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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.165 by root, Tue Feb 13 16:23:32 2007 UTC vs.
Revision 1.272 by root, Wed Apr 2 11:13:56 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h>
33 34
35#include "global.h"
34#include "loader.h" 36#include "loader.h"
37#include "../random_maps/random_map.h"
35#include "cfperl.h" 38#include "evthread.h"
36#include "shstr.h" 39#include "sproto.h"
37 40
38#include <unistd.h> 41#include <unistd.h>
39#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
40# include <sys/mman.h> 43# include <sys/mman.h>
41#endif 44#endif
42 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
43#include <EXTERN.h> 50#include <EXTERN.h>
44#include <perl.h> 51#include <perl.h>
45#include <XSUB.h> 52#include <XSUB.h>
46 53
47#include "CoroAPI.h" 54#include "CoroAPI.h"
48#include "perlxsi.c" 55#include "perlxsi.c"
49 56
50extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
51 58
52typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
61
62typedef std::string std__string;
54 63
55#if IVSIZE >= 8 64#if IVSIZE >= 8
56 typedef IV val64; 65 typedef IV val64;
57# define newSVval64 newSViv 66# define newSVval64 newSViv
58# define SvVAL64 SvIV 67# define SvVAL64 SvIV
60 typedef double val64; 69 typedef double val64;
61# define newSVval64 newSVnv 70# define newSVval64 newSVnv
62# define SvVAL64 SvNV 71# define SvVAL64 SvNV
63#endif 72#endif
64 73
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68
69static PerlInterpreter *perl; 74static PerlInterpreter *perl;
70 75
71double runtime; 76tstamp NOW, runtime;
77
78static int tick_inhibit;
79static int tick_pending;
72 80
73global gbl_ev; 81global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 82static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 83static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
84
85bitset<NUM_EVENT_TYPES> ev_want_event;
86bitset<NUM_TYPES> ev_want_type;
76 87
77static HV 88static HV
78 *stash_cf, 89 *stash_cf,
79 *stash_cf_object_wrap, 90 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 91 *stash_cf_object_player_wrap,
84 *stash_cf_arch_wrap, 95 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 96 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 97 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 98 *stash_cf_living_wrap;
88 99
100static inline SV *
101newSVpv_utf8 (const char *s)
102{
103 if (!s)
104 return newSV (0);
105
106 SV *sv = newSVpv (s, 0);
107 SvUTF8_on (sv);
108 return sv;
109}
110
111static inline SV *
112newSVpvn_utf8 (const char *s, STRLEN l)
113{
114 if (!s)
115 return newSV (0);
116
117 SV *sv = newSVpvn (s, l);
118 SvUTF8_on (sv);
119 return sv;
120}
121
89// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
90template<class super> 123template<class super>
91static super * 124static super *
92is_a (attachable *at) 125is_a (attachable *at)
93{ 126{
127 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
128 SvREFCNT_dec (self); 161 SvREFCNT_dec (self);
129 162
130 // self *must* be null now because thats sv_unmagic's job. 163 // self *must* be null now because thats sv_unmagic's job.
131 assert (!this->self); 164 assert (!this->self);
132 flags |= 0x80; // severed //D
133 } 165 }
134} 166}
135 167
136void 168void
137attachable::optimise () 169attachable::optimise ()
138{ 170{
139 if (self 171 if (self
140 && SvREFCNT (self) == 1 172 && SvREFCNT (self) == 1
141 && !HvTOTALKEYS (self)) 173 && !HvTOTALKEYS (self))
142 flags |= 0x40,//D
143 sever_self (); 174 sever_self ();
144} 175}
145 176
146// check wether the object really is dead 177// check wether the object really is dead
147void 178void
154} 185}
155 186
156void 187void
157attachable::do_destroy () 188attachable::do_destroy ()
158{ 189{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 190 INVOKE_ATTACHABLE (DESTROY, this);
160 191
161 if (cb) 192 if (cb)
162 { 193 {
163 SvREFCNT_dec (cb); 194 SvREFCNT_dec (cb);
164 cb = 0; 195 cb = 0;
165 } 196 }
166 197
167 if (self)
168 sever_self ();
169
170 flags |= 0x20; //D
171 mortals.push_back (this); 198 mortals.push_back (this);
172} 199}
173 200
174void 201void
175attachable::destroy () 202attachable::destroy ()
177 if (destroyed ()) 204 if (destroyed ())
178 return; 205 return;
179 206
180 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
181 do_destroy (); 208 do_destroy ();
209 sever_self ();
182} 210}
183 211
184void 212void
185attachable::check_mortals () 213attachable::check_mortals ()
186{ 214{
190 { 218 {
191 if (i >= mortals.size ()) 219 if (i >= mortals.size ())
192 { 220 {
193 i = 0; 221 i = 0;
194 222
195 if (mortals.size () > 1000) 223 if (mortals.size () >= 512)
196 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
197 239
198 break; 240 break;
199 } 241 }
200 242
201 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
202 244
203 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
204 246 if (obj->self)//D make this an assert later
205 //if (obj->refcnt > 0 || obj->self)
206 if (obj->refcnt || obj->self)
207 { 247 {
208//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251#endif
252
253 if (obj->refcnt)
254 {
209 ++i; // further delay freeing 255 ++i; // further delay freeing
210 256
211 if (!(i & 0x3ff)) 257 if (!(i & 0x3ff))
212 break; 258 break;
213 } 259 }
214 else 260 else
215 { 261 {
216 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
217 delete obj; 264 delete obj;
218 } 265 }
219 } 266 }
220} 267}
221 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
222attachable & 281attachable &
223attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
224{ 283{
225 //if (self || cb) 284 //if (self || cb)
226 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
227 286
228 attach = src.attach; 287 attach = src.attach;
229 return *this; 288 return *this;
230} 289}
231 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
232////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
233 326
234static SV * 327static SV *
235newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
236{ 329{
237 SV *sv; 330 SV *sv;
238 331
239 if (!ptr) 332 if (!ptr)
240 return &PL_sv_undef; 333 return newSV (0);
241 334
242 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
243 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
244} 337}
245 338
264 357
265static SV * 358static SV *
266newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
267{ 360{
268 if (!obj) 361 if (!obj)
269 return &PL_sv_undef; 362 return newSV (0);
270 363
271 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
272 { 368 {
273 obj->self = newHV ();
274 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
275 obj->flags &= ~0xc0;//D
276 obj->flags |= 0x10;//D
277 370
278 // now bless the object _once_ 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
279 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
280 } 374 }
281 else 375 else
282 { 376 {
283 SV *sv = newRV_inc ((SV *)obj->self); 377 SV *sv = newRV_inc ((SV *)obj->self);
320 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
321 else 415 else
322 return 0; 416 return 0;
323} 417}
324 418
325inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
326inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
327inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
328inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
329inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
330inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
331inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
340inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
341inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
342inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
343inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
344inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
345inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
346inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
347inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
348 442
349inline SV *to_sv (object & v) { return to_sv (&v); } 443inline SV *to_sv (object & v) { return to_sv (&v); }
350inline SV *to_sv (living & v) { return to_sv (&v); } 444inline SV *to_sv (living & v) { return to_sv (&v); }
351 445
352inline SV *to_sv (facetile * v) { return to_sv (v->name); } 446inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
353inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 447inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
354 448
355inline SV *to_sv (UUID v) 449inline SV *to_sv (UUID v)
356{ 450{
357 char buf[128]; 451 char buf[128];
358 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 452 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
359 return newSVpv (buf, 0); 453 return newSVpv (buf, 0);
360} 454}
361 455
362inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 456inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
363inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 457inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
364inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
365inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
367inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 462inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
371inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 465inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 466inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
373inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 467inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
374inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 468inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
375inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 469inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
376inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 470inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
377inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 471inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
378inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 472inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
379inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 473inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
380inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 474inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
381inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 475inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
476inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
382inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 477inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
383inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 478inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
384inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 479inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
480inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
481inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
386 482
387inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 483//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
388inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 484inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
389 485
390template<class T> 486template<class T>
391inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 487inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
392 488
393template<int N> 489template<int N>
394inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 490inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
395 491
396inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
397inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 492inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
398inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 493inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
399inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 494inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
400inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 495inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
401 496
497inline void sv_to (SV *sv, std::string &v)
498{
499 STRLEN len;
500 char *data = SvPVbyte (sv, len);
501 v.assign (data, len);
502}
503
402inline void sv_to (SV *sv, UUID &v) 504inline void sv_to (SV *sv, UUID &v)
403{ 505{
404 unsigned int version; 506 unsigned int version;
405 507
406 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 508 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
407 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 509 croak ("unparsable uuid: %s", SvPV_nolen (sv));
429 break; 531 break;
430 532
431 case DT_STRING: 533 case DT_STRING:
432 { 534 {
433 char *str = (char *)va_arg (ap, const char *); 535 char *str = (char *)va_arg (ap, const char *);
434 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 536 sv = str ? newSVpv (str, 0) : newSV (0);
435 } 537 }
436 break; 538 break;
437 539
438 case DT_DATA: 540 case DT_DATA:
439 { 541 {
440 char *str = (char *)va_arg (ap, const void *); 542 char *str = (char *)va_arg (ap, const void *);
441 int len = va_arg (ap, int); 543 int len = va_arg (ap, int);
442 sv = str ? newSVpv (str, len) : &PL_sv_undef; 544 sv = str ? newSVpv (str, len) : newSV (0);
443 } 545 }
444 break; 546 break;
445 547
446 case DT_OBJECT: 548 case DT_OBJECT:
447 sv = to_sv (va_arg (ap, object *)); 549 sv = to_sv (va_arg (ap, object *));
489 va_end (ap); 591 va_end (ap);
490 592
491 return sv; 593 return sv;
492} 594}
493 595
494static SV *
495newSVcfapi (int type, ...)
496{
497 SV *sv;
498
499 va_list ap;
500 va_start (ap, type);
501
502 switch (type)
503 {
504 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
505 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
506 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
507 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
508 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
509 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
510 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
511 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
512 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
513 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
514
515 default:
516 assert (("unhandled type in newSVcfapi", 0));
517 }
518
519 va_end (ap);
520
521 return sv;
522}
523
524////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 596//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
525 597
526SV * 598SV *
527registry (attachable *ext) 599registry (attachable *ext)
528{ 600{
532 return newRV_inc ((SV *)ext->cb); 604 return newRV_inc ((SV *)ext->cb);
533} 605}
534 606
535///////////////////////////////////////////////////////////////////////////// 607/////////////////////////////////////////////////////////////////////////////
536 608
537extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
538{
539 return 0;
540}
541
542static CommArray_s rtn_cmd;
543
544static int
545runPluginCommand (object *obj, char *params)
546{
547 return -1;
548}
549
550extern "C" void *cfperl_getPluginProperty (int *type, ...)
551{
552 va_list args;
553 char *propname;
554 int i;
555 va_start (args, type);
556 propname = va_arg (args, char *);
557 //printf ("Property name: %s\n", propname);
558
559 if (!strcmp (propname, "command?"))
560 return NULL;
561 else if (!strcmp (propname, "Identification"))
562 {
563 va_end (args);
564 return (void *)PLUGIN_NAME;
565 }
566 else if (!strcmp (propname, "FullName"))
567 {
568 va_end (args);
569 return (void *)PLUGIN_VERSION;
570 }
571 else
572 va_end (args);
573
574 return NULL;
575}
576
577extern "C" int cfperl_postInitPlugin ()
578{
579 int hooktype = 1;
580 int rtype = 0;
581
582 cf_init_plugin (gethook);
583
584 return 0;
585}
586
587extern "C" int cfperl_closePlugin ()
588{
589 return 0;
590}
591
592void 609void
593cfperl_init () 610cfperl_init ()
594{ 611{
612 extern char **environ;
613
595 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 614 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
596 perl = perl_alloc (); 615 perl = perl_alloc ();
597 perl_construct (perl); 616 perl_construct (perl);
598 617
599 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
600 619
601 char *argv[] = { 620 const char *argv[] = {
602 "", 621 settings.argv [0],
603 "-e" 622 "-e"
604 "use Event; use Coro;" // required for bootstrap 623 "use EV; use Coro;" // required for bootstrap
605 "cf->bootstrap;" // required for datadir :*> 624 "cf->bootstrap;" // required for datadir :*>
606 "unshift @INC, cf::datadir ();" 625 "unshift @INC, cf::datadir ();"
607 "require cf;" 626 "require cf;"
608 }; 627 };
609 628
610 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
630 || perl_run (perl))
611 { 631 {
612 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
613 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
614 } 634 }
615 635
634void 654void
635attachable::instantiate () 655attachable::instantiate ()
636{ 656{
637 if (attach) 657 if (attach)
638 { 658 {
639 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 659 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
640 attach = 0; 660 attach = 0;
641 } 661 }
642} 662}
643 663
644void 664void
645attachable::reattach () 665attachable::reattach ()
646{ 666{
647 optimise (); 667 optimise ();
648 //TODO: check for _attachment's, very important for restarts 668 //TODO: check for _attachment's, very important for restarts
649 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 669 INVOKE_ATTACHABLE (REATTACH, this);
650} 670}
651 671
652static event_klass klass_of[NUM_EVENT_TYPES] = { 672static event_klass klass_of[NUM_EVENT_TYPES] = {
653# define def(type,name) KLASS_ ## type, 673# define def(type,name) KLASS_ ## type,
654# include "eventinc.h" 674# include "eventinc.h"
697} 717}
698 718
699void 719void
700global::gather_callbacks (AV *&callbacks, event_type event) const 720global::gather_callbacks (AV *&callbacks, event_type event) const
701{ 721{
702 ::gather_callbacks (callbacks, cb_object, event); 722 ::gather_callbacks (callbacks, cb_global, event);
703} 723}
704 724
705void 725void
706object::gather_callbacks (AV *&callbacks, event_type event) const 726object::gather_callbacks (AV *&callbacks, event_type event) const
707{ 727{
708 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 728 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
709 { 729 {
710 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 730 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
711 731
712 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 732 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
713 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 733 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
714 } 734 }
715 735
751{ 771{
752 attachable::gather_callbacks (callbacks, event); 772 attachable::gather_callbacks (callbacks, event);
753 ::gather_callbacks (callbacks, cb_map, event); 773 ::gather_callbacks (callbacks, cb_map, event);
754} 774}
755 775
776void
777_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
778{
779 for (int event = 0; event <= AvFILLp (registry); ++event)
780 {
781 SV *cbs_ = AvARRAY (registry)[event];
782
783 // element must be list of callback entries
784 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
785 {
786 AV *cbs = (AV *)SvRV (cbs_);
787
788 // no callback entries, no callbacks to call
789 if (AvFILLp (cbs) >= 0)
790 set.set (event);
791 }
792 }
793}
794
795// very slow and inefficient way to recalculate the global want bitsets
796void
797_recalc_want ()
798{
799 ev_want_event.reset ();
800
801 _recalc_want (ev_want_event, cb_global);
802 _recalc_want (ev_want_event, cb_attachable);
803 _recalc_want (ev_want_event, cb_object);
804 _recalc_want (ev_want_event, cb_client);
805 _recalc_want (ev_want_event, cb_player);
806 _recalc_want (ev_want_event, cb_map);
807
808 ev_want_type.reset ();
809
810 for (int type = 0; type <= AvFILLp (cb_type); ++type)
811 {
812 SV *cbs_ = AvARRAY (cb_type)[type];
813
814 // element must be list of callback entries
815 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
816 {
817 AV *cbs = (AV *)SvRV (cbs_);
818
819 // no callback entries, no callbacks to call
820 if (AvFILLp (cbs) >= 0)
821 ev_want_type.set (type % NUM_TYPES);
822 }
823 }
824}
825
756bool 826bool
757attachable::invoke (event_type event, ...) 827attachable::invoke (event_type event, ...)
758{ 828{
759 data_type dt; 829 data_type dt;
760 va_list ap;
761
762 va_start (ap, event);
763 830
764 // callback call ordering should be: 831 // callback call ordering should be:
765 // 1. per-object callback 832 // 1. per-object callback
766 // 2. per-class object 833 // 2. per-class object
767 // 3. per-type callback 834 // 3. per-type callback
771 gather_callbacks (callbacks, event); 838 gather_callbacks (callbacks, event);
772 839
773 // short-circuit processing if no callbacks found/defined 840 // short-circuit processing if no callbacks found/defined
774 if (!callbacks) 841 if (!callbacks)
775 return 0; 842 return 0;
843
844 va_list ap;
845 va_start (ap, event);
776 846
777 CALL_BEGIN (3); 847 CALL_BEGIN (3);
778 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 848 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
779 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 849 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
780 850
815} 885}
816 886
817SV * 887SV *
818cfperl_result (int idx) 888cfperl_result (int idx)
819{ 889{
820 AV *av = get_av ("cfperl::invoke_results", 0); 890 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
821 if (!av) 891 if (!av)
822 return &PL_sv_undef; 892 return &PL_sv_undef;
823 893
824 SV **sv = av_fetch (av, idx, 0); 894 SV **sv = av_fetch (av, idx, 0);
825 if (!sv) 895 if (!sv)
839{ 909{
840 return SvNV (cfperl_result (idx)); 910 return SvNV (cfperl_result (idx));
841} 911}
842 912
843///////////////////////////////////////////////////////////////////////////// 913/////////////////////////////////////////////////////////////////////////////
914// various c++ => perl glue functions
915
916void cfperl_tick ()
917{
918 tick_pending = 1;
919
920 if (tick_inhibit)
921 return;
922
923 tick_pending = 0;
924
925 dSP;
926
927 PUSHMARK (SP);
928 PUTBACK;
929 call_pv ("cf::tick", G_DISCARD | G_VOID);
930
931 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
932}
844 933
845void 934void
846cfperl_emergency_save () 935cfperl_emergency_save ()
847{ 936{
848 CALL_BEGIN (0); 937 CALL_BEGIN (0);
857 CALL_ARG (make_core); 946 CALL_ARG (make_core);
858 CALL_CALL ("cf::post_cleanup", G_VOID); 947 CALL_CALL ("cf::post_cleanup", G_VOID);
859 CALL_END; 948 CALL_END;
860} 949}
861 950
951void
952cfperl_make_book (object *book, int level)
953{
954 CALL_BEGIN (2);
955 CALL_ARG (book);
956 CALL_ARG (level);
957 CALL_CALL ("ext::books::make_book", G_VOID);
958 CALL_END;
959}
960
961void
962cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
963{
964 CALL_BEGIN (4);
965 CALL_ARG (ns);
966 CALL_ARG (type);
967 CALL_ARG_SV (newSVpv_utf8 (msg));
968 CALL_ARG (color);
969 CALL_CALL ("cf::client::send_msg", G_VOID);
970 CALL_END;
971}
972
973int
974cfperl_can_merge (object *ob1, object *ob2)
975{
976 int can;
977
978 CALL_BEGIN (2);
979 CALL_ARG (ob1);
980 CALL_ARG (ob2);
981 CALL_CALL ("cf::_can_merge", G_SCALAR);
982 can = count && SvTRUE (TOPs);
983 CALL_END;
984
985 return can;
986}
987
988player *
989player::find (const char *name)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (name);
993 CALL_CALL ("cf::player::find", G_SCALAR);
994
995 player *retval;
996
997 if (count)
998 sv_to (POPs, retval);
999 else
1000 retval = 0;
1001
1002 CALL_END;
1003
1004 return retval;
1005}
1006
862maptile * 1007maptile *
863maptile::find_sync (const char *path, maptile *origin) 1008maptile::find_sync (const char *path, maptile *origin)
864{ 1009{
865 CALL_BEGIN (2); 1010 CALL_BEGIN (2);
866 CALL_ARG (path); 1011 CALL_ARG (path);
878 1023
879 return retval; 1024 return retval;
880} 1025}
881 1026
882maptile * 1027maptile *
883maptile::find_async (const char *path, maptile *origin) 1028maptile::find_async (const char *path, maptile *origin, bool load)
884{ 1029{
885 CALL_BEGIN (2); 1030 CALL_BEGIN (3);
886 CALL_ARG (path); 1031 CALL_ARG (path);
887 CALL_ARG (origin); 1032 CALL_ARG (origin);
1033 CALL_ARG (load);
888 CALL_CALL ("cf::map::find_async", G_SCALAR); 1034 CALL_CALL ("cf::map::find_async", G_SCALAR);
889 1035
890 maptile *retval; 1036 maptile *retval;
891 1037
892 if (count) 1038 if (count)
928 CALL_ARG (exit); 1074 CALL_ARG (exit);
929 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1075 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
930 CALL_END; 1076 CALL_END;
931} 1077}
932 1078
1079const char *
1080object::ref () const
1081{
1082 if (type == PLAYER)
1083 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1084 else
1085 return 0;
1086}
1087
1088object *
1089object::deref (const char *ref)
1090{
1091 object *retval = 0;
1092
1093 if (ref)
1094 {
1095 CALL_BEGIN (1);
1096 CALL_ARG (ref);
1097 CALL_CALL ("cf::object::deref", G_SCALAR);
1098
1099 if (count)
1100 sv_to (POPs, retval);
1101
1102 CALL_END;
1103 }
1104
1105 return retval;
1106}
1107
1108void
1109log_backtrace (const char *msg)
1110{
1111#if HAVE_BACKTRACE
1112 void *addr [20];
1113 int size = backtrace (addr, 20);
1114
1115 CALL_BEGIN (size);
1116 CALL_ARG (msg);
1117 for (int i = 0; i < size; ++i)
1118 CALL_ARG ((IV)addr [i]);
1119 CALL_CALL ("cf::_log_backtrace", G_VOID);
1120 CALL_END;
1121#endif
1122}
1123
933///////////////////////////////////////////////////////////////////////////// 1124/////////////////////////////////////////////////////////////////////////////
934 1125
935struct EventAPI *watcher_base::GEventAPI; 1126struct EVAPI *evapi::GEVAPI;
936struct CoroAPI *coroapi::GCoroAPI; 1127struct CoroAPI *coroapi::GCoroAPI;
937 1128
938int coroapi::cede_counter; 1129void coroapi::do_cede_to_tick ()
939
940static void iw_dispatch (pe_event *ev)
941{ 1130{
942 iw *w = (iw *)ev->ext_data; 1131 cede_pending = 0;
943 w->call (*w); 1132 cede ();
944} 1133}
945 1134
946void 1135void
947iw::alloc () 1136coroapi::wait_for_tick ()
948{ 1137{
949 pe = GEventAPI->new_idle (0, 0); 1138 CALL_BEGIN (0);
950 1139 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
951 WaREENTRANT_off (pe); 1140 CALL_END;
952 pe->base.callback = (void *)iw_dispatch;
953 pe->base.ext_data = (void *)this;
954} 1141}
955 1142
956static void iow_dispatch (pe_event *ev)
957{
958 iow *w = (iow *)ev->ext_data;
959 w->call (*w, ((pe_ioevent *)ev)->got);
960}
961
962void 1143void
963iow::alloc () 1144coroapi::wait_for_tick_begin ()
964{ 1145{
965 pe = GEventAPI->new_io (0, 0); 1146 CALL_BEGIN (0);
966 1147 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
967 WaREENTRANT_off (pe); 1148 CALL_END;
968 pe->base.callback = (void *)iow_dispatch;
969 pe->base.ext_data = (void *)this;
970
971 pe->fd = -1;
972 pe->poll = 0;
973}
974
975void
976iow::fd (int fd)
977{
978 pe->fd = fd;
979}
980
981int
982iow::poll ()
983{
984 return pe->poll;
985} 1149}
986 1150
987void 1151void
988iow::poll (int events) 1152iow::poll (int events)
989{ 1153{
990 if (pe->poll != events) 1154 if (events != this->events)
991 { 1155 {
1156 int active = ev_is_active ((ev_io *)this);
992 if (pe->poll) stop (); 1157 if (active) stop ();
993 pe->poll = events; 1158 ev_io_set ((ev_io *)this, fd, events);
994 if (pe->poll) start (); 1159 if (active) start ();
995 } 1160 }
996} 1161}
997 1162
998void 1163void
999_connect_to_perl () 1164_connect_to_perl ()
1000{ 1165{
1001 stash_cf = gv_stashpv ("cf" , 1); 1166 stash_cf = gv_stashpv ("cf", 1);
1002 1167
1003 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1168 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1004 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1169 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1005 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1170 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1006 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1171 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1008 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1173 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1009 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1174 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1010 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1175 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1011 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1176 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1012 1177
1013 sv_runtime = get_sv ("cf::RUNTIME", 1); 1178 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1014 sv_upgrade (sv_runtime, SVt_NV); 1179 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1180 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1015 1182
1016 cb_global = get_av ("cf::CB_GLOBAL", 1); 1183 cb_global = get_av ("cf::CB_GLOBAL", 1);
1017 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1184 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1018 cb_object = get_av ("cf::CB_OBJECT", 1); 1185 cb_object = get_av ("cf::CB_OBJECT", 1);
1019 cb_player = get_av ("cf::CB_PLAYER", 1); 1186 cb_player = get_av ("cf::CB_PLAYER", 1);
1024 1191
1025MODULE = cf PACKAGE = cf PREFIX = cf_ 1192MODULE = cf PACKAGE = cf PREFIX = cf_
1026 1193
1027BOOT: 1194BOOT:
1028{ 1195{
1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198
1029 _connect_to_perl (); 1199 _connect_to_perl ();
1030 1200
1031 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1032 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1033
1034 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202
1203 //{
1204 // require_pv ("Time::HiRes");
1205 //
1206 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1207 // if (!svp) croak ("Time::HiRes is required");
1208 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1209 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1210 //}
1035 1211
1036 static const struct { 1212 static const struct {
1037 const char *name; 1213 const char *name;
1038 IV iv; 1214 IV iv;
1039 } *civ, const_iv[] = { 1215 } *civ, const_iv[] = {
1040# define const_iv(name) { # name, (IV)name }, 1216# define const_iv(name) { # name, (IV)name },
1041 const_iv (llevError) 1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1042 const_iv (llevInfo) 1218 const_iv (logBacktrace)
1043 const_iv (llevDebug) 1219
1044 const_iv (llevMonster) 1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1221
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1045 1223
1046 const_iv (MAX_TIME) 1224 const_iv (MAX_TIME)
1047 const_iv (PLAYER)
1048 const_iv (TRANSPORT)
1049 const_iv (ROD)
1050 const_iv (TREASURE)
1051 const_iv (POTION)
1052 const_iv (FOOD)
1053 const_iv (POISON)
1054 const_iv (BOOK)
1055 const_iv (CLOCK) 1225 const_iv (MAXSOCKBUF)
1056 const_iv (ARROW) 1226
1057 const_iv (BOW)
1058 const_iv (WEAPON)
1059 const_iv (ARMOUR)
1060 const_iv (PEDESTAL)
1061 const_iv (ALTAR)
1062 const_iv (LOCKED_DOOR)
1063 const_iv (SPECIAL_KEY)
1064 const_iv (MAP)
1065 const_iv (DOOR)
1066 const_iv (KEY)
1067 const_iv (TIMED_GATE)
1068 const_iv (TRIGGER)
1069 const_iv (GRIMREAPER)
1070 const_iv (MAGIC_EAR)
1071 const_iv (TRIGGER_BUTTON)
1072 const_iv (TRIGGER_ALTAR)
1073 const_iv (TRIGGER_PEDESTAL)
1074 const_iv (SHIELD)
1075 const_iv (HELMET)
1076 const_iv (HORN)
1077 const_iv (MONEY)
1078 const_iv (CLASS)
1079 const_iv (GRAVESTONE)
1080 const_iv (AMULET)
1081 const_iv (PLAYERMOVER)
1082 const_iv (TELEPORTER)
1083 const_iv (CREATOR)
1084 const_iv (SKILL)
1085 const_iv (EARTHWALL)
1086 const_iv (GOLEM)
1087 const_iv (THROWN_OBJ)
1088 const_iv (BLINDNESS)
1089 const_iv (GOD)
1090 const_iv (DETECTOR)
1091 const_iv (TRIGGER_MARKER)
1092 const_iv (DEAD_OBJECT)
1093 const_iv (DRINK)
1094 const_iv (MARKER)
1095 const_iv (HOLY_ALTAR)
1096 const_iv (PLAYER_CHANGER)
1097 const_iv (BATTLEGROUND)
1098 const_iv (PEACEMAKER)
1099 const_iv (GEM)
1100 const_iv (FIREWALL)
1101 const_iv (ANVIL)
1102 const_iv (CHECK_INV)
1103 const_iv (MOOD_FLOOR) 1227 const_iv (NUM_BODY_LOCATIONS)
1104 const_iv (EXIT) 1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1105 const_iv (ENCOUNTER) 1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1106 const_iv (SHOP_FLOOR) 1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1107 const_iv (SHOP_MAT) 1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1108 const_iv (RING) 1232 const_iv (body_wrist) const_iv (body_waist)
1109 const_iv (FLOOR)
1110 const_iv (FLESH)
1111 const_iv (INORGANIC)
1112 const_iv (SKILL_TOOL)
1113 const_iv (LIGHTER)
1114 const_iv (BUILDABLE_WALL)
1115 const_iv (MISC_OBJECT)
1116 const_iv (LAMP)
1117 const_iv (DUPLICATOR)
1118 const_iv (SPELLBOOK)
1119 const_iv (CLOAK)
1120 const_iv (SPINNER)
1121 const_iv (GATE)
1122 const_iv (BUTTON)
1123 const_iv (CF_HANDLE)
1124 const_iv (HOLE)
1125 const_iv (TRAPDOOR)
1126 const_iv (SIGN)
1127 const_iv (BOOTS)
1128 const_iv (GLOVES)
1129 const_iv (SPELL)
1130 const_iv (SPELL_EFFECT)
1131 const_iv (CONVERTER)
1132 const_iv (BRACERS)
1133 const_iv (POISONING)
1134 const_iv (SAVEBED)
1135 const_iv (WAND)
1136 const_iv (SCROLL)
1137 const_iv (DIRECTOR)
1138 const_iv (GIRDLE)
1139 const_iv (FORCE)
1140 const_iv (POTION_EFFECT)
1141 const_iv (EVENT_CONNECTOR)
1142 const_iv (CLOSE_CON)
1143 const_iv (CONTAINER)
1144 const_iv (ARMOUR_IMPROVER)
1145 const_iv (WEAPON_IMPROVER)
1146 const_iv (SKILLSCROLL)
1147 const_iv (DEEP_SWAMP)
1148 const_iv (IDENTIFY_ALTAR)
1149 const_iv (MENU)
1150 const_iv (RUNE)
1151 const_iv (TRAP)
1152 const_iv (POWER_CRYSTAL)
1153 const_iv (CORPSE)
1154 const_iv (DISEASE)
1155 const_iv (SYMPTOM)
1156 const_iv (BUILDER)
1157 const_iv (MATERIAL)
1158 const_iv (ITEM_TRANSFORMER)
1159 1233
1160 const_iv (NUM_SUBTYPES) 1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1161 1262
1162 const_iv (ST_BD_BUILD) 1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1163 const_iv (ST_BD_REMOVE)
1164 1264
1165 const_iv (ST_MAT_FLOOR) 1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1166 const_iv (ST_MAT_WALL) 1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1167 const_iv (ST_MAT_ITEM)
1168 1267
1169 const_iv (AT_PHYSICAL) 1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1170 const_iv (AT_MAGIC) 1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1171 const_iv (AT_FIRE) 1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1172 const_iv (AT_ELECTRICITY) 1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1173 const_iv (AT_COLD) 1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1174 const_iv (AT_CONFUSION) 1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1175 const_iv (AT_ACID) 1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1176 const_iv (AT_DRAIN)
1177 const_iv (AT_WEAPONMAGIC)
1178 const_iv (AT_GHOSTHIT)
1179 const_iv (AT_POISON)
1180 const_iv (AT_SLOW)
1181 const_iv (AT_PARALYZE)
1182 const_iv (AT_TURN_UNDEAD)
1183 const_iv (AT_FEAR)
1184 const_iv (AT_CANCELLATION)
1185 const_iv (AT_DEPLETE)
1186 const_iv (AT_DEATH)
1187 const_iv (AT_CHAOS)
1188 const_iv (AT_COUNTERSPELL)
1189 const_iv (AT_GODPOWER)
1190 const_iv (AT_HOLYWORD)
1191 const_iv (AT_BLIND)
1192 const_iv (AT_INTERNAL)
1193 const_iv (AT_LIFE_STEALING)
1194 const_iv (AT_DISEASE)
1195 1275
1196 const_iv (WEAP_HIT) 1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1197 const_iv (WEAP_SLASH) 1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1198 const_iv (WEAP_PIERCE)
1199 const_iv (WEAP_CLEAVE)
1200 const_iv (WEAP_SLICE)
1201 const_iv (WEAP_STAB)
1202 const_iv (WEAP_WHIP)
1203 const_iv (WEAP_CRUSH)
1204 const_iv (WEAP_BLUD) 1278 const_iv (WEAP_BLUD)
1205 1279
1206 const_iv (FLAG_ALIVE) 1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1207 const_iv (FLAG_WIZ) 1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1208 const_iv (FLAG_REMOVED) 1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1318
1319 const_iv (SP_RAISE_DEAD)
1209 const_iv (FLAG_FREED) 1320 const_iv (SP_RUNE)
1210 const_iv (FLAG_WAS_WIZ) 1321 const_iv (SP_MAKE_MARK)
1211 const_iv (FLAG_APPLIED) 1322 const_iv (SP_BOLT)
1212 const_iv (FLAG_UNPAID) 1323 const_iv (SP_BULLET)
1213 const_iv (FLAG_USE_SHIELD) 1324 const_iv (SP_EXPLOSION)
1214 const_iv (FLAG_NO_PICK) 1325 const_iv (SP_CONE)
1215 const_iv (FLAG_ANIMATE) 1326 const_iv (SP_BOMB)
1216 const_iv (FLAG_MONSTER) 1327 const_iv (SP_WONDER)
1217 const_iv (FLAG_FRIENDLY) 1328 const_iv (SP_SMITE)
1218 const_iv (FLAG_GENERATOR) 1329 const_iv (SP_MAGIC_MISSILE)
1219 const_iv (FLAG_IS_THROWN) 1330 const_iv (SP_SUMMON_GOLEM)
1220 const_iv (FLAG_AUTO_APPLY) 1331 const_iv (SP_DIMENSION_DOOR)
1221 const_iv (FLAG_PLAYER_SOLD) 1332 const_iv (SP_MAGIC_MAPPING)
1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1222 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (SP_INVISIBLE)
1223 const_iv (FLAG_CAN_ROLL)
1224 const_iv (FLAG_OVERLAY_FLOOR)
1225 const_iv (FLAG_IS_TURNABLE)
1226 const_iv (FLAG_IS_USED_UP)
1227 const_iv (FLAG_IDENTIFIED)
1228 const_iv (FLAG_REFLECTING)
1229 const_iv (FLAG_CHANGING)
1230 const_iv (FLAG_SPLITTING)
1231 const_iv (FLAG_HITBACK)
1232 const_iv (FLAG_STARTEQUIP)
1233 const_iv (FLAG_BLOCKSVIEW)
1234 const_iv (FLAG_UNDEAD)
1235 const_iv (FLAG_SCARED)
1236 const_iv (FLAG_UNAGGRESSIVE)
1237 const_iv (FLAG_REFL_MISSILE)
1238 const_iv (FLAG_REFL_SPELL)
1239 const_iv (FLAG_NO_MAGIC)
1240 const_iv (FLAG_NO_FIX_PLAYER)
1241 const_iv (FLAG_IS_LIGHTABLE)
1242 const_iv (FLAG_TEAR_DOWN)
1243 const_iv (FLAG_RUN_AWAY)
1244 const_iv (FLAG_PICK_UP)
1245 const_iv (FLAG_UNIQUE)
1246 const_iv (FLAG_NO_DROP)
1247 const_iv (FLAG_WIZCAST)
1248 const_iv (FLAG_CAST_SPELL)
1249 const_iv (FLAG_USE_SCROLL)
1250 const_iv (FLAG_USE_RANGE)
1251 const_iv (FLAG_USE_BOW)
1252 const_iv (FLAG_USE_ARMOUR)
1253 const_iv (FLAG_USE_WEAPON)
1254 const_iv (FLAG_USE_RING)
1255 const_iv (FLAG_READY_RANGE)
1256 const_iv (FLAG_READY_BOW)
1257 const_iv (FLAG_XRAYS)
1258 const_iv (FLAG_NO_APPLY)
1259 const_iv (FLAG_IS_FLOOR)
1260 const_iv (FLAG_LIFESAVE)
1261 const_iv (FLAG_NO_STRENGTH)
1262 const_iv (FLAG_SLEEP)
1263 const_iv (FLAG_STAND_STILL)
1264 const_iv (FLAG_RANDOM_MOVE)
1265 const_iv (FLAG_ONLY_ATTACK)
1266 const_iv (FLAG_CONFUSED)
1267 const_iv (FLAG_STEALTH)
1268 const_iv (FLAG_WIZPASS)
1269 const_iv (FLAG_IS_LINKED)
1270 const_iv (FLAG_CURSED)
1271 const_iv (FLAG_DAMNED)
1272 const_iv (FLAG_SEE_ANYWHERE)
1273 const_iv (FLAG_KNOWN_MAGICAL)
1274 const_iv (FLAG_KNOWN_CURSED)
1275 const_iv (FLAG_CAN_USE_SKILL)
1276 const_iv (FLAG_BEEN_APPLIED)
1277 const_iv (FLAG_READY_SCROLL)
1278 const_iv (FLAG_USE_ROD)
1279 const_iv (FLAG_USE_HORN)
1280 const_iv (FLAG_MAKE_INVIS)
1281 const_iv (FLAG_INV_LOCKED)
1282 const_iv (FLAG_IS_WOODED)
1283 const_iv (FLAG_IS_HILLY)
1284 const_iv (FLAG_READY_SKILL)
1285 const_iv (FLAG_READY_WEAPON)
1286 const_iv (FLAG_NO_SKILL_IDENT)
1287 const_iv (FLAG_BLIND)
1288 const_iv (FLAG_SEE_IN_DARK)
1289 const_iv (FLAG_IS_CAULDRON)
1290 const_iv (FLAG_NO_STEAL)
1291 const_iv (FLAG_ONE_HIT)
1292 const_iv (FLAG_CLIENT_SENT)
1293 const_iv (FLAG_BERSERK)
1294 const_iv (FLAG_NEUTRAL)
1295 const_iv (FLAG_NO_ATTACK)
1296 const_iv (FLAG_NO_DAMAGE)
1297 const_iv (FLAG_OBJ_ORIGINAL)
1298 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1299 const_iv (FLAG_ACTIVATE_ON_PUSH)
1300 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1301 const_iv (FLAG_IS_WATER)
1302 const_iv (FLAG_CONTENT_ON_GEN)
1303 const_iv (FLAG_IS_A_TEMPLATE)
1304 const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH)
1306 const_iv (FLAG_NO_MAP_SAVE)
1307
1308 const_iv (NDI_BLACK)
1309 const_iv (NDI_WHITE)
1310 const_iv (NDI_NAVY)
1311 const_iv (NDI_RED)
1312 const_iv (NDI_ORANGE)
1313 const_iv (NDI_BLUE)
1314 const_iv (NDI_DK_ORANGE)
1315 const_iv (NDI_GREEN)
1316 const_iv (NDI_LT_GREEN)
1317 const_iv (NDI_GREY)
1318 const_iv (NDI_BROWN)
1319 const_iv (NDI_GOLD)
1320 const_iv (NDI_TAN)
1321 const_iv (NDI_MAX_COLOR)
1322 const_iv (NDI_COLOR_MASK)
1323 const_iv (NDI_UNIQUE)
1324 const_iv (NDI_ALL)
1325
1326 const_iv (UPD_LOCATION)
1327 const_iv (UPD_FLAGS)
1328 const_iv (UPD_WEIGHT)
1329 const_iv (UPD_FACE)
1330 const_iv (UPD_NAME)
1331 const_iv (UPD_ANIM)
1332 const_iv (UPD_ANIMSPEED)
1333 const_iv (UPD_NROF) 1338 const_iv (SP_PROBE)
1334
1335 const_iv (UPD_SP_MANA) 1339 const_iv (SP_HEALING)
1336 const_iv (UPD_SP_GRACE) 1340 const_iv (SP_CREATE_FOOD)
1337 const_iv (UPD_SP_DAMAGE) 1341 const_iv (SP_EARTH_TO_DUST)
1338 1342 const_iv (SP_CHANGE_ABILITY)
1339 const_iv (F_APPLIED) 1343 const_iv (SP_BLESS)
1340 const_iv (F_LOCATION)
1341 const_iv (F_UNPAID)
1342 const_iv (F_MAGIC)
1343 const_iv (F_CURSED) 1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1344 const_iv (F_DAMNED) 1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1345 const_iv (F_OPEN) 1356 const_iv (SP_DISPEL_RUNE)
1346 const_iv (F_NOPICK) 1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1347 const_iv (F_LOCKED) 1370 const_iv (F_LOCKED)
1348 1371
1349 const_iv (F_BUY) 1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1350 const_iv (F_SHOP)
1351 const_iv (F_SELL)
1352 1373
1353 const_iv (P_BLOCKSVIEW) 1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1354 const_iv (P_PLAYER) 1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1355 const_iv (P_NO_MAGIC)
1356 const_iv (P_IS_ALIVE)
1357 const_iv (P_NO_CLERIC)
1358 const_iv (P_OUT_OF_MAP)
1359 const_iv (P_NEW_MAP)
1360 const_iv (P_UPTODATE)
1361 1376
1362 const_iv (UP_OBJ_INSERT) 1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1363 const_iv (UP_OBJ_REMOVE)
1364 const_iv (UP_OBJ_CHANGE)
1365 const_iv (UP_OBJ_FACE)
1366 1378
1367 const_iv (INS_NO_MERGE) 1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1368 const_iv (INS_ABOVE_FLOOR_ONLY)
1369 const_iv (INS_NO_WALK_ON)
1370 const_iv (INS_ON_TOP)
1371 const_iv (INS_BELOW_ORIGINATOR) 1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1372 const_iv (INS_MAP_LOAD)
1373 1381
1374 const_iv (WILL_APPLY_HANDLE) 1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1375 const_iv (WILL_APPLY_TREASURE) 1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1376 const_iv (WILL_APPLY_EARTHWALL)
1377 const_iv (WILL_APPLY_DOOR)
1378 const_iv (WILL_APPLY_FOOD)
1379 1384
1380 const_iv (SAVE_MODE) 1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1381 const_iv (SAVE_DIR_MODE)
1382 1386
1383 const_iv (M_PAPER) 1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1384 const_iv (M_IRON) 1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1385 const_iv (M_GLASS) 1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1386 const_iv (M_LEATHER) 1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1387 const_iv (M_WOOD)
1388 const_iv (M_ORGANIC)
1389 const_iv (M_STONE)
1390 const_iv (M_CLOTH)
1391 const_iv (M_ADAMANT)
1392 const_iv (M_LIQUID)
1393 const_iv (M_SOFT_METAL)
1394 const_iv (M_BONE)
1395 const_iv (M_ICE)
1396 const_iv (M_SPECIAL)
1397 1391
1398 const_iv (SK_EXP_ADD_SKILL) 1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1399 const_iv (SK_EXP_TOTAL) 1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1400 const_iv (SK_EXP_NONE)
1401 const_iv (SK_SUBTRACT_SKILL_EXP)
1402 const_iv (SK_EXP_SKILL_ONLY)
1403 1394
1404 const_iv (SK_LOCKPICKING) 1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1405 const_iv (SK_HIDING) 1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1406 const_iv (SK_SMITHERY) 1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1407 const_iv (SK_BOWYER) 1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1408 const_iv (SK_JEWELER) 1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1409 const_iv (SK_ALCHEMY) 1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1410 const_iv (SK_STEALING) 1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1411 const_iv (SK_LITERACY) 1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1412 const_iv (SK_BARGAINING) 1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1413 const_iv (SK_JUMPING) 1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1414 const_iv (SK_DET_MAGIC)
1415 const_iv (SK_ORATORY)
1416 const_iv (SK_SINGING)
1417 const_iv (SK_DET_CURSE)
1418 const_iv (SK_FIND_TRAPS)
1419 const_iv (SK_MEDITATION)
1420 const_iv (SK_PUNCHING)
1421 const_iv (SK_FLAME_TOUCH)
1422 const_iv (SK_KARATE)
1423 const_iv (SK_CLIMBING)
1424 const_iv (SK_WOODSMAN)
1425 const_iv (SK_INSCRIPTION)
1426 const_iv (SK_ONE_HANDED_WEAPON)
1427 const_iv (SK_MISSILE_WEAPON)
1428 const_iv (SK_THROWING)
1429 const_iv (SK_USE_MAGIC_ITEM)
1430 const_iv (SK_DISARM_TRAPS)
1431 const_iv (SK_SET_TRAP)
1432 const_iv (SK_THAUMATURGY)
1433 const_iv (SK_PRAYING)
1434 const_iv (SK_CLAWING)
1435 const_iv (SK_LEVITATION)
1436 const_iv (SK_SUMMONING)
1437 const_iv (SK_PYROMANCY)
1438 const_iv (SK_EVOCATION)
1439 const_iv (SK_SORCERY)
1440 const_iv (SK_TWO_HANDED_WEAPON)
1441 const_iv (SK_SPARK_TOUCH)
1442 const_iv (SK_SHIVER)
1443 const_iv (SK_ACID_SPLASH)
1444 const_iv (SK_POISON_NAIL) 1405 const_iv (SK_POISON_NAIL)
1445 1406
1446 const_iv (SOUND_NEW_PLAYER) 1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1447 const_iv (SOUND_FIRE_ARROW) 1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1448 const_iv (SOUND_LEARN_SPELL) 1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1449 const_iv (SOUND_FUMBLE_SPELL) 1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1450 const_iv (SOUND_WAND_POOF) 1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1451 const_iv (SOUND_OPEN_DOOR) 1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1452 const_iv (SOUND_PUSH_PLAYER)
1453 const_iv (SOUND_PLAYER_HITS1)
1454 const_iv (SOUND_PLAYER_HITS2)
1455 const_iv (SOUND_PLAYER_HITS3)
1456 const_iv (SOUND_PLAYER_HITS4)
1457 const_iv (SOUND_PLAYER_IS_HIT1)
1458 const_iv (SOUND_PLAYER_IS_HIT2)
1459 const_iv (SOUND_PLAYER_IS_HIT3)
1460 const_iv (SOUND_PLAYER_KILLS)
1461 const_iv (SOUND_PET_IS_KILLED)
1462 const_iv (SOUND_PLAYER_DIES)
1463 const_iv (SOUND_OB_EVAPORATE)
1464 const_iv (SOUND_OB_EXPLODE)
1465 const_iv (SOUND_CLOCK)
1466 const_iv (SOUND_TURN_HANDLE)
1467 const_iv (SOUND_FALL_HOLE)
1468 const_iv (SOUND_DRINK_POISON)
1469 const_iv (SOUND_CAST_SPELL_0)
1470 1413
1471 const_iv (PREFER_LOW) 1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1472 const_iv (PREFER_HIGH)
1473 1415
1474 const_iv (ATNR_PHYSICAL) 1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1475 const_iv (ATNR_MAGIC) 1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1476 const_iv (ATNR_FIRE) 1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1477 const_iv (ATNR_ELECTRICITY) 1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1478 const_iv (ATNR_COLD) 1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1479 const_iv (ATNR_CONFUSION) 1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1480 const_iv (ATNR_ACID) 1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1481 const_iv (ATNR_DRAIN)
1482 const_iv (ATNR_WEAPONMAGIC)
1483 const_iv (ATNR_GHOSTHIT)
1484 const_iv (ATNR_POISON)
1485 const_iv (ATNR_SLOW)
1486 const_iv (ATNR_PARALYZE)
1487 const_iv (ATNR_TURN_UNDEAD)
1488 const_iv (ATNR_FEAR)
1489 const_iv (ATNR_CANCELLATION)
1490 const_iv (ATNR_DEPLETE)
1491 const_iv (ATNR_DEATH)
1492 const_iv (ATNR_CHAOS)
1493 const_iv (ATNR_COUNTERSPELL)
1494 const_iv (ATNR_GODPOWER)
1495 const_iv (ATNR_HOLYWORD)
1496 const_iv (ATNR_BLIND)
1497 const_iv (ATNR_INTERNAL)
1498 const_iv (ATNR_LIFE_STEALING)
1499 const_iv (ATNR_DISEASE)
1500 1423
1501 const_iv (MAP_IN_MEMORY) 1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1502 const_iv (MAP_SWAPPED)
1503 const_iv (MAP_LOADING)
1504 const_iv (MAP_SAVING)
1505 1425
1506 const_iv (KLASS_ATTACHABLE) 1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1507 const_iv (KLASS_GLOBAL) 1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1508 const_iv (KLASS_OBJECT)
1509 const_iv (KLASS_CLIENT)
1510 const_iv (KLASS_PLAYER)
1511 const_iv (KLASS_MAP)
1512 1428
1513 const_iv (CS_QUERY_YESNO) 1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1514 const_iv (CS_QUERY_SINGLECHAR)
1515 const_iv (CS_QUERY_HIDEINPUT)
1516 1430
1517 const_iv (ST_DEAD) 1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1518 const_iv (ST_SETUP)
1519 const_iv (ST_PLAYING)
1520 const_iv (ST_CUSTOM)
1521 1432
1522 const_iv (ST_CHANGE_CLASS) 1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1523 1434
1524 const_iv (IO_HEADER) 1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1525 const_iv (IO_OBJECTS)
1526 const_iv (IO_UNIQUES)
1527 1436
1528 // random map generator 1437 // random map generator
1529 const_iv (LAYOUT_NONE) 1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1530 const_iv (LAYOUT_ONION) 1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1531 const_iv (LAYOUT_MAZE)
1532 const_iv (LAYOUT_SPIRAL)
1533 const_iv (LAYOUT_ROGUELIKE)
1534 const_iv (LAYOUT_SNAKE)
1535 const_iv (LAYOUT_SQUARE_SPIRAL)
1536 1440
1537 const_iv (RMOPT_RANDOM) 1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1538 const_iv (RMOPT_CENTERED) 1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1539 const_iv (RMOPT_LINEAR) 1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1540 const_iv (RMOPT_BOTTOM_C)
1541 const_iv (RMOPT_BOTTOM_R)
1542 const_iv (RMOPT_IRR_SPACE)
1543 const_iv (RMOPT_WALL_OFF)
1544 const_iv (RMOPT_WALLS_ONLY)
1545 const_iv (RMOPT_NO_DOORS)
1546 1444
1547 const_iv (SYMMETRY_RANDOM) 1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1548 const_iv (SYMMETRY_NONE) 1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1549 const_iv (SYMMETRY_X) 1447
1550 const_iv (SYMMETRY_Y) 1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1551 const_iv (SYMMETRY_XY) 1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1450 const_iv (GT_MINIMAL)
1451
1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1552 }; 1454 };
1553 1455
1554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1555 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1556 1458
1577 } 1479 }
1578} 1480}
1579 1481
1580void _connect_to_perl () 1482void _connect_to_perl ()
1581 1483
1484void _recalc_want ()
1485
1582void _global_reattach () 1486void _global_reattach ()
1583 CODE: 1487 CODE:
1584{ 1488{
1585 // reattach to all attachable objects in the game. 1489 // reattach to all attachable objects in the game.
1586 for_all_clients (ns) 1490 for_all_clients (ns)
1587 ns->reattach (); 1491 ns->reattach ();
1588 1492
1589 for_all_players (pl)
1590 pl->reattach ();
1591
1592 //TODO
1593 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1594 // i->second->reattach ();
1595
1596 for_all_objects (op) 1493 for_all_objects (op)
1597 op->reattach (); 1494 op->reattach ();
1495}
1496
1497# support function for map-world.ext
1498void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500{
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503
1504 plt_sv = SvRV (plt_sv);
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507
1508 STRLEN len;
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511
1512 while (len >= 3)
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517
1518 if (val [0] == data [0]
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530
1531 next:
1532 data += 3;
1533 len -= 3;
1534 }
1535
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537}
1538
1539void evthread_start ()
1540
1541void cede_to_tick ()
1542 CODE:
1543 coroapi::cede_to_tick ();
1544
1545NV till_tick ()
1546 CODE:
1547 RETVAL = SvNVX (sv_next_tick) - now ();
1548 OUTPUT:
1549 RETVAL
1550
1551int tick_inhibit ()
1552 CODE:
1553 RETVAL = tick_inhibit;
1554 OUTPUT:
1555 RETVAL
1556
1557void tick_inhibit_inc ()
1558 CODE:
1559 ++tick_inhibit;
1560
1561void tick_inhibit_dec ()
1562 CODE:
1563 if (!--tick_inhibit)
1564 if (tick_pending)
1565 {
1566 ev_async_send (EV_DEFAULT, &tick_watcher);
1567 coroapi::cede ();
1568 }
1569
1570void server_tick ()
1571 CODE:
1572{
1573 NOW = ev_now (EV_DEFAULT);
1574 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1575 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1576 runtime = SvNVX (sv_runtime);
1577
1578 server_tick ();
1579
1580 NOW = ev_time ();
1581 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1582 runtime += TICK;
1583 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1598} 1584}
1599 1585
1600NV floor (NV x) 1586NV floor (NV x)
1601 1587
1602NV ceil (NV x) 1588NV ceil (NV x)
1611 default: croak ("cf::rndm requires none, one or two parameters."); break; 1597 default: croak ("cf::rndm requires none, one or two parameters."); break;
1612 } 1598 }
1613 OUTPUT: 1599 OUTPUT:
1614 RETVAL 1600 RETVAL
1615 1601
1616void server_tick () 1602NV clamp (NV value, NV min_value, NV max_value)
1617 CODE: 1603 CODE:
1618 runtime = SvNVx (sv_runtime); 1604 RETVAL = clamp (value, min_value, max_value);
1619 server_tick (); 1605 OUTPUT:
1606 RETVAL
1620 1607
1608NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1609 CODE:
1610 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1611 OUTPUT:
1612 RETVAL
1613
1614void weaken (...)
1615 PROTOTYPE: @
1616 CODE:
1617 while (items > 0)
1618 sv_rvweaken (ST (--items));
1619
1621void 1620void
1622LOG (int level, char *msg) 1621log_backtrace (utf8_string msg)
1622
1623void
1624LOG (int flags, utf8_string msg)
1623 PROTOTYPE: $$ 1625 PROTOTYPE: $$
1624 C_ARGS: (LogLevel)level, "%s", msg 1626 C_ARGS: flags, "%s", msg
1625 1627
1626char *path_combine (char *base, char *path) 1628octet_string path_combine (octet_string base, octet_string path)
1627 PROTOTYPE: $$ 1629 PROTOTYPE: $$
1628 1630
1629char *path_combine_and_normalize (char *base, char *path) 1631octet_string path_combine_and_normalize (octet_string base, octet_string path)
1630 PROTOTYPE: $$ 1632 PROTOTYPE: $$
1631 1633
1632const char * 1634void
1633get_maps_directory (char *path) 1635mallinfo ()
1634 PROTOTYPE: $ 1636 PPCODE:
1635 ALIAS: maps_directory = 0 1637{
1636 CODE: 1638#if __GLIBC__
1637 RETVAL = create_pathname (path); 1639 struct mallinfo mai = mallinfo ();
1638 OUTPUT: RETVAL 1640 EXTEND (SP, 10*2);
1641 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1642 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1643 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1644 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1645 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1646 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1647 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1648 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1649 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1650 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1651#endif
1652 EXTEND (SP, 2*2);
1653 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1654 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1655}
1639 1656
1640void 1657void
1641sub_generation_inc () 1658sub_generation_inc ()
1642 CODE: 1659 CODE:
1643 PL_sub_generation++; 1660 PL_sub_generation++;
1644 1661
1645char * 1662const_octet_string
1646mapdir () 1663mapdir ()
1647 PROTOTYPE: 1664 PROTOTYPE:
1648 ALIAS: 1665 ALIAS:
1649 mapdir = 0 1666 mapdir = 0
1650 uniquedir = 1 1667 uniquedir = 1
1666 } 1683 }
1667 OUTPUT: RETVAL 1684 OUTPUT: RETVAL
1668 1685
1669void abort () 1686void abort ()
1670 1687
1688void reset_signals ()
1689
1671void fork_abort (char *cause = "cf::fork_abort") 1690void fork_abort (const_octet_string cause = "cf::fork_abort")
1672 1691
1673void cleanup (const char *cause, bool make_core = false) 1692void cleanup (const_octet_string cause, bool make_core = false)
1674 1693
1675void emergency_save () 1694void emergency_save ()
1676 1695
1677void _exit (int status = EXIT_SUCCESS) 1696void _exit (int status = EXIT_SUCCESS)
1678 1697
1679UV sv_2watcher (SV *w)
1680 CODE:
1681 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1682 OUTPUT:
1683 RETVAL
1684
1685#if _POSIX_MEMLOCK 1698#if _POSIX_MEMLOCK
1686 1699
1687int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1700int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1701 INIT:
1702 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1688 1703
1689int munlockall () 1704int munlockall ()
1690 1705
1691#endif 1706#endif
1692 1707
1693int find_animation (char *text) 1708int find_animation (utf8_string text)
1694 PROTOTYPE: $ 1709 PROTOTYPE: $
1695 1710
1696int random_roll (int min, int max, object *op, int goodbad); 1711int random_roll (int min, int max, object *op, int goodbad);
1697 1712
1698const char *cost_string_from_value(uint64 cost, int approx = 0) 1713const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1699 1714
1700int 1715int
1701exp_to_level (val64 exp) 1716exp_to_level (val64 exp)
1702 CODE: 1717 CODE:
1703{ 1718{
1735 else 1750 else
1736 XSRETURN_UNDEF; 1751 XSRETURN_UNDEF;
1737 OUTPUT: RETVAL 1752 OUTPUT: RETVAL
1738 1753
1739bool 1754bool
1740load_regions (const char *filename) 1755load_resource_file (octet_string filename)
1741 CODE:
1742 RETVAL = loader_region ().load (filename);
1743 OUTPUT: RETVAL
1744 1756
1745MODULE = cf PACKAGE = cf::attachable 1757MODULE = cf PACKAGE = cf::attachable
1746 1758
1747int 1759int
1748valid (SV *obj) 1760valid (SV *obj)
1766#object *mortals (U32 index) 1778#object *mortals (U32 index)
1767# CODE: 1779# CODE:
1768# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1780# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1769# OUTPUT: RETVAL 1781# OUTPUT: RETVAL
1770 1782
1771INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1783INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1772 1784
1773MODULE = cf PACKAGE = cf::global 1785MODULE = cf PACKAGE = cf::global
1774 1786
1775int invoke (SV *klass, int event, ...) 1787int invoke (SV *klass, int event, ...)
1776 CODE: 1788 CODE:
1780 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1792 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1781 OUTPUT: RETVAL 1793 OUTPUT: RETVAL
1782 1794
1783MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1795MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1784 1796
1785INCLUDE: $PERL genacc object ../include/object.h | 1797INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1786 1798
1787int invoke (object *op, int event, ...) 1799int invoke (object *op, int event, ...)
1788 CODE: 1800 CODE:
1789 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1801 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1790 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1802 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1812object *actives (U32 index) 1824object *actives (U32 index)
1813 CODE: 1825 CODE:
1814 RETVAL = index < actives.size () ? actives [index] : 0; 1826 RETVAL = index < actives.size () ? actives [index] : 0;
1815 OUTPUT: RETVAL 1827 OUTPUT: RETVAL
1816 1828
1829const char *slot_use_name (U32 slot)
1830 ALIAS:
1831 slot_nonuse_name = 1
1832 CODE:
1833{
1834 if (slot >= NUM_BODY_LOCATIONS)
1835 croak ("body slot index out of range");
1836
1837 switch (ix)
1838 {
1839 case 0: RETVAL = body_locations[slot].use_name; break;
1840 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1841 }
1842}
1843 OUTPUT:
1844 RETVAL
1845
1817# missing properties 1846# missing properties
1818 1847
1819object *head (object *op) 1848object *head (object *op)
1820 PROTOTYPE: $ 1849 PROTOTYPE: $
1821 CODE: 1850 CODE:
1822 RETVAL = op->head_ (); 1851 RETVAL = op->head_ ();
1823 OUTPUT: RETVAL
1824
1825int is_head (object *op)
1826 PROTOTYPE: $
1827 CODE:
1828 RETVAL = op->head_ () == op;
1829 OUTPUT: RETVAL 1852 OUTPUT: RETVAL
1830 1853
1831void 1854void
1832inv (object *obj) 1855inv (object *obj)
1833 PROTOTYPE: $ 1856 PROTOTYPE: $
1834 PPCODE: 1857 PPCODE:
1835{ 1858{
1836 object *o;
1837 for (o = obj->inv; o; o = o->below) 1859 for (object *o = obj->inv; o; o = o->below)
1838 XPUSHs (sv_2mortal (to_sv (o))); 1860 XPUSHs (sv_2mortal (to_sv (o)));
1839} 1861}
1840 1862
1841void 1863void
1842set_animation (object *op, int idx) 1864set_animation (object *op, int idx)
1847num_animations (object *op) 1869num_animations (object *op)
1848 CODE: 1870 CODE:
1849 RETVAL = NUM_ANIMATIONS (op); 1871 RETVAL = NUM_ANIMATIONS (op);
1850 OUTPUT: RETVAL 1872 OUTPUT: RETVAL
1851 1873
1874int slot_info (object *op, UV slot, int value = 0)
1875 ALIAS:
1876 slot_used = 1
1877 CODE:
1878{
1879 if (slot >= NUM_BODY_LOCATIONS)
1880 croak ("body slot index out of range");
1881
1882 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1883
1884 if (items > 2)
1885 if (ix)
1886 op->slot[slot].used = value;
1887 else
1888 op->slot[slot].info = value;
1889}
1890 OUTPUT:
1891 RETVAL
1892
1852object *find_best_object_match (object *op, const char *match) 1893object *find_best_object_match (object *op, utf8_string match)
1853 1894
1854object *find_marked_object (object *op) 1895object *find_marked_object (object *op)
1855 1896
1856int need_identify (object *obj); 1897int need_identify (object *obj);
1857 1898
1869 1910
1870void apply_below (object *op) 1911void apply_below (object *op)
1871 CODE: 1912 CODE:
1872 player_apply_below (op); 1913 player_apply_below (op);
1873 1914
1874object *cf_object_present_archname_inside (object *op, char *whatstr) 1915int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1875
1876int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1877
1878int cf_object_change_map (object *op, int x, int y, maptile *map)
1879 1916
1880#//TODO 1917#//TODO
1881object *clone_ (object *op, int recursive = 0) 1918object *clone_ (object *op, int recursive = 0)
1882 CODE: 1919 CODE:
1883 if (recursive) 1920 if (recursive)
1899 RETVAL = pay_for_amount (amount, op); 1936 RETVAL = pay_for_amount (amount, op);
1900 OUTPUT: RETVAL 1937 OUTPUT: RETVAL
1901 1938
1902void pay_player (object *op, uint64 amount) 1939void pay_player (object *op, uint64 amount)
1903 1940
1904val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1941val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1905 1942
1906int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1943int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1907 1944
1908void learn_spell (object *op, object *sp, int special_prayer = 0) 1945void learn_spell (object *op, object *sp, int special_prayer = 0)
1909 CODE: 1946 CODE:
1910 do_learn_spell (op, sp, special_prayer); 1947 do_learn_spell (op, sp, special_prayer);
1911 1948
1912void forget_spell (object *op, object *sp) 1949void forget_spell (object *op, object *sp)
1913 CODE: 1950 CODE:
1914 do_forget_spell (op, query_name (sp)); 1951 do_forget_spell (op, query_name (sp));
1915 1952
1916object *check_for_spell (object *op, char *spellname) 1953object *check_for_spell (object *op, utf8_string spellname)
1917 CODE: 1954 CODE:
1918 RETVAL = check_spell_known (op, spellname); 1955 RETVAL = check_spell_known (op, spellname);
1919 OUTPUT: RETVAL 1956 OUTPUT: RETVAL
1920 1957
1921int query_money (object *op) 1958int query_money (object *op)
1930 1967
1931void drop (object *who, object *op) 1968void drop (object *who, object *op)
1932 1969
1933void pick_up (object *who, object *op) 1970void pick_up (object *who, object *op)
1934 1971
1935int cf_object_teleport (object *op, maptile *map, int x, int y)
1936
1937void update_object (object *op, int action) 1972void update_object (object *op, int action)
1938 1973
1939object *cf_create_object_by_name (const char *name)
1940
1941void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1974void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1942 1975
1943void player_lvl_adj (object *who, object *skill = 0) 1976void player_lvl_adj (object *who, object *skill = 0)
1944 1977
1945int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1978int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1946 1979
1952 1985
1953void add_button_link (object *button, maptile *map, int connected); 1986void add_button_link (object *button, maptile *map, int connected);
1954 1987
1955void remove_button_link (object *op); 1988void remove_button_link (object *op);
1956 1989
1990void handle_apply_yield (object *op);
1991
1957 1992
1958MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1993MODULE = cf PACKAGE = cf::object PREFIX = cf_
1959
1960object *cf_insert_ob_in_ob (object *ob, object *where)
1961 1994
1962# no clean way to get an object from an archetype - stupid idiotic 1995# no clean way to get an object from an archetype - stupid idiotic
1963# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1996# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1964 1997
1965object *new (const char *archetype = 0) 1998object *new (utf8_string archetype = 0)
1966 PROTOTYPE: ;$ 1999 PROTOTYPE: ;$
1967 CODE: 2000 CODE:
1968 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2001 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1969 OUTPUT: 2002 OUTPUT:
1970 RETVAL 2003 RETVAL
1971 2004
2005object *find_object (U32 tag)
2006
2007# TODO: nuke
1972object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2008object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1973 PROTOTYPE: $$$$$$ 2009 PROTOTYPE: $$$$$$
1974 CODE: 2010 CODE:
1975{ 2011{
1976 int unused_type; 2012 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1977 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1978} 2013}
1979 2014
1980# syntatic sugar for easier use in event callbacks. 2015const_utf8_string get_ob_key_value (object *op, utf8_string key)
1981const char *options (object *op)
1982 CODE:
1983 RETVAL = op->name;
1984 OUTPUT:
1985 RETVAL
1986 2016
1987player *contr (object *op)
1988 CODE:
1989 RETVAL = op->contr;
1990 OUTPUT: RETVAL
1991
1992const char *get_ob_key_value (object *op, const char *key)
1993
1994bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2017bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1995 2018
1996object *get_nearest_player (object *ob) 2019object *get_nearest_player (object *ob)
1997 ALIAS: nearest_player = 0 2020 ALIAS: nearest_player = 0
1998 PREINIT: 2021 PREINIT:
1999 extern object *get_nearest_player (object *); 2022 extern object *get_nearest_player (object *);
2007 EXTEND (SP, 5); 2030 EXTEND (SP, 5);
2008 PUSHs (newSVuv (rv.distance)); 2031 PUSHs (newSVuv (rv.distance));
2009 PUSHs (newSViv (rv.distance_x)); 2032 PUSHs (newSViv (rv.distance_x));
2010 PUSHs (newSViv (rv.distance_y)); 2033 PUSHs (newSViv (rv.distance_y));
2011 PUSHs (newSViv (rv.direction)); 2034 PUSHs (newSViv (rv.direction));
2012 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2035 PUSHs (to_sv (rv.part));
2013} 2036}
2014 2037
2015bool on_same_map_as (object *ob, object *other) 2038bool on_same_map_as (object *ob, object *other)
2016 CODE: 2039 CODE:
2017 RETVAL = on_same_map (ob, other); 2040 RETVAL = on_same_map (ob, other);
2018 OUTPUT: RETVAL 2041 OUTPUT: RETVAL
2019 2042
2020const char * 2043const_utf8_string
2021base_name (object *op, int plural = op->nrof > 1) 2044base_name (object *op, int plural = op->nrof > 1)
2022 CODE: 2045 CODE:
2023 RETVAL = query_base_name (op, plural); 2046 RETVAL = query_base_name (op, plural);
2024 OUTPUT: RETVAL 2047 OUTPUT: RETVAL
2025 2048
2026object *decrease_ob_nr (object *op, unsigned long i) 2049object *decrease_ob_nr (object *op, unsigned long i)
2027 2050
2051# return the tail of an object, excluding itself
2052void
2053tail (object *op)
2054 PPCODE:
2055 while ((op = op->more))
2056 XPUSHs (sv_2mortal (to_sv (op)));
2057
2028MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2058MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2029 2059
2030player *player (object *op) 2060player *player (object *op)
2031 CODE: 2061 CODE:
2032 RETVAL = op->contr; 2062 RETVAL = op->contr;
2033 OUTPUT: RETVAL 2063 OUTPUT: RETVAL
2034 2064
2065bool move_player (object *op, int dir)
2066
2035void check_score (object *op) 2067void check_score (object *op)
2036 2068
2037void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2069void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2038 CODE: 2070 CODE:
2039 new_draw_info (flags, 0, op, txt); 2071 new_draw_info (flags, 0, op, txt);
2040 2072
2041object *cf_player_send_inventory (object *op)
2042
2043char *cf_player_get_ip (object *op)
2044 ALIAS: ip = 0
2045
2046object *cf_player_get_marked_item (object *op)
2047 ALIAS: marked_item = 0
2048
2049void cf_player_set_marked_item (object *op, object *ob)
2050
2051partylist *cf_player_get_party (object *op)
2052 ALIAS: party = 0
2053
2054void cf_player_set_party (object *op, partylist *party)
2055
2056void kill_player (object *op) 2073void kill_player (object *op)
2057 2074
2075void esrv_send_item (object *pl, object *item)
2076
2058void esrv_update_item (object *op, int what, object *item) 2077void esrv_update_item (object *pl, int what, object *item)
2059 C_ARGS: what, op, item 2078 C_ARGS: what, pl, item
2060 2079
2061void clear_los (object *op) 2080void esrv_del_item (object *pl, int tag)
2081 C_ARGS: pl->contr, tag
2062 2082
2063int command_summon (object *op, char *params) 2083int command_summon (object *op, utf8_string params)
2064 2084
2065int command_arrest (object *op, char *params) 2085int command_arrest (object *op, utf8_string params)
2066
2067int command_kick (object *op, char *params)
2068
2069int command_banish (object *op, char *params)
2070 2086
2071 2087
2072MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2088MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2073 2089
2074INCLUDE: $PERL genacc player ../include/player.h | 2090INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2075 2091
2076int invoke (player *pl, int event, ...) 2092int invoke (player *pl, int event, ...)
2077 CODE: 2093 CODE:
2078 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2094 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2079 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2095 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2089 pl->ob->stats.hp = pl->ob->stats.maxhp; 2105 pl->ob->stats.hp = pl->ob->stats.maxhp;
2090 pl->ob->stats.sp = pl->ob->stats.maxsp; 2106 pl->ob->stats.sp = pl->ob->stats.maxsp;
2091 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2107 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2092 pl->orig_stats = pl->ob->stats; 2108 pl->orig_stats = pl->ob->stats;
2093 2109
2094void cf_player_move (player *pl, int dir) 2110void clear_los (player *pl)
2095
2096void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2097 2111
2098bool 2112bool
2099cell_visible (player *pl, int dx, int dy) 2113cell_visible (player *pl, int dx, int dy)
2100 CODE: 2114 CODE:
2101 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2115 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2108 CODE: 2122 CODE:
2109{ 2123{
2110 STRLEN len; 2124 STRLEN len;
2111 char *buf = SvPVbyte (packet, len); 2125 char *buf = SvPVbyte (packet, len);
2112 2126
2127 if (len > MAXSOCKBUF)
2128 pl->failmsg ("[packet too long for client]");
2113 if (pl->ns) 2129 else if (pl->ns)
2114 pl->ns->send_packet (buf, len); 2130 pl->ns->send_packet (buf, len);
2115} 2131}
2116 2132
2117int 2133int
2118listening (player *pl, int new_value = -1) 2134listening (player *pl, int new_value = -1)
2154 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2170 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2155 OUTPUT: RETVAL 2171 OUTPUT: RETVAL
2156 2172
2157SV *registry (maptile *map) 2173SV *registry (maptile *map)
2158 2174
2175void
2176find_tagged_objects (maptile *map, utf8_string tag = 0)
2177 PPCODE:
2178{
2179 if (!map->spaces)
2180 XSRETURN_EMPTY;
2181
2182 if (tag)
2183 {
2184 shstr_cmp tag_ (tag);
2185
2186 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2187 for (object *op = ms->bot; op; op = op->above)
2188 if (op->tag == tag_)
2189 XPUSHs (sv_2mortal (to_sv (op)));
2190 }
2191 else
2192 {
2193 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2194 for (object *op = ms->bot; op; op = op->above)
2195 if (op->tag)
2196 XPUSHs (sv_2mortal (to_sv (op)));
2197 }
2198}
2199
2159INCLUDE: $PERL genacc maptile ../include/map.h | 2200INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2160 2201
2161void 2202void
2162maptile::instantiate () 2203maptile::instantiate ()
2163 2204
2164maptile *new () 2205maptile *new ()
2180 if (pl->ob && pl->ob->map == THIS) 2221 if (pl->ob && pl->ob->map == THIS)
2181 PUSHs (sv_2mortal (to_sv (pl->ob))); 2222 PUSHs (sv_2mortal (to_sv (pl->ob)));
2182 } 2223 }
2183 2224
2184void 2225void
2185maptile::set_regiondata (SV *data, SV *plt) 2226maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2186 CODE: 2227 CODE:
2187{ 2228{
2188 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2229 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2230 croak ("maptile::add_underlay: palette must be arrayref");
2231
2232 palette = SvRV (palette);
2233
2234 STRLEN idxlen;
2235 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2236
2237 for (int x = 0; x < THIS->width; ++x)
2238 for (int y = 0; y < THIS->height; ++y)
2239 {
2240 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2241 if (op->flag [FLAG_IS_FLOOR])
2242 goto skip_space;
2243
2244 {
2245 int offs = offset + y * stride + x;
2246 if (IN_RANGE_EXC (offs, 0, idxlen))
2247 {
2248 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2249 {
2250 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2251 ob->flag [FLAG_NO_MAP_SAVE] = true;
2252 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2253
2254 if (ob->randomitems)
2255 {
2256 if (!ob->above)
2257 {
2258 ob->create_treasure (ob->randomitems);
2259
2260 for (object *op = ob->above; op; op = op->above)
2261 op->flag [FLAG_NO_MAP_SAVE] = true;
2262 }
2263
2264 ob->randomitems = 0;
2265 }
2266 }
2267 }
2268 }
2269
2270 skip_space: ;
2271 }
2272}
2273
2274void
2275maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2276 CODE:
2277{
2278 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2189 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2279 croak ("maptile::set_regiondata: palette must be arrayref");
2190 2280
2191 AV *av = (AV *)SvRV (plt); 2281 palette = SvRV (palette);
2192 2282
2193 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2283 STRLEN idxlen;
2284 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2194 2285
2286 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2287 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2288
2195 for (int i = av_len (av) + 1; i--; ) 2289 for (int i = av_len ((AV *)palette) + 1; i--; )
2196 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2290 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2197 2291
2198 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2292 for (int y = 0; y < THIS->height; ++y)
2293 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2294
2295 sfree (THIS->regions, THIS->size ());
2296 delete [] THIS->regionmap;
2297
2298 THIS->regions = regions;
2199 THIS->regionmap = regionmap; 2299 THIS->regionmap = regionmap;
2200} 2300}
2201 2301
2202void play_sound_map (maptile *map, int x, int y, int sound_num) 2302void
2303maptile::create_region_treasure ()
2304 CODE:
2305{
2306 object *op = object::create ();
2307 op->type = FLOOR;
2308 op->map = THIS;
2309
2310 for (int x = 0; x < THIS->width; ++x)
2311 for (int y = 0; y < THIS->height; ++y)
2312 {
2313 region *rgn = THIS->region (x, y);
2314
2315 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2316 if (rgn->treasure && rndm () < rgn->treasure_density)
2317 {
2318 op->x = x;
2319 op->y = y;
2320 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2321 }
2322 }
2323
2324 op->destroy ();
2325}
2203 2326
2204int out_of_map (maptile *map, int x, int y) 2327int out_of_map (maptile *map, int x, int y)
2205 2328
2206void 2329void
2207trigger (maptile *map, long connection, bool state = true) 2330trigger (maptile *map, long connection, bool state = true)
2212get_connection (maptile *map, long connection) 2335get_connection (maptile *map, long connection)
2213 PPCODE: 2336 PPCODE:
2214 oblinkpt *obp = get_connection_links (map, connection); 2337 oblinkpt *obp = get_connection_links (map, connection);
2215 if (obp) 2338 if (obp)
2216 for (objectlink *ol = obp->link; ol; ol = ol->next) 2339 for (objectlink *ol = obp->link; ol; ol = ol->next)
2217 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2340 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2218
2219object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2220
2221object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2222
2223object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2224 C_ARGS: str, map, nx, ny
2225 2341
2226void 2342void
2227get_map_flags (maptile *map, int x, int y) 2343get_map_flags (maptile *map, int x, int y)
2228 PPCODE: 2344 PPCODE:
2229{ 2345{
2234 EXTEND (SP, 4); 2350 EXTEND (SP, 4);
2235 PUSHs (sv_2mortal (newSViv (flags))); 2351 PUSHs (sv_2mortal (newSViv (flags)));
2236 2352
2237 if (GIMME_V == G_ARRAY) 2353 if (GIMME_V == G_ARRAY)
2238 { 2354 {
2239 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2355 PUSHs (sv_2mortal (to_sv (nmap)));
2240 PUSHs (sv_2mortal (newSViv (nx))); 2356 PUSHs (sv_2mortal (newSViv (nx)));
2241 PUSHs (sv_2mortal (newSViv (ny))); 2357 PUSHs (sv_2mortal (newSViv (ny)));
2242 } 2358 }
2243} 2359}
2244 2360
2253 2369
2254 get_map_flags (map, &nmap, x, y, &nx, &ny); 2370 get_map_flags (map, &nmap, x, y, &nx, &ny);
2255 2371
2256 if (nmap) 2372 if (nmap)
2257 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2373 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2258 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2374 XPUSHs (sv_2mortal (to_sv (o)));
2259} 2375}
2260 2376
2261SV * 2377SV *
2262bot_at (maptile *obj, unsigned int x, unsigned int y) 2378bot_at (maptile *obj, unsigned int x, unsigned int y)
2263 PROTOTYPE: $$$ 2379 PROTOTYPE: $$$
2272 INIT: 2388 INIT:
2273 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2389 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2274 CODE: 2390 CODE:
2275 switch (ix) 2391 switch (ix)
2276 { 2392 {
2277 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2393 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2278 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2394 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2279 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2395 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2280 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2396 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2281 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2397 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2282 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2398 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2283 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2399 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2284 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2400 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2285 } 2401 }
2286 OUTPUT: RETVAL 2402 OUTPUT: RETVAL
2287 2403
2288void fix_walls (maptile *map, int x, int y) 2404void fix_walls (maptile *map, int x, int y)
2289 2405
2291 2407
2292# worst xs function of my life 2408# worst xs function of my life
2293bool 2409bool
2294_create_random_map (\ 2410_create_random_map (\
2295 maptile *self,\ 2411 maptile *self,\
2296 char *wallstyle,\ 2412 utf8_string wallstyle,\
2297 char *wall_name,\ 2413 utf8_string wall_name,\
2298 char *floorstyle,\ 2414 utf8_string floorstyle,\
2299 char *monsterstyle,\ 2415 utf8_string monsterstyle,\
2300 char *treasurestyle,\ 2416 utf8_string treasurestyle,\
2301 char *layoutstyle,\ 2417 utf8_string layoutstyle,\
2302 char *doorstyle,\ 2418 utf8_string doorstyle,\
2303 char *decorstyle,\ 2419 utf8_string decorstyle,\
2304 char *origin_map,\ 2420 utf8_string origin_map,\
2305 char *final_map,\ 2421 utf8_string final_map,\
2306 char *exitstyle,\ 2422 utf8_string exitstyle,\
2307 char *this_map,\ 2423 utf8_string this_map,\
2308 char *exit_on_final_map,\ 2424 utf8_string exit_on_final_map,\
2309 int xsize,\ 2425 int xsize,\
2310 int ysize,\ 2426 int ysize,\
2311 int expand2x,\ 2427 int expand2x,\
2312 int layoutoptions1,\ 2428 int layoutoptions1,\
2313 int layoutoptions2,\ 2429 int layoutoptions2,\
2326 val64 total_map_hp,\ 2442 val64 total_map_hp,\
2327 int map_layout_style,\ 2443 int map_layout_style,\
2328 int treasureoptions,\ 2444 int treasureoptions,\
2329 int symmetry_used,\ 2445 int symmetry_used,\
2330 region *region,\ 2446 region *region,\
2331 char *custom\ 2447 utf8_string custom\
2332) 2448)
2333 CODE: 2449 CODE:
2334{ 2450{
2335 random_map_params rmp; 2451 random_map_params rmp;
2336 2452
2363 rmp.decoroptions = decoroptions; 2479 rmp.decoroptions = decoroptions;
2364 rmp.orientation = orientation; 2480 rmp.orientation = orientation;
2365 rmp.origin_y = origin_y; 2481 rmp.origin_y = origin_y;
2366 rmp.origin_x = origin_x; 2482 rmp.origin_x = origin_x;
2367 rmp.random_seed = random_seed; 2483 rmp.random_seed = random_seed;
2368 rmp.total_map_hp = total_map_hp; 2484 rmp.total_map_hp = (uint64_t) total_map_hp;
2369 rmp.map_layout_style = map_layout_style; 2485 rmp.map_layout_style = map_layout_style;
2370 rmp.treasureoptions = treasureoptions; 2486 rmp.treasureoptions = treasureoptions;
2371 rmp.symmetry_used = symmetry_used; 2487 rmp.symmetry_used = symmetry_used;
2372 rmp.region = region; 2488 rmp.region = region;
2373 rmp.custom = custom; 2489 rmp.custom = custom;
2377 OUTPUT: 2493 OUTPUT:
2378 RETVAL 2494 RETVAL
2379 2495
2380MODULE = cf PACKAGE = cf::arch 2496MODULE = cf PACKAGE = cf::arch
2381 2497
2382archetype *find (const char *name) 2498int archetypes_size ()
2383 CODE: 2499 CODE:
2384 RETVAL = archetype::find (name); 2500 RETVAL = archetypes.size ();
2385 OUTPUT: 2501 OUTPUT: RETVAL
2386 RETVAL
2387 2502
2388archetype *first() 2503archetype *archetypes (U32 index)
2389 PROTOTYPE: 2504 CODE:
2390 CODE: 2505 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2391 RETVAL = first_archetype; 2506 OUTPUT: RETVAL
2507
2508object *instantiate (archetype *arch)
2509 CODE:
2510 RETVAL = arch_to_object (arch);
2511 OUTPUT:
2392 OUTPUT: RETVAL 2512 RETVAL
2393 2513
2394INCLUDE: $PERL genacc archetype ../include/object.h | 2514INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2395 2515
2396MODULE = cf PACKAGE = cf::party 2516MODULE = cf PACKAGE = cf::party
2397 2517
2398partylist *first () 2518partylist *first ()
2399 PROTOTYPE: 2519 PROTOTYPE:
2400 CODE: 2520 CODE:
2401 RETVAL = get_firstparty (); 2521 RETVAL = get_firstparty ();
2402 OUTPUT: RETVAL 2522 OUTPUT: RETVAL
2403 2523
2404INCLUDE: $PERL genacc partylist ../include/player.h | 2524INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2405 2525
2406MODULE = cf PACKAGE = cf::region 2526MODULE = cf PACKAGE = cf::region
2407 2527
2408void 2528void
2409list () 2529list ()
2410 PPCODE: 2530 PPCODE:
2411 for_all_regions (rgn) 2531 for_all_regions (rgn)
2412 XPUSHs (sv_2mortal (to_sv (rgn))); 2532 XPUSHs (sv_2mortal (to_sv (rgn)));
2413 2533
2414region *find (char *name) 2534region *find (utf8_string name)
2415 PROTOTYPE: $ 2535 PROTOTYPE: $
2416 CODE: 2536 CODE:
2417 RETVAL = region::find (name); 2537 RETVAL = region::find (name);
2418 OUTPUT: RETVAL 2538 OUTPUT: RETVAL
2419 2539
2420region *find_fuzzy (char *name) 2540region *find_fuzzy (utf8_string name)
2421 PROTOTYPE: $ 2541 PROTOTYPE: $
2422 CODE: 2542 CODE:
2423 RETVAL = region::find_fuzzy (name); 2543 RETVAL = region::find_fuzzy (name);
2424 OUTPUT: RETVAL 2544 OUTPUT: RETVAL
2425 2545
2546int specificity (region *rgn)
2547 CODE:
2548 RETVAL = 0;
2549 while (rgn = rgn->parent)
2550 RETVAL++;
2551 OUTPUT: RETVAL
2552
2426INCLUDE: $PERL genacc region ../include/map.h | 2553INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2427 2554
2428MODULE = cf PACKAGE = cf::living 2555MODULE = cf PACKAGE = cf::living
2429 2556
2430INCLUDE: $PERL genacc living ../include/living.h | 2557INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2431 2558
2432MODULE = cf PACKAGE = cf::settings 2559MODULE = cf PACKAGE = cf::settings
2433 2560
2434INCLUDE: $PERL genacc Settings ../include/global.h | 2561INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2435 2562
2436MODULE = cf PACKAGE = cf::client 2563MODULE = cf PACKAGE = cf::client
2437 2564
2438INCLUDE: $PERL genacc client ../include/client.h | 2565INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2439 2566
2440int invoke (client *ns, int event, ...) 2567int invoke (client *ns, int event, ...)
2441 CODE: 2568 CODE:
2442 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2569 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2443 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2570 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2459 CODE: 2586 CODE:
2460{ 2587{
2461 STRLEN len; 2588 STRLEN len;
2462 char *buf = SvPVbyte (packet, len); 2589 char *buf = SvPVbyte (packet, len);
2463 2590
2591 if (len > MAXSOCKBUF)
2592 {
2593 // ugly
2594 if (THIS->pl)
2595 THIS->pl->failmsg ("[packet too long for client]");
2596 }
2597 else
2464 THIS->send_packet (buf, len); 2598 THIS->send_packet (buf, len);
2465} 2599}
2466 2600
2601faceidx
2602client::need_face (utf8_string name, int pri = 0)
2603 CODE:
2604 RETVAL = face_find (name, 0);
2605 if (RETVAL)
2606 {
2607 THIS->send_face (RETVAL, pri);
2608 THIS->flush_fx ();
2609 }
2610 OUTPUT:
2611 RETVAL
2612
2613int
2614client::fx_want (int idx, int value = -1)
2615 CODE:
2616 if (0 < idx && idx < FT_NUM)
2617 {
2618 RETVAL = THIS->fx_want [idx];
2619 if (items > 2)
2620 THIS->fx_want [idx] = value;
2621 }
2622 else
2623 RETVAL = 0;
2624 OUTPUT:
2625 RETVAL
2626
2627MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2628
2629faceidx sound_find (utf8_string name)
2630
2631void sound_set (utf8_string str, faceidx face)
2632
2633# dire hack
2634void old_sound_index (int idx, faceidx face)
2635 CODE:
2636 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2637 old_sound_index [idx] = face;
2638
2639MODULE = cf PACKAGE = cf::face PREFIX = face_
2640
2641#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2642
2643faceidx face_find (utf8_string name, faceidx defidx = 0)
2644
2645faceidx alloc (utf8_string name)
2646 CODE:
2647{
2648 do
2649 {
2650 RETVAL = faces.size ();
2651 faces.resize (RETVAL + 1);
2652 }
2653 while (!RETVAL); // crude way to leave index 0
2654
2655 faces [RETVAL].name = name;
2656 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2657
2658 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2659 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2660}
2661 OUTPUT: RETVAL
2662
2663void set_type (faceidx idx, int value)
2664 ALIAS:
2665 set_type = 0
2666 set_visibility = 1
2667 set_magicmap = 2
2668 set_smooth = 3
2669 set_smoothlevel = 4
2670 CODE:
2671 faceinfo *f = face_info (idx); assert (f);
2672 switch (ix)
2673 {
2674 case 0: f->type = value; break;
2675 case 1: f->visibility = value; break;
2676 case 2: f->magicmap = value; break;
2677 case 3: f->smooth = value; break;
2678 case 4: f->smoothlevel = value; break;
2679 }
2680
2681void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2682 CODE:
2683{
2684 faceinfo *f = face_info (idx); assert (f);
2685 facedata *d = &(faceset ? f->data64 : f->data32);
2686 sv_to (data, d->data);
2687 STRLEN clen;
2688 char *cdata = SvPVbyte (chksum, clen);
2689 clen = min (CHKSUM_SIZE, clen);
2690
2691 if (memcmp (d->chksum, cdata, clen))
2692 {
2693 memcpy (d->chksum, cdata, clen);
2694
2695 // invalidate existing client face info
2696 for_all_clients (ns)
2697 if (ns->faceset == faceset)
2698 {
2699 ns->faces_sent [idx] = false;
2700 ns->force_newmap = true;
2701 }
2702 }
2703}
2704
2705int get_data_size (faceidx idx, int faceset = 0)
2706 CODE:
2707 facedata *d = face_data (idx, faceset);
2708 if (!d) XSRETURN_UNDEF;
2709 RETVAL = d->data.size ();
2710 OUTPUT:
2711 RETVAL
2712
2713SV *get_chksum (faceidx idx, int faceset = 0)
2714 CODE:
2715 facedata *d = face_data (idx, faceset);
2716 if (!d) XSRETURN_UNDEF;
2717 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2718 OUTPUT:
2719 RETVAL
2720
2721SV *get_data (faceidx idx, int faceset = 0)
2722 CODE:
2723 facedata *d = face_data (idx, faceset);
2724 if (!d) XSRETURN_UNDEF;
2725 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2726 OUTPUT:
2727 RETVAL
2728
2729void invalidate (faceidx idx)
2730 CODE:
2731 for_all_clients (ns)
2732 {
2733 ns->faces_sent [idx] = false;
2734 ns->force_newmap = true;
2735 }
2736
2737void invalidate_all ()
2738 CODE:
2739 for_all_clients (ns)
2740 {
2741 ns->faces_sent.reset ();
2742 ns->force_newmap = true;
2743 }
2744
2745MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2746
2747#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2748
2749animidx anim_find (utf8_string name)
2750 CODE:
2751 RETVAL = animation::find (name).number;
2752 OUTPUT: RETVAL
2753
2754animidx set (utf8_string name, SV *frames, int facings = 1)
2755 CODE:
2756{
2757 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2758 croak ("frames must be an arrayref");
2759
2760 AV *av = (AV *)SvRV (frames);
2761
2762 animation *anim = &animation::find (name);
2763 if (anim->number)
2764 {
2765 anim->resize (av_len (av) + 1);
2766 anim->facings = facings;
2767 }
2768 else
2769 anim = &animation::create (name, av_len (av) + 1, facings);
2770
2771 for (int i = 0; i < anim->num_animations; ++i)
2772 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2773}
2774 OUTPUT: RETVAL
2775
2776void invalidate_all ()
2777 CODE:
2778 for_all_clients (ns)
2779 ns->anims_sent.reset ();
2780
2781MODULE = cf PACKAGE = cf::object::freezer
2782
2783INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2784
2785SV *
2786new (char *klass)
2787 CODE:
2788 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2789 OUTPUT: RETVAL
2790
2791void
2792DESTROY (SV *sv)
2793 CODE:
2794 object_freezer *self;
2795 sv_to (sv, self);
2796 delete self;
2797
2798MODULE = cf PACKAGE = cf::object::thawer
2799
2800INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2801
2802SV *
2803new_from_file (char *klass, octet_string path)
2804 CODE:
2805 object_thawer *f = new object_thawer (path);
2806 if (!*f)
2807 {
2808 delete f;
2809 XSRETURN_UNDEF;
2810 }
2811 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2812 OUTPUT: RETVAL
2813
2814void
2815DESTROY (SV *sv)
2816 CODE:
2817 object_thawer *self;
2818 sv_to (sv, self);
2819 delete self;
2820
2821void
2822extract_tags (object_thawer *self)
2823 PPCODE:
2824 while (self->kw != KW_EOF)
2825 {
2826 PUTBACK;
2827 coroapi::cede_to_tick ();
2828 SPAGAIN;
2829
2830 if (self->kw == KW_tag)
2831 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2832
2833 self->skip ();
2834 }
2835

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