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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.143 by root, Fri Jan 19 15:29:52 2007 UTC vs.
Revision 1.253 by root, Mon Sep 10 17:24:36 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
46#include "CoroAPI.h" 53#include "CoroAPI.h"
47#include "perlxsi.c" 54#include "perlxsi.c"
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 59typedef object_freezer &object_freezer_ref;
60
61typedef std::string std__string;
53 62
54#if IVSIZE >= 8 63#if IVSIZE >= 8
55 typedef IV val64; 64 typedef IV val64;
56# define newSVval64 newSViv 65# define newSVval64 newSViv
57# define SvVAL64 SvIV 66# define SvVAL64 SvIV
60# define newSVval64 newSVnv 69# define newSVval64 newSVnv
61# define SvVAL64 SvNV 70# define SvVAL64 SvNV
62#endif 71#endif
63 72
64static f_plug_api gethook = cfapi_get_hooks; 73static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 74static f_plug_api object_insert = cfapi_object_insert;
67 75
68static PerlInterpreter *perl; 76static PerlInterpreter *perl;
69 77
70double runtime; 78tstamp NOW, runtime;
71 79
72global gbl_ev; 80global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 82static SV *sv_runtime, *sv_next_tick;
83
84bitset<NUM_EVENT_TYPES> ev_want_event;
85bitset<NUM_TYPES> ev_want_type;
75 86
76static HV 87static HV
77 *stash_cf, 88 *stash_cf,
78 *stash_cf_object_wrap, 89 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 90 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 94 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 95 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 96 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 97 *stash_cf_living_wrap;
87 98
99static inline SV *
100newSVpv_utf8 (const char *s)
101{
102 if (!s)
103 return newSV (0);
104
105 SV *sv = newSVpv (s, 0);
106 SvUTF8_on (sv);
107 return sv;
108}
109
110static inline SV *
111newSVpvn_utf8 (const char *s, STRLEN l)
112{
113 if (!s)
114 return newSV (0);
115
116 SV *sv = newSVpvn (s, l);
117 SvUTF8_on (sv);
118 return sv;
119}
120
88// helper cast function, returns super class * or 0 121// helper cast function, returns super class * or 0
89template<class super> 122template<class super>
90static super * 123static super *
91is_a (attachable *at) 124is_a (attachable *at)
92{ 125{
102unordered_vector<attachable *> attachable::mortals; 135unordered_vector<attachable *> attachable::mortals;
103 136
104attachable::~attachable () 137attachable::~attachable ()
105{ 138{
106 assert (!self); 139 assert (!self);
140 assert (!cb);
107} 141}
108 142
109int 143int
110attachable::refcnt_cnt () const 144attachable::refcnt_cnt () const
111{ 145{
112 return refcnt + (self ? SvREFCNT (self) : 0); 146 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
147}
148
149void
150attachable::sever_self ()
151{
152 if (HV *self = this->self)
153 {
154 // keep a refcount because sv_unmagic might call attachable_free,
155 // which might clear self, causing sv_unmagic to crash on a now
156 // invalid object.
157 SvREFCNT_inc (self);
158 hv_clear (self);
159 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161
162 // self *must* be null now because thats sv_unmagic's job.
163 assert (!this->self);
164 }
113} 165}
114 166
115void 167void
116attachable::optimise () 168attachable::optimise ()
117{ 169{
118 if (self 170 if (self
119 && SvREFCNT (self) == 1 171 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 172 && !HvTOTALKEYS (self))
173 sever_self ();
174}
175
176// check wether the object really is dead
177void
178attachable::do_check ()
179{
180 if (refcnt_cnt () > 0)
181 return;
182
183 destroy ();
184}
185
186void
187attachable::do_destroy ()
188{
189 INVOKE_ATTACHABLE (DESTROY, this);
190
191 if (cb)
121 { 192 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 193 SvREFCNT_dec (cb);
194 cb = 0;
124 } 195 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 196
153 mortals.push_back (this); 197 mortals.push_back (this);
154} 198}
155 199
156void 200void
159 if (destroyed ()) 203 if (destroyed ())
160 return; 204 return;
161 205
162 flags |= F_DESTROYED; 206 flags |= F_DESTROYED;
163 do_destroy (); 207 do_destroy ();
208 sever_self ();
164} 209}
165 210
166void 211void
167attachable::check_mortals () 212attachable::check_mortals ()
168{ 213{
169 for (int i = 0; i < mortals.size (); ) 214 static int i = 0;
215
216 for (;;)
170 { 217 {
218 if (i >= mortals.size ())
219 {
220 i = 0;
221
222 if (mortals.size () >= 512)
223 {
224 static int last_mortalcount;
225 if (mortals.size () != last_mortalcount)
226 {
227 last_mortalcount = mortals.size ();
228 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
229
230 if (0)
231 {
232 for (int j = 0; j < mortals.size (); ++j)//D
233 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
234 fprintf (stderr, "\n");//D
235 }
236 }
237 }
238
239 break;
240 }
241
171 attachable *obj = mortals [i]; 242 attachable *obj = mortals [i];
172 243
173 obj->refcnt_chk (); // unborrow from perl, if necessary 244#if 0
174 245 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 246 {
177#if 0 247 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 248 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 249 }
180#endif 250#endif
181 251
252 if (obj->refcnt)
253 {
182 ++i; // further delay freeing 254 ++i; // further delay freeing
255
256 if (!(i & 0x3ff))
257 break;
183 }//D 258 }
184 else 259 else
185 { 260 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 261 mortals.erase (i);
262 obj->sever_self ();
188 delete obj; 263 delete obj;
189 } 264 }
190 } 265 }
191} 266}
192 267
268void
269attachable::set_key (const char *key, const char *value, bool is_utf8)
270{
271 if (!self)
272 self = newHV ();
273
274 if (value)
275 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
276 else
277 hv_delete (self, key, strlen (key), G_DISCARD);
278}
279
193attachable & 280attachable &
194attachable::operator =(const attachable &src) 281attachable::operator =(const attachable &src)
195{ 282{
196 //if (self || cb) 283 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 284 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 285
199 attach = src.attach; 286 attach = src.attach;
200 return *this; 287 return *this;
201} 288}
202 289
290template<typename T>
291static bool
292find_backref (void *ptr, T *obj)
293{
294 char *s = (char *)obj;
295 while (s < (char *)obj + sizeof (T))
296 {
297 if (ptr == *(void **)s)
298 return true;
299
300 s += sizeof (void *); // assume natural alignment
301 }
302
303 return false;
304}
305
306// for debugging, find "live" objects containing this ptr
307void
308find_backref (void *ptr)
309{
310 for_all_objects (op)
311 if (find_backref (ptr, op))
312 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
313
314 for_all_players (pl)
315 if (find_backref (ptr, pl))
316 fprintf (stderr, "P %p\n", pl);
317
318 for_all_clients (ns)
319 if (find_backref (ptr, ns))
320 fprintf (stderr, "C %p\n", ns);
321
322}
323
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 324//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 325
205static SV * 326static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 327newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 328{
208 SV *sv; 329 SV *sv;
209 330
210 if (!ptr) 331 if (!ptr)
211 return &PL_sv_undef; 332 return newSV (0);
212 333
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 334 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 335 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 336}
216 337
217static int 338static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 339attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 340{
220 attachable *at = (attachable *)mg->mg_ptr; 341 attachable *at = (attachable *)mg->mg_ptr;
342
343 //TODO: check if transaction behaviour is really required here
344 if (SV *self = (SV *)at->self)
345 {
221 at->self = 0; 346 at->self = 0;
347 SvREFCNT_dec (self);
348 }
349
222 // next line makes sense, but most objects still have refcnt 0 by default 350 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 351 //at->refcnt_chk ();
224 return 0; 352 return 0;
225} 353}
226 354
228 356
229static SV * 357static SV *
230newSVattachable (attachable *obj, HV *stash) 358newSVattachable (attachable *obj, HV *stash)
231{ 359{
232 if (!obj) 360 if (!obj)
233 return &PL_sv_undef; 361 return newSV (0);
234 362
235 if (!obj->self) 363 if (!obj->self)
364 obj->self = newHV ();
365
366 if (!SvOBJECT (obj->self))
236 { 367 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 368 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 369
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 370 // now bless the object _once_
371 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 372 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 373 }
247 else 374 else
248 { 375 {
249 SV *sv = newRV_inc ((SV *)obj->self); 376 SV *sv = newRV_inc ((SV *)obj->self);
286 return SvPTR (sv, klass); 413 return SvPTR (sv, klass);
287 else 414 else
288 return 0; 415 return 0;
289} 416}
290 417
291inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 418inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
292inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 419inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
293inline SV *to_sv (bool v) { return newSViv (v); } 420inline SV *to_sv (bool v) { return newSViv (v); }
294inline SV *to_sv ( signed char v) { return newSViv (v); } 421inline SV *to_sv ( signed char v) { return newSViv (v); }
295inline SV *to_sv (unsigned char v) { return newSViv (v); } 422inline SV *to_sv (unsigned char v) { return newSViv (v); }
296inline SV *to_sv ( signed short v) { return newSViv (v); } 423inline SV *to_sv ( signed short v) { return newSViv (v); }
297inline SV *to_sv (unsigned short v) { return newSVuv (v); } 424inline SV *to_sv (unsigned short v) { return newSVuv (v); }
306inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 433inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
307inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 434inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
308inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 435inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
309inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 436inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
310inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 437inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
438inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
311inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 439inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
312inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
313inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 440inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
314 441
315inline SV *to_sv (object & v) { return to_sv (&v); } 442inline SV *to_sv (object & v) { return to_sv (&v); }
316inline SV *to_sv (living & v) { return to_sv (&v); } 443inline SV *to_sv (living & v) { return to_sv (&v); }
317 444
318inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 445inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
319inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 446inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
320 447
321inline SV *to_sv (UUID v) 448inline SV *to_sv (UUID v)
322{ 449{
323 char buf[128]; 450 char buf[128];
324 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 451 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
325 return newSVpv (buf, 0); 452 return newSVpv (buf, 0);
326} 453}
327 454
328inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 455inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
329inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 456inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
330inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
333inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
334inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
335inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 462inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
336inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 463inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
337inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 464inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 465inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
339inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
340inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 467inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
341inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
342inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 469inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
343inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 470inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
344inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 471inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
345inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 472inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
346inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 473inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
347inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 474inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
475inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
348inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 476inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
349inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 477inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
350inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
351inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 478inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
479inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
480inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
352 481
353inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 482//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
354inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 483inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
355 484
356template<class T> 485template<class T>
357inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 486inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
358 487
359template<int N> 488template<int N>
360inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 489inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
361 490
362inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
363inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 491inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
364inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 492inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
365inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 493inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
366inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 494inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
367 495
496inline void sv_to (SV *sv, std::string &v)
497{
498 STRLEN len;
499 char *data = SvPVbyte (sv, len);
500 v.assign (data, len);
501}
502
368inline void sv_to (SV *sv, UUID &v) 503inline void sv_to (SV *sv, UUID &v)
369{ 504{
370 unsigned int version; 505 unsigned int version;
371 506
372 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 507 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
373 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 508 croak ("unparsable uuid: %s", SvPV_nolen (sv));
395 break; 530 break;
396 531
397 case DT_STRING: 532 case DT_STRING:
398 { 533 {
399 char *str = (char *)va_arg (ap, const char *); 534 char *str = (char *)va_arg (ap, const char *);
400 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 535 sv = str ? newSVpv (str, 0) : newSV (0);
401 } 536 }
402 break; 537 break;
403 538
404 case DT_DATA: 539 case DT_DATA:
405 { 540 {
406 char *str = (char *)va_arg (ap, const void *); 541 char *str = (char *)va_arg (ap, const void *);
407 int len = va_arg (ap, int); 542 int len = va_arg (ap, int);
408 sv = str ? newSVpv (str, len) : &PL_sv_undef; 543 sv = str ? newSVpv (str, len) : newSV (0);
409 } 544 }
410 break; 545 break;
411 546
412 case DT_OBJECT: 547 case DT_OBJECT:
413 sv = to_sv (va_arg (ap, object *)); 548 sv = to_sv (va_arg (ap, object *));
562 perl = perl_alloc (); 697 perl = perl_alloc ();
563 perl_construct (perl); 698 perl_construct (perl);
564 699
565 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 700 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
566 701
567 char *argv[] = { 702 const char *argv[] = {
568 "", 703 settings.argv [0],
569 "-e" 704 "-e"
570 "use Event; use Coro;" // required for bootstrap 705 "use Event; use Coro;" // required for bootstrap
571 "cf->bootstrap;" // required for datadir :*> 706 "cf->bootstrap;" // required for datadir :*>
572 "unshift @INC, cf::datadir ();" 707 "unshift @INC, cf::datadir ();"
573 "require cf;" 708 "require cf;"
574 }; 709 };
575 710
576 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 711 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
712 || perl_run (perl))
577 { 713 {
578 printf ("unable to initialize perl-interpreter, aborting.\n"); 714 printf ("unable to initialize perl-interpreter, aborting.\n");
579 exit (EXIT_FAILURE); 715 exit (EXIT_FAILURE);
580 } 716 }
717
718 {
719 dSP;
720
721 PUSHMARK (SP);
722 PUTBACK;
723 call_pv ("cf::init", G_DISCARD | G_VOID);
724 }
581} 725}
582 726
583void cfperl_main () 727void cfperl_main ()
584{ 728{
585 dSP; 729 dSP;
592void 736void
593attachable::instantiate () 737attachable::instantiate ()
594{ 738{
595 if (attach) 739 if (attach)
596 { 740 {
597 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 741 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
598 attach = 0; 742 attach = 0;
599 } 743 }
600} 744}
601 745
602void 746void
603attachable::reattach () 747attachable::reattach ()
604{ 748{
605 optimise (); 749 optimise ();
606 //TODO: check for _attachment's, very important for restarts 750 //TODO: check for _attachment's, very important for restarts
607 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 751 INVOKE_ATTACHABLE (REATTACH, this);
608} 752}
609 753
610static event_klass klass_of[NUM_EVENT_TYPES] = { 754static event_klass klass_of[NUM_EVENT_TYPES] = {
611# define def(type,name) KLASS_ ## type, 755# define def(type,name) KLASS_ ## type,
612# include "eventinc.h" 756# include "eventinc.h"
655} 799}
656 800
657void 801void
658global::gather_callbacks (AV *&callbacks, event_type event) const 802global::gather_callbacks (AV *&callbacks, event_type event) const
659{ 803{
660 ::gather_callbacks (callbacks, cb_object, event); 804 ::gather_callbacks (callbacks, cb_global, event);
661} 805}
662 806
663void 807void
664object::gather_callbacks (AV *&callbacks, event_type event) const 808object::gather_callbacks (AV *&callbacks, event_type event) const
665{ 809{
666 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 810 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
667 { 811 {
668 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 812 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
669 813
670 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 814 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
671 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 815 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
672 } 816 }
673 817
709{ 853{
710 attachable::gather_callbacks (callbacks, event); 854 attachable::gather_callbacks (callbacks, event);
711 ::gather_callbacks (callbacks, cb_map, event); 855 ::gather_callbacks (callbacks, cb_map, event);
712} 856}
713 857
858void
859_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
860{
861 for (int event = 0; event <= AvFILLp (registry); ++event)
862 {
863 SV *cbs_ = AvARRAY (registry)[event];
864
865 // element must be list of callback entries
866 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
867 {
868 AV *cbs = (AV *)SvRV (cbs_);
869
870 // no callback entries, no callbacks to call
871 if (AvFILLp (cbs) >= 0)
872 set.set (event);
873 }
874 }
875}
876
877// very slow and inefficient way to recalculate the global want bitsets
878void
879_recalc_want ()
880{
881 ev_want_event.reset ();
882
883 _recalc_want (ev_want_event, cb_global);
884 _recalc_want (ev_want_event, cb_attachable);
885 _recalc_want (ev_want_event, cb_object);
886 _recalc_want (ev_want_event, cb_client);
887 _recalc_want (ev_want_event, cb_player);
888 _recalc_want (ev_want_event, cb_map);
889
890 ev_want_type.reset ();
891
892 for (int type = 0; type <= AvFILLp (cb_type); ++type)
893 {
894 SV *cbs_ = AvARRAY (cb_type)[type];
895
896 // element must be list of callback entries
897 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
898 {
899 AV *cbs = (AV *)SvRV (cbs_);
900
901 // no callback entries, no callbacks to call
902 if (AvFILLp (cbs) >= 0)
903 ev_want_type.set (type % NUM_TYPES);
904 }
905 }
906}
907
714bool 908bool
715attachable::invoke (event_type event, ...) 909attachable::invoke (event_type event, ...)
716{ 910{
717 data_type dt; 911 data_type dt;
718 va_list ap;
719
720 va_start (ap, event);
721 912
722 // callback call ordering should be: 913 // callback call ordering should be:
723 // 1. per-object callback 914 // 1. per-object callback
724 // 2. per-class object 915 // 2. per-class object
725 // 3. per-type callback 916 // 3. per-type callback
729 gather_callbacks (callbacks, event); 920 gather_callbacks (callbacks, event);
730 921
731 // short-circuit processing if no callbacks found/defined 922 // short-circuit processing if no callbacks found/defined
732 if (!callbacks) 923 if (!callbacks)
733 return 0; 924 return 0;
925
926 va_list ap;
927 va_start (ap, event);
734 928
735 CALL_BEGIN (3); 929 CALL_BEGIN (3);
736 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 930 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
737 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 931 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
738 932
773} 967}
774 968
775SV * 969SV *
776cfperl_result (int idx) 970cfperl_result (int idx)
777{ 971{
778 AV *av = get_av ("cfperl::invoke_results", 0); 972 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
779 if (!av) 973 if (!av)
780 return &PL_sv_undef; 974 return &PL_sv_undef;
781 975
782 SV **sv = av_fetch (av, idx, 0); 976 SV **sv = av_fetch (av, idx, 0);
783 if (!sv) 977 if (!sv)
797{ 991{
798 return SvNV (cfperl_result (idx)); 992 return SvNV (cfperl_result (idx));
799} 993}
800 994
801///////////////////////////////////////////////////////////////////////////// 995/////////////////////////////////////////////////////////////////////////////
996// various c++ => perl glue functions
802 997
803void 998void
804cfperl_emergency_save () 999cfperl_emergency_save ()
805{ 1000{
806 CALL_BEGIN (0); 1001 CALL_BEGIN (0);
807 CALL_CALL ("cf::emergency_save", G_VOID); 1002 CALL_CALL ("cf::emergency_save", G_VOID);
808 CALL_END; 1003 CALL_END;
1004}
1005
1006void
1007cfperl_cleanup (int make_core)
1008{
1009 CALL_BEGIN (1);
1010 CALL_ARG (make_core);
1011 CALL_CALL ("cf::post_cleanup", G_VOID);
1012 CALL_END;
1013}
1014
1015void
1016cfperl_make_book (object *book, int level)
1017{
1018 CALL_BEGIN (2);
1019 CALL_ARG (book);
1020 CALL_ARG (level);
1021 CALL_CALL ("ext::books::make_book", G_VOID);
1022 CALL_END;
1023}
1024
1025void
1026cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1027{
1028 CALL_BEGIN (4);
1029 CALL_ARG (ns);
1030 CALL_ARG (type);
1031 CALL_ARG_SV (newSVpv_utf8 (msg));
1032 CALL_ARG (color);
1033 CALL_CALL ("cf::client::send_msg", G_VOID);
1034 CALL_END;
1035}
1036
1037int
1038cfperl_can_merge (object *ob1, object *ob2)
1039{
1040 int can;
1041
1042 CALL_BEGIN (2);
1043 CALL_ARG (ob1);
1044 CALL_ARG (ob2);
1045 CALL_CALL ("cf::_can_merge", G_SCALAR);
1046 can = count && SvTRUE (TOPs);
1047 CALL_END;
1048
1049 return can;
1050}
1051
1052player *
1053player::find (const char *name)
1054{
1055 CALL_BEGIN (1);
1056 CALL_ARG (name);
1057 CALL_CALL ("cf::player::find", G_SCALAR);
1058
1059 player *retval;
1060
1061 if (count)
1062 sv_to (POPs, retval);
1063 else
1064 retval = 0;
1065
1066 CALL_END;
1067
1068 return retval;
809} 1069}
810 1070
811maptile * 1071maptile *
812maptile::find_sync (const char *path, maptile *origin) 1072maptile::find_sync (const char *path, maptile *origin)
813{ 1073{
827 1087
828 return retval; 1088 return retval;
829} 1089}
830 1090
831maptile * 1091maptile *
832maptile::find_async (const char *path, maptile *origin) 1092maptile::find_async (const char *path, maptile *origin, bool load)
833{ 1093{
834 CALL_BEGIN (2); 1094 CALL_BEGIN (3);
835 CALL_ARG (path); 1095 CALL_ARG (path);
836 CALL_ARG (origin); 1096 CALL_ARG (origin);
1097 CALL_ARG (load);
837 CALL_CALL ("cf::map::find_async", G_SCALAR); 1098 CALL_CALL ("cf::map::find_async", G_SCALAR);
838 1099
839 maptile *retval; 1100 maptile *retval;
840 1101
841 if (count) 1102 if (count)
877 CALL_ARG (exit); 1138 CALL_ARG (exit);
878 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1139 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
879 CALL_END; 1140 CALL_END;
880} 1141}
881 1142
1143const char *
1144object::ref () const
1145{
1146 if (type == PLAYER)
1147 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1148 else
1149 return 0;
1150}
1151
1152object *
1153object::deref (const char *ref)
1154{
1155 object *retval = 0;
1156
1157 if (ref)
1158 {
1159 CALL_BEGIN (1);
1160 CALL_ARG (ref);
1161 CALL_CALL ("cf::object::deref", G_SCALAR);
1162
1163 if (count)
1164 sv_to (POPs, retval);
1165
1166 CALL_END;
1167 }
1168
1169 return retval;
1170}
1171
1172void
1173log_backtrace (const char *msg)
1174{
1175#if HAVE_BACKTRACE
1176 void *addr [20];
1177 int size = backtrace (addr, 20);
1178
1179 CALL_BEGIN (size);
1180 CALL_ARG (msg);
1181 for (int i = 0; i < size; ++i)
1182 CALL_ARG ((IV)addr [i]);
1183 CALL_CALL ("cf::_log_backtrace", G_VOID);
1184 CALL_END;
1185#endif
1186}
1187
882///////////////////////////////////////////////////////////////////////////// 1188/////////////////////////////////////////////////////////////////////////////
883 1189
884struct EventAPI *watcher_base::GEventAPI; 1190struct EventAPI *watcher_base::GEventAPI;
885struct CoroAPI *coroapi::GCoroAPI; 1191struct CoroAPI *coroapi::GCoroAPI;
886 1192
887int coroapi::cede_counter; 1193int coroapi::cede_counter;
1194tstamp coroapi::next_cede;
888 1195
1196void coroapi::do_cede_to_tick ()
1197{
1198 cede_counter = 0;
1199
1200 cede ();
1201
1202 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1203 if (next_cede > SvNV (sv_next_tick) - 0.02)
1204 next_cede = SvNV (sv_next_tick);
1205}
1206
1207void coroapi::do_cede_every ()
1208{
1209 cede_counter = 0;
1210
1211 if (coroapi::nready ())
1212 coroapi::cede ();
1213}
1214
1215void coroapi::do_cede_to_tick_every ()
1216{
1217 cede_counter = 0;
1218
1219 cede_to_tick ();
1220}
1221
1222void
1223coroapi::wait_for_tick ()
1224{
1225 CALL_BEGIN (0);
1226 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1227 CALL_END;
1228}
1229
1230void
1231coroapi::wait_for_tick_begin ()
1232{
1233 CALL_BEGIN (0);
1234 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1235 CALL_END;
1236}
1237
1238static void
889static void iw_dispatch (pe_event *ev) 1239iw_dispatch (pe_event *ev)
890{ 1240{
891 iw *w = (iw *)ev->ext_data; 1241 iw *w = (iw *)ev->ext_data;
892 w->call (*w); 1242 w->call (*w);
893} 1243}
894 1244
895void 1245void
896iw::alloc () 1246iw::alloc ()
897{ 1247{
898 pe = GEventAPI->new_idle (0, 0); 1248 pe = GEventAPI->new_idle (0, 0);
899 1249
1250 WaREENTRANT_off (pe);
900 pe->base.callback = (void *)iw_dispatch; 1251 pe->base.callback = (void *)iw_dispatch;
901 pe->base.ext_data = (void *)this; 1252 pe->base.ext_data = (void *)this;
902} 1253}
903 1254
904static void iow_dispatch (pe_event *ev) 1255static void iow_dispatch (pe_event *ev)
910void 1261void
911iow::alloc () 1262iow::alloc ()
912{ 1263{
913 pe = GEventAPI->new_io (0, 0); 1264 pe = GEventAPI->new_io (0, 0);
914 1265
1266 WaREENTRANT_off (pe);
915 pe->base.callback = (void *)iow_dispatch; 1267 pe->base.callback = (void *)iow_dispatch;
916 pe->base.ext_data = (void *)this; 1268 pe->base.ext_data = (void *)this;
917 1269
918 pe->fd = -1; 1270 pe->fd = -1;
919 pe->poll = 0; 1271 pe->poll = 0;
955 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1307 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
956 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1308 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
957 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1309 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
958 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1310 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
959 1311
960 sv_runtime = get_sv ("cf::RUNTIME", 1); 1312 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
961 sv_upgrade (sv_runtime, SVt_NV); 1313 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
962 1314
963 cb_global = get_av ("cf::CB_GLOBAL", 1); 1315 cb_global = get_av ("cf::CB_GLOBAL", 1);
964 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1316 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
965 cb_object = get_av ("cf::CB_OBJECT", 1); 1317 cb_object = get_av ("cf::CB_OBJECT", 1);
966 cb_player = get_av ("cf::CB_PLAYER", 1); 1318 cb_player = get_av ("cf::CB_PLAYER", 1);
971 1323
972MODULE = cf PACKAGE = cf PREFIX = cf_ 1324MODULE = cf PACKAGE = cf PREFIX = cf_
973 1325
974BOOT: 1326BOOT:
975{ 1327{
976 _connect_to_perl ();
977
978 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1328 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
979 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1329 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
980 1330
1331 _connect_to_perl ();
1332
981 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1333 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1334
1335 //{
1336 // require_pv ("Time::HiRes");
1337 //
1338 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1339 // if (!svp) croak ("Time::HiRes is required");
1340 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1341 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1342 //}
982 1343
983 static const struct { 1344 static const struct {
984 const char *name; 1345 const char *name;
985 IV iv; 1346 IV iv;
986 } *civ, const_iv[] = { 1347 } *civ, const_iv[] = {
987# define const_iv(name) { # name, (IV)name }, 1348# define const_iv(name) { # name, (IV)name },
988 const_iv (llevError) 1349 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
989 const_iv (llevInfo) 1350 const_iv (logBacktrace)
990 const_iv (llevDebug) 1351
991 const_iv (llevMonster) 1352 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1353
1354 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
992 1355
993 const_iv (MAX_TIME) 1356 const_iv (MAX_TIME)
994 const_iv (PLAYER) 1357
995 const_iv (TRANSPORT)
996 const_iv (ROD)
997 const_iv (TREASURE)
998 const_iv (POTION)
999 const_iv (FOOD)
1000 const_iv (POISON)
1001 const_iv (BOOK)
1002 const_iv (CLOCK)
1003 const_iv (ARROW)
1004 const_iv (BOW)
1005 const_iv (WEAPON)
1006 const_iv (ARMOUR)
1007 const_iv (PEDESTAL)
1008 const_iv (ALTAR)
1009 const_iv (LOCKED_DOOR)
1010 const_iv (SPECIAL_KEY)
1011 const_iv (MAP)
1012 const_iv (DOOR)
1013 const_iv (KEY)
1014 const_iv (TIMED_GATE)
1015 const_iv (TRIGGER)
1016 const_iv (GRIMREAPER)
1017 const_iv (MAGIC_EAR)
1018 const_iv (TRIGGER_BUTTON)
1019 const_iv (TRIGGER_ALTAR)
1020 const_iv (TRIGGER_PEDESTAL)
1021 const_iv (SHIELD)
1022 const_iv (HELMET)
1023 const_iv (HORN)
1024 const_iv (MONEY)
1025 const_iv (CLASS)
1026 const_iv (GRAVESTONE)
1027 const_iv (AMULET)
1028 const_iv (PLAYERMOVER)
1029 const_iv (TELEPORTER)
1030 const_iv (CREATOR)
1031 const_iv (SKILL)
1032 const_iv (EARTHWALL)
1033 const_iv (GOLEM)
1034 const_iv (THROWN_OBJ)
1035 const_iv (BLINDNESS)
1036 const_iv (GOD)
1037 const_iv (DETECTOR)
1038 const_iv (TRIGGER_MARKER)
1039 const_iv (DEAD_OBJECT)
1040 const_iv (DRINK)
1041 const_iv (MARKER)
1042 const_iv (HOLY_ALTAR)
1043 const_iv (PLAYER_CHANGER)
1044 const_iv (BATTLEGROUND)
1045 const_iv (PEACEMAKER)
1046 const_iv (GEM)
1047 const_iv (FIREWALL)
1048 const_iv (ANVIL)
1049 const_iv (CHECK_INV)
1050 const_iv (MOOD_FLOOR) 1358 const_iv (NUM_BODY_LOCATIONS)
1051 const_iv (EXIT) 1359 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1052 const_iv (ENCOUNTER) 1360 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1053 const_iv (SHOP_FLOOR) 1361 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1054 const_iv (SHOP_MAT) 1362 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1055 const_iv (RING) 1363 const_iv (body_wrist) const_iv (body_waist)
1056 const_iv (FLOOR)
1057 const_iv (FLESH)
1058 const_iv (INORGANIC)
1059 const_iv (SKILL_TOOL)
1060 const_iv (LIGHTER)
1061 const_iv (BUILDABLE_WALL)
1062 const_iv (MISC_OBJECT)
1063 const_iv (LAMP)
1064 const_iv (DUPLICATOR)
1065 const_iv (SPELLBOOK)
1066 const_iv (CLOAK)
1067 const_iv (SPINNER)
1068 const_iv (GATE)
1069 const_iv (BUTTON)
1070 const_iv (CF_HANDLE)
1071 const_iv (HOLE)
1072 const_iv (TRAPDOOR)
1073 const_iv (SIGN)
1074 const_iv (BOOTS)
1075 const_iv (GLOVES)
1076 const_iv (SPELL)
1077 const_iv (SPELL_EFFECT)
1078 const_iv (CONVERTER)
1079 const_iv (BRACERS)
1080 const_iv (POISONING)
1081 const_iv (SAVEBED)
1082 const_iv (WAND)
1083 const_iv (SCROLL)
1084 const_iv (DIRECTOR)
1085 const_iv (GIRDLE)
1086 const_iv (FORCE)
1087 const_iv (POTION_EFFECT)
1088 const_iv (EVENT_CONNECTOR)
1089 const_iv (CLOSE_CON)
1090 const_iv (CONTAINER)
1091 const_iv (ARMOUR_IMPROVER)
1092 const_iv (WEAPON_IMPROVER)
1093 const_iv (SKILLSCROLL)
1094 const_iv (DEEP_SWAMP)
1095 const_iv (IDENTIFY_ALTAR)
1096 const_iv (MENU)
1097 const_iv (RUNE)
1098 const_iv (TRAP)
1099 const_iv (POWER_CRYSTAL)
1100 const_iv (CORPSE)
1101 const_iv (DISEASE)
1102 const_iv (SYMPTOM)
1103 const_iv (BUILDER)
1104 const_iv (MATERIAL)
1105 const_iv (ITEM_TRANSFORMER)
1106 1364
1107 const_iv (NUM_SUBTYPES) 1365 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1366 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1367 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1368 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1369 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1370 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1371 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1372 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1373 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1374 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1375 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1376 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1377 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1378 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1379 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1380 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1381 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1382 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1383 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1384 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1385 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1386 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1387 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1388 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1389 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1390 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1391 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1392 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1108 1393
1109 const_iv (ST_BD_BUILD) 1394 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1110 const_iv (ST_BD_REMOVE)
1111 1395
1112 const_iv (ST_MAT_FLOOR) 1396 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1113 const_iv (ST_MAT_WALL) 1397 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1114 const_iv (ST_MAT_ITEM)
1115 1398
1116 const_iv (AT_PHYSICAL) 1399 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1117 const_iv (AT_MAGIC) 1400 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1118 const_iv (AT_FIRE) 1401 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1119 const_iv (AT_ELECTRICITY) 1402 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1120 const_iv (AT_COLD) 1403 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1121 const_iv (AT_CONFUSION) 1404 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1122 const_iv (AT_ACID) 1405 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1123 const_iv (AT_DRAIN)
1124 const_iv (AT_WEAPONMAGIC)
1125 const_iv (AT_GHOSTHIT)
1126 const_iv (AT_POISON)
1127 const_iv (AT_SLOW)
1128 const_iv (AT_PARALYZE)
1129 const_iv (AT_TURN_UNDEAD)
1130 const_iv (AT_FEAR)
1131 const_iv (AT_CANCELLATION)
1132 const_iv (AT_DEPLETE)
1133 const_iv (AT_DEATH)
1134 const_iv (AT_CHAOS)
1135 const_iv (AT_COUNTERSPELL)
1136 const_iv (AT_GODPOWER)
1137 const_iv (AT_HOLYWORD)
1138 const_iv (AT_BLIND)
1139 const_iv (AT_INTERNAL)
1140 const_iv (AT_LIFE_STEALING)
1141 const_iv (AT_DISEASE)
1142 1406
1143 const_iv (WEAP_HIT) 1407 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1144 const_iv (WEAP_SLASH) 1408 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1145 const_iv (WEAP_PIERCE)
1146 const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLICE)
1148 const_iv (WEAP_STAB)
1149 const_iv (WEAP_WHIP)
1150 const_iv (WEAP_CRUSH)
1151 const_iv (WEAP_BLUD) 1409 const_iv (WEAP_BLUD)
1152 1410
1153 const_iv (FLAG_ALIVE) 1411 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1154 const_iv (FLAG_WIZ) 1412 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1155 const_iv (FLAG_REMOVED) 1413 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1414 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1415 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1416 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1417 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1418 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1419 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1420 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1421 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1422 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1423 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1424 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1425 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1426 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1427 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1428 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1429 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1430 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1431 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1432 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1433 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1434 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1435 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1436 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1437
1438 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1439 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1440 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1441 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1442 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1443 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1444
1445 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1446 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1447
1448 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1449
1450 const_iv (SP_RAISE_DEAD)
1156 const_iv (FLAG_FREED) 1451 const_iv (SP_RUNE)
1157 const_iv (FLAG_WAS_WIZ) 1452 const_iv (SP_MAKE_MARK)
1158 const_iv (FLAG_APPLIED) 1453 const_iv (SP_BOLT)
1159 const_iv (FLAG_UNPAID) 1454 const_iv (SP_BULLET)
1160 const_iv (FLAG_USE_SHIELD) 1455 const_iv (SP_EXPLOSION)
1161 const_iv (FLAG_NO_PICK) 1456 const_iv (SP_CONE)
1162 const_iv (FLAG_ANIMATE) 1457 const_iv (SP_BOMB)
1163 const_iv (FLAG_MONSTER) 1458 const_iv (SP_WONDER)
1164 const_iv (FLAG_FRIENDLY) 1459 const_iv (SP_SMITE)
1165 const_iv (FLAG_GENERATOR) 1460 const_iv (SP_MAGIC_MISSILE)
1166 const_iv (FLAG_IS_THROWN) 1461 const_iv (SP_SUMMON_GOLEM)
1167 const_iv (FLAG_AUTO_APPLY) 1462 const_iv (SP_DIMENSION_DOOR)
1168 const_iv (FLAG_PLAYER_SOLD) 1463 const_iv (SP_MAGIC_MAPPING)
1464 const_iv (SP_MAGIC_WALL)
1465 const_iv (SP_DESTRUCTION)
1466 const_iv (SP_PERCEIVE_SELF)
1467 const_iv (SP_WORD_OF_RECALL)
1169 const_iv (FLAG_SEE_INVISIBLE) 1468 const_iv (SP_INVISIBLE)
1170 const_iv (FLAG_CAN_ROLL)
1171 const_iv (FLAG_OVERLAY_FLOOR)
1172 const_iv (FLAG_IS_TURNABLE)
1173 const_iv (FLAG_IS_USED_UP)
1174 const_iv (FLAG_IDENTIFIED)
1175 const_iv (FLAG_REFLECTING)
1176 const_iv (FLAG_CHANGING)
1177 const_iv (FLAG_SPLITTING)
1178 const_iv (FLAG_HITBACK)
1179 const_iv (FLAG_STARTEQUIP)
1180 const_iv (FLAG_BLOCKSVIEW)
1181 const_iv (FLAG_UNDEAD)
1182 const_iv (FLAG_SCARED)
1183 const_iv (FLAG_UNAGGRESSIVE)
1184 const_iv (FLAG_REFL_MISSILE)
1185 const_iv (FLAG_REFL_SPELL)
1186 const_iv (FLAG_NO_MAGIC)
1187 const_iv (FLAG_NO_FIX_PLAYER)
1188 const_iv (FLAG_IS_LIGHTABLE)
1189 const_iv (FLAG_TEAR_DOWN)
1190 const_iv (FLAG_RUN_AWAY)
1191 const_iv (FLAG_PICK_UP)
1192 const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_NO_DROP)
1194 const_iv (FLAG_WIZCAST)
1195 const_iv (FLAG_CAST_SPELL)
1196 const_iv (FLAG_USE_SCROLL)
1197 const_iv (FLAG_USE_RANGE)
1198 const_iv (FLAG_USE_BOW)
1199 const_iv (FLAG_USE_ARMOUR)
1200 const_iv (FLAG_USE_WEAPON)
1201 const_iv (FLAG_USE_RING)
1202 const_iv (FLAG_READY_RANGE)
1203 const_iv (FLAG_READY_BOW)
1204 const_iv (FLAG_XRAYS)
1205 const_iv (FLAG_NO_APPLY)
1206 const_iv (FLAG_IS_FLOOR)
1207 const_iv (FLAG_LIFESAVE)
1208 const_iv (FLAG_NO_STRENGTH)
1209 const_iv (FLAG_SLEEP)
1210 const_iv (FLAG_STAND_STILL)
1211 const_iv (FLAG_RANDOM_MOVE)
1212 const_iv (FLAG_ONLY_ATTACK)
1213 const_iv (FLAG_CONFUSED)
1214 const_iv (FLAG_STEALTH)
1215 const_iv (FLAG_WIZPASS)
1216 const_iv (FLAG_IS_LINKED)
1217 const_iv (FLAG_CURSED)
1218 const_iv (FLAG_DAMNED)
1219 const_iv (FLAG_SEE_ANYWHERE)
1220 const_iv (FLAG_KNOWN_MAGICAL)
1221 const_iv (FLAG_KNOWN_CURSED)
1222 const_iv (FLAG_CAN_USE_SKILL)
1223 const_iv (FLAG_BEEN_APPLIED)
1224 const_iv (FLAG_READY_SCROLL)
1225 const_iv (FLAG_USE_ROD)
1226 const_iv (FLAG_USE_HORN)
1227 const_iv (FLAG_MAKE_INVIS)
1228 const_iv (FLAG_INV_LOCKED)
1229 const_iv (FLAG_IS_WOODED)
1230 const_iv (FLAG_IS_HILLY)
1231 const_iv (FLAG_READY_SKILL)
1232 const_iv (FLAG_READY_WEAPON)
1233 const_iv (FLAG_NO_SKILL_IDENT)
1234 const_iv (FLAG_BLIND)
1235 const_iv (FLAG_SEE_IN_DARK)
1236 const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_NO_STEAL)
1238 const_iv (FLAG_ONE_HIT)
1239 const_iv (FLAG_CLIENT_SENT)
1240 const_iv (FLAG_BERSERK)
1241 const_iv (FLAG_NEUTRAL)
1242 const_iv (FLAG_NO_ATTACK)
1243 const_iv (FLAG_NO_DAMAGE)
1244 const_iv (FLAG_OBJ_ORIGINAL)
1245 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1246 const_iv (FLAG_ACTIVATE_ON_PUSH)
1247 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1248 const_iv (FLAG_IS_WATER)
1249 const_iv (FLAG_CONTENT_ON_GEN)
1250 const_iv (FLAG_IS_A_TEMPLATE)
1251 const_iv (FLAG_IS_BUILDABLE)
1252 const_iv (FLAG_DESTROY_ON_DEATH)
1253 const_iv (FLAG_NO_SAVE)
1254
1255 const_iv (NDI_BLACK)
1256 const_iv (NDI_WHITE)
1257 const_iv (NDI_NAVY)
1258 const_iv (NDI_RED)
1259 const_iv (NDI_ORANGE)
1260 const_iv (NDI_BLUE)
1261 const_iv (NDI_DK_ORANGE)
1262 const_iv (NDI_GREEN)
1263 const_iv (NDI_LT_GREEN)
1264 const_iv (NDI_GREY)
1265 const_iv (NDI_BROWN)
1266 const_iv (NDI_GOLD)
1267 const_iv (NDI_TAN)
1268 const_iv (NDI_MAX_COLOR)
1269 const_iv (NDI_COLOR_MASK)
1270 const_iv (NDI_UNIQUE)
1271 const_iv (NDI_ALL)
1272
1273 const_iv (UPD_LOCATION)
1274 const_iv (UPD_FLAGS)
1275 const_iv (UPD_WEIGHT)
1276 const_iv (UPD_FACE)
1277 const_iv (UPD_NAME)
1278 const_iv (UPD_ANIM)
1279 const_iv (UPD_ANIMSPEED)
1280 const_iv (UPD_NROF) 1469 const_iv (SP_PROBE)
1281
1282 const_iv (UPD_SP_MANA) 1470 const_iv (SP_HEALING)
1283 const_iv (UPD_SP_GRACE) 1471 const_iv (SP_CREATE_FOOD)
1284 const_iv (UPD_SP_DAMAGE) 1472 const_iv (SP_EARTH_TO_DUST)
1285 1473 const_iv (SP_CHANGE_ABILITY)
1286 const_iv (F_APPLIED) 1474 const_iv (SP_BLESS)
1287 const_iv (F_LOCATION)
1288 const_iv (F_UNPAID)
1289 const_iv (F_MAGIC)
1290 const_iv (F_CURSED) 1475 const_iv (SP_CURSE)
1476 const_iv (SP_SUMMON_MONSTER)
1477 const_iv (SP_CHARGING)
1478 const_iv (SP_POLYMORPH)
1479 const_iv (SP_ALCHEMY)
1480 const_iv (SP_REMOVE_CURSE)
1481 const_iv (SP_IDENTIFY)
1482 const_iv (SP_DETECTION)
1483 const_iv (SP_MOOD_CHANGE)
1484 const_iv (SP_MOVING_BALL)
1291 const_iv (F_DAMNED) 1485 const_iv (SP_SWARM)
1486 const_iv (SP_CHANGE_MANA)
1292 const_iv (F_OPEN) 1487 const_iv (SP_DISPEL_RUNE)
1293 const_iv (F_NOPICK) 1488 const_iv (SP_CREATE_MISSILE)
1489 const_iv (SP_CONSECRATE)
1490 const_iv (SP_ANIMATE_WEAPON)
1491 const_iv (SP_LIGHT)
1492 const_iv (SP_CHANGE_MAP_LIGHT)
1493 const_iv (SP_FAERY_FIRE)
1494 const_iv (SP_CAUSE_DISEASE)
1495 const_iv (SP_AURA)
1496 const_iv (SP_TOWN_PORTAL)
1497 const_iv (SP_PARTY_SPELL)
1498
1499 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1500 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1294 const_iv (F_LOCKED) 1501 const_iv (F_LOCKED)
1295 1502
1296 const_iv (F_BUY) 1503 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1297 const_iv (F_SHOP)
1298 const_iv (F_SELL)
1299 1504
1300 const_iv (P_BLOCKSVIEW) 1505 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1301 const_iv (P_PLAYER) 1506 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1302 const_iv (P_NO_MAGIC)
1303 const_iv (P_IS_ALIVE)
1304 const_iv (P_NO_CLERIC)
1305 const_iv (P_OUT_OF_MAP)
1306 const_iv (P_NEW_MAP)
1307 const_iv (P_UPTODATE)
1308 1507
1309 const_iv (UP_OBJ_INSERT) 1508 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1310 const_iv (UP_OBJ_REMOVE)
1311 const_iv (UP_OBJ_CHANGE)
1312 const_iv (UP_OBJ_FACE)
1313 1509
1314 const_iv (INS_NO_MERGE) 1510 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1315 const_iv (INS_ABOVE_FLOOR_ONLY) 1511 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1316 const_iv (INS_NO_WALK_ON)
1317 const_iv (INS_ON_TOP)
1318 const_iv (INS_BELOW_ORIGINATOR)
1319 const_iv (INS_MAP_LOAD)
1320 1512
1321 const_iv (WILL_APPLY_HANDLE) 1513 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1322 const_iv (WILL_APPLY_TREASURE) 1514 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1323 const_iv (WILL_APPLY_EARTHWALL)
1324 const_iv (WILL_APPLY_DOOR)
1325 const_iv (WILL_APPLY_FOOD)
1326 1515
1327 const_iv (SAVE_MODE) 1516 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1328 const_iv (SAVE_DIR_MODE)
1329 1517
1330 const_iv (M_PAPER) 1518 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1331 const_iv (M_IRON) 1519 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1332 const_iv (M_GLASS) 1520 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1333 const_iv (M_LEATHER) 1521 const_iv (M_ICE) const_iv (M_SPECIAL)
1334 const_iv (M_WOOD)
1335 const_iv (M_ORGANIC)
1336 const_iv (M_STONE)
1337 const_iv (M_CLOTH)
1338 const_iv (M_ADAMANT)
1339 const_iv (M_LIQUID)
1340 const_iv (M_SOFT_METAL)
1341 const_iv (M_BONE)
1342 const_iv (M_ICE)
1343 const_iv (M_SPECIAL)
1344 1522
1345 const_iv (SK_EXP_ADD_SKILL) 1523 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1346 const_iv (SK_EXP_TOTAL) 1524 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1347 const_iv (SK_EXP_NONE)
1348 const_iv (SK_SUBTRACT_SKILL_EXP)
1349 const_iv (SK_EXP_SKILL_ONLY)
1350 1525
1351 const_iv (SK_LOCKPICKING) 1526 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1352 const_iv (SK_HIDING) 1527 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1353 const_iv (SK_SMITHERY) 1528 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1354 const_iv (SK_BOWYER) 1529 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1355 const_iv (SK_JEWELER) 1530 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1356 const_iv (SK_ALCHEMY) 1531 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1357 const_iv (SK_STEALING) 1532 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1358 const_iv (SK_LITERACY) 1533 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1359 const_iv (SK_BARGAINING) 1534 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1360 const_iv (SK_JUMPING) 1535 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1361 const_iv (SK_DET_MAGIC)
1362 const_iv (SK_ORATORY)
1363 const_iv (SK_SINGING)
1364 const_iv (SK_DET_CURSE)
1365 const_iv (SK_FIND_TRAPS)
1366 const_iv (SK_MEDITATION)
1367 const_iv (SK_PUNCHING)
1368 const_iv (SK_FLAME_TOUCH)
1369 const_iv (SK_KARATE)
1370 const_iv (SK_CLIMBING)
1371 const_iv (SK_WOODSMAN)
1372 const_iv (SK_INSCRIPTION)
1373 const_iv (SK_ONE_HANDED_WEAPON)
1374 const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_THROWING)
1376 const_iv (SK_USE_MAGIC_ITEM)
1377 const_iv (SK_DISARM_TRAPS)
1378 const_iv (SK_SET_TRAP)
1379 const_iv (SK_THAUMATURGY)
1380 const_iv (SK_PRAYING)
1381 const_iv (SK_CLAWING)
1382 const_iv (SK_LEVITATION)
1383 const_iv (SK_SUMMONING)
1384 const_iv (SK_PYROMANCY)
1385 const_iv (SK_EVOCATION)
1386 const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON)
1388 const_iv (SK_SPARK_TOUCH)
1389 const_iv (SK_SHIVER)
1390 const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_POISON_NAIL) 1536 const_iv (SK_POISON_NAIL)
1392 1537
1393 const_iv (SOUND_NEW_PLAYER) 1538 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1394 const_iv (SOUND_FIRE_ARROW) 1539 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1395 const_iv (SOUND_LEARN_SPELL) 1540 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1396 const_iv (SOUND_FUMBLE_SPELL) 1541 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_WAND_POOF) 1542 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1398 const_iv (SOUND_OPEN_DOOR) 1543 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1399 const_iv (SOUND_PUSH_PLAYER)
1400 const_iv (SOUND_PLAYER_HITS1)
1401 const_iv (SOUND_PLAYER_HITS2)
1402 const_iv (SOUND_PLAYER_HITS3)
1403 const_iv (SOUND_PLAYER_HITS4)
1404 const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_PLAYER_IS_HIT2)
1406 const_iv (SOUND_PLAYER_IS_HIT3)
1407 const_iv (SOUND_PLAYER_KILLS)
1408 const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_PLAYER_DIES)
1410 const_iv (SOUND_OB_EVAPORATE)
1411 const_iv (SOUND_OB_EXPLODE)
1412 const_iv (SOUND_CLOCK)
1413 const_iv (SOUND_TURN_HANDLE)
1414 const_iv (SOUND_FALL_HOLE)
1415 const_iv (SOUND_DRINK_POISON)
1416 const_iv (SOUND_CAST_SPELL_0)
1417 1544
1418 const_iv (PREFER_LOW) 1545 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1419 const_iv (PREFER_HIGH)
1420 1546
1421 const_iv (ATNR_PHYSICAL) 1547 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1422 const_iv (ATNR_MAGIC) 1548 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1423 const_iv (ATNR_FIRE) 1549 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1424 const_iv (ATNR_ELECTRICITY) 1550 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_COLD) 1551 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1426 const_iv (ATNR_CONFUSION) 1552 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1427 const_iv (ATNR_ACID) 1553 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1428 const_iv (ATNR_DRAIN)
1429 const_iv (ATNR_WEAPONMAGIC)
1430 const_iv (ATNR_GHOSTHIT)
1431 const_iv (ATNR_POISON)
1432 const_iv (ATNR_SLOW)
1433 const_iv (ATNR_PARALYZE)
1434 const_iv (ATNR_TURN_UNDEAD)
1435 const_iv (ATNR_FEAR)
1436 const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_DEPLETE)
1438 const_iv (ATNR_DEATH)
1439 const_iv (ATNR_CHAOS)
1440 const_iv (ATNR_COUNTERSPELL)
1441 const_iv (ATNR_GODPOWER)
1442 const_iv (ATNR_HOLYWORD)
1443 const_iv (ATNR_BLIND)
1444 const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING)
1446 const_iv (ATNR_DISEASE)
1447 1554
1448 const_iv (MAP_FLUSH) 1555 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1449 const_iv (MAP_PLAYER_UNIQUE)
1450 const_iv (MAP_BLOCK)
1451 const_iv (MAP_STYLE)
1452 const_iv (MAP_OVERLAY)
1453 1556
1454 const_iv (MAP_IN_MEMORY) 1557 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1455 const_iv (MAP_SWAPPED) 1558 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1456 const_iv (MAP_LOADING)
1457 const_iv (MAP_SAVING)
1458 1559
1459 const_iv (KLASS_ATTACHABLE) 1560 const_iv (VERSION_CS) const_iv (VERSION_SC)
1460 const_iv (KLASS_GLOBAL)
1461 const_iv (KLASS_OBJECT)
1462 const_iv (KLASS_CLIENT)
1463 const_iv (KLASS_PLAYER)
1464 const_iv (KLASS_MAP)
1465 1561
1466 const_iv (CS_QUERY_YESNO) 1562 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1467 const_iv (CS_QUERY_SINGLECHAR)
1468 const_iv (CS_QUERY_HIDEINPUT)
1469 1563
1470 const_iv (ST_DEAD) 1564 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1471 const_iv (ST_SETUP)
1472 const_iv (ST_PLAYING)
1473 const_iv (ST_CUSTOM)
1474 1565
1475 const_iv (ST_CHANGE_CLASS) 1566 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1476
1477 const_iv (IO_HEADER)
1478 const_iv (IO_OBJECTS)
1479 const_iv (IO_UNIQUES)
1480 1567
1481 // random map generator 1568 // random map generator
1482 const_iv (LAYOUT_NONE) 1569 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ONION) 1570 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1484 const_iv (LAYOUT_MAZE)
1485 const_iv (LAYOUT_SPIRAL)
1486 const_iv (LAYOUT_ROGUELIKE)
1487 const_iv (LAYOUT_SNAKE)
1488 const_iv (LAYOUT_SQUARE_SPIRAL)
1489 1571
1490 const_iv (RMOPT_RANDOM) 1572 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1491 const_iv (RMOPT_CENTERED) 1573 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1492 const_iv (RMOPT_LINEAR) 1574 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1493 const_iv (RMOPT_BOTTOM_C)
1494 const_iv (RMOPT_BOTTOM_R)
1495 const_iv (RMOPT_IRR_SPACE)
1496 const_iv (RMOPT_WALL_OFF)
1497 const_iv (RMOPT_WALLS_ONLY)
1498 const_iv (RMOPT_NO_DOORS)
1499 1575
1500 const_iv (SYMMETRY_RANDOM) 1576 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1501 const_iv (SYMMETRY_NONE) 1577 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1502 const_iv (SYMMETRY_X) 1578
1503 const_iv (SYMMETRY_Y) 1579 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1504 const_iv (SYMMETRY_XY) 1580 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1581 const_iv (GT_MINIMAL)
1582
1583 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1584 const_iv (FT_RSRC) const_iv (FT_NUM)
1505 }; 1585 };
1506 1586
1507 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1587 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1508 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1588 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1509 1589
1530 } 1610 }
1531} 1611}
1532 1612
1533void _connect_to_perl () 1613void _connect_to_perl ()
1534 1614
1615void _recalc_want ()
1616
1535void _global_reattach () 1617void _global_reattach ()
1536 CODE: 1618 CODE:
1537{ 1619{
1538 // reattach to all attachable objects in the game. 1620 // reattach to all attachable objects in the game.
1539 for_all_clients (ns) 1621 for_all_clients (ns)
1540 ns->reattach (); 1622 ns->reattach ();
1541 1623
1542 for_all_players (pl)
1543 pl->reattach ();
1544
1545 //TODO
1546 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1547 // i->second->reattach ();
1548
1549 for_all_objects (op) 1624 for_all_objects (op)
1550 op->reattach (); 1625 op->reattach ();
1551} 1626}
1627
1628# support function for map-world.ext
1629void _quantise (SV *data_sv, SV *plt_sv)
1630 CODE:
1631{
1632 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1633 croak ("_quantise called with invalid agruments");
1634
1635 plt_sv = SvRV (plt_sv);
1636 SV **plt = AvARRAY (plt_sv);
1637 int plt_count = AvFILL (plt_sv) + 1;
1638
1639 STRLEN len;
1640 char *data = SvPVbyte (data_sv, len);
1641 char *dst = data;
1642
1643 while (len >= 3)
1644 {
1645 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1646 {
1647 char *val = SvPVX (*val_sv);
1648
1649 if (val [0] == data [0]
1650 && val [1] == data [1]
1651 && val [2] == data [2])
1652 {
1653 *dst++ = val [3];
1654 goto next;
1655 }
1656 }
1657
1658 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1659 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1660 dst - SvPVX (data_sv), len);
1661
1662 next:
1663 data += 3;
1664 len -= 3;
1665 }
1666
1667 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1668}
1669
1670void _post_tick ()
1671 CODE:
1672 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1673
1674NV till_cede ()
1675 CODE:
1676 RETVAL = coroapi::next_cede - now ();
1677 OUTPUT:
1678 RETVAL
1679
1680NV till_tick ()
1681 CODE:
1682 RETVAL = SvNV (sv_next_tick) - now ();
1683 OUTPUT:
1684 RETVAL
1552 1685
1553NV floor (NV x) 1686NV floor (NV x)
1554 1687
1555NV ceil (NV x) 1688NV ceil (NV x)
1556 1689
1564 default: croak ("cf::rndm requires none, one or two parameters."); break; 1697 default: croak ("cf::rndm requires none, one or two parameters."); break;
1565 } 1698 }
1566 OUTPUT: 1699 OUTPUT:
1567 RETVAL 1700 RETVAL
1568 1701
1702NV clamp (NV value, NV min_value, NV max_value)
1703 CODE:
1704 RETVAL = clamp (value, min_value, max_value);
1705 OUTPUT:
1706 RETVAL
1707
1708NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1709 CODE:
1710 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1711 OUTPUT:
1712 RETVAL
1713
1714void cede_to_tick ()
1715 CODE:
1716 coroapi::cede_to_tick ();
1717
1569void server_tick () 1718void server_tick ()
1570 CODE: 1719 CODE:
1720 NOW = now ();
1571 runtime = SvNVx (sv_runtime); 1721 runtime = SvNVx (sv_runtime);
1572 server_tick (); 1722 server_tick ();
1573 1723
1574void 1724void
1575LOG (int level, char *msg) 1725log_backtrace (utf8_string msg)
1726
1727void
1728LOG (int flags, utf8_string msg)
1576 PROTOTYPE: $$ 1729 PROTOTYPE: $$
1577 C_ARGS: (LogLevel)level, "%s", msg 1730 C_ARGS: flags, "%s", msg
1578 1731
1579char *path_combine (char *base, char *path) 1732octet_string path_combine (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1733 PROTOTYPE: $$
1581 1734
1582char *path_combine_and_normalize (char *base, char *path) 1735octet_string path_combine_and_normalize (octet_string base, octet_string path)
1583 PROTOTYPE: $$ 1736 PROTOTYPE: $$
1584 1737
1585const char *
1586get_maps_directory (char *path)
1587 PROTOTYPE: $
1588 ALIAS: maps_directory = 0
1589 CODE:
1590 RETVAL = create_pathname (path);
1591 OUTPUT: RETVAL
1592
1593void 1738void
1594sub_generation_inc () 1739sub_generation_inc ()
1595 CODE: 1740 CODE:
1596 PL_sub_generation++; 1741 PL_sub_generation++;
1597 1742
1598char * 1743const_octet_string
1599mapdir () 1744mapdir ()
1600 PROTOTYPE: 1745 PROTOTYPE:
1601 ALIAS: 1746 ALIAS:
1602 mapdir = 0 1747 mapdir = 0
1603 uniquedir = 1 1748 uniquedir = 1
1619 } 1764 }
1620 OUTPUT: RETVAL 1765 OUTPUT: RETVAL
1621 1766
1622void abort () 1767void abort ()
1623 1768
1769void reset_signals ()
1770
1771void fork_abort (octet_string cause = "cf::fork_abort")
1772
1624void cleanup (const char *cause, bool make_core = false) 1773void cleanup (octet_string cause, bool make_core = false)
1625 1774
1626void emergency_save () 1775void emergency_save ()
1627 1776
1628void _exit (int status = 0) 1777void _exit (int status = EXIT_SUCCESS)
1778
1779UV sv_2watcher (SV *w)
1780 CODE:
1781 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1782 OUTPUT:
1783 RETVAL
1629 1784
1630#if _POSIX_MEMLOCK 1785#if _POSIX_MEMLOCK
1631 1786
1632int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1787int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1633 1788
1634int munlockall () 1789int munlockall ()
1635 1790
1636#endif 1791#endif
1637 1792
1638int find_animation (char *text) 1793int find_animation (utf8_string text)
1639 PROTOTYPE: $ 1794 PROTOTYPE: $
1640 1795
1641int random_roll (int min, int max, object *op, int goodbad); 1796int random_roll (int min, int max, object *op, int goodbad);
1642 1797
1643const char *cost_string_from_value(uint64 cost, int approx = 0) 1798const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1644 1799
1645int 1800int
1646exp_to_level (val64 exp) 1801exp_to_level (val64 exp)
1647 CODE: 1802 CODE:
1648{ 1803{
1679 RETVAL = newSVpv (resist_plus[atnr], 0); 1834 RETVAL = newSVpv (resist_plus[atnr], 0);
1680 else 1835 else
1681 XSRETURN_UNDEF; 1836 XSRETURN_UNDEF;
1682 OUTPUT: RETVAL 1837 OUTPUT: RETVAL
1683 1838
1839bool
1840load_resource_file (octet_string filename)
1841
1684MODULE = cf PACKAGE = cf::attachable 1842MODULE = cf PACKAGE = cf::attachable
1685 1843
1686int 1844int
1687valid (SV *obj) 1845valid (SV *obj)
1688 CODE: 1846 CODE:
1689 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1847 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1690 OUTPUT: 1848 OUTPUT:
1691 RETVAL 1849 RETVAL
1692 1850
1851void
1852debug_trace (attachable *obj, bool on = true)
1853 CODE:
1854 obj->flags &= ~attachable::F_DEBUG_TRACE;
1855 if (on)
1856 obj->flags |= attachable::F_DEBUG_TRACE;
1857
1858int mortals_size ()
1859 CODE:
1860 RETVAL = attachable::mortals.size ();
1861 OUTPUT: RETVAL
1862
1863#object *mortals (U32 index)
1864# CODE:
1865# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1866# OUTPUT: RETVAL
1867
1693INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1868INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1694 1869
1695MODULE = cf PACKAGE = cf::global 1870MODULE = cf PACKAGE = cf::global
1696 1871
1697int invoke (SV *klass, int event, ...) 1872int invoke (SV *klass, int event, ...)
1698 CODE: 1873 CODE:
1702 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1877 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1703 OUTPUT: RETVAL 1878 OUTPUT: RETVAL
1704 1879
1705MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1880MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1706 1881
1707INCLUDE: $PERL genacc object ../include/object.h | 1882INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1708 1883
1709int invoke (object *op, int event, ...) 1884int invoke (object *op, int event, ...)
1710 CODE: 1885 CODE:
1711 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1886 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1712 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1887 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1714 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1889 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1715 OUTPUT: RETVAL 1890 OUTPUT: RETVAL
1716 1891
1717SV *registry (object *op) 1892SV *registry (object *op)
1718 1893
1719void mortals ()
1720 PPCODE:
1721 EXTEND (SP, object::mortals.size ());
1722 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1723 PUSHs (to_sv (*i));
1724
1725int objects_size () 1894int objects_size ()
1726 CODE: 1895 CODE:
1727 RETVAL = objects.size (); 1896 RETVAL = objects.size ();
1728 OUTPUT: RETVAL 1897 OUTPUT: RETVAL
1729 1898
1740object *actives (U32 index) 1909object *actives (U32 index)
1741 CODE: 1910 CODE:
1742 RETVAL = index < actives.size () ? actives [index] : 0; 1911 RETVAL = index < actives.size () ? actives [index] : 0;
1743 OUTPUT: RETVAL 1912 OUTPUT: RETVAL
1744 1913
1914const char *slot_use_name (U32 slot)
1915 ALIAS:
1916 slot_nonuse_name = 1
1917 CODE:
1918{
1919 if (slot >= NUM_BODY_LOCATIONS)
1920 croak ("body slot index out of range");
1921
1922 switch (ix)
1923 {
1924 case 0: RETVAL = body_locations[slot].use_name; break;
1925 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1926 }
1927}
1928 OUTPUT:
1929 RETVAL
1930
1745# missing properties 1931# missing properties
1746 1932
1747object *head (object *op) 1933object *head (object *op)
1748 PROTOTYPE: $ 1934 PROTOTYPE: $
1749 CODE: 1935 CODE:
1750 RETVAL = op->head_ (); 1936 RETVAL = op->head_ ();
1751 OUTPUT: RETVAL
1752
1753int is_head (object *op)
1754 PROTOTYPE: $
1755 CODE:
1756 RETVAL = op->head_ () == op;
1757 OUTPUT: RETVAL 1937 OUTPUT: RETVAL
1758 1938
1759void 1939void
1760inv (object *obj) 1940inv (object *obj)
1761 PROTOTYPE: $ 1941 PROTOTYPE: $
1769void 1949void
1770set_animation (object *op, int idx) 1950set_animation (object *op, int idx)
1771 CODE: 1951 CODE:
1772 SET_ANIMATION (op, idx); 1952 SET_ANIMATION (op, idx);
1773 1953
1954int
1955num_animations (object *op)
1956 CODE:
1957 RETVAL = NUM_ANIMATIONS (op);
1958 OUTPUT: RETVAL
1959
1960int slot_info (object *op, UV slot, int value = 0)
1961 ALIAS:
1962 slot_used = 1
1963 CODE:
1964{
1965 if (slot >= NUM_BODY_LOCATIONS)
1966 croak ("body slot index out of range");
1967
1968 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1969
1970 if (items > 2)
1971 if (ix)
1972 op->slot[slot].used = value;
1973 else
1974 op->slot[slot].info = value;
1975}
1976 OUTPUT:
1977 RETVAL
1978
1774object *find_best_object_match (object *op, const char *match) 1979object *find_best_object_match (object *op, utf8_string match)
1775 1980
1776object *find_marked_object (object *op) 1981object *find_marked_object (object *op)
1777 1982
1778int need_identify (object *obj); 1983int need_identify (object *obj);
1779 1984
1780int apply_shop_mat (object *shop_mat, object *op); 1985int apply_shop_mat (object *shop_mat, object *op);
1986
1987int move_player (object *op, int dir)
1988 CODE:
1989 RETVAL = move_player (op, dir);
1990 OUTPUT:
1991 RETVAL
1781 1992
1782int move (object *op, int dir, object *originator = op) 1993int move (object *op, int dir, object *originator = op)
1783 CODE: 1994 CODE:
1784 RETVAL = move_ob (op, dir, originator); 1995 RETVAL = move_ob (op, dir, originator);
1785 OUTPUT: 1996 OUTPUT:
1791 2002
1792void apply_below (object *op) 2003void apply_below (object *op)
1793 CODE: 2004 CODE:
1794 player_apply_below (op); 2005 player_apply_below (op);
1795 2006
2007int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2008
1796object *cf_object_present_archname_inside (object *op, char *whatstr) 2009object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1797 2010
1798int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2011int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1799 2012
1800int cf_object_change_map (object *op, int x, int y, maptile *map) 2013int cf_object_change_map (object *op, int x, int y, maptile *map)
1801 2014
1821 RETVAL = pay_for_amount (amount, op); 2034 RETVAL = pay_for_amount (amount, op);
1822 OUTPUT: RETVAL 2035 OUTPUT: RETVAL
1823 2036
1824void pay_player (object *op, uint64 amount) 2037void pay_player (object *op, uint64 amount)
1825 2038
1826val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2039val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1827 2040
1828int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2041int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1829 2042
1830void learn_spell (object *op, object *sp, int special_prayer = 0) 2043void learn_spell (object *op, object *sp, int special_prayer = 0)
1831 CODE: 2044 CODE:
1832 do_learn_spell (op, sp, special_prayer); 2045 do_learn_spell (op, sp, special_prayer);
1833 2046
1834void forget_spell (object *op, object *sp) 2047void forget_spell (object *op, object *sp)
1835 CODE: 2048 CODE:
1836 do_forget_spell (op, query_name (sp)); 2049 do_forget_spell (op, query_name (sp));
1837 2050
1838object *check_for_spell (object *op, char *spellname) 2051object *check_for_spell (object *op, utf8_string spellname)
1839 CODE: 2052 CODE:
1840 RETVAL = check_spell_known (op, spellname); 2053 RETVAL = check_spell_known (op, spellname);
1841 OUTPUT: RETVAL 2054 OUTPUT: RETVAL
1842 2055
1843int query_money (object *op) 2056int query_money (object *op)
1856 2069
1857int cf_object_teleport (object *op, maptile *map, int x, int y) 2070int cf_object_teleport (object *op, maptile *map, int x, int y)
1858 2071
1859void update_object (object *op, int action) 2072void update_object (object *op, int action)
1860 2073
1861object *cf_create_object_by_name (const char *name) 2074object *cf_create_object_by_name (utf8_string name)
1862 2075
1863void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2076void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1864 2077
1865void player_lvl_adj (object *who, object *skill = 0) 2078void player_lvl_adj (object *who, object *skill = 0)
1866 2079
1867int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2080int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1868 2081
1873void use_trigger (object *op); 2086void use_trigger (object *op);
1874 2087
1875void add_button_link (object *button, maptile *map, int connected); 2088void add_button_link (object *button, maptile *map, int connected);
1876 2089
1877void remove_button_link (object *op); 2090void remove_button_link (object *op);
2091
2092void handle_apply_yield (object *op);
1878 2093
1879 2094
1880MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2095MODULE = cf PACKAGE = cf::object PREFIX = cf_
1881 2096
1882object *cf_insert_ob_in_ob (object *ob, object *where) 2097object *cf_insert_ob_in_ob (object *ob, object *where)
1883 2098
1884# no clean way to get an object from an archetype - stupid idiotic 2099# no clean way to get an object from an archetype - stupid idiotic
1885# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2100# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1886 2101
1887object *new (const char *archetype = 0) 2102object *new (utf8_string archetype = 0)
1888 PROTOTYPE: ;$ 2103 PROTOTYPE: ;$
1889 CODE: 2104 CODE:
1890 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2105 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1891 OUTPUT: 2106 OUTPUT:
1892 RETVAL 2107 RETVAL
1893 2108
2109object *find_object (U32 tag)
2110
2111# TODO: nuke
1894object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2112object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1895 PROTOTYPE: $$$$$$ 2113 PROTOTYPE: $$$$$$
1896 CODE: 2114 CODE:
1897{ 2115{
1898 int unused_type; 2116 int unused_type;
1899 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2117 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1900} 2118}
1901 2119
1902# syntatic sugar for easier use in event callbacks. 2120const_utf8_string get_ob_key_value (object *op, utf8_string key)
1903const char *options (object *op)
1904 CODE:
1905 RETVAL = op->name;
1906 OUTPUT:
1907 RETVAL
1908 2121
1909player *contr (object *op)
1910 CODE:
1911 RETVAL = op->contr;
1912 OUTPUT: RETVAL
1913
1914const char *get_ob_key_value (object *op, const char *key)
1915
1916bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2122bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1917 2123
1918object *get_nearest_player (object *ob) 2124object *get_nearest_player (object *ob)
1919 ALIAS: nearest_player = 0 2125 ALIAS: nearest_player = 0
1920 PREINIT: 2126 PREINIT:
1921 extern object *get_nearest_player (object *); 2127 extern object *get_nearest_player (object *);
1937bool on_same_map_as (object *ob, object *other) 2143bool on_same_map_as (object *ob, object *other)
1938 CODE: 2144 CODE:
1939 RETVAL = on_same_map (ob, other); 2145 RETVAL = on_same_map (ob, other);
1940 OUTPUT: RETVAL 2146 OUTPUT: RETVAL
1941 2147
1942const char * 2148const_utf8_string
1943base_name (object *op, int plural = op->nrof > 1) 2149base_name (object *op, int plural = op->nrof > 1)
1944 CODE: 2150 CODE:
1945 RETVAL = query_base_name (op, plural); 2151 RETVAL = query_base_name (op, plural);
1946 OUTPUT: RETVAL 2152 OUTPUT: RETVAL
1947 2153
1954 RETVAL = op->contr; 2160 RETVAL = op->contr;
1955 OUTPUT: RETVAL 2161 OUTPUT: RETVAL
1956 2162
1957void check_score (object *op) 2163void check_score (object *op)
1958 2164
1959void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2165void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1960 CODE: 2166 CODE:
1961 new_draw_info (flags, 0, op, txt); 2167 new_draw_info (flags, 0, op, txt);
1962
1963object *cf_player_send_inventory (object *op)
1964
1965char *cf_player_get_ip (object *op)
1966 ALIAS: ip = 0
1967
1968object *cf_player_get_marked_item (object *op)
1969 ALIAS: marked_item = 0
1970
1971void cf_player_set_marked_item (object *op, object *ob)
1972
1973partylist *cf_player_get_party (object *op)
1974 ALIAS: party = 0
1975
1976void cf_player_set_party (object *op, partylist *party)
1977 2168
1978void kill_player (object *op) 2169void kill_player (object *op)
1979 2170
1980void esrv_update_item (object *op, int what, object *item) 2171void esrv_update_item (object *op, int what, object *item)
1981 C_ARGS: what, op, item 2172 C_ARGS: what, op, item
1982 2173
1983void clear_los (object *op)
1984
1985int command_summon (object *op, char *params) 2174int command_summon (object *op, utf8_string params)
1986 2175
1987int command_arrest (object *op, char *params) 2176int command_arrest (object *op, utf8_string params)
1988
1989int command_kick (object *op, char *params)
1990
1991int command_banish (object *op, char *params)
1992 2177
1993 2178
1994MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2179MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1995 2180
1996INCLUDE: $PERL genacc player ../include/player.h | 2181INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1997 2182
1998int invoke (player *pl, int event, ...) 2183int invoke (player *pl, int event, ...)
1999 CODE: 2184 CODE:
2000 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2185 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2001 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2186 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2011 pl->ob->stats.hp = pl->ob->stats.maxhp; 2196 pl->ob->stats.hp = pl->ob->stats.maxhp;
2012 pl->ob->stats.sp = pl->ob->stats.maxsp; 2197 pl->ob->stats.sp = pl->ob->stats.maxsp;
2013 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2198 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2014 pl->orig_stats = pl->ob->stats; 2199 pl->orig_stats = pl->ob->stats;
2015 2200
2201void clear_los (player *pl)
2202
2016void cf_player_move (player *pl, int dir) 2203void cf_player_move (player *pl, int dir)
2017
2018void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2019
2020player *first ()
2021 CODE:
2022 RETVAL = first_player;
2023 OUTPUT: RETVAL
2024 2204
2025bool 2205bool
2026cell_visible (player *pl, int dx, int dy) 2206cell_visible (player *pl, int dx, int dy)
2027 CODE: 2207 CODE:
2028 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2208 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2081 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2261 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2082 OUTPUT: RETVAL 2262 OUTPUT: RETVAL
2083 2263
2084SV *registry (maptile *map) 2264SV *registry (maptile *map)
2085 2265
2086INCLUDE: $PERL genacc maptile ../include/map.h | 2266INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2087 2267
2088void 2268void
2089maptile::instantiate () 2269maptile::instantiate ()
2090 2270
2091maptile *new () 2271maptile *new ()
2106 for_all_players (pl) 2286 for_all_players (pl)
2107 if (pl->ob && pl->ob->map == THIS) 2287 if (pl->ob && pl->ob->map == THIS)
2108 PUSHs (sv_2mortal (to_sv (pl->ob))); 2288 PUSHs (sv_2mortal (to_sv (pl->ob)));
2109 } 2289 }
2110 2290
2111void play_sound_map (maptile *map, int x, int y, int sound_num) 2291void
2292maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2293 CODE:
2294{
2295 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2296 croak ("maptile::add_underlay: palette must be arrayref");
2297
2298 palette = SvRV (palette);
2299
2300 STRLEN idxlen;
2301 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2302
2303 for (int x = 0; x < THIS->width; ++x)
2304 for (int y = 0; y < THIS->height; ++y)
2305 {
2306 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2307 if (op->flag [FLAG_IS_FLOOR])
2308 goto skip_space;
2309
2310 {
2311 int offs = offset + y * stride + x;
2312 if (IN_RANGE_EXC (offs, 0, idxlen))
2313 {
2314 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2315 {
2316 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2317 ob->flag [FLAG_NO_MAP_SAVE] = true;
2318 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2319
2320 if (ob->randomitems)
2321 {
2322 if (!ob->above)
2323 {
2324 ob->create_treasure (ob->randomitems);
2325
2326 for (object *op = ob->above; op; op = op->above)
2327 op->flag [FLAG_NO_MAP_SAVE] = true;
2328 }
2329
2330 ob->randomitems = 0;
2331 }
2332 }
2333 }
2334 }
2335
2336 skip_space: ;
2337 }
2338}
2339
2340void
2341maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2342 CODE:
2343{
2344 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2345 croak ("maptile::set_regiondata: palette must be arrayref");
2346
2347 palette = SvRV (palette);
2348
2349 STRLEN idxlen;
2350 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2351
2352 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2353 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2354
2355 for (int i = av_len ((AV *)palette) + 1; i--; )
2356 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2357
2358 for (int y = 0; y < THIS->height; ++y)
2359 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2360
2361 sfree (THIS->regions, THIS->size ());
2362 delete [] THIS->regionmap;
2363
2364 THIS->regions = regions;
2365 THIS->regionmap = regionmap;
2366}
2367
2368void
2369maptile::create_region_treasure ()
2370 CODE:
2371{
2372 object *op = object::create ();
2373 op->type = FLOOR;
2374 op->map = THIS;
2375
2376 for (int x = 0; x < THIS->width; ++x)
2377 for (int y = 0; y < THIS->height; ++y)
2378 {
2379 region *rgn = THIS->region (x, y);
2380
2381 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2382 if (rgn->treasure && rndm () < rgn->treasure_density)
2383 {
2384 op->x = x;
2385 op->y = y;
2386 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2387 }
2388 }
2389
2390 op->destroy ();
2391}
2112 2392
2113int out_of_map (maptile *map, int x, int y) 2393int out_of_map (maptile *map, int x, int y)
2114 2394
2115void 2395void
2116trigger (maptile *map, long connection, bool state = true) 2396trigger (maptile *map, long connection, bool state = true)
2196 2476
2197void fix_walls (maptile *map, int x, int y) 2477void fix_walls (maptile *map, int x, int y)
2198 2478
2199void fix_walls_around (maptile *map, int x, int y) 2479void fix_walls_around (maptile *map, int x, int y)
2200 2480
2201const char *
2202region_name (maptile *m)
2203 CODE:
2204 RETVAL = get_name_of_region_for_map (m);
2205 OUTPUT: RETVAL
2206
2207# worst xs function of my life 2481# worst xs function of my life
2208bool 2482bool
2209_create_random_map (\ 2483_create_random_map (\
2210 maptile *self,\ 2484 maptile *self,\
2211 char *wallstyle,\ 2485 utf8_string wallstyle,\
2212 char *wall_name,\ 2486 utf8_string wall_name,\
2213 char *floorstyle,\ 2487 utf8_string floorstyle,\
2214 char *monsterstyle,\ 2488 utf8_string monsterstyle,\
2215 char *treasurestyle,\ 2489 utf8_string treasurestyle,\
2216 char *layoutstyle,\ 2490 utf8_string layoutstyle,\
2217 char *doorstyle,\ 2491 utf8_string doorstyle,\
2218 char *decorstyle,\ 2492 utf8_string decorstyle,\
2219 char *origin_map,\ 2493 utf8_string origin_map,\
2220 char *final_map,\ 2494 utf8_string final_map,\
2221 char *exitstyle,\ 2495 utf8_string exitstyle,\
2222 char *this_map,\ 2496 utf8_string this_map,\
2223 char *exit_on_final_map,\ 2497 utf8_string exit_on_final_map,\
2224 int Xsize,\ 2498 int xsize,\
2225 int Ysize,\ 2499 int ysize,\
2226 int expand2x,\ 2500 int expand2x,\
2227 int layoutoptions1,\ 2501 int layoutoptions1,\
2228 int layoutoptions2,\ 2502 int layoutoptions2,\
2229 int layoutoptions3,\ 2503 int layoutoptions3,\
2230 int symmetry,\ 2504 int symmetry,\
2235 int dungeon_depth,\ 2509 int dungeon_depth,\
2236 int decoroptions,\ 2510 int decoroptions,\
2237 int orientation,\ 2511 int orientation,\
2238 int origin_y,\ 2512 int origin_y,\
2239 int origin_x,\ 2513 int origin_x,\
2240 int random_seed,\ 2514 U32 random_seed,\
2241 val64 total_map_hp,\ 2515 val64 total_map_hp,\
2242 int map_layout_style,\ 2516 int map_layout_style,\
2243 int treasureoptions,\ 2517 int treasureoptions,\
2244 int symmetry_used,\ 2518 int symmetry_used,\
2245 region *region,\ 2519 region *region,\
2246 char *custom\ 2520 utf8_string custom\
2247) 2521)
2248 CODE: 2522 CODE:
2249{ 2523{
2250 random_map_params rmp; 2524 random_map_params rmp;
2251 2525
2261 assign (rmp.exit_on_final_map, exit_on_final_map); 2535 assign (rmp.exit_on_final_map, exit_on_final_map);
2262 2536
2263 rmp.origin_map = origin_map; 2537 rmp.origin_map = origin_map;
2264 rmp.final_map = final_map; 2538 rmp.final_map = final_map;
2265 rmp.this_map = this_map; 2539 rmp.this_map = this_map;
2266 rmp.Xsize = Xsize; 2540 rmp.xsize = xsize;
2267 rmp.Ysize = Ysize; 2541 rmp.ysize = ysize;
2268 rmp.expand2x = expand2x; 2542 rmp.expand2x = expand2x;
2269 rmp.layoutoptions1 = layoutoptions1; 2543 rmp.layoutoptions1 = layoutoptions1;
2270 rmp.layoutoptions2 = layoutoptions2; 2544 rmp.layoutoptions2 = layoutoptions2;
2271 rmp.layoutoptions3 = layoutoptions3; 2545 rmp.layoutoptions3 = layoutoptions3;
2272 rmp.symmetry = symmetry; 2546 rmp.symmetry = symmetry;
2278 rmp.decoroptions = decoroptions; 2552 rmp.decoroptions = decoroptions;
2279 rmp.orientation = orientation; 2553 rmp.orientation = orientation;
2280 rmp.origin_y = origin_y; 2554 rmp.origin_y = origin_y;
2281 rmp.origin_x = origin_x; 2555 rmp.origin_x = origin_x;
2282 rmp.random_seed = random_seed; 2556 rmp.random_seed = random_seed;
2283 rmp.total_map_hp = total_map_hp; 2557 rmp.total_map_hp = (uint64_t) total_map_hp;
2284 rmp.map_layout_style = map_layout_style; 2558 rmp.map_layout_style = map_layout_style;
2285 rmp.treasureoptions = treasureoptions; 2559 rmp.treasureoptions = treasureoptions;
2286 rmp.symmetry_used = symmetry_used; 2560 rmp.symmetry_used = symmetry_used;
2287 rmp.region = region; 2561 rmp.region = region;
2288 rmp.custom = custom; 2562 rmp.custom = custom;
2292 OUTPUT: 2566 OUTPUT:
2293 RETVAL 2567 RETVAL
2294 2568
2295MODULE = cf PACKAGE = cf::arch 2569MODULE = cf PACKAGE = cf::arch
2296 2570
2297archetype *find (const char *name) 2571int archetypes_size ()
2298 CODE: 2572 CODE:
2299 RETVAL = archetype::find (name); 2573 RETVAL = archetypes.size ();
2300 OUTPUT: 2574 OUTPUT: RETVAL
2301 RETVAL
2302 2575
2303archetype *first() 2576archetype *archetypes (U32 index)
2304 PROTOTYPE: 2577 CODE:
2305 CODE: 2578 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2306 RETVAL = first_archetype; 2579 OUTPUT: RETVAL
2580
2581object *instantiate (archetype *arch)
2582 CODE:
2583 RETVAL = arch_to_object (arch);
2584 OUTPUT:
2307 OUTPUT: RETVAL 2585 RETVAL
2308 2586
2309INCLUDE: $PERL genacc archetype ../include/object.h | 2587INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2310 2588
2311MODULE = cf PACKAGE = cf::party 2589MODULE = cf PACKAGE = cf::party
2312 2590
2313partylist *first () 2591partylist *first ()
2314 PROTOTYPE: 2592 PROTOTYPE:
2315 CODE: 2593 CODE:
2316 RETVAL = get_firstparty (); 2594 RETVAL = get_firstparty ();
2317 OUTPUT: RETVAL 2595 OUTPUT: RETVAL
2318 2596
2319INCLUDE: $PERL genacc partylist ../include/player.h | 2597INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2320 2598
2321MODULE = cf PACKAGE = cf::region 2599MODULE = cf PACKAGE = cf::region
2322 2600
2323region *first () 2601void
2324 PROTOTYPE: 2602list ()
2325 CODE: 2603 PPCODE:
2326 RETVAL = first_region; 2604 for_all_regions (rgn)
2327 OUTPUT: RETVAL 2605 XPUSHs (sv_2mortal (to_sv (rgn)));
2328 2606
2329region *find (char *name) 2607region *find (utf8_string name)
2330 PROTOTYPE: $ 2608 PROTOTYPE: $
2331 CODE: 2609 CODE:
2332 RETVAL = get_region_by_name (name); 2610 RETVAL = region::find (name);
2333 OUTPUT: RETVAL 2611 OUTPUT: RETVAL
2334 2612
2613region *find_fuzzy (utf8_string name)
2614 PROTOTYPE: $
2615 CODE:
2616 RETVAL = region::find_fuzzy (name);
2617 OUTPUT: RETVAL
2618
2619int specificity (region *rgn)
2620 CODE:
2621 RETVAL = 0;
2622 while (rgn = rgn->parent)
2623 RETVAL++;
2624 OUTPUT: RETVAL
2625
2335INCLUDE: $PERL genacc region ../include/map.h | 2626INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2336 2627
2337MODULE = cf PACKAGE = cf::living 2628MODULE = cf PACKAGE = cf::living
2338 2629
2339INCLUDE: $PERL genacc living ../include/living.h | 2630INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2340 2631
2341MODULE = cf PACKAGE = cf::settings 2632MODULE = cf PACKAGE = cf::settings
2342 2633
2343INCLUDE: $PERL genacc Settings ../include/global.h | 2634INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2344 2635
2345MODULE = cf PACKAGE = cf::client 2636MODULE = cf PACKAGE = cf::client
2346 2637
2347INCLUDE: $PERL genacc client ../include/client.h | 2638INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2348 2639
2349int invoke (client *ns, int event, ...) 2640int invoke (client *ns, int event, ...)
2350 CODE: 2641 CODE:
2351 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2642 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2352 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2643 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2371 char *buf = SvPVbyte (packet, len); 2662 char *buf = SvPVbyte (packet, len);
2372 2663
2373 THIS->send_packet (buf, len); 2664 THIS->send_packet (buf, len);
2374} 2665}
2375 2666
2667faceidx
2668client::need_face (utf8_string name, int pri = 0)
2669 CODE:
2670 RETVAL = face_find (name, 0);
2671 if (RETVAL)
2672 {
2673 THIS->send_face (RETVAL, pri);
2674 THIS->flush_fx ();
2675 }
2676 OUTPUT:
2677 RETVAL
2678
2679int
2680client::fx_want (int idx, int value = -1)
2681 CODE:
2682 if (0 < idx && idx < FT_NUM)
2683 {
2684 RETVAL = THIS->fx_want [idx];
2685 if (items > 2)
2686 THIS->fx_want [idx] = value;
2687 }
2688 else
2689 RETVAL = 0;
2690 OUTPUT:
2691 RETVAL
2692
2693MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2694
2695faceidx sound_find (utf8_string name)
2696
2697void sound_set (utf8_string str, faceidx face)
2698
2699# dire hack
2700void old_sound_index (int idx, faceidx face)
2701 CODE:
2702 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2703 old_sound_index [idx] = face;
2704
2705MODULE = cf PACKAGE = cf::face PREFIX = face_
2706
2707#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2708
2709faceidx face_find (utf8_string name, faceidx defidx = 0)
2710
2711faceidx alloc (utf8_string name)
2712 CODE:
2713{
2714 do
2715 {
2716 RETVAL = faces.size ();
2717 faces.resize (RETVAL + 1);
2718 }
2719 while (!RETVAL); // crude way to leave index 0
2720
2721 faces [RETVAL].name = name;
2722 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2723
2724 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2725 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2726}
2727 OUTPUT: RETVAL
2728
2729void set_type (faceidx idx, int value)
2730 ALIAS:
2731 set_type = 0
2732 set_visibility = 1
2733 set_magicmap = 2
2734 set_smooth = 3
2735 set_smoothlevel = 4
2736 CODE:
2737 faceinfo *f = face_info (idx); assert (f);
2738 switch (ix)
2739 {
2740 case 0: f->type = value; break;
2741 case 1: f->visibility = value; break;
2742 case 2: f->magicmap = value; break;
2743 case 3: f->smooth = value; break;
2744 case 4: f->smoothlevel = value; break;
2745 }
2746
2747void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2748 CODE:
2749{
2750 faceinfo *f = face_info (idx); assert (f);
2751 facedata *d = &(faceset ? f->data64 : f->data32);
2752 sv_to (data, d->data);
2753 STRLEN clen;
2754 char *cdata = SvPVbyte (chksum, clen);
2755 clen = min (CHKSUM_SIZE, clen);
2756
2757 if (memcmp (d->chksum, cdata, clen))
2758 {
2759 memcpy (d->chksum, cdata, clen);
2760
2761 // invalidate existing client face info
2762 for_all_clients (ns)
2763 if (ns->faceset == faceset)
2764 {
2765 ns->faces_sent [idx] = false;
2766 ns->force_newmap = true;
2767 }
2768 }
2769}
2770
2771int get_data_size (faceidx idx, int faceset = 0)
2772 CODE:
2773 facedata *d = face_data (idx, faceset); assert (d);
2774 RETVAL = d->data.size ();
2775 OUTPUT:
2776 RETVAL
2777
2778SV *get_chksum (faceidx idx, int faceset = 0)
2779 CODE:
2780 facedata *d = face_data (idx, faceset); assert (d);
2781 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2782 OUTPUT:
2783 RETVAL
2784
2785void invalidate (faceidx idx)
2786 CODE:
2787 for_all_clients (ns)
2788 {
2789 ns->faces_sent [idx] = false;
2790 ns->force_newmap = true;
2791 }
2792
2793void invalidate_all ()
2794 CODE:
2795 for_all_clients (ns)
2796 {
2797 ns->faces_sent.reset ();
2798 ns->force_newmap = true;
2799 }
2800
2801MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2802
2803#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2804
2805animidx anim_find (utf8_string name)
2806 CODE:
2807 RETVAL = animation::find (name).number;
2808 OUTPUT: RETVAL
2809
2810animidx set (utf8_string name, SV *frames, int facings = 1)
2811 CODE:
2812{
2813 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2814 croak ("frames must be an arrayref");
2815
2816 AV *av = (AV *)SvRV (frames);
2817
2818 animation *anim = &animation::find (name);
2819 if (anim->number)
2820 {
2821 anim->resize (av_len (av) + 1);
2822 anim->facings = facings;
2823 }
2824 else
2825 anim = &animation::create (name, av_len (av) + 1, facings);
2826
2827 for (int i = 0; i < anim->num_animations; ++i)
2828 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2829}
2830 OUTPUT: RETVAL
2831
2832void invalidate_all ()
2833 CODE:
2834 for_all_clients (ns)
2835 ns->anims_sent.reset ();
2836
2837MODULE = cf PACKAGE = cf::object::freezer
2838
2839INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2840
2841SV *
2842new (char *klass)
2843 CODE:
2844 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2845 OUTPUT: RETVAL
2846
2847void
2848DESTROY (SV *sv)
2849 CODE:
2850 object_freezer *self;
2851 sv_to (sv, self);
2852 delete self;
2853
2854MODULE = cf PACKAGE = cf::object::thawer
2855
2856INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2857
2858SV *
2859new_from_file (char *klass, octet_string path)
2860 CODE:
2861 object_thawer *f = new object_thawer (path);
2862 if (!*f)
2863 {
2864 delete f;
2865 XSRETURN_UNDEF;
2866 }
2867 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2868 OUTPUT: RETVAL
2869
2870void
2871DESTROY (SV *sv)
2872 CODE:
2873 object_thawer *self;
2874 sv_to (sv, self);
2875 delete self;
2876
2877void
2878extract_tags (object_thawer *self)
2879 CODE:
2880 while (self->kw != KW_EOF)
2881 {
2882 coroapi::cede_to_tick_every (5000);
2883
2884 if (self->kw == KW_tag)
2885 XPUSHs (sv_2mortal (to_sv (self->get_str ())));
2886
2887 self->skip ();
2888 }
2889

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