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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.158 by root, Mon Jan 29 14:46:01 2007 UTC vs.
Revision 1.269 by root, Fri Feb 1 15:54:08 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "cfperl.h"
35#include "shstr.h"
36 41
37#include <unistd.h> 42#include <unistd.h>
38#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
39# include <sys/mman.h> 44# include <sys/mman.h>
40#endif 45#endif
41 46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
50
42#include <EXTERN.h> 51#include <EXTERN.h>
43#include <perl.h> 52#include <perl.h>
44#include <XSUB.h> 53#include <XSUB.h>
45 54
46#include "CoroAPI.h" 55#include "CoroAPI.h"
47#include "perlxsi.c" 56#include "perlxsi.c"
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
53 64
54#if IVSIZE >= 8 65#if IVSIZE >= 8
55 typedef IV val64; 66 typedef IV val64;
56# define newSVval64 newSViv 67# define newSVval64 newSViv
57# define SvVAL64 SvIV 68# define SvVAL64 SvIV
59 typedef double val64; 70 typedef double val64;
60# define newSVval64 newSVnv 71# define newSVval64 newSVnv
61# define SvVAL64 SvNV 72# define SvVAL64 SvNV
62#endif 73#endif
63 74
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67
68static PerlInterpreter *perl; 75static PerlInterpreter *perl;
69 76
70double runtime; 77tstamp NOW, runtime;
71 78
72global gbl_ev; 79global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 81static SV *sv_runtime, *sv_next_tick, *sv_now;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 93 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 94 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 95 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 96 *stash_cf_living_wrap;
87 97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
88// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
89template<class super> 121template<class super>
90static super * 122static super *
91is_a (attachable *at) 123is_a (attachable *at)
92{ 124{
151} 183}
152 184
153void 185void
154attachable::do_destroy () 186attachable::do_destroy ()
155{ 187{
156 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 188 INVOKE_ATTACHABLE (DESTROY, this);
157 189
158 if (cb) 190 if (cb)
159 { 191 {
160 SvREFCNT_dec (cb); 192 SvREFCNT_dec (cb);
161 cb = 0; 193 cb = 0;
162 } 194 }
163 195
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 196 mortals.push_back (this);
168} 197}
169 198
170void 199void
171attachable::destroy () 200attachable::destroy ()
173 if (destroyed ()) 202 if (destroyed ())
174 return; 203 return;
175 204
176 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
177 do_destroy (); 206 do_destroy ();
207 sever_self ();
178} 208}
179 209
180void 210void
181attachable::check_mortals () 211attachable::check_mortals ()
182{ 212{
186 { 216 {
187 if (i >= mortals.size ()) 217 if (i >= mortals.size ())
188 { 218 {
189 i = 0; 219 i = 0;
190 220
191 if (mortals.size () > 1000) 221 if (mortals.size () >= 512)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
193 237
194 break; 238 break;
195 } 239 }
196 240
197 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
198 242
199 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
200 244 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 245 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
249#endif
250
251 if (obj->refcnt)
252 {
205 ++i; // further delay freeing 253 ++i; // further delay freeing
206 254
207 if (!(i & 0x3ff)) 255 if (!(i & 0x3ff))
208 break; 256 break;
209 } 257 }
210 else 258 else
211 { 259 {
212 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
213 delete obj; 262 delete obj;
214 } 263 }
215 } 264 }
216} 265}
217 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
218attachable & 279attachable &
219attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
220{ 281{
221 //if (self || cb) 282 //if (self || cb)
222 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
223 284
224 attach = src.attach; 285 attach = src.attach;
225 return *this; 286 return *this;
226} 287}
227 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
228////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
229 324
230static SV * 325static SV *
231newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
232{ 327{
233 SV *sv; 328 SV *sv;
234 329
235 if (!ptr) 330 if (!ptr)
236 return &PL_sv_undef; 331 return newSV (0);
237 332
238 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
239 return sv_bless (newRV_noinc ((SV *)hv), stash); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
240} 335}
241 336
260 355
261static SV * 356static SV *
262newSVattachable (attachable *obj, HV *stash) 357newSVattachable (attachable *obj, HV *stash)
263{ 358{
264 if (!obj) 359 if (!obj)
265 return &PL_sv_undef; 360 return newSV (0);
266 361
267 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
268 { 366 {
269 obj->self = newHV ();
270 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
271 368
272 // now bless the object _once_ 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
273 return sv_bless (newRV_inc ((SV *)obj->self), stash); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
274 } 372 }
275 else 373 else
276 { 374 {
277 SV *sv = newRV_inc ((SV *)obj->self); 375 SV *sv = newRV_inc ((SV *)obj->self);
314 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
315 else 413 else
316 return 0; 414 return 0;
317} 415}
318 416
319inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
320inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
321inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
322inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
323inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
324inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
325inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
335inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
336inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
337inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
338inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
339inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
340inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
342 440
343inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
345 443
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 446
349inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
350{ 448{
351 char buf[128]; 449 char buf[128];
352 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
353 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
354} 452}
355 453
356inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
357inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
363inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
367inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
368inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
369inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
370inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
371inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
372inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
373inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
374inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
375inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
380 480
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 483
384template<class T> 484template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 486
387template<int N> 487template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 489
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
395 494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
396inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
397{ 503{
398 unsigned int version; 504 unsigned int version;
399 505
400 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
401 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
423 break; 529 break;
424 530
425 case DT_STRING: 531 case DT_STRING:
426 { 532 {
427 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
428 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
429 } 535 }
430 break; 536 break;
431 537
432 case DT_DATA: 538 case DT_DATA:
433 { 539 {
434 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
435 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
436 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
437 } 543 }
438 break; 544 break;
439 545
440 case DT_OBJECT: 546 case DT_OBJECT:
441 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
483 va_end (ap); 589 va_end (ap);
484 590
485 return sv; 591 return sv;
486} 592}
487 593
488static SV *
489newSVcfapi (int type, ...)
490{
491 SV *sv;
492
493 va_list ap;
494 va_start (ap, type);
495
496 switch (type)
497 {
498 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
499 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
500 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
501 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
502 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
503 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
504 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
505 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
506 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
507 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
508
509 default:
510 assert (("unhandled type in newSVcfapi", 0));
511 }
512
513 va_end (ap);
514
515 return sv;
516}
517
518////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
519 595
520SV * 596SV *
521registry (attachable *ext) 597registry (attachable *ext)
522{ 598{
525 601
526 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
527} 603}
528 604
529///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
530
531extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
532{
533 return 0;
534}
535
536static CommArray_s rtn_cmd;
537
538static int
539runPluginCommand (object *obj, char *params)
540{
541 return -1;
542}
543
544extern "C" void *cfperl_getPluginProperty (int *type, ...)
545{
546 va_list args;
547 char *propname;
548 int i;
549 va_start (args, type);
550 propname = va_arg (args, char *);
551 //printf ("Property name: %s\n", propname);
552
553 if (!strcmp (propname, "command?"))
554 return NULL;
555 else if (!strcmp (propname, "Identification"))
556 {
557 va_end (args);
558 return (void *)PLUGIN_NAME;
559 }
560 else if (!strcmp (propname, "FullName"))
561 {
562 va_end (args);
563 return (void *)PLUGIN_VERSION;
564 }
565 else
566 va_end (args);
567
568 return NULL;
569}
570
571extern "C" int cfperl_postInitPlugin ()
572{
573 int hooktype = 1;
574 int rtype = 0;
575
576 cf_init_plugin (gethook);
577
578 return 0;
579}
580
581extern "C" int cfperl_closePlugin ()
582{
583 return 0;
584}
585 606
586void 607void
587cfperl_init () 608cfperl_init ()
588{ 609{
589 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
590 perl = perl_alloc (); 611 perl = perl_alloc ();
591 perl_construct (perl); 612 perl_construct (perl);
592 613
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 615
595 char *argv[] = { 616 const char *argv[] = {
596 "", 617 settings.argv [0],
597 "-e" 618 "-e"
598 "use Event; use Coro;" // required for bootstrap 619 "use EV; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*> 620 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
601 "require cf;" 622 "require cf;"
602 }; 623 };
603 624
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
605 { 627 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
608 } 630 }
631
632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
609} 639}
610 640
611void cfperl_main () 641void cfperl_main ()
612{ 642{
613 dSP; 643 dSP;
620void 650void
621attachable::instantiate () 651attachable::instantiate ()
622{ 652{
623 if (attach) 653 if (attach)
624 { 654 {
625 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
626 attach = 0; 656 attach = 0;
627 } 657 }
628} 658}
629 659
630void 660void
631attachable::reattach () 661attachable::reattach ()
632{ 662{
633 optimise (); 663 optimise ();
634 //TODO: check for _attachment's, very important for restarts 664 //TODO: check for _attachment's, very important for restarts
635 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 665 INVOKE_ATTACHABLE (REATTACH, this);
636} 666}
637 667
638static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
639# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
640# include "eventinc.h" 670# include "eventinc.h"
683} 713}
684 714
685void 715void
686global::gather_callbacks (AV *&callbacks, event_type event) const 716global::gather_callbacks (AV *&callbacks, event_type event) const
687{ 717{
688 ::gather_callbacks (callbacks, cb_object, event); 718 ::gather_callbacks (callbacks, cb_global, event);
689} 719}
690 720
691void 721void
692object::gather_callbacks (AV *&callbacks, event_type event) const 722object::gather_callbacks (AV *&callbacks, event_type event) const
693{ 723{
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
695 { 725 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
697 727
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 } 730 }
701 731
737{ 767{
738 attachable::gather_callbacks (callbacks, event); 768 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event); 769 ::gather_callbacks (callbacks, cb_map, event);
740} 770}
741 771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
742bool 822bool
743attachable::invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
744{ 824{
745 data_type dt; 825 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749 826
750 // callback call ordering should be: 827 // callback call ordering should be:
751 // 1. per-object callback 828 // 1. per-object callback
752 // 2. per-class object 829 // 2. per-class object
753 // 3. per-type callback 830 // 3. per-type callback
757 gather_callbacks (callbacks, event); 834 gather_callbacks (callbacks, event);
758 835
759 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
760 if (!callbacks) 837 if (!callbacks)
761 return 0; 838 return 0;
839
840 va_list ap;
841 va_start (ap, event);
762 842
763 CALL_BEGIN (3); 843 CALL_BEGIN (3);
764 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
765 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
766 846
801} 881}
802 882
803SV * 883SV *
804cfperl_result (int idx) 884cfperl_result (int idx)
805{ 885{
806 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
807 if (!av) 887 if (!av)
808 return &PL_sv_undef; 888 return &PL_sv_undef;
809 889
810 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
811 if (!sv) 891 if (!sv)
825{ 905{
826 return SvNV (cfperl_result (idx)); 906 return SvNV (cfperl_result (idx));
827} 907}
828 908
829///////////////////////////////////////////////////////////////////////////// 909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
830 911
831void 912void
832cfperl_emergency_save () 913cfperl_emergency_save ()
833{ 914{
834 CALL_BEGIN (0); 915 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 916 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 917 CALL_END;
918}
919
920void
921cfperl_cleanup (int make_core)
922{
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_make_book (object *book, int level)
931{
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
837} 983}
838 984
839maptile * 985maptile *
840maptile::find_sync (const char *path, maptile *origin) 986maptile::find_sync (const char *path, maptile *origin)
841{ 987{
855 1001
856 return retval; 1002 return retval;
857} 1003}
858 1004
859maptile * 1005maptile *
860maptile::find_async (const char *path, maptile *origin) 1006maptile::find_async (const char *path, maptile *origin, bool load)
861{ 1007{
862 CALL_BEGIN (2); 1008 CALL_BEGIN (3);
863 CALL_ARG (path); 1009 CALL_ARG (path);
864 CALL_ARG (origin); 1010 CALL_ARG (origin);
1011 CALL_ARG (load);
865 CALL_CALL ("cf::map::find_async", G_SCALAR); 1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
866 1013
867 maptile *retval; 1014 maptile *retval;
868 1015
869 if (count) 1016 if (count)
905 CALL_ARG (exit); 1052 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 1054 CALL_END;
908} 1055}
909 1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
910///////////////////////////////////////////////////////////////////////////// 1102/////////////////////////////////////////////////////////////////////////////
911 1103
912struct EventAPI *watcher_base::GEventAPI; 1104struct EVAPI *evapi::GEVAPI;
913struct CoroAPI *coroapi::GCoroAPI; 1105struct CoroAPI *coroapi::GCoroAPI;
914 1106
915int coroapi::cede_counter; 1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
916 1109
917static void iw_dispatch (pe_event *ev) 1110void coroapi::do_cede_to_tick ()
918{ 1111{
919 iw *w = (iw *)ev->ext_data; 1112 cede_counter = 0;
920 w->call (*w);
921}
922 1113
923void 1114 cede ();
924iw::alloc ()
925{
926 pe = GEventAPI->new_idle (0, 0);
927 1115
928 WaREENTRANT_off (pe); 1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
929 pe->base.callback = (void *)iw_dispatch; 1117 if (next_cede > SvNVx (sv_next_tick) - 0.02)
930 pe->base.ext_data = (void *)this; 1118 next_cede = SvNVx (sv_next_tick);
931} 1119}
932 1120
933static void iow_dispatch (pe_event *ev) 1121void coroapi::do_cede_every ()
934{ 1122{
935 iow *w = (iow *)ev->ext_data; 1123 cede_counter = 0;
936 w->call (*w, ((pe_ioevent *)ev)->got);
937}
938 1124
939void 1125 if (coroapi::nready ())
940iow::alloc () 1126 coroapi::cede ();
941{
942 pe = GEventAPI->new_io (0, 0);
943
944 WaREENTRANT_off (pe);
945 pe->base.callback = (void *)iow_dispatch;
946 pe->base.ext_data = (void *)this;
947
948 pe->fd = -1;
949 pe->poll = 0;
950} 1127}
951 1128
952void 1129void coroapi::do_cede_to_tick_every ()
953iow::fd (int fd)
954{ 1130{
955 pe->fd = fd; 1131 cede_counter = 0;
956}
957 1132
958int 1133 cede_to_tick ();
959iow::poll () 1134}
1135
1136void
1137coroapi::wait_for_tick ()
960{ 1138{
961 return pe->poll; 1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
962} 1150}
963 1151
964void 1152void
965iow::poll (int events) 1153iow::poll (int events)
966{ 1154{
967 if (pe->poll != events) 1155 if (events != this->events)
968 { 1156 {
1157 int active = ev_is_active ((ev_io *)this);
969 if (pe->poll) stop (); 1158 if (active) stop ();
970 pe->poll = events; 1159 ev_io_set ((ev_io *)this, fd, events);
971 if (pe->poll) start (); 1160 if (active) start ();
972 } 1161 }
973} 1162}
974 1163
975void 1164void
976_connect_to_perl () 1165_connect_to_perl ()
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1174 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1175 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1176 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1177 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1178
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1179 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1180 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); SvUPGRADE (sv_next_tick, SVt_NV);
992 1182
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1183 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1184 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1185 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1186 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1191
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1192MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1193
1004BOOT: 1194BOOT:
1005{ 1195{
1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198
1006 _connect_to_perl (); 1199 _connect_to_perl ();
1007 1200
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202
1203 //{
1204 // require_pv ("Time::HiRes");
1205 //
1206 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1207 // if (!svp) croak ("Time::HiRes is required");
1208 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1209 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1210 //}
1012 1211
1013 static const struct { 1212 static const struct {
1014 const char *name; 1213 const char *name;
1015 IV iv; 1214 IV iv;
1016 } *civ, const_iv[] = { 1215 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1216# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1218 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1219
1021 const_iv (llevMonster) 1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1221
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1223
1023 const_iv (MAX_TIME) 1224 const_iv (MAX_TIME)
1024 const_iv (PLAYER)
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK) 1225 const_iv (MAXSOCKBUF)
1033 const_iv (ARROW) 1226
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR) 1227 const_iv (NUM_BODY_LOCATIONS)
1081 const_iv (EXIT) 1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1082 const_iv (ENCOUNTER) 1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1083 const_iv (SHOP_FLOOR) 1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1084 const_iv (SHOP_MAT) 1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1085 const_iv (RING) 1232 const_iv (body_wrist) const_iv (body_waist)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1233
1137 const_iv (NUM_SUBTYPES) 1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1138 1262
1139 const_iv (ST_BD_BUILD) 1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1140 const_iv (ST_BD_REMOVE)
1141 1264
1142 const_iv (ST_MAT_FLOOR) 1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1143 const_iv (ST_MAT_WALL) 1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1144 const_iv (ST_MAT_ITEM)
1145 1267
1146 const_iv (AT_PHYSICAL) 1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1147 const_iv (AT_MAGIC) 1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1148 const_iv (AT_FIRE) 1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1149 const_iv (AT_ELECTRICITY) 1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1150 const_iv (AT_COLD) 1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_CONFUSION) 1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1152 const_iv (AT_ACID) 1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172 1275
1173 const_iv (WEAP_HIT) 1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1174 const_iv (WEAP_SLASH) 1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1278 const_iv (WEAP_BLUD)
1182 1279
1183 const_iv (FLAG_ALIVE) 1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1318
1319 const_iv (SP_RAISE_DEAD)
1186 const_iv (FLAG_FREED) 1320 const_iv (SP_RUNE)
1187 const_iv (FLAG_WAS_WIZ) 1321 const_iv (SP_MAKE_MARK)
1188 const_iv (FLAG_APPLIED) 1322 const_iv (SP_BOLT)
1189 const_iv (FLAG_UNPAID) 1323 const_iv (SP_BULLET)
1190 const_iv (FLAG_USE_SHIELD) 1324 const_iv (SP_EXPLOSION)
1191 const_iv (FLAG_NO_PICK) 1325 const_iv (SP_CONE)
1192 const_iv (FLAG_ANIMATE) 1326 const_iv (SP_BOMB)
1193 const_iv (FLAG_MONSTER) 1327 const_iv (SP_WONDER)
1194 const_iv (FLAG_FRIENDLY) 1328 const_iv (SP_SMITE)
1195 const_iv (FLAG_GENERATOR) 1329 const_iv (SP_MAGIC_MISSILE)
1196 const_iv (FLAG_IS_THROWN) 1330 const_iv (SP_SUMMON_GOLEM)
1197 const_iv (FLAG_AUTO_APPLY) 1331 const_iv (SP_DIMENSION_DOOR)
1198 const_iv (FLAG_PLAYER_SOLD) 1332 const_iv (SP_MAGIC_MAPPING)
1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1199 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (SP_INVISIBLE)
1200 const_iv (FLAG_CAN_ROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR)
1202 const_iv (FLAG_IS_TURNABLE)
1203 const_iv (FLAG_IS_USED_UP)
1204 const_iv (FLAG_IDENTIFIED)
1205 const_iv (FLAG_REFLECTING)
1206 const_iv (FLAG_CHANGING)
1207 const_iv (FLAG_SPLITTING)
1208 const_iv (FLAG_HITBACK)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284
1285 const_iv (NDI_BLACK)
1286 const_iv (NDI_WHITE)
1287 const_iv (NDI_NAVY)
1288 const_iv (NDI_RED)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL)
1302
1303 const_iv (UPD_LOCATION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF) 1338 const_iv (SP_PROBE)
1311
1312 const_iv (UPD_SP_MANA) 1339 const_iv (SP_HEALING)
1313 const_iv (UPD_SP_GRACE) 1340 const_iv (SP_CREATE_FOOD)
1314 const_iv (UPD_SP_DAMAGE) 1341 const_iv (SP_EARTH_TO_DUST)
1315 1342 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (F_APPLIED) 1343 const_iv (SP_BLESS)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED) 1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1321 const_iv (F_DAMNED) 1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1322 const_iv (F_OPEN) 1356 const_iv (SP_DISPEL_RUNE)
1323 const_iv (F_NOPICK) 1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1370 const_iv (F_LOCKED)
1325 1371
1326 const_iv (F_BUY) 1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1373
1330 const_iv (P_BLOCKSVIEW) 1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1376
1339 const_iv (UP_OBJ_INSERT) 1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1378
1344 const_iv (INS_NO_MERGE) 1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR) 1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1381
1351 const_iv (WILL_APPLY_HANDLE) 1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1384
1357 const_iv (SAVE_MODE) 1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1386
1360 const_iv (M_PAPER) 1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1391
1375 const_iv (SK_EXP_ADD_SKILL) 1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1394
1381 const_iv (SK_LOCKPICKING) 1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1405 const_iv (SK_POISON_NAIL)
1422 1406
1423 const_iv (SOUND_NEW_PLAYER) 1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1413
1448 const_iv (PREFER_LOW) 1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1415
1451 const_iv (ATNR_PHYSICAL) 1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1423
1478 const_iv (MAP_IN_MEMORY) 1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING)
1482 1425
1483 const_iv (KLASS_ATTACHABLE) 1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1428
1490 const_iv (CS_QUERY_YESNO) 1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1430
1494 const_iv (ST_DEAD) 1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1432
1499 const_iv (ST_CHANGE_CLASS) 1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1500 1434
1501 const_iv (IO_HEADER) 1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1436
1505 // random map generator 1437 // random map generator
1506 const_iv (LAYOUT_NONE) 1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1440
1514 const_iv (RMOPT_RANDOM) 1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1444
1524 const_iv (SYMMETRY_RANDOM) 1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1447
1527 const_iv (SYMMETRY_Y) 1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1450 const_iv (GT_MINIMAL)
1451
1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1529 }; 1454 };
1530 1455
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1458
1554 } 1479 }
1555} 1480}
1556 1481
1557void _connect_to_perl () 1482void _connect_to_perl ()
1558 1483
1484void _recalc_want ()
1485
1559void _global_reattach () 1486void _global_reattach ()
1560 CODE: 1487 CODE:
1561{ 1488{
1562 // reattach to all attachable objects in the game. 1489 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1490 for_all_clients (ns)
1564 ns->reattach (); 1491 ns->reattach ();
1565 1492
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1493 for_all_objects (op)
1574 op->reattach (); 1494 op->reattach ();
1575} 1495}
1496
1497# support function for map-world.ext
1498void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500{
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503
1504 plt_sv = SvRV (plt_sv);
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507
1508 STRLEN len;
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511
1512 while (len >= 3)
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517
1518 if (val [0] == data [0]
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530
1531 next:
1532 data += 3;
1533 len -= 3;
1534 }
1535
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537}
1538
1539void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNVx (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543NV till_cede ()
1544 CODE:
1545 RETVAL = coroapi::next_cede - now ();
1546 OUTPUT:
1547 RETVAL
1548
1549NV till_tick ()
1550 CODE:
1551 RETVAL = SvNVx (sv_next_tick) - now ();
1552 OUTPUT:
1553 RETVAL
1576 1554
1577NV floor (NV x) 1555NV floor (NV x)
1578 1556
1579NV ceil (NV x) 1557NV ceil (NV x)
1580 1558
1588 default: croak ("cf::rndm requires none, one or two parameters."); break; 1566 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 } 1567 }
1590 OUTPUT: 1568 OUTPUT:
1591 RETVAL 1569 RETVAL
1592 1570
1571NV clamp (NV value, NV min_value, NV max_value)
1572 CODE:
1573 RETVAL = clamp (value, min_value, max_value);
1574 OUTPUT:
1575 RETVAL
1576
1577NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1578 CODE:
1579 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1580 OUTPUT:
1581 RETVAL
1582
1583void weaken (...)
1584 PROTOTYPE: @
1585 CODE:
1586 while (items > 0)
1587 sv_rvweaken (ST (--items));
1588
1589void cede_to_tick ()
1590 CODE:
1591 coroapi::cede_to_tick ();
1592
1593void server_tick () 1593void server_tick ()
1594 CODE: 1594 CODE:
1595 NOW = SvNVx (sv_now);
1595 runtime = SvNVx (sv_runtime); 1596 runtime = SvNVx (sv_runtime);
1596 server_tick (); 1597 server_tick ();
1597 1598
1598void 1599void
1599LOG (int level, char *msg) 1600log_backtrace (utf8_string msg)
1601
1602void
1603LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1604 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1605 C_ARGS: flags, "%s", msg
1602 1606
1603char *path_combine (char *base, char *path) 1607octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1608 PROTOTYPE: $$
1605 1609
1606char *path_combine_and_normalize (char *base, char *path) 1610octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1611 PROTOTYPE: $$
1608 1612
1609const char * 1613void
1610get_maps_directory (char *path) 1614mallinfo ()
1611 PROTOTYPE: $ 1615 PPCODE:
1612 ALIAS: maps_directory = 0 1616{
1613 CODE: 1617#if __GLIBC__
1614 RETVAL = create_pathname (path); 1618 struct mallinfo mai = mallinfo ();
1615 OUTPUT: RETVAL 1619 EXTEND (SP, 10*2);
1620 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1621 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1622 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1623 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1624 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1625 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1626 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1627 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1628 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1629 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1630#endif
1631 EXTEND (SP, 2*2);
1632 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1633 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1634}
1616 1635
1617void 1636void
1618sub_generation_inc () 1637sub_generation_inc ()
1619 CODE: 1638 CODE:
1620 PL_sub_generation++; 1639 PL_sub_generation++;
1621 1640
1622char * 1641const_octet_string
1623mapdir () 1642mapdir ()
1624 PROTOTYPE: 1643 PROTOTYPE:
1625 ALIAS: 1644 ALIAS:
1626 mapdir = 0 1645 mapdir = 0
1627 uniquedir = 1 1646 uniquedir = 1
1643 } 1662 }
1644 OUTPUT: RETVAL 1663 OUTPUT: RETVAL
1645 1664
1646void abort () 1665void abort ()
1647 1666
1667void reset_signals ()
1668
1648void fork_abort (char *cause = "cf::fork_abort") 1669void fork_abort (octet_string cause = "cf::fork_abort")
1649 1670
1650void cleanup (const char *cause, bool make_core = false) 1671void cleanup (octet_string cause, bool make_core = false)
1651 1672
1652void emergency_save () 1673void emergency_save ()
1653 1674
1654void _exit (int status = EXIT_SUCCESS) 1675void _exit (int status = EXIT_SUCCESS)
1655 1676
1656UV sv_2watcher (SV *w)
1657 CODE:
1658 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1659 OUTPUT:
1660 RETVAL
1661
1662#if _POSIX_MEMLOCK 1677#if _POSIX_MEMLOCK
1663 1678
1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1679int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1665 1680
1666int munlockall () 1681int munlockall ()
1667 1682
1668#endif 1683#endif
1669 1684
1670int find_animation (char *text) 1685int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1686 PROTOTYPE: $
1672 1687
1673int random_roll (int min, int max, object *op, int goodbad); 1688int random_roll (int min, int max, object *op, int goodbad);
1674 1689
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1690const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1691
1677int 1692int
1678exp_to_level (val64 exp) 1693exp_to_level (val64 exp)
1679 CODE: 1694 CODE:
1680{ 1695{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1726 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1727 else
1713 XSRETURN_UNDEF; 1728 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1729 OUTPUT: RETVAL
1715 1730
1731bool
1732load_resource_file (octet_string filename)
1733
1716MODULE = cf PACKAGE = cf::attachable 1734MODULE = cf PACKAGE = cf::attachable
1717 1735
1718int 1736int
1719valid (SV *obj) 1737valid (SV *obj)
1720 CODE: 1738 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1739 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1740 OUTPUT:
1723 RETVAL 1741 RETVAL
1742
1743void
1744debug_trace (attachable *obj, bool on = true)
1745 CODE:
1746 obj->flags &= ~attachable::F_DEBUG_TRACE;
1747 if (on)
1748 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1749
1725int mortals_size () 1750int mortals_size ()
1726 CODE: 1751 CODE:
1727 RETVAL = attachable::mortals.size (); 1752 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1753 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1755#object *mortals (U32 index)
1731# CODE: 1756# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1757# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1758# OUTPUT: RETVAL
1734 1759
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1760INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1736 1761
1737MODULE = cf PACKAGE = cf::global 1762MODULE = cf PACKAGE = cf::global
1738 1763
1739int invoke (SV *klass, int event, ...) 1764int invoke (SV *klass, int event, ...)
1740 CODE: 1765 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1769 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1770 OUTPUT: RETVAL
1746 1771
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1772MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1773
1749INCLUDE: $PERL genacc object ../include/object.h | 1774INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1775
1751int invoke (object *op, int event, ...) 1776int invoke (object *op, int event, ...)
1752 CODE: 1777 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1778 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1779 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776object *actives (U32 index) 1801object *actives (U32 index)
1777 CODE: 1802 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0; 1803 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL 1804 OUTPUT: RETVAL
1780 1805
1806const char *slot_use_name (U32 slot)
1807 ALIAS:
1808 slot_nonuse_name = 1
1809 CODE:
1810{
1811 if (slot >= NUM_BODY_LOCATIONS)
1812 croak ("body slot index out of range");
1813
1814 switch (ix)
1815 {
1816 case 0: RETVAL = body_locations[slot].use_name; break;
1817 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1818 }
1819}
1820 OUTPUT:
1821 RETVAL
1822
1781# missing properties 1823# missing properties
1782 1824
1783object *head (object *op) 1825object *head (object *op)
1784 PROTOTYPE: $ 1826 PROTOTYPE: $
1785 CODE: 1827 CODE:
1786 RETVAL = op->head_ (); 1828 RETVAL = op->head_ ();
1787 OUTPUT: RETVAL
1788
1789int is_head (object *op)
1790 PROTOTYPE: $
1791 CODE:
1792 RETVAL = op->head_ () == op;
1793 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1794 1830
1795void 1831void
1796inv (object *obj) 1832inv (object *obj)
1797 PROTOTYPE: $ 1833 PROTOTYPE: $
1798 PPCODE: 1834 PPCODE:
1799{ 1835{
1800 object *o;
1801 for (o = obj->inv; o; o = o->below) 1836 for (object *o = obj->inv; o; o = o->below)
1802 XPUSHs (sv_2mortal (to_sv (o))); 1837 XPUSHs (sv_2mortal (to_sv (o)));
1803} 1838}
1804 1839
1805void 1840void
1806set_animation (object *op, int idx) 1841set_animation (object *op, int idx)
1807 CODE: 1842 CODE:
1808 SET_ANIMATION (op, idx); 1843 SET_ANIMATION (op, idx);
1809 1844
1845int
1846num_animations (object *op)
1847 CODE:
1848 RETVAL = NUM_ANIMATIONS (op);
1849 OUTPUT: RETVAL
1850
1851int slot_info (object *op, UV slot, int value = 0)
1852 ALIAS:
1853 slot_used = 1
1854 CODE:
1855{
1856 if (slot >= NUM_BODY_LOCATIONS)
1857 croak ("body slot index out of range");
1858
1859 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1860
1861 if (items > 2)
1862 if (ix)
1863 op->slot[slot].used = value;
1864 else
1865 op->slot[slot].info = value;
1866}
1867 OUTPUT:
1868 RETVAL
1869
1810object *find_best_object_match (object *op, const char *match) 1870object *find_best_object_match (object *op, utf8_string match)
1811 1871
1812object *find_marked_object (object *op) 1872object *find_marked_object (object *op)
1813 1873
1814int need_identify (object *obj); 1874int need_identify (object *obj);
1815 1875
1827 1887
1828void apply_below (object *op) 1888void apply_below (object *op)
1829 CODE: 1889 CODE:
1830 player_apply_below (op); 1890 player_apply_below (op);
1831 1891
1832object *cf_object_present_archname_inside (object *op, char *whatstr) 1892int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1833
1834int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1835
1836int cf_object_change_map (object *op, int x, int y, maptile *map)
1837 1893
1838#//TODO 1894#//TODO
1839object *clone_ (object *op, int recursive = 0) 1895object *clone_ (object *op, int recursive = 0)
1840 CODE: 1896 CODE:
1841 if (recursive) 1897 if (recursive)
1857 RETVAL = pay_for_amount (amount, op); 1913 RETVAL = pay_for_amount (amount, op);
1858 OUTPUT: RETVAL 1914 OUTPUT: RETVAL
1859 1915
1860void pay_player (object *op, uint64 amount) 1916void pay_player (object *op, uint64 amount)
1861 1917
1862val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1918val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1863 1919
1864int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1920int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1865 1921
1866void learn_spell (object *op, object *sp, int special_prayer = 0) 1922void learn_spell (object *op, object *sp, int special_prayer = 0)
1867 CODE: 1923 CODE:
1868 do_learn_spell (op, sp, special_prayer); 1924 do_learn_spell (op, sp, special_prayer);
1869 1925
1870void forget_spell (object *op, object *sp) 1926void forget_spell (object *op, object *sp)
1871 CODE: 1927 CODE:
1872 do_forget_spell (op, query_name (sp)); 1928 do_forget_spell (op, query_name (sp));
1873 1929
1874object *check_for_spell (object *op, char *spellname) 1930object *check_for_spell (object *op, utf8_string spellname)
1875 CODE: 1931 CODE:
1876 RETVAL = check_spell_known (op, spellname); 1932 RETVAL = check_spell_known (op, spellname);
1877 OUTPUT: RETVAL 1933 OUTPUT: RETVAL
1878 1934
1879int query_money (object *op) 1935int query_money (object *op)
1888 1944
1889void drop (object *who, object *op) 1945void drop (object *who, object *op)
1890 1946
1891void pick_up (object *who, object *op) 1947void pick_up (object *who, object *op)
1892 1948
1893int cf_object_teleport (object *op, maptile *map, int x, int y)
1894
1895void update_object (object *op, int action) 1949void update_object (object *op, int action)
1896 1950
1897object *cf_create_object_by_name (const char *name)
1898
1899void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1951void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1900 1952
1901void player_lvl_adj (object *who, object *skill = 0) 1953void player_lvl_adj (object *who, object *skill = 0)
1902 1954
1903int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1955int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1904 1956
1910 1962
1911void add_button_link (object *button, maptile *map, int connected); 1963void add_button_link (object *button, maptile *map, int connected);
1912 1964
1913void remove_button_link (object *op); 1965void remove_button_link (object *op);
1914 1966
1967void handle_apply_yield (object *op);
1968
1915 1969
1916MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1970MODULE = cf PACKAGE = cf::object PREFIX = cf_
1917
1918object *cf_insert_ob_in_ob (object *ob, object *where)
1919 1971
1920# no clean way to get an object from an archetype - stupid idiotic 1972# no clean way to get an object from an archetype - stupid idiotic
1921# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1973# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1922 1974
1923object *new (const char *archetype = 0) 1975object *new (utf8_string archetype = 0)
1924 PROTOTYPE: ;$ 1976 PROTOTYPE: ;$
1925 CODE: 1977 CODE:
1926 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1978 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1927 OUTPUT: 1979 OUTPUT:
1928 RETVAL 1980 RETVAL
1929 1981
1982object *find_object (U32 tag)
1983
1984# TODO: nuke
1930object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1985object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1931 PROTOTYPE: $$$$$$ 1986 PROTOTYPE: $$$$$$
1932 CODE: 1987 CODE:
1933{ 1988{
1934 int unused_type; 1989 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1935 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1936} 1990}
1937 1991
1938# syntatic sugar for easier use in event callbacks. 1992const_utf8_string get_ob_key_value (object *op, utf8_string key)
1939const char *options (object *op)
1940 CODE:
1941 RETVAL = op->name;
1942 OUTPUT:
1943 RETVAL
1944 1993
1945player *contr (object *op)
1946 CODE:
1947 RETVAL = op->contr;
1948 OUTPUT: RETVAL
1949
1950const char *get_ob_key_value (object *op, const char *key)
1951
1952bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1994bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1953 1995
1954object *get_nearest_player (object *ob) 1996object *get_nearest_player (object *ob)
1955 ALIAS: nearest_player = 0 1997 ALIAS: nearest_player = 0
1956 PREINIT: 1998 PREINIT:
1957 extern object *get_nearest_player (object *); 1999 extern object *get_nearest_player (object *);
1965 EXTEND (SP, 5); 2007 EXTEND (SP, 5);
1966 PUSHs (newSVuv (rv.distance)); 2008 PUSHs (newSVuv (rv.distance));
1967 PUSHs (newSViv (rv.distance_x)); 2009 PUSHs (newSViv (rv.distance_x));
1968 PUSHs (newSViv (rv.distance_y)); 2010 PUSHs (newSViv (rv.distance_y));
1969 PUSHs (newSViv (rv.direction)); 2011 PUSHs (newSViv (rv.direction));
1970 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2012 PUSHs (to_sv (rv.part));
1971} 2013}
1972 2014
1973bool on_same_map_as (object *ob, object *other) 2015bool on_same_map_as (object *ob, object *other)
1974 CODE: 2016 CODE:
1975 RETVAL = on_same_map (ob, other); 2017 RETVAL = on_same_map (ob, other);
1976 OUTPUT: RETVAL 2018 OUTPUT: RETVAL
1977 2019
1978const char * 2020const_utf8_string
1979base_name (object *op, int plural = op->nrof > 1) 2021base_name (object *op, int plural = op->nrof > 1)
1980 CODE: 2022 CODE:
1981 RETVAL = query_base_name (op, plural); 2023 RETVAL = query_base_name (op, plural);
1982 OUTPUT: RETVAL 2024 OUTPUT: RETVAL
1983 2025
1984object *decrease_ob_nr (object *op, unsigned long i) 2026object *decrease_ob_nr (object *op, unsigned long i)
1985 2027
2028# return the tail of an object, excluding itself
2029void
2030tail (object *op)
2031 PPCODE:
2032 while ((op = op->more))
2033 XPUSHs (sv_2mortal (to_sv (op)));
2034
1986MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2035MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1987 2036
1988player *player (object *op) 2037player *player (object *op)
1989 CODE: 2038 CODE:
1990 RETVAL = op->contr; 2039 RETVAL = op->contr;
1991 OUTPUT: RETVAL 2040 OUTPUT: RETVAL
1992 2041
2042bool move_player (object *op, int dir)
2043
1993void check_score (object *op) 2044void check_score (object *op)
1994 2045
1995void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2046void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1996 CODE: 2047 CODE:
1997 new_draw_info (flags, 0, op, txt); 2048 new_draw_info (flags, 0, op, txt);
1998 2049
1999object *cf_player_send_inventory (object *op)
2000
2001char *cf_player_get_ip (object *op)
2002 ALIAS: ip = 0
2003
2004object *cf_player_get_marked_item (object *op)
2005 ALIAS: marked_item = 0
2006
2007void cf_player_set_marked_item (object *op, object *ob)
2008
2009partylist *cf_player_get_party (object *op)
2010 ALIAS: party = 0
2011
2012void cf_player_set_party (object *op, partylist *party)
2013
2014void kill_player (object *op) 2050void kill_player (object *op)
2015 2051
2052void esrv_send_item (object *pl, object *item)
2053
2016void esrv_update_item (object *op, int what, object *item) 2054void esrv_update_item (object *pl, int what, object *item)
2017 C_ARGS: what, op, item 2055 C_ARGS: what, pl, item
2018 2056
2019void clear_los (object *op) 2057void esrv_del_item (object *pl, int tag)
2058 C_ARGS: pl->contr, tag
2020 2059
2021int command_summon (object *op, char *params) 2060int command_summon (object *op, utf8_string params)
2022 2061
2023int command_arrest (object *op, char *params) 2062int command_arrest (object *op, utf8_string params)
2024
2025int command_kick (object *op, char *params)
2026
2027int command_banish (object *op, char *params)
2028 2063
2029 2064
2030MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2065MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2031 2066
2032INCLUDE: $PERL genacc player ../include/player.h | 2067INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2033 2068
2034int invoke (player *pl, int event, ...) 2069int invoke (player *pl, int event, ...)
2035 CODE: 2070 CODE:
2036 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2071 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2037 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2072 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2047 pl->ob->stats.hp = pl->ob->stats.maxhp; 2082 pl->ob->stats.hp = pl->ob->stats.maxhp;
2048 pl->ob->stats.sp = pl->ob->stats.maxsp; 2083 pl->ob->stats.sp = pl->ob->stats.maxsp;
2049 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2084 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2050 pl->orig_stats = pl->ob->stats; 2085 pl->orig_stats = pl->ob->stats;
2051 2086
2052void cf_player_move (player *pl, int dir) 2087void clear_los (player *pl)
2053
2054void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2055
2056player *first ()
2057 CODE:
2058 RETVAL = first_player;
2059 OUTPUT: RETVAL
2060 2088
2061bool 2089bool
2062cell_visible (player *pl, int dx, int dy) 2090cell_visible (player *pl, int dx, int dy)
2063 CODE: 2091 CODE:
2064 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2092 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2071 CODE: 2099 CODE:
2072{ 2100{
2073 STRLEN len; 2101 STRLEN len;
2074 char *buf = SvPVbyte (packet, len); 2102 char *buf = SvPVbyte (packet, len);
2075 2103
2104 if (len > MAXSOCKBUF)
2105 pl->failmsg ("[packet too long for client]");
2076 if (pl->ns) 2106 else if (pl->ns)
2077 pl->ns->send_packet (buf, len); 2107 pl->ns->send_packet (buf, len);
2078} 2108}
2079 2109
2080int 2110int
2081listening (player *pl, int new_value = -1) 2111listening (player *pl, int new_value = -1)
2117 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2147 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2118 OUTPUT: RETVAL 2148 OUTPUT: RETVAL
2119 2149
2120SV *registry (maptile *map) 2150SV *registry (maptile *map)
2121 2151
2152void
2153find_tagged_objects (maptile *map, utf8_string tag = 0)
2154 PPCODE:
2155{
2156 if (!map->spaces)
2157 XSRETURN_EMPTY;
2158
2159 if (tag)
2160 {
2161 shstr_cmp tag_ (tag);
2162
2163 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2164 for (object *op = ms->bot; op; op = op->above)
2165 if (op->tag == tag_)
2166 XPUSHs (sv_2mortal (to_sv (op)));
2167 }
2168 else
2169 {
2170 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2171 for (object *op = ms->bot; op; op = op->above)
2172 if (op->tag)
2173 XPUSHs (sv_2mortal (to_sv (op)));
2174 }
2175}
2176
2122INCLUDE: $PERL genacc maptile ../include/map.h | 2177INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2123 2178
2124void 2179void
2125maptile::instantiate () 2180maptile::instantiate ()
2126 2181
2127maptile *new () 2182maptile *new ()
2143 if (pl->ob && pl->ob->map == THIS) 2198 if (pl->ob && pl->ob->map == THIS)
2144 PUSHs (sv_2mortal (to_sv (pl->ob))); 2199 PUSHs (sv_2mortal (to_sv (pl->ob)));
2145 } 2200 }
2146 2201
2147void 2202void
2148maptile::set_regiondata (SV *data, SV *plt) 2203maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2149 CODE: 2204 CODE:
2150{ 2205{
2151 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2206 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2207 croak ("maptile::add_underlay: palette must be arrayref");
2208
2209 palette = SvRV (palette);
2210
2211 STRLEN idxlen;
2212 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2213
2214 for (int x = 0; x < THIS->width; ++x)
2215 for (int y = 0; y < THIS->height; ++y)
2216 {
2217 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2218 if (op->flag [FLAG_IS_FLOOR])
2219 goto skip_space;
2220
2221 {
2222 int offs = offset + y * stride + x;
2223 if (IN_RANGE_EXC (offs, 0, idxlen))
2224 {
2225 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2226 {
2227 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2228 ob->flag [FLAG_NO_MAP_SAVE] = true;
2229 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2230
2231 if (ob->randomitems)
2232 {
2233 if (!ob->above)
2234 {
2235 ob->create_treasure (ob->randomitems);
2236
2237 for (object *op = ob->above; op; op = op->above)
2238 op->flag [FLAG_NO_MAP_SAVE] = true;
2239 }
2240
2241 ob->randomitems = 0;
2242 }
2243 }
2244 }
2245 }
2246
2247 skip_space: ;
2248 }
2249}
2250
2251void
2252maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2253 CODE:
2254{
2255 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2152 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2256 croak ("maptile::set_regiondata: palette must be arrayref");
2153 2257
2154 AV *av = (AV *)SvRV (plt); 2258 palette = SvRV (palette);
2155 2259
2156 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2260 STRLEN idxlen;
2261 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2157 2262
2263 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2264 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2265
2158 for (int i = av_len (av) + 1; i--; ) 2266 for (int i = av_len ((AV *)palette) + 1; i--; )
2159 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2267 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2160 2268
2161 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2269 for (int y = 0; y < THIS->height; ++y)
2270 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2271
2272 sfree (THIS->regions, THIS->size ());
2273 delete [] THIS->regionmap;
2274
2275 THIS->regions = regions;
2162 THIS->regionmap = regionmap; 2276 THIS->regionmap = regionmap;
2163} 2277}
2164 2278
2165void play_sound_map (maptile *map, int x, int y, int sound_num) 2279void
2280maptile::create_region_treasure ()
2281 CODE:
2282{
2283 object *op = object::create ();
2284 op->type = FLOOR;
2285 op->map = THIS;
2286
2287 for (int x = 0; x < THIS->width; ++x)
2288 for (int y = 0; y < THIS->height; ++y)
2289 {
2290 region *rgn = THIS->region (x, y);
2291
2292 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2293 if (rgn->treasure && rndm () < rgn->treasure_density)
2294 {
2295 op->x = x;
2296 op->y = y;
2297 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2298 }
2299 }
2300
2301 op->destroy ();
2302}
2166 2303
2167int out_of_map (maptile *map, int x, int y) 2304int out_of_map (maptile *map, int x, int y)
2168 2305
2169void 2306void
2170trigger (maptile *map, long connection, bool state = true) 2307trigger (maptile *map, long connection, bool state = true)
2175get_connection (maptile *map, long connection) 2312get_connection (maptile *map, long connection)
2176 PPCODE: 2313 PPCODE:
2177 oblinkpt *obp = get_connection_links (map, connection); 2314 oblinkpt *obp = get_connection_links (map, connection);
2178 if (obp) 2315 if (obp)
2179 for (objectlink *ol = obp->link; ol; ol = ol->next) 2316 for (objectlink *ol = obp->link; ol; ol = ol->next)
2180 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2317 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2181
2182object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2183
2184object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2185
2186object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2187 C_ARGS: str, map, nx, ny
2188 2318
2189void 2319void
2190get_map_flags (maptile *map, int x, int y) 2320get_map_flags (maptile *map, int x, int y)
2191 PPCODE: 2321 PPCODE:
2192{ 2322{
2197 EXTEND (SP, 4); 2327 EXTEND (SP, 4);
2198 PUSHs (sv_2mortal (newSViv (flags))); 2328 PUSHs (sv_2mortal (newSViv (flags)));
2199 2329
2200 if (GIMME_V == G_ARRAY) 2330 if (GIMME_V == G_ARRAY)
2201 { 2331 {
2202 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2332 PUSHs (sv_2mortal (to_sv (nmap)));
2203 PUSHs (sv_2mortal (newSViv (nx))); 2333 PUSHs (sv_2mortal (newSViv (nx)));
2204 PUSHs (sv_2mortal (newSViv (ny))); 2334 PUSHs (sv_2mortal (newSViv (ny)));
2205 } 2335 }
2206} 2336}
2207 2337
2216 2346
2217 get_map_flags (map, &nmap, x, y, &nx, &ny); 2347 get_map_flags (map, &nmap, x, y, &nx, &ny);
2218 2348
2219 if (nmap) 2349 if (nmap)
2220 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2350 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2221 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2351 XPUSHs (sv_2mortal (to_sv (o)));
2222} 2352}
2223 2353
2224SV * 2354SV *
2225bot_at (maptile *obj, unsigned int x, unsigned int y) 2355bot_at (maptile *obj, unsigned int x, unsigned int y)
2226 PROTOTYPE: $$$ 2356 PROTOTYPE: $$$
2235 INIT: 2365 INIT:
2236 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2366 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2237 CODE: 2367 CODE:
2238 switch (ix) 2368 switch (ix)
2239 { 2369 {
2240 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2370 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2241 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2371 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2242 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2372 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2243 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2373 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2244 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2374 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2245 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2375 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2246 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2376 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2247 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2377 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2248 } 2378 }
2249 OUTPUT: RETVAL 2379 OUTPUT: RETVAL
2250 2380
2251void fix_walls (maptile *map, int x, int y) 2381void fix_walls (maptile *map, int x, int y)
2252 2382
2254 2384
2255# worst xs function of my life 2385# worst xs function of my life
2256bool 2386bool
2257_create_random_map (\ 2387_create_random_map (\
2258 maptile *self,\ 2388 maptile *self,\
2259 char *wallstyle,\ 2389 utf8_string wallstyle,\
2260 char *wall_name,\ 2390 utf8_string wall_name,\
2261 char *floorstyle,\ 2391 utf8_string floorstyle,\
2262 char *monsterstyle,\ 2392 utf8_string monsterstyle,\
2263 char *treasurestyle,\ 2393 utf8_string treasurestyle,\
2264 char *layoutstyle,\ 2394 utf8_string layoutstyle,\
2265 char *doorstyle,\ 2395 utf8_string doorstyle,\
2266 char *decorstyle,\ 2396 utf8_string decorstyle,\
2267 char *origin_map,\ 2397 utf8_string origin_map,\
2268 char *final_map,\ 2398 utf8_string final_map,\
2269 char *exitstyle,\ 2399 utf8_string exitstyle,\
2270 char *this_map,\ 2400 utf8_string this_map,\
2271 char *exit_on_final_map,\ 2401 utf8_string exit_on_final_map,\
2272 int xsize,\ 2402 int xsize,\
2273 int ysize,\ 2403 int ysize,\
2274 int expand2x,\ 2404 int expand2x,\
2275 int layoutoptions1,\ 2405 int layoutoptions1,\
2276 int layoutoptions2,\ 2406 int layoutoptions2,\
2289 val64 total_map_hp,\ 2419 val64 total_map_hp,\
2290 int map_layout_style,\ 2420 int map_layout_style,\
2291 int treasureoptions,\ 2421 int treasureoptions,\
2292 int symmetry_used,\ 2422 int symmetry_used,\
2293 region *region,\ 2423 region *region,\
2294 char *custom\ 2424 utf8_string custom\
2295) 2425)
2296 CODE: 2426 CODE:
2297{ 2427{
2298 random_map_params rmp; 2428 random_map_params rmp;
2299 2429
2326 rmp.decoroptions = decoroptions; 2456 rmp.decoroptions = decoroptions;
2327 rmp.orientation = orientation; 2457 rmp.orientation = orientation;
2328 rmp.origin_y = origin_y; 2458 rmp.origin_y = origin_y;
2329 rmp.origin_x = origin_x; 2459 rmp.origin_x = origin_x;
2330 rmp.random_seed = random_seed; 2460 rmp.random_seed = random_seed;
2331 rmp.total_map_hp = total_map_hp; 2461 rmp.total_map_hp = (uint64_t) total_map_hp;
2332 rmp.map_layout_style = map_layout_style; 2462 rmp.map_layout_style = map_layout_style;
2333 rmp.treasureoptions = treasureoptions; 2463 rmp.treasureoptions = treasureoptions;
2334 rmp.symmetry_used = symmetry_used; 2464 rmp.symmetry_used = symmetry_used;
2335 rmp.region = region; 2465 rmp.region = region;
2336 rmp.custom = custom; 2466 rmp.custom = custom;
2340 OUTPUT: 2470 OUTPUT:
2341 RETVAL 2471 RETVAL
2342 2472
2343MODULE = cf PACKAGE = cf::arch 2473MODULE = cf PACKAGE = cf::arch
2344 2474
2345archetype *find (const char *name) 2475int archetypes_size ()
2346 CODE: 2476 CODE:
2347 RETVAL = archetype::find (name); 2477 RETVAL = archetypes.size ();
2348 OUTPUT: 2478 OUTPUT: RETVAL
2349 RETVAL
2350 2479
2351archetype *first() 2480archetype *archetypes (U32 index)
2352 PROTOTYPE: 2481 CODE:
2353 CODE: 2482 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2354 RETVAL = first_archetype; 2483 OUTPUT: RETVAL
2484
2485object *instantiate (archetype *arch)
2486 CODE:
2487 RETVAL = arch_to_object (arch);
2488 OUTPUT:
2355 OUTPUT: RETVAL 2489 RETVAL
2356 2490
2357INCLUDE: $PERL genacc archetype ../include/object.h | 2491INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2358 2492
2359MODULE = cf PACKAGE = cf::party 2493MODULE = cf PACKAGE = cf::party
2360 2494
2361partylist *first () 2495partylist *first ()
2362 PROTOTYPE: 2496 PROTOTYPE:
2363 CODE: 2497 CODE:
2364 RETVAL = get_firstparty (); 2498 RETVAL = get_firstparty ();
2365 OUTPUT: RETVAL 2499 OUTPUT: RETVAL
2366 2500
2367INCLUDE: $PERL genacc partylist ../include/player.h | 2501INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2368 2502
2369MODULE = cf PACKAGE = cf::region 2503MODULE = cf PACKAGE = cf::region
2370 2504
2371region *first () 2505void
2372 PROTOTYPE: 2506list ()
2373 CODE: 2507 PPCODE:
2374 RETVAL = first_region; 2508 for_all_regions (rgn)
2375 OUTPUT: RETVAL 2509 XPUSHs (sv_2mortal (to_sv (rgn)));
2376 2510
2377region *find (char *name) 2511region *find (utf8_string name)
2378 PROTOTYPE: $ 2512 PROTOTYPE: $
2379 CODE: 2513 CODE:
2380 RETVAL = region::find (name); 2514 RETVAL = region::find (name);
2381 OUTPUT: RETVAL 2515 OUTPUT: RETVAL
2382 2516
2517region *find_fuzzy (utf8_string name)
2518 PROTOTYPE: $
2519 CODE:
2520 RETVAL = region::find_fuzzy (name);
2521 OUTPUT: RETVAL
2522
2523int specificity (region *rgn)
2524 CODE:
2525 RETVAL = 0;
2526 while (rgn = rgn->parent)
2527 RETVAL++;
2528 OUTPUT: RETVAL
2529
2383INCLUDE: $PERL genacc region ../include/map.h | 2530INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2384 2531
2385MODULE = cf PACKAGE = cf::living 2532MODULE = cf PACKAGE = cf::living
2386 2533
2387INCLUDE: $PERL genacc living ../include/living.h | 2534INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2388 2535
2389MODULE = cf PACKAGE = cf::settings 2536MODULE = cf PACKAGE = cf::settings
2390 2537
2391INCLUDE: $PERL genacc Settings ../include/global.h | 2538INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2392 2539
2393MODULE = cf PACKAGE = cf::client 2540MODULE = cf PACKAGE = cf::client
2394 2541
2395INCLUDE: $PERL genacc client ../include/client.h | 2542INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2396 2543
2397int invoke (client *ns, int event, ...) 2544int invoke (client *ns, int event, ...)
2398 CODE: 2545 CODE:
2399 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2546 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2400 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2547 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2416 CODE: 2563 CODE:
2417{ 2564{
2418 STRLEN len; 2565 STRLEN len;
2419 char *buf = SvPVbyte (packet, len); 2566 char *buf = SvPVbyte (packet, len);
2420 2567
2568 if (len > MAXSOCKBUF)
2569 {
2570 // ugly
2571 if (THIS->pl)
2572 THIS->pl->failmsg ("[packet too long for client]");
2573 }
2574 else
2421 THIS->send_packet (buf, len); 2575 THIS->send_packet (buf, len);
2422} 2576}
2423 2577
2578faceidx
2579client::need_face (utf8_string name, int pri = 0)
2580 CODE:
2581 RETVAL = face_find (name, 0);
2582 if (RETVAL)
2583 {
2584 THIS->send_face (RETVAL, pri);
2585 THIS->flush_fx ();
2586 }
2587 OUTPUT:
2588 RETVAL
2589
2590int
2591client::fx_want (int idx, int value = -1)
2592 CODE:
2593 if (0 < idx && idx < FT_NUM)
2594 {
2595 RETVAL = THIS->fx_want [idx];
2596 if (items > 2)
2597 THIS->fx_want [idx] = value;
2598 }
2599 else
2600 RETVAL = 0;
2601 OUTPUT:
2602 RETVAL
2603
2604MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2605
2606faceidx sound_find (utf8_string name)
2607
2608void sound_set (utf8_string str, faceidx face)
2609
2610# dire hack
2611void old_sound_index (int idx, faceidx face)
2612 CODE:
2613 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2614 old_sound_index [idx] = face;
2615
2616MODULE = cf PACKAGE = cf::face PREFIX = face_
2617
2618#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2619
2620faceidx face_find (utf8_string name, faceidx defidx = 0)
2621
2622faceidx alloc (utf8_string name)
2623 CODE:
2624{
2625 do
2626 {
2627 RETVAL = faces.size ();
2628 faces.resize (RETVAL + 1);
2629 }
2630 while (!RETVAL); // crude way to leave index 0
2631
2632 faces [RETVAL].name = name;
2633 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2634
2635 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2636 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2637}
2638 OUTPUT: RETVAL
2639
2640void set_type (faceidx idx, int value)
2641 ALIAS:
2642 set_type = 0
2643 set_visibility = 1
2644 set_magicmap = 2
2645 set_smooth = 3
2646 set_smoothlevel = 4
2647 CODE:
2648 faceinfo *f = face_info (idx); assert (f);
2649 switch (ix)
2650 {
2651 case 0: f->type = value; break;
2652 case 1: f->visibility = value; break;
2653 case 2: f->magicmap = value; break;
2654 case 3: f->smooth = value; break;
2655 case 4: f->smoothlevel = value; break;
2656 }
2657
2658void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2659 CODE:
2660{
2661 faceinfo *f = face_info (idx); assert (f);
2662 facedata *d = &(faceset ? f->data64 : f->data32);
2663 sv_to (data, d->data);
2664 STRLEN clen;
2665 char *cdata = SvPVbyte (chksum, clen);
2666 clen = min (CHKSUM_SIZE, clen);
2667
2668 if (memcmp (d->chksum, cdata, clen))
2669 {
2670 memcpy (d->chksum, cdata, clen);
2671
2672 // invalidate existing client face info
2673 for_all_clients (ns)
2674 if (ns->faceset == faceset)
2675 {
2676 ns->faces_sent [idx] = false;
2677 ns->force_newmap = true;
2678 }
2679 }
2680}
2681
2682int get_data_size (faceidx idx, int faceset = 0)
2683 CODE:
2684 facedata *d = face_data (idx, faceset);
2685 if (!d) XSRETURN_UNDEF;
2686 RETVAL = d->data.size ();
2687 OUTPUT:
2688 RETVAL
2689
2690SV *get_chksum (faceidx idx, int faceset = 0)
2691 CODE:
2692 facedata *d = face_data (idx, faceset);
2693 if (!d) XSRETURN_UNDEF;
2694 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2695 OUTPUT:
2696 RETVAL
2697
2698SV *get_data (faceidx idx, int faceset = 0)
2699 CODE:
2700 facedata *d = face_data (idx, faceset);
2701 if (!d) XSRETURN_UNDEF;
2702 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2703 OUTPUT:
2704 RETVAL
2705
2706void invalidate (faceidx idx)
2707 CODE:
2708 for_all_clients (ns)
2709 {
2710 ns->faces_sent [idx] = false;
2711 ns->force_newmap = true;
2712 }
2713
2714void invalidate_all ()
2715 CODE:
2716 for_all_clients (ns)
2717 {
2718 ns->faces_sent.reset ();
2719 ns->force_newmap = true;
2720 }
2721
2722MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2723
2724#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2725
2726animidx anim_find (utf8_string name)
2727 CODE:
2728 RETVAL = animation::find (name).number;
2729 OUTPUT: RETVAL
2730
2731animidx set (utf8_string name, SV *frames, int facings = 1)
2732 CODE:
2733{
2734 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2735 croak ("frames must be an arrayref");
2736
2737 AV *av = (AV *)SvRV (frames);
2738
2739 animation *anim = &animation::find (name);
2740 if (anim->number)
2741 {
2742 anim->resize (av_len (av) + 1);
2743 anim->facings = facings;
2744 }
2745 else
2746 anim = &animation::create (name, av_len (av) + 1, facings);
2747
2748 for (int i = 0; i < anim->num_animations; ++i)
2749 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2750}
2751 OUTPUT: RETVAL
2752
2753void invalidate_all ()
2754 CODE:
2755 for_all_clients (ns)
2756 ns->anims_sent.reset ();
2757
2758MODULE = cf PACKAGE = cf::object::freezer
2759
2760INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2761
2762SV *
2763new (char *klass)
2764 CODE:
2765 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2766 OUTPUT: RETVAL
2767
2768void
2769DESTROY (SV *sv)
2770 CODE:
2771 object_freezer *self;
2772 sv_to (sv, self);
2773 delete self;
2774
2775MODULE = cf PACKAGE = cf::object::thawer
2776
2777INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2778
2779SV *
2780new_from_file (char *klass, octet_string path)
2781 CODE:
2782 object_thawer *f = new object_thawer (path);
2783 if (!*f)
2784 {
2785 delete f;
2786 XSRETURN_UNDEF;
2787 }
2788 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2789 OUTPUT: RETVAL
2790
2791void
2792DESTROY (SV *sv)
2793 CODE:
2794 object_thawer *self;
2795 sv_to (sv, self);
2796 delete self;
2797
2798void
2799extract_tags (object_thawer *self)
2800 PPCODE:
2801 while (self->kw != KW_EOF)
2802 {
2803 PUTBACK;
2804 coroapi::cede_to_tick_every (5000);
2805 SPAGAIN;
2806
2807 if (self->kw == KW_tag)
2808 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2809
2810 self->skip ();
2811 }
2812

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