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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.42 by root, Mon Sep 4 11:08:00 2006 UTC vs.
Revision 1.269 by root, Fri Feb 1 15:54:08 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33 41
34#include "cfperl.h" 42#include <unistd.h>
35#include "shstr.h" 43#if _POSIX_MEMLOCK
44# include <sys/mman.h>
45#endif
46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
36 50
37#include <EXTERN.h> 51#include <EXTERN.h>
38#include <perl.h> 52#include <perl.h>
39#include <XSUB.h> 53#include <XSUB.h>
40 54
55#include "CoroAPI.h"
41#include "perlxsi.c" 56#include "perlxsi.c"
42 57
43extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
44 59
45typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
46typedef mapstruct mapstruct_ornull; 61typedef object_freezer &object_freezer_ref;
47 62
63typedef std::string std__string;
64
65#if IVSIZE >= 8
66 typedef IV val64;
67# define newSVval64 newSViv
68# define SvVAL64 SvIV
69#else
48typedef double val64; 70 typedef double val64;
49#define newSVval64 newSVnv 71# define newSVval64 newSVnv
50#define SvVAL64 SvNV 72# define SvVAL64 SvNV
73#endif
51 74
52static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert;
55
56/* this is a stupid way to do things, and awkward to use for plug-in authors */
57typedef struct
58{
59 object* who;
60 object* activator;
61 object* third;
62 object* event;
63 mapstruct* map;
64 char message[1024];
65 int fix; // seems to be python-only, and should not be part of the API
66 int event_code;
67 char extension[1024]; // name field, should invoke specific perl extension
68 char options[1024]; // slaying field of event_connectors
69 int returnvalue;
70} CFPContext;
71
72static HV *obj_cache;
73static PerlInterpreter *perl; 75static PerlInterpreter *perl;
74 76
77tstamp NOW, runtime;
78
79global gbl_ev;
75static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
81static SV *sv_runtime, *sv_next_tick, *sv_now;
76 82
77#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 83bitset<NUM_EVENT_TYPES> ev_want_event;
78#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 84bitset<NUM_TYPES> ev_want_type;
79#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 85
80#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 86static HV
81#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 87 *stash_cf,
82#define PUSH_PV PUSHcfapi_va(STRING, const char *) 88 *stash_cf_object_wrap,
83#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 89 *stash_cf_object_player_wrap,
90 *stash_cf_player_wrap,
91 *stash_cf_map_wrap,
92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
120// helper cast function, returns super class * or 0
121template<class super>
122static super *
123is_a (attachable *at)
124{
125 //return dynamic_cast<super *>(at); // slower, safer
126 if (typeid (*at) == typeid (super))
127 return static_cast<super *>(at);
128 else
129 return 0;
130}
84 131
85////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 132//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
86 133
134unordered_vector<attachable *> attachable::mortals;
135
136attachable::~attachable ()
137{
138 assert (!self);
139 assert (!cb);
140}
141
142int
143attachable::refcnt_cnt () const
144{
145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146}
147
148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
164}
165
166void
167attachable::optimise ()
168{
169 if (self
170 && SvREFCNT (self) == 1
171 && !HvTOTALKEYS (self))
172 sever_self ();
173}
174
175// check wether the object really is dead
176void
177attachable::do_check ()
178{
179 if (refcnt_cnt () > 0)
180 return;
181
182 destroy ();
183}
184
185void
186attachable::do_destroy ()
187{
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
191 {
192 SvREFCNT_dec (cb);
193 cb = 0;
194 }
195
196 mortals.push_back (this);
197}
198
199void
200attachable::destroy ()
201{
202 if (destroyed ())
203 return;
204
205 flags |= F_DESTROYED;
206 do_destroy ();
207 sever_self ();
208}
209
210void
211attachable::check_mortals ()
212{
213 static int i = 0;
214
215 for (;;)
216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
241 attachable *obj = mortals [i];
242
243#if 0
244 if (obj->self)//D make this an assert later
245 {
246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
249#endif
250
251 if (obj->refcnt)
252 {
253 ++i; // further delay freeing
254
255 if (!(i & 0x3ff))
256 break;
257 }
258 else
259 {
260 mortals.erase (i);
261 obj->sever_self ();
262 delete obj;
263 }
264 }
265}
266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
279attachable &
280attachable::operator =(const attachable &src)
281{
282 //if (self || cb)
283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
284
285 attach = src.attach;
286 return *this;
287}
288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
324
87static SV * 325static SV *
88newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
89{ 327{
90 SV *sv; 328 SV *sv;
91 329
92 if (!ptr) 330 if (!ptr)
93 return &PL_sv_undef; 331 return newSV (0);
94 332
95 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
96 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
97} 335}
98 336
99template<class attachable> 337static int
100SV * 338attachable_free (pTHX_ SV *sv, MAGIC *mg)
339{
340 attachable *at = (attachable *)mg->mg_ptr;
341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
349 // next line makes sense, but most objects still have refcnt 0 by default
350 //at->refcnt_chk ();
351 return 0;
352}
353
354MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
355
356static SV *
101newSVattachable (attachable *obj, const char *klass) 357newSVattachable (attachable *obj, HV *stash)
102{ 358{
103 if (!obj) 359 if (!obj)
104 return &PL_sv_undef; 360 return newSV (0);
105 361
106 if (!obj->self) 362 if (!obj->self)
107 obj->self = newSVptr (obj, klass); 363 obj->self = newHV ();
108 364
109 return newSVsv (obj->self); 365 if (!SvOBJECT (obj->self))
110}
111
112static void
113SVptr_cache_set (void *ptr, SV *sv)
114{
115 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
116}
117
118static SV *
119SVptr_cache_get (void *ptr)
120{
121 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
122
123 return he ? *he : 0;
124}
125
126static SV *
127newSVptr_cached (void *ptr, const char *klass)
128{
129 SV *sv;
130
131 if (!ptr)
132 return &PL_sv_undef;
133
134 sv = SVptr_cache_get (ptr);
135
136 if (!sv)
137 { 366 {
138 HV *hv = newHV (); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
139 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
140 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
141 368
142 SVptr_cache_set (ptr, sv); 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
143 } 372 }
373 else
374 {
375 SV *sv = newRV_inc ((SV *)obj->self);
144 376
145 return newSVsv (sv); 377 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
378 SvAMAGIC_on (sv);
379
380 return sv;
381 }
146} 382}
147 383
148static void 384static void
149clearSVptr (SV *sv) 385clearSVptr (SV *sv)
150{ 386{
175 if (SvOK (sv)) 411 if (SvOK (sv))
176 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
177 else 413 else
178 return 0; 414 return 0;
179} 415}
416
417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
419inline SV *to_sv (bool v) { return newSViv (v); }
420inline SV *to_sv ( signed char v) { return newSViv (v); }
421inline SV *to_sv (unsigned char v) { return newSViv (v); }
422inline SV *to_sv ( signed short v) { return newSViv (v); }
423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
424inline SV *to_sv ( signed int v) { return newSViv (v); }
425inline SV *to_sv (unsigned int v) { return newSVuv (v); }
426inline SV *to_sv ( signed long v) { return newSViv (v); }
427inline SV *to_sv (unsigned long v) { return newSVuv (v); }
428inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
429inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
430inline SV *to_sv (float v) { return newSVnv (v); }
431inline SV *to_sv (double v) { return newSVnv (v); }
432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
440
441inline SV *to_sv (object & v) { return to_sv (&v); }
442inline SV *to_sv (living & v) { return to_sv (&v); }
443
444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
446
447inline SV *to_sv (UUID v)
448{
449 char buf[128];
450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
451 return newSVpv (buf, 0);
452}
453
454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
480
481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
483
484template<class T>
485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
486
487template<int N>
488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
489
490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
502inline void sv_to (SV *sv, UUID &v)
503{
504 unsigned int version;
505
506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
508}
509
510inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
180 511
181static SV * 512static SV *
182newSVdt_va (va_list &ap, data_type type) 513newSVdt_va (va_list &ap, data_type type)
183{ 514{
184 SV *sv; 515 SV *sv;
198 break; 529 break;
199 530
200 case DT_STRING: 531 case DT_STRING:
201 { 532 {
202 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
203 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
204 } 535 }
205 break; 536 break;
206 537
207 case DT_DATA: 538 case DT_DATA:
208 { 539 {
209 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
210 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
211 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
212 } 543 }
213 break; 544 break;
214 545
215 case DT_OBJECT: 546 case DT_OBJECT:
216 { 547 sv = to_sv (va_arg (ap, object *));
217 object *obj = va_arg (ap, object *);
218 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
219 }
220 break; 548 break;
221 549
222 case DT_MAP: 550 case DT_MAP:
223 // va_arg (object *) when void * is passed is an XSI extension 551 // va_arg (object *) when void * is passed is an XSI extension
224 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 552 sv = to_sv (va_arg (ap, maptile *));
225 break; 553 break;
226 554
555 case DT_CLIENT:
556 sv = to_sv (va_arg (ap, client *));
557 break;
558
227 case DT_PLAYER: 559 case DT_PLAYER:
228 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 560 sv = to_sv (va_arg (ap, player *));
229 break; 561 break;
230 562
231 case DT_ARCH: 563 case DT_ARCH:
232 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 564 sv = to_sv (va_arg (ap, archetype *));
233 break; 565 break;
234 566
235 case DT_PARTY: 567 case DT_PARTY:
236 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 568 sv = to_sv (va_arg (ap, partylist *));
237 break; 569 break;
238 570
239 case DT_REGION: 571 case DT_REGION:
240 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 572 sv = to_sv (va_arg (ap, region *));
241 break; 573 break;
242 574
243 default: 575 default:
244 assert (("unhandled type in newSVdt_va", 0)); 576 assert (("unhandled type in newSVdt_va", 0));
245 } 577 }
257 va_end (ap); 589 va_end (ap);
258 590
259 return sv; 591 return sv;
260} 592}
261 593
262static SV *
263newSVcfapi (int type, ...)
264{
265 SV *sv;
266
267 va_list ap;
268 va_start (ap, type);
269
270 switch (type)
271 {
272 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
273 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
274 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
275 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
276 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
277 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
278 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
279 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
280 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
281 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
282
283 default:
284 assert (("unhandled type in newSVcfapi", 0));
285 }
286
287 va_end (ap);
288
289 return sv;
290}
291
292////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
293 595
294SV * 596SV *
295registry_of (attachable_base *ext) 597registry (attachable *ext)
296{ 598{
297 if (!ext->cb) 599 if (!ext->cb)
298 ext->cb = newAV (); 600 ext->cb = newAV ();
299 601
300 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
301} 603}
302 604
303void attachable_base::clear ()
304{
305 if (self)
306 {
307 if (cb)
308 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
309 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
310 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
311 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
312
313 // disconnect Perl from C, to avoid crashes
314 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
315
316 // clear the perl hash, might or might not be a good idea
317 hv_clear ((HV *)SvRV ((SV *)self));
318
319 SvREFCNT_dec (self);
320 self = 0;
321 }
322
323 if (cb)
324 {
325 SvREFCNT_dec (cb);
326 cb = 0;
327 }
328
329 attach = 0;
330}
331
332void attachable_base::optimise ()
333{
334 if (!self)
335 return;
336
337 HV *hv = (HV *)SvRV ((SV *)self);
338
339 if (SvREFCNT ((SV *)self) == 1
340 && SvREFCNT ((SV *)hv) == 1
341 && !HvKEYS (hv))
342 {
343 SvREFCNT_dec ((SV *)self);
344 self = 0;
345 }
346}
347
348void attachable_base::instantiate (data_type type, void *obj)
349{
350 dSP;
351 ENTER;
352 SAVETMPS;
353 PUSHMARK (SP);
354 EXTEND (SP, 2);
355 PUSHs (sv_2mortal (newSVdt (type, obj)));
356 PUSHs (sv_2mortal (newSVpv (attach, 0)));
357
358 attach = 0;
359
360 PUTBACK;
361 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
362 FREETMPS;
363 LEAVE;
364
365 switch (type)
366 {
367 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
368 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
369 }
370}
371
372///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
373
374void reattach (data_type type, void *obj)
375{
376 //TODO only do this when the object has _attachment's
377
378 dSP;
379 ENTER;
380 SAVETMPS;
381 PUSHMARK (SP);
382 XPUSHs (sv_2mortal (newSVdt (type, obj)));
383 PUTBACK;
384 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
385 FREETMPS;
386 LEAVE;
387
388 switch (type)
389 {
390 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
391 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
392 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
393 }
394}
395
396template<class subclass>
397void reattach (attachable<subclass> *obj)
398{
399 obj->optimise ();
400
401 if (obj->self)
402 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
403}
404
405#include "kw_hash.h"
406
407object_freezer::object_freezer ()
408: dynbuf (128 * 1024, 64 * 1024)
409{
410 av = newAV ();
411}
412
413object_freezer::~object_freezer ()
414{
415 SvREFCNT_dec (av);
416}
417
418void object_freezer::put (attachable_base *ext)
419{
420 ext->optimise ();
421
422 if (ext->self)
423 {
424 int idx = AvFILLp ((AV *)av) + 1;
425 av_store (av, idx, SvREFCNT_inc (ext->self));
426
427 add ((void *)"oid ", 4);
428 add ((sint32)idx);
429 add ('\n');
430 }
431}
432
433bool object_freezer::save (const char *filename)
434{
435 dSP;
436 ENTER;
437 SAVETMPS;
438 PUSHMARK (SP);
439 EXTEND (SP, 3);
440 PUSHs (sv_2mortal (newSVpv (filename, 0)));
441 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
442 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
443 PUTBACK;
444 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
445 FREETMPS;
446 LEAVE;
447}
448
449int fprintf (object_freezer &freezer, const char *format, ...)
450{
451 va_list ap;
452
453 va_start (ap, format);
454
455 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
456
457 if (len >= 0)
458 freezer.alloc (len);
459
460 va_end (ap);
461}
462
463int fputs (const char *s, object_freezer &freezer)
464{
465 freezer.add (s);
466}
467
468object_thawer::object_thawer (const char *filename)
469{
470 static const char eof[] = "\n\n\n\0\0\0";
471
472 av = 0;
473 text = 0;
474 line = 0;
475
476 if (filename)
477 {
478 dSP;
479 ENTER;
480 SAVETMPS;
481 PUSHMARK (SP);
482 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
483 PUTBACK;
484
485 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
486 {
487 SPAGAIN;
488
489 // second value - perl objects
490 {
491 SV *sv = POPs;
492 if (SvROK (sv))
493 av = (AV *)SvREFCNT_inc (SvRV (sv));
494 }
495
496 // first value - text part, pad with 3 zeroes
497 {
498 SV *sv = POPs;
499 STRLEN len;
500 char *sv_ = SvPVbyte (sv, len);
501 text = newSV (len + sizeof (eof));
502 SvCUR_set (text, len);
503 memcpy (SvPVX (text), sv_, len);
504 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
505
506 line = SvPVX (text);
507 }
508 }
509
510 PUTBACK;
511 FREETMPS;
512 LEAVE;
513 }
514}
515
516void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
517{
518 if (!av || oid < 0) // this is actually an error of sorts
519 return;
520
521 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
522 ext->clear ();
523
524 SV **svp = av_fetch ((AV *)av, oid, 0);
525
526 if (!svp || !SvROK (*svp))
527 {
528 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
529 return;
530 }
531
532 ext->self = *svp; *svp = &PL_sv_undef;
533 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
534
535 reattach (type, obj);
536}
537
538object_thawer::~object_thawer ()
539{
540 if (text) SvREFCNT_dec (text);
541 if (av) SvREFCNT_dec (av);
542}
543
544char *fgets (char *s, int n, object_thawer &thawer)
545{
546 char *p = thawer.line;
547 char *q = s;
548
549 if (!p)
550 return 0;
551
552 while (--n)
553 {
554 if (!*p)
555 break;
556
557 *q++ = *p;
558
559 if (*p++ == '\n')
560 break;
561 }
562
563 *q = 0;
564 thawer.line = p;
565
566 return s == q ? 0 : s;
567}
568
569keyword object_thawer::get_kv ()
570{
571 if (!line)
572 return KW_EOF;
573
574 for (;;)
575 {
576 char *p = line;
577
578 if (!*p)
579 return KW_EOF;
580
581 // parse keyword
582 while (*p > ' ')
583 p++;
584
585 int klen = p - line;
586
587 if (*p++ != '\n')
588 {
589 // parse value
590 while (*p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
591 ++p;
592
593 last_value = p;
594
595 while (*p != '\n')
596 p++;
597
598 *p++ = 0;
599 }
600 else
601 last_value = 0;
602
603 line [klen] = 0;
604 keyword_idx *kw = kw_lex::match (line, klen);
605
606 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
607
608 if (kw)
609 {
610 line = p;
611 return kw->index;
612 }
613 else if (!*line || *line == '#')
614 {
615 // empty/comment line
616 line = p;
617 }
618 else
619 return KW_ERROR;
620 }
621}
622
623void object_thawer::get (shstr &sh) const
624{
625 if (last_value)
626 sh = last_value;
627 else
628 {
629 sh = "<value missing>";
630 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
631 }
632}
633
634void object_thawer::get_ml (keyword kend, shstr &sh)
635{
636 char kw[128];
637
638 // multi-line strings are delimited by "\nendXXX\n"
639 kw [0] = '\n';
640 strcpy (kw + 1, keyword_str [kend]);
641
642 char *end = strstr (line, kw);
643
644 if (!end)
645 {
646 sh = 0;
647 return;
648 }
649
650 *end = 0;
651 sh = line;
652
653 line = end + keyword_len [kend] + 1;
654
655 while (*line++ != '\n')
656 ;
657}
658
659sint32 object_thawer::get_sint32 () const
660{
661 char *p = last_value;
662
663 if (!p)
664 return 0;
665
666 sint32 val = 0;
667 bool negate;
668
669 if (*p == '-')
670 {
671 negate = true;
672 ++p;
673 }
674 else
675 negate = false;
676
677 do
678 {
679 val *= 10;
680 val += *p++ - '0';
681 }
682 while (*p);
683
684 return negate ? -val : val;
685}
686
687sint64 object_thawer::get_sint64 () const
688{
689 return last_value ? atoll (last_value) : 0;
690}
691
692double object_thawer::get_double () const
693{
694 return last_value ? atof (last_value) : 0;
695}
696
697/////////////////////////////////////////////////////////////////////////////
698
699extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
700{
701 return 0;
702}
703
704static CommArray_s rtn_cmd;
705
706static int
707runPluginCommand (object *obj, char *params)
708{
709 dSP;
710
711 ENTER;
712 SAVETMPS;
713
714 PUSHMARK (SP);
715
716 EXTEND (SP, 3);
717 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
718 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
719
720 if (params)
721 PUSHs (sv_2mortal (newSVpv (params, 0)));
722
723 PUTBACK;
724 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
725 SPAGAIN;
726
727 if (SvTRUE (ERRSV))
728 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
729
730 int returnvalue = count > 0 ? POPi : -1;
731
732 PUTBACK;
733 FREETMPS;
734 LEAVE;
735
736 return returnvalue;
737}
738
739extern "C" void *cfperl_getPluginProperty (int *type, ...)
740{
741 va_list args;
742 char *propname;
743 int i;
744 va_start (args, type);
745 propname = va_arg (args, char *);
746 //printf ("Property name: %s\n", propname);
747
748 if (!strcmp (propname, "command?"))
749 {
750 if (!perl)
751 return NULL;
752
753 const char *cmdname = va_arg (args, const char *);
754 HV *hv = get_hv ("cf::COMMAND", 1);
755 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
756
757 va_end (args);
758
759 if (svp)
760 {
761 // this is totaly broken, should stash it into %COMMAND
762 rtn_cmd.name = cmdname;
763 rtn_cmd.time = SvNV (*svp);
764 rtn_cmd.func = runPluginCommand;
765
766 return &rtn_cmd;
767 }
768 }
769 else if (!strcmp (propname, "Identification"))
770 {
771 va_end (args);
772 return (void*) PLUGIN_NAME;
773 }
774 else if (!strcmp (propname, "FullName"))
775 {
776 va_end (args);
777 return (void*) PLUGIN_VERSION;
778 }
779 else
780 va_end (args);
781
782 return NULL;
783}
784
785extern "C" int cfperl_postInitPlugin ()
786{
787 int hooktype = 1;
788 int rtype = 0;
789
790 cf_init_plugin (gethook);
791
792 return 0;
793}
794
795extern "C" int cfperl_closePlugin ()
796{
797 return 0;
798}
799 606
800void 607void
801cfperl_init () 608cfperl_init ()
802{ 609{
803 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
804 perl = perl_alloc (); 611 perl = perl_alloc ();
805 perl_construct (perl); 612 perl_construct (perl);
806 613
807 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
808 615
809 char *argv[] = { 616 const char *argv[] = {
810 "", 617 settings.argv [0],
811 "-e" 618 "-e"
812 "cf->bootstrap;" 619 "use EV; use Coro;" // required for bootstrap
620 "cf->bootstrap;" // required for datadir :*>
813 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
814 "require cf;" 622 "require cf;"
815 }; 623 };
816 624
817 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
818 { 627 {
819 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
820 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
821 } 630 }
822 631
823 obj_cache = newHV (); 632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
824} 639}
825 640
826void cfperl_main () 641void cfperl_main ()
827{ 642{
828 dSP; 643 dSP;
829 644
830 PUSHMARK (SP); 645 PUSHMARK (SP);
831 PUTBACK; 646 PUTBACK;
832 call_pv ("cf::main", G_DISCARD | G_VOID); 647 call_pv ("cf::main", G_DISCARD | G_VOID);
648}
649
650void
651attachable::instantiate ()
652{
653 if (attach)
654 {
655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
656 attach = 0;
657 }
658}
659
660void
661attachable::reattach ()
662{
663 optimise ();
664 //TODO: check for _attachment's, very important for restarts
665 INVOKE_ATTACHABLE (REATTACH, this);
833} 666}
834 667
835static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
836# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
837# include "eventinc.h" 670# include "eventinc.h"
868 } 701 }
869 } 702 }
870 } 703 }
871} 704}
872 705
706void
707attachable::gather_callbacks (AV *&callbacks, event_type event) const
708{
709 ::gather_callbacks (callbacks, cb_attachable, event);
710
711 if (cb)
712 ::gather_callbacks (callbacks, cb, event);
713}
714
715void
716global::gather_callbacks (AV *&callbacks, event_type event) const
717{
718 ::gather_callbacks (callbacks, cb_global, event);
719}
720
721void
722object::gather_callbacks (AV *&callbacks, event_type event) const
723{
724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
725 {
726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
727
728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730 }
731
732 if (type <= AvFILLp (cb_type))
733 {
734 SV *registry = AvARRAY (cb_type)[type];
735
736 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
737 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
738 }
739
740 attachable::gather_callbacks (callbacks, event);
741 ::gather_callbacks (callbacks, cb_object, event);
742}
743
744void
745archetype::gather_callbacks (AV *&callbacks, event_type event) const
746{
747 attachable::gather_callbacks (callbacks, event);
748 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
749}
750
751void
752client::gather_callbacks (AV *&callbacks, event_type event) const
753{
754 attachable::gather_callbacks (callbacks, event);
755 ::gather_callbacks (callbacks, cb_client, event);
756}
757
758void
759player::gather_callbacks (AV *&callbacks, event_type event) const
760{
761 attachable::gather_callbacks (callbacks, event);
762 ::gather_callbacks (callbacks, cb_player, event);
763}
764
765void
766maptile::gather_callbacks (AV *&callbacks, event_type event) const
767{
768 attachable::gather_callbacks (callbacks, event);
769 ::gather_callbacks (callbacks, cb_map, event);
770}
771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
822bool
873bool cfperl_invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
874{ 824{
875 data_type dt; 825 data_type dt;
876 va_list ap;
877 826
878 va_start (ap, event); 827 // callback call ordering should be:
828 // 1. per-object callback
829 // 2. per-class object
830 // 3. per-type callback
831 // 4. global callbacks
879 832
880 AV *callbacks = 0; 833 AV *callbacks = 0;
881
882 object *op;
883 player *pl;
884 mapstruct *map;
885
886 // callback call ordering is:
887 // 1. per-object callback (NYI)
888 // 2. per-class object
889 // 2a. per-type callback
890 // 4. global callbacks
891
892 gather_callbacks (callbacks, cb_global, event); 834 gather_callbacks (callbacks, event);
893
894 switch (KLASS_OF (event))
895 {
896 case KLASS_GLOBAL:
897 break;
898
899 case KLASS_OBJECT:
900 dt = (data_type) va_arg (ap, int);
901 assert (("first argument must be of type object", dt == DT_OBJECT));
902 op = va_arg (ap, object *);
903
904 if (op->cb)
905 gather_callbacks (callbacks, op->cb, event);
906
907 if (op->type)
908 {
909 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
910 {
911 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
912
913 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
914 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
915 }
916
917 if (op->type <= AvFILLp (cb_type))
918 {
919 SV *registry = AvARRAY (cb_type)[op->type];
920
921 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
922 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
923 }
924 }
925
926 gather_callbacks (callbacks, cb_object, event);
927
928 break;
929
930 case KLASS_PLAYER:
931 dt = (data_type) va_arg (ap, int);
932 assert (("first argument must be of type player", dt == DT_PLAYER));
933 pl = va_arg (ap, player *);
934
935 if (pl->cb)
936 gather_callbacks (callbacks, pl->cb, event);
937
938 gather_callbacks (callbacks, cb_player, event);
939 break;
940
941 case KLASS_MAP:
942 dt = (data_type) va_arg (ap, int);
943 assert (("first argument must be of type object", dt == DT_MAP));
944 map = va_arg (ap, mapstruct *);
945
946 if (map->cb)
947 gather_callbacks (callbacks, map->cb, event);
948
949 gather_callbacks (callbacks, cb_map, event);
950 break;
951
952 default:
953 assert (("unsupported event klass in cfperl_invoke", 0));
954 }
955 835
956 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
957 if (!callbacks) 837 if (!callbacks)
958 return 0; 838 return 0;
959 839
960 dSP; 840 va_list ap;
961 ENTER; 841 va_start (ap, event);
962 SAVETMPS;
963 842
964 PUSHMARK (SP); 843 CALL_BEGIN (3);
965 EXTEND (SP, 3);
966
967 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
968 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
969 846
970 switch (KLASS_OF (event)) 847 //TODO: unhack
971 { 848 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
972 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 849 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
973 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 850 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
974 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 851 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
975 } 852 else if (global *gl = is_a<global>(this)) /*nop*/;
853 else
854 abort (); //TODO
976 855
977 for (;;) 856 for (;;)
978 { 857 {
979 dt = (data_type) va_arg (ap, int); 858 dt = (data_type) va_arg (ap, int);
980 859
981 if (dt == DT_END) 860 if (dt == DT_END)
982 break; 861 break;
983
984 if (dt == DT_AV) 862 else if (dt == DT_AV)
985 { 863 {
986 AV *av = va_arg (ap, AV *); 864 AV *av = va_arg (ap, AV *);
987 865
988 for (int i = 0; i <= av_len (av); ++i) 866 for (int i = 0; i <= av_len (av); ++i)
989 XPUSHs (*av_fetch (av, i, 1)); 867 XPUSHs (*av_fetch (av, i, 1));
992 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 870 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
993 } 871 }
994 872
995 va_end (ap); 873 va_end (ap);
996 874
997 PUTBACK; 875 CALL_CALL ("cf::do_invoke", G_SCALAR);
998 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
999 SPAGAIN;
1000
1001 count = count > 0 ? POPi : 0; 876 count = count > 0 ? POPi : 0;
1002 877
1003 FREETMPS; 878 CALL_END;
1004 LEAVE;
1005 879
1006 return count; 880 return count;
1007} 881}
1008 882
1009SV * 883SV *
1010cfperl_result (int idx) 884cfperl_result (int idx)
1011{ 885{
1012 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1013 if (!av) 887 if (!av)
1014 return &PL_sv_undef; 888 return &PL_sv_undef;
1015 889
1016 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
1017 if (!sv) 891 if (!sv)
1024cfperl_result_INT (int idx) 898cfperl_result_INT (int idx)
1025{ 899{
1026 return SvIV (cfperl_result (idx)); 900 return SvIV (cfperl_result (idx));
1027} 901}
1028 902
903double
904cfperl_result_DOUBLE (int idx)
905{
906 return SvNV (cfperl_result (idx));
907}
908
909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
911
912void
913cfperl_emergency_save ()
914{
915 CALL_BEGIN (0);
916 CALL_CALL ("cf::emergency_save", G_VOID);
917 CALL_END;
918}
919
920void
921cfperl_cleanup (int make_core)
922{
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_make_book (object *book, int level)
931{
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
983}
984
985maptile *
986maptile::find_sync (const char *path, maptile *origin)
987{
988 CALL_BEGIN (2);
989 CALL_ARG (path);
990 CALL_ARG (origin);
991 CALL_CALL ("cf::map::find_sync", G_SCALAR);
992
993 maptile *retval;
994
995 if (count)
996 sv_to (POPs, retval);
997 else
998 retval = 0;
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006maptile::find_async (const char *path, maptile *origin, bool load)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (path);
1010 CALL_ARG (origin);
1011 CALL_ARG (load);
1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
1013
1014 maptile *retval;
1015
1016 if (count)
1017 sv_to (POPs, retval);
1018 else
1019 retval = 0;
1020
1021 CALL_END;
1022
1023 return retval;
1024}
1025
1026void
1027maptile::do_load_sync ()
1028{
1029 CALL_BEGIN (1);
1030 CALL_ARG (this);
1031 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1032 CALL_END;
1033}
1034
1035void
1036maptile::change_all_map_light (int change)
1037{
1038 CALL_BEGIN (1);
1039 CALL_ARG (change);
1040 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1041 CALL_END;
1042}
1043
1044void
1045object::enter_exit (object *exit)
1046{
1047 if (type != PLAYER)
1048 return;
1049
1050 CALL_BEGIN (2);
1051 CALL_ARG (this);
1052 CALL_ARG (exit);
1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1054 CALL_END;
1055}
1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
1102/////////////////////////////////////////////////////////////////////////////
1103
1104struct EVAPI *evapi::GEVAPI;
1105struct CoroAPI *coroapi::GCoroAPI;
1106
1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
1109
1110void coroapi::do_cede_to_tick ()
1111{
1112 cede_counter = 0;
1113
1114 cede ();
1115
1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1117 if (next_cede > SvNVx (sv_next_tick) - 0.02)
1118 next_cede = SvNVx (sv_next_tick);
1119}
1120
1121void coroapi::do_cede_every ()
1122{
1123 cede_counter = 0;
1124
1125 if (coroapi::nready ())
1126 coroapi::cede ();
1127}
1128
1129void coroapi::do_cede_to_tick_every ()
1130{
1131 cede_counter = 0;
1132
1133 cede_to_tick ();
1134}
1135
1136void
1137coroapi::wait_for_tick ()
1138{
1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
1150}
1151
1152void
1153iow::poll (int events)
1154{
1155 if (events != this->events)
1156 {
1157 int active = ev_is_active ((ev_io *)this);
1158 if (active) stop ();
1159 ev_io_set ((ev_io *)this, fd, events);
1160 if (active) start ();
1161 }
1162}
1163
1164void
1165_connect_to_perl ()
1166{
1167 stash_cf = gv_stashpv ("cf" , 1);
1168
1169 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1170 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1171 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1172 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1173 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1174 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1175 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1176 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1177 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1178
1179 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1180 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); SvUPGRADE (sv_next_tick, SVt_NV);
1182
1183 cb_global = get_av ("cf::CB_GLOBAL", 1);
1184 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1185 cb_object = get_av ("cf::CB_OBJECT", 1);
1186 cb_player = get_av ("cf::CB_PLAYER", 1);
1187 cb_client = get_av ("cf::CB_CLIENT", 1);
1188 cb_type = get_av ("cf::CB_TYPE" , 1);
1189 cb_map = get_av ("cf::CB_MAP" , 1);
1190}
1191
1029MODULE = cf PACKAGE = cf PREFIX = cf_ 1192MODULE = cf PACKAGE = cf PREFIX = cf_
1030 1193
1031BOOT: 1194BOOT:
1032{ 1195{
1033 HV *stash = gv_stashpv ("cf", 1); 1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198
1199 _connect_to_perl ();
1200
1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202
1203 //{
1204 // require_pv ("Time::HiRes");
1205 //
1206 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1207 // if (!svp) croak ("Time::HiRes is required");
1208 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1209 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1210 //}
1034 1211
1035 static const struct { 1212 static const struct {
1036 const char *name; 1213 const char *name;
1037 IV iv; 1214 IV iv;
1038 } *civ, const_iv[] = { 1215 } *civ, const_iv[] = {
1039# define const_iv(name) { # name, (IV)name }, 1216# define const_iv(name) { # name, (IV)name },
1040 const_iv (llevError) 1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1041 const_iv (llevInfo) 1218 const_iv (logBacktrace)
1042 const_iv (llevDebug) 1219
1043 const_iv (llevMonster) 1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1221
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1044 1223
1045 const_iv (MAX_TIME) 1224 const_iv (MAX_TIME)
1046 const_iv (PLAYER)
1047 const_iv (TRANSPORT)
1048 const_iv (ROD)
1049 const_iv (TREASURE)
1050 const_iv (POTION)
1051 const_iv (FOOD)
1052 const_iv (POISON)
1053 const_iv (BOOK)
1054 const_iv (CLOCK) 1225 const_iv (MAXSOCKBUF)
1055 const_iv (LIGHTNING) 1226
1056 const_iv (ARROW)
1057 const_iv (BOW)
1058 const_iv (WEAPON)
1059 const_iv (ARMOUR)
1060 const_iv (PEDESTAL)
1061 const_iv (ALTAR)
1062 const_iv (LOCKED_DOOR)
1063 const_iv (SPECIAL_KEY)
1064 const_iv (MAP)
1065 const_iv (DOOR)
1066 const_iv (KEY)
1067 const_iv (TIMED_GATE)
1068 const_iv (TRIGGER)
1069 const_iv (GRIMREAPER)
1070 const_iv (MAGIC_EAR)
1071 const_iv (TRIGGER_BUTTON)
1072 const_iv (TRIGGER_ALTAR)
1073 const_iv (TRIGGER_PEDESTAL)
1074 const_iv (SHIELD)
1075 const_iv (HELMET)
1076 const_iv (HORN)
1077 const_iv (MONEY)
1078 const_iv (CLASS)
1079 const_iv (GRAVESTONE)
1080 const_iv (AMULET)
1081 const_iv (PLAYERMOVER)
1082 const_iv (TELEPORTER)
1083 const_iv (CREATOR)
1084 const_iv (SKILL)
1085 const_iv (EXPERIENCE)
1086 const_iv (EARTHWALL)
1087 const_iv (GOLEM)
1088 const_iv (THROWN_OBJ)
1089 const_iv (BLINDNESS)
1090 const_iv (GOD)
1091 const_iv (DETECTOR)
1092 const_iv (TRIGGER_MARKER)
1093 const_iv (DEAD_OBJECT)
1094 const_iv (DRINK)
1095 const_iv (MARKER)
1096 const_iv (HOLY_ALTAR)
1097 const_iv (PLAYER_CHANGER)
1098 const_iv (BATTLEGROUND)
1099 const_iv (PEACEMAKER)
1100 const_iv (GEM)
1101 const_iv (FIREWALL)
1102 const_iv (ANVIL)
1103 const_iv (CHECK_INV)
1104 const_iv (MOOD_FLOOR) 1227 const_iv (NUM_BODY_LOCATIONS)
1105 const_iv (EXIT) 1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1106 const_iv (ENCOUNTER) 1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1107 const_iv (SHOP_FLOOR) 1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1108 const_iv (SHOP_MAT) 1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1109 const_iv (RING) 1232 const_iv (body_wrist) const_iv (body_waist)
1110 const_iv (FLOOR)
1111 const_iv (FLESH)
1112 const_iv (INORGANIC)
1113 const_iv (SKILL_TOOL)
1114 const_iv (LIGHTER)
1115 const_iv (TRAP_PART)
1116 const_iv (WALL)
1117 const_iv (LIGHT_SOURCE)
1118 const_iv (MISC_OBJECT)
1119 const_iv (MONSTER)
1120 const_iv (SPAWN_GENERATOR)
1121 const_iv (LAMP)
1122 const_iv (DUPLICATOR)
1123 const_iv (TOOL)
1124 const_iv (SPELLBOOK)
1125 const_iv (BUILDFAC)
1126 const_iv (CLOAK)
1127 const_iv (SPINNER)
1128 const_iv (GATE)
1129 const_iv (BUTTON)
1130 const_iv (CF_HANDLE)
1131 const_iv (HOLE)
1132 const_iv (TRAPDOOR)
1133 const_iv (SIGN)
1134 const_iv (BOOTS)
1135 const_iv (GLOVES)
1136 const_iv (SPELL)
1137 const_iv (SPELL_EFFECT)
1138 const_iv (CONVERTER)
1139 const_iv (BRACERS)
1140 const_iv (POISONING)
1141 const_iv (SAVEBED)
1142 const_iv (POISONCLOUD)
1143 const_iv (FIREHOLES)
1144 const_iv (WAND)
1145 const_iv (SCROLL)
1146 const_iv (DIRECTOR)
1147 const_iv (GIRDLE)
1148 const_iv (FORCE)
1149 const_iv (POTION_EFFECT)
1150 const_iv (EVENT_CONNECTOR)
1151 const_iv (CLOSE_CON)
1152 const_iv (CONTAINER)
1153 const_iv (ARMOUR_IMPROVER)
1154 const_iv (WEAPON_IMPROVER)
1155 const_iv (SKILLSCROLL)
1156 const_iv (DEEP_SWAMP)
1157 const_iv (IDENTIFY_ALTAR)
1158 const_iv (MENU)
1159 const_iv (RUNE)
1160 const_iv (TRAP)
1161 const_iv (POWER_CRYSTAL)
1162 const_iv (CORPSE)
1163 const_iv (DISEASE)
1164 const_iv (SYMPTOM)
1165 const_iv (BUILDER)
1166 const_iv (MATERIAL)
1167 const_iv (ITEM_TRANSFORMER)
1168 const_iv (QUEST)
1169 1233
1170 const_iv (NUM_SUBTYPES) 1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1171 1262
1172 const_iv (ST_BD_BUILD) 1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1173 const_iv (ST_BD_REMOVE)
1174 1264
1175 const_iv (ST_MAT_FLOOR) 1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1176 const_iv (ST_MAT_WALL) 1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1177 const_iv (ST_MAT_ITEM)
1178 1267
1179 const_iv (AT_PHYSICAL) 1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1180 const_iv (AT_MAGIC) 1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1181 const_iv (AT_FIRE) 1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1182 const_iv (AT_ELECTRICITY) 1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1183 const_iv (AT_COLD) 1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1184 const_iv (AT_CONFUSION) 1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1185 const_iv (AT_ACID) 1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1186 const_iv (AT_DRAIN)
1187 const_iv (AT_WEAPONMAGIC)
1188 const_iv (AT_GHOSTHIT)
1189 const_iv (AT_POISON)
1190 const_iv (AT_SLOW)
1191 const_iv (AT_PARALYZE)
1192 const_iv (AT_TURN_UNDEAD)
1193 const_iv (AT_FEAR)
1194 const_iv (AT_CANCELLATION)
1195 const_iv (AT_DEPLETE)
1196 const_iv (AT_DEATH)
1197 const_iv (AT_CHAOS)
1198 const_iv (AT_COUNTERSPELL)
1199 const_iv (AT_GODPOWER)
1200 const_iv (AT_HOLYWORD)
1201 const_iv (AT_BLIND)
1202 const_iv (AT_INTERNAL)
1203 const_iv (AT_LIFE_STEALING)
1204 const_iv (AT_DISEASE)
1205 1275
1206 const_iv (QUEST_IN_PROGRESS) 1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1207 const_iv (QUEST_DONE_QUEST) 1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1208 const_iv (QUEST_DONE_TASK)
1209 const_iv (QUEST_START_QUEST)
1210 const_iv (QUEST_END_QUEST)
1211 const_iv (QUEST_START_TASK)
1212 const_iv (QUEST_END_TASK)
1213 const_iv (QUEST_OVERRIDE)
1214 const_iv (QUEST_ON_ACTIVATE)
1215
1216 const_iv (WEAP_HIT)
1217 const_iv (WEAP_SLASH)
1218 const_iv (WEAP_PIERCE)
1219 const_iv (WEAP_CLEAVE)
1220 const_iv (WEAP_SLICE)
1221 const_iv (WEAP_STAB)
1222 const_iv (WEAP_WHIP)
1223 const_iv (WEAP_CRUSH)
1224 const_iv (WEAP_BLUD) 1278 const_iv (WEAP_BLUD)
1225 1279
1226 const_iv (FLAG_ALIVE) 1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1227 const_iv (FLAG_WIZ) 1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1228 const_iv (FLAG_REMOVED) 1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1318
1319 const_iv (SP_RAISE_DEAD)
1229 const_iv (FLAG_FREED) 1320 const_iv (SP_RUNE)
1230 const_iv (FLAG_WAS_WIZ) 1321 const_iv (SP_MAKE_MARK)
1231 const_iv (FLAG_APPLIED) 1322 const_iv (SP_BOLT)
1232 const_iv (FLAG_UNPAID) 1323 const_iv (SP_BULLET)
1233 const_iv (FLAG_USE_SHIELD) 1324 const_iv (SP_EXPLOSION)
1234 const_iv (FLAG_NO_PICK) 1325 const_iv (SP_CONE)
1235 const_iv (FLAG_ANIMATE) 1326 const_iv (SP_BOMB)
1236 const_iv (FLAG_MONSTER) 1327 const_iv (SP_WONDER)
1237 const_iv (FLAG_FRIENDLY) 1328 const_iv (SP_SMITE)
1238 const_iv (FLAG_GENERATOR) 1329 const_iv (SP_MAGIC_MISSILE)
1239 const_iv (FLAG_IS_THROWN) 1330 const_iv (SP_SUMMON_GOLEM)
1240 const_iv (FLAG_AUTO_APPLY) 1331 const_iv (SP_DIMENSION_DOOR)
1241 const_iv (FLAG_TREASURE) 1332 const_iv (SP_MAGIC_MAPPING)
1242 const_iv (FLAG_PLAYER_SOLD) 1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1243 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (SP_INVISIBLE)
1244 const_iv (FLAG_CAN_ROLL)
1245 const_iv (FLAG_OVERLAY_FLOOR)
1246 const_iv (FLAG_IS_TURNABLE)
1247 const_iv (FLAG_IS_USED_UP)
1248 const_iv (FLAG_IDENTIFIED)
1249 const_iv (FLAG_REFLECTING)
1250 const_iv (FLAG_CHANGING)
1251 const_iv (FLAG_SPLITTING)
1252 const_iv (FLAG_HITBACK)
1253 const_iv (FLAG_STARTEQUIP)
1254 const_iv (FLAG_BLOCKSVIEW)
1255 const_iv (FLAG_UNDEAD)
1256 const_iv (FLAG_SCARED)
1257 const_iv (FLAG_UNAGGRESSIVE)
1258 const_iv (FLAG_REFL_MISSILE)
1259 const_iv (FLAG_REFL_SPELL)
1260 const_iv (FLAG_NO_MAGIC)
1261 const_iv (FLAG_NO_FIX_PLAYER)
1262 const_iv (FLAG_IS_LIGHTABLE)
1263 const_iv (FLAG_TEAR_DOWN)
1264 const_iv (FLAG_RUN_AWAY)
1265 const_iv (FLAG_PICK_UP)
1266 const_iv (FLAG_UNIQUE)
1267 const_iv (FLAG_NO_DROP)
1268 const_iv (FLAG_WIZCAST)
1269 const_iv (FLAG_CAST_SPELL)
1270 const_iv (FLAG_USE_SCROLL)
1271 const_iv (FLAG_USE_RANGE)
1272 const_iv (FLAG_USE_BOW)
1273 const_iv (FLAG_USE_ARMOUR)
1274 const_iv (FLAG_USE_WEAPON)
1275 const_iv (FLAG_USE_RING)
1276 const_iv (FLAG_READY_RANGE)
1277 const_iv (FLAG_READY_BOW)
1278 const_iv (FLAG_XRAYS)
1279 const_iv (FLAG_NO_APPLY)
1280 const_iv (FLAG_IS_FLOOR)
1281 const_iv (FLAG_LIFESAVE)
1282 const_iv (FLAG_NO_STRENGTH)
1283 const_iv (FLAG_SLEEP)
1284 const_iv (FLAG_STAND_STILL)
1285 const_iv (FLAG_RANDOM_MOVE)
1286 const_iv (FLAG_ONLY_ATTACK)
1287 const_iv (FLAG_CONFUSED)
1288 const_iv (FLAG_STEALTH)
1289 const_iv (FLAG_WIZPASS)
1290 const_iv (FLAG_IS_LINKED)
1291 const_iv (FLAG_CURSED)
1292 const_iv (FLAG_DAMNED)
1293 const_iv (FLAG_SEE_ANYWHERE)
1294 const_iv (FLAG_KNOWN_MAGICAL)
1295 const_iv (FLAG_KNOWN_CURSED)
1296 const_iv (FLAG_CAN_USE_SKILL)
1297 const_iv (FLAG_BEEN_APPLIED)
1298 const_iv (FLAG_READY_SCROLL)
1299 const_iv (FLAG_USE_ROD)
1300 const_iv (FLAG_USE_HORN)
1301 const_iv (FLAG_MAKE_INVIS)
1302 const_iv (FLAG_INV_LOCKED)
1303 const_iv (FLAG_IS_WOODED)
1304 const_iv (FLAG_IS_HILLY)
1305 const_iv (FLAG_READY_SKILL)
1306 const_iv (FLAG_READY_WEAPON)
1307 const_iv (FLAG_NO_SKILL_IDENT)
1308 const_iv (FLAG_BLIND)
1309 const_iv (FLAG_SEE_IN_DARK)
1310 const_iv (FLAG_IS_CAULDRON)
1311 const_iv (FLAG_NO_STEAL)
1312 const_iv (FLAG_ONE_HIT)
1313 const_iv (FLAG_CLIENT_SENT)
1314 const_iv (FLAG_BERSERK)
1315 const_iv (FLAG_NEUTRAL)
1316 const_iv (FLAG_NO_ATTACK)
1317 const_iv (FLAG_NO_DAMAGE)
1318 const_iv (FLAG_OBJ_ORIGINAL)
1319 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1320 const_iv (FLAG_ACTIVATE_ON_PUSH)
1321 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1322 const_iv (FLAG_IS_WATER)
1323 const_iv (FLAG_CONTENT_ON_GEN)
1324 const_iv (FLAG_IS_A_TEMPLATE)
1325 const_iv (FLAG_IS_BUILDABLE)
1326 const_iv (FLAG_AFK)
1327
1328 const_iv (NDI_BLACK)
1329 const_iv (NDI_WHITE)
1330 const_iv (NDI_NAVY)
1331 const_iv (NDI_RED) 1338 const_iv (SP_PROBE)
1332 const_iv (NDI_ORANGE) 1339 const_iv (SP_HEALING)
1340 const_iv (SP_CREATE_FOOD)
1341 const_iv (SP_EARTH_TO_DUST)
1342 const_iv (SP_CHANGE_ABILITY)
1333 const_iv (NDI_BLUE) 1343 const_iv (SP_BLESS)
1334 const_iv (NDI_DK_ORANGE)
1335 const_iv (NDI_GREEN)
1336 const_iv (NDI_LT_GREEN)
1337 const_iv (NDI_GREY)
1338 const_iv (NDI_BROWN)
1339 const_iv (NDI_GOLD)
1340 const_iv (NDI_TAN)
1341 const_iv (NDI_MAX_COLOR)
1342 const_iv (NDI_COLOR_MASK)
1343 const_iv (NDI_UNIQUE)
1344 const_iv (NDI_ALL)
1345
1346 const_iv (F_APPLIED)
1347 const_iv (F_LOCATION)
1348 const_iv (F_UNPAID)
1349 const_iv (F_MAGIC)
1350 const_iv (F_CURSED) 1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1351 const_iv (F_DAMNED) 1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1352 const_iv (F_OPEN) 1356 const_iv (SP_DISPEL_RUNE)
1353 const_iv (F_NOPICK) 1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1354 const_iv (F_LOCKED) 1370 const_iv (F_LOCKED)
1355 1371
1356 const_iv (F_BUY) 1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1357 const_iv (F_SHOP)
1358 const_iv (F_SELL)
1359 1373
1360 const_iv (P_BLOCKSVIEW) 1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1361 const_iv (P_NO_MAGIC) 1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1362 const_iv (P_IS_ALIVE)
1363 const_iv (P_NO_CLERIC)
1364 const_iv (P_NEED_UPDATE)
1365 const_iv (P_NO_ERROR)
1366 const_iv (P_OUT_OF_MAP)
1367 const_iv (P_NEW_MAP)
1368 1376
1369 const_iv (UP_OBJ_INSERT) 1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1370 const_iv (UP_OBJ_REMOVE)
1371 const_iv (UP_OBJ_CHANGE)
1372 const_iv (UP_OBJ_FACE)
1373 1378
1374 const_iv (INS_NO_MERGE) 1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1375 const_iv (INS_ABOVE_FLOOR_ONLY)
1376 const_iv (INS_NO_WALK_ON)
1377 const_iv (INS_ON_TOP)
1378 const_iv (INS_BELOW_ORIGINATOR) 1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1379 const_iv (INS_MAP_LOAD)
1380 1381
1381 const_iv (WILL_APPLY_HANDLE) 1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1382 const_iv (WILL_APPLY_TREASURE) 1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1383 const_iv (WILL_APPLY_EARTHWALL)
1384 const_iv (WILL_APPLY_DOOR)
1385 const_iv (WILL_APPLY_FOOD)
1386 1384
1387 const_iv (SAVE_MODE) 1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1388 const_iv (SAVE_DIR_MODE)
1389 1386
1390 const_iv (M_PAPER) 1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1391 const_iv (M_IRON) 1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1392 const_iv (M_GLASS) 1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1393 const_iv (M_LEATHER) 1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1394 const_iv (M_WOOD)
1395 const_iv (M_ORGANIC)
1396 const_iv (M_STONE)
1397 const_iv (M_CLOTH)
1398 const_iv (M_ADAMANT)
1399 const_iv (M_LIQUID)
1400 const_iv (M_SOFT_METAL)
1401 const_iv (M_BONE)
1402 const_iv (M_ICE)
1403 const_iv (M_SPECIAL)
1404 1391
1405 const_iv (SK_EXP_ADD_SKILL) 1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1406 const_iv (SK_EXP_TOTAL) 1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1407 const_iv (SK_EXP_NONE)
1408 const_iv (SK_SUBTRACT_SKILL_EXP)
1409 const_iv (SK_EXP_SKILL_ONLY)
1410 1394
1411 const_iv (SK_LOCKPICKING) 1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1412 const_iv (SK_HIDING) 1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1413 const_iv (SK_SMITHERY) 1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1414 const_iv (SK_BOWYER) 1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1415 const_iv (SK_JEWELER) 1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1416 const_iv (SK_ALCHEMY) 1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1417 const_iv (SK_STEALING) 1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1418 const_iv (SK_LITERACY) 1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1419 const_iv (SK_BARGAINING) 1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1420 const_iv (SK_JUMPING) 1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_DET_MAGIC)
1422 const_iv (SK_ORATORY)
1423 const_iv (SK_SINGING)
1424 const_iv (SK_DET_CURSE)
1425 const_iv (SK_FIND_TRAPS)
1426 const_iv (SK_MEDITATION)
1427 const_iv (SK_PUNCHING)
1428 const_iv (SK_FLAME_TOUCH)
1429 const_iv (SK_KARATE)
1430 const_iv (SK_CLIMBING)
1431 const_iv (SK_WOODSMAN)
1432 const_iv (SK_INSCRIPTION)
1433 const_iv (SK_ONE_HANDED_WEAPON)
1434 const_iv (SK_MISSILE_WEAPON)
1435 const_iv (SK_THROWING)
1436 const_iv (SK_USE_MAGIC_ITEM)
1437 const_iv (SK_DISARM_TRAPS)
1438 const_iv (SK_SET_TRAP)
1439 const_iv (SK_THAUMATURGY)
1440 const_iv (SK_PRAYING)
1441 const_iv (SK_CLAWING)
1442 const_iv (SK_LEVITATION)
1443 const_iv (SK_SUMMONING)
1444 const_iv (SK_PYROMANCY)
1445 const_iv (SK_EVOCATION)
1446 const_iv (SK_SORCERY)
1447 const_iv (SK_TWO_HANDED_WEAPON)
1448 const_iv (SK_SPARK_TOUCH)
1449 const_iv (SK_SHIVER)
1450 const_iv (SK_ACID_SPLASH)
1451 const_iv (SK_POISON_NAIL) 1405 const_iv (SK_POISON_NAIL)
1452 1406
1453 const_iv (SOUND_NEW_PLAYER) 1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1454 const_iv (SOUND_FIRE_ARROW) 1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1455 const_iv (SOUND_LEARN_SPELL) 1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1456 const_iv (SOUND_FUMBLE_SPELL) 1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1457 const_iv (SOUND_WAND_POOF) 1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1458 const_iv (SOUND_OPEN_DOOR) 1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1459 const_iv (SOUND_PUSH_PLAYER)
1460 const_iv (SOUND_PLAYER_HITS1)
1461 const_iv (SOUND_PLAYER_HITS2)
1462 const_iv (SOUND_PLAYER_HITS3)
1463 const_iv (SOUND_PLAYER_HITS4)
1464 const_iv (SOUND_PLAYER_IS_HIT1)
1465 const_iv (SOUND_PLAYER_IS_HIT2)
1466 const_iv (SOUND_PLAYER_IS_HIT3)
1467 const_iv (SOUND_PLAYER_KILLS)
1468 const_iv (SOUND_PET_IS_KILLED)
1469 const_iv (SOUND_PLAYER_DIES)
1470 const_iv (SOUND_OB_EVAPORATE)
1471 const_iv (SOUND_OB_EXPLODE)
1472 const_iv (SOUND_CLOCK)
1473 const_iv (SOUND_TURN_HANDLE)
1474 const_iv (SOUND_FALL_HOLE)
1475 const_iv (SOUND_DRINK_POISON)
1476 const_iv (SOUND_CAST_SPELL_0)
1477 1413
1478 const_iv (PREFER_LOW) 1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1479 const_iv (PREFER_HIGH)
1480 1415
1481 const_iv (ATNR_PHYSICAL) 1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1482 const_iv (ATNR_MAGIC) 1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1483 const_iv (ATNR_FIRE) 1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1484 const_iv (ATNR_ELECTRICITY) 1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1485 const_iv (ATNR_COLD) 1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1486 const_iv (ATNR_CONFUSION) 1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1487 const_iv (ATNR_ACID) 1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1488 const_iv (ATNR_DRAIN) 1423
1489 const_iv (ATNR_WEAPONMAGIC) 1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1490 const_iv (ATNR_GHOSTHIT) 1425
1491 const_iv (ATNR_POISON) 1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1492 const_iv (ATNR_SLOW) 1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1493 const_iv (ATNR_PARALYZE) 1428
1494 const_iv (ATNR_TURN_UNDEAD) 1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1495 const_iv (ATNR_FEAR) 1430
1496 const_iv (ATNR_CANCELLATION) 1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1497 const_iv (ATNR_DEPLETE) 1432
1498 const_iv (ATNR_DEATH) 1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1499 const_iv (ATNR_CHAOS) 1434
1500 const_iv (ATNR_COUNTERSPELL) 1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1501 const_iv (ATNR_GODPOWER) 1436
1502 const_iv (ATNR_HOLYWORD) 1437 // random map generator
1503 const_iv (ATNR_BLIND) 1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1440
1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1444
1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1447
1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1504 const_iv (ATNR_INTERNAL) 1450 const_iv (GT_MINIMAL)
1505 const_iv (ATNR_LIFE_STEALING)
1506 const_iv (ATNR_DISEASE)
1507 1451
1508 const_iv (MAP_FLUSH) 1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1509 const_iv (MAP_PLAYER_UNIQUE) 1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1510 const_iv (MAP_BLOCK)
1511 const_iv (MAP_STYLE)
1512 const_iv (MAP_OVERLAY)
1513
1514 const_iv (MAP_IN_MEMORY)
1515 const_iv (MAP_SWAPPED)
1516 const_iv (MAP_LOADING)
1517 const_iv (MAP_SAVING)
1518
1519 const_iv (KLASS_GLOBAL)
1520 const_iv (KLASS_OBJECT)
1521 const_iv (KLASS_PLAYER)
1522 const_iv (KLASS_MAP)
1523 }; 1454 };
1524 1455
1525 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1526 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1527 1458
1528 static const struct { 1459 static const struct {
1529 const char *name; 1460 const char *name;
1530 int skip; 1461 int skip;
1531 IV klass; 1462 IV klass;
1542 { 1473 {
1543 AV *event = newAV (); 1474 AV *event = newAV ();
1544 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1475 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1545 av_push (event, newSViv (eiv->klass)); 1476 av_push (event, newSViv (eiv->klass));
1546 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1477 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1547 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1478 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1548 } 1479 }
1549
1550 static const struct {
1551 int dtype;
1552 const char *name;
1553 IV idx;
1554 } *cprop, prop_table[] = {
1555# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1556 prop (CFAPI_INT, MAP_PROP_FLAGS)
1557 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1558 prop (CFAPI_STRING, MAP_PROP_PATH)
1559 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1560 prop (CFAPI_STRING, MAP_PROP_NAME)
1561 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1562 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1563 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1564 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1565 prop (CFAPI_INT, MAP_PROP_WIDTH)
1566 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1567 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1568 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1569 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1570 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1571 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1572 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1573 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1574 prop (CFAPI_INT, MAP_PROP_SKY)
1575 prop (CFAPI_INT, MAP_PROP_WPARTX)
1576 prop (CFAPI_INT, MAP_PROP_WPARTY)
1577 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1578 prop (CFAPI_PREGION, MAP_PROP_REGION)
1579 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1580 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1581 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1582 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1583 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1584 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1585 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1586 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1587 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1588 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1589 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1590 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1591 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1592 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1593 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1594 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1595 prop (CFAPI_INT, OBJECT_PROP_X)
1596 prop (CFAPI_INT, OBJECT_PROP_Y)
1597 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1598 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1599 prop (CFAPI_INT, OBJECT_PROP_NROF)
1600 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1601 prop (CFAPI_INT, OBJECT_PROP_FACING)
1602 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1603 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1604 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1605 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1606 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1607 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1608 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1609 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1610 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1611 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1612 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1613 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1614 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1615 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1616 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1617 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1618 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1619 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1620 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1621 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1622 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1623 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1624 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1625 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1626 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1627 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1628 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1629 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1630 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1631 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1632 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1633 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1634 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1635 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1636 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1637 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1638 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1639 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1640 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1641 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1642 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1643 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1644 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1645 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1646 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1647 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1648 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1649 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1650 prop (CFAPI_INT, OBJECT_PROP_STR)
1651 prop (CFAPI_INT, OBJECT_PROP_DEX)
1652 prop (CFAPI_INT, OBJECT_PROP_CON)
1653 prop (CFAPI_INT, OBJECT_PROP_WIS)
1654 prop (CFAPI_INT, OBJECT_PROP_INT)
1655 prop (CFAPI_INT, OBJECT_PROP_POW)
1656 prop (CFAPI_INT, OBJECT_PROP_CHA)
1657 prop (CFAPI_INT, OBJECT_PROP_WC)
1658 prop (CFAPI_INT, OBJECT_PROP_AC)
1659 prop (CFAPI_INT, OBJECT_PROP_HP)
1660 prop (CFAPI_INT, OBJECT_PROP_SP)
1661 prop (CFAPI_INT, OBJECT_PROP_GP)
1662 prop (CFAPI_INT, OBJECT_PROP_FP)
1663 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1664 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1665 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1666 prop (CFAPI_INT, OBJECT_PROP_DAM)
1667 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1668 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1669 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1670 prop (CFAPI_INT, OBJECT_PROP_FACE)
1671 };
1672
1673 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1674 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1675
1676 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1677 {
1678 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1679 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1680 }
1681
1682 //I_EVENT_API (PACKAGE);
1683} 1480}
1684 1481
1685void _reload_1 () 1482void _connect_to_perl ()
1686 CODE:
1687 cb_global = get_av ("cf::CB_GLOBAL", 1);
1688 cb_object = get_av ("cf::CB_OBJECT", 1);
1689 cb_player = get_av ("cf::CB_PLAYER", 1);
1690 cb_type = get_av ("cf::CB_TYPE" , 1);
1691 cb_map = get_av ("cf::CB_MAP" , 1);
1692 1483
1693void _reload_2 () 1484void _recalc_want ()
1485
1486void _global_reattach ()
1694 CODE: 1487 CODE:
1695{ 1488{
1696 // reattach to all attachable objects in the game. 1489 // reattach to all attachable objects in the game.
1697 for (player *pl = first_player; pl; pl = pl->next) 1490 for_all_clients (ns)
1698 reattach (pl); 1491 ns->reattach ();
1699 1492
1700 for (mapstruct *map = first_map; map; map = map->next) 1493 for_all_objects (op)
1701 reattach (map);
1702
1703 for (object *op = objects; op; op = op->next)
1704 reattach (op); 1494 op->reattach ();
1705} 1495}
1496
1497# support function for map-world.ext
1498void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500{
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503
1504 plt_sv = SvRV (plt_sv);
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507
1508 STRLEN len;
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511
1512 while (len >= 3)
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517
1518 if (val [0] == data [0]
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530
1531 next:
1532 data += 3;
1533 len -= 3;
1534 }
1535
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537}
1538
1539void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNVx (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543NV till_cede ()
1544 CODE:
1545 RETVAL = coroapi::next_cede - now ();
1546 OUTPUT:
1547 RETVAL
1548
1549NV till_tick ()
1550 CODE:
1551 RETVAL = SvNVx (sv_next_tick) - now ();
1552 OUTPUT:
1553 RETVAL
1706 1554
1707NV floor (NV x) 1555NV floor (NV x)
1708 1556
1709NV ceil (NV x) 1557NV ceil (NV x)
1710 1558
1559NV rndm (...)
1560 CODE:
1561 switch (items)
1562 {
1563 case 0: RETVAL = rndm (); break;
1564 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1565 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1566 default: croak ("cf::rndm requires none, one or two parameters."); break;
1567 }
1568 OUTPUT:
1569 RETVAL
1570
1571NV clamp (NV value, NV min_value, NV max_value)
1572 CODE:
1573 RETVAL = clamp (value, min_value, max_value);
1574 OUTPUT:
1575 RETVAL
1576
1577NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1578 CODE:
1579 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1580 OUTPUT:
1581 RETVAL
1582
1583void weaken (...)
1584 PROTOTYPE: @
1585 CODE:
1586 while (items > 0)
1587 sv_rvweaken (ST (--items));
1588
1589void cede_to_tick ()
1590 CODE:
1591 coroapi::cede_to_tick ();
1592
1711void server_tick () 1593void server_tick ()
1594 CODE:
1595 NOW = SvNVx (sv_now);
1596 runtime = SvNVx (sv_runtime);
1597 server_tick ();
1712 1598
1713void 1599void
1714LOG (int level, char *msg) 1600log_backtrace (utf8_string msg)
1601
1602void
1603LOG (int flags, utf8_string msg)
1715 PROTOTYPE: $$ 1604 PROTOTYPE: $$
1716 C_ARGS: (LogLevel)level, "%s", msg 1605 C_ARGS: flags, "%s", msg
1717 1606
1718char *path_combine (char *base, char *path) 1607octet_string path_combine (octet_string base, octet_string path)
1719 PROTOTYPE: $$ 1608 PROTOTYPE: $$
1720 1609
1721char *path_combine_and_normalize (char *base, char *path) 1610octet_string path_combine_and_normalize (octet_string base, octet_string path)
1722 PROTOTYPE: $$ 1611 PROTOTYPE: $$
1723 1612
1724const char * 1613void
1725get_maps_directory (char *path) 1614mallinfo ()
1726 PROTOTYPE: $ 1615 PPCODE:
1727 ALIAS: maps_directory = 0 1616{
1728 CODE: 1617#if __GLIBC__
1729 RETVAL = create_pathname (path); 1618 struct mallinfo mai = mallinfo ();
1730 OUTPUT: RETVAL 1619 EXTEND (SP, 10*2);
1620 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1621 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1622 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1623 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1624 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1625 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1626 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1627 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1628 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1629 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1630#endif
1631 EXTEND (SP, 2*2);
1632 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1633 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1634}
1731 1635
1732void 1636void
1733sub_generation_inc () 1637sub_generation_inc ()
1734 CODE: 1638 CODE:
1735 PL_sub_generation++; 1639 PL_sub_generation++;
1736 1640
1737char * 1641const_octet_string
1738mapdir () 1642mapdir ()
1739 PROTOTYPE: 1643 PROTOTYPE:
1740 ALIAS: 1644 ALIAS:
1741 mapdir = 0 1645 mapdir = 0
1742 uniquedir = 1 1646 uniquedir = 1
1756 case 5: RETVAL = settings.playerdir; break; 1660 case 5: RETVAL = settings.playerdir; break;
1757 case 6: RETVAL = settings.datadir ; break; 1661 case 6: RETVAL = settings.datadir ; break;
1758 } 1662 }
1759 OUTPUT: RETVAL 1663 OUTPUT: RETVAL
1760 1664
1761int 1665void abort ()
1762cf_find_animation (char *text) 1666
1667void reset_signals ()
1668
1669void fork_abort (octet_string cause = "cf::fork_abort")
1670
1671void cleanup (octet_string cause, bool make_core = false)
1672
1673void emergency_save ()
1674
1675void _exit (int status = EXIT_SUCCESS)
1676
1677#if _POSIX_MEMLOCK
1678
1679int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1680
1681int munlockall ()
1682
1683#endif
1684
1685int find_animation (utf8_string text)
1763 PROTOTYPE: $ 1686 PROTOTYPE: $
1764 1687
1765int random_roll(int min, int max, object *op, int goodbad); 1688int random_roll (int min, int max, object *op, int goodbad);
1766 1689
1767const char *cost_string_from_value(uint64 cost, int approx = 0) 1690const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1768
1769int invoke (int event, ...)
1770 CODE:
1771 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1772 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1773 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1774 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1775 OUTPUT: RETVAL
1776 1691
1777int 1692int
1778exp_to_level (val64 exp) 1693exp_to_level (val64 exp)
1779 CODE: 1694 CODE:
1780{ 1695{
1811 RETVAL = newSVpv (resist_plus[atnr], 0); 1726 RETVAL = newSVpv (resist_plus[atnr], 0);
1812 else 1727 else
1813 XSRETURN_UNDEF; 1728 XSRETURN_UNDEF;
1814 OUTPUT: RETVAL 1729 OUTPUT: RETVAL
1815 1730
1731bool
1732load_resource_file (octet_string filename)
1733
1734MODULE = cf PACKAGE = cf::attachable
1735
1816int 1736int
1817_valid (SV *obj) 1737valid (SV *obj)
1818 CODE: 1738 CODE:
1819 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1739 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1820 OUTPUT: 1740 OUTPUT:
1821 RETVAL 1741 RETVAL
1822 1742
1743void
1744debug_trace (attachable *obj, bool on = true)
1745 CODE:
1746 obj->flags &= ~attachable::F_DEBUG_TRACE;
1747 if (on)
1748 obj->flags |= attachable::F_DEBUG_TRACE;
1749
1750int mortals_size ()
1751 CODE:
1752 RETVAL = attachable::mortals.size ();
1753 OUTPUT: RETVAL
1754
1755#object *mortals (U32 index)
1756# CODE:
1757# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1758# OUTPUT: RETVAL
1759
1760INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1761
1762MODULE = cf PACKAGE = cf::global
1763
1764int invoke (SV *klass, int event, ...)
1765 CODE:
1766 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1767 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1768 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1769 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1770 OUTPUT: RETVAL
1771
1823MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1772MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1773
1774INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1824 1775
1825int invoke (object *op, int event, ...) 1776int invoke (object *op, int event, ...)
1826 CODE: 1777 CODE:
1827 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1778 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1828 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1779 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1829 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1780 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1830 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1781 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1831 OUTPUT: RETVAL 1782 OUTPUT: RETVAL
1832 1783
1833SV *registry (object *op) 1784SV *registry (object *op)
1785
1786int objects_size ()
1834 CODE: 1787 CODE:
1835 RETVAL = registry_of (op); 1788 RETVAL = objects.size ();
1836 OUTPUT: 1789 OUTPUT: RETVAL
1790
1791object *objects (U32 index)
1792 CODE:
1793 RETVAL = index < objects.size () ? objects [index] : 0;
1794 OUTPUT: RETVAL
1795
1796int actives_size ()
1797 CODE:
1798 RETVAL = actives.size ();
1799 OUTPUT: RETVAL
1800
1801object *actives (U32 index)
1802 CODE:
1803 RETVAL = index < actives.size () ? actives [index] : 0;
1804 OUTPUT: RETVAL
1805
1806const char *slot_use_name (U32 slot)
1807 ALIAS:
1808 slot_nonuse_name = 1
1809 CODE:
1810{
1811 if (slot >= NUM_BODY_LOCATIONS)
1812 croak ("body slot index out of range");
1813
1814 switch (ix)
1815 {
1816 case 0: RETVAL = body_locations[slot].use_name; break;
1817 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1818 }
1819}
1820 OUTPUT:
1837 RETVAL 1821 RETVAL
1822
1823# missing properties
1838 1824
1839object *head (object *op) 1825object *head (object *op)
1840 PROTOTYPE: $ 1826 PROTOTYPE: $
1841 ALIAS:
1842 more = 1
1843 above = 2
1844 below = 3
1845 CODE: 1827 CODE:
1846 switch (ix) 1828 RETVAL = op->head_ ();
1847 {
1848 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1849 case 1: RETVAL = op->more; break;
1850 case 2: RETVAL = op->above; break;
1851 case 3: RETVAL = op->below; break;
1852 }
1853 OUTPUT:
1854 RETVAL 1829 OUTPUT: RETVAL
1855
1856SV *
1857get_property (object *obj, int type, int idx)
1858 CODE:
1859 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1860 OUTPUT: RETVAL
1861
1862SV *
1863set_property (object *obj, int type, int idx, SV *newval)
1864 CODE:
1865 switch (type)
1866 {
1867 case CFAPI_INT:
1868 cf_object_set_int_property (obj, idx, SvIV (newval));
1869 break;
1870 case CFAPI_LONG:
1871 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1872 break;
1873 case CFAPI_DOUBLE:
1874 {
1875 int unused_type;
1876 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1877 }
1878 break;
1879 case CFAPI_STRING:
1880 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1881 break;
1882 case CFAPI_POBJECT:
1883 {
1884 int unused_type;
1885 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1886 }
1887 break;
1888 default:
1889 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1890 }
1891
1892# missing properties
1893
1894void
1895set_attacktype (object *obj, U32 attacktype)
1896 CODE:
1897 obj->attacktype = attacktype;
1898
1899U32
1900get_attacktype (object *obj)
1901 ALIAS:
1902 attacktype = 0
1903 CODE:
1904 RETVAL = obj->attacktype;
1905 OUTPUT: RETVAL
1906
1907# missing in plug-in api, of course
1908void
1909set_food (object *obj, int food)
1910 CODE:
1911 obj->stats.food = food;
1912
1913int
1914get_food (object *obj)
1915 ALIAS:
1916 food = 0
1917 CODE:
1918 RETVAL = obj->stats.food;
1919 OUTPUT: RETVAL
1920 1830
1921void 1831void
1922inv (object *obj) 1832inv (object *obj)
1923 PROTOTYPE: $ 1833 PROTOTYPE: $
1924 PPCODE: 1834 PPCODE:
1925{ 1835{
1926 object *o;
1927 for (o = obj->inv; o; o = o->below) 1836 for (object *o = obj->inv; o; o = o->below)
1928 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1837 XPUSHs (sv_2mortal (to_sv (o)));
1929} 1838}
1930 1839
1931int cf_object_get_resistance (object *op, int rtype) 1840void
1932 ALIAS: resistance = 0 1841set_animation (object *op, int idx)
1842 CODE:
1843 SET_ANIMATION (op, idx);
1933 1844
1934int cf_object_get_flag (object *op, int flag) 1845int
1935 ALIAS: flag = 0 1846num_animations (object *op)
1847 CODE:
1848 RETVAL = NUM_ANIMATIONS (op);
1849 OUTPUT: RETVAL
1936 1850
1937void cf_object_set_flag (object *op, int flag, int value) 1851int slot_info (object *op, UV slot, int value = 0)
1852 ALIAS:
1853 slot_used = 1
1854 CODE:
1855{
1856 if (slot >= NUM_BODY_LOCATIONS)
1857 croak ("body slot index out of range");
1938 1858
1859 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1860
1861 if (items > 2)
1862 if (ix)
1863 op->slot[slot].used = value;
1864 else
1865 op->slot[slot].info = value;
1866}
1867 OUTPUT:
1868 RETVAL
1869
1870object *find_best_object_match (object *op, utf8_string match)
1871
1872object *find_marked_object (object *op)
1873
1939int need_identify (const object *obj); 1874int need_identify (object *obj);
1940 1875
1941int apply_shop_mat (object *shop_mat, object *op); 1876int apply_shop_mat (object *shop_mat, object *op);
1942 1877
1943int move (object *op, int dir, object *originator = op) 1878int move (object *op, int dir, object *originator = op)
1944 CODE: 1879 CODE:
1945 RETVAL = move_ob (op, dir, originator); 1880 RETVAL = move_ob (op, dir, originator);
1946 OUTPUT: 1881 OUTPUT:
1947 RETVAL 1882 RETVAL
1948 1883
1949void cf_object_apply (object *op, object *author, int flags = 0) 1884void apply (object *applier, object *applied, int flags = 0)
1885 CODE:
1886 manual_apply (applied, applier, flags);
1950 1887
1951void cf_object_apply_below (object *op) 1888void apply_below (object *op)
1889 CODE:
1890 player_apply_below (op);
1952 1891
1953void cf_object_remove (object *op) 1892int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1954 1893
1955void cf_object_free (object *op) 1894#//TODO
1956
1957object *cf_object_present_archname_inside (object *op, char *whatstr)
1958
1959int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1960
1961int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1962
1963object *cf_object_clone (object *op, int clonetype = 0) 1895object *clone_ (object *op, int recursive = 0)
1896 CODE:
1897 if (recursive)
1898 RETVAL = object_create_clone (op);
1899 else
1900 {
1901 RETVAL = object::create ();
1902 op->copy_to (RETVAL);
1903 }
1904 OUTPUT: RETVAL
1964 1905
1965int cf_object_pay_item (object *op, object *buyer) 1906int pay_item (object *op, object *buyer)
1907 CODE:
1908 RETVAL = pay_for_item (op, buyer);
1909 OUTPUT: RETVAL
1966 1910
1967int cf_object_pay_amount (object *op, uint64 amount) 1911int pay_amount (object *op, uint64 amount)
1912 CODE:
1913 RETVAL = pay_for_amount (amount, op);
1914 OUTPUT: RETVAL
1968 1915
1969void pay_player (object *op, uint64 amount) 1916void pay_player (object *op, uint64 amount)
1970 1917
1971val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1918val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1972 1919
1973int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1920int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1974 1921
1975int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1922void learn_spell (object *op, object *sp, int special_prayer = 0)
1923 CODE:
1924 do_learn_spell (op, sp, special_prayer);
1976 1925
1977void cf_object_learn_spell (object *op, object *sp)
1978
1979void cf_object_forget_spell (object *op, object *sp) 1926void forget_spell (object *op, object *sp)
1927 CODE:
1928 do_forget_spell (op, query_name (sp));
1980 1929
1981object *cf_object_check_for_spell (object *op, char *spellname) 1930object *check_for_spell (object *op, utf8_string spellname)
1931 CODE:
1932 RETVAL = check_spell_known (op, spellname);
1933 OUTPUT: RETVAL
1982 1934
1983int cf_object_query_money (object *op) 1935int query_money (object *op)
1984 ALIAS: money = 0 1936 ALIAS: money = 0
1985 1937
1986int cf_object_query_cost (object *op, object *who, int flags) 1938val64 query_cost (object *op, object *who, int flags)
1987 ALIAS: cost = 0 1939 ALIAS: cost = 0
1988 1940
1989void cf_object_activate_rune (object *op , object *victim) 1941void spring_trap (object *op, object *victim)
1990 1942
1991int cf_object_check_trigger (object *op, object *cause) 1943int check_trigger (object *op, object *cause)
1992 1944
1993int cf_object_out_of_map (object *op, int x, int y)
1994
1995void cf_object_drop (object *op, object *author) 1945void drop (object *who, object *op)
1996 1946
1997void cf_object_take (object *op, object *author)
1998
1999object *cf_object_insert_object (object *op, object *container)
2000
2001const char *cf_object_get_msg (object *ob)
2002 ALIAS: msg = 0
2003
2004object *cf_object_insert_in_ob (object *ob, object *where)
2005
2006int cf_object_teleport (object *op, mapstruct *map, int x, int y)
2007
2008void cf_object_update (object *op, int flags)
2009
2010void cf_object_pickup (object *op, object *what) 1947void pick_up (object *who, object *op)
2011 1948
2012object *cf_create_object_by_name (const char *name) 1949void update_object (object *op, int action)
2013 1950
2014void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1951void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
2015 1952
2016void player_lvl_adj (object *who, object *skill = 0) 1953void player_lvl_adj (object *who, object *skill = 0)
2017 1954
2018int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1955int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2019 1956
2021 1958
2022void push_button (object *op); 1959void push_button (object *op);
2023 1960
2024void use_trigger (object *op); 1961void use_trigger (object *op);
2025 1962
2026void add_button_link (object *button, mapstruct *map, int connected); 1963void add_button_link (object *button, maptile *map, int connected);
2027 1964
2028void remove_button_link (object *op); 1965void remove_button_link (object *op);
2029 1966
2030void 1967void handle_apply_yield (object *op);
2031cf_object_set_resistance (object *op, int rtype, int val)
2032 CODE:
2033 if (rtype >= 0 && rtype < NROFATTACKS)
2034 op->resist[rtype] = val;
2035 1968
2036 1969
2037MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1970MODULE = cf PACKAGE = cf::object PREFIX = cf_
2038
2039void cf_fix_object (object *pl)
2040 ALIAS: fix = 0
2041
2042object *cf_insert_ob_in_ob (object *ob, object *where)
2043 1971
2044# no clean way to get an object from an archetype - stupid idiotic 1972# no clean way to get an object from an archetype - stupid idiotic
2045# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1973# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2046 1974
2047object *new (const char *archetype = 0) 1975object *new (utf8_string archetype = 0)
2048 PROTOTYPE: ;$ 1976 PROTOTYPE: ;$
2049 CODE: 1977 CODE:
2050 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1978 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2051 OUTPUT: 1979 OUTPUT:
2052 RETVAL 1980 RETVAL
2053 1981
1982object *find_object (U32 tag)
1983
1984# TODO: nuke
2054object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1985object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2055 PROTOTYPE: $$$$$$ 1986 PROTOTYPE: $$$$$$
2056 CODE: 1987 CODE:
2057{ 1988{
2058 int unused_type; 1989 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2059 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2060} 1990}
2061 1991
2062# syntatic sugar for easier use in event callbacks. 1992const_utf8_string get_ob_key_value (object *op, utf8_string key)
2063const char *options (object *op)
2064 CODE:
2065 RETVAL = op->name;
2066 OUTPUT:
2067 RETVAL
2068 1993
2069player *contr (object *op)
2070 CODE:
2071 RETVAL = op->contr;
2072 OUTPUT: RETVAL
2073
2074const char *get_ob_key_value (object *op, const char *key)
2075
2076bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1994bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2077 1995
2078object *get_nearest_player (object *ob) 1996object *get_nearest_player (object *ob)
2079 ALIAS: nearest_player = 0 1997 ALIAS: nearest_player = 0
2080 PREINIT: 1998 PREINIT:
2081 extern object *get_nearest_player (object *); 1999 extern object *get_nearest_player (object *);
2089 EXTEND (SP, 5); 2007 EXTEND (SP, 5);
2090 PUSHs (newSVuv (rv.distance)); 2008 PUSHs (newSVuv (rv.distance));
2091 PUSHs (newSViv (rv.distance_x)); 2009 PUSHs (newSViv (rv.distance_x));
2092 PUSHs (newSViv (rv.distance_y)); 2010 PUSHs (newSViv (rv.distance_y));
2093 PUSHs (newSViv (rv.direction)); 2011 PUSHs (newSViv (rv.direction));
2094 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2012 PUSHs (to_sv (rv.part));
2095} 2013}
2096 2014
2097bool on_same_map_as (object *ob, object *other) 2015bool on_same_map_as (object *ob, object *other)
2098 CODE: 2016 CODE:
2099 RETVAL = on_same_map (ob, other); 2017 RETVAL = on_same_map (ob, other);
2100 OUTPUT: RETVAL 2018 OUTPUT: RETVAL
2101 2019
2102char * 2020const_utf8_string
2103base_name (object *ob, int plural) 2021base_name (object *op, int plural = op->nrof > 1)
2104 CODE: 2022 CODE:
2105 RETVAL = cf_query_base_name (ob, plural); 2023 RETVAL = query_base_name (op, plural);
2106 OUTPUT: RETVAL 2024 OUTPUT: RETVAL
2107 2025
2108living * 2026object *decrease_ob_nr (object *op, unsigned long i)
2027
2028# return the tail of an object, excluding itself
2029void
2109stats (object *ob) 2030tail (object *op)
2110 CODE: 2031 PPCODE:
2111 RETVAL = &ob->stats; 2032 while ((op = op->more))
2112 OUTPUT: RETVAL 2033 XPUSHs (sv_2mortal (to_sv (op)));
2113
2114 2034
2115MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2035MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2116 2036
2117player *player (object *op) 2037player *player (object *op)
2118 CODE: 2038 CODE:
2119 RETVAL = op->contr; 2039 RETVAL = op->contr;
2120 OUTPUT: RETVAL 2040 OUTPUT: RETVAL
2121 2041
2042bool move_player (object *op, int dir)
2043
2044void check_score (object *op)
2045
2122void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2046void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2123 2047 CODE:
2124object *cf_player_send_inventory (object *op) 2048 new_draw_info (flags, 0, op, txt);
2125
2126char *cf_player_get_ip (object *op)
2127 ALIAS: ip = 0
2128
2129object *cf_player_get_marked_item (object *op)
2130 ALIAS: marked_item = 0
2131
2132void cf_player_set_marked_item (object *op, object *ob)
2133
2134partylist *cf_player_get_party (object *op)
2135 ALIAS: party = 0
2136
2137void cf_player_set_party (object *op, partylist *party)
2138 2049
2139void kill_player (object *op) 2050void kill_player (object *op)
2140 2051
2052void esrv_send_item (object *pl, object *item)
2053
2054void esrv_update_item (object *pl, int what, object *item)
2055 C_ARGS: what, pl, item
2056
2057void esrv_del_item (object *pl, int tag)
2058 C_ARGS: pl->contr, tag
2059
2060int command_summon (object *op, utf8_string params)
2061
2062int command_arrest (object *op, utf8_string params)
2063
2064
2141MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2065MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2066
2067INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2142 2068
2143int invoke (player *pl, int event, ...) 2069int invoke (player *pl, int event, ...)
2144 CODE: 2070 CODE:
2145 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2071 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2146 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2072 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2147 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2073 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2148 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2074 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2149 OUTPUT: RETVAL 2075 OUTPUT: RETVAL
2150 2076
2151SV *registry (player *pl) 2077SV *registry (player *pl)
2078
2079void
2080save_stats (player *pl)
2152 CODE: 2081 CODE:
2153 RETVAL = registry_of (pl); 2082 pl->ob->stats.hp = pl->ob->stats.maxhp;
2083 pl->ob->stats.sp = pl->ob->stats.maxsp;
2084 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2085 pl->orig_stats = pl->ob->stats;
2086
2087void clear_los (player *pl)
2088
2089bool
2090cell_visible (player *pl, int dx, int dy)
2091 CODE:
2092 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2093 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2154 OUTPUT: 2094 OUTPUT:
2155 RETVAL 2095 RETVAL
2156 2096
2157player *cf_player_find (char *name)
2158 PROTOTYPE: $
2159
2160void cf_player_move (player *pl, int dir)
2161
2162void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2163
2164# nonstandard
2165object *ob (player *pl)
2166 CODE:
2167 RETVAL = pl->ob;
2168 OUTPUT: RETVAL
2169
2170player *first ()
2171 CODE:
2172 RETVAL = first_player;
2173 OUTPUT: RETVAL
2174
2175player *next (player *pl)
2176 CODE:
2177 RETVAL = pl->next;
2178 OUTPUT: RETVAL
2179
2180bool
2181cell_visible (player *pl, int dx, int dy)
2182 CODE:
2183 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2184 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2185 OUTPUT:
2186 RETVAL
2187
2188char *
2189client (player *pl)
2190 CODE:
2191 RETVAL = pl->socket.client;
2192 OUTPUT:
2193 RETVAL
2194
2195char *
2196host (player *pl)
2197 CODE:
2198 RETVAL = pl->socket.host;
2199 OUTPUT:
2200 RETVAL
2201
2202char *
2203killer (player *pl, char *killer = 0)
2204 CODE:
2205 if (killer)
2206 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2207 RETVAL = pl->killer;
2208 OUTPUT:
2209 RETVAL
2210
2211void
2212buggy_mapscroll (player *pl, int value = 1)
2213 CODE:
2214 pl->socket.buggy_mapscroll = value;
2215
2216void 2097void
2217send (player *pl, SV *packet) 2098send (player *pl, SV *packet)
2218 CODE: 2099 CODE:
2219{ 2100{
2220 STRLEN len; 2101 STRLEN len;
2221 char *buf = SvPVbyte (packet, len); 2102 char *buf = SvPVbyte (packet, len);
2222 2103
2223 Write_String_To_Socket (&pl->socket, buf, len); 2104 if (len > MAXSOCKBUF)
2105 pl->failmsg ("[packet too long for client]");
2106 else if (pl->ns)
2107 pl->ns->send_packet (buf, len);
2224} 2108}
2225 2109
2226int 2110int
2227listening (player *pl, int new_value = -1) 2111listening (player *pl, int new_value = -1)
2228 CODE: 2112 CODE:
2230 if (new_value >= 0) 2114 if (new_value >= 0)
2231 pl->listening = new_value; 2115 pl->listening = new_value;
2232 OUTPUT: 2116 OUTPUT:
2233 RETVAL 2117 RETVAL
2234 2118
2235void get_savebed (player *pl) 2119void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2236 ALIAS: 2120 PROTOTYPE: $;$$$
2237 savebed = 0
2238 PPCODE: 2121 PPCODE:
2122 if (GIMME_V != G_VOID)
2123 {
2239 EXTEND (SP, 3); 2124 EXTEND (SP, 3);
2240 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2125 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2241 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2126 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2242 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2127 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2243 2128 }
2244void set_savebed (player *pl, char *map_path, int x, int y) 2129 if (map_path) sv_to (map_path, pl->savebed_map);
2245 CODE: 2130 if (x) sv_to (x, pl->bed_x);
2246 strcpy (pl->savebed_map, map_path); 2131 if (y) sv_to (y, pl->bed_y);
2247 pl->bed_x = x;
2248 pl->bed_y = y;
2249 2132
2250void 2133void
2251list () 2134list ()
2252 PPCODE: 2135 PPCODE:
2253{ 2136 for_all_players (pl)
2254 player *pl; 2137 XPUSHs (sv_2mortal (to_sv (pl)));
2255 for (pl = first_player; pl; pl = pl->next)
2256 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2257}
2258
2259bool
2260peaceful (player *pl, bool new_setting = 0)
2261 PROTOTYPE: $;$
2262 CODE:
2263 RETVAL = pl->peaceful;
2264 if (items > 1)
2265 pl->peaceful = new_setting;
2266 OUTPUT:
2267 RETVAL
2268
2269living *
2270orig_stats (player *pl)
2271 CODE:
2272 RETVAL = &pl->orig_stats;
2273 OUTPUT: RETVAL
2274
2275living *
2276last_stats (player *pl)
2277 CODE:
2278 RETVAL = &pl->last_stats;
2279 OUTPUT: RETVAL
2280 2138
2281 2139
2282MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2140MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2283 2141
2284mapstruct *first ()
2285 PROTOTYPE:
2286 CODE:
2287 RETVAL = first_map;
2288 OUTPUT: RETVAL
2289
2290mapstruct *next (mapstruct *map)
2291 PROTOTYPE:
2292 CODE:
2293 RETVAL = map->next;
2294 OUTPUT: RETVAL
2295
2296int invoke (mapstruct *map, int event, ...) 2142int invoke (maptile *map, int event, ...)
2297 CODE: 2143 CODE:
2298 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2144 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2299 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2145 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2300 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2146 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2301 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2147 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2302 OUTPUT: RETVAL 2148 OUTPUT: RETVAL
2303 2149
2304SV *registry (mapstruct *map) 2150SV *registry (maptile *map)
2151
2152void
2153find_tagged_objects (maptile *map, utf8_string tag = 0)
2305 CODE: 2154 PPCODE:
2306 RETVAL = registry_of (map); 2155{
2307 OUTPUT: 2156 if (!map->spaces)
2308 RETVAL 2157 XSRETURN_EMPTY;
2309 2158
2310SV * 2159 if (tag)
2311get_property (mapstruct *obj, int type, int idx)
2312 CODE:
2313 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2314 OUTPUT: RETVAL
2315
2316SV *
2317set_property (mapstruct *obj, int type, int idx, SV *newval)
2318 CODE:
2319 switch (type)
2320 { 2160 {
2321 case CFAPI_INT: 2161 shstr_cmp tag_ (tag);
2322 cf_map_set_int_property (obj, idx, SvIV (newval)); 2162
2323 break; 2163 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2324 default: 2164 for (object *op = ms->bot; op; op = op->above)
2325 croak ("unhandled type '%d' in set_property '%d'", type, idx); 2165 if (op->tag == tag_)
2166 XPUSHs (sv_2mortal (to_sv (op)));
2326 } 2167 }
2168 else
2169 {
2170 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2171 for (object *op = ms->bot; op; op = op->above)
2172 if (op->tag)
2173 XPUSHs (sv_2mortal (to_sv (op)));
2174 }
2175}
2327 2176
2328mapstruct *new (int width, int height) 2177INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2178
2179void
2180maptile::instantiate ()
2181
2182maptile *new ()
2329 PROTOTYPE: 2183 PROTOTYPE:
2330 CODE: 2184 CODE:
2331{ 2185 RETVAL = new maptile;
2332 RETVAL = get_empty_map (width, height);
2333}
2334 OUTPUT: 2186 OUTPUT:
2335 RETVAL 2187 RETVAL
2336 2188
2337void delete_map (mapstruct *map) 2189void
2338 2190maptile::players ()
2339void clean_tmp_map (mapstruct *map)
2340
2341void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2342
2343mapstruct *tile_map (mapstruct *map, unsigned int dir)
2344 CODE: 2191 PPCODE:
2345 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2192 if (GIMME_V == G_SCALAR)
2346 OUTPUT: 2193 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2347 RETVAL 2194 else if (GIMME_V == G_ARRAY)
2195 {
2196 EXTEND (SP, THIS->players);
2197 for_all_players (pl)
2198 if (pl->ob && pl->ob->map == THIS)
2199 PUSHs (sv_2mortal (to_sv (pl->ob)));
2200 }
2348 2201
2349char *tile_path (mapstruct *map, unsigned int dir)
2350 CODE:
2351 if (dir >= 4)
2352 XSRETURN_UNDEF;
2353 RETVAL = map->tile_path [dir];
2354 OUTPUT:
2355 RETVAL
2356
2357mapstruct *ready_map_name (char *name, int flags = 0)
2358 PROTOTYPE: $;$
2359 ALIAS:
2360 find = 0
2361 get_map = 1
2362
2363mapstruct *has_been_loaded (char *name)
2364 PROTOTYPE: $
2365
2366# whoever "designed" the plug-in api should have wasted
2367# his/her time with staying away from the project - would have
2368# saved others a lot of time, without doubt.
2369void set_path (mapstruct *where, char *path)
2370 CODE:
2371 strcpy (where->path, path);
2372
2373int in_memory (mapstruct *map)
2374 CODE:
2375 RETVAL = map->in_memory;
2376 OUTPUT:
2377 RETVAL
2378
2379bool unique (mapstruct *map)
2380 CODE:
2381 RETVAL = map->unique;
2382 OUTPUT:
2383 RETVAL
2384
2385void set_unique (mapstruct *map, bool unique)
2386 CODE:
2387 map->unique = unique;
2388
2389void 2202void
2203maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2204 CODE:
2205{
2206 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2207 croak ("maptile::add_underlay: palette must be arrayref");
2208
2209 palette = SvRV (palette);
2210
2211 STRLEN idxlen;
2212 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2213
2214 for (int x = 0; x < THIS->width; ++x)
2215 for (int y = 0; y < THIS->height; ++y)
2216 {
2217 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2218 if (op->flag [FLAG_IS_FLOOR])
2219 goto skip_space;
2220
2221 {
2222 int offs = offset + y * stride + x;
2223 if (IN_RANGE_EXC (offs, 0, idxlen))
2224 {
2225 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2226 {
2227 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2228 ob->flag [FLAG_NO_MAP_SAVE] = true;
2229 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2230
2231 if (ob->randomitems)
2232 {
2233 if (!ob->above)
2234 {
2235 ob->create_treasure (ob->randomitems);
2236
2237 for (object *op = ob->above; op; op = op->above)
2238 op->flag [FLAG_NO_MAP_SAVE] = true;
2239 }
2240
2241 ob->randomitems = 0;
2242 }
2243 }
2244 }
2245 }
2246
2247 skip_space: ;
2248 }
2249}
2250
2251void
2252maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2253 CODE:
2254{
2255 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2256 croak ("maptile::set_regiondata: palette must be arrayref");
2257
2258 palette = SvRV (palette);
2259
2260 STRLEN idxlen;
2261 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2262
2263 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2264 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2265
2266 for (int i = av_len ((AV *)palette) + 1; i--; )
2267 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2268
2269 for (int y = 0; y < THIS->height; ++y)
2270 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2271
2272 sfree (THIS->regions, THIS->size ());
2273 delete [] THIS->regionmap;
2274
2275 THIS->regions = regions;
2276 THIS->regionmap = regionmap;
2277}
2278
2279void
2280maptile::create_region_treasure ()
2281 CODE:
2282{
2283 object *op = object::create ();
2284 op->type = FLOOR;
2285 op->map = THIS;
2286
2287 for (int x = 0; x < THIS->width; ++x)
2288 for (int y = 0; y < THIS->height; ++y)
2289 {
2290 region *rgn = THIS->region (x, y);
2291
2292 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2293 if (rgn->treasure && rndm () < rgn->treasure_density)
2294 {
2295 op->x = x;
2296 op->y = y;
2297 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2298 }
2299 }
2300
2301 op->destroy ();
2302}
2303
2304int out_of_map (maptile *map, int x, int y)
2305
2306void
2390trigger (mapstruct *map, long connection, bool state = true) 2307trigger (maptile *map, long connection, bool state = true)
2391 CODE: 2308 CODE:
2392 activate_connection (map, connection, state); 2309 activate_connection (map, connection, state);
2393 2310
2394void 2311void
2395get_connection (mapstruct *map, long connection) 2312get_connection (maptile *map, long connection)
2396 PPCODE: 2313 PPCODE:
2397 oblinkpt *obp = get_connection_links (map, connection); 2314 oblinkpt *obp = get_connection_links (map, connection);
2398 if (obp) 2315 if (obp)
2399 for (objectlink *ol = obp->link; ol; ol = ol->next) 2316 for (objectlink *ol = obp->link; ol; ol = ol->next)
2400 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2317 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2401 2318
2402object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2403
2404object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2405
2406object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2407 C_ARGS: str, map, nx, ny
2408
2409void 2319void
2410cf_map_normalise (mapstruct *map, int x, int y) 2320get_map_flags (maptile *map, int x, int y)
2411 PPCODE: 2321 PPCODE:
2412{ 2322{
2413 mapstruct *nmap = 0; 2323 maptile *nmap = 0;
2414 I16 nx = 0, ny = 0; 2324 I16 nx = 0, ny = 0;
2415 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2325 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2416 2326
2417 EXTEND (SP, 4); 2327 EXTEND (SP, 4);
2418 PUSHs (sv_2mortal (newSViv (flags))); 2328 PUSHs (sv_2mortal (newSViv (flags)));
2419 2329
2420 if (GIMME_V == G_ARRAY) 2330 if (GIMME_V == G_ARRAY)
2421 { 2331 {
2422 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2332 PUSHs (sv_2mortal (to_sv (nmap)));
2423 PUSHs (sv_2mortal (newSViv (nx))); 2333 PUSHs (sv_2mortal (newSViv (nx)));
2424 PUSHs (sv_2mortal (newSViv (ny))); 2334 PUSHs (sv_2mortal (newSViv (ny)));
2425 } 2335 }
2426} 2336}
2427 2337
2428void 2338void
2429at (mapstruct *map, unsigned int x, unsigned int y) 2339at (maptile *map, unsigned int x, unsigned int y)
2430 PROTOTYPE: $$$ 2340 PROTOTYPE: $$$
2431 PPCODE: 2341 PPCODE:
2432{ 2342{
2433 object *o; 2343 object *o;
2434 mapstruct *nmap = 0; 2344 maptile *nmap = 0;
2435 I16 nx, ny; 2345 I16 nx, ny;
2436 2346
2437 get_map_flags (map, &nmap, x, y, &nx, &ny); 2347 get_map_flags (map, &nmap, x, y, &nx, &ny);
2438 2348
2439 if (nmap) 2349 if (nmap)
2440 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2350 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2441 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2351 XPUSHs (sv_2mortal (to_sv (o)));
2442} 2352}
2443 2353
2444SV * 2354SV *
2445bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2355bot_at (maptile *obj, unsigned int x, unsigned int y)
2446 PROTOTYPE: $$$ 2356 PROTOTYPE: $$$
2447 ALIAS: 2357 ALIAS:
2448 top_at = 1 2358 top_at = 1
2449 flags_at = 2 2359 flags_at = 2
2450 light_at = 3 2360 light_at = 3
2451 move_block_at = 4 2361 move_block_at = 4
2452 move_slow_at = 5 2362 move_slow_at = 5
2453 move_on_at = 6 2363 move_on_at = 6
2454 move_off_at = 7 2364 move_off_at = 7
2455 INIT: 2365 INIT:
2456 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2366 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2457 CODE: 2367 CODE:
2458 switch (ix) 2368 switch (ix)
2459 { 2369 {
2460 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2370 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2461 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2371 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2462 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2372 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2463 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2373 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2464 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2374 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2465 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2375 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2466 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2376 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2467 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2377 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2468 } 2378 }
2469 OUTPUT: 2379 OUTPUT: RETVAL
2380
2381void fix_walls (maptile *map, int x, int y)
2382
2383void fix_walls_around (maptile *map, int x, int y)
2384
2385# worst xs function of my life
2386bool
2387_create_random_map (\
2388 maptile *self,\
2389 utf8_string wallstyle,\
2390 utf8_string wall_name,\
2391 utf8_string floorstyle,\
2392 utf8_string monsterstyle,\
2393 utf8_string treasurestyle,\
2394 utf8_string layoutstyle,\
2395 utf8_string doorstyle,\
2396 utf8_string decorstyle,\
2397 utf8_string origin_map,\
2398 utf8_string final_map,\
2399 utf8_string exitstyle,\
2400 utf8_string this_map,\
2401 utf8_string exit_on_final_map,\
2402 int xsize,\
2403 int ysize,\
2404 int expand2x,\
2405 int layoutoptions1,\
2406 int layoutoptions2,\
2407 int layoutoptions3,\
2408 int symmetry,\
2409 int difficulty,\
2410 int difficulty_given,\
2411 float difficulty_increase,\
2412 int dungeon_level,\
2413 int dungeon_depth,\
2414 int decoroptions,\
2415 int orientation,\
2416 int origin_y,\
2417 int origin_x,\
2418 U32 random_seed,\
2419 val64 total_map_hp,\
2420 int map_layout_style,\
2421 int treasureoptions,\
2422 int symmetry_used,\
2423 region *region,\
2424 utf8_string custom\
2425)
2426 CODE:
2427{
2428 random_map_params rmp;
2429
2430 assign (rmp.wallstyle , wallstyle);
2431 assign (rmp.wall_name , wall_name);
2432 assign (rmp.floorstyle , floorstyle);
2433 assign (rmp.monsterstyle , monsterstyle);
2434 assign (rmp.treasurestyle , treasurestyle);
2435 assign (rmp.layoutstyle , layoutstyle);
2436 assign (rmp.doorstyle , doorstyle);
2437 assign (rmp.decorstyle , decorstyle);
2438 assign (rmp.exitstyle , exitstyle);
2439 assign (rmp.exit_on_final_map, exit_on_final_map);
2440
2441 rmp.origin_map = origin_map;
2442 rmp.final_map = final_map;
2443 rmp.this_map = this_map;
2444 rmp.xsize = xsize;
2445 rmp.ysize = ysize;
2446 rmp.expand2x = expand2x;
2447 rmp.layoutoptions1 = layoutoptions1;
2448 rmp.layoutoptions2 = layoutoptions2;
2449 rmp.layoutoptions3 = layoutoptions3;
2450 rmp.symmetry = symmetry;
2451 rmp.difficulty = difficulty;
2452 rmp.difficulty_given = difficulty_given;
2453 rmp.difficulty_increase = difficulty_increase;
2454 rmp.dungeon_level = dungeon_level;
2455 rmp.dungeon_depth = dungeon_depth;
2456 rmp.decoroptions = decoroptions;
2457 rmp.orientation = orientation;
2458 rmp.origin_y = origin_y;
2459 rmp.origin_x = origin_x;
2460 rmp.random_seed = random_seed;
2461 rmp.total_map_hp = (uint64_t) total_map_hp;
2462 rmp.map_layout_style = map_layout_style;
2463 rmp.treasureoptions = treasureoptions;
2464 rmp.symmetry_used = symmetry_used;
2465 rmp.region = region;
2466 rmp.custom = custom;
2467
2468 RETVAL = self->generate_random_map (&rmp);
2469}
2470 OUTPUT:
2470 RETVAL 2471 RETVAL
2471 2472
2472
2473MODULE = cf PACKAGE = cf::arch 2473MODULE = cf PACKAGE = cf::arch
2474 2474
2475archetype *find (const char *name) 2475int archetypes_size ()
2476 CODE: 2476 CODE:
2477 RETVAL = find_archetype (name); 2477 RETVAL = archetypes.size ();
2478 OUTPUT:
2479 RETVAL
2480
2481archetype *first()
2482 PROTOTYPE:
2483 CODE:
2484 RETVAL = first_archetype;
2485 OUTPUT: RETVAL 2478 OUTPUT: RETVAL
2486 2479
2487archetype *next (archetype *arch) 2480archetype *archetypes (U32 index)
2488 CODE: 2481 CODE:
2489 RETVAL = arch->next; 2482 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2490 OUTPUT: RETVAL 2483 OUTPUT: RETVAL
2491 2484
2492archetype *head (archetype *arch)
2493 CODE:
2494 RETVAL = arch->head;
2495 OUTPUT: RETVAL
2496
2497archetype *more (archetype *arch)
2498 CODE:
2499 RETVAL = arch->more;
2500 OUTPUT: RETVAL
2501
2502const char *name (archetype *arch)
2503 CODE:
2504 RETVAL = arch->name;
2505 OUTPUT: RETVAL
2506
2507object *clone (archetype *arch) 2485object *instantiate (archetype *arch)
2508 CODE: 2486 CODE:
2509 RETVAL = &arch->clone; 2487 RETVAL = arch_to_object (arch);
2488 OUTPUT:
2510 OUTPUT: RETVAL 2489 RETVAL
2490
2491INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2511 2492
2512MODULE = cf PACKAGE = cf::party 2493MODULE = cf PACKAGE = cf::party
2513 2494
2514partylist *first () 2495partylist *first ()
2515 PROTOTYPE: 2496 PROTOTYPE:
2516 CODE: 2497 CODE:
2517 RETVAL = get_firstparty (); 2498 RETVAL = get_firstparty ();
2518 OUTPUT: RETVAL 2499 OUTPUT: RETVAL
2519 2500
2520partylist *next (partylist *party) 2501INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2502
2503MODULE = cf PACKAGE = cf::region
2504
2505void
2506list ()
2507 PPCODE:
2508 for_all_regions (rgn)
2509 XPUSHs (sv_2mortal (to_sv (rgn)));
2510
2511region *find (utf8_string name)
2512 PROTOTYPE: $
2521 CODE: 2513 CODE:
2522 RETVAL = party->next; 2514 RETVAL = region::find (name);
2523 OUTPUT: RETVAL 2515 OUTPUT: RETVAL
2524 2516
2525const char *name (partylist *party) 2517region *find_fuzzy (utf8_string name)
2518 PROTOTYPE: $
2526 CODE: 2519 CODE:
2527 RETVAL = party->partyname; 2520 RETVAL = region::find_fuzzy (name);
2528 OUTPUT: RETVAL 2521 OUTPUT: RETVAL
2529 2522
2530const char *password (partylist *party) 2523int specificity (region *rgn)
2531 CODE: 2524 CODE:
2532 RETVAL = party->passwd; 2525 RETVAL = 0;
2526 while (rgn = rgn->parent)
2527 RETVAL++;
2533 OUTPUT: RETVAL 2528 OUTPUT: RETVAL
2534 2529
2535MODULE = cf PACKAGE = cf::region 2530INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2536
2537region *first ()
2538 PROTOTYPE:
2539 CODE:
2540 RETVAL = first_region;
2541 OUTPUT: RETVAL
2542
2543region *next (region *reg)
2544 CODE:
2545 RETVAL = reg->next;
2546 OUTPUT: RETVAL
2547
2548const char *name (region *reg)
2549 CODE:
2550 RETVAL = reg->name;
2551 OUTPUT: RETVAL
2552
2553region *parent (region *reg)
2554 CODE:
2555 RETVAL = reg->parent;
2556 OUTPUT: RETVAL
2557
2558const char *longname (region *reg)
2559 CODE:
2560 RETVAL = reg->longname;
2561 OUTPUT: RETVAL
2562
2563const char *msg (region *reg)
2564 CODE:
2565 RETVAL = reg->msg;
2566 OUTPUT: RETVAL
2567 2531
2568MODULE = cf PACKAGE = cf::living 2532MODULE = cf PACKAGE = cf::living
2569 2533
2570val64 2534INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2571exp (living *liv, val64 new_val = 0) 2535
2572 PROTOTYPE: $;$ 2536MODULE = cf PACKAGE = cf::settings
2573 ALIAS: 2537
2574 Str = 1 2538INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2575 Dex = 2 2539
2576 Con = 3 2540MODULE = cf PACKAGE = cf::client
2577 Wis = 4 2541
2578 Cha = 5 2542INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2579 Int = 6 2543
2580 Pow = 7 2544int invoke (client *ns, int event, ...)
2581 wc = 8 2545 CODE:
2582 ac = 9 2546 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2547 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2548 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2549 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2550 OUTPUT: RETVAL
2551
2552SV *registry (client *ns)
2553
2554void
2555list ()
2556 PPCODE:
2557 EXTEND (SP, clients.size ());
2558 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2559 PUSHs (sv_2mortal (to_sv (*i)));
2560
2561void
2562client::send_packet (SV *packet)
2563 CODE:
2564{
2565 STRLEN len;
2566 char *buf = SvPVbyte (packet, len);
2567
2568 if (len > MAXSOCKBUF)
2569 {
2570 // ugly
2571 if (THIS->pl)
2572 THIS->pl->failmsg ("[packet too long for client]");
2573 }
2574 else
2575 THIS->send_packet (buf, len);
2576}
2577
2578faceidx
2579client::need_face (utf8_string name, int pri = 0)
2580 CODE:
2581 RETVAL = face_find (name, 0);
2582 if (RETVAL)
2583 {
2584 THIS->send_face (RETVAL, pri);
2585 THIS->flush_fx ();
2586 }
2587 OUTPUT:
2588 RETVAL
2589
2590int
2591client::fx_want (int idx, int value = -1)
2592 CODE:
2593 if (0 < idx && idx < FT_NUM)
2594 {
2595 RETVAL = THIS->fx_want [idx];
2596 if (items > 2)
2597 THIS->fx_want [idx] = value;
2598 }
2599 else
2600 RETVAL = 0;
2601 OUTPUT:
2602 RETVAL
2603
2604MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2605
2606faceidx sound_find (utf8_string name)
2607
2608void sound_set (utf8_string str, faceidx face)
2609
2610# dire hack
2611void old_sound_index (int idx, faceidx face)
2612 CODE:
2613 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2614 old_sound_index [idx] = face;
2615
2616MODULE = cf PACKAGE = cf::face PREFIX = face_
2617
2618#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2619
2620faceidx face_find (utf8_string name, faceidx defidx = 0)
2621
2622faceidx alloc (utf8_string name)
2623 CODE:
2624{
2625 do
2626 {
2627 RETVAL = faces.size ();
2628 faces.resize (RETVAL + 1);
2629 }
2630 while (!RETVAL); // crude way to leave index 0
2631
2632 faces [RETVAL].name = name;
2633 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2634
2635 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2636 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2637}
2638 OUTPUT: RETVAL
2639
2640void set_type (faceidx idx, int value)
2641 ALIAS:
2583 hp = 10 2642 set_type = 0
2584 maxhp = 11 2643 set_visibility = 1
2585 sp = 12 2644 set_magicmap = 2
2586 maxsp = 13 2645 set_smooth = 3
2587 grace = 14 2646 set_smoothlevel = 4
2588 maxgrace = 15 2647 CODE:
2589 food = 16 2648 faceinfo *f = face_info (idx); assert (f);
2590 dam = 17
2591 luck = 18
2592 CODE:
2593# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2594 switch (ix) 2649 switch (ix)
2595 { 2650 {
2596 LIVING_ACC (exp , 0); 2651 case 0: f->type = value; break;
2597 LIVING_ACC (Str , 1); 2652 case 1: f->visibility = value; break;
2598 LIVING_ACC (Dex , 2); 2653 case 2: f->magicmap = value; break;
2599 LIVING_ACC (Con , 3); 2654 case 3: f->smooth = value; break;
2600 LIVING_ACC (Wis , 4); 2655 case 4: f->smoothlevel = value; break;
2601 LIVING_ACC (Cha , 5);
2602 LIVING_ACC (Int , 6);
2603 LIVING_ACC (Pow , 7);
2604 LIVING_ACC (wc , 8);
2605 LIVING_ACC (ac , 9);
2606 LIVING_ACC (hp , 10);
2607 LIVING_ACC (maxhp , 11);
2608 LIVING_ACC (sp , 12);
2609 LIVING_ACC (maxsp , 13);
2610 LIVING_ACC (grace , 14);
2611 LIVING_ACC (maxgrace, 15);
2612 LIVING_ACC (food , 16);
2613 LIVING_ACC (dam , 17);
2614 LIVING_ACC (luck , 18);
2615 } 2656 }
2616# undef LIVING_ACC 2657
2658void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2659 CODE:
2660{
2661 faceinfo *f = face_info (idx); assert (f);
2662 facedata *d = &(faceset ? f->data64 : f->data32);
2663 sv_to (data, d->data);
2664 STRLEN clen;
2665 char *cdata = SvPVbyte (chksum, clen);
2666 clen = min (CHKSUM_SIZE, clen);
2667
2668 if (memcmp (d->chksum, cdata, clen))
2669 {
2670 memcpy (d->chksum, cdata, clen);
2671
2672 // invalidate existing client face info
2673 for_all_clients (ns)
2674 if (ns->faceset == faceset)
2675 {
2676 ns->faces_sent [idx] = false;
2677 ns->force_newmap = true;
2678 }
2679 }
2680}
2681
2682int get_data_size (faceidx idx, int faceset = 0)
2683 CODE:
2684 facedata *d = face_data (idx, faceset);
2685 if (!d) XSRETURN_UNDEF;
2686 RETVAL = d->data.size ();
2617 OUTPUT: 2687 OUTPUT:
2618 RETVAL 2688 RETVAL
2619 2689
2690SV *get_chksum (faceidx idx, int faceset = 0)
2691 CODE:
2692 facedata *d = face_data (idx, faceset);
2693 if (!d) XSRETURN_UNDEF;
2694 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2695 OUTPUT:
2696 RETVAL
2697
2698SV *get_data (faceidx idx, int faceset = 0)
2699 CODE:
2700 facedata *d = face_data (idx, faceset);
2701 if (!d) XSRETURN_UNDEF;
2702 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2703 OUTPUT:
2704 RETVAL
2705
2706void invalidate (faceidx idx)
2707 CODE:
2708 for_all_clients (ns)
2709 {
2710 ns->faces_sent [idx] = false;
2711 ns->force_newmap = true;
2712 }
2713
2714void invalidate_all ()
2715 CODE:
2716 for_all_clients (ns)
2717 {
2718 ns->faces_sent.reset ();
2719 ns->force_newmap = true;
2720 }
2721
2722MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2723
2724#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2725
2726animidx anim_find (utf8_string name)
2727 CODE:
2728 RETVAL = animation::find (name).number;
2729 OUTPUT: RETVAL
2730
2731animidx set (utf8_string name, SV *frames, int facings = 1)
2732 CODE:
2733{
2734 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2735 croak ("frames must be an arrayref");
2736
2737 AV *av = (AV *)SvRV (frames);
2738
2739 animation *anim = &animation::find (name);
2740 if (anim->number)
2741 {
2742 anim->resize (av_len (av) + 1);
2743 anim->facings = facings;
2744 }
2745 else
2746 anim = &animation::create (name, av_len (av) + 1, facings);
2747
2748 for (int i = 0; i < anim->num_animations; ++i)
2749 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2750}
2751 OUTPUT: RETVAL
2752
2753void invalidate_all ()
2754 CODE:
2755 for_all_clients (ns)
2756 ns->anims_sent.reset ();
2757
2758MODULE = cf PACKAGE = cf::object::freezer
2759
2760INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2761
2762SV *
2763new (char *klass)
2764 CODE:
2765 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2766 OUTPUT: RETVAL
2767
2768void
2769DESTROY (SV *sv)
2770 CODE:
2771 object_freezer *self;
2772 sv_to (sv, self);
2773 delete self;
2774
2775MODULE = cf PACKAGE = cf::object::thawer
2776
2777INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2778
2779SV *
2780new_from_file (char *klass, octet_string path)
2781 CODE:
2782 object_thawer *f = new object_thawer (path);
2783 if (!*f)
2784 {
2785 delete f;
2786 XSRETURN_UNDEF;
2787 }
2788 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2789 OUTPUT: RETVAL
2790
2791void
2792DESTROY (SV *sv)
2793 CODE:
2794 object_thawer *self;
2795 sv_to (sv, self);
2796 delete self;
2797
2798void
2799extract_tags (object_thawer *self)
2800 PPCODE:
2801 while (self->kw != KW_EOF)
2802 {
2803 PUTBACK;
2804 coroapi::cede_to_tick_every (5000);
2805 SPAGAIN;
2806
2807 if (self->kw == KW_tag)
2808 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2809
2810 self->skip ();
2811 }
2812

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