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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.177 by root, Wed Mar 14 00:04:59 2007 UTC vs.
Revision 1.253 by root, Mon Sep 10 17:24:36 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
47#include "CoroAPI.h" 53#include "CoroAPI.h"
48#include "perlxsi.c" 54#include "perlxsi.c"
49 55
50extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
51 57
52typedef object object_ornull; 58typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 59typedef object_freezer &object_freezer_ref;
60
61typedef std::string std__string;
54 62
55#if IVSIZE >= 8 63#if IVSIZE >= 8
56 typedef IV val64; 64 typedef IV val64;
57# define newSVval64 newSViv 65# define newSVval64 newSViv
58# define SvVAL64 SvIV 66# define SvVAL64 SvIV
61# define newSVval64 newSVnv 69# define newSVval64 newSVnv
62# define SvVAL64 SvNV 70# define SvVAL64 SvNV
63#endif 71#endif
64 72
65static f_plug_api gethook = cfapi_get_hooks; 73static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert; 74static f_plug_api object_insert = cfapi_object_insert;
68 75
69static PerlInterpreter *perl; 76static PerlInterpreter *perl;
70 77
71double runtime; 78tstamp NOW, runtime;
72 79
73global gbl_ev; 80global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 82static SV *sv_runtime, *sv_next_tick;
83
84bitset<NUM_EVENT_TYPES> ev_want_event;
85bitset<NUM_TYPES> ev_want_type;
76 86
77static HV 87static HV
78 *stash_cf, 88 *stash_cf,
79 *stash_cf_object_wrap, 89 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 90 *stash_cf_object_player_wrap,
84 *stash_cf_arch_wrap, 94 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 95 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 96 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 97 *stash_cf_living_wrap;
88 98
99static inline SV *
100newSVpv_utf8 (const char *s)
101{
102 if (!s)
103 return newSV (0);
104
105 SV *sv = newSVpv (s, 0);
106 SvUTF8_on (sv);
107 return sv;
108}
109
110static inline SV *
111newSVpvn_utf8 (const char *s, STRLEN l)
112{
113 if (!s)
114 return newSV (0);
115
116 SV *sv = newSVpvn (s, l);
117 SvUTF8_on (sv);
118 return sv;
119}
120
89// helper cast function, returns super class * or 0 121// helper cast function, returns super class * or 0
90template<class super> 122template<class super>
91static super * 123static super *
92is_a (attachable *at) 124is_a (attachable *at)
93{ 125{
102 134
103unordered_vector<attachable *> attachable::mortals; 135unordered_vector<attachable *> attachable::mortals;
104 136
105attachable::~attachable () 137attachable::~attachable ()
106{ 138{
107 flags |=0x3300;//D
108 assert (!self); 139 assert (!self);
109 assert (!cb); 140 assert (!cb);
110} 141}
111 142
112int 143int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 159 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 160 SvREFCNT_dec (self);
130 161
131 // self *must* be null now because thats sv_unmagic's job. 162 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 163 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 164 }
135} 165}
136 166
137void 167void
138attachable::optimise () 168attachable::optimise ()
139{ 169{
140 if (self 170 if (self
141 && SvREFCNT (self) == 1 171 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 172 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 173 sever_self ();
145} 174}
146 175
147// check wether the object really is dead 176// check wether the object really is dead
148void 177void
155} 184}
156 185
157void 186void
158attachable::do_destroy () 187attachable::do_destroy ()
159{ 188{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 189 INVOKE_ATTACHABLE (DESTROY, this);
161 190
162 if (cb) 191 if (cb)
163 { 192 {
164 SvREFCNT_dec (cb); 193 SvREFCNT_dec (cb);
165 cb = 0; 194 cb = 0;
166 } 195 }
167 196
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 197 mortals.push_back (this);
173} 198}
174 199
175void 200void
176attachable::destroy () 201attachable::destroy ()
178 if (destroyed ()) 203 if (destroyed ())
179 return; 204 return;
180 205
181 flags |= F_DESTROYED; 206 flags |= F_DESTROYED;
182 do_destroy (); 207 do_destroy ();
208 sever_self ();
183} 209}
184 210
185void 211void
186attachable::check_mortals () 212attachable::check_mortals ()
187{ 213{
191 { 217 {
192 if (i >= mortals.size ()) 218 if (i >= mortals.size ())
193 { 219 {
194 i = 0; 220 i = 0;
195 221
196 if (mortals.size () > 1000) 222 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 223 {
224 static int last_mortalcount;
225 if (mortals.size () != last_mortalcount)
226 {
227 last_mortalcount = mortals.size ();
228 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
229
230 if (0)
231 {
232 for (int j = 0; j < mortals.size (); ++j)//D
233 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
234 fprintf (stderr, "\n");//D
235 }
236 }
237 }
198 238
199 break; 239 break;
200 } 240 }
201 241
202 attachable *obj = mortals [i]; 242 attachable *obj = mortals [i];
203 243
204 obj->refcnt_chk (); // unborrow from perl, if necessary 244#if 0
205 245 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 246 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 247 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
248 obj->sever_self ();
249 }
250#endif
251
252 if (obj->refcnt)
253 {
210 ++i; // further delay freeing 254 ++i; // further delay freeing
211 255
212 if (!(i & 0x3ff)) 256 if (!(i & 0x3ff))
213 break; 257 break;
214 } 258 }
215 else 259 else
216 { 260 {
217 mortals.erase (i); 261 mortals.erase (i);
262 obj->sever_self ();
218 delete obj; 263 delete obj;
219 } 264 }
220 } 265 }
221} 266}
222 267
268void
269attachable::set_key (const char *key, const char *value, bool is_utf8)
270{
271 if (!self)
272 self = newHV ();
273
274 if (value)
275 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
276 else
277 hv_delete (self, key, strlen (key), G_DISCARD);
278}
279
223attachable & 280attachable &
224attachable::operator =(const attachable &src) 281attachable::operator =(const attachable &src)
225{ 282{
226 //if (self || cb) 283 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 284 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 285
229 attach = src.attach; 286 attach = src.attach;
230 return *this; 287 return *this;
231} 288}
232 289
290template<typename T>
291static bool
292find_backref (void *ptr, T *obj)
293{
294 char *s = (char *)obj;
295 while (s < (char *)obj + sizeof (T))
296 {
297 if (ptr == *(void **)s)
298 return true;
299
300 s += sizeof (void *); // assume natural alignment
301 }
302
303 return false;
304}
305
306// for debugging, find "live" objects containing this ptr
307void
308find_backref (void *ptr)
309{
310 for_all_objects (op)
311 if (find_backref (ptr, op))
312 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
313
314 for_all_players (pl)
315 if (find_backref (ptr, pl))
316 fprintf (stderr, "P %p\n", pl);
317
318 for_all_clients (ns)
319 if (find_backref (ptr, ns))
320 fprintf (stderr, "C %p\n", ns);
321
322}
323
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 324//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 325
235static SV * 326static SV *
236newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 327newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237{ 328{
238 SV *sv; 329 SV *sv;
239 330
240 if (!ptr) 331 if (!ptr)
241 return &PL_sv_undef; 332 return newSV (0);
242 333
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 334 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash); 335 return sv_bless (newRV_noinc ((SV *)hv), stash);
245} 336}
246 337
265 356
266static SV * 357static SV *
267newSVattachable (attachable *obj, HV *stash) 358newSVattachable (attachable *obj, HV *stash)
268{ 359{
269 if (!obj) 360 if (!obj)
270 return &PL_sv_undef; 361 return newSV (0);
271 362
272 if (!obj->self) 363 if (!obj->self)
364 obj->self = newHV ();
365
366 if (!SvOBJECT (obj->self))
273 { 367 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 368 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 369
280 // now bless the object _once_ 370 // now bless the object _once_
371 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 372 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 373 }
283 else 374 else
284 { 375 {
285 SV *sv = newRV_inc ((SV *)obj->self); 376 SV *sv = newRV_inc ((SV *)obj->self);
322 return SvPTR (sv, klass); 413 return SvPTR (sv, klass);
323 else 414 else
324 return 0; 415 return 0;
325} 416}
326 417
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 418inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 419inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 420inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 421inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 422inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 423inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); } 424inline SV *to_sv (unsigned short v) { return newSVuv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 433inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 434inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 435inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 436inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 437inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
438inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 439inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 440inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 441
351inline SV *to_sv (object & v) { return to_sv (&v); } 442inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 443inline SV *to_sv (living & v) { return to_sv (&v); }
353 444
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 445inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
446inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 447
358inline SV *to_sv (UUID v) 448inline SV *to_sv (UUID v)
359{ 449{
360 char buf[128]; 450 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 451 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0); 452 return newSVpv (buf, 0);
363} 453}
364 454
365inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 455inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
366inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 456inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 462inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 463inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 464inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 465inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
376inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 467inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
378inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 469inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
380inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 470inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
381inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 471inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
382inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 472inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
383inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 473inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 474inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
475inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 476inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 477inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 478inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
479inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
480inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
389 481
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 482//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 483inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 484
393template<class T> 485template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 486inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 487
396template<int N> 488template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 489inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 490
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 491inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 492inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 493inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 494inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 495
405inline void sv_to (SV *sv, std::string &v) 496inline void sv_to (SV *sv, std::string &v)
406{ 497{
407 STRLEN len; 498 STRLEN len;
408 char *data = SvPVbyte (sv, len); 499 char *data = SvPVbyte (sv, len);
409 v.assign (data, len); 500 v.assign (data, len);
410} 501}
411 502
412inline void sv_to (SV *sv, UUID &v) 503inline void sv_to (SV *sv, UUID &v)
413{ 504{
414 unsigned int version; 505 unsigned int version;
415 506
416 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 507 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
417 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 508 croak ("unparsable uuid: %s", SvPV_nolen (sv));
439 break; 530 break;
440 531
441 case DT_STRING: 532 case DT_STRING:
442 { 533 {
443 char *str = (char *)va_arg (ap, const char *); 534 char *str = (char *)va_arg (ap, const char *);
444 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 535 sv = str ? newSVpv (str, 0) : newSV (0);
445 } 536 }
446 break; 537 break;
447 538
448 case DT_DATA: 539 case DT_DATA:
449 { 540 {
450 char *str = (char *)va_arg (ap, const void *); 541 char *str = (char *)va_arg (ap, const void *);
451 int len = va_arg (ap, int); 542 int len = va_arg (ap, int);
452 sv = str ? newSVpv (str, len) : &PL_sv_undef; 543 sv = str ? newSVpv (str, len) : newSV (0);
453 } 544 }
454 break; 545 break;
455 546
456 case DT_OBJECT: 547 case DT_OBJECT:
457 sv = to_sv (va_arg (ap, object *)); 548 sv = to_sv (va_arg (ap, object *));
606 perl = perl_alloc (); 697 perl = perl_alloc ();
607 perl_construct (perl); 698 perl_construct (perl);
608 699
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 700 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 701
611 char *argv[] = { 702 const char *argv[] = {
612 "", 703 settings.argv [0],
613 "-e" 704 "-e"
614 "use Event; use Coro;" // required for bootstrap 705 "use Event; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*> 706 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();" 707 "unshift @INC, cf::datadir ();"
617 "require cf;" 708 "require cf;"
618 }; 709 };
619 710
620 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 711 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
712 || perl_run (perl))
621 { 713 {
622 printf ("unable to initialize perl-interpreter, aborting.\n"); 714 printf ("unable to initialize perl-interpreter, aborting.\n");
623 exit (EXIT_FAILURE); 715 exit (EXIT_FAILURE);
624 } 716 }
625 717
644void 736void
645attachable::instantiate () 737attachable::instantiate ()
646{ 738{
647 if (attach) 739 if (attach)
648 { 740 {
649 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 741 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
650 attach = 0; 742 attach = 0;
651 } 743 }
652} 744}
653 745
654void 746void
655attachable::reattach () 747attachable::reattach ()
656{ 748{
657 optimise (); 749 optimise ();
658 //TODO: check for _attachment's, very important for restarts 750 //TODO: check for _attachment's, very important for restarts
659 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 751 INVOKE_ATTACHABLE (REATTACH, this);
660} 752}
661 753
662static event_klass klass_of[NUM_EVENT_TYPES] = { 754static event_klass klass_of[NUM_EVENT_TYPES] = {
663# define def(type,name) KLASS_ ## type, 755# define def(type,name) KLASS_ ## type,
664# include "eventinc.h" 756# include "eventinc.h"
707} 799}
708 800
709void 801void
710global::gather_callbacks (AV *&callbacks, event_type event) const 802global::gather_callbacks (AV *&callbacks, event_type event) const
711{ 803{
712 ::gather_callbacks (callbacks, cb_object, event); 804 ::gather_callbacks (callbacks, cb_global, event);
713} 805}
714 806
715void 807void
716object::gather_callbacks (AV *&callbacks, event_type event) const 808object::gather_callbacks (AV *&callbacks, event_type event) const
717{ 809{
718 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 810 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
719 { 811 {
720 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 812 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
721 813
722 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 814 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
723 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 815 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
724 } 816 }
725 817
761{ 853{
762 attachable::gather_callbacks (callbacks, event); 854 attachable::gather_callbacks (callbacks, event);
763 ::gather_callbacks (callbacks, cb_map, event); 855 ::gather_callbacks (callbacks, cb_map, event);
764} 856}
765 857
858void
859_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
860{
861 for (int event = 0; event <= AvFILLp (registry); ++event)
862 {
863 SV *cbs_ = AvARRAY (registry)[event];
864
865 // element must be list of callback entries
866 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
867 {
868 AV *cbs = (AV *)SvRV (cbs_);
869
870 // no callback entries, no callbacks to call
871 if (AvFILLp (cbs) >= 0)
872 set.set (event);
873 }
874 }
875}
876
877// very slow and inefficient way to recalculate the global want bitsets
878void
879_recalc_want ()
880{
881 ev_want_event.reset ();
882
883 _recalc_want (ev_want_event, cb_global);
884 _recalc_want (ev_want_event, cb_attachable);
885 _recalc_want (ev_want_event, cb_object);
886 _recalc_want (ev_want_event, cb_client);
887 _recalc_want (ev_want_event, cb_player);
888 _recalc_want (ev_want_event, cb_map);
889
890 ev_want_type.reset ();
891
892 for (int type = 0; type <= AvFILLp (cb_type); ++type)
893 {
894 SV *cbs_ = AvARRAY (cb_type)[type];
895
896 // element must be list of callback entries
897 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
898 {
899 AV *cbs = (AV *)SvRV (cbs_);
900
901 // no callback entries, no callbacks to call
902 if (AvFILLp (cbs) >= 0)
903 ev_want_type.set (type % NUM_TYPES);
904 }
905 }
906}
907
766bool 908bool
767attachable::invoke (event_type event, ...) 909attachable::invoke (event_type event, ...)
768{ 910{
769 data_type dt; 911 data_type dt;
770 va_list ap;
771
772 va_start (ap, event);
773 912
774 // callback call ordering should be: 913 // callback call ordering should be:
775 // 1. per-object callback 914 // 1. per-object callback
776 // 2. per-class object 915 // 2. per-class object
777 // 3. per-type callback 916 // 3. per-type callback
781 gather_callbacks (callbacks, event); 920 gather_callbacks (callbacks, event);
782 921
783 // short-circuit processing if no callbacks found/defined 922 // short-circuit processing if no callbacks found/defined
784 if (!callbacks) 923 if (!callbacks)
785 return 0; 924 return 0;
925
926 va_list ap;
927 va_start (ap, event);
786 928
787 CALL_BEGIN (3); 929 CALL_BEGIN (3);
788 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 930 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
789 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 931 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
790 932
825} 967}
826 968
827SV * 969SV *
828cfperl_result (int idx) 970cfperl_result (int idx)
829{ 971{
830 AV *av = get_av ("cfperl::invoke_results", 0); 972 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
831 if (!av) 973 if (!av)
832 return &PL_sv_undef; 974 return &PL_sv_undef;
833 975
834 SV **sv = av_fetch (av, idx, 0); 976 SV **sv = av_fetch (av, idx, 0);
835 if (!sv) 977 if (!sv)
849{ 991{
850 return SvNV (cfperl_result (idx)); 992 return SvNV (cfperl_result (idx));
851} 993}
852 994
853///////////////////////////////////////////////////////////////////////////// 995/////////////////////////////////////////////////////////////////////////////
996// various c++ => perl glue functions
854 997
855void 998void
856cfperl_emergency_save () 999cfperl_emergency_save ()
857{ 1000{
858 CALL_BEGIN (0); 1001 CALL_BEGIN (0);
867 CALL_ARG (make_core); 1010 CALL_ARG (make_core);
868 CALL_CALL ("cf::post_cleanup", G_VOID); 1011 CALL_CALL ("cf::post_cleanup", G_VOID);
869 CALL_END; 1012 CALL_END;
870} 1013}
871 1014
1015void
1016cfperl_make_book (object *book, int level)
1017{
1018 CALL_BEGIN (2);
1019 CALL_ARG (book);
1020 CALL_ARG (level);
1021 CALL_CALL ("ext::books::make_book", G_VOID);
1022 CALL_END;
1023}
1024
1025void
1026cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1027{
1028 CALL_BEGIN (4);
1029 CALL_ARG (ns);
1030 CALL_ARG (type);
1031 CALL_ARG_SV (newSVpv_utf8 (msg));
1032 CALL_ARG (color);
1033 CALL_CALL ("cf::client::send_msg", G_VOID);
1034 CALL_END;
1035}
1036
1037int
1038cfperl_can_merge (object *ob1, object *ob2)
1039{
1040 int can;
1041
1042 CALL_BEGIN (2);
1043 CALL_ARG (ob1);
1044 CALL_ARG (ob2);
1045 CALL_CALL ("cf::_can_merge", G_SCALAR);
1046 can = count && SvTRUE (TOPs);
1047 CALL_END;
1048
1049 return can;
1050}
1051
1052player *
1053player::find (const char *name)
1054{
1055 CALL_BEGIN (1);
1056 CALL_ARG (name);
1057 CALL_CALL ("cf::player::find", G_SCALAR);
1058
1059 player *retval;
1060
1061 if (count)
1062 sv_to (POPs, retval);
1063 else
1064 retval = 0;
1065
1066 CALL_END;
1067
1068 return retval;
1069}
1070
872maptile * 1071maptile *
873maptile::find_sync (const char *path, maptile *origin) 1072maptile::find_sync (const char *path, maptile *origin)
874{ 1073{
875 CALL_BEGIN (2); 1074 CALL_BEGIN (2);
876 CALL_ARG (path); 1075 CALL_ARG (path);
888 1087
889 return retval; 1088 return retval;
890} 1089}
891 1090
892maptile * 1091maptile *
893maptile::find_async (const char *path, maptile *origin) 1092maptile::find_async (const char *path, maptile *origin, bool load)
894{ 1093{
895 CALL_BEGIN (2); 1094 CALL_BEGIN (3);
896 CALL_ARG (path); 1095 CALL_ARG (path);
897 CALL_ARG (origin); 1096 CALL_ARG (origin);
1097 CALL_ARG (load);
898 CALL_CALL ("cf::map::find_async", G_SCALAR); 1098 CALL_CALL ("cf::map::find_async", G_SCALAR);
899 1099
900 maptile *retval; 1100 maptile *retval;
901 1101
902 if (count) 1102 if (count)
938 CALL_ARG (exit); 1138 CALL_ARG (exit);
939 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1139 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
940 CALL_END; 1140 CALL_END;
941} 1141}
942 1142
1143const char *
1144object::ref () const
1145{
1146 if (type == PLAYER)
1147 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1148 else
1149 return 0;
1150}
1151
1152object *
1153object::deref (const char *ref)
1154{
1155 object *retval = 0;
1156
1157 if (ref)
1158 {
1159 CALL_BEGIN (1);
1160 CALL_ARG (ref);
1161 CALL_CALL ("cf::object::deref", G_SCALAR);
1162
1163 if (count)
1164 sv_to (POPs, retval);
1165
1166 CALL_END;
1167 }
1168
1169 return retval;
1170}
1171
1172void
1173log_backtrace (const char *msg)
1174{
1175#if HAVE_BACKTRACE
1176 void *addr [20];
1177 int size = backtrace (addr, 20);
1178
1179 CALL_BEGIN (size);
1180 CALL_ARG (msg);
1181 for (int i = 0; i < size; ++i)
1182 CALL_ARG ((IV)addr [i]);
1183 CALL_CALL ("cf::_log_backtrace", G_VOID);
1184 CALL_END;
1185#endif
1186}
1187
943///////////////////////////////////////////////////////////////////////////// 1188/////////////////////////////////////////////////////////////////////////////
944 1189
945struct EventAPI *watcher_base::GEventAPI; 1190struct EventAPI *watcher_base::GEventAPI;
946struct CoroAPI *coroapi::GCoroAPI; 1191struct CoroAPI *coroapi::GCoroAPI;
947 1192
948int coroapi::cede_counter; 1193int coroapi::cede_counter;
1194tstamp coroapi::next_cede;
949 1195
1196void coroapi::do_cede_to_tick ()
1197{
1198 cede_counter = 0;
1199
1200 cede ();
1201
1202 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1203 if (next_cede > SvNV (sv_next_tick) - 0.02)
1204 next_cede = SvNV (sv_next_tick);
1205}
1206
1207void coroapi::do_cede_every ()
1208{
1209 cede_counter = 0;
1210
1211 if (coroapi::nready ())
1212 coroapi::cede ();
1213}
1214
1215void coroapi::do_cede_to_tick_every ()
1216{
1217 cede_counter = 0;
1218
1219 cede_to_tick ();
1220}
1221
1222void
1223coroapi::wait_for_tick ()
1224{
1225 CALL_BEGIN (0);
1226 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1227 CALL_END;
1228}
1229
1230void
1231coroapi::wait_for_tick_begin ()
1232{
1233 CALL_BEGIN (0);
1234 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1235 CALL_END;
1236}
1237
1238static void
950static void iw_dispatch (pe_event *ev) 1239iw_dispatch (pe_event *ev)
951{ 1240{
952 iw *w = (iw *)ev->ext_data; 1241 iw *w = (iw *)ev->ext_data;
953 w->call (*w); 1242 w->call (*w);
954} 1243}
955 1244
1018 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1307 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1019 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1308 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1020 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1309 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1021 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1310 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1022 1311
1023 sv_runtime = get_sv ("cf::RUNTIME", 1); 1312 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1024 sv_upgrade (sv_runtime, SVt_NV); 1313 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1025 1314
1026 cb_global = get_av ("cf::CB_GLOBAL", 1); 1315 cb_global = get_av ("cf::CB_GLOBAL", 1);
1027 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1316 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1028 cb_object = get_av ("cf::CB_OBJECT", 1); 1317 cb_object = get_av ("cf::CB_OBJECT", 1);
1029 cb_player = get_av ("cf::CB_PLAYER", 1); 1318 cb_player = get_av ("cf::CB_PLAYER", 1);
1034 1323
1035MODULE = cf PACKAGE = cf PREFIX = cf_ 1324MODULE = cf PACKAGE = cf PREFIX = cf_
1036 1325
1037BOOT: 1326BOOT:
1038{ 1327{
1039 _connect_to_perl ();
1040
1041 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1328 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1042 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1329 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1043 1330
1331 _connect_to_perl ();
1332
1044 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1333 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1334
1335 //{
1336 // require_pv ("Time::HiRes");
1337 //
1338 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1339 // if (!svp) croak ("Time::HiRes is required");
1340 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1341 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1342 //}
1045 1343
1046 static const struct { 1344 static const struct {
1047 const char *name; 1345 const char *name;
1048 IV iv; 1346 IV iv;
1049 } *civ, const_iv[] = { 1347 } *civ, const_iv[] = {
1050# define const_iv(name) { # name, (IV)name }, 1348# define const_iv(name) { # name, (IV)name },
1051 const_iv (llevError) 1349 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1052 const_iv (llevInfo) 1350 const_iv (logBacktrace)
1053 const_iv (llevDebug) 1351
1054 const_iv (llevMonster) 1352 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1353
1354 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1055 1355
1056 const_iv (MAX_TIME) 1356 const_iv (MAX_TIME)
1057 const_iv (PLAYER) 1357
1058 const_iv (TRANSPORT)
1059 const_iv (ROD)
1060 const_iv (TREASURE)
1061 const_iv (POTION)
1062 const_iv (FOOD)
1063 const_iv (POISON)
1064 const_iv (BOOK)
1065 const_iv (CLOCK)
1066 const_iv (ARROW)
1067 const_iv (BOW)
1068 const_iv (WEAPON)
1069 const_iv (ARMOUR)
1070 const_iv (PEDESTAL)
1071 const_iv (ALTAR)
1072 const_iv (LOCKED_DOOR)
1073 const_iv (SPECIAL_KEY)
1074 const_iv (MAP)
1075 const_iv (DOOR)
1076 const_iv (KEY)
1077 const_iv (TIMED_GATE)
1078 const_iv (TRIGGER)
1079 const_iv (GRIMREAPER)
1080 const_iv (MAGIC_EAR)
1081 const_iv (TRIGGER_BUTTON)
1082 const_iv (TRIGGER_ALTAR)
1083 const_iv (TRIGGER_PEDESTAL)
1084 const_iv (SHIELD)
1085 const_iv (HELMET)
1086 const_iv (HORN)
1087 const_iv (MONEY)
1088 const_iv (CLASS)
1089 const_iv (GRAVESTONE)
1090 const_iv (AMULET)
1091 const_iv (PLAYERMOVER)
1092 const_iv (TELEPORTER)
1093 const_iv (CREATOR)
1094 const_iv (SKILL)
1095 const_iv (EARTHWALL)
1096 const_iv (GOLEM)
1097 const_iv (THROWN_OBJ)
1098 const_iv (BLINDNESS)
1099 const_iv (GOD)
1100 const_iv (DETECTOR)
1101 const_iv (TRIGGER_MARKER)
1102 const_iv (DEAD_OBJECT)
1103 const_iv (DRINK)
1104 const_iv (MARKER)
1105 const_iv (HOLY_ALTAR)
1106 const_iv (PLAYER_CHANGER)
1107 const_iv (BATTLEGROUND)
1108 const_iv (PEACEMAKER)
1109 const_iv (GEM)
1110 const_iv (FIREWALL)
1111 const_iv (ANVIL)
1112 const_iv (CHECK_INV)
1113 const_iv (MOOD_FLOOR) 1358 const_iv (NUM_BODY_LOCATIONS)
1114 const_iv (EXIT) 1359 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1115 const_iv (ENCOUNTER) 1360 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1116 const_iv (SHOP_FLOOR) 1361 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1117 const_iv (SHOP_MAT) 1362 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1118 const_iv (RING) 1363 const_iv (body_wrist) const_iv (body_waist)
1119 const_iv (FLOOR)
1120 const_iv (FLESH)
1121 const_iv (INORGANIC)
1122 const_iv (SKILL_TOOL)
1123 const_iv (LIGHTER)
1124 const_iv (BUILDABLE_WALL)
1125 const_iv (MISC_OBJECT)
1126 const_iv (LAMP)
1127 const_iv (DUPLICATOR)
1128 const_iv (SPELLBOOK)
1129 const_iv (CLOAK)
1130 const_iv (SPINNER)
1131 const_iv (GATE)
1132 const_iv (BUTTON)
1133 const_iv (CF_HANDLE)
1134 const_iv (HOLE)
1135 const_iv (TRAPDOOR)
1136 const_iv (SIGN)
1137 const_iv (BOOTS)
1138 const_iv (GLOVES)
1139 const_iv (SPELL)
1140 const_iv (SPELL_EFFECT)
1141 const_iv (CONVERTER)
1142 const_iv (BRACERS)
1143 const_iv (POISONING)
1144 const_iv (SAVEBED)
1145 const_iv (WAND)
1146 const_iv (SCROLL)
1147 const_iv (DIRECTOR)
1148 const_iv (GIRDLE)
1149 const_iv (FORCE)
1150 const_iv (POTION_EFFECT)
1151 const_iv (EVENT_CONNECTOR)
1152 const_iv (CLOSE_CON)
1153 const_iv (CONTAINER)
1154 const_iv (ARMOUR_IMPROVER)
1155 const_iv (WEAPON_IMPROVER)
1156 const_iv (SKILLSCROLL)
1157 const_iv (DEEP_SWAMP)
1158 const_iv (IDENTIFY_ALTAR)
1159 const_iv (MENU)
1160 const_iv (RUNE)
1161 const_iv (TRAP)
1162 const_iv (POWER_CRYSTAL)
1163 const_iv (CORPSE)
1164 const_iv (DISEASE)
1165 const_iv (SYMPTOM)
1166 const_iv (BUILDER)
1167 const_iv (MATERIAL)
1168 const_iv (ITEM_TRANSFORMER)
1169 1364
1170 const_iv (NUM_SUBTYPES) 1365 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1366 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1367 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1368 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1369 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1370 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1371 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1372 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1373 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1374 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1375 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1376 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1377 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1378 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1379 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1380 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1381 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1382 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1383 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1384 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1385 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1386 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1387 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1388 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1389 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1390 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1391 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1392 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1171 1393
1172 const_iv (ST_BD_BUILD) 1394 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1173 const_iv (ST_BD_REMOVE)
1174 1395
1175 const_iv (ST_MAT_FLOOR) 1396 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1176 const_iv (ST_MAT_WALL) 1397 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1177 const_iv (ST_MAT_ITEM)
1178 1398
1179 const_iv (AT_PHYSICAL) 1399 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1180 const_iv (AT_MAGIC) 1400 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1181 const_iv (AT_FIRE) 1401 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1182 const_iv (AT_ELECTRICITY) 1402 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1183 const_iv (AT_COLD) 1403 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1184 const_iv (AT_CONFUSION) 1404 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1185 const_iv (AT_ACID) 1405 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1186 const_iv (AT_DRAIN)
1187 const_iv (AT_WEAPONMAGIC)
1188 const_iv (AT_GHOSTHIT)
1189 const_iv (AT_POISON)
1190 const_iv (AT_SLOW)
1191 const_iv (AT_PARALYZE)
1192 const_iv (AT_TURN_UNDEAD)
1193 const_iv (AT_FEAR)
1194 const_iv (AT_CANCELLATION)
1195 const_iv (AT_DEPLETE)
1196 const_iv (AT_DEATH)
1197 const_iv (AT_CHAOS)
1198 const_iv (AT_COUNTERSPELL)
1199 const_iv (AT_GODPOWER)
1200 const_iv (AT_HOLYWORD)
1201 const_iv (AT_BLIND)
1202 const_iv (AT_INTERNAL)
1203 const_iv (AT_LIFE_STEALING)
1204 const_iv (AT_DISEASE)
1205 1406
1206 const_iv (WEAP_HIT) 1407 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1207 const_iv (WEAP_SLASH) 1408 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1208 const_iv (WEAP_PIERCE)
1209 const_iv (WEAP_CLEAVE)
1210 const_iv (WEAP_SLICE)
1211 const_iv (WEAP_STAB)
1212 const_iv (WEAP_WHIP)
1213 const_iv (WEAP_CRUSH)
1214 const_iv (WEAP_BLUD) 1409 const_iv (WEAP_BLUD)
1215 1410
1216 const_iv (FLAG_ALIVE) 1411 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1217 const_iv (FLAG_WIZ) 1412 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1218 const_iv (FLAG_REMOVED) 1413 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1414 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1415 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1416 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1417 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1418 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1419 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1420 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1421 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1422 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1423 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1424 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1425 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1426 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1427 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1428 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1429 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1430 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1431 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1432 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1433 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1434 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1435 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1436 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1437
1438 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1439 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1440 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1441 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1442 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1443 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1444
1445 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1446 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1447
1448 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1449
1450 const_iv (SP_RAISE_DEAD)
1219 const_iv (FLAG_FREED) 1451 const_iv (SP_RUNE)
1220 const_iv (FLAG_WAS_WIZ) 1452 const_iv (SP_MAKE_MARK)
1221 const_iv (FLAG_APPLIED) 1453 const_iv (SP_BOLT)
1222 const_iv (FLAG_UNPAID) 1454 const_iv (SP_BULLET)
1223 const_iv (FLAG_USE_SHIELD) 1455 const_iv (SP_EXPLOSION)
1224 const_iv (FLAG_NO_PICK) 1456 const_iv (SP_CONE)
1225 const_iv (FLAG_ANIMATE) 1457 const_iv (SP_BOMB)
1226 const_iv (FLAG_MONSTER) 1458 const_iv (SP_WONDER)
1227 const_iv (FLAG_FRIENDLY) 1459 const_iv (SP_SMITE)
1228 const_iv (FLAG_GENERATOR) 1460 const_iv (SP_MAGIC_MISSILE)
1229 const_iv (FLAG_IS_THROWN) 1461 const_iv (SP_SUMMON_GOLEM)
1230 const_iv (FLAG_AUTO_APPLY) 1462 const_iv (SP_DIMENSION_DOOR)
1231 const_iv (FLAG_PLAYER_SOLD) 1463 const_iv (SP_MAGIC_MAPPING)
1464 const_iv (SP_MAGIC_WALL)
1465 const_iv (SP_DESTRUCTION)
1466 const_iv (SP_PERCEIVE_SELF)
1467 const_iv (SP_WORD_OF_RECALL)
1232 const_iv (FLAG_SEE_INVISIBLE) 1468 const_iv (SP_INVISIBLE)
1233 const_iv (FLAG_CAN_ROLL)
1234 const_iv (FLAG_OVERLAY_FLOOR)
1235 const_iv (FLAG_IS_TURNABLE)
1236 const_iv (FLAG_IS_USED_UP)
1237 const_iv (FLAG_IDENTIFIED)
1238 const_iv (FLAG_REFLECTING)
1239 const_iv (FLAG_CHANGING)
1240 const_iv (FLAG_SPLITTING)
1241 const_iv (FLAG_HITBACK)
1242 const_iv (FLAG_STARTEQUIP)
1243 const_iv (FLAG_BLOCKSVIEW)
1244 const_iv (FLAG_UNDEAD)
1245 const_iv (FLAG_SCARED)
1246 const_iv (FLAG_UNAGGRESSIVE)
1247 const_iv (FLAG_REFL_MISSILE)
1248 const_iv (FLAG_REFL_SPELL)
1249 const_iv (FLAG_NO_MAGIC)
1250 const_iv (FLAG_NO_FIX_PLAYER)
1251 const_iv (FLAG_IS_LIGHTABLE)
1252 const_iv (FLAG_TEAR_DOWN)
1253 const_iv (FLAG_RUN_AWAY)
1254 const_iv (FLAG_PICK_UP)
1255 const_iv (FLAG_UNIQUE)
1256 const_iv (FLAG_NO_DROP)
1257 const_iv (FLAG_WIZCAST)
1258 const_iv (FLAG_CAST_SPELL)
1259 const_iv (FLAG_USE_SCROLL)
1260 const_iv (FLAG_USE_RANGE)
1261 const_iv (FLAG_USE_BOW)
1262 const_iv (FLAG_USE_ARMOUR)
1263 const_iv (FLAG_USE_WEAPON)
1264 const_iv (FLAG_USE_RING)
1265 const_iv (FLAG_READY_RANGE)
1266 const_iv (FLAG_READY_BOW)
1267 const_iv (FLAG_XRAYS)
1268 const_iv (FLAG_NO_APPLY)
1269 const_iv (FLAG_IS_FLOOR)
1270 const_iv (FLAG_LIFESAVE)
1271 const_iv (FLAG_NO_STRENGTH)
1272 const_iv (FLAG_SLEEP)
1273 const_iv (FLAG_STAND_STILL)
1274 const_iv (FLAG_RANDOM_MOVE)
1275 const_iv (FLAG_ONLY_ATTACK)
1276 const_iv (FLAG_CONFUSED)
1277 const_iv (FLAG_STEALTH)
1278 const_iv (FLAG_WIZPASS)
1279 const_iv (FLAG_IS_LINKED)
1280 const_iv (FLAG_CURSED)
1281 const_iv (FLAG_DAMNED)
1282 const_iv (FLAG_SEE_ANYWHERE)
1283 const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED)
1285 const_iv (FLAG_CAN_USE_SKILL)
1286 const_iv (FLAG_BEEN_APPLIED)
1287 const_iv (FLAG_READY_SCROLL)
1288 const_iv (FLAG_USE_ROD)
1289 const_iv (FLAG_USE_HORN)
1290 const_iv (FLAG_MAKE_INVIS)
1291 const_iv (FLAG_INV_LOCKED)
1292 const_iv (FLAG_IS_WOODED)
1293 const_iv (FLAG_IS_HILLY)
1294 const_iv (FLAG_READY_SKILL)
1295 const_iv (FLAG_READY_WEAPON)
1296 const_iv (FLAG_NO_SKILL_IDENT)
1297 const_iv (FLAG_BLIND)
1298 const_iv (FLAG_SEE_IN_DARK)
1299 const_iv (FLAG_IS_CAULDRON)
1300 const_iv (FLAG_NO_STEAL)
1301 const_iv (FLAG_ONE_HIT)
1302 const_iv (FLAG_CLIENT_SENT)
1303 const_iv (FLAG_BERSERK)
1304 const_iv (FLAG_NEUTRAL)
1305 const_iv (FLAG_NO_ATTACK)
1306 const_iv (FLAG_NO_DAMAGE)
1307 const_iv (FLAG_OBJ_ORIGINAL)
1308 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1309 const_iv (FLAG_ACTIVATE_ON_PUSH)
1310 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1311 const_iv (FLAG_IS_WATER)
1312 const_iv (FLAG_CONTENT_ON_GEN)
1313 const_iv (FLAG_IS_A_TEMPLATE)
1314 const_iv (FLAG_IS_BUILDABLE)
1315 const_iv (FLAG_DESTROY_ON_DEATH)
1316 const_iv (FLAG_NO_MAP_SAVE)
1317
1318 const_iv (NDI_BLACK)
1319 const_iv (NDI_WHITE)
1320 const_iv (NDI_NAVY)
1321 const_iv (NDI_RED)
1322 const_iv (NDI_ORANGE)
1323 const_iv (NDI_BLUE)
1324 const_iv (NDI_DK_ORANGE)
1325 const_iv (NDI_GREEN)
1326 const_iv (NDI_LT_GREEN)
1327 const_iv (NDI_GREY)
1328 const_iv (NDI_BROWN)
1329 const_iv (NDI_GOLD)
1330 const_iv (NDI_TAN)
1331 const_iv (NDI_MAX_COLOR)
1332 const_iv (NDI_COLOR_MASK)
1333 const_iv (NDI_UNIQUE)
1334 const_iv (NDI_ALL)
1335
1336 const_iv (UPD_LOCATION)
1337 const_iv (UPD_FLAGS)
1338 const_iv (UPD_WEIGHT)
1339 const_iv (UPD_FACE)
1340 const_iv (UPD_NAME)
1341 const_iv (UPD_ANIM)
1342 const_iv (UPD_ANIMSPEED)
1343 const_iv (UPD_NROF) 1469 const_iv (SP_PROBE)
1344
1345 const_iv (UPD_SP_MANA) 1470 const_iv (SP_HEALING)
1346 const_iv (UPD_SP_GRACE) 1471 const_iv (SP_CREATE_FOOD)
1347 const_iv (UPD_SP_DAMAGE) 1472 const_iv (SP_EARTH_TO_DUST)
1348 1473 const_iv (SP_CHANGE_ABILITY)
1349 const_iv (F_APPLIED) 1474 const_iv (SP_BLESS)
1350 const_iv (F_LOCATION)
1351 const_iv (F_UNPAID)
1352 const_iv (F_MAGIC)
1353 const_iv (F_CURSED) 1475 const_iv (SP_CURSE)
1476 const_iv (SP_SUMMON_MONSTER)
1477 const_iv (SP_CHARGING)
1478 const_iv (SP_POLYMORPH)
1479 const_iv (SP_ALCHEMY)
1480 const_iv (SP_REMOVE_CURSE)
1481 const_iv (SP_IDENTIFY)
1482 const_iv (SP_DETECTION)
1483 const_iv (SP_MOOD_CHANGE)
1484 const_iv (SP_MOVING_BALL)
1354 const_iv (F_DAMNED) 1485 const_iv (SP_SWARM)
1486 const_iv (SP_CHANGE_MANA)
1355 const_iv (F_OPEN) 1487 const_iv (SP_DISPEL_RUNE)
1356 const_iv (F_NOPICK) 1488 const_iv (SP_CREATE_MISSILE)
1489 const_iv (SP_CONSECRATE)
1490 const_iv (SP_ANIMATE_WEAPON)
1491 const_iv (SP_LIGHT)
1492 const_iv (SP_CHANGE_MAP_LIGHT)
1493 const_iv (SP_FAERY_FIRE)
1494 const_iv (SP_CAUSE_DISEASE)
1495 const_iv (SP_AURA)
1496 const_iv (SP_TOWN_PORTAL)
1497 const_iv (SP_PARTY_SPELL)
1498
1499 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1500 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1357 const_iv (F_LOCKED) 1501 const_iv (F_LOCKED)
1358 1502
1359 const_iv (F_BUY) 1503 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1360 const_iv (F_SHOP)
1361 const_iv (F_SELL)
1362 1504
1363 const_iv (P_BLOCKSVIEW) 1505 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1364 const_iv (P_PLAYER) 1506 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1365 const_iv (P_NO_MAGIC)
1366 const_iv (P_IS_ALIVE)
1367 const_iv (P_NO_CLERIC)
1368 const_iv (P_OUT_OF_MAP)
1369 const_iv (P_NEW_MAP)
1370 const_iv (P_UPTODATE)
1371 1507
1372 const_iv (UP_OBJ_INSERT) 1508 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1373 const_iv (UP_OBJ_REMOVE)
1374 const_iv (UP_OBJ_CHANGE)
1375 const_iv (UP_OBJ_FACE)
1376 1509
1377 const_iv (INS_NO_MERGE) 1510 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1378 const_iv (INS_ABOVE_FLOOR_ONLY) 1511 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1379 const_iv (INS_NO_WALK_ON)
1380 const_iv (INS_ON_TOP)
1381 const_iv (INS_BELOW_ORIGINATOR)
1382 const_iv (INS_MAP_LOAD)
1383 1512
1384 const_iv (WILL_APPLY_HANDLE) 1513 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1385 const_iv (WILL_APPLY_TREASURE) 1514 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1386 const_iv (WILL_APPLY_EARTHWALL)
1387 const_iv (WILL_APPLY_DOOR)
1388 const_iv (WILL_APPLY_FOOD)
1389 1515
1390 const_iv (SAVE_MODE) 1516 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1391 const_iv (SAVE_DIR_MODE)
1392 1517
1393 const_iv (M_PAPER) 1518 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1394 const_iv (M_IRON) 1519 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1395 const_iv (M_GLASS) 1520 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1396 const_iv (M_LEATHER) 1521 const_iv (M_ICE) const_iv (M_SPECIAL)
1397 const_iv (M_WOOD)
1398 const_iv (M_ORGANIC)
1399 const_iv (M_STONE)
1400 const_iv (M_CLOTH)
1401 const_iv (M_ADAMANT)
1402 const_iv (M_LIQUID)
1403 const_iv (M_SOFT_METAL)
1404 const_iv (M_BONE)
1405 const_iv (M_ICE)
1406 const_iv (M_SPECIAL)
1407 1522
1408 const_iv (SK_EXP_ADD_SKILL) 1523 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1409 const_iv (SK_EXP_TOTAL) 1524 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1410 const_iv (SK_EXP_NONE)
1411 const_iv (SK_SUBTRACT_SKILL_EXP)
1412 const_iv (SK_EXP_SKILL_ONLY)
1413 1525
1414 const_iv (SK_LOCKPICKING) 1526 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1415 const_iv (SK_HIDING) 1527 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1416 const_iv (SK_SMITHERY) 1528 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1417 const_iv (SK_BOWYER) 1529 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1418 const_iv (SK_JEWELER) 1530 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1419 const_iv (SK_ALCHEMY) 1531 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1420 const_iv (SK_STEALING) 1532 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1421 const_iv (SK_LITERACY) 1533 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1422 const_iv (SK_BARGAINING) 1534 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1423 const_iv (SK_JUMPING) 1535 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1424 const_iv (SK_DET_MAGIC)
1425 const_iv (SK_ORATORY)
1426 const_iv (SK_SINGING)
1427 const_iv (SK_DET_CURSE)
1428 const_iv (SK_FIND_TRAPS)
1429 const_iv (SK_MEDITATION)
1430 const_iv (SK_PUNCHING)
1431 const_iv (SK_FLAME_TOUCH)
1432 const_iv (SK_KARATE)
1433 const_iv (SK_CLIMBING)
1434 const_iv (SK_WOODSMAN)
1435 const_iv (SK_INSCRIPTION)
1436 const_iv (SK_ONE_HANDED_WEAPON)
1437 const_iv (SK_MISSILE_WEAPON)
1438 const_iv (SK_THROWING)
1439 const_iv (SK_USE_MAGIC_ITEM)
1440 const_iv (SK_DISARM_TRAPS)
1441 const_iv (SK_SET_TRAP)
1442 const_iv (SK_THAUMATURGY)
1443 const_iv (SK_PRAYING)
1444 const_iv (SK_CLAWING)
1445 const_iv (SK_LEVITATION)
1446 const_iv (SK_SUMMONING)
1447 const_iv (SK_PYROMANCY)
1448 const_iv (SK_EVOCATION)
1449 const_iv (SK_SORCERY)
1450 const_iv (SK_TWO_HANDED_WEAPON)
1451 const_iv (SK_SPARK_TOUCH)
1452 const_iv (SK_SHIVER)
1453 const_iv (SK_ACID_SPLASH)
1454 const_iv (SK_POISON_NAIL) 1536 const_iv (SK_POISON_NAIL)
1455 1537
1456 const_iv (SOUND_NEW_PLAYER) 1538 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1457 const_iv (SOUND_FIRE_ARROW) 1539 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1458 const_iv (SOUND_LEARN_SPELL) 1540 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1459 const_iv (SOUND_FUMBLE_SPELL) 1541 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1460 const_iv (SOUND_WAND_POOF) 1542 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1461 const_iv (SOUND_OPEN_DOOR) 1543 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1462 const_iv (SOUND_PUSH_PLAYER)
1463 const_iv (SOUND_PLAYER_HITS1)
1464 const_iv (SOUND_PLAYER_HITS2)
1465 const_iv (SOUND_PLAYER_HITS3)
1466 const_iv (SOUND_PLAYER_HITS4)
1467 const_iv (SOUND_PLAYER_IS_HIT1)
1468 const_iv (SOUND_PLAYER_IS_HIT2)
1469 const_iv (SOUND_PLAYER_IS_HIT3)
1470 const_iv (SOUND_PLAYER_KILLS)
1471 const_iv (SOUND_PET_IS_KILLED)
1472 const_iv (SOUND_PLAYER_DIES)
1473 const_iv (SOUND_OB_EVAPORATE)
1474 const_iv (SOUND_OB_EXPLODE)
1475 const_iv (SOUND_CLOCK)
1476 const_iv (SOUND_TURN_HANDLE)
1477 const_iv (SOUND_FALL_HOLE)
1478 const_iv (SOUND_DRINK_POISON)
1479 const_iv (SOUND_CAST_SPELL_0)
1480 1544
1481 const_iv (PREFER_LOW) 1545 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1482 const_iv (PREFER_HIGH)
1483 1546
1484 const_iv (ATNR_PHYSICAL) 1547 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1485 const_iv (ATNR_MAGIC) 1548 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1486 const_iv (ATNR_FIRE) 1549 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1487 const_iv (ATNR_ELECTRICITY) 1550 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1488 const_iv (ATNR_COLD) 1551 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1489 const_iv (ATNR_CONFUSION) 1552 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1490 const_iv (ATNR_ACID) 1553 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1491 const_iv (ATNR_DRAIN)
1492 const_iv (ATNR_WEAPONMAGIC)
1493 const_iv (ATNR_GHOSTHIT)
1494 const_iv (ATNR_POISON)
1495 const_iv (ATNR_SLOW)
1496 const_iv (ATNR_PARALYZE)
1497 const_iv (ATNR_TURN_UNDEAD)
1498 const_iv (ATNR_FEAR)
1499 const_iv (ATNR_CANCELLATION)
1500 const_iv (ATNR_DEPLETE)
1501 const_iv (ATNR_DEATH)
1502 const_iv (ATNR_CHAOS)
1503 const_iv (ATNR_COUNTERSPELL)
1504 const_iv (ATNR_GODPOWER)
1505 const_iv (ATNR_HOLYWORD)
1506 const_iv (ATNR_BLIND)
1507 const_iv (ATNR_INTERNAL)
1508 const_iv (ATNR_LIFE_STEALING)
1509 const_iv (ATNR_DISEASE)
1510 1554
1511 const_iv (MAP_IN_MEMORY) 1555 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1512 const_iv (MAP_SWAPPED)
1513 const_iv (MAP_LOADING)
1514 const_iv (MAP_SAVING)
1515 1556
1516 const_iv (KLASS_ATTACHABLE) 1557 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1517 const_iv (KLASS_GLOBAL) 1558 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1518 const_iv (KLASS_OBJECT)
1519 const_iv (KLASS_CLIENT)
1520 const_iv (KLASS_PLAYER)
1521 const_iv (KLASS_MAP)
1522 1559
1523 const_iv (CS_QUERY_YESNO) 1560 const_iv (VERSION_CS) const_iv (VERSION_SC)
1524 const_iv (CS_QUERY_SINGLECHAR)
1525 const_iv (CS_QUERY_HIDEINPUT)
1526 1561
1527 const_iv (ST_DEAD) 1562 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1528 const_iv (ST_SETUP)
1529 const_iv (ST_PLAYING)
1530 const_iv (ST_CUSTOM)
1531 1563
1532 const_iv (ST_CHANGE_CLASS) 1564 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1533 1565
1534 const_iv (IO_HEADER) 1566 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1535 const_iv (IO_OBJECTS)
1536 const_iv (IO_UNIQUES)
1537 1567
1538 // random map generator 1568 // random map generator
1539 const_iv (LAYOUT_NONE) 1569 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1540 const_iv (LAYOUT_ONION) 1570 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1541 const_iv (LAYOUT_MAZE)
1542 const_iv (LAYOUT_SPIRAL)
1543 const_iv (LAYOUT_ROGUELIKE)
1544 const_iv (LAYOUT_SNAKE)
1545 const_iv (LAYOUT_SQUARE_SPIRAL)
1546 1571
1547 const_iv (RMOPT_RANDOM) 1572 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1548 const_iv (RMOPT_CENTERED) 1573 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1549 const_iv (RMOPT_LINEAR) 1574 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1550 const_iv (RMOPT_BOTTOM_C)
1551 const_iv (RMOPT_BOTTOM_R)
1552 const_iv (RMOPT_IRR_SPACE)
1553 const_iv (RMOPT_WALL_OFF)
1554 const_iv (RMOPT_WALLS_ONLY)
1555 const_iv (RMOPT_NO_DOORS)
1556 1575
1557 const_iv (SYMMETRY_RANDOM) 1576 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1558 const_iv (SYMMETRY_NONE) 1577 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1559 const_iv (SYMMETRY_X) 1578
1560 const_iv (SYMMETRY_Y) 1579 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1561 const_iv (SYMMETRY_XY) 1580 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1581 const_iv (GT_MINIMAL)
1582
1583 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1584 const_iv (FT_RSRC) const_iv (FT_NUM)
1562 }; 1585 };
1563 1586
1564 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1587 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1565 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1588 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1566 1589
1587 } 1610 }
1588} 1611}
1589 1612
1590void _connect_to_perl () 1613void _connect_to_perl ()
1591 1614
1615void _recalc_want ()
1616
1592void _global_reattach () 1617void _global_reattach ()
1593 CODE: 1618 CODE:
1594{ 1619{
1595 // reattach to all attachable objects in the game. 1620 // reattach to all attachable objects in the game.
1596 for_all_clients (ns) 1621 for_all_clients (ns)
1597 ns->reattach (); 1622 ns->reattach ();
1598 1623
1599 for_all_objects (op) 1624 for_all_objects (op)
1600 op->reattach (); 1625 op->reattach ();
1601} 1626}
1627
1628# support function for map-world.ext
1629void _quantise (SV *data_sv, SV *plt_sv)
1630 CODE:
1631{
1632 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1633 croak ("_quantise called with invalid agruments");
1634
1635 plt_sv = SvRV (plt_sv);
1636 SV **plt = AvARRAY (plt_sv);
1637 int plt_count = AvFILL (plt_sv) + 1;
1638
1639 STRLEN len;
1640 char *data = SvPVbyte (data_sv, len);
1641 char *dst = data;
1642
1643 while (len >= 3)
1644 {
1645 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1646 {
1647 char *val = SvPVX (*val_sv);
1648
1649 if (val [0] == data [0]
1650 && val [1] == data [1]
1651 && val [2] == data [2])
1652 {
1653 *dst++ = val [3];
1654 goto next;
1655 }
1656 }
1657
1658 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1659 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1660 dst - SvPVX (data_sv), len);
1661
1662 next:
1663 data += 3;
1664 len -= 3;
1665 }
1666
1667 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1668}
1669
1670void _post_tick ()
1671 CODE:
1672 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1673
1674NV till_cede ()
1675 CODE:
1676 RETVAL = coroapi::next_cede - now ();
1677 OUTPUT:
1678 RETVAL
1679
1680NV till_tick ()
1681 CODE:
1682 RETVAL = SvNV (sv_next_tick) - now ();
1683 OUTPUT:
1684 RETVAL
1602 1685
1603NV floor (NV x) 1686NV floor (NV x)
1604 1687
1605NV ceil (NV x) 1688NV ceil (NV x)
1606 1689
1614 default: croak ("cf::rndm requires none, one or two parameters."); break; 1697 default: croak ("cf::rndm requires none, one or two parameters."); break;
1615 } 1698 }
1616 OUTPUT: 1699 OUTPUT:
1617 RETVAL 1700 RETVAL
1618 1701
1702NV clamp (NV value, NV min_value, NV max_value)
1703 CODE:
1704 RETVAL = clamp (value, min_value, max_value);
1705 OUTPUT:
1706 RETVAL
1707
1708NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1709 CODE:
1710 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1711 OUTPUT:
1712 RETVAL
1713
1714void cede_to_tick ()
1715 CODE:
1716 coroapi::cede_to_tick ();
1717
1619void server_tick () 1718void server_tick ()
1620 CODE: 1719 CODE:
1720 NOW = now ();
1621 runtime = SvNVx (sv_runtime); 1721 runtime = SvNVx (sv_runtime);
1622 server_tick (); 1722 server_tick ();
1623 1723
1624void 1724void
1625LOG (int level, char *msg) 1725log_backtrace (utf8_string msg)
1726
1727void
1728LOG (int flags, utf8_string msg)
1626 PROTOTYPE: $$ 1729 PROTOTYPE: $$
1627 C_ARGS: (LogLevel)level, "%s", msg 1730 C_ARGS: flags, "%s", msg
1628 1731
1629char *path_combine (char *base, char *path) 1732octet_string path_combine (octet_string base, octet_string path)
1630 PROTOTYPE: $$ 1733 PROTOTYPE: $$
1631 1734
1632char *path_combine_and_normalize (char *base, char *path) 1735octet_string path_combine_and_normalize (octet_string base, octet_string path)
1633 PROTOTYPE: $$ 1736 PROTOTYPE: $$
1634 1737
1635const char *
1636get_maps_directory (char *path)
1637 PROTOTYPE: $
1638 ALIAS: maps_directory = 0
1639 CODE:
1640 RETVAL = create_pathname (path);
1641 OUTPUT: RETVAL
1642
1643void 1738void
1644sub_generation_inc () 1739sub_generation_inc ()
1645 CODE: 1740 CODE:
1646 PL_sub_generation++; 1741 PL_sub_generation++;
1647 1742
1648char * 1743const_octet_string
1649mapdir () 1744mapdir ()
1650 PROTOTYPE: 1745 PROTOTYPE:
1651 ALIAS: 1746 ALIAS:
1652 mapdir = 0 1747 mapdir = 0
1653 uniquedir = 1 1748 uniquedir = 1
1669 } 1764 }
1670 OUTPUT: RETVAL 1765 OUTPUT: RETVAL
1671 1766
1672void abort () 1767void abort ()
1673 1768
1769void reset_signals ()
1770
1674void fork_abort (char *cause = "cf::fork_abort") 1771void fork_abort (octet_string cause = "cf::fork_abort")
1675 1772
1676void cleanup (const char *cause, bool make_core = false) 1773void cleanup (octet_string cause, bool make_core = false)
1677 1774
1678void emergency_save () 1775void emergency_save ()
1679 1776
1680void _exit (int status = EXIT_SUCCESS) 1777void _exit (int status = EXIT_SUCCESS)
1681 1778
1691 1788
1692int munlockall () 1789int munlockall ()
1693 1790
1694#endif 1791#endif
1695 1792
1696int find_animation (char *text) 1793int find_animation (utf8_string text)
1697 PROTOTYPE: $ 1794 PROTOTYPE: $
1698 1795
1699int random_roll (int min, int max, object *op, int goodbad); 1796int random_roll (int min, int max, object *op, int goodbad);
1700 1797
1701const char *cost_string_from_value(uint64 cost, int approx = 0) 1798const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1702 1799
1703int 1800int
1704exp_to_level (val64 exp) 1801exp_to_level (val64 exp)
1705 CODE: 1802 CODE:
1706{ 1803{
1738 else 1835 else
1739 XSRETURN_UNDEF; 1836 XSRETURN_UNDEF;
1740 OUTPUT: RETVAL 1837 OUTPUT: RETVAL
1741 1838
1742bool 1839bool
1743load_resource_file (const char *filename) 1840load_resource_file (octet_string filename)
1744 1841
1745MODULE = cf PACKAGE = cf::attachable 1842MODULE = cf PACKAGE = cf::attachable
1746 1843
1747int 1844int
1748valid (SV *obj) 1845valid (SV *obj)
1766#object *mortals (U32 index) 1863#object *mortals (U32 index)
1767# CODE: 1864# CODE:
1768# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1865# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1769# OUTPUT: RETVAL 1866# OUTPUT: RETVAL
1770 1867
1771INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 1868INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1772 1869
1773MODULE = cf PACKAGE = cf::global 1870MODULE = cf PACKAGE = cf::global
1774 1871
1775int invoke (SV *klass, int event, ...) 1872int invoke (SV *klass, int event, ...)
1776 CODE: 1873 CODE:
1812object *actives (U32 index) 1909object *actives (U32 index)
1813 CODE: 1910 CODE:
1814 RETVAL = index < actives.size () ? actives [index] : 0; 1911 RETVAL = index < actives.size () ? actives [index] : 0;
1815 OUTPUT: RETVAL 1912 OUTPUT: RETVAL
1816 1913
1914const char *slot_use_name (U32 slot)
1915 ALIAS:
1916 slot_nonuse_name = 1
1917 CODE:
1918{
1919 if (slot >= NUM_BODY_LOCATIONS)
1920 croak ("body slot index out of range");
1921
1922 switch (ix)
1923 {
1924 case 0: RETVAL = body_locations[slot].use_name; break;
1925 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1926 }
1927}
1928 OUTPUT:
1929 RETVAL
1930
1817# missing properties 1931# missing properties
1818 1932
1819object *head (object *op) 1933object *head (object *op)
1820 PROTOTYPE: $ 1934 PROTOTYPE: $
1821 CODE: 1935 CODE:
1822 RETVAL = op->head_ (); 1936 RETVAL = op->head_ ();
1823 OUTPUT: RETVAL
1824
1825int is_head (object *op)
1826 PROTOTYPE: $
1827 CODE:
1828 RETVAL = op->head_ () == op;
1829 OUTPUT: RETVAL 1937 OUTPUT: RETVAL
1830 1938
1831void 1939void
1832inv (object *obj) 1940inv (object *obj)
1833 PROTOTYPE: $ 1941 PROTOTYPE: $
1847num_animations (object *op) 1955num_animations (object *op)
1848 CODE: 1956 CODE:
1849 RETVAL = NUM_ANIMATIONS (op); 1957 RETVAL = NUM_ANIMATIONS (op);
1850 OUTPUT: RETVAL 1958 OUTPUT: RETVAL
1851 1959
1960int slot_info (object *op, UV slot, int value = 0)
1961 ALIAS:
1962 slot_used = 1
1963 CODE:
1964{
1965 if (slot >= NUM_BODY_LOCATIONS)
1966 croak ("body slot index out of range");
1967
1968 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1969
1970 if (items > 2)
1971 if (ix)
1972 op->slot[slot].used = value;
1973 else
1974 op->slot[slot].info = value;
1975}
1976 OUTPUT:
1977 RETVAL
1978
1852object *find_best_object_match (object *op, const char *match) 1979object *find_best_object_match (object *op, utf8_string match)
1853 1980
1854object *find_marked_object (object *op) 1981object *find_marked_object (object *op)
1855 1982
1856int need_identify (object *obj); 1983int need_identify (object *obj);
1857 1984
1877 CODE: 2004 CODE:
1878 player_apply_below (op); 2005 player_apply_below (op);
1879 2006
1880int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2007int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1881 2008
1882object *cf_object_present_archname_inside (object *op, char *whatstr) 2009object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1883 2010
1884int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2011int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1885 2012
1886int cf_object_change_map (object *op, int x, int y, maptile *map) 2013int cf_object_change_map (object *op, int x, int y, maptile *map)
1887 2014
1907 RETVAL = pay_for_amount (amount, op); 2034 RETVAL = pay_for_amount (amount, op);
1908 OUTPUT: RETVAL 2035 OUTPUT: RETVAL
1909 2036
1910void pay_player (object *op, uint64 amount) 2037void pay_player (object *op, uint64 amount)
1911 2038
1912val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2039val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1913 2040
1914int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2041int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1915 2042
1916void learn_spell (object *op, object *sp, int special_prayer = 0) 2043void learn_spell (object *op, object *sp, int special_prayer = 0)
1917 CODE: 2044 CODE:
1918 do_learn_spell (op, sp, special_prayer); 2045 do_learn_spell (op, sp, special_prayer);
1919 2046
1920void forget_spell (object *op, object *sp) 2047void forget_spell (object *op, object *sp)
1921 CODE: 2048 CODE:
1922 do_forget_spell (op, query_name (sp)); 2049 do_forget_spell (op, query_name (sp));
1923 2050
1924object *check_for_spell (object *op, char *spellname) 2051object *check_for_spell (object *op, utf8_string spellname)
1925 CODE: 2052 CODE:
1926 RETVAL = check_spell_known (op, spellname); 2053 RETVAL = check_spell_known (op, spellname);
1927 OUTPUT: RETVAL 2054 OUTPUT: RETVAL
1928 2055
1929int query_money (object *op) 2056int query_money (object *op)
1942 2069
1943int cf_object_teleport (object *op, maptile *map, int x, int y) 2070int cf_object_teleport (object *op, maptile *map, int x, int y)
1944 2071
1945void update_object (object *op, int action) 2072void update_object (object *op, int action)
1946 2073
1947object *cf_create_object_by_name (const char *name) 2074object *cf_create_object_by_name (utf8_string name)
1948 2075
1949void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2076void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1950 2077
1951void player_lvl_adj (object *who, object *skill = 0) 2078void player_lvl_adj (object *who, object *skill = 0)
1952 2079
1953int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2080int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1954 2081
1959void use_trigger (object *op); 2086void use_trigger (object *op);
1960 2087
1961void add_button_link (object *button, maptile *map, int connected); 2088void add_button_link (object *button, maptile *map, int connected);
1962 2089
1963void remove_button_link (object *op); 2090void remove_button_link (object *op);
2091
2092void handle_apply_yield (object *op);
1964 2093
1965 2094
1966MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2095MODULE = cf PACKAGE = cf::object PREFIX = cf_
1967 2096
1968object *cf_insert_ob_in_ob (object *ob, object *where) 2097object *cf_insert_ob_in_ob (object *ob, object *where)
1969 2098
1970# no clean way to get an object from an archetype - stupid idiotic 2099# no clean way to get an object from an archetype - stupid idiotic
1971# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2100# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1972 2101
1973object *new (const char *archetype = 0) 2102object *new (utf8_string archetype = 0)
1974 PROTOTYPE: ;$ 2103 PROTOTYPE: ;$
1975 CODE: 2104 CODE:
1976 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2105 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1977 OUTPUT: 2106 OUTPUT:
1978 RETVAL 2107 RETVAL
1979 2108
2109object *find_object (U32 tag)
2110
2111# TODO: nuke
1980object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2112object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1981 PROTOTYPE: $$$$$$ 2113 PROTOTYPE: $$$$$$
1982 CODE: 2114 CODE:
1983{ 2115{
1984 int unused_type; 2116 int unused_type;
1985 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2117 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1986} 2118}
1987 2119
1988# syntatic sugar for easier use in event callbacks. 2120const_utf8_string get_ob_key_value (object *op, utf8_string key)
1989const char *options (object *op)
1990 CODE:
1991 RETVAL = op->name;
1992 OUTPUT:
1993 RETVAL
1994 2121
1995player *contr (object *op)
1996 CODE:
1997 RETVAL = op->contr;
1998 OUTPUT: RETVAL
1999
2000const char *get_ob_key_value (object *op, const char *key)
2001
2002bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2122bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2003 2123
2004object *get_nearest_player (object *ob) 2124object *get_nearest_player (object *ob)
2005 ALIAS: nearest_player = 0 2125 ALIAS: nearest_player = 0
2006 PREINIT: 2126 PREINIT:
2007 extern object *get_nearest_player (object *); 2127 extern object *get_nearest_player (object *);
2023bool on_same_map_as (object *ob, object *other) 2143bool on_same_map_as (object *ob, object *other)
2024 CODE: 2144 CODE:
2025 RETVAL = on_same_map (ob, other); 2145 RETVAL = on_same_map (ob, other);
2026 OUTPUT: RETVAL 2146 OUTPUT: RETVAL
2027 2147
2028const char * 2148const_utf8_string
2029base_name (object *op, int plural = op->nrof > 1) 2149base_name (object *op, int plural = op->nrof > 1)
2030 CODE: 2150 CODE:
2031 RETVAL = query_base_name (op, plural); 2151 RETVAL = query_base_name (op, plural);
2032 OUTPUT: RETVAL 2152 OUTPUT: RETVAL
2033 2153
2040 RETVAL = op->contr; 2160 RETVAL = op->contr;
2041 OUTPUT: RETVAL 2161 OUTPUT: RETVAL
2042 2162
2043void check_score (object *op) 2163void check_score (object *op)
2044 2164
2045void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2165void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2046 CODE: 2166 CODE:
2047 new_draw_info (flags, 0, op, txt); 2167 new_draw_info (flags, 0, op, txt);
2048
2049object *cf_player_send_inventory (object *op)
2050
2051char *cf_player_get_ip (object *op)
2052 ALIAS: ip = 0
2053
2054object *cf_player_get_marked_item (object *op)
2055 ALIAS: marked_item = 0
2056
2057void cf_player_set_marked_item (object *op, object *ob)
2058
2059partylist *cf_player_get_party (object *op)
2060 ALIAS: party = 0
2061
2062void cf_player_set_party (object *op, partylist *party)
2063 2168
2064void kill_player (object *op) 2169void kill_player (object *op)
2065 2170
2066void esrv_update_item (object *op, int what, object *item) 2171void esrv_update_item (object *op, int what, object *item)
2067 C_ARGS: what, op, item 2172 C_ARGS: what, op, item
2068 2173
2069void clear_los (object *op)
2070
2071int command_summon (object *op, char *params) 2174int command_summon (object *op, utf8_string params)
2072 2175
2073int command_arrest (object *op, char *params) 2176int command_arrest (object *op, utf8_string params)
2074 2177
2075 2178
2076MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2179MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2077 2180
2078INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2181INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2093 pl->ob->stats.hp = pl->ob->stats.maxhp; 2196 pl->ob->stats.hp = pl->ob->stats.maxhp;
2094 pl->ob->stats.sp = pl->ob->stats.maxsp; 2197 pl->ob->stats.sp = pl->ob->stats.maxsp;
2095 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2198 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2096 pl->orig_stats = pl->ob->stats; 2199 pl->orig_stats = pl->ob->stats;
2097 2200
2201void clear_los (player *pl)
2202
2098void cf_player_move (player *pl, int dir) 2203void cf_player_move (player *pl, int dir)
2099
2100void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2101 2204
2102bool 2205bool
2103cell_visible (player *pl, int dx, int dy) 2206cell_visible (player *pl, int dx, int dy)
2104 CODE: 2207 CODE:
2105 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2208 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2211 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2314 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2212 { 2315 {
2213 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2316 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2214 ob->flag [FLAG_NO_MAP_SAVE] = true; 2317 ob->flag [FLAG_NO_MAP_SAVE] = true;
2215 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2318 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2319
2320 if (ob->randomitems)
2321 {
2322 if (!ob->above)
2323 {
2324 ob->create_treasure (ob->randomitems);
2325
2326 for (object *op = ob->above; op; op = op->above)
2327 op->flag [FLAG_NO_MAP_SAVE] = true;
2328 }
2329
2330 ob->randomitems = 0;
2331 }
2216 } 2332 }
2217 } 2333 }
2218 } 2334 }
2219 2335
2220 skip_space: ; 2336 skip_space: ;
2231 palette = SvRV (palette); 2347 palette = SvRV (palette);
2232 2348
2233 STRLEN idxlen; 2349 STRLEN idxlen;
2234 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2350 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2235 2351
2236 region **regionmap = (region **)malloc ( 2352 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2237 (av_len ((AV *)palette) + 1) * sizeof (region *));
2238 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2353 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2239 2354
2240 for (int i = av_len ((AV *)palette) + 1; i--; ) 2355 for (int i = av_len ((AV *)palette) + 1; i--; )
2241 regionmap [i] = region::find ( 2356 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2242 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2243 2357
2244 for (int y = 0; y < THIS->height; ++y) 2358 for (int y = 0; y < THIS->height; ++y)
2245 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2359 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2246 2360
2247 sfree (THIS->regions, THIS->size ()); 2361 sfree (THIS->regions, THIS->size ());
2248 free (THIS->regionmap); 2362 delete [] THIS->regionmap;
2249 2363
2250 THIS->regions = regions; 2364 THIS->regions = regions;
2251 THIS->regionmap = regionmap; 2365 THIS->regionmap = regionmap;
2252} 2366}
2253 2367
2254void play_sound_map (maptile *map, int x, int y, int sound_num) 2368void
2369maptile::create_region_treasure ()
2370 CODE:
2371{
2372 object *op = object::create ();
2373 op->type = FLOOR;
2374 op->map = THIS;
2375
2376 for (int x = 0; x < THIS->width; ++x)
2377 for (int y = 0; y < THIS->height; ++y)
2378 {
2379 region *rgn = THIS->region (x, y);
2380
2381 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2382 if (rgn->treasure && rndm () < rgn->treasure_density)
2383 {
2384 op->x = x;
2385 op->y = y;
2386 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2387 }
2388 }
2389
2390 op->destroy ();
2391}
2255 2392
2256int out_of_map (maptile *map, int x, int y) 2393int out_of_map (maptile *map, int x, int y)
2257 2394
2258void 2395void
2259trigger (maptile *map, long connection, bool state = true) 2396trigger (maptile *map, long connection, bool state = true)
2343 2480
2344# worst xs function of my life 2481# worst xs function of my life
2345bool 2482bool
2346_create_random_map (\ 2483_create_random_map (\
2347 maptile *self,\ 2484 maptile *self,\
2348 char *wallstyle,\ 2485 utf8_string wallstyle,\
2349 char *wall_name,\ 2486 utf8_string wall_name,\
2350 char *floorstyle,\ 2487 utf8_string floorstyle,\
2351 char *monsterstyle,\ 2488 utf8_string monsterstyle,\
2352 char *treasurestyle,\ 2489 utf8_string treasurestyle,\
2353 char *layoutstyle,\ 2490 utf8_string layoutstyle,\
2354 char *doorstyle,\ 2491 utf8_string doorstyle,\
2355 char *decorstyle,\ 2492 utf8_string decorstyle,\
2356 char *origin_map,\ 2493 utf8_string origin_map,\
2357 char *final_map,\ 2494 utf8_string final_map,\
2358 char *exitstyle,\ 2495 utf8_string exitstyle,\
2359 char *this_map,\ 2496 utf8_string this_map,\
2360 char *exit_on_final_map,\ 2497 utf8_string exit_on_final_map,\
2361 int xsize,\ 2498 int xsize,\
2362 int ysize,\ 2499 int ysize,\
2363 int expand2x,\ 2500 int expand2x,\
2364 int layoutoptions1,\ 2501 int layoutoptions1,\
2365 int layoutoptions2,\ 2502 int layoutoptions2,\
2378 val64 total_map_hp,\ 2515 val64 total_map_hp,\
2379 int map_layout_style,\ 2516 int map_layout_style,\
2380 int treasureoptions,\ 2517 int treasureoptions,\
2381 int symmetry_used,\ 2518 int symmetry_used,\
2382 region *region,\ 2519 region *region,\
2383 char *custom\ 2520 utf8_string custom\
2384) 2521)
2385 CODE: 2522 CODE:
2386{ 2523{
2387 random_map_params rmp; 2524 random_map_params rmp;
2388 2525
2415 rmp.decoroptions = decoroptions; 2552 rmp.decoroptions = decoroptions;
2416 rmp.orientation = orientation; 2553 rmp.orientation = orientation;
2417 rmp.origin_y = origin_y; 2554 rmp.origin_y = origin_y;
2418 rmp.origin_x = origin_x; 2555 rmp.origin_x = origin_x;
2419 rmp.random_seed = random_seed; 2556 rmp.random_seed = random_seed;
2420 rmp.total_map_hp = total_map_hp; 2557 rmp.total_map_hp = (uint64_t) total_map_hp;
2421 rmp.map_layout_style = map_layout_style; 2558 rmp.map_layout_style = map_layout_style;
2422 rmp.treasureoptions = treasureoptions; 2559 rmp.treasureoptions = treasureoptions;
2423 rmp.symmetry_used = symmetry_used; 2560 rmp.symmetry_used = symmetry_used;
2424 rmp.region = region; 2561 rmp.region = region;
2425 rmp.custom = custom; 2562 rmp.custom = custom;
2429 OUTPUT: 2566 OUTPUT:
2430 RETVAL 2567 RETVAL
2431 2568
2432MODULE = cf PACKAGE = cf::arch 2569MODULE = cf PACKAGE = cf::arch
2433 2570
2434archetype *find (const char *name) 2571int archetypes_size ()
2435 CODE: 2572 CODE:
2436 RETVAL = archetype::find (name); 2573 RETVAL = archetypes.size ();
2437 OUTPUT: 2574 OUTPUT: RETVAL
2438 RETVAL
2439 2575
2440archetype *first() 2576archetype *archetypes (U32 index)
2441 PROTOTYPE: 2577 CODE:
2442 CODE: 2578 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2443 RETVAL = first_archetype; 2579 OUTPUT: RETVAL
2580
2581object *instantiate (archetype *arch)
2582 CODE:
2583 RETVAL = arch_to_object (arch);
2584 OUTPUT:
2444 OUTPUT: RETVAL 2585 RETVAL
2445 2586
2446INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2587INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2447 2588
2448MODULE = cf PACKAGE = cf::party 2589MODULE = cf PACKAGE = cf::party
2449 2590
2461list () 2602list ()
2462 PPCODE: 2603 PPCODE:
2463 for_all_regions (rgn) 2604 for_all_regions (rgn)
2464 XPUSHs (sv_2mortal (to_sv (rgn))); 2605 XPUSHs (sv_2mortal (to_sv (rgn)));
2465 2606
2466region *find (char *name) 2607region *find (utf8_string name)
2467 PROTOTYPE: $ 2608 PROTOTYPE: $
2468 CODE: 2609 CODE:
2469 RETVAL = region::find (name); 2610 RETVAL = region::find (name);
2470 OUTPUT: RETVAL 2611 OUTPUT: RETVAL
2471 2612
2472region *find_fuzzy (char *name) 2613region *find_fuzzy (utf8_string name)
2473 PROTOTYPE: $ 2614 PROTOTYPE: $
2474 CODE: 2615 CODE:
2475 RETVAL = region::find_fuzzy (name); 2616 RETVAL = region::find_fuzzy (name);
2476 OUTPUT: RETVAL 2617 OUTPUT: RETVAL
2477 2618
2619int specificity (region *rgn)
2620 CODE:
2621 RETVAL = 0;
2622 while (rgn = rgn->parent)
2623 RETVAL++;
2624 OUTPUT: RETVAL
2625
2478INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2626INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2479 2627
2480MODULE = cf PACKAGE = cf::living 2628MODULE = cf PACKAGE = cf::living
2481 2629
2482INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2630INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2483 2631
2514 char *buf = SvPVbyte (packet, len); 2662 char *buf = SvPVbyte (packet, len);
2515 2663
2516 THIS->send_packet (buf, len); 2664 THIS->send_packet (buf, len);
2517} 2665}
2518 2666
2667faceidx
2668client::need_face (utf8_string name, int pri = 0)
2669 CODE:
2670 RETVAL = face_find (name, 0);
2671 if (RETVAL)
2672 {
2673 THIS->send_face (RETVAL, pri);
2674 THIS->flush_fx ();
2675 }
2676 OUTPUT:
2677 RETVAL
2678
2679int
2680client::fx_want (int idx, int value = -1)
2681 CODE:
2682 if (0 < idx && idx < FT_NUM)
2683 {
2684 RETVAL = THIS->fx_want [idx];
2685 if (items > 2)
2686 THIS->fx_want [idx] = value;
2687 }
2688 else
2689 RETVAL = 0;
2690 OUTPUT:
2691 RETVAL
2692
2693MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2694
2695faceidx sound_find (utf8_string name)
2696
2697void sound_set (utf8_string str, faceidx face)
2698
2699# dire hack
2700void old_sound_index (int idx, faceidx face)
2701 CODE:
2702 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2703 old_sound_index [idx] = face;
2704
2519MODULE = cf PACKAGE = cf::face PREFIX = face_ 2705MODULE = cf PACKAGE = cf::face PREFIX = face_
2520 2706
2521INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2707#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2522 2708
2523faceidx face_find (const char *name, faceidx defidx = 0) 2709faceidx face_find (utf8_string name, faceidx defidx = 0)
2524 2710
2525faceidx alloc (const char *name) 2711faceidx alloc (utf8_string name)
2526 CODE: 2712 CODE:
2527{ 2713{
2528 do 2714 do
2529 { 2715 {
2530 RETVAL = faces.size (); 2716 RETVAL = faces.size ();
2538 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2724 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2539 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2725 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2540} 2726}
2541 OUTPUT: RETVAL 2727 OUTPUT: RETVAL
2542 2728
2543void set (faceidx idx, int visibility, int magicmap) 2729void set_type (faceidx idx, int value)
2730 ALIAS:
2731 set_type = 0
2732 set_visibility = 1
2733 set_magicmap = 2
2734 set_smooth = 3
2735 set_smoothlevel = 4
2544 CODE: 2736 CODE:
2545 faceinfo *f = face_info (idx); 2737 faceinfo *f = face_info (idx); assert (f);
2546 assert (f); 2738 switch (ix)
2547 f->visibility = visibility; 2739 {
2548 f->magicmap = magicmap; 2740 case 0: f->type = value; break;
2549 2741 case 1: f->visibility = value; break;
2550void set_smooth (faceidx idx, faceidx smooth) 2742 case 2: f->magicmap = value; break;
2551 CODE: 2743 case 3: f->smooth = value; break;
2552 faceinfo *f = face_info (idx); 2744 case 4: f->smoothlevel = value; break;
2553 assert (f); 2745 }
2554 f->smooth = smooth;
2555 2746
2556void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2747void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2557 CODE: 2748 CODE:
2749{
2750 faceinfo *f = face_info (idx); assert (f);
2751 facedata *d = &(faceset ? f->data64 : f->data32);
2752 sv_to (data, d->data);
2753 STRLEN clen;
2754 char *cdata = SvPVbyte (chksum, clen);
2755 clen = min (CHKSUM_SIZE, clen);
2756
2757 if (memcmp (d->chksum, cdata, clen))
2758 {
2759 memcpy (d->chksum, cdata, clen);
2760
2761 // invalidate existing client face info
2762 for_all_clients (ns)
2763 if (ns->faceset == faceset)
2764 {
2765 ns->faces_sent [idx] = false;
2766 ns->force_newmap = true;
2767 }
2768 }
2769}
2770
2771int get_data_size (faceidx idx, int faceset = 0)
2772 CODE:
2558 facedata *d = face_data (idx, faceset); 2773 facedata *d = face_data (idx, faceset); assert (d);
2559 assert (d); 2774 RETVAL = d->data.size ();
2560 assert (sv_len (chksum) == CHKSUM_SIZE); 2775 OUTPUT:
2561 sv_to (data, d->data); memcpy (d->chksum, SvPVbyte_nolen (chksum), CHKSUM_SIZE); 2776 RETVAL
2777
2778SV *get_chksum (faceidx idx, int faceset = 0)
2779 CODE:
2780 facedata *d = face_data (idx, faceset); assert (d);
2781 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2782 OUTPUT:
2783 RETVAL
2562 2784
2563void invalidate (faceidx idx) 2785void invalidate (faceidx idx)
2564 CODE: 2786 CODE:
2565 for_all_clients (ns) 2787 for_all_clients (ns)
2788 {
2566 ns->faces_sent [idx] = 0; 2789 ns->faces_sent [idx] = false;
2790 ns->force_newmap = true;
2791 }
2567 2792
2568void invalidate_all () 2793void invalidate_all ()
2569 CODE: 2794 CODE:
2570 for_all_clients (ns) 2795 for_all_clients (ns)
2571 memset (ns->faces_sent, 0, sizeof (ns->faces_sent)); 2796 {
2797 ns->faces_sent.reset ();
2798 ns->force_newmap = true;
2799 }
2572 2800
2801MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2802
2803#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2804
2805animidx anim_find (utf8_string name)
2806 CODE:
2807 RETVAL = animation::find (name).number;
2808 OUTPUT: RETVAL
2809
2810animidx set (utf8_string name, SV *frames, int facings = 1)
2811 CODE:
2812{
2813 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2814 croak ("frames must be an arrayref");
2815
2816 AV *av = (AV *)SvRV (frames);
2817
2818 animation *anim = &animation::find (name);
2819 if (anim->number)
2820 {
2821 anim->resize (av_len (av) + 1);
2822 anim->facings = facings;
2823 }
2824 else
2825 anim = &animation::create (name, av_len (av) + 1, facings);
2826
2827 for (int i = 0; i < anim->num_animations; ++i)
2828 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2829}
2830 OUTPUT: RETVAL
2831
2832void invalidate_all ()
2833 CODE:
2834 for_all_clients (ns)
2835 ns->anims_sent.reset ();
2836
2837MODULE = cf PACKAGE = cf::object::freezer
2838
2839INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2840
2841SV *
2842new (char *klass)
2843 CODE:
2844 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2845 OUTPUT: RETVAL
2846
2847void
2848DESTROY (SV *sv)
2849 CODE:
2850 object_freezer *self;
2851 sv_to (sv, self);
2852 delete self;
2853
2854MODULE = cf PACKAGE = cf::object::thawer
2855
2856INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2857
2858SV *
2859new_from_file (char *klass, octet_string path)
2860 CODE:
2861 object_thawer *f = new object_thawer (path);
2862 if (!*f)
2863 {
2864 delete f;
2865 XSRETURN_UNDEF;
2866 }
2867 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2868 OUTPUT: RETVAL
2869
2870void
2871DESTROY (SV *sv)
2872 CODE:
2873 object_thawer *self;
2874 sv_to (sv, self);
2875 delete self;
2876
2877void
2878extract_tags (object_thawer *self)
2879 CODE:
2880 while (self->kw != KW_EOF)
2881 {
2882 coroapi::cede_to_tick_every (5000);
2883
2884 if (self->kw == KW_tag)
2885 XPUSHs (sv_2mortal (to_sv (self->get_str ())));
2886
2887 self->skip ();
2888 }
2889

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