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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.35 by root, Thu Aug 31 09:19:34 2006 UTC vs.
Revision 1.267 by root, Mon Dec 17 08:03:22 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33 41
34#include "cfperl.h" 42#include <unistd.h>
35#include "shstr.h" 43#if _POSIX_MEMLOCK
44# include <sys/mman.h>
45#endif
46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
36 50
37#include <EXTERN.h> 51#include <EXTERN.h>
38#include <perl.h> 52#include <perl.h>
39#include <XSUB.h> 53#include <XSUB.h>
40 54
55#include "CoroAPI.h"
41#include "perlxsi.c" 56#include "perlxsi.c"
42 57
43extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
44 59
45typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
46typedef mapstruct mapstruct_ornull; 61typedef object_freezer &object_freezer_ref;
47 62
63typedef std::string std__string;
64
65#if IVSIZE >= 8
66 typedef IV val64;
67# define newSVval64 newSViv
68# define SvVAL64 SvIV
69#else
48typedef double val64; 70 typedef double val64;
49#define newSVval64 newSVnv 71# define newSVval64 newSVnv
50#define SvVAL64 SvNV 72# define SvVAL64 SvNV
73#endif
51 74
52static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert;
55
56static bool perl_booted;
57
58/* this is a stupid way to do things, and awkward to use for plug-in authors */
59typedef struct
60{
61 object* who;
62 object* activator;
63 object* third;
64 object* event;
65 mapstruct* map;
66 char message[1024];
67 int fix; // seems to be python-only, and should not be part of the API
68 int event_code;
69 char extension[1024]; // name field, should invoke specific perl extension
70 char options[1024]; // slaying field of event_connectors
71 int returnvalue;
72} CFPContext;
73
74static HV *obj_cache;
75static PerlInterpreter *perl; 75static PerlInterpreter *perl;
76 76
77tstamp NOW, runtime;
78
79global gbl_ev;
77static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
81static SV *sv_runtime, *sv_next_tick, *sv_now;
78 82
79#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 83bitset<NUM_EVENT_TYPES> ev_want_event;
80#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 84bitset<NUM_TYPES> ev_want_type;
81#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 85
82#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 86static HV
83#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 87 *stash_cf,
84#define PUSH_PV PUSHcfapi_va(STRING, const char *) 88 *stash_cf_object_wrap,
85#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 89 *stash_cf_object_player_wrap,
90 *stash_cf_player_wrap,
91 *stash_cf_map_wrap,
92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
120// helper cast function, returns super class * or 0
121template<class super>
122static super *
123is_a (attachable *at)
124{
125 //return dynamic_cast<super *>(at); // slower, safer
126 if (typeid (*at) == typeid (super))
127 return static_cast<super *>(at);
128 else
129 return 0;
130}
86 131
87////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 132//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
88 133
134unordered_vector<attachable *> attachable::mortals;
135
136attachable::~attachable ()
137{
138 assert (!self);
139 assert (!cb);
140}
141
142int
143attachable::refcnt_cnt () const
144{
145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146}
147
148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
164}
165
166void
167attachable::optimise ()
168{
169 if (self
170 && SvREFCNT (self) == 1
171 && !HvTOTALKEYS (self))
172 sever_self ();
173}
174
175// check wether the object really is dead
176void
177attachable::do_check ()
178{
179 if (refcnt_cnt () > 0)
180 return;
181
182 destroy ();
183}
184
185void
186attachable::do_destroy ()
187{
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
191 {
192 SvREFCNT_dec (cb);
193 cb = 0;
194 }
195
196 mortals.push_back (this);
197}
198
199void
200attachable::destroy ()
201{
202 if (destroyed ())
203 return;
204
205 flags |= F_DESTROYED;
206 do_destroy ();
207 sever_self ();
208}
209
210void
211attachable::check_mortals ()
212{
213 static int i = 0;
214
215 for (;;)
216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
241 attachable *obj = mortals [i];
242
243#if 0
244 if (obj->self)//D make this an assert later
245 {
246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
249#endif
250
251 if (obj->refcnt)
252 {
253 ++i; // further delay freeing
254
255 if (!(i & 0x3ff))
256 break;
257 }
258 else
259 {
260 mortals.erase (i);
261 obj->sever_self ();
262 delete obj;
263 }
264 }
265}
266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
279attachable &
280attachable::operator =(const attachable &src)
281{
282 //if (self || cb)
283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
284
285 attach = src.attach;
286 return *this;
287}
288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
324
89static SV * 325static SV *
90newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
91{ 327{
92 SV *sv; 328 SV *sv;
93 329
94 if (!ptr) 330 if (!ptr)
95 return &PL_sv_undef; 331 return newSV (0);
96 332
97 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
98 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
99} 335}
100 336
101template<class attachable> 337static int
102SV * 338attachable_free (pTHX_ SV *sv, MAGIC *mg)
339{
340 attachable *at = (attachable *)mg->mg_ptr;
341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
349 // next line makes sense, but most objects still have refcnt 0 by default
350 //at->refcnt_chk ();
351 return 0;
352}
353
354MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
355
356static SV *
103newSVattachable (attachable *obj, const char *klass) 357newSVattachable (attachable *obj, HV *stash)
104{ 358{
105 if (!obj) 359 if (!obj)
106 return &PL_sv_undef; 360 return newSV (0);
107 361
108 if (!obj->self) 362 if (!obj->self)
109 obj->self = newSVptr (obj, klass); 363 obj->self = newHV ();
110 364
111 return newSVsv (obj->self); 365 if (!SvOBJECT (obj->self))
112}
113
114static void
115SVptr_cache_set (void *ptr, SV *sv)
116{
117 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
118}
119
120static SV *
121SVptr_cache_get (void *ptr)
122{
123 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
124
125 return he ? *he : 0;
126}
127
128static SV *
129newSVptr_cached (void *ptr, const char *klass)
130{
131 SV *sv;
132
133 if (!ptr)
134 return &PL_sv_undef;
135
136 sv = SVptr_cache_get (ptr);
137
138 if (!sv)
139 { 366 {
140 HV *hv = newHV (); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
141 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
142 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
143 368
144 SVptr_cache_set (ptr, sv); 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
145 } 372 }
373 else
374 {
375 SV *sv = newRV_inc ((SV *)obj->self);
146 376
147 return newSVsv (sv); 377 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
378 SvAMAGIC_on (sv);
379
380 return sv;
381 }
148} 382}
149 383
150static void 384static void
151clearSVptr (SV *sv) 385clearSVptr (SV *sv)
152{ 386{
177 if (SvOK (sv)) 411 if (SvOK (sv))
178 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
179 else 413 else
180 return 0; 414 return 0;
181} 415}
416
417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
419inline SV *to_sv (bool v) { return newSViv (v); }
420inline SV *to_sv ( signed char v) { return newSViv (v); }
421inline SV *to_sv (unsigned char v) { return newSViv (v); }
422inline SV *to_sv ( signed short v) { return newSViv (v); }
423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
424inline SV *to_sv ( signed int v) { return newSViv (v); }
425inline SV *to_sv (unsigned int v) { return newSVuv (v); }
426inline SV *to_sv ( signed long v) { return newSViv (v); }
427inline SV *to_sv (unsigned long v) { return newSVuv (v); }
428inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
429inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
430inline SV *to_sv (float v) { return newSVnv (v); }
431inline SV *to_sv (double v) { return newSVnv (v); }
432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
440
441inline SV *to_sv (object & v) { return to_sv (&v); }
442inline SV *to_sv (living & v) { return to_sv (&v); }
443
444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
446
447inline SV *to_sv (UUID v)
448{
449 char buf[128];
450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
451 return newSVpv (buf, 0);
452}
453
454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
480
481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
483
484template<class T>
485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
486
487template<int N>
488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
489
490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
502inline void sv_to (SV *sv, UUID &v)
503{
504 unsigned int version;
505
506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
508}
509
510inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
182 511
183static SV * 512static SV *
184newSVdt_va (va_list &ap, data_type type) 513newSVdt_va (va_list &ap, data_type type)
185{ 514{
186 SV *sv; 515 SV *sv;
200 break; 529 break;
201 530
202 case DT_STRING: 531 case DT_STRING:
203 { 532 {
204 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
205 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
206 } 535 }
207 break; 536 break;
208 537
209 case DT_DATA: 538 case DT_DATA:
210 { 539 {
211 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
212 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
213 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
214 } 543 }
215 break; 544 break;
216 545
217 case DT_OBJECT: 546 case DT_OBJECT:
218 { 547 sv = to_sv (va_arg (ap, object *));
219 object *obj = va_arg (ap, object *);
220 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
221 }
222 break; 548 break;
223 549
224 case DT_MAP: 550 case DT_MAP:
225 // va_arg (object *) when void * is passed is an XSI extension 551 // va_arg (object *) when void * is passed is an XSI extension
226 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 552 sv = to_sv (va_arg (ap, maptile *));
227 break; 553 break;
228 554
555 case DT_CLIENT:
556 sv = to_sv (va_arg (ap, client *));
557 break;
558
229 case DT_PLAYER: 559 case DT_PLAYER:
230 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 560 sv = to_sv (va_arg (ap, player *));
231 break; 561 break;
232 562
233 case DT_ARCH: 563 case DT_ARCH:
234 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 564 sv = to_sv (va_arg (ap, archetype *));
235 break; 565 break;
236 566
237 case DT_PARTY: 567 case DT_PARTY:
238 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 568 sv = to_sv (va_arg (ap, partylist *));
239 break; 569 break;
240 570
241 case DT_REGION: 571 case DT_REGION:
242 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 572 sv = to_sv (va_arg (ap, region *));
243 break; 573 break;
244 574
245 default: 575 default:
246 assert (("unhandled type in newSVdt_va", 0)); 576 assert (("unhandled type in newSVdt_va", 0));
247 } 577 }
259 va_end (ap); 589 va_end (ap);
260 590
261 return sv; 591 return sv;
262} 592}
263 593
264static SV *
265newSVcfapi (int type, ...)
266{
267 SV *sv;
268
269 va_list ap;
270 va_start (ap, type);
271
272 switch (type)
273 {
274 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
275 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
276 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
277 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
278 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
279 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
280 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
281 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
282 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
283 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
284
285 default:
286 assert (("unhandled type in newSVcfapi", 0));
287 }
288
289 va_end (ap);
290
291 return sv;
292}
293
294////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
295 595
296SV * 596SV *
297registry_of (attachable_base *ext) 597registry (attachable *ext)
298{ 598{
299 if (!ext->cb) 599 if (!ext->cb)
300 ext->cb = newAV (); 600 ext->cb = newAV ();
301 601
302 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
303} 603}
304 604
305void attachable_base::clear ()
306{
307 if (self)
308 {
309 if (cb)
310 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
311 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
312 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
313 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
314
315 // disconnect Perl from C, to avoid crashes
316 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
317
318 // clear the perl hash, might or might not be a good idea
319 hv_clear ((HV *)SvRV ((SV *)self));
320
321 SvREFCNT_dec (self);
322 self = 0;
323 }
324
325 if (cb)
326 {
327 SvREFCNT_dec (cb);
328 cb = 0;
329 }
330
331 if (attach)
332 {
333 free_string (attach);
334 attach = 0;
335 }
336}
337
338void attachable_base::optimise ()
339{
340 if (!self)
341 return;
342
343 HV *hv = (HV *)SvRV ((SV *)self);
344
345 if (SvREFCNT ((SV *)self) == 1
346 && SvREFCNT ((SV *)hv) == 1
347 && !HvKEYS (hv))
348 {
349 SvREFCNT_dec ((SV *)self);
350 self = 0;
351 }
352}
353
354void attachable_base::instantiate (data_type type, void *obj)
355{
356 dSP;
357 ENTER;
358 SAVETMPS;
359 PUSHMARK (SP);
360 EXTEND (SP, 2);
361 PUSHs (sv_2mortal (newSVdt (type, obj)));
362 PUSHs (sv_2mortal (newSVpv (attach, 0)));
363
364 free_string (attach);
365 attach = 0;
366
367 PUTBACK;
368 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
369 FREETMPS;
370 LEAVE;
371
372 switch (type)
373 {
374 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
375 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
376 }
377}
378
379///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
380
381void reattach (data_type type, void *obj)
382{
383 //TODO only do this when the object has _attachment's
384
385 dSP;
386 ENTER;
387 SAVETMPS;
388 PUSHMARK (SP);
389 XPUSHs (sv_2mortal (newSVdt (type, obj)));
390 PUTBACK;
391 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
392 FREETMPS;
393 LEAVE;
394
395 switch (type)
396 {
397 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
398 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
399 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
400 }
401}
402
403template<class subclass>
404void reattach (attachable<subclass> *obj)
405{
406 obj->optimise ();
407
408 if (obj->self)
409 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
410}
411
412#include "kw_hash.h"
413
414object_freezer::object_freezer ()
415{
416 av = newAV ();
417 // TODO: fast dynbuf implementation... yeah, we need obstacks
418 text = newSV (10 * 1024 * 1024); // only temporarily used, so be generous
419}
420
421object_freezer::~object_freezer ()
422{
423 SvREFCNT_dec (text);
424 SvREFCNT_dec (av);
425}
426
427void object_freezer::put (attachable_base *ext)
428{
429 ext->optimise ();
430
431 if (ext->self)
432 {
433 int idx = AvFILLp ((AV *)av) + 1;
434 av_store (av, idx, SvREFCNT_inc (ext->self));
435
436 sv_catpvf (text, "oid %d\n", idx);
437 }
438}
439
440void object_freezer::put (keyword k)
441{
442 sv_catpv (text, keyword_str [k]);
443}
444
445void object_freezer::put (const char *v)
446{
447 sv_catpv (text, v);
448}
449
450void object_freezer::put (int v)
451{
452 sv_catpvf (text, "%d\n", v);
453}
454
455bool object_freezer::save (const char *filename)
456{
457 dSP;
458 ENTER;
459 SAVETMPS;
460 PUSHMARK (SP);
461 EXTEND (SP, 3);
462 PUSHs (sv_2mortal (newSVpv (filename, 0)));
463 PUSHs (sv_2mortal (newRV_inc (text)));
464 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
465 PUTBACK;
466 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
467 FREETMPS;
468 LEAVE;
469}
470
471int fprintf (object_freezer &freezer, const char *format, ...)
472{
473 va_list ap;
474
475 va_start (ap, format);
476 sv_vcatpvfn (freezer.text, format, strlen (format), &ap, 0, 0, 0);
477 va_end (ap);
478}
479
480int fputs (const char *s, object_freezer &freezer)
481{
482 sv_catpvn (freezer.text, s, strlen (s));
483}
484
485object_thawer::object_thawer (const char *filename)
486{
487 av = 0;
488 fp = 0;
489
490 if (!filename)
491 return;
492
493 fp = fopen (filename, "r");
494 if (!fp)
495 {
496 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
497 return;
498 }
499
500 if (perl_booted)
501 {
502 dSP;
503 ENTER;
504 SAVETMPS;
505 PUSHMARK (SP);
506 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
507 PUTBACK;
508
509 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
510 {
511 SPAGAIN;
512 SV *sv = POPs;
513 if (SvROK (sv))
514 av = (AV *)SvREFCNT_inc (SvRV (sv));
515 }
516
517 FREETMPS;
518 LEAVE;
519 }
520}
521
522void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
523{
524 if (!av || oid < 0) // this is actually an error of sorts
525 return;
526
527 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
528 ext->clear ();
529
530 SV **svp = av_fetch ((AV *)av, oid, 0);
531
532 if (!svp || !SvROK (*svp))
533 {
534 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
535 return;
536 }
537
538 ext->self = *svp; *svp = &PL_sv_undef;
539 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
540
541 reattach (type, obj);
542}
543
544object_thawer::~object_thawer ()
545{
546 if (fp) fclose (fp);
547 if (av) SvREFCNT_dec ((AV *)av);
548}
549
550token object_thawer::get_token ()
551{
552#if 0
553 for (;;)
554 {
555 if (!fgets (line, sizeof (line), fp))
556 return token (KW_eof);
557
558 unsigned char *p = (unsigned char *)line;
559
560 while (*p > ' ')
561 p++;
562
563 int len = p - (unsigned char *)line;
564
565 while ((*p - 1) < ' ')
566 p++;
567
568 if (*p)
569 {
570 char *v = p;
571
572 while (*p && *p != '\n')
573 p++;
574
575 *p = 0;
576
577 return token (k, v);
578 }
579 else
580 return token (k);
581 }
582#endif
583}
584
585/////////////////////////////////////////////////////////////////////////////
586
587extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
588{
589 return 0;
590}
591
592static CommArray_s rtn_cmd;
593
594static int
595runPluginCommand (object *obj, char *params)
596{
597 dSP;
598
599 ENTER;
600 SAVETMPS;
601
602 PUSHMARK (SP);
603
604 EXTEND (SP, 3);
605 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
606 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
607
608 if (params)
609 PUSHs (sv_2mortal (newSVpv (params, 0)));
610
611 PUTBACK;
612 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
613 SPAGAIN;
614
615 if (SvTRUE (ERRSV))
616 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
617
618 int returnvalue = count > 0 ? POPi : -1;
619
620 PUTBACK;
621 FREETMPS;
622 LEAVE;
623
624 return returnvalue;
625}
626
627extern "C" void *cfperl_getPluginProperty (int *type, ...)
628{
629 va_list args;
630 char *propname;
631 int i;
632 va_start (args, type);
633 propname = va_arg (args, char *);
634 //printf ("Property name: %s\n", propname);
635
636 if (!strcmp (propname, "command?"))
637 {
638 if (!perl)
639 return NULL;
640
641 const char *cmdname = va_arg (args, const char *);
642 HV *hv = get_hv ("cf::COMMAND", 1);
643 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
644
645 va_end (args);
646
647 if (svp)
648 {
649 // this is totaly broken, should stash it into %COMMAND
650 rtn_cmd.name = cmdname;
651 rtn_cmd.time = SvNV (*svp);
652 rtn_cmd.func = runPluginCommand;
653
654 return &rtn_cmd;
655 }
656 }
657 else if (!strcmp (propname, "Identification"))
658 {
659 va_end (args);
660 return (void*) PLUGIN_NAME;
661 }
662 else if (!strcmp (propname, "FullName"))
663 {
664 va_end (args);
665 return (void*) PLUGIN_VERSION;
666 }
667 else
668 va_end (args);
669
670 return NULL;
671}
672
673extern "C" int cfperl_postInitPlugin ()
674{
675 int hooktype = 1;
676 int rtype = 0;
677
678 cf_init_plugin (gethook);
679
680 return 0;
681}
682
683extern "C" int cfperl_closePlugin ()
684{
685 return 0;
686}
687 606
688void 607void
689cfperl_init () 608cfperl_init ()
690{ 609{
691 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
692 perl = perl_alloc (); 611 perl = perl_alloc ();
693 perl_construct (perl); 612 perl_construct (perl);
694 613
695 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
696 615
697 char *argv[] = { 616 const char *argv[] = {
698 "", 617 settings.argv [0],
699 "-e" 618 "-e"
700 "cf->bootstrap;" 619 "use EV; use Coro;" // required for bootstrap
620 "cf->bootstrap;" // required for datadir :*>
701 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
622 "require cf;"
702 }; 623 };
703 624
704 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
705 { 627 {
706 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
707 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
708 } 630 }
709 631
710 obj_cache = newHV (); 632 {
711} 633 dSP;
712 634
713void cfperl_boot () 635 PUSHMARK (SP);
714{ 636 PUTBACK;
715 perl_booted = true; 637 call_pv ("cf::init", G_DISCARD | G_VOID);
716 638 }
717 eval_pv ("require cf", 1);
718} 639}
719 640
720void cfperl_main () 641void cfperl_main ()
721{ 642{
722 dSP; 643 dSP;
723 644
724 PUSHMARK (SP); 645 PUSHMARK (SP);
725 PUTBACK; 646 PUTBACK;
726 call_pv ("cf::main", G_DISCARD | G_VOID); 647 call_pv ("cf::main", G_DISCARD | G_VOID);
648}
649
650void
651attachable::instantiate ()
652{
653 if (attach)
654 {
655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
656 attach = 0;
657 }
658}
659
660void
661attachable::reattach ()
662{
663 optimise ();
664 //TODO: check for _attachment's, very important for restarts
665 INVOKE_ATTACHABLE (REATTACH, this);
727} 666}
728 667
729static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
730# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
731# include "eventinc.h" 670# include "eventinc.h"
762 } 701 }
763 } 702 }
764 } 703 }
765} 704}
766 705
706void
707attachable::gather_callbacks (AV *&callbacks, event_type event) const
708{
709 ::gather_callbacks (callbacks, cb_attachable, event);
710
711 if (cb)
712 ::gather_callbacks (callbacks, cb, event);
713}
714
715void
716global::gather_callbacks (AV *&callbacks, event_type event) const
717{
718 ::gather_callbacks (callbacks, cb_global, event);
719}
720
721void
722object::gather_callbacks (AV *&callbacks, event_type event) const
723{
724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
725 {
726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
727
728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730 }
731
732 if (type <= AvFILLp (cb_type))
733 {
734 SV *registry = AvARRAY (cb_type)[type];
735
736 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
737 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
738 }
739
740 attachable::gather_callbacks (callbacks, event);
741 ::gather_callbacks (callbacks, cb_object, event);
742}
743
744void
745archetype::gather_callbacks (AV *&callbacks, event_type event) const
746{
747 attachable::gather_callbacks (callbacks, event);
748 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
749}
750
751void
752client::gather_callbacks (AV *&callbacks, event_type event) const
753{
754 attachable::gather_callbacks (callbacks, event);
755 ::gather_callbacks (callbacks, cb_client, event);
756}
757
758void
759player::gather_callbacks (AV *&callbacks, event_type event) const
760{
761 attachable::gather_callbacks (callbacks, event);
762 ::gather_callbacks (callbacks, cb_player, event);
763}
764
765void
766maptile::gather_callbacks (AV *&callbacks, event_type event) const
767{
768 attachable::gather_callbacks (callbacks, event);
769 ::gather_callbacks (callbacks, cb_map, event);
770}
771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
822bool
767bool cfperl_invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
768{ 824{
769 data_type dt; 825 data_type dt;
770 va_list ap;
771 826
772 va_start (ap, event); 827 // callback call ordering should be:
828 // 1. per-object callback
829 // 2. per-class object
830 // 3. per-type callback
831 // 4. global callbacks
773 832
774 AV *callbacks = 0; 833 AV *callbacks = 0;
775
776 object *op;
777 player *pl;
778 mapstruct *map;
779
780 // callback call ordering is:
781 // 1. per-object callback (NYI)
782 // 2. per-class object
783 // 2a. per-type callback
784 // 4. global callbacks
785
786 gather_callbacks (callbacks, cb_global, event); 834 gather_callbacks (callbacks, event);
787
788 switch (KLASS_OF (event))
789 {
790 case KLASS_GLOBAL:
791 break;
792
793 case KLASS_OBJECT:
794 dt = (data_type) va_arg (ap, int);
795 assert (("first argument must be of type object", dt == DT_OBJECT));
796 op = va_arg (ap, object *);
797
798 if (op->cb)
799 gather_callbacks (callbacks, op->cb, event);
800
801 if (op->type)
802 {
803 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
804 {
805 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
806
807 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
808 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
809 }
810
811 if (op->type <= AvFILLp (cb_type))
812 {
813 SV *registry = AvARRAY (cb_type)[op->type];
814
815 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
816 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
817 }
818 }
819
820 gather_callbacks (callbacks, cb_object, event);
821
822 break;
823
824 case KLASS_PLAYER:
825 dt = (data_type) va_arg (ap, int);
826 assert (("first argument must be of type player", dt == DT_PLAYER));
827 pl = va_arg (ap, player *);
828
829 if (pl->cb)
830 gather_callbacks (callbacks, pl->cb, event);
831
832 gather_callbacks (callbacks, cb_player, event);
833 break;
834
835 case KLASS_MAP:
836 dt = (data_type) va_arg (ap, int);
837 assert (("first argument must be of type object", dt == DT_MAP));
838 map = va_arg (ap, mapstruct *);
839
840 if (map->cb)
841 gather_callbacks (callbacks, map->cb, event);
842
843 gather_callbacks (callbacks, cb_map, event);
844 break;
845
846 default:
847 assert (("unsupported event klass in cfperl_invoke", 0));
848 }
849 835
850 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
851 if (!callbacks) 837 if (!callbacks)
852 return 0; 838 return 0;
853 839
854 dSP; 840 va_list ap;
855 ENTER; 841 va_start (ap, event);
856 SAVETMPS;
857 842
858 PUSHMARK (SP); 843 CALL_BEGIN (3);
859 EXTEND (SP, 3);
860
861 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
862 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
863 846
864 switch (KLASS_OF (event)) 847 //TODO: unhack
865 { 848 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
866 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 849 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
867 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 850 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
868 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 851 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
869 } 852 else if (global *gl = is_a<global>(this)) /*nop*/;
853 else
854 abort (); //TODO
870 855
871 for (;;) 856 for (;;)
872 { 857 {
873 dt = (data_type) va_arg (ap, int); 858 dt = (data_type) va_arg (ap, int);
874 859
875 if (dt == DT_END) 860 if (dt == DT_END)
876 break; 861 break;
877
878 if (dt == DT_AV) 862 else if (dt == DT_AV)
879 { 863 {
880 AV *av = va_arg (ap, AV *); 864 AV *av = va_arg (ap, AV *);
881 865
882 for (int i = 0; i <= av_len (av); ++i) 866 for (int i = 0; i <= av_len (av); ++i)
883 XPUSHs (*av_fetch (av, i, 1)); 867 XPUSHs (*av_fetch (av, i, 1));
886 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 870 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
887 } 871 }
888 872
889 va_end (ap); 873 va_end (ap);
890 874
891 PUTBACK; 875 CALL_CALL ("cf::do_invoke", G_SCALAR);
892 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
893 SPAGAIN;
894
895 count = count > 0 ? POPi : 0; 876 count = count > 0 ? POPi : 0;
896 877
897 FREETMPS; 878 CALL_END;
898 LEAVE;
899 879
900 return count; 880 return count;
901} 881}
902 882
903SV * 883SV *
904cfperl_result (int idx) 884cfperl_result (int idx)
905{ 885{
906 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
907 if (!av) 887 if (!av)
908 return &PL_sv_undef; 888 return &PL_sv_undef;
909 889
910 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
911 if (!sv) 891 if (!sv)
918cfperl_result_INT (int idx) 898cfperl_result_INT (int idx)
919{ 899{
920 return SvIV (cfperl_result (idx)); 900 return SvIV (cfperl_result (idx));
921} 901}
922 902
903double
904cfperl_result_DOUBLE (int idx)
905{
906 return SvNV (cfperl_result (idx));
907}
908
909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
911
912void
913cfperl_emergency_save ()
914{
915 CALL_BEGIN (0);
916 CALL_CALL ("cf::emergency_save", G_VOID);
917 CALL_END;
918}
919
920void
921cfperl_cleanup (int make_core)
922{
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_make_book (object *book, int level)
931{
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
983}
984
985maptile *
986maptile::find_sync (const char *path, maptile *origin)
987{
988 CALL_BEGIN (2);
989 CALL_ARG (path);
990 CALL_ARG (origin);
991 CALL_CALL ("cf::map::find_sync", G_SCALAR);
992
993 maptile *retval;
994
995 if (count)
996 sv_to (POPs, retval);
997 else
998 retval = 0;
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006maptile::find_async (const char *path, maptile *origin, bool load)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (path);
1010 CALL_ARG (origin);
1011 CALL_ARG (load);
1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
1013
1014 maptile *retval;
1015
1016 if (count)
1017 sv_to (POPs, retval);
1018 else
1019 retval = 0;
1020
1021 CALL_END;
1022
1023 return retval;
1024}
1025
1026void
1027maptile::do_load_sync ()
1028{
1029 CALL_BEGIN (1);
1030 CALL_ARG (this);
1031 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1032 CALL_END;
1033}
1034
1035void
1036maptile::change_all_map_light (int change)
1037{
1038 CALL_BEGIN (1);
1039 CALL_ARG (change);
1040 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1041 CALL_END;
1042}
1043
1044void
1045object::enter_exit (object *exit)
1046{
1047 if (type != PLAYER)
1048 return;
1049
1050 CALL_BEGIN (2);
1051 CALL_ARG (this);
1052 CALL_ARG (exit);
1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1054 CALL_END;
1055}
1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
1102/////////////////////////////////////////////////////////////////////////////
1103
1104struct EVAPI *evapi::GEVAPI;
1105struct CoroAPI *coroapi::GCoroAPI;
1106
1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
1109
1110void coroapi::do_cede_to_tick ()
1111{
1112 cede_counter = 0;
1113
1114 cede ();
1115
1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1117 if (next_cede > SvNVx (sv_next_tick) - 0.02)
1118 next_cede = SvNVx (sv_next_tick);
1119}
1120
1121void coroapi::do_cede_every ()
1122{
1123 cede_counter = 0;
1124
1125 if (coroapi::nready ())
1126 coroapi::cede ();
1127}
1128
1129void coroapi::do_cede_to_tick_every ()
1130{
1131 cede_counter = 0;
1132
1133 cede_to_tick ();
1134}
1135
1136void
1137coroapi::wait_for_tick ()
1138{
1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
1150}
1151
1152void
1153iow::poll (int events)
1154{
1155 if (events != this->events)
1156 {
1157 int active = ev_is_active ((ev_io *)this);
1158 if (active) stop ();
1159 ev_io_set ((ev_io *)this, fd, events);
1160 if (active) start ();
1161 }
1162}
1163
1164void
1165_connect_to_perl ()
1166{
1167 stash_cf = gv_stashpv ("cf" , 1);
1168
1169 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1170 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1171 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1172 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1173 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1174 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1175 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1176 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1177 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1178
1179 sv_now = get_sv ("cf::NOW" , 1); sv_upgrade (sv_now , SVt_NV);
1180 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1182
1183 cb_global = get_av ("cf::CB_GLOBAL", 1);
1184 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1185 cb_object = get_av ("cf::CB_OBJECT", 1);
1186 cb_player = get_av ("cf::CB_PLAYER", 1);
1187 cb_client = get_av ("cf::CB_CLIENT", 1);
1188 cb_type = get_av ("cf::CB_TYPE" , 1);
1189 cb_map = get_av ("cf::CB_MAP" , 1);
1190}
1191
923MODULE = cf PACKAGE = cf PREFIX = cf_ 1192MODULE = cf PACKAGE = cf PREFIX = cf_
924 1193
925BOOT: 1194BOOT:
926{ 1195{
927 HV *stash = gv_stashpv ("cf", 1); 1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198
1199 _connect_to_perl ();
1200
1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202
1203 //{
1204 // require_pv ("Time::HiRes");
1205 //
1206 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1207 // if (!svp) croak ("Time::HiRes is required");
1208 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1209 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1210 //}
928 1211
929 static const struct { 1212 static const struct {
930 const char *name; 1213 const char *name;
931 IV iv; 1214 IV iv;
932 } *civ, const_iv[] = { 1215 } *civ, const_iv[] = {
933# define const_iv(name) { # name, (IV)name }, 1216# define const_iv(name) { # name, (IV)name },
934 const_iv (llevError) 1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
935 const_iv (llevInfo) 1218 const_iv (logBacktrace)
936 const_iv (llevDebug) 1219
937 const_iv (llevMonster) 1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1221
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
938 1223
939 const_iv (MAX_TIME) 1224 const_iv (MAX_TIME)
940 const_iv (PLAYER)
941 const_iv (TRANSPORT)
942 const_iv (ROD)
943 const_iv (TREASURE)
944 const_iv (POTION)
945 const_iv (FOOD)
946 const_iv (POISON)
947 const_iv (BOOK)
948 const_iv (CLOCK) 1225 const_iv (MAXSOCKBUF)
949 const_iv (LIGHTNING) 1226
950 const_iv (ARROW)
951 const_iv (BOW)
952 const_iv (WEAPON)
953 const_iv (ARMOUR)
954 const_iv (PEDESTAL)
955 const_iv (ALTAR)
956 const_iv (LOCKED_DOOR)
957 const_iv (SPECIAL_KEY)
958 const_iv (MAP)
959 const_iv (DOOR)
960 const_iv (KEY)
961 const_iv (TIMED_GATE)
962 const_iv (TRIGGER)
963 const_iv (GRIMREAPER)
964 const_iv (MAGIC_EAR)
965 const_iv (TRIGGER_BUTTON)
966 const_iv (TRIGGER_ALTAR)
967 const_iv (TRIGGER_PEDESTAL)
968 const_iv (SHIELD)
969 const_iv (HELMET)
970 const_iv (HORN)
971 const_iv (MONEY)
972 const_iv (CLASS)
973 const_iv (GRAVESTONE)
974 const_iv (AMULET)
975 const_iv (PLAYERMOVER)
976 const_iv (TELEPORTER)
977 const_iv (CREATOR)
978 const_iv (SKILL)
979 const_iv (EXPERIENCE)
980 const_iv (EARTHWALL)
981 const_iv (GOLEM)
982 const_iv (THROWN_OBJ)
983 const_iv (BLINDNESS)
984 const_iv (GOD)
985 const_iv (DETECTOR)
986 const_iv (TRIGGER_MARKER)
987 const_iv (DEAD_OBJECT)
988 const_iv (DRINK)
989 const_iv (MARKER)
990 const_iv (HOLY_ALTAR)
991 const_iv (PLAYER_CHANGER)
992 const_iv (BATTLEGROUND)
993 const_iv (PEACEMAKER)
994 const_iv (GEM)
995 const_iv (FIREWALL)
996 const_iv (ANVIL)
997 const_iv (CHECK_INV)
998 const_iv (MOOD_FLOOR) 1227 const_iv (NUM_BODY_LOCATIONS)
999 const_iv (EXIT) 1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1000 const_iv (ENCOUNTER) 1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1001 const_iv (SHOP_FLOOR) 1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1002 const_iv (SHOP_MAT) 1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1003 const_iv (RING) 1232 const_iv (body_wrist) const_iv (body_waist)
1004 const_iv (FLOOR)
1005 const_iv (FLESH)
1006 const_iv (INORGANIC)
1007 const_iv (SKILL_TOOL)
1008 const_iv (LIGHTER)
1009 const_iv (TRAP_PART)
1010 const_iv (WALL)
1011 const_iv (LIGHT_SOURCE)
1012 const_iv (MISC_OBJECT)
1013 const_iv (MONSTER)
1014 const_iv (SPAWN_GENERATOR)
1015 const_iv (LAMP)
1016 const_iv (DUPLICATOR)
1017 const_iv (TOOL)
1018 const_iv (SPELLBOOK)
1019 const_iv (BUILDFAC)
1020 const_iv (CLOAK)
1021 const_iv (SPINNER)
1022 const_iv (GATE)
1023 const_iv (BUTTON)
1024 const_iv (CF_HANDLE)
1025 const_iv (HOLE)
1026 const_iv (TRAPDOOR)
1027 const_iv (SIGN)
1028 const_iv (BOOTS)
1029 const_iv (GLOVES)
1030 const_iv (SPELL)
1031 const_iv (SPELL_EFFECT)
1032 const_iv (CONVERTER)
1033 const_iv (BRACERS)
1034 const_iv (POISONING)
1035 const_iv (SAVEBED)
1036 const_iv (POISONCLOUD)
1037 const_iv (FIREHOLES)
1038 const_iv (WAND)
1039 const_iv (SCROLL)
1040 const_iv (DIRECTOR)
1041 const_iv (GIRDLE)
1042 const_iv (FORCE)
1043 const_iv (POTION_EFFECT)
1044 const_iv (EVENT_CONNECTOR)
1045 const_iv (CLOSE_CON)
1046 const_iv (CONTAINER)
1047 const_iv (ARMOUR_IMPROVER)
1048 const_iv (WEAPON_IMPROVER)
1049 const_iv (SKILLSCROLL)
1050 const_iv (DEEP_SWAMP)
1051 const_iv (IDENTIFY_ALTAR)
1052 const_iv (MENU)
1053 const_iv (RUNE)
1054 const_iv (TRAP)
1055 const_iv (POWER_CRYSTAL)
1056 const_iv (CORPSE)
1057 const_iv (DISEASE)
1058 const_iv (SYMPTOM)
1059 const_iv (BUILDER)
1060 const_iv (MATERIAL)
1061 const_iv (ITEM_TRANSFORMER)
1062 const_iv (QUEST)
1063 1233
1064 const_iv (NUM_SUBTYPES) 1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1065 1262
1066 const_iv (ST_BD_BUILD) 1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1067 const_iv (ST_BD_REMOVE)
1068 1264
1069 const_iv (ST_MAT_FLOOR) 1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1070 const_iv (ST_MAT_WALL) 1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1071 const_iv (ST_MAT_ITEM)
1072 1267
1073 const_iv (AT_PHYSICAL) 1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1074 const_iv (AT_MAGIC) 1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1075 const_iv (AT_FIRE) 1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1076 const_iv (AT_ELECTRICITY) 1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1077 const_iv (AT_COLD) 1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1078 const_iv (AT_CONFUSION) 1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1079 const_iv (AT_ACID) 1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1080 const_iv (AT_DRAIN)
1081 const_iv (AT_WEAPONMAGIC)
1082 const_iv (AT_GHOSTHIT)
1083 const_iv (AT_POISON)
1084 const_iv (AT_SLOW)
1085 const_iv (AT_PARALYZE)
1086 const_iv (AT_TURN_UNDEAD)
1087 const_iv (AT_FEAR)
1088 const_iv (AT_CANCELLATION)
1089 const_iv (AT_DEPLETE)
1090 const_iv (AT_DEATH)
1091 const_iv (AT_CHAOS)
1092 const_iv (AT_COUNTERSPELL)
1093 const_iv (AT_GODPOWER)
1094 const_iv (AT_HOLYWORD)
1095 const_iv (AT_BLIND)
1096 const_iv (AT_INTERNAL)
1097 const_iv (AT_LIFE_STEALING)
1098 const_iv (AT_DISEASE)
1099 1275
1100 const_iv (QUEST_IN_PROGRESS) 1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1101 const_iv (QUEST_DONE_QUEST) 1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1102 const_iv (QUEST_DONE_TASK)
1103 const_iv (QUEST_START_QUEST)
1104 const_iv (QUEST_END_QUEST)
1105 const_iv (QUEST_START_TASK)
1106 const_iv (QUEST_END_TASK)
1107 const_iv (QUEST_OVERRIDE)
1108 const_iv (QUEST_ON_ACTIVATE)
1109
1110 const_iv (WEAP_HIT)
1111 const_iv (WEAP_SLASH)
1112 const_iv (WEAP_PIERCE)
1113 const_iv (WEAP_CLEAVE)
1114 const_iv (WEAP_SLICE)
1115 const_iv (WEAP_STAB)
1116 const_iv (WEAP_WHIP)
1117 const_iv (WEAP_CRUSH)
1118 const_iv (WEAP_BLUD) 1278 const_iv (WEAP_BLUD)
1119 1279
1120 const_iv (FLAG_ALIVE) 1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1121 const_iv (FLAG_WIZ) 1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1122 const_iv (FLAG_REMOVED) 1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1318
1319 const_iv (SP_RAISE_DEAD)
1123 const_iv (FLAG_FREED) 1320 const_iv (SP_RUNE)
1124 const_iv (FLAG_WAS_WIZ) 1321 const_iv (SP_MAKE_MARK)
1125 const_iv (FLAG_APPLIED) 1322 const_iv (SP_BOLT)
1126 const_iv (FLAG_UNPAID) 1323 const_iv (SP_BULLET)
1127 const_iv (FLAG_USE_SHIELD) 1324 const_iv (SP_EXPLOSION)
1128 const_iv (FLAG_NO_PICK) 1325 const_iv (SP_CONE)
1129 const_iv (FLAG_ANIMATE) 1326 const_iv (SP_BOMB)
1130 const_iv (FLAG_MONSTER) 1327 const_iv (SP_WONDER)
1131 const_iv (FLAG_FRIENDLY) 1328 const_iv (SP_SMITE)
1132 const_iv (FLAG_GENERATOR) 1329 const_iv (SP_MAGIC_MISSILE)
1133 const_iv (FLAG_IS_THROWN) 1330 const_iv (SP_SUMMON_GOLEM)
1134 const_iv (FLAG_AUTO_APPLY) 1331 const_iv (SP_DIMENSION_DOOR)
1135 const_iv (FLAG_TREASURE) 1332 const_iv (SP_MAGIC_MAPPING)
1136 const_iv (FLAG_PLAYER_SOLD) 1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1137 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (SP_INVISIBLE)
1138 const_iv (FLAG_CAN_ROLL)
1139 const_iv (FLAG_OVERLAY_FLOOR)
1140 const_iv (FLAG_IS_TURNABLE)
1141 const_iv (FLAG_IS_USED_UP)
1142 const_iv (FLAG_IDENTIFIED)
1143 const_iv (FLAG_REFLECTING)
1144 const_iv (FLAG_CHANGING)
1145 const_iv (FLAG_SPLITTING)
1146 const_iv (FLAG_HITBACK)
1147 const_iv (FLAG_STARTEQUIP)
1148 const_iv (FLAG_BLOCKSVIEW)
1149 const_iv (FLAG_UNDEAD)
1150 const_iv (FLAG_SCARED)
1151 const_iv (FLAG_UNAGGRESSIVE)
1152 const_iv (FLAG_REFL_MISSILE)
1153 const_iv (FLAG_REFL_SPELL)
1154 const_iv (FLAG_NO_MAGIC)
1155 const_iv (FLAG_NO_FIX_PLAYER)
1156 const_iv (FLAG_IS_LIGHTABLE)
1157 const_iv (FLAG_TEAR_DOWN)
1158 const_iv (FLAG_RUN_AWAY)
1159 const_iv (FLAG_PICK_UP)
1160 const_iv (FLAG_UNIQUE)
1161 const_iv (FLAG_NO_DROP)
1162 const_iv (FLAG_WIZCAST)
1163 const_iv (FLAG_CAST_SPELL)
1164 const_iv (FLAG_USE_SCROLL)
1165 const_iv (FLAG_USE_RANGE)
1166 const_iv (FLAG_USE_BOW)
1167 const_iv (FLAG_USE_ARMOUR)
1168 const_iv (FLAG_USE_WEAPON)
1169 const_iv (FLAG_USE_RING)
1170 const_iv (FLAG_READY_RANGE)
1171 const_iv (FLAG_READY_BOW)
1172 const_iv (FLAG_XRAYS)
1173 const_iv (FLAG_NO_APPLY)
1174 const_iv (FLAG_IS_FLOOR)
1175 const_iv (FLAG_LIFESAVE)
1176 const_iv (FLAG_NO_STRENGTH)
1177 const_iv (FLAG_SLEEP)
1178 const_iv (FLAG_STAND_STILL)
1179 const_iv (FLAG_RANDOM_MOVE)
1180 const_iv (FLAG_ONLY_ATTACK)
1181 const_iv (FLAG_CONFUSED)
1182 const_iv (FLAG_STEALTH)
1183 const_iv (FLAG_WIZPASS)
1184 const_iv (FLAG_IS_LINKED)
1185 const_iv (FLAG_CURSED)
1186 const_iv (FLAG_DAMNED)
1187 const_iv (FLAG_SEE_ANYWHERE)
1188 const_iv (FLAG_KNOWN_MAGICAL)
1189 const_iv (FLAG_KNOWN_CURSED)
1190 const_iv (FLAG_CAN_USE_SKILL)
1191 const_iv (FLAG_BEEN_APPLIED)
1192 const_iv (FLAG_READY_SCROLL)
1193 const_iv (FLAG_USE_ROD)
1194 const_iv (FLAG_USE_HORN)
1195 const_iv (FLAG_MAKE_INVIS)
1196 const_iv (FLAG_INV_LOCKED)
1197 const_iv (FLAG_IS_WOODED)
1198 const_iv (FLAG_IS_HILLY)
1199 const_iv (FLAG_READY_SKILL)
1200 const_iv (FLAG_READY_WEAPON)
1201 const_iv (FLAG_NO_SKILL_IDENT)
1202 const_iv (FLAG_BLIND)
1203 const_iv (FLAG_SEE_IN_DARK)
1204 const_iv (FLAG_IS_CAULDRON)
1205 const_iv (FLAG_NO_STEAL)
1206 const_iv (FLAG_ONE_HIT)
1207 const_iv (FLAG_CLIENT_SENT)
1208 const_iv (FLAG_BERSERK)
1209 const_iv (FLAG_NEUTRAL)
1210 const_iv (FLAG_NO_ATTACK)
1211 const_iv (FLAG_NO_DAMAGE)
1212 const_iv (FLAG_OBJ_ORIGINAL)
1213 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1214 const_iv (FLAG_ACTIVATE_ON_PUSH)
1215 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1216 const_iv (FLAG_IS_WATER)
1217 const_iv (FLAG_CONTENT_ON_GEN)
1218 const_iv (FLAG_IS_A_TEMPLATE)
1219 const_iv (FLAG_IS_BUILDABLE)
1220 const_iv (FLAG_AFK)
1221
1222 const_iv (NDI_BLACK)
1223 const_iv (NDI_WHITE)
1224 const_iv (NDI_NAVY)
1225 const_iv (NDI_RED) 1338 const_iv (SP_PROBE)
1226 const_iv (NDI_ORANGE) 1339 const_iv (SP_HEALING)
1340 const_iv (SP_CREATE_FOOD)
1341 const_iv (SP_EARTH_TO_DUST)
1342 const_iv (SP_CHANGE_ABILITY)
1227 const_iv (NDI_BLUE) 1343 const_iv (SP_BLESS)
1228 const_iv (NDI_DK_ORANGE)
1229 const_iv (NDI_GREEN)
1230 const_iv (NDI_LT_GREEN)
1231 const_iv (NDI_GREY)
1232 const_iv (NDI_BROWN)
1233 const_iv (NDI_GOLD)
1234 const_iv (NDI_TAN)
1235 const_iv (NDI_MAX_COLOR)
1236 const_iv (NDI_COLOR_MASK)
1237 const_iv (NDI_UNIQUE)
1238 const_iv (NDI_ALL)
1239
1240 const_iv (F_APPLIED)
1241 const_iv (F_LOCATION)
1242 const_iv (F_UNPAID)
1243 const_iv (F_MAGIC)
1244 const_iv (F_CURSED) 1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1245 const_iv (F_DAMNED) 1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1246 const_iv (F_OPEN) 1356 const_iv (SP_DISPEL_RUNE)
1247 const_iv (F_NOPICK) 1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1248 const_iv (F_LOCKED) 1370 const_iv (F_LOCKED)
1249 1371
1250 const_iv (F_BUY) 1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1251 const_iv (F_SHOP)
1252 const_iv (F_SELL)
1253 1373
1254 const_iv (P_BLOCKSVIEW) 1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1255 const_iv (P_NO_MAGIC) 1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1256 const_iv (P_IS_ALIVE)
1257 const_iv (P_NO_CLERIC)
1258 const_iv (P_NEED_UPDATE)
1259 const_iv (P_NO_ERROR)
1260 const_iv (P_OUT_OF_MAP)
1261 const_iv (P_NEW_MAP)
1262 1376
1263 const_iv (UP_OBJ_INSERT) 1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1264 const_iv (UP_OBJ_REMOVE)
1265 const_iv (UP_OBJ_CHANGE)
1266 const_iv (UP_OBJ_FACE)
1267 1378
1268 const_iv (INS_NO_MERGE) 1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1269 const_iv (INS_ABOVE_FLOOR_ONLY)
1270 const_iv (INS_NO_WALK_ON)
1271 const_iv (INS_ON_TOP)
1272 const_iv (INS_BELOW_ORIGINATOR) 1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1273 const_iv (INS_MAP_LOAD)
1274 1381
1275 const_iv (WILL_APPLY_HANDLE) 1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1276 const_iv (WILL_APPLY_TREASURE) 1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1277 const_iv (WILL_APPLY_EARTHWALL)
1278 const_iv (WILL_APPLY_DOOR)
1279 const_iv (WILL_APPLY_FOOD)
1280 1384
1281 const_iv (SAVE_MODE) 1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1282 const_iv (SAVE_DIR_MODE)
1283 1386
1284 const_iv (M_PAPER) 1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1285 const_iv (M_IRON) 1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1286 const_iv (M_GLASS) 1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1287 const_iv (M_LEATHER) 1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1288 const_iv (M_WOOD)
1289 const_iv (M_ORGANIC)
1290 const_iv (M_STONE)
1291 const_iv (M_CLOTH)
1292 const_iv (M_ADAMANT)
1293 const_iv (M_LIQUID)
1294 const_iv (M_SOFT_METAL)
1295 const_iv (M_BONE)
1296 const_iv (M_ICE)
1297 const_iv (M_SPECIAL)
1298 1391
1299 const_iv (SK_EXP_ADD_SKILL) 1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1300 const_iv (SK_EXP_TOTAL) 1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1301 const_iv (SK_EXP_NONE)
1302 const_iv (SK_SUBTRACT_SKILL_EXP)
1303 1394
1304 const_iv (SK_LOCKPICKING) 1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1305 const_iv (SK_HIDING) 1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1306 const_iv (SK_SMITHERY) 1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1307 const_iv (SK_BOWYER) 1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1308 const_iv (SK_JEWELER) 1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1309 const_iv (SK_ALCHEMY) 1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1310 const_iv (SK_STEALING) 1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1311 const_iv (SK_LITERACY) 1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1312 const_iv (SK_BARGAINING) 1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1313 const_iv (SK_JUMPING) 1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1314 const_iv (SK_DET_MAGIC)
1315 const_iv (SK_ORATORY)
1316 const_iv (SK_SINGING)
1317 const_iv (SK_DET_CURSE)
1318 const_iv (SK_FIND_TRAPS)
1319 const_iv (SK_MEDITATION)
1320 const_iv (SK_PUNCHING)
1321 const_iv (SK_FLAME_TOUCH)
1322 const_iv (SK_KARATE)
1323 const_iv (SK_CLIMBING)
1324 const_iv (SK_WOODSMAN)
1325 const_iv (SK_INSCRIPTION)
1326 const_iv (SK_ONE_HANDED_WEAPON)
1327 const_iv (SK_MISSILE_WEAPON)
1328 const_iv (SK_THROWING)
1329 const_iv (SK_USE_MAGIC_ITEM)
1330 const_iv (SK_DISARM_TRAPS)
1331 const_iv (SK_SET_TRAP)
1332 const_iv (SK_THAUMATURGY)
1333 const_iv (SK_PRAYING)
1334 const_iv (SK_CLAWING)
1335 const_iv (SK_LEVITATION)
1336 const_iv (SK_SUMMONING)
1337 const_iv (SK_PYROMANCY)
1338 const_iv (SK_EVOCATION)
1339 const_iv (SK_SORCERY)
1340 const_iv (SK_TWO_HANDED_WEAPON)
1341 const_iv (SK_SPARK_TOUCH)
1342 const_iv (SK_SHIVER)
1343 const_iv (SK_ACID_SPLASH)
1344 const_iv (SK_POISON_NAIL) 1405 const_iv (SK_POISON_NAIL)
1345 1406
1346 const_iv (SOUND_NEW_PLAYER) 1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1347 const_iv (SOUND_FIRE_ARROW) 1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1348 const_iv (SOUND_LEARN_SPELL) 1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1349 const_iv (SOUND_FUMBLE_SPELL) 1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1350 const_iv (SOUND_WAND_POOF) 1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1351 const_iv (SOUND_OPEN_DOOR) 1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1352 const_iv (SOUND_PUSH_PLAYER)
1353 const_iv (SOUND_PLAYER_HITS1)
1354 const_iv (SOUND_PLAYER_HITS2)
1355 const_iv (SOUND_PLAYER_HITS3)
1356 const_iv (SOUND_PLAYER_HITS4)
1357 const_iv (SOUND_PLAYER_IS_HIT1)
1358 const_iv (SOUND_PLAYER_IS_HIT2)
1359 const_iv (SOUND_PLAYER_IS_HIT3)
1360 const_iv (SOUND_PLAYER_KILLS)
1361 const_iv (SOUND_PET_IS_KILLED)
1362 const_iv (SOUND_PLAYER_DIES)
1363 const_iv (SOUND_OB_EVAPORATE)
1364 const_iv (SOUND_OB_EXPLODE)
1365 const_iv (SOUND_CLOCK)
1366 const_iv (SOUND_TURN_HANDLE)
1367 const_iv (SOUND_FALL_HOLE)
1368 const_iv (SOUND_DRINK_POISON)
1369 const_iv (SOUND_CAST_SPELL_0)
1370 1413
1371 const_iv (PREFER_LOW) 1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1372 const_iv (PREFER_HIGH)
1373 1415
1374 const_iv (ATNR_PHYSICAL) 1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1375 const_iv (ATNR_MAGIC) 1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1376 const_iv (ATNR_FIRE) 1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1377 const_iv (ATNR_ELECTRICITY) 1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1378 const_iv (ATNR_COLD) 1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1379 const_iv (ATNR_CONFUSION) 1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1380 const_iv (ATNR_ACID) 1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1381 const_iv (ATNR_DRAIN) 1423
1382 const_iv (ATNR_WEAPONMAGIC) 1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1383 const_iv (ATNR_GHOSTHIT) 1425
1384 const_iv (ATNR_POISON) 1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1385 const_iv (ATNR_SLOW) 1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1386 const_iv (ATNR_PARALYZE) 1428
1387 const_iv (ATNR_TURN_UNDEAD) 1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1388 const_iv (ATNR_FEAR) 1430
1389 const_iv (ATNR_CANCELLATION) 1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1390 const_iv (ATNR_DEPLETE) 1432
1391 const_iv (ATNR_DEATH) 1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1392 const_iv (ATNR_CHAOS) 1434
1393 const_iv (ATNR_COUNTERSPELL) 1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1394 const_iv (ATNR_GODPOWER) 1436
1395 const_iv (ATNR_HOLYWORD) 1437 // random map generator
1396 const_iv (ATNR_BLIND) 1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1440
1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1444
1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1447
1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1397 const_iv (ATNR_INTERNAL) 1450 const_iv (GT_MINIMAL)
1398 const_iv (ATNR_LIFE_STEALING)
1399 const_iv (ATNR_DISEASE)
1400 1451
1401 const_iv (MAP_FLUSH) 1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1402 const_iv (MAP_PLAYER_UNIQUE) 1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1403 const_iv (MAP_BLOCK)
1404 const_iv (MAP_STYLE)
1405 const_iv (MAP_OVERLAY)
1406
1407 const_iv (MAP_IN_MEMORY)
1408 const_iv (MAP_SWAPPED)
1409 const_iv (MAP_LOADING)
1410 const_iv (MAP_SAVING)
1411
1412 const_iv (KLASS_GLOBAL)
1413 const_iv (KLASS_OBJECT)
1414 const_iv (KLASS_PLAYER)
1415 const_iv (KLASS_MAP)
1416 }; 1454 };
1417 1455
1418 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1419 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1420 1458
1421 static const struct { 1459 static const struct {
1422 const char *name; 1460 const char *name;
1423 int skip; 1461 int skip;
1424 IV klass; 1462 IV klass;
1435 { 1473 {
1436 AV *event = newAV (); 1474 AV *event = newAV ();
1437 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1475 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1438 av_push (event, newSViv (eiv->klass)); 1476 av_push (event, newSViv (eiv->klass));
1439 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1477 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1440 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1478 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1441 } 1479 }
1442
1443 static const struct {
1444 int dtype;
1445 const char *name;
1446 IV idx;
1447 } *cprop, prop_table[] = {
1448# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1449 prop (CFAPI_INT, MAP_PROP_FLAGS)
1450 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1451 prop (CFAPI_STRING, MAP_PROP_PATH)
1452 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1453 prop (CFAPI_STRING, MAP_PROP_NAME)
1454 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1455 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1456 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1457 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1458 prop (CFAPI_INT, MAP_PROP_WIDTH)
1459 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1460 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1461 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1462 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1463 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1464 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1465 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1466 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1467 prop (CFAPI_INT, MAP_PROP_SKY)
1468 prop (CFAPI_INT, MAP_PROP_WPARTX)
1469 prop (CFAPI_INT, MAP_PROP_WPARTY)
1470 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1471 prop (CFAPI_PREGION, MAP_PROP_REGION)
1472 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1473 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1474 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1475 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1476 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1477 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1478 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1479 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1480 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1481 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1482 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1483 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1484 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1485 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1486 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1487 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1488 prop (CFAPI_INT, OBJECT_PROP_X)
1489 prop (CFAPI_INT, OBJECT_PROP_Y)
1490 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1491 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1492 prop (CFAPI_INT, OBJECT_PROP_NROF)
1493 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1494 prop (CFAPI_INT, OBJECT_PROP_FACING)
1495 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1496 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1497 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1498 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1499 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1500 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1501 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1502 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1503 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1504 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1505 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1506 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1507 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1508 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1509 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1510 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1511 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1512 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1513 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1514 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1515 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1516 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1517 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1518 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1519 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1520 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1521 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1522 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1523 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1524 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1525 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1526 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1527 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1528 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1529 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1530 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1531 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1532 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1533 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1534 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1535 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1536 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1537 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1538 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1539 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1540 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1541 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1542 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1543 prop (CFAPI_INT, OBJECT_PROP_STR)
1544 prop (CFAPI_INT, OBJECT_PROP_DEX)
1545 prop (CFAPI_INT, OBJECT_PROP_CON)
1546 prop (CFAPI_INT, OBJECT_PROP_WIS)
1547 prop (CFAPI_INT, OBJECT_PROP_INT)
1548 prop (CFAPI_INT, OBJECT_PROP_POW)
1549 prop (CFAPI_INT, OBJECT_PROP_CHA)
1550 prop (CFAPI_INT, OBJECT_PROP_WC)
1551 prop (CFAPI_INT, OBJECT_PROP_AC)
1552 prop (CFAPI_INT, OBJECT_PROP_HP)
1553 prop (CFAPI_INT, OBJECT_PROP_SP)
1554 prop (CFAPI_INT, OBJECT_PROP_GP)
1555 prop (CFAPI_INT, OBJECT_PROP_FP)
1556 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1557 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1558 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1559 prop (CFAPI_INT, OBJECT_PROP_DAM)
1560 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1561 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1562 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1563 prop (CFAPI_INT, OBJECT_PROP_FACE)
1564 };
1565
1566 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1567 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1568
1569 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1570 {
1571 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1572 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1573 }
1574
1575 //I_EVENT_API (PACKAGE);
1576} 1480}
1577 1481
1578void _reload_1 () 1482void _connect_to_perl ()
1579 CODE:
1580 cb_global = get_av ("cf::CB_GLOBAL", 1);
1581 cb_object = get_av ("cf::CB_OBJECT", 1);
1582 cb_player = get_av ("cf::CB_PLAYER", 1);
1583 cb_type = get_av ("cf::CB_TYPE" , 1);
1584 cb_map = get_av ("cf::CB_MAP" , 1);
1585 1483
1586void _reload_2 () 1484void _recalc_want ()
1485
1486void _global_reattach ()
1587 CODE: 1487 CODE:
1588{ 1488{
1589 // reattach to all attachable objects in the game. 1489 // reattach to all attachable objects in the game.
1590 for (player *pl = first_player; pl; pl = pl->next) 1490 for_all_clients (ns)
1591 reattach (pl); 1491 ns->reattach ();
1592 1492
1593 for (mapstruct *map = first_map; map; map = map->next) 1493 for_all_objects (op)
1594 reattach (map);
1595
1596 for (object *op = objects; op; op = op->next)
1597 reattach (op); 1494 op->reattach ();
1598} 1495}
1496
1497# support function for map-world.ext
1498void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500{
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503
1504 plt_sv = SvRV (plt_sv);
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507
1508 STRLEN len;
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511
1512 while (len >= 3)
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517
1518 if (val [0] == data [0]
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530
1531 next:
1532 data += 3;
1533 len -= 3;
1534 }
1535
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537}
1538
1539void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNVx (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543NV till_cede ()
1544 CODE:
1545 RETVAL = coroapi::next_cede - now ();
1546 OUTPUT:
1547 RETVAL
1548
1549NV till_tick ()
1550 CODE:
1551 RETVAL = SvNVx (sv_next_tick) - now ();
1552 OUTPUT:
1553 RETVAL
1599 1554
1600NV floor (NV x) 1555NV floor (NV x)
1601 1556
1602NV ceil (NV x) 1557NV ceil (NV x)
1603 1558
1559NV rndm (...)
1560 CODE:
1561 switch (items)
1562 {
1563 case 0: RETVAL = rndm (); break;
1564 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1565 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1566 default: croak ("cf::rndm requires none, one or two parameters."); break;
1567 }
1568 OUTPUT:
1569 RETVAL
1570
1571NV clamp (NV value, NV min_value, NV max_value)
1572 CODE:
1573 RETVAL = clamp (value, min_value, max_value);
1574 OUTPUT:
1575 RETVAL
1576
1577NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1578 CODE:
1579 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1580 OUTPUT:
1581 RETVAL
1582
1583void cede_to_tick ()
1584 CODE:
1585 coroapi::cede_to_tick ();
1586
1604void server_tick () 1587void server_tick ()
1588 CODE:
1589 NOW = SvNVx (sv_now);
1590 runtime = SvNVx (sv_runtime);
1591 server_tick ();
1605 1592
1606void 1593void
1607LOG (int level, char *msg) 1594log_backtrace (utf8_string msg)
1595
1596void
1597LOG (int flags, utf8_string msg)
1608 PROTOTYPE: $$ 1598 PROTOTYPE: $$
1609 C_ARGS: (LogLevel)level, "%s", msg 1599 C_ARGS: flags, "%s", msg
1610 1600
1611char *path_combine (char *base, char *path) 1601octet_string path_combine (octet_string base, octet_string path)
1612 PROTOTYPE: $$ 1602 PROTOTYPE: $$
1613 1603
1614char *path_combine_and_normalize (char *base, char *path) 1604octet_string path_combine_and_normalize (octet_string base, octet_string path)
1615 PROTOTYPE: $$ 1605 PROTOTYPE: $$
1616 1606
1617const char * 1607void
1618get_maps_directory (char *path) 1608mallinfo ()
1619 PROTOTYPE: $ 1609 PPCODE:
1620 ALIAS: maps_directory = 0 1610{
1621 CODE: 1611#if __GLIBC__
1622 RETVAL = create_pathname (path); 1612 struct mallinfo mai = mallinfo ();
1623 OUTPUT: RETVAL 1613 EXTEND (SP, 10*2);
1614 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1615 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1616 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1617 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1618 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1619 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1620 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1621 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1622 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1623 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1624#endif
1625 EXTEND (SP, 2*2);
1626 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1627 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1628}
1624 1629
1625void 1630void
1626sub_generation_inc () 1631sub_generation_inc ()
1627 CODE: 1632 CODE:
1628 PL_sub_generation++; 1633 PL_sub_generation++;
1629 1634
1630char * 1635const_octet_string
1631mapdir () 1636mapdir ()
1632 PROTOTYPE: 1637 PROTOTYPE:
1633 ALIAS: 1638 ALIAS:
1634 mapdir = 0 1639 mapdir = 0
1635 uniquedir = 1 1640 uniquedir = 1
1649 case 5: RETVAL = settings.playerdir; break; 1654 case 5: RETVAL = settings.playerdir; break;
1650 case 6: RETVAL = settings.datadir ; break; 1655 case 6: RETVAL = settings.datadir ; break;
1651 } 1656 }
1652 OUTPUT: RETVAL 1657 OUTPUT: RETVAL
1653 1658
1654int 1659void abort ()
1655cf_find_animation (char *text) 1660
1661void reset_signals ()
1662
1663void fork_abort (octet_string cause = "cf::fork_abort")
1664
1665void cleanup (octet_string cause, bool make_core = false)
1666
1667void emergency_save ()
1668
1669void _exit (int status = EXIT_SUCCESS)
1670
1671#if _POSIX_MEMLOCK
1672
1673int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1674
1675int munlockall ()
1676
1677#endif
1678
1679int find_animation (utf8_string text)
1656 PROTOTYPE: $ 1680 PROTOTYPE: $
1657 1681
1658int random_roll(int min, int max, object *op, int goodbad); 1682int random_roll (int min, int max, object *op, int goodbad);
1659 1683
1660const char *cost_string_from_value(uint64 cost, int approx = 0) 1684const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1661
1662int invoke (int event, ...)
1663 CODE:
1664 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1665 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1666 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1667 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1668 OUTPUT: RETVAL
1669 1685
1670int 1686int
1671exp_to_level (val64 exp) 1687exp_to_level (val64 exp)
1672 CODE: 1688 CODE:
1673{ 1689{
1704 RETVAL = newSVpv (resist_plus[atnr], 0); 1720 RETVAL = newSVpv (resist_plus[atnr], 0);
1705 else 1721 else
1706 XSRETURN_UNDEF; 1722 XSRETURN_UNDEF;
1707 OUTPUT: RETVAL 1723 OUTPUT: RETVAL
1708 1724
1725bool
1726load_resource_file (octet_string filename)
1727
1728MODULE = cf PACKAGE = cf::attachable
1729
1709int 1730int
1710_valid (SV *obj) 1731valid (SV *obj)
1711 CODE: 1732 CODE:
1712 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1733 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1713 OUTPUT: 1734 OUTPUT:
1714 RETVAL 1735 RETVAL
1715 1736
1737void
1738debug_trace (attachable *obj, bool on = true)
1739 CODE:
1740 obj->flags &= ~attachable::F_DEBUG_TRACE;
1741 if (on)
1742 obj->flags |= attachable::F_DEBUG_TRACE;
1743
1744int mortals_size ()
1745 CODE:
1746 RETVAL = attachable::mortals.size ();
1747 OUTPUT: RETVAL
1748
1749#object *mortals (U32 index)
1750# CODE:
1751# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1752# OUTPUT: RETVAL
1753
1754INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1755
1756MODULE = cf PACKAGE = cf::global
1757
1758int invoke (SV *klass, int event, ...)
1759 CODE:
1760 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1761 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1762 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1763 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1764 OUTPUT: RETVAL
1765
1716MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1766MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1767
1768INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1717 1769
1718int invoke (object *op, int event, ...) 1770int invoke (object *op, int event, ...)
1719 CODE: 1771 CODE:
1720 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1772 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1721 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1773 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1722 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1774 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1723 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1775 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1724 OUTPUT: RETVAL 1776 OUTPUT: RETVAL
1725 1777
1726SV *registry (object *op) 1778SV *registry (object *op)
1779
1780int objects_size ()
1727 CODE: 1781 CODE:
1728 RETVAL = registry_of (op); 1782 RETVAL = objects.size ();
1729 OUTPUT: 1783 OUTPUT: RETVAL
1784
1785object *objects (U32 index)
1786 CODE:
1787 RETVAL = index < objects.size () ? objects [index] : 0;
1788 OUTPUT: RETVAL
1789
1790int actives_size ()
1791 CODE:
1792 RETVAL = actives.size ();
1793 OUTPUT: RETVAL
1794
1795object *actives (U32 index)
1796 CODE:
1797 RETVAL = index < actives.size () ? actives [index] : 0;
1798 OUTPUT: RETVAL
1799
1800const char *slot_use_name (U32 slot)
1801 ALIAS:
1802 slot_nonuse_name = 1
1803 CODE:
1804{
1805 if (slot >= NUM_BODY_LOCATIONS)
1806 croak ("body slot index out of range");
1807
1808 switch (ix)
1809 {
1810 case 0: RETVAL = body_locations[slot].use_name; break;
1811 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1812 }
1813}
1814 OUTPUT:
1730 RETVAL 1815 RETVAL
1816
1817# missing properties
1731 1818
1732object *head (object *op) 1819object *head (object *op)
1733 PROTOTYPE: $ 1820 PROTOTYPE: $
1734 ALIAS:
1735 more = 1
1736 above = 2
1737 below = 3
1738 CODE: 1821 CODE:
1739 switch (ix) 1822 RETVAL = op->head_ ();
1740 {
1741 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1742 case 1: RETVAL = op->more; break;
1743 case 2: RETVAL = op->above; break;
1744 case 3: RETVAL = op->below; break;
1745 }
1746 OUTPUT:
1747 RETVAL 1823 OUTPUT: RETVAL
1748
1749SV *
1750get_property (object *obj, int type, int idx)
1751 CODE:
1752 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1753 OUTPUT: RETVAL
1754
1755SV *
1756set_property (object *obj, int type, int idx, SV *newval)
1757 CODE:
1758 switch (type)
1759 {
1760 case CFAPI_INT:
1761 cf_object_set_int_property (obj, idx, SvIV (newval));
1762 break;
1763 case CFAPI_LONG:
1764 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1765 break;
1766 case CFAPI_DOUBLE:
1767 {
1768 int unused_type;
1769 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1770 }
1771 break;
1772 case CFAPI_STRING:
1773 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1774 break;
1775 case CFAPI_POBJECT:
1776 {
1777 int unused_type;
1778 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1779 }
1780 break;
1781 default:
1782 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1783 }
1784
1785# missing properties
1786
1787void
1788set_attacktype (object *obj, U32 attacktype)
1789 CODE:
1790 obj->attacktype = attacktype;
1791
1792U32
1793get_attacktype (object *obj)
1794 ALIAS:
1795 attacktype = 0
1796 CODE:
1797 RETVAL = obj->attacktype;
1798 OUTPUT: RETVAL
1799
1800# missing in plug-in api, of course
1801void
1802set_food (object *obj, int food)
1803 CODE:
1804 obj->stats.food = food;
1805
1806int
1807get_food (object *obj)
1808 ALIAS:
1809 food = 0
1810 CODE:
1811 RETVAL = obj->stats.food;
1812 OUTPUT: RETVAL
1813 1824
1814void 1825void
1815inv (object *obj) 1826inv (object *obj)
1816 PROTOTYPE: $ 1827 PROTOTYPE: $
1817 PPCODE: 1828 PPCODE:
1818{ 1829{
1819 object *o;
1820 for (o = obj->inv; o; o = o->below) 1830 for (object *o = obj->inv; o; o = o->below)
1821 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1831 XPUSHs (sv_2mortal (to_sv (o)));
1822} 1832}
1823 1833
1824int cf_object_get_resistance (object *op, int rtype) 1834void
1825 ALIAS: resistance = 0 1835set_animation (object *op, int idx)
1836 CODE:
1837 SET_ANIMATION (op, idx);
1826 1838
1827int cf_object_get_flag (object *op, int flag) 1839int
1828 ALIAS: flag = 0 1840num_animations (object *op)
1841 CODE:
1842 RETVAL = NUM_ANIMATIONS (op);
1843 OUTPUT: RETVAL
1829 1844
1830void cf_object_set_flag (object *op, int flag, int value) 1845int slot_info (object *op, UV slot, int value = 0)
1846 ALIAS:
1847 slot_used = 1
1848 CODE:
1849{
1850 if (slot >= NUM_BODY_LOCATIONS)
1851 croak ("body slot index out of range");
1831 1852
1853 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1854
1855 if (items > 2)
1856 if (ix)
1857 op->slot[slot].used = value;
1858 else
1859 op->slot[slot].info = value;
1860}
1861 OUTPUT:
1862 RETVAL
1863
1864object *find_best_object_match (object *op, utf8_string match)
1865
1866object *find_marked_object (object *op)
1867
1832int need_identify (const object *obj); 1868int need_identify (object *obj);
1833 1869
1834int apply_shop_mat (object *shop_mat, object *op); 1870int apply_shop_mat (object *shop_mat, object *op);
1835 1871
1836int move (object *op, int dir, object *originator = op) 1872int move (object *op, int dir, object *originator = op)
1837 CODE: 1873 CODE:
1838 RETVAL = move_ob (op, dir, originator); 1874 RETVAL = move_ob (op, dir, originator);
1839 OUTPUT: 1875 OUTPUT:
1840 RETVAL 1876 RETVAL
1841 1877
1842void cf_object_apply (object *op, object *author, int flags = 0) 1878void apply (object *applier, object *applied, int flags = 0)
1879 CODE:
1880 manual_apply (applied, applier, flags);
1843 1881
1844void cf_object_apply_below (object *op) 1882void apply_below (object *op)
1883 CODE:
1884 player_apply_below (op);
1845 1885
1846void cf_object_remove (object *op) 1886int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1847 1887
1848void cf_object_free (object *op) 1888#//TODO
1849
1850object *cf_object_present_archname_inside (object *op, char *whatstr)
1851
1852int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1853
1854int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1855
1856object *cf_object_clone (object *op, int clonetype = 0) 1889object *clone_ (object *op, int recursive = 0)
1890 CODE:
1891 if (recursive)
1892 RETVAL = object_create_clone (op);
1893 else
1894 {
1895 RETVAL = object::create ();
1896 op->copy_to (RETVAL);
1897 }
1898 OUTPUT: RETVAL
1857 1899
1858int cf_object_pay_item (object *op, object *buyer) 1900int pay_item (object *op, object *buyer)
1901 CODE:
1902 RETVAL = pay_for_item (op, buyer);
1903 OUTPUT: RETVAL
1859 1904
1860int cf_object_pay_amount (object *op, uint64 amount) 1905int pay_amount (object *op, uint64 amount)
1906 CODE:
1907 RETVAL = pay_for_amount (amount, op);
1908 OUTPUT: RETVAL
1861 1909
1862void pay_player (object *op, uint64 amount) 1910void pay_player (object *op, uint64 amount)
1863 1911
1864val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1912val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1865 1913
1866int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1914int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1867 1915
1868int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1916void learn_spell (object *op, object *sp, int special_prayer = 0)
1917 CODE:
1918 do_learn_spell (op, sp, special_prayer);
1869 1919
1870void cf_object_learn_spell (object *op, object *sp)
1871
1872void cf_object_forget_spell (object *op, object *sp) 1920void forget_spell (object *op, object *sp)
1921 CODE:
1922 do_forget_spell (op, query_name (sp));
1873 1923
1874object *cf_object_check_for_spell (object *op, char *spellname) 1924object *check_for_spell (object *op, utf8_string spellname)
1925 CODE:
1926 RETVAL = check_spell_known (op, spellname);
1927 OUTPUT: RETVAL
1875 1928
1876int cf_object_query_money (object *op) 1929int query_money (object *op)
1877 ALIAS: money = 0 1930 ALIAS: money = 0
1878 1931
1879int cf_object_query_cost (object *op, object *who, int flags) 1932val64 query_cost (object *op, object *who, int flags)
1880 ALIAS: cost = 0 1933 ALIAS: cost = 0
1881 1934
1882void cf_object_activate_rune (object *op , object *victim) 1935void spring_trap (object *op, object *victim)
1883 1936
1884int cf_object_check_trigger (object *op, object *cause) 1937int check_trigger (object *op, object *cause)
1885 1938
1886int cf_object_out_of_map (object *op, int x, int y)
1887
1888void cf_object_drop (object *op, object *author) 1939void drop (object *who, object *op)
1889 1940
1890void cf_object_take (object *op, object *author)
1891
1892object *cf_object_insert_object (object *op, object *container)
1893
1894const char *cf_object_get_msg (object *ob)
1895 ALIAS: msg = 0
1896
1897object *cf_object_insert_in_ob (object *ob, object *where)
1898
1899int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1900
1901void cf_object_update (object *op, int flags)
1902
1903void cf_object_pickup (object *op, object *what) 1941void pick_up (object *who, object *op)
1904 1942
1905object *cf_create_object_by_name (const char *name) 1943void update_object (object *op, int action)
1906 1944
1907void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1945void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1908 1946
1909void player_lvl_adj (object *who, object *skill = 0) 1947void player_lvl_adj (object *who, object *skill = 0)
1910 1948
1911int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1949int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1912 1950
1914 1952
1915void push_button (object *op); 1953void push_button (object *op);
1916 1954
1917void use_trigger (object *op); 1955void use_trigger (object *op);
1918 1956
1919void add_button_link (object *button, mapstruct *map, int connected); 1957void add_button_link (object *button, maptile *map, int connected);
1920 1958
1921void remove_button_link (object *op); 1959void remove_button_link (object *op);
1922 1960
1923void 1961void handle_apply_yield (object *op);
1924cf_object_set_resistance (object *op, int rtype, int val)
1925 CODE:
1926 if (rtype >= 0 && rtype < NROFATTACKS)
1927 op->resist[rtype] = val;
1928 1962
1929 1963
1930MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1964MODULE = cf PACKAGE = cf::object PREFIX = cf_
1931
1932void cf_fix_object (object *pl)
1933 ALIAS: fix = 0
1934
1935object *cf_insert_ob_in_ob (object *ob, object *where)
1936 1965
1937# no clean way to get an object from an archetype - stupid idiotic 1966# no clean way to get an object from an archetype - stupid idiotic
1938# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1967# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1939 1968
1940object *new (const char *archetype = 0) 1969object *new (utf8_string archetype = 0)
1941 PROTOTYPE: ;$ 1970 PROTOTYPE: ;$
1942 CODE: 1971 CODE:
1943 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1972 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1944 OUTPUT: 1973 OUTPUT:
1945 RETVAL 1974 RETVAL
1946 1975
1976object *find_object (U32 tag)
1977
1978# TODO: nuke
1947object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1979object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1948 PROTOTYPE: $$$$$$ 1980 PROTOTYPE: $$$$$$
1949 CODE: 1981 CODE:
1950{ 1982{
1951 int unused_type; 1983 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1952 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1953} 1984}
1954 1985
1955# syntatic sugar for easier use in event callbacks. 1986const_utf8_string get_ob_key_value (object *op, utf8_string key)
1956const char *options (object *op)
1957 CODE:
1958 RETVAL = op->name;
1959 OUTPUT:
1960 RETVAL
1961 1987
1962player *contr (object *op)
1963 CODE:
1964 RETVAL = op->contr;
1965 OUTPUT: RETVAL
1966
1967const char *get_ob_key_value (object *op, const char *key)
1968
1969bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1988bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1970 1989
1971object *get_nearest_player (object *ob) 1990object *get_nearest_player (object *ob)
1972 ALIAS: nearest_player = 0 1991 ALIAS: nearest_player = 0
1973 PREINIT: 1992 PREINIT:
1974 extern object *get_nearest_player (object *); 1993 extern object *get_nearest_player (object *);
1982 EXTEND (SP, 5); 2001 EXTEND (SP, 5);
1983 PUSHs (newSVuv (rv.distance)); 2002 PUSHs (newSVuv (rv.distance));
1984 PUSHs (newSViv (rv.distance_x)); 2003 PUSHs (newSViv (rv.distance_x));
1985 PUSHs (newSViv (rv.distance_y)); 2004 PUSHs (newSViv (rv.distance_y));
1986 PUSHs (newSViv (rv.direction)); 2005 PUSHs (newSViv (rv.direction));
1987 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2006 PUSHs (to_sv (rv.part));
1988} 2007}
1989 2008
1990bool on_same_map_as (object *ob, object *other) 2009bool on_same_map_as (object *ob, object *other)
1991 CODE: 2010 CODE:
1992 RETVAL = on_same_map (ob, other); 2011 RETVAL = on_same_map (ob, other);
1993 OUTPUT: RETVAL 2012 OUTPUT: RETVAL
1994 2013
1995char * 2014const_utf8_string
1996base_name (object *ob, int plural) 2015base_name (object *op, int plural = op->nrof > 1)
1997 CODE: 2016 CODE:
1998 RETVAL = cf_query_base_name (ob, plural); 2017 RETVAL = query_base_name (op, plural);
1999 OUTPUT: RETVAL 2018 OUTPUT: RETVAL
2000 2019
2001living * 2020object *decrease_ob_nr (object *op, unsigned long i)
2021
2022# return the tail of an object, excluding itself
2023void
2002stats (object *ob) 2024tail (object *op)
2003 CODE: 2025 PPCODE:
2004 RETVAL = &ob->stats; 2026 while ((op = op->more))
2005 OUTPUT: RETVAL 2027 XPUSHs (sv_2mortal (to_sv (op)));
2006
2007 2028
2008MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2029MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2009 2030
2010player *player (object *op) 2031player *player (object *op)
2011 CODE: 2032 CODE:
2012 RETVAL = op->contr; 2033 RETVAL = op->contr;
2013 OUTPUT: RETVAL 2034 OUTPUT: RETVAL
2014 2035
2036bool move_player (object *op, int dir)
2037
2038void check_score (object *op)
2039
2015void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2040void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2016 2041 CODE:
2017object *cf_player_send_inventory (object *op) 2042 new_draw_info (flags, 0, op, txt);
2018
2019char *cf_player_get_ip (object *op)
2020 ALIAS: ip = 0
2021
2022object *cf_player_get_marked_item (object *op)
2023 ALIAS: marked_item = 0
2024
2025void cf_player_set_marked_item (object *op, object *ob)
2026
2027partylist *cf_player_get_party (object *op)
2028 ALIAS: party = 0
2029
2030void cf_player_set_party (object *op, partylist *party)
2031 2043
2032void kill_player (object *op) 2044void kill_player (object *op)
2033 2045
2046void esrv_send_item (object *pl, object *item)
2047
2048void esrv_update_item (object *pl, int what, object *item)
2049 C_ARGS: what, pl, item
2050
2051void esrv_del_item (object *pl, int tag)
2052 C_ARGS: pl->contr, tag
2053
2054int command_summon (object *op, utf8_string params)
2055
2056int command_arrest (object *op, utf8_string params)
2057
2058
2034MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2059MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2060
2061INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2035 2062
2036int invoke (player *pl, int event, ...) 2063int invoke (player *pl, int event, ...)
2037 CODE: 2064 CODE:
2038 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2065 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2039 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2066 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2040 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2067 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2041 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2068 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2042 OUTPUT: RETVAL 2069 OUTPUT: RETVAL
2043 2070
2044SV *registry (player *pl) 2071SV *registry (player *pl)
2072
2073void
2074save_stats (player *pl)
2045 CODE: 2075 CODE:
2046 RETVAL = registry_of (pl); 2076 pl->ob->stats.hp = pl->ob->stats.maxhp;
2077 pl->ob->stats.sp = pl->ob->stats.maxsp;
2078 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2079 pl->orig_stats = pl->ob->stats;
2080
2081void clear_los (player *pl)
2082
2083bool
2084cell_visible (player *pl, int dx, int dy)
2085 CODE:
2086 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2087 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2047 OUTPUT: 2088 OUTPUT:
2048 RETVAL 2089 RETVAL
2049 2090
2050player *cf_player_find (char *name)
2051 PROTOTYPE: $
2052
2053void cf_player_move (player *pl, int dir)
2054
2055void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2056
2057# nonstandard
2058object *ob (player *pl)
2059 CODE:
2060 RETVAL = pl->ob;
2061 OUTPUT: RETVAL
2062
2063player *first ()
2064 CODE:
2065 RETVAL = first_player;
2066 OUTPUT: RETVAL
2067
2068player *next (player *pl)
2069 CODE:
2070 RETVAL = pl->next;
2071 OUTPUT: RETVAL
2072
2073bool
2074cell_visible (player *pl, int dx, int dy)
2075 CODE:
2076 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2077 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2078 OUTPUT:
2079 RETVAL
2080
2081char *
2082client (player *pl)
2083 CODE:
2084 RETVAL = pl->socket.client;
2085 OUTPUT:
2086 RETVAL
2087
2088char *
2089host (player *pl)
2090 CODE:
2091 RETVAL = pl->socket.host;
2092 OUTPUT:
2093 RETVAL
2094
2095char *
2096killer (player *pl, char *killer = 0)
2097 CODE:
2098 if (killer)
2099 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2100 RETVAL = pl->killer;
2101 OUTPUT:
2102 RETVAL
2103
2104void
2105buggy_mapscroll (player *pl, int value = 1)
2106 CODE:
2107 pl->socket.buggy_mapscroll = value;
2108
2109void 2091void
2110send (player *pl, SV *packet) 2092send (player *pl, SV *packet)
2111 CODE: 2093 CODE:
2112{ 2094{
2113 STRLEN len; 2095 STRLEN len;
2114 char *buf = SvPVbyte (packet, len); 2096 char *buf = SvPVbyte (packet, len);
2115 2097
2116 Write_String_To_Socket (&pl->socket, buf, len); 2098 if (len > MAXSOCKBUF)
2099 pl->failmsg ("[packet too long for client]");
2100 else if (pl->ns)
2101 pl->ns->send_packet (buf, len);
2117} 2102}
2118 2103
2119int 2104int
2120listening (player *pl, int new_value = -1) 2105listening (player *pl, int new_value = -1)
2121 CODE: 2106 CODE:
2123 if (new_value >= 0) 2108 if (new_value >= 0)
2124 pl->listening = new_value; 2109 pl->listening = new_value;
2125 OUTPUT: 2110 OUTPUT:
2126 RETVAL 2111 RETVAL
2127 2112
2128void get_savebed (player *pl) 2113void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2129 ALIAS: 2114 PROTOTYPE: $;$$$
2130 savebed = 0
2131 PPCODE: 2115 PPCODE:
2116 if (GIMME_V != G_VOID)
2117 {
2132 EXTEND (SP, 3); 2118 EXTEND (SP, 3);
2133 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2119 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2134 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2120 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2135 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2121 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2136 2122 }
2137void set_savebed (player *pl, char *map_path, int x, int y) 2123 if (map_path) sv_to (map_path, pl->savebed_map);
2138 CODE: 2124 if (x) sv_to (x, pl->bed_x);
2139 strcpy (pl->savebed_map, map_path); 2125 if (y) sv_to (y, pl->bed_y);
2140 pl->bed_x = x;
2141 pl->bed_y = y;
2142 2126
2143void 2127void
2144list () 2128list ()
2145 PPCODE: 2129 PPCODE:
2146{ 2130 for_all_players (pl)
2147 player *pl; 2131 XPUSHs (sv_2mortal (to_sv (pl)));
2148 for (pl = first_player; pl; pl = pl->next)
2149 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2150}
2151
2152bool
2153peaceful (player *pl, bool new_setting = 0)
2154 PROTOTYPE: $;$
2155 CODE:
2156 RETVAL = pl->peaceful;
2157 if (items > 1)
2158 pl->peaceful = new_setting;
2159 OUTPUT:
2160 RETVAL
2161
2162living *
2163orig_stats (player *pl)
2164 CODE:
2165 RETVAL = &pl->orig_stats;
2166 OUTPUT: RETVAL
2167
2168living *
2169last_stats (player *pl)
2170 CODE:
2171 RETVAL = &pl->last_stats;
2172 OUTPUT: RETVAL
2173 2132
2174 2133
2175MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2134MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2176 2135
2177mapstruct *first ()
2178 PROTOTYPE:
2179 CODE:
2180 RETVAL = first_map;
2181 OUTPUT: RETVAL
2182
2183mapstruct *next (mapstruct *map)
2184 PROTOTYPE:
2185 CODE:
2186 RETVAL = map->next;
2187 OUTPUT: RETVAL
2188
2189int invoke (mapstruct *map, int event, ...) 2136int invoke (maptile *map, int event, ...)
2190 CODE: 2137 CODE:
2191 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2138 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2192 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2139 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2193 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2140 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2194 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2141 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2195 OUTPUT: RETVAL 2142 OUTPUT: RETVAL
2196 2143
2197SV *registry (mapstruct *map) 2144SV *registry (maptile *map)
2145
2146void
2147find_tagged_objects (maptile *map, utf8_string tag = 0)
2198 CODE: 2148 PPCODE:
2199 RETVAL = registry_of (map); 2149{
2200 OUTPUT: 2150 if (!map->spaces)
2201 RETVAL 2151 XSRETURN_EMPTY;
2202 2152
2203SV * 2153 if (tag)
2204get_property (mapstruct *obj, int type, int idx)
2205 CODE:
2206 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2207 OUTPUT: RETVAL
2208
2209SV *
2210set_property (mapstruct *obj, int type, int idx, SV *newval)
2211 CODE:
2212 switch (type)
2213 { 2154 {
2214 case CFAPI_INT: 2155 shstr_cmp tag_ (tag);
2215 cf_map_set_int_property (obj, idx, SvIV (newval)); 2156
2216 break; 2157 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2217 default: 2158 for (object *op = ms->bot; op; op = op->above)
2218 croak ("unhandled type '%d' in set_property '%d'", type, idx); 2159 if (op->tag == tag_)
2160 XPUSHs (sv_2mortal (to_sv (op)));
2219 } 2161 }
2162 else
2163 {
2164 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2165 for (object *op = ms->bot; op; op = op->above)
2166 if (op->tag)
2167 XPUSHs (sv_2mortal (to_sv (op)));
2168 }
2169}
2220 2170
2221mapstruct *new (int width, int height) 2171INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2172
2173void
2174maptile::instantiate ()
2175
2176maptile *new ()
2222 PROTOTYPE: 2177 PROTOTYPE:
2223 CODE: 2178 CODE:
2224{ 2179 RETVAL = new maptile;
2225 RETVAL = get_empty_map (width, height);
2226}
2227 OUTPUT: 2180 OUTPUT:
2228 RETVAL 2181 RETVAL
2229 2182
2230void delete_map (mapstruct *map) 2183void
2231 2184maptile::players ()
2232void clean_tmp_map (mapstruct *map)
2233
2234void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2235
2236mapstruct *tile_map (mapstruct *map, unsigned int dir)
2237 CODE: 2185 PPCODE:
2238 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2186 if (GIMME_V == G_SCALAR)
2239 OUTPUT: 2187 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2240 RETVAL 2188 else if (GIMME_V == G_ARRAY)
2189 {
2190 EXTEND (SP, THIS->players);
2191 for_all_players (pl)
2192 if (pl->ob && pl->ob->map == THIS)
2193 PUSHs (sv_2mortal (to_sv (pl->ob)));
2194 }
2241 2195
2242char *tile_path (mapstruct *map, unsigned int dir)
2243 CODE:
2244 if (dir >= 4)
2245 XSRETURN_UNDEF;
2246 RETVAL = map->tile_path [dir];
2247 OUTPUT:
2248 RETVAL
2249
2250mapstruct *ready_map_name (char *name, int flags = 0)
2251 PROTOTYPE: $;$
2252 ALIAS:
2253 find = 0
2254 get_map = 1
2255
2256mapstruct *has_been_loaded (char *name)
2257 PROTOTYPE: $
2258
2259# whoever "designed" the plug-in api should have wasted
2260# his/her time with staying away from the project - would have
2261# saved others a lot of time, without doubt.
2262void set_path (mapstruct *where, char *path)
2263 CODE:
2264 strcpy (where->path, path);
2265
2266int in_memory (mapstruct *map)
2267 CODE:
2268 RETVAL = map->in_memory;
2269 OUTPUT:
2270 RETVAL
2271
2272bool unique (mapstruct *map)
2273 CODE:
2274 RETVAL = map->unique;
2275 OUTPUT:
2276 RETVAL
2277
2278void set_unique (mapstruct *map, bool unique)
2279 CODE:
2280 map->unique = unique;
2281
2282void 2196void
2197maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2198 CODE:
2199{
2200 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2201 croak ("maptile::add_underlay: palette must be arrayref");
2202
2203 palette = SvRV (palette);
2204
2205 STRLEN idxlen;
2206 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2207
2208 for (int x = 0; x < THIS->width; ++x)
2209 for (int y = 0; y < THIS->height; ++y)
2210 {
2211 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2212 if (op->flag [FLAG_IS_FLOOR])
2213 goto skip_space;
2214
2215 {
2216 int offs = offset + y * stride + x;
2217 if (IN_RANGE_EXC (offs, 0, idxlen))
2218 {
2219 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2220 {
2221 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2222 ob->flag [FLAG_NO_MAP_SAVE] = true;
2223 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2224
2225 if (ob->randomitems)
2226 {
2227 if (!ob->above)
2228 {
2229 ob->create_treasure (ob->randomitems);
2230
2231 for (object *op = ob->above; op; op = op->above)
2232 op->flag [FLAG_NO_MAP_SAVE] = true;
2233 }
2234
2235 ob->randomitems = 0;
2236 }
2237 }
2238 }
2239 }
2240
2241 skip_space: ;
2242 }
2243}
2244
2245void
2246maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2247 CODE:
2248{
2249 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2250 croak ("maptile::set_regiondata: palette must be arrayref");
2251
2252 palette = SvRV (palette);
2253
2254 STRLEN idxlen;
2255 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2256
2257 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2258 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2259
2260 for (int i = av_len ((AV *)palette) + 1; i--; )
2261 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2262
2263 for (int y = 0; y < THIS->height; ++y)
2264 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2265
2266 sfree (THIS->regions, THIS->size ());
2267 delete [] THIS->regionmap;
2268
2269 THIS->regions = regions;
2270 THIS->regionmap = regionmap;
2271}
2272
2273void
2274maptile::create_region_treasure ()
2275 CODE:
2276{
2277 object *op = object::create ();
2278 op->type = FLOOR;
2279 op->map = THIS;
2280
2281 for (int x = 0; x < THIS->width; ++x)
2282 for (int y = 0; y < THIS->height; ++y)
2283 {
2284 region *rgn = THIS->region (x, y);
2285
2286 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2287 if (rgn->treasure && rndm () < rgn->treasure_density)
2288 {
2289 op->x = x;
2290 op->y = y;
2291 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2292 }
2293 }
2294
2295 op->destroy ();
2296}
2297
2298int out_of_map (maptile *map, int x, int y)
2299
2300void
2283trigger (mapstruct *map, long connection, bool state = true) 2301trigger (maptile *map, long connection, bool state = true)
2284 CODE: 2302 CODE:
2285 activate_connection (map, connection, state); 2303 activate_connection (map, connection, state);
2286 2304
2287void 2305void
2288get_connection (mapstruct *map, long connection) 2306get_connection (maptile *map, long connection)
2289 PPCODE: 2307 PPCODE:
2290 oblinkpt *obp = get_connection_links (map, connection); 2308 oblinkpt *obp = get_connection_links (map, connection);
2291 if (obp) 2309 if (obp)
2292 for (objectlink *ol = obp->link; ol; ol = ol->next) 2310 for (objectlink *ol = obp->link; ol; ol = ol->next)
2293 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2311 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2294 2312
2295object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2296
2297object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2298
2299object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2300 C_ARGS: str, map, nx, ny
2301
2302void 2313void
2303cf_map_normalise (mapstruct *map, int x, int y) 2314get_map_flags (maptile *map, int x, int y)
2304 PPCODE: 2315 PPCODE:
2305{ 2316{
2306 mapstruct *nmap = 0; 2317 maptile *nmap = 0;
2307 I16 nx = 0, ny = 0; 2318 I16 nx = 0, ny = 0;
2308 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2319 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2309 2320
2310 EXTEND (SP, 4); 2321 EXTEND (SP, 4);
2311 PUSHs (sv_2mortal (newSViv (flags))); 2322 PUSHs (sv_2mortal (newSViv (flags)));
2312 2323
2313 if (GIMME_V == G_ARRAY) 2324 if (GIMME_V == G_ARRAY)
2314 { 2325 {
2315 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2326 PUSHs (sv_2mortal (to_sv (nmap)));
2316 PUSHs (sv_2mortal (newSViv (nx))); 2327 PUSHs (sv_2mortal (newSViv (nx)));
2317 PUSHs (sv_2mortal (newSViv (ny))); 2328 PUSHs (sv_2mortal (newSViv (ny)));
2318 } 2329 }
2319} 2330}
2320 2331
2321void 2332void
2322at (mapstruct *map, unsigned int x, unsigned int y) 2333at (maptile *map, unsigned int x, unsigned int y)
2323 PROTOTYPE: $$$ 2334 PROTOTYPE: $$$
2324 PPCODE: 2335 PPCODE:
2325{ 2336{
2326 object *o; 2337 object *o;
2327 mapstruct *nmap = 0; 2338 maptile *nmap = 0;
2328 I16 nx, ny; 2339 I16 nx, ny;
2329 2340
2330 get_map_flags (map, &nmap, x, y, &nx, &ny); 2341 get_map_flags (map, &nmap, x, y, &nx, &ny);
2331 2342
2332 if (nmap) 2343 if (nmap)
2333 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2344 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2334 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2345 XPUSHs (sv_2mortal (to_sv (o)));
2335} 2346}
2336 2347
2337SV * 2348SV *
2338bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2349bot_at (maptile *obj, unsigned int x, unsigned int y)
2339 PROTOTYPE: $$$ 2350 PROTOTYPE: $$$
2340 ALIAS: 2351 ALIAS:
2341 top_at = 1 2352 top_at = 1
2342 flags_at = 2 2353 flags_at = 2
2343 light_at = 3 2354 light_at = 3
2344 move_block_at = 4 2355 move_block_at = 4
2345 move_slow_at = 5 2356 move_slow_at = 5
2346 move_on_at = 6 2357 move_on_at = 6
2347 move_off_at = 7 2358 move_off_at = 7
2348 INIT: 2359 INIT:
2349 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2360 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2350 CODE: 2361 CODE:
2351 switch (ix) 2362 switch (ix)
2352 { 2363 {
2353 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2364 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2354 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2365 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2355 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2366 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2356 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2367 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2357 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2368 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2358 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2369 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2359 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2370 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2360 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2371 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2361 } 2372 }
2362 OUTPUT: 2373 OUTPUT: RETVAL
2374
2375void fix_walls (maptile *map, int x, int y)
2376
2377void fix_walls_around (maptile *map, int x, int y)
2378
2379# worst xs function of my life
2380bool
2381_create_random_map (\
2382 maptile *self,\
2383 utf8_string wallstyle,\
2384 utf8_string wall_name,\
2385 utf8_string floorstyle,\
2386 utf8_string monsterstyle,\
2387 utf8_string treasurestyle,\
2388 utf8_string layoutstyle,\
2389 utf8_string doorstyle,\
2390 utf8_string decorstyle,\
2391 utf8_string origin_map,\
2392 utf8_string final_map,\
2393 utf8_string exitstyle,\
2394 utf8_string this_map,\
2395 utf8_string exit_on_final_map,\
2396 int xsize,\
2397 int ysize,\
2398 int expand2x,\
2399 int layoutoptions1,\
2400 int layoutoptions2,\
2401 int layoutoptions3,\
2402 int symmetry,\
2403 int difficulty,\
2404 int difficulty_given,\
2405 float difficulty_increase,\
2406 int dungeon_level,\
2407 int dungeon_depth,\
2408 int decoroptions,\
2409 int orientation,\
2410 int origin_y,\
2411 int origin_x,\
2412 U32 random_seed,\
2413 val64 total_map_hp,\
2414 int map_layout_style,\
2415 int treasureoptions,\
2416 int symmetry_used,\
2417 region *region,\
2418 utf8_string custom\
2419)
2420 CODE:
2421{
2422 random_map_params rmp;
2423
2424 assign (rmp.wallstyle , wallstyle);
2425 assign (rmp.wall_name , wall_name);
2426 assign (rmp.floorstyle , floorstyle);
2427 assign (rmp.monsterstyle , monsterstyle);
2428 assign (rmp.treasurestyle , treasurestyle);
2429 assign (rmp.layoutstyle , layoutstyle);
2430 assign (rmp.doorstyle , doorstyle);
2431 assign (rmp.decorstyle , decorstyle);
2432 assign (rmp.exitstyle , exitstyle);
2433 assign (rmp.exit_on_final_map, exit_on_final_map);
2434
2435 rmp.origin_map = origin_map;
2436 rmp.final_map = final_map;
2437 rmp.this_map = this_map;
2438 rmp.xsize = xsize;
2439 rmp.ysize = ysize;
2440 rmp.expand2x = expand2x;
2441 rmp.layoutoptions1 = layoutoptions1;
2442 rmp.layoutoptions2 = layoutoptions2;
2443 rmp.layoutoptions3 = layoutoptions3;
2444 rmp.symmetry = symmetry;
2445 rmp.difficulty = difficulty;
2446 rmp.difficulty_given = difficulty_given;
2447 rmp.difficulty_increase = difficulty_increase;
2448 rmp.dungeon_level = dungeon_level;
2449 rmp.dungeon_depth = dungeon_depth;
2450 rmp.decoroptions = decoroptions;
2451 rmp.orientation = orientation;
2452 rmp.origin_y = origin_y;
2453 rmp.origin_x = origin_x;
2454 rmp.random_seed = random_seed;
2455 rmp.total_map_hp = (uint64_t) total_map_hp;
2456 rmp.map_layout_style = map_layout_style;
2457 rmp.treasureoptions = treasureoptions;
2458 rmp.symmetry_used = symmetry_used;
2459 rmp.region = region;
2460 rmp.custom = custom;
2461
2462 RETVAL = self->generate_random_map (&rmp);
2463}
2464 OUTPUT:
2363 RETVAL 2465 RETVAL
2364 2466
2365
2366MODULE = cf PACKAGE = cf::arch 2467MODULE = cf PACKAGE = cf::arch
2367 2468
2368archetype *first() 2469int archetypes_size ()
2369 PROTOTYPE: 2470 CODE:
2370 CODE:
2371 RETVAL = first_archetype; 2471 RETVAL = archetypes.size ();
2372 OUTPUT: RETVAL 2472 OUTPUT: RETVAL
2373 2473
2374archetype *next (archetype *arch) 2474archetype *archetypes (U32 index)
2375 CODE: 2475 CODE:
2376 RETVAL = arch->next; 2476 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2377 OUTPUT: RETVAL 2477 OUTPUT: RETVAL
2378 2478
2379archetype *head (archetype *arch)
2380 CODE:
2381 RETVAL = arch->head;
2382 OUTPUT: RETVAL
2383
2384archetype *more (archetype *arch)
2385 CODE:
2386 RETVAL = arch->more;
2387 OUTPUT: RETVAL
2388
2389const char *name (archetype *arch)
2390 CODE:
2391 RETVAL = arch->name;
2392 OUTPUT: RETVAL
2393
2394object *clone (archetype *arch) 2479object *instantiate (archetype *arch)
2395 CODE: 2480 CODE:
2396 RETVAL = &arch->clone; 2481 RETVAL = arch_to_object (arch);
2482 OUTPUT:
2397 OUTPUT: RETVAL 2483 RETVAL
2484
2485INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2398 2486
2399MODULE = cf PACKAGE = cf::party 2487MODULE = cf PACKAGE = cf::party
2400 2488
2401partylist *first () 2489partylist *first ()
2402 PROTOTYPE: 2490 PROTOTYPE:
2403 CODE: 2491 CODE:
2404 RETVAL = get_firstparty (); 2492 RETVAL = get_firstparty ();
2405 OUTPUT: RETVAL 2493 OUTPUT: RETVAL
2406 2494
2407partylist *next (partylist *party) 2495INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2496
2497MODULE = cf PACKAGE = cf::region
2498
2499void
2500list ()
2501 PPCODE:
2502 for_all_regions (rgn)
2503 XPUSHs (sv_2mortal (to_sv (rgn)));
2504
2505region *find (utf8_string name)
2506 PROTOTYPE: $
2408 CODE: 2507 CODE:
2409 RETVAL = party->next; 2508 RETVAL = region::find (name);
2410 OUTPUT: RETVAL 2509 OUTPUT: RETVAL
2411 2510
2412const char *name (partylist *party) 2511region *find_fuzzy (utf8_string name)
2512 PROTOTYPE: $
2413 CODE: 2513 CODE:
2414 RETVAL = party->partyname; 2514 RETVAL = region::find_fuzzy (name);
2415 OUTPUT: RETVAL 2515 OUTPUT: RETVAL
2416 2516
2417const char *password (partylist *party) 2517int specificity (region *rgn)
2418 CODE: 2518 CODE:
2419 RETVAL = party->passwd; 2519 RETVAL = 0;
2520 while (rgn = rgn->parent)
2521 RETVAL++;
2420 OUTPUT: RETVAL 2522 OUTPUT: RETVAL
2421 2523
2422MODULE = cf PACKAGE = cf::region 2524INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2423
2424region *first ()
2425 PROTOTYPE:
2426 CODE:
2427 RETVAL = first_region;
2428 OUTPUT: RETVAL
2429
2430region *next (region *reg)
2431 CODE:
2432 RETVAL = reg->next;
2433 OUTPUT: RETVAL
2434
2435const char *name (region *reg)
2436 CODE:
2437 RETVAL = reg->name;
2438 OUTPUT: RETVAL
2439
2440region *parent (region *reg)
2441 CODE:
2442 RETVAL = reg->parent;
2443 OUTPUT: RETVAL
2444
2445const char *longname (region *reg)
2446 CODE:
2447 RETVAL = reg->longname;
2448 OUTPUT: RETVAL
2449
2450const char *msg (region *reg)
2451 CODE:
2452 RETVAL = reg->msg;
2453 OUTPUT: RETVAL
2454 2525
2455MODULE = cf PACKAGE = cf::living 2526MODULE = cf PACKAGE = cf::living
2456 2527
2457val64 2528INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2458exp (living *liv, val64 new_val = 0) 2529
2459 PROTOTYPE: $;$ 2530MODULE = cf PACKAGE = cf::settings
2460 ALIAS: 2531
2461 Str = 1 2532INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2462 Dex = 2 2533
2463 Con = 3 2534MODULE = cf PACKAGE = cf::client
2464 Wis = 4 2535
2465 Cha = 5 2536INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2466 Int = 6 2537
2467 Pow = 7 2538int invoke (client *ns, int event, ...)
2468 wc = 8 2539 CODE:
2469 ac = 9 2540 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2541 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2542 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2543 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2544 OUTPUT: RETVAL
2545
2546SV *registry (client *ns)
2547
2548void
2549list ()
2550 PPCODE:
2551 EXTEND (SP, clients.size ());
2552 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2553 PUSHs (sv_2mortal (to_sv (*i)));
2554
2555void
2556client::send_packet (SV *packet)
2557 CODE:
2558{
2559 STRLEN len;
2560 char *buf = SvPVbyte (packet, len);
2561
2562 if (len > MAXSOCKBUF)
2563 {
2564 // ugly
2565 if (THIS->pl)
2566 THIS->pl->failmsg ("[packet too long for client]");
2567 }
2568 else
2569 THIS->send_packet (buf, len);
2570}
2571
2572faceidx
2573client::need_face (utf8_string name, int pri = 0)
2574 CODE:
2575 RETVAL = face_find (name, 0);
2576 if (RETVAL)
2577 {
2578 THIS->send_face (RETVAL, pri);
2579 THIS->flush_fx ();
2580 }
2581 OUTPUT:
2582 RETVAL
2583
2584int
2585client::fx_want (int idx, int value = -1)
2586 CODE:
2587 if (0 < idx && idx < FT_NUM)
2588 {
2589 RETVAL = THIS->fx_want [idx];
2590 if (items > 2)
2591 THIS->fx_want [idx] = value;
2592 }
2593 else
2594 RETVAL = 0;
2595 OUTPUT:
2596 RETVAL
2597
2598MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2599
2600faceidx sound_find (utf8_string name)
2601
2602void sound_set (utf8_string str, faceidx face)
2603
2604# dire hack
2605void old_sound_index (int idx, faceidx face)
2606 CODE:
2607 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2608 old_sound_index [idx] = face;
2609
2610MODULE = cf PACKAGE = cf::face PREFIX = face_
2611
2612#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2613
2614faceidx face_find (utf8_string name, faceidx defidx = 0)
2615
2616faceidx alloc (utf8_string name)
2617 CODE:
2618{
2619 do
2620 {
2621 RETVAL = faces.size ();
2622 faces.resize (RETVAL + 1);
2623 }
2624 while (!RETVAL); // crude way to leave index 0
2625
2626 faces [RETVAL].name = name;
2627 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2628
2629 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2630 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2631}
2632 OUTPUT: RETVAL
2633
2634void set_type (faceidx idx, int value)
2635 ALIAS:
2470 hp = 10 2636 set_type = 0
2471 maxhp = 11 2637 set_visibility = 1
2472 sp = 12 2638 set_magicmap = 2
2473 maxsp = 13 2639 set_smooth = 3
2474 grace = 14 2640 set_smoothlevel = 4
2475 maxgrace = 15 2641 CODE:
2476 food = 16 2642 faceinfo *f = face_info (idx); assert (f);
2477 dam = 17
2478 luck = 18
2479 CODE:
2480# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2481 switch (ix) 2643 switch (ix)
2482 { 2644 {
2483 LIVING_ACC (exp , 0); 2645 case 0: f->type = value; break;
2484 LIVING_ACC (Str , 1); 2646 case 1: f->visibility = value; break;
2485 LIVING_ACC (Dex , 2); 2647 case 2: f->magicmap = value; break;
2486 LIVING_ACC (Con , 3); 2648 case 3: f->smooth = value; break;
2487 LIVING_ACC (Wis , 4); 2649 case 4: f->smoothlevel = value; break;
2488 LIVING_ACC (Cha , 5);
2489 LIVING_ACC (Int , 6);
2490 LIVING_ACC (Pow , 7);
2491 LIVING_ACC (wc , 8);
2492 LIVING_ACC (ac , 9);
2493 LIVING_ACC (hp , 10);
2494 LIVING_ACC (maxhp , 11);
2495 LIVING_ACC (sp , 12);
2496 LIVING_ACC (maxsp , 13);
2497 LIVING_ACC (grace , 14);
2498 LIVING_ACC (maxgrace, 15);
2499 LIVING_ACC (food , 16);
2500 LIVING_ACC (dam , 17);
2501 LIVING_ACC (luck , 18);
2502 } 2650 }
2503# undef LIVING_ACC 2651
2652void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2653 CODE:
2654{
2655 faceinfo *f = face_info (idx); assert (f);
2656 facedata *d = &(faceset ? f->data64 : f->data32);
2657 sv_to (data, d->data);
2658 STRLEN clen;
2659 char *cdata = SvPVbyte (chksum, clen);
2660 clen = min (CHKSUM_SIZE, clen);
2661
2662 if (memcmp (d->chksum, cdata, clen))
2663 {
2664 memcpy (d->chksum, cdata, clen);
2665
2666 // invalidate existing client face info
2667 for_all_clients (ns)
2668 if (ns->faceset == faceset)
2669 {
2670 ns->faces_sent [idx] = false;
2671 ns->force_newmap = true;
2672 }
2673 }
2674}
2675
2676int get_data_size (faceidx idx, int faceset = 0)
2677 CODE:
2678 facedata *d = face_data (idx, faceset);
2679 if (!d) XSRETURN_UNDEF;
2680 RETVAL = d->data.size ();
2504 OUTPUT: 2681 OUTPUT:
2505 RETVAL 2682 RETVAL
2506 2683
2684SV *get_chksum (faceidx idx, int faceset = 0)
2685 CODE:
2686 facedata *d = face_data (idx, faceset);
2687 if (!d) XSRETURN_UNDEF;
2688 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2689 OUTPUT:
2690 RETVAL
2691
2692SV *get_data (faceidx idx, int faceset = 0)
2693 CODE:
2694 facedata *d = face_data (idx, faceset);
2695 if (!d) XSRETURN_UNDEF;
2696 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2697 OUTPUT:
2698 RETVAL
2699
2700void invalidate (faceidx idx)
2701 CODE:
2702 for_all_clients (ns)
2703 {
2704 ns->faces_sent [idx] = false;
2705 ns->force_newmap = true;
2706 }
2707
2708void invalidate_all ()
2709 CODE:
2710 for_all_clients (ns)
2711 {
2712 ns->faces_sent.reset ();
2713 ns->force_newmap = true;
2714 }
2715
2716MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2717
2718#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2719
2720animidx anim_find (utf8_string name)
2721 CODE:
2722 RETVAL = animation::find (name).number;
2723 OUTPUT: RETVAL
2724
2725animidx set (utf8_string name, SV *frames, int facings = 1)
2726 CODE:
2727{
2728 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2729 croak ("frames must be an arrayref");
2730
2731 AV *av = (AV *)SvRV (frames);
2732
2733 animation *anim = &animation::find (name);
2734 if (anim->number)
2735 {
2736 anim->resize (av_len (av) + 1);
2737 anim->facings = facings;
2738 }
2739 else
2740 anim = &animation::create (name, av_len (av) + 1, facings);
2741
2742 for (int i = 0; i < anim->num_animations; ++i)
2743 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2744}
2745 OUTPUT: RETVAL
2746
2747void invalidate_all ()
2748 CODE:
2749 for_all_clients (ns)
2750 ns->anims_sent.reset ();
2751
2752MODULE = cf PACKAGE = cf::object::freezer
2753
2754INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2755
2756SV *
2757new (char *klass)
2758 CODE:
2759 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2760 OUTPUT: RETVAL
2761
2762void
2763DESTROY (SV *sv)
2764 CODE:
2765 object_freezer *self;
2766 sv_to (sv, self);
2767 delete self;
2768
2769MODULE = cf PACKAGE = cf::object::thawer
2770
2771INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2772
2773SV *
2774new_from_file (char *klass, octet_string path)
2775 CODE:
2776 object_thawer *f = new object_thawer (path);
2777 if (!*f)
2778 {
2779 delete f;
2780 XSRETURN_UNDEF;
2781 }
2782 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2783 OUTPUT: RETVAL
2784
2785void
2786DESTROY (SV *sv)
2787 CODE:
2788 object_thawer *self;
2789 sv_to (sv, self);
2790 delete self;
2791
2792void
2793extract_tags (object_thawer *self)
2794 PPCODE:
2795 while (self->kw != KW_EOF)
2796 {
2797 PUTBACK;
2798 coroapi::cede_to_tick_every (5000);
2799 SPAGAIN;
2800
2801 if (self->kw == KW_tag)
2802 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2803
2804 self->skip ();
2805 }
2806

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