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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.129 by root, Sun Jan 7 21:54:59 2007 UTC vs.
Revision 1.272 by root, Wed Apr 2 11:13:56 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 40
37#include <unistd.h> 41#include <unistd.h>
38#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
39# include <sys/mman.h> 43# include <sys/mman.h>
40#endif 44#endif
41 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
42#include <EXTERN.h> 50#include <EXTERN.h>
43#include <perl.h> 51#include <perl.h>
44#include <XSUB.h> 52#include <XSUB.h>
45 53
46#include "CoroAPI.h" 54#include "CoroAPI.h"
47#include "perlxsi.c" 55#include "perlxsi.c"
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
61
62typedef std::string std__string;
53 63
54#if IVSIZE >= 8 64#if IVSIZE >= 8
55 typedef IV val64; 65 typedef IV val64;
56# define newSVval64 newSViv 66# define newSVval64 newSViv
57# define SvVAL64 SvIV 67# define SvVAL64 SvIV
59 typedef double val64; 69 typedef double val64;
60# define newSVval64 newSVnv 70# define newSVval64 newSVnv
61# define SvVAL64 SvNV 71# define SvVAL64 SvNV
62#endif 72#endif
63 73
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67
68static PerlInterpreter *perl; 74static PerlInterpreter *perl;
69 75
70double runtime; 76tstamp NOW, runtime;
77
78static int tick_inhibit;
79static int tick_pending;
71 80
72global gbl_ev; 81global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 82static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 83static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
84
85bitset<NUM_EVENT_TYPES> ev_want_event;
86bitset<NUM_TYPES> ev_want_type;
75 87
76static HV 88static HV
77 *stash_cf, 89 *stash_cf,
78 *stash_cf_object_wrap, 90 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 91 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 95 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 96 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 97 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 98 *stash_cf_living_wrap;
87 99
100static inline SV *
101newSVpv_utf8 (const char *s)
102{
103 if (!s)
104 return newSV (0);
105
106 SV *sv = newSVpv (s, 0);
107 SvUTF8_on (sv);
108 return sv;
109}
110
111static inline SV *
112newSVpvn_utf8 (const char *s, STRLEN l)
113{
114 if (!s)
115 return newSV (0);
116
117 SV *sv = newSVpvn (s, l);
118 SvUTF8_on (sv);
119 return sv;
120}
121
88// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
89template<class super> 123template<class super>
90static super * 124static super *
91is_a (attachable *at) 125is_a (attachable *at)
92{ 126{
101 135
102unordered_vector<attachable *> attachable::mortals; 136unordered_vector<attachable *> attachable::mortals;
103 137
104attachable::~attachable () 138attachable::~attachable ()
105{ 139{
106 assert (!(flags & F_BORROWED)); 140 assert (!self);
141 assert (!cb);
107} 142}
108 143
144int
145attachable::refcnt_cnt () const
146{
147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because thats sv_unmagic's job.
164 assert (!this->self);
165 }
166}
167
168void
109void attachable::optimise () 169attachable::optimise ()
110{ 170{
111 if (self 171 if (self
112 && SvREFCNT (self) == 1 172 && SvREFCNT (self) == 1
113 && !HvTOTALKEYS (self)) 173 && !HvTOTALKEYS (self))
174 sever_self ();
175}
176
177// check wether the object really is dead
178void
179attachable::do_check ()
180{
181 if (refcnt_cnt () > 0)
182 return;
183
184 destroy ();
185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
114 { 193 {
115 flags &= ~F_BORROWED;
116 refcnt_inc ();
117 SvREFCNT_dec ((SV *)self); 194 SvREFCNT_dec (cb);
195 cb = 0;
118 } 196 }
119}
120
121// check wether the object really is dead
122void
123attachable::do_check ()
124{
125 if (refcnt > 0)
126 return;
127
128 optimise ();
129
130 if (self)
131 {
132 if (refcnt + SvREFCNT (self) > 0)
133 return;
134
135 assert (flags & F_BORROWED);
136
137 flags &= ~F_BORROWED;
138 refcnt_inc ();
139 SvREFCNT_dec (self);
140 self = 0;
141 }
142
143 if (refcnt > 0)
144 return;
145
146 destroy ();
147}
148
149void
150attachable::do_destroy ()
151{
152 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
153
154 if (self)
155 hv_clear (self);
156 197
157 mortals.push_back (this); 198 mortals.push_back (this);
158} 199}
159 200
160void 201void
163 if (destroyed ()) 204 if (destroyed ())
164 return; 205 return;
165 206
166 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
167 do_destroy (); 208 do_destroy ();
209 sever_self ();
168} 210}
169 211
212void
170void attachable::check_mortals () 213attachable::check_mortals ()
171{ 214{
172 for (int i = 0; i < mortals.size (); ) 215 static int i = 0;
216
217 for (;;)
173 { 218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
174 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
175 244
176 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
177 246 if (obj->self)//D make this an assert later
178 if (obj->refcnt || obj->self)
179 { 247 {
180#if 0 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
181 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 249 obj->sever_self ();
182 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 250 }
183#endif 251#endif
184 252
253 if (obj->refcnt)
254 {
185 ++i; // further delay freeing 255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
186 }//D 259 }
187 else 260 else
188 { 261 {
189 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
190 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
191 delete obj; 264 delete obj;
192 } 265 }
193 } 266 }
194} 267}
195 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
196attachable & 281attachable &
197attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
198{ 283{
199 //if (self || cb) 284 //if (self || cb)
200 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
201 286
202 attach = src.attach; 287 attach = src.attach;
203 return *this; 288 return *this;
204} 289}
205 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
206////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
207 326
208static SV * 327static SV *
209newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
210{ 329{
211 SV *sv; 330 SV *sv;
212 331
213 if (!ptr) 332 if (!ptr)
214 return &PL_sv_undef; 333 return newSV (0);
215 334
216 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
217 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
218} 337}
219 338
220static int 339static int
221attachable_free (pTHX_ SV *sv, MAGIC *mg) 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
222{ 341{
223 attachable *at = (attachable *)mg->mg_ptr; 342 attachable *at = (attachable *)mg->mg_ptr;
224 assert (!(at->flags & attachable::F_BORROWED)); 343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
225 at->self = 0; 347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
226 // next line makes sense, but most objects still have refcnt 0 by default 351 // next line makes sense, but most objects still have refcnt 0 by default
227 //at->refcnt_chk (); 352 //at->refcnt_chk ();
228 return 0; 353 return 0;
229} 354}
230 355
232 357
233static SV * 358static SV *
234newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
235{ 360{
236 if (!obj) 361 if (!obj)
237 return &PL_sv_undef; 362 return newSV (0);
238 363
239 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
240 { 368 {
241 obj->self = newHV ();
242 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
243 370
244 // borrow the refcnt from the object
245 obj->flags |= attachable::F_BORROWED;
246 obj->refcnt_dec ();
247
248 // now bless the object _once_ 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
249 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
250 } 374 }
251 else 375 else
376 {
252 return newRV_inc ((SV *)obj->self); 377 SV *sv = newRV_inc ((SV *)obj->self);
378
379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
253} 384}
254 385
255static void 386static void
256clearSVptr (SV *sv) 387clearSVptr (SV *sv)
257{ 388{
283 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
284 else 415 else
285 return 0; 416 return 0;
286} 417}
287 418
288inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
289inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
290inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
291inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
292inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
293inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
294inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
303inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
304inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
305inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
306inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
307inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
308inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
309inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
310inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
311 442
312inline SV *to_sv (object & v) { return to_sv (&v); } 443inline SV *to_sv (object & v) { return to_sv (&v); }
313inline SV *to_sv (living & v) { return to_sv (&v); } 444inline SV *to_sv (living & v) { return to_sv (&v); }
314 445
315//TODO: 446inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
316inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
317inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 447inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
318 448
319inline SV *to_sv (UUID v) 449inline SV *to_sv (UUID v)
320{ 450{
321 char buf[128]; 451 char buf[128];
322 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 452 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
323 return newSVpv (buf, 0); 453 return newSVpv (buf, 0);
324} 454}
325 455
326inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 456inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
327inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 457inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
328inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
330inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 462inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
333inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
334inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
335inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 465inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
336inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 466inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
337inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 467inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
338inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 468inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
339inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 469inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
340inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 470inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
341inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 471inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
342inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 472inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
343inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 473inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
344inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 474inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
345inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 475inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
476inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
346inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 477inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
347inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 478inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
348inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
349inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 479inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
480inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
481inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
350 482
351inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 483//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
352inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 484inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
353 485
354template<class T> 486template<class T>
355inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 487inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
356 488
357template<int N> 489template<int N>
358inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 490inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
359 491
360inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
361inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 492inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
362inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 493inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
363inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 494inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
364inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 495inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
365 496
497inline void sv_to (SV *sv, std::string &v)
498{
499 STRLEN len;
500 char *data = SvPVbyte (sv, len);
501 v.assign (data, len);
502}
503
366inline void sv_to (SV *sv, UUID &v) 504inline void sv_to (SV *sv, UUID &v)
367{ 505{
368 unsigned int version; 506 unsigned int version;
369 507
370 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 508 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
371 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 509 croak ("unparsable uuid: %s", SvPV_nolen (sv));
393 break; 531 break;
394 532
395 case DT_STRING: 533 case DT_STRING:
396 { 534 {
397 char *str = (char *)va_arg (ap, const char *); 535 char *str = (char *)va_arg (ap, const char *);
398 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 536 sv = str ? newSVpv (str, 0) : newSV (0);
399 } 537 }
400 break; 538 break;
401 539
402 case DT_DATA: 540 case DT_DATA:
403 { 541 {
404 char *str = (char *)va_arg (ap, const void *); 542 char *str = (char *)va_arg (ap, const void *);
405 int len = va_arg (ap, int); 543 int len = va_arg (ap, int);
406 sv = str ? newSVpv (str, len) : &PL_sv_undef; 544 sv = str ? newSVpv (str, len) : newSV (0);
407 } 545 }
408 break; 546 break;
409 547
410 case DT_OBJECT: 548 case DT_OBJECT:
411 sv = to_sv (va_arg (ap, object *)); 549 sv = to_sv (va_arg (ap, object *));
453 va_end (ap); 591 va_end (ap);
454 592
455 return sv; 593 return sv;
456} 594}
457 595
458static SV *
459newSVcfapi (int type, ...)
460{
461 SV *sv;
462
463 va_list ap;
464 va_start (ap, type);
465
466 switch (type)
467 {
468 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
469 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
470 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
471 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
472 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
473 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
474 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
475 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
476 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
477 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
478
479 default:
480 assert (("unhandled type in newSVcfapi", 0));
481 }
482
483 va_end (ap);
484
485 return sv;
486}
487
488////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 596//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
489 597
490SV * 598SV *
491registry (attachable *ext) 599registry (attachable *ext)
492{ 600{
494 ext->cb = newAV (); 602 ext->cb = newAV ();
495 603
496 return newRV_inc ((SV *)ext->cb); 604 return newRV_inc ((SV *)ext->cb);
497} 605}
498 606
499#if 0
500void attachable::clear ()
501{
502 if (self)
503 {
504 // disconnect Perl from C, to avoid crashes
505 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
506
507 // clear the perl hash, might or might not be a good idea
508 hv_clear ((HV *)SvRV ((SV *)self));
509
510 SvREFCNT_dec (self);
511 self = 0;
512 }
513
514 if (cb)
515 {
516 SvREFCNT_dec (cb);
517 cb = 0;
518 }
519
520 attach = 0;
521}
522#endif
523
524///////////////////////////////////////////////////////////////////////////// 607/////////////////////////////////////////////////////////////////////////////
525 608
526extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
527{
528 return 0;
529}
530
531static CommArray_s rtn_cmd;
532
533static int
534runPluginCommand (object *obj, char *params)
535{
536 return -1;
537}
538
539extern "C" void *cfperl_getPluginProperty (int *type, ...)
540{
541 va_list args;
542 char *propname;
543 int i;
544 va_start (args, type);
545 propname = va_arg (args, char *);
546 //printf ("Property name: %s\n", propname);
547
548 if (!strcmp (propname, "command?"))
549 return NULL;
550 else if (!strcmp (propname, "Identification"))
551 {
552 va_end (args);
553 return (void *)PLUGIN_NAME;
554 }
555 else if (!strcmp (propname, "FullName"))
556 {
557 va_end (args);
558 return (void *)PLUGIN_VERSION;
559 }
560 else
561 va_end (args);
562
563 return NULL;
564}
565
566extern "C" int cfperl_postInitPlugin ()
567{
568 int hooktype = 1;
569 int rtype = 0;
570
571 cf_init_plugin (gethook);
572
573 return 0;
574}
575
576extern "C" int cfperl_closePlugin ()
577{
578 return 0;
579}
580
581void 609void
582cfperl_init () 610cfperl_init ()
583{ 611{
612 extern char **environ;
613
584 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 614 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
585 perl = perl_alloc (); 615 perl = perl_alloc ();
586 perl_construct (perl); 616 perl_construct (perl);
587 617
588 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
589 619
590 char *argv[] = { 620 const char *argv[] = {
591 "", 621 settings.argv [0],
592 "-e" 622 "-e"
593 "use Event; use Coro;" // required for bootstrap 623 "use EV; use Coro;" // required for bootstrap
594 "cf->bootstrap;" // required for datadir :*> 624 "cf->bootstrap;" // required for datadir :*>
595 "unshift @INC, cf::datadir ();" 625 "unshift @INC, cf::datadir ();"
596 "require cf;" 626 "require cf;"
597 }; 627 };
598 628
599 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
630 || perl_run (perl))
600 { 631 {
601 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
602 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
603 } 634 }
635
636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 }
604} 643}
605 644
606void cfperl_main () 645void cfperl_main ()
607{ 646{
608 dSP; 647 dSP;
615void 654void
616attachable::instantiate () 655attachable::instantiate ()
617{ 656{
618 if (attach) 657 if (attach)
619 { 658 {
620 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 659 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
621 attach = 0; 660 attach = 0;
622 } 661 }
623} 662}
624 663
625void 664void
626attachable::reattach () 665attachable::reattach ()
627{ 666{
628 optimise (); 667 optimise ();
629 //TODO: check for _attachment's, very important for restarts 668 //TODO: check for _attachment's, very important for restarts
630 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 669 INVOKE_ATTACHABLE (REATTACH, this);
631} 670}
632 671
633static event_klass klass_of[NUM_EVENT_TYPES] = { 672static event_klass klass_of[NUM_EVENT_TYPES] = {
634# define def(type,name) KLASS_ ## type, 673# define def(type,name) KLASS_ ## type,
635# include "eventinc.h" 674# include "eventinc.h"
678} 717}
679 718
680void 719void
681global::gather_callbacks (AV *&callbacks, event_type event) const 720global::gather_callbacks (AV *&callbacks, event_type event) const
682{ 721{
683 ::gather_callbacks (callbacks, cb_object, event); 722 ::gather_callbacks (callbacks, cb_global, event);
684} 723}
685 724
686void 725void
687object::gather_callbacks (AV *&callbacks, event_type event) const 726object::gather_callbacks (AV *&callbacks, event_type event) const
688{ 727{
689 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 728 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
690 { 729 {
691 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 730 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
692 731
693 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 732 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
694 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 733 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
695 } 734 }
696 735
732{ 771{
733 attachable::gather_callbacks (callbacks, event); 772 attachable::gather_callbacks (callbacks, event);
734 ::gather_callbacks (callbacks, cb_map, event); 773 ::gather_callbacks (callbacks, cb_map, event);
735} 774}
736 775
776void
777_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
778{
779 for (int event = 0; event <= AvFILLp (registry); ++event)
780 {
781 SV *cbs_ = AvARRAY (registry)[event];
782
783 // element must be list of callback entries
784 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
785 {
786 AV *cbs = (AV *)SvRV (cbs_);
787
788 // no callback entries, no callbacks to call
789 if (AvFILLp (cbs) >= 0)
790 set.set (event);
791 }
792 }
793}
794
795// very slow and inefficient way to recalculate the global want bitsets
796void
797_recalc_want ()
798{
799 ev_want_event.reset ();
800
801 _recalc_want (ev_want_event, cb_global);
802 _recalc_want (ev_want_event, cb_attachable);
803 _recalc_want (ev_want_event, cb_object);
804 _recalc_want (ev_want_event, cb_client);
805 _recalc_want (ev_want_event, cb_player);
806 _recalc_want (ev_want_event, cb_map);
807
808 ev_want_type.reset ();
809
810 for (int type = 0; type <= AvFILLp (cb_type); ++type)
811 {
812 SV *cbs_ = AvARRAY (cb_type)[type];
813
814 // element must be list of callback entries
815 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
816 {
817 AV *cbs = (AV *)SvRV (cbs_);
818
819 // no callback entries, no callbacks to call
820 if (AvFILLp (cbs) >= 0)
821 ev_want_type.set (type % NUM_TYPES);
822 }
823 }
824}
825
737bool 826bool
738attachable::invoke (event_type event, ...) 827attachable::invoke (event_type event, ...)
739{ 828{
740 data_type dt; 829 data_type dt;
741 va_list ap;
742
743 va_start (ap, event);
744 830
745 // callback call ordering should be: 831 // callback call ordering should be:
746 // 1. per-object callback 832 // 1. per-object callback
747 // 2. per-class object 833 // 2. per-class object
748 // 3. per-type callback 834 // 3. per-type callback
752 gather_callbacks (callbacks, event); 838 gather_callbacks (callbacks, event);
753 839
754 // short-circuit processing if no callbacks found/defined 840 // short-circuit processing if no callbacks found/defined
755 if (!callbacks) 841 if (!callbacks)
756 return 0; 842 return 0;
843
844 va_list ap;
845 va_start (ap, event);
757 846
758 CALL_BEGIN (3); 847 CALL_BEGIN (3);
759 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 848 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
760 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 849 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
761 850
796} 885}
797 886
798SV * 887SV *
799cfperl_result (int idx) 888cfperl_result (int idx)
800{ 889{
801 AV *av = get_av ("cfperl::invoke_results", 0); 890 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
802 if (!av) 891 if (!av)
803 return &PL_sv_undef; 892 return &PL_sv_undef;
804 893
805 SV **sv = av_fetch (av, idx, 0); 894 SV **sv = av_fetch (av, idx, 0);
806 if (!sv) 895 if (!sv)
820{ 909{
821 return SvNV (cfperl_result (idx)); 910 return SvNV (cfperl_result (idx));
822} 911}
823 912
824///////////////////////////////////////////////////////////////////////////// 913/////////////////////////////////////////////////////////////////////////////
914// various c++ => perl glue functions
825 915
916void cfperl_tick ()
917{
918 tick_pending = 1;
919
920 if (tick_inhibit)
921 return;
922
923 tick_pending = 0;
924
925 dSP;
926
927 PUSHMARK (SP);
928 PUTBACK;
929 call_pv ("cf::tick", G_DISCARD | G_VOID);
930
931 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
932}
933
826void 934void
827maptile::emergency_save () 935cfperl_emergency_save ()
828{ 936{
829 CALL_BEGIN (0); 937 CALL_BEGIN (0);
830 CALL_CALL ("cf::map::emergency_save", G_VOID); 938 CALL_CALL ("cf::emergency_save", G_VOID);
831 CALL_END; 939 CALL_END;
940}
941
942void
943cfperl_cleanup (int make_core)
944{
945 CALL_BEGIN (1);
946 CALL_ARG (make_core);
947 CALL_CALL ("cf::post_cleanup", G_VOID);
948 CALL_END;
949}
950
951void
952cfperl_make_book (object *book, int level)
953{
954 CALL_BEGIN (2);
955 CALL_ARG (book);
956 CALL_ARG (level);
957 CALL_CALL ("ext::books::make_book", G_VOID);
958 CALL_END;
959}
960
961void
962cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
963{
964 CALL_BEGIN (4);
965 CALL_ARG (ns);
966 CALL_ARG (type);
967 CALL_ARG_SV (newSVpv_utf8 (msg));
968 CALL_ARG (color);
969 CALL_CALL ("cf::client::send_msg", G_VOID);
970 CALL_END;
971}
972
973int
974cfperl_can_merge (object *ob1, object *ob2)
975{
976 int can;
977
978 CALL_BEGIN (2);
979 CALL_ARG (ob1);
980 CALL_ARG (ob2);
981 CALL_CALL ("cf::_can_merge", G_SCALAR);
982 can = count && SvTRUE (TOPs);
983 CALL_END;
984
985 return can;
986}
987
988player *
989player::find (const char *name)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (name);
993 CALL_CALL ("cf::player::find", G_SCALAR);
994
995 player *retval;
996
997 if (count)
998 sv_to (POPs, retval);
999 else
1000 retval = 0;
1001
1002 CALL_END;
1003
1004 return retval;
832} 1005}
833 1006
834maptile * 1007maptile *
835maptile::find_sync (const char *path, maptile *origin) 1008maptile::find_sync (const char *path, maptile *origin)
836{ 1009{
837 CALL_BEGIN (2); 1010 CALL_BEGIN (2);
838 CALL_ARG (path); 1011 CALL_ARG (path);
839 CALL_ARG (origin); 1012 CALL_ARG (origin);
840 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1013 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1014
1015 maptile *retval;
1016
1017 if (count)
1018 sv_to (POPs, retval);
1019 else
1020 retval = 0;
1021
1022 CALL_END;
1023
1024 return retval;
1025}
1026
1027maptile *
1028maptile::find_async (const char *path, maptile *origin, bool load)
1029{
1030 CALL_BEGIN (3);
1031 CALL_ARG (path);
1032 CALL_ARG (origin);
1033 CALL_ARG (load);
1034 CALL_CALL ("cf::map::find_async", G_SCALAR);
841 1035
842 maptile *retval; 1036 maptile *retval;
843 1037
844 if (count) 1038 if (count)
845 sv_to (POPs, retval); 1039 sv_to (POPs, retval);
880 CALL_ARG (exit); 1074 CALL_ARG (exit);
881 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1075 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
882 CALL_END; 1076 CALL_END;
883} 1077}
884 1078
1079const char *
1080object::ref () const
1081{
1082 if (type == PLAYER)
1083 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1084 else
1085 return 0;
1086}
1087
1088object *
1089object::deref (const char *ref)
1090{
1091 object *retval = 0;
1092
1093 if (ref)
1094 {
1095 CALL_BEGIN (1);
1096 CALL_ARG (ref);
1097 CALL_CALL ("cf::object::deref", G_SCALAR);
1098
1099 if (count)
1100 sv_to (POPs, retval);
1101
1102 CALL_END;
1103 }
1104
1105 return retval;
1106}
1107
1108void
1109log_backtrace (const char *msg)
1110{
1111#if HAVE_BACKTRACE
1112 void *addr [20];
1113 int size = backtrace (addr, 20);
1114
1115 CALL_BEGIN (size);
1116 CALL_ARG (msg);
1117 for (int i = 0; i < size; ++i)
1118 CALL_ARG ((IV)addr [i]);
1119 CALL_CALL ("cf::_log_backtrace", G_VOID);
1120 CALL_END;
1121#endif
1122}
1123
885///////////////////////////////////////////////////////////////////////////// 1124/////////////////////////////////////////////////////////////////////////////
886 1125
887struct EventAPI *watcher_base::GEventAPI; 1126struct EVAPI *evapi::GEVAPI;
888struct CoroAPI *coroapi::GCoroAPI; 1127struct CoroAPI *coroapi::GCoroAPI;
889 1128
890int coroapi::cede_counter; 1129void coroapi::do_cede_to_tick ()
891
892static void iw_dispatch (pe_event *ev)
893{ 1130{
894 iw *w = (iw *)ev->ext_data; 1131 cede_pending = 0;
895 w->call (*w); 1132 cede ();
896} 1133}
897 1134
898void 1135void
899iw::alloc () 1136coroapi::wait_for_tick ()
900{ 1137{
901 pe = GEventAPI->new_idle (0, 0); 1138 CALL_BEGIN (0);
902 1139 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
903 pe->base.callback = (void *)iw_dispatch; 1140 CALL_END;
904 pe->base.ext_data = (void *)this;
905} 1141}
906 1142
907static void iow_dispatch (pe_event *ev)
908{
909 iow *w = (iow *)ev->ext_data;
910 w->call (*w, ((pe_ioevent *)ev)->got);
911}
912
913void 1143void
914iow::alloc () 1144coroapi::wait_for_tick_begin ()
915{ 1145{
916 pe = GEventAPI->new_io (0, 0); 1146 CALL_BEGIN (0);
917 1147 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
918 pe->base.callback = (void *)iow_dispatch; 1148 CALL_END;
919 pe->base.ext_data = (void *)this;
920
921 pe->fd = -1;
922 pe->poll = 0;
923}
924
925void
926iow::fd (int fd)
927{
928 pe->fd = fd;
929}
930
931int
932iow::poll ()
933{
934 return pe->poll;
935} 1149}
936 1150
937void 1151void
938iow::poll (int events) 1152iow::poll (int events)
939{ 1153{
940 if (pe->poll != events) 1154 if (events != this->events)
941 { 1155 {
1156 int active = ev_is_active ((ev_io *)this);
942 if (pe->poll) stop (); 1157 if (active) stop ();
943 pe->poll = events; 1158 ev_io_set ((ev_io *)this, fd, events);
944 if (pe->poll) start (); 1159 if (active) start ();
945 } 1160 }
946} 1161}
947 1162
948void 1163void
949_connect_to_perl () 1164_connect_to_perl ()
950{ 1165{
951 stash_cf = gv_stashpv ("cf" , 1); 1166 stash_cf = gv_stashpv ("cf", 1);
952 1167
953 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1168 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
954 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1169 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
955 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1170 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
956 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1171 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
958 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1173 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
959 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1174 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
960 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1175 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
961 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1176 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
962 1177
963 sv_runtime = get_sv ("cf::RUNTIME", 1); 1178 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
964 sv_upgrade (sv_runtime, SVt_NV); 1179 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1180 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
965 1182
966 cb_global = get_av ("cf::CB_GLOBAL", 1); 1183 cb_global = get_av ("cf::CB_GLOBAL", 1);
967 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1184 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
968 cb_object = get_av ("cf::CB_OBJECT", 1); 1185 cb_object = get_av ("cf::CB_OBJECT", 1);
969 cb_player = get_av ("cf::CB_PLAYER", 1); 1186 cb_player = get_av ("cf::CB_PLAYER", 1);
974 1191
975MODULE = cf PACKAGE = cf PREFIX = cf_ 1192MODULE = cf PACKAGE = cf PREFIX = cf_
976 1193
977BOOT: 1194BOOT:
978{ 1195{
1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198
979 _connect_to_perl (); 1199 _connect_to_perl ();
980 1200
981 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
982 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
983
984 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202
1203 //{
1204 // require_pv ("Time::HiRes");
1205 //
1206 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1207 // if (!svp) croak ("Time::HiRes is required");
1208 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1209 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1210 //}
985 1211
986 static const struct { 1212 static const struct {
987 const char *name; 1213 const char *name;
988 IV iv; 1214 IV iv;
989 } *civ, const_iv[] = { 1215 } *civ, const_iv[] = {
990# define const_iv(name) { # name, (IV)name }, 1216# define const_iv(name) { # name, (IV)name },
991 const_iv (llevError) 1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
992 const_iv (llevInfo) 1218 const_iv (logBacktrace)
993 const_iv (llevDebug) 1219
994 const_iv (llevMonster) 1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1221
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
995 1223
996 const_iv (MAX_TIME) 1224 const_iv (MAX_TIME)
997 const_iv (PLAYER)
998 const_iv (TRANSPORT)
999 const_iv (ROD)
1000 const_iv (TREASURE)
1001 const_iv (POTION)
1002 const_iv (FOOD)
1003 const_iv (POISON)
1004 const_iv (BOOK)
1005 const_iv (CLOCK) 1225 const_iv (MAXSOCKBUF)
1006 const_iv (ARROW) 1226
1007 const_iv (BOW)
1008 const_iv (WEAPON)
1009 const_iv (ARMOUR)
1010 const_iv (PEDESTAL)
1011 const_iv (ALTAR)
1012 const_iv (LOCKED_DOOR)
1013 const_iv (SPECIAL_KEY)
1014 const_iv (MAP)
1015 const_iv (DOOR)
1016 const_iv (KEY)
1017 const_iv (TIMED_GATE)
1018 const_iv (TRIGGER)
1019 const_iv (GRIMREAPER)
1020 const_iv (MAGIC_EAR)
1021 const_iv (TRIGGER_BUTTON)
1022 const_iv (TRIGGER_ALTAR)
1023 const_iv (TRIGGER_PEDESTAL)
1024 const_iv (SHIELD)
1025 const_iv (HELMET)
1026 const_iv (HORN)
1027 const_iv (MONEY)
1028 const_iv (CLASS)
1029 const_iv (GRAVESTONE)
1030 const_iv (AMULET)
1031 const_iv (PLAYERMOVER)
1032 const_iv (TELEPORTER)
1033 const_iv (CREATOR)
1034 const_iv (SKILL)
1035 const_iv (EARTHWALL)
1036 const_iv (GOLEM)
1037 const_iv (THROWN_OBJ)
1038 const_iv (BLINDNESS)
1039 const_iv (GOD)
1040 const_iv (DETECTOR)
1041 const_iv (TRIGGER_MARKER)
1042 const_iv (DEAD_OBJECT)
1043 const_iv (DRINK)
1044 const_iv (MARKER)
1045 const_iv (HOLY_ALTAR)
1046 const_iv (PLAYER_CHANGER)
1047 const_iv (BATTLEGROUND)
1048 const_iv (PEACEMAKER)
1049 const_iv (GEM)
1050 const_iv (FIREWALL)
1051 const_iv (ANVIL)
1052 const_iv (CHECK_INV)
1053 const_iv (MOOD_FLOOR) 1227 const_iv (NUM_BODY_LOCATIONS)
1054 const_iv (EXIT) 1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1055 const_iv (ENCOUNTER) 1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1056 const_iv (SHOP_FLOOR) 1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1057 const_iv (SHOP_MAT) 1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1058 const_iv (RING) 1232 const_iv (body_wrist) const_iv (body_waist)
1059 const_iv (FLOOR)
1060 const_iv (FLESH)
1061 const_iv (INORGANIC)
1062 const_iv (SKILL_TOOL)
1063 const_iv (LIGHTER)
1064 const_iv (BUILDABLE_WALL)
1065 const_iv (MISC_OBJECT)
1066 const_iv (LAMP)
1067 const_iv (DUPLICATOR)
1068 const_iv (SPELLBOOK)
1069 const_iv (CLOAK)
1070 const_iv (SPINNER)
1071 const_iv (GATE)
1072 const_iv (BUTTON)
1073 const_iv (CF_HANDLE)
1074 const_iv (HOLE)
1075 const_iv (TRAPDOOR)
1076 const_iv (SIGN)
1077 const_iv (BOOTS)
1078 const_iv (GLOVES)
1079 const_iv (SPELL)
1080 const_iv (SPELL_EFFECT)
1081 const_iv (CONVERTER)
1082 const_iv (BRACERS)
1083 const_iv (POISONING)
1084 const_iv (SAVEBED)
1085 const_iv (WAND)
1086 const_iv (SCROLL)
1087 const_iv (DIRECTOR)
1088 const_iv (GIRDLE)
1089 const_iv (FORCE)
1090 const_iv (POTION_EFFECT)
1091 const_iv (EVENT_CONNECTOR)
1092 const_iv (CLOSE_CON)
1093 const_iv (CONTAINER)
1094 const_iv (ARMOUR_IMPROVER)
1095 const_iv (WEAPON_IMPROVER)
1096 const_iv (SKILLSCROLL)
1097 const_iv (DEEP_SWAMP)
1098 const_iv (IDENTIFY_ALTAR)
1099 const_iv (MENU)
1100 const_iv (RUNE)
1101 const_iv (TRAP)
1102 const_iv (POWER_CRYSTAL)
1103 const_iv (CORPSE)
1104 const_iv (DISEASE)
1105 const_iv (SYMPTOM)
1106 const_iv (BUILDER)
1107 const_iv (MATERIAL)
1108 const_iv (ITEM_TRANSFORMER)
1109 1233
1110 const_iv (NUM_SUBTYPES) 1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1111 1262
1112 const_iv (ST_BD_BUILD) 1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1113 const_iv (ST_BD_REMOVE)
1114 1264
1115 const_iv (ST_MAT_FLOOR) 1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1116 const_iv (ST_MAT_WALL) 1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1117 const_iv (ST_MAT_ITEM)
1118 1267
1119 const_iv (AT_PHYSICAL) 1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1120 const_iv (AT_MAGIC) 1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1121 const_iv (AT_FIRE) 1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1122 const_iv (AT_ELECTRICITY) 1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1123 const_iv (AT_COLD) 1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1124 const_iv (AT_CONFUSION) 1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1125 const_iv (AT_ACID) 1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1126 const_iv (AT_DRAIN)
1127 const_iv (AT_WEAPONMAGIC)
1128 const_iv (AT_GHOSTHIT)
1129 const_iv (AT_POISON)
1130 const_iv (AT_SLOW)
1131 const_iv (AT_PARALYZE)
1132 const_iv (AT_TURN_UNDEAD)
1133 const_iv (AT_FEAR)
1134 const_iv (AT_CANCELLATION)
1135 const_iv (AT_DEPLETE)
1136 const_iv (AT_DEATH)
1137 const_iv (AT_CHAOS)
1138 const_iv (AT_COUNTERSPELL)
1139 const_iv (AT_GODPOWER)
1140 const_iv (AT_HOLYWORD)
1141 const_iv (AT_BLIND)
1142 const_iv (AT_INTERNAL)
1143 const_iv (AT_LIFE_STEALING)
1144 const_iv (AT_DISEASE)
1145 1275
1146 const_iv (WEAP_HIT) 1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLASH) 1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1148 const_iv (WEAP_PIERCE)
1149 const_iv (WEAP_CLEAVE)
1150 const_iv (WEAP_SLICE)
1151 const_iv (WEAP_STAB)
1152 const_iv (WEAP_WHIP)
1153 const_iv (WEAP_CRUSH)
1154 const_iv (WEAP_BLUD) 1278 const_iv (WEAP_BLUD)
1155 1279
1156 const_iv (FLAG_ALIVE) 1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1157 const_iv (FLAG_WIZ) 1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1158 const_iv (FLAG_REMOVED) 1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1318
1319 const_iv (SP_RAISE_DEAD)
1159 const_iv (FLAG_FREED) 1320 const_iv (SP_RUNE)
1160 const_iv (FLAG_WAS_WIZ) 1321 const_iv (SP_MAKE_MARK)
1161 const_iv (FLAG_APPLIED) 1322 const_iv (SP_BOLT)
1162 const_iv (FLAG_UNPAID) 1323 const_iv (SP_BULLET)
1163 const_iv (FLAG_USE_SHIELD) 1324 const_iv (SP_EXPLOSION)
1164 const_iv (FLAG_NO_PICK) 1325 const_iv (SP_CONE)
1165 const_iv (FLAG_ANIMATE) 1326 const_iv (SP_BOMB)
1166 const_iv (FLAG_MONSTER) 1327 const_iv (SP_WONDER)
1167 const_iv (FLAG_FRIENDLY) 1328 const_iv (SP_SMITE)
1168 const_iv (FLAG_GENERATOR) 1329 const_iv (SP_MAGIC_MISSILE)
1169 const_iv (FLAG_IS_THROWN) 1330 const_iv (SP_SUMMON_GOLEM)
1170 const_iv (FLAG_AUTO_APPLY) 1331 const_iv (SP_DIMENSION_DOOR)
1171 const_iv (FLAG_PLAYER_SOLD) 1332 const_iv (SP_MAGIC_MAPPING)
1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1172 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (SP_INVISIBLE)
1173 const_iv (FLAG_CAN_ROLL)
1174 const_iv (FLAG_OVERLAY_FLOOR)
1175 const_iv (FLAG_IS_TURNABLE)
1176 const_iv (FLAG_IS_USED_UP)
1177 const_iv (FLAG_IDENTIFIED)
1178 const_iv (FLAG_REFLECTING)
1179 const_iv (FLAG_CHANGING)
1180 const_iv (FLAG_SPLITTING)
1181 const_iv (FLAG_HITBACK)
1182 const_iv (FLAG_STARTEQUIP)
1183 const_iv (FLAG_BLOCKSVIEW)
1184 const_iv (FLAG_UNDEAD)
1185 const_iv (FLAG_SCARED)
1186 const_iv (FLAG_UNAGGRESSIVE)
1187 const_iv (FLAG_REFL_MISSILE)
1188 const_iv (FLAG_REFL_SPELL)
1189 const_iv (FLAG_NO_MAGIC)
1190 const_iv (FLAG_NO_FIX_PLAYER)
1191 const_iv (FLAG_IS_LIGHTABLE)
1192 const_iv (FLAG_TEAR_DOWN)
1193 const_iv (FLAG_RUN_AWAY)
1194 const_iv (FLAG_PICK_UP)
1195 const_iv (FLAG_UNIQUE)
1196 const_iv (FLAG_NO_DROP)
1197 const_iv (FLAG_WIZCAST)
1198 const_iv (FLAG_CAST_SPELL)
1199 const_iv (FLAG_USE_SCROLL)
1200 const_iv (FLAG_USE_RANGE)
1201 const_iv (FLAG_USE_BOW)
1202 const_iv (FLAG_USE_ARMOUR)
1203 const_iv (FLAG_USE_WEAPON)
1204 const_iv (FLAG_USE_RING)
1205 const_iv (FLAG_READY_RANGE)
1206 const_iv (FLAG_READY_BOW)
1207 const_iv (FLAG_XRAYS)
1208 const_iv (FLAG_NO_APPLY)
1209 const_iv (FLAG_IS_FLOOR)
1210 const_iv (FLAG_LIFESAVE)
1211 const_iv (FLAG_NO_STRENGTH)
1212 const_iv (FLAG_SLEEP)
1213 const_iv (FLAG_STAND_STILL)
1214 const_iv (FLAG_RANDOM_MOVE)
1215 const_iv (FLAG_ONLY_ATTACK)
1216 const_iv (FLAG_CONFUSED)
1217 const_iv (FLAG_STEALTH)
1218 const_iv (FLAG_WIZPASS)
1219 const_iv (FLAG_IS_LINKED)
1220 const_iv (FLAG_CURSED)
1221 const_iv (FLAG_DAMNED)
1222 const_iv (FLAG_SEE_ANYWHERE)
1223 const_iv (FLAG_KNOWN_MAGICAL)
1224 const_iv (FLAG_KNOWN_CURSED)
1225 const_iv (FLAG_CAN_USE_SKILL)
1226 const_iv (FLAG_BEEN_APPLIED)
1227 const_iv (FLAG_READY_SCROLL)
1228 const_iv (FLAG_USE_ROD)
1229 const_iv (FLAG_USE_HORN)
1230 const_iv (FLAG_MAKE_INVIS)
1231 const_iv (FLAG_INV_LOCKED)
1232 const_iv (FLAG_IS_WOODED)
1233 const_iv (FLAG_IS_HILLY)
1234 const_iv (FLAG_READY_SKILL)
1235 const_iv (FLAG_READY_WEAPON)
1236 const_iv (FLAG_NO_SKILL_IDENT)
1237 const_iv (FLAG_BLIND)
1238 const_iv (FLAG_SEE_IN_DARK)
1239 const_iv (FLAG_IS_CAULDRON)
1240 const_iv (FLAG_NO_STEAL)
1241 const_iv (FLAG_ONE_HIT)
1242 const_iv (FLAG_CLIENT_SENT)
1243 const_iv (FLAG_BERSERK)
1244 const_iv (FLAG_NEUTRAL)
1245 const_iv (FLAG_NO_ATTACK)
1246 const_iv (FLAG_NO_DAMAGE)
1247 const_iv (FLAG_OBJ_ORIGINAL)
1248 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1249 const_iv (FLAG_ACTIVATE_ON_PUSH)
1250 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1251 const_iv (FLAG_IS_WATER)
1252 const_iv (FLAG_CONTENT_ON_GEN)
1253 const_iv (FLAG_IS_A_TEMPLATE)
1254 const_iv (FLAG_IS_BUILDABLE)
1255
1256 const_iv (NDI_BLACK)
1257 const_iv (NDI_WHITE)
1258 const_iv (NDI_NAVY)
1259 const_iv (NDI_RED)
1260 const_iv (NDI_ORANGE)
1261 const_iv (NDI_BLUE)
1262 const_iv (NDI_DK_ORANGE)
1263 const_iv (NDI_GREEN)
1264 const_iv (NDI_LT_GREEN)
1265 const_iv (NDI_GREY)
1266 const_iv (NDI_BROWN)
1267 const_iv (NDI_GOLD)
1268 const_iv (NDI_TAN)
1269 const_iv (NDI_MAX_COLOR)
1270 const_iv (NDI_COLOR_MASK)
1271 const_iv (NDI_UNIQUE)
1272 const_iv (NDI_ALL)
1273
1274 const_iv (UPD_LOCATION)
1275 const_iv (UPD_FLAGS)
1276 const_iv (UPD_WEIGHT)
1277 const_iv (UPD_FACE)
1278 const_iv (UPD_NAME)
1279 const_iv (UPD_ANIM)
1280 const_iv (UPD_ANIMSPEED)
1281 const_iv (UPD_NROF) 1338 const_iv (SP_PROBE)
1282
1283 const_iv (UPD_SP_MANA) 1339 const_iv (SP_HEALING)
1284 const_iv (UPD_SP_GRACE) 1340 const_iv (SP_CREATE_FOOD)
1285 const_iv (UPD_SP_DAMAGE) 1341 const_iv (SP_EARTH_TO_DUST)
1286 1342 const_iv (SP_CHANGE_ABILITY)
1287 const_iv (F_APPLIED) 1343 const_iv (SP_BLESS)
1288 const_iv (F_LOCATION)
1289 const_iv (F_UNPAID)
1290 const_iv (F_MAGIC)
1291 const_iv (F_CURSED) 1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1292 const_iv (F_DAMNED) 1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1293 const_iv (F_OPEN) 1356 const_iv (SP_DISPEL_RUNE)
1294 const_iv (F_NOPICK) 1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1295 const_iv (F_LOCKED) 1370 const_iv (F_LOCKED)
1296 1371
1297 const_iv (F_BUY) 1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1298 const_iv (F_SHOP)
1299 const_iv (F_SELL)
1300 1373
1301 const_iv (P_BLOCKSVIEW) 1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1302 const_iv (P_PLAYER) 1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1303 const_iv (P_NO_MAGIC)
1304 const_iv (P_IS_ALIVE)
1305 const_iv (P_NO_CLERIC)
1306 const_iv (P_OUT_OF_MAP)
1307 const_iv (P_NEW_MAP)
1308 const_iv (P_UPTODATE)
1309 1376
1310 const_iv (UP_OBJ_INSERT) 1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1311 const_iv (UP_OBJ_REMOVE)
1312 const_iv (UP_OBJ_CHANGE)
1313 const_iv (UP_OBJ_FACE)
1314 1378
1315 const_iv (INS_NO_MERGE) 1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1316 const_iv (INS_ABOVE_FLOOR_ONLY)
1317 const_iv (INS_NO_WALK_ON)
1318 const_iv (INS_ON_TOP)
1319 const_iv (INS_BELOW_ORIGINATOR) 1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1320 const_iv (INS_MAP_LOAD)
1321 1381
1322 const_iv (WILL_APPLY_HANDLE) 1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1323 const_iv (WILL_APPLY_TREASURE) 1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1324 const_iv (WILL_APPLY_EARTHWALL)
1325 const_iv (WILL_APPLY_DOOR)
1326 const_iv (WILL_APPLY_FOOD)
1327 1384
1328 const_iv (SAVE_MODE) 1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1329 const_iv (SAVE_DIR_MODE)
1330 1386
1331 const_iv (M_PAPER) 1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1332 const_iv (M_IRON) 1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1333 const_iv (M_GLASS) 1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1334 const_iv (M_LEATHER) 1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1335 const_iv (M_WOOD)
1336 const_iv (M_ORGANIC)
1337 const_iv (M_STONE)
1338 const_iv (M_CLOTH)
1339 const_iv (M_ADAMANT)
1340 const_iv (M_LIQUID)
1341 const_iv (M_SOFT_METAL)
1342 const_iv (M_BONE)
1343 const_iv (M_ICE)
1344 const_iv (M_SPECIAL)
1345 1391
1346 const_iv (SK_EXP_ADD_SKILL) 1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1347 const_iv (SK_EXP_TOTAL) 1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1348 const_iv (SK_EXP_NONE)
1349 const_iv (SK_SUBTRACT_SKILL_EXP)
1350 const_iv (SK_EXP_SKILL_ONLY)
1351 1394
1352 const_iv (SK_LOCKPICKING) 1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1353 const_iv (SK_HIDING) 1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1354 const_iv (SK_SMITHERY) 1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1355 const_iv (SK_BOWYER) 1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1356 const_iv (SK_JEWELER) 1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1357 const_iv (SK_ALCHEMY) 1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1358 const_iv (SK_STEALING) 1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1359 const_iv (SK_LITERACY) 1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1360 const_iv (SK_BARGAINING) 1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1361 const_iv (SK_JUMPING) 1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1362 const_iv (SK_DET_MAGIC)
1363 const_iv (SK_ORATORY)
1364 const_iv (SK_SINGING)
1365 const_iv (SK_DET_CURSE)
1366 const_iv (SK_FIND_TRAPS)
1367 const_iv (SK_MEDITATION)
1368 const_iv (SK_PUNCHING)
1369 const_iv (SK_FLAME_TOUCH)
1370 const_iv (SK_KARATE)
1371 const_iv (SK_CLIMBING)
1372 const_iv (SK_WOODSMAN)
1373 const_iv (SK_INSCRIPTION)
1374 const_iv (SK_ONE_HANDED_WEAPON)
1375 const_iv (SK_MISSILE_WEAPON)
1376 const_iv (SK_THROWING)
1377 const_iv (SK_USE_MAGIC_ITEM)
1378 const_iv (SK_DISARM_TRAPS)
1379 const_iv (SK_SET_TRAP)
1380 const_iv (SK_THAUMATURGY)
1381 const_iv (SK_PRAYING)
1382 const_iv (SK_CLAWING)
1383 const_iv (SK_LEVITATION)
1384 const_iv (SK_SUMMONING)
1385 const_iv (SK_PYROMANCY)
1386 const_iv (SK_EVOCATION)
1387 const_iv (SK_SORCERY)
1388 const_iv (SK_TWO_HANDED_WEAPON)
1389 const_iv (SK_SPARK_TOUCH)
1390 const_iv (SK_SHIVER)
1391 const_iv (SK_ACID_SPLASH)
1392 const_iv (SK_POISON_NAIL) 1405 const_iv (SK_POISON_NAIL)
1393 1406
1394 const_iv (SOUND_NEW_PLAYER) 1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1395 const_iv (SOUND_FIRE_ARROW) 1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1396 const_iv (SOUND_LEARN_SPELL) 1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1397 const_iv (SOUND_FUMBLE_SPELL) 1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1398 const_iv (SOUND_WAND_POOF) 1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1399 const_iv (SOUND_OPEN_DOOR) 1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1400 const_iv (SOUND_PUSH_PLAYER)
1401 const_iv (SOUND_PLAYER_HITS1)
1402 const_iv (SOUND_PLAYER_HITS2)
1403 const_iv (SOUND_PLAYER_HITS3)
1404 const_iv (SOUND_PLAYER_HITS4)
1405 const_iv (SOUND_PLAYER_IS_HIT1)
1406 const_iv (SOUND_PLAYER_IS_HIT2)
1407 const_iv (SOUND_PLAYER_IS_HIT3)
1408 const_iv (SOUND_PLAYER_KILLS)
1409 const_iv (SOUND_PET_IS_KILLED)
1410 const_iv (SOUND_PLAYER_DIES)
1411 const_iv (SOUND_OB_EVAPORATE)
1412 const_iv (SOUND_OB_EXPLODE)
1413 const_iv (SOUND_CLOCK)
1414 const_iv (SOUND_TURN_HANDLE)
1415 const_iv (SOUND_FALL_HOLE)
1416 const_iv (SOUND_DRINK_POISON)
1417 const_iv (SOUND_CAST_SPELL_0)
1418 1413
1419 const_iv (PREFER_LOW) 1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1420 const_iv (PREFER_HIGH)
1421 1415
1422 const_iv (ATNR_PHYSICAL) 1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1423 const_iv (ATNR_MAGIC) 1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1424 const_iv (ATNR_FIRE) 1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1425 const_iv (ATNR_ELECTRICITY) 1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1426 const_iv (ATNR_COLD) 1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1427 const_iv (ATNR_CONFUSION) 1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1428 const_iv (ATNR_ACID) 1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1429 const_iv (ATNR_DRAIN)
1430 const_iv (ATNR_WEAPONMAGIC)
1431 const_iv (ATNR_GHOSTHIT)
1432 const_iv (ATNR_POISON)
1433 const_iv (ATNR_SLOW)
1434 const_iv (ATNR_PARALYZE)
1435 const_iv (ATNR_TURN_UNDEAD)
1436 const_iv (ATNR_FEAR)
1437 const_iv (ATNR_CANCELLATION)
1438 const_iv (ATNR_DEPLETE)
1439 const_iv (ATNR_DEATH)
1440 const_iv (ATNR_CHAOS)
1441 const_iv (ATNR_COUNTERSPELL)
1442 const_iv (ATNR_GODPOWER)
1443 const_iv (ATNR_HOLYWORD)
1444 const_iv (ATNR_BLIND)
1445 const_iv (ATNR_INTERNAL)
1446 const_iv (ATNR_LIFE_STEALING)
1447 const_iv (ATNR_DISEASE)
1448 1423
1449 const_iv (MAP_FLUSH) 1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1450 const_iv (MAP_PLAYER_UNIQUE)
1451 const_iv (MAP_BLOCK)
1452 const_iv (MAP_STYLE)
1453 const_iv (MAP_OVERLAY)
1454 1425
1455 const_iv (MAP_IN_MEMORY) 1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1456 const_iv (MAP_SWAPPED) 1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1457 const_iv (MAP_LOADING)
1458 const_iv (MAP_SAVING)
1459 1428
1460 const_iv (KLASS_ATTACHABLE) 1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1461 const_iv (KLASS_GLOBAL)
1462 const_iv (KLASS_OBJECT)
1463 const_iv (KLASS_CLIENT)
1464 const_iv (KLASS_PLAYER)
1465 const_iv (KLASS_MAP)
1466 1430
1467 const_iv (CS_QUERY_YESNO) 1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1468 const_iv (CS_QUERY_SINGLECHAR)
1469 const_iv (CS_QUERY_HIDEINPUT)
1470 1432
1471 const_iv (ST_DEAD) 1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1472 const_iv (ST_SETUP)
1473 const_iv (ST_PLAYING)
1474 const_iv (ST_CUSTOM)
1475 1434
1476 const_iv (ST_CHANGE_CLASS) 1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1477
1478 const_iv (IO_HEADER)
1479 const_iv (IO_OBJECTS)
1480 const_iv (IO_UNIQUES)
1481 1436
1482 // random map generator 1437 // random map generator
1483 const_iv (LAYOUT_NONE) 1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1484 const_iv (LAYOUT_ONION) 1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1485 const_iv (LAYOUT_MAZE)
1486 const_iv (LAYOUT_SPIRAL)
1487 const_iv (LAYOUT_ROGUELIKE)
1488 const_iv (LAYOUT_SNAKE)
1489 const_iv (LAYOUT_SQUARE_SPIRAL)
1490 1440
1491 const_iv (RMOPT_RANDOM) 1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1492 const_iv (RMOPT_CENTERED) 1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_LINEAR) 1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1494 const_iv (RMOPT_BOTTOM_C)
1495 const_iv (RMOPT_BOTTOM_R)
1496 const_iv (RMOPT_IRR_SPACE)
1497 const_iv (RMOPT_WALL_OFF)
1498 const_iv (RMOPT_WALLS_ONLY)
1499 const_iv (RMOPT_NO_DOORS)
1500 1444
1501 const_iv (SYMMETRY_RANDOM) 1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1502 const_iv (SYMMETRY_NONE) 1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1503 const_iv (SYMMETRY_X) 1447
1504 const_iv (SYMMETRY_Y) 1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1505 const_iv (SYMMETRY_XY) 1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1450 const_iv (GT_MINIMAL)
1451
1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1506 }; 1454 };
1507 1455
1508 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1509 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1510 1458
1531 } 1479 }
1532} 1480}
1533 1481
1534void _connect_to_perl () 1482void _connect_to_perl ()
1535 1483
1484void _recalc_want ()
1485
1536void _global_reattach () 1486void _global_reattach ()
1537 CODE: 1487 CODE:
1538{ 1488{
1539 // reattach to all attachable objects in the game. 1489 // reattach to all attachable objects in the game.
1540 for_all_clients (ns) 1490 for_all_clients (ns)
1541 ns->reattach (); 1491 ns->reattach ();
1542 1492
1543 for_all_players (pl)
1544 pl->reattach ();
1545
1546 //TODO
1547 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1548 // i->second->reattach ();
1549
1550 for_all_objects (op) 1493 for_all_objects (op)
1551 op->reattach (); 1494 op->reattach ();
1552} 1495}
1553 1496
1497# support function for map-world.ext
1498void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500{
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503
1504 plt_sv = SvRV (plt_sv);
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507
1508 STRLEN len;
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511
1512 while (len >= 3)
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517
1518 if (val [0] == data [0]
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530
1531 next:
1532 data += 3;
1533 len -= 3;
1534 }
1535
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537}
1538
1539void evthread_start ()
1540
1541void cede_to_tick ()
1542 CODE:
1543 coroapi::cede_to_tick ();
1544
1545NV till_tick ()
1546 CODE:
1547 RETVAL = SvNVX (sv_next_tick) - now ();
1548 OUTPUT:
1549 RETVAL
1550
1551int tick_inhibit ()
1552 CODE:
1553 RETVAL = tick_inhibit;
1554 OUTPUT:
1555 RETVAL
1556
1557void tick_inhibit_inc ()
1558 CODE:
1559 ++tick_inhibit;
1560
1561void tick_inhibit_dec ()
1562 CODE:
1563 if (!--tick_inhibit)
1564 if (tick_pending)
1565 {
1566 ev_async_send (EV_DEFAULT, &tick_watcher);
1567 coroapi::cede ();
1568 }
1569
1570void server_tick ()
1571 CODE:
1572{
1573 NOW = ev_now (EV_DEFAULT);
1574 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1575 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1576 runtime = SvNVX (sv_runtime);
1577
1578 server_tick ();
1579
1580 NOW = ev_time ();
1581 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1582 runtime += TICK;
1583 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1584}
1585
1554NV floor (NV x) 1586NV floor (NV x)
1555 1587
1556NV ceil (NV x) 1588NV ceil (NV x)
1557 1589
1558void server_tick () 1590NV rndm (...)
1559 CODE: 1591 CODE:
1560 runtime = SvNVx (sv_runtime); 1592 switch (items)
1561 server_tick (); 1593 {
1594 case 0: RETVAL = rndm (); break;
1595 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1596 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1597 default: croak ("cf::rndm requires none, one or two parameters."); break;
1598 }
1599 OUTPUT:
1600 RETVAL
1562 1601
1602NV clamp (NV value, NV min_value, NV max_value)
1603 CODE:
1604 RETVAL = clamp (value, min_value, max_value);
1605 OUTPUT:
1606 RETVAL
1607
1608NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1609 CODE:
1610 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1611 OUTPUT:
1612 RETVAL
1613
1614void weaken (...)
1615 PROTOTYPE: @
1616 CODE:
1617 while (items > 0)
1618 sv_rvweaken (ST (--items));
1619
1563void 1620void
1564LOG (int level, char *msg) 1621log_backtrace (utf8_string msg)
1622
1623void
1624LOG (int flags, utf8_string msg)
1565 PROTOTYPE: $$ 1625 PROTOTYPE: $$
1566 C_ARGS: (LogLevel)level, "%s", msg 1626 C_ARGS: flags, "%s", msg
1567 1627
1568char *path_combine (char *base, char *path) 1628octet_string path_combine (octet_string base, octet_string path)
1569 PROTOTYPE: $$ 1629 PROTOTYPE: $$
1570 1630
1571char *path_combine_and_normalize (char *base, char *path) 1631octet_string path_combine_and_normalize (octet_string base, octet_string path)
1572 PROTOTYPE: $$ 1632 PROTOTYPE: $$
1573 1633
1574const char * 1634void
1575get_maps_directory (char *path) 1635mallinfo ()
1576 PROTOTYPE: $ 1636 PPCODE:
1577 ALIAS: maps_directory = 0 1637{
1578 CODE: 1638#if __GLIBC__
1579 RETVAL = create_pathname (path); 1639 struct mallinfo mai = mallinfo ();
1580 OUTPUT: RETVAL 1640 EXTEND (SP, 10*2);
1641 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1642 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1643 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1644 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1645 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1646 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1647 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1648 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1649 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1650 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1651#endif
1652 EXTEND (SP, 2*2);
1653 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1654 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1655}
1581 1656
1582void 1657void
1583sub_generation_inc () 1658sub_generation_inc ()
1584 CODE: 1659 CODE:
1585 PL_sub_generation++; 1660 PL_sub_generation++;
1586 1661
1587char * 1662const_octet_string
1588mapdir () 1663mapdir ()
1589 PROTOTYPE: 1664 PROTOTYPE:
1590 ALIAS: 1665 ALIAS:
1591 mapdir = 0 1666 mapdir = 0
1592 uniquedir = 1 1667 uniquedir = 1
1608 } 1683 }
1609 OUTPUT: RETVAL 1684 OUTPUT: RETVAL
1610 1685
1611void abort () 1686void abort ()
1612 1687
1688void reset_signals ()
1689
1690void fork_abort (const_octet_string cause = "cf::fork_abort")
1691
1692void cleanup (const_octet_string cause, bool make_core = false)
1693
1613void emergency_save () 1694void emergency_save ()
1614 1695
1615void _exit (int status = 0) 1696void _exit (int status = EXIT_SUCCESS)
1616 1697
1617#if _POSIX_MEMLOCK 1698#if _POSIX_MEMLOCK
1618 1699
1619int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1700int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1701 INIT:
1702 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1620 1703
1621int munlockall () 1704int munlockall ()
1622 1705
1623#endif 1706#endif
1624 1707
1625int find_animation (char *text) 1708int find_animation (utf8_string text)
1626 PROTOTYPE: $ 1709 PROTOTYPE: $
1627 1710
1628int random_roll (int min, int max, object *op, int goodbad); 1711int random_roll (int min, int max, object *op, int goodbad);
1629 1712
1630const char *cost_string_from_value(uint64 cost, int approx = 0) 1713const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1631 1714
1632int 1715int
1633exp_to_level (val64 exp) 1716exp_to_level (val64 exp)
1634 CODE: 1717 CODE:
1635{ 1718{
1666 RETVAL = newSVpv (resist_plus[atnr], 0); 1749 RETVAL = newSVpv (resist_plus[atnr], 0);
1667 else 1750 else
1668 XSRETURN_UNDEF; 1751 XSRETURN_UNDEF;
1669 OUTPUT: RETVAL 1752 OUTPUT: RETVAL
1670 1753
1754bool
1755load_resource_file (octet_string filename)
1756
1671MODULE = cf PACKAGE = cf::attachable 1757MODULE = cf PACKAGE = cf::attachable
1672 1758
1673int 1759int
1674valid (SV *obj) 1760valid (SV *obj)
1675 CODE: 1761 CODE:
1676 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1762 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1677 OUTPUT: 1763 OUTPUT:
1678 RETVAL 1764 RETVAL
1679 1765
1766void
1767debug_trace (attachable *obj, bool on = true)
1768 CODE:
1769 obj->flags &= ~attachable::F_DEBUG_TRACE;
1770 if (on)
1771 obj->flags |= attachable::F_DEBUG_TRACE;
1772
1773int mortals_size ()
1774 CODE:
1775 RETVAL = attachable::mortals.size ();
1776 OUTPUT: RETVAL
1777
1778#object *mortals (U32 index)
1779# CODE:
1780# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1781# OUTPUT: RETVAL
1782
1680INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1783INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1681 1784
1682MODULE = cf PACKAGE = cf::global 1785MODULE = cf PACKAGE = cf::global
1683 1786
1684int invoke (SV *klass, int event, ...) 1787int invoke (SV *klass, int event, ...)
1685 CODE: 1788 CODE:
1689 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1792 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1690 OUTPUT: RETVAL 1793 OUTPUT: RETVAL
1691 1794
1692MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1795MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1693 1796
1694INCLUDE: $PERL genacc object ../include/object.h | 1797INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1695 1798
1696int invoke (object *op, int event, ...) 1799int invoke (object *op, int event, ...)
1697 CODE: 1800 CODE:
1698 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1801 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1699 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1802 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1701 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1804 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1805 OUTPUT: RETVAL
1703 1806
1704SV *registry (object *op) 1807SV *registry (object *op)
1705 1808
1706void mortals () 1809int objects_size ()
1707 PPCODE: 1810 CODE:
1708 EXTEND (SP, object::mortals.size ());
1709 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1710 PUSHs (to_sv (*i));
1711
1712object *first ()
1713 CODE:
1714 RETVAL = object::first; 1811 RETVAL = objects.size ();
1715 OUTPUT: RETVAL 1812 OUTPUT: RETVAL
1813
1814object *objects (U32 index)
1815 CODE:
1816 RETVAL = index < objects.size () ? objects [index] : 0;
1817 OUTPUT: RETVAL
1818
1819int actives_size ()
1820 CODE:
1821 RETVAL = actives.size ();
1822 OUTPUT: RETVAL
1823
1824object *actives (U32 index)
1825 CODE:
1826 RETVAL = index < actives.size () ? actives [index] : 0;
1827 OUTPUT: RETVAL
1828
1829const char *slot_use_name (U32 slot)
1830 ALIAS:
1831 slot_nonuse_name = 1
1832 CODE:
1833{
1834 if (slot >= NUM_BODY_LOCATIONS)
1835 croak ("body slot index out of range");
1836
1837 switch (ix)
1838 {
1839 case 0: RETVAL = body_locations[slot].use_name; break;
1840 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1841 }
1842}
1843 OUTPUT:
1844 RETVAL
1716 1845
1717# missing properties 1846# missing properties
1718 1847
1719object *head (object *op) 1848object *head (object *op)
1720 PROTOTYPE: $ 1849 PROTOTYPE: $
1721 CODE: 1850 CODE:
1722 RETVAL = op->head ? op->head : op;
1723 OUTPUT: RETVAL
1724
1725int is_head (object *op)
1726 PROTOTYPE: $
1727 CODE:
1728 RETVAL = !op->head; 1851 RETVAL = op->head_ ();
1729 OUTPUT: RETVAL 1852 OUTPUT: RETVAL
1730 1853
1731void 1854void
1732inv (object *obj) 1855inv (object *obj)
1733 PROTOTYPE: $ 1856 PROTOTYPE: $
1734 PPCODE: 1857 PPCODE:
1735{ 1858{
1736 object *o;
1737 for (o = obj->inv; o; o = o->below) 1859 for (object *o = obj->inv; o; o = o->below)
1738 XPUSHs (sv_2mortal (to_sv (o))); 1860 XPUSHs (sv_2mortal (to_sv (o)));
1739} 1861}
1740 1862
1741void 1863void
1742set_animation (object *op, int idx) 1864set_animation (object *op, int idx)
1743 CODE: 1865 CODE:
1744 SET_ANIMATION (op, idx); 1866 SET_ANIMATION (op, idx);
1745 1867
1868int
1869num_animations (object *op)
1870 CODE:
1871 RETVAL = NUM_ANIMATIONS (op);
1872 OUTPUT: RETVAL
1873
1874int slot_info (object *op, UV slot, int value = 0)
1875 ALIAS:
1876 slot_used = 1
1877 CODE:
1878{
1879 if (slot >= NUM_BODY_LOCATIONS)
1880 croak ("body slot index out of range");
1881
1882 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1883
1884 if (items > 2)
1885 if (ix)
1886 op->slot[slot].used = value;
1887 else
1888 op->slot[slot].info = value;
1889}
1890 OUTPUT:
1891 RETVAL
1892
1746object *find_best_object_match (object *op, const char *match) 1893object *find_best_object_match (object *op, utf8_string match)
1747 1894
1748object *find_marked_object (object *op) 1895object *find_marked_object (object *op)
1749 1896
1750int need_identify (object *obj); 1897int need_identify (object *obj);
1751 1898
1763 1910
1764void apply_below (object *op) 1911void apply_below (object *op)
1765 CODE: 1912 CODE:
1766 player_apply_below (op); 1913 player_apply_below (op);
1767 1914
1768object *cf_object_present_archname_inside (object *op, char *whatstr) 1915int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1769
1770int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1771
1772int cf_object_change_map (object *op, int x, int y, maptile *map)
1773 1916
1774#//TODO 1917#//TODO
1775object *clone_ (object *op, int recursive = 0) 1918object *clone_ (object *op, int recursive = 0)
1776 CODE: 1919 CODE:
1777 if (recursive) 1920 if (recursive)
1793 RETVAL = pay_for_amount (amount, op); 1936 RETVAL = pay_for_amount (amount, op);
1794 OUTPUT: RETVAL 1937 OUTPUT: RETVAL
1795 1938
1796void pay_player (object *op, uint64 amount) 1939void pay_player (object *op, uint64 amount)
1797 1940
1798val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1941val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1799 1942
1800int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1943int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1801 1944
1802void learn_spell (object *op, object *sp, int special_prayer = 0) 1945void learn_spell (object *op, object *sp, int special_prayer = 0)
1803 CODE: 1946 CODE:
1804 do_learn_spell (op, sp, special_prayer); 1947 do_learn_spell (op, sp, special_prayer);
1805 1948
1806void forget_spell (object *op, object *sp) 1949void forget_spell (object *op, object *sp)
1807 CODE: 1950 CODE:
1808 do_forget_spell (op, query_name (sp)); 1951 do_forget_spell (op, query_name (sp));
1809 1952
1810object *check_for_spell (object *op, char *spellname) 1953object *check_for_spell (object *op, utf8_string spellname)
1811 CODE: 1954 CODE:
1812 RETVAL = check_spell_known (op, spellname); 1955 RETVAL = check_spell_known (op, spellname);
1813 OUTPUT: RETVAL 1956 OUTPUT: RETVAL
1814 1957
1815int query_money (object *op) 1958int query_money (object *op)
1824 1967
1825void drop (object *who, object *op) 1968void drop (object *who, object *op)
1826 1969
1827void pick_up (object *who, object *op) 1970void pick_up (object *who, object *op)
1828 1971
1829object *cf_object_insert_object (object *op, object *container)
1830
1831object *cf_object_insert_in_ob (object *ob, object *where)
1832
1833int cf_object_teleport (object *op, maptile *map, int x, int y)
1834
1835void update_object (object *op, int action) 1972void update_object (object *op, int action)
1836 1973
1837object *cf_create_object_by_name (const char *name)
1838
1839void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1974void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1840 1975
1841void player_lvl_adj (object *who, object *skill = 0) 1976void player_lvl_adj (object *who, object *skill = 0)
1842 1977
1843int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1978int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1844 1979
1850 1985
1851void add_button_link (object *button, maptile *map, int connected); 1986void add_button_link (object *button, maptile *map, int connected);
1852 1987
1853void remove_button_link (object *op); 1988void remove_button_link (object *op);
1854 1989
1990void handle_apply_yield (object *op);
1991
1855 1992
1856MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1993MODULE = cf PACKAGE = cf::object PREFIX = cf_
1857
1858object *cf_insert_ob_in_ob (object *ob, object *where)
1859 1994
1860# no clean way to get an object from an archetype - stupid idiotic 1995# no clean way to get an object from an archetype - stupid idiotic
1861# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1996# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1862 1997
1863object *new (const char *archetype = 0) 1998object *new (utf8_string archetype = 0)
1864 PROTOTYPE: ;$ 1999 PROTOTYPE: ;$
1865 CODE: 2000 CODE:
1866 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2001 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1867 OUTPUT: 2002 OUTPUT:
1868 RETVAL 2003 RETVAL
1869 2004
2005object *find_object (U32 tag)
2006
2007# TODO: nuke
1870object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2008object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1871 PROTOTYPE: $$$$$$ 2009 PROTOTYPE: $$$$$$
1872 CODE: 2010 CODE:
1873{ 2011{
1874 int unused_type; 2012 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1875 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1876} 2013}
1877 2014
1878# syntatic sugar for easier use in event callbacks. 2015const_utf8_string get_ob_key_value (object *op, utf8_string key)
1879const char *options (object *op)
1880 CODE:
1881 RETVAL = op->name;
1882 OUTPUT:
1883 RETVAL
1884 2016
1885player *contr (object *op)
1886 CODE:
1887 RETVAL = op->contr;
1888 OUTPUT: RETVAL
1889
1890const char *get_ob_key_value (object *op, const char *key)
1891
1892bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2017bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1893 2018
1894object *get_nearest_player (object *ob) 2019object *get_nearest_player (object *ob)
1895 ALIAS: nearest_player = 0 2020 ALIAS: nearest_player = 0
1896 PREINIT: 2021 PREINIT:
1897 extern object *get_nearest_player (object *); 2022 extern object *get_nearest_player (object *);
1905 EXTEND (SP, 5); 2030 EXTEND (SP, 5);
1906 PUSHs (newSVuv (rv.distance)); 2031 PUSHs (newSVuv (rv.distance));
1907 PUSHs (newSViv (rv.distance_x)); 2032 PUSHs (newSViv (rv.distance_x));
1908 PUSHs (newSViv (rv.distance_y)); 2033 PUSHs (newSViv (rv.distance_y));
1909 PUSHs (newSViv (rv.direction)); 2034 PUSHs (newSViv (rv.direction));
1910 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2035 PUSHs (to_sv (rv.part));
1911} 2036}
1912 2037
1913bool on_same_map_as (object *ob, object *other) 2038bool on_same_map_as (object *ob, object *other)
1914 CODE: 2039 CODE:
1915 RETVAL = on_same_map (ob, other); 2040 RETVAL = on_same_map (ob, other);
1916 OUTPUT: RETVAL 2041 OUTPUT: RETVAL
1917 2042
1918const char * 2043const_utf8_string
1919base_name (object *op, int plural = op->nrof > 1) 2044base_name (object *op, int plural = op->nrof > 1)
1920 CODE: 2045 CODE:
1921 RETVAL = query_base_name (op, plural); 2046 RETVAL = query_base_name (op, plural);
1922 OUTPUT: RETVAL 2047 OUTPUT: RETVAL
1923 2048
1924object *decrease_ob_nr (object *op, unsigned long i) 2049object *decrease_ob_nr (object *op, unsigned long i)
1925 2050
2051# return the tail of an object, excluding itself
2052void
2053tail (object *op)
2054 PPCODE:
2055 while ((op = op->more))
2056 XPUSHs (sv_2mortal (to_sv (op)));
2057
1926MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2058MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1927 2059
1928player *player (object *op) 2060player *player (object *op)
1929 CODE: 2061 CODE:
1930 RETVAL = op->contr; 2062 RETVAL = op->contr;
1931 OUTPUT: RETVAL 2063 OUTPUT: RETVAL
1932 2064
2065bool move_player (object *op, int dir)
2066
1933void check_score (object *op) 2067void check_score (object *op)
1934 2068
1935void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2069void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1936 CODE: 2070 CODE:
1937 new_draw_info (flags, 0, op, txt); 2071 new_draw_info (flags, 0, op, txt);
1938 2072
1939object *cf_player_send_inventory (object *op)
1940
1941char *cf_player_get_ip (object *op)
1942 ALIAS: ip = 0
1943
1944object *cf_player_get_marked_item (object *op)
1945 ALIAS: marked_item = 0
1946
1947void cf_player_set_marked_item (object *op, object *ob)
1948
1949partylist *cf_player_get_party (object *op)
1950 ALIAS: party = 0
1951
1952void cf_player_set_party (object *op, partylist *party)
1953
1954void kill_player (object *op) 2073void kill_player (object *op)
1955 2074
2075void esrv_send_item (object *pl, object *item)
2076
1956void esrv_update_item (object *op, int what, object *item) 2077void esrv_update_item (object *pl, int what, object *item)
1957 C_ARGS: what, op, item 2078 C_ARGS: what, pl, item
1958 2079
1959void clear_los (object *op) 2080void esrv_del_item (object *pl, int tag)
2081 C_ARGS: pl->contr, tag
1960 2082
1961int command_teleport (object *op, char *params)
1962
1963int command_summon (object *op, char *params) 2083int command_summon (object *op, utf8_string params)
1964 2084
1965int command_arrest (object *op, char *params) 2085int command_arrest (object *op, utf8_string params)
1966
1967int command_kick (object *op, char *params)
1968
1969int command_banish (object *op, char *params)
1970 2086
1971 2087
1972MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2088MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1973 2089
1974INCLUDE: $PERL genacc player ../include/player.h | 2090INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1975 2091
1976int invoke (player *pl, int event, ...) 2092int invoke (player *pl, int event, ...)
1977 CODE: 2093 CODE:
1978 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2094 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1979 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2095 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1989 pl->ob->stats.hp = pl->ob->stats.maxhp; 2105 pl->ob->stats.hp = pl->ob->stats.maxhp;
1990 pl->ob->stats.sp = pl->ob->stats.maxsp; 2106 pl->ob->stats.sp = pl->ob->stats.maxsp;
1991 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2107 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1992 pl->orig_stats = pl->ob->stats; 2108 pl->orig_stats = pl->ob->stats;
1993 2109
1994void cf_player_move (player *pl, int dir) 2110void clear_los (player *pl)
1995
1996void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1997
1998player *first ()
1999 CODE:
2000 RETVAL = first_player;
2001 OUTPUT: RETVAL
2002 2111
2003bool 2112bool
2004cell_visible (player *pl, int dx, int dy) 2113cell_visible (player *pl, int dx, int dy)
2005 CODE: 2114 CODE:
2006 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2115 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2013 CODE: 2122 CODE:
2014{ 2123{
2015 STRLEN len; 2124 STRLEN len;
2016 char *buf = SvPVbyte (packet, len); 2125 char *buf = SvPVbyte (packet, len);
2017 2126
2127 if (len > MAXSOCKBUF)
2128 pl->failmsg ("[packet too long for client]");
2018 if (pl->ns) 2129 else if (pl->ns)
2019 pl->ns->send_packet (buf, len); 2130 pl->ns->send_packet (buf, len);
2020} 2131}
2021 2132
2022int 2133int
2023listening (player *pl, int new_value = -1) 2134listening (player *pl, int new_value = -1)
2046list () 2157list ()
2047 PPCODE: 2158 PPCODE:
2048 for_all_players (pl) 2159 for_all_players (pl)
2049 XPUSHs (sv_2mortal (to_sv (pl))); 2160 XPUSHs (sv_2mortal (to_sv (pl)));
2050 2161
2051bool
2052peaceful (player *pl, bool new_setting = 0)
2053 PROTOTYPE: $;$
2054 CODE:
2055 RETVAL = pl->peaceful;
2056 if (items > 1)
2057 pl->peaceful = new_setting;
2058 OUTPUT:
2059 RETVAL
2060
2061living *
2062orig_stats (player *pl)
2063 CODE:
2064 RETVAL = &pl->orig_stats;
2065 OUTPUT: RETVAL
2066
2067living *
2068last_stats (player *pl)
2069 CODE:
2070 RETVAL = &pl->last_stats;
2071 OUTPUT: RETVAL
2072
2073 2162
2074MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2163MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2075 2164
2076int invoke (maptile *map, int event, ...) 2165int invoke (maptile *map, int event, ...)
2077 CODE: 2166 CODE:
2081 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2170 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2082 OUTPUT: RETVAL 2171 OUTPUT: RETVAL
2083 2172
2084SV *registry (maptile *map) 2173SV *registry (maptile *map)
2085 2174
2175void
2176find_tagged_objects (maptile *map, utf8_string tag = 0)
2177 PPCODE:
2178{
2179 if (!map->spaces)
2180 XSRETURN_EMPTY;
2181
2182 if (tag)
2183 {
2184 shstr_cmp tag_ (tag);
2185
2186 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2187 for (object *op = ms->bot; op; op = op->above)
2188 if (op->tag == tag_)
2189 XPUSHs (sv_2mortal (to_sv (op)));
2190 }
2191 else
2192 {
2193 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2194 for (object *op = ms->bot; op; op = op->above)
2195 if (op->tag)
2196 XPUSHs (sv_2mortal (to_sv (op)));
2197 }
2198}
2199
2086INCLUDE: $PERL genacc maptile ../include/map.h | 2200INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2087 2201
2088void 2202void
2089maptile::instantiate () 2203maptile::instantiate ()
2090 2204
2091maptile *new () 2205maptile *new ()
2106 for_all_players (pl) 2220 for_all_players (pl)
2107 if (pl->ob && pl->ob->map == THIS) 2221 if (pl->ob && pl->ob->map == THIS)
2108 PUSHs (sv_2mortal (to_sv (pl->ob))); 2222 PUSHs (sv_2mortal (to_sv (pl->ob)));
2109 } 2223 }
2110 2224
2111void play_sound_map (maptile *map, int x, int y, int sound_num) 2225void
2226maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2227 CODE:
2228{
2229 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2230 croak ("maptile::add_underlay: palette must be arrayref");
2231
2232 palette = SvRV (palette);
2233
2234 STRLEN idxlen;
2235 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2236
2237 for (int x = 0; x < THIS->width; ++x)
2238 for (int y = 0; y < THIS->height; ++y)
2239 {
2240 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2241 if (op->flag [FLAG_IS_FLOOR])
2242 goto skip_space;
2243
2244 {
2245 int offs = offset + y * stride + x;
2246 if (IN_RANGE_EXC (offs, 0, idxlen))
2247 {
2248 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2249 {
2250 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2251 ob->flag [FLAG_NO_MAP_SAVE] = true;
2252 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2253
2254 if (ob->randomitems)
2255 {
2256 if (!ob->above)
2257 {
2258 ob->create_treasure (ob->randomitems);
2259
2260 for (object *op = ob->above; op; op = op->above)
2261 op->flag [FLAG_NO_MAP_SAVE] = true;
2262 }
2263
2264 ob->randomitems = 0;
2265 }
2266 }
2267 }
2268 }
2269
2270 skip_space: ;
2271 }
2272}
2273
2274void
2275maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2276 CODE:
2277{
2278 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2279 croak ("maptile::set_regiondata: palette must be arrayref");
2280
2281 palette = SvRV (palette);
2282
2283 STRLEN idxlen;
2284 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2285
2286 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2287 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2288
2289 for (int i = av_len ((AV *)palette) + 1; i--; )
2290 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2291
2292 for (int y = 0; y < THIS->height; ++y)
2293 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2294
2295 sfree (THIS->regions, THIS->size ());
2296 delete [] THIS->regionmap;
2297
2298 THIS->regions = regions;
2299 THIS->regionmap = regionmap;
2300}
2301
2302void
2303maptile::create_region_treasure ()
2304 CODE:
2305{
2306 object *op = object::create ();
2307 op->type = FLOOR;
2308 op->map = THIS;
2309
2310 for (int x = 0; x < THIS->width; ++x)
2311 for (int y = 0; y < THIS->height; ++y)
2312 {
2313 region *rgn = THIS->region (x, y);
2314
2315 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2316 if (rgn->treasure && rndm () < rgn->treasure_density)
2317 {
2318 op->x = x;
2319 op->y = y;
2320 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2321 }
2322 }
2323
2324 op->destroy ();
2325}
2112 2326
2113int out_of_map (maptile *map, int x, int y) 2327int out_of_map (maptile *map, int x, int y)
2114 2328
2115void 2329void
2116trigger (maptile *map, long connection, bool state = true) 2330trigger (maptile *map, long connection, bool state = true)
2121get_connection (maptile *map, long connection) 2335get_connection (maptile *map, long connection)
2122 PPCODE: 2336 PPCODE:
2123 oblinkpt *obp = get_connection_links (map, connection); 2337 oblinkpt *obp = get_connection_links (map, connection);
2124 if (obp) 2338 if (obp)
2125 for (objectlink *ol = obp->link; ol; ol = ol->next) 2339 for (objectlink *ol = obp->link; ol; ol = ol->next)
2126 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2340 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2127 2341
2128object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2129
2130object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2131
2132object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2133 C_ARGS: str, map, nx, ny
2134
2135void 2342void
2136cf_map_normalise (maptile *map, int x, int y) 2343get_map_flags (maptile *map, int x, int y)
2137 PPCODE: 2344 PPCODE:
2138{ 2345{
2139 maptile *nmap = 0; 2346 maptile *nmap = 0;
2140 I16 nx = 0, ny = 0; 2347 I16 nx = 0, ny = 0;
2141 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2348 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2143 EXTEND (SP, 4); 2350 EXTEND (SP, 4);
2144 PUSHs (sv_2mortal (newSViv (flags))); 2351 PUSHs (sv_2mortal (newSViv (flags)));
2145 2352
2146 if (GIMME_V == G_ARRAY) 2353 if (GIMME_V == G_ARRAY)
2147 { 2354 {
2148 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2355 PUSHs (sv_2mortal (to_sv (nmap)));
2149 PUSHs (sv_2mortal (newSViv (nx))); 2356 PUSHs (sv_2mortal (newSViv (nx)));
2150 PUSHs (sv_2mortal (newSViv (ny))); 2357 PUSHs (sv_2mortal (newSViv (ny)));
2151 } 2358 }
2152} 2359}
2153 2360
2162 2369
2163 get_map_flags (map, &nmap, x, y, &nx, &ny); 2370 get_map_flags (map, &nmap, x, y, &nx, &ny);
2164 2371
2165 if (nmap) 2372 if (nmap)
2166 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2373 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2167 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2374 XPUSHs (sv_2mortal (to_sv (o)));
2168} 2375}
2169 2376
2170SV * 2377SV *
2171bot_at (maptile *obj, unsigned int x, unsigned int y) 2378bot_at (maptile *obj, unsigned int x, unsigned int y)
2172 PROTOTYPE: $$$ 2379 PROTOTYPE: $$$
2181 INIT: 2388 INIT:
2182 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2389 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2183 CODE: 2390 CODE:
2184 switch (ix) 2391 switch (ix)
2185 { 2392 {
2186 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2393 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2187 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2394 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2188 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2395 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2189 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2396 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2190 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2397 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2191 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2398 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2192 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2399 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2193 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2400 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2194 } 2401 }
2195 OUTPUT: RETVAL 2402 OUTPUT: RETVAL
2196 2403
2197void fix_walls (maptile *map, int x, int y) 2404void fix_walls (maptile *map, int x, int y)
2198 2405
2199void fix_walls_around (maptile *map, int x, int y) 2406void fix_walls_around (maptile *map, int x, int y)
2200 2407
2201const char *
2202region_name (maptile *m)
2203 CODE:
2204 RETVAL = get_name_of_region_for_map (m);
2205 OUTPUT: RETVAL
2206
2207# worst xs function of my life 2408# worst xs function of my life
2208maptile * 2409bool
2209_create_random_map (\ 2410_create_random_map (\
2210 char *path,\ 2411 maptile *self,\
2211 char *wallstyle,\ 2412 utf8_string wallstyle,\
2212 char *wall_name,\ 2413 utf8_string wall_name,\
2213 char *floorstyle,\ 2414 utf8_string floorstyle,\
2214 char *monsterstyle,\ 2415 utf8_string monsterstyle,\
2215 char *treasurestyle,\ 2416 utf8_string treasurestyle,\
2216 char *layoutstyle,\ 2417 utf8_string layoutstyle,\
2217 char *doorstyle,\ 2418 utf8_string doorstyle,\
2218 char *decorstyle,\ 2419 utf8_string decorstyle,\
2219 char *origin_map,\ 2420 utf8_string origin_map,\
2220 char *final_map,\ 2421 utf8_string final_map,\
2221 char *exitstyle,\ 2422 utf8_string exitstyle,\
2222 char *this_map,\ 2423 utf8_string this_map,\
2223 char *exit_on_final_map,\ 2424 utf8_string exit_on_final_map,\
2224 int Xsize,\ 2425 int xsize,\
2225 int Ysize,\ 2426 int ysize,\
2226 int expand2x,\ 2427 int expand2x,\
2227 int layoutoptions1,\ 2428 int layoutoptions1,\
2228 int layoutoptions2,\ 2429 int layoutoptions2,\
2229 int layoutoptions3,\ 2430 int layoutoptions3,\
2230 int symmetry,\ 2431 int symmetry,\
2235 int dungeon_depth,\ 2436 int dungeon_depth,\
2236 int decoroptions,\ 2437 int decoroptions,\
2237 int orientation,\ 2438 int orientation,\
2238 int origin_y,\ 2439 int origin_y,\
2239 int origin_x,\ 2440 int origin_x,\
2240 int random_seed,\ 2441 U32 random_seed,\
2241 val64 total_map_hp,\ 2442 val64 total_map_hp,\
2242 int map_layout_style,\ 2443 int map_layout_style,\
2243 int treasureoptions,\ 2444 int treasureoptions,\
2244 int symmetry_used,\ 2445 int symmetry_used,\
2245 region *region\ 2446 region *region,\
2447 utf8_string custom\
2246) 2448)
2247 CODE: 2449 CODE:
2248{ 2450{
2249 random_map_params rmp; 2451 random_map_params rmp;
2250 2452
2260 assign (rmp.exit_on_final_map, exit_on_final_map); 2462 assign (rmp.exit_on_final_map, exit_on_final_map);
2261 2463
2262 rmp.origin_map = origin_map; 2464 rmp.origin_map = origin_map;
2263 rmp.final_map = final_map; 2465 rmp.final_map = final_map;
2264 rmp.this_map = this_map; 2466 rmp.this_map = this_map;
2265 rmp.Xsize = Xsize; 2467 rmp.xsize = xsize;
2266 rmp.Ysize = Ysize; 2468 rmp.ysize = ysize;
2267 rmp.expand2x = expand2x; 2469 rmp.expand2x = expand2x;
2268 rmp.layoutoptions1 = layoutoptions1; 2470 rmp.layoutoptions1 = layoutoptions1;
2269 rmp.layoutoptions2 = layoutoptions2; 2471 rmp.layoutoptions2 = layoutoptions2;
2270 rmp.layoutoptions3 = layoutoptions3; 2472 rmp.layoutoptions3 = layoutoptions3;
2271 rmp.symmetry = symmetry; 2473 rmp.symmetry = symmetry;
2277 rmp.decoroptions = decoroptions; 2479 rmp.decoroptions = decoroptions;
2278 rmp.orientation = orientation; 2480 rmp.orientation = orientation;
2279 rmp.origin_y = origin_y; 2481 rmp.origin_y = origin_y;
2280 rmp.origin_x = origin_x; 2482 rmp.origin_x = origin_x;
2281 rmp.random_seed = random_seed; 2483 rmp.random_seed = random_seed;
2282 rmp.total_map_hp = total_map_hp; 2484 rmp.total_map_hp = (uint64_t) total_map_hp;
2283 rmp.map_layout_style = map_layout_style; 2485 rmp.map_layout_style = map_layout_style;
2284 rmp.treasureoptions = treasureoptions; 2486 rmp.treasureoptions = treasureoptions;
2285 rmp.symmetry_used = symmetry_used; 2487 rmp.symmetry_used = symmetry_used;
2286 rmp.region = region; 2488 rmp.region = region;
2489 rmp.custom = custom;
2287 2490
2288 RETVAL = generate_random_map (path, &rmp); 2491 RETVAL = self->generate_random_map (&rmp);
2289} 2492}
2290 OUTPUT: 2493 OUTPUT:
2291 RETVAL 2494 RETVAL
2292 2495
2293MODULE = cf PACKAGE = cf::arch 2496MODULE = cf PACKAGE = cf::arch
2294 2497
2295archetype *find (const char *name) 2498int archetypes_size ()
2296 CODE: 2499 CODE:
2297 RETVAL = archetype::find (name); 2500 RETVAL = archetypes.size ();
2298 OUTPUT: 2501 OUTPUT: RETVAL
2299 RETVAL
2300 2502
2301archetype *first() 2503archetype *archetypes (U32 index)
2302 PROTOTYPE: 2504 CODE:
2303 CODE: 2505 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2304 RETVAL = first_archetype; 2506 OUTPUT: RETVAL
2507
2508object *instantiate (archetype *arch)
2509 CODE:
2510 RETVAL = arch_to_object (arch);
2511 OUTPUT:
2305 OUTPUT: RETVAL 2512 RETVAL
2306 2513
2307INCLUDE: $PERL genacc archetype ../include/object.h | 2514INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2308 2515
2309MODULE = cf PACKAGE = cf::party 2516MODULE = cf PACKAGE = cf::party
2310 2517
2311partylist *first () 2518partylist *first ()
2312 PROTOTYPE: 2519 PROTOTYPE:
2313 CODE: 2520 CODE:
2314 RETVAL = get_firstparty (); 2521 RETVAL = get_firstparty ();
2315 OUTPUT: RETVAL 2522 OUTPUT: RETVAL
2316 2523
2317INCLUDE: $PERL genacc partylist ../include/player.h | 2524INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2318 2525
2319MODULE = cf PACKAGE = cf::region 2526MODULE = cf PACKAGE = cf::region
2320 2527
2321region *first () 2528void
2322 PROTOTYPE: 2529list ()
2323 CODE: 2530 PPCODE:
2324 RETVAL = first_region; 2531 for_all_regions (rgn)
2325 OUTPUT: RETVAL 2532 XPUSHs (sv_2mortal (to_sv (rgn)));
2326 2533
2327region *find (char *name) 2534region *find (utf8_string name)
2328 PROTOTYPE: $ 2535 PROTOTYPE: $
2329 CODE: 2536 CODE:
2330 RETVAL = get_region_by_name (name); 2537 RETVAL = region::find (name);
2331 OUTPUT: RETVAL 2538 OUTPUT: RETVAL
2332 2539
2540region *find_fuzzy (utf8_string name)
2541 PROTOTYPE: $
2542 CODE:
2543 RETVAL = region::find_fuzzy (name);
2544 OUTPUT: RETVAL
2545
2546int specificity (region *rgn)
2547 CODE:
2548 RETVAL = 0;
2549 while (rgn = rgn->parent)
2550 RETVAL++;
2551 OUTPUT: RETVAL
2552
2333INCLUDE: $PERL genacc region ../include/map.h | 2553INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2334 2554
2335MODULE = cf PACKAGE = cf::living 2555MODULE = cf PACKAGE = cf::living
2336 2556
2337INCLUDE: $PERL genacc living ../include/living.h | 2557INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2338 2558
2339MODULE = cf PACKAGE = cf::settings 2559MODULE = cf PACKAGE = cf::settings
2340 2560
2341INCLUDE: $PERL genacc Settings ../include/global.h | 2561INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2342 2562
2343MODULE = cf PACKAGE = cf::client 2563MODULE = cf PACKAGE = cf::client
2344 2564
2345INCLUDE: $PERL genacc client ../include/client.h | 2565INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2346 2566
2347int invoke (client *ns, int event, ...) 2567int invoke (client *ns, int event, ...)
2348 CODE: 2568 CODE:
2349 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2569 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2350 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2570 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2366 CODE: 2586 CODE:
2367{ 2587{
2368 STRLEN len; 2588 STRLEN len;
2369 char *buf = SvPVbyte (packet, len); 2589 char *buf = SvPVbyte (packet, len);
2370 2590
2591 if (len > MAXSOCKBUF)
2592 {
2593 // ugly
2594 if (THIS->pl)
2595 THIS->pl->failmsg ("[packet too long for client]");
2596 }
2597 else
2371 THIS->send_packet (buf, len); 2598 THIS->send_packet (buf, len);
2372} 2599}
2373 2600
2601faceidx
2602client::need_face (utf8_string name, int pri = 0)
2603 CODE:
2604 RETVAL = face_find (name, 0);
2605 if (RETVAL)
2606 {
2607 THIS->send_face (RETVAL, pri);
2608 THIS->flush_fx ();
2609 }
2610 OUTPUT:
2611 RETVAL
2612
2613int
2614client::fx_want (int idx, int value = -1)
2615 CODE:
2616 if (0 < idx && idx < FT_NUM)
2617 {
2618 RETVAL = THIS->fx_want [idx];
2619 if (items > 2)
2620 THIS->fx_want [idx] = value;
2621 }
2622 else
2623 RETVAL = 0;
2624 OUTPUT:
2625 RETVAL
2626
2627MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2628
2629faceidx sound_find (utf8_string name)
2630
2631void sound_set (utf8_string str, faceidx face)
2632
2633# dire hack
2634void old_sound_index (int idx, faceidx face)
2635 CODE:
2636 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2637 old_sound_index [idx] = face;
2638
2639MODULE = cf PACKAGE = cf::face PREFIX = face_
2640
2641#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2642
2643faceidx face_find (utf8_string name, faceidx defidx = 0)
2644
2645faceidx alloc (utf8_string name)
2646 CODE:
2647{
2648 do
2649 {
2650 RETVAL = faces.size ();
2651 faces.resize (RETVAL + 1);
2652 }
2653 while (!RETVAL); // crude way to leave index 0
2654
2655 faces [RETVAL].name = name;
2656 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2657
2658 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2659 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2660}
2661 OUTPUT: RETVAL
2662
2663void set_type (faceidx idx, int value)
2664 ALIAS:
2665 set_type = 0
2666 set_visibility = 1
2667 set_magicmap = 2
2668 set_smooth = 3
2669 set_smoothlevel = 4
2670 CODE:
2671 faceinfo *f = face_info (idx); assert (f);
2672 switch (ix)
2673 {
2674 case 0: f->type = value; break;
2675 case 1: f->visibility = value; break;
2676 case 2: f->magicmap = value; break;
2677 case 3: f->smooth = value; break;
2678 case 4: f->smoothlevel = value; break;
2679 }
2680
2681void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2682 CODE:
2683{
2684 faceinfo *f = face_info (idx); assert (f);
2685 facedata *d = &(faceset ? f->data64 : f->data32);
2686 sv_to (data, d->data);
2687 STRLEN clen;
2688 char *cdata = SvPVbyte (chksum, clen);
2689 clen = min (CHKSUM_SIZE, clen);
2690
2691 if (memcmp (d->chksum, cdata, clen))
2692 {
2693 memcpy (d->chksum, cdata, clen);
2694
2695 // invalidate existing client face info
2696 for_all_clients (ns)
2697 if (ns->faceset == faceset)
2698 {
2699 ns->faces_sent [idx] = false;
2700 ns->force_newmap = true;
2701 }
2702 }
2703}
2704
2705int get_data_size (faceidx idx, int faceset = 0)
2706 CODE:
2707 facedata *d = face_data (idx, faceset);
2708 if (!d) XSRETURN_UNDEF;
2709 RETVAL = d->data.size ();
2710 OUTPUT:
2711 RETVAL
2712
2713SV *get_chksum (faceidx idx, int faceset = 0)
2714 CODE:
2715 facedata *d = face_data (idx, faceset);
2716 if (!d) XSRETURN_UNDEF;
2717 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2718 OUTPUT:
2719 RETVAL
2720
2721SV *get_data (faceidx idx, int faceset = 0)
2722 CODE:
2723 facedata *d = face_data (idx, faceset);
2724 if (!d) XSRETURN_UNDEF;
2725 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2726 OUTPUT:
2727 RETVAL
2728
2729void invalidate (faceidx idx)
2730 CODE:
2731 for_all_clients (ns)
2732 {
2733 ns->faces_sent [idx] = false;
2734 ns->force_newmap = true;
2735 }
2736
2737void invalidate_all ()
2738 CODE:
2739 for_all_clients (ns)
2740 {
2741 ns->faces_sent.reset ();
2742 ns->force_newmap = true;
2743 }
2744
2745MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2746
2747#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2748
2749animidx anim_find (utf8_string name)
2750 CODE:
2751 RETVAL = animation::find (name).number;
2752 OUTPUT: RETVAL
2753
2754animidx set (utf8_string name, SV *frames, int facings = 1)
2755 CODE:
2756{
2757 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2758 croak ("frames must be an arrayref");
2759
2760 AV *av = (AV *)SvRV (frames);
2761
2762 animation *anim = &animation::find (name);
2763 if (anim->number)
2764 {
2765 anim->resize (av_len (av) + 1);
2766 anim->facings = facings;
2767 }
2768 else
2769 anim = &animation::create (name, av_len (av) + 1, facings);
2770
2771 for (int i = 0; i < anim->num_animations; ++i)
2772 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2773}
2774 OUTPUT: RETVAL
2775
2776void invalidate_all ()
2777 CODE:
2778 for_all_clients (ns)
2779 ns->anims_sent.reset ();
2780
2781MODULE = cf PACKAGE = cf::object::freezer
2782
2783INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2784
2785SV *
2786new (char *klass)
2787 CODE:
2788 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2789 OUTPUT: RETVAL
2790
2791void
2792DESTROY (SV *sv)
2793 CODE:
2794 object_freezer *self;
2795 sv_to (sv, self);
2796 delete self;
2797
2798MODULE = cf PACKAGE = cf::object::thawer
2799
2800INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2801
2802SV *
2803new_from_file (char *klass, octet_string path)
2804 CODE:
2805 object_thawer *f = new object_thawer (path);
2806 if (!*f)
2807 {
2808 delete f;
2809 XSRETURN_UNDEF;
2810 }
2811 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2812 OUTPUT: RETVAL
2813
2814void
2815DESTROY (SV *sv)
2816 CODE:
2817 object_thawer *self;
2818 sv_to (sv, self);
2819 delete self;
2820
2821void
2822extract_tags (object_thawer *self)
2823 PPCODE:
2824 while (self->kw != KW_EOF)
2825 {
2826 PUTBACK;
2827 coroapi::cede_to_tick ();
2828 SPAGAIN;
2829
2830 if (self->kw == KW_tag)
2831 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2832
2833 self->skip ();
2834 }
2835

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