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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.17 by root, Sun Aug 27 17:59:26 2006 UTC vs.
Revision 1.269 by root, Fri Feb 1 15:54:08 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
40#include <sproto.h>
41
42#include <unistd.h>
43#if _POSIX_MEMLOCK
44# include <sys/mman.h>
45#endif
46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
25 50
26#include <EXTERN.h> 51#include <EXTERN.h>
27#include <perl.h> 52#include <perl.h>
28#include <XSUB.h> 53#include <XSUB.h>
29 54
30#undef save_long // clashes with libproto.h 55#include "CoroAPI.h"
56#include "perlxsi.c"
31 57
32#define PLUGIN_NAME "perl" 58extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.5"
34 59
35#ifndef __CEXTRACT__ 60typedef object_thawer &object_thawer_ref;
36#include <plugin.h> 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
64
65#if IVSIZE >= 8
66 typedef IV val64;
67# define newSVval64 newSViv
68# define SvVAL64 SvIV
69#else
70 typedef double val64;
71# define newSVval64 newSVnv
72# define SvVAL64 SvNV
37#endif 73#endif
38 74
39#undef MODULEAPI 75static PerlInterpreter *perl;
40#ifdef WIN32 76
41#else 77tstamp NOW, runtime;
42#define MODULEAPI 78
79global gbl_ev;
80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
81static SV *sv_runtime, *sv_next_tick, *sv_now;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
85
86static HV
87 *stash_cf,
88 *stash_cf_object_wrap,
89 *stash_cf_object_player_wrap,
90 *stash_cf_player_wrap,
91 *stash_cf_map_wrap,
92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
120// helper cast function, returns super class * or 0
121template<class super>
122static super *
123is_a (attachable *at)
124{
125 //return dynamic_cast<super *>(at); // slower, safer
126 if (typeid (*at) == typeid (super))
127 return static_cast<super *>(at);
128 else
129 return 0;
130}
131
132//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
133
134unordered_vector<attachable *> attachable::mortals;
135
136attachable::~attachable ()
137{
138 assert (!self);
139 assert (!cb);
140}
141
142int
143attachable::refcnt_cnt () const
144{
145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146}
147
148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
164}
165
166void
167attachable::optimise ()
168{
169 if (self
170 && SvREFCNT (self) == 1
171 && !HvTOTALKEYS (self))
172 sever_self ();
173}
174
175// check wether the object really is dead
176void
177attachable::do_check ()
178{
179 if (refcnt_cnt () > 0)
180 return;
181
182 destroy ();
183}
184
185void
186attachable::do_destroy ()
187{
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
191 {
192 SvREFCNT_dec (cb);
193 cb = 0;
194 }
195
196 mortals.push_back (this);
197}
198
199void
200attachable::destroy ()
201{
202 if (destroyed ())
203 return;
204
205 flags |= F_DESTROYED;
206 do_destroy ();
207 sever_self ();
208}
209
210void
211attachable::check_mortals ()
212{
213 static int i = 0;
214
215 for (;;)
216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
241 attachable *obj = mortals [i];
242
243#if 0
244 if (obj->self)//D make this an assert later
245 {
246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
43#endif 249#endif
44 250
45#include <plugin_common.h> 251 if (obj->refcnt)
46#include <sounds.h> 252 {
47#include <cstdarg> 253 ++i; // further delay freeing
48#include <sproto.h>
49 254
50#include "cfperl.h" 255 if (!(i & 0x3ff))
51#include "shstr.h" 256 break;
257 }
258 else
259 {
260 mortals.erase (i);
261 obj->sever_self ();
262 delete obj;
263 }
264 }
265}
52 266
53#include "perlxsi.c" 267void
54 268attachable::set_key (const char *key, const char *value, bool is_utf8)
55extern sint64 *levels; // the experience table
56
57typedef object object_ornull;
58typedef mapstruct mapstruct_ornull;
59
60typedef double val64;
61#define newSVval64 newSVnv
62#define SvVAL64 SvNV
63
64static f_plug_api gethook;
65static f_plug_api systemDirectory;
66static f_plug_api object_set_property;
67static f_plug_api map_get_map;
68static f_plug_api object_insert;
69
70/* this is a stupid way to do things, and awkward to use for plug-in authors */
71typedef struct
72{ 269{
73 object* who; 270 if (!self)
74 object* activator; 271 self = newHV ();
75 object* third;
76 object* event;
77 mapstruct* map;
78 char message[1024];
79 int fix; // seems to be python-only, and should not be part of the API
80 int event_code;
81 char extension[1024]; // name field, should invoke specific perl extension
82 char options[1024]; // slaying field of event_connectors
83 int returnvalue;
84} CFPContext;
85 272
86static HV *obj_cache; 273 if (value)
87static PerlInterpreter *perl; 274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
88 278
89static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 279attachable &
280attachable::operator =(const attachable &src)
281{
282 //if (self || cb)
283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
90 284
91#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 285 attach = src.attach;
92#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 286 return *this;
93#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 287}
94#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 288
95#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 289template<typename T>
96#define PUSH_PV PUSHcfapi_va(STRING, const char *) 290static bool
97#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
98 322
99////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
100 324
101static SV * 325static SV *
102newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
103{ 327{
104 SV *sv; 328 SV *sv;
105 329
106 if (!ptr) 330 if (!ptr)
107 return &PL_sv_undef; 331 return newSV (0);
108 332
109 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
110 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
111} 335}
112 336
113template<class attachable> 337static int
114SV * 338attachable_free (pTHX_ SV *sv, MAGIC *mg)
339{
340 attachable *at = (attachable *)mg->mg_ptr;
341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
349 // next line makes sense, but most objects still have refcnt 0 by default
350 //at->refcnt_chk ();
351 return 0;
352}
353
354MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
355
356static SV *
115newSVattachable (attachable *obj, const char *klass) 357newSVattachable (attachable *obj, HV *stash)
116{ 358{
117 if (!obj) 359 if (!obj)
118 return &PL_sv_undef; 360 return newSV (0);
119 361
120 if (!obj->self) 362 if (!obj->self)
121 obj->self = newSVptr (obj, klass); 363 obj->self = newHV ();
122 364
123 return newSVsv (static_cast<SV *>(obj->self)); 365 if (!SvOBJECT (obj->self))
124}
125
126static void
127SVptr_cache_set (void *ptr, SV *sv)
128{
129 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
130}
131
132static SV *
133SVptr_cache_get (void *ptr)
134{
135 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
136
137 return he ? *he : 0;
138}
139
140static SV *
141newSVptr_cached (void *ptr, const char *klass)
142{
143 SV *sv;
144
145 if (!ptr)
146 return &PL_sv_undef;
147
148 sv = SVptr_cache_get (ptr);
149
150 if (!sv)
151 { 366 {
152 HV *hv = newHV (); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
153 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
154 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
155 368
156 SVptr_cache_set (ptr, sv); 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
157 } 372 }
373 else
374 {
375 SV *sv = newRV_inc ((SV *)obj->self);
158 376
159 return newSVsv (sv); 377 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
378 SvAMAGIC_on (sv);
379
380 return sv;
381 }
160} 382}
161 383
162static void 384static void
163clearSVptr (SV *sv) 385clearSVptr (SV *sv)
164{ 386{
189 if (SvOK (sv)) 411 if (SvOK (sv))
190 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
191 else 413 else
192 return 0; 414 return 0;
193} 415}
416
417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
419inline SV *to_sv (bool v) { return newSViv (v); }
420inline SV *to_sv ( signed char v) { return newSViv (v); }
421inline SV *to_sv (unsigned char v) { return newSViv (v); }
422inline SV *to_sv ( signed short v) { return newSViv (v); }
423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
424inline SV *to_sv ( signed int v) { return newSViv (v); }
425inline SV *to_sv (unsigned int v) { return newSVuv (v); }
426inline SV *to_sv ( signed long v) { return newSViv (v); }
427inline SV *to_sv (unsigned long v) { return newSVuv (v); }
428inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
429inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
430inline SV *to_sv (float v) { return newSVnv (v); }
431inline SV *to_sv (double v) { return newSVnv (v); }
432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
440
441inline SV *to_sv (object & v) { return to_sv (&v); }
442inline SV *to_sv (living & v) { return to_sv (&v); }
443
444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
446
447inline SV *to_sv (UUID v)
448{
449 char buf[128];
450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
451 return newSVpv (buf, 0);
452}
453
454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
480
481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
483
484template<class T>
485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
486
487template<int N>
488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
489
490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
502inline void sv_to (SV *sv, UUID &v)
503{
504 unsigned int version;
505
506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
508}
509
510inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
194 511
195static SV * 512static SV *
196newSVdt_va (va_list &ap, data_type type) 513newSVdt_va (va_list &ap, data_type type)
197{ 514{
198 SV *sv; 515 SV *sv;
212 break; 529 break;
213 530
214 case DT_STRING: 531 case DT_STRING:
215 { 532 {
216 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
217 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
218 } 535 }
219 break; 536 break;
220 537
221 case DT_DATA: 538 case DT_DATA:
222 { 539 {
223 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
224 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
225 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
226 } 543 }
227 break; 544 break;
228 545
229 case DT_OBJECT: 546 case DT_OBJECT:
230 { 547 sv = to_sv (va_arg (ap, object *));
231 object *obj = va_arg (ap, object *);
232 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
233 }
234 break; 548 break;
235 549
236 case DT_MAP: 550 case DT_MAP:
237 // va_arg (object *) when void * is passed is an XSI extension 551 // va_arg (object *) when void * is passed is an XSI extension
238 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 552 sv = to_sv (va_arg (ap, maptile *));
239 break; 553 break;
240 554
555 case DT_CLIENT:
556 sv = to_sv (va_arg (ap, client *));
557 break;
558
241 case DT_PLAYER: 559 case DT_PLAYER:
242 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 560 sv = to_sv (va_arg (ap, player *));
243 break; 561 break;
244 562
245 case DT_ARCH: 563 case DT_ARCH:
246 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 564 sv = to_sv (va_arg (ap, archetype *));
247 break; 565 break;
248 566
249 case DT_PARTY: 567 case DT_PARTY:
250 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 568 sv = to_sv (va_arg (ap, partylist *));
251 break; 569 break;
252 570
253 case DT_REGION: 571 case DT_REGION:
254 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 572 sv = to_sv (va_arg (ap, region *));
255 break; 573 break;
256 574
257 default: 575 default:
258 assert (("unhandled type in newSVdt_va", 0)); 576 assert (("unhandled type in newSVdt_va", 0));
259 } 577 }
271 va_end (ap); 589 va_end (ap);
272 590
273 return sv; 591 return sv;
274} 592}
275 593
276static SV *
277newSVcfapi (int type, ...)
278{
279 SV *sv;
280
281 va_list ap;
282 va_start (ap, type);
283
284 switch (type)
285 {
286 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
287 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
288 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
289 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
290 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
291 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
292 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
293 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
294 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
295 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
296
297 default:
298 assert (("unhandled type in newSVcfapi", 0));
299 }
300
301 va_end (ap);
302
303 return sv;
304}
305
306////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
307 595
308SV * 596SV *
309registry_of (attachable_base *ext) 597registry (attachable *ext)
310{ 598{
311 if (!ext->cb) 599 if (!ext->cb)
312 ext->cb = newAV (); 600 ext->cb = newAV ();
313 601
314 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
315} 603}
316 604
317void attachable_base::clear ()
318{
319 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
320
321 if (self) SvREFCNT_dec (self);
322 if (cb) SvREFCNT_dec (cb);
323
324 if (attach) free_string (attach);
325
326 self = 0;
327 cb = 0;
328 attach = 0;
329}
330
331void attachable_base::optimise ()
332{
333 if (!self)
334 return;
335
336 HV *hv = (HV *)SvRV ((SV *)self);
337
338 if (SvREFCNT ((SV *)self) == 1
339 && SvREFCNT ((SV *)hv) == 1
340 && !HvKEYS (hv))
341 {
342 SvREFCNT_dec ((SV *)self);
343 self = 0;
344 }
345}
346
347void
348object::instantiate_ ()
349{
350 dSP;
351 ENTER;
352 SAVETMPS;
353 PUSHMARK (SP);
354 EXTEND (SP, 2);
355 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
356 PUSHs (sv_2mortal (newSVpv (attach, 0)));
357 PUTBACK;
358 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
359 FREETMPS;
360 LEAVE;
361
362 INVOKE_OBJECT (INSTANTIATE, this);
363}
364
365///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
366 606
367object_freezer::object_freezer (const char *filename)
368: filename (filename)
369{
370 av = (AV *)newAV ();
371 idx = 0;
372 av_extend ((AV *)av, 1024);
373}
374
375object_freezer::~object_freezer ()
376{
377 dSP;
378 ENTER;
379 SAVETMPS;
380 PUSHMARK (SP);
381 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
382 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
383 PUTBACK;
384 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
385 FREETMPS;
386 LEAVE;
387}
388
389void object_freezer::put (attachable_base *ext)
390{
391 ext->optimise ();
392
393 if (ext->self)
394 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
395
396 ++idx;
397}
398
399object_thawer::object_thawer (const char *filename)
400{
401 av = 0;
402 idx = 0;
403
404 if (!filename)
405 return;
406
407 dSP;
408 ENTER;
409 SAVETMPS;
410 PUSHMARK (SP);
411 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
412 PUTBACK;
413
414 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
415 {
416 SPAGAIN;
417 SV *sv = POPs;
418 if (SvROK (sv))
419 av = SvREFCNT_inc (SvRV (sv));
420 }
421
422 FREETMPS;
423 LEAVE;
424}
425
426void reattach (data_type type, void *obj)
427{
428 dSP;
429 ENTER;
430 SAVETMPS;
431 PUSHMARK (SP);
432 XPUSHs (sv_2mortal (newSVdt (type, obj)));
433 PUTBACK;
434 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
435 FREETMPS;
436 LEAVE;
437
438 switch (type)
439 {
440 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
441 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
442 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
443 }
444}
445
446template<class subclass>
447void reattach (attachable<subclass> *obj)
448{
449 obj->optimise ();
450
451 if (obj->self)
452 reattach (subclass::get_dt (), (subclass *)obj);
453}
454
455void object_thawer::get (data_type type, void *obj, attachable_base *ext)
456{
457 if (!av)
458 return;
459
460 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
461 ext->clear ();
462
463 SV **svp = av_fetch ((AV *)av, idx, 0);
464
465 ++idx;
466
467 if (!svp)
468 return;
469
470 if (SvROK (*svp))
471 {
472 ext->self = SvREFCNT_inc (*svp);
473 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
474
475 reattach (type, obj);
476 }
477}
478
479object_thawer::~object_thawer ()
480{
481 if (av)
482 SvREFCNT_dec ((SV *)av);
483}
484
485/////////////////////////////////////////////////////////////////////////////
486
487extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
488{
489 gethook = gethooksptr;
490
491 return 0;
492}
493
494static CommArray_s rtn_cmd;
495
496static int
497runPluginCommand (object *obj, char *params)
498{
499 dSP;
500
501 ENTER;
502 SAVETMPS;
503
504 PUSHMARK (SP);
505
506 EXTEND (SP, 3);
507 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
508 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
509
510 if (params)
511 PUSHs (sv_2mortal (newSVpv (params, 0)));
512
513 PUTBACK;
514 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
515 SPAGAIN;
516
517 if (SvTRUE (ERRSV))
518 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
519
520 int returnvalue = count > 0 ? POPi : -1;
521
522 PUTBACK;
523 FREETMPS;
524 LEAVE;
525
526 return returnvalue;
527}
528
529extern "C" void *cfperl_getPluginProperty (int *type, ...)
530{
531 va_list args;
532 char *propname;
533 int i;
534 va_start (args, type);
535 propname = va_arg (args, char *);
536 //printf ("Property name: %s\n", propname);
537
538 if (!strcmp (propname, "command?"))
539 {
540 if (!perl)
541 return NULL;
542
543 const char *cmdname = va_arg (args, const char *);
544 HV *hv = get_hv ("cf::COMMAND", 1);
545 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
546
547 va_end (args);
548
549 if (svp)
550 {
551 // this is totaly broken, should stash it into %COMMAND
552 rtn_cmd.name = cmdname;
553 rtn_cmd.time = SvNV (*svp);
554 rtn_cmd.func = runPluginCommand;
555
556 return &rtn_cmd;
557 }
558 }
559 else if (!strcmp (propname, "Identification"))
560 {
561 va_end (args);
562 return (void*) PLUGIN_NAME;
563 }
564 else if (!strcmp (propname, "FullName"))
565 {
566 va_end (args);
567 return (void*) PLUGIN_VERSION;
568 }
569 else
570 va_end (args);
571
572 return NULL;
573}
574
575extern "C" int cfperl_postInitPlugin ()
576{
577 int hooktype = 1;
578 int rtype = 0;
579
580 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
581 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
582 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
583 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
584
585 cf_init_plugin (gethook);
586
587 return 0;
588}
589
590extern "C" int cfperl_closePlugin ()
591{
592 return 0;
593}
594
595void 607void
596cfperl_init () 608cfperl_init ()
597{ 609{
598 char *argv[] = { 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
599 "",
600 "-e"
601 "BEGIN {"
602 " cf->bootstrap;"
603 " unshift @INC, cf::datadir ();"
604 "}"
605 ""
606 "use cf;"
607 };
608
609 perl = perl_alloc (); 611 perl = perl_alloc ();
610 perl_construct (perl); 612 perl_construct (perl);
611 613
612 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
613 615
616 const char *argv[] = {
617 settings.argv [0],
618 "-e"
619 "use EV; use Coro;" // required for bootstrap
620 "cf->bootstrap;" // required for datadir :*>
621 "unshift @INC, cf::datadir ();"
622 "require cf;"
623 };
624
614 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
615 { 627 {
616 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
617
618 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
619 //perl_destruct (perl);
620 //perl_free (perl);
621 //perl = 0;
622 //return;
623 } 630 }
624 631
625 obj_cache = newHV (); 632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
626} 639}
627 640
628void cfperl_main () 641void cfperl_main ()
629{ 642{
630 dSP; 643 dSP;
631 644
632 PUSHMARK (SP); 645 PUSHMARK (SP);
633 PUTBACK; 646 PUTBACK;
634 call_pv ("cf::main", G_DISCARD | G_VOID); 647 call_pv ("cf::main", G_DISCARD | G_VOID);
648}
649
650void
651attachable::instantiate ()
652{
653 if (attach)
654 {
655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
656 attach = 0;
657 }
658}
659
660void
661attachable::reattach ()
662{
663 optimise ();
664 //TODO: check for _attachment's, very important for restarts
665 INVOKE_ATTACHABLE (REATTACH, this);
635} 666}
636 667
637static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
638# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
639# include "eventinc.h" 670# include "eventinc.h"
640# undef def 671# undef def
641}; 672};
673
674#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
642 675
643static void 676static void
644gather_callbacks (AV *&callbacks, AV *registry, event_type event) 677gather_callbacks (AV *&callbacks, AV *registry, event_type event)
645{ 678{
646 // event must be in array 679 // event must be in array
668 } 701 }
669 } 702 }
670 } 703 }
671} 704}
672 705
706void
707attachable::gather_callbacks (AV *&callbacks, event_type event) const
708{
709 ::gather_callbacks (callbacks, cb_attachable, event);
710
711 if (cb)
712 ::gather_callbacks (callbacks, cb, event);
713}
714
715void
716global::gather_callbacks (AV *&callbacks, event_type event) const
717{
718 ::gather_callbacks (callbacks, cb_global, event);
719}
720
721void
722object::gather_callbacks (AV *&callbacks, event_type event) const
723{
724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
725 {
726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
727
728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730 }
731
732 if (type <= AvFILLp (cb_type))
733 {
734 SV *registry = AvARRAY (cb_type)[type];
735
736 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
737 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
738 }
739
740 attachable::gather_callbacks (callbacks, event);
741 ::gather_callbacks (callbacks, cb_object, event);
742}
743
744void
745archetype::gather_callbacks (AV *&callbacks, event_type event) const
746{
747 attachable::gather_callbacks (callbacks, event);
748 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
749}
750
751void
752client::gather_callbacks (AV *&callbacks, event_type event) const
753{
754 attachable::gather_callbacks (callbacks, event);
755 ::gather_callbacks (callbacks, cb_client, event);
756}
757
758void
759player::gather_callbacks (AV *&callbacks, event_type event) const
760{
761 attachable::gather_callbacks (callbacks, event);
762 ::gather_callbacks (callbacks, cb_player, event);
763}
764
765void
766maptile::gather_callbacks (AV *&callbacks, event_type event) const
767{
768 attachable::gather_callbacks (callbacks, event);
769 ::gather_callbacks (callbacks, cb_map, event);
770}
771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
822bool
673bool cfperl_invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
674{ 824{
675 data_type dt; 825 data_type dt;
676 va_list ap;
677 826
678 va_start (ap, event); 827 // callback call ordering should be:
828 // 1. per-object callback
829 // 2. per-class object
830 // 3. per-type callback
831 // 4. global callbacks
679 832
680 AV *callbacks = 0; 833 AV *callbacks = 0;
681
682 object *op;
683 player *pl;
684 mapstruct *map;
685
686 // callback call ordering is:
687 // 1. per-object callback (NYI)
688 // 2. per-class object
689 // 2a. per-type callback
690 // 4. global callbacks
691
692 gather_callbacks (callbacks, cb_global, event); 834 gather_callbacks (callbacks, event);
693
694 switch (klass_of [event])
695 {
696 case KLASS_GLOBAL:
697 break;
698
699 case KLASS_OBJECT:
700 dt = (data_type) va_arg (ap, int);
701 assert (("first argument must be of type object", dt == DT_OBJECT));
702 op = va_arg (ap, object *);
703
704 if (op->cb)
705 gather_callbacks (callbacks, (AV *)op->cb, event);
706
707 if (op->type)
708 {
709 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
710 {
711 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
712
713 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
714 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
715 }
716
717 if (op->type <= AvFILLp (cb_type))
718 {
719 SV *registry = AvARRAY (cb_type)[op->type];
720
721 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
722 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
723 }
724 }
725
726 gather_callbacks (callbacks, cb_object, event);
727
728 break;
729
730 case KLASS_PLAYER:
731 dt = (data_type) va_arg (ap, int);
732 assert (("first argument must be of type player", dt == DT_PLAYER));
733 pl = va_arg (ap, player *);
734
735 if (pl->cb)
736 gather_callbacks (callbacks, (AV *)pl->cb, event);
737
738 gather_callbacks (callbacks, cb_player, event);
739 break;
740
741 case KLASS_MAP:
742 dt = (data_type) va_arg (ap, int);
743 assert (("first argument must be of type object", dt == DT_MAP));
744 map = va_arg (ap, mapstruct *);
745
746 if (map->cb)
747 gather_callbacks (callbacks, (AV *)map->cb, event);
748
749 gather_callbacks (callbacks, cb_map, event);
750 break;
751
752 default:
753 assert (("unsupported event klass in cfperl_invoke", 0));
754 }
755 835
756 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
757 if (!callbacks) 837 if (!callbacks)
758 return 0; 838 return 0;
759 839
760 dSP; 840 va_list ap;
761 ENTER; 841 va_start (ap, event);
762 SAVETMPS;
763 842
764 PUSHMARK (SP); 843 CALL_BEGIN (3);
765 EXTEND (SP, 3);
766
767 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
768 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
769 846
770 switch (klass_of [event]) 847 //TODO: unhack
771 { 848 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
772 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 849 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
773 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 850 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
774 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 851 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
775 } 852 else if (global *gl = is_a<global>(this)) /*nop*/;
853 else
854 abort (); //TODO
776 855
777 for (;;) 856 for (;;)
778 { 857 {
779 dt = (data_type) va_arg (ap, int); 858 dt = (data_type) va_arg (ap, int);
780 859
781 if (dt == DT_END) 860 if (dt == DT_END)
782 break; 861 break;
783
784 if (dt == DT_AV) 862 else if (dt == DT_AV)
785 { 863 {
786 AV *av = va_arg (ap, AV *); 864 AV *av = va_arg (ap, AV *);
787 865
788 for (int i = 0; i <= av_len (av); ++i) 866 for (int i = 0; i <= av_len (av); ++i)
789 XPUSHs (*av_fetch (av, i, 1)); 867 XPUSHs (*av_fetch (av, i, 1));
792 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 870 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
793 } 871 }
794 872
795 va_end (ap); 873 va_end (ap);
796 874
797 PUTBACK; 875 CALL_CALL ("cf::do_invoke", G_SCALAR);
798 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
799 SPAGAIN;
800
801 count = count > 0 ? POPi : 0; 876 count = count > 0 ? POPi : 0;
802 877
803 FREETMPS; 878 CALL_END;
804 LEAVE;
805 879
806 return count; 880 return count;
807} 881}
808 882
809SV * 883SV *
810cfperl_result (int idx) 884cfperl_result (int idx)
811{ 885{
812 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
813 if (!av) 887 if (!av)
814 return &PL_sv_undef; 888 return &PL_sv_undef;
815 889
816 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
817 if (!sv) 891 if (!sv)
824cfperl_result_INT (int idx) 898cfperl_result_INT (int idx)
825{ 899{
826 return SvIV (cfperl_result (idx)); 900 return SvIV (cfperl_result (idx));
827} 901}
828 902
903double
904cfperl_result_DOUBLE (int idx)
905{
906 return SvNV (cfperl_result (idx));
907}
908
909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
911
912void
913cfperl_emergency_save ()
914{
915 CALL_BEGIN (0);
916 CALL_CALL ("cf::emergency_save", G_VOID);
917 CALL_END;
918}
919
920void
921cfperl_cleanup (int make_core)
922{
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_make_book (object *book, int level)
931{
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
983}
984
985maptile *
986maptile::find_sync (const char *path, maptile *origin)
987{
988 CALL_BEGIN (2);
989 CALL_ARG (path);
990 CALL_ARG (origin);
991 CALL_CALL ("cf::map::find_sync", G_SCALAR);
992
993 maptile *retval;
994
995 if (count)
996 sv_to (POPs, retval);
997 else
998 retval = 0;
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006maptile::find_async (const char *path, maptile *origin, bool load)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (path);
1010 CALL_ARG (origin);
1011 CALL_ARG (load);
1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
1013
1014 maptile *retval;
1015
1016 if (count)
1017 sv_to (POPs, retval);
1018 else
1019 retval = 0;
1020
1021 CALL_END;
1022
1023 return retval;
1024}
1025
1026void
1027maptile::do_load_sync ()
1028{
1029 CALL_BEGIN (1);
1030 CALL_ARG (this);
1031 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1032 CALL_END;
1033}
1034
1035void
1036maptile::change_all_map_light (int change)
1037{
1038 CALL_BEGIN (1);
1039 CALL_ARG (change);
1040 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1041 CALL_END;
1042}
1043
1044void
1045object::enter_exit (object *exit)
1046{
1047 if (type != PLAYER)
1048 return;
1049
1050 CALL_BEGIN (2);
1051 CALL_ARG (this);
1052 CALL_ARG (exit);
1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1054 CALL_END;
1055}
1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
1102/////////////////////////////////////////////////////////////////////////////
1103
1104struct EVAPI *evapi::GEVAPI;
1105struct CoroAPI *coroapi::GCoroAPI;
1106
1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
1109
1110void coroapi::do_cede_to_tick ()
1111{
1112 cede_counter = 0;
1113
1114 cede ();
1115
1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1117 if (next_cede > SvNVx (sv_next_tick) - 0.02)
1118 next_cede = SvNVx (sv_next_tick);
1119}
1120
1121void coroapi::do_cede_every ()
1122{
1123 cede_counter = 0;
1124
1125 if (coroapi::nready ())
1126 coroapi::cede ();
1127}
1128
1129void coroapi::do_cede_to_tick_every ()
1130{
1131 cede_counter = 0;
1132
1133 cede_to_tick ();
1134}
1135
1136void
1137coroapi::wait_for_tick ()
1138{
1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
1150}
1151
1152void
1153iow::poll (int events)
1154{
1155 if (events != this->events)
1156 {
1157 int active = ev_is_active ((ev_io *)this);
1158 if (active) stop ();
1159 ev_io_set ((ev_io *)this, fd, events);
1160 if (active) start ();
1161 }
1162}
1163
1164void
1165_connect_to_perl ()
1166{
1167 stash_cf = gv_stashpv ("cf" , 1);
1168
1169 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1170 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1171 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1172 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1173 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1174 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1175 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1176 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1177 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1178
1179 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1180 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); SvUPGRADE (sv_next_tick, SVt_NV);
1182
1183 cb_global = get_av ("cf::CB_GLOBAL", 1);
1184 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1185 cb_object = get_av ("cf::CB_OBJECT", 1);
1186 cb_player = get_av ("cf::CB_PLAYER", 1);
1187 cb_client = get_av ("cf::CB_CLIENT", 1);
1188 cb_type = get_av ("cf::CB_TYPE" , 1);
1189 cb_map = get_av ("cf::CB_MAP" , 1);
1190}
1191
829MODULE = cf PACKAGE = cf PREFIX = cf_ 1192MODULE = cf PACKAGE = cf PREFIX = cf_
830 1193
831BOOT: 1194BOOT:
832{ 1195{
833 HV *stash = gv_stashpv ("cf", 1); 1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198
1199 _connect_to_perl ();
1200
1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202
1203 //{
1204 // require_pv ("Time::HiRes");
1205 //
1206 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1207 // if (!svp) croak ("Time::HiRes is required");
1208 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1209 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1210 //}
834 1211
835 static const struct { 1212 static const struct {
836 const char *name; 1213 const char *name;
837 IV iv; 1214 IV iv;
838 } *civ, const_iv[] = { 1215 } *civ, const_iv[] = {
839# define const_iv(name) { # name, (IV)name }, 1216# define const_iv(name) { # name, (IV)name },
840 const_iv (llevError) 1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
841 const_iv (llevInfo) 1218 const_iv (logBacktrace)
842 const_iv (llevDebug) 1219
843 const_iv (llevMonster) 1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1221
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
844 1223
845 const_iv (MAX_TIME) 1224 const_iv (MAX_TIME)
846 const_iv (PLAYER)
847 const_iv (TRANSPORT)
848 const_iv (ROD)
849 const_iv (TREASURE)
850 const_iv (POTION)
851 const_iv (FOOD)
852 const_iv (POISON)
853 const_iv (BOOK)
854 const_iv (CLOCK) 1225 const_iv (MAXSOCKBUF)
855 const_iv (LIGHTNING) 1226
856 const_iv (ARROW)
857 const_iv (BOW)
858 const_iv (WEAPON)
859 const_iv (ARMOUR)
860 const_iv (PEDESTAL)
861 const_iv (ALTAR)
862 const_iv (LOCKED_DOOR)
863 const_iv (SPECIAL_KEY)
864 const_iv (MAP)
865 const_iv (DOOR)
866 const_iv (KEY)
867 const_iv (TIMED_GATE)
868 const_iv (TRIGGER)
869 const_iv (GRIMREAPER)
870 const_iv (MAGIC_EAR)
871 const_iv (TRIGGER_BUTTON)
872 const_iv (TRIGGER_ALTAR)
873 const_iv (TRIGGER_PEDESTAL)
874 const_iv (SHIELD)
875 const_iv (HELMET)
876 const_iv (HORN)
877 const_iv (MONEY)
878 const_iv (CLASS)
879 const_iv (GRAVESTONE)
880 const_iv (AMULET)
881 const_iv (PLAYERMOVER)
882 const_iv (TELEPORTER)
883 const_iv (CREATOR)
884 const_iv (SKILL)
885 const_iv (EXPERIENCE)
886 const_iv (EARTHWALL)
887 const_iv (GOLEM)
888 const_iv (THROWN_OBJ)
889 const_iv (BLINDNESS)
890 const_iv (GOD)
891 const_iv (DETECTOR)
892 const_iv (TRIGGER_MARKER)
893 const_iv (DEAD_OBJECT)
894 const_iv (DRINK)
895 const_iv (MARKER)
896 const_iv (HOLY_ALTAR)
897 const_iv (PLAYER_CHANGER)
898 const_iv (BATTLEGROUND)
899 const_iv (PEACEMAKER)
900 const_iv (GEM)
901 const_iv (FIREWALL)
902 const_iv (ANVIL)
903 const_iv (CHECK_INV)
904 const_iv (MOOD_FLOOR) 1227 const_iv (NUM_BODY_LOCATIONS)
905 const_iv (EXIT) 1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
906 const_iv (ENCOUNTER) 1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
907 const_iv (SHOP_FLOOR) 1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
908 const_iv (SHOP_MAT) 1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
909 const_iv (RING) 1232 const_iv (body_wrist) const_iv (body_waist)
910 const_iv (FLOOR)
911 const_iv (FLESH)
912 const_iv (INORGANIC)
913 const_iv (SKILL_TOOL)
914 const_iv (LIGHTER)
915 const_iv (TRAP_PART)
916 const_iv (WALL)
917 const_iv (LIGHT_SOURCE)
918 const_iv (MISC_OBJECT)
919 const_iv (MONSTER)
920 const_iv (SPAWN_GENERATOR)
921 const_iv (LAMP)
922 const_iv (DUPLICATOR)
923 const_iv (TOOL)
924 const_iv (SPELLBOOK)
925 const_iv (BUILDFAC)
926 const_iv (CLOAK)
927 const_iv (SPINNER)
928 const_iv (GATE)
929 const_iv (BUTTON)
930 const_iv (CF_HANDLE)
931 const_iv (HOLE)
932 const_iv (TRAPDOOR)
933 const_iv (SIGN)
934 const_iv (BOOTS)
935 const_iv (GLOVES)
936 const_iv (SPELL)
937 const_iv (SPELL_EFFECT)
938 const_iv (CONVERTER)
939 const_iv (BRACERS)
940 const_iv (POISONING)
941 const_iv (SAVEBED)
942 const_iv (POISONCLOUD)
943 const_iv (FIREHOLES)
944 const_iv (WAND)
945 const_iv (SCROLL)
946 const_iv (DIRECTOR)
947 const_iv (GIRDLE)
948 const_iv (FORCE)
949 const_iv (POTION_EFFECT)
950 const_iv (EVENT_CONNECTOR)
951 const_iv (CLOSE_CON)
952 const_iv (CONTAINER)
953 const_iv (ARMOUR_IMPROVER)
954 const_iv (WEAPON_IMPROVER)
955 const_iv (SKILLSCROLL)
956 const_iv (DEEP_SWAMP)
957 const_iv (IDENTIFY_ALTAR)
958 const_iv (MENU)
959 const_iv (RUNE)
960 const_iv (TRAP)
961 const_iv (POWER_CRYSTAL)
962 const_iv (CORPSE)
963 const_iv (DISEASE)
964 const_iv (SYMPTOM)
965 const_iv (BUILDER)
966 const_iv (MATERIAL)
967 const_iv (ITEM_TRANSFORMER)
968 const_iv (QUEST)
969 1233
970 const_iv (NUM_SUBTYPES) 1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
971 1262
972 const_iv (ST_BD_BUILD) 1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
973 const_iv (ST_BD_REMOVE)
974 1264
975 const_iv (ST_MAT_FLOOR) 1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
976 const_iv (ST_MAT_WALL) 1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
977 const_iv (ST_MAT_ITEM)
978 1267
979 const_iv (AT_PHYSICAL) 1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
980 const_iv (AT_MAGIC) 1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
981 const_iv (AT_FIRE) 1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
982 const_iv (AT_ELECTRICITY) 1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
983 const_iv (AT_COLD) 1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
984 const_iv (AT_CONFUSION) 1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
985 const_iv (AT_ACID) 1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
986 const_iv (AT_DRAIN)
987 const_iv (AT_WEAPONMAGIC)
988 const_iv (AT_GHOSTHIT)
989 const_iv (AT_POISON)
990 const_iv (AT_SLOW)
991 const_iv (AT_PARALYZE)
992 const_iv (AT_TURN_UNDEAD)
993 const_iv (AT_FEAR)
994 const_iv (AT_CANCELLATION)
995 const_iv (AT_DEPLETE)
996 const_iv (AT_DEATH)
997 const_iv (AT_CHAOS)
998 const_iv (AT_COUNTERSPELL)
999 const_iv (AT_GODPOWER)
1000 const_iv (AT_HOLYWORD)
1001 const_iv (AT_BLIND)
1002 const_iv (AT_INTERNAL)
1003 const_iv (AT_LIFE_STEALING)
1004 const_iv (AT_DISEASE)
1005 1275
1006 const_iv (QUEST_IN_PROGRESS) 1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1007 const_iv (QUEST_DONE_QUEST) 1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1008 const_iv (QUEST_DONE_TASK)
1009 const_iv (QUEST_START_QUEST)
1010 const_iv (QUEST_END_QUEST)
1011 const_iv (QUEST_START_TASK)
1012 const_iv (QUEST_END_TASK)
1013 const_iv (QUEST_OVERRIDE)
1014 const_iv (QUEST_ON_ACTIVATE)
1015
1016 const_iv (WEAP_HIT)
1017 const_iv (WEAP_SLASH)
1018 const_iv (WEAP_PIERCE)
1019 const_iv (WEAP_CLEAVE)
1020 const_iv (WEAP_SLICE)
1021 const_iv (WEAP_STAB)
1022 const_iv (WEAP_WHIP)
1023 const_iv (WEAP_CRUSH)
1024 const_iv (WEAP_BLUD) 1278 const_iv (WEAP_BLUD)
1025 1279
1026 const_iv (FLAG_ALIVE) 1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1027 const_iv (FLAG_WIZ) 1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1028 const_iv (FLAG_REMOVED) 1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1318
1319 const_iv (SP_RAISE_DEAD)
1029 const_iv (FLAG_FREED) 1320 const_iv (SP_RUNE)
1030 const_iv (FLAG_WAS_WIZ) 1321 const_iv (SP_MAKE_MARK)
1031 const_iv (FLAG_APPLIED) 1322 const_iv (SP_BOLT)
1032 const_iv (FLAG_UNPAID) 1323 const_iv (SP_BULLET)
1033 const_iv (FLAG_USE_SHIELD) 1324 const_iv (SP_EXPLOSION)
1034 const_iv (FLAG_NO_PICK) 1325 const_iv (SP_CONE)
1035 const_iv (FLAG_ANIMATE) 1326 const_iv (SP_BOMB)
1036 const_iv (FLAG_MONSTER) 1327 const_iv (SP_WONDER)
1037 const_iv (FLAG_FRIENDLY) 1328 const_iv (SP_SMITE)
1038 const_iv (FLAG_GENERATOR) 1329 const_iv (SP_MAGIC_MISSILE)
1039 const_iv (FLAG_IS_THROWN) 1330 const_iv (SP_SUMMON_GOLEM)
1040 const_iv (FLAG_AUTO_APPLY) 1331 const_iv (SP_DIMENSION_DOOR)
1041 const_iv (FLAG_TREASURE) 1332 const_iv (SP_MAGIC_MAPPING)
1042 const_iv (FLAG_PLAYER_SOLD) 1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1043 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (SP_INVISIBLE)
1044 const_iv (FLAG_CAN_ROLL)
1045 const_iv (FLAG_OVERLAY_FLOOR)
1046 const_iv (FLAG_IS_TURNABLE)
1047 const_iv (FLAG_IS_USED_UP)
1048 const_iv (FLAG_IDENTIFIED)
1049 const_iv (FLAG_REFLECTING)
1050 const_iv (FLAG_CHANGING)
1051 const_iv (FLAG_SPLITTING)
1052 const_iv (FLAG_HITBACK)
1053 const_iv (FLAG_STARTEQUIP)
1054 const_iv (FLAG_BLOCKSVIEW)
1055 const_iv (FLAG_UNDEAD)
1056 const_iv (FLAG_SCARED)
1057 const_iv (FLAG_UNAGGRESSIVE)
1058 const_iv (FLAG_REFL_MISSILE)
1059 const_iv (FLAG_REFL_SPELL)
1060 const_iv (FLAG_NO_MAGIC)
1061 const_iv (FLAG_NO_FIX_PLAYER)
1062 const_iv (FLAG_IS_LIGHTABLE)
1063 const_iv (FLAG_TEAR_DOWN)
1064 const_iv (FLAG_RUN_AWAY)
1065 const_iv (FLAG_PICK_UP)
1066 const_iv (FLAG_UNIQUE)
1067 const_iv (FLAG_NO_DROP)
1068 const_iv (FLAG_WIZCAST)
1069 const_iv (FLAG_CAST_SPELL)
1070 const_iv (FLAG_USE_SCROLL)
1071 const_iv (FLAG_USE_RANGE)
1072 const_iv (FLAG_USE_BOW)
1073 const_iv (FLAG_USE_ARMOUR)
1074 const_iv (FLAG_USE_WEAPON)
1075 const_iv (FLAG_USE_RING)
1076 const_iv (FLAG_READY_RANGE)
1077 const_iv (FLAG_READY_BOW)
1078 const_iv (FLAG_XRAYS)
1079 const_iv (FLAG_NO_APPLY)
1080 const_iv (FLAG_IS_FLOOR)
1081 const_iv (FLAG_LIFESAVE)
1082 const_iv (FLAG_NO_STRENGTH)
1083 const_iv (FLAG_SLEEP)
1084 const_iv (FLAG_STAND_STILL)
1085 const_iv (FLAG_RANDOM_MOVE)
1086 const_iv (FLAG_ONLY_ATTACK)
1087 const_iv (FLAG_CONFUSED)
1088 const_iv (FLAG_STEALTH)
1089 const_iv (FLAG_WIZPASS)
1090 const_iv (FLAG_IS_LINKED)
1091 const_iv (FLAG_CURSED)
1092 const_iv (FLAG_DAMNED)
1093 const_iv (FLAG_SEE_ANYWHERE)
1094 const_iv (FLAG_KNOWN_MAGICAL)
1095 const_iv (FLAG_KNOWN_CURSED)
1096 const_iv (FLAG_CAN_USE_SKILL)
1097 const_iv (FLAG_BEEN_APPLIED)
1098 const_iv (FLAG_READY_SCROLL)
1099 const_iv (FLAG_USE_ROD)
1100 const_iv (FLAG_USE_HORN)
1101 const_iv (FLAG_MAKE_INVIS)
1102 const_iv (FLAG_INV_LOCKED)
1103 const_iv (FLAG_IS_WOODED)
1104 const_iv (FLAG_IS_HILLY)
1105 const_iv (FLAG_READY_SKILL)
1106 const_iv (FLAG_READY_WEAPON)
1107 const_iv (FLAG_NO_SKILL_IDENT)
1108 const_iv (FLAG_BLIND)
1109 const_iv (FLAG_SEE_IN_DARK)
1110 const_iv (FLAG_IS_CAULDRON)
1111 const_iv (FLAG_NO_STEAL)
1112 const_iv (FLAG_ONE_HIT)
1113 const_iv (FLAG_CLIENT_SENT)
1114 const_iv (FLAG_BERSERK)
1115 const_iv (FLAG_NEUTRAL)
1116 const_iv (FLAG_NO_ATTACK)
1117 const_iv (FLAG_NO_DAMAGE)
1118 const_iv (FLAG_OBJ_ORIGINAL)
1119 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1120 const_iv (FLAG_ACTIVATE_ON_PUSH)
1121 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1122 const_iv (FLAG_IS_WATER)
1123 const_iv (FLAG_CONTENT_ON_GEN)
1124 const_iv (FLAG_IS_A_TEMPLATE)
1125 const_iv (FLAG_IS_BUILDABLE)
1126 const_iv (FLAG_AFK)
1127
1128 const_iv (NDI_BLACK)
1129 const_iv (NDI_WHITE)
1130 const_iv (NDI_NAVY)
1131 const_iv (NDI_RED) 1338 const_iv (SP_PROBE)
1132 const_iv (NDI_ORANGE) 1339 const_iv (SP_HEALING)
1340 const_iv (SP_CREATE_FOOD)
1341 const_iv (SP_EARTH_TO_DUST)
1342 const_iv (SP_CHANGE_ABILITY)
1133 const_iv (NDI_BLUE) 1343 const_iv (SP_BLESS)
1134 const_iv (NDI_DK_ORANGE)
1135 const_iv (NDI_GREEN)
1136 const_iv (NDI_LT_GREEN)
1137 const_iv (NDI_GREY)
1138 const_iv (NDI_BROWN)
1139 const_iv (NDI_GOLD)
1140 const_iv (NDI_TAN)
1141 const_iv (NDI_MAX_COLOR)
1142 const_iv (NDI_COLOR_MASK)
1143 const_iv (NDI_UNIQUE)
1144 const_iv (NDI_ALL)
1145
1146 const_iv (F_APPLIED)
1147 const_iv (F_LOCATION)
1148 const_iv (F_UNPAID)
1149 const_iv (F_MAGIC)
1150 const_iv (F_CURSED) 1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1151 const_iv (F_DAMNED) 1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1152 const_iv (F_OPEN) 1356 const_iv (SP_DISPEL_RUNE)
1153 const_iv (F_NOPICK) 1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1154 const_iv (F_LOCKED) 1370 const_iv (F_LOCKED)
1155 1371
1156 const_iv (F_BUY) 1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1157 const_iv (F_SHOP)
1158 const_iv (F_SELL)
1159 1373
1160 const_iv (P_BLOCKSVIEW) 1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1161 const_iv (P_NO_MAGIC) 1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1162 const_iv (P_IS_ALIVE)
1163 const_iv (P_NO_CLERIC)
1164 const_iv (P_NEED_UPDATE)
1165 const_iv (P_NO_ERROR)
1166 const_iv (P_OUT_OF_MAP)
1167 const_iv (P_NEW_MAP)
1168 1376
1169 const_iv (UP_OBJ_INSERT) 1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1170 const_iv (UP_OBJ_REMOVE)
1171 const_iv (UP_OBJ_CHANGE)
1172 const_iv (UP_OBJ_FACE)
1173 1378
1174 const_iv (INS_NO_MERGE) 1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1175 const_iv (INS_ABOVE_FLOOR_ONLY)
1176 const_iv (INS_NO_WALK_ON)
1177 const_iv (INS_ON_TOP)
1178 const_iv (INS_BELOW_ORIGINATOR) 1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1179 const_iv (INS_MAP_LOAD)
1180 1381
1181 const_iv (WILL_APPLY_HANDLE) 1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1182 const_iv (WILL_APPLY_TREASURE) 1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1183 const_iv (WILL_APPLY_EARTHWALL)
1184 const_iv (WILL_APPLY_DOOR)
1185 const_iv (WILL_APPLY_FOOD)
1186 1384
1187 const_iv (SAVE_MODE) 1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1188 const_iv (SAVE_DIR_MODE)
1189 1386
1190 const_iv (M_PAPER) 1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1191 const_iv (M_IRON) 1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1192 const_iv (M_GLASS) 1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1193 const_iv (M_LEATHER) 1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1194 const_iv (M_WOOD)
1195 const_iv (M_ORGANIC)
1196 const_iv (M_STONE)
1197 const_iv (M_CLOTH)
1198 const_iv (M_ADAMANT)
1199 const_iv (M_LIQUID)
1200 const_iv (M_SOFT_METAL)
1201 const_iv (M_BONE)
1202 const_iv (M_ICE)
1203 const_iv (M_SPECIAL)
1204 1391
1205 const_iv (SK_EXP_ADD_SKILL) 1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1206 const_iv (SK_EXP_TOTAL) 1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1207 const_iv (SK_EXP_NONE)
1208 const_iv (SK_SUBTRACT_SKILL_EXP)
1209 1394
1210 const_iv (SK_LOCKPICKING) 1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1211 const_iv (SK_HIDING) 1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1212 const_iv (SK_SMITHERY) 1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1213 const_iv (SK_BOWYER) 1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1214 const_iv (SK_JEWELER) 1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1215 const_iv (SK_ALCHEMY) 1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1216 const_iv (SK_STEALING) 1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1217 const_iv (SK_LITERACY) 1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1218 const_iv (SK_BARGAINING) 1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1219 const_iv (SK_JUMPING) 1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1220 const_iv (SK_DET_MAGIC)
1221 const_iv (SK_ORATORY)
1222 const_iv (SK_SINGING)
1223 const_iv (SK_DET_CURSE)
1224 const_iv (SK_FIND_TRAPS)
1225 const_iv (SK_MEDITATION)
1226 const_iv (SK_PUNCHING)
1227 const_iv (SK_FLAME_TOUCH)
1228 const_iv (SK_KARATE)
1229 const_iv (SK_CLIMBING)
1230 const_iv (SK_WOODSMAN)
1231 const_iv (SK_INSCRIPTION)
1232 const_iv (SK_ONE_HANDED_WEAPON)
1233 const_iv (SK_MISSILE_WEAPON)
1234 const_iv (SK_THROWING)
1235 const_iv (SK_USE_MAGIC_ITEM)
1236 const_iv (SK_DISARM_TRAPS)
1237 const_iv (SK_SET_TRAP)
1238 const_iv (SK_THAUMATURGY)
1239 const_iv (SK_PRAYING)
1240 const_iv (SK_CLAWING)
1241 const_iv (SK_LEVITATION)
1242 const_iv (SK_SUMMONING)
1243 const_iv (SK_PYROMANCY)
1244 const_iv (SK_EVOCATION)
1245 const_iv (SK_SORCERY)
1246 const_iv (SK_TWO_HANDED_WEAPON)
1247 const_iv (SK_SPARK_TOUCH)
1248 const_iv (SK_SHIVER)
1249 const_iv (SK_ACID_SPLASH)
1250 const_iv (SK_POISON_NAIL) 1405 const_iv (SK_POISON_NAIL)
1251 1406
1252 const_iv (SOUND_NEW_PLAYER) 1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1253 const_iv (SOUND_FIRE_ARROW) 1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1254 const_iv (SOUND_LEARN_SPELL) 1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1255 const_iv (SOUND_FUMBLE_SPELL) 1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1256 const_iv (SOUND_WAND_POOF) 1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1257 const_iv (SOUND_OPEN_DOOR) 1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1258 const_iv (SOUND_PUSH_PLAYER)
1259 const_iv (SOUND_PLAYER_HITS1)
1260 const_iv (SOUND_PLAYER_HITS2)
1261 const_iv (SOUND_PLAYER_HITS3)
1262 const_iv (SOUND_PLAYER_HITS4)
1263 const_iv (SOUND_PLAYER_IS_HIT1)
1264 const_iv (SOUND_PLAYER_IS_HIT2)
1265 const_iv (SOUND_PLAYER_IS_HIT3)
1266 const_iv (SOUND_PLAYER_KILLS)
1267 const_iv (SOUND_PET_IS_KILLED)
1268 const_iv (SOUND_PLAYER_DIES)
1269 const_iv (SOUND_OB_EVAPORATE)
1270 const_iv (SOUND_OB_EXPLODE)
1271 const_iv (SOUND_CLOCK)
1272 const_iv (SOUND_TURN_HANDLE)
1273 const_iv (SOUND_FALL_HOLE)
1274 const_iv (SOUND_DRINK_POISON)
1275 const_iv (SOUND_CAST_SPELL_0)
1276 1413
1277 const_iv (PREFER_LOW) 1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1278 const_iv (PREFER_HIGH)
1279 1415
1280 const_iv (ATNR_PHYSICAL) 1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1281 const_iv (ATNR_MAGIC) 1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1282 const_iv (ATNR_FIRE) 1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1283 const_iv (ATNR_ELECTRICITY) 1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1284 const_iv (ATNR_COLD) 1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1285 const_iv (ATNR_CONFUSION) 1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1286 const_iv (ATNR_ACID) 1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1287 const_iv (ATNR_DRAIN) 1423
1288 const_iv (ATNR_WEAPONMAGIC) 1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1289 const_iv (ATNR_GHOSTHIT) 1425
1290 const_iv (ATNR_POISON) 1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1291 const_iv (ATNR_SLOW) 1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1292 const_iv (ATNR_PARALYZE) 1428
1293 const_iv (ATNR_TURN_UNDEAD) 1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1294 const_iv (ATNR_FEAR) 1430
1295 const_iv (ATNR_CANCELLATION) 1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1296 const_iv (ATNR_DEPLETE) 1432
1297 const_iv (ATNR_DEATH) 1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1298 const_iv (ATNR_CHAOS) 1434
1299 const_iv (ATNR_COUNTERSPELL) 1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1300 const_iv (ATNR_GODPOWER) 1436
1301 const_iv (ATNR_HOLYWORD) 1437 // random map generator
1302 const_iv (ATNR_BLIND) 1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1440
1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1444
1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1447
1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1303 const_iv (ATNR_INTERNAL) 1450 const_iv (GT_MINIMAL)
1304 const_iv (ATNR_LIFE_STEALING)
1305 const_iv (ATNR_DISEASE)
1306 1451
1307 const_iv (MAP_FLUSH) 1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1308 const_iv (MAP_PLAYER_UNIQUE) 1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1309 const_iv (MAP_BLOCK)
1310 const_iv (MAP_STYLE)
1311 const_iv (MAP_OVERLAY)
1312
1313 const_iv (MAP_IN_MEMORY)
1314 const_iv (MAP_SWAPPED)
1315 const_iv (MAP_LOADING)
1316 const_iv (MAP_SAVING)
1317
1318 const_iv (KLASS_GLOBAL)
1319 const_iv (KLASS_OBJECT)
1320 const_iv (KLASS_PLAYER)
1321 const_iv (KLASS_MAP)
1322 }; 1454 };
1323 1455
1324 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1325 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1326 1458
1327 static const struct { 1459 static const struct {
1328 const char *name; 1460 const char *name;
1329 int skip; 1461 int skip;
1330 IV klass; 1462 IV klass;
1341 { 1473 {
1342 AV *event = newAV (); 1474 AV *event = newAV ();
1343 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1475 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1344 av_push (event, newSViv (eiv->klass)); 1476 av_push (event, newSViv (eiv->klass));
1345 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1477 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1346 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1478 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1347 } 1479 }
1348
1349 static const struct {
1350 int dtype;
1351 const char *name;
1352 IV idx;
1353 } *cprop, prop_table[] = {
1354# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1355 prop (CFAPI_INT, MAP_PROP_FLAGS)
1356 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1357 prop (CFAPI_STRING, MAP_PROP_PATH)
1358 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1359 prop (CFAPI_STRING, MAP_PROP_NAME)
1360 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1361 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1362 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1363 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1364 prop (CFAPI_INT, MAP_PROP_WIDTH)
1365 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1366 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1367 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1368 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1369 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1370 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1371 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1372 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1373 prop (CFAPI_INT, MAP_PROP_SKY)
1374 prop (CFAPI_INT, MAP_PROP_WPARTX)
1375 prop (CFAPI_INT, MAP_PROP_WPARTY)
1376 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1377 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1378 prop (CFAPI_PREGION, MAP_PROP_REGION)
1379 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1380 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1381 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1382 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1383 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1384 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1385 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1386 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1387 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1388 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1389 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1390 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1391 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1392 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1393 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1394 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1395 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1396 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1397 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1398 prop (CFAPI_INT, OBJECT_PROP_X)
1399 prop (CFAPI_INT, OBJECT_PROP_Y)
1400 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1401 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1402 prop (CFAPI_INT, OBJECT_PROP_NROF)
1403 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1404 prop (CFAPI_INT, OBJECT_PROP_FACING)
1405 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1406 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1407 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1408 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1409 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1410 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1411 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1412 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1413 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1414 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1415 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1416 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1417 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1418 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1419 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1420 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1421 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1422 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1423 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1424 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1425 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1426 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1427 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1428 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1429 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1432 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1433 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1434 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1435 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1436 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1437 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1438 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1439 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1440 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1441 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1442 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1443 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1444 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1445 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1446 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1447 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1448 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1449 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1450 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1451 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1452 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1453 prop (CFAPI_INT, OBJECT_PROP_STR)
1454 prop (CFAPI_INT, OBJECT_PROP_DEX)
1455 prop (CFAPI_INT, OBJECT_PROP_CON)
1456 prop (CFAPI_INT, OBJECT_PROP_WIS)
1457 prop (CFAPI_INT, OBJECT_PROP_INT)
1458 prop (CFAPI_INT, OBJECT_PROP_POW)
1459 prop (CFAPI_INT, OBJECT_PROP_CHA)
1460 prop (CFAPI_INT, OBJECT_PROP_WC)
1461 prop (CFAPI_INT, OBJECT_PROP_AC)
1462 prop (CFAPI_INT, OBJECT_PROP_HP)
1463 prop (CFAPI_INT, OBJECT_PROP_SP)
1464 prop (CFAPI_INT, OBJECT_PROP_GP)
1465 prop (CFAPI_INT, OBJECT_PROP_FP)
1466 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1467 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1468 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1469 prop (CFAPI_INT, OBJECT_PROP_DAM)
1470 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1471 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1472 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1473 prop (CFAPI_INT, OBJECT_PROP_FACE)
1474 };
1475
1476 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1477 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1478
1479 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1480 {
1481 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1482 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1483 }
1484
1485 //I_EVENT_API (PACKAGE);
1486} 1480}
1487 1481
1488void _reload_1 () 1482void _connect_to_perl ()
1489 CODE:
1490 cb_global = get_av ("cf::CB_GLOBAL", 1);
1491 cb_object = get_av ("cf::CB_OBJECT", 1);
1492 cb_player = get_av ("cf::CB_PLAYER", 1);
1493 cb_type = get_av ("cf::CB_TYPE" , 1);
1494 cb_map = get_av ("cf::CB_MAP" , 1);
1495 1483
1496void _reload_2 () 1484void _recalc_want ()
1485
1486void _global_reattach ()
1497 CODE: 1487 CODE:
1498{ 1488{
1499 // reattach to all attachable objects in the game. 1489 // reattach to all attachable objects in the game.
1500 for (player *pl = first_player; pl; pl = pl->next) 1490 for_all_clients (ns)
1501 reattach (pl); 1491 ns->reattach ();
1502 1492
1503 for (mapstruct *map = first_map; map; map = map->next) 1493 for_all_objects (op)
1504 reattach (map);
1505
1506 for (object *op = objects; op; op = op->next)
1507 reattach (op); 1494 op->reattach ();
1508} 1495}
1496
1497# support function for map-world.ext
1498void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500{
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503
1504 plt_sv = SvRV (plt_sv);
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507
1508 STRLEN len;
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511
1512 while (len >= 3)
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517
1518 if (val [0] == data [0]
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530
1531 next:
1532 data += 3;
1533 len -= 3;
1534 }
1535
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537}
1538
1539void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNVx (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543NV till_cede ()
1544 CODE:
1545 RETVAL = coroapi::next_cede - now ();
1546 OUTPUT:
1547 RETVAL
1548
1549NV till_tick ()
1550 CODE:
1551 RETVAL = SvNVx (sv_next_tick) - now ();
1552 OUTPUT:
1553 RETVAL
1509 1554
1510NV floor (NV x) 1555NV floor (NV x)
1511 1556
1512NV ceil (NV x) 1557NV ceil (NV x)
1513 1558
1559NV rndm (...)
1560 CODE:
1561 switch (items)
1562 {
1563 case 0: RETVAL = rndm (); break;
1564 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1565 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1566 default: croak ("cf::rndm requires none, one or two parameters."); break;
1567 }
1568 OUTPUT:
1569 RETVAL
1570
1571NV clamp (NV value, NV min_value, NV max_value)
1572 CODE:
1573 RETVAL = clamp (value, min_value, max_value);
1574 OUTPUT:
1575 RETVAL
1576
1577NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1578 CODE:
1579 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1580 OUTPUT:
1581 RETVAL
1582
1583void weaken (...)
1584 PROTOTYPE: @
1585 CODE:
1586 while (items > 0)
1587 sv_rvweaken (ST (--items));
1588
1589void cede_to_tick ()
1590 CODE:
1591 coroapi::cede_to_tick ();
1592
1514void server_tick () 1593void server_tick ()
1594 CODE:
1595 NOW = SvNVx (sv_now);
1596 runtime = SvNVx (sv_runtime);
1597 server_tick ();
1515 1598
1516void 1599void
1517LOG (int level, char *msg) 1600log_backtrace (utf8_string msg)
1601
1602void
1603LOG (int flags, utf8_string msg)
1518 PROTOTYPE: $$ 1604 PROTOTYPE: $$
1519 C_ARGS: (LogLevel)level, "%s", msg 1605 C_ARGS: flags, "%s", msg
1520 1606
1521char *path_combine (char *base, char *path) 1607octet_string path_combine (octet_string base, octet_string path)
1522 PROTOTYPE: $$ 1608 PROTOTYPE: $$
1523 1609
1524char *path_combine_and_normalize (char *base, char *path) 1610octet_string path_combine_and_normalize (octet_string base, octet_string path)
1525 PROTOTYPE: $$ 1611 PROTOTYPE: $$
1526 1612
1527char * 1613void
1528cf_get_maps_directory (char *path) 1614mallinfo ()
1529 PROTOTYPE: $ 1615 PPCODE:
1530 ALIAS: maps_directory = 0 1616{
1617#if __GLIBC__
1618 struct mallinfo mai = mallinfo ();
1619 EXTEND (SP, 10*2);
1620 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1621 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1622 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1623 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1624 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1625 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1626 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1627 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1628 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1629 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1630#endif
1631 EXTEND (SP, 2*2);
1632 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1633 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1634}
1531 1635
1532void 1636void
1533sub_generation_inc () 1637sub_generation_inc ()
1534 CODE: 1638 CODE:
1535 PL_sub_generation++; 1639 PL_sub_generation++;
1536 1640
1537char * 1641const_octet_string
1538mapdir () 1642mapdir ()
1539 PROTOTYPE: 1643 PROTOTYPE:
1540 ALIAS: 1644 ALIAS:
1541 mapdir = 0 1645 mapdir = 0
1542 uniquedir = 1 1646 uniquedir = 1
1544 confdir = 3 1648 confdir = 3
1545 localdir = 4 1649 localdir = 4
1546 playerdir = 5 1650 playerdir = 5
1547 datadir = 6 1651 datadir = 6
1548 CODE: 1652 CODE:
1549{ 1653 switch (ix)
1550 int unused_type; 1654 {
1551 RETVAL = (char *)systemDirectory (&unused_type, ix); 1655 case 0: RETVAL = settings.mapdir ; break;
1552} 1656 case 1: RETVAL = settings.uniquedir; break;
1657 case 2: RETVAL = settings.tmpdir ; break;
1658 case 3: RETVAL = settings.confdir ; break;
1659 case 4: RETVAL = settings.localdir ; break;
1660 case 5: RETVAL = settings.playerdir; break;
1661 case 6: RETVAL = settings.datadir ; break;
1662 }
1553 OUTPUT: RETVAL 1663 OUTPUT: RETVAL
1554 1664
1555int 1665void abort ()
1556cf_find_animation (char *text) 1666
1667void reset_signals ()
1668
1669void fork_abort (octet_string cause = "cf::fork_abort")
1670
1671void cleanup (octet_string cause, bool make_core = false)
1672
1673void emergency_save ()
1674
1675void _exit (int status = EXIT_SUCCESS)
1676
1677#if _POSIX_MEMLOCK
1678
1679int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1680
1681int munlockall ()
1682
1683#endif
1684
1685int find_animation (utf8_string text)
1557 PROTOTYPE: $ 1686 PROTOTYPE: $
1558 1687
1559int random_roll(int min, int max, object *op, int goodbad); 1688int random_roll (int min, int max, object *op, int goodbad);
1560 1689
1561const char *cost_string_from_value(uint64 cost, int approx = 0) 1690const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1562
1563int invoke (int event, SV *arg1, ...)
1564 CODE:
1565{
1566 // parse first arg and call invoke_object etc as seen fit
1567 //TODO
1568 //cfperl_invoke (event,
1569}
1570 1691
1571int 1692int
1572exp_to_level (val64 exp) 1693exp_to_level (val64 exp)
1573 CODE: 1694 CODE:
1574{ 1695{
1605 RETVAL = newSVpv (resist_plus[atnr], 0); 1726 RETVAL = newSVpv (resist_plus[atnr], 0);
1606 else 1727 else
1607 XSRETURN_UNDEF; 1728 XSRETURN_UNDEF;
1608 OUTPUT: RETVAL 1729 OUTPUT: RETVAL
1609 1730
1731bool
1732load_resource_file (octet_string filename)
1733
1734MODULE = cf PACKAGE = cf::attachable
1735
1736int
1737valid (SV *obj)
1738 CODE:
1739 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1740 OUTPUT:
1741 RETVAL
1742
1743void
1744debug_trace (attachable *obj, bool on = true)
1745 CODE:
1746 obj->flags &= ~attachable::F_DEBUG_TRACE;
1747 if (on)
1748 obj->flags |= attachable::F_DEBUG_TRACE;
1749
1750int mortals_size ()
1751 CODE:
1752 RETVAL = attachable::mortals.size ();
1753 OUTPUT: RETVAL
1754
1755#object *mortals (U32 index)
1756# CODE:
1757# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1758# OUTPUT: RETVAL
1759
1760INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1761
1762MODULE = cf PACKAGE = cf::global
1763
1764int invoke (SV *klass, int event, ...)
1765 CODE:
1766 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1767 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1768 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1769 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1770 OUTPUT: RETVAL
1771
1610MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1772MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1611 1773
1612SV * 1774INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1613get_property (object *obj, int type, int idx) 1775
1776int invoke (object *op, int event, ...)
1614 CODE: 1777 CODE:
1615 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1778 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1779 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1780 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1781 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1616 OUTPUT: RETVAL 1782 OUTPUT: RETVAL
1617 1783
1618SV * 1784SV *registry (object *op)
1619set_property (object *obj, int type, int idx, SV *newval) 1785
1786int objects_size ()
1620 CODE: 1787 CODE:
1788 RETVAL = objects.size ();
1789 OUTPUT: RETVAL
1790
1791object *objects (U32 index)
1792 CODE:
1793 RETVAL = index < objects.size () ? objects [index] : 0;
1794 OUTPUT: RETVAL
1795
1796int actives_size ()
1797 CODE:
1798 RETVAL = actives.size ();
1799 OUTPUT: RETVAL
1800
1801object *actives (U32 index)
1802 CODE:
1803 RETVAL = index < actives.size () ? actives [index] : 0;
1804 OUTPUT: RETVAL
1805
1806const char *slot_use_name (U32 slot)
1807 ALIAS:
1808 slot_nonuse_name = 1
1809 CODE:
1810{
1811 if (slot >= NUM_BODY_LOCATIONS)
1812 croak ("body slot index out of range");
1813
1621 switch (type) 1814 switch (ix)
1622 { 1815 {
1623 case CFAPI_INT: 1816 case 0: RETVAL = body_locations[slot].use_name; break;
1624 cf_object_set_int_property (obj, idx, SvIV (newval)); 1817 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1625 break;
1626 case CFAPI_LONG:
1627 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1628 break;
1629 case CFAPI_DOUBLE:
1630 {
1631 int unused_type;
1632 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1633 }
1634 break;
1635 case CFAPI_STRING:
1636 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1637 break;
1638 case CFAPI_POBJECT:
1639 {
1640 int unused_type;
1641 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1642 }
1643 break;
1644 default:
1645 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1646 } 1818 }
1819}
1820 OUTPUT:
1821 RETVAL
1647 1822
1648# missing properties 1823# missing properties
1649 1824
1650void 1825object *head (object *op)
1651set_attacktype (object *obj, U32 attacktype) 1826 PROTOTYPE: $
1652 CODE: 1827 CODE:
1653 obj->attacktype = attacktype; 1828 RETVAL = op->head_ ();
1654
1655U32
1656get_attacktype (object *obj)
1657 ALIAS:
1658 attacktype = 0
1659 CODE:
1660 RETVAL = obj->attacktype;
1661 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1662
1663# missing in plug-in api, of course
1664void
1665set_food (object *obj, int food)
1666 CODE:
1667 obj->stats.food = food;
1668
1669int
1670get_food (object *obj)
1671 ALIAS:
1672 food = 0
1673 CODE:
1674 RETVAL = obj->stats.food;
1675 OUTPUT: RETVAL
1676 1830
1677void 1831void
1678inv (object *obj) 1832inv (object *obj)
1679 PROTOTYPE: $ 1833 PROTOTYPE: $
1680 PPCODE: 1834 PPCODE:
1681{ 1835{
1682 object *o;
1683 for (o = obj->inv; o; o = o->below) 1836 for (object *o = obj->inv; o; o = o->below)
1684 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1837 XPUSHs (sv_2mortal (to_sv (o)));
1685} 1838}
1686 1839
1687int cf_object_get_resistance (object *op, int rtype) 1840void
1688 ALIAS: resistance = 0 1841set_animation (object *op, int idx)
1842 CODE:
1843 SET_ANIMATION (op, idx);
1689 1844
1690int cf_object_get_flag (object *op, int flag) 1845int
1691 ALIAS: flag = 0 1846num_animations (object *op)
1847 CODE:
1848 RETVAL = NUM_ANIMATIONS (op);
1849 OUTPUT: RETVAL
1692 1850
1693void cf_object_set_flag (object *op, int flag, int value) 1851int slot_info (object *op, UV slot, int value = 0)
1852 ALIAS:
1853 slot_used = 1
1854 CODE:
1855{
1856 if (slot >= NUM_BODY_LOCATIONS)
1857 croak ("body slot index out of range");
1694 1858
1859 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1860
1861 if (items > 2)
1862 if (ix)
1863 op->slot[slot].used = value;
1864 else
1865 op->slot[slot].info = value;
1866}
1867 OUTPUT:
1868 RETVAL
1869
1870object *find_best_object_match (object *op, utf8_string match)
1871
1872object *find_marked_object (object *op)
1873
1695int need_identify (const object *obj); 1874int need_identify (object *obj);
1696 1875
1697int apply_shop_mat (object *shop_mat, object *op); 1876int apply_shop_mat (object *shop_mat, object *op);
1698 1877
1699void cf_object_move (object *op, int dir, object *originator = op) 1878int move (object *op, int dir, object *originator = op)
1879 CODE:
1880 RETVAL = move_ob (op, dir, originator);
1881 OUTPUT:
1882 RETVAL
1700 1883
1701void cf_object_apply (object *op, object *author, int flags = 0) 1884void apply (object *applier, object *applied, int flags = 0)
1885 CODE:
1886 manual_apply (applied, applier, flags);
1702 1887
1703void cf_object_apply_below (object *op) 1888void apply_below (object *op)
1889 CODE:
1890 player_apply_below (op);
1704 1891
1705void cf_object_remove (object *op) 1892int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1706 1893
1707void cf_object_free (object *op) 1894#//TODO
1708
1709object *cf_object_present_archname_inside (object *op, char *whatstr)
1710
1711int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1712
1713int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1714
1715object *cf_object_clone (object *op, int clonetype = 0) 1895object *clone_ (object *op, int recursive = 0)
1896 CODE:
1897 if (recursive)
1898 RETVAL = object_create_clone (op);
1899 else
1900 {
1901 RETVAL = object::create ();
1902 op->copy_to (RETVAL);
1903 }
1904 OUTPUT: RETVAL
1716 1905
1717int cf_object_pay_item (object *op, object *buyer) 1906int pay_item (object *op, object *buyer)
1907 CODE:
1908 RETVAL = pay_for_item (op, buyer);
1909 OUTPUT: RETVAL
1718 1910
1719int cf_object_pay_amount (object *op, uint64 amount) 1911int pay_amount (object *op, uint64 amount)
1912 CODE:
1913 RETVAL = pay_for_amount (amount, op);
1914 OUTPUT: RETVAL
1720 1915
1721void pay_player (object *op, uint64 amount) 1916void pay_player (object *op, uint64 amount)
1722 1917
1723val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1918val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1724 1919
1725int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1920int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1726 1921
1727int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1922void learn_spell (object *op, object *sp, int special_prayer = 0)
1923 CODE:
1924 do_learn_spell (op, sp, special_prayer);
1728 1925
1729void cf_object_learn_spell (object *op, object *sp)
1730
1731void cf_object_forget_spell (object *op, object *sp) 1926void forget_spell (object *op, object *sp)
1927 CODE:
1928 do_forget_spell (op, query_name (sp));
1732 1929
1733object *cf_object_check_for_spell (object *op, char *spellname) 1930object *check_for_spell (object *op, utf8_string spellname)
1931 CODE:
1932 RETVAL = check_spell_known (op, spellname);
1933 OUTPUT: RETVAL
1734 1934
1735int cf_object_query_money (object *op) 1935int query_money (object *op)
1736 ALIAS: money = 0 1936 ALIAS: money = 0
1737 1937
1738int cf_object_query_cost (object *op, object *who, int flags) 1938val64 query_cost (object *op, object *who, int flags)
1739 ALIAS: cost = 0 1939 ALIAS: cost = 0
1740 1940
1741void cf_object_activate_rune (object *op , object *victim) 1941void spring_trap (object *op, object *victim)
1742 1942
1743int cf_object_check_trigger (object *op, object *cause) 1943int check_trigger (object *op, object *cause)
1744 1944
1745int cf_object_out_of_map (object *op, int x, int y)
1746
1747void cf_object_drop (object *op, object *author) 1945void drop (object *who, object *op)
1748 1946
1749void cf_object_take (object *op, object *author)
1750
1751void cf_object_say (object *op, char *msg)
1752
1753void cf_object_speak (object *op, char *msg)
1754
1755object *cf_object_insert_object (object *op, object *container)
1756
1757const char *cf_object_get_msg (object *ob)
1758 ALIAS: msg = 0
1759
1760object *cf_object_insert_in_ob (object *ob, object *where)
1761
1762int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1763
1764void cf_object_update (object *op, int flags)
1765
1766void cf_object_pickup (object *op, object *what) 1947void pick_up (object *who, object *op)
1767 1948
1768object *cf_create_object_by_name (const char *name) 1949void update_object (object *op, int action)
1769 1950
1770void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1951void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1771 1952
1772void player_lvl_adj (object *who, object *skill = 0) 1953void player_lvl_adj (object *who, object *skill = 0)
1773 1954
1774int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1955int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1775 1956
1777 1958
1778void push_button (object *op); 1959void push_button (object *op);
1779 1960
1780void use_trigger (object *op); 1961void use_trigger (object *op);
1781 1962
1782void add_button_link (object *button, mapstruct *map, int connected); 1963void add_button_link (object *button, maptile *map, int connected);
1783 1964
1784void remove_button_link (object *op); 1965void remove_button_link (object *op);
1785 1966
1786void 1967void handle_apply_yield (object *op);
1787cf_object_set_resistance (object *op, int rtype, int val)
1788 CODE:
1789 if (rtype >= 0 && rtype < NROFATTACKS)
1790 op->resist[rtype] = val;
1791 1968
1792 1969
1793MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1970MODULE = cf PACKAGE = cf::object PREFIX = cf_
1794
1795void cf_fix_object (object *pl)
1796 ALIAS: fix = 0
1797
1798object *cf_insert_ob_in_ob (object *ob, object *where)
1799 1971
1800# no clean way to get an object from an archetype - stupid idiotic 1972# no clean way to get an object from an archetype - stupid idiotic
1801# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1973# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1802 1974
1803object *new (const char *archetype = 0) 1975object *new (utf8_string archetype = 0)
1804 PROTOTYPE: ;$ 1976 PROTOTYPE: ;$
1805 CODE: 1977 CODE:
1806 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1978 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1807 OUTPUT: 1979 OUTPUT:
1808 RETVAL 1980 RETVAL
1809 1981
1982object *find_object (U32 tag)
1983
1984# TODO: nuke
1810object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1985object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1811 PROTOTYPE: $$$$$$ 1986 PROTOTYPE: $$$$$$
1812 CODE: 1987 CODE:
1813{ 1988{
1814 int unused_type; 1989 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1815 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1816} 1990}
1817 1991
1818SV *registry (object *op) 1992const_utf8_string get_ob_key_value (object *op, utf8_string key)
1819 CODE:
1820 RETVAL = registry_of (op);
1821 OUTPUT:
1822 RETVAL
1823 1993
1824# syntatic sugar for easier use in event callbacks.
1825const char *options (object *op)
1826 CODE:
1827 RETVAL = op->name;
1828 OUTPUT:
1829 RETVAL
1830
1831player *contr (object *op)
1832 CODE:
1833 RETVAL = op->contr;
1834 OUTPUT: RETVAL
1835
1836const char *get_ob_key_value (object *op, const char *key)
1837
1838bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1994bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1839 1995
1840object *get_nearest_player (object *ob) 1996object *get_nearest_player (object *ob)
1841 ALIAS: nearest_player = 0 1997 ALIAS: nearest_player = 0
1842 PREINIT: 1998 PREINIT:
1843 extern object *get_nearest_player (object *); 1999 extern object *get_nearest_player (object *);
1851 EXTEND (SP, 5); 2007 EXTEND (SP, 5);
1852 PUSHs (newSVuv (rv.distance)); 2008 PUSHs (newSVuv (rv.distance));
1853 PUSHs (newSViv (rv.distance_x)); 2009 PUSHs (newSViv (rv.distance_x));
1854 PUSHs (newSViv (rv.distance_y)); 2010 PUSHs (newSViv (rv.distance_y));
1855 PUSHs (newSViv (rv.direction)); 2011 PUSHs (newSViv (rv.direction));
1856 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2012 PUSHs (to_sv (rv.part));
1857} 2013}
1858 2014
1859bool on_same_map_as (object *ob, object *other) 2015bool on_same_map_as (object *ob, object *other)
1860 CODE: 2016 CODE:
1861 RETVAL = on_same_map (ob, other); 2017 RETVAL = on_same_map (ob, other);
1862 OUTPUT: RETVAL 2018 OUTPUT: RETVAL
1863 2019
1864char * 2020const_utf8_string
1865base_name (object *ob, int plural) 2021base_name (object *op, int plural = op->nrof > 1)
1866 CODE: 2022 CODE:
1867 RETVAL = cf_query_base_name (ob, plural); 2023 RETVAL = query_base_name (op, plural);
1868 OUTPUT: RETVAL 2024 OUTPUT: RETVAL
1869 2025
1870living * 2026object *decrease_ob_nr (object *op, unsigned long i)
2027
2028# return the tail of an object, excluding itself
2029void
1871stats (object *ob) 2030tail (object *op)
1872 CODE: 2031 PPCODE:
1873 RETVAL = &ob->stats; 2032 while ((op = op->more))
1874 OUTPUT: RETVAL 2033 XPUSHs (sv_2mortal (to_sv (op)));
1875
1876 2034
1877MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2035MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1878 2036
1879player *player (object *op) 2037player *player (object *op)
1880 CODE: 2038 CODE:
1881 RETVAL = op->contr; 2039 RETVAL = op->contr;
1882 OUTPUT: RETVAL 2040 OUTPUT: RETVAL
1883 2041
2042bool move_player (object *op, int dir)
2043
2044void check_score (object *op)
2045
1884void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2046void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1885 2047 CODE:
1886object *cf_player_send_inventory (object *op) 2048 new_draw_info (flags, 0, op, txt);
1887
1888char *cf_player_get_ip (object *op)
1889 ALIAS: ip = 0
1890
1891object *cf_player_get_marked_item (object *op)
1892 ALIAS: marked_item = 0
1893
1894void cf_player_set_marked_item (object *op, object *ob)
1895
1896partylist *cf_player_get_party (object *op)
1897 ALIAS: party = 0
1898
1899void cf_player_set_party (object *op, partylist *party)
1900 2049
1901void kill_player (object *op) 2050void kill_player (object *op)
1902 2051
2052void esrv_send_item (object *pl, object *item)
2053
2054void esrv_update_item (object *pl, int what, object *item)
2055 C_ARGS: what, pl, item
2056
2057void esrv_del_item (object *pl, int tag)
2058 C_ARGS: pl->contr, tag
2059
2060int command_summon (object *op, utf8_string params)
2061
2062int command_arrest (object *op, utf8_string params)
2063
2064
1903MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2065MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1904 2066
2067INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2068
2069int invoke (player *pl, int event, ...)
2070 CODE:
2071 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2072 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2073 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2074 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2075 OUTPUT: RETVAL
2076
1905SV *registry (player *pl) 2077SV *registry (player *pl)
2078
2079void
2080save_stats (player *pl)
1906 CODE: 2081 CODE:
1907 RETVAL = registry_of (pl); 2082 pl->ob->stats.hp = pl->ob->stats.maxhp;
2083 pl->ob->stats.sp = pl->ob->stats.maxsp;
2084 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2085 pl->orig_stats = pl->ob->stats;
2086
2087void clear_los (player *pl)
2088
2089bool
2090cell_visible (player *pl, int dx, int dy)
2091 CODE:
2092 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2093 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1908 OUTPUT: 2094 OUTPUT:
1909 RETVAL 2095 RETVAL
1910 2096
1911player *cf_player_find (char *name)
1912 PROTOTYPE: $
1913
1914void cf_player_move (player *pl, int dir)
1915
1916void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1917
1918# nonstandard
1919object *ob (player *pl)
1920 CODE:
1921 RETVAL = pl->ob;
1922 OUTPUT: RETVAL
1923
1924player *first ()
1925 CODE:
1926 RETVAL = first_player;
1927 OUTPUT: RETVAL
1928
1929player *next (player *pl)
1930 CODE:
1931 RETVAL = pl->next;
1932 OUTPUT: RETVAL
1933
1934bool
1935cell_visible (player *pl, int dx, int dy)
1936 CODE:
1937 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1938 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1939 OUTPUT:
1940 RETVAL
1941
1942char *
1943client (player *pl)
1944 CODE:
1945 RETVAL = pl->socket.client;
1946 OUTPUT:
1947 RETVAL
1948
1949char *
1950host (player *pl)
1951 CODE:
1952 RETVAL = pl->socket.host;
1953 OUTPUT:
1954 RETVAL
1955
1956char *
1957killer (player *pl, char *killer = 0)
1958 CODE:
1959 if (killer)
1960 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1961 RETVAL = pl->killer;
1962 OUTPUT:
1963 RETVAL
1964
1965void
1966buggy_mapscroll (player *pl, int value = 1)
1967 CODE:
1968 pl->socket.buggy_mapscroll = value;
1969
1970void 2097void
1971send (player *pl, SV *packet) 2098send (player *pl, SV *packet)
1972 CODE: 2099 CODE:
1973{ 2100{
1974 STRLEN len; 2101 STRLEN len;
1975 char *buf = SvPVbyte (packet, len); 2102 char *buf = SvPVbyte (packet, len);
1976 2103
1977 Write_String_To_Socket (&pl->socket, buf, len); 2104 if (len > MAXSOCKBUF)
2105 pl->failmsg ("[packet too long for client]");
2106 else if (pl->ns)
2107 pl->ns->send_packet (buf, len);
1978} 2108}
1979 2109
1980int 2110int
1981listening (player *pl, int new_value = -1) 2111listening (player *pl, int new_value = -1)
1982 CODE: 2112 CODE:
1984 if (new_value >= 0) 2114 if (new_value >= 0)
1985 pl->listening = new_value; 2115 pl->listening = new_value;
1986 OUTPUT: 2116 OUTPUT:
1987 RETVAL 2117 RETVAL
1988 2118
1989void get_savebed (player *pl) 2119void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
1990 ALIAS: 2120 PROTOTYPE: $;$$$
1991 savebed = 0
1992 PPCODE: 2121 PPCODE:
2122 if (GIMME_V != G_VOID)
2123 {
1993 EXTEND (SP, 3); 2124 EXTEND (SP, 3);
1994 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2125 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1995 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2126 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1996 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2127 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1997 2128 }
1998void set_savebed (player *pl, char *map_path, int x, int y) 2129 if (map_path) sv_to (map_path, pl->savebed_map);
1999 CODE: 2130 if (x) sv_to (x, pl->bed_x);
2000 strcpy (pl->savebed_map, map_path); 2131 if (y) sv_to (y, pl->bed_y);
2001 pl->bed_x = x;
2002 pl->bed_y = y;
2003 2132
2004void 2133void
2005list () 2134list ()
2006 PPCODE: 2135 PPCODE:
2007{ 2136 for_all_players (pl)
2008 player *pl; 2137 XPUSHs (sv_2mortal (to_sv (pl)));
2009 for (pl = first_player; pl; pl = pl->next)
2010 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2011}
2012
2013bool
2014peaceful (player *pl, bool new_setting = 0)
2015 PROTOTYPE: $;$
2016 CODE:
2017 RETVAL = pl->peaceful;
2018 if (items > 1)
2019 pl->peaceful = new_setting;
2020 OUTPUT:
2021 RETVAL
2022
2023living *
2024orig_stats (player *pl)
2025 CODE:
2026 RETVAL = &pl->orig_stats;
2027 OUTPUT: RETVAL
2028
2029living *
2030last_stats (player *pl)
2031 CODE:
2032 RETVAL = &pl->last_stats;
2033 OUTPUT: RETVAL
2034 2138
2035 2139
2036MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2140MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2037 2141
2038SV *registry (mapstruct *map) 2142int invoke (maptile *map, int event, ...)
2039 CODE: 2143 CODE:
2040 RETVAL = registry_of (map); 2144 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2041 OUTPUT: 2145 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2042 RETVAL 2146 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2043 2147 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2044SV *
2045get_property (mapstruct *obj, int type, int idx)
2046 CODE:
2047 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2048 OUTPUT: RETVAL 2148 OUTPUT: RETVAL
2049 2149
2050SV * 2150SV *registry (maptile *map)
2051set_property (mapstruct *obj, int type, int idx, SV *newval) 2151
2152void
2153find_tagged_objects (maptile *map, utf8_string tag = 0)
2052 CODE: 2154 PPCODE:
2053 switch (type) 2155{
2156 if (!map->spaces)
2157 XSRETURN_EMPTY;
2158
2159 if (tag)
2054 { 2160 {
2055 case CFAPI_INT: 2161 shstr_cmp tag_ (tag);
2056 cf_map_set_int_property (obj, idx, SvIV (newval)); 2162
2057 break; 2163 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2058 default: 2164 for (object *op = ms->bot; op; op = op->above)
2059 croak ("unhandled type '%d' in set_property '%d'", type, idx); 2165 if (op->tag == tag_)
2166 XPUSHs (sv_2mortal (to_sv (op)));
2060 } 2167 }
2168 else
2169 {
2170 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2171 for (object *op = ms->bot; op; op = op->above)
2172 if (op->tag)
2173 XPUSHs (sv_2mortal (to_sv (op)));
2174 }
2175}
2061 2176
2062mapstruct *new (int width, int height) 2177INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2178
2179void
2180maptile::instantiate ()
2181
2182maptile *new ()
2063 PROTOTYPE: 2183 PROTOTYPE:
2064 CODE: 2184 CODE:
2065{ 2185 RETVAL = new maptile;
2066 int unused_type;
2067 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2068}
2069 OUTPUT: 2186 OUTPUT:
2070 RETVAL 2187 RETVAL
2071 2188
2072void delete_map (mapstruct *map)
2073
2074void clean_tmp_map (mapstruct *map)
2075
2076void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2077
2078mapstruct *tile_map (mapstruct *map, unsigned int dir)
2079 CODE:
2080 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2081 OUTPUT:
2082 RETVAL
2083
2084char *tile_path (mapstruct *map, unsigned int dir)
2085 CODE:
2086 if (dir >= 4)
2087 XSRETURN_UNDEF;
2088 RETVAL = map->tile_path [dir];
2089 OUTPUT:
2090 RETVAL
2091
2092mapstruct *cf_map_get_map (char *name)
2093 PROTOTYPE: $
2094 ALIAS: map = 0
2095
2096mapstruct *has_been_loaded (char *name)
2097 PROTOTYPE: $
2098
2099mapstruct *cf_map_get_first ()
2100 PROTOTYPE:
2101 ALIAS: first = 0
2102
2103# whoever "designed" the plug-in api should have wasted
2104# his/her time with staying away from the project - would have
2105# saved others a lot of time, without doubt.
2106void set_path (mapstruct *where, char *path)
2107 CODE:
2108 strcpy (where->path, path);
2109
2110int in_memory (mapstruct *map)
2111 CODE:
2112 RETVAL = map->in_memory;
2113 OUTPUT:
2114 RETVAL
2115
2116bool unique (mapstruct *map)
2117 CODE:
2118 RETVAL = map->unique;
2119 OUTPUT:
2120 RETVAL
2121
2122void set_unique (mapstruct *map, bool unique)
2123 CODE:
2124 map->unique = unique;
2125
2126object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2127
2128object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2129
2130object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2131 C_ARGS: str, map, nx, ny
2132
2133void 2189void
2134cf_map_normalise (mapstruct *map, int x, int y) 2190maptile::players ()
2135 PPCODE: 2191 PPCODE:
2192 if (GIMME_V == G_SCALAR)
2193 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2194 else if (GIMME_V == G_ARRAY)
2195 {
2196 EXTEND (SP, THIS->players);
2197 for_all_players (pl)
2198 if (pl->ob && pl->ob->map == THIS)
2199 PUSHs (sv_2mortal (to_sv (pl->ob)));
2200 }
2201
2202void
2203maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2204 CODE:
2136{ 2205{
2206 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2207 croak ("maptile::add_underlay: palette must be arrayref");
2208
2209 palette = SvRV (palette);
2210
2211 STRLEN idxlen;
2212 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2213
2214 for (int x = 0; x < THIS->width; ++x)
2215 for (int y = 0; y < THIS->height; ++y)
2216 {
2217 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2218 if (op->flag [FLAG_IS_FLOOR])
2219 goto skip_space;
2220
2221 {
2222 int offs = offset + y * stride + x;
2223 if (IN_RANGE_EXC (offs, 0, idxlen))
2224 {
2225 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2226 {
2227 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2228 ob->flag [FLAG_NO_MAP_SAVE] = true;
2229 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2230
2231 if (ob->randomitems)
2232 {
2233 if (!ob->above)
2234 {
2235 ob->create_treasure (ob->randomitems);
2236
2237 for (object *op = ob->above; op; op = op->above)
2238 op->flag [FLAG_NO_MAP_SAVE] = true;
2239 }
2240
2241 ob->randomitems = 0;
2242 }
2243 }
2244 }
2245 }
2246
2247 skip_space: ;
2248 }
2249}
2250
2251void
2252maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2253 CODE:
2254{
2255 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2256 croak ("maptile::set_regiondata: palette must be arrayref");
2257
2258 palette = SvRV (palette);
2259
2260 STRLEN idxlen;
2261 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2262
2263 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2264 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2265
2266 for (int i = av_len ((AV *)palette) + 1; i--; )
2267 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2268
2269 for (int y = 0; y < THIS->height; ++y)
2270 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2271
2272 sfree (THIS->regions, THIS->size ());
2273 delete [] THIS->regionmap;
2274
2275 THIS->regions = regions;
2276 THIS->regionmap = regionmap;
2277}
2278
2279void
2280maptile::create_region_treasure ()
2281 CODE:
2282{
2283 object *op = object::create ();
2284 op->type = FLOOR;
2285 op->map = THIS;
2286
2287 for (int x = 0; x < THIS->width; ++x)
2288 for (int y = 0; y < THIS->height; ++y)
2289 {
2290 region *rgn = THIS->region (x, y);
2291
2292 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2293 if (rgn->treasure && rndm () < rgn->treasure_density)
2294 {
2295 op->x = x;
2296 op->y = y;
2297 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2298 }
2299 }
2300
2301 op->destroy ();
2302}
2303
2304int out_of_map (maptile *map, int x, int y)
2305
2306void
2307trigger (maptile *map, long connection, bool state = true)
2308 CODE:
2309 activate_connection (map, connection, state);
2310
2311void
2312get_connection (maptile *map, long connection)
2313 PPCODE:
2314 oblinkpt *obp = get_connection_links (map, connection);
2315 if (obp)
2316 for (objectlink *ol = obp->link; ol; ol = ol->next)
2317 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2318
2319void
2320get_map_flags (maptile *map, int x, int y)
2321 PPCODE:
2322{
2137 mapstruct *nmap = 0; 2323 maptile *nmap = 0;
2138 I16 nx = 0, ny = 0; 2324 I16 nx = 0, ny = 0;
2139 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2325 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2140 2326
2141 EXTEND (SP, 4); 2327 EXTEND (SP, 4);
2142 PUSHs (sv_2mortal (newSViv (flags))); 2328 PUSHs (sv_2mortal (newSViv (flags)));
2143 2329
2144 if (GIMME_V == G_ARRAY) 2330 if (GIMME_V == G_ARRAY)
2145 { 2331 {
2146 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2332 PUSHs (sv_2mortal (to_sv (nmap)));
2147 PUSHs (sv_2mortal (newSViv (nx))); 2333 PUSHs (sv_2mortal (newSViv (nx)));
2148 PUSHs (sv_2mortal (newSViv (ny))); 2334 PUSHs (sv_2mortal (newSViv (ny)));
2149 } 2335 }
2150} 2336}
2151 2337
2152void 2338void
2153at (mapstruct *map, unsigned int x, unsigned int y) 2339at (maptile *map, unsigned int x, unsigned int y)
2154 PROTOTYPE: $$$ 2340 PROTOTYPE: $$$
2155 PPCODE: 2341 PPCODE:
2156{ 2342{
2157 object *o; 2343 object *o;
2158 mapstruct *nmap = 0; 2344 maptile *nmap = 0;
2159 I16 nx, ny; 2345 I16 nx, ny;
2160 2346
2161 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2347 get_map_flags (map, &nmap, x, y, &nx, &ny);
2162 2348
2163 if (nmap) 2349 if (nmap)
2164 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2350 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2165 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2351 XPUSHs (sv_2mortal (to_sv (o)));
2166} 2352}
2167 2353
2168SV * 2354SV *
2169bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2355bot_at (maptile *obj, unsigned int x, unsigned int y)
2170 PROTOTYPE: $$$ 2356 PROTOTYPE: $$$
2171 ALIAS: 2357 ALIAS:
2172 top_at = 1 2358 top_at = 1
2173 flags_at = 2 2359 flags_at = 2
2174 light_at = 3 2360 light_at = 3
2175 move_block_at = 4 2361 move_block_at = 4
2176 move_slow_at = 5 2362 move_slow_at = 5
2177 move_on_at = 6 2363 move_on_at = 6
2178 move_off_at = 7 2364 move_off_at = 7
2179 INIT: 2365 INIT:
2180 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2366 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2181 CODE: 2367 CODE:
2182 switch (ix) 2368 switch (ix)
2183 { 2369 {
2184 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2370 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2185 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2371 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2186 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2372 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2187 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2373 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2188 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2374 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2189 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2375 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2190 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2376 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2191 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2377 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2192 } 2378 }
2193 OUTPUT: 2379 OUTPUT: RETVAL
2380
2381void fix_walls (maptile *map, int x, int y)
2382
2383void fix_walls_around (maptile *map, int x, int y)
2384
2385# worst xs function of my life
2386bool
2387_create_random_map (\
2388 maptile *self,\
2389 utf8_string wallstyle,\
2390 utf8_string wall_name,\
2391 utf8_string floorstyle,\
2392 utf8_string monsterstyle,\
2393 utf8_string treasurestyle,\
2394 utf8_string layoutstyle,\
2395 utf8_string doorstyle,\
2396 utf8_string decorstyle,\
2397 utf8_string origin_map,\
2398 utf8_string final_map,\
2399 utf8_string exitstyle,\
2400 utf8_string this_map,\
2401 utf8_string exit_on_final_map,\
2402 int xsize,\
2403 int ysize,\
2404 int expand2x,\
2405 int layoutoptions1,\
2406 int layoutoptions2,\
2407 int layoutoptions3,\
2408 int symmetry,\
2409 int difficulty,\
2410 int difficulty_given,\
2411 float difficulty_increase,\
2412 int dungeon_level,\
2413 int dungeon_depth,\
2414 int decoroptions,\
2415 int orientation,\
2416 int origin_y,\
2417 int origin_x,\
2418 U32 random_seed,\
2419 val64 total_map_hp,\
2420 int map_layout_style,\
2421 int treasureoptions,\
2422 int symmetry_used,\
2423 region *region,\
2424 utf8_string custom\
2425)
2426 CODE:
2427{
2428 random_map_params rmp;
2429
2430 assign (rmp.wallstyle , wallstyle);
2431 assign (rmp.wall_name , wall_name);
2432 assign (rmp.floorstyle , floorstyle);
2433 assign (rmp.monsterstyle , monsterstyle);
2434 assign (rmp.treasurestyle , treasurestyle);
2435 assign (rmp.layoutstyle , layoutstyle);
2436 assign (rmp.doorstyle , doorstyle);
2437 assign (rmp.decorstyle , decorstyle);
2438 assign (rmp.exitstyle , exitstyle);
2439 assign (rmp.exit_on_final_map, exit_on_final_map);
2440
2441 rmp.origin_map = origin_map;
2442 rmp.final_map = final_map;
2443 rmp.this_map = this_map;
2444 rmp.xsize = xsize;
2445 rmp.ysize = ysize;
2446 rmp.expand2x = expand2x;
2447 rmp.layoutoptions1 = layoutoptions1;
2448 rmp.layoutoptions2 = layoutoptions2;
2449 rmp.layoutoptions3 = layoutoptions3;
2450 rmp.symmetry = symmetry;
2451 rmp.difficulty = difficulty;
2452 rmp.difficulty_given = difficulty_given;
2453 rmp.difficulty_increase = difficulty_increase;
2454 rmp.dungeon_level = dungeon_level;
2455 rmp.dungeon_depth = dungeon_depth;
2456 rmp.decoroptions = decoroptions;
2457 rmp.orientation = orientation;
2458 rmp.origin_y = origin_y;
2459 rmp.origin_x = origin_x;
2460 rmp.random_seed = random_seed;
2461 rmp.total_map_hp = (uint64_t) total_map_hp;
2462 rmp.map_layout_style = map_layout_style;
2463 rmp.treasureoptions = treasureoptions;
2464 rmp.symmetry_used = symmetry_used;
2465 rmp.region = region;
2466 rmp.custom = custom;
2467
2468 RETVAL = self->generate_random_map (&rmp);
2469}
2470 OUTPUT:
2194 RETVAL 2471 RETVAL
2195 2472
2196# "deserialise" perl map data into the map # TODO# compatibility cruft, remove 2473MODULE = cf PACKAGE = cf::arch
2197void
2198_set_obs (mapstruct *map, SV *sv)
2199 CODE:
2200{
2201 object *o;
2202 AV *av;
2203 int x, y;
2204 AV *obs = (AV *)SvRV (sv);
2205 2474
2206 for (y = 0; y < MAP_HEIGHT (map); y++) 2475int archetypes_size ()
2207 for (x = 0; x < MAP_WIDTH (map); x++) 2476 CODE:
2208 { 2477 RETVAL = archetypes.size ();
2209 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1); 2478 OUTPUT: RETVAL
2210 2479
2211 if (!SvROK (sv)) 2480archetype *archetypes (U32 index)
2212 continue; 2481 CODE:
2482 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2483 OUTPUT: RETVAL
2213 2484
2214 av = (AV *)SvRV (sv); 2485object *instantiate (archetype *arch)
2486 CODE:
2487 RETVAL = arch_to_object (arch);
2488 OUTPUT:
2489 RETVAL
2215 2490
2216 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2491INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2217 {
2218 sv = av_shift (av);
2219 2492
2220 if (SvROK (sv)) 2493MODULE = cf PACKAGE = cf::party
2221 {
2222 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2223 SVptr_cache_set (o, sv);
2224 }
2225 }
2226 }
2227}
2228 2494
2229 2495partylist *first ()
2230MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2231
2232archetype *cf_archetype_get_first()
2233 PROTOTYPE: 2496 PROTOTYPE:
2234 ALIAS: first = 0
2235
2236archetype *cf_archetype_get_next (archetype *arch)
2237 ALIAS: next = 0
2238
2239archetype *cf_archetype_get_head (archetype *arch)
2240 ALIAS: head = 0
2241
2242archetype *cf_archetype_get_more (archetype *arch)
2243 ALIAS: more = 0
2244
2245const char *cf_archetype_get_name (archetype *arch)
2246 ALIAS: name = 0
2247
2248object *cf_archetype_get_clone (archetype *arch)
2249 ALIAS: clone = 0
2250
2251MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2252
2253partylist *cf_party_get_first ()
2254 PROTOTYPE:
2255 ALIAS: first = 0
2256
2257partylist *cf_party_get_next (partylist *party)
2258 ALIAS: next = 0
2259
2260const char *cf_party_get_name (partylist *party)
2261
2262const char *cf_party_get_password (partylist *party)
2263 ALIAS: password = 0
2264
2265player *cf_party_get_first_player (partylist *party)
2266 ALIAS: first_player = 0
2267
2268player *cf_party_get_next_player (partylist *party, player *op)
2269 ALIAS: next_player = 0
2270
2271
2272MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2273
2274region *cf_region_get_first ()
2275 PROTOTYPE:
2276 ALIAS: first = 0
2277
2278const char *cf_region_get_name (region *reg)
2279 ALIAS: name = 0
2280
2281region *cf_region_get_next (region *reg)
2282 ALIAS: next = 0
2283
2284region *cf_region_get_parent (region *reg)
2285 ALIAS: parent = 0
2286
2287const char *cf_region_get_longname (region *reg)
2288 ALIAS: longname = 0
2289
2290const char *cf_region_get_message (region *reg)
2291 ALIAS: message = 0
2292
2293
2294MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2295
2296val64
2297exp (living *liv, val64 new_val = 0)
2298 PROTOTYPE: $;$
2299 ALIAS:
2300 Str = 1
2301 Dex = 2
2302 Con = 3
2303 Wis = 4
2304 Cha = 5
2305 Int = 6
2306 Pow = 7
2307 wc = 8
2308 ac = 9
2309 hp = 10
2310 maxhp = 11
2311 sp = 12
2312 maxsp = 13
2313 grace = 14
2314 maxgrace = 15
2315 food = 16
2316 dam = 17
2317 luck = 18
2318 CODE: 2497 CODE:
2319# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break 2498 RETVAL = get_firstparty ();
2499 OUTPUT: RETVAL
2500
2501INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2502
2503MODULE = cf PACKAGE = cf::region
2504
2505void
2506list ()
2507 PPCODE:
2508 for_all_regions (rgn)
2509 XPUSHs (sv_2mortal (to_sv (rgn)));
2510
2511region *find (utf8_string name)
2512 PROTOTYPE: $
2513 CODE:
2514 RETVAL = region::find (name);
2515 OUTPUT: RETVAL
2516
2517region *find_fuzzy (utf8_string name)
2518 PROTOTYPE: $
2519 CODE:
2520 RETVAL = region::find_fuzzy (name);
2521 OUTPUT: RETVAL
2522
2523int specificity (region *rgn)
2524 CODE:
2525 RETVAL = 0;
2526 while (rgn = rgn->parent)
2527 RETVAL++;
2528 OUTPUT: RETVAL
2529
2530INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2531
2532MODULE = cf PACKAGE = cf::living
2533
2534INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2535
2536MODULE = cf PACKAGE = cf::settings
2537
2538INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2539
2540MODULE = cf PACKAGE = cf::client
2541
2542INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2543
2544int invoke (client *ns, int event, ...)
2545 CODE:
2546 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2547 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2548 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2549 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2550 OUTPUT: RETVAL
2551
2552SV *registry (client *ns)
2553
2554void
2555list ()
2556 PPCODE:
2557 EXTEND (SP, clients.size ());
2558 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2559 PUSHs (sv_2mortal (to_sv (*i)));
2560
2561void
2562client::send_packet (SV *packet)
2563 CODE:
2564{
2565 STRLEN len;
2566 char *buf = SvPVbyte (packet, len);
2567
2568 if (len > MAXSOCKBUF)
2569 {
2570 // ugly
2571 if (THIS->pl)
2572 THIS->pl->failmsg ("[packet too long for client]");
2573 }
2574 else
2575 THIS->send_packet (buf, len);
2576}
2577
2578faceidx
2579client::need_face (utf8_string name, int pri = 0)
2580 CODE:
2581 RETVAL = face_find (name, 0);
2582 if (RETVAL)
2583 {
2584 THIS->send_face (RETVAL, pri);
2585 THIS->flush_fx ();
2586 }
2587 OUTPUT:
2588 RETVAL
2589
2590int
2591client::fx_want (int idx, int value = -1)
2592 CODE:
2593 if (0 < idx && idx < FT_NUM)
2594 {
2595 RETVAL = THIS->fx_want [idx];
2596 if (items > 2)
2597 THIS->fx_want [idx] = value;
2598 }
2599 else
2600 RETVAL = 0;
2601 OUTPUT:
2602 RETVAL
2603
2604MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2605
2606faceidx sound_find (utf8_string name)
2607
2608void sound_set (utf8_string str, faceidx face)
2609
2610# dire hack
2611void old_sound_index (int idx, faceidx face)
2612 CODE:
2613 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2614 old_sound_index [idx] = face;
2615
2616MODULE = cf PACKAGE = cf::face PREFIX = face_
2617
2618#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2619
2620faceidx face_find (utf8_string name, faceidx defidx = 0)
2621
2622faceidx alloc (utf8_string name)
2623 CODE:
2624{
2625 do
2626 {
2627 RETVAL = faces.size ();
2628 faces.resize (RETVAL + 1);
2629 }
2630 while (!RETVAL); // crude way to leave index 0
2631
2632 faces [RETVAL].name = name;
2633 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2634
2635 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2636 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2637}
2638 OUTPUT: RETVAL
2639
2640void set_type (faceidx idx, int value)
2641 ALIAS:
2642 set_type = 0
2643 set_visibility = 1
2644 set_magicmap = 2
2645 set_smooth = 3
2646 set_smoothlevel = 4
2647 CODE:
2648 faceinfo *f = face_info (idx); assert (f);
2320 switch (ix) 2649 switch (ix)
2321 { 2650 {
2322 LIVING_ACC (exp , 0); 2651 case 0: f->type = value; break;
2323 LIVING_ACC (Str , 1); 2652 case 1: f->visibility = value; break;
2324 LIVING_ACC (Dex , 2); 2653 case 2: f->magicmap = value; break;
2325 LIVING_ACC (Con , 3); 2654 case 3: f->smooth = value; break;
2326 LIVING_ACC (Wis , 4); 2655 case 4: f->smoothlevel = value; break;
2327 LIVING_ACC (Cha , 5);
2328 LIVING_ACC (Int , 6);
2329 LIVING_ACC (Pow , 7);
2330 LIVING_ACC (wc , 8);
2331 LIVING_ACC (ac , 9);
2332 LIVING_ACC (hp , 10);
2333 LIVING_ACC (maxhp , 11);
2334 LIVING_ACC (sp , 12);
2335 LIVING_ACC (maxsp , 13);
2336 LIVING_ACC (grace , 14);
2337 LIVING_ACC (maxgrace, 15);
2338 LIVING_ACC (food , 16);
2339 LIVING_ACC (dam , 17);
2340 LIVING_ACC (luck , 18);
2341 } 2656 }
2342# undef LIVING_ACC 2657
2658void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2659 CODE:
2660{
2661 faceinfo *f = face_info (idx); assert (f);
2662 facedata *d = &(faceset ? f->data64 : f->data32);
2663 sv_to (data, d->data);
2664 STRLEN clen;
2665 char *cdata = SvPVbyte (chksum, clen);
2666 clen = min (CHKSUM_SIZE, clen);
2667
2668 if (memcmp (d->chksum, cdata, clen))
2669 {
2670 memcpy (d->chksum, cdata, clen);
2671
2672 // invalidate existing client face info
2673 for_all_clients (ns)
2674 if (ns->faceset == faceset)
2675 {
2676 ns->faces_sent [idx] = false;
2677 ns->force_newmap = true;
2678 }
2679 }
2680}
2681
2682int get_data_size (faceidx idx, int faceset = 0)
2683 CODE:
2684 facedata *d = face_data (idx, faceset);
2685 if (!d) XSRETURN_UNDEF;
2686 RETVAL = d->data.size ();
2343 OUTPUT: 2687 OUTPUT:
2344 RETVAL 2688 RETVAL
2345 2689
2690SV *get_chksum (faceidx idx, int faceset = 0)
2691 CODE:
2692 facedata *d = face_data (idx, faceset);
2693 if (!d) XSRETURN_UNDEF;
2694 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2695 OUTPUT:
2696 RETVAL
2697
2698SV *get_data (faceidx idx, int faceset = 0)
2699 CODE:
2700 facedata *d = face_data (idx, faceset);
2701 if (!d) XSRETURN_UNDEF;
2702 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2703 OUTPUT:
2704 RETVAL
2705
2706void invalidate (faceidx idx)
2707 CODE:
2708 for_all_clients (ns)
2709 {
2710 ns->faces_sent [idx] = false;
2711 ns->force_newmap = true;
2712 }
2713
2714void invalidate_all ()
2715 CODE:
2716 for_all_clients (ns)
2717 {
2718 ns->faces_sent.reset ();
2719 ns->force_newmap = true;
2720 }
2721
2722MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2723
2724#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2725
2726animidx anim_find (utf8_string name)
2727 CODE:
2728 RETVAL = animation::find (name).number;
2729 OUTPUT: RETVAL
2730
2731animidx set (utf8_string name, SV *frames, int facings = 1)
2732 CODE:
2733{
2734 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2735 croak ("frames must be an arrayref");
2736
2737 AV *av = (AV *)SvRV (frames);
2738
2739 animation *anim = &animation::find (name);
2740 if (anim->number)
2741 {
2742 anim->resize (av_len (av) + 1);
2743 anim->facings = facings;
2744 }
2745 else
2746 anim = &animation::create (name, av_len (av) + 1, facings);
2747
2748 for (int i = 0; i < anim->num_animations; ++i)
2749 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2750}
2751 OUTPUT: RETVAL
2752
2753void invalidate_all ()
2754 CODE:
2755 for_all_clients (ns)
2756 ns->anims_sent.reset ();
2757
2758MODULE = cf PACKAGE = cf::object::freezer
2759
2760INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2761
2762SV *
2763new (char *klass)
2764 CODE:
2765 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2766 OUTPUT: RETVAL
2767
2768void
2769DESTROY (SV *sv)
2770 CODE:
2771 object_freezer *self;
2772 sv_to (sv, self);
2773 delete self;
2774
2775MODULE = cf PACKAGE = cf::object::thawer
2776
2777INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2778
2779SV *
2780new_from_file (char *klass, octet_string path)
2781 CODE:
2782 object_thawer *f = new object_thawer (path);
2783 if (!*f)
2784 {
2785 delete f;
2786 XSRETURN_UNDEF;
2787 }
2788 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2789 OUTPUT: RETVAL
2790
2791void
2792DESTROY (SV *sv)
2793 CODE:
2794 object_thawer *self;
2795 sv_to (sv, self);
2796 delete self;
2797
2798void
2799extract_tags (object_thawer *self)
2800 PPCODE:
2801 while (self->kw != KW_EOF)
2802 {
2803 PUTBACK;
2804 coroapi::cede_to_tick_every (5000);
2805 SPAGAIN;
2806
2807 if (self->kw == KW_tag)
2808 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2809
2810 self->skip ();
2811 }
2812

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