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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.133 by root, Mon Jan 8 23:36:16 2007 UTC vs.
Revision 1.272 by root, Wed Apr 2 11:13:56 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 40
37#include <unistd.h> 41#include <unistd.h>
38#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
39# include <sys/mman.h> 43# include <sys/mman.h>
40#endif 44#endif
41 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
42#include <EXTERN.h> 50#include <EXTERN.h>
43#include <perl.h> 51#include <perl.h>
44#include <XSUB.h> 52#include <XSUB.h>
45 53
46#include "CoroAPI.h" 54#include "CoroAPI.h"
47#include "perlxsi.c" 55#include "perlxsi.c"
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
61
62typedef std::string std__string;
53 63
54#if IVSIZE >= 8 64#if IVSIZE >= 8
55 typedef IV val64; 65 typedef IV val64;
56# define newSVval64 newSViv 66# define newSVval64 newSViv
57# define SvVAL64 SvIV 67# define SvVAL64 SvIV
59 typedef double val64; 69 typedef double val64;
60# define newSVval64 newSVnv 70# define newSVval64 newSVnv
61# define SvVAL64 SvNV 71# define SvVAL64 SvNV
62#endif 72#endif
63 73
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67
68static PerlInterpreter *perl; 74static PerlInterpreter *perl;
69 75
70double runtime; 76tstamp NOW, runtime;
77
78static int tick_inhibit;
79static int tick_pending;
71 80
72global gbl_ev; 81global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 82static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 83static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
84
85bitset<NUM_EVENT_TYPES> ev_want_event;
86bitset<NUM_TYPES> ev_want_type;
75 87
76static HV 88static HV
77 *stash_cf, 89 *stash_cf,
78 *stash_cf_object_wrap, 90 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 91 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 95 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 96 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 97 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 98 *stash_cf_living_wrap;
87 99
100static inline SV *
101newSVpv_utf8 (const char *s)
102{
103 if (!s)
104 return newSV (0);
105
106 SV *sv = newSVpv (s, 0);
107 SvUTF8_on (sv);
108 return sv;
109}
110
111static inline SV *
112newSVpvn_utf8 (const char *s, STRLEN l)
113{
114 if (!s)
115 return newSV (0);
116
117 SV *sv = newSVpvn (s, l);
118 SvUTF8_on (sv);
119 return sv;
120}
121
88// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
89template<class super> 123template<class super>
90static super * 124static super *
91is_a (attachable *at) 125is_a (attachable *at)
92{ 126{
102unordered_vector<attachable *> attachable::mortals; 136unordered_vector<attachable *> attachable::mortals;
103 137
104attachable::~attachable () 138attachable::~attachable ()
105{ 139{
106 assert (!self); 140 assert (!self);
141 assert (!cb);
107} 142}
108 143
109int 144int
110attachable::refcnt_cnt () const 145attachable::refcnt_cnt () const
111{ 146{
112 return refcnt + (self ? SvREFCNT (self) : 0); 147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because thats sv_unmagic's job.
164 assert (!this->self);
165 }
113} 166}
114 167
115void 168void
116attachable::optimise () 169attachable::optimise ()
117{ 170{
118 if (self 171 if (self
119 && SvREFCNT (self) == 1 172 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 173 && !HvTOTALKEYS (self))
174 sever_self ();
175}
176
177// check wether the object really is dead
178void
179attachable::do_check ()
180{
181 if (refcnt_cnt () > 0)
182 return;
183
184 destroy ();
185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
121 { 193 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 194 SvREFCNT_dec (cb);
195 cb = 0;
124 } 196 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 197
153 mortals.push_back (this); 198 mortals.push_back (this);
154} 199}
155 200
156void 201void
159 if (destroyed ()) 204 if (destroyed ())
160 return; 205 return;
161 206
162 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
163 do_destroy (); 208 do_destroy ();
209 sever_self ();
164} 210}
165 211
166void 212void
167attachable::check_mortals () 213attachable::check_mortals ()
168{ 214{
169 for (int i = 0; i < mortals.size (); ) 215 static int i = 0;
216
217 for (;;)
170 { 218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
171 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
172 244
173 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
174 246 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 247 {
177#if 0 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 249 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 250 }
180#endif 251#endif
181 252
253 if (obj->refcnt)
254 {
182 ++i; // further delay freeing 255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
183 }//D 259 }
184 else 260 else
185 { 261 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
188 delete obj; 264 delete obj;
189 } 265 }
190 } 266 }
191} 267}
192 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
193attachable & 281attachable &
194attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
195{ 283{
196 //if (self || cb) 284 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 286
199 attach = src.attach; 287 attach = src.attach;
200 return *this; 288 return *this;
201} 289}
202 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 326
205static SV * 327static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 329{
208 SV *sv; 330 SV *sv;
209 331
210 if (!ptr) 332 if (!ptr)
211 return &PL_sv_undef; 333 return newSV (0);
212 334
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 337}
216 338
217static int 339static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 341{
220 attachable *at = (attachable *)mg->mg_ptr; 342 attachable *at = (attachable *)mg->mg_ptr;
343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
221 at->self = 0; 347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
222 // next line makes sense, but most objects still have refcnt 0 by default 351 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 352 //at->refcnt_chk ();
224 return 0; 353 return 0;
225} 354}
226 355
228 357
229static SV * 358static SV *
230newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
231{ 360{
232 if (!obj) 361 if (!obj)
233 return &PL_sv_undef; 362 return newSV (0);
234 363
235 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
236 { 368 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 370
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 374 }
247 else 375 else
376 {
248 return newRV_inc ((SV *)obj->self); 377 SV *sv = newRV_inc ((SV *)obj->self);
378
379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
249} 384}
250 385
251static void 386static void
252clearSVptr (SV *sv) 387clearSVptr (SV *sv)
253{ 388{
279 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
280 else 415 else
281 return 0; 416 return 0;
282} 417}
283 418
284inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
285inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
286inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
287inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
288inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
289inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
290inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
299inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
300inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
301inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
302inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
303inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
304inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
305inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
307 442
308inline SV *to_sv (object & v) { return to_sv (&v); } 443inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 444inline SV *to_sv (living & v) { return to_sv (&v); }
310 445
311//TODO: 446inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
313inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 447inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
314 448
315inline SV *to_sv (UUID v) 449inline SV *to_sv (UUID v)
316{ 450{
317 char buf[128]; 451 char buf[128];
318 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 452 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
319 return newSVpv (buf, 0); 453 return newSVpv (buf, 0);
320} 454}
321 455
322inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 456inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
323inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 457inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
324inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 462inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
330inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
331inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 465inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 466inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
333inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 467inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
334inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 468inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
335inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 469inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
336inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 470inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
337inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 471inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
338inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 472inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
339inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 473inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
340inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 474inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
341inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 475inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
476inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
342inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 477inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
343inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 478inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
344inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
345inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 479inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
480inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
481inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
346 482
347inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 483//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
348inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 484inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
349 485
350template<class T> 486template<class T>
351inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 487inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
352 488
353template<int N> 489template<int N>
354inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 490inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
355 491
356inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
357inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 492inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
358inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 493inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
359inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 494inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
360inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 495inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
361 496
497inline void sv_to (SV *sv, std::string &v)
498{
499 STRLEN len;
500 char *data = SvPVbyte (sv, len);
501 v.assign (data, len);
502}
503
362inline void sv_to (SV *sv, UUID &v) 504inline void sv_to (SV *sv, UUID &v)
363{ 505{
364 unsigned int version; 506 unsigned int version;
365 507
366 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 508 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
367 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 509 croak ("unparsable uuid: %s", SvPV_nolen (sv));
389 break; 531 break;
390 532
391 case DT_STRING: 533 case DT_STRING:
392 { 534 {
393 char *str = (char *)va_arg (ap, const char *); 535 char *str = (char *)va_arg (ap, const char *);
394 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 536 sv = str ? newSVpv (str, 0) : newSV (0);
395 } 537 }
396 break; 538 break;
397 539
398 case DT_DATA: 540 case DT_DATA:
399 { 541 {
400 char *str = (char *)va_arg (ap, const void *); 542 char *str = (char *)va_arg (ap, const void *);
401 int len = va_arg (ap, int); 543 int len = va_arg (ap, int);
402 sv = str ? newSVpv (str, len) : &PL_sv_undef; 544 sv = str ? newSVpv (str, len) : newSV (0);
403 } 545 }
404 break; 546 break;
405 547
406 case DT_OBJECT: 548 case DT_OBJECT:
407 sv = to_sv (va_arg (ap, object *)); 549 sv = to_sv (va_arg (ap, object *));
449 va_end (ap); 591 va_end (ap);
450 592
451 return sv; 593 return sv;
452} 594}
453 595
454static SV *
455newSVcfapi (int type, ...)
456{
457 SV *sv;
458
459 va_list ap;
460 va_start (ap, type);
461
462 switch (type)
463 {
464 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
465 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
466 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
467 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
468 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
469 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
470 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
471 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
472 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
473 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
474
475 default:
476 assert (("unhandled type in newSVcfapi", 0));
477 }
478
479 va_end (ap);
480
481 return sv;
482}
483
484////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 596//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
485 597
486SV * 598SV *
487registry (attachable *ext) 599registry (attachable *ext)
488{ 600{
490 ext->cb = newAV (); 602 ext->cb = newAV ();
491 603
492 return newRV_inc ((SV *)ext->cb); 604 return newRV_inc ((SV *)ext->cb);
493} 605}
494 606
495#if 0
496void attachable::clear ()
497{
498 if (self)
499 {
500 // disconnect Perl from C, to avoid crashes
501 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
502
503 // clear the perl hash, might or might not be a good idea
504 hv_clear ((HV *)SvRV ((SV *)self));
505
506 SvREFCNT_dec (self);
507 self = 0;
508 }
509
510 if (cb)
511 {
512 SvREFCNT_dec (cb);
513 cb = 0;
514 }
515
516 attach = 0;
517}
518#endif
519
520///////////////////////////////////////////////////////////////////////////// 607/////////////////////////////////////////////////////////////////////////////
521 608
522extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
523{
524 return 0;
525}
526
527static CommArray_s rtn_cmd;
528
529static int
530runPluginCommand (object *obj, char *params)
531{
532 return -1;
533}
534
535extern "C" void *cfperl_getPluginProperty (int *type, ...)
536{
537 va_list args;
538 char *propname;
539 int i;
540 va_start (args, type);
541 propname = va_arg (args, char *);
542 //printf ("Property name: %s\n", propname);
543
544 if (!strcmp (propname, "command?"))
545 return NULL;
546 else if (!strcmp (propname, "Identification"))
547 {
548 va_end (args);
549 return (void *)PLUGIN_NAME;
550 }
551 else if (!strcmp (propname, "FullName"))
552 {
553 va_end (args);
554 return (void *)PLUGIN_VERSION;
555 }
556 else
557 va_end (args);
558
559 return NULL;
560}
561
562extern "C" int cfperl_postInitPlugin ()
563{
564 int hooktype = 1;
565 int rtype = 0;
566
567 cf_init_plugin (gethook);
568
569 return 0;
570}
571
572extern "C" int cfperl_closePlugin ()
573{
574 return 0;
575}
576
577void 609void
578cfperl_init () 610cfperl_init ()
579{ 611{
612 extern char **environ;
613
580 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 614 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
581 perl = perl_alloc (); 615 perl = perl_alloc ();
582 perl_construct (perl); 616 perl_construct (perl);
583 617
584 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
585 619
586 char *argv[] = { 620 const char *argv[] = {
587 "", 621 settings.argv [0],
588 "-e" 622 "-e"
589 "use Event; use Coro;" // required for bootstrap 623 "use EV; use Coro;" // required for bootstrap
590 "cf->bootstrap;" // required for datadir :*> 624 "cf->bootstrap;" // required for datadir :*>
591 "unshift @INC, cf::datadir ();" 625 "unshift @INC, cf::datadir ();"
592 "require cf;" 626 "require cf;"
593 }; 627 };
594 628
595 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
630 || perl_run (perl))
596 { 631 {
597 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
598 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
599 } 634 }
635
636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 }
600} 643}
601 644
602void cfperl_main () 645void cfperl_main ()
603{ 646{
604 dSP; 647 dSP;
611void 654void
612attachable::instantiate () 655attachable::instantiate ()
613{ 656{
614 if (attach) 657 if (attach)
615 { 658 {
616 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 659 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
617 attach = 0; 660 attach = 0;
618 } 661 }
619} 662}
620 663
621void 664void
622attachable::reattach () 665attachable::reattach ()
623{ 666{
624 optimise (); 667 optimise ();
625 //TODO: check for _attachment's, very important for restarts 668 //TODO: check for _attachment's, very important for restarts
626 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 669 INVOKE_ATTACHABLE (REATTACH, this);
627} 670}
628 671
629static event_klass klass_of[NUM_EVENT_TYPES] = { 672static event_klass klass_of[NUM_EVENT_TYPES] = {
630# define def(type,name) KLASS_ ## type, 673# define def(type,name) KLASS_ ## type,
631# include "eventinc.h" 674# include "eventinc.h"
674} 717}
675 718
676void 719void
677global::gather_callbacks (AV *&callbacks, event_type event) const 720global::gather_callbacks (AV *&callbacks, event_type event) const
678{ 721{
679 ::gather_callbacks (callbacks, cb_object, event); 722 ::gather_callbacks (callbacks, cb_global, event);
680} 723}
681 724
682void 725void
683object::gather_callbacks (AV *&callbacks, event_type event) const 726object::gather_callbacks (AV *&callbacks, event_type event) const
684{ 727{
685 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 728 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
686 { 729 {
687 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 730 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
688 731
689 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 732 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
690 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 733 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
691 } 734 }
692 735
728{ 771{
729 attachable::gather_callbacks (callbacks, event); 772 attachable::gather_callbacks (callbacks, event);
730 ::gather_callbacks (callbacks, cb_map, event); 773 ::gather_callbacks (callbacks, cb_map, event);
731} 774}
732 775
776void
777_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
778{
779 for (int event = 0; event <= AvFILLp (registry); ++event)
780 {
781 SV *cbs_ = AvARRAY (registry)[event];
782
783 // element must be list of callback entries
784 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
785 {
786 AV *cbs = (AV *)SvRV (cbs_);
787
788 // no callback entries, no callbacks to call
789 if (AvFILLp (cbs) >= 0)
790 set.set (event);
791 }
792 }
793}
794
795// very slow and inefficient way to recalculate the global want bitsets
796void
797_recalc_want ()
798{
799 ev_want_event.reset ();
800
801 _recalc_want (ev_want_event, cb_global);
802 _recalc_want (ev_want_event, cb_attachable);
803 _recalc_want (ev_want_event, cb_object);
804 _recalc_want (ev_want_event, cb_client);
805 _recalc_want (ev_want_event, cb_player);
806 _recalc_want (ev_want_event, cb_map);
807
808 ev_want_type.reset ();
809
810 for (int type = 0; type <= AvFILLp (cb_type); ++type)
811 {
812 SV *cbs_ = AvARRAY (cb_type)[type];
813
814 // element must be list of callback entries
815 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
816 {
817 AV *cbs = (AV *)SvRV (cbs_);
818
819 // no callback entries, no callbacks to call
820 if (AvFILLp (cbs) >= 0)
821 ev_want_type.set (type % NUM_TYPES);
822 }
823 }
824}
825
733bool 826bool
734attachable::invoke (event_type event, ...) 827attachable::invoke (event_type event, ...)
735{ 828{
736 data_type dt; 829 data_type dt;
737 va_list ap;
738
739 va_start (ap, event);
740 830
741 // callback call ordering should be: 831 // callback call ordering should be:
742 // 1. per-object callback 832 // 1. per-object callback
743 // 2. per-class object 833 // 2. per-class object
744 // 3. per-type callback 834 // 3. per-type callback
748 gather_callbacks (callbacks, event); 838 gather_callbacks (callbacks, event);
749 839
750 // short-circuit processing if no callbacks found/defined 840 // short-circuit processing if no callbacks found/defined
751 if (!callbacks) 841 if (!callbacks)
752 return 0; 842 return 0;
843
844 va_list ap;
845 va_start (ap, event);
753 846
754 CALL_BEGIN (3); 847 CALL_BEGIN (3);
755 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 848 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
756 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 849 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
757 850
792} 885}
793 886
794SV * 887SV *
795cfperl_result (int idx) 888cfperl_result (int idx)
796{ 889{
797 AV *av = get_av ("cfperl::invoke_results", 0); 890 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
798 if (!av) 891 if (!av)
799 return &PL_sv_undef; 892 return &PL_sv_undef;
800 893
801 SV **sv = av_fetch (av, idx, 0); 894 SV **sv = av_fetch (av, idx, 0);
802 if (!sv) 895 if (!sv)
816{ 909{
817 return SvNV (cfperl_result (idx)); 910 return SvNV (cfperl_result (idx));
818} 911}
819 912
820///////////////////////////////////////////////////////////////////////////// 913/////////////////////////////////////////////////////////////////////////////
914// various c++ => perl glue functions
821 915
916void cfperl_tick ()
917{
918 tick_pending = 1;
919
920 if (tick_inhibit)
921 return;
922
923 tick_pending = 0;
924
925 dSP;
926
927 PUSHMARK (SP);
928 PUTBACK;
929 call_pv ("cf::tick", G_DISCARD | G_VOID);
930
931 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
932}
933
822void 934void
823maptile::emergency_save () 935cfperl_emergency_save ()
824{ 936{
825 CALL_BEGIN (0); 937 CALL_BEGIN (0);
826 CALL_CALL ("cf::map::emergency_save", G_VOID); 938 CALL_CALL ("cf::emergency_save", G_VOID);
827 CALL_END; 939 CALL_END;
940}
941
942void
943cfperl_cleanup (int make_core)
944{
945 CALL_BEGIN (1);
946 CALL_ARG (make_core);
947 CALL_CALL ("cf::post_cleanup", G_VOID);
948 CALL_END;
949}
950
951void
952cfperl_make_book (object *book, int level)
953{
954 CALL_BEGIN (2);
955 CALL_ARG (book);
956 CALL_ARG (level);
957 CALL_CALL ("ext::books::make_book", G_VOID);
958 CALL_END;
959}
960
961void
962cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
963{
964 CALL_BEGIN (4);
965 CALL_ARG (ns);
966 CALL_ARG (type);
967 CALL_ARG_SV (newSVpv_utf8 (msg));
968 CALL_ARG (color);
969 CALL_CALL ("cf::client::send_msg", G_VOID);
970 CALL_END;
971}
972
973int
974cfperl_can_merge (object *ob1, object *ob2)
975{
976 int can;
977
978 CALL_BEGIN (2);
979 CALL_ARG (ob1);
980 CALL_ARG (ob2);
981 CALL_CALL ("cf::_can_merge", G_SCALAR);
982 can = count && SvTRUE (TOPs);
983 CALL_END;
984
985 return can;
986}
987
988player *
989player::find (const char *name)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (name);
993 CALL_CALL ("cf::player::find", G_SCALAR);
994
995 player *retval;
996
997 if (count)
998 sv_to (POPs, retval);
999 else
1000 retval = 0;
1001
1002 CALL_END;
1003
1004 return retval;
828} 1005}
829 1006
830maptile * 1007maptile *
831maptile::find_sync (const char *path, maptile *origin) 1008maptile::find_sync (const char *path, maptile *origin)
832{ 1009{
833 CALL_BEGIN (2); 1010 CALL_BEGIN (2);
834 CALL_ARG (path); 1011 CALL_ARG (path);
835 CALL_ARG (origin); 1012 CALL_ARG (origin);
836 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1013 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1014
1015 maptile *retval;
1016
1017 if (count)
1018 sv_to (POPs, retval);
1019 else
1020 retval = 0;
1021
1022 CALL_END;
1023
1024 return retval;
1025}
1026
1027maptile *
1028maptile::find_async (const char *path, maptile *origin, bool load)
1029{
1030 CALL_BEGIN (3);
1031 CALL_ARG (path);
1032 CALL_ARG (origin);
1033 CALL_ARG (load);
1034 CALL_CALL ("cf::map::find_async", G_SCALAR);
837 1035
838 maptile *retval; 1036 maptile *retval;
839 1037
840 if (count) 1038 if (count)
841 sv_to (POPs, retval); 1039 sv_to (POPs, retval);
876 CALL_ARG (exit); 1074 CALL_ARG (exit);
877 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1075 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
878 CALL_END; 1076 CALL_END;
879} 1077}
880 1078
1079const char *
1080object::ref () const
1081{
1082 if (type == PLAYER)
1083 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1084 else
1085 return 0;
1086}
1087
1088object *
1089object::deref (const char *ref)
1090{
1091 object *retval = 0;
1092
1093 if (ref)
1094 {
1095 CALL_BEGIN (1);
1096 CALL_ARG (ref);
1097 CALL_CALL ("cf::object::deref", G_SCALAR);
1098
1099 if (count)
1100 sv_to (POPs, retval);
1101
1102 CALL_END;
1103 }
1104
1105 return retval;
1106}
1107
1108void
1109log_backtrace (const char *msg)
1110{
1111#if HAVE_BACKTRACE
1112 void *addr [20];
1113 int size = backtrace (addr, 20);
1114
1115 CALL_BEGIN (size);
1116 CALL_ARG (msg);
1117 for (int i = 0; i < size; ++i)
1118 CALL_ARG ((IV)addr [i]);
1119 CALL_CALL ("cf::_log_backtrace", G_VOID);
1120 CALL_END;
1121#endif
1122}
1123
881///////////////////////////////////////////////////////////////////////////// 1124/////////////////////////////////////////////////////////////////////////////
882 1125
883struct EventAPI *watcher_base::GEventAPI; 1126struct EVAPI *evapi::GEVAPI;
884struct CoroAPI *coroapi::GCoroAPI; 1127struct CoroAPI *coroapi::GCoroAPI;
885 1128
886int coroapi::cede_counter; 1129void coroapi::do_cede_to_tick ()
887
888static void iw_dispatch (pe_event *ev)
889{ 1130{
890 iw *w = (iw *)ev->ext_data; 1131 cede_pending = 0;
891 w->call (*w); 1132 cede ();
892} 1133}
893 1134
894void 1135void
895iw::alloc () 1136coroapi::wait_for_tick ()
896{ 1137{
897 pe = GEventAPI->new_idle (0, 0); 1138 CALL_BEGIN (0);
898 1139 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
899 pe->base.callback = (void *)iw_dispatch; 1140 CALL_END;
900 pe->base.ext_data = (void *)this;
901} 1141}
902 1142
903static void iow_dispatch (pe_event *ev)
904{
905 iow *w = (iow *)ev->ext_data;
906 w->call (*w, ((pe_ioevent *)ev)->got);
907}
908
909void 1143void
910iow::alloc () 1144coroapi::wait_for_tick_begin ()
911{ 1145{
912 pe = GEventAPI->new_io (0, 0); 1146 CALL_BEGIN (0);
913 1147 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
914 pe->base.callback = (void *)iow_dispatch; 1148 CALL_END;
915 pe->base.ext_data = (void *)this;
916
917 pe->fd = -1;
918 pe->poll = 0;
919}
920
921void
922iow::fd (int fd)
923{
924 pe->fd = fd;
925}
926
927int
928iow::poll ()
929{
930 return pe->poll;
931} 1149}
932 1150
933void 1151void
934iow::poll (int events) 1152iow::poll (int events)
935{ 1153{
936 if (pe->poll != events) 1154 if (events != this->events)
937 { 1155 {
1156 int active = ev_is_active ((ev_io *)this);
938 if (pe->poll) stop (); 1157 if (active) stop ();
939 pe->poll = events; 1158 ev_io_set ((ev_io *)this, fd, events);
940 if (pe->poll) start (); 1159 if (active) start ();
941 } 1160 }
942} 1161}
943 1162
944void 1163void
945_connect_to_perl () 1164_connect_to_perl ()
946{ 1165{
947 stash_cf = gv_stashpv ("cf" , 1); 1166 stash_cf = gv_stashpv ("cf", 1);
948 1167
949 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1168 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
950 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1169 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
951 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1170 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
952 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1171 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
954 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1173 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
955 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1174 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
956 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1175 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
957 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1176 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
958 1177
959 sv_runtime = get_sv ("cf::RUNTIME", 1); 1178 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
960 sv_upgrade (sv_runtime, SVt_NV); 1179 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1180 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
961 1182
962 cb_global = get_av ("cf::CB_GLOBAL", 1); 1183 cb_global = get_av ("cf::CB_GLOBAL", 1);
963 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1184 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
964 cb_object = get_av ("cf::CB_OBJECT", 1); 1185 cb_object = get_av ("cf::CB_OBJECT", 1);
965 cb_player = get_av ("cf::CB_PLAYER", 1); 1186 cb_player = get_av ("cf::CB_PLAYER", 1);
970 1191
971MODULE = cf PACKAGE = cf PREFIX = cf_ 1192MODULE = cf PACKAGE = cf PREFIX = cf_
972 1193
973BOOT: 1194BOOT:
974{ 1195{
1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198
975 _connect_to_perl (); 1199 _connect_to_perl ();
976 1200
977 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
978 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
979
980 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202
1203 //{
1204 // require_pv ("Time::HiRes");
1205 //
1206 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1207 // if (!svp) croak ("Time::HiRes is required");
1208 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1209 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1210 //}
981 1211
982 static const struct { 1212 static const struct {
983 const char *name; 1213 const char *name;
984 IV iv; 1214 IV iv;
985 } *civ, const_iv[] = { 1215 } *civ, const_iv[] = {
986# define const_iv(name) { # name, (IV)name }, 1216# define const_iv(name) { # name, (IV)name },
987 const_iv (llevError) 1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
988 const_iv (llevInfo) 1218 const_iv (logBacktrace)
989 const_iv (llevDebug) 1219
990 const_iv (llevMonster) 1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1221
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
991 1223
992 const_iv (MAX_TIME) 1224 const_iv (MAX_TIME)
993 const_iv (PLAYER)
994 const_iv (TRANSPORT)
995 const_iv (ROD)
996 const_iv (TREASURE)
997 const_iv (POTION)
998 const_iv (FOOD)
999 const_iv (POISON)
1000 const_iv (BOOK)
1001 const_iv (CLOCK) 1225 const_iv (MAXSOCKBUF)
1002 const_iv (ARROW) 1226
1003 const_iv (BOW)
1004 const_iv (WEAPON)
1005 const_iv (ARMOUR)
1006 const_iv (PEDESTAL)
1007 const_iv (ALTAR)
1008 const_iv (LOCKED_DOOR)
1009 const_iv (SPECIAL_KEY)
1010 const_iv (MAP)
1011 const_iv (DOOR)
1012 const_iv (KEY)
1013 const_iv (TIMED_GATE)
1014 const_iv (TRIGGER)
1015 const_iv (GRIMREAPER)
1016 const_iv (MAGIC_EAR)
1017 const_iv (TRIGGER_BUTTON)
1018 const_iv (TRIGGER_ALTAR)
1019 const_iv (TRIGGER_PEDESTAL)
1020 const_iv (SHIELD)
1021 const_iv (HELMET)
1022 const_iv (HORN)
1023 const_iv (MONEY)
1024 const_iv (CLASS)
1025 const_iv (GRAVESTONE)
1026 const_iv (AMULET)
1027 const_iv (PLAYERMOVER)
1028 const_iv (TELEPORTER)
1029 const_iv (CREATOR)
1030 const_iv (SKILL)
1031 const_iv (EARTHWALL)
1032 const_iv (GOLEM)
1033 const_iv (THROWN_OBJ)
1034 const_iv (BLINDNESS)
1035 const_iv (GOD)
1036 const_iv (DETECTOR)
1037 const_iv (TRIGGER_MARKER)
1038 const_iv (DEAD_OBJECT)
1039 const_iv (DRINK)
1040 const_iv (MARKER)
1041 const_iv (HOLY_ALTAR)
1042 const_iv (PLAYER_CHANGER)
1043 const_iv (BATTLEGROUND)
1044 const_iv (PEACEMAKER)
1045 const_iv (GEM)
1046 const_iv (FIREWALL)
1047 const_iv (ANVIL)
1048 const_iv (CHECK_INV)
1049 const_iv (MOOD_FLOOR) 1227 const_iv (NUM_BODY_LOCATIONS)
1050 const_iv (EXIT) 1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1051 const_iv (ENCOUNTER) 1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1052 const_iv (SHOP_FLOOR) 1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1053 const_iv (SHOP_MAT) 1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1054 const_iv (RING) 1232 const_iv (body_wrist) const_iv (body_waist)
1055 const_iv (FLOOR)
1056 const_iv (FLESH)
1057 const_iv (INORGANIC)
1058 const_iv (SKILL_TOOL)
1059 const_iv (LIGHTER)
1060 const_iv (BUILDABLE_WALL)
1061 const_iv (MISC_OBJECT)
1062 const_iv (LAMP)
1063 const_iv (DUPLICATOR)
1064 const_iv (SPELLBOOK)
1065 const_iv (CLOAK)
1066 const_iv (SPINNER)
1067 const_iv (GATE)
1068 const_iv (BUTTON)
1069 const_iv (CF_HANDLE)
1070 const_iv (HOLE)
1071 const_iv (TRAPDOOR)
1072 const_iv (SIGN)
1073 const_iv (BOOTS)
1074 const_iv (GLOVES)
1075 const_iv (SPELL)
1076 const_iv (SPELL_EFFECT)
1077 const_iv (CONVERTER)
1078 const_iv (BRACERS)
1079 const_iv (POISONING)
1080 const_iv (SAVEBED)
1081 const_iv (WAND)
1082 const_iv (SCROLL)
1083 const_iv (DIRECTOR)
1084 const_iv (GIRDLE)
1085 const_iv (FORCE)
1086 const_iv (POTION_EFFECT)
1087 const_iv (EVENT_CONNECTOR)
1088 const_iv (CLOSE_CON)
1089 const_iv (CONTAINER)
1090 const_iv (ARMOUR_IMPROVER)
1091 const_iv (WEAPON_IMPROVER)
1092 const_iv (SKILLSCROLL)
1093 const_iv (DEEP_SWAMP)
1094 const_iv (IDENTIFY_ALTAR)
1095 const_iv (MENU)
1096 const_iv (RUNE)
1097 const_iv (TRAP)
1098 const_iv (POWER_CRYSTAL)
1099 const_iv (CORPSE)
1100 const_iv (DISEASE)
1101 const_iv (SYMPTOM)
1102 const_iv (BUILDER)
1103 const_iv (MATERIAL)
1104 const_iv (ITEM_TRANSFORMER)
1105 1233
1106 const_iv (NUM_SUBTYPES) 1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1107 1262
1108 const_iv (ST_BD_BUILD) 1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1109 const_iv (ST_BD_REMOVE)
1110 1264
1111 const_iv (ST_MAT_FLOOR) 1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1112 const_iv (ST_MAT_WALL) 1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1113 const_iv (ST_MAT_ITEM)
1114 1267
1115 const_iv (AT_PHYSICAL) 1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1116 const_iv (AT_MAGIC) 1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1117 const_iv (AT_FIRE) 1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1118 const_iv (AT_ELECTRICITY) 1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1119 const_iv (AT_COLD) 1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1120 const_iv (AT_CONFUSION) 1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1121 const_iv (AT_ACID) 1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1122 const_iv (AT_DRAIN)
1123 const_iv (AT_WEAPONMAGIC)
1124 const_iv (AT_GHOSTHIT)
1125 const_iv (AT_POISON)
1126 const_iv (AT_SLOW)
1127 const_iv (AT_PARALYZE)
1128 const_iv (AT_TURN_UNDEAD)
1129 const_iv (AT_FEAR)
1130 const_iv (AT_CANCELLATION)
1131 const_iv (AT_DEPLETE)
1132 const_iv (AT_DEATH)
1133 const_iv (AT_CHAOS)
1134 const_iv (AT_COUNTERSPELL)
1135 const_iv (AT_GODPOWER)
1136 const_iv (AT_HOLYWORD)
1137 const_iv (AT_BLIND)
1138 const_iv (AT_INTERNAL)
1139 const_iv (AT_LIFE_STEALING)
1140 const_iv (AT_DISEASE)
1141 1275
1142 const_iv (WEAP_HIT) 1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1143 const_iv (WEAP_SLASH) 1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1144 const_iv (WEAP_PIERCE)
1145 const_iv (WEAP_CLEAVE)
1146 const_iv (WEAP_SLICE)
1147 const_iv (WEAP_STAB)
1148 const_iv (WEAP_WHIP)
1149 const_iv (WEAP_CRUSH)
1150 const_iv (WEAP_BLUD) 1278 const_iv (WEAP_BLUD)
1151 1279
1152 const_iv (FLAG_ALIVE) 1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1153 const_iv (FLAG_WIZ) 1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1154 const_iv (FLAG_REMOVED) 1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1318
1319 const_iv (SP_RAISE_DEAD)
1155 const_iv (FLAG_FREED) 1320 const_iv (SP_RUNE)
1156 const_iv (FLAG_WAS_WIZ) 1321 const_iv (SP_MAKE_MARK)
1157 const_iv (FLAG_APPLIED) 1322 const_iv (SP_BOLT)
1158 const_iv (FLAG_UNPAID) 1323 const_iv (SP_BULLET)
1159 const_iv (FLAG_USE_SHIELD) 1324 const_iv (SP_EXPLOSION)
1160 const_iv (FLAG_NO_PICK) 1325 const_iv (SP_CONE)
1161 const_iv (FLAG_ANIMATE) 1326 const_iv (SP_BOMB)
1162 const_iv (FLAG_MONSTER) 1327 const_iv (SP_WONDER)
1163 const_iv (FLAG_FRIENDLY) 1328 const_iv (SP_SMITE)
1164 const_iv (FLAG_GENERATOR) 1329 const_iv (SP_MAGIC_MISSILE)
1165 const_iv (FLAG_IS_THROWN) 1330 const_iv (SP_SUMMON_GOLEM)
1166 const_iv (FLAG_AUTO_APPLY) 1331 const_iv (SP_DIMENSION_DOOR)
1167 const_iv (FLAG_PLAYER_SOLD) 1332 const_iv (SP_MAGIC_MAPPING)
1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1168 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (SP_INVISIBLE)
1169 const_iv (FLAG_CAN_ROLL)
1170 const_iv (FLAG_OVERLAY_FLOOR)
1171 const_iv (FLAG_IS_TURNABLE)
1172 const_iv (FLAG_IS_USED_UP)
1173 const_iv (FLAG_IDENTIFIED)
1174 const_iv (FLAG_REFLECTING)
1175 const_iv (FLAG_CHANGING)
1176 const_iv (FLAG_SPLITTING)
1177 const_iv (FLAG_HITBACK)
1178 const_iv (FLAG_STARTEQUIP)
1179 const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_UNDEAD)
1181 const_iv (FLAG_SCARED)
1182 const_iv (FLAG_UNAGGRESSIVE)
1183 const_iv (FLAG_REFL_MISSILE)
1184 const_iv (FLAG_REFL_SPELL)
1185 const_iv (FLAG_NO_MAGIC)
1186 const_iv (FLAG_NO_FIX_PLAYER)
1187 const_iv (FLAG_IS_LIGHTABLE)
1188 const_iv (FLAG_TEAR_DOWN)
1189 const_iv (FLAG_RUN_AWAY)
1190 const_iv (FLAG_PICK_UP)
1191 const_iv (FLAG_UNIQUE)
1192 const_iv (FLAG_NO_DROP)
1193 const_iv (FLAG_WIZCAST)
1194 const_iv (FLAG_CAST_SPELL)
1195 const_iv (FLAG_USE_SCROLL)
1196 const_iv (FLAG_USE_RANGE)
1197 const_iv (FLAG_USE_BOW)
1198 const_iv (FLAG_USE_ARMOUR)
1199 const_iv (FLAG_USE_WEAPON)
1200 const_iv (FLAG_USE_RING)
1201 const_iv (FLAG_READY_RANGE)
1202 const_iv (FLAG_READY_BOW)
1203 const_iv (FLAG_XRAYS)
1204 const_iv (FLAG_NO_APPLY)
1205 const_iv (FLAG_IS_FLOOR)
1206 const_iv (FLAG_LIFESAVE)
1207 const_iv (FLAG_NO_STRENGTH)
1208 const_iv (FLAG_SLEEP)
1209 const_iv (FLAG_STAND_STILL)
1210 const_iv (FLAG_RANDOM_MOVE)
1211 const_iv (FLAG_ONLY_ATTACK)
1212 const_iv (FLAG_CONFUSED)
1213 const_iv (FLAG_STEALTH)
1214 const_iv (FLAG_WIZPASS)
1215 const_iv (FLAG_IS_LINKED)
1216 const_iv (FLAG_CURSED)
1217 const_iv (FLAG_DAMNED)
1218 const_iv (FLAG_SEE_ANYWHERE)
1219 const_iv (FLAG_KNOWN_MAGICAL)
1220 const_iv (FLAG_KNOWN_CURSED)
1221 const_iv (FLAG_CAN_USE_SKILL)
1222 const_iv (FLAG_BEEN_APPLIED)
1223 const_iv (FLAG_READY_SCROLL)
1224 const_iv (FLAG_USE_ROD)
1225 const_iv (FLAG_USE_HORN)
1226 const_iv (FLAG_MAKE_INVIS)
1227 const_iv (FLAG_INV_LOCKED)
1228 const_iv (FLAG_IS_WOODED)
1229 const_iv (FLAG_IS_HILLY)
1230 const_iv (FLAG_READY_SKILL)
1231 const_iv (FLAG_READY_WEAPON)
1232 const_iv (FLAG_NO_SKILL_IDENT)
1233 const_iv (FLAG_BLIND)
1234 const_iv (FLAG_SEE_IN_DARK)
1235 const_iv (FLAG_IS_CAULDRON)
1236 const_iv (FLAG_NO_STEAL)
1237 const_iv (FLAG_ONE_HIT)
1238 const_iv (FLAG_CLIENT_SENT)
1239 const_iv (FLAG_BERSERK)
1240 const_iv (FLAG_NEUTRAL)
1241 const_iv (FLAG_NO_ATTACK)
1242 const_iv (FLAG_NO_DAMAGE)
1243 const_iv (FLAG_OBJ_ORIGINAL)
1244 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1245 const_iv (FLAG_ACTIVATE_ON_PUSH)
1246 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1247 const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_CONTENT_ON_GEN)
1249 const_iv (FLAG_IS_A_TEMPLATE)
1250 const_iv (FLAG_IS_BUILDABLE)
1251
1252 const_iv (NDI_BLACK)
1253 const_iv (NDI_WHITE)
1254 const_iv (NDI_NAVY)
1255 const_iv (NDI_RED)
1256 const_iv (NDI_ORANGE)
1257 const_iv (NDI_BLUE)
1258 const_iv (NDI_DK_ORANGE)
1259 const_iv (NDI_GREEN)
1260 const_iv (NDI_LT_GREEN)
1261 const_iv (NDI_GREY)
1262 const_iv (NDI_BROWN)
1263 const_iv (NDI_GOLD)
1264 const_iv (NDI_TAN)
1265 const_iv (NDI_MAX_COLOR)
1266 const_iv (NDI_COLOR_MASK)
1267 const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ALL)
1269
1270 const_iv (UPD_LOCATION)
1271 const_iv (UPD_FLAGS)
1272 const_iv (UPD_WEIGHT)
1273 const_iv (UPD_FACE)
1274 const_iv (UPD_NAME)
1275 const_iv (UPD_ANIM)
1276 const_iv (UPD_ANIMSPEED)
1277 const_iv (UPD_NROF) 1338 const_iv (SP_PROBE)
1278
1279 const_iv (UPD_SP_MANA) 1339 const_iv (SP_HEALING)
1280 const_iv (UPD_SP_GRACE) 1340 const_iv (SP_CREATE_FOOD)
1281 const_iv (UPD_SP_DAMAGE) 1341 const_iv (SP_EARTH_TO_DUST)
1282 1342 const_iv (SP_CHANGE_ABILITY)
1283 const_iv (F_APPLIED) 1343 const_iv (SP_BLESS)
1284 const_iv (F_LOCATION)
1285 const_iv (F_UNPAID)
1286 const_iv (F_MAGIC)
1287 const_iv (F_CURSED) 1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1288 const_iv (F_DAMNED) 1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1289 const_iv (F_OPEN) 1356 const_iv (SP_DISPEL_RUNE)
1290 const_iv (F_NOPICK) 1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1291 const_iv (F_LOCKED) 1370 const_iv (F_LOCKED)
1292 1371
1293 const_iv (F_BUY) 1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1294 const_iv (F_SHOP)
1295 const_iv (F_SELL)
1296 1373
1297 const_iv (P_BLOCKSVIEW) 1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1298 const_iv (P_PLAYER) 1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1299 const_iv (P_NO_MAGIC)
1300 const_iv (P_IS_ALIVE)
1301 const_iv (P_NO_CLERIC)
1302 const_iv (P_OUT_OF_MAP)
1303 const_iv (P_NEW_MAP)
1304 const_iv (P_UPTODATE)
1305 1376
1306 const_iv (UP_OBJ_INSERT) 1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1307 const_iv (UP_OBJ_REMOVE)
1308 const_iv (UP_OBJ_CHANGE)
1309 const_iv (UP_OBJ_FACE)
1310 1378
1311 const_iv (INS_NO_MERGE) 1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1312 const_iv (INS_ABOVE_FLOOR_ONLY)
1313 const_iv (INS_NO_WALK_ON)
1314 const_iv (INS_ON_TOP)
1315 const_iv (INS_BELOW_ORIGINATOR) 1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1316 const_iv (INS_MAP_LOAD)
1317 1381
1318 const_iv (WILL_APPLY_HANDLE) 1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1319 const_iv (WILL_APPLY_TREASURE) 1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1320 const_iv (WILL_APPLY_EARTHWALL)
1321 const_iv (WILL_APPLY_DOOR)
1322 const_iv (WILL_APPLY_FOOD)
1323 1384
1324 const_iv (SAVE_MODE) 1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1325 const_iv (SAVE_DIR_MODE)
1326 1386
1327 const_iv (M_PAPER) 1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1328 const_iv (M_IRON) 1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1329 const_iv (M_GLASS) 1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1330 const_iv (M_LEATHER) 1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1331 const_iv (M_WOOD)
1332 const_iv (M_ORGANIC)
1333 const_iv (M_STONE)
1334 const_iv (M_CLOTH)
1335 const_iv (M_ADAMANT)
1336 const_iv (M_LIQUID)
1337 const_iv (M_SOFT_METAL)
1338 const_iv (M_BONE)
1339 const_iv (M_ICE)
1340 const_iv (M_SPECIAL)
1341 1391
1342 const_iv (SK_EXP_ADD_SKILL) 1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1343 const_iv (SK_EXP_TOTAL) 1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1344 const_iv (SK_EXP_NONE)
1345 const_iv (SK_SUBTRACT_SKILL_EXP)
1346 const_iv (SK_EXP_SKILL_ONLY)
1347 1394
1348 const_iv (SK_LOCKPICKING) 1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1349 const_iv (SK_HIDING) 1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1350 const_iv (SK_SMITHERY) 1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1351 const_iv (SK_BOWYER) 1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1352 const_iv (SK_JEWELER) 1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1353 const_iv (SK_ALCHEMY) 1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1354 const_iv (SK_STEALING) 1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1355 const_iv (SK_LITERACY) 1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1356 const_iv (SK_BARGAINING) 1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1357 const_iv (SK_JUMPING) 1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1358 const_iv (SK_DET_MAGIC)
1359 const_iv (SK_ORATORY)
1360 const_iv (SK_SINGING)
1361 const_iv (SK_DET_CURSE)
1362 const_iv (SK_FIND_TRAPS)
1363 const_iv (SK_MEDITATION)
1364 const_iv (SK_PUNCHING)
1365 const_iv (SK_FLAME_TOUCH)
1366 const_iv (SK_KARATE)
1367 const_iv (SK_CLIMBING)
1368 const_iv (SK_WOODSMAN)
1369 const_iv (SK_INSCRIPTION)
1370 const_iv (SK_ONE_HANDED_WEAPON)
1371 const_iv (SK_MISSILE_WEAPON)
1372 const_iv (SK_THROWING)
1373 const_iv (SK_USE_MAGIC_ITEM)
1374 const_iv (SK_DISARM_TRAPS)
1375 const_iv (SK_SET_TRAP)
1376 const_iv (SK_THAUMATURGY)
1377 const_iv (SK_PRAYING)
1378 const_iv (SK_CLAWING)
1379 const_iv (SK_LEVITATION)
1380 const_iv (SK_SUMMONING)
1381 const_iv (SK_PYROMANCY)
1382 const_iv (SK_EVOCATION)
1383 const_iv (SK_SORCERY)
1384 const_iv (SK_TWO_HANDED_WEAPON)
1385 const_iv (SK_SPARK_TOUCH)
1386 const_iv (SK_SHIVER)
1387 const_iv (SK_ACID_SPLASH)
1388 const_iv (SK_POISON_NAIL) 1405 const_iv (SK_POISON_NAIL)
1389 1406
1390 const_iv (SOUND_NEW_PLAYER) 1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1391 const_iv (SOUND_FIRE_ARROW) 1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1392 const_iv (SOUND_LEARN_SPELL) 1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_FUMBLE_SPELL) 1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1394 const_iv (SOUND_WAND_POOF) 1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1395 const_iv (SOUND_OPEN_DOOR) 1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1396 const_iv (SOUND_PUSH_PLAYER)
1397 const_iv (SOUND_PLAYER_HITS1)
1398 const_iv (SOUND_PLAYER_HITS2)
1399 const_iv (SOUND_PLAYER_HITS3)
1400 const_iv (SOUND_PLAYER_HITS4)
1401 const_iv (SOUND_PLAYER_IS_HIT1)
1402 const_iv (SOUND_PLAYER_IS_HIT2)
1403 const_iv (SOUND_PLAYER_IS_HIT3)
1404 const_iv (SOUND_PLAYER_KILLS)
1405 const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_PLAYER_DIES)
1407 const_iv (SOUND_OB_EVAPORATE)
1408 const_iv (SOUND_OB_EXPLODE)
1409 const_iv (SOUND_CLOCK)
1410 const_iv (SOUND_TURN_HANDLE)
1411 const_iv (SOUND_FALL_HOLE)
1412 const_iv (SOUND_DRINK_POISON)
1413 const_iv (SOUND_CAST_SPELL_0)
1414 1413
1415 const_iv (PREFER_LOW) 1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1416 const_iv (PREFER_HIGH)
1417 1415
1418 const_iv (ATNR_PHYSICAL) 1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1419 const_iv (ATNR_MAGIC) 1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1420 const_iv (ATNR_FIRE) 1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1421 const_iv (ATNR_ELECTRICITY) 1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1422 const_iv (ATNR_COLD) 1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1423 const_iv (ATNR_CONFUSION) 1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1424 const_iv (ATNR_ACID) 1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1425 const_iv (ATNR_DRAIN)
1426 const_iv (ATNR_WEAPONMAGIC)
1427 const_iv (ATNR_GHOSTHIT)
1428 const_iv (ATNR_POISON)
1429 const_iv (ATNR_SLOW)
1430 const_iv (ATNR_PARALYZE)
1431 const_iv (ATNR_TURN_UNDEAD)
1432 const_iv (ATNR_FEAR)
1433 const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_DEPLETE)
1435 const_iv (ATNR_DEATH)
1436 const_iv (ATNR_CHAOS)
1437 const_iv (ATNR_COUNTERSPELL)
1438 const_iv (ATNR_GODPOWER)
1439 const_iv (ATNR_HOLYWORD)
1440 const_iv (ATNR_BLIND)
1441 const_iv (ATNR_INTERNAL)
1442 const_iv (ATNR_LIFE_STEALING)
1443 const_iv (ATNR_DISEASE)
1444 1423
1445 const_iv (MAP_FLUSH) 1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1446 const_iv (MAP_PLAYER_UNIQUE)
1447 const_iv (MAP_BLOCK)
1448 const_iv (MAP_STYLE)
1449 const_iv (MAP_OVERLAY)
1450 1425
1451 const_iv (MAP_IN_MEMORY) 1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1452 const_iv (MAP_SWAPPED) 1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1453 const_iv (MAP_LOADING)
1454 const_iv (MAP_SAVING)
1455 1428
1456 const_iv (KLASS_ATTACHABLE) 1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1457 const_iv (KLASS_GLOBAL)
1458 const_iv (KLASS_OBJECT)
1459 const_iv (KLASS_CLIENT)
1460 const_iv (KLASS_PLAYER)
1461 const_iv (KLASS_MAP)
1462 1430
1463 const_iv (CS_QUERY_YESNO) 1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1464 const_iv (CS_QUERY_SINGLECHAR)
1465 const_iv (CS_QUERY_HIDEINPUT)
1466 1432
1467 const_iv (ST_DEAD) 1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1468 const_iv (ST_SETUP)
1469 const_iv (ST_PLAYING)
1470 const_iv (ST_CUSTOM)
1471 1434
1472 const_iv (ST_CHANGE_CLASS) 1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1473
1474 const_iv (IO_HEADER)
1475 const_iv (IO_OBJECTS)
1476 const_iv (IO_UNIQUES)
1477 1436
1478 // random map generator 1437 // random map generator
1479 const_iv (LAYOUT_NONE) 1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1480 const_iv (LAYOUT_ONION) 1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1481 const_iv (LAYOUT_MAZE)
1482 const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ROGUELIKE)
1484 const_iv (LAYOUT_SNAKE)
1485 const_iv (LAYOUT_SQUARE_SPIRAL)
1486 1440
1487 const_iv (RMOPT_RANDOM) 1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_CENTERED) 1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_LINEAR) 1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490 const_iv (RMOPT_BOTTOM_C)
1491 const_iv (RMOPT_BOTTOM_R)
1492 const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_WALL_OFF)
1494 const_iv (RMOPT_WALLS_ONLY)
1495 const_iv (RMOPT_NO_DOORS)
1496 1444
1497 const_iv (SYMMETRY_RANDOM) 1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1498 const_iv (SYMMETRY_NONE) 1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1499 const_iv (SYMMETRY_X) 1447
1500 const_iv (SYMMETRY_Y) 1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1501 const_iv (SYMMETRY_XY) 1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1450 const_iv (GT_MINIMAL)
1451
1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1502 }; 1454 };
1503 1455
1504 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1505 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1506 1458
1527 } 1479 }
1528} 1480}
1529 1481
1530void _connect_to_perl () 1482void _connect_to_perl ()
1531 1483
1484void _recalc_want ()
1485
1532void _global_reattach () 1486void _global_reattach ()
1533 CODE: 1487 CODE:
1534{ 1488{
1535 // reattach to all attachable objects in the game. 1489 // reattach to all attachable objects in the game.
1536 for_all_clients (ns) 1490 for_all_clients (ns)
1537 ns->reattach (); 1491 ns->reattach ();
1538 1492
1539 for_all_players (pl)
1540 pl->reattach ();
1541
1542 //TODO
1543 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1544 // i->second->reattach ();
1545
1546 for_all_objects (op) 1493 for_all_objects (op)
1547 op->reattach (); 1494 op->reattach ();
1548} 1495}
1549 1496
1497# support function for map-world.ext
1498void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500{
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503
1504 plt_sv = SvRV (plt_sv);
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507
1508 STRLEN len;
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511
1512 while (len >= 3)
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517
1518 if (val [0] == data [0]
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530
1531 next:
1532 data += 3;
1533 len -= 3;
1534 }
1535
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537}
1538
1539void evthread_start ()
1540
1541void cede_to_tick ()
1542 CODE:
1543 coroapi::cede_to_tick ();
1544
1545NV till_tick ()
1546 CODE:
1547 RETVAL = SvNVX (sv_next_tick) - now ();
1548 OUTPUT:
1549 RETVAL
1550
1551int tick_inhibit ()
1552 CODE:
1553 RETVAL = tick_inhibit;
1554 OUTPUT:
1555 RETVAL
1556
1557void tick_inhibit_inc ()
1558 CODE:
1559 ++tick_inhibit;
1560
1561void tick_inhibit_dec ()
1562 CODE:
1563 if (!--tick_inhibit)
1564 if (tick_pending)
1565 {
1566 ev_async_send (EV_DEFAULT, &tick_watcher);
1567 coroapi::cede ();
1568 }
1569
1570void server_tick ()
1571 CODE:
1572{
1573 NOW = ev_now (EV_DEFAULT);
1574 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1575 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1576 runtime = SvNVX (sv_runtime);
1577
1578 server_tick ();
1579
1580 NOW = ev_time ();
1581 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1582 runtime += TICK;
1583 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1584}
1585
1550NV floor (NV x) 1586NV floor (NV x)
1551 1587
1552NV ceil (NV x) 1588NV ceil (NV x)
1553 1589
1554void server_tick () 1590NV rndm (...)
1555 CODE: 1591 CODE:
1556 runtime = SvNVx (sv_runtime); 1592 switch (items)
1557 server_tick (); 1593 {
1594 case 0: RETVAL = rndm (); break;
1595 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1596 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1597 default: croak ("cf::rndm requires none, one or two parameters."); break;
1598 }
1599 OUTPUT:
1600 RETVAL
1558 1601
1602NV clamp (NV value, NV min_value, NV max_value)
1603 CODE:
1604 RETVAL = clamp (value, min_value, max_value);
1605 OUTPUT:
1606 RETVAL
1607
1608NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1609 CODE:
1610 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1611 OUTPUT:
1612 RETVAL
1613
1614void weaken (...)
1615 PROTOTYPE: @
1616 CODE:
1617 while (items > 0)
1618 sv_rvweaken (ST (--items));
1619
1559void 1620void
1560LOG (int level, char *msg) 1621log_backtrace (utf8_string msg)
1622
1623void
1624LOG (int flags, utf8_string msg)
1561 PROTOTYPE: $$ 1625 PROTOTYPE: $$
1562 C_ARGS: (LogLevel)level, "%s", msg 1626 C_ARGS: flags, "%s", msg
1563 1627
1564char *path_combine (char *base, char *path) 1628octet_string path_combine (octet_string base, octet_string path)
1565 PROTOTYPE: $$ 1629 PROTOTYPE: $$
1566 1630
1567char *path_combine_and_normalize (char *base, char *path) 1631octet_string path_combine_and_normalize (octet_string base, octet_string path)
1568 PROTOTYPE: $$ 1632 PROTOTYPE: $$
1569 1633
1570const char * 1634void
1571get_maps_directory (char *path) 1635mallinfo ()
1572 PROTOTYPE: $ 1636 PPCODE:
1573 ALIAS: maps_directory = 0 1637{
1574 CODE: 1638#if __GLIBC__
1575 RETVAL = create_pathname (path); 1639 struct mallinfo mai = mallinfo ();
1576 OUTPUT: RETVAL 1640 EXTEND (SP, 10*2);
1641 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1642 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1643 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1644 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1645 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1646 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1647 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1648 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1649 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1650 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1651#endif
1652 EXTEND (SP, 2*2);
1653 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1654 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1655}
1577 1656
1578void 1657void
1579sub_generation_inc () 1658sub_generation_inc ()
1580 CODE: 1659 CODE:
1581 PL_sub_generation++; 1660 PL_sub_generation++;
1582 1661
1583char * 1662const_octet_string
1584mapdir () 1663mapdir ()
1585 PROTOTYPE: 1664 PROTOTYPE:
1586 ALIAS: 1665 ALIAS:
1587 mapdir = 0 1666 mapdir = 0
1588 uniquedir = 1 1667 uniquedir = 1
1604 } 1683 }
1605 OUTPUT: RETVAL 1684 OUTPUT: RETVAL
1606 1685
1607void abort () 1686void abort ()
1608 1687
1688void reset_signals ()
1689
1690void fork_abort (const_octet_string cause = "cf::fork_abort")
1691
1692void cleanup (const_octet_string cause, bool make_core = false)
1693
1609void emergency_save () 1694void emergency_save ()
1610 1695
1611void _exit (int status = 0) 1696void _exit (int status = EXIT_SUCCESS)
1612 1697
1613#if _POSIX_MEMLOCK 1698#if _POSIX_MEMLOCK
1614 1699
1615int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1700int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1701 INIT:
1702 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1616 1703
1617int munlockall () 1704int munlockall ()
1618 1705
1619#endif 1706#endif
1620 1707
1621int find_animation (char *text) 1708int find_animation (utf8_string text)
1622 PROTOTYPE: $ 1709 PROTOTYPE: $
1623 1710
1624int random_roll (int min, int max, object *op, int goodbad); 1711int random_roll (int min, int max, object *op, int goodbad);
1625 1712
1626const char *cost_string_from_value(uint64 cost, int approx = 0) 1713const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1627 1714
1628int 1715int
1629exp_to_level (val64 exp) 1716exp_to_level (val64 exp)
1630 CODE: 1717 CODE:
1631{ 1718{
1662 RETVAL = newSVpv (resist_plus[atnr], 0); 1749 RETVAL = newSVpv (resist_plus[atnr], 0);
1663 else 1750 else
1664 XSRETURN_UNDEF; 1751 XSRETURN_UNDEF;
1665 OUTPUT: RETVAL 1752 OUTPUT: RETVAL
1666 1753
1754bool
1755load_resource_file (octet_string filename)
1756
1667MODULE = cf PACKAGE = cf::attachable 1757MODULE = cf PACKAGE = cf::attachable
1668 1758
1669int 1759int
1670valid (SV *obj) 1760valid (SV *obj)
1671 CODE: 1761 CODE:
1672 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1762 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1673 OUTPUT: 1763 OUTPUT:
1674 RETVAL 1764 RETVAL
1675 1765
1766void
1767debug_trace (attachable *obj, bool on = true)
1768 CODE:
1769 obj->flags &= ~attachable::F_DEBUG_TRACE;
1770 if (on)
1771 obj->flags |= attachable::F_DEBUG_TRACE;
1772
1773int mortals_size ()
1774 CODE:
1775 RETVAL = attachable::mortals.size ();
1776 OUTPUT: RETVAL
1777
1778#object *mortals (U32 index)
1779# CODE:
1780# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1781# OUTPUT: RETVAL
1782
1676INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1783INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1677 1784
1678MODULE = cf PACKAGE = cf::global 1785MODULE = cf PACKAGE = cf::global
1679 1786
1680int invoke (SV *klass, int event, ...) 1787int invoke (SV *klass, int event, ...)
1681 CODE: 1788 CODE:
1685 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1792 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1686 OUTPUT: RETVAL 1793 OUTPUT: RETVAL
1687 1794
1688MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1795MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1689 1796
1690INCLUDE: $PERL genacc object ../include/object.h | 1797INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1691 1798
1692int invoke (object *op, int event, ...) 1799int invoke (object *op, int event, ...)
1693 CODE: 1800 CODE:
1694 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1801 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1695 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1802 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1697 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1804 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1698 OUTPUT: RETVAL 1805 OUTPUT: RETVAL
1699 1806
1700SV *registry (object *op) 1807SV *registry (object *op)
1701 1808
1702void mortals () 1809int objects_size ()
1703 PPCODE: 1810 CODE:
1704 EXTEND (SP, object::mortals.size ());
1705 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1706 PUSHs (to_sv (*i));
1707
1708object *first ()
1709 CODE:
1710 RETVAL = object::first; 1811 RETVAL = objects.size ();
1711 OUTPUT: RETVAL 1812 OUTPUT: RETVAL
1813
1814object *objects (U32 index)
1815 CODE:
1816 RETVAL = index < objects.size () ? objects [index] : 0;
1817 OUTPUT: RETVAL
1818
1819int actives_size ()
1820 CODE:
1821 RETVAL = actives.size ();
1822 OUTPUT: RETVAL
1823
1824object *actives (U32 index)
1825 CODE:
1826 RETVAL = index < actives.size () ? actives [index] : 0;
1827 OUTPUT: RETVAL
1828
1829const char *slot_use_name (U32 slot)
1830 ALIAS:
1831 slot_nonuse_name = 1
1832 CODE:
1833{
1834 if (slot >= NUM_BODY_LOCATIONS)
1835 croak ("body slot index out of range");
1836
1837 switch (ix)
1838 {
1839 case 0: RETVAL = body_locations[slot].use_name; break;
1840 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1841 }
1842}
1843 OUTPUT:
1844 RETVAL
1712 1845
1713# missing properties 1846# missing properties
1714 1847
1715object *head (object *op) 1848object *head (object *op)
1716 PROTOTYPE: $ 1849 PROTOTYPE: $
1717 CODE: 1850 CODE:
1718 RETVAL = op->head ? op->head : op;
1719 OUTPUT: RETVAL
1720
1721int is_head (object *op)
1722 PROTOTYPE: $
1723 CODE:
1724 RETVAL = !op->head; 1851 RETVAL = op->head_ ();
1725 OUTPUT: RETVAL 1852 OUTPUT: RETVAL
1726 1853
1727void 1854void
1728inv (object *obj) 1855inv (object *obj)
1729 PROTOTYPE: $ 1856 PROTOTYPE: $
1730 PPCODE: 1857 PPCODE:
1731{ 1858{
1732 object *o;
1733 for (o = obj->inv; o; o = o->below) 1859 for (object *o = obj->inv; o; o = o->below)
1734 XPUSHs (sv_2mortal (to_sv (o))); 1860 XPUSHs (sv_2mortal (to_sv (o)));
1735} 1861}
1736 1862
1737void 1863void
1738set_animation (object *op, int idx) 1864set_animation (object *op, int idx)
1739 CODE: 1865 CODE:
1740 SET_ANIMATION (op, idx); 1866 SET_ANIMATION (op, idx);
1741 1867
1868int
1869num_animations (object *op)
1870 CODE:
1871 RETVAL = NUM_ANIMATIONS (op);
1872 OUTPUT: RETVAL
1873
1874int slot_info (object *op, UV slot, int value = 0)
1875 ALIAS:
1876 slot_used = 1
1877 CODE:
1878{
1879 if (slot >= NUM_BODY_LOCATIONS)
1880 croak ("body slot index out of range");
1881
1882 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1883
1884 if (items > 2)
1885 if (ix)
1886 op->slot[slot].used = value;
1887 else
1888 op->slot[slot].info = value;
1889}
1890 OUTPUT:
1891 RETVAL
1892
1742object *find_best_object_match (object *op, const char *match) 1893object *find_best_object_match (object *op, utf8_string match)
1743 1894
1744object *find_marked_object (object *op) 1895object *find_marked_object (object *op)
1745 1896
1746int need_identify (object *obj); 1897int need_identify (object *obj);
1747 1898
1759 1910
1760void apply_below (object *op) 1911void apply_below (object *op)
1761 CODE: 1912 CODE:
1762 player_apply_below (op); 1913 player_apply_below (op);
1763 1914
1764object *cf_object_present_archname_inside (object *op, char *whatstr) 1915int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1765
1766int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1767
1768int cf_object_change_map (object *op, int x, int y, maptile *map)
1769 1916
1770#//TODO 1917#//TODO
1771object *clone_ (object *op, int recursive = 0) 1918object *clone_ (object *op, int recursive = 0)
1772 CODE: 1919 CODE:
1773 if (recursive) 1920 if (recursive)
1789 RETVAL = pay_for_amount (amount, op); 1936 RETVAL = pay_for_amount (amount, op);
1790 OUTPUT: RETVAL 1937 OUTPUT: RETVAL
1791 1938
1792void pay_player (object *op, uint64 amount) 1939void pay_player (object *op, uint64 amount)
1793 1940
1794val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1941val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1795 1942
1796int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1943int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1797 1944
1798void learn_spell (object *op, object *sp, int special_prayer = 0) 1945void learn_spell (object *op, object *sp, int special_prayer = 0)
1799 CODE: 1946 CODE:
1800 do_learn_spell (op, sp, special_prayer); 1947 do_learn_spell (op, sp, special_prayer);
1801 1948
1802void forget_spell (object *op, object *sp) 1949void forget_spell (object *op, object *sp)
1803 CODE: 1950 CODE:
1804 do_forget_spell (op, query_name (sp)); 1951 do_forget_spell (op, query_name (sp));
1805 1952
1806object *check_for_spell (object *op, char *spellname) 1953object *check_for_spell (object *op, utf8_string spellname)
1807 CODE: 1954 CODE:
1808 RETVAL = check_spell_known (op, spellname); 1955 RETVAL = check_spell_known (op, spellname);
1809 OUTPUT: RETVAL 1956 OUTPUT: RETVAL
1810 1957
1811int query_money (object *op) 1958int query_money (object *op)
1820 1967
1821void drop (object *who, object *op) 1968void drop (object *who, object *op)
1822 1969
1823void pick_up (object *who, object *op) 1970void pick_up (object *who, object *op)
1824 1971
1825object *cf_object_insert_object (object *op, object *container)
1826
1827object *cf_object_insert_in_ob (object *ob, object *where)
1828
1829int cf_object_teleport (object *op, maptile *map, int x, int y)
1830
1831void update_object (object *op, int action) 1972void update_object (object *op, int action)
1832 1973
1833object *cf_create_object_by_name (const char *name)
1834
1835void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1974void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1836 1975
1837void player_lvl_adj (object *who, object *skill = 0) 1976void player_lvl_adj (object *who, object *skill = 0)
1838 1977
1839int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1978int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1840 1979
1846 1985
1847void add_button_link (object *button, maptile *map, int connected); 1986void add_button_link (object *button, maptile *map, int connected);
1848 1987
1849void remove_button_link (object *op); 1988void remove_button_link (object *op);
1850 1989
1990void handle_apply_yield (object *op);
1991
1851 1992
1852MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1993MODULE = cf PACKAGE = cf::object PREFIX = cf_
1853
1854object *cf_insert_ob_in_ob (object *ob, object *where)
1855 1994
1856# no clean way to get an object from an archetype - stupid idiotic 1995# no clean way to get an object from an archetype - stupid idiotic
1857# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1996# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1858 1997
1859object *new (const char *archetype = 0) 1998object *new (utf8_string archetype = 0)
1860 PROTOTYPE: ;$ 1999 PROTOTYPE: ;$
1861 CODE: 2000 CODE:
1862 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2001 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1863 OUTPUT: 2002 OUTPUT:
1864 RETVAL 2003 RETVAL
1865 2004
2005object *find_object (U32 tag)
2006
2007# TODO: nuke
1866object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2008object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1867 PROTOTYPE: $$$$$$ 2009 PROTOTYPE: $$$$$$
1868 CODE: 2010 CODE:
1869{ 2011{
1870 int unused_type; 2012 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1871 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1872} 2013}
1873 2014
1874# syntatic sugar for easier use in event callbacks. 2015const_utf8_string get_ob_key_value (object *op, utf8_string key)
1875const char *options (object *op)
1876 CODE:
1877 RETVAL = op->name;
1878 OUTPUT:
1879 RETVAL
1880 2016
1881player *contr (object *op)
1882 CODE:
1883 RETVAL = op->contr;
1884 OUTPUT: RETVAL
1885
1886const char *get_ob_key_value (object *op, const char *key)
1887
1888bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2017bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1889 2018
1890object *get_nearest_player (object *ob) 2019object *get_nearest_player (object *ob)
1891 ALIAS: nearest_player = 0 2020 ALIAS: nearest_player = 0
1892 PREINIT: 2021 PREINIT:
1893 extern object *get_nearest_player (object *); 2022 extern object *get_nearest_player (object *);
1901 EXTEND (SP, 5); 2030 EXTEND (SP, 5);
1902 PUSHs (newSVuv (rv.distance)); 2031 PUSHs (newSVuv (rv.distance));
1903 PUSHs (newSViv (rv.distance_x)); 2032 PUSHs (newSViv (rv.distance_x));
1904 PUSHs (newSViv (rv.distance_y)); 2033 PUSHs (newSViv (rv.distance_y));
1905 PUSHs (newSViv (rv.direction)); 2034 PUSHs (newSViv (rv.direction));
1906 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2035 PUSHs (to_sv (rv.part));
1907} 2036}
1908 2037
1909bool on_same_map_as (object *ob, object *other) 2038bool on_same_map_as (object *ob, object *other)
1910 CODE: 2039 CODE:
1911 RETVAL = on_same_map (ob, other); 2040 RETVAL = on_same_map (ob, other);
1912 OUTPUT: RETVAL 2041 OUTPUT: RETVAL
1913 2042
1914const char * 2043const_utf8_string
1915base_name (object *op, int plural = op->nrof > 1) 2044base_name (object *op, int plural = op->nrof > 1)
1916 CODE: 2045 CODE:
1917 RETVAL = query_base_name (op, plural); 2046 RETVAL = query_base_name (op, plural);
1918 OUTPUT: RETVAL 2047 OUTPUT: RETVAL
1919 2048
1920object *decrease_ob_nr (object *op, unsigned long i) 2049object *decrease_ob_nr (object *op, unsigned long i)
1921 2050
2051# return the tail of an object, excluding itself
2052void
2053tail (object *op)
2054 PPCODE:
2055 while ((op = op->more))
2056 XPUSHs (sv_2mortal (to_sv (op)));
2057
1922MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2058MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1923 2059
1924player *player (object *op) 2060player *player (object *op)
1925 CODE: 2061 CODE:
1926 RETVAL = op->contr; 2062 RETVAL = op->contr;
1927 OUTPUT: RETVAL 2063 OUTPUT: RETVAL
1928 2064
2065bool move_player (object *op, int dir)
2066
1929void check_score (object *op) 2067void check_score (object *op)
1930 2068
1931void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2069void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1932 CODE: 2070 CODE:
1933 new_draw_info (flags, 0, op, txt); 2071 new_draw_info (flags, 0, op, txt);
1934 2072
1935object *cf_player_send_inventory (object *op)
1936
1937char *cf_player_get_ip (object *op)
1938 ALIAS: ip = 0
1939
1940object *cf_player_get_marked_item (object *op)
1941 ALIAS: marked_item = 0
1942
1943void cf_player_set_marked_item (object *op, object *ob)
1944
1945partylist *cf_player_get_party (object *op)
1946 ALIAS: party = 0
1947
1948void cf_player_set_party (object *op, partylist *party)
1949
1950void kill_player (object *op) 2073void kill_player (object *op)
1951 2074
2075void esrv_send_item (object *pl, object *item)
2076
1952void esrv_update_item (object *op, int what, object *item) 2077void esrv_update_item (object *pl, int what, object *item)
1953 C_ARGS: what, op, item 2078 C_ARGS: what, pl, item
1954 2079
1955void clear_los (object *op) 2080void esrv_del_item (object *pl, int tag)
2081 C_ARGS: pl->contr, tag
1956 2082
1957int command_teleport (object *op, char *params)
1958
1959int command_summon (object *op, char *params) 2083int command_summon (object *op, utf8_string params)
1960 2084
1961int command_arrest (object *op, char *params) 2085int command_arrest (object *op, utf8_string params)
1962
1963int command_kick (object *op, char *params)
1964
1965int command_banish (object *op, char *params)
1966 2086
1967 2087
1968MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2088MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1969 2089
1970INCLUDE: $PERL genacc player ../include/player.h | 2090INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1971 2091
1972int invoke (player *pl, int event, ...) 2092int invoke (player *pl, int event, ...)
1973 CODE: 2093 CODE:
1974 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2094 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1975 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2095 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1985 pl->ob->stats.hp = pl->ob->stats.maxhp; 2105 pl->ob->stats.hp = pl->ob->stats.maxhp;
1986 pl->ob->stats.sp = pl->ob->stats.maxsp; 2106 pl->ob->stats.sp = pl->ob->stats.maxsp;
1987 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2107 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1988 pl->orig_stats = pl->ob->stats; 2108 pl->orig_stats = pl->ob->stats;
1989 2109
1990void cf_player_move (player *pl, int dir) 2110void clear_los (player *pl)
1991
1992void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1993
1994player *first ()
1995 CODE:
1996 RETVAL = first_player;
1997 OUTPUT: RETVAL
1998 2111
1999bool 2112bool
2000cell_visible (player *pl, int dx, int dy) 2113cell_visible (player *pl, int dx, int dy)
2001 CODE: 2114 CODE:
2002 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2115 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2009 CODE: 2122 CODE:
2010{ 2123{
2011 STRLEN len; 2124 STRLEN len;
2012 char *buf = SvPVbyte (packet, len); 2125 char *buf = SvPVbyte (packet, len);
2013 2126
2127 if (len > MAXSOCKBUF)
2128 pl->failmsg ("[packet too long for client]");
2014 if (pl->ns) 2129 else if (pl->ns)
2015 pl->ns->send_packet (buf, len); 2130 pl->ns->send_packet (buf, len);
2016} 2131}
2017 2132
2018int 2133int
2019listening (player *pl, int new_value = -1) 2134listening (player *pl, int new_value = -1)
2055 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2170 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2056 OUTPUT: RETVAL 2171 OUTPUT: RETVAL
2057 2172
2058SV *registry (maptile *map) 2173SV *registry (maptile *map)
2059 2174
2175void
2176find_tagged_objects (maptile *map, utf8_string tag = 0)
2177 PPCODE:
2178{
2179 if (!map->spaces)
2180 XSRETURN_EMPTY;
2181
2182 if (tag)
2183 {
2184 shstr_cmp tag_ (tag);
2185
2186 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2187 for (object *op = ms->bot; op; op = op->above)
2188 if (op->tag == tag_)
2189 XPUSHs (sv_2mortal (to_sv (op)));
2190 }
2191 else
2192 {
2193 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2194 for (object *op = ms->bot; op; op = op->above)
2195 if (op->tag)
2196 XPUSHs (sv_2mortal (to_sv (op)));
2197 }
2198}
2199
2060INCLUDE: $PERL genacc maptile ../include/map.h | 2200INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2061 2201
2062void 2202void
2063maptile::instantiate () 2203maptile::instantiate ()
2064 2204
2065maptile *new () 2205maptile *new ()
2080 for_all_players (pl) 2220 for_all_players (pl)
2081 if (pl->ob && pl->ob->map == THIS) 2221 if (pl->ob && pl->ob->map == THIS)
2082 PUSHs (sv_2mortal (to_sv (pl->ob))); 2222 PUSHs (sv_2mortal (to_sv (pl->ob)));
2083 } 2223 }
2084 2224
2085void play_sound_map (maptile *map, int x, int y, int sound_num) 2225void
2226maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2227 CODE:
2228{
2229 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2230 croak ("maptile::add_underlay: palette must be arrayref");
2231
2232 palette = SvRV (palette);
2233
2234 STRLEN idxlen;
2235 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2236
2237 for (int x = 0; x < THIS->width; ++x)
2238 for (int y = 0; y < THIS->height; ++y)
2239 {
2240 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2241 if (op->flag [FLAG_IS_FLOOR])
2242 goto skip_space;
2243
2244 {
2245 int offs = offset + y * stride + x;
2246 if (IN_RANGE_EXC (offs, 0, idxlen))
2247 {
2248 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2249 {
2250 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2251 ob->flag [FLAG_NO_MAP_SAVE] = true;
2252 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2253
2254 if (ob->randomitems)
2255 {
2256 if (!ob->above)
2257 {
2258 ob->create_treasure (ob->randomitems);
2259
2260 for (object *op = ob->above; op; op = op->above)
2261 op->flag [FLAG_NO_MAP_SAVE] = true;
2262 }
2263
2264 ob->randomitems = 0;
2265 }
2266 }
2267 }
2268 }
2269
2270 skip_space: ;
2271 }
2272}
2273
2274void
2275maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2276 CODE:
2277{
2278 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2279 croak ("maptile::set_regiondata: palette must be arrayref");
2280
2281 palette = SvRV (palette);
2282
2283 STRLEN idxlen;
2284 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2285
2286 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2287 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2288
2289 for (int i = av_len ((AV *)palette) + 1; i--; )
2290 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2291
2292 for (int y = 0; y < THIS->height; ++y)
2293 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2294
2295 sfree (THIS->regions, THIS->size ());
2296 delete [] THIS->regionmap;
2297
2298 THIS->regions = regions;
2299 THIS->regionmap = regionmap;
2300}
2301
2302void
2303maptile::create_region_treasure ()
2304 CODE:
2305{
2306 object *op = object::create ();
2307 op->type = FLOOR;
2308 op->map = THIS;
2309
2310 for (int x = 0; x < THIS->width; ++x)
2311 for (int y = 0; y < THIS->height; ++y)
2312 {
2313 region *rgn = THIS->region (x, y);
2314
2315 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2316 if (rgn->treasure && rndm () < rgn->treasure_density)
2317 {
2318 op->x = x;
2319 op->y = y;
2320 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2321 }
2322 }
2323
2324 op->destroy ();
2325}
2086 2326
2087int out_of_map (maptile *map, int x, int y) 2327int out_of_map (maptile *map, int x, int y)
2088 2328
2089void 2329void
2090trigger (maptile *map, long connection, bool state = true) 2330trigger (maptile *map, long connection, bool state = true)
2095get_connection (maptile *map, long connection) 2335get_connection (maptile *map, long connection)
2096 PPCODE: 2336 PPCODE:
2097 oblinkpt *obp = get_connection_links (map, connection); 2337 oblinkpt *obp = get_connection_links (map, connection);
2098 if (obp) 2338 if (obp)
2099 for (objectlink *ol = obp->link; ol; ol = ol->next) 2339 for (objectlink *ol = obp->link; ol; ol = ol->next)
2100 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2340 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2101 2341
2102object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2103
2104object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2105
2106object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2107 C_ARGS: str, map, nx, ny
2108
2109void 2342void
2110cf_map_normalise (maptile *map, int x, int y) 2343get_map_flags (maptile *map, int x, int y)
2111 PPCODE: 2344 PPCODE:
2112{ 2345{
2113 maptile *nmap = 0; 2346 maptile *nmap = 0;
2114 I16 nx = 0, ny = 0; 2347 I16 nx = 0, ny = 0;
2115 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2348 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2117 EXTEND (SP, 4); 2350 EXTEND (SP, 4);
2118 PUSHs (sv_2mortal (newSViv (flags))); 2351 PUSHs (sv_2mortal (newSViv (flags)));
2119 2352
2120 if (GIMME_V == G_ARRAY) 2353 if (GIMME_V == G_ARRAY)
2121 { 2354 {
2122 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2355 PUSHs (sv_2mortal (to_sv (nmap)));
2123 PUSHs (sv_2mortal (newSViv (nx))); 2356 PUSHs (sv_2mortal (newSViv (nx)));
2124 PUSHs (sv_2mortal (newSViv (ny))); 2357 PUSHs (sv_2mortal (newSViv (ny)));
2125 } 2358 }
2126} 2359}
2127 2360
2136 2369
2137 get_map_flags (map, &nmap, x, y, &nx, &ny); 2370 get_map_flags (map, &nmap, x, y, &nx, &ny);
2138 2371
2139 if (nmap) 2372 if (nmap)
2140 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2373 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2141 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2374 XPUSHs (sv_2mortal (to_sv (o)));
2142} 2375}
2143 2376
2144SV * 2377SV *
2145bot_at (maptile *obj, unsigned int x, unsigned int y) 2378bot_at (maptile *obj, unsigned int x, unsigned int y)
2146 PROTOTYPE: $$$ 2379 PROTOTYPE: $$$
2155 INIT: 2388 INIT:
2156 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2389 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2157 CODE: 2390 CODE:
2158 switch (ix) 2391 switch (ix)
2159 { 2392 {
2160 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2393 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2161 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2394 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2162 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2395 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2163 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2396 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2164 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2397 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2165 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2398 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2166 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2399 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2167 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2400 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2168 } 2401 }
2169 OUTPUT: RETVAL 2402 OUTPUT: RETVAL
2170 2403
2171void fix_walls (maptile *map, int x, int y) 2404void fix_walls (maptile *map, int x, int y)
2172 2405
2173void fix_walls_around (maptile *map, int x, int y) 2406void fix_walls_around (maptile *map, int x, int y)
2174 2407
2175const char *
2176region_name (maptile *m)
2177 CODE:
2178 RETVAL = get_name_of_region_for_map (m);
2179 OUTPUT: RETVAL
2180
2181# worst xs function of my life 2408# worst xs function of my life
2182maptile * 2409bool
2183_create_random_map (\ 2410_create_random_map (\
2184 char *path,\ 2411 maptile *self,\
2185 char *wallstyle,\ 2412 utf8_string wallstyle,\
2186 char *wall_name,\ 2413 utf8_string wall_name,\
2187 char *floorstyle,\ 2414 utf8_string floorstyle,\
2188 char *monsterstyle,\ 2415 utf8_string monsterstyle,\
2189 char *treasurestyle,\ 2416 utf8_string treasurestyle,\
2190 char *layoutstyle,\ 2417 utf8_string layoutstyle,\
2191 char *doorstyle,\ 2418 utf8_string doorstyle,\
2192 char *decorstyle,\ 2419 utf8_string decorstyle,\
2193 char *origin_map,\ 2420 utf8_string origin_map,\
2194 char *final_map,\ 2421 utf8_string final_map,\
2195 char *exitstyle,\ 2422 utf8_string exitstyle,\
2196 char *this_map,\ 2423 utf8_string this_map,\
2197 char *exit_on_final_map,\ 2424 utf8_string exit_on_final_map,\
2198 int Xsize,\ 2425 int xsize,\
2199 int Ysize,\ 2426 int ysize,\
2200 int expand2x,\ 2427 int expand2x,\
2201 int layoutoptions1,\ 2428 int layoutoptions1,\
2202 int layoutoptions2,\ 2429 int layoutoptions2,\
2203 int layoutoptions3,\ 2430 int layoutoptions3,\
2204 int symmetry,\ 2431 int symmetry,\
2209 int dungeon_depth,\ 2436 int dungeon_depth,\
2210 int decoroptions,\ 2437 int decoroptions,\
2211 int orientation,\ 2438 int orientation,\
2212 int origin_y,\ 2439 int origin_y,\
2213 int origin_x,\ 2440 int origin_x,\
2214 int random_seed,\ 2441 U32 random_seed,\
2215 val64 total_map_hp,\ 2442 val64 total_map_hp,\
2216 int map_layout_style,\ 2443 int map_layout_style,\
2217 int treasureoptions,\ 2444 int treasureoptions,\
2218 int symmetry_used,\ 2445 int symmetry_used,\
2219 region *region\ 2446 region *region,\
2447 utf8_string custom\
2220) 2448)
2221 CODE: 2449 CODE:
2222{ 2450{
2223 random_map_params rmp; 2451 random_map_params rmp;
2224 2452
2234 assign (rmp.exit_on_final_map, exit_on_final_map); 2462 assign (rmp.exit_on_final_map, exit_on_final_map);
2235 2463
2236 rmp.origin_map = origin_map; 2464 rmp.origin_map = origin_map;
2237 rmp.final_map = final_map; 2465 rmp.final_map = final_map;
2238 rmp.this_map = this_map; 2466 rmp.this_map = this_map;
2239 rmp.Xsize = Xsize; 2467 rmp.xsize = xsize;
2240 rmp.Ysize = Ysize; 2468 rmp.ysize = ysize;
2241 rmp.expand2x = expand2x; 2469 rmp.expand2x = expand2x;
2242 rmp.layoutoptions1 = layoutoptions1; 2470 rmp.layoutoptions1 = layoutoptions1;
2243 rmp.layoutoptions2 = layoutoptions2; 2471 rmp.layoutoptions2 = layoutoptions2;
2244 rmp.layoutoptions3 = layoutoptions3; 2472 rmp.layoutoptions3 = layoutoptions3;
2245 rmp.symmetry = symmetry; 2473 rmp.symmetry = symmetry;
2251 rmp.decoroptions = decoroptions; 2479 rmp.decoroptions = decoroptions;
2252 rmp.orientation = orientation; 2480 rmp.orientation = orientation;
2253 rmp.origin_y = origin_y; 2481 rmp.origin_y = origin_y;
2254 rmp.origin_x = origin_x; 2482 rmp.origin_x = origin_x;
2255 rmp.random_seed = random_seed; 2483 rmp.random_seed = random_seed;
2256 rmp.total_map_hp = total_map_hp; 2484 rmp.total_map_hp = (uint64_t) total_map_hp;
2257 rmp.map_layout_style = map_layout_style; 2485 rmp.map_layout_style = map_layout_style;
2258 rmp.treasureoptions = treasureoptions; 2486 rmp.treasureoptions = treasureoptions;
2259 rmp.symmetry_used = symmetry_used; 2487 rmp.symmetry_used = symmetry_used;
2260 rmp.region = region; 2488 rmp.region = region;
2489 rmp.custom = custom;
2261 2490
2262 RETVAL = generate_random_map (path, &rmp); 2491 RETVAL = self->generate_random_map (&rmp);
2263} 2492}
2264 OUTPUT: 2493 OUTPUT:
2265 RETVAL 2494 RETVAL
2266 2495
2267MODULE = cf PACKAGE = cf::arch 2496MODULE = cf PACKAGE = cf::arch
2268 2497
2269archetype *find (const char *name) 2498int archetypes_size ()
2270 CODE: 2499 CODE:
2271 RETVAL = archetype::find (name); 2500 RETVAL = archetypes.size ();
2272 OUTPUT: 2501 OUTPUT: RETVAL
2273 RETVAL
2274 2502
2275archetype *first() 2503archetype *archetypes (U32 index)
2276 PROTOTYPE: 2504 CODE:
2277 CODE: 2505 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2278 RETVAL = first_archetype; 2506 OUTPUT: RETVAL
2507
2508object *instantiate (archetype *arch)
2509 CODE:
2510 RETVAL = arch_to_object (arch);
2511 OUTPUT:
2279 OUTPUT: RETVAL 2512 RETVAL
2280 2513
2281INCLUDE: $PERL genacc archetype ../include/object.h | 2514INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2282 2515
2283MODULE = cf PACKAGE = cf::party 2516MODULE = cf PACKAGE = cf::party
2284 2517
2285partylist *first () 2518partylist *first ()
2286 PROTOTYPE: 2519 PROTOTYPE:
2287 CODE: 2520 CODE:
2288 RETVAL = get_firstparty (); 2521 RETVAL = get_firstparty ();
2289 OUTPUT: RETVAL 2522 OUTPUT: RETVAL
2290 2523
2291INCLUDE: $PERL genacc partylist ../include/player.h | 2524INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2292 2525
2293MODULE = cf PACKAGE = cf::region 2526MODULE = cf PACKAGE = cf::region
2294 2527
2295region *first () 2528void
2296 PROTOTYPE: 2529list ()
2297 CODE: 2530 PPCODE:
2298 RETVAL = first_region; 2531 for_all_regions (rgn)
2299 OUTPUT: RETVAL 2532 XPUSHs (sv_2mortal (to_sv (rgn)));
2300 2533
2301region *find (char *name) 2534region *find (utf8_string name)
2302 PROTOTYPE: $ 2535 PROTOTYPE: $
2303 CODE: 2536 CODE:
2304 RETVAL = get_region_by_name (name); 2537 RETVAL = region::find (name);
2305 OUTPUT: RETVAL 2538 OUTPUT: RETVAL
2306 2539
2540region *find_fuzzy (utf8_string name)
2541 PROTOTYPE: $
2542 CODE:
2543 RETVAL = region::find_fuzzy (name);
2544 OUTPUT: RETVAL
2545
2546int specificity (region *rgn)
2547 CODE:
2548 RETVAL = 0;
2549 while (rgn = rgn->parent)
2550 RETVAL++;
2551 OUTPUT: RETVAL
2552
2307INCLUDE: $PERL genacc region ../include/map.h | 2553INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2308 2554
2309MODULE = cf PACKAGE = cf::living 2555MODULE = cf PACKAGE = cf::living
2310 2556
2311INCLUDE: $PERL genacc living ../include/living.h | 2557INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2312 2558
2313MODULE = cf PACKAGE = cf::settings 2559MODULE = cf PACKAGE = cf::settings
2314 2560
2315INCLUDE: $PERL genacc Settings ../include/global.h | 2561INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2316 2562
2317MODULE = cf PACKAGE = cf::client 2563MODULE = cf PACKAGE = cf::client
2318 2564
2319INCLUDE: $PERL genacc client ../include/client.h | 2565INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2320 2566
2321int invoke (client *ns, int event, ...) 2567int invoke (client *ns, int event, ...)
2322 CODE: 2568 CODE:
2323 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2569 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2324 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2570 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2340 CODE: 2586 CODE:
2341{ 2587{
2342 STRLEN len; 2588 STRLEN len;
2343 char *buf = SvPVbyte (packet, len); 2589 char *buf = SvPVbyte (packet, len);
2344 2590
2591 if (len > MAXSOCKBUF)
2592 {
2593 // ugly
2594 if (THIS->pl)
2595 THIS->pl->failmsg ("[packet too long for client]");
2596 }
2597 else
2345 THIS->send_packet (buf, len); 2598 THIS->send_packet (buf, len);
2346} 2599}
2347 2600
2601faceidx
2602client::need_face (utf8_string name, int pri = 0)
2603 CODE:
2604 RETVAL = face_find (name, 0);
2605 if (RETVAL)
2606 {
2607 THIS->send_face (RETVAL, pri);
2608 THIS->flush_fx ();
2609 }
2610 OUTPUT:
2611 RETVAL
2612
2613int
2614client::fx_want (int idx, int value = -1)
2615 CODE:
2616 if (0 < idx && idx < FT_NUM)
2617 {
2618 RETVAL = THIS->fx_want [idx];
2619 if (items > 2)
2620 THIS->fx_want [idx] = value;
2621 }
2622 else
2623 RETVAL = 0;
2624 OUTPUT:
2625 RETVAL
2626
2627MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2628
2629faceidx sound_find (utf8_string name)
2630
2631void sound_set (utf8_string str, faceidx face)
2632
2633# dire hack
2634void old_sound_index (int idx, faceidx face)
2635 CODE:
2636 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2637 old_sound_index [idx] = face;
2638
2639MODULE = cf PACKAGE = cf::face PREFIX = face_
2640
2641#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2642
2643faceidx face_find (utf8_string name, faceidx defidx = 0)
2644
2645faceidx alloc (utf8_string name)
2646 CODE:
2647{
2648 do
2649 {
2650 RETVAL = faces.size ();
2651 faces.resize (RETVAL + 1);
2652 }
2653 while (!RETVAL); // crude way to leave index 0
2654
2655 faces [RETVAL].name = name;
2656 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2657
2658 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2659 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2660}
2661 OUTPUT: RETVAL
2662
2663void set_type (faceidx idx, int value)
2664 ALIAS:
2665 set_type = 0
2666 set_visibility = 1
2667 set_magicmap = 2
2668 set_smooth = 3
2669 set_smoothlevel = 4
2670 CODE:
2671 faceinfo *f = face_info (idx); assert (f);
2672 switch (ix)
2673 {
2674 case 0: f->type = value; break;
2675 case 1: f->visibility = value; break;
2676 case 2: f->magicmap = value; break;
2677 case 3: f->smooth = value; break;
2678 case 4: f->smoothlevel = value; break;
2679 }
2680
2681void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2682 CODE:
2683{
2684 faceinfo *f = face_info (idx); assert (f);
2685 facedata *d = &(faceset ? f->data64 : f->data32);
2686 sv_to (data, d->data);
2687 STRLEN clen;
2688 char *cdata = SvPVbyte (chksum, clen);
2689 clen = min (CHKSUM_SIZE, clen);
2690
2691 if (memcmp (d->chksum, cdata, clen))
2692 {
2693 memcpy (d->chksum, cdata, clen);
2694
2695 // invalidate existing client face info
2696 for_all_clients (ns)
2697 if (ns->faceset == faceset)
2698 {
2699 ns->faces_sent [idx] = false;
2700 ns->force_newmap = true;
2701 }
2702 }
2703}
2704
2705int get_data_size (faceidx idx, int faceset = 0)
2706 CODE:
2707 facedata *d = face_data (idx, faceset);
2708 if (!d) XSRETURN_UNDEF;
2709 RETVAL = d->data.size ();
2710 OUTPUT:
2711 RETVAL
2712
2713SV *get_chksum (faceidx idx, int faceset = 0)
2714 CODE:
2715 facedata *d = face_data (idx, faceset);
2716 if (!d) XSRETURN_UNDEF;
2717 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2718 OUTPUT:
2719 RETVAL
2720
2721SV *get_data (faceidx idx, int faceset = 0)
2722 CODE:
2723 facedata *d = face_data (idx, faceset);
2724 if (!d) XSRETURN_UNDEF;
2725 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2726 OUTPUT:
2727 RETVAL
2728
2729void invalidate (faceidx idx)
2730 CODE:
2731 for_all_clients (ns)
2732 {
2733 ns->faces_sent [idx] = false;
2734 ns->force_newmap = true;
2735 }
2736
2737void invalidate_all ()
2738 CODE:
2739 for_all_clients (ns)
2740 {
2741 ns->faces_sent.reset ();
2742 ns->force_newmap = true;
2743 }
2744
2745MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2746
2747#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2748
2749animidx anim_find (utf8_string name)
2750 CODE:
2751 RETVAL = animation::find (name).number;
2752 OUTPUT: RETVAL
2753
2754animidx set (utf8_string name, SV *frames, int facings = 1)
2755 CODE:
2756{
2757 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2758 croak ("frames must be an arrayref");
2759
2760 AV *av = (AV *)SvRV (frames);
2761
2762 animation *anim = &animation::find (name);
2763 if (anim->number)
2764 {
2765 anim->resize (av_len (av) + 1);
2766 anim->facings = facings;
2767 }
2768 else
2769 anim = &animation::create (name, av_len (av) + 1, facings);
2770
2771 for (int i = 0; i < anim->num_animations; ++i)
2772 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2773}
2774 OUTPUT: RETVAL
2775
2776void invalidate_all ()
2777 CODE:
2778 for_all_clients (ns)
2779 ns->anims_sent.reset ();
2780
2781MODULE = cf PACKAGE = cf::object::freezer
2782
2783INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2784
2785SV *
2786new (char *klass)
2787 CODE:
2788 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2789 OUTPUT: RETVAL
2790
2791void
2792DESTROY (SV *sv)
2793 CODE:
2794 object_freezer *self;
2795 sv_to (sv, self);
2796 delete self;
2797
2798MODULE = cf PACKAGE = cf::object::thawer
2799
2800INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2801
2802SV *
2803new_from_file (char *klass, octet_string path)
2804 CODE:
2805 object_thawer *f = new object_thawer (path);
2806 if (!*f)
2807 {
2808 delete f;
2809 XSRETURN_UNDEF;
2810 }
2811 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2812 OUTPUT: RETVAL
2813
2814void
2815DESTROY (SV *sv)
2816 CODE:
2817 object_thawer *self;
2818 sv_to (sv, self);
2819 delete self;
2820
2821void
2822extract_tags (object_thawer *self)
2823 PPCODE:
2824 while (self->kw != KW_EOF)
2825 {
2826 PUTBACK;
2827 coroapi::cede_to_tick ();
2828 SPAGAIN;
2829
2830 if (self->kw == KW_tag)
2831 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2832
2833 self->skip ();
2834 }
2835

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