ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.127 by root, Thu Jan 4 20:15:16 2007 UTC vs.
Revision 1.267 by root, Mon Dec 17 08:03:22 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "cfperl.h"
35#include "shstr.h"
36 41
37#include <unistd.h> 42#include <unistd.h>
38#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
39# include <sys/mman.h> 44# include <sys/mman.h>
40#endif 45#endif
41 46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
50
42#include <EXTERN.h> 51#include <EXTERN.h>
43#include <perl.h> 52#include <perl.h>
44#include <XSUB.h> 53#include <XSUB.h>
45 54
46#include "CoroAPI.h" 55#include "CoroAPI.h"
47#include "perlxsi.c" 56#include "perlxsi.c"
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
53 64
54#if IVSIZE >= 8 65#if IVSIZE >= 8
55 typedef IV val64; 66 typedef IV val64;
56# define newSVval64 newSViv 67# define newSVval64 newSViv
57# define SvVAL64 SvIV 68# define SvVAL64 SvIV
59 typedef double val64; 70 typedef double val64;
60# define newSVval64 newSVnv 71# define newSVval64 newSVnv
61# define SvVAL64 SvNV 72# define SvVAL64 SvNV
62#endif 73#endif
63 74
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67
68static PerlInterpreter *perl; 75static PerlInterpreter *perl;
69 76
70double runtime; 77tstamp NOW, runtime;
71 78
72global gbl_ev; 79global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 81static SV *sv_runtime, *sv_next_tick, *sv_now;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 93 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 94 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 95 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 96 *stash_cf_living_wrap;
87 97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
88// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
89template<class super> 121template<class super>
90static super * 122static super *
91is_a (attachable *at) 123is_a (attachable *at)
92{ 124{
99 131
100////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 132//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101 133
102unordered_vector<attachable *> attachable::mortals; 134unordered_vector<attachable *> attachable::mortals;
103 135
104#if 0
105attachable *attachable::rc_first;
106
107attachable::attachable ()
108{
109 refcnt = 0;
110 rc_next = rc_first;
111 rc_first = this;
112}
113#endif
114
115attachable::~attachable () 136attachable::~attachable ()
116{ 137{
117 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
118#if 0
119 assert (!rc_next);
120 assert (!refcnt); 138 assert (!self);
121#endif 139 assert (!cb);
140}
141
142int
143attachable::refcnt_cnt () const
144{
145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146}
147
148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
164}
165
166void
167attachable::optimise ()
168{
169 if (self
170 && SvREFCNT (self) == 1
171 && !HvTOTALKEYS (self))
172 sever_self ();
122} 173}
123 174
124// check wether the object really is dead 175// check wether the object really is dead
125void 176void
126attachable::do_check () 177attachable::do_check ()
127{ 178{
128 if (refcnt > 0) 179 if (refcnt_cnt () > 0)
129 return; 180 return;
130 181
131 // try to unborrow the refcnt from perl 182 destroy ();
132 if (flags & F_BORROWED) 183}
184
185void
186attachable::do_destroy ()
187{
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
133 { 191 {
134 assert (self);//D//TODO//remove when stable
135 flags &= ~F_BORROWED;
136 refcnt_inc ();
137 SvREFCNT_dec (self); 192 SvREFCNT_dec (cb);
193 cb = 0;
138 } 194 }
139 195
140 if (refcnt > 0 || self)
141 return;
142
143 destroy ();
144}
145
146void
147attachable::do_destroy ()
148{
149 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
150
151 if (self)
152 hv_clear (self);
153
154 //TODO: call generic destroy callback
155 mortals.push_back (this); 196 mortals.push_back (this);
156} 197}
157 198
158void 199void
159attachable::destroy () 200attachable::destroy ()
161 if (destroyed ()) 202 if (destroyed ())
162 return; 203 return;
163 204
164 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
165 do_destroy (); 206 do_destroy ();
207 sever_self ();
166} 208}
167 209
210void
168void attachable::check_mortals () 211attachable::check_mortals ()
169{ 212{
170 for (int i = 0; i < mortals.size (); ) 213 static int i = 0;
214
215 for (;;)
171 { 216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
172 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
173 242
174 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
175 244 if (obj->self)//D make this an assert later
176 if (obj->refcnt || obj->self)
177 { 245 {
178#if 0 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
179 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 247 obj->sever_self ();
180 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 248 }
181#endif 249#endif
182 250
251 if (obj->refcnt)
252 {
183 ++i; // further delay freeing 253 ++i; // further delay freeing
254
255 if (!(i & 0x3ff))
256 break;
184 }//D 257 }
185 else 258 else
186 { 259 {
187 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
188 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
189 delete obj; 262 delete obj;
190 } 263 }
191 } 264 }
192} 265}
193 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
194attachable & 279attachable &
195attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
196{ 281{
197 //if (self || cb) 282 //if (self || cb)
198 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
199 284
200 attach = src.attach; 285 attach = src.attach;
201 return *this; 286 return *this;
202} 287}
203 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
204////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
205 324
206static SV * 325static SV *
207newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
208{ 327{
209 SV *sv; 328 SV *sv;
210 329
211 if (!ptr) 330 if (!ptr)
212 return &PL_sv_undef; 331 return newSV (0);
213 332
214 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
215 return sv_bless (newRV_noinc ((SV *)hv), stash); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
216} 335}
217 336
218static int 337static int
219attachable_free (pTHX_ SV *sv, MAGIC *mg) 338attachable_free (pTHX_ SV *sv, MAGIC *mg)
220{ 339{
221 attachable *at = (attachable *)mg->mg_ptr; 340 attachable *at = (attachable *)mg->mg_ptr;
222 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
223 at->self = 0; 345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
224 // next line makes sense, but most objects still have refcnt 0 by default 349 // next line makes sense, but most objects still have refcnt 0 by default
225 //at->refcnt_chk (); 350 //at->refcnt_chk ();
226 return 0; 351 return 0;
227} 352}
228 353
230 355
231static SV * 356static SV *
232newSVattachable (attachable *obj, HV *stash) 357newSVattachable (attachable *obj, HV *stash)
233{ 358{
234 if (!obj) 359 if (!obj)
235 return &PL_sv_undef; 360 return newSV (0);
236 361
237 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
238 { 366 {
239 obj->self = newHV ();
240 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
241 368
242 // borrow the refcnt from the object 369 // now bless the object _once_
243 obj->flags |= attachable::F_BORROWED; 370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
244 obj->refcnt_dec (); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
245 } 372 }
373 else
374 {
375 SV *sv = newRV_inc ((SV *)obj->self);
246 376
247 return sv_bless (newRV_inc ((SV *)obj->self), stash); 377 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
378 SvAMAGIC_on (sv);
379
380 return sv;
381 }
248} 382}
249 383
250static void 384static void
251clearSVptr (SV *sv) 385clearSVptr (SV *sv)
252{ 386{
278 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
279 else 413 else
280 return 0; 414 return 0;
281} 415}
282 416
283inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
284inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
285inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
286inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
287inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
288inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
289inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
298inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
299inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
300inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
301inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
302inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
303inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
304inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
305inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
306 440
307inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
308inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
309 443
310//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
311inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
312inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
313 446
314inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
315{ 448{
316 char buf[128]; 449 char buf[128];
317 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
318 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
319} 452}
320 453
321inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
322inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
323inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
324inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
330inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
332inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
333inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
334inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
335inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
336inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
337inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
338inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
339inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
340inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
341inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
342inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
343inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
344 480
345inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
346inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
347 483
348template<class T> 484template<class T>
349inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
350 486
351template<int N> 487template<int N>
352inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
353 489
354inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
355inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
356inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
357inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
358inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
359 494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
360inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
361{ 503{
362 unsigned int version; 504 unsigned int version;
363 505
364 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
365 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
387 break; 529 break;
388 530
389 case DT_STRING: 531 case DT_STRING:
390 { 532 {
391 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
392 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
393 } 535 }
394 break; 536 break;
395 537
396 case DT_DATA: 538 case DT_DATA:
397 { 539 {
398 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
399 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
400 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
401 } 543 }
402 break; 544 break;
403 545
404 case DT_OBJECT: 546 case DT_OBJECT:
405 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
447 va_end (ap); 589 va_end (ap);
448 590
449 return sv; 591 return sv;
450} 592}
451 593
452static SV *
453newSVcfapi (int type, ...)
454{
455 SV *sv;
456
457 va_list ap;
458 va_start (ap, type);
459
460 switch (type)
461 {
462 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
463 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
464 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
465 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
466 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
467 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
468 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
469 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
470 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
471 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
472
473 default:
474 assert (("unhandled type in newSVcfapi", 0));
475 }
476
477 va_end (ap);
478
479 return sv;
480}
481
482////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
483 595
484SV * 596SV *
485registry (attachable *ext) 597registry (attachable *ext)
486{ 598{
488 ext->cb = newAV (); 600 ext->cb = newAV ();
489 601
490 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
491} 603}
492 604
493#if 0
494void attachable::clear ()
495{
496 if (self)
497 {
498 // disconnect Perl from C, to avoid crashes
499 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
500
501 // clear the perl hash, might or might not be a good idea
502 hv_clear ((HV *)SvRV ((SV *)self));
503
504 SvREFCNT_dec (self);
505 self = 0;
506 }
507
508 if (cb)
509 {
510 SvREFCNT_dec (cb);
511 cb = 0;
512 }
513
514 attach = 0;
515}
516#endif
517
518void attachable::optimise ()
519{
520 if (self
521 && SvREFCNT (self) == 1
522 && !HvTOTALKEYS (self))
523 {
524 flags &= ~F_BORROWED;
525 refcnt_inc ();
526 SvREFCNT_dec ((SV *)self);
527 }
528}
529
530///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
531
532extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
533{
534 return 0;
535}
536
537static CommArray_s rtn_cmd;
538
539static int
540runPluginCommand (object *obj, char *params)
541{
542 return -1;
543}
544
545extern "C" void *cfperl_getPluginProperty (int *type, ...)
546{
547 va_list args;
548 char *propname;
549 int i;
550 va_start (args, type);
551 propname = va_arg (args, char *);
552 //printf ("Property name: %s\n", propname);
553
554 if (!strcmp (propname, "command?"))
555 return NULL;
556 else if (!strcmp (propname, "Identification"))
557 {
558 va_end (args);
559 return (void *)PLUGIN_NAME;
560 }
561 else if (!strcmp (propname, "FullName"))
562 {
563 va_end (args);
564 return (void *)PLUGIN_VERSION;
565 }
566 else
567 va_end (args);
568
569 return NULL;
570}
571
572extern "C" int cfperl_postInitPlugin ()
573{
574 int hooktype = 1;
575 int rtype = 0;
576
577 cf_init_plugin (gethook);
578
579 return 0;
580}
581
582extern "C" int cfperl_closePlugin ()
583{
584 return 0;
585}
586 606
587void 607void
588cfperl_init () 608cfperl_init ()
589{ 609{
590 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
591 perl = perl_alloc (); 611 perl = perl_alloc ();
592 perl_construct (perl); 612 perl_construct (perl);
593 613
594 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
595 615
596 char *argv[] = { 616 const char *argv[] = {
597 "", 617 settings.argv [0],
598 "-e" 618 "-e"
599 "use Event; use Coro;" // required for bootstrap 619 "use EV; use Coro;" // required for bootstrap
600 "cf->bootstrap;" // required for datadir :*> 620 "cf->bootstrap;" // required for datadir :*>
601 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
602 "require cf;" 622 "require cf;"
603 }; 623 };
604 624
605 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
606 { 627 {
607 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
608 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
609 } 630 }
631
632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
610} 639}
611 640
612void cfperl_main () 641void cfperl_main ()
613{ 642{
614 dSP; 643 dSP;
621void 650void
622attachable::instantiate () 651attachable::instantiate ()
623{ 652{
624 if (attach) 653 if (attach)
625 { 654 {
626 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
627 attach = 0; 656 attach = 0;
628 } 657 }
629} 658}
630 659
631void 660void
632attachable::reattach () 661attachable::reattach ()
633{ 662{
634 optimise (); 663 optimise ();
635 //TODO: check for _attachment's, very important for restarts 664 //TODO: check for _attachment's, very important for restarts
636 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 665 INVOKE_ATTACHABLE (REATTACH, this);
637} 666}
638 667
639static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
640# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
641# include "eventinc.h" 670# include "eventinc.h"
684} 713}
685 714
686void 715void
687global::gather_callbacks (AV *&callbacks, event_type event) const 716global::gather_callbacks (AV *&callbacks, event_type event) const
688{ 717{
689 ::gather_callbacks (callbacks, cb_object, event); 718 ::gather_callbacks (callbacks, cb_global, event);
690} 719}
691 720
692void 721void
693object::gather_callbacks (AV *&callbacks, event_type event) const 722object::gather_callbacks (AV *&callbacks, event_type event) const
694{ 723{
695 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
696 { 725 {
697 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
698 727
699 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
700 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
701 } 730 }
702 731
738{ 767{
739 attachable::gather_callbacks (callbacks, event); 768 attachable::gather_callbacks (callbacks, event);
740 ::gather_callbacks (callbacks, cb_map, event); 769 ::gather_callbacks (callbacks, cb_map, event);
741} 770}
742 771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
743bool 822bool
744attachable::invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
745{ 824{
746 data_type dt; 825 data_type dt;
747 va_list ap;
748
749 va_start (ap, event);
750 826
751 // callback call ordering should be: 827 // callback call ordering should be:
752 // 1. per-object callback 828 // 1. per-object callback
753 // 2. per-class object 829 // 2. per-class object
754 // 3. per-type callback 830 // 3. per-type callback
758 gather_callbacks (callbacks, event); 834 gather_callbacks (callbacks, event);
759 835
760 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
761 if (!callbacks) 837 if (!callbacks)
762 return 0; 838 return 0;
839
840 va_list ap;
841 va_start (ap, event);
763 842
764 CALL_BEGIN (3); 843 CALL_BEGIN (3);
765 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
766 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
767 846
802} 881}
803 882
804SV * 883SV *
805cfperl_result (int idx) 884cfperl_result (int idx)
806{ 885{
807 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
808 if (!av) 887 if (!av)
809 return &PL_sv_undef; 888 return &PL_sv_undef;
810 889
811 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
812 if (!sv) 891 if (!sv)
826{ 905{
827 return SvNV (cfperl_result (idx)); 906 return SvNV (cfperl_result (idx));
828} 907}
829 908
830///////////////////////////////////////////////////////////////////////////// 909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
831 911
832void 912void
833maptile::emergency_save () 913cfperl_emergency_save ()
834{ 914{
835 CALL_BEGIN (0); 915 CALL_BEGIN (0);
836 CALL_CALL ("cf::map::emergency_save", G_VOID); 916 CALL_CALL ("cf::emergency_save", G_VOID);
837 CALL_END; 917 CALL_END;
918}
919
920void
921cfperl_cleanup (int make_core)
922{
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_make_book (object *book, int level)
931{
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
838} 983}
839 984
840maptile * 985maptile *
841maptile::find_sync (const char *path, maptile *origin) 986maptile::find_sync (const char *path, maptile *origin)
842{ 987{
843 CALL_BEGIN (2); 988 CALL_BEGIN (2);
844 CALL_ARG (path); 989 CALL_ARG (path);
845 CALL_ARG (origin); 990 CALL_ARG (origin);
846 CALL_CALL ("cf::map::find_sync", G_SCALAR); 991 CALL_CALL ("cf::map::find_sync", G_SCALAR);
992
993 maptile *retval;
994
995 if (count)
996 sv_to (POPs, retval);
997 else
998 retval = 0;
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006maptile::find_async (const char *path, maptile *origin, bool load)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (path);
1010 CALL_ARG (origin);
1011 CALL_ARG (load);
1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
847 1013
848 maptile *retval; 1014 maptile *retval;
849 1015
850 if (count) 1016 if (count)
851 sv_to (POPs, retval); 1017 sv_to (POPs, retval);
886 CALL_ARG (exit); 1052 CALL_ARG (exit);
887 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
888 CALL_END; 1054 CALL_END;
889} 1055}
890 1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
891///////////////////////////////////////////////////////////////////////////// 1102/////////////////////////////////////////////////////////////////////////////
892 1103
893struct EventAPI *watcher_base::GEventAPI; 1104struct EVAPI *evapi::GEVAPI;
894struct CoroAPI *coroapi::GCoroAPI; 1105struct CoroAPI *coroapi::GCoroAPI;
895 1106
896int coroapi::cede_counter; 1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
897 1109
898static void iw_dispatch (pe_event *ev) 1110void coroapi::do_cede_to_tick ()
899{ 1111{
900 iw *w = (iw *)ev->ext_data; 1112 cede_counter = 0;
901 w->call (*w);
902}
903 1113
904void 1114 cede ();
905iw::alloc ()
906{
907 pe = GEventAPI->new_idle (0, 0);
908 1115
909 pe->base.callback = (void *)iw_dispatch; 1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
910 pe->base.ext_data = (void *)this; 1117 if (next_cede > SvNVx (sv_next_tick) - 0.02)
1118 next_cede = SvNVx (sv_next_tick);
911} 1119}
912 1120
913static void iow_dispatch (pe_event *ev) 1121void coroapi::do_cede_every ()
914{ 1122{
915 iow *w = (iow *)ev->ext_data; 1123 cede_counter = 0;
916 w->call (*w, ((pe_ioevent *)ev)->got);
917}
918 1124
919void 1125 if (coroapi::nready ())
920iow::alloc () 1126 coroapi::cede ();
921{
922 pe = GEventAPI->new_io (0, 0);
923
924 pe->base.callback = (void *)iow_dispatch;
925 pe->base.ext_data = (void *)this;
926
927 pe->fd = -1;
928 pe->poll = 0;
929} 1127}
930 1128
931void 1129void coroapi::do_cede_to_tick_every ()
932iow::fd (int fd)
933{ 1130{
934 pe->fd = fd; 1131 cede_counter = 0;
935}
936 1132
937int 1133 cede_to_tick ();
938iow::poll () 1134}
1135
1136void
1137coroapi::wait_for_tick ()
939{ 1138{
940 return pe->poll; 1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
941} 1150}
942 1151
943void 1152void
944iow::poll (int events) 1153iow::poll (int events)
945{ 1154{
946 if (pe->poll != events) 1155 if (events != this->events)
947 { 1156 {
1157 int active = ev_is_active ((ev_io *)this);
948 if (pe->poll) stop (); 1158 if (active) stop ();
949 pe->poll = events; 1159 ev_io_set ((ev_io *)this, fd, events);
950 if (pe->poll) start (); 1160 if (active) start ();
951 } 1161 }
952} 1162}
953 1163
954void 1164void
955_connect_to_perl () 1165_connect_to_perl ()
964 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1174 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
965 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1175 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
966 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1176 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
967 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1177 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
968 1178
969 sv_runtime = get_sv ("cf::RUNTIME", 1); 1179 sv_now = get_sv ("cf::NOW" , 1); sv_upgrade (sv_now , SVt_NV);
970 sv_upgrade (sv_runtime, SVt_NV); 1180 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
971 1182
972 cb_global = get_av ("cf::CB_GLOBAL", 1); 1183 cb_global = get_av ("cf::CB_GLOBAL", 1);
973 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1184 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
974 cb_object = get_av ("cf::CB_OBJECT", 1); 1185 cb_object = get_av ("cf::CB_OBJECT", 1);
975 cb_player = get_av ("cf::CB_PLAYER", 1); 1186 cb_player = get_av ("cf::CB_PLAYER", 1);
980 1191
981MODULE = cf PACKAGE = cf PREFIX = cf_ 1192MODULE = cf PACKAGE = cf PREFIX = cf_
982 1193
983BOOT: 1194BOOT:
984{ 1195{
1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198
985 _connect_to_perl (); 1199 _connect_to_perl ();
986 1200
987 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
988 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
989
990 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202
1203 //{
1204 // require_pv ("Time::HiRes");
1205 //
1206 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1207 // if (!svp) croak ("Time::HiRes is required");
1208 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1209 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1210 //}
991 1211
992 static const struct { 1212 static const struct {
993 const char *name; 1213 const char *name;
994 IV iv; 1214 IV iv;
995 } *civ, const_iv[] = { 1215 } *civ, const_iv[] = {
996# define const_iv(name) { # name, (IV)name }, 1216# define const_iv(name) { # name, (IV)name },
997 const_iv (llevError) 1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
998 const_iv (llevInfo) 1218 const_iv (logBacktrace)
999 const_iv (llevDebug) 1219
1000 const_iv (llevMonster) 1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1221
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1001 1223
1002 const_iv (MAX_TIME) 1224 const_iv (MAX_TIME)
1003 const_iv (PLAYER)
1004 const_iv (TRANSPORT)
1005 const_iv (ROD)
1006 const_iv (TREASURE)
1007 const_iv (POTION)
1008 const_iv (FOOD)
1009 const_iv (POISON)
1010 const_iv (BOOK)
1011 const_iv (CLOCK) 1225 const_iv (MAXSOCKBUF)
1012 const_iv (ARROW) 1226
1013 const_iv (BOW)
1014 const_iv (WEAPON)
1015 const_iv (ARMOUR)
1016 const_iv (PEDESTAL)
1017 const_iv (ALTAR)
1018 const_iv (LOCKED_DOOR)
1019 const_iv (SPECIAL_KEY)
1020 const_iv (MAP)
1021 const_iv (DOOR)
1022 const_iv (KEY)
1023 const_iv (TIMED_GATE)
1024 const_iv (TRIGGER)
1025 const_iv (GRIMREAPER)
1026 const_iv (MAGIC_EAR)
1027 const_iv (TRIGGER_BUTTON)
1028 const_iv (TRIGGER_ALTAR)
1029 const_iv (TRIGGER_PEDESTAL)
1030 const_iv (SHIELD)
1031 const_iv (HELMET)
1032 const_iv (HORN)
1033 const_iv (MONEY)
1034 const_iv (CLASS)
1035 const_iv (GRAVESTONE)
1036 const_iv (AMULET)
1037 const_iv (PLAYERMOVER)
1038 const_iv (TELEPORTER)
1039 const_iv (CREATOR)
1040 const_iv (SKILL)
1041 const_iv (EARTHWALL)
1042 const_iv (GOLEM)
1043 const_iv (THROWN_OBJ)
1044 const_iv (BLINDNESS)
1045 const_iv (GOD)
1046 const_iv (DETECTOR)
1047 const_iv (TRIGGER_MARKER)
1048 const_iv (DEAD_OBJECT)
1049 const_iv (DRINK)
1050 const_iv (MARKER)
1051 const_iv (HOLY_ALTAR)
1052 const_iv (PLAYER_CHANGER)
1053 const_iv (BATTLEGROUND)
1054 const_iv (PEACEMAKER)
1055 const_iv (GEM)
1056 const_iv (FIREWALL)
1057 const_iv (ANVIL)
1058 const_iv (CHECK_INV)
1059 const_iv (MOOD_FLOOR) 1227 const_iv (NUM_BODY_LOCATIONS)
1060 const_iv (EXIT) 1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1061 const_iv (ENCOUNTER) 1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1062 const_iv (SHOP_FLOOR) 1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1063 const_iv (SHOP_MAT) 1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1064 const_iv (RING) 1232 const_iv (body_wrist) const_iv (body_waist)
1065 const_iv (FLOOR)
1066 const_iv (FLESH)
1067 const_iv (INORGANIC)
1068 const_iv (SKILL_TOOL)
1069 const_iv (LIGHTER)
1070 const_iv (BUILDABLE_WALL)
1071 const_iv (MISC_OBJECT)
1072 const_iv (LAMP)
1073 const_iv (DUPLICATOR)
1074 const_iv (SPELLBOOK)
1075 const_iv (CLOAK)
1076 const_iv (SPINNER)
1077 const_iv (GATE)
1078 const_iv (BUTTON)
1079 const_iv (CF_HANDLE)
1080 const_iv (HOLE)
1081 const_iv (TRAPDOOR)
1082 const_iv (SIGN)
1083 const_iv (BOOTS)
1084 const_iv (GLOVES)
1085 const_iv (SPELL)
1086 const_iv (SPELL_EFFECT)
1087 const_iv (CONVERTER)
1088 const_iv (BRACERS)
1089 const_iv (POISONING)
1090 const_iv (SAVEBED)
1091 const_iv (WAND)
1092 const_iv (SCROLL)
1093 const_iv (DIRECTOR)
1094 const_iv (GIRDLE)
1095 const_iv (FORCE)
1096 const_iv (POTION_EFFECT)
1097 const_iv (EVENT_CONNECTOR)
1098 const_iv (CLOSE_CON)
1099 const_iv (CONTAINER)
1100 const_iv (ARMOUR_IMPROVER)
1101 const_iv (WEAPON_IMPROVER)
1102 const_iv (SKILLSCROLL)
1103 const_iv (DEEP_SWAMP)
1104 const_iv (IDENTIFY_ALTAR)
1105 const_iv (MENU)
1106 const_iv (RUNE)
1107 const_iv (TRAP)
1108 const_iv (POWER_CRYSTAL)
1109 const_iv (CORPSE)
1110 const_iv (DISEASE)
1111 const_iv (SYMPTOM)
1112 const_iv (BUILDER)
1113 const_iv (MATERIAL)
1114 const_iv (ITEM_TRANSFORMER)
1115 1233
1116 const_iv (NUM_SUBTYPES) 1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1117 1262
1118 const_iv (ST_BD_BUILD) 1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1119 const_iv (ST_BD_REMOVE)
1120 1264
1121 const_iv (ST_MAT_FLOOR) 1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1122 const_iv (ST_MAT_WALL) 1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1123 const_iv (ST_MAT_ITEM)
1124 1267
1125 const_iv (AT_PHYSICAL) 1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1126 const_iv (AT_MAGIC) 1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1127 const_iv (AT_FIRE) 1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1128 const_iv (AT_ELECTRICITY) 1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1129 const_iv (AT_COLD) 1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1130 const_iv (AT_CONFUSION) 1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1131 const_iv (AT_ACID) 1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1132 const_iv (AT_DRAIN)
1133 const_iv (AT_WEAPONMAGIC)
1134 const_iv (AT_GHOSTHIT)
1135 const_iv (AT_POISON)
1136 const_iv (AT_SLOW)
1137 const_iv (AT_PARALYZE)
1138 const_iv (AT_TURN_UNDEAD)
1139 const_iv (AT_FEAR)
1140 const_iv (AT_CANCELLATION)
1141 const_iv (AT_DEPLETE)
1142 const_iv (AT_DEATH)
1143 const_iv (AT_CHAOS)
1144 const_iv (AT_COUNTERSPELL)
1145 const_iv (AT_GODPOWER)
1146 const_iv (AT_HOLYWORD)
1147 const_iv (AT_BLIND)
1148 const_iv (AT_INTERNAL)
1149 const_iv (AT_LIFE_STEALING)
1150 const_iv (AT_DISEASE)
1151 1275
1152 const_iv (WEAP_HIT) 1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1153 const_iv (WEAP_SLASH) 1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1154 const_iv (WEAP_PIERCE)
1155 const_iv (WEAP_CLEAVE)
1156 const_iv (WEAP_SLICE)
1157 const_iv (WEAP_STAB)
1158 const_iv (WEAP_WHIP)
1159 const_iv (WEAP_CRUSH)
1160 const_iv (WEAP_BLUD) 1278 const_iv (WEAP_BLUD)
1161 1279
1162 const_iv (FLAG_ALIVE) 1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1163 const_iv (FLAG_WIZ) 1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1164 const_iv (FLAG_REMOVED) 1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1318
1319 const_iv (SP_RAISE_DEAD)
1165 const_iv (FLAG_FREED) 1320 const_iv (SP_RUNE)
1166 const_iv (FLAG_WAS_WIZ) 1321 const_iv (SP_MAKE_MARK)
1167 const_iv (FLAG_APPLIED) 1322 const_iv (SP_BOLT)
1168 const_iv (FLAG_UNPAID) 1323 const_iv (SP_BULLET)
1169 const_iv (FLAG_USE_SHIELD) 1324 const_iv (SP_EXPLOSION)
1170 const_iv (FLAG_NO_PICK) 1325 const_iv (SP_CONE)
1171 const_iv (FLAG_ANIMATE) 1326 const_iv (SP_BOMB)
1172 const_iv (FLAG_MONSTER) 1327 const_iv (SP_WONDER)
1173 const_iv (FLAG_FRIENDLY) 1328 const_iv (SP_SMITE)
1174 const_iv (FLAG_GENERATOR) 1329 const_iv (SP_MAGIC_MISSILE)
1175 const_iv (FLAG_IS_THROWN) 1330 const_iv (SP_SUMMON_GOLEM)
1176 const_iv (FLAG_AUTO_APPLY) 1331 const_iv (SP_DIMENSION_DOOR)
1177 const_iv (FLAG_PLAYER_SOLD) 1332 const_iv (SP_MAGIC_MAPPING)
1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1178 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (SP_INVISIBLE)
1179 const_iv (FLAG_CAN_ROLL)
1180 const_iv (FLAG_OVERLAY_FLOOR)
1181 const_iv (FLAG_IS_TURNABLE)
1182 const_iv (FLAG_IS_USED_UP)
1183 const_iv (FLAG_IDENTIFIED)
1184 const_iv (FLAG_REFLECTING)
1185 const_iv (FLAG_CHANGING)
1186 const_iv (FLAG_SPLITTING)
1187 const_iv (FLAG_HITBACK)
1188 const_iv (FLAG_STARTEQUIP)
1189 const_iv (FLAG_BLOCKSVIEW)
1190 const_iv (FLAG_UNDEAD)
1191 const_iv (FLAG_SCARED)
1192 const_iv (FLAG_UNAGGRESSIVE)
1193 const_iv (FLAG_REFL_MISSILE)
1194 const_iv (FLAG_REFL_SPELL)
1195 const_iv (FLAG_NO_MAGIC)
1196 const_iv (FLAG_NO_FIX_PLAYER)
1197 const_iv (FLAG_IS_LIGHTABLE)
1198 const_iv (FLAG_TEAR_DOWN)
1199 const_iv (FLAG_RUN_AWAY)
1200 const_iv (FLAG_PICK_UP)
1201 const_iv (FLAG_UNIQUE)
1202 const_iv (FLAG_NO_DROP)
1203 const_iv (FLAG_WIZCAST)
1204 const_iv (FLAG_CAST_SPELL)
1205 const_iv (FLAG_USE_SCROLL)
1206 const_iv (FLAG_USE_RANGE)
1207 const_iv (FLAG_USE_BOW)
1208 const_iv (FLAG_USE_ARMOUR)
1209 const_iv (FLAG_USE_WEAPON)
1210 const_iv (FLAG_USE_RING)
1211 const_iv (FLAG_READY_RANGE)
1212 const_iv (FLAG_READY_BOW)
1213 const_iv (FLAG_XRAYS)
1214 const_iv (FLAG_NO_APPLY)
1215 const_iv (FLAG_IS_FLOOR)
1216 const_iv (FLAG_LIFESAVE)
1217 const_iv (FLAG_NO_STRENGTH)
1218 const_iv (FLAG_SLEEP)
1219 const_iv (FLAG_STAND_STILL)
1220 const_iv (FLAG_RANDOM_MOVE)
1221 const_iv (FLAG_ONLY_ATTACK)
1222 const_iv (FLAG_CONFUSED)
1223 const_iv (FLAG_STEALTH)
1224 const_iv (FLAG_WIZPASS)
1225 const_iv (FLAG_IS_LINKED)
1226 const_iv (FLAG_CURSED)
1227 const_iv (FLAG_DAMNED)
1228 const_iv (FLAG_SEE_ANYWHERE)
1229 const_iv (FLAG_KNOWN_MAGICAL)
1230 const_iv (FLAG_KNOWN_CURSED)
1231 const_iv (FLAG_CAN_USE_SKILL)
1232 const_iv (FLAG_BEEN_APPLIED)
1233 const_iv (FLAG_READY_SCROLL)
1234 const_iv (FLAG_USE_ROD)
1235 const_iv (FLAG_USE_HORN)
1236 const_iv (FLAG_MAKE_INVIS)
1237 const_iv (FLAG_INV_LOCKED)
1238 const_iv (FLAG_IS_WOODED)
1239 const_iv (FLAG_IS_HILLY)
1240 const_iv (FLAG_READY_SKILL)
1241 const_iv (FLAG_READY_WEAPON)
1242 const_iv (FLAG_NO_SKILL_IDENT)
1243 const_iv (FLAG_BLIND)
1244 const_iv (FLAG_SEE_IN_DARK)
1245 const_iv (FLAG_IS_CAULDRON)
1246 const_iv (FLAG_NO_STEAL)
1247 const_iv (FLAG_ONE_HIT)
1248 const_iv (FLAG_CLIENT_SENT)
1249 const_iv (FLAG_BERSERK)
1250 const_iv (FLAG_NEUTRAL)
1251 const_iv (FLAG_NO_ATTACK)
1252 const_iv (FLAG_NO_DAMAGE)
1253 const_iv (FLAG_OBJ_ORIGINAL)
1254 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1255 const_iv (FLAG_ACTIVATE_ON_PUSH)
1256 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1257 const_iv (FLAG_IS_WATER)
1258 const_iv (FLAG_CONTENT_ON_GEN)
1259 const_iv (FLAG_IS_A_TEMPLATE)
1260 const_iv (FLAG_IS_BUILDABLE)
1261
1262 const_iv (NDI_BLACK)
1263 const_iv (NDI_WHITE)
1264 const_iv (NDI_NAVY)
1265 const_iv (NDI_RED)
1266 const_iv (NDI_ORANGE)
1267 const_iv (NDI_BLUE)
1268 const_iv (NDI_DK_ORANGE)
1269 const_iv (NDI_GREEN)
1270 const_iv (NDI_LT_GREEN)
1271 const_iv (NDI_GREY)
1272 const_iv (NDI_BROWN)
1273 const_iv (NDI_GOLD)
1274 const_iv (NDI_TAN)
1275 const_iv (NDI_MAX_COLOR)
1276 const_iv (NDI_COLOR_MASK)
1277 const_iv (NDI_UNIQUE)
1278 const_iv (NDI_ALL)
1279
1280 const_iv (UPD_LOCATION)
1281 const_iv (UPD_FLAGS)
1282 const_iv (UPD_WEIGHT)
1283 const_iv (UPD_FACE)
1284 const_iv (UPD_NAME)
1285 const_iv (UPD_ANIM)
1286 const_iv (UPD_ANIMSPEED)
1287 const_iv (UPD_NROF) 1338 const_iv (SP_PROBE)
1288
1289 const_iv (UPD_SP_MANA) 1339 const_iv (SP_HEALING)
1290 const_iv (UPD_SP_GRACE) 1340 const_iv (SP_CREATE_FOOD)
1291 const_iv (UPD_SP_DAMAGE) 1341 const_iv (SP_EARTH_TO_DUST)
1292 1342 const_iv (SP_CHANGE_ABILITY)
1293 const_iv (F_APPLIED) 1343 const_iv (SP_BLESS)
1294 const_iv (F_LOCATION)
1295 const_iv (F_UNPAID)
1296 const_iv (F_MAGIC)
1297 const_iv (F_CURSED) 1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1298 const_iv (F_DAMNED) 1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1299 const_iv (F_OPEN) 1356 const_iv (SP_DISPEL_RUNE)
1300 const_iv (F_NOPICK) 1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1301 const_iv (F_LOCKED) 1370 const_iv (F_LOCKED)
1302 1371
1303 const_iv (F_BUY) 1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1304 const_iv (F_SHOP)
1305 const_iv (F_SELL)
1306 1373
1307 const_iv (P_BLOCKSVIEW) 1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1308 const_iv (P_PLAYER) 1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1309 const_iv (P_NO_MAGIC)
1310 const_iv (P_IS_ALIVE)
1311 const_iv (P_NO_CLERIC)
1312 const_iv (P_OUT_OF_MAP)
1313 const_iv (P_NEW_MAP)
1314 const_iv (P_UPTODATE)
1315 1376
1316 const_iv (UP_OBJ_INSERT) 1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1317 const_iv (UP_OBJ_REMOVE)
1318 const_iv (UP_OBJ_CHANGE)
1319 const_iv (UP_OBJ_FACE)
1320 1378
1321 const_iv (INS_NO_MERGE) 1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1322 const_iv (INS_ABOVE_FLOOR_ONLY)
1323 const_iv (INS_NO_WALK_ON)
1324 const_iv (INS_ON_TOP)
1325 const_iv (INS_BELOW_ORIGINATOR) 1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1326 const_iv (INS_MAP_LOAD)
1327 1381
1328 const_iv (WILL_APPLY_HANDLE) 1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1329 const_iv (WILL_APPLY_TREASURE) 1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1330 const_iv (WILL_APPLY_EARTHWALL)
1331 const_iv (WILL_APPLY_DOOR)
1332 const_iv (WILL_APPLY_FOOD)
1333 1384
1334 const_iv (SAVE_MODE) 1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1335 const_iv (SAVE_DIR_MODE)
1336 1386
1337 const_iv (M_PAPER) 1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1338 const_iv (M_IRON) 1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1339 const_iv (M_GLASS) 1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1340 const_iv (M_LEATHER) 1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1341 const_iv (M_WOOD)
1342 const_iv (M_ORGANIC)
1343 const_iv (M_STONE)
1344 const_iv (M_CLOTH)
1345 const_iv (M_ADAMANT)
1346 const_iv (M_LIQUID)
1347 const_iv (M_SOFT_METAL)
1348 const_iv (M_BONE)
1349 const_iv (M_ICE)
1350 const_iv (M_SPECIAL)
1351 1391
1352 const_iv (SK_EXP_ADD_SKILL) 1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1353 const_iv (SK_EXP_TOTAL) 1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1354 const_iv (SK_EXP_NONE)
1355 const_iv (SK_SUBTRACT_SKILL_EXP)
1356 const_iv (SK_EXP_SKILL_ONLY)
1357 1394
1358 const_iv (SK_LOCKPICKING) 1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1359 const_iv (SK_HIDING) 1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1360 const_iv (SK_SMITHERY) 1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1361 const_iv (SK_BOWYER) 1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1362 const_iv (SK_JEWELER) 1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1363 const_iv (SK_ALCHEMY) 1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1364 const_iv (SK_STEALING) 1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1365 const_iv (SK_LITERACY) 1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1366 const_iv (SK_BARGAINING) 1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1367 const_iv (SK_JUMPING) 1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1368 const_iv (SK_DET_MAGIC)
1369 const_iv (SK_ORATORY)
1370 const_iv (SK_SINGING)
1371 const_iv (SK_DET_CURSE)
1372 const_iv (SK_FIND_TRAPS)
1373 const_iv (SK_MEDITATION)
1374 const_iv (SK_PUNCHING)
1375 const_iv (SK_FLAME_TOUCH)
1376 const_iv (SK_KARATE)
1377 const_iv (SK_CLIMBING)
1378 const_iv (SK_WOODSMAN)
1379 const_iv (SK_INSCRIPTION)
1380 const_iv (SK_ONE_HANDED_WEAPON)
1381 const_iv (SK_MISSILE_WEAPON)
1382 const_iv (SK_THROWING)
1383 const_iv (SK_USE_MAGIC_ITEM)
1384 const_iv (SK_DISARM_TRAPS)
1385 const_iv (SK_SET_TRAP)
1386 const_iv (SK_THAUMATURGY)
1387 const_iv (SK_PRAYING)
1388 const_iv (SK_CLAWING)
1389 const_iv (SK_LEVITATION)
1390 const_iv (SK_SUMMONING)
1391 const_iv (SK_PYROMANCY)
1392 const_iv (SK_EVOCATION)
1393 const_iv (SK_SORCERY)
1394 const_iv (SK_TWO_HANDED_WEAPON)
1395 const_iv (SK_SPARK_TOUCH)
1396 const_iv (SK_SHIVER)
1397 const_iv (SK_ACID_SPLASH)
1398 const_iv (SK_POISON_NAIL) 1405 const_iv (SK_POISON_NAIL)
1399 1406
1400 const_iv (SOUND_NEW_PLAYER) 1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1401 const_iv (SOUND_FIRE_ARROW) 1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1402 const_iv (SOUND_LEARN_SPELL) 1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1403 const_iv (SOUND_FUMBLE_SPELL) 1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1404 const_iv (SOUND_WAND_POOF) 1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1405 const_iv (SOUND_OPEN_DOOR) 1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1406 const_iv (SOUND_PUSH_PLAYER)
1407 const_iv (SOUND_PLAYER_HITS1)
1408 const_iv (SOUND_PLAYER_HITS2)
1409 const_iv (SOUND_PLAYER_HITS3)
1410 const_iv (SOUND_PLAYER_HITS4)
1411 const_iv (SOUND_PLAYER_IS_HIT1)
1412 const_iv (SOUND_PLAYER_IS_HIT2)
1413 const_iv (SOUND_PLAYER_IS_HIT3)
1414 const_iv (SOUND_PLAYER_KILLS)
1415 const_iv (SOUND_PET_IS_KILLED)
1416 const_iv (SOUND_PLAYER_DIES)
1417 const_iv (SOUND_OB_EVAPORATE)
1418 const_iv (SOUND_OB_EXPLODE)
1419 const_iv (SOUND_CLOCK)
1420 const_iv (SOUND_TURN_HANDLE)
1421 const_iv (SOUND_FALL_HOLE)
1422 const_iv (SOUND_DRINK_POISON)
1423 const_iv (SOUND_CAST_SPELL_0)
1424 1413
1425 const_iv (PREFER_LOW) 1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1426 const_iv (PREFER_HIGH)
1427 1415
1428 const_iv (ATNR_PHYSICAL) 1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1429 const_iv (ATNR_MAGIC) 1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1430 const_iv (ATNR_FIRE) 1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1431 const_iv (ATNR_ELECTRICITY) 1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1432 const_iv (ATNR_COLD) 1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1433 const_iv (ATNR_CONFUSION) 1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1434 const_iv (ATNR_ACID) 1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1435 const_iv (ATNR_DRAIN)
1436 const_iv (ATNR_WEAPONMAGIC)
1437 const_iv (ATNR_GHOSTHIT)
1438 const_iv (ATNR_POISON)
1439 const_iv (ATNR_SLOW)
1440 const_iv (ATNR_PARALYZE)
1441 const_iv (ATNR_TURN_UNDEAD)
1442 const_iv (ATNR_FEAR)
1443 const_iv (ATNR_CANCELLATION)
1444 const_iv (ATNR_DEPLETE)
1445 const_iv (ATNR_DEATH)
1446 const_iv (ATNR_CHAOS)
1447 const_iv (ATNR_COUNTERSPELL)
1448 const_iv (ATNR_GODPOWER)
1449 const_iv (ATNR_HOLYWORD)
1450 const_iv (ATNR_BLIND)
1451 const_iv (ATNR_INTERNAL)
1452 const_iv (ATNR_LIFE_STEALING)
1453 const_iv (ATNR_DISEASE)
1454 1423
1455 const_iv (MAP_FLUSH) 1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1456 const_iv (MAP_PLAYER_UNIQUE)
1457 const_iv (MAP_BLOCK)
1458 const_iv (MAP_STYLE)
1459 const_iv (MAP_OVERLAY)
1460 1425
1461 const_iv (MAP_IN_MEMORY) 1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1462 const_iv (MAP_SWAPPED) 1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1463 const_iv (MAP_LOADING)
1464 const_iv (MAP_SAVING)
1465 1428
1466 const_iv (KLASS_ATTACHABLE) 1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1467 const_iv (KLASS_GLOBAL)
1468 const_iv (KLASS_OBJECT)
1469 const_iv (KLASS_CLIENT)
1470 const_iv (KLASS_PLAYER)
1471 const_iv (KLASS_MAP)
1472 1430
1473 const_iv (CS_QUERY_YESNO) 1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1474 const_iv (CS_QUERY_SINGLECHAR)
1475 const_iv (CS_QUERY_HIDEINPUT)
1476 1432
1477 const_iv (ST_DEAD) 1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1478 const_iv (ST_SETUP)
1479 const_iv (ST_PLAYING)
1480 const_iv (ST_CUSTOM)
1481 1434
1482 const_iv (ST_CHANGE_CLASS) 1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1483 const_iv (ST_CONFIRM_QUIT)
1484 const_iv (ST_GET_PARTY_PASSWORD)
1485
1486 const_iv (IO_HEADER)
1487 const_iv (IO_OBJECTS)
1488 const_iv (IO_UNIQUES)
1489 1436
1490 // random map generator 1437 // random map generator
1491 const_iv (LAYOUT_NONE) 1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ONION) 1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1493 const_iv (LAYOUT_MAZE)
1494 const_iv (LAYOUT_SPIRAL)
1495 const_iv (LAYOUT_ROGUELIKE)
1496 const_iv (LAYOUT_SNAKE)
1497 const_iv (LAYOUT_SQUARE_SPIRAL)
1498 1440
1499 const_iv (RMOPT_RANDOM) 1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1500 const_iv (RMOPT_CENTERED) 1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1501 const_iv (RMOPT_LINEAR) 1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1502 const_iv (RMOPT_BOTTOM_C)
1503 const_iv (RMOPT_BOTTOM_R)
1504 const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_WALL_OFF)
1506 const_iv (RMOPT_WALLS_ONLY)
1507 const_iv (RMOPT_NO_DOORS)
1508 1444
1509 const_iv (SYMMETRY_RANDOM) 1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1510 const_iv (SYMMETRY_NONE) 1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1511 const_iv (SYMMETRY_X) 1447
1512 const_iv (SYMMETRY_Y) 1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1513 const_iv (SYMMETRY_XY) 1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1450 const_iv (GT_MINIMAL)
1451
1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1514 }; 1454 };
1515 1455
1516 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518 1458
1539 } 1479 }
1540} 1480}
1541 1481
1542void _connect_to_perl () 1482void _connect_to_perl ()
1543 1483
1484void _recalc_want ()
1485
1544void _global_reattach () 1486void _global_reattach ()
1545 CODE: 1487 CODE:
1546{ 1488{
1547 // reattach to all attachable objects in the game. 1489 // reattach to all attachable objects in the game.
1548 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1490 for_all_clients (ns)
1549 (*i)->reattach (); 1491 ns->reattach ();
1550 1492
1551 for_all_players (pl) 1493 for_all_objects (op)
1552 pl->reattach ();
1553
1554 //TODO
1555 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556 // i->second->reattach ();
1557
1558 for (object *op = object::first; op; op = op->next)
1559 op->reattach (); 1494 op->reattach ();
1560} 1495}
1561 1496
1497# support function for map-world.ext
1498void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500{
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503
1504 plt_sv = SvRV (plt_sv);
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507
1508 STRLEN len;
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511
1512 while (len >= 3)
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517
1518 if (val [0] == data [0]
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530
1531 next:
1532 data += 3;
1533 len -= 3;
1534 }
1535
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537}
1538
1539void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNVx (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543NV till_cede ()
1544 CODE:
1545 RETVAL = coroapi::next_cede - now ();
1546 OUTPUT:
1547 RETVAL
1548
1549NV till_tick ()
1550 CODE:
1551 RETVAL = SvNVx (sv_next_tick) - now ();
1552 OUTPUT:
1553 RETVAL
1554
1562NV floor (NV x) 1555NV floor (NV x)
1563 1556
1564NV ceil (NV x) 1557NV ceil (NV x)
1565 1558
1559NV rndm (...)
1560 CODE:
1561 switch (items)
1562 {
1563 case 0: RETVAL = rndm (); break;
1564 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1565 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1566 default: croak ("cf::rndm requires none, one or two parameters."); break;
1567 }
1568 OUTPUT:
1569 RETVAL
1570
1571NV clamp (NV value, NV min_value, NV max_value)
1572 CODE:
1573 RETVAL = clamp (value, min_value, max_value);
1574 OUTPUT:
1575 RETVAL
1576
1577NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1578 CODE:
1579 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1580 OUTPUT:
1581 RETVAL
1582
1583void cede_to_tick ()
1584 CODE:
1585 coroapi::cede_to_tick ();
1586
1566void server_tick () 1587void server_tick ()
1567 CODE: 1588 CODE:
1589 NOW = SvNVx (sv_now);
1568 runtime = SvNVx (sv_runtime); 1590 runtime = SvNVx (sv_runtime);
1569 server_tick (); 1591 server_tick ();
1570 1592
1571void 1593void
1572LOG (int level, char *msg) 1594log_backtrace (utf8_string msg)
1595
1596void
1597LOG (int flags, utf8_string msg)
1573 PROTOTYPE: $$ 1598 PROTOTYPE: $$
1574 C_ARGS: (LogLevel)level, "%s", msg 1599 C_ARGS: flags, "%s", msg
1575 1600
1576char *path_combine (char *base, char *path) 1601octet_string path_combine (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1602 PROTOTYPE: $$
1578 1603
1579char *path_combine_and_normalize (char *base, char *path) 1604octet_string path_combine_and_normalize (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1605 PROTOTYPE: $$
1581 1606
1582const char * 1607void
1583get_maps_directory (char *path) 1608mallinfo ()
1584 PROTOTYPE: $ 1609 PPCODE:
1585 ALIAS: maps_directory = 0 1610{
1586 CODE: 1611#if __GLIBC__
1587 RETVAL = create_pathname (path); 1612 struct mallinfo mai = mallinfo ();
1588 OUTPUT: RETVAL 1613 EXTEND (SP, 10*2);
1614 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1615 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1616 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1617 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1618 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1619 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1620 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1621 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1622 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1623 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1624#endif
1625 EXTEND (SP, 2*2);
1626 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1627 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1628}
1589 1629
1590void 1630void
1591sub_generation_inc () 1631sub_generation_inc ()
1592 CODE: 1632 CODE:
1593 PL_sub_generation++; 1633 PL_sub_generation++;
1594 1634
1595char * 1635const_octet_string
1596mapdir () 1636mapdir ()
1597 PROTOTYPE: 1637 PROTOTYPE:
1598 ALIAS: 1638 ALIAS:
1599 mapdir = 0 1639 mapdir = 0
1600 uniquedir = 1 1640 uniquedir = 1
1616 } 1656 }
1617 OUTPUT: RETVAL 1657 OUTPUT: RETVAL
1618 1658
1619void abort () 1659void abort ()
1620 1660
1661void reset_signals ()
1662
1663void fork_abort (octet_string cause = "cf::fork_abort")
1664
1665void cleanup (octet_string cause, bool make_core = false)
1666
1621void emergency_save () 1667void emergency_save ()
1622 1668
1623void _exit (int status = 0) 1669void _exit (int status = EXIT_SUCCESS)
1624 1670
1625#if _POSIX_MEMLOCK 1671#if _POSIX_MEMLOCK
1626 1672
1627int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1673int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1628 1674
1629int munlockall () 1675int munlockall ()
1630 1676
1631#endif 1677#endif
1632 1678
1633int find_animation (char *text) 1679int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1680 PROTOTYPE: $
1635 1681
1636int random_roll (int min, int max, object *op, int goodbad); 1682int random_roll (int min, int max, object *op, int goodbad);
1637 1683
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1684const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1685
1640int 1686int
1641exp_to_level (val64 exp) 1687exp_to_level (val64 exp)
1642 CODE: 1688 CODE:
1643{ 1689{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1720 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1721 else
1676 XSRETURN_UNDEF; 1722 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1723 OUTPUT: RETVAL
1678 1724
1725bool
1726load_resource_file (octet_string filename)
1727
1679MODULE = cf PACKAGE = cf::attachable 1728MODULE = cf PACKAGE = cf::attachable
1680 1729
1681int 1730int
1682valid (SV *obj) 1731valid (SV *obj)
1683 CODE: 1732 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1733 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1734 OUTPUT:
1686 RETVAL 1735 RETVAL
1687 1736
1688#bool
1689#destroyed (attachable *at)
1690#
1691#void 1737void
1692#destroy (attachable *at) 1738debug_trace (attachable *obj, bool on = true)
1739 CODE:
1740 obj->flags &= ~attachable::F_DEBUG_TRACE;
1741 if (on)
1742 obj->flags |= attachable::F_DEBUG_TRACE;
1743
1744int mortals_size ()
1745 CODE:
1746 RETVAL = attachable::mortals.size ();
1747 OUTPUT: RETVAL
1748
1749#object *mortals (U32 index)
1750# CODE:
1751# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1752# OUTPUT: RETVAL
1753
1754INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1693 1755
1694MODULE = cf PACKAGE = cf::global 1756MODULE = cf PACKAGE = cf::global
1695 1757
1696int invoke (SV *klass, int event, ...) 1758int invoke (SV *klass, int event, ...)
1697 CODE: 1759 CODE:
1701 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1763 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1764 OUTPUT: RETVAL
1703 1765
1704MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1766MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705 1767
1706INCLUDE: $PERL genacc object ../include/object.h | 1768INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1707 1769
1708int invoke (object *op, int event, ...) 1770int invoke (object *op, int event, ...)
1709 CODE: 1771 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1772 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1773 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1713 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1775 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL 1776 OUTPUT: RETVAL
1715 1777
1716SV *registry (object *op) 1778SV *registry (object *op)
1717 1779
1718void mortals () 1780int objects_size ()
1719 PPCODE: 1781 CODE:
1720 EXTEND (SP, object::mortals.size ());
1721 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722 PUSHs (to_sv (*i));
1723
1724object *first ()
1725 CODE:
1726 RETVAL = object::first; 1782 RETVAL = objects.size ();
1727 OUTPUT: RETVAL 1783 OUTPUT: RETVAL
1784
1785object *objects (U32 index)
1786 CODE:
1787 RETVAL = index < objects.size () ? objects [index] : 0;
1788 OUTPUT: RETVAL
1789
1790int actives_size ()
1791 CODE:
1792 RETVAL = actives.size ();
1793 OUTPUT: RETVAL
1794
1795object *actives (U32 index)
1796 CODE:
1797 RETVAL = index < actives.size () ? actives [index] : 0;
1798 OUTPUT: RETVAL
1799
1800const char *slot_use_name (U32 slot)
1801 ALIAS:
1802 slot_nonuse_name = 1
1803 CODE:
1804{
1805 if (slot >= NUM_BODY_LOCATIONS)
1806 croak ("body slot index out of range");
1807
1808 switch (ix)
1809 {
1810 case 0: RETVAL = body_locations[slot].use_name; break;
1811 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1812 }
1813}
1814 OUTPUT:
1815 RETVAL
1728 1816
1729# missing properties 1817# missing properties
1730 1818
1731object *head (object *op) 1819object *head (object *op)
1732 PROTOTYPE: $ 1820 PROTOTYPE: $
1733 CODE: 1821 CODE:
1734 RETVAL = op->head ? op->head : op;
1735 OUTPUT: RETVAL
1736
1737int is_head (object *op)
1738 PROTOTYPE: $
1739 CODE:
1740 RETVAL = !op->head; 1822 RETVAL = op->head_ ();
1741 OUTPUT: RETVAL 1823 OUTPUT: RETVAL
1742 1824
1743void 1825void
1744inv (object *obj) 1826inv (object *obj)
1745 PROTOTYPE: $ 1827 PROTOTYPE: $
1746 PPCODE: 1828 PPCODE:
1747{ 1829{
1748 object *o;
1749 for (o = obj->inv; o; o = o->below) 1830 for (object *o = obj->inv; o; o = o->below)
1750 XPUSHs (sv_2mortal (to_sv (o))); 1831 XPUSHs (sv_2mortal (to_sv (o)));
1751} 1832}
1752 1833
1753void 1834void
1754set_animation (object *op, int idx) 1835set_animation (object *op, int idx)
1755 CODE: 1836 CODE:
1756 SET_ANIMATION (op, idx); 1837 SET_ANIMATION (op, idx);
1757 1838
1839int
1840num_animations (object *op)
1841 CODE:
1842 RETVAL = NUM_ANIMATIONS (op);
1843 OUTPUT: RETVAL
1844
1845int slot_info (object *op, UV slot, int value = 0)
1846 ALIAS:
1847 slot_used = 1
1848 CODE:
1849{
1850 if (slot >= NUM_BODY_LOCATIONS)
1851 croak ("body slot index out of range");
1852
1853 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1854
1855 if (items > 2)
1856 if (ix)
1857 op->slot[slot].used = value;
1858 else
1859 op->slot[slot].info = value;
1860}
1861 OUTPUT:
1862 RETVAL
1863
1758object *find_best_object_match (object *op, const char *match) 1864object *find_best_object_match (object *op, utf8_string match)
1759 1865
1760object *find_marked_object (object *op) 1866object *find_marked_object (object *op)
1761 1867
1762int need_identify (object *obj); 1868int need_identify (object *obj);
1763 1869
1775 1881
1776void apply_below (object *op) 1882void apply_below (object *op)
1777 CODE: 1883 CODE:
1778 player_apply_below (op); 1884 player_apply_below (op);
1779 1885
1780object *cf_object_present_archname_inside (object *op, char *whatstr) 1886int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1781
1782int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1783
1784int cf_object_change_map (object *op, int x, int y, maptile *map)
1785 1887
1786#//TODO 1888#//TODO
1787object *clone_ (object *op, int recursive = 0) 1889object *clone_ (object *op, int recursive = 0)
1788 CODE: 1890 CODE:
1789 if (recursive) 1891 if (recursive)
1805 RETVAL = pay_for_amount (amount, op); 1907 RETVAL = pay_for_amount (amount, op);
1806 OUTPUT: RETVAL 1908 OUTPUT: RETVAL
1807 1909
1808void pay_player (object *op, uint64 amount) 1910void pay_player (object *op, uint64 amount)
1809 1911
1810val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1912val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1811 1913
1812int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1914int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1813 1915
1814void learn_spell (object *op, object *sp, int special_prayer = 0) 1916void learn_spell (object *op, object *sp, int special_prayer = 0)
1815 CODE: 1917 CODE:
1816 do_learn_spell (op, sp, special_prayer); 1918 do_learn_spell (op, sp, special_prayer);
1817 1919
1818void forget_spell (object *op, object *sp) 1920void forget_spell (object *op, object *sp)
1819 CODE: 1921 CODE:
1820 do_forget_spell (op, query_name (sp)); 1922 do_forget_spell (op, query_name (sp));
1821 1923
1822object *check_for_spell (object *op, char *spellname) 1924object *check_for_spell (object *op, utf8_string spellname)
1823 CODE: 1925 CODE:
1824 RETVAL = check_spell_known (op, spellname); 1926 RETVAL = check_spell_known (op, spellname);
1825 OUTPUT: RETVAL 1927 OUTPUT: RETVAL
1826 1928
1827int query_money (object *op) 1929int query_money (object *op)
1836 1938
1837void drop (object *who, object *op) 1939void drop (object *who, object *op)
1838 1940
1839void pick_up (object *who, object *op) 1941void pick_up (object *who, object *op)
1840 1942
1841object *cf_object_insert_object (object *op, object *container)
1842
1843object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845int cf_object_teleport (object *op, maptile *map, int x, int y)
1846
1847void update_object (object *op, int action) 1943void update_object (object *op, int action)
1848 1944
1849object *cf_create_object_by_name (const char *name)
1850
1851void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1945void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1852 1946
1853void player_lvl_adj (object *who, object *skill = 0) 1947void player_lvl_adj (object *who, object *skill = 0)
1854 1948
1855int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1949int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856 1950
1862 1956
1863void add_button_link (object *button, maptile *map, int connected); 1957void add_button_link (object *button, maptile *map, int connected);
1864 1958
1865void remove_button_link (object *op); 1959void remove_button_link (object *op);
1866 1960
1961void handle_apply_yield (object *op);
1962
1867 1963
1868MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1964MODULE = cf PACKAGE = cf::object PREFIX = cf_
1869
1870object *cf_insert_ob_in_ob (object *ob, object *where)
1871 1965
1872# no clean way to get an object from an archetype - stupid idiotic 1966# no clean way to get an object from an archetype - stupid idiotic
1873# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1967# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874 1968
1875object *new (const char *archetype = 0) 1969object *new (utf8_string archetype = 0)
1876 PROTOTYPE: ;$ 1970 PROTOTYPE: ;$
1877 CODE: 1971 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1972 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1879 OUTPUT: 1973 OUTPUT:
1880 RETVAL 1974 RETVAL
1881 1975
1976object *find_object (U32 tag)
1977
1978# TODO: nuke
1882object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1979object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1883 PROTOTYPE: $$$$$$ 1980 PROTOTYPE: $$$$$$
1884 CODE: 1981 CODE:
1885{ 1982{
1886 int unused_type; 1983 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888} 1984}
1889 1985
1890# syntatic sugar for easier use in event callbacks. 1986const_utf8_string get_ob_key_value (object *op, utf8_string key)
1891const char *options (object *op)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL
1896 1987
1897player *contr (object *op)
1898 CODE:
1899 RETVAL = op->contr;
1900 OUTPUT: RETVAL
1901
1902const char *get_ob_key_value (object *op, const char *key)
1903
1904bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1988bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1905 1989
1906object *get_nearest_player (object *ob) 1990object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0 1991 ALIAS: nearest_player = 0
1908 PREINIT: 1992 PREINIT:
1909 extern object *get_nearest_player (object *); 1993 extern object *get_nearest_player (object *);
1917 EXTEND (SP, 5); 2001 EXTEND (SP, 5);
1918 PUSHs (newSVuv (rv.distance)); 2002 PUSHs (newSVuv (rv.distance));
1919 PUSHs (newSViv (rv.distance_x)); 2003 PUSHs (newSViv (rv.distance_x));
1920 PUSHs (newSViv (rv.distance_y)); 2004 PUSHs (newSViv (rv.distance_y));
1921 PUSHs (newSViv (rv.direction)); 2005 PUSHs (newSViv (rv.direction));
1922 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2006 PUSHs (to_sv (rv.part));
1923} 2007}
1924 2008
1925bool on_same_map_as (object *ob, object *other) 2009bool on_same_map_as (object *ob, object *other)
1926 CODE: 2010 CODE:
1927 RETVAL = on_same_map (ob, other); 2011 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL 2012 OUTPUT: RETVAL
1929 2013
1930const char * 2014const_utf8_string
1931base_name (object *op, int plural = op->nrof > 1) 2015base_name (object *op, int plural = op->nrof > 1)
1932 CODE: 2016 CODE:
1933 RETVAL = query_base_name (op, plural); 2017 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL 2018 OUTPUT: RETVAL
1935 2019
1936object *decrease_ob_nr (object *op, unsigned long i) 2020object *decrease_ob_nr (object *op, unsigned long i)
1937 2021
2022# return the tail of an object, excluding itself
2023void
2024tail (object *op)
2025 PPCODE:
2026 while ((op = op->more))
2027 XPUSHs (sv_2mortal (to_sv (op)));
2028
1938MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2029MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1939 2030
1940player *player (object *op) 2031player *player (object *op)
1941 CODE: 2032 CODE:
1942 RETVAL = op->contr; 2033 RETVAL = op->contr;
1943 OUTPUT: RETVAL 2034 OUTPUT: RETVAL
1944 2035
2036bool move_player (object *op, int dir)
2037
1945void check_score (object *op) 2038void check_score (object *op)
1946 2039
1947void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2040void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948 CODE: 2041 CODE:
1949 new_draw_info (flags, 0, op, txt); 2042 new_draw_info (flags, 0, op, txt);
1950 2043
1951object *cf_player_send_inventory (object *op)
1952
1953char *cf_player_get_ip (object *op)
1954 ALIAS: ip = 0
1955
1956object *cf_player_get_marked_item (object *op)
1957 ALIAS: marked_item = 0
1958
1959void cf_player_set_marked_item (object *op, object *ob)
1960
1961partylist *cf_player_get_party (object *op)
1962 ALIAS: party = 0
1963
1964void cf_player_set_party (object *op, partylist *party)
1965
1966void kill_player (object *op) 2044void kill_player (object *op)
1967 2045
2046void esrv_send_item (object *pl, object *item)
2047
1968void esrv_update_item (object *op, int what, object *item) 2048void esrv_update_item (object *pl, int what, object *item)
1969 C_ARGS: what, op, item 2049 C_ARGS: what, pl, item
1970 2050
1971void clear_los (object *op) 2051void esrv_del_item (object *pl, int tag)
2052 C_ARGS: pl->contr, tag
1972 2053
1973int command_teleport (object *op, char *params)
1974
1975int command_summon (object *op, char *params) 2054int command_summon (object *op, utf8_string params)
1976 2055
1977int command_arrest (object *op, char *params) 2056int command_arrest (object *op, utf8_string params)
1978
1979int command_kick (object *op, char *params)
1980
1981int command_banish (object *op, char *params)
1982 2057
1983 2058
1984MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2059MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1985 2060
1986INCLUDE: $PERL genacc player ../include/player.h | 2061INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1987 2062
1988int invoke (player *pl, int event, ...) 2063int invoke (player *pl, int event, ...)
1989 CODE: 2064 CODE:
1990 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2065 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1991 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2066 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2001 pl->ob->stats.hp = pl->ob->stats.maxhp; 2076 pl->ob->stats.hp = pl->ob->stats.maxhp;
2002 pl->ob->stats.sp = pl->ob->stats.maxsp; 2077 pl->ob->stats.sp = pl->ob->stats.maxsp;
2003 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2078 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2004 pl->orig_stats = pl->ob->stats; 2079 pl->orig_stats = pl->ob->stats;
2005 2080
2006player *cf_player_find (char *name) 2081void clear_los (player *pl)
2007 PROTOTYPE: $
2008
2009void cf_player_move (player *pl, int dir)
2010
2011void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2012
2013player *first ()
2014 CODE:
2015 RETVAL = first_player;
2016 OUTPUT: RETVAL
2017 2082
2018bool 2083bool
2019cell_visible (player *pl, int dx, int dy) 2084cell_visible (player *pl, int dx, int dy)
2020 CODE: 2085 CODE:
2021 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2086 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2028 CODE: 2093 CODE:
2029{ 2094{
2030 STRLEN len; 2095 STRLEN len;
2031 char *buf = SvPVbyte (packet, len); 2096 char *buf = SvPVbyte (packet, len);
2032 2097
2098 if (len > MAXSOCKBUF)
2099 pl->failmsg ("[packet too long for client]");
2033 if (pl->ns) 2100 else if (pl->ns)
2034 pl->ns->send_packet (buf, len); 2101 pl->ns->send_packet (buf, len);
2035} 2102}
2036 2103
2037int 2104int
2038listening (player *pl, int new_value = -1) 2105listening (player *pl, int new_value = -1)
2058 if (y) sv_to (y, pl->bed_y); 2125 if (y) sv_to (y, pl->bed_y);
2059 2126
2060void 2127void
2061list () 2128list ()
2062 PPCODE: 2129 PPCODE:
2063 for (player *pl = first_player; pl; pl = pl->next) 2130 for_all_players (pl)
2064 XPUSHs (sv_2mortal (to_sv (pl))); 2131 XPUSHs (sv_2mortal (to_sv (pl)));
2065
2066bool
2067peaceful (player *pl, bool new_setting = 0)
2068 PROTOTYPE: $;$
2069 CODE:
2070 RETVAL = pl->peaceful;
2071 if (items > 1)
2072 pl->peaceful = new_setting;
2073 OUTPUT:
2074 RETVAL
2075
2076living *
2077orig_stats (player *pl)
2078 CODE:
2079 RETVAL = &pl->orig_stats;
2080 OUTPUT: RETVAL
2081
2082living *
2083last_stats (player *pl)
2084 CODE:
2085 RETVAL = &pl->last_stats;
2086 OUTPUT: RETVAL
2087 2132
2088 2133
2089MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2134MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2090 2135
2091int invoke (maptile *map, int event, ...) 2136int invoke (maptile *map, int event, ...)
2096 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2141 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2097 OUTPUT: RETVAL 2142 OUTPUT: RETVAL
2098 2143
2099SV *registry (maptile *map) 2144SV *registry (maptile *map)
2100 2145
2146void
2147find_tagged_objects (maptile *map, utf8_string tag = 0)
2148 PPCODE:
2149{
2150 if (!map->spaces)
2151 XSRETURN_EMPTY;
2152
2153 if (tag)
2154 {
2155 shstr_cmp tag_ (tag);
2156
2157 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2158 for (object *op = ms->bot; op; op = op->above)
2159 if (op->tag == tag_)
2160 XPUSHs (sv_2mortal (to_sv (op)));
2161 }
2162 else
2163 {
2164 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2165 for (object *op = ms->bot; op; op = op->above)
2166 if (op->tag)
2167 XPUSHs (sv_2mortal (to_sv (op)));
2168 }
2169}
2170
2101INCLUDE: $PERL genacc maptile ../include/map.h | 2171INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2102 2172
2103void 2173void
2104maptile::instantiate () 2174maptile::instantiate ()
2105 2175
2106maptile *new () 2176maptile *new ()
2107 PROTOTYPE: 2177 PROTOTYPE:
2108 CODE: 2178 CODE:
2109 RETVAL = new maptile; 2179 RETVAL = new maptile;
2110 OUTPUT: 2180 OUTPUT:
2111 RETVAL 2181 RETVAL
2112
2113void
2114maptile::destroy ()
2115 2182
2116void 2183void
2117maptile::players () 2184maptile::players ()
2118 PPCODE: 2185 PPCODE:
2119 if (GIMME_V == G_SCALAR) 2186 if (GIMME_V == G_SCALAR)
2124 for_all_players (pl) 2191 for_all_players (pl)
2125 if (pl->ob && pl->ob->map == THIS) 2192 if (pl->ob && pl->ob->map == THIS)
2126 PUSHs (sv_2mortal (to_sv (pl->ob))); 2193 PUSHs (sv_2mortal (to_sv (pl->ob)));
2127 } 2194 }
2128 2195
2129void play_sound_map (maptile *map, int x, int y, int sound_num) 2196void
2197maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2198 CODE:
2199{
2200 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2201 croak ("maptile::add_underlay: palette must be arrayref");
2202
2203 palette = SvRV (palette);
2204
2205 STRLEN idxlen;
2206 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2207
2208 for (int x = 0; x < THIS->width; ++x)
2209 for (int y = 0; y < THIS->height; ++y)
2210 {
2211 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2212 if (op->flag [FLAG_IS_FLOOR])
2213 goto skip_space;
2214
2215 {
2216 int offs = offset + y * stride + x;
2217 if (IN_RANGE_EXC (offs, 0, idxlen))
2218 {
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2224
2225 if (ob->randomitems)
2226 {
2227 if (!ob->above)
2228 {
2229 ob->create_treasure (ob->randomitems);
2230
2231 for (object *op = ob->above; op; op = op->above)
2232 op->flag [FLAG_NO_MAP_SAVE] = true;
2233 }
2234
2235 ob->randomitems = 0;
2236 }
2237 }
2238 }
2239 }
2240
2241 skip_space: ;
2242 }
2243}
2244
2245void
2246maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2247 CODE:
2248{
2249 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2250 croak ("maptile::set_regiondata: palette must be arrayref");
2251
2252 palette = SvRV (palette);
2253
2254 STRLEN idxlen;
2255 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2256
2257 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2258 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2259
2260 for (int i = av_len ((AV *)palette) + 1; i--; )
2261 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2262
2263 for (int y = 0; y < THIS->height; ++y)
2264 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2265
2266 sfree (THIS->regions, THIS->size ());
2267 delete [] THIS->regionmap;
2268
2269 THIS->regions = regions;
2270 THIS->regionmap = regionmap;
2271}
2272
2273void
2274maptile::create_region_treasure ()
2275 CODE:
2276{
2277 object *op = object::create ();
2278 op->type = FLOOR;
2279 op->map = THIS;
2280
2281 for (int x = 0; x < THIS->width; ++x)
2282 for (int y = 0; y < THIS->height; ++y)
2283 {
2284 region *rgn = THIS->region (x, y);
2285
2286 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2287 if (rgn->treasure && rndm () < rgn->treasure_density)
2288 {
2289 op->x = x;
2290 op->y = y;
2291 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2292 }
2293 }
2294
2295 op->destroy ();
2296}
2130 2297
2131int out_of_map (maptile *map, int x, int y) 2298int out_of_map (maptile *map, int x, int y)
2132 2299
2133void 2300void
2134trigger (maptile *map, long connection, bool state = true) 2301trigger (maptile *map, long connection, bool state = true)
2139get_connection (maptile *map, long connection) 2306get_connection (maptile *map, long connection)
2140 PPCODE: 2307 PPCODE:
2141 oblinkpt *obp = get_connection_links (map, connection); 2308 oblinkpt *obp = get_connection_links (map, connection);
2142 if (obp) 2309 if (obp)
2143 for (objectlink *ol = obp->link; ol; ol = ol->next) 2310 for (objectlink *ol = obp->link; ol; ol = ol->next)
2144 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2311 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2145 2312
2146object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2147
2148object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2149
2150object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2151 C_ARGS: str, map, nx, ny
2152
2153void 2313void
2154cf_map_normalise (maptile *map, int x, int y) 2314get_map_flags (maptile *map, int x, int y)
2155 PPCODE: 2315 PPCODE:
2156{ 2316{
2157 maptile *nmap = 0; 2317 maptile *nmap = 0;
2158 I16 nx = 0, ny = 0; 2318 I16 nx = 0, ny = 0;
2159 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2319 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2161 EXTEND (SP, 4); 2321 EXTEND (SP, 4);
2162 PUSHs (sv_2mortal (newSViv (flags))); 2322 PUSHs (sv_2mortal (newSViv (flags)));
2163 2323
2164 if (GIMME_V == G_ARRAY) 2324 if (GIMME_V == G_ARRAY)
2165 { 2325 {
2166 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2326 PUSHs (sv_2mortal (to_sv (nmap)));
2167 PUSHs (sv_2mortal (newSViv (nx))); 2327 PUSHs (sv_2mortal (newSViv (nx)));
2168 PUSHs (sv_2mortal (newSViv (ny))); 2328 PUSHs (sv_2mortal (newSViv (ny)));
2169 } 2329 }
2170} 2330}
2171 2331
2180 2340
2181 get_map_flags (map, &nmap, x, y, &nx, &ny); 2341 get_map_flags (map, &nmap, x, y, &nx, &ny);
2182 2342
2183 if (nmap) 2343 if (nmap)
2184 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2344 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2185 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2345 XPUSHs (sv_2mortal (to_sv (o)));
2186} 2346}
2187 2347
2188SV * 2348SV *
2189bot_at (maptile *obj, unsigned int x, unsigned int y) 2349bot_at (maptile *obj, unsigned int x, unsigned int y)
2190 PROTOTYPE: $$$ 2350 PROTOTYPE: $$$
2199 INIT: 2359 INIT:
2200 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2360 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2201 CODE: 2361 CODE:
2202 switch (ix) 2362 switch (ix)
2203 { 2363 {
2204 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2364 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2205 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2365 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2206 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2366 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2207 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2367 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2208 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2368 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2209 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2369 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2210 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2370 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2211 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2371 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2212 } 2372 }
2213 OUTPUT: RETVAL 2373 OUTPUT: RETVAL
2214 2374
2215void fix_walls (maptile *map, int x, int y) 2375void fix_walls (maptile *map, int x, int y)
2216 2376
2217void fix_walls_around (maptile *map, int x, int y) 2377void fix_walls_around (maptile *map, int x, int y)
2218 2378
2219const char *
2220region_name (maptile *m)
2221 CODE:
2222 RETVAL = get_name_of_region_for_map (m);
2223 OUTPUT: RETVAL
2224
2225# worst xs function of my life 2379# worst xs function of my life
2226maptile * 2380bool
2227_create_random_map (\ 2381_create_random_map (\
2228 char *path,\ 2382 maptile *self,\
2229 char *wallstyle,\ 2383 utf8_string wallstyle,\
2230 char *wall_name,\ 2384 utf8_string wall_name,\
2231 char *floorstyle,\ 2385 utf8_string floorstyle,\
2232 char *monsterstyle,\ 2386 utf8_string monsterstyle,\
2233 char *treasurestyle,\ 2387 utf8_string treasurestyle,\
2234 char *layoutstyle,\ 2388 utf8_string layoutstyle,\
2235 char *doorstyle,\ 2389 utf8_string doorstyle,\
2236 char *decorstyle,\ 2390 utf8_string decorstyle,\
2237 char *origin_map,\ 2391 utf8_string origin_map,\
2238 char *final_map,\ 2392 utf8_string final_map,\
2239 char *exitstyle,\ 2393 utf8_string exitstyle,\
2240 char *this_map,\ 2394 utf8_string this_map,\
2241 char *exit_on_final_map,\ 2395 utf8_string exit_on_final_map,\
2242 int Xsize,\ 2396 int xsize,\
2243 int Ysize,\ 2397 int ysize,\
2244 int expand2x,\ 2398 int expand2x,\
2245 int layoutoptions1,\ 2399 int layoutoptions1,\
2246 int layoutoptions2,\ 2400 int layoutoptions2,\
2247 int layoutoptions3,\ 2401 int layoutoptions3,\
2248 int symmetry,\ 2402 int symmetry,\
2253 int dungeon_depth,\ 2407 int dungeon_depth,\
2254 int decoroptions,\ 2408 int decoroptions,\
2255 int orientation,\ 2409 int orientation,\
2256 int origin_y,\ 2410 int origin_y,\
2257 int origin_x,\ 2411 int origin_x,\
2258 int random_seed,\ 2412 U32 random_seed,\
2259 val64 total_map_hp,\ 2413 val64 total_map_hp,\
2260 int map_layout_style,\ 2414 int map_layout_style,\
2261 int treasureoptions,\ 2415 int treasureoptions,\
2262 int symmetry_used,\ 2416 int symmetry_used,\
2263 region *region\ 2417 region *region,\
2418 utf8_string custom\
2264) 2419)
2265 CODE: 2420 CODE:
2266{ 2421{
2267 random_map_params rmp; 2422 random_map_params rmp;
2268 2423
2278 assign (rmp.exit_on_final_map, exit_on_final_map); 2433 assign (rmp.exit_on_final_map, exit_on_final_map);
2279 2434
2280 rmp.origin_map = origin_map; 2435 rmp.origin_map = origin_map;
2281 rmp.final_map = final_map; 2436 rmp.final_map = final_map;
2282 rmp.this_map = this_map; 2437 rmp.this_map = this_map;
2283 rmp.Xsize = Xsize; 2438 rmp.xsize = xsize;
2284 rmp.Ysize = Ysize; 2439 rmp.ysize = ysize;
2285 rmp.expand2x = expand2x; 2440 rmp.expand2x = expand2x;
2286 rmp.layoutoptions1 = layoutoptions1; 2441 rmp.layoutoptions1 = layoutoptions1;
2287 rmp.layoutoptions2 = layoutoptions2; 2442 rmp.layoutoptions2 = layoutoptions2;
2288 rmp.layoutoptions3 = layoutoptions3; 2443 rmp.layoutoptions3 = layoutoptions3;
2289 rmp.symmetry = symmetry; 2444 rmp.symmetry = symmetry;
2295 rmp.decoroptions = decoroptions; 2450 rmp.decoroptions = decoroptions;
2296 rmp.orientation = orientation; 2451 rmp.orientation = orientation;
2297 rmp.origin_y = origin_y; 2452 rmp.origin_y = origin_y;
2298 rmp.origin_x = origin_x; 2453 rmp.origin_x = origin_x;
2299 rmp.random_seed = random_seed; 2454 rmp.random_seed = random_seed;
2300 rmp.total_map_hp = total_map_hp; 2455 rmp.total_map_hp = (uint64_t) total_map_hp;
2301 rmp.map_layout_style = map_layout_style; 2456 rmp.map_layout_style = map_layout_style;
2302 rmp.treasureoptions = treasureoptions; 2457 rmp.treasureoptions = treasureoptions;
2303 rmp.symmetry_used = symmetry_used; 2458 rmp.symmetry_used = symmetry_used;
2304 rmp.region = region; 2459 rmp.region = region;
2460 rmp.custom = custom;
2305 2461
2306 RETVAL = generate_random_map (path, &rmp); 2462 RETVAL = self->generate_random_map (&rmp);
2307} 2463}
2308 OUTPUT: 2464 OUTPUT:
2309 RETVAL 2465 RETVAL
2310 2466
2311MODULE = cf PACKAGE = cf::arch 2467MODULE = cf PACKAGE = cf::arch
2312 2468
2313archetype *find (const char *name) 2469int archetypes_size ()
2314 CODE: 2470 CODE:
2315 RETVAL = archetype::find (name); 2471 RETVAL = archetypes.size ();
2316 OUTPUT: 2472 OUTPUT: RETVAL
2317 RETVAL
2318 2473
2319archetype *first() 2474archetype *archetypes (U32 index)
2320 PROTOTYPE: 2475 CODE:
2321 CODE: 2476 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2322 RETVAL = first_archetype; 2477 OUTPUT: RETVAL
2478
2479object *instantiate (archetype *arch)
2480 CODE:
2481 RETVAL = arch_to_object (arch);
2482 OUTPUT:
2323 OUTPUT: RETVAL 2483 RETVAL
2324 2484
2325INCLUDE: $PERL genacc archetype ../include/object.h | 2485INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2326 2486
2327MODULE = cf PACKAGE = cf::party 2487MODULE = cf PACKAGE = cf::party
2328 2488
2329partylist *first () 2489partylist *first ()
2330 PROTOTYPE: 2490 PROTOTYPE:
2331 CODE: 2491 CODE:
2332 RETVAL = get_firstparty (); 2492 RETVAL = get_firstparty ();
2333 OUTPUT: RETVAL 2493 OUTPUT: RETVAL
2334 2494
2335INCLUDE: $PERL genacc partylist ../include/player.h | 2495INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2336 2496
2337MODULE = cf PACKAGE = cf::region 2497MODULE = cf PACKAGE = cf::region
2338 2498
2339region *first () 2499void
2340 PROTOTYPE: 2500list ()
2341 CODE: 2501 PPCODE:
2342 RETVAL = first_region; 2502 for_all_regions (rgn)
2343 OUTPUT: RETVAL 2503 XPUSHs (sv_2mortal (to_sv (rgn)));
2344 2504
2345region *find (char *name) 2505region *find (utf8_string name)
2346 PROTOTYPE: $ 2506 PROTOTYPE: $
2347 CODE: 2507 CODE:
2348 RETVAL = get_region_by_name (name); 2508 RETVAL = region::find (name);
2349 OUTPUT: RETVAL 2509 OUTPUT: RETVAL
2350 2510
2511region *find_fuzzy (utf8_string name)
2512 PROTOTYPE: $
2513 CODE:
2514 RETVAL = region::find_fuzzy (name);
2515 OUTPUT: RETVAL
2516
2517int specificity (region *rgn)
2518 CODE:
2519 RETVAL = 0;
2520 while (rgn = rgn->parent)
2521 RETVAL++;
2522 OUTPUT: RETVAL
2523
2351INCLUDE: $PERL genacc region ../include/map.h | 2524INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2352 2525
2353MODULE = cf PACKAGE = cf::living 2526MODULE = cf PACKAGE = cf::living
2354 2527
2355INCLUDE: $PERL genacc living ../include/living.h | 2528INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2356 2529
2357MODULE = cf PACKAGE = cf::settings 2530MODULE = cf PACKAGE = cf::settings
2358 2531
2359INCLUDE: $PERL genacc Settings ../include/global.h | 2532INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2360 2533
2361MODULE = cf PACKAGE = cf::client 2534MODULE = cf PACKAGE = cf::client
2362 2535
2363INCLUDE: $PERL genacc client ../include/client.h | 2536INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2364 2537
2365int invoke (client *ns, int event, ...) 2538int invoke (client *ns, int event, ...)
2366 CODE: 2539 CODE:
2367 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2540 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2368 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2541 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2384 CODE: 2557 CODE:
2385{ 2558{
2386 STRLEN len; 2559 STRLEN len;
2387 char *buf = SvPVbyte (packet, len); 2560 char *buf = SvPVbyte (packet, len);
2388 2561
2562 if (len > MAXSOCKBUF)
2563 {
2564 // ugly
2565 if (THIS->pl)
2566 THIS->pl->failmsg ("[packet too long for client]");
2567 }
2568 else
2389 THIS->send_packet (buf, len); 2569 THIS->send_packet (buf, len);
2390} 2570}
2391 2571
2392void 2572faceidx
2393client::destroy () 2573client::need_face (utf8_string name, int pri = 0)
2574 CODE:
2575 RETVAL = face_find (name, 0);
2576 if (RETVAL)
2577 {
2578 THIS->send_face (RETVAL, pri);
2579 THIS->flush_fx ();
2580 }
2581 OUTPUT:
2582 RETVAL
2394 2583
2584int
2585client::fx_want (int idx, int value = -1)
2586 CODE:
2587 if (0 < idx && idx < FT_NUM)
2588 {
2589 RETVAL = THIS->fx_want [idx];
2590 if (items > 2)
2591 THIS->fx_want [idx] = value;
2592 }
2593 else
2594 RETVAL = 0;
2595 OUTPUT:
2596 RETVAL
2597
2598MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2599
2600faceidx sound_find (utf8_string name)
2601
2602void sound_set (utf8_string str, faceidx face)
2603
2604# dire hack
2605void old_sound_index (int idx, faceidx face)
2606 CODE:
2607 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2608 old_sound_index [idx] = face;
2609
2610MODULE = cf PACKAGE = cf::face PREFIX = face_
2611
2612#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2613
2614faceidx face_find (utf8_string name, faceidx defidx = 0)
2615
2616faceidx alloc (utf8_string name)
2617 CODE:
2618{
2619 do
2620 {
2621 RETVAL = faces.size ();
2622 faces.resize (RETVAL + 1);
2623 }
2624 while (!RETVAL); // crude way to leave index 0
2625
2626 faces [RETVAL].name = name;
2627 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2628
2629 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2630 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2631}
2632 OUTPUT: RETVAL
2633
2634void set_type (faceidx idx, int value)
2635 ALIAS:
2636 set_type = 0
2637 set_visibility = 1
2638 set_magicmap = 2
2639 set_smooth = 3
2640 set_smoothlevel = 4
2641 CODE:
2642 faceinfo *f = face_info (idx); assert (f);
2643 switch (ix)
2644 {
2645 case 0: f->type = value; break;
2646 case 1: f->visibility = value; break;
2647 case 2: f->magicmap = value; break;
2648 case 3: f->smooth = value; break;
2649 case 4: f->smoothlevel = value; break;
2650 }
2651
2652void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2653 CODE:
2654{
2655 faceinfo *f = face_info (idx); assert (f);
2656 facedata *d = &(faceset ? f->data64 : f->data32);
2657 sv_to (data, d->data);
2658 STRLEN clen;
2659 char *cdata = SvPVbyte (chksum, clen);
2660 clen = min (CHKSUM_SIZE, clen);
2661
2662 if (memcmp (d->chksum, cdata, clen))
2663 {
2664 memcpy (d->chksum, cdata, clen);
2665
2666 // invalidate existing client face info
2667 for_all_clients (ns)
2668 if (ns->faceset == faceset)
2669 {
2670 ns->faces_sent [idx] = false;
2671 ns->force_newmap = true;
2672 }
2673 }
2674}
2675
2676int get_data_size (faceidx idx, int faceset = 0)
2677 CODE:
2678 facedata *d = face_data (idx, faceset);
2679 if (!d) XSRETURN_UNDEF;
2680 RETVAL = d->data.size ();
2681 OUTPUT:
2682 RETVAL
2683
2684SV *get_chksum (faceidx idx, int faceset = 0)
2685 CODE:
2686 facedata *d = face_data (idx, faceset);
2687 if (!d) XSRETURN_UNDEF;
2688 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2689 OUTPUT:
2690 RETVAL
2691
2692SV *get_data (faceidx idx, int faceset = 0)
2693 CODE:
2694 facedata *d = face_data (idx, faceset);
2695 if (!d) XSRETURN_UNDEF;
2696 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2697 OUTPUT:
2698 RETVAL
2699
2700void invalidate (faceidx idx)
2701 CODE:
2702 for_all_clients (ns)
2703 {
2704 ns->faces_sent [idx] = false;
2705 ns->force_newmap = true;
2706 }
2707
2708void invalidate_all ()
2709 CODE:
2710 for_all_clients (ns)
2711 {
2712 ns->faces_sent.reset ();
2713 ns->force_newmap = true;
2714 }
2715
2716MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2717
2718#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2719
2720animidx anim_find (utf8_string name)
2721 CODE:
2722 RETVAL = animation::find (name).number;
2723 OUTPUT: RETVAL
2724
2725animidx set (utf8_string name, SV *frames, int facings = 1)
2726 CODE:
2727{
2728 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2729 croak ("frames must be an arrayref");
2730
2731 AV *av = (AV *)SvRV (frames);
2732
2733 animation *anim = &animation::find (name);
2734 if (anim->number)
2735 {
2736 anim->resize (av_len (av) + 1);
2737 anim->facings = facings;
2738 }
2739 else
2740 anim = &animation::create (name, av_len (av) + 1, facings);
2741
2742 for (int i = 0; i < anim->num_animations; ++i)
2743 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2744}
2745 OUTPUT: RETVAL
2746
2747void invalidate_all ()
2748 CODE:
2749 for_all_clients (ns)
2750 ns->anims_sent.reset ();
2751
2752MODULE = cf PACKAGE = cf::object::freezer
2753
2754INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2755
2756SV *
2757new (char *klass)
2758 CODE:
2759 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2760 OUTPUT: RETVAL
2761
2762void
2763DESTROY (SV *sv)
2764 CODE:
2765 object_freezer *self;
2766 sv_to (sv, self);
2767 delete self;
2768
2769MODULE = cf PACKAGE = cf::object::thawer
2770
2771INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2772
2773SV *
2774new_from_file (char *klass, octet_string path)
2775 CODE:
2776 object_thawer *f = new object_thawer (path);
2777 if (!*f)
2778 {
2779 delete f;
2780 XSRETURN_UNDEF;
2781 }
2782 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2783 OUTPUT: RETVAL
2784
2785void
2786DESTROY (SV *sv)
2787 CODE:
2788 object_thawer *self;
2789 sv_to (sv, self);
2790 delete self;
2791
2792void
2793extract_tags (object_thawer *self)
2794 PPCODE:
2795 while (self->kw != KW_EOF)
2796 {
2797 PUTBACK;
2798 coroapi::cede_to_tick_every (5000);
2799 SPAGAIN;
2800
2801 if (self->kw == KW_tag)
2802 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2803
2804 self->skip ();
2805 }
2806

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines