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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.117 by root, Sat Dec 30 18:45:28 2006 UTC vs.
Revision 1.272 by root, Wed Apr 2 11:13:56 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33 40
34#include "cfperl.h" 41#include <unistd.h>
35#include "shstr.h" 42#if _POSIX_MEMLOCK
43# include <sys/mman.h>
44#endif
45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
36 49
37#include <EXTERN.h> 50#include <EXTERN.h>
38#include <perl.h> 51#include <perl.h>
39#include <XSUB.h> 52#include <XSUB.h>
40 53
41#include "CoroAPI.h" 54#include "CoroAPI.h"
42#include "perlxsi.c" 55#include "perlxsi.c"
43 56
44extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
45 58
46typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
61
62typedef std::string std__string;
48 63
49#if IVSIZE >= 8 64#if IVSIZE >= 8
50 typedef IV val64; 65 typedef IV val64;
51# define newSVval64 newSViv 66# define newSVval64 newSViv
52# define SvVAL64 SvIV 67# define SvVAL64 SvIV
54 typedef double val64; 69 typedef double val64;
55# define newSVval64 newSVnv 70# define newSVval64 newSVnv
56# define SvVAL64 SvNV 71# define SvVAL64 SvNV
57#endif 72#endif
58 73
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62
63static PerlInterpreter *perl; 74static PerlInterpreter *perl;
64 75
65double runtime; 76tstamp NOW, runtime;
77
78static int tick_inhibit;
79static int tick_pending;
66 80
67global gbl_ev; 81global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 82static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 83static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
84
85bitset<NUM_EVENT_TYPES> ev_want_event;
86bitset<NUM_TYPES> ev_want_type;
70 87
71static HV 88static HV
72 *stash_cf, 89 *stash_cf,
73 *stash_cf_object_wrap, 90 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 91 *stash_cf_object_player_wrap,
78 *stash_cf_arch_wrap, 95 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 96 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 97 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 98 *stash_cf_living_wrap;
82 99
100static inline SV *
101newSVpv_utf8 (const char *s)
102{
103 if (!s)
104 return newSV (0);
105
106 SV *sv = newSVpv (s, 0);
107 SvUTF8_on (sv);
108 return sv;
109}
110
111static inline SV *
112newSVpvn_utf8 (const char *s, STRLEN l)
113{
114 if (!s)
115 return newSV (0);
116
117 SV *sv = newSVpvn (s, l);
118 SvUTF8_on (sv);
119 return sv;
120}
121
83// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
84template<class super> 123template<class super>
85static super * 124static super *
86is_a (attachable *at) 125is_a (attachable *at)
87{ 126{
94 133
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 134//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 135
97unordered_vector<attachable *> attachable::mortals; 136unordered_vector<attachable *> attachable::mortals;
98 137
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 138attachable::~attachable ()
111{ 139{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 140 assert (!self);
116#endif 141 assert (!cb);
142}
143
144int
145attachable::refcnt_cnt () const
146{
147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because thats sv_unmagic's job.
164 assert (!this->self);
165 }
166}
167
168void
169attachable::optimise ()
170{
171 if (self
172 && SvREFCNT (self) == 1
173 && !HvTOTALKEYS (self))
174 sever_self ();
117} 175}
118 176
119// check wether the object really is dead 177// check wether the object really is dead
120void 178void
121attachable::do_check () 179attachable::do_check ()
122{ 180{
123 if (refcnt > 0) 181 if (refcnt_cnt () > 0)
124 return; 182 return;
125 183
126 // try to unborrow the refcnt from perl 184 destroy ();
127 if (flags & F_BORROWED) 185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
128 { 193 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 194 SvREFCNT_dec (cb);
195 cb = 0;
133 } 196 }
134 197
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 198 mortals.push_back (this);
148} 199}
149 200
150void 201void
151attachable::destroy () 202attachable::destroy ()
153 if (destroyed ()) 204 if (destroyed ())
154 return; 205 return;
155 206
156 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
157 do_destroy (); 208 do_destroy ();
209 sever_self ();
158} 210}
159 211
212void
160void attachable::check_mortals () 213attachable::check_mortals ()
161{ 214{
162 for (int i = 0; i < mortals.size (); ) 215 static int i = 0;
216
217 for (;;)
163 { 218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
164 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
165 244
166 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
167 246 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 247 {
170#if 0 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 249 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 250 }
173#endif 251#endif
174 252
253 if (obj->refcnt)
254 {
175 ++i; // further delay freeing 255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
176 }//D 259 }
177 else 260 else
178 { 261 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
181 delete obj; 264 delete obj;
182 } 265 }
183 } 266 }
184} 267}
185 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
186attachable & 281attachable &
187attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
188{ 283{
189 //if (self || cb) 284 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 286
192 attach = src.attach; 287 attach = src.attach;
193 return *this; 288 return *this;
194} 289}
195 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 326
198static SV * 327static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 329{
201 SV *sv; 330 SV *sv;
202 331
203 if (!ptr) 332 if (!ptr)
204 return &PL_sv_undef; 333 return newSV (0);
205 334
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 337}
209 338
210static int 339static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 341{
213 attachable *at = (attachable *)mg->mg_ptr; 342 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
215 at->self = 0; 347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
216 // next line makes sense, but most objects still have refcnt 0 by default 351 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 352 //at->refcnt_chk ();
218 return 0; 353 return 0;
219} 354}
220 355
222 357
223static SV * 358static SV *
224newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
225{ 360{
226 if (!obj) 361 if (!obj)
227 return &PL_sv_undef; 362 return newSV (0);
228 363
229 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
230 { 368 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 370
234 // borrow the refcnt from the object 371 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 374 }
375 else
376 {
377 SV *sv = newRV_inc ((SV *)obj->self);
238 378
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
240} 384}
241 385
242static void 386static void
243clearSVptr (SV *sv) 387clearSVptr (SV *sv)
244{ 388{
270 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
271 else 415 else
272 return 0; 416 return 0;
273} 417}
274 418
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 442
299inline SV *to_sv (object & v) { return to_sv (&v); } 443inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 444inline SV *to_sv (living & v) { return to_sv (&v); }
301 445
302//TODO: 446inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 447inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 448
306inline SV *to_sv (UUID v) 449inline SV *to_sv (UUID v)
307{ 450{
308 char buf[128]; 451 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 452 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0); 453 return newSVpv (buf, 0);
311} 454}
312 455
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 456inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 457inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 462inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 465inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 466inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 467inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 468inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 469inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 470inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 471inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 472inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 473inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 474inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 475inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
476inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
477inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 478inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 479inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
480inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
481inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 482
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 483//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 484inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 485
340template<class T> 486template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 487inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 488
343template<int N> 489template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 490inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 491
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 492inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 493inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 494inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 495inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 496
497inline void sv_to (SV *sv, std::string &v)
498{
499 STRLEN len;
500 char *data = SvPVbyte (sv, len);
501 v.assign (data, len);
502}
503
352inline void sv_to (SV *sv, UUID &v) 504inline void sv_to (SV *sv, UUID &v)
353{ 505{
354 unsigned int version; 506 unsigned int version;
355 507
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 508 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 509 croak ("unparsable uuid: %s", SvPV_nolen (sv));
379 break; 531 break;
380 532
381 case DT_STRING: 533 case DT_STRING:
382 { 534 {
383 char *str = (char *)va_arg (ap, const char *); 535 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 536 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 537 }
386 break; 538 break;
387 539
388 case DT_DATA: 540 case DT_DATA:
389 { 541 {
390 char *str = (char *)va_arg (ap, const void *); 542 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 543 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 544 sv = str ? newSVpv (str, len) : newSV (0);
393 } 545 }
394 break; 546 break;
395 547
396 case DT_OBJECT: 548 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 549 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 591 va_end (ap);
440 592
441 return sv; 593 return sv;
442} 594}
443 595
444static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 596//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475 597
476SV * 598SV *
477registry (attachable *ext) 599registry (attachable *ext)
478{ 600{
480 ext->cb = newAV (); 602 ext->cb = newAV ();
481 603
482 return newRV_inc ((SV *)ext->cb); 604 return newRV_inc ((SV *)ext->cb);
483} 605}
484 606
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 607/////////////////////////////////////////////////////////////////////////////
523 608
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 609void
580cfperl_init () 610cfperl_init ()
581{ 611{
612 extern char **environ;
613
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 614 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 615 perl = perl_alloc ();
584 perl_construct (perl); 616 perl_construct (perl);
585 617
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 619
588 char *argv[] = { 620 const char *argv[] = {
589 "", 621 settings.argv [0],
590 "-e" 622 "-e"
591 "use Event; use Coro;" // required for bootstrap 623 "use EV; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 624 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 625 "unshift @INC, cf::datadir ();"
594 "require cf;" 626 "require cf;"
595 }; 627 };
596 628
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
630 || perl_run (perl))
598 { 631 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
601 } 634 }
635
636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 }
602} 643}
603 644
604void cfperl_main () 645void cfperl_main ()
605{ 646{
606 dSP; 647 dSP;
613void 654void
614attachable::instantiate () 655attachable::instantiate ()
615{ 656{
616 if (attach) 657 if (attach)
617 { 658 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 659 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 660 attach = 0;
620 } 661 }
621} 662}
622 663
623void 664void
624attachable::reattach () 665attachable::reattach ()
625{ 666{
626 optimise (); 667 optimise ();
627 //TODO: check for _attachment's, very important for restarts 668 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 669 INVOKE_ATTACHABLE (REATTACH, this);
629} 670}
630 671
631static event_klass klass_of[NUM_EVENT_TYPES] = { 672static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 673# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 674# include "eventinc.h"
676} 717}
677 718
678void 719void
679global::gather_callbacks (AV *&callbacks, event_type event) const 720global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 721{
681 ::gather_callbacks (callbacks, cb_object, event); 722 ::gather_callbacks (callbacks, cb_global, event);
682} 723}
683 724
684void 725void
685object::gather_callbacks (AV *&callbacks, event_type event) const 726object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 727{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 728 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 729 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 730 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 731
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 732 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 733 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 734 }
694 735
730{ 771{
731 attachable::gather_callbacks (callbacks, event); 772 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 773 ::gather_callbacks (callbacks, cb_map, event);
733} 774}
734 775
776void
777_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
778{
779 for (int event = 0; event <= AvFILLp (registry); ++event)
780 {
781 SV *cbs_ = AvARRAY (registry)[event];
782
783 // element must be list of callback entries
784 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
785 {
786 AV *cbs = (AV *)SvRV (cbs_);
787
788 // no callback entries, no callbacks to call
789 if (AvFILLp (cbs) >= 0)
790 set.set (event);
791 }
792 }
793}
794
795// very slow and inefficient way to recalculate the global want bitsets
796void
797_recalc_want ()
798{
799 ev_want_event.reset ();
800
801 _recalc_want (ev_want_event, cb_global);
802 _recalc_want (ev_want_event, cb_attachable);
803 _recalc_want (ev_want_event, cb_object);
804 _recalc_want (ev_want_event, cb_client);
805 _recalc_want (ev_want_event, cb_player);
806 _recalc_want (ev_want_event, cb_map);
807
808 ev_want_type.reset ();
809
810 for (int type = 0; type <= AvFILLp (cb_type); ++type)
811 {
812 SV *cbs_ = AvARRAY (cb_type)[type];
813
814 // element must be list of callback entries
815 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
816 {
817 AV *cbs = (AV *)SvRV (cbs_);
818
819 // no callback entries, no callbacks to call
820 if (AvFILLp (cbs) >= 0)
821 ev_want_type.set (type % NUM_TYPES);
822 }
823 }
824}
825
735bool 826bool
736attachable::invoke (event_type event, ...) 827attachable::invoke (event_type event, ...)
737{ 828{
738 data_type dt; 829 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 830
743 // callback call ordering should be: 831 // callback call ordering should be:
744 // 1. per-object callback 832 // 1. per-object callback
745 // 2. per-class object 833 // 2. per-class object
746 // 3. per-type callback 834 // 3. per-type callback
750 gather_callbacks (callbacks, event); 838 gather_callbacks (callbacks, event);
751 839
752 // short-circuit processing if no callbacks found/defined 840 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 841 if (!callbacks)
754 return 0; 842 return 0;
843
844 va_list ap;
845 va_start (ap, event);
755 846
756 CALL_BEGIN (3); 847 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 848 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 849 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 850
794} 885}
795 886
796SV * 887SV *
797cfperl_result (int idx) 888cfperl_result (int idx)
798{ 889{
799 AV *av = get_av ("cfperl::invoke_results", 0); 890 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 891 if (!av)
801 return &PL_sv_undef; 892 return &PL_sv_undef;
802 893
803 SV **sv = av_fetch (av, idx, 0); 894 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 895 if (!sv)
818{ 909{
819 return SvNV (cfperl_result (idx)); 910 return SvNV (cfperl_result (idx));
820} 911}
821 912
822///////////////////////////////////////////////////////////////////////////// 913/////////////////////////////////////////////////////////////////////////////
914// various c++ => perl glue functions
823 915
916void cfperl_tick ()
917{
918 tick_pending = 1;
919
920 if (tick_inhibit)
921 return;
922
923 tick_pending = 0;
924
925 dSP;
926
927 PUSHMARK (SP);
928 PUTBACK;
929 call_pv ("cf::tick", G_DISCARD | G_VOID);
930
931 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
932}
933
824void 934void
825maptile::emergency_save () 935cfperl_emergency_save ()
826{ 936{
827 CALL_BEGIN (0); 937 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 938 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 939 CALL_END;
830} 940}
831 941
832maptile * 942void
833maptile::find_map (const char *path, maptile *origin) 943cfperl_cleanup (int make_core)
944{
945 CALL_BEGIN (1);
946 CALL_ARG (make_core);
947 CALL_CALL ("cf::post_cleanup", G_VOID);
948 CALL_END;
949}
950
951void
952cfperl_make_book (object *book, int level)
834{ 953{
835 CALL_BEGIN (2); 954 CALL_BEGIN (2);
836 CALL_ARG (path); 955 CALL_ARG (book);
956 CALL_ARG (level);
957 CALL_CALL ("ext::books::make_book", G_VOID);
958 CALL_END;
959}
960
961void
962cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
963{
964 CALL_BEGIN (4);
837 CALL_ARG (origin); 965 CALL_ARG (ns);
966 CALL_ARG (type);
967 CALL_ARG_SV (newSVpv_utf8 (msg));
968 CALL_ARG (color);
969 CALL_CALL ("cf::client::send_msg", G_VOID);
970 CALL_END;
971}
972
973int
974cfperl_can_merge (object *ob1, object *ob2)
975{
976 int can;
977
978 CALL_BEGIN (2);
979 CALL_ARG (ob1);
980 CALL_ARG (ob2);
981 CALL_CALL ("cf::_can_merge", G_SCALAR);
982 can = count && SvTRUE (TOPs);
983 CALL_END;
984
985 return can;
986}
987
988player *
989player::find (const char *name)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (name);
838 CALL_CALL ("cf::map::find_map", G_SCALAR); 993 CALL_CALL ("cf::player::find", G_SCALAR);
839 994
840 maptile *retval; 995 player *retval;
841 996
842 if (count) 997 if (count)
843 sv_to (POPs, retval); 998 sv_to (POPs, retval);
844 else 999 else
845 retval = 0; 1000 retval = 0;
847 CALL_END; 1002 CALL_END;
848 1003
849 return retval; 1004 return retval;
850} 1005}
851 1006
852void
853maptile::do_load ()
854{
855 CALL_BEGIN (1);
856 CALL_ARG (this);
857 CALL_CALL ("cf::map::do_load", G_VOID);
858 CALL_END;
859}
860
861maptile * 1007maptile *
862maptile::customise_for (object *op) 1008maptile::find_sync (const char *path, maptile *origin)
863{ 1009{
864 CALL_BEGIN (2); 1010 CALL_BEGIN (2);
865 CALL_ARG (this); 1011 CALL_ARG (path);
866 CALL_ARG (op); 1012 CALL_ARG (origin);
867 CALL_CALL ("cf::map::customise_for", G_SCALAR); 1013 CALL_CALL ("cf::map::find_sync", G_SCALAR);
868 1014
869 maptile *retval; 1015 maptile *retval;
870 1016
871 if (count) 1017 if (count)
872 sv_to (POPs, retval); 1018 sv_to (POPs, retval);
873 else 1019 else
874 retval = 0; 1020 retval = 0;
875 1021
876 CALL_END; 1022 CALL_END;
877 1023
878 return retval ? retval : this; 1024 return retval;
1025}
1026
1027maptile *
1028maptile::find_async (const char *path, maptile *origin, bool load)
1029{
1030 CALL_BEGIN (3);
1031 CALL_ARG (path);
1032 CALL_ARG (origin);
1033 CALL_ARG (load);
1034 CALL_CALL ("cf::map::find_async", G_SCALAR);
1035
1036 maptile *retval;
1037
1038 if (count)
1039 sv_to (POPs, retval);
1040 else
1041 retval = 0;
1042
1043 CALL_END;
1044
1045 return retval;
1046}
1047
1048void
1049maptile::do_load_sync ()
1050{
1051 CALL_BEGIN (1);
1052 CALL_ARG (this);
1053 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1054 CALL_END;
879} 1055}
880 1056
881void 1057void
882maptile::change_all_map_light (int change) 1058maptile::change_all_map_light (int change)
883{ 1059{
898 CALL_ARG (exit); 1074 CALL_ARG (exit);
899 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1075 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
900 CALL_END; 1076 CALL_END;
901} 1077}
902 1078
1079const char *
1080object::ref () const
1081{
1082 if (type == PLAYER)
1083 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1084 else
1085 return 0;
1086}
1087
1088object *
1089object::deref (const char *ref)
1090{
1091 object *retval = 0;
1092
1093 if (ref)
1094 {
1095 CALL_BEGIN (1);
1096 CALL_ARG (ref);
1097 CALL_CALL ("cf::object::deref", G_SCALAR);
1098
1099 if (count)
1100 sv_to (POPs, retval);
1101
1102 CALL_END;
1103 }
1104
1105 return retval;
1106}
1107
1108void
1109log_backtrace (const char *msg)
1110{
1111#if HAVE_BACKTRACE
1112 void *addr [20];
1113 int size = backtrace (addr, 20);
1114
1115 CALL_BEGIN (size);
1116 CALL_ARG (msg);
1117 for (int i = 0; i < size; ++i)
1118 CALL_ARG ((IV)addr [i]);
1119 CALL_CALL ("cf::_log_backtrace", G_VOID);
1120 CALL_END;
1121#endif
1122}
1123
903///////////////////////////////////////////////////////////////////////////// 1124/////////////////////////////////////////////////////////////////////////////
904 1125
905struct EventAPI *watcher_base::GEventAPI; 1126struct EVAPI *evapi::GEVAPI;
906struct CoroAPI *coroapi::GCoroAPI; 1127struct CoroAPI *coroapi::GCoroAPI;
907 1128
908static void iw_dispatch (pe_event *ev) 1129void coroapi::do_cede_to_tick ()
909{ 1130{
910 iw *w = (iw *)ev->ext_data; 1131 cede_pending = 0;
911 w->call (*w); 1132 cede ();
912} 1133}
913 1134
914void 1135void
915iw::alloc () 1136coroapi::wait_for_tick ()
916{ 1137{
917 pe = GEventAPI->new_idle (0, 0); 1138 CALL_BEGIN (0);
918 1139 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
919 pe->base.callback = (void *)iw_dispatch; 1140 CALL_END;
920 pe->base.ext_data = (void *)this;
921} 1141}
922 1142
923static void iow_dispatch (pe_event *ev)
924{
925 iow *w = (iow *)ev->ext_data;
926 w->call (*w, ((pe_ioevent *)ev)->got);
927}
928
929void 1143void
930iow::alloc () 1144coroapi::wait_for_tick_begin ()
931{ 1145{
932 pe = GEventAPI->new_io (0, 0); 1146 CALL_BEGIN (0);
933 1147 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
934 pe->base.callback = (void *)iow_dispatch; 1148 CALL_END;
935 pe->base.ext_data = (void *)this;
936
937 pe->fd = -1;
938 pe->poll = 0;
939}
940
941void
942iow::fd (int fd)
943{
944 pe->fd = fd;
945}
946
947int
948iow::poll ()
949{
950 return pe->poll;
951} 1149}
952 1150
953void 1151void
954iow::poll (int events) 1152iow::poll (int events)
955{ 1153{
956 if (pe->poll != events) 1154 if (events != this->events)
957 { 1155 {
1156 int active = ev_is_active ((ev_io *)this);
958 if (pe->poll) stop (); 1157 if (active) stop ();
959 pe->poll = events; 1158 ev_io_set ((ev_io *)this, fd, events);
960 if (pe->poll) start (); 1159 if (active) start ();
961 } 1160 }
962} 1161}
963 1162
964void 1163void
965_connect_to_perl () 1164_connect_to_perl ()
966{ 1165{
967 stash_cf = gv_stashpv ("cf" , 1); 1166 stash_cf = gv_stashpv ("cf", 1);
968 1167
969 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1168 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
970 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1169 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
971 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1170 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
972 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1171 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
974 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1173 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
975 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1174 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
976 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1175 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
977 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1176 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
978 1177
979 sv_runtime = get_sv ("cf::RUNTIME", 1); 1178 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
980 sv_upgrade (sv_runtime, SVt_NV); 1179 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1180 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
981 1182
982 cb_global = get_av ("cf::CB_GLOBAL", 1); 1183 cb_global = get_av ("cf::CB_GLOBAL", 1);
983 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1184 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
984 cb_object = get_av ("cf::CB_OBJECT", 1); 1185 cb_object = get_av ("cf::CB_OBJECT", 1);
985 cb_player = get_av ("cf::CB_PLAYER", 1); 1186 cb_player = get_av ("cf::CB_PLAYER", 1);
990 1191
991MODULE = cf PACKAGE = cf PREFIX = cf_ 1192MODULE = cf PACKAGE = cf PREFIX = cf_
992 1193
993BOOT: 1194BOOT:
994{ 1195{
1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198
995 _connect_to_perl (); 1199 _connect_to_perl ();
996 1200
997 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
998 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
999
1000 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202
1203 //{
1204 // require_pv ("Time::HiRes");
1205 //
1206 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1207 // if (!svp) croak ("Time::HiRes is required");
1208 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1209 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1210 //}
1001 1211
1002 static const struct { 1212 static const struct {
1003 const char *name; 1213 const char *name;
1004 IV iv; 1214 IV iv;
1005 } *civ, const_iv[] = { 1215 } *civ, const_iv[] = {
1006# define const_iv(name) { # name, (IV)name }, 1216# define const_iv(name) { # name, (IV)name },
1007 const_iv (llevError) 1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1008 const_iv (llevInfo) 1218 const_iv (logBacktrace)
1009 const_iv (llevDebug) 1219
1010 const_iv (llevMonster) 1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1221
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1011 1223
1012 const_iv (MAX_TIME) 1224 const_iv (MAX_TIME)
1013 const_iv (PLAYER)
1014 const_iv (TRANSPORT)
1015 const_iv (ROD)
1016 const_iv (TREASURE)
1017 const_iv (POTION)
1018 const_iv (FOOD)
1019 const_iv (POISON)
1020 const_iv (BOOK)
1021 const_iv (CLOCK) 1225 const_iv (MAXSOCKBUF)
1022 const_iv (ARROW) 1226
1023 const_iv (BOW)
1024 const_iv (WEAPON)
1025 const_iv (ARMOUR)
1026 const_iv (PEDESTAL)
1027 const_iv (ALTAR)
1028 const_iv (LOCKED_DOOR)
1029 const_iv (SPECIAL_KEY)
1030 const_iv (MAP)
1031 const_iv (DOOR)
1032 const_iv (KEY)
1033 const_iv (TIMED_GATE)
1034 const_iv (TRIGGER)
1035 const_iv (GRIMREAPER)
1036 const_iv (MAGIC_EAR)
1037 const_iv (TRIGGER_BUTTON)
1038 const_iv (TRIGGER_ALTAR)
1039 const_iv (TRIGGER_PEDESTAL)
1040 const_iv (SHIELD)
1041 const_iv (HELMET)
1042 const_iv (HORN)
1043 const_iv (MONEY)
1044 const_iv (CLASS)
1045 const_iv (GRAVESTONE)
1046 const_iv (AMULET)
1047 const_iv (PLAYERMOVER)
1048 const_iv (TELEPORTER)
1049 const_iv (CREATOR)
1050 const_iv (SKILL)
1051 const_iv (EARTHWALL)
1052 const_iv (GOLEM)
1053 const_iv (THROWN_OBJ)
1054 const_iv (BLINDNESS)
1055 const_iv (GOD)
1056 const_iv (DETECTOR)
1057 const_iv (TRIGGER_MARKER)
1058 const_iv (DEAD_OBJECT)
1059 const_iv (DRINK)
1060 const_iv (MARKER)
1061 const_iv (HOLY_ALTAR)
1062 const_iv (PLAYER_CHANGER)
1063 const_iv (BATTLEGROUND)
1064 const_iv (PEACEMAKER)
1065 const_iv (GEM)
1066 const_iv (FIREWALL)
1067 const_iv (ANVIL)
1068 const_iv (CHECK_INV)
1069 const_iv (MOOD_FLOOR) 1227 const_iv (NUM_BODY_LOCATIONS)
1070 const_iv (EXIT) 1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1071 const_iv (ENCOUNTER) 1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1072 const_iv (SHOP_FLOOR) 1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1073 const_iv (SHOP_MAT) 1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1074 const_iv (RING) 1232 const_iv (body_wrist) const_iv (body_waist)
1075 const_iv (FLOOR)
1076 const_iv (FLESH)
1077 const_iv (INORGANIC)
1078 const_iv (SKILL_TOOL)
1079 const_iv (LIGHTER)
1080 const_iv (BUILDABLE_WALL)
1081 const_iv (MISC_OBJECT)
1082 const_iv (LAMP)
1083 const_iv (DUPLICATOR)
1084 const_iv (SPELLBOOK)
1085 const_iv (CLOAK)
1086 const_iv (SPINNER)
1087 const_iv (GATE)
1088 const_iv (BUTTON)
1089 const_iv (CF_HANDLE)
1090 const_iv (HOLE)
1091 const_iv (TRAPDOOR)
1092 const_iv (SIGN)
1093 const_iv (BOOTS)
1094 const_iv (GLOVES)
1095 const_iv (SPELL)
1096 const_iv (SPELL_EFFECT)
1097 const_iv (CONVERTER)
1098 const_iv (BRACERS)
1099 const_iv (POISONING)
1100 const_iv (SAVEBED)
1101 const_iv (WAND)
1102 const_iv (SCROLL)
1103 const_iv (DIRECTOR)
1104 const_iv (GIRDLE)
1105 const_iv (FORCE)
1106 const_iv (POTION_EFFECT)
1107 const_iv (EVENT_CONNECTOR)
1108 const_iv (CLOSE_CON)
1109 const_iv (CONTAINER)
1110 const_iv (ARMOUR_IMPROVER)
1111 const_iv (WEAPON_IMPROVER)
1112 const_iv (SKILLSCROLL)
1113 const_iv (DEEP_SWAMP)
1114 const_iv (IDENTIFY_ALTAR)
1115 const_iv (MENU)
1116 const_iv (RUNE)
1117 const_iv (TRAP)
1118 const_iv (POWER_CRYSTAL)
1119 const_iv (CORPSE)
1120 const_iv (DISEASE)
1121 const_iv (SYMPTOM)
1122 const_iv (BUILDER)
1123 const_iv (MATERIAL)
1124 const_iv (ITEM_TRANSFORMER)
1125 1233
1126 const_iv (NUM_SUBTYPES) 1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1127 1262
1128 const_iv (ST_BD_BUILD) 1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1129 const_iv (ST_BD_REMOVE)
1130 1264
1131 const_iv (ST_MAT_FLOOR) 1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1132 const_iv (ST_MAT_WALL) 1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1133 const_iv (ST_MAT_ITEM)
1134 1267
1135 const_iv (AT_PHYSICAL) 1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1136 const_iv (AT_MAGIC) 1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1137 const_iv (AT_FIRE) 1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1138 const_iv (AT_ELECTRICITY) 1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1139 const_iv (AT_COLD) 1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1140 const_iv (AT_CONFUSION) 1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1141 const_iv (AT_ACID) 1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1142 const_iv (AT_DRAIN)
1143 const_iv (AT_WEAPONMAGIC)
1144 const_iv (AT_GHOSTHIT)
1145 const_iv (AT_POISON)
1146 const_iv (AT_SLOW)
1147 const_iv (AT_PARALYZE)
1148 const_iv (AT_TURN_UNDEAD)
1149 const_iv (AT_FEAR)
1150 const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE)
1152 const_iv (AT_DEATH)
1153 const_iv (AT_CHAOS)
1154 const_iv (AT_COUNTERSPELL)
1155 const_iv (AT_GODPOWER)
1156 const_iv (AT_HOLYWORD)
1157 const_iv (AT_BLIND)
1158 const_iv (AT_INTERNAL)
1159 const_iv (AT_LIFE_STEALING)
1160 const_iv (AT_DISEASE)
1161 1275
1162 const_iv (WEAP_HIT) 1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1163 const_iv (WEAP_SLASH) 1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1164 const_iv (WEAP_PIERCE)
1165 const_iv (WEAP_CLEAVE)
1166 const_iv (WEAP_SLICE)
1167 const_iv (WEAP_STAB)
1168 const_iv (WEAP_WHIP)
1169 const_iv (WEAP_CRUSH)
1170 const_iv (WEAP_BLUD) 1278 const_iv (WEAP_BLUD)
1171 1279
1172 const_iv (FLAG_ALIVE) 1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1173 const_iv (FLAG_WIZ) 1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1174 const_iv (FLAG_REMOVED) 1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1318
1319 const_iv (SP_RAISE_DEAD)
1175 const_iv (FLAG_FREED) 1320 const_iv (SP_RUNE)
1176 const_iv (FLAG_WAS_WIZ) 1321 const_iv (SP_MAKE_MARK)
1177 const_iv (FLAG_APPLIED) 1322 const_iv (SP_BOLT)
1178 const_iv (FLAG_UNPAID) 1323 const_iv (SP_BULLET)
1179 const_iv (FLAG_USE_SHIELD) 1324 const_iv (SP_EXPLOSION)
1180 const_iv (FLAG_NO_PICK) 1325 const_iv (SP_CONE)
1181 const_iv (FLAG_ANIMATE) 1326 const_iv (SP_BOMB)
1182 const_iv (FLAG_MONSTER) 1327 const_iv (SP_WONDER)
1183 const_iv (FLAG_FRIENDLY) 1328 const_iv (SP_SMITE)
1184 const_iv (FLAG_GENERATOR) 1329 const_iv (SP_MAGIC_MISSILE)
1185 const_iv (FLAG_IS_THROWN) 1330 const_iv (SP_SUMMON_GOLEM)
1186 const_iv (FLAG_AUTO_APPLY) 1331 const_iv (SP_DIMENSION_DOOR)
1187 const_iv (FLAG_PLAYER_SOLD) 1332 const_iv (SP_MAGIC_MAPPING)
1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1188 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (SP_INVISIBLE)
1189 const_iv (FLAG_CAN_ROLL)
1190 const_iv (FLAG_OVERLAY_FLOOR)
1191 const_iv (FLAG_IS_TURNABLE)
1192 const_iv (FLAG_IS_USED_UP)
1193 const_iv (FLAG_IDENTIFIED)
1194 const_iv (FLAG_REFLECTING)
1195 const_iv (FLAG_CHANGING)
1196 const_iv (FLAG_SPLITTING)
1197 const_iv (FLAG_HITBACK)
1198 const_iv (FLAG_STARTEQUIP)
1199 const_iv (FLAG_BLOCKSVIEW)
1200 const_iv (FLAG_UNDEAD)
1201 const_iv (FLAG_SCARED)
1202 const_iv (FLAG_UNAGGRESSIVE)
1203 const_iv (FLAG_REFL_MISSILE)
1204 const_iv (FLAG_REFL_SPELL)
1205 const_iv (FLAG_NO_MAGIC)
1206 const_iv (FLAG_NO_FIX_PLAYER)
1207 const_iv (FLAG_IS_LIGHTABLE)
1208 const_iv (FLAG_TEAR_DOWN)
1209 const_iv (FLAG_RUN_AWAY)
1210 const_iv (FLAG_PICK_UP)
1211 const_iv (FLAG_UNIQUE)
1212 const_iv (FLAG_NO_DROP)
1213 const_iv (FLAG_WIZCAST)
1214 const_iv (FLAG_CAST_SPELL)
1215 const_iv (FLAG_USE_SCROLL)
1216 const_iv (FLAG_USE_RANGE)
1217 const_iv (FLAG_USE_BOW)
1218 const_iv (FLAG_USE_ARMOUR)
1219 const_iv (FLAG_USE_WEAPON)
1220 const_iv (FLAG_USE_RING)
1221 const_iv (FLAG_READY_RANGE)
1222 const_iv (FLAG_READY_BOW)
1223 const_iv (FLAG_XRAYS)
1224 const_iv (FLAG_NO_APPLY)
1225 const_iv (FLAG_IS_FLOOR)
1226 const_iv (FLAG_LIFESAVE)
1227 const_iv (FLAG_NO_STRENGTH)
1228 const_iv (FLAG_SLEEP)
1229 const_iv (FLAG_STAND_STILL)
1230 const_iv (FLAG_RANDOM_MOVE)
1231 const_iv (FLAG_ONLY_ATTACK)
1232 const_iv (FLAG_CONFUSED)
1233 const_iv (FLAG_STEALTH)
1234 const_iv (FLAG_WIZPASS)
1235 const_iv (FLAG_IS_LINKED)
1236 const_iv (FLAG_CURSED)
1237 const_iv (FLAG_DAMNED)
1238 const_iv (FLAG_SEE_ANYWHERE)
1239 const_iv (FLAG_KNOWN_MAGICAL)
1240 const_iv (FLAG_KNOWN_CURSED)
1241 const_iv (FLAG_CAN_USE_SKILL)
1242 const_iv (FLAG_BEEN_APPLIED)
1243 const_iv (FLAG_READY_SCROLL)
1244 const_iv (FLAG_USE_ROD)
1245 const_iv (FLAG_USE_HORN)
1246 const_iv (FLAG_MAKE_INVIS)
1247 const_iv (FLAG_INV_LOCKED)
1248 const_iv (FLAG_IS_WOODED)
1249 const_iv (FLAG_IS_HILLY)
1250 const_iv (FLAG_READY_SKILL)
1251 const_iv (FLAG_READY_WEAPON)
1252 const_iv (FLAG_NO_SKILL_IDENT)
1253 const_iv (FLAG_BLIND)
1254 const_iv (FLAG_SEE_IN_DARK)
1255 const_iv (FLAG_IS_CAULDRON)
1256 const_iv (FLAG_NO_STEAL)
1257 const_iv (FLAG_ONE_HIT)
1258 const_iv (FLAG_CLIENT_SENT)
1259 const_iv (FLAG_BERSERK)
1260 const_iv (FLAG_NEUTRAL)
1261 const_iv (FLAG_NO_ATTACK)
1262 const_iv (FLAG_NO_DAMAGE)
1263 const_iv (FLAG_OBJ_ORIGINAL)
1264 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1265 const_iv (FLAG_ACTIVATE_ON_PUSH)
1266 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1267 const_iv (FLAG_IS_WATER)
1268 const_iv (FLAG_CONTENT_ON_GEN)
1269 const_iv (FLAG_IS_A_TEMPLATE)
1270 const_iv (FLAG_IS_BUILDABLE)
1271
1272 const_iv (NDI_BLACK)
1273 const_iv (NDI_WHITE)
1274 const_iv (NDI_NAVY)
1275 const_iv (NDI_RED)
1276 const_iv (NDI_ORANGE)
1277 const_iv (NDI_BLUE)
1278 const_iv (NDI_DK_ORANGE)
1279 const_iv (NDI_GREEN)
1280 const_iv (NDI_LT_GREEN)
1281 const_iv (NDI_GREY)
1282 const_iv (NDI_BROWN)
1283 const_iv (NDI_GOLD)
1284 const_iv (NDI_TAN)
1285 const_iv (NDI_MAX_COLOR)
1286 const_iv (NDI_COLOR_MASK)
1287 const_iv (NDI_UNIQUE)
1288 const_iv (NDI_ALL)
1289
1290 const_iv (UPD_LOCATION)
1291 const_iv (UPD_FLAGS)
1292 const_iv (UPD_WEIGHT)
1293 const_iv (UPD_FACE)
1294 const_iv (UPD_NAME)
1295 const_iv (UPD_ANIM)
1296 const_iv (UPD_ANIMSPEED)
1297 const_iv (UPD_NROF) 1338 const_iv (SP_PROBE)
1298
1299 const_iv (UPD_SP_MANA) 1339 const_iv (SP_HEALING)
1300 const_iv (UPD_SP_GRACE) 1340 const_iv (SP_CREATE_FOOD)
1301 const_iv (UPD_SP_DAMAGE) 1341 const_iv (SP_EARTH_TO_DUST)
1302 1342 const_iv (SP_CHANGE_ABILITY)
1303 const_iv (F_APPLIED) 1343 const_iv (SP_BLESS)
1304 const_iv (F_LOCATION)
1305 const_iv (F_UNPAID)
1306 const_iv (F_MAGIC)
1307 const_iv (F_CURSED) 1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1308 const_iv (F_DAMNED) 1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1309 const_iv (F_OPEN) 1356 const_iv (SP_DISPEL_RUNE)
1310 const_iv (F_NOPICK) 1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1311 const_iv (F_LOCKED) 1370 const_iv (F_LOCKED)
1312 1371
1313 const_iv (F_BUY) 1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1314 const_iv (F_SHOP)
1315 const_iv (F_SELL)
1316 1373
1317 const_iv (P_BLOCKSVIEW) 1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1318 const_iv (P_PLAYER) 1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1319 const_iv (P_NO_MAGIC)
1320 const_iv (P_IS_ALIVE)
1321 const_iv (P_NO_CLERIC)
1322 const_iv (P_NEED_UPDATE)
1323 const_iv (P_OUT_OF_MAP)
1324 const_iv (P_NEW_MAP)
1325 1376
1326 const_iv (UP_OBJ_INSERT) 1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1327 const_iv (UP_OBJ_REMOVE)
1328 const_iv (UP_OBJ_CHANGE)
1329 const_iv (UP_OBJ_FACE)
1330 1378
1331 const_iv (INS_NO_MERGE) 1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1332 const_iv (INS_ABOVE_FLOOR_ONLY)
1333 const_iv (INS_NO_WALK_ON)
1334 const_iv (INS_ON_TOP)
1335 const_iv (INS_BELOW_ORIGINATOR) 1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1336 const_iv (INS_MAP_LOAD)
1337 1381
1338 const_iv (WILL_APPLY_HANDLE) 1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1339 const_iv (WILL_APPLY_TREASURE) 1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1340 const_iv (WILL_APPLY_EARTHWALL)
1341 const_iv (WILL_APPLY_DOOR)
1342 const_iv (WILL_APPLY_FOOD)
1343 1384
1344 const_iv (SAVE_MODE) 1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1345 const_iv (SAVE_DIR_MODE)
1346 1386
1347 const_iv (M_PAPER) 1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1348 const_iv (M_IRON) 1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1349 const_iv (M_GLASS) 1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1350 const_iv (M_LEATHER) 1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1351 const_iv (M_WOOD)
1352 const_iv (M_ORGANIC)
1353 const_iv (M_STONE)
1354 const_iv (M_CLOTH)
1355 const_iv (M_ADAMANT)
1356 const_iv (M_LIQUID)
1357 const_iv (M_SOFT_METAL)
1358 const_iv (M_BONE)
1359 const_iv (M_ICE)
1360 const_iv (M_SPECIAL)
1361 1391
1362 const_iv (SK_EXP_ADD_SKILL) 1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1363 const_iv (SK_EXP_TOTAL) 1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1364 const_iv (SK_EXP_NONE)
1365 const_iv (SK_SUBTRACT_SKILL_EXP)
1366 const_iv (SK_EXP_SKILL_ONLY)
1367 1394
1368 const_iv (SK_LOCKPICKING) 1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1369 const_iv (SK_HIDING) 1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1370 const_iv (SK_SMITHERY) 1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1371 const_iv (SK_BOWYER) 1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1372 const_iv (SK_JEWELER) 1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1373 const_iv (SK_ALCHEMY) 1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1374 const_iv (SK_STEALING) 1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1375 const_iv (SK_LITERACY) 1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1376 const_iv (SK_BARGAINING) 1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1377 const_iv (SK_JUMPING) 1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1378 const_iv (SK_DET_MAGIC)
1379 const_iv (SK_ORATORY)
1380 const_iv (SK_SINGING)
1381 const_iv (SK_DET_CURSE)
1382 const_iv (SK_FIND_TRAPS)
1383 const_iv (SK_MEDITATION)
1384 const_iv (SK_PUNCHING)
1385 const_iv (SK_FLAME_TOUCH)
1386 const_iv (SK_KARATE)
1387 const_iv (SK_CLIMBING)
1388 const_iv (SK_WOODSMAN)
1389 const_iv (SK_INSCRIPTION)
1390 const_iv (SK_ONE_HANDED_WEAPON)
1391 const_iv (SK_MISSILE_WEAPON)
1392 const_iv (SK_THROWING)
1393 const_iv (SK_USE_MAGIC_ITEM)
1394 const_iv (SK_DISARM_TRAPS)
1395 const_iv (SK_SET_TRAP)
1396 const_iv (SK_THAUMATURGY)
1397 const_iv (SK_PRAYING)
1398 const_iv (SK_CLAWING)
1399 const_iv (SK_LEVITATION)
1400 const_iv (SK_SUMMONING)
1401 const_iv (SK_PYROMANCY)
1402 const_iv (SK_EVOCATION)
1403 const_iv (SK_SORCERY)
1404 const_iv (SK_TWO_HANDED_WEAPON)
1405 const_iv (SK_SPARK_TOUCH)
1406 const_iv (SK_SHIVER)
1407 const_iv (SK_ACID_SPLASH)
1408 const_iv (SK_POISON_NAIL) 1405 const_iv (SK_POISON_NAIL)
1409 1406
1410 const_iv (SOUND_NEW_PLAYER) 1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1411 const_iv (SOUND_FIRE_ARROW) 1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1412 const_iv (SOUND_LEARN_SPELL) 1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1413 const_iv (SOUND_FUMBLE_SPELL) 1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1414 const_iv (SOUND_WAND_POOF) 1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1415 const_iv (SOUND_OPEN_DOOR) 1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1416 const_iv (SOUND_PUSH_PLAYER)
1417 const_iv (SOUND_PLAYER_HITS1)
1418 const_iv (SOUND_PLAYER_HITS2)
1419 const_iv (SOUND_PLAYER_HITS3)
1420 const_iv (SOUND_PLAYER_HITS4)
1421 const_iv (SOUND_PLAYER_IS_HIT1)
1422 const_iv (SOUND_PLAYER_IS_HIT2)
1423 const_iv (SOUND_PLAYER_IS_HIT3)
1424 const_iv (SOUND_PLAYER_KILLS)
1425 const_iv (SOUND_PET_IS_KILLED)
1426 const_iv (SOUND_PLAYER_DIES)
1427 const_iv (SOUND_OB_EVAPORATE)
1428 const_iv (SOUND_OB_EXPLODE)
1429 const_iv (SOUND_CLOCK)
1430 const_iv (SOUND_TURN_HANDLE)
1431 const_iv (SOUND_FALL_HOLE)
1432 const_iv (SOUND_DRINK_POISON)
1433 const_iv (SOUND_CAST_SPELL_0)
1434 1413
1435 const_iv (PREFER_LOW) 1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1436 const_iv (PREFER_HIGH)
1437 1415
1438 const_iv (ATNR_PHYSICAL) 1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1439 const_iv (ATNR_MAGIC) 1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1440 const_iv (ATNR_FIRE) 1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1441 const_iv (ATNR_ELECTRICITY) 1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1442 const_iv (ATNR_COLD) 1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1443 const_iv (ATNR_CONFUSION) 1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1444 const_iv (ATNR_ACID) 1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1445 const_iv (ATNR_DRAIN)
1446 const_iv (ATNR_WEAPONMAGIC)
1447 const_iv (ATNR_GHOSTHIT)
1448 const_iv (ATNR_POISON)
1449 const_iv (ATNR_SLOW)
1450 const_iv (ATNR_PARALYZE)
1451 const_iv (ATNR_TURN_UNDEAD)
1452 const_iv (ATNR_FEAR)
1453 const_iv (ATNR_CANCELLATION)
1454 const_iv (ATNR_DEPLETE)
1455 const_iv (ATNR_DEATH)
1456 const_iv (ATNR_CHAOS)
1457 const_iv (ATNR_COUNTERSPELL)
1458 const_iv (ATNR_GODPOWER)
1459 const_iv (ATNR_HOLYWORD)
1460 const_iv (ATNR_BLIND)
1461 const_iv (ATNR_INTERNAL)
1462 const_iv (ATNR_LIFE_STEALING)
1463 const_iv (ATNR_DISEASE)
1464 1423
1465 const_iv (MAP_FLUSH) 1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1466 const_iv (MAP_PLAYER_UNIQUE)
1467 const_iv (MAP_BLOCK)
1468 const_iv (MAP_STYLE)
1469 const_iv (MAP_OVERLAY)
1470 1425
1471 const_iv (MAP_IN_MEMORY) 1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1472 const_iv (MAP_SWAPPED) 1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1473 const_iv (MAP_LOADING)
1474 const_iv (MAP_SAVING)
1475 1428
1476 const_iv (KLASS_ATTACHABLE) 1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1477 const_iv (KLASS_GLOBAL)
1478 const_iv (KLASS_OBJECT)
1479 const_iv (KLASS_CLIENT)
1480 const_iv (KLASS_PLAYER)
1481 const_iv (KLASS_MAP)
1482 1430
1483 const_iv (CS_QUERY_YESNO) 1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1484 const_iv (CS_QUERY_SINGLECHAR)
1485 const_iv (CS_QUERY_HIDEINPUT)
1486 1432
1487 const_iv (ST_DEAD) 1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1488 const_iv (ST_SETUP)
1489 const_iv (ST_PLAYING)
1490 const_iv (ST_CUSTOM)
1491 1434
1492 const_iv (ST_CHANGE_CLASS) 1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1493 const_iv (ST_CONFIRM_QUIT)
1494 const_iv (ST_GET_PARTY_PASSWORD)
1495
1496 const_iv (IO_HEADER)
1497 const_iv (IO_OBJECTS)
1498 const_iv (IO_UNIQUES)
1499 1436
1500 // random map generator 1437 // random map generator
1501 const_iv (LAYOUT_NONE) 1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1502 const_iv (LAYOUT_ONION) 1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1503 const_iv (LAYOUT_MAZE)
1504 const_iv (LAYOUT_SPIRAL)
1505 const_iv (LAYOUT_ROGUELIKE)
1506 const_iv (LAYOUT_SNAKE)
1507 const_iv (LAYOUT_SQUARE_SPIRAL)
1508 1440
1509 const_iv (RMOPT_RANDOM) 1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1510 const_iv (RMOPT_CENTERED) 1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1511 const_iv (RMOPT_LINEAR) 1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1512 const_iv (RMOPT_BOTTOM_C)
1513 const_iv (RMOPT_BOTTOM_R)
1514 const_iv (RMOPT_IRR_SPACE)
1515 const_iv (RMOPT_WALL_OFF)
1516 const_iv (RMOPT_WALLS_ONLY)
1517 const_iv (RMOPT_NO_DOORS)
1518 1444
1519 const_iv (SYMMETRY_RANDOM) 1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1520 const_iv (SYMMETRY_NONE) 1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1521 const_iv (SYMMETRY_X) 1447
1522 const_iv (SYMMETRY_Y) 1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1523 const_iv (SYMMETRY_XY) 1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1450 const_iv (GT_MINIMAL)
1451
1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1524 }; 1454 };
1525 1455
1526 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1527 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1528 1458
1549 } 1479 }
1550} 1480}
1551 1481
1552void _connect_to_perl () 1482void _connect_to_perl ()
1553 1483
1484void _recalc_want ()
1485
1554void _global_reattach () 1486void _global_reattach ()
1555 CODE: 1487 CODE:
1556{ 1488{
1557 // reattach to all attachable objects in the game. 1489 // reattach to all attachable objects in the game.
1558 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1490 for_all_clients (ns)
1559 (*i)->reattach (); 1491 ns->reattach ();
1560 1492
1561 for_all_players (pl) 1493 for_all_objects (op)
1562 pl->reattach ();
1563
1564 //TODO
1565 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1566 // i->second->reattach ();
1567
1568 for (object *op = object::first; op; op = op->next)
1569 op->reattach (); 1494 op->reattach ();
1570} 1495}
1571 1496
1497# support function for map-world.ext
1498void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500{
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503
1504 plt_sv = SvRV (plt_sv);
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507
1508 STRLEN len;
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511
1512 while (len >= 3)
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517
1518 if (val [0] == data [0]
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530
1531 next:
1532 data += 3;
1533 len -= 3;
1534 }
1535
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537}
1538
1539void evthread_start ()
1540
1541void cede_to_tick ()
1542 CODE:
1543 coroapi::cede_to_tick ();
1544
1545NV till_tick ()
1546 CODE:
1547 RETVAL = SvNVX (sv_next_tick) - now ();
1548 OUTPUT:
1549 RETVAL
1550
1551int tick_inhibit ()
1552 CODE:
1553 RETVAL = tick_inhibit;
1554 OUTPUT:
1555 RETVAL
1556
1557void tick_inhibit_inc ()
1558 CODE:
1559 ++tick_inhibit;
1560
1561void tick_inhibit_dec ()
1562 CODE:
1563 if (!--tick_inhibit)
1564 if (tick_pending)
1565 {
1566 ev_async_send (EV_DEFAULT, &tick_watcher);
1567 coroapi::cede ();
1568 }
1569
1570void server_tick ()
1571 CODE:
1572{
1573 NOW = ev_now (EV_DEFAULT);
1574 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1575 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1576 runtime = SvNVX (sv_runtime);
1577
1578 server_tick ();
1579
1580 NOW = ev_time ();
1581 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1582 runtime += TICK;
1583 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1584}
1585
1572NV floor (NV x) 1586NV floor (NV x)
1573 1587
1574NV ceil (NV x) 1588NV ceil (NV x)
1575 1589
1576void server_tick () 1590NV rndm (...)
1577 CODE: 1591 CODE:
1578 runtime = SvNVx (sv_runtime); 1592 switch (items)
1579 server_tick (); 1593 {
1594 case 0: RETVAL = rndm (); break;
1595 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1596 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1597 default: croak ("cf::rndm requires none, one or two parameters."); break;
1598 }
1599 OUTPUT:
1600 RETVAL
1580 1601
1602NV clamp (NV value, NV min_value, NV max_value)
1603 CODE:
1604 RETVAL = clamp (value, min_value, max_value);
1605 OUTPUT:
1606 RETVAL
1607
1608NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1609 CODE:
1610 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1611 OUTPUT:
1612 RETVAL
1613
1614void weaken (...)
1615 PROTOTYPE: @
1616 CODE:
1617 while (items > 0)
1618 sv_rvweaken (ST (--items));
1619
1581void 1620void
1582LOG (int level, char *msg) 1621log_backtrace (utf8_string msg)
1622
1623void
1624LOG (int flags, utf8_string msg)
1583 PROTOTYPE: $$ 1625 PROTOTYPE: $$
1584 C_ARGS: (LogLevel)level, "%s", msg 1626 C_ARGS: flags, "%s", msg
1585 1627
1586char *path_combine (char *base, char *path) 1628octet_string path_combine (octet_string base, octet_string path)
1587 PROTOTYPE: $$ 1629 PROTOTYPE: $$
1588 1630
1589char *path_combine_and_normalize (char *base, char *path) 1631octet_string path_combine_and_normalize (octet_string base, octet_string path)
1590 PROTOTYPE: $$ 1632 PROTOTYPE: $$
1591 1633
1592const char * 1634void
1593get_maps_directory (char *path) 1635mallinfo ()
1594 PROTOTYPE: $ 1636 PPCODE:
1595 ALIAS: maps_directory = 0 1637{
1596 CODE: 1638#if __GLIBC__
1597 RETVAL = create_pathname (path); 1639 struct mallinfo mai = mallinfo ();
1598 OUTPUT: RETVAL 1640 EXTEND (SP, 10*2);
1641 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1642 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1643 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1644 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1645 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1646 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1647 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1648 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1649 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1650 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1651#endif
1652 EXTEND (SP, 2*2);
1653 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1654 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1655}
1599 1656
1600void 1657void
1601sub_generation_inc () 1658sub_generation_inc ()
1602 CODE: 1659 CODE:
1603 PL_sub_generation++; 1660 PL_sub_generation++;
1604 1661
1605char * 1662const_octet_string
1606mapdir () 1663mapdir ()
1607 PROTOTYPE: 1664 PROTOTYPE:
1608 ALIAS: 1665 ALIAS:
1609 mapdir = 0 1666 mapdir = 0
1610 uniquedir = 1 1667 uniquedir = 1
1624 case 5: RETVAL = settings.playerdir; break; 1681 case 5: RETVAL = settings.playerdir; break;
1625 case 6: RETVAL = settings.datadir ; break; 1682 case 6: RETVAL = settings.datadir ; break;
1626 } 1683 }
1627 OUTPUT: RETVAL 1684 OUTPUT: RETVAL
1628 1685
1686void abort ()
1687
1688void reset_signals ()
1689
1690void fork_abort (const_octet_string cause = "cf::fork_abort")
1691
1692void cleanup (const_octet_string cause, bool make_core = false)
1693
1629void emergency_save () 1694void emergency_save ()
1630 1695
1631void _exit (int status = 0) 1696void _exit (int status = EXIT_SUCCESS)
1632 1697
1698#if _POSIX_MEMLOCK
1699
1700int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1701 INIT:
1702 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1703
1704int munlockall ()
1705
1706#endif
1707
1633int find_animation (char *text) 1708int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1709 PROTOTYPE: $
1635 1710
1636int random_roll (int min, int max, object *op, int goodbad); 1711int random_roll (int min, int max, object *op, int goodbad);
1637 1712
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1713const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1714
1640int 1715int
1641exp_to_level (val64 exp) 1716exp_to_level (val64 exp)
1642 CODE: 1717 CODE:
1643{ 1718{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1749 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1750 else
1676 XSRETURN_UNDEF; 1751 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1752 OUTPUT: RETVAL
1678 1753
1754bool
1755load_resource_file (octet_string filename)
1756
1679MODULE = cf PACKAGE = cf::attachable 1757MODULE = cf PACKAGE = cf::attachable
1680 1758
1681int 1759int
1682valid (SV *obj) 1760valid (SV *obj)
1683 CODE: 1761 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1762 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1763 OUTPUT:
1686 RETVAL 1764 RETVAL
1687 1765
1688#bool
1689#destroyed (attachable *at)
1690#
1691#void 1766void
1692#destroy (attachable *at) 1767debug_trace (attachable *obj, bool on = true)
1768 CODE:
1769 obj->flags &= ~attachable::F_DEBUG_TRACE;
1770 if (on)
1771 obj->flags |= attachable::F_DEBUG_TRACE;
1772
1773int mortals_size ()
1774 CODE:
1775 RETVAL = attachable::mortals.size ();
1776 OUTPUT: RETVAL
1777
1778#object *mortals (U32 index)
1779# CODE:
1780# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1781# OUTPUT: RETVAL
1782
1783INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1693 1784
1694MODULE = cf PACKAGE = cf::global 1785MODULE = cf PACKAGE = cf::global
1695 1786
1696int invoke (SV *klass, int event, ...) 1787int invoke (SV *klass, int event, ...)
1697 CODE: 1788 CODE:
1701 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1792 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1793 OUTPUT: RETVAL
1703 1794
1704MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1795MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705 1796
1706INCLUDE: $PERL genacc object ../include/object.h | 1797INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1707 1798
1708int invoke (object *op, int event, ...) 1799int invoke (object *op, int event, ...)
1709 CODE: 1800 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1801 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1802 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1713 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1804 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL 1805 OUTPUT: RETVAL
1715 1806
1716SV *registry (object *op) 1807SV *registry (object *op)
1717 1808
1718void mortals () 1809int objects_size ()
1719 PPCODE: 1810 CODE:
1720 EXTEND (SP, object::mortals.size ());
1721 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722 PUSHs (to_sv (*i));
1723
1724object *first ()
1725 CODE:
1726 RETVAL = object::first; 1811 RETVAL = objects.size ();
1727 OUTPUT: RETVAL 1812 OUTPUT: RETVAL
1813
1814object *objects (U32 index)
1815 CODE:
1816 RETVAL = index < objects.size () ? objects [index] : 0;
1817 OUTPUT: RETVAL
1818
1819int actives_size ()
1820 CODE:
1821 RETVAL = actives.size ();
1822 OUTPUT: RETVAL
1823
1824object *actives (U32 index)
1825 CODE:
1826 RETVAL = index < actives.size () ? actives [index] : 0;
1827 OUTPUT: RETVAL
1828
1829const char *slot_use_name (U32 slot)
1830 ALIAS:
1831 slot_nonuse_name = 1
1832 CODE:
1833{
1834 if (slot >= NUM_BODY_LOCATIONS)
1835 croak ("body slot index out of range");
1836
1837 switch (ix)
1838 {
1839 case 0: RETVAL = body_locations[slot].use_name; break;
1840 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1841 }
1842}
1843 OUTPUT:
1844 RETVAL
1728 1845
1729# missing properties 1846# missing properties
1730 1847
1731object *head (object *op) 1848object *head (object *op)
1732 PROTOTYPE: $ 1849 PROTOTYPE: $
1733 CODE: 1850 CODE:
1734 RETVAL = op->head ? op->head : op;
1735 OUTPUT: RETVAL
1736
1737int is_head (object *op)
1738 PROTOTYPE: $
1739 CODE:
1740 RETVAL = !op->head; 1851 RETVAL = op->head_ ();
1741 OUTPUT: RETVAL 1852 OUTPUT: RETVAL
1742 1853
1743void 1854void
1744inv (object *obj) 1855inv (object *obj)
1745 PROTOTYPE: $ 1856 PROTOTYPE: $
1746 PPCODE: 1857 PPCODE:
1747{ 1858{
1748 object *o;
1749 for (o = obj->inv; o; o = o->below) 1859 for (object *o = obj->inv; o; o = o->below)
1750 XPUSHs (sv_2mortal (to_sv (o))); 1860 XPUSHs (sv_2mortal (to_sv (o)));
1751} 1861}
1752 1862
1753void 1863void
1754set_animation (object *op, int idx) 1864set_animation (object *op, int idx)
1755 CODE: 1865 CODE:
1756 SET_ANIMATION (op, idx); 1866 SET_ANIMATION (op, idx);
1757 1867
1868int
1869num_animations (object *op)
1870 CODE:
1871 RETVAL = NUM_ANIMATIONS (op);
1872 OUTPUT: RETVAL
1873
1874int slot_info (object *op, UV slot, int value = 0)
1875 ALIAS:
1876 slot_used = 1
1877 CODE:
1878{
1879 if (slot >= NUM_BODY_LOCATIONS)
1880 croak ("body slot index out of range");
1881
1882 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1883
1884 if (items > 2)
1885 if (ix)
1886 op->slot[slot].used = value;
1887 else
1888 op->slot[slot].info = value;
1889}
1890 OUTPUT:
1891 RETVAL
1892
1758object *find_best_object_match (object *op, const char *match) 1893object *find_best_object_match (object *op, utf8_string match)
1759 1894
1760object *find_marked_object (object *op) 1895object *find_marked_object (object *op)
1761 1896
1762int need_identify (object *obj); 1897int need_identify (object *obj);
1763 1898
1775 1910
1776void apply_below (object *op) 1911void apply_below (object *op)
1777 CODE: 1912 CODE:
1778 player_apply_below (op); 1913 player_apply_below (op);
1779 1914
1780object *cf_object_present_archname_inside (object *op, char *whatstr) 1915int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1781
1782int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1783
1784int cf_object_change_map (object *op, int x, int y, maptile *map)
1785 1916
1786#//TODO 1917#//TODO
1787object *clone_ (object *op, int recursive = 0) 1918object *clone_ (object *op, int recursive = 0)
1788 CODE: 1919 CODE:
1789 if (recursive) 1920 if (recursive)
1805 RETVAL = pay_for_amount (amount, op); 1936 RETVAL = pay_for_amount (amount, op);
1806 OUTPUT: RETVAL 1937 OUTPUT: RETVAL
1807 1938
1808void pay_player (object *op, uint64 amount) 1939void pay_player (object *op, uint64 amount)
1809 1940
1810val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1941val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1811 1942
1812int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1943int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1813 1944
1814void learn_spell (object *op, object *sp, int special_prayer = 0) 1945void learn_spell (object *op, object *sp, int special_prayer = 0)
1815 CODE: 1946 CODE:
1816 do_learn_spell (op, sp, special_prayer); 1947 do_learn_spell (op, sp, special_prayer);
1817 1948
1818void forget_spell (object *op, object *sp) 1949void forget_spell (object *op, object *sp)
1819 CODE: 1950 CODE:
1820 do_forget_spell (op, query_name (sp)); 1951 do_forget_spell (op, query_name (sp));
1821 1952
1822object *check_for_spell (object *op, char *spellname) 1953object *check_for_spell (object *op, utf8_string spellname)
1823 CODE: 1954 CODE:
1824 RETVAL = check_spell_known (op, spellname); 1955 RETVAL = check_spell_known (op, spellname);
1825 OUTPUT: RETVAL 1956 OUTPUT: RETVAL
1826 1957
1827int query_money (object *op) 1958int query_money (object *op)
1836 1967
1837void drop (object *who, object *op) 1968void drop (object *who, object *op)
1838 1969
1839void pick_up (object *who, object *op) 1970void pick_up (object *who, object *op)
1840 1971
1841object *cf_object_insert_object (object *op, object *container)
1842
1843object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845int cf_object_teleport (object *op, maptile *map, int x, int y)
1846
1847void update_object (object *op, int action) 1972void update_object (object *op, int action)
1848 1973
1849object *cf_create_object_by_name (const char *name)
1850
1851void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1974void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1852 1975
1853void player_lvl_adj (object *who, object *skill = 0) 1976void player_lvl_adj (object *who, object *skill = 0)
1854 1977
1855int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1978int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856 1979
1862 1985
1863void add_button_link (object *button, maptile *map, int connected); 1986void add_button_link (object *button, maptile *map, int connected);
1864 1987
1865void remove_button_link (object *op); 1988void remove_button_link (object *op);
1866 1989
1990void handle_apply_yield (object *op);
1991
1867 1992
1868MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1993MODULE = cf PACKAGE = cf::object PREFIX = cf_
1869
1870object *cf_insert_ob_in_ob (object *ob, object *where)
1871 1994
1872# no clean way to get an object from an archetype - stupid idiotic 1995# no clean way to get an object from an archetype - stupid idiotic
1873# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1996# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874 1997
1875object *new (const char *archetype = 0) 1998object *new (utf8_string archetype = 0)
1876 PROTOTYPE: ;$ 1999 PROTOTYPE: ;$
1877 CODE: 2000 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2001 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1879 OUTPUT: 2002 OUTPUT:
1880 RETVAL 2003 RETVAL
1881 2004
2005object *find_object (U32 tag)
2006
2007# TODO: nuke
1882object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2008object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1883 PROTOTYPE: $$$$$$ 2009 PROTOTYPE: $$$$$$
1884 CODE: 2010 CODE:
1885{ 2011{
1886 int unused_type; 2012 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888} 2013}
1889 2014
1890# syntatic sugar for easier use in event callbacks. 2015const_utf8_string get_ob_key_value (object *op, utf8_string key)
1891const char *options (object *op)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL
1896 2016
1897player *contr (object *op)
1898 CODE:
1899 RETVAL = op->contr;
1900 OUTPUT: RETVAL
1901
1902const char *get_ob_key_value (object *op, const char *key)
1903
1904bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2017bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1905 2018
1906object *get_nearest_player (object *ob) 2019object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0 2020 ALIAS: nearest_player = 0
1908 PREINIT: 2021 PREINIT:
1909 extern object *get_nearest_player (object *); 2022 extern object *get_nearest_player (object *);
1917 EXTEND (SP, 5); 2030 EXTEND (SP, 5);
1918 PUSHs (newSVuv (rv.distance)); 2031 PUSHs (newSVuv (rv.distance));
1919 PUSHs (newSViv (rv.distance_x)); 2032 PUSHs (newSViv (rv.distance_x));
1920 PUSHs (newSViv (rv.distance_y)); 2033 PUSHs (newSViv (rv.distance_y));
1921 PUSHs (newSViv (rv.direction)); 2034 PUSHs (newSViv (rv.direction));
1922 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2035 PUSHs (to_sv (rv.part));
1923} 2036}
1924 2037
1925bool on_same_map_as (object *ob, object *other) 2038bool on_same_map_as (object *ob, object *other)
1926 CODE: 2039 CODE:
1927 RETVAL = on_same_map (ob, other); 2040 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL 2041 OUTPUT: RETVAL
1929 2042
1930const char * 2043const_utf8_string
1931base_name (object *op, int plural = op->nrof > 1) 2044base_name (object *op, int plural = op->nrof > 1)
1932 CODE: 2045 CODE:
1933 RETVAL = query_base_name (op, plural); 2046 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL 2047 OUTPUT: RETVAL
1935 2048
1936object *decrease_ob_nr (object *op, unsigned long i) 2049object *decrease_ob_nr (object *op, unsigned long i)
1937 2050
2051# return the tail of an object, excluding itself
2052void
2053tail (object *op)
2054 PPCODE:
2055 while ((op = op->more))
2056 XPUSHs (sv_2mortal (to_sv (op)));
2057
1938MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2058MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1939 2059
1940player *player (object *op) 2060player *player (object *op)
1941 CODE: 2061 CODE:
1942 RETVAL = op->contr; 2062 RETVAL = op->contr;
1943 OUTPUT: RETVAL 2063 OUTPUT: RETVAL
1944 2064
2065bool move_player (object *op, int dir)
2066
1945void check_score (object *op) 2067void check_score (object *op)
1946 2068
1947void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2069void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948 2070 CODE:
1949object *cf_player_send_inventory (object *op) 2071 new_draw_info (flags, 0, op, txt);
1950
1951char *cf_player_get_ip (object *op)
1952 ALIAS: ip = 0
1953
1954object *cf_player_get_marked_item (object *op)
1955 ALIAS: marked_item = 0
1956
1957void cf_player_set_marked_item (object *op, object *ob)
1958
1959partylist *cf_player_get_party (object *op)
1960 ALIAS: party = 0
1961
1962void cf_player_set_party (object *op, partylist *party)
1963 2072
1964void kill_player (object *op) 2073void kill_player (object *op)
1965 2074
2075void esrv_send_item (object *pl, object *item)
2076
1966void esrv_update_item (object *op, int what, object *item) 2077void esrv_update_item (object *pl, int what, object *item)
1967 C_ARGS: what, op, item 2078 C_ARGS: what, pl, item
1968 2079
1969void clear_los (object *op) 2080void esrv_del_item (object *pl, int tag)
2081 C_ARGS: pl->contr, tag
1970 2082
1971int command_teleport (object *op, char *params)
1972
1973int command_summon (object *op, char *params) 2083int command_summon (object *op, utf8_string params)
1974 2084
1975int command_arrest (object *op, char *params) 2085int command_arrest (object *op, utf8_string params)
1976
1977int command_kick (object *op, char *params)
1978
1979int command_banish (object *op, char *params)
1980 2086
1981 2087
1982MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2088MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1983 2089
1984INCLUDE: $PERL genacc player ../include/player.h | 2090INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1985 2091
1986int invoke (player *pl, int event, ...) 2092int invoke (player *pl, int event, ...)
1987 CODE: 2093 CODE:
1988 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2094 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1989 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2095 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1999 pl->ob->stats.hp = pl->ob->stats.maxhp; 2105 pl->ob->stats.hp = pl->ob->stats.maxhp;
2000 pl->ob->stats.sp = pl->ob->stats.maxsp; 2106 pl->ob->stats.sp = pl->ob->stats.maxsp;
2001 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2107 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2002 pl->orig_stats = pl->ob->stats; 2108 pl->orig_stats = pl->ob->stats;
2003 2109
2004player *cf_player_find (char *name) 2110void clear_los (player *pl)
2005 PROTOTYPE: $
2006
2007void cf_player_move (player *pl, int dir)
2008
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015 2111
2016bool 2112bool
2017cell_visible (player *pl, int dx, int dy) 2113cell_visible (player *pl, int dx, int dy)
2018 CODE: 2114 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2115 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2026 CODE: 2122 CODE:
2027{ 2123{
2028 STRLEN len; 2124 STRLEN len;
2029 char *buf = SvPVbyte (packet, len); 2125 char *buf = SvPVbyte (packet, len);
2030 2126
2127 if (len > MAXSOCKBUF)
2128 pl->failmsg ("[packet too long for client]");
2031 if (pl->ns) 2129 else if (pl->ns)
2032 pl->ns->send_packet (buf, len); 2130 pl->ns->send_packet (buf, len);
2033} 2131}
2034 2132
2035int 2133int
2036listening (player *pl, int new_value = -1) 2134listening (player *pl, int new_value = -1)
2056 if (y) sv_to (y, pl->bed_y); 2154 if (y) sv_to (y, pl->bed_y);
2057 2155
2058void 2156void
2059list () 2157list ()
2060 PPCODE: 2158 PPCODE:
2061 for (player *pl = first_player; pl; pl = pl->next) 2159 for_all_players (pl)
2062 XPUSHs (sv_2mortal (to_sv (pl))); 2160 XPUSHs (sv_2mortal (to_sv (pl)));
2063
2064bool
2065peaceful (player *pl, bool new_setting = 0)
2066 PROTOTYPE: $;$
2067 CODE:
2068 RETVAL = pl->peaceful;
2069 if (items > 1)
2070 pl->peaceful = new_setting;
2071 OUTPUT:
2072 RETVAL
2073
2074living *
2075orig_stats (player *pl)
2076 CODE:
2077 RETVAL = &pl->orig_stats;
2078 OUTPUT: RETVAL
2079
2080living *
2081last_stats (player *pl)
2082 CODE:
2083 RETVAL = &pl->last_stats;
2084 OUTPUT: RETVAL
2085 2161
2086 2162
2087MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2163MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2088 2164
2089int invoke (maptile *map, int event, ...) 2165int invoke (maptile *map, int event, ...)
2094 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2170 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2095 OUTPUT: RETVAL 2171 OUTPUT: RETVAL
2096 2172
2097SV *registry (maptile *map) 2173SV *registry (maptile *map)
2098 2174
2175void
2176find_tagged_objects (maptile *map, utf8_string tag = 0)
2177 PPCODE:
2178{
2179 if (!map->spaces)
2180 XSRETURN_EMPTY;
2181
2182 if (tag)
2183 {
2184 shstr_cmp tag_ (tag);
2185
2186 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2187 for (object *op = ms->bot; op; op = op->above)
2188 if (op->tag == tag_)
2189 XPUSHs (sv_2mortal (to_sv (op)));
2190 }
2191 else
2192 {
2193 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2194 for (object *op = ms->bot; op; op = op->above)
2195 if (op->tag)
2196 XPUSHs (sv_2mortal (to_sv (op)));
2197 }
2198}
2199
2099INCLUDE: $PERL genacc maptile ../include/map.h | 2200INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2100 2201
2101void 2202void
2102maptile::instantiate () 2203maptile::instantiate ()
2103 2204
2104maptile *new () 2205maptile *new ()
2107 RETVAL = new maptile; 2208 RETVAL = new maptile;
2108 OUTPUT: 2209 OUTPUT:
2109 RETVAL 2210 RETVAL
2110 2211
2111void 2212void
2112maptile::destroy ()
2113
2114void
2115maptile::players () 2213maptile::players ()
2116 PPCODE: 2214 PPCODE:
2117 if (GIMME_V == G_SCALAR) 2215 if (GIMME_V == G_SCALAR)
2118 XPUSHs (to_sv (THIS->players)); 2216 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2119 else if (GIMME_V == G_ARRAY) 2217 else if (GIMME_V == G_ARRAY)
2120 { 2218 {
2121 EXTEND (SP, THIS->players); 2219 EXTEND (SP, THIS->players);
2122 for_all_players (pl) 2220 for_all_players (pl)
2123 if (pl->ob && pl->ob->map == THIS) 2221 if (pl->ob && pl->ob->map == THIS)
2124 PUSHs (to_sv (pl->ob)); 2222 PUSHs (sv_2mortal (to_sv (pl->ob)));
2125 } 2223 }
2126 2224
2127void play_sound_map (maptile *map, int x, int y, int sound_num) 2225void
2226maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2227 CODE:
2228{
2229 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2230 croak ("maptile::add_underlay: palette must be arrayref");
2231
2232 palette = SvRV (palette);
2233
2234 STRLEN idxlen;
2235 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2236
2237 for (int x = 0; x < THIS->width; ++x)
2238 for (int y = 0; y < THIS->height; ++y)
2239 {
2240 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2241 if (op->flag [FLAG_IS_FLOOR])
2242 goto skip_space;
2243
2244 {
2245 int offs = offset + y * stride + x;
2246 if (IN_RANGE_EXC (offs, 0, idxlen))
2247 {
2248 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2249 {
2250 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2251 ob->flag [FLAG_NO_MAP_SAVE] = true;
2252 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2253
2254 if (ob->randomitems)
2255 {
2256 if (!ob->above)
2257 {
2258 ob->create_treasure (ob->randomitems);
2259
2260 for (object *op = ob->above; op; op = op->above)
2261 op->flag [FLAG_NO_MAP_SAVE] = true;
2262 }
2263
2264 ob->randomitems = 0;
2265 }
2266 }
2267 }
2268 }
2269
2270 skip_space: ;
2271 }
2272}
2273
2274void
2275maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2276 CODE:
2277{
2278 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2279 croak ("maptile::set_regiondata: palette must be arrayref");
2280
2281 palette = SvRV (palette);
2282
2283 STRLEN idxlen;
2284 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2285
2286 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2287 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2288
2289 for (int i = av_len ((AV *)palette) + 1; i--; )
2290 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2291
2292 for (int y = 0; y < THIS->height; ++y)
2293 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2294
2295 sfree (THIS->regions, THIS->size ());
2296 delete [] THIS->regionmap;
2297
2298 THIS->regions = regions;
2299 THIS->regionmap = regionmap;
2300}
2301
2302void
2303maptile::create_region_treasure ()
2304 CODE:
2305{
2306 object *op = object::create ();
2307 op->type = FLOOR;
2308 op->map = THIS;
2309
2310 for (int x = 0; x < THIS->width; ++x)
2311 for (int y = 0; y < THIS->height; ++y)
2312 {
2313 region *rgn = THIS->region (x, y);
2314
2315 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2316 if (rgn->treasure && rndm () < rgn->treasure_density)
2317 {
2318 op->x = x;
2319 op->y = y;
2320 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2321 }
2322 }
2323
2324 op->destroy ();
2325}
2128 2326
2129int out_of_map (maptile *map, int x, int y) 2327int out_of_map (maptile *map, int x, int y)
2130 2328
2131void 2329void
2132trigger (maptile *map, long connection, bool state = true) 2330trigger (maptile *map, long connection, bool state = true)
2137get_connection (maptile *map, long connection) 2335get_connection (maptile *map, long connection)
2138 PPCODE: 2336 PPCODE:
2139 oblinkpt *obp = get_connection_links (map, connection); 2337 oblinkpt *obp = get_connection_links (map, connection);
2140 if (obp) 2338 if (obp)
2141 for (objectlink *ol = obp->link; ol; ol = ol->next) 2339 for (objectlink *ol = obp->link; ol; ol = ol->next)
2142 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2340 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2143 2341
2144object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2145
2146object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2147
2148object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2149 C_ARGS: str, map, nx, ny
2150
2151void 2342void
2152cf_map_normalise (maptile *map, int x, int y) 2343get_map_flags (maptile *map, int x, int y)
2153 PPCODE: 2344 PPCODE:
2154{ 2345{
2155 maptile *nmap = 0; 2346 maptile *nmap = 0;
2156 I16 nx = 0, ny = 0; 2347 I16 nx = 0, ny = 0;
2157 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2348 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2159 EXTEND (SP, 4); 2350 EXTEND (SP, 4);
2160 PUSHs (sv_2mortal (newSViv (flags))); 2351 PUSHs (sv_2mortal (newSViv (flags)));
2161 2352
2162 if (GIMME_V == G_ARRAY) 2353 if (GIMME_V == G_ARRAY)
2163 { 2354 {
2164 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2355 PUSHs (sv_2mortal (to_sv (nmap)));
2165 PUSHs (sv_2mortal (newSViv (nx))); 2356 PUSHs (sv_2mortal (newSViv (nx)));
2166 PUSHs (sv_2mortal (newSViv (ny))); 2357 PUSHs (sv_2mortal (newSViv (ny)));
2167 } 2358 }
2168} 2359}
2169 2360
2178 2369
2179 get_map_flags (map, &nmap, x, y, &nx, &ny); 2370 get_map_flags (map, &nmap, x, y, &nx, &ny);
2180 2371
2181 if (nmap) 2372 if (nmap)
2182 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2373 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2183 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2374 XPUSHs (sv_2mortal (to_sv (o)));
2184} 2375}
2185 2376
2186SV * 2377SV *
2187bot_at (maptile *obj, unsigned int x, unsigned int y) 2378bot_at (maptile *obj, unsigned int x, unsigned int y)
2188 PROTOTYPE: $$$ 2379 PROTOTYPE: $$$
2197 INIT: 2388 INIT:
2198 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2389 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2199 CODE: 2390 CODE:
2200 switch (ix) 2391 switch (ix)
2201 { 2392 {
2202 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2393 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2203 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2394 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2204 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2395 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2205 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2396 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2206 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2397 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2207 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2398 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2208 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2399 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2209 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2400 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2210 } 2401 }
2211 OUTPUT: 2402 OUTPUT: RETVAL
2212 RETVAL
2213 2403
2214void fix_walls (maptile *map, int x, int y) 2404void fix_walls (maptile *map, int x, int y)
2215 2405
2216void fix_walls_around (maptile *map, int x, int y) 2406void fix_walls_around (maptile *map, int x, int y)
2217 2407
2218# worst xs function of my life 2408# worst xs function of my life
2219maptile * 2409bool
2220_create_random_map (\ 2410_create_random_map (\
2221 char *path,\ 2411 maptile *self,\
2222 char *wallstyle,\ 2412 utf8_string wallstyle,\
2223 char *wall_name,\ 2413 utf8_string wall_name,\
2224 char *floorstyle,\ 2414 utf8_string floorstyle,\
2225 char *monsterstyle,\ 2415 utf8_string monsterstyle,\
2226 char *treasurestyle,\ 2416 utf8_string treasurestyle,\
2227 char *layoutstyle,\ 2417 utf8_string layoutstyle,\
2228 char *doorstyle,\ 2418 utf8_string doorstyle,\
2229 char *decorstyle,\ 2419 utf8_string decorstyle,\
2230 char *origin_map,\ 2420 utf8_string origin_map,\
2231 char *final_map,\ 2421 utf8_string final_map,\
2232 char *exitstyle,\ 2422 utf8_string exitstyle,\
2233 char *this_map,\ 2423 utf8_string this_map,\
2234 char *exit_on_final_map,\ 2424 utf8_string exit_on_final_map,\
2235 int Xsize,\ 2425 int xsize,\
2236 int Ysize,\ 2426 int ysize,\
2237 int expand2x,\ 2427 int expand2x,\
2238 int layoutoptions1,\ 2428 int layoutoptions1,\
2239 int layoutoptions2,\ 2429 int layoutoptions2,\
2240 int layoutoptions3,\ 2430 int layoutoptions3,\
2241 int symmetry,\ 2431 int symmetry,\
2246 int dungeon_depth,\ 2436 int dungeon_depth,\
2247 int decoroptions,\ 2437 int decoroptions,\
2248 int orientation,\ 2438 int orientation,\
2249 int origin_y,\ 2439 int origin_y,\
2250 int origin_x,\ 2440 int origin_x,\
2251 int random_seed,\ 2441 U32 random_seed,\
2252 val64 total_map_hp,\ 2442 val64 total_map_hp,\
2253 int map_layout_style,\ 2443 int map_layout_style,\
2254 int treasureoptions,\ 2444 int treasureoptions,\
2255 int symmetry_used,\ 2445 int symmetry_used,\
2256 region *region\ 2446 region *region,\
2447 utf8_string custom\
2257) 2448)
2258 CODE: 2449 CODE:
2259{ 2450{
2260 random_map_params rmp; 2451 random_map_params rmp;
2261 2452
2265 assign (rmp.monsterstyle , monsterstyle); 2456 assign (rmp.monsterstyle , monsterstyle);
2266 assign (rmp.treasurestyle , treasurestyle); 2457 assign (rmp.treasurestyle , treasurestyle);
2267 assign (rmp.layoutstyle , layoutstyle); 2458 assign (rmp.layoutstyle , layoutstyle);
2268 assign (rmp.doorstyle , doorstyle); 2459 assign (rmp.doorstyle , doorstyle);
2269 assign (rmp.decorstyle , decorstyle); 2460 assign (rmp.decorstyle , decorstyle);
2270 assign (rmp.origin_map , origin_map);
2271 assign (rmp.final_map , final_map);
2272 assign (rmp.exitstyle , exitstyle); 2461 assign (rmp.exitstyle , exitstyle);
2273 assign (rmp.this_map , this_map);
2274 assign (rmp.exit_on_final_map, exit_on_final_map); 2462 assign (rmp.exit_on_final_map, exit_on_final_map);
2275 2463
2464 rmp.origin_map = origin_map;
2465 rmp.final_map = final_map;
2466 rmp.this_map = this_map;
2276 rmp.Xsize = Xsize; 2467 rmp.xsize = xsize;
2277 rmp.Ysize = Ysize; 2468 rmp.ysize = ysize;
2278 rmp.expand2x = expand2x; 2469 rmp.expand2x = expand2x;
2279 rmp.layoutoptions1 = layoutoptions1; 2470 rmp.layoutoptions1 = layoutoptions1;
2280 rmp.layoutoptions2 = layoutoptions2; 2471 rmp.layoutoptions2 = layoutoptions2;
2281 rmp.layoutoptions3 = layoutoptions3; 2472 rmp.layoutoptions3 = layoutoptions3;
2282 rmp.symmetry = symmetry; 2473 rmp.symmetry = symmetry;
2288 rmp.decoroptions = decoroptions; 2479 rmp.decoroptions = decoroptions;
2289 rmp.orientation = orientation; 2480 rmp.orientation = orientation;
2290 rmp.origin_y = origin_y; 2481 rmp.origin_y = origin_y;
2291 rmp.origin_x = origin_x; 2482 rmp.origin_x = origin_x;
2292 rmp.random_seed = random_seed; 2483 rmp.random_seed = random_seed;
2293 rmp.total_map_hp = total_map_hp; 2484 rmp.total_map_hp = (uint64_t) total_map_hp;
2294 rmp.map_layout_style = map_layout_style; 2485 rmp.map_layout_style = map_layout_style;
2295 rmp.treasureoptions = treasureoptions; 2486 rmp.treasureoptions = treasureoptions;
2296 rmp.symmetry_used = symmetry_used; 2487 rmp.symmetry_used = symmetry_used;
2297 rmp.region = region; 2488 rmp.region = region;
2489 rmp.custom = custom;
2298 2490
2299 RETVAL = generate_random_map (path, &rmp); 2491 RETVAL = self->generate_random_map (&rmp);
2300} 2492}
2301 OUTPUT: 2493 OUTPUT:
2302 RETVAL 2494 RETVAL
2303 2495
2304MODULE = cf PACKAGE = cf::arch 2496MODULE = cf PACKAGE = cf::arch
2305 2497
2306archetype *find (const char *name) 2498int archetypes_size ()
2307 CODE: 2499 CODE:
2308 RETVAL = archetype::find (name); 2500 RETVAL = archetypes.size ();
2309 OUTPUT: 2501 OUTPUT: RETVAL
2310 RETVAL
2311 2502
2312archetype *first() 2503archetype *archetypes (U32 index)
2313 PROTOTYPE: 2504 CODE:
2314 CODE: 2505 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2315 RETVAL = first_archetype; 2506 OUTPUT: RETVAL
2507
2508object *instantiate (archetype *arch)
2509 CODE:
2510 RETVAL = arch_to_object (arch);
2511 OUTPUT:
2316 OUTPUT: RETVAL 2512 RETVAL
2317 2513
2318INCLUDE: $PERL genacc archetype ../include/object.h | 2514INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2319 2515
2320MODULE = cf PACKAGE = cf::party 2516MODULE = cf PACKAGE = cf::party
2321 2517
2322partylist *first () 2518partylist *first ()
2323 PROTOTYPE: 2519 PROTOTYPE:
2324 CODE: 2520 CODE:
2325 RETVAL = get_firstparty (); 2521 RETVAL = get_firstparty ();
2326 OUTPUT: RETVAL 2522 OUTPUT: RETVAL
2327 2523
2328partylist *next (partylist *party) 2524INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2525
2526MODULE = cf PACKAGE = cf::region
2527
2528void
2529list ()
2530 PPCODE:
2531 for_all_regions (rgn)
2532 XPUSHs (sv_2mortal (to_sv (rgn)));
2533
2534region *find (utf8_string name)
2535 PROTOTYPE: $
2329 CODE: 2536 CODE:
2330 RETVAL = party->next; 2537 RETVAL = region::find (name);
2331 OUTPUT: RETVAL 2538 OUTPUT: RETVAL
2332 2539
2333const char *name (partylist *party) 2540region *find_fuzzy (utf8_string name)
2541 PROTOTYPE: $
2334 CODE: 2542 CODE:
2335 RETVAL = party->partyname; 2543 RETVAL = region::find_fuzzy (name);
2336 OUTPUT: RETVAL 2544 OUTPUT: RETVAL
2337 2545
2338const char *password (partylist *party) 2546int specificity (region *rgn)
2339 CODE: 2547 CODE:
2340 RETVAL = party->passwd; 2548 RETVAL = 0;
2549 while (rgn = rgn->parent)
2550 RETVAL++;
2341 OUTPUT: RETVAL 2551 OUTPUT: RETVAL
2342 2552
2343MODULE = cf PACKAGE = cf::region 2553INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2344
2345region *first ()
2346 PROTOTYPE:
2347 CODE:
2348 RETVAL = first_region;
2349 OUTPUT: RETVAL
2350
2351region *next (region *reg)
2352 CODE:
2353 RETVAL = reg->next;
2354 OUTPUT: RETVAL
2355
2356const char *name (region *reg)
2357 CODE:
2358 RETVAL = reg->name;
2359 OUTPUT: RETVAL
2360
2361region *parent (region *reg)
2362 CODE:
2363 RETVAL = reg->parent;
2364 OUTPUT: RETVAL
2365
2366const char *longname (region *reg)
2367 CODE:
2368 RETVAL = reg->longname;
2369 OUTPUT: RETVAL
2370
2371const char *msg (region *reg)
2372 CODE:
2373 RETVAL = reg->msg;
2374 OUTPUT: RETVAL
2375 2554
2376MODULE = cf PACKAGE = cf::living 2555MODULE = cf PACKAGE = cf::living
2377 2556
2378INCLUDE: $PERL genacc living ../include/living.h | 2557INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2379 2558
2380MODULE = cf PACKAGE = cf::settings 2559MODULE = cf PACKAGE = cf::settings
2381 2560
2382INCLUDE: $PERL genacc Settings ../include/global.h | 2561INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2383 2562
2384MODULE = cf PACKAGE = cf::client 2563MODULE = cf PACKAGE = cf::client
2385 2564
2386INCLUDE: $PERL genacc client ../include/client.h | 2565INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2387 2566
2388int invoke (client *ns, int event, ...) 2567int invoke (client *ns, int event, ...)
2389 CODE: 2568 CODE:
2390 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2569 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2391 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2570 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2407 CODE: 2586 CODE:
2408{ 2587{
2409 STRLEN len; 2588 STRLEN len;
2410 char *buf = SvPVbyte (packet, len); 2589 char *buf = SvPVbyte (packet, len);
2411 2590
2591 if (len > MAXSOCKBUF)
2592 {
2593 // ugly
2594 if (THIS->pl)
2595 THIS->pl->failmsg ("[packet too long for client]");
2596 }
2597 else
2412 THIS->send_packet (buf, len); 2598 THIS->send_packet (buf, len);
2413} 2599}
2414 2600
2415void 2601faceidx
2416client::destroy () 2602client::need_face (utf8_string name, int pri = 0)
2603 CODE:
2604 RETVAL = face_find (name, 0);
2605 if (RETVAL)
2606 {
2607 THIS->send_face (RETVAL, pri);
2608 THIS->flush_fx ();
2609 }
2610 OUTPUT:
2611 RETVAL
2417 2612
2613int
2614client::fx_want (int idx, int value = -1)
2615 CODE:
2616 if (0 < idx && idx < FT_NUM)
2617 {
2618 RETVAL = THIS->fx_want [idx];
2619 if (items > 2)
2620 THIS->fx_want [idx] = value;
2621 }
2622 else
2623 RETVAL = 0;
2624 OUTPUT:
2625 RETVAL
2626
2627MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2628
2629faceidx sound_find (utf8_string name)
2630
2631void sound_set (utf8_string str, faceidx face)
2632
2633# dire hack
2634void old_sound_index (int idx, faceidx face)
2635 CODE:
2636 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2637 old_sound_index [idx] = face;
2638
2639MODULE = cf PACKAGE = cf::face PREFIX = face_
2640
2641#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2642
2643faceidx face_find (utf8_string name, faceidx defidx = 0)
2644
2645faceidx alloc (utf8_string name)
2646 CODE:
2647{
2648 do
2649 {
2650 RETVAL = faces.size ();
2651 faces.resize (RETVAL + 1);
2652 }
2653 while (!RETVAL); // crude way to leave index 0
2654
2655 faces [RETVAL].name = name;
2656 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2657
2658 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2659 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2660}
2661 OUTPUT: RETVAL
2662
2663void set_type (faceidx idx, int value)
2664 ALIAS:
2665 set_type = 0
2666 set_visibility = 1
2667 set_magicmap = 2
2668 set_smooth = 3
2669 set_smoothlevel = 4
2670 CODE:
2671 faceinfo *f = face_info (idx); assert (f);
2672 switch (ix)
2673 {
2674 case 0: f->type = value; break;
2675 case 1: f->visibility = value; break;
2676 case 2: f->magicmap = value; break;
2677 case 3: f->smooth = value; break;
2678 case 4: f->smoothlevel = value; break;
2679 }
2680
2681void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2682 CODE:
2683{
2684 faceinfo *f = face_info (idx); assert (f);
2685 facedata *d = &(faceset ? f->data64 : f->data32);
2686 sv_to (data, d->data);
2687 STRLEN clen;
2688 char *cdata = SvPVbyte (chksum, clen);
2689 clen = min (CHKSUM_SIZE, clen);
2690
2691 if (memcmp (d->chksum, cdata, clen))
2692 {
2693 memcpy (d->chksum, cdata, clen);
2694
2695 // invalidate existing client face info
2696 for_all_clients (ns)
2697 if (ns->faceset == faceset)
2698 {
2699 ns->faces_sent [idx] = false;
2700 ns->force_newmap = true;
2701 }
2702 }
2703}
2704
2705int get_data_size (faceidx idx, int faceset = 0)
2706 CODE:
2707 facedata *d = face_data (idx, faceset);
2708 if (!d) XSRETURN_UNDEF;
2709 RETVAL = d->data.size ();
2710 OUTPUT:
2711 RETVAL
2712
2713SV *get_chksum (faceidx idx, int faceset = 0)
2714 CODE:
2715 facedata *d = face_data (idx, faceset);
2716 if (!d) XSRETURN_UNDEF;
2717 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2718 OUTPUT:
2719 RETVAL
2720
2721SV *get_data (faceidx idx, int faceset = 0)
2722 CODE:
2723 facedata *d = face_data (idx, faceset);
2724 if (!d) XSRETURN_UNDEF;
2725 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2726 OUTPUT:
2727 RETVAL
2728
2729void invalidate (faceidx idx)
2730 CODE:
2731 for_all_clients (ns)
2732 {
2733 ns->faces_sent [idx] = false;
2734 ns->force_newmap = true;
2735 }
2736
2737void invalidate_all ()
2738 CODE:
2739 for_all_clients (ns)
2740 {
2741 ns->faces_sent.reset ();
2742 ns->force_newmap = true;
2743 }
2744
2745MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2746
2747#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2748
2749animidx anim_find (utf8_string name)
2750 CODE:
2751 RETVAL = animation::find (name).number;
2752 OUTPUT: RETVAL
2753
2754animidx set (utf8_string name, SV *frames, int facings = 1)
2755 CODE:
2756{
2757 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2758 croak ("frames must be an arrayref");
2759
2760 AV *av = (AV *)SvRV (frames);
2761
2762 animation *anim = &animation::find (name);
2763 if (anim->number)
2764 {
2765 anim->resize (av_len (av) + 1);
2766 anim->facings = facings;
2767 }
2768 else
2769 anim = &animation::create (name, av_len (av) + 1, facings);
2770
2771 for (int i = 0; i < anim->num_animations; ++i)
2772 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2773}
2774 OUTPUT: RETVAL
2775
2776void invalidate_all ()
2777 CODE:
2778 for_all_clients (ns)
2779 ns->anims_sent.reset ();
2780
2781MODULE = cf PACKAGE = cf::object::freezer
2782
2783INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2784
2785SV *
2786new (char *klass)
2787 CODE:
2788 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2789 OUTPUT: RETVAL
2790
2791void
2792DESTROY (SV *sv)
2793 CODE:
2794 object_freezer *self;
2795 sv_to (sv, self);
2796 delete self;
2797
2798MODULE = cf PACKAGE = cf::object::thawer
2799
2800INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2801
2802SV *
2803new_from_file (char *klass, octet_string path)
2804 CODE:
2805 object_thawer *f = new object_thawer (path);
2806 if (!*f)
2807 {
2808 delete f;
2809 XSRETURN_UNDEF;
2810 }
2811 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2812 OUTPUT: RETVAL
2813
2814void
2815DESTROY (SV *sv)
2816 CODE:
2817 object_thawer *self;
2818 sv_to (sv, self);
2819 delete self;
2820
2821void
2822extract_tags (object_thawer *self)
2823 PPCODE:
2824 while (self->kw != KW_EOF)
2825 {
2826 PUTBACK;
2827 coroapi::cede_to_tick ();
2828 SPAGAIN;
2829
2830 if (self->kw == KW_tag)
2831 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2832
2833 self->skip ();
2834 }
2835

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