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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.125 by root, Thu Jan 4 00:53:54 2007 UTC vs.
Revision 1.267 by root, Mon Dec 17 08:03:22 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "cfperl.h"
35#include "shstr.h"
36 41
37#include <unistd.h> 42#include <unistd.h>
38#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
39# include <sys/mman.h> 44# include <sys/mman.h>
40#endif 45#endif
41 46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
50
42#include <EXTERN.h> 51#include <EXTERN.h>
43#include <perl.h> 52#include <perl.h>
44#include <XSUB.h> 53#include <XSUB.h>
45 54
46#include "CoroAPI.h" 55#include "CoroAPI.h"
47#include "perlxsi.c" 56#include "perlxsi.c"
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
53 64
54#if IVSIZE >= 8 65#if IVSIZE >= 8
55 typedef IV val64; 66 typedef IV val64;
56# define newSVval64 newSViv 67# define newSVval64 newSViv
57# define SvVAL64 SvIV 68# define SvVAL64 SvIV
59 typedef double val64; 70 typedef double val64;
60# define newSVval64 newSVnv 71# define newSVval64 newSVnv
61# define SvVAL64 SvNV 72# define SvVAL64 SvNV
62#endif 73#endif
63 74
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67
68static PerlInterpreter *perl; 75static PerlInterpreter *perl;
69 76
70double runtime; 77tstamp NOW, runtime;
71 78
72global gbl_ev; 79global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 81static SV *sv_runtime, *sv_next_tick, *sv_now;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 93 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 94 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 95 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 96 *stash_cf_living_wrap;
87 97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
88// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
89template<class super> 121template<class super>
90static super * 122static super *
91is_a (attachable *at) 123is_a (attachable *at)
92{ 124{
99 131
100////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 132//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101 133
102unordered_vector<attachable *> attachable::mortals; 134unordered_vector<attachable *> attachable::mortals;
103 135
104#if 0
105attachable *attachable::rc_first;
106
107attachable::attachable ()
108{
109 refcnt = 0;
110 rc_next = rc_first;
111 rc_first = this;
112}
113#endif
114
115attachable::~attachable () 136attachable::~attachable ()
116{ 137{
117 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
118#if 0
119 assert (!rc_next);
120 assert (!refcnt); 138 assert (!self);
121#endif 139 assert (!cb);
140}
141
142int
143attachable::refcnt_cnt () const
144{
145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146}
147
148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
164}
165
166void
167attachable::optimise ()
168{
169 if (self
170 && SvREFCNT (self) == 1
171 && !HvTOTALKEYS (self))
172 sever_self ();
122} 173}
123 174
124// check wether the object really is dead 175// check wether the object really is dead
125void 176void
126attachable::do_check () 177attachable::do_check ()
127{ 178{
128 if (refcnt > 0) 179 if (refcnt_cnt () > 0)
129 return; 180 return;
130 181
131 // try to unborrow the refcnt from perl 182 destroy ();
132 if (flags & F_BORROWED) 183}
184
185void
186attachable::do_destroy ()
187{
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
133 { 191 {
134 assert (self);//D//TODO//remove when stable
135 flags &= ~F_BORROWED;
136 refcnt_inc ();
137 SvREFCNT_dec (self); 192 SvREFCNT_dec (cb);
193 cb = 0;
138 } 194 }
139 195
140 if (refcnt > 0 || self)
141 return;
142
143 destroy ();
144}
145
146void
147attachable::do_destroy ()
148{
149 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
150
151 //TODO: call generic destroy callback
152 mortals.push_back (this); 196 mortals.push_back (this);
153} 197}
154 198
155void 199void
156attachable::destroy () 200attachable::destroy ()
158 if (destroyed ()) 202 if (destroyed ())
159 return; 203 return;
160 204
161 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
162 do_destroy (); 206 do_destroy ();
207 sever_self ();
163} 208}
164 209
210void
165void attachable::check_mortals () 211attachable::check_mortals ()
166{ 212{
167 for (int i = 0; i < mortals.size (); ) 213 static int i = 0;
214
215 for (;;)
168 { 216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
169 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
170 242
171 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
172 244 if (obj->self)//D make this an assert later
173 if (obj->refcnt || obj->self)
174 { 245 {
175#if 0 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
176 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 247 obj->sever_self ();
177 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 248 }
178#endif 249#endif
179 250
251 if (obj->refcnt)
252 {
180 ++i; // further delay freeing 253 ++i; // further delay freeing
254
255 if (!(i & 0x3ff))
256 break;
181 }//D 257 }
182 else 258 else
183 { 259 {
184 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
185 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
186 delete obj; 262 delete obj;
187 } 263 }
188 } 264 }
189} 265}
190 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
191attachable & 279attachable &
192attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
193{ 281{
194 //if (self || cb) 282 //if (self || cb)
195 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
196 284
197 attach = src.attach; 285 attach = src.attach;
198 return *this; 286 return *this;
199} 287}
200 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
201////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
202 324
203static SV * 325static SV *
204newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
205{ 327{
206 SV *sv; 328 SV *sv;
207 329
208 if (!ptr) 330 if (!ptr)
209 return &PL_sv_undef; 331 return newSV (0);
210 332
211 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
212 return sv_bless (newRV_noinc ((SV *)hv), stash); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
213} 335}
214 336
215static int 337static int
216attachable_free (pTHX_ SV *sv, MAGIC *mg) 338attachable_free (pTHX_ SV *sv, MAGIC *mg)
217{ 339{
218 attachable *at = (attachable *)mg->mg_ptr; 340 attachable *at = (attachable *)mg->mg_ptr;
219 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
220 at->self = 0; 345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
221 // next line makes sense, but most objects still have refcnt 0 by default 349 // next line makes sense, but most objects still have refcnt 0 by default
222 //at->refcnt_chk (); 350 //at->refcnt_chk ();
223 return 0; 351 return 0;
224} 352}
225 353
227 355
228static SV * 356static SV *
229newSVattachable (attachable *obj, HV *stash) 357newSVattachable (attachable *obj, HV *stash)
230{ 358{
231 if (!obj) 359 if (!obj)
232 return &PL_sv_undef; 360 return newSV (0);
233 361
234 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
235 { 366 {
236 obj->self = newHV ();
237 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
238 368
239 // borrow the refcnt from the object 369 // now bless the object _once_
240 obj->flags |= attachable::F_BORROWED; 370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
241 obj->refcnt_dec (); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
242 } 372 }
373 else
374 {
375 SV *sv = newRV_inc ((SV *)obj->self);
243 376
244 return sv_bless (newRV_inc ((SV *)obj->self), stash); 377 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
378 SvAMAGIC_on (sv);
379
380 return sv;
381 }
245} 382}
246 383
247static void 384static void
248clearSVptr (SV *sv) 385clearSVptr (SV *sv)
249{ 386{
275 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
276 else 413 else
277 return 0; 414 return 0;
278} 415}
279 416
280inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
281inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
282inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
283inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
284inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
285inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
286inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
295inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
296inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
297inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
298inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
299inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
300inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
301inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
302inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
303 440
304inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
305inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
306 443
307//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
308inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
309inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
310 446
311inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
312{ 448{
313 char buf[128]; 449 char buf[128];
314 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
315 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
316} 452}
317 453
318inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
319inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
320inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
322inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
324inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
327inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
329inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
330inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
331inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
332inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
333inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
334inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
335inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
336inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
337inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
338inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
339inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
340inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
341 480
342inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
343inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
344 483
345template<class T> 484template<class T>
346inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
347 486
348template<int N> 487template<int N>
349inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
350 489
351inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
352inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
353inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
354inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
355inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
356 494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
357inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
358{ 503{
359 unsigned int version; 504 unsigned int version;
360 505
361 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
362 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
384 break; 529 break;
385 530
386 case DT_STRING: 531 case DT_STRING:
387 { 532 {
388 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
389 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
390 } 535 }
391 break; 536 break;
392 537
393 case DT_DATA: 538 case DT_DATA:
394 { 539 {
395 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
396 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
397 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
398 } 543 }
399 break; 544 break;
400 545
401 case DT_OBJECT: 546 case DT_OBJECT:
402 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
444 va_end (ap); 589 va_end (ap);
445 590
446 return sv; 591 return sv;
447} 592}
448 593
449static SV *
450newSVcfapi (int type, ...)
451{
452 SV *sv;
453
454 va_list ap;
455 va_start (ap, type);
456
457 switch (type)
458 {
459 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
460 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
461 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
462 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
463 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
464 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
465 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
466 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
467 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
468 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
469
470 default:
471 assert (("unhandled type in newSVcfapi", 0));
472 }
473
474 va_end (ap);
475
476 return sv;
477}
478
479////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
480 595
481SV * 596SV *
482registry (attachable *ext) 597registry (attachable *ext)
483{ 598{
485 ext->cb = newAV (); 600 ext->cb = newAV ();
486 601
487 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
488} 603}
489 604
490#if 0
491void attachable::clear ()
492{
493 if (self)
494 {
495 // disconnect Perl from C, to avoid crashes
496 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
497
498 // clear the perl hash, might or might not be a good idea
499 hv_clear ((HV *)SvRV ((SV *)self));
500
501 SvREFCNT_dec (self);
502 self = 0;
503 }
504
505 if (cb)
506 {
507 SvREFCNT_dec (cb);
508 cb = 0;
509 }
510
511 attach = 0;
512}
513#endif
514
515void attachable::optimise ()
516{
517 if (self
518 && SvREFCNT (self) == 1
519 && !HvTOTALKEYS (self))
520 {
521 flags &= ~F_BORROWED;
522 refcnt_inc ();
523 SvREFCNT_dec ((SV *)self);
524 }
525}
526
527///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
528
529extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
530{
531 return 0;
532}
533
534static CommArray_s rtn_cmd;
535
536static int
537runPluginCommand (object *obj, char *params)
538{
539 return -1;
540}
541
542extern "C" void *cfperl_getPluginProperty (int *type, ...)
543{
544 va_list args;
545 char *propname;
546 int i;
547 va_start (args, type);
548 propname = va_arg (args, char *);
549 //printf ("Property name: %s\n", propname);
550
551 if (!strcmp (propname, "command?"))
552 return NULL;
553 else if (!strcmp (propname, "Identification"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_NAME;
557 }
558 else if (!strcmp (propname, "FullName"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_VERSION;
562 }
563 else
564 va_end (args);
565
566 return NULL;
567}
568
569extern "C" int cfperl_postInitPlugin ()
570{
571 int hooktype = 1;
572 int rtype = 0;
573
574 cf_init_plugin (gethook);
575
576 return 0;
577}
578
579extern "C" int cfperl_closePlugin ()
580{
581 return 0;
582}
583 606
584void 607void
585cfperl_init () 608cfperl_init ()
586{ 609{
587 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
588 perl = perl_alloc (); 611 perl = perl_alloc ();
589 perl_construct (perl); 612 perl_construct (perl);
590 613
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 615
593 char *argv[] = { 616 const char *argv[] = {
594 "", 617 settings.argv [0],
595 "-e" 618 "-e"
596 "use Event; use Coro;" // required for bootstrap 619 "use EV; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 620 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
599 "require cf;" 622 "require cf;"
600 }; 623 };
601 624
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
603 { 627 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
606 } 630 }
631
632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
607} 639}
608 640
609void cfperl_main () 641void cfperl_main ()
610{ 642{
611 dSP; 643 dSP;
618void 650void
619attachable::instantiate () 651attachable::instantiate ()
620{ 652{
621 if (attach) 653 if (attach)
622 { 654 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 656 attach = 0;
625 } 657 }
626} 658}
627 659
628void 660void
629attachable::reattach () 661attachable::reattach ()
630{ 662{
631 optimise (); 663 optimise ();
632 //TODO: check for _attachment's, very important for restarts 664 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 665 INVOKE_ATTACHABLE (REATTACH, this);
634} 666}
635 667
636static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 670# include "eventinc.h"
681} 713}
682 714
683void 715void
684global::gather_callbacks (AV *&callbacks, event_type event) const 716global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 717{
686 ::gather_callbacks (callbacks, cb_object, event); 718 ::gather_callbacks (callbacks, cb_global, event);
687} 719}
688 720
689void 721void
690object::gather_callbacks (AV *&callbacks, event_type event) const 722object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 723{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 725 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 727
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 730 }
699 731
735{ 767{
736 attachable::gather_callbacks (callbacks, event); 768 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 769 ::gather_callbacks (callbacks, cb_map, event);
738} 770}
739 771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
740bool 822bool
741attachable::invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
742{ 824{
743 data_type dt; 825 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 826
748 // callback call ordering should be: 827 // callback call ordering should be:
749 // 1. per-object callback 828 // 1. per-object callback
750 // 2. per-class object 829 // 2. per-class object
751 // 3. per-type callback 830 // 3. per-type callback
755 gather_callbacks (callbacks, event); 834 gather_callbacks (callbacks, event);
756 835
757 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 837 if (!callbacks)
759 return 0; 838 return 0;
839
840 va_list ap;
841 va_start (ap, event);
760 842
761 CALL_BEGIN (3); 843 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 846
799} 881}
800 882
801SV * 883SV *
802cfperl_result (int idx) 884cfperl_result (int idx)
803{ 885{
804 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
805 if (!av) 887 if (!av)
806 return &PL_sv_undef; 888 return &PL_sv_undef;
807 889
808 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
809 if (!sv) 891 if (!sv)
823{ 905{
824 return SvNV (cfperl_result (idx)); 906 return SvNV (cfperl_result (idx));
825} 907}
826 908
827///////////////////////////////////////////////////////////////////////////// 909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
828 911
829void 912void
830maptile::emergency_save () 913cfperl_emergency_save ()
831{ 914{
832 CALL_BEGIN (0); 915 CALL_BEGIN (0);
833 CALL_CALL ("cf::map::emergency_save", G_VOID); 916 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 917 CALL_END;
835} 918}
836 919
837maptile * 920void
838maptile::load_map_sync (const char *path, maptile *origin) 921cfperl_cleanup (int make_core)
922{
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_make_book (object *book, int level)
839{ 931{
840 CALL_BEGIN (2); 932 CALL_BEGIN (2);
841 CALL_ARG (path); 933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
842 CALL_ARG (origin); 943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
843 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 971 CALL_CALL ("cf::player::find", G_SCALAR);
844 972
845 maptile *retval; 973 player *retval;
846 974
847 if (count) 975 if (count)
848 sv_to (POPs, retval); 976 sv_to (POPs, retval);
849 else 977 else
850 retval = 0; 978 retval = 0;
851 979
852 CALL_END; 980 CALL_END;
853 981
854 return retval; 982 return retval;
983}
984
985maptile *
986maptile::find_sync (const char *path, maptile *origin)
987{
988 CALL_BEGIN (2);
989 CALL_ARG (path);
990 CALL_ARG (origin);
991 CALL_CALL ("cf::map::find_sync", G_SCALAR);
992
993 maptile *retval;
994
995 if (count)
996 sv_to (POPs, retval);
997 else
998 retval = 0;
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006maptile::find_async (const char *path, maptile *origin, bool load)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (path);
1010 CALL_ARG (origin);
1011 CALL_ARG (load);
1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
1013
1014 maptile *retval;
1015
1016 if (count)
1017 sv_to (POPs, retval);
1018 else
1019 retval = 0;
1020
1021 CALL_END;
1022
1023 return retval;
1024}
1025
1026void
1027maptile::do_load_sync ()
1028{
1029 CALL_BEGIN (1);
1030 CALL_ARG (this);
1031 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1032 CALL_END;
855} 1033}
856 1034
857void 1035void
858maptile::change_all_map_light (int change) 1036maptile::change_all_map_light (int change)
859{ 1037{
874 CALL_ARG (exit); 1052 CALL_ARG (exit);
875 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
876 CALL_END; 1054 CALL_END;
877} 1055}
878 1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
879///////////////////////////////////////////////////////////////////////////// 1102/////////////////////////////////////////////////////////////////////////////
880 1103
881struct EventAPI *watcher_base::GEventAPI; 1104struct EVAPI *evapi::GEVAPI;
882struct CoroAPI *coroapi::GCoroAPI; 1105struct CoroAPI *coroapi::GCoroAPI;
883 1106
884int coroapi::cede_counter; 1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
885 1109
886static void iw_dispatch (pe_event *ev) 1110void coroapi::do_cede_to_tick ()
887{ 1111{
888 iw *w = (iw *)ev->ext_data; 1112 cede_counter = 0;
889 w->call (*w);
890}
891 1113
892void 1114 cede ();
893iw::alloc ()
894{
895 pe = GEventAPI->new_idle (0, 0);
896 1115
897 pe->base.callback = (void *)iw_dispatch; 1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
898 pe->base.ext_data = (void *)this; 1117 if (next_cede > SvNVx (sv_next_tick) - 0.02)
1118 next_cede = SvNVx (sv_next_tick);
899} 1119}
900 1120
901static void iow_dispatch (pe_event *ev) 1121void coroapi::do_cede_every ()
902{ 1122{
903 iow *w = (iow *)ev->ext_data; 1123 cede_counter = 0;
904 w->call (*w, ((pe_ioevent *)ev)->got);
905}
906 1124
907void 1125 if (coroapi::nready ())
908iow::alloc () 1126 coroapi::cede ();
909{
910 pe = GEventAPI->new_io (0, 0);
911
912 pe->base.callback = (void *)iow_dispatch;
913 pe->base.ext_data = (void *)this;
914
915 pe->fd = -1;
916 pe->poll = 0;
917} 1127}
918 1128
919void 1129void coroapi::do_cede_to_tick_every ()
920iow::fd (int fd)
921{ 1130{
922 pe->fd = fd; 1131 cede_counter = 0;
923}
924 1132
925int 1133 cede_to_tick ();
926iow::poll () 1134}
1135
1136void
1137coroapi::wait_for_tick ()
927{ 1138{
928 return pe->poll; 1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
929} 1150}
930 1151
931void 1152void
932iow::poll (int events) 1153iow::poll (int events)
933{ 1154{
934 if (pe->poll != events) 1155 if (events != this->events)
935 { 1156 {
1157 int active = ev_is_active ((ev_io *)this);
936 if (pe->poll) stop (); 1158 if (active) stop ();
937 pe->poll = events; 1159 ev_io_set ((ev_io *)this, fd, events);
938 if (pe->poll) start (); 1160 if (active) start ();
939 } 1161 }
940} 1162}
941 1163
942void 1164void
943_connect_to_perl () 1165_connect_to_perl ()
952 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1174 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
953 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1175 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
954 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1176 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
955 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1177 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
956 1178
957 sv_runtime = get_sv ("cf::RUNTIME", 1); 1179 sv_now = get_sv ("cf::NOW" , 1); sv_upgrade (sv_now , SVt_NV);
958 sv_upgrade (sv_runtime, SVt_NV); 1180 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
959 1182
960 cb_global = get_av ("cf::CB_GLOBAL", 1); 1183 cb_global = get_av ("cf::CB_GLOBAL", 1);
961 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1184 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
962 cb_object = get_av ("cf::CB_OBJECT", 1); 1185 cb_object = get_av ("cf::CB_OBJECT", 1);
963 cb_player = get_av ("cf::CB_PLAYER", 1); 1186 cb_player = get_av ("cf::CB_PLAYER", 1);
968 1191
969MODULE = cf PACKAGE = cf PREFIX = cf_ 1192MODULE = cf PACKAGE = cf PREFIX = cf_
970 1193
971BOOT: 1194BOOT:
972{ 1195{
1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198
973 _connect_to_perl (); 1199 _connect_to_perl ();
974 1200
975 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
976 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
977
978 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202
1203 //{
1204 // require_pv ("Time::HiRes");
1205 //
1206 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1207 // if (!svp) croak ("Time::HiRes is required");
1208 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1209 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1210 //}
979 1211
980 static const struct { 1212 static const struct {
981 const char *name; 1213 const char *name;
982 IV iv; 1214 IV iv;
983 } *civ, const_iv[] = { 1215 } *civ, const_iv[] = {
984# define const_iv(name) { # name, (IV)name }, 1216# define const_iv(name) { # name, (IV)name },
985 const_iv (llevError) 1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
986 const_iv (llevInfo) 1218 const_iv (logBacktrace)
987 const_iv (llevDebug) 1219
988 const_iv (llevMonster) 1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1221
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
989 1223
990 const_iv (MAX_TIME) 1224 const_iv (MAX_TIME)
991 const_iv (PLAYER)
992 const_iv (TRANSPORT)
993 const_iv (ROD)
994 const_iv (TREASURE)
995 const_iv (POTION)
996 const_iv (FOOD)
997 const_iv (POISON)
998 const_iv (BOOK)
999 const_iv (CLOCK) 1225 const_iv (MAXSOCKBUF)
1000 const_iv (ARROW) 1226
1001 const_iv (BOW)
1002 const_iv (WEAPON)
1003 const_iv (ARMOUR)
1004 const_iv (PEDESTAL)
1005 const_iv (ALTAR)
1006 const_iv (LOCKED_DOOR)
1007 const_iv (SPECIAL_KEY)
1008 const_iv (MAP)
1009 const_iv (DOOR)
1010 const_iv (KEY)
1011 const_iv (TIMED_GATE)
1012 const_iv (TRIGGER)
1013 const_iv (GRIMREAPER)
1014 const_iv (MAGIC_EAR)
1015 const_iv (TRIGGER_BUTTON)
1016 const_iv (TRIGGER_ALTAR)
1017 const_iv (TRIGGER_PEDESTAL)
1018 const_iv (SHIELD)
1019 const_iv (HELMET)
1020 const_iv (HORN)
1021 const_iv (MONEY)
1022 const_iv (CLASS)
1023 const_iv (GRAVESTONE)
1024 const_iv (AMULET)
1025 const_iv (PLAYERMOVER)
1026 const_iv (TELEPORTER)
1027 const_iv (CREATOR)
1028 const_iv (SKILL)
1029 const_iv (EARTHWALL)
1030 const_iv (GOLEM)
1031 const_iv (THROWN_OBJ)
1032 const_iv (BLINDNESS)
1033 const_iv (GOD)
1034 const_iv (DETECTOR)
1035 const_iv (TRIGGER_MARKER)
1036 const_iv (DEAD_OBJECT)
1037 const_iv (DRINK)
1038 const_iv (MARKER)
1039 const_iv (HOLY_ALTAR)
1040 const_iv (PLAYER_CHANGER)
1041 const_iv (BATTLEGROUND)
1042 const_iv (PEACEMAKER)
1043 const_iv (GEM)
1044 const_iv (FIREWALL)
1045 const_iv (ANVIL)
1046 const_iv (CHECK_INV)
1047 const_iv (MOOD_FLOOR) 1227 const_iv (NUM_BODY_LOCATIONS)
1048 const_iv (EXIT) 1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1049 const_iv (ENCOUNTER) 1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1050 const_iv (SHOP_FLOOR) 1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1051 const_iv (SHOP_MAT) 1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1052 const_iv (RING) 1232 const_iv (body_wrist) const_iv (body_waist)
1053 const_iv (FLOOR)
1054 const_iv (FLESH)
1055 const_iv (INORGANIC)
1056 const_iv (SKILL_TOOL)
1057 const_iv (LIGHTER)
1058 const_iv (BUILDABLE_WALL)
1059 const_iv (MISC_OBJECT)
1060 const_iv (LAMP)
1061 const_iv (DUPLICATOR)
1062 const_iv (SPELLBOOK)
1063 const_iv (CLOAK)
1064 const_iv (SPINNER)
1065 const_iv (GATE)
1066 const_iv (BUTTON)
1067 const_iv (CF_HANDLE)
1068 const_iv (HOLE)
1069 const_iv (TRAPDOOR)
1070 const_iv (SIGN)
1071 const_iv (BOOTS)
1072 const_iv (GLOVES)
1073 const_iv (SPELL)
1074 const_iv (SPELL_EFFECT)
1075 const_iv (CONVERTER)
1076 const_iv (BRACERS)
1077 const_iv (POISONING)
1078 const_iv (SAVEBED)
1079 const_iv (WAND)
1080 const_iv (SCROLL)
1081 const_iv (DIRECTOR)
1082 const_iv (GIRDLE)
1083 const_iv (FORCE)
1084 const_iv (POTION_EFFECT)
1085 const_iv (EVENT_CONNECTOR)
1086 const_iv (CLOSE_CON)
1087 const_iv (CONTAINER)
1088 const_iv (ARMOUR_IMPROVER)
1089 const_iv (WEAPON_IMPROVER)
1090 const_iv (SKILLSCROLL)
1091 const_iv (DEEP_SWAMP)
1092 const_iv (IDENTIFY_ALTAR)
1093 const_iv (MENU)
1094 const_iv (RUNE)
1095 const_iv (TRAP)
1096 const_iv (POWER_CRYSTAL)
1097 const_iv (CORPSE)
1098 const_iv (DISEASE)
1099 const_iv (SYMPTOM)
1100 const_iv (BUILDER)
1101 const_iv (MATERIAL)
1102 const_iv (ITEM_TRANSFORMER)
1103 1233
1104 const_iv (NUM_SUBTYPES) 1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1105 1262
1106 const_iv (ST_BD_BUILD) 1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1107 const_iv (ST_BD_REMOVE)
1108 1264
1109 const_iv (ST_MAT_FLOOR) 1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1110 const_iv (ST_MAT_WALL) 1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1111 const_iv (ST_MAT_ITEM)
1112 1267
1113 const_iv (AT_PHYSICAL) 1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1114 const_iv (AT_MAGIC) 1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1115 const_iv (AT_FIRE) 1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1116 const_iv (AT_ELECTRICITY) 1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1117 const_iv (AT_COLD) 1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1118 const_iv (AT_CONFUSION) 1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1119 const_iv (AT_ACID) 1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1120 const_iv (AT_DRAIN)
1121 const_iv (AT_WEAPONMAGIC)
1122 const_iv (AT_GHOSTHIT)
1123 const_iv (AT_POISON)
1124 const_iv (AT_SLOW)
1125 const_iv (AT_PARALYZE)
1126 const_iv (AT_TURN_UNDEAD)
1127 const_iv (AT_FEAR)
1128 const_iv (AT_CANCELLATION)
1129 const_iv (AT_DEPLETE)
1130 const_iv (AT_DEATH)
1131 const_iv (AT_CHAOS)
1132 const_iv (AT_COUNTERSPELL)
1133 const_iv (AT_GODPOWER)
1134 const_iv (AT_HOLYWORD)
1135 const_iv (AT_BLIND)
1136 const_iv (AT_INTERNAL)
1137 const_iv (AT_LIFE_STEALING)
1138 const_iv (AT_DISEASE)
1139 1275
1140 const_iv (WEAP_HIT) 1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1141 const_iv (WEAP_SLASH) 1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1142 const_iv (WEAP_PIERCE)
1143 const_iv (WEAP_CLEAVE)
1144 const_iv (WEAP_SLICE)
1145 const_iv (WEAP_STAB)
1146 const_iv (WEAP_WHIP)
1147 const_iv (WEAP_CRUSH)
1148 const_iv (WEAP_BLUD) 1278 const_iv (WEAP_BLUD)
1149 1279
1150 const_iv (FLAG_ALIVE) 1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1151 const_iv (FLAG_WIZ) 1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1152 const_iv (FLAG_REMOVED) 1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1318
1319 const_iv (SP_RAISE_DEAD)
1153 const_iv (FLAG_FREED) 1320 const_iv (SP_RUNE)
1154 const_iv (FLAG_WAS_WIZ) 1321 const_iv (SP_MAKE_MARK)
1155 const_iv (FLAG_APPLIED) 1322 const_iv (SP_BOLT)
1156 const_iv (FLAG_UNPAID) 1323 const_iv (SP_BULLET)
1157 const_iv (FLAG_USE_SHIELD) 1324 const_iv (SP_EXPLOSION)
1158 const_iv (FLAG_NO_PICK) 1325 const_iv (SP_CONE)
1159 const_iv (FLAG_ANIMATE) 1326 const_iv (SP_BOMB)
1160 const_iv (FLAG_MONSTER) 1327 const_iv (SP_WONDER)
1161 const_iv (FLAG_FRIENDLY) 1328 const_iv (SP_SMITE)
1162 const_iv (FLAG_GENERATOR) 1329 const_iv (SP_MAGIC_MISSILE)
1163 const_iv (FLAG_IS_THROWN) 1330 const_iv (SP_SUMMON_GOLEM)
1164 const_iv (FLAG_AUTO_APPLY) 1331 const_iv (SP_DIMENSION_DOOR)
1165 const_iv (FLAG_PLAYER_SOLD) 1332 const_iv (SP_MAGIC_MAPPING)
1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1166 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (SP_INVISIBLE)
1167 const_iv (FLAG_CAN_ROLL)
1168 const_iv (FLAG_OVERLAY_FLOOR)
1169 const_iv (FLAG_IS_TURNABLE)
1170 const_iv (FLAG_IS_USED_UP)
1171 const_iv (FLAG_IDENTIFIED)
1172 const_iv (FLAG_REFLECTING)
1173 const_iv (FLAG_CHANGING)
1174 const_iv (FLAG_SPLITTING)
1175 const_iv (FLAG_HITBACK)
1176 const_iv (FLAG_STARTEQUIP)
1177 const_iv (FLAG_BLOCKSVIEW)
1178 const_iv (FLAG_UNDEAD)
1179 const_iv (FLAG_SCARED)
1180 const_iv (FLAG_UNAGGRESSIVE)
1181 const_iv (FLAG_REFL_MISSILE)
1182 const_iv (FLAG_REFL_SPELL)
1183 const_iv (FLAG_NO_MAGIC)
1184 const_iv (FLAG_NO_FIX_PLAYER)
1185 const_iv (FLAG_IS_LIGHTABLE)
1186 const_iv (FLAG_TEAR_DOWN)
1187 const_iv (FLAG_RUN_AWAY)
1188 const_iv (FLAG_PICK_UP)
1189 const_iv (FLAG_UNIQUE)
1190 const_iv (FLAG_NO_DROP)
1191 const_iv (FLAG_WIZCAST)
1192 const_iv (FLAG_CAST_SPELL)
1193 const_iv (FLAG_USE_SCROLL)
1194 const_iv (FLAG_USE_RANGE)
1195 const_iv (FLAG_USE_BOW)
1196 const_iv (FLAG_USE_ARMOUR)
1197 const_iv (FLAG_USE_WEAPON)
1198 const_iv (FLAG_USE_RING)
1199 const_iv (FLAG_READY_RANGE)
1200 const_iv (FLAG_READY_BOW)
1201 const_iv (FLAG_XRAYS)
1202 const_iv (FLAG_NO_APPLY)
1203 const_iv (FLAG_IS_FLOOR)
1204 const_iv (FLAG_LIFESAVE)
1205 const_iv (FLAG_NO_STRENGTH)
1206 const_iv (FLAG_SLEEP)
1207 const_iv (FLAG_STAND_STILL)
1208 const_iv (FLAG_RANDOM_MOVE)
1209 const_iv (FLAG_ONLY_ATTACK)
1210 const_iv (FLAG_CONFUSED)
1211 const_iv (FLAG_STEALTH)
1212 const_iv (FLAG_WIZPASS)
1213 const_iv (FLAG_IS_LINKED)
1214 const_iv (FLAG_CURSED)
1215 const_iv (FLAG_DAMNED)
1216 const_iv (FLAG_SEE_ANYWHERE)
1217 const_iv (FLAG_KNOWN_MAGICAL)
1218 const_iv (FLAG_KNOWN_CURSED)
1219 const_iv (FLAG_CAN_USE_SKILL)
1220 const_iv (FLAG_BEEN_APPLIED)
1221 const_iv (FLAG_READY_SCROLL)
1222 const_iv (FLAG_USE_ROD)
1223 const_iv (FLAG_USE_HORN)
1224 const_iv (FLAG_MAKE_INVIS)
1225 const_iv (FLAG_INV_LOCKED)
1226 const_iv (FLAG_IS_WOODED)
1227 const_iv (FLAG_IS_HILLY)
1228 const_iv (FLAG_READY_SKILL)
1229 const_iv (FLAG_READY_WEAPON)
1230 const_iv (FLAG_NO_SKILL_IDENT)
1231 const_iv (FLAG_BLIND)
1232 const_iv (FLAG_SEE_IN_DARK)
1233 const_iv (FLAG_IS_CAULDRON)
1234 const_iv (FLAG_NO_STEAL)
1235 const_iv (FLAG_ONE_HIT)
1236 const_iv (FLAG_CLIENT_SENT)
1237 const_iv (FLAG_BERSERK)
1238 const_iv (FLAG_NEUTRAL)
1239 const_iv (FLAG_NO_ATTACK)
1240 const_iv (FLAG_NO_DAMAGE)
1241 const_iv (FLAG_OBJ_ORIGINAL)
1242 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1243 const_iv (FLAG_ACTIVATE_ON_PUSH)
1244 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1245 const_iv (FLAG_IS_WATER)
1246 const_iv (FLAG_CONTENT_ON_GEN)
1247 const_iv (FLAG_IS_A_TEMPLATE)
1248 const_iv (FLAG_IS_BUILDABLE)
1249
1250 const_iv (NDI_BLACK)
1251 const_iv (NDI_WHITE)
1252 const_iv (NDI_NAVY)
1253 const_iv (NDI_RED)
1254 const_iv (NDI_ORANGE)
1255 const_iv (NDI_BLUE)
1256 const_iv (NDI_DK_ORANGE)
1257 const_iv (NDI_GREEN)
1258 const_iv (NDI_LT_GREEN)
1259 const_iv (NDI_GREY)
1260 const_iv (NDI_BROWN)
1261 const_iv (NDI_GOLD)
1262 const_iv (NDI_TAN)
1263 const_iv (NDI_MAX_COLOR)
1264 const_iv (NDI_COLOR_MASK)
1265 const_iv (NDI_UNIQUE)
1266 const_iv (NDI_ALL)
1267
1268 const_iv (UPD_LOCATION)
1269 const_iv (UPD_FLAGS)
1270 const_iv (UPD_WEIGHT)
1271 const_iv (UPD_FACE)
1272 const_iv (UPD_NAME)
1273 const_iv (UPD_ANIM)
1274 const_iv (UPD_ANIMSPEED)
1275 const_iv (UPD_NROF) 1338 const_iv (SP_PROBE)
1276
1277 const_iv (UPD_SP_MANA) 1339 const_iv (SP_HEALING)
1278 const_iv (UPD_SP_GRACE) 1340 const_iv (SP_CREATE_FOOD)
1279 const_iv (UPD_SP_DAMAGE) 1341 const_iv (SP_EARTH_TO_DUST)
1280 1342 const_iv (SP_CHANGE_ABILITY)
1281 const_iv (F_APPLIED) 1343 const_iv (SP_BLESS)
1282 const_iv (F_LOCATION)
1283 const_iv (F_UNPAID)
1284 const_iv (F_MAGIC)
1285 const_iv (F_CURSED) 1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1286 const_iv (F_DAMNED) 1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1287 const_iv (F_OPEN) 1356 const_iv (SP_DISPEL_RUNE)
1288 const_iv (F_NOPICK) 1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1289 const_iv (F_LOCKED) 1370 const_iv (F_LOCKED)
1290 1371
1291 const_iv (F_BUY) 1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1292 const_iv (F_SHOP)
1293 const_iv (F_SELL)
1294 1373
1295 const_iv (P_BLOCKSVIEW) 1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1296 const_iv (P_PLAYER) 1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1297 const_iv (P_NO_MAGIC)
1298 const_iv (P_IS_ALIVE)
1299 const_iv (P_NO_CLERIC)
1300 const_iv (P_OUT_OF_MAP)
1301 const_iv (P_NEW_MAP)
1302 const_iv (P_UPTODATE)
1303 1376
1304 const_iv (UP_OBJ_INSERT) 1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1305 const_iv (UP_OBJ_REMOVE)
1306 const_iv (UP_OBJ_CHANGE)
1307 const_iv (UP_OBJ_FACE)
1308 1378
1309 const_iv (INS_NO_MERGE) 1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1310 const_iv (INS_ABOVE_FLOOR_ONLY)
1311 const_iv (INS_NO_WALK_ON)
1312 const_iv (INS_ON_TOP)
1313 const_iv (INS_BELOW_ORIGINATOR) 1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1314 const_iv (INS_MAP_LOAD)
1315 1381
1316 const_iv (WILL_APPLY_HANDLE) 1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1317 const_iv (WILL_APPLY_TREASURE) 1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1318 const_iv (WILL_APPLY_EARTHWALL)
1319 const_iv (WILL_APPLY_DOOR)
1320 const_iv (WILL_APPLY_FOOD)
1321 1384
1322 const_iv (SAVE_MODE) 1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1323 const_iv (SAVE_DIR_MODE)
1324 1386
1325 const_iv (M_PAPER) 1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1326 const_iv (M_IRON) 1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1327 const_iv (M_GLASS) 1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1328 const_iv (M_LEATHER) 1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1329 const_iv (M_WOOD)
1330 const_iv (M_ORGANIC)
1331 const_iv (M_STONE)
1332 const_iv (M_CLOTH)
1333 const_iv (M_ADAMANT)
1334 const_iv (M_LIQUID)
1335 const_iv (M_SOFT_METAL)
1336 const_iv (M_BONE)
1337 const_iv (M_ICE)
1338 const_iv (M_SPECIAL)
1339 1391
1340 const_iv (SK_EXP_ADD_SKILL) 1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1341 const_iv (SK_EXP_TOTAL) 1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1342 const_iv (SK_EXP_NONE)
1343 const_iv (SK_SUBTRACT_SKILL_EXP)
1344 const_iv (SK_EXP_SKILL_ONLY)
1345 1394
1346 const_iv (SK_LOCKPICKING) 1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1347 const_iv (SK_HIDING) 1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1348 const_iv (SK_SMITHERY) 1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1349 const_iv (SK_BOWYER) 1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1350 const_iv (SK_JEWELER) 1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1351 const_iv (SK_ALCHEMY) 1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1352 const_iv (SK_STEALING) 1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1353 const_iv (SK_LITERACY) 1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1354 const_iv (SK_BARGAINING) 1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1355 const_iv (SK_JUMPING) 1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1356 const_iv (SK_DET_MAGIC)
1357 const_iv (SK_ORATORY)
1358 const_iv (SK_SINGING)
1359 const_iv (SK_DET_CURSE)
1360 const_iv (SK_FIND_TRAPS)
1361 const_iv (SK_MEDITATION)
1362 const_iv (SK_PUNCHING)
1363 const_iv (SK_FLAME_TOUCH)
1364 const_iv (SK_KARATE)
1365 const_iv (SK_CLIMBING)
1366 const_iv (SK_WOODSMAN)
1367 const_iv (SK_INSCRIPTION)
1368 const_iv (SK_ONE_HANDED_WEAPON)
1369 const_iv (SK_MISSILE_WEAPON)
1370 const_iv (SK_THROWING)
1371 const_iv (SK_USE_MAGIC_ITEM)
1372 const_iv (SK_DISARM_TRAPS)
1373 const_iv (SK_SET_TRAP)
1374 const_iv (SK_THAUMATURGY)
1375 const_iv (SK_PRAYING)
1376 const_iv (SK_CLAWING)
1377 const_iv (SK_LEVITATION)
1378 const_iv (SK_SUMMONING)
1379 const_iv (SK_PYROMANCY)
1380 const_iv (SK_EVOCATION)
1381 const_iv (SK_SORCERY)
1382 const_iv (SK_TWO_HANDED_WEAPON)
1383 const_iv (SK_SPARK_TOUCH)
1384 const_iv (SK_SHIVER)
1385 const_iv (SK_ACID_SPLASH)
1386 const_iv (SK_POISON_NAIL) 1405 const_iv (SK_POISON_NAIL)
1387 1406
1388 const_iv (SOUND_NEW_PLAYER) 1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1389 const_iv (SOUND_FIRE_ARROW) 1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1390 const_iv (SOUND_LEARN_SPELL) 1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1391 const_iv (SOUND_FUMBLE_SPELL) 1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1392 const_iv (SOUND_WAND_POOF) 1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1393 const_iv (SOUND_OPEN_DOOR) 1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1394 const_iv (SOUND_PUSH_PLAYER)
1395 const_iv (SOUND_PLAYER_HITS1)
1396 const_iv (SOUND_PLAYER_HITS2)
1397 const_iv (SOUND_PLAYER_HITS3)
1398 const_iv (SOUND_PLAYER_HITS4)
1399 const_iv (SOUND_PLAYER_IS_HIT1)
1400 const_iv (SOUND_PLAYER_IS_HIT2)
1401 const_iv (SOUND_PLAYER_IS_HIT3)
1402 const_iv (SOUND_PLAYER_KILLS)
1403 const_iv (SOUND_PET_IS_KILLED)
1404 const_iv (SOUND_PLAYER_DIES)
1405 const_iv (SOUND_OB_EVAPORATE)
1406 const_iv (SOUND_OB_EXPLODE)
1407 const_iv (SOUND_CLOCK)
1408 const_iv (SOUND_TURN_HANDLE)
1409 const_iv (SOUND_FALL_HOLE)
1410 const_iv (SOUND_DRINK_POISON)
1411 const_iv (SOUND_CAST_SPELL_0)
1412 1413
1413 const_iv (PREFER_LOW) 1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1414 const_iv (PREFER_HIGH)
1415 1415
1416 const_iv (ATNR_PHYSICAL) 1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1417 const_iv (ATNR_MAGIC) 1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1418 const_iv (ATNR_FIRE) 1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1419 const_iv (ATNR_ELECTRICITY) 1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1420 const_iv (ATNR_COLD) 1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1421 const_iv (ATNR_CONFUSION) 1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1422 const_iv (ATNR_ACID) 1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1423 const_iv (ATNR_DRAIN)
1424 const_iv (ATNR_WEAPONMAGIC)
1425 const_iv (ATNR_GHOSTHIT)
1426 const_iv (ATNR_POISON)
1427 const_iv (ATNR_SLOW)
1428 const_iv (ATNR_PARALYZE)
1429 const_iv (ATNR_TURN_UNDEAD)
1430 const_iv (ATNR_FEAR)
1431 const_iv (ATNR_CANCELLATION)
1432 const_iv (ATNR_DEPLETE)
1433 const_iv (ATNR_DEATH)
1434 const_iv (ATNR_CHAOS)
1435 const_iv (ATNR_COUNTERSPELL)
1436 const_iv (ATNR_GODPOWER)
1437 const_iv (ATNR_HOLYWORD)
1438 const_iv (ATNR_BLIND)
1439 const_iv (ATNR_INTERNAL)
1440 const_iv (ATNR_LIFE_STEALING)
1441 const_iv (ATNR_DISEASE)
1442 1423
1443 const_iv (MAP_FLUSH) 1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1444 const_iv (MAP_PLAYER_UNIQUE)
1445 const_iv (MAP_BLOCK)
1446 const_iv (MAP_STYLE)
1447 const_iv (MAP_OVERLAY)
1448 1425
1449 const_iv (MAP_IN_MEMORY) 1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1450 const_iv (MAP_SWAPPED) 1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1451 const_iv (MAP_LOADING)
1452 const_iv (MAP_SAVING)
1453 1428
1454 const_iv (KLASS_ATTACHABLE) 1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1455 const_iv (KLASS_GLOBAL)
1456 const_iv (KLASS_OBJECT)
1457 const_iv (KLASS_CLIENT)
1458 const_iv (KLASS_PLAYER)
1459 const_iv (KLASS_MAP)
1460 1430
1461 const_iv (CS_QUERY_YESNO) 1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1462 const_iv (CS_QUERY_SINGLECHAR)
1463 const_iv (CS_QUERY_HIDEINPUT)
1464 1432
1465 const_iv (ST_DEAD) 1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1466 const_iv (ST_SETUP)
1467 const_iv (ST_PLAYING)
1468 const_iv (ST_CUSTOM)
1469 1434
1470 const_iv (ST_CHANGE_CLASS) 1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1471 const_iv (ST_CONFIRM_QUIT)
1472 const_iv (ST_GET_PARTY_PASSWORD)
1473
1474 const_iv (IO_HEADER)
1475 const_iv (IO_OBJECTS)
1476 const_iv (IO_UNIQUES)
1477 1436
1478 // random map generator 1437 // random map generator
1479 const_iv (LAYOUT_NONE) 1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1480 const_iv (LAYOUT_ONION) 1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1481 const_iv (LAYOUT_MAZE)
1482 const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ROGUELIKE)
1484 const_iv (LAYOUT_SNAKE)
1485 const_iv (LAYOUT_SQUARE_SPIRAL)
1486 1440
1487 const_iv (RMOPT_RANDOM) 1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_CENTERED) 1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_LINEAR) 1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490 const_iv (RMOPT_BOTTOM_C)
1491 const_iv (RMOPT_BOTTOM_R)
1492 const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_WALL_OFF)
1494 const_iv (RMOPT_WALLS_ONLY)
1495 const_iv (RMOPT_NO_DOORS)
1496 1444
1497 const_iv (SYMMETRY_RANDOM) 1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1498 const_iv (SYMMETRY_NONE) 1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1499 const_iv (SYMMETRY_X) 1447
1500 const_iv (SYMMETRY_Y) 1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1501 const_iv (SYMMETRY_XY) 1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1450 const_iv (GT_MINIMAL)
1451
1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1502 }; 1454 };
1503 1455
1504 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1505 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1506 1458
1527 } 1479 }
1528} 1480}
1529 1481
1530void _connect_to_perl () 1482void _connect_to_perl ()
1531 1483
1484void _recalc_want ()
1485
1532void _global_reattach () 1486void _global_reattach ()
1533 CODE: 1487 CODE:
1534{ 1488{
1535 // reattach to all attachable objects in the game. 1489 // reattach to all attachable objects in the game.
1536 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1490 for_all_clients (ns)
1537 (*i)->reattach (); 1491 ns->reattach ();
1538 1492
1539 for_all_players (pl) 1493 for_all_objects (op)
1540 pl->reattach ();
1541
1542 //TODO
1543 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1544 // i->second->reattach ();
1545
1546 for (object *op = object::first; op; op = op->next)
1547 op->reattach (); 1494 op->reattach ();
1548} 1495}
1549 1496
1497# support function for map-world.ext
1498void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500{
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503
1504 plt_sv = SvRV (plt_sv);
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507
1508 STRLEN len;
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511
1512 while (len >= 3)
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517
1518 if (val [0] == data [0]
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530
1531 next:
1532 data += 3;
1533 len -= 3;
1534 }
1535
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537}
1538
1539void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNVx (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543NV till_cede ()
1544 CODE:
1545 RETVAL = coroapi::next_cede - now ();
1546 OUTPUT:
1547 RETVAL
1548
1549NV till_tick ()
1550 CODE:
1551 RETVAL = SvNVx (sv_next_tick) - now ();
1552 OUTPUT:
1553 RETVAL
1554
1550NV floor (NV x) 1555NV floor (NV x)
1551 1556
1552NV ceil (NV x) 1557NV ceil (NV x)
1553 1558
1559NV rndm (...)
1560 CODE:
1561 switch (items)
1562 {
1563 case 0: RETVAL = rndm (); break;
1564 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1565 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1566 default: croak ("cf::rndm requires none, one or two parameters."); break;
1567 }
1568 OUTPUT:
1569 RETVAL
1570
1571NV clamp (NV value, NV min_value, NV max_value)
1572 CODE:
1573 RETVAL = clamp (value, min_value, max_value);
1574 OUTPUT:
1575 RETVAL
1576
1577NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1578 CODE:
1579 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1580 OUTPUT:
1581 RETVAL
1582
1583void cede_to_tick ()
1584 CODE:
1585 coroapi::cede_to_tick ();
1586
1554void server_tick () 1587void server_tick ()
1555 CODE: 1588 CODE:
1589 NOW = SvNVx (sv_now);
1556 runtime = SvNVx (sv_runtime); 1590 runtime = SvNVx (sv_runtime);
1557 server_tick (); 1591 server_tick ();
1558 1592
1559void 1593void
1560LOG (int level, char *msg) 1594log_backtrace (utf8_string msg)
1595
1596void
1597LOG (int flags, utf8_string msg)
1561 PROTOTYPE: $$ 1598 PROTOTYPE: $$
1562 C_ARGS: (LogLevel)level, "%s", msg 1599 C_ARGS: flags, "%s", msg
1563 1600
1564char *path_combine (char *base, char *path) 1601octet_string path_combine (octet_string base, octet_string path)
1565 PROTOTYPE: $$ 1602 PROTOTYPE: $$
1566 1603
1567char *path_combine_and_normalize (char *base, char *path) 1604octet_string path_combine_and_normalize (octet_string base, octet_string path)
1568 PROTOTYPE: $$ 1605 PROTOTYPE: $$
1569 1606
1570const char * 1607void
1571get_maps_directory (char *path) 1608mallinfo ()
1572 PROTOTYPE: $ 1609 PPCODE:
1573 ALIAS: maps_directory = 0 1610{
1574 CODE: 1611#if __GLIBC__
1575 RETVAL = create_pathname (path); 1612 struct mallinfo mai = mallinfo ();
1576 OUTPUT: RETVAL 1613 EXTEND (SP, 10*2);
1614 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1615 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1616 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1617 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1618 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1619 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1620 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1621 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1622 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1623 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1624#endif
1625 EXTEND (SP, 2*2);
1626 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1627 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1628}
1577 1629
1578void 1630void
1579sub_generation_inc () 1631sub_generation_inc ()
1580 CODE: 1632 CODE:
1581 PL_sub_generation++; 1633 PL_sub_generation++;
1582 1634
1583char * 1635const_octet_string
1584mapdir () 1636mapdir ()
1585 PROTOTYPE: 1637 PROTOTYPE:
1586 ALIAS: 1638 ALIAS:
1587 mapdir = 0 1639 mapdir = 0
1588 uniquedir = 1 1640 uniquedir = 1
1604 } 1656 }
1605 OUTPUT: RETVAL 1657 OUTPUT: RETVAL
1606 1658
1607void abort () 1659void abort ()
1608 1660
1661void reset_signals ()
1662
1663void fork_abort (octet_string cause = "cf::fork_abort")
1664
1665void cleanup (octet_string cause, bool make_core = false)
1666
1609void emergency_save () 1667void emergency_save ()
1610 1668
1611void _exit (int status = 0) 1669void _exit (int status = EXIT_SUCCESS)
1612 1670
1613#if _POSIX_MEMLOCK 1671#if _POSIX_MEMLOCK
1614 1672
1615int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1673int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1616 1674
1617int munlockall () 1675int munlockall ()
1618 1676
1619#endif 1677#endif
1620 1678
1621int find_animation (char *text) 1679int find_animation (utf8_string text)
1622 PROTOTYPE: $ 1680 PROTOTYPE: $
1623 1681
1624int random_roll (int min, int max, object *op, int goodbad); 1682int random_roll (int min, int max, object *op, int goodbad);
1625 1683
1626const char *cost_string_from_value(uint64 cost, int approx = 0) 1684const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1627 1685
1628int 1686int
1629exp_to_level (val64 exp) 1687exp_to_level (val64 exp)
1630 CODE: 1688 CODE:
1631{ 1689{
1662 RETVAL = newSVpv (resist_plus[atnr], 0); 1720 RETVAL = newSVpv (resist_plus[atnr], 0);
1663 else 1721 else
1664 XSRETURN_UNDEF; 1722 XSRETURN_UNDEF;
1665 OUTPUT: RETVAL 1723 OUTPUT: RETVAL
1666 1724
1725bool
1726load_resource_file (octet_string filename)
1727
1667MODULE = cf PACKAGE = cf::attachable 1728MODULE = cf PACKAGE = cf::attachable
1668 1729
1669int 1730int
1670valid (SV *obj) 1731valid (SV *obj)
1671 CODE: 1732 CODE:
1672 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1733 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1673 OUTPUT: 1734 OUTPUT:
1674 RETVAL 1735 RETVAL
1675 1736
1676#bool
1677#destroyed (attachable *at)
1678#
1679#void 1737void
1680#destroy (attachable *at) 1738debug_trace (attachable *obj, bool on = true)
1739 CODE:
1740 obj->flags &= ~attachable::F_DEBUG_TRACE;
1741 if (on)
1742 obj->flags |= attachable::F_DEBUG_TRACE;
1743
1744int mortals_size ()
1745 CODE:
1746 RETVAL = attachable::mortals.size ();
1747 OUTPUT: RETVAL
1748
1749#object *mortals (U32 index)
1750# CODE:
1751# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1752# OUTPUT: RETVAL
1753
1754INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1681 1755
1682MODULE = cf PACKAGE = cf::global 1756MODULE = cf PACKAGE = cf::global
1683 1757
1684int invoke (SV *klass, int event, ...) 1758int invoke (SV *klass, int event, ...)
1685 CODE: 1759 CODE:
1689 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1763 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1690 OUTPUT: RETVAL 1764 OUTPUT: RETVAL
1691 1765
1692MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1766MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1693 1767
1694INCLUDE: $PERL genacc object ../include/object.h | 1768INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1695 1769
1696int invoke (object *op, int event, ...) 1770int invoke (object *op, int event, ...)
1697 CODE: 1771 CODE:
1698 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1772 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1699 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1773 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1701 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1775 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1776 OUTPUT: RETVAL
1703 1777
1704SV *registry (object *op) 1778SV *registry (object *op)
1705 1779
1706void mortals () 1780int objects_size ()
1707 PPCODE: 1781 CODE:
1708 EXTEND (SP, object::mortals.size ());
1709 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1710 PUSHs (to_sv (*i));
1711
1712object *first ()
1713 CODE:
1714 RETVAL = object::first; 1782 RETVAL = objects.size ();
1715 OUTPUT: RETVAL 1783 OUTPUT: RETVAL
1784
1785object *objects (U32 index)
1786 CODE:
1787 RETVAL = index < objects.size () ? objects [index] : 0;
1788 OUTPUT: RETVAL
1789
1790int actives_size ()
1791 CODE:
1792 RETVAL = actives.size ();
1793 OUTPUT: RETVAL
1794
1795object *actives (U32 index)
1796 CODE:
1797 RETVAL = index < actives.size () ? actives [index] : 0;
1798 OUTPUT: RETVAL
1799
1800const char *slot_use_name (U32 slot)
1801 ALIAS:
1802 slot_nonuse_name = 1
1803 CODE:
1804{
1805 if (slot >= NUM_BODY_LOCATIONS)
1806 croak ("body slot index out of range");
1807
1808 switch (ix)
1809 {
1810 case 0: RETVAL = body_locations[slot].use_name; break;
1811 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1812 }
1813}
1814 OUTPUT:
1815 RETVAL
1716 1816
1717# missing properties 1817# missing properties
1718 1818
1719object *head (object *op) 1819object *head (object *op)
1720 PROTOTYPE: $ 1820 PROTOTYPE: $
1721 CODE: 1821 CODE:
1722 RETVAL = op->head ? op->head : op;
1723 OUTPUT: RETVAL
1724
1725int is_head (object *op)
1726 PROTOTYPE: $
1727 CODE:
1728 RETVAL = !op->head; 1822 RETVAL = op->head_ ();
1729 OUTPUT: RETVAL 1823 OUTPUT: RETVAL
1730 1824
1731void 1825void
1732inv (object *obj) 1826inv (object *obj)
1733 PROTOTYPE: $ 1827 PROTOTYPE: $
1734 PPCODE: 1828 PPCODE:
1735{ 1829{
1736 object *o;
1737 for (o = obj->inv; o; o = o->below) 1830 for (object *o = obj->inv; o; o = o->below)
1738 XPUSHs (sv_2mortal (to_sv (o))); 1831 XPUSHs (sv_2mortal (to_sv (o)));
1739} 1832}
1740 1833
1741void 1834void
1742set_animation (object *op, int idx) 1835set_animation (object *op, int idx)
1743 CODE: 1836 CODE:
1744 SET_ANIMATION (op, idx); 1837 SET_ANIMATION (op, idx);
1745 1838
1839int
1840num_animations (object *op)
1841 CODE:
1842 RETVAL = NUM_ANIMATIONS (op);
1843 OUTPUT: RETVAL
1844
1845int slot_info (object *op, UV slot, int value = 0)
1846 ALIAS:
1847 slot_used = 1
1848 CODE:
1849{
1850 if (slot >= NUM_BODY_LOCATIONS)
1851 croak ("body slot index out of range");
1852
1853 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1854
1855 if (items > 2)
1856 if (ix)
1857 op->slot[slot].used = value;
1858 else
1859 op->slot[slot].info = value;
1860}
1861 OUTPUT:
1862 RETVAL
1863
1746object *find_best_object_match (object *op, const char *match) 1864object *find_best_object_match (object *op, utf8_string match)
1747 1865
1748object *find_marked_object (object *op) 1866object *find_marked_object (object *op)
1749 1867
1750int need_identify (object *obj); 1868int need_identify (object *obj);
1751 1869
1763 1881
1764void apply_below (object *op) 1882void apply_below (object *op)
1765 CODE: 1883 CODE:
1766 player_apply_below (op); 1884 player_apply_below (op);
1767 1885
1768object *cf_object_present_archname_inside (object *op, char *whatstr) 1886int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1769
1770int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1771
1772int cf_object_change_map (object *op, int x, int y, maptile *map)
1773 1887
1774#//TODO 1888#//TODO
1775object *clone_ (object *op, int recursive = 0) 1889object *clone_ (object *op, int recursive = 0)
1776 CODE: 1890 CODE:
1777 if (recursive) 1891 if (recursive)
1793 RETVAL = pay_for_amount (amount, op); 1907 RETVAL = pay_for_amount (amount, op);
1794 OUTPUT: RETVAL 1908 OUTPUT: RETVAL
1795 1909
1796void pay_player (object *op, uint64 amount) 1910void pay_player (object *op, uint64 amount)
1797 1911
1798val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1912val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1799 1913
1800int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1914int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1801 1915
1802void learn_spell (object *op, object *sp, int special_prayer = 0) 1916void learn_spell (object *op, object *sp, int special_prayer = 0)
1803 CODE: 1917 CODE:
1804 do_learn_spell (op, sp, special_prayer); 1918 do_learn_spell (op, sp, special_prayer);
1805 1919
1806void forget_spell (object *op, object *sp) 1920void forget_spell (object *op, object *sp)
1807 CODE: 1921 CODE:
1808 do_forget_spell (op, query_name (sp)); 1922 do_forget_spell (op, query_name (sp));
1809 1923
1810object *check_for_spell (object *op, char *spellname) 1924object *check_for_spell (object *op, utf8_string spellname)
1811 CODE: 1925 CODE:
1812 RETVAL = check_spell_known (op, spellname); 1926 RETVAL = check_spell_known (op, spellname);
1813 OUTPUT: RETVAL 1927 OUTPUT: RETVAL
1814 1928
1815int query_money (object *op) 1929int query_money (object *op)
1824 1938
1825void drop (object *who, object *op) 1939void drop (object *who, object *op)
1826 1940
1827void pick_up (object *who, object *op) 1941void pick_up (object *who, object *op)
1828 1942
1829object *cf_object_insert_object (object *op, object *container)
1830
1831object *cf_object_insert_in_ob (object *ob, object *where)
1832
1833int cf_object_teleport (object *op, maptile *map, int x, int y)
1834
1835void update_object (object *op, int action) 1943void update_object (object *op, int action)
1836 1944
1837object *cf_create_object_by_name (const char *name)
1838
1839void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1945void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1840 1946
1841void player_lvl_adj (object *who, object *skill = 0) 1947void player_lvl_adj (object *who, object *skill = 0)
1842 1948
1843int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1949int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1844 1950
1850 1956
1851void add_button_link (object *button, maptile *map, int connected); 1957void add_button_link (object *button, maptile *map, int connected);
1852 1958
1853void remove_button_link (object *op); 1959void remove_button_link (object *op);
1854 1960
1961void handle_apply_yield (object *op);
1962
1855 1963
1856MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1964MODULE = cf PACKAGE = cf::object PREFIX = cf_
1857
1858object *cf_insert_ob_in_ob (object *ob, object *where)
1859 1965
1860# no clean way to get an object from an archetype - stupid idiotic 1966# no clean way to get an object from an archetype - stupid idiotic
1861# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1967# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1862 1968
1863object *new (const char *archetype = 0) 1969object *new (utf8_string archetype = 0)
1864 PROTOTYPE: ;$ 1970 PROTOTYPE: ;$
1865 CODE: 1971 CODE:
1866 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1972 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1867 OUTPUT: 1973 OUTPUT:
1868 RETVAL 1974 RETVAL
1869 1975
1976object *find_object (U32 tag)
1977
1978# TODO: nuke
1870object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1979object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1871 PROTOTYPE: $$$$$$ 1980 PROTOTYPE: $$$$$$
1872 CODE: 1981 CODE:
1873{ 1982{
1874 int unused_type; 1983 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1875 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1876} 1984}
1877 1985
1878# syntatic sugar for easier use in event callbacks. 1986const_utf8_string get_ob_key_value (object *op, utf8_string key)
1879const char *options (object *op)
1880 CODE:
1881 RETVAL = op->name;
1882 OUTPUT:
1883 RETVAL
1884 1987
1885player *contr (object *op)
1886 CODE:
1887 RETVAL = op->contr;
1888 OUTPUT: RETVAL
1889
1890const char *get_ob_key_value (object *op, const char *key)
1891
1892bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1988bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1893 1989
1894object *get_nearest_player (object *ob) 1990object *get_nearest_player (object *ob)
1895 ALIAS: nearest_player = 0 1991 ALIAS: nearest_player = 0
1896 PREINIT: 1992 PREINIT:
1897 extern object *get_nearest_player (object *); 1993 extern object *get_nearest_player (object *);
1905 EXTEND (SP, 5); 2001 EXTEND (SP, 5);
1906 PUSHs (newSVuv (rv.distance)); 2002 PUSHs (newSVuv (rv.distance));
1907 PUSHs (newSViv (rv.distance_x)); 2003 PUSHs (newSViv (rv.distance_x));
1908 PUSHs (newSViv (rv.distance_y)); 2004 PUSHs (newSViv (rv.distance_y));
1909 PUSHs (newSViv (rv.direction)); 2005 PUSHs (newSViv (rv.direction));
1910 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2006 PUSHs (to_sv (rv.part));
1911} 2007}
1912 2008
1913bool on_same_map_as (object *ob, object *other) 2009bool on_same_map_as (object *ob, object *other)
1914 CODE: 2010 CODE:
1915 RETVAL = on_same_map (ob, other); 2011 RETVAL = on_same_map (ob, other);
1916 OUTPUT: RETVAL 2012 OUTPUT: RETVAL
1917 2013
1918const char * 2014const_utf8_string
1919base_name (object *op, int plural = op->nrof > 1) 2015base_name (object *op, int plural = op->nrof > 1)
1920 CODE: 2016 CODE:
1921 RETVAL = query_base_name (op, plural); 2017 RETVAL = query_base_name (op, plural);
1922 OUTPUT: RETVAL 2018 OUTPUT: RETVAL
1923 2019
1924object *decrease_ob_nr (object *op, unsigned long i) 2020object *decrease_ob_nr (object *op, unsigned long i)
1925 2021
2022# return the tail of an object, excluding itself
2023void
2024tail (object *op)
2025 PPCODE:
2026 while ((op = op->more))
2027 XPUSHs (sv_2mortal (to_sv (op)));
2028
1926MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2029MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1927 2030
1928player *player (object *op) 2031player *player (object *op)
1929 CODE: 2032 CODE:
1930 RETVAL = op->contr; 2033 RETVAL = op->contr;
1931 OUTPUT: RETVAL 2034 OUTPUT: RETVAL
1932 2035
2036bool move_player (object *op, int dir)
2037
1933void check_score (object *op) 2038void check_score (object *op)
1934 2039
1935void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2040void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1936 CODE: 2041 CODE:
1937 new_draw_info (flags, 0, op, txt); 2042 new_draw_info (flags, 0, op, txt);
1938 2043
1939object *cf_player_send_inventory (object *op)
1940
1941char *cf_player_get_ip (object *op)
1942 ALIAS: ip = 0
1943
1944object *cf_player_get_marked_item (object *op)
1945 ALIAS: marked_item = 0
1946
1947void cf_player_set_marked_item (object *op, object *ob)
1948
1949partylist *cf_player_get_party (object *op)
1950 ALIAS: party = 0
1951
1952void cf_player_set_party (object *op, partylist *party)
1953
1954void kill_player (object *op) 2044void kill_player (object *op)
1955 2045
2046void esrv_send_item (object *pl, object *item)
2047
1956void esrv_update_item (object *op, int what, object *item) 2048void esrv_update_item (object *pl, int what, object *item)
1957 C_ARGS: what, op, item 2049 C_ARGS: what, pl, item
1958 2050
1959void clear_los (object *op) 2051void esrv_del_item (object *pl, int tag)
2052 C_ARGS: pl->contr, tag
1960 2053
1961int command_teleport (object *op, char *params)
1962
1963int command_summon (object *op, char *params) 2054int command_summon (object *op, utf8_string params)
1964 2055
1965int command_arrest (object *op, char *params) 2056int command_arrest (object *op, utf8_string params)
1966
1967int command_kick (object *op, char *params)
1968
1969int command_banish (object *op, char *params)
1970 2057
1971 2058
1972MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2059MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1973 2060
1974INCLUDE: $PERL genacc player ../include/player.h | 2061INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1975 2062
1976int invoke (player *pl, int event, ...) 2063int invoke (player *pl, int event, ...)
1977 CODE: 2064 CODE:
1978 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2065 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1979 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2066 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1989 pl->ob->stats.hp = pl->ob->stats.maxhp; 2076 pl->ob->stats.hp = pl->ob->stats.maxhp;
1990 pl->ob->stats.sp = pl->ob->stats.maxsp; 2077 pl->ob->stats.sp = pl->ob->stats.maxsp;
1991 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2078 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1992 pl->orig_stats = pl->ob->stats; 2079 pl->orig_stats = pl->ob->stats;
1993 2080
1994player *cf_player_find (char *name) 2081void clear_los (player *pl)
1995 PROTOTYPE: $
1996
1997void cf_player_move (player *pl, int dir)
1998
1999void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2000
2001player *first ()
2002 CODE:
2003 RETVAL = first_player;
2004 OUTPUT: RETVAL
2005 2082
2006bool 2083bool
2007cell_visible (player *pl, int dx, int dy) 2084cell_visible (player *pl, int dx, int dy)
2008 CODE: 2085 CODE:
2009 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2086 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2016 CODE: 2093 CODE:
2017{ 2094{
2018 STRLEN len; 2095 STRLEN len;
2019 char *buf = SvPVbyte (packet, len); 2096 char *buf = SvPVbyte (packet, len);
2020 2097
2098 if (len > MAXSOCKBUF)
2099 pl->failmsg ("[packet too long for client]");
2021 if (pl->ns) 2100 else if (pl->ns)
2022 pl->ns->send_packet (buf, len); 2101 pl->ns->send_packet (buf, len);
2023} 2102}
2024 2103
2025int 2104int
2026listening (player *pl, int new_value = -1) 2105listening (player *pl, int new_value = -1)
2046 if (y) sv_to (y, pl->bed_y); 2125 if (y) sv_to (y, pl->bed_y);
2047 2126
2048void 2127void
2049list () 2128list ()
2050 PPCODE: 2129 PPCODE:
2051 for (player *pl = first_player; pl; pl = pl->next) 2130 for_all_players (pl)
2052 XPUSHs (sv_2mortal (to_sv (pl))); 2131 XPUSHs (sv_2mortal (to_sv (pl)));
2053
2054bool
2055peaceful (player *pl, bool new_setting = 0)
2056 PROTOTYPE: $;$
2057 CODE:
2058 RETVAL = pl->peaceful;
2059 if (items > 1)
2060 pl->peaceful = new_setting;
2061 OUTPUT:
2062 RETVAL
2063
2064living *
2065orig_stats (player *pl)
2066 CODE:
2067 RETVAL = &pl->orig_stats;
2068 OUTPUT: RETVAL
2069
2070living *
2071last_stats (player *pl)
2072 CODE:
2073 RETVAL = &pl->last_stats;
2074 OUTPUT: RETVAL
2075 2132
2076 2133
2077MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2134MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2078 2135
2079int invoke (maptile *map, int event, ...) 2136int invoke (maptile *map, int event, ...)
2084 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2141 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2085 OUTPUT: RETVAL 2142 OUTPUT: RETVAL
2086 2143
2087SV *registry (maptile *map) 2144SV *registry (maptile *map)
2088 2145
2146void
2147find_tagged_objects (maptile *map, utf8_string tag = 0)
2148 PPCODE:
2149{
2150 if (!map->spaces)
2151 XSRETURN_EMPTY;
2152
2153 if (tag)
2154 {
2155 shstr_cmp tag_ (tag);
2156
2157 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2158 for (object *op = ms->bot; op; op = op->above)
2159 if (op->tag == tag_)
2160 XPUSHs (sv_2mortal (to_sv (op)));
2161 }
2162 else
2163 {
2164 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2165 for (object *op = ms->bot; op; op = op->above)
2166 if (op->tag)
2167 XPUSHs (sv_2mortal (to_sv (op)));
2168 }
2169}
2170
2089INCLUDE: $PERL genacc maptile ../include/map.h | 2171INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2090 2172
2091void 2173void
2092maptile::instantiate () 2174maptile::instantiate ()
2093 2175
2094maptile *new () 2176maptile *new ()
2095 PROTOTYPE: 2177 PROTOTYPE:
2096 CODE: 2178 CODE:
2097 RETVAL = new maptile; 2179 RETVAL = new maptile;
2098 OUTPUT: 2180 OUTPUT:
2099 RETVAL 2181 RETVAL
2100
2101void
2102maptile::destroy ()
2103 2182
2104void 2183void
2105maptile::players () 2184maptile::players ()
2106 PPCODE: 2185 PPCODE:
2107 if (GIMME_V == G_SCALAR) 2186 if (GIMME_V == G_SCALAR)
2112 for_all_players (pl) 2191 for_all_players (pl)
2113 if (pl->ob && pl->ob->map == THIS) 2192 if (pl->ob && pl->ob->map == THIS)
2114 PUSHs (sv_2mortal (to_sv (pl->ob))); 2193 PUSHs (sv_2mortal (to_sv (pl->ob)));
2115 } 2194 }
2116 2195
2117void play_sound_map (maptile *map, int x, int y, int sound_num) 2196void
2197maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2198 CODE:
2199{
2200 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2201 croak ("maptile::add_underlay: palette must be arrayref");
2202
2203 palette = SvRV (palette);
2204
2205 STRLEN idxlen;
2206 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2207
2208 for (int x = 0; x < THIS->width; ++x)
2209 for (int y = 0; y < THIS->height; ++y)
2210 {
2211 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2212 if (op->flag [FLAG_IS_FLOOR])
2213 goto skip_space;
2214
2215 {
2216 int offs = offset + y * stride + x;
2217 if (IN_RANGE_EXC (offs, 0, idxlen))
2218 {
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2224
2225 if (ob->randomitems)
2226 {
2227 if (!ob->above)
2228 {
2229 ob->create_treasure (ob->randomitems);
2230
2231 for (object *op = ob->above; op; op = op->above)
2232 op->flag [FLAG_NO_MAP_SAVE] = true;
2233 }
2234
2235 ob->randomitems = 0;
2236 }
2237 }
2238 }
2239 }
2240
2241 skip_space: ;
2242 }
2243}
2244
2245void
2246maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2247 CODE:
2248{
2249 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2250 croak ("maptile::set_regiondata: palette must be arrayref");
2251
2252 palette = SvRV (palette);
2253
2254 STRLEN idxlen;
2255 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2256
2257 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2258 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2259
2260 for (int i = av_len ((AV *)palette) + 1; i--; )
2261 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2262
2263 for (int y = 0; y < THIS->height; ++y)
2264 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2265
2266 sfree (THIS->regions, THIS->size ());
2267 delete [] THIS->regionmap;
2268
2269 THIS->regions = regions;
2270 THIS->regionmap = regionmap;
2271}
2272
2273void
2274maptile::create_region_treasure ()
2275 CODE:
2276{
2277 object *op = object::create ();
2278 op->type = FLOOR;
2279 op->map = THIS;
2280
2281 for (int x = 0; x < THIS->width; ++x)
2282 for (int y = 0; y < THIS->height; ++y)
2283 {
2284 region *rgn = THIS->region (x, y);
2285
2286 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2287 if (rgn->treasure && rndm () < rgn->treasure_density)
2288 {
2289 op->x = x;
2290 op->y = y;
2291 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2292 }
2293 }
2294
2295 op->destroy ();
2296}
2118 2297
2119int out_of_map (maptile *map, int x, int y) 2298int out_of_map (maptile *map, int x, int y)
2120 2299
2121void 2300void
2122trigger (maptile *map, long connection, bool state = true) 2301trigger (maptile *map, long connection, bool state = true)
2127get_connection (maptile *map, long connection) 2306get_connection (maptile *map, long connection)
2128 PPCODE: 2307 PPCODE:
2129 oblinkpt *obp = get_connection_links (map, connection); 2308 oblinkpt *obp = get_connection_links (map, connection);
2130 if (obp) 2309 if (obp)
2131 for (objectlink *ol = obp->link; ol; ol = ol->next) 2310 for (objectlink *ol = obp->link; ol; ol = ol->next)
2132 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2311 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2133 2312
2134object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2135
2136object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2137
2138object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2139 C_ARGS: str, map, nx, ny
2140
2141void 2313void
2142cf_map_normalise (maptile *map, int x, int y) 2314get_map_flags (maptile *map, int x, int y)
2143 PPCODE: 2315 PPCODE:
2144{ 2316{
2145 maptile *nmap = 0; 2317 maptile *nmap = 0;
2146 I16 nx = 0, ny = 0; 2318 I16 nx = 0, ny = 0;
2147 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2319 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2149 EXTEND (SP, 4); 2321 EXTEND (SP, 4);
2150 PUSHs (sv_2mortal (newSViv (flags))); 2322 PUSHs (sv_2mortal (newSViv (flags)));
2151 2323
2152 if (GIMME_V == G_ARRAY) 2324 if (GIMME_V == G_ARRAY)
2153 { 2325 {
2154 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2326 PUSHs (sv_2mortal (to_sv (nmap)));
2155 PUSHs (sv_2mortal (newSViv (nx))); 2327 PUSHs (sv_2mortal (newSViv (nx)));
2156 PUSHs (sv_2mortal (newSViv (ny))); 2328 PUSHs (sv_2mortal (newSViv (ny)));
2157 } 2329 }
2158} 2330}
2159 2331
2168 2340
2169 get_map_flags (map, &nmap, x, y, &nx, &ny); 2341 get_map_flags (map, &nmap, x, y, &nx, &ny);
2170 2342
2171 if (nmap) 2343 if (nmap)
2172 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2344 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2173 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2345 XPUSHs (sv_2mortal (to_sv (o)));
2174} 2346}
2175 2347
2176SV * 2348SV *
2177bot_at (maptile *obj, unsigned int x, unsigned int y) 2349bot_at (maptile *obj, unsigned int x, unsigned int y)
2178 PROTOTYPE: $$$ 2350 PROTOTYPE: $$$
2187 INIT: 2359 INIT:
2188 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2360 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2189 CODE: 2361 CODE:
2190 switch (ix) 2362 switch (ix)
2191 { 2363 {
2192 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2364 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2193 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2365 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2194 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2366 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2195 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2367 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2196 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2368 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2197 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2369 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2198 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2370 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2199 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2371 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2200 } 2372 }
2201 OUTPUT: RETVAL 2373 OUTPUT: RETVAL
2202 2374
2203void fix_walls (maptile *map, int x, int y) 2375void fix_walls (maptile *map, int x, int y)
2204 2376
2205void fix_walls_around (maptile *map, int x, int y) 2377void fix_walls_around (maptile *map, int x, int y)
2206 2378
2207const char *
2208region_name (maptile *m)
2209 CODE:
2210 RETVAL = get_name_of_region_for_map (m);
2211 OUTPUT: RETVAL
2212
2213# worst xs function of my life 2379# worst xs function of my life
2214maptile * 2380bool
2215_create_random_map (\ 2381_create_random_map (\
2216 char *path,\ 2382 maptile *self,\
2217 char *wallstyle,\ 2383 utf8_string wallstyle,\
2218 char *wall_name,\ 2384 utf8_string wall_name,\
2219 char *floorstyle,\ 2385 utf8_string floorstyle,\
2220 char *monsterstyle,\ 2386 utf8_string monsterstyle,\
2221 char *treasurestyle,\ 2387 utf8_string treasurestyle,\
2222 char *layoutstyle,\ 2388 utf8_string layoutstyle,\
2223 char *doorstyle,\ 2389 utf8_string doorstyle,\
2224 char *decorstyle,\ 2390 utf8_string decorstyle,\
2225 char *origin_map,\ 2391 utf8_string origin_map,\
2226 char *final_map,\ 2392 utf8_string final_map,\
2227 char *exitstyle,\ 2393 utf8_string exitstyle,\
2228 char *this_map,\ 2394 utf8_string this_map,\
2229 char *exit_on_final_map,\ 2395 utf8_string exit_on_final_map,\
2230 int Xsize,\ 2396 int xsize,\
2231 int Ysize,\ 2397 int ysize,\
2232 int expand2x,\ 2398 int expand2x,\
2233 int layoutoptions1,\ 2399 int layoutoptions1,\
2234 int layoutoptions2,\ 2400 int layoutoptions2,\
2235 int layoutoptions3,\ 2401 int layoutoptions3,\
2236 int symmetry,\ 2402 int symmetry,\
2241 int dungeon_depth,\ 2407 int dungeon_depth,\
2242 int decoroptions,\ 2408 int decoroptions,\
2243 int orientation,\ 2409 int orientation,\
2244 int origin_y,\ 2410 int origin_y,\
2245 int origin_x,\ 2411 int origin_x,\
2246 int random_seed,\ 2412 U32 random_seed,\
2247 val64 total_map_hp,\ 2413 val64 total_map_hp,\
2248 int map_layout_style,\ 2414 int map_layout_style,\
2249 int treasureoptions,\ 2415 int treasureoptions,\
2250 int symmetry_used,\ 2416 int symmetry_used,\
2251 region *region\ 2417 region *region,\
2418 utf8_string custom\
2252) 2419)
2253 CODE: 2420 CODE:
2254{ 2421{
2255 random_map_params rmp; 2422 random_map_params rmp;
2256 2423
2266 assign (rmp.exit_on_final_map, exit_on_final_map); 2433 assign (rmp.exit_on_final_map, exit_on_final_map);
2267 2434
2268 rmp.origin_map = origin_map; 2435 rmp.origin_map = origin_map;
2269 rmp.final_map = final_map; 2436 rmp.final_map = final_map;
2270 rmp.this_map = this_map; 2437 rmp.this_map = this_map;
2271 rmp.Xsize = Xsize; 2438 rmp.xsize = xsize;
2272 rmp.Ysize = Ysize; 2439 rmp.ysize = ysize;
2273 rmp.expand2x = expand2x; 2440 rmp.expand2x = expand2x;
2274 rmp.layoutoptions1 = layoutoptions1; 2441 rmp.layoutoptions1 = layoutoptions1;
2275 rmp.layoutoptions2 = layoutoptions2; 2442 rmp.layoutoptions2 = layoutoptions2;
2276 rmp.layoutoptions3 = layoutoptions3; 2443 rmp.layoutoptions3 = layoutoptions3;
2277 rmp.symmetry = symmetry; 2444 rmp.symmetry = symmetry;
2283 rmp.decoroptions = decoroptions; 2450 rmp.decoroptions = decoroptions;
2284 rmp.orientation = orientation; 2451 rmp.orientation = orientation;
2285 rmp.origin_y = origin_y; 2452 rmp.origin_y = origin_y;
2286 rmp.origin_x = origin_x; 2453 rmp.origin_x = origin_x;
2287 rmp.random_seed = random_seed; 2454 rmp.random_seed = random_seed;
2288 rmp.total_map_hp = total_map_hp; 2455 rmp.total_map_hp = (uint64_t) total_map_hp;
2289 rmp.map_layout_style = map_layout_style; 2456 rmp.map_layout_style = map_layout_style;
2290 rmp.treasureoptions = treasureoptions; 2457 rmp.treasureoptions = treasureoptions;
2291 rmp.symmetry_used = symmetry_used; 2458 rmp.symmetry_used = symmetry_used;
2292 rmp.region = region; 2459 rmp.region = region;
2460 rmp.custom = custom;
2293 2461
2294 RETVAL = generate_random_map (path, &rmp); 2462 RETVAL = self->generate_random_map (&rmp);
2295} 2463}
2296 OUTPUT: 2464 OUTPUT:
2297 RETVAL 2465 RETVAL
2298 2466
2299MODULE = cf PACKAGE = cf::arch 2467MODULE = cf PACKAGE = cf::arch
2300 2468
2301archetype *find (const char *name) 2469int archetypes_size ()
2302 CODE: 2470 CODE:
2303 RETVAL = archetype::find (name); 2471 RETVAL = archetypes.size ();
2304 OUTPUT: 2472 OUTPUT: RETVAL
2305 RETVAL
2306 2473
2307archetype *first() 2474archetype *archetypes (U32 index)
2308 PROTOTYPE: 2475 CODE:
2309 CODE: 2476 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2310 RETVAL = first_archetype; 2477 OUTPUT: RETVAL
2478
2479object *instantiate (archetype *arch)
2480 CODE:
2481 RETVAL = arch_to_object (arch);
2482 OUTPUT:
2311 OUTPUT: RETVAL 2483 RETVAL
2312 2484
2313INCLUDE: $PERL genacc archetype ../include/object.h | 2485INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2314 2486
2315MODULE = cf PACKAGE = cf::party 2487MODULE = cf PACKAGE = cf::party
2316 2488
2317partylist *first () 2489partylist *first ()
2318 PROTOTYPE: 2490 PROTOTYPE:
2319 CODE: 2491 CODE:
2320 RETVAL = get_firstparty (); 2492 RETVAL = get_firstparty ();
2321 OUTPUT: RETVAL 2493 OUTPUT: RETVAL
2322 2494
2323INCLUDE: $PERL genacc partylist ../include/player.h | 2495INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2324 2496
2325MODULE = cf PACKAGE = cf::region 2497MODULE = cf PACKAGE = cf::region
2326 2498
2327region *first () 2499void
2328 PROTOTYPE: 2500list ()
2329 CODE: 2501 PPCODE:
2330 RETVAL = first_region; 2502 for_all_regions (rgn)
2331 OUTPUT: RETVAL 2503 XPUSHs (sv_2mortal (to_sv (rgn)));
2332 2504
2333region *find (char *name) 2505region *find (utf8_string name)
2334 PROTOTYPE: $ 2506 PROTOTYPE: $
2335 CODE: 2507 CODE:
2336 RETVAL = get_region_by_name (name); 2508 RETVAL = region::find (name);
2337 OUTPUT: RETVAL 2509 OUTPUT: RETVAL
2338 2510
2511region *find_fuzzy (utf8_string name)
2512 PROTOTYPE: $
2513 CODE:
2514 RETVAL = region::find_fuzzy (name);
2515 OUTPUT: RETVAL
2516
2517int specificity (region *rgn)
2518 CODE:
2519 RETVAL = 0;
2520 while (rgn = rgn->parent)
2521 RETVAL++;
2522 OUTPUT: RETVAL
2523
2339INCLUDE: $PERL genacc region ../include/map.h | 2524INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2340 2525
2341MODULE = cf PACKAGE = cf::living 2526MODULE = cf PACKAGE = cf::living
2342 2527
2343INCLUDE: $PERL genacc living ../include/living.h | 2528INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2344 2529
2345MODULE = cf PACKAGE = cf::settings 2530MODULE = cf PACKAGE = cf::settings
2346 2531
2347INCLUDE: $PERL genacc Settings ../include/global.h | 2532INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2348 2533
2349MODULE = cf PACKAGE = cf::client 2534MODULE = cf PACKAGE = cf::client
2350 2535
2351INCLUDE: $PERL genacc client ../include/client.h | 2536INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2352 2537
2353int invoke (client *ns, int event, ...) 2538int invoke (client *ns, int event, ...)
2354 CODE: 2539 CODE:
2355 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2540 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2356 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2541 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2372 CODE: 2557 CODE:
2373{ 2558{
2374 STRLEN len; 2559 STRLEN len;
2375 char *buf = SvPVbyte (packet, len); 2560 char *buf = SvPVbyte (packet, len);
2376 2561
2562 if (len > MAXSOCKBUF)
2563 {
2564 // ugly
2565 if (THIS->pl)
2566 THIS->pl->failmsg ("[packet too long for client]");
2567 }
2568 else
2377 THIS->send_packet (buf, len); 2569 THIS->send_packet (buf, len);
2378} 2570}
2379 2571
2380void 2572faceidx
2381client::destroy () 2573client::need_face (utf8_string name, int pri = 0)
2574 CODE:
2575 RETVAL = face_find (name, 0);
2576 if (RETVAL)
2577 {
2578 THIS->send_face (RETVAL, pri);
2579 THIS->flush_fx ();
2580 }
2581 OUTPUT:
2582 RETVAL
2382 2583
2584int
2585client::fx_want (int idx, int value = -1)
2586 CODE:
2587 if (0 < idx && idx < FT_NUM)
2588 {
2589 RETVAL = THIS->fx_want [idx];
2590 if (items > 2)
2591 THIS->fx_want [idx] = value;
2592 }
2593 else
2594 RETVAL = 0;
2595 OUTPUT:
2596 RETVAL
2597
2598MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2599
2600faceidx sound_find (utf8_string name)
2601
2602void sound_set (utf8_string str, faceidx face)
2603
2604# dire hack
2605void old_sound_index (int idx, faceidx face)
2606 CODE:
2607 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2608 old_sound_index [idx] = face;
2609
2610MODULE = cf PACKAGE = cf::face PREFIX = face_
2611
2612#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2613
2614faceidx face_find (utf8_string name, faceidx defidx = 0)
2615
2616faceidx alloc (utf8_string name)
2617 CODE:
2618{
2619 do
2620 {
2621 RETVAL = faces.size ();
2622 faces.resize (RETVAL + 1);
2623 }
2624 while (!RETVAL); // crude way to leave index 0
2625
2626 faces [RETVAL].name = name;
2627 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2628
2629 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2630 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2631}
2632 OUTPUT: RETVAL
2633
2634void set_type (faceidx idx, int value)
2635 ALIAS:
2636 set_type = 0
2637 set_visibility = 1
2638 set_magicmap = 2
2639 set_smooth = 3
2640 set_smoothlevel = 4
2641 CODE:
2642 faceinfo *f = face_info (idx); assert (f);
2643 switch (ix)
2644 {
2645 case 0: f->type = value; break;
2646 case 1: f->visibility = value; break;
2647 case 2: f->magicmap = value; break;
2648 case 3: f->smooth = value; break;
2649 case 4: f->smoothlevel = value; break;
2650 }
2651
2652void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2653 CODE:
2654{
2655 faceinfo *f = face_info (idx); assert (f);
2656 facedata *d = &(faceset ? f->data64 : f->data32);
2657 sv_to (data, d->data);
2658 STRLEN clen;
2659 char *cdata = SvPVbyte (chksum, clen);
2660 clen = min (CHKSUM_SIZE, clen);
2661
2662 if (memcmp (d->chksum, cdata, clen))
2663 {
2664 memcpy (d->chksum, cdata, clen);
2665
2666 // invalidate existing client face info
2667 for_all_clients (ns)
2668 if (ns->faceset == faceset)
2669 {
2670 ns->faces_sent [idx] = false;
2671 ns->force_newmap = true;
2672 }
2673 }
2674}
2675
2676int get_data_size (faceidx idx, int faceset = 0)
2677 CODE:
2678 facedata *d = face_data (idx, faceset);
2679 if (!d) XSRETURN_UNDEF;
2680 RETVAL = d->data.size ();
2681 OUTPUT:
2682 RETVAL
2683
2684SV *get_chksum (faceidx idx, int faceset = 0)
2685 CODE:
2686 facedata *d = face_data (idx, faceset);
2687 if (!d) XSRETURN_UNDEF;
2688 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2689 OUTPUT:
2690 RETVAL
2691
2692SV *get_data (faceidx idx, int faceset = 0)
2693 CODE:
2694 facedata *d = face_data (idx, faceset);
2695 if (!d) XSRETURN_UNDEF;
2696 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2697 OUTPUT:
2698 RETVAL
2699
2700void invalidate (faceidx idx)
2701 CODE:
2702 for_all_clients (ns)
2703 {
2704 ns->faces_sent [idx] = false;
2705 ns->force_newmap = true;
2706 }
2707
2708void invalidate_all ()
2709 CODE:
2710 for_all_clients (ns)
2711 {
2712 ns->faces_sent.reset ();
2713 ns->force_newmap = true;
2714 }
2715
2716MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2717
2718#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2719
2720animidx anim_find (utf8_string name)
2721 CODE:
2722 RETVAL = animation::find (name).number;
2723 OUTPUT: RETVAL
2724
2725animidx set (utf8_string name, SV *frames, int facings = 1)
2726 CODE:
2727{
2728 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2729 croak ("frames must be an arrayref");
2730
2731 AV *av = (AV *)SvRV (frames);
2732
2733 animation *anim = &animation::find (name);
2734 if (anim->number)
2735 {
2736 anim->resize (av_len (av) + 1);
2737 anim->facings = facings;
2738 }
2739 else
2740 anim = &animation::create (name, av_len (av) + 1, facings);
2741
2742 for (int i = 0; i < anim->num_animations; ++i)
2743 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2744}
2745 OUTPUT: RETVAL
2746
2747void invalidate_all ()
2748 CODE:
2749 for_all_clients (ns)
2750 ns->anims_sent.reset ();
2751
2752MODULE = cf PACKAGE = cf::object::freezer
2753
2754INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2755
2756SV *
2757new (char *klass)
2758 CODE:
2759 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2760 OUTPUT: RETVAL
2761
2762void
2763DESTROY (SV *sv)
2764 CODE:
2765 object_freezer *self;
2766 sv_to (sv, self);
2767 delete self;
2768
2769MODULE = cf PACKAGE = cf::object::thawer
2770
2771INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2772
2773SV *
2774new_from_file (char *klass, octet_string path)
2775 CODE:
2776 object_thawer *f = new object_thawer (path);
2777 if (!*f)
2778 {
2779 delete f;
2780 XSRETURN_UNDEF;
2781 }
2782 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2783 OUTPUT: RETVAL
2784
2785void
2786DESTROY (SV *sv)
2787 CODE:
2788 object_thawer *self;
2789 sv_to (sv, self);
2790 delete self;
2791
2792void
2793extract_tags (object_thawer *self)
2794 PPCODE:
2795 while (self->kw != KW_EOF)
2796 {
2797 PUTBACK;
2798 coroapi::cede_to_tick_every (5000);
2799 SPAGAIN;
2800
2801 if (self->kw == KW_tag)
2802 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2803
2804 self->skip ();
2805 }
2806

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