ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.21 by root, Mon Aug 28 15:48:13 2006 UTC vs.
Revision 1.253 by root, Mon Sep 10 17:24:36 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24*/ 22 */
25 23
26#include <EXTERN.h> 24#include "autoconf.h"
27#include <perl.h>
28#include <XSUB.h>
29
30#undef save_long // clashes with libproto.h
31 25
32#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
33#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
34 28
35#ifndef __CEXTRACT__ 29#define CEDES_PER_TICK 5
36#include <plugin.h>
37#endif
38 30
39#undef MODULEAPI 31#if HAVE_EXECINFO_H
40#ifdef WIN32 32# include <execinfo.h>
41#else
42#define MODULEAPI
43#endif 33#endif
44 34
45#include <plugin_common.h> 35#include <plugin_common.h>
46#include <sounds.h> 36#include <sounds.h>
47#include <cstdarg> 37#include <cstdarg>
48#include <sproto.h> 38#include <sproto.h>
49 39
40#include "loader.h"
50#include "cfperl.h" 41#include "cfperl.h"
51#include "shstr.h" 42#include "shstr.h"
52 43
44#include <unistd.h>
45#if _POSIX_MEMLOCK
46# include <sys/mman.h>
47#endif
48
49#include <EXTERN.h>
50#include <perl.h>
51#include <XSUB.h>
52
53#include "CoroAPI.h"
53#include "perlxsi.c" 54#include "perlxsi.c"
54 55
55extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
56 57
57typedef object object_ornull; 58typedef object_thawer &object_thawer_ref;
58typedef mapstruct mapstruct_ornull; 59typedef object_freezer &object_freezer_ref;
59 60
61typedef std::string std__string;
62
63#if IVSIZE >= 8
64 typedef IV val64;
65# define newSVval64 newSViv
66# define SvVAL64 SvIV
67#else
60typedef double val64; 68 typedef double val64;
61#define newSVval64 newSVnv 69# define newSVval64 newSVnv
62#define SvVAL64 SvNV 70# define SvVAL64 SvNV
71#endif
63 72
64static f_plug_api gethook = cfapi_get_hooks; 73static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api map_get_map = cfapi_map_get_map;
67static f_plug_api object_insert = cfapi_object_insert; 74static f_plug_api object_insert = cfapi_object_insert;
68 75
69/* this is a stupid way to do things, and awkward to use for plug-in authors */
70typedef struct
71{
72 object* who;
73 object* activator;
74 object* third;
75 object* event;
76 mapstruct* map;
77 char message[1024];
78 int fix; // seems to be python-only, and should not be part of the API
79 int event_code;
80 char extension[1024]; // name field, should invoke specific perl extension
81 char options[1024]; // slaying field of event_connectors
82 int returnvalue;
83} CFPContext;
84
85static HV *obj_cache;
86static PerlInterpreter *perl; 76static PerlInterpreter *perl;
87 77
78tstamp NOW, runtime;
79
80global gbl_ev;
88static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
82static SV *sv_runtime, *sv_next_tick;
89 83
90#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 84bitset<NUM_EVENT_TYPES> ev_want_event;
91#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 85bitset<NUM_TYPES> ev_want_type;
92#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 86
93#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 87static HV
94#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 88 *stash_cf,
95#define PUSH_PV PUSHcfapi_va(STRING, const char *) 89 *stash_cf_object_wrap,
96#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 90 *stash_cf_object_player_wrap,
91 *stash_cf_player_wrap,
92 *stash_cf_map_wrap,
93 *stash_cf_client_wrap,
94 *stash_cf_arch_wrap,
95 *stash_cf_party_wrap,
96 *stash_cf_region_wrap,
97 *stash_cf_living_wrap;
98
99static inline SV *
100newSVpv_utf8 (const char *s)
101{
102 if (!s)
103 return newSV (0);
104
105 SV *sv = newSVpv (s, 0);
106 SvUTF8_on (sv);
107 return sv;
108}
109
110static inline SV *
111newSVpvn_utf8 (const char *s, STRLEN l)
112{
113 if (!s)
114 return newSV (0);
115
116 SV *sv = newSVpvn (s, l);
117 SvUTF8_on (sv);
118 return sv;
119}
120
121// helper cast function, returns super class * or 0
122template<class super>
123static super *
124is_a (attachable *at)
125{
126 //return dynamic_cast<super *>(at); // slower, safer
127 if (typeid (*at) == typeid (super))
128 return static_cast<super *>(at);
129 else
130 return 0;
131}
97 132
98////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 133//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
99 134
135unordered_vector<attachable *> attachable::mortals;
136
137attachable::~attachable ()
138{
139 assert (!self);
140 assert (!cb);
141}
142
143int
144attachable::refcnt_cnt () const
145{
146 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
147}
148
149void
150attachable::sever_self ()
151{
152 if (HV *self = this->self)
153 {
154 // keep a refcount because sv_unmagic might call attachable_free,
155 // which might clear self, causing sv_unmagic to crash on a now
156 // invalid object.
157 SvREFCNT_inc (self);
158 hv_clear (self);
159 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161
162 // self *must* be null now because thats sv_unmagic's job.
163 assert (!this->self);
164 }
165}
166
167void
168attachable::optimise ()
169{
170 if (self
171 && SvREFCNT (self) == 1
172 && !HvTOTALKEYS (self))
173 sever_self ();
174}
175
176// check wether the object really is dead
177void
178attachable::do_check ()
179{
180 if (refcnt_cnt () > 0)
181 return;
182
183 destroy ();
184}
185
186void
187attachable::do_destroy ()
188{
189 INVOKE_ATTACHABLE (DESTROY, this);
190
191 if (cb)
192 {
193 SvREFCNT_dec (cb);
194 cb = 0;
195 }
196
197 mortals.push_back (this);
198}
199
200void
201attachable::destroy ()
202{
203 if (destroyed ())
204 return;
205
206 flags |= F_DESTROYED;
207 do_destroy ();
208 sever_self ();
209}
210
211void
212attachable::check_mortals ()
213{
214 static int i = 0;
215
216 for (;;)
217 {
218 if (i >= mortals.size ())
219 {
220 i = 0;
221
222 if (mortals.size () >= 512)
223 {
224 static int last_mortalcount;
225 if (mortals.size () != last_mortalcount)
226 {
227 last_mortalcount = mortals.size ();
228 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
229
230 if (0)
231 {
232 for (int j = 0; j < mortals.size (); ++j)//D
233 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
234 fprintf (stderr, "\n");//D
235 }
236 }
237 }
238
239 break;
240 }
241
242 attachable *obj = mortals [i];
243
244#if 0
245 if (obj->self)//D make this an assert later
246 {
247 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
248 obj->sever_self ();
249 }
250#endif
251
252 if (obj->refcnt)
253 {
254 ++i; // further delay freeing
255
256 if (!(i & 0x3ff))
257 break;
258 }
259 else
260 {
261 mortals.erase (i);
262 obj->sever_self ();
263 delete obj;
264 }
265 }
266}
267
268void
269attachable::set_key (const char *key, const char *value, bool is_utf8)
270{
271 if (!self)
272 self = newHV ();
273
274 if (value)
275 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
276 else
277 hv_delete (self, key, strlen (key), G_DISCARD);
278}
279
280attachable &
281attachable::operator =(const attachable &src)
282{
283 //if (self || cb)
284 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
285
286 attach = src.attach;
287 return *this;
288}
289
290template<typename T>
291static bool
292find_backref (void *ptr, T *obj)
293{
294 char *s = (char *)obj;
295 while (s < (char *)obj + sizeof (T))
296 {
297 if (ptr == *(void **)s)
298 return true;
299
300 s += sizeof (void *); // assume natural alignment
301 }
302
303 return false;
304}
305
306// for debugging, find "live" objects containing this ptr
307void
308find_backref (void *ptr)
309{
310 for_all_objects (op)
311 if (find_backref (ptr, op))
312 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
313
314 for_all_players (pl)
315 if (find_backref (ptr, pl))
316 fprintf (stderr, "P %p\n", pl);
317
318 for_all_clients (ns)
319 if (find_backref (ptr, ns))
320 fprintf (stderr, "C %p\n", ns);
321
322}
323
324//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
325
100static SV * 326static SV *
101newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 327newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
102{ 328{
103 SV *sv; 329 SV *sv;
104 330
105 if (!ptr) 331 if (!ptr)
106 return &PL_sv_undef; 332 return newSV (0);
107 333
108 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 334 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
109 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 335 return sv_bless (newRV_noinc ((SV *)hv), stash);
110} 336}
111 337
112template<class attachable> 338static int
113SV * 339attachable_free (pTHX_ SV *sv, MAGIC *mg)
340{
341 attachable *at = (attachable *)mg->mg_ptr;
342
343 //TODO: check if transaction behaviour is really required here
344 if (SV *self = (SV *)at->self)
345 {
346 at->self = 0;
347 SvREFCNT_dec (self);
348 }
349
350 // next line makes sense, but most objects still have refcnt 0 by default
351 //at->refcnt_chk ();
352 return 0;
353}
354
355MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
356
357static SV *
114newSVattachable (attachable *obj, const char *klass) 358newSVattachable (attachable *obj, HV *stash)
115{ 359{
116 if (!obj) 360 if (!obj)
117 return &PL_sv_undef; 361 return newSV (0);
118 362
119 if (!obj->self) 363 if (!obj->self)
120 obj->self = newSVptr (obj, klass); 364 obj->self = newHV ();
121 365
122 return newSVsv (static_cast<SV *>(obj->self)); 366 if (!SvOBJECT (obj->self))
123}
124
125static void
126SVptr_cache_set (void *ptr, SV *sv)
127{
128 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
129}
130
131static SV *
132SVptr_cache_get (void *ptr)
133{
134 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
135
136 return he ? *he : 0;
137}
138
139static SV *
140newSVptr_cached (void *ptr, const char *klass)
141{
142 SV *sv;
143
144 if (!ptr)
145 return &PL_sv_undef;
146
147 sv = SVptr_cache_get (ptr);
148
149 if (!sv)
150 { 367 {
151 HV *hv = newHV (); 368 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
152 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
153 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
154 369
155 SVptr_cache_set (ptr, sv); 370 // now bless the object _once_
371 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
372 return sv_bless (newRV_inc ((SV *)obj->self), stash);
156 } 373 }
374 else
375 {
376 SV *sv = newRV_inc ((SV *)obj->self);
157 377
158 return newSVsv (sv); 378 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
379 SvAMAGIC_on (sv);
380
381 return sv;
382 }
159} 383}
160 384
161static void 385static void
162clearSVptr (SV *sv) 386clearSVptr (SV *sv)
163{ 387{
188 if (SvOK (sv)) 412 if (SvOK (sv))
189 return SvPTR (sv, klass); 413 return SvPTR (sv, klass);
190 else 414 else
191 return 0; 415 return 0;
192} 416}
417
418inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
419inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
420inline SV *to_sv (bool v) { return newSViv (v); }
421inline SV *to_sv ( signed char v) { return newSViv (v); }
422inline SV *to_sv (unsigned char v) { return newSViv (v); }
423inline SV *to_sv ( signed short v) { return newSViv (v); }
424inline SV *to_sv (unsigned short v) { return newSVuv (v); }
425inline SV *to_sv ( signed int v) { return newSViv (v); }
426inline SV *to_sv (unsigned int v) { return newSVuv (v); }
427inline SV *to_sv ( signed long v) { return newSViv (v); }
428inline SV *to_sv (unsigned long v) { return newSVuv (v); }
429inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
430inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
431inline SV *to_sv (float v) { return newSVnv (v); }
432inline SV *to_sv (double v) { return newSVnv (v); }
433inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
434inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
435inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
436inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
437inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
438inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
439inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
440inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
441
442inline SV *to_sv (object & v) { return to_sv (&v); }
443inline SV *to_sv (living & v) { return to_sv (&v); }
444
445inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
446inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
447
448inline SV *to_sv (UUID v)
449{
450 char buf[128];
451 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
452 return newSVpv (buf, 0);
453}
454
455inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
456inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
457inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
458inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
459inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
460inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
461inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
462inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
463inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
464inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
465inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
466inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
467inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
468inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
469inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
470inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
471inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
472inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
473inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
474inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
475inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
476inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
477inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
478inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
479inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
480inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
481
482//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
483inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
484
485template<class T>
486inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
487
488template<int N>
489inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
490
491inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
492inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
493inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
494inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
495
496inline void sv_to (SV *sv, std::string &v)
497{
498 STRLEN len;
499 char *data = SvPVbyte (sv, len);
500 v.assign (data, len);
501}
502
503inline void sv_to (SV *sv, UUID &v)
504{
505 unsigned int version;
506
507 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
508 croak ("unparsable uuid: %s", SvPV_nolen (sv));
509}
510
511inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
193 512
194static SV * 513static SV *
195newSVdt_va (va_list &ap, data_type type) 514newSVdt_va (va_list &ap, data_type type)
196{ 515{
197 SV *sv; 516 SV *sv;
211 break; 530 break;
212 531
213 case DT_STRING: 532 case DT_STRING:
214 { 533 {
215 char *str = (char *)va_arg (ap, const char *); 534 char *str = (char *)va_arg (ap, const char *);
216 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 535 sv = str ? newSVpv (str, 0) : newSV (0);
217 } 536 }
218 break; 537 break;
219 538
220 case DT_DATA: 539 case DT_DATA:
221 { 540 {
222 char *str = (char *)va_arg (ap, const void *); 541 char *str = (char *)va_arg (ap, const void *);
223 int len = va_arg (ap, int); 542 int len = va_arg (ap, int);
224 sv = str ? newSVpv (str, len) : &PL_sv_undef; 543 sv = str ? newSVpv (str, len) : newSV (0);
225 } 544 }
226 break; 545 break;
227 546
228 case DT_OBJECT: 547 case DT_OBJECT:
229 { 548 sv = to_sv (va_arg (ap, object *));
230 object *obj = va_arg (ap, object *);
231 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
232 }
233 break; 549 break;
234 550
235 case DT_MAP: 551 case DT_MAP:
236 // va_arg (object *) when void * is passed is an XSI extension 552 // va_arg (object *) when void * is passed is an XSI extension
237 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 553 sv = to_sv (va_arg (ap, maptile *));
238 break; 554 break;
239 555
556 case DT_CLIENT:
557 sv = to_sv (va_arg (ap, client *));
558 break;
559
240 case DT_PLAYER: 560 case DT_PLAYER:
241 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 561 sv = to_sv (va_arg (ap, player *));
242 break; 562 break;
243 563
244 case DT_ARCH: 564 case DT_ARCH:
245 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 565 sv = to_sv (va_arg (ap, archetype *));
246 break; 566 break;
247 567
248 case DT_PARTY: 568 case DT_PARTY:
249 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 569 sv = to_sv (va_arg (ap, partylist *));
250 break; 570 break;
251 571
252 case DT_REGION: 572 case DT_REGION:
253 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 573 sv = to_sv (va_arg (ap, region *));
254 break; 574 break;
255 575
256 default: 576 default:
257 assert (("unhandled type in newSVdt_va", 0)); 577 assert (("unhandled type in newSVdt_va", 0));
258 } 578 }
303} 623}
304 624
305////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 625//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
306 626
307SV * 627SV *
308registry_of (attachable_base *ext) 628registry (attachable *ext)
309{ 629{
310 if (!ext->cb) 630 if (!ext->cb)
311 ext->cb = newAV (); 631 ext->cb = newAV ();
312 632
313 return newRV_inc ((SV *)ext->cb); 633 return newRV_inc ((SV *)ext->cb);
314} 634}
315 635
316void attachable_base::clear ()
317{
318 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
319
320 if (self)
321 {
322 hv_clear ((HV *)SvRV ((SV *)self));
323 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
324 SvREFCNT_dec (self);
325 }
326
327 if (cb)
328 {
329 SvREFCNT_dec (cb);
330 cb = 0;
331 }
332
333 if (attach)
334 {
335 free_string (attach);
336 attach = 0;
337 }
338}
339
340void attachable_base::optimise ()
341{
342 if (!self)
343 return;
344
345 HV *hv = (HV *)SvRV ((SV *)self);
346
347 if (SvREFCNT ((SV *)self) == 1
348 && SvREFCNT ((SV *)hv) == 1
349 && !HvKEYS (hv))
350 {
351 SvREFCNT_dec ((SV *)self);
352 self = 0;
353 }
354}
355
356void
357object::instantiate_ ()
358{
359 dSP;
360 ENTER;
361 SAVETMPS;
362 PUSHMARK (SP);
363 EXTEND (SP, 2);
364 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
365 PUSHs (sv_2mortal (newSVpv (attach, 0)));
366 PUTBACK;
367 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
368 FREETMPS;
369 LEAVE;
370
371 INVOKE_OBJECT (INSTANTIATE, this);
372}
373
374/////////////////////////////////////////////////////////////////////////////
375
376void reattach (data_type type, void *obj)
377{
378 dSP;
379 ENTER;
380 SAVETMPS;
381 PUSHMARK (SP);
382 XPUSHs (sv_2mortal (newSVdt (type, obj)));
383 PUTBACK;
384 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
385 FREETMPS;
386 LEAVE;
387
388 switch (type)
389 {
390 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
391 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
392 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
393 }
394}
395
396template<class subclass>
397void reattach (attachable<subclass> *obj)
398{
399 obj->optimise ();
400
401 if (obj->self)
402 reattach (subclass::get_dt (), (subclass *)obj);
403}
404
405object_freezer::object_freezer (const char *filename)
406{
407 this->filename = (SV *)newSVpv (filename, 0);
408
409 char filename2 [4096];
410 snprintf (filename2, 4096, "%s~", filename);
411
412 fp = fopen (filename2, "w");
413
414 if (!fp)
415 LOG (llevError, "cannot open file '%s' for writing: %s\n", filename2, strerror (errno));
416
417 av = (AV *)newAV ();
418}
419
420object_freezer::~object_freezer ()
421{
422 if (fp)
423 {
424 fclose (fp);
425
426 dSP;
427 ENTER;
428 SAVETMPS;
429 PUSHMARK (SP);
430 XPUSHs (sv_2mortal ((SV *)filename));
431 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
432 PUTBACK;
433 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
434 FREETMPS;
435 LEAVE;
436 }
437 else
438 SvREFCNT_dec ((SV *)filename);
439}
440
441void object_freezer::put (attachable_base *ext)
442{
443 ext->optimise ();
444
445 if (ext->self)
446 {
447 int idx = AvFILLp ((AV *)av) + 1;
448 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
449 fprintf (fp, "oid %d\n", idx);
450 }
451}
452
453object_thawer::object_thawer (FILE *fp, const char *filename)
454{
455 this->fp = fp;
456 av = 0;
457
458 if (!filename)
459 return;
460
461 dSP;
462 ENTER;
463 SAVETMPS;
464 PUSHMARK (SP);
465 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
466 PUTBACK;
467
468 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
469 {
470 SPAGAIN;
471 SV *sv = POPs;
472 if (SvROK (sv))
473 av = SvREFCNT_inc (SvRV (sv));
474 }
475
476 FREETMPS;
477 LEAVE;
478}
479
480void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
481{
482 if (!av || oid < 0) // this is actually an error of sorts
483 return;
484
485 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
486 ext->clear ();
487
488 SV **svp = av_fetch ((AV *)av, oid, 0);
489
490 if (!svp || !SvROK (*svp))
491 {
492 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
493 return;
494 }
495
496 ext->self = *svp; *svp = &PL_sv_undef;
497 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
498
499 reattach (type, obj);
500}
501
502object_thawer::~object_thawer ()
503{
504 if (av) SvREFCNT_dec ((AV *)av);
505}
506
507///////////////////////////////////////////////////////////////////////////// 636/////////////////////////////////////////////////////////////////////////////
508 637
509extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 638extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
510{ 639{
511 return 0; 640 return 0;
514static CommArray_s rtn_cmd; 643static CommArray_s rtn_cmd;
515 644
516static int 645static int
517runPluginCommand (object *obj, char *params) 646runPluginCommand (object *obj, char *params)
518{ 647{
519 dSP; 648 return -1;
520
521 ENTER;
522 SAVETMPS;
523
524 PUSHMARK (SP);
525
526 EXTEND (SP, 3);
527 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
528 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
529
530 if (params)
531 PUSHs (sv_2mortal (newSVpv (params, 0)));
532
533 PUTBACK;
534 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
535 SPAGAIN;
536
537 if (SvTRUE (ERRSV))
538 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
539
540 int returnvalue = count > 0 ? POPi : -1;
541
542 PUTBACK;
543 FREETMPS;
544 LEAVE;
545
546 return returnvalue;
547} 649}
548 650
549extern "C" void *cfperl_getPluginProperty (int *type, ...) 651extern "C" void *cfperl_getPluginProperty (int *type, ...)
550{ 652{
551 va_list args; 653 va_list args;
554 va_start (args, type); 656 va_start (args, type);
555 propname = va_arg (args, char *); 657 propname = va_arg (args, char *);
556 //printf ("Property name: %s\n", propname); 658 //printf ("Property name: %s\n", propname);
557 659
558 if (!strcmp (propname, "command?")) 660 if (!strcmp (propname, "command?"))
559 {
560 if (!perl)
561 return NULL; 661 return NULL;
562
563 const char *cmdname = va_arg (args, const char *);
564 HV *hv = get_hv ("cf::COMMAND", 1);
565 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
566
567 va_end (args);
568
569 if (svp)
570 {
571 // this is totaly broken, should stash it into %COMMAND
572 rtn_cmd.name = cmdname;
573 rtn_cmd.time = SvNV (*svp);
574 rtn_cmd.func = runPluginCommand;
575
576 return &rtn_cmd;
577 }
578 }
579 else if (!strcmp (propname, "Identification")) 662 else if (!strcmp (propname, "Identification"))
580 { 663 {
581 va_end (args); 664 va_end (args);
582 return (void*) PLUGIN_NAME; 665 return (void *)PLUGIN_NAME;
583 } 666 }
584 else if (!strcmp (propname, "FullName")) 667 else if (!strcmp (propname, "FullName"))
585 { 668 {
586 va_end (args); 669 va_end (args);
587 return (void*) PLUGIN_VERSION; 670 return (void *)PLUGIN_VERSION;
588 } 671 }
589 else 672 else
590 va_end (args); 673 va_end (args);
591 674
592 return NULL; 675 return NULL;
608} 691}
609 692
610void 693void
611cfperl_init () 694cfperl_init ()
612{ 695{
613 char *argv[] = { 696 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
614 "",
615 "-e"
616 "BEGIN {"
617 " cf->bootstrap;"
618 " unshift @INC, cf::datadir ();"
619 "}"
620 ""
621 "use cf;"
622 };
623
624 perl = perl_alloc (); 697 perl = perl_alloc ();
625 perl_construct (perl); 698 perl_construct (perl);
626 699
627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 700 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
628 701
702 const char *argv[] = {
703 settings.argv [0],
704 "-e"
705 "use Event; use Coro;" // required for bootstrap
706 "cf->bootstrap;" // required for datadir :*>
707 "unshift @INC, cf::datadir ();"
708 "require cf;"
709 };
710
629 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 711 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
712 || perl_run (perl))
630 { 713 {
631 printf ("unable to initialize perl-interpreter, aborting.\n"); 714 printf ("unable to initialize perl-interpreter, aborting.\n");
632
633 exit (EXIT_FAILURE); 715 exit (EXIT_FAILURE);
634 //perl_destruct (perl);
635 //perl_free (perl);
636 //perl = 0;
637 //return;
638 } 716 }
639 717
640 obj_cache = newHV (); 718 {
719 dSP;
720
721 PUSHMARK (SP);
722 PUTBACK;
723 call_pv ("cf::init", G_DISCARD | G_VOID);
724 }
641} 725}
642 726
643void cfperl_main () 727void cfperl_main ()
644{ 728{
645 dSP; 729 dSP;
646 730
647 PUSHMARK (SP); 731 PUSHMARK (SP);
648 PUTBACK; 732 PUTBACK;
649 call_pv ("cf::main", G_DISCARD | G_VOID); 733 call_pv ("cf::main", G_DISCARD | G_VOID);
734}
735
736void
737attachable::instantiate ()
738{
739 if (attach)
740 {
741 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
742 attach = 0;
743 }
744}
745
746void
747attachable::reattach ()
748{
749 optimise ();
750 //TODO: check for _attachment's, very important for restarts
751 INVOKE_ATTACHABLE (REATTACH, this);
650} 752}
651 753
652static event_klass klass_of[NUM_EVENT_TYPES] = { 754static event_klass klass_of[NUM_EVENT_TYPES] = {
653# define def(type,name) KLASS_ ## type, 755# define def(type,name) KLASS_ ## type,
654# include "eventinc.h" 756# include "eventinc.h"
685 } 787 }
686 } 788 }
687 } 789 }
688} 790}
689 791
792void
793attachable::gather_callbacks (AV *&callbacks, event_type event) const
794{
795 ::gather_callbacks (callbacks, cb_attachable, event);
796
797 if (cb)
798 ::gather_callbacks (callbacks, cb, event);
799}
800
801void
802global::gather_callbacks (AV *&callbacks, event_type event) const
803{
804 ::gather_callbacks (callbacks, cb_global, event);
805}
806
807void
808object::gather_callbacks (AV *&callbacks, event_type event) const
809{
810 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
811 {
812 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
813
814 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
815 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
816 }
817
818 if (type <= AvFILLp (cb_type))
819 {
820 SV *registry = AvARRAY (cb_type)[type];
821
822 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
823 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
824 }
825
826 attachable::gather_callbacks (callbacks, event);
827 ::gather_callbacks (callbacks, cb_object, event);
828}
829
830void
831archetype::gather_callbacks (AV *&callbacks, event_type event) const
832{
833 attachable::gather_callbacks (callbacks, event);
834 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
835}
836
837void
838client::gather_callbacks (AV *&callbacks, event_type event) const
839{
840 attachable::gather_callbacks (callbacks, event);
841 ::gather_callbacks (callbacks, cb_client, event);
842}
843
844void
845player::gather_callbacks (AV *&callbacks, event_type event) const
846{
847 attachable::gather_callbacks (callbacks, event);
848 ::gather_callbacks (callbacks, cb_player, event);
849}
850
851void
852maptile::gather_callbacks (AV *&callbacks, event_type event) const
853{
854 attachable::gather_callbacks (callbacks, event);
855 ::gather_callbacks (callbacks, cb_map, event);
856}
857
858void
859_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
860{
861 for (int event = 0; event <= AvFILLp (registry); ++event)
862 {
863 SV *cbs_ = AvARRAY (registry)[event];
864
865 // element must be list of callback entries
866 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
867 {
868 AV *cbs = (AV *)SvRV (cbs_);
869
870 // no callback entries, no callbacks to call
871 if (AvFILLp (cbs) >= 0)
872 set.set (event);
873 }
874 }
875}
876
877// very slow and inefficient way to recalculate the global want bitsets
878void
879_recalc_want ()
880{
881 ev_want_event.reset ();
882
883 _recalc_want (ev_want_event, cb_global);
884 _recalc_want (ev_want_event, cb_attachable);
885 _recalc_want (ev_want_event, cb_object);
886 _recalc_want (ev_want_event, cb_client);
887 _recalc_want (ev_want_event, cb_player);
888 _recalc_want (ev_want_event, cb_map);
889
890 ev_want_type.reset ();
891
892 for (int type = 0; type <= AvFILLp (cb_type); ++type)
893 {
894 SV *cbs_ = AvARRAY (cb_type)[type];
895
896 // element must be list of callback entries
897 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
898 {
899 AV *cbs = (AV *)SvRV (cbs_);
900
901 // no callback entries, no callbacks to call
902 if (AvFILLp (cbs) >= 0)
903 ev_want_type.set (type % NUM_TYPES);
904 }
905 }
906}
907
908bool
690bool cfperl_invoke (event_type event, ...) 909attachable::invoke (event_type event, ...)
691{ 910{
692 data_type dt; 911 data_type dt;
693 va_list ap;
694 912
695 va_start (ap, event); 913 // callback call ordering should be:
914 // 1. per-object callback
915 // 2. per-class object
916 // 3. per-type callback
917 // 4. global callbacks
696 918
697 AV *callbacks = 0; 919 AV *callbacks = 0;
698
699 object *op;
700 player *pl;
701 mapstruct *map;
702
703 // callback call ordering is:
704 // 1. per-object callback (NYI)
705 // 2. per-class object
706 // 2a. per-type callback
707 // 4. global callbacks
708
709 gather_callbacks (callbacks, cb_global, event); 920 gather_callbacks (callbacks, event);
710
711 switch (KLASS_OF (event))
712 {
713 case KLASS_GLOBAL:
714 break;
715
716 case KLASS_OBJECT:
717 dt = (data_type) va_arg (ap, int);
718 assert (("first argument must be of type object", dt == DT_OBJECT));
719 op = va_arg (ap, object *);
720
721 if (op->cb)
722 gather_callbacks (callbacks, (AV *)op->cb, event);
723
724 if (op->type)
725 {
726 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
727 {
728 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
729
730 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
731 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
732 }
733
734 if (op->type <= AvFILLp (cb_type))
735 {
736 SV *registry = AvARRAY (cb_type)[op->type];
737
738 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
739 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
740 }
741 }
742
743 gather_callbacks (callbacks, cb_object, event);
744
745 break;
746
747 case KLASS_PLAYER:
748 dt = (data_type) va_arg (ap, int);
749 assert (("first argument must be of type player", dt == DT_PLAYER));
750 pl = va_arg (ap, player *);
751
752 if (pl->cb)
753 gather_callbacks (callbacks, (AV *)pl->cb, event);
754
755 gather_callbacks (callbacks, cb_player, event);
756 break;
757
758 case KLASS_MAP:
759 dt = (data_type) va_arg (ap, int);
760 assert (("first argument must be of type object", dt == DT_MAP));
761 map = va_arg (ap, mapstruct *);
762
763 if (map->cb)
764 gather_callbacks (callbacks, (AV *)map->cb, event);
765
766 gather_callbacks (callbacks, cb_map, event);
767 break;
768
769 default:
770 assert (("unsupported event klass in cfperl_invoke", 0));
771 }
772 921
773 // short-circuit processing if no callbacks found/defined 922 // short-circuit processing if no callbacks found/defined
774 if (!callbacks) 923 if (!callbacks)
775 return 0; 924 return 0;
776 925
777 dSP; 926 va_list ap;
778 ENTER; 927 va_start (ap, event);
779 SAVETMPS;
780 928
781 PUSHMARK (SP); 929 CALL_BEGIN (3);
782 EXTEND (SP, 3);
783
784 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 930 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
785 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 931 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
786 932
787 switch (KLASS_OF (event)) 933 //TODO: unhack
788 { 934 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
789 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 935 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
790 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 936 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
791 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 937 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
792 } 938 else if (global *gl = is_a<global>(this)) /*nop*/;
939 else
940 abort (); //TODO
793 941
794 for (;;) 942 for (;;)
795 { 943 {
796 dt = (data_type) va_arg (ap, int); 944 dt = (data_type) va_arg (ap, int);
797 945
798 if (dt == DT_END) 946 if (dt == DT_END)
799 break; 947 break;
800
801 if (dt == DT_AV) 948 else if (dt == DT_AV)
802 { 949 {
803 AV *av = va_arg (ap, AV *); 950 AV *av = va_arg (ap, AV *);
804 951
805 for (int i = 0; i <= av_len (av); ++i) 952 for (int i = 0; i <= av_len (av); ++i)
806 XPUSHs (*av_fetch (av, i, 1)); 953 XPUSHs (*av_fetch (av, i, 1));
809 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 956 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
810 } 957 }
811 958
812 va_end (ap); 959 va_end (ap);
813 960
814 PUTBACK; 961 CALL_CALL ("cf::do_invoke", G_SCALAR);
815 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
816 SPAGAIN;
817
818 count = count > 0 ? POPi : 0; 962 count = count > 0 ? POPi : 0;
819 963
820 FREETMPS; 964 CALL_END;
821 LEAVE;
822 965
823 return count; 966 return count;
824} 967}
825 968
826SV * 969SV *
827cfperl_result (int idx) 970cfperl_result (int idx)
828{ 971{
829 AV *av = get_av ("cfperl::invoke_results", 0); 972 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
830 if (!av) 973 if (!av)
831 return &PL_sv_undef; 974 return &PL_sv_undef;
832 975
833 SV **sv = av_fetch (av, idx, 0); 976 SV **sv = av_fetch (av, idx, 0);
834 if (!sv) 977 if (!sv)
841cfperl_result_INT (int idx) 984cfperl_result_INT (int idx)
842{ 985{
843 return SvIV (cfperl_result (idx)); 986 return SvIV (cfperl_result (idx));
844} 987}
845 988
989double
990cfperl_result_DOUBLE (int idx)
991{
992 return SvNV (cfperl_result (idx));
993}
994
995/////////////////////////////////////////////////////////////////////////////
996// various c++ => perl glue functions
997
998void
999cfperl_emergency_save ()
1000{
1001 CALL_BEGIN (0);
1002 CALL_CALL ("cf::emergency_save", G_VOID);
1003 CALL_END;
1004}
1005
1006void
1007cfperl_cleanup (int make_core)
1008{
1009 CALL_BEGIN (1);
1010 CALL_ARG (make_core);
1011 CALL_CALL ("cf::post_cleanup", G_VOID);
1012 CALL_END;
1013}
1014
1015void
1016cfperl_make_book (object *book, int level)
1017{
1018 CALL_BEGIN (2);
1019 CALL_ARG (book);
1020 CALL_ARG (level);
1021 CALL_CALL ("ext::books::make_book", G_VOID);
1022 CALL_END;
1023}
1024
1025void
1026cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1027{
1028 CALL_BEGIN (4);
1029 CALL_ARG (ns);
1030 CALL_ARG (type);
1031 CALL_ARG_SV (newSVpv_utf8 (msg));
1032 CALL_ARG (color);
1033 CALL_CALL ("cf::client::send_msg", G_VOID);
1034 CALL_END;
1035}
1036
1037int
1038cfperl_can_merge (object *ob1, object *ob2)
1039{
1040 int can;
1041
1042 CALL_BEGIN (2);
1043 CALL_ARG (ob1);
1044 CALL_ARG (ob2);
1045 CALL_CALL ("cf::_can_merge", G_SCALAR);
1046 can = count && SvTRUE (TOPs);
1047 CALL_END;
1048
1049 return can;
1050}
1051
1052player *
1053player::find (const char *name)
1054{
1055 CALL_BEGIN (1);
1056 CALL_ARG (name);
1057 CALL_CALL ("cf::player::find", G_SCALAR);
1058
1059 player *retval;
1060
1061 if (count)
1062 sv_to (POPs, retval);
1063 else
1064 retval = 0;
1065
1066 CALL_END;
1067
1068 return retval;
1069}
1070
1071maptile *
1072maptile::find_sync (const char *path, maptile *origin)
1073{
1074 CALL_BEGIN (2);
1075 CALL_ARG (path);
1076 CALL_ARG (origin);
1077 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1078
1079 maptile *retval;
1080
1081 if (count)
1082 sv_to (POPs, retval);
1083 else
1084 retval = 0;
1085
1086 CALL_END;
1087
1088 return retval;
1089}
1090
1091maptile *
1092maptile::find_async (const char *path, maptile *origin, bool load)
1093{
1094 CALL_BEGIN (3);
1095 CALL_ARG (path);
1096 CALL_ARG (origin);
1097 CALL_ARG (load);
1098 CALL_CALL ("cf::map::find_async", G_SCALAR);
1099
1100 maptile *retval;
1101
1102 if (count)
1103 sv_to (POPs, retval);
1104 else
1105 retval = 0;
1106
1107 CALL_END;
1108
1109 return retval;
1110}
1111
1112void
1113maptile::do_load_sync ()
1114{
1115 CALL_BEGIN (1);
1116 CALL_ARG (this);
1117 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1118 CALL_END;
1119}
1120
1121void
1122maptile::change_all_map_light (int change)
1123{
1124 CALL_BEGIN (1);
1125 CALL_ARG (change);
1126 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1127 CALL_END;
1128}
1129
1130void
1131object::enter_exit (object *exit)
1132{
1133 if (type != PLAYER)
1134 return;
1135
1136 CALL_BEGIN (2);
1137 CALL_ARG (this);
1138 CALL_ARG (exit);
1139 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1140 CALL_END;
1141}
1142
1143const char *
1144object::ref () const
1145{
1146 if (type == PLAYER)
1147 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1148 else
1149 return 0;
1150}
1151
1152object *
1153object::deref (const char *ref)
1154{
1155 object *retval = 0;
1156
1157 if (ref)
1158 {
1159 CALL_BEGIN (1);
1160 CALL_ARG (ref);
1161 CALL_CALL ("cf::object::deref", G_SCALAR);
1162
1163 if (count)
1164 sv_to (POPs, retval);
1165
1166 CALL_END;
1167 }
1168
1169 return retval;
1170}
1171
1172void
1173log_backtrace (const char *msg)
1174{
1175#if HAVE_BACKTRACE
1176 void *addr [20];
1177 int size = backtrace (addr, 20);
1178
1179 CALL_BEGIN (size);
1180 CALL_ARG (msg);
1181 for (int i = 0; i < size; ++i)
1182 CALL_ARG ((IV)addr [i]);
1183 CALL_CALL ("cf::_log_backtrace", G_VOID);
1184 CALL_END;
1185#endif
1186}
1187
1188/////////////////////////////////////////////////////////////////////////////
1189
1190struct EventAPI *watcher_base::GEventAPI;
1191struct CoroAPI *coroapi::GCoroAPI;
1192
1193int coroapi::cede_counter;
1194tstamp coroapi::next_cede;
1195
1196void coroapi::do_cede_to_tick ()
1197{
1198 cede_counter = 0;
1199
1200 cede ();
1201
1202 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1203 if (next_cede > SvNV (sv_next_tick) - 0.02)
1204 next_cede = SvNV (sv_next_tick);
1205}
1206
1207void coroapi::do_cede_every ()
1208{
1209 cede_counter = 0;
1210
1211 if (coroapi::nready ())
1212 coroapi::cede ();
1213}
1214
1215void coroapi::do_cede_to_tick_every ()
1216{
1217 cede_counter = 0;
1218
1219 cede_to_tick ();
1220}
1221
1222void
1223coroapi::wait_for_tick ()
1224{
1225 CALL_BEGIN (0);
1226 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1227 CALL_END;
1228}
1229
1230void
1231coroapi::wait_for_tick_begin ()
1232{
1233 CALL_BEGIN (0);
1234 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1235 CALL_END;
1236}
1237
1238static void
1239iw_dispatch (pe_event *ev)
1240{
1241 iw *w = (iw *)ev->ext_data;
1242 w->call (*w);
1243}
1244
1245void
1246iw::alloc ()
1247{
1248 pe = GEventAPI->new_idle (0, 0);
1249
1250 WaREENTRANT_off (pe);
1251 pe->base.callback = (void *)iw_dispatch;
1252 pe->base.ext_data = (void *)this;
1253}
1254
1255static void iow_dispatch (pe_event *ev)
1256{
1257 iow *w = (iow *)ev->ext_data;
1258 w->call (*w, ((pe_ioevent *)ev)->got);
1259}
1260
1261void
1262iow::alloc ()
1263{
1264 pe = GEventAPI->new_io (0, 0);
1265
1266 WaREENTRANT_off (pe);
1267 pe->base.callback = (void *)iow_dispatch;
1268 pe->base.ext_data = (void *)this;
1269
1270 pe->fd = -1;
1271 pe->poll = 0;
1272}
1273
1274void
1275iow::fd (int fd)
1276{
1277 pe->fd = fd;
1278}
1279
1280int
1281iow::poll ()
1282{
1283 return pe->poll;
1284}
1285
1286void
1287iow::poll (int events)
1288{
1289 if (pe->poll != events)
1290 {
1291 if (pe->poll) stop ();
1292 pe->poll = events;
1293 if (pe->poll) start ();
1294 }
1295}
1296
1297void
1298_connect_to_perl ()
1299{
1300 stash_cf = gv_stashpv ("cf" , 1);
1301
1302 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1303 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1304 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1305 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1306 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1307 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1308 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1309 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1310 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1311
1312 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1313 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1314
1315 cb_global = get_av ("cf::CB_GLOBAL", 1);
1316 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1317 cb_object = get_av ("cf::CB_OBJECT", 1);
1318 cb_player = get_av ("cf::CB_PLAYER", 1);
1319 cb_client = get_av ("cf::CB_CLIENT", 1);
1320 cb_type = get_av ("cf::CB_TYPE" , 1);
1321 cb_map = get_av ("cf::CB_MAP" , 1);
1322}
1323
846MODULE = cf PACKAGE = cf PREFIX = cf_ 1324MODULE = cf PACKAGE = cf PREFIX = cf_
847 1325
848BOOT: 1326BOOT:
849{ 1327{
850 HV *stash = gv_stashpv ("cf", 1); 1328 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1329 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1330
1331 _connect_to_perl ();
1332
1333 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1334
1335 //{
1336 // require_pv ("Time::HiRes");
1337 //
1338 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1339 // if (!svp) croak ("Time::HiRes is required");
1340 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1341 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1342 //}
851 1343
852 static const struct { 1344 static const struct {
853 const char *name; 1345 const char *name;
854 IV iv; 1346 IV iv;
855 } *civ, const_iv[] = { 1347 } *civ, const_iv[] = {
856# define const_iv(name) { # name, (IV)name }, 1348# define const_iv(name) { # name, (IV)name },
857 const_iv (llevError) 1349 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
858 const_iv (llevInfo) 1350 const_iv (logBacktrace)
859 const_iv (llevDebug) 1351
860 const_iv (llevMonster) 1352 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1353
1354 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
861 1355
862 const_iv (MAX_TIME) 1356 const_iv (MAX_TIME)
863 const_iv (PLAYER) 1357
864 const_iv (TRANSPORT)
865 const_iv (ROD)
866 const_iv (TREASURE)
867 const_iv (POTION)
868 const_iv (FOOD)
869 const_iv (POISON)
870 const_iv (BOOK)
871 const_iv (CLOCK)
872 const_iv (LIGHTNING)
873 const_iv (ARROW)
874 const_iv (BOW)
875 const_iv (WEAPON)
876 const_iv (ARMOUR)
877 const_iv (PEDESTAL)
878 const_iv (ALTAR)
879 const_iv (LOCKED_DOOR)
880 const_iv (SPECIAL_KEY)
881 const_iv (MAP)
882 const_iv (DOOR)
883 const_iv (KEY)
884 const_iv (TIMED_GATE)
885 const_iv (TRIGGER)
886 const_iv (GRIMREAPER)
887 const_iv (MAGIC_EAR)
888 const_iv (TRIGGER_BUTTON)
889 const_iv (TRIGGER_ALTAR)
890 const_iv (TRIGGER_PEDESTAL)
891 const_iv (SHIELD)
892 const_iv (HELMET)
893 const_iv (HORN)
894 const_iv (MONEY)
895 const_iv (CLASS)
896 const_iv (GRAVESTONE)
897 const_iv (AMULET)
898 const_iv (PLAYERMOVER)
899 const_iv (TELEPORTER)
900 const_iv (CREATOR)
901 const_iv (SKILL)
902 const_iv (EXPERIENCE)
903 const_iv (EARTHWALL)
904 const_iv (GOLEM)
905 const_iv (THROWN_OBJ)
906 const_iv (BLINDNESS)
907 const_iv (GOD)
908 const_iv (DETECTOR)
909 const_iv (TRIGGER_MARKER)
910 const_iv (DEAD_OBJECT)
911 const_iv (DRINK)
912 const_iv (MARKER)
913 const_iv (HOLY_ALTAR)
914 const_iv (PLAYER_CHANGER)
915 const_iv (BATTLEGROUND)
916 const_iv (PEACEMAKER)
917 const_iv (GEM)
918 const_iv (FIREWALL)
919 const_iv (ANVIL)
920 const_iv (CHECK_INV)
921 const_iv (MOOD_FLOOR) 1358 const_iv (NUM_BODY_LOCATIONS)
922 const_iv (EXIT) 1359 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
923 const_iv (ENCOUNTER) 1360 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
924 const_iv (SHOP_FLOOR) 1361 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
925 const_iv (SHOP_MAT) 1362 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
926 const_iv (RING) 1363 const_iv (body_wrist) const_iv (body_waist)
927 const_iv (FLOOR)
928 const_iv (FLESH)
929 const_iv (INORGANIC)
930 const_iv (SKILL_TOOL)
931 const_iv (LIGHTER)
932 const_iv (TRAP_PART)
933 const_iv (WALL)
934 const_iv (LIGHT_SOURCE)
935 const_iv (MISC_OBJECT)
936 const_iv (MONSTER)
937 const_iv (SPAWN_GENERATOR)
938 const_iv (LAMP)
939 const_iv (DUPLICATOR)
940 const_iv (TOOL)
941 const_iv (SPELLBOOK)
942 const_iv (BUILDFAC)
943 const_iv (CLOAK)
944 const_iv (SPINNER)
945 const_iv (GATE)
946 const_iv (BUTTON)
947 const_iv (CF_HANDLE)
948 const_iv (HOLE)
949 const_iv (TRAPDOOR)
950 const_iv (SIGN)
951 const_iv (BOOTS)
952 const_iv (GLOVES)
953 const_iv (SPELL)
954 const_iv (SPELL_EFFECT)
955 const_iv (CONVERTER)
956 const_iv (BRACERS)
957 const_iv (POISONING)
958 const_iv (SAVEBED)
959 const_iv (POISONCLOUD)
960 const_iv (FIREHOLES)
961 const_iv (WAND)
962 const_iv (SCROLL)
963 const_iv (DIRECTOR)
964 const_iv (GIRDLE)
965 const_iv (FORCE)
966 const_iv (POTION_EFFECT)
967 const_iv (EVENT_CONNECTOR)
968 const_iv (CLOSE_CON)
969 const_iv (CONTAINER)
970 const_iv (ARMOUR_IMPROVER)
971 const_iv (WEAPON_IMPROVER)
972 const_iv (SKILLSCROLL)
973 const_iv (DEEP_SWAMP)
974 const_iv (IDENTIFY_ALTAR)
975 const_iv (MENU)
976 const_iv (RUNE)
977 const_iv (TRAP)
978 const_iv (POWER_CRYSTAL)
979 const_iv (CORPSE)
980 const_iv (DISEASE)
981 const_iv (SYMPTOM)
982 const_iv (BUILDER)
983 const_iv (MATERIAL)
984 const_iv (ITEM_TRANSFORMER)
985 const_iv (QUEST)
986 1364
987 const_iv (NUM_SUBTYPES) 1365 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1366 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1367 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1368 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1369 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1370 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1371 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1372 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1373 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1374 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1375 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1376 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1377 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1378 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1379 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1380 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1381 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1382 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1383 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1384 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1385 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1386 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1387 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1388 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1389 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1390 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1391 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1392 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
988 1393
989 const_iv (ST_BD_BUILD) 1394 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
990 const_iv (ST_BD_REMOVE)
991 1395
992 const_iv (ST_MAT_FLOOR) 1396 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
993 const_iv (ST_MAT_WALL) 1397 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
994 const_iv (ST_MAT_ITEM)
995 1398
996 const_iv (AT_PHYSICAL) 1399 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
997 const_iv (AT_MAGIC) 1400 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
998 const_iv (AT_FIRE) 1401 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
999 const_iv (AT_ELECTRICITY) 1402 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1000 const_iv (AT_COLD) 1403 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1001 const_iv (AT_CONFUSION) 1404 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1002 const_iv (AT_ACID) 1405 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1003 const_iv (AT_DRAIN)
1004 const_iv (AT_WEAPONMAGIC)
1005 const_iv (AT_GHOSTHIT)
1006 const_iv (AT_POISON)
1007 const_iv (AT_SLOW)
1008 const_iv (AT_PARALYZE)
1009 const_iv (AT_TURN_UNDEAD)
1010 const_iv (AT_FEAR)
1011 const_iv (AT_CANCELLATION)
1012 const_iv (AT_DEPLETE)
1013 const_iv (AT_DEATH)
1014 const_iv (AT_CHAOS)
1015 const_iv (AT_COUNTERSPELL)
1016 const_iv (AT_GODPOWER)
1017 const_iv (AT_HOLYWORD)
1018 const_iv (AT_BLIND)
1019 const_iv (AT_INTERNAL)
1020 const_iv (AT_LIFE_STEALING)
1021 const_iv (AT_DISEASE)
1022 1406
1023 const_iv (QUEST_IN_PROGRESS) 1407 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1024 const_iv (QUEST_DONE_QUEST) 1408 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1025 const_iv (QUEST_DONE_TASK)
1026 const_iv (QUEST_START_QUEST)
1027 const_iv (QUEST_END_QUEST)
1028 const_iv (QUEST_START_TASK)
1029 const_iv (QUEST_END_TASK)
1030 const_iv (QUEST_OVERRIDE)
1031 const_iv (QUEST_ON_ACTIVATE)
1032
1033 const_iv (WEAP_HIT)
1034 const_iv (WEAP_SLASH)
1035 const_iv (WEAP_PIERCE)
1036 const_iv (WEAP_CLEAVE)
1037 const_iv (WEAP_SLICE)
1038 const_iv (WEAP_STAB)
1039 const_iv (WEAP_WHIP)
1040 const_iv (WEAP_CRUSH)
1041 const_iv (WEAP_BLUD) 1409 const_iv (WEAP_BLUD)
1042 1410
1043 const_iv (FLAG_ALIVE) 1411 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1044 const_iv (FLAG_WIZ) 1412 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1045 const_iv (FLAG_REMOVED) 1413 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1414 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1415 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1416 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1417 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1418 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1419 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1420 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1421 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1422 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1423 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1424 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1425 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1426 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1427 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1428 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1429 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1430 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1431 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1432 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1433 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1434 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1435 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1436 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1437
1438 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1439 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1440 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1441 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1442 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1443 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1444
1445 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1446 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1447
1448 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1449
1450 const_iv (SP_RAISE_DEAD)
1046 const_iv (FLAG_FREED) 1451 const_iv (SP_RUNE)
1047 const_iv (FLAG_WAS_WIZ) 1452 const_iv (SP_MAKE_MARK)
1048 const_iv (FLAG_APPLIED) 1453 const_iv (SP_BOLT)
1049 const_iv (FLAG_UNPAID) 1454 const_iv (SP_BULLET)
1050 const_iv (FLAG_USE_SHIELD) 1455 const_iv (SP_EXPLOSION)
1051 const_iv (FLAG_NO_PICK) 1456 const_iv (SP_CONE)
1052 const_iv (FLAG_ANIMATE) 1457 const_iv (SP_BOMB)
1053 const_iv (FLAG_MONSTER) 1458 const_iv (SP_WONDER)
1054 const_iv (FLAG_FRIENDLY) 1459 const_iv (SP_SMITE)
1055 const_iv (FLAG_GENERATOR) 1460 const_iv (SP_MAGIC_MISSILE)
1056 const_iv (FLAG_IS_THROWN) 1461 const_iv (SP_SUMMON_GOLEM)
1057 const_iv (FLAG_AUTO_APPLY) 1462 const_iv (SP_DIMENSION_DOOR)
1058 const_iv (FLAG_TREASURE) 1463 const_iv (SP_MAGIC_MAPPING)
1059 const_iv (FLAG_PLAYER_SOLD) 1464 const_iv (SP_MAGIC_WALL)
1465 const_iv (SP_DESTRUCTION)
1466 const_iv (SP_PERCEIVE_SELF)
1467 const_iv (SP_WORD_OF_RECALL)
1060 const_iv (FLAG_SEE_INVISIBLE) 1468 const_iv (SP_INVISIBLE)
1061 const_iv (FLAG_CAN_ROLL)
1062 const_iv (FLAG_OVERLAY_FLOOR)
1063 const_iv (FLAG_IS_TURNABLE)
1064 const_iv (FLAG_IS_USED_UP)
1065 const_iv (FLAG_IDENTIFIED)
1066 const_iv (FLAG_REFLECTING)
1067 const_iv (FLAG_CHANGING)
1068 const_iv (FLAG_SPLITTING)
1069 const_iv (FLAG_HITBACK)
1070 const_iv (FLAG_STARTEQUIP)
1071 const_iv (FLAG_BLOCKSVIEW)
1072 const_iv (FLAG_UNDEAD)
1073 const_iv (FLAG_SCARED)
1074 const_iv (FLAG_UNAGGRESSIVE)
1075 const_iv (FLAG_REFL_MISSILE)
1076 const_iv (FLAG_REFL_SPELL)
1077 const_iv (FLAG_NO_MAGIC)
1078 const_iv (FLAG_NO_FIX_PLAYER)
1079 const_iv (FLAG_IS_LIGHTABLE)
1080 const_iv (FLAG_TEAR_DOWN)
1081 const_iv (FLAG_RUN_AWAY)
1082 const_iv (FLAG_PICK_UP)
1083 const_iv (FLAG_UNIQUE)
1084 const_iv (FLAG_NO_DROP)
1085 const_iv (FLAG_WIZCAST)
1086 const_iv (FLAG_CAST_SPELL)
1087 const_iv (FLAG_USE_SCROLL)
1088 const_iv (FLAG_USE_RANGE)
1089 const_iv (FLAG_USE_BOW)
1090 const_iv (FLAG_USE_ARMOUR)
1091 const_iv (FLAG_USE_WEAPON)
1092 const_iv (FLAG_USE_RING)
1093 const_iv (FLAG_READY_RANGE)
1094 const_iv (FLAG_READY_BOW)
1095 const_iv (FLAG_XRAYS)
1096 const_iv (FLAG_NO_APPLY)
1097 const_iv (FLAG_IS_FLOOR)
1098 const_iv (FLAG_LIFESAVE)
1099 const_iv (FLAG_NO_STRENGTH)
1100 const_iv (FLAG_SLEEP)
1101 const_iv (FLAG_STAND_STILL)
1102 const_iv (FLAG_RANDOM_MOVE)
1103 const_iv (FLAG_ONLY_ATTACK)
1104 const_iv (FLAG_CONFUSED)
1105 const_iv (FLAG_STEALTH)
1106 const_iv (FLAG_WIZPASS)
1107 const_iv (FLAG_IS_LINKED)
1108 const_iv (FLAG_CURSED)
1109 const_iv (FLAG_DAMNED)
1110 const_iv (FLAG_SEE_ANYWHERE)
1111 const_iv (FLAG_KNOWN_MAGICAL)
1112 const_iv (FLAG_KNOWN_CURSED)
1113 const_iv (FLAG_CAN_USE_SKILL)
1114 const_iv (FLAG_BEEN_APPLIED)
1115 const_iv (FLAG_READY_SCROLL)
1116 const_iv (FLAG_USE_ROD)
1117 const_iv (FLAG_USE_HORN)
1118 const_iv (FLAG_MAKE_INVIS)
1119 const_iv (FLAG_INV_LOCKED)
1120 const_iv (FLAG_IS_WOODED)
1121 const_iv (FLAG_IS_HILLY)
1122 const_iv (FLAG_READY_SKILL)
1123 const_iv (FLAG_READY_WEAPON)
1124 const_iv (FLAG_NO_SKILL_IDENT)
1125 const_iv (FLAG_BLIND)
1126 const_iv (FLAG_SEE_IN_DARK)
1127 const_iv (FLAG_IS_CAULDRON)
1128 const_iv (FLAG_NO_STEAL)
1129 const_iv (FLAG_ONE_HIT)
1130 const_iv (FLAG_CLIENT_SENT)
1131 const_iv (FLAG_BERSERK)
1132 const_iv (FLAG_NEUTRAL)
1133 const_iv (FLAG_NO_ATTACK)
1134 const_iv (FLAG_NO_DAMAGE)
1135 const_iv (FLAG_OBJ_ORIGINAL)
1136 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1137 const_iv (FLAG_ACTIVATE_ON_PUSH)
1138 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1139 const_iv (FLAG_IS_WATER)
1140 const_iv (FLAG_CONTENT_ON_GEN)
1141 const_iv (FLAG_IS_A_TEMPLATE)
1142 const_iv (FLAG_IS_BUILDABLE)
1143 const_iv (FLAG_AFK)
1144
1145 const_iv (NDI_BLACK)
1146 const_iv (NDI_WHITE)
1147 const_iv (NDI_NAVY)
1148 const_iv (NDI_RED) 1469 const_iv (SP_PROBE)
1149 const_iv (NDI_ORANGE) 1470 const_iv (SP_HEALING)
1471 const_iv (SP_CREATE_FOOD)
1472 const_iv (SP_EARTH_TO_DUST)
1473 const_iv (SP_CHANGE_ABILITY)
1150 const_iv (NDI_BLUE) 1474 const_iv (SP_BLESS)
1151 const_iv (NDI_DK_ORANGE)
1152 const_iv (NDI_GREEN)
1153 const_iv (NDI_LT_GREEN)
1154 const_iv (NDI_GREY)
1155 const_iv (NDI_BROWN)
1156 const_iv (NDI_GOLD)
1157 const_iv (NDI_TAN)
1158 const_iv (NDI_MAX_COLOR)
1159 const_iv (NDI_COLOR_MASK)
1160 const_iv (NDI_UNIQUE)
1161 const_iv (NDI_ALL)
1162
1163 const_iv (F_APPLIED)
1164 const_iv (F_LOCATION)
1165 const_iv (F_UNPAID)
1166 const_iv (F_MAGIC)
1167 const_iv (F_CURSED) 1475 const_iv (SP_CURSE)
1476 const_iv (SP_SUMMON_MONSTER)
1477 const_iv (SP_CHARGING)
1478 const_iv (SP_POLYMORPH)
1479 const_iv (SP_ALCHEMY)
1480 const_iv (SP_REMOVE_CURSE)
1481 const_iv (SP_IDENTIFY)
1482 const_iv (SP_DETECTION)
1483 const_iv (SP_MOOD_CHANGE)
1484 const_iv (SP_MOVING_BALL)
1168 const_iv (F_DAMNED) 1485 const_iv (SP_SWARM)
1486 const_iv (SP_CHANGE_MANA)
1169 const_iv (F_OPEN) 1487 const_iv (SP_DISPEL_RUNE)
1170 const_iv (F_NOPICK) 1488 const_iv (SP_CREATE_MISSILE)
1489 const_iv (SP_CONSECRATE)
1490 const_iv (SP_ANIMATE_WEAPON)
1491 const_iv (SP_LIGHT)
1492 const_iv (SP_CHANGE_MAP_LIGHT)
1493 const_iv (SP_FAERY_FIRE)
1494 const_iv (SP_CAUSE_DISEASE)
1495 const_iv (SP_AURA)
1496 const_iv (SP_TOWN_PORTAL)
1497 const_iv (SP_PARTY_SPELL)
1498
1499 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1500 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1171 const_iv (F_LOCKED) 1501 const_iv (F_LOCKED)
1172 1502
1173 const_iv (F_BUY) 1503 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1174 const_iv (F_SHOP)
1175 const_iv (F_SELL)
1176 1504
1177 const_iv (P_BLOCKSVIEW) 1505 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1178 const_iv (P_NO_MAGIC) 1506 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1179 const_iv (P_IS_ALIVE)
1180 const_iv (P_NO_CLERIC)
1181 const_iv (P_NEED_UPDATE)
1182 const_iv (P_NO_ERROR)
1183 const_iv (P_OUT_OF_MAP)
1184 const_iv (P_NEW_MAP)
1185 1507
1186 const_iv (UP_OBJ_INSERT) 1508 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1187 const_iv (UP_OBJ_REMOVE)
1188 const_iv (UP_OBJ_CHANGE)
1189 const_iv (UP_OBJ_FACE)
1190 1509
1191 const_iv (INS_NO_MERGE) 1510 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1192 const_iv (INS_ABOVE_FLOOR_ONLY) 1511 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1193 const_iv (INS_NO_WALK_ON)
1194 const_iv (INS_ON_TOP)
1195 const_iv (INS_BELOW_ORIGINATOR)
1196 const_iv (INS_MAP_LOAD)
1197 1512
1198 const_iv (WILL_APPLY_HANDLE) 1513 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1199 const_iv (WILL_APPLY_TREASURE) 1514 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1200 const_iv (WILL_APPLY_EARTHWALL)
1201 const_iv (WILL_APPLY_DOOR)
1202 const_iv (WILL_APPLY_FOOD)
1203 1515
1204 const_iv (SAVE_MODE) 1516 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1205 const_iv (SAVE_DIR_MODE)
1206 1517
1207 const_iv (M_PAPER) 1518 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1208 const_iv (M_IRON) 1519 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1209 const_iv (M_GLASS) 1520 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1210 const_iv (M_LEATHER) 1521 const_iv (M_ICE) const_iv (M_SPECIAL)
1211 const_iv (M_WOOD)
1212 const_iv (M_ORGANIC)
1213 const_iv (M_STONE)
1214 const_iv (M_CLOTH)
1215 const_iv (M_ADAMANT)
1216 const_iv (M_LIQUID)
1217 const_iv (M_SOFT_METAL)
1218 const_iv (M_BONE)
1219 const_iv (M_ICE)
1220 const_iv (M_SPECIAL)
1221 1522
1222 const_iv (SK_EXP_ADD_SKILL) 1523 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1223 const_iv (SK_EXP_TOTAL) 1524 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1224 const_iv (SK_EXP_NONE)
1225 const_iv (SK_SUBTRACT_SKILL_EXP)
1226 1525
1227 const_iv (SK_LOCKPICKING) 1526 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1228 const_iv (SK_HIDING) 1527 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1229 const_iv (SK_SMITHERY) 1528 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1230 const_iv (SK_BOWYER) 1529 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1231 const_iv (SK_JEWELER) 1530 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1232 const_iv (SK_ALCHEMY) 1531 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1233 const_iv (SK_STEALING) 1532 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1234 const_iv (SK_LITERACY) 1533 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1235 const_iv (SK_BARGAINING) 1534 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1236 const_iv (SK_JUMPING) 1535 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1237 const_iv (SK_DET_MAGIC)
1238 const_iv (SK_ORATORY)
1239 const_iv (SK_SINGING)
1240 const_iv (SK_DET_CURSE)
1241 const_iv (SK_FIND_TRAPS)
1242 const_iv (SK_MEDITATION)
1243 const_iv (SK_PUNCHING)
1244 const_iv (SK_FLAME_TOUCH)
1245 const_iv (SK_KARATE)
1246 const_iv (SK_CLIMBING)
1247 const_iv (SK_WOODSMAN)
1248 const_iv (SK_INSCRIPTION)
1249 const_iv (SK_ONE_HANDED_WEAPON)
1250 const_iv (SK_MISSILE_WEAPON)
1251 const_iv (SK_THROWING)
1252 const_iv (SK_USE_MAGIC_ITEM)
1253 const_iv (SK_DISARM_TRAPS)
1254 const_iv (SK_SET_TRAP)
1255 const_iv (SK_THAUMATURGY)
1256 const_iv (SK_PRAYING)
1257 const_iv (SK_CLAWING)
1258 const_iv (SK_LEVITATION)
1259 const_iv (SK_SUMMONING)
1260 const_iv (SK_PYROMANCY)
1261 const_iv (SK_EVOCATION)
1262 const_iv (SK_SORCERY)
1263 const_iv (SK_TWO_HANDED_WEAPON)
1264 const_iv (SK_SPARK_TOUCH)
1265 const_iv (SK_SHIVER)
1266 const_iv (SK_ACID_SPLASH)
1267 const_iv (SK_POISON_NAIL) 1536 const_iv (SK_POISON_NAIL)
1268 1537
1269 const_iv (SOUND_NEW_PLAYER) 1538 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1270 const_iv (SOUND_FIRE_ARROW) 1539 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1271 const_iv (SOUND_LEARN_SPELL) 1540 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1272 const_iv (SOUND_FUMBLE_SPELL) 1541 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1273 const_iv (SOUND_WAND_POOF) 1542 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1274 const_iv (SOUND_OPEN_DOOR) 1543 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1275 const_iv (SOUND_PUSH_PLAYER)
1276 const_iv (SOUND_PLAYER_HITS1)
1277 const_iv (SOUND_PLAYER_HITS2)
1278 const_iv (SOUND_PLAYER_HITS3)
1279 const_iv (SOUND_PLAYER_HITS4)
1280 const_iv (SOUND_PLAYER_IS_HIT1)
1281 const_iv (SOUND_PLAYER_IS_HIT2)
1282 const_iv (SOUND_PLAYER_IS_HIT3)
1283 const_iv (SOUND_PLAYER_KILLS)
1284 const_iv (SOUND_PET_IS_KILLED)
1285 const_iv (SOUND_PLAYER_DIES)
1286 const_iv (SOUND_OB_EVAPORATE)
1287 const_iv (SOUND_OB_EXPLODE)
1288 const_iv (SOUND_CLOCK)
1289 const_iv (SOUND_TURN_HANDLE)
1290 const_iv (SOUND_FALL_HOLE)
1291 const_iv (SOUND_DRINK_POISON)
1292 const_iv (SOUND_CAST_SPELL_0)
1293 1544
1294 const_iv (PREFER_LOW) 1545 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1295 const_iv (PREFER_HIGH)
1296 1546
1297 const_iv (ATNR_PHYSICAL) 1547 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1298 const_iv (ATNR_MAGIC) 1548 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1299 const_iv (ATNR_FIRE) 1549 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1300 const_iv (ATNR_ELECTRICITY) 1550 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1301 const_iv (ATNR_COLD) 1551 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1302 const_iv (ATNR_CONFUSION) 1552 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1303 const_iv (ATNR_ACID) 1553 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1304 const_iv (ATNR_DRAIN) 1554
1305 const_iv (ATNR_WEAPONMAGIC) 1555 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1306 const_iv (ATNR_GHOSTHIT) 1556
1307 const_iv (ATNR_POISON) 1557 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1308 const_iv (ATNR_SLOW) 1558 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1309 const_iv (ATNR_PARALYZE) 1559
1310 const_iv (ATNR_TURN_UNDEAD) 1560 const_iv (VERSION_CS) const_iv (VERSION_SC)
1311 const_iv (ATNR_FEAR) 1561
1312 const_iv (ATNR_CANCELLATION) 1562 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1313 const_iv (ATNR_DEPLETE) 1563
1314 const_iv (ATNR_DEATH) 1564 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1315 const_iv (ATNR_CHAOS) 1565
1316 const_iv (ATNR_COUNTERSPELL) 1566 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1317 const_iv (ATNR_GODPOWER) 1567
1318 const_iv (ATNR_HOLYWORD) 1568 // random map generator
1319 const_iv (ATNR_BLIND) 1569 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1570 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1571
1572 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1573 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1574 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1575
1576 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1577 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1578
1579 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1580 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1320 const_iv (ATNR_INTERNAL) 1581 const_iv (GT_MINIMAL)
1321 const_iv (ATNR_LIFE_STEALING)
1322 const_iv (ATNR_DISEASE)
1323 1582
1324 const_iv (MAP_FLUSH) 1583 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1325 const_iv (MAP_PLAYER_UNIQUE) 1584 const_iv (FT_RSRC) const_iv (FT_NUM)
1326 const_iv (MAP_BLOCK)
1327 const_iv (MAP_STYLE)
1328 const_iv (MAP_OVERLAY)
1329
1330 const_iv (MAP_IN_MEMORY)
1331 const_iv (MAP_SWAPPED)
1332 const_iv (MAP_LOADING)
1333 const_iv (MAP_SAVING)
1334
1335 const_iv (KLASS_GLOBAL)
1336 const_iv (KLASS_OBJECT)
1337 const_iv (KLASS_PLAYER)
1338 const_iv (KLASS_MAP)
1339 }; 1585 };
1340 1586
1341 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1587 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1342 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1588 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1343 1589
1344 static const struct { 1590 static const struct {
1345 const char *name; 1591 const char *name;
1346 int skip; 1592 int skip;
1347 IV klass; 1593 IV klass;
1358 { 1604 {
1359 AV *event = newAV (); 1605 AV *event = newAV ();
1360 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1606 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1361 av_push (event, newSViv (eiv->klass)); 1607 av_push (event, newSViv (eiv->klass));
1362 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1608 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1363 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1609 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1364 } 1610 }
1365
1366 static const struct {
1367 int dtype;
1368 const char *name;
1369 IV idx;
1370 } *cprop, prop_table[] = {
1371# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1372 prop (CFAPI_INT, MAP_PROP_FLAGS)
1373 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1374 prop (CFAPI_STRING, MAP_PROP_PATH)
1375 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1376 prop (CFAPI_STRING, MAP_PROP_NAME)
1377 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1378 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1379 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1380 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1381 prop (CFAPI_INT, MAP_PROP_WIDTH)
1382 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1383 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1384 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1385 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1386 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1387 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1388 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1389 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1390 prop (CFAPI_INT, MAP_PROP_SKY)
1391 prop (CFAPI_INT, MAP_PROP_WPARTX)
1392 prop (CFAPI_INT, MAP_PROP_WPARTY)
1393 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1394 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1395 prop (CFAPI_PREGION, MAP_PROP_REGION)
1396 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1397 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1398 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1399 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1400 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1401 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1402 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1403 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1404 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1405 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1406 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1407 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1408 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1409 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1410 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1411 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1412 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1413 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1414 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1415 prop (CFAPI_INT, OBJECT_PROP_X)
1416 prop (CFAPI_INT, OBJECT_PROP_Y)
1417 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1418 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1419 prop (CFAPI_INT, OBJECT_PROP_NROF)
1420 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1421 prop (CFAPI_INT, OBJECT_PROP_FACING)
1422 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1423 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1424 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1425 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1426 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1427 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1428 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1429 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1430 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1431 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1432 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1433 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1434 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1435 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1436 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1437 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1438 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1439 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1440 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1441 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1442 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1443 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1444 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1445 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1446 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1447 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1448 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1449 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1450 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1451 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1452 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1453 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1454 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1455 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1456 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1457 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1458 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1459 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1460 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1461 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1462 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1463 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1464 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1465 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1466 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1467 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1468 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1469 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1470 prop (CFAPI_INT, OBJECT_PROP_STR)
1471 prop (CFAPI_INT, OBJECT_PROP_DEX)
1472 prop (CFAPI_INT, OBJECT_PROP_CON)
1473 prop (CFAPI_INT, OBJECT_PROP_WIS)
1474 prop (CFAPI_INT, OBJECT_PROP_INT)
1475 prop (CFAPI_INT, OBJECT_PROP_POW)
1476 prop (CFAPI_INT, OBJECT_PROP_CHA)
1477 prop (CFAPI_INT, OBJECT_PROP_WC)
1478 prop (CFAPI_INT, OBJECT_PROP_AC)
1479 prop (CFAPI_INT, OBJECT_PROP_HP)
1480 prop (CFAPI_INT, OBJECT_PROP_SP)
1481 prop (CFAPI_INT, OBJECT_PROP_GP)
1482 prop (CFAPI_INT, OBJECT_PROP_FP)
1483 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1484 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1485 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1486 prop (CFAPI_INT, OBJECT_PROP_DAM)
1487 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1488 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1489 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1490 prop (CFAPI_INT, OBJECT_PROP_FACE)
1491 };
1492
1493 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1494 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1495
1496 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1497 {
1498 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1499 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1500 }
1501
1502 //I_EVENT_API (PACKAGE);
1503} 1611}
1504 1612
1505void _reload_1 () 1613void _connect_to_perl ()
1506 CODE:
1507 cb_global = get_av ("cf::CB_GLOBAL", 1);
1508 cb_object = get_av ("cf::CB_OBJECT", 1);
1509 cb_player = get_av ("cf::CB_PLAYER", 1);
1510 cb_type = get_av ("cf::CB_TYPE" , 1);
1511 cb_map = get_av ("cf::CB_MAP" , 1);
1512 1614
1513void _reload_2 () 1615void _recalc_want ()
1616
1617void _global_reattach ()
1514 CODE: 1618 CODE:
1515{ 1619{
1516 // reattach to all attachable objects in the game. 1620 // reattach to all attachable objects in the game.
1517 for (player *pl = first_player; pl; pl = pl->next) 1621 for_all_clients (ns)
1518 reattach (pl); 1622 ns->reattach ();
1519 1623
1520 for (mapstruct *map = first_map; map; map = map->next) 1624 for_all_objects (op)
1521 reattach (map);
1522
1523 for (object *op = objects; op; op = op->next)
1524 reattach (op); 1625 op->reattach ();
1525} 1626}
1627
1628# support function for map-world.ext
1629void _quantise (SV *data_sv, SV *plt_sv)
1630 CODE:
1631{
1632 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1633 croak ("_quantise called with invalid agruments");
1634
1635 plt_sv = SvRV (plt_sv);
1636 SV **plt = AvARRAY (plt_sv);
1637 int plt_count = AvFILL (plt_sv) + 1;
1638
1639 STRLEN len;
1640 char *data = SvPVbyte (data_sv, len);
1641 char *dst = data;
1642
1643 while (len >= 3)
1644 {
1645 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1646 {
1647 char *val = SvPVX (*val_sv);
1648
1649 if (val [0] == data [0]
1650 && val [1] == data [1]
1651 && val [2] == data [2])
1652 {
1653 *dst++ = val [3];
1654 goto next;
1655 }
1656 }
1657
1658 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1659 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1660 dst - SvPVX (data_sv), len);
1661
1662 next:
1663 data += 3;
1664 len -= 3;
1665 }
1666
1667 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1668}
1669
1670void _post_tick ()
1671 CODE:
1672 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1673
1674NV till_cede ()
1675 CODE:
1676 RETVAL = coroapi::next_cede - now ();
1677 OUTPUT:
1678 RETVAL
1679
1680NV till_tick ()
1681 CODE:
1682 RETVAL = SvNV (sv_next_tick) - now ();
1683 OUTPUT:
1684 RETVAL
1526 1685
1527NV floor (NV x) 1686NV floor (NV x)
1528 1687
1529NV ceil (NV x) 1688NV ceil (NV x)
1530 1689
1690NV rndm (...)
1691 CODE:
1692 switch (items)
1693 {
1694 case 0: RETVAL = rndm (); break;
1695 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1696 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1697 default: croak ("cf::rndm requires none, one or two parameters."); break;
1698 }
1699 OUTPUT:
1700 RETVAL
1701
1702NV clamp (NV value, NV min_value, NV max_value)
1703 CODE:
1704 RETVAL = clamp (value, min_value, max_value);
1705 OUTPUT:
1706 RETVAL
1707
1708NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1709 CODE:
1710 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1711 OUTPUT:
1712 RETVAL
1713
1714void cede_to_tick ()
1715 CODE:
1716 coroapi::cede_to_tick ();
1717
1531void server_tick () 1718void server_tick ()
1719 CODE:
1720 NOW = now ();
1721 runtime = SvNVx (sv_runtime);
1722 server_tick ();
1532 1723
1533void 1724void
1534LOG (int level, char *msg) 1725log_backtrace (utf8_string msg)
1726
1727void
1728LOG (int flags, utf8_string msg)
1535 PROTOTYPE: $$ 1729 PROTOTYPE: $$
1536 C_ARGS: (LogLevel)level, "%s", msg 1730 C_ARGS: flags, "%s", msg
1537 1731
1538char *path_combine (char *base, char *path) 1732octet_string path_combine (octet_string base, octet_string path)
1539 PROTOTYPE: $$ 1733 PROTOTYPE: $$
1540 1734
1541char *path_combine_and_normalize (char *base, char *path) 1735octet_string path_combine_and_normalize (octet_string base, octet_string path)
1542 PROTOTYPE: $$ 1736 PROTOTYPE: $$
1543 1737
1544const char *
1545get_maps_directory (char *path)
1546 PROTOTYPE: $
1547 ALIAS: maps_directory = 0
1548 CODE:
1549 RETVAL = create_pathname (path);
1550 OUTPUT: RETVAL
1551
1552void 1738void
1553sub_generation_inc () 1739sub_generation_inc ()
1554 CODE: 1740 CODE:
1555 PL_sub_generation++; 1741 PL_sub_generation++;
1556 1742
1557char * 1743const_octet_string
1558mapdir () 1744mapdir ()
1559 PROTOTYPE: 1745 PROTOTYPE:
1560 ALIAS: 1746 ALIAS:
1561 mapdir = 0 1747 mapdir = 0
1562 uniquedir = 1 1748 uniquedir = 1
1576 case 5: RETVAL = settings.playerdir; break; 1762 case 5: RETVAL = settings.playerdir; break;
1577 case 6: RETVAL = settings.datadir ; break; 1763 case 6: RETVAL = settings.datadir ; break;
1578 } 1764 }
1579 OUTPUT: RETVAL 1765 OUTPUT: RETVAL
1580 1766
1581int 1767void abort ()
1582cf_find_animation (char *text) 1768
1769void reset_signals ()
1770
1771void fork_abort (octet_string cause = "cf::fork_abort")
1772
1773void cleanup (octet_string cause, bool make_core = false)
1774
1775void emergency_save ()
1776
1777void _exit (int status = EXIT_SUCCESS)
1778
1779UV sv_2watcher (SV *w)
1780 CODE:
1781 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1782 OUTPUT:
1783 RETVAL
1784
1785#if _POSIX_MEMLOCK
1786
1787int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1788
1789int munlockall ()
1790
1791#endif
1792
1793int find_animation (utf8_string text)
1583 PROTOTYPE: $ 1794 PROTOTYPE: $
1584 1795
1585int random_roll(int min, int max, object *op, int goodbad); 1796int random_roll (int min, int max, object *op, int goodbad);
1586 1797
1587const char *cost_string_from_value(uint64 cost, int approx = 0) 1798const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1588
1589int invoke (int event, ...)
1590 CODE:
1591 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1592 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 1; i < items; i++) av_push (av, ST (i));
1593 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1594 OUTPUT: RETVAL
1595 1799
1596int 1800int
1597exp_to_level (val64 exp) 1801exp_to_level (val64 exp)
1598 CODE: 1802 CODE:
1599{ 1803{
1630 RETVAL = newSVpv (resist_plus[atnr], 0); 1834 RETVAL = newSVpv (resist_plus[atnr], 0);
1631 else 1835 else
1632 XSRETURN_UNDEF; 1836 XSRETURN_UNDEF;
1633 OUTPUT: RETVAL 1837 OUTPUT: RETVAL
1634 1838
1839bool
1840load_resource_file (octet_string filename)
1841
1842MODULE = cf PACKAGE = cf::attachable
1843
1844int
1845valid (SV *obj)
1846 CODE:
1847 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1848 OUTPUT:
1849 RETVAL
1850
1851void
1852debug_trace (attachable *obj, bool on = true)
1853 CODE:
1854 obj->flags &= ~attachable::F_DEBUG_TRACE;
1855 if (on)
1856 obj->flags |= attachable::F_DEBUG_TRACE;
1857
1858int mortals_size ()
1859 CODE:
1860 RETVAL = attachable::mortals.size ();
1861 OUTPUT: RETVAL
1862
1863#object *mortals (U32 index)
1864# CODE:
1865# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1866# OUTPUT: RETVAL
1867
1868INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1869
1870MODULE = cf PACKAGE = cf::global
1871
1872int invoke (SV *klass, int event, ...)
1873 CODE:
1874 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1875 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1876 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1877 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1878 OUTPUT: RETVAL
1879
1635MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1880MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1636 1881
1882INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1883
1637int invoke (object *op, int event, ...) 1884int invoke (object *op, int event, ...)
1638 CODE: 1885 CODE:
1639 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1886 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1640 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 1887 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1641 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1888 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1889 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1642 OUTPUT: RETVAL 1890 OUTPUT: RETVAL
1643 1891
1644SV *registry (object *op) 1892SV *registry (object *op)
1893
1894int objects_size ()
1645 CODE: 1895 CODE:
1646 RETVAL = registry_of (op); 1896 RETVAL = objects.size ();
1647 OUTPUT: 1897 OUTPUT: RETVAL
1898
1899object *objects (U32 index)
1900 CODE:
1901 RETVAL = index < objects.size () ? objects [index] : 0;
1902 OUTPUT: RETVAL
1903
1904int actives_size ()
1905 CODE:
1906 RETVAL = actives.size ();
1907 OUTPUT: RETVAL
1908
1909object *actives (U32 index)
1910 CODE:
1911 RETVAL = index < actives.size () ? actives [index] : 0;
1912 OUTPUT: RETVAL
1913
1914const char *slot_use_name (U32 slot)
1915 ALIAS:
1916 slot_nonuse_name = 1
1917 CODE:
1918{
1919 if (slot >= NUM_BODY_LOCATIONS)
1920 croak ("body slot index out of range");
1921
1922 switch (ix)
1923 {
1924 case 0: RETVAL = body_locations[slot].use_name; break;
1925 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1926 }
1927}
1928 OUTPUT:
1648 RETVAL 1929 RETVAL
1649 1930
1650SV *
1651get_property (object *obj, int type, int idx)
1652 CODE:
1653 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1654 OUTPUT: RETVAL
1655
1656SV *
1657set_property (object *obj, int type, int idx, SV *newval)
1658 CODE:
1659 switch (type)
1660 {
1661 case CFAPI_INT:
1662 cf_object_set_int_property (obj, idx, SvIV (newval));
1663 break;
1664 case CFAPI_LONG:
1665 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1666 break;
1667 case CFAPI_DOUBLE:
1668 {
1669 int unused_type;
1670 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1671 }
1672 break;
1673 case CFAPI_STRING:
1674 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1675 break;
1676 case CFAPI_POBJECT:
1677 {
1678 int unused_type;
1679 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1680 }
1681 break;
1682 default:
1683 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1684 }
1685
1686# missing properties 1931# missing properties
1687 1932
1688void 1933object *head (object *op)
1689set_attacktype (object *obj, U32 attacktype) 1934 PROTOTYPE: $
1690 CODE: 1935 CODE:
1691 obj->attacktype = attacktype; 1936 RETVAL = op->head_ ();
1692
1693U32
1694get_attacktype (object *obj)
1695 ALIAS:
1696 attacktype = 0
1697 CODE:
1698 RETVAL = obj->attacktype;
1699 OUTPUT: RETVAL 1937 OUTPUT: RETVAL
1700
1701# missing in plug-in api, of course
1702void
1703set_food (object *obj, int food)
1704 CODE:
1705 obj->stats.food = food;
1706
1707int
1708get_food (object *obj)
1709 ALIAS:
1710 food = 0
1711 CODE:
1712 RETVAL = obj->stats.food;
1713 OUTPUT: RETVAL
1714 1938
1715void 1939void
1716inv (object *obj) 1940inv (object *obj)
1717 PROTOTYPE: $ 1941 PROTOTYPE: $
1718 PPCODE: 1942 PPCODE:
1719{ 1943{
1720 object *o; 1944 object *o;
1721 for (o = obj->inv; o; o = o->below) 1945 for (o = obj->inv; o; o = o->below)
1722 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1946 XPUSHs (sv_2mortal (to_sv (o)));
1723} 1947}
1724 1948
1725int cf_object_get_resistance (object *op, int rtype) 1949void
1726 ALIAS: resistance = 0 1950set_animation (object *op, int idx)
1951 CODE:
1952 SET_ANIMATION (op, idx);
1727 1953
1728int cf_object_get_flag (object *op, int flag) 1954int
1729 ALIAS: flag = 0 1955num_animations (object *op)
1956 CODE:
1957 RETVAL = NUM_ANIMATIONS (op);
1958 OUTPUT: RETVAL
1730 1959
1731void cf_object_set_flag (object *op, int flag, int value) 1960int slot_info (object *op, UV slot, int value = 0)
1961 ALIAS:
1962 slot_used = 1
1963 CODE:
1964{
1965 if (slot >= NUM_BODY_LOCATIONS)
1966 croak ("body slot index out of range");
1732 1967
1968 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1969
1970 if (items > 2)
1971 if (ix)
1972 op->slot[slot].used = value;
1973 else
1974 op->slot[slot].info = value;
1975}
1976 OUTPUT:
1977 RETVAL
1978
1979object *find_best_object_match (object *op, utf8_string match)
1980
1981object *find_marked_object (object *op)
1982
1733int need_identify (const object *obj); 1983int need_identify (object *obj);
1734 1984
1735int apply_shop_mat (object *shop_mat, object *op); 1985int apply_shop_mat (object *shop_mat, object *op);
1736 1986
1987int move_player (object *op, int dir)
1988 CODE:
1989 RETVAL = move_player (op, dir);
1990 OUTPUT:
1991 RETVAL
1992
1737void cf_object_move (object *op, int dir, object *originator = op) 1993int move (object *op, int dir, object *originator = op)
1994 CODE:
1995 RETVAL = move_ob (op, dir, originator);
1996 OUTPUT:
1997 RETVAL
1738 1998
1739void cf_object_apply (object *op, object *author, int flags = 0) 1999void apply (object *applier, object *applied, int flags = 0)
2000 CODE:
2001 manual_apply (applied, applier, flags);
1740 2002
1741void cf_object_apply_below (object *op) 2003void apply_below (object *op)
2004 CODE:
2005 player_apply_below (op);
1742 2006
1743void cf_object_remove (object *op) 2007int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1744 2008
1745void cf_object_free (object *op)
1746
1747object *cf_object_present_archname_inside (object *op, char *whatstr) 2009object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1748 2010
1749int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2011int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1750 2012
1751int cf_object_change_map (object *op, int x, int y, mapstruct *map) 2013int cf_object_change_map (object *op, int x, int y, maptile *map)
1752 2014
2015#//TODO
1753object *cf_object_clone (object *op, int clonetype = 0) 2016object *clone_ (object *op, int recursive = 0)
2017 CODE:
2018 if (recursive)
2019 RETVAL = object_create_clone (op);
2020 else
2021 {
2022 RETVAL = object::create ();
2023 op->copy_to (RETVAL);
2024 }
2025 OUTPUT: RETVAL
1754 2026
1755int cf_object_pay_item (object *op, object *buyer) 2027int pay_item (object *op, object *buyer)
2028 CODE:
2029 RETVAL = pay_for_item (op, buyer);
2030 OUTPUT: RETVAL
1756 2031
1757int cf_object_pay_amount (object *op, uint64 amount) 2032int pay_amount (object *op, uint64 amount)
2033 CODE:
2034 RETVAL = pay_for_amount (amount, op);
2035 OUTPUT: RETVAL
1758 2036
1759void pay_player (object *op, uint64 amount) 2037void pay_player (object *op, uint64 amount)
1760 2038
1761val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2039val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1762 2040
1763int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2041int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1764 2042
1765int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2043void learn_spell (object *op, object *sp, int special_prayer = 0)
2044 CODE:
2045 do_learn_spell (op, sp, special_prayer);
1766 2046
1767void cf_object_learn_spell (object *op, object *sp)
1768
1769void cf_object_forget_spell (object *op, object *sp) 2047void forget_spell (object *op, object *sp)
2048 CODE:
2049 do_forget_spell (op, query_name (sp));
1770 2050
1771object *cf_object_check_for_spell (object *op, char *spellname) 2051object *check_for_spell (object *op, utf8_string spellname)
2052 CODE:
2053 RETVAL = check_spell_known (op, spellname);
2054 OUTPUT: RETVAL
1772 2055
1773int cf_object_query_money (object *op) 2056int query_money (object *op)
1774 ALIAS: money = 0 2057 ALIAS: money = 0
1775 2058
1776int cf_object_query_cost (object *op, object *who, int flags) 2059val64 query_cost (object *op, object *who, int flags)
1777 ALIAS: cost = 0 2060 ALIAS: cost = 0
1778 2061
1779void cf_object_activate_rune (object *op , object *victim) 2062void spring_trap (object *op, object *victim)
1780 2063
1781int cf_object_check_trigger (object *op, object *cause) 2064int check_trigger (object *op, object *cause)
1782 2065
1783int cf_object_out_of_map (object *op, int x, int y)
1784
1785void cf_object_drop (object *op, object *author) 2066void drop (object *who, object *op)
1786 2067
1787void cf_object_take (object *op, object *author) 2068void pick_up (object *who, object *op)
1788 2069
1789void cf_object_say (object *op, char *msg)
1790
1791void cf_object_speak (object *op, char *msg)
1792
1793object *cf_object_insert_object (object *op, object *container)
1794
1795const char *cf_object_get_msg (object *ob)
1796 ALIAS: msg = 0
1797
1798object *cf_object_insert_in_ob (object *ob, object *where)
1799
1800int cf_object_teleport (object *op, mapstruct *map, int x, int y) 2070int cf_object_teleport (object *op, maptile *map, int x, int y)
1801 2071
1802void cf_object_update (object *op, int flags) 2072void update_object (object *op, int action)
1803 2073
1804void cf_object_pickup (object *op, object *what)
1805
1806object *cf_create_object_by_name (const char *name) 2074object *cf_create_object_by_name (utf8_string name)
1807 2075
1808void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2076void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1809 2077
1810void player_lvl_adj (object *who, object *skill = 0) 2078void player_lvl_adj (object *who, object *skill = 0)
1811 2079
1812int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2080int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1813 2081
1815 2083
1816void push_button (object *op); 2084void push_button (object *op);
1817 2085
1818void use_trigger (object *op); 2086void use_trigger (object *op);
1819 2087
1820void add_button_link (object *button, mapstruct *map, int connected); 2088void add_button_link (object *button, maptile *map, int connected);
1821 2089
1822void remove_button_link (object *op); 2090void remove_button_link (object *op);
1823 2091
1824void 2092void handle_apply_yield (object *op);
1825cf_object_set_resistance (object *op, int rtype, int val)
1826 CODE:
1827 if (rtype >= 0 && rtype < NROFATTACKS)
1828 op->resist[rtype] = val;
1829 2093
1830 2094
1831MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2095MODULE = cf PACKAGE = cf::object PREFIX = cf_
1832
1833void cf_fix_object (object *pl)
1834 ALIAS: fix = 0
1835 2096
1836object *cf_insert_ob_in_ob (object *ob, object *where) 2097object *cf_insert_ob_in_ob (object *ob, object *where)
1837 2098
1838# no clean way to get an object from an archetype - stupid idiotic 2099# no clean way to get an object from an archetype - stupid idiotic
1839# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2100# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1840 2101
1841object *new (const char *archetype = 0) 2102object *new (utf8_string archetype = 0)
1842 PROTOTYPE: ;$ 2103 PROTOTYPE: ;$
1843 CODE: 2104 CODE:
1844 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2105 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1845 OUTPUT: 2106 OUTPUT:
1846 RETVAL 2107 RETVAL
1847 2108
2109object *find_object (U32 tag)
2110
2111# TODO: nuke
1848object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2112object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1849 PROTOTYPE: $$$$$$ 2113 PROTOTYPE: $$$$$$
1850 CODE: 2114 CODE:
1851{ 2115{
1852 int unused_type; 2116 int unused_type;
1853 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2117 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1854} 2118}
1855 2119
1856# syntatic sugar for easier use in event callbacks. 2120const_utf8_string get_ob_key_value (object *op, utf8_string key)
1857const char *options (object *op)
1858 CODE:
1859 RETVAL = op->name;
1860 OUTPUT:
1861 RETVAL
1862 2121
1863player *contr (object *op)
1864 CODE:
1865 RETVAL = op->contr;
1866 OUTPUT: RETVAL
1867
1868const char *get_ob_key_value (object *op, const char *key)
1869
1870bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2122bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1871 2123
1872object *get_nearest_player (object *ob) 2124object *get_nearest_player (object *ob)
1873 ALIAS: nearest_player = 0 2125 ALIAS: nearest_player = 0
1874 PREINIT: 2126 PREINIT:
1875 extern object *get_nearest_player (object *); 2127 extern object *get_nearest_player (object *);
1891bool on_same_map_as (object *ob, object *other) 2143bool on_same_map_as (object *ob, object *other)
1892 CODE: 2144 CODE:
1893 RETVAL = on_same_map (ob, other); 2145 RETVAL = on_same_map (ob, other);
1894 OUTPUT: RETVAL 2146 OUTPUT: RETVAL
1895 2147
1896char * 2148const_utf8_string
1897base_name (object *ob, int plural) 2149base_name (object *op, int plural = op->nrof > 1)
1898 CODE: 2150 CODE:
1899 RETVAL = cf_query_base_name (ob, plural); 2151 RETVAL = query_base_name (op, plural);
1900 OUTPUT: RETVAL 2152 OUTPUT: RETVAL
1901 2153
1902living * 2154object *decrease_ob_nr (object *op, unsigned long i)
1903stats (object *ob)
1904 CODE:
1905 RETVAL = &ob->stats;
1906 OUTPUT: RETVAL
1907
1908 2155
1909MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2156MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1910 2157
1911player *player (object *op) 2158player *player (object *op)
1912 CODE: 2159 CODE:
1913 RETVAL = op->contr; 2160 RETVAL = op->contr;
1914 OUTPUT: RETVAL 2161 OUTPUT: RETVAL
1915 2162
2163void check_score (object *op)
2164
1916void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2165void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1917 2166 CODE:
1918object *cf_player_send_inventory (object *op) 2167 new_draw_info (flags, 0, op, txt);
1919
1920char *cf_player_get_ip (object *op)
1921 ALIAS: ip = 0
1922
1923object *cf_player_get_marked_item (object *op)
1924 ALIAS: marked_item = 0
1925
1926void cf_player_set_marked_item (object *op, object *ob)
1927
1928partylist *cf_player_get_party (object *op)
1929 ALIAS: party = 0
1930
1931void cf_player_set_party (object *op, partylist *party)
1932 2168
1933void kill_player (object *op) 2169void kill_player (object *op)
1934 2170
2171void esrv_update_item (object *op, int what, object *item)
2172 C_ARGS: what, op, item
2173
2174int command_summon (object *op, utf8_string params)
2175
2176int command_arrest (object *op, utf8_string params)
2177
2178
1935MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2179MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1936 2180
2181INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2182
1937int invoke (player *pl, int event, ...) 2183int invoke (player *pl, int event, ...)
1938 CODE: 2184 CODE:
1939 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2185 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1940 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 2186 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1941 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2187 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2188 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1942 OUTPUT: RETVAL 2189 OUTPUT: RETVAL
1943 2190
1944SV *registry (player *pl) 2191SV *registry (player *pl)
2192
2193void
2194save_stats (player *pl)
1945 CODE: 2195 CODE:
1946 RETVAL = registry_of (pl); 2196 pl->ob->stats.hp = pl->ob->stats.maxhp;
2197 pl->ob->stats.sp = pl->ob->stats.maxsp;
2198 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2199 pl->orig_stats = pl->ob->stats;
2200
2201void clear_los (player *pl)
2202
2203void cf_player_move (player *pl, int dir)
2204
2205bool
2206cell_visible (player *pl, int dx, int dy)
2207 CODE:
2208 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2209 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1947 OUTPUT: 2210 OUTPUT:
1948 RETVAL 2211 RETVAL
1949 2212
1950player *cf_player_find (char *name)
1951 PROTOTYPE: $
1952
1953void cf_player_move (player *pl, int dir)
1954
1955void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1956
1957# nonstandard
1958object *ob (player *pl)
1959 CODE:
1960 RETVAL = pl->ob;
1961 OUTPUT: RETVAL
1962
1963player *first ()
1964 CODE:
1965 RETVAL = first_player;
1966 OUTPUT: RETVAL
1967
1968player *next (player *pl)
1969 CODE:
1970 RETVAL = pl->next;
1971 OUTPUT: RETVAL
1972
1973bool
1974cell_visible (player *pl, int dx, int dy)
1975 CODE:
1976 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1977 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1978 OUTPUT:
1979 RETVAL
1980
1981char *
1982client (player *pl)
1983 CODE:
1984 RETVAL = pl->socket.client;
1985 OUTPUT:
1986 RETVAL
1987
1988char *
1989host (player *pl)
1990 CODE:
1991 RETVAL = pl->socket.host;
1992 OUTPUT:
1993 RETVAL
1994
1995char *
1996killer (player *pl, char *killer = 0)
1997 CODE:
1998 if (killer)
1999 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2000 RETVAL = pl->killer;
2001 OUTPUT:
2002 RETVAL
2003
2004void
2005buggy_mapscroll (player *pl, int value = 1)
2006 CODE:
2007 pl->socket.buggy_mapscroll = value;
2008
2009void 2213void
2010send (player *pl, SV *packet) 2214send (player *pl, SV *packet)
2011 CODE: 2215 CODE:
2012{ 2216{
2013 STRLEN len; 2217 STRLEN len;
2014 char *buf = SvPVbyte (packet, len); 2218 char *buf = SvPVbyte (packet, len);
2015 2219
2016 Write_String_To_Socket (&pl->socket, buf, len); 2220 if (pl->ns)
2221 pl->ns->send_packet (buf, len);
2017} 2222}
2018 2223
2019int 2224int
2020listening (player *pl, int new_value = -1) 2225listening (player *pl, int new_value = -1)
2021 CODE: 2226 CODE:
2023 if (new_value >= 0) 2228 if (new_value >= 0)
2024 pl->listening = new_value; 2229 pl->listening = new_value;
2025 OUTPUT: 2230 OUTPUT:
2026 RETVAL 2231 RETVAL
2027 2232
2028void get_savebed (player *pl) 2233void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2029 ALIAS: 2234 PROTOTYPE: $;$$$
2030 savebed = 0
2031 PPCODE: 2235 PPCODE:
2236 if (GIMME_V != G_VOID)
2237 {
2032 EXTEND (SP, 3); 2238 EXTEND (SP, 3);
2033 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2239 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2034 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2240 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2035 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2241 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2036 2242 }
2037void set_savebed (player *pl, char *map_path, int x, int y) 2243 if (map_path) sv_to (map_path, pl->savebed_map);
2038 CODE: 2244 if (x) sv_to (x, pl->bed_x);
2039 strcpy (pl->savebed_map, map_path); 2245 if (y) sv_to (y, pl->bed_y);
2040 pl->bed_x = x;
2041 pl->bed_y = y;
2042 2246
2043void 2247void
2044list () 2248list ()
2045 PPCODE: 2249 PPCODE:
2046{ 2250 for_all_players (pl)
2047 player *pl; 2251 XPUSHs (sv_2mortal (to_sv (pl)));
2048 for (pl = first_player; pl; pl = pl->next)
2049 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2050}
2051
2052bool
2053peaceful (player *pl, bool new_setting = 0)
2054 PROTOTYPE: $;$
2055 CODE:
2056 RETVAL = pl->peaceful;
2057 if (items > 1)
2058 pl->peaceful = new_setting;
2059 OUTPUT:
2060 RETVAL
2061
2062living *
2063orig_stats (player *pl)
2064 CODE:
2065 RETVAL = &pl->orig_stats;
2066 OUTPUT: RETVAL
2067
2068living *
2069last_stats (player *pl)
2070 CODE:
2071 RETVAL = &pl->last_stats;
2072 OUTPUT: RETVAL
2073 2252
2074 2253
2075MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2254MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2076 2255
2077int invoke (mapstruct *map, int event, ...) 2256int invoke (maptile *map, int event, ...)
2078 CODE: 2257 CODE:
2079 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2258 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2080 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); for (int i = 2; i < items; i++) av_push (av, ST (i)); 2259 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2081 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2260 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2261 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2262 OUTPUT: RETVAL
2263
2264SV *registry (maptile *map)
2265
2266INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2267
2268void
2269maptile::instantiate ()
2270
2271maptile *new ()
2272 PROTOTYPE:
2273 CODE:
2274 RETVAL = new maptile;
2082 OUTPUT: 2275 OUTPUT:
2083 RETVAL 2276 RETVAL
2084 2277
2085SV *registry (mapstruct *map) 2278void
2279maptile::players ()
2086 CODE: 2280 PPCODE:
2087 RETVAL = registry_of (map); 2281 if (GIMME_V == G_SCALAR)
2088 OUTPUT: 2282 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2089 RETVAL 2283 else if (GIMME_V == G_ARRAY)
2090
2091SV *
2092get_property (mapstruct *obj, int type, int idx)
2093 CODE:
2094 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2095 OUTPUT: RETVAL
2096
2097SV *
2098set_property (mapstruct *obj, int type, int idx, SV *newval)
2099 CODE:
2100 switch (type)
2101 { 2284 {
2102 case CFAPI_INT: 2285 EXTEND (SP, THIS->players);
2103 cf_map_set_int_property (obj, idx, SvIV (newval)); 2286 for_all_players (pl)
2104 break; 2287 if (pl->ob && pl->ob->map == THIS)
2105 default: 2288 PUSHs (sv_2mortal (to_sv (pl->ob)));
2106 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2107 } 2289 }
2108 2290
2109mapstruct *new (int width, int height) 2291void
2110 PROTOTYPE: 2292maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2111 CODE: 2293 CODE:
2112{ 2294{
2113 int unused_type; 2295 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2114 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height); 2296 croak ("maptile::add_underlay: palette must be arrayref");
2115}
2116 OUTPUT:
2117 RETVAL
2118 2297
2119void delete_map (mapstruct *map) 2298 palette = SvRV (palette);
2120 2299
2121void clean_tmp_map (mapstruct *map) 2300 STRLEN idxlen;
2301 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2122 2302
2123void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2303 for (int x = 0; x < THIS->width; ++x)
2304 for (int y = 0; y < THIS->height; ++y)
2305 {
2306 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2307 if (op->flag [FLAG_IS_FLOOR])
2308 goto skip_space;
2124 2309
2125mapstruct *tile_map (mapstruct *map, unsigned int dir) 2310 {
2126 CODE: 2311 int offs = offset + y * stride + x;
2127 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2312 if (IN_RANGE_EXC (offs, 0, idxlen))
2128 OUTPUT: 2313 {
2129 RETVAL 2314 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2315 {
2316 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2317 ob->flag [FLAG_NO_MAP_SAVE] = true;
2318 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2130 2319
2131char *tile_path (mapstruct *map, unsigned int dir) 2320 if (ob->randomitems)
2132 CODE: 2321 {
2133 if (dir >= 4) 2322 if (!ob->above)
2134 XSRETURN_UNDEF; 2323 {
2135 RETVAL = map->tile_path [dir]; 2324 ob->create_treasure (ob->randomitems);
2136 OUTPUT:
2137 RETVAL
2138 2325
2139mapstruct *cf_map_get_map (char *name) 2326 for (object *op = ob->above; op; op = op->above)
2140 PROTOTYPE: $ 2327 op->flag [FLAG_NO_MAP_SAVE] = true;
2141 ALIAS: map = 0 2328 }
2142 2329
2143mapstruct *has_been_loaded (char *name) 2330 ob->randomitems = 0;
2144 PROTOTYPE: $ 2331 }
2332 }
2333 }
2334 }
2145 2335
2146mapstruct *cf_map_get_first () 2336 skip_space: ;
2147 PROTOTYPE: 2337 }
2148 ALIAS: first = 0 2338}
2149 2339
2150# whoever "designed" the plug-in api should have wasted 2340void
2151# his/her time with staying away from the project - would have 2341maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2152# saved others a lot of time, without doubt.
2153void set_path (mapstruct *where, char *path)
2154 CODE: 2342 CODE:
2155 strcpy (where->path, path); 2343{
2344 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2345 croak ("maptile::set_regiondata: palette must be arrayref");
2156 2346
2157int in_memory (mapstruct *map) 2347 palette = SvRV (palette);
2158 CODE:
2159 RETVAL = map->in_memory;
2160 OUTPUT:
2161 RETVAL
2162 2348
2163bool unique (mapstruct *map) 2349 STRLEN idxlen;
2164 CODE: 2350 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2165 RETVAL = map->unique;
2166 OUTPUT:
2167 RETVAL
2168 2351
2169void set_unique (mapstruct *map, bool unique) 2352 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2170 CODE: 2353 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2171 map->unique = unique;
2172 2354
2355 for (int i = av_len ((AV *)palette) + 1; i--; )
2356 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2357
2358 for (int y = 0; y < THIS->height; ++y)
2359 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2360
2361 sfree (THIS->regions, THIS->size ());
2362 delete [] THIS->regionmap;
2363
2364 THIS->regions = regions;
2365 THIS->regionmap = regionmap;
2366}
2367
2368void
2369maptile::create_region_treasure ()
2370 CODE:
2371{
2372 object *op = object::create ();
2373 op->type = FLOOR;
2374 op->map = THIS;
2375
2376 for (int x = 0; x < THIS->width; ++x)
2377 for (int y = 0; y < THIS->height; ++y)
2378 {
2379 region *rgn = THIS->region (x, y);
2380
2381 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2382 if (rgn->treasure && rndm () < rgn->treasure_density)
2383 {
2384 op->x = x;
2385 op->y = y;
2386 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2387 }
2388 }
2389
2390 op->destroy ();
2391}
2392
2393int out_of_map (maptile *map, int x, int y)
2394
2395void
2396trigger (maptile *map, long connection, bool state = true)
2397 CODE:
2398 activate_connection (map, connection, state);
2399
2400void
2401get_connection (maptile *map, long connection)
2402 PPCODE:
2403 oblinkpt *obp = get_connection_links (map, connection);
2404 if (obp)
2405 for (objectlink *ol = obp->link; ol; ol = ol->next)
2406 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2407
2173object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2408object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2174 2409
2175object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2410object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2176 2411
2177object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2412object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2178 C_ARGS: str, map, nx, ny 2413 C_ARGS: str, map, nx, ny
2179 2414
2180void 2415void
2181cf_map_normalise (mapstruct *map, int x, int y) 2416get_map_flags (maptile *map, int x, int y)
2182 PPCODE: 2417 PPCODE:
2183{ 2418{
2184 mapstruct *nmap = 0; 2419 maptile *nmap = 0;
2185 I16 nx = 0, ny = 0; 2420 I16 nx = 0, ny = 0;
2186 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2421 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2187 2422
2188 EXTEND (SP, 4); 2423 EXTEND (SP, 4);
2189 PUSHs (sv_2mortal (newSViv (flags))); 2424 PUSHs (sv_2mortal (newSViv (flags)));
2195 PUSHs (sv_2mortal (newSViv (ny))); 2430 PUSHs (sv_2mortal (newSViv (ny)));
2196 } 2431 }
2197} 2432}
2198 2433
2199void 2434void
2200at (mapstruct *map, unsigned int x, unsigned int y) 2435at (maptile *map, unsigned int x, unsigned int y)
2201 PROTOTYPE: $$$ 2436 PROTOTYPE: $$$
2202 PPCODE: 2437 PPCODE:
2203{ 2438{
2204 object *o; 2439 object *o;
2205 mapstruct *nmap = 0; 2440 maptile *nmap = 0;
2206 I16 nx, ny; 2441 I16 nx, ny;
2207 2442
2208 get_map_flags (map, &nmap, x, y, &nx, &ny); 2443 get_map_flags (map, &nmap, x, y, &nx, &ny);
2209 2444
2210 if (nmap) 2445 if (nmap)
2211 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2446 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2212 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2447 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2213} 2448}
2214 2449
2215SV * 2450SV *
2216bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2451bot_at (maptile *obj, unsigned int x, unsigned int y)
2217 PROTOTYPE: $$$ 2452 PROTOTYPE: $$$
2218 ALIAS: 2453 ALIAS:
2219 top_at = 1 2454 top_at = 1
2220 flags_at = 2 2455 flags_at = 2
2221 light_at = 3 2456 light_at = 3
2222 move_block_at = 4 2457 move_block_at = 4
2223 move_slow_at = 5 2458 move_slow_at = 5
2224 move_on_at = 6 2459 move_on_at = 6
2225 move_off_at = 7 2460 move_off_at = 7
2226 INIT: 2461 INIT:
2227 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2462 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2228 CODE: 2463 CODE:
2229 switch (ix) 2464 switch (ix)
2230 { 2465 {
2231 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2466 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2232 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2467 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2235 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2470 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2236 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2471 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2237 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2472 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2238 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2473 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2239 } 2474 }
2240 OUTPUT: 2475 OUTPUT: RETVAL
2476
2477void fix_walls (maptile *map, int x, int y)
2478
2479void fix_walls_around (maptile *map, int x, int y)
2480
2481# worst xs function of my life
2482bool
2483_create_random_map (\
2484 maptile *self,\
2485 utf8_string wallstyle,\
2486 utf8_string wall_name,\
2487 utf8_string floorstyle,\
2488 utf8_string monsterstyle,\
2489 utf8_string treasurestyle,\
2490 utf8_string layoutstyle,\
2491 utf8_string doorstyle,\
2492 utf8_string decorstyle,\
2493 utf8_string origin_map,\
2494 utf8_string final_map,\
2495 utf8_string exitstyle,\
2496 utf8_string this_map,\
2497 utf8_string exit_on_final_map,\
2498 int xsize,\
2499 int ysize,\
2500 int expand2x,\
2501 int layoutoptions1,\
2502 int layoutoptions2,\
2503 int layoutoptions3,\
2504 int symmetry,\
2505 int difficulty,\
2506 int difficulty_given,\
2507 float difficulty_increase,\
2508 int dungeon_level,\
2509 int dungeon_depth,\
2510 int decoroptions,\
2511 int orientation,\
2512 int origin_y,\
2513 int origin_x,\
2514 U32 random_seed,\
2515 val64 total_map_hp,\
2516 int map_layout_style,\
2517 int treasureoptions,\
2518 int symmetry_used,\
2519 region *region,\
2520 utf8_string custom\
2521)
2522 CODE:
2523{
2524 random_map_params rmp;
2525
2526 assign (rmp.wallstyle , wallstyle);
2527 assign (rmp.wall_name , wall_name);
2528 assign (rmp.floorstyle , floorstyle);
2529 assign (rmp.monsterstyle , monsterstyle);
2530 assign (rmp.treasurestyle , treasurestyle);
2531 assign (rmp.layoutstyle , layoutstyle);
2532 assign (rmp.doorstyle , doorstyle);
2533 assign (rmp.decorstyle , decorstyle);
2534 assign (rmp.exitstyle , exitstyle);
2535 assign (rmp.exit_on_final_map, exit_on_final_map);
2536
2537 rmp.origin_map = origin_map;
2538 rmp.final_map = final_map;
2539 rmp.this_map = this_map;
2540 rmp.xsize = xsize;
2541 rmp.ysize = ysize;
2542 rmp.expand2x = expand2x;
2543 rmp.layoutoptions1 = layoutoptions1;
2544 rmp.layoutoptions2 = layoutoptions2;
2545 rmp.layoutoptions3 = layoutoptions3;
2546 rmp.symmetry = symmetry;
2547 rmp.difficulty = difficulty;
2548 rmp.difficulty_given = difficulty_given;
2549 rmp.difficulty_increase = difficulty_increase;
2550 rmp.dungeon_level = dungeon_level;
2551 rmp.dungeon_depth = dungeon_depth;
2552 rmp.decoroptions = decoroptions;
2553 rmp.orientation = orientation;
2554 rmp.origin_y = origin_y;
2555 rmp.origin_x = origin_x;
2556 rmp.random_seed = random_seed;
2557 rmp.total_map_hp = (uint64_t) total_map_hp;
2558 rmp.map_layout_style = map_layout_style;
2559 rmp.treasureoptions = treasureoptions;
2560 rmp.symmetry_used = symmetry_used;
2561 rmp.region = region;
2562 rmp.custom = custom;
2563
2564 RETVAL = self->generate_random_map (&rmp);
2565}
2566 OUTPUT:
2241 RETVAL 2567 RETVAL
2242 2568
2243# "deserialise" perl map data into the map # TODO# compatibility cruft, remove
2244void
2245_set_obs (mapstruct *map, SV *sv)
2246 CODE:
2247{
2248 object *o;
2249 AV *av;
2250 int x, y;
2251 AV *obs = (AV *)SvRV (sv);
2252
2253 for (y = 0; y < MAP_HEIGHT (map); y++)
2254 for (x = 0; x < MAP_WIDTH (map); x++)
2255 {
2256 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2257
2258 if (!SvROK (sv))
2259 continue;
2260
2261 av = (AV *)SvRV (sv);
2262
2263 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2264 {
2265 sv = av_shift (av);
2266
2267 if (SvROK (sv))
2268 {
2269 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2270 SVptr_cache_set (o, sv);
2271 }
2272 }
2273 }
2274}
2275
2276
2277MODULE = cf PACKAGE = cf::arch 2569MODULE = cf PACKAGE = cf::arch
2278 2570
2279archetype *first() 2571int archetypes_size ()
2280 PROTOTYPE: 2572 CODE:
2281 CODE:
2282 RETVAL = first_archetype; 2573 RETVAL = archetypes.size ();
2283 OUTPUT: RETVAL 2574 OUTPUT: RETVAL
2284 2575
2285archetype *next (archetype *arch) 2576archetype *archetypes (U32 index)
2286 CODE: 2577 CODE:
2287 RETVAL = arch->next; 2578 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2288 OUTPUT: RETVAL 2579 OUTPUT: RETVAL
2289 2580
2290archetype *head (archetype *arch)
2291 CODE:
2292 RETVAL = arch->head;
2293 OUTPUT: RETVAL
2294
2295archetype *more (archetype *arch)
2296 CODE:
2297 RETVAL = arch->more;
2298 OUTPUT: RETVAL
2299
2300const char *name (archetype *arch)
2301 CODE:
2302 RETVAL = arch->name;
2303 OUTPUT: RETVAL
2304
2305object *clone (archetype *arch) 2581object *instantiate (archetype *arch)
2306 CODE: 2582 CODE:
2307 RETVAL = &arch->clone; 2583 RETVAL = arch_to_object (arch);
2584 OUTPUT:
2308 OUTPUT: RETVAL 2585 RETVAL
2586
2587INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2309 2588
2310MODULE = cf PACKAGE = cf::party 2589MODULE = cf PACKAGE = cf::party
2311 2590
2312partylist *first () 2591partylist *first ()
2313 PROTOTYPE: 2592 PROTOTYPE:
2314 CODE: 2593 CODE:
2315 RETVAL = get_firstparty (); 2594 RETVAL = get_firstparty ();
2316 OUTPUT: RETVAL 2595 OUTPUT: RETVAL
2317 2596
2318partylist *next (partylist *party) 2597INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2598
2599MODULE = cf PACKAGE = cf::region
2600
2601void
2602list ()
2603 PPCODE:
2604 for_all_regions (rgn)
2605 XPUSHs (sv_2mortal (to_sv (rgn)));
2606
2607region *find (utf8_string name)
2608 PROTOTYPE: $
2319 CODE: 2609 CODE:
2320 RETVAL = party->next; 2610 RETVAL = region::find (name);
2321 OUTPUT: RETVAL 2611 OUTPUT: RETVAL
2322 2612
2323const char *name (partylist *party) 2613region *find_fuzzy (utf8_string name)
2614 PROTOTYPE: $
2324 CODE: 2615 CODE:
2325 RETVAL = party->partyname; 2616 RETVAL = region::find_fuzzy (name);
2326 OUTPUT: RETVAL 2617 OUTPUT: RETVAL
2327 2618
2328const char *password (partylist *party) 2619int specificity (region *rgn)
2329 CODE: 2620 CODE:
2330 RETVAL = party->passwd; 2621 RETVAL = 0;
2622 while (rgn = rgn->parent)
2623 RETVAL++;
2331 OUTPUT: RETVAL 2624 OUTPUT: RETVAL
2332 2625
2333MODULE = cf PACKAGE = cf::region 2626INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2334
2335region *first ()
2336 PROTOTYPE:
2337 CODE:
2338 RETVAL = first_region;
2339 OUTPUT: RETVAL
2340
2341region *next (region *reg)
2342 CODE:
2343 RETVAL = reg->next;
2344 OUTPUT: RETVAL
2345
2346const char *name (region *reg)
2347 CODE:
2348 RETVAL = reg->name;
2349 OUTPUT: RETVAL
2350
2351region *parent (region *reg)
2352 CODE:
2353 RETVAL = reg->parent;
2354 OUTPUT: RETVAL
2355
2356const char *longname (region *reg)
2357 CODE:
2358 RETVAL = reg->longname;
2359 OUTPUT: RETVAL
2360
2361const char *msg (region *reg)
2362 CODE:
2363 RETVAL = reg->msg;
2364 OUTPUT: RETVAL
2365 2627
2366MODULE = cf PACKAGE = cf::living 2628MODULE = cf PACKAGE = cf::living
2367 2629
2368val64 2630INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2369exp (living *liv, val64 new_val = 0) 2631
2370 PROTOTYPE: $;$ 2632MODULE = cf PACKAGE = cf::settings
2371 ALIAS: 2633
2372 Str = 1 2634INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2373 Dex = 2 2635
2374 Con = 3 2636MODULE = cf PACKAGE = cf::client
2375 Wis = 4 2637
2376 Cha = 5 2638INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2377 Int = 6 2639
2378 Pow = 7 2640int invoke (client *ns, int event, ...)
2379 wc = 8 2641 CODE:
2380 ac = 9 2642 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2643 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2644 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2645 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2646 OUTPUT: RETVAL
2647
2648SV *registry (client *ns)
2649
2650void
2651list ()
2652 PPCODE:
2653 EXTEND (SP, clients.size ());
2654 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2655 PUSHs (sv_2mortal (to_sv (*i)));
2656
2657void
2658client::send_packet (SV *packet)
2659 CODE:
2660{
2661 STRLEN len;
2662 char *buf = SvPVbyte (packet, len);
2663
2664 THIS->send_packet (buf, len);
2665}
2666
2667faceidx
2668client::need_face (utf8_string name, int pri = 0)
2669 CODE:
2670 RETVAL = face_find (name, 0);
2671 if (RETVAL)
2672 {
2673 THIS->send_face (RETVAL, pri);
2674 THIS->flush_fx ();
2675 }
2676 OUTPUT:
2677 RETVAL
2678
2679int
2680client::fx_want (int idx, int value = -1)
2681 CODE:
2682 if (0 < idx && idx < FT_NUM)
2683 {
2684 RETVAL = THIS->fx_want [idx];
2685 if (items > 2)
2686 THIS->fx_want [idx] = value;
2687 }
2688 else
2689 RETVAL = 0;
2690 OUTPUT:
2691 RETVAL
2692
2693MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2694
2695faceidx sound_find (utf8_string name)
2696
2697void sound_set (utf8_string str, faceidx face)
2698
2699# dire hack
2700void old_sound_index (int idx, faceidx face)
2701 CODE:
2702 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2703 old_sound_index [idx] = face;
2704
2705MODULE = cf PACKAGE = cf::face PREFIX = face_
2706
2707#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2708
2709faceidx face_find (utf8_string name, faceidx defidx = 0)
2710
2711faceidx alloc (utf8_string name)
2712 CODE:
2713{
2714 do
2715 {
2716 RETVAL = faces.size ();
2717 faces.resize (RETVAL + 1);
2718 }
2719 while (!RETVAL); // crude way to leave index 0
2720
2721 faces [RETVAL].name = name;
2722 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2723
2724 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2725 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2726}
2727 OUTPUT: RETVAL
2728
2729void set_type (faceidx idx, int value)
2730 ALIAS:
2381 hp = 10 2731 set_type = 0
2382 maxhp = 11 2732 set_visibility = 1
2383 sp = 12 2733 set_magicmap = 2
2384 maxsp = 13 2734 set_smooth = 3
2385 grace = 14 2735 set_smoothlevel = 4
2386 maxgrace = 15 2736 CODE:
2387 food = 16 2737 faceinfo *f = face_info (idx); assert (f);
2388 dam = 17
2389 luck = 18
2390 CODE:
2391# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2392 switch (ix) 2738 switch (ix)
2393 { 2739 {
2394 LIVING_ACC (exp , 0); 2740 case 0: f->type = value; break;
2395 LIVING_ACC (Str , 1); 2741 case 1: f->visibility = value; break;
2396 LIVING_ACC (Dex , 2); 2742 case 2: f->magicmap = value; break;
2397 LIVING_ACC (Con , 3); 2743 case 3: f->smooth = value; break;
2398 LIVING_ACC (Wis , 4); 2744 case 4: f->smoothlevel = value; break;
2399 LIVING_ACC (Cha , 5);
2400 LIVING_ACC (Int , 6);
2401 LIVING_ACC (Pow , 7);
2402 LIVING_ACC (wc , 8);
2403 LIVING_ACC (ac , 9);
2404 LIVING_ACC (hp , 10);
2405 LIVING_ACC (maxhp , 11);
2406 LIVING_ACC (sp , 12);
2407 LIVING_ACC (maxsp , 13);
2408 LIVING_ACC (grace , 14);
2409 LIVING_ACC (maxgrace, 15);
2410 LIVING_ACC (food , 16);
2411 LIVING_ACC (dam , 17);
2412 LIVING_ACC (luck , 18);
2413 } 2745 }
2414# undef LIVING_ACC 2746
2747void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2748 CODE:
2749{
2750 faceinfo *f = face_info (idx); assert (f);
2751 facedata *d = &(faceset ? f->data64 : f->data32);
2752 sv_to (data, d->data);
2753 STRLEN clen;
2754 char *cdata = SvPVbyte (chksum, clen);
2755 clen = min (CHKSUM_SIZE, clen);
2756
2757 if (memcmp (d->chksum, cdata, clen))
2758 {
2759 memcpy (d->chksum, cdata, clen);
2760
2761 // invalidate existing client face info
2762 for_all_clients (ns)
2763 if (ns->faceset == faceset)
2764 {
2765 ns->faces_sent [idx] = false;
2766 ns->force_newmap = true;
2767 }
2768 }
2769}
2770
2771int get_data_size (faceidx idx, int faceset = 0)
2772 CODE:
2773 facedata *d = face_data (idx, faceset); assert (d);
2774 RETVAL = d->data.size ();
2415 OUTPUT: 2775 OUTPUT:
2416 RETVAL 2776 RETVAL
2417 2777
2778SV *get_chksum (faceidx idx, int faceset = 0)
2779 CODE:
2780 facedata *d = face_data (idx, faceset); assert (d);
2781 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2782 OUTPUT:
2783 RETVAL
2784
2785void invalidate (faceidx idx)
2786 CODE:
2787 for_all_clients (ns)
2788 {
2789 ns->faces_sent [idx] = false;
2790 ns->force_newmap = true;
2791 }
2792
2793void invalidate_all ()
2794 CODE:
2795 for_all_clients (ns)
2796 {
2797 ns->faces_sent.reset ();
2798 ns->force_newmap = true;
2799 }
2800
2801MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2802
2803#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2804
2805animidx anim_find (utf8_string name)
2806 CODE:
2807 RETVAL = animation::find (name).number;
2808 OUTPUT: RETVAL
2809
2810animidx set (utf8_string name, SV *frames, int facings = 1)
2811 CODE:
2812{
2813 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2814 croak ("frames must be an arrayref");
2815
2816 AV *av = (AV *)SvRV (frames);
2817
2818 animation *anim = &animation::find (name);
2819 if (anim->number)
2820 {
2821 anim->resize (av_len (av) + 1);
2822 anim->facings = facings;
2823 }
2824 else
2825 anim = &animation::create (name, av_len (av) + 1, facings);
2826
2827 for (int i = 0; i < anim->num_animations; ++i)
2828 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2829}
2830 OUTPUT: RETVAL
2831
2832void invalidate_all ()
2833 CODE:
2834 for_all_clients (ns)
2835 ns->anims_sent.reset ();
2836
2837MODULE = cf PACKAGE = cf::object::freezer
2838
2839INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2840
2841SV *
2842new (char *klass)
2843 CODE:
2844 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2845 OUTPUT: RETVAL
2846
2847void
2848DESTROY (SV *sv)
2849 CODE:
2850 object_freezer *self;
2851 sv_to (sv, self);
2852 delete self;
2853
2854MODULE = cf PACKAGE = cf::object::thawer
2855
2856INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2857
2858SV *
2859new_from_file (char *klass, octet_string path)
2860 CODE:
2861 object_thawer *f = new object_thawer (path);
2862 if (!*f)
2863 {
2864 delete f;
2865 XSRETURN_UNDEF;
2866 }
2867 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2868 OUTPUT: RETVAL
2869
2870void
2871DESTROY (SV *sv)
2872 CODE:
2873 object_thawer *self;
2874 sv_to (sv, self);
2875 delete self;
2876
2877void
2878extract_tags (object_thawer *self)
2879 CODE:
2880 while (self->kw != KW_EOF)
2881 {
2882 coroapi::cede_to_tick_every (5000);
2883
2884 if (self->kw == KW_tag)
2885 XPUSHs (sv_2mortal (to_sv (self->get_str ())));
2886
2887 self->skip ();
2888 }
2889

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines