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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.128 by root, Sun Jan 7 02:39:14 2007 UTC vs.
Revision 1.269 by root, Fri Feb 1 15:54:08 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "cfperl.h"
35#include "shstr.h"
36 41
37#include <unistd.h> 42#include <unistd.h>
38#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
39# include <sys/mman.h> 44# include <sys/mman.h>
40#endif 45#endif
41 46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
50
42#include <EXTERN.h> 51#include <EXTERN.h>
43#include <perl.h> 52#include <perl.h>
44#include <XSUB.h> 53#include <XSUB.h>
45 54
46#include "CoroAPI.h" 55#include "CoroAPI.h"
47#include "perlxsi.c" 56#include "perlxsi.c"
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
53 64
54#if IVSIZE >= 8 65#if IVSIZE >= 8
55 typedef IV val64; 66 typedef IV val64;
56# define newSVval64 newSViv 67# define newSVval64 newSViv
57# define SvVAL64 SvIV 68# define SvVAL64 SvIV
59 typedef double val64; 70 typedef double val64;
60# define newSVval64 newSVnv 71# define newSVval64 newSVnv
61# define SvVAL64 SvNV 72# define SvVAL64 SvNV
62#endif 73#endif
63 74
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67
68static PerlInterpreter *perl; 75static PerlInterpreter *perl;
69 76
70double runtime; 77tstamp NOW, runtime;
71 78
72global gbl_ev; 79global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 81static SV *sv_runtime, *sv_next_tick, *sv_now;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 93 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 94 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 95 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 96 *stash_cf_living_wrap;
87 97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
88// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
89template<class super> 121template<class super>
90static super * 122static super *
91is_a (attachable *at) 123is_a (attachable *at)
92{ 124{
99 131
100////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 132//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101 133
102unordered_vector<attachable *> attachable::mortals; 134unordered_vector<attachable *> attachable::mortals;
103 135
104#if 0
105attachable *attachable::rc_first;
106
107attachable::attachable ()
108{
109 refcnt = 0;
110 rc_next = rc_first;
111 rc_first = this;
112}
113#endif
114
115attachable::~attachable () 136attachable::~attachable ()
116{ 137{
117 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
118#if 0
119 assert (!rc_next);
120 assert (!refcnt); 138 assert (!self);
121#endif 139 assert (!cb);
140}
141
142int
143attachable::refcnt_cnt () const
144{
145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146}
147
148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
164}
165
166void
167attachable::optimise ()
168{
169 if (self
170 && SvREFCNT (self) == 1
171 && !HvTOTALKEYS (self))
172 sever_self ();
122} 173}
123 174
124// check wether the object really is dead 175// check wether the object really is dead
125void 176void
126attachable::do_check () 177attachable::do_check ()
127{ 178{
128 if (refcnt > 0) 179 if (refcnt_cnt () > 0)
129 return; 180 return;
130 181
131 // try to unborrow the refcnt from perl 182 destroy ();
132 if (flags & F_BORROWED) 183}
184
185void
186attachable::do_destroy ()
187{
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
133 { 191 {
134 assert (self);//D//TODO//remove when stable
135 flags &= ~F_BORROWED;
136 refcnt_inc ();
137 SvREFCNT_dec (self); 192 SvREFCNT_dec (cb);
193 cb = 0;
138 } 194 }
139 195
140 if (refcnt > 0 || self)
141 return;
142
143 destroy ();
144}
145
146void
147attachable::do_destroy ()
148{
149 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
150
151 if (self)
152 hv_clear (self);
153
154 //TODO: call generic destroy callback
155 mortals.push_back (this); 196 mortals.push_back (this);
156} 197}
157 198
158void 199void
159attachable::destroy () 200attachable::destroy ()
161 if (destroyed ()) 202 if (destroyed ())
162 return; 203 return;
163 204
164 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
165 do_destroy (); 206 do_destroy ();
207 sever_self ();
166} 208}
167 209
210void
168void attachable::check_mortals () 211attachable::check_mortals ()
169{ 212{
170 for (int i = 0; i < mortals.size (); ) 213 static int i = 0;
214
215 for (;;)
171 { 216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
172 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
173 242
174 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
175 244 if (obj->self)//D make this an assert later
176 if (obj->refcnt || obj->self)
177 { 245 {
178#if 0 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
179 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 247 obj->sever_self ();
180 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 248 }
181#endif 249#endif
182 250
251 if (obj->refcnt)
252 {
183 ++i; // further delay freeing 253 ++i; // further delay freeing
254
255 if (!(i & 0x3ff))
256 break;
184 }//D 257 }
185 else 258 else
186 { 259 {
187 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
188 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
189 delete obj; 262 delete obj;
190 } 263 }
191 } 264 }
192} 265}
193 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
194attachable & 279attachable &
195attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
196{ 281{
197 //if (self || cb) 282 //if (self || cb)
198 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
199 284
200 attach = src.attach; 285 attach = src.attach;
201 return *this; 286 return *this;
202} 287}
203 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
204////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
205 324
206static SV * 325static SV *
207newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
208{ 327{
209 SV *sv; 328 SV *sv;
210 329
211 if (!ptr) 330 if (!ptr)
212 return &PL_sv_undef; 331 return newSV (0);
213 332
214 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
215 return sv_bless (newRV_noinc ((SV *)hv), stash); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
216} 335}
217 336
218static int 337static int
219attachable_free (pTHX_ SV *sv, MAGIC *mg) 338attachable_free (pTHX_ SV *sv, MAGIC *mg)
220{ 339{
221 attachable *at = (attachable *)mg->mg_ptr; 340 attachable *at = (attachable *)mg->mg_ptr;
222 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
223 at->self = 0; 345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
224 // next line makes sense, but most objects still have refcnt 0 by default 349 // next line makes sense, but most objects still have refcnt 0 by default
225 //at->refcnt_chk (); 350 //at->refcnt_chk ();
226 return 0; 351 return 0;
227} 352}
228 353
230 355
231static SV * 356static SV *
232newSVattachable (attachable *obj, HV *stash) 357newSVattachable (attachable *obj, HV *stash)
233{ 358{
234 if (!obj) 359 if (!obj)
235 return &PL_sv_undef; 360 return newSV (0);
236 361
237 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
238 { 366 {
239 obj->self = newHV ();
240 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
241 368
242 // borrow the refcnt from the object 369 // now bless the object _once_
243 obj->flags |= attachable::F_BORROWED; 370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
244 obj->refcnt_dec (); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
245 } 372 }
373 else
374 {
375 SV *sv = newRV_inc ((SV *)obj->self);
246 376
247 return sv_bless (newRV_inc ((SV *)obj->self), stash); 377 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
378 SvAMAGIC_on (sv);
379
380 return sv;
381 }
248} 382}
249 383
250static void 384static void
251clearSVptr (SV *sv) 385clearSVptr (SV *sv)
252{ 386{
278 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
279 else 413 else
280 return 0; 414 return 0;
281} 415}
282 416
283inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
284inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
285inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
286inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
287inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
288inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
289inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
298inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
299inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
300inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
301inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
302inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
303inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
304inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
305inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
306 440
307inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
308inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
309 443
310//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
311inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
312inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
313 446
314inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
315{ 448{
316 char buf[128]; 449 char buf[128];
317 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
318 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
319} 452}
320 453
321inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
322inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
323inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
324inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
330inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
332inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
333inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
334inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
335inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
336inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
337inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
338inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
339inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
340inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
341inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
342inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
343inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
344inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
345 480
346inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
347inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
348 483
349template<class T> 484template<class T>
350inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
351 486
352template<int N> 487template<int N>
353inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
354 489
355inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
356inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
357inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
358inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
359inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
360 494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
361inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
362{ 503{
363 unsigned int version; 504 unsigned int version;
364 505
365 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
366 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
388 break; 529 break;
389 530
390 case DT_STRING: 531 case DT_STRING:
391 { 532 {
392 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
393 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
394 } 535 }
395 break; 536 break;
396 537
397 case DT_DATA: 538 case DT_DATA:
398 { 539 {
399 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
400 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
401 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
402 } 543 }
403 break; 544 break;
404 545
405 case DT_OBJECT: 546 case DT_OBJECT:
406 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
448 va_end (ap); 589 va_end (ap);
449 590
450 return sv; 591 return sv;
451} 592}
452 593
453static SV *
454newSVcfapi (int type, ...)
455{
456 SV *sv;
457
458 va_list ap;
459 va_start (ap, type);
460
461 switch (type)
462 {
463 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
464 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
465 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
466 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
467 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
468 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
469 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
470 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
471 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
472 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
473
474 default:
475 assert (("unhandled type in newSVcfapi", 0));
476 }
477
478 va_end (ap);
479
480 return sv;
481}
482
483////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
484 595
485SV * 596SV *
486registry (attachable *ext) 597registry (attachable *ext)
487{ 598{
489 ext->cb = newAV (); 600 ext->cb = newAV ();
490 601
491 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
492} 603}
493 604
494#if 0
495void attachable::clear ()
496{
497 if (self)
498 {
499 // disconnect Perl from C, to avoid crashes
500 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
501
502 // clear the perl hash, might or might not be a good idea
503 hv_clear ((HV *)SvRV ((SV *)self));
504
505 SvREFCNT_dec (self);
506 self = 0;
507 }
508
509 if (cb)
510 {
511 SvREFCNT_dec (cb);
512 cb = 0;
513 }
514
515 attach = 0;
516}
517#endif
518
519void attachable::optimise ()
520{
521 if (self
522 && SvREFCNT (self) == 1
523 && !HvTOTALKEYS (self))
524 {
525 flags &= ~F_BORROWED;
526 refcnt_inc ();
527 SvREFCNT_dec ((SV *)self);
528 }
529}
530
531///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
532
533extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
534{
535 return 0;
536}
537
538static CommArray_s rtn_cmd;
539
540static int
541runPluginCommand (object *obj, char *params)
542{
543 return -1;
544}
545
546extern "C" void *cfperl_getPluginProperty (int *type, ...)
547{
548 va_list args;
549 char *propname;
550 int i;
551 va_start (args, type);
552 propname = va_arg (args, char *);
553 //printf ("Property name: %s\n", propname);
554
555 if (!strcmp (propname, "command?"))
556 return NULL;
557 else if (!strcmp (propname, "Identification"))
558 {
559 va_end (args);
560 return (void *)PLUGIN_NAME;
561 }
562 else if (!strcmp (propname, "FullName"))
563 {
564 va_end (args);
565 return (void *)PLUGIN_VERSION;
566 }
567 else
568 va_end (args);
569
570 return NULL;
571}
572
573extern "C" int cfperl_postInitPlugin ()
574{
575 int hooktype = 1;
576 int rtype = 0;
577
578 cf_init_plugin (gethook);
579
580 return 0;
581}
582
583extern "C" int cfperl_closePlugin ()
584{
585 return 0;
586}
587 606
588void 607void
589cfperl_init () 608cfperl_init ()
590{ 609{
591 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
592 perl = perl_alloc (); 611 perl = perl_alloc ();
593 perl_construct (perl); 612 perl_construct (perl);
594 613
595 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
596 615
597 char *argv[] = { 616 const char *argv[] = {
598 "", 617 settings.argv [0],
599 "-e" 618 "-e"
600 "use Event; use Coro;" // required for bootstrap 619 "use EV; use Coro;" // required for bootstrap
601 "cf->bootstrap;" // required for datadir :*> 620 "cf->bootstrap;" // required for datadir :*>
602 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
603 "require cf;" 622 "require cf;"
604 }; 623 };
605 624
606 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
607 { 627 {
608 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
609 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
610 } 630 }
631
632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
611} 639}
612 640
613void cfperl_main () 641void cfperl_main ()
614{ 642{
615 dSP; 643 dSP;
622void 650void
623attachable::instantiate () 651attachable::instantiate ()
624{ 652{
625 if (attach) 653 if (attach)
626 { 654 {
627 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
628 attach = 0; 656 attach = 0;
629 } 657 }
630} 658}
631 659
632void 660void
633attachable::reattach () 661attachable::reattach ()
634{ 662{
635 optimise (); 663 optimise ();
636 //TODO: check for _attachment's, very important for restarts 664 //TODO: check for _attachment's, very important for restarts
637 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 665 INVOKE_ATTACHABLE (REATTACH, this);
638} 666}
639 667
640static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
641# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
642# include "eventinc.h" 670# include "eventinc.h"
685} 713}
686 714
687void 715void
688global::gather_callbacks (AV *&callbacks, event_type event) const 716global::gather_callbacks (AV *&callbacks, event_type event) const
689{ 717{
690 ::gather_callbacks (callbacks, cb_object, event); 718 ::gather_callbacks (callbacks, cb_global, event);
691} 719}
692 720
693void 721void
694object::gather_callbacks (AV *&callbacks, event_type event) const 722object::gather_callbacks (AV *&callbacks, event_type event) const
695{ 723{
696 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
697 { 725 {
698 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
699 727
700 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
701 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
702 } 730 }
703 731
739{ 767{
740 attachable::gather_callbacks (callbacks, event); 768 attachable::gather_callbacks (callbacks, event);
741 ::gather_callbacks (callbacks, cb_map, event); 769 ::gather_callbacks (callbacks, cb_map, event);
742} 770}
743 771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
744bool 822bool
745attachable::invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
746{ 824{
747 data_type dt; 825 data_type dt;
748 va_list ap;
749
750 va_start (ap, event);
751 826
752 // callback call ordering should be: 827 // callback call ordering should be:
753 // 1. per-object callback 828 // 1. per-object callback
754 // 2. per-class object 829 // 2. per-class object
755 // 3. per-type callback 830 // 3. per-type callback
759 gather_callbacks (callbacks, event); 834 gather_callbacks (callbacks, event);
760 835
761 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
762 if (!callbacks) 837 if (!callbacks)
763 return 0; 838 return 0;
839
840 va_list ap;
841 va_start (ap, event);
764 842
765 CALL_BEGIN (3); 843 CALL_BEGIN (3);
766 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
767 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
768 846
803} 881}
804 882
805SV * 883SV *
806cfperl_result (int idx) 884cfperl_result (int idx)
807{ 885{
808 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
809 if (!av) 887 if (!av)
810 return &PL_sv_undef; 888 return &PL_sv_undef;
811 889
812 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
813 if (!sv) 891 if (!sv)
827{ 905{
828 return SvNV (cfperl_result (idx)); 906 return SvNV (cfperl_result (idx));
829} 907}
830 908
831///////////////////////////////////////////////////////////////////////////// 909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
832 911
833void 912void
834maptile::emergency_save () 913cfperl_emergency_save ()
835{ 914{
836 CALL_BEGIN (0); 915 CALL_BEGIN (0);
837 CALL_CALL ("cf::map::emergency_save", G_VOID); 916 CALL_CALL ("cf::emergency_save", G_VOID);
838 CALL_END; 917 CALL_END;
918}
919
920void
921cfperl_cleanup (int make_core)
922{
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_make_book (object *book, int level)
931{
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
839} 983}
840 984
841maptile * 985maptile *
842maptile::find_sync (const char *path, maptile *origin) 986maptile::find_sync (const char *path, maptile *origin)
843{ 987{
844 CALL_BEGIN (2); 988 CALL_BEGIN (2);
845 CALL_ARG (path); 989 CALL_ARG (path);
846 CALL_ARG (origin); 990 CALL_ARG (origin);
847 CALL_CALL ("cf::map::find_sync", G_SCALAR); 991 CALL_CALL ("cf::map::find_sync", G_SCALAR);
992
993 maptile *retval;
994
995 if (count)
996 sv_to (POPs, retval);
997 else
998 retval = 0;
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006maptile::find_async (const char *path, maptile *origin, bool load)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (path);
1010 CALL_ARG (origin);
1011 CALL_ARG (load);
1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
848 1013
849 maptile *retval; 1014 maptile *retval;
850 1015
851 if (count) 1016 if (count)
852 sv_to (POPs, retval); 1017 sv_to (POPs, retval);
887 CALL_ARG (exit); 1052 CALL_ARG (exit);
888 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
889 CALL_END; 1054 CALL_END;
890} 1055}
891 1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
892///////////////////////////////////////////////////////////////////////////// 1102/////////////////////////////////////////////////////////////////////////////
893 1103
894struct EventAPI *watcher_base::GEventAPI; 1104struct EVAPI *evapi::GEVAPI;
895struct CoroAPI *coroapi::GCoroAPI; 1105struct CoroAPI *coroapi::GCoroAPI;
896 1106
897int coroapi::cede_counter; 1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
898 1109
899static void iw_dispatch (pe_event *ev) 1110void coroapi::do_cede_to_tick ()
900{ 1111{
901 iw *w = (iw *)ev->ext_data; 1112 cede_counter = 0;
902 w->call (*w);
903}
904 1113
905void 1114 cede ();
906iw::alloc ()
907{
908 pe = GEventAPI->new_idle (0, 0);
909 1115
910 pe->base.callback = (void *)iw_dispatch; 1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
911 pe->base.ext_data = (void *)this; 1117 if (next_cede > SvNVx (sv_next_tick) - 0.02)
1118 next_cede = SvNVx (sv_next_tick);
912} 1119}
913 1120
914static void iow_dispatch (pe_event *ev) 1121void coroapi::do_cede_every ()
915{ 1122{
916 iow *w = (iow *)ev->ext_data; 1123 cede_counter = 0;
917 w->call (*w, ((pe_ioevent *)ev)->got);
918}
919 1124
920void 1125 if (coroapi::nready ())
921iow::alloc () 1126 coroapi::cede ();
922{
923 pe = GEventAPI->new_io (0, 0);
924
925 pe->base.callback = (void *)iow_dispatch;
926 pe->base.ext_data = (void *)this;
927
928 pe->fd = -1;
929 pe->poll = 0;
930} 1127}
931 1128
932void 1129void coroapi::do_cede_to_tick_every ()
933iow::fd (int fd)
934{ 1130{
935 pe->fd = fd; 1131 cede_counter = 0;
936}
937 1132
938int 1133 cede_to_tick ();
939iow::poll () 1134}
1135
1136void
1137coroapi::wait_for_tick ()
940{ 1138{
941 return pe->poll; 1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
942} 1150}
943 1151
944void 1152void
945iow::poll (int events) 1153iow::poll (int events)
946{ 1154{
947 if (pe->poll != events) 1155 if (events != this->events)
948 { 1156 {
1157 int active = ev_is_active ((ev_io *)this);
949 if (pe->poll) stop (); 1158 if (active) stop ();
950 pe->poll = events; 1159 ev_io_set ((ev_io *)this, fd, events);
951 if (pe->poll) start (); 1160 if (active) start ();
952 } 1161 }
953} 1162}
954 1163
955void 1164void
956_connect_to_perl () 1165_connect_to_perl ()
965 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1174 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
966 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1175 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
967 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1176 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
968 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1177 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
969 1178
970 sv_runtime = get_sv ("cf::RUNTIME", 1); 1179 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
971 sv_upgrade (sv_runtime, SVt_NV); 1180 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); SvUPGRADE (sv_next_tick, SVt_NV);
972 1182
973 cb_global = get_av ("cf::CB_GLOBAL", 1); 1183 cb_global = get_av ("cf::CB_GLOBAL", 1);
974 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1184 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
975 cb_object = get_av ("cf::CB_OBJECT", 1); 1185 cb_object = get_av ("cf::CB_OBJECT", 1);
976 cb_player = get_av ("cf::CB_PLAYER", 1); 1186 cb_player = get_av ("cf::CB_PLAYER", 1);
981 1191
982MODULE = cf PACKAGE = cf PREFIX = cf_ 1192MODULE = cf PACKAGE = cf PREFIX = cf_
983 1193
984BOOT: 1194BOOT:
985{ 1195{
1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198
986 _connect_to_perl (); 1199 _connect_to_perl ();
987 1200
988 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
989 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
990
991 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202
1203 //{
1204 // require_pv ("Time::HiRes");
1205 //
1206 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1207 // if (!svp) croak ("Time::HiRes is required");
1208 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1209 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1210 //}
992 1211
993 static const struct { 1212 static const struct {
994 const char *name; 1213 const char *name;
995 IV iv; 1214 IV iv;
996 } *civ, const_iv[] = { 1215 } *civ, const_iv[] = {
997# define const_iv(name) { # name, (IV)name }, 1216# define const_iv(name) { # name, (IV)name },
998 const_iv (llevError) 1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
999 const_iv (llevInfo) 1218 const_iv (logBacktrace)
1000 const_iv (llevDebug) 1219
1001 const_iv (llevMonster) 1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1221
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1002 1223
1003 const_iv (MAX_TIME) 1224 const_iv (MAX_TIME)
1004 const_iv (PLAYER)
1005 const_iv (TRANSPORT)
1006 const_iv (ROD)
1007 const_iv (TREASURE)
1008 const_iv (POTION)
1009 const_iv (FOOD)
1010 const_iv (POISON)
1011 const_iv (BOOK)
1012 const_iv (CLOCK) 1225 const_iv (MAXSOCKBUF)
1013 const_iv (ARROW) 1226
1014 const_iv (BOW)
1015 const_iv (WEAPON)
1016 const_iv (ARMOUR)
1017 const_iv (PEDESTAL)
1018 const_iv (ALTAR)
1019 const_iv (LOCKED_DOOR)
1020 const_iv (SPECIAL_KEY)
1021 const_iv (MAP)
1022 const_iv (DOOR)
1023 const_iv (KEY)
1024 const_iv (TIMED_GATE)
1025 const_iv (TRIGGER)
1026 const_iv (GRIMREAPER)
1027 const_iv (MAGIC_EAR)
1028 const_iv (TRIGGER_BUTTON)
1029 const_iv (TRIGGER_ALTAR)
1030 const_iv (TRIGGER_PEDESTAL)
1031 const_iv (SHIELD)
1032 const_iv (HELMET)
1033 const_iv (HORN)
1034 const_iv (MONEY)
1035 const_iv (CLASS)
1036 const_iv (GRAVESTONE)
1037 const_iv (AMULET)
1038 const_iv (PLAYERMOVER)
1039 const_iv (TELEPORTER)
1040 const_iv (CREATOR)
1041 const_iv (SKILL)
1042 const_iv (EARTHWALL)
1043 const_iv (GOLEM)
1044 const_iv (THROWN_OBJ)
1045 const_iv (BLINDNESS)
1046 const_iv (GOD)
1047 const_iv (DETECTOR)
1048 const_iv (TRIGGER_MARKER)
1049 const_iv (DEAD_OBJECT)
1050 const_iv (DRINK)
1051 const_iv (MARKER)
1052 const_iv (HOLY_ALTAR)
1053 const_iv (PLAYER_CHANGER)
1054 const_iv (BATTLEGROUND)
1055 const_iv (PEACEMAKER)
1056 const_iv (GEM)
1057 const_iv (FIREWALL)
1058 const_iv (ANVIL)
1059 const_iv (CHECK_INV)
1060 const_iv (MOOD_FLOOR) 1227 const_iv (NUM_BODY_LOCATIONS)
1061 const_iv (EXIT) 1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1062 const_iv (ENCOUNTER) 1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1063 const_iv (SHOP_FLOOR) 1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1064 const_iv (SHOP_MAT) 1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1065 const_iv (RING) 1232 const_iv (body_wrist) const_iv (body_waist)
1066 const_iv (FLOOR)
1067 const_iv (FLESH)
1068 const_iv (INORGANIC)
1069 const_iv (SKILL_TOOL)
1070 const_iv (LIGHTER)
1071 const_iv (BUILDABLE_WALL)
1072 const_iv (MISC_OBJECT)
1073 const_iv (LAMP)
1074 const_iv (DUPLICATOR)
1075 const_iv (SPELLBOOK)
1076 const_iv (CLOAK)
1077 const_iv (SPINNER)
1078 const_iv (GATE)
1079 const_iv (BUTTON)
1080 const_iv (CF_HANDLE)
1081 const_iv (HOLE)
1082 const_iv (TRAPDOOR)
1083 const_iv (SIGN)
1084 const_iv (BOOTS)
1085 const_iv (GLOVES)
1086 const_iv (SPELL)
1087 const_iv (SPELL_EFFECT)
1088 const_iv (CONVERTER)
1089 const_iv (BRACERS)
1090 const_iv (POISONING)
1091 const_iv (SAVEBED)
1092 const_iv (WAND)
1093 const_iv (SCROLL)
1094 const_iv (DIRECTOR)
1095 const_iv (GIRDLE)
1096 const_iv (FORCE)
1097 const_iv (POTION_EFFECT)
1098 const_iv (EVENT_CONNECTOR)
1099 const_iv (CLOSE_CON)
1100 const_iv (CONTAINER)
1101 const_iv (ARMOUR_IMPROVER)
1102 const_iv (WEAPON_IMPROVER)
1103 const_iv (SKILLSCROLL)
1104 const_iv (DEEP_SWAMP)
1105 const_iv (IDENTIFY_ALTAR)
1106 const_iv (MENU)
1107 const_iv (RUNE)
1108 const_iv (TRAP)
1109 const_iv (POWER_CRYSTAL)
1110 const_iv (CORPSE)
1111 const_iv (DISEASE)
1112 const_iv (SYMPTOM)
1113 const_iv (BUILDER)
1114 const_iv (MATERIAL)
1115 const_iv (ITEM_TRANSFORMER)
1116 1233
1117 const_iv (NUM_SUBTYPES) 1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1118 1262
1119 const_iv (ST_BD_BUILD) 1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1120 const_iv (ST_BD_REMOVE)
1121 1264
1122 const_iv (ST_MAT_FLOOR) 1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1123 const_iv (ST_MAT_WALL) 1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1124 const_iv (ST_MAT_ITEM)
1125 1267
1126 const_iv (AT_PHYSICAL) 1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1127 const_iv (AT_MAGIC) 1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1128 const_iv (AT_FIRE) 1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1129 const_iv (AT_ELECTRICITY) 1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1130 const_iv (AT_COLD) 1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1131 const_iv (AT_CONFUSION) 1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1132 const_iv (AT_ACID) 1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1133 const_iv (AT_DRAIN)
1134 const_iv (AT_WEAPONMAGIC)
1135 const_iv (AT_GHOSTHIT)
1136 const_iv (AT_POISON)
1137 const_iv (AT_SLOW)
1138 const_iv (AT_PARALYZE)
1139 const_iv (AT_TURN_UNDEAD)
1140 const_iv (AT_FEAR)
1141 const_iv (AT_CANCELLATION)
1142 const_iv (AT_DEPLETE)
1143 const_iv (AT_DEATH)
1144 const_iv (AT_CHAOS)
1145 const_iv (AT_COUNTERSPELL)
1146 const_iv (AT_GODPOWER)
1147 const_iv (AT_HOLYWORD)
1148 const_iv (AT_BLIND)
1149 const_iv (AT_INTERNAL)
1150 const_iv (AT_LIFE_STEALING)
1151 const_iv (AT_DISEASE)
1152 1275
1153 const_iv (WEAP_HIT) 1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1154 const_iv (WEAP_SLASH) 1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1155 const_iv (WEAP_PIERCE)
1156 const_iv (WEAP_CLEAVE)
1157 const_iv (WEAP_SLICE)
1158 const_iv (WEAP_STAB)
1159 const_iv (WEAP_WHIP)
1160 const_iv (WEAP_CRUSH)
1161 const_iv (WEAP_BLUD) 1278 const_iv (WEAP_BLUD)
1162 1279
1163 const_iv (FLAG_ALIVE) 1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1164 const_iv (FLAG_WIZ) 1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1165 const_iv (FLAG_REMOVED) 1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1318
1319 const_iv (SP_RAISE_DEAD)
1166 const_iv (FLAG_FREED) 1320 const_iv (SP_RUNE)
1167 const_iv (FLAG_WAS_WIZ) 1321 const_iv (SP_MAKE_MARK)
1168 const_iv (FLAG_APPLIED) 1322 const_iv (SP_BOLT)
1169 const_iv (FLAG_UNPAID) 1323 const_iv (SP_BULLET)
1170 const_iv (FLAG_USE_SHIELD) 1324 const_iv (SP_EXPLOSION)
1171 const_iv (FLAG_NO_PICK) 1325 const_iv (SP_CONE)
1172 const_iv (FLAG_ANIMATE) 1326 const_iv (SP_BOMB)
1173 const_iv (FLAG_MONSTER) 1327 const_iv (SP_WONDER)
1174 const_iv (FLAG_FRIENDLY) 1328 const_iv (SP_SMITE)
1175 const_iv (FLAG_GENERATOR) 1329 const_iv (SP_MAGIC_MISSILE)
1176 const_iv (FLAG_IS_THROWN) 1330 const_iv (SP_SUMMON_GOLEM)
1177 const_iv (FLAG_AUTO_APPLY) 1331 const_iv (SP_DIMENSION_DOOR)
1178 const_iv (FLAG_PLAYER_SOLD) 1332 const_iv (SP_MAGIC_MAPPING)
1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1179 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (SP_INVISIBLE)
1180 const_iv (FLAG_CAN_ROLL)
1181 const_iv (FLAG_OVERLAY_FLOOR)
1182 const_iv (FLAG_IS_TURNABLE)
1183 const_iv (FLAG_IS_USED_UP)
1184 const_iv (FLAG_IDENTIFIED)
1185 const_iv (FLAG_REFLECTING)
1186 const_iv (FLAG_CHANGING)
1187 const_iv (FLAG_SPLITTING)
1188 const_iv (FLAG_HITBACK)
1189 const_iv (FLAG_STARTEQUIP)
1190 const_iv (FLAG_BLOCKSVIEW)
1191 const_iv (FLAG_UNDEAD)
1192 const_iv (FLAG_SCARED)
1193 const_iv (FLAG_UNAGGRESSIVE)
1194 const_iv (FLAG_REFL_MISSILE)
1195 const_iv (FLAG_REFL_SPELL)
1196 const_iv (FLAG_NO_MAGIC)
1197 const_iv (FLAG_NO_FIX_PLAYER)
1198 const_iv (FLAG_IS_LIGHTABLE)
1199 const_iv (FLAG_TEAR_DOWN)
1200 const_iv (FLAG_RUN_AWAY)
1201 const_iv (FLAG_PICK_UP)
1202 const_iv (FLAG_UNIQUE)
1203 const_iv (FLAG_NO_DROP)
1204 const_iv (FLAG_WIZCAST)
1205 const_iv (FLAG_CAST_SPELL)
1206 const_iv (FLAG_USE_SCROLL)
1207 const_iv (FLAG_USE_RANGE)
1208 const_iv (FLAG_USE_BOW)
1209 const_iv (FLAG_USE_ARMOUR)
1210 const_iv (FLAG_USE_WEAPON)
1211 const_iv (FLAG_USE_RING)
1212 const_iv (FLAG_READY_RANGE)
1213 const_iv (FLAG_READY_BOW)
1214 const_iv (FLAG_XRAYS)
1215 const_iv (FLAG_NO_APPLY)
1216 const_iv (FLAG_IS_FLOOR)
1217 const_iv (FLAG_LIFESAVE)
1218 const_iv (FLAG_NO_STRENGTH)
1219 const_iv (FLAG_SLEEP)
1220 const_iv (FLAG_STAND_STILL)
1221 const_iv (FLAG_RANDOM_MOVE)
1222 const_iv (FLAG_ONLY_ATTACK)
1223 const_iv (FLAG_CONFUSED)
1224 const_iv (FLAG_STEALTH)
1225 const_iv (FLAG_WIZPASS)
1226 const_iv (FLAG_IS_LINKED)
1227 const_iv (FLAG_CURSED)
1228 const_iv (FLAG_DAMNED)
1229 const_iv (FLAG_SEE_ANYWHERE)
1230 const_iv (FLAG_KNOWN_MAGICAL)
1231 const_iv (FLAG_KNOWN_CURSED)
1232 const_iv (FLAG_CAN_USE_SKILL)
1233 const_iv (FLAG_BEEN_APPLIED)
1234 const_iv (FLAG_READY_SCROLL)
1235 const_iv (FLAG_USE_ROD)
1236 const_iv (FLAG_USE_HORN)
1237 const_iv (FLAG_MAKE_INVIS)
1238 const_iv (FLAG_INV_LOCKED)
1239 const_iv (FLAG_IS_WOODED)
1240 const_iv (FLAG_IS_HILLY)
1241 const_iv (FLAG_READY_SKILL)
1242 const_iv (FLAG_READY_WEAPON)
1243 const_iv (FLAG_NO_SKILL_IDENT)
1244 const_iv (FLAG_BLIND)
1245 const_iv (FLAG_SEE_IN_DARK)
1246 const_iv (FLAG_IS_CAULDRON)
1247 const_iv (FLAG_NO_STEAL)
1248 const_iv (FLAG_ONE_HIT)
1249 const_iv (FLAG_CLIENT_SENT)
1250 const_iv (FLAG_BERSERK)
1251 const_iv (FLAG_NEUTRAL)
1252 const_iv (FLAG_NO_ATTACK)
1253 const_iv (FLAG_NO_DAMAGE)
1254 const_iv (FLAG_OBJ_ORIGINAL)
1255 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1256 const_iv (FLAG_ACTIVATE_ON_PUSH)
1257 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1258 const_iv (FLAG_IS_WATER)
1259 const_iv (FLAG_CONTENT_ON_GEN)
1260 const_iv (FLAG_IS_A_TEMPLATE)
1261 const_iv (FLAG_IS_BUILDABLE)
1262
1263 const_iv (NDI_BLACK)
1264 const_iv (NDI_WHITE)
1265 const_iv (NDI_NAVY)
1266 const_iv (NDI_RED)
1267 const_iv (NDI_ORANGE)
1268 const_iv (NDI_BLUE)
1269 const_iv (NDI_DK_ORANGE)
1270 const_iv (NDI_GREEN)
1271 const_iv (NDI_LT_GREEN)
1272 const_iv (NDI_GREY)
1273 const_iv (NDI_BROWN)
1274 const_iv (NDI_GOLD)
1275 const_iv (NDI_TAN)
1276 const_iv (NDI_MAX_COLOR)
1277 const_iv (NDI_COLOR_MASK)
1278 const_iv (NDI_UNIQUE)
1279 const_iv (NDI_ALL)
1280
1281 const_iv (UPD_LOCATION)
1282 const_iv (UPD_FLAGS)
1283 const_iv (UPD_WEIGHT)
1284 const_iv (UPD_FACE)
1285 const_iv (UPD_NAME)
1286 const_iv (UPD_ANIM)
1287 const_iv (UPD_ANIMSPEED)
1288 const_iv (UPD_NROF) 1338 const_iv (SP_PROBE)
1289
1290 const_iv (UPD_SP_MANA) 1339 const_iv (SP_HEALING)
1291 const_iv (UPD_SP_GRACE) 1340 const_iv (SP_CREATE_FOOD)
1292 const_iv (UPD_SP_DAMAGE) 1341 const_iv (SP_EARTH_TO_DUST)
1293 1342 const_iv (SP_CHANGE_ABILITY)
1294 const_iv (F_APPLIED) 1343 const_iv (SP_BLESS)
1295 const_iv (F_LOCATION)
1296 const_iv (F_UNPAID)
1297 const_iv (F_MAGIC)
1298 const_iv (F_CURSED) 1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1299 const_iv (F_DAMNED) 1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1300 const_iv (F_OPEN) 1356 const_iv (SP_DISPEL_RUNE)
1301 const_iv (F_NOPICK) 1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1302 const_iv (F_LOCKED) 1370 const_iv (F_LOCKED)
1303 1371
1304 const_iv (F_BUY) 1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1305 const_iv (F_SHOP)
1306 const_iv (F_SELL)
1307 1373
1308 const_iv (P_BLOCKSVIEW) 1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1309 const_iv (P_PLAYER) 1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1310 const_iv (P_NO_MAGIC)
1311 const_iv (P_IS_ALIVE)
1312 const_iv (P_NO_CLERIC)
1313 const_iv (P_OUT_OF_MAP)
1314 const_iv (P_NEW_MAP)
1315 const_iv (P_UPTODATE)
1316 1376
1317 const_iv (UP_OBJ_INSERT) 1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1318 const_iv (UP_OBJ_REMOVE)
1319 const_iv (UP_OBJ_CHANGE)
1320 const_iv (UP_OBJ_FACE)
1321 1378
1322 const_iv (INS_NO_MERGE) 1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1323 const_iv (INS_ABOVE_FLOOR_ONLY)
1324 const_iv (INS_NO_WALK_ON)
1325 const_iv (INS_ON_TOP)
1326 const_iv (INS_BELOW_ORIGINATOR) 1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1327 const_iv (INS_MAP_LOAD)
1328 1381
1329 const_iv (WILL_APPLY_HANDLE) 1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1330 const_iv (WILL_APPLY_TREASURE) 1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1331 const_iv (WILL_APPLY_EARTHWALL)
1332 const_iv (WILL_APPLY_DOOR)
1333 const_iv (WILL_APPLY_FOOD)
1334 1384
1335 const_iv (SAVE_MODE) 1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1336 const_iv (SAVE_DIR_MODE)
1337 1386
1338 const_iv (M_PAPER) 1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1339 const_iv (M_IRON) 1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1340 const_iv (M_GLASS) 1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1341 const_iv (M_LEATHER) 1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1342 const_iv (M_WOOD)
1343 const_iv (M_ORGANIC)
1344 const_iv (M_STONE)
1345 const_iv (M_CLOTH)
1346 const_iv (M_ADAMANT)
1347 const_iv (M_LIQUID)
1348 const_iv (M_SOFT_METAL)
1349 const_iv (M_BONE)
1350 const_iv (M_ICE)
1351 const_iv (M_SPECIAL)
1352 1391
1353 const_iv (SK_EXP_ADD_SKILL) 1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1354 const_iv (SK_EXP_TOTAL) 1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1355 const_iv (SK_EXP_NONE)
1356 const_iv (SK_SUBTRACT_SKILL_EXP)
1357 const_iv (SK_EXP_SKILL_ONLY)
1358 1394
1359 const_iv (SK_LOCKPICKING) 1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1360 const_iv (SK_HIDING) 1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1361 const_iv (SK_SMITHERY) 1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1362 const_iv (SK_BOWYER) 1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1363 const_iv (SK_JEWELER) 1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1364 const_iv (SK_ALCHEMY) 1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1365 const_iv (SK_STEALING) 1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1366 const_iv (SK_LITERACY) 1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1367 const_iv (SK_BARGAINING) 1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1368 const_iv (SK_JUMPING) 1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1369 const_iv (SK_DET_MAGIC)
1370 const_iv (SK_ORATORY)
1371 const_iv (SK_SINGING)
1372 const_iv (SK_DET_CURSE)
1373 const_iv (SK_FIND_TRAPS)
1374 const_iv (SK_MEDITATION)
1375 const_iv (SK_PUNCHING)
1376 const_iv (SK_FLAME_TOUCH)
1377 const_iv (SK_KARATE)
1378 const_iv (SK_CLIMBING)
1379 const_iv (SK_WOODSMAN)
1380 const_iv (SK_INSCRIPTION)
1381 const_iv (SK_ONE_HANDED_WEAPON)
1382 const_iv (SK_MISSILE_WEAPON)
1383 const_iv (SK_THROWING)
1384 const_iv (SK_USE_MAGIC_ITEM)
1385 const_iv (SK_DISARM_TRAPS)
1386 const_iv (SK_SET_TRAP)
1387 const_iv (SK_THAUMATURGY)
1388 const_iv (SK_PRAYING)
1389 const_iv (SK_CLAWING)
1390 const_iv (SK_LEVITATION)
1391 const_iv (SK_SUMMONING)
1392 const_iv (SK_PYROMANCY)
1393 const_iv (SK_EVOCATION)
1394 const_iv (SK_SORCERY)
1395 const_iv (SK_TWO_HANDED_WEAPON)
1396 const_iv (SK_SPARK_TOUCH)
1397 const_iv (SK_SHIVER)
1398 const_iv (SK_ACID_SPLASH)
1399 const_iv (SK_POISON_NAIL) 1405 const_iv (SK_POISON_NAIL)
1400 1406
1401 const_iv (SOUND_NEW_PLAYER) 1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1402 const_iv (SOUND_FIRE_ARROW) 1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1403 const_iv (SOUND_LEARN_SPELL) 1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1404 const_iv (SOUND_FUMBLE_SPELL) 1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1405 const_iv (SOUND_WAND_POOF) 1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1406 const_iv (SOUND_OPEN_DOOR) 1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1407 const_iv (SOUND_PUSH_PLAYER)
1408 const_iv (SOUND_PLAYER_HITS1)
1409 const_iv (SOUND_PLAYER_HITS2)
1410 const_iv (SOUND_PLAYER_HITS3)
1411 const_iv (SOUND_PLAYER_HITS4)
1412 const_iv (SOUND_PLAYER_IS_HIT1)
1413 const_iv (SOUND_PLAYER_IS_HIT2)
1414 const_iv (SOUND_PLAYER_IS_HIT3)
1415 const_iv (SOUND_PLAYER_KILLS)
1416 const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_PLAYER_DIES)
1418 const_iv (SOUND_OB_EVAPORATE)
1419 const_iv (SOUND_OB_EXPLODE)
1420 const_iv (SOUND_CLOCK)
1421 const_iv (SOUND_TURN_HANDLE)
1422 const_iv (SOUND_FALL_HOLE)
1423 const_iv (SOUND_DRINK_POISON)
1424 const_iv (SOUND_CAST_SPELL_0)
1425 1413
1426 const_iv (PREFER_LOW) 1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1427 const_iv (PREFER_HIGH)
1428 1415
1429 const_iv (ATNR_PHYSICAL) 1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1430 const_iv (ATNR_MAGIC) 1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1431 const_iv (ATNR_FIRE) 1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1432 const_iv (ATNR_ELECTRICITY) 1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1433 const_iv (ATNR_COLD) 1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1434 const_iv (ATNR_CONFUSION) 1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1435 const_iv (ATNR_ACID) 1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1436 const_iv (ATNR_DRAIN)
1437 const_iv (ATNR_WEAPONMAGIC)
1438 const_iv (ATNR_GHOSTHIT)
1439 const_iv (ATNR_POISON)
1440 const_iv (ATNR_SLOW)
1441 const_iv (ATNR_PARALYZE)
1442 const_iv (ATNR_TURN_UNDEAD)
1443 const_iv (ATNR_FEAR)
1444 const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_DEPLETE)
1446 const_iv (ATNR_DEATH)
1447 const_iv (ATNR_CHAOS)
1448 const_iv (ATNR_COUNTERSPELL)
1449 const_iv (ATNR_GODPOWER)
1450 const_iv (ATNR_HOLYWORD)
1451 const_iv (ATNR_BLIND)
1452 const_iv (ATNR_INTERNAL)
1453 const_iv (ATNR_LIFE_STEALING)
1454 const_iv (ATNR_DISEASE)
1455 1423
1456 const_iv (MAP_FLUSH) 1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1457 const_iv (MAP_PLAYER_UNIQUE)
1458 const_iv (MAP_BLOCK)
1459 const_iv (MAP_STYLE)
1460 const_iv (MAP_OVERLAY)
1461 1425
1462 const_iv (MAP_IN_MEMORY) 1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1463 const_iv (MAP_SWAPPED) 1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1464 const_iv (MAP_LOADING)
1465 const_iv (MAP_SAVING)
1466 1428
1467 const_iv (KLASS_ATTACHABLE) 1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1468 const_iv (KLASS_GLOBAL)
1469 const_iv (KLASS_OBJECT)
1470 const_iv (KLASS_CLIENT)
1471 const_iv (KLASS_PLAYER)
1472 const_iv (KLASS_MAP)
1473 1430
1474 const_iv (CS_QUERY_YESNO) 1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1475 const_iv (CS_QUERY_SINGLECHAR)
1476 const_iv (CS_QUERY_HIDEINPUT)
1477 1432
1478 const_iv (ST_DEAD) 1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1479 const_iv (ST_SETUP)
1480 const_iv (ST_PLAYING)
1481 const_iv (ST_CUSTOM)
1482 1434
1483 const_iv (ST_CHANGE_CLASS) 1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1484
1485 const_iv (IO_HEADER)
1486 const_iv (IO_OBJECTS)
1487 const_iv (IO_UNIQUES)
1488 1436
1489 // random map generator 1437 // random map generator
1490 const_iv (LAYOUT_NONE) 1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1491 const_iv (LAYOUT_ONION) 1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1492 const_iv (LAYOUT_MAZE)
1493 const_iv (LAYOUT_SPIRAL)
1494 const_iv (LAYOUT_ROGUELIKE)
1495 const_iv (LAYOUT_SNAKE)
1496 const_iv (LAYOUT_SQUARE_SPIRAL)
1497 1440
1498 const_iv (RMOPT_RANDOM) 1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1499 const_iv (RMOPT_CENTERED) 1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1500 const_iv (RMOPT_LINEAR) 1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1501 const_iv (RMOPT_BOTTOM_C)
1502 const_iv (RMOPT_BOTTOM_R)
1503 const_iv (RMOPT_IRR_SPACE)
1504 const_iv (RMOPT_WALL_OFF)
1505 const_iv (RMOPT_WALLS_ONLY)
1506 const_iv (RMOPT_NO_DOORS)
1507 1444
1508 const_iv (SYMMETRY_RANDOM) 1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1509 const_iv (SYMMETRY_NONE) 1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1510 const_iv (SYMMETRY_X) 1447
1511 const_iv (SYMMETRY_Y) 1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1512 const_iv (SYMMETRY_XY) 1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1450 const_iv (GT_MINIMAL)
1451
1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1513 }; 1454 };
1514 1455
1515 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1516 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1517 1458
1538 } 1479 }
1539} 1480}
1540 1481
1541void _connect_to_perl () 1482void _connect_to_perl ()
1542 1483
1484void _recalc_want ()
1485
1543void _global_reattach () 1486void _global_reattach ()
1544 CODE: 1487 CODE:
1545{ 1488{
1546 // reattach to all attachable objects in the game. 1489 // reattach to all attachable objects in the game.
1547 for_all_clients (ns) 1490 for_all_clients (ns)
1548 ns->reattach (); 1491 ns->reattach ();
1549 1492
1550 for_all_players (pl)
1551 pl->reattach ();
1552
1553 //TODO
1554 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1555 // i->second->reattach ();
1556
1557 for_all_objects (op) 1493 for_all_objects (op)
1558 op->reattach (); 1494 op->reattach ();
1559} 1495}
1560 1496
1497# support function for map-world.ext
1498void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500{
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503
1504 plt_sv = SvRV (plt_sv);
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507
1508 STRLEN len;
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511
1512 while (len >= 3)
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517
1518 if (val [0] == data [0]
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530
1531 next:
1532 data += 3;
1533 len -= 3;
1534 }
1535
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537}
1538
1539void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNVx (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543NV till_cede ()
1544 CODE:
1545 RETVAL = coroapi::next_cede - now ();
1546 OUTPUT:
1547 RETVAL
1548
1549NV till_tick ()
1550 CODE:
1551 RETVAL = SvNVx (sv_next_tick) - now ();
1552 OUTPUT:
1553 RETVAL
1554
1561NV floor (NV x) 1555NV floor (NV x)
1562 1556
1563NV ceil (NV x) 1557NV ceil (NV x)
1564 1558
1559NV rndm (...)
1560 CODE:
1561 switch (items)
1562 {
1563 case 0: RETVAL = rndm (); break;
1564 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1565 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1566 default: croak ("cf::rndm requires none, one or two parameters."); break;
1567 }
1568 OUTPUT:
1569 RETVAL
1570
1571NV clamp (NV value, NV min_value, NV max_value)
1572 CODE:
1573 RETVAL = clamp (value, min_value, max_value);
1574 OUTPUT:
1575 RETVAL
1576
1577NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1578 CODE:
1579 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1580 OUTPUT:
1581 RETVAL
1582
1583void weaken (...)
1584 PROTOTYPE: @
1585 CODE:
1586 while (items > 0)
1587 sv_rvweaken (ST (--items));
1588
1589void cede_to_tick ()
1590 CODE:
1591 coroapi::cede_to_tick ();
1592
1565void server_tick () 1593void server_tick ()
1566 CODE: 1594 CODE:
1595 NOW = SvNVx (sv_now);
1567 runtime = SvNVx (sv_runtime); 1596 runtime = SvNVx (sv_runtime);
1568 server_tick (); 1597 server_tick ();
1569 1598
1570void 1599void
1571LOG (int level, char *msg) 1600log_backtrace (utf8_string msg)
1601
1602void
1603LOG (int flags, utf8_string msg)
1572 PROTOTYPE: $$ 1604 PROTOTYPE: $$
1573 C_ARGS: (LogLevel)level, "%s", msg 1605 C_ARGS: flags, "%s", msg
1574 1606
1575char *path_combine (char *base, char *path) 1607octet_string path_combine (octet_string base, octet_string path)
1576 PROTOTYPE: $$ 1608 PROTOTYPE: $$
1577 1609
1578char *path_combine_and_normalize (char *base, char *path) 1610octet_string path_combine_and_normalize (octet_string base, octet_string path)
1579 PROTOTYPE: $$ 1611 PROTOTYPE: $$
1580 1612
1581const char * 1613void
1582get_maps_directory (char *path) 1614mallinfo ()
1583 PROTOTYPE: $ 1615 PPCODE:
1584 ALIAS: maps_directory = 0 1616{
1585 CODE: 1617#if __GLIBC__
1586 RETVAL = create_pathname (path); 1618 struct mallinfo mai = mallinfo ();
1587 OUTPUT: RETVAL 1619 EXTEND (SP, 10*2);
1620 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1621 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1622 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1623 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1624 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1625 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1626 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1627 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1628 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1629 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1630#endif
1631 EXTEND (SP, 2*2);
1632 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1633 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1634}
1588 1635
1589void 1636void
1590sub_generation_inc () 1637sub_generation_inc ()
1591 CODE: 1638 CODE:
1592 PL_sub_generation++; 1639 PL_sub_generation++;
1593 1640
1594char * 1641const_octet_string
1595mapdir () 1642mapdir ()
1596 PROTOTYPE: 1643 PROTOTYPE:
1597 ALIAS: 1644 ALIAS:
1598 mapdir = 0 1645 mapdir = 0
1599 uniquedir = 1 1646 uniquedir = 1
1615 } 1662 }
1616 OUTPUT: RETVAL 1663 OUTPUT: RETVAL
1617 1664
1618void abort () 1665void abort ()
1619 1666
1667void reset_signals ()
1668
1669void fork_abort (octet_string cause = "cf::fork_abort")
1670
1671void cleanup (octet_string cause, bool make_core = false)
1672
1620void emergency_save () 1673void emergency_save ()
1621 1674
1622void _exit (int status = 0) 1675void _exit (int status = EXIT_SUCCESS)
1623 1676
1624#if _POSIX_MEMLOCK 1677#if _POSIX_MEMLOCK
1625 1678
1626int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1679int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1627 1680
1628int munlockall () 1681int munlockall ()
1629 1682
1630#endif 1683#endif
1631 1684
1632int find_animation (char *text) 1685int find_animation (utf8_string text)
1633 PROTOTYPE: $ 1686 PROTOTYPE: $
1634 1687
1635int random_roll (int min, int max, object *op, int goodbad); 1688int random_roll (int min, int max, object *op, int goodbad);
1636 1689
1637const char *cost_string_from_value(uint64 cost, int approx = 0) 1690const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1638 1691
1639int 1692int
1640exp_to_level (val64 exp) 1693exp_to_level (val64 exp)
1641 CODE: 1694 CODE:
1642{ 1695{
1673 RETVAL = newSVpv (resist_plus[atnr], 0); 1726 RETVAL = newSVpv (resist_plus[atnr], 0);
1674 else 1727 else
1675 XSRETURN_UNDEF; 1728 XSRETURN_UNDEF;
1676 OUTPUT: RETVAL 1729 OUTPUT: RETVAL
1677 1730
1731bool
1732load_resource_file (octet_string filename)
1733
1678MODULE = cf PACKAGE = cf::attachable 1734MODULE = cf PACKAGE = cf::attachable
1679 1735
1680int 1736int
1681valid (SV *obj) 1737valid (SV *obj)
1682 CODE: 1738 CODE:
1683 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1739 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1684 OUTPUT: 1740 OUTPUT:
1685 RETVAL 1741 RETVAL
1686 1742
1743void
1744debug_trace (attachable *obj, bool on = true)
1745 CODE:
1746 obj->flags &= ~attachable::F_DEBUG_TRACE;
1747 if (on)
1748 obj->flags |= attachable::F_DEBUG_TRACE;
1749
1750int mortals_size ()
1751 CODE:
1752 RETVAL = attachable::mortals.size ();
1753 OUTPUT: RETVAL
1754
1755#object *mortals (U32 index)
1756# CODE:
1757# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1758# OUTPUT: RETVAL
1759
1687INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1760INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1688 1761
1689MODULE = cf PACKAGE = cf::global 1762MODULE = cf PACKAGE = cf::global
1690 1763
1691int invoke (SV *klass, int event, ...) 1764int invoke (SV *klass, int event, ...)
1692 CODE: 1765 CODE:
1696 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1769 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1697 OUTPUT: RETVAL 1770 OUTPUT: RETVAL
1698 1771
1699MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1772MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1700 1773
1701INCLUDE: $PERL genacc object ../include/object.h | 1774INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1702 1775
1703int invoke (object *op, int event, ...) 1776int invoke (object *op, int event, ...)
1704 CODE: 1777 CODE:
1705 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1778 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1706 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1779 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1708 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1781 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1709 OUTPUT: RETVAL 1782 OUTPUT: RETVAL
1710 1783
1711SV *registry (object *op) 1784SV *registry (object *op)
1712 1785
1713void mortals () 1786int objects_size ()
1714 PPCODE: 1787 CODE:
1715 EXTEND (SP, object::mortals.size ());
1716 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1717 PUSHs (to_sv (*i));
1718
1719object *first ()
1720 CODE:
1721 RETVAL = object::first; 1788 RETVAL = objects.size ();
1722 OUTPUT: RETVAL 1789 OUTPUT: RETVAL
1790
1791object *objects (U32 index)
1792 CODE:
1793 RETVAL = index < objects.size () ? objects [index] : 0;
1794 OUTPUT: RETVAL
1795
1796int actives_size ()
1797 CODE:
1798 RETVAL = actives.size ();
1799 OUTPUT: RETVAL
1800
1801object *actives (U32 index)
1802 CODE:
1803 RETVAL = index < actives.size () ? actives [index] : 0;
1804 OUTPUT: RETVAL
1805
1806const char *slot_use_name (U32 slot)
1807 ALIAS:
1808 slot_nonuse_name = 1
1809 CODE:
1810{
1811 if (slot >= NUM_BODY_LOCATIONS)
1812 croak ("body slot index out of range");
1813
1814 switch (ix)
1815 {
1816 case 0: RETVAL = body_locations[slot].use_name; break;
1817 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1818 }
1819}
1820 OUTPUT:
1821 RETVAL
1723 1822
1724# missing properties 1823# missing properties
1725 1824
1726object *head (object *op) 1825object *head (object *op)
1727 PROTOTYPE: $ 1826 PROTOTYPE: $
1728 CODE: 1827 CODE:
1729 RETVAL = op->head ? op->head : op;
1730 OUTPUT: RETVAL
1731
1732int is_head (object *op)
1733 PROTOTYPE: $
1734 CODE:
1735 RETVAL = !op->head; 1828 RETVAL = op->head_ ();
1736 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1737 1830
1738void 1831void
1739inv (object *obj) 1832inv (object *obj)
1740 PROTOTYPE: $ 1833 PROTOTYPE: $
1741 PPCODE: 1834 PPCODE:
1742{ 1835{
1743 object *o;
1744 for (o = obj->inv; o; o = o->below) 1836 for (object *o = obj->inv; o; o = o->below)
1745 XPUSHs (sv_2mortal (to_sv (o))); 1837 XPUSHs (sv_2mortal (to_sv (o)));
1746} 1838}
1747 1839
1748void 1840void
1749set_animation (object *op, int idx) 1841set_animation (object *op, int idx)
1750 CODE: 1842 CODE:
1751 SET_ANIMATION (op, idx); 1843 SET_ANIMATION (op, idx);
1752 1844
1845int
1846num_animations (object *op)
1847 CODE:
1848 RETVAL = NUM_ANIMATIONS (op);
1849 OUTPUT: RETVAL
1850
1851int slot_info (object *op, UV slot, int value = 0)
1852 ALIAS:
1853 slot_used = 1
1854 CODE:
1855{
1856 if (slot >= NUM_BODY_LOCATIONS)
1857 croak ("body slot index out of range");
1858
1859 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1860
1861 if (items > 2)
1862 if (ix)
1863 op->slot[slot].used = value;
1864 else
1865 op->slot[slot].info = value;
1866}
1867 OUTPUT:
1868 RETVAL
1869
1753object *find_best_object_match (object *op, const char *match) 1870object *find_best_object_match (object *op, utf8_string match)
1754 1871
1755object *find_marked_object (object *op) 1872object *find_marked_object (object *op)
1756 1873
1757int need_identify (object *obj); 1874int need_identify (object *obj);
1758 1875
1770 1887
1771void apply_below (object *op) 1888void apply_below (object *op)
1772 CODE: 1889 CODE:
1773 player_apply_below (op); 1890 player_apply_below (op);
1774 1891
1775object *cf_object_present_archname_inside (object *op, char *whatstr) 1892int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1776
1777int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1778
1779int cf_object_change_map (object *op, int x, int y, maptile *map)
1780 1893
1781#//TODO 1894#//TODO
1782object *clone_ (object *op, int recursive = 0) 1895object *clone_ (object *op, int recursive = 0)
1783 CODE: 1896 CODE:
1784 if (recursive) 1897 if (recursive)
1800 RETVAL = pay_for_amount (amount, op); 1913 RETVAL = pay_for_amount (amount, op);
1801 OUTPUT: RETVAL 1914 OUTPUT: RETVAL
1802 1915
1803void pay_player (object *op, uint64 amount) 1916void pay_player (object *op, uint64 amount)
1804 1917
1805val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1918val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1806 1919
1807int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1920int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1808 1921
1809void learn_spell (object *op, object *sp, int special_prayer = 0) 1922void learn_spell (object *op, object *sp, int special_prayer = 0)
1810 CODE: 1923 CODE:
1811 do_learn_spell (op, sp, special_prayer); 1924 do_learn_spell (op, sp, special_prayer);
1812 1925
1813void forget_spell (object *op, object *sp) 1926void forget_spell (object *op, object *sp)
1814 CODE: 1927 CODE:
1815 do_forget_spell (op, query_name (sp)); 1928 do_forget_spell (op, query_name (sp));
1816 1929
1817object *check_for_spell (object *op, char *spellname) 1930object *check_for_spell (object *op, utf8_string spellname)
1818 CODE: 1931 CODE:
1819 RETVAL = check_spell_known (op, spellname); 1932 RETVAL = check_spell_known (op, spellname);
1820 OUTPUT: RETVAL 1933 OUTPUT: RETVAL
1821 1934
1822int query_money (object *op) 1935int query_money (object *op)
1831 1944
1832void drop (object *who, object *op) 1945void drop (object *who, object *op)
1833 1946
1834void pick_up (object *who, object *op) 1947void pick_up (object *who, object *op)
1835 1948
1836object *cf_object_insert_object (object *op, object *container)
1837
1838object *cf_object_insert_in_ob (object *ob, object *where)
1839
1840int cf_object_teleport (object *op, maptile *map, int x, int y)
1841
1842void update_object (object *op, int action) 1949void update_object (object *op, int action)
1843 1950
1844object *cf_create_object_by_name (const char *name)
1845
1846void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1951void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1847 1952
1848void player_lvl_adj (object *who, object *skill = 0) 1953void player_lvl_adj (object *who, object *skill = 0)
1849 1954
1850int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1955int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1851 1956
1857 1962
1858void add_button_link (object *button, maptile *map, int connected); 1963void add_button_link (object *button, maptile *map, int connected);
1859 1964
1860void remove_button_link (object *op); 1965void remove_button_link (object *op);
1861 1966
1967void handle_apply_yield (object *op);
1968
1862 1969
1863MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1970MODULE = cf PACKAGE = cf::object PREFIX = cf_
1864
1865object *cf_insert_ob_in_ob (object *ob, object *where)
1866 1971
1867# no clean way to get an object from an archetype - stupid idiotic 1972# no clean way to get an object from an archetype - stupid idiotic
1868# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1973# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1869 1974
1870object *new (const char *archetype = 0) 1975object *new (utf8_string archetype = 0)
1871 PROTOTYPE: ;$ 1976 PROTOTYPE: ;$
1872 CODE: 1977 CODE:
1873 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1978 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1874 OUTPUT: 1979 OUTPUT:
1875 RETVAL 1980 RETVAL
1876 1981
1982object *find_object (U32 tag)
1983
1984# TODO: nuke
1877object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1985object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1878 PROTOTYPE: $$$$$$ 1986 PROTOTYPE: $$$$$$
1879 CODE: 1987 CODE:
1880{ 1988{
1881 int unused_type; 1989 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1882 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1883} 1990}
1884 1991
1885# syntatic sugar for easier use in event callbacks. 1992const_utf8_string get_ob_key_value (object *op, utf8_string key)
1886const char *options (object *op)
1887 CODE:
1888 RETVAL = op->name;
1889 OUTPUT:
1890 RETVAL
1891 1993
1892player *contr (object *op)
1893 CODE:
1894 RETVAL = op->contr;
1895 OUTPUT: RETVAL
1896
1897const char *get_ob_key_value (object *op, const char *key)
1898
1899bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1994bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1900 1995
1901object *get_nearest_player (object *ob) 1996object *get_nearest_player (object *ob)
1902 ALIAS: nearest_player = 0 1997 ALIAS: nearest_player = 0
1903 PREINIT: 1998 PREINIT:
1904 extern object *get_nearest_player (object *); 1999 extern object *get_nearest_player (object *);
1912 EXTEND (SP, 5); 2007 EXTEND (SP, 5);
1913 PUSHs (newSVuv (rv.distance)); 2008 PUSHs (newSVuv (rv.distance));
1914 PUSHs (newSViv (rv.distance_x)); 2009 PUSHs (newSViv (rv.distance_x));
1915 PUSHs (newSViv (rv.distance_y)); 2010 PUSHs (newSViv (rv.distance_y));
1916 PUSHs (newSViv (rv.direction)); 2011 PUSHs (newSViv (rv.direction));
1917 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2012 PUSHs (to_sv (rv.part));
1918} 2013}
1919 2014
1920bool on_same_map_as (object *ob, object *other) 2015bool on_same_map_as (object *ob, object *other)
1921 CODE: 2016 CODE:
1922 RETVAL = on_same_map (ob, other); 2017 RETVAL = on_same_map (ob, other);
1923 OUTPUT: RETVAL 2018 OUTPUT: RETVAL
1924 2019
1925const char * 2020const_utf8_string
1926base_name (object *op, int plural = op->nrof > 1) 2021base_name (object *op, int plural = op->nrof > 1)
1927 CODE: 2022 CODE:
1928 RETVAL = query_base_name (op, plural); 2023 RETVAL = query_base_name (op, plural);
1929 OUTPUT: RETVAL 2024 OUTPUT: RETVAL
1930 2025
1931object *decrease_ob_nr (object *op, unsigned long i) 2026object *decrease_ob_nr (object *op, unsigned long i)
1932 2027
2028# return the tail of an object, excluding itself
2029void
2030tail (object *op)
2031 PPCODE:
2032 while ((op = op->more))
2033 XPUSHs (sv_2mortal (to_sv (op)));
2034
1933MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2035MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1934 2036
1935player *player (object *op) 2037player *player (object *op)
1936 CODE: 2038 CODE:
1937 RETVAL = op->contr; 2039 RETVAL = op->contr;
1938 OUTPUT: RETVAL 2040 OUTPUT: RETVAL
1939 2041
2042bool move_player (object *op, int dir)
2043
1940void check_score (object *op) 2044void check_score (object *op)
1941 2045
1942void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2046void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1943 CODE: 2047 CODE:
1944 new_draw_info (flags, 0, op, txt); 2048 new_draw_info (flags, 0, op, txt);
1945 2049
1946object *cf_player_send_inventory (object *op)
1947
1948char *cf_player_get_ip (object *op)
1949 ALIAS: ip = 0
1950
1951object *cf_player_get_marked_item (object *op)
1952 ALIAS: marked_item = 0
1953
1954void cf_player_set_marked_item (object *op, object *ob)
1955
1956partylist *cf_player_get_party (object *op)
1957 ALIAS: party = 0
1958
1959void cf_player_set_party (object *op, partylist *party)
1960
1961void kill_player (object *op) 2050void kill_player (object *op)
1962 2051
2052void esrv_send_item (object *pl, object *item)
2053
1963void esrv_update_item (object *op, int what, object *item) 2054void esrv_update_item (object *pl, int what, object *item)
1964 C_ARGS: what, op, item 2055 C_ARGS: what, pl, item
1965 2056
1966void clear_los (object *op) 2057void esrv_del_item (object *pl, int tag)
2058 C_ARGS: pl->contr, tag
1967 2059
1968int command_teleport (object *op, char *params)
1969
1970int command_summon (object *op, char *params) 2060int command_summon (object *op, utf8_string params)
1971 2061
1972int command_arrest (object *op, char *params) 2062int command_arrest (object *op, utf8_string params)
1973
1974int command_kick (object *op, char *params)
1975
1976int command_banish (object *op, char *params)
1977 2063
1978 2064
1979MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2065MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1980 2066
1981INCLUDE: $PERL genacc player ../include/player.h | 2067INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1982 2068
1983int invoke (player *pl, int event, ...) 2069int invoke (player *pl, int event, ...)
1984 CODE: 2070 CODE:
1985 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2071 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1986 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2072 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1996 pl->ob->stats.hp = pl->ob->stats.maxhp; 2082 pl->ob->stats.hp = pl->ob->stats.maxhp;
1997 pl->ob->stats.sp = pl->ob->stats.maxsp; 2083 pl->ob->stats.sp = pl->ob->stats.maxsp;
1998 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2084 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1999 pl->orig_stats = pl->ob->stats; 2085 pl->orig_stats = pl->ob->stats;
2000 2086
2001void cf_player_move (player *pl, int dir) 2087void clear_los (player *pl)
2002
2003void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2004
2005player *first ()
2006 CODE:
2007 RETVAL = first_player;
2008 OUTPUT: RETVAL
2009 2088
2010bool 2089bool
2011cell_visible (player *pl, int dx, int dy) 2090cell_visible (player *pl, int dx, int dy)
2012 CODE: 2091 CODE:
2013 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2092 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2020 CODE: 2099 CODE:
2021{ 2100{
2022 STRLEN len; 2101 STRLEN len;
2023 char *buf = SvPVbyte (packet, len); 2102 char *buf = SvPVbyte (packet, len);
2024 2103
2104 if (len > MAXSOCKBUF)
2105 pl->failmsg ("[packet too long for client]");
2025 if (pl->ns) 2106 else if (pl->ns)
2026 pl->ns->send_packet (buf, len); 2107 pl->ns->send_packet (buf, len);
2027} 2108}
2028 2109
2029int 2110int
2030listening (player *pl, int new_value = -1) 2111listening (player *pl, int new_value = -1)
2053list () 2134list ()
2054 PPCODE: 2135 PPCODE:
2055 for_all_players (pl) 2136 for_all_players (pl)
2056 XPUSHs (sv_2mortal (to_sv (pl))); 2137 XPUSHs (sv_2mortal (to_sv (pl)));
2057 2138
2058bool
2059peaceful (player *pl, bool new_setting = 0)
2060 PROTOTYPE: $;$
2061 CODE:
2062 RETVAL = pl->peaceful;
2063 if (items > 1)
2064 pl->peaceful = new_setting;
2065 OUTPUT:
2066 RETVAL
2067
2068living *
2069orig_stats (player *pl)
2070 CODE:
2071 RETVAL = &pl->orig_stats;
2072 OUTPUT: RETVAL
2073
2074living *
2075last_stats (player *pl)
2076 CODE:
2077 RETVAL = &pl->last_stats;
2078 OUTPUT: RETVAL
2079
2080 2139
2081MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2140MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2082 2141
2083int invoke (maptile *map, int event, ...) 2142int invoke (maptile *map, int event, ...)
2084 CODE: 2143 CODE:
2088 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2147 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2089 OUTPUT: RETVAL 2148 OUTPUT: RETVAL
2090 2149
2091SV *registry (maptile *map) 2150SV *registry (maptile *map)
2092 2151
2152void
2153find_tagged_objects (maptile *map, utf8_string tag = 0)
2154 PPCODE:
2155{
2156 if (!map->spaces)
2157 XSRETURN_EMPTY;
2158
2159 if (tag)
2160 {
2161 shstr_cmp tag_ (tag);
2162
2163 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2164 for (object *op = ms->bot; op; op = op->above)
2165 if (op->tag == tag_)
2166 XPUSHs (sv_2mortal (to_sv (op)));
2167 }
2168 else
2169 {
2170 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2171 for (object *op = ms->bot; op; op = op->above)
2172 if (op->tag)
2173 XPUSHs (sv_2mortal (to_sv (op)));
2174 }
2175}
2176
2093INCLUDE: $PERL genacc maptile ../include/map.h | 2177INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2094 2178
2095void 2179void
2096maptile::instantiate () 2180maptile::instantiate ()
2097 2181
2098maptile *new () 2182maptile *new ()
2113 for_all_players (pl) 2197 for_all_players (pl)
2114 if (pl->ob && pl->ob->map == THIS) 2198 if (pl->ob && pl->ob->map == THIS)
2115 PUSHs (sv_2mortal (to_sv (pl->ob))); 2199 PUSHs (sv_2mortal (to_sv (pl->ob)));
2116 } 2200 }
2117 2201
2118void play_sound_map (maptile *map, int x, int y, int sound_num) 2202void
2203maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2204 CODE:
2205{
2206 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2207 croak ("maptile::add_underlay: palette must be arrayref");
2208
2209 palette = SvRV (palette);
2210
2211 STRLEN idxlen;
2212 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2213
2214 for (int x = 0; x < THIS->width; ++x)
2215 for (int y = 0; y < THIS->height; ++y)
2216 {
2217 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2218 if (op->flag [FLAG_IS_FLOOR])
2219 goto skip_space;
2220
2221 {
2222 int offs = offset + y * stride + x;
2223 if (IN_RANGE_EXC (offs, 0, idxlen))
2224 {
2225 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2226 {
2227 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2228 ob->flag [FLAG_NO_MAP_SAVE] = true;
2229 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2230
2231 if (ob->randomitems)
2232 {
2233 if (!ob->above)
2234 {
2235 ob->create_treasure (ob->randomitems);
2236
2237 for (object *op = ob->above; op; op = op->above)
2238 op->flag [FLAG_NO_MAP_SAVE] = true;
2239 }
2240
2241 ob->randomitems = 0;
2242 }
2243 }
2244 }
2245 }
2246
2247 skip_space: ;
2248 }
2249}
2250
2251void
2252maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2253 CODE:
2254{
2255 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2256 croak ("maptile::set_regiondata: palette must be arrayref");
2257
2258 palette = SvRV (palette);
2259
2260 STRLEN idxlen;
2261 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2262
2263 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2264 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2265
2266 for (int i = av_len ((AV *)palette) + 1; i--; )
2267 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2268
2269 for (int y = 0; y < THIS->height; ++y)
2270 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2271
2272 sfree (THIS->regions, THIS->size ());
2273 delete [] THIS->regionmap;
2274
2275 THIS->regions = regions;
2276 THIS->regionmap = regionmap;
2277}
2278
2279void
2280maptile::create_region_treasure ()
2281 CODE:
2282{
2283 object *op = object::create ();
2284 op->type = FLOOR;
2285 op->map = THIS;
2286
2287 for (int x = 0; x < THIS->width; ++x)
2288 for (int y = 0; y < THIS->height; ++y)
2289 {
2290 region *rgn = THIS->region (x, y);
2291
2292 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2293 if (rgn->treasure && rndm () < rgn->treasure_density)
2294 {
2295 op->x = x;
2296 op->y = y;
2297 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2298 }
2299 }
2300
2301 op->destroy ();
2302}
2119 2303
2120int out_of_map (maptile *map, int x, int y) 2304int out_of_map (maptile *map, int x, int y)
2121 2305
2122void 2306void
2123trigger (maptile *map, long connection, bool state = true) 2307trigger (maptile *map, long connection, bool state = true)
2128get_connection (maptile *map, long connection) 2312get_connection (maptile *map, long connection)
2129 PPCODE: 2313 PPCODE:
2130 oblinkpt *obp = get_connection_links (map, connection); 2314 oblinkpt *obp = get_connection_links (map, connection);
2131 if (obp) 2315 if (obp)
2132 for (objectlink *ol = obp->link; ol; ol = ol->next) 2316 for (objectlink *ol = obp->link; ol; ol = ol->next)
2133 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2317 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2134 2318
2135object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2136
2137object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2138
2139object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2140 C_ARGS: str, map, nx, ny
2141
2142void 2319void
2143cf_map_normalise (maptile *map, int x, int y) 2320get_map_flags (maptile *map, int x, int y)
2144 PPCODE: 2321 PPCODE:
2145{ 2322{
2146 maptile *nmap = 0; 2323 maptile *nmap = 0;
2147 I16 nx = 0, ny = 0; 2324 I16 nx = 0, ny = 0;
2148 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2325 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2150 EXTEND (SP, 4); 2327 EXTEND (SP, 4);
2151 PUSHs (sv_2mortal (newSViv (flags))); 2328 PUSHs (sv_2mortal (newSViv (flags)));
2152 2329
2153 if (GIMME_V == G_ARRAY) 2330 if (GIMME_V == G_ARRAY)
2154 { 2331 {
2155 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2332 PUSHs (sv_2mortal (to_sv (nmap)));
2156 PUSHs (sv_2mortal (newSViv (nx))); 2333 PUSHs (sv_2mortal (newSViv (nx)));
2157 PUSHs (sv_2mortal (newSViv (ny))); 2334 PUSHs (sv_2mortal (newSViv (ny)));
2158 } 2335 }
2159} 2336}
2160 2337
2169 2346
2170 get_map_flags (map, &nmap, x, y, &nx, &ny); 2347 get_map_flags (map, &nmap, x, y, &nx, &ny);
2171 2348
2172 if (nmap) 2349 if (nmap)
2173 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2350 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2174 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2351 XPUSHs (sv_2mortal (to_sv (o)));
2175} 2352}
2176 2353
2177SV * 2354SV *
2178bot_at (maptile *obj, unsigned int x, unsigned int y) 2355bot_at (maptile *obj, unsigned int x, unsigned int y)
2179 PROTOTYPE: $$$ 2356 PROTOTYPE: $$$
2188 INIT: 2365 INIT:
2189 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2366 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2190 CODE: 2367 CODE:
2191 switch (ix) 2368 switch (ix)
2192 { 2369 {
2193 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2370 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2194 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2371 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2195 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2372 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2196 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2373 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2197 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2374 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2198 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2375 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2199 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2376 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2200 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2377 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2201 } 2378 }
2202 OUTPUT: RETVAL 2379 OUTPUT: RETVAL
2203 2380
2204void fix_walls (maptile *map, int x, int y) 2381void fix_walls (maptile *map, int x, int y)
2205 2382
2206void fix_walls_around (maptile *map, int x, int y) 2383void fix_walls_around (maptile *map, int x, int y)
2207 2384
2208const char *
2209region_name (maptile *m)
2210 CODE:
2211 RETVAL = get_name_of_region_for_map (m);
2212 OUTPUT: RETVAL
2213
2214# worst xs function of my life 2385# worst xs function of my life
2215maptile * 2386bool
2216_create_random_map (\ 2387_create_random_map (\
2217 char *path,\ 2388 maptile *self,\
2218 char *wallstyle,\ 2389 utf8_string wallstyle,\
2219 char *wall_name,\ 2390 utf8_string wall_name,\
2220 char *floorstyle,\ 2391 utf8_string floorstyle,\
2221 char *monsterstyle,\ 2392 utf8_string monsterstyle,\
2222 char *treasurestyle,\ 2393 utf8_string treasurestyle,\
2223 char *layoutstyle,\ 2394 utf8_string layoutstyle,\
2224 char *doorstyle,\ 2395 utf8_string doorstyle,\
2225 char *decorstyle,\ 2396 utf8_string decorstyle,\
2226 char *origin_map,\ 2397 utf8_string origin_map,\
2227 char *final_map,\ 2398 utf8_string final_map,\
2228 char *exitstyle,\ 2399 utf8_string exitstyle,\
2229 char *this_map,\ 2400 utf8_string this_map,\
2230 char *exit_on_final_map,\ 2401 utf8_string exit_on_final_map,\
2231 int Xsize,\ 2402 int xsize,\
2232 int Ysize,\ 2403 int ysize,\
2233 int expand2x,\ 2404 int expand2x,\
2234 int layoutoptions1,\ 2405 int layoutoptions1,\
2235 int layoutoptions2,\ 2406 int layoutoptions2,\
2236 int layoutoptions3,\ 2407 int layoutoptions3,\
2237 int symmetry,\ 2408 int symmetry,\
2242 int dungeon_depth,\ 2413 int dungeon_depth,\
2243 int decoroptions,\ 2414 int decoroptions,\
2244 int orientation,\ 2415 int orientation,\
2245 int origin_y,\ 2416 int origin_y,\
2246 int origin_x,\ 2417 int origin_x,\
2247 int random_seed,\ 2418 U32 random_seed,\
2248 val64 total_map_hp,\ 2419 val64 total_map_hp,\
2249 int map_layout_style,\ 2420 int map_layout_style,\
2250 int treasureoptions,\ 2421 int treasureoptions,\
2251 int symmetry_used,\ 2422 int symmetry_used,\
2252 region *region\ 2423 region *region,\
2424 utf8_string custom\
2253) 2425)
2254 CODE: 2426 CODE:
2255{ 2427{
2256 random_map_params rmp; 2428 random_map_params rmp;
2257 2429
2267 assign (rmp.exit_on_final_map, exit_on_final_map); 2439 assign (rmp.exit_on_final_map, exit_on_final_map);
2268 2440
2269 rmp.origin_map = origin_map; 2441 rmp.origin_map = origin_map;
2270 rmp.final_map = final_map; 2442 rmp.final_map = final_map;
2271 rmp.this_map = this_map; 2443 rmp.this_map = this_map;
2272 rmp.Xsize = Xsize; 2444 rmp.xsize = xsize;
2273 rmp.Ysize = Ysize; 2445 rmp.ysize = ysize;
2274 rmp.expand2x = expand2x; 2446 rmp.expand2x = expand2x;
2275 rmp.layoutoptions1 = layoutoptions1; 2447 rmp.layoutoptions1 = layoutoptions1;
2276 rmp.layoutoptions2 = layoutoptions2; 2448 rmp.layoutoptions2 = layoutoptions2;
2277 rmp.layoutoptions3 = layoutoptions3; 2449 rmp.layoutoptions3 = layoutoptions3;
2278 rmp.symmetry = symmetry; 2450 rmp.symmetry = symmetry;
2284 rmp.decoroptions = decoroptions; 2456 rmp.decoroptions = decoroptions;
2285 rmp.orientation = orientation; 2457 rmp.orientation = orientation;
2286 rmp.origin_y = origin_y; 2458 rmp.origin_y = origin_y;
2287 rmp.origin_x = origin_x; 2459 rmp.origin_x = origin_x;
2288 rmp.random_seed = random_seed; 2460 rmp.random_seed = random_seed;
2289 rmp.total_map_hp = total_map_hp; 2461 rmp.total_map_hp = (uint64_t) total_map_hp;
2290 rmp.map_layout_style = map_layout_style; 2462 rmp.map_layout_style = map_layout_style;
2291 rmp.treasureoptions = treasureoptions; 2463 rmp.treasureoptions = treasureoptions;
2292 rmp.symmetry_used = symmetry_used; 2464 rmp.symmetry_used = symmetry_used;
2293 rmp.region = region; 2465 rmp.region = region;
2466 rmp.custom = custom;
2294 2467
2295 RETVAL = generate_random_map (path, &rmp); 2468 RETVAL = self->generate_random_map (&rmp);
2296} 2469}
2297 OUTPUT: 2470 OUTPUT:
2298 RETVAL 2471 RETVAL
2299 2472
2300MODULE = cf PACKAGE = cf::arch 2473MODULE = cf PACKAGE = cf::arch
2301 2474
2302archetype *find (const char *name) 2475int archetypes_size ()
2303 CODE: 2476 CODE:
2304 RETVAL = archetype::find (name); 2477 RETVAL = archetypes.size ();
2305 OUTPUT: 2478 OUTPUT: RETVAL
2306 RETVAL
2307 2479
2308archetype *first() 2480archetype *archetypes (U32 index)
2309 PROTOTYPE: 2481 CODE:
2310 CODE: 2482 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2311 RETVAL = first_archetype; 2483 OUTPUT: RETVAL
2484
2485object *instantiate (archetype *arch)
2486 CODE:
2487 RETVAL = arch_to_object (arch);
2488 OUTPUT:
2312 OUTPUT: RETVAL 2489 RETVAL
2313 2490
2314INCLUDE: $PERL genacc archetype ../include/object.h | 2491INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2315 2492
2316MODULE = cf PACKAGE = cf::party 2493MODULE = cf PACKAGE = cf::party
2317 2494
2318partylist *first () 2495partylist *first ()
2319 PROTOTYPE: 2496 PROTOTYPE:
2320 CODE: 2497 CODE:
2321 RETVAL = get_firstparty (); 2498 RETVAL = get_firstparty ();
2322 OUTPUT: RETVAL 2499 OUTPUT: RETVAL
2323 2500
2324INCLUDE: $PERL genacc partylist ../include/player.h | 2501INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2325 2502
2326MODULE = cf PACKAGE = cf::region 2503MODULE = cf PACKAGE = cf::region
2327 2504
2328region *first () 2505void
2329 PROTOTYPE: 2506list ()
2330 CODE: 2507 PPCODE:
2331 RETVAL = first_region; 2508 for_all_regions (rgn)
2332 OUTPUT: RETVAL 2509 XPUSHs (sv_2mortal (to_sv (rgn)));
2333 2510
2334region *find (char *name) 2511region *find (utf8_string name)
2335 PROTOTYPE: $ 2512 PROTOTYPE: $
2336 CODE: 2513 CODE:
2337 RETVAL = get_region_by_name (name); 2514 RETVAL = region::find (name);
2338 OUTPUT: RETVAL 2515 OUTPUT: RETVAL
2339 2516
2517region *find_fuzzy (utf8_string name)
2518 PROTOTYPE: $
2519 CODE:
2520 RETVAL = region::find_fuzzy (name);
2521 OUTPUT: RETVAL
2522
2523int specificity (region *rgn)
2524 CODE:
2525 RETVAL = 0;
2526 while (rgn = rgn->parent)
2527 RETVAL++;
2528 OUTPUT: RETVAL
2529
2340INCLUDE: $PERL genacc region ../include/map.h | 2530INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2341 2531
2342MODULE = cf PACKAGE = cf::living 2532MODULE = cf PACKAGE = cf::living
2343 2533
2344INCLUDE: $PERL genacc living ../include/living.h | 2534INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2345 2535
2346MODULE = cf PACKAGE = cf::settings 2536MODULE = cf PACKAGE = cf::settings
2347 2537
2348INCLUDE: $PERL genacc Settings ../include/global.h | 2538INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2349 2539
2350MODULE = cf PACKAGE = cf::client 2540MODULE = cf PACKAGE = cf::client
2351 2541
2352INCLUDE: $PERL genacc client ../include/client.h | 2542INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2353 2543
2354int invoke (client *ns, int event, ...) 2544int invoke (client *ns, int event, ...)
2355 CODE: 2545 CODE:
2356 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2546 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2357 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2547 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2373 CODE: 2563 CODE:
2374{ 2564{
2375 STRLEN len; 2565 STRLEN len;
2376 char *buf = SvPVbyte (packet, len); 2566 char *buf = SvPVbyte (packet, len);
2377 2567
2568 if (len > MAXSOCKBUF)
2569 {
2570 // ugly
2571 if (THIS->pl)
2572 THIS->pl->failmsg ("[packet too long for client]");
2573 }
2574 else
2378 THIS->send_packet (buf, len); 2575 THIS->send_packet (buf, len);
2379} 2576}
2380 2577
2578faceidx
2579client::need_face (utf8_string name, int pri = 0)
2580 CODE:
2581 RETVAL = face_find (name, 0);
2582 if (RETVAL)
2583 {
2584 THIS->send_face (RETVAL, pri);
2585 THIS->flush_fx ();
2586 }
2587 OUTPUT:
2588 RETVAL
2589
2590int
2591client::fx_want (int idx, int value = -1)
2592 CODE:
2593 if (0 < idx && idx < FT_NUM)
2594 {
2595 RETVAL = THIS->fx_want [idx];
2596 if (items > 2)
2597 THIS->fx_want [idx] = value;
2598 }
2599 else
2600 RETVAL = 0;
2601 OUTPUT:
2602 RETVAL
2603
2604MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2605
2606faceidx sound_find (utf8_string name)
2607
2608void sound_set (utf8_string str, faceidx face)
2609
2610# dire hack
2611void old_sound_index (int idx, faceidx face)
2612 CODE:
2613 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2614 old_sound_index [idx] = face;
2615
2616MODULE = cf PACKAGE = cf::face PREFIX = face_
2617
2618#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2619
2620faceidx face_find (utf8_string name, faceidx defidx = 0)
2621
2622faceidx alloc (utf8_string name)
2623 CODE:
2624{
2625 do
2626 {
2627 RETVAL = faces.size ();
2628 faces.resize (RETVAL + 1);
2629 }
2630 while (!RETVAL); // crude way to leave index 0
2631
2632 faces [RETVAL].name = name;
2633 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2634
2635 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2636 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2637}
2638 OUTPUT: RETVAL
2639
2640void set_type (faceidx idx, int value)
2641 ALIAS:
2642 set_type = 0
2643 set_visibility = 1
2644 set_magicmap = 2
2645 set_smooth = 3
2646 set_smoothlevel = 4
2647 CODE:
2648 faceinfo *f = face_info (idx); assert (f);
2649 switch (ix)
2650 {
2651 case 0: f->type = value; break;
2652 case 1: f->visibility = value; break;
2653 case 2: f->magicmap = value; break;
2654 case 3: f->smooth = value; break;
2655 case 4: f->smoothlevel = value; break;
2656 }
2657
2658void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2659 CODE:
2660{
2661 faceinfo *f = face_info (idx); assert (f);
2662 facedata *d = &(faceset ? f->data64 : f->data32);
2663 sv_to (data, d->data);
2664 STRLEN clen;
2665 char *cdata = SvPVbyte (chksum, clen);
2666 clen = min (CHKSUM_SIZE, clen);
2667
2668 if (memcmp (d->chksum, cdata, clen))
2669 {
2670 memcpy (d->chksum, cdata, clen);
2671
2672 // invalidate existing client face info
2673 for_all_clients (ns)
2674 if (ns->faceset == faceset)
2675 {
2676 ns->faces_sent [idx] = false;
2677 ns->force_newmap = true;
2678 }
2679 }
2680}
2681
2682int get_data_size (faceidx idx, int faceset = 0)
2683 CODE:
2684 facedata *d = face_data (idx, faceset);
2685 if (!d) XSRETURN_UNDEF;
2686 RETVAL = d->data.size ();
2687 OUTPUT:
2688 RETVAL
2689
2690SV *get_chksum (faceidx idx, int faceset = 0)
2691 CODE:
2692 facedata *d = face_data (idx, faceset);
2693 if (!d) XSRETURN_UNDEF;
2694 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2695 OUTPUT:
2696 RETVAL
2697
2698SV *get_data (faceidx idx, int faceset = 0)
2699 CODE:
2700 facedata *d = face_data (idx, faceset);
2701 if (!d) XSRETURN_UNDEF;
2702 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2703 OUTPUT:
2704 RETVAL
2705
2706void invalidate (faceidx idx)
2707 CODE:
2708 for_all_clients (ns)
2709 {
2710 ns->faces_sent [idx] = false;
2711 ns->force_newmap = true;
2712 }
2713
2714void invalidate_all ()
2715 CODE:
2716 for_all_clients (ns)
2717 {
2718 ns->faces_sent.reset ();
2719 ns->force_newmap = true;
2720 }
2721
2722MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2723
2724#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2725
2726animidx anim_find (utf8_string name)
2727 CODE:
2728 RETVAL = animation::find (name).number;
2729 OUTPUT: RETVAL
2730
2731animidx set (utf8_string name, SV *frames, int facings = 1)
2732 CODE:
2733{
2734 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2735 croak ("frames must be an arrayref");
2736
2737 AV *av = (AV *)SvRV (frames);
2738
2739 animation *anim = &animation::find (name);
2740 if (anim->number)
2741 {
2742 anim->resize (av_len (av) + 1);
2743 anim->facings = facings;
2744 }
2745 else
2746 anim = &animation::create (name, av_len (av) + 1, facings);
2747
2748 for (int i = 0; i < anim->num_animations; ++i)
2749 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2750}
2751 OUTPUT: RETVAL
2752
2753void invalidate_all ()
2754 CODE:
2755 for_all_clients (ns)
2756 ns->anims_sent.reset ();
2757
2758MODULE = cf PACKAGE = cf::object::freezer
2759
2760INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2761
2762SV *
2763new (char *klass)
2764 CODE:
2765 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2766 OUTPUT: RETVAL
2767
2768void
2769DESTROY (SV *sv)
2770 CODE:
2771 object_freezer *self;
2772 sv_to (sv, self);
2773 delete self;
2774
2775MODULE = cf PACKAGE = cf::object::thawer
2776
2777INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2778
2779SV *
2780new_from_file (char *klass, octet_string path)
2781 CODE:
2782 object_thawer *f = new object_thawer (path);
2783 if (!*f)
2784 {
2785 delete f;
2786 XSRETURN_UNDEF;
2787 }
2788 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2789 OUTPUT: RETVAL
2790
2791void
2792DESTROY (SV *sv)
2793 CODE:
2794 object_thawer *self;
2795 sv_to (sv, self);
2796 delete self;
2797
2798void
2799extract_tags (object_thawer *self)
2800 PPCODE:
2801 while (self->kw != KW_EOF)
2802 {
2803 PUTBACK;
2804 coroapi::cede_to_tick_every (5000);
2805 SPAGAIN;
2806
2807 if (self->kw == KW_tag)
2808 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2809
2810 self->skip ();
2811 }
2812

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