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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.142 by elmex, Sun Jan 14 11:00:47 2007 UTC vs.
Revision 1.267 by root, Mon Dec 17 08:03:22 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "cfperl.h"
35#include "shstr.h"
36 41
37#include <unistd.h> 42#include <unistd.h>
38#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
39# include <sys/mman.h> 44# include <sys/mman.h>
40#endif 45#endif
41 46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
50
42#include <EXTERN.h> 51#include <EXTERN.h>
43#include <perl.h> 52#include <perl.h>
44#include <XSUB.h> 53#include <XSUB.h>
45 54
46#include "CoroAPI.h" 55#include "CoroAPI.h"
47#include "perlxsi.c" 56#include "perlxsi.c"
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
53 64
54#if IVSIZE >= 8 65#if IVSIZE >= 8
55 typedef IV val64; 66 typedef IV val64;
56# define newSVval64 newSViv 67# define newSVval64 newSViv
57# define SvVAL64 SvIV 68# define SvVAL64 SvIV
59 typedef double val64; 70 typedef double val64;
60# define newSVval64 newSVnv 71# define newSVval64 newSVnv
61# define SvVAL64 SvNV 72# define SvVAL64 SvNV
62#endif 73#endif
63 74
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67
68static PerlInterpreter *perl; 75static PerlInterpreter *perl;
69 76
70double runtime; 77tstamp NOW, runtime;
71 78
72global gbl_ev; 79global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 81static SV *sv_runtime, *sv_next_tick, *sv_now;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 93 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 94 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 95 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 96 *stash_cf_living_wrap;
87 97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
88// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
89template<class super> 121template<class super>
90static super * 122static super *
91is_a (attachable *at) 123is_a (attachable *at)
92{ 124{
102unordered_vector<attachable *> attachable::mortals; 134unordered_vector<attachable *> attachable::mortals;
103 135
104attachable::~attachable () 136attachable::~attachable ()
105{ 137{
106 assert (!self); 138 assert (!self);
139 assert (!cb);
107} 140}
108 141
109int 142int
110attachable::refcnt_cnt () const 143attachable::refcnt_cnt () const
111{ 144{
112 return refcnt + (self ? SvREFCNT (self) : 0); 145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146}
147
148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
113} 164}
114 165
115void 166void
116attachable::optimise () 167attachable::optimise ()
117{ 168{
118 if (self 169 if (self
119 && SvREFCNT (self) == 1 170 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 171 && !HvTOTALKEYS (self))
172 sever_self ();
173}
174
175// check wether the object really is dead
176void
177attachable::do_check ()
178{
179 if (refcnt_cnt () > 0)
180 return;
181
182 destroy ();
183}
184
185void
186attachable::do_destroy ()
187{
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
121 { 191 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 192 SvREFCNT_dec (cb);
193 cb = 0;
124 } 194 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 195
153 mortals.push_back (this); 196 mortals.push_back (this);
154} 197}
155 198
156void 199void
159 if (destroyed ()) 202 if (destroyed ())
160 return; 203 return;
161 204
162 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
163 do_destroy (); 206 do_destroy ();
207 sever_self ();
164} 208}
165 209
166void 210void
167attachable::check_mortals () 211attachable::check_mortals ()
168{ 212{
169 for (int i = 0; i < mortals.size (); ) 213 static int i = 0;
214
215 for (;;)
170 { 216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
171 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
172 242
173 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
174 244 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 245 {
177#if 0 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 247 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 248 }
180#endif 249#endif
181 250
251 if (obj->refcnt)
252 {
182 ++i; // further delay freeing 253 ++i; // further delay freeing
254
255 if (!(i & 0x3ff))
256 break;
183 }//D 257 }
184 else 258 else
185 { 259 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
188 delete obj; 262 delete obj;
189 } 263 }
190 } 264 }
191} 265}
192 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
193attachable & 279attachable &
194attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
195{ 281{
196 //if (self || cb) 282 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 284
199 attach = src.attach; 285 attach = src.attach;
200 return *this; 286 return *this;
201} 287}
202 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 324
205static SV * 325static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 327{
208 SV *sv; 328 SV *sv;
209 329
210 if (!ptr) 330 if (!ptr)
211 return &PL_sv_undef; 331 return newSV (0);
212 332
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 335}
216 336
217static int 337static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 338attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 339{
220 attachable *at = (attachable *)mg->mg_ptr; 340 attachable *at = (attachable *)mg->mg_ptr;
341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
221 at->self = 0; 345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
222 // next line makes sense, but most objects still have refcnt 0 by default 349 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 350 //at->refcnt_chk ();
224 return 0; 351 return 0;
225} 352}
226 353
228 355
229static SV * 356static SV *
230newSVattachable (attachable *obj, HV *stash) 357newSVattachable (attachable *obj, HV *stash)
231{ 358{
232 if (!obj) 359 if (!obj)
233 return &PL_sv_undef; 360 return newSV (0);
234 361
235 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
236 { 366 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 368
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 372 }
247 else 373 else
248 { 374 {
249 SV *sv = newRV_inc ((SV *)obj->self); 375 SV *sv = newRV_inc ((SV *)obj->self);
286 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
287 else 413 else
288 return 0; 414 return 0;
289} 415}
290 416
291inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
292inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
293inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
294inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
295inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
296inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
297inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
306inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
307inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
308inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
309inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
310inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
311inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
312inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
313inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
314 440
315inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
316inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
317 443
318inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
319inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
320 446
321inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
322{ 448{
323 char buf[128]; 449 char buf[128];
324 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
325 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
326} 452}
327 453
328inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
329inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
330inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
333inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
334inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
335inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
336inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
337inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
339inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
340inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
341inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
342inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
343inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
344inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
345inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
346inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
347inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
348inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
349inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
350inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
351inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
352 480
353inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
354inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
355 483
356template<class T> 484template<class T>
357inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
358 486
359template<int N> 487template<int N>
360inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
361 489
362inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
363inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
364inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
365inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
366inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
367 494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
368inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
369{ 503{
370 unsigned int version; 504 unsigned int version;
371 505
372 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
373 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
395 break; 529 break;
396 530
397 case DT_STRING: 531 case DT_STRING:
398 { 532 {
399 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
400 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
401 } 535 }
402 break; 536 break;
403 537
404 case DT_DATA: 538 case DT_DATA:
405 { 539 {
406 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
407 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
408 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
409 } 543 }
410 break; 544 break;
411 545
412 case DT_OBJECT: 546 case DT_OBJECT:
413 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
455 va_end (ap); 589 va_end (ap);
456 590
457 return sv; 591 return sv;
458} 592}
459 593
460static SV *
461newSVcfapi (int type, ...)
462{
463 SV *sv;
464
465 va_list ap;
466 va_start (ap, type);
467
468 switch (type)
469 {
470 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
471 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
472 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
473 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
474 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
475 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
476 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
477 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
478 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
479 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
480
481 default:
482 assert (("unhandled type in newSVcfapi", 0));
483 }
484
485 va_end (ap);
486
487 return sv;
488}
489
490////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
491 595
492SV * 596SV *
493registry (attachable *ext) 597registry (attachable *ext)
494{ 598{
497 601
498 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
499} 603}
500 604
501///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
502
503extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
504{
505 return 0;
506}
507
508static CommArray_s rtn_cmd;
509
510static int
511runPluginCommand (object *obj, char *params)
512{
513 return -1;
514}
515
516extern "C" void *cfperl_getPluginProperty (int *type, ...)
517{
518 va_list args;
519 char *propname;
520 int i;
521 va_start (args, type);
522 propname = va_arg (args, char *);
523 //printf ("Property name: %s\n", propname);
524
525 if (!strcmp (propname, "command?"))
526 return NULL;
527 else if (!strcmp (propname, "Identification"))
528 {
529 va_end (args);
530 return (void *)PLUGIN_NAME;
531 }
532 else if (!strcmp (propname, "FullName"))
533 {
534 va_end (args);
535 return (void *)PLUGIN_VERSION;
536 }
537 else
538 va_end (args);
539
540 return NULL;
541}
542
543extern "C" int cfperl_postInitPlugin ()
544{
545 int hooktype = 1;
546 int rtype = 0;
547
548 cf_init_plugin (gethook);
549
550 return 0;
551}
552
553extern "C" int cfperl_closePlugin ()
554{
555 return 0;
556}
557 606
558void 607void
559cfperl_init () 608cfperl_init ()
560{ 609{
561 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
562 perl = perl_alloc (); 611 perl = perl_alloc ();
563 perl_construct (perl); 612 perl_construct (perl);
564 613
565 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
566 615
567 char *argv[] = { 616 const char *argv[] = {
568 "", 617 settings.argv [0],
569 "-e" 618 "-e"
570 "use Event; use Coro;" // required for bootstrap 619 "use EV; use Coro;" // required for bootstrap
571 "cf->bootstrap;" // required for datadir :*> 620 "cf->bootstrap;" // required for datadir :*>
572 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
573 "require cf;" 622 "require cf;"
574 }; 623 };
575 624
576 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
577 { 627 {
578 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
579 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
580 } 630 }
631
632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
581} 639}
582 640
583void cfperl_main () 641void cfperl_main ()
584{ 642{
585 dSP; 643 dSP;
592void 650void
593attachable::instantiate () 651attachable::instantiate ()
594{ 652{
595 if (attach) 653 if (attach)
596 { 654 {
597 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
598 attach = 0; 656 attach = 0;
599 } 657 }
600} 658}
601 659
602void 660void
603attachable::reattach () 661attachable::reattach ()
604{ 662{
605 optimise (); 663 optimise ();
606 //TODO: check for _attachment's, very important for restarts 664 //TODO: check for _attachment's, very important for restarts
607 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 665 INVOKE_ATTACHABLE (REATTACH, this);
608} 666}
609 667
610static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
611# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
612# include "eventinc.h" 670# include "eventinc.h"
655} 713}
656 714
657void 715void
658global::gather_callbacks (AV *&callbacks, event_type event) const 716global::gather_callbacks (AV *&callbacks, event_type event) const
659{ 717{
660 ::gather_callbacks (callbacks, cb_object, event); 718 ::gather_callbacks (callbacks, cb_global, event);
661} 719}
662 720
663void 721void
664object::gather_callbacks (AV *&callbacks, event_type event) const 722object::gather_callbacks (AV *&callbacks, event_type event) const
665{ 723{
666 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
667 { 725 {
668 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
669 727
670 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
671 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
672 } 730 }
673 731
709{ 767{
710 attachable::gather_callbacks (callbacks, event); 768 attachable::gather_callbacks (callbacks, event);
711 ::gather_callbacks (callbacks, cb_map, event); 769 ::gather_callbacks (callbacks, cb_map, event);
712} 770}
713 771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
714bool 822bool
715attachable::invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
716{ 824{
717 data_type dt; 825 data_type dt;
718 va_list ap;
719
720 va_start (ap, event);
721 826
722 // callback call ordering should be: 827 // callback call ordering should be:
723 // 1. per-object callback 828 // 1. per-object callback
724 // 2. per-class object 829 // 2. per-class object
725 // 3. per-type callback 830 // 3. per-type callback
729 gather_callbacks (callbacks, event); 834 gather_callbacks (callbacks, event);
730 835
731 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
732 if (!callbacks) 837 if (!callbacks)
733 return 0; 838 return 0;
839
840 va_list ap;
841 va_start (ap, event);
734 842
735 CALL_BEGIN (3); 843 CALL_BEGIN (3);
736 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
737 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
738 846
773} 881}
774 882
775SV * 883SV *
776cfperl_result (int idx) 884cfperl_result (int idx)
777{ 885{
778 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
779 if (!av) 887 if (!av)
780 return &PL_sv_undef; 888 return &PL_sv_undef;
781 889
782 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
783 if (!sv) 891 if (!sv)
797{ 905{
798 return SvNV (cfperl_result (idx)); 906 return SvNV (cfperl_result (idx));
799} 907}
800 908
801///////////////////////////////////////////////////////////////////////////// 909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
802 911
803void 912void
804cfperl_emergency_save () 913cfperl_emergency_save ()
805{ 914{
806 CALL_BEGIN (0); 915 CALL_BEGIN (0);
807 CALL_CALL ("cf::emergency_save", G_VOID); 916 CALL_CALL ("cf::emergency_save", G_VOID);
808 CALL_END; 917 CALL_END;
918}
919
920void
921cfperl_cleanup (int make_core)
922{
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_make_book (object *book, int level)
931{
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
809} 983}
810 984
811maptile * 985maptile *
812maptile::find_sync (const char *path, maptile *origin) 986maptile::find_sync (const char *path, maptile *origin)
813{ 987{
827 1001
828 return retval; 1002 return retval;
829} 1003}
830 1004
831maptile * 1005maptile *
832maptile::find_async (const char *path, maptile *origin) 1006maptile::find_async (const char *path, maptile *origin, bool load)
833{ 1007{
834 CALL_BEGIN (2); 1008 CALL_BEGIN (3);
835 CALL_ARG (path); 1009 CALL_ARG (path);
836 CALL_ARG (origin); 1010 CALL_ARG (origin);
1011 CALL_ARG (load);
837 CALL_CALL ("cf::map::find_async", G_SCALAR); 1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
838 1013
839 maptile *retval; 1014 maptile *retval;
840 1015
841 if (count) 1016 if (count)
877 CALL_ARG (exit); 1052 CALL_ARG (exit);
878 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
879 CALL_END; 1054 CALL_END;
880} 1055}
881 1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
882///////////////////////////////////////////////////////////////////////////// 1102/////////////////////////////////////////////////////////////////////////////
883 1103
884struct EventAPI *watcher_base::GEventAPI; 1104struct EVAPI *evapi::GEVAPI;
885struct CoroAPI *coroapi::GCoroAPI; 1105struct CoroAPI *coroapi::GCoroAPI;
886 1106
887int coroapi::cede_counter; 1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
888 1109
889static void iw_dispatch (pe_event *ev) 1110void coroapi::do_cede_to_tick ()
890{ 1111{
891 iw *w = (iw *)ev->ext_data; 1112 cede_counter = 0;
892 w->call (*w);
893}
894 1113
895void 1114 cede ();
896iw::alloc ()
897{
898 pe = GEventAPI->new_idle (0, 0);
899 1115
900 pe->base.callback = (void *)iw_dispatch; 1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
901 pe->base.ext_data = (void *)this; 1117 if (next_cede > SvNVx (sv_next_tick) - 0.02)
1118 next_cede = SvNVx (sv_next_tick);
902} 1119}
903 1120
904static void iow_dispatch (pe_event *ev) 1121void coroapi::do_cede_every ()
905{ 1122{
906 iow *w = (iow *)ev->ext_data; 1123 cede_counter = 0;
907 w->call (*w, ((pe_ioevent *)ev)->got);
908}
909 1124
910void 1125 if (coroapi::nready ())
911iow::alloc () 1126 coroapi::cede ();
912{
913 pe = GEventAPI->new_io (0, 0);
914
915 pe->base.callback = (void *)iow_dispatch;
916 pe->base.ext_data = (void *)this;
917
918 pe->fd = -1;
919 pe->poll = 0;
920} 1127}
921 1128
922void 1129void coroapi::do_cede_to_tick_every ()
923iow::fd (int fd)
924{ 1130{
925 pe->fd = fd; 1131 cede_counter = 0;
926}
927 1132
928int 1133 cede_to_tick ();
929iow::poll () 1134}
1135
1136void
1137coroapi::wait_for_tick ()
930{ 1138{
931 return pe->poll; 1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
932} 1150}
933 1151
934void 1152void
935iow::poll (int events) 1153iow::poll (int events)
936{ 1154{
937 if (pe->poll != events) 1155 if (events != this->events)
938 { 1156 {
1157 int active = ev_is_active ((ev_io *)this);
939 if (pe->poll) stop (); 1158 if (active) stop ();
940 pe->poll = events; 1159 ev_io_set ((ev_io *)this, fd, events);
941 if (pe->poll) start (); 1160 if (active) start ();
942 } 1161 }
943} 1162}
944 1163
945void 1164void
946_connect_to_perl () 1165_connect_to_perl ()
955 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1174 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
956 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1175 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
957 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1176 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
958 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1177 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
959 1178
960 sv_runtime = get_sv ("cf::RUNTIME", 1); 1179 sv_now = get_sv ("cf::NOW" , 1); sv_upgrade (sv_now , SVt_NV);
961 sv_upgrade (sv_runtime, SVt_NV); 1180 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
962 1182
963 cb_global = get_av ("cf::CB_GLOBAL", 1); 1183 cb_global = get_av ("cf::CB_GLOBAL", 1);
964 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1184 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
965 cb_object = get_av ("cf::CB_OBJECT", 1); 1185 cb_object = get_av ("cf::CB_OBJECT", 1);
966 cb_player = get_av ("cf::CB_PLAYER", 1); 1186 cb_player = get_av ("cf::CB_PLAYER", 1);
971 1191
972MODULE = cf PACKAGE = cf PREFIX = cf_ 1192MODULE = cf PACKAGE = cf PREFIX = cf_
973 1193
974BOOT: 1194BOOT:
975{ 1195{
1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198
976 _connect_to_perl (); 1199 _connect_to_perl ();
977 1200
978 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
979 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
980
981 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202
1203 //{
1204 // require_pv ("Time::HiRes");
1205 //
1206 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1207 // if (!svp) croak ("Time::HiRes is required");
1208 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1209 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1210 //}
982 1211
983 static const struct { 1212 static const struct {
984 const char *name; 1213 const char *name;
985 IV iv; 1214 IV iv;
986 } *civ, const_iv[] = { 1215 } *civ, const_iv[] = {
987# define const_iv(name) { # name, (IV)name }, 1216# define const_iv(name) { # name, (IV)name },
988 const_iv (llevError) 1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
989 const_iv (llevInfo) 1218 const_iv (logBacktrace)
990 const_iv (llevDebug) 1219
991 const_iv (llevMonster) 1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1221
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
992 1223
993 const_iv (MAX_TIME) 1224 const_iv (MAX_TIME)
994 const_iv (PLAYER)
995 const_iv (TRANSPORT)
996 const_iv (ROD)
997 const_iv (TREASURE)
998 const_iv (POTION)
999 const_iv (FOOD)
1000 const_iv (POISON)
1001 const_iv (BOOK)
1002 const_iv (CLOCK) 1225 const_iv (MAXSOCKBUF)
1003 const_iv (ARROW) 1226
1004 const_iv (BOW)
1005 const_iv (WEAPON)
1006 const_iv (ARMOUR)
1007 const_iv (PEDESTAL)
1008 const_iv (ALTAR)
1009 const_iv (LOCKED_DOOR)
1010 const_iv (SPECIAL_KEY)
1011 const_iv (MAP)
1012 const_iv (DOOR)
1013 const_iv (KEY)
1014 const_iv (TIMED_GATE)
1015 const_iv (TRIGGER)
1016 const_iv (GRIMREAPER)
1017 const_iv (MAGIC_EAR)
1018 const_iv (TRIGGER_BUTTON)
1019 const_iv (TRIGGER_ALTAR)
1020 const_iv (TRIGGER_PEDESTAL)
1021 const_iv (SHIELD)
1022 const_iv (HELMET)
1023 const_iv (HORN)
1024 const_iv (MONEY)
1025 const_iv (CLASS)
1026 const_iv (GRAVESTONE)
1027 const_iv (AMULET)
1028 const_iv (PLAYERMOVER)
1029 const_iv (TELEPORTER)
1030 const_iv (CREATOR)
1031 const_iv (SKILL)
1032 const_iv (EARTHWALL)
1033 const_iv (GOLEM)
1034 const_iv (THROWN_OBJ)
1035 const_iv (BLINDNESS)
1036 const_iv (GOD)
1037 const_iv (DETECTOR)
1038 const_iv (TRIGGER_MARKER)
1039 const_iv (DEAD_OBJECT)
1040 const_iv (DRINK)
1041 const_iv (MARKER)
1042 const_iv (HOLY_ALTAR)
1043 const_iv (PLAYER_CHANGER)
1044 const_iv (BATTLEGROUND)
1045 const_iv (PEACEMAKER)
1046 const_iv (GEM)
1047 const_iv (FIREWALL)
1048 const_iv (ANVIL)
1049 const_iv (CHECK_INV)
1050 const_iv (MOOD_FLOOR) 1227 const_iv (NUM_BODY_LOCATIONS)
1051 const_iv (EXIT) 1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1052 const_iv (ENCOUNTER) 1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1053 const_iv (SHOP_FLOOR) 1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1054 const_iv (SHOP_MAT) 1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1055 const_iv (RING) 1232 const_iv (body_wrist) const_iv (body_waist)
1056 const_iv (FLOOR)
1057 const_iv (FLESH)
1058 const_iv (INORGANIC)
1059 const_iv (SKILL_TOOL)
1060 const_iv (LIGHTER)
1061 const_iv (BUILDABLE_WALL)
1062 const_iv (MISC_OBJECT)
1063 const_iv (LAMP)
1064 const_iv (DUPLICATOR)
1065 const_iv (SPELLBOOK)
1066 const_iv (CLOAK)
1067 const_iv (SPINNER)
1068 const_iv (GATE)
1069 const_iv (BUTTON)
1070 const_iv (CF_HANDLE)
1071 const_iv (HOLE)
1072 const_iv (TRAPDOOR)
1073 const_iv (SIGN)
1074 const_iv (BOOTS)
1075 const_iv (GLOVES)
1076 const_iv (SPELL)
1077 const_iv (SPELL_EFFECT)
1078 const_iv (CONVERTER)
1079 const_iv (BRACERS)
1080 const_iv (POISONING)
1081 const_iv (SAVEBED)
1082 const_iv (WAND)
1083 const_iv (SCROLL)
1084 const_iv (DIRECTOR)
1085 const_iv (GIRDLE)
1086 const_iv (FORCE)
1087 const_iv (POTION_EFFECT)
1088 const_iv (EVENT_CONNECTOR)
1089 const_iv (CLOSE_CON)
1090 const_iv (CONTAINER)
1091 const_iv (ARMOUR_IMPROVER)
1092 const_iv (WEAPON_IMPROVER)
1093 const_iv (SKILLSCROLL)
1094 const_iv (DEEP_SWAMP)
1095 const_iv (IDENTIFY_ALTAR)
1096 const_iv (MENU)
1097 const_iv (RUNE)
1098 const_iv (TRAP)
1099 const_iv (POWER_CRYSTAL)
1100 const_iv (CORPSE)
1101 const_iv (DISEASE)
1102 const_iv (SYMPTOM)
1103 const_iv (BUILDER)
1104 const_iv (MATERIAL)
1105 const_iv (ITEM_TRANSFORMER)
1106 1233
1107 const_iv (NUM_SUBTYPES) 1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1108 1262
1109 const_iv (ST_BD_BUILD) 1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1110 const_iv (ST_BD_REMOVE)
1111 1264
1112 const_iv (ST_MAT_FLOOR) 1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1113 const_iv (ST_MAT_WALL) 1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1114 const_iv (ST_MAT_ITEM)
1115 1267
1116 const_iv (AT_PHYSICAL) 1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1117 const_iv (AT_MAGIC) 1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1118 const_iv (AT_FIRE) 1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1119 const_iv (AT_ELECTRICITY) 1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1120 const_iv (AT_COLD) 1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1121 const_iv (AT_CONFUSION) 1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1122 const_iv (AT_ACID) 1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1123 const_iv (AT_DRAIN)
1124 const_iv (AT_WEAPONMAGIC)
1125 const_iv (AT_GHOSTHIT)
1126 const_iv (AT_POISON)
1127 const_iv (AT_SLOW)
1128 const_iv (AT_PARALYZE)
1129 const_iv (AT_TURN_UNDEAD)
1130 const_iv (AT_FEAR)
1131 const_iv (AT_CANCELLATION)
1132 const_iv (AT_DEPLETE)
1133 const_iv (AT_DEATH)
1134 const_iv (AT_CHAOS)
1135 const_iv (AT_COUNTERSPELL)
1136 const_iv (AT_GODPOWER)
1137 const_iv (AT_HOLYWORD)
1138 const_iv (AT_BLIND)
1139 const_iv (AT_INTERNAL)
1140 const_iv (AT_LIFE_STEALING)
1141 const_iv (AT_DISEASE)
1142 1275
1143 const_iv (WEAP_HIT) 1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1144 const_iv (WEAP_SLASH) 1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1145 const_iv (WEAP_PIERCE)
1146 const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLICE)
1148 const_iv (WEAP_STAB)
1149 const_iv (WEAP_WHIP)
1150 const_iv (WEAP_CRUSH)
1151 const_iv (WEAP_BLUD) 1278 const_iv (WEAP_BLUD)
1152 1279
1153 const_iv (FLAG_ALIVE) 1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1154 const_iv (FLAG_WIZ) 1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1155 const_iv (FLAG_REMOVED) 1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1318
1319 const_iv (SP_RAISE_DEAD)
1156 const_iv (FLAG_FREED) 1320 const_iv (SP_RUNE)
1157 const_iv (FLAG_WAS_WIZ) 1321 const_iv (SP_MAKE_MARK)
1158 const_iv (FLAG_APPLIED) 1322 const_iv (SP_BOLT)
1159 const_iv (FLAG_UNPAID) 1323 const_iv (SP_BULLET)
1160 const_iv (FLAG_USE_SHIELD) 1324 const_iv (SP_EXPLOSION)
1161 const_iv (FLAG_NO_PICK) 1325 const_iv (SP_CONE)
1162 const_iv (FLAG_ANIMATE) 1326 const_iv (SP_BOMB)
1163 const_iv (FLAG_MONSTER) 1327 const_iv (SP_WONDER)
1164 const_iv (FLAG_FRIENDLY) 1328 const_iv (SP_SMITE)
1165 const_iv (FLAG_GENERATOR) 1329 const_iv (SP_MAGIC_MISSILE)
1166 const_iv (FLAG_IS_THROWN) 1330 const_iv (SP_SUMMON_GOLEM)
1167 const_iv (FLAG_AUTO_APPLY) 1331 const_iv (SP_DIMENSION_DOOR)
1168 const_iv (FLAG_PLAYER_SOLD) 1332 const_iv (SP_MAGIC_MAPPING)
1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1169 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (SP_INVISIBLE)
1170 const_iv (FLAG_CAN_ROLL)
1171 const_iv (FLAG_OVERLAY_FLOOR)
1172 const_iv (FLAG_IS_TURNABLE)
1173 const_iv (FLAG_IS_USED_UP)
1174 const_iv (FLAG_IDENTIFIED)
1175 const_iv (FLAG_REFLECTING)
1176 const_iv (FLAG_CHANGING)
1177 const_iv (FLAG_SPLITTING)
1178 const_iv (FLAG_HITBACK)
1179 const_iv (FLAG_STARTEQUIP)
1180 const_iv (FLAG_BLOCKSVIEW)
1181 const_iv (FLAG_UNDEAD)
1182 const_iv (FLAG_SCARED)
1183 const_iv (FLAG_UNAGGRESSIVE)
1184 const_iv (FLAG_REFL_MISSILE)
1185 const_iv (FLAG_REFL_SPELL)
1186 const_iv (FLAG_NO_MAGIC)
1187 const_iv (FLAG_NO_FIX_PLAYER)
1188 const_iv (FLAG_IS_LIGHTABLE)
1189 const_iv (FLAG_TEAR_DOWN)
1190 const_iv (FLAG_RUN_AWAY)
1191 const_iv (FLAG_PICK_UP)
1192 const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_NO_DROP)
1194 const_iv (FLAG_WIZCAST)
1195 const_iv (FLAG_CAST_SPELL)
1196 const_iv (FLAG_USE_SCROLL)
1197 const_iv (FLAG_USE_RANGE)
1198 const_iv (FLAG_USE_BOW)
1199 const_iv (FLAG_USE_ARMOUR)
1200 const_iv (FLAG_USE_WEAPON)
1201 const_iv (FLAG_USE_RING)
1202 const_iv (FLAG_READY_RANGE)
1203 const_iv (FLAG_READY_BOW)
1204 const_iv (FLAG_XRAYS)
1205 const_iv (FLAG_NO_APPLY)
1206 const_iv (FLAG_IS_FLOOR)
1207 const_iv (FLAG_LIFESAVE)
1208 const_iv (FLAG_NO_STRENGTH)
1209 const_iv (FLAG_SLEEP)
1210 const_iv (FLAG_STAND_STILL)
1211 const_iv (FLAG_RANDOM_MOVE)
1212 const_iv (FLAG_ONLY_ATTACK)
1213 const_iv (FLAG_CONFUSED)
1214 const_iv (FLAG_STEALTH)
1215 const_iv (FLAG_WIZPASS)
1216 const_iv (FLAG_IS_LINKED)
1217 const_iv (FLAG_CURSED)
1218 const_iv (FLAG_DAMNED)
1219 const_iv (FLAG_SEE_ANYWHERE)
1220 const_iv (FLAG_KNOWN_MAGICAL)
1221 const_iv (FLAG_KNOWN_CURSED)
1222 const_iv (FLAG_CAN_USE_SKILL)
1223 const_iv (FLAG_BEEN_APPLIED)
1224 const_iv (FLAG_READY_SCROLL)
1225 const_iv (FLAG_USE_ROD)
1226 const_iv (FLAG_USE_HORN)
1227 const_iv (FLAG_MAKE_INVIS)
1228 const_iv (FLAG_INV_LOCKED)
1229 const_iv (FLAG_IS_WOODED)
1230 const_iv (FLAG_IS_HILLY)
1231 const_iv (FLAG_READY_SKILL)
1232 const_iv (FLAG_READY_WEAPON)
1233 const_iv (FLAG_NO_SKILL_IDENT)
1234 const_iv (FLAG_BLIND)
1235 const_iv (FLAG_SEE_IN_DARK)
1236 const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_NO_STEAL)
1238 const_iv (FLAG_ONE_HIT)
1239 const_iv (FLAG_CLIENT_SENT)
1240 const_iv (FLAG_BERSERK)
1241 const_iv (FLAG_NEUTRAL)
1242 const_iv (FLAG_NO_ATTACK)
1243 const_iv (FLAG_NO_DAMAGE)
1244 const_iv (FLAG_OBJ_ORIGINAL)
1245 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1246 const_iv (FLAG_ACTIVATE_ON_PUSH)
1247 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1248 const_iv (FLAG_IS_WATER)
1249 const_iv (FLAG_CONTENT_ON_GEN)
1250 const_iv (FLAG_IS_A_TEMPLATE)
1251 const_iv (FLAG_IS_BUILDABLE)
1252 const_iv (FLAG_DESTROY_ON_DEATH)
1253 const_iv (FLAG_NO_SAVE)
1254
1255 const_iv (NDI_BLACK)
1256 const_iv (NDI_WHITE)
1257 const_iv (NDI_NAVY)
1258 const_iv (NDI_RED)
1259 const_iv (NDI_ORANGE)
1260 const_iv (NDI_BLUE)
1261 const_iv (NDI_DK_ORANGE)
1262 const_iv (NDI_GREEN)
1263 const_iv (NDI_LT_GREEN)
1264 const_iv (NDI_GREY)
1265 const_iv (NDI_BROWN)
1266 const_iv (NDI_GOLD)
1267 const_iv (NDI_TAN)
1268 const_iv (NDI_MAX_COLOR)
1269 const_iv (NDI_COLOR_MASK)
1270 const_iv (NDI_UNIQUE)
1271 const_iv (NDI_ALL)
1272
1273 const_iv (UPD_LOCATION)
1274 const_iv (UPD_FLAGS)
1275 const_iv (UPD_WEIGHT)
1276 const_iv (UPD_FACE)
1277 const_iv (UPD_NAME)
1278 const_iv (UPD_ANIM)
1279 const_iv (UPD_ANIMSPEED)
1280 const_iv (UPD_NROF) 1338 const_iv (SP_PROBE)
1281
1282 const_iv (UPD_SP_MANA) 1339 const_iv (SP_HEALING)
1283 const_iv (UPD_SP_GRACE) 1340 const_iv (SP_CREATE_FOOD)
1284 const_iv (UPD_SP_DAMAGE) 1341 const_iv (SP_EARTH_TO_DUST)
1285 1342 const_iv (SP_CHANGE_ABILITY)
1286 const_iv (F_APPLIED) 1343 const_iv (SP_BLESS)
1287 const_iv (F_LOCATION)
1288 const_iv (F_UNPAID)
1289 const_iv (F_MAGIC)
1290 const_iv (F_CURSED) 1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1291 const_iv (F_DAMNED) 1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1292 const_iv (F_OPEN) 1356 const_iv (SP_DISPEL_RUNE)
1293 const_iv (F_NOPICK) 1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1294 const_iv (F_LOCKED) 1370 const_iv (F_LOCKED)
1295 1371
1296 const_iv (F_BUY) 1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1297 const_iv (F_SHOP)
1298 const_iv (F_SELL)
1299 1373
1300 const_iv (P_BLOCKSVIEW) 1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1301 const_iv (P_PLAYER) 1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1302 const_iv (P_NO_MAGIC)
1303 const_iv (P_IS_ALIVE)
1304 const_iv (P_NO_CLERIC)
1305 const_iv (P_OUT_OF_MAP)
1306 const_iv (P_NEW_MAP)
1307 const_iv (P_UPTODATE)
1308 1376
1309 const_iv (UP_OBJ_INSERT) 1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1310 const_iv (UP_OBJ_REMOVE)
1311 const_iv (UP_OBJ_CHANGE)
1312 const_iv (UP_OBJ_FACE)
1313 1378
1314 const_iv (INS_NO_MERGE) 1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1315 const_iv (INS_ABOVE_FLOOR_ONLY)
1316 const_iv (INS_NO_WALK_ON)
1317 const_iv (INS_ON_TOP)
1318 const_iv (INS_BELOW_ORIGINATOR) 1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1319 const_iv (INS_MAP_LOAD)
1320 1381
1321 const_iv (WILL_APPLY_HANDLE) 1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1322 const_iv (WILL_APPLY_TREASURE) 1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1323 const_iv (WILL_APPLY_EARTHWALL)
1324 const_iv (WILL_APPLY_DOOR)
1325 const_iv (WILL_APPLY_FOOD)
1326 1384
1327 const_iv (SAVE_MODE) 1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1328 const_iv (SAVE_DIR_MODE)
1329 1386
1330 const_iv (M_PAPER) 1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1331 const_iv (M_IRON) 1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1332 const_iv (M_GLASS) 1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1333 const_iv (M_LEATHER) 1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1334 const_iv (M_WOOD)
1335 const_iv (M_ORGANIC)
1336 const_iv (M_STONE)
1337 const_iv (M_CLOTH)
1338 const_iv (M_ADAMANT)
1339 const_iv (M_LIQUID)
1340 const_iv (M_SOFT_METAL)
1341 const_iv (M_BONE)
1342 const_iv (M_ICE)
1343 const_iv (M_SPECIAL)
1344 1391
1345 const_iv (SK_EXP_ADD_SKILL) 1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1346 const_iv (SK_EXP_TOTAL) 1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1347 const_iv (SK_EXP_NONE)
1348 const_iv (SK_SUBTRACT_SKILL_EXP)
1349 const_iv (SK_EXP_SKILL_ONLY)
1350 1394
1351 const_iv (SK_LOCKPICKING) 1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1352 const_iv (SK_HIDING) 1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1353 const_iv (SK_SMITHERY) 1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1354 const_iv (SK_BOWYER) 1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1355 const_iv (SK_JEWELER) 1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1356 const_iv (SK_ALCHEMY) 1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1357 const_iv (SK_STEALING) 1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1358 const_iv (SK_LITERACY) 1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1359 const_iv (SK_BARGAINING) 1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1360 const_iv (SK_JUMPING) 1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1361 const_iv (SK_DET_MAGIC)
1362 const_iv (SK_ORATORY)
1363 const_iv (SK_SINGING)
1364 const_iv (SK_DET_CURSE)
1365 const_iv (SK_FIND_TRAPS)
1366 const_iv (SK_MEDITATION)
1367 const_iv (SK_PUNCHING)
1368 const_iv (SK_FLAME_TOUCH)
1369 const_iv (SK_KARATE)
1370 const_iv (SK_CLIMBING)
1371 const_iv (SK_WOODSMAN)
1372 const_iv (SK_INSCRIPTION)
1373 const_iv (SK_ONE_HANDED_WEAPON)
1374 const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_THROWING)
1376 const_iv (SK_USE_MAGIC_ITEM)
1377 const_iv (SK_DISARM_TRAPS)
1378 const_iv (SK_SET_TRAP)
1379 const_iv (SK_THAUMATURGY)
1380 const_iv (SK_PRAYING)
1381 const_iv (SK_CLAWING)
1382 const_iv (SK_LEVITATION)
1383 const_iv (SK_SUMMONING)
1384 const_iv (SK_PYROMANCY)
1385 const_iv (SK_EVOCATION)
1386 const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON)
1388 const_iv (SK_SPARK_TOUCH)
1389 const_iv (SK_SHIVER)
1390 const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_POISON_NAIL) 1405 const_iv (SK_POISON_NAIL)
1392 1406
1393 const_iv (SOUND_NEW_PLAYER) 1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1394 const_iv (SOUND_FIRE_ARROW) 1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1395 const_iv (SOUND_LEARN_SPELL) 1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1396 const_iv (SOUND_FUMBLE_SPELL) 1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_WAND_POOF) 1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1398 const_iv (SOUND_OPEN_DOOR) 1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1399 const_iv (SOUND_PUSH_PLAYER)
1400 const_iv (SOUND_PLAYER_HITS1)
1401 const_iv (SOUND_PLAYER_HITS2)
1402 const_iv (SOUND_PLAYER_HITS3)
1403 const_iv (SOUND_PLAYER_HITS4)
1404 const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_PLAYER_IS_HIT2)
1406 const_iv (SOUND_PLAYER_IS_HIT3)
1407 const_iv (SOUND_PLAYER_KILLS)
1408 const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_PLAYER_DIES)
1410 const_iv (SOUND_OB_EVAPORATE)
1411 const_iv (SOUND_OB_EXPLODE)
1412 const_iv (SOUND_CLOCK)
1413 const_iv (SOUND_TURN_HANDLE)
1414 const_iv (SOUND_FALL_HOLE)
1415 const_iv (SOUND_DRINK_POISON)
1416 const_iv (SOUND_CAST_SPELL_0)
1417 1413
1418 const_iv (PREFER_LOW) 1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1419 const_iv (PREFER_HIGH)
1420 1415
1421 const_iv (ATNR_PHYSICAL) 1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1422 const_iv (ATNR_MAGIC) 1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1423 const_iv (ATNR_FIRE) 1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1424 const_iv (ATNR_ELECTRICITY) 1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_COLD) 1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1426 const_iv (ATNR_CONFUSION) 1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1427 const_iv (ATNR_ACID) 1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1428 const_iv (ATNR_DRAIN)
1429 const_iv (ATNR_WEAPONMAGIC)
1430 const_iv (ATNR_GHOSTHIT)
1431 const_iv (ATNR_POISON)
1432 const_iv (ATNR_SLOW)
1433 const_iv (ATNR_PARALYZE)
1434 const_iv (ATNR_TURN_UNDEAD)
1435 const_iv (ATNR_FEAR)
1436 const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_DEPLETE)
1438 const_iv (ATNR_DEATH)
1439 const_iv (ATNR_CHAOS)
1440 const_iv (ATNR_COUNTERSPELL)
1441 const_iv (ATNR_GODPOWER)
1442 const_iv (ATNR_HOLYWORD)
1443 const_iv (ATNR_BLIND)
1444 const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING)
1446 const_iv (ATNR_DISEASE)
1447 1423
1448 const_iv (MAP_FLUSH) 1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1449 const_iv (MAP_PLAYER_UNIQUE)
1450 const_iv (MAP_BLOCK)
1451 const_iv (MAP_STYLE)
1452 const_iv (MAP_OVERLAY)
1453 1425
1454 const_iv (MAP_IN_MEMORY) 1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1455 const_iv (MAP_SWAPPED) 1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1456 const_iv (MAP_LOADING)
1457 const_iv (MAP_SAVING)
1458 1428
1459 const_iv (KLASS_ATTACHABLE) 1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1460 const_iv (KLASS_GLOBAL)
1461 const_iv (KLASS_OBJECT)
1462 const_iv (KLASS_CLIENT)
1463 const_iv (KLASS_PLAYER)
1464 const_iv (KLASS_MAP)
1465 1430
1466 const_iv (CS_QUERY_YESNO) 1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1467 const_iv (CS_QUERY_SINGLECHAR)
1468 const_iv (CS_QUERY_HIDEINPUT)
1469 1432
1470 const_iv (ST_DEAD) 1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1471 const_iv (ST_SETUP)
1472 const_iv (ST_PLAYING)
1473 const_iv (ST_CUSTOM)
1474 1434
1475 const_iv (ST_CHANGE_CLASS) 1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1476
1477 const_iv (IO_HEADER)
1478 const_iv (IO_OBJECTS)
1479 const_iv (IO_UNIQUES)
1480 1436
1481 // random map generator 1437 // random map generator
1482 const_iv (LAYOUT_NONE) 1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ONION) 1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1484 const_iv (LAYOUT_MAZE)
1485 const_iv (LAYOUT_SPIRAL)
1486 const_iv (LAYOUT_ROGUELIKE)
1487 const_iv (LAYOUT_SNAKE)
1488 const_iv (LAYOUT_SQUARE_SPIRAL)
1489 1440
1490 const_iv (RMOPT_RANDOM) 1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1491 const_iv (RMOPT_CENTERED) 1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1492 const_iv (RMOPT_LINEAR) 1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1493 const_iv (RMOPT_BOTTOM_C)
1494 const_iv (RMOPT_BOTTOM_R)
1495 const_iv (RMOPT_IRR_SPACE)
1496 const_iv (RMOPT_WALL_OFF)
1497 const_iv (RMOPT_WALLS_ONLY)
1498 const_iv (RMOPT_NO_DOORS)
1499 1444
1500 const_iv (SYMMETRY_RANDOM) 1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1501 const_iv (SYMMETRY_NONE) 1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1502 const_iv (SYMMETRY_X) 1447
1503 const_iv (SYMMETRY_Y) 1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1504 const_iv (SYMMETRY_XY) 1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1450 const_iv (GT_MINIMAL)
1451
1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1505 }; 1454 };
1506 1455
1507 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1508 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1509 1458
1530 } 1479 }
1531} 1480}
1532 1481
1533void _connect_to_perl () 1482void _connect_to_perl ()
1534 1483
1484void _recalc_want ()
1485
1535void _global_reattach () 1486void _global_reattach ()
1536 CODE: 1487 CODE:
1537{ 1488{
1538 // reattach to all attachable objects in the game. 1489 // reattach to all attachable objects in the game.
1539 for_all_clients (ns) 1490 for_all_clients (ns)
1540 ns->reattach (); 1491 ns->reattach ();
1541 1492
1542 for_all_players (pl)
1543 pl->reattach ();
1544
1545 //TODO
1546 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1547 // i->second->reattach ();
1548
1549 for_all_objects (op) 1493 for_all_objects (op)
1550 op->reattach (); 1494 op->reattach ();
1551} 1495}
1552 1496
1497# support function for map-world.ext
1498void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500{
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503
1504 plt_sv = SvRV (plt_sv);
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507
1508 STRLEN len;
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511
1512 while (len >= 3)
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517
1518 if (val [0] == data [0]
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530
1531 next:
1532 data += 3;
1533 len -= 3;
1534 }
1535
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537}
1538
1539void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNVx (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543NV till_cede ()
1544 CODE:
1545 RETVAL = coroapi::next_cede - now ();
1546 OUTPUT:
1547 RETVAL
1548
1549NV till_tick ()
1550 CODE:
1551 RETVAL = SvNVx (sv_next_tick) - now ();
1552 OUTPUT:
1553 RETVAL
1554
1553NV floor (NV x) 1555NV floor (NV x)
1554 1556
1555NV ceil (NV x) 1557NV ceil (NV x)
1556 1558
1559NV rndm (...)
1560 CODE:
1561 switch (items)
1562 {
1563 case 0: RETVAL = rndm (); break;
1564 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1565 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1566 default: croak ("cf::rndm requires none, one or two parameters."); break;
1567 }
1568 OUTPUT:
1569 RETVAL
1570
1571NV clamp (NV value, NV min_value, NV max_value)
1572 CODE:
1573 RETVAL = clamp (value, min_value, max_value);
1574 OUTPUT:
1575 RETVAL
1576
1577NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1578 CODE:
1579 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1580 OUTPUT:
1581 RETVAL
1582
1583void cede_to_tick ()
1584 CODE:
1585 coroapi::cede_to_tick ();
1586
1557void server_tick () 1587void server_tick ()
1558 CODE: 1588 CODE:
1589 NOW = SvNVx (sv_now);
1559 runtime = SvNVx (sv_runtime); 1590 runtime = SvNVx (sv_runtime);
1560 server_tick (); 1591 server_tick ();
1561 1592
1562void 1593void
1563LOG (int level, char *msg) 1594log_backtrace (utf8_string msg)
1595
1596void
1597LOG (int flags, utf8_string msg)
1564 PROTOTYPE: $$ 1598 PROTOTYPE: $$
1565 C_ARGS: (LogLevel)level, "%s", msg 1599 C_ARGS: flags, "%s", msg
1566 1600
1567char *path_combine (char *base, char *path) 1601octet_string path_combine (octet_string base, octet_string path)
1568 PROTOTYPE: $$ 1602 PROTOTYPE: $$
1569 1603
1570char *path_combine_and_normalize (char *base, char *path) 1604octet_string path_combine_and_normalize (octet_string base, octet_string path)
1571 PROTOTYPE: $$ 1605 PROTOTYPE: $$
1572 1606
1573const char * 1607void
1574get_maps_directory (char *path) 1608mallinfo ()
1575 PROTOTYPE: $ 1609 PPCODE:
1576 ALIAS: maps_directory = 0 1610{
1577 CODE: 1611#if __GLIBC__
1578 RETVAL = create_pathname (path); 1612 struct mallinfo mai = mallinfo ();
1579 OUTPUT: RETVAL 1613 EXTEND (SP, 10*2);
1614 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1615 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1616 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1617 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1618 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1619 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1620 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1621 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1622 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1623 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1624#endif
1625 EXTEND (SP, 2*2);
1626 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1627 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1628}
1580 1629
1581void 1630void
1582sub_generation_inc () 1631sub_generation_inc ()
1583 CODE: 1632 CODE:
1584 PL_sub_generation++; 1633 PL_sub_generation++;
1585 1634
1586char * 1635const_octet_string
1587mapdir () 1636mapdir ()
1588 PROTOTYPE: 1637 PROTOTYPE:
1589 ALIAS: 1638 ALIAS:
1590 mapdir = 0 1639 mapdir = 0
1591 uniquedir = 1 1640 uniquedir = 1
1607 } 1656 }
1608 OUTPUT: RETVAL 1657 OUTPUT: RETVAL
1609 1658
1610void abort () 1659void abort ()
1611 1660
1661void reset_signals ()
1662
1663void fork_abort (octet_string cause = "cf::fork_abort")
1664
1612void cleanup (const char *cause, bool make_core = false) 1665void cleanup (octet_string cause, bool make_core = false)
1613 1666
1614void emergency_save () 1667void emergency_save ()
1615 1668
1616void _exit (int status = 0) 1669void _exit (int status = EXIT_SUCCESS)
1617 1670
1618#if _POSIX_MEMLOCK 1671#if _POSIX_MEMLOCK
1619 1672
1620int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1673int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1621 1674
1622int munlockall () 1675int munlockall ()
1623 1676
1624#endif 1677#endif
1625 1678
1626int find_animation (char *text) 1679int find_animation (utf8_string text)
1627 PROTOTYPE: $ 1680 PROTOTYPE: $
1628 1681
1629int random_roll (int min, int max, object *op, int goodbad); 1682int random_roll (int min, int max, object *op, int goodbad);
1630 1683
1631const char *cost_string_from_value(uint64 cost, int approx = 0) 1684const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1632 1685
1633int 1686int
1634exp_to_level (val64 exp) 1687exp_to_level (val64 exp)
1635 CODE: 1688 CODE:
1636{ 1689{
1667 RETVAL = newSVpv (resist_plus[atnr], 0); 1720 RETVAL = newSVpv (resist_plus[atnr], 0);
1668 else 1721 else
1669 XSRETURN_UNDEF; 1722 XSRETURN_UNDEF;
1670 OUTPUT: RETVAL 1723 OUTPUT: RETVAL
1671 1724
1725bool
1726load_resource_file (octet_string filename)
1727
1672MODULE = cf PACKAGE = cf::attachable 1728MODULE = cf PACKAGE = cf::attachable
1673 1729
1674int 1730int
1675valid (SV *obj) 1731valid (SV *obj)
1676 CODE: 1732 CODE:
1677 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1733 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1678 OUTPUT: 1734 OUTPUT:
1679 RETVAL 1735 RETVAL
1680 1736
1737void
1738debug_trace (attachable *obj, bool on = true)
1739 CODE:
1740 obj->flags &= ~attachable::F_DEBUG_TRACE;
1741 if (on)
1742 obj->flags |= attachable::F_DEBUG_TRACE;
1743
1744int mortals_size ()
1745 CODE:
1746 RETVAL = attachable::mortals.size ();
1747 OUTPUT: RETVAL
1748
1749#object *mortals (U32 index)
1750# CODE:
1751# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1752# OUTPUT: RETVAL
1753
1681INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1754INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1682 1755
1683MODULE = cf PACKAGE = cf::global 1756MODULE = cf PACKAGE = cf::global
1684 1757
1685int invoke (SV *klass, int event, ...) 1758int invoke (SV *klass, int event, ...)
1686 CODE: 1759 CODE:
1690 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1763 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1691 OUTPUT: RETVAL 1764 OUTPUT: RETVAL
1692 1765
1693MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1766MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1694 1767
1695INCLUDE: $PERL genacc object ../include/object.h | 1768INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1696 1769
1697int invoke (object *op, int event, ...) 1770int invoke (object *op, int event, ...)
1698 CODE: 1771 CODE:
1699 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1772 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1700 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1773 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1702 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1775 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1703 OUTPUT: RETVAL 1776 OUTPUT: RETVAL
1704 1777
1705SV *registry (object *op) 1778SV *registry (object *op)
1706 1779
1707void mortals ()
1708 PPCODE:
1709 EXTEND (SP, object::mortals.size ());
1710 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1711 PUSHs (to_sv (*i));
1712
1713int objects_size () 1780int objects_size ()
1714 CODE: 1781 CODE:
1715 RETVAL = objects.size (); 1782 RETVAL = objects.size ();
1716 OUTPUT: RETVAL 1783 OUTPUT: RETVAL
1717 1784
1728object *actives (U32 index) 1795object *actives (U32 index)
1729 CODE: 1796 CODE:
1730 RETVAL = index < actives.size () ? actives [index] : 0; 1797 RETVAL = index < actives.size () ? actives [index] : 0;
1731 OUTPUT: RETVAL 1798 OUTPUT: RETVAL
1732 1799
1800const char *slot_use_name (U32 slot)
1801 ALIAS:
1802 slot_nonuse_name = 1
1803 CODE:
1804{
1805 if (slot >= NUM_BODY_LOCATIONS)
1806 croak ("body slot index out of range");
1807
1808 switch (ix)
1809 {
1810 case 0: RETVAL = body_locations[slot].use_name; break;
1811 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1812 }
1813}
1814 OUTPUT:
1815 RETVAL
1816
1733# missing properties 1817# missing properties
1734 1818
1735object *head (object *op) 1819object *head (object *op)
1736 PROTOTYPE: $ 1820 PROTOTYPE: $
1737 CODE: 1821 CODE:
1738 RETVAL = op->head_ (); 1822 RETVAL = op->head_ ();
1739 OUTPUT: RETVAL
1740
1741int is_head (object *op)
1742 PROTOTYPE: $
1743 CODE:
1744 RETVAL = op->head_ () == op;
1745 OUTPUT: RETVAL 1823 OUTPUT: RETVAL
1746 1824
1747void 1825void
1748inv (object *obj) 1826inv (object *obj)
1749 PROTOTYPE: $ 1827 PROTOTYPE: $
1750 PPCODE: 1828 PPCODE:
1751{ 1829{
1752 object *o;
1753 for (o = obj->inv; o; o = o->below) 1830 for (object *o = obj->inv; o; o = o->below)
1754 XPUSHs (sv_2mortal (to_sv (o))); 1831 XPUSHs (sv_2mortal (to_sv (o)));
1755} 1832}
1756 1833
1757void 1834void
1758set_animation (object *op, int idx) 1835set_animation (object *op, int idx)
1759 CODE: 1836 CODE:
1760 SET_ANIMATION (op, idx); 1837 SET_ANIMATION (op, idx);
1761 1838
1839int
1840num_animations (object *op)
1841 CODE:
1842 RETVAL = NUM_ANIMATIONS (op);
1843 OUTPUT: RETVAL
1844
1845int slot_info (object *op, UV slot, int value = 0)
1846 ALIAS:
1847 slot_used = 1
1848 CODE:
1849{
1850 if (slot >= NUM_BODY_LOCATIONS)
1851 croak ("body slot index out of range");
1852
1853 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1854
1855 if (items > 2)
1856 if (ix)
1857 op->slot[slot].used = value;
1858 else
1859 op->slot[slot].info = value;
1860}
1861 OUTPUT:
1862 RETVAL
1863
1762object *find_best_object_match (object *op, const char *match) 1864object *find_best_object_match (object *op, utf8_string match)
1763 1865
1764object *find_marked_object (object *op) 1866object *find_marked_object (object *op)
1765 1867
1766int need_identify (object *obj); 1868int need_identify (object *obj);
1767 1869
1779 1881
1780void apply_below (object *op) 1882void apply_below (object *op)
1781 CODE: 1883 CODE:
1782 player_apply_below (op); 1884 player_apply_below (op);
1783 1885
1784object *cf_object_present_archname_inside (object *op, char *whatstr) 1886int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1785
1786int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1787
1788int cf_object_change_map (object *op, int x, int y, maptile *map)
1789 1887
1790#//TODO 1888#//TODO
1791object *clone_ (object *op, int recursive = 0) 1889object *clone_ (object *op, int recursive = 0)
1792 CODE: 1890 CODE:
1793 if (recursive) 1891 if (recursive)
1809 RETVAL = pay_for_amount (amount, op); 1907 RETVAL = pay_for_amount (amount, op);
1810 OUTPUT: RETVAL 1908 OUTPUT: RETVAL
1811 1909
1812void pay_player (object *op, uint64 amount) 1910void pay_player (object *op, uint64 amount)
1813 1911
1814val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1912val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1815 1913
1816int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1914int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1817 1915
1818void learn_spell (object *op, object *sp, int special_prayer = 0) 1916void learn_spell (object *op, object *sp, int special_prayer = 0)
1819 CODE: 1917 CODE:
1820 do_learn_spell (op, sp, special_prayer); 1918 do_learn_spell (op, sp, special_prayer);
1821 1919
1822void forget_spell (object *op, object *sp) 1920void forget_spell (object *op, object *sp)
1823 CODE: 1921 CODE:
1824 do_forget_spell (op, query_name (sp)); 1922 do_forget_spell (op, query_name (sp));
1825 1923
1826object *check_for_spell (object *op, char *spellname) 1924object *check_for_spell (object *op, utf8_string spellname)
1827 CODE: 1925 CODE:
1828 RETVAL = check_spell_known (op, spellname); 1926 RETVAL = check_spell_known (op, spellname);
1829 OUTPUT: RETVAL 1927 OUTPUT: RETVAL
1830 1928
1831int query_money (object *op) 1929int query_money (object *op)
1840 1938
1841void drop (object *who, object *op) 1939void drop (object *who, object *op)
1842 1940
1843void pick_up (object *who, object *op) 1941void pick_up (object *who, object *op)
1844 1942
1845int cf_object_teleport (object *op, maptile *map, int x, int y)
1846
1847void update_object (object *op, int action) 1943void update_object (object *op, int action)
1848 1944
1849object *cf_create_object_by_name (const char *name)
1850
1851void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1945void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1852 1946
1853void player_lvl_adj (object *who, object *skill = 0) 1947void player_lvl_adj (object *who, object *skill = 0)
1854 1948
1855int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1949int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856 1950
1862 1956
1863void add_button_link (object *button, maptile *map, int connected); 1957void add_button_link (object *button, maptile *map, int connected);
1864 1958
1865void remove_button_link (object *op); 1959void remove_button_link (object *op);
1866 1960
1961void handle_apply_yield (object *op);
1962
1867 1963
1868MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1964MODULE = cf PACKAGE = cf::object PREFIX = cf_
1869
1870object *cf_insert_ob_in_ob (object *ob, object *where)
1871 1965
1872# no clean way to get an object from an archetype - stupid idiotic 1966# no clean way to get an object from an archetype - stupid idiotic
1873# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1967# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874 1968
1875object *new (const char *archetype = 0) 1969object *new (utf8_string archetype = 0)
1876 PROTOTYPE: ;$ 1970 PROTOTYPE: ;$
1877 CODE: 1971 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1972 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1879 OUTPUT: 1973 OUTPUT:
1880 RETVAL 1974 RETVAL
1881 1975
1976object *find_object (U32 tag)
1977
1978# TODO: nuke
1882object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1979object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1883 PROTOTYPE: $$$$$$ 1980 PROTOTYPE: $$$$$$
1884 CODE: 1981 CODE:
1885{ 1982{
1886 int unused_type; 1983 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888} 1984}
1889 1985
1890# syntatic sugar for easier use in event callbacks. 1986const_utf8_string get_ob_key_value (object *op, utf8_string key)
1891const char *options (object *op)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL
1896 1987
1897player *contr (object *op)
1898 CODE:
1899 RETVAL = op->contr;
1900 OUTPUT: RETVAL
1901
1902const char *get_ob_key_value (object *op, const char *key)
1903
1904bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1988bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1905 1989
1906object *get_nearest_player (object *ob) 1990object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0 1991 ALIAS: nearest_player = 0
1908 PREINIT: 1992 PREINIT:
1909 extern object *get_nearest_player (object *); 1993 extern object *get_nearest_player (object *);
1917 EXTEND (SP, 5); 2001 EXTEND (SP, 5);
1918 PUSHs (newSVuv (rv.distance)); 2002 PUSHs (newSVuv (rv.distance));
1919 PUSHs (newSViv (rv.distance_x)); 2003 PUSHs (newSViv (rv.distance_x));
1920 PUSHs (newSViv (rv.distance_y)); 2004 PUSHs (newSViv (rv.distance_y));
1921 PUSHs (newSViv (rv.direction)); 2005 PUSHs (newSViv (rv.direction));
1922 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2006 PUSHs (to_sv (rv.part));
1923} 2007}
1924 2008
1925bool on_same_map_as (object *ob, object *other) 2009bool on_same_map_as (object *ob, object *other)
1926 CODE: 2010 CODE:
1927 RETVAL = on_same_map (ob, other); 2011 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL 2012 OUTPUT: RETVAL
1929 2013
1930const char * 2014const_utf8_string
1931base_name (object *op, int plural = op->nrof > 1) 2015base_name (object *op, int plural = op->nrof > 1)
1932 CODE: 2016 CODE:
1933 RETVAL = query_base_name (op, plural); 2017 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL 2018 OUTPUT: RETVAL
1935 2019
1936object *decrease_ob_nr (object *op, unsigned long i) 2020object *decrease_ob_nr (object *op, unsigned long i)
1937 2021
2022# return the tail of an object, excluding itself
2023void
2024tail (object *op)
2025 PPCODE:
2026 while ((op = op->more))
2027 XPUSHs (sv_2mortal (to_sv (op)));
2028
1938MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2029MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1939 2030
1940player *player (object *op) 2031player *player (object *op)
1941 CODE: 2032 CODE:
1942 RETVAL = op->contr; 2033 RETVAL = op->contr;
1943 OUTPUT: RETVAL 2034 OUTPUT: RETVAL
1944 2035
2036bool move_player (object *op, int dir)
2037
1945void check_score (object *op) 2038void check_score (object *op)
1946 2039
1947void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2040void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948 CODE: 2041 CODE:
1949 new_draw_info (flags, 0, op, txt); 2042 new_draw_info (flags, 0, op, txt);
1950 2043
1951object *cf_player_send_inventory (object *op)
1952
1953char *cf_player_get_ip (object *op)
1954 ALIAS: ip = 0
1955
1956object *cf_player_get_marked_item (object *op)
1957 ALIAS: marked_item = 0
1958
1959void cf_player_set_marked_item (object *op, object *ob)
1960
1961partylist *cf_player_get_party (object *op)
1962 ALIAS: party = 0
1963
1964void cf_player_set_party (object *op, partylist *party)
1965
1966void kill_player (object *op) 2044void kill_player (object *op)
1967 2045
2046void esrv_send_item (object *pl, object *item)
2047
1968void esrv_update_item (object *op, int what, object *item) 2048void esrv_update_item (object *pl, int what, object *item)
1969 C_ARGS: what, op, item 2049 C_ARGS: what, pl, item
1970 2050
1971void clear_los (object *op) 2051void esrv_del_item (object *pl, int tag)
2052 C_ARGS: pl->contr, tag
1972 2053
1973int command_summon (object *op, char *params) 2054int command_summon (object *op, utf8_string params)
1974 2055
1975int command_arrest (object *op, char *params) 2056int command_arrest (object *op, utf8_string params)
1976
1977int command_kick (object *op, char *params)
1978
1979int command_banish (object *op, char *params)
1980 2057
1981 2058
1982MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2059MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1983 2060
1984INCLUDE: $PERL genacc player ../include/player.h | 2061INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1985 2062
1986int invoke (player *pl, int event, ...) 2063int invoke (player *pl, int event, ...)
1987 CODE: 2064 CODE:
1988 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2065 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1989 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2066 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1999 pl->ob->stats.hp = pl->ob->stats.maxhp; 2076 pl->ob->stats.hp = pl->ob->stats.maxhp;
2000 pl->ob->stats.sp = pl->ob->stats.maxsp; 2077 pl->ob->stats.sp = pl->ob->stats.maxsp;
2001 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2078 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2002 pl->orig_stats = pl->ob->stats; 2079 pl->orig_stats = pl->ob->stats;
2003 2080
2004void cf_player_move (player *pl, int dir) 2081void clear_los (player *pl)
2005
2006void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2007
2008player *first ()
2009 CODE:
2010 RETVAL = first_player;
2011 OUTPUT: RETVAL
2012 2082
2013bool 2083bool
2014cell_visible (player *pl, int dx, int dy) 2084cell_visible (player *pl, int dx, int dy)
2015 CODE: 2085 CODE:
2016 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2086 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2023 CODE: 2093 CODE:
2024{ 2094{
2025 STRLEN len; 2095 STRLEN len;
2026 char *buf = SvPVbyte (packet, len); 2096 char *buf = SvPVbyte (packet, len);
2027 2097
2098 if (len > MAXSOCKBUF)
2099 pl->failmsg ("[packet too long for client]");
2028 if (pl->ns) 2100 else if (pl->ns)
2029 pl->ns->send_packet (buf, len); 2101 pl->ns->send_packet (buf, len);
2030} 2102}
2031 2103
2032int 2104int
2033listening (player *pl, int new_value = -1) 2105listening (player *pl, int new_value = -1)
2069 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2141 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2070 OUTPUT: RETVAL 2142 OUTPUT: RETVAL
2071 2143
2072SV *registry (maptile *map) 2144SV *registry (maptile *map)
2073 2145
2146void
2147find_tagged_objects (maptile *map, utf8_string tag = 0)
2148 PPCODE:
2149{
2150 if (!map->spaces)
2151 XSRETURN_EMPTY;
2152
2153 if (tag)
2154 {
2155 shstr_cmp tag_ (tag);
2156
2157 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2158 for (object *op = ms->bot; op; op = op->above)
2159 if (op->tag == tag_)
2160 XPUSHs (sv_2mortal (to_sv (op)));
2161 }
2162 else
2163 {
2164 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2165 for (object *op = ms->bot; op; op = op->above)
2166 if (op->tag)
2167 XPUSHs (sv_2mortal (to_sv (op)));
2168 }
2169}
2170
2074INCLUDE: $PERL genacc maptile ../include/map.h | 2171INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2075 2172
2076void 2173void
2077maptile::instantiate () 2174maptile::instantiate ()
2078 2175
2079maptile *new () 2176maptile *new ()
2094 for_all_players (pl) 2191 for_all_players (pl)
2095 if (pl->ob && pl->ob->map == THIS) 2192 if (pl->ob && pl->ob->map == THIS)
2096 PUSHs (sv_2mortal (to_sv (pl->ob))); 2193 PUSHs (sv_2mortal (to_sv (pl->ob)));
2097 } 2194 }
2098 2195
2099void play_sound_map (maptile *map, int x, int y, int sound_num) 2196void
2197maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2198 CODE:
2199{
2200 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2201 croak ("maptile::add_underlay: palette must be arrayref");
2202
2203 palette = SvRV (palette);
2204
2205 STRLEN idxlen;
2206 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2207
2208 for (int x = 0; x < THIS->width; ++x)
2209 for (int y = 0; y < THIS->height; ++y)
2210 {
2211 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2212 if (op->flag [FLAG_IS_FLOOR])
2213 goto skip_space;
2214
2215 {
2216 int offs = offset + y * stride + x;
2217 if (IN_RANGE_EXC (offs, 0, idxlen))
2218 {
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2224
2225 if (ob->randomitems)
2226 {
2227 if (!ob->above)
2228 {
2229 ob->create_treasure (ob->randomitems);
2230
2231 for (object *op = ob->above; op; op = op->above)
2232 op->flag [FLAG_NO_MAP_SAVE] = true;
2233 }
2234
2235 ob->randomitems = 0;
2236 }
2237 }
2238 }
2239 }
2240
2241 skip_space: ;
2242 }
2243}
2244
2245void
2246maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2247 CODE:
2248{
2249 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2250 croak ("maptile::set_regiondata: palette must be arrayref");
2251
2252 palette = SvRV (palette);
2253
2254 STRLEN idxlen;
2255 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2256
2257 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2258 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2259
2260 for (int i = av_len ((AV *)palette) + 1; i--; )
2261 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2262
2263 for (int y = 0; y < THIS->height; ++y)
2264 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2265
2266 sfree (THIS->regions, THIS->size ());
2267 delete [] THIS->regionmap;
2268
2269 THIS->regions = regions;
2270 THIS->regionmap = regionmap;
2271}
2272
2273void
2274maptile::create_region_treasure ()
2275 CODE:
2276{
2277 object *op = object::create ();
2278 op->type = FLOOR;
2279 op->map = THIS;
2280
2281 for (int x = 0; x < THIS->width; ++x)
2282 for (int y = 0; y < THIS->height; ++y)
2283 {
2284 region *rgn = THIS->region (x, y);
2285
2286 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2287 if (rgn->treasure && rndm () < rgn->treasure_density)
2288 {
2289 op->x = x;
2290 op->y = y;
2291 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2292 }
2293 }
2294
2295 op->destroy ();
2296}
2100 2297
2101int out_of_map (maptile *map, int x, int y) 2298int out_of_map (maptile *map, int x, int y)
2102 2299
2103void 2300void
2104trigger (maptile *map, long connection, bool state = true) 2301trigger (maptile *map, long connection, bool state = true)
2109get_connection (maptile *map, long connection) 2306get_connection (maptile *map, long connection)
2110 PPCODE: 2307 PPCODE:
2111 oblinkpt *obp = get_connection_links (map, connection); 2308 oblinkpt *obp = get_connection_links (map, connection);
2112 if (obp) 2309 if (obp)
2113 for (objectlink *ol = obp->link; ol; ol = ol->next) 2310 for (objectlink *ol = obp->link; ol; ol = ol->next)
2114 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2311 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2115
2116object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2117
2118object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2119
2120object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2121 C_ARGS: str, map, nx, ny
2122 2312
2123void 2313void
2124get_map_flags (maptile *map, int x, int y) 2314get_map_flags (maptile *map, int x, int y)
2125 PPCODE: 2315 PPCODE:
2126{ 2316{
2131 EXTEND (SP, 4); 2321 EXTEND (SP, 4);
2132 PUSHs (sv_2mortal (newSViv (flags))); 2322 PUSHs (sv_2mortal (newSViv (flags)));
2133 2323
2134 if (GIMME_V == G_ARRAY) 2324 if (GIMME_V == G_ARRAY)
2135 { 2325 {
2136 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2326 PUSHs (sv_2mortal (to_sv (nmap)));
2137 PUSHs (sv_2mortal (newSViv (nx))); 2327 PUSHs (sv_2mortal (newSViv (nx)));
2138 PUSHs (sv_2mortal (newSViv (ny))); 2328 PUSHs (sv_2mortal (newSViv (ny)));
2139 } 2329 }
2140} 2330}
2141 2331
2150 2340
2151 get_map_flags (map, &nmap, x, y, &nx, &ny); 2341 get_map_flags (map, &nmap, x, y, &nx, &ny);
2152 2342
2153 if (nmap) 2343 if (nmap)
2154 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2344 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2155 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2345 XPUSHs (sv_2mortal (to_sv (o)));
2156} 2346}
2157 2347
2158SV * 2348SV *
2159bot_at (maptile *obj, unsigned int x, unsigned int y) 2349bot_at (maptile *obj, unsigned int x, unsigned int y)
2160 PROTOTYPE: $$$ 2350 PROTOTYPE: $$$
2169 INIT: 2359 INIT:
2170 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2360 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2171 CODE: 2361 CODE:
2172 switch (ix) 2362 switch (ix)
2173 { 2363 {
2174 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2364 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2175 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2365 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2176 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2366 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2177 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2367 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2178 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2368 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2179 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2369 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2180 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2370 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2181 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2371 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2182 } 2372 }
2183 OUTPUT: RETVAL 2373 OUTPUT: RETVAL
2184 2374
2185void fix_walls (maptile *map, int x, int y) 2375void fix_walls (maptile *map, int x, int y)
2186 2376
2187void fix_walls_around (maptile *map, int x, int y) 2377void fix_walls_around (maptile *map, int x, int y)
2188
2189const char *
2190region_name (maptile *m)
2191 CODE:
2192 RETVAL = get_name_of_region_for_map (m);
2193 OUTPUT: RETVAL
2194 2378
2195# worst xs function of my life 2379# worst xs function of my life
2196bool 2380bool
2197_create_random_map (\ 2381_create_random_map (\
2198 maptile *self,\ 2382 maptile *self,\
2199 char *wallstyle,\ 2383 utf8_string wallstyle,\
2200 char *wall_name,\ 2384 utf8_string wall_name,\
2201 char *floorstyle,\ 2385 utf8_string floorstyle,\
2202 char *monsterstyle,\ 2386 utf8_string monsterstyle,\
2203 char *treasurestyle,\ 2387 utf8_string treasurestyle,\
2204 char *layoutstyle,\ 2388 utf8_string layoutstyle,\
2205 char *doorstyle,\ 2389 utf8_string doorstyle,\
2206 char *decorstyle,\ 2390 utf8_string decorstyle,\
2207 char *origin_map,\ 2391 utf8_string origin_map,\
2208 char *final_map,\ 2392 utf8_string final_map,\
2209 char *exitstyle,\ 2393 utf8_string exitstyle,\
2210 char *this_map,\ 2394 utf8_string this_map,\
2211 char *exit_on_final_map,\ 2395 utf8_string exit_on_final_map,\
2212 int Xsize,\ 2396 int xsize,\
2213 int Ysize,\ 2397 int ysize,\
2214 int expand2x,\ 2398 int expand2x,\
2215 int layoutoptions1,\ 2399 int layoutoptions1,\
2216 int layoutoptions2,\ 2400 int layoutoptions2,\
2217 int layoutoptions3,\ 2401 int layoutoptions3,\
2218 int symmetry,\ 2402 int symmetry,\
2223 int dungeon_depth,\ 2407 int dungeon_depth,\
2224 int decoroptions,\ 2408 int decoroptions,\
2225 int orientation,\ 2409 int orientation,\
2226 int origin_y,\ 2410 int origin_y,\
2227 int origin_x,\ 2411 int origin_x,\
2228 int random_seed,\ 2412 U32 random_seed,\
2229 val64 total_map_hp,\ 2413 val64 total_map_hp,\
2230 int map_layout_style,\ 2414 int map_layout_style,\
2231 int treasureoptions,\ 2415 int treasureoptions,\
2232 int symmetry_used,\ 2416 int symmetry_used,\
2233 region *region,\ 2417 region *region,\
2234 char *custom\ 2418 utf8_string custom\
2235) 2419)
2236 CODE: 2420 CODE:
2237{ 2421{
2238 random_map_params rmp; 2422 random_map_params rmp;
2239 2423
2249 assign (rmp.exit_on_final_map, exit_on_final_map); 2433 assign (rmp.exit_on_final_map, exit_on_final_map);
2250 2434
2251 rmp.origin_map = origin_map; 2435 rmp.origin_map = origin_map;
2252 rmp.final_map = final_map; 2436 rmp.final_map = final_map;
2253 rmp.this_map = this_map; 2437 rmp.this_map = this_map;
2254 rmp.Xsize = Xsize; 2438 rmp.xsize = xsize;
2255 rmp.Ysize = Ysize; 2439 rmp.ysize = ysize;
2256 rmp.expand2x = expand2x; 2440 rmp.expand2x = expand2x;
2257 rmp.layoutoptions1 = layoutoptions1; 2441 rmp.layoutoptions1 = layoutoptions1;
2258 rmp.layoutoptions2 = layoutoptions2; 2442 rmp.layoutoptions2 = layoutoptions2;
2259 rmp.layoutoptions3 = layoutoptions3; 2443 rmp.layoutoptions3 = layoutoptions3;
2260 rmp.symmetry = symmetry; 2444 rmp.symmetry = symmetry;
2266 rmp.decoroptions = decoroptions; 2450 rmp.decoroptions = decoroptions;
2267 rmp.orientation = orientation; 2451 rmp.orientation = orientation;
2268 rmp.origin_y = origin_y; 2452 rmp.origin_y = origin_y;
2269 rmp.origin_x = origin_x; 2453 rmp.origin_x = origin_x;
2270 rmp.random_seed = random_seed; 2454 rmp.random_seed = random_seed;
2271 rmp.total_map_hp = total_map_hp; 2455 rmp.total_map_hp = (uint64_t) total_map_hp;
2272 rmp.map_layout_style = map_layout_style; 2456 rmp.map_layout_style = map_layout_style;
2273 rmp.treasureoptions = treasureoptions; 2457 rmp.treasureoptions = treasureoptions;
2274 rmp.symmetry_used = symmetry_used; 2458 rmp.symmetry_used = symmetry_used;
2275 rmp.region = region; 2459 rmp.region = region;
2276 rmp.custom = custom; 2460 rmp.custom = custom;
2280 OUTPUT: 2464 OUTPUT:
2281 RETVAL 2465 RETVAL
2282 2466
2283MODULE = cf PACKAGE = cf::arch 2467MODULE = cf PACKAGE = cf::arch
2284 2468
2285archetype *find (const char *name) 2469int archetypes_size ()
2286 CODE: 2470 CODE:
2287 RETVAL = archetype::find (name); 2471 RETVAL = archetypes.size ();
2288 OUTPUT: 2472 OUTPUT: RETVAL
2289 RETVAL
2290 2473
2291archetype *first() 2474archetype *archetypes (U32 index)
2292 PROTOTYPE: 2475 CODE:
2293 CODE: 2476 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2294 RETVAL = first_archetype; 2477 OUTPUT: RETVAL
2478
2479object *instantiate (archetype *arch)
2480 CODE:
2481 RETVAL = arch_to_object (arch);
2482 OUTPUT:
2295 OUTPUT: RETVAL 2483 RETVAL
2296 2484
2297INCLUDE: $PERL genacc archetype ../include/object.h | 2485INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2298 2486
2299MODULE = cf PACKAGE = cf::party 2487MODULE = cf PACKAGE = cf::party
2300 2488
2301partylist *first () 2489partylist *first ()
2302 PROTOTYPE: 2490 PROTOTYPE:
2303 CODE: 2491 CODE:
2304 RETVAL = get_firstparty (); 2492 RETVAL = get_firstparty ();
2305 OUTPUT: RETVAL 2493 OUTPUT: RETVAL
2306 2494
2307INCLUDE: $PERL genacc partylist ../include/player.h | 2495INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2308 2496
2309MODULE = cf PACKAGE = cf::region 2497MODULE = cf PACKAGE = cf::region
2310 2498
2311region *first () 2499void
2312 PROTOTYPE: 2500list ()
2313 CODE: 2501 PPCODE:
2314 RETVAL = first_region; 2502 for_all_regions (rgn)
2315 OUTPUT: RETVAL 2503 XPUSHs (sv_2mortal (to_sv (rgn)));
2316 2504
2317region *find (char *name) 2505region *find (utf8_string name)
2318 PROTOTYPE: $ 2506 PROTOTYPE: $
2319 CODE: 2507 CODE:
2320 RETVAL = get_region_by_name (name); 2508 RETVAL = region::find (name);
2321 OUTPUT: RETVAL 2509 OUTPUT: RETVAL
2322 2510
2511region *find_fuzzy (utf8_string name)
2512 PROTOTYPE: $
2513 CODE:
2514 RETVAL = region::find_fuzzy (name);
2515 OUTPUT: RETVAL
2516
2517int specificity (region *rgn)
2518 CODE:
2519 RETVAL = 0;
2520 while (rgn = rgn->parent)
2521 RETVAL++;
2522 OUTPUT: RETVAL
2523
2323INCLUDE: $PERL genacc region ../include/map.h | 2524INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2324 2525
2325MODULE = cf PACKAGE = cf::living 2526MODULE = cf PACKAGE = cf::living
2326 2527
2327INCLUDE: $PERL genacc living ../include/living.h | 2528INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2328 2529
2329MODULE = cf PACKAGE = cf::settings 2530MODULE = cf PACKAGE = cf::settings
2330 2531
2331INCLUDE: $PERL genacc Settings ../include/global.h | 2532INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2332 2533
2333MODULE = cf PACKAGE = cf::client 2534MODULE = cf PACKAGE = cf::client
2334 2535
2335INCLUDE: $PERL genacc client ../include/client.h | 2536INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2336 2537
2337int invoke (client *ns, int event, ...) 2538int invoke (client *ns, int event, ...)
2338 CODE: 2539 CODE:
2339 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2540 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2340 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2541 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2356 CODE: 2557 CODE:
2357{ 2558{
2358 STRLEN len; 2559 STRLEN len;
2359 char *buf = SvPVbyte (packet, len); 2560 char *buf = SvPVbyte (packet, len);
2360 2561
2562 if (len > MAXSOCKBUF)
2563 {
2564 // ugly
2565 if (THIS->pl)
2566 THIS->pl->failmsg ("[packet too long for client]");
2567 }
2568 else
2361 THIS->send_packet (buf, len); 2569 THIS->send_packet (buf, len);
2362} 2570}
2363 2571
2572faceidx
2573client::need_face (utf8_string name, int pri = 0)
2574 CODE:
2575 RETVAL = face_find (name, 0);
2576 if (RETVAL)
2577 {
2578 THIS->send_face (RETVAL, pri);
2579 THIS->flush_fx ();
2580 }
2581 OUTPUT:
2582 RETVAL
2583
2584int
2585client::fx_want (int idx, int value = -1)
2586 CODE:
2587 if (0 < idx && idx < FT_NUM)
2588 {
2589 RETVAL = THIS->fx_want [idx];
2590 if (items > 2)
2591 THIS->fx_want [idx] = value;
2592 }
2593 else
2594 RETVAL = 0;
2595 OUTPUT:
2596 RETVAL
2597
2598MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2599
2600faceidx sound_find (utf8_string name)
2601
2602void sound_set (utf8_string str, faceidx face)
2603
2604# dire hack
2605void old_sound_index (int idx, faceidx face)
2606 CODE:
2607 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2608 old_sound_index [idx] = face;
2609
2610MODULE = cf PACKAGE = cf::face PREFIX = face_
2611
2612#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2613
2614faceidx face_find (utf8_string name, faceidx defidx = 0)
2615
2616faceidx alloc (utf8_string name)
2617 CODE:
2618{
2619 do
2620 {
2621 RETVAL = faces.size ();
2622 faces.resize (RETVAL + 1);
2623 }
2624 while (!RETVAL); // crude way to leave index 0
2625
2626 faces [RETVAL].name = name;
2627 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2628
2629 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2630 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2631}
2632 OUTPUT: RETVAL
2633
2634void set_type (faceidx idx, int value)
2635 ALIAS:
2636 set_type = 0
2637 set_visibility = 1
2638 set_magicmap = 2
2639 set_smooth = 3
2640 set_smoothlevel = 4
2641 CODE:
2642 faceinfo *f = face_info (idx); assert (f);
2643 switch (ix)
2644 {
2645 case 0: f->type = value; break;
2646 case 1: f->visibility = value; break;
2647 case 2: f->magicmap = value; break;
2648 case 3: f->smooth = value; break;
2649 case 4: f->smoothlevel = value; break;
2650 }
2651
2652void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2653 CODE:
2654{
2655 faceinfo *f = face_info (idx); assert (f);
2656 facedata *d = &(faceset ? f->data64 : f->data32);
2657 sv_to (data, d->data);
2658 STRLEN clen;
2659 char *cdata = SvPVbyte (chksum, clen);
2660 clen = min (CHKSUM_SIZE, clen);
2661
2662 if (memcmp (d->chksum, cdata, clen))
2663 {
2664 memcpy (d->chksum, cdata, clen);
2665
2666 // invalidate existing client face info
2667 for_all_clients (ns)
2668 if (ns->faceset == faceset)
2669 {
2670 ns->faces_sent [idx] = false;
2671 ns->force_newmap = true;
2672 }
2673 }
2674}
2675
2676int get_data_size (faceidx idx, int faceset = 0)
2677 CODE:
2678 facedata *d = face_data (idx, faceset);
2679 if (!d) XSRETURN_UNDEF;
2680 RETVAL = d->data.size ();
2681 OUTPUT:
2682 RETVAL
2683
2684SV *get_chksum (faceidx idx, int faceset = 0)
2685 CODE:
2686 facedata *d = face_data (idx, faceset);
2687 if (!d) XSRETURN_UNDEF;
2688 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2689 OUTPUT:
2690 RETVAL
2691
2692SV *get_data (faceidx idx, int faceset = 0)
2693 CODE:
2694 facedata *d = face_data (idx, faceset);
2695 if (!d) XSRETURN_UNDEF;
2696 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2697 OUTPUT:
2698 RETVAL
2699
2700void invalidate (faceidx idx)
2701 CODE:
2702 for_all_clients (ns)
2703 {
2704 ns->faces_sent [idx] = false;
2705 ns->force_newmap = true;
2706 }
2707
2708void invalidate_all ()
2709 CODE:
2710 for_all_clients (ns)
2711 {
2712 ns->faces_sent.reset ();
2713 ns->force_newmap = true;
2714 }
2715
2716MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2717
2718#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2719
2720animidx anim_find (utf8_string name)
2721 CODE:
2722 RETVAL = animation::find (name).number;
2723 OUTPUT: RETVAL
2724
2725animidx set (utf8_string name, SV *frames, int facings = 1)
2726 CODE:
2727{
2728 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2729 croak ("frames must be an arrayref");
2730
2731 AV *av = (AV *)SvRV (frames);
2732
2733 animation *anim = &animation::find (name);
2734 if (anim->number)
2735 {
2736 anim->resize (av_len (av) + 1);
2737 anim->facings = facings;
2738 }
2739 else
2740 anim = &animation::create (name, av_len (av) + 1, facings);
2741
2742 for (int i = 0; i < anim->num_animations; ++i)
2743 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2744}
2745 OUTPUT: RETVAL
2746
2747void invalidate_all ()
2748 CODE:
2749 for_all_clients (ns)
2750 ns->anims_sent.reset ();
2751
2752MODULE = cf PACKAGE = cf::object::freezer
2753
2754INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2755
2756SV *
2757new (char *klass)
2758 CODE:
2759 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2760 OUTPUT: RETVAL
2761
2762void
2763DESTROY (SV *sv)
2764 CODE:
2765 object_freezer *self;
2766 sv_to (sv, self);
2767 delete self;
2768
2769MODULE = cf PACKAGE = cf::object::thawer
2770
2771INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2772
2773SV *
2774new_from_file (char *klass, octet_string path)
2775 CODE:
2776 object_thawer *f = new object_thawer (path);
2777 if (!*f)
2778 {
2779 delete f;
2780 XSRETURN_UNDEF;
2781 }
2782 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2783 OUTPUT: RETVAL
2784
2785void
2786DESTROY (SV *sv)
2787 CODE:
2788 object_thawer *self;
2789 sv_to (sv, self);
2790 delete self;
2791
2792void
2793extract_tags (object_thawer *self)
2794 PPCODE:
2795 while (self->kw != KW_EOF)
2796 {
2797 PUTBACK;
2798 coroapi::cede_to_tick_every (5000);
2799 SPAGAIN;
2800
2801 if (self->kw == KW_tag)
2802 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2803
2804 self->skip ();
2805 }
2806

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