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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.155 by root, Fri Jan 26 22:06:30 2007 UTC vs.
Revision 1.267 by root, Mon Dec 17 08:03:22 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "cfperl.h"
35#include "shstr.h"
36 41
37#include <unistd.h> 42#include <unistd.h>
38#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
39# include <sys/mman.h> 44# include <sys/mman.h>
40#endif 45#endif
41 46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
50
42#include <EXTERN.h> 51#include <EXTERN.h>
43#include <perl.h> 52#include <perl.h>
44#include <XSUB.h> 53#include <XSUB.h>
45 54
46#include "CoroAPI.h" 55#include "CoroAPI.h"
47#include "perlxsi.c" 56#include "perlxsi.c"
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
53 64
54#if IVSIZE >= 8 65#if IVSIZE >= 8
55 typedef IV val64; 66 typedef IV val64;
56# define newSVval64 newSViv 67# define newSVval64 newSViv
57# define SvVAL64 SvIV 68# define SvVAL64 SvIV
59 typedef double val64; 70 typedef double val64;
60# define newSVval64 newSVnv 71# define newSVval64 newSVnv
61# define SvVAL64 SvNV 72# define SvVAL64 SvNV
62#endif 73#endif
63 74
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67
68static PerlInterpreter *perl; 75static PerlInterpreter *perl;
69 76
70double runtime; 77tstamp NOW, runtime;
71 78
72global gbl_ev; 79global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 81static SV *sv_runtime, *sv_next_tick, *sv_now;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 93 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 94 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 95 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 96 *stash_cf_living_wrap;
87 97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
88// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
89template<class super> 121template<class super>
90static super * 122static super *
91is_a (attachable *at) 123is_a (attachable *at)
92{ 124{
151} 183}
152 184
153void 185void
154attachable::do_destroy () 186attachable::do_destroy ()
155{ 187{
156 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 188 INVOKE_ATTACHABLE (DESTROY, this);
157 189
158 if (cb) 190 if (cb)
159 { 191 {
160 SvREFCNT_dec (cb); 192 SvREFCNT_dec (cb);
161 cb = 0; 193 cb = 0;
162 } 194 }
163 195
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 196 mortals.push_back (this);
168} 197}
169 198
170void 199void
171attachable::destroy () 200attachable::destroy ()
173 if (destroyed ()) 202 if (destroyed ())
174 return; 203 return;
175 204
176 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
177 do_destroy (); 206 do_destroy ();
207 sever_self ();
178} 208}
179 209
180void 210void
181attachable::check_mortals () 211attachable::check_mortals ()
182{ 212{
186 { 216 {
187 if (i >= mortals.size ()) 217 if (i >= mortals.size ())
188 { 218 {
189 i = 0; 219 i = 0;
190 220
191 if (mortals.size () > 1000) 221 if (mortals.size () >= 512)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
193 237
194 break; 238 break;
195 } 239 }
196 240
197 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
198 242
199 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
200 244 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 245 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
249#endif
250
251 if (obj->refcnt)
252 {
205 ++i; // further delay freeing 253 ++i; // further delay freeing
206 254
207 if (!(i & 0x3ff)) 255 if (!(i & 0x3ff))
208 break; 256 break;
209 } 257 }
210 else 258 else
211 { 259 {
212 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
213 delete obj; 262 delete obj;
214 } 263 }
215 } 264 }
216} 265}
217 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
218attachable & 279attachable &
219attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
220{ 281{
221 //if (self || cb) 282 //if (self || cb)
222 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
223 284
224 attach = src.attach; 285 attach = src.attach;
225 return *this; 286 return *this;
226} 287}
227 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
228////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
229 324
230static SV * 325static SV *
231newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
232{ 327{
233 SV *sv; 328 SV *sv;
234 329
235 if (!ptr) 330 if (!ptr)
236 return &PL_sv_undef; 331 return newSV (0);
237 332
238 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
239 return sv_bless (newRV_noinc ((SV *)hv), stash); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
240} 335}
241 336
260 355
261static SV * 356static SV *
262newSVattachable (attachable *obj, HV *stash) 357newSVattachable (attachable *obj, HV *stash)
263{ 358{
264 if (!obj) 359 if (!obj)
265 return &PL_sv_undef; 360 return newSV (0);
266 361
267 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
268 { 366 {
269 obj->self = newHV ();
270 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
271 368
272 // now bless the object _once_ 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
273 return sv_bless (newRV_inc ((SV *)obj->self), stash); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
274 } 372 }
275 else 373 else
276 { 374 {
277 SV *sv = newRV_inc ((SV *)obj->self); 375 SV *sv = newRV_inc ((SV *)obj->self);
314 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
315 else 413 else
316 return 0; 414 return 0;
317} 415}
318 416
319inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
320inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
321inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
322inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
323inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
324inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
325inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
335inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
336inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
337inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
338inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
339inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
340inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
342 440
343inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
345 443
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 446
349inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
350{ 448{
351 char buf[128]; 449 char buf[128];
352 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
353 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
354} 452}
355 453
356inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
357inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
363inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
367inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
368inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
369inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
370inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
371inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
372inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
373inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
374inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
375inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
380 480
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 483
384template<class T> 484template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 486
387template<int N> 487template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 489
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
395 494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
396inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
397{ 503{
398 unsigned int version; 504 unsigned int version;
399 505
400 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
401 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
423 break; 529 break;
424 530
425 case DT_STRING: 531 case DT_STRING:
426 { 532 {
427 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
428 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
429 } 535 }
430 break; 536 break;
431 537
432 case DT_DATA: 538 case DT_DATA:
433 { 539 {
434 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
435 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
436 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
437 } 543 }
438 break; 544 break;
439 545
440 case DT_OBJECT: 546 case DT_OBJECT:
441 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
483 va_end (ap); 589 va_end (ap);
484 590
485 return sv; 591 return sv;
486} 592}
487 593
488static SV *
489newSVcfapi (int type, ...)
490{
491 SV *sv;
492
493 va_list ap;
494 va_start (ap, type);
495
496 switch (type)
497 {
498 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
499 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
500 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
501 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
502 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
503 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
504 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
505 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
506 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
507 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
508
509 default:
510 assert (("unhandled type in newSVcfapi", 0));
511 }
512
513 va_end (ap);
514
515 return sv;
516}
517
518////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
519 595
520SV * 596SV *
521registry (attachable *ext) 597registry (attachable *ext)
522{ 598{
525 601
526 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
527} 603}
528 604
529///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
530
531extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
532{
533 return 0;
534}
535
536static CommArray_s rtn_cmd;
537
538static int
539runPluginCommand (object *obj, char *params)
540{
541 return -1;
542}
543
544extern "C" void *cfperl_getPluginProperty (int *type, ...)
545{
546 va_list args;
547 char *propname;
548 int i;
549 va_start (args, type);
550 propname = va_arg (args, char *);
551 //printf ("Property name: %s\n", propname);
552
553 if (!strcmp (propname, "command?"))
554 return NULL;
555 else if (!strcmp (propname, "Identification"))
556 {
557 va_end (args);
558 return (void *)PLUGIN_NAME;
559 }
560 else if (!strcmp (propname, "FullName"))
561 {
562 va_end (args);
563 return (void *)PLUGIN_VERSION;
564 }
565 else
566 va_end (args);
567
568 return NULL;
569}
570
571extern "C" int cfperl_postInitPlugin ()
572{
573 int hooktype = 1;
574 int rtype = 0;
575
576 cf_init_plugin (gethook);
577
578 return 0;
579}
580
581extern "C" int cfperl_closePlugin ()
582{
583 return 0;
584}
585 606
586void 607void
587cfperl_init () 608cfperl_init ()
588{ 609{
589 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
590 perl = perl_alloc (); 611 perl = perl_alloc ();
591 perl_construct (perl); 612 perl_construct (perl);
592 613
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 615
595 char *argv[] = { 616 const char *argv[] = {
596 "", 617 settings.argv [0],
597 "-e" 618 "-e"
598 "use Event; use Coro;" // required for bootstrap 619 "use EV; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*> 620 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
601 "require cf;" 622 "require cf;"
602 }; 623 };
603 624
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
605 { 627 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
608 } 630 }
631
632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
609} 639}
610 640
611void cfperl_main () 641void cfperl_main ()
612{ 642{
613 dSP; 643 dSP;
620void 650void
621attachable::instantiate () 651attachable::instantiate ()
622{ 652{
623 if (attach) 653 if (attach)
624 { 654 {
625 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
626 attach = 0; 656 attach = 0;
627 } 657 }
628} 658}
629 659
630void 660void
631attachable::reattach () 661attachable::reattach ()
632{ 662{
633 optimise (); 663 optimise ();
634 //TODO: check for _attachment's, very important for restarts 664 //TODO: check for _attachment's, very important for restarts
635 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 665 INVOKE_ATTACHABLE (REATTACH, this);
636} 666}
637 667
638static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
639# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
640# include "eventinc.h" 670# include "eventinc.h"
683} 713}
684 714
685void 715void
686global::gather_callbacks (AV *&callbacks, event_type event) const 716global::gather_callbacks (AV *&callbacks, event_type event) const
687{ 717{
688 ::gather_callbacks (callbacks, cb_object, event); 718 ::gather_callbacks (callbacks, cb_global, event);
689} 719}
690 720
691void 721void
692object::gather_callbacks (AV *&callbacks, event_type event) const 722object::gather_callbacks (AV *&callbacks, event_type event) const
693{ 723{
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
695 { 725 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
697 727
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 } 730 }
701 731
737{ 767{
738 attachable::gather_callbacks (callbacks, event); 768 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event); 769 ::gather_callbacks (callbacks, cb_map, event);
740} 770}
741 771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
742bool 822bool
743attachable::invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
744{ 824{
745 data_type dt; 825 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749 826
750 // callback call ordering should be: 827 // callback call ordering should be:
751 // 1. per-object callback 828 // 1. per-object callback
752 // 2. per-class object 829 // 2. per-class object
753 // 3. per-type callback 830 // 3. per-type callback
757 gather_callbacks (callbacks, event); 834 gather_callbacks (callbacks, event);
758 835
759 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
760 if (!callbacks) 837 if (!callbacks)
761 return 0; 838 return 0;
839
840 va_list ap;
841 va_start (ap, event);
762 842
763 CALL_BEGIN (3); 843 CALL_BEGIN (3);
764 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
765 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
766 846
801} 881}
802 882
803SV * 883SV *
804cfperl_result (int idx) 884cfperl_result (int idx)
805{ 885{
806 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
807 if (!av) 887 if (!av)
808 return &PL_sv_undef; 888 return &PL_sv_undef;
809 889
810 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
811 if (!sv) 891 if (!sv)
825{ 905{
826 return SvNV (cfperl_result (idx)); 906 return SvNV (cfperl_result (idx));
827} 907}
828 908
829///////////////////////////////////////////////////////////////////////////// 909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
830 911
831void 912void
832cfperl_emergency_save () 913cfperl_emergency_save ()
833{ 914{
834 CALL_BEGIN (0); 915 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 916 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 917 CALL_END;
918}
919
920void
921cfperl_cleanup (int make_core)
922{
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_make_book (object *book, int level)
931{
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
837} 983}
838 984
839maptile * 985maptile *
840maptile::find_sync (const char *path, maptile *origin) 986maptile::find_sync (const char *path, maptile *origin)
841{ 987{
855 1001
856 return retval; 1002 return retval;
857} 1003}
858 1004
859maptile * 1005maptile *
860maptile::find_async (const char *path, maptile *origin) 1006maptile::find_async (const char *path, maptile *origin, bool load)
861{ 1007{
862 CALL_BEGIN (2); 1008 CALL_BEGIN (3);
863 CALL_ARG (path); 1009 CALL_ARG (path);
864 CALL_ARG (origin); 1010 CALL_ARG (origin);
1011 CALL_ARG (load);
865 CALL_CALL ("cf::map::find_async", G_SCALAR); 1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
866 1013
867 maptile *retval; 1014 maptile *retval;
868 1015
869 if (count) 1016 if (count)
905 CALL_ARG (exit); 1052 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 1054 CALL_END;
908} 1055}
909 1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
910///////////////////////////////////////////////////////////////////////////// 1102/////////////////////////////////////////////////////////////////////////////
911 1103
912struct EventAPI *watcher_base::GEventAPI; 1104struct EVAPI *evapi::GEVAPI;
913struct CoroAPI *coroapi::GCoroAPI; 1105struct CoroAPI *coroapi::GCoroAPI;
914 1106
915int coroapi::cede_counter; 1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
916 1109
917static void iw_dispatch (pe_event *ev) 1110void coroapi::do_cede_to_tick ()
918{ 1111{
919 iw *w = (iw *)ev->ext_data; 1112 cede_counter = 0;
920 w->call (*w);
921}
922 1113
923void 1114 cede ();
924iw::alloc ()
925{
926 pe = GEventAPI->new_idle (0, 0);
927 1115
928 WaREENTRANT_off (pe); 1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
929 pe->base.callback = (void *)iw_dispatch; 1117 if (next_cede > SvNVx (sv_next_tick) - 0.02)
930 pe->base.ext_data = (void *)this; 1118 next_cede = SvNVx (sv_next_tick);
931} 1119}
932 1120
933static void iow_dispatch (pe_event *ev) 1121void coroapi::do_cede_every ()
934{ 1122{
935 iow *w = (iow *)ev->ext_data; 1123 cede_counter = 0;
936 w->call (*w, ((pe_ioevent *)ev)->got);
937}
938 1124
939void 1125 if (coroapi::nready ())
940iow::alloc () 1126 coroapi::cede ();
941{
942 pe = GEventAPI->new_io (0, 0);
943
944 WaREENTRANT_off (pe);
945 pe->base.callback = (void *)iow_dispatch;
946 pe->base.ext_data = (void *)this;
947
948 pe->fd = -1;
949 pe->poll = 0;
950} 1127}
951 1128
952void 1129void coroapi::do_cede_to_tick_every ()
953iow::fd (int fd)
954{ 1130{
955 pe->fd = fd; 1131 cede_counter = 0;
956}
957 1132
958int 1133 cede_to_tick ();
959iow::poll () 1134}
1135
1136void
1137coroapi::wait_for_tick ()
960{ 1138{
961 return pe->poll; 1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
962} 1150}
963 1151
964void 1152void
965iow::poll (int events) 1153iow::poll (int events)
966{ 1154{
967 if (pe->poll != events) 1155 if (events != this->events)
968 { 1156 {
1157 int active = ev_is_active ((ev_io *)this);
969 if (pe->poll) stop (); 1158 if (active) stop ();
970 pe->poll = events; 1159 ev_io_set ((ev_io *)this, fd, events);
971 if (pe->poll) start (); 1160 if (active) start ();
972 } 1161 }
973} 1162}
974 1163
975void 1164void
976_connect_to_perl () 1165_connect_to_perl ()
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1174 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1175 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1176 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1177 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1178
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1179 sv_now = get_sv ("cf::NOW" , 1); sv_upgrade (sv_now , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1180 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
992 1182
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1183 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1184 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1185 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1186 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1191
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1192MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1193
1004BOOT: 1194BOOT:
1005{ 1195{
1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198
1006 _connect_to_perl (); 1199 _connect_to_perl ();
1007 1200
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202
1203 //{
1204 // require_pv ("Time::HiRes");
1205 //
1206 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1207 // if (!svp) croak ("Time::HiRes is required");
1208 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1209 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1210 //}
1012 1211
1013 static const struct { 1212 static const struct {
1014 const char *name; 1213 const char *name;
1015 IV iv; 1214 IV iv;
1016 } *civ, const_iv[] = { 1215 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1216# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1218 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1219
1021 const_iv (llevMonster) 1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1221
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1223
1023 const_iv (MAX_TIME) 1224 const_iv (MAX_TIME)
1024 const_iv (PLAYER)
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK) 1225 const_iv (MAXSOCKBUF)
1033 const_iv (ARROW) 1226
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR) 1227 const_iv (NUM_BODY_LOCATIONS)
1081 const_iv (EXIT) 1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1082 const_iv (ENCOUNTER) 1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1083 const_iv (SHOP_FLOOR) 1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1084 const_iv (SHOP_MAT) 1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1085 const_iv (RING) 1232 const_iv (body_wrist) const_iv (body_waist)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1233
1137 const_iv (NUM_SUBTYPES) 1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1138 1262
1139 const_iv (ST_BD_BUILD) 1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1140 const_iv (ST_BD_REMOVE)
1141 1264
1142 const_iv (ST_MAT_FLOOR) 1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1143 const_iv (ST_MAT_WALL) 1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1144 const_iv (ST_MAT_ITEM)
1145 1267
1146 const_iv (AT_PHYSICAL) 1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1147 const_iv (AT_MAGIC) 1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1148 const_iv (AT_FIRE) 1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1149 const_iv (AT_ELECTRICITY) 1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1150 const_iv (AT_COLD) 1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_CONFUSION) 1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1152 const_iv (AT_ACID) 1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172 1275
1173 const_iv (WEAP_HIT) 1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1174 const_iv (WEAP_SLASH) 1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1278 const_iv (WEAP_BLUD)
1182 1279
1183 const_iv (FLAG_ALIVE) 1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1318
1319 const_iv (SP_RAISE_DEAD)
1186 const_iv (FLAG_FREED) 1320 const_iv (SP_RUNE)
1187 const_iv (FLAG_WAS_WIZ) 1321 const_iv (SP_MAKE_MARK)
1188 const_iv (FLAG_APPLIED) 1322 const_iv (SP_BOLT)
1189 const_iv (FLAG_UNPAID) 1323 const_iv (SP_BULLET)
1190 const_iv (FLAG_USE_SHIELD) 1324 const_iv (SP_EXPLOSION)
1191 const_iv (FLAG_NO_PICK) 1325 const_iv (SP_CONE)
1192 const_iv (FLAG_ANIMATE) 1326 const_iv (SP_BOMB)
1193 const_iv (FLAG_MONSTER) 1327 const_iv (SP_WONDER)
1194 const_iv (FLAG_FRIENDLY) 1328 const_iv (SP_SMITE)
1195 const_iv (FLAG_GENERATOR) 1329 const_iv (SP_MAGIC_MISSILE)
1196 const_iv (FLAG_IS_THROWN) 1330 const_iv (SP_SUMMON_GOLEM)
1197 const_iv (FLAG_AUTO_APPLY) 1331 const_iv (SP_DIMENSION_DOOR)
1198 const_iv (FLAG_PLAYER_SOLD) 1332 const_iv (SP_MAGIC_MAPPING)
1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1199 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (SP_INVISIBLE)
1200 const_iv (FLAG_CAN_ROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR)
1202 const_iv (FLAG_IS_TURNABLE)
1203 const_iv (FLAG_IS_USED_UP)
1204 const_iv (FLAG_IDENTIFIED)
1205 const_iv (FLAG_REFLECTING)
1206 const_iv (FLAG_CHANGING)
1207 const_iv (FLAG_SPLITTING)
1208 const_iv (FLAG_HITBACK)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284
1285 const_iv (NDI_BLACK)
1286 const_iv (NDI_WHITE)
1287 const_iv (NDI_NAVY)
1288 const_iv (NDI_RED)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL)
1302
1303 const_iv (UPD_LOCATION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF) 1338 const_iv (SP_PROBE)
1311
1312 const_iv (UPD_SP_MANA) 1339 const_iv (SP_HEALING)
1313 const_iv (UPD_SP_GRACE) 1340 const_iv (SP_CREATE_FOOD)
1314 const_iv (UPD_SP_DAMAGE) 1341 const_iv (SP_EARTH_TO_DUST)
1315 1342 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (F_APPLIED) 1343 const_iv (SP_BLESS)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED) 1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1321 const_iv (F_DAMNED) 1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1322 const_iv (F_OPEN) 1356 const_iv (SP_DISPEL_RUNE)
1323 const_iv (F_NOPICK) 1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1370 const_iv (F_LOCKED)
1325 1371
1326 const_iv (F_BUY) 1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1373
1330 const_iv (P_BLOCKSVIEW) 1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1376
1339 const_iv (UP_OBJ_INSERT) 1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1378
1344 const_iv (INS_NO_MERGE) 1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR) 1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1381
1351 const_iv (WILL_APPLY_HANDLE) 1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1384
1357 const_iv (SAVE_MODE) 1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1386
1360 const_iv (M_PAPER) 1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1391
1375 const_iv (SK_EXP_ADD_SKILL) 1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1394
1381 const_iv (SK_LOCKPICKING) 1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1405 const_iv (SK_POISON_NAIL)
1422 1406
1423 const_iv (SOUND_NEW_PLAYER) 1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1413
1448 const_iv (PREFER_LOW) 1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1415
1451 const_iv (ATNR_PHYSICAL) 1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1423
1478 const_iv (MAP_IN_MEMORY) 1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING)
1482 1425
1483 const_iv (KLASS_ATTACHABLE) 1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1428
1490 const_iv (CS_QUERY_YESNO) 1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1430
1494 const_iv (ST_DEAD) 1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1432
1499 const_iv (ST_CHANGE_CLASS) 1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1500 1434
1501 const_iv (IO_HEADER) 1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1436
1505 // random map generator 1437 // random map generator
1506 const_iv (LAYOUT_NONE) 1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1440
1514 const_iv (RMOPT_RANDOM) 1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1444
1524 const_iv (SYMMETRY_RANDOM) 1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1447
1527 const_iv (SYMMETRY_Y) 1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1450 const_iv (GT_MINIMAL)
1451
1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1529 }; 1454 };
1530 1455
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1458
1554 } 1479 }
1555} 1480}
1556 1481
1557void _connect_to_perl () 1482void _connect_to_perl ()
1558 1483
1484void _recalc_want ()
1485
1559void _global_reattach () 1486void _global_reattach ()
1560 CODE: 1487 CODE:
1561{ 1488{
1562 // reattach to all attachable objects in the game. 1489 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1490 for_all_clients (ns)
1564 ns->reattach (); 1491 ns->reattach ();
1565 1492
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1493 for_all_objects (op)
1574 op->reattach (); 1494 op->reattach ();
1575} 1495}
1496
1497# support function for map-world.ext
1498void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500{
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503
1504 plt_sv = SvRV (plt_sv);
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507
1508 STRLEN len;
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511
1512 while (len >= 3)
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517
1518 if (val [0] == data [0]
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530
1531 next:
1532 data += 3;
1533 len -= 3;
1534 }
1535
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537}
1538
1539void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNVx (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543NV till_cede ()
1544 CODE:
1545 RETVAL = coroapi::next_cede - now ();
1546 OUTPUT:
1547 RETVAL
1548
1549NV till_tick ()
1550 CODE:
1551 RETVAL = SvNVx (sv_next_tick) - now ();
1552 OUTPUT:
1553 RETVAL
1576 1554
1577NV floor (NV x) 1555NV floor (NV x)
1578 1556
1579NV ceil (NV x) 1557NV ceil (NV x)
1580 1558
1588 default: croak ("cf::rndm requires none, one or two parameters."); break; 1566 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 } 1567 }
1590 OUTPUT: 1568 OUTPUT:
1591 RETVAL 1569 RETVAL
1592 1570
1571NV clamp (NV value, NV min_value, NV max_value)
1572 CODE:
1573 RETVAL = clamp (value, min_value, max_value);
1574 OUTPUT:
1575 RETVAL
1576
1577NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1578 CODE:
1579 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1580 OUTPUT:
1581 RETVAL
1582
1583void cede_to_tick ()
1584 CODE:
1585 coroapi::cede_to_tick ();
1586
1593void server_tick () 1587void server_tick ()
1594 CODE: 1588 CODE:
1589 NOW = SvNVx (sv_now);
1595 runtime = SvNVx (sv_runtime); 1590 runtime = SvNVx (sv_runtime);
1596 server_tick (); 1591 server_tick ();
1597 1592
1598void 1593void
1599LOG (int level, char *msg) 1594log_backtrace (utf8_string msg)
1595
1596void
1597LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1598 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1599 C_ARGS: flags, "%s", msg
1602 1600
1603char *path_combine (char *base, char *path) 1601octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1602 PROTOTYPE: $$
1605 1603
1606char *path_combine_and_normalize (char *base, char *path) 1604octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1605 PROTOTYPE: $$
1608 1606
1609const char * 1607void
1610get_maps_directory (char *path) 1608mallinfo ()
1611 PROTOTYPE: $ 1609 PPCODE:
1612 ALIAS: maps_directory = 0 1610{
1613 CODE: 1611#if __GLIBC__
1614 RETVAL = create_pathname (path); 1612 struct mallinfo mai = mallinfo ();
1615 OUTPUT: RETVAL 1613 EXTEND (SP, 10*2);
1614 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1615 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1616 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1617 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1618 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1619 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1620 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1621 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1622 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1623 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1624#endif
1625 EXTEND (SP, 2*2);
1626 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1627 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1628}
1616 1629
1617void 1630void
1618sub_generation_inc () 1631sub_generation_inc ()
1619 CODE: 1632 CODE:
1620 PL_sub_generation++; 1633 PL_sub_generation++;
1621 1634
1622char * 1635const_octet_string
1623mapdir () 1636mapdir ()
1624 PROTOTYPE: 1637 PROTOTYPE:
1625 ALIAS: 1638 ALIAS:
1626 mapdir = 0 1639 mapdir = 0
1627 uniquedir = 1 1640 uniquedir = 1
1643 } 1656 }
1644 OUTPUT: RETVAL 1657 OUTPUT: RETVAL
1645 1658
1646void abort () 1659void abort ()
1647 1660
1661void reset_signals ()
1662
1648void fork_abort (char *cause = "cf::fork_abort") 1663void fork_abort (octet_string cause = "cf::fork_abort")
1649 1664
1650void cleanup (const char *cause, bool make_core = false) 1665void cleanup (octet_string cause, bool make_core = false)
1651 1666
1652void emergency_save () 1667void emergency_save ()
1653 1668
1654UV sv_2watcher (SV *w)
1655 CODE:
1656 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1657 OUTPUT:
1658 RETVAL
1659
1660void _exit (int status = 0) 1669void _exit (int status = EXIT_SUCCESS)
1661 1670
1662#if _POSIX_MEMLOCK 1671#if _POSIX_MEMLOCK
1663 1672
1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1673int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1665 1674
1666int munlockall () 1675int munlockall ()
1667 1676
1668#endif 1677#endif
1669 1678
1670int find_animation (char *text) 1679int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1680 PROTOTYPE: $
1672 1681
1673int random_roll (int min, int max, object *op, int goodbad); 1682int random_roll (int min, int max, object *op, int goodbad);
1674 1683
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1684const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1685
1677int 1686int
1678exp_to_level (val64 exp) 1687exp_to_level (val64 exp)
1679 CODE: 1688 CODE:
1680{ 1689{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1720 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1721 else
1713 XSRETURN_UNDEF; 1722 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1723 OUTPUT: RETVAL
1715 1724
1725bool
1726load_resource_file (octet_string filename)
1727
1716MODULE = cf PACKAGE = cf::attachable 1728MODULE = cf PACKAGE = cf::attachable
1717 1729
1718int 1730int
1719valid (SV *obj) 1731valid (SV *obj)
1720 CODE: 1732 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1733 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1734 OUTPUT:
1723 RETVAL 1735 RETVAL
1736
1737void
1738debug_trace (attachable *obj, bool on = true)
1739 CODE:
1740 obj->flags &= ~attachable::F_DEBUG_TRACE;
1741 if (on)
1742 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1743
1725int mortals_size () 1744int mortals_size ()
1726 CODE: 1745 CODE:
1727 RETVAL = attachable::mortals.size (); 1746 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1747 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1749#object *mortals (U32 index)
1731# CODE: 1750# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1751# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1752# OUTPUT: RETVAL
1734 1753
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1754INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1736 1755
1737MODULE = cf PACKAGE = cf::global 1756MODULE = cf PACKAGE = cf::global
1738 1757
1739int invoke (SV *klass, int event, ...) 1758int invoke (SV *klass, int event, ...)
1740 CODE: 1759 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1763 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1764 OUTPUT: RETVAL
1746 1765
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1766MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1767
1749INCLUDE: $PERL genacc object ../include/object.h | 1768INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1769
1751int invoke (object *op, int event, ...) 1770int invoke (object *op, int event, ...)
1752 CODE: 1771 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1772 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1773 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776object *actives (U32 index) 1795object *actives (U32 index)
1777 CODE: 1796 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0; 1797 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL 1798 OUTPUT: RETVAL
1780 1799
1800const char *slot_use_name (U32 slot)
1801 ALIAS:
1802 slot_nonuse_name = 1
1803 CODE:
1804{
1805 if (slot >= NUM_BODY_LOCATIONS)
1806 croak ("body slot index out of range");
1807
1808 switch (ix)
1809 {
1810 case 0: RETVAL = body_locations[slot].use_name; break;
1811 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1812 }
1813}
1814 OUTPUT:
1815 RETVAL
1816
1781# missing properties 1817# missing properties
1782 1818
1783object *head (object *op) 1819object *head (object *op)
1784 PROTOTYPE: $ 1820 PROTOTYPE: $
1785 CODE: 1821 CODE:
1786 RETVAL = op->head_ (); 1822 RETVAL = op->head_ ();
1787 OUTPUT: RETVAL
1788
1789int is_head (object *op)
1790 PROTOTYPE: $
1791 CODE:
1792 RETVAL = op->head_ () == op;
1793 OUTPUT: RETVAL 1823 OUTPUT: RETVAL
1794 1824
1795void 1825void
1796inv (object *obj) 1826inv (object *obj)
1797 PROTOTYPE: $ 1827 PROTOTYPE: $
1798 PPCODE: 1828 PPCODE:
1799{ 1829{
1800 object *o;
1801 for (o = obj->inv; o; o = o->below) 1830 for (object *o = obj->inv; o; o = o->below)
1802 XPUSHs (sv_2mortal (to_sv (o))); 1831 XPUSHs (sv_2mortal (to_sv (o)));
1803} 1832}
1804 1833
1805void 1834void
1806set_animation (object *op, int idx) 1835set_animation (object *op, int idx)
1807 CODE: 1836 CODE:
1808 SET_ANIMATION (op, idx); 1837 SET_ANIMATION (op, idx);
1809 1838
1839int
1840num_animations (object *op)
1841 CODE:
1842 RETVAL = NUM_ANIMATIONS (op);
1843 OUTPUT: RETVAL
1844
1845int slot_info (object *op, UV slot, int value = 0)
1846 ALIAS:
1847 slot_used = 1
1848 CODE:
1849{
1850 if (slot >= NUM_BODY_LOCATIONS)
1851 croak ("body slot index out of range");
1852
1853 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1854
1855 if (items > 2)
1856 if (ix)
1857 op->slot[slot].used = value;
1858 else
1859 op->slot[slot].info = value;
1860}
1861 OUTPUT:
1862 RETVAL
1863
1810object *find_best_object_match (object *op, const char *match) 1864object *find_best_object_match (object *op, utf8_string match)
1811 1865
1812object *find_marked_object (object *op) 1866object *find_marked_object (object *op)
1813 1867
1814int need_identify (object *obj); 1868int need_identify (object *obj);
1815 1869
1827 1881
1828void apply_below (object *op) 1882void apply_below (object *op)
1829 CODE: 1883 CODE:
1830 player_apply_below (op); 1884 player_apply_below (op);
1831 1885
1832object *cf_object_present_archname_inside (object *op, char *whatstr) 1886int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1833
1834int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1835
1836int cf_object_change_map (object *op, int x, int y, maptile *map)
1837 1887
1838#//TODO 1888#//TODO
1839object *clone_ (object *op, int recursive = 0) 1889object *clone_ (object *op, int recursive = 0)
1840 CODE: 1890 CODE:
1841 if (recursive) 1891 if (recursive)
1857 RETVAL = pay_for_amount (amount, op); 1907 RETVAL = pay_for_amount (amount, op);
1858 OUTPUT: RETVAL 1908 OUTPUT: RETVAL
1859 1909
1860void pay_player (object *op, uint64 amount) 1910void pay_player (object *op, uint64 amount)
1861 1911
1862val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1912val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1863 1913
1864int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1914int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1865 1915
1866void learn_spell (object *op, object *sp, int special_prayer = 0) 1916void learn_spell (object *op, object *sp, int special_prayer = 0)
1867 CODE: 1917 CODE:
1868 do_learn_spell (op, sp, special_prayer); 1918 do_learn_spell (op, sp, special_prayer);
1869 1919
1870void forget_spell (object *op, object *sp) 1920void forget_spell (object *op, object *sp)
1871 CODE: 1921 CODE:
1872 do_forget_spell (op, query_name (sp)); 1922 do_forget_spell (op, query_name (sp));
1873 1923
1874object *check_for_spell (object *op, char *spellname) 1924object *check_for_spell (object *op, utf8_string spellname)
1875 CODE: 1925 CODE:
1876 RETVAL = check_spell_known (op, spellname); 1926 RETVAL = check_spell_known (op, spellname);
1877 OUTPUT: RETVAL 1927 OUTPUT: RETVAL
1878 1928
1879int query_money (object *op) 1929int query_money (object *op)
1888 1938
1889void drop (object *who, object *op) 1939void drop (object *who, object *op)
1890 1940
1891void pick_up (object *who, object *op) 1941void pick_up (object *who, object *op)
1892 1942
1893int cf_object_teleport (object *op, maptile *map, int x, int y)
1894
1895void update_object (object *op, int action) 1943void update_object (object *op, int action)
1896 1944
1897object *cf_create_object_by_name (const char *name)
1898
1899void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1945void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1900 1946
1901void player_lvl_adj (object *who, object *skill = 0) 1947void player_lvl_adj (object *who, object *skill = 0)
1902 1948
1903int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1949int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1904 1950
1910 1956
1911void add_button_link (object *button, maptile *map, int connected); 1957void add_button_link (object *button, maptile *map, int connected);
1912 1958
1913void remove_button_link (object *op); 1959void remove_button_link (object *op);
1914 1960
1961void handle_apply_yield (object *op);
1962
1915 1963
1916MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1964MODULE = cf PACKAGE = cf::object PREFIX = cf_
1917
1918object *cf_insert_ob_in_ob (object *ob, object *where)
1919 1965
1920# no clean way to get an object from an archetype - stupid idiotic 1966# no clean way to get an object from an archetype - stupid idiotic
1921# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1967# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1922 1968
1923object *new (const char *archetype = 0) 1969object *new (utf8_string archetype = 0)
1924 PROTOTYPE: ;$ 1970 PROTOTYPE: ;$
1925 CODE: 1971 CODE:
1926 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1972 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1927 OUTPUT: 1973 OUTPUT:
1928 RETVAL 1974 RETVAL
1929 1975
1976object *find_object (U32 tag)
1977
1978# TODO: nuke
1930object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1979object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1931 PROTOTYPE: $$$$$$ 1980 PROTOTYPE: $$$$$$
1932 CODE: 1981 CODE:
1933{ 1982{
1934 int unused_type; 1983 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1935 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1936} 1984}
1937 1985
1938# syntatic sugar for easier use in event callbacks. 1986const_utf8_string get_ob_key_value (object *op, utf8_string key)
1939const char *options (object *op)
1940 CODE:
1941 RETVAL = op->name;
1942 OUTPUT:
1943 RETVAL
1944 1987
1945player *contr (object *op)
1946 CODE:
1947 RETVAL = op->contr;
1948 OUTPUT: RETVAL
1949
1950const char *get_ob_key_value (object *op, const char *key)
1951
1952bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1988bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1953 1989
1954object *get_nearest_player (object *ob) 1990object *get_nearest_player (object *ob)
1955 ALIAS: nearest_player = 0 1991 ALIAS: nearest_player = 0
1956 PREINIT: 1992 PREINIT:
1957 extern object *get_nearest_player (object *); 1993 extern object *get_nearest_player (object *);
1965 EXTEND (SP, 5); 2001 EXTEND (SP, 5);
1966 PUSHs (newSVuv (rv.distance)); 2002 PUSHs (newSVuv (rv.distance));
1967 PUSHs (newSViv (rv.distance_x)); 2003 PUSHs (newSViv (rv.distance_x));
1968 PUSHs (newSViv (rv.distance_y)); 2004 PUSHs (newSViv (rv.distance_y));
1969 PUSHs (newSViv (rv.direction)); 2005 PUSHs (newSViv (rv.direction));
1970 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2006 PUSHs (to_sv (rv.part));
1971} 2007}
1972 2008
1973bool on_same_map_as (object *ob, object *other) 2009bool on_same_map_as (object *ob, object *other)
1974 CODE: 2010 CODE:
1975 RETVAL = on_same_map (ob, other); 2011 RETVAL = on_same_map (ob, other);
1976 OUTPUT: RETVAL 2012 OUTPUT: RETVAL
1977 2013
1978const char * 2014const_utf8_string
1979base_name (object *op, int plural = op->nrof > 1) 2015base_name (object *op, int plural = op->nrof > 1)
1980 CODE: 2016 CODE:
1981 RETVAL = query_base_name (op, plural); 2017 RETVAL = query_base_name (op, plural);
1982 OUTPUT: RETVAL 2018 OUTPUT: RETVAL
1983 2019
1984object *decrease_ob_nr (object *op, unsigned long i) 2020object *decrease_ob_nr (object *op, unsigned long i)
1985 2021
2022# return the tail of an object, excluding itself
2023void
2024tail (object *op)
2025 PPCODE:
2026 while ((op = op->more))
2027 XPUSHs (sv_2mortal (to_sv (op)));
2028
1986MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2029MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1987 2030
1988player *player (object *op) 2031player *player (object *op)
1989 CODE: 2032 CODE:
1990 RETVAL = op->contr; 2033 RETVAL = op->contr;
1991 OUTPUT: RETVAL 2034 OUTPUT: RETVAL
1992 2035
2036bool move_player (object *op, int dir)
2037
1993void check_score (object *op) 2038void check_score (object *op)
1994 2039
1995void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2040void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1996 CODE: 2041 CODE:
1997 new_draw_info (flags, 0, op, txt); 2042 new_draw_info (flags, 0, op, txt);
1998 2043
1999object *cf_player_send_inventory (object *op)
2000
2001char *cf_player_get_ip (object *op)
2002 ALIAS: ip = 0
2003
2004object *cf_player_get_marked_item (object *op)
2005 ALIAS: marked_item = 0
2006
2007void cf_player_set_marked_item (object *op, object *ob)
2008
2009partylist *cf_player_get_party (object *op)
2010 ALIAS: party = 0
2011
2012void cf_player_set_party (object *op, partylist *party)
2013
2014void kill_player (object *op) 2044void kill_player (object *op)
2015 2045
2046void esrv_send_item (object *pl, object *item)
2047
2016void esrv_update_item (object *op, int what, object *item) 2048void esrv_update_item (object *pl, int what, object *item)
2017 C_ARGS: what, op, item 2049 C_ARGS: what, pl, item
2018 2050
2019void clear_los (object *op) 2051void esrv_del_item (object *pl, int tag)
2052 C_ARGS: pl->contr, tag
2020 2053
2021int command_summon (object *op, char *params) 2054int command_summon (object *op, utf8_string params)
2022 2055
2023int command_arrest (object *op, char *params) 2056int command_arrest (object *op, utf8_string params)
2024
2025int command_kick (object *op, char *params)
2026
2027int command_banish (object *op, char *params)
2028 2057
2029 2058
2030MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2059MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2031 2060
2032INCLUDE: $PERL genacc player ../include/player.h | 2061INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2033 2062
2034int invoke (player *pl, int event, ...) 2063int invoke (player *pl, int event, ...)
2035 CODE: 2064 CODE:
2036 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2065 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2037 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2066 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2047 pl->ob->stats.hp = pl->ob->stats.maxhp; 2076 pl->ob->stats.hp = pl->ob->stats.maxhp;
2048 pl->ob->stats.sp = pl->ob->stats.maxsp; 2077 pl->ob->stats.sp = pl->ob->stats.maxsp;
2049 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2078 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2050 pl->orig_stats = pl->ob->stats; 2079 pl->orig_stats = pl->ob->stats;
2051 2080
2052void cf_player_move (player *pl, int dir) 2081void clear_los (player *pl)
2053
2054void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2055
2056player *first ()
2057 CODE:
2058 RETVAL = first_player;
2059 OUTPUT: RETVAL
2060 2082
2061bool 2083bool
2062cell_visible (player *pl, int dx, int dy) 2084cell_visible (player *pl, int dx, int dy)
2063 CODE: 2085 CODE:
2064 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2086 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2071 CODE: 2093 CODE:
2072{ 2094{
2073 STRLEN len; 2095 STRLEN len;
2074 char *buf = SvPVbyte (packet, len); 2096 char *buf = SvPVbyte (packet, len);
2075 2097
2098 if (len > MAXSOCKBUF)
2099 pl->failmsg ("[packet too long for client]");
2076 if (pl->ns) 2100 else if (pl->ns)
2077 pl->ns->send_packet (buf, len); 2101 pl->ns->send_packet (buf, len);
2078} 2102}
2079 2103
2080int 2104int
2081listening (player *pl, int new_value = -1) 2105listening (player *pl, int new_value = -1)
2117 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2141 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2118 OUTPUT: RETVAL 2142 OUTPUT: RETVAL
2119 2143
2120SV *registry (maptile *map) 2144SV *registry (maptile *map)
2121 2145
2146void
2147find_tagged_objects (maptile *map, utf8_string tag = 0)
2148 PPCODE:
2149{
2150 if (!map->spaces)
2151 XSRETURN_EMPTY;
2152
2153 if (tag)
2154 {
2155 shstr_cmp tag_ (tag);
2156
2157 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2158 for (object *op = ms->bot; op; op = op->above)
2159 if (op->tag == tag_)
2160 XPUSHs (sv_2mortal (to_sv (op)));
2161 }
2162 else
2163 {
2164 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2165 for (object *op = ms->bot; op; op = op->above)
2166 if (op->tag)
2167 XPUSHs (sv_2mortal (to_sv (op)));
2168 }
2169}
2170
2122INCLUDE: $PERL genacc maptile ../include/map.h | 2171INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2123 2172
2124void 2173void
2125maptile::instantiate () 2174maptile::instantiate ()
2126 2175
2127maptile *new () 2176maptile *new ()
2142 for_all_players (pl) 2191 for_all_players (pl)
2143 if (pl->ob && pl->ob->map == THIS) 2192 if (pl->ob && pl->ob->map == THIS)
2144 PUSHs (sv_2mortal (to_sv (pl->ob))); 2193 PUSHs (sv_2mortal (to_sv (pl->ob)));
2145 } 2194 }
2146 2195
2147void play_sound_map (maptile *map, int x, int y, int sound_num) 2196void
2197maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2198 CODE:
2199{
2200 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2201 croak ("maptile::add_underlay: palette must be arrayref");
2202
2203 palette = SvRV (palette);
2204
2205 STRLEN idxlen;
2206 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2207
2208 for (int x = 0; x < THIS->width; ++x)
2209 for (int y = 0; y < THIS->height; ++y)
2210 {
2211 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2212 if (op->flag [FLAG_IS_FLOOR])
2213 goto skip_space;
2214
2215 {
2216 int offs = offset + y * stride + x;
2217 if (IN_RANGE_EXC (offs, 0, idxlen))
2218 {
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2224
2225 if (ob->randomitems)
2226 {
2227 if (!ob->above)
2228 {
2229 ob->create_treasure (ob->randomitems);
2230
2231 for (object *op = ob->above; op; op = op->above)
2232 op->flag [FLAG_NO_MAP_SAVE] = true;
2233 }
2234
2235 ob->randomitems = 0;
2236 }
2237 }
2238 }
2239 }
2240
2241 skip_space: ;
2242 }
2243}
2244
2245void
2246maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2247 CODE:
2248{
2249 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2250 croak ("maptile::set_regiondata: palette must be arrayref");
2251
2252 palette = SvRV (palette);
2253
2254 STRLEN idxlen;
2255 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2256
2257 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2258 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2259
2260 for (int i = av_len ((AV *)palette) + 1; i--; )
2261 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2262
2263 for (int y = 0; y < THIS->height; ++y)
2264 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2265
2266 sfree (THIS->regions, THIS->size ());
2267 delete [] THIS->regionmap;
2268
2269 THIS->regions = regions;
2270 THIS->regionmap = regionmap;
2271}
2272
2273void
2274maptile::create_region_treasure ()
2275 CODE:
2276{
2277 object *op = object::create ();
2278 op->type = FLOOR;
2279 op->map = THIS;
2280
2281 for (int x = 0; x < THIS->width; ++x)
2282 for (int y = 0; y < THIS->height; ++y)
2283 {
2284 region *rgn = THIS->region (x, y);
2285
2286 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2287 if (rgn->treasure && rndm () < rgn->treasure_density)
2288 {
2289 op->x = x;
2290 op->y = y;
2291 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2292 }
2293 }
2294
2295 op->destroy ();
2296}
2148 2297
2149int out_of_map (maptile *map, int x, int y) 2298int out_of_map (maptile *map, int x, int y)
2150 2299
2151void 2300void
2152trigger (maptile *map, long connection, bool state = true) 2301trigger (maptile *map, long connection, bool state = true)
2157get_connection (maptile *map, long connection) 2306get_connection (maptile *map, long connection)
2158 PPCODE: 2307 PPCODE:
2159 oblinkpt *obp = get_connection_links (map, connection); 2308 oblinkpt *obp = get_connection_links (map, connection);
2160 if (obp) 2309 if (obp)
2161 for (objectlink *ol = obp->link; ol; ol = ol->next) 2310 for (objectlink *ol = obp->link; ol; ol = ol->next)
2162 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2311 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2163
2164object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2165
2166object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2167
2168object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2169 C_ARGS: str, map, nx, ny
2170 2312
2171void 2313void
2172get_map_flags (maptile *map, int x, int y) 2314get_map_flags (maptile *map, int x, int y)
2173 PPCODE: 2315 PPCODE:
2174{ 2316{
2179 EXTEND (SP, 4); 2321 EXTEND (SP, 4);
2180 PUSHs (sv_2mortal (newSViv (flags))); 2322 PUSHs (sv_2mortal (newSViv (flags)));
2181 2323
2182 if (GIMME_V == G_ARRAY) 2324 if (GIMME_V == G_ARRAY)
2183 { 2325 {
2184 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2326 PUSHs (sv_2mortal (to_sv (nmap)));
2185 PUSHs (sv_2mortal (newSViv (nx))); 2327 PUSHs (sv_2mortal (newSViv (nx)));
2186 PUSHs (sv_2mortal (newSViv (ny))); 2328 PUSHs (sv_2mortal (newSViv (ny)));
2187 } 2329 }
2188} 2330}
2189 2331
2198 2340
2199 get_map_flags (map, &nmap, x, y, &nx, &ny); 2341 get_map_flags (map, &nmap, x, y, &nx, &ny);
2200 2342
2201 if (nmap) 2343 if (nmap)
2202 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2344 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2203 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2345 XPUSHs (sv_2mortal (to_sv (o)));
2204} 2346}
2205 2347
2206SV * 2348SV *
2207bot_at (maptile *obj, unsigned int x, unsigned int y) 2349bot_at (maptile *obj, unsigned int x, unsigned int y)
2208 PROTOTYPE: $$$ 2350 PROTOTYPE: $$$
2217 INIT: 2359 INIT:
2218 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2360 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2219 CODE: 2361 CODE:
2220 switch (ix) 2362 switch (ix)
2221 { 2363 {
2222 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2364 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2223 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2365 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2224 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2366 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2225 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2367 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2226 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2368 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2227 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2369 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2228 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2370 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2229 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2371 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2230 } 2372 }
2231 OUTPUT: RETVAL 2373 OUTPUT: RETVAL
2232 2374
2233void fix_walls (maptile *map, int x, int y) 2375void fix_walls (maptile *map, int x, int y)
2234 2376
2235void fix_walls_around (maptile *map, int x, int y) 2377void fix_walls_around (maptile *map, int x, int y)
2236
2237const char *
2238region_name (maptile *m)
2239 CODE:
2240 RETVAL = get_name_of_region_for_map (m);
2241 OUTPUT: RETVAL
2242 2378
2243# worst xs function of my life 2379# worst xs function of my life
2244bool 2380bool
2245_create_random_map (\ 2381_create_random_map (\
2246 maptile *self,\ 2382 maptile *self,\
2247 char *wallstyle,\ 2383 utf8_string wallstyle,\
2248 char *wall_name,\ 2384 utf8_string wall_name,\
2249 char *floorstyle,\ 2385 utf8_string floorstyle,\
2250 char *monsterstyle,\ 2386 utf8_string monsterstyle,\
2251 char *treasurestyle,\ 2387 utf8_string treasurestyle,\
2252 char *layoutstyle,\ 2388 utf8_string layoutstyle,\
2253 char *doorstyle,\ 2389 utf8_string doorstyle,\
2254 char *decorstyle,\ 2390 utf8_string decorstyle,\
2255 char *origin_map,\ 2391 utf8_string origin_map,\
2256 char *final_map,\ 2392 utf8_string final_map,\
2257 char *exitstyle,\ 2393 utf8_string exitstyle,\
2258 char *this_map,\ 2394 utf8_string this_map,\
2259 char *exit_on_final_map,\ 2395 utf8_string exit_on_final_map,\
2260 int xsize,\ 2396 int xsize,\
2261 int ysize,\ 2397 int ysize,\
2262 int expand2x,\ 2398 int expand2x,\
2263 int layoutoptions1,\ 2399 int layoutoptions1,\
2264 int layoutoptions2,\ 2400 int layoutoptions2,\
2277 val64 total_map_hp,\ 2413 val64 total_map_hp,\
2278 int map_layout_style,\ 2414 int map_layout_style,\
2279 int treasureoptions,\ 2415 int treasureoptions,\
2280 int symmetry_used,\ 2416 int symmetry_used,\
2281 region *region,\ 2417 region *region,\
2282 char *custom\ 2418 utf8_string custom\
2283) 2419)
2284 CODE: 2420 CODE:
2285{ 2421{
2286 random_map_params rmp; 2422 random_map_params rmp;
2287 2423
2314 rmp.decoroptions = decoroptions; 2450 rmp.decoroptions = decoroptions;
2315 rmp.orientation = orientation; 2451 rmp.orientation = orientation;
2316 rmp.origin_y = origin_y; 2452 rmp.origin_y = origin_y;
2317 rmp.origin_x = origin_x; 2453 rmp.origin_x = origin_x;
2318 rmp.random_seed = random_seed; 2454 rmp.random_seed = random_seed;
2319 rmp.total_map_hp = total_map_hp; 2455 rmp.total_map_hp = (uint64_t) total_map_hp;
2320 rmp.map_layout_style = map_layout_style; 2456 rmp.map_layout_style = map_layout_style;
2321 rmp.treasureoptions = treasureoptions; 2457 rmp.treasureoptions = treasureoptions;
2322 rmp.symmetry_used = symmetry_used; 2458 rmp.symmetry_used = symmetry_used;
2323 rmp.region = region; 2459 rmp.region = region;
2324 rmp.custom = custom; 2460 rmp.custom = custom;
2328 OUTPUT: 2464 OUTPUT:
2329 RETVAL 2465 RETVAL
2330 2466
2331MODULE = cf PACKAGE = cf::arch 2467MODULE = cf PACKAGE = cf::arch
2332 2468
2333archetype *find (const char *name) 2469int archetypes_size ()
2334 CODE: 2470 CODE:
2335 RETVAL = archetype::find (name); 2471 RETVAL = archetypes.size ();
2336 OUTPUT: 2472 OUTPUT: RETVAL
2337 RETVAL
2338 2473
2339archetype *first() 2474archetype *archetypes (U32 index)
2340 PROTOTYPE: 2475 CODE:
2341 CODE: 2476 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2342 RETVAL = first_archetype; 2477 OUTPUT: RETVAL
2478
2479object *instantiate (archetype *arch)
2480 CODE:
2481 RETVAL = arch_to_object (arch);
2482 OUTPUT:
2343 OUTPUT: RETVAL 2483 RETVAL
2344 2484
2345INCLUDE: $PERL genacc archetype ../include/object.h | 2485INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2346 2486
2347MODULE = cf PACKAGE = cf::party 2487MODULE = cf PACKAGE = cf::party
2348 2488
2349partylist *first () 2489partylist *first ()
2350 PROTOTYPE: 2490 PROTOTYPE:
2351 CODE: 2491 CODE:
2352 RETVAL = get_firstparty (); 2492 RETVAL = get_firstparty ();
2353 OUTPUT: RETVAL 2493 OUTPUT: RETVAL
2354 2494
2355INCLUDE: $PERL genacc partylist ../include/player.h | 2495INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2356 2496
2357MODULE = cf PACKAGE = cf::region 2497MODULE = cf PACKAGE = cf::region
2358 2498
2359region *first () 2499void
2360 PROTOTYPE: 2500list ()
2361 CODE: 2501 PPCODE:
2362 RETVAL = first_region; 2502 for_all_regions (rgn)
2363 OUTPUT: RETVAL 2503 XPUSHs (sv_2mortal (to_sv (rgn)));
2364 2504
2365region *find (char *name) 2505region *find (utf8_string name)
2366 PROTOTYPE: $ 2506 PROTOTYPE: $
2367 CODE: 2507 CODE:
2368 RETVAL = get_region_by_name (name); 2508 RETVAL = region::find (name);
2369 OUTPUT: RETVAL 2509 OUTPUT: RETVAL
2370 2510
2511region *find_fuzzy (utf8_string name)
2512 PROTOTYPE: $
2513 CODE:
2514 RETVAL = region::find_fuzzy (name);
2515 OUTPUT: RETVAL
2516
2517int specificity (region *rgn)
2518 CODE:
2519 RETVAL = 0;
2520 while (rgn = rgn->parent)
2521 RETVAL++;
2522 OUTPUT: RETVAL
2523
2371INCLUDE: $PERL genacc region ../include/map.h | 2524INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2372 2525
2373MODULE = cf PACKAGE = cf::living 2526MODULE = cf PACKAGE = cf::living
2374 2527
2375INCLUDE: $PERL genacc living ../include/living.h | 2528INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2376 2529
2377MODULE = cf PACKAGE = cf::settings 2530MODULE = cf PACKAGE = cf::settings
2378 2531
2379INCLUDE: $PERL genacc Settings ../include/global.h | 2532INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2380 2533
2381MODULE = cf PACKAGE = cf::client 2534MODULE = cf PACKAGE = cf::client
2382 2535
2383INCLUDE: $PERL genacc client ../include/client.h | 2536INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2384 2537
2385int invoke (client *ns, int event, ...) 2538int invoke (client *ns, int event, ...)
2386 CODE: 2539 CODE:
2387 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2540 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2388 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2541 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2404 CODE: 2557 CODE:
2405{ 2558{
2406 STRLEN len; 2559 STRLEN len;
2407 char *buf = SvPVbyte (packet, len); 2560 char *buf = SvPVbyte (packet, len);
2408 2561
2562 if (len > MAXSOCKBUF)
2563 {
2564 // ugly
2565 if (THIS->pl)
2566 THIS->pl->failmsg ("[packet too long for client]");
2567 }
2568 else
2409 THIS->send_packet (buf, len); 2569 THIS->send_packet (buf, len);
2410} 2570}
2411 2571
2572faceidx
2573client::need_face (utf8_string name, int pri = 0)
2574 CODE:
2575 RETVAL = face_find (name, 0);
2576 if (RETVAL)
2577 {
2578 THIS->send_face (RETVAL, pri);
2579 THIS->flush_fx ();
2580 }
2581 OUTPUT:
2582 RETVAL
2583
2584int
2585client::fx_want (int idx, int value = -1)
2586 CODE:
2587 if (0 < idx && idx < FT_NUM)
2588 {
2589 RETVAL = THIS->fx_want [idx];
2590 if (items > 2)
2591 THIS->fx_want [idx] = value;
2592 }
2593 else
2594 RETVAL = 0;
2595 OUTPUT:
2596 RETVAL
2597
2598MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2599
2600faceidx sound_find (utf8_string name)
2601
2602void sound_set (utf8_string str, faceidx face)
2603
2604# dire hack
2605void old_sound_index (int idx, faceidx face)
2606 CODE:
2607 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2608 old_sound_index [idx] = face;
2609
2610MODULE = cf PACKAGE = cf::face PREFIX = face_
2611
2612#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2613
2614faceidx face_find (utf8_string name, faceidx defidx = 0)
2615
2616faceidx alloc (utf8_string name)
2617 CODE:
2618{
2619 do
2620 {
2621 RETVAL = faces.size ();
2622 faces.resize (RETVAL + 1);
2623 }
2624 while (!RETVAL); // crude way to leave index 0
2625
2626 faces [RETVAL].name = name;
2627 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2628
2629 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2630 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2631}
2632 OUTPUT: RETVAL
2633
2634void set_type (faceidx idx, int value)
2635 ALIAS:
2636 set_type = 0
2637 set_visibility = 1
2638 set_magicmap = 2
2639 set_smooth = 3
2640 set_smoothlevel = 4
2641 CODE:
2642 faceinfo *f = face_info (idx); assert (f);
2643 switch (ix)
2644 {
2645 case 0: f->type = value; break;
2646 case 1: f->visibility = value; break;
2647 case 2: f->magicmap = value; break;
2648 case 3: f->smooth = value; break;
2649 case 4: f->smoothlevel = value; break;
2650 }
2651
2652void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2653 CODE:
2654{
2655 faceinfo *f = face_info (idx); assert (f);
2656 facedata *d = &(faceset ? f->data64 : f->data32);
2657 sv_to (data, d->data);
2658 STRLEN clen;
2659 char *cdata = SvPVbyte (chksum, clen);
2660 clen = min (CHKSUM_SIZE, clen);
2661
2662 if (memcmp (d->chksum, cdata, clen))
2663 {
2664 memcpy (d->chksum, cdata, clen);
2665
2666 // invalidate existing client face info
2667 for_all_clients (ns)
2668 if (ns->faceset == faceset)
2669 {
2670 ns->faces_sent [idx] = false;
2671 ns->force_newmap = true;
2672 }
2673 }
2674}
2675
2676int get_data_size (faceidx idx, int faceset = 0)
2677 CODE:
2678 facedata *d = face_data (idx, faceset);
2679 if (!d) XSRETURN_UNDEF;
2680 RETVAL = d->data.size ();
2681 OUTPUT:
2682 RETVAL
2683
2684SV *get_chksum (faceidx idx, int faceset = 0)
2685 CODE:
2686 facedata *d = face_data (idx, faceset);
2687 if (!d) XSRETURN_UNDEF;
2688 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2689 OUTPUT:
2690 RETVAL
2691
2692SV *get_data (faceidx idx, int faceset = 0)
2693 CODE:
2694 facedata *d = face_data (idx, faceset);
2695 if (!d) XSRETURN_UNDEF;
2696 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2697 OUTPUT:
2698 RETVAL
2699
2700void invalidate (faceidx idx)
2701 CODE:
2702 for_all_clients (ns)
2703 {
2704 ns->faces_sent [idx] = false;
2705 ns->force_newmap = true;
2706 }
2707
2708void invalidate_all ()
2709 CODE:
2710 for_all_clients (ns)
2711 {
2712 ns->faces_sent.reset ();
2713 ns->force_newmap = true;
2714 }
2715
2716MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2717
2718#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2719
2720animidx anim_find (utf8_string name)
2721 CODE:
2722 RETVAL = animation::find (name).number;
2723 OUTPUT: RETVAL
2724
2725animidx set (utf8_string name, SV *frames, int facings = 1)
2726 CODE:
2727{
2728 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2729 croak ("frames must be an arrayref");
2730
2731 AV *av = (AV *)SvRV (frames);
2732
2733 animation *anim = &animation::find (name);
2734 if (anim->number)
2735 {
2736 anim->resize (av_len (av) + 1);
2737 anim->facings = facings;
2738 }
2739 else
2740 anim = &animation::create (name, av_len (av) + 1, facings);
2741
2742 for (int i = 0; i < anim->num_animations; ++i)
2743 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2744}
2745 OUTPUT: RETVAL
2746
2747void invalidate_all ()
2748 CODE:
2749 for_all_clients (ns)
2750 ns->anims_sent.reset ();
2751
2752MODULE = cf PACKAGE = cf::object::freezer
2753
2754INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2755
2756SV *
2757new (char *klass)
2758 CODE:
2759 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2760 OUTPUT: RETVAL
2761
2762void
2763DESTROY (SV *sv)
2764 CODE:
2765 object_freezer *self;
2766 sv_to (sv, self);
2767 delete self;
2768
2769MODULE = cf PACKAGE = cf::object::thawer
2770
2771INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2772
2773SV *
2774new_from_file (char *klass, octet_string path)
2775 CODE:
2776 object_thawer *f = new object_thawer (path);
2777 if (!*f)
2778 {
2779 delete f;
2780 XSRETURN_UNDEF;
2781 }
2782 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2783 OUTPUT: RETVAL
2784
2785void
2786DESTROY (SV *sv)
2787 CODE:
2788 object_thawer *self;
2789 sv_to (sv, self);
2790 delete self;
2791
2792void
2793extract_tags (object_thawer *self)
2794 PPCODE:
2795 while (self->kw != KW_EOF)
2796 {
2797 PUTBACK;
2798 coroapi::cede_to_tick_every (5000);
2799 SPAGAIN;
2800
2801 if (self->kw == KW_tag)
2802 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2803
2804 self->skip ();
2805 }
2806

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