ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.158 by root, Mon Jan 29 14:46:01 2007 UTC vs.
Revision 1.272 by root, Wed Apr 2 11:13:56 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 40
37#include <unistd.h> 41#include <unistd.h>
38#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
39# include <sys/mman.h> 43# include <sys/mman.h>
40#endif 44#endif
41 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
42#include <EXTERN.h> 50#include <EXTERN.h>
43#include <perl.h> 51#include <perl.h>
44#include <XSUB.h> 52#include <XSUB.h>
45 53
46#include "CoroAPI.h" 54#include "CoroAPI.h"
47#include "perlxsi.c" 55#include "perlxsi.c"
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
61
62typedef std::string std__string;
53 63
54#if IVSIZE >= 8 64#if IVSIZE >= 8
55 typedef IV val64; 65 typedef IV val64;
56# define newSVval64 newSViv 66# define newSVval64 newSViv
57# define SvVAL64 SvIV 67# define SvVAL64 SvIV
59 typedef double val64; 69 typedef double val64;
60# define newSVval64 newSVnv 70# define newSVval64 newSVnv
61# define SvVAL64 SvNV 71# define SvVAL64 SvNV
62#endif 72#endif
63 73
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67
68static PerlInterpreter *perl; 74static PerlInterpreter *perl;
69 75
70double runtime; 76tstamp NOW, runtime;
77
78static int tick_inhibit;
79static int tick_pending;
71 80
72global gbl_ev; 81global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 82static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 83static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
84
85bitset<NUM_EVENT_TYPES> ev_want_event;
86bitset<NUM_TYPES> ev_want_type;
75 87
76static HV 88static HV
77 *stash_cf, 89 *stash_cf,
78 *stash_cf_object_wrap, 90 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 91 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 95 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 96 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 97 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 98 *stash_cf_living_wrap;
87 99
100static inline SV *
101newSVpv_utf8 (const char *s)
102{
103 if (!s)
104 return newSV (0);
105
106 SV *sv = newSVpv (s, 0);
107 SvUTF8_on (sv);
108 return sv;
109}
110
111static inline SV *
112newSVpvn_utf8 (const char *s, STRLEN l)
113{
114 if (!s)
115 return newSV (0);
116
117 SV *sv = newSVpvn (s, l);
118 SvUTF8_on (sv);
119 return sv;
120}
121
88// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
89template<class super> 123template<class super>
90static super * 124static super *
91is_a (attachable *at) 125is_a (attachable *at)
92{ 126{
151} 185}
152 186
153void 187void
154attachable::do_destroy () 188attachable::do_destroy ()
155{ 189{
156 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 190 INVOKE_ATTACHABLE (DESTROY, this);
157 191
158 if (cb) 192 if (cb)
159 { 193 {
160 SvREFCNT_dec (cb); 194 SvREFCNT_dec (cb);
161 cb = 0; 195 cb = 0;
162 } 196 }
163 197
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 198 mortals.push_back (this);
168} 199}
169 200
170void 201void
171attachable::destroy () 202attachable::destroy ()
173 if (destroyed ()) 204 if (destroyed ())
174 return; 205 return;
175 206
176 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
177 do_destroy (); 208 do_destroy ();
209 sever_self ();
178} 210}
179 211
180void 212void
181attachable::check_mortals () 213attachable::check_mortals ()
182{ 214{
186 { 218 {
187 if (i >= mortals.size ()) 219 if (i >= mortals.size ())
188 { 220 {
189 i = 0; 221 i = 0;
190 222
191 if (mortals.size () > 1000) 223 if (mortals.size () >= 512)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
193 239
194 break; 240 break;
195 } 241 }
196 242
197 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
198 244
199 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
200 246 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 247 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251#endif
252
253 if (obj->refcnt)
254 {
205 ++i; // further delay freeing 255 ++i; // further delay freeing
206 256
207 if (!(i & 0x3ff)) 257 if (!(i & 0x3ff))
208 break; 258 break;
209 } 259 }
210 else 260 else
211 { 261 {
212 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
213 delete obj; 264 delete obj;
214 } 265 }
215 } 266 }
216} 267}
217 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
218attachable & 281attachable &
219attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
220{ 283{
221 //if (self || cb) 284 //if (self || cb)
222 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
223 286
224 attach = src.attach; 287 attach = src.attach;
225 return *this; 288 return *this;
226} 289}
227 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
228////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
229 326
230static SV * 327static SV *
231newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
232{ 329{
233 SV *sv; 330 SV *sv;
234 331
235 if (!ptr) 332 if (!ptr)
236 return &PL_sv_undef; 333 return newSV (0);
237 334
238 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
239 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
240} 337}
241 338
260 357
261static SV * 358static SV *
262newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
263{ 360{
264 if (!obj) 361 if (!obj)
265 return &PL_sv_undef; 362 return newSV (0);
266 363
267 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
268 { 368 {
269 obj->self = newHV ();
270 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
271 370
272 // now bless the object _once_ 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
273 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
274 } 374 }
275 else 375 else
276 { 376 {
277 SV *sv = newRV_inc ((SV *)obj->self); 377 SV *sv = newRV_inc ((SV *)obj->self);
314 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
315 else 415 else
316 return 0; 416 return 0;
317} 417}
318 418
319inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
320inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
321inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
322inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
323inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
324inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
325inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
335inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
336inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
337inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
338inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
339inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
340inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
342 442
343inline SV *to_sv (object & v) { return to_sv (&v); } 443inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 444inline SV *to_sv (living & v) { return to_sv (&v); }
345 445
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 446inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 447inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 448
349inline SV *to_sv (UUID v) 449inline SV *to_sv (UUID v)
350{ 450{
351 char buf[128]; 451 char buf[128];
352 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 452 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
353 return newSVpv (buf, 0); 453 return newSVpv (buf, 0);
354} 454}
355 455
356inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 456inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
357inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 457inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 462inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
363inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 465inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 466inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
367inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 467inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
368inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 468inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
369inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 469inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
370inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 470inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
371inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 471inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
372inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 472inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
373inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 473inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
374inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 474inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
375inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 475inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
476inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 477inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 478inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 479inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
480inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
481inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
380 482
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 483//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 484inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 485
384template<class T> 486template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 487inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 488
387template<int N> 489template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 490inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 491
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 492inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 493inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 494inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 495inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
395 496
497inline void sv_to (SV *sv, std::string &v)
498{
499 STRLEN len;
500 char *data = SvPVbyte (sv, len);
501 v.assign (data, len);
502}
503
396inline void sv_to (SV *sv, UUID &v) 504inline void sv_to (SV *sv, UUID &v)
397{ 505{
398 unsigned int version; 506 unsigned int version;
399 507
400 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 508 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
401 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 509 croak ("unparsable uuid: %s", SvPV_nolen (sv));
423 break; 531 break;
424 532
425 case DT_STRING: 533 case DT_STRING:
426 { 534 {
427 char *str = (char *)va_arg (ap, const char *); 535 char *str = (char *)va_arg (ap, const char *);
428 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 536 sv = str ? newSVpv (str, 0) : newSV (0);
429 } 537 }
430 break; 538 break;
431 539
432 case DT_DATA: 540 case DT_DATA:
433 { 541 {
434 char *str = (char *)va_arg (ap, const void *); 542 char *str = (char *)va_arg (ap, const void *);
435 int len = va_arg (ap, int); 543 int len = va_arg (ap, int);
436 sv = str ? newSVpv (str, len) : &PL_sv_undef; 544 sv = str ? newSVpv (str, len) : newSV (0);
437 } 545 }
438 break; 546 break;
439 547
440 case DT_OBJECT: 548 case DT_OBJECT:
441 sv = to_sv (va_arg (ap, object *)); 549 sv = to_sv (va_arg (ap, object *));
483 va_end (ap); 591 va_end (ap);
484 592
485 return sv; 593 return sv;
486} 594}
487 595
488static SV *
489newSVcfapi (int type, ...)
490{
491 SV *sv;
492
493 va_list ap;
494 va_start (ap, type);
495
496 switch (type)
497 {
498 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
499 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
500 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
501 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
502 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
503 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
504 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
505 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
506 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
507 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
508
509 default:
510 assert (("unhandled type in newSVcfapi", 0));
511 }
512
513 va_end (ap);
514
515 return sv;
516}
517
518////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 596//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
519 597
520SV * 598SV *
521registry (attachable *ext) 599registry (attachable *ext)
522{ 600{
526 return newRV_inc ((SV *)ext->cb); 604 return newRV_inc ((SV *)ext->cb);
527} 605}
528 606
529///////////////////////////////////////////////////////////////////////////// 607/////////////////////////////////////////////////////////////////////////////
530 608
531extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
532{
533 return 0;
534}
535
536static CommArray_s rtn_cmd;
537
538static int
539runPluginCommand (object *obj, char *params)
540{
541 return -1;
542}
543
544extern "C" void *cfperl_getPluginProperty (int *type, ...)
545{
546 va_list args;
547 char *propname;
548 int i;
549 va_start (args, type);
550 propname = va_arg (args, char *);
551 //printf ("Property name: %s\n", propname);
552
553 if (!strcmp (propname, "command?"))
554 return NULL;
555 else if (!strcmp (propname, "Identification"))
556 {
557 va_end (args);
558 return (void *)PLUGIN_NAME;
559 }
560 else if (!strcmp (propname, "FullName"))
561 {
562 va_end (args);
563 return (void *)PLUGIN_VERSION;
564 }
565 else
566 va_end (args);
567
568 return NULL;
569}
570
571extern "C" int cfperl_postInitPlugin ()
572{
573 int hooktype = 1;
574 int rtype = 0;
575
576 cf_init_plugin (gethook);
577
578 return 0;
579}
580
581extern "C" int cfperl_closePlugin ()
582{
583 return 0;
584}
585
586void 609void
587cfperl_init () 610cfperl_init ()
588{ 611{
612 extern char **environ;
613
589 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 614 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
590 perl = perl_alloc (); 615 perl = perl_alloc ();
591 perl_construct (perl); 616 perl_construct (perl);
592 617
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 619
595 char *argv[] = { 620 const char *argv[] = {
596 "", 621 settings.argv [0],
597 "-e" 622 "-e"
598 "use Event; use Coro;" // required for bootstrap 623 "use EV; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*> 624 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();" 625 "unshift @INC, cf::datadir ();"
601 "require cf;" 626 "require cf;"
602 }; 627 };
603 628
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
630 || perl_run (perl))
605 { 631 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
608 } 634 }
635
636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 }
609} 643}
610 644
611void cfperl_main () 645void cfperl_main ()
612{ 646{
613 dSP; 647 dSP;
620void 654void
621attachable::instantiate () 655attachable::instantiate ()
622{ 656{
623 if (attach) 657 if (attach)
624 { 658 {
625 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 659 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
626 attach = 0; 660 attach = 0;
627 } 661 }
628} 662}
629 663
630void 664void
631attachable::reattach () 665attachable::reattach ()
632{ 666{
633 optimise (); 667 optimise ();
634 //TODO: check for _attachment's, very important for restarts 668 //TODO: check for _attachment's, very important for restarts
635 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 669 INVOKE_ATTACHABLE (REATTACH, this);
636} 670}
637 671
638static event_klass klass_of[NUM_EVENT_TYPES] = { 672static event_klass klass_of[NUM_EVENT_TYPES] = {
639# define def(type,name) KLASS_ ## type, 673# define def(type,name) KLASS_ ## type,
640# include "eventinc.h" 674# include "eventinc.h"
683} 717}
684 718
685void 719void
686global::gather_callbacks (AV *&callbacks, event_type event) const 720global::gather_callbacks (AV *&callbacks, event_type event) const
687{ 721{
688 ::gather_callbacks (callbacks, cb_object, event); 722 ::gather_callbacks (callbacks, cb_global, event);
689} 723}
690 724
691void 725void
692object::gather_callbacks (AV *&callbacks, event_type event) const 726object::gather_callbacks (AV *&callbacks, event_type event) const
693{ 727{
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 728 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
695 { 729 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 730 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
697 731
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 732 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 733 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 } 734 }
701 735
737{ 771{
738 attachable::gather_callbacks (callbacks, event); 772 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event); 773 ::gather_callbacks (callbacks, cb_map, event);
740} 774}
741 775
776void
777_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
778{
779 for (int event = 0; event <= AvFILLp (registry); ++event)
780 {
781 SV *cbs_ = AvARRAY (registry)[event];
782
783 // element must be list of callback entries
784 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
785 {
786 AV *cbs = (AV *)SvRV (cbs_);
787
788 // no callback entries, no callbacks to call
789 if (AvFILLp (cbs) >= 0)
790 set.set (event);
791 }
792 }
793}
794
795// very slow and inefficient way to recalculate the global want bitsets
796void
797_recalc_want ()
798{
799 ev_want_event.reset ();
800
801 _recalc_want (ev_want_event, cb_global);
802 _recalc_want (ev_want_event, cb_attachable);
803 _recalc_want (ev_want_event, cb_object);
804 _recalc_want (ev_want_event, cb_client);
805 _recalc_want (ev_want_event, cb_player);
806 _recalc_want (ev_want_event, cb_map);
807
808 ev_want_type.reset ();
809
810 for (int type = 0; type <= AvFILLp (cb_type); ++type)
811 {
812 SV *cbs_ = AvARRAY (cb_type)[type];
813
814 // element must be list of callback entries
815 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
816 {
817 AV *cbs = (AV *)SvRV (cbs_);
818
819 // no callback entries, no callbacks to call
820 if (AvFILLp (cbs) >= 0)
821 ev_want_type.set (type % NUM_TYPES);
822 }
823 }
824}
825
742bool 826bool
743attachable::invoke (event_type event, ...) 827attachable::invoke (event_type event, ...)
744{ 828{
745 data_type dt; 829 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749 830
750 // callback call ordering should be: 831 // callback call ordering should be:
751 // 1. per-object callback 832 // 1. per-object callback
752 // 2. per-class object 833 // 2. per-class object
753 // 3. per-type callback 834 // 3. per-type callback
757 gather_callbacks (callbacks, event); 838 gather_callbacks (callbacks, event);
758 839
759 // short-circuit processing if no callbacks found/defined 840 // short-circuit processing if no callbacks found/defined
760 if (!callbacks) 841 if (!callbacks)
761 return 0; 842 return 0;
843
844 va_list ap;
845 va_start (ap, event);
762 846
763 CALL_BEGIN (3); 847 CALL_BEGIN (3);
764 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 848 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
765 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 849 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
766 850
801} 885}
802 886
803SV * 887SV *
804cfperl_result (int idx) 888cfperl_result (int idx)
805{ 889{
806 AV *av = get_av ("cfperl::invoke_results", 0); 890 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
807 if (!av) 891 if (!av)
808 return &PL_sv_undef; 892 return &PL_sv_undef;
809 893
810 SV **sv = av_fetch (av, idx, 0); 894 SV **sv = av_fetch (av, idx, 0);
811 if (!sv) 895 if (!sv)
825{ 909{
826 return SvNV (cfperl_result (idx)); 910 return SvNV (cfperl_result (idx));
827} 911}
828 912
829///////////////////////////////////////////////////////////////////////////// 913/////////////////////////////////////////////////////////////////////////////
914// various c++ => perl glue functions
915
916void cfperl_tick ()
917{
918 tick_pending = 1;
919
920 if (tick_inhibit)
921 return;
922
923 tick_pending = 0;
924
925 dSP;
926
927 PUSHMARK (SP);
928 PUTBACK;
929 call_pv ("cf::tick", G_DISCARD | G_VOID);
930
931 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
932}
830 933
831void 934void
832cfperl_emergency_save () 935cfperl_emergency_save ()
833{ 936{
834 CALL_BEGIN (0); 937 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 938 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 939 CALL_END;
940}
941
942void
943cfperl_cleanup (int make_core)
944{
945 CALL_BEGIN (1);
946 CALL_ARG (make_core);
947 CALL_CALL ("cf::post_cleanup", G_VOID);
948 CALL_END;
949}
950
951void
952cfperl_make_book (object *book, int level)
953{
954 CALL_BEGIN (2);
955 CALL_ARG (book);
956 CALL_ARG (level);
957 CALL_CALL ("ext::books::make_book", G_VOID);
958 CALL_END;
959}
960
961void
962cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
963{
964 CALL_BEGIN (4);
965 CALL_ARG (ns);
966 CALL_ARG (type);
967 CALL_ARG_SV (newSVpv_utf8 (msg));
968 CALL_ARG (color);
969 CALL_CALL ("cf::client::send_msg", G_VOID);
970 CALL_END;
971}
972
973int
974cfperl_can_merge (object *ob1, object *ob2)
975{
976 int can;
977
978 CALL_BEGIN (2);
979 CALL_ARG (ob1);
980 CALL_ARG (ob2);
981 CALL_CALL ("cf::_can_merge", G_SCALAR);
982 can = count && SvTRUE (TOPs);
983 CALL_END;
984
985 return can;
986}
987
988player *
989player::find (const char *name)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (name);
993 CALL_CALL ("cf::player::find", G_SCALAR);
994
995 player *retval;
996
997 if (count)
998 sv_to (POPs, retval);
999 else
1000 retval = 0;
1001
1002 CALL_END;
1003
1004 return retval;
837} 1005}
838 1006
839maptile * 1007maptile *
840maptile::find_sync (const char *path, maptile *origin) 1008maptile::find_sync (const char *path, maptile *origin)
841{ 1009{
855 1023
856 return retval; 1024 return retval;
857} 1025}
858 1026
859maptile * 1027maptile *
860maptile::find_async (const char *path, maptile *origin) 1028maptile::find_async (const char *path, maptile *origin, bool load)
861{ 1029{
862 CALL_BEGIN (2); 1030 CALL_BEGIN (3);
863 CALL_ARG (path); 1031 CALL_ARG (path);
864 CALL_ARG (origin); 1032 CALL_ARG (origin);
1033 CALL_ARG (load);
865 CALL_CALL ("cf::map::find_async", G_SCALAR); 1034 CALL_CALL ("cf::map::find_async", G_SCALAR);
866 1035
867 maptile *retval; 1036 maptile *retval;
868 1037
869 if (count) 1038 if (count)
905 CALL_ARG (exit); 1074 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1075 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 1076 CALL_END;
908} 1077}
909 1078
1079const char *
1080object::ref () const
1081{
1082 if (type == PLAYER)
1083 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1084 else
1085 return 0;
1086}
1087
1088object *
1089object::deref (const char *ref)
1090{
1091 object *retval = 0;
1092
1093 if (ref)
1094 {
1095 CALL_BEGIN (1);
1096 CALL_ARG (ref);
1097 CALL_CALL ("cf::object::deref", G_SCALAR);
1098
1099 if (count)
1100 sv_to (POPs, retval);
1101
1102 CALL_END;
1103 }
1104
1105 return retval;
1106}
1107
1108void
1109log_backtrace (const char *msg)
1110{
1111#if HAVE_BACKTRACE
1112 void *addr [20];
1113 int size = backtrace (addr, 20);
1114
1115 CALL_BEGIN (size);
1116 CALL_ARG (msg);
1117 for (int i = 0; i < size; ++i)
1118 CALL_ARG ((IV)addr [i]);
1119 CALL_CALL ("cf::_log_backtrace", G_VOID);
1120 CALL_END;
1121#endif
1122}
1123
910///////////////////////////////////////////////////////////////////////////// 1124/////////////////////////////////////////////////////////////////////////////
911 1125
912struct EventAPI *watcher_base::GEventAPI; 1126struct EVAPI *evapi::GEVAPI;
913struct CoroAPI *coroapi::GCoroAPI; 1127struct CoroAPI *coroapi::GCoroAPI;
914 1128
915int coroapi::cede_counter; 1129void coroapi::do_cede_to_tick ()
916
917static void iw_dispatch (pe_event *ev)
918{ 1130{
919 iw *w = (iw *)ev->ext_data; 1131 cede_pending = 0;
920 w->call (*w); 1132 cede ();
921} 1133}
922 1134
923void 1135void
924iw::alloc () 1136coroapi::wait_for_tick ()
925{ 1137{
926 pe = GEventAPI->new_idle (0, 0); 1138 CALL_BEGIN (0);
927 1139 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
928 WaREENTRANT_off (pe); 1140 CALL_END;
929 pe->base.callback = (void *)iw_dispatch;
930 pe->base.ext_data = (void *)this;
931} 1141}
932 1142
933static void iow_dispatch (pe_event *ev)
934{
935 iow *w = (iow *)ev->ext_data;
936 w->call (*w, ((pe_ioevent *)ev)->got);
937}
938
939void 1143void
940iow::alloc () 1144coroapi::wait_for_tick_begin ()
941{ 1145{
942 pe = GEventAPI->new_io (0, 0); 1146 CALL_BEGIN (0);
943 1147 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
944 WaREENTRANT_off (pe); 1148 CALL_END;
945 pe->base.callback = (void *)iow_dispatch;
946 pe->base.ext_data = (void *)this;
947
948 pe->fd = -1;
949 pe->poll = 0;
950}
951
952void
953iow::fd (int fd)
954{
955 pe->fd = fd;
956}
957
958int
959iow::poll ()
960{
961 return pe->poll;
962} 1149}
963 1150
964void 1151void
965iow::poll (int events) 1152iow::poll (int events)
966{ 1153{
967 if (pe->poll != events) 1154 if (events != this->events)
968 { 1155 {
1156 int active = ev_is_active ((ev_io *)this);
969 if (pe->poll) stop (); 1157 if (active) stop ();
970 pe->poll = events; 1158 ev_io_set ((ev_io *)this, fd, events);
971 if (pe->poll) start (); 1159 if (active) start ();
972 } 1160 }
973} 1161}
974 1162
975void 1163void
976_connect_to_perl () 1164_connect_to_perl ()
977{ 1165{
978 stash_cf = gv_stashpv ("cf" , 1); 1166 stash_cf = gv_stashpv ("cf", 1);
979 1167
980 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1168 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
981 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1169 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
982 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1170 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
983 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1171 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1173 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1174 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1175 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1176 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1177
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1178 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1179 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1180 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
992 1182
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1183 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1184 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1185 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1186 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1191
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1192MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1193
1004BOOT: 1194BOOT:
1005{ 1195{
1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198
1006 _connect_to_perl (); 1199 _connect_to_perl ();
1007 1200
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202
1203 //{
1204 // require_pv ("Time::HiRes");
1205 //
1206 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1207 // if (!svp) croak ("Time::HiRes is required");
1208 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1209 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1210 //}
1012 1211
1013 static const struct { 1212 static const struct {
1014 const char *name; 1213 const char *name;
1015 IV iv; 1214 IV iv;
1016 } *civ, const_iv[] = { 1215 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1216# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1218 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1219
1021 const_iv (llevMonster) 1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1221
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1223
1023 const_iv (MAX_TIME) 1224 const_iv (MAX_TIME)
1024 const_iv (PLAYER)
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK) 1225 const_iv (MAXSOCKBUF)
1033 const_iv (ARROW) 1226
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR) 1227 const_iv (NUM_BODY_LOCATIONS)
1081 const_iv (EXIT) 1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1082 const_iv (ENCOUNTER) 1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1083 const_iv (SHOP_FLOOR) 1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1084 const_iv (SHOP_MAT) 1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1085 const_iv (RING) 1232 const_iv (body_wrist) const_iv (body_waist)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1233
1137 const_iv (NUM_SUBTYPES) 1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1138 1262
1139 const_iv (ST_BD_BUILD) 1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1140 const_iv (ST_BD_REMOVE)
1141 1264
1142 const_iv (ST_MAT_FLOOR) 1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1143 const_iv (ST_MAT_WALL) 1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1144 const_iv (ST_MAT_ITEM)
1145 1267
1146 const_iv (AT_PHYSICAL) 1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1147 const_iv (AT_MAGIC) 1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1148 const_iv (AT_FIRE) 1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1149 const_iv (AT_ELECTRICITY) 1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1150 const_iv (AT_COLD) 1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_CONFUSION) 1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1152 const_iv (AT_ACID) 1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172 1275
1173 const_iv (WEAP_HIT) 1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1174 const_iv (WEAP_SLASH) 1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1278 const_iv (WEAP_BLUD)
1182 1279
1183 const_iv (FLAG_ALIVE) 1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1318
1319 const_iv (SP_RAISE_DEAD)
1186 const_iv (FLAG_FREED) 1320 const_iv (SP_RUNE)
1187 const_iv (FLAG_WAS_WIZ) 1321 const_iv (SP_MAKE_MARK)
1188 const_iv (FLAG_APPLIED) 1322 const_iv (SP_BOLT)
1189 const_iv (FLAG_UNPAID) 1323 const_iv (SP_BULLET)
1190 const_iv (FLAG_USE_SHIELD) 1324 const_iv (SP_EXPLOSION)
1191 const_iv (FLAG_NO_PICK) 1325 const_iv (SP_CONE)
1192 const_iv (FLAG_ANIMATE) 1326 const_iv (SP_BOMB)
1193 const_iv (FLAG_MONSTER) 1327 const_iv (SP_WONDER)
1194 const_iv (FLAG_FRIENDLY) 1328 const_iv (SP_SMITE)
1195 const_iv (FLAG_GENERATOR) 1329 const_iv (SP_MAGIC_MISSILE)
1196 const_iv (FLAG_IS_THROWN) 1330 const_iv (SP_SUMMON_GOLEM)
1197 const_iv (FLAG_AUTO_APPLY) 1331 const_iv (SP_DIMENSION_DOOR)
1198 const_iv (FLAG_PLAYER_SOLD) 1332 const_iv (SP_MAGIC_MAPPING)
1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1199 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (SP_INVISIBLE)
1200 const_iv (FLAG_CAN_ROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR)
1202 const_iv (FLAG_IS_TURNABLE)
1203 const_iv (FLAG_IS_USED_UP)
1204 const_iv (FLAG_IDENTIFIED)
1205 const_iv (FLAG_REFLECTING)
1206 const_iv (FLAG_CHANGING)
1207 const_iv (FLAG_SPLITTING)
1208 const_iv (FLAG_HITBACK)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284
1285 const_iv (NDI_BLACK)
1286 const_iv (NDI_WHITE)
1287 const_iv (NDI_NAVY)
1288 const_iv (NDI_RED)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL)
1302
1303 const_iv (UPD_LOCATION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF) 1338 const_iv (SP_PROBE)
1311
1312 const_iv (UPD_SP_MANA) 1339 const_iv (SP_HEALING)
1313 const_iv (UPD_SP_GRACE) 1340 const_iv (SP_CREATE_FOOD)
1314 const_iv (UPD_SP_DAMAGE) 1341 const_iv (SP_EARTH_TO_DUST)
1315 1342 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (F_APPLIED) 1343 const_iv (SP_BLESS)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED) 1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1321 const_iv (F_DAMNED) 1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1322 const_iv (F_OPEN) 1356 const_iv (SP_DISPEL_RUNE)
1323 const_iv (F_NOPICK) 1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1370 const_iv (F_LOCKED)
1325 1371
1326 const_iv (F_BUY) 1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1373
1330 const_iv (P_BLOCKSVIEW) 1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1376
1339 const_iv (UP_OBJ_INSERT) 1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1378
1344 const_iv (INS_NO_MERGE) 1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR) 1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1381
1351 const_iv (WILL_APPLY_HANDLE) 1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1384
1357 const_iv (SAVE_MODE) 1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1386
1360 const_iv (M_PAPER) 1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1391
1375 const_iv (SK_EXP_ADD_SKILL) 1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1394
1381 const_iv (SK_LOCKPICKING) 1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1405 const_iv (SK_POISON_NAIL)
1422 1406
1423 const_iv (SOUND_NEW_PLAYER) 1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1413
1448 const_iv (PREFER_LOW) 1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1415
1451 const_iv (ATNR_PHYSICAL) 1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1423
1478 const_iv (MAP_IN_MEMORY) 1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING)
1482 1425
1483 const_iv (KLASS_ATTACHABLE) 1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1428
1490 const_iv (CS_QUERY_YESNO) 1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1430
1494 const_iv (ST_DEAD) 1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1432
1499 const_iv (ST_CHANGE_CLASS) 1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1500 1434
1501 const_iv (IO_HEADER) 1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1436
1505 // random map generator 1437 // random map generator
1506 const_iv (LAYOUT_NONE) 1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1440
1514 const_iv (RMOPT_RANDOM) 1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1444
1524 const_iv (SYMMETRY_RANDOM) 1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1447
1527 const_iv (SYMMETRY_Y) 1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1450 const_iv (GT_MINIMAL)
1451
1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1529 }; 1454 };
1530 1455
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1458
1554 } 1479 }
1555} 1480}
1556 1481
1557void _connect_to_perl () 1482void _connect_to_perl ()
1558 1483
1484void _recalc_want ()
1485
1559void _global_reattach () 1486void _global_reattach ()
1560 CODE: 1487 CODE:
1561{ 1488{
1562 // reattach to all attachable objects in the game. 1489 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1490 for_all_clients (ns)
1564 ns->reattach (); 1491 ns->reattach ();
1565 1492
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1493 for_all_objects (op)
1574 op->reattach (); 1494 op->reattach ();
1495}
1496
1497# support function for map-world.ext
1498void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500{
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503
1504 plt_sv = SvRV (plt_sv);
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507
1508 STRLEN len;
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511
1512 while (len >= 3)
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517
1518 if (val [0] == data [0]
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530
1531 next:
1532 data += 3;
1533 len -= 3;
1534 }
1535
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537}
1538
1539void evthread_start ()
1540
1541void cede_to_tick ()
1542 CODE:
1543 coroapi::cede_to_tick ();
1544
1545NV till_tick ()
1546 CODE:
1547 RETVAL = SvNVX (sv_next_tick) - now ();
1548 OUTPUT:
1549 RETVAL
1550
1551int tick_inhibit ()
1552 CODE:
1553 RETVAL = tick_inhibit;
1554 OUTPUT:
1555 RETVAL
1556
1557void tick_inhibit_inc ()
1558 CODE:
1559 ++tick_inhibit;
1560
1561void tick_inhibit_dec ()
1562 CODE:
1563 if (!--tick_inhibit)
1564 if (tick_pending)
1565 {
1566 ev_async_send (EV_DEFAULT, &tick_watcher);
1567 coroapi::cede ();
1568 }
1569
1570void server_tick ()
1571 CODE:
1572{
1573 NOW = ev_now (EV_DEFAULT);
1574 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1575 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1576 runtime = SvNVX (sv_runtime);
1577
1578 server_tick ();
1579
1580 NOW = ev_time ();
1581 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1582 runtime += TICK;
1583 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1575} 1584}
1576 1585
1577NV floor (NV x) 1586NV floor (NV x)
1578 1587
1579NV ceil (NV x) 1588NV ceil (NV x)
1588 default: croak ("cf::rndm requires none, one or two parameters."); break; 1597 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 } 1598 }
1590 OUTPUT: 1599 OUTPUT:
1591 RETVAL 1600 RETVAL
1592 1601
1593void server_tick () 1602NV clamp (NV value, NV min_value, NV max_value)
1594 CODE: 1603 CODE:
1595 runtime = SvNVx (sv_runtime); 1604 RETVAL = clamp (value, min_value, max_value);
1596 server_tick (); 1605 OUTPUT:
1606 RETVAL
1597 1607
1608NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1609 CODE:
1610 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1611 OUTPUT:
1612 RETVAL
1613
1614void weaken (...)
1615 PROTOTYPE: @
1616 CODE:
1617 while (items > 0)
1618 sv_rvweaken (ST (--items));
1619
1598void 1620void
1599LOG (int level, char *msg) 1621log_backtrace (utf8_string msg)
1622
1623void
1624LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1625 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1626 C_ARGS: flags, "%s", msg
1602 1627
1603char *path_combine (char *base, char *path) 1628octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1629 PROTOTYPE: $$
1605 1630
1606char *path_combine_and_normalize (char *base, char *path) 1631octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1632 PROTOTYPE: $$
1608 1633
1609const char * 1634void
1610get_maps_directory (char *path) 1635mallinfo ()
1611 PROTOTYPE: $ 1636 PPCODE:
1612 ALIAS: maps_directory = 0 1637{
1613 CODE: 1638#if __GLIBC__
1614 RETVAL = create_pathname (path); 1639 struct mallinfo mai = mallinfo ();
1615 OUTPUT: RETVAL 1640 EXTEND (SP, 10*2);
1641 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1642 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1643 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1644 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1645 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1646 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1647 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1648 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1649 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1650 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1651#endif
1652 EXTEND (SP, 2*2);
1653 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1654 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1655}
1616 1656
1617void 1657void
1618sub_generation_inc () 1658sub_generation_inc ()
1619 CODE: 1659 CODE:
1620 PL_sub_generation++; 1660 PL_sub_generation++;
1621 1661
1622char * 1662const_octet_string
1623mapdir () 1663mapdir ()
1624 PROTOTYPE: 1664 PROTOTYPE:
1625 ALIAS: 1665 ALIAS:
1626 mapdir = 0 1666 mapdir = 0
1627 uniquedir = 1 1667 uniquedir = 1
1643 } 1683 }
1644 OUTPUT: RETVAL 1684 OUTPUT: RETVAL
1645 1685
1646void abort () 1686void abort ()
1647 1687
1688void reset_signals ()
1689
1648void fork_abort (char *cause = "cf::fork_abort") 1690void fork_abort (const_octet_string cause = "cf::fork_abort")
1649 1691
1650void cleanup (const char *cause, bool make_core = false) 1692void cleanup (const_octet_string cause, bool make_core = false)
1651 1693
1652void emergency_save () 1694void emergency_save ()
1653 1695
1654void _exit (int status = EXIT_SUCCESS) 1696void _exit (int status = EXIT_SUCCESS)
1655 1697
1656UV sv_2watcher (SV *w)
1657 CODE:
1658 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1659 OUTPUT:
1660 RETVAL
1661
1662#if _POSIX_MEMLOCK 1698#if _POSIX_MEMLOCK
1663 1699
1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1700int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1701 INIT:
1702 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1665 1703
1666int munlockall () 1704int munlockall ()
1667 1705
1668#endif 1706#endif
1669 1707
1670int find_animation (char *text) 1708int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1709 PROTOTYPE: $
1672 1710
1673int random_roll (int min, int max, object *op, int goodbad); 1711int random_roll (int min, int max, object *op, int goodbad);
1674 1712
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1713const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1714
1677int 1715int
1678exp_to_level (val64 exp) 1716exp_to_level (val64 exp)
1679 CODE: 1717 CODE:
1680{ 1718{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1749 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1750 else
1713 XSRETURN_UNDEF; 1751 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1752 OUTPUT: RETVAL
1715 1753
1754bool
1755load_resource_file (octet_string filename)
1756
1716MODULE = cf PACKAGE = cf::attachable 1757MODULE = cf PACKAGE = cf::attachable
1717 1758
1718int 1759int
1719valid (SV *obj) 1760valid (SV *obj)
1720 CODE: 1761 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1762 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1763 OUTPUT:
1723 RETVAL 1764 RETVAL
1765
1766void
1767debug_trace (attachable *obj, bool on = true)
1768 CODE:
1769 obj->flags &= ~attachable::F_DEBUG_TRACE;
1770 if (on)
1771 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1772
1725int mortals_size () 1773int mortals_size ()
1726 CODE: 1774 CODE:
1727 RETVAL = attachable::mortals.size (); 1775 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1776 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1778#object *mortals (U32 index)
1731# CODE: 1779# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1780# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1781# OUTPUT: RETVAL
1734 1782
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1783INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1736 1784
1737MODULE = cf PACKAGE = cf::global 1785MODULE = cf PACKAGE = cf::global
1738 1786
1739int invoke (SV *klass, int event, ...) 1787int invoke (SV *klass, int event, ...)
1740 CODE: 1788 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1792 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1793 OUTPUT: RETVAL
1746 1794
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1795MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1796
1749INCLUDE: $PERL genacc object ../include/object.h | 1797INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1798
1751int invoke (object *op, int event, ...) 1799int invoke (object *op, int event, ...)
1752 CODE: 1800 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1801 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1802 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776object *actives (U32 index) 1824object *actives (U32 index)
1777 CODE: 1825 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0; 1826 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL 1827 OUTPUT: RETVAL
1780 1828
1829const char *slot_use_name (U32 slot)
1830 ALIAS:
1831 slot_nonuse_name = 1
1832 CODE:
1833{
1834 if (slot >= NUM_BODY_LOCATIONS)
1835 croak ("body slot index out of range");
1836
1837 switch (ix)
1838 {
1839 case 0: RETVAL = body_locations[slot].use_name; break;
1840 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1841 }
1842}
1843 OUTPUT:
1844 RETVAL
1845
1781# missing properties 1846# missing properties
1782 1847
1783object *head (object *op) 1848object *head (object *op)
1784 PROTOTYPE: $ 1849 PROTOTYPE: $
1785 CODE: 1850 CODE:
1786 RETVAL = op->head_ (); 1851 RETVAL = op->head_ ();
1787 OUTPUT: RETVAL
1788
1789int is_head (object *op)
1790 PROTOTYPE: $
1791 CODE:
1792 RETVAL = op->head_ () == op;
1793 OUTPUT: RETVAL 1852 OUTPUT: RETVAL
1794 1853
1795void 1854void
1796inv (object *obj) 1855inv (object *obj)
1797 PROTOTYPE: $ 1856 PROTOTYPE: $
1798 PPCODE: 1857 PPCODE:
1799{ 1858{
1800 object *o;
1801 for (o = obj->inv; o; o = o->below) 1859 for (object *o = obj->inv; o; o = o->below)
1802 XPUSHs (sv_2mortal (to_sv (o))); 1860 XPUSHs (sv_2mortal (to_sv (o)));
1803} 1861}
1804 1862
1805void 1863void
1806set_animation (object *op, int idx) 1864set_animation (object *op, int idx)
1807 CODE: 1865 CODE:
1808 SET_ANIMATION (op, idx); 1866 SET_ANIMATION (op, idx);
1809 1867
1868int
1869num_animations (object *op)
1870 CODE:
1871 RETVAL = NUM_ANIMATIONS (op);
1872 OUTPUT: RETVAL
1873
1874int slot_info (object *op, UV slot, int value = 0)
1875 ALIAS:
1876 slot_used = 1
1877 CODE:
1878{
1879 if (slot >= NUM_BODY_LOCATIONS)
1880 croak ("body slot index out of range");
1881
1882 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1883
1884 if (items > 2)
1885 if (ix)
1886 op->slot[slot].used = value;
1887 else
1888 op->slot[slot].info = value;
1889}
1890 OUTPUT:
1891 RETVAL
1892
1810object *find_best_object_match (object *op, const char *match) 1893object *find_best_object_match (object *op, utf8_string match)
1811 1894
1812object *find_marked_object (object *op) 1895object *find_marked_object (object *op)
1813 1896
1814int need_identify (object *obj); 1897int need_identify (object *obj);
1815 1898
1827 1910
1828void apply_below (object *op) 1911void apply_below (object *op)
1829 CODE: 1912 CODE:
1830 player_apply_below (op); 1913 player_apply_below (op);
1831 1914
1832object *cf_object_present_archname_inside (object *op, char *whatstr) 1915int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1833
1834int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1835
1836int cf_object_change_map (object *op, int x, int y, maptile *map)
1837 1916
1838#//TODO 1917#//TODO
1839object *clone_ (object *op, int recursive = 0) 1918object *clone_ (object *op, int recursive = 0)
1840 CODE: 1919 CODE:
1841 if (recursive) 1920 if (recursive)
1857 RETVAL = pay_for_amount (amount, op); 1936 RETVAL = pay_for_amount (amount, op);
1858 OUTPUT: RETVAL 1937 OUTPUT: RETVAL
1859 1938
1860void pay_player (object *op, uint64 amount) 1939void pay_player (object *op, uint64 amount)
1861 1940
1862val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1941val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1863 1942
1864int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1943int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1865 1944
1866void learn_spell (object *op, object *sp, int special_prayer = 0) 1945void learn_spell (object *op, object *sp, int special_prayer = 0)
1867 CODE: 1946 CODE:
1868 do_learn_spell (op, sp, special_prayer); 1947 do_learn_spell (op, sp, special_prayer);
1869 1948
1870void forget_spell (object *op, object *sp) 1949void forget_spell (object *op, object *sp)
1871 CODE: 1950 CODE:
1872 do_forget_spell (op, query_name (sp)); 1951 do_forget_spell (op, query_name (sp));
1873 1952
1874object *check_for_spell (object *op, char *spellname) 1953object *check_for_spell (object *op, utf8_string spellname)
1875 CODE: 1954 CODE:
1876 RETVAL = check_spell_known (op, spellname); 1955 RETVAL = check_spell_known (op, spellname);
1877 OUTPUT: RETVAL 1956 OUTPUT: RETVAL
1878 1957
1879int query_money (object *op) 1958int query_money (object *op)
1888 1967
1889void drop (object *who, object *op) 1968void drop (object *who, object *op)
1890 1969
1891void pick_up (object *who, object *op) 1970void pick_up (object *who, object *op)
1892 1971
1893int cf_object_teleport (object *op, maptile *map, int x, int y)
1894
1895void update_object (object *op, int action) 1972void update_object (object *op, int action)
1896 1973
1897object *cf_create_object_by_name (const char *name)
1898
1899void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1974void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1900 1975
1901void player_lvl_adj (object *who, object *skill = 0) 1976void player_lvl_adj (object *who, object *skill = 0)
1902 1977
1903int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1978int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1904 1979
1910 1985
1911void add_button_link (object *button, maptile *map, int connected); 1986void add_button_link (object *button, maptile *map, int connected);
1912 1987
1913void remove_button_link (object *op); 1988void remove_button_link (object *op);
1914 1989
1990void handle_apply_yield (object *op);
1991
1915 1992
1916MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1993MODULE = cf PACKAGE = cf::object PREFIX = cf_
1917
1918object *cf_insert_ob_in_ob (object *ob, object *where)
1919 1994
1920# no clean way to get an object from an archetype - stupid idiotic 1995# no clean way to get an object from an archetype - stupid idiotic
1921# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1996# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1922 1997
1923object *new (const char *archetype = 0) 1998object *new (utf8_string archetype = 0)
1924 PROTOTYPE: ;$ 1999 PROTOTYPE: ;$
1925 CODE: 2000 CODE:
1926 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2001 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1927 OUTPUT: 2002 OUTPUT:
1928 RETVAL 2003 RETVAL
1929 2004
2005object *find_object (U32 tag)
2006
2007# TODO: nuke
1930object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2008object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1931 PROTOTYPE: $$$$$$ 2009 PROTOTYPE: $$$$$$
1932 CODE: 2010 CODE:
1933{ 2011{
1934 int unused_type; 2012 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1935 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1936} 2013}
1937 2014
1938# syntatic sugar for easier use in event callbacks. 2015const_utf8_string get_ob_key_value (object *op, utf8_string key)
1939const char *options (object *op)
1940 CODE:
1941 RETVAL = op->name;
1942 OUTPUT:
1943 RETVAL
1944 2016
1945player *contr (object *op)
1946 CODE:
1947 RETVAL = op->contr;
1948 OUTPUT: RETVAL
1949
1950const char *get_ob_key_value (object *op, const char *key)
1951
1952bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2017bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1953 2018
1954object *get_nearest_player (object *ob) 2019object *get_nearest_player (object *ob)
1955 ALIAS: nearest_player = 0 2020 ALIAS: nearest_player = 0
1956 PREINIT: 2021 PREINIT:
1957 extern object *get_nearest_player (object *); 2022 extern object *get_nearest_player (object *);
1965 EXTEND (SP, 5); 2030 EXTEND (SP, 5);
1966 PUSHs (newSVuv (rv.distance)); 2031 PUSHs (newSVuv (rv.distance));
1967 PUSHs (newSViv (rv.distance_x)); 2032 PUSHs (newSViv (rv.distance_x));
1968 PUSHs (newSViv (rv.distance_y)); 2033 PUSHs (newSViv (rv.distance_y));
1969 PUSHs (newSViv (rv.direction)); 2034 PUSHs (newSViv (rv.direction));
1970 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2035 PUSHs (to_sv (rv.part));
1971} 2036}
1972 2037
1973bool on_same_map_as (object *ob, object *other) 2038bool on_same_map_as (object *ob, object *other)
1974 CODE: 2039 CODE:
1975 RETVAL = on_same_map (ob, other); 2040 RETVAL = on_same_map (ob, other);
1976 OUTPUT: RETVAL 2041 OUTPUT: RETVAL
1977 2042
1978const char * 2043const_utf8_string
1979base_name (object *op, int plural = op->nrof > 1) 2044base_name (object *op, int plural = op->nrof > 1)
1980 CODE: 2045 CODE:
1981 RETVAL = query_base_name (op, plural); 2046 RETVAL = query_base_name (op, plural);
1982 OUTPUT: RETVAL 2047 OUTPUT: RETVAL
1983 2048
1984object *decrease_ob_nr (object *op, unsigned long i) 2049object *decrease_ob_nr (object *op, unsigned long i)
1985 2050
2051# return the tail of an object, excluding itself
2052void
2053tail (object *op)
2054 PPCODE:
2055 while ((op = op->more))
2056 XPUSHs (sv_2mortal (to_sv (op)));
2057
1986MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2058MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1987 2059
1988player *player (object *op) 2060player *player (object *op)
1989 CODE: 2061 CODE:
1990 RETVAL = op->contr; 2062 RETVAL = op->contr;
1991 OUTPUT: RETVAL 2063 OUTPUT: RETVAL
1992 2064
2065bool move_player (object *op, int dir)
2066
1993void check_score (object *op) 2067void check_score (object *op)
1994 2068
1995void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2069void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1996 CODE: 2070 CODE:
1997 new_draw_info (flags, 0, op, txt); 2071 new_draw_info (flags, 0, op, txt);
1998 2072
1999object *cf_player_send_inventory (object *op)
2000
2001char *cf_player_get_ip (object *op)
2002 ALIAS: ip = 0
2003
2004object *cf_player_get_marked_item (object *op)
2005 ALIAS: marked_item = 0
2006
2007void cf_player_set_marked_item (object *op, object *ob)
2008
2009partylist *cf_player_get_party (object *op)
2010 ALIAS: party = 0
2011
2012void cf_player_set_party (object *op, partylist *party)
2013
2014void kill_player (object *op) 2073void kill_player (object *op)
2015 2074
2075void esrv_send_item (object *pl, object *item)
2076
2016void esrv_update_item (object *op, int what, object *item) 2077void esrv_update_item (object *pl, int what, object *item)
2017 C_ARGS: what, op, item 2078 C_ARGS: what, pl, item
2018 2079
2019void clear_los (object *op) 2080void esrv_del_item (object *pl, int tag)
2081 C_ARGS: pl->contr, tag
2020 2082
2021int command_summon (object *op, char *params) 2083int command_summon (object *op, utf8_string params)
2022 2084
2023int command_arrest (object *op, char *params) 2085int command_arrest (object *op, utf8_string params)
2024
2025int command_kick (object *op, char *params)
2026
2027int command_banish (object *op, char *params)
2028 2086
2029 2087
2030MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2088MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2031 2089
2032INCLUDE: $PERL genacc player ../include/player.h | 2090INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2033 2091
2034int invoke (player *pl, int event, ...) 2092int invoke (player *pl, int event, ...)
2035 CODE: 2093 CODE:
2036 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2094 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2037 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2095 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2047 pl->ob->stats.hp = pl->ob->stats.maxhp; 2105 pl->ob->stats.hp = pl->ob->stats.maxhp;
2048 pl->ob->stats.sp = pl->ob->stats.maxsp; 2106 pl->ob->stats.sp = pl->ob->stats.maxsp;
2049 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2107 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2050 pl->orig_stats = pl->ob->stats; 2108 pl->orig_stats = pl->ob->stats;
2051 2109
2052void cf_player_move (player *pl, int dir) 2110void clear_los (player *pl)
2053
2054void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2055
2056player *first ()
2057 CODE:
2058 RETVAL = first_player;
2059 OUTPUT: RETVAL
2060 2111
2061bool 2112bool
2062cell_visible (player *pl, int dx, int dy) 2113cell_visible (player *pl, int dx, int dy)
2063 CODE: 2114 CODE:
2064 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2115 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2071 CODE: 2122 CODE:
2072{ 2123{
2073 STRLEN len; 2124 STRLEN len;
2074 char *buf = SvPVbyte (packet, len); 2125 char *buf = SvPVbyte (packet, len);
2075 2126
2127 if (len > MAXSOCKBUF)
2128 pl->failmsg ("[packet too long for client]");
2076 if (pl->ns) 2129 else if (pl->ns)
2077 pl->ns->send_packet (buf, len); 2130 pl->ns->send_packet (buf, len);
2078} 2131}
2079 2132
2080int 2133int
2081listening (player *pl, int new_value = -1) 2134listening (player *pl, int new_value = -1)
2117 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2170 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2118 OUTPUT: RETVAL 2171 OUTPUT: RETVAL
2119 2172
2120SV *registry (maptile *map) 2173SV *registry (maptile *map)
2121 2174
2175void
2176find_tagged_objects (maptile *map, utf8_string tag = 0)
2177 PPCODE:
2178{
2179 if (!map->spaces)
2180 XSRETURN_EMPTY;
2181
2182 if (tag)
2183 {
2184 shstr_cmp tag_ (tag);
2185
2186 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2187 for (object *op = ms->bot; op; op = op->above)
2188 if (op->tag == tag_)
2189 XPUSHs (sv_2mortal (to_sv (op)));
2190 }
2191 else
2192 {
2193 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2194 for (object *op = ms->bot; op; op = op->above)
2195 if (op->tag)
2196 XPUSHs (sv_2mortal (to_sv (op)));
2197 }
2198}
2199
2122INCLUDE: $PERL genacc maptile ../include/map.h | 2200INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2123 2201
2124void 2202void
2125maptile::instantiate () 2203maptile::instantiate ()
2126 2204
2127maptile *new () 2205maptile *new ()
2143 if (pl->ob && pl->ob->map == THIS) 2221 if (pl->ob && pl->ob->map == THIS)
2144 PUSHs (sv_2mortal (to_sv (pl->ob))); 2222 PUSHs (sv_2mortal (to_sv (pl->ob)));
2145 } 2223 }
2146 2224
2147void 2225void
2148maptile::set_regiondata (SV *data, SV *plt) 2226maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2149 CODE: 2227 CODE:
2150{ 2228{
2151 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2229 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2230 croak ("maptile::add_underlay: palette must be arrayref");
2231
2232 palette = SvRV (palette);
2233
2234 STRLEN idxlen;
2235 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2236
2237 for (int x = 0; x < THIS->width; ++x)
2238 for (int y = 0; y < THIS->height; ++y)
2239 {
2240 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2241 if (op->flag [FLAG_IS_FLOOR])
2242 goto skip_space;
2243
2244 {
2245 int offs = offset + y * stride + x;
2246 if (IN_RANGE_EXC (offs, 0, idxlen))
2247 {
2248 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2249 {
2250 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2251 ob->flag [FLAG_NO_MAP_SAVE] = true;
2252 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2253
2254 if (ob->randomitems)
2255 {
2256 if (!ob->above)
2257 {
2258 ob->create_treasure (ob->randomitems);
2259
2260 for (object *op = ob->above; op; op = op->above)
2261 op->flag [FLAG_NO_MAP_SAVE] = true;
2262 }
2263
2264 ob->randomitems = 0;
2265 }
2266 }
2267 }
2268 }
2269
2270 skip_space: ;
2271 }
2272}
2273
2274void
2275maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2276 CODE:
2277{
2278 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2152 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2279 croak ("maptile::set_regiondata: palette must be arrayref");
2153 2280
2154 AV *av = (AV *)SvRV (plt); 2281 palette = SvRV (palette);
2155 2282
2156 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2283 STRLEN idxlen;
2284 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2157 2285
2286 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2287 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2288
2158 for (int i = av_len (av) + 1; i--; ) 2289 for (int i = av_len ((AV *)palette) + 1; i--; )
2159 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2290 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2160 2291
2161 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2292 for (int y = 0; y < THIS->height; ++y)
2293 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2294
2295 sfree (THIS->regions, THIS->size ());
2296 delete [] THIS->regionmap;
2297
2298 THIS->regions = regions;
2162 THIS->regionmap = regionmap; 2299 THIS->regionmap = regionmap;
2163} 2300}
2164 2301
2165void play_sound_map (maptile *map, int x, int y, int sound_num) 2302void
2303maptile::create_region_treasure ()
2304 CODE:
2305{
2306 object *op = object::create ();
2307 op->type = FLOOR;
2308 op->map = THIS;
2309
2310 for (int x = 0; x < THIS->width; ++x)
2311 for (int y = 0; y < THIS->height; ++y)
2312 {
2313 region *rgn = THIS->region (x, y);
2314
2315 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2316 if (rgn->treasure && rndm () < rgn->treasure_density)
2317 {
2318 op->x = x;
2319 op->y = y;
2320 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2321 }
2322 }
2323
2324 op->destroy ();
2325}
2166 2326
2167int out_of_map (maptile *map, int x, int y) 2327int out_of_map (maptile *map, int x, int y)
2168 2328
2169void 2329void
2170trigger (maptile *map, long connection, bool state = true) 2330trigger (maptile *map, long connection, bool state = true)
2175get_connection (maptile *map, long connection) 2335get_connection (maptile *map, long connection)
2176 PPCODE: 2336 PPCODE:
2177 oblinkpt *obp = get_connection_links (map, connection); 2337 oblinkpt *obp = get_connection_links (map, connection);
2178 if (obp) 2338 if (obp)
2179 for (objectlink *ol = obp->link; ol; ol = ol->next) 2339 for (objectlink *ol = obp->link; ol; ol = ol->next)
2180 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2340 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2181
2182object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2183
2184object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2185
2186object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2187 C_ARGS: str, map, nx, ny
2188 2341
2189void 2342void
2190get_map_flags (maptile *map, int x, int y) 2343get_map_flags (maptile *map, int x, int y)
2191 PPCODE: 2344 PPCODE:
2192{ 2345{
2197 EXTEND (SP, 4); 2350 EXTEND (SP, 4);
2198 PUSHs (sv_2mortal (newSViv (flags))); 2351 PUSHs (sv_2mortal (newSViv (flags)));
2199 2352
2200 if (GIMME_V == G_ARRAY) 2353 if (GIMME_V == G_ARRAY)
2201 { 2354 {
2202 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2355 PUSHs (sv_2mortal (to_sv (nmap)));
2203 PUSHs (sv_2mortal (newSViv (nx))); 2356 PUSHs (sv_2mortal (newSViv (nx)));
2204 PUSHs (sv_2mortal (newSViv (ny))); 2357 PUSHs (sv_2mortal (newSViv (ny)));
2205 } 2358 }
2206} 2359}
2207 2360
2216 2369
2217 get_map_flags (map, &nmap, x, y, &nx, &ny); 2370 get_map_flags (map, &nmap, x, y, &nx, &ny);
2218 2371
2219 if (nmap) 2372 if (nmap)
2220 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2373 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2221 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2374 XPUSHs (sv_2mortal (to_sv (o)));
2222} 2375}
2223 2376
2224SV * 2377SV *
2225bot_at (maptile *obj, unsigned int x, unsigned int y) 2378bot_at (maptile *obj, unsigned int x, unsigned int y)
2226 PROTOTYPE: $$$ 2379 PROTOTYPE: $$$
2235 INIT: 2388 INIT:
2236 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2389 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2237 CODE: 2390 CODE:
2238 switch (ix) 2391 switch (ix)
2239 { 2392 {
2240 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2393 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2241 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2394 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2242 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2395 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2243 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2396 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2244 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2397 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2245 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2398 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2246 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2399 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2247 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2400 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2248 } 2401 }
2249 OUTPUT: RETVAL 2402 OUTPUT: RETVAL
2250 2403
2251void fix_walls (maptile *map, int x, int y) 2404void fix_walls (maptile *map, int x, int y)
2252 2405
2254 2407
2255# worst xs function of my life 2408# worst xs function of my life
2256bool 2409bool
2257_create_random_map (\ 2410_create_random_map (\
2258 maptile *self,\ 2411 maptile *self,\
2259 char *wallstyle,\ 2412 utf8_string wallstyle,\
2260 char *wall_name,\ 2413 utf8_string wall_name,\
2261 char *floorstyle,\ 2414 utf8_string floorstyle,\
2262 char *monsterstyle,\ 2415 utf8_string monsterstyle,\
2263 char *treasurestyle,\ 2416 utf8_string treasurestyle,\
2264 char *layoutstyle,\ 2417 utf8_string layoutstyle,\
2265 char *doorstyle,\ 2418 utf8_string doorstyle,\
2266 char *decorstyle,\ 2419 utf8_string decorstyle,\
2267 char *origin_map,\ 2420 utf8_string origin_map,\
2268 char *final_map,\ 2421 utf8_string final_map,\
2269 char *exitstyle,\ 2422 utf8_string exitstyle,\
2270 char *this_map,\ 2423 utf8_string this_map,\
2271 char *exit_on_final_map,\ 2424 utf8_string exit_on_final_map,\
2272 int xsize,\ 2425 int xsize,\
2273 int ysize,\ 2426 int ysize,\
2274 int expand2x,\ 2427 int expand2x,\
2275 int layoutoptions1,\ 2428 int layoutoptions1,\
2276 int layoutoptions2,\ 2429 int layoutoptions2,\
2289 val64 total_map_hp,\ 2442 val64 total_map_hp,\
2290 int map_layout_style,\ 2443 int map_layout_style,\
2291 int treasureoptions,\ 2444 int treasureoptions,\
2292 int symmetry_used,\ 2445 int symmetry_used,\
2293 region *region,\ 2446 region *region,\
2294 char *custom\ 2447 utf8_string custom\
2295) 2448)
2296 CODE: 2449 CODE:
2297{ 2450{
2298 random_map_params rmp; 2451 random_map_params rmp;
2299 2452
2326 rmp.decoroptions = decoroptions; 2479 rmp.decoroptions = decoroptions;
2327 rmp.orientation = orientation; 2480 rmp.orientation = orientation;
2328 rmp.origin_y = origin_y; 2481 rmp.origin_y = origin_y;
2329 rmp.origin_x = origin_x; 2482 rmp.origin_x = origin_x;
2330 rmp.random_seed = random_seed; 2483 rmp.random_seed = random_seed;
2331 rmp.total_map_hp = total_map_hp; 2484 rmp.total_map_hp = (uint64_t) total_map_hp;
2332 rmp.map_layout_style = map_layout_style; 2485 rmp.map_layout_style = map_layout_style;
2333 rmp.treasureoptions = treasureoptions; 2486 rmp.treasureoptions = treasureoptions;
2334 rmp.symmetry_used = symmetry_used; 2487 rmp.symmetry_used = symmetry_used;
2335 rmp.region = region; 2488 rmp.region = region;
2336 rmp.custom = custom; 2489 rmp.custom = custom;
2340 OUTPUT: 2493 OUTPUT:
2341 RETVAL 2494 RETVAL
2342 2495
2343MODULE = cf PACKAGE = cf::arch 2496MODULE = cf PACKAGE = cf::arch
2344 2497
2345archetype *find (const char *name) 2498int archetypes_size ()
2346 CODE: 2499 CODE:
2347 RETVAL = archetype::find (name); 2500 RETVAL = archetypes.size ();
2348 OUTPUT: 2501 OUTPUT: RETVAL
2349 RETVAL
2350 2502
2351archetype *first() 2503archetype *archetypes (U32 index)
2352 PROTOTYPE: 2504 CODE:
2353 CODE: 2505 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2354 RETVAL = first_archetype; 2506 OUTPUT: RETVAL
2507
2508object *instantiate (archetype *arch)
2509 CODE:
2510 RETVAL = arch_to_object (arch);
2511 OUTPUT:
2355 OUTPUT: RETVAL 2512 RETVAL
2356 2513
2357INCLUDE: $PERL genacc archetype ../include/object.h | 2514INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2358 2515
2359MODULE = cf PACKAGE = cf::party 2516MODULE = cf PACKAGE = cf::party
2360 2517
2361partylist *first () 2518partylist *first ()
2362 PROTOTYPE: 2519 PROTOTYPE:
2363 CODE: 2520 CODE:
2364 RETVAL = get_firstparty (); 2521 RETVAL = get_firstparty ();
2365 OUTPUT: RETVAL 2522 OUTPUT: RETVAL
2366 2523
2367INCLUDE: $PERL genacc partylist ../include/player.h | 2524INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2368 2525
2369MODULE = cf PACKAGE = cf::region 2526MODULE = cf PACKAGE = cf::region
2370 2527
2371region *first () 2528void
2372 PROTOTYPE: 2529list ()
2373 CODE: 2530 PPCODE:
2374 RETVAL = first_region; 2531 for_all_regions (rgn)
2375 OUTPUT: RETVAL 2532 XPUSHs (sv_2mortal (to_sv (rgn)));
2376 2533
2377region *find (char *name) 2534region *find (utf8_string name)
2378 PROTOTYPE: $ 2535 PROTOTYPE: $
2379 CODE: 2536 CODE:
2380 RETVAL = region::find (name); 2537 RETVAL = region::find (name);
2381 OUTPUT: RETVAL 2538 OUTPUT: RETVAL
2382 2539
2540region *find_fuzzy (utf8_string name)
2541 PROTOTYPE: $
2542 CODE:
2543 RETVAL = region::find_fuzzy (name);
2544 OUTPUT: RETVAL
2545
2546int specificity (region *rgn)
2547 CODE:
2548 RETVAL = 0;
2549 while (rgn = rgn->parent)
2550 RETVAL++;
2551 OUTPUT: RETVAL
2552
2383INCLUDE: $PERL genacc region ../include/map.h | 2553INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2384 2554
2385MODULE = cf PACKAGE = cf::living 2555MODULE = cf PACKAGE = cf::living
2386 2556
2387INCLUDE: $PERL genacc living ../include/living.h | 2557INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2388 2558
2389MODULE = cf PACKAGE = cf::settings 2559MODULE = cf PACKAGE = cf::settings
2390 2560
2391INCLUDE: $PERL genacc Settings ../include/global.h | 2561INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2392 2562
2393MODULE = cf PACKAGE = cf::client 2563MODULE = cf PACKAGE = cf::client
2394 2564
2395INCLUDE: $PERL genacc client ../include/client.h | 2565INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2396 2566
2397int invoke (client *ns, int event, ...) 2567int invoke (client *ns, int event, ...)
2398 CODE: 2568 CODE:
2399 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2569 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2400 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2570 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2416 CODE: 2586 CODE:
2417{ 2587{
2418 STRLEN len; 2588 STRLEN len;
2419 char *buf = SvPVbyte (packet, len); 2589 char *buf = SvPVbyte (packet, len);
2420 2590
2591 if (len > MAXSOCKBUF)
2592 {
2593 // ugly
2594 if (THIS->pl)
2595 THIS->pl->failmsg ("[packet too long for client]");
2596 }
2597 else
2421 THIS->send_packet (buf, len); 2598 THIS->send_packet (buf, len);
2422} 2599}
2423 2600
2601faceidx
2602client::need_face (utf8_string name, int pri = 0)
2603 CODE:
2604 RETVAL = face_find (name, 0);
2605 if (RETVAL)
2606 {
2607 THIS->send_face (RETVAL, pri);
2608 THIS->flush_fx ();
2609 }
2610 OUTPUT:
2611 RETVAL
2612
2613int
2614client::fx_want (int idx, int value = -1)
2615 CODE:
2616 if (0 < idx && idx < FT_NUM)
2617 {
2618 RETVAL = THIS->fx_want [idx];
2619 if (items > 2)
2620 THIS->fx_want [idx] = value;
2621 }
2622 else
2623 RETVAL = 0;
2624 OUTPUT:
2625 RETVAL
2626
2627MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2628
2629faceidx sound_find (utf8_string name)
2630
2631void sound_set (utf8_string str, faceidx face)
2632
2633# dire hack
2634void old_sound_index (int idx, faceidx face)
2635 CODE:
2636 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2637 old_sound_index [idx] = face;
2638
2639MODULE = cf PACKAGE = cf::face PREFIX = face_
2640
2641#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2642
2643faceidx face_find (utf8_string name, faceidx defidx = 0)
2644
2645faceidx alloc (utf8_string name)
2646 CODE:
2647{
2648 do
2649 {
2650 RETVAL = faces.size ();
2651 faces.resize (RETVAL + 1);
2652 }
2653 while (!RETVAL); // crude way to leave index 0
2654
2655 faces [RETVAL].name = name;
2656 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2657
2658 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2659 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2660}
2661 OUTPUT: RETVAL
2662
2663void set_type (faceidx idx, int value)
2664 ALIAS:
2665 set_type = 0
2666 set_visibility = 1
2667 set_magicmap = 2
2668 set_smooth = 3
2669 set_smoothlevel = 4
2670 CODE:
2671 faceinfo *f = face_info (idx); assert (f);
2672 switch (ix)
2673 {
2674 case 0: f->type = value; break;
2675 case 1: f->visibility = value; break;
2676 case 2: f->magicmap = value; break;
2677 case 3: f->smooth = value; break;
2678 case 4: f->smoothlevel = value; break;
2679 }
2680
2681void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2682 CODE:
2683{
2684 faceinfo *f = face_info (idx); assert (f);
2685 facedata *d = &(faceset ? f->data64 : f->data32);
2686 sv_to (data, d->data);
2687 STRLEN clen;
2688 char *cdata = SvPVbyte (chksum, clen);
2689 clen = min (CHKSUM_SIZE, clen);
2690
2691 if (memcmp (d->chksum, cdata, clen))
2692 {
2693 memcpy (d->chksum, cdata, clen);
2694
2695 // invalidate existing client face info
2696 for_all_clients (ns)
2697 if (ns->faceset == faceset)
2698 {
2699 ns->faces_sent [idx] = false;
2700 ns->force_newmap = true;
2701 }
2702 }
2703}
2704
2705int get_data_size (faceidx idx, int faceset = 0)
2706 CODE:
2707 facedata *d = face_data (idx, faceset);
2708 if (!d) XSRETURN_UNDEF;
2709 RETVAL = d->data.size ();
2710 OUTPUT:
2711 RETVAL
2712
2713SV *get_chksum (faceidx idx, int faceset = 0)
2714 CODE:
2715 facedata *d = face_data (idx, faceset);
2716 if (!d) XSRETURN_UNDEF;
2717 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2718 OUTPUT:
2719 RETVAL
2720
2721SV *get_data (faceidx idx, int faceset = 0)
2722 CODE:
2723 facedata *d = face_data (idx, faceset);
2724 if (!d) XSRETURN_UNDEF;
2725 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2726 OUTPUT:
2727 RETVAL
2728
2729void invalidate (faceidx idx)
2730 CODE:
2731 for_all_clients (ns)
2732 {
2733 ns->faces_sent [idx] = false;
2734 ns->force_newmap = true;
2735 }
2736
2737void invalidate_all ()
2738 CODE:
2739 for_all_clients (ns)
2740 {
2741 ns->faces_sent.reset ();
2742 ns->force_newmap = true;
2743 }
2744
2745MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2746
2747#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2748
2749animidx anim_find (utf8_string name)
2750 CODE:
2751 RETVAL = animation::find (name).number;
2752 OUTPUT: RETVAL
2753
2754animidx set (utf8_string name, SV *frames, int facings = 1)
2755 CODE:
2756{
2757 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2758 croak ("frames must be an arrayref");
2759
2760 AV *av = (AV *)SvRV (frames);
2761
2762 animation *anim = &animation::find (name);
2763 if (anim->number)
2764 {
2765 anim->resize (av_len (av) + 1);
2766 anim->facings = facings;
2767 }
2768 else
2769 anim = &animation::create (name, av_len (av) + 1, facings);
2770
2771 for (int i = 0; i < anim->num_animations; ++i)
2772 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2773}
2774 OUTPUT: RETVAL
2775
2776void invalidate_all ()
2777 CODE:
2778 for_all_clients (ns)
2779 ns->anims_sent.reset ();
2780
2781MODULE = cf PACKAGE = cf::object::freezer
2782
2783INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2784
2785SV *
2786new (char *klass)
2787 CODE:
2788 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2789 OUTPUT: RETVAL
2790
2791void
2792DESTROY (SV *sv)
2793 CODE:
2794 object_freezer *self;
2795 sv_to (sv, self);
2796 delete self;
2797
2798MODULE = cf PACKAGE = cf::object::thawer
2799
2800INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2801
2802SV *
2803new_from_file (char *klass, octet_string path)
2804 CODE:
2805 object_thawer *f = new object_thawer (path);
2806 if (!*f)
2807 {
2808 delete f;
2809 XSRETURN_UNDEF;
2810 }
2811 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2812 OUTPUT: RETVAL
2813
2814void
2815DESTROY (SV *sv)
2816 CODE:
2817 object_thawer *self;
2818 sv_to (sv, self);
2819 delete self;
2820
2821void
2822extract_tags (object_thawer *self)
2823 PPCODE:
2824 while (self->kw != KW_EOF)
2825 {
2826 PUTBACK;
2827 coroapi::cede_to_tick ();
2828 SPAGAIN;
2829
2830 if (self->kw == KW_tag)
2831 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2832
2833 self->skip ();
2834 }
2835

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines