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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.125 by root, Thu Jan 4 00:53:54 2007 UTC vs.
Revision 1.269 by root, Fri Feb 1 15:54:08 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "cfperl.h"
35#include "shstr.h"
36 41
37#include <unistd.h> 42#include <unistd.h>
38#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
39# include <sys/mman.h> 44# include <sys/mman.h>
40#endif 45#endif
41 46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
50
42#include <EXTERN.h> 51#include <EXTERN.h>
43#include <perl.h> 52#include <perl.h>
44#include <XSUB.h> 53#include <XSUB.h>
45 54
46#include "CoroAPI.h" 55#include "CoroAPI.h"
47#include "perlxsi.c" 56#include "perlxsi.c"
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
53 64
54#if IVSIZE >= 8 65#if IVSIZE >= 8
55 typedef IV val64; 66 typedef IV val64;
56# define newSVval64 newSViv 67# define newSVval64 newSViv
57# define SvVAL64 SvIV 68# define SvVAL64 SvIV
59 typedef double val64; 70 typedef double val64;
60# define newSVval64 newSVnv 71# define newSVval64 newSVnv
61# define SvVAL64 SvNV 72# define SvVAL64 SvNV
62#endif 73#endif
63 74
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67
68static PerlInterpreter *perl; 75static PerlInterpreter *perl;
69 76
70double runtime; 77tstamp NOW, runtime;
71 78
72global gbl_ev; 79global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 81static SV *sv_runtime, *sv_next_tick, *sv_now;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 93 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 94 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 95 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 96 *stash_cf_living_wrap;
87 97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
88// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
89template<class super> 121template<class super>
90static super * 122static super *
91is_a (attachable *at) 123is_a (attachable *at)
92{ 124{
99 131
100////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 132//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101 133
102unordered_vector<attachable *> attachable::mortals; 134unordered_vector<attachable *> attachable::mortals;
103 135
104#if 0
105attachable *attachable::rc_first;
106
107attachable::attachable ()
108{
109 refcnt = 0;
110 rc_next = rc_first;
111 rc_first = this;
112}
113#endif
114
115attachable::~attachable () 136attachable::~attachable ()
116{ 137{
117 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
118#if 0
119 assert (!rc_next);
120 assert (!refcnt); 138 assert (!self);
121#endif 139 assert (!cb);
140}
141
142int
143attachable::refcnt_cnt () const
144{
145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146}
147
148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
164}
165
166void
167attachable::optimise ()
168{
169 if (self
170 && SvREFCNT (self) == 1
171 && !HvTOTALKEYS (self))
172 sever_self ();
122} 173}
123 174
124// check wether the object really is dead 175// check wether the object really is dead
125void 176void
126attachable::do_check () 177attachable::do_check ()
127{ 178{
128 if (refcnt > 0) 179 if (refcnt_cnt () > 0)
129 return; 180 return;
130 181
131 // try to unborrow the refcnt from perl 182 destroy ();
132 if (flags & F_BORROWED) 183}
184
185void
186attachable::do_destroy ()
187{
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
133 { 191 {
134 assert (self);//D//TODO//remove when stable
135 flags &= ~F_BORROWED;
136 refcnt_inc ();
137 SvREFCNT_dec (self); 192 SvREFCNT_dec (cb);
193 cb = 0;
138 } 194 }
139 195
140 if (refcnt > 0 || self)
141 return;
142
143 destroy ();
144}
145
146void
147attachable::do_destroy ()
148{
149 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
150
151 //TODO: call generic destroy callback
152 mortals.push_back (this); 196 mortals.push_back (this);
153} 197}
154 198
155void 199void
156attachable::destroy () 200attachable::destroy ()
158 if (destroyed ()) 202 if (destroyed ())
159 return; 203 return;
160 204
161 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
162 do_destroy (); 206 do_destroy ();
207 sever_self ();
163} 208}
164 209
210void
165void attachable::check_mortals () 211attachable::check_mortals ()
166{ 212{
167 for (int i = 0; i < mortals.size (); ) 213 static int i = 0;
214
215 for (;;)
168 { 216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
169 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
170 242
171 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
172 244 if (obj->self)//D make this an assert later
173 if (obj->refcnt || obj->self)
174 { 245 {
175#if 0 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
176 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 247 obj->sever_self ();
177 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 248 }
178#endif 249#endif
179 250
251 if (obj->refcnt)
252 {
180 ++i; // further delay freeing 253 ++i; // further delay freeing
254
255 if (!(i & 0x3ff))
256 break;
181 }//D 257 }
182 else 258 else
183 { 259 {
184 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
185 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
186 delete obj; 262 delete obj;
187 } 263 }
188 } 264 }
189} 265}
190 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
191attachable & 279attachable &
192attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
193{ 281{
194 //if (self || cb) 282 //if (self || cb)
195 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
196 284
197 attach = src.attach; 285 attach = src.attach;
198 return *this; 286 return *this;
199} 287}
200 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
201////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
202 324
203static SV * 325static SV *
204newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
205{ 327{
206 SV *sv; 328 SV *sv;
207 329
208 if (!ptr) 330 if (!ptr)
209 return &PL_sv_undef; 331 return newSV (0);
210 332
211 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
212 return sv_bless (newRV_noinc ((SV *)hv), stash); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
213} 335}
214 336
215static int 337static int
216attachable_free (pTHX_ SV *sv, MAGIC *mg) 338attachable_free (pTHX_ SV *sv, MAGIC *mg)
217{ 339{
218 attachable *at = (attachable *)mg->mg_ptr; 340 attachable *at = (attachable *)mg->mg_ptr;
219 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
220 at->self = 0; 345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
221 // next line makes sense, but most objects still have refcnt 0 by default 349 // next line makes sense, but most objects still have refcnt 0 by default
222 //at->refcnt_chk (); 350 //at->refcnt_chk ();
223 return 0; 351 return 0;
224} 352}
225 353
227 355
228static SV * 356static SV *
229newSVattachable (attachable *obj, HV *stash) 357newSVattachable (attachable *obj, HV *stash)
230{ 358{
231 if (!obj) 359 if (!obj)
232 return &PL_sv_undef; 360 return newSV (0);
233 361
234 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
235 { 366 {
236 obj->self = newHV ();
237 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
238 368
239 // borrow the refcnt from the object 369 // now bless the object _once_
240 obj->flags |= attachable::F_BORROWED; 370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
241 obj->refcnt_dec (); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
242 } 372 }
373 else
374 {
375 SV *sv = newRV_inc ((SV *)obj->self);
243 376
244 return sv_bless (newRV_inc ((SV *)obj->self), stash); 377 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
378 SvAMAGIC_on (sv);
379
380 return sv;
381 }
245} 382}
246 383
247static void 384static void
248clearSVptr (SV *sv) 385clearSVptr (SV *sv)
249{ 386{
275 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
276 else 413 else
277 return 0; 414 return 0;
278} 415}
279 416
280inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
281inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
282inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
283inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
284inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
285inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
286inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
295inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
296inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
297inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
298inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
299inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
300inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
301inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
302inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
303 440
304inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
305inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
306 443
307//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
308inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
309inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
310 446
311inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
312{ 448{
313 char buf[128]; 449 char buf[128];
314 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
315 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
316} 452}
317 453
318inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
319inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
320inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
322inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
324inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
327inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
329inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
330inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
331inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
332inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
333inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
334inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
335inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
336inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
337inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
338inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
339inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
340inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
341 480
342inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
343inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
344 483
345template<class T> 484template<class T>
346inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
347 486
348template<int N> 487template<int N>
349inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
350 489
351inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
352inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
353inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
354inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
355inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
356 494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
357inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
358{ 503{
359 unsigned int version; 504 unsigned int version;
360 505
361 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
362 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
384 break; 529 break;
385 530
386 case DT_STRING: 531 case DT_STRING:
387 { 532 {
388 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
389 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
390 } 535 }
391 break; 536 break;
392 537
393 case DT_DATA: 538 case DT_DATA:
394 { 539 {
395 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
396 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
397 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
398 } 543 }
399 break; 544 break;
400 545
401 case DT_OBJECT: 546 case DT_OBJECT:
402 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
444 va_end (ap); 589 va_end (ap);
445 590
446 return sv; 591 return sv;
447} 592}
448 593
449static SV *
450newSVcfapi (int type, ...)
451{
452 SV *sv;
453
454 va_list ap;
455 va_start (ap, type);
456
457 switch (type)
458 {
459 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
460 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
461 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
462 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
463 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
464 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
465 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
466 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
467 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
468 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
469
470 default:
471 assert (("unhandled type in newSVcfapi", 0));
472 }
473
474 va_end (ap);
475
476 return sv;
477}
478
479////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
480 595
481SV * 596SV *
482registry (attachable *ext) 597registry (attachable *ext)
483{ 598{
485 ext->cb = newAV (); 600 ext->cb = newAV ();
486 601
487 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
488} 603}
489 604
490#if 0
491void attachable::clear ()
492{
493 if (self)
494 {
495 // disconnect Perl from C, to avoid crashes
496 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
497
498 // clear the perl hash, might or might not be a good idea
499 hv_clear ((HV *)SvRV ((SV *)self));
500
501 SvREFCNT_dec (self);
502 self = 0;
503 }
504
505 if (cb)
506 {
507 SvREFCNT_dec (cb);
508 cb = 0;
509 }
510
511 attach = 0;
512}
513#endif
514
515void attachable::optimise ()
516{
517 if (self
518 && SvREFCNT (self) == 1
519 && !HvTOTALKEYS (self))
520 {
521 flags &= ~F_BORROWED;
522 refcnt_inc ();
523 SvREFCNT_dec ((SV *)self);
524 }
525}
526
527///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
528
529extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
530{
531 return 0;
532}
533
534static CommArray_s rtn_cmd;
535
536static int
537runPluginCommand (object *obj, char *params)
538{
539 return -1;
540}
541
542extern "C" void *cfperl_getPluginProperty (int *type, ...)
543{
544 va_list args;
545 char *propname;
546 int i;
547 va_start (args, type);
548 propname = va_arg (args, char *);
549 //printf ("Property name: %s\n", propname);
550
551 if (!strcmp (propname, "command?"))
552 return NULL;
553 else if (!strcmp (propname, "Identification"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_NAME;
557 }
558 else if (!strcmp (propname, "FullName"))
559 {
560 va_end (args);
561 return (void *)PLUGIN_VERSION;
562 }
563 else
564 va_end (args);
565
566 return NULL;
567}
568
569extern "C" int cfperl_postInitPlugin ()
570{
571 int hooktype = 1;
572 int rtype = 0;
573
574 cf_init_plugin (gethook);
575
576 return 0;
577}
578
579extern "C" int cfperl_closePlugin ()
580{
581 return 0;
582}
583 606
584void 607void
585cfperl_init () 608cfperl_init ()
586{ 609{
587 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
588 perl = perl_alloc (); 611 perl = perl_alloc ();
589 perl_construct (perl); 612 perl_construct (perl);
590 613
591 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
592 615
593 char *argv[] = { 616 const char *argv[] = {
594 "", 617 settings.argv [0],
595 "-e" 618 "-e"
596 "use Event; use Coro;" // required for bootstrap 619 "use EV; use Coro;" // required for bootstrap
597 "cf->bootstrap;" // required for datadir :*> 620 "cf->bootstrap;" // required for datadir :*>
598 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
599 "require cf;" 622 "require cf;"
600 }; 623 };
601 624
602 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
603 { 627 {
604 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
605 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
606 } 630 }
631
632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
607} 639}
608 640
609void cfperl_main () 641void cfperl_main ()
610{ 642{
611 dSP; 643 dSP;
618void 650void
619attachable::instantiate () 651attachable::instantiate ()
620{ 652{
621 if (attach) 653 if (attach)
622 { 654 {
623 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
624 attach = 0; 656 attach = 0;
625 } 657 }
626} 658}
627 659
628void 660void
629attachable::reattach () 661attachable::reattach ()
630{ 662{
631 optimise (); 663 optimise ();
632 //TODO: check for _attachment's, very important for restarts 664 //TODO: check for _attachment's, very important for restarts
633 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 665 INVOKE_ATTACHABLE (REATTACH, this);
634} 666}
635 667
636static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 670# include "eventinc.h"
681} 713}
682 714
683void 715void
684global::gather_callbacks (AV *&callbacks, event_type event) const 716global::gather_callbacks (AV *&callbacks, event_type event) const
685{ 717{
686 ::gather_callbacks (callbacks, cb_object, event); 718 ::gather_callbacks (callbacks, cb_global, event);
687} 719}
688 720
689void 721void
690object::gather_callbacks (AV *&callbacks, event_type event) const 722object::gather_callbacks (AV *&callbacks, event_type event) const
691{ 723{
692 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
693 { 725 {
694 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
695 727
696 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
697 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
698 } 730 }
699 731
735{ 767{
736 attachable::gather_callbacks (callbacks, event); 768 attachable::gather_callbacks (callbacks, event);
737 ::gather_callbacks (callbacks, cb_map, event); 769 ::gather_callbacks (callbacks, cb_map, event);
738} 770}
739 771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
740bool 822bool
741attachable::invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
742{ 824{
743 data_type dt; 825 data_type dt;
744 va_list ap;
745
746 va_start (ap, event);
747 826
748 // callback call ordering should be: 827 // callback call ordering should be:
749 // 1. per-object callback 828 // 1. per-object callback
750 // 2. per-class object 829 // 2. per-class object
751 // 3. per-type callback 830 // 3. per-type callback
755 gather_callbacks (callbacks, event); 834 gather_callbacks (callbacks, event);
756 835
757 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
758 if (!callbacks) 837 if (!callbacks)
759 return 0; 838 return 0;
839
840 va_list ap;
841 va_start (ap, event);
760 842
761 CALL_BEGIN (3); 843 CALL_BEGIN (3);
762 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
763 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
764 846
799} 881}
800 882
801SV * 883SV *
802cfperl_result (int idx) 884cfperl_result (int idx)
803{ 885{
804 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
805 if (!av) 887 if (!av)
806 return &PL_sv_undef; 888 return &PL_sv_undef;
807 889
808 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
809 if (!sv) 891 if (!sv)
823{ 905{
824 return SvNV (cfperl_result (idx)); 906 return SvNV (cfperl_result (idx));
825} 907}
826 908
827///////////////////////////////////////////////////////////////////////////// 909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
828 911
829void 912void
830maptile::emergency_save () 913cfperl_emergency_save ()
831{ 914{
832 CALL_BEGIN (0); 915 CALL_BEGIN (0);
833 CALL_CALL ("cf::map::emergency_save", G_VOID); 916 CALL_CALL ("cf::emergency_save", G_VOID);
834 CALL_END; 917 CALL_END;
835} 918}
836 919
837maptile * 920void
838maptile::load_map_sync (const char *path, maptile *origin) 921cfperl_cleanup (int make_core)
922{
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_make_book (object *book, int level)
839{ 931{
840 CALL_BEGIN (2); 932 CALL_BEGIN (2);
841 CALL_ARG (path); 933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
842 CALL_ARG (origin); 943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
843 CALL_CALL ("cf::map::load_map_sync", G_SCALAR); 971 CALL_CALL ("cf::player::find", G_SCALAR);
844 972
845 maptile *retval; 973 player *retval;
846 974
847 if (count) 975 if (count)
848 sv_to (POPs, retval); 976 sv_to (POPs, retval);
849 else 977 else
850 retval = 0; 978 retval = 0;
851 979
852 CALL_END; 980 CALL_END;
853 981
854 return retval; 982 return retval;
983}
984
985maptile *
986maptile::find_sync (const char *path, maptile *origin)
987{
988 CALL_BEGIN (2);
989 CALL_ARG (path);
990 CALL_ARG (origin);
991 CALL_CALL ("cf::map::find_sync", G_SCALAR);
992
993 maptile *retval;
994
995 if (count)
996 sv_to (POPs, retval);
997 else
998 retval = 0;
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006maptile::find_async (const char *path, maptile *origin, bool load)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (path);
1010 CALL_ARG (origin);
1011 CALL_ARG (load);
1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
1013
1014 maptile *retval;
1015
1016 if (count)
1017 sv_to (POPs, retval);
1018 else
1019 retval = 0;
1020
1021 CALL_END;
1022
1023 return retval;
1024}
1025
1026void
1027maptile::do_load_sync ()
1028{
1029 CALL_BEGIN (1);
1030 CALL_ARG (this);
1031 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1032 CALL_END;
855} 1033}
856 1034
857void 1035void
858maptile::change_all_map_light (int change) 1036maptile::change_all_map_light (int change)
859{ 1037{
874 CALL_ARG (exit); 1052 CALL_ARG (exit);
875 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
876 CALL_END; 1054 CALL_END;
877} 1055}
878 1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
879///////////////////////////////////////////////////////////////////////////// 1102/////////////////////////////////////////////////////////////////////////////
880 1103
881struct EventAPI *watcher_base::GEventAPI; 1104struct EVAPI *evapi::GEVAPI;
882struct CoroAPI *coroapi::GCoroAPI; 1105struct CoroAPI *coroapi::GCoroAPI;
883 1106
884int coroapi::cede_counter; 1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
885 1109
886static void iw_dispatch (pe_event *ev) 1110void coroapi::do_cede_to_tick ()
887{ 1111{
888 iw *w = (iw *)ev->ext_data; 1112 cede_counter = 0;
889 w->call (*w);
890}
891 1113
892void 1114 cede ();
893iw::alloc ()
894{
895 pe = GEventAPI->new_idle (0, 0);
896 1115
897 pe->base.callback = (void *)iw_dispatch; 1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
898 pe->base.ext_data = (void *)this; 1117 if (next_cede > SvNVx (sv_next_tick) - 0.02)
1118 next_cede = SvNVx (sv_next_tick);
899} 1119}
900 1120
901static void iow_dispatch (pe_event *ev) 1121void coroapi::do_cede_every ()
902{ 1122{
903 iow *w = (iow *)ev->ext_data; 1123 cede_counter = 0;
904 w->call (*w, ((pe_ioevent *)ev)->got);
905}
906 1124
907void 1125 if (coroapi::nready ())
908iow::alloc () 1126 coroapi::cede ();
909{
910 pe = GEventAPI->new_io (0, 0);
911
912 pe->base.callback = (void *)iow_dispatch;
913 pe->base.ext_data = (void *)this;
914
915 pe->fd = -1;
916 pe->poll = 0;
917} 1127}
918 1128
919void 1129void coroapi::do_cede_to_tick_every ()
920iow::fd (int fd)
921{ 1130{
922 pe->fd = fd; 1131 cede_counter = 0;
923}
924 1132
925int 1133 cede_to_tick ();
926iow::poll () 1134}
1135
1136void
1137coroapi::wait_for_tick ()
927{ 1138{
928 return pe->poll; 1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
929} 1150}
930 1151
931void 1152void
932iow::poll (int events) 1153iow::poll (int events)
933{ 1154{
934 if (pe->poll != events) 1155 if (events != this->events)
935 { 1156 {
1157 int active = ev_is_active ((ev_io *)this);
936 if (pe->poll) stop (); 1158 if (active) stop ();
937 pe->poll = events; 1159 ev_io_set ((ev_io *)this, fd, events);
938 if (pe->poll) start (); 1160 if (active) start ();
939 } 1161 }
940} 1162}
941 1163
942void 1164void
943_connect_to_perl () 1165_connect_to_perl ()
952 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1174 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
953 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1175 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
954 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1176 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
955 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1177 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
956 1178
957 sv_runtime = get_sv ("cf::RUNTIME", 1); 1179 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
958 sv_upgrade (sv_runtime, SVt_NV); 1180 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); SvUPGRADE (sv_next_tick, SVt_NV);
959 1182
960 cb_global = get_av ("cf::CB_GLOBAL", 1); 1183 cb_global = get_av ("cf::CB_GLOBAL", 1);
961 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1184 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
962 cb_object = get_av ("cf::CB_OBJECT", 1); 1185 cb_object = get_av ("cf::CB_OBJECT", 1);
963 cb_player = get_av ("cf::CB_PLAYER", 1); 1186 cb_player = get_av ("cf::CB_PLAYER", 1);
968 1191
969MODULE = cf PACKAGE = cf PREFIX = cf_ 1192MODULE = cf PACKAGE = cf PREFIX = cf_
970 1193
971BOOT: 1194BOOT:
972{ 1195{
1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198
973 _connect_to_perl (); 1199 _connect_to_perl ();
974 1200
975 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
976 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
977
978 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202
1203 //{
1204 // require_pv ("Time::HiRes");
1205 //
1206 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1207 // if (!svp) croak ("Time::HiRes is required");
1208 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1209 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1210 //}
979 1211
980 static const struct { 1212 static const struct {
981 const char *name; 1213 const char *name;
982 IV iv; 1214 IV iv;
983 } *civ, const_iv[] = { 1215 } *civ, const_iv[] = {
984# define const_iv(name) { # name, (IV)name }, 1216# define const_iv(name) { # name, (IV)name },
985 const_iv (llevError) 1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
986 const_iv (llevInfo) 1218 const_iv (logBacktrace)
987 const_iv (llevDebug) 1219
988 const_iv (llevMonster) 1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1221
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
989 1223
990 const_iv (MAX_TIME) 1224 const_iv (MAX_TIME)
991 const_iv (PLAYER)
992 const_iv (TRANSPORT)
993 const_iv (ROD)
994 const_iv (TREASURE)
995 const_iv (POTION)
996 const_iv (FOOD)
997 const_iv (POISON)
998 const_iv (BOOK)
999 const_iv (CLOCK) 1225 const_iv (MAXSOCKBUF)
1000 const_iv (ARROW) 1226
1001 const_iv (BOW)
1002 const_iv (WEAPON)
1003 const_iv (ARMOUR)
1004 const_iv (PEDESTAL)
1005 const_iv (ALTAR)
1006 const_iv (LOCKED_DOOR)
1007 const_iv (SPECIAL_KEY)
1008 const_iv (MAP)
1009 const_iv (DOOR)
1010 const_iv (KEY)
1011 const_iv (TIMED_GATE)
1012 const_iv (TRIGGER)
1013 const_iv (GRIMREAPER)
1014 const_iv (MAGIC_EAR)
1015 const_iv (TRIGGER_BUTTON)
1016 const_iv (TRIGGER_ALTAR)
1017 const_iv (TRIGGER_PEDESTAL)
1018 const_iv (SHIELD)
1019 const_iv (HELMET)
1020 const_iv (HORN)
1021 const_iv (MONEY)
1022 const_iv (CLASS)
1023 const_iv (GRAVESTONE)
1024 const_iv (AMULET)
1025 const_iv (PLAYERMOVER)
1026 const_iv (TELEPORTER)
1027 const_iv (CREATOR)
1028 const_iv (SKILL)
1029 const_iv (EARTHWALL)
1030 const_iv (GOLEM)
1031 const_iv (THROWN_OBJ)
1032 const_iv (BLINDNESS)
1033 const_iv (GOD)
1034 const_iv (DETECTOR)
1035 const_iv (TRIGGER_MARKER)
1036 const_iv (DEAD_OBJECT)
1037 const_iv (DRINK)
1038 const_iv (MARKER)
1039 const_iv (HOLY_ALTAR)
1040 const_iv (PLAYER_CHANGER)
1041 const_iv (BATTLEGROUND)
1042 const_iv (PEACEMAKER)
1043 const_iv (GEM)
1044 const_iv (FIREWALL)
1045 const_iv (ANVIL)
1046 const_iv (CHECK_INV)
1047 const_iv (MOOD_FLOOR) 1227 const_iv (NUM_BODY_LOCATIONS)
1048 const_iv (EXIT) 1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1049 const_iv (ENCOUNTER) 1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1050 const_iv (SHOP_FLOOR) 1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1051 const_iv (SHOP_MAT) 1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1052 const_iv (RING) 1232 const_iv (body_wrist) const_iv (body_waist)
1053 const_iv (FLOOR)
1054 const_iv (FLESH)
1055 const_iv (INORGANIC)
1056 const_iv (SKILL_TOOL)
1057 const_iv (LIGHTER)
1058 const_iv (BUILDABLE_WALL)
1059 const_iv (MISC_OBJECT)
1060 const_iv (LAMP)
1061 const_iv (DUPLICATOR)
1062 const_iv (SPELLBOOK)
1063 const_iv (CLOAK)
1064 const_iv (SPINNER)
1065 const_iv (GATE)
1066 const_iv (BUTTON)
1067 const_iv (CF_HANDLE)
1068 const_iv (HOLE)
1069 const_iv (TRAPDOOR)
1070 const_iv (SIGN)
1071 const_iv (BOOTS)
1072 const_iv (GLOVES)
1073 const_iv (SPELL)
1074 const_iv (SPELL_EFFECT)
1075 const_iv (CONVERTER)
1076 const_iv (BRACERS)
1077 const_iv (POISONING)
1078 const_iv (SAVEBED)
1079 const_iv (WAND)
1080 const_iv (SCROLL)
1081 const_iv (DIRECTOR)
1082 const_iv (GIRDLE)
1083 const_iv (FORCE)
1084 const_iv (POTION_EFFECT)
1085 const_iv (EVENT_CONNECTOR)
1086 const_iv (CLOSE_CON)
1087 const_iv (CONTAINER)
1088 const_iv (ARMOUR_IMPROVER)
1089 const_iv (WEAPON_IMPROVER)
1090 const_iv (SKILLSCROLL)
1091 const_iv (DEEP_SWAMP)
1092 const_iv (IDENTIFY_ALTAR)
1093 const_iv (MENU)
1094 const_iv (RUNE)
1095 const_iv (TRAP)
1096 const_iv (POWER_CRYSTAL)
1097 const_iv (CORPSE)
1098 const_iv (DISEASE)
1099 const_iv (SYMPTOM)
1100 const_iv (BUILDER)
1101 const_iv (MATERIAL)
1102 const_iv (ITEM_TRANSFORMER)
1103 1233
1104 const_iv (NUM_SUBTYPES) 1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1105 1262
1106 const_iv (ST_BD_BUILD) 1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1107 const_iv (ST_BD_REMOVE)
1108 1264
1109 const_iv (ST_MAT_FLOOR) 1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1110 const_iv (ST_MAT_WALL) 1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1111 const_iv (ST_MAT_ITEM)
1112 1267
1113 const_iv (AT_PHYSICAL) 1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1114 const_iv (AT_MAGIC) 1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1115 const_iv (AT_FIRE) 1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1116 const_iv (AT_ELECTRICITY) 1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1117 const_iv (AT_COLD) 1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1118 const_iv (AT_CONFUSION) 1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1119 const_iv (AT_ACID) 1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1120 const_iv (AT_DRAIN)
1121 const_iv (AT_WEAPONMAGIC)
1122 const_iv (AT_GHOSTHIT)
1123 const_iv (AT_POISON)
1124 const_iv (AT_SLOW)
1125 const_iv (AT_PARALYZE)
1126 const_iv (AT_TURN_UNDEAD)
1127 const_iv (AT_FEAR)
1128 const_iv (AT_CANCELLATION)
1129 const_iv (AT_DEPLETE)
1130 const_iv (AT_DEATH)
1131 const_iv (AT_CHAOS)
1132 const_iv (AT_COUNTERSPELL)
1133 const_iv (AT_GODPOWER)
1134 const_iv (AT_HOLYWORD)
1135 const_iv (AT_BLIND)
1136 const_iv (AT_INTERNAL)
1137 const_iv (AT_LIFE_STEALING)
1138 const_iv (AT_DISEASE)
1139 1275
1140 const_iv (WEAP_HIT) 1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1141 const_iv (WEAP_SLASH) 1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1142 const_iv (WEAP_PIERCE)
1143 const_iv (WEAP_CLEAVE)
1144 const_iv (WEAP_SLICE)
1145 const_iv (WEAP_STAB)
1146 const_iv (WEAP_WHIP)
1147 const_iv (WEAP_CRUSH)
1148 const_iv (WEAP_BLUD) 1278 const_iv (WEAP_BLUD)
1149 1279
1150 const_iv (FLAG_ALIVE) 1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1151 const_iv (FLAG_WIZ) 1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1152 const_iv (FLAG_REMOVED) 1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1318
1319 const_iv (SP_RAISE_DEAD)
1153 const_iv (FLAG_FREED) 1320 const_iv (SP_RUNE)
1154 const_iv (FLAG_WAS_WIZ) 1321 const_iv (SP_MAKE_MARK)
1155 const_iv (FLAG_APPLIED) 1322 const_iv (SP_BOLT)
1156 const_iv (FLAG_UNPAID) 1323 const_iv (SP_BULLET)
1157 const_iv (FLAG_USE_SHIELD) 1324 const_iv (SP_EXPLOSION)
1158 const_iv (FLAG_NO_PICK) 1325 const_iv (SP_CONE)
1159 const_iv (FLAG_ANIMATE) 1326 const_iv (SP_BOMB)
1160 const_iv (FLAG_MONSTER) 1327 const_iv (SP_WONDER)
1161 const_iv (FLAG_FRIENDLY) 1328 const_iv (SP_SMITE)
1162 const_iv (FLAG_GENERATOR) 1329 const_iv (SP_MAGIC_MISSILE)
1163 const_iv (FLAG_IS_THROWN) 1330 const_iv (SP_SUMMON_GOLEM)
1164 const_iv (FLAG_AUTO_APPLY) 1331 const_iv (SP_DIMENSION_DOOR)
1165 const_iv (FLAG_PLAYER_SOLD) 1332 const_iv (SP_MAGIC_MAPPING)
1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1166 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (SP_INVISIBLE)
1167 const_iv (FLAG_CAN_ROLL)
1168 const_iv (FLAG_OVERLAY_FLOOR)
1169 const_iv (FLAG_IS_TURNABLE)
1170 const_iv (FLAG_IS_USED_UP)
1171 const_iv (FLAG_IDENTIFIED)
1172 const_iv (FLAG_REFLECTING)
1173 const_iv (FLAG_CHANGING)
1174 const_iv (FLAG_SPLITTING)
1175 const_iv (FLAG_HITBACK)
1176 const_iv (FLAG_STARTEQUIP)
1177 const_iv (FLAG_BLOCKSVIEW)
1178 const_iv (FLAG_UNDEAD)
1179 const_iv (FLAG_SCARED)
1180 const_iv (FLAG_UNAGGRESSIVE)
1181 const_iv (FLAG_REFL_MISSILE)
1182 const_iv (FLAG_REFL_SPELL)
1183 const_iv (FLAG_NO_MAGIC)
1184 const_iv (FLAG_NO_FIX_PLAYER)
1185 const_iv (FLAG_IS_LIGHTABLE)
1186 const_iv (FLAG_TEAR_DOWN)
1187 const_iv (FLAG_RUN_AWAY)
1188 const_iv (FLAG_PICK_UP)
1189 const_iv (FLAG_UNIQUE)
1190 const_iv (FLAG_NO_DROP)
1191 const_iv (FLAG_WIZCAST)
1192 const_iv (FLAG_CAST_SPELL)
1193 const_iv (FLAG_USE_SCROLL)
1194 const_iv (FLAG_USE_RANGE)
1195 const_iv (FLAG_USE_BOW)
1196 const_iv (FLAG_USE_ARMOUR)
1197 const_iv (FLAG_USE_WEAPON)
1198 const_iv (FLAG_USE_RING)
1199 const_iv (FLAG_READY_RANGE)
1200 const_iv (FLAG_READY_BOW)
1201 const_iv (FLAG_XRAYS)
1202 const_iv (FLAG_NO_APPLY)
1203 const_iv (FLAG_IS_FLOOR)
1204 const_iv (FLAG_LIFESAVE)
1205 const_iv (FLAG_NO_STRENGTH)
1206 const_iv (FLAG_SLEEP)
1207 const_iv (FLAG_STAND_STILL)
1208 const_iv (FLAG_RANDOM_MOVE)
1209 const_iv (FLAG_ONLY_ATTACK)
1210 const_iv (FLAG_CONFUSED)
1211 const_iv (FLAG_STEALTH)
1212 const_iv (FLAG_WIZPASS)
1213 const_iv (FLAG_IS_LINKED)
1214 const_iv (FLAG_CURSED)
1215 const_iv (FLAG_DAMNED)
1216 const_iv (FLAG_SEE_ANYWHERE)
1217 const_iv (FLAG_KNOWN_MAGICAL)
1218 const_iv (FLAG_KNOWN_CURSED)
1219 const_iv (FLAG_CAN_USE_SKILL)
1220 const_iv (FLAG_BEEN_APPLIED)
1221 const_iv (FLAG_READY_SCROLL)
1222 const_iv (FLAG_USE_ROD)
1223 const_iv (FLAG_USE_HORN)
1224 const_iv (FLAG_MAKE_INVIS)
1225 const_iv (FLAG_INV_LOCKED)
1226 const_iv (FLAG_IS_WOODED)
1227 const_iv (FLAG_IS_HILLY)
1228 const_iv (FLAG_READY_SKILL)
1229 const_iv (FLAG_READY_WEAPON)
1230 const_iv (FLAG_NO_SKILL_IDENT)
1231 const_iv (FLAG_BLIND)
1232 const_iv (FLAG_SEE_IN_DARK)
1233 const_iv (FLAG_IS_CAULDRON)
1234 const_iv (FLAG_NO_STEAL)
1235 const_iv (FLAG_ONE_HIT)
1236 const_iv (FLAG_CLIENT_SENT)
1237 const_iv (FLAG_BERSERK)
1238 const_iv (FLAG_NEUTRAL)
1239 const_iv (FLAG_NO_ATTACK)
1240 const_iv (FLAG_NO_DAMAGE)
1241 const_iv (FLAG_OBJ_ORIGINAL)
1242 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1243 const_iv (FLAG_ACTIVATE_ON_PUSH)
1244 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1245 const_iv (FLAG_IS_WATER)
1246 const_iv (FLAG_CONTENT_ON_GEN)
1247 const_iv (FLAG_IS_A_TEMPLATE)
1248 const_iv (FLAG_IS_BUILDABLE)
1249
1250 const_iv (NDI_BLACK)
1251 const_iv (NDI_WHITE)
1252 const_iv (NDI_NAVY)
1253 const_iv (NDI_RED)
1254 const_iv (NDI_ORANGE)
1255 const_iv (NDI_BLUE)
1256 const_iv (NDI_DK_ORANGE)
1257 const_iv (NDI_GREEN)
1258 const_iv (NDI_LT_GREEN)
1259 const_iv (NDI_GREY)
1260 const_iv (NDI_BROWN)
1261 const_iv (NDI_GOLD)
1262 const_iv (NDI_TAN)
1263 const_iv (NDI_MAX_COLOR)
1264 const_iv (NDI_COLOR_MASK)
1265 const_iv (NDI_UNIQUE)
1266 const_iv (NDI_ALL)
1267
1268 const_iv (UPD_LOCATION)
1269 const_iv (UPD_FLAGS)
1270 const_iv (UPD_WEIGHT)
1271 const_iv (UPD_FACE)
1272 const_iv (UPD_NAME)
1273 const_iv (UPD_ANIM)
1274 const_iv (UPD_ANIMSPEED)
1275 const_iv (UPD_NROF) 1338 const_iv (SP_PROBE)
1276
1277 const_iv (UPD_SP_MANA) 1339 const_iv (SP_HEALING)
1278 const_iv (UPD_SP_GRACE) 1340 const_iv (SP_CREATE_FOOD)
1279 const_iv (UPD_SP_DAMAGE) 1341 const_iv (SP_EARTH_TO_DUST)
1280 1342 const_iv (SP_CHANGE_ABILITY)
1281 const_iv (F_APPLIED) 1343 const_iv (SP_BLESS)
1282 const_iv (F_LOCATION)
1283 const_iv (F_UNPAID)
1284 const_iv (F_MAGIC)
1285 const_iv (F_CURSED) 1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1286 const_iv (F_DAMNED) 1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1287 const_iv (F_OPEN) 1356 const_iv (SP_DISPEL_RUNE)
1288 const_iv (F_NOPICK) 1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1289 const_iv (F_LOCKED) 1370 const_iv (F_LOCKED)
1290 1371
1291 const_iv (F_BUY) 1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1292 const_iv (F_SHOP)
1293 const_iv (F_SELL)
1294 1373
1295 const_iv (P_BLOCKSVIEW) 1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1296 const_iv (P_PLAYER) 1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1297 const_iv (P_NO_MAGIC)
1298 const_iv (P_IS_ALIVE)
1299 const_iv (P_NO_CLERIC)
1300 const_iv (P_OUT_OF_MAP)
1301 const_iv (P_NEW_MAP)
1302 const_iv (P_UPTODATE)
1303 1376
1304 const_iv (UP_OBJ_INSERT) 1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1305 const_iv (UP_OBJ_REMOVE)
1306 const_iv (UP_OBJ_CHANGE)
1307 const_iv (UP_OBJ_FACE)
1308 1378
1309 const_iv (INS_NO_MERGE) 1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1310 const_iv (INS_ABOVE_FLOOR_ONLY)
1311 const_iv (INS_NO_WALK_ON)
1312 const_iv (INS_ON_TOP)
1313 const_iv (INS_BELOW_ORIGINATOR) 1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1314 const_iv (INS_MAP_LOAD)
1315 1381
1316 const_iv (WILL_APPLY_HANDLE) 1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1317 const_iv (WILL_APPLY_TREASURE) 1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1318 const_iv (WILL_APPLY_EARTHWALL)
1319 const_iv (WILL_APPLY_DOOR)
1320 const_iv (WILL_APPLY_FOOD)
1321 1384
1322 const_iv (SAVE_MODE) 1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1323 const_iv (SAVE_DIR_MODE)
1324 1386
1325 const_iv (M_PAPER) 1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1326 const_iv (M_IRON) 1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1327 const_iv (M_GLASS) 1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1328 const_iv (M_LEATHER) 1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1329 const_iv (M_WOOD)
1330 const_iv (M_ORGANIC)
1331 const_iv (M_STONE)
1332 const_iv (M_CLOTH)
1333 const_iv (M_ADAMANT)
1334 const_iv (M_LIQUID)
1335 const_iv (M_SOFT_METAL)
1336 const_iv (M_BONE)
1337 const_iv (M_ICE)
1338 const_iv (M_SPECIAL)
1339 1391
1340 const_iv (SK_EXP_ADD_SKILL) 1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1341 const_iv (SK_EXP_TOTAL) 1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1342 const_iv (SK_EXP_NONE)
1343 const_iv (SK_SUBTRACT_SKILL_EXP)
1344 const_iv (SK_EXP_SKILL_ONLY)
1345 1394
1346 const_iv (SK_LOCKPICKING) 1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1347 const_iv (SK_HIDING) 1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1348 const_iv (SK_SMITHERY) 1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1349 const_iv (SK_BOWYER) 1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1350 const_iv (SK_JEWELER) 1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1351 const_iv (SK_ALCHEMY) 1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1352 const_iv (SK_STEALING) 1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1353 const_iv (SK_LITERACY) 1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1354 const_iv (SK_BARGAINING) 1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1355 const_iv (SK_JUMPING) 1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1356 const_iv (SK_DET_MAGIC)
1357 const_iv (SK_ORATORY)
1358 const_iv (SK_SINGING)
1359 const_iv (SK_DET_CURSE)
1360 const_iv (SK_FIND_TRAPS)
1361 const_iv (SK_MEDITATION)
1362 const_iv (SK_PUNCHING)
1363 const_iv (SK_FLAME_TOUCH)
1364 const_iv (SK_KARATE)
1365 const_iv (SK_CLIMBING)
1366 const_iv (SK_WOODSMAN)
1367 const_iv (SK_INSCRIPTION)
1368 const_iv (SK_ONE_HANDED_WEAPON)
1369 const_iv (SK_MISSILE_WEAPON)
1370 const_iv (SK_THROWING)
1371 const_iv (SK_USE_MAGIC_ITEM)
1372 const_iv (SK_DISARM_TRAPS)
1373 const_iv (SK_SET_TRAP)
1374 const_iv (SK_THAUMATURGY)
1375 const_iv (SK_PRAYING)
1376 const_iv (SK_CLAWING)
1377 const_iv (SK_LEVITATION)
1378 const_iv (SK_SUMMONING)
1379 const_iv (SK_PYROMANCY)
1380 const_iv (SK_EVOCATION)
1381 const_iv (SK_SORCERY)
1382 const_iv (SK_TWO_HANDED_WEAPON)
1383 const_iv (SK_SPARK_TOUCH)
1384 const_iv (SK_SHIVER)
1385 const_iv (SK_ACID_SPLASH)
1386 const_iv (SK_POISON_NAIL) 1405 const_iv (SK_POISON_NAIL)
1387 1406
1388 const_iv (SOUND_NEW_PLAYER) 1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1389 const_iv (SOUND_FIRE_ARROW) 1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1390 const_iv (SOUND_LEARN_SPELL) 1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1391 const_iv (SOUND_FUMBLE_SPELL) 1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1392 const_iv (SOUND_WAND_POOF) 1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1393 const_iv (SOUND_OPEN_DOOR) 1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1394 const_iv (SOUND_PUSH_PLAYER)
1395 const_iv (SOUND_PLAYER_HITS1)
1396 const_iv (SOUND_PLAYER_HITS2)
1397 const_iv (SOUND_PLAYER_HITS3)
1398 const_iv (SOUND_PLAYER_HITS4)
1399 const_iv (SOUND_PLAYER_IS_HIT1)
1400 const_iv (SOUND_PLAYER_IS_HIT2)
1401 const_iv (SOUND_PLAYER_IS_HIT3)
1402 const_iv (SOUND_PLAYER_KILLS)
1403 const_iv (SOUND_PET_IS_KILLED)
1404 const_iv (SOUND_PLAYER_DIES)
1405 const_iv (SOUND_OB_EVAPORATE)
1406 const_iv (SOUND_OB_EXPLODE)
1407 const_iv (SOUND_CLOCK)
1408 const_iv (SOUND_TURN_HANDLE)
1409 const_iv (SOUND_FALL_HOLE)
1410 const_iv (SOUND_DRINK_POISON)
1411 const_iv (SOUND_CAST_SPELL_0)
1412 1413
1413 const_iv (PREFER_LOW) 1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1414 const_iv (PREFER_HIGH)
1415 1415
1416 const_iv (ATNR_PHYSICAL) 1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1417 const_iv (ATNR_MAGIC) 1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1418 const_iv (ATNR_FIRE) 1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1419 const_iv (ATNR_ELECTRICITY) 1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1420 const_iv (ATNR_COLD) 1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1421 const_iv (ATNR_CONFUSION) 1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1422 const_iv (ATNR_ACID) 1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1423 const_iv (ATNR_DRAIN)
1424 const_iv (ATNR_WEAPONMAGIC)
1425 const_iv (ATNR_GHOSTHIT)
1426 const_iv (ATNR_POISON)
1427 const_iv (ATNR_SLOW)
1428 const_iv (ATNR_PARALYZE)
1429 const_iv (ATNR_TURN_UNDEAD)
1430 const_iv (ATNR_FEAR)
1431 const_iv (ATNR_CANCELLATION)
1432 const_iv (ATNR_DEPLETE)
1433 const_iv (ATNR_DEATH)
1434 const_iv (ATNR_CHAOS)
1435 const_iv (ATNR_COUNTERSPELL)
1436 const_iv (ATNR_GODPOWER)
1437 const_iv (ATNR_HOLYWORD)
1438 const_iv (ATNR_BLIND)
1439 const_iv (ATNR_INTERNAL)
1440 const_iv (ATNR_LIFE_STEALING)
1441 const_iv (ATNR_DISEASE)
1442 1423
1443 const_iv (MAP_FLUSH) 1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1444 const_iv (MAP_PLAYER_UNIQUE)
1445 const_iv (MAP_BLOCK)
1446 const_iv (MAP_STYLE)
1447 const_iv (MAP_OVERLAY)
1448 1425
1449 const_iv (MAP_IN_MEMORY) 1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1450 const_iv (MAP_SWAPPED) 1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1451 const_iv (MAP_LOADING)
1452 const_iv (MAP_SAVING)
1453 1428
1454 const_iv (KLASS_ATTACHABLE) 1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1455 const_iv (KLASS_GLOBAL)
1456 const_iv (KLASS_OBJECT)
1457 const_iv (KLASS_CLIENT)
1458 const_iv (KLASS_PLAYER)
1459 const_iv (KLASS_MAP)
1460 1430
1461 const_iv (CS_QUERY_YESNO) 1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1462 const_iv (CS_QUERY_SINGLECHAR)
1463 const_iv (CS_QUERY_HIDEINPUT)
1464 1432
1465 const_iv (ST_DEAD) 1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1466 const_iv (ST_SETUP)
1467 const_iv (ST_PLAYING)
1468 const_iv (ST_CUSTOM)
1469 1434
1470 const_iv (ST_CHANGE_CLASS) 1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1471 const_iv (ST_CONFIRM_QUIT)
1472 const_iv (ST_GET_PARTY_PASSWORD)
1473
1474 const_iv (IO_HEADER)
1475 const_iv (IO_OBJECTS)
1476 const_iv (IO_UNIQUES)
1477 1436
1478 // random map generator 1437 // random map generator
1479 const_iv (LAYOUT_NONE) 1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1480 const_iv (LAYOUT_ONION) 1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1481 const_iv (LAYOUT_MAZE)
1482 const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ROGUELIKE)
1484 const_iv (LAYOUT_SNAKE)
1485 const_iv (LAYOUT_SQUARE_SPIRAL)
1486 1440
1487 const_iv (RMOPT_RANDOM) 1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_CENTERED) 1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_LINEAR) 1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490 const_iv (RMOPT_BOTTOM_C)
1491 const_iv (RMOPT_BOTTOM_R)
1492 const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_WALL_OFF)
1494 const_iv (RMOPT_WALLS_ONLY)
1495 const_iv (RMOPT_NO_DOORS)
1496 1444
1497 const_iv (SYMMETRY_RANDOM) 1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1498 const_iv (SYMMETRY_NONE) 1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1499 const_iv (SYMMETRY_X) 1447
1500 const_iv (SYMMETRY_Y) 1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1501 const_iv (SYMMETRY_XY) 1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1450 const_iv (GT_MINIMAL)
1451
1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1502 }; 1454 };
1503 1455
1504 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1505 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1506 1458
1527 } 1479 }
1528} 1480}
1529 1481
1530void _connect_to_perl () 1482void _connect_to_perl ()
1531 1483
1484void _recalc_want ()
1485
1532void _global_reattach () 1486void _global_reattach ()
1533 CODE: 1487 CODE:
1534{ 1488{
1535 // reattach to all attachable objects in the game. 1489 // reattach to all attachable objects in the game.
1536 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1490 for_all_clients (ns)
1537 (*i)->reattach (); 1491 ns->reattach ();
1538 1492
1539 for_all_players (pl) 1493 for_all_objects (op)
1540 pl->reattach ();
1541
1542 //TODO
1543 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1544 // i->second->reattach ();
1545
1546 for (object *op = object::first; op; op = op->next)
1547 op->reattach (); 1494 op->reattach ();
1548} 1495}
1549 1496
1497# support function for map-world.ext
1498void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500{
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503
1504 plt_sv = SvRV (plt_sv);
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507
1508 STRLEN len;
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511
1512 while (len >= 3)
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517
1518 if (val [0] == data [0]
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530
1531 next:
1532 data += 3;
1533 len -= 3;
1534 }
1535
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537}
1538
1539void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNVx (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543NV till_cede ()
1544 CODE:
1545 RETVAL = coroapi::next_cede - now ();
1546 OUTPUT:
1547 RETVAL
1548
1549NV till_tick ()
1550 CODE:
1551 RETVAL = SvNVx (sv_next_tick) - now ();
1552 OUTPUT:
1553 RETVAL
1554
1550NV floor (NV x) 1555NV floor (NV x)
1551 1556
1552NV ceil (NV x) 1557NV ceil (NV x)
1553 1558
1559NV rndm (...)
1560 CODE:
1561 switch (items)
1562 {
1563 case 0: RETVAL = rndm (); break;
1564 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1565 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1566 default: croak ("cf::rndm requires none, one or two parameters."); break;
1567 }
1568 OUTPUT:
1569 RETVAL
1570
1571NV clamp (NV value, NV min_value, NV max_value)
1572 CODE:
1573 RETVAL = clamp (value, min_value, max_value);
1574 OUTPUT:
1575 RETVAL
1576
1577NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1578 CODE:
1579 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1580 OUTPUT:
1581 RETVAL
1582
1583void weaken (...)
1584 PROTOTYPE: @
1585 CODE:
1586 while (items > 0)
1587 sv_rvweaken (ST (--items));
1588
1589void cede_to_tick ()
1590 CODE:
1591 coroapi::cede_to_tick ();
1592
1554void server_tick () 1593void server_tick ()
1555 CODE: 1594 CODE:
1595 NOW = SvNVx (sv_now);
1556 runtime = SvNVx (sv_runtime); 1596 runtime = SvNVx (sv_runtime);
1557 server_tick (); 1597 server_tick ();
1558 1598
1559void 1599void
1560LOG (int level, char *msg) 1600log_backtrace (utf8_string msg)
1601
1602void
1603LOG (int flags, utf8_string msg)
1561 PROTOTYPE: $$ 1604 PROTOTYPE: $$
1562 C_ARGS: (LogLevel)level, "%s", msg 1605 C_ARGS: flags, "%s", msg
1563 1606
1564char *path_combine (char *base, char *path) 1607octet_string path_combine (octet_string base, octet_string path)
1565 PROTOTYPE: $$ 1608 PROTOTYPE: $$
1566 1609
1567char *path_combine_and_normalize (char *base, char *path) 1610octet_string path_combine_and_normalize (octet_string base, octet_string path)
1568 PROTOTYPE: $$ 1611 PROTOTYPE: $$
1569 1612
1570const char * 1613void
1571get_maps_directory (char *path) 1614mallinfo ()
1572 PROTOTYPE: $ 1615 PPCODE:
1573 ALIAS: maps_directory = 0 1616{
1574 CODE: 1617#if __GLIBC__
1575 RETVAL = create_pathname (path); 1618 struct mallinfo mai = mallinfo ();
1576 OUTPUT: RETVAL 1619 EXTEND (SP, 10*2);
1620 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1621 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1622 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1623 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1624 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1625 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1626 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1627 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1628 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1629 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1630#endif
1631 EXTEND (SP, 2*2);
1632 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1633 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1634}
1577 1635
1578void 1636void
1579sub_generation_inc () 1637sub_generation_inc ()
1580 CODE: 1638 CODE:
1581 PL_sub_generation++; 1639 PL_sub_generation++;
1582 1640
1583char * 1641const_octet_string
1584mapdir () 1642mapdir ()
1585 PROTOTYPE: 1643 PROTOTYPE:
1586 ALIAS: 1644 ALIAS:
1587 mapdir = 0 1645 mapdir = 0
1588 uniquedir = 1 1646 uniquedir = 1
1604 } 1662 }
1605 OUTPUT: RETVAL 1663 OUTPUT: RETVAL
1606 1664
1607void abort () 1665void abort ()
1608 1666
1667void reset_signals ()
1668
1669void fork_abort (octet_string cause = "cf::fork_abort")
1670
1671void cleanup (octet_string cause, bool make_core = false)
1672
1609void emergency_save () 1673void emergency_save ()
1610 1674
1611void _exit (int status = 0) 1675void _exit (int status = EXIT_SUCCESS)
1612 1676
1613#if _POSIX_MEMLOCK 1677#if _POSIX_MEMLOCK
1614 1678
1615int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1679int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1616 1680
1617int munlockall () 1681int munlockall ()
1618 1682
1619#endif 1683#endif
1620 1684
1621int find_animation (char *text) 1685int find_animation (utf8_string text)
1622 PROTOTYPE: $ 1686 PROTOTYPE: $
1623 1687
1624int random_roll (int min, int max, object *op, int goodbad); 1688int random_roll (int min, int max, object *op, int goodbad);
1625 1689
1626const char *cost_string_from_value(uint64 cost, int approx = 0) 1690const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1627 1691
1628int 1692int
1629exp_to_level (val64 exp) 1693exp_to_level (val64 exp)
1630 CODE: 1694 CODE:
1631{ 1695{
1662 RETVAL = newSVpv (resist_plus[atnr], 0); 1726 RETVAL = newSVpv (resist_plus[atnr], 0);
1663 else 1727 else
1664 XSRETURN_UNDEF; 1728 XSRETURN_UNDEF;
1665 OUTPUT: RETVAL 1729 OUTPUT: RETVAL
1666 1730
1731bool
1732load_resource_file (octet_string filename)
1733
1667MODULE = cf PACKAGE = cf::attachable 1734MODULE = cf PACKAGE = cf::attachable
1668 1735
1669int 1736int
1670valid (SV *obj) 1737valid (SV *obj)
1671 CODE: 1738 CODE:
1672 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1739 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1673 OUTPUT: 1740 OUTPUT:
1674 RETVAL 1741 RETVAL
1675 1742
1676#bool
1677#destroyed (attachable *at)
1678#
1679#void 1743void
1680#destroy (attachable *at) 1744debug_trace (attachable *obj, bool on = true)
1745 CODE:
1746 obj->flags &= ~attachable::F_DEBUG_TRACE;
1747 if (on)
1748 obj->flags |= attachable::F_DEBUG_TRACE;
1749
1750int mortals_size ()
1751 CODE:
1752 RETVAL = attachable::mortals.size ();
1753 OUTPUT: RETVAL
1754
1755#object *mortals (U32 index)
1756# CODE:
1757# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1758# OUTPUT: RETVAL
1759
1760INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1681 1761
1682MODULE = cf PACKAGE = cf::global 1762MODULE = cf PACKAGE = cf::global
1683 1763
1684int invoke (SV *klass, int event, ...) 1764int invoke (SV *klass, int event, ...)
1685 CODE: 1765 CODE:
1689 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1769 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1690 OUTPUT: RETVAL 1770 OUTPUT: RETVAL
1691 1771
1692MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1772MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1693 1773
1694INCLUDE: $PERL genacc object ../include/object.h | 1774INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1695 1775
1696int invoke (object *op, int event, ...) 1776int invoke (object *op, int event, ...)
1697 CODE: 1777 CODE:
1698 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1778 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1699 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1779 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1701 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1781 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1782 OUTPUT: RETVAL
1703 1783
1704SV *registry (object *op) 1784SV *registry (object *op)
1705 1785
1706void mortals () 1786int objects_size ()
1707 PPCODE: 1787 CODE:
1708 EXTEND (SP, object::mortals.size ());
1709 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1710 PUSHs (to_sv (*i));
1711
1712object *first ()
1713 CODE:
1714 RETVAL = object::first; 1788 RETVAL = objects.size ();
1715 OUTPUT: RETVAL 1789 OUTPUT: RETVAL
1790
1791object *objects (U32 index)
1792 CODE:
1793 RETVAL = index < objects.size () ? objects [index] : 0;
1794 OUTPUT: RETVAL
1795
1796int actives_size ()
1797 CODE:
1798 RETVAL = actives.size ();
1799 OUTPUT: RETVAL
1800
1801object *actives (U32 index)
1802 CODE:
1803 RETVAL = index < actives.size () ? actives [index] : 0;
1804 OUTPUT: RETVAL
1805
1806const char *slot_use_name (U32 slot)
1807 ALIAS:
1808 slot_nonuse_name = 1
1809 CODE:
1810{
1811 if (slot >= NUM_BODY_LOCATIONS)
1812 croak ("body slot index out of range");
1813
1814 switch (ix)
1815 {
1816 case 0: RETVAL = body_locations[slot].use_name; break;
1817 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1818 }
1819}
1820 OUTPUT:
1821 RETVAL
1716 1822
1717# missing properties 1823# missing properties
1718 1824
1719object *head (object *op) 1825object *head (object *op)
1720 PROTOTYPE: $ 1826 PROTOTYPE: $
1721 CODE: 1827 CODE:
1722 RETVAL = op->head ? op->head : op;
1723 OUTPUT: RETVAL
1724
1725int is_head (object *op)
1726 PROTOTYPE: $
1727 CODE:
1728 RETVAL = !op->head; 1828 RETVAL = op->head_ ();
1729 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1730 1830
1731void 1831void
1732inv (object *obj) 1832inv (object *obj)
1733 PROTOTYPE: $ 1833 PROTOTYPE: $
1734 PPCODE: 1834 PPCODE:
1735{ 1835{
1736 object *o;
1737 for (o = obj->inv; o; o = o->below) 1836 for (object *o = obj->inv; o; o = o->below)
1738 XPUSHs (sv_2mortal (to_sv (o))); 1837 XPUSHs (sv_2mortal (to_sv (o)));
1739} 1838}
1740 1839
1741void 1840void
1742set_animation (object *op, int idx) 1841set_animation (object *op, int idx)
1743 CODE: 1842 CODE:
1744 SET_ANIMATION (op, idx); 1843 SET_ANIMATION (op, idx);
1745 1844
1845int
1846num_animations (object *op)
1847 CODE:
1848 RETVAL = NUM_ANIMATIONS (op);
1849 OUTPUT: RETVAL
1850
1851int slot_info (object *op, UV slot, int value = 0)
1852 ALIAS:
1853 slot_used = 1
1854 CODE:
1855{
1856 if (slot >= NUM_BODY_LOCATIONS)
1857 croak ("body slot index out of range");
1858
1859 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1860
1861 if (items > 2)
1862 if (ix)
1863 op->slot[slot].used = value;
1864 else
1865 op->slot[slot].info = value;
1866}
1867 OUTPUT:
1868 RETVAL
1869
1746object *find_best_object_match (object *op, const char *match) 1870object *find_best_object_match (object *op, utf8_string match)
1747 1871
1748object *find_marked_object (object *op) 1872object *find_marked_object (object *op)
1749 1873
1750int need_identify (object *obj); 1874int need_identify (object *obj);
1751 1875
1763 1887
1764void apply_below (object *op) 1888void apply_below (object *op)
1765 CODE: 1889 CODE:
1766 player_apply_below (op); 1890 player_apply_below (op);
1767 1891
1768object *cf_object_present_archname_inside (object *op, char *whatstr) 1892int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1769
1770int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1771
1772int cf_object_change_map (object *op, int x, int y, maptile *map)
1773 1893
1774#//TODO 1894#//TODO
1775object *clone_ (object *op, int recursive = 0) 1895object *clone_ (object *op, int recursive = 0)
1776 CODE: 1896 CODE:
1777 if (recursive) 1897 if (recursive)
1793 RETVAL = pay_for_amount (amount, op); 1913 RETVAL = pay_for_amount (amount, op);
1794 OUTPUT: RETVAL 1914 OUTPUT: RETVAL
1795 1915
1796void pay_player (object *op, uint64 amount) 1916void pay_player (object *op, uint64 amount)
1797 1917
1798val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1918val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1799 1919
1800int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1920int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1801 1921
1802void learn_spell (object *op, object *sp, int special_prayer = 0) 1922void learn_spell (object *op, object *sp, int special_prayer = 0)
1803 CODE: 1923 CODE:
1804 do_learn_spell (op, sp, special_prayer); 1924 do_learn_spell (op, sp, special_prayer);
1805 1925
1806void forget_spell (object *op, object *sp) 1926void forget_spell (object *op, object *sp)
1807 CODE: 1927 CODE:
1808 do_forget_spell (op, query_name (sp)); 1928 do_forget_spell (op, query_name (sp));
1809 1929
1810object *check_for_spell (object *op, char *spellname) 1930object *check_for_spell (object *op, utf8_string spellname)
1811 CODE: 1931 CODE:
1812 RETVAL = check_spell_known (op, spellname); 1932 RETVAL = check_spell_known (op, spellname);
1813 OUTPUT: RETVAL 1933 OUTPUT: RETVAL
1814 1934
1815int query_money (object *op) 1935int query_money (object *op)
1824 1944
1825void drop (object *who, object *op) 1945void drop (object *who, object *op)
1826 1946
1827void pick_up (object *who, object *op) 1947void pick_up (object *who, object *op)
1828 1948
1829object *cf_object_insert_object (object *op, object *container)
1830
1831object *cf_object_insert_in_ob (object *ob, object *where)
1832
1833int cf_object_teleport (object *op, maptile *map, int x, int y)
1834
1835void update_object (object *op, int action) 1949void update_object (object *op, int action)
1836 1950
1837object *cf_create_object_by_name (const char *name)
1838
1839void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1951void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1840 1952
1841void player_lvl_adj (object *who, object *skill = 0) 1953void player_lvl_adj (object *who, object *skill = 0)
1842 1954
1843int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1955int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1844 1956
1850 1962
1851void add_button_link (object *button, maptile *map, int connected); 1963void add_button_link (object *button, maptile *map, int connected);
1852 1964
1853void remove_button_link (object *op); 1965void remove_button_link (object *op);
1854 1966
1967void handle_apply_yield (object *op);
1968
1855 1969
1856MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1970MODULE = cf PACKAGE = cf::object PREFIX = cf_
1857
1858object *cf_insert_ob_in_ob (object *ob, object *where)
1859 1971
1860# no clean way to get an object from an archetype - stupid idiotic 1972# no clean way to get an object from an archetype - stupid idiotic
1861# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1973# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1862 1974
1863object *new (const char *archetype = 0) 1975object *new (utf8_string archetype = 0)
1864 PROTOTYPE: ;$ 1976 PROTOTYPE: ;$
1865 CODE: 1977 CODE:
1866 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1978 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1867 OUTPUT: 1979 OUTPUT:
1868 RETVAL 1980 RETVAL
1869 1981
1982object *find_object (U32 tag)
1983
1984# TODO: nuke
1870object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1985object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1871 PROTOTYPE: $$$$$$ 1986 PROTOTYPE: $$$$$$
1872 CODE: 1987 CODE:
1873{ 1988{
1874 int unused_type; 1989 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1875 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1876} 1990}
1877 1991
1878# syntatic sugar for easier use in event callbacks. 1992const_utf8_string get_ob_key_value (object *op, utf8_string key)
1879const char *options (object *op)
1880 CODE:
1881 RETVAL = op->name;
1882 OUTPUT:
1883 RETVAL
1884 1993
1885player *contr (object *op)
1886 CODE:
1887 RETVAL = op->contr;
1888 OUTPUT: RETVAL
1889
1890const char *get_ob_key_value (object *op, const char *key)
1891
1892bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1994bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1893 1995
1894object *get_nearest_player (object *ob) 1996object *get_nearest_player (object *ob)
1895 ALIAS: nearest_player = 0 1997 ALIAS: nearest_player = 0
1896 PREINIT: 1998 PREINIT:
1897 extern object *get_nearest_player (object *); 1999 extern object *get_nearest_player (object *);
1905 EXTEND (SP, 5); 2007 EXTEND (SP, 5);
1906 PUSHs (newSVuv (rv.distance)); 2008 PUSHs (newSVuv (rv.distance));
1907 PUSHs (newSViv (rv.distance_x)); 2009 PUSHs (newSViv (rv.distance_x));
1908 PUSHs (newSViv (rv.distance_y)); 2010 PUSHs (newSViv (rv.distance_y));
1909 PUSHs (newSViv (rv.direction)); 2011 PUSHs (newSViv (rv.direction));
1910 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2012 PUSHs (to_sv (rv.part));
1911} 2013}
1912 2014
1913bool on_same_map_as (object *ob, object *other) 2015bool on_same_map_as (object *ob, object *other)
1914 CODE: 2016 CODE:
1915 RETVAL = on_same_map (ob, other); 2017 RETVAL = on_same_map (ob, other);
1916 OUTPUT: RETVAL 2018 OUTPUT: RETVAL
1917 2019
1918const char * 2020const_utf8_string
1919base_name (object *op, int plural = op->nrof > 1) 2021base_name (object *op, int plural = op->nrof > 1)
1920 CODE: 2022 CODE:
1921 RETVAL = query_base_name (op, plural); 2023 RETVAL = query_base_name (op, plural);
1922 OUTPUT: RETVAL 2024 OUTPUT: RETVAL
1923 2025
1924object *decrease_ob_nr (object *op, unsigned long i) 2026object *decrease_ob_nr (object *op, unsigned long i)
1925 2027
2028# return the tail of an object, excluding itself
2029void
2030tail (object *op)
2031 PPCODE:
2032 while ((op = op->more))
2033 XPUSHs (sv_2mortal (to_sv (op)));
2034
1926MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2035MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1927 2036
1928player *player (object *op) 2037player *player (object *op)
1929 CODE: 2038 CODE:
1930 RETVAL = op->contr; 2039 RETVAL = op->contr;
1931 OUTPUT: RETVAL 2040 OUTPUT: RETVAL
1932 2041
2042bool move_player (object *op, int dir)
2043
1933void check_score (object *op) 2044void check_score (object *op)
1934 2045
1935void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2046void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1936 CODE: 2047 CODE:
1937 new_draw_info (flags, 0, op, txt); 2048 new_draw_info (flags, 0, op, txt);
1938 2049
1939object *cf_player_send_inventory (object *op)
1940
1941char *cf_player_get_ip (object *op)
1942 ALIAS: ip = 0
1943
1944object *cf_player_get_marked_item (object *op)
1945 ALIAS: marked_item = 0
1946
1947void cf_player_set_marked_item (object *op, object *ob)
1948
1949partylist *cf_player_get_party (object *op)
1950 ALIAS: party = 0
1951
1952void cf_player_set_party (object *op, partylist *party)
1953
1954void kill_player (object *op) 2050void kill_player (object *op)
1955 2051
2052void esrv_send_item (object *pl, object *item)
2053
1956void esrv_update_item (object *op, int what, object *item) 2054void esrv_update_item (object *pl, int what, object *item)
1957 C_ARGS: what, op, item 2055 C_ARGS: what, pl, item
1958 2056
1959void clear_los (object *op) 2057void esrv_del_item (object *pl, int tag)
2058 C_ARGS: pl->contr, tag
1960 2059
1961int command_teleport (object *op, char *params)
1962
1963int command_summon (object *op, char *params) 2060int command_summon (object *op, utf8_string params)
1964 2061
1965int command_arrest (object *op, char *params) 2062int command_arrest (object *op, utf8_string params)
1966
1967int command_kick (object *op, char *params)
1968
1969int command_banish (object *op, char *params)
1970 2063
1971 2064
1972MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2065MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1973 2066
1974INCLUDE: $PERL genacc player ../include/player.h | 2067INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1975 2068
1976int invoke (player *pl, int event, ...) 2069int invoke (player *pl, int event, ...)
1977 CODE: 2070 CODE:
1978 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2071 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1979 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2072 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1989 pl->ob->stats.hp = pl->ob->stats.maxhp; 2082 pl->ob->stats.hp = pl->ob->stats.maxhp;
1990 pl->ob->stats.sp = pl->ob->stats.maxsp; 2083 pl->ob->stats.sp = pl->ob->stats.maxsp;
1991 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2084 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1992 pl->orig_stats = pl->ob->stats; 2085 pl->orig_stats = pl->ob->stats;
1993 2086
1994player *cf_player_find (char *name) 2087void clear_los (player *pl)
1995 PROTOTYPE: $
1996
1997void cf_player_move (player *pl, int dir)
1998
1999void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2000
2001player *first ()
2002 CODE:
2003 RETVAL = first_player;
2004 OUTPUT: RETVAL
2005 2088
2006bool 2089bool
2007cell_visible (player *pl, int dx, int dy) 2090cell_visible (player *pl, int dx, int dy)
2008 CODE: 2091 CODE:
2009 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2092 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2016 CODE: 2099 CODE:
2017{ 2100{
2018 STRLEN len; 2101 STRLEN len;
2019 char *buf = SvPVbyte (packet, len); 2102 char *buf = SvPVbyte (packet, len);
2020 2103
2104 if (len > MAXSOCKBUF)
2105 pl->failmsg ("[packet too long for client]");
2021 if (pl->ns) 2106 else if (pl->ns)
2022 pl->ns->send_packet (buf, len); 2107 pl->ns->send_packet (buf, len);
2023} 2108}
2024 2109
2025int 2110int
2026listening (player *pl, int new_value = -1) 2111listening (player *pl, int new_value = -1)
2046 if (y) sv_to (y, pl->bed_y); 2131 if (y) sv_to (y, pl->bed_y);
2047 2132
2048void 2133void
2049list () 2134list ()
2050 PPCODE: 2135 PPCODE:
2051 for (player *pl = first_player; pl; pl = pl->next) 2136 for_all_players (pl)
2052 XPUSHs (sv_2mortal (to_sv (pl))); 2137 XPUSHs (sv_2mortal (to_sv (pl)));
2053
2054bool
2055peaceful (player *pl, bool new_setting = 0)
2056 PROTOTYPE: $;$
2057 CODE:
2058 RETVAL = pl->peaceful;
2059 if (items > 1)
2060 pl->peaceful = new_setting;
2061 OUTPUT:
2062 RETVAL
2063
2064living *
2065orig_stats (player *pl)
2066 CODE:
2067 RETVAL = &pl->orig_stats;
2068 OUTPUT: RETVAL
2069
2070living *
2071last_stats (player *pl)
2072 CODE:
2073 RETVAL = &pl->last_stats;
2074 OUTPUT: RETVAL
2075 2138
2076 2139
2077MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2140MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2078 2141
2079int invoke (maptile *map, int event, ...) 2142int invoke (maptile *map, int event, ...)
2084 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2147 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2085 OUTPUT: RETVAL 2148 OUTPUT: RETVAL
2086 2149
2087SV *registry (maptile *map) 2150SV *registry (maptile *map)
2088 2151
2152void
2153find_tagged_objects (maptile *map, utf8_string tag = 0)
2154 PPCODE:
2155{
2156 if (!map->spaces)
2157 XSRETURN_EMPTY;
2158
2159 if (tag)
2160 {
2161 shstr_cmp tag_ (tag);
2162
2163 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2164 for (object *op = ms->bot; op; op = op->above)
2165 if (op->tag == tag_)
2166 XPUSHs (sv_2mortal (to_sv (op)));
2167 }
2168 else
2169 {
2170 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2171 for (object *op = ms->bot; op; op = op->above)
2172 if (op->tag)
2173 XPUSHs (sv_2mortal (to_sv (op)));
2174 }
2175}
2176
2089INCLUDE: $PERL genacc maptile ../include/map.h | 2177INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2090 2178
2091void 2179void
2092maptile::instantiate () 2180maptile::instantiate ()
2093 2181
2094maptile *new () 2182maptile *new ()
2095 PROTOTYPE: 2183 PROTOTYPE:
2096 CODE: 2184 CODE:
2097 RETVAL = new maptile; 2185 RETVAL = new maptile;
2098 OUTPUT: 2186 OUTPUT:
2099 RETVAL 2187 RETVAL
2100
2101void
2102maptile::destroy ()
2103 2188
2104void 2189void
2105maptile::players () 2190maptile::players ()
2106 PPCODE: 2191 PPCODE:
2107 if (GIMME_V == G_SCALAR) 2192 if (GIMME_V == G_SCALAR)
2112 for_all_players (pl) 2197 for_all_players (pl)
2113 if (pl->ob && pl->ob->map == THIS) 2198 if (pl->ob && pl->ob->map == THIS)
2114 PUSHs (sv_2mortal (to_sv (pl->ob))); 2199 PUSHs (sv_2mortal (to_sv (pl->ob)));
2115 } 2200 }
2116 2201
2117void play_sound_map (maptile *map, int x, int y, int sound_num) 2202void
2203maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2204 CODE:
2205{
2206 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2207 croak ("maptile::add_underlay: palette must be arrayref");
2208
2209 palette = SvRV (palette);
2210
2211 STRLEN idxlen;
2212 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2213
2214 for (int x = 0; x < THIS->width; ++x)
2215 for (int y = 0; y < THIS->height; ++y)
2216 {
2217 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2218 if (op->flag [FLAG_IS_FLOOR])
2219 goto skip_space;
2220
2221 {
2222 int offs = offset + y * stride + x;
2223 if (IN_RANGE_EXC (offs, 0, idxlen))
2224 {
2225 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2226 {
2227 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2228 ob->flag [FLAG_NO_MAP_SAVE] = true;
2229 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2230
2231 if (ob->randomitems)
2232 {
2233 if (!ob->above)
2234 {
2235 ob->create_treasure (ob->randomitems);
2236
2237 for (object *op = ob->above; op; op = op->above)
2238 op->flag [FLAG_NO_MAP_SAVE] = true;
2239 }
2240
2241 ob->randomitems = 0;
2242 }
2243 }
2244 }
2245 }
2246
2247 skip_space: ;
2248 }
2249}
2250
2251void
2252maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2253 CODE:
2254{
2255 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2256 croak ("maptile::set_regiondata: palette must be arrayref");
2257
2258 palette = SvRV (palette);
2259
2260 STRLEN idxlen;
2261 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2262
2263 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2264 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2265
2266 for (int i = av_len ((AV *)palette) + 1; i--; )
2267 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2268
2269 for (int y = 0; y < THIS->height; ++y)
2270 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2271
2272 sfree (THIS->regions, THIS->size ());
2273 delete [] THIS->regionmap;
2274
2275 THIS->regions = regions;
2276 THIS->regionmap = regionmap;
2277}
2278
2279void
2280maptile::create_region_treasure ()
2281 CODE:
2282{
2283 object *op = object::create ();
2284 op->type = FLOOR;
2285 op->map = THIS;
2286
2287 for (int x = 0; x < THIS->width; ++x)
2288 for (int y = 0; y < THIS->height; ++y)
2289 {
2290 region *rgn = THIS->region (x, y);
2291
2292 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2293 if (rgn->treasure && rndm () < rgn->treasure_density)
2294 {
2295 op->x = x;
2296 op->y = y;
2297 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2298 }
2299 }
2300
2301 op->destroy ();
2302}
2118 2303
2119int out_of_map (maptile *map, int x, int y) 2304int out_of_map (maptile *map, int x, int y)
2120 2305
2121void 2306void
2122trigger (maptile *map, long connection, bool state = true) 2307trigger (maptile *map, long connection, bool state = true)
2127get_connection (maptile *map, long connection) 2312get_connection (maptile *map, long connection)
2128 PPCODE: 2313 PPCODE:
2129 oblinkpt *obp = get_connection_links (map, connection); 2314 oblinkpt *obp = get_connection_links (map, connection);
2130 if (obp) 2315 if (obp)
2131 for (objectlink *ol = obp->link; ol; ol = ol->next) 2316 for (objectlink *ol = obp->link; ol; ol = ol->next)
2132 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2317 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2133 2318
2134object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2135
2136object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2137
2138object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2139 C_ARGS: str, map, nx, ny
2140
2141void 2319void
2142cf_map_normalise (maptile *map, int x, int y) 2320get_map_flags (maptile *map, int x, int y)
2143 PPCODE: 2321 PPCODE:
2144{ 2322{
2145 maptile *nmap = 0; 2323 maptile *nmap = 0;
2146 I16 nx = 0, ny = 0; 2324 I16 nx = 0, ny = 0;
2147 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2325 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2149 EXTEND (SP, 4); 2327 EXTEND (SP, 4);
2150 PUSHs (sv_2mortal (newSViv (flags))); 2328 PUSHs (sv_2mortal (newSViv (flags)));
2151 2329
2152 if (GIMME_V == G_ARRAY) 2330 if (GIMME_V == G_ARRAY)
2153 { 2331 {
2154 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2332 PUSHs (sv_2mortal (to_sv (nmap)));
2155 PUSHs (sv_2mortal (newSViv (nx))); 2333 PUSHs (sv_2mortal (newSViv (nx)));
2156 PUSHs (sv_2mortal (newSViv (ny))); 2334 PUSHs (sv_2mortal (newSViv (ny)));
2157 } 2335 }
2158} 2336}
2159 2337
2168 2346
2169 get_map_flags (map, &nmap, x, y, &nx, &ny); 2347 get_map_flags (map, &nmap, x, y, &nx, &ny);
2170 2348
2171 if (nmap) 2349 if (nmap)
2172 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2350 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2173 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2351 XPUSHs (sv_2mortal (to_sv (o)));
2174} 2352}
2175 2353
2176SV * 2354SV *
2177bot_at (maptile *obj, unsigned int x, unsigned int y) 2355bot_at (maptile *obj, unsigned int x, unsigned int y)
2178 PROTOTYPE: $$$ 2356 PROTOTYPE: $$$
2187 INIT: 2365 INIT:
2188 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2366 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2189 CODE: 2367 CODE:
2190 switch (ix) 2368 switch (ix)
2191 { 2369 {
2192 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2370 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2193 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2371 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2194 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2372 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2195 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2373 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2196 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2374 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2197 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2375 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2198 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2376 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2199 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2377 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2200 } 2378 }
2201 OUTPUT: RETVAL 2379 OUTPUT: RETVAL
2202 2380
2203void fix_walls (maptile *map, int x, int y) 2381void fix_walls (maptile *map, int x, int y)
2204 2382
2205void fix_walls_around (maptile *map, int x, int y) 2383void fix_walls_around (maptile *map, int x, int y)
2206 2384
2207const char *
2208region_name (maptile *m)
2209 CODE:
2210 RETVAL = get_name_of_region_for_map (m);
2211 OUTPUT: RETVAL
2212
2213# worst xs function of my life 2385# worst xs function of my life
2214maptile * 2386bool
2215_create_random_map (\ 2387_create_random_map (\
2216 char *path,\ 2388 maptile *self,\
2217 char *wallstyle,\ 2389 utf8_string wallstyle,\
2218 char *wall_name,\ 2390 utf8_string wall_name,\
2219 char *floorstyle,\ 2391 utf8_string floorstyle,\
2220 char *monsterstyle,\ 2392 utf8_string monsterstyle,\
2221 char *treasurestyle,\ 2393 utf8_string treasurestyle,\
2222 char *layoutstyle,\ 2394 utf8_string layoutstyle,\
2223 char *doorstyle,\ 2395 utf8_string doorstyle,\
2224 char *decorstyle,\ 2396 utf8_string decorstyle,\
2225 char *origin_map,\ 2397 utf8_string origin_map,\
2226 char *final_map,\ 2398 utf8_string final_map,\
2227 char *exitstyle,\ 2399 utf8_string exitstyle,\
2228 char *this_map,\ 2400 utf8_string this_map,\
2229 char *exit_on_final_map,\ 2401 utf8_string exit_on_final_map,\
2230 int Xsize,\ 2402 int xsize,\
2231 int Ysize,\ 2403 int ysize,\
2232 int expand2x,\ 2404 int expand2x,\
2233 int layoutoptions1,\ 2405 int layoutoptions1,\
2234 int layoutoptions2,\ 2406 int layoutoptions2,\
2235 int layoutoptions3,\ 2407 int layoutoptions3,\
2236 int symmetry,\ 2408 int symmetry,\
2241 int dungeon_depth,\ 2413 int dungeon_depth,\
2242 int decoroptions,\ 2414 int decoroptions,\
2243 int orientation,\ 2415 int orientation,\
2244 int origin_y,\ 2416 int origin_y,\
2245 int origin_x,\ 2417 int origin_x,\
2246 int random_seed,\ 2418 U32 random_seed,\
2247 val64 total_map_hp,\ 2419 val64 total_map_hp,\
2248 int map_layout_style,\ 2420 int map_layout_style,\
2249 int treasureoptions,\ 2421 int treasureoptions,\
2250 int symmetry_used,\ 2422 int symmetry_used,\
2251 region *region\ 2423 region *region,\
2424 utf8_string custom\
2252) 2425)
2253 CODE: 2426 CODE:
2254{ 2427{
2255 random_map_params rmp; 2428 random_map_params rmp;
2256 2429
2266 assign (rmp.exit_on_final_map, exit_on_final_map); 2439 assign (rmp.exit_on_final_map, exit_on_final_map);
2267 2440
2268 rmp.origin_map = origin_map; 2441 rmp.origin_map = origin_map;
2269 rmp.final_map = final_map; 2442 rmp.final_map = final_map;
2270 rmp.this_map = this_map; 2443 rmp.this_map = this_map;
2271 rmp.Xsize = Xsize; 2444 rmp.xsize = xsize;
2272 rmp.Ysize = Ysize; 2445 rmp.ysize = ysize;
2273 rmp.expand2x = expand2x; 2446 rmp.expand2x = expand2x;
2274 rmp.layoutoptions1 = layoutoptions1; 2447 rmp.layoutoptions1 = layoutoptions1;
2275 rmp.layoutoptions2 = layoutoptions2; 2448 rmp.layoutoptions2 = layoutoptions2;
2276 rmp.layoutoptions3 = layoutoptions3; 2449 rmp.layoutoptions3 = layoutoptions3;
2277 rmp.symmetry = symmetry; 2450 rmp.symmetry = symmetry;
2283 rmp.decoroptions = decoroptions; 2456 rmp.decoroptions = decoroptions;
2284 rmp.orientation = orientation; 2457 rmp.orientation = orientation;
2285 rmp.origin_y = origin_y; 2458 rmp.origin_y = origin_y;
2286 rmp.origin_x = origin_x; 2459 rmp.origin_x = origin_x;
2287 rmp.random_seed = random_seed; 2460 rmp.random_seed = random_seed;
2288 rmp.total_map_hp = total_map_hp; 2461 rmp.total_map_hp = (uint64_t) total_map_hp;
2289 rmp.map_layout_style = map_layout_style; 2462 rmp.map_layout_style = map_layout_style;
2290 rmp.treasureoptions = treasureoptions; 2463 rmp.treasureoptions = treasureoptions;
2291 rmp.symmetry_used = symmetry_used; 2464 rmp.symmetry_used = symmetry_used;
2292 rmp.region = region; 2465 rmp.region = region;
2466 rmp.custom = custom;
2293 2467
2294 RETVAL = generate_random_map (path, &rmp); 2468 RETVAL = self->generate_random_map (&rmp);
2295} 2469}
2296 OUTPUT: 2470 OUTPUT:
2297 RETVAL 2471 RETVAL
2298 2472
2299MODULE = cf PACKAGE = cf::arch 2473MODULE = cf PACKAGE = cf::arch
2300 2474
2301archetype *find (const char *name) 2475int archetypes_size ()
2302 CODE: 2476 CODE:
2303 RETVAL = archetype::find (name); 2477 RETVAL = archetypes.size ();
2304 OUTPUT: 2478 OUTPUT: RETVAL
2305 RETVAL
2306 2479
2307archetype *first() 2480archetype *archetypes (U32 index)
2308 PROTOTYPE: 2481 CODE:
2309 CODE: 2482 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2310 RETVAL = first_archetype; 2483 OUTPUT: RETVAL
2484
2485object *instantiate (archetype *arch)
2486 CODE:
2487 RETVAL = arch_to_object (arch);
2488 OUTPUT:
2311 OUTPUT: RETVAL 2489 RETVAL
2312 2490
2313INCLUDE: $PERL genacc archetype ../include/object.h | 2491INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2314 2492
2315MODULE = cf PACKAGE = cf::party 2493MODULE = cf PACKAGE = cf::party
2316 2494
2317partylist *first () 2495partylist *first ()
2318 PROTOTYPE: 2496 PROTOTYPE:
2319 CODE: 2497 CODE:
2320 RETVAL = get_firstparty (); 2498 RETVAL = get_firstparty ();
2321 OUTPUT: RETVAL 2499 OUTPUT: RETVAL
2322 2500
2323INCLUDE: $PERL genacc partylist ../include/player.h | 2501INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2324 2502
2325MODULE = cf PACKAGE = cf::region 2503MODULE = cf PACKAGE = cf::region
2326 2504
2327region *first () 2505void
2328 PROTOTYPE: 2506list ()
2329 CODE: 2507 PPCODE:
2330 RETVAL = first_region; 2508 for_all_regions (rgn)
2331 OUTPUT: RETVAL 2509 XPUSHs (sv_2mortal (to_sv (rgn)));
2332 2510
2333region *find (char *name) 2511region *find (utf8_string name)
2334 PROTOTYPE: $ 2512 PROTOTYPE: $
2335 CODE: 2513 CODE:
2336 RETVAL = get_region_by_name (name); 2514 RETVAL = region::find (name);
2337 OUTPUT: RETVAL 2515 OUTPUT: RETVAL
2338 2516
2517region *find_fuzzy (utf8_string name)
2518 PROTOTYPE: $
2519 CODE:
2520 RETVAL = region::find_fuzzy (name);
2521 OUTPUT: RETVAL
2522
2523int specificity (region *rgn)
2524 CODE:
2525 RETVAL = 0;
2526 while (rgn = rgn->parent)
2527 RETVAL++;
2528 OUTPUT: RETVAL
2529
2339INCLUDE: $PERL genacc region ../include/map.h | 2530INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2340 2531
2341MODULE = cf PACKAGE = cf::living 2532MODULE = cf PACKAGE = cf::living
2342 2533
2343INCLUDE: $PERL genacc living ../include/living.h | 2534INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2344 2535
2345MODULE = cf PACKAGE = cf::settings 2536MODULE = cf PACKAGE = cf::settings
2346 2537
2347INCLUDE: $PERL genacc Settings ../include/global.h | 2538INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2348 2539
2349MODULE = cf PACKAGE = cf::client 2540MODULE = cf PACKAGE = cf::client
2350 2541
2351INCLUDE: $PERL genacc client ../include/client.h | 2542INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2352 2543
2353int invoke (client *ns, int event, ...) 2544int invoke (client *ns, int event, ...)
2354 CODE: 2545 CODE:
2355 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2546 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2356 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2547 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2372 CODE: 2563 CODE:
2373{ 2564{
2374 STRLEN len; 2565 STRLEN len;
2375 char *buf = SvPVbyte (packet, len); 2566 char *buf = SvPVbyte (packet, len);
2376 2567
2568 if (len > MAXSOCKBUF)
2569 {
2570 // ugly
2571 if (THIS->pl)
2572 THIS->pl->failmsg ("[packet too long for client]");
2573 }
2574 else
2377 THIS->send_packet (buf, len); 2575 THIS->send_packet (buf, len);
2378} 2576}
2379 2577
2380void 2578faceidx
2381client::destroy () 2579client::need_face (utf8_string name, int pri = 0)
2580 CODE:
2581 RETVAL = face_find (name, 0);
2582 if (RETVAL)
2583 {
2584 THIS->send_face (RETVAL, pri);
2585 THIS->flush_fx ();
2586 }
2587 OUTPUT:
2588 RETVAL
2382 2589
2590int
2591client::fx_want (int idx, int value = -1)
2592 CODE:
2593 if (0 < idx && idx < FT_NUM)
2594 {
2595 RETVAL = THIS->fx_want [idx];
2596 if (items > 2)
2597 THIS->fx_want [idx] = value;
2598 }
2599 else
2600 RETVAL = 0;
2601 OUTPUT:
2602 RETVAL
2603
2604MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2605
2606faceidx sound_find (utf8_string name)
2607
2608void sound_set (utf8_string str, faceidx face)
2609
2610# dire hack
2611void old_sound_index (int idx, faceidx face)
2612 CODE:
2613 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2614 old_sound_index [idx] = face;
2615
2616MODULE = cf PACKAGE = cf::face PREFIX = face_
2617
2618#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2619
2620faceidx face_find (utf8_string name, faceidx defidx = 0)
2621
2622faceidx alloc (utf8_string name)
2623 CODE:
2624{
2625 do
2626 {
2627 RETVAL = faces.size ();
2628 faces.resize (RETVAL + 1);
2629 }
2630 while (!RETVAL); // crude way to leave index 0
2631
2632 faces [RETVAL].name = name;
2633 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2634
2635 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2636 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2637}
2638 OUTPUT: RETVAL
2639
2640void set_type (faceidx idx, int value)
2641 ALIAS:
2642 set_type = 0
2643 set_visibility = 1
2644 set_magicmap = 2
2645 set_smooth = 3
2646 set_smoothlevel = 4
2647 CODE:
2648 faceinfo *f = face_info (idx); assert (f);
2649 switch (ix)
2650 {
2651 case 0: f->type = value; break;
2652 case 1: f->visibility = value; break;
2653 case 2: f->magicmap = value; break;
2654 case 3: f->smooth = value; break;
2655 case 4: f->smoothlevel = value; break;
2656 }
2657
2658void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2659 CODE:
2660{
2661 faceinfo *f = face_info (idx); assert (f);
2662 facedata *d = &(faceset ? f->data64 : f->data32);
2663 sv_to (data, d->data);
2664 STRLEN clen;
2665 char *cdata = SvPVbyte (chksum, clen);
2666 clen = min (CHKSUM_SIZE, clen);
2667
2668 if (memcmp (d->chksum, cdata, clen))
2669 {
2670 memcpy (d->chksum, cdata, clen);
2671
2672 // invalidate existing client face info
2673 for_all_clients (ns)
2674 if (ns->faceset == faceset)
2675 {
2676 ns->faces_sent [idx] = false;
2677 ns->force_newmap = true;
2678 }
2679 }
2680}
2681
2682int get_data_size (faceidx idx, int faceset = 0)
2683 CODE:
2684 facedata *d = face_data (idx, faceset);
2685 if (!d) XSRETURN_UNDEF;
2686 RETVAL = d->data.size ();
2687 OUTPUT:
2688 RETVAL
2689
2690SV *get_chksum (faceidx idx, int faceset = 0)
2691 CODE:
2692 facedata *d = face_data (idx, faceset);
2693 if (!d) XSRETURN_UNDEF;
2694 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2695 OUTPUT:
2696 RETVAL
2697
2698SV *get_data (faceidx idx, int faceset = 0)
2699 CODE:
2700 facedata *d = face_data (idx, faceset);
2701 if (!d) XSRETURN_UNDEF;
2702 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2703 OUTPUT:
2704 RETVAL
2705
2706void invalidate (faceidx idx)
2707 CODE:
2708 for_all_clients (ns)
2709 {
2710 ns->faces_sent [idx] = false;
2711 ns->force_newmap = true;
2712 }
2713
2714void invalidate_all ()
2715 CODE:
2716 for_all_clients (ns)
2717 {
2718 ns->faces_sent.reset ();
2719 ns->force_newmap = true;
2720 }
2721
2722MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2723
2724#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2725
2726animidx anim_find (utf8_string name)
2727 CODE:
2728 RETVAL = animation::find (name).number;
2729 OUTPUT: RETVAL
2730
2731animidx set (utf8_string name, SV *frames, int facings = 1)
2732 CODE:
2733{
2734 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2735 croak ("frames must be an arrayref");
2736
2737 AV *av = (AV *)SvRV (frames);
2738
2739 animation *anim = &animation::find (name);
2740 if (anim->number)
2741 {
2742 anim->resize (av_len (av) + 1);
2743 anim->facings = facings;
2744 }
2745 else
2746 anim = &animation::create (name, av_len (av) + 1, facings);
2747
2748 for (int i = 0; i < anim->num_animations; ++i)
2749 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2750}
2751 OUTPUT: RETVAL
2752
2753void invalidate_all ()
2754 CODE:
2755 for_all_clients (ns)
2756 ns->anims_sent.reset ();
2757
2758MODULE = cf PACKAGE = cf::object::freezer
2759
2760INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2761
2762SV *
2763new (char *klass)
2764 CODE:
2765 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2766 OUTPUT: RETVAL
2767
2768void
2769DESTROY (SV *sv)
2770 CODE:
2771 object_freezer *self;
2772 sv_to (sv, self);
2773 delete self;
2774
2775MODULE = cf PACKAGE = cf::object::thawer
2776
2777INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2778
2779SV *
2780new_from_file (char *klass, octet_string path)
2781 CODE:
2782 object_thawer *f = new object_thawer (path);
2783 if (!*f)
2784 {
2785 delete f;
2786 XSRETURN_UNDEF;
2787 }
2788 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2789 OUTPUT: RETVAL
2790
2791void
2792DESTROY (SV *sv)
2793 CODE:
2794 object_thawer *self;
2795 sv_to (sv, self);
2796 delete self;
2797
2798void
2799extract_tags (object_thawer *self)
2800 PPCODE:
2801 while (self->kw != KW_EOF)
2802 {
2803 PUTBACK;
2804 coroapi::cede_to_tick_every (5000);
2805 SPAGAIN;
2806
2807 if (self->kw == KW_tag)
2808 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2809
2810 self->skip ();
2811 }
2812

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