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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.167 by root, Tue Feb 13 21:28:11 2007 UTC vs.
Revision 1.269 by root, Fri Feb 1 15:54:08 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "loader.h"
35#include "cfperl.h"
36#include "shstr.h"
37 41
38#include <unistd.h> 42#include <unistd.h>
39#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
40# include <sys/mman.h> 44# include <sys/mman.h>
41#endif 45#endif
42 46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
50
43#include <EXTERN.h> 51#include <EXTERN.h>
44#include <perl.h> 52#include <perl.h>
45#include <XSUB.h> 53#include <XSUB.h>
46 54
47#include "CoroAPI.h" 55#include "CoroAPI.h"
48#include "perlxsi.c" 56#include "perlxsi.c"
49 57
50extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
51 59
52typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
54 64
55#if IVSIZE >= 8 65#if IVSIZE >= 8
56 typedef IV val64; 66 typedef IV val64;
57# define newSVval64 newSViv 67# define newSVval64 newSViv
58# define SvVAL64 SvIV 68# define SvVAL64 SvIV
60 typedef double val64; 70 typedef double val64;
61# define newSVval64 newSVnv 71# define newSVval64 newSVnv
62# define SvVAL64 SvNV 72# define SvVAL64 SvNV
63#endif 73#endif
64 74
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68
69static PerlInterpreter *perl; 75static PerlInterpreter *perl;
70 76
71double runtime; 77tstamp NOW, runtime;
72 78
73global gbl_ev; 79global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 81static SV *sv_runtime, *sv_next_tick, *sv_now;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
76 85
77static HV 86static HV
78 *stash_cf, 87 *stash_cf,
79 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
84 *stash_cf_arch_wrap, 93 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 94 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 95 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 96 *stash_cf_living_wrap;
88 97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
89// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
90template<class super> 121template<class super>
91static super * 122static super *
92is_a (attachable *at) 123is_a (attachable *at)
93{ 124{
127 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
128 SvREFCNT_dec (self); 159 SvREFCNT_dec (self);
129 160
130 // self *must* be null now because thats sv_unmagic's job. 161 // self *must* be null now because thats sv_unmagic's job.
131 assert (!this->self); 162 assert (!this->self);
132 flags |= 0x80; // severed //D
133 } 163 }
134} 164}
135 165
136void 166void
137attachable::optimise () 167attachable::optimise ()
138{ 168{
139 if (self 169 if (self
140 && SvREFCNT (self) == 1 170 && SvREFCNT (self) == 1
141 && !HvTOTALKEYS (self)) 171 && !HvTOTALKEYS (self))
142 flags |= 0x40,//D
143 sever_self (); 172 sever_self ();
144} 173}
145 174
146// check wether the object really is dead 175// check wether the object really is dead
147void 176void
154} 183}
155 184
156void 185void
157attachable::do_destroy () 186attachable::do_destroy ()
158{ 187{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 188 INVOKE_ATTACHABLE (DESTROY, this);
160 189
161 if (cb) 190 if (cb)
162 { 191 {
163 SvREFCNT_dec (cb); 192 SvREFCNT_dec (cb);
164 cb = 0; 193 cb = 0;
165 } 194 }
166 195
167 if (self)
168 sever_self ();
169
170 flags |= 0x20; //D
171 mortals.push_back (this); 196 mortals.push_back (this);
172} 197}
173 198
174void 199void
175attachable::destroy () 200attachable::destroy ()
177 if (destroyed ()) 202 if (destroyed ())
178 return; 203 return;
179 204
180 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
181 do_destroy (); 206 do_destroy ();
207 sever_self ();
182} 208}
183 209
184void 210void
185attachable::check_mortals () 211attachable::check_mortals ()
186{ 212{
190 { 216 {
191 if (i >= mortals.size ()) 217 if (i >= mortals.size ())
192 { 218 {
193 i = 0; 219 i = 0;
194 220
195 if (mortals.size () > 1000) 221 if (mortals.size () >= 512)
196 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
197 237
198 break; 238 break;
199 } 239 }
200 240
201 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
202 242
203 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
204 244 if (obj->self)//D make this an assert later
205 //if (obj->refcnt > 0 || obj->self)
206 if (obj->refcnt || obj->self)
207 { 245 {
208//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
249#endif
250
251 if (obj->refcnt)
252 {
209 ++i; // further delay freeing 253 ++i; // further delay freeing
210 254
211 if (!(i & 0x3ff)) 255 if (!(i & 0x3ff))
212 break; 256 break;
213 } 257 }
214 else 258 else
215 { 259 {
216 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
217 delete obj; 262 delete obj;
218 } 263 }
219 } 264 }
220} 265}
221 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
222attachable & 279attachable &
223attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
224{ 281{
225 //if (self || cb) 282 //if (self || cb)
226 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
227 284
228 attach = src.attach; 285 attach = src.attach;
229 return *this; 286 return *this;
230} 287}
231 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
232////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
233 324
234static SV * 325static SV *
235newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
236{ 327{
237 SV *sv; 328 SV *sv;
238 329
239 if (!ptr) 330 if (!ptr)
240 return &PL_sv_undef; 331 return newSV (0);
241 332
242 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
243 return sv_bless (newRV_noinc ((SV *)hv), stash); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
244} 335}
245 336
264 355
265static SV * 356static SV *
266newSVattachable (attachable *obj, HV *stash) 357newSVattachable (attachable *obj, HV *stash)
267{ 358{
268 if (!obj) 359 if (!obj)
269 return &PL_sv_undef; 360 return newSV (0);
270 361
271 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
272 { 366 {
273 obj->self = newHV ();
274 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
275 obj->flags |= (obj->flags & 0xc0) << 8;
276 obj->flags &= ~0xc0;//D
277 obj->flags |= 0x10;//D
278 368
279 // now bless the object _once_ 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
280 return sv_bless (newRV_inc ((SV *)obj->self), stash); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
281 } 372 }
282 else 373 else
283 { 374 {
284 SV *sv = newRV_inc ((SV *)obj->self); 375 SV *sv = newRV_inc ((SV *)obj->self);
321 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
322 else 413 else
323 return 0; 414 return 0;
324} 415}
325 416
326inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
327inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
328inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
329inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
330inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
331inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
332inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
341inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
342inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
343inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
344inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
345inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
346inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
347inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
348inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
349 440
350inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
351inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
352 443
353inline SV *to_sv (facetile * v) { return to_sv (v->name); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
354inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
355 446
356inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
357{ 448{
358 char buf[128]; 449 char buf[128];
359 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
360 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
361} 452}
362 453
363inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
364inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
365inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
367inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
372inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
375inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
376inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
377inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
378inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
379inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
380inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
381inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
382inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
383inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
384inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
385inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
386inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
387 480
388inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
389inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
390 483
391template<class T> 484template<class T>
392inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
393 486
394template<int N> 487template<int N>
395inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
396 489
397inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
398inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
399inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
400inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
401inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
402 494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
403inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
404{ 503{
405 unsigned int version; 504 unsigned int version;
406 505
407 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
408 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
430 break; 529 break;
431 530
432 case DT_STRING: 531 case DT_STRING:
433 { 532 {
434 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
435 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
436 } 535 }
437 break; 536 break;
438 537
439 case DT_DATA: 538 case DT_DATA:
440 { 539 {
441 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
442 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
443 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
444 } 543 }
445 break; 544 break;
446 545
447 case DT_OBJECT: 546 case DT_OBJECT:
448 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
490 va_end (ap); 589 va_end (ap);
491 590
492 return sv; 591 return sv;
493} 592}
494 593
495static SV *
496newSVcfapi (int type, ...)
497{
498 SV *sv;
499
500 va_list ap;
501 va_start (ap, type);
502
503 switch (type)
504 {
505 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
506 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
507 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
508 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
509 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
510 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
511 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
512 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
513 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
514 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
515
516 default:
517 assert (("unhandled type in newSVcfapi", 0));
518 }
519
520 va_end (ap);
521
522 return sv;
523}
524
525////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
526 595
527SV * 596SV *
528registry (attachable *ext) 597registry (attachable *ext)
529{ 598{
532 601
533 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
534} 603}
535 604
536///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
537
538extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
539{
540 return 0;
541}
542
543static CommArray_s rtn_cmd;
544
545static int
546runPluginCommand (object *obj, char *params)
547{
548 return -1;
549}
550
551extern "C" void *cfperl_getPluginProperty (int *type, ...)
552{
553 va_list args;
554 char *propname;
555 int i;
556 va_start (args, type);
557 propname = va_arg (args, char *);
558 //printf ("Property name: %s\n", propname);
559
560 if (!strcmp (propname, "command?"))
561 return NULL;
562 else if (!strcmp (propname, "Identification"))
563 {
564 va_end (args);
565 return (void *)PLUGIN_NAME;
566 }
567 else if (!strcmp (propname, "FullName"))
568 {
569 va_end (args);
570 return (void *)PLUGIN_VERSION;
571 }
572 else
573 va_end (args);
574
575 return NULL;
576}
577
578extern "C" int cfperl_postInitPlugin ()
579{
580 int hooktype = 1;
581 int rtype = 0;
582
583 cf_init_plugin (gethook);
584
585 return 0;
586}
587
588extern "C" int cfperl_closePlugin ()
589{
590 return 0;
591}
592 606
593void 607void
594cfperl_init () 608cfperl_init ()
595{ 609{
596 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
597 perl = perl_alloc (); 611 perl = perl_alloc ();
598 perl_construct (perl); 612 perl_construct (perl);
599 613
600 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
601 615
602 char *argv[] = { 616 const char *argv[] = {
603 "", 617 settings.argv [0],
604 "-e" 618 "-e"
605 "use Event; use Coro;" // required for bootstrap 619 "use EV; use Coro;" // required for bootstrap
606 "cf->bootstrap;" // required for datadir :*> 620 "cf->bootstrap;" // required for datadir :*>
607 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
608 "require cf;" 622 "require cf;"
609 }; 623 };
610 624
611 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
612 { 627 {
613 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
614 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
615 } 630 }
616 631
635void 650void
636attachable::instantiate () 651attachable::instantiate ()
637{ 652{
638 if (attach) 653 if (attach)
639 { 654 {
640 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
641 attach = 0; 656 attach = 0;
642 } 657 }
643} 658}
644 659
645void 660void
646attachable::reattach () 661attachable::reattach ()
647{ 662{
648 optimise (); 663 optimise ();
649 //TODO: check for _attachment's, very important for restarts 664 //TODO: check for _attachment's, very important for restarts
650 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 665 INVOKE_ATTACHABLE (REATTACH, this);
651} 666}
652 667
653static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
654# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
655# include "eventinc.h" 670# include "eventinc.h"
698} 713}
699 714
700void 715void
701global::gather_callbacks (AV *&callbacks, event_type event) const 716global::gather_callbacks (AV *&callbacks, event_type event) const
702{ 717{
703 ::gather_callbacks (callbacks, cb_object, event); 718 ::gather_callbacks (callbacks, cb_global, event);
704} 719}
705 720
706void 721void
707object::gather_callbacks (AV *&callbacks, event_type event) const 722object::gather_callbacks (AV *&callbacks, event_type event) const
708{ 723{
709 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
710 { 725 {
711 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
712 727
713 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
714 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
715 } 730 }
716 731
752{ 767{
753 attachable::gather_callbacks (callbacks, event); 768 attachable::gather_callbacks (callbacks, event);
754 ::gather_callbacks (callbacks, cb_map, event); 769 ::gather_callbacks (callbacks, cb_map, event);
755} 770}
756 771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
757bool 822bool
758attachable::invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
759{ 824{
760 data_type dt; 825 data_type dt;
761 va_list ap;
762
763 va_start (ap, event);
764 826
765 // callback call ordering should be: 827 // callback call ordering should be:
766 // 1. per-object callback 828 // 1. per-object callback
767 // 2. per-class object 829 // 2. per-class object
768 // 3. per-type callback 830 // 3. per-type callback
772 gather_callbacks (callbacks, event); 834 gather_callbacks (callbacks, event);
773 835
774 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
775 if (!callbacks) 837 if (!callbacks)
776 return 0; 838 return 0;
839
840 va_list ap;
841 va_start (ap, event);
777 842
778 CALL_BEGIN (3); 843 CALL_BEGIN (3);
779 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
780 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
781 846
816} 881}
817 882
818SV * 883SV *
819cfperl_result (int idx) 884cfperl_result (int idx)
820{ 885{
821 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
822 if (!av) 887 if (!av)
823 return &PL_sv_undef; 888 return &PL_sv_undef;
824 889
825 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
826 if (!sv) 891 if (!sv)
840{ 905{
841 return SvNV (cfperl_result (idx)); 906 return SvNV (cfperl_result (idx));
842} 907}
843 908
844///////////////////////////////////////////////////////////////////////////// 909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
845 911
846void 912void
847cfperl_emergency_save () 913cfperl_emergency_save ()
848{ 914{
849 CALL_BEGIN (0); 915 CALL_BEGIN (0);
858 CALL_ARG (make_core); 924 CALL_ARG (make_core);
859 CALL_CALL ("cf::post_cleanup", G_VOID); 925 CALL_CALL ("cf::post_cleanup", G_VOID);
860 CALL_END; 926 CALL_END;
861} 927}
862 928
929void
930cfperl_make_book (object *book, int level)
931{
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
983}
984
863maptile * 985maptile *
864maptile::find_sync (const char *path, maptile *origin) 986maptile::find_sync (const char *path, maptile *origin)
865{ 987{
866 CALL_BEGIN (2); 988 CALL_BEGIN (2);
867 CALL_ARG (path); 989 CALL_ARG (path);
879 1001
880 return retval; 1002 return retval;
881} 1003}
882 1004
883maptile * 1005maptile *
884maptile::find_async (const char *path, maptile *origin) 1006maptile::find_async (const char *path, maptile *origin, bool load)
885{ 1007{
886 CALL_BEGIN (2); 1008 CALL_BEGIN (3);
887 CALL_ARG (path); 1009 CALL_ARG (path);
888 CALL_ARG (origin); 1010 CALL_ARG (origin);
1011 CALL_ARG (load);
889 CALL_CALL ("cf::map::find_async", G_SCALAR); 1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
890 1013
891 maptile *retval; 1014 maptile *retval;
892 1015
893 if (count) 1016 if (count)
929 CALL_ARG (exit); 1052 CALL_ARG (exit);
930 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
931 CALL_END; 1054 CALL_END;
932} 1055}
933 1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
934///////////////////////////////////////////////////////////////////////////// 1102/////////////////////////////////////////////////////////////////////////////
935 1103
936struct EventAPI *watcher_base::GEventAPI; 1104struct EVAPI *evapi::GEVAPI;
937struct CoroAPI *coroapi::GCoroAPI; 1105struct CoroAPI *coroapi::GCoroAPI;
938 1106
939int coroapi::cede_counter; 1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
940 1109
941static void iw_dispatch (pe_event *ev) 1110void coroapi::do_cede_to_tick ()
942{ 1111{
943 iw *w = (iw *)ev->ext_data; 1112 cede_counter = 0;
944 w->call (*w);
945}
946 1113
947void 1114 cede ();
948iw::alloc ()
949{
950 pe = GEventAPI->new_idle (0, 0);
951 1115
952 WaREENTRANT_off (pe); 1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
953 pe->base.callback = (void *)iw_dispatch; 1117 if (next_cede > SvNVx (sv_next_tick) - 0.02)
954 pe->base.ext_data = (void *)this; 1118 next_cede = SvNVx (sv_next_tick);
955} 1119}
956 1120
957static void iow_dispatch (pe_event *ev) 1121void coroapi::do_cede_every ()
958{ 1122{
959 iow *w = (iow *)ev->ext_data; 1123 cede_counter = 0;
960 w->call (*w, ((pe_ioevent *)ev)->got);
961}
962 1124
963void 1125 if (coroapi::nready ())
964iow::alloc () 1126 coroapi::cede ();
965{
966 pe = GEventAPI->new_io (0, 0);
967
968 WaREENTRANT_off (pe);
969 pe->base.callback = (void *)iow_dispatch;
970 pe->base.ext_data = (void *)this;
971
972 pe->fd = -1;
973 pe->poll = 0;
974} 1127}
975 1128
976void 1129void coroapi::do_cede_to_tick_every ()
977iow::fd (int fd)
978{ 1130{
979 pe->fd = fd; 1131 cede_counter = 0;
980}
981 1132
982int 1133 cede_to_tick ();
983iow::poll () 1134}
1135
1136void
1137coroapi::wait_for_tick ()
984{ 1138{
985 return pe->poll; 1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
986} 1150}
987 1151
988void 1152void
989iow::poll (int events) 1153iow::poll (int events)
990{ 1154{
991 if (pe->poll != events) 1155 if (events != this->events)
992 { 1156 {
1157 int active = ev_is_active ((ev_io *)this);
993 if (pe->poll) stop (); 1158 if (active) stop ();
994 pe->poll = events; 1159 ev_io_set ((ev_io *)this, fd, events);
995 if (pe->poll) start (); 1160 if (active) start ();
996 } 1161 }
997} 1162}
998 1163
999void 1164void
1000_connect_to_perl () 1165_connect_to_perl ()
1009 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1174 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1010 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1175 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1011 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1176 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1012 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1177 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1013 1178
1014 sv_runtime = get_sv ("cf::RUNTIME", 1); 1179 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1015 sv_upgrade (sv_runtime, SVt_NV); 1180 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); SvUPGRADE (sv_next_tick, SVt_NV);
1016 1182
1017 cb_global = get_av ("cf::CB_GLOBAL", 1); 1183 cb_global = get_av ("cf::CB_GLOBAL", 1);
1018 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1184 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1019 cb_object = get_av ("cf::CB_OBJECT", 1); 1185 cb_object = get_av ("cf::CB_OBJECT", 1);
1020 cb_player = get_av ("cf::CB_PLAYER", 1); 1186 cb_player = get_av ("cf::CB_PLAYER", 1);
1025 1191
1026MODULE = cf PACKAGE = cf PREFIX = cf_ 1192MODULE = cf PACKAGE = cf PREFIX = cf_
1027 1193
1028BOOT: 1194BOOT:
1029{ 1195{
1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198
1030 _connect_to_perl (); 1199 _connect_to_perl ();
1031 1200
1032 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1033 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1034
1035 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202
1203 //{
1204 // require_pv ("Time::HiRes");
1205 //
1206 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1207 // if (!svp) croak ("Time::HiRes is required");
1208 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1209 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1210 //}
1036 1211
1037 static const struct { 1212 static const struct {
1038 const char *name; 1213 const char *name;
1039 IV iv; 1214 IV iv;
1040 } *civ, const_iv[] = { 1215 } *civ, const_iv[] = {
1041# define const_iv(name) { # name, (IV)name }, 1216# define const_iv(name) { # name, (IV)name },
1042 const_iv (llevError) 1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1043 const_iv (llevInfo) 1218 const_iv (logBacktrace)
1044 const_iv (llevDebug) 1219
1045 const_iv (llevMonster) 1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1221
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1046 1223
1047 const_iv (MAX_TIME) 1224 const_iv (MAX_TIME)
1048 const_iv (PLAYER)
1049 const_iv (TRANSPORT)
1050 const_iv (ROD)
1051 const_iv (TREASURE)
1052 const_iv (POTION)
1053 const_iv (FOOD)
1054 const_iv (POISON)
1055 const_iv (BOOK)
1056 const_iv (CLOCK) 1225 const_iv (MAXSOCKBUF)
1057 const_iv (ARROW) 1226
1058 const_iv (BOW)
1059 const_iv (WEAPON)
1060 const_iv (ARMOUR)
1061 const_iv (PEDESTAL)
1062 const_iv (ALTAR)
1063 const_iv (LOCKED_DOOR)
1064 const_iv (SPECIAL_KEY)
1065 const_iv (MAP)
1066 const_iv (DOOR)
1067 const_iv (KEY)
1068 const_iv (TIMED_GATE)
1069 const_iv (TRIGGER)
1070 const_iv (GRIMREAPER)
1071 const_iv (MAGIC_EAR)
1072 const_iv (TRIGGER_BUTTON)
1073 const_iv (TRIGGER_ALTAR)
1074 const_iv (TRIGGER_PEDESTAL)
1075 const_iv (SHIELD)
1076 const_iv (HELMET)
1077 const_iv (HORN)
1078 const_iv (MONEY)
1079 const_iv (CLASS)
1080 const_iv (GRAVESTONE)
1081 const_iv (AMULET)
1082 const_iv (PLAYERMOVER)
1083 const_iv (TELEPORTER)
1084 const_iv (CREATOR)
1085 const_iv (SKILL)
1086 const_iv (EARTHWALL)
1087 const_iv (GOLEM)
1088 const_iv (THROWN_OBJ)
1089 const_iv (BLINDNESS)
1090 const_iv (GOD)
1091 const_iv (DETECTOR)
1092 const_iv (TRIGGER_MARKER)
1093 const_iv (DEAD_OBJECT)
1094 const_iv (DRINK)
1095 const_iv (MARKER)
1096 const_iv (HOLY_ALTAR)
1097 const_iv (PLAYER_CHANGER)
1098 const_iv (BATTLEGROUND)
1099 const_iv (PEACEMAKER)
1100 const_iv (GEM)
1101 const_iv (FIREWALL)
1102 const_iv (ANVIL)
1103 const_iv (CHECK_INV)
1104 const_iv (MOOD_FLOOR) 1227 const_iv (NUM_BODY_LOCATIONS)
1105 const_iv (EXIT) 1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1106 const_iv (ENCOUNTER) 1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1107 const_iv (SHOP_FLOOR) 1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1108 const_iv (SHOP_MAT) 1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1109 const_iv (RING) 1232 const_iv (body_wrist) const_iv (body_waist)
1110 const_iv (FLOOR)
1111 const_iv (FLESH)
1112 const_iv (INORGANIC)
1113 const_iv (SKILL_TOOL)
1114 const_iv (LIGHTER)
1115 const_iv (BUILDABLE_WALL)
1116 const_iv (MISC_OBJECT)
1117 const_iv (LAMP)
1118 const_iv (DUPLICATOR)
1119 const_iv (SPELLBOOK)
1120 const_iv (CLOAK)
1121 const_iv (SPINNER)
1122 const_iv (GATE)
1123 const_iv (BUTTON)
1124 const_iv (CF_HANDLE)
1125 const_iv (HOLE)
1126 const_iv (TRAPDOOR)
1127 const_iv (SIGN)
1128 const_iv (BOOTS)
1129 const_iv (GLOVES)
1130 const_iv (SPELL)
1131 const_iv (SPELL_EFFECT)
1132 const_iv (CONVERTER)
1133 const_iv (BRACERS)
1134 const_iv (POISONING)
1135 const_iv (SAVEBED)
1136 const_iv (WAND)
1137 const_iv (SCROLL)
1138 const_iv (DIRECTOR)
1139 const_iv (GIRDLE)
1140 const_iv (FORCE)
1141 const_iv (POTION_EFFECT)
1142 const_iv (EVENT_CONNECTOR)
1143 const_iv (CLOSE_CON)
1144 const_iv (CONTAINER)
1145 const_iv (ARMOUR_IMPROVER)
1146 const_iv (WEAPON_IMPROVER)
1147 const_iv (SKILLSCROLL)
1148 const_iv (DEEP_SWAMP)
1149 const_iv (IDENTIFY_ALTAR)
1150 const_iv (MENU)
1151 const_iv (RUNE)
1152 const_iv (TRAP)
1153 const_iv (POWER_CRYSTAL)
1154 const_iv (CORPSE)
1155 const_iv (DISEASE)
1156 const_iv (SYMPTOM)
1157 const_iv (BUILDER)
1158 const_iv (MATERIAL)
1159 const_iv (ITEM_TRANSFORMER)
1160 1233
1161 const_iv (NUM_SUBTYPES) 1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1162 1262
1163 const_iv (ST_BD_BUILD) 1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1164 const_iv (ST_BD_REMOVE)
1165 1264
1166 const_iv (ST_MAT_FLOOR) 1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1167 const_iv (ST_MAT_WALL) 1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1168 const_iv (ST_MAT_ITEM)
1169 1267
1170 const_iv (AT_PHYSICAL) 1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1171 const_iv (AT_MAGIC) 1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1172 const_iv (AT_FIRE) 1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1173 const_iv (AT_ELECTRICITY) 1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1174 const_iv (AT_COLD) 1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1175 const_iv (AT_CONFUSION) 1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1176 const_iv (AT_ACID) 1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1177 const_iv (AT_DRAIN)
1178 const_iv (AT_WEAPONMAGIC)
1179 const_iv (AT_GHOSTHIT)
1180 const_iv (AT_POISON)
1181 const_iv (AT_SLOW)
1182 const_iv (AT_PARALYZE)
1183 const_iv (AT_TURN_UNDEAD)
1184 const_iv (AT_FEAR)
1185 const_iv (AT_CANCELLATION)
1186 const_iv (AT_DEPLETE)
1187 const_iv (AT_DEATH)
1188 const_iv (AT_CHAOS)
1189 const_iv (AT_COUNTERSPELL)
1190 const_iv (AT_GODPOWER)
1191 const_iv (AT_HOLYWORD)
1192 const_iv (AT_BLIND)
1193 const_iv (AT_INTERNAL)
1194 const_iv (AT_LIFE_STEALING)
1195 const_iv (AT_DISEASE)
1196 1275
1197 const_iv (WEAP_HIT) 1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1198 const_iv (WEAP_SLASH) 1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1199 const_iv (WEAP_PIERCE)
1200 const_iv (WEAP_CLEAVE)
1201 const_iv (WEAP_SLICE)
1202 const_iv (WEAP_STAB)
1203 const_iv (WEAP_WHIP)
1204 const_iv (WEAP_CRUSH)
1205 const_iv (WEAP_BLUD) 1278 const_iv (WEAP_BLUD)
1206 1279
1207 const_iv (FLAG_ALIVE) 1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1208 const_iv (FLAG_WIZ) 1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1209 const_iv (FLAG_REMOVED) 1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1318
1319 const_iv (SP_RAISE_DEAD)
1210 const_iv (FLAG_FREED) 1320 const_iv (SP_RUNE)
1211 const_iv (FLAG_WAS_WIZ) 1321 const_iv (SP_MAKE_MARK)
1212 const_iv (FLAG_APPLIED) 1322 const_iv (SP_BOLT)
1213 const_iv (FLAG_UNPAID) 1323 const_iv (SP_BULLET)
1214 const_iv (FLAG_USE_SHIELD) 1324 const_iv (SP_EXPLOSION)
1215 const_iv (FLAG_NO_PICK) 1325 const_iv (SP_CONE)
1216 const_iv (FLAG_ANIMATE) 1326 const_iv (SP_BOMB)
1217 const_iv (FLAG_MONSTER) 1327 const_iv (SP_WONDER)
1218 const_iv (FLAG_FRIENDLY) 1328 const_iv (SP_SMITE)
1219 const_iv (FLAG_GENERATOR) 1329 const_iv (SP_MAGIC_MISSILE)
1220 const_iv (FLAG_IS_THROWN) 1330 const_iv (SP_SUMMON_GOLEM)
1221 const_iv (FLAG_AUTO_APPLY) 1331 const_iv (SP_DIMENSION_DOOR)
1222 const_iv (FLAG_PLAYER_SOLD) 1332 const_iv (SP_MAGIC_MAPPING)
1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1223 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (SP_INVISIBLE)
1224 const_iv (FLAG_CAN_ROLL)
1225 const_iv (FLAG_OVERLAY_FLOOR)
1226 const_iv (FLAG_IS_TURNABLE)
1227 const_iv (FLAG_IS_USED_UP)
1228 const_iv (FLAG_IDENTIFIED)
1229 const_iv (FLAG_REFLECTING)
1230 const_iv (FLAG_CHANGING)
1231 const_iv (FLAG_SPLITTING)
1232 const_iv (FLAG_HITBACK)
1233 const_iv (FLAG_STARTEQUIP)
1234 const_iv (FLAG_BLOCKSVIEW)
1235 const_iv (FLAG_UNDEAD)
1236 const_iv (FLAG_SCARED)
1237 const_iv (FLAG_UNAGGRESSIVE)
1238 const_iv (FLAG_REFL_MISSILE)
1239 const_iv (FLAG_REFL_SPELL)
1240 const_iv (FLAG_NO_MAGIC)
1241 const_iv (FLAG_NO_FIX_PLAYER)
1242 const_iv (FLAG_IS_LIGHTABLE)
1243 const_iv (FLAG_TEAR_DOWN)
1244 const_iv (FLAG_RUN_AWAY)
1245 const_iv (FLAG_PICK_UP)
1246 const_iv (FLAG_UNIQUE)
1247 const_iv (FLAG_NO_DROP)
1248 const_iv (FLAG_WIZCAST)
1249 const_iv (FLAG_CAST_SPELL)
1250 const_iv (FLAG_USE_SCROLL)
1251 const_iv (FLAG_USE_RANGE)
1252 const_iv (FLAG_USE_BOW)
1253 const_iv (FLAG_USE_ARMOUR)
1254 const_iv (FLAG_USE_WEAPON)
1255 const_iv (FLAG_USE_RING)
1256 const_iv (FLAG_READY_RANGE)
1257 const_iv (FLAG_READY_BOW)
1258 const_iv (FLAG_XRAYS)
1259 const_iv (FLAG_NO_APPLY)
1260 const_iv (FLAG_IS_FLOOR)
1261 const_iv (FLAG_LIFESAVE)
1262 const_iv (FLAG_NO_STRENGTH)
1263 const_iv (FLAG_SLEEP)
1264 const_iv (FLAG_STAND_STILL)
1265 const_iv (FLAG_RANDOM_MOVE)
1266 const_iv (FLAG_ONLY_ATTACK)
1267 const_iv (FLAG_CONFUSED)
1268 const_iv (FLAG_STEALTH)
1269 const_iv (FLAG_WIZPASS)
1270 const_iv (FLAG_IS_LINKED)
1271 const_iv (FLAG_CURSED)
1272 const_iv (FLAG_DAMNED)
1273 const_iv (FLAG_SEE_ANYWHERE)
1274 const_iv (FLAG_KNOWN_MAGICAL)
1275 const_iv (FLAG_KNOWN_CURSED)
1276 const_iv (FLAG_CAN_USE_SKILL)
1277 const_iv (FLAG_BEEN_APPLIED)
1278 const_iv (FLAG_READY_SCROLL)
1279 const_iv (FLAG_USE_ROD)
1280 const_iv (FLAG_USE_HORN)
1281 const_iv (FLAG_MAKE_INVIS)
1282 const_iv (FLAG_INV_LOCKED)
1283 const_iv (FLAG_IS_WOODED)
1284 const_iv (FLAG_IS_HILLY)
1285 const_iv (FLAG_READY_SKILL)
1286 const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT)
1288 const_iv (FLAG_BLIND)
1289 const_iv (FLAG_SEE_IN_DARK)
1290 const_iv (FLAG_IS_CAULDRON)
1291 const_iv (FLAG_NO_STEAL)
1292 const_iv (FLAG_ONE_HIT)
1293 const_iv (FLAG_CLIENT_SENT)
1294 const_iv (FLAG_BERSERK)
1295 const_iv (FLAG_NEUTRAL)
1296 const_iv (FLAG_NO_ATTACK)
1297 const_iv (FLAG_NO_DAMAGE)
1298 const_iv (FLAG_OBJ_ORIGINAL)
1299 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1300 const_iv (FLAG_ACTIVATE_ON_PUSH)
1301 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1302 const_iv (FLAG_IS_WATER)
1303 const_iv (FLAG_CONTENT_ON_GEN)
1304 const_iv (FLAG_IS_A_TEMPLATE)
1305 const_iv (FLAG_IS_BUILDABLE)
1306 const_iv (FLAG_DESTROY_ON_DEATH)
1307 const_iv (FLAG_NO_MAP_SAVE)
1308
1309 const_iv (NDI_BLACK)
1310 const_iv (NDI_WHITE)
1311 const_iv (NDI_NAVY)
1312 const_iv (NDI_RED)
1313 const_iv (NDI_ORANGE)
1314 const_iv (NDI_BLUE)
1315 const_iv (NDI_DK_ORANGE)
1316 const_iv (NDI_GREEN)
1317 const_iv (NDI_LT_GREEN)
1318 const_iv (NDI_GREY)
1319 const_iv (NDI_BROWN)
1320 const_iv (NDI_GOLD)
1321 const_iv (NDI_TAN)
1322 const_iv (NDI_MAX_COLOR)
1323 const_iv (NDI_COLOR_MASK)
1324 const_iv (NDI_UNIQUE)
1325 const_iv (NDI_ALL)
1326
1327 const_iv (UPD_LOCATION)
1328 const_iv (UPD_FLAGS)
1329 const_iv (UPD_WEIGHT)
1330 const_iv (UPD_FACE)
1331 const_iv (UPD_NAME)
1332 const_iv (UPD_ANIM)
1333 const_iv (UPD_ANIMSPEED)
1334 const_iv (UPD_NROF) 1338 const_iv (SP_PROBE)
1335
1336 const_iv (UPD_SP_MANA) 1339 const_iv (SP_HEALING)
1337 const_iv (UPD_SP_GRACE) 1340 const_iv (SP_CREATE_FOOD)
1338 const_iv (UPD_SP_DAMAGE) 1341 const_iv (SP_EARTH_TO_DUST)
1339 1342 const_iv (SP_CHANGE_ABILITY)
1340 const_iv (F_APPLIED) 1343 const_iv (SP_BLESS)
1341 const_iv (F_LOCATION)
1342 const_iv (F_UNPAID)
1343 const_iv (F_MAGIC)
1344 const_iv (F_CURSED) 1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1345 const_iv (F_DAMNED) 1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1346 const_iv (F_OPEN) 1356 const_iv (SP_DISPEL_RUNE)
1347 const_iv (F_NOPICK) 1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1348 const_iv (F_LOCKED) 1370 const_iv (F_LOCKED)
1349 1371
1350 const_iv (F_BUY) 1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1351 const_iv (F_SHOP)
1352 const_iv (F_SELL)
1353 1373
1354 const_iv (P_BLOCKSVIEW) 1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1355 const_iv (P_PLAYER) 1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1356 const_iv (P_NO_MAGIC)
1357 const_iv (P_IS_ALIVE)
1358 const_iv (P_NO_CLERIC)
1359 const_iv (P_OUT_OF_MAP)
1360 const_iv (P_NEW_MAP)
1361 const_iv (P_UPTODATE)
1362 1376
1363 const_iv (UP_OBJ_INSERT) 1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1364 const_iv (UP_OBJ_REMOVE)
1365 const_iv (UP_OBJ_CHANGE)
1366 const_iv (UP_OBJ_FACE)
1367 1378
1368 const_iv (INS_NO_MERGE) 1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1369 const_iv (INS_ABOVE_FLOOR_ONLY)
1370 const_iv (INS_NO_WALK_ON)
1371 const_iv (INS_ON_TOP)
1372 const_iv (INS_BELOW_ORIGINATOR) 1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1373 const_iv (INS_MAP_LOAD)
1374 1381
1375 const_iv (WILL_APPLY_HANDLE) 1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1376 const_iv (WILL_APPLY_TREASURE) 1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1377 const_iv (WILL_APPLY_EARTHWALL)
1378 const_iv (WILL_APPLY_DOOR)
1379 const_iv (WILL_APPLY_FOOD)
1380 1384
1381 const_iv (SAVE_MODE) 1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1382 const_iv (SAVE_DIR_MODE)
1383 1386
1384 const_iv (M_PAPER) 1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1385 const_iv (M_IRON) 1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1386 const_iv (M_GLASS) 1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1387 const_iv (M_LEATHER) 1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1388 const_iv (M_WOOD)
1389 const_iv (M_ORGANIC)
1390 const_iv (M_STONE)
1391 const_iv (M_CLOTH)
1392 const_iv (M_ADAMANT)
1393 const_iv (M_LIQUID)
1394 const_iv (M_SOFT_METAL)
1395 const_iv (M_BONE)
1396 const_iv (M_ICE)
1397 const_iv (M_SPECIAL)
1398 1391
1399 const_iv (SK_EXP_ADD_SKILL) 1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1400 const_iv (SK_EXP_TOTAL) 1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1401 const_iv (SK_EXP_NONE)
1402 const_iv (SK_SUBTRACT_SKILL_EXP)
1403 const_iv (SK_EXP_SKILL_ONLY)
1404 1394
1405 const_iv (SK_LOCKPICKING) 1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1406 const_iv (SK_HIDING) 1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1407 const_iv (SK_SMITHERY) 1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1408 const_iv (SK_BOWYER) 1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1409 const_iv (SK_JEWELER) 1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1410 const_iv (SK_ALCHEMY) 1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1411 const_iv (SK_STEALING) 1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1412 const_iv (SK_LITERACY) 1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1413 const_iv (SK_BARGAINING) 1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1414 const_iv (SK_JUMPING) 1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1415 const_iv (SK_DET_MAGIC)
1416 const_iv (SK_ORATORY)
1417 const_iv (SK_SINGING)
1418 const_iv (SK_DET_CURSE)
1419 const_iv (SK_FIND_TRAPS)
1420 const_iv (SK_MEDITATION)
1421 const_iv (SK_PUNCHING)
1422 const_iv (SK_FLAME_TOUCH)
1423 const_iv (SK_KARATE)
1424 const_iv (SK_CLIMBING)
1425 const_iv (SK_WOODSMAN)
1426 const_iv (SK_INSCRIPTION)
1427 const_iv (SK_ONE_HANDED_WEAPON)
1428 const_iv (SK_MISSILE_WEAPON)
1429 const_iv (SK_THROWING)
1430 const_iv (SK_USE_MAGIC_ITEM)
1431 const_iv (SK_DISARM_TRAPS)
1432 const_iv (SK_SET_TRAP)
1433 const_iv (SK_THAUMATURGY)
1434 const_iv (SK_PRAYING)
1435 const_iv (SK_CLAWING)
1436 const_iv (SK_LEVITATION)
1437 const_iv (SK_SUMMONING)
1438 const_iv (SK_PYROMANCY)
1439 const_iv (SK_EVOCATION)
1440 const_iv (SK_SORCERY)
1441 const_iv (SK_TWO_HANDED_WEAPON)
1442 const_iv (SK_SPARK_TOUCH)
1443 const_iv (SK_SHIVER)
1444 const_iv (SK_ACID_SPLASH)
1445 const_iv (SK_POISON_NAIL) 1405 const_iv (SK_POISON_NAIL)
1446 1406
1447 const_iv (SOUND_NEW_PLAYER) 1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1448 const_iv (SOUND_FIRE_ARROW) 1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1449 const_iv (SOUND_LEARN_SPELL) 1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1450 const_iv (SOUND_FUMBLE_SPELL) 1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1451 const_iv (SOUND_WAND_POOF) 1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1452 const_iv (SOUND_OPEN_DOOR) 1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1453 const_iv (SOUND_PUSH_PLAYER)
1454 const_iv (SOUND_PLAYER_HITS1)
1455 const_iv (SOUND_PLAYER_HITS2)
1456 const_iv (SOUND_PLAYER_HITS3)
1457 const_iv (SOUND_PLAYER_HITS4)
1458 const_iv (SOUND_PLAYER_IS_HIT1)
1459 const_iv (SOUND_PLAYER_IS_HIT2)
1460 const_iv (SOUND_PLAYER_IS_HIT3)
1461 const_iv (SOUND_PLAYER_KILLS)
1462 const_iv (SOUND_PET_IS_KILLED)
1463 const_iv (SOUND_PLAYER_DIES)
1464 const_iv (SOUND_OB_EVAPORATE)
1465 const_iv (SOUND_OB_EXPLODE)
1466 const_iv (SOUND_CLOCK)
1467 const_iv (SOUND_TURN_HANDLE)
1468 const_iv (SOUND_FALL_HOLE)
1469 const_iv (SOUND_DRINK_POISON)
1470 const_iv (SOUND_CAST_SPELL_0)
1471 1413
1472 const_iv (PREFER_LOW) 1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1473 const_iv (PREFER_HIGH)
1474 1415
1475 const_iv (ATNR_PHYSICAL) 1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1476 const_iv (ATNR_MAGIC) 1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1477 const_iv (ATNR_FIRE) 1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1478 const_iv (ATNR_ELECTRICITY) 1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1479 const_iv (ATNR_COLD) 1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1480 const_iv (ATNR_CONFUSION) 1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1481 const_iv (ATNR_ACID) 1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1482 const_iv (ATNR_DRAIN)
1483 const_iv (ATNR_WEAPONMAGIC)
1484 const_iv (ATNR_GHOSTHIT)
1485 const_iv (ATNR_POISON)
1486 const_iv (ATNR_SLOW)
1487 const_iv (ATNR_PARALYZE)
1488 const_iv (ATNR_TURN_UNDEAD)
1489 const_iv (ATNR_FEAR)
1490 const_iv (ATNR_CANCELLATION)
1491 const_iv (ATNR_DEPLETE)
1492 const_iv (ATNR_DEATH)
1493 const_iv (ATNR_CHAOS)
1494 const_iv (ATNR_COUNTERSPELL)
1495 const_iv (ATNR_GODPOWER)
1496 const_iv (ATNR_HOLYWORD)
1497 const_iv (ATNR_BLIND)
1498 const_iv (ATNR_INTERNAL)
1499 const_iv (ATNR_LIFE_STEALING)
1500 const_iv (ATNR_DISEASE)
1501 1423
1502 const_iv (MAP_IN_MEMORY) 1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1503 const_iv (MAP_SWAPPED)
1504 const_iv (MAP_LOADING)
1505 const_iv (MAP_SAVING)
1506 1425
1507 const_iv (KLASS_ATTACHABLE) 1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1508 const_iv (KLASS_GLOBAL) 1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1509 const_iv (KLASS_OBJECT)
1510 const_iv (KLASS_CLIENT)
1511 const_iv (KLASS_PLAYER)
1512 const_iv (KLASS_MAP)
1513 1428
1514 const_iv (CS_QUERY_YESNO) 1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1515 const_iv (CS_QUERY_SINGLECHAR)
1516 const_iv (CS_QUERY_HIDEINPUT)
1517 1430
1518 const_iv (ST_DEAD) 1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1519 const_iv (ST_SETUP)
1520 const_iv (ST_PLAYING)
1521 const_iv (ST_CUSTOM)
1522 1432
1523 const_iv (ST_CHANGE_CLASS) 1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1524 1434
1525 const_iv (IO_HEADER) 1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1526 const_iv (IO_OBJECTS)
1527 const_iv (IO_UNIQUES)
1528 1436
1529 // random map generator 1437 // random map generator
1530 const_iv (LAYOUT_NONE) 1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1531 const_iv (LAYOUT_ONION) 1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1532 const_iv (LAYOUT_MAZE)
1533 const_iv (LAYOUT_SPIRAL)
1534 const_iv (LAYOUT_ROGUELIKE)
1535 const_iv (LAYOUT_SNAKE)
1536 const_iv (LAYOUT_SQUARE_SPIRAL)
1537 1440
1538 const_iv (RMOPT_RANDOM) 1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1539 const_iv (RMOPT_CENTERED) 1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1540 const_iv (RMOPT_LINEAR) 1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1541 const_iv (RMOPT_BOTTOM_C)
1542 const_iv (RMOPT_BOTTOM_R)
1543 const_iv (RMOPT_IRR_SPACE)
1544 const_iv (RMOPT_WALL_OFF)
1545 const_iv (RMOPT_WALLS_ONLY)
1546 const_iv (RMOPT_NO_DOORS)
1547 1444
1548 const_iv (SYMMETRY_RANDOM) 1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1549 const_iv (SYMMETRY_NONE) 1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1550 const_iv (SYMMETRY_X) 1447
1551 const_iv (SYMMETRY_Y) 1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1552 const_iv (SYMMETRY_XY) 1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1450 const_iv (GT_MINIMAL)
1451
1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1553 }; 1454 };
1554 1455
1555 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1556 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1557 1458
1578 } 1479 }
1579} 1480}
1580 1481
1581void _connect_to_perl () 1482void _connect_to_perl ()
1582 1483
1484void _recalc_want ()
1485
1583void _global_reattach () 1486void _global_reattach ()
1584 CODE: 1487 CODE:
1585{ 1488{
1586 // reattach to all attachable objects in the game. 1489 // reattach to all attachable objects in the game.
1587 for_all_clients (ns) 1490 for_all_clients (ns)
1588 ns->reattach (); 1491 ns->reattach ();
1589 1492
1590 for_all_players (pl)
1591 pl->reattach ();
1592
1593 //TODO
1594 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1595 // i->second->reattach ();
1596
1597 for_all_objects (op) 1493 for_all_objects (op)
1598 op->reattach (); 1494 op->reattach ();
1599} 1495}
1496
1497# support function for map-world.ext
1498void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500{
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503
1504 plt_sv = SvRV (plt_sv);
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507
1508 STRLEN len;
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511
1512 while (len >= 3)
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517
1518 if (val [0] == data [0]
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530
1531 next:
1532 data += 3;
1533 len -= 3;
1534 }
1535
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537}
1538
1539void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNVx (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543NV till_cede ()
1544 CODE:
1545 RETVAL = coroapi::next_cede - now ();
1546 OUTPUT:
1547 RETVAL
1548
1549NV till_tick ()
1550 CODE:
1551 RETVAL = SvNVx (sv_next_tick) - now ();
1552 OUTPUT:
1553 RETVAL
1600 1554
1601NV floor (NV x) 1555NV floor (NV x)
1602 1556
1603NV ceil (NV x) 1557NV ceil (NV x)
1604 1558
1612 default: croak ("cf::rndm requires none, one or two parameters."); break; 1566 default: croak ("cf::rndm requires none, one or two parameters."); break;
1613 } 1567 }
1614 OUTPUT: 1568 OUTPUT:
1615 RETVAL 1569 RETVAL
1616 1570
1571NV clamp (NV value, NV min_value, NV max_value)
1572 CODE:
1573 RETVAL = clamp (value, min_value, max_value);
1574 OUTPUT:
1575 RETVAL
1576
1577NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1578 CODE:
1579 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1580 OUTPUT:
1581 RETVAL
1582
1583void weaken (...)
1584 PROTOTYPE: @
1585 CODE:
1586 while (items > 0)
1587 sv_rvweaken (ST (--items));
1588
1589void cede_to_tick ()
1590 CODE:
1591 coroapi::cede_to_tick ();
1592
1617void server_tick () 1593void server_tick ()
1618 CODE: 1594 CODE:
1595 NOW = SvNVx (sv_now);
1619 runtime = SvNVx (sv_runtime); 1596 runtime = SvNVx (sv_runtime);
1620 server_tick (); 1597 server_tick ();
1621 1598
1622void 1599void
1623LOG (int level, char *msg) 1600log_backtrace (utf8_string msg)
1601
1602void
1603LOG (int flags, utf8_string msg)
1624 PROTOTYPE: $$ 1604 PROTOTYPE: $$
1625 C_ARGS: (LogLevel)level, "%s", msg 1605 C_ARGS: flags, "%s", msg
1626 1606
1627char *path_combine (char *base, char *path) 1607octet_string path_combine (octet_string base, octet_string path)
1628 PROTOTYPE: $$ 1608 PROTOTYPE: $$
1629 1609
1630char *path_combine_and_normalize (char *base, char *path) 1610octet_string path_combine_and_normalize (octet_string base, octet_string path)
1631 PROTOTYPE: $$ 1611 PROTOTYPE: $$
1632 1612
1633const char * 1613void
1634get_maps_directory (char *path) 1614mallinfo ()
1635 PROTOTYPE: $ 1615 PPCODE:
1636 ALIAS: maps_directory = 0 1616{
1637 CODE: 1617#if __GLIBC__
1638 RETVAL = create_pathname (path); 1618 struct mallinfo mai = mallinfo ();
1639 OUTPUT: RETVAL 1619 EXTEND (SP, 10*2);
1620 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1621 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1622 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1623 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1624 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1625 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1626 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1627 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1628 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1629 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1630#endif
1631 EXTEND (SP, 2*2);
1632 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1633 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1634}
1640 1635
1641void 1636void
1642sub_generation_inc () 1637sub_generation_inc ()
1643 CODE: 1638 CODE:
1644 PL_sub_generation++; 1639 PL_sub_generation++;
1645 1640
1646char * 1641const_octet_string
1647mapdir () 1642mapdir ()
1648 PROTOTYPE: 1643 PROTOTYPE:
1649 ALIAS: 1644 ALIAS:
1650 mapdir = 0 1645 mapdir = 0
1651 uniquedir = 1 1646 uniquedir = 1
1667 } 1662 }
1668 OUTPUT: RETVAL 1663 OUTPUT: RETVAL
1669 1664
1670void abort () 1665void abort ()
1671 1666
1667void reset_signals ()
1668
1672void fork_abort (char *cause = "cf::fork_abort") 1669void fork_abort (octet_string cause = "cf::fork_abort")
1673 1670
1674void cleanup (const char *cause, bool make_core = false) 1671void cleanup (octet_string cause, bool make_core = false)
1675 1672
1676void emergency_save () 1673void emergency_save ()
1677 1674
1678void _exit (int status = EXIT_SUCCESS) 1675void _exit (int status = EXIT_SUCCESS)
1679 1676
1680UV sv_2watcher (SV *w)
1681 CODE:
1682 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1683 OUTPUT:
1684 RETVAL
1685
1686#if _POSIX_MEMLOCK 1677#if _POSIX_MEMLOCK
1687 1678
1688int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1679int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1689 1680
1690int munlockall () 1681int munlockall ()
1691 1682
1692#endif 1683#endif
1693 1684
1694int find_animation (char *text) 1685int find_animation (utf8_string text)
1695 PROTOTYPE: $ 1686 PROTOTYPE: $
1696 1687
1697int random_roll (int min, int max, object *op, int goodbad); 1688int random_roll (int min, int max, object *op, int goodbad);
1698 1689
1699const char *cost_string_from_value(uint64 cost, int approx = 0) 1690const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1700 1691
1701int 1692int
1702exp_to_level (val64 exp) 1693exp_to_level (val64 exp)
1703 CODE: 1694 CODE:
1704{ 1695{
1736 else 1727 else
1737 XSRETURN_UNDEF; 1728 XSRETURN_UNDEF;
1738 OUTPUT: RETVAL 1729 OUTPUT: RETVAL
1739 1730
1740bool 1731bool
1741load_regions (const char *filename) 1732load_resource_file (octet_string filename)
1742 CODE:
1743 RETVAL = loader_region ().load (filename);
1744 OUTPUT: RETVAL
1745 1733
1746MODULE = cf PACKAGE = cf::attachable 1734MODULE = cf PACKAGE = cf::attachable
1747 1735
1748int 1736int
1749valid (SV *obj) 1737valid (SV *obj)
1767#object *mortals (U32 index) 1755#object *mortals (U32 index)
1768# CODE: 1756# CODE:
1769# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1757# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1770# OUTPUT: RETVAL 1758# OUTPUT: RETVAL
1771 1759
1772INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1760INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1773 1761
1774MODULE = cf PACKAGE = cf::global 1762MODULE = cf PACKAGE = cf::global
1775 1763
1776int invoke (SV *klass, int event, ...) 1764int invoke (SV *klass, int event, ...)
1777 CODE: 1765 CODE:
1781 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1769 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1782 OUTPUT: RETVAL 1770 OUTPUT: RETVAL
1783 1771
1784MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1772MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1785 1773
1786INCLUDE: $PERL genacc object ../include/object.h | 1774INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1787 1775
1788int invoke (object *op, int event, ...) 1776int invoke (object *op, int event, ...)
1789 CODE: 1777 CODE:
1790 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1778 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1791 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1779 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1813object *actives (U32 index) 1801object *actives (U32 index)
1814 CODE: 1802 CODE:
1815 RETVAL = index < actives.size () ? actives [index] : 0; 1803 RETVAL = index < actives.size () ? actives [index] : 0;
1816 OUTPUT: RETVAL 1804 OUTPUT: RETVAL
1817 1805
1806const char *slot_use_name (U32 slot)
1807 ALIAS:
1808 slot_nonuse_name = 1
1809 CODE:
1810{
1811 if (slot >= NUM_BODY_LOCATIONS)
1812 croak ("body slot index out of range");
1813
1814 switch (ix)
1815 {
1816 case 0: RETVAL = body_locations[slot].use_name; break;
1817 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1818 }
1819}
1820 OUTPUT:
1821 RETVAL
1822
1818# missing properties 1823# missing properties
1819 1824
1820object *head (object *op) 1825object *head (object *op)
1821 PROTOTYPE: $ 1826 PROTOTYPE: $
1822 CODE: 1827 CODE:
1823 RETVAL = op->head_ (); 1828 RETVAL = op->head_ ();
1824 OUTPUT: RETVAL
1825
1826int is_head (object *op)
1827 PROTOTYPE: $
1828 CODE:
1829 RETVAL = op->head_ () == op;
1830 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1831 1830
1832void 1831void
1833inv (object *obj) 1832inv (object *obj)
1834 PROTOTYPE: $ 1833 PROTOTYPE: $
1835 PPCODE: 1834 PPCODE:
1836{ 1835{
1837 object *o;
1838 for (o = obj->inv; o; o = o->below) 1836 for (object *o = obj->inv; o; o = o->below)
1839 XPUSHs (sv_2mortal (to_sv (o))); 1837 XPUSHs (sv_2mortal (to_sv (o)));
1840} 1838}
1841 1839
1842void 1840void
1843set_animation (object *op, int idx) 1841set_animation (object *op, int idx)
1848num_animations (object *op) 1846num_animations (object *op)
1849 CODE: 1847 CODE:
1850 RETVAL = NUM_ANIMATIONS (op); 1848 RETVAL = NUM_ANIMATIONS (op);
1851 OUTPUT: RETVAL 1849 OUTPUT: RETVAL
1852 1850
1851int slot_info (object *op, UV slot, int value = 0)
1852 ALIAS:
1853 slot_used = 1
1854 CODE:
1855{
1856 if (slot >= NUM_BODY_LOCATIONS)
1857 croak ("body slot index out of range");
1858
1859 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1860
1861 if (items > 2)
1862 if (ix)
1863 op->slot[slot].used = value;
1864 else
1865 op->slot[slot].info = value;
1866}
1867 OUTPUT:
1868 RETVAL
1869
1853object *find_best_object_match (object *op, const char *match) 1870object *find_best_object_match (object *op, utf8_string match)
1854 1871
1855object *find_marked_object (object *op) 1872object *find_marked_object (object *op)
1856 1873
1857int need_identify (object *obj); 1874int need_identify (object *obj);
1858 1875
1871void apply_below (object *op) 1888void apply_below (object *op)
1872 CODE: 1889 CODE:
1873 player_apply_below (op); 1890 player_apply_below (op);
1874 1891
1875int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1892int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1876
1877object *cf_object_present_archname_inside (object *op, char *whatstr)
1878
1879int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1880
1881int cf_object_change_map (object *op, int x, int y, maptile *map)
1882 1893
1883#//TODO 1894#//TODO
1884object *clone_ (object *op, int recursive = 0) 1895object *clone_ (object *op, int recursive = 0)
1885 CODE: 1896 CODE:
1886 if (recursive) 1897 if (recursive)
1902 RETVAL = pay_for_amount (amount, op); 1913 RETVAL = pay_for_amount (amount, op);
1903 OUTPUT: RETVAL 1914 OUTPUT: RETVAL
1904 1915
1905void pay_player (object *op, uint64 amount) 1916void pay_player (object *op, uint64 amount)
1906 1917
1907val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1918val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1908 1919
1909int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1920int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1910 1921
1911void learn_spell (object *op, object *sp, int special_prayer = 0) 1922void learn_spell (object *op, object *sp, int special_prayer = 0)
1912 CODE: 1923 CODE:
1913 do_learn_spell (op, sp, special_prayer); 1924 do_learn_spell (op, sp, special_prayer);
1914 1925
1915void forget_spell (object *op, object *sp) 1926void forget_spell (object *op, object *sp)
1916 CODE: 1927 CODE:
1917 do_forget_spell (op, query_name (sp)); 1928 do_forget_spell (op, query_name (sp));
1918 1929
1919object *check_for_spell (object *op, char *spellname) 1930object *check_for_spell (object *op, utf8_string spellname)
1920 CODE: 1931 CODE:
1921 RETVAL = check_spell_known (op, spellname); 1932 RETVAL = check_spell_known (op, spellname);
1922 OUTPUT: RETVAL 1933 OUTPUT: RETVAL
1923 1934
1924int query_money (object *op) 1935int query_money (object *op)
1933 1944
1934void drop (object *who, object *op) 1945void drop (object *who, object *op)
1935 1946
1936void pick_up (object *who, object *op) 1947void pick_up (object *who, object *op)
1937 1948
1938int cf_object_teleport (object *op, maptile *map, int x, int y)
1939
1940void update_object (object *op, int action) 1949void update_object (object *op, int action)
1941 1950
1942object *cf_create_object_by_name (const char *name)
1943
1944void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1951void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1945 1952
1946void player_lvl_adj (object *who, object *skill = 0) 1953void player_lvl_adj (object *who, object *skill = 0)
1947 1954
1948int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1955int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1949 1956
1955 1962
1956void add_button_link (object *button, maptile *map, int connected); 1963void add_button_link (object *button, maptile *map, int connected);
1957 1964
1958void remove_button_link (object *op); 1965void remove_button_link (object *op);
1959 1966
1967void handle_apply_yield (object *op);
1968
1960 1969
1961MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1970MODULE = cf PACKAGE = cf::object PREFIX = cf_
1962
1963object *cf_insert_ob_in_ob (object *ob, object *where)
1964 1971
1965# no clean way to get an object from an archetype - stupid idiotic 1972# no clean way to get an object from an archetype - stupid idiotic
1966# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1973# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1967 1974
1968object *new (const char *archetype = 0) 1975object *new (utf8_string archetype = 0)
1969 PROTOTYPE: ;$ 1976 PROTOTYPE: ;$
1970 CODE: 1977 CODE:
1971 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1978 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1972 OUTPUT: 1979 OUTPUT:
1973 RETVAL 1980 RETVAL
1974 1981
1982object *find_object (U32 tag)
1983
1984# TODO: nuke
1975object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1985object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1976 PROTOTYPE: $$$$$$ 1986 PROTOTYPE: $$$$$$
1977 CODE: 1987 CODE:
1978{ 1988{
1979 int unused_type; 1989 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1980 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1981} 1990}
1982 1991
1983# syntatic sugar for easier use in event callbacks. 1992const_utf8_string get_ob_key_value (object *op, utf8_string key)
1984const char *options (object *op)
1985 CODE:
1986 RETVAL = op->name;
1987 OUTPUT:
1988 RETVAL
1989 1993
1990player *contr (object *op)
1991 CODE:
1992 RETVAL = op->contr;
1993 OUTPUT: RETVAL
1994
1995const char *get_ob_key_value (object *op, const char *key)
1996
1997bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1994bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1998 1995
1999object *get_nearest_player (object *ob) 1996object *get_nearest_player (object *ob)
2000 ALIAS: nearest_player = 0 1997 ALIAS: nearest_player = 0
2001 PREINIT: 1998 PREINIT:
2002 extern object *get_nearest_player (object *); 1999 extern object *get_nearest_player (object *);
2010 EXTEND (SP, 5); 2007 EXTEND (SP, 5);
2011 PUSHs (newSVuv (rv.distance)); 2008 PUSHs (newSVuv (rv.distance));
2012 PUSHs (newSViv (rv.distance_x)); 2009 PUSHs (newSViv (rv.distance_x));
2013 PUSHs (newSViv (rv.distance_y)); 2010 PUSHs (newSViv (rv.distance_y));
2014 PUSHs (newSViv (rv.direction)); 2011 PUSHs (newSViv (rv.direction));
2015 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2012 PUSHs (to_sv (rv.part));
2016} 2013}
2017 2014
2018bool on_same_map_as (object *ob, object *other) 2015bool on_same_map_as (object *ob, object *other)
2019 CODE: 2016 CODE:
2020 RETVAL = on_same_map (ob, other); 2017 RETVAL = on_same_map (ob, other);
2021 OUTPUT: RETVAL 2018 OUTPUT: RETVAL
2022 2019
2023const char * 2020const_utf8_string
2024base_name (object *op, int plural = op->nrof > 1) 2021base_name (object *op, int plural = op->nrof > 1)
2025 CODE: 2022 CODE:
2026 RETVAL = query_base_name (op, plural); 2023 RETVAL = query_base_name (op, plural);
2027 OUTPUT: RETVAL 2024 OUTPUT: RETVAL
2028 2025
2029object *decrease_ob_nr (object *op, unsigned long i) 2026object *decrease_ob_nr (object *op, unsigned long i)
2030 2027
2028# return the tail of an object, excluding itself
2029void
2030tail (object *op)
2031 PPCODE:
2032 while ((op = op->more))
2033 XPUSHs (sv_2mortal (to_sv (op)));
2034
2031MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2035MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2032 2036
2033player *player (object *op) 2037player *player (object *op)
2034 CODE: 2038 CODE:
2035 RETVAL = op->contr; 2039 RETVAL = op->contr;
2036 OUTPUT: RETVAL 2040 OUTPUT: RETVAL
2037 2041
2042bool move_player (object *op, int dir)
2043
2038void check_score (object *op) 2044void check_score (object *op)
2039 2045
2040void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2046void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2041 CODE: 2047 CODE:
2042 new_draw_info (flags, 0, op, txt); 2048 new_draw_info (flags, 0, op, txt);
2043 2049
2044object *cf_player_send_inventory (object *op)
2045
2046char *cf_player_get_ip (object *op)
2047 ALIAS: ip = 0
2048
2049object *cf_player_get_marked_item (object *op)
2050 ALIAS: marked_item = 0
2051
2052void cf_player_set_marked_item (object *op, object *ob)
2053
2054partylist *cf_player_get_party (object *op)
2055 ALIAS: party = 0
2056
2057void cf_player_set_party (object *op, partylist *party)
2058
2059void kill_player (object *op) 2050void kill_player (object *op)
2060 2051
2052void esrv_send_item (object *pl, object *item)
2053
2061void esrv_update_item (object *op, int what, object *item) 2054void esrv_update_item (object *pl, int what, object *item)
2062 C_ARGS: what, op, item 2055 C_ARGS: what, pl, item
2063 2056
2064void clear_los (object *op) 2057void esrv_del_item (object *pl, int tag)
2058 C_ARGS: pl->contr, tag
2065 2059
2066int command_summon (object *op, char *params) 2060int command_summon (object *op, utf8_string params)
2067 2061
2068int command_arrest (object *op, char *params) 2062int command_arrest (object *op, utf8_string params)
2069
2070int command_kick (object *op, char *params)
2071
2072int command_banish (object *op, char *params)
2073 2063
2074 2064
2075MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2065MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2076 2066
2077INCLUDE: $PERL genacc player ../include/player.h | 2067INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2078 2068
2079int invoke (player *pl, int event, ...) 2069int invoke (player *pl, int event, ...)
2080 CODE: 2070 CODE:
2081 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2071 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2082 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2072 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2092 pl->ob->stats.hp = pl->ob->stats.maxhp; 2082 pl->ob->stats.hp = pl->ob->stats.maxhp;
2093 pl->ob->stats.sp = pl->ob->stats.maxsp; 2083 pl->ob->stats.sp = pl->ob->stats.maxsp;
2094 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2084 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2095 pl->orig_stats = pl->ob->stats; 2085 pl->orig_stats = pl->ob->stats;
2096 2086
2097void cf_player_move (player *pl, int dir) 2087void clear_los (player *pl)
2098
2099void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2100 2088
2101bool 2089bool
2102cell_visible (player *pl, int dx, int dy) 2090cell_visible (player *pl, int dx, int dy)
2103 CODE: 2091 CODE:
2104 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2092 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2111 CODE: 2099 CODE:
2112{ 2100{
2113 STRLEN len; 2101 STRLEN len;
2114 char *buf = SvPVbyte (packet, len); 2102 char *buf = SvPVbyte (packet, len);
2115 2103
2104 if (len > MAXSOCKBUF)
2105 pl->failmsg ("[packet too long for client]");
2116 if (pl->ns) 2106 else if (pl->ns)
2117 pl->ns->send_packet (buf, len); 2107 pl->ns->send_packet (buf, len);
2118} 2108}
2119 2109
2120int 2110int
2121listening (player *pl, int new_value = -1) 2111listening (player *pl, int new_value = -1)
2157 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2147 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2158 OUTPUT: RETVAL 2148 OUTPUT: RETVAL
2159 2149
2160SV *registry (maptile *map) 2150SV *registry (maptile *map)
2161 2151
2152void
2153find_tagged_objects (maptile *map, utf8_string tag = 0)
2154 PPCODE:
2155{
2156 if (!map->spaces)
2157 XSRETURN_EMPTY;
2158
2159 if (tag)
2160 {
2161 shstr_cmp tag_ (tag);
2162
2163 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2164 for (object *op = ms->bot; op; op = op->above)
2165 if (op->tag == tag_)
2166 XPUSHs (sv_2mortal (to_sv (op)));
2167 }
2168 else
2169 {
2170 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2171 for (object *op = ms->bot; op; op = op->above)
2172 if (op->tag)
2173 XPUSHs (sv_2mortal (to_sv (op)));
2174 }
2175}
2176
2162INCLUDE: $PERL genacc maptile ../include/map.h | 2177INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2163 2178
2164void 2179void
2165maptile::instantiate () 2180maptile::instantiate ()
2166 2181
2167maptile *new () 2182maptile *new ()
2183 if (pl->ob && pl->ob->map == THIS) 2198 if (pl->ob && pl->ob->map == THIS)
2184 PUSHs (sv_2mortal (to_sv (pl->ob))); 2199 PUSHs (sv_2mortal (to_sv (pl->ob)));
2185 } 2200 }
2186 2201
2187void 2202void
2188maptile::set_regiondata (SV *data, SV *plt) 2203maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2189 CODE: 2204 CODE:
2190{ 2205{
2191 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2206 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2207 croak ("maptile::add_underlay: palette must be arrayref");
2208
2209 palette = SvRV (palette);
2210
2211 STRLEN idxlen;
2212 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2213
2214 for (int x = 0; x < THIS->width; ++x)
2215 for (int y = 0; y < THIS->height; ++y)
2216 {
2217 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2218 if (op->flag [FLAG_IS_FLOOR])
2219 goto skip_space;
2220
2221 {
2222 int offs = offset + y * stride + x;
2223 if (IN_RANGE_EXC (offs, 0, idxlen))
2224 {
2225 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2226 {
2227 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2228 ob->flag [FLAG_NO_MAP_SAVE] = true;
2229 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2230
2231 if (ob->randomitems)
2232 {
2233 if (!ob->above)
2234 {
2235 ob->create_treasure (ob->randomitems);
2236
2237 for (object *op = ob->above; op; op = op->above)
2238 op->flag [FLAG_NO_MAP_SAVE] = true;
2239 }
2240
2241 ob->randomitems = 0;
2242 }
2243 }
2244 }
2245 }
2246
2247 skip_space: ;
2248 }
2249}
2250
2251void
2252maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2253 CODE:
2254{
2255 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2192 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2256 croak ("maptile::set_regiondata: palette must be arrayref");
2193 2257
2194 AV *av = (AV *)SvRV (plt); 2258 palette = SvRV (palette);
2195 2259
2196 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2260 STRLEN idxlen;
2261 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2197 2262
2263 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2264 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2265
2198 for (int i = av_len (av) + 1; i--; ) 2266 for (int i = av_len ((AV *)palette) + 1; i--; )
2199 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2267 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2200 2268
2201 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2269 for (int y = 0; y < THIS->height; ++y)
2270 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2271
2272 sfree (THIS->regions, THIS->size ());
2273 delete [] THIS->regionmap;
2274
2275 THIS->regions = regions;
2202 THIS->regionmap = regionmap; 2276 THIS->regionmap = regionmap;
2203} 2277}
2204 2278
2205void play_sound_map (maptile *map, int x, int y, int sound_num) 2279void
2280maptile::create_region_treasure ()
2281 CODE:
2282{
2283 object *op = object::create ();
2284 op->type = FLOOR;
2285 op->map = THIS;
2286
2287 for (int x = 0; x < THIS->width; ++x)
2288 for (int y = 0; y < THIS->height; ++y)
2289 {
2290 region *rgn = THIS->region (x, y);
2291
2292 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2293 if (rgn->treasure && rndm () < rgn->treasure_density)
2294 {
2295 op->x = x;
2296 op->y = y;
2297 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2298 }
2299 }
2300
2301 op->destroy ();
2302}
2206 2303
2207int out_of_map (maptile *map, int x, int y) 2304int out_of_map (maptile *map, int x, int y)
2208 2305
2209void 2306void
2210trigger (maptile *map, long connection, bool state = true) 2307trigger (maptile *map, long connection, bool state = true)
2215get_connection (maptile *map, long connection) 2312get_connection (maptile *map, long connection)
2216 PPCODE: 2313 PPCODE:
2217 oblinkpt *obp = get_connection_links (map, connection); 2314 oblinkpt *obp = get_connection_links (map, connection);
2218 if (obp) 2315 if (obp)
2219 for (objectlink *ol = obp->link; ol; ol = ol->next) 2316 for (objectlink *ol = obp->link; ol; ol = ol->next)
2220 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2317 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2221
2222object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2223
2224object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2225
2226object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2227 C_ARGS: str, map, nx, ny
2228 2318
2229void 2319void
2230get_map_flags (maptile *map, int x, int y) 2320get_map_flags (maptile *map, int x, int y)
2231 PPCODE: 2321 PPCODE:
2232{ 2322{
2237 EXTEND (SP, 4); 2327 EXTEND (SP, 4);
2238 PUSHs (sv_2mortal (newSViv (flags))); 2328 PUSHs (sv_2mortal (newSViv (flags)));
2239 2329
2240 if (GIMME_V == G_ARRAY) 2330 if (GIMME_V == G_ARRAY)
2241 { 2331 {
2242 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2332 PUSHs (sv_2mortal (to_sv (nmap)));
2243 PUSHs (sv_2mortal (newSViv (nx))); 2333 PUSHs (sv_2mortal (newSViv (nx)));
2244 PUSHs (sv_2mortal (newSViv (ny))); 2334 PUSHs (sv_2mortal (newSViv (ny)));
2245 } 2335 }
2246} 2336}
2247 2337
2256 2346
2257 get_map_flags (map, &nmap, x, y, &nx, &ny); 2347 get_map_flags (map, &nmap, x, y, &nx, &ny);
2258 2348
2259 if (nmap) 2349 if (nmap)
2260 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2350 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2261 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2351 XPUSHs (sv_2mortal (to_sv (o)));
2262} 2352}
2263 2353
2264SV * 2354SV *
2265bot_at (maptile *obj, unsigned int x, unsigned int y) 2355bot_at (maptile *obj, unsigned int x, unsigned int y)
2266 PROTOTYPE: $$$ 2356 PROTOTYPE: $$$
2275 INIT: 2365 INIT:
2276 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2366 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2277 CODE: 2367 CODE:
2278 switch (ix) 2368 switch (ix)
2279 { 2369 {
2280 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2370 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2281 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2371 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2282 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2372 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2283 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2373 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2284 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2374 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2285 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2375 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2286 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2376 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2287 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2377 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2288 } 2378 }
2289 OUTPUT: RETVAL 2379 OUTPUT: RETVAL
2290 2380
2291void fix_walls (maptile *map, int x, int y) 2381void fix_walls (maptile *map, int x, int y)
2292 2382
2294 2384
2295# worst xs function of my life 2385# worst xs function of my life
2296bool 2386bool
2297_create_random_map (\ 2387_create_random_map (\
2298 maptile *self,\ 2388 maptile *self,\
2299 char *wallstyle,\ 2389 utf8_string wallstyle,\
2300 char *wall_name,\ 2390 utf8_string wall_name,\
2301 char *floorstyle,\ 2391 utf8_string floorstyle,\
2302 char *monsterstyle,\ 2392 utf8_string monsterstyle,\
2303 char *treasurestyle,\ 2393 utf8_string treasurestyle,\
2304 char *layoutstyle,\ 2394 utf8_string layoutstyle,\
2305 char *doorstyle,\ 2395 utf8_string doorstyle,\
2306 char *decorstyle,\ 2396 utf8_string decorstyle,\
2307 char *origin_map,\ 2397 utf8_string origin_map,\
2308 char *final_map,\ 2398 utf8_string final_map,\
2309 char *exitstyle,\ 2399 utf8_string exitstyle,\
2310 char *this_map,\ 2400 utf8_string this_map,\
2311 char *exit_on_final_map,\ 2401 utf8_string exit_on_final_map,\
2312 int xsize,\ 2402 int xsize,\
2313 int ysize,\ 2403 int ysize,\
2314 int expand2x,\ 2404 int expand2x,\
2315 int layoutoptions1,\ 2405 int layoutoptions1,\
2316 int layoutoptions2,\ 2406 int layoutoptions2,\
2329 val64 total_map_hp,\ 2419 val64 total_map_hp,\
2330 int map_layout_style,\ 2420 int map_layout_style,\
2331 int treasureoptions,\ 2421 int treasureoptions,\
2332 int symmetry_used,\ 2422 int symmetry_used,\
2333 region *region,\ 2423 region *region,\
2334 char *custom\ 2424 utf8_string custom\
2335) 2425)
2336 CODE: 2426 CODE:
2337{ 2427{
2338 random_map_params rmp; 2428 random_map_params rmp;
2339 2429
2366 rmp.decoroptions = decoroptions; 2456 rmp.decoroptions = decoroptions;
2367 rmp.orientation = orientation; 2457 rmp.orientation = orientation;
2368 rmp.origin_y = origin_y; 2458 rmp.origin_y = origin_y;
2369 rmp.origin_x = origin_x; 2459 rmp.origin_x = origin_x;
2370 rmp.random_seed = random_seed; 2460 rmp.random_seed = random_seed;
2371 rmp.total_map_hp = total_map_hp; 2461 rmp.total_map_hp = (uint64_t) total_map_hp;
2372 rmp.map_layout_style = map_layout_style; 2462 rmp.map_layout_style = map_layout_style;
2373 rmp.treasureoptions = treasureoptions; 2463 rmp.treasureoptions = treasureoptions;
2374 rmp.symmetry_used = symmetry_used; 2464 rmp.symmetry_used = symmetry_used;
2375 rmp.region = region; 2465 rmp.region = region;
2376 rmp.custom = custom; 2466 rmp.custom = custom;
2380 OUTPUT: 2470 OUTPUT:
2381 RETVAL 2471 RETVAL
2382 2472
2383MODULE = cf PACKAGE = cf::arch 2473MODULE = cf PACKAGE = cf::arch
2384 2474
2385archetype *find (const char *name) 2475int archetypes_size ()
2386 CODE: 2476 CODE:
2387 RETVAL = archetype::find (name); 2477 RETVAL = archetypes.size ();
2388 OUTPUT: 2478 OUTPUT: RETVAL
2389 RETVAL
2390 2479
2391archetype *first() 2480archetype *archetypes (U32 index)
2392 PROTOTYPE: 2481 CODE:
2393 CODE: 2482 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2394 RETVAL = first_archetype; 2483 OUTPUT: RETVAL
2484
2485object *instantiate (archetype *arch)
2486 CODE:
2487 RETVAL = arch_to_object (arch);
2488 OUTPUT:
2395 OUTPUT: RETVAL 2489 RETVAL
2396 2490
2397INCLUDE: $PERL genacc archetype ../include/object.h | 2491INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2398 2492
2399MODULE = cf PACKAGE = cf::party 2493MODULE = cf PACKAGE = cf::party
2400 2494
2401partylist *first () 2495partylist *first ()
2402 PROTOTYPE: 2496 PROTOTYPE:
2403 CODE: 2497 CODE:
2404 RETVAL = get_firstparty (); 2498 RETVAL = get_firstparty ();
2405 OUTPUT: RETVAL 2499 OUTPUT: RETVAL
2406 2500
2407INCLUDE: $PERL genacc partylist ../include/player.h | 2501INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2408 2502
2409MODULE = cf PACKAGE = cf::region 2503MODULE = cf PACKAGE = cf::region
2410 2504
2411void 2505void
2412list () 2506list ()
2413 PPCODE: 2507 PPCODE:
2414 for_all_regions (rgn) 2508 for_all_regions (rgn)
2415 XPUSHs (sv_2mortal (to_sv (rgn))); 2509 XPUSHs (sv_2mortal (to_sv (rgn)));
2416 2510
2417region *find (char *name) 2511region *find (utf8_string name)
2418 PROTOTYPE: $ 2512 PROTOTYPE: $
2419 CODE: 2513 CODE:
2420 RETVAL = region::find (name); 2514 RETVAL = region::find (name);
2421 OUTPUT: RETVAL 2515 OUTPUT: RETVAL
2422 2516
2423region *find_fuzzy (char *name) 2517region *find_fuzzy (utf8_string name)
2424 PROTOTYPE: $ 2518 PROTOTYPE: $
2425 CODE: 2519 CODE:
2426 RETVAL = region::find_fuzzy (name); 2520 RETVAL = region::find_fuzzy (name);
2427 OUTPUT: RETVAL 2521 OUTPUT: RETVAL
2428 2522
2523int specificity (region *rgn)
2524 CODE:
2525 RETVAL = 0;
2526 while (rgn = rgn->parent)
2527 RETVAL++;
2528 OUTPUT: RETVAL
2529
2429INCLUDE: $PERL genacc region ../include/map.h | 2530INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2430 2531
2431MODULE = cf PACKAGE = cf::living 2532MODULE = cf PACKAGE = cf::living
2432 2533
2433INCLUDE: $PERL genacc living ../include/living.h | 2534INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2434 2535
2435MODULE = cf PACKAGE = cf::settings 2536MODULE = cf PACKAGE = cf::settings
2436 2537
2437INCLUDE: $PERL genacc Settings ../include/global.h | 2538INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2438 2539
2439MODULE = cf PACKAGE = cf::client 2540MODULE = cf PACKAGE = cf::client
2440 2541
2441INCLUDE: $PERL genacc client ../include/client.h | 2542INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2442 2543
2443int invoke (client *ns, int event, ...) 2544int invoke (client *ns, int event, ...)
2444 CODE: 2545 CODE:
2445 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2546 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2446 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2547 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2462 CODE: 2563 CODE:
2463{ 2564{
2464 STRLEN len; 2565 STRLEN len;
2465 char *buf = SvPVbyte (packet, len); 2566 char *buf = SvPVbyte (packet, len);
2466 2567
2568 if (len > MAXSOCKBUF)
2569 {
2570 // ugly
2571 if (THIS->pl)
2572 THIS->pl->failmsg ("[packet too long for client]");
2573 }
2574 else
2467 THIS->send_packet (buf, len); 2575 THIS->send_packet (buf, len);
2468} 2576}
2469 2577
2578faceidx
2579client::need_face (utf8_string name, int pri = 0)
2580 CODE:
2581 RETVAL = face_find (name, 0);
2582 if (RETVAL)
2583 {
2584 THIS->send_face (RETVAL, pri);
2585 THIS->flush_fx ();
2586 }
2587 OUTPUT:
2588 RETVAL
2589
2590int
2591client::fx_want (int idx, int value = -1)
2592 CODE:
2593 if (0 < idx && idx < FT_NUM)
2594 {
2595 RETVAL = THIS->fx_want [idx];
2596 if (items > 2)
2597 THIS->fx_want [idx] = value;
2598 }
2599 else
2600 RETVAL = 0;
2601 OUTPUT:
2602 RETVAL
2603
2604MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2605
2606faceidx sound_find (utf8_string name)
2607
2608void sound_set (utf8_string str, faceidx face)
2609
2610# dire hack
2611void old_sound_index (int idx, faceidx face)
2612 CODE:
2613 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2614 old_sound_index [idx] = face;
2615
2616MODULE = cf PACKAGE = cf::face PREFIX = face_
2617
2618#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2619
2620faceidx face_find (utf8_string name, faceidx defidx = 0)
2621
2622faceidx alloc (utf8_string name)
2623 CODE:
2624{
2625 do
2626 {
2627 RETVAL = faces.size ();
2628 faces.resize (RETVAL + 1);
2629 }
2630 while (!RETVAL); // crude way to leave index 0
2631
2632 faces [RETVAL].name = name;
2633 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2634
2635 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2636 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2637}
2638 OUTPUT: RETVAL
2639
2640void set_type (faceidx idx, int value)
2641 ALIAS:
2642 set_type = 0
2643 set_visibility = 1
2644 set_magicmap = 2
2645 set_smooth = 3
2646 set_smoothlevel = 4
2647 CODE:
2648 faceinfo *f = face_info (idx); assert (f);
2649 switch (ix)
2650 {
2651 case 0: f->type = value; break;
2652 case 1: f->visibility = value; break;
2653 case 2: f->magicmap = value; break;
2654 case 3: f->smooth = value; break;
2655 case 4: f->smoothlevel = value; break;
2656 }
2657
2658void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2659 CODE:
2660{
2661 faceinfo *f = face_info (idx); assert (f);
2662 facedata *d = &(faceset ? f->data64 : f->data32);
2663 sv_to (data, d->data);
2664 STRLEN clen;
2665 char *cdata = SvPVbyte (chksum, clen);
2666 clen = min (CHKSUM_SIZE, clen);
2667
2668 if (memcmp (d->chksum, cdata, clen))
2669 {
2670 memcpy (d->chksum, cdata, clen);
2671
2672 // invalidate existing client face info
2673 for_all_clients (ns)
2674 if (ns->faceset == faceset)
2675 {
2676 ns->faces_sent [idx] = false;
2677 ns->force_newmap = true;
2678 }
2679 }
2680}
2681
2682int get_data_size (faceidx idx, int faceset = 0)
2683 CODE:
2684 facedata *d = face_data (idx, faceset);
2685 if (!d) XSRETURN_UNDEF;
2686 RETVAL = d->data.size ();
2687 OUTPUT:
2688 RETVAL
2689
2690SV *get_chksum (faceidx idx, int faceset = 0)
2691 CODE:
2692 facedata *d = face_data (idx, faceset);
2693 if (!d) XSRETURN_UNDEF;
2694 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2695 OUTPUT:
2696 RETVAL
2697
2698SV *get_data (faceidx idx, int faceset = 0)
2699 CODE:
2700 facedata *d = face_data (idx, faceset);
2701 if (!d) XSRETURN_UNDEF;
2702 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2703 OUTPUT:
2704 RETVAL
2705
2706void invalidate (faceidx idx)
2707 CODE:
2708 for_all_clients (ns)
2709 {
2710 ns->faces_sent [idx] = false;
2711 ns->force_newmap = true;
2712 }
2713
2714void invalidate_all ()
2715 CODE:
2716 for_all_clients (ns)
2717 {
2718 ns->faces_sent.reset ();
2719 ns->force_newmap = true;
2720 }
2721
2722MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2723
2724#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2725
2726animidx anim_find (utf8_string name)
2727 CODE:
2728 RETVAL = animation::find (name).number;
2729 OUTPUT: RETVAL
2730
2731animidx set (utf8_string name, SV *frames, int facings = 1)
2732 CODE:
2733{
2734 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2735 croak ("frames must be an arrayref");
2736
2737 AV *av = (AV *)SvRV (frames);
2738
2739 animation *anim = &animation::find (name);
2740 if (anim->number)
2741 {
2742 anim->resize (av_len (av) + 1);
2743 anim->facings = facings;
2744 }
2745 else
2746 anim = &animation::create (name, av_len (av) + 1, facings);
2747
2748 for (int i = 0; i < anim->num_animations; ++i)
2749 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2750}
2751 OUTPUT: RETVAL
2752
2753void invalidate_all ()
2754 CODE:
2755 for_all_clients (ns)
2756 ns->anims_sent.reset ();
2757
2758MODULE = cf PACKAGE = cf::object::freezer
2759
2760INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2761
2762SV *
2763new (char *klass)
2764 CODE:
2765 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2766 OUTPUT: RETVAL
2767
2768void
2769DESTROY (SV *sv)
2770 CODE:
2771 object_freezer *self;
2772 sv_to (sv, self);
2773 delete self;
2774
2775MODULE = cf PACKAGE = cf::object::thawer
2776
2777INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2778
2779SV *
2780new_from_file (char *klass, octet_string path)
2781 CODE:
2782 object_thawer *f = new object_thawer (path);
2783 if (!*f)
2784 {
2785 delete f;
2786 XSRETURN_UNDEF;
2787 }
2788 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2789 OUTPUT: RETVAL
2790
2791void
2792DESTROY (SV *sv)
2793 CODE:
2794 object_thawer *self;
2795 sv_to (sv, self);
2796 delete self;
2797
2798void
2799extract_tags (object_thawer *self)
2800 PPCODE:
2801 while (self->kw != KW_EOF)
2802 {
2803 PUTBACK;
2804 coroapi::cede_to_tick_every (5000);
2805 SPAGAIN;
2806
2807 if (self->kw == KW_tag)
2808 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2809
2810 self->skip ();
2811 }
2812

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