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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.129 by root, Sun Jan 7 21:54:59 2007 UTC vs.
Revision 1.253 by root, Mon Sep 10 17:24:36 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
46#include "CoroAPI.h" 53#include "CoroAPI.h"
47#include "perlxsi.c" 54#include "perlxsi.c"
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 59typedef object_freezer &object_freezer_ref;
60
61typedef std::string std__string;
53 62
54#if IVSIZE >= 8 63#if IVSIZE >= 8
55 typedef IV val64; 64 typedef IV val64;
56# define newSVval64 newSViv 65# define newSVval64 newSViv
57# define SvVAL64 SvIV 66# define SvVAL64 SvIV
60# define newSVval64 newSVnv 69# define newSVval64 newSVnv
61# define SvVAL64 SvNV 70# define SvVAL64 SvNV
62#endif 71#endif
63 72
64static f_plug_api gethook = cfapi_get_hooks; 73static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 74static f_plug_api object_insert = cfapi_object_insert;
67 75
68static PerlInterpreter *perl; 76static PerlInterpreter *perl;
69 77
70double runtime; 78tstamp NOW, runtime;
71 79
72global gbl_ev; 80global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 82static SV *sv_runtime, *sv_next_tick;
83
84bitset<NUM_EVENT_TYPES> ev_want_event;
85bitset<NUM_TYPES> ev_want_type;
75 86
76static HV 87static HV
77 *stash_cf, 88 *stash_cf,
78 *stash_cf_object_wrap, 89 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 90 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 94 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 95 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 96 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 97 *stash_cf_living_wrap;
87 98
99static inline SV *
100newSVpv_utf8 (const char *s)
101{
102 if (!s)
103 return newSV (0);
104
105 SV *sv = newSVpv (s, 0);
106 SvUTF8_on (sv);
107 return sv;
108}
109
110static inline SV *
111newSVpvn_utf8 (const char *s, STRLEN l)
112{
113 if (!s)
114 return newSV (0);
115
116 SV *sv = newSVpvn (s, l);
117 SvUTF8_on (sv);
118 return sv;
119}
120
88// helper cast function, returns super class * or 0 121// helper cast function, returns super class * or 0
89template<class super> 122template<class super>
90static super * 123static super *
91is_a (attachable *at) 124is_a (attachable *at)
92{ 125{
101 134
102unordered_vector<attachable *> attachable::mortals; 135unordered_vector<attachable *> attachable::mortals;
103 136
104attachable::~attachable () 137attachable::~attachable ()
105{ 138{
106 assert (!(flags & F_BORROWED)); 139 assert (!self);
140 assert (!cb);
107} 141}
108 142
143int
144attachable::refcnt_cnt () const
145{
146 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
147}
148
149void
150attachable::sever_self ()
151{
152 if (HV *self = this->self)
153 {
154 // keep a refcount because sv_unmagic might call attachable_free,
155 // which might clear self, causing sv_unmagic to crash on a now
156 // invalid object.
157 SvREFCNT_inc (self);
158 hv_clear (self);
159 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161
162 // self *must* be null now because thats sv_unmagic's job.
163 assert (!this->self);
164 }
165}
166
167void
109void attachable::optimise () 168attachable::optimise ()
110{ 169{
111 if (self 170 if (self
112 && SvREFCNT (self) == 1 171 && SvREFCNT (self) == 1
113 && !HvTOTALKEYS (self)) 172 && !HvTOTALKEYS (self))
173 sever_self ();
174}
175
176// check wether the object really is dead
177void
178attachable::do_check ()
179{
180 if (refcnt_cnt () > 0)
181 return;
182
183 destroy ();
184}
185
186void
187attachable::do_destroy ()
188{
189 INVOKE_ATTACHABLE (DESTROY, this);
190
191 if (cb)
114 { 192 {
115 flags &= ~F_BORROWED;
116 refcnt_inc ();
117 SvREFCNT_dec ((SV *)self); 193 SvREFCNT_dec (cb);
194 cb = 0;
118 } 195 }
119}
120
121// check wether the object really is dead
122void
123attachable::do_check ()
124{
125 if (refcnt > 0)
126 return;
127
128 optimise ();
129
130 if (self)
131 {
132 if (refcnt + SvREFCNT (self) > 0)
133 return;
134
135 assert (flags & F_BORROWED);
136
137 flags &= ~F_BORROWED;
138 refcnt_inc ();
139 SvREFCNT_dec (self);
140 self = 0;
141 }
142
143 if (refcnt > 0)
144 return;
145
146 destroy ();
147}
148
149void
150attachable::do_destroy ()
151{
152 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
153
154 if (self)
155 hv_clear (self);
156 196
157 mortals.push_back (this); 197 mortals.push_back (this);
158} 198}
159 199
160void 200void
163 if (destroyed ()) 203 if (destroyed ())
164 return; 204 return;
165 205
166 flags |= F_DESTROYED; 206 flags |= F_DESTROYED;
167 do_destroy (); 207 do_destroy ();
208 sever_self ();
168} 209}
169 210
211void
170void attachable::check_mortals () 212attachable::check_mortals ()
171{ 213{
172 for (int i = 0; i < mortals.size (); ) 214 static int i = 0;
215
216 for (;;)
173 { 217 {
218 if (i >= mortals.size ())
219 {
220 i = 0;
221
222 if (mortals.size () >= 512)
223 {
224 static int last_mortalcount;
225 if (mortals.size () != last_mortalcount)
226 {
227 last_mortalcount = mortals.size ();
228 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
229
230 if (0)
231 {
232 for (int j = 0; j < mortals.size (); ++j)//D
233 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
234 fprintf (stderr, "\n");//D
235 }
236 }
237 }
238
239 break;
240 }
241
174 attachable *obj = mortals [i]; 242 attachable *obj = mortals [i];
175 243
176 obj->refcnt_chk (); // unborrow from perl, if necessary 244#if 0
177 245 if (obj->self)//D make this an assert later
178 if (obj->refcnt || obj->self)
179 { 246 {
180#if 0 247 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
181 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 248 obj->sever_self ();
182 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 249 }
183#endif 250#endif
184 251
252 if (obj->refcnt)
253 {
185 ++i; // further delay freeing 254 ++i; // further delay freeing
255
256 if (!(i & 0x3ff))
257 break;
186 }//D 258 }
187 else 259 else
188 { 260 {
189 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
190 mortals.erase (i); 261 mortals.erase (i);
262 obj->sever_self ();
191 delete obj; 263 delete obj;
192 } 264 }
193 } 265 }
194} 266}
195 267
268void
269attachable::set_key (const char *key, const char *value, bool is_utf8)
270{
271 if (!self)
272 self = newHV ();
273
274 if (value)
275 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
276 else
277 hv_delete (self, key, strlen (key), G_DISCARD);
278}
279
196attachable & 280attachable &
197attachable::operator =(const attachable &src) 281attachable::operator =(const attachable &src)
198{ 282{
199 //if (self || cb) 283 //if (self || cb)
200 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 284 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
201 285
202 attach = src.attach; 286 attach = src.attach;
203 return *this; 287 return *this;
204} 288}
205 289
290template<typename T>
291static bool
292find_backref (void *ptr, T *obj)
293{
294 char *s = (char *)obj;
295 while (s < (char *)obj + sizeof (T))
296 {
297 if (ptr == *(void **)s)
298 return true;
299
300 s += sizeof (void *); // assume natural alignment
301 }
302
303 return false;
304}
305
306// for debugging, find "live" objects containing this ptr
307void
308find_backref (void *ptr)
309{
310 for_all_objects (op)
311 if (find_backref (ptr, op))
312 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
313
314 for_all_players (pl)
315 if (find_backref (ptr, pl))
316 fprintf (stderr, "P %p\n", pl);
317
318 for_all_clients (ns)
319 if (find_backref (ptr, ns))
320 fprintf (stderr, "C %p\n", ns);
321
322}
323
206////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 324//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
207 325
208static SV * 326static SV *
209newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 327newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
210{ 328{
211 SV *sv; 329 SV *sv;
212 330
213 if (!ptr) 331 if (!ptr)
214 return &PL_sv_undef; 332 return newSV (0);
215 333
216 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 334 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
217 return sv_bless (newRV_noinc ((SV *)hv), stash); 335 return sv_bless (newRV_noinc ((SV *)hv), stash);
218} 336}
219 337
220static int 338static int
221attachable_free (pTHX_ SV *sv, MAGIC *mg) 339attachable_free (pTHX_ SV *sv, MAGIC *mg)
222{ 340{
223 attachable *at = (attachable *)mg->mg_ptr; 341 attachable *at = (attachable *)mg->mg_ptr;
224 assert (!(at->flags & attachable::F_BORROWED)); 342
343 //TODO: check if transaction behaviour is really required here
344 if (SV *self = (SV *)at->self)
345 {
225 at->self = 0; 346 at->self = 0;
347 SvREFCNT_dec (self);
348 }
349
226 // next line makes sense, but most objects still have refcnt 0 by default 350 // next line makes sense, but most objects still have refcnt 0 by default
227 //at->refcnt_chk (); 351 //at->refcnt_chk ();
228 return 0; 352 return 0;
229} 353}
230 354
232 356
233static SV * 357static SV *
234newSVattachable (attachable *obj, HV *stash) 358newSVattachable (attachable *obj, HV *stash)
235{ 359{
236 if (!obj) 360 if (!obj)
237 return &PL_sv_undef; 361 return newSV (0);
238 362
239 if (!obj->self) 363 if (!obj->self)
364 obj->self = newHV ();
365
366 if (!SvOBJECT (obj->self))
240 { 367 {
241 obj->self = newHV ();
242 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 368 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
243 369
244 // borrow the refcnt from the object
245 obj->flags |= attachable::F_BORROWED;
246 obj->refcnt_dec ();
247
248 // now bless the object _once_ 370 // now bless the object _once_
371 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
249 return sv_bless (newRV_inc ((SV *)obj->self), stash); 372 return sv_bless (newRV_inc ((SV *)obj->self), stash);
250 } 373 }
251 else 374 else
375 {
252 return newRV_inc ((SV *)obj->self); 376 SV *sv = newRV_inc ((SV *)obj->self);
377
378 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
379 SvAMAGIC_on (sv);
380
381 return sv;
382 }
253} 383}
254 384
255static void 385static void
256clearSVptr (SV *sv) 386clearSVptr (SV *sv)
257{ 387{
283 return SvPTR (sv, klass); 413 return SvPTR (sv, klass);
284 else 414 else
285 return 0; 415 return 0;
286} 416}
287 417
288inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 418inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
289inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 419inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
290inline SV *to_sv (bool v) { return newSViv (v); } 420inline SV *to_sv (bool v) { return newSViv (v); }
291inline SV *to_sv ( signed char v) { return newSViv (v); } 421inline SV *to_sv ( signed char v) { return newSViv (v); }
292inline SV *to_sv (unsigned char v) { return newSViv (v); } 422inline SV *to_sv (unsigned char v) { return newSViv (v); }
293inline SV *to_sv ( signed short v) { return newSViv (v); } 423inline SV *to_sv ( signed short v) { return newSViv (v); }
294inline SV *to_sv (unsigned short v) { return newSVuv (v); } 424inline SV *to_sv (unsigned short v) { return newSVuv (v); }
303inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 433inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
304inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 434inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
305inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 435inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
306inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 436inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
307inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 437inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
438inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
308inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 439inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
309inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
310inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 440inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
311 441
312inline SV *to_sv (object & v) { return to_sv (&v); } 442inline SV *to_sv (object & v) { return to_sv (&v); }
313inline SV *to_sv (living & v) { return to_sv (&v); } 443inline SV *to_sv (living & v) { return to_sv (&v); }
314 444
315//TODO: 445inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
316inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
317inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 446inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
318 447
319inline SV *to_sv (UUID v) 448inline SV *to_sv (UUID v)
320{ 449{
321 char buf[128]; 450 char buf[128];
322 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 451 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
323 return newSVpv (buf, 0); 452 return newSVpv (buf, 0);
324} 453}
325 454
326inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 455inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
327inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 456inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
328inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
330inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
333inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 462inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
334inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 463inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
335inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 464inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
336inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 465inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
337inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
338inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 467inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
339inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
340inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 469inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
341inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 470inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
342inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 471inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
343inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 472inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
344inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 473inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
345inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 474inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
475inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
346inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 476inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
347inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 477inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
348inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
349inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 478inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
479inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
480inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
350 481
351inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 482//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
352inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 483inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
353 484
354template<class T> 485template<class T>
355inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 486inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
356 487
357template<int N> 488template<int N>
358inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 489inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
359 490
360inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
361inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 491inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
362inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 492inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
363inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 493inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
364inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 494inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
365 495
496inline void sv_to (SV *sv, std::string &v)
497{
498 STRLEN len;
499 char *data = SvPVbyte (sv, len);
500 v.assign (data, len);
501}
502
366inline void sv_to (SV *sv, UUID &v) 503inline void sv_to (SV *sv, UUID &v)
367{ 504{
368 unsigned int version; 505 unsigned int version;
369 506
370 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 507 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
371 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 508 croak ("unparsable uuid: %s", SvPV_nolen (sv));
393 break; 530 break;
394 531
395 case DT_STRING: 532 case DT_STRING:
396 { 533 {
397 char *str = (char *)va_arg (ap, const char *); 534 char *str = (char *)va_arg (ap, const char *);
398 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 535 sv = str ? newSVpv (str, 0) : newSV (0);
399 } 536 }
400 break; 537 break;
401 538
402 case DT_DATA: 539 case DT_DATA:
403 { 540 {
404 char *str = (char *)va_arg (ap, const void *); 541 char *str = (char *)va_arg (ap, const void *);
405 int len = va_arg (ap, int); 542 int len = va_arg (ap, int);
406 sv = str ? newSVpv (str, len) : &PL_sv_undef; 543 sv = str ? newSVpv (str, len) : newSV (0);
407 } 544 }
408 break; 545 break;
409 546
410 case DT_OBJECT: 547 case DT_OBJECT:
411 sv = to_sv (va_arg (ap, object *)); 548 sv = to_sv (va_arg (ap, object *));
493 if (!ext->cb) 630 if (!ext->cb)
494 ext->cb = newAV (); 631 ext->cb = newAV ();
495 632
496 return newRV_inc ((SV *)ext->cb); 633 return newRV_inc ((SV *)ext->cb);
497} 634}
498
499#if 0
500void attachable::clear ()
501{
502 if (self)
503 {
504 // disconnect Perl from C, to avoid crashes
505 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
506
507 // clear the perl hash, might or might not be a good idea
508 hv_clear ((HV *)SvRV ((SV *)self));
509
510 SvREFCNT_dec (self);
511 self = 0;
512 }
513
514 if (cb)
515 {
516 SvREFCNT_dec (cb);
517 cb = 0;
518 }
519
520 attach = 0;
521}
522#endif
523 635
524///////////////////////////////////////////////////////////////////////////// 636/////////////////////////////////////////////////////////////////////////////
525 637
526extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 638extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
527{ 639{
585 perl = perl_alloc (); 697 perl = perl_alloc ();
586 perl_construct (perl); 698 perl_construct (perl);
587 699
588 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 700 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
589 701
590 char *argv[] = { 702 const char *argv[] = {
591 "", 703 settings.argv [0],
592 "-e" 704 "-e"
593 "use Event; use Coro;" // required for bootstrap 705 "use Event; use Coro;" // required for bootstrap
594 "cf->bootstrap;" // required for datadir :*> 706 "cf->bootstrap;" // required for datadir :*>
595 "unshift @INC, cf::datadir ();" 707 "unshift @INC, cf::datadir ();"
596 "require cf;" 708 "require cf;"
597 }; 709 };
598 710
599 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 711 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
712 || perl_run (perl))
600 { 713 {
601 printf ("unable to initialize perl-interpreter, aborting.\n"); 714 printf ("unable to initialize perl-interpreter, aborting.\n");
602 exit (EXIT_FAILURE); 715 exit (EXIT_FAILURE);
603 } 716 }
717
718 {
719 dSP;
720
721 PUSHMARK (SP);
722 PUTBACK;
723 call_pv ("cf::init", G_DISCARD | G_VOID);
724 }
604} 725}
605 726
606void cfperl_main () 727void cfperl_main ()
607{ 728{
608 dSP; 729 dSP;
615void 736void
616attachable::instantiate () 737attachable::instantiate ()
617{ 738{
618 if (attach) 739 if (attach)
619 { 740 {
620 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 741 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
621 attach = 0; 742 attach = 0;
622 } 743 }
623} 744}
624 745
625void 746void
626attachable::reattach () 747attachable::reattach ()
627{ 748{
628 optimise (); 749 optimise ();
629 //TODO: check for _attachment's, very important for restarts 750 //TODO: check for _attachment's, very important for restarts
630 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 751 INVOKE_ATTACHABLE (REATTACH, this);
631} 752}
632 753
633static event_klass klass_of[NUM_EVENT_TYPES] = { 754static event_klass klass_of[NUM_EVENT_TYPES] = {
634# define def(type,name) KLASS_ ## type, 755# define def(type,name) KLASS_ ## type,
635# include "eventinc.h" 756# include "eventinc.h"
678} 799}
679 800
680void 801void
681global::gather_callbacks (AV *&callbacks, event_type event) const 802global::gather_callbacks (AV *&callbacks, event_type event) const
682{ 803{
683 ::gather_callbacks (callbacks, cb_object, event); 804 ::gather_callbacks (callbacks, cb_global, event);
684} 805}
685 806
686void 807void
687object::gather_callbacks (AV *&callbacks, event_type event) const 808object::gather_callbacks (AV *&callbacks, event_type event) const
688{ 809{
689 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 810 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
690 { 811 {
691 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 812 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
692 813
693 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 814 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
694 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 815 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
695 } 816 }
696 817
732{ 853{
733 attachable::gather_callbacks (callbacks, event); 854 attachable::gather_callbacks (callbacks, event);
734 ::gather_callbacks (callbacks, cb_map, event); 855 ::gather_callbacks (callbacks, cb_map, event);
735} 856}
736 857
858void
859_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
860{
861 for (int event = 0; event <= AvFILLp (registry); ++event)
862 {
863 SV *cbs_ = AvARRAY (registry)[event];
864
865 // element must be list of callback entries
866 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
867 {
868 AV *cbs = (AV *)SvRV (cbs_);
869
870 // no callback entries, no callbacks to call
871 if (AvFILLp (cbs) >= 0)
872 set.set (event);
873 }
874 }
875}
876
877// very slow and inefficient way to recalculate the global want bitsets
878void
879_recalc_want ()
880{
881 ev_want_event.reset ();
882
883 _recalc_want (ev_want_event, cb_global);
884 _recalc_want (ev_want_event, cb_attachable);
885 _recalc_want (ev_want_event, cb_object);
886 _recalc_want (ev_want_event, cb_client);
887 _recalc_want (ev_want_event, cb_player);
888 _recalc_want (ev_want_event, cb_map);
889
890 ev_want_type.reset ();
891
892 for (int type = 0; type <= AvFILLp (cb_type); ++type)
893 {
894 SV *cbs_ = AvARRAY (cb_type)[type];
895
896 // element must be list of callback entries
897 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
898 {
899 AV *cbs = (AV *)SvRV (cbs_);
900
901 // no callback entries, no callbacks to call
902 if (AvFILLp (cbs) >= 0)
903 ev_want_type.set (type % NUM_TYPES);
904 }
905 }
906}
907
737bool 908bool
738attachable::invoke (event_type event, ...) 909attachable::invoke (event_type event, ...)
739{ 910{
740 data_type dt; 911 data_type dt;
741 va_list ap;
742
743 va_start (ap, event);
744 912
745 // callback call ordering should be: 913 // callback call ordering should be:
746 // 1. per-object callback 914 // 1. per-object callback
747 // 2. per-class object 915 // 2. per-class object
748 // 3. per-type callback 916 // 3. per-type callback
752 gather_callbacks (callbacks, event); 920 gather_callbacks (callbacks, event);
753 921
754 // short-circuit processing if no callbacks found/defined 922 // short-circuit processing if no callbacks found/defined
755 if (!callbacks) 923 if (!callbacks)
756 return 0; 924 return 0;
925
926 va_list ap;
927 va_start (ap, event);
757 928
758 CALL_BEGIN (3); 929 CALL_BEGIN (3);
759 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 930 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
760 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 931 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
761 932
796} 967}
797 968
798SV * 969SV *
799cfperl_result (int idx) 970cfperl_result (int idx)
800{ 971{
801 AV *av = get_av ("cfperl::invoke_results", 0); 972 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
802 if (!av) 973 if (!av)
803 return &PL_sv_undef; 974 return &PL_sv_undef;
804 975
805 SV **sv = av_fetch (av, idx, 0); 976 SV **sv = av_fetch (av, idx, 0);
806 if (!sv) 977 if (!sv)
820{ 991{
821 return SvNV (cfperl_result (idx)); 992 return SvNV (cfperl_result (idx));
822} 993}
823 994
824///////////////////////////////////////////////////////////////////////////// 995/////////////////////////////////////////////////////////////////////////////
996// various c++ => perl glue functions
825 997
826void 998void
827maptile::emergency_save () 999cfperl_emergency_save ()
828{ 1000{
829 CALL_BEGIN (0); 1001 CALL_BEGIN (0);
830 CALL_CALL ("cf::map::emergency_save", G_VOID); 1002 CALL_CALL ("cf::emergency_save", G_VOID);
831 CALL_END; 1003 CALL_END;
1004}
1005
1006void
1007cfperl_cleanup (int make_core)
1008{
1009 CALL_BEGIN (1);
1010 CALL_ARG (make_core);
1011 CALL_CALL ("cf::post_cleanup", G_VOID);
1012 CALL_END;
1013}
1014
1015void
1016cfperl_make_book (object *book, int level)
1017{
1018 CALL_BEGIN (2);
1019 CALL_ARG (book);
1020 CALL_ARG (level);
1021 CALL_CALL ("ext::books::make_book", G_VOID);
1022 CALL_END;
1023}
1024
1025void
1026cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1027{
1028 CALL_BEGIN (4);
1029 CALL_ARG (ns);
1030 CALL_ARG (type);
1031 CALL_ARG_SV (newSVpv_utf8 (msg));
1032 CALL_ARG (color);
1033 CALL_CALL ("cf::client::send_msg", G_VOID);
1034 CALL_END;
1035}
1036
1037int
1038cfperl_can_merge (object *ob1, object *ob2)
1039{
1040 int can;
1041
1042 CALL_BEGIN (2);
1043 CALL_ARG (ob1);
1044 CALL_ARG (ob2);
1045 CALL_CALL ("cf::_can_merge", G_SCALAR);
1046 can = count && SvTRUE (TOPs);
1047 CALL_END;
1048
1049 return can;
1050}
1051
1052player *
1053player::find (const char *name)
1054{
1055 CALL_BEGIN (1);
1056 CALL_ARG (name);
1057 CALL_CALL ("cf::player::find", G_SCALAR);
1058
1059 player *retval;
1060
1061 if (count)
1062 sv_to (POPs, retval);
1063 else
1064 retval = 0;
1065
1066 CALL_END;
1067
1068 return retval;
832} 1069}
833 1070
834maptile * 1071maptile *
835maptile::find_sync (const char *path, maptile *origin) 1072maptile::find_sync (const char *path, maptile *origin)
836{ 1073{
837 CALL_BEGIN (2); 1074 CALL_BEGIN (2);
838 CALL_ARG (path); 1075 CALL_ARG (path);
839 CALL_ARG (origin); 1076 CALL_ARG (origin);
840 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1077 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1078
1079 maptile *retval;
1080
1081 if (count)
1082 sv_to (POPs, retval);
1083 else
1084 retval = 0;
1085
1086 CALL_END;
1087
1088 return retval;
1089}
1090
1091maptile *
1092maptile::find_async (const char *path, maptile *origin, bool load)
1093{
1094 CALL_BEGIN (3);
1095 CALL_ARG (path);
1096 CALL_ARG (origin);
1097 CALL_ARG (load);
1098 CALL_CALL ("cf::map::find_async", G_SCALAR);
841 1099
842 maptile *retval; 1100 maptile *retval;
843 1101
844 if (count) 1102 if (count)
845 sv_to (POPs, retval); 1103 sv_to (POPs, retval);
880 CALL_ARG (exit); 1138 CALL_ARG (exit);
881 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1139 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
882 CALL_END; 1140 CALL_END;
883} 1141}
884 1142
1143const char *
1144object::ref () const
1145{
1146 if (type == PLAYER)
1147 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1148 else
1149 return 0;
1150}
1151
1152object *
1153object::deref (const char *ref)
1154{
1155 object *retval = 0;
1156
1157 if (ref)
1158 {
1159 CALL_BEGIN (1);
1160 CALL_ARG (ref);
1161 CALL_CALL ("cf::object::deref", G_SCALAR);
1162
1163 if (count)
1164 sv_to (POPs, retval);
1165
1166 CALL_END;
1167 }
1168
1169 return retval;
1170}
1171
1172void
1173log_backtrace (const char *msg)
1174{
1175#if HAVE_BACKTRACE
1176 void *addr [20];
1177 int size = backtrace (addr, 20);
1178
1179 CALL_BEGIN (size);
1180 CALL_ARG (msg);
1181 for (int i = 0; i < size; ++i)
1182 CALL_ARG ((IV)addr [i]);
1183 CALL_CALL ("cf::_log_backtrace", G_VOID);
1184 CALL_END;
1185#endif
1186}
1187
885///////////////////////////////////////////////////////////////////////////// 1188/////////////////////////////////////////////////////////////////////////////
886 1189
887struct EventAPI *watcher_base::GEventAPI; 1190struct EventAPI *watcher_base::GEventAPI;
888struct CoroAPI *coroapi::GCoroAPI; 1191struct CoroAPI *coroapi::GCoroAPI;
889 1192
890int coroapi::cede_counter; 1193int coroapi::cede_counter;
1194tstamp coroapi::next_cede;
891 1195
1196void coroapi::do_cede_to_tick ()
1197{
1198 cede_counter = 0;
1199
1200 cede ();
1201
1202 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1203 if (next_cede > SvNV (sv_next_tick) - 0.02)
1204 next_cede = SvNV (sv_next_tick);
1205}
1206
1207void coroapi::do_cede_every ()
1208{
1209 cede_counter = 0;
1210
1211 if (coroapi::nready ())
1212 coroapi::cede ();
1213}
1214
1215void coroapi::do_cede_to_tick_every ()
1216{
1217 cede_counter = 0;
1218
1219 cede_to_tick ();
1220}
1221
1222void
1223coroapi::wait_for_tick ()
1224{
1225 CALL_BEGIN (0);
1226 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1227 CALL_END;
1228}
1229
1230void
1231coroapi::wait_for_tick_begin ()
1232{
1233 CALL_BEGIN (0);
1234 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1235 CALL_END;
1236}
1237
1238static void
892static void iw_dispatch (pe_event *ev) 1239iw_dispatch (pe_event *ev)
893{ 1240{
894 iw *w = (iw *)ev->ext_data; 1241 iw *w = (iw *)ev->ext_data;
895 w->call (*w); 1242 w->call (*w);
896} 1243}
897 1244
898void 1245void
899iw::alloc () 1246iw::alloc ()
900{ 1247{
901 pe = GEventAPI->new_idle (0, 0); 1248 pe = GEventAPI->new_idle (0, 0);
902 1249
1250 WaREENTRANT_off (pe);
903 pe->base.callback = (void *)iw_dispatch; 1251 pe->base.callback = (void *)iw_dispatch;
904 pe->base.ext_data = (void *)this; 1252 pe->base.ext_data = (void *)this;
905} 1253}
906 1254
907static void iow_dispatch (pe_event *ev) 1255static void iow_dispatch (pe_event *ev)
913void 1261void
914iow::alloc () 1262iow::alloc ()
915{ 1263{
916 pe = GEventAPI->new_io (0, 0); 1264 pe = GEventAPI->new_io (0, 0);
917 1265
1266 WaREENTRANT_off (pe);
918 pe->base.callback = (void *)iow_dispatch; 1267 pe->base.callback = (void *)iow_dispatch;
919 pe->base.ext_data = (void *)this; 1268 pe->base.ext_data = (void *)this;
920 1269
921 pe->fd = -1; 1270 pe->fd = -1;
922 pe->poll = 0; 1271 pe->poll = 0;
958 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1307 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
959 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1308 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
960 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1309 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
961 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1310 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
962 1311
963 sv_runtime = get_sv ("cf::RUNTIME", 1); 1312 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
964 sv_upgrade (sv_runtime, SVt_NV); 1313 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
965 1314
966 cb_global = get_av ("cf::CB_GLOBAL", 1); 1315 cb_global = get_av ("cf::CB_GLOBAL", 1);
967 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1316 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
968 cb_object = get_av ("cf::CB_OBJECT", 1); 1317 cb_object = get_av ("cf::CB_OBJECT", 1);
969 cb_player = get_av ("cf::CB_PLAYER", 1); 1318 cb_player = get_av ("cf::CB_PLAYER", 1);
974 1323
975MODULE = cf PACKAGE = cf PREFIX = cf_ 1324MODULE = cf PACKAGE = cf PREFIX = cf_
976 1325
977BOOT: 1326BOOT:
978{ 1327{
979 _connect_to_perl ();
980
981 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1328 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
982 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1329 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
983 1330
1331 _connect_to_perl ();
1332
984 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1333 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1334
1335 //{
1336 // require_pv ("Time::HiRes");
1337 //
1338 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1339 // if (!svp) croak ("Time::HiRes is required");
1340 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1341 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1342 //}
985 1343
986 static const struct { 1344 static const struct {
987 const char *name; 1345 const char *name;
988 IV iv; 1346 IV iv;
989 } *civ, const_iv[] = { 1347 } *civ, const_iv[] = {
990# define const_iv(name) { # name, (IV)name }, 1348# define const_iv(name) { # name, (IV)name },
991 const_iv (llevError) 1349 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
992 const_iv (llevInfo) 1350 const_iv (logBacktrace)
993 const_iv (llevDebug) 1351
994 const_iv (llevMonster) 1352 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1353
1354 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
995 1355
996 const_iv (MAX_TIME) 1356 const_iv (MAX_TIME)
997 const_iv (PLAYER) 1357
998 const_iv (TRANSPORT)
999 const_iv (ROD)
1000 const_iv (TREASURE)
1001 const_iv (POTION)
1002 const_iv (FOOD)
1003 const_iv (POISON)
1004 const_iv (BOOK)
1005 const_iv (CLOCK)
1006 const_iv (ARROW)
1007 const_iv (BOW)
1008 const_iv (WEAPON)
1009 const_iv (ARMOUR)
1010 const_iv (PEDESTAL)
1011 const_iv (ALTAR)
1012 const_iv (LOCKED_DOOR)
1013 const_iv (SPECIAL_KEY)
1014 const_iv (MAP)
1015 const_iv (DOOR)
1016 const_iv (KEY)
1017 const_iv (TIMED_GATE)
1018 const_iv (TRIGGER)
1019 const_iv (GRIMREAPER)
1020 const_iv (MAGIC_EAR)
1021 const_iv (TRIGGER_BUTTON)
1022 const_iv (TRIGGER_ALTAR)
1023 const_iv (TRIGGER_PEDESTAL)
1024 const_iv (SHIELD)
1025 const_iv (HELMET)
1026 const_iv (HORN)
1027 const_iv (MONEY)
1028 const_iv (CLASS)
1029 const_iv (GRAVESTONE)
1030 const_iv (AMULET)
1031 const_iv (PLAYERMOVER)
1032 const_iv (TELEPORTER)
1033 const_iv (CREATOR)
1034 const_iv (SKILL)
1035 const_iv (EARTHWALL)
1036 const_iv (GOLEM)
1037 const_iv (THROWN_OBJ)
1038 const_iv (BLINDNESS)
1039 const_iv (GOD)
1040 const_iv (DETECTOR)
1041 const_iv (TRIGGER_MARKER)
1042 const_iv (DEAD_OBJECT)
1043 const_iv (DRINK)
1044 const_iv (MARKER)
1045 const_iv (HOLY_ALTAR)
1046 const_iv (PLAYER_CHANGER)
1047 const_iv (BATTLEGROUND)
1048 const_iv (PEACEMAKER)
1049 const_iv (GEM)
1050 const_iv (FIREWALL)
1051 const_iv (ANVIL)
1052 const_iv (CHECK_INV)
1053 const_iv (MOOD_FLOOR) 1358 const_iv (NUM_BODY_LOCATIONS)
1054 const_iv (EXIT) 1359 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1055 const_iv (ENCOUNTER) 1360 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1056 const_iv (SHOP_FLOOR) 1361 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1057 const_iv (SHOP_MAT) 1362 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1058 const_iv (RING) 1363 const_iv (body_wrist) const_iv (body_waist)
1059 const_iv (FLOOR)
1060 const_iv (FLESH)
1061 const_iv (INORGANIC)
1062 const_iv (SKILL_TOOL)
1063 const_iv (LIGHTER)
1064 const_iv (BUILDABLE_WALL)
1065 const_iv (MISC_OBJECT)
1066 const_iv (LAMP)
1067 const_iv (DUPLICATOR)
1068 const_iv (SPELLBOOK)
1069 const_iv (CLOAK)
1070 const_iv (SPINNER)
1071 const_iv (GATE)
1072 const_iv (BUTTON)
1073 const_iv (CF_HANDLE)
1074 const_iv (HOLE)
1075 const_iv (TRAPDOOR)
1076 const_iv (SIGN)
1077 const_iv (BOOTS)
1078 const_iv (GLOVES)
1079 const_iv (SPELL)
1080 const_iv (SPELL_EFFECT)
1081 const_iv (CONVERTER)
1082 const_iv (BRACERS)
1083 const_iv (POISONING)
1084 const_iv (SAVEBED)
1085 const_iv (WAND)
1086 const_iv (SCROLL)
1087 const_iv (DIRECTOR)
1088 const_iv (GIRDLE)
1089 const_iv (FORCE)
1090 const_iv (POTION_EFFECT)
1091 const_iv (EVENT_CONNECTOR)
1092 const_iv (CLOSE_CON)
1093 const_iv (CONTAINER)
1094 const_iv (ARMOUR_IMPROVER)
1095 const_iv (WEAPON_IMPROVER)
1096 const_iv (SKILLSCROLL)
1097 const_iv (DEEP_SWAMP)
1098 const_iv (IDENTIFY_ALTAR)
1099 const_iv (MENU)
1100 const_iv (RUNE)
1101 const_iv (TRAP)
1102 const_iv (POWER_CRYSTAL)
1103 const_iv (CORPSE)
1104 const_iv (DISEASE)
1105 const_iv (SYMPTOM)
1106 const_iv (BUILDER)
1107 const_iv (MATERIAL)
1108 const_iv (ITEM_TRANSFORMER)
1109 1364
1110 const_iv (NUM_SUBTYPES) 1365 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1366 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1367 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1368 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1369 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1370 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1371 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1372 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1373 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1374 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1375 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1376 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1377 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1378 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1379 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1380 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1381 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1382 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1383 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1384 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1385 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1386 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1387 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1388 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1389 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1390 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1391 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1392 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1111 1393
1112 const_iv (ST_BD_BUILD) 1394 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1113 const_iv (ST_BD_REMOVE)
1114 1395
1115 const_iv (ST_MAT_FLOOR) 1396 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1116 const_iv (ST_MAT_WALL) 1397 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1117 const_iv (ST_MAT_ITEM)
1118 1398
1119 const_iv (AT_PHYSICAL) 1399 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1120 const_iv (AT_MAGIC) 1400 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1121 const_iv (AT_FIRE) 1401 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1122 const_iv (AT_ELECTRICITY) 1402 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1123 const_iv (AT_COLD) 1403 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1124 const_iv (AT_CONFUSION) 1404 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1125 const_iv (AT_ACID) 1405 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1126 const_iv (AT_DRAIN)
1127 const_iv (AT_WEAPONMAGIC)
1128 const_iv (AT_GHOSTHIT)
1129 const_iv (AT_POISON)
1130 const_iv (AT_SLOW)
1131 const_iv (AT_PARALYZE)
1132 const_iv (AT_TURN_UNDEAD)
1133 const_iv (AT_FEAR)
1134 const_iv (AT_CANCELLATION)
1135 const_iv (AT_DEPLETE)
1136 const_iv (AT_DEATH)
1137 const_iv (AT_CHAOS)
1138 const_iv (AT_COUNTERSPELL)
1139 const_iv (AT_GODPOWER)
1140 const_iv (AT_HOLYWORD)
1141 const_iv (AT_BLIND)
1142 const_iv (AT_INTERNAL)
1143 const_iv (AT_LIFE_STEALING)
1144 const_iv (AT_DISEASE)
1145 1406
1146 const_iv (WEAP_HIT) 1407 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLASH) 1408 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1148 const_iv (WEAP_PIERCE)
1149 const_iv (WEAP_CLEAVE)
1150 const_iv (WEAP_SLICE)
1151 const_iv (WEAP_STAB)
1152 const_iv (WEAP_WHIP)
1153 const_iv (WEAP_CRUSH)
1154 const_iv (WEAP_BLUD) 1409 const_iv (WEAP_BLUD)
1155 1410
1156 const_iv (FLAG_ALIVE) 1411 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1157 const_iv (FLAG_WIZ) 1412 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1158 const_iv (FLAG_REMOVED) 1413 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1414 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1415 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1416 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1417 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1418 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1419 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1420 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1421 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1422 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1423 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1424 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1425 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1426 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1427 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1428 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1429 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1430 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1431 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1432 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1433 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1434 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1435 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1436 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1437
1438 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1439 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1440 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1441 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1442 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1443 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1444
1445 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1446 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1447
1448 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1449
1450 const_iv (SP_RAISE_DEAD)
1159 const_iv (FLAG_FREED) 1451 const_iv (SP_RUNE)
1160 const_iv (FLAG_WAS_WIZ) 1452 const_iv (SP_MAKE_MARK)
1161 const_iv (FLAG_APPLIED) 1453 const_iv (SP_BOLT)
1162 const_iv (FLAG_UNPAID) 1454 const_iv (SP_BULLET)
1163 const_iv (FLAG_USE_SHIELD) 1455 const_iv (SP_EXPLOSION)
1164 const_iv (FLAG_NO_PICK) 1456 const_iv (SP_CONE)
1165 const_iv (FLAG_ANIMATE) 1457 const_iv (SP_BOMB)
1166 const_iv (FLAG_MONSTER) 1458 const_iv (SP_WONDER)
1167 const_iv (FLAG_FRIENDLY) 1459 const_iv (SP_SMITE)
1168 const_iv (FLAG_GENERATOR) 1460 const_iv (SP_MAGIC_MISSILE)
1169 const_iv (FLAG_IS_THROWN) 1461 const_iv (SP_SUMMON_GOLEM)
1170 const_iv (FLAG_AUTO_APPLY) 1462 const_iv (SP_DIMENSION_DOOR)
1171 const_iv (FLAG_PLAYER_SOLD) 1463 const_iv (SP_MAGIC_MAPPING)
1464 const_iv (SP_MAGIC_WALL)
1465 const_iv (SP_DESTRUCTION)
1466 const_iv (SP_PERCEIVE_SELF)
1467 const_iv (SP_WORD_OF_RECALL)
1172 const_iv (FLAG_SEE_INVISIBLE) 1468 const_iv (SP_INVISIBLE)
1173 const_iv (FLAG_CAN_ROLL)
1174 const_iv (FLAG_OVERLAY_FLOOR)
1175 const_iv (FLAG_IS_TURNABLE)
1176 const_iv (FLAG_IS_USED_UP)
1177 const_iv (FLAG_IDENTIFIED)
1178 const_iv (FLAG_REFLECTING)
1179 const_iv (FLAG_CHANGING)
1180 const_iv (FLAG_SPLITTING)
1181 const_iv (FLAG_HITBACK)
1182 const_iv (FLAG_STARTEQUIP)
1183 const_iv (FLAG_BLOCKSVIEW)
1184 const_iv (FLAG_UNDEAD)
1185 const_iv (FLAG_SCARED)
1186 const_iv (FLAG_UNAGGRESSIVE)
1187 const_iv (FLAG_REFL_MISSILE)
1188 const_iv (FLAG_REFL_SPELL)
1189 const_iv (FLAG_NO_MAGIC)
1190 const_iv (FLAG_NO_FIX_PLAYER)
1191 const_iv (FLAG_IS_LIGHTABLE)
1192 const_iv (FLAG_TEAR_DOWN)
1193 const_iv (FLAG_RUN_AWAY)
1194 const_iv (FLAG_PICK_UP)
1195 const_iv (FLAG_UNIQUE)
1196 const_iv (FLAG_NO_DROP)
1197 const_iv (FLAG_WIZCAST)
1198 const_iv (FLAG_CAST_SPELL)
1199 const_iv (FLAG_USE_SCROLL)
1200 const_iv (FLAG_USE_RANGE)
1201 const_iv (FLAG_USE_BOW)
1202 const_iv (FLAG_USE_ARMOUR)
1203 const_iv (FLAG_USE_WEAPON)
1204 const_iv (FLAG_USE_RING)
1205 const_iv (FLAG_READY_RANGE)
1206 const_iv (FLAG_READY_BOW)
1207 const_iv (FLAG_XRAYS)
1208 const_iv (FLAG_NO_APPLY)
1209 const_iv (FLAG_IS_FLOOR)
1210 const_iv (FLAG_LIFESAVE)
1211 const_iv (FLAG_NO_STRENGTH)
1212 const_iv (FLAG_SLEEP)
1213 const_iv (FLAG_STAND_STILL)
1214 const_iv (FLAG_RANDOM_MOVE)
1215 const_iv (FLAG_ONLY_ATTACK)
1216 const_iv (FLAG_CONFUSED)
1217 const_iv (FLAG_STEALTH)
1218 const_iv (FLAG_WIZPASS)
1219 const_iv (FLAG_IS_LINKED)
1220 const_iv (FLAG_CURSED)
1221 const_iv (FLAG_DAMNED)
1222 const_iv (FLAG_SEE_ANYWHERE)
1223 const_iv (FLAG_KNOWN_MAGICAL)
1224 const_iv (FLAG_KNOWN_CURSED)
1225 const_iv (FLAG_CAN_USE_SKILL)
1226 const_iv (FLAG_BEEN_APPLIED)
1227 const_iv (FLAG_READY_SCROLL)
1228 const_iv (FLAG_USE_ROD)
1229 const_iv (FLAG_USE_HORN)
1230 const_iv (FLAG_MAKE_INVIS)
1231 const_iv (FLAG_INV_LOCKED)
1232 const_iv (FLAG_IS_WOODED)
1233 const_iv (FLAG_IS_HILLY)
1234 const_iv (FLAG_READY_SKILL)
1235 const_iv (FLAG_READY_WEAPON)
1236 const_iv (FLAG_NO_SKILL_IDENT)
1237 const_iv (FLAG_BLIND)
1238 const_iv (FLAG_SEE_IN_DARK)
1239 const_iv (FLAG_IS_CAULDRON)
1240 const_iv (FLAG_NO_STEAL)
1241 const_iv (FLAG_ONE_HIT)
1242 const_iv (FLAG_CLIENT_SENT)
1243 const_iv (FLAG_BERSERK)
1244 const_iv (FLAG_NEUTRAL)
1245 const_iv (FLAG_NO_ATTACK)
1246 const_iv (FLAG_NO_DAMAGE)
1247 const_iv (FLAG_OBJ_ORIGINAL)
1248 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1249 const_iv (FLAG_ACTIVATE_ON_PUSH)
1250 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1251 const_iv (FLAG_IS_WATER)
1252 const_iv (FLAG_CONTENT_ON_GEN)
1253 const_iv (FLAG_IS_A_TEMPLATE)
1254 const_iv (FLAG_IS_BUILDABLE)
1255
1256 const_iv (NDI_BLACK)
1257 const_iv (NDI_WHITE)
1258 const_iv (NDI_NAVY)
1259 const_iv (NDI_RED)
1260 const_iv (NDI_ORANGE)
1261 const_iv (NDI_BLUE)
1262 const_iv (NDI_DK_ORANGE)
1263 const_iv (NDI_GREEN)
1264 const_iv (NDI_LT_GREEN)
1265 const_iv (NDI_GREY)
1266 const_iv (NDI_BROWN)
1267 const_iv (NDI_GOLD)
1268 const_iv (NDI_TAN)
1269 const_iv (NDI_MAX_COLOR)
1270 const_iv (NDI_COLOR_MASK)
1271 const_iv (NDI_UNIQUE)
1272 const_iv (NDI_ALL)
1273
1274 const_iv (UPD_LOCATION)
1275 const_iv (UPD_FLAGS)
1276 const_iv (UPD_WEIGHT)
1277 const_iv (UPD_FACE)
1278 const_iv (UPD_NAME)
1279 const_iv (UPD_ANIM)
1280 const_iv (UPD_ANIMSPEED)
1281 const_iv (UPD_NROF) 1469 const_iv (SP_PROBE)
1282
1283 const_iv (UPD_SP_MANA) 1470 const_iv (SP_HEALING)
1284 const_iv (UPD_SP_GRACE) 1471 const_iv (SP_CREATE_FOOD)
1285 const_iv (UPD_SP_DAMAGE) 1472 const_iv (SP_EARTH_TO_DUST)
1286 1473 const_iv (SP_CHANGE_ABILITY)
1287 const_iv (F_APPLIED) 1474 const_iv (SP_BLESS)
1288 const_iv (F_LOCATION)
1289 const_iv (F_UNPAID)
1290 const_iv (F_MAGIC)
1291 const_iv (F_CURSED) 1475 const_iv (SP_CURSE)
1476 const_iv (SP_SUMMON_MONSTER)
1477 const_iv (SP_CHARGING)
1478 const_iv (SP_POLYMORPH)
1479 const_iv (SP_ALCHEMY)
1480 const_iv (SP_REMOVE_CURSE)
1481 const_iv (SP_IDENTIFY)
1482 const_iv (SP_DETECTION)
1483 const_iv (SP_MOOD_CHANGE)
1484 const_iv (SP_MOVING_BALL)
1292 const_iv (F_DAMNED) 1485 const_iv (SP_SWARM)
1486 const_iv (SP_CHANGE_MANA)
1293 const_iv (F_OPEN) 1487 const_iv (SP_DISPEL_RUNE)
1294 const_iv (F_NOPICK) 1488 const_iv (SP_CREATE_MISSILE)
1489 const_iv (SP_CONSECRATE)
1490 const_iv (SP_ANIMATE_WEAPON)
1491 const_iv (SP_LIGHT)
1492 const_iv (SP_CHANGE_MAP_LIGHT)
1493 const_iv (SP_FAERY_FIRE)
1494 const_iv (SP_CAUSE_DISEASE)
1495 const_iv (SP_AURA)
1496 const_iv (SP_TOWN_PORTAL)
1497 const_iv (SP_PARTY_SPELL)
1498
1499 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1500 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1295 const_iv (F_LOCKED) 1501 const_iv (F_LOCKED)
1296 1502
1297 const_iv (F_BUY) 1503 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1298 const_iv (F_SHOP)
1299 const_iv (F_SELL)
1300 1504
1301 const_iv (P_BLOCKSVIEW) 1505 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1302 const_iv (P_PLAYER) 1506 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1303 const_iv (P_NO_MAGIC)
1304 const_iv (P_IS_ALIVE)
1305 const_iv (P_NO_CLERIC)
1306 const_iv (P_OUT_OF_MAP)
1307 const_iv (P_NEW_MAP)
1308 const_iv (P_UPTODATE)
1309 1507
1310 const_iv (UP_OBJ_INSERT) 1508 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1311 const_iv (UP_OBJ_REMOVE)
1312 const_iv (UP_OBJ_CHANGE)
1313 const_iv (UP_OBJ_FACE)
1314 1509
1315 const_iv (INS_NO_MERGE) 1510 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1316 const_iv (INS_ABOVE_FLOOR_ONLY) 1511 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1317 const_iv (INS_NO_WALK_ON)
1318 const_iv (INS_ON_TOP)
1319 const_iv (INS_BELOW_ORIGINATOR)
1320 const_iv (INS_MAP_LOAD)
1321 1512
1322 const_iv (WILL_APPLY_HANDLE) 1513 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1323 const_iv (WILL_APPLY_TREASURE) 1514 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1324 const_iv (WILL_APPLY_EARTHWALL)
1325 const_iv (WILL_APPLY_DOOR)
1326 const_iv (WILL_APPLY_FOOD)
1327 1515
1328 const_iv (SAVE_MODE) 1516 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1329 const_iv (SAVE_DIR_MODE)
1330 1517
1331 const_iv (M_PAPER) 1518 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1332 const_iv (M_IRON) 1519 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1333 const_iv (M_GLASS) 1520 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1334 const_iv (M_LEATHER) 1521 const_iv (M_ICE) const_iv (M_SPECIAL)
1335 const_iv (M_WOOD)
1336 const_iv (M_ORGANIC)
1337 const_iv (M_STONE)
1338 const_iv (M_CLOTH)
1339 const_iv (M_ADAMANT)
1340 const_iv (M_LIQUID)
1341 const_iv (M_SOFT_METAL)
1342 const_iv (M_BONE)
1343 const_iv (M_ICE)
1344 const_iv (M_SPECIAL)
1345 1522
1346 const_iv (SK_EXP_ADD_SKILL) 1523 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1347 const_iv (SK_EXP_TOTAL) 1524 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1348 const_iv (SK_EXP_NONE)
1349 const_iv (SK_SUBTRACT_SKILL_EXP)
1350 const_iv (SK_EXP_SKILL_ONLY)
1351 1525
1352 const_iv (SK_LOCKPICKING) 1526 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1353 const_iv (SK_HIDING) 1527 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1354 const_iv (SK_SMITHERY) 1528 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1355 const_iv (SK_BOWYER) 1529 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1356 const_iv (SK_JEWELER) 1530 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1357 const_iv (SK_ALCHEMY) 1531 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1358 const_iv (SK_STEALING) 1532 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1359 const_iv (SK_LITERACY) 1533 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1360 const_iv (SK_BARGAINING) 1534 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1361 const_iv (SK_JUMPING) 1535 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1362 const_iv (SK_DET_MAGIC)
1363 const_iv (SK_ORATORY)
1364 const_iv (SK_SINGING)
1365 const_iv (SK_DET_CURSE)
1366 const_iv (SK_FIND_TRAPS)
1367 const_iv (SK_MEDITATION)
1368 const_iv (SK_PUNCHING)
1369 const_iv (SK_FLAME_TOUCH)
1370 const_iv (SK_KARATE)
1371 const_iv (SK_CLIMBING)
1372 const_iv (SK_WOODSMAN)
1373 const_iv (SK_INSCRIPTION)
1374 const_iv (SK_ONE_HANDED_WEAPON)
1375 const_iv (SK_MISSILE_WEAPON)
1376 const_iv (SK_THROWING)
1377 const_iv (SK_USE_MAGIC_ITEM)
1378 const_iv (SK_DISARM_TRAPS)
1379 const_iv (SK_SET_TRAP)
1380 const_iv (SK_THAUMATURGY)
1381 const_iv (SK_PRAYING)
1382 const_iv (SK_CLAWING)
1383 const_iv (SK_LEVITATION)
1384 const_iv (SK_SUMMONING)
1385 const_iv (SK_PYROMANCY)
1386 const_iv (SK_EVOCATION)
1387 const_iv (SK_SORCERY)
1388 const_iv (SK_TWO_HANDED_WEAPON)
1389 const_iv (SK_SPARK_TOUCH)
1390 const_iv (SK_SHIVER)
1391 const_iv (SK_ACID_SPLASH)
1392 const_iv (SK_POISON_NAIL) 1536 const_iv (SK_POISON_NAIL)
1393 1537
1394 const_iv (SOUND_NEW_PLAYER) 1538 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1395 const_iv (SOUND_FIRE_ARROW) 1539 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1396 const_iv (SOUND_LEARN_SPELL) 1540 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1397 const_iv (SOUND_FUMBLE_SPELL) 1541 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1398 const_iv (SOUND_WAND_POOF) 1542 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1399 const_iv (SOUND_OPEN_DOOR) 1543 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1400 const_iv (SOUND_PUSH_PLAYER)
1401 const_iv (SOUND_PLAYER_HITS1)
1402 const_iv (SOUND_PLAYER_HITS2)
1403 const_iv (SOUND_PLAYER_HITS3)
1404 const_iv (SOUND_PLAYER_HITS4)
1405 const_iv (SOUND_PLAYER_IS_HIT1)
1406 const_iv (SOUND_PLAYER_IS_HIT2)
1407 const_iv (SOUND_PLAYER_IS_HIT3)
1408 const_iv (SOUND_PLAYER_KILLS)
1409 const_iv (SOUND_PET_IS_KILLED)
1410 const_iv (SOUND_PLAYER_DIES)
1411 const_iv (SOUND_OB_EVAPORATE)
1412 const_iv (SOUND_OB_EXPLODE)
1413 const_iv (SOUND_CLOCK)
1414 const_iv (SOUND_TURN_HANDLE)
1415 const_iv (SOUND_FALL_HOLE)
1416 const_iv (SOUND_DRINK_POISON)
1417 const_iv (SOUND_CAST_SPELL_0)
1418 1544
1419 const_iv (PREFER_LOW) 1545 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1420 const_iv (PREFER_HIGH)
1421 1546
1422 const_iv (ATNR_PHYSICAL) 1547 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1423 const_iv (ATNR_MAGIC) 1548 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1424 const_iv (ATNR_FIRE) 1549 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1425 const_iv (ATNR_ELECTRICITY) 1550 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1426 const_iv (ATNR_COLD) 1551 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1427 const_iv (ATNR_CONFUSION) 1552 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1428 const_iv (ATNR_ACID) 1553 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1429 const_iv (ATNR_DRAIN)
1430 const_iv (ATNR_WEAPONMAGIC)
1431 const_iv (ATNR_GHOSTHIT)
1432 const_iv (ATNR_POISON)
1433 const_iv (ATNR_SLOW)
1434 const_iv (ATNR_PARALYZE)
1435 const_iv (ATNR_TURN_UNDEAD)
1436 const_iv (ATNR_FEAR)
1437 const_iv (ATNR_CANCELLATION)
1438 const_iv (ATNR_DEPLETE)
1439 const_iv (ATNR_DEATH)
1440 const_iv (ATNR_CHAOS)
1441 const_iv (ATNR_COUNTERSPELL)
1442 const_iv (ATNR_GODPOWER)
1443 const_iv (ATNR_HOLYWORD)
1444 const_iv (ATNR_BLIND)
1445 const_iv (ATNR_INTERNAL)
1446 const_iv (ATNR_LIFE_STEALING)
1447 const_iv (ATNR_DISEASE)
1448 1554
1449 const_iv (MAP_FLUSH) 1555 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1450 const_iv (MAP_PLAYER_UNIQUE)
1451 const_iv (MAP_BLOCK)
1452 const_iv (MAP_STYLE)
1453 const_iv (MAP_OVERLAY)
1454 1556
1455 const_iv (MAP_IN_MEMORY) 1557 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1456 const_iv (MAP_SWAPPED) 1558 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1457 const_iv (MAP_LOADING)
1458 const_iv (MAP_SAVING)
1459 1559
1460 const_iv (KLASS_ATTACHABLE) 1560 const_iv (VERSION_CS) const_iv (VERSION_SC)
1461 const_iv (KLASS_GLOBAL)
1462 const_iv (KLASS_OBJECT)
1463 const_iv (KLASS_CLIENT)
1464 const_iv (KLASS_PLAYER)
1465 const_iv (KLASS_MAP)
1466 1561
1467 const_iv (CS_QUERY_YESNO) 1562 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1468 const_iv (CS_QUERY_SINGLECHAR)
1469 const_iv (CS_QUERY_HIDEINPUT)
1470 1563
1471 const_iv (ST_DEAD) 1564 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1472 const_iv (ST_SETUP)
1473 const_iv (ST_PLAYING)
1474 const_iv (ST_CUSTOM)
1475 1565
1476 const_iv (ST_CHANGE_CLASS) 1566 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1477
1478 const_iv (IO_HEADER)
1479 const_iv (IO_OBJECTS)
1480 const_iv (IO_UNIQUES)
1481 1567
1482 // random map generator 1568 // random map generator
1483 const_iv (LAYOUT_NONE) 1569 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1484 const_iv (LAYOUT_ONION) 1570 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1485 const_iv (LAYOUT_MAZE)
1486 const_iv (LAYOUT_SPIRAL)
1487 const_iv (LAYOUT_ROGUELIKE)
1488 const_iv (LAYOUT_SNAKE)
1489 const_iv (LAYOUT_SQUARE_SPIRAL)
1490 1571
1491 const_iv (RMOPT_RANDOM) 1572 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1492 const_iv (RMOPT_CENTERED) 1573 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_LINEAR) 1574 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1494 const_iv (RMOPT_BOTTOM_C)
1495 const_iv (RMOPT_BOTTOM_R)
1496 const_iv (RMOPT_IRR_SPACE)
1497 const_iv (RMOPT_WALL_OFF)
1498 const_iv (RMOPT_WALLS_ONLY)
1499 const_iv (RMOPT_NO_DOORS)
1500 1575
1501 const_iv (SYMMETRY_RANDOM) 1576 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1502 const_iv (SYMMETRY_NONE) 1577 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1503 const_iv (SYMMETRY_X) 1578
1504 const_iv (SYMMETRY_Y) 1579 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1505 const_iv (SYMMETRY_XY) 1580 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1581 const_iv (GT_MINIMAL)
1582
1583 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1584 const_iv (FT_RSRC) const_iv (FT_NUM)
1506 }; 1585 };
1507 1586
1508 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1587 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1509 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1588 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1510 1589
1531 } 1610 }
1532} 1611}
1533 1612
1534void _connect_to_perl () 1613void _connect_to_perl ()
1535 1614
1615void _recalc_want ()
1616
1536void _global_reattach () 1617void _global_reattach ()
1537 CODE: 1618 CODE:
1538{ 1619{
1539 // reattach to all attachable objects in the game. 1620 // reattach to all attachable objects in the game.
1540 for_all_clients (ns) 1621 for_all_clients (ns)
1541 ns->reattach (); 1622 ns->reattach ();
1542 1623
1543 for_all_players (pl)
1544 pl->reattach ();
1545
1546 //TODO
1547 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1548 // i->second->reattach ();
1549
1550 for_all_objects (op) 1624 for_all_objects (op)
1551 op->reattach (); 1625 op->reattach ();
1552} 1626}
1553 1627
1628# support function for map-world.ext
1629void _quantise (SV *data_sv, SV *plt_sv)
1630 CODE:
1631{
1632 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1633 croak ("_quantise called with invalid agruments");
1634
1635 plt_sv = SvRV (plt_sv);
1636 SV **plt = AvARRAY (plt_sv);
1637 int plt_count = AvFILL (plt_sv) + 1;
1638
1639 STRLEN len;
1640 char *data = SvPVbyte (data_sv, len);
1641 char *dst = data;
1642
1643 while (len >= 3)
1644 {
1645 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1646 {
1647 char *val = SvPVX (*val_sv);
1648
1649 if (val [0] == data [0]
1650 && val [1] == data [1]
1651 && val [2] == data [2])
1652 {
1653 *dst++ = val [3];
1654 goto next;
1655 }
1656 }
1657
1658 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1659 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1660 dst - SvPVX (data_sv), len);
1661
1662 next:
1663 data += 3;
1664 len -= 3;
1665 }
1666
1667 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1668}
1669
1670void _post_tick ()
1671 CODE:
1672 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1673
1674NV till_cede ()
1675 CODE:
1676 RETVAL = coroapi::next_cede - now ();
1677 OUTPUT:
1678 RETVAL
1679
1680NV till_tick ()
1681 CODE:
1682 RETVAL = SvNV (sv_next_tick) - now ();
1683 OUTPUT:
1684 RETVAL
1685
1554NV floor (NV x) 1686NV floor (NV x)
1555 1687
1556NV ceil (NV x) 1688NV ceil (NV x)
1557 1689
1690NV rndm (...)
1691 CODE:
1692 switch (items)
1693 {
1694 case 0: RETVAL = rndm (); break;
1695 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1696 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1697 default: croak ("cf::rndm requires none, one or two parameters."); break;
1698 }
1699 OUTPUT:
1700 RETVAL
1701
1702NV clamp (NV value, NV min_value, NV max_value)
1703 CODE:
1704 RETVAL = clamp (value, min_value, max_value);
1705 OUTPUT:
1706 RETVAL
1707
1708NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1709 CODE:
1710 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1711 OUTPUT:
1712 RETVAL
1713
1714void cede_to_tick ()
1715 CODE:
1716 coroapi::cede_to_tick ();
1717
1558void server_tick () 1718void server_tick ()
1559 CODE: 1719 CODE:
1720 NOW = now ();
1560 runtime = SvNVx (sv_runtime); 1721 runtime = SvNVx (sv_runtime);
1561 server_tick (); 1722 server_tick ();
1562 1723
1563void 1724void
1564LOG (int level, char *msg) 1725log_backtrace (utf8_string msg)
1726
1727void
1728LOG (int flags, utf8_string msg)
1565 PROTOTYPE: $$ 1729 PROTOTYPE: $$
1566 C_ARGS: (LogLevel)level, "%s", msg 1730 C_ARGS: flags, "%s", msg
1567 1731
1568char *path_combine (char *base, char *path) 1732octet_string path_combine (octet_string base, octet_string path)
1569 PROTOTYPE: $$ 1733 PROTOTYPE: $$
1570 1734
1571char *path_combine_and_normalize (char *base, char *path) 1735octet_string path_combine_and_normalize (octet_string base, octet_string path)
1572 PROTOTYPE: $$ 1736 PROTOTYPE: $$
1573 1737
1574const char *
1575get_maps_directory (char *path)
1576 PROTOTYPE: $
1577 ALIAS: maps_directory = 0
1578 CODE:
1579 RETVAL = create_pathname (path);
1580 OUTPUT: RETVAL
1581
1582void 1738void
1583sub_generation_inc () 1739sub_generation_inc ()
1584 CODE: 1740 CODE:
1585 PL_sub_generation++; 1741 PL_sub_generation++;
1586 1742
1587char * 1743const_octet_string
1588mapdir () 1744mapdir ()
1589 PROTOTYPE: 1745 PROTOTYPE:
1590 ALIAS: 1746 ALIAS:
1591 mapdir = 0 1747 mapdir = 0
1592 uniquedir = 1 1748 uniquedir = 1
1608 } 1764 }
1609 OUTPUT: RETVAL 1765 OUTPUT: RETVAL
1610 1766
1611void abort () 1767void abort ()
1612 1768
1769void reset_signals ()
1770
1771void fork_abort (octet_string cause = "cf::fork_abort")
1772
1773void cleanup (octet_string cause, bool make_core = false)
1774
1613void emergency_save () 1775void emergency_save ()
1614 1776
1615void _exit (int status = 0) 1777void _exit (int status = EXIT_SUCCESS)
1778
1779UV sv_2watcher (SV *w)
1780 CODE:
1781 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1782 OUTPUT:
1783 RETVAL
1616 1784
1617#if _POSIX_MEMLOCK 1785#if _POSIX_MEMLOCK
1618 1786
1619int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1787int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1620 1788
1621int munlockall () 1789int munlockall ()
1622 1790
1623#endif 1791#endif
1624 1792
1625int find_animation (char *text) 1793int find_animation (utf8_string text)
1626 PROTOTYPE: $ 1794 PROTOTYPE: $
1627 1795
1628int random_roll (int min, int max, object *op, int goodbad); 1796int random_roll (int min, int max, object *op, int goodbad);
1629 1797
1630const char *cost_string_from_value(uint64 cost, int approx = 0) 1798const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1631 1799
1632int 1800int
1633exp_to_level (val64 exp) 1801exp_to_level (val64 exp)
1634 CODE: 1802 CODE:
1635{ 1803{
1666 RETVAL = newSVpv (resist_plus[atnr], 0); 1834 RETVAL = newSVpv (resist_plus[atnr], 0);
1667 else 1835 else
1668 XSRETURN_UNDEF; 1836 XSRETURN_UNDEF;
1669 OUTPUT: RETVAL 1837 OUTPUT: RETVAL
1670 1838
1839bool
1840load_resource_file (octet_string filename)
1841
1671MODULE = cf PACKAGE = cf::attachable 1842MODULE = cf PACKAGE = cf::attachable
1672 1843
1673int 1844int
1674valid (SV *obj) 1845valid (SV *obj)
1675 CODE: 1846 CODE:
1676 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1847 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1677 OUTPUT: 1848 OUTPUT:
1678 RETVAL 1849 RETVAL
1679 1850
1851void
1852debug_trace (attachable *obj, bool on = true)
1853 CODE:
1854 obj->flags &= ~attachable::F_DEBUG_TRACE;
1855 if (on)
1856 obj->flags |= attachable::F_DEBUG_TRACE;
1857
1858int mortals_size ()
1859 CODE:
1860 RETVAL = attachable::mortals.size ();
1861 OUTPUT: RETVAL
1862
1863#object *mortals (U32 index)
1864# CODE:
1865# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1866# OUTPUT: RETVAL
1867
1680INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1868INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1681 1869
1682MODULE = cf PACKAGE = cf::global 1870MODULE = cf PACKAGE = cf::global
1683 1871
1684int invoke (SV *klass, int event, ...) 1872int invoke (SV *klass, int event, ...)
1685 CODE: 1873 CODE:
1689 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1877 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1690 OUTPUT: RETVAL 1878 OUTPUT: RETVAL
1691 1879
1692MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1880MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1693 1881
1694INCLUDE: $PERL genacc object ../include/object.h | 1882INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1695 1883
1696int invoke (object *op, int event, ...) 1884int invoke (object *op, int event, ...)
1697 CODE: 1885 CODE:
1698 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1886 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1699 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1887 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1701 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1889 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1890 OUTPUT: RETVAL
1703 1891
1704SV *registry (object *op) 1892SV *registry (object *op)
1705 1893
1706void mortals () 1894int objects_size ()
1707 PPCODE: 1895 CODE:
1708 EXTEND (SP, object::mortals.size ());
1709 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1710 PUSHs (to_sv (*i));
1711
1712object *first ()
1713 CODE:
1714 RETVAL = object::first; 1896 RETVAL = objects.size ();
1715 OUTPUT: RETVAL 1897 OUTPUT: RETVAL
1898
1899object *objects (U32 index)
1900 CODE:
1901 RETVAL = index < objects.size () ? objects [index] : 0;
1902 OUTPUT: RETVAL
1903
1904int actives_size ()
1905 CODE:
1906 RETVAL = actives.size ();
1907 OUTPUT: RETVAL
1908
1909object *actives (U32 index)
1910 CODE:
1911 RETVAL = index < actives.size () ? actives [index] : 0;
1912 OUTPUT: RETVAL
1913
1914const char *slot_use_name (U32 slot)
1915 ALIAS:
1916 slot_nonuse_name = 1
1917 CODE:
1918{
1919 if (slot >= NUM_BODY_LOCATIONS)
1920 croak ("body slot index out of range");
1921
1922 switch (ix)
1923 {
1924 case 0: RETVAL = body_locations[slot].use_name; break;
1925 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1926 }
1927}
1928 OUTPUT:
1929 RETVAL
1716 1930
1717# missing properties 1931# missing properties
1718 1932
1719object *head (object *op) 1933object *head (object *op)
1720 PROTOTYPE: $ 1934 PROTOTYPE: $
1721 CODE: 1935 CODE:
1722 RETVAL = op->head ? op->head : op;
1723 OUTPUT: RETVAL
1724
1725int is_head (object *op)
1726 PROTOTYPE: $
1727 CODE:
1728 RETVAL = !op->head; 1936 RETVAL = op->head_ ();
1729 OUTPUT: RETVAL 1937 OUTPUT: RETVAL
1730 1938
1731void 1939void
1732inv (object *obj) 1940inv (object *obj)
1733 PROTOTYPE: $ 1941 PROTOTYPE: $
1741void 1949void
1742set_animation (object *op, int idx) 1950set_animation (object *op, int idx)
1743 CODE: 1951 CODE:
1744 SET_ANIMATION (op, idx); 1952 SET_ANIMATION (op, idx);
1745 1953
1954int
1955num_animations (object *op)
1956 CODE:
1957 RETVAL = NUM_ANIMATIONS (op);
1958 OUTPUT: RETVAL
1959
1960int slot_info (object *op, UV slot, int value = 0)
1961 ALIAS:
1962 slot_used = 1
1963 CODE:
1964{
1965 if (slot >= NUM_BODY_LOCATIONS)
1966 croak ("body slot index out of range");
1967
1968 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1969
1970 if (items > 2)
1971 if (ix)
1972 op->slot[slot].used = value;
1973 else
1974 op->slot[slot].info = value;
1975}
1976 OUTPUT:
1977 RETVAL
1978
1746object *find_best_object_match (object *op, const char *match) 1979object *find_best_object_match (object *op, utf8_string match)
1747 1980
1748object *find_marked_object (object *op) 1981object *find_marked_object (object *op)
1749 1982
1750int need_identify (object *obj); 1983int need_identify (object *obj);
1751 1984
1752int apply_shop_mat (object *shop_mat, object *op); 1985int apply_shop_mat (object *shop_mat, object *op);
1986
1987int move_player (object *op, int dir)
1988 CODE:
1989 RETVAL = move_player (op, dir);
1990 OUTPUT:
1991 RETVAL
1753 1992
1754int move (object *op, int dir, object *originator = op) 1993int move (object *op, int dir, object *originator = op)
1755 CODE: 1994 CODE:
1756 RETVAL = move_ob (op, dir, originator); 1995 RETVAL = move_ob (op, dir, originator);
1757 OUTPUT: 1996 OUTPUT:
1763 2002
1764void apply_below (object *op) 2003void apply_below (object *op)
1765 CODE: 2004 CODE:
1766 player_apply_below (op); 2005 player_apply_below (op);
1767 2006
2007int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2008
1768object *cf_object_present_archname_inside (object *op, char *whatstr) 2009object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1769 2010
1770int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2011int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1771 2012
1772int cf_object_change_map (object *op, int x, int y, maptile *map) 2013int cf_object_change_map (object *op, int x, int y, maptile *map)
1773 2014
1793 RETVAL = pay_for_amount (amount, op); 2034 RETVAL = pay_for_amount (amount, op);
1794 OUTPUT: RETVAL 2035 OUTPUT: RETVAL
1795 2036
1796void pay_player (object *op, uint64 amount) 2037void pay_player (object *op, uint64 amount)
1797 2038
1798val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2039val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1799 2040
1800int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2041int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1801 2042
1802void learn_spell (object *op, object *sp, int special_prayer = 0) 2043void learn_spell (object *op, object *sp, int special_prayer = 0)
1803 CODE: 2044 CODE:
1804 do_learn_spell (op, sp, special_prayer); 2045 do_learn_spell (op, sp, special_prayer);
1805 2046
1806void forget_spell (object *op, object *sp) 2047void forget_spell (object *op, object *sp)
1807 CODE: 2048 CODE:
1808 do_forget_spell (op, query_name (sp)); 2049 do_forget_spell (op, query_name (sp));
1809 2050
1810object *check_for_spell (object *op, char *spellname) 2051object *check_for_spell (object *op, utf8_string spellname)
1811 CODE: 2052 CODE:
1812 RETVAL = check_spell_known (op, spellname); 2053 RETVAL = check_spell_known (op, spellname);
1813 OUTPUT: RETVAL 2054 OUTPUT: RETVAL
1814 2055
1815int query_money (object *op) 2056int query_money (object *op)
1824 2065
1825void drop (object *who, object *op) 2066void drop (object *who, object *op)
1826 2067
1827void pick_up (object *who, object *op) 2068void pick_up (object *who, object *op)
1828 2069
1829object *cf_object_insert_object (object *op, object *container)
1830
1831object *cf_object_insert_in_ob (object *ob, object *where)
1832
1833int cf_object_teleport (object *op, maptile *map, int x, int y) 2070int cf_object_teleport (object *op, maptile *map, int x, int y)
1834 2071
1835void update_object (object *op, int action) 2072void update_object (object *op, int action)
1836 2073
1837object *cf_create_object_by_name (const char *name) 2074object *cf_create_object_by_name (utf8_string name)
1838 2075
1839void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2076void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1840 2077
1841void player_lvl_adj (object *who, object *skill = 0) 2078void player_lvl_adj (object *who, object *skill = 0)
1842 2079
1843int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2080int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1844 2081
1849void use_trigger (object *op); 2086void use_trigger (object *op);
1850 2087
1851void add_button_link (object *button, maptile *map, int connected); 2088void add_button_link (object *button, maptile *map, int connected);
1852 2089
1853void remove_button_link (object *op); 2090void remove_button_link (object *op);
2091
2092void handle_apply_yield (object *op);
1854 2093
1855 2094
1856MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2095MODULE = cf PACKAGE = cf::object PREFIX = cf_
1857 2096
1858object *cf_insert_ob_in_ob (object *ob, object *where) 2097object *cf_insert_ob_in_ob (object *ob, object *where)
1859 2098
1860# no clean way to get an object from an archetype - stupid idiotic 2099# no clean way to get an object from an archetype - stupid idiotic
1861# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2100# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1862 2101
1863object *new (const char *archetype = 0) 2102object *new (utf8_string archetype = 0)
1864 PROTOTYPE: ;$ 2103 PROTOTYPE: ;$
1865 CODE: 2104 CODE:
1866 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2105 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1867 OUTPUT: 2106 OUTPUT:
1868 RETVAL 2107 RETVAL
1869 2108
2109object *find_object (U32 tag)
2110
2111# TODO: nuke
1870object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2112object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1871 PROTOTYPE: $$$$$$ 2113 PROTOTYPE: $$$$$$
1872 CODE: 2114 CODE:
1873{ 2115{
1874 int unused_type; 2116 int unused_type;
1875 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2117 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1876} 2118}
1877 2119
1878# syntatic sugar for easier use in event callbacks. 2120const_utf8_string get_ob_key_value (object *op, utf8_string key)
1879const char *options (object *op)
1880 CODE:
1881 RETVAL = op->name;
1882 OUTPUT:
1883 RETVAL
1884 2121
1885player *contr (object *op)
1886 CODE:
1887 RETVAL = op->contr;
1888 OUTPUT: RETVAL
1889
1890const char *get_ob_key_value (object *op, const char *key)
1891
1892bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2122bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1893 2123
1894object *get_nearest_player (object *ob) 2124object *get_nearest_player (object *ob)
1895 ALIAS: nearest_player = 0 2125 ALIAS: nearest_player = 0
1896 PREINIT: 2126 PREINIT:
1897 extern object *get_nearest_player (object *); 2127 extern object *get_nearest_player (object *);
1913bool on_same_map_as (object *ob, object *other) 2143bool on_same_map_as (object *ob, object *other)
1914 CODE: 2144 CODE:
1915 RETVAL = on_same_map (ob, other); 2145 RETVAL = on_same_map (ob, other);
1916 OUTPUT: RETVAL 2146 OUTPUT: RETVAL
1917 2147
1918const char * 2148const_utf8_string
1919base_name (object *op, int plural = op->nrof > 1) 2149base_name (object *op, int plural = op->nrof > 1)
1920 CODE: 2150 CODE:
1921 RETVAL = query_base_name (op, plural); 2151 RETVAL = query_base_name (op, plural);
1922 OUTPUT: RETVAL 2152 OUTPUT: RETVAL
1923 2153
1930 RETVAL = op->contr; 2160 RETVAL = op->contr;
1931 OUTPUT: RETVAL 2161 OUTPUT: RETVAL
1932 2162
1933void check_score (object *op) 2163void check_score (object *op)
1934 2164
1935void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2165void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1936 CODE: 2166 CODE:
1937 new_draw_info (flags, 0, op, txt); 2167 new_draw_info (flags, 0, op, txt);
1938
1939object *cf_player_send_inventory (object *op)
1940
1941char *cf_player_get_ip (object *op)
1942 ALIAS: ip = 0
1943
1944object *cf_player_get_marked_item (object *op)
1945 ALIAS: marked_item = 0
1946
1947void cf_player_set_marked_item (object *op, object *ob)
1948
1949partylist *cf_player_get_party (object *op)
1950 ALIAS: party = 0
1951
1952void cf_player_set_party (object *op, partylist *party)
1953 2168
1954void kill_player (object *op) 2169void kill_player (object *op)
1955 2170
1956void esrv_update_item (object *op, int what, object *item) 2171void esrv_update_item (object *op, int what, object *item)
1957 C_ARGS: what, op, item 2172 C_ARGS: what, op, item
1958 2173
1959void clear_los (object *op)
1960
1961int command_teleport (object *op, char *params)
1962
1963int command_summon (object *op, char *params) 2174int command_summon (object *op, utf8_string params)
1964 2175
1965int command_arrest (object *op, char *params) 2176int command_arrest (object *op, utf8_string params)
1966
1967int command_kick (object *op, char *params)
1968
1969int command_banish (object *op, char *params)
1970 2177
1971 2178
1972MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2179MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1973 2180
1974INCLUDE: $PERL genacc player ../include/player.h | 2181INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1975 2182
1976int invoke (player *pl, int event, ...) 2183int invoke (player *pl, int event, ...)
1977 CODE: 2184 CODE:
1978 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2185 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1979 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2186 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1989 pl->ob->stats.hp = pl->ob->stats.maxhp; 2196 pl->ob->stats.hp = pl->ob->stats.maxhp;
1990 pl->ob->stats.sp = pl->ob->stats.maxsp; 2197 pl->ob->stats.sp = pl->ob->stats.maxsp;
1991 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2198 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1992 pl->orig_stats = pl->ob->stats; 2199 pl->orig_stats = pl->ob->stats;
1993 2200
2201void clear_los (player *pl)
2202
1994void cf_player_move (player *pl, int dir) 2203void cf_player_move (player *pl, int dir)
1995
1996void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1997
1998player *first ()
1999 CODE:
2000 RETVAL = first_player;
2001 OUTPUT: RETVAL
2002 2204
2003bool 2205bool
2004cell_visible (player *pl, int dx, int dy) 2206cell_visible (player *pl, int dx, int dy)
2005 CODE: 2207 CODE:
2006 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2208 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2046list () 2248list ()
2047 PPCODE: 2249 PPCODE:
2048 for_all_players (pl) 2250 for_all_players (pl)
2049 XPUSHs (sv_2mortal (to_sv (pl))); 2251 XPUSHs (sv_2mortal (to_sv (pl)));
2050 2252
2051bool
2052peaceful (player *pl, bool new_setting = 0)
2053 PROTOTYPE: $;$
2054 CODE:
2055 RETVAL = pl->peaceful;
2056 if (items > 1)
2057 pl->peaceful = new_setting;
2058 OUTPUT:
2059 RETVAL
2060
2061living *
2062orig_stats (player *pl)
2063 CODE:
2064 RETVAL = &pl->orig_stats;
2065 OUTPUT: RETVAL
2066
2067living *
2068last_stats (player *pl)
2069 CODE:
2070 RETVAL = &pl->last_stats;
2071 OUTPUT: RETVAL
2072
2073 2253
2074MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2254MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2075 2255
2076int invoke (maptile *map, int event, ...) 2256int invoke (maptile *map, int event, ...)
2077 CODE: 2257 CODE:
2081 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2261 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2082 OUTPUT: RETVAL 2262 OUTPUT: RETVAL
2083 2263
2084SV *registry (maptile *map) 2264SV *registry (maptile *map)
2085 2265
2086INCLUDE: $PERL genacc maptile ../include/map.h | 2266INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2087 2267
2088void 2268void
2089maptile::instantiate () 2269maptile::instantiate ()
2090 2270
2091maptile *new () 2271maptile *new ()
2106 for_all_players (pl) 2286 for_all_players (pl)
2107 if (pl->ob && pl->ob->map == THIS) 2287 if (pl->ob && pl->ob->map == THIS)
2108 PUSHs (sv_2mortal (to_sv (pl->ob))); 2288 PUSHs (sv_2mortal (to_sv (pl->ob)));
2109 } 2289 }
2110 2290
2111void play_sound_map (maptile *map, int x, int y, int sound_num) 2291void
2292maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2293 CODE:
2294{
2295 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2296 croak ("maptile::add_underlay: palette must be arrayref");
2297
2298 palette = SvRV (palette);
2299
2300 STRLEN idxlen;
2301 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2302
2303 for (int x = 0; x < THIS->width; ++x)
2304 for (int y = 0; y < THIS->height; ++y)
2305 {
2306 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2307 if (op->flag [FLAG_IS_FLOOR])
2308 goto skip_space;
2309
2310 {
2311 int offs = offset + y * stride + x;
2312 if (IN_RANGE_EXC (offs, 0, idxlen))
2313 {
2314 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2315 {
2316 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2317 ob->flag [FLAG_NO_MAP_SAVE] = true;
2318 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2319
2320 if (ob->randomitems)
2321 {
2322 if (!ob->above)
2323 {
2324 ob->create_treasure (ob->randomitems);
2325
2326 for (object *op = ob->above; op; op = op->above)
2327 op->flag [FLAG_NO_MAP_SAVE] = true;
2328 }
2329
2330 ob->randomitems = 0;
2331 }
2332 }
2333 }
2334 }
2335
2336 skip_space: ;
2337 }
2338}
2339
2340void
2341maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2342 CODE:
2343{
2344 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2345 croak ("maptile::set_regiondata: palette must be arrayref");
2346
2347 palette = SvRV (palette);
2348
2349 STRLEN idxlen;
2350 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2351
2352 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2353 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2354
2355 for (int i = av_len ((AV *)palette) + 1; i--; )
2356 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2357
2358 for (int y = 0; y < THIS->height; ++y)
2359 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2360
2361 sfree (THIS->regions, THIS->size ());
2362 delete [] THIS->regionmap;
2363
2364 THIS->regions = regions;
2365 THIS->regionmap = regionmap;
2366}
2367
2368void
2369maptile::create_region_treasure ()
2370 CODE:
2371{
2372 object *op = object::create ();
2373 op->type = FLOOR;
2374 op->map = THIS;
2375
2376 for (int x = 0; x < THIS->width; ++x)
2377 for (int y = 0; y < THIS->height; ++y)
2378 {
2379 region *rgn = THIS->region (x, y);
2380
2381 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2382 if (rgn->treasure && rndm () < rgn->treasure_density)
2383 {
2384 op->x = x;
2385 op->y = y;
2386 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2387 }
2388 }
2389
2390 op->destroy ();
2391}
2112 2392
2113int out_of_map (maptile *map, int x, int y) 2393int out_of_map (maptile *map, int x, int y)
2114 2394
2115void 2395void
2116trigger (maptile *map, long connection, bool state = true) 2396trigger (maptile *map, long connection, bool state = true)
2131 2411
2132object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2412object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2133 C_ARGS: str, map, nx, ny 2413 C_ARGS: str, map, nx, ny
2134 2414
2135void 2415void
2136cf_map_normalise (maptile *map, int x, int y) 2416get_map_flags (maptile *map, int x, int y)
2137 PPCODE: 2417 PPCODE:
2138{ 2418{
2139 maptile *nmap = 0; 2419 maptile *nmap = 0;
2140 I16 nx = 0, ny = 0; 2420 I16 nx = 0, ny = 0;
2141 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2421 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2196 2476
2197void fix_walls (maptile *map, int x, int y) 2477void fix_walls (maptile *map, int x, int y)
2198 2478
2199void fix_walls_around (maptile *map, int x, int y) 2479void fix_walls_around (maptile *map, int x, int y)
2200 2480
2201const char *
2202region_name (maptile *m)
2203 CODE:
2204 RETVAL = get_name_of_region_for_map (m);
2205 OUTPUT: RETVAL
2206
2207# worst xs function of my life 2481# worst xs function of my life
2208maptile * 2482bool
2209_create_random_map (\ 2483_create_random_map (\
2210 char *path,\ 2484 maptile *self,\
2211 char *wallstyle,\ 2485 utf8_string wallstyle,\
2212 char *wall_name,\ 2486 utf8_string wall_name,\
2213 char *floorstyle,\ 2487 utf8_string floorstyle,\
2214 char *monsterstyle,\ 2488 utf8_string monsterstyle,\
2215 char *treasurestyle,\ 2489 utf8_string treasurestyle,\
2216 char *layoutstyle,\ 2490 utf8_string layoutstyle,\
2217 char *doorstyle,\ 2491 utf8_string doorstyle,\
2218 char *decorstyle,\ 2492 utf8_string decorstyle,\
2219 char *origin_map,\ 2493 utf8_string origin_map,\
2220 char *final_map,\ 2494 utf8_string final_map,\
2221 char *exitstyle,\ 2495 utf8_string exitstyle,\
2222 char *this_map,\ 2496 utf8_string this_map,\
2223 char *exit_on_final_map,\ 2497 utf8_string exit_on_final_map,\
2224 int Xsize,\ 2498 int xsize,\
2225 int Ysize,\ 2499 int ysize,\
2226 int expand2x,\ 2500 int expand2x,\
2227 int layoutoptions1,\ 2501 int layoutoptions1,\
2228 int layoutoptions2,\ 2502 int layoutoptions2,\
2229 int layoutoptions3,\ 2503 int layoutoptions3,\
2230 int symmetry,\ 2504 int symmetry,\
2235 int dungeon_depth,\ 2509 int dungeon_depth,\
2236 int decoroptions,\ 2510 int decoroptions,\
2237 int orientation,\ 2511 int orientation,\
2238 int origin_y,\ 2512 int origin_y,\
2239 int origin_x,\ 2513 int origin_x,\
2240 int random_seed,\ 2514 U32 random_seed,\
2241 val64 total_map_hp,\ 2515 val64 total_map_hp,\
2242 int map_layout_style,\ 2516 int map_layout_style,\
2243 int treasureoptions,\ 2517 int treasureoptions,\
2244 int symmetry_used,\ 2518 int symmetry_used,\
2245 region *region\ 2519 region *region,\
2520 utf8_string custom\
2246) 2521)
2247 CODE: 2522 CODE:
2248{ 2523{
2249 random_map_params rmp; 2524 random_map_params rmp;
2250 2525
2260 assign (rmp.exit_on_final_map, exit_on_final_map); 2535 assign (rmp.exit_on_final_map, exit_on_final_map);
2261 2536
2262 rmp.origin_map = origin_map; 2537 rmp.origin_map = origin_map;
2263 rmp.final_map = final_map; 2538 rmp.final_map = final_map;
2264 rmp.this_map = this_map; 2539 rmp.this_map = this_map;
2265 rmp.Xsize = Xsize; 2540 rmp.xsize = xsize;
2266 rmp.Ysize = Ysize; 2541 rmp.ysize = ysize;
2267 rmp.expand2x = expand2x; 2542 rmp.expand2x = expand2x;
2268 rmp.layoutoptions1 = layoutoptions1; 2543 rmp.layoutoptions1 = layoutoptions1;
2269 rmp.layoutoptions2 = layoutoptions2; 2544 rmp.layoutoptions2 = layoutoptions2;
2270 rmp.layoutoptions3 = layoutoptions3; 2545 rmp.layoutoptions3 = layoutoptions3;
2271 rmp.symmetry = symmetry; 2546 rmp.symmetry = symmetry;
2277 rmp.decoroptions = decoroptions; 2552 rmp.decoroptions = decoroptions;
2278 rmp.orientation = orientation; 2553 rmp.orientation = orientation;
2279 rmp.origin_y = origin_y; 2554 rmp.origin_y = origin_y;
2280 rmp.origin_x = origin_x; 2555 rmp.origin_x = origin_x;
2281 rmp.random_seed = random_seed; 2556 rmp.random_seed = random_seed;
2282 rmp.total_map_hp = total_map_hp; 2557 rmp.total_map_hp = (uint64_t) total_map_hp;
2283 rmp.map_layout_style = map_layout_style; 2558 rmp.map_layout_style = map_layout_style;
2284 rmp.treasureoptions = treasureoptions; 2559 rmp.treasureoptions = treasureoptions;
2285 rmp.symmetry_used = symmetry_used; 2560 rmp.symmetry_used = symmetry_used;
2286 rmp.region = region; 2561 rmp.region = region;
2562 rmp.custom = custom;
2287 2563
2288 RETVAL = generate_random_map (path, &rmp); 2564 RETVAL = self->generate_random_map (&rmp);
2289} 2565}
2290 OUTPUT: 2566 OUTPUT:
2291 RETVAL 2567 RETVAL
2292 2568
2293MODULE = cf PACKAGE = cf::arch 2569MODULE = cf PACKAGE = cf::arch
2294 2570
2295archetype *find (const char *name) 2571int archetypes_size ()
2296 CODE: 2572 CODE:
2297 RETVAL = archetype::find (name); 2573 RETVAL = archetypes.size ();
2298 OUTPUT: 2574 OUTPUT: RETVAL
2299 RETVAL
2300 2575
2301archetype *first() 2576archetype *archetypes (U32 index)
2302 PROTOTYPE: 2577 CODE:
2303 CODE: 2578 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2304 RETVAL = first_archetype; 2579 OUTPUT: RETVAL
2580
2581object *instantiate (archetype *arch)
2582 CODE:
2583 RETVAL = arch_to_object (arch);
2584 OUTPUT:
2305 OUTPUT: RETVAL 2585 RETVAL
2306 2586
2307INCLUDE: $PERL genacc archetype ../include/object.h | 2587INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2308 2588
2309MODULE = cf PACKAGE = cf::party 2589MODULE = cf PACKAGE = cf::party
2310 2590
2311partylist *first () 2591partylist *first ()
2312 PROTOTYPE: 2592 PROTOTYPE:
2313 CODE: 2593 CODE:
2314 RETVAL = get_firstparty (); 2594 RETVAL = get_firstparty ();
2315 OUTPUT: RETVAL 2595 OUTPUT: RETVAL
2316 2596
2317INCLUDE: $PERL genacc partylist ../include/player.h | 2597INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2318 2598
2319MODULE = cf PACKAGE = cf::region 2599MODULE = cf PACKAGE = cf::region
2320 2600
2321region *first () 2601void
2322 PROTOTYPE: 2602list ()
2323 CODE: 2603 PPCODE:
2324 RETVAL = first_region; 2604 for_all_regions (rgn)
2325 OUTPUT: RETVAL 2605 XPUSHs (sv_2mortal (to_sv (rgn)));
2326 2606
2327region *find (char *name) 2607region *find (utf8_string name)
2328 PROTOTYPE: $ 2608 PROTOTYPE: $
2329 CODE: 2609 CODE:
2330 RETVAL = get_region_by_name (name); 2610 RETVAL = region::find (name);
2331 OUTPUT: RETVAL 2611 OUTPUT: RETVAL
2332 2612
2613region *find_fuzzy (utf8_string name)
2614 PROTOTYPE: $
2615 CODE:
2616 RETVAL = region::find_fuzzy (name);
2617 OUTPUT: RETVAL
2618
2619int specificity (region *rgn)
2620 CODE:
2621 RETVAL = 0;
2622 while (rgn = rgn->parent)
2623 RETVAL++;
2624 OUTPUT: RETVAL
2625
2333INCLUDE: $PERL genacc region ../include/map.h | 2626INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2334 2627
2335MODULE = cf PACKAGE = cf::living 2628MODULE = cf PACKAGE = cf::living
2336 2629
2337INCLUDE: $PERL genacc living ../include/living.h | 2630INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2338 2631
2339MODULE = cf PACKAGE = cf::settings 2632MODULE = cf PACKAGE = cf::settings
2340 2633
2341INCLUDE: $PERL genacc Settings ../include/global.h | 2634INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2342 2635
2343MODULE = cf PACKAGE = cf::client 2636MODULE = cf PACKAGE = cf::client
2344 2637
2345INCLUDE: $PERL genacc client ../include/client.h | 2638INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2346 2639
2347int invoke (client *ns, int event, ...) 2640int invoke (client *ns, int event, ...)
2348 CODE: 2641 CODE:
2349 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2642 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2350 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2643 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2369 char *buf = SvPVbyte (packet, len); 2662 char *buf = SvPVbyte (packet, len);
2370 2663
2371 THIS->send_packet (buf, len); 2664 THIS->send_packet (buf, len);
2372} 2665}
2373 2666
2667faceidx
2668client::need_face (utf8_string name, int pri = 0)
2669 CODE:
2670 RETVAL = face_find (name, 0);
2671 if (RETVAL)
2672 {
2673 THIS->send_face (RETVAL, pri);
2674 THIS->flush_fx ();
2675 }
2676 OUTPUT:
2677 RETVAL
2678
2679int
2680client::fx_want (int idx, int value = -1)
2681 CODE:
2682 if (0 < idx && idx < FT_NUM)
2683 {
2684 RETVAL = THIS->fx_want [idx];
2685 if (items > 2)
2686 THIS->fx_want [idx] = value;
2687 }
2688 else
2689 RETVAL = 0;
2690 OUTPUT:
2691 RETVAL
2692
2693MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2694
2695faceidx sound_find (utf8_string name)
2696
2697void sound_set (utf8_string str, faceidx face)
2698
2699# dire hack
2700void old_sound_index (int idx, faceidx face)
2701 CODE:
2702 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2703 old_sound_index [idx] = face;
2704
2705MODULE = cf PACKAGE = cf::face PREFIX = face_
2706
2707#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2708
2709faceidx face_find (utf8_string name, faceidx defidx = 0)
2710
2711faceidx alloc (utf8_string name)
2712 CODE:
2713{
2714 do
2715 {
2716 RETVAL = faces.size ();
2717 faces.resize (RETVAL + 1);
2718 }
2719 while (!RETVAL); // crude way to leave index 0
2720
2721 faces [RETVAL].name = name;
2722 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2723
2724 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2725 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2726}
2727 OUTPUT: RETVAL
2728
2729void set_type (faceidx idx, int value)
2730 ALIAS:
2731 set_type = 0
2732 set_visibility = 1
2733 set_magicmap = 2
2734 set_smooth = 3
2735 set_smoothlevel = 4
2736 CODE:
2737 faceinfo *f = face_info (idx); assert (f);
2738 switch (ix)
2739 {
2740 case 0: f->type = value; break;
2741 case 1: f->visibility = value; break;
2742 case 2: f->magicmap = value; break;
2743 case 3: f->smooth = value; break;
2744 case 4: f->smoothlevel = value; break;
2745 }
2746
2747void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2748 CODE:
2749{
2750 faceinfo *f = face_info (idx); assert (f);
2751 facedata *d = &(faceset ? f->data64 : f->data32);
2752 sv_to (data, d->data);
2753 STRLEN clen;
2754 char *cdata = SvPVbyte (chksum, clen);
2755 clen = min (CHKSUM_SIZE, clen);
2756
2757 if (memcmp (d->chksum, cdata, clen))
2758 {
2759 memcpy (d->chksum, cdata, clen);
2760
2761 // invalidate existing client face info
2762 for_all_clients (ns)
2763 if (ns->faceset == faceset)
2764 {
2765 ns->faces_sent [idx] = false;
2766 ns->force_newmap = true;
2767 }
2768 }
2769}
2770
2771int get_data_size (faceidx idx, int faceset = 0)
2772 CODE:
2773 facedata *d = face_data (idx, faceset); assert (d);
2774 RETVAL = d->data.size ();
2775 OUTPUT:
2776 RETVAL
2777
2778SV *get_chksum (faceidx idx, int faceset = 0)
2779 CODE:
2780 facedata *d = face_data (idx, faceset); assert (d);
2781 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2782 OUTPUT:
2783 RETVAL
2784
2785void invalidate (faceidx idx)
2786 CODE:
2787 for_all_clients (ns)
2788 {
2789 ns->faces_sent [idx] = false;
2790 ns->force_newmap = true;
2791 }
2792
2793void invalidate_all ()
2794 CODE:
2795 for_all_clients (ns)
2796 {
2797 ns->faces_sent.reset ();
2798 ns->force_newmap = true;
2799 }
2800
2801MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2802
2803#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2804
2805animidx anim_find (utf8_string name)
2806 CODE:
2807 RETVAL = animation::find (name).number;
2808 OUTPUT: RETVAL
2809
2810animidx set (utf8_string name, SV *frames, int facings = 1)
2811 CODE:
2812{
2813 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2814 croak ("frames must be an arrayref");
2815
2816 AV *av = (AV *)SvRV (frames);
2817
2818 animation *anim = &animation::find (name);
2819 if (anim->number)
2820 {
2821 anim->resize (av_len (av) + 1);
2822 anim->facings = facings;
2823 }
2824 else
2825 anim = &animation::create (name, av_len (av) + 1, facings);
2826
2827 for (int i = 0; i < anim->num_animations; ++i)
2828 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2829}
2830 OUTPUT: RETVAL
2831
2832void invalidate_all ()
2833 CODE:
2834 for_all_clients (ns)
2835 ns->anims_sent.reset ();
2836
2837MODULE = cf PACKAGE = cf::object::freezer
2838
2839INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2840
2841SV *
2842new (char *klass)
2843 CODE:
2844 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2845 OUTPUT: RETVAL
2846
2847void
2848DESTROY (SV *sv)
2849 CODE:
2850 object_freezer *self;
2851 sv_to (sv, self);
2852 delete self;
2853
2854MODULE = cf PACKAGE = cf::object::thawer
2855
2856INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2857
2858SV *
2859new_from_file (char *klass, octet_string path)
2860 CODE:
2861 object_thawer *f = new object_thawer (path);
2862 if (!*f)
2863 {
2864 delete f;
2865 XSRETURN_UNDEF;
2866 }
2867 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2868 OUTPUT: RETVAL
2869
2870void
2871DESTROY (SV *sv)
2872 CODE:
2873 object_thawer *self;
2874 sv_to (sv, self);
2875 delete self;
2876
2877void
2878extract_tags (object_thawer *self)
2879 CODE:
2880 while (self->kw != KW_EOF)
2881 {
2882 coroapi::cede_to_tick_every (5000);
2883
2884 if (self->kw == KW_tag)
2885 XPUSHs (sv_2mortal (to_sv (self->get_str ())));
2886
2887 self->skip ();
2888 }
2889

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