ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.165 by root, Tue Feb 13 16:23:32 2007 UTC vs.
Revision 1.269 by root, Fri Feb 1 15:54:08 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "loader.h"
35#include "cfperl.h"
36#include "shstr.h"
37 41
38#include <unistd.h> 42#include <unistd.h>
39#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
40# include <sys/mman.h> 44# include <sys/mman.h>
41#endif 45#endif
42 46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
50
43#include <EXTERN.h> 51#include <EXTERN.h>
44#include <perl.h> 52#include <perl.h>
45#include <XSUB.h> 53#include <XSUB.h>
46 54
47#include "CoroAPI.h" 55#include "CoroAPI.h"
48#include "perlxsi.c" 56#include "perlxsi.c"
49 57
50extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
51 59
52typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
54 64
55#if IVSIZE >= 8 65#if IVSIZE >= 8
56 typedef IV val64; 66 typedef IV val64;
57# define newSVval64 newSViv 67# define newSVval64 newSViv
58# define SvVAL64 SvIV 68# define SvVAL64 SvIV
60 typedef double val64; 70 typedef double val64;
61# define newSVval64 newSVnv 71# define newSVval64 newSVnv
62# define SvVAL64 SvNV 72# define SvVAL64 SvNV
63#endif 73#endif
64 74
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68
69static PerlInterpreter *perl; 75static PerlInterpreter *perl;
70 76
71double runtime; 77tstamp NOW, runtime;
72 78
73global gbl_ev; 79global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 81static SV *sv_runtime, *sv_next_tick, *sv_now;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
76 85
77static HV 86static HV
78 *stash_cf, 87 *stash_cf,
79 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
84 *stash_cf_arch_wrap, 93 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 94 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 95 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 96 *stash_cf_living_wrap;
88 97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
89// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
90template<class super> 121template<class super>
91static super * 122static super *
92is_a (attachable *at) 123is_a (attachable *at)
93{ 124{
127 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
128 SvREFCNT_dec (self); 159 SvREFCNT_dec (self);
129 160
130 // self *must* be null now because thats sv_unmagic's job. 161 // self *must* be null now because thats sv_unmagic's job.
131 assert (!this->self); 162 assert (!this->self);
132 flags |= 0x80; // severed //D
133 } 163 }
134} 164}
135 165
136void 166void
137attachable::optimise () 167attachable::optimise ()
138{ 168{
139 if (self 169 if (self
140 && SvREFCNT (self) == 1 170 && SvREFCNT (self) == 1
141 && !HvTOTALKEYS (self)) 171 && !HvTOTALKEYS (self))
142 flags |= 0x40,//D
143 sever_self (); 172 sever_self ();
144} 173}
145 174
146// check wether the object really is dead 175// check wether the object really is dead
147void 176void
154} 183}
155 184
156void 185void
157attachable::do_destroy () 186attachable::do_destroy ()
158{ 187{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 188 INVOKE_ATTACHABLE (DESTROY, this);
160 189
161 if (cb) 190 if (cb)
162 { 191 {
163 SvREFCNT_dec (cb); 192 SvREFCNT_dec (cb);
164 cb = 0; 193 cb = 0;
165 } 194 }
166 195
167 if (self)
168 sever_self ();
169
170 flags |= 0x20; //D
171 mortals.push_back (this); 196 mortals.push_back (this);
172} 197}
173 198
174void 199void
175attachable::destroy () 200attachable::destroy ()
177 if (destroyed ()) 202 if (destroyed ())
178 return; 203 return;
179 204
180 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
181 do_destroy (); 206 do_destroy ();
207 sever_self ();
182} 208}
183 209
184void 210void
185attachable::check_mortals () 211attachable::check_mortals ()
186{ 212{
190 { 216 {
191 if (i >= mortals.size ()) 217 if (i >= mortals.size ())
192 { 218 {
193 i = 0; 219 i = 0;
194 220
195 if (mortals.size () > 1000) 221 if (mortals.size () >= 512)
196 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
197 237
198 break; 238 break;
199 } 239 }
200 240
201 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
202 242
203 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
204 244 if (obj->self)//D make this an assert later
205 //if (obj->refcnt > 0 || obj->self)
206 if (obj->refcnt || obj->self)
207 { 245 {
208//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
249#endif
250
251 if (obj->refcnt)
252 {
209 ++i; // further delay freeing 253 ++i; // further delay freeing
210 254
211 if (!(i & 0x3ff)) 255 if (!(i & 0x3ff))
212 break; 256 break;
213 } 257 }
214 else 258 else
215 { 259 {
216 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
217 delete obj; 262 delete obj;
218 } 263 }
219 } 264 }
220} 265}
221 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
222attachable & 279attachable &
223attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
224{ 281{
225 //if (self || cb) 282 //if (self || cb)
226 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
227 284
228 attach = src.attach; 285 attach = src.attach;
229 return *this; 286 return *this;
230} 287}
231 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
232////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
233 324
234static SV * 325static SV *
235newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
236{ 327{
237 SV *sv; 328 SV *sv;
238 329
239 if (!ptr) 330 if (!ptr)
240 return &PL_sv_undef; 331 return newSV (0);
241 332
242 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
243 return sv_bless (newRV_noinc ((SV *)hv), stash); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
244} 335}
245 336
264 355
265static SV * 356static SV *
266newSVattachable (attachable *obj, HV *stash) 357newSVattachable (attachable *obj, HV *stash)
267{ 358{
268 if (!obj) 359 if (!obj)
269 return &PL_sv_undef; 360 return newSV (0);
270 361
271 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
272 { 366 {
273 obj->self = newHV ();
274 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
275 obj->flags &= ~0xc0;//D
276 obj->flags |= 0x10;//D
277 368
278 // now bless the object _once_ 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
279 return sv_bless (newRV_inc ((SV *)obj->self), stash); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
280 } 372 }
281 else 373 else
282 { 374 {
283 SV *sv = newRV_inc ((SV *)obj->self); 375 SV *sv = newRV_inc ((SV *)obj->self);
320 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
321 else 413 else
322 return 0; 414 return 0;
323} 415}
324 416
325inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
326inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
327inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
328inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
329inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
330inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
331inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
340inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
341inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
342inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
343inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
344inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
345inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
346inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
347inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
348 440
349inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
350inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
351 443
352inline SV *to_sv (facetile * v) { return to_sv (v->name); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
353inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
354 446
355inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
356{ 448{
357 char buf[128]; 449 char buf[128];
358 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
359 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
360} 452}
361 453
362inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
363inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
364inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
365inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
367inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
371inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
373inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
374inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
375inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
376inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
377inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
378inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
379inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
380inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
381inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
382inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
383inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
384inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
386 480
387inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
388inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
389 483
390template<class T> 484template<class T>
391inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
392 486
393template<int N> 487template<int N>
394inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
395 489
396inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
397inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
398inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
399inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
400inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
401 494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
402inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
403{ 503{
404 unsigned int version; 504 unsigned int version;
405 505
406 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
407 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
429 break; 529 break;
430 530
431 case DT_STRING: 531 case DT_STRING:
432 { 532 {
433 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
434 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
435 } 535 }
436 break; 536 break;
437 537
438 case DT_DATA: 538 case DT_DATA:
439 { 539 {
440 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
441 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
442 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
443 } 543 }
444 break; 544 break;
445 545
446 case DT_OBJECT: 546 case DT_OBJECT:
447 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
489 va_end (ap); 589 va_end (ap);
490 590
491 return sv; 591 return sv;
492} 592}
493 593
494static SV *
495newSVcfapi (int type, ...)
496{
497 SV *sv;
498
499 va_list ap;
500 va_start (ap, type);
501
502 switch (type)
503 {
504 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
505 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
506 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
507 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
508 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
509 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
510 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
511 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
512 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
513 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
514
515 default:
516 assert (("unhandled type in newSVcfapi", 0));
517 }
518
519 va_end (ap);
520
521 return sv;
522}
523
524////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
525 595
526SV * 596SV *
527registry (attachable *ext) 597registry (attachable *ext)
528{ 598{
531 601
532 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
533} 603}
534 604
535///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
536
537extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
538{
539 return 0;
540}
541
542static CommArray_s rtn_cmd;
543
544static int
545runPluginCommand (object *obj, char *params)
546{
547 return -1;
548}
549
550extern "C" void *cfperl_getPluginProperty (int *type, ...)
551{
552 va_list args;
553 char *propname;
554 int i;
555 va_start (args, type);
556 propname = va_arg (args, char *);
557 //printf ("Property name: %s\n", propname);
558
559 if (!strcmp (propname, "command?"))
560 return NULL;
561 else if (!strcmp (propname, "Identification"))
562 {
563 va_end (args);
564 return (void *)PLUGIN_NAME;
565 }
566 else if (!strcmp (propname, "FullName"))
567 {
568 va_end (args);
569 return (void *)PLUGIN_VERSION;
570 }
571 else
572 va_end (args);
573
574 return NULL;
575}
576
577extern "C" int cfperl_postInitPlugin ()
578{
579 int hooktype = 1;
580 int rtype = 0;
581
582 cf_init_plugin (gethook);
583
584 return 0;
585}
586
587extern "C" int cfperl_closePlugin ()
588{
589 return 0;
590}
591 606
592void 607void
593cfperl_init () 608cfperl_init ()
594{ 609{
595 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
596 perl = perl_alloc (); 611 perl = perl_alloc ();
597 perl_construct (perl); 612 perl_construct (perl);
598 613
599 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
600 615
601 char *argv[] = { 616 const char *argv[] = {
602 "", 617 settings.argv [0],
603 "-e" 618 "-e"
604 "use Event; use Coro;" // required for bootstrap 619 "use EV; use Coro;" // required for bootstrap
605 "cf->bootstrap;" // required for datadir :*> 620 "cf->bootstrap;" // required for datadir :*>
606 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
607 "require cf;" 622 "require cf;"
608 }; 623 };
609 624
610 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
611 { 627 {
612 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
613 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
614 } 630 }
615 631
634void 650void
635attachable::instantiate () 651attachable::instantiate ()
636{ 652{
637 if (attach) 653 if (attach)
638 { 654 {
639 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
640 attach = 0; 656 attach = 0;
641 } 657 }
642} 658}
643 659
644void 660void
645attachable::reattach () 661attachable::reattach ()
646{ 662{
647 optimise (); 663 optimise ();
648 //TODO: check for _attachment's, very important for restarts 664 //TODO: check for _attachment's, very important for restarts
649 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 665 INVOKE_ATTACHABLE (REATTACH, this);
650} 666}
651 667
652static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
653# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
654# include "eventinc.h" 670# include "eventinc.h"
697} 713}
698 714
699void 715void
700global::gather_callbacks (AV *&callbacks, event_type event) const 716global::gather_callbacks (AV *&callbacks, event_type event) const
701{ 717{
702 ::gather_callbacks (callbacks, cb_object, event); 718 ::gather_callbacks (callbacks, cb_global, event);
703} 719}
704 720
705void 721void
706object::gather_callbacks (AV *&callbacks, event_type event) const 722object::gather_callbacks (AV *&callbacks, event_type event) const
707{ 723{
708 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
709 { 725 {
710 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
711 727
712 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
713 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
714 } 730 }
715 731
751{ 767{
752 attachable::gather_callbacks (callbacks, event); 768 attachable::gather_callbacks (callbacks, event);
753 ::gather_callbacks (callbacks, cb_map, event); 769 ::gather_callbacks (callbacks, cb_map, event);
754} 770}
755 771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
756bool 822bool
757attachable::invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
758{ 824{
759 data_type dt; 825 data_type dt;
760 va_list ap;
761
762 va_start (ap, event);
763 826
764 // callback call ordering should be: 827 // callback call ordering should be:
765 // 1. per-object callback 828 // 1. per-object callback
766 // 2. per-class object 829 // 2. per-class object
767 // 3. per-type callback 830 // 3. per-type callback
771 gather_callbacks (callbacks, event); 834 gather_callbacks (callbacks, event);
772 835
773 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
774 if (!callbacks) 837 if (!callbacks)
775 return 0; 838 return 0;
839
840 va_list ap;
841 va_start (ap, event);
776 842
777 CALL_BEGIN (3); 843 CALL_BEGIN (3);
778 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
779 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
780 846
815} 881}
816 882
817SV * 883SV *
818cfperl_result (int idx) 884cfperl_result (int idx)
819{ 885{
820 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
821 if (!av) 887 if (!av)
822 return &PL_sv_undef; 888 return &PL_sv_undef;
823 889
824 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
825 if (!sv) 891 if (!sv)
839{ 905{
840 return SvNV (cfperl_result (idx)); 906 return SvNV (cfperl_result (idx));
841} 907}
842 908
843///////////////////////////////////////////////////////////////////////////// 909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
844 911
845void 912void
846cfperl_emergency_save () 913cfperl_emergency_save ()
847{ 914{
848 CALL_BEGIN (0); 915 CALL_BEGIN (0);
857 CALL_ARG (make_core); 924 CALL_ARG (make_core);
858 CALL_CALL ("cf::post_cleanup", G_VOID); 925 CALL_CALL ("cf::post_cleanup", G_VOID);
859 CALL_END; 926 CALL_END;
860} 927}
861 928
929void
930cfperl_make_book (object *book, int level)
931{
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
983}
984
862maptile * 985maptile *
863maptile::find_sync (const char *path, maptile *origin) 986maptile::find_sync (const char *path, maptile *origin)
864{ 987{
865 CALL_BEGIN (2); 988 CALL_BEGIN (2);
866 CALL_ARG (path); 989 CALL_ARG (path);
878 1001
879 return retval; 1002 return retval;
880} 1003}
881 1004
882maptile * 1005maptile *
883maptile::find_async (const char *path, maptile *origin) 1006maptile::find_async (const char *path, maptile *origin, bool load)
884{ 1007{
885 CALL_BEGIN (2); 1008 CALL_BEGIN (3);
886 CALL_ARG (path); 1009 CALL_ARG (path);
887 CALL_ARG (origin); 1010 CALL_ARG (origin);
1011 CALL_ARG (load);
888 CALL_CALL ("cf::map::find_async", G_SCALAR); 1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
889 1013
890 maptile *retval; 1014 maptile *retval;
891 1015
892 if (count) 1016 if (count)
928 CALL_ARG (exit); 1052 CALL_ARG (exit);
929 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
930 CALL_END; 1054 CALL_END;
931} 1055}
932 1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
933///////////////////////////////////////////////////////////////////////////// 1102/////////////////////////////////////////////////////////////////////////////
934 1103
935struct EventAPI *watcher_base::GEventAPI; 1104struct EVAPI *evapi::GEVAPI;
936struct CoroAPI *coroapi::GCoroAPI; 1105struct CoroAPI *coroapi::GCoroAPI;
937 1106
938int coroapi::cede_counter; 1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
939 1109
940static void iw_dispatch (pe_event *ev) 1110void coroapi::do_cede_to_tick ()
941{ 1111{
942 iw *w = (iw *)ev->ext_data; 1112 cede_counter = 0;
943 w->call (*w);
944}
945 1113
946void 1114 cede ();
947iw::alloc ()
948{
949 pe = GEventAPI->new_idle (0, 0);
950 1115
951 WaREENTRANT_off (pe); 1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
952 pe->base.callback = (void *)iw_dispatch; 1117 if (next_cede > SvNVx (sv_next_tick) - 0.02)
953 pe->base.ext_data = (void *)this; 1118 next_cede = SvNVx (sv_next_tick);
954} 1119}
955 1120
956static void iow_dispatch (pe_event *ev) 1121void coroapi::do_cede_every ()
957{ 1122{
958 iow *w = (iow *)ev->ext_data; 1123 cede_counter = 0;
959 w->call (*w, ((pe_ioevent *)ev)->got);
960}
961 1124
962void 1125 if (coroapi::nready ())
963iow::alloc () 1126 coroapi::cede ();
964{
965 pe = GEventAPI->new_io (0, 0);
966
967 WaREENTRANT_off (pe);
968 pe->base.callback = (void *)iow_dispatch;
969 pe->base.ext_data = (void *)this;
970
971 pe->fd = -1;
972 pe->poll = 0;
973} 1127}
974 1128
975void 1129void coroapi::do_cede_to_tick_every ()
976iow::fd (int fd)
977{ 1130{
978 pe->fd = fd; 1131 cede_counter = 0;
979}
980 1132
981int 1133 cede_to_tick ();
982iow::poll () 1134}
1135
1136void
1137coroapi::wait_for_tick ()
983{ 1138{
984 return pe->poll; 1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
985} 1150}
986 1151
987void 1152void
988iow::poll (int events) 1153iow::poll (int events)
989{ 1154{
990 if (pe->poll != events) 1155 if (events != this->events)
991 { 1156 {
1157 int active = ev_is_active ((ev_io *)this);
992 if (pe->poll) stop (); 1158 if (active) stop ();
993 pe->poll = events; 1159 ev_io_set ((ev_io *)this, fd, events);
994 if (pe->poll) start (); 1160 if (active) start ();
995 } 1161 }
996} 1162}
997 1163
998void 1164void
999_connect_to_perl () 1165_connect_to_perl ()
1008 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1174 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1009 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1175 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1010 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1176 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1011 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1177 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1012 1178
1013 sv_runtime = get_sv ("cf::RUNTIME", 1); 1179 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1014 sv_upgrade (sv_runtime, SVt_NV); 1180 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); SvUPGRADE (sv_next_tick, SVt_NV);
1015 1182
1016 cb_global = get_av ("cf::CB_GLOBAL", 1); 1183 cb_global = get_av ("cf::CB_GLOBAL", 1);
1017 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1184 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1018 cb_object = get_av ("cf::CB_OBJECT", 1); 1185 cb_object = get_av ("cf::CB_OBJECT", 1);
1019 cb_player = get_av ("cf::CB_PLAYER", 1); 1186 cb_player = get_av ("cf::CB_PLAYER", 1);
1024 1191
1025MODULE = cf PACKAGE = cf PREFIX = cf_ 1192MODULE = cf PACKAGE = cf PREFIX = cf_
1026 1193
1027BOOT: 1194BOOT:
1028{ 1195{
1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198
1029 _connect_to_perl (); 1199 _connect_to_perl ();
1030 1200
1031 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1032 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1033
1034 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202
1203 //{
1204 // require_pv ("Time::HiRes");
1205 //
1206 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1207 // if (!svp) croak ("Time::HiRes is required");
1208 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1209 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1210 //}
1035 1211
1036 static const struct { 1212 static const struct {
1037 const char *name; 1213 const char *name;
1038 IV iv; 1214 IV iv;
1039 } *civ, const_iv[] = { 1215 } *civ, const_iv[] = {
1040# define const_iv(name) { # name, (IV)name }, 1216# define const_iv(name) { # name, (IV)name },
1041 const_iv (llevError) 1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1042 const_iv (llevInfo) 1218 const_iv (logBacktrace)
1043 const_iv (llevDebug) 1219
1044 const_iv (llevMonster) 1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1221
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1045 1223
1046 const_iv (MAX_TIME) 1224 const_iv (MAX_TIME)
1047 const_iv (PLAYER)
1048 const_iv (TRANSPORT)
1049 const_iv (ROD)
1050 const_iv (TREASURE)
1051 const_iv (POTION)
1052 const_iv (FOOD)
1053 const_iv (POISON)
1054 const_iv (BOOK)
1055 const_iv (CLOCK) 1225 const_iv (MAXSOCKBUF)
1056 const_iv (ARROW) 1226
1057 const_iv (BOW)
1058 const_iv (WEAPON)
1059 const_iv (ARMOUR)
1060 const_iv (PEDESTAL)
1061 const_iv (ALTAR)
1062 const_iv (LOCKED_DOOR)
1063 const_iv (SPECIAL_KEY)
1064 const_iv (MAP)
1065 const_iv (DOOR)
1066 const_iv (KEY)
1067 const_iv (TIMED_GATE)
1068 const_iv (TRIGGER)
1069 const_iv (GRIMREAPER)
1070 const_iv (MAGIC_EAR)
1071 const_iv (TRIGGER_BUTTON)
1072 const_iv (TRIGGER_ALTAR)
1073 const_iv (TRIGGER_PEDESTAL)
1074 const_iv (SHIELD)
1075 const_iv (HELMET)
1076 const_iv (HORN)
1077 const_iv (MONEY)
1078 const_iv (CLASS)
1079 const_iv (GRAVESTONE)
1080 const_iv (AMULET)
1081 const_iv (PLAYERMOVER)
1082 const_iv (TELEPORTER)
1083 const_iv (CREATOR)
1084 const_iv (SKILL)
1085 const_iv (EARTHWALL)
1086 const_iv (GOLEM)
1087 const_iv (THROWN_OBJ)
1088 const_iv (BLINDNESS)
1089 const_iv (GOD)
1090 const_iv (DETECTOR)
1091 const_iv (TRIGGER_MARKER)
1092 const_iv (DEAD_OBJECT)
1093 const_iv (DRINK)
1094 const_iv (MARKER)
1095 const_iv (HOLY_ALTAR)
1096 const_iv (PLAYER_CHANGER)
1097 const_iv (BATTLEGROUND)
1098 const_iv (PEACEMAKER)
1099 const_iv (GEM)
1100 const_iv (FIREWALL)
1101 const_iv (ANVIL)
1102 const_iv (CHECK_INV)
1103 const_iv (MOOD_FLOOR) 1227 const_iv (NUM_BODY_LOCATIONS)
1104 const_iv (EXIT) 1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1105 const_iv (ENCOUNTER) 1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1106 const_iv (SHOP_FLOOR) 1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1107 const_iv (SHOP_MAT) 1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1108 const_iv (RING) 1232 const_iv (body_wrist) const_iv (body_waist)
1109 const_iv (FLOOR)
1110 const_iv (FLESH)
1111 const_iv (INORGANIC)
1112 const_iv (SKILL_TOOL)
1113 const_iv (LIGHTER)
1114 const_iv (BUILDABLE_WALL)
1115 const_iv (MISC_OBJECT)
1116 const_iv (LAMP)
1117 const_iv (DUPLICATOR)
1118 const_iv (SPELLBOOK)
1119 const_iv (CLOAK)
1120 const_iv (SPINNER)
1121 const_iv (GATE)
1122 const_iv (BUTTON)
1123 const_iv (CF_HANDLE)
1124 const_iv (HOLE)
1125 const_iv (TRAPDOOR)
1126 const_iv (SIGN)
1127 const_iv (BOOTS)
1128 const_iv (GLOVES)
1129 const_iv (SPELL)
1130 const_iv (SPELL_EFFECT)
1131 const_iv (CONVERTER)
1132 const_iv (BRACERS)
1133 const_iv (POISONING)
1134 const_iv (SAVEBED)
1135 const_iv (WAND)
1136 const_iv (SCROLL)
1137 const_iv (DIRECTOR)
1138 const_iv (GIRDLE)
1139 const_iv (FORCE)
1140 const_iv (POTION_EFFECT)
1141 const_iv (EVENT_CONNECTOR)
1142 const_iv (CLOSE_CON)
1143 const_iv (CONTAINER)
1144 const_iv (ARMOUR_IMPROVER)
1145 const_iv (WEAPON_IMPROVER)
1146 const_iv (SKILLSCROLL)
1147 const_iv (DEEP_SWAMP)
1148 const_iv (IDENTIFY_ALTAR)
1149 const_iv (MENU)
1150 const_iv (RUNE)
1151 const_iv (TRAP)
1152 const_iv (POWER_CRYSTAL)
1153 const_iv (CORPSE)
1154 const_iv (DISEASE)
1155 const_iv (SYMPTOM)
1156 const_iv (BUILDER)
1157 const_iv (MATERIAL)
1158 const_iv (ITEM_TRANSFORMER)
1159 1233
1160 const_iv (NUM_SUBTYPES) 1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1161 1262
1162 const_iv (ST_BD_BUILD) 1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1163 const_iv (ST_BD_REMOVE)
1164 1264
1165 const_iv (ST_MAT_FLOOR) 1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1166 const_iv (ST_MAT_WALL) 1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1167 const_iv (ST_MAT_ITEM)
1168 1267
1169 const_iv (AT_PHYSICAL) 1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1170 const_iv (AT_MAGIC) 1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1171 const_iv (AT_FIRE) 1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1172 const_iv (AT_ELECTRICITY) 1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1173 const_iv (AT_COLD) 1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1174 const_iv (AT_CONFUSION) 1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1175 const_iv (AT_ACID) 1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1176 const_iv (AT_DRAIN)
1177 const_iv (AT_WEAPONMAGIC)
1178 const_iv (AT_GHOSTHIT)
1179 const_iv (AT_POISON)
1180 const_iv (AT_SLOW)
1181 const_iv (AT_PARALYZE)
1182 const_iv (AT_TURN_UNDEAD)
1183 const_iv (AT_FEAR)
1184 const_iv (AT_CANCELLATION)
1185 const_iv (AT_DEPLETE)
1186 const_iv (AT_DEATH)
1187 const_iv (AT_CHAOS)
1188 const_iv (AT_COUNTERSPELL)
1189 const_iv (AT_GODPOWER)
1190 const_iv (AT_HOLYWORD)
1191 const_iv (AT_BLIND)
1192 const_iv (AT_INTERNAL)
1193 const_iv (AT_LIFE_STEALING)
1194 const_iv (AT_DISEASE)
1195 1275
1196 const_iv (WEAP_HIT) 1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1197 const_iv (WEAP_SLASH) 1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1198 const_iv (WEAP_PIERCE)
1199 const_iv (WEAP_CLEAVE)
1200 const_iv (WEAP_SLICE)
1201 const_iv (WEAP_STAB)
1202 const_iv (WEAP_WHIP)
1203 const_iv (WEAP_CRUSH)
1204 const_iv (WEAP_BLUD) 1278 const_iv (WEAP_BLUD)
1205 1279
1206 const_iv (FLAG_ALIVE) 1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1207 const_iv (FLAG_WIZ) 1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1208 const_iv (FLAG_REMOVED) 1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1318
1319 const_iv (SP_RAISE_DEAD)
1209 const_iv (FLAG_FREED) 1320 const_iv (SP_RUNE)
1210 const_iv (FLAG_WAS_WIZ) 1321 const_iv (SP_MAKE_MARK)
1211 const_iv (FLAG_APPLIED) 1322 const_iv (SP_BOLT)
1212 const_iv (FLAG_UNPAID) 1323 const_iv (SP_BULLET)
1213 const_iv (FLAG_USE_SHIELD) 1324 const_iv (SP_EXPLOSION)
1214 const_iv (FLAG_NO_PICK) 1325 const_iv (SP_CONE)
1215 const_iv (FLAG_ANIMATE) 1326 const_iv (SP_BOMB)
1216 const_iv (FLAG_MONSTER) 1327 const_iv (SP_WONDER)
1217 const_iv (FLAG_FRIENDLY) 1328 const_iv (SP_SMITE)
1218 const_iv (FLAG_GENERATOR) 1329 const_iv (SP_MAGIC_MISSILE)
1219 const_iv (FLAG_IS_THROWN) 1330 const_iv (SP_SUMMON_GOLEM)
1220 const_iv (FLAG_AUTO_APPLY) 1331 const_iv (SP_DIMENSION_DOOR)
1221 const_iv (FLAG_PLAYER_SOLD) 1332 const_iv (SP_MAGIC_MAPPING)
1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1222 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (SP_INVISIBLE)
1223 const_iv (FLAG_CAN_ROLL)
1224 const_iv (FLAG_OVERLAY_FLOOR)
1225 const_iv (FLAG_IS_TURNABLE)
1226 const_iv (FLAG_IS_USED_UP)
1227 const_iv (FLAG_IDENTIFIED)
1228 const_iv (FLAG_REFLECTING)
1229 const_iv (FLAG_CHANGING)
1230 const_iv (FLAG_SPLITTING)
1231 const_iv (FLAG_HITBACK)
1232 const_iv (FLAG_STARTEQUIP)
1233 const_iv (FLAG_BLOCKSVIEW)
1234 const_iv (FLAG_UNDEAD)
1235 const_iv (FLAG_SCARED)
1236 const_iv (FLAG_UNAGGRESSIVE)
1237 const_iv (FLAG_REFL_MISSILE)
1238 const_iv (FLAG_REFL_SPELL)
1239 const_iv (FLAG_NO_MAGIC)
1240 const_iv (FLAG_NO_FIX_PLAYER)
1241 const_iv (FLAG_IS_LIGHTABLE)
1242 const_iv (FLAG_TEAR_DOWN)
1243 const_iv (FLAG_RUN_AWAY)
1244 const_iv (FLAG_PICK_UP)
1245 const_iv (FLAG_UNIQUE)
1246 const_iv (FLAG_NO_DROP)
1247 const_iv (FLAG_WIZCAST)
1248 const_iv (FLAG_CAST_SPELL)
1249 const_iv (FLAG_USE_SCROLL)
1250 const_iv (FLAG_USE_RANGE)
1251 const_iv (FLAG_USE_BOW)
1252 const_iv (FLAG_USE_ARMOUR)
1253 const_iv (FLAG_USE_WEAPON)
1254 const_iv (FLAG_USE_RING)
1255 const_iv (FLAG_READY_RANGE)
1256 const_iv (FLAG_READY_BOW)
1257 const_iv (FLAG_XRAYS)
1258 const_iv (FLAG_NO_APPLY)
1259 const_iv (FLAG_IS_FLOOR)
1260 const_iv (FLAG_LIFESAVE)
1261 const_iv (FLAG_NO_STRENGTH)
1262 const_iv (FLAG_SLEEP)
1263 const_iv (FLAG_STAND_STILL)
1264 const_iv (FLAG_RANDOM_MOVE)
1265 const_iv (FLAG_ONLY_ATTACK)
1266 const_iv (FLAG_CONFUSED)
1267 const_iv (FLAG_STEALTH)
1268 const_iv (FLAG_WIZPASS)
1269 const_iv (FLAG_IS_LINKED)
1270 const_iv (FLAG_CURSED)
1271 const_iv (FLAG_DAMNED)
1272 const_iv (FLAG_SEE_ANYWHERE)
1273 const_iv (FLAG_KNOWN_MAGICAL)
1274 const_iv (FLAG_KNOWN_CURSED)
1275 const_iv (FLAG_CAN_USE_SKILL)
1276 const_iv (FLAG_BEEN_APPLIED)
1277 const_iv (FLAG_READY_SCROLL)
1278 const_iv (FLAG_USE_ROD)
1279 const_iv (FLAG_USE_HORN)
1280 const_iv (FLAG_MAKE_INVIS)
1281 const_iv (FLAG_INV_LOCKED)
1282 const_iv (FLAG_IS_WOODED)
1283 const_iv (FLAG_IS_HILLY)
1284 const_iv (FLAG_READY_SKILL)
1285 const_iv (FLAG_READY_WEAPON)
1286 const_iv (FLAG_NO_SKILL_IDENT)
1287 const_iv (FLAG_BLIND)
1288 const_iv (FLAG_SEE_IN_DARK)
1289 const_iv (FLAG_IS_CAULDRON)
1290 const_iv (FLAG_NO_STEAL)
1291 const_iv (FLAG_ONE_HIT)
1292 const_iv (FLAG_CLIENT_SENT)
1293 const_iv (FLAG_BERSERK)
1294 const_iv (FLAG_NEUTRAL)
1295 const_iv (FLAG_NO_ATTACK)
1296 const_iv (FLAG_NO_DAMAGE)
1297 const_iv (FLAG_OBJ_ORIGINAL)
1298 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1299 const_iv (FLAG_ACTIVATE_ON_PUSH)
1300 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1301 const_iv (FLAG_IS_WATER)
1302 const_iv (FLAG_CONTENT_ON_GEN)
1303 const_iv (FLAG_IS_A_TEMPLATE)
1304 const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH)
1306 const_iv (FLAG_NO_MAP_SAVE)
1307
1308 const_iv (NDI_BLACK)
1309 const_iv (NDI_WHITE)
1310 const_iv (NDI_NAVY)
1311 const_iv (NDI_RED)
1312 const_iv (NDI_ORANGE)
1313 const_iv (NDI_BLUE)
1314 const_iv (NDI_DK_ORANGE)
1315 const_iv (NDI_GREEN)
1316 const_iv (NDI_LT_GREEN)
1317 const_iv (NDI_GREY)
1318 const_iv (NDI_BROWN)
1319 const_iv (NDI_GOLD)
1320 const_iv (NDI_TAN)
1321 const_iv (NDI_MAX_COLOR)
1322 const_iv (NDI_COLOR_MASK)
1323 const_iv (NDI_UNIQUE)
1324 const_iv (NDI_ALL)
1325
1326 const_iv (UPD_LOCATION)
1327 const_iv (UPD_FLAGS)
1328 const_iv (UPD_WEIGHT)
1329 const_iv (UPD_FACE)
1330 const_iv (UPD_NAME)
1331 const_iv (UPD_ANIM)
1332 const_iv (UPD_ANIMSPEED)
1333 const_iv (UPD_NROF) 1338 const_iv (SP_PROBE)
1334
1335 const_iv (UPD_SP_MANA) 1339 const_iv (SP_HEALING)
1336 const_iv (UPD_SP_GRACE) 1340 const_iv (SP_CREATE_FOOD)
1337 const_iv (UPD_SP_DAMAGE) 1341 const_iv (SP_EARTH_TO_DUST)
1338 1342 const_iv (SP_CHANGE_ABILITY)
1339 const_iv (F_APPLIED) 1343 const_iv (SP_BLESS)
1340 const_iv (F_LOCATION)
1341 const_iv (F_UNPAID)
1342 const_iv (F_MAGIC)
1343 const_iv (F_CURSED) 1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1344 const_iv (F_DAMNED) 1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1345 const_iv (F_OPEN) 1356 const_iv (SP_DISPEL_RUNE)
1346 const_iv (F_NOPICK) 1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1347 const_iv (F_LOCKED) 1370 const_iv (F_LOCKED)
1348 1371
1349 const_iv (F_BUY) 1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1350 const_iv (F_SHOP)
1351 const_iv (F_SELL)
1352 1373
1353 const_iv (P_BLOCKSVIEW) 1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1354 const_iv (P_PLAYER) 1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1355 const_iv (P_NO_MAGIC)
1356 const_iv (P_IS_ALIVE)
1357 const_iv (P_NO_CLERIC)
1358 const_iv (P_OUT_OF_MAP)
1359 const_iv (P_NEW_MAP)
1360 const_iv (P_UPTODATE)
1361 1376
1362 const_iv (UP_OBJ_INSERT) 1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1363 const_iv (UP_OBJ_REMOVE)
1364 const_iv (UP_OBJ_CHANGE)
1365 const_iv (UP_OBJ_FACE)
1366 1378
1367 const_iv (INS_NO_MERGE) 1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1368 const_iv (INS_ABOVE_FLOOR_ONLY)
1369 const_iv (INS_NO_WALK_ON)
1370 const_iv (INS_ON_TOP)
1371 const_iv (INS_BELOW_ORIGINATOR) 1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1372 const_iv (INS_MAP_LOAD)
1373 1381
1374 const_iv (WILL_APPLY_HANDLE) 1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1375 const_iv (WILL_APPLY_TREASURE) 1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1376 const_iv (WILL_APPLY_EARTHWALL)
1377 const_iv (WILL_APPLY_DOOR)
1378 const_iv (WILL_APPLY_FOOD)
1379 1384
1380 const_iv (SAVE_MODE) 1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1381 const_iv (SAVE_DIR_MODE)
1382 1386
1383 const_iv (M_PAPER) 1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1384 const_iv (M_IRON) 1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1385 const_iv (M_GLASS) 1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1386 const_iv (M_LEATHER) 1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1387 const_iv (M_WOOD)
1388 const_iv (M_ORGANIC)
1389 const_iv (M_STONE)
1390 const_iv (M_CLOTH)
1391 const_iv (M_ADAMANT)
1392 const_iv (M_LIQUID)
1393 const_iv (M_SOFT_METAL)
1394 const_iv (M_BONE)
1395 const_iv (M_ICE)
1396 const_iv (M_SPECIAL)
1397 1391
1398 const_iv (SK_EXP_ADD_SKILL) 1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1399 const_iv (SK_EXP_TOTAL) 1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1400 const_iv (SK_EXP_NONE)
1401 const_iv (SK_SUBTRACT_SKILL_EXP)
1402 const_iv (SK_EXP_SKILL_ONLY)
1403 1394
1404 const_iv (SK_LOCKPICKING) 1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1405 const_iv (SK_HIDING) 1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1406 const_iv (SK_SMITHERY) 1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1407 const_iv (SK_BOWYER) 1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1408 const_iv (SK_JEWELER) 1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1409 const_iv (SK_ALCHEMY) 1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1410 const_iv (SK_STEALING) 1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1411 const_iv (SK_LITERACY) 1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1412 const_iv (SK_BARGAINING) 1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1413 const_iv (SK_JUMPING) 1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1414 const_iv (SK_DET_MAGIC)
1415 const_iv (SK_ORATORY)
1416 const_iv (SK_SINGING)
1417 const_iv (SK_DET_CURSE)
1418 const_iv (SK_FIND_TRAPS)
1419 const_iv (SK_MEDITATION)
1420 const_iv (SK_PUNCHING)
1421 const_iv (SK_FLAME_TOUCH)
1422 const_iv (SK_KARATE)
1423 const_iv (SK_CLIMBING)
1424 const_iv (SK_WOODSMAN)
1425 const_iv (SK_INSCRIPTION)
1426 const_iv (SK_ONE_HANDED_WEAPON)
1427 const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_THROWING)
1429 const_iv (SK_USE_MAGIC_ITEM)
1430 const_iv (SK_DISARM_TRAPS)
1431 const_iv (SK_SET_TRAP)
1432 const_iv (SK_THAUMATURGY)
1433 const_iv (SK_PRAYING)
1434 const_iv (SK_CLAWING)
1435 const_iv (SK_LEVITATION)
1436 const_iv (SK_SUMMONING)
1437 const_iv (SK_PYROMANCY)
1438 const_iv (SK_EVOCATION)
1439 const_iv (SK_SORCERY)
1440 const_iv (SK_TWO_HANDED_WEAPON)
1441 const_iv (SK_SPARK_TOUCH)
1442 const_iv (SK_SHIVER)
1443 const_iv (SK_ACID_SPLASH)
1444 const_iv (SK_POISON_NAIL) 1405 const_iv (SK_POISON_NAIL)
1445 1406
1446 const_iv (SOUND_NEW_PLAYER) 1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1447 const_iv (SOUND_FIRE_ARROW) 1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1448 const_iv (SOUND_LEARN_SPELL) 1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1449 const_iv (SOUND_FUMBLE_SPELL) 1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1450 const_iv (SOUND_WAND_POOF) 1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1451 const_iv (SOUND_OPEN_DOOR) 1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1452 const_iv (SOUND_PUSH_PLAYER)
1453 const_iv (SOUND_PLAYER_HITS1)
1454 const_iv (SOUND_PLAYER_HITS2)
1455 const_iv (SOUND_PLAYER_HITS3)
1456 const_iv (SOUND_PLAYER_HITS4)
1457 const_iv (SOUND_PLAYER_IS_HIT1)
1458 const_iv (SOUND_PLAYER_IS_HIT2)
1459 const_iv (SOUND_PLAYER_IS_HIT3)
1460 const_iv (SOUND_PLAYER_KILLS)
1461 const_iv (SOUND_PET_IS_KILLED)
1462 const_iv (SOUND_PLAYER_DIES)
1463 const_iv (SOUND_OB_EVAPORATE)
1464 const_iv (SOUND_OB_EXPLODE)
1465 const_iv (SOUND_CLOCK)
1466 const_iv (SOUND_TURN_HANDLE)
1467 const_iv (SOUND_FALL_HOLE)
1468 const_iv (SOUND_DRINK_POISON)
1469 const_iv (SOUND_CAST_SPELL_0)
1470 1413
1471 const_iv (PREFER_LOW) 1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1472 const_iv (PREFER_HIGH)
1473 1415
1474 const_iv (ATNR_PHYSICAL) 1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1475 const_iv (ATNR_MAGIC) 1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1476 const_iv (ATNR_FIRE) 1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1477 const_iv (ATNR_ELECTRICITY) 1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1478 const_iv (ATNR_COLD) 1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1479 const_iv (ATNR_CONFUSION) 1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1480 const_iv (ATNR_ACID) 1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1481 const_iv (ATNR_DRAIN)
1482 const_iv (ATNR_WEAPONMAGIC)
1483 const_iv (ATNR_GHOSTHIT)
1484 const_iv (ATNR_POISON)
1485 const_iv (ATNR_SLOW)
1486 const_iv (ATNR_PARALYZE)
1487 const_iv (ATNR_TURN_UNDEAD)
1488 const_iv (ATNR_FEAR)
1489 const_iv (ATNR_CANCELLATION)
1490 const_iv (ATNR_DEPLETE)
1491 const_iv (ATNR_DEATH)
1492 const_iv (ATNR_CHAOS)
1493 const_iv (ATNR_COUNTERSPELL)
1494 const_iv (ATNR_GODPOWER)
1495 const_iv (ATNR_HOLYWORD)
1496 const_iv (ATNR_BLIND)
1497 const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_LIFE_STEALING)
1499 const_iv (ATNR_DISEASE)
1500 1423
1501 const_iv (MAP_IN_MEMORY) 1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1502 const_iv (MAP_SWAPPED)
1503 const_iv (MAP_LOADING)
1504 const_iv (MAP_SAVING)
1505 1425
1506 const_iv (KLASS_ATTACHABLE) 1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1507 const_iv (KLASS_GLOBAL) 1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1508 const_iv (KLASS_OBJECT)
1509 const_iv (KLASS_CLIENT)
1510 const_iv (KLASS_PLAYER)
1511 const_iv (KLASS_MAP)
1512 1428
1513 const_iv (CS_QUERY_YESNO) 1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1514 const_iv (CS_QUERY_SINGLECHAR)
1515 const_iv (CS_QUERY_HIDEINPUT)
1516 1430
1517 const_iv (ST_DEAD) 1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1518 const_iv (ST_SETUP)
1519 const_iv (ST_PLAYING)
1520 const_iv (ST_CUSTOM)
1521 1432
1522 const_iv (ST_CHANGE_CLASS) 1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1523 1434
1524 const_iv (IO_HEADER) 1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1525 const_iv (IO_OBJECTS)
1526 const_iv (IO_UNIQUES)
1527 1436
1528 // random map generator 1437 // random map generator
1529 const_iv (LAYOUT_NONE) 1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1530 const_iv (LAYOUT_ONION) 1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1531 const_iv (LAYOUT_MAZE)
1532 const_iv (LAYOUT_SPIRAL)
1533 const_iv (LAYOUT_ROGUELIKE)
1534 const_iv (LAYOUT_SNAKE)
1535 const_iv (LAYOUT_SQUARE_SPIRAL)
1536 1440
1537 const_iv (RMOPT_RANDOM) 1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1538 const_iv (RMOPT_CENTERED) 1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1539 const_iv (RMOPT_LINEAR) 1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1540 const_iv (RMOPT_BOTTOM_C)
1541 const_iv (RMOPT_BOTTOM_R)
1542 const_iv (RMOPT_IRR_SPACE)
1543 const_iv (RMOPT_WALL_OFF)
1544 const_iv (RMOPT_WALLS_ONLY)
1545 const_iv (RMOPT_NO_DOORS)
1546 1444
1547 const_iv (SYMMETRY_RANDOM) 1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1548 const_iv (SYMMETRY_NONE) 1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1549 const_iv (SYMMETRY_X) 1447
1550 const_iv (SYMMETRY_Y) 1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1551 const_iv (SYMMETRY_XY) 1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1450 const_iv (GT_MINIMAL)
1451
1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1552 }; 1454 };
1553 1455
1554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1555 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1556 1458
1577 } 1479 }
1578} 1480}
1579 1481
1580void _connect_to_perl () 1482void _connect_to_perl ()
1581 1483
1484void _recalc_want ()
1485
1582void _global_reattach () 1486void _global_reattach ()
1583 CODE: 1487 CODE:
1584{ 1488{
1585 // reattach to all attachable objects in the game. 1489 // reattach to all attachable objects in the game.
1586 for_all_clients (ns) 1490 for_all_clients (ns)
1587 ns->reattach (); 1491 ns->reattach ();
1588 1492
1589 for_all_players (pl)
1590 pl->reattach ();
1591
1592 //TODO
1593 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1594 // i->second->reattach ();
1595
1596 for_all_objects (op) 1493 for_all_objects (op)
1597 op->reattach (); 1494 op->reattach ();
1598} 1495}
1496
1497# support function for map-world.ext
1498void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500{
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503
1504 plt_sv = SvRV (plt_sv);
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507
1508 STRLEN len;
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511
1512 while (len >= 3)
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517
1518 if (val [0] == data [0]
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530
1531 next:
1532 data += 3;
1533 len -= 3;
1534 }
1535
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537}
1538
1539void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNVx (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543NV till_cede ()
1544 CODE:
1545 RETVAL = coroapi::next_cede - now ();
1546 OUTPUT:
1547 RETVAL
1548
1549NV till_tick ()
1550 CODE:
1551 RETVAL = SvNVx (sv_next_tick) - now ();
1552 OUTPUT:
1553 RETVAL
1599 1554
1600NV floor (NV x) 1555NV floor (NV x)
1601 1556
1602NV ceil (NV x) 1557NV ceil (NV x)
1603 1558
1611 default: croak ("cf::rndm requires none, one or two parameters."); break; 1566 default: croak ("cf::rndm requires none, one or two parameters."); break;
1612 } 1567 }
1613 OUTPUT: 1568 OUTPUT:
1614 RETVAL 1569 RETVAL
1615 1570
1571NV clamp (NV value, NV min_value, NV max_value)
1572 CODE:
1573 RETVAL = clamp (value, min_value, max_value);
1574 OUTPUT:
1575 RETVAL
1576
1577NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1578 CODE:
1579 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1580 OUTPUT:
1581 RETVAL
1582
1583void weaken (...)
1584 PROTOTYPE: @
1585 CODE:
1586 while (items > 0)
1587 sv_rvweaken (ST (--items));
1588
1589void cede_to_tick ()
1590 CODE:
1591 coroapi::cede_to_tick ();
1592
1616void server_tick () 1593void server_tick ()
1617 CODE: 1594 CODE:
1595 NOW = SvNVx (sv_now);
1618 runtime = SvNVx (sv_runtime); 1596 runtime = SvNVx (sv_runtime);
1619 server_tick (); 1597 server_tick ();
1620 1598
1621void 1599void
1622LOG (int level, char *msg) 1600log_backtrace (utf8_string msg)
1601
1602void
1603LOG (int flags, utf8_string msg)
1623 PROTOTYPE: $$ 1604 PROTOTYPE: $$
1624 C_ARGS: (LogLevel)level, "%s", msg 1605 C_ARGS: flags, "%s", msg
1625 1606
1626char *path_combine (char *base, char *path) 1607octet_string path_combine (octet_string base, octet_string path)
1627 PROTOTYPE: $$ 1608 PROTOTYPE: $$
1628 1609
1629char *path_combine_and_normalize (char *base, char *path) 1610octet_string path_combine_and_normalize (octet_string base, octet_string path)
1630 PROTOTYPE: $$ 1611 PROTOTYPE: $$
1631 1612
1632const char * 1613void
1633get_maps_directory (char *path) 1614mallinfo ()
1634 PROTOTYPE: $ 1615 PPCODE:
1635 ALIAS: maps_directory = 0 1616{
1636 CODE: 1617#if __GLIBC__
1637 RETVAL = create_pathname (path); 1618 struct mallinfo mai = mallinfo ();
1638 OUTPUT: RETVAL 1619 EXTEND (SP, 10*2);
1620 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1621 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1622 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1623 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1624 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1625 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1626 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1627 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1628 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1629 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1630#endif
1631 EXTEND (SP, 2*2);
1632 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1633 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1634}
1639 1635
1640void 1636void
1641sub_generation_inc () 1637sub_generation_inc ()
1642 CODE: 1638 CODE:
1643 PL_sub_generation++; 1639 PL_sub_generation++;
1644 1640
1645char * 1641const_octet_string
1646mapdir () 1642mapdir ()
1647 PROTOTYPE: 1643 PROTOTYPE:
1648 ALIAS: 1644 ALIAS:
1649 mapdir = 0 1645 mapdir = 0
1650 uniquedir = 1 1646 uniquedir = 1
1666 } 1662 }
1667 OUTPUT: RETVAL 1663 OUTPUT: RETVAL
1668 1664
1669void abort () 1665void abort ()
1670 1666
1667void reset_signals ()
1668
1671void fork_abort (char *cause = "cf::fork_abort") 1669void fork_abort (octet_string cause = "cf::fork_abort")
1672 1670
1673void cleanup (const char *cause, bool make_core = false) 1671void cleanup (octet_string cause, bool make_core = false)
1674 1672
1675void emergency_save () 1673void emergency_save ()
1676 1674
1677void _exit (int status = EXIT_SUCCESS) 1675void _exit (int status = EXIT_SUCCESS)
1678 1676
1679UV sv_2watcher (SV *w)
1680 CODE:
1681 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1682 OUTPUT:
1683 RETVAL
1684
1685#if _POSIX_MEMLOCK 1677#if _POSIX_MEMLOCK
1686 1678
1687int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1679int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1688 1680
1689int munlockall () 1681int munlockall ()
1690 1682
1691#endif 1683#endif
1692 1684
1693int find_animation (char *text) 1685int find_animation (utf8_string text)
1694 PROTOTYPE: $ 1686 PROTOTYPE: $
1695 1687
1696int random_roll (int min, int max, object *op, int goodbad); 1688int random_roll (int min, int max, object *op, int goodbad);
1697 1689
1698const char *cost_string_from_value(uint64 cost, int approx = 0) 1690const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1699 1691
1700int 1692int
1701exp_to_level (val64 exp) 1693exp_to_level (val64 exp)
1702 CODE: 1694 CODE:
1703{ 1695{
1735 else 1727 else
1736 XSRETURN_UNDEF; 1728 XSRETURN_UNDEF;
1737 OUTPUT: RETVAL 1729 OUTPUT: RETVAL
1738 1730
1739bool 1731bool
1740load_regions (const char *filename) 1732load_resource_file (octet_string filename)
1741 CODE:
1742 RETVAL = loader_region ().load (filename);
1743 OUTPUT: RETVAL
1744 1733
1745MODULE = cf PACKAGE = cf::attachable 1734MODULE = cf PACKAGE = cf::attachable
1746 1735
1747int 1736int
1748valid (SV *obj) 1737valid (SV *obj)
1766#object *mortals (U32 index) 1755#object *mortals (U32 index)
1767# CODE: 1756# CODE:
1768# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1757# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1769# OUTPUT: RETVAL 1758# OUTPUT: RETVAL
1770 1759
1771INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1760INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1772 1761
1773MODULE = cf PACKAGE = cf::global 1762MODULE = cf PACKAGE = cf::global
1774 1763
1775int invoke (SV *klass, int event, ...) 1764int invoke (SV *klass, int event, ...)
1776 CODE: 1765 CODE:
1780 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1769 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1781 OUTPUT: RETVAL 1770 OUTPUT: RETVAL
1782 1771
1783MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1772MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1784 1773
1785INCLUDE: $PERL genacc object ../include/object.h | 1774INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1786 1775
1787int invoke (object *op, int event, ...) 1776int invoke (object *op, int event, ...)
1788 CODE: 1777 CODE:
1789 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1778 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1790 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1779 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1812object *actives (U32 index) 1801object *actives (U32 index)
1813 CODE: 1802 CODE:
1814 RETVAL = index < actives.size () ? actives [index] : 0; 1803 RETVAL = index < actives.size () ? actives [index] : 0;
1815 OUTPUT: RETVAL 1804 OUTPUT: RETVAL
1816 1805
1806const char *slot_use_name (U32 slot)
1807 ALIAS:
1808 slot_nonuse_name = 1
1809 CODE:
1810{
1811 if (slot >= NUM_BODY_LOCATIONS)
1812 croak ("body slot index out of range");
1813
1814 switch (ix)
1815 {
1816 case 0: RETVAL = body_locations[slot].use_name; break;
1817 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1818 }
1819}
1820 OUTPUT:
1821 RETVAL
1822
1817# missing properties 1823# missing properties
1818 1824
1819object *head (object *op) 1825object *head (object *op)
1820 PROTOTYPE: $ 1826 PROTOTYPE: $
1821 CODE: 1827 CODE:
1822 RETVAL = op->head_ (); 1828 RETVAL = op->head_ ();
1823 OUTPUT: RETVAL
1824
1825int is_head (object *op)
1826 PROTOTYPE: $
1827 CODE:
1828 RETVAL = op->head_ () == op;
1829 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1830 1830
1831void 1831void
1832inv (object *obj) 1832inv (object *obj)
1833 PROTOTYPE: $ 1833 PROTOTYPE: $
1834 PPCODE: 1834 PPCODE:
1835{ 1835{
1836 object *o;
1837 for (o = obj->inv; o; o = o->below) 1836 for (object *o = obj->inv; o; o = o->below)
1838 XPUSHs (sv_2mortal (to_sv (o))); 1837 XPUSHs (sv_2mortal (to_sv (o)));
1839} 1838}
1840 1839
1841void 1840void
1842set_animation (object *op, int idx) 1841set_animation (object *op, int idx)
1847num_animations (object *op) 1846num_animations (object *op)
1848 CODE: 1847 CODE:
1849 RETVAL = NUM_ANIMATIONS (op); 1848 RETVAL = NUM_ANIMATIONS (op);
1850 OUTPUT: RETVAL 1849 OUTPUT: RETVAL
1851 1850
1851int slot_info (object *op, UV slot, int value = 0)
1852 ALIAS:
1853 slot_used = 1
1854 CODE:
1855{
1856 if (slot >= NUM_BODY_LOCATIONS)
1857 croak ("body slot index out of range");
1858
1859 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1860
1861 if (items > 2)
1862 if (ix)
1863 op->slot[slot].used = value;
1864 else
1865 op->slot[slot].info = value;
1866}
1867 OUTPUT:
1868 RETVAL
1869
1852object *find_best_object_match (object *op, const char *match) 1870object *find_best_object_match (object *op, utf8_string match)
1853 1871
1854object *find_marked_object (object *op) 1872object *find_marked_object (object *op)
1855 1873
1856int need_identify (object *obj); 1874int need_identify (object *obj);
1857 1875
1869 1887
1870void apply_below (object *op) 1888void apply_below (object *op)
1871 CODE: 1889 CODE:
1872 player_apply_below (op); 1890 player_apply_below (op);
1873 1891
1874object *cf_object_present_archname_inside (object *op, char *whatstr) 1892int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1875
1876int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1877
1878int cf_object_change_map (object *op, int x, int y, maptile *map)
1879 1893
1880#//TODO 1894#//TODO
1881object *clone_ (object *op, int recursive = 0) 1895object *clone_ (object *op, int recursive = 0)
1882 CODE: 1896 CODE:
1883 if (recursive) 1897 if (recursive)
1899 RETVAL = pay_for_amount (amount, op); 1913 RETVAL = pay_for_amount (amount, op);
1900 OUTPUT: RETVAL 1914 OUTPUT: RETVAL
1901 1915
1902void pay_player (object *op, uint64 amount) 1916void pay_player (object *op, uint64 amount)
1903 1917
1904val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1918val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1905 1919
1906int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1920int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1907 1921
1908void learn_spell (object *op, object *sp, int special_prayer = 0) 1922void learn_spell (object *op, object *sp, int special_prayer = 0)
1909 CODE: 1923 CODE:
1910 do_learn_spell (op, sp, special_prayer); 1924 do_learn_spell (op, sp, special_prayer);
1911 1925
1912void forget_spell (object *op, object *sp) 1926void forget_spell (object *op, object *sp)
1913 CODE: 1927 CODE:
1914 do_forget_spell (op, query_name (sp)); 1928 do_forget_spell (op, query_name (sp));
1915 1929
1916object *check_for_spell (object *op, char *spellname) 1930object *check_for_spell (object *op, utf8_string spellname)
1917 CODE: 1931 CODE:
1918 RETVAL = check_spell_known (op, spellname); 1932 RETVAL = check_spell_known (op, spellname);
1919 OUTPUT: RETVAL 1933 OUTPUT: RETVAL
1920 1934
1921int query_money (object *op) 1935int query_money (object *op)
1930 1944
1931void drop (object *who, object *op) 1945void drop (object *who, object *op)
1932 1946
1933void pick_up (object *who, object *op) 1947void pick_up (object *who, object *op)
1934 1948
1935int cf_object_teleport (object *op, maptile *map, int x, int y)
1936
1937void update_object (object *op, int action) 1949void update_object (object *op, int action)
1938 1950
1939object *cf_create_object_by_name (const char *name)
1940
1941void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1951void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1942 1952
1943void player_lvl_adj (object *who, object *skill = 0) 1953void player_lvl_adj (object *who, object *skill = 0)
1944 1954
1945int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1955int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1946 1956
1952 1962
1953void add_button_link (object *button, maptile *map, int connected); 1963void add_button_link (object *button, maptile *map, int connected);
1954 1964
1955void remove_button_link (object *op); 1965void remove_button_link (object *op);
1956 1966
1967void handle_apply_yield (object *op);
1968
1957 1969
1958MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1970MODULE = cf PACKAGE = cf::object PREFIX = cf_
1959
1960object *cf_insert_ob_in_ob (object *ob, object *where)
1961 1971
1962# no clean way to get an object from an archetype - stupid idiotic 1972# no clean way to get an object from an archetype - stupid idiotic
1963# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1973# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1964 1974
1965object *new (const char *archetype = 0) 1975object *new (utf8_string archetype = 0)
1966 PROTOTYPE: ;$ 1976 PROTOTYPE: ;$
1967 CODE: 1977 CODE:
1968 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1978 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1969 OUTPUT: 1979 OUTPUT:
1970 RETVAL 1980 RETVAL
1971 1981
1982object *find_object (U32 tag)
1983
1984# TODO: nuke
1972object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1985object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1973 PROTOTYPE: $$$$$$ 1986 PROTOTYPE: $$$$$$
1974 CODE: 1987 CODE:
1975{ 1988{
1976 int unused_type; 1989 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1977 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1978} 1990}
1979 1991
1980# syntatic sugar for easier use in event callbacks. 1992const_utf8_string get_ob_key_value (object *op, utf8_string key)
1981const char *options (object *op)
1982 CODE:
1983 RETVAL = op->name;
1984 OUTPUT:
1985 RETVAL
1986 1993
1987player *contr (object *op)
1988 CODE:
1989 RETVAL = op->contr;
1990 OUTPUT: RETVAL
1991
1992const char *get_ob_key_value (object *op, const char *key)
1993
1994bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1994bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1995 1995
1996object *get_nearest_player (object *ob) 1996object *get_nearest_player (object *ob)
1997 ALIAS: nearest_player = 0 1997 ALIAS: nearest_player = 0
1998 PREINIT: 1998 PREINIT:
1999 extern object *get_nearest_player (object *); 1999 extern object *get_nearest_player (object *);
2007 EXTEND (SP, 5); 2007 EXTEND (SP, 5);
2008 PUSHs (newSVuv (rv.distance)); 2008 PUSHs (newSVuv (rv.distance));
2009 PUSHs (newSViv (rv.distance_x)); 2009 PUSHs (newSViv (rv.distance_x));
2010 PUSHs (newSViv (rv.distance_y)); 2010 PUSHs (newSViv (rv.distance_y));
2011 PUSHs (newSViv (rv.direction)); 2011 PUSHs (newSViv (rv.direction));
2012 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2012 PUSHs (to_sv (rv.part));
2013} 2013}
2014 2014
2015bool on_same_map_as (object *ob, object *other) 2015bool on_same_map_as (object *ob, object *other)
2016 CODE: 2016 CODE:
2017 RETVAL = on_same_map (ob, other); 2017 RETVAL = on_same_map (ob, other);
2018 OUTPUT: RETVAL 2018 OUTPUT: RETVAL
2019 2019
2020const char * 2020const_utf8_string
2021base_name (object *op, int plural = op->nrof > 1) 2021base_name (object *op, int plural = op->nrof > 1)
2022 CODE: 2022 CODE:
2023 RETVAL = query_base_name (op, plural); 2023 RETVAL = query_base_name (op, plural);
2024 OUTPUT: RETVAL 2024 OUTPUT: RETVAL
2025 2025
2026object *decrease_ob_nr (object *op, unsigned long i) 2026object *decrease_ob_nr (object *op, unsigned long i)
2027 2027
2028# return the tail of an object, excluding itself
2029void
2030tail (object *op)
2031 PPCODE:
2032 while ((op = op->more))
2033 XPUSHs (sv_2mortal (to_sv (op)));
2034
2028MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2035MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2029 2036
2030player *player (object *op) 2037player *player (object *op)
2031 CODE: 2038 CODE:
2032 RETVAL = op->contr; 2039 RETVAL = op->contr;
2033 OUTPUT: RETVAL 2040 OUTPUT: RETVAL
2034 2041
2042bool move_player (object *op, int dir)
2043
2035void check_score (object *op) 2044void check_score (object *op)
2036 2045
2037void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2046void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2038 CODE: 2047 CODE:
2039 new_draw_info (flags, 0, op, txt); 2048 new_draw_info (flags, 0, op, txt);
2040 2049
2041object *cf_player_send_inventory (object *op)
2042
2043char *cf_player_get_ip (object *op)
2044 ALIAS: ip = 0
2045
2046object *cf_player_get_marked_item (object *op)
2047 ALIAS: marked_item = 0
2048
2049void cf_player_set_marked_item (object *op, object *ob)
2050
2051partylist *cf_player_get_party (object *op)
2052 ALIAS: party = 0
2053
2054void cf_player_set_party (object *op, partylist *party)
2055
2056void kill_player (object *op) 2050void kill_player (object *op)
2057 2051
2052void esrv_send_item (object *pl, object *item)
2053
2058void esrv_update_item (object *op, int what, object *item) 2054void esrv_update_item (object *pl, int what, object *item)
2059 C_ARGS: what, op, item 2055 C_ARGS: what, pl, item
2060 2056
2061void clear_los (object *op) 2057void esrv_del_item (object *pl, int tag)
2058 C_ARGS: pl->contr, tag
2062 2059
2063int command_summon (object *op, char *params) 2060int command_summon (object *op, utf8_string params)
2064 2061
2065int command_arrest (object *op, char *params) 2062int command_arrest (object *op, utf8_string params)
2066
2067int command_kick (object *op, char *params)
2068
2069int command_banish (object *op, char *params)
2070 2063
2071 2064
2072MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2065MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2073 2066
2074INCLUDE: $PERL genacc player ../include/player.h | 2067INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2075 2068
2076int invoke (player *pl, int event, ...) 2069int invoke (player *pl, int event, ...)
2077 CODE: 2070 CODE:
2078 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2071 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2079 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2072 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2089 pl->ob->stats.hp = pl->ob->stats.maxhp; 2082 pl->ob->stats.hp = pl->ob->stats.maxhp;
2090 pl->ob->stats.sp = pl->ob->stats.maxsp; 2083 pl->ob->stats.sp = pl->ob->stats.maxsp;
2091 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2084 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2092 pl->orig_stats = pl->ob->stats; 2085 pl->orig_stats = pl->ob->stats;
2093 2086
2094void cf_player_move (player *pl, int dir) 2087void clear_los (player *pl)
2095
2096void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2097 2088
2098bool 2089bool
2099cell_visible (player *pl, int dx, int dy) 2090cell_visible (player *pl, int dx, int dy)
2100 CODE: 2091 CODE:
2101 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2092 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2108 CODE: 2099 CODE:
2109{ 2100{
2110 STRLEN len; 2101 STRLEN len;
2111 char *buf = SvPVbyte (packet, len); 2102 char *buf = SvPVbyte (packet, len);
2112 2103
2104 if (len > MAXSOCKBUF)
2105 pl->failmsg ("[packet too long for client]");
2113 if (pl->ns) 2106 else if (pl->ns)
2114 pl->ns->send_packet (buf, len); 2107 pl->ns->send_packet (buf, len);
2115} 2108}
2116 2109
2117int 2110int
2118listening (player *pl, int new_value = -1) 2111listening (player *pl, int new_value = -1)
2154 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2147 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2155 OUTPUT: RETVAL 2148 OUTPUT: RETVAL
2156 2149
2157SV *registry (maptile *map) 2150SV *registry (maptile *map)
2158 2151
2152void
2153find_tagged_objects (maptile *map, utf8_string tag = 0)
2154 PPCODE:
2155{
2156 if (!map->spaces)
2157 XSRETURN_EMPTY;
2158
2159 if (tag)
2160 {
2161 shstr_cmp tag_ (tag);
2162
2163 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2164 for (object *op = ms->bot; op; op = op->above)
2165 if (op->tag == tag_)
2166 XPUSHs (sv_2mortal (to_sv (op)));
2167 }
2168 else
2169 {
2170 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2171 for (object *op = ms->bot; op; op = op->above)
2172 if (op->tag)
2173 XPUSHs (sv_2mortal (to_sv (op)));
2174 }
2175}
2176
2159INCLUDE: $PERL genacc maptile ../include/map.h | 2177INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2160 2178
2161void 2179void
2162maptile::instantiate () 2180maptile::instantiate ()
2163 2181
2164maptile *new () 2182maptile *new ()
2180 if (pl->ob && pl->ob->map == THIS) 2198 if (pl->ob && pl->ob->map == THIS)
2181 PUSHs (sv_2mortal (to_sv (pl->ob))); 2199 PUSHs (sv_2mortal (to_sv (pl->ob)));
2182 } 2200 }
2183 2201
2184void 2202void
2185maptile::set_regiondata (SV *data, SV *plt) 2203maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2186 CODE: 2204 CODE:
2187{ 2205{
2188 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2206 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2207 croak ("maptile::add_underlay: palette must be arrayref");
2208
2209 palette = SvRV (palette);
2210
2211 STRLEN idxlen;
2212 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2213
2214 for (int x = 0; x < THIS->width; ++x)
2215 for (int y = 0; y < THIS->height; ++y)
2216 {
2217 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2218 if (op->flag [FLAG_IS_FLOOR])
2219 goto skip_space;
2220
2221 {
2222 int offs = offset + y * stride + x;
2223 if (IN_RANGE_EXC (offs, 0, idxlen))
2224 {
2225 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2226 {
2227 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2228 ob->flag [FLAG_NO_MAP_SAVE] = true;
2229 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2230
2231 if (ob->randomitems)
2232 {
2233 if (!ob->above)
2234 {
2235 ob->create_treasure (ob->randomitems);
2236
2237 for (object *op = ob->above; op; op = op->above)
2238 op->flag [FLAG_NO_MAP_SAVE] = true;
2239 }
2240
2241 ob->randomitems = 0;
2242 }
2243 }
2244 }
2245 }
2246
2247 skip_space: ;
2248 }
2249}
2250
2251void
2252maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2253 CODE:
2254{
2255 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2189 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2256 croak ("maptile::set_regiondata: palette must be arrayref");
2190 2257
2191 AV *av = (AV *)SvRV (plt); 2258 palette = SvRV (palette);
2192 2259
2193 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2260 STRLEN idxlen;
2261 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2194 2262
2263 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2264 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2265
2195 for (int i = av_len (av) + 1; i--; ) 2266 for (int i = av_len ((AV *)palette) + 1; i--; )
2196 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2267 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2197 2268
2198 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2269 for (int y = 0; y < THIS->height; ++y)
2270 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2271
2272 sfree (THIS->regions, THIS->size ());
2273 delete [] THIS->regionmap;
2274
2275 THIS->regions = regions;
2199 THIS->regionmap = regionmap; 2276 THIS->regionmap = regionmap;
2200} 2277}
2201 2278
2202void play_sound_map (maptile *map, int x, int y, int sound_num) 2279void
2280maptile::create_region_treasure ()
2281 CODE:
2282{
2283 object *op = object::create ();
2284 op->type = FLOOR;
2285 op->map = THIS;
2286
2287 for (int x = 0; x < THIS->width; ++x)
2288 for (int y = 0; y < THIS->height; ++y)
2289 {
2290 region *rgn = THIS->region (x, y);
2291
2292 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2293 if (rgn->treasure && rndm () < rgn->treasure_density)
2294 {
2295 op->x = x;
2296 op->y = y;
2297 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2298 }
2299 }
2300
2301 op->destroy ();
2302}
2203 2303
2204int out_of_map (maptile *map, int x, int y) 2304int out_of_map (maptile *map, int x, int y)
2205 2305
2206void 2306void
2207trigger (maptile *map, long connection, bool state = true) 2307trigger (maptile *map, long connection, bool state = true)
2212get_connection (maptile *map, long connection) 2312get_connection (maptile *map, long connection)
2213 PPCODE: 2313 PPCODE:
2214 oblinkpt *obp = get_connection_links (map, connection); 2314 oblinkpt *obp = get_connection_links (map, connection);
2215 if (obp) 2315 if (obp)
2216 for (objectlink *ol = obp->link; ol; ol = ol->next) 2316 for (objectlink *ol = obp->link; ol; ol = ol->next)
2217 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2317 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2218
2219object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2220
2221object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2222
2223object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2224 C_ARGS: str, map, nx, ny
2225 2318
2226void 2319void
2227get_map_flags (maptile *map, int x, int y) 2320get_map_flags (maptile *map, int x, int y)
2228 PPCODE: 2321 PPCODE:
2229{ 2322{
2234 EXTEND (SP, 4); 2327 EXTEND (SP, 4);
2235 PUSHs (sv_2mortal (newSViv (flags))); 2328 PUSHs (sv_2mortal (newSViv (flags)));
2236 2329
2237 if (GIMME_V == G_ARRAY) 2330 if (GIMME_V == G_ARRAY)
2238 { 2331 {
2239 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2332 PUSHs (sv_2mortal (to_sv (nmap)));
2240 PUSHs (sv_2mortal (newSViv (nx))); 2333 PUSHs (sv_2mortal (newSViv (nx)));
2241 PUSHs (sv_2mortal (newSViv (ny))); 2334 PUSHs (sv_2mortal (newSViv (ny)));
2242 } 2335 }
2243} 2336}
2244 2337
2253 2346
2254 get_map_flags (map, &nmap, x, y, &nx, &ny); 2347 get_map_flags (map, &nmap, x, y, &nx, &ny);
2255 2348
2256 if (nmap) 2349 if (nmap)
2257 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2350 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2258 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2351 XPUSHs (sv_2mortal (to_sv (o)));
2259} 2352}
2260 2353
2261SV * 2354SV *
2262bot_at (maptile *obj, unsigned int x, unsigned int y) 2355bot_at (maptile *obj, unsigned int x, unsigned int y)
2263 PROTOTYPE: $$$ 2356 PROTOTYPE: $$$
2272 INIT: 2365 INIT:
2273 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2366 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2274 CODE: 2367 CODE:
2275 switch (ix) 2368 switch (ix)
2276 { 2369 {
2277 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2370 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2278 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2371 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2279 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2372 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2280 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2373 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2281 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2374 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2282 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2375 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2283 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2376 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2284 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2377 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2285 } 2378 }
2286 OUTPUT: RETVAL 2379 OUTPUT: RETVAL
2287 2380
2288void fix_walls (maptile *map, int x, int y) 2381void fix_walls (maptile *map, int x, int y)
2289 2382
2291 2384
2292# worst xs function of my life 2385# worst xs function of my life
2293bool 2386bool
2294_create_random_map (\ 2387_create_random_map (\
2295 maptile *self,\ 2388 maptile *self,\
2296 char *wallstyle,\ 2389 utf8_string wallstyle,\
2297 char *wall_name,\ 2390 utf8_string wall_name,\
2298 char *floorstyle,\ 2391 utf8_string floorstyle,\
2299 char *monsterstyle,\ 2392 utf8_string monsterstyle,\
2300 char *treasurestyle,\ 2393 utf8_string treasurestyle,\
2301 char *layoutstyle,\ 2394 utf8_string layoutstyle,\
2302 char *doorstyle,\ 2395 utf8_string doorstyle,\
2303 char *decorstyle,\ 2396 utf8_string decorstyle,\
2304 char *origin_map,\ 2397 utf8_string origin_map,\
2305 char *final_map,\ 2398 utf8_string final_map,\
2306 char *exitstyle,\ 2399 utf8_string exitstyle,\
2307 char *this_map,\ 2400 utf8_string this_map,\
2308 char *exit_on_final_map,\ 2401 utf8_string exit_on_final_map,\
2309 int xsize,\ 2402 int xsize,\
2310 int ysize,\ 2403 int ysize,\
2311 int expand2x,\ 2404 int expand2x,\
2312 int layoutoptions1,\ 2405 int layoutoptions1,\
2313 int layoutoptions2,\ 2406 int layoutoptions2,\
2326 val64 total_map_hp,\ 2419 val64 total_map_hp,\
2327 int map_layout_style,\ 2420 int map_layout_style,\
2328 int treasureoptions,\ 2421 int treasureoptions,\
2329 int symmetry_used,\ 2422 int symmetry_used,\
2330 region *region,\ 2423 region *region,\
2331 char *custom\ 2424 utf8_string custom\
2332) 2425)
2333 CODE: 2426 CODE:
2334{ 2427{
2335 random_map_params rmp; 2428 random_map_params rmp;
2336 2429
2363 rmp.decoroptions = decoroptions; 2456 rmp.decoroptions = decoroptions;
2364 rmp.orientation = orientation; 2457 rmp.orientation = orientation;
2365 rmp.origin_y = origin_y; 2458 rmp.origin_y = origin_y;
2366 rmp.origin_x = origin_x; 2459 rmp.origin_x = origin_x;
2367 rmp.random_seed = random_seed; 2460 rmp.random_seed = random_seed;
2368 rmp.total_map_hp = total_map_hp; 2461 rmp.total_map_hp = (uint64_t) total_map_hp;
2369 rmp.map_layout_style = map_layout_style; 2462 rmp.map_layout_style = map_layout_style;
2370 rmp.treasureoptions = treasureoptions; 2463 rmp.treasureoptions = treasureoptions;
2371 rmp.symmetry_used = symmetry_used; 2464 rmp.symmetry_used = symmetry_used;
2372 rmp.region = region; 2465 rmp.region = region;
2373 rmp.custom = custom; 2466 rmp.custom = custom;
2377 OUTPUT: 2470 OUTPUT:
2378 RETVAL 2471 RETVAL
2379 2472
2380MODULE = cf PACKAGE = cf::arch 2473MODULE = cf PACKAGE = cf::arch
2381 2474
2382archetype *find (const char *name) 2475int archetypes_size ()
2383 CODE: 2476 CODE:
2384 RETVAL = archetype::find (name); 2477 RETVAL = archetypes.size ();
2385 OUTPUT: 2478 OUTPUT: RETVAL
2386 RETVAL
2387 2479
2388archetype *first() 2480archetype *archetypes (U32 index)
2389 PROTOTYPE: 2481 CODE:
2390 CODE: 2482 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2391 RETVAL = first_archetype; 2483 OUTPUT: RETVAL
2484
2485object *instantiate (archetype *arch)
2486 CODE:
2487 RETVAL = arch_to_object (arch);
2488 OUTPUT:
2392 OUTPUT: RETVAL 2489 RETVAL
2393 2490
2394INCLUDE: $PERL genacc archetype ../include/object.h | 2491INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2395 2492
2396MODULE = cf PACKAGE = cf::party 2493MODULE = cf PACKAGE = cf::party
2397 2494
2398partylist *first () 2495partylist *first ()
2399 PROTOTYPE: 2496 PROTOTYPE:
2400 CODE: 2497 CODE:
2401 RETVAL = get_firstparty (); 2498 RETVAL = get_firstparty ();
2402 OUTPUT: RETVAL 2499 OUTPUT: RETVAL
2403 2500
2404INCLUDE: $PERL genacc partylist ../include/player.h | 2501INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2405 2502
2406MODULE = cf PACKAGE = cf::region 2503MODULE = cf PACKAGE = cf::region
2407 2504
2408void 2505void
2409list () 2506list ()
2410 PPCODE: 2507 PPCODE:
2411 for_all_regions (rgn) 2508 for_all_regions (rgn)
2412 XPUSHs (sv_2mortal (to_sv (rgn))); 2509 XPUSHs (sv_2mortal (to_sv (rgn)));
2413 2510
2414region *find (char *name) 2511region *find (utf8_string name)
2415 PROTOTYPE: $ 2512 PROTOTYPE: $
2416 CODE: 2513 CODE:
2417 RETVAL = region::find (name); 2514 RETVAL = region::find (name);
2418 OUTPUT: RETVAL 2515 OUTPUT: RETVAL
2419 2516
2420region *find_fuzzy (char *name) 2517region *find_fuzzy (utf8_string name)
2421 PROTOTYPE: $ 2518 PROTOTYPE: $
2422 CODE: 2519 CODE:
2423 RETVAL = region::find_fuzzy (name); 2520 RETVAL = region::find_fuzzy (name);
2424 OUTPUT: RETVAL 2521 OUTPUT: RETVAL
2425 2522
2523int specificity (region *rgn)
2524 CODE:
2525 RETVAL = 0;
2526 while (rgn = rgn->parent)
2527 RETVAL++;
2528 OUTPUT: RETVAL
2529
2426INCLUDE: $PERL genacc region ../include/map.h | 2530INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2427 2531
2428MODULE = cf PACKAGE = cf::living 2532MODULE = cf PACKAGE = cf::living
2429 2533
2430INCLUDE: $PERL genacc living ../include/living.h | 2534INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2431 2535
2432MODULE = cf PACKAGE = cf::settings 2536MODULE = cf PACKAGE = cf::settings
2433 2537
2434INCLUDE: $PERL genacc Settings ../include/global.h | 2538INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2435 2539
2436MODULE = cf PACKAGE = cf::client 2540MODULE = cf PACKAGE = cf::client
2437 2541
2438INCLUDE: $PERL genacc client ../include/client.h | 2542INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2439 2543
2440int invoke (client *ns, int event, ...) 2544int invoke (client *ns, int event, ...)
2441 CODE: 2545 CODE:
2442 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2546 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2443 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2547 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2459 CODE: 2563 CODE:
2460{ 2564{
2461 STRLEN len; 2565 STRLEN len;
2462 char *buf = SvPVbyte (packet, len); 2566 char *buf = SvPVbyte (packet, len);
2463 2567
2568 if (len > MAXSOCKBUF)
2569 {
2570 // ugly
2571 if (THIS->pl)
2572 THIS->pl->failmsg ("[packet too long for client]");
2573 }
2574 else
2464 THIS->send_packet (buf, len); 2575 THIS->send_packet (buf, len);
2465} 2576}
2466 2577
2578faceidx
2579client::need_face (utf8_string name, int pri = 0)
2580 CODE:
2581 RETVAL = face_find (name, 0);
2582 if (RETVAL)
2583 {
2584 THIS->send_face (RETVAL, pri);
2585 THIS->flush_fx ();
2586 }
2587 OUTPUT:
2588 RETVAL
2589
2590int
2591client::fx_want (int idx, int value = -1)
2592 CODE:
2593 if (0 < idx && idx < FT_NUM)
2594 {
2595 RETVAL = THIS->fx_want [idx];
2596 if (items > 2)
2597 THIS->fx_want [idx] = value;
2598 }
2599 else
2600 RETVAL = 0;
2601 OUTPUT:
2602 RETVAL
2603
2604MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2605
2606faceidx sound_find (utf8_string name)
2607
2608void sound_set (utf8_string str, faceidx face)
2609
2610# dire hack
2611void old_sound_index (int idx, faceidx face)
2612 CODE:
2613 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2614 old_sound_index [idx] = face;
2615
2616MODULE = cf PACKAGE = cf::face PREFIX = face_
2617
2618#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2619
2620faceidx face_find (utf8_string name, faceidx defidx = 0)
2621
2622faceidx alloc (utf8_string name)
2623 CODE:
2624{
2625 do
2626 {
2627 RETVAL = faces.size ();
2628 faces.resize (RETVAL + 1);
2629 }
2630 while (!RETVAL); // crude way to leave index 0
2631
2632 faces [RETVAL].name = name;
2633 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2634
2635 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2636 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2637}
2638 OUTPUT: RETVAL
2639
2640void set_type (faceidx idx, int value)
2641 ALIAS:
2642 set_type = 0
2643 set_visibility = 1
2644 set_magicmap = 2
2645 set_smooth = 3
2646 set_smoothlevel = 4
2647 CODE:
2648 faceinfo *f = face_info (idx); assert (f);
2649 switch (ix)
2650 {
2651 case 0: f->type = value; break;
2652 case 1: f->visibility = value; break;
2653 case 2: f->magicmap = value; break;
2654 case 3: f->smooth = value; break;
2655 case 4: f->smoothlevel = value; break;
2656 }
2657
2658void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2659 CODE:
2660{
2661 faceinfo *f = face_info (idx); assert (f);
2662 facedata *d = &(faceset ? f->data64 : f->data32);
2663 sv_to (data, d->data);
2664 STRLEN clen;
2665 char *cdata = SvPVbyte (chksum, clen);
2666 clen = min (CHKSUM_SIZE, clen);
2667
2668 if (memcmp (d->chksum, cdata, clen))
2669 {
2670 memcpy (d->chksum, cdata, clen);
2671
2672 // invalidate existing client face info
2673 for_all_clients (ns)
2674 if (ns->faceset == faceset)
2675 {
2676 ns->faces_sent [idx] = false;
2677 ns->force_newmap = true;
2678 }
2679 }
2680}
2681
2682int get_data_size (faceidx idx, int faceset = 0)
2683 CODE:
2684 facedata *d = face_data (idx, faceset);
2685 if (!d) XSRETURN_UNDEF;
2686 RETVAL = d->data.size ();
2687 OUTPUT:
2688 RETVAL
2689
2690SV *get_chksum (faceidx idx, int faceset = 0)
2691 CODE:
2692 facedata *d = face_data (idx, faceset);
2693 if (!d) XSRETURN_UNDEF;
2694 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2695 OUTPUT:
2696 RETVAL
2697
2698SV *get_data (faceidx idx, int faceset = 0)
2699 CODE:
2700 facedata *d = face_data (idx, faceset);
2701 if (!d) XSRETURN_UNDEF;
2702 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2703 OUTPUT:
2704 RETVAL
2705
2706void invalidate (faceidx idx)
2707 CODE:
2708 for_all_clients (ns)
2709 {
2710 ns->faces_sent [idx] = false;
2711 ns->force_newmap = true;
2712 }
2713
2714void invalidate_all ()
2715 CODE:
2716 for_all_clients (ns)
2717 {
2718 ns->faces_sent.reset ();
2719 ns->force_newmap = true;
2720 }
2721
2722MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2723
2724#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2725
2726animidx anim_find (utf8_string name)
2727 CODE:
2728 RETVAL = animation::find (name).number;
2729 OUTPUT: RETVAL
2730
2731animidx set (utf8_string name, SV *frames, int facings = 1)
2732 CODE:
2733{
2734 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2735 croak ("frames must be an arrayref");
2736
2737 AV *av = (AV *)SvRV (frames);
2738
2739 animation *anim = &animation::find (name);
2740 if (anim->number)
2741 {
2742 anim->resize (av_len (av) + 1);
2743 anim->facings = facings;
2744 }
2745 else
2746 anim = &animation::create (name, av_len (av) + 1, facings);
2747
2748 for (int i = 0; i < anim->num_animations; ++i)
2749 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2750}
2751 OUTPUT: RETVAL
2752
2753void invalidate_all ()
2754 CODE:
2755 for_all_clients (ns)
2756 ns->anims_sent.reset ();
2757
2758MODULE = cf PACKAGE = cf::object::freezer
2759
2760INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2761
2762SV *
2763new (char *klass)
2764 CODE:
2765 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2766 OUTPUT: RETVAL
2767
2768void
2769DESTROY (SV *sv)
2770 CODE:
2771 object_freezer *self;
2772 sv_to (sv, self);
2773 delete self;
2774
2775MODULE = cf PACKAGE = cf::object::thawer
2776
2777INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2778
2779SV *
2780new_from_file (char *klass, octet_string path)
2781 CODE:
2782 object_thawer *f = new object_thawer (path);
2783 if (!*f)
2784 {
2785 delete f;
2786 XSRETURN_UNDEF;
2787 }
2788 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2789 OUTPUT: RETVAL
2790
2791void
2792DESTROY (SV *sv)
2793 CODE:
2794 object_thawer *self;
2795 sv_to (sv, self);
2796 delete self;
2797
2798void
2799extract_tags (object_thawer *self)
2800 PPCODE:
2801 while (self->kw != KW_EOF)
2802 {
2803 PUTBACK;
2804 coroapi::cede_to_tick_every (5000);
2805 SPAGAIN;
2806
2807 if (self->kw == KW_tag)
2808 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2809
2810 self->skip ();
2811 }
2812

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines