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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.92 by elmex, Wed Dec 20 12:13:47 2006 UTC vs.
Revision 1.269 by root, Fri Feb 1 15:54:08 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33 41
34#include "cfperl.h" 42#include <unistd.h>
35#include "shstr.h" 43#if _POSIX_MEMLOCK
44# include <sys/mman.h>
45#endif
46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
36 50
37#include <EXTERN.h> 51#include <EXTERN.h>
38#include <perl.h> 52#include <perl.h>
39#include <XSUB.h> 53#include <XSUB.h>
40 54
55#include "CoroAPI.h"
41#include "perlxsi.c" 56#include "perlxsi.c"
42 57
43extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
44 59
45typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
46typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
47 64
48#if IVSIZE >= 8 65#if IVSIZE >= 8
49 typedef IV val64; 66 typedef IV val64;
50# define newSVval64 newSViv 67# define newSVval64 newSViv
51# define SvVAL64 SvIV 68# define SvVAL64 SvIV
53 typedef double val64; 70 typedef double val64;
54# define newSVval64 newSVnv 71# define newSVval64 newSVnv
55# define SvVAL64 SvNV 72# define SvVAL64 SvNV
56#endif 73#endif
57 74
58static f_plug_api gethook = cfapi_get_hooks;
59static f_plug_api object_set_property = cfapi_object_set_property;
60static f_plug_api object_insert = cfapi_object_insert;
61
62static PerlInterpreter *perl; 75static PerlInterpreter *perl;
63 76
77tstamp NOW, runtime;
78
79global gbl_ev;
64static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
81static SV *sv_runtime, *sv_next_tick, *sv_now;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
85
86static HV
87 *stash_cf,
88 *stash_cf_object_wrap,
89 *stash_cf_object_player_wrap,
90 *stash_cf_player_wrap,
91 *stash_cf_map_wrap,
92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
120// helper cast function, returns super class * or 0
121template<class super>
122static super *
123is_a (attachable *at)
124{
125 //return dynamic_cast<super *>(at); // slower, safer
126 if (typeid (*at) == typeid (super))
127 return static_cast<super *>(at);
128 else
129 return 0;
130}
65 131
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 132//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 133
134unordered_vector<attachable *> attachable::mortals;
135
136attachable::~attachable ()
137{
138 assert (!self);
139 assert (!cb);
140}
141
142int
143attachable::refcnt_cnt () const
144{
145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146}
147
148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
164}
165
166void
167attachable::optimise ()
168{
169 if (self
170 && SvREFCNT (self) == 1
171 && !HvTOTALKEYS (self))
172 sever_self ();
173}
174
175// check wether the object really is dead
176void
177attachable::do_check ()
178{
179 if (refcnt_cnt () > 0)
180 return;
181
182 destroy ();
183}
184
185void
186attachable::do_destroy ()
187{
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
191 {
192 SvREFCNT_dec (cb);
193 cb = 0;
194 }
195
196 mortals.push_back (this);
197}
198
199void
200attachable::destroy ()
201{
202 if (destroyed ())
203 return;
204
205 flags |= F_DESTROYED;
206 do_destroy ();
207 sever_self ();
208}
209
210void
211attachable::check_mortals ()
212{
213 static int i = 0;
214
215 for (;;)
216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
241 attachable *obj = mortals [i];
242
243#if 0
244 if (obj->self)//D make this an assert later
245 {
246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
249#endif
250
251 if (obj->refcnt)
252 {
253 ++i; // further delay freeing
254
255 if (!(i & 0x3ff))
256 break;
257 }
258 else
259 {
260 mortals.erase (i);
261 obj->sever_self ();
262 delete obj;
263 }
264 }
265}
266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
279attachable &
280attachable::operator =(const attachable &src)
281{
282 //if (self || cb)
283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
284
285 attach = src.attach;
286 return *this;
287}
288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
324
68static SV * 325static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 327{
71 SV *sv; 328 SV *sv;
72 329
73 if (!ptr) 330 if (!ptr)
74 return &PL_sv_undef; 331 return newSV (0);
75 332
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 335}
79 336
80template<class attachable> 337static int
81SV * 338attachable_free (pTHX_ SV *sv, MAGIC *mg)
339{
340 attachable *at = (attachable *)mg->mg_ptr;
341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
349 // next line makes sense, but most objects still have refcnt 0 by default
350 //at->refcnt_chk ();
351 return 0;
352}
353
354MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
355
356static SV *
82newSVattachable (attachable *obj, const char *klass) 357newSVattachable (attachable *obj, HV *stash)
83{ 358{
84 if (!obj) 359 if (!obj)
85 return &PL_sv_undef; 360 return newSV (0);
86 361
87 if (!obj->self) 362 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 363 obj->self = newHV ();
89 364
90 return newSVsv (obj->self); 365 if (!SvOBJECT (obj->self))
366 {
367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
368
369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
372 }
373 else
374 {
375 SV *sv = newRV_inc ((SV *)obj->self);
376
377 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
378 SvAMAGIC_on (sv);
379
380 return sv;
381 }
91} 382}
92 383
93static void 384static void
94clearSVptr (SV *sv) 385clearSVptr (SV *sv)
95{ 386{
121 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
122 else 413 else
123 return 0; 414 return 0;
124} 415}
125 416
126inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
127inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
128inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
129inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
130inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
131inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
132inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 427inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 428inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 429inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 430inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 431inline SV *to_sv (double v) { return newSVnv (v); }
141inline SV *to_sv (client * v) { return newSVattachable (v, "cf::client::wrap"); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
142inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
143inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
144inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
145inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
146inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
147inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
148inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
149 440
150inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
151inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
152 443
153//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
154inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
155inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
156 446
157inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
158{ 448{
159 char buf[128]; 449 char buf[128];
160 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
161 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
162} 452}
163 453
164inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
165inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
166inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
167inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
168inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
169inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
170inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
171inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
172inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
173inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
174inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
175inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
177inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
178inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
179inline void sv_to (SV *sv, client * &v) { v = (client *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
180inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
181inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
182inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
183inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
184inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
185inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
186inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
187 480
188inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
189inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
190 483
191template<class T> 484template<class T>
192inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
193 486
194template<int N> 487template<int N>
195inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
196 489
490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
197inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
198{ 503{
199 unsigned int version; 504 unsigned int version;
200 505
201 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
202 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
203} 508}
509
510inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
204 511
205static SV * 512static SV *
206newSVdt_va (va_list &ap, data_type type) 513newSVdt_va (va_list &ap, data_type type)
207{ 514{
208 SV *sv; 515 SV *sv;
222 break; 529 break;
223 530
224 case DT_STRING: 531 case DT_STRING:
225 { 532 {
226 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
227 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
228 } 535 }
229 break; 536 break;
230 537
231 case DT_DATA: 538 case DT_DATA:
232 { 539 {
233 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
234 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
235 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
236 } 543 }
237 break; 544 break;
238 545
239 case DT_OBJECT: 546 case DT_OBJECT:
240 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
282 va_end (ap); 589 va_end (ap);
283 590
284 return sv; 591 return sv;
285} 592}
286 593
287static SV *
288newSVcfapi (int type, ...)
289{
290 SV *sv;
291
292 va_list ap;
293 va_start (ap, type);
294
295 switch (type)
296 {
297 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
298 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
299 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
300 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
301 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
302 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
303 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
304 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
305 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
306 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
307
308 default:
309 assert (("unhandled type in newSVcfapi", 0));
310 }
311
312 va_end (ap);
313
314 return sv;
315}
316
317////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
318 595
319SV * 596SV *
320registry (attachable_base *ext) 597registry (attachable *ext)
321{ 598{
322 if (!ext->cb) 599 if (!ext->cb)
323 ext->cb = newAV (); 600 ext->cb = newAV ();
324 601
325 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
326} 603}
327 604
328void attachable_base::clear ()
329{
330 if (self)
331 {
332 if (cb)
333 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
334 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
335 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
336 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
337
338 // disconnect Perl from C, to avoid crashes
339 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
340
341 // clear the perl hash, might or might not be a good idea
342 hv_clear ((HV *)SvRV ((SV *)self));
343
344 SvREFCNT_dec (self);
345 self = 0;
346 }
347
348 if (cb)
349 {
350 SvREFCNT_dec (cb);
351 cb = 0;
352 }
353
354 attach = 0;
355}
356
357void attachable_base::optimise ()
358{
359 if (!self)
360 return;
361
362 HV *hv = (HV *)SvRV ((SV *)self);
363
364 if (SvREFCNT ((SV *)self) == 1
365 && SvREFCNT ((SV *)hv) == 1
366 && !HvKEYS (hv))
367 {
368 SvREFCNT_dec ((SV *)self);
369 self = 0;
370 }
371}
372
373void attachable_base::instantiate (data_type type, void *obj)
374{
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 EXTEND (SP, 2);
380 PUSHs (sv_2mortal (newSVdt (type, obj)));
381 PUSHs (sv_2mortal (newSVpv (attach, 0)));
382
383 attach = 0;
384
385 PUTBACK;
386 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
387 FREETMPS;
388 LEAVE;
389
390 switch (type)
391 {
392 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
393 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
394 }
395}
396
397///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
398
399void reattach (data_type type, void *obj)
400{
401 //TODO only do this when the object has _attachment's
402
403 dSP;
404 ENTER;
405 SAVETMPS;
406 PUSHMARK (SP);
407 XPUSHs (sv_2mortal (newSVdt (type, obj)));
408 PUTBACK;
409 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
410 FREETMPS;
411 LEAVE;
412
413 switch (type)
414 {
415 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
416 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
417 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
418 }
419}
420
421template<class subclass>
422void reattach (attachable<subclass> *obj)
423{
424 obj->optimise ();
425
426 if (obj->self)
427 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
428}
429
430#include "kw_hash.h"
431
432object_freezer::object_freezer ()
433: dynbuf (128 * 1024, 64 * 1024)
434{
435 av = newAV ();
436}
437
438object_freezer::~object_freezer ()
439{
440 SvREFCNT_dec (av);
441}
442
443void object_freezer::put (attachable_base *ext)
444{
445 ext->optimise ();
446
447 if (ext->self)
448 {
449 int idx = AvFILLp ((AV *)av) + 1;
450 av_store (av, idx, SvREFCNT_inc (ext->self));
451
452 add ((void *)"oid ", 4);
453 add ((sint32)idx);
454 add ('\n');
455 }
456}
457
458bool object_freezer::save (const char *filename)
459{
460 dSP;
461 ENTER;
462 SAVETMPS;
463 PUSHMARK (SP);
464 EXTEND (SP, 3);
465 PUSHs (sv_2mortal (newSVpv (filename, 0)));
466 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
467 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
468 PUTBACK;
469 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
470 FREETMPS;
471 LEAVE;
472}
473
474char *object_freezer::as_string ()
475{
476 dSP;
477 ENTER;
478 SAVETMPS;
479 PUSHMARK (SP);
480 EXTEND (SP, 3);
481 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
482 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
483 PUTBACK;
484
485 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
486 ? strdup (SvPVbyte_nolen (POPs))
487 : strdup ("[fatal error]");
488
489 FREETMPS;
490 LEAVE;
491
492 return res;
493}
494
495int fprintf (object_freezer &freezer, const char *format, ...)
496{
497 va_list ap;
498
499 va_start (ap, format);
500
501 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
502
503 if (len >= 0)
504 freezer.alloc (len);
505
506 va_end (ap);
507}
508
509int fputs (const char *s, object_freezer &freezer)
510{
511 freezer.add (s);
512}
513
514static const char thawer_eof[] = "\n\n\n\0\0\0";
515
516object_thawer::object_thawer (const char *filename)
517{
518 static const char eof[] = "\n\n\n\0\0\0";
519
520 av = 0;
521 text = 0;
522 line = 0;
523
524 if (filename)
525 {
526 dSP;
527 ENTER;
528 SAVETMPS;
529 PUSHMARK (SP);
530 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
531 PUTBACK;
532
533 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
534 {
535 SPAGAIN;
536
537 // second value - perl objects
538 {
539 SV *sv = POPs;
540 if (SvROK (sv))
541 av = (AV *)SvREFCNT_inc (SvRV (sv));
542 }
543
544 // first value - text part, pad with 3 zeroes
545 {
546 SV *sv = POPs;
547 STRLEN len;
548 char *sv_ = SvPVbyte (sv, len);
549 text = newSV (len + sizeof (eof));
550 SvCUR_set (text, len);
551 memcpy (SvPVX (text), sv_, len);
552 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
553
554 line = SvPVX (text);
555 }
556 }
557
558 PUTBACK;
559 FREETMPS;
560 LEAVE;
561 }
562}
563
564object_thawer::object_thawer (const char *data, AV *perlav)
565{
566 av = perlav;
567 text = newSVpv (data, 0);
568 sv_catpv (text, thawer_eof);
569 line = SvPVbyte_nolen (text);
570}
571
572void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
573{
574 if (!av || oid < 0) // this is actually an error of sorts
575 return;
576
577 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
578 ext->clear ();
579
580 SV **svp = av_fetch ((AV *)av, oid, 0);
581
582 if (!svp || !SvROK (*svp))
583 {
584 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
585 return;
586 }
587
588 ext->self = *svp; *svp = &PL_sv_undef;
589 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
590
591 reattach (type, obj);
592}
593
594object_thawer::~object_thawer ()
595{
596 if (text) SvREFCNT_dec (text);
597 if (av) SvREFCNT_dec (av);
598}
599
600char *fgets (char *s, int n, object_thawer &thawer)
601{
602 char *p = thawer.line;
603 char *q = s;
604
605 if (!p)
606 return 0;
607
608 while (--n)
609 {
610 if (!*p)
611 break;
612
613 *q++ = *p;
614
615 if (*p++ == '\n')
616 break;
617 }
618
619 *q = 0;
620 thawer.line = p;
621
622 return s == q ? 0 : s;
623}
624
625keyword object_thawer::get_kv ()
626{
627 if (!line)
628 return KW_EOF;
629
630 for (;;)
631 {
632 char *p = line;
633
634 if (!*p)
635 return KW_EOF;
636
637 // parse keyword
638 while (*p > ' ')
639 p++;
640
641 int klen = p - line;
642
643 if (*p++ != '\n')
644 {
645 // parse value
646 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
647 ++p;
648
649 last_value = p;
650
651 while (*p != '\n')
652 p++;
653
654 *p++ = 0;
655 }
656 else
657 last_value = 0;
658
659 line [klen] = 0;
660 keyword_idx *kw = kw_lex::match (line, klen);
661
662 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
663
664 if (kw)
665 {
666 line = p;
667 return kw->index;
668 }
669 else if (!*line || *line == '#')
670 {
671 // empty/comment line
672 line = p;
673 }
674 else
675 return KW_ERROR;
676 }
677}
678
679void object_thawer::get (shstr &sh) const
680{
681 if (last_value)
682 sh = last_value;
683 else
684 {
685 sh = "<value missing>";
686 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
687 }
688}
689
690void object_thawer::get_ml (keyword kend, shstr &sh)
691{
692 char kw[128];
693
694 int klen = keyword_len [kend];
695
696 kw [0] = '\n';
697 memcpy (kw + 1, keyword_str [kend], klen);
698 kw [klen + 1] = '\n';
699 kw [klen + 2] = 0;
700
701 // first test for completely empty msg... "endXXX\n"
702 if (!strncmp (line, kw + 1, klen + 1))
703 {
704 sh = 0;
705
706 line += klen + 1;
707
708 return;
709 }
710 else
711 {
712 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
713
714 char *end = strstr (line, kw);
715
716 if (!end)
717 {
718 sh = 0;
719 return;
720 }
721
722 *end = 0;
723 sh = line;
724
725 line = end + keyword_len [kend] + 1;
726
727 while (*line++ != '\n')
728 ;
729 }
730}
731
732sint32 object_thawer::get_sint32 () const
733{
734 char *p = last_value;
735
736 if (!p)
737 return 0;
738
739 sint32 val = 0;
740 bool negate;
741
742 if (*p == '-')
743 {
744 negate = true;
745 ++p;
746 }
747 else
748 negate = false;
749
750 do
751 {
752 val *= 10;
753 val += *p++ - '0';
754 }
755 while (*p);
756
757 return negate ? -val : val;
758}
759
760sint64 object_thawer::get_sint64 () const
761{
762 return last_value ? atoll (last_value) : 0;
763}
764
765double object_thawer::get_double () const
766{
767 return last_value ? atof (last_value) : 0;
768}
769
770/////////////////////////////////////////////////////////////////////////////
771
772extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
773{
774 return 0;
775}
776
777static CommArray_s rtn_cmd;
778
779static int
780runPluginCommand (object *obj, char *params)
781{
782 return -1;
783}
784
785extern "C" void *cfperl_getPluginProperty (int *type, ...)
786{
787 va_list args;
788 char *propname;
789 int i;
790 va_start (args, type);
791 propname = va_arg (args, char *);
792 //printf ("Property name: %s\n", propname);
793
794 if (!strcmp (propname, "command?"))
795 return NULL;
796 else if (!strcmp (propname, "Identification"))
797 {
798 va_end (args);
799 return (void *)PLUGIN_NAME;
800 }
801 else if (!strcmp (propname, "FullName"))
802 {
803 va_end (args);
804 return (void *)PLUGIN_VERSION;
805 }
806 else
807 va_end (args);
808
809 return NULL;
810}
811
812extern "C" int cfperl_postInitPlugin ()
813{
814 int hooktype = 1;
815 int rtype = 0;
816
817 cf_init_plugin (gethook);
818
819 return 0;
820}
821
822extern "C" int cfperl_closePlugin ()
823{
824 return 0;
825}
826 606
827void 607void
828cfperl_init () 608cfperl_init ()
829{ 609{
830 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
831 perl = perl_alloc (); 611 perl = perl_alloc ();
832 perl_construct (perl); 612 perl_construct (perl);
833 613
834 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
835 615
836 char *argv[] = { 616 const char *argv[] = {
837 "", 617 settings.argv [0],
838 "-e" 618 "-e"
839 "use Event;" // required for bootstrap 619 "use EV; use Coro;" // required for bootstrap
840 "cf->bootstrap;" // required for datadir :*> 620 "cf->bootstrap;" // required for datadir :*>
841 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
842 "require cf;" 622 "require cf;"
843 }; 623 };
844 624
845 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
846 { 627 {
847 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
848 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
849 } 630 }
631
632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
850} 639}
851 640
852void cfperl_main () 641void cfperl_main ()
853{ 642{
854 dSP; 643 dSP;
855 644
856 PUSHMARK (SP); 645 PUSHMARK (SP);
857 PUTBACK; 646 PUTBACK;
858 call_pv ("cf::main", G_DISCARD | G_VOID); 647 call_pv ("cf::main", G_DISCARD | G_VOID);
648}
649
650void
651attachable::instantiate ()
652{
653 if (attach)
654 {
655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
656 attach = 0;
657 }
658}
659
660void
661attachable::reattach ()
662{
663 optimise ();
664 //TODO: check for _attachment's, very important for restarts
665 INVOKE_ATTACHABLE (REATTACH, this);
859} 666}
860 667
861static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
862# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
863# include "eventinc.h" 670# include "eventinc.h"
894 } 701 }
895 } 702 }
896 } 703 }
897} 704}
898 705
706void
707attachable::gather_callbacks (AV *&callbacks, event_type event) const
708{
709 ::gather_callbacks (callbacks, cb_attachable, event);
710
711 if (cb)
712 ::gather_callbacks (callbacks, cb, event);
713}
714
715void
716global::gather_callbacks (AV *&callbacks, event_type event) const
717{
718 ::gather_callbacks (callbacks, cb_global, event);
719}
720
721void
722object::gather_callbacks (AV *&callbacks, event_type event) const
723{
724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
725 {
726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
727
728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730 }
731
732 if (type <= AvFILLp (cb_type))
733 {
734 SV *registry = AvARRAY (cb_type)[type];
735
736 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
737 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
738 }
739
740 attachable::gather_callbacks (callbacks, event);
741 ::gather_callbacks (callbacks, cb_object, event);
742}
743
744void
745archetype::gather_callbacks (AV *&callbacks, event_type event) const
746{
747 attachable::gather_callbacks (callbacks, event);
748 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
749}
750
751void
752client::gather_callbacks (AV *&callbacks, event_type event) const
753{
754 attachable::gather_callbacks (callbacks, event);
755 ::gather_callbacks (callbacks, cb_client, event);
756}
757
758void
759player::gather_callbacks (AV *&callbacks, event_type event) const
760{
761 attachable::gather_callbacks (callbacks, event);
762 ::gather_callbacks (callbacks, cb_player, event);
763}
764
765void
766maptile::gather_callbacks (AV *&callbacks, event_type event) const
767{
768 attachable::gather_callbacks (callbacks, event);
769 ::gather_callbacks (callbacks, cb_map, event);
770}
771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
822bool
899bool cfperl_invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
900{ 824{
901 data_type dt; 825 data_type dt;
902 va_list ap;
903 826
904 va_start (ap, event);
905
906 AV *callbacks = 0;
907
908 object *op;
909 player *pl;
910 maptile *map;
911
912 // callback call ordering is: 827 // callback call ordering should be:
913 // 1. per-object callback 828 // 1. per-object callback
914 // 2. per-class object 829 // 2. per-class object
915 // 3. per-type callback 830 // 3. per-type callback
916 // 4. global callbacks 831 // 4. global callbacks
917 832
833 AV *callbacks = 0;
918 gather_callbacks (callbacks, cb_global, event); 834 gather_callbacks (callbacks, event);
919
920 switch (KLASS_OF (event))
921 {
922 case KLASS_GLOBAL:
923 break;
924
925 case KLASS_OBJECT:
926 dt = (data_type) va_arg (ap, int);
927 assert (("first argument must be of type object", dt == DT_OBJECT));
928 op = va_arg (ap, object *);
929
930 if (op->cb)
931 gather_callbacks (callbacks, op->cb, event);
932
933 if (op->type)
934 {
935 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
936 {
937 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
938
939 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
940 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
941 }
942
943 if (op->type <= AvFILLp (cb_type))
944 {
945 SV *registry = AvARRAY (cb_type)[op->type];
946
947 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
948 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
949 }
950 }
951
952 gather_callbacks (callbacks, cb_object, event);
953
954 break;
955
956 case KLASS_PLAYER:
957 dt = (data_type) va_arg (ap, int);
958 assert (("first argument must be of type player", dt == DT_PLAYER));
959 pl = va_arg (ap, player *);
960
961 if (pl->cb)
962 gather_callbacks (callbacks, pl->cb, event);
963
964 gather_callbacks (callbacks, cb_player, event);
965 break;
966
967 case KLASS_MAP:
968 dt = (data_type) va_arg (ap, int);
969 assert (("first argument must be of type object", dt == DT_MAP));
970 map = va_arg (ap, maptile *);
971
972 if (map->cb)
973 gather_callbacks (callbacks, map->cb, event);
974
975 gather_callbacks (callbacks, cb_map, event);
976 break;
977
978 default:
979 assert (("unsupported event klass in cfperl_invoke", 0));
980 }
981 835
982 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
983 if (!callbacks) 837 if (!callbacks)
984 return 0; 838 return 0;
985 839
986 dSP; 840 va_list ap;
987 ENTER; 841 va_start (ap, event);
988 SAVETMPS;
989 842
990 PUSHMARK (SP); 843 CALL_BEGIN (3);
991 EXTEND (SP, 3);
992
993 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
994 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
995 846
996 switch (KLASS_OF (event)) 847 //TODO: unhack
997 { 848 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
998 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 849 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
999 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 850 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1000 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 851 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1001 } 852 else if (global *gl = is_a<global>(this)) /*nop*/;
853 else
854 abort (); //TODO
1002 855
1003 for (;;) 856 for (;;)
1004 { 857 {
1005 dt = (data_type) va_arg (ap, int); 858 dt = (data_type) va_arg (ap, int);
1006 859
1007 if (dt == DT_END) 860 if (dt == DT_END)
1008 break; 861 break;
1009
1010 if (dt == DT_AV) 862 else if (dt == DT_AV)
1011 { 863 {
1012 AV *av = va_arg (ap, AV *); 864 AV *av = va_arg (ap, AV *);
1013 865
1014 for (int i = 0; i <= av_len (av); ++i) 866 for (int i = 0; i <= av_len (av); ++i)
1015 XPUSHs (*av_fetch (av, i, 1)); 867 XPUSHs (*av_fetch (av, i, 1));
1018 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 870 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1019 } 871 }
1020 872
1021 va_end (ap); 873 va_end (ap);
1022 874
1023 PUTBACK; 875 CALL_CALL ("cf::do_invoke", G_SCALAR);
1024 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1025 SPAGAIN;
1026
1027 count = count > 0 ? POPi : 0; 876 count = count > 0 ? POPi : 0;
1028 877
1029 FREETMPS; 878 CALL_END;
1030 LEAVE;
1031 879
1032 return count; 880 return count;
1033} 881}
1034 882
1035SV * 883SV *
1036cfperl_result (int idx) 884cfperl_result (int idx)
1037{ 885{
1038 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1039 if (!av) 887 if (!av)
1040 return &PL_sv_undef; 888 return &PL_sv_undef;
1041 889
1042 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
1043 if (!sv) 891 if (!sv)
1057{ 905{
1058 return SvNV (cfperl_result (idx)); 906 return SvNV (cfperl_result (idx));
1059} 907}
1060 908
1061///////////////////////////////////////////////////////////////////////////// 909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
1062 911
1063struct EventAPI *watcher_base::GEventAPI;
1064
1065static void iw_dispatch (pe_event *ev)
1066{
1067 iw *w = (iw *)ev->ext_data;
1068 w->call (*w);
1069}
1070
1071void 912void
1072iw::alloc () 913cfperl_emergency_save ()
1073{ 914{
1074 pe = GEventAPI->new_idle (0, 0); 915 CALL_BEGIN (0);
1075 916 CALL_CALL ("cf::emergency_save", G_VOID);
1076 pe->base.callback = (void *)iw_dispatch; 917 CALL_END;
1077 pe->base.ext_data = (void *)this;
1078} 918}
1079 919
1080static void iow_dispatch (pe_event *ev)
1081{
1082 iow *w = (iow *)ev->ext_data;
1083 w->call (*w, ((pe_ioevent *)ev)->got);
1084}
1085
1086void 920void
1087iow::alloc () 921cfperl_cleanup (int make_core)
1088{ 922{
1089 pe = GEventAPI->new_io (0, 0); 923 CALL_BEGIN (1);
1090 924 CALL_ARG (make_core);
1091 pe->base.callback = (void *)iow_dispatch; 925 CALL_CALL ("cf::post_cleanup", G_VOID);
1092 pe->base.ext_data = (void *)this; 926 CALL_END;
1093
1094 pe->fd = -1;
1095 pe->poll = 0;
1096} 927}
1097 928
1098void 929void
1099iow::fd (int fd) 930cfperl_make_book (object *book, int level)
1100{ 931{
1101 pe->fd = fd; 932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
1102} 949}
1103 950
1104int 951int
1105iow::poll () 952cfperl_can_merge (object *ob1, object *ob2)
1106{ 953{
1107 return pe->poll; 954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
983}
984
985maptile *
986maptile::find_sync (const char *path, maptile *origin)
987{
988 CALL_BEGIN (2);
989 CALL_ARG (path);
990 CALL_ARG (origin);
991 CALL_CALL ("cf::map::find_sync", G_SCALAR);
992
993 maptile *retval;
994
995 if (count)
996 sv_to (POPs, retval);
997 else
998 retval = 0;
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006maptile::find_async (const char *path, maptile *origin, bool load)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (path);
1010 CALL_ARG (origin);
1011 CALL_ARG (load);
1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
1013
1014 maptile *retval;
1015
1016 if (count)
1017 sv_to (POPs, retval);
1018 else
1019 retval = 0;
1020
1021 CALL_END;
1022
1023 return retval;
1024}
1025
1026void
1027maptile::do_load_sync ()
1028{
1029 CALL_BEGIN (1);
1030 CALL_ARG (this);
1031 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1032 CALL_END;
1033}
1034
1035void
1036maptile::change_all_map_light (int change)
1037{
1038 CALL_BEGIN (1);
1039 CALL_ARG (change);
1040 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1041 CALL_END;
1042}
1043
1044void
1045object::enter_exit (object *exit)
1046{
1047 if (type != PLAYER)
1048 return;
1049
1050 CALL_BEGIN (2);
1051 CALL_ARG (this);
1052 CALL_ARG (exit);
1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1054 CALL_END;
1055}
1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
1102/////////////////////////////////////////////////////////////////////////////
1103
1104struct EVAPI *evapi::GEVAPI;
1105struct CoroAPI *coroapi::GCoroAPI;
1106
1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
1109
1110void coroapi::do_cede_to_tick ()
1111{
1112 cede_counter = 0;
1113
1114 cede ();
1115
1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1117 if (next_cede > SvNVx (sv_next_tick) - 0.02)
1118 next_cede = SvNVx (sv_next_tick);
1119}
1120
1121void coroapi::do_cede_every ()
1122{
1123 cede_counter = 0;
1124
1125 if (coroapi::nready ())
1126 coroapi::cede ();
1127}
1128
1129void coroapi::do_cede_to_tick_every ()
1130{
1131 cede_counter = 0;
1132
1133 cede_to_tick ();
1134}
1135
1136void
1137coroapi::wait_for_tick ()
1138{
1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
1108} 1150}
1109 1151
1110void 1152void
1111iow::poll (int events) 1153iow::poll (int events)
1112{ 1154{
1113 if (pe->poll != events) 1155 if (events != this->events)
1114 { 1156 {
1157 int active = ev_is_active ((ev_io *)this);
1115 if (pe->poll) stop (); 1158 if (active) stop ();
1116 pe->poll = events; 1159 ev_io_set ((ev_io *)this, fd, events);
1117 if (pe->poll) start (); 1160 if (active) start ();
1118 } 1161 }
1119} 1162}
1120 1163
1164void
1165_connect_to_perl ()
1166{
1167 stash_cf = gv_stashpv ("cf" , 1);
1168
1169 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1170 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1171 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1172 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1173 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1174 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1175 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1176 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1177 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1178
1179 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1180 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); SvUPGRADE (sv_next_tick, SVt_NV);
1182
1183 cb_global = get_av ("cf::CB_GLOBAL", 1);
1184 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1185 cb_object = get_av ("cf::CB_OBJECT", 1);
1186 cb_player = get_av ("cf::CB_PLAYER", 1);
1187 cb_client = get_av ("cf::CB_CLIENT", 1);
1188 cb_type = get_av ("cf::CB_TYPE" , 1);
1189 cb_map = get_av ("cf::CB_MAP" , 1);
1190}
1191
1121MODULE = cf PACKAGE = cf PREFIX = cf_ 1192MODULE = cf PACKAGE = cf PREFIX = cf_
1122 1193
1123BOOT: 1194BOOT:
1124{ 1195{
1125 HV *stash = gv_stashpv ("cf", 1); 1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1126 1198
1127 I_EVENT_API (PACKAGE); 1199 _connect_to_perl ();
1128 watcher_base::GEventAPI = GEventAPI;
1129 1200
1130 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202
1203 //{
1204 // require_pv ("Time::HiRes");
1205 //
1206 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1207 // if (!svp) croak ("Time::HiRes is required");
1208 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1209 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1210 //}
1131 1211
1132 static const struct { 1212 static const struct {
1133 const char *name; 1213 const char *name;
1134 IV iv; 1214 IV iv;
1135 } *civ, const_iv[] = { 1215 } *civ, const_iv[] = {
1136# define const_iv(name) { # name, (IV)name }, 1216# define const_iv(name) { # name, (IV)name },
1137 const_iv (llevError) 1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1138 const_iv (llevInfo) 1218 const_iv (logBacktrace)
1139 const_iv (llevDebug) 1219
1140 const_iv (llevMonster) 1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1221
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1141 1223
1142 const_iv (MAX_TIME) 1224 const_iv (MAX_TIME)
1143 const_iv (PLAYER)
1144 const_iv (TRANSPORT)
1145 const_iv (ROD)
1146 const_iv (TREASURE)
1147 const_iv (POTION)
1148 const_iv (FOOD)
1149 const_iv (POISON)
1150 const_iv (BOOK)
1151 const_iv (CLOCK) 1225 const_iv (MAXSOCKBUF)
1152 const_iv (ARROW) 1226
1153 const_iv (BOW)
1154 const_iv (WEAPON)
1155 const_iv (ARMOUR)
1156 const_iv (PEDESTAL)
1157 const_iv (ALTAR)
1158 const_iv (LOCKED_DOOR)
1159 const_iv (SPECIAL_KEY)
1160 const_iv (MAP)
1161 const_iv (DOOR)
1162 const_iv (KEY)
1163 const_iv (TIMED_GATE)
1164 const_iv (TRIGGER)
1165 const_iv (GRIMREAPER)
1166 const_iv (MAGIC_EAR)
1167 const_iv (TRIGGER_BUTTON)
1168 const_iv (TRIGGER_ALTAR)
1169 const_iv (TRIGGER_PEDESTAL)
1170 const_iv (SHIELD)
1171 const_iv (HELMET)
1172 const_iv (HORN)
1173 const_iv (MONEY)
1174 const_iv (CLASS)
1175 const_iv (GRAVESTONE)
1176 const_iv (AMULET)
1177 const_iv (PLAYERMOVER)
1178 const_iv (TELEPORTER)
1179 const_iv (CREATOR)
1180 const_iv (SKILL)
1181 const_iv (EARTHWALL)
1182 const_iv (GOLEM)
1183 const_iv (THROWN_OBJ)
1184 const_iv (BLINDNESS)
1185 const_iv (GOD)
1186 const_iv (DETECTOR)
1187 const_iv (TRIGGER_MARKER)
1188 const_iv (DEAD_OBJECT)
1189 const_iv (DRINK)
1190 const_iv (MARKER)
1191 const_iv (HOLY_ALTAR)
1192 const_iv (PLAYER_CHANGER)
1193 const_iv (BATTLEGROUND)
1194 const_iv (PEACEMAKER)
1195 const_iv (GEM)
1196 const_iv (FIREWALL)
1197 const_iv (ANVIL)
1198 const_iv (CHECK_INV)
1199 const_iv (MOOD_FLOOR) 1227 const_iv (NUM_BODY_LOCATIONS)
1200 const_iv (EXIT) 1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1201 const_iv (ENCOUNTER) 1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1202 const_iv (SHOP_FLOOR) 1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1203 const_iv (SHOP_MAT) 1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1204 const_iv (RING) 1232 const_iv (body_wrist) const_iv (body_waist)
1205 const_iv (FLOOR)
1206 const_iv (FLESH)
1207 const_iv (INORGANIC)
1208 const_iv (SKILL_TOOL)
1209 const_iv (LIGHTER)
1210 const_iv (BUILDABLE_WALL)
1211 const_iv (LIGHT_SOURCE)
1212 const_iv (MISC_OBJECT)
1213 const_iv (MONSTER)
1214 const_iv (SPAWN_GENERATOR)
1215 const_iv (LAMP)
1216 const_iv (DUPLICATOR)
1217 const_iv (TOOL)
1218 const_iv (SPELLBOOK)
1219 const_iv (BUILDFAC)
1220 const_iv (CLOAK)
1221 const_iv (SPINNER)
1222 const_iv (GATE)
1223 const_iv (BUTTON)
1224 const_iv (CF_HANDLE)
1225 const_iv (HOLE)
1226 const_iv (TRAPDOOR)
1227 const_iv (SIGN)
1228 const_iv (BOOTS)
1229 const_iv (GLOVES)
1230 const_iv (SPELL)
1231 const_iv (SPELL_EFFECT)
1232 const_iv (CONVERTER)
1233 const_iv (BRACERS)
1234 const_iv (POISONING)
1235 const_iv (SAVEBED)
1236 const_iv (POISONCLOUD)
1237 const_iv (FIREHOLES)
1238 const_iv (WAND)
1239 const_iv (SCROLL)
1240 const_iv (DIRECTOR)
1241 const_iv (GIRDLE)
1242 const_iv (FORCE)
1243 const_iv (POTION_EFFECT)
1244 const_iv (EVENT_CONNECTOR)
1245 const_iv (CLOSE_CON)
1246 const_iv (CONTAINER)
1247 const_iv (ARMOUR_IMPROVER)
1248 const_iv (WEAPON_IMPROVER)
1249 const_iv (SKILLSCROLL)
1250 const_iv (DEEP_SWAMP)
1251 const_iv (IDENTIFY_ALTAR)
1252 const_iv (MENU)
1253 const_iv (RUNE)
1254 const_iv (TRAP)
1255 const_iv (POWER_CRYSTAL)
1256 const_iv (CORPSE)
1257 const_iv (DISEASE)
1258 const_iv (SYMPTOM)
1259 const_iv (BUILDER)
1260 const_iv (MATERIAL)
1261 const_iv (ITEM_TRANSFORMER)
1262 1233
1263 const_iv (NUM_SUBTYPES) 1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1264 1262
1265 const_iv (ST_BD_BUILD) 1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1266 const_iv (ST_BD_REMOVE)
1267 1264
1268 const_iv (ST_MAT_FLOOR) 1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1269 const_iv (ST_MAT_WALL) 1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1270 const_iv (ST_MAT_ITEM)
1271 1267
1272 const_iv (AT_PHYSICAL) 1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1273 const_iv (AT_MAGIC) 1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1274 const_iv (AT_FIRE) 1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1275 const_iv (AT_ELECTRICITY) 1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1276 const_iv (AT_COLD) 1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1277 const_iv (AT_CONFUSION) 1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1278 const_iv (AT_ACID) 1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1279 const_iv (AT_DRAIN)
1280 const_iv (AT_WEAPONMAGIC)
1281 const_iv (AT_GHOSTHIT)
1282 const_iv (AT_POISON)
1283 const_iv (AT_SLOW)
1284 const_iv (AT_PARALYZE)
1285 const_iv (AT_TURN_UNDEAD)
1286 const_iv (AT_FEAR)
1287 const_iv (AT_CANCELLATION)
1288 const_iv (AT_DEPLETE)
1289 const_iv (AT_DEATH)
1290 const_iv (AT_CHAOS)
1291 const_iv (AT_COUNTERSPELL)
1292 const_iv (AT_GODPOWER)
1293 const_iv (AT_HOLYWORD)
1294 const_iv (AT_BLIND)
1295 const_iv (AT_INTERNAL)
1296 const_iv (AT_LIFE_STEALING)
1297 const_iv (AT_DISEASE)
1298 1275
1299 const_iv (WEAP_HIT) 1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1300 const_iv (WEAP_SLASH) 1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1301 const_iv (WEAP_PIERCE)
1302 const_iv (WEAP_CLEAVE)
1303 const_iv (WEAP_SLICE)
1304 const_iv (WEAP_STAB)
1305 const_iv (WEAP_WHIP)
1306 const_iv (WEAP_CRUSH)
1307 const_iv (WEAP_BLUD) 1278 const_iv (WEAP_BLUD)
1308 1279
1309 const_iv (FLAG_ALIVE) 1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1310 const_iv (FLAG_WIZ) 1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1311 const_iv (FLAG_REMOVED) 1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1318
1319 const_iv (SP_RAISE_DEAD)
1312 const_iv (FLAG_FREED) 1320 const_iv (SP_RUNE)
1313 const_iv (FLAG_WAS_WIZ) 1321 const_iv (SP_MAKE_MARK)
1314 const_iv (FLAG_APPLIED) 1322 const_iv (SP_BOLT)
1315 const_iv (FLAG_UNPAID) 1323 const_iv (SP_BULLET)
1316 const_iv (FLAG_USE_SHIELD) 1324 const_iv (SP_EXPLOSION)
1317 const_iv (FLAG_NO_PICK) 1325 const_iv (SP_CONE)
1318 const_iv (FLAG_ANIMATE) 1326 const_iv (SP_BOMB)
1319 const_iv (FLAG_MONSTER) 1327 const_iv (SP_WONDER)
1320 const_iv (FLAG_FRIENDLY) 1328 const_iv (SP_SMITE)
1321 const_iv (FLAG_GENERATOR) 1329 const_iv (SP_MAGIC_MISSILE)
1322 const_iv (FLAG_IS_THROWN) 1330 const_iv (SP_SUMMON_GOLEM)
1323 const_iv (FLAG_AUTO_APPLY) 1331 const_iv (SP_DIMENSION_DOOR)
1324 const_iv (FLAG_PLAYER_SOLD) 1332 const_iv (SP_MAGIC_MAPPING)
1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1325 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (SP_INVISIBLE)
1326 const_iv (FLAG_CAN_ROLL)
1327 const_iv (FLAG_OVERLAY_FLOOR)
1328 const_iv (FLAG_IS_TURNABLE)
1329 const_iv (FLAG_IS_USED_UP)
1330 const_iv (FLAG_IDENTIFIED)
1331 const_iv (FLAG_REFLECTING)
1332 const_iv (FLAG_CHANGING)
1333 const_iv (FLAG_SPLITTING)
1334 const_iv (FLAG_HITBACK)
1335 const_iv (FLAG_STARTEQUIP)
1336 const_iv (FLAG_BLOCKSVIEW)
1337 const_iv (FLAG_UNDEAD)
1338 const_iv (FLAG_SCARED)
1339 const_iv (FLAG_UNAGGRESSIVE)
1340 const_iv (FLAG_REFL_MISSILE)
1341 const_iv (FLAG_REFL_SPELL)
1342 const_iv (FLAG_NO_MAGIC)
1343 const_iv (FLAG_NO_FIX_PLAYER)
1344 const_iv (FLAG_IS_LIGHTABLE)
1345 const_iv (FLAG_TEAR_DOWN)
1346 const_iv (FLAG_RUN_AWAY)
1347 const_iv (FLAG_PICK_UP)
1348 const_iv (FLAG_UNIQUE)
1349 const_iv (FLAG_NO_DROP)
1350 const_iv (FLAG_WIZCAST)
1351 const_iv (FLAG_CAST_SPELL)
1352 const_iv (FLAG_USE_SCROLL)
1353 const_iv (FLAG_USE_RANGE)
1354 const_iv (FLAG_USE_BOW)
1355 const_iv (FLAG_USE_ARMOUR)
1356 const_iv (FLAG_USE_WEAPON)
1357 const_iv (FLAG_USE_RING)
1358 const_iv (FLAG_READY_RANGE)
1359 const_iv (FLAG_READY_BOW)
1360 const_iv (FLAG_XRAYS)
1361 const_iv (FLAG_NO_APPLY)
1362 const_iv (FLAG_IS_FLOOR)
1363 const_iv (FLAG_LIFESAVE)
1364 const_iv (FLAG_NO_STRENGTH)
1365 const_iv (FLAG_SLEEP)
1366 const_iv (FLAG_STAND_STILL)
1367 const_iv (FLAG_RANDOM_MOVE)
1368 const_iv (FLAG_ONLY_ATTACK)
1369 const_iv (FLAG_CONFUSED)
1370 const_iv (FLAG_STEALTH)
1371 const_iv (FLAG_WIZPASS)
1372 const_iv (FLAG_IS_LINKED)
1373 const_iv (FLAG_CURSED)
1374 const_iv (FLAG_DAMNED)
1375 const_iv (FLAG_SEE_ANYWHERE)
1376 const_iv (FLAG_KNOWN_MAGICAL)
1377 const_iv (FLAG_KNOWN_CURSED)
1378 const_iv (FLAG_CAN_USE_SKILL)
1379 const_iv (FLAG_BEEN_APPLIED)
1380 const_iv (FLAG_READY_SCROLL)
1381 const_iv (FLAG_USE_ROD)
1382 const_iv (FLAG_USE_HORN)
1383 const_iv (FLAG_MAKE_INVIS)
1384 const_iv (FLAG_INV_LOCKED)
1385 const_iv (FLAG_IS_WOODED)
1386 const_iv (FLAG_IS_HILLY)
1387 const_iv (FLAG_READY_SKILL)
1388 const_iv (FLAG_READY_WEAPON)
1389 const_iv (FLAG_NO_SKILL_IDENT)
1390 const_iv (FLAG_BLIND)
1391 const_iv (FLAG_SEE_IN_DARK)
1392 const_iv (FLAG_IS_CAULDRON)
1393 const_iv (FLAG_NO_STEAL)
1394 const_iv (FLAG_ONE_HIT)
1395 const_iv (FLAG_CLIENT_SENT)
1396 const_iv (FLAG_BERSERK)
1397 const_iv (FLAG_NEUTRAL)
1398 const_iv (FLAG_NO_ATTACK)
1399 const_iv (FLAG_NO_DAMAGE)
1400 const_iv (FLAG_OBJ_ORIGINAL)
1401 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1402 const_iv (FLAG_ACTIVATE_ON_PUSH)
1403 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1404 const_iv (FLAG_IS_WATER)
1405 const_iv (FLAG_CONTENT_ON_GEN)
1406 const_iv (FLAG_IS_A_TEMPLATE)
1407 const_iv (FLAG_IS_BUILDABLE)
1408 const_iv (FLAG_AFK)
1409
1410 const_iv (NDI_BLACK)
1411 const_iv (NDI_WHITE)
1412 const_iv (NDI_NAVY)
1413 const_iv (NDI_RED)
1414 const_iv (NDI_ORANGE)
1415 const_iv (NDI_BLUE)
1416 const_iv (NDI_DK_ORANGE)
1417 const_iv (NDI_GREEN)
1418 const_iv (NDI_LT_GREEN)
1419 const_iv (NDI_GREY)
1420 const_iv (NDI_BROWN)
1421 const_iv (NDI_GOLD)
1422 const_iv (NDI_TAN)
1423 const_iv (NDI_MAX_COLOR)
1424 const_iv (NDI_COLOR_MASK)
1425 const_iv (NDI_UNIQUE)
1426 const_iv (NDI_ALL)
1427
1428 const_iv (UPD_LOCATION)
1429 const_iv (UPD_FLAGS)
1430 const_iv (UPD_WEIGHT)
1431 const_iv (UPD_FACE)
1432 const_iv (UPD_NAME)
1433 const_iv (UPD_ANIM)
1434 const_iv (UPD_ANIMSPEED)
1435 const_iv (UPD_NROF) 1338 const_iv (SP_PROBE)
1436
1437 const_iv (UPD_SP_MANA) 1339 const_iv (SP_HEALING)
1438 const_iv (UPD_SP_GRACE) 1340 const_iv (SP_CREATE_FOOD)
1439 const_iv (UPD_SP_DAMAGE) 1341 const_iv (SP_EARTH_TO_DUST)
1440 1342 const_iv (SP_CHANGE_ABILITY)
1441 const_iv (F_APPLIED) 1343 const_iv (SP_BLESS)
1442 const_iv (F_LOCATION)
1443 const_iv (F_UNPAID)
1444 const_iv (F_MAGIC)
1445 const_iv (F_CURSED) 1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1446 const_iv (F_DAMNED) 1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1447 const_iv (F_OPEN) 1356 const_iv (SP_DISPEL_RUNE)
1448 const_iv (F_NOPICK) 1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1449 const_iv (F_LOCKED) 1370 const_iv (F_LOCKED)
1450 1371
1451 const_iv (F_BUY) 1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1452 const_iv (F_SHOP)
1453 const_iv (F_SELL)
1454 1373
1455 const_iv (P_BLOCKSVIEW) 1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1456 const_iv (P_PLAYER) 1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1457 const_iv (P_NO_MAGIC)
1458 const_iv (P_IS_ALIVE)
1459 const_iv (P_NO_CLERIC)
1460 const_iv (P_NEED_UPDATE)
1461 const_iv (P_OUT_OF_MAP)
1462 const_iv (P_NEW_MAP)
1463 1376
1464 const_iv (UP_OBJ_INSERT) 1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1465 const_iv (UP_OBJ_REMOVE)
1466 const_iv (UP_OBJ_CHANGE)
1467 const_iv (UP_OBJ_FACE)
1468 1378
1469 const_iv (INS_NO_MERGE) 1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1470 const_iv (INS_ABOVE_FLOOR_ONLY)
1471 const_iv (INS_NO_WALK_ON)
1472 const_iv (INS_ON_TOP)
1473 const_iv (INS_BELOW_ORIGINATOR) 1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1474 const_iv (INS_MAP_LOAD)
1475 1381
1476 const_iv (WILL_APPLY_HANDLE) 1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1477 const_iv (WILL_APPLY_TREASURE) 1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1478 const_iv (WILL_APPLY_EARTHWALL)
1479 const_iv (WILL_APPLY_DOOR)
1480 const_iv (WILL_APPLY_FOOD)
1481 1384
1482 const_iv (SAVE_MODE) 1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1483 const_iv (SAVE_DIR_MODE)
1484 1386
1485 const_iv (M_PAPER) 1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1486 const_iv (M_IRON) 1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1487 const_iv (M_GLASS) 1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1488 const_iv (M_LEATHER) 1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1489 const_iv (M_WOOD)
1490 const_iv (M_ORGANIC)
1491 const_iv (M_STONE)
1492 const_iv (M_CLOTH)
1493 const_iv (M_ADAMANT)
1494 const_iv (M_LIQUID)
1495 const_iv (M_SOFT_METAL)
1496 const_iv (M_BONE)
1497 const_iv (M_ICE)
1498 const_iv (M_SPECIAL)
1499 1391
1500 const_iv (SK_EXP_ADD_SKILL) 1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1501 const_iv (SK_EXP_TOTAL) 1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1502 const_iv (SK_EXP_NONE)
1503 const_iv (SK_SUBTRACT_SKILL_EXP)
1504 const_iv (SK_EXP_SKILL_ONLY)
1505 1394
1506 const_iv (SK_LOCKPICKING) 1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1507 const_iv (SK_HIDING) 1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1508 const_iv (SK_SMITHERY) 1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1509 const_iv (SK_BOWYER) 1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1510 const_iv (SK_JEWELER) 1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1511 const_iv (SK_ALCHEMY) 1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1512 const_iv (SK_STEALING) 1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1513 const_iv (SK_LITERACY) 1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1514 const_iv (SK_BARGAINING) 1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1515 const_iv (SK_JUMPING) 1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1516 const_iv (SK_DET_MAGIC)
1517 const_iv (SK_ORATORY)
1518 const_iv (SK_SINGING)
1519 const_iv (SK_DET_CURSE)
1520 const_iv (SK_FIND_TRAPS)
1521 const_iv (SK_MEDITATION)
1522 const_iv (SK_PUNCHING)
1523 const_iv (SK_FLAME_TOUCH)
1524 const_iv (SK_KARATE)
1525 const_iv (SK_CLIMBING)
1526 const_iv (SK_WOODSMAN)
1527 const_iv (SK_INSCRIPTION)
1528 const_iv (SK_ONE_HANDED_WEAPON)
1529 const_iv (SK_MISSILE_WEAPON)
1530 const_iv (SK_THROWING)
1531 const_iv (SK_USE_MAGIC_ITEM)
1532 const_iv (SK_DISARM_TRAPS)
1533 const_iv (SK_SET_TRAP)
1534 const_iv (SK_THAUMATURGY)
1535 const_iv (SK_PRAYING)
1536 const_iv (SK_CLAWING)
1537 const_iv (SK_LEVITATION)
1538 const_iv (SK_SUMMONING)
1539 const_iv (SK_PYROMANCY)
1540 const_iv (SK_EVOCATION)
1541 const_iv (SK_SORCERY)
1542 const_iv (SK_TWO_HANDED_WEAPON)
1543 const_iv (SK_SPARK_TOUCH)
1544 const_iv (SK_SHIVER)
1545 const_iv (SK_ACID_SPLASH)
1546 const_iv (SK_POISON_NAIL) 1405 const_iv (SK_POISON_NAIL)
1547 1406
1548 const_iv (SOUND_NEW_PLAYER) 1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1549 const_iv (SOUND_FIRE_ARROW) 1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1550 const_iv (SOUND_LEARN_SPELL) 1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1551 const_iv (SOUND_FUMBLE_SPELL) 1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1552 const_iv (SOUND_WAND_POOF) 1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1553 const_iv (SOUND_OPEN_DOOR) 1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1554 const_iv (SOUND_PUSH_PLAYER)
1555 const_iv (SOUND_PLAYER_HITS1)
1556 const_iv (SOUND_PLAYER_HITS2)
1557 const_iv (SOUND_PLAYER_HITS3)
1558 const_iv (SOUND_PLAYER_HITS4)
1559 const_iv (SOUND_PLAYER_IS_HIT1)
1560 const_iv (SOUND_PLAYER_IS_HIT2)
1561 const_iv (SOUND_PLAYER_IS_HIT3)
1562 const_iv (SOUND_PLAYER_KILLS)
1563 const_iv (SOUND_PET_IS_KILLED)
1564 const_iv (SOUND_PLAYER_DIES)
1565 const_iv (SOUND_OB_EVAPORATE)
1566 const_iv (SOUND_OB_EXPLODE)
1567 const_iv (SOUND_CLOCK)
1568 const_iv (SOUND_TURN_HANDLE)
1569 const_iv (SOUND_FALL_HOLE)
1570 const_iv (SOUND_DRINK_POISON)
1571 const_iv (SOUND_CAST_SPELL_0)
1572 1413
1573 const_iv (PREFER_LOW) 1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1574 const_iv (PREFER_HIGH)
1575 1415
1576 const_iv (ATNR_PHYSICAL) 1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1577 const_iv (ATNR_MAGIC) 1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1578 const_iv (ATNR_FIRE) 1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1579 const_iv (ATNR_ELECTRICITY) 1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1580 const_iv (ATNR_COLD) 1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1581 const_iv (ATNR_CONFUSION) 1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1582 const_iv (ATNR_ACID) 1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1583 const_iv (ATNR_DRAIN) 1423
1584 const_iv (ATNR_WEAPONMAGIC) 1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1585 const_iv (ATNR_GHOSTHIT) 1425
1586 const_iv (ATNR_POISON) 1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1587 const_iv (ATNR_SLOW) 1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1588 const_iv (ATNR_PARALYZE) 1428
1589 const_iv (ATNR_TURN_UNDEAD) 1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1590 const_iv (ATNR_FEAR) 1430
1591 const_iv (ATNR_CANCELLATION) 1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1592 const_iv (ATNR_DEPLETE) 1432
1593 const_iv (ATNR_DEATH) 1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1594 const_iv (ATNR_CHAOS) 1434
1595 const_iv (ATNR_COUNTERSPELL) 1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1596 const_iv (ATNR_GODPOWER) 1436
1597 const_iv (ATNR_HOLYWORD) 1437 // random map generator
1598 const_iv (ATNR_BLIND) 1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1440
1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1444
1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1447
1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1599 const_iv (ATNR_INTERNAL) 1450 const_iv (GT_MINIMAL)
1600 const_iv (ATNR_LIFE_STEALING)
1601 const_iv (ATNR_DISEASE)
1602 1451
1603 const_iv (MAP_FLUSH) 1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1604 const_iv (MAP_PLAYER_UNIQUE) 1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1605 const_iv (MAP_BLOCK)
1606 const_iv (MAP_STYLE)
1607 const_iv (MAP_OVERLAY)
1608
1609 const_iv (MAP_IN_MEMORY)
1610 const_iv (MAP_SWAPPED)
1611 const_iv (MAP_LOADING)
1612 const_iv (MAP_SAVING)
1613
1614 const_iv (KLASS_GLOBAL)
1615 const_iv (KLASS_OBJECT)
1616 const_iv (KLASS_PLAYER)
1617 const_iv (KLASS_MAP)
1618 }; 1454 };
1619 1455
1620 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1621 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1622 1458
1623 static const struct { 1459 static const struct {
1624 const char *name; 1460 const char *name;
1625 int skip; 1461 int skip;
1626 IV klass; 1462 IV klass;
1637 { 1473 {
1638 AV *event = newAV (); 1474 AV *event = newAV ();
1639 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1475 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1640 av_push (event, newSViv (eiv->klass)); 1476 av_push (event, newSViv (eiv->klass));
1641 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1477 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1642 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1478 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1643 } 1479 }
1644} 1480}
1645 1481
1646void _init_vars () 1482void _connect_to_perl ()
1647 CODE: 1483
1648 cb_global = get_av ("cf::CB_GLOBAL", 1); 1484void _recalc_want ()
1649 cb_object = get_av ("cf::CB_OBJECT", 1);
1650 cb_player = get_av ("cf::CB_PLAYER", 1);
1651 cb_type = get_av ("cf::CB_TYPE" , 1);
1652 cb_map = get_av ("cf::CB_MAP" , 1);
1653 1485
1654void _global_reattach () 1486void _global_reattach ()
1655 CODE: 1487 CODE:
1656{ 1488{
1657 // reattach to all attachable objects in the game. 1489 // reattach to all attachable objects in the game.
1658 for (player *pl = first_player; pl; pl = pl->next) 1490 for_all_clients (ns)
1659 reattach (pl); 1491 ns->reattach ();
1660 1492
1661 for (maptile *map = first_map; map; map = map->next) 1493 for_all_objects (op)
1662 reattach (map);
1663
1664 for (object *op = object::first; op; op = op->next)
1665 reattach (op); 1494 op->reattach ();
1666} 1495}
1667 1496
1668bool 1497# support function for map-world.ext
1669add_client (int fd, const char *peername) 1498void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500{
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503
1504 plt_sv = SvRV (plt_sv);
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507
1508 STRLEN len;
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511
1512 while (len >= 3)
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517
1518 if (val [0] == data [0]
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530
1531 next:
1532 data += 3;
1533 len -= 3;
1534 }
1535
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537}
1538
1539void _post_tick ()
1540 CODE:
1541 coroapi::next_cede = SvNVx (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1542
1543NV till_cede ()
1544 CODE:
1545 RETVAL = coroapi::next_cede - now ();
1546 OUTPUT:
1547 RETVAL
1548
1549NV till_tick ()
1550 CODE:
1551 RETVAL = SvNVx (sv_next_tick) - now ();
1552 OUTPUT:
1553 RETVAL
1670 1554
1671NV floor (NV x) 1555NV floor (NV x)
1672 1556
1673NV ceil (NV x) 1557NV ceil (NV x)
1674 1558
1559NV rndm (...)
1560 CODE:
1561 switch (items)
1562 {
1563 case 0: RETVAL = rndm (); break;
1564 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1565 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1566 default: croak ("cf::rndm requires none, one or two parameters."); break;
1567 }
1568 OUTPUT:
1569 RETVAL
1570
1571NV clamp (NV value, NV min_value, NV max_value)
1572 CODE:
1573 RETVAL = clamp (value, min_value, max_value);
1574 OUTPUT:
1575 RETVAL
1576
1577NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1578 CODE:
1579 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1580 OUTPUT:
1581 RETVAL
1582
1583void weaken (...)
1584 PROTOTYPE: @
1585 CODE:
1586 while (items > 0)
1587 sv_rvweaken (ST (--items));
1588
1589void cede_to_tick ()
1590 CODE:
1591 coroapi::cede_to_tick ();
1592
1675void server_tick () 1593void server_tick ()
1594 CODE:
1595 NOW = SvNVx (sv_now);
1596 runtime = SvNVx (sv_runtime);
1597 server_tick ();
1676 1598
1677void 1599void
1678LOG (int level, char *msg) 1600log_backtrace (utf8_string msg)
1601
1602void
1603LOG (int flags, utf8_string msg)
1679 PROTOTYPE: $$ 1604 PROTOTYPE: $$
1680 C_ARGS: (LogLevel)level, "%s", msg 1605 C_ARGS: flags, "%s", msg
1681 1606
1682char *path_combine (char *base, char *path) 1607octet_string path_combine (octet_string base, octet_string path)
1683 PROTOTYPE: $$ 1608 PROTOTYPE: $$
1684 1609
1685char *path_combine_and_normalize (char *base, char *path) 1610octet_string path_combine_and_normalize (octet_string base, octet_string path)
1686 PROTOTYPE: $$ 1611 PROTOTYPE: $$
1687 1612
1688const char * 1613void
1689get_maps_directory (char *path) 1614mallinfo ()
1690 PROTOTYPE: $ 1615 PPCODE:
1691 ALIAS: maps_directory = 0 1616{
1692 CODE: 1617#if __GLIBC__
1693 RETVAL = create_pathname (path); 1618 struct mallinfo mai = mallinfo ();
1694 OUTPUT: RETVAL 1619 EXTEND (SP, 10*2);
1620 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1621 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1622 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1623 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1624 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1625 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1626 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1627 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1628 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1629 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1630#endif
1631 EXTEND (SP, 2*2);
1632 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1633 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1634}
1695 1635
1696void 1636void
1697sub_generation_inc () 1637sub_generation_inc ()
1698 CODE: 1638 CODE:
1699 PL_sub_generation++; 1639 PL_sub_generation++;
1700 1640
1701char * 1641const_octet_string
1702mapdir () 1642mapdir ()
1703 PROTOTYPE: 1643 PROTOTYPE:
1704 ALIAS: 1644 ALIAS:
1705 mapdir = 0 1645 mapdir = 0
1706 uniquedir = 1 1646 uniquedir = 1
1720 case 5: RETVAL = settings.playerdir; break; 1660 case 5: RETVAL = settings.playerdir; break;
1721 case 6: RETVAL = settings.datadir ; break; 1661 case 6: RETVAL = settings.datadir ; break;
1722 } 1662 }
1723 OUTPUT: RETVAL 1663 OUTPUT: RETVAL
1724 1664
1665void abort ()
1666
1667void reset_signals ()
1668
1669void fork_abort (octet_string cause = "cf::fork_abort")
1670
1671void cleanup (octet_string cause, bool make_core = false)
1672
1673void emergency_save ()
1674
1725void _exit (int status = 0) 1675void _exit (int status = EXIT_SUCCESS)
1726 1676
1677#if _POSIX_MEMLOCK
1678
1679int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1680
1681int munlockall ()
1682
1683#endif
1684
1727int find_animation (char *text) 1685int find_animation (utf8_string text)
1728 PROTOTYPE: $ 1686 PROTOTYPE: $
1729 1687
1730int random_roll (int min, int max, object *op, int goodbad); 1688int random_roll (int min, int max, object *op, int goodbad);
1731 1689
1732const char *cost_string_from_value(uint64 cost, int approx = 0) 1690const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1733
1734int invoke (int event, ...)
1735 CODE:
1736 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1737 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1738 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1739 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1740 OUTPUT: RETVAL
1741 1691
1742int 1692int
1743exp_to_level (val64 exp) 1693exp_to_level (val64 exp)
1744 CODE: 1694 CODE:
1745{ 1695{
1776 RETVAL = newSVpv (resist_plus[atnr], 0); 1726 RETVAL = newSVpv (resist_plus[atnr], 0);
1777 else 1727 else
1778 XSRETURN_UNDEF; 1728 XSRETURN_UNDEF;
1779 OUTPUT: RETVAL 1729 OUTPUT: RETVAL
1780 1730
1731bool
1732load_resource_file (octet_string filename)
1733
1734MODULE = cf PACKAGE = cf::attachable
1735
1781int 1736int
1782_valid (SV *obj) 1737valid (SV *obj)
1783 CODE: 1738 CODE:
1784 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1739 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1785 OUTPUT: 1740 OUTPUT:
1786 RETVAL 1741 RETVAL
1787 1742
1743void
1744debug_trace (attachable *obj, bool on = true)
1745 CODE:
1746 obj->flags &= ~attachable::F_DEBUG_TRACE;
1747 if (on)
1748 obj->flags |= attachable::F_DEBUG_TRACE;
1749
1750int mortals_size ()
1751 CODE:
1752 RETVAL = attachable::mortals.size ();
1753 OUTPUT: RETVAL
1754
1755#object *mortals (U32 index)
1756# CODE:
1757# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1758# OUTPUT: RETVAL
1759
1760INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1761
1762MODULE = cf PACKAGE = cf::global
1763
1764int invoke (SV *klass, int event, ...)
1765 CODE:
1766 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1767 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1768 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1769 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1770 OUTPUT: RETVAL
1771
1788MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1772MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1789 1773
1790INCLUDE: $PERL genacc object ../include/object.h | 1774INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1791 1775
1792int invoke (object *op, int event, ...) 1776int invoke (object *op, int event, ...)
1793 CODE: 1777 CODE:
1794 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1778 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1795 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1779 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1796 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1780 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1797 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1781 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1798 OUTPUT: RETVAL 1782 OUTPUT: RETVAL
1799 1783
1800SV *registry (object *op) 1784SV *registry (object *op)
1801 1785
1802void mortals () 1786int objects_size ()
1803 PPCODE: 1787 CODE:
1804 EXTEND (SP, object::mortals.size ());
1805 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1806 PUSHs (to_sv (*i));
1807
1808object *first ()
1809 CODE:
1810 RETVAL = object::first; 1788 RETVAL = objects.size ();
1811 OUTPUT: RETVAL 1789 OUTPUT: RETVAL
1812 1790
1791object *objects (U32 index)
1792 CODE:
1793 RETVAL = index < objects.size () ? objects [index] : 0;
1794 OUTPUT: RETVAL
1795
1796int actives_size ()
1797 CODE:
1798 RETVAL = actives.size ();
1799 OUTPUT: RETVAL
1800
1801object *actives (U32 index)
1802 CODE:
1803 RETVAL = index < actives.size () ? actives [index] : 0;
1804 OUTPUT: RETVAL
1805
1806const char *slot_use_name (U32 slot)
1807 ALIAS:
1808 slot_nonuse_name = 1
1809 CODE:
1810{
1811 if (slot >= NUM_BODY_LOCATIONS)
1812 croak ("body slot index out of range");
1813
1814 switch (ix)
1815 {
1816 case 0: RETVAL = body_locations[slot].use_name; break;
1817 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1818 }
1819}
1820 OUTPUT:
1821 RETVAL
1822
1813# missing properties 1823# missing properties
1814
1815int flag (object *op, int flag, int value = 1)
1816 PROTOTYPE: $$;$
1817 CODE:
1818 RETVAL = QUERY_FLAG (op, flag);
1819 if (items >= 3)
1820 if (value)
1821 SET_FLAG (op, flag);
1822 else
1823 CLEAR_FLAG (op, flag);
1824 OUTPUT: RETVAL
1825 1824
1826object *head (object *op) 1825object *head (object *op)
1827 PROTOTYPE: $ 1826 PROTOTYPE: $
1828 CODE: 1827 CODE:
1829 RETVAL = op->head ? op->head : op;
1830 OUTPUT: RETVAL
1831
1832int is_head (object *op)
1833 PROTOTYPE: $
1834 CODE:
1835 RETVAL = !op->head; 1828 RETVAL = op->head_ ();
1836 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1837 1830
1838void 1831void
1839inv (object *obj) 1832inv (object *obj)
1840 PROTOTYPE: $ 1833 PROTOTYPE: $
1841 PPCODE: 1834 PPCODE:
1842{ 1835{
1843 object *o;
1844 for (o = obj->inv; o; o = o->below) 1836 for (object *o = obj->inv; o; o = o->below)
1845 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1837 XPUSHs (sv_2mortal (to_sv (o)));
1846} 1838}
1847 1839
1840void
1841set_animation (object *op, int idx)
1842 CODE:
1843 SET_ANIMATION (op, idx);
1844
1845int
1846num_animations (object *op)
1847 CODE:
1848 RETVAL = NUM_ANIMATIONS (op);
1849 OUTPUT: RETVAL
1850
1851int slot_info (object *op, UV slot, int value = 0)
1852 ALIAS:
1853 slot_used = 1
1854 CODE:
1855{
1856 if (slot >= NUM_BODY_LOCATIONS)
1857 croak ("body slot index out of range");
1858
1859 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1860
1861 if (items > 2)
1862 if (ix)
1863 op->slot[slot].used = value;
1864 else
1865 op->slot[slot].info = value;
1866}
1867 OUTPUT:
1868 RETVAL
1869
1848object *find_best_object_match (object *op, const char *match) 1870object *find_best_object_match (object *op, utf8_string match)
1849 1871
1850object *find_marked_object (object *op) 1872object *find_marked_object (object *op)
1851 1873
1852int resistance (object *op, int rtype, int newval = 0)
1853 CODE:
1854 if (rtype < 0 || rtype >= NROFATTACKS)
1855 croak ("resistance out of bounds");
1856 RETVAL = op->resist [rtype];
1857 if (items >= 3)
1858 op->resist [rtype] = newval;
1859 OUTPUT: RETVAL
1860
1861void set_resistance (object *op, int rtype, int val)
1862 CODE:
1863 if (rtype < 0 || rtype >= NROFATTACKS)
1864 op->resist[rtype] = val;
1865
1866int need_identify (const object *obj); 1874int need_identify (object *obj);
1867 1875
1868int apply_shop_mat (object *shop_mat, object *op); 1876int apply_shop_mat (object *shop_mat, object *op);
1869 1877
1870int move (object *op, int dir, object *originator = op) 1878int move (object *op, int dir, object *originator = op)
1871 CODE: 1879 CODE:
1879 1887
1880void apply_below (object *op) 1888void apply_below (object *op)
1881 CODE: 1889 CODE:
1882 player_apply_below (op); 1890 player_apply_below (op);
1883 1891
1884void remove (object *op) 1892int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1885 CODE:
1886 op->remove ();
1887 1893
1888void 1894#//TODO
1889object::destroy (int recursive = 0)
1890
1891object *cf_object_present_archname_inside (object *op, char *whatstr)
1892
1893int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1894
1895int cf_object_change_map (object *op, int x, int y, maptile *map)
1896
1897object *clone (object *op, int recursive = 0) 1895object *clone_ (object *op, int recursive = 0)
1898 CODE: 1896 CODE:
1899 if (recursive) 1897 if (recursive)
1900 RETVAL = object_create_clone (op); 1898 RETVAL = object_create_clone (op);
1901 else 1899 else
1902 { 1900 {
1915 RETVAL = pay_for_amount (amount, op); 1913 RETVAL = pay_for_amount (amount, op);
1916 OUTPUT: RETVAL 1914 OUTPUT: RETVAL
1917 1915
1918void pay_player (object *op, uint64 amount) 1916void pay_player (object *op, uint64 amount)
1919 1917
1920val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1918val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1921 1919
1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1920int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1923 1921
1924void learn_spell (object *op, object *sp, int special_prayer = 0) 1922void learn_spell (object *op, object *sp, int special_prayer = 0)
1925 CODE: 1923 CODE:
1926 do_learn_spell (op, sp, special_prayer); 1924 do_learn_spell (op, sp, special_prayer);
1927 1925
1928void forget_spell (object *op, object *sp) 1926void forget_spell (object *op, object *sp)
1929 CODE: 1927 CODE:
1930 do_forget_spell (op, query_name (sp)); 1928 do_forget_spell (op, query_name (sp));
1931 1929
1932object *check_for_spell (object *op, char *spellname) 1930object *check_for_spell (object *op, utf8_string spellname)
1933 CODE: 1931 CODE:
1934 RETVAL = check_spell_known (op, spellname); 1932 RETVAL = check_spell_known (op, spellname);
1935 OUTPUT: RETVAL 1933 OUTPUT: RETVAL
1936 1934
1937int query_money (object *op) 1935int query_money (object *op)
1938 ALIAS: money = 0 1936 ALIAS: money = 0
1939 1937
1940int query_cost (object *op, object *who, int flags) 1938val64 query_cost (object *op, object *who, int flags)
1941 ALIAS: cost = 0 1939 ALIAS: cost = 0
1942 1940
1943void spring_trap (object *op, object *victim) 1941void spring_trap (object *op, object *victim)
1944 1942
1945int check_trigger (object *op, object *cause) 1943int check_trigger (object *op, object *cause)
1946 1944
1947void drop (object *who, object *op) 1945void drop (object *who, object *op)
1948 1946
1949void pick_up (object *who, object *op) 1947void pick_up (object *who, object *op)
1950 1948
1951object *cf_object_insert_object (object *op, object *container)
1952
1953object *cf_object_insert_in_ob (object *ob, object *where)
1954
1955int cf_object_teleport (object *op, maptile *map, int x, int y)
1956
1957void update (object *op, int action) 1949void update_object (object *op, int action)
1958 CODE:
1959 update_object (op, action);
1960 1950
1961object *cf_create_object_by_name (const char *name)
1962
1963void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1951void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1964 1952
1965void player_lvl_adj (object *who, object *skill = 0) 1953void player_lvl_adj (object *who, object *skill = 0)
1966 1954
1967int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1955int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1968 1956
1974 1962
1975void add_button_link (object *button, maptile *map, int connected); 1963void add_button_link (object *button, maptile *map, int connected);
1976 1964
1977void remove_button_link (object *op); 1965void remove_button_link (object *op);
1978 1966
1967void handle_apply_yield (object *op);
1968
1979 1969
1980MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1970MODULE = cf PACKAGE = cf::object PREFIX = cf_
1981
1982void cf_fix_object (object *pl)
1983 ALIAS: fix = 0
1984
1985object *cf_insert_ob_in_ob (object *ob, object *where)
1986 1971
1987# no clean way to get an object from an archetype - stupid idiotic 1972# no clean way to get an object from an archetype - stupid idiotic
1988# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1973# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1989 1974
1990object *new (const char *archetype = 0) 1975object *new (utf8_string archetype = 0)
1991 PROTOTYPE: ;$ 1976 PROTOTYPE: ;$
1992 CODE: 1977 CODE:
1993 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1978 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1994 OUTPUT: 1979 OUTPUT:
1995 RETVAL 1980 RETVAL
1996 1981
1982object *find_object (U32 tag)
1983
1984# TODO: nuke
1997object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1985object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1998 PROTOTYPE: $$$$$$ 1986 PROTOTYPE: $$$$$$
1999 CODE: 1987 CODE:
2000{ 1988{
2001 int unused_type; 1989 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2002 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
2003} 1990}
2004 1991
2005# syntatic sugar for easier use in event callbacks. 1992const_utf8_string get_ob_key_value (object *op, utf8_string key)
2006const char *options (object *op)
2007 CODE:
2008 RETVAL = op->name;
2009 OUTPUT:
2010 RETVAL
2011 1993
2012player *contr (object *op)
2013 CODE:
2014 RETVAL = op->contr;
2015 OUTPUT: RETVAL
2016
2017const char *get_ob_key_value (object *op, const char *key)
2018
2019bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1994bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2020 1995
2021object *get_nearest_player (object *ob) 1996object *get_nearest_player (object *ob)
2022 ALIAS: nearest_player = 0 1997 ALIAS: nearest_player = 0
2023 PREINIT: 1998 PREINIT:
2024 extern object *get_nearest_player (object *); 1999 extern object *get_nearest_player (object *);
2032 EXTEND (SP, 5); 2007 EXTEND (SP, 5);
2033 PUSHs (newSVuv (rv.distance)); 2008 PUSHs (newSVuv (rv.distance));
2034 PUSHs (newSViv (rv.distance_x)); 2009 PUSHs (newSViv (rv.distance_x));
2035 PUSHs (newSViv (rv.distance_y)); 2010 PUSHs (newSViv (rv.distance_y));
2036 PUSHs (newSViv (rv.direction)); 2011 PUSHs (newSViv (rv.direction));
2037 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2012 PUSHs (to_sv (rv.part));
2038} 2013}
2039 2014
2040bool on_same_map_as (object *ob, object *other) 2015bool on_same_map_as (object *ob, object *other)
2041 CODE: 2016 CODE:
2042 RETVAL = on_same_map (ob, other); 2017 RETVAL = on_same_map (ob, other);
2043 OUTPUT: RETVAL 2018 OUTPUT: RETVAL
2044 2019
2045const char * 2020const_utf8_string
2046base_name (object *op, int plural = op->nrof > 1) 2021base_name (object *op, int plural = op->nrof > 1)
2047 CODE: 2022 CODE:
2048 RETVAL = query_base_name (op, plural); 2023 RETVAL = query_base_name (op, plural);
2049 OUTPUT: RETVAL 2024 OUTPUT: RETVAL
2050 2025
2051object *decrease_ob_nr (object *op, unsigned long i) 2026object *decrease_ob_nr (object *op, unsigned long i)
2052 2027
2028# return the tail of an object, excluding itself
2029void
2030tail (object *op)
2031 PPCODE:
2032 while ((op = op->more))
2033 XPUSHs (sv_2mortal (to_sv (op)));
2034
2053MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2035MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2054 2036
2055player *player (object *op) 2037player *player (object *op)
2056 CODE: 2038 CODE:
2057 RETVAL = op->contr; 2039 RETVAL = op->contr;
2058 OUTPUT: RETVAL 2040 OUTPUT: RETVAL
2059 2041
2042bool move_player (object *op, int dir)
2043
2044void check_score (object *op)
2045
2060void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2046void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2061 2047 CODE:
2062object *cf_player_send_inventory (object *op) 2048 new_draw_info (flags, 0, op, txt);
2063
2064char *cf_player_get_ip (object *op)
2065 ALIAS: ip = 0
2066
2067object *cf_player_get_marked_item (object *op)
2068 ALIAS: marked_item = 0
2069
2070void cf_player_set_marked_item (object *op, object *ob)
2071
2072partylist *cf_player_get_party (object *op)
2073 ALIAS: party = 0
2074
2075void cf_player_set_party (object *op, partylist *party)
2076 2049
2077void kill_player (object *op) 2050void kill_player (object *op)
2078 2051
2052void esrv_send_item (object *pl, object *item)
2053
2079void esrv_update_item (object *op, int what, object *item) 2054void esrv_update_item (object *pl, int what, object *item)
2080 C_ARGS: what, op, item 2055 C_ARGS: what, pl, item
2081 2056
2082void clear_los (object *op) 2057void esrv_del_item (object *pl, int tag)
2058 C_ARGS: pl->contr, tag
2083 2059
2084int command_reset (object *op, char *params)
2085
2086int command_teleport (object *op, char *params)
2087
2088int command_summon (object *op, char *params) 2060int command_summon (object *op, utf8_string params)
2089 2061
2090int command_arrest (object *op, char *params) 2062int command_arrest (object *op, utf8_string params)
2091
2092int command_kick (object *op, char *params)
2093
2094int command_banish (object *op, char *params)
2095 2063
2096 2064
2097MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2065MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2098 2066
2099INCLUDE: $PERL genacc player ../include/player.h | 2067INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2100 2068
2101int invoke (player *pl, int event, ...) 2069int invoke (player *pl, int event, ...)
2102 CODE: 2070 CODE:
2103 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2071 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2104 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2072 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2105 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2073 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2106 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2074 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2107 OUTPUT: RETVAL 2075 OUTPUT: RETVAL
2108 2076
2109SV *registry (player *pl) 2077SV *registry (player *pl)
2110 2078
2111player *cf_player_find (char *name) 2079void
2112 PROTOTYPE: $ 2080save_stats (player *pl)
2113
2114void cf_player_move (player *pl, int dir)
2115
2116void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2117
2118player *first ()
2119 CODE: 2081 CODE:
2120 RETVAL = first_player; 2082 pl->ob->stats.hp = pl->ob->stats.maxhp;
2121 OUTPUT: RETVAL 2083 pl->ob->stats.sp = pl->ob->stats.maxsp;
2084 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2085 pl->orig_stats = pl->ob->stats;
2122 2086
2123player *next (player *pl) 2087void clear_los (player *pl)
2124 CODE:
2125 RETVAL = pl->next;
2126 OUTPUT: RETVAL
2127 2088
2128bool 2089bool
2129cell_visible (player *pl, int dx, int dy) 2090cell_visible (player *pl, int dx, int dy)
2130 CODE: 2091 CODE:
2131 RETVAL = FABS (dx) <= pl->socket->mapx / 2 && FABS (dy) <= pl->socket->mapy / 2 2092 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2132 && !pl->blocked_los [dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]; 2093 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2133 OUTPUT: 2094 OUTPUT:
2134 RETVAL 2095 RETVAL
2135 2096
2136void 2097void
2137send (player *pl, SV *packet) 2098send (player *pl, SV *packet)
2138 CODE: 2099 CODE:
2139{ 2100{
2140 STRLEN len; 2101 STRLEN len;
2141 char *buf = SvPVbyte (packet, len); 2102 char *buf = SvPVbyte (packet, len);
2142 2103
2104 if (len > MAXSOCKBUF)
2105 pl->failmsg ("[packet too long for client]");
2106 else if (pl->ns)
2143 pl->socket->send_packet (buf, len); 2107 pl->ns->send_packet (buf, len);
2144} 2108}
2145 2109
2146int 2110int
2147listening (player *pl, int new_value = -1) 2111listening (player *pl, int new_value = -1)
2148 CODE: 2112 CODE:
2167 if (y) sv_to (y, pl->bed_y); 2131 if (y) sv_to (y, pl->bed_y);
2168 2132
2169void 2133void
2170list () 2134list ()
2171 PPCODE: 2135 PPCODE:
2172{ 2136 for_all_players (pl)
2173 player *pl; 2137 XPUSHs (sv_2mortal (to_sv (pl)));
2174 for (pl = first_player; pl; pl = pl->next)
2175 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2176}
2177
2178bool
2179peaceful (player *pl, bool new_setting = 0)
2180 PROTOTYPE: $;$
2181 CODE:
2182 RETVAL = pl->peaceful;
2183 if (items > 1)
2184 pl->peaceful = new_setting;
2185 OUTPUT:
2186 RETVAL
2187
2188living *
2189orig_stats (player *pl)
2190 CODE:
2191 RETVAL = &pl->orig_stats;
2192 OUTPUT: RETVAL
2193
2194living *
2195last_stats (player *pl)
2196 CODE:
2197 RETVAL = &pl->last_stats;
2198 OUTPUT: RETVAL
2199 2138
2200 2139
2201MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2140MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2202
2203maptile *first ()
2204 PROTOTYPE:
2205 CODE:
2206 RETVAL = first_map;
2207 OUTPUT: RETVAL
2208 2141
2209int invoke (maptile *map, int event, ...) 2142int invoke (maptile *map, int event, ...)
2210 CODE: 2143 CODE:
2211 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2144 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2212 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2145 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2213 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2146 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2214 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2147 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2215 OUTPUT: RETVAL 2148 OUTPUT: RETVAL
2216 2149
2217SV *registry (maptile *map) 2150SV *registry (maptile *map)
2218 2151
2152void
2153find_tagged_objects (maptile *map, utf8_string tag = 0)
2154 PPCODE:
2155{
2156 if (!map->spaces)
2157 XSRETURN_EMPTY;
2158
2159 if (tag)
2160 {
2161 shstr_cmp tag_ (tag);
2162
2163 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2164 for (object *op = ms->bot; op; op = op->above)
2165 if (op->tag == tag_)
2166 XPUSHs (sv_2mortal (to_sv (op)));
2167 }
2168 else
2169 {
2170 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2171 for (object *op = ms->bot; op; op = op->above)
2172 if (op->tag)
2173 XPUSHs (sv_2mortal (to_sv (op)));
2174 }
2175}
2176
2219INCLUDE: $PERL genacc maptile ../include/map.h | 2177INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2220 2178
2221maptile *new (int width, int height) 2179void
2180maptile::instantiate ()
2181
2182maptile *new ()
2222 PROTOTYPE: 2183 PROTOTYPE:
2223 CODE: 2184 CODE:
2224{ 2185 RETVAL = new maptile;
2225 RETVAL = get_empty_map (width, height);
2226}
2227 OUTPUT: 2186 OUTPUT:
2228 RETVAL 2187 RETVAL
2229 2188
2230void delete_map (maptile *map) 2189void
2190maptile::players ()
2191 PPCODE:
2192 if (GIMME_V == G_SCALAR)
2193 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2194 else if (GIMME_V == G_ARRAY)
2195 {
2196 EXTEND (SP, THIS->players);
2197 for_all_players (pl)
2198 if (pl->ob && pl->ob->map == THIS)
2199 PUSHs (sv_2mortal (to_sv (pl->ob)));
2200 }
2231 2201
2232void clean_tmp_map (maptile *map) 2202void
2203maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2204 CODE:
2205{
2206 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2207 croak ("maptile::add_underlay: palette must be arrayref");
2233 2208
2234void play_sound_map (maptile *map, int x, int y, int sound_num) 2209 palette = SvRV (palette);
2210
2211 STRLEN idxlen;
2212 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2213
2214 for (int x = 0; x < THIS->width; ++x)
2215 for (int y = 0; y < THIS->height; ++y)
2216 {
2217 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2218 if (op->flag [FLAG_IS_FLOOR])
2219 goto skip_space;
2220
2221 {
2222 int offs = offset + y * stride + x;
2223 if (IN_RANGE_EXC (offs, 0, idxlen))
2224 {
2225 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2226 {
2227 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2228 ob->flag [FLAG_NO_MAP_SAVE] = true;
2229 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2230
2231 if (ob->randomitems)
2232 {
2233 if (!ob->above)
2234 {
2235 ob->create_treasure (ob->randomitems);
2236
2237 for (object *op = ob->above; op; op = op->above)
2238 op->flag [FLAG_NO_MAP_SAVE] = true;
2239 }
2240
2241 ob->randomitems = 0;
2242 }
2243 }
2244 }
2245 }
2246
2247 skip_space: ;
2248 }
2249}
2250
2251void
2252maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2253 CODE:
2254{
2255 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2256 croak ("maptile::set_regiondata: palette must be arrayref");
2257
2258 palette = SvRV (palette);
2259
2260 STRLEN idxlen;
2261 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2262
2263 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2264 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2265
2266 for (int i = av_len ((AV *)palette) + 1; i--; )
2267 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2268
2269 for (int y = 0; y < THIS->height; ++y)
2270 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2271
2272 sfree (THIS->regions, THIS->size ());
2273 delete [] THIS->regionmap;
2274
2275 THIS->regions = regions;
2276 THIS->regionmap = regionmap;
2277}
2278
2279void
2280maptile::create_region_treasure ()
2281 CODE:
2282{
2283 object *op = object::create ();
2284 op->type = FLOOR;
2285 op->map = THIS;
2286
2287 for (int x = 0; x < THIS->width; ++x)
2288 for (int y = 0; y < THIS->height; ++y)
2289 {
2290 region *rgn = THIS->region (x, y);
2291
2292 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2293 if (rgn->treasure && rndm () < rgn->treasure_density)
2294 {
2295 op->x = x;
2296 op->y = y;
2297 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2298 }
2299 }
2300
2301 op->destroy ();
2302}
2235 2303
2236int out_of_map (maptile *map, int x, int y) 2304int out_of_map (maptile *map, int x, int y)
2237
2238maptile *tile_map (maptile *map, unsigned int dir)
2239 CODE:
2240 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2241 OUTPUT:
2242 RETVAL
2243
2244char *tile_path (maptile *map, unsigned int dir)
2245 CODE:
2246 if (dir >= 4)
2247 XSRETURN_UNDEF;
2248 RETVAL = map->tile_path [dir];
2249 OUTPUT:
2250 RETVAL
2251
2252maptile *ready_map_name (char *name, int flags = 0)
2253 PROTOTYPE: $;$
2254 ALIAS:
2255 find = 0
2256 get_map = 1
2257
2258maptile *has_been_loaded (char *name)
2259 PROTOTYPE: $
2260
2261int in_memory (maptile *map)
2262 CODE:
2263 RETVAL = map->in_memory;
2264 OUTPUT:
2265 RETVAL
2266 2305
2267void 2306void
2268trigger (maptile *map, long connection, bool state = true) 2307trigger (maptile *map, long connection, bool state = true)
2269 CODE: 2308 CODE:
2270 activate_connection (map, connection, state); 2309 activate_connection (map, connection, state);
2273get_connection (maptile *map, long connection) 2312get_connection (maptile *map, long connection)
2274 PPCODE: 2313 PPCODE:
2275 oblinkpt *obp = get_connection_links (map, connection); 2314 oblinkpt *obp = get_connection_links (map, connection);
2276 if (obp) 2315 if (obp)
2277 for (objectlink *ol = obp->link; ol; ol = ol->next) 2316 for (objectlink *ol = obp->link; ol; ol = ol->next)
2278 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2317 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2279 2318
2280object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2281
2282object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2283
2284object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2285 C_ARGS: str, map, nx, ny
2286
2287void 2319void
2288cf_map_normalise (maptile *map, int x, int y) 2320get_map_flags (maptile *map, int x, int y)
2289 PPCODE: 2321 PPCODE:
2290{ 2322{
2291 maptile *nmap = 0; 2323 maptile *nmap = 0;
2292 I16 nx = 0, ny = 0; 2324 I16 nx = 0, ny = 0;
2293 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2325 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2295 EXTEND (SP, 4); 2327 EXTEND (SP, 4);
2296 PUSHs (sv_2mortal (newSViv (flags))); 2328 PUSHs (sv_2mortal (newSViv (flags)));
2297 2329
2298 if (GIMME_V == G_ARRAY) 2330 if (GIMME_V == G_ARRAY)
2299 { 2331 {
2300 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2332 PUSHs (sv_2mortal (to_sv (nmap)));
2301 PUSHs (sv_2mortal (newSViv (nx))); 2333 PUSHs (sv_2mortal (newSViv (nx)));
2302 PUSHs (sv_2mortal (newSViv (ny))); 2334 PUSHs (sv_2mortal (newSViv (ny)));
2303 } 2335 }
2304} 2336}
2305 2337
2314 2346
2315 get_map_flags (map, &nmap, x, y, &nx, &ny); 2347 get_map_flags (map, &nmap, x, y, &nx, &ny);
2316 2348
2317 if (nmap) 2349 if (nmap)
2318 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2350 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2319 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2351 XPUSHs (sv_2mortal (to_sv (o)));
2320} 2352}
2321 2353
2322SV * 2354SV *
2323bot_at (maptile *obj, unsigned int x, unsigned int y) 2355bot_at (maptile *obj, unsigned int x, unsigned int y)
2324 PROTOTYPE: $$$ 2356 PROTOTYPE: $$$
2329 move_block_at = 4 2361 move_block_at = 4
2330 move_slow_at = 5 2362 move_slow_at = 5
2331 move_on_at = 6 2363 move_on_at = 6
2332 move_off_at = 7 2364 move_off_at = 7
2333 INIT: 2365 INIT:
2334 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2366 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2335 CODE: 2367 CODE:
2336 switch (ix) 2368 switch (ix)
2337 { 2369 {
2338 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2370 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2339 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2371 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2340 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2372 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2341 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2373 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2342 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2374 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2343 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2375 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2344 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2376 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2345 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2377 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2346 } 2378 }
2347 OUTPUT: 2379 OUTPUT: RETVAL
2380
2381void fix_walls (maptile *map, int x, int y)
2382
2383void fix_walls_around (maptile *map, int x, int y)
2384
2385# worst xs function of my life
2386bool
2387_create_random_map (\
2388 maptile *self,\
2389 utf8_string wallstyle,\
2390 utf8_string wall_name,\
2391 utf8_string floorstyle,\
2392 utf8_string monsterstyle,\
2393 utf8_string treasurestyle,\
2394 utf8_string layoutstyle,\
2395 utf8_string doorstyle,\
2396 utf8_string decorstyle,\
2397 utf8_string origin_map,\
2398 utf8_string final_map,\
2399 utf8_string exitstyle,\
2400 utf8_string this_map,\
2401 utf8_string exit_on_final_map,\
2402 int xsize,\
2403 int ysize,\
2404 int expand2x,\
2405 int layoutoptions1,\
2406 int layoutoptions2,\
2407 int layoutoptions3,\
2408 int symmetry,\
2409 int difficulty,\
2410 int difficulty_given,\
2411 float difficulty_increase,\
2412 int dungeon_level,\
2413 int dungeon_depth,\
2414 int decoroptions,\
2415 int orientation,\
2416 int origin_y,\
2417 int origin_x,\
2418 U32 random_seed,\
2419 val64 total_map_hp,\
2420 int map_layout_style,\
2421 int treasureoptions,\
2422 int symmetry_used,\
2423 region *region,\
2424 utf8_string custom\
2425)
2426 CODE:
2427{
2428 random_map_params rmp;
2429
2430 assign (rmp.wallstyle , wallstyle);
2431 assign (rmp.wall_name , wall_name);
2432 assign (rmp.floorstyle , floorstyle);
2433 assign (rmp.monsterstyle , monsterstyle);
2434 assign (rmp.treasurestyle , treasurestyle);
2435 assign (rmp.layoutstyle , layoutstyle);
2436 assign (rmp.doorstyle , doorstyle);
2437 assign (rmp.decorstyle , decorstyle);
2438 assign (rmp.exitstyle , exitstyle);
2439 assign (rmp.exit_on_final_map, exit_on_final_map);
2440
2441 rmp.origin_map = origin_map;
2442 rmp.final_map = final_map;
2443 rmp.this_map = this_map;
2444 rmp.xsize = xsize;
2445 rmp.ysize = ysize;
2446 rmp.expand2x = expand2x;
2447 rmp.layoutoptions1 = layoutoptions1;
2448 rmp.layoutoptions2 = layoutoptions2;
2449 rmp.layoutoptions3 = layoutoptions3;
2450 rmp.symmetry = symmetry;
2451 rmp.difficulty = difficulty;
2452 rmp.difficulty_given = difficulty_given;
2453 rmp.difficulty_increase = difficulty_increase;
2454 rmp.dungeon_level = dungeon_level;
2455 rmp.dungeon_depth = dungeon_depth;
2456 rmp.decoroptions = decoroptions;
2457 rmp.orientation = orientation;
2458 rmp.origin_y = origin_y;
2459 rmp.origin_x = origin_x;
2460 rmp.random_seed = random_seed;
2461 rmp.total_map_hp = (uint64_t) total_map_hp;
2462 rmp.map_layout_style = map_layout_style;
2463 rmp.treasureoptions = treasureoptions;
2464 rmp.symmetry_used = symmetry_used;
2465 rmp.region = region;
2466 rmp.custom = custom;
2467
2468 RETVAL = self->generate_random_map (&rmp);
2469}
2470 OUTPUT:
2348 RETVAL 2471 RETVAL
2349 2472
2350void fix_walls (maptile *map, int x, int y)
2351
2352void fix_walls_around (maptile *map, int x, int y)
2353
2354MODULE = cf PACKAGE = cf::arch 2473MODULE = cf PACKAGE = cf::arch
2355 2474
2356archetype *find (const char *name) 2475int archetypes_size ()
2357 CODE: 2476 CODE:
2358 RETVAL = archetype::find (name); 2477 RETVAL = archetypes.size ();
2359 OUTPUT: 2478 OUTPUT: RETVAL
2360 RETVAL
2361 2479
2362archetype *first() 2480archetype *archetypes (U32 index)
2363 PROTOTYPE: 2481 CODE:
2364 CODE: 2482 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2365 RETVAL = first_archetype; 2483 OUTPUT: RETVAL
2484
2485object *instantiate (archetype *arch)
2486 CODE:
2487 RETVAL = arch_to_object (arch);
2488 OUTPUT:
2366 OUTPUT: RETVAL 2489 RETVAL
2367 2490
2368INCLUDE: $PERL genacc archetype ../include/object.h | 2491INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2369 2492
2370MODULE = cf PACKAGE = cf::party 2493MODULE = cf PACKAGE = cf::party
2371 2494
2372partylist *first () 2495partylist *first ()
2373 PROTOTYPE: 2496 PROTOTYPE:
2374 CODE: 2497 CODE:
2375 RETVAL = get_firstparty (); 2498 RETVAL = get_firstparty ();
2376 OUTPUT: RETVAL 2499 OUTPUT: RETVAL
2377 2500
2378partylist *next (partylist *party) 2501INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2502
2503MODULE = cf PACKAGE = cf::region
2504
2505void
2506list ()
2507 PPCODE:
2508 for_all_regions (rgn)
2509 XPUSHs (sv_2mortal (to_sv (rgn)));
2510
2511region *find (utf8_string name)
2512 PROTOTYPE: $
2379 CODE: 2513 CODE:
2380 RETVAL = party->next; 2514 RETVAL = region::find (name);
2381 OUTPUT: RETVAL 2515 OUTPUT: RETVAL
2382 2516
2383const char *name (partylist *party) 2517region *find_fuzzy (utf8_string name)
2518 PROTOTYPE: $
2384 CODE: 2519 CODE:
2385 RETVAL = party->partyname; 2520 RETVAL = region::find_fuzzy (name);
2386 OUTPUT: RETVAL 2521 OUTPUT: RETVAL
2387 2522
2388const char *password (partylist *party) 2523int specificity (region *rgn)
2389 CODE: 2524 CODE:
2390 RETVAL = party->passwd; 2525 RETVAL = 0;
2526 while (rgn = rgn->parent)
2527 RETVAL++;
2391 OUTPUT: RETVAL 2528 OUTPUT: RETVAL
2392 2529
2393MODULE = cf PACKAGE = cf::region 2530INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2394
2395region *first ()
2396 PROTOTYPE:
2397 CODE:
2398 RETVAL = first_region;
2399 OUTPUT: RETVAL
2400
2401region *next (region *reg)
2402 CODE:
2403 RETVAL = reg->next;
2404 OUTPUT: RETVAL
2405
2406const char *name (region *reg)
2407 CODE:
2408 RETVAL = reg->name;
2409 OUTPUT: RETVAL
2410
2411region *parent (region *reg)
2412 CODE:
2413 RETVAL = reg->parent;
2414 OUTPUT: RETVAL
2415
2416const char *longname (region *reg)
2417 CODE:
2418 RETVAL = reg->longname;
2419 OUTPUT: RETVAL
2420
2421const char *msg (region *reg)
2422 CODE:
2423 RETVAL = reg->msg;
2424 OUTPUT: RETVAL
2425 2531
2426MODULE = cf PACKAGE = cf::living 2532MODULE = cf PACKAGE = cf::living
2427 2533
2428INCLUDE: $PERL genacc living ../include/living.h | 2534INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2429 2535
2430MODULE = cf PACKAGE = cf::settings 2536MODULE = cf PACKAGE = cf::settings
2431 2537
2432INCLUDE: $PERL genacc Settings ../include/global.h | 2538INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2433 2539
2434MODULE = cf PACKAGE = cf::client 2540MODULE = cf PACKAGE = cf::client
2435 2541
2436INCLUDE: $PERL genacc client ../include/client.h | 2542INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2437 2543
2438int invoke (client *ns, int event, ...) 2544int invoke (client *ns, int event, ...)
2439 CODE: 2545 CODE:
2440 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2546 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2441 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2547 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2442 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2548 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2443 RETVAL = INVOKE_((event_type)event, ARG_CLIENT (ns), ARG_AV (av)); 2549 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2444 OUTPUT: RETVAL 2550 OUTPUT: RETVAL
2445 2551
2446SV *registry (client *ns) 2552SV *registry (client *ns)
2447 2553
2448void 2554void
2449client::destroy () 2555list ()
2556 PPCODE:
2557 EXTEND (SP, clients.size ());
2558 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2559 PUSHs (sv_2mortal (to_sv (*i)));
2450 2560
2561void
2562client::send_packet (SV *packet)
2563 CODE:
2564{
2565 STRLEN len;
2566 char *buf = SvPVbyte (packet, len);
2567
2568 if (len > MAXSOCKBUF)
2569 {
2570 // ugly
2571 if (THIS->pl)
2572 THIS->pl->failmsg ("[packet too long for client]");
2573 }
2574 else
2575 THIS->send_packet (buf, len);
2576}
2577
2578faceidx
2579client::need_face (utf8_string name, int pri = 0)
2580 CODE:
2581 RETVAL = face_find (name, 0);
2582 if (RETVAL)
2583 {
2584 THIS->send_face (RETVAL, pri);
2585 THIS->flush_fx ();
2586 }
2587 OUTPUT:
2588 RETVAL
2589
2590int
2591client::fx_want (int idx, int value = -1)
2592 CODE:
2593 if (0 < idx && idx < FT_NUM)
2594 {
2595 RETVAL = THIS->fx_want [idx];
2596 if (items > 2)
2597 THIS->fx_want [idx] = value;
2598 }
2599 else
2600 RETVAL = 0;
2601 OUTPUT:
2602 RETVAL
2603
2604MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2605
2606faceidx sound_find (utf8_string name)
2607
2608void sound_set (utf8_string str, faceidx face)
2609
2610# dire hack
2611void old_sound_index (int idx, faceidx face)
2612 CODE:
2613 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2614 old_sound_index [idx] = face;
2615
2616MODULE = cf PACKAGE = cf::face PREFIX = face_
2617
2618#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2619
2620faceidx face_find (utf8_string name, faceidx defidx = 0)
2621
2622faceidx alloc (utf8_string name)
2623 CODE:
2624{
2625 do
2626 {
2627 RETVAL = faces.size ();
2628 faces.resize (RETVAL + 1);
2629 }
2630 while (!RETVAL); // crude way to leave index 0
2631
2632 faces [RETVAL].name = name;
2633 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2634
2635 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2636 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2637}
2638 OUTPUT: RETVAL
2639
2640void set_type (faceidx idx, int value)
2641 ALIAS:
2642 set_type = 0
2643 set_visibility = 1
2644 set_magicmap = 2
2645 set_smooth = 3
2646 set_smoothlevel = 4
2647 CODE:
2648 faceinfo *f = face_info (idx); assert (f);
2649 switch (ix)
2650 {
2651 case 0: f->type = value; break;
2652 case 1: f->visibility = value; break;
2653 case 2: f->magicmap = value; break;
2654 case 3: f->smooth = value; break;
2655 case 4: f->smoothlevel = value; break;
2656 }
2657
2658void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2659 CODE:
2660{
2661 faceinfo *f = face_info (idx); assert (f);
2662 facedata *d = &(faceset ? f->data64 : f->data32);
2663 sv_to (data, d->data);
2664 STRLEN clen;
2665 char *cdata = SvPVbyte (chksum, clen);
2666 clen = min (CHKSUM_SIZE, clen);
2667
2668 if (memcmp (d->chksum, cdata, clen))
2669 {
2670 memcpy (d->chksum, cdata, clen);
2671
2672 // invalidate existing client face info
2673 for_all_clients (ns)
2674 if (ns->faceset == faceset)
2675 {
2676 ns->faces_sent [idx] = false;
2677 ns->force_newmap = true;
2678 }
2679 }
2680}
2681
2682int get_data_size (faceidx idx, int faceset = 0)
2683 CODE:
2684 facedata *d = face_data (idx, faceset);
2685 if (!d) XSRETURN_UNDEF;
2686 RETVAL = d->data.size ();
2687 OUTPUT:
2688 RETVAL
2689
2690SV *get_chksum (faceidx idx, int faceset = 0)
2691 CODE:
2692 facedata *d = face_data (idx, faceset);
2693 if (!d) XSRETURN_UNDEF;
2694 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2695 OUTPUT:
2696 RETVAL
2697
2698SV *get_data (faceidx idx, int faceset = 0)
2699 CODE:
2700 facedata *d = face_data (idx, faceset);
2701 if (!d) XSRETURN_UNDEF;
2702 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2703 OUTPUT:
2704 RETVAL
2705
2706void invalidate (faceidx idx)
2707 CODE:
2708 for_all_clients (ns)
2709 {
2710 ns->faces_sent [idx] = false;
2711 ns->force_newmap = true;
2712 }
2713
2714void invalidate_all ()
2715 CODE:
2716 for_all_clients (ns)
2717 {
2718 ns->faces_sent.reset ();
2719 ns->force_newmap = true;
2720 }
2721
2722MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2723
2724#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2725
2726animidx anim_find (utf8_string name)
2727 CODE:
2728 RETVAL = animation::find (name).number;
2729 OUTPUT: RETVAL
2730
2731animidx set (utf8_string name, SV *frames, int facings = 1)
2732 CODE:
2733{
2734 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2735 croak ("frames must be an arrayref");
2736
2737 AV *av = (AV *)SvRV (frames);
2738
2739 animation *anim = &animation::find (name);
2740 if (anim->number)
2741 {
2742 anim->resize (av_len (av) + 1);
2743 anim->facings = facings;
2744 }
2745 else
2746 anim = &animation::create (name, av_len (av) + 1, facings);
2747
2748 for (int i = 0; i < anim->num_animations; ++i)
2749 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2750}
2751 OUTPUT: RETVAL
2752
2753void invalidate_all ()
2754 CODE:
2755 for_all_clients (ns)
2756 ns->anims_sent.reset ();
2757
2758MODULE = cf PACKAGE = cf::object::freezer
2759
2760INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2761
2762SV *
2763new (char *klass)
2764 CODE:
2765 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2766 OUTPUT: RETVAL
2767
2768void
2769DESTROY (SV *sv)
2770 CODE:
2771 object_freezer *self;
2772 sv_to (sv, self);
2773 delete self;
2774
2775MODULE = cf PACKAGE = cf::object::thawer
2776
2777INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2778
2779SV *
2780new_from_file (char *klass, octet_string path)
2781 CODE:
2782 object_thawer *f = new object_thawer (path);
2783 if (!*f)
2784 {
2785 delete f;
2786 XSRETURN_UNDEF;
2787 }
2788 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2789 OUTPUT: RETVAL
2790
2791void
2792DESTROY (SV *sv)
2793 CODE:
2794 object_thawer *self;
2795 sv_to (sv, self);
2796 delete self;
2797
2798void
2799extract_tags (object_thawer *self)
2800 PPCODE:
2801 while (self->kw != KW_EOF)
2802 {
2803 PUTBACK;
2804 coroapi::cede_to_tick_every (5000);
2805 SPAGAIN;
2806
2807 if (self->kw == KW_tag)
2808 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2809
2810 self->skip ();
2811 }
2812

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