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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.16 by root, Sun Aug 27 15:24:22 2006 UTC vs.
Revision 1.267 by root, Mon Dec 17 08:03:22 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
40#include <sproto.h>
41
42#include <unistd.h>
43#if _POSIX_MEMLOCK
44# include <sys/mman.h>
45#endif
46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
25 50
26#include <EXTERN.h> 51#include <EXTERN.h>
27#include <perl.h> 52#include <perl.h>
28#include <XSUB.h> 53#include <XSUB.h>
29 54
30#undef save_long // clashes with libproto.h 55#include "CoroAPI.h"
56#include "perlxsi.c"
31 57
32#define PLUGIN_NAME "perl" 58extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.5"
34 59
35#ifndef __CEXTRACT__ 60typedef object_thawer &object_thawer_ref;
36#include <plugin.h> 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
64
65#if IVSIZE >= 8
66 typedef IV val64;
67# define newSVval64 newSViv
68# define SvVAL64 SvIV
69#else
70 typedef double val64;
71# define newSVval64 newSVnv
72# define SvVAL64 SvNV
37#endif 73#endif
38 74
39#undef MODULEAPI 75static PerlInterpreter *perl;
40#ifdef WIN32 76
41#else 77tstamp NOW, runtime;
42#define MODULEAPI 78
79global gbl_ev;
80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
81static SV *sv_runtime, *sv_next_tick, *sv_now;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
85
86static HV
87 *stash_cf,
88 *stash_cf_object_wrap,
89 *stash_cf_object_player_wrap,
90 *stash_cf_player_wrap,
91 *stash_cf_map_wrap,
92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
120// helper cast function, returns super class * or 0
121template<class super>
122static super *
123is_a (attachable *at)
124{
125 //return dynamic_cast<super *>(at); // slower, safer
126 if (typeid (*at) == typeid (super))
127 return static_cast<super *>(at);
128 else
129 return 0;
130}
131
132//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
133
134unordered_vector<attachable *> attachable::mortals;
135
136attachable::~attachable ()
137{
138 assert (!self);
139 assert (!cb);
140}
141
142int
143attachable::refcnt_cnt () const
144{
145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146}
147
148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
164}
165
166void
167attachable::optimise ()
168{
169 if (self
170 && SvREFCNT (self) == 1
171 && !HvTOTALKEYS (self))
172 sever_self ();
173}
174
175// check wether the object really is dead
176void
177attachable::do_check ()
178{
179 if (refcnt_cnt () > 0)
180 return;
181
182 destroy ();
183}
184
185void
186attachable::do_destroy ()
187{
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
191 {
192 SvREFCNT_dec (cb);
193 cb = 0;
194 }
195
196 mortals.push_back (this);
197}
198
199void
200attachable::destroy ()
201{
202 if (destroyed ())
203 return;
204
205 flags |= F_DESTROYED;
206 do_destroy ();
207 sever_self ();
208}
209
210void
211attachable::check_mortals ()
212{
213 static int i = 0;
214
215 for (;;)
216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
241 attachable *obj = mortals [i];
242
243#if 0
244 if (obj->self)//D make this an assert later
245 {
246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
43#endif 249#endif
44 250
45#include <plugin_common.h> 251 if (obj->refcnt)
46#include <sounds.h> 252 {
47#include <cstdarg> 253 ++i; // further delay freeing
48#include <sproto.h>
49 254
50#include "cfperl.h" 255 if (!(i & 0x3ff))
51#include "shstr.h" 256 break;
257 }
258 else
259 {
260 mortals.erase (i);
261 obj->sever_self ();
262 delete obj;
263 }
264 }
265}
52 266
53#include "perlxsi.c" 267void
54 268attachable::set_key (const char *key, const char *value, bool is_utf8)
55extern sint64 *levels; // the experience table
56
57typedef object object_ornull;
58typedef mapstruct mapstruct_ornull;
59
60typedef double val64;
61#define newSVval64 newSVnv
62#define SvVAL64 SvNV
63
64static f_plug_api gethook;
65static f_plug_api systemDirectory;
66static f_plug_api object_set_property;
67static f_plug_api map_get_map;
68static f_plug_api object_insert;
69
70/* this is a stupid way to do things, and awkward to use for plug-in authors */
71typedef struct
72{ 269{
73 object* who; 270 if (!self)
74 object* activator; 271 self = newHV ();
75 object* third;
76 object* event;
77 mapstruct* map;
78 char message[1024];
79 int fix; // seems to be python-only, and should not be part of the API
80 int event_code;
81 char extension[1024]; // name field, should invoke specific perl extension
82 char options[1024]; // slaying field of event_connectors
83 int returnvalue;
84} CFPContext;
85 272
86static HV *obj_cache; 273 if (value)
87static PerlInterpreter *perl; 274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
88 278
89static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 279attachable &
280attachable::operator =(const attachable &src)
281{
282 //if (self || cb)
283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
90 284
91#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 285 attach = src.attach;
92#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 286 return *this;
93#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 287}
94#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 288
95#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 289template<typename T>
96#define PUSH_PV PUSHcfapi_va(STRING, const char *) 290static bool
97#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
98 322
99////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
100 324
101static SV * 325static SV *
102newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
103{ 327{
104 SV *sv; 328 SV *sv;
105 329
106 if (!ptr) 330 if (!ptr)
107 return &PL_sv_undef; 331 return newSV (0);
108 332
109 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
110 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
111} 335}
112 336
113template<class extendable> 337static int
114SV * 338attachable_free (pTHX_ SV *sv, MAGIC *mg)
115newSVextendable (extendable *obj, const char *klass) 339{
340 attachable *at = (attachable *)mg->mg_ptr;
341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
349 // next line makes sense, but most objects still have refcnt 0 by default
350 //at->refcnt_chk ();
351 return 0;
352}
353
354MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
355
356static SV *
357newSVattachable (attachable *obj, HV *stash)
116{ 358{
117 if (!obj) 359 if (!obj)
118 return &PL_sv_undef; 360 return newSV (0);
119 361
120 if (!obj->self) 362 if (!obj->self)
121 obj->self = newSVptr (obj, klass); 363 obj->self = newHV ();
122 364
123 return newSVsv (static_cast<SV *>(obj->self)); 365 if (!SvOBJECT (obj->self))
124}
125
126static void
127SVptr_cache_set (void *ptr, SV *sv)
128{
129 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
130}
131
132static SV *
133SVptr_cache_get (void *ptr)
134{
135 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
136
137 return he ? *he : 0;
138}
139
140static SV *
141newSVptr_cached (void *ptr, const char *klass)
142{
143 SV *sv;
144
145 if (!ptr)
146 return &PL_sv_undef;
147
148 sv = SVptr_cache_get (ptr);
149
150 if (!sv)
151 { 366 {
152 HV *hv = newHV (); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
153 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
154 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
155 368
156 SVptr_cache_set (ptr, sv); 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
157 } 372 }
373 else
374 {
375 SV *sv = newRV_inc ((SV *)obj->self);
158 376
159 return newSVsv (sv); 377 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
378 SvAMAGIC_on (sv);
379
380 return sv;
381 }
160} 382}
161 383
162static void 384static void
163clearSVptr (SV *sv) 385clearSVptr (SV *sv)
164{ 386{
189 if (SvOK (sv)) 411 if (SvOK (sv))
190 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
191 else 413 else
192 return 0; 414 return 0;
193} 415}
416
417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
419inline SV *to_sv (bool v) { return newSViv (v); }
420inline SV *to_sv ( signed char v) { return newSViv (v); }
421inline SV *to_sv (unsigned char v) { return newSViv (v); }
422inline SV *to_sv ( signed short v) { return newSViv (v); }
423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
424inline SV *to_sv ( signed int v) { return newSViv (v); }
425inline SV *to_sv (unsigned int v) { return newSVuv (v); }
426inline SV *to_sv ( signed long v) { return newSViv (v); }
427inline SV *to_sv (unsigned long v) { return newSVuv (v); }
428inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
429inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
430inline SV *to_sv (float v) { return newSVnv (v); }
431inline SV *to_sv (double v) { return newSVnv (v); }
432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
440
441inline SV *to_sv (object & v) { return to_sv (&v); }
442inline SV *to_sv (living & v) { return to_sv (&v); }
443
444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
446
447inline SV *to_sv (UUID v)
448{
449 char buf[128];
450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
451 return newSVpv (buf, 0);
452}
453
454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
480
481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
483
484template<class T>
485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
486
487template<int N>
488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
489
490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
502inline void sv_to (SV *sv, UUID &v)
503{
504 unsigned int version;
505
506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
508}
509
510inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
194 511
195static SV * 512static SV *
196newSVdt_va (va_list &ap, data_type type) 513newSVdt_va (va_list &ap, data_type type)
197{ 514{
198 SV *sv; 515 SV *sv;
212 break; 529 break;
213 530
214 case DT_STRING: 531 case DT_STRING:
215 { 532 {
216 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
217 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
218 } 535 }
219 break; 536 break;
220 537
221 case DT_DATA: 538 case DT_DATA:
222 { 539 {
223 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
224 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
225 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
226 } 543 }
227 break; 544 break;
228 545
229 case DT_OBJECT: 546 case DT_OBJECT:
230 { 547 sv = to_sv (va_arg (ap, object *));
231 object *obj = va_arg (ap, object *);
232 sv = newSVextendable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
233 }
234 break; 548 break;
235 549
236 case DT_MAP: 550 case DT_MAP:
237 // va_arg (object *) when void * is passed is an XSI extension 551 // va_arg (object *) when void * is passed is an XSI extension
238 sv = newSVextendable (va_arg (ap, mapstruct *), "cf::map::wrap"); 552 sv = to_sv (va_arg (ap, maptile *));
239 break; 553 break;
240 554
555 case DT_CLIENT:
556 sv = to_sv (va_arg (ap, client *));
557 break;
558
241 case DT_PLAYER: 559 case DT_PLAYER:
242 sv = newSVextendable (va_arg (ap, player *), "cf::player::wrap"); 560 sv = to_sv (va_arg (ap, player *));
243 break; 561 break;
244 562
245 case DT_ARCH: 563 case DT_ARCH:
246 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 564 sv = to_sv (va_arg (ap, archetype *));
247 break; 565 break;
248 566
249 case DT_PARTY: 567 case DT_PARTY:
250 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 568 sv = to_sv (va_arg (ap, partylist *));
251 break; 569 break;
252 570
253 case DT_REGION: 571 case DT_REGION:
254 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 572 sv = to_sv (va_arg (ap, region *));
255 break; 573 break;
256 574
257 default: 575 default:
258 assert (("unhandled type in newSVdt_va", 0)); 576 assert (("unhandled type in newSVdt_va", 0));
259 } 577 }
271 va_end (ap); 589 va_end (ap);
272 590
273 return sv; 591 return sv;
274} 592}
275 593
276static SV *
277newSVcfapi (int type, ...)
278{
279 SV *sv;
280
281 va_list ap;
282 va_start (ap, type);
283
284 switch (type)
285 {
286 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
287 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
288 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
289 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
290 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
291 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
292 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
293 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
294 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
295 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
296
297 default:
298 assert (("unhandled type in newSVcfapi", 0));
299 }
300
301 va_end (ap);
302
303 return sv;
304}
305
306////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
307 595
308SV * 596SV *
309registry_of (extendable_base *ext) 597registry (attachable *ext)
310{ 598{
311 if (!ext->cb) 599 if (!ext->cb)
312 ext->cb = newAV (); 600 ext->cb = newAV ();
313 601
314 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
315} 603}
316 604
317void extendable_base::clear ()
318{
319 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
320
321 if (self) SvREFCNT_dec (self);
322 if (cb) SvREFCNT_dec (cb);
323
324 if (attach) free_string (attach);
325
326 self = 0;
327 cb = 0;
328 attach = 0;
329}
330
331void extendable_base::optimise ()
332{
333 if (!self)
334 return;
335
336 HV *hv = (HV *)SvRV ((SV *)self);
337
338 if (SvREFCNT ((SV *)self) == 1
339 && SvREFCNT ((SV *)hv) == 1
340 && !HvKEYS (hv))
341 {
342 SvREFCNT_dec ((SV *)self);
343 self = 0;
344 }
345}
346
347void
348object::instantiate_ ()
349{
350 dSP;
351 ENTER;
352 SAVETMPS;
353 PUSHMARK (SP);
354 EXTEND (SP, 2);
355 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
356 PUSHs (sv_2mortal (newSVpv (attach, 0)));
357 PUTBACK;
358 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
359 FREETMPS;
360 LEAVE;
361
362 INVOKE_OBJECT (INSTANTIATE, this);
363}
364
365///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
366 606
367object_freezer::object_freezer (const char *filename)
368: filename (filename)
369{
370 av = (AV *)newAV ();
371 idx = 0;
372 av_extend ((AV *)av, 1024);
373}
374
375object_freezer::~object_freezer ()
376{
377 dSP;
378 ENTER;
379 SAVETMPS;
380 PUSHMARK (SP);
381 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
382 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
383 PUTBACK;
384 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
385 FREETMPS;
386 LEAVE;
387}
388
389void object_freezer::put (extendable_base *ext)
390{
391 ext->optimise ();
392
393 if (ext->self)
394 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
395
396 ++idx;
397}
398
399object_thawer::object_thawer (const char *filename)
400{
401 av = 0;
402 idx = 0;
403
404 if (!filename)
405 return;
406
407 dSP;
408 ENTER;
409 SAVETMPS;
410 PUSHMARK (SP);
411 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
412 PUTBACK;
413
414 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
415 {
416 SPAGAIN;
417 SV *sv = POPs;
418 if (SvROK (sv))
419 av = SvREFCNT_inc (SvRV (sv));
420 }
421
422 FREETMPS;
423 LEAVE;
424}
425
426void reattach (data_type type, void *obj)
427{
428 dSP;
429 ENTER;
430 SAVETMPS;
431 PUSHMARK (SP);
432 XPUSHs (sv_2mortal (newSVdt (type, obj)));
433 PUTBACK;
434 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
435 FREETMPS;
436 LEAVE;
437
438 switch (type)
439 {
440 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
441 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
442 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
443 }
444}
445
446template<class subclass>
447void reattach (extendable<subclass> *obj)
448{
449 obj->optimise ();
450
451 if (obj->self)
452 reattach (subclass::get_dt (), (subclass *)obj);
453}
454
455void object_thawer::get (data_type type, void *obj, extendable_base *ext)
456{
457 if (!av)
458 return;
459
460 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
461 ext->clear ();
462
463 SV **svp = av_fetch ((AV *)av, idx, 0);
464
465 ++idx;
466
467 if (!svp)
468 return;
469
470 if (SvROK (*svp))
471 {
472 ext->self = SvREFCNT_inc (*svp);
473 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
474
475 reattach (type, obj);
476 }
477}
478
479object_thawer::~object_thawer ()
480{
481 if (av)
482 SvREFCNT_dec ((SV *)av);
483}
484
485/////////////////////////////////////////////////////////////////////////////
486
487extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
488{
489 gethook = gethooksptr;
490 printf (PLUGIN_VERSION " init\n");
491
492 return 0;
493}
494
495static CommArray_s rtn_cmd;
496
497static int
498runPluginCommand (object *obj, char *params)
499{
500 dSP;
501
502 ENTER;
503 SAVETMPS;
504
505 PUSHMARK (SP);
506
507 EXTEND (SP, 3);
508 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
509 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
510
511 if (params)
512 PUSHs (sv_2mortal (newSVpv (params, 0)));
513
514 PUTBACK;
515 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
516 SPAGAIN;
517
518 if (SvTRUE (ERRSV))
519 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
520
521 int returnvalue = count > 0 ? POPi : -1;
522
523 PUTBACK;
524 FREETMPS;
525 LEAVE;
526
527 return returnvalue;
528}
529
530extern "C" void *cfperl_getPluginProperty (int *type, ...)
531{
532 va_list args;
533 char *propname;
534 int i;
535 va_start (args, type);
536 propname = va_arg (args, char *);
537 //printf ("Property name: %s\n", propname);
538
539 if (!strcmp (propname, "command?"))
540 {
541 if (!perl)
542 return NULL;
543
544 const char *cmdname = va_arg (args, const char *);
545 HV *hv = get_hv ("cf::COMMAND", 1);
546 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
547
548 va_end (args);
549
550 if (svp)
551 {
552 // this is totaly broken, should stash it into %COMMAND
553 rtn_cmd.name = cmdname;
554 rtn_cmd.time = SvNV (*svp);
555 rtn_cmd.func = runPluginCommand;
556
557 return &rtn_cmd;
558 }
559 }
560 else if (!strcmp (propname, "Identification"))
561 {
562 va_end (args);
563 return (void*) PLUGIN_NAME;
564 }
565 else if (!strcmp (propname, "FullName"))
566 {
567 va_end (args);
568 return (void*) PLUGIN_VERSION;
569 }
570 else
571 va_end (args);
572
573 return NULL;
574}
575
576extern "C" int cfperl_postInitPlugin ()
577{
578 int hooktype = 1;
579 int rtype = 0;
580
581 printf (PLUGIN_VERSION " post init\n");
582
583 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
584 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
585 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
586 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
587
588 cf_init_plugin (gethook);
589
590 return 0;
591}
592
593extern "C" int cfperl_closePlugin ()
594{
595 return 0;
596}
597
598void 607void
599cfperl_init () 608cfperl_init ()
600{ 609{
601 char *argv[] = { 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
602 "",
603 "-e"
604 "BEGIN {"
605 " cf->bootstrap;"
606 " unshift @INC, cf::datadir ();"
607 "}"
608 ""
609 "use cf;"
610 };
611
612 perl = perl_alloc (); 611 perl = perl_alloc ();
613 perl_construct (perl); 612 perl_construct (perl);
614 613
615 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
616 615
616 const char *argv[] = {
617 settings.argv [0],
618 "-e"
619 "use EV; use Coro;" // required for bootstrap
620 "cf->bootstrap;" // required for datadir :*>
621 "unshift @INC, cf::datadir ();"
622 "require cf;"
623 };
624
617 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
618 { 627 {
619 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
620
621 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
622 //perl_destruct (perl);
623 //perl_free (perl);
624 //perl = 0;
625 //return;
626 } 630 }
627 631
628 obj_cache = newHV (); 632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
629} 639}
630 640
631void cfperl_main () 641void cfperl_main ()
632{ 642{
633 dSP; 643 dSP;
634 644
635 PUSHMARK (SP); 645 PUSHMARK (SP);
636 PUTBACK; 646 PUTBACK;
637 call_pv ("cf::main", G_DISCARD | G_VOID); 647 call_pv ("cf::main", G_DISCARD | G_VOID);
648}
649
650void
651attachable::instantiate ()
652{
653 if (attach)
654 {
655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
656 attach = 0;
657 }
658}
659
660void
661attachable::reattach ()
662{
663 optimise ();
664 //TODO: check for _attachment's, very important for restarts
665 INVOKE_ATTACHABLE (REATTACH, this);
638} 666}
639 667
640static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
641# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
642# include "eventinc.h" 670# include "eventinc.h"
643# undef def 671# undef def
644}; 672};
673
674#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
645 675
646static void 676static void
647gather_callbacks (AV *&callbacks, AV *registry, event_type event) 677gather_callbacks (AV *&callbacks, AV *registry, event_type event)
648{ 678{
649 // event must be in array 679 // event must be in array
671 } 701 }
672 } 702 }
673 } 703 }
674} 704}
675 705
706void
707attachable::gather_callbacks (AV *&callbacks, event_type event) const
708{
709 ::gather_callbacks (callbacks, cb_attachable, event);
710
711 if (cb)
712 ::gather_callbacks (callbacks, cb, event);
713}
714
715void
716global::gather_callbacks (AV *&callbacks, event_type event) const
717{
718 ::gather_callbacks (callbacks, cb_global, event);
719}
720
721void
722object::gather_callbacks (AV *&callbacks, event_type event) const
723{
724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
725 {
726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
727
728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730 }
731
732 if (type <= AvFILLp (cb_type))
733 {
734 SV *registry = AvARRAY (cb_type)[type];
735
736 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
737 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
738 }
739
740 attachable::gather_callbacks (callbacks, event);
741 ::gather_callbacks (callbacks, cb_object, event);
742}
743
744void
745archetype::gather_callbacks (AV *&callbacks, event_type event) const
746{
747 attachable::gather_callbacks (callbacks, event);
748 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
749}
750
751void
752client::gather_callbacks (AV *&callbacks, event_type event) const
753{
754 attachable::gather_callbacks (callbacks, event);
755 ::gather_callbacks (callbacks, cb_client, event);
756}
757
758void
759player::gather_callbacks (AV *&callbacks, event_type event) const
760{
761 attachable::gather_callbacks (callbacks, event);
762 ::gather_callbacks (callbacks, cb_player, event);
763}
764
765void
766maptile::gather_callbacks (AV *&callbacks, event_type event) const
767{
768 attachable::gather_callbacks (callbacks, event);
769 ::gather_callbacks (callbacks, cb_map, event);
770}
771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
822bool
676bool cfperl_invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
677{ 824{
678 data_type dt; 825 data_type dt;
679 va_list ap;
680 826
681 va_start (ap, event); 827 // callback call ordering should be:
828 // 1. per-object callback
829 // 2. per-class object
830 // 3. per-type callback
831 // 4. global callbacks
682 832
683 AV *callbacks = 0; 833 AV *callbacks = 0;
684
685 object *op;
686 player *pl;
687 mapstruct *map;
688
689 // callback call ordering is:
690 // 1. per-object callback (NYI)
691 // 2. per-class object
692 // 2a. per-type callback
693 // 4. global callbacks
694
695 gather_callbacks (callbacks, cb_global, event); 834 gather_callbacks (callbacks, event);
696
697 switch (klass_of [event])
698 {
699 case KLASS_GLOBAL:
700 break;
701
702 case KLASS_OBJECT:
703 dt = (data_type) va_arg (ap, int);
704 assert (("first argument must be of type object", dt == DT_OBJECT));
705 op = va_arg (ap, object *);
706
707 if (op->cb)
708 gather_callbacks (callbacks, (AV *)op->cb, event);
709
710 if (op->type)
711 {
712 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
713 {
714 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
715
716 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
717 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
718 }
719
720 if (op->type <= AvFILLp (cb_type))
721 {
722 SV *registry = AvARRAY (cb_type)[op->type];
723
724 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
725 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
726 }
727 }
728
729 gather_callbacks (callbacks, cb_object, event);
730
731 break;
732
733 case KLASS_PLAYER:
734 dt = (data_type) va_arg (ap, int);
735 assert (("first argument must be of type player", dt == DT_PLAYER));
736 pl = va_arg (ap, player *);
737
738 if (pl->cb)
739 gather_callbacks (callbacks, (AV *)pl->cb, event);
740
741 gather_callbacks (callbacks, cb_player, event);
742 break;
743
744 case KLASS_MAP:
745 dt = (data_type) va_arg (ap, int);
746 assert (("first argument must be of type object", dt == DT_MAP));
747 map = va_arg (ap, mapstruct *);
748
749 if (map->cb)
750 gather_callbacks (callbacks, (AV *)map->cb, event);
751
752 gather_callbacks (callbacks, cb_map, event);
753 break;
754
755 default:
756 assert (("unsupported event klass in cfperl_invoke", 0));
757 }
758 835
759 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
760 if (!callbacks) 837 if (!callbacks)
761 return 0; 838 return 0;
762 839
763 dSP; 840 va_list ap;
764 ENTER; 841 va_start (ap, event);
765 SAVETMPS;
766 842
767 PUSHMARK (SP); 843 CALL_BEGIN (3);
768 EXTEND (SP, 3);
769
770 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
771 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
772 846
773 switch (klass_of [event]) 847 //TODO: unhack
774 { 848 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
775 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 849 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
776 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 850 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
777 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 851 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
778 } 852 else if (global *gl = is_a<global>(this)) /*nop*/;
853 else
854 abort (); //TODO
779 855
780 for (;;) 856 for (;;)
781 { 857 {
782 dt = (data_type) va_arg (ap, int); 858 dt = (data_type) va_arg (ap, int);
783 859
784 if (dt == DT_END) 860 if (dt == DT_END)
785 break; 861 break;
786
787 if (dt == DT_AV) 862 else if (dt == DT_AV)
788 { 863 {
789 AV *av = va_arg (ap, AV *); 864 AV *av = va_arg (ap, AV *);
790 865
791 for (int i = 0; i <= av_len (av); ++i) 866 for (int i = 0; i <= av_len (av); ++i)
792 XPUSHs (*av_fetch (av, i, 1)); 867 XPUSHs (*av_fetch (av, i, 1));
795 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 870 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
796 } 871 }
797 872
798 va_end (ap); 873 va_end (ap);
799 874
800 PUTBACK; 875 CALL_CALL ("cf::do_invoke", G_SCALAR);
801 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
802 SPAGAIN;
803
804 count = count > 0 ? POPi : 0; 876 count = count > 0 ? POPi : 0;
805 877
806 FREETMPS; 878 CALL_END;
807 LEAVE;
808 879
809 return count; 880 return count;
810} 881}
811 882
812SV * 883SV *
813cfperl_result (int idx) 884cfperl_result (int idx)
814{ 885{
815 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
816 if (!av) 887 if (!av)
817 return &PL_sv_undef; 888 return &PL_sv_undef;
818 889
819 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
820 if (!sv) 891 if (!sv)
827cfperl_result_INT (int idx) 898cfperl_result_INT (int idx)
828{ 899{
829 return SvIV (cfperl_result (idx)); 900 return SvIV (cfperl_result (idx));
830} 901}
831 902
903double
904cfperl_result_DOUBLE (int idx)
905{
906 return SvNV (cfperl_result (idx));
907}
908
909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
911
912void
913cfperl_emergency_save ()
914{
915 CALL_BEGIN (0);
916 CALL_CALL ("cf::emergency_save", G_VOID);
917 CALL_END;
918}
919
920void
921cfperl_cleanup (int make_core)
922{
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_make_book (object *book, int level)
931{
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
983}
984
985maptile *
986maptile::find_sync (const char *path, maptile *origin)
987{
988 CALL_BEGIN (2);
989 CALL_ARG (path);
990 CALL_ARG (origin);
991 CALL_CALL ("cf::map::find_sync", G_SCALAR);
992
993 maptile *retval;
994
995 if (count)
996 sv_to (POPs, retval);
997 else
998 retval = 0;
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006maptile::find_async (const char *path, maptile *origin, bool load)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (path);
1010 CALL_ARG (origin);
1011 CALL_ARG (load);
1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
1013
1014 maptile *retval;
1015
1016 if (count)
1017 sv_to (POPs, retval);
1018 else
1019 retval = 0;
1020
1021 CALL_END;
1022
1023 return retval;
1024}
1025
1026void
1027maptile::do_load_sync ()
1028{
1029 CALL_BEGIN (1);
1030 CALL_ARG (this);
1031 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1032 CALL_END;
1033}
1034
1035void
1036maptile::change_all_map_light (int change)
1037{
1038 CALL_BEGIN (1);
1039 CALL_ARG (change);
1040 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1041 CALL_END;
1042}
1043
1044void
1045object::enter_exit (object *exit)
1046{
1047 if (type != PLAYER)
1048 return;
1049
1050 CALL_BEGIN (2);
1051 CALL_ARG (this);
1052 CALL_ARG (exit);
1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1054 CALL_END;
1055}
1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
1102/////////////////////////////////////////////////////////////////////////////
1103
1104struct EVAPI *evapi::GEVAPI;
1105struct CoroAPI *coroapi::GCoroAPI;
1106
1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
1109
1110void coroapi::do_cede_to_tick ()
1111{
1112 cede_counter = 0;
1113
1114 cede ();
1115
1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1117 if (next_cede > SvNVx (sv_next_tick) - 0.02)
1118 next_cede = SvNVx (sv_next_tick);
1119}
1120
1121void coroapi::do_cede_every ()
1122{
1123 cede_counter = 0;
1124
1125 if (coroapi::nready ())
1126 coroapi::cede ();
1127}
1128
1129void coroapi::do_cede_to_tick_every ()
1130{
1131 cede_counter = 0;
1132
1133 cede_to_tick ();
1134}
1135
1136void
1137coroapi::wait_for_tick ()
1138{
1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
1150}
1151
1152void
1153iow::poll (int events)
1154{
1155 if (events != this->events)
1156 {
1157 int active = ev_is_active ((ev_io *)this);
1158 if (active) stop ();
1159 ev_io_set ((ev_io *)this, fd, events);
1160 if (active) start ();
1161 }
1162}
1163
1164void
1165_connect_to_perl ()
1166{
1167 stash_cf = gv_stashpv ("cf" , 1);
1168
1169 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1170 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1171 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1172 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1173 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1174 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1175 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1176 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1177 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1178
1179 sv_now = get_sv ("cf::NOW" , 1); sv_upgrade (sv_now , SVt_NV);
1180 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1182
1183 cb_global = get_av ("cf::CB_GLOBAL", 1);
1184 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1185 cb_object = get_av ("cf::CB_OBJECT", 1);
1186 cb_player = get_av ("cf::CB_PLAYER", 1);
1187 cb_client = get_av ("cf::CB_CLIENT", 1);
1188 cb_type = get_av ("cf::CB_TYPE" , 1);
1189 cb_map = get_av ("cf::CB_MAP" , 1);
1190}
1191
832MODULE = cf PACKAGE = cf PREFIX = cf_ 1192MODULE = cf PACKAGE = cf PREFIX = cf_
833 1193
834BOOT: 1194BOOT:
835{ 1195{
836 HV *stash = gv_stashpv ("cf", 1); 1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198
1199 _connect_to_perl ();
1200
1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202
1203 //{
1204 // require_pv ("Time::HiRes");
1205 //
1206 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1207 // if (!svp) croak ("Time::HiRes is required");
1208 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1209 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1210 //}
837 1211
838 static const struct { 1212 static const struct {
839 const char *name; 1213 const char *name;
840 IV iv; 1214 IV iv;
841 } *civ, const_iv[] = { 1215 } *civ, const_iv[] = {
842# define const_iv(name) { # name, (IV)name }, 1216# define const_iv(name) { # name, (IV)name },
843 const_iv (llevError) 1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
844 const_iv (llevInfo) 1218 const_iv (logBacktrace)
845 const_iv (llevDebug) 1219
846 const_iv (llevMonster) 1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1221
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
847 1223
848 const_iv (MAX_TIME) 1224 const_iv (MAX_TIME)
849 const_iv (PLAYER)
850 const_iv (TRANSPORT)
851 const_iv (ROD)
852 const_iv (TREASURE)
853 const_iv (POTION)
854 const_iv (FOOD)
855 const_iv (POISON)
856 const_iv (BOOK)
857 const_iv (CLOCK) 1225 const_iv (MAXSOCKBUF)
858 const_iv (LIGHTNING) 1226
859 const_iv (ARROW)
860 const_iv (BOW)
861 const_iv (WEAPON)
862 const_iv (ARMOUR)
863 const_iv (PEDESTAL)
864 const_iv (ALTAR)
865 const_iv (LOCKED_DOOR)
866 const_iv (SPECIAL_KEY)
867 const_iv (MAP)
868 const_iv (DOOR)
869 const_iv (KEY)
870 const_iv (TIMED_GATE)
871 const_iv (TRIGGER)
872 const_iv (GRIMREAPER)
873 const_iv (MAGIC_EAR)
874 const_iv (TRIGGER_BUTTON)
875 const_iv (TRIGGER_ALTAR)
876 const_iv (TRIGGER_PEDESTAL)
877 const_iv (SHIELD)
878 const_iv (HELMET)
879 const_iv (HORN)
880 const_iv (MONEY)
881 const_iv (CLASS)
882 const_iv (GRAVESTONE)
883 const_iv (AMULET)
884 const_iv (PLAYERMOVER)
885 const_iv (TELEPORTER)
886 const_iv (CREATOR)
887 const_iv (SKILL)
888 const_iv (EXPERIENCE)
889 const_iv (EARTHWALL)
890 const_iv (GOLEM)
891 const_iv (THROWN_OBJ)
892 const_iv (BLINDNESS)
893 const_iv (GOD)
894 const_iv (DETECTOR)
895 const_iv (TRIGGER_MARKER)
896 const_iv (DEAD_OBJECT)
897 const_iv (DRINK)
898 const_iv (MARKER)
899 const_iv (HOLY_ALTAR)
900 const_iv (PLAYER_CHANGER)
901 const_iv (BATTLEGROUND)
902 const_iv (PEACEMAKER)
903 const_iv (GEM)
904 const_iv (FIREWALL)
905 const_iv (ANVIL)
906 const_iv (CHECK_INV)
907 const_iv (MOOD_FLOOR) 1227 const_iv (NUM_BODY_LOCATIONS)
908 const_iv (EXIT) 1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
909 const_iv (ENCOUNTER) 1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
910 const_iv (SHOP_FLOOR) 1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
911 const_iv (SHOP_MAT) 1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
912 const_iv (RING) 1232 const_iv (body_wrist) const_iv (body_waist)
913 const_iv (FLOOR)
914 const_iv (FLESH)
915 const_iv (INORGANIC)
916 const_iv (SKILL_TOOL)
917 const_iv (LIGHTER)
918 const_iv (TRAP_PART)
919 const_iv (WALL)
920 const_iv (LIGHT_SOURCE)
921 const_iv (MISC_OBJECT)
922 const_iv (MONSTER)
923 const_iv (SPAWN_GENERATOR)
924 const_iv (LAMP)
925 const_iv (DUPLICATOR)
926 const_iv (TOOL)
927 const_iv (SPELLBOOK)
928 const_iv (BUILDFAC)
929 const_iv (CLOAK)
930 const_iv (SPINNER)
931 const_iv (GATE)
932 const_iv (BUTTON)
933 const_iv (CF_HANDLE)
934 const_iv (HOLE)
935 const_iv (TRAPDOOR)
936 const_iv (SIGN)
937 const_iv (BOOTS)
938 const_iv (GLOVES)
939 const_iv (SPELL)
940 const_iv (SPELL_EFFECT)
941 const_iv (CONVERTER)
942 const_iv (BRACERS)
943 const_iv (POISONING)
944 const_iv (SAVEBED)
945 const_iv (POISONCLOUD)
946 const_iv (FIREHOLES)
947 const_iv (WAND)
948 const_iv (SCROLL)
949 const_iv (DIRECTOR)
950 const_iv (GIRDLE)
951 const_iv (FORCE)
952 const_iv (POTION_EFFECT)
953 const_iv (EVENT_CONNECTOR)
954 const_iv (CLOSE_CON)
955 const_iv (CONTAINER)
956 const_iv (ARMOUR_IMPROVER)
957 const_iv (WEAPON_IMPROVER)
958 const_iv (SKILLSCROLL)
959 const_iv (DEEP_SWAMP)
960 const_iv (IDENTIFY_ALTAR)
961 const_iv (MENU)
962 const_iv (RUNE)
963 const_iv (TRAP)
964 const_iv (POWER_CRYSTAL)
965 const_iv (CORPSE)
966 const_iv (DISEASE)
967 const_iv (SYMPTOM)
968 const_iv (BUILDER)
969 const_iv (MATERIAL)
970 const_iv (ITEM_TRANSFORMER)
971 const_iv (QUEST)
972 1233
973 const_iv (NUM_SUBTYPES) 1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
974 1262
975 const_iv (ST_BD_BUILD) 1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
976 const_iv (ST_BD_REMOVE)
977 1264
978 const_iv (ST_MAT_FLOOR) 1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
979 const_iv (ST_MAT_WALL) 1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
980 const_iv (ST_MAT_ITEM)
981 1267
982 const_iv (AT_PHYSICAL) 1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
983 const_iv (AT_MAGIC) 1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
984 const_iv (AT_FIRE) 1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
985 const_iv (AT_ELECTRICITY) 1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
986 const_iv (AT_COLD) 1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
987 const_iv (AT_CONFUSION) 1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
988 const_iv (AT_ACID) 1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
989 const_iv (AT_DRAIN)
990 const_iv (AT_WEAPONMAGIC)
991 const_iv (AT_GHOSTHIT)
992 const_iv (AT_POISON)
993 const_iv (AT_SLOW)
994 const_iv (AT_PARALYZE)
995 const_iv (AT_TURN_UNDEAD)
996 const_iv (AT_FEAR)
997 const_iv (AT_CANCELLATION)
998 const_iv (AT_DEPLETE)
999 const_iv (AT_DEATH)
1000 const_iv (AT_CHAOS)
1001 const_iv (AT_COUNTERSPELL)
1002 const_iv (AT_GODPOWER)
1003 const_iv (AT_HOLYWORD)
1004 const_iv (AT_BLIND)
1005 const_iv (AT_INTERNAL)
1006 const_iv (AT_LIFE_STEALING)
1007 const_iv (AT_DISEASE)
1008 1275
1009 const_iv (QUEST_IN_PROGRESS) 1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1010 const_iv (QUEST_DONE_QUEST) 1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1011 const_iv (QUEST_DONE_TASK)
1012 const_iv (QUEST_START_QUEST)
1013 const_iv (QUEST_END_QUEST)
1014 const_iv (QUEST_START_TASK)
1015 const_iv (QUEST_END_TASK)
1016 const_iv (QUEST_OVERRIDE)
1017 const_iv (QUEST_ON_ACTIVATE)
1018
1019 const_iv (WEAP_HIT)
1020 const_iv (WEAP_SLASH)
1021 const_iv (WEAP_PIERCE)
1022 const_iv (WEAP_CLEAVE)
1023 const_iv (WEAP_SLICE)
1024 const_iv (WEAP_STAB)
1025 const_iv (WEAP_WHIP)
1026 const_iv (WEAP_CRUSH)
1027 const_iv (WEAP_BLUD) 1278 const_iv (WEAP_BLUD)
1028 1279
1029 const_iv (FLAG_ALIVE) 1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1030 const_iv (FLAG_WIZ) 1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1031 const_iv (FLAG_REMOVED) 1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1318
1319 const_iv (SP_RAISE_DEAD)
1032 const_iv (FLAG_FREED) 1320 const_iv (SP_RUNE)
1033 const_iv (FLAG_WAS_WIZ) 1321 const_iv (SP_MAKE_MARK)
1034 const_iv (FLAG_APPLIED) 1322 const_iv (SP_BOLT)
1035 const_iv (FLAG_UNPAID) 1323 const_iv (SP_BULLET)
1036 const_iv (FLAG_USE_SHIELD) 1324 const_iv (SP_EXPLOSION)
1037 const_iv (FLAG_NO_PICK) 1325 const_iv (SP_CONE)
1038 const_iv (FLAG_ANIMATE) 1326 const_iv (SP_BOMB)
1039 const_iv (FLAG_MONSTER) 1327 const_iv (SP_WONDER)
1040 const_iv (FLAG_FRIENDLY) 1328 const_iv (SP_SMITE)
1041 const_iv (FLAG_GENERATOR) 1329 const_iv (SP_MAGIC_MISSILE)
1042 const_iv (FLAG_IS_THROWN) 1330 const_iv (SP_SUMMON_GOLEM)
1043 const_iv (FLAG_AUTO_APPLY) 1331 const_iv (SP_DIMENSION_DOOR)
1044 const_iv (FLAG_TREASURE) 1332 const_iv (SP_MAGIC_MAPPING)
1045 const_iv (FLAG_PLAYER_SOLD) 1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1046 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (SP_INVISIBLE)
1047 const_iv (FLAG_CAN_ROLL)
1048 const_iv (FLAG_OVERLAY_FLOOR)
1049 const_iv (FLAG_IS_TURNABLE)
1050 const_iv (FLAG_IS_USED_UP)
1051 const_iv (FLAG_IDENTIFIED)
1052 const_iv (FLAG_REFLECTING)
1053 const_iv (FLAG_CHANGING)
1054 const_iv (FLAG_SPLITTING)
1055 const_iv (FLAG_HITBACK)
1056 const_iv (FLAG_STARTEQUIP)
1057 const_iv (FLAG_BLOCKSVIEW)
1058 const_iv (FLAG_UNDEAD)
1059 const_iv (FLAG_SCARED)
1060 const_iv (FLAG_UNAGGRESSIVE)
1061 const_iv (FLAG_REFL_MISSILE)
1062 const_iv (FLAG_REFL_SPELL)
1063 const_iv (FLAG_NO_MAGIC)
1064 const_iv (FLAG_NO_FIX_PLAYER)
1065 const_iv (FLAG_IS_LIGHTABLE)
1066 const_iv (FLAG_TEAR_DOWN)
1067 const_iv (FLAG_RUN_AWAY)
1068 const_iv (FLAG_PICK_UP)
1069 const_iv (FLAG_UNIQUE)
1070 const_iv (FLAG_NO_DROP)
1071 const_iv (FLAG_WIZCAST)
1072 const_iv (FLAG_CAST_SPELL)
1073 const_iv (FLAG_USE_SCROLL)
1074 const_iv (FLAG_USE_RANGE)
1075 const_iv (FLAG_USE_BOW)
1076 const_iv (FLAG_USE_ARMOUR)
1077 const_iv (FLAG_USE_WEAPON)
1078 const_iv (FLAG_USE_RING)
1079 const_iv (FLAG_READY_RANGE)
1080 const_iv (FLAG_READY_BOW)
1081 const_iv (FLAG_XRAYS)
1082 const_iv (FLAG_NO_APPLY)
1083 const_iv (FLAG_IS_FLOOR)
1084 const_iv (FLAG_LIFESAVE)
1085 const_iv (FLAG_NO_STRENGTH)
1086 const_iv (FLAG_SLEEP)
1087 const_iv (FLAG_STAND_STILL)
1088 const_iv (FLAG_RANDOM_MOVE)
1089 const_iv (FLAG_ONLY_ATTACK)
1090 const_iv (FLAG_CONFUSED)
1091 const_iv (FLAG_STEALTH)
1092 const_iv (FLAG_WIZPASS)
1093 const_iv (FLAG_IS_LINKED)
1094 const_iv (FLAG_CURSED)
1095 const_iv (FLAG_DAMNED)
1096 const_iv (FLAG_SEE_ANYWHERE)
1097 const_iv (FLAG_KNOWN_MAGICAL)
1098 const_iv (FLAG_KNOWN_CURSED)
1099 const_iv (FLAG_CAN_USE_SKILL)
1100 const_iv (FLAG_BEEN_APPLIED)
1101 const_iv (FLAG_READY_SCROLL)
1102 const_iv (FLAG_USE_ROD)
1103 const_iv (FLAG_USE_HORN)
1104 const_iv (FLAG_MAKE_INVIS)
1105 const_iv (FLAG_INV_LOCKED)
1106 const_iv (FLAG_IS_WOODED)
1107 const_iv (FLAG_IS_HILLY)
1108 const_iv (FLAG_READY_SKILL)
1109 const_iv (FLAG_READY_WEAPON)
1110 const_iv (FLAG_NO_SKILL_IDENT)
1111 const_iv (FLAG_BLIND)
1112 const_iv (FLAG_SEE_IN_DARK)
1113 const_iv (FLAG_IS_CAULDRON)
1114 const_iv (FLAG_NO_STEAL)
1115 const_iv (FLAG_ONE_HIT)
1116 const_iv (FLAG_CLIENT_SENT)
1117 const_iv (FLAG_BERSERK)
1118 const_iv (FLAG_NEUTRAL)
1119 const_iv (FLAG_NO_ATTACK)
1120 const_iv (FLAG_NO_DAMAGE)
1121 const_iv (FLAG_OBJ_ORIGINAL)
1122 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1123 const_iv (FLAG_ACTIVATE_ON_PUSH)
1124 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1125 const_iv (FLAG_IS_WATER)
1126 const_iv (FLAG_CONTENT_ON_GEN)
1127 const_iv (FLAG_IS_A_TEMPLATE)
1128 const_iv (FLAG_IS_BUILDABLE)
1129 const_iv (FLAG_AFK)
1130
1131 const_iv (NDI_BLACK)
1132 const_iv (NDI_WHITE)
1133 const_iv (NDI_NAVY)
1134 const_iv (NDI_RED) 1338 const_iv (SP_PROBE)
1135 const_iv (NDI_ORANGE) 1339 const_iv (SP_HEALING)
1340 const_iv (SP_CREATE_FOOD)
1341 const_iv (SP_EARTH_TO_DUST)
1342 const_iv (SP_CHANGE_ABILITY)
1136 const_iv (NDI_BLUE) 1343 const_iv (SP_BLESS)
1137 const_iv (NDI_DK_ORANGE)
1138 const_iv (NDI_GREEN)
1139 const_iv (NDI_LT_GREEN)
1140 const_iv (NDI_GREY)
1141 const_iv (NDI_BROWN)
1142 const_iv (NDI_GOLD)
1143 const_iv (NDI_TAN)
1144 const_iv (NDI_MAX_COLOR)
1145 const_iv (NDI_COLOR_MASK)
1146 const_iv (NDI_UNIQUE)
1147 const_iv (NDI_ALL)
1148
1149 const_iv (F_APPLIED)
1150 const_iv (F_LOCATION)
1151 const_iv (F_UNPAID)
1152 const_iv (F_MAGIC)
1153 const_iv (F_CURSED) 1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1154 const_iv (F_DAMNED) 1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1155 const_iv (F_OPEN) 1356 const_iv (SP_DISPEL_RUNE)
1156 const_iv (F_NOPICK) 1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1157 const_iv (F_LOCKED) 1370 const_iv (F_LOCKED)
1158 1371
1159 const_iv (F_BUY) 1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1160 const_iv (F_SHOP)
1161 const_iv (F_SELL)
1162 1373
1163 const_iv (P_BLOCKSVIEW) 1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1164 const_iv (P_NO_MAGIC) 1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1165 const_iv (P_IS_ALIVE)
1166 const_iv (P_NO_CLERIC)
1167 const_iv (P_NEED_UPDATE)
1168 const_iv (P_NO_ERROR)
1169 const_iv (P_OUT_OF_MAP)
1170 const_iv (P_NEW_MAP)
1171 1376
1172 const_iv (UP_OBJ_INSERT) 1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1173 const_iv (UP_OBJ_REMOVE)
1174 const_iv (UP_OBJ_CHANGE)
1175 const_iv (UP_OBJ_FACE)
1176 1378
1177 const_iv (INS_NO_MERGE) 1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1178 const_iv (INS_ABOVE_FLOOR_ONLY)
1179 const_iv (INS_NO_WALK_ON)
1180 const_iv (INS_ON_TOP)
1181 const_iv (INS_BELOW_ORIGINATOR) 1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1182 const_iv (INS_MAP_LOAD)
1183 1381
1184 const_iv (WILL_APPLY_HANDLE) 1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1185 const_iv (WILL_APPLY_TREASURE) 1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1186 const_iv (WILL_APPLY_EARTHWALL)
1187 const_iv (WILL_APPLY_DOOR)
1188 const_iv (WILL_APPLY_FOOD)
1189 1384
1190 const_iv (SAVE_MODE) 1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1191 const_iv (SAVE_DIR_MODE)
1192 1386
1193 const_iv (M_PAPER) 1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1194 const_iv (M_IRON) 1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1195 const_iv (M_GLASS) 1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1196 const_iv (M_LEATHER) 1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1197 const_iv (M_WOOD)
1198 const_iv (M_ORGANIC)
1199 const_iv (M_STONE)
1200 const_iv (M_CLOTH)
1201 const_iv (M_ADAMANT)
1202 const_iv (M_LIQUID)
1203 const_iv (M_SOFT_METAL)
1204 const_iv (M_BONE)
1205 const_iv (M_ICE)
1206 const_iv (M_SPECIAL)
1207 1391
1208 const_iv (SK_EXP_ADD_SKILL) 1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1209 const_iv (SK_EXP_TOTAL) 1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1210 const_iv (SK_EXP_NONE)
1211 const_iv (SK_SUBTRACT_SKILL_EXP)
1212 1394
1213 const_iv (SK_LOCKPICKING) 1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1214 const_iv (SK_HIDING) 1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1215 const_iv (SK_SMITHERY) 1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1216 const_iv (SK_BOWYER) 1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1217 const_iv (SK_JEWELER) 1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1218 const_iv (SK_ALCHEMY) 1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1219 const_iv (SK_STEALING) 1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1220 const_iv (SK_LITERACY) 1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1221 const_iv (SK_BARGAINING) 1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1222 const_iv (SK_JUMPING) 1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1223 const_iv (SK_DET_MAGIC)
1224 const_iv (SK_ORATORY)
1225 const_iv (SK_SINGING)
1226 const_iv (SK_DET_CURSE)
1227 const_iv (SK_FIND_TRAPS)
1228 const_iv (SK_MEDITATION)
1229 const_iv (SK_PUNCHING)
1230 const_iv (SK_FLAME_TOUCH)
1231 const_iv (SK_KARATE)
1232 const_iv (SK_CLIMBING)
1233 const_iv (SK_WOODSMAN)
1234 const_iv (SK_INSCRIPTION)
1235 const_iv (SK_ONE_HANDED_WEAPON)
1236 const_iv (SK_MISSILE_WEAPON)
1237 const_iv (SK_THROWING)
1238 const_iv (SK_USE_MAGIC_ITEM)
1239 const_iv (SK_DISARM_TRAPS)
1240 const_iv (SK_SET_TRAP)
1241 const_iv (SK_THAUMATURGY)
1242 const_iv (SK_PRAYING)
1243 const_iv (SK_CLAWING)
1244 const_iv (SK_LEVITATION)
1245 const_iv (SK_SUMMONING)
1246 const_iv (SK_PYROMANCY)
1247 const_iv (SK_EVOCATION)
1248 const_iv (SK_SORCERY)
1249 const_iv (SK_TWO_HANDED_WEAPON)
1250 const_iv (SK_SPARK_TOUCH)
1251 const_iv (SK_SHIVER)
1252 const_iv (SK_ACID_SPLASH)
1253 const_iv (SK_POISON_NAIL) 1405 const_iv (SK_POISON_NAIL)
1254 1406
1255 const_iv (SOUND_NEW_PLAYER) 1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1256 const_iv (SOUND_FIRE_ARROW) 1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1257 const_iv (SOUND_LEARN_SPELL) 1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1258 const_iv (SOUND_FUMBLE_SPELL) 1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1259 const_iv (SOUND_WAND_POOF) 1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1260 const_iv (SOUND_OPEN_DOOR) 1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1261 const_iv (SOUND_PUSH_PLAYER)
1262 const_iv (SOUND_PLAYER_HITS1)
1263 const_iv (SOUND_PLAYER_HITS2)
1264 const_iv (SOUND_PLAYER_HITS3)
1265 const_iv (SOUND_PLAYER_HITS4)
1266 const_iv (SOUND_PLAYER_IS_HIT1)
1267 const_iv (SOUND_PLAYER_IS_HIT2)
1268 const_iv (SOUND_PLAYER_IS_HIT3)
1269 const_iv (SOUND_PLAYER_KILLS)
1270 const_iv (SOUND_PET_IS_KILLED)
1271 const_iv (SOUND_PLAYER_DIES)
1272 const_iv (SOUND_OB_EVAPORATE)
1273 const_iv (SOUND_OB_EXPLODE)
1274 const_iv (SOUND_CLOCK)
1275 const_iv (SOUND_TURN_HANDLE)
1276 const_iv (SOUND_FALL_HOLE)
1277 const_iv (SOUND_DRINK_POISON)
1278 const_iv (SOUND_CAST_SPELL_0)
1279 1413
1280 const_iv (PREFER_LOW) 1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1281 const_iv (PREFER_HIGH)
1282 1415
1283 const_iv (ATNR_PHYSICAL) 1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1284 const_iv (ATNR_MAGIC) 1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1285 const_iv (ATNR_FIRE) 1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1286 const_iv (ATNR_ELECTRICITY) 1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1287 const_iv (ATNR_COLD) 1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1288 const_iv (ATNR_CONFUSION) 1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1289 const_iv (ATNR_ACID) 1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1290 const_iv (ATNR_DRAIN) 1423
1291 const_iv (ATNR_WEAPONMAGIC) 1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1292 const_iv (ATNR_GHOSTHIT) 1425
1293 const_iv (ATNR_POISON) 1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1294 const_iv (ATNR_SLOW) 1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1295 const_iv (ATNR_PARALYZE) 1428
1296 const_iv (ATNR_TURN_UNDEAD) 1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1297 const_iv (ATNR_FEAR) 1430
1298 const_iv (ATNR_CANCELLATION) 1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1299 const_iv (ATNR_DEPLETE) 1432
1300 const_iv (ATNR_DEATH) 1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1301 const_iv (ATNR_CHAOS) 1434
1302 const_iv (ATNR_COUNTERSPELL) 1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1303 const_iv (ATNR_GODPOWER) 1436
1304 const_iv (ATNR_HOLYWORD) 1437 // random map generator
1305 const_iv (ATNR_BLIND) 1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1440
1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1444
1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1447
1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1306 const_iv (ATNR_INTERNAL) 1450 const_iv (GT_MINIMAL)
1307 const_iv (ATNR_LIFE_STEALING)
1308 const_iv (ATNR_DISEASE)
1309 1451
1310 const_iv (MAP_FLUSH) 1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1311 const_iv (MAP_PLAYER_UNIQUE) 1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1312 const_iv (MAP_BLOCK)
1313 const_iv (MAP_STYLE)
1314 const_iv (MAP_OVERLAY)
1315
1316 const_iv (MAP_IN_MEMORY)
1317 const_iv (MAP_SWAPPED)
1318 const_iv (MAP_LOADING)
1319 const_iv (MAP_SAVING)
1320
1321 const_iv (KLASS_GLOBAL)
1322 const_iv (KLASS_OBJECT)
1323 const_iv (KLASS_PLAYER)
1324 const_iv (KLASS_MAP)
1325 }; 1454 };
1326 1455
1327 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1328 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1329 1458
1330 static const struct { 1459 static const struct {
1331 const char *name; 1460 const char *name;
1332 int skip; 1461 int skip;
1333 IV klass; 1462 IV klass;
1344 { 1473 {
1345 AV *event = newAV (); 1474 AV *event = newAV ();
1346 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1475 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1347 av_push (event, newSViv (eiv->klass)); 1476 av_push (event, newSViv (eiv->klass));
1348 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1477 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1349 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1478 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1350 } 1479 }
1351
1352 static const struct {
1353 int dtype;
1354 const char *name;
1355 IV idx;
1356 } *cprop, prop_table[] = {
1357# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1358 prop (CFAPI_INT, MAP_PROP_FLAGS)
1359 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1360 prop (CFAPI_STRING, MAP_PROP_PATH)
1361 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1362 prop (CFAPI_STRING, MAP_PROP_NAME)
1363 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1364 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1365 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1366 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1367 prop (CFAPI_INT, MAP_PROP_WIDTH)
1368 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1369 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1370 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1371 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1372 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1373 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1374 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1375 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1376 prop (CFAPI_INT, MAP_PROP_SKY)
1377 prop (CFAPI_INT, MAP_PROP_WPARTX)
1378 prop (CFAPI_INT, MAP_PROP_WPARTY)
1379 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1380 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1381 prop (CFAPI_PREGION, MAP_PROP_REGION)
1382 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1383 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1384 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1385 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1386 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1387 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1388 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1389 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1390 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1391 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1392 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1393 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1394 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1395 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1396 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1397 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1398 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1399 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1400 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1401 prop (CFAPI_INT, OBJECT_PROP_X)
1402 prop (CFAPI_INT, OBJECT_PROP_Y)
1403 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1404 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1405 prop (CFAPI_INT, OBJECT_PROP_NROF)
1406 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1407 prop (CFAPI_INT, OBJECT_PROP_FACING)
1408 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1409 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1410 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1411 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1412 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1413 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1414 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1415 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1416 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1417 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1418 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1419 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1420 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1421 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1422 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1423 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1424 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1425 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1426 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1427 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1428 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1429 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1430 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1431 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1432 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1434 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1435 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1436 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1437 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1438 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1439 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1440 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1441 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1442 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1443 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1444 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1445 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1446 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1447 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1448 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1449 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1450 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1451 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1452 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1453 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1454 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1455 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1456 prop (CFAPI_INT, OBJECT_PROP_STR)
1457 prop (CFAPI_INT, OBJECT_PROP_DEX)
1458 prop (CFAPI_INT, OBJECT_PROP_CON)
1459 prop (CFAPI_INT, OBJECT_PROP_WIS)
1460 prop (CFAPI_INT, OBJECT_PROP_INT)
1461 prop (CFAPI_INT, OBJECT_PROP_POW)
1462 prop (CFAPI_INT, OBJECT_PROP_CHA)
1463 prop (CFAPI_INT, OBJECT_PROP_WC)
1464 prop (CFAPI_INT, OBJECT_PROP_AC)
1465 prop (CFAPI_INT, OBJECT_PROP_HP)
1466 prop (CFAPI_INT, OBJECT_PROP_SP)
1467 prop (CFAPI_INT, OBJECT_PROP_GP)
1468 prop (CFAPI_INT, OBJECT_PROP_FP)
1469 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1470 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1471 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1472 prop (CFAPI_INT, OBJECT_PROP_DAM)
1473 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1474 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1475 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1476 prop (CFAPI_INT, OBJECT_PROP_FACE)
1477 };
1478
1479 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1480 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1481
1482 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1483 {
1484 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1485 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1486 }
1487
1488 //I_EVENT_API (PACKAGE);
1489} 1480}
1490 1481
1491void _reload_1 () 1482void _connect_to_perl ()
1492 CODE:
1493 cb_global = get_av ("cf::CB_GLOBAL", 1);
1494 cb_object = get_av ("cf::CB_OBJECT", 1);
1495 cb_player = get_av ("cf::CB_PLAYER", 1);
1496 cb_type = get_av ("cf::CB_TYPE" , 1);
1497 cb_map = get_av ("cf::CB_MAP" , 1);
1498 1483
1499void _reload_2 () 1484void _recalc_want ()
1485
1486void _global_reattach ()
1500 CODE: 1487 CODE:
1501{ 1488{
1502 // reattach to all attachable objects in the game. 1489 // reattach to all attachable objects in the game.
1503 for (player *pl = first_player; pl; pl = pl->next) 1490 for_all_clients (ns)
1504 reattach (pl); 1491 ns->reattach ();
1505 1492
1506 for (mapstruct *map = first_map; map; map = map->next) 1493 for_all_objects (op)
1507 reattach (map);
1508
1509 for (object *op = objects; op; op = op->next)
1510 reattach (op); 1494 op->reattach ();
1511} 1495}
1496
1497# support function for map-world.ext
1498void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500{
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503
1504 plt_sv = SvRV (plt_sv);
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507
1508 STRLEN len;
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511
1512 while (len >= 3)
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517
1518 if (val [0] == data [0]
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530
1531 next:
1532 data += 3;
1533 len -= 3;
1534 }
1535
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537}
1538
1539void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNVx (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543NV till_cede ()
1544 CODE:
1545 RETVAL = coroapi::next_cede - now ();
1546 OUTPUT:
1547 RETVAL
1548
1549NV till_tick ()
1550 CODE:
1551 RETVAL = SvNVx (sv_next_tick) - now ();
1552 OUTPUT:
1553 RETVAL
1512 1554
1513NV floor (NV x) 1555NV floor (NV x)
1514 1556
1515NV ceil (NV x) 1557NV ceil (NV x)
1516 1558
1559NV rndm (...)
1560 CODE:
1561 switch (items)
1562 {
1563 case 0: RETVAL = rndm (); break;
1564 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1565 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1566 default: croak ("cf::rndm requires none, one or two parameters."); break;
1567 }
1568 OUTPUT:
1569 RETVAL
1570
1571NV clamp (NV value, NV min_value, NV max_value)
1572 CODE:
1573 RETVAL = clamp (value, min_value, max_value);
1574 OUTPUT:
1575 RETVAL
1576
1577NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1578 CODE:
1579 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1580 OUTPUT:
1581 RETVAL
1582
1583void cede_to_tick ()
1584 CODE:
1585 coroapi::cede_to_tick ();
1586
1517void server_tick () 1587void server_tick ()
1588 CODE:
1589 NOW = SvNVx (sv_now);
1590 runtime = SvNVx (sv_runtime);
1591 server_tick ();
1518 1592
1519void 1593void
1520LOG (int level, char *msg) 1594log_backtrace (utf8_string msg)
1595
1596void
1597LOG (int flags, utf8_string msg)
1521 PROTOTYPE: $$ 1598 PROTOTYPE: $$
1522 C_ARGS: (LogLevel)level, "%s", msg 1599 C_ARGS: flags, "%s", msg
1523 1600
1524char *path_combine (char *base, char *path) 1601octet_string path_combine (octet_string base, octet_string path)
1525 PROTOTYPE: $$ 1602 PROTOTYPE: $$
1526 1603
1527char *path_combine_and_normalize (char *base, char *path) 1604octet_string path_combine_and_normalize (octet_string base, octet_string path)
1528 PROTOTYPE: $$ 1605 PROTOTYPE: $$
1529 1606
1530char * 1607void
1531cf_get_maps_directory (char *path) 1608mallinfo ()
1532 PROTOTYPE: $ 1609 PPCODE:
1533 ALIAS: maps_directory = 0 1610{
1611#if __GLIBC__
1612 struct mallinfo mai = mallinfo ();
1613 EXTEND (SP, 10*2);
1614 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1615 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1616 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1617 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1618 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1619 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1620 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1621 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1622 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1623 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1624#endif
1625 EXTEND (SP, 2*2);
1626 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1627 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1628}
1534 1629
1535void 1630void
1536sub_generation_inc () 1631sub_generation_inc ()
1537 CODE: 1632 CODE:
1538 PL_sub_generation++; 1633 PL_sub_generation++;
1539 1634
1540char * 1635const_octet_string
1541mapdir () 1636mapdir ()
1542 PROTOTYPE: 1637 PROTOTYPE:
1543 ALIAS: 1638 ALIAS:
1544 mapdir = 0 1639 mapdir = 0
1545 uniquedir = 1 1640 uniquedir = 1
1547 confdir = 3 1642 confdir = 3
1548 localdir = 4 1643 localdir = 4
1549 playerdir = 5 1644 playerdir = 5
1550 datadir = 6 1645 datadir = 6
1551 CODE: 1646 CODE:
1552{ 1647 switch (ix)
1553 int unused_type; 1648 {
1554 RETVAL = (char *)systemDirectory (&unused_type, ix); 1649 case 0: RETVAL = settings.mapdir ; break;
1555} 1650 case 1: RETVAL = settings.uniquedir; break;
1651 case 2: RETVAL = settings.tmpdir ; break;
1652 case 3: RETVAL = settings.confdir ; break;
1653 case 4: RETVAL = settings.localdir ; break;
1654 case 5: RETVAL = settings.playerdir; break;
1655 case 6: RETVAL = settings.datadir ; break;
1656 }
1556 OUTPUT: RETVAL 1657 OUTPUT: RETVAL
1557 1658
1558int 1659void abort ()
1559cf_find_animation (char *text) 1660
1661void reset_signals ()
1662
1663void fork_abort (octet_string cause = "cf::fork_abort")
1664
1665void cleanup (octet_string cause, bool make_core = false)
1666
1667void emergency_save ()
1668
1669void _exit (int status = EXIT_SUCCESS)
1670
1671#if _POSIX_MEMLOCK
1672
1673int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1674
1675int munlockall ()
1676
1677#endif
1678
1679int find_animation (utf8_string text)
1560 PROTOTYPE: $ 1680 PROTOTYPE: $
1561 1681
1562int random_roll(int min, int max, object *op, int goodbad); 1682int random_roll (int min, int max, object *op, int goodbad);
1563 1683
1564const char *cost_string_from_value(uint64 cost, int approx = 0) 1684const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1565
1566int invoke (int event, SV *arg1, ...)
1567 CODE:
1568{
1569 // parse first arg and call invoke_object etc as seen fit
1570 //TODO
1571 //cfperl_invoke (event,
1572}
1573 1685
1574int 1686int
1575exp_to_level (val64 exp) 1687exp_to_level (val64 exp)
1576 CODE: 1688 CODE:
1577{ 1689{
1608 RETVAL = newSVpv (resist_plus[atnr], 0); 1720 RETVAL = newSVpv (resist_plus[atnr], 0);
1609 else 1721 else
1610 XSRETURN_UNDEF; 1722 XSRETURN_UNDEF;
1611 OUTPUT: RETVAL 1723 OUTPUT: RETVAL
1612 1724
1725bool
1726load_resource_file (octet_string filename)
1727
1728MODULE = cf PACKAGE = cf::attachable
1729
1730int
1731valid (SV *obj)
1732 CODE:
1733 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1734 OUTPUT:
1735 RETVAL
1736
1737void
1738debug_trace (attachable *obj, bool on = true)
1739 CODE:
1740 obj->flags &= ~attachable::F_DEBUG_TRACE;
1741 if (on)
1742 obj->flags |= attachable::F_DEBUG_TRACE;
1743
1744int mortals_size ()
1745 CODE:
1746 RETVAL = attachable::mortals.size ();
1747 OUTPUT: RETVAL
1748
1749#object *mortals (U32 index)
1750# CODE:
1751# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1752# OUTPUT: RETVAL
1753
1754INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1755
1756MODULE = cf PACKAGE = cf::global
1757
1758int invoke (SV *klass, int event, ...)
1759 CODE:
1760 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1761 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1762 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1763 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1764 OUTPUT: RETVAL
1765
1613MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1766MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1614 1767
1615SV * 1768INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1616get_property (object *obj, int type, int idx) 1769
1770int invoke (object *op, int event, ...)
1617 CODE: 1771 CODE:
1618 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1772 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1773 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1774 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1775 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1619 OUTPUT: RETVAL 1776 OUTPUT: RETVAL
1620 1777
1621SV * 1778SV *registry (object *op)
1622set_property (object *obj, int type, int idx, SV *newval) 1779
1780int objects_size ()
1623 CODE: 1781 CODE:
1782 RETVAL = objects.size ();
1783 OUTPUT: RETVAL
1784
1785object *objects (U32 index)
1786 CODE:
1787 RETVAL = index < objects.size () ? objects [index] : 0;
1788 OUTPUT: RETVAL
1789
1790int actives_size ()
1791 CODE:
1792 RETVAL = actives.size ();
1793 OUTPUT: RETVAL
1794
1795object *actives (U32 index)
1796 CODE:
1797 RETVAL = index < actives.size () ? actives [index] : 0;
1798 OUTPUT: RETVAL
1799
1800const char *slot_use_name (U32 slot)
1801 ALIAS:
1802 slot_nonuse_name = 1
1803 CODE:
1804{
1805 if (slot >= NUM_BODY_LOCATIONS)
1806 croak ("body slot index out of range");
1807
1624 switch (type) 1808 switch (ix)
1625 { 1809 {
1626 case CFAPI_INT: 1810 case 0: RETVAL = body_locations[slot].use_name; break;
1627 cf_object_set_int_property (obj, idx, SvIV (newval)); 1811 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1628 break;
1629 case CFAPI_LONG:
1630 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1631 break;
1632 case CFAPI_DOUBLE:
1633 {
1634 int unused_type;
1635 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1636 }
1637 break;
1638 case CFAPI_STRING:
1639 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1640 break;
1641 case CFAPI_POBJECT:
1642 {
1643 int unused_type;
1644 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1645 }
1646 break;
1647 default:
1648 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1649 } 1812 }
1813}
1814 OUTPUT:
1815 RETVAL
1650 1816
1651# missing properties 1817# missing properties
1652 1818
1653void 1819object *head (object *op)
1654set_attacktype (object *obj, U32 attacktype) 1820 PROTOTYPE: $
1655 CODE: 1821 CODE:
1656 obj->attacktype = attacktype; 1822 RETVAL = op->head_ ();
1657
1658U32
1659get_attacktype (object *obj)
1660 ALIAS:
1661 attacktype = 0
1662 CODE:
1663 RETVAL = obj->attacktype;
1664 OUTPUT: RETVAL 1823 OUTPUT: RETVAL
1665
1666# missing in plug-in api, of course
1667void
1668set_food (object *obj, int food)
1669 CODE:
1670 obj->stats.food = food;
1671
1672int
1673get_food (object *obj)
1674 ALIAS:
1675 food = 0
1676 CODE:
1677 RETVAL = obj->stats.food;
1678 OUTPUT: RETVAL
1679 1824
1680void 1825void
1681inv (object *obj) 1826inv (object *obj)
1682 PROTOTYPE: $ 1827 PROTOTYPE: $
1683 PPCODE: 1828 PPCODE:
1684{ 1829{
1685 object *o;
1686 for (o = obj->inv; o; o = o->below) 1830 for (object *o = obj->inv; o; o = o->below)
1687 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1831 XPUSHs (sv_2mortal (to_sv (o)));
1688} 1832}
1689 1833
1690int cf_object_get_resistance (object *op, int rtype) 1834void
1691 ALIAS: resistance = 0 1835set_animation (object *op, int idx)
1836 CODE:
1837 SET_ANIMATION (op, idx);
1692 1838
1693int cf_object_get_flag (object *op, int flag) 1839int
1694 ALIAS: flag = 0 1840num_animations (object *op)
1841 CODE:
1842 RETVAL = NUM_ANIMATIONS (op);
1843 OUTPUT: RETVAL
1695 1844
1696void cf_object_set_flag (object *op, int flag, int value) 1845int slot_info (object *op, UV slot, int value = 0)
1846 ALIAS:
1847 slot_used = 1
1848 CODE:
1849{
1850 if (slot >= NUM_BODY_LOCATIONS)
1851 croak ("body slot index out of range");
1697 1852
1853 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1854
1855 if (items > 2)
1856 if (ix)
1857 op->slot[slot].used = value;
1858 else
1859 op->slot[slot].info = value;
1860}
1861 OUTPUT:
1862 RETVAL
1863
1864object *find_best_object_match (object *op, utf8_string match)
1865
1866object *find_marked_object (object *op)
1867
1698int need_identify (const object *obj); 1868int need_identify (object *obj);
1699 1869
1700int apply_shop_mat (object *shop_mat, object *op); 1870int apply_shop_mat (object *shop_mat, object *op);
1701 1871
1702void cf_object_move (object *op, int dir, object *originator = op) 1872int move (object *op, int dir, object *originator = op)
1873 CODE:
1874 RETVAL = move_ob (op, dir, originator);
1875 OUTPUT:
1876 RETVAL
1703 1877
1704void cf_object_apply (object *op, object *author, int flags = 0) 1878void apply (object *applier, object *applied, int flags = 0)
1879 CODE:
1880 manual_apply (applied, applier, flags);
1705 1881
1706void cf_object_apply_below (object *op) 1882void apply_below (object *op)
1883 CODE:
1884 player_apply_below (op);
1707 1885
1708void cf_object_remove (object *op) 1886int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1709 1887
1710void cf_object_free (object *op) 1888#//TODO
1711
1712object *cf_object_present_archname_inside (object *op, char *whatstr)
1713
1714int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1715
1716int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1717
1718object *cf_object_clone (object *op, int clonetype = 0) 1889object *clone_ (object *op, int recursive = 0)
1890 CODE:
1891 if (recursive)
1892 RETVAL = object_create_clone (op);
1893 else
1894 {
1895 RETVAL = object::create ();
1896 op->copy_to (RETVAL);
1897 }
1898 OUTPUT: RETVAL
1719 1899
1720int cf_object_pay_item (object *op, object *buyer) 1900int pay_item (object *op, object *buyer)
1901 CODE:
1902 RETVAL = pay_for_item (op, buyer);
1903 OUTPUT: RETVAL
1721 1904
1722int cf_object_pay_amount (object *op, uint64 amount) 1905int pay_amount (object *op, uint64 amount)
1906 CODE:
1907 RETVAL = pay_for_amount (amount, op);
1908 OUTPUT: RETVAL
1723 1909
1724void pay_player (object *op, uint64 amount) 1910void pay_player (object *op, uint64 amount)
1725 1911
1726val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1912val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1727 1913
1728int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1914int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1729 1915
1730int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1916void learn_spell (object *op, object *sp, int special_prayer = 0)
1917 CODE:
1918 do_learn_spell (op, sp, special_prayer);
1731 1919
1732void cf_object_learn_spell (object *op, object *sp)
1733
1734void cf_object_forget_spell (object *op, object *sp) 1920void forget_spell (object *op, object *sp)
1921 CODE:
1922 do_forget_spell (op, query_name (sp));
1735 1923
1736object *cf_object_check_for_spell (object *op, char *spellname) 1924object *check_for_spell (object *op, utf8_string spellname)
1925 CODE:
1926 RETVAL = check_spell_known (op, spellname);
1927 OUTPUT: RETVAL
1737 1928
1738int cf_object_query_money (object *op) 1929int query_money (object *op)
1739 ALIAS: money = 0 1930 ALIAS: money = 0
1740 1931
1741int cf_object_query_cost (object *op, object *who, int flags) 1932val64 query_cost (object *op, object *who, int flags)
1742 ALIAS: cost = 0 1933 ALIAS: cost = 0
1743 1934
1744void cf_object_activate_rune (object *op , object *victim) 1935void spring_trap (object *op, object *victim)
1745 1936
1746int cf_object_check_trigger (object *op, object *cause) 1937int check_trigger (object *op, object *cause)
1747 1938
1748int cf_object_out_of_map (object *op, int x, int y)
1749
1750void cf_object_drop (object *op, object *author) 1939void drop (object *who, object *op)
1751 1940
1752void cf_object_take (object *op, object *author)
1753
1754void cf_object_say (object *op, char *msg)
1755
1756void cf_object_speak (object *op, char *msg)
1757
1758object *cf_object_insert_object (object *op, object *container)
1759
1760const char *cf_object_get_msg (object *ob)
1761 ALIAS: msg = 0
1762
1763object *cf_object_insert_in_ob (object *ob, object *where)
1764
1765int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1766
1767void cf_object_update (object *op, int flags)
1768
1769void cf_object_pickup (object *op, object *what) 1941void pick_up (object *who, object *op)
1770 1942
1771object *cf_create_object_by_name (const char *name) 1943void update_object (object *op, int action)
1772 1944
1773void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1945void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1774 1946
1775void player_lvl_adj (object *who, object *skill = 0) 1947void player_lvl_adj (object *who, object *skill = 0)
1776 1948
1777int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1949int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1778 1950
1780 1952
1781void push_button (object *op); 1953void push_button (object *op);
1782 1954
1783void use_trigger (object *op); 1955void use_trigger (object *op);
1784 1956
1785void add_button_link (object *button, mapstruct *map, int connected); 1957void add_button_link (object *button, maptile *map, int connected);
1786 1958
1787void remove_button_link (object *op); 1959void remove_button_link (object *op);
1788 1960
1789void 1961void handle_apply_yield (object *op);
1790cf_object_set_resistance (object *op, int rtype, int val)
1791 CODE:
1792 if (rtype >= 0 && rtype < NROFATTACKS)
1793 op->resist[rtype] = val;
1794 1962
1795 1963
1796MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1964MODULE = cf PACKAGE = cf::object PREFIX = cf_
1797
1798void cf_fix_object (object *pl)
1799 ALIAS: fix = 0
1800
1801object *cf_insert_ob_in_ob (object *ob, object *where)
1802 1965
1803# no clean way to get an object from an archetype - stupid idiotic 1966# no clean way to get an object from an archetype - stupid idiotic
1804# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1967# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1805 1968
1806object *new (const char *archetype = 0) 1969object *new (utf8_string archetype = 0)
1807 PROTOTYPE: ;$ 1970 PROTOTYPE: ;$
1808 CODE: 1971 CODE:
1809 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1972 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1810 OUTPUT: 1973 OUTPUT:
1811 RETVAL 1974 RETVAL
1812 1975
1976object *find_object (U32 tag)
1977
1978# TODO: nuke
1813object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1979object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1814 PROTOTYPE: $$$$$$ 1980 PROTOTYPE: $$$$$$
1815 CODE: 1981 CODE:
1816{ 1982{
1817 int unused_type; 1983 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1818 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1819} 1984}
1820 1985
1821SV *registry (object *op) 1986const_utf8_string get_ob_key_value (object *op, utf8_string key)
1822 CODE:
1823 RETVAL = registry_of (op);
1824 OUTPUT:
1825 RETVAL
1826 1987
1827# syntatic sugar for easier use in event callbacks.
1828const char *options (object *op)
1829 CODE:
1830 RETVAL = op->name;
1831 OUTPUT:
1832 RETVAL
1833
1834player *contr (object *op)
1835 CODE:
1836 RETVAL = op->contr;
1837 OUTPUT: RETVAL
1838
1839const char *get_ob_key_value (object *op, const char *key)
1840
1841bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1988bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1842 1989
1843object *get_nearest_player (object *ob) 1990object *get_nearest_player (object *ob)
1844 ALIAS: nearest_player = 0 1991 ALIAS: nearest_player = 0
1845 PREINIT: 1992 PREINIT:
1846 extern object *get_nearest_player (object *); 1993 extern object *get_nearest_player (object *);
1854 EXTEND (SP, 5); 2001 EXTEND (SP, 5);
1855 PUSHs (newSVuv (rv.distance)); 2002 PUSHs (newSVuv (rv.distance));
1856 PUSHs (newSViv (rv.distance_x)); 2003 PUSHs (newSViv (rv.distance_x));
1857 PUSHs (newSViv (rv.distance_y)); 2004 PUSHs (newSViv (rv.distance_y));
1858 PUSHs (newSViv (rv.direction)); 2005 PUSHs (newSViv (rv.direction));
1859 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2006 PUSHs (to_sv (rv.part));
1860} 2007}
1861 2008
1862bool on_same_map_as (object *ob, object *other) 2009bool on_same_map_as (object *ob, object *other)
1863 CODE: 2010 CODE:
1864 RETVAL = on_same_map (ob, other); 2011 RETVAL = on_same_map (ob, other);
1865 OUTPUT: RETVAL 2012 OUTPUT: RETVAL
1866 2013
1867char * 2014const_utf8_string
1868base_name (object *ob, int plural) 2015base_name (object *op, int plural = op->nrof > 1)
1869 CODE: 2016 CODE:
1870 RETVAL = cf_query_base_name (ob, plural); 2017 RETVAL = query_base_name (op, plural);
1871 OUTPUT: RETVAL 2018 OUTPUT: RETVAL
1872 2019
1873living * 2020object *decrease_ob_nr (object *op, unsigned long i)
2021
2022# return the tail of an object, excluding itself
2023void
1874stats (object *ob) 2024tail (object *op)
1875 CODE: 2025 PPCODE:
1876 RETVAL = &ob->stats; 2026 while ((op = op->more))
1877 OUTPUT: RETVAL 2027 XPUSHs (sv_2mortal (to_sv (op)));
1878
1879 2028
1880MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2029MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1881 2030
1882player *player (object *op) 2031player *player (object *op)
1883 CODE: 2032 CODE:
1884 RETVAL = op->contr; 2033 RETVAL = op->contr;
1885 OUTPUT: RETVAL 2034 OUTPUT: RETVAL
1886 2035
2036bool move_player (object *op, int dir)
2037
2038void check_score (object *op)
2039
1887void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2040void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1888 2041 CODE:
1889object *cf_player_send_inventory (object *op) 2042 new_draw_info (flags, 0, op, txt);
1890
1891char *cf_player_get_ip (object *op)
1892 ALIAS: ip = 0
1893
1894object *cf_player_get_marked_item (object *op)
1895 ALIAS: marked_item = 0
1896
1897void cf_player_set_marked_item (object *op, object *ob)
1898
1899partylist *cf_player_get_party (object *op)
1900 ALIAS: party = 0
1901
1902void cf_player_set_party (object *op, partylist *party)
1903 2043
1904void kill_player (object *op) 2044void kill_player (object *op)
1905 2045
2046void esrv_send_item (object *pl, object *item)
2047
2048void esrv_update_item (object *pl, int what, object *item)
2049 C_ARGS: what, pl, item
2050
2051void esrv_del_item (object *pl, int tag)
2052 C_ARGS: pl->contr, tag
2053
2054int command_summon (object *op, utf8_string params)
2055
2056int command_arrest (object *op, utf8_string params)
2057
2058
1906MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2059MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1907 2060
2061INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2062
2063int invoke (player *pl, int event, ...)
2064 CODE:
2065 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2066 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2067 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2068 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2069 OUTPUT: RETVAL
2070
1908SV *registry (player *pl) 2071SV *registry (player *pl)
2072
2073void
2074save_stats (player *pl)
1909 CODE: 2075 CODE:
1910 RETVAL = registry_of (pl); 2076 pl->ob->stats.hp = pl->ob->stats.maxhp;
2077 pl->ob->stats.sp = pl->ob->stats.maxsp;
2078 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2079 pl->orig_stats = pl->ob->stats;
2080
2081void clear_los (player *pl)
2082
2083bool
2084cell_visible (player *pl, int dx, int dy)
2085 CODE:
2086 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2087 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1911 OUTPUT: 2088 OUTPUT:
1912 RETVAL 2089 RETVAL
1913 2090
1914player *cf_player_find (char *name)
1915 PROTOTYPE: $
1916
1917void cf_player_move (player *pl, int dir)
1918
1919void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1920
1921# nonstandard
1922object *ob (player *pl)
1923 CODE:
1924 RETVAL = pl->ob;
1925 OUTPUT: RETVAL
1926
1927player *first ()
1928 CODE:
1929 RETVAL = first_player;
1930 OUTPUT: RETVAL
1931
1932player *next (player *pl)
1933 CODE:
1934 RETVAL = pl->next;
1935 OUTPUT: RETVAL
1936
1937bool
1938cell_visible (player *pl, int dx, int dy)
1939 CODE:
1940 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1941 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1942 OUTPUT:
1943 RETVAL
1944
1945char *
1946client (player *pl)
1947 CODE:
1948 RETVAL = pl->socket.client;
1949 OUTPUT:
1950 RETVAL
1951
1952char *
1953host (player *pl)
1954 CODE:
1955 RETVAL = pl->socket.host;
1956 OUTPUT:
1957 RETVAL
1958
1959char *
1960killer (player *pl, char *killer = 0)
1961 CODE:
1962 if (killer)
1963 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1964 RETVAL = pl->killer;
1965 OUTPUT:
1966 RETVAL
1967
1968void
1969buggy_mapscroll (player *pl, int value = 1)
1970 CODE:
1971 pl->socket.buggy_mapscroll = value;
1972
1973void 2091void
1974send (player *pl, SV *packet) 2092send (player *pl, SV *packet)
1975 CODE: 2093 CODE:
1976{ 2094{
1977 STRLEN len; 2095 STRLEN len;
1978 char *buf = SvPVbyte (packet, len); 2096 char *buf = SvPVbyte (packet, len);
1979 2097
1980 Write_String_To_Socket (&pl->socket, buf, len); 2098 if (len > MAXSOCKBUF)
2099 pl->failmsg ("[packet too long for client]");
2100 else if (pl->ns)
2101 pl->ns->send_packet (buf, len);
1981} 2102}
1982 2103
1983int 2104int
1984listening (player *pl, int new_value = -1) 2105listening (player *pl, int new_value = -1)
1985 CODE: 2106 CODE:
1987 if (new_value >= 0) 2108 if (new_value >= 0)
1988 pl->listening = new_value; 2109 pl->listening = new_value;
1989 OUTPUT: 2110 OUTPUT:
1990 RETVAL 2111 RETVAL
1991 2112
1992void get_savebed (player *pl) 2113void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
1993 ALIAS: 2114 PROTOTYPE: $;$$$
1994 savebed = 0
1995 PPCODE: 2115 PPCODE:
2116 if (GIMME_V != G_VOID)
2117 {
1996 EXTEND (SP, 3); 2118 EXTEND (SP, 3);
1997 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2119 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1998 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2120 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1999 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2121 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2000 2122 }
2001void set_savebed (player *pl, char *map_path, int x, int y) 2123 if (map_path) sv_to (map_path, pl->savebed_map);
2002 CODE: 2124 if (x) sv_to (x, pl->bed_x);
2003 strcpy (pl->savebed_map, map_path); 2125 if (y) sv_to (y, pl->bed_y);
2004 pl->bed_x = x;
2005 pl->bed_y = y;
2006 2126
2007void 2127void
2008list () 2128list ()
2009 PPCODE: 2129 PPCODE:
2010{ 2130 for_all_players (pl)
2011 player *pl; 2131 XPUSHs (sv_2mortal (to_sv (pl)));
2012 for (pl = first_player; pl; pl = pl->next)
2013 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2014}
2015
2016bool
2017peaceful (player *pl, bool new_setting = 0)
2018 PROTOTYPE: $;$
2019 CODE:
2020 RETVAL = pl->peaceful;
2021 if (items > 1)
2022 pl->peaceful = new_setting;
2023 OUTPUT:
2024 RETVAL
2025
2026living *
2027orig_stats (player *pl)
2028 CODE:
2029 RETVAL = &pl->orig_stats;
2030 OUTPUT: RETVAL
2031
2032living *
2033last_stats (player *pl)
2034 CODE:
2035 RETVAL = &pl->last_stats;
2036 OUTPUT: RETVAL
2037 2132
2038 2133
2039MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2134MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2040 2135
2041SV *registry (mapstruct *map) 2136int invoke (maptile *map, int event, ...)
2042 CODE: 2137 CODE:
2043 RETVAL = registry_of (map); 2138 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2044 OUTPUT: 2139 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2045 RETVAL 2140 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2046 2141 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2047SV *
2048get_property (mapstruct *obj, int type, int idx)
2049 CODE:
2050 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2051 OUTPUT: RETVAL 2142 OUTPUT: RETVAL
2052 2143
2053SV * 2144SV *registry (maptile *map)
2054set_property (mapstruct *obj, int type, int idx, SV *newval) 2145
2146void
2147find_tagged_objects (maptile *map, utf8_string tag = 0)
2055 CODE: 2148 PPCODE:
2056 switch (type) 2149{
2150 if (!map->spaces)
2151 XSRETURN_EMPTY;
2152
2153 if (tag)
2057 { 2154 {
2058 case CFAPI_INT: 2155 shstr_cmp tag_ (tag);
2059 cf_map_set_int_property (obj, idx, SvIV (newval)); 2156
2060 break; 2157 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2061 default: 2158 for (object *op = ms->bot; op; op = op->above)
2062 croak ("unhandled type '%d' in set_property '%d'", type, idx); 2159 if (op->tag == tag_)
2160 XPUSHs (sv_2mortal (to_sv (op)));
2063 } 2161 }
2162 else
2163 {
2164 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2165 for (object *op = ms->bot; op; op = op->above)
2166 if (op->tag)
2167 XPUSHs (sv_2mortal (to_sv (op)));
2168 }
2169}
2064 2170
2065mapstruct *new (int width, int height) 2171INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2172
2173void
2174maptile::instantiate ()
2175
2176maptile *new ()
2066 PROTOTYPE: 2177 PROTOTYPE:
2067 CODE: 2178 CODE:
2068{ 2179 RETVAL = new maptile;
2069 int unused_type;
2070 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2071}
2072 OUTPUT: 2180 OUTPUT:
2073 RETVAL 2181 RETVAL
2074 2182
2075void delete_map (mapstruct *map)
2076
2077void clean_tmp_map (mapstruct *map)
2078
2079void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2080
2081mapstruct *tile_map (mapstruct *map, unsigned int dir)
2082 CODE:
2083 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2084 OUTPUT:
2085 RETVAL
2086
2087char *tile_path (mapstruct *map, unsigned int dir)
2088 CODE:
2089 if (dir >= 4)
2090 XSRETURN_UNDEF;
2091 RETVAL = map->tile_path [dir];
2092 OUTPUT:
2093 RETVAL
2094
2095mapstruct *cf_map_get_map (char *name)
2096 PROTOTYPE: $
2097 ALIAS: map = 0
2098
2099mapstruct *has_been_loaded (char *name)
2100 PROTOTYPE: $
2101
2102mapstruct *cf_map_get_first ()
2103 PROTOTYPE:
2104 ALIAS: first = 0
2105
2106# whoever "designed" the plug-in api should have wasted
2107# his/her time with staying away from the project - would have
2108# saved others a lot of time, without doubt.
2109void set_path (mapstruct *where, char *path)
2110 CODE:
2111 strcpy (where->path, path);
2112
2113int in_memory (mapstruct *map)
2114 CODE:
2115 RETVAL = map->in_memory;
2116 OUTPUT:
2117 RETVAL
2118
2119bool unique (mapstruct *map)
2120 CODE:
2121 RETVAL = map->unique;
2122 OUTPUT:
2123 RETVAL
2124
2125void set_unique (mapstruct *map, bool unique)
2126 CODE:
2127 map->unique = unique;
2128
2129object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2130
2131object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2132
2133object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2134 C_ARGS: str, map, nx, ny
2135
2136void 2183void
2137cf_map_normalise (mapstruct *map, int x, int y) 2184maptile::players ()
2138 PPCODE: 2185 PPCODE:
2186 if (GIMME_V == G_SCALAR)
2187 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2188 else if (GIMME_V == G_ARRAY)
2189 {
2190 EXTEND (SP, THIS->players);
2191 for_all_players (pl)
2192 if (pl->ob && pl->ob->map == THIS)
2193 PUSHs (sv_2mortal (to_sv (pl->ob)));
2194 }
2195
2196void
2197maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2198 CODE:
2139{ 2199{
2200 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2201 croak ("maptile::add_underlay: palette must be arrayref");
2202
2203 palette = SvRV (palette);
2204
2205 STRLEN idxlen;
2206 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2207
2208 for (int x = 0; x < THIS->width; ++x)
2209 for (int y = 0; y < THIS->height; ++y)
2210 {
2211 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2212 if (op->flag [FLAG_IS_FLOOR])
2213 goto skip_space;
2214
2215 {
2216 int offs = offset + y * stride + x;
2217 if (IN_RANGE_EXC (offs, 0, idxlen))
2218 {
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2224
2225 if (ob->randomitems)
2226 {
2227 if (!ob->above)
2228 {
2229 ob->create_treasure (ob->randomitems);
2230
2231 for (object *op = ob->above; op; op = op->above)
2232 op->flag [FLAG_NO_MAP_SAVE] = true;
2233 }
2234
2235 ob->randomitems = 0;
2236 }
2237 }
2238 }
2239 }
2240
2241 skip_space: ;
2242 }
2243}
2244
2245void
2246maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2247 CODE:
2248{
2249 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2250 croak ("maptile::set_regiondata: palette must be arrayref");
2251
2252 palette = SvRV (palette);
2253
2254 STRLEN idxlen;
2255 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2256
2257 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2258 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2259
2260 for (int i = av_len ((AV *)palette) + 1; i--; )
2261 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2262
2263 for (int y = 0; y < THIS->height; ++y)
2264 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2265
2266 sfree (THIS->regions, THIS->size ());
2267 delete [] THIS->regionmap;
2268
2269 THIS->regions = regions;
2270 THIS->regionmap = regionmap;
2271}
2272
2273void
2274maptile::create_region_treasure ()
2275 CODE:
2276{
2277 object *op = object::create ();
2278 op->type = FLOOR;
2279 op->map = THIS;
2280
2281 for (int x = 0; x < THIS->width; ++x)
2282 for (int y = 0; y < THIS->height; ++y)
2283 {
2284 region *rgn = THIS->region (x, y);
2285
2286 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2287 if (rgn->treasure && rndm () < rgn->treasure_density)
2288 {
2289 op->x = x;
2290 op->y = y;
2291 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2292 }
2293 }
2294
2295 op->destroy ();
2296}
2297
2298int out_of_map (maptile *map, int x, int y)
2299
2300void
2301trigger (maptile *map, long connection, bool state = true)
2302 CODE:
2303 activate_connection (map, connection, state);
2304
2305void
2306get_connection (maptile *map, long connection)
2307 PPCODE:
2308 oblinkpt *obp = get_connection_links (map, connection);
2309 if (obp)
2310 for (objectlink *ol = obp->link; ol; ol = ol->next)
2311 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2312
2313void
2314get_map_flags (maptile *map, int x, int y)
2315 PPCODE:
2316{
2140 mapstruct *nmap = 0; 2317 maptile *nmap = 0;
2141 I16 nx = 0, ny = 0; 2318 I16 nx = 0, ny = 0;
2142 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2319 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2143 2320
2144 EXTEND (SP, 4); 2321 EXTEND (SP, 4);
2145 PUSHs (sv_2mortal (newSViv (flags))); 2322 PUSHs (sv_2mortal (newSViv (flags)));
2146 2323
2147 if (GIMME_V == G_ARRAY) 2324 if (GIMME_V == G_ARRAY)
2148 { 2325 {
2149 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2326 PUSHs (sv_2mortal (to_sv (nmap)));
2150 PUSHs (sv_2mortal (newSViv (nx))); 2327 PUSHs (sv_2mortal (newSViv (nx)));
2151 PUSHs (sv_2mortal (newSViv (ny))); 2328 PUSHs (sv_2mortal (newSViv (ny)));
2152 } 2329 }
2153} 2330}
2154 2331
2155void 2332void
2156at (mapstruct *map, unsigned int x, unsigned int y) 2333at (maptile *map, unsigned int x, unsigned int y)
2157 PROTOTYPE: $$$ 2334 PROTOTYPE: $$$
2158 PPCODE: 2335 PPCODE:
2159{ 2336{
2160 object *o; 2337 object *o;
2161 mapstruct *nmap = 0; 2338 maptile *nmap = 0;
2162 I16 nx, ny; 2339 I16 nx, ny;
2163 2340
2164 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2341 get_map_flags (map, &nmap, x, y, &nx, &ny);
2165 2342
2166 if (nmap) 2343 if (nmap)
2167 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2344 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2168 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2345 XPUSHs (sv_2mortal (to_sv (o)));
2169} 2346}
2170 2347
2171SV * 2348SV *
2172bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2349bot_at (maptile *obj, unsigned int x, unsigned int y)
2173 PROTOTYPE: $$$ 2350 PROTOTYPE: $$$
2174 ALIAS: 2351 ALIAS:
2175 top_at = 1 2352 top_at = 1
2176 flags_at = 2 2353 flags_at = 2
2177 light_at = 3 2354 light_at = 3
2178 move_block_at = 4 2355 move_block_at = 4
2179 move_slow_at = 5 2356 move_slow_at = 5
2180 move_on_at = 6 2357 move_on_at = 6
2181 move_off_at = 7 2358 move_off_at = 7
2182 INIT: 2359 INIT:
2183 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2360 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2184 CODE: 2361 CODE:
2185 switch (ix) 2362 switch (ix)
2186 { 2363 {
2187 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2364 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2188 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2365 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2189 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2366 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2190 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2367 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2191 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2368 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2192 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2369 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2193 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2370 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2194 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2371 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2195 } 2372 }
2196 OUTPUT: 2373 OUTPUT: RETVAL
2374
2375void fix_walls (maptile *map, int x, int y)
2376
2377void fix_walls_around (maptile *map, int x, int y)
2378
2379# worst xs function of my life
2380bool
2381_create_random_map (\
2382 maptile *self,\
2383 utf8_string wallstyle,\
2384 utf8_string wall_name,\
2385 utf8_string floorstyle,\
2386 utf8_string monsterstyle,\
2387 utf8_string treasurestyle,\
2388 utf8_string layoutstyle,\
2389 utf8_string doorstyle,\
2390 utf8_string decorstyle,\
2391 utf8_string origin_map,\
2392 utf8_string final_map,\
2393 utf8_string exitstyle,\
2394 utf8_string this_map,\
2395 utf8_string exit_on_final_map,\
2396 int xsize,\
2397 int ysize,\
2398 int expand2x,\
2399 int layoutoptions1,\
2400 int layoutoptions2,\
2401 int layoutoptions3,\
2402 int symmetry,\
2403 int difficulty,\
2404 int difficulty_given,\
2405 float difficulty_increase,\
2406 int dungeon_level,\
2407 int dungeon_depth,\
2408 int decoroptions,\
2409 int orientation,\
2410 int origin_y,\
2411 int origin_x,\
2412 U32 random_seed,\
2413 val64 total_map_hp,\
2414 int map_layout_style,\
2415 int treasureoptions,\
2416 int symmetry_used,\
2417 region *region,\
2418 utf8_string custom\
2419)
2420 CODE:
2421{
2422 random_map_params rmp;
2423
2424 assign (rmp.wallstyle , wallstyle);
2425 assign (rmp.wall_name , wall_name);
2426 assign (rmp.floorstyle , floorstyle);
2427 assign (rmp.monsterstyle , monsterstyle);
2428 assign (rmp.treasurestyle , treasurestyle);
2429 assign (rmp.layoutstyle , layoutstyle);
2430 assign (rmp.doorstyle , doorstyle);
2431 assign (rmp.decorstyle , decorstyle);
2432 assign (rmp.exitstyle , exitstyle);
2433 assign (rmp.exit_on_final_map, exit_on_final_map);
2434
2435 rmp.origin_map = origin_map;
2436 rmp.final_map = final_map;
2437 rmp.this_map = this_map;
2438 rmp.xsize = xsize;
2439 rmp.ysize = ysize;
2440 rmp.expand2x = expand2x;
2441 rmp.layoutoptions1 = layoutoptions1;
2442 rmp.layoutoptions2 = layoutoptions2;
2443 rmp.layoutoptions3 = layoutoptions3;
2444 rmp.symmetry = symmetry;
2445 rmp.difficulty = difficulty;
2446 rmp.difficulty_given = difficulty_given;
2447 rmp.difficulty_increase = difficulty_increase;
2448 rmp.dungeon_level = dungeon_level;
2449 rmp.dungeon_depth = dungeon_depth;
2450 rmp.decoroptions = decoroptions;
2451 rmp.orientation = orientation;
2452 rmp.origin_y = origin_y;
2453 rmp.origin_x = origin_x;
2454 rmp.random_seed = random_seed;
2455 rmp.total_map_hp = (uint64_t) total_map_hp;
2456 rmp.map_layout_style = map_layout_style;
2457 rmp.treasureoptions = treasureoptions;
2458 rmp.symmetry_used = symmetry_used;
2459 rmp.region = region;
2460 rmp.custom = custom;
2461
2462 RETVAL = self->generate_random_map (&rmp);
2463}
2464 OUTPUT:
2197 RETVAL 2465 RETVAL
2198 2466
2199# "deserialise" perl map data into the map # TODO# compatibility cruft, remove 2467MODULE = cf PACKAGE = cf::arch
2200void
2201_set_obs (mapstruct *map, SV *sv)
2202 CODE:
2203{
2204 object *o;
2205 AV *av;
2206 int x, y;
2207 AV *obs = (AV *)SvRV (sv);
2208 2468
2209 for (y = 0; y < MAP_HEIGHT (map); y++) 2469int archetypes_size ()
2210 for (x = 0; x < MAP_WIDTH (map); x++) 2470 CODE:
2211 { 2471 RETVAL = archetypes.size ();
2212 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1); 2472 OUTPUT: RETVAL
2213 2473
2214 if (!SvROK (sv)) 2474archetype *archetypes (U32 index)
2215 continue; 2475 CODE:
2476 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2477 OUTPUT: RETVAL
2216 2478
2217 av = (AV *)SvRV (sv); 2479object *instantiate (archetype *arch)
2480 CODE:
2481 RETVAL = arch_to_object (arch);
2482 OUTPUT:
2483 RETVAL
2218 2484
2219 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2485INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2220 {
2221 sv = av_shift (av);
2222 2486
2223 if (SvROK (sv)) 2487MODULE = cf PACKAGE = cf::party
2224 {
2225 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2226 SVptr_cache_set (o, sv);
2227 }
2228 }
2229 }
2230}
2231 2488
2232 2489partylist *first ()
2233MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2234
2235archetype *cf_archetype_get_first()
2236 PROTOTYPE: 2490 PROTOTYPE:
2237 ALIAS: first = 0
2238
2239archetype *cf_archetype_get_next (archetype *arch)
2240 ALIAS: next = 0
2241
2242archetype *cf_archetype_get_head (archetype *arch)
2243 ALIAS: head = 0
2244
2245archetype *cf_archetype_get_more (archetype *arch)
2246 ALIAS: more = 0
2247
2248const char *cf_archetype_get_name (archetype *arch)
2249 ALIAS: name = 0
2250
2251object *cf_archetype_get_clone (archetype *arch)
2252 ALIAS: clone = 0
2253
2254MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2255
2256partylist *cf_party_get_first ()
2257 PROTOTYPE:
2258 ALIAS: first = 0
2259
2260partylist *cf_party_get_next (partylist *party)
2261 ALIAS: next = 0
2262
2263const char *cf_party_get_name (partylist *party)
2264
2265const char *cf_party_get_password (partylist *party)
2266 ALIAS: password = 0
2267
2268player *cf_party_get_first_player (partylist *party)
2269 ALIAS: first_player = 0
2270
2271player *cf_party_get_next_player (partylist *party, player *op)
2272 ALIAS: next_player = 0
2273
2274
2275MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2276
2277region *cf_region_get_first ()
2278 PROTOTYPE:
2279 ALIAS: first = 0
2280
2281const char *cf_region_get_name (region *reg)
2282 ALIAS: name = 0
2283
2284region *cf_region_get_next (region *reg)
2285 ALIAS: next = 0
2286
2287region *cf_region_get_parent (region *reg)
2288 ALIAS: parent = 0
2289
2290const char *cf_region_get_longname (region *reg)
2291 ALIAS: longname = 0
2292
2293const char *cf_region_get_message (region *reg)
2294 ALIAS: message = 0
2295
2296
2297MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2298
2299val64
2300exp (living *liv, val64 new_val = 0)
2301 PROTOTYPE: $;$
2302 ALIAS:
2303 Str = 1
2304 Dex = 2
2305 Con = 3
2306 Wis = 4
2307 Cha = 5
2308 Int = 6
2309 Pow = 7
2310 wc = 8
2311 ac = 9
2312 hp = 10
2313 maxhp = 11
2314 sp = 12
2315 maxsp = 13
2316 grace = 14
2317 maxgrace = 15
2318 food = 16
2319 dam = 17
2320 luck = 18
2321 CODE: 2491 CODE:
2322# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break 2492 RETVAL = get_firstparty ();
2493 OUTPUT: RETVAL
2494
2495INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2496
2497MODULE = cf PACKAGE = cf::region
2498
2499void
2500list ()
2501 PPCODE:
2502 for_all_regions (rgn)
2503 XPUSHs (sv_2mortal (to_sv (rgn)));
2504
2505region *find (utf8_string name)
2506 PROTOTYPE: $
2507 CODE:
2508 RETVAL = region::find (name);
2509 OUTPUT: RETVAL
2510
2511region *find_fuzzy (utf8_string name)
2512 PROTOTYPE: $
2513 CODE:
2514 RETVAL = region::find_fuzzy (name);
2515 OUTPUT: RETVAL
2516
2517int specificity (region *rgn)
2518 CODE:
2519 RETVAL = 0;
2520 while (rgn = rgn->parent)
2521 RETVAL++;
2522 OUTPUT: RETVAL
2523
2524INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2525
2526MODULE = cf PACKAGE = cf::living
2527
2528INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2529
2530MODULE = cf PACKAGE = cf::settings
2531
2532INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2533
2534MODULE = cf PACKAGE = cf::client
2535
2536INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2537
2538int invoke (client *ns, int event, ...)
2539 CODE:
2540 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2541 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2542 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2543 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2544 OUTPUT: RETVAL
2545
2546SV *registry (client *ns)
2547
2548void
2549list ()
2550 PPCODE:
2551 EXTEND (SP, clients.size ());
2552 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2553 PUSHs (sv_2mortal (to_sv (*i)));
2554
2555void
2556client::send_packet (SV *packet)
2557 CODE:
2558{
2559 STRLEN len;
2560 char *buf = SvPVbyte (packet, len);
2561
2562 if (len > MAXSOCKBUF)
2563 {
2564 // ugly
2565 if (THIS->pl)
2566 THIS->pl->failmsg ("[packet too long for client]");
2567 }
2568 else
2569 THIS->send_packet (buf, len);
2570}
2571
2572faceidx
2573client::need_face (utf8_string name, int pri = 0)
2574 CODE:
2575 RETVAL = face_find (name, 0);
2576 if (RETVAL)
2577 {
2578 THIS->send_face (RETVAL, pri);
2579 THIS->flush_fx ();
2580 }
2581 OUTPUT:
2582 RETVAL
2583
2584int
2585client::fx_want (int idx, int value = -1)
2586 CODE:
2587 if (0 < idx && idx < FT_NUM)
2588 {
2589 RETVAL = THIS->fx_want [idx];
2590 if (items > 2)
2591 THIS->fx_want [idx] = value;
2592 }
2593 else
2594 RETVAL = 0;
2595 OUTPUT:
2596 RETVAL
2597
2598MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2599
2600faceidx sound_find (utf8_string name)
2601
2602void sound_set (utf8_string str, faceidx face)
2603
2604# dire hack
2605void old_sound_index (int idx, faceidx face)
2606 CODE:
2607 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2608 old_sound_index [idx] = face;
2609
2610MODULE = cf PACKAGE = cf::face PREFIX = face_
2611
2612#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2613
2614faceidx face_find (utf8_string name, faceidx defidx = 0)
2615
2616faceidx alloc (utf8_string name)
2617 CODE:
2618{
2619 do
2620 {
2621 RETVAL = faces.size ();
2622 faces.resize (RETVAL + 1);
2623 }
2624 while (!RETVAL); // crude way to leave index 0
2625
2626 faces [RETVAL].name = name;
2627 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2628
2629 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2630 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2631}
2632 OUTPUT: RETVAL
2633
2634void set_type (faceidx idx, int value)
2635 ALIAS:
2636 set_type = 0
2637 set_visibility = 1
2638 set_magicmap = 2
2639 set_smooth = 3
2640 set_smoothlevel = 4
2641 CODE:
2642 faceinfo *f = face_info (idx); assert (f);
2323 switch (ix) 2643 switch (ix)
2324 { 2644 {
2325 LIVING_ACC (exp , 0); 2645 case 0: f->type = value; break;
2326 LIVING_ACC (Str , 1); 2646 case 1: f->visibility = value; break;
2327 LIVING_ACC (Dex , 2); 2647 case 2: f->magicmap = value; break;
2328 LIVING_ACC (Con , 3); 2648 case 3: f->smooth = value; break;
2329 LIVING_ACC (Wis , 4); 2649 case 4: f->smoothlevel = value; break;
2330 LIVING_ACC (Cha , 5);
2331 LIVING_ACC (Int , 6);
2332 LIVING_ACC (Pow , 7);
2333 LIVING_ACC (wc , 8);
2334 LIVING_ACC (ac , 9);
2335 LIVING_ACC (hp , 10);
2336 LIVING_ACC (maxhp , 11);
2337 LIVING_ACC (sp , 12);
2338 LIVING_ACC (maxsp , 13);
2339 LIVING_ACC (grace , 14);
2340 LIVING_ACC (maxgrace, 15);
2341 LIVING_ACC (food , 16);
2342 LIVING_ACC (dam , 17);
2343 LIVING_ACC (luck , 18);
2344 } 2650 }
2345# undef LIVING_ACC 2651
2652void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2653 CODE:
2654{
2655 faceinfo *f = face_info (idx); assert (f);
2656 facedata *d = &(faceset ? f->data64 : f->data32);
2657 sv_to (data, d->data);
2658 STRLEN clen;
2659 char *cdata = SvPVbyte (chksum, clen);
2660 clen = min (CHKSUM_SIZE, clen);
2661
2662 if (memcmp (d->chksum, cdata, clen))
2663 {
2664 memcpy (d->chksum, cdata, clen);
2665
2666 // invalidate existing client face info
2667 for_all_clients (ns)
2668 if (ns->faceset == faceset)
2669 {
2670 ns->faces_sent [idx] = false;
2671 ns->force_newmap = true;
2672 }
2673 }
2674}
2675
2676int get_data_size (faceidx idx, int faceset = 0)
2677 CODE:
2678 facedata *d = face_data (idx, faceset);
2679 if (!d) XSRETURN_UNDEF;
2680 RETVAL = d->data.size ();
2346 OUTPUT: 2681 OUTPUT:
2347 RETVAL 2682 RETVAL
2348 2683
2684SV *get_chksum (faceidx idx, int faceset = 0)
2685 CODE:
2686 facedata *d = face_data (idx, faceset);
2687 if (!d) XSRETURN_UNDEF;
2688 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2689 OUTPUT:
2690 RETVAL
2691
2692SV *get_data (faceidx idx, int faceset = 0)
2693 CODE:
2694 facedata *d = face_data (idx, faceset);
2695 if (!d) XSRETURN_UNDEF;
2696 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2697 OUTPUT:
2698 RETVAL
2699
2700void invalidate (faceidx idx)
2701 CODE:
2702 for_all_clients (ns)
2703 {
2704 ns->faces_sent [idx] = false;
2705 ns->force_newmap = true;
2706 }
2707
2708void invalidate_all ()
2709 CODE:
2710 for_all_clients (ns)
2711 {
2712 ns->faces_sent.reset ();
2713 ns->force_newmap = true;
2714 }
2715
2716MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2717
2718#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2719
2720animidx anim_find (utf8_string name)
2721 CODE:
2722 RETVAL = animation::find (name).number;
2723 OUTPUT: RETVAL
2724
2725animidx set (utf8_string name, SV *frames, int facings = 1)
2726 CODE:
2727{
2728 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2729 croak ("frames must be an arrayref");
2730
2731 AV *av = (AV *)SvRV (frames);
2732
2733 animation *anim = &animation::find (name);
2734 if (anim->number)
2735 {
2736 anim->resize (av_len (av) + 1);
2737 anim->facings = facings;
2738 }
2739 else
2740 anim = &animation::create (name, av_len (av) + 1, facings);
2741
2742 for (int i = 0; i < anim->num_animations; ++i)
2743 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2744}
2745 OUTPUT: RETVAL
2746
2747void invalidate_all ()
2748 CODE:
2749 for_all_clients (ns)
2750 ns->anims_sent.reset ();
2751
2752MODULE = cf PACKAGE = cf::object::freezer
2753
2754INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2755
2756SV *
2757new (char *klass)
2758 CODE:
2759 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2760 OUTPUT: RETVAL
2761
2762void
2763DESTROY (SV *sv)
2764 CODE:
2765 object_freezer *self;
2766 sv_to (sv, self);
2767 delete self;
2768
2769MODULE = cf PACKAGE = cf::object::thawer
2770
2771INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2772
2773SV *
2774new_from_file (char *klass, octet_string path)
2775 CODE:
2776 object_thawer *f = new object_thawer (path);
2777 if (!*f)
2778 {
2779 delete f;
2780 XSRETURN_UNDEF;
2781 }
2782 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2783 OUTPUT: RETVAL
2784
2785void
2786DESTROY (SV *sv)
2787 CODE:
2788 object_thawer *self;
2789 sv_to (sv, self);
2790 delete self;
2791
2792void
2793extract_tags (object_thawer *self)
2794 PPCODE:
2795 while (self->kw != KW_EOF)
2796 {
2797 PUTBACK;
2798 coroapi::cede_to_tick_every (5000);
2799 SPAGAIN;
2800
2801 if (self->kw == KW_tag)
2802 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2803
2804 self->skip ();
2805 }
2806

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