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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.126 by root, Thu Jan 4 16:19:32 2007 UTC vs.
Revision 1.267 by root, Mon Dec 17 08:03:22 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "cfperl.h"
35#include "shstr.h"
36 41
37#include <unistd.h> 42#include <unistd.h>
38#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
39# include <sys/mman.h> 44# include <sys/mman.h>
40#endif 45#endif
41 46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
50
42#include <EXTERN.h> 51#include <EXTERN.h>
43#include <perl.h> 52#include <perl.h>
44#include <XSUB.h> 53#include <XSUB.h>
45 54
46#include "CoroAPI.h" 55#include "CoroAPI.h"
47#include "perlxsi.c" 56#include "perlxsi.c"
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
53 64
54#if IVSIZE >= 8 65#if IVSIZE >= 8
55 typedef IV val64; 66 typedef IV val64;
56# define newSVval64 newSViv 67# define newSVval64 newSViv
57# define SvVAL64 SvIV 68# define SvVAL64 SvIV
59 typedef double val64; 70 typedef double val64;
60# define newSVval64 newSVnv 71# define newSVval64 newSVnv
61# define SvVAL64 SvNV 72# define SvVAL64 SvNV
62#endif 73#endif
63 74
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67
68static PerlInterpreter *perl; 75static PerlInterpreter *perl;
69 76
70double runtime; 77tstamp NOW, runtime;
71 78
72global gbl_ev; 79global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 81static SV *sv_runtime, *sv_next_tick, *sv_now;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 93 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 94 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 95 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 96 *stash_cf_living_wrap;
87 97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
88// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
89template<class super> 121template<class super>
90static super * 122static super *
91is_a (attachable *at) 123is_a (attachable *at)
92{ 124{
99 131
100////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 132//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101 133
102unordered_vector<attachable *> attachable::mortals; 134unordered_vector<attachable *> attachable::mortals;
103 135
104#if 0
105attachable *attachable::rc_first;
106
107attachable::attachable ()
108{
109 refcnt = 0;
110 rc_next = rc_first;
111 rc_first = this;
112}
113#endif
114
115attachable::~attachable () 136attachable::~attachable ()
116{ 137{
117 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
118#if 0
119 assert (!rc_next);
120 assert (!refcnt); 138 assert (!self);
121#endif 139 assert (!cb);
140}
141
142int
143attachable::refcnt_cnt () const
144{
145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146}
147
148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
164}
165
166void
167attachable::optimise ()
168{
169 if (self
170 && SvREFCNT (self) == 1
171 && !HvTOTALKEYS (self))
172 sever_self ();
122} 173}
123 174
124// check wether the object really is dead 175// check wether the object really is dead
125void 176void
126attachable::do_check () 177attachable::do_check ()
127{ 178{
128 if (refcnt > 0) 179 if (refcnt_cnt () > 0)
129 return; 180 return;
130 181
131 // try to unborrow the refcnt from perl 182 destroy ();
132 if (flags & F_BORROWED) 183}
184
185void
186attachable::do_destroy ()
187{
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
133 { 191 {
134 assert (self);//D//TODO//remove when stable
135 flags &= ~F_BORROWED;
136 refcnt_inc ();
137 SvREFCNT_dec (self); 192 SvREFCNT_dec (cb);
193 cb = 0;
138 } 194 }
139 195
140 if (refcnt > 0 || self)
141 return;
142
143 destroy ();
144}
145
146void
147attachable::do_destroy ()
148{
149 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
150
151 //TODO: call generic destroy callback
152 mortals.push_back (this); 196 mortals.push_back (this);
153} 197}
154 198
155void 199void
156attachable::destroy () 200attachable::destroy ()
158 if (destroyed ()) 202 if (destroyed ())
159 return; 203 return;
160 204
161 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
162 do_destroy (); 206 do_destroy ();
207 sever_self ();
163} 208}
164 209
210void
165void attachable::check_mortals () 211attachable::check_mortals ()
166{ 212{
167 for (int i = 0; i < mortals.size (); ) 213 static int i = 0;
214
215 for (;;)
168 { 216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
169 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
170 242
171 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
172 244 if (obj->self)//D make this an assert later
173 if (obj->refcnt || obj->self)
174 { 245 {
175#if 0 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
176 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 247 obj->sever_self ();
177 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 248 }
178#endif 249#endif
179 250
251 if (obj->refcnt)
252 {
180 ++i; // further delay freeing 253 ++i; // further delay freeing
254
255 if (!(i & 0x3ff))
256 break;
181 }//D 257 }
182 else 258 else
183 { 259 {
184 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
185 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
186 delete obj; 262 delete obj;
187 } 263 }
188 } 264 }
189} 265}
190 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
191attachable & 279attachable &
192attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
193{ 281{
194 //if (self || cb) 282 //if (self || cb)
195 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
196 284
197 attach = src.attach; 285 attach = src.attach;
198 return *this; 286 return *this;
199} 287}
200 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
201////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
202 324
203static SV * 325static SV *
204newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
205{ 327{
206 SV *sv; 328 SV *sv;
207 329
208 if (!ptr) 330 if (!ptr)
209 return &PL_sv_undef; 331 return newSV (0);
210 332
211 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
212 return sv_bless (newRV_noinc ((SV *)hv), stash); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
213} 335}
214 336
215static int 337static int
216attachable_free (pTHX_ SV *sv, MAGIC *mg) 338attachable_free (pTHX_ SV *sv, MAGIC *mg)
217{ 339{
218 attachable *at = (attachable *)mg->mg_ptr; 340 attachable *at = (attachable *)mg->mg_ptr;
219 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
220 at->self = 0; 345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
221 // next line makes sense, but most objects still have refcnt 0 by default 349 // next line makes sense, but most objects still have refcnt 0 by default
222 //at->refcnt_chk (); 350 //at->refcnt_chk ();
223 return 0; 351 return 0;
224} 352}
225 353
227 355
228static SV * 356static SV *
229newSVattachable (attachable *obj, HV *stash) 357newSVattachable (attachable *obj, HV *stash)
230{ 358{
231 if (!obj) 359 if (!obj)
232 return &PL_sv_undef; 360 return newSV (0);
233 361
234 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
235 { 366 {
236 obj->self = newHV ();
237 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
238 368
239 // borrow the refcnt from the object 369 // now bless the object _once_
240 obj->flags |= attachable::F_BORROWED; 370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
241 obj->refcnt_dec (); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
242 } 372 }
373 else
374 {
375 SV *sv = newRV_inc ((SV *)obj->self);
243 376
244 return sv_bless (newRV_inc ((SV *)obj->self), stash); 377 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
378 SvAMAGIC_on (sv);
379
380 return sv;
381 }
245} 382}
246 383
247static void 384static void
248clearSVptr (SV *sv) 385clearSVptr (SV *sv)
249{ 386{
275 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
276 else 413 else
277 return 0; 414 return 0;
278} 415}
279 416
280inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
281inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
282inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
283inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
284inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
285inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
286inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
295inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
296inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
297inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
298inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
299inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
300inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
301inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
302inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
303 440
304inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
305inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
306 443
307//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
308inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
309inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
310 446
311inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
312{ 448{
313 char buf[128]; 449 char buf[128];
314 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
315 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
316} 452}
317 453
318inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
319inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
320inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
322inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
324inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
327inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
329inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
330inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
331inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
332inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
333inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
334inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
335inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
336inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
337inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
338inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
339inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
340inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
341 480
342inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
343inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
344 483
345template<class T> 484template<class T>
346inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
347 486
348template<int N> 487template<int N>
349inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
350 489
351inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
352inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
353inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
354inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
355inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
356 494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
357inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
358{ 503{
359 unsigned int version; 504 unsigned int version;
360 505
361 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
362 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
384 break; 529 break;
385 530
386 case DT_STRING: 531 case DT_STRING:
387 { 532 {
388 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
389 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
390 } 535 }
391 break; 536 break;
392 537
393 case DT_DATA: 538 case DT_DATA:
394 { 539 {
395 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
396 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
397 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
398 } 543 }
399 break; 544 break;
400 545
401 case DT_OBJECT: 546 case DT_OBJECT:
402 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
444 va_end (ap); 589 va_end (ap);
445 590
446 return sv; 591 return sv;
447} 592}
448 593
449static SV *
450newSVcfapi (int type, ...)
451{
452 SV *sv;
453
454 va_list ap;
455 va_start (ap, type);
456
457 switch (type)
458 {
459 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
460 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
461 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
462 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
463 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
464 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
465 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
466 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
467 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
468 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
469
470 default:
471 assert (("unhandled type in newSVcfapi", 0));
472 }
473
474 va_end (ap);
475
476 return sv;
477}
478
479////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
480 595
481SV * 596SV *
482registry (attachable *ext) 597registry (attachable *ext)
483{ 598{
485 ext->cb = newAV (); 600 ext->cb = newAV ();
486 601
487 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
488} 603}
489 604
490#if 0
491void attachable::clear ()
492{
493 if (self)
494 {
495 // disconnect Perl from C, to avoid crashes
496 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
497
498 // clear the perl hash, might or might not be a good idea
499 hv_clear ((HV *)SvRV ((SV *)self));
500
501 SvREFCNT_dec (self);
502 self = 0;
503 }
504
505 if (cb)
506 {
507 SvREFCNT_dec (cb);
508 cb = 0;
509 }
510
511 attach = 0;
512}
513#endif
514
515void attachable::optimise ()
516{
517 if (self
518 && SvREFCNT (self) == 1
519 && !HvTOTALKEYS (self))
520 {
521 flags &= ~F_BORROWED;
522 refcnt_inc ();
523 SvREFCNT_dec ((SV *)self);
524 }
525}
526
527///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
528
529extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
530{
531 return 0;
532}
533
534static CommArray_s rtn_cmd;
535
536static int
537runPluginCommand (object *obj, char *params)
538{
539 return -1;
540}
541
542extern "C" void *cfperl_getPluginProperty (int *type, ...)
543{
544 va_list args;
545 char *propname;
546 int i;
547 va_start (args, type);
548 propname = va_arg (args, char *);
549 //printf ("Property name: %s\n", propname);
550
551 if (!strcmp (propname, "command?"))
552 return NULL;
553 else if (!strcmp (propname, "Identification"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_NAME;
557 }
558 else if (!strcmp (propname, "FullName"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_VERSION;
562 }
563 else
564 va_end (args);
565
566 return NULL;
567}
568
569extern "C" int cfperl_postInitPlugin ()
570{
571 int hooktype = 1;
572 int rtype = 0;
573
574 cf_init_plugin (gethook);
575
576 return 0;
577}
578
579extern "C" int cfperl_closePlugin ()
580{
581 return 0;
582}
583 606
584void 607void
585cfperl_init () 608cfperl_init ()
586{ 609{
587 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
588 perl = perl_alloc (); 611 perl = perl_alloc ();
589 perl_construct (perl); 612 perl_construct (perl);
590 613
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 615
593 char *argv[] = { 616 const char *argv[] = {
594 "", 617 settings.argv [0],
595 "-e" 618 "-e"
596 "use Event; use Coro;" // required for bootstrap 619 "use EV; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 620 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
599 "require cf;" 622 "require cf;"
600 }; 623 };
601 624
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
603 { 627 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
606 } 630 }
631
632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
607} 639}
608 640
609void cfperl_main () 641void cfperl_main ()
610{ 642{
611 dSP; 643 dSP;
618void 650void
619attachable::instantiate () 651attachable::instantiate ()
620{ 652{
621 if (attach) 653 if (attach)
622 { 654 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 656 attach = 0;
625 } 657 }
626} 658}
627 659
628void 660void
629attachable::reattach () 661attachable::reattach ()
630{ 662{
631 optimise (); 663 optimise ();
632 //TODO: check for _attachment's, very important for restarts 664 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 665 INVOKE_ATTACHABLE (REATTACH, this);
634} 666}
635 667
636static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 670# include "eventinc.h"
681} 713}
682 714
683void 715void
684global::gather_callbacks (AV *&callbacks, event_type event) const 716global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 717{
686 ::gather_callbacks (callbacks, cb_object, event); 718 ::gather_callbacks (callbacks, cb_global, event);
687} 719}
688 720
689void 721void
690object::gather_callbacks (AV *&callbacks, event_type event) const 722object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 723{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 725 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 727
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 730 }
699 731
735{ 767{
736 attachable::gather_callbacks (callbacks, event); 768 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 769 ::gather_callbacks (callbacks, cb_map, event);
738} 770}
739 771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
740bool 822bool
741attachable::invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
742{ 824{
743 data_type dt; 825 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 826
748 // callback call ordering should be: 827 // callback call ordering should be:
749 // 1. per-object callback 828 // 1. per-object callback
750 // 2. per-class object 829 // 2. per-class object
751 // 3. per-type callback 830 // 3. per-type callback
755 gather_callbacks (callbacks, event); 834 gather_callbacks (callbacks, event);
756 835
757 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 837 if (!callbacks)
759 return 0; 838 return 0;
839
840 va_list ap;
841 va_start (ap, event);
760 842
761 CALL_BEGIN (3); 843 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 846
799} 881}
800 882
801SV * 883SV *
802cfperl_result (int idx) 884cfperl_result (int idx)
803{ 885{
804 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
805 if (!av) 887 if (!av)
806 return &PL_sv_undef; 888 return &PL_sv_undef;
807 889
808 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
809 if (!sv) 891 if (!sv)
823{ 905{
824 return SvNV (cfperl_result (idx)); 906 return SvNV (cfperl_result (idx));
825} 907}
826 908
827///////////////////////////////////////////////////////////////////////////// 909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
828 911
829void 912void
830maptile::emergency_save () 913cfperl_emergency_save ()
831{ 914{
832 CALL_BEGIN (0); 915 CALL_BEGIN (0);
833 CALL_CALL ("cf::map::emergency_save", G_VOID); 916 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 917 CALL_END;
918}
919
920void
921cfperl_cleanup (int make_core)
922{
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_make_book (object *book, int level)
931{
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
835} 983}
836 984
837maptile * 985maptile *
838maptile::find_sync (const char *path, maptile *origin) 986maptile::find_sync (const char *path, maptile *origin)
839{ 987{
840 CALL_BEGIN (2); 988 CALL_BEGIN (2);
841 CALL_ARG (path); 989 CALL_ARG (path);
842 CALL_ARG (origin); 990 CALL_ARG (origin);
843 CALL_CALL ("cf::map::find_sync", G_SCALAR); 991 CALL_CALL ("cf::map::find_sync", G_SCALAR);
992
993 maptile *retval;
994
995 if (count)
996 sv_to (POPs, retval);
997 else
998 retval = 0;
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006maptile::find_async (const char *path, maptile *origin, bool load)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (path);
1010 CALL_ARG (origin);
1011 CALL_ARG (load);
1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
844 1013
845 maptile *retval; 1014 maptile *retval;
846 1015
847 if (count) 1016 if (count)
848 sv_to (POPs, retval); 1017 sv_to (POPs, retval);
883 CALL_ARG (exit); 1052 CALL_ARG (exit);
884 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
885 CALL_END; 1054 CALL_END;
886} 1055}
887 1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
888///////////////////////////////////////////////////////////////////////////// 1102/////////////////////////////////////////////////////////////////////////////
889 1103
890struct EventAPI *watcher_base::GEventAPI; 1104struct EVAPI *evapi::GEVAPI;
891struct CoroAPI *coroapi::GCoroAPI; 1105struct CoroAPI *coroapi::GCoroAPI;
892 1106
893int coroapi::cede_counter; 1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
894 1109
895static void iw_dispatch (pe_event *ev) 1110void coroapi::do_cede_to_tick ()
896{ 1111{
897 iw *w = (iw *)ev->ext_data; 1112 cede_counter = 0;
898 w->call (*w);
899}
900 1113
901void 1114 cede ();
902iw::alloc ()
903{
904 pe = GEventAPI->new_idle (0, 0);
905 1115
906 pe->base.callback = (void *)iw_dispatch; 1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
907 pe->base.ext_data = (void *)this; 1117 if (next_cede > SvNVx (sv_next_tick) - 0.02)
1118 next_cede = SvNVx (sv_next_tick);
908} 1119}
909 1120
910static void iow_dispatch (pe_event *ev) 1121void coroapi::do_cede_every ()
911{ 1122{
912 iow *w = (iow *)ev->ext_data; 1123 cede_counter = 0;
913 w->call (*w, ((pe_ioevent *)ev)->got);
914}
915 1124
916void 1125 if (coroapi::nready ())
917iow::alloc () 1126 coroapi::cede ();
918{
919 pe = GEventAPI->new_io (0, 0);
920
921 pe->base.callback = (void *)iow_dispatch;
922 pe->base.ext_data = (void *)this;
923
924 pe->fd = -1;
925 pe->poll = 0;
926} 1127}
927 1128
928void 1129void coroapi::do_cede_to_tick_every ()
929iow::fd (int fd)
930{ 1130{
931 pe->fd = fd; 1131 cede_counter = 0;
932}
933 1132
934int 1133 cede_to_tick ();
935iow::poll () 1134}
1135
1136void
1137coroapi::wait_for_tick ()
936{ 1138{
937 return pe->poll; 1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
938} 1150}
939 1151
940void 1152void
941iow::poll (int events) 1153iow::poll (int events)
942{ 1154{
943 if (pe->poll != events) 1155 if (events != this->events)
944 { 1156 {
1157 int active = ev_is_active ((ev_io *)this);
945 if (pe->poll) stop (); 1158 if (active) stop ();
946 pe->poll = events; 1159 ev_io_set ((ev_io *)this, fd, events);
947 if (pe->poll) start (); 1160 if (active) start ();
948 } 1161 }
949} 1162}
950 1163
951void 1164void
952_connect_to_perl () 1165_connect_to_perl ()
961 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1174 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
962 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1175 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
963 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1176 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
964 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1177 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
965 1178
966 sv_runtime = get_sv ("cf::RUNTIME", 1); 1179 sv_now = get_sv ("cf::NOW" , 1); sv_upgrade (sv_now , SVt_NV);
967 sv_upgrade (sv_runtime, SVt_NV); 1180 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
968 1182
969 cb_global = get_av ("cf::CB_GLOBAL", 1); 1183 cb_global = get_av ("cf::CB_GLOBAL", 1);
970 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1184 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
971 cb_object = get_av ("cf::CB_OBJECT", 1); 1185 cb_object = get_av ("cf::CB_OBJECT", 1);
972 cb_player = get_av ("cf::CB_PLAYER", 1); 1186 cb_player = get_av ("cf::CB_PLAYER", 1);
977 1191
978MODULE = cf PACKAGE = cf PREFIX = cf_ 1192MODULE = cf PACKAGE = cf PREFIX = cf_
979 1193
980BOOT: 1194BOOT:
981{ 1195{
1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198
982 _connect_to_perl (); 1199 _connect_to_perl ();
983 1200
984 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
985 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
986
987 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202
1203 //{
1204 // require_pv ("Time::HiRes");
1205 //
1206 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1207 // if (!svp) croak ("Time::HiRes is required");
1208 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1209 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1210 //}
988 1211
989 static const struct { 1212 static const struct {
990 const char *name; 1213 const char *name;
991 IV iv; 1214 IV iv;
992 } *civ, const_iv[] = { 1215 } *civ, const_iv[] = {
993# define const_iv(name) { # name, (IV)name }, 1216# define const_iv(name) { # name, (IV)name },
994 const_iv (llevError) 1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
995 const_iv (llevInfo) 1218 const_iv (logBacktrace)
996 const_iv (llevDebug) 1219
997 const_iv (llevMonster) 1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1221
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
998 1223
999 const_iv (MAX_TIME) 1224 const_iv (MAX_TIME)
1000 const_iv (PLAYER)
1001 const_iv (TRANSPORT)
1002 const_iv (ROD)
1003 const_iv (TREASURE)
1004 const_iv (POTION)
1005 const_iv (FOOD)
1006 const_iv (POISON)
1007 const_iv (BOOK)
1008 const_iv (CLOCK) 1225 const_iv (MAXSOCKBUF)
1009 const_iv (ARROW) 1226
1010 const_iv (BOW)
1011 const_iv (WEAPON)
1012 const_iv (ARMOUR)
1013 const_iv (PEDESTAL)
1014 const_iv (ALTAR)
1015 const_iv (LOCKED_DOOR)
1016 const_iv (SPECIAL_KEY)
1017 const_iv (MAP)
1018 const_iv (DOOR)
1019 const_iv (KEY)
1020 const_iv (TIMED_GATE)
1021 const_iv (TRIGGER)
1022 const_iv (GRIMREAPER)
1023 const_iv (MAGIC_EAR)
1024 const_iv (TRIGGER_BUTTON)
1025 const_iv (TRIGGER_ALTAR)
1026 const_iv (TRIGGER_PEDESTAL)
1027 const_iv (SHIELD)
1028 const_iv (HELMET)
1029 const_iv (HORN)
1030 const_iv (MONEY)
1031 const_iv (CLASS)
1032 const_iv (GRAVESTONE)
1033 const_iv (AMULET)
1034 const_iv (PLAYERMOVER)
1035 const_iv (TELEPORTER)
1036 const_iv (CREATOR)
1037 const_iv (SKILL)
1038 const_iv (EARTHWALL)
1039 const_iv (GOLEM)
1040 const_iv (THROWN_OBJ)
1041 const_iv (BLINDNESS)
1042 const_iv (GOD)
1043 const_iv (DETECTOR)
1044 const_iv (TRIGGER_MARKER)
1045 const_iv (DEAD_OBJECT)
1046 const_iv (DRINK)
1047 const_iv (MARKER)
1048 const_iv (HOLY_ALTAR)
1049 const_iv (PLAYER_CHANGER)
1050 const_iv (BATTLEGROUND)
1051 const_iv (PEACEMAKER)
1052 const_iv (GEM)
1053 const_iv (FIREWALL)
1054 const_iv (ANVIL)
1055 const_iv (CHECK_INV)
1056 const_iv (MOOD_FLOOR) 1227 const_iv (NUM_BODY_LOCATIONS)
1057 const_iv (EXIT) 1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1058 const_iv (ENCOUNTER) 1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1059 const_iv (SHOP_FLOOR) 1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1060 const_iv (SHOP_MAT) 1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1061 const_iv (RING) 1232 const_iv (body_wrist) const_iv (body_waist)
1062 const_iv (FLOOR)
1063 const_iv (FLESH)
1064 const_iv (INORGANIC)
1065 const_iv (SKILL_TOOL)
1066 const_iv (LIGHTER)
1067 const_iv (BUILDABLE_WALL)
1068 const_iv (MISC_OBJECT)
1069 const_iv (LAMP)
1070 const_iv (DUPLICATOR)
1071 const_iv (SPELLBOOK)
1072 const_iv (CLOAK)
1073 const_iv (SPINNER)
1074 const_iv (GATE)
1075 const_iv (BUTTON)
1076 const_iv (CF_HANDLE)
1077 const_iv (HOLE)
1078 const_iv (TRAPDOOR)
1079 const_iv (SIGN)
1080 const_iv (BOOTS)
1081 const_iv (GLOVES)
1082 const_iv (SPELL)
1083 const_iv (SPELL_EFFECT)
1084 const_iv (CONVERTER)
1085 const_iv (BRACERS)
1086 const_iv (POISONING)
1087 const_iv (SAVEBED)
1088 const_iv (WAND)
1089 const_iv (SCROLL)
1090 const_iv (DIRECTOR)
1091 const_iv (GIRDLE)
1092 const_iv (FORCE)
1093 const_iv (POTION_EFFECT)
1094 const_iv (EVENT_CONNECTOR)
1095 const_iv (CLOSE_CON)
1096 const_iv (CONTAINER)
1097 const_iv (ARMOUR_IMPROVER)
1098 const_iv (WEAPON_IMPROVER)
1099 const_iv (SKILLSCROLL)
1100 const_iv (DEEP_SWAMP)
1101 const_iv (IDENTIFY_ALTAR)
1102 const_iv (MENU)
1103 const_iv (RUNE)
1104 const_iv (TRAP)
1105 const_iv (POWER_CRYSTAL)
1106 const_iv (CORPSE)
1107 const_iv (DISEASE)
1108 const_iv (SYMPTOM)
1109 const_iv (BUILDER)
1110 const_iv (MATERIAL)
1111 const_iv (ITEM_TRANSFORMER)
1112 1233
1113 const_iv (NUM_SUBTYPES) 1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1114 1262
1115 const_iv (ST_BD_BUILD) 1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1116 const_iv (ST_BD_REMOVE)
1117 1264
1118 const_iv (ST_MAT_FLOOR) 1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1119 const_iv (ST_MAT_WALL) 1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1120 const_iv (ST_MAT_ITEM)
1121 1267
1122 const_iv (AT_PHYSICAL) 1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1123 const_iv (AT_MAGIC) 1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1124 const_iv (AT_FIRE) 1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1125 const_iv (AT_ELECTRICITY) 1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1126 const_iv (AT_COLD) 1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1127 const_iv (AT_CONFUSION) 1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1128 const_iv (AT_ACID) 1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1129 const_iv (AT_DRAIN)
1130 const_iv (AT_WEAPONMAGIC)
1131 const_iv (AT_GHOSTHIT)
1132 const_iv (AT_POISON)
1133 const_iv (AT_SLOW)
1134 const_iv (AT_PARALYZE)
1135 const_iv (AT_TURN_UNDEAD)
1136 const_iv (AT_FEAR)
1137 const_iv (AT_CANCELLATION)
1138 const_iv (AT_DEPLETE)
1139 const_iv (AT_DEATH)
1140 const_iv (AT_CHAOS)
1141 const_iv (AT_COUNTERSPELL)
1142 const_iv (AT_GODPOWER)
1143 const_iv (AT_HOLYWORD)
1144 const_iv (AT_BLIND)
1145 const_iv (AT_INTERNAL)
1146 const_iv (AT_LIFE_STEALING)
1147 const_iv (AT_DISEASE)
1148 1275
1149 const_iv (WEAP_HIT) 1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1150 const_iv (WEAP_SLASH) 1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1151 const_iv (WEAP_PIERCE)
1152 const_iv (WEAP_CLEAVE)
1153 const_iv (WEAP_SLICE)
1154 const_iv (WEAP_STAB)
1155 const_iv (WEAP_WHIP)
1156 const_iv (WEAP_CRUSH)
1157 const_iv (WEAP_BLUD) 1278 const_iv (WEAP_BLUD)
1158 1279
1159 const_iv (FLAG_ALIVE) 1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1160 const_iv (FLAG_WIZ) 1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1161 const_iv (FLAG_REMOVED) 1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1318
1319 const_iv (SP_RAISE_DEAD)
1162 const_iv (FLAG_FREED) 1320 const_iv (SP_RUNE)
1163 const_iv (FLAG_WAS_WIZ) 1321 const_iv (SP_MAKE_MARK)
1164 const_iv (FLAG_APPLIED) 1322 const_iv (SP_BOLT)
1165 const_iv (FLAG_UNPAID) 1323 const_iv (SP_BULLET)
1166 const_iv (FLAG_USE_SHIELD) 1324 const_iv (SP_EXPLOSION)
1167 const_iv (FLAG_NO_PICK) 1325 const_iv (SP_CONE)
1168 const_iv (FLAG_ANIMATE) 1326 const_iv (SP_BOMB)
1169 const_iv (FLAG_MONSTER) 1327 const_iv (SP_WONDER)
1170 const_iv (FLAG_FRIENDLY) 1328 const_iv (SP_SMITE)
1171 const_iv (FLAG_GENERATOR) 1329 const_iv (SP_MAGIC_MISSILE)
1172 const_iv (FLAG_IS_THROWN) 1330 const_iv (SP_SUMMON_GOLEM)
1173 const_iv (FLAG_AUTO_APPLY) 1331 const_iv (SP_DIMENSION_DOOR)
1174 const_iv (FLAG_PLAYER_SOLD) 1332 const_iv (SP_MAGIC_MAPPING)
1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1175 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (SP_INVISIBLE)
1176 const_iv (FLAG_CAN_ROLL)
1177 const_iv (FLAG_OVERLAY_FLOOR)
1178 const_iv (FLAG_IS_TURNABLE)
1179 const_iv (FLAG_IS_USED_UP)
1180 const_iv (FLAG_IDENTIFIED)
1181 const_iv (FLAG_REFLECTING)
1182 const_iv (FLAG_CHANGING)
1183 const_iv (FLAG_SPLITTING)
1184 const_iv (FLAG_HITBACK)
1185 const_iv (FLAG_STARTEQUIP)
1186 const_iv (FLAG_BLOCKSVIEW)
1187 const_iv (FLAG_UNDEAD)
1188 const_iv (FLAG_SCARED)
1189 const_iv (FLAG_UNAGGRESSIVE)
1190 const_iv (FLAG_REFL_MISSILE)
1191 const_iv (FLAG_REFL_SPELL)
1192 const_iv (FLAG_NO_MAGIC)
1193 const_iv (FLAG_NO_FIX_PLAYER)
1194 const_iv (FLAG_IS_LIGHTABLE)
1195 const_iv (FLAG_TEAR_DOWN)
1196 const_iv (FLAG_RUN_AWAY)
1197 const_iv (FLAG_PICK_UP)
1198 const_iv (FLAG_UNIQUE)
1199 const_iv (FLAG_NO_DROP)
1200 const_iv (FLAG_WIZCAST)
1201 const_iv (FLAG_CAST_SPELL)
1202 const_iv (FLAG_USE_SCROLL)
1203 const_iv (FLAG_USE_RANGE)
1204 const_iv (FLAG_USE_BOW)
1205 const_iv (FLAG_USE_ARMOUR)
1206 const_iv (FLAG_USE_WEAPON)
1207 const_iv (FLAG_USE_RING)
1208 const_iv (FLAG_READY_RANGE)
1209 const_iv (FLAG_READY_BOW)
1210 const_iv (FLAG_XRAYS)
1211 const_iv (FLAG_NO_APPLY)
1212 const_iv (FLAG_IS_FLOOR)
1213 const_iv (FLAG_LIFESAVE)
1214 const_iv (FLAG_NO_STRENGTH)
1215 const_iv (FLAG_SLEEP)
1216 const_iv (FLAG_STAND_STILL)
1217 const_iv (FLAG_RANDOM_MOVE)
1218 const_iv (FLAG_ONLY_ATTACK)
1219 const_iv (FLAG_CONFUSED)
1220 const_iv (FLAG_STEALTH)
1221 const_iv (FLAG_WIZPASS)
1222 const_iv (FLAG_IS_LINKED)
1223 const_iv (FLAG_CURSED)
1224 const_iv (FLAG_DAMNED)
1225 const_iv (FLAG_SEE_ANYWHERE)
1226 const_iv (FLAG_KNOWN_MAGICAL)
1227 const_iv (FLAG_KNOWN_CURSED)
1228 const_iv (FLAG_CAN_USE_SKILL)
1229 const_iv (FLAG_BEEN_APPLIED)
1230 const_iv (FLAG_READY_SCROLL)
1231 const_iv (FLAG_USE_ROD)
1232 const_iv (FLAG_USE_HORN)
1233 const_iv (FLAG_MAKE_INVIS)
1234 const_iv (FLAG_INV_LOCKED)
1235 const_iv (FLAG_IS_WOODED)
1236 const_iv (FLAG_IS_HILLY)
1237 const_iv (FLAG_READY_SKILL)
1238 const_iv (FLAG_READY_WEAPON)
1239 const_iv (FLAG_NO_SKILL_IDENT)
1240 const_iv (FLAG_BLIND)
1241 const_iv (FLAG_SEE_IN_DARK)
1242 const_iv (FLAG_IS_CAULDRON)
1243 const_iv (FLAG_NO_STEAL)
1244 const_iv (FLAG_ONE_HIT)
1245 const_iv (FLAG_CLIENT_SENT)
1246 const_iv (FLAG_BERSERK)
1247 const_iv (FLAG_NEUTRAL)
1248 const_iv (FLAG_NO_ATTACK)
1249 const_iv (FLAG_NO_DAMAGE)
1250 const_iv (FLAG_OBJ_ORIGINAL)
1251 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1252 const_iv (FLAG_ACTIVATE_ON_PUSH)
1253 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1254 const_iv (FLAG_IS_WATER)
1255 const_iv (FLAG_CONTENT_ON_GEN)
1256 const_iv (FLAG_IS_A_TEMPLATE)
1257 const_iv (FLAG_IS_BUILDABLE)
1258
1259 const_iv (NDI_BLACK)
1260 const_iv (NDI_WHITE)
1261 const_iv (NDI_NAVY)
1262 const_iv (NDI_RED)
1263 const_iv (NDI_ORANGE)
1264 const_iv (NDI_BLUE)
1265 const_iv (NDI_DK_ORANGE)
1266 const_iv (NDI_GREEN)
1267 const_iv (NDI_LT_GREEN)
1268 const_iv (NDI_GREY)
1269 const_iv (NDI_BROWN)
1270 const_iv (NDI_GOLD)
1271 const_iv (NDI_TAN)
1272 const_iv (NDI_MAX_COLOR)
1273 const_iv (NDI_COLOR_MASK)
1274 const_iv (NDI_UNIQUE)
1275 const_iv (NDI_ALL)
1276
1277 const_iv (UPD_LOCATION)
1278 const_iv (UPD_FLAGS)
1279 const_iv (UPD_WEIGHT)
1280 const_iv (UPD_FACE)
1281 const_iv (UPD_NAME)
1282 const_iv (UPD_ANIM)
1283 const_iv (UPD_ANIMSPEED)
1284 const_iv (UPD_NROF) 1338 const_iv (SP_PROBE)
1285
1286 const_iv (UPD_SP_MANA) 1339 const_iv (SP_HEALING)
1287 const_iv (UPD_SP_GRACE) 1340 const_iv (SP_CREATE_FOOD)
1288 const_iv (UPD_SP_DAMAGE) 1341 const_iv (SP_EARTH_TO_DUST)
1289 1342 const_iv (SP_CHANGE_ABILITY)
1290 const_iv (F_APPLIED) 1343 const_iv (SP_BLESS)
1291 const_iv (F_LOCATION)
1292 const_iv (F_UNPAID)
1293 const_iv (F_MAGIC)
1294 const_iv (F_CURSED) 1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1295 const_iv (F_DAMNED) 1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1296 const_iv (F_OPEN) 1356 const_iv (SP_DISPEL_RUNE)
1297 const_iv (F_NOPICK) 1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1298 const_iv (F_LOCKED) 1370 const_iv (F_LOCKED)
1299 1371
1300 const_iv (F_BUY) 1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1301 const_iv (F_SHOP)
1302 const_iv (F_SELL)
1303 1373
1304 const_iv (P_BLOCKSVIEW) 1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1305 const_iv (P_PLAYER) 1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1306 const_iv (P_NO_MAGIC)
1307 const_iv (P_IS_ALIVE)
1308 const_iv (P_NO_CLERIC)
1309 const_iv (P_OUT_OF_MAP)
1310 const_iv (P_NEW_MAP)
1311 const_iv (P_UPTODATE)
1312 1376
1313 const_iv (UP_OBJ_INSERT) 1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1314 const_iv (UP_OBJ_REMOVE)
1315 const_iv (UP_OBJ_CHANGE)
1316 const_iv (UP_OBJ_FACE)
1317 1378
1318 const_iv (INS_NO_MERGE) 1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1319 const_iv (INS_ABOVE_FLOOR_ONLY)
1320 const_iv (INS_NO_WALK_ON)
1321 const_iv (INS_ON_TOP)
1322 const_iv (INS_BELOW_ORIGINATOR) 1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1323 const_iv (INS_MAP_LOAD)
1324 1381
1325 const_iv (WILL_APPLY_HANDLE) 1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1326 const_iv (WILL_APPLY_TREASURE) 1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1327 const_iv (WILL_APPLY_EARTHWALL)
1328 const_iv (WILL_APPLY_DOOR)
1329 const_iv (WILL_APPLY_FOOD)
1330 1384
1331 const_iv (SAVE_MODE) 1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1332 const_iv (SAVE_DIR_MODE)
1333 1386
1334 const_iv (M_PAPER) 1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1335 const_iv (M_IRON) 1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1336 const_iv (M_GLASS) 1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1337 const_iv (M_LEATHER) 1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1338 const_iv (M_WOOD)
1339 const_iv (M_ORGANIC)
1340 const_iv (M_STONE)
1341 const_iv (M_CLOTH)
1342 const_iv (M_ADAMANT)
1343 const_iv (M_LIQUID)
1344 const_iv (M_SOFT_METAL)
1345 const_iv (M_BONE)
1346 const_iv (M_ICE)
1347 const_iv (M_SPECIAL)
1348 1391
1349 const_iv (SK_EXP_ADD_SKILL) 1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1350 const_iv (SK_EXP_TOTAL) 1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1351 const_iv (SK_EXP_NONE)
1352 const_iv (SK_SUBTRACT_SKILL_EXP)
1353 const_iv (SK_EXP_SKILL_ONLY)
1354 1394
1355 const_iv (SK_LOCKPICKING) 1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1356 const_iv (SK_HIDING) 1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1357 const_iv (SK_SMITHERY) 1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1358 const_iv (SK_BOWYER) 1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1359 const_iv (SK_JEWELER) 1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1360 const_iv (SK_ALCHEMY) 1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1361 const_iv (SK_STEALING) 1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1362 const_iv (SK_LITERACY) 1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1363 const_iv (SK_BARGAINING) 1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1364 const_iv (SK_JUMPING) 1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1365 const_iv (SK_DET_MAGIC)
1366 const_iv (SK_ORATORY)
1367 const_iv (SK_SINGING)
1368 const_iv (SK_DET_CURSE)
1369 const_iv (SK_FIND_TRAPS)
1370 const_iv (SK_MEDITATION)
1371 const_iv (SK_PUNCHING)
1372 const_iv (SK_FLAME_TOUCH)
1373 const_iv (SK_KARATE)
1374 const_iv (SK_CLIMBING)
1375 const_iv (SK_WOODSMAN)
1376 const_iv (SK_INSCRIPTION)
1377 const_iv (SK_ONE_HANDED_WEAPON)
1378 const_iv (SK_MISSILE_WEAPON)
1379 const_iv (SK_THROWING)
1380 const_iv (SK_USE_MAGIC_ITEM)
1381 const_iv (SK_DISARM_TRAPS)
1382 const_iv (SK_SET_TRAP)
1383 const_iv (SK_THAUMATURGY)
1384 const_iv (SK_PRAYING)
1385 const_iv (SK_CLAWING)
1386 const_iv (SK_LEVITATION)
1387 const_iv (SK_SUMMONING)
1388 const_iv (SK_PYROMANCY)
1389 const_iv (SK_EVOCATION)
1390 const_iv (SK_SORCERY)
1391 const_iv (SK_TWO_HANDED_WEAPON)
1392 const_iv (SK_SPARK_TOUCH)
1393 const_iv (SK_SHIVER)
1394 const_iv (SK_ACID_SPLASH)
1395 const_iv (SK_POISON_NAIL) 1405 const_iv (SK_POISON_NAIL)
1396 1406
1397 const_iv (SOUND_NEW_PLAYER) 1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1398 const_iv (SOUND_FIRE_ARROW) 1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1399 const_iv (SOUND_LEARN_SPELL) 1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1400 const_iv (SOUND_FUMBLE_SPELL) 1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1401 const_iv (SOUND_WAND_POOF) 1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1402 const_iv (SOUND_OPEN_DOOR) 1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1403 const_iv (SOUND_PUSH_PLAYER)
1404 const_iv (SOUND_PLAYER_HITS1)
1405 const_iv (SOUND_PLAYER_HITS2)
1406 const_iv (SOUND_PLAYER_HITS3)
1407 const_iv (SOUND_PLAYER_HITS4)
1408 const_iv (SOUND_PLAYER_IS_HIT1)
1409 const_iv (SOUND_PLAYER_IS_HIT2)
1410 const_iv (SOUND_PLAYER_IS_HIT3)
1411 const_iv (SOUND_PLAYER_KILLS)
1412 const_iv (SOUND_PET_IS_KILLED)
1413 const_iv (SOUND_PLAYER_DIES)
1414 const_iv (SOUND_OB_EVAPORATE)
1415 const_iv (SOUND_OB_EXPLODE)
1416 const_iv (SOUND_CLOCK)
1417 const_iv (SOUND_TURN_HANDLE)
1418 const_iv (SOUND_FALL_HOLE)
1419 const_iv (SOUND_DRINK_POISON)
1420 const_iv (SOUND_CAST_SPELL_0)
1421 1413
1422 const_iv (PREFER_LOW) 1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1423 const_iv (PREFER_HIGH)
1424 1415
1425 const_iv (ATNR_PHYSICAL) 1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1426 const_iv (ATNR_MAGIC) 1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1427 const_iv (ATNR_FIRE) 1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1428 const_iv (ATNR_ELECTRICITY) 1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1429 const_iv (ATNR_COLD) 1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1430 const_iv (ATNR_CONFUSION) 1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1431 const_iv (ATNR_ACID) 1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1432 const_iv (ATNR_DRAIN)
1433 const_iv (ATNR_WEAPONMAGIC)
1434 const_iv (ATNR_GHOSTHIT)
1435 const_iv (ATNR_POISON)
1436 const_iv (ATNR_SLOW)
1437 const_iv (ATNR_PARALYZE)
1438 const_iv (ATNR_TURN_UNDEAD)
1439 const_iv (ATNR_FEAR)
1440 const_iv (ATNR_CANCELLATION)
1441 const_iv (ATNR_DEPLETE)
1442 const_iv (ATNR_DEATH)
1443 const_iv (ATNR_CHAOS)
1444 const_iv (ATNR_COUNTERSPELL)
1445 const_iv (ATNR_GODPOWER)
1446 const_iv (ATNR_HOLYWORD)
1447 const_iv (ATNR_BLIND)
1448 const_iv (ATNR_INTERNAL)
1449 const_iv (ATNR_LIFE_STEALING)
1450 const_iv (ATNR_DISEASE)
1451 1423
1452 const_iv (MAP_FLUSH) 1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1453 const_iv (MAP_PLAYER_UNIQUE)
1454 const_iv (MAP_BLOCK)
1455 const_iv (MAP_STYLE)
1456 const_iv (MAP_OVERLAY)
1457 1425
1458 const_iv (MAP_IN_MEMORY) 1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1459 const_iv (MAP_SWAPPED) 1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1460 const_iv (MAP_LOADING)
1461 const_iv (MAP_SAVING)
1462 1428
1463 const_iv (KLASS_ATTACHABLE) 1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1464 const_iv (KLASS_GLOBAL)
1465 const_iv (KLASS_OBJECT)
1466 const_iv (KLASS_CLIENT)
1467 const_iv (KLASS_PLAYER)
1468 const_iv (KLASS_MAP)
1469 1430
1470 const_iv (CS_QUERY_YESNO) 1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1471 const_iv (CS_QUERY_SINGLECHAR)
1472 const_iv (CS_QUERY_HIDEINPUT)
1473 1432
1474 const_iv (ST_DEAD) 1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1475 const_iv (ST_SETUP)
1476 const_iv (ST_PLAYING)
1477 const_iv (ST_CUSTOM)
1478 1434
1479 const_iv (ST_CHANGE_CLASS) 1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1480 const_iv (ST_CONFIRM_QUIT)
1481 const_iv (ST_GET_PARTY_PASSWORD)
1482
1483 const_iv (IO_HEADER)
1484 const_iv (IO_OBJECTS)
1485 const_iv (IO_UNIQUES)
1486 1436
1487 // random map generator 1437 // random map generator
1488 const_iv (LAYOUT_NONE) 1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1489 const_iv (LAYOUT_ONION) 1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1490 const_iv (LAYOUT_MAZE)
1491 const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ROGUELIKE)
1493 const_iv (LAYOUT_SNAKE)
1494 const_iv (LAYOUT_SQUARE_SPIRAL)
1495 1440
1496 const_iv (RMOPT_RANDOM) 1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1497 const_iv (RMOPT_CENTERED) 1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1498 const_iv (RMOPT_LINEAR) 1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1499 const_iv (RMOPT_BOTTOM_C)
1500 const_iv (RMOPT_BOTTOM_R)
1501 const_iv (RMOPT_IRR_SPACE)
1502 const_iv (RMOPT_WALL_OFF)
1503 const_iv (RMOPT_WALLS_ONLY)
1504 const_iv (RMOPT_NO_DOORS)
1505 1444
1506 const_iv (SYMMETRY_RANDOM) 1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1507 const_iv (SYMMETRY_NONE) 1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1508 const_iv (SYMMETRY_X) 1447
1509 const_iv (SYMMETRY_Y) 1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1510 const_iv (SYMMETRY_XY) 1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1450 const_iv (GT_MINIMAL)
1451
1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1511 }; 1454 };
1512 1455
1513 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1514 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1515 1458
1536 } 1479 }
1537} 1480}
1538 1481
1539void _connect_to_perl () 1482void _connect_to_perl ()
1540 1483
1484void _recalc_want ()
1485
1541void _global_reattach () 1486void _global_reattach ()
1542 CODE: 1487 CODE:
1543{ 1488{
1544 // reattach to all attachable objects in the game. 1489 // reattach to all attachable objects in the game.
1545 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1490 for_all_clients (ns)
1546 (*i)->reattach (); 1491 ns->reattach ();
1547 1492
1548 for_all_players (pl) 1493 for_all_objects (op)
1549 pl->reattach ();
1550
1551 //TODO
1552 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1553 // i->second->reattach ();
1554
1555 for (object *op = object::first; op; op = op->next)
1556 op->reattach (); 1494 op->reattach ();
1557} 1495}
1558 1496
1497# support function for map-world.ext
1498void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500{
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503
1504 plt_sv = SvRV (plt_sv);
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507
1508 STRLEN len;
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511
1512 while (len >= 3)
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517
1518 if (val [0] == data [0]
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530
1531 next:
1532 data += 3;
1533 len -= 3;
1534 }
1535
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537}
1538
1539void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNVx (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543NV till_cede ()
1544 CODE:
1545 RETVAL = coroapi::next_cede - now ();
1546 OUTPUT:
1547 RETVAL
1548
1549NV till_tick ()
1550 CODE:
1551 RETVAL = SvNVx (sv_next_tick) - now ();
1552 OUTPUT:
1553 RETVAL
1554
1559NV floor (NV x) 1555NV floor (NV x)
1560 1556
1561NV ceil (NV x) 1557NV ceil (NV x)
1562 1558
1559NV rndm (...)
1560 CODE:
1561 switch (items)
1562 {
1563 case 0: RETVAL = rndm (); break;
1564 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1565 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1566 default: croak ("cf::rndm requires none, one or two parameters."); break;
1567 }
1568 OUTPUT:
1569 RETVAL
1570
1571NV clamp (NV value, NV min_value, NV max_value)
1572 CODE:
1573 RETVAL = clamp (value, min_value, max_value);
1574 OUTPUT:
1575 RETVAL
1576
1577NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1578 CODE:
1579 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1580 OUTPUT:
1581 RETVAL
1582
1583void cede_to_tick ()
1584 CODE:
1585 coroapi::cede_to_tick ();
1586
1563void server_tick () 1587void server_tick ()
1564 CODE: 1588 CODE:
1589 NOW = SvNVx (sv_now);
1565 runtime = SvNVx (sv_runtime); 1590 runtime = SvNVx (sv_runtime);
1566 server_tick (); 1591 server_tick ();
1567 1592
1568void 1593void
1569LOG (int level, char *msg) 1594log_backtrace (utf8_string msg)
1595
1596void
1597LOG (int flags, utf8_string msg)
1570 PROTOTYPE: $$ 1598 PROTOTYPE: $$
1571 C_ARGS: (LogLevel)level, "%s", msg 1599 C_ARGS: flags, "%s", msg
1572 1600
1573char *path_combine (char *base, char *path) 1601octet_string path_combine (octet_string base, octet_string path)
1574 PROTOTYPE: $$ 1602 PROTOTYPE: $$
1575 1603
1576char *path_combine_and_normalize (char *base, char *path) 1604octet_string path_combine_and_normalize (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1605 PROTOTYPE: $$
1578 1606
1579const char * 1607void
1580get_maps_directory (char *path) 1608mallinfo ()
1581 PROTOTYPE: $ 1609 PPCODE:
1582 ALIAS: maps_directory = 0 1610{
1583 CODE: 1611#if __GLIBC__
1584 RETVAL = create_pathname (path); 1612 struct mallinfo mai = mallinfo ();
1585 OUTPUT: RETVAL 1613 EXTEND (SP, 10*2);
1614 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1615 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1616 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1617 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1618 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1619 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1620 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1621 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1622 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1623 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1624#endif
1625 EXTEND (SP, 2*2);
1626 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1627 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1628}
1586 1629
1587void 1630void
1588sub_generation_inc () 1631sub_generation_inc ()
1589 CODE: 1632 CODE:
1590 PL_sub_generation++; 1633 PL_sub_generation++;
1591 1634
1592char * 1635const_octet_string
1593mapdir () 1636mapdir ()
1594 PROTOTYPE: 1637 PROTOTYPE:
1595 ALIAS: 1638 ALIAS:
1596 mapdir = 0 1639 mapdir = 0
1597 uniquedir = 1 1640 uniquedir = 1
1613 } 1656 }
1614 OUTPUT: RETVAL 1657 OUTPUT: RETVAL
1615 1658
1616void abort () 1659void abort ()
1617 1660
1661void reset_signals ()
1662
1663void fork_abort (octet_string cause = "cf::fork_abort")
1664
1665void cleanup (octet_string cause, bool make_core = false)
1666
1618void emergency_save () 1667void emergency_save ()
1619 1668
1620void _exit (int status = 0) 1669void _exit (int status = EXIT_SUCCESS)
1621 1670
1622#if _POSIX_MEMLOCK 1671#if _POSIX_MEMLOCK
1623 1672
1624int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1673int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1625 1674
1626int munlockall () 1675int munlockall ()
1627 1676
1628#endif 1677#endif
1629 1678
1630int find_animation (char *text) 1679int find_animation (utf8_string text)
1631 PROTOTYPE: $ 1680 PROTOTYPE: $
1632 1681
1633int random_roll (int min, int max, object *op, int goodbad); 1682int random_roll (int min, int max, object *op, int goodbad);
1634 1683
1635const char *cost_string_from_value(uint64 cost, int approx = 0) 1684const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1636 1685
1637int 1686int
1638exp_to_level (val64 exp) 1687exp_to_level (val64 exp)
1639 CODE: 1688 CODE:
1640{ 1689{
1671 RETVAL = newSVpv (resist_plus[atnr], 0); 1720 RETVAL = newSVpv (resist_plus[atnr], 0);
1672 else 1721 else
1673 XSRETURN_UNDEF; 1722 XSRETURN_UNDEF;
1674 OUTPUT: RETVAL 1723 OUTPUT: RETVAL
1675 1724
1725bool
1726load_resource_file (octet_string filename)
1727
1676MODULE = cf PACKAGE = cf::attachable 1728MODULE = cf PACKAGE = cf::attachable
1677 1729
1678int 1730int
1679valid (SV *obj) 1731valid (SV *obj)
1680 CODE: 1732 CODE:
1681 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1733 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1682 OUTPUT: 1734 OUTPUT:
1683 RETVAL 1735 RETVAL
1684 1736
1685#bool
1686#destroyed (attachable *at)
1687#
1688#void 1737void
1689#destroy (attachable *at) 1738debug_trace (attachable *obj, bool on = true)
1739 CODE:
1740 obj->flags &= ~attachable::F_DEBUG_TRACE;
1741 if (on)
1742 obj->flags |= attachable::F_DEBUG_TRACE;
1743
1744int mortals_size ()
1745 CODE:
1746 RETVAL = attachable::mortals.size ();
1747 OUTPUT: RETVAL
1748
1749#object *mortals (U32 index)
1750# CODE:
1751# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1752# OUTPUT: RETVAL
1753
1754INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1690 1755
1691MODULE = cf PACKAGE = cf::global 1756MODULE = cf PACKAGE = cf::global
1692 1757
1693int invoke (SV *klass, int event, ...) 1758int invoke (SV *klass, int event, ...)
1694 CODE: 1759 CODE:
1698 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1763 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1699 OUTPUT: RETVAL 1764 OUTPUT: RETVAL
1700 1765
1701MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1766MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1702 1767
1703INCLUDE: $PERL genacc object ../include/object.h | 1768INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1704 1769
1705int invoke (object *op, int event, ...) 1770int invoke (object *op, int event, ...)
1706 CODE: 1771 CODE:
1707 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1772 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1708 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1773 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1710 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1775 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1711 OUTPUT: RETVAL 1776 OUTPUT: RETVAL
1712 1777
1713SV *registry (object *op) 1778SV *registry (object *op)
1714 1779
1715void mortals () 1780int objects_size ()
1716 PPCODE: 1781 CODE:
1717 EXTEND (SP, object::mortals.size ());
1718 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1719 PUSHs (to_sv (*i));
1720
1721object *first ()
1722 CODE:
1723 RETVAL = object::first; 1782 RETVAL = objects.size ();
1724 OUTPUT: RETVAL 1783 OUTPUT: RETVAL
1784
1785object *objects (U32 index)
1786 CODE:
1787 RETVAL = index < objects.size () ? objects [index] : 0;
1788 OUTPUT: RETVAL
1789
1790int actives_size ()
1791 CODE:
1792 RETVAL = actives.size ();
1793 OUTPUT: RETVAL
1794
1795object *actives (U32 index)
1796 CODE:
1797 RETVAL = index < actives.size () ? actives [index] : 0;
1798 OUTPUT: RETVAL
1799
1800const char *slot_use_name (U32 slot)
1801 ALIAS:
1802 slot_nonuse_name = 1
1803 CODE:
1804{
1805 if (slot >= NUM_BODY_LOCATIONS)
1806 croak ("body slot index out of range");
1807
1808 switch (ix)
1809 {
1810 case 0: RETVAL = body_locations[slot].use_name; break;
1811 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1812 }
1813}
1814 OUTPUT:
1815 RETVAL
1725 1816
1726# missing properties 1817# missing properties
1727 1818
1728object *head (object *op) 1819object *head (object *op)
1729 PROTOTYPE: $ 1820 PROTOTYPE: $
1730 CODE: 1821 CODE:
1731 RETVAL = op->head ? op->head : op;
1732 OUTPUT: RETVAL
1733
1734int is_head (object *op)
1735 PROTOTYPE: $
1736 CODE:
1737 RETVAL = !op->head; 1822 RETVAL = op->head_ ();
1738 OUTPUT: RETVAL 1823 OUTPUT: RETVAL
1739 1824
1740void 1825void
1741inv (object *obj) 1826inv (object *obj)
1742 PROTOTYPE: $ 1827 PROTOTYPE: $
1743 PPCODE: 1828 PPCODE:
1744{ 1829{
1745 object *o;
1746 for (o = obj->inv; o; o = o->below) 1830 for (object *o = obj->inv; o; o = o->below)
1747 XPUSHs (sv_2mortal (to_sv (o))); 1831 XPUSHs (sv_2mortal (to_sv (o)));
1748} 1832}
1749 1833
1750void 1834void
1751set_animation (object *op, int idx) 1835set_animation (object *op, int idx)
1752 CODE: 1836 CODE:
1753 SET_ANIMATION (op, idx); 1837 SET_ANIMATION (op, idx);
1754 1838
1839int
1840num_animations (object *op)
1841 CODE:
1842 RETVAL = NUM_ANIMATIONS (op);
1843 OUTPUT: RETVAL
1844
1845int slot_info (object *op, UV slot, int value = 0)
1846 ALIAS:
1847 slot_used = 1
1848 CODE:
1849{
1850 if (slot >= NUM_BODY_LOCATIONS)
1851 croak ("body slot index out of range");
1852
1853 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1854
1855 if (items > 2)
1856 if (ix)
1857 op->slot[slot].used = value;
1858 else
1859 op->slot[slot].info = value;
1860}
1861 OUTPUT:
1862 RETVAL
1863
1755object *find_best_object_match (object *op, const char *match) 1864object *find_best_object_match (object *op, utf8_string match)
1756 1865
1757object *find_marked_object (object *op) 1866object *find_marked_object (object *op)
1758 1867
1759int need_identify (object *obj); 1868int need_identify (object *obj);
1760 1869
1772 1881
1773void apply_below (object *op) 1882void apply_below (object *op)
1774 CODE: 1883 CODE:
1775 player_apply_below (op); 1884 player_apply_below (op);
1776 1885
1777object *cf_object_present_archname_inside (object *op, char *whatstr) 1886int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1778
1779int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1780
1781int cf_object_change_map (object *op, int x, int y, maptile *map)
1782 1887
1783#//TODO 1888#//TODO
1784object *clone_ (object *op, int recursive = 0) 1889object *clone_ (object *op, int recursive = 0)
1785 CODE: 1890 CODE:
1786 if (recursive) 1891 if (recursive)
1802 RETVAL = pay_for_amount (amount, op); 1907 RETVAL = pay_for_amount (amount, op);
1803 OUTPUT: RETVAL 1908 OUTPUT: RETVAL
1804 1909
1805void pay_player (object *op, uint64 amount) 1910void pay_player (object *op, uint64 amount)
1806 1911
1807val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1912val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1808 1913
1809int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1914int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1810 1915
1811void learn_spell (object *op, object *sp, int special_prayer = 0) 1916void learn_spell (object *op, object *sp, int special_prayer = 0)
1812 CODE: 1917 CODE:
1813 do_learn_spell (op, sp, special_prayer); 1918 do_learn_spell (op, sp, special_prayer);
1814 1919
1815void forget_spell (object *op, object *sp) 1920void forget_spell (object *op, object *sp)
1816 CODE: 1921 CODE:
1817 do_forget_spell (op, query_name (sp)); 1922 do_forget_spell (op, query_name (sp));
1818 1923
1819object *check_for_spell (object *op, char *spellname) 1924object *check_for_spell (object *op, utf8_string spellname)
1820 CODE: 1925 CODE:
1821 RETVAL = check_spell_known (op, spellname); 1926 RETVAL = check_spell_known (op, spellname);
1822 OUTPUT: RETVAL 1927 OUTPUT: RETVAL
1823 1928
1824int query_money (object *op) 1929int query_money (object *op)
1833 1938
1834void drop (object *who, object *op) 1939void drop (object *who, object *op)
1835 1940
1836void pick_up (object *who, object *op) 1941void pick_up (object *who, object *op)
1837 1942
1838object *cf_object_insert_object (object *op, object *container)
1839
1840object *cf_object_insert_in_ob (object *ob, object *where)
1841
1842int cf_object_teleport (object *op, maptile *map, int x, int y)
1843
1844void update_object (object *op, int action) 1943void update_object (object *op, int action)
1845 1944
1846object *cf_create_object_by_name (const char *name)
1847
1848void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1945void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1849 1946
1850void player_lvl_adj (object *who, object *skill = 0) 1947void player_lvl_adj (object *who, object *skill = 0)
1851 1948
1852int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1949int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1853 1950
1859 1956
1860void add_button_link (object *button, maptile *map, int connected); 1957void add_button_link (object *button, maptile *map, int connected);
1861 1958
1862void remove_button_link (object *op); 1959void remove_button_link (object *op);
1863 1960
1961void handle_apply_yield (object *op);
1962
1864 1963
1865MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1964MODULE = cf PACKAGE = cf::object PREFIX = cf_
1866
1867object *cf_insert_ob_in_ob (object *ob, object *where)
1868 1965
1869# no clean way to get an object from an archetype - stupid idiotic 1966# no clean way to get an object from an archetype - stupid idiotic
1870# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1967# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1871 1968
1872object *new (const char *archetype = 0) 1969object *new (utf8_string archetype = 0)
1873 PROTOTYPE: ;$ 1970 PROTOTYPE: ;$
1874 CODE: 1971 CODE:
1875 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1972 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1876 OUTPUT: 1973 OUTPUT:
1877 RETVAL 1974 RETVAL
1878 1975
1976object *find_object (U32 tag)
1977
1978# TODO: nuke
1879object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1979object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1880 PROTOTYPE: $$$$$$ 1980 PROTOTYPE: $$$$$$
1881 CODE: 1981 CODE:
1882{ 1982{
1883 int unused_type; 1983 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1884 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1885} 1984}
1886 1985
1887# syntatic sugar for easier use in event callbacks. 1986const_utf8_string get_ob_key_value (object *op, utf8_string key)
1888const char *options (object *op)
1889 CODE:
1890 RETVAL = op->name;
1891 OUTPUT:
1892 RETVAL
1893 1987
1894player *contr (object *op)
1895 CODE:
1896 RETVAL = op->contr;
1897 OUTPUT: RETVAL
1898
1899const char *get_ob_key_value (object *op, const char *key)
1900
1901bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1988bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1902 1989
1903object *get_nearest_player (object *ob) 1990object *get_nearest_player (object *ob)
1904 ALIAS: nearest_player = 0 1991 ALIAS: nearest_player = 0
1905 PREINIT: 1992 PREINIT:
1906 extern object *get_nearest_player (object *); 1993 extern object *get_nearest_player (object *);
1914 EXTEND (SP, 5); 2001 EXTEND (SP, 5);
1915 PUSHs (newSVuv (rv.distance)); 2002 PUSHs (newSVuv (rv.distance));
1916 PUSHs (newSViv (rv.distance_x)); 2003 PUSHs (newSViv (rv.distance_x));
1917 PUSHs (newSViv (rv.distance_y)); 2004 PUSHs (newSViv (rv.distance_y));
1918 PUSHs (newSViv (rv.direction)); 2005 PUSHs (newSViv (rv.direction));
1919 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2006 PUSHs (to_sv (rv.part));
1920} 2007}
1921 2008
1922bool on_same_map_as (object *ob, object *other) 2009bool on_same_map_as (object *ob, object *other)
1923 CODE: 2010 CODE:
1924 RETVAL = on_same_map (ob, other); 2011 RETVAL = on_same_map (ob, other);
1925 OUTPUT: RETVAL 2012 OUTPUT: RETVAL
1926 2013
1927const char * 2014const_utf8_string
1928base_name (object *op, int plural = op->nrof > 1) 2015base_name (object *op, int plural = op->nrof > 1)
1929 CODE: 2016 CODE:
1930 RETVAL = query_base_name (op, plural); 2017 RETVAL = query_base_name (op, plural);
1931 OUTPUT: RETVAL 2018 OUTPUT: RETVAL
1932 2019
1933object *decrease_ob_nr (object *op, unsigned long i) 2020object *decrease_ob_nr (object *op, unsigned long i)
1934 2021
2022# return the tail of an object, excluding itself
2023void
2024tail (object *op)
2025 PPCODE:
2026 while ((op = op->more))
2027 XPUSHs (sv_2mortal (to_sv (op)));
2028
1935MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2029MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1936 2030
1937player *player (object *op) 2031player *player (object *op)
1938 CODE: 2032 CODE:
1939 RETVAL = op->contr; 2033 RETVAL = op->contr;
1940 OUTPUT: RETVAL 2034 OUTPUT: RETVAL
1941 2035
2036bool move_player (object *op, int dir)
2037
1942void check_score (object *op) 2038void check_score (object *op)
1943 2039
1944void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2040void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1945 CODE: 2041 CODE:
1946 new_draw_info (flags, 0, op, txt); 2042 new_draw_info (flags, 0, op, txt);
1947 2043
1948object *cf_player_send_inventory (object *op)
1949
1950char *cf_player_get_ip (object *op)
1951 ALIAS: ip = 0
1952
1953object *cf_player_get_marked_item (object *op)
1954 ALIAS: marked_item = 0
1955
1956void cf_player_set_marked_item (object *op, object *ob)
1957
1958partylist *cf_player_get_party (object *op)
1959 ALIAS: party = 0
1960
1961void cf_player_set_party (object *op, partylist *party)
1962
1963void kill_player (object *op) 2044void kill_player (object *op)
1964 2045
2046void esrv_send_item (object *pl, object *item)
2047
1965void esrv_update_item (object *op, int what, object *item) 2048void esrv_update_item (object *pl, int what, object *item)
1966 C_ARGS: what, op, item 2049 C_ARGS: what, pl, item
1967 2050
1968void clear_los (object *op) 2051void esrv_del_item (object *pl, int tag)
2052 C_ARGS: pl->contr, tag
1969 2053
1970int command_teleport (object *op, char *params)
1971
1972int command_summon (object *op, char *params) 2054int command_summon (object *op, utf8_string params)
1973 2055
1974int command_arrest (object *op, char *params) 2056int command_arrest (object *op, utf8_string params)
1975
1976int command_kick (object *op, char *params)
1977
1978int command_banish (object *op, char *params)
1979 2057
1980 2058
1981MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2059MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1982 2060
1983INCLUDE: $PERL genacc player ../include/player.h | 2061INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1984 2062
1985int invoke (player *pl, int event, ...) 2063int invoke (player *pl, int event, ...)
1986 CODE: 2064 CODE:
1987 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2065 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1988 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2066 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1998 pl->ob->stats.hp = pl->ob->stats.maxhp; 2076 pl->ob->stats.hp = pl->ob->stats.maxhp;
1999 pl->ob->stats.sp = pl->ob->stats.maxsp; 2077 pl->ob->stats.sp = pl->ob->stats.maxsp;
2000 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2078 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2001 pl->orig_stats = pl->ob->stats; 2079 pl->orig_stats = pl->ob->stats;
2002 2080
2003player *cf_player_find (char *name) 2081void clear_los (player *pl)
2004 PROTOTYPE: $
2005
2006void cf_player_move (player *pl, int dir)
2007
2008void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2009
2010player *first ()
2011 CODE:
2012 RETVAL = first_player;
2013 OUTPUT: RETVAL
2014 2082
2015bool 2083bool
2016cell_visible (player *pl, int dx, int dy) 2084cell_visible (player *pl, int dx, int dy)
2017 CODE: 2085 CODE:
2018 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2086 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2025 CODE: 2093 CODE:
2026{ 2094{
2027 STRLEN len; 2095 STRLEN len;
2028 char *buf = SvPVbyte (packet, len); 2096 char *buf = SvPVbyte (packet, len);
2029 2097
2098 if (len > MAXSOCKBUF)
2099 pl->failmsg ("[packet too long for client]");
2030 if (pl->ns) 2100 else if (pl->ns)
2031 pl->ns->send_packet (buf, len); 2101 pl->ns->send_packet (buf, len);
2032} 2102}
2033 2103
2034int 2104int
2035listening (player *pl, int new_value = -1) 2105listening (player *pl, int new_value = -1)
2055 if (y) sv_to (y, pl->bed_y); 2125 if (y) sv_to (y, pl->bed_y);
2056 2126
2057void 2127void
2058list () 2128list ()
2059 PPCODE: 2129 PPCODE:
2060 for (player *pl = first_player; pl; pl = pl->next) 2130 for_all_players (pl)
2061 XPUSHs (sv_2mortal (to_sv (pl))); 2131 XPUSHs (sv_2mortal (to_sv (pl)));
2062
2063bool
2064peaceful (player *pl, bool new_setting = 0)
2065 PROTOTYPE: $;$
2066 CODE:
2067 RETVAL = pl->peaceful;
2068 if (items > 1)
2069 pl->peaceful = new_setting;
2070 OUTPUT:
2071 RETVAL
2072
2073living *
2074orig_stats (player *pl)
2075 CODE:
2076 RETVAL = &pl->orig_stats;
2077 OUTPUT: RETVAL
2078
2079living *
2080last_stats (player *pl)
2081 CODE:
2082 RETVAL = &pl->last_stats;
2083 OUTPUT: RETVAL
2084 2132
2085 2133
2086MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2134MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2087 2135
2088int invoke (maptile *map, int event, ...) 2136int invoke (maptile *map, int event, ...)
2093 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2141 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2094 OUTPUT: RETVAL 2142 OUTPUT: RETVAL
2095 2143
2096SV *registry (maptile *map) 2144SV *registry (maptile *map)
2097 2145
2146void
2147find_tagged_objects (maptile *map, utf8_string tag = 0)
2148 PPCODE:
2149{
2150 if (!map->spaces)
2151 XSRETURN_EMPTY;
2152
2153 if (tag)
2154 {
2155 shstr_cmp tag_ (tag);
2156
2157 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2158 for (object *op = ms->bot; op; op = op->above)
2159 if (op->tag == tag_)
2160 XPUSHs (sv_2mortal (to_sv (op)));
2161 }
2162 else
2163 {
2164 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2165 for (object *op = ms->bot; op; op = op->above)
2166 if (op->tag)
2167 XPUSHs (sv_2mortal (to_sv (op)));
2168 }
2169}
2170
2098INCLUDE: $PERL genacc maptile ../include/map.h | 2171INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2099 2172
2100void 2173void
2101maptile::instantiate () 2174maptile::instantiate ()
2102 2175
2103maptile *new () 2176maptile *new ()
2104 PROTOTYPE: 2177 PROTOTYPE:
2105 CODE: 2178 CODE:
2106 RETVAL = new maptile; 2179 RETVAL = new maptile;
2107 OUTPUT: 2180 OUTPUT:
2108 RETVAL 2181 RETVAL
2109
2110void
2111maptile::destroy ()
2112 2182
2113void 2183void
2114maptile::players () 2184maptile::players ()
2115 PPCODE: 2185 PPCODE:
2116 if (GIMME_V == G_SCALAR) 2186 if (GIMME_V == G_SCALAR)
2121 for_all_players (pl) 2191 for_all_players (pl)
2122 if (pl->ob && pl->ob->map == THIS) 2192 if (pl->ob && pl->ob->map == THIS)
2123 PUSHs (sv_2mortal (to_sv (pl->ob))); 2193 PUSHs (sv_2mortal (to_sv (pl->ob)));
2124 } 2194 }
2125 2195
2126void play_sound_map (maptile *map, int x, int y, int sound_num) 2196void
2197maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2198 CODE:
2199{
2200 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2201 croak ("maptile::add_underlay: palette must be arrayref");
2202
2203 palette = SvRV (palette);
2204
2205 STRLEN idxlen;
2206 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2207
2208 for (int x = 0; x < THIS->width; ++x)
2209 for (int y = 0; y < THIS->height; ++y)
2210 {
2211 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2212 if (op->flag [FLAG_IS_FLOOR])
2213 goto skip_space;
2214
2215 {
2216 int offs = offset + y * stride + x;
2217 if (IN_RANGE_EXC (offs, 0, idxlen))
2218 {
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2224
2225 if (ob->randomitems)
2226 {
2227 if (!ob->above)
2228 {
2229 ob->create_treasure (ob->randomitems);
2230
2231 for (object *op = ob->above; op; op = op->above)
2232 op->flag [FLAG_NO_MAP_SAVE] = true;
2233 }
2234
2235 ob->randomitems = 0;
2236 }
2237 }
2238 }
2239 }
2240
2241 skip_space: ;
2242 }
2243}
2244
2245void
2246maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2247 CODE:
2248{
2249 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2250 croak ("maptile::set_regiondata: palette must be arrayref");
2251
2252 palette = SvRV (palette);
2253
2254 STRLEN idxlen;
2255 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2256
2257 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2258 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2259
2260 for (int i = av_len ((AV *)palette) + 1; i--; )
2261 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2262
2263 for (int y = 0; y < THIS->height; ++y)
2264 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2265
2266 sfree (THIS->regions, THIS->size ());
2267 delete [] THIS->regionmap;
2268
2269 THIS->regions = regions;
2270 THIS->regionmap = regionmap;
2271}
2272
2273void
2274maptile::create_region_treasure ()
2275 CODE:
2276{
2277 object *op = object::create ();
2278 op->type = FLOOR;
2279 op->map = THIS;
2280
2281 for (int x = 0; x < THIS->width; ++x)
2282 for (int y = 0; y < THIS->height; ++y)
2283 {
2284 region *rgn = THIS->region (x, y);
2285
2286 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2287 if (rgn->treasure && rndm () < rgn->treasure_density)
2288 {
2289 op->x = x;
2290 op->y = y;
2291 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2292 }
2293 }
2294
2295 op->destroy ();
2296}
2127 2297
2128int out_of_map (maptile *map, int x, int y) 2298int out_of_map (maptile *map, int x, int y)
2129 2299
2130void 2300void
2131trigger (maptile *map, long connection, bool state = true) 2301trigger (maptile *map, long connection, bool state = true)
2136get_connection (maptile *map, long connection) 2306get_connection (maptile *map, long connection)
2137 PPCODE: 2307 PPCODE:
2138 oblinkpt *obp = get_connection_links (map, connection); 2308 oblinkpt *obp = get_connection_links (map, connection);
2139 if (obp) 2309 if (obp)
2140 for (objectlink *ol = obp->link; ol; ol = ol->next) 2310 for (objectlink *ol = obp->link; ol; ol = ol->next)
2141 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2311 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2142 2312
2143object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2144
2145object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2146
2147object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2148 C_ARGS: str, map, nx, ny
2149
2150void 2313void
2151cf_map_normalise (maptile *map, int x, int y) 2314get_map_flags (maptile *map, int x, int y)
2152 PPCODE: 2315 PPCODE:
2153{ 2316{
2154 maptile *nmap = 0; 2317 maptile *nmap = 0;
2155 I16 nx = 0, ny = 0; 2318 I16 nx = 0, ny = 0;
2156 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2319 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2158 EXTEND (SP, 4); 2321 EXTEND (SP, 4);
2159 PUSHs (sv_2mortal (newSViv (flags))); 2322 PUSHs (sv_2mortal (newSViv (flags)));
2160 2323
2161 if (GIMME_V == G_ARRAY) 2324 if (GIMME_V == G_ARRAY)
2162 { 2325 {
2163 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2326 PUSHs (sv_2mortal (to_sv (nmap)));
2164 PUSHs (sv_2mortal (newSViv (nx))); 2327 PUSHs (sv_2mortal (newSViv (nx)));
2165 PUSHs (sv_2mortal (newSViv (ny))); 2328 PUSHs (sv_2mortal (newSViv (ny)));
2166 } 2329 }
2167} 2330}
2168 2331
2177 2340
2178 get_map_flags (map, &nmap, x, y, &nx, &ny); 2341 get_map_flags (map, &nmap, x, y, &nx, &ny);
2179 2342
2180 if (nmap) 2343 if (nmap)
2181 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2344 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2182 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2345 XPUSHs (sv_2mortal (to_sv (o)));
2183} 2346}
2184 2347
2185SV * 2348SV *
2186bot_at (maptile *obj, unsigned int x, unsigned int y) 2349bot_at (maptile *obj, unsigned int x, unsigned int y)
2187 PROTOTYPE: $$$ 2350 PROTOTYPE: $$$
2196 INIT: 2359 INIT:
2197 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2360 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2198 CODE: 2361 CODE:
2199 switch (ix) 2362 switch (ix)
2200 { 2363 {
2201 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2364 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2202 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2365 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2203 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2366 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2204 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2367 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2205 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2368 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2206 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2369 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2207 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2370 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2208 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2371 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2209 } 2372 }
2210 OUTPUT: RETVAL 2373 OUTPUT: RETVAL
2211 2374
2212void fix_walls (maptile *map, int x, int y) 2375void fix_walls (maptile *map, int x, int y)
2213 2376
2214void fix_walls_around (maptile *map, int x, int y) 2377void fix_walls_around (maptile *map, int x, int y)
2215 2378
2216const char *
2217region_name (maptile *m)
2218 CODE:
2219 RETVAL = get_name_of_region_for_map (m);
2220 OUTPUT: RETVAL
2221
2222# worst xs function of my life 2379# worst xs function of my life
2223maptile * 2380bool
2224_create_random_map (\ 2381_create_random_map (\
2225 char *path,\ 2382 maptile *self,\
2226 char *wallstyle,\ 2383 utf8_string wallstyle,\
2227 char *wall_name,\ 2384 utf8_string wall_name,\
2228 char *floorstyle,\ 2385 utf8_string floorstyle,\
2229 char *monsterstyle,\ 2386 utf8_string monsterstyle,\
2230 char *treasurestyle,\ 2387 utf8_string treasurestyle,\
2231 char *layoutstyle,\ 2388 utf8_string layoutstyle,\
2232 char *doorstyle,\ 2389 utf8_string doorstyle,\
2233 char *decorstyle,\ 2390 utf8_string decorstyle,\
2234 char *origin_map,\ 2391 utf8_string origin_map,\
2235 char *final_map,\ 2392 utf8_string final_map,\
2236 char *exitstyle,\ 2393 utf8_string exitstyle,\
2237 char *this_map,\ 2394 utf8_string this_map,\
2238 char *exit_on_final_map,\ 2395 utf8_string exit_on_final_map,\
2239 int Xsize,\ 2396 int xsize,\
2240 int Ysize,\ 2397 int ysize,\
2241 int expand2x,\ 2398 int expand2x,\
2242 int layoutoptions1,\ 2399 int layoutoptions1,\
2243 int layoutoptions2,\ 2400 int layoutoptions2,\
2244 int layoutoptions3,\ 2401 int layoutoptions3,\
2245 int symmetry,\ 2402 int symmetry,\
2250 int dungeon_depth,\ 2407 int dungeon_depth,\
2251 int decoroptions,\ 2408 int decoroptions,\
2252 int orientation,\ 2409 int orientation,\
2253 int origin_y,\ 2410 int origin_y,\
2254 int origin_x,\ 2411 int origin_x,\
2255 int random_seed,\ 2412 U32 random_seed,\
2256 val64 total_map_hp,\ 2413 val64 total_map_hp,\
2257 int map_layout_style,\ 2414 int map_layout_style,\
2258 int treasureoptions,\ 2415 int treasureoptions,\
2259 int symmetry_used,\ 2416 int symmetry_used,\
2260 region *region\ 2417 region *region,\
2418 utf8_string custom\
2261) 2419)
2262 CODE: 2420 CODE:
2263{ 2421{
2264 random_map_params rmp; 2422 random_map_params rmp;
2265 2423
2275 assign (rmp.exit_on_final_map, exit_on_final_map); 2433 assign (rmp.exit_on_final_map, exit_on_final_map);
2276 2434
2277 rmp.origin_map = origin_map; 2435 rmp.origin_map = origin_map;
2278 rmp.final_map = final_map; 2436 rmp.final_map = final_map;
2279 rmp.this_map = this_map; 2437 rmp.this_map = this_map;
2280 rmp.Xsize = Xsize; 2438 rmp.xsize = xsize;
2281 rmp.Ysize = Ysize; 2439 rmp.ysize = ysize;
2282 rmp.expand2x = expand2x; 2440 rmp.expand2x = expand2x;
2283 rmp.layoutoptions1 = layoutoptions1; 2441 rmp.layoutoptions1 = layoutoptions1;
2284 rmp.layoutoptions2 = layoutoptions2; 2442 rmp.layoutoptions2 = layoutoptions2;
2285 rmp.layoutoptions3 = layoutoptions3; 2443 rmp.layoutoptions3 = layoutoptions3;
2286 rmp.symmetry = symmetry; 2444 rmp.symmetry = symmetry;
2292 rmp.decoroptions = decoroptions; 2450 rmp.decoroptions = decoroptions;
2293 rmp.orientation = orientation; 2451 rmp.orientation = orientation;
2294 rmp.origin_y = origin_y; 2452 rmp.origin_y = origin_y;
2295 rmp.origin_x = origin_x; 2453 rmp.origin_x = origin_x;
2296 rmp.random_seed = random_seed; 2454 rmp.random_seed = random_seed;
2297 rmp.total_map_hp = total_map_hp; 2455 rmp.total_map_hp = (uint64_t) total_map_hp;
2298 rmp.map_layout_style = map_layout_style; 2456 rmp.map_layout_style = map_layout_style;
2299 rmp.treasureoptions = treasureoptions; 2457 rmp.treasureoptions = treasureoptions;
2300 rmp.symmetry_used = symmetry_used; 2458 rmp.symmetry_used = symmetry_used;
2301 rmp.region = region; 2459 rmp.region = region;
2460 rmp.custom = custom;
2302 2461
2303 RETVAL = generate_random_map (path, &rmp); 2462 RETVAL = self->generate_random_map (&rmp);
2304} 2463}
2305 OUTPUT: 2464 OUTPUT:
2306 RETVAL 2465 RETVAL
2307 2466
2308MODULE = cf PACKAGE = cf::arch 2467MODULE = cf PACKAGE = cf::arch
2309 2468
2310archetype *find (const char *name) 2469int archetypes_size ()
2311 CODE: 2470 CODE:
2312 RETVAL = archetype::find (name); 2471 RETVAL = archetypes.size ();
2313 OUTPUT: 2472 OUTPUT: RETVAL
2314 RETVAL
2315 2473
2316archetype *first() 2474archetype *archetypes (U32 index)
2317 PROTOTYPE: 2475 CODE:
2318 CODE: 2476 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2319 RETVAL = first_archetype; 2477 OUTPUT: RETVAL
2478
2479object *instantiate (archetype *arch)
2480 CODE:
2481 RETVAL = arch_to_object (arch);
2482 OUTPUT:
2320 OUTPUT: RETVAL 2483 RETVAL
2321 2484
2322INCLUDE: $PERL genacc archetype ../include/object.h | 2485INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2323 2486
2324MODULE = cf PACKAGE = cf::party 2487MODULE = cf PACKAGE = cf::party
2325 2488
2326partylist *first () 2489partylist *first ()
2327 PROTOTYPE: 2490 PROTOTYPE:
2328 CODE: 2491 CODE:
2329 RETVAL = get_firstparty (); 2492 RETVAL = get_firstparty ();
2330 OUTPUT: RETVAL 2493 OUTPUT: RETVAL
2331 2494
2332INCLUDE: $PERL genacc partylist ../include/player.h | 2495INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2333 2496
2334MODULE = cf PACKAGE = cf::region 2497MODULE = cf PACKAGE = cf::region
2335 2498
2336region *first () 2499void
2337 PROTOTYPE: 2500list ()
2338 CODE: 2501 PPCODE:
2339 RETVAL = first_region; 2502 for_all_regions (rgn)
2340 OUTPUT: RETVAL 2503 XPUSHs (sv_2mortal (to_sv (rgn)));
2341 2504
2342region *find (char *name) 2505region *find (utf8_string name)
2343 PROTOTYPE: $ 2506 PROTOTYPE: $
2344 CODE: 2507 CODE:
2345 RETVAL = get_region_by_name (name); 2508 RETVAL = region::find (name);
2346 OUTPUT: RETVAL 2509 OUTPUT: RETVAL
2347 2510
2511region *find_fuzzy (utf8_string name)
2512 PROTOTYPE: $
2513 CODE:
2514 RETVAL = region::find_fuzzy (name);
2515 OUTPUT: RETVAL
2516
2517int specificity (region *rgn)
2518 CODE:
2519 RETVAL = 0;
2520 while (rgn = rgn->parent)
2521 RETVAL++;
2522 OUTPUT: RETVAL
2523
2348INCLUDE: $PERL genacc region ../include/map.h | 2524INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2349 2525
2350MODULE = cf PACKAGE = cf::living 2526MODULE = cf PACKAGE = cf::living
2351 2527
2352INCLUDE: $PERL genacc living ../include/living.h | 2528INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2353 2529
2354MODULE = cf PACKAGE = cf::settings 2530MODULE = cf PACKAGE = cf::settings
2355 2531
2356INCLUDE: $PERL genacc Settings ../include/global.h | 2532INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2357 2533
2358MODULE = cf PACKAGE = cf::client 2534MODULE = cf PACKAGE = cf::client
2359 2535
2360INCLUDE: $PERL genacc client ../include/client.h | 2536INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2361 2537
2362int invoke (client *ns, int event, ...) 2538int invoke (client *ns, int event, ...)
2363 CODE: 2539 CODE:
2364 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2540 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2365 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2541 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2381 CODE: 2557 CODE:
2382{ 2558{
2383 STRLEN len; 2559 STRLEN len;
2384 char *buf = SvPVbyte (packet, len); 2560 char *buf = SvPVbyte (packet, len);
2385 2561
2562 if (len > MAXSOCKBUF)
2563 {
2564 // ugly
2565 if (THIS->pl)
2566 THIS->pl->failmsg ("[packet too long for client]");
2567 }
2568 else
2386 THIS->send_packet (buf, len); 2569 THIS->send_packet (buf, len);
2387} 2570}
2388 2571
2389void 2572faceidx
2390client::destroy () 2573client::need_face (utf8_string name, int pri = 0)
2574 CODE:
2575 RETVAL = face_find (name, 0);
2576 if (RETVAL)
2577 {
2578 THIS->send_face (RETVAL, pri);
2579 THIS->flush_fx ();
2580 }
2581 OUTPUT:
2582 RETVAL
2391 2583
2584int
2585client::fx_want (int idx, int value = -1)
2586 CODE:
2587 if (0 < idx && idx < FT_NUM)
2588 {
2589 RETVAL = THIS->fx_want [idx];
2590 if (items > 2)
2591 THIS->fx_want [idx] = value;
2592 }
2593 else
2594 RETVAL = 0;
2595 OUTPUT:
2596 RETVAL
2597
2598MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2599
2600faceidx sound_find (utf8_string name)
2601
2602void sound_set (utf8_string str, faceidx face)
2603
2604# dire hack
2605void old_sound_index (int idx, faceidx face)
2606 CODE:
2607 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2608 old_sound_index [idx] = face;
2609
2610MODULE = cf PACKAGE = cf::face PREFIX = face_
2611
2612#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2613
2614faceidx face_find (utf8_string name, faceidx defidx = 0)
2615
2616faceidx alloc (utf8_string name)
2617 CODE:
2618{
2619 do
2620 {
2621 RETVAL = faces.size ();
2622 faces.resize (RETVAL + 1);
2623 }
2624 while (!RETVAL); // crude way to leave index 0
2625
2626 faces [RETVAL].name = name;
2627 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2628
2629 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2630 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2631}
2632 OUTPUT: RETVAL
2633
2634void set_type (faceidx idx, int value)
2635 ALIAS:
2636 set_type = 0
2637 set_visibility = 1
2638 set_magicmap = 2
2639 set_smooth = 3
2640 set_smoothlevel = 4
2641 CODE:
2642 faceinfo *f = face_info (idx); assert (f);
2643 switch (ix)
2644 {
2645 case 0: f->type = value; break;
2646 case 1: f->visibility = value; break;
2647 case 2: f->magicmap = value; break;
2648 case 3: f->smooth = value; break;
2649 case 4: f->smoothlevel = value; break;
2650 }
2651
2652void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2653 CODE:
2654{
2655 faceinfo *f = face_info (idx); assert (f);
2656 facedata *d = &(faceset ? f->data64 : f->data32);
2657 sv_to (data, d->data);
2658 STRLEN clen;
2659 char *cdata = SvPVbyte (chksum, clen);
2660 clen = min (CHKSUM_SIZE, clen);
2661
2662 if (memcmp (d->chksum, cdata, clen))
2663 {
2664 memcpy (d->chksum, cdata, clen);
2665
2666 // invalidate existing client face info
2667 for_all_clients (ns)
2668 if (ns->faceset == faceset)
2669 {
2670 ns->faces_sent [idx] = false;
2671 ns->force_newmap = true;
2672 }
2673 }
2674}
2675
2676int get_data_size (faceidx idx, int faceset = 0)
2677 CODE:
2678 facedata *d = face_data (idx, faceset);
2679 if (!d) XSRETURN_UNDEF;
2680 RETVAL = d->data.size ();
2681 OUTPUT:
2682 RETVAL
2683
2684SV *get_chksum (faceidx idx, int faceset = 0)
2685 CODE:
2686 facedata *d = face_data (idx, faceset);
2687 if (!d) XSRETURN_UNDEF;
2688 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2689 OUTPUT:
2690 RETVAL
2691
2692SV *get_data (faceidx idx, int faceset = 0)
2693 CODE:
2694 facedata *d = face_data (idx, faceset);
2695 if (!d) XSRETURN_UNDEF;
2696 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2697 OUTPUT:
2698 RETVAL
2699
2700void invalidate (faceidx idx)
2701 CODE:
2702 for_all_clients (ns)
2703 {
2704 ns->faces_sent [idx] = false;
2705 ns->force_newmap = true;
2706 }
2707
2708void invalidate_all ()
2709 CODE:
2710 for_all_clients (ns)
2711 {
2712 ns->faces_sent.reset ();
2713 ns->force_newmap = true;
2714 }
2715
2716MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2717
2718#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2719
2720animidx anim_find (utf8_string name)
2721 CODE:
2722 RETVAL = animation::find (name).number;
2723 OUTPUT: RETVAL
2724
2725animidx set (utf8_string name, SV *frames, int facings = 1)
2726 CODE:
2727{
2728 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2729 croak ("frames must be an arrayref");
2730
2731 AV *av = (AV *)SvRV (frames);
2732
2733 animation *anim = &animation::find (name);
2734 if (anim->number)
2735 {
2736 anim->resize (av_len (av) + 1);
2737 anim->facings = facings;
2738 }
2739 else
2740 anim = &animation::create (name, av_len (av) + 1, facings);
2741
2742 for (int i = 0; i < anim->num_animations; ++i)
2743 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2744}
2745 OUTPUT: RETVAL
2746
2747void invalidate_all ()
2748 CODE:
2749 for_all_clients (ns)
2750 ns->anims_sent.reset ();
2751
2752MODULE = cf PACKAGE = cf::object::freezer
2753
2754INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2755
2756SV *
2757new (char *klass)
2758 CODE:
2759 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2760 OUTPUT: RETVAL
2761
2762void
2763DESTROY (SV *sv)
2764 CODE:
2765 object_freezer *self;
2766 sv_to (sv, self);
2767 delete self;
2768
2769MODULE = cf PACKAGE = cf::object::thawer
2770
2771INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2772
2773SV *
2774new_from_file (char *klass, octet_string path)
2775 CODE:
2776 object_thawer *f = new object_thawer (path);
2777 if (!*f)
2778 {
2779 delete f;
2780 XSRETURN_UNDEF;
2781 }
2782 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2783 OUTPUT: RETVAL
2784
2785void
2786DESTROY (SV *sv)
2787 CODE:
2788 object_thawer *self;
2789 sv_to (sv, self);
2790 delete self;
2791
2792void
2793extract_tags (object_thawer *self)
2794 PPCODE:
2795 while (self->kw != KW_EOF)
2796 {
2797 PUTBACK;
2798 coroapi::cede_to_tick_every (5000);
2799 SPAGAIN;
2800
2801 if (self->kw == KW_tag)
2802 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2803
2804 self->skip ();
2805 }
2806

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