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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.163 by root, Thu Feb 8 13:11:18 2007 UTC vs.
Revision 1.267 by root, Mon Dec 17 08:03:22 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "loader.h"
35#include "cfperl.h"
36#include "shstr.h"
37 41
38#include <unistd.h> 42#include <unistd.h>
39#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
40# include <sys/mman.h> 44# include <sys/mman.h>
41#endif 45#endif
42 46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
50
43#include <EXTERN.h> 51#include <EXTERN.h>
44#include <perl.h> 52#include <perl.h>
45#include <XSUB.h> 53#include <XSUB.h>
46 54
47#include "CoroAPI.h" 55#include "CoroAPI.h"
48#include "perlxsi.c" 56#include "perlxsi.c"
49 57
50extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
51 59
52typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
54 64
55#if IVSIZE >= 8 65#if IVSIZE >= 8
56 typedef IV val64; 66 typedef IV val64;
57# define newSVval64 newSViv 67# define newSVval64 newSViv
58# define SvVAL64 SvIV 68# define SvVAL64 SvIV
60 typedef double val64; 70 typedef double val64;
61# define newSVval64 newSVnv 71# define newSVval64 newSVnv
62# define SvVAL64 SvNV 72# define SvVAL64 SvNV
63#endif 73#endif
64 74
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68
69static PerlInterpreter *perl; 75static PerlInterpreter *perl;
70 76
71double runtime; 77tstamp NOW, runtime;
72 78
73global gbl_ev; 79global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 81static SV *sv_runtime, *sv_next_tick, *sv_now;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
76 85
77static HV 86static HV
78 *stash_cf, 87 *stash_cf,
79 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
84 *stash_cf_arch_wrap, 93 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 94 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 95 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 96 *stash_cf_living_wrap;
88 97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
89// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
90template<class super> 121template<class super>
91static super * 122static super *
92is_a (attachable *at) 123is_a (attachable *at)
93{ 124{
115} 146}
116 147
117void 148void
118attachable::sever_self () 149attachable::sever_self ()
119{ 150{
120 if (self) 151 if (HV *self = this->self)
121 { 152 {
122 // keep a refcount because sv_unmagic might call attachable_free, 153 // keep a refcount because sv_unmagic might call attachable_free,
123 // which might clear self, causing sv_unmagic to crash on a now 154 // which might clear self, causing sv_unmagic to crash on a now
124 // invalid object. 155 // invalid object.
125 SvREFCNT_inc (self); 156 SvREFCNT_inc (self);
126 hv_clear (self); 157 hv_clear (self);
127 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
128 SvREFCNT_dec (self); 159 SvREFCNT_dec (self);
129 160
130 // self *must* be null now because thats sv_unmagic's job. 161 // self *must* be null now because thats sv_unmagic's job.
131 assert (!self); 162 assert (!this->self);
132 flags |= 0x80; // severed //D
133 } 163 }
134} 164}
135 165
136void 166void
137attachable::optimise () 167attachable::optimise ()
138{ 168{
139 if (self 169 if (self
140 && SvREFCNT (self) == 1 170 && SvREFCNT (self) == 1
141 && !HvTOTALKEYS (self)) 171 && !HvTOTALKEYS (self))
142 flags |= 0x40,//D
143 sever_self (); 172 sever_self ();
144} 173}
145 174
146// check wether the object really is dead 175// check wether the object really is dead
147void 176void
154} 183}
155 184
156void 185void
157attachable::do_destroy () 186attachable::do_destroy ()
158{ 187{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 188 INVOKE_ATTACHABLE (DESTROY, this);
160 189
161 if (cb) 190 if (cb)
162 { 191 {
163 SvREFCNT_dec (cb); 192 SvREFCNT_dec (cb);
164 cb = 0; 193 cb = 0;
165 } 194 }
166 195
167 if (self)
168 sever_self ();
169
170 flags |= 0x20; //D
171 mortals.push_back (this); 196 mortals.push_back (this);
172} 197}
173 198
174void 199void
175attachable::destroy () 200attachable::destroy ()
177 if (destroyed ()) 202 if (destroyed ())
178 return; 203 return;
179 204
180 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
181 do_destroy (); 206 do_destroy ();
207 sever_self ();
182} 208}
183 209
184void 210void
185attachable::check_mortals () 211attachable::check_mortals ()
186{ 212{
190 { 216 {
191 if (i >= mortals.size ()) 217 if (i >= mortals.size ())
192 { 218 {
193 i = 0; 219 i = 0;
194 220
195 if (mortals.size () > 1000) 221 if (mortals.size () >= 512)
196 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
197 237
198 break; 238 break;
199 } 239 }
200 240
201 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
202 242
203 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
204 244 if (obj->self)//D make this an assert later
205 //if (obj->refcnt > 0 || obj->self)
206 if (obj->refcnt || obj->self)
207 { 245 {
208//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
249#endif
250
251 if (obj->refcnt)
252 {
209 ++i; // further delay freeing 253 ++i; // further delay freeing
210 254
211 if (!(i & 0x3ff)) 255 if (!(i & 0x3ff))
212 break; 256 break;
213 } 257 }
214 else 258 else
215 { 259 {
216 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
217 delete obj; 262 delete obj;
218 } 263 }
219 } 264 }
220} 265}
221 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
222attachable & 279attachable &
223attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
224{ 281{
225 //if (self || cb) 282 //if (self || cb)
226 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
227 284
228 attach = src.attach; 285 attach = src.attach;
229 return *this; 286 return *this;
230} 287}
231 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
232////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
233 324
234static SV * 325static SV *
235newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
236{ 327{
237 SV *sv; 328 SV *sv;
238 329
239 if (!ptr) 330 if (!ptr)
240 return &PL_sv_undef; 331 return newSV (0);
241 332
242 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
243 return sv_bless (newRV_noinc ((SV *)hv), stash); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
244} 335}
245 336
264 355
265static SV * 356static SV *
266newSVattachable (attachable *obj, HV *stash) 357newSVattachable (attachable *obj, HV *stash)
267{ 358{
268 if (!obj) 359 if (!obj)
269 return &PL_sv_undef; 360 return newSV (0);
270 361
271 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
272 { 366 {
273 obj->self = newHV ();
274 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
275 obj->flags &= ~0xc0;//D
276 obj->flags |= 0x10;//D
277 368
278 // now bless the object _once_ 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
279 return sv_bless (newRV_inc ((SV *)obj->self), stash); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
280 } 372 }
281 else 373 else
282 { 374 {
283 SV *sv = newRV_inc ((SV *)obj->self); 375 SV *sv = newRV_inc ((SV *)obj->self);
320 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
321 else 413 else
322 return 0; 414 return 0;
323} 415}
324 416
325inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
326inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
327inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
328inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
329inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
330inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
331inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
340inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
341inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
342inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
343inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
344inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
345inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
346inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
347inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
348 440
349inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
350inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
351 443
352inline SV *to_sv (facetile * v) { return to_sv (v->name); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
353inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
354 446
355inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
356{ 448{
357 char buf[128]; 449 char buf[128];
358 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
359 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
360} 452}
361 453
362inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
363inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
364inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
365inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
367inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
371inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
373inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
374inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
375inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
376inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
377inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
378inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
379inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
380inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
381inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
382inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
383inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
384inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
386 480
387inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
388inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
389 483
390template<class T> 484template<class T>
391inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
392 486
393template<int N> 487template<int N>
394inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
395 489
396inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
397inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
398inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
399inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
400inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
401 494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
402inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
403{ 503{
404 unsigned int version; 504 unsigned int version;
405 505
406 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
407 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
429 break; 529 break;
430 530
431 case DT_STRING: 531 case DT_STRING:
432 { 532 {
433 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
434 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
435 } 535 }
436 break; 536 break;
437 537
438 case DT_DATA: 538 case DT_DATA:
439 { 539 {
440 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
441 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
442 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
443 } 543 }
444 break; 544 break;
445 545
446 case DT_OBJECT: 546 case DT_OBJECT:
447 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
489 va_end (ap); 589 va_end (ap);
490 590
491 return sv; 591 return sv;
492} 592}
493 593
494static SV *
495newSVcfapi (int type, ...)
496{
497 SV *sv;
498
499 va_list ap;
500 va_start (ap, type);
501
502 switch (type)
503 {
504 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
505 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
506 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
507 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
508 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
509 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
510 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
511 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
512 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
513 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
514
515 default:
516 assert (("unhandled type in newSVcfapi", 0));
517 }
518
519 va_end (ap);
520
521 return sv;
522}
523
524////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
525 595
526SV * 596SV *
527registry (attachable *ext) 597registry (attachable *ext)
528{ 598{
531 601
532 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
533} 603}
534 604
535///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
536
537extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
538{
539 return 0;
540}
541
542static CommArray_s rtn_cmd;
543
544static int
545runPluginCommand (object *obj, char *params)
546{
547 return -1;
548}
549
550extern "C" void *cfperl_getPluginProperty (int *type, ...)
551{
552 va_list args;
553 char *propname;
554 int i;
555 va_start (args, type);
556 propname = va_arg (args, char *);
557 //printf ("Property name: %s\n", propname);
558
559 if (!strcmp (propname, "command?"))
560 return NULL;
561 else if (!strcmp (propname, "Identification"))
562 {
563 va_end (args);
564 return (void *)PLUGIN_NAME;
565 }
566 else if (!strcmp (propname, "FullName"))
567 {
568 va_end (args);
569 return (void *)PLUGIN_VERSION;
570 }
571 else
572 va_end (args);
573
574 return NULL;
575}
576
577extern "C" int cfperl_postInitPlugin ()
578{
579 int hooktype = 1;
580 int rtype = 0;
581
582 cf_init_plugin (gethook);
583
584 return 0;
585}
586
587extern "C" int cfperl_closePlugin ()
588{
589 return 0;
590}
591 606
592void 607void
593cfperl_init () 608cfperl_init ()
594{ 609{
595 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
596 perl = perl_alloc (); 611 perl = perl_alloc ();
597 perl_construct (perl); 612 perl_construct (perl);
598 613
599 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
600 615
601 char *argv[] = { 616 const char *argv[] = {
602 "", 617 settings.argv [0],
603 "-e" 618 "-e"
604 "use Event; use Coro;" // required for bootstrap 619 "use EV; use Coro;" // required for bootstrap
605 "cf->bootstrap;" // required for datadir :*> 620 "cf->bootstrap;" // required for datadir :*>
606 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
607 "require cf;" 622 "require cf;"
608 }; 623 };
609 624
610 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
611 { 627 {
612 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
613 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
614 } 630 }
615 631
634void 650void
635attachable::instantiate () 651attachable::instantiate ()
636{ 652{
637 if (attach) 653 if (attach)
638 { 654 {
639 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
640 attach = 0; 656 attach = 0;
641 } 657 }
642} 658}
643 659
644void 660void
645attachable::reattach () 661attachable::reattach ()
646{ 662{
647 optimise (); 663 optimise ();
648 //TODO: check for _attachment's, very important for restarts 664 //TODO: check for _attachment's, very important for restarts
649 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 665 INVOKE_ATTACHABLE (REATTACH, this);
650} 666}
651 667
652static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
653# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
654# include "eventinc.h" 670# include "eventinc.h"
697} 713}
698 714
699void 715void
700global::gather_callbacks (AV *&callbacks, event_type event) const 716global::gather_callbacks (AV *&callbacks, event_type event) const
701{ 717{
702 ::gather_callbacks (callbacks, cb_object, event); 718 ::gather_callbacks (callbacks, cb_global, event);
703} 719}
704 720
705void 721void
706object::gather_callbacks (AV *&callbacks, event_type event) const 722object::gather_callbacks (AV *&callbacks, event_type event) const
707{ 723{
708 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
709 { 725 {
710 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
711 727
712 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
713 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
714 } 730 }
715 731
751{ 767{
752 attachable::gather_callbacks (callbacks, event); 768 attachable::gather_callbacks (callbacks, event);
753 ::gather_callbacks (callbacks, cb_map, event); 769 ::gather_callbacks (callbacks, cb_map, event);
754} 770}
755 771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
756bool 822bool
757attachable::invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
758{ 824{
759 data_type dt; 825 data_type dt;
760 va_list ap;
761
762 va_start (ap, event);
763 826
764 // callback call ordering should be: 827 // callback call ordering should be:
765 // 1. per-object callback 828 // 1. per-object callback
766 // 2. per-class object 829 // 2. per-class object
767 // 3. per-type callback 830 // 3. per-type callback
771 gather_callbacks (callbacks, event); 834 gather_callbacks (callbacks, event);
772 835
773 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
774 if (!callbacks) 837 if (!callbacks)
775 return 0; 838 return 0;
839
840 va_list ap;
841 va_start (ap, event);
776 842
777 CALL_BEGIN (3); 843 CALL_BEGIN (3);
778 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
779 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
780 846
815} 881}
816 882
817SV * 883SV *
818cfperl_result (int idx) 884cfperl_result (int idx)
819{ 885{
820 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
821 if (!av) 887 if (!av)
822 return &PL_sv_undef; 888 return &PL_sv_undef;
823 889
824 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
825 if (!sv) 891 if (!sv)
839{ 905{
840 return SvNV (cfperl_result (idx)); 906 return SvNV (cfperl_result (idx));
841} 907}
842 908
843///////////////////////////////////////////////////////////////////////////// 909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
844 911
845void 912void
846cfperl_emergency_save () 913cfperl_emergency_save ()
847{ 914{
848 CALL_BEGIN (0); 915 CALL_BEGIN (0);
849 CALL_CALL ("cf::emergency_save", G_VOID); 916 CALL_CALL ("cf::emergency_save", G_VOID);
850 CALL_END; 917 CALL_END;
918}
919
920void
921cfperl_cleanup (int make_core)
922{
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_make_book (object *book, int level)
931{
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
851} 983}
852 984
853maptile * 985maptile *
854maptile::find_sync (const char *path, maptile *origin) 986maptile::find_sync (const char *path, maptile *origin)
855{ 987{
869 1001
870 return retval; 1002 return retval;
871} 1003}
872 1004
873maptile * 1005maptile *
874maptile::find_async (const char *path, maptile *origin) 1006maptile::find_async (const char *path, maptile *origin, bool load)
875{ 1007{
876 CALL_BEGIN (2); 1008 CALL_BEGIN (3);
877 CALL_ARG (path); 1009 CALL_ARG (path);
878 CALL_ARG (origin); 1010 CALL_ARG (origin);
1011 CALL_ARG (load);
879 CALL_CALL ("cf::map::find_async", G_SCALAR); 1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
880 1013
881 maptile *retval; 1014 maptile *retval;
882 1015
883 if (count) 1016 if (count)
919 CALL_ARG (exit); 1052 CALL_ARG (exit);
920 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
921 CALL_END; 1054 CALL_END;
922} 1055}
923 1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
924///////////////////////////////////////////////////////////////////////////// 1102/////////////////////////////////////////////////////////////////////////////
925 1103
926struct EventAPI *watcher_base::GEventAPI; 1104struct EVAPI *evapi::GEVAPI;
927struct CoroAPI *coroapi::GCoroAPI; 1105struct CoroAPI *coroapi::GCoroAPI;
928 1106
929int coroapi::cede_counter; 1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
930 1109
931static void iw_dispatch (pe_event *ev) 1110void coroapi::do_cede_to_tick ()
932{ 1111{
933 iw *w = (iw *)ev->ext_data; 1112 cede_counter = 0;
934 w->call (*w);
935}
936 1113
937void 1114 cede ();
938iw::alloc ()
939{
940 pe = GEventAPI->new_idle (0, 0);
941 1115
942 WaREENTRANT_off (pe); 1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
943 pe->base.callback = (void *)iw_dispatch; 1117 if (next_cede > SvNVx (sv_next_tick) - 0.02)
944 pe->base.ext_data = (void *)this; 1118 next_cede = SvNVx (sv_next_tick);
945} 1119}
946 1120
947static void iow_dispatch (pe_event *ev) 1121void coroapi::do_cede_every ()
948{ 1122{
949 iow *w = (iow *)ev->ext_data; 1123 cede_counter = 0;
950 w->call (*w, ((pe_ioevent *)ev)->got);
951}
952 1124
953void 1125 if (coroapi::nready ())
954iow::alloc () 1126 coroapi::cede ();
955{
956 pe = GEventAPI->new_io (0, 0);
957
958 WaREENTRANT_off (pe);
959 pe->base.callback = (void *)iow_dispatch;
960 pe->base.ext_data = (void *)this;
961
962 pe->fd = -1;
963 pe->poll = 0;
964} 1127}
965 1128
966void 1129void coroapi::do_cede_to_tick_every ()
967iow::fd (int fd)
968{ 1130{
969 pe->fd = fd; 1131 cede_counter = 0;
970}
971 1132
972int 1133 cede_to_tick ();
973iow::poll () 1134}
1135
1136void
1137coroapi::wait_for_tick ()
974{ 1138{
975 return pe->poll; 1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
976} 1150}
977 1151
978void 1152void
979iow::poll (int events) 1153iow::poll (int events)
980{ 1154{
981 if (pe->poll != events) 1155 if (events != this->events)
982 { 1156 {
1157 int active = ev_is_active ((ev_io *)this);
983 if (pe->poll) stop (); 1158 if (active) stop ();
984 pe->poll = events; 1159 ev_io_set ((ev_io *)this, fd, events);
985 if (pe->poll) start (); 1160 if (active) start ();
986 } 1161 }
987} 1162}
988 1163
989void 1164void
990_connect_to_perl () 1165_connect_to_perl ()
999 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1174 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1000 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1175 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1001 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1176 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1002 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1177 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1003 1178
1004 sv_runtime = get_sv ("cf::RUNTIME", 1); 1179 sv_now = get_sv ("cf::NOW" , 1); sv_upgrade (sv_now , SVt_NV);
1005 sv_upgrade (sv_runtime, SVt_NV); 1180 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1006 1182
1007 cb_global = get_av ("cf::CB_GLOBAL", 1); 1183 cb_global = get_av ("cf::CB_GLOBAL", 1);
1008 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1184 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1009 cb_object = get_av ("cf::CB_OBJECT", 1); 1185 cb_object = get_av ("cf::CB_OBJECT", 1);
1010 cb_player = get_av ("cf::CB_PLAYER", 1); 1186 cb_player = get_av ("cf::CB_PLAYER", 1);
1015 1191
1016MODULE = cf PACKAGE = cf PREFIX = cf_ 1192MODULE = cf PACKAGE = cf PREFIX = cf_
1017 1193
1018BOOT: 1194BOOT:
1019{ 1195{
1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198
1020 _connect_to_perl (); 1199 _connect_to_perl ();
1021 1200
1022 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1023 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1024
1025 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202
1203 //{
1204 // require_pv ("Time::HiRes");
1205 //
1206 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1207 // if (!svp) croak ("Time::HiRes is required");
1208 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1209 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1210 //}
1026 1211
1027 static const struct { 1212 static const struct {
1028 const char *name; 1213 const char *name;
1029 IV iv; 1214 IV iv;
1030 } *civ, const_iv[] = { 1215 } *civ, const_iv[] = {
1031# define const_iv(name) { # name, (IV)name }, 1216# define const_iv(name) { # name, (IV)name },
1032 const_iv (llevError) 1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1033 const_iv (llevInfo) 1218 const_iv (logBacktrace)
1034 const_iv (llevDebug) 1219
1035 const_iv (llevMonster) 1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1221
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1036 1223
1037 const_iv (MAX_TIME) 1224 const_iv (MAX_TIME)
1038 const_iv (PLAYER)
1039 const_iv (TRANSPORT)
1040 const_iv (ROD)
1041 const_iv (TREASURE)
1042 const_iv (POTION)
1043 const_iv (FOOD)
1044 const_iv (POISON)
1045 const_iv (BOOK)
1046 const_iv (CLOCK) 1225 const_iv (MAXSOCKBUF)
1047 const_iv (ARROW) 1226
1048 const_iv (BOW)
1049 const_iv (WEAPON)
1050 const_iv (ARMOUR)
1051 const_iv (PEDESTAL)
1052 const_iv (ALTAR)
1053 const_iv (LOCKED_DOOR)
1054 const_iv (SPECIAL_KEY)
1055 const_iv (MAP)
1056 const_iv (DOOR)
1057 const_iv (KEY)
1058 const_iv (TIMED_GATE)
1059 const_iv (TRIGGER)
1060 const_iv (GRIMREAPER)
1061 const_iv (MAGIC_EAR)
1062 const_iv (TRIGGER_BUTTON)
1063 const_iv (TRIGGER_ALTAR)
1064 const_iv (TRIGGER_PEDESTAL)
1065 const_iv (SHIELD)
1066 const_iv (HELMET)
1067 const_iv (HORN)
1068 const_iv (MONEY)
1069 const_iv (CLASS)
1070 const_iv (GRAVESTONE)
1071 const_iv (AMULET)
1072 const_iv (PLAYERMOVER)
1073 const_iv (TELEPORTER)
1074 const_iv (CREATOR)
1075 const_iv (SKILL)
1076 const_iv (EARTHWALL)
1077 const_iv (GOLEM)
1078 const_iv (THROWN_OBJ)
1079 const_iv (BLINDNESS)
1080 const_iv (GOD)
1081 const_iv (DETECTOR)
1082 const_iv (TRIGGER_MARKER)
1083 const_iv (DEAD_OBJECT)
1084 const_iv (DRINK)
1085 const_iv (MARKER)
1086 const_iv (HOLY_ALTAR)
1087 const_iv (PLAYER_CHANGER)
1088 const_iv (BATTLEGROUND)
1089 const_iv (PEACEMAKER)
1090 const_iv (GEM)
1091 const_iv (FIREWALL)
1092 const_iv (ANVIL)
1093 const_iv (CHECK_INV)
1094 const_iv (MOOD_FLOOR) 1227 const_iv (NUM_BODY_LOCATIONS)
1095 const_iv (EXIT) 1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1096 const_iv (ENCOUNTER) 1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1097 const_iv (SHOP_FLOOR) 1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1098 const_iv (SHOP_MAT) 1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1099 const_iv (RING) 1232 const_iv (body_wrist) const_iv (body_waist)
1100 const_iv (FLOOR)
1101 const_iv (FLESH)
1102 const_iv (INORGANIC)
1103 const_iv (SKILL_TOOL)
1104 const_iv (LIGHTER)
1105 const_iv (BUILDABLE_WALL)
1106 const_iv (MISC_OBJECT)
1107 const_iv (LAMP)
1108 const_iv (DUPLICATOR)
1109 const_iv (SPELLBOOK)
1110 const_iv (CLOAK)
1111 const_iv (SPINNER)
1112 const_iv (GATE)
1113 const_iv (BUTTON)
1114 const_iv (CF_HANDLE)
1115 const_iv (HOLE)
1116 const_iv (TRAPDOOR)
1117 const_iv (SIGN)
1118 const_iv (BOOTS)
1119 const_iv (GLOVES)
1120 const_iv (SPELL)
1121 const_iv (SPELL_EFFECT)
1122 const_iv (CONVERTER)
1123 const_iv (BRACERS)
1124 const_iv (POISONING)
1125 const_iv (SAVEBED)
1126 const_iv (WAND)
1127 const_iv (SCROLL)
1128 const_iv (DIRECTOR)
1129 const_iv (GIRDLE)
1130 const_iv (FORCE)
1131 const_iv (POTION_EFFECT)
1132 const_iv (EVENT_CONNECTOR)
1133 const_iv (CLOSE_CON)
1134 const_iv (CONTAINER)
1135 const_iv (ARMOUR_IMPROVER)
1136 const_iv (WEAPON_IMPROVER)
1137 const_iv (SKILLSCROLL)
1138 const_iv (DEEP_SWAMP)
1139 const_iv (IDENTIFY_ALTAR)
1140 const_iv (MENU)
1141 const_iv (RUNE)
1142 const_iv (TRAP)
1143 const_iv (POWER_CRYSTAL)
1144 const_iv (CORPSE)
1145 const_iv (DISEASE)
1146 const_iv (SYMPTOM)
1147 const_iv (BUILDER)
1148 const_iv (MATERIAL)
1149 const_iv (ITEM_TRANSFORMER)
1150 1233
1151 const_iv (NUM_SUBTYPES) 1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1152 1262
1153 const_iv (ST_BD_BUILD) 1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1154 const_iv (ST_BD_REMOVE)
1155 1264
1156 const_iv (ST_MAT_FLOOR) 1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1157 const_iv (ST_MAT_WALL) 1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1158 const_iv (ST_MAT_ITEM)
1159 1267
1160 const_iv (AT_PHYSICAL) 1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1161 const_iv (AT_MAGIC) 1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1162 const_iv (AT_FIRE) 1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1163 const_iv (AT_ELECTRICITY) 1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1164 const_iv (AT_COLD) 1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1165 const_iv (AT_CONFUSION) 1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1166 const_iv (AT_ACID) 1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1167 const_iv (AT_DRAIN)
1168 const_iv (AT_WEAPONMAGIC)
1169 const_iv (AT_GHOSTHIT)
1170 const_iv (AT_POISON)
1171 const_iv (AT_SLOW)
1172 const_iv (AT_PARALYZE)
1173 const_iv (AT_TURN_UNDEAD)
1174 const_iv (AT_FEAR)
1175 const_iv (AT_CANCELLATION)
1176 const_iv (AT_DEPLETE)
1177 const_iv (AT_DEATH)
1178 const_iv (AT_CHAOS)
1179 const_iv (AT_COUNTERSPELL)
1180 const_iv (AT_GODPOWER)
1181 const_iv (AT_HOLYWORD)
1182 const_iv (AT_BLIND)
1183 const_iv (AT_INTERNAL)
1184 const_iv (AT_LIFE_STEALING)
1185 const_iv (AT_DISEASE)
1186 1275
1187 const_iv (WEAP_HIT) 1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1188 const_iv (WEAP_SLASH) 1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1189 const_iv (WEAP_PIERCE)
1190 const_iv (WEAP_CLEAVE)
1191 const_iv (WEAP_SLICE)
1192 const_iv (WEAP_STAB)
1193 const_iv (WEAP_WHIP)
1194 const_iv (WEAP_CRUSH)
1195 const_iv (WEAP_BLUD) 1278 const_iv (WEAP_BLUD)
1196 1279
1197 const_iv (FLAG_ALIVE) 1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1198 const_iv (FLAG_WIZ) 1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1199 const_iv (FLAG_REMOVED) 1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1318
1319 const_iv (SP_RAISE_DEAD)
1200 const_iv (FLAG_FREED) 1320 const_iv (SP_RUNE)
1201 const_iv (FLAG_WAS_WIZ) 1321 const_iv (SP_MAKE_MARK)
1202 const_iv (FLAG_APPLIED) 1322 const_iv (SP_BOLT)
1203 const_iv (FLAG_UNPAID) 1323 const_iv (SP_BULLET)
1204 const_iv (FLAG_USE_SHIELD) 1324 const_iv (SP_EXPLOSION)
1205 const_iv (FLAG_NO_PICK) 1325 const_iv (SP_CONE)
1206 const_iv (FLAG_ANIMATE) 1326 const_iv (SP_BOMB)
1207 const_iv (FLAG_MONSTER) 1327 const_iv (SP_WONDER)
1208 const_iv (FLAG_FRIENDLY) 1328 const_iv (SP_SMITE)
1209 const_iv (FLAG_GENERATOR) 1329 const_iv (SP_MAGIC_MISSILE)
1210 const_iv (FLAG_IS_THROWN) 1330 const_iv (SP_SUMMON_GOLEM)
1211 const_iv (FLAG_AUTO_APPLY) 1331 const_iv (SP_DIMENSION_DOOR)
1212 const_iv (FLAG_PLAYER_SOLD) 1332 const_iv (SP_MAGIC_MAPPING)
1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1213 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (SP_INVISIBLE)
1214 const_iv (FLAG_CAN_ROLL)
1215 const_iv (FLAG_OVERLAY_FLOOR)
1216 const_iv (FLAG_IS_TURNABLE)
1217 const_iv (FLAG_IS_USED_UP)
1218 const_iv (FLAG_IDENTIFIED)
1219 const_iv (FLAG_REFLECTING)
1220 const_iv (FLAG_CHANGING)
1221 const_iv (FLAG_SPLITTING)
1222 const_iv (FLAG_HITBACK)
1223 const_iv (FLAG_STARTEQUIP)
1224 const_iv (FLAG_BLOCKSVIEW)
1225 const_iv (FLAG_UNDEAD)
1226 const_iv (FLAG_SCARED)
1227 const_iv (FLAG_UNAGGRESSIVE)
1228 const_iv (FLAG_REFL_MISSILE)
1229 const_iv (FLAG_REFL_SPELL)
1230 const_iv (FLAG_NO_MAGIC)
1231 const_iv (FLAG_NO_FIX_PLAYER)
1232 const_iv (FLAG_IS_LIGHTABLE)
1233 const_iv (FLAG_TEAR_DOWN)
1234 const_iv (FLAG_RUN_AWAY)
1235 const_iv (FLAG_PICK_UP)
1236 const_iv (FLAG_UNIQUE)
1237 const_iv (FLAG_NO_DROP)
1238 const_iv (FLAG_WIZCAST)
1239 const_iv (FLAG_CAST_SPELL)
1240 const_iv (FLAG_USE_SCROLL)
1241 const_iv (FLAG_USE_RANGE)
1242 const_iv (FLAG_USE_BOW)
1243 const_iv (FLAG_USE_ARMOUR)
1244 const_iv (FLAG_USE_WEAPON)
1245 const_iv (FLAG_USE_RING)
1246 const_iv (FLAG_READY_RANGE)
1247 const_iv (FLAG_READY_BOW)
1248 const_iv (FLAG_XRAYS)
1249 const_iv (FLAG_NO_APPLY)
1250 const_iv (FLAG_IS_FLOOR)
1251 const_iv (FLAG_LIFESAVE)
1252 const_iv (FLAG_NO_STRENGTH)
1253 const_iv (FLAG_SLEEP)
1254 const_iv (FLAG_STAND_STILL)
1255 const_iv (FLAG_RANDOM_MOVE)
1256 const_iv (FLAG_ONLY_ATTACK)
1257 const_iv (FLAG_CONFUSED)
1258 const_iv (FLAG_STEALTH)
1259 const_iv (FLAG_WIZPASS)
1260 const_iv (FLAG_IS_LINKED)
1261 const_iv (FLAG_CURSED)
1262 const_iv (FLAG_DAMNED)
1263 const_iv (FLAG_SEE_ANYWHERE)
1264 const_iv (FLAG_KNOWN_MAGICAL)
1265 const_iv (FLAG_KNOWN_CURSED)
1266 const_iv (FLAG_CAN_USE_SKILL)
1267 const_iv (FLAG_BEEN_APPLIED)
1268 const_iv (FLAG_READY_SCROLL)
1269 const_iv (FLAG_USE_ROD)
1270 const_iv (FLAG_USE_HORN)
1271 const_iv (FLAG_MAKE_INVIS)
1272 const_iv (FLAG_INV_LOCKED)
1273 const_iv (FLAG_IS_WOODED)
1274 const_iv (FLAG_IS_HILLY)
1275 const_iv (FLAG_READY_SKILL)
1276 const_iv (FLAG_READY_WEAPON)
1277 const_iv (FLAG_NO_SKILL_IDENT)
1278 const_iv (FLAG_BLIND)
1279 const_iv (FLAG_SEE_IN_DARK)
1280 const_iv (FLAG_IS_CAULDRON)
1281 const_iv (FLAG_NO_STEAL)
1282 const_iv (FLAG_ONE_HIT)
1283 const_iv (FLAG_CLIENT_SENT)
1284 const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL)
1286 const_iv (FLAG_NO_ATTACK)
1287 const_iv (FLAG_NO_DAMAGE)
1288 const_iv (FLAG_OBJ_ORIGINAL)
1289 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH)
1291 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1292 const_iv (FLAG_IS_WATER)
1293 const_iv (FLAG_CONTENT_ON_GEN)
1294 const_iv (FLAG_IS_A_TEMPLATE)
1295 const_iv (FLAG_IS_BUILDABLE)
1296 const_iv (FLAG_DESTROY_ON_DEATH)
1297 const_iv (FLAG_NO_MAP_SAVE)
1298
1299 const_iv (NDI_BLACK)
1300 const_iv (NDI_WHITE)
1301 const_iv (NDI_NAVY)
1302 const_iv (NDI_RED)
1303 const_iv (NDI_ORANGE)
1304 const_iv (NDI_BLUE)
1305 const_iv (NDI_DK_ORANGE)
1306 const_iv (NDI_GREEN)
1307 const_iv (NDI_LT_GREEN)
1308 const_iv (NDI_GREY)
1309 const_iv (NDI_BROWN)
1310 const_iv (NDI_GOLD)
1311 const_iv (NDI_TAN)
1312 const_iv (NDI_MAX_COLOR)
1313 const_iv (NDI_COLOR_MASK)
1314 const_iv (NDI_UNIQUE)
1315 const_iv (NDI_ALL)
1316
1317 const_iv (UPD_LOCATION)
1318 const_iv (UPD_FLAGS)
1319 const_iv (UPD_WEIGHT)
1320 const_iv (UPD_FACE)
1321 const_iv (UPD_NAME)
1322 const_iv (UPD_ANIM)
1323 const_iv (UPD_ANIMSPEED)
1324 const_iv (UPD_NROF) 1338 const_iv (SP_PROBE)
1325
1326 const_iv (UPD_SP_MANA) 1339 const_iv (SP_HEALING)
1327 const_iv (UPD_SP_GRACE) 1340 const_iv (SP_CREATE_FOOD)
1328 const_iv (UPD_SP_DAMAGE) 1341 const_iv (SP_EARTH_TO_DUST)
1329 1342 const_iv (SP_CHANGE_ABILITY)
1330 const_iv (F_APPLIED) 1343 const_iv (SP_BLESS)
1331 const_iv (F_LOCATION)
1332 const_iv (F_UNPAID)
1333 const_iv (F_MAGIC)
1334 const_iv (F_CURSED) 1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1335 const_iv (F_DAMNED) 1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1336 const_iv (F_OPEN) 1356 const_iv (SP_DISPEL_RUNE)
1337 const_iv (F_NOPICK) 1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1338 const_iv (F_LOCKED) 1370 const_iv (F_LOCKED)
1339 1371
1340 const_iv (F_BUY) 1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1341 const_iv (F_SHOP)
1342 const_iv (F_SELL)
1343 1373
1344 const_iv (P_BLOCKSVIEW) 1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1345 const_iv (P_PLAYER) 1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1346 const_iv (P_NO_MAGIC)
1347 const_iv (P_IS_ALIVE)
1348 const_iv (P_NO_CLERIC)
1349 const_iv (P_OUT_OF_MAP)
1350 const_iv (P_NEW_MAP)
1351 const_iv (P_UPTODATE)
1352 1376
1353 const_iv (UP_OBJ_INSERT) 1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1354 const_iv (UP_OBJ_REMOVE)
1355 const_iv (UP_OBJ_CHANGE)
1356 const_iv (UP_OBJ_FACE)
1357 1378
1358 const_iv (INS_NO_MERGE) 1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1359 const_iv (INS_ABOVE_FLOOR_ONLY)
1360 const_iv (INS_NO_WALK_ON)
1361 const_iv (INS_ON_TOP)
1362 const_iv (INS_BELOW_ORIGINATOR) 1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1363 const_iv (INS_MAP_LOAD)
1364 1381
1365 const_iv (WILL_APPLY_HANDLE) 1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1366 const_iv (WILL_APPLY_TREASURE) 1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1367 const_iv (WILL_APPLY_EARTHWALL)
1368 const_iv (WILL_APPLY_DOOR)
1369 const_iv (WILL_APPLY_FOOD)
1370 1384
1371 const_iv (SAVE_MODE) 1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1372 const_iv (SAVE_DIR_MODE)
1373 1386
1374 const_iv (M_PAPER) 1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1375 const_iv (M_IRON) 1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1376 const_iv (M_GLASS) 1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1377 const_iv (M_LEATHER) 1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1378 const_iv (M_WOOD)
1379 const_iv (M_ORGANIC)
1380 const_iv (M_STONE)
1381 const_iv (M_CLOTH)
1382 const_iv (M_ADAMANT)
1383 const_iv (M_LIQUID)
1384 const_iv (M_SOFT_METAL)
1385 const_iv (M_BONE)
1386 const_iv (M_ICE)
1387 const_iv (M_SPECIAL)
1388 1391
1389 const_iv (SK_EXP_ADD_SKILL) 1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1390 const_iv (SK_EXP_TOTAL) 1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1391 const_iv (SK_EXP_NONE)
1392 const_iv (SK_SUBTRACT_SKILL_EXP)
1393 const_iv (SK_EXP_SKILL_ONLY)
1394 1394
1395 const_iv (SK_LOCKPICKING) 1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1396 const_iv (SK_HIDING) 1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1397 const_iv (SK_SMITHERY) 1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1398 const_iv (SK_BOWYER) 1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1399 const_iv (SK_JEWELER) 1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1400 const_iv (SK_ALCHEMY) 1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1401 const_iv (SK_STEALING) 1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1402 const_iv (SK_LITERACY) 1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1403 const_iv (SK_BARGAINING) 1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1404 const_iv (SK_JUMPING) 1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1405 const_iv (SK_DET_MAGIC)
1406 const_iv (SK_ORATORY)
1407 const_iv (SK_SINGING)
1408 const_iv (SK_DET_CURSE)
1409 const_iv (SK_FIND_TRAPS)
1410 const_iv (SK_MEDITATION)
1411 const_iv (SK_PUNCHING)
1412 const_iv (SK_FLAME_TOUCH)
1413 const_iv (SK_KARATE)
1414 const_iv (SK_CLIMBING)
1415 const_iv (SK_WOODSMAN)
1416 const_iv (SK_INSCRIPTION)
1417 const_iv (SK_ONE_HANDED_WEAPON)
1418 const_iv (SK_MISSILE_WEAPON)
1419 const_iv (SK_THROWING)
1420 const_iv (SK_USE_MAGIC_ITEM)
1421 const_iv (SK_DISARM_TRAPS)
1422 const_iv (SK_SET_TRAP)
1423 const_iv (SK_THAUMATURGY)
1424 const_iv (SK_PRAYING)
1425 const_iv (SK_CLAWING)
1426 const_iv (SK_LEVITATION)
1427 const_iv (SK_SUMMONING)
1428 const_iv (SK_PYROMANCY)
1429 const_iv (SK_EVOCATION)
1430 const_iv (SK_SORCERY)
1431 const_iv (SK_TWO_HANDED_WEAPON)
1432 const_iv (SK_SPARK_TOUCH)
1433 const_iv (SK_SHIVER)
1434 const_iv (SK_ACID_SPLASH)
1435 const_iv (SK_POISON_NAIL) 1405 const_iv (SK_POISON_NAIL)
1436 1406
1437 const_iv (SOUND_NEW_PLAYER) 1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1438 const_iv (SOUND_FIRE_ARROW) 1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1439 const_iv (SOUND_LEARN_SPELL) 1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1440 const_iv (SOUND_FUMBLE_SPELL) 1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1441 const_iv (SOUND_WAND_POOF) 1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1442 const_iv (SOUND_OPEN_DOOR) 1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1443 const_iv (SOUND_PUSH_PLAYER)
1444 const_iv (SOUND_PLAYER_HITS1)
1445 const_iv (SOUND_PLAYER_HITS2)
1446 const_iv (SOUND_PLAYER_HITS3)
1447 const_iv (SOUND_PLAYER_HITS4)
1448 const_iv (SOUND_PLAYER_IS_HIT1)
1449 const_iv (SOUND_PLAYER_IS_HIT2)
1450 const_iv (SOUND_PLAYER_IS_HIT3)
1451 const_iv (SOUND_PLAYER_KILLS)
1452 const_iv (SOUND_PET_IS_KILLED)
1453 const_iv (SOUND_PLAYER_DIES)
1454 const_iv (SOUND_OB_EVAPORATE)
1455 const_iv (SOUND_OB_EXPLODE)
1456 const_iv (SOUND_CLOCK)
1457 const_iv (SOUND_TURN_HANDLE)
1458 const_iv (SOUND_FALL_HOLE)
1459 const_iv (SOUND_DRINK_POISON)
1460 const_iv (SOUND_CAST_SPELL_0)
1461 1413
1462 const_iv (PREFER_LOW) 1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1463 const_iv (PREFER_HIGH)
1464 1415
1465 const_iv (ATNR_PHYSICAL) 1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1466 const_iv (ATNR_MAGIC) 1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1467 const_iv (ATNR_FIRE) 1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1468 const_iv (ATNR_ELECTRICITY) 1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1469 const_iv (ATNR_COLD) 1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1470 const_iv (ATNR_CONFUSION) 1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1471 const_iv (ATNR_ACID) 1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1472 const_iv (ATNR_DRAIN)
1473 const_iv (ATNR_WEAPONMAGIC)
1474 const_iv (ATNR_GHOSTHIT)
1475 const_iv (ATNR_POISON)
1476 const_iv (ATNR_SLOW)
1477 const_iv (ATNR_PARALYZE)
1478 const_iv (ATNR_TURN_UNDEAD)
1479 const_iv (ATNR_FEAR)
1480 const_iv (ATNR_CANCELLATION)
1481 const_iv (ATNR_DEPLETE)
1482 const_iv (ATNR_DEATH)
1483 const_iv (ATNR_CHAOS)
1484 const_iv (ATNR_COUNTERSPELL)
1485 const_iv (ATNR_GODPOWER)
1486 const_iv (ATNR_HOLYWORD)
1487 const_iv (ATNR_BLIND)
1488 const_iv (ATNR_INTERNAL)
1489 const_iv (ATNR_LIFE_STEALING)
1490 const_iv (ATNR_DISEASE)
1491 1423
1492 const_iv (MAP_IN_MEMORY) 1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1493 const_iv (MAP_SWAPPED)
1494 const_iv (MAP_LOADING)
1495 const_iv (MAP_SAVING)
1496 1425
1497 const_iv (KLASS_ATTACHABLE) 1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1498 const_iv (KLASS_GLOBAL) 1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1499 const_iv (KLASS_OBJECT)
1500 const_iv (KLASS_CLIENT)
1501 const_iv (KLASS_PLAYER)
1502 const_iv (KLASS_MAP)
1503 1428
1504 const_iv (CS_QUERY_YESNO) 1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1505 const_iv (CS_QUERY_SINGLECHAR)
1506 const_iv (CS_QUERY_HIDEINPUT)
1507 1430
1508 const_iv (ST_DEAD) 1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1509 const_iv (ST_SETUP)
1510 const_iv (ST_PLAYING)
1511 const_iv (ST_CUSTOM)
1512 1432
1513 const_iv (ST_CHANGE_CLASS) 1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1514 1434
1515 const_iv (IO_HEADER) 1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1516 const_iv (IO_OBJECTS)
1517 const_iv (IO_UNIQUES)
1518 1436
1519 // random map generator 1437 // random map generator
1520 const_iv (LAYOUT_NONE) 1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1521 const_iv (LAYOUT_ONION) 1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1522 const_iv (LAYOUT_MAZE)
1523 const_iv (LAYOUT_SPIRAL)
1524 const_iv (LAYOUT_ROGUELIKE)
1525 const_iv (LAYOUT_SNAKE)
1526 const_iv (LAYOUT_SQUARE_SPIRAL)
1527 1440
1528 const_iv (RMOPT_RANDOM) 1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1529 const_iv (RMOPT_CENTERED) 1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1530 const_iv (RMOPT_LINEAR) 1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1531 const_iv (RMOPT_BOTTOM_C)
1532 const_iv (RMOPT_BOTTOM_R)
1533 const_iv (RMOPT_IRR_SPACE)
1534 const_iv (RMOPT_WALL_OFF)
1535 const_iv (RMOPT_WALLS_ONLY)
1536 const_iv (RMOPT_NO_DOORS)
1537 1444
1538 const_iv (SYMMETRY_RANDOM) 1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1539 const_iv (SYMMETRY_NONE) 1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1540 const_iv (SYMMETRY_X) 1447
1541 const_iv (SYMMETRY_Y) 1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1542 const_iv (SYMMETRY_XY) 1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1450 const_iv (GT_MINIMAL)
1451
1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1543 }; 1454 };
1544 1455
1545 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1546 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1547 1458
1568 } 1479 }
1569} 1480}
1570 1481
1571void _connect_to_perl () 1482void _connect_to_perl ()
1572 1483
1484void _recalc_want ()
1485
1573void _global_reattach () 1486void _global_reattach ()
1574 CODE: 1487 CODE:
1575{ 1488{
1576 // reattach to all attachable objects in the game. 1489 // reattach to all attachable objects in the game.
1577 for_all_clients (ns) 1490 for_all_clients (ns)
1578 ns->reattach (); 1491 ns->reattach ();
1579 1492
1580 for_all_players (pl)
1581 pl->reattach ();
1582
1583 //TODO
1584 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1585 // i->second->reattach ();
1586
1587 for_all_objects (op) 1493 for_all_objects (op)
1588 op->reattach (); 1494 op->reattach ();
1589} 1495}
1496
1497# support function for map-world.ext
1498void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500{
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503
1504 plt_sv = SvRV (plt_sv);
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507
1508 STRLEN len;
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511
1512 while (len >= 3)
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517
1518 if (val [0] == data [0]
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530
1531 next:
1532 data += 3;
1533 len -= 3;
1534 }
1535
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537}
1538
1539void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNVx (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543NV till_cede ()
1544 CODE:
1545 RETVAL = coroapi::next_cede - now ();
1546 OUTPUT:
1547 RETVAL
1548
1549NV till_tick ()
1550 CODE:
1551 RETVAL = SvNVx (sv_next_tick) - now ();
1552 OUTPUT:
1553 RETVAL
1590 1554
1591NV floor (NV x) 1555NV floor (NV x)
1592 1556
1593NV ceil (NV x) 1557NV ceil (NV x)
1594 1558
1602 default: croak ("cf::rndm requires none, one or two parameters."); break; 1566 default: croak ("cf::rndm requires none, one or two parameters."); break;
1603 } 1567 }
1604 OUTPUT: 1568 OUTPUT:
1605 RETVAL 1569 RETVAL
1606 1570
1571NV clamp (NV value, NV min_value, NV max_value)
1572 CODE:
1573 RETVAL = clamp (value, min_value, max_value);
1574 OUTPUT:
1575 RETVAL
1576
1577NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1578 CODE:
1579 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1580 OUTPUT:
1581 RETVAL
1582
1583void cede_to_tick ()
1584 CODE:
1585 coroapi::cede_to_tick ();
1586
1607void server_tick () 1587void server_tick ()
1608 CODE: 1588 CODE:
1589 NOW = SvNVx (sv_now);
1609 runtime = SvNVx (sv_runtime); 1590 runtime = SvNVx (sv_runtime);
1610 server_tick (); 1591 server_tick ();
1611 1592
1612void 1593void
1613LOG (int level, char *msg) 1594log_backtrace (utf8_string msg)
1595
1596void
1597LOG (int flags, utf8_string msg)
1614 PROTOTYPE: $$ 1598 PROTOTYPE: $$
1615 C_ARGS: (LogLevel)level, "%s", msg 1599 C_ARGS: flags, "%s", msg
1616 1600
1617char *path_combine (char *base, char *path) 1601octet_string path_combine (octet_string base, octet_string path)
1618 PROTOTYPE: $$ 1602 PROTOTYPE: $$
1619 1603
1620char *path_combine_and_normalize (char *base, char *path) 1604octet_string path_combine_and_normalize (octet_string base, octet_string path)
1621 PROTOTYPE: $$ 1605 PROTOTYPE: $$
1622 1606
1623const char * 1607void
1624get_maps_directory (char *path) 1608mallinfo ()
1625 PROTOTYPE: $ 1609 PPCODE:
1626 ALIAS: maps_directory = 0 1610{
1627 CODE: 1611#if __GLIBC__
1628 RETVAL = create_pathname (path); 1612 struct mallinfo mai = mallinfo ();
1629 OUTPUT: RETVAL 1613 EXTEND (SP, 10*2);
1614 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1615 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1616 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1617 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1618 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1619 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1620 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1621 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1622 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1623 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1624#endif
1625 EXTEND (SP, 2*2);
1626 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1627 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1628}
1630 1629
1631void 1630void
1632sub_generation_inc () 1631sub_generation_inc ()
1633 CODE: 1632 CODE:
1634 PL_sub_generation++; 1633 PL_sub_generation++;
1635 1634
1636char * 1635const_octet_string
1637mapdir () 1636mapdir ()
1638 PROTOTYPE: 1637 PROTOTYPE:
1639 ALIAS: 1638 ALIAS:
1640 mapdir = 0 1639 mapdir = 0
1641 uniquedir = 1 1640 uniquedir = 1
1657 } 1656 }
1658 OUTPUT: RETVAL 1657 OUTPUT: RETVAL
1659 1658
1660void abort () 1659void abort ()
1661 1660
1661void reset_signals ()
1662
1662void fork_abort (char *cause = "cf::fork_abort") 1663void fork_abort (octet_string cause = "cf::fork_abort")
1663 1664
1664void cleanup (const char *cause, bool make_core = false) 1665void cleanup (octet_string cause, bool make_core = false)
1665 1666
1666void emergency_save () 1667void emergency_save ()
1667 1668
1668void _exit (int status = EXIT_SUCCESS) 1669void _exit (int status = EXIT_SUCCESS)
1669 1670
1670UV sv_2watcher (SV *w)
1671 CODE:
1672 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1673 OUTPUT:
1674 RETVAL
1675
1676#if _POSIX_MEMLOCK 1671#if _POSIX_MEMLOCK
1677 1672
1678int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1673int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1679 1674
1680int munlockall () 1675int munlockall ()
1681 1676
1682#endif 1677#endif
1683 1678
1684int find_animation (char *text) 1679int find_animation (utf8_string text)
1685 PROTOTYPE: $ 1680 PROTOTYPE: $
1686 1681
1687int random_roll (int min, int max, object *op, int goodbad); 1682int random_roll (int min, int max, object *op, int goodbad);
1688 1683
1689const char *cost_string_from_value(uint64 cost, int approx = 0) 1684const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1690 1685
1691int 1686int
1692exp_to_level (val64 exp) 1687exp_to_level (val64 exp)
1693 CODE: 1688 CODE:
1694{ 1689{
1726 else 1721 else
1727 XSRETURN_UNDEF; 1722 XSRETURN_UNDEF;
1728 OUTPUT: RETVAL 1723 OUTPUT: RETVAL
1729 1724
1730bool 1725bool
1731load_regions (const char *filename) 1726load_resource_file (octet_string filename)
1732 CODE:
1733 RETVAL = loader_region ().load (filename);
1734 OUTPUT: RETVAL
1735 1727
1736MODULE = cf PACKAGE = cf::attachable 1728MODULE = cf PACKAGE = cf::attachable
1737 1729
1738int 1730int
1739valid (SV *obj) 1731valid (SV *obj)
1740 CODE: 1732 CODE:
1741 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1733 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1742 OUTPUT: 1734 OUTPUT:
1743 RETVAL 1735 RETVAL
1736
1737void
1738debug_trace (attachable *obj, bool on = true)
1739 CODE:
1740 obj->flags &= ~attachable::F_DEBUG_TRACE;
1741 if (on)
1742 obj->flags |= attachable::F_DEBUG_TRACE;
1744 1743
1745int mortals_size () 1744int mortals_size ()
1746 CODE: 1745 CODE:
1747 RETVAL = attachable::mortals.size (); 1746 RETVAL = attachable::mortals.size ();
1748 OUTPUT: RETVAL 1747 OUTPUT: RETVAL
1750#object *mortals (U32 index) 1749#object *mortals (U32 index)
1751# CODE: 1750# CODE:
1752# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1751# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1753# OUTPUT: RETVAL 1752# OUTPUT: RETVAL
1754 1753
1755INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1754INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1756 1755
1757MODULE = cf PACKAGE = cf::global 1756MODULE = cf PACKAGE = cf::global
1758 1757
1759int invoke (SV *klass, int event, ...) 1758int invoke (SV *klass, int event, ...)
1760 CODE: 1759 CODE:
1764 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1763 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1765 OUTPUT: RETVAL 1764 OUTPUT: RETVAL
1766 1765
1767MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1766MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1768 1767
1769INCLUDE: $PERL genacc object ../include/object.h | 1768INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1770 1769
1771int invoke (object *op, int event, ...) 1770int invoke (object *op, int event, ...)
1772 CODE: 1771 CODE:
1773 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1772 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1774 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1773 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1796object *actives (U32 index) 1795object *actives (U32 index)
1797 CODE: 1796 CODE:
1798 RETVAL = index < actives.size () ? actives [index] : 0; 1797 RETVAL = index < actives.size () ? actives [index] : 0;
1799 OUTPUT: RETVAL 1798 OUTPUT: RETVAL
1800 1799
1800const char *slot_use_name (U32 slot)
1801 ALIAS:
1802 slot_nonuse_name = 1
1803 CODE:
1804{
1805 if (slot >= NUM_BODY_LOCATIONS)
1806 croak ("body slot index out of range");
1807
1808 switch (ix)
1809 {
1810 case 0: RETVAL = body_locations[slot].use_name; break;
1811 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1812 }
1813}
1814 OUTPUT:
1815 RETVAL
1816
1801# missing properties 1817# missing properties
1802 1818
1803object *head (object *op) 1819object *head (object *op)
1804 PROTOTYPE: $ 1820 PROTOTYPE: $
1805 CODE: 1821 CODE:
1806 RETVAL = op->head_ (); 1822 RETVAL = op->head_ ();
1807 OUTPUT: RETVAL
1808
1809int is_head (object *op)
1810 PROTOTYPE: $
1811 CODE:
1812 RETVAL = op->head_ () == op;
1813 OUTPUT: RETVAL 1823 OUTPUT: RETVAL
1814 1824
1815void 1825void
1816inv (object *obj) 1826inv (object *obj)
1817 PROTOTYPE: $ 1827 PROTOTYPE: $
1818 PPCODE: 1828 PPCODE:
1819{ 1829{
1820 object *o;
1821 for (o = obj->inv; o; o = o->below) 1830 for (object *o = obj->inv; o; o = o->below)
1822 XPUSHs (sv_2mortal (to_sv (o))); 1831 XPUSHs (sv_2mortal (to_sv (o)));
1823} 1832}
1824 1833
1825void 1834void
1826set_animation (object *op, int idx) 1835set_animation (object *op, int idx)
1831num_animations (object *op) 1840num_animations (object *op)
1832 CODE: 1841 CODE:
1833 RETVAL = NUM_ANIMATIONS (op); 1842 RETVAL = NUM_ANIMATIONS (op);
1834 OUTPUT: RETVAL 1843 OUTPUT: RETVAL
1835 1844
1845int slot_info (object *op, UV slot, int value = 0)
1846 ALIAS:
1847 slot_used = 1
1848 CODE:
1849{
1850 if (slot >= NUM_BODY_LOCATIONS)
1851 croak ("body slot index out of range");
1852
1853 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1854
1855 if (items > 2)
1856 if (ix)
1857 op->slot[slot].used = value;
1858 else
1859 op->slot[slot].info = value;
1860}
1861 OUTPUT:
1862 RETVAL
1863
1836object *find_best_object_match (object *op, const char *match) 1864object *find_best_object_match (object *op, utf8_string match)
1837 1865
1838object *find_marked_object (object *op) 1866object *find_marked_object (object *op)
1839 1867
1840int need_identify (object *obj); 1868int need_identify (object *obj);
1841 1869
1853 1881
1854void apply_below (object *op) 1882void apply_below (object *op)
1855 CODE: 1883 CODE:
1856 player_apply_below (op); 1884 player_apply_below (op);
1857 1885
1858object *cf_object_present_archname_inside (object *op, char *whatstr) 1886int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1859
1860int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1861
1862int cf_object_change_map (object *op, int x, int y, maptile *map)
1863 1887
1864#//TODO 1888#//TODO
1865object *clone_ (object *op, int recursive = 0) 1889object *clone_ (object *op, int recursive = 0)
1866 CODE: 1890 CODE:
1867 if (recursive) 1891 if (recursive)
1883 RETVAL = pay_for_amount (amount, op); 1907 RETVAL = pay_for_amount (amount, op);
1884 OUTPUT: RETVAL 1908 OUTPUT: RETVAL
1885 1909
1886void pay_player (object *op, uint64 amount) 1910void pay_player (object *op, uint64 amount)
1887 1911
1888val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1912val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1889 1913
1890int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1914int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1891 1915
1892void learn_spell (object *op, object *sp, int special_prayer = 0) 1916void learn_spell (object *op, object *sp, int special_prayer = 0)
1893 CODE: 1917 CODE:
1894 do_learn_spell (op, sp, special_prayer); 1918 do_learn_spell (op, sp, special_prayer);
1895 1919
1896void forget_spell (object *op, object *sp) 1920void forget_spell (object *op, object *sp)
1897 CODE: 1921 CODE:
1898 do_forget_spell (op, query_name (sp)); 1922 do_forget_spell (op, query_name (sp));
1899 1923
1900object *check_for_spell (object *op, char *spellname) 1924object *check_for_spell (object *op, utf8_string spellname)
1901 CODE: 1925 CODE:
1902 RETVAL = check_spell_known (op, spellname); 1926 RETVAL = check_spell_known (op, spellname);
1903 OUTPUT: RETVAL 1927 OUTPUT: RETVAL
1904 1928
1905int query_money (object *op) 1929int query_money (object *op)
1914 1938
1915void drop (object *who, object *op) 1939void drop (object *who, object *op)
1916 1940
1917void pick_up (object *who, object *op) 1941void pick_up (object *who, object *op)
1918 1942
1919int cf_object_teleport (object *op, maptile *map, int x, int y)
1920
1921void update_object (object *op, int action) 1943void update_object (object *op, int action)
1922 1944
1923object *cf_create_object_by_name (const char *name)
1924
1925void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1945void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1926 1946
1927void player_lvl_adj (object *who, object *skill = 0) 1947void player_lvl_adj (object *who, object *skill = 0)
1928 1948
1929int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1949int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1930 1950
1936 1956
1937void add_button_link (object *button, maptile *map, int connected); 1957void add_button_link (object *button, maptile *map, int connected);
1938 1958
1939void remove_button_link (object *op); 1959void remove_button_link (object *op);
1940 1960
1961void handle_apply_yield (object *op);
1962
1941 1963
1942MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1964MODULE = cf PACKAGE = cf::object PREFIX = cf_
1943
1944object *cf_insert_ob_in_ob (object *ob, object *where)
1945 1965
1946# no clean way to get an object from an archetype - stupid idiotic 1966# no clean way to get an object from an archetype - stupid idiotic
1947# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1967# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1948 1968
1949object *new (const char *archetype = 0) 1969object *new (utf8_string archetype = 0)
1950 PROTOTYPE: ;$ 1970 PROTOTYPE: ;$
1951 CODE: 1971 CODE:
1952 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1972 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1953 OUTPUT: 1973 OUTPUT:
1954 RETVAL 1974 RETVAL
1955 1975
1976object *find_object (U32 tag)
1977
1978# TODO: nuke
1956object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1979object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1957 PROTOTYPE: $$$$$$ 1980 PROTOTYPE: $$$$$$
1958 CODE: 1981 CODE:
1959{ 1982{
1960 int unused_type; 1983 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1961 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1962} 1984}
1963 1985
1964# syntatic sugar for easier use in event callbacks. 1986const_utf8_string get_ob_key_value (object *op, utf8_string key)
1965const char *options (object *op)
1966 CODE:
1967 RETVAL = op->name;
1968 OUTPUT:
1969 RETVAL
1970 1987
1971player *contr (object *op)
1972 CODE:
1973 RETVAL = op->contr;
1974 OUTPUT: RETVAL
1975
1976const char *get_ob_key_value (object *op, const char *key)
1977
1978bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1988bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1979 1989
1980object *get_nearest_player (object *ob) 1990object *get_nearest_player (object *ob)
1981 ALIAS: nearest_player = 0 1991 ALIAS: nearest_player = 0
1982 PREINIT: 1992 PREINIT:
1983 extern object *get_nearest_player (object *); 1993 extern object *get_nearest_player (object *);
1991 EXTEND (SP, 5); 2001 EXTEND (SP, 5);
1992 PUSHs (newSVuv (rv.distance)); 2002 PUSHs (newSVuv (rv.distance));
1993 PUSHs (newSViv (rv.distance_x)); 2003 PUSHs (newSViv (rv.distance_x));
1994 PUSHs (newSViv (rv.distance_y)); 2004 PUSHs (newSViv (rv.distance_y));
1995 PUSHs (newSViv (rv.direction)); 2005 PUSHs (newSViv (rv.direction));
1996 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2006 PUSHs (to_sv (rv.part));
1997} 2007}
1998 2008
1999bool on_same_map_as (object *ob, object *other) 2009bool on_same_map_as (object *ob, object *other)
2000 CODE: 2010 CODE:
2001 RETVAL = on_same_map (ob, other); 2011 RETVAL = on_same_map (ob, other);
2002 OUTPUT: RETVAL 2012 OUTPUT: RETVAL
2003 2013
2004const char * 2014const_utf8_string
2005base_name (object *op, int plural = op->nrof > 1) 2015base_name (object *op, int plural = op->nrof > 1)
2006 CODE: 2016 CODE:
2007 RETVAL = query_base_name (op, plural); 2017 RETVAL = query_base_name (op, plural);
2008 OUTPUT: RETVAL 2018 OUTPUT: RETVAL
2009 2019
2010object *decrease_ob_nr (object *op, unsigned long i) 2020object *decrease_ob_nr (object *op, unsigned long i)
2011 2021
2022# return the tail of an object, excluding itself
2023void
2024tail (object *op)
2025 PPCODE:
2026 while ((op = op->more))
2027 XPUSHs (sv_2mortal (to_sv (op)));
2028
2012MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2029MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2013 2030
2014player *player (object *op) 2031player *player (object *op)
2015 CODE: 2032 CODE:
2016 RETVAL = op->contr; 2033 RETVAL = op->contr;
2017 OUTPUT: RETVAL 2034 OUTPUT: RETVAL
2018 2035
2036bool move_player (object *op, int dir)
2037
2019void check_score (object *op) 2038void check_score (object *op)
2020 2039
2021void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2040void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2022 CODE: 2041 CODE:
2023 new_draw_info (flags, 0, op, txt); 2042 new_draw_info (flags, 0, op, txt);
2024 2043
2025object *cf_player_send_inventory (object *op)
2026
2027char *cf_player_get_ip (object *op)
2028 ALIAS: ip = 0
2029
2030object *cf_player_get_marked_item (object *op)
2031 ALIAS: marked_item = 0
2032
2033void cf_player_set_marked_item (object *op, object *ob)
2034
2035partylist *cf_player_get_party (object *op)
2036 ALIAS: party = 0
2037
2038void cf_player_set_party (object *op, partylist *party)
2039
2040void kill_player (object *op) 2044void kill_player (object *op)
2041 2045
2046void esrv_send_item (object *pl, object *item)
2047
2042void esrv_update_item (object *op, int what, object *item) 2048void esrv_update_item (object *pl, int what, object *item)
2043 C_ARGS: what, op, item 2049 C_ARGS: what, pl, item
2044 2050
2045void clear_los (object *op) 2051void esrv_del_item (object *pl, int tag)
2052 C_ARGS: pl->contr, tag
2046 2053
2047int command_summon (object *op, char *params) 2054int command_summon (object *op, utf8_string params)
2048 2055
2049int command_arrest (object *op, char *params) 2056int command_arrest (object *op, utf8_string params)
2050
2051int command_kick (object *op, char *params)
2052
2053int command_banish (object *op, char *params)
2054 2057
2055 2058
2056MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2059MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2057 2060
2058INCLUDE: $PERL genacc player ../include/player.h | 2061INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2059 2062
2060int invoke (player *pl, int event, ...) 2063int invoke (player *pl, int event, ...)
2061 CODE: 2064 CODE:
2062 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2065 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2063 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2066 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2073 pl->ob->stats.hp = pl->ob->stats.maxhp; 2076 pl->ob->stats.hp = pl->ob->stats.maxhp;
2074 pl->ob->stats.sp = pl->ob->stats.maxsp; 2077 pl->ob->stats.sp = pl->ob->stats.maxsp;
2075 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2078 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2076 pl->orig_stats = pl->ob->stats; 2079 pl->orig_stats = pl->ob->stats;
2077 2080
2078void cf_player_move (player *pl, int dir) 2081void clear_los (player *pl)
2079
2080void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2081 2082
2082bool 2083bool
2083cell_visible (player *pl, int dx, int dy) 2084cell_visible (player *pl, int dx, int dy)
2084 CODE: 2085 CODE:
2085 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2086 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2092 CODE: 2093 CODE:
2093{ 2094{
2094 STRLEN len; 2095 STRLEN len;
2095 char *buf = SvPVbyte (packet, len); 2096 char *buf = SvPVbyte (packet, len);
2096 2097
2098 if (len > MAXSOCKBUF)
2099 pl->failmsg ("[packet too long for client]");
2097 if (pl->ns) 2100 else if (pl->ns)
2098 pl->ns->send_packet (buf, len); 2101 pl->ns->send_packet (buf, len);
2099} 2102}
2100 2103
2101int 2104int
2102listening (player *pl, int new_value = -1) 2105listening (player *pl, int new_value = -1)
2138 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2141 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2139 OUTPUT: RETVAL 2142 OUTPUT: RETVAL
2140 2143
2141SV *registry (maptile *map) 2144SV *registry (maptile *map)
2142 2145
2146void
2147find_tagged_objects (maptile *map, utf8_string tag = 0)
2148 PPCODE:
2149{
2150 if (!map->spaces)
2151 XSRETURN_EMPTY;
2152
2153 if (tag)
2154 {
2155 shstr_cmp tag_ (tag);
2156
2157 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2158 for (object *op = ms->bot; op; op = op->above)
2159 if (op->tag == tag_)
2160 XPUSHs (sv_2mortal (to_sv (op)));
2161 }
2162 else
2163 {
2164 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2165 for (object *op = ms->bot; op; op = op->above)
2166 if (op->tag)
2167 XPUSHs (sv_2mortal (to_sv (op)));
2168 }
2169}
2170
2143INCLUDE: $PERL genacc maptile ../include/map.h | 2171INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2144 2172
2145void 2173void
2146maptile::instantiate () 2174maptile::instantiate ()
2147 2175
2148maptile *new () 2176maptile *new ()
2164 if (pl->ob && pl->ob->map == THIS) 2192 if (pl->ob && pl->ob->map == THIS)
2165 PUSHs (sv_2mortal (to_sv (pl->ob))); 2193 PUSHs (sv_2mortal (to_sv (pl->ob)));
2166 } 2194 }
2167 2195
2168void 2196void
2169maptile::set_regiondata (SV *data, SV *plt) 2197maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2170 CODE: 2198 CODE:
2171{ 2199{
2172 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2200 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2201 croak ("maptile::add_underlay: palette must be arrayref");
2202
2203 palette = SvRV (palette);
2204
2205 STRLEN idxlen;
2206 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2207
2208 for (int x = 0; x < THIS->width; ++x)
2209 for (int y = 0; y < THIS->height; ++y)
2210 {
2211 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2212 if (op->flag [FLAG_IS_FLOOR])
2213 goto skip_space;
2214
2215 {
2216 int offs = offset + y * stride + x;
2217 if (IN_RANGE_EXC (offs, 0, idxlen))
2218 {
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2224
2225 if (ob->randomitems)
2226 {
2227 if (!ob->above)
2228 {
2229 ob->create_treasure (ob->randomitems);
2230
2231 for (object *op = ob->above; op; op = op->above)
2232 op->flag [FLAG_NO_MAP_SAVE] = true;
2233 }
2234
2235 ob->randomitems = 0;
2236 }
2237 }
2238 }
2239 }
2240
2241 skip_space: ;
2242 }
2243}
2244
2245void
2246maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2247 CODE:
2248{
2249 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2173 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2250 croak ("maptile::set_regiondata: palette must be arrayref");
2174 2251
2175 AV *av = (AV *)SvRV (plt); 2252 palette = SvRV (palette);
2176 2253
2177 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2254 STRLEN idxlen;
2255 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2178 2256
2257 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2258 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2259
2179 for (int i = av_len (av) + 1; i--; ) 2260 for (int i = av_len ((AV *)palette) + 1; i--; )
2180 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2261 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2181 2262
2182 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2263 for (int y = 0; y < THIS->height; ++y)
2264 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2265
2266 sfree (THIS->regions, THIS->size ());
2267 delete [] THIS->regionmap;
2268
2269 THIS->regions = regions;
2183 THIS->regionmap = regionmap; 2270 THIS->regionmap = regionmap;
2184} 2271}
2185 2272
2186void play_sound_map (maptile *map, int x, int y, int sound_num) 2273void
2274maptile::create_region_treasure ()
2275 CODE:
2276{
2277 object *op = object::create ();
2278 op->type = FLOOR;
2279 op->map = THIS;
2280
2281 for (int x = 0; x < THIS->width; ++x)
2282 for (int y = 0; y < THIS->height; ++y)
2283 {
2284 region *rgn = THIS->region (x, y);
2285
2286 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2287 if (rgn->treasure && rndm () < rgn->treasure_density)
2288 {
2289 op->x = x;
2290 op->y = y;
2291 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2292 }
2293 }
2294
2295 op->destroy ();
2296}
2187 2297
2188int out_of_map (maptile *map, int x, int y) 2298int out_of_map (maptile *map, int x, int y)
2189 2299
2190void 2300void
2191trigger (maptile *map, long connection, bool state = true) 2301trigger (maptile *map, long connection, bool state = true)
2196get_connection (maptile *map, long connection) 2306get_connection (maptile *map, long connection)
2197 PPCODE: 2307 PPCODE:
2198 oblinkpt *obp = get_connection_links (map, connection); 2308 oblinkpt *obp = get_connection_links (map, connection);
2199 if (obp) 2309 if (obp)
2200 for (objectlink *ol = obp->link; ol; ol = ol->next) 2310 for (objectlink *ol = obp->link; ol; ol = ol->next)
2201 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2311 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2202
2203object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2204
2205object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2206
2207object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2208 C_ARGS: str, map, nx, ny
2209 2312
2210void 2313void
2211get_map_flags (maptile *map, int x, int y) 2314get_map_flags (maptile *map, int x, int y)
2212 PPCODE: 2315 PPCODE:
2213{ 2316{
2218 EXTEND (SP, 4); 2321 EXTEND (SP, 4);
2219 PUSHs (sv_2mortal (newSViv (flags))); 2322 PUSHs (sv_2mortal (newSViv (flags)));
2220 2323
2221 if (GIMME_V == G_ARRAY) 2324 if (GIMME_V == G_ARRAY)
2222 { 2325 {
2223 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2326 PUSHs (sv_2mortal (to_sv (nmap)));
2224 PUSHs (sv_2mortal (newSViv (nx))); 2327 PUSHs (sv_2mortal (newSViv (nx)));
2225 PUSHs (sv_2mortal (newSViv (ny))); 2328 PUSHs (sv_2mortal (newSViv (ny)));
2226 } 2329 }
2227} 2330}
2228 2331
2237 2340
2238 get_map_flags (map, &nmap, x, y, &nx, &ny); 2341 get_map_flags (map, &nmap, x, y, &nx, &ny);
2239 2342
2240 if (nmap) 2343 if (nmap)
2241 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2344 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2242 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2345 XPUSHs (sv_2mortal (to_sv (o)));
2243} 2346}
2244 2347
2245SV * 2348SV *
2246bot_at (maptile *obj, unsigned int x, unsigned int y) 2349bot_at (maptile *obj, unsigned int x, unsigned int y)
2247 PROTOTYPE: $$$ 2350 PROTOTYPE: $$$
2256 INIT: 2359 INIT:
2257 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2360 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2258 CODE: 2361 CODE:
2259 switch (ix) 2362 switch (ix)
2260 { 2363 {
2261 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2364 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2262 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2365 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2263 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2366 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2264 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2367 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2265 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2368 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2266 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2369 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2267 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2370 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2268 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2371 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2269 } 2372 }
2270 OUTPUT: RETVAL 2373 OUTPUT: RETVAL
2271 2374
2272void fix_walls (maptile *map, int x, int y) 2375void fix_walls (maptile *map, int x, int y)
2273 2376
2275 2378
2276# worst xs function of my life 2379# worst xs function of my life
2277bool 2380bool
2278_create_random_map (\ 2381_create_random_map (\
2279 maptile *self,\ 2382 maptile *self,\
2280 char *wallstyle,\ 2383 utf8_string wallstyle,\
2281 char *wall_name,\ 2384 utf8_string wall_name,\
2282 char *floorstyle,\ 2385 utf8_string floorstyle,\
2283 char *monsterstyle,\ 2386 utf8_string monsterstyle,\
2284 char *treasurestyle,\ 2387 utf8_string treasurestyle,\
2285 char *layoutstyle,\ 2388 utf8_string layoutstyle,\
2286 char *doorstyle,\ 2389 utf8_string doorstyle,\
2287 char *decorstyle,\ 2390 utf8_string decorstyle,\
2288 char *origin_map,\ 2391 utf8_string origin_map,\
2289 char *final_map,\ 2392 utf8_string final_map,\
2290 char *exitstyle,\ 2393 utf8_string exitstyle,\
2291 char *this_map,\ 2394 utf8_string this_map,\
2292 char *exit_on_final_map,\ 2395 utf8_string exit_on_final_map,\
2293 int xsize,\ 2396 int xsize,\
2294 int ysize,\ 2397 int ysize,\
2295 int expand2x,\ 2398 int expand2x,\
2296 int layoutoptions1,\ 2399 int layoutoptions1,\
2297 int layoutoptions2,\ 2400 int layoutoptions2,\
2310 val64 total_map_hp,\ 2413 val64 total_map_hp,\
2311 int map_layout_style,\ 2414 int map_layout_style,\
2312 int treasureoptions,\ 2415 int treasureoptions,\
2313 int symmetry_used,\ 2416 int symmetry_used,\
2314 region *region,\ 2417 region *region,\
2315 char *custom\ 2418 utf8_string custom\
2316) 2419)
2317 CODE: 2420 CODE:
2318{ 2421{
2319 random_map_params rmp; 2422 random_map_params rmp;
2320 2423
2347 rmp.decoroptions = decoroptions; 2450 rmp.decoroptions = decoroptions;
2348 rmp.orientation = orientation; 2451 rmp.orientation = orientation;
2349 rmp.origin_y = origin_y; 2452 rmp.origin_y = origin_y;
2350 rmp.origin_x = origin_x; 2453 rmp.origin_x = origin_x;
2351 rmp.random_seed = random_seed; 2454 rmp.random_seed = random_seed;
2352 rmp.total_map_hp = total_map_hp; 2455 rmp.total_map_hp = (uint64_t) total_map_hp;
2353 rmp.map_layout_style = map_layout_style; 2456 rmp.map_layout_style = map_layout_style;
2354 rmp.treasureoptions = treasureoptions; 2457 rmp.treasureoptions = treasureoptions;
2355 rmp.symmetry_used = symmetry_used; 2458 rmp.symmetry_used = symmetry_used;
2356 rmp.region = region; 2459 rmp.region = region;
2357 rmp.custom = custom; 2460 rmp.custom = custom;
2361 OUTPUT: 2464 OUTPUT:
2362 RETVAL 2465 RETVAL
2363 2466
2364MODULE = cf PACKAGE = cf::arch 2467MODULE = cf PACKAGE = cf::arch
2365 2468
2366archetype *find (const char *name) 2469int archetypes_size ()
2367 CODE: 2470 CODE:
2368 RETVAL = archetype::find (name); 2471 RETVAL = archetypes.size ();
2369 OUTPUT: 2472 OUTPUT: RETVAL
2370 RETVAL
2371 2473
2372archetype *first() 2474archetype *archetypes (U32 index)
2373 PROTOTYPE: 2475 CODE:
2374 CODE: 2476 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2375 RETVAL = first_archetype; 2477 OUTPUT: RETVAL
2478
2479object *instantiate (archetype *arch)
2480 CODE:
2481 RETVAL = arch_to_object (arch);
2482 OUTPUT:
2376 OUTPUT: RETVAL 2483 RETVAL
2377 2484
2378INCLUDE: $PERL genacc archetype ../include/object.h | 2485INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2379 2486
2380MODULE = cf PACKAGE = cf::party 2487MODULE = cf PACKAGE = cf::party
2381 2488
2382partylist *first () 2489partylist *first ()
2383 PROTOTYPE: 2490 PROTOTYPE:
2384 CODE: 2491 CODE:
2385 RETVAL = get_firstparty (); 2492 RETVAL = get_firstparty ();
2386 OUTPUT: RETVAL 2493 OUTPUT: RETVAL
2387 2494
2388INCLUDE: $PERL genacc partylist ../include/player.h | 2495INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2389 2496
2390MODULE = cf PACKAGE = cf::region 2497MODULE = cf PACKAGE = cf::region
2391 2498
2392void 2499void
2393list () 2500list ()
2394 PPCODE: 2501 PPCODE:
2395 for_all_regions (rgn) 2502 for_all_regions (rgn)
2396 XPUSHs (sv_2mortal (to_sv (rgn))); 2503 XPUSHs (sv_2mortal (to_sv (rgn)));
2397 2504
2398region *find (char *name) 2505region *find (utf8_string name)
2399 PROTOTYPE: $ 2506 PROTOTYPE: $
2400 CODE: 2507 CODE:
2401 RETVAL = region::find (name); 2508 RETVAL = region::find (name);
2402 OUTPUT: RETVAL 2509 OUTPUT: RETVAL
2403 2510
2404region *find_fuzzy (char *name) 2511region *find_fuzzy (utf8_string name)
2405 PROTOTYPE: $ 2512 PROTOTYPE: $
2406 CODE: 2513 CODE:
2407 RETVAL = region::find_fuzzy (name); 2514 RETVAL = region::find_fuzzy (name);
2408 OUTPUT: RETVAL 2515 OUTPUT: RETVAL
2409 2516
2517int specificity (region *rgn)
2518 CODE:
2519 RETVAL = 0;
2520 while (rgn = rgn->parent)
2521 RETVAL++;
2522 OUTPUT: RETVAL
2523
2410INCLUDE: $PERL genacc region ../include/map.h | 2524INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2411 2525
2412MODULE = cf PACKAGE = cf::living 2526MODULE = cf PACKAGE = cf::living
2413 2527
2414INCLUDE: $PERL genacc living ../include/living.h | 2528INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2415 2529
2416MODULE = cf PACKAGE = cf::settings 2530MODULE = cf PACKAGE = cf::settings
2417 2531
2418INCLUDE: $PERL genacc Settings ../include/global.h | 2532INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2419 2533
2420MODULE = cf PACKAGE = cf::client 2534MODULE = cf PACKAGE = cf::client
2421 2535
2422INCLUDE: $PERL genacc client ../include/client.h | 2536INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2423 2537
2424int invoke (client *ns, int event, ...) 2538int invoke (client *ns, int event, ...)
2425 CODE: 2539 CODE:
2426 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2540 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2427 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2541 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2443 CODE: 2557 CODE:
2444{ 2558{
2445 STRLEN len; 2559 STRLEN len;
2446 char *buf = SvPVbyte (packet, len); 2560 char *buf = SvPVbyte (packet, len);
2447 2561
2562 if (len > MAXSOCKBUF)
2563 {
2564 // ugly
2565 if (THIS->pl)
2566 THIS->pl->failmsg ("[packet too long for client]");
2567 }
2568 else
2448 THIS->send_packet (buf, len); 2569 THIS->send_packet (buf, len);
2449} 2570}
2450 2571
2572faceidx
2573client::need_face (utf8_string name, int pri = 0)
2574 CODE:
2575 RETVAL = face_find (name, 0);
2576 if (RETVAL)
2577 {
2578 THIS->send_face (RETVAL, pri);
2579 THIS->flush_fx ();
2580 }
2581 OUTPUT:
2582 RETVAL
2583
2584int
2585client::fx_want (int idx, int value = -1)
2586 CODE:
2587 if (0 < idx && idx < FT_NUM)
2588 {
2589 RETVAL = THIS->fx_want [idx];
2590 if (items > 2)
2591 THIS->fx_want [idx] = value;
2592 }
2593 else
2594 RETVAL = 0;
2595 OUTPUT:
2596 RETVAL
2597
2598MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2599
2600faceidx sound_find (utf8_string name)
2601
2602void sound_set (utf8_string str, faceidx face)
2603
2604# dire hack
2605void old_sound_index (int idx, faceidx face)
2606 CODE:
2607 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2608 old_sound_index [idx] = face;
2609
2610MODULE = cf PACKAGE = cf::face PREFIX = face_
2611
2612#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2613
2614faceidx face_find (utf8_string name, faceidx defidx = 0)
2615
2616faceidx alloc (utf8_string name)
2617 CODE:
2618{
2619 do
2620 {
2621 RETVAL = faces.size ();
2622 faces.resize (RETVAL + 1);
2623 }
2624 while (!RETVAL); // crude way to leave index 0
2625
2626 faces [RETVAL].name = name;
2627 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2628
2629 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2630 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2631}
2632 OUTPUT: RETVAL
2633
2634void set_type (faceidx idx, int value)
2635 ALIAS:
2636 set_type = 0
2637 set_visibility = 1
2638 set_magicmap = 2
2639 set_smooth = 3
2640 set_smoothlevel = 4
2641 CODE:
2642 faceinfo *f = face_info (idx); assert (f);
2643 switch (ix)
2644 {
2645 case 0: f->type = value; break;
2646 case 1: f->visibility = value; break;
2647 case 2: f->magicmap = value; break;
2648 case 3: f->smooth = value; break;
2649 case 4: f->smoothlevel = value; break;
2650 }
2651
2652void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2653 CODE:
2654{
2655 faceinfo *f = face_info (idx); assert (f);
2656 facedata *d = &(faceset ? f->data64 : f->data32);
2657 sv_to (data, d->data);
2658 STRLEN clen;
2659 char *cdata = SvPVbyte (chksum, clen);
2660 clen = min (CHKSUM_SIZE, clen);
2661
2662 if (memcmp (d->chksum, cdata, clen))
2663 {
2664 memcpy (d->chksum, cdata, clen);
2665
2666 // invalidate existing client face info
2667 for_all_clients (ns)
2668 if (ns->faceset == faceset)
2669 {
2670 ns->faces_sent [idx] = false;
2671 ns->force_newmap = true;
2672 }
2673 }
2674}
2675
2676int get_data_size (faceidx idx, int faceset = 0)
2677 CODE:
2678 facedata *d = face_data (idx, faceset);
2679 if (!d) XSRETURN_UNDEF;
2680 RETVAL = d->data.size ();
2681 OUTPUT:
2682 RETVAL
2683
2684SV *get_chksum (faceidx idx, int faceset = 0)
2685 CODE:
2686 facedata *d = face_data (idx, faceset);
2687 if (!d) XSRETURN_UNDEF;
2688 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2689 OUTPUT:
2690 RETVAL
2691
2692SV *get_data (faceidx idx, int faceset = 0)
2693 CODE:
2694 facedata *d = face_data (idx, faceset);
2695 if (!d) XSRETURN_UNDEF;
2696 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2697 OUTPUT:
2698 RETVAL
2699
2700void invalidate (faceidx idx)
2701 CODE:
2702 for_all_clients (ns)
2703 {
2704 ns->faces_sent [idx] = false;
2705 ns->force_newmap = true;
2706 }
2707
2708void invalidate_all ()
2709 CODE:
2710 for_all_clients (ns)
2711 {
2712 ns->faces_sent.reset ();
2713 ns->force_newmap = true;
2714 }
2715
2716MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2717
2718#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2719
2720animidx anim_find (utf8_string name)
2721 CODE:
2722 RETVAL = animation::find (name).number;
2723 OUTPUT: RETVAL
2724
2725animidx set (utf8_string name, SV *frames, int facings = 1)
2726 CODE:
2727{
2728 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2729 croak ("frames must be an arrayref");
2730
2731 AV *av = (AV *)SvRV (frames);
2732
2733 animation *anim = &animation::find (name);
2734 if (anim->number)
2735 {
2736 anim->resize (av_len (av) + 1);
2737 anim->facings = facings;
2738 }
2739 else
2740 anim = &animation::create (name, av_len (av) + 1, facings);
2741
2742 for (int i = 0; i < anim->num_animations; ++i)
2743 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2744}
2745 OUTPUT: RETVAL
2746
2747void invalidate_all ()
2748 CODE:
2749 for_all_clients (ns)
2750 ns->anims_sent.reset ();
2751
2752MODULE = cf PACKAGE = cf::object::freezer
2753
2754INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2755
2756SV *
2757new (char *klass)
2758 CODE:
2759 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2760 OUTPUT: RETVAL
2761
2762void
2763DESTROY (SV *sv)
2764 CODE:
2765 object_freezer *self;
2766 sv_to (sv, self);
2767 delete self;
2768
2769MODULE = cf PACKAGE = cf::object::thawer
2770
2771INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2772
2773SV *
2774new_from_file (char *klass, octet_string path)
2775 CODE:
2776 object_thawer *f = new object_thawer (path);
2777 if (!*f)
2778 {
2779 delete f;
2780 XSRETURN_UNDEF;
2781 }
2782 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2783 OUTPUT: RETVAL
2784
2785void
2786DESTROY (SV *sv)
2787 CODE:
2788 object_thawer *self;
2789 sv_to (sv, self);
2790 delete self;
2791
2792void
2793extract_tags (object_thawer *self)
2794 PPCODE:
2795 while (self->kw != KW_EOF)
2796 {
2797 PUTBACK;
2798 coroapi::cede_to_tick_every (5000);
2799 SPAGAIN;
2800
2801 if (self->kw == KW_tag)
2802 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2803
2804 self->skip ();
2805 }
2806

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