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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.187 by root, Mon Apr 16 06:23:42 2007 UTC vs.
Revision 1.272 by root, Wed Apr 2 11:13:56 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h>
33 34
35#include "global.h"
34#include "loader.h" 36#include "loader.h"
37#include "../random_maps/random_map.h"
35#include "cfperl.h" 38#include "evthread.h"
36#include "shstr.h" 39#include "sproto.h"
37 40
38#include <unistd.h> 41#include <unistd.h>
39#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
40# include <sys/mman.h> 43# include <sys/mman.h>
41#endif 44#endif
42 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
43#include <EXTERN.h> 50#include <EXTERN.h>
44#include <perl.h> 51#include <perl.h>
45#include <XSUB.h> 52#include <XSUB.h>
46 53
47#include "CoroAPI.h" 54#include "CoroAPI.h"
48#include "perlxsi.c" 55#include "perlxsi.c"
49 56
50extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
51 58
52typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
54 61
55typedef char *octet_string; 62typedef std::string std__string;
56typedef char *utf8_string;
57typedef const char *const_octet_string;
58typedef const char *const_utf8_string;
59 63
60#if IVSIZE >= 8 64#if IVSIZE >= 8
61 typedef IV val64; 65 typedef IV val64;
62# define newSVval64 newSViv 66# define newSVval64 newSViv
63# define SvVAL64 SvIV 67# define SvVAL64 SvIV
65 typedef double val64; 69 typedef double val64;
66# define newSVval64 newSVnv 70# define newSVval64 newSVnv
67# define SvVAL64 SvNV 71# define SvVAL64 SvNV
68#endif 72#endif
69 73
70static f_plug_api gethook = cfapi_get_hooks;
71static f_plug_api object_set_property = cfapi_object_set_property;
72static f_plug_api object_insert = cfapi_object_insert;
73
74static PerlInterpreter *perl; 74static PerlInterpreter *perl;
75 75
76double runtime; 76tstamp NOW, runtime;
77
78static int tick_inhibit;
79static int tick_pending;
77 80
78global gbl_ev; 81global gbl_ev;
79static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 82static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
80static SV *sv_runtime; 83static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
84
85bitset<NUM_EVENT_TYPES> ev_want_event;
86bitset<NUM_TYPES> ev_want_type;
81 87
82static HV 88static HV
83 *stash_cf, 89 *stash_cf,
84 *stash_cf_object_wrap, 90 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap, 91 *stash_cf_object_player_wrap,
89 *stash_cf_arch_wrap, 95 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap, 96 *stash_cf_party_wrap,
91 *stash_cf_region_wrap, 97 *stash_cf_region_wrap,
92 *stash_cf_living_wrap; 98 *stash_cf_living_wrap;
93 99
100static inline SV *
101newSVpv_utf8 (const char *s)
102{
103 if (!s)
104 return newSV (0);
105
106 SV *sv = newSVpv (s, 0);
107 SvUTF8_on (sv);
108 return sv;
109}
110
111static inline SV *
112newSVpvn_utf8 (const char *s, STRLEN l)
113{
114 if (!s)
115 return newSV (0);
116
117 SV *sv = newSVpvn (s, l);
118 SvUTF8_on (sv);
119 return sv;
120}
121
94// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
95template<class super> 123template<class super>
96static super * 124static super *
97is_a (attachable *at) 125is_a (attachable *at)
98{ 126{
107 135
108unordered_vector<attachable *> attachable::mortals; 136unordered_vector<attachable *> attachable::mortals;
109 137
110attachable::~attachable () 138attachable::~attachable ()
111{ 139{
112 flags |=0x3300;//D
113 assert (!self); 140 assert (!self);
114 assert (!cb); 141 assert (!cb);
115} 142}
116 143
117int 144int
133 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
134 SvREFCNT_dec (self); 161 SvREFCNT_dec (self);
135 162
136 // self *must* be null now because thats sv_unmagic's job. 163 // self *must* be null now because thats sv_unmagic's job.
137 assert (!this->self); 164 assert (!this->self);
138 flags |= 0x80; // severed //D
139 } 165 }
140} 166}
141 167
142void 168void
143attachable::optimise () 169attachable::optimise ()
144{ 170{
145 if (self 171 if (self
146 && SvREFCNT (self) == 1 172 && SvREFCNT (self) == 1
147 && !HvTOTALKEYS (self)) 173 && !HvTOTALKEYS (self))
148 flags |= 0x40,//D
149 sever_self (); 174 sever_self ();
150} 175}
151 176
152// check wether the object really is dead 177// check wether the object really is dead
153void 178void
160} 185}
161 186
162void 187void
163attachable::do_destroy () 188attachable::do_destroy ()
164{ 189{
165 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 190 INVOKE_ATTACHABLE (DESTROY, this);
166 191
167 if (cb) 192 if (cb)
168 { 193 {
169 SvREFCNT_dec (cb); 194 SvREFCNT_dec (cb);
170 cb = 0; 195 cb = 0;
171 } 196 }
172 197
173 if (self)
174 sever_self ();
175
176 flags |= 0x20; //D
177 mortals.push_back (this); 198 mortals.push_back (this);
178} 199}
179 200
180void 201void
181attachable::destroy () 202attachable::destroy ()
183 if (destroyed ()) 204 if (destroyed ())
184 return; 205 return;
185 206
186 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
187 do_destroy (); 208 do_destroy ();
209 sever_self ();
188} 210}
189 211
190void 212void
191attachable::check_mortals () 213attachable::check_mortals ()
192{ 214{
196 { 218 {
197 if (i >= mortals.size ()) 219 if (i >= mortals.size ())
198 { 220 {
199 i = 0; 221 i = 0;
200 222
201 if (mortals.size () > 1000) 223 if (mortals.size () >= 512)
202 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
203 239
204 break; 240 break;
205 } 241 }
206 242
207 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
208 244
209 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
210 246 if (obj->self)//D make this an assert later
211 //if (obj->refcnt > 0 || obj->self)
212 if (obj->refcnt || obj->self)
213 { 247 {
214//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
249 obj->sever_self ();
250 }
251#endif
252
253 if (obj->refcnt)
254 {
215 ++i; // further delay freeing 255 ++i; // further delay freeing
216 256
217 if (!(i & 0x3ff)) 257 if (!(i & 0x3ff))
218 break; 258 break;
219 } 259 }
220 else 260 else
221 { 261 {
222 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
223 delete obj; 264 delete obj;
224 } 265 }
225 } 266 }
226} 267}
227 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
228attachable & 281attachable &
229attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
230{ 283{
231 //if (self || cb) 284 //if (self || cb)
232 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
233 286
234 attach = src.attach; 287 attach = src.attach;
235 return *this; 288 return *this;
236} 289}
237 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
238////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
239 326
240static SV * 327static SV *
241newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
242{ 329{
243 SV *sv; 330 SV *sv;
244 331
245 if (!ptr) 332 if (!ptr)
246 return &PL_sv_undef; 333 return newSV (0);
247 334
248 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
249 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
250} 337}
251 338
270 357
271static SV * 358static SV *
272newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
273{ 360{
274 if (!obj) 361 if (!obj)
275 return &PL_sv_undef; 362 return newSV (0);
276 363
277 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
278 { 368 {
279 obj->self = newHV ();
280 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
281 obj->flags |= (obj->flags & 0xc0) << 8;
282 obj->flags &= ~0xc0;//D
283 obj->flags |= 0x10;//D
284 370
285 // now bless the object _once_ 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
286 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
287 } 374 }
288 else 375 else
289 { 376 {
290 SV *sv = newRV_inc ((SV *)obj->self); 377 SV *sv = newRV_inc ((SV *)obj->self);
327 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
328 else 415 else
329 return 0; 416 return 0;
330} 417}
331 418
332inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
333inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
334inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
335inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
336inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
337inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
338inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
347inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
348inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
349inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
350inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
351inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
352inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
353inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
354inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
355 442
356inline SV *to_sv (object & v) { return to_sv (&v); } 443inline SV *to_sv (object & v) { return to_sv (&v); }
357inline SV *to_sv (living & v) { return to_sv (&v); } 444inline SV *to_sv (living & v) { return to_sv (&v); }
358 445
359//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
360inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
361inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 446inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
447inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
362 448
363inline SV *to_sv (UUID v) 449inline SV *to_sv (UUID v)
364{ 450{
365 char buf[128]; 451 char buf[128];
366 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq); 452 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
367 return newSVpv (buf, 0); 453 return newSVpv (buf, 0);
368} 454}
369 455
370inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 456inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
371inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 457inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
372inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
374inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
376inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 462inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
377inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
378inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
379inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 465inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
380inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 466inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
381inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 467inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
382inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 468inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
383inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 469inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
384inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 470inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
385inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 471inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
386inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 472inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
387inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 473inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
388inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 474inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
389inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 475inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
476inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
390inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 477inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
391inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 478inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
392inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
393inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 479inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
480inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
481inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
394 482
395//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 483//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
396inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 484inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
397 485
398template<class T> 486template<class T>
399inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 487inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
400 488
401template<int N> 489template<int N>
402inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 490inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
403 491
404inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
405inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 492inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
406inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 493inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
407inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 494inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
408inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 495inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
409 496
410inline void sv_to (SV *sv, std::string &v) 497inline void sv_to (SV *sv, std::string &v)
411{ 498{
412 STRLEN len; 499 STRLEN len;
413 char *data = SvPVbyte (sv, len); 500 char *data = SvPVbyte (sv, len);
414 v.assign (data, len); 501 v.assign (data, len);
415} 502}
416 503
417inline void sv_to (SV *sv, UUID &v) 504inline void sv_to (SV *sv, UUID &v)
418{ 505{
419 unsigned int version; 506 unsigned int version;
420 507
421 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 508 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
422 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 509 croak ("unparsable uuid: %s", SvPV_nolen (sv));
444 break; 531 break;
445 532
446 case DT_STRING: 533 case DT_STRING:
447 { 534 {
448 char *str = (char *)va_arg (ap, const char *); 535 char *str = (char *)va_arg (ap, const char *);
449 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 536 sv = str ? newSVpv (str, 0) : newSV (0);
450 } 537 }
451 break; 538 break;
452 539
453 case DT_DATA: 540 case DT_DATA:
454 { 541 {
455 char *str = (char *)va_arg (ap, const void *); 542 char *str = (char *)va_arg (ap, const void *);
456 int len = va_arg (ap, int); 543 int len = va_arg (ap, int);
457 sv = str ? newSVpv (str, len) : &PL_sv_undef; 544 sv = str ? newSVpv (str, len) : newSV (0);
458 } 545 }
459 break; 546 break;
460 547
461 case DT_OBJECT: 548 case DT_OBJECT:
462 sv = to_sv (va_arg (ap, object *)); 549 sv = to_sv (va_arg (ap, object *));
504 va_end (ap); 591 va_end (ap);
505 592
506 return sv; 593 return sv;
507} 594}
508 595
509static SV *
510newSVcfapi (int type, ...)
511{
512 SV *sv;
513
514 va_list ap;
515 va_start (ap, type);
516
517 switch (type)
518 {
519 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
520 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
521 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
522 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
523 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
524 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
525 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
526 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
527 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
528 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
529
530 default:
531 assert (("unhandled type in newSVcfapi", 0));
532 }
533
534 va_end (ap);
535
536 return sv;
537}
538
539////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 596//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
540 597
541SV * 598SV *
542registry (attachable *ext) 599registry (attachable *ext)
543{ 600{
547 return newRV_inc ((SV *)ext->cb); 604 return newRV_inc ((SV *)ext->cb);
548} 605}
549 606
550///////////////////////////////////////////////////////////////////////////// 607/////////////////////////////////////////////////////////////////////////////
551 608
552extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
553{
554 return 0;
555}
556
557static CommArray_s rtn_cmd;
558
559static int
560runPluginCommand (object *obj, char *params)
561{
562 return -1;
563}
564
565extern "C" void *cfperl_getPluginProperty (int *type, ...)
566{
567 va_list args;
568 char *propname;
569 int i;
570 va_start (args, type);
571 propname = va_arg (args, char *);
572 //printf ("Property name: %s\n", propname);
573
574 if (!strcmp (propname, "command?"))
575 return NULL;
576 else if (!strcmp (propname, "Identification"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_NAME;
580 }
581 else if (!strcmp (propname, "FullName"))
582 {
583 va_end (args);
584 return (void *)PLUGIN_VERSION;
585 }
586 else
587 va_end (args);
588
589 return NULL;
590}
591
592extern "C" int cfperl_postInitPlugin ()
593{
594 int hooktype = 1;
595 int rtype = 0;
596
597 cf_init_plugin (gethook);
598
599 return 0;
600}
601
602extern "C" int cfperl_closePlugin ()
603{
604 return 0;
605}
606
607void 609void
608cfperl_init () 610cfperl_init ()
609{ 611{
612 extern char **environ;
613
610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 614 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
611 perl = perl_alloc (); 615 perl = perl_alloc ();
612 perl_construct (perl); 616 perl_construct (perl);
613 617
614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
615 619
616 const char *argv[] = { 620 const char *argv[] = {
617 "", 621 settings.argv [0],
618 "-e" 622 "-e"
619 "use Event; use Coro;" // required for bootstrap 623 "use EV; use Coro;" // required for bootstrap
620 "cf->bootstrap;" // required for datadir :*> 624 "cf->bootstrap;" // required for datadir :*>
621 "unshift @INC, cf::datadir ();" 625 "unshift @INC, cf::datadir ();"
622 "require cf;" 626 "require cf;"
623 }; 627 };
624 628
625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
626 || perl_run (perl)) 630 || perl_run (perl))
627 { 631 {
628 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
629 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
630 } 634 }
650void 654void
651attachable::instantiate () 655attachable::instantiate ()
652{ 656{
653 if (attach) 657 if (attach)
654 { 658 {
655 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 659 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
656 attach = 0; 660 attach = 0;
657 } 661 }
658} 662}
659 663
660void 664void
661attachable::reattach () 665attachable::reattach ()
662{ 666{
663 optimise (); 667 optimise ();
664 //TODO: check for _attachment's, very important for restarts 668 //TODO: check for _attachment's, very important for restarts
665 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 669 INVOKE_ATTACHABLE (REATTACH, this);
666} 670}
667 671
668static event_klass klass_of[NUM_EVENT_TYPES] = { 672static event_klass klass_of[NUM_EVENT_TYPES] = {
669# define def(type,name) KLASS_ ## type, 673# define def(type,name) KLASS_ ## type,
670# include "eventinc.h" 674# include "eventinc.h"
713} 717}
714 718
715void 719void
716global::gather_callbacks (AV *&callbacks, event_type event) const 720global::gather_callbacks (AV *&callbacks, event_type event) const
717{ 721{
718 ::gather_callbacks (callbacks, cb_object, event); 722 ::gather_callbacks (callbacks, cb_global, event);
719} 723}
720 724
721void 725void
722object::gather_callbacks (AV *&callbacks, event_type event) const 726object::gather_callbacks (AV *&callbacks, event_type event) const
723{ 727{
724 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 728 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
725 { 729 {
726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 730 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
727 731
728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 732 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 733 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730 } 734 }
731 735
767{ 771{
768 attachable::gather_callbacks (callbacks, event); 772 attachable::gather_callbacks (callbacks, event);
769 ::gather_callbacks (callbacks, cb_map, event); 773 ::gather_callbacks (callbacks, cb_map, event);
770} 774}
771 775
776void
777_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
778{
779 for (int event = 0; event <= AvFILLp (registry); ++event)
780 {
781 SV *cbs_ = AvARRAY (registry)[event];
782
783 // element must be list of callback entries
784 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
785 {
786 AV *cbs = (AV *)SvRV (cbs_);
787
788 // no callback entries, no callbacks to call
789 if (AvFILLp (cbs) >= 0)
790 set.set (event);
791 }
792 }
793}
794
795// very slow and inefficient way to recalculate the global want bitsets
796void
797_recalc_want ()
798{
799 ev_want_event.reset ();
800
801 _recalc_want (ev_want_event, cb_global);
802 _recalc_want (ev_want_event, cb_attachable);
803 _recalc_want (ev_want_event, cb_object);
804 _recalc_want (ev_want_event, cb_client);
805 _recalc_want (ev_want_event, cb_player);
806 _recalc_want (ev_want_event, cb_map);
807
808 ev_want_type.reset ();
809
810 for (int type = 0; type <= AvFILLp (cb_type); ++type)
811 {
812 SV *cbs_ = AvARRAY (cb_type)[type];
813
814 // element must be list of callback entries
815 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
816 {
817 AV *cbs = (AV *)SvRV (cbs_);
818
819 // no callback entries, no callbacks to call
820 if (AvFILLp (cbs) >= 0)
821 ev_want_type.set (type % NUM_TYPES);
822 }
823 }
824}
825
772bool 826bool
773attachable::invoke (event_type event, ...) 827attachable::invoke (event_type event, ...)
774{ 828{
775 data_type dt; 829 data_type dt;
776 va_list ap;
777
778 va_start (ap, event);
779 830
780 // callback call ordering should be: 831 // callback call ordering should be:
781 // 1. per-object callback 832 // 1. per-object callback
782 // 2. per-class object 833 // 2. per-class object
783 // 3. per-type callback 834 // 3. per-type callback
787 gather_callbacks (callbacks, event); 838 gather_callbacks (callbacks, event);
788 839
789 // short-circuit processing if no callbacks found/defined 840 // short-circuit processing if no callbacks found/defined
790 if (!callbacks) 841 if (!callbacks)
791 return 0; 842 return 0;
843
844 va_list ap;
845 va_start (ap, event);
792 846
793 CALL_BEGIN (3); 847 CALL_BEGIN (3);
794 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 848 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
795 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 849 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
796 850
831} 885}
832 886
833SV * 887SV *
834cfperl_result (int idx) 888cfperl_result (int idx)
835{ 889{
836 AV *av = get_av ("cfperl::invoke_results", 0); 890 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
837 if (!av) 891 if (!av)
838 return &PL_sv_undef; 892 return &PL_sv_undef;
839 893
840 SV **sv = av_fetch (av, idx, 0); 894 SV **sv = av_fetch (av, idx, 0);
841 if (!sv) 895 if (!sv)
855{ 909{
856 return SvNV (cfperl_result (idx)); 910 return SvNV (cfperl_result (idx));
857} 911}
858 912
859///////////////////////////////////////////////////////////////////////////// 913/////////////////////////////////////////////////////////////////////////////
914// various c++ => perl glue functions
915
916void cfperl_tick ()
917{
918 tick_pending = 1;
919
920 if (tick_inhibit)
921 return;
922
923 tick_pending = 0;
924
925 dSP;
926
927 PUSHMARK (SP);
928 PUTBACK;
929 call_pv ("cf::tick", G_DISCARD | G_VOID);
930
931 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
932}
860 933
861void 934void
862cfperl_emergency_save () 935cfperl_emergency_save ()
863{ 936{
864 CALL_BEGIN (0); 937 CALL_BEGIN (0);
873 CALL_ARG (make_core); 946 CALL_ARG (make_core);
874 CALL_CALL ("cf::post_cleanup", G_VOID); 947 CALL_CALL ("cf::post_cleanup", G_VOID);
875 CALL_END; 948 CALL_END;
876} 949}
877 950
951void
952cfperl_make_book (object *book, int level)
953{
954 CALL_BEGIN (2);
955 CALL_ARG (book);
956 CALL_ARG (level);
957 CALL_CALL ("ext::books::make_book", G_VOID);
958 CALL_END;
959}
960
961void
962cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
963{
964 CALL_BEGIN (4);
965 CALL_ARG (ns);
966 CALL_ARG (type);
967 CALL_ARG_SV (newSVpv_utf8 (msg));
968 CALL_ARG (color);
969 CALL_CALL ("cf::client::send_msg", G_VOID);
970 CALL_END;
971}
972
973int
974cfperl_can_merge (object *ob1, object *ob2)
975{
976 int can;
977
978 CALL_BEGIN (2);
979 CALL_ARG (ob1);
980 CALL_ARG (ob2);
981 CALL_CALL ("cf::_can_merge", G_SCALAR);
982 can = count && SvTRUE (TOPs);
983 CALL_END;
984
985 return can;
986}
987
988player *
989player::find (const char *name)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (name);
993 CALL_CALL ("cf::player::find", G_SCALAR);
994
995 player *retval;
996
997 if (count)
998 sv_to (POPs, retval);
999 else
1000 retval = 0;
1001
1002 CALL_END;
1003
1004 return retval;
1005}
1006
878maptile * 1007maptile *
879maptile::find_sync (const char *path, maptile *origin) 1008maptile::find_sync (const char *path, maptile *origin)
880{ 1009{
881 CALL_BEGIN (2); 1010 CALL_BEGIN (2);
882 CALL_ARG (path); 1011 CALL_ARG (path);
894 1023
895 return retval; 1024 return retval;
896} 1025}
897 1026
898maptile * 1027maptile *
899maptile::find_async (const char *path, maptile *origin) 1028maptile::find_async (const char *path, maptile *origin, bool load)
900{ 1029{
901 CALL_BEGIN (2); 1030 CALL_BEGIN (3);
902 CALL_ARG (path); 1031 CALL_ARG (path);
903 CALL_ARG (origin); 1032 CALL_ARG (origin);
1033 CALL_ARG (load);
904 CALL_CALL ("cf::map::find_async", G_SCALAR); 1034 CALL_CALL ("cf::map::find_async", G_SCALAR);
905 1035
906 maptile *retval; 1036 maptile *retval;
907 1037
908 if (count) 1038 if (count)
944 CALL_ARG (exit); 1074 CALL_ARG (exit);
945 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1075 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
946 CALL_END; 1076 CALL_END;
947} 1077}
948 1078
1079const char *
1080object::ref () const
1081{
1082 if (type == PLAYER)
1083 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1084 else
1085 return 0;
1086}
1087
1088object *
1089object::deref (const char *ref)
1090{
1091 object *retval = 0;
1092
1093 if (ref)
1094 {
1095 CALL_BEGIN (1);
1096 CALL_ARG (ref);
1097 CALL_CALL ("cf::object::deref", G_SCALAR);
1098
1099 if (count)
1100 sv_to (POPs, retval);
1101
1102 CALL_END;
1103 }
1104
1105 return retval;
1106}
1107
1108void
1109log_backtrace (const char *msg)
1110{
1111#if HAVE_BACKTRACE
1112 void *addr [20];
1113 int size = backtrace (addr, 20);
1114
1115 CALL_BEGIN (size);
1116 CALL_ARG (msg);
1117 for (int i = 0; i < size; ++i)
1118 CALL_ARG ((IV)addr [i]);
1119 CALL_CALL ("cf::_log_backtrace", G_VOID);
1120 CALL_END;
1121#endif
1122}
1123
949///////////////////////////////////////////////////////////////////////////// 1124/////////////////////////////////////////////////////////////////////////////
950 1125
951struct EventAPI *watcher_base::GEventAPI; 1126struct EVAPI *evapi::GEVAPI;
952struct CoroAPI *coroapi::GCoroAPI; 1127struct CoroAPI *coroapi::GCoroAPI;
953 1128
954int coroapi::cede_counter; 1129void coroapi::do_cede_to_tick ()
955
956static void iw_dispatch (pe_event *ev)
957{ 1130{
958 iw *w = (iw *)ev->ext_data; 1131 cede_pending = 0;
959 w->call (*w); 1132 cede ();
960} 1133}
961 1134
962void 1135void
963iw::alloc () 1136coroapi::wait_for_tick ()
964{ 1137{
965 pe = GEventAPI->new_idle (0, 0); 1138 CALL_BEGIN (0);
966 1139 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
967 WaREENTRANT_off (pe); 1140 CALL_END;
968 pe->base.callback = (void *)iw_dispatch;
969 pe->base.ext_data = (void *)this;
970} 1141}
971 1142
972static void iow_dispatch (pe_event *ev)
973{
974 iow *w = (iow *)ev->ext_data;
975 w->call (*w, ((pe_ioevent *)ev)->got);
976}
977
978void 1143void
979iow::alloc () 1144coroapi::wait_for_tick_begin ()
980{ 1145{
981 pe = GEventAPI->new_io (0, 0); 1146 CALL_BEGIN (0);
982 1147 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
983 WaREENTRANT_off (pe); 1148 CALL_END;
984 pe->base.callback = (void *)iow_dispatch;
985 pe->base.ext_data = (void *)this;
986
987 pe->fd = -1;
988 pe->poll = 0;
989}
990
991void
992iow::fd (int fd)
993{
994 pe->fd = fd;
995}
996
997int
998iow::poll ()
999{
1000 return pe->poll;
1001} 1149}
1002 1150
1003void 1151void
1004iow::poll (int events) 1152iow::poll (int events)
1005{ 1153{
1006 if (pe->poll != events) 1154 if (events != this->events)
1007 { 1155 {
1156 int active = ev_is_active ((ev_io *)this);
1008 if (pe->poll) stop (); 1157 if (active) stop ();
1009 pe->poll = events; 1158 ev_io_set ((ev_io *)this, fd, events);
1010 if (pe->poll) start (); 1159 if (active) start ();
1011 } 1160 }
1012} 1161}
1013 1162
1014void 1163void
1015_connect_to_perl () 1164_connect_to_perl ()
1016{ 1165{
1017 stash_cf = gv_stashpv ("cf" , 1); 1166 stash_cf = gv_stashpv ("cf", 1);
1018 1167
1019 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1168 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1020 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1169 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1021 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1170 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1022 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1171 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1024 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1173 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1025 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1174 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1026 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1175 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1027 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1176 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1028 1177
1029 sv_runtime = get_sv ("cf::RUNTIME", 1); 1178 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1030 sv_upgrade (sv_runtime, SVt_NV); 1179 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1180 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1181 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1031 1182
1032 cb_global = get_av ("cf::CB_GLOBAL", 1); 1183 cb_global = get_av ("cf::CB_GLOBAL", 1);
1033 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1184 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1034 cb_object = get_av ("cf::CB_OBJECT", 1); 1185 cb_object = get_av ("cf::CB_OBJECT", 1);
1035 cb_player = get_av ("cf::CB_PLAYER", 1); 1186 cb_player = get_av ("cf::CB_PLAYER", 1);
1040 1191
1041MODULE = cf PACKAGE = cf PREFIX = cf_ 1192MODULE = cf PACKAGE = cf PREFIX = cf_
1042 1193
1043BOOT: 1194BOOT:
1044{ 1195{
1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198
1045 _connect_to_perl (); 1199 _connect_to_perl ();
1046 1200
1047 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1048 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1049
1050 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202
1203 //{
1204 // require_pv ("Time::HiRes");
1205 //
1206 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1207 // if (!svp) croak ("Time::HiRes is required");
1208 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1209 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1210 //}
1051 1211
1052 static const struct { 1212 static const struct {
1053 const char *name; 1213 const char *name;
1054 IV iv; 1214 IV iv;
1055 } *civ, const_iv[] = { 1215 } *civ, const_iv[] = {
1056# define const_iv(name) { # name, (IV)name }, 1216# define const_iv(name) { # name, (IV)name },
1057 const_iv (llevError) 1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1058 const_iv (llevInfo) 1218 const_iv (logBacktrace)
1059 const_iv (llevDebug)
1060 const_iv (llevMonster)
1061 1219
1062 const_iv (Map0Cmd) 1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1063 const_iv (Map1Cmd)
1064 const_iv (Map1aCmd)
1065 1221
1066 const_iv (MAP_CLIENT_X) 1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1067 const_iv (MAP_CLIENT_Y)
1068 1223
1069 const_iv (MAX_TIME) 1224 const_iv (MAX_TIME)
1070 const_iv (PLAYER)
1071 const_iv (TRANSPORT)
1072 const_iv (ROD)
1073 const_iv (TREASURE)
1074 const_iv (POTION)
1075 const_iv (FOOD)
1076 const_iv (POISON)
1077 const_iv (BOOK)
1078 const_iv (CLOCK) 1225 const_iv (MAXSOCKBUF)
1079 const_iv (ARROW) 1226
1080 const_iv (BOW)
1081 const_iv (WEAPON)
1082 const_iv (ARMOUR)
1083 const_iv (PEDESTAL)
1084 const_iv (ALTAR)
1085 const_iv (LOCKED_DOOR)
1086 const_iv (SPECIAL_KEY)
1087 const_iv (MAP)
1088 const_iv (DOOR)
1089 const_iv (KEY)
1090 const_iv (TIMED_GATE)
1091 const_iv (TRIGGER)
1092 const_iv (GRIMREAPER)
1093 const_iv (MAGIC_EAR)
1094 const_iv (TRIGGER_BUTTON)
1095 const_iv (TRIGGER_ALTAR)
1096 const_iv (TRIGGER_PEDESTAL)
1097 const_iv (SHIELD)
1098 const_iv (HELMET)
1099 const_iv (HORN)
1100 const_iv (MONEY)
1101 const_iv (CLASS)
1102 const_iv (GRAVESTONE)
1103 const_iv (AMULET)
1104 const_iv (PLAYERMOVER)
1105 const_iv (TELEPORTER)
1106 const_iv (CREATOR)
1107 const_iv (SKILL)
1108 const_iv (EARTHWALL)
1109 const_iv (GOLEM)
1110 const_iv (THROWN_OBJ)
1111 const_iv (BLINDNESS)
1112 const_iv (GOD)
1113 const_iv (DETECTOR)
1114 const_iv (TRIGGER_MARKER)
1115 const_iv (DEAD_OBJECT)
1116 const_iv (DRINK)
1117 const_iv (MARKER)
1118 const_iv (HOLY_ALTAR)
1119 const_iv (PLAYER_CHANGER)
1120 const_iv (BATTLEGROUND)
1121 const_iv (PEACEMAKER)
1122 const_iv (GEM)
1123 const_iv (FIREWALL)
1124 const_iv (ANVIL)
1125 const_iv (CHECK_INV)
1126 const_iv (MOOD_FLOOR) 1227 const_iv (NUM_BODY_LOCATIONS)
1127 const_iv (EXIT) 1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1128 const_iv (ENCOUNTER) 1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1129 const_iv (SHOP_FLOOR) 1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1130 const_iv (SHOP_MAT) 1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1131 const_iv (RING) 1232 const_iv (body_wrist) const_iv (body_waist)
1132 const_iv (FLOOR)
1133 const_iv (FLESH)
1134 const_iv (INORGANIC)
1135 const_iv (SKILL_TOOL)
1136 const_iv (LIGHTER)
1137 const_iv (BUILDABLE_WALL)
1138 const_iv (MISC_OBJECT)
1139 const_iv (LAMP)
1140 const_iv (DUPLICATOR)
1141 const_iv (SPELLBOOK)
1142 const_iv (CLOAK)
1143 const_iv (SPINNER)
1144 const_iv (GATE)
1145 const_iv (BUTTON)
1146 const_iv (CF_HANDLE)
1147 const_iv (HOLE)
1148 const_iv (TRAPDOOR)
1149 const_iv (SIGN)
1150 const_iv (BOOTS)
1151 const_iv (GLOVES)
1152 const_iv (SPELL)
1153 const_iv (SPELL_EFFECT)
1154 const_iv (CONVERTER)
1155 const_iv (BRACERS)
1156 const_iv (POISONING)
1157 const_iv (SAVEBED)
1158 const_iv (WAND)
1159 const_iv (SCROLL)
1160 const_iv (DIRECTOR)
1161 const_iv (GIRDLE)
1162 const_iv (FORCE)
1163 const_iv (POTION_EFFECT)
1164 const_iv (EVENT_CONNECTOR)
1165 const_iv (CLOSE_CON)
1166 const_iv (CONTAINER)
1167 const_iv (ARMOUR_IMPROVER)
1168 const_iv (WEAPON_IMPROVER)
1169 const_iv (SKILLSCROLL)
1170 const_iv (DEEP_SWAMP)
1171 const_iv (IDENTIFY_ALTAR)
1172 const_iv (MENU)
1173 const_iv (RUNE)
1174 const_iv (TRAP)
1175 const_iv (POWER_CRYSTAL)
1176 const_iv (CORPSE)
1177 const_iv (DISEASE)
1178 const_iv (SYMPTOM)
1179 const_iv (BUILDER)
1180 const_iv (MATERIAL)
1181 const_iv (ITEM_TRANSFORMER)
1182 1233
1183 const_iv (NUM_SUBTYPES) 1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1184 1262
1185 const_iv (ST_BD_BUILD) 1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1186 const_iv (ST_BD_REMOVE)
1187 1264
1188 const_iv (ST_MAT_FLOOR) 1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1189 const_iv (ST_MAT_WALL) 1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1190 const_iv (ST_MAT_ITEM)
1191 1267
1192 const_iv (AT_PHYSICAL) 1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1193 const_iv (AT_MAGIC) 1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1194 const_iv (AT_FIRE) 1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1195 const_iv (AT_ELECTRICITY) 1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1196 const_iv (AT_COLD) 1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1197 const_iv (AT_CONFUSION) 1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1198 const_iv (AT_ACID) 1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1199 const_iv (AT_DRAIN)
1200 const_iv (AT_WEAPONMAGIC)
1201 const_iv (AT_GHOSTHIT)
1202 const_iv (AT_POISON)
1203 const_iv (AT_SLOW)
1204 const_iv (AT_PARALYZE)
1205 const_iv (AT_TURN_UNDEAD)
1206 const_iv (AT_FEAR)
1207 const_iv (AT_CANCELLATION)
1208 const_iv (AT_DEPLETE)
1209 const_iv (AT_DEATH)
1210 const_iv (AT_CHAOS)
1211 const_iv (AT_COUNTERSPELL)
1212 const_iv (AT_GODPOWER)
1213 const_iv (AT_HOLYWORD)
1214 const_iv (AT_BLIND)
1215 const_iv (AT_INTERNAL)
1216 const_iv (AT_LIFE_STEALING)
1217 const_iv (AT_DISEASE)
1218 1275
1219 const_iv (WEAP_HIT) 1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1220 const_iv (WEAP_SLASH) 1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1221 const_iv (WEAP_PIERCE)
1222 const_iv (WEAP_CLEAVE)
1223 const_iv (WEAP_SLICE)
1224 const_iv (WEAP_STAB)
1225 const_iv (WEAP_WHIP)
1226 const_iv (WEAP_CRUSH)
1227 const_iv (WEAP_BLUD) 1278 const_iv (WEAP_BLUD)
1228 1279
1229 const_iv (FLAG_ALIVE) 1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1230 const_iv (FLAG_WIZ) 1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1231 const_iv (FLAG_REMOVED) 1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1318
1319 const_iv (SP_RAISE_DEAD)
1232 const_iv (FLAG_FREED) 1320 const_iv (SP_RUNE)
1233 const_iv (FLAG_WAS_WIZ) 1321 const_iv (SP_MAKE_MARK)
1234 const_iv (FLAG_APPLIED) 1322 const_iv (SP_BOLT)
1235 const_iv (FLAG_UNPAID) 1323 const_iv (SP_BULLET)
1236 const_iv (FLAG_USE_SHIELD) 1324 const_iv (SP_EXPLOSION)
1237 const_iv (FLAG_NO_PICK) 1325 const_iv (SP_CONE)
1238 const_iv (FLAG_ANIMATE) 1326 const_iv (SP_BOMB)
1239 const_iv (FLAG_MONSTER) 1327 const_iv (SP_WONDER)
1240 const_iv (FLAG_FRIENDLY) 1328 const_iv (SP_SMITE)
1241 const_iv (FLAG_GENERATOR) 1329 const_iv (SP_MAGIC_MISSILE)
1242 const_iv (FLAG_IS_THROWN) 1330 const_iv (SP_SUMMON_GOLEM)
1243 const_iv (FLAG_AUTO_APPLY) 1331 const_iv (SP_DIMENSION_DOOR)
1244 const_iv (FLAG_PLAYER_SOLD) 1332 const_iv (SP_MAGIC_MAPPING)
1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1245 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (SP_INVISIBLE)
1246 const_iv (FLAG_CAN_ROLL)
1247 const_iv (FLAG_OVERLAY_FLOOR)
1248 const_iv (FLAG_IS_TURNABLE)
1249 const_iv (FLAG_IS_USED_UP)
1250 const_iv (FLAG_IDENTIFIED)
1251 const_iv (FLAG_REFLECTING)
1252 const_iv (FLAG_CHANGING)
1253 const_iv (FLAG_SPLITTING)
1254 const_iv (FLAG_HITBACK)
1255 const_iv (FLAG_STARTEQUIP)
1256 const_iv (FLAG_BLOCKSVIEW)
1257 const_iv (FLAG_UNDEAD)
1258 const_iv (FLAG_SCARED)
1259 const_iv (FLAG_UNAGGRESSIVE)
1260 const_iv (FLAG_REFL_MISSILE)
1261 const_iv (FLAG_REFL_SPELL)
1262 const_iv (FLAG_NO_MAGIC)
1263 const_iv (FLAG_NO_FIX_PLAYER)
1264 const_iv (FLAG_IS_LIGHTABLE)
1265 const_iv (FLAG_TEAR_DOWN)
1266 const_iv (FLAG_RUN_AWAY)
1267 const_iv (FLAG_PICK_UP)
1268 const_iv (FLAG_UNIQUE)
1269 const_iv (FLAG_NO_DROP)
1270 const_iv (FLAG_WIZCAST)
1271 const_iv (FLAG_CAST_SPELL)
1272 const_iv (FLAG_USE_SCROLL)
1273 const_iv (FLAG_USE_RANGE)
1274 const_iv (FLAG_USE_BOW)
1275 const_iv (FLAG_USE_ARMOUR)
1276 const_iv (FLAG_USE_WEAPON)
1277 const_iv (FLAG_USE_RING)
1278 const_iv (FLAG_READY_RANGE)
1279 const_iv (FLAG_READY_BOW)
1280 const_iv (FLAG_XRAYS)
1281 const_iv (FLAG_NO_APPLY)
1282 const_iv (FLAG_IS_FLOOR)
1283 const_iv (FLAG_LIFESAVE)
1284 const_iv (FLAG_NO_STRENGTH)
1285 const_iv (FLAG_SLEEP)
1286 const_iv (FLAG_STAND_STILL)
1287 const_iv (FLAG_RANDOM_MOVE)
1288 const_iv (FLAG_ONLY_ATTACK)
1289 const_iv (FLAG_CONFUSED)
1290 const_iv (FLAG_STEALTH)
1291 const_iv (FLAG_WIZPASS)
1292 const_iv (FLAG_IS_LINKED)
1293 const_iv (FLAG_CURSED)
1294 const_iv (FLAG_DAMNED)
1295 const_iv (FLAG_SEE_ANYWHERE)
1296 const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED)
1298 const_iv (FLAG_CAN_USE_SKILL)
1299 const_iv (FLAG_BEEN_APPLIED)
1300 const_iv (FLAG_READY_SCROLL)
1301 const_iv (FLAG_USE_ROD)
1302 const_iv (FLAG_USE_HORN)
1303 const_iv (FLAG_MAKE_INVIS)
1304 const_iv (FLAG_INV_LOCKED)
1305 const_iv (FLAG_IS_WOODED)
1306 const_iv (FLAG_IS_HILLY)
1307 const_iv (FLAG_READY_SKILL)
1308 const_iv (FLAG_READY_WEAPON)
1309 const_iv (FLAG_NO_SKILL_IDENT)
1310 const_iv (FLAG_BLIND)
1311 const_iv (FLAG_SEE_IN_DARK)
1312 const_iv (FLAG_IS_CAULDRON)
1313 const_iv (FLAG_NO_STEAL)
1314 const_iv (FLAG_ONE_HIT)
1315 const_iv (FLAG_CLIENT_SENT)
1316 const_iv (FLAG_BERSERK)
1317 const_iv (FLAG_NEUTRAL)
1318 const_iv (FLAG_NO_ATTACK)
1319 const_iv (FLAG_NO_DAMAGE)
1320 const_iv (FLAG_OBJ_ORIGINAL)
1321 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1322 const_iv (FLAG_ACTIVATE_ON_PUSH)
1323 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1324 const_iv (FLAG_IS_WATER)
1325 const_iv (FLAG_CONTENT_ON_GEN)
1326 const_iv (FLAG_IS_A_TEMPLATE)
1327 const_iv (FLAG_IS_BUILDABLE)
1328 const_iv (FLAG_DESTROY_ON_DEATH)
1329 const_iv (FLAG_NO_MAP_SAVE)
1330
1331 const_iv (NDI_BLACK)
1332 const_iv (NDI_WHITE)
1333 const_iv (NDI_NAVY)
1334 const_iv (NDI_RED)
1335 const_iv (NDI_ORANGE)
1336 const_iv (NDI_BLUE)
1337 const_iv (NDI_DK_ORANGE)
1338 const_iv (NDI_GREEN)
1339 const_iv (NDI_LT_GREEN)
1340 const_iv (NDI_GREY)
1341 const_iv (NDI_BROWN)
1342 const_iv (NDI_GOLD)
1343 const_iv (NDI_TAN)
1344 const_iv (NDI_MAX_COLOR)
1345 const_iv (NDI_COLOR_MASK)
1346 const_iv (NDI_UNIQUE)
1347 const_iv (NDI_ALL)
1348
1349 const_iv (UPD_LOCATION)
1350 const_iv (UPD_FLAGS)
1351 const_iv (UPD_WEIGHT)
1352 const_iv (UPD_FACE)
1353 const_iv (UPD_NAME)
1354 const_iv (UPD_ANIM)
1355 const_iv (UPD_ANIMSPEED)
1356 const_iv (UPD_NROF) 1338 const_iv (SP_PROBE)
1357
1358 const_iv (UPD_SP_MANA) 1339 const_iv (SP_HEALING)
1359 const_iv (UPD_SP_GRACE) 1340 const_iv (SP_CREATE_FOOD)
1360 const_iv (UPD_SP_DAMAGE) 1341 const_iv (SP_EARTH_TO_DUST)
1361 1342 const_iv (SP_CHANGE_ABILITY)
1362 const_iv (F_APPLIED) 1343 const_iv (SP_BLESS)
1363 const_iv (F_LOCATION)
1364 const_iv (F_UNPAID)
1365 const_iv (F_MAGIC)
1366 const_iv (F_CURSED) 1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1367 const_iv (F_DAMNED) 1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1368 const_iv (F_OPEN) 1356 const_iv (SP_DISPEL_RUNE)
1369 const_iv (F_NOPICK) 1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1370 const_iv (F_LOCKED) 1370 const_iv (F_LOCKED)
1371 1371
1372 const_iv (F_BUY) 1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1373 const_iv (F_SHOP)
1374 const_iv (F_SELL)
1375 1373
1376 const_iv (P_BLOCKSVIEW) 1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1377 const_iv (P_PLAYER) 1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1378 const_iv (P_NO_MAGIC)
1379 const_iv (P_IS_ALIVE)
1380 const_iv (P_NO_CLERIC)
1381 const_iv (P_OUT_OF_MAP)
1382 const_iv (P_NEW_MAP)
1383 const_iv (P_UPTODATE)
1384 1376
1385 const_iv (UP_OBJ_INSERT) 1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1386 const_iv (UP_OBJ_REMOVE)
1387 const_iv (UP_OBJ_CHANGE)
1388 const_iv (UP_OBJ_FACE)
1389 1378
1390 const_iv (INS_NO_MERGE) 1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1391 const_iv (INS_ABOVE_FLOOR_ONLY)
1392 const_iv (INS_NO_WALK_ON)
1393 const_iv (INS_ON_TOP)
1394 const_iv (INS_BELOW_ORIGINATOR) 1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1395 const_iv (INS_MAP_LOAD)
1396 1381
1397 const_iv (WILL_APPLY_HANDLE) 1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1398 const_iv (WILL_APPLY_TREASURE) 1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1399 const_iv (WILL_APPLY_EARTHWALL)
1400 const_iv (WILL_APPLY_DOOR)
1401 const_iv (WILL_APPLY_FOOD)
1402 1384
1403 const_iv (SAVE_MODE) 1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1404 const_iv (SAVE_DIR_MODE)
1405 1386
1406 const_iv (M_PAPER) 1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1407 const_iv (M_IRON) 1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1408 const_iv (M_GLASS) 1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1409 const_iv (M_LEATHER) 1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1410 const_iv (M_WOOD)
1411 const_iv (M_ORGANIC)
1412 const_iv (M_STONE)
1413 const_iv (M_CLOTH)
1414 const_iv (M_ADAMANT)
1415 const_iv (M_LIQUID)
1416 const_iv (M_SOFT_METAL)
1417 const_iv (M_BONE)
1418 const_iv (M_ICE)
1419 const_iv (M_SPECIAL)
1420 1391
1421 const_iv (SK_EXP_ADD_SKILL) 1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1422 const_iv (SK_EXP_TOTAL) 1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1423 const_iv (SK_EXP_NONE)
1424 const_iv (SK_SUBTRACT_SKILL_EXP)
1425 const_iv (SK_EXP_SKILL_ONLY)
1426 1394
1427 const_iv (SK_LOCKPICKING) 1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1428 const_iv (SK_HIDING) 1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1429 const_iv (SK_SMITHERY) 1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1430 const_iv (SK_BOWYER) 1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1431 const_iv (SK_JEWELER) 1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1432 const_iv (SK_ALCHEMY) 1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1433 const_iv (SK_STEALING) 1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1434 const_iv (SK_LITERACY) 1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1435 const_iv (SK_BARGAINING) 1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1436 const_iv (SK_JUMPING) 1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1437 const_iv (SK_DET_MAGIC)
1438 const_iv (SK_ORATORY)
1439 const_iv (SK_SINGING)
1440 const_iv (SK_DET_CURSE)
1441 const_iv (SK_FIND_TRAPS)
1442 const_iv (SK_MEDITATION)
1443 const_iv (SK_PUNCHING)
1444 const_iv (SK_FLAME_TOUCH)
1445 const_iv (SK_KARATE)
1446 const_iv (SK_CLIMBING)
1447 const_iv (SK_WOODSMAN)
1448 const_iv (SK_INSCRIPTION)
1449 const_iv (SK_ONE_HANDED_WEAPON)
1450 const_iv (SK_MISSILE_WEAPON)
1451 const_iv (SK_THROWING)
1452 const_iv (SK_USE_MAGIC_ITEM)
1453 const_iv (SK_DISARM_TRAPS)
1454 const_iv (SK_SET_TRAP)
1455 const_iv (SK_THAUMATURGY)
1456 const_iv (SK_PRAYING)
1457 const_iv (SK_CLAWING)
1458 const_iv (SK_LEVITATION)
1459 const_iv (SK_SUMMONING)
1460 const_iv (SK_PYROMANCY)
1461 const_iv (SK_EVOCATION)
1462 const_iv (SK_SORCERY)
1463 const_iv (SK_TWO_HANDED_WEAPON)
1464 const_iv (SK_SPARK_TOUCH)
1465 const_iv (SK_SHIVER)
1466 const_iv (SK_ACID_SPLASH)
1467 const_iv (SK_POISON_NAIL) 1405 const_iv (SK_POISON_NAIL)
1468 1406
1469 const_iv (SOUND_NEW_PLAYER) 1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1470 const_iv (SOUND_FIRE_ARROW) 1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1471 const_iv (SOUND_LEARN_SPELL) 1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1472 const_iv (SOUND_FUMBLE_SPELL) 1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1473 const_iv (SOUND_WAND_POOF) 1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1474 const_iv (SOUND_OPEN_DOOR) 1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1475 const_iv (SOUND_PUSH_PLAYER)
1476 const_iv (SOUND_PLAYER_HITS1)
1477 const_iv (SOUND_PLAYER_HITS2)
1478 const_iv (SOUND_PLAYER_HITS3)
1479 const_iv (SOUND_PLAYER_HITS4)
1480 const_iv (SOUND_PLAYER_IS_HIT1)
1481 const_iv (SOUND_PLAYER_IS_HIT2)
1482 const_iv (SOUND_PLAYER_IS_HIT3)
1483 const_iv (SOUND_PLAYER_KILLS)
1484 const_iv (SOUND_PET_IS_KILLED)
1485 const_iv (SOUND_PLAYER_DIES)
1486 const_iv (SOUND_OB_EVAPORATE)
1487 const_iv (SOUND_OB_EXPLODE)
1488 const_iv (SOUND_CLOCK)
1489 const_iv (SOUND_TURN_HANDLE)
1490 const_iv (SOUND_FALL_HOLE)
1491 const_iv (SOUND_DRINK_POISON)
1492 const_iv (SOUND_CAST_SPELL_0)
1493 1413
1494 const_iv (PREFER_LOW) 1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1495 const_iv (PREFER_HIGH)
1496 1415
1497 const_iv (ATNR_PHYSICAL) 1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1498 const_iv (ATNR_MAGIC) 1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1499 const_iv (ATNR_FIRE) 1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1500 const_iv (ATNR_ELECTRICITY) 1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1501 const_iv (ATNR_COLD) 1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1502 const_iv (ATNR_CONFUSION) 1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1503 const_iv (ATNR_ACID) 1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1504 const_iv (ATNR_DRAIN)
1505 const_iv (ATNR_WEAPONMAGIC)
1506 const_iv (ATNR_GHOSTHIT)
1507 const_iv (ATNR_POISON)
1508 const_iv (ATNR_SLOW)
1509 const_iv (ATNR_PARALYZE)
1510 const_iv (ATNR_TURN_UNDEAD)
1511 const_iv (ATNR_FEAR)
1512 const_iv (ATNR_CANCELLATION)
1513 const_iv (ATNR_DEPLETE)
1514 const_iv (ATNR_DEATH)
1515 const_iv (ATNR_CHAOS)
1516 const_iv (ATNR_COUNTERSPELL)
1517 const_iv (ATNR_GODPOWER)
1518 const_iv (ATNR_HOLYWORD)
1519 const_iv (ATNR_BLIND)
1520 const_iv (ATNR_INTERNAL)
1521 const_iv (ATNR_LIFE_STEALING)
1522 const_iv (ATNR_DISEASE)
1523 1423
1524 const_iv (MAP_IN_MEMORY) 1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1525 const_iv (MAP_SWAPPED)
1526 const_iv (MAP_LOADING)
1527 const_iv (MAP_SAVING)
1528 1425
1529 const_iv (KLASS_ATTACHABLE) 1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1530 const_iv (KLASS_GLOBAL) 1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1531 const_iv (KLASS_OBJECT)
1532 const_iv (KLASS_CLIENT)
1533 const_iv (KLASS_PLAYER)
1534 const_iv (KLASS_MAP)
1535 1428
1536 const_iv (CS_QUERY_YESNO) 1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1537 const_iv (CS_QUERY_SINGLECHAR)
1538 const_iv (CS_QUERY_HIDEINPUT)
1539 1430
1540 const_iv (ST_DEAD) 1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1541 const_iv (ST_SETUP)
1542 const_iv (ST_PLAYING)
1543 const_iv (ST_CUSTOM)
1544 1432
1545 const_iv (ST_CHANGE_CLASS) 1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1546 1434
1547 const_iv (IO_HEADER) 1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1548 const_iv (IO_OBJECTS)
1549 const_iv (IO_UNIQUES)
1550 1436
1551 // random map generator 1437 // random map generator
1552 const_iv (LAYOUT_NONE) 1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1553 const_iv (LAYOUT_ONION) 1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1554 const_iv (LAYOUT_MAZE)
1555 const_iv (LAYOUT_SPIRAL)
1556 const_iv (LAYOUT_ROGUELIKE)
1557 const_iv (LAYOUT_SNAKE)
1558 const_iv (LAYOUT_SQUARE_SPIRAL)
1559 1440
1560 const_iv (RMOPT_RANDOM) 1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1561 const_iv (RMOPT_CENTERED) 1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1562 const_iv (RMOPT_LINEAR) 1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1563 const_iv (RMOPT_BOTTOM_C)
1564 const_iv (RMOPT_BOTTOM_R)
1565 const_iv (RMOPT_IRR_SPACE)
1566 const_iv (RMOPT_WALL_OFF)
1567 const_iv (RMOPT_WALLS_ONLY)
1568 const_iv (RMOPT_NO_DOORS)
1569 1444
1570 const_iv (SYMMETRY_RANDOM) 1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1571 const_iv (SYMMETRY_NONE) 1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1572 const_iv (SYMMETRY_X) 1447
1573 const_iv (SYMMETRY_Y) 1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1574 const_iv (SYMMETRY_XY) 1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1450 const_iv (GT_MINIMAL)
1451
1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1575 }; 1454 };
1576 1455
1577 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1578 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1579 1458
1600 } 1479 }
1601} 1480}
1602 1481
1603void _connect_to_perl () 1482void _connect_to_perl ()
1604 1483
1484void _recalc_want ()
1485
1605void _global_reattach () 1486void _global_reattach ()
1606 CODE: 1487 CODE:
1607{ 1488{
1608 // reattach to all attachable objects in the game. 1489 // reattach to all attachable objects in the game.
1609 for_all_clients (ns) 1490 for_all_clients (ns)
1610 ns->reattach (); 1491 ns->reattach ();
1611 1492
1612 for_all_objects (op) 1493 for_all_objects (op)
1613 op->reattach (); 1494 op->reattach ();
1495}
1496
1497# support function for map-world.ext
1498void _quantise (SV *data_sv, SV *plt_sv)
1499 CODE:
1500{
1501 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1502 croak ("_quantise called with invalid agruments");
1503
1504 plt_sv = SvRV (plt_sv);
1505 SV **plt = AvARRAY (plt_sv);
1506 int plt_count = AvFILL (plt_sv) + 1;
1507
1508 STRLEN len;
1509 char *data = SvPVbyte (data_sv, len);
1510 char *dst = data;
1511
1512 while (len >= 3)
1513 {
1514 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1515 {
1516 char *val = SvPVX (*val_sv);
1517
1518 if (val [0] == data [0]
1519 && val [1] == data [1]
1520 && val [2] == data [2])
1521 {
1522 *dst++ = val [3];
1523 goto next;
1524 }
1525 }
1526
1527 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1528 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1529 dst - SvPVX (data_sv), len);
1530
1531 next:
1532 data += 3;
1533 len -= 3;
1534 }
1535
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537}
1538
1539void evthread_start ()
1540
1541void cede_to_tick ()
1542 CODE:
1543 coroapi::cede_to_tick ();
1544
1545NV till_tick ()
1546 CODE:
1547 RETVAL = SvNVX (sv_next_tick) - now ();
1548 OUTPUT:
1549 RETVAL
1550
1551int tick_inhibit ()
1552 CODE:
1553 RETVAL = tick_inhibit;
1554 OUTPUT:
1555 RETVAL
1556
1557void tick_inhibit_inc ()
1558 CODE:
1559 ++tick_inhibit;
1560
1561void tick_inhibit_dec ()
1562 CODE:
1563 if (!--tick_inhibit)
1564 if (tick_pending)
1565 {
1566 ev_async_send (EV_DEFAULT, &tick_watcher);
1567 coroapi::cede ();
1568 }
1569
1570void server_tick ()
1571 CODE:
1572{
1573 NOW = ev_now (EV_DEFAULT);
1574 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1575 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1576 runtime = SvNVX (sv_runtime);
1577
1578 server_tick ();
1579
1580 NOW = ev_time ();
1581 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1582 runtime += TICK;
1583 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1614} 1584}
1615 1585
1616NV floor (NV x) 1586NV floor (NV x)
1617 1587
1618NV ceil (NV x) 1588NV ceil (NV x)
1627 default: croak ("cf::rndm requires none, one or two parameters."); break; 1597 default: croak ("cf::rndm requires none, one or two parameters."); break;
1628 } 1598 }
1629 OUTPUT: 1599 OUTPUT:
1630 RETVAL 1600 RETVAL
1631 1601
1632void server_tick () 1602NV clamp (NV value, NV min_value, NV max_value)
1633 CODE: 1603 CODE:
1634 runtime = SvNVx (sv_runtime); 1604 RETVAL = clamp (value, min_value, max_value);
1635 server_tick (); 1605 OUTPUT:
1606 RETVAL
1636 1607
1608NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1609 CODE:
1610 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1611 OUTPUT:
1612 RETVAL
1613
1614void weaken (...)
1615 PROTOTYPE: @
1616 CODE:
1617 while (items > 0)
1618 sv_rvweaken (ST (--items));
1619
1637void 1620void
1621log_backtrace (utf8_string msg)
1622
1623void
1638LOG (int level, utf8_string msg) 1624LOG (int flags, utf8_string msg)
1639 PROTOTYPE: $$ 1625 PROTOTYPE: $$
1640 C_ARGS: (LogLevel)level, "%s", msg 1626 C_ARGS: flags, "%s", msg
1641 1627
1642octet_string path_combine (octet_string base, octet_string path) 1628octet_string path_combine (octet_string base, octet_string path)
1643 PROTOTYPE: $$ 1629 PROTOTYPE: $$
1644 1630
1645octet_string path_combine_and_normalize (octet_string base, octet_string path) 1631octet_string path_combine_and_normalize (octet_string base, octet_string path)
1646 PROTOTYPE: $$ 1632 PROTOTYPE: $$
1647 1633
1648const_octet_string 1634void
1649get_maps_directory (octet_string path) 1635mallinfo ()
1650 PROTOTYPE: $ 1636 PPCODE:
1651 ALIAS: maps_directory = 0 1637{
1652 CODE: 1638#if __GLIBC__
1653 RETVAL = create_pathname (path); 1639 struct mallinfo mai = mallinfo ();
1654 OUTPUT: RETVAL 1640 EXTEND (SP, 10*2);
1641 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1642 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1643 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1644 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1645 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1646 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1647 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1648 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1649 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1650 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1651#endif
1652 EXTEND (SP, 2*2);
1653 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1654 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1655}
1655 1656
1656void 1657void
1657sub_generation_inc () 1658sub_generation_inc ()
1658 CODE: 1659 CODE:
1659 PL_sub_generation++; 1660 PL_sub_generation++;
1682 } 1683 }
1683 OUTPUT: RETVAL 1684 OUTPUT: RETVAL
1684 1685
1685void abort () 1686void abort ()
1686 1687
1688void reset_signals ()
1689
1687void fork_abort (octet_string cause = "cf::fork_abort") 1690void fork_abort (const_octet_string cause = "cf::fork_abort")
1688 1691
1689void cleanup (octet_string cause, bool make_core = false) 1692void cleanup (const_octet_string cause, bool make_core = false)
1690 1693
1691void emergency_save () 1694void emergency_save ()
1692 1695
1693void _exit (int status = EXIT_SUCCESS) 1696void _exit (int status = EXIT_SUCCESS)
1694 1697
1695UV sv_2watcher (SV *w)
1696 CODE:
1697 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1698 OUTPUT:
1699 RETVAL
1700
1701#if _POSIX_MEMLOCK 1698#if _POSIX_MEMLOCK
1702 1699
1703int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1700int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1701 INIT:
1702 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1704 1703
1705int munlockall () 1704int munlockall ()
1706 1705
1707#endif 1706#endif
1708 1707
1779#object *mortals (U32 index) 1778#object *mortals (U32 index)
1780# CODE: 1779# CODE:
1781# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1780# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1782# OUTPUT: RETVAL 1781# OUTPUT: RETVAL
1783 1782
1784INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 1783INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1785 1784
1786MODULE = cf PACKAGE = cf::global 1785MODULE = cf PACKAGE = cf::global
1787 1786
1788int invoke (SV *klass, int event, ...) 1787int invoke (SV *klass, int event, ...)
1789 CODE: 1788 CODE:
1825object *actives (U32 index) 1824object *actives (U32 index)
1826 CODE: 1825 CODE:
1827 RETVAL = index < actives.size () ? actives [index] : 0; 1826 RETVAL = index < actives.size () ? actives [index] : 0;
1828 OUTPUT: RETVAL 1827 OUTPUT: RETVAL
1829 1828
1829const char *slot_use_name (U32 slot)
1830 ALIAS:
1831 slot_nonuse_name = 1
1832 CODE:
1833{
1834 if (slot >= NUM_BODY_LOCATIONS)
1835 croak ("body slot index out of range");
1836
1837 switch (ix)
1838 {
1839 case 0: RETVAL = body_locations[slot].use_name; break;
1840 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1841 }
1842}
1843 OUTPUT:
1844 RETVAL
1845
1830# missing properties 1846# missing properties
1831 1847
1832object *head (object *op) 1848object *head (object *op)
1833 PROTOTYPE: $ 1849 PROTOTYPE: $
1834 CODE: 1850 CODE:
1835 RETVAL = op->head_ (); 1851 RETVAL = op->head_ ();
1836 OUTPUT: RETVAL
1837
1838int is_head (object *op)
1839 PROTOTYPE: $
1840 CODE:
1841 RETVAL = op->head_ () == op;
1842 OUTPUT: RETVAL 1852 OUTPUT: RETVAL
1843 1853
1844void 1854void
1845inv (object *obj) 1855inv (object *obj)
1846 PROTOTYPE: $ 1856 PROTOTYPE: $
1847 PPCODE: 1857 PPCODE:
1848{ 1858{
1849 object *o;
1850 for (o = obj->inv; o; o = o->below) 1859 for (object *o = obj->inv; o; o = o->below)
1851 XPUSHs (sv_2mortal (to_sv (o))); 1860 XPUSHs (sv_2mortal (to_sv (o)));
1852} 1861}
1853 1862
1854void 1863void
1855set_animation (object *op, int idx) 1864set_animation (object *op, int idx)
1860num_animations (object *op) 1869num_animations (object *op)
1861 CODE: 1870 CODE:
1862 RETVAL = NUM_ANIMATIONS (op); 1871 RETVAL = NUM_ANIMATIONS (op);
1863 OUTPUT: RETVAL 1872 OUTPUT: RETVAL
1864 1873
1874int slot_info (object *op, UV slot, int value = 0)
1875 ALIAS:
1876 slot_used = 1
1877 CODE:
1878{
1879 if (slot >= NUM_BODY_LOCATIONS)
1880 croak ("body slot index out of range");
1881
1882 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1883
1884 if (items > 2)
1885 if (ix)
1886 op->slot[slot].used = value;
1887 else
1888 op->slot[slot].info = value;
1889}
1890 OUTPUT:
1891 RETVAL
1892
1865object *find_best_object_match (object *op, utf8_string match) 1893object *find_best_object_match (object *op, utf8_string match)
1866 1894
1867object *find_marked_object (object *op) 1895object *find_marked_object (object *op)
1868 1896
1869int need_identify (object *obj); 1897int need_identify (object *obj);
1870 1898
1871int apply_shop_mat (object *shop_mat, object *op); 1899int apply_shop_mat (object *shop_mat, object *op);
1872
1873int move_player (object *op, int dir)
1874 CODE:
1875 RETVAL = move_player (op, dir);
1876 OUTPUT:
1877 RETVAL
1878 1900
1879int move (object *op, int dir, object *originator = op) 1901int move (object *op, int dir, object *originator = op)
1880 CODE: 1902 CODE:
1881 RETVAL = move_ob (op, dir, originator); 1903 RETVAL = move_ob (op, dir, originator);
1882 OUTPUT: 1904 OUTPUT:
1889void apply_below (object *op) 1911void apply_below (object *op)
1890 CODE: 1912 CODE:
1891 player_apply_below (op); 1913 player_apply_below (op);
1892 1914
1893int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1915int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1894
1895object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1896
1897int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1898
1899int cf_object_change_map (object *op, int x, int y, maptile *map)
1900 1916
1901#//TODO 1917#//TODO
1902object *clone_ (object *op, int recursive = 0) 1918object *clone_ (object *op, int recursive = 0)
1903 CODE: 1919 CODE:
1904 if (recursive) 1920 if (recursive)
1951 1967
1952void drop (object *who, object *op) 1968void drop (object *who, object *op)
1953 1969
1954void pick_up (object *who, object *op) 1970void pick_up (object *who, object *op)
1955 1971
1956int cf_object_teleport (object *op, maptile *map, int x, int y)
1957
1958void update_object (object *op, int action) 1972void update_object (object *op, int action)
1959 1973
1960object *cf_create_object_by_name (utf8_string name)
1961
1962void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 1974void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1963 1975
1964void player_lvl_adj (object *who, object *skill = 0) 1976void player_lvl_adj (object *who, object *skill = 0)
1965 1977
1966int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1978int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1973 1985
1974void add_button_link (object *button, maptile *map, int connected); 1986void add_button_link (object *button, maptile *map, int connected);
1975 1987
1976void remove_button_link (object *op); 1988void remove_button_link (object *op);
1977 1989
1990void handle_apply_yield (object *op);
1991
1978 1992
1979MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1993MODULE = cf PACKAGE = cf::object PREFIX = cf_
1980
1981object *cf_insert_ob_in_ob (object *ob, object *where)
1982 1994
1983# no clean way to get an object from an archetype - stupid idiotic 1995# no clean way to get an object from an archetype - stupid idiotic
1984# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1996# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1985 1997
1986object *new (utf8_string archetype = 0) 1998object *new (utf8_string archetype = 0)
1987 PROTOTYPE: ;$ 1999 PROTOTYPE: ;$
1988 CODE: 2000 CODE:
1989 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2001 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1990 OUTPUT: 2002 OUTPUT:
1991 RETVAL 2003 RETVAL
1992 2004
2005object *find_object (U32 tag)
2006
2007# TODO: nuke
1993object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2008object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1994 PROTOTYPE: $$$$$$ 2009 PROTOTYPE: $$$$$$
1995 CODE: 2010 CODE:
1996{ 2011{
1997 int unused_type; 2012 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1998 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1999} 2013}
2000
2001player *contr (object *op)
2002 CODE:
2003 RETVAL = op->contr;
2004 OUTPUT: RETVAL
2005 2014
2006const_utf8_string get_ob_key_value (object *op, utf8_string key) 2015const_utf8_string get_ob_key_value (object *op, utf8_string key)
2007 2016
2008bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1) 2017bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2009 2018
2021 EXTEND (SP, 5); 2030 EXTEND (SP, 5);
2022 PUSHs (newSVuv (rv.distance)); 2031 PUSHs (newSVuv (rv.distance));
2023 PUSHs (newSViv (rv.distance_x)); 2032 PUSHs (newSViv (rv.distance_x));
2024 PUSHs (newSViv (rv.distance_y)); 2033 PUSHs (newSViv (rv.distance_y));
2025 PUSHs (newSViv (rv.direction)); 2034 PUSHs (newSViv (rv.direction));
2026 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2035 PUSHs (to_sv (rv.part));
2027} 2036}
2028 2037
2029bool on_same_map_as (object *ob, object *other) 2038bool on_same_map_as (object *ob, object *other)
2030 CODE: 2039 CODE:
2031 RETVAL = on_same_map (ob, other); 2040 RETVAL = on_same_map (ob, other);
2037 RETVAL = query_base_name (op, plural); 2046 RETVAL = query_base_name (op, plural);
2038 OUTPUT: RETVAL 2047 OUTPUT: RETVAL
2039 2048
2040object *decrease_ob_nr (object *op, unsigned long i) 2049object *decrease_ob_nr (object *op, unsigned long i)
2041 2050
2051# return the tail of an object, excluding itself
2052void
2053tail (object *op)
2054 PPCODE:
2055 while ((op = op->more))
2056 XPUSHs (sv_2mortal (to_sv (op)));
2057
2042MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2058MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2043 2059
2044player *player (object *op) 2060player *player (object *op)
2045 CODE: 2061 CODE:
2046 RETVAL = op->contr; 2062 RETVAL = op->contr;
2047 OUTPUT: RETVAL 2063 OUTPUT: RETVAL
2048 2064
2065bool move_player (object *op, int dir)
2066
2049void check_score (object *op) 2067void check_score (object *op)
2050 2068
2051void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2069void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2052 CODE: 2070 CODE:
2053 new_draw_info (flags, 0, op, txt); 2071 new_draw_info (flags, 0, op, txt);
2054 2072
2055object *cf_player_send_inventory (object *op)
2056
2057octet_string cf_player_get_ip (object *op)
2058 ALIAS: ip = 0
2059
2060object *cf_player_get_marked_item (object *op)
2061 ALIAS: marked_item = 0
2062
2063void cf_player_set_marked_item (object *op, object *ob)
2064
2065partylist *cf_player_get_party (object *op)
2066 ALIAS: party = 0
2067
2068void cf_player_set_party (object *op, partylist *party)
2069
2070void kill_player (object *op) 2073void kill_player (object *op)
2071 2074
2075void esrv_send_item (object *pl, object *item)
2076
2072void esrv_update_item (object *op, int what, object *item) 2077void esrv_update_item (object *pl, int what, object *item)
2073 C_ARGS: what, op, item 2078 C_ARGS: what, pl, item
2074 2079
2075void clear_los (object *op) 2080void esrv_del_item (object *pl, int tag)
2081 C_ARGS: pl->contr, tag
2076 2082
2077int command_summon (object *op, utf8_string params) 2083int command_summon (object *op, utf8_string params)
2078 2084
2079int command_arrest (object *op, utf8_string params) 2085int command_arrest (object *op, utf8_string params)
2080 2086
2099 pl->ob->stats.hp = pl->ob->stats.maxhp; 2105 pl->ob->stats.hp = pl->ob->stats.maxhp;
2100 pl->ob->stats.sp = pl->ob->stats.maxsp; 2106 pl->ob->stats.sp = pl->ob->stats.maxsp;
2101 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2107 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2102 pl->orig_stats = pl->ob->stats; 2108 pl->orig_stats = pl->ob->stats;
2103 2109
2104void cf_player_move (player *pl, int dir) 2110void clear_los (player *pl)
2105
2106void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2107 2111
2108bool 2112bool
2109cell_visible (player *pl, int dx, int dy) 2113cell_visible (player *pl, int dx, int dy)
2110 CODE: 2114 CODE:
2111 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2115 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2118 CODE: 2122 CODE:
2119{ 2123{
2120 STRLEN len; 2124 STRLEN len;
2121 char *buf = SvPVbyte (packet, len); 2125 char *buf = SvPVbyte (packet, len);
2122 2126
2127 if (len > MAXSOCKBUF)
2128 pl->failmsg ("[packet too long for client]");
2123 if (pl->ns) 2129 else if (pl->ns)
2124 pl->ns->send_packet (buf, len); 2130 pl->ns->send_packet (buf, len);
2125} 2131}
2126 2132
2127int 2133int
2128listening (player *pl, int new_value = -1) 2134listening (player *pl, int new_value = -1)
2164 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2170 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2165 OUTPUT: RETVAL 2171 OUTPUT: RETVAL
2166 2172
2167SV *registry (maptile *map) 2173SV *registry (maptile *map)
2168 2174
2175void
2176find_tagged_objects (maptile *map, utf8_string tag = 0)
2177 PPCODE:
2178{
2179 if (!map->spaces)
2180 XSRETURN_EMPTY;
2181
2182 if (tag)
2183 {
2184 shstr_cmp tag_ (tag);
2185
2186 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2187 for (object *op = ms->bot; op; op = op->above)
2188 if (op->tag == tag_)
2189 XPUSHs (sv_2mortal (to_sv (op)));
2190 }
2191 else
2192 {
2193 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2194 for (object *op = ms->bot; op; op = op->above)
2195 if (op->tag)
2196 XPUSHs (sv_2mortal (to_sv (op)));
2197 }
2198}
2199
2169INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2200INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2170 2201
2171void 2202void
2172maptile::instantiate () 2203maptile::instantiate ()
2173 2204
2217 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2248 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2218 { 2249 {
2219 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2250 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2220 ob->flag [FLAG_NO_MAP_SAVE] = true; 2251 ob->flag [FLAG_NO_MAP_SAVE] = true;
2221 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2252 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2253
2254 if (ob->randomitems)
2255 {
2256 if (!ob->above)
2257 {
2258 ob->create_treasure (ob->randomitems);
2259
2260 for (object *op = ob->above; op; op = op->above)
2261 op->flag [FLAG_NO_MAP_SAVE] = true;
2262 }
2263
2264 ob->randomitems = 0;
2265 }
2222 } 2266 }
2223 } 2267 }
2224 } 2268 }
2225 2269
2226 skip_space: ; 2270 skip_space: ;
2237 palette = SvRV (palette); 2281 palette = SvRV (palette);
2238 2282
2239 STRLEN idxlen; 2283 STRLEN idxlen;
2240 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2284 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2241 2285
2242 region **regionmap = (region **)malloc ( 2286 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2243 (av_len ((AV *)palette) + 1) * sizeof (region *));
2244 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2287 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2245 2288
2246 for (int i = av_len ((AV *)palette) + 1; i--; ) 2289 for (int i = av_len ((AV *)palette) + 1; i--; )
2247 regionmap [i] = region::find ( 2290 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2248 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2249 2291
2250 for (int y = 0; y < THIS->height; ++y) 2292 for (int y = 0; y < THIS->height; ++y)
2251 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2293 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2252 2294
2253 sfree (THIS->regions, THIS->size ()); 2295 sfree (THIS->regions, THIS->size ());
2254 free (THIS->regionmap); 2296 delete [] THIS->regionmap;
2255 2297
2256 THIS->regions = regions; 2298 THIS->regions = regions;
2257 THIS->regionmap = regionmap; 2299 THIS->regionmap = regionmap;
2258} 2300}
2259 2301
2260void play_sound_map (maptile *map, int x, int y, int sound_num) 2302void
2303maptile::create_region_treasure ()
2304 CODE:
2305{
2306 object *op = object::create ();
2307 op->type = FLOOR;
2308 op->map = THIS;
2309
2310 for (int x = 0; x < THIS->width; ++x)
2311 for (int y = 0; y < THIS->height; ++y)
2312 {
2313 region *rgn = THIS->region (x, y);
2314
2315 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2316 if (rgn->treasure && rndm () < rgn->treasure_density)
2317 {
2318 op->x = x;
2319 op->y = y;
2320 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2321 }
2322 }
2323
2324 op->destroy ();
2325}
2261 2326
2262int out_of_map (maptile *map, int x, int y) 2327int out_of_map (maptile *map, int x, int y)
2263 2328
2264void 2329void
2265trigger (maptile *map, long connection, bool state = true) 2330trigger (maptile *map, long connection, bool state = true)
2270get_connection (maptile *map, long connection) 2335get_connection (maptile *map, long connection)
2271 PPCODE: 2336 PPCODE:
2272 oblinkpt *obp = get_connection_links (map, connection); 2337 oblinkpt *obp = get_connection_links (map, connection);
2273 if (obp) 2338 if (obp)
2274 for (objectlink *ol = obp->link; ol; ol = ol->next) 2339 for (objectlink *ol = obp->link; ol; ol = ol->next)
2275 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2340 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2276
2277object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2278
2279object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2280
2281object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2282 C_ARGS: str, map, nx, ny
2283 2341
2284void 2342void
2285get_map_flags (maptile *map, int x, int y) 2343get_map_flags (maptile *map, int x, int y)
2286 PPCODE: 2344 PPCODE:
2287{ 2345{
2292 EXTEND (SP, 4); 2350 EXTEND (SP, 4);
2293 PUSHs (sv_2mortal (newSViv (flags))); 2351 PUSHs (sv_2mortal (newSViv (flags)));
2294 2352
2295 if (GIMME_V == G_ARRAY) 2353 if (GIMME_V == G_ARRAY)
2296 { 2354 {
2297 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2355 PUSHs (sv_2mortal (to_sv (nmap)));
2298 PUSHs (sv_2mortal (newSViv (nx))); 2356 PUSHs (sv_2mortal (newSViv (nx)));
2299 PUSHs (sv_2mortal (newSViv (ny))); 2357 PUSHs (sv_2mortal (newSViv (ny)));
2300 } 2358 }
2301} 2359}
2302 2360
2311 2369
2312 get_map_flags (map, &nmap, x, y, &nx, &ny); 2370 get_map_flags (map, &nmap, x, y, &nx, &ny);
2313 2371
2314 if (nmap) 2372 if (nmap)
2315 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2373 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2316 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2374 XPUSHs (sv_2mortal (to_sv (o)));
2317} 2375}
2318 2376
2319SV * 2377SV *
2320bot_at (maptile *obj, unsigned int x, unsigned int y) 2378bot_at (maptile *obj, unsigned int x, unsigned int y)
2321 PROTOTYPE: $$$ 2379 PROTOTYPE: $$$
2330 INIT: 2388 INIT:
2331 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2389 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2332 CODE: 2390 CODE:
2333 switch (ix) 2391 switch (ix)
2334 { 2392 {
2335 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2393 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2336 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2394 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2337 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2395 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2338 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2396 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2339 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2397 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2340 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2398 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2341 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2399 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2342 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2400 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2343 } 2401 }
2344 OUTPUT: RETVAL 2402 OUTPUT: RETVAL
2345 2403
2346void fix_walls (maptile *map, int x, int y) 2404void fix_walls (maptile *map, int x, int y)
2347 2405
2421 rmp.decoroptions = decoroptions; 2479 rmp.decoroptions = decoroptions;
2422 rmp.orientation = orientation; 2480 rmp.orientation = orientation;
2423 rmp.origin_y = origin_y; 2481 rmp.origin_y = origin_y;
2424 rmp.origin_x = origin_x; 2482 rmp.origin_x = origin_x;
2425 rmp.random_seed = random_seed; 2483 rmp.random_seed = random_seed;
2426 rmp.total_map_hp = total_map_hp; 2484 rmp.total_map_hp = (uint64_t) total_map_hp;
2427 rmp.map_layout_style = map_layout_style; 2485 rmp.map_layout_style = map_layout_style;
2428 rmp.treasureoptions = treasureoptions; 2486 rmp.treasureoptions = treasureoptions;
2429 rmp.symmetry_used = symmetry_used; 2487 rmp.symmetry_used = symmetry_used;
2430 rmp.region = region; 2488 rmp.region = region;
2431 rmp.custom = custom; 2489 rmp.custom = custom;
2435 OUTPUT: 2493 OUTPUT:
2436 RETVAL 2494 RETVAL
2437 2495
2438MODULE = cf PACKAGE = cf::arch 2496MODULE = cf PACKAGE = cf::arch
2439 2497
2440archetype *find (utf8_string name) 2498int archetypes_size ()
2441 CODE: 2499 CODE:
2442 RETVAL = archetype::find (name); 2500 RETVAL = archetypes.size ();
2443 OUTPUT: 2501 OUTPUT: RETVAL
2444 RETVAL
2445 2502
2446archetype *first() 2503archetype *archetypes (U32 index)
2447 PROTOTYPE: 2504 CODE:
2448 CODE: 2505 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2449 RETVAL = first_archetype; 2506 OUTPUT: RETVAL
2507
2508object *instantiate (archetype *arch)
2509 CODE:
2510 RETVAL = arch_to_object (arch);
2511 OUTPUT:
2450 OUTPUT: RETVAL 2512 RETVAL
2451 2513
2452INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2514INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2453 2515
2454MODULE = cf PACKAGE = cf::party 2516MODULE = cf PACKAGE = cf::party
2455 2517
2486 RETVAL = 0; 2548 RETVAL = 0;
2487 while (rgn = rgn->parent) 2549 while (rgn = rgn->parent)
2488 RETVAL++; 2550 RETVAL++;
2489 OUTPUT: RETVAL 2551 OUTPUT: RETVAL
2490 2552
2491INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2553INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2492 2554
2493MODULE = cf PACKAGE = cf::living 2555MODULE = cf PACKAGE = cf::living
2494 2556
2495INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2557INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2496 2558
2524 CODE: 2586 CODE:
2525{ 2587{
2526 STRLEN len; 2588 STRLEN len;
2527 char *buf = SvPVbyte (packet, len); 2589 char *buf = SvPVbyte (packet, len);
2528 2590
2591 if (len > MAXSOCKBUF)
2592 {
2593 // ugly
2594 if (THIS->pl)
2595 THIS->pl->failmsg ("[packet too long for client]");
2596 }
2597 else
2529 THIS->send_packet (buf, len); 2598 THIS->send_packet (buf, len);
2530} 2599}
2600
2601faceidx
2602client::need_face (utf8_string name, int pri = 0)
2603 CODE:
2604 RETVAL = face_find (name, 0);
2605 if (RETVAL)
2606 {
2607 THIS->send_face (RETVAL, pri);
2608 THIS->flush_fx ();
2609 }
2610 OUTPUT:
2611 RETVAL
2612
2613int
2614client::fx_want (int idx, int value = -1)
2615 CODE:
2616 if (0 < idx && idx < FT_NUM)
2617 {
2618 RETVAL = THIS->fx_want [idx];
2619 if (items > 2)
2620 THIS->fx_want [idx] = value;
2621 }
2622 else
2623 RETVAL = 0;
2624 OUTPUT:
2625 RETVAL
2626
2627MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2628
2629faceidx sound_find (utf8_string name)
2630
2631void sound_set (utf8_string str, faceidx face)
2632
2633# dire hack
2634void old_sound_index (int idx, faceidx face)
2635 CODE:
2636 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2637 old_sound_index [idx] = face;
2531 2638
2532MODULE = cf PACKAGE = cf::face PREFIX = face_ 2639MODULE = cf PACKAGE = cf::face PREFIX = face_
2533 2640
2534#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2641#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2535 2642
2551 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2658 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2552 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2659 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2553} 2660}
2554 OUTPUT: RETVAL 2661 OUTPUT: RETVAL
2555 2662
2556void set (faceidx idx, int visibility, int magicmap) 2663void set_type (faceidx idx, int value)
2557 CODE: 2664 ALIAS:
2558 faceinfo *f = face_info (idx); 2665 set_type = 0
2559 assert (f); 2666 set_visibility = 1
2560 f->visibility = visibility; 2667 set_magicmap = 2
2561 f->magicmap = magicmap; 2668 set_smooth = 3
2562 2669 set_smoothlevel = 4
2563void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2564 CODE: 2670 CODE:
2565 faceinfo *f = face_info (idx); assert (f); 2671 faceinfo *f = face_info (idx); assert (f);
2566 f->smooth = smooth; 2672 switch (ix)
2567 f->smoothlevel = smoothlevel; 2673 {
2674 case 0: f->type = value; break;
2675 case 1: f->visibility = value; break;
2676 case 2: f->magicmap = value; break;
2677 case 3: f->smooth = value; break;
2678 case 4: f->smoothlevel = value; break;
2679 }
2568 2680
2569void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2681void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2570 CODE: 2682 CODE:
2571{ 2683{
2572 facedata *d = face_data (idx, faceset); 2684 faceinfo *f = face_info (idx); assert (f);
2573 assert (d); 2685 facedata *d = &(faceset ? f->data64 : f->data32);
2574 sv_to (data, d->data); 2686 sv_to (data, d->data);
2575 STRLEN clen; 2687 STRLEN clen;
2576 char *cdata = SvPVbyte (chksum, clen); 2688 char *cdata = SvPVbyte (chksum, clen);
2577 clen = min (CHKSUM_SIZE, clen); 2689 clen = min (CHKSUM_SIZE, clen);
2578 2690
2588 ns->force_newmap = true; 2700 ns->force_newmap = true;
2589 } 2701 }
2590 } 2702 }
2591} 2703}
2592 2704
2705int get_data_size (faceidx idx, int faceset = 0)
2706 CODE:
2707 facedata *d = face_data (idx, faceset);
2708 if (!d) XSRETURN_UNDEF;
2709 RETVAL = d->data.size ();
2710 OUTPUT:
2711 RETVAL
2712
2713SV *get_chksum (faceidx idx, int faceset = 0)
2714 CODE:
2715 facedata *d = face_data (idx, faceset);
2716 if (!d) XSRETURN_UNDEF;
2717 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2718 OUTPUT:
2719 RETVAL
2720
2721SV *get_data (faceidx idx, int faceset = 0)
2722 CODE:
2723 facedata *d = face_data (idx, faceset);
2724 if (!d) XSRETURN_UNDEF;
2725 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2726 OUTPUT:
2727 RETVAL
2728
2593void invalidate (faceidx idx) 2729void invalidate (faceidx idx)
2594 CODE: 2730 CODE:
2595 for_all_clients (ns) 2731 for_all_clients (ns)
2596 { 2732 {
2597 ns->faces_sent [idx] = false; 2733 ns->faces_sent [idx] = false;
2640void invalidate_all () 2776void invalidate_all ()
2641 CODE: 2777 CODE:
2642 for_all_clients (ns) 2778 for_all_clients (ns)
2643 ns->anims_sent.reset (); 2779 ns->anims_sent.reset ();
2644 2780
2781MODULE = cf PACKAGE = cf::object::freezer
2782
2783INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2784
2785SV *
2786new (char *klass)
2787 CODE:
2788 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2789 OUTPUT: RETVAL
2790
2791void
2792DESTROY (SV *sv)
2793 CODE:
2794 object_freezer *self;
2795 sv_to (sv, self);
2796 delete self;
2797
2798MODULE = cf PACKAGE = cf::object::thawer
2799
2800INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2801
2802SV *
2803new_from_file (char *klass, octet_string path)
2804 CODE:
2805 object_thawer *f = new object_thawer (path);
2806 if (!*f)
2807 {
2808 delete f;
2809 XSRETURN_UNDEF;
2810 }
2811 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2812 OUTPUT: RETVAL
2813
2814void
2815DESTROY (SV *sv)
2816 CODE:
2817 object_thawer *self;
2818 sv_to (sv, self);
2819 delete self;
2820
2821void
2822extract_tags (object_thawer *self)
2823 PPCODE:
2824 while (self->kw != KW_EOF)
2825 {
2826 PUTBACK;
2827 coroapi::cede_to_tick ();
2828 SPAGAIN;
2829
2830 if (self->kw == KW_tag)
2831 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2832
2833 self->skip ();
2834 }
2835

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