ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.177 by root, Wed Mar 14 00:04:59 2007 UTC vs.
Revision 1.269 by root, Fri Feb 1 15:54:08 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "loader.h"
35#include "cfperl.h"
36#include "shstr.h"
37 41
38#include <unistd.h> 42#include <unistd.h>
39#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
40# include <sys/mman.h> 44# include <sys/mman.h>
41#endif 45#endif
42 46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
50
43#include <EXTERN.h> 51#include <EXTERN.h>
44#include <perl.h> 52#include <perl.h>
45#include <XSUB.h> 53#include <XSUB.h>
46 54
47#include "CoroAPI.h" 55#include "CoroAPI.h"
48#include "perlxsi.c" 56#include "perlxsi.c"
49 57
50extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
51 59
52typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
54 64
55#if IVSIZE >= 8 65#if IVSIZE >= 8
56 typedef IV val64; 66 typedef IV val64;
57# define newSVval64 newSViv 67# define newSVval64 newSViv
58# define SvVAL64 SvIV 68# define SvVAL64 SvIV
60 typedef double val64; 70 typedef double val64;
61# define newSVval64 newSVnv 71# define newSVval64 newSVnv
62# define SvVAL64 SvNV 72# define SvVAL64 SvNV
63#endif 73#endif
64 74
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68
69static PerlInterpreter *perl; 75static PerlInterpreter *perl;
70 76
71double runtime; 77tstamp NOW, runtime;
72 78
73global gbl_ev; 79global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 81static SV *sv_runtime, *sv_next_tick, *sv_now;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
76 85
77static HV 86static HV
78 *stash_cf, 87 *stash_cf,
79 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
84 *stash_cf_arch_wrap, 93 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 94 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 95 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 96 *stash_cf_living_wrap;
88 97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
89// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
90template<class super> 121template<class super>
91static super * 122static super *
92is_a (attachable *at) 123is_a (attachable *at)
93{ 124{
102 133
103unordered_vector<attachable *> attachable::mortals; 134unordered_vector<attachable *> attachable::mortals;
104 135
105attachable::~attachable () 136attachable::~attachable ()
106{ 137{
107 flags |=0x3300;//D
108 assert (!self); 138 assert (!self);
109 assert (!cb); 139 assert (!cb);
110} 140}
111 141
112int 142int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 159 SvREFCNT_dec (self);
130 160
131 // self *must* be null now because thats sv_unmagic's job. 161 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 162 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 163 }
135} 164}
136 165
137void 166void
138attachable::optimise () 167attachable::optimise ()
139{ 168{
140 if (self 169 if (self
141 && SvREFCNT (self) == 1 170 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 171 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 172 sever_self ();
145} 173}
146 174
147// check wether the object really is dead 175// check wether the object really is dead
148void 176void
155} 183}
156 184
157void 185void
158attachable::do_destroy () 186attachable::do_destroy ()
159{ 187{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 188 INVOKE_ATTACHABLE (DESTROY, this);
161 189
162 if (cb) 190 if (cb)
163 { 191 {
164 SvREFCNT_dec (cb); 192 SvREFCNT_dec (cb);
165 cb = 0; 193 cb = 0;
166 } 194 }
167 195
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 196 mortals.push_back (this);
173} 197}
174 198
175void 199void
176attachable::destroy () 200attachable::destroy ()
178 if (destroyed ()) 202 if (destroyed ())
179 return; 203 return;
180 204
181 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
182 do_destroy (); 206 do_destroy ();
207 sever_self ();
183} 208}
184 209
185void 210void
186attachable::check_mortals () 211attachable::check_mortals ()
187{ 212{
191 { 216 {
192 if (i >= mortals.size ()) 217 if (i >= mortals.size ())
193 { 218 {
194 i = 0; 219 i = 0;
195 220
196 if (mortals.size () > 1000) 221 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
198 237
199 break; 238 break;
200 } 239 }
201 240
202 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
203 242
204 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
205 244 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 245 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
249#endif
250
251 if (obj->refcnt)
252 {
210 ++i; // further delay freeing 253 ++i; // further delay freeing
211 254
212 if (!(i & 0x3ff)) 255 if (!(i & 0x3ff))
213 break; 256 break;
214 } 257 }
215 else 258 else
216 { 259 {
217 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
218 delete obj; 262 delete obj;
219 } 263 }
220 } 264 }
221} 265}
222 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
223attachable & 279attachable &
224attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
225{ 281{
226 //if (self || cb) 282 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 284
229 attach = src.attach; 285 attach = src.attach;
230 return *this; 286 return *this;
231} 287}
232 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 324
235static SV * 325static SV *
236newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237{ 327{
238 SV *sv; 328 SV *sv;
239 329
240 if (!ptr) 330 if (!ptr)
241 return &PL_sv_undef; 331 return newSV (0);
242 332
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
245} 335}
246 336
265 355
266static SV * 356static SV *
267newSVattachable (attachable *obj, HV *stash) 357newSVattachable (attachable *obj, HV *stash)
268{ 358{
269 if (!obj) 359 if (!obj)
270 return &PL_sv_undef; 360 return newSV (0);
271 361
272 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
273 { 366 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 368
280 // now bless the object _once_ 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 372 }
283 else 373 else
284 { 374 {
285 SV *sv = newRV_inc ((SV *)obj->self); 375 SV *sv = newRV_inc ((SV *)obj->self);
322 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
323 else 413 else
324 return 0; 414 return 0;
325} 415}
326 416
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 440
351inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
353 443
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 446
358inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
359{ 448{
360 char buf[128]; 449 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
363} 452}
364 453
365inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
366inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
376inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
378inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
380inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
381inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
382inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
383inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
389 480
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 483
393template<class T> 484template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 486
396template<int N> 487template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 489
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 494
405inline void sv_to (SV *sv, std::string &v) 495inline void sv_to (SV *sv, std::string &v)
406{ 496{
407 STRLEN len; 497 STRLEN len;
408 char *data = SvPVbyte (sv, len); 498 char *data = SvPVbyte (sv, len);
409 v.assign (data, len); 499 v.assign (data, len);
410} 500}
411 501
412inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
413{ 503{
414 unsigned int version; 504 unsigned int version;
415 505
416 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
417 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
439 break; 529 break;
440 530
441 case DT_STRING: 531 case DT_STRING:
442 { 532 {
443 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
444 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
445 } 535 }
446 break; 536 break;
447 537
448 case DT_DATA: 538 case DT_DATA:
449 { 539 {
450 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
451 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
452 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
453 } 543 }
454 break; 544 break;
455 545
456 case DT_OBJECT: 546 case DT_OBJECT:
457 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
499 va_end (ap); 589 va_end (ap);
500 590
501 return sv; 591 return sv;
502} 592}
503 593
504static SV *
505newSVcfapi (int type, ...)
506{
507 SV *sv;
508
509 va_list ap;
510 va_start (ap, type);
511
512 switch (type)
513 {
514 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
515 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
516 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
517 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
518 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
519 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
520 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
521 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
522 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
523 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
524
525 default:
526 assert (("unhandled type in newSVcfapi", 0));
527 }
528
529 va_end (ap);
530
531 return sv;
532}
533
534////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
535 595
536SV * 596SV *
537registry (attachable *ext) 597registry (attachable *ext)
538{ 598{
541 601
542 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
543} 603}
544 604
545///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
546
547extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
548{
549 return 0;
550}
551
552static CommArray_s rtn_cmd;
553
554static int
555runPluginCommand (object *obj, char *params)
556{
557 return -1;
558}
559
560extern "C" void *cfperl_getPluginProperty (int *type, ...)
561{
562 va_list args;
563 char *propname;
564 int i;
565 va_start (args, type);
566 propname = va_arg (args, char *);
567 //printf ("Property name: %s\n", propname);
568
569 if (!strcmp (propname, "command?"))
570 return NULL;
571 else if (!strcmp (propname, "Identification"))
572 {
573 va_end (args);
574 return (void *)PLUGIN_NAME;
575 }
576 else if (!strcmp (propname, "FullName"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_VERSION;
580 }
581 else
582 va_end (args);
583
584 return NULL;
585}
586
587extern "C" int cfperl_postInitPlugin ()
588{
589 int hooktype = 1;
590 int rtype = 0;
591
592 cf_init_plugin (gethook);
593
594 return 0;
595}
596
597extern "C" int cfperl_closePlugin ()
598{
599 return 0;
600}
601 606
602void 607void
603cfperl_init () 608cfperl_init ()
604{ 609{
605 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
606 perl = perl_alloc (); 611 perl = perl_alloc ();
607 perl_construct (perl); 612 perl_construct (perl);
608 613
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 615
611 char *argv[] = { 616 const char *argv[] = {
612 "", 617 settings.argv [0],
613 "-e" 618 "-e"
614 "use Event; use Coro;" // required for bootstrap 619 "use EV; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*> 620 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
617 "require cf;" 622 "require cf;"
618 }; 623 };
619 624
620 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
621 { 627 {
622 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
623 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
624 } 630 }
625 631
644void 650void
645attachable::instantiate () 651attachable::instantiate ()
646{ 652{
647 if (attach) 653 if (attach)
648 { 654 {
649 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
650 attach = 0; 656 attach = 0;
651 } 657 }
652} 658}
653 659
654void 660void
655attachable::reattach () 661attachable::reattach ()
656{ 662{
657 optimise (); 663 optimise ();
658 //TODO: check for _attachment's, very important for restarts 664 //TODO: check for _attachment's, very important for restarts
659 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 665 INVOKE_ATTACHABLE (REATTACH, this);
660} 666}
661 667
662static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
663# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
664# include "eventinc.h" 670# include "eventinc.h"
707} 713}
708 714
709void 715void
710global::gather_callbacks (AV *&callbacks, event_type event) const 716global::gather_callbacks (AV *&callbacks, event_type event) const
711{ 717{
712 ::gather_callbacks (callbacks, cb_object, event); 718 ::gather_callbacks (callbacks, cb_global, event);
713} 719}
714 720
715void 721void
716object::gather_callbacks (AV *&callbacks, event_type event) const 722object::gather_callbacks (AV *&callbacks, event_type event) const
717{ 723{
718 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
719 { 725 {
720 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
721 727
722 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
723 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
724 } 730 }
725 731
761{ 767{
762 attachable::gather_callbacks (callbacks, event); 768 attachable::gather_callbacks (callbacks, event);
763 ::gather_callbacks (callbacks, cb_map, event); 769 ::gather_callbacks (callbacks, cb_map, event);
764} 770}
765 771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
766bool 822bool
767attachable::invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
768{ 824{
769 data_type dt; 825 data_type dt;
770 va_list ap;
771
772 va_start (ap, event);
773 826
774 // callback call ordering should be: 827 // callback call ordering should be:
775 // 1. per-object callback 828 // 1. per-object callback
776 // 2. per-class object 829 // 2. per-class object
777 // 3. per-type callback 830 // 3. per-type callback
781 gather_callbacks (callbacks, event); 834 gather_callbacks (callbacks, event);
782 835
783 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
784 if (!callbacks) 837 if (!callbacks)
785 return 0; 838 return 0;
839
840 va_list ap;
841 va_start (ap, event);
786 842
787 CALL_BEGIN (3); 843 CALL_BEGIN (3);
788 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
789 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
790 846
825} 881}
826 882
827SV * 883SV *
828cfperl_result (int idx) 884cfperl_result (int idx)
829{ 885{
830 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
831 if (!av) 887 if (!av)
832 return &PL_sv_undef; 888 return &PL_sv_undef;
833 889
834 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
835 if (!sv) 891 if (!sv)
849{ 905{
850 return SvNV (cfperl_result (idx)); 906 return SvNV (cfperl_result (idx));
851} 907}
852 908
853///////////////////////////////////////////////////////////////////////////// 909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
854 911
855void 912void
856cfperl_emergency_save () 913cfperl_emergency_save ()
857{ 914{
858 CALL_BEGIN (0); 915 CALL_BEGIN (0);
867 CALL_ARG (make_core); 924 CALL_ARG (make_core);
868 CALL_CALL ("cf::post_cleanup", G_VOID); 925 CALL_CALL ("cf::post_cleanup", G_VOID);
869 CALL_END; 926 CALL_END;
870} 927}
871 928
929void
930cfperl_make_book (object *book, int level)
931{
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
983}
984
872maptile * 985maptile *
873maptile::find_sync (const char *path, maptile *origin) 986maptile::find_sync (const char *path, maptile *origin)
874{ 987{
875 CALL_BEGIN (2); 988 CALL_BEGIN (2);
876 CALL_ARG (path); 989 CALL_ARG (path);
888 1001
889 return retval; 1002 return retval;
890} 1003}
891 1004
892maptile * 1005maptile *
893maptile::find_async (const char *path, maptile *origin) 1006maptile::find_async (const char *path, maptile *origin, bool load)
894{ 1007{
895 CALL_BEGIN (2); 1008 CALL_BEGIN (3);
896 CALL_ARG (path); 1009 CALL_ARG (path);
897 CALL_ARG (origin); 1010 CALL_ARG (origin);
1011 CALL_ARG (load);
898 CALL_CALL ("cf::map::find_async", G_SCALAR); 1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
899 1013
900 maptile *retval; 1014 maptile *retval;
901 1015
902 if (count) 1016 if (count)
938 CALL_ARG (exit); 1052 CALL_ARG (exit);
939 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
940 CALL_END; 1054 CALL_END;
941} 1055}
942 1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
943///////////////////////////////////////////////////////////////////////////// 1102/////////////////////////////////////////////////////////////////////////////
944 1103
945struct EventAPI *watcher_base::GEventAPI; 1104struct EVAPI *evapi::GEVAPI;
946struct CoroAPI *coroapi::GCoroAPI; 1105struct CoroAPI *coroapi::GCoroAPI;
947 1106
948int coroapi::cede_counter; 1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
949 1109
950static void iw_dispatch (pe_event *ev) 1110void coroapi::do_cede_to_tick ()
951{ 1111{
952 iw *w = (iw *)ev->ext_data; 1112 cede_counter = 0;
953 w->call (*w);
954}
955 1113
956void 1114 cede ();
957iw::alloc ()
958{
959 pe = GEventAPI->new_idle (0, 0);
960 1115
961 WaREENTRANT_off (pe); 1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
962 pe->base.callback = (void *)iw_dispatch; 1117 if (next_cede > SvNVx (sv_next_tick) - 0.02)
963 pe->base.ext_data = (void *)this; 1118 next_cede = SvNVx (sv_next_tick);
964} 1119}
965 1120
966static void iow_dispatch (pe_event *ev) 1121void coroapi::do_cede_every ()
967{ 1122{
968 iow *w = (iow *)ev->ext_data; 1123 cede_counter = 0;
969 w->call (*w, ((pe_ioevent *)ev)->got);
970}
971 1124
972void 1125 if (coroapi::nready ())
973iow::alloc () 1126 coroapi::cede ();
974{
975 pe = GEventAPI->new_io (0, 0);
976
977 WaREENTRANT_off (pe);
978 pe->base.callback = (void *)iow_dispatch;
979 pe->base.ext_data = (void *)this;
980
981 pe->fd = -1;
982 pe->poll = 0;
983} 1127}
984 1128
985void 1129void coroapi::do_cede_to_tick_every ()
986iow::fd (int fd)
987{ 1130{
988 pe->fd = fd; 1131 cede_counter = 0;
989}
990 1132
991int 1133 cede_to_tick ();
992iow::poll () 1134}
1135
1136void
1137coroapi::wait_for_tick ()
993{ 1138{
994 return pe->poll; 1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
995} 1150}
996 1151
997void 1152void
998iow::poll (int events) 1153iow::poll (int events)
999{ 1154{
1000 if (pe->poll != events) 1155 if (events != this->events)
1001 { 1156 {
1157 int active = ev_is_active ((ev_io *)this);
1002 if (pe->poll) stop (); 1158 if (active) stop ();
1003 pe->poll = events; 1159 ev_io_set ((ev_io *)this, fd, events);
1004 if (pe->poll) start (); 1160 if (active) start ();
1005 } 1161 }
1006} 1162}
1007 1163
1008void 1164void
1009_connect_to_perl () 1165_connect_to_perl ()
1018 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1174 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1019 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1175 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1020 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1176 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1021 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1177 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1022 1178
1023 sv_runtime = get_sv ("cf::RUNTIME", 1); 1179 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1024 sv_upgrade (sv_runtime, SVt_NV); 1180 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); SvUPGRADE (sv_next_tick, SVt_NV);
1025 1182
1026 cb_global = get_av ("cf::CB_GLOBAL", 1); 1183 cb_global = get_av ("cf::CB_GLOBAL", 1);
1027 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1184 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1028 cb_object = get_av ("cf::CB_OBJECT", 1); 1185 cb_object = get_av ("cf::CB_OBJECT", 1);
1029 cb_player = get_av ("cf::CB_PLAYER", 1); 1186 cb_player = get_av ("cf::CB_PLAYER", 1);
1034 1191
1035MODULE = cf PACKAGE = cf PREFIX = cf_ 1192MODULE = cf PACKAGE = cf PREFIX = cf_
1036 1193
1037BOOT: 1194BOOT:
1038{ 1195{
1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198
1039 _connect_to_perl (); 1199 _connect_to_perl ();
1040 1200
1041 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1042 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1043
1044 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202
1203 //{
1204 // require_pv ("Time::HiRes");
1205 //
1206 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1207 // if (!svp) croak ("Time::HiRes is required");
1208 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1209 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1210 //}
1045 1211
1046 static const struct { 1212 static const struct {
1047 const char *name; 1213 const char *name;
1048 IV iv; 1214 IV iv;
1049 } *civ, const_iv[] = { 1215 } *civ, const_iv[] = {
1050# define const_iv(name) { # name, (IV)name }, 1216# define const_iv(name) { # name, (IV)name },
1051 const_iv (llevError) 1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1052 const_iv (llevInfo) 1218 const_iv (logBacktrace)
1053 const_iv (llevDebug) 1219
1054 const_iv (llevMonster) 1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1221
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1055 1223
1056 const_iv (MAX_TIME) 1224 const_iv (MAX_TIME)
1057 const_iv (PLAYER)
1058 const_iv (TRANSPORT)
1059 const_iv (ROD)
1060 const_iv (TREASURE)
1061 const_iv (POTION)
1062 const_iv (FOOD)
1063 const_iv (POISON)
1064 const_iv (BOOK)
1065 const_iv (CLOCK) 1225 const_iv (MAXSOCKBUF)
1066 const_iv (ARROW) 1226
1067 const_iv (BOW)
1068 const_iv (WEAPON)
1069 const_iv (ARMOUR)
1070 const_iv (PEDESTAL)
1071 const_iv (ALTAR)
1072 const_iv (LOCKED_DOOR)
1073 const_iv (SPECIAL_KEY)
1074 const_iv (MAP)
1075 const_iv (DOOR)
1076 const_iv (KEY)
1077 const_iv (TIMED_GATE)
1078 const_iv (TRIGGER)
1079 const_iv (GRIMREAPER)
1080 const_iv (MAGIC_EAR)
1081 const_iv (TRIGGER_BUTTON)
1082 const_iv (TRIGGER_ALTAR)
1083 const_iv (TRIGGER_PEDESTAL)
1084 const_iv (SHIELD)
1085 const_iv (HELMET)
1086 const_iv (HORN)
1087 const_iv (MONEY)
1088 const_iv (CLASS)
1089 const_iv (GRAVESTONE)
1090 const_iv (AMULET)
1091 const_iv (PLAYERMOVER)
1092 const_iv (TELEPORTER)
1093 const_iv (CREATOR)
1094 const_iv (SKILL)
1095 const_iv (EARTHWALL)
1096 const_iv (GOLEM)
1097 const_iv (THROWN_OBJ)
1098 const_iv (BLINDNESS)
1099 const_iv (GOD)
1100 const_iv (DETECTOR)
1101 const_iv (TRIGGER_MARKER)
1102 const_iv (DEAD_OBJECT)
1103 const_iv (DRINK)
1104 const_iv (MARKER)
1105 const_iv (HOLY_ALTAR)
1106 const_iv (PLAYER_CHANGER)
1107 const_iv (BATTLEGROUND)
1108 const_iv (PEACEMAKER)
1109 const_iv (GEM)
1110 const_iv (FIREWALL)
1111 const_iv (ANVIL)
1112 const_iv (CHECK_INV)
1113 const_iv (MOOD_FLOOR) 1227 const_iv (NUM_BODY_LOCATIONS)
1114 const_iv (EXIT) 1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1115 const_iv (ENCOUNTER) 1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1116 const_iv (SHOP_FLOOR) 1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1117 const_iv (SHOP_MAT) 1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1118 const_iv (RING) 1232 const_iv (body_wrist) const_iv (body_waist)
1119 const_iv (FLOOR)
1120 const_iv (FLESH)
1121 const_iv (INORGANIC)
1122 const_iv (SKILL_TOOL)
1123 const_iv (LIGHTER)
1124 const_iv (BUILDABLE_WALL)
1125 const_iv (MISC_OBJECT)
1126 const_iv (LAMP)
1127 const_iv (DUPLICATOR)
1128 const_iv (SPELLBOOK)
1129 const_iv (CLOAK)
1130 const_iv (SPINNER)
1131 const_iv (GATE)
1132 const_iv (BUTTON)
1133 const_iv (CF_HANDLE)
1134 const_iv (HOLE)
1135 const_iv (TRAPDOOR)
1136 const_iv (SIGN)
1137 const_iv (BOOTS)
1138 const_iv (GLOVES)
1139 const_iv (SPELL)
1140 const_iv (SPELL_EFFECT)
1141 const_iv (CONVERTER)
1142 const_iv (BRACERS)
1143 const_iv (POISONING)
1144 const_iv (SAVEBED)
1145 const_iv (WAND)
1146 const_iv (SCROLL)
1147 const_iv (DIRECTOR)
1148 const_iv (GIRDLE)
1149 const_iv (FORCE)
1150 const_iv (POTION_EFFECT)
1151 const_iv (EVENT_CONNECTOR)
1152 const_iv (CLOSE_CON)
1153 const_iv (CONTAINER)
1154 const_iv (ARMOUR_IMPROVER)
1155 const_iv (WEAPON_IMPROVER)
1156 const_iv (SKILLSCROLL)
1157 const_iv (DEEP_SWAMP)
1158 const_iv (IDENTIFY_ALTAR)
1159 const_iv (MENU)
1160 const_iv (RUNE)
1161 const_iv (TRAP)
1162 const_iv (POWER_CRYSTAL)
1163 const_iv (CORPSE)
1164 const_iv (DISEASE)
1165 const_iv (SYMPTOM)
1166 const_iv (BUILDER)
1167 const_iv (MATERIAL)
1168 const_iv (ITEM_TRANSFORMER)
1169 1233
1170 const_iv (NUM_SUBTYPES) 1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1171 1262
1172 const_iv (ST_BD_BUILD) 1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1173 const_iv (ST_BD_REMOVE)
1174 1264
1175 const_iv (ST_MAT_FLOOR) 1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1176 const_iv (ST_MAT_WALL) 1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1177 const_iv (ST_MAT_ITEM)
1178 1267
1179 const_iv (AT_PHYSICAL) 1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1180 const_iv (AT_MAGIC) 1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1181 const_iv (AT_FIRE) 1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1182 const_iv (AT_ELECTRICITY) 1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1183 const_iv (AT_COLD) 1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1184 const_iv (AT_CONFUSION) 1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1185 const_iv (AT_ACID) 1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1186 const_iv (AT_DRAIN)
1187 const_iv (AT_WEAPONMAGIC)
1188 const_iv (AT_GHOSTHIT)
1189 const_iv (AT_POISON)
1190 const_iv (AT_SLOW)
1191 const_iv (AT_PARALYZE)
1192 const_iv (AT_TURN_UNDEAD)
1193 const_iv (AT_FEAR)
1194 const_iv (AT_CANCELLATION)
1195 const_iv (AT_DEPLETE)
1196 const_iv (AT_DEATH)
1197 const_iv (AT_CHAOS)
1198 const_iv (AT_COUNTERSPELL)
1199 const_iv (AT_GODPOWER)
1200 const_iv (AT_HOLYWORD)
1201 const_iv (AT_BLIND)
1202 const_iv (AT_INTERNAL)
1203 const_iv (AT_LIFE_STEALING)
1204 const_iv (AT_DISEASE)
1205 1275
1206 const_iv (WEAP_HIT) 1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1207 const_iv (WEAP_SLASH) 1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1208 const_iv (WEAP_PIERCE)
1209 const_iv (WEAP_CLEAVE)
1210 const_iv (WEAP_SLICE)
1211 const_iv (WEAP_STAB)
1212 const_iv (WEAP_WHIP)
1213 const_iv (WEAP_CRUSH)
1214 const_iv (WEAP_BLUD) 1278 const_iv (WEAP_BLUD)
1215 1279
1216 const_iv (FLAG_ALIVE) 1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1217 const_iv (FLAG_WIZ) 1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1218 const_iv (FLAG_REMOVED) 1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1318
1319 const_iv (SP_RAISE_DEAD)
1219 const_iv (FLAG_FREED) 1320 const_iv (SP_RUNE)
1220 const_iv (FLAG_WAS_WIZ) 1321 const_iv (SP_MAKE_MARK)
1221 const_iv (FLAG_APPLIED) 1322 const_iv (SP_BOLT)
1222 const_iv (FLAG_UNPAID) 1323 const_iv (SP_BULLET)
1223 const_iv (FLAG_USE_SHIELD) 1324 const_iv (SP_EXPLOSION)
1224 const_iv (FLAG_NO_PICK) 1325 const_iv (SP_CONE)
1225 const_iv (FLAG_ANIMATE) 1326 const_iv (SP_BOMB)
1226 const_iv (FLAG_MONSTER) 1327 const_iv (SP_WONDER)
1227 const_iv (FLAG_FRIENDLY) 1328 const_iv (SP_SMITE)
1228 const_iv (FLAG_GENERATOR) 1329 const_iv (SP_MAGIC_MISSILE)
1229 const_iv (FLAG_IS_THROWN) 1330 const_iv (SP_SUMMON_GOLEM)
1230 const_iv (FLAG_AUTO_APPLY) 1331 const_iv (SP_DIMENSION_DOOR)
1231 const_iv (FLAG_PLAYER_SOLD) 1332 const_iv (SP_MAGIC_MAPPING)
1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1232 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (SP_INVISIBLE)
1233 const_iv (FLAG_CAN_ROLL)
1234 const_iv (FLAG_OVERLAY_FLOOR)
1235 const_iv (FLAG_IS_TURNABLE)
1236 const_iv (FLAG_IS_USED_UP)
1237 const_iv (FLAG_IDENTIFIED)
1238 const_iv (FLAG_REFLECTING)
1239 const_iv (FLAG_CHANGING)
1240 const_iv (FLAG_SPLITTING)
1241 const_iv (FLAG_HITBACK)
1242 const_iv (FLAG_STARTEQUIP)
1243 const_iv (FLAG_BLOCKSVIEW)
1244 const_iv (FLAG_UNDEAD)
1245 const_iv (FLAG_SCARED)
1246 const_iv (FLAG_UNAGGRESSIVE)
1247 const_iv (FLAG_REFL_MISSILE)
1248 const_iv (FLAG_REFL_SPELL)
1249 const_iv (FLAG_NO_MAGIC)
1250 const_iv (FLAG_NO_FIX_PLAYER)
1251 const_iv (FLAG_IS_LIGHTABLE)
1252 const_iv (FLAG_TEAR_DOWN)
1253 const_iv (FLAG_RUN_AWAY)
1254 const_iv (FLAG_PICK_UP)
1255 const_iv (FLAG_UNIQUE)
1256 const_iv (FLAG_NO_DROP)
1257 const_iv (FLAG_WIZCAST)
1258 const_iv (FLAG_CAST_SPELL)
1259 const_iv (FLAG_USE_SCROLL)
1260 const_iv (FLAG_USE_RANGE)
1261 const_iv (FLAG_USE_BOW)
1262 const_iv (FLAG_USE_ARMOUR)
1263 const_iv (FLAG_USE_WEAPON)
1264 const_iv (FLAG_USE_RING)
1265 const_iv (FLAG_READY_RANGE)
1266 const_iv (FLAG_READY_BOW)
1267 const_iv (FLAG_XRAYS)
1268 const_iv (FLAG_NO_APPLY)
1269 const_iv (FLAG_IS_FLOOR)
1270 const_iv (FLAG_LIFESAVE)
1271 const_iv (FLAG_NO_STRENGTH)
1272 const_iv (FLAG_SLEEP)
1273 const_iv (FLAG_STAND_STILL)
1274 const_iv (FLAG_RANDOM_MOVE)
1275 const_iv (FLAG_ONLY_ATTACK)
1276 const_iv (FLAG_CONFUSED)
1277 const_iv (FLAG_STEALTH)
1278 const_iv (FLAG_WIZPASS)
1279 const_iv (FLAG_IS_LINKED)
1280 const_iv (FLAG_CURSED)
1281 const_iv (FLAG_DAMNED)
1282 const_iv (FLAG_SEE_ANYWHERE)
1283 const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED)
1285 const_iv (FLAG_CAN_USE_SKILL)
1286 const_iv (FLAG_BEEN_APPLIED)
1287 const_iv (FLAG_READY_SCROLL)
1288 const_iv (FLAG_USE_ROD)
1289 const_iv (FLAG_USE_HORN)
1290 const_iv (FLAG_MAKE_INVIS)
1291 const_iv (FLAG_INV_LOCKED)
1292 const_iv (FLAG_IS_WOODED)
1293 const_iv (FLAG_IS_HILLY)
1294 const_iv (FLAG_READY_SKILL)
1295 const_iv (FLAG_READY_WEAPON)
1296 const_iv (FLAG_NO_SKILL_IDENT)
1297 const_iv (FLAG_BLIND)
1298 const_iv (FLAG_SEE_IN_DARK)
1299 const_iv (FLAG_IS_CAULDRON)
1300 const_iv (FLAG_NO_STEAL)
1301 const_iv (FLAG_ONE_HIT)
1302 const_iv (FLAG_CLIENT_SENT)
1303 const_iv (FLAG_BERSERK)
1304 const_iv (FLAG_NEUTRAL)
1305 const_iv (FLAG_NO_ATTACK)
1306 const_iv (FLAG_NO_DAMAGE)
1307 const_iv (FLAG_OBJ_ORIGINAL)
1308 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1309 const_iv (FLAG_ACTIVATE_ON_PUSH)
1310 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1311 const_iv (FLAG_IS_WATER)
1312 const_iv (FLAG_CONTENT_ON_GEN)
1313 const_iv (FLAG_IS_A_TEMPLATE)
1314 const_iv (FLAG_IS_BUILDABLE)
1315 const_iv (FLAG_DESTROY_ON_DEATH)
1316 const_iv (FLAG_NO_MAP_SAVE)
1317
1318 const_iv (NDI_BLACK)
1319 const_iv (NDI_WHITE)
1320 const_iv (NDI_NAVY)
1321 const_iv (NDI_RED)
1322 const_iv (NDI_ORANGE)
1323 const_iv (NDI_BLUE)
1324 const_iv (NDI_DK_ORANGE)
1325 const_iv (NDI_GREEN)
1326 const_iv (NDI_LT_GREEN)
1327 const_iv (NDI_GREY)
1328 const_iv (NDI_BROWN)
1329 const_iv (NDI_GOLD)
1330 const_iv (NDI_TAN)
1331 const_iv (NDI_MAX_COLOR)
1332 const_iv (NDI_COLOR_MASK)
1333 const_iv (NDI_UNIQUE)
1334 const_iv (NDI_ALL)
1335
1336 const_iv (UPD_LOCATION)
1337 const_iv (UPD_FLAGS)
1338 const_iv (UPD_WEIGHT)
1339 const_iv (UPD_FACE)
1340 const_iv (UPD_NAME)
1341 const_iv (UPD_ANIM)
1342 const_iv (UPD_ANIMSPEED)
1343 const_iv (UPD_NROF) 1338 const_iv (SP_PROBE)
1344
1345 const_iv (UPD_SP_MANA) 1339 const_iv (SP_HEALING)
1346 const_iv (UPD_SP_GRACE) 1340 const_iv (SP_CREATE_FOOD)
1347 const_iv (UPD_SP_DAMAGE) 1341 const_iv (SP_EARTH_TO_DUST)
1348 1342 const_iv (SP_CHANGE_ABILITY)
1349 const_iv (F_APPLIED) 1343 const_iv (SP_BLESS)
1350 const_iv (F_LOCATION)
1351 const_iv (F_UNPAID)
1352 const_iv (F_MAGIC)
1353 const_iv (F_CURSED) 1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1354 const_iv (F_DAMNED) 1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1355 const_iv (F_OPEN) 1356 const_iv (SP_DISPEL_RUNE)
1356 const_iv (F_NOPICK) 1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1357 const_iv (F_LOCKED) 1370 const_iv (F_LOCKED)
1358 1371
1359 const_iv (F_BUY) 1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1360 const_iv (F_SHOP)
1361 const_iv (F_SELL)
1362 1373
1363 const_iv (P_BLOCKSVIEW) 1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1364 const_iv (P_PLAYER) 1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1365 const_iv (P_NO_MAGIC)
1366 const_iv (P_IS_ALIVE)
1367 const_iv (P_NO_CLERIC)
1368 const_iv (P_OUT_OF_MAP)
1369 const_iv (P_NEW_MAP)
1370 const_iv (P_UPTODATE)
1371 1376
1372 const_iv (UP_OBJ_INSERT) 1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1373 const_iv (UP_OBJ_REMOVE)
1374 const_iv (UP_OBJ_CHANGE)
1375 const_iv (UP_OBJ_FACE)
1376 1378
1377 const_iv (INS_NO_MERGE) 1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1378 const_iv (INS_ABOVE_FLOOR_ONLY)
1379 const_iv (INS_NO_WALK_ON)
1380 const_iv (INS_ON_TOP)
1381 const_iv (INS_BELOW_ORIGINATOR) 1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1382 const_iv (INS_MAP_LOAD)
1383 1381
1384 const_iv (WILL_APPLY_HANDLE) 1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1385 const_iv (WILL_APPLY_TREASURE) 1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1386 const_iv (WILL_APPLY_EARTHWALL)
1387 const_iv (WILL_APPLY_DOOR)
1388 const_iv (WILL_APPLY_FOOD)
1389 1384
1390 const_iv (SAVE_MODE) 1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1391 const_iv (SAVE_DIR_MODE)
1392 1386
1393 const_iv (M_PAPER) 1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1394 const_iv (M_IRON) 1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1395 const_iv (M_GLASS) 1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1396 const_iv (M_LEATHER) 1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1397 const_iv (M_WOOD)
1398 const_iv (M_ORGANIC)
1399 const_iv (M_STONE)
1400 const_iv (M_CLOTH)
1401 const_iv (M_ADAMANT)
1402 const_iv (M_LIQUID)
1403 const_iv (M_SOFT_METAL)
1404 const_iv (M_BONE)
1405 const_iv (M_ICE)
1406 const_iv (M_SPECIAL)
1407 1391
1408 const_iv (SK_EXP_ADD_SKILL) 1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1409 const_iv (SK_EXP_TOTAL) 1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1410 const_iv (SK_EXP_NONE)
1411 const_iv (SK_SUBTRACT_SKILL_EXP)
1412 const_iv (SK_EXP_SKILL_ONLY)
1413 1394
1414 const_iv (SK_LOCKPICKING) 1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1415 const_iv (SK_HIDING) 1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1416 const_iv (SK_SMITHERY) 1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1417 const_iv (SK_BOWYER) 1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1418 const_iv (SK_JEWELER) 1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1419 const_iv (SK_ALCHEMY) 1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1420 const_iv (SK_STEALING) 1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1421 const_iv (SK_LITERACY) 1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1422 const_iv (SK_BARGAINING) 1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1423 const_iv (SK_JUMPING) 1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1424 const_iv (SK_DET_MAGIC)
1425 const_iv (SK_ORATORY)
1426 const_iv (SK_SINGING)
1427 const_iv (SK_DET_CURSE)
1428 const_iv (SK_FIND_TRAPS)
1429 const_iv (SK_MEDITATION)
1430 const_iv (SK_PUNCHING)
1431 const_iv (SK_FLAME_TOUCH)
1432 const_iv (SK_KARATE)
1433 const_iv (SK_CLIMBING)
1434 const_iv (SK_WOODSMAN)
1435 const_iv (SK_INSCRIPTION)
1436 const_iv (SK_ONE_HANDED_WEAPON)
1437 const_iv (SK_MISSILE_WEAPON)
1438 const_iv (SK_THROWING)
1439 const_iv (SK_USE_MAGIC_ITEM)
1440 const_iv (SK_DISARM_TRAPS)
1441 const_iv (SK_SET_TRAP)
1442 const_iv (SK_THAUMATURGY)
1443 const_iv (SK_PRAYING)
1444 const_iv (SK_CLAWING)
1445 const_iv (SK_LEVITATION)
1446 const_iv (SK_SUMMONING)
1447 const_iv (SK_PYROMANCY)
1448 const_iv (SK_EVOCATION)
1449 const_iv (SK_SORCERY)
1450 const_iv (SK_TWO_HANDED_WEAPON)
1451 const_iv (SK_SPARK_TOUCH)
1452 const_iv (SK_SHIVER)
1453 const_iv (SK_ACID_SPLASH)
1454 const_iv (SK_POISON_NAIL) 1405 const_iv (SK_POISON_NAIL)
1455 1406
1456 const_iv (SOUND_NEW_PLAYER) 1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1457 const_iv (SOUND_FIRE_ARROW) 1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1458 const_iv (SOUND_LEARN_SPELL) 1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1459 const_iv (SOUND_FUMBLE_SPELL) 1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1460 const_iv (SOUND_WAND_POOF) 1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1461 const_iv (SOUND_OPEN_DOOR) 1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1462 const_iv (SOUND_PUSH_PLAYER)
1463 const_iv (SOUND_PLAYER_HITS1)
1464 const_iv (SOUND_PLAYER_HITS2)
1465 const_iv (SOUND_PLAYER_HITS3)
1466 const_iv (SOUND_PLAYER_HITS4)
1467 const_iv (SOUND_PLAYER_IS_HIT1)
1468 const_iv (SOUND_PLAYER_IS_HIT2)
1469 const_iv (SOUND_PLAYER_IS_HIT3)
1470 const_iv (SOUND_PLAYER_KILLS)
1471 const_iv (SOUND_PET_IS_KILLED)
1472 const_iv (SOUND_PLAYER_DIES)
1473 const_iv (SOUND_OB_EVAPORATE)
1474 const_iv (SOUND_OB_EXPLODE)
1475 const_iv (SOUND_CLOCK)
1476 const_iv (SOUND_TURN_HANDLE)
1477 const_iv (SOUND_FALL_HOLE)
1478 const_iv (SOUND_DRINK_POISON)
1479 const_iv (SOUND_CAST_SPELL_0)
1480 1413
1481 const_iv (PREFER_LOW) 1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1482 const_iv (PREFER_HIGH)
1483 1415
1484 const_iv (ATNR_PHYSICAL) 1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1485 const_iv (ATNR_MAGIC) 1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1486 const_iv (ATNR_FIRE) 1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1487 const_iv (ATNR_ELECTRICITY) 1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1488 const_iv (ATNR_COLD) 1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1489 const_iv (ATNR_CONFUSION) 1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1490 const_iv (ATNR_ACID) 1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1491 const_iv (ATNR_DRAIN)
1492 const_iv (ATNR_WEAPONMAGIC)
1493 const_iv (ATNR_GHOSTHIT)
1494 const_iv (ATNR_POISON)
1495 const_iv (ATNR_SLOW)
1496 const_iv (ATNR_PARALYZE)
1497 const_iv (ATNR_TURN_UNDEAD)
1498 const_iv (ATNR_FEAR)
1499 const_iv (ATNR_CANCELLATION)
1500 const_iv (ATNR_DEPLETE)
1501 const_iv (ATNR_DEATH)
1502 const_iv (ATNR_CHAOS)
1503 const_iv (ATNR_COUNTERSPELL)
1504 const_iv (ATNR_GODPOWER)
1505 const_iv (ATNR_HOLYWORD)
1506 const_iv (ATNR_BLIND)
1507 const_iv (ATNR_INTERNAL)
1508 const_iv (ATNR_LIFE_STEALING)
1509 const_iv (ATNR_DISEASE)
1510 1423
1511 const_iv (MAP_IN_MEMORY) 1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1512 const_iv (MAP_SWAPPED)
1513 const_iv (MAP_LOADING)
1514 const_iv (MAP_SAVING)
1515 1425
1516 const_iv (KLASS_ATTACHABLE) 1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1517 const_iv (KLASS_GLOBAL) 1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1518 const_iv (KLASS_OBJECT)
1519 const_iv (KLASS_CLIENT)
1520 const_iv (KLASS_PLAYER)
1521 const_iv (KLASS_MAP)
1522 1428
1523 const_iv (CS_QUERY_YESNO) 1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1524 const_iv (CS_QUERY_SINGLECHAR)
1525 const_iv (CS_QUERY_HIDEINPUT)
1526 1430
1527 const_iv (ST_DEAD) 1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1528 const_iv (ST_SETUP)
1529 const_iv (ST_PLAYING)
1530 const_iv (ST_CUSTOM)
1531 1432
1532 const_iv (ST_CHANGE_CLASS) 1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1533 1434
1534 const_iv (IO_HEADER) 1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1535 const_iv (IO_OBJECTS)
1536 const_iv (IO_UNIQUES)
1537 1436
1538 // random map generator 1437 // random map generator
1539 const_iv (LAYOUT_NONE) 1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1540 const_iv (LAYOUT_ONION) 1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1541 const_iv (LAYOUT_MAZE)
1542 const_iv (LAYOUT_SPIRAL)
1543 const_iv (LAYOUT_ROGUELIKE)
1544 const_iv (LAYOUT_SNAKE)
1545 const_iv (LAYOUT_SQUARE_SPIRAL)
1546 1440
1547 const_iv (RMOPT_RANDOM) 1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1548 const_iv (RMOPT_CENTERED) 1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1549 const_iv (RMOPT_LINEAR) 1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1550 const_iv (RMOPT_BOTTOM_C)
1551 const_iv (RMOPT_BOTTOM_R)
1552 const_iv (RMOPT_IRR_SPACE)
1553 const_iv (RMOPT_WALL_OFF)
1554 const_iv (RMOPT_WALLS_ONLY)
1555 const_iv (RMOPT_NO_DOORS)
1556 1444
1557 const_iv (SYMMETRY_RANDOM) 1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1558 const_iv (SYMMETRY_NONE) 1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1559 const_iv (SYMMETRY_X) 1447
1560 const_iv (SYMMETRY_Y) 1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1561 const_iv (SYMMETRY_XY) 1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1450 const_iv (GT_MINIMAL)
1451
1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1562 }; 1454 };
1563 1455
1564 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1565 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1566 1458
1587 } 1479 }
1588} 1480}
1589 1481
1590void _connect_to_perl () 1482void _connect_to_perl ()
1591 1483
1484void _recalc_want ()
1485
1592void _global_reattach () 1486void _global_reattach ()
1593 CODE: 1487 CODE:
1594{ 1488{
1595 // reattach to all attachable objects in the game. 1489 // reattach to all attachable objects in the game.
1596 for_all_clients (ns) 1490 for_all_clients (ns)
1597 ns->reattach (); 1491 ns->reattach ();
1598 1492
1599 for_all_objects (op) 1493 for_all_objects (op)
1600 op->reattach (); 1494 op->reattach ();
1601} 1495}
1496
1497# support function for map-world.ext
1498void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500{
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503
1504 plt_sv = SvRV (plt_sv);
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507
1508 STRLEN len;
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511
1512 while (len >= 3)
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517
1518 if (val [0] == data [0]
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530
1531 next:
1532 data += 3;
1533 len -= 3;
1534 }
1535
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537}
1538
1539void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNVx (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543NV till_cede ()
1544 CODE:
1545 RETVAL = coroapi::next_cede - now ();
1546 OUTPUT:
1547 RETVAL
1548
1549NV till_tick ()
1550 CODE:
1551 RETVAL = SvNVx (sv_next_tick) - now ();
1552 OUTPUT:
1553 RETVAL
1602 1554
1603NV floor (NV x) 1555NV floor (NV x)
1604 1556
1605NV ceil (NV x) 1557NV ceil (NV x)
1606 1558
1614 default: croak ("cf::rndm requires none, one or two parameters."); break; 1566 default: croak ("cf::rndm requires none, one or two parameters."); break;
1615 } 1567 }
1616 OUTPUT: 1568 OUTPUT:
1617 RETVAL 1569 RETVAL
1618 1570
1571NV clamp (NV value, NV min_value, NV max_value)
1572 CODE:
1573 RETVAL = clamp (value, min_value, max_value);
1574 OUTPUT:
1575 RETVAL
1576
1577NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1578 CODE:
1579 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1580 OUTPUT:
1581 RETVAL
1582
1583void weaken (...)
1584 PROTOTYPE: @
1585 CODE:
1586 while (items > 0)
1587 sv_rvweaken (ST (--items));
1588
1589void cede_to_tick ()
1590 CODE:
1591 coroapi::cede_to_tick ();
1592
1619void server_tick () 1593void server_tick ()
1620 CODE: 1594 CODE:
1595 NOW = SvNVx (sv_now);
1621 runtime = SvNVx (sv_runtime); 1596 runtime = SvNVx (sv_runtime);
1622 server_tick (); 1597 server_tick ();
1623 1598
1624void 1599void
1625LOG (int level, char *msg) 1600log_backtrace (utf8_string msg)
1601
1602void
1603LOG (int flags, utf8_string msg)
1626 PROTOTYPE: $$ 1604 PROTOTYPE: $$
1627 C_ARGS: (LogLevel)level, "%s", msg 1605 C_ARGS: flags, "%s", msg
1628 1606
1629char *path_combine (char *base, char *path) 1607octet_string path_combine (octet_string base, octet_string path)
1630 PROTOTYPE: $$ 1608 PROTOTYPE: $$
1631 1609
1632char *path_combine_and_normalize (char *base, char *path) 1610octet_string path_combine_and_normalize (octet_string base, octet_string path)
1633 PROTOTYPE: $$ 1611 PROTOTYPE: $$
1634 1612
1635const char * 1613void
1636get_maps_directory (char *path) 1614mallinfo ()
1637 PROTOTYPE: $ 1615 PPCODE:
1638 ALIAS: maps_directory = 0 1616{
1639 CODE: 1617#if __GLIBC__
1640 RETVAL = create_pathname (path); 1618 struct mallinfo mai = mallinfo ();
1641 OUTPUT: RETVAL 1619 EXTEND (SP, 10*2);
1620 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1621 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1622 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1623 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1624 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1625 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1626 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1627 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1628 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1629 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1630#endif
1631 EXTEND (SP, 2*2);
1632 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1633 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1634}
1642 1635
1643void 1636void
1644sub_generation_inc () 1637sub_generation_inc ()
1645 CODE: 1638 CODE:
1646 PL_sub_generation++; 1639 PL_sub_generation++;
1647 1640
1648char * 1641const_octet_string
1649mapdir () 1642mapdir ()
1650 PROTOTYPE: 1643 PROTOTYPE:
1651 ALIAS: 1644 ALIAS:
1652 mapdir = 0 1645 mapdir = 0
1653 uniquedir = 1 1646 uniquedir = 1
1669 } 1662 }
1670 OUTPUT: RETVAL 1663 OUTPUT: RETVAL
1671 1664
1672void abort () 1665void abort ()
1673 1666
1667void reset_signals ()
1668
1674void fork_abort (char *cause = "cf::fork_abort") 1669void fork_abort (octet_string cause = "cf::fork_abort")
1675 1670
1676void cleanup (const char *cause, bool make_core = false) 1671void cleanup (octet_string cause, bool make_core = false)
1677 1672
1678void emergency_save () 1673void emergency_save ()
1679 1674
1680void _exit (int status = EXIT_SUCCESS) 1675void _exit (int status = EXIT_SUCCESS)
1681 1676
1682UV sv_2watcher (SV *w)
1683 CODE:
1684 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1685 OUTPUT:
1686 RETVAL
1687
1688#if _POSIX_MEMLOCK 1677#if _POSIX_MEMLOCK
1689 1678
1690int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1679int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1691 1680
1692int munlockall () 1681int munlockall ()
1693 1682
1694#endif 1683#endif
1695 1684
1696int find_animation (char *text) 1685int find_animation (utf8_string text)
1697 PROTOTYPE: $ 1686 PROTOTYPE: $
1698 1687
1699int random_roll (int min, int max, object *op, int goodbad); 1688int random_roll (int min, int max, object *op, int goodbad);
1700 1689
1701const char *cost_string_from_value(uint64 cost, int approx = 0) 1690const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1702 1691
1703int 1692int
1704exp_to_level (val64 exp) 1693exp_to_level (val64 exp)
1705 CODE: 1694 CODE:
1706{ 1695{
1738 else 1727 else
1739 XSRETURN_UNDEF; 1728 XSRETURN_UNDEF;
1740 OUTPUT: RETVAL 1729 OUTPUT: RETVAL
1741 1730
1742bool 1731bool
1743load_resource_file (const char *filename) 1732load_resource_file (octet_string filename)
1744 1733
1745MODULE = cf PACKAGE = cf::attachable 1734MODULE = cf PACKAGE = cf::attachable
1746 1735
1747int 1736int
1748valid (SV *obj) 1737valid (SV *obj)
1766#object *mortals (U32 index) 1755#object *mortals (U32 index)
1767# CODE: 1756# CODE:
1768# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1757# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1769# OUTPUT: RETVAL 1758# OUTPUT: RETVAL
1770 1759
1771INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 1760INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1772 1761
1773MODULE = cf PACKAGE = cf::global 1762MODULE = cf PACKAGE = cf::global
1774 1763
1775int invoke (SV *klass, int event, ...) 1764int invoke (SV *klass, int event, ...)
1776 CODE: 1765 CODE:
1812object *actives (U32 index) 1801object *actives (U32 index)
1813 CODE: 1802 CODE:
1814 RETVAL = index < actives.size () ? actives [index] : 0; 1803 RETVAL = index < actives.size () ? actives [index] : 0;
1815 OUTPUT: RETVAL 1804 OUTPUT: RETVAL
1816 1805
1806const char *slot_use_name (U32 slot)
1807 ALIAS:
1808 slot_nonuse_name = 1
1809 CODE:
1810{
1811 if (slot >= NUM_BODY_LOCATIONS)
1812 croak ("body slot index out of range");
1813
1814 switch (ix)
1815 {
1816 case 0: RETVAL = body_locations[slot].use_name; break;
1817 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1818 }
1819}
1820 OUTPUT:
1821 RETVAL
1822
1817# missing properties 1823# missing properties
1818 1824
1819object *head (object *op) 1825object *head (object *op)
1820 PROTOTYPE: $ 1826 PROTOTYPE: $
1821 CODE: 1827 CODE:
1822 RETVAL = op->head_ (); 1828 RETVAL = op->head_ ();
1823 OUTPUT: RETVAL
1824
1825int is_head (object *op)
1826 PROTOTYPE: $
1827 CODE:
1828 RETVAL = op->head_ () == op;
1829 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1830 1830
1831void 1831void
1832inv (object *obj) 1832inv (object *obj)
1833 PROTOTYPE: $ 1833 PROTOTYPE: $
1834 PPCODE: 1834 PPCODE:
1835{ 1835{
1836 object *o;
1837 for (o = obj->inv; o; o = o->below) 1836 for (object *o = obj->inv; o; o = o->below)
1838 XPUSHs (sv_2mortal (to_sv (o))); 1837 XPUSHs (sv_2mortal (to_sv (o)));
1839} 1838}
1840 1839
1841void 1840void
1842set_animation (object *op, int idx) 1841set_animation (object *op, int idx)
1847num_animations (object *op) 1846num_animations (object *op)
1848 CODE: 1847 CODE:
1849 RETVAL = NUM_ANIMATIONS (op); 1848 RETVAL = NUM_ANIMATIONS (op);
1850 OUTPUT: RETVAL 1849 OUTPUT: RETVAL
1851 1850
1851int slot_info (object *op, UV slot, int value = 0)
1852 ALIAS:
1853 slot_used = 1
1854 CODE:
1855{
1856 if (slot >= NUM_BODY_LOCATIONS)
1857 croak ("body slot index out of range");
1858
1859 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1860
1861 if (items > 2)
1862 if (ix)
1863 op->slot[slot].used = value;
1864 else
1865 op->slot[slot].info = value;
1866}
1867 OUTPUT:
1868 RETVAL
1869
1852object *find_best_object_match (object *op, const char *match) 1870object *find_best_object_match (object *op, utf8_string match)
1853 1871
1854object *find_marked_object (object *op) 1872object *find_marked_object (object *op)
1855 1873
1856int need_identify (object *obj); 1874int need_identify (object *obj);
1857 1875
1858int apply_shop_mat (object *shop_mat, object *op); 1876int apply_shop_mat (object *shop_mat, object *op);
1859
1860int move_player (object *op, int dir)
1861 CODE:
1862 RETVAL = move_player (op, dir);
1863 OUTPUT:
1864 RETVAL
1865 1877
1866int move (object *op, int dir, object *originator = op) 1878int move (object *op, int dir, object *originator = op)
1867 CODE: 1879 CODE:
1868 RETVAL = move_ob (op, dir, originator); 1880 RETVAL = move_ob (op, dir, originator);
1869 OUTPUT: 1881 OUTPUT:
1876void apply_below (object *op) 1888void apply_below (object *op)
1877 CODE: 1889 CODE:
1878 player_apply_below (op); 1890 player_apply_below (op);
1879 1891
1880int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1892int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1881
1882object *cf_object_present_archname_inside (object *op, char *whatstr)
1883
1884int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1885
1886int cf_object_change_map (object *op, int x, int y, maptile *map)
1887 1893
1888#//TODO 1894#//TODO
1889object *clone_ (object *op, int recursive = 0) 1895object *clone_ (object *op, int recursive = 0)
1890 CODE: 1896 CODE:
1891 if (recursive) 1897 if (recursive)
1907 RETVAL = pay_for_amount (amount, op); 1913 RETVAL = pay_for_amount (amount, op);
1908 OUTPUT: RETVAL 1914 OUTPUT: RETVAL
1909 1915
1910void pay_player (object *op, uint64 amount) 1916void pay_player (object *op, uint64 amount)
1911 1917
1912val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1918val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1913 1919
1914int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1920int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1915 1921
1916void learn_spell (object *op, object *sp, int special_prayer = 0) 1922void learn_spell (object *op, object *sp, int special_prayer = 0)
1917 CODE: 1923 CODE:
1918 do_learn_spell (op, sp, special_prayer); 1924 do_learn_spell (op, sp, special_prayer);
1919 1925
1920void forget_spell (object *op, object *sp) 1926void forget_spell (object *op, object *sp)
1921 CODE: 1927 CODE:
1922 do_forget_spell (op, query_name (sp)); 1928 do_forget_spell (op, query_name (sp));
1923 1929
1924object *check_for_spell (object *op, char *spellname) 1930object *check_for_spell (object *op, utf8_string spellname)
1925 CODE: 1931 CODE:
1926 RETVAL = check_spell_known (op, spellname); 1932 RETVAL = check_spell_known (op, spellname);
1927 OUTPUT: RETVAL 1933 OUTPUT: RETVAL
1928 1934
1929int query_money (object *op) 1935int query_money (object *op)
1938 1944
1939void drop (object *who, object *op) 1945void drop (object *who, object *op)
1940 1946
1941void pick_up (object *who, object *op) 1947void pick_up (object *who, object *op)
1942 1948
1943int cf_object_teleport (object *op, maptile *map, int x, int y)
1944
1945void update_object (object *op, int action) 1949void update_object (object *op, int action)
1946 1950
1947object *cf_create_object_by_name (const char *name)
1948
1949void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1951void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1950 1952
1951void player_lvl_adj (object *who, object *skill = 0) 1953void player_lvl_adj (object *who, object *skill = 0)
1952 1954
1953int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1955int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1954 1956
1960 1962
1961void add_button_link (object *button, maptile *map, int connected); 1963void add_button_link (object *button, maptile *map, int connected);
1962 1964
1963void remove_button_link (object *op); 1965void remove_button_link (object *op);
1964 1966
1967void handle_apply_yield (object *op);
1968
1965 1969
1966MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1970MODULE = cf PACKAGE = cf::object PREFIX = cf_
1967
1968object *cf_insert_ob_in_ob (object *ob, object *where)
1969 1971
1970# no clean way to get an object from an archetype - stupid idiotic 1972# no clean way to get an object from an archetype - stupid idiotic
1971# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1973# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1972 1974
1973object *new (const char *archetype = 0) 1975object *new (utf8_string archetype = 0)
1974 PROTOTYPE: ;$ 1976 PROTOTYPE: ;$
1975 CODE: 1977 CODE:
1976 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1978 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1977 OUTPUT: 1979 OUTPUT:
1978 RETVAL 1980 RETVAL
1979 1981
1982object *find_object (U32 tag)
1983
1984# TODO: nuke
1980object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1985object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1981 PROTOTYPE: $$$$$$ 1986 PROTOTYPE: $$$$$$
1982 CODE: 1987 CODE:
1983{ 1988{
1984 int unused_type; 1989 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1985 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1986} 1990}
1987 1991
1988# syntatic sugar for easier use in event callbacks. 1992const_utf8_string get_ob_key_value (object *op, utf8_string key)
1989const char *options (object *op)
1990 CODE:
1991 RETVAL = op->name;
1992 OUTPUT:
1993 RETVAL
1994 1993
1995player *contr (object *op)
1996 CODE:
1997 RETVAL = op->contr;
1998 OUTPUT: RETVAL
1999
2000const char *get_ob_key_value (object *op, const char *key)
2001
2002bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1994bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2003 1995
2004object *get_nearest_player (object *ob) 1996object *get_nearest_player (object *ob)
2005 ALIAS: nearest_player = 0 1997 ALIAS: nearest_player = 0
2006 PREINIT: 1998 PREINIT:
2007 extern object *get_nearest_player (object *); 1999 extern object *get_nearest_player (object *);
2015 EXTEND (SP, 5); 2007 EXTEND (SP, 5);
2016 PUSHs (newSVuv (rv.distance)); 2008 PUSHs (newSVuv (rv.distance));
2017 PUSHs (newSViv (rv.distance_x)); 2009 PUSHs (newSViv (rv.distance_x));
2018 PUSHs (newSViv (rv.distance_y)); 2010 PUSHs (newSViv (rv.distance_y));
2019 PUSHs (newSViv (rv.direction)); 2011 PUSHs (newSViv (rv.direction));
2020 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2012 PUSHs (to_sv (rv.part));
2021} 2013}
2022 2014
2023bool on_same_map_as (object *ob, object *other) 2015bool on_same_map_as (object *ob, object *other)
2024 CODE: 2016 CODE:
2025 RETVAL = on_same_map (ob, other); 2017 RETVAL = on_same_map (ob, other);
2026 OUTPUT: RETVAL 2018 OUTPUT: RETVAL
2027 2019
2028const char * 2020const_utf8_string
2029base_name (object *op, int plural = op->nrof > 1) 2021base_name (object *op, int plural = op->nrof > 1)
2030 CODE: 2022 CODE:
2031 RETVAL = query_base_name (op, plural); 2023 RETVAL = query_base_name (op, plural);
2032 OUTPUT: RETVAL 2024 OUTPUT: RETVAL
2033 2025
2034object *decrease_ob_nr (object *op, unsigned long i) 2026object *decrease_ob_nr (object *op, unsigned long i)
2035 2027
2028# return the tail of an object, excluding itself
2029void
2030tail (object *op)
2031 PPCODE:
2032 while ((op = op->more))
2033 XPUSHs (sv_2mortal (to_sv (op)));
2034
2036MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2035MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2037 2036
2038player *player (object *op) 2037player *player (object *op)
2039 CODE: 2038 CODE:
2040 RETVAL = op->contr; 2039 RETVAL = op->contr;
2041 OUTPUT: RETVAL 2040 OUTPUT: RETVAL
2042 2041
2042bool move_player (object *op, int dir)
2043
2043void check_score (object *op) 2044void check_score (object *op)
2044 2045
2045void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2046void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2046 CODE: 2047 CODE:
2047 new_draw_info (flags, 0, op, txt); 2048 new_draw_info (flags, 0, op, txt);
2048 2049
2049object *cf_player_send_inventory (object *op)
2050
2051char *cf_player_get_ip (object *op)
2052 ALIAS: ip = 0
2053
2054object *cf_player_get_marked_item (object *op)
2055 ALIAS: marked_item = 0
2056
2057void cf_player_set_marked_item (object *op, object *ob)
2058
2059partylist *cf_player_get_party (object *op)
2060 ALIAS: party = 0
2061
2062void cf_player_set_party (object *op, partylist *party)
2063
2064void kill_player (object *op) 2050void kill_player (object *op)
2065 2051
2052void esrv_send_item (object *pl, object *item)
2053
2066void esrv_update_item (object *op, int what, object *item) 2054void esrv_update_item (object *pl, int what, object *item)
2067 C_ARGS: what, op, item 2055 C_ARGS: what, pl, item
2068 2056
2069void clear_los (object *op) 2057void esrv_del_item (object *pl, int tag)
2058 C_ARGS: pl->contr, tag
2070 2059
2071int command_summon (object *op, char *params) 2060int command_summon (object *op, utf8_string params)
2072 2061
2073int command_arrest (object *op, char *params) 2062int command_arrest (object *op, utf8_string params)
2074 2063
2075 2064
2076MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2065MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2077 2066
2078INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2067INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2093 pl->ob->stats.hp = pl->ob->stats.maxhp; 2082 pl->ob->stats.hp = pl->ob->stats.maxhp;
2094 pl->ob->stats.sp = pl->ob->stats.maxsp; 2083 pl->ob->stats.sp = pl->ob->stats.maxsp;
2095 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2084 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2096 pl->orig_stats = pl->ob->stats; 2085 pl->orig_stats = pl->ob->stats;
2097 2086
2098void cf_player_move (player *pl, int dir) 2087void clear_los (player *pl)
2099
2100void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2101 2088
2102bool 2089bool
2103cell_visible (player *pl, int dx, int dy) 2090cell_visible (player *pl, int dx, int dy)
2104 CODE: 2091 CODE:
2105 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2092 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2112 CODE: 2099 CODE:
2113{ 2100{
2114 STRLEN len; 2101 STRLEN len;
2115 char *buf = SvPVbyte (packet, len); 2102 char *buf = SvPVbyte (packet, len);
2116 2103
2104 if (len > MAXSOCKBUF)
2105 pl->failmsg ("[packet too long for client]");
2117 if (pl->ns) 2106 else if (pl->ns)
2118 pl->ns->send_packet (buf, len); 2107 pl->ns->send_packet (buf, len);
2119} 2108}
2120 2109
2121int 2110int
2122listening (player *pl, int new_value = -1) 2111listening (player *pl, int new_value = -1)
2158 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2147 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2159 OUTPUT: RETVAL 2148 OUTPUT: RETVAL
2160 2149
2161SV *registry (maptile *map) 2150SV *registry (maptile *map)
2162 2151
2152void
2153find_tagged_objects (maptile *map, utf8_string tag = 0)
2154 PPCODE:
2155{
2156 if (!map->spaces)
2157 XSRETURN_EMPTY;
2158
2159 if (tag)
2160 {
2161 shstr_cmp tag_ (tag);
2162
2163 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2164 for (object *op = ms->bot; op; op = op->above)
2165 if (op->tag == tag_)
2166 XPUSHs (sv_2mortal (to_sv (op)));
2167 }
2168 else
2169 {
2170 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2171 for (object *op = ms->bot; op; op = op->above)
2172 if (op->tag)
2173 XPUSHs (sv_2mortal (to_sv (op)));
2174 }
2175}
2176
2163INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2177INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2164 2178
2165void 2179void
2166maptile::instantiate () 2180maptile::instantiate ()
2167 2181
2211 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2225 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2212 { 2226 {
2213 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2227 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2214 ob->flag [FLAG_NO_MAP_SAVE] = true; 2228 ob->flag [FLAG_NO_MAP_SAVE] = true;
2215 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2229 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2230
2231 if (ob->randomitems)
2232 {
2233 if (!ob->above)
2234 {
2235 ob->create_treasure (ob->randomitems);
2236
2237 for (object *op = ob->above; op; op = op->above)
2238 op->flag [FLAG_NO_MAP_SAVE] = true;
2239 }
2240
2241 ob->randomitems = 0;
2242 }
2216 } 2243 }
2217 } 2244 }
2218 } 2245 }
2219 2246
2220 skip_space: ; 2247 skip_space: ;
2231 palette = SvRV (palette); 2258 palette = SvRV (palette);
2232 2259
2233 STRLEN idxlen; 2260 STRLEN idxlen;
2234 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2261 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2235 2262
2236 region **regionmap = (region **)malloc ( 2263 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2237 (av_len ((AV *)palette) + 1) * sizeof (region *));
2238 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2264 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2239 2265
2240 for (int i = av_len ((AV *)palette) + 1; i--; ) 2266 for (int i = av_len ((AV *)palette) + 1; i--; )
2241 regionmap [i] = region::find ( 2267 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2242 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2243 2268
2244 for (int y = 0; y < THIS->height; ++y) 2269 for (int y = 0; y < THIS->height; ++y)
2245 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2270 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2246 2271
2247 sfree (THIS->regions, THIS->size ()); 2272 sfree (THIS->regions, THIS->size ());
2248 free (THIS->regionmap); 2273 delete [] THIS->regionmap;
2249 2274
2250 THIS->regions = regions; 2275 THIS->regions = regions;
2251 THIS->regionmap = regionmap; 2276 THIS->regionmap = regionmap;
2252} 2277}
2253 2278
2254void play_sound_map (maptile *map, int x, int y, int sound_num) 2279void
2280maptile::create_region_treasure ()
2281 CODE:
2282{
2283 object *op = object::create ();
2284 op->type = FLOOR;
2285 op->map = THIS;
2286
2287 for (int x = 0; x < THIS->width; ++x)
2288 for (int y = 0; y < THIS->height; ++y)
2289 {
2290 region *rgn = THIS->region (x, y);
2291
2292 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2293 if (rgn->treasure && rndm () < rgn->treasure_density)
2294 {
2295 op->x = x;
2296 op->y = y;
2297 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2298 }
2299 }
2300
2301 op->destroy ();
2302}
2255 2303
2256int out_of_map (maptile *map, int x, int y) 2304int out_of_map (maptile *map, int x, int y)
2257 2305
2258void 2306void
2259trigger (maptile *map, long connection, bool state = true) 2307trigger (maptile *map, long connection, bool state = true)
2264get_connection (maptile *map, long connection) 2312get_connection (maptile *map, long connection)
2265 PPCODE: 2313 PPCODE:
2266 oblinkpt *obp = get_connection_links (map, connection); 2314 oblinkpt *obp = get_connection_links (map, connection);
2267 if (obp) 2315 if (obp)
2268 for (objectlink *ol = obp->link; ol; ol = ol->next) 2316 for (objectlink *ol = obp->link; ol; ol = ol->next)
2269 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2317 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2270
2271object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2272
2273object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2274
2275object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2276 C_ARGS: str, map, nx, ny
2277 2318
2278void 2319void
2279get_map_flags (maptile *map, int x, int y) 2320get_map_flags (maptile *map, int x, int y)
2280 PPCODE: 2321 PPCODE:
2281{ 2322{
2286 EXTEND (SP, 4); 2327 EXTEND (SP, 4);
2287 PUSHs (sv_2mortal (newSViv (flags))); 2328 PUSHs (sv_2mortal (newSViv (flags)));
2288 2329
2289 if (GIMME_V == G_ARRAY) 2330 if (GIMME_V == G_ARRAY)
2290 { 2331 {
2291 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2332 PUSHs (sv_2mortal (to_sv (nmap)));
2292 PUSHs (sv_2mortal (newSViv (nx))); 2333 PUSHs (sv_2mortal (newSViv (nx)));
2293 PUSHs (sv_2mortal (newSViv (ny))); 2334 PUSHs (sv_2mortal (newSViv (ny)));
2294 } 2335 }
2295} 2336}
2296 2337
2305 2346
2306 get_map_flags (map, &nmap, x, y, &nx, &ny); 2347 get_map_flags (map, &nmap, x, y, &nx, &ny);
2307 2348
2308 if (nmap) 2349 if (nmap)
2309 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2350 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2310 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2351 XPUSHs (sv_2mortal (to_sv (o)));
2311} 2352}
2312 2353
2313SV * 2354SV *
2314bot_at (maptile *obj, unsigned int x, unsigned int y) 2355bot_at (maptile *obj, unsigned int x, unsigned int y)
2315 PROTOTYPE: $$$ 2356 PROTOTYPE: $$$
2324 INIT: 2365 INIT:
2325 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2366 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2326 CODE: 2367 CODE:
2327 switch (ix) 2368 switch (ix)
2328 { 2369 {
2329 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2370 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2330 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2371 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2331 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2372 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2332 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2373 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2333 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2374 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2334 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2375 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2335 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2376 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2336 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2377 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2337 } 2378 }
2338 OUTPUT: RETVAL 2379 OUTPUT: RETVAL
2339 2380
2340void fix_walls (maptile *map, int x, int y) 2381void fix_walls (maptile *map, int x, int y)
2341 2382
2343 2384
2344# worst xs function of my life 2385# worst xs function of my life
2345bool 2386bool
2346_create_random_map (\ 2387_create_random_map (\
2347 maptile *self,\ 2388 maptile *self,\
2348 char *wallstyle,\ 2389 utf8_string wallstyle,\
2349 char *wall_name,\ 2390 utf8_string wall_name,\
2350 char *floorstyle,\ 2391 utf8_string floorstyle,\
2351 char *monsterstyle,\ 2392 utf8_string monsterstyle,\
2352 char *treasurestyle,\ 2393 utf8_string treasurestyle,\
2353 char *layoutstyle,\ 2394 utf8_string layoutstyle,\
2354 char *doorstyle,\ 2395 utf8_string doorstyle,\
2355 char *decorstyle,\ 2396 utf8_string decorstyle,\
2356 char *origin_map,\ 2397 utf8_string origin_map,\
2357 char *final_map,\ 2398 utf8_string final_map,\
2358 char *exitstyle,\ 2399 utf8_string exitstyle,\
2359 char *this_map,\ 2400 utf8_string this_map,\
2360 char *exit_on_final_map,\ 2401 utf8_string exit_on_final_map,\
2361 int xsize,\ 2402 int xsize,\
2362 int ysize,\ 2403 int ysize,\
2363 int expand2x,\ 2404 int expand2x,\
2364 int layoutoptions1,\ 2405 int layoutoptions1,\
2365 int layoutoptions2,\ 2406 int layoutoptions2,\
2378 val64 total_map_hp,\ 2419 val64 total_map_hp,\
2379 int map_layout_style,\ 2420 int map_layout_style,\
2380 int treasureoptions,\ 2421 int treasureoptions,\
2381 int symmetry_used,\ 2422 int symmetry_used,\
2382 region *region,\ 2423 region *region,\
2383 char *custom\ 2424 utf8_string custom\
2384) 2425)
2385 CODE: 2426 CODE:
2386{ 2427{
2387 random_map_params rmp; 2428 random_map_params rmp;
2388 2429
2415 rmp.decoroptions = decoroptions; 2456 rmp.decoroptions = decoroptions;
2416 rmp.orientation = orientation; 2457 rmp.orientation = orientation;
2417 rmp.origin_y = origin_y; 2458 rmp.origin_y = origin_y;
2418 rmp.origin_x = origin_x; 2459 rmp.origin_x = origin_x;
2419 rmp.random_seed = random_seed; 2460 rmp.random_seed = random_seed;
2420 rmp.total_map_hp = total_map_hp; 2461 rmp.total_map_hp = (uint64_t) total_map_hp;
2421 rmp.map_layout_style = map_layout_style; 2462 rmp.map_layout_style = map_layout_style;
2422 rmp.treasureoptions = treasureoptions; 2463 rmp.treasureoptions = treasureoptions;
2423 rmp.symmetry_used = symmetry_used; 2464 rmp.symmetry_used = symmetry_used;
2424 rmp.region = region; 2465 rmp.region = region;
2425 rmp.custom = custom; 2466 rmp.custom = custom;
2429 OUTPUT: 2470 OUTPUT:
2430 RETVAL 2471 RETVAL
2431 2472
2432MODULE = cf PACKAGE = cf::arch 2473MODULE = cf PACKAGE = cf::arch
2433 2474
2434archetype *find (const char *name) 2475int archetypes_size ()
2435 CODE: 2476 CODE:
2436 RETVAL = archetype::find (name); 2477 RETVAL = archetypes.size ();
2437 OUTPUT: 2478 OUTPUT: RETVAL
2438 RETVAL
2439 2479
2440archetype *first() 2480archetype *archetypes (U32 index)
2441 PROTOTYPE: 2481 CODE:
2442 CODE: 2482 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2443 RETVAL = first_archetype; 2483 OUTPUT: RETVAL
2484
2485object *instantiate (archetype *arch)
2486 CODE:
2487 RETVAL = arch_to_object (arch);
2488 OUTPUT:
2444 OUTPUT: RETVAL 2489 RETVAL
2445 2490
2446INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2491INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2447 2492
2448MODULE = cf PACKAGE = cf::party 2493MODULE = cf PACKAGE = cf::party
2449 2494
2461list () 2506list ()
2462 PPCODE: 2507 PPCODE:
2463 for_all_regions (rgn) 2508 for_all_regions (rgn)
2464 XPUSHs (sv_2mortal (to_sv (rgn))); 2509 XPUSHs (sv_2mortal (to_sv (rgn)));
2465 2510
2466region *find (char *name) 2511region *find (utf8_string name)
2467 PROTOTYPE: $ 2512 PROTOTYPE: $
2468 CODE: 2513 CODE:
2469 RETVAL = region::find (name); 2514 RETVAL = region::find (name);
2470 OUTPUT: RETVAL 2515 OUTPUT: RETVAL
2471 2516
2472region *find_fuzzy (char *name) 2517region *find_fuzzy (utf8_string name)
2473 PROTOTYPE: $ 2518 PROTOTYPE: $
2474 CODE: 2519 CODE:
2475 RETVAL = region::find_fuzzy (name); 2520 RETVAL = region::find_fuzzy (name);
2476 OUTPUT: RETVAL 2521 OUTPUT: RETVAL
2477 2522
2523int specificity (region *rgn)
2524 CODE:
2525 RETVAL = 0;
2526 while (rgn = rgn->parent)
2527 RETVAL++;
2528 OUTPUT: RETVAL
2529
2478INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2530INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2479 2531
2480MODULE = cf PACKAGE = cf::living 2532MODULE = cf PACKAGE = cf::living
2481 2533
2482INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2534INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2483 2535
2511 CODE: 2563 CODE:
2512{ 2564{
2513 STRLEN len; 2565 STRLEN len;
2514 char *buf = SvPVbyte (packet, len); 2566 char *buf = SvPVbyte (packet, len);
2515 2567
2568 if (len > MAXSOCKBUF)
2569 {
2570 // ugly
2571 if (THIS->pl)
2572 THIS->pl->failmsg ("[packet too long for client]");
2573 }
2574 else
2516 THIS->send_packet (buf, len); 2575 THIS->send_packet (buf, len);
2517} 2576}
2577
2578faceidx
2579client::need_face (utf8_string name, int pri = 0)
2580 CODE:
2581 RETVAL = face_find (name, 0);
2582 if (RETVAL)
2583 {
2584 THIS->send_face (RETVAL, pri);
2585 THIS->flush_fx ();
2586 }
2587 OUTPUT:
2588 RETVAL
2589
2590int
2591client::fx_want (int idx, int value = -1)
2592 CODE:
2593 if (0 < idx && idx < FT_NUM)
2594 {
2595 RETVAL = THIS->fx_want [idx];
2596 if (items > 2)
2597 THIS->fx_want [idx] = value;
2598 }
2599 else
2600 RETVAL = 0;
2601 OUTPUT:
2602 RETVAL
2603
2604MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2605
2606faceidx sound_find (utf8_string name)
2607
2608void sound_set (utf8_string str, faceidx face)
2609
2610# dire hack
2611void old_sound_index (int idx, faceidx face)
2612 CODE:
2613 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2614 old_sound_index [idx] = face;
2518 2615
2519MODULE = cf PACKAGE = cf::face PREFIX = face_ 2616MODULE = cf PACKAGE = cf::face PREFIX = face_
2520 2617
2521INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2618#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2522 2619
2523faceidx face_find (const char *name, faceidx defidx = 0) 2620faceidx face_find (utf8_string name, faceidx defidx = 0)
2524 2621
2525faceidx alloc (const char *name) 2622faceidx alloc (utf8_string name)
2526 CODE: 2623 CODE:
2527{ 2624{
2528 do 2625 do
2529 { 2626 {
2530 RETVAL = faces.size (); 2627 RETVAL = faces.size ();
2538 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2635 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2539 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2636 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2540} 2637}
2541 OUTPUT: RETVAL 2638 OUTPUT: RETVAL
2542 2639
2543void set (faceidx idx, int visibility, int magicmap) 2640void set_type (faceidx idx, int value)
2641 ALIAS:
2642 set_type = 0
2643 set_visibility = 1
2644 set_magicmap = 2
2645 set_smooth = 3
2646 set_smoothlevel = 4
2544 CODE: 2647 CODE:
2545 faceinfo *f = face_info (idx); 2648 faceinfo *f = face_info (idx); assert (f);
2546 assert (f); 2649 switch (ix)
2547 f->visibility = visibility; 2650 {
2548 f->magicmap = magicmap; 2651 case 0: f->type = value; break;
2549 2652 case 1: f->visibility = value; break;
2550void set_smooth (faceidx idx, faceidx smooth) 2653 case 2: f->magicmap = value; break;
2551 CODE: 2654 case 3: f->smooth = value; break;
2552 faceinfo *f = face_info (idx); 2655 case 4: f->smoothlevel = value; break;
2553 assert (f); 2656 }
2554 f->smooth = smooth;
2555 2657
2556void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2658void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2557 CODE: 2659 CODE:
2660{
2661 faceinfo *f = face_info (idx); assert (f);
2662 facedata *d = &(faceset ? f->data64 : f->data32);
2663 sv_to (data, d->data);
2664 STRLEN clen;
2665 char *cdata = SvPVbyte (chksum, clen);
2666 clen = min (CHKSUM_SIZE, clen);
2667
2668 if (memcmp (d->chksum, cdata, clen))
2669 {
2670 memcpy (d->chksum, cdata, clen);
2671
2672 // invalidate existing client face info
2673 for_all_clients (ns)
2674 if (ns->faceset == faceset)
2675 {
2676 ns->faces_sent [idx] = false;
2677 ns->force_newmap = true;
2678 }
2679 }
2680}
2681
2682int get_data_size (faceidx idx, int faceset = 0)
2683 CODE:
2558 facedata *d = face_data (idx, faceset); 2684 facedata *d = face_data (idx, faceset);
2559 assert (d); 2685 if (!d) XSRETURN_UNDEF;
2560 assert (sv_len (chksum) == CHKSUM_SIZE); 2686 RETVAL = d->data.size ();
2561 sv_to (data, d->data); memcpy (d->chksum, SvPVbyte_nolen (chksum), CHKSUM_SIZE); 2687 OUTPUT:
2688 RETVAL
2689
2690SV *get_chksum (faceidx idx, int faceset = 0)
2691 CODE:
2692 facedata *d = face_data (idx, faceset);
2693 if (!d) XSRETURN_UNDEF;
2694 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2695 OUTPUT:
2696 RETVAL
2697
2698SV *get_data (faceidx idx, int faceset = 0)
2699 CODE:
2700 facedata *d = face_data (idx, faceset);
2701 if (!d) XSRETURN_UNDEF;
2702 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2703 OUTPUT:
2704 RETVAL
2562 2705
2563void invalidate (faceidx idx) 2706void invalidate (faceidx idx)
2564 CODE: 2707 CODE:
2565 for_all_clients (ns) 2708 for_all_clients (ns)
2709 {
2566 ns->faces_sent [idx] = 0; 2710 ns->faces_sent [idx] = false;
2711 ns->force_newmap = true;
2712 }
2567 2713
2568void invalidate_all () 2714void invalidate_all ()
2569 CODE: 2715 CODE:
2570 for_all_clients (ns) 2716 for_all_clients (ns)
2571 memset (ns->faces_sent, 0, sizeof (ns->faces_sent)); 2717 {
2718 ns->faces_sent.reset ();
2719 ns->force_newmap = true;
2720 }
2572 2721
2722MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2723
2724#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2725
2726animidx anim_find (utf8_string name)
2727 CODE:
2728 RETVAL = animation::find (name).number;
2729 OUTPUT: RETVAL
2730
2731animidx set (utf8_string name, SV *frames, int facings = 1)
2732 CODE:
2733{
2734 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2735 croak ("frames must be an arrayref");
2736
2737 AV *av = (AV *)SvRV (frames);
2738
2739 animation *anim = &animation::find (name);
2740 if (anim->number)
2741 {
2742 anim->resize (av_len (av) + 1);
2743 anim->facings = facings;
2744 }
2745 else
2746 anim = &animation::create (name, av_len (av) + 1, facings);
2747
2748 for (int i = 0; i < anim->num_animations; ++i)
2749 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2750}
2751 OUTPUT: RETVAL
2752
2753void invalidate_all ()
2754 CODE:
2755 for_all_clients (ns)
2756 ns->anims_sent.reset ();
2757
2758MODULE = cf PACKAGE = cf::object::freezer
2759
2760INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2761
2762SV *
2763new (char *klass)
2764 CODE:
2765 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2766 OUTPUT: RETVAL
2767
2768void
2769DESTROY (SV *sv)
2770 CODE:
2771 object_freezer *self;
2772 sv_to (sv, self);
2773 delete self;
2774
2775MODULE = cf PACKAGE = cf::object::thawer
2776
2777INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2778
2779SV *
2780new_from_file (char *klass, octet_string path)
2781 CODE:
2782 object_thawer *f = new object_thawer (path);
2783 if (!*f)
2784 {
2785 delete f;
2786 XSRETURN_UNDEF;
2787 }
2788 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2789 OUTPUT: RETVAL
2790
2791void
2792DESTROY (SV *sv)
2793 CODE:
2794 object_thawer *self;
2795 sv_to (sv, self);
2796 delete self;
2797
2798void
2799extract_tags (object_thawer *self)
2800 PPCODE:
2801 while (self->kw != KW_EOF)
2802 {
2803 PUTBACK;
2804 coroapi::cede_to_tick_every (5000);
2805 SPAGAIN;
2806
2807 if (self->kw == KW_tag)
2808 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2809
2810 self->skip ();
2811 }
2812

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines