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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.272 by root, Wed Apr 2 11:13:56 2008 UTC vs.
Revision 1.375 by root, Sun Apr 18 05:08:14 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#include "autoconf.h" 23#include "autoconf.h"
25 24
26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5"
28
29#if HAVE_EXECINFO_H 25#if HAVE_EXECINFO_H
30# include <execinfo.h> 26# include <execinfo.h>
31#endif 27#endif
32 28
33#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
34 31
35#include "global.h" 32#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h" 33#include "../random_maps/random_map.h"
38#include "evthread.h" 34#include "evthread.h"
39#include "sproto.h" 35#include "sproto.h"
40 36
41#include <unistd.h> 37#include <unistd.h>
45 41
46#if HAVE_MALLOC_H 42#if HAVE_MALLOC_H
47# include <malloc.h> 43# include <malloc.h>
48#endif 44#endif
49 45
46#if !__GLIBC__
47# define malloc_trim(pad) -1
48#endif
49
50#include <EXTERN.h> 50#include <EXTERN.h>
51#include <perl.h> 51#include <perl.h>
52#include <XSUB.h> 52#include <XSUB.h>
53 53
54#include "CoroAPI.h" 54#include "CoroAPI.h"
55#include "perlxsi.c" 55#include "perlxsi.c"
56 56
57extern sint64 *levels; // the experience table
58
59typedef object_thawer &object_thawer_ref; 57typedef object_thawer &object_thawer_ref;
60typedef object_freezer &object_freezer_ref; 58typedef object_freezer &object_freezer_ref;
61 59
62typedef std::string std__string; 60typedef std::string std__string;
63
64#if IVSIZE >= 8
65 typedef IV val64;
66# define newSVval64 newSViv
67# define SvVAL64 SvIV
68#else
69 typedef double val64;
70# define newSVval64 newSVnv
71# define SvVAL64 SvNV
72#endif
73 61
74static PerlInterpreter *perl; 62static PerlInterpreter *perl;
75 63
76tstamp NOW, runtime; 64tstamp NOW, runtime;
77 65
79static int tick_pending; 67static int tick_pending;
80 68
81global gbl_ev; 69global gbl_ev;
82static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 70static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
83static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 71static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
72static AV *av_reflect;
84 73
85bitset<NUM_EVENT_TYPES> ev_want_event; 74bitset<NUM_EVENT_TYPES> ev_want_event;
86bitset<NUM_TYPES> ev_want_type; 75bitset<NUM_TYPES> ev_want_type;
87 76
88static HV 77static HV
89 *stash_cf, 78 *stash_cf,
90 *stash_cf_object_wrap, 79 *stash_cf_object_wrap,
91 *stash_cf_object_player_wrap, 80 *stash_cf_object_player_wrap,
92 *stash_cf_player_wrap, 81 *stash_cf_player_wrap,
93 *stash_cf_map_wrap, 82 *stash_cf_map_wrap,
83 *stash_cf_mapspace_wrap,
94 *stash_cf_client_wrap, 84 *stash_cf_client_wrap,
95 *stash_cf_arch_wrap, 85 *stash_cf_arch_wrap,
96 *stash_cf_party_wrap, 86 *stash_cf_party_wrap,
97 *stash_cf_region_wrap, 87 *stash_cf_region_wrap,
98 *stash_cf_living_wrap; 88 *stash_cf_living_wrap;
99 89
90static SV
91 *cv_cf_do_invoke,
92 *cv_cf__can_merge,
93 *cv_cf_client_send_msg,
94 *cv_cf_tick,
95 *cv_cf_match_match;
96
97#ifndef newSVpv_utf8
100static inline SV * 98static SV *
101newSVpv_utf8 (const char *s) 99newSVpv_utf8 (const char *s)
102{ 100{
103 if (!s) 101 if (!s)
104 return newSV (0); 102 return newSV (0);
105 103
106 SV *sv = newSVpv (s, 0); 104 SV *sv = newSVpv (s, 0);
107 SvUTF8_on (sv); 105 SvUTF8_on (sv);
108 return sv; 106 return sv;
109} 107}
108#endif
110 109
110#ifndef newSVpvn_utf8
111static inline SV * 111static SV *
112newSVpvn_utf8 (const char *s, STRLEN l) 112newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
113{ 113{
114 if (!s) 114 if (!s)
115 return newSV (0); 115 return newSV (0);
116 116
117 SV *sv = newSVpvn (s, l); 117 SV *sv = newSVpvn (s, l);
118
119 if (utf8)
118 SvUTF8_on (sv); 120 SvUTF8_on (sv);
121
119 return sv; 122 return sv;
123}
124#endif
125
126static noinline utf8_string
127cfSvPVutf8_nolen (SV *sv)
128{
129 SvGETMAGIC (sv);
130
131 if (SvPOK (sv))
132 {
133 if (!SvUTF8 (sv))
134 sv_utf8_upgrade_nomg (sv);
135
136 return SvPVX (sv);
137 }
138
139 return SvPV_nolen (sv);
120} 140}
121 141
122// helper cast function, returns super class * or 0 142// helper cast function, returns super class * or 0
123template<class super> 143template<class super>
124static super * 144static super *
158 SvREFCNT_inc (self); 178 SvREFCNT_inc (self);
159 hv_clear (self); 179 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 180 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self); 181 SvREFCNT_dec (self);
162 182
163 // self *must* be null now because thats sv_unmagic's job. 183 // self *must* be null now because that's sv_unmagic's job.
164 assert (!this->self); 184 assert (!this->self);
165 } 185 }
166} 186}
167 187
168void 188void
202attachable::destroy () 222attachable::destroy ()
203{ 223{
204 if (destroyed ()) 224 if (destroyed ())
205 return; 225 return;
206 226
207 flags |= F_DESTROYED; 227 attachable_flags |= F_DESTROYED;
208 do_destroy (); 228 do_destroy ();
209 sever_self (); 229 sever_self ();
230}
231
232void
233attachable::do_delete ()
234{
235 delete this;
210} 236}
211 237
212void 238void
213attachable::check_mortals () 239attachable::check_mortals ()
214{ 240{
230 256
231 if (0) 257 if (0)
232 { 258 {
233 for (int j = 0; j < mortals.size (); ++j)//D 259 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 260 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
261
235 fprintf (stderr, "\n");//D 262 fprintf (stderr, "\n");//D
236 } 263 }
237 } 264 }
238 } 265 }
239 266
259 } 286 }
260 else 287 else
261 { 288 {
262 mortals.erase (i); 289 mortals.erase (i);
263 obj->sever_self (); 290 obj->sever_self ();
264 delete obj; 291 obj->do_delete ();
265 } 292 }
266 } 293 }
267} 294}
268 295
269void 296void
286 313
287 attach = src.attach; 314 attach = src.attach;
288 return *this; 315 return *this;
289} 316}
290 317
318#if 0
291template<typename T> 319template<typename T>
292static bool 320static bool
293find_backref (void *ptr, T *obj) 321find_backref (void *ptr, T *obj)
294{ 322{
295 char *s = (char *)obj; 323 char *s = (char *)obj;
303 331
304 return false; 332 return false;
305} 333}
306 334
307// for debugging, find "live" objects containing this ptr 335// for debugging, find "live" objects containing this ptr
308void 336static void
309find_backref (void *ptr) 337find_backref (void *ptr)
310{ 338{
311 for_all_objects (op) 339 for_all_objects (op)
312 if (find_backref (ptr, op)) 340 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 341 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
317 fprintf (stderr, "P %p\n", pl); 345 fprintf (stderr, "P %p\n", pl);
318 346
319 for_all_clients (ns) 347 for_all_clients (ns)
320 if (find_backref (ptr, ns)) 348 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns); 349 fprintf (stderr, "C %p\n", ns);
322
323} 350}
351#endif
324 352
325////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 353//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
326 354
327static SV * 355static SV *
328newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 356newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
381 409
382 return sv; 410 return sv;
383 } 411 }
384} 412}
385 413
414#if 0 // unused
386static void 415static void
387clearSVptr (SV *sv) 416clearSVptr (SV *sv)
388{ 417{
389 if (SvROK (sv)) 418 if (SvROK (sv))
390 sv = SvRV (sv); 419 sv = SvRV (sv);
391 420
392 hv_clear ((HV *)sv); 421 hv_clear ((HV *)sv);
393 sv_unmagic (sv, PERL_MAGIC_ext); 422 sv_unmagic (sv, PERL_MAGIC_ext);
394} 423}
424#endif
425
426static long
427SvPTR_nc (SV *sv)
428{
429 sv = SvRV (sv);
430
431 // very important shortcut
432 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
433 return (long)SvMAGIC (sv)->mg_ptr;
434
435 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
436 return (long)mg->mg_ptr;
437
438 croak ("perl code used object, but C object is already destroyed, caught");
439}
395 440
396static long 441static long
397SvPTR (SV *sv, const char *klass) 442SvPTR (SV *sv, const char *klass)
398{ 443{
399 if (!sv_derived_from (sv, klass)) 444 if (!sv_derived_from (sv, klass))
400 croak ("object of type %s expected", klass); 445 croak ("object of type %s expected", klass);
401 446
402 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 447 return SvPTR_nc (sv);
403
404 if (!mg)
405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
406
407 return (long)mg->mg_ptr;
408} 448}
409 449
410static long 450static long noinline
411SvPTR_ornull (SV *sv, const char *klass) 451SvPTR_ornull (SV *sv, const char *klass)
412{ 452{
413 if (SvOK (sv)) 453 if (expect_false (!SvOK (sv))) return 0;
454
414 return SvPTR (sv, klass); 455 return SvPTR (sv, klass);
415 else
416 return 0;
417} 456}
418 457
458static long noinline
459SvPTR_ornull_client (SV *sv)
460{
461 if (expect_false (!SvOK (sv))) return 0;
462
463 if (!SvROK (sv)
464 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
465 && !sv_derived_from (sv, "cf::client")))
466 croak ("object of type cf::client expected");
467
468 return SvPTR_nc (sv);
469}
470
471static long noinline
472SvPTR_ornull_object (SV *sv)
473{
474 if (expect_false (!SvOK (sv))) return 0;
475
476 if (!SvROK (sv)
477 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
478 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
479 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
480 && !sv_derived_from (sv, "cf::object")))
481 croak ("object of type cf::object expected");
482
483 return SvPTR_nc (sv);
484}
485
486static long noinline
487SvPTR_ornull_maptile (SV *sv)
488{
489 if (expect_false (!SvOK (sv))) return 0;
490
491 if (!SvROK (sv)
492 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
493 && !sv_derived_from (sv, "cf::map")))
494 croak ("object of type cf::map expected");
495
496 return SvPTR_nc (sv);
497}
498
499static long noinline
500SvPTR_ornull_player (SV *sv)
501{
502 if (expect_false (!SvOK (sv))) return 0;
503
504 if (!SvROK (sv)
505 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
506 && !sv_derived_from (sv, "cf::player")))
507 croak ("object of type cf::player expected");
508
509 return SvPTR_nc (sv);
510}
511
419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); } 512static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 513static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
421inline SV *to_sv (bool v) { return newSViv (v); } 514static inline SV *to_sv (bool v) { return newSViv (v); }
422inline SV *to_sv ( signed char v) { return newSViv (v); } 515static inline SV *to_sv ( signed char v) { return newSViv (v); }
423inline SV *to_sv (unsigned char v) { return newSViv (v); } 516static inline SV *to_sv (unsigned char v) { return newSViv (v); }
424inline SV *to_sv ( signed short v) { return newSViv (v); } 517static inline SV *to_sv ( signed short v) { return newSViv (v); }
425inline SV *to_sv (unsigned short v) { return newSVuv (v); } 518static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
426inline SV *to_sv ( signed int v) { return newSViv (v); } 519static inline SV *to_sv ( signed int v) { return newSViv (v); }
427inline SV *to_sv (unsigned int v) { return newSVuv (v); } 520static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
428inline SV *to_sv ( signed long v) { return newSViv (v); } 521static inline SV *to_sv ( signed long v) { return newSViv (v); }
429inline SV *to_sv (unsigned long v) { return newSVuv (v); } 522static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
430inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 523static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
431inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 524static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
432inline SV *to_sv (float v) { return newSVnv (v); } 525static inline SV *to_sv (float v) { return newSVnv (v); }
433inline SV *to_sv (double v) { return newSVnv (v); } 526static inline SV *to_sv (double v) { return newSVnv (v); }
434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 527static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 528static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 529static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 530static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 531static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 532static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 533static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 534static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
535static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
442 536
443inline SV *to_sv (object & v) { return to_sv (&v); } 537static inline SV *to_sv (object & v) { return to_sv (&v); }
444inline SV *to_sv (living & v) { return to_sv (&v); } 538static inline SV *to_sv (living & v) { return to_sv (&v); }
445 539
446inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 540static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
447inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 541static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
448 542
449inline SV *to_sv (UUID v) 543static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
450{
451 char buf[128];
452 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
453 return newSVpv (buf, 0);
454}
455 544
545static inline SV *to_sv (dynbuf * v)
546{
547 SV *sv = newSV (0);
548
549 sv_upgrade (sv, SVt_PV);
550 SvGROW (sv, v->size () + 1);
551 SvPOK_only (sv);
552 v->linearise (SvPVX (sv));
553 SvCUR_set (sv, v->size ());
554 *SvEND (sv) = 0;
555
556 return sv;
557}
558
559static inline SV *to_sv (dynbuf_text * v)
560{
561 SV *sv = to_sv (static_cast<dynbuf *> (v));
562 SvUTF8_on (sv);
563 return sv;
564}
565
456inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 566static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
457inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 567static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
458inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 568static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
459inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 569static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
460inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 570static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
461inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 571static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
462inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 572static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
463inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 573static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
464inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 574static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
465inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 575static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
466inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 576static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
467inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 577static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
468inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 578static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
469inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 579static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
470inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 580static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
471inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 581static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
472inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 582static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
473inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 583static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
584static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
474inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 585static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
475inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
476inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 586static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
477inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 587static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
478inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 588static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
479inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 589static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
590static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
480inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 591static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
481inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 592static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
482 593
483//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 594//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
484inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 595static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
485 596
486template<class T> 597template<class T>
487inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 598static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
488 599
489template<int N> 600template<int N>
490inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 601static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
491 602
492inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 603static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
493inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 604static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
494inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 605static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
495inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 606static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
496 607
497inline void sv_to (SV *sv, std::string &v) 608static inline void sv_to (SV *sv, std::string &v)
498{ 609{
499 STRLEN len; 610 STRLEN len;
500 char *data = SvPVbyte (sv, len); 611 char *data = SvPVbyte (sv, len);
501 v.assign (data, len); 612 v.assign (data, len);
502} 613}
503 614
504inline void sv_to (SV *sv, UUID &v) 615static inline void sv_to (SV *sv, UUID &v)
505{ 616{
506 unsigned int version; 617 if (!v.parse (SvPV_nolen (sv)))
507
508 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
509 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 618 croak ("unparsable uuid: %s", SvPV_nolen (sv));
510} 619}
511 620
512inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 621static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
513 622
514static SV * 623static SV *
515newSVdt_va (va_list &ap, data_type type) 624newSVdt_va (va_list &ap, data_type type)
516{ 625{
517 SV *sv; 626 SV *sv;
591 va_end (ap); 700 va_end (ap);
592 701
593 return sv; 702 return sv;
594} 703}
595 704
705// typemap support, mostly to avoid excessive inlining
706template<class type>
707static void noinline
708cf_obj_to (SV *arg, type &var)
709{
710 sv_to (arg, var);
711 if (expect_false (!var))
712 croak ("must not pass invalid/null cf_obj here");
713}
714
715template<class object>
716static void noinline
717cf_obj_ornull_to (SV *arg, object *&var)
718{
719 if (SvOK (arg))
720 {
721 sv_to (arg, var);
722 if (expect_false (!var))
723 croak ("unable to convert perl object to C++ object");
724 }
725 else
726 var = 0;
727}
728
596////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 729//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
597 730
598SV * 731static SV *
599registry (attachable *ext) 732registry (attachable *ext)
600{ 733{
601 if (!ext->cb) 734 if (!ext->cb)
602 ext->cb = newAV (); 735 ext->cb = newAV ();
603 736
617 750
618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 751 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
619 752
620 const char *argv[] = { 753 const char *argv[] = {
621 settings.argv [0], 754 settings.argv [0],
622 "-e" 755 "-e0"
623 "use EV; use Coro;" // required for bootstrap
624 "cf->bootstrap;" // required for datadir :*>
625 "unshift @INC, cf::datadir ();"
626 "require cf;"
627 }; 756 };
628 757
629 if (perl_parse (perl, xs_init, 2, (char **)argv, environ) 758 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
630 || perl_run (perl)) 759 || perl_run (perl))
631 { 760 {
632 printf ("unable to initialize perl-interpreter, aborting.\n"); 761 printf ("unable to initialize perl-interpreter, aborting.\n");
633 exit (EXIT_FAILURE); 762 exit (EXIT_FAILURE);
634 } 763 }
635 764
765 eval_pv (
766 "#line 1 'cfperl init'\n"
767 "use EV ();\n"
768 "use Coro ();\n"
769 "cf->bootstrap;\n"
770 "unshift @INC, cf::datadir ();\n"
771 "require cf;\n",
772 0
773 );
774
775 if (SvTRUE (ERRSV))
636 { 776 {
637 dSP; 777 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
638 778 exit (EXIT_FAILURE);
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 } 779 }
643} 780}
644 781
782void
645void cfperl_main () 783cfperl_main ()
646{ 784{
647 dSP; 785 dSP;
648 786
649 PUSHMARK (SP); 787 PUSHMARK (SP);
650 PUTBACK; 788 PUTBACK;
675# undef def 813# undef def
676}; 814};
677 815
678#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 816#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
679 817
680static void 818static void noinline
681gather_callbacks (AV *&callbacks, AV *registry, event_type event) 819gather_callbacks (AV *&callbacks, AV *registry, event_type event)
682{ 820{
683 // event must be in array 821 // event must be in array
684 if (event >= 0 && event <= AvFILLp (registry)) 822 if (event >= 0 && event <= AvFILLp (registry))
685 { 823 {
771{ 909{
772 attachable::gather_callbacks (callbacks, event); 910 attachable::gather_callbacks (callbacks, event);
773 ::gather_callbacks (callbacks, cb_map, event); 911 ::gather_callbacks (callbacks, cb_map, event);
774} 912}
775 913
776void 914static void noinline
777_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry) 915_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
778{ 916{
779 for (int event = 0; event <= AvFILLp (registry); ++event) 917 for (int event = 0; event <= AvFILLp (registry); ++event)
780 { 918 {
781 SV *cbs_ = AvARRAY (registry)[event]; 919 SV *cbs_ = AvARRAY (registry)[event];
791 } 929 }
792 } 930 }
793} 931}
794 932
795// very slow and inefficient way to recalculate the global want bitsets 933// very slow and inefficient way to recalculate the global want bitsets
796void 934static void
797_recalc_want () 935_recalc_want ()
798{ 936{
799 ev_want_event.reset (); 937 ev_want_event.reset ();
800 938
801 _recalc_want (ev_want_event, cb_global); 939 _recalc_want (ev_want_event, cb_global);
874 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1012 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
875 } 1013 }
876 1014
877 va_end (ap); 1015 va_end (ap);
878 1016
879 CALL_CALL ("cf::do_invoke", G_SCALAR); 1017 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
880 count = count > 0 ? POPi : 0; 1018 count = count > 0 ? POPi : 0;
881 1019
882 CALL_END; 1020 CALL_END;
883 1021
884 return count; 1022 return count;
885} 1023}
886 1024
887SV * 1025static SV *
888cfperl_result (int idx) 1026cfperl_result (int idx)
889{ 1027{
890 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1028 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
891 if (!av) 1029 if (!av)
892 return &PL_sv_undef; 1030 return &PL_sv_undef;
911} 1049}
912 1050
913///////////////////////////////////////////////////////////////////////////// 1051/////////////////////////////////////////////////////////////////////////////
914// various c++ => perl glue functions 1052// various c++ => perl glue functions
915 1053
1054void
916void cfperl_tick () 1055cfperl_tick ()
917{ 1056{
918 tick_pending = 1; 1057 tick_pending = 1;
919 1058
920 if (tick_inhibit) 1059 if (tick_inhibit)
921 return; 1060 return;
924 1063
925 dSP; 1064 dSP;
926 1065
927 PUSHMARK (SP); 1066 PUSHMARK (SP);
928 PUTBACK; 1067 PUTBACK;
929 call_pv ("cf::tick", G_DISCARD | G_VOID); 1068 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
930 1069
931 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1070 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
932} 1071}
933 1072
934void 1073void
957 CALL_CALL ("ext::books::make_book", G_VOID); 1096 CALL_CALL ("ext::books::make_book", G_VOID);
958 CALL_END; 1097 CALL_END;
959} 1098}
960 1099
961void 1100void
962cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1101cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
963{ 1102{
964 CALL_BEGIN (4); 1103 CALL_BEGIN (4);
965 CALL_ARG (ns); 1104 CALL_ARG (ns);
966 CALL_ARG (type); 1105 CALL_ARG (type);
967 CALL_ARG_SV (newSVpv_utf8 (msg)); 1106 CALL_ARG_SV (newSVpv_utf8 (msg));
968 CALL_ARG (color); 1107 CALL_ARG (color);
969 CALL_CALL ("cf::client::send_msg", G_VOID); 1108 CALL_CALL (cv_cf_client_send_msg, G_VOID);
970 CALL_END; 1109 CALL_END;
971} 1110}
972 1111
973int 1112int
974cfperl_can_merge (object *ob1, object *ob2) 1113cfperl_can_merge (object *ob1, object *ob2)
976 int can; 1115 int can;
977 1116
978 CALL_BEGIN (2); 1117 CALL_BEGIN (2);
979 CALL_ARG (ob1); 1118 CALL_ARG (ob1);
980 CALL_ARG (ob2); 1119 CALL_ARG (ob2);
981 CALL_CALL ("cf::_can_merge", G_SCALAR); 1120 CALL_CALL (cv_cf__can_merge, G_SCALAR);
982 can = count && SvTRUE (TOPs); 1121 can = count && SvTRUE (TOPs);
983 CALL_END; 1122 CALL_END;
984 1123
985 return can; 1124 return can;
986} 1125}
987 1126
1127void
1128cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1129{
1130 CALL_BEGIN (4);
1131 CALL_ARG (ob);
1132 CALL_ARG (state);
1133 CALL_ARG (activator);
1134 CALL_ARG (originator);
1135 CALL_CALL ("cf::mapscript::activate", G_VOID);
1136 CALL_END;
1137}
1138
988player * 1139player *
989player::find (const char *name) 1140player::find (const_utf8_string name)
990{ 1141{
991 CALL_BEGIN (1); 1142 CALL_BEGIN (1);
992 CALL_ARG (name); 1143 CALL_ARG (name);
993 CALL_CALL ("cf::player::find", G_SCALAR); 1144 CALL_CALL ("cf::player::find", G_SCALAR);
994 1145
995 player *retval; 1146 player *retval = 0;
996
997 if (count)
998 sv_to (POPs, retval); 1147 if (count) sv_to (POPs, retval);
999 else
1000 retval = 0;
1001 1148
1002 CALL_END; 1149 CALL_END;
1003 1150
1004 return retval; 1151 return retval;
1005} 1152}
1006 1153
1007maptile * 1154maptile *
1155find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1156{
1157 CALL_BEGIN (4);
1158 CALL_ARG (dirname);
1159 CALL_ARG (stylename);
1160 CALL_ARG (difficulty);
1161 CALL_ARG (recurse);
1162 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1163
1164 maptile *retval = 0;
1165 if (count) sv_to (POPs, retval);
1166
1167 CALL_END;
1168
1169 return retval;
1170}
1171
1172maptile *
1008maptile::find_sync (const char *path, maptile *origin) 1173maptile::find_sync (const_utf8_string path, maptile *origin)
1009{ 1174{
1010 CALL_BEGIN (2); 1175 CALL_BEGIN (2);
1011 CALL_ARG (path); 1176 CALL_ARG (path);
1012 CALL_ARG (origin); 1177 CALL_ARG (origin);
1013 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1178 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1014 1179
1015 maptile *retval; 1180 maptile *retval = 0;
1016
1017 if (count)
1018 sv_to (POPs, retval); 1181 if (count) sv_to (POPs, retval);
1019 else
1020 retval = 0;
1021 1182
1022 CALL_END; 1183 CALL_END;
1023 1184
1024 return retval; 1185 return retval;
1025} 1186}
1026 1187
1027maptile * 1188maptile *
1028maptile::find_async (const char *path, maptile *origin, bool load) 1189maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1029{ 1190{
1030 CALL_BEGIN (3); 1191 CALL_BEGIN (3);
1031 CALL_ARG (path); 1192 CALL_ARG (path);
1032 CALL_ARG (origin); 1193 CALL_ARG (origin);
1033 CALL_ARG (load); 1194 CALL_ARG (load);
1034 CALL_CALL ("cf::map::find_async", G_SCALAR); 1195 CALL_CALL ("cf::map::find_async", G_SCALAR);
1035 1196
1036 maptile *retval; 1197 maptile *retval = 0;
1037
1038 if (count)
1039 sv_to (POPs, retval); 1198 if (count) sv_to (POPs, retval);
1040 else
1041 retval = 0;
1042 1199
1043 CALL_END; 1200 CALL_END;
1044 1201
1045 return retval; 1202 return retval;
1046} 1203}
1049maptile::do_load_sync () 1206maptile::do_load_sync ()
1050{ 1207{
1051 CALL_BEGIN (1); 1208 CALL_BEGIN (1);
1052 CALL_ARG (this); 1209 CALL_ARG (this);
1053 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1210 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1054 CALL_END;
1055}
1056
1057void
1058maptile::change_all_map_light (int change)
1059{
1060 CALL_BEGIN (1);
1061 CALL_ARG (change);
1062 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1063 CALL_END; 1211 CALL_END;
1064} 1212}
1065 1213
1066void 1214void
1067object::enter_exit (object *exit) 1215object::enter_exit (object *exit)
1074 CALL_ARG (exit); 1222 CALL_ARG (exit);
1075 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1223 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1076 CALL_END; 1224 CALL_END;
1077} 1225}
1078 1226
1079const char * 1227void
1228object::player_goto (const_utf8_string path, int x, int y)
1229{
1230 if (type != PLAYER)
1231 return;
1232
1233 CALL_BEGIN (4);
1234 CALL_ARG (this);
1235 CALL_ARG (path);
1236 CALL_ARG (x);
1237 CALL_ARG (y);
1238 CALL_CALL ("cf::object::player::goto", G_VOID);
1239 CALL_END;
1240}
1241
1242const_utf8_string
1080object::ref () const 1243object::ref () const
1081{ 1244{
1082 if (type == PLAYER) 1245 if (type == PLAYER)
1083 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1246 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1084 else 1247 else
1248 // TODO: should be able to save references within the same map, at least
1085 return 0; 1249 return 0;
1086} 1250}
1087 1251
1088object * 1252object *
1089object::deref (const char *ref) 1253object::deref (const_utf8_string ref)
1090{ 1254{
1091 object *retval = 0; 1255 object *retval = 0;
1092 1256
1093 if (ref) 1257 if (ref)
1094 { 1258 {
1104 1268
1105 return retval; 1269 return retval;
1106} 1270}
1107 1271
1108void 1272void
1109log_backtrace (const char *msg) 1273log_backtrace (const_utf8_string msg)
1110{ 1274{
1111#if HAVE_BACKTRACE 1275#if HAVE_BACKTRACE
1112 void *addr [20]; 1276 void *addr [20];
1113 int size = backtrace (addr, 20); 1277 int size = backtrace (addr, 20);
1114 1278
1119 CALL_CALL ("cf::_log_backtrace", G_VOID); 1283 CALL_CALL ("cf::_log_backtrace", G_VOID);
1120 CALL_END; 1284 CALL_END;
1121#endif 1285#endif
1122} 1286}
1123 1287
1288bool
1289is_match_expr (const_utf8_string expr)
1290{
1291 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1292}
1293
1294bool
1295match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1296{
1297 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1298 expr += sizeof ("match ") - 1;
1299
1300 CALL_BEGIN (5);
1301 CALL_ARG (expr);
1302 CALL_ARG (ob);
1303 CALL_ARG (self);
1304 CALL_ARG (source);
1305 CALL_ARG (originator);
1306 CALL_CALL (cv_cf_match_match, G_SCALAR);
1307
1308 bool matched = count && SvTRUE (TOPs);
1309
1310 CALL_END;
1311
1312 return matched;
1313}
1314
1315object *
1316match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1317{
1318 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1319 expr += sizeof ("match ") - 1;
1320
1321 CALL_BEGIN (5);
1322 CALL_ARG (expr);
1323 CALL_ARG (ob);
1324 CALL_ARG (self);
1325 CALL_ARG (source);
1326 CALL_ARG (originator);
1327 CALL_CALL (cv_cf_match_match, G_ARRAY);
1328
1329 object *one = 0;
1330
1331 if (count)
1332 sv_to (TOPs, one);
1333
1334 CALL_END;
1335
1336 return one;
1337}
1338
1124///////////////////////////////////////////////////////////////////////////// 1339/////////////////////////////////////////////////////////////////////////////
1125 1340
1126struct EVAPI *evapi::GEVAPI; 1341struct EVAPI *evapi::GEVAPI;
1127struct CoroAPI *coroapi::GCoroAPI; 1342struct CoroAPI *coroapi::GCoroAPI;
1128 1343
1344void
1129void coroapi::do_cede_to_tick () 1345coroapi::do_cede_to_tick ()
1130{ 1346{
1131 cede_pending = 0; 1347 cede_pending = 0;
1132 cede (); 1348 cede ();
1133} 1349}
1134 1350
1158 ev_io_set ((ev_io *)this, fd, events); 1374 ev_io_set ((ev_io *)this, fd, events);
1159 if (active) start (); 1375 if (active) start ();
1160 } 1376 }
1161} 1377}
1162 1378
1163void 1379static void
1164_connect_to_perl () 1380_connect_to_perl_1 ()
1165{ 1381{
1166 stash_cf = gv_stashpv ("cf", 1); 1382 stash_cf = gv_stashpv ("cf", 1);
1167 1383
1168 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1384 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1169 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1385 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1170 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1386 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1171 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1387 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1388 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1172 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1389 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1173 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1390 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1174 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1391 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1175 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1392 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1176 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1393 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1187 cb_client = get_av ("cf::CB_CLIENT", 1); 1404 cb_client = get_av ("cf::CB_CLIENT", 1);
1188 cb_type = get_av ("cf::CB_TYPE" , 1); 1405 cb_type = get_av ("cf::CB_TYPE" , 1);
1189 cb_map = get_av ("cf::CB_MAP" , 1); 1406 cb_map = get_av ("cf::CB_MAP" , 1);
1190} 1407}
1191 1408
1409static void
1410_connect_to_perl_2 ()
1411{
1412 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1413 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1414 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1415 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1416 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1417}
1418
1192MODULE = cf PACKAGE = cf PREFIX = cf_ 1419MODULE = cf PACKAGE = cf PREFIX = cf_
1193 1420
1194BOOT: 1421BOOT:
1195{ 1422{
1196 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1423 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1197 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1424 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1198 1425
1199 _connect_to_perl (); 1426 _connect_to_perl_1 ();
1200 1427
1201 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1428 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1202 1429
1203 //{ 1430 //{
1204 // require_pv ("Time::HiRes"); 1431 // require_pv ("Time::HiRes");
1212 static const struct { 1439 static const struct {
1213 const char *name; 1440 const char *name;
1214 IV iv; 1441 IV iv;
1215 } *civ, const_iv[] = { 1442 } *civ, const_iv[] = {
1216# define const_iv(name) { # name, (IV)name }, 1443# define const_iv(name) { # name, (IV)name },
1444# include "const_iv.h"
1445# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1446# include "attackinc.h"
1447# undef def
1448# define def(uc, flags) const_iv (SK_ ## uc)
1449# include "skillinc.h"
1450# undef def
1451
1217 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1452 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1218 const_iv (logBacktrace) 1453 const_iv (logBacktrace)
1219 1454
1220 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1455 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1221 1456
1222 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1457 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1223 1458
1224 const_iv (MAX_TIME) 1459 const_iv (MAX_TIME)
1225 const_iv (MAXSOCKBUF) 1460 const_iv (MAXSOCKBUF)
1226 1461
1227 const_iv (NUM_BODY_LOCATIONS)
1228 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1229 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1230 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1231 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1232 const_iv (body_wrist) const_iv (body_waist)
1233
1234 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1235 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1236 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1237 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1238 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1239 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1240 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1241 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1242 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1243 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1244 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1245 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1246 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1247 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1248 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1249 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1250 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1251 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1252 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1253 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1254 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1255 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1256 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1257 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1258 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1259 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1260 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1261 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1262
1263 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1264
1265 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1266 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1267
1268 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1269 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1270 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1271 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1272 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1273 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1274 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1275
1276 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1277 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1278 const_iv (WEAP_BLUD)
1279
1280 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1281 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1282 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1283 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1284 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1285 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1286 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1287 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1288 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1289 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1290 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1291 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1292 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1293 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1294 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1295 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1296 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1298 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1299 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1300 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1302 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1303 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1304 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1305 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1306
1307 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1308 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1309 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1310 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1311 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1312 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1313
1314 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1462 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1315 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1463 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1316 1464
1317 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1465 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1318
1319 const_iv (SP_RAISE_DEAD)
1320 const_iv (SP_RUNE)
1321 const_iv (SP_MAKE_MARK)
1322 const_iv (SP_BOLT)
1323 const_iv (SP_BULLET)
1324 const_iv (SP_EXPLOSION)
1325 const_iv (SP_CONE)
1326 const_iv (SP_BOMB)
1327 const_iv (SP_WONDER)
1328 const_iv (SP_SMITE)
1329 const_iv (SP_MAGIC_MISSILE)
1330 const_iv (SP_SUMMON_GOLEM)
1331 const_iv (SP_DIMENSION_DOOR)
1332 const_iv (SP_MAGIC_MAPPING)
1333 const_iv (SP_MAGIC_WALL)
1334 const_iv (SP_DESTRUCTION)
1335 const_iv (SP_PERCEIVE_SELF)
1336 const_iv (SP_WORD_OF_RECALL)
1337 const_iv (SP_INVISIBLE)
1338 const_iv (SP_PROBE)
1339 const_iv (SP_HEALING)
1340 const_iv (SP_CREATE_FOOD)
1341 const_iv (SP_EARTH_TO_DUST)
1342 const_iv (SP_CHANGE_ABILITY)
1343 const_iv (SP_BLESS)
1344 const_iv (SP_CURSE)
1345 const_iv (SP_SUMMON_MONSTER)
1346 const_iv (SP_CHARGING)
1347 const_iv (SP_POLYMORPH)
1348 const_iv (SP_ALCHEMY)
1349 const_iv (SP_REMOVE_CURSE)
1350 const_iv (SP_IDENTIFY)
1351 const_iv (SP_DETECTION)
1352 const_iv (SP_MOOD_CHANGE)
1353 const_iv (SP_MOVING_BALL)
1354 const_iv (SP_SWARM)
1355 const_iv (SP_CHANGE_MANA)
1356 const_iv (SP_DISPEL_RUNE)
1357 const_iv (SP_CREATE_MISSILE)
1358 const_iv (SP_CONSECRATE)
1359 const_iv (SP_ANIMATE_WEAPON)
1360 const_iv (SP_LIGHT)
1361 const_iv (SP_CHANGE_MAP_LIGHT)
1362 const_iv (SP_FAERY_FIRE)
1363 const_iv (SP_CAUSE_DISEASE)
1364 const_iv (SP_AURA)
1365 const_iv (SP_TOWN_PORTAL)
1366 const_iv (SP_PARTY_SPELL)
1367 1466
1368 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1467 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1369 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1468 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1370 const_iv (F_LOCKED) 1469 const_iv (F_LOCKED)
1371 1470
1372 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1373
1374 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1471 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1375 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1472 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1376 1473
1377 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1378
1379 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1380 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1381
1382 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1383 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1384
1385 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1474 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1386
1387 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1388 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1389 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1390 const_iv (M_ICE) const_iv (M_SPECIAL)
1391 1475
1392 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1476 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1393 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1477 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1394 1478
1395 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1396 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1397 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1398 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1399 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1400 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1401 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1402 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1404 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1405 const_iv (SK_POISON_NAIL)
1406
1407 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1408 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1409 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1410 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1411 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1412 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1413
1414 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1415
1416 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1417 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1418 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1419 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1420 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1421 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1422 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1423
1424 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1479 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1480 const_iv (MAP_INACTIVE)
1425 1481
1426 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1482 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1427 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1483 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1428 1484
1429 const_iv (VERSION_CS) const_iv (VERSION_SC)
1430
1431 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1485 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1432 1486
1433 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1434
1435 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1487 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1436
1437 // random map generator
1438 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1439 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1440
1441 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1442 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1443 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1444
1445 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1446 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1447
1448 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1449 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1450 const_iv (GT_MINIMAL)
1451
1452 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1453 const_iv (FT_RSRC) const_iv (FT_NUM)
1454 }; 1488 };
1455 1489
1456 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1457 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1491 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1458 1492
1475 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1509 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1476 av_push (event, newSViv (eiv->klass)); 1510 av_push (event, newSViv (eiv->klass));
1477 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1511 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1478 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1512 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1479 } 1513 }
1480}
1481 1514
1515 // used by autogenerated BOOT sections from genacc
1516 av_reflect = get_av ("cf::REFLECT", 1);
1517}
1518
1519void _gv_clear (SV *gv)
1520 CODE:
1521 assert (SvTYPE (gv) == SVt_PVGV);
1522# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1523 f (GvGP (gv)->gp_form);
1524 f (GvGP (gv)->gp_io);
1525 f (GvGP (gv)->gp_sv);
1526 f (GvGP (gv)->gp_av);
1527 f (GvGP (gv)->gp_hv);
1528 f (GvGP (gv)->gp_cv);
1529 GvCVGEN (gv) = 0;
1530 GvMULTI_off (gv);
1531# undef f
1532
1482void _connect_to_perl () 1533void _connect_to_perl_1 ()
1534
1535void _connect_to_perl_2 ()
1483 1536
1484void _recalc_want () 1537void _recalc_want ()
1485 1538
1539# not used by default anymore
1486void _global_reattach () 1540void _global_reattach ()
1487 CODE: 1541 CODE:
1488{ 1542{
1489 // reattach to all attachable objects in the game. 1543 // reattach to all attachable objects in the game.
1490 for_all_clients (ns) 1544 for_all_clients (ns)
1534 } 1588 }
1535 1589
1536 SvCUR_set (data_sv, dst - SvPVX (data_sv)); 1590 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1537} 1591}
1538 1592
1593void init_anim ()
1594
1595void init_globals ()
1596
1597void init_experience ()
1598
1599void init_attackmess ()
1600
1601void init_dynamic ()
1602
1603void load_settings ()
1604
1605void load_materials ()
1606
1607void init_uuid ()
1608 CODE:
1609 UUID::init ();
1610
1611void init_signals ()
1612
1613void init_skills ()
1614
1615void init_beforeplay ()
1616
1539void evthread_start () 1617void evthread_start (int aiofd)
1540 1618
1541void cede_to_tick () 1619void cede_to_tick ()
1542 CODE: 1620 CODE:
1543 coroapi::cede_to_tick (); 1621 coroapi::cede_to_tick ();
1544 1622
1568 } 1646 }
1569 1647
1570void server_tick () 1648void server_tick ()
1571 CODE: 1649 CODE:
1572{ 1650{
1651 ev_now_update (EV_DEFAULT);
1573 NOW = ev_now (EV_DEFAULT); 1652 NOW = ev_now (EV_DEFAULT);
1574 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1653 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1575 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1654 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1576 runtime = SvNVX (sv_runtime); 1655 runtime = SvNVX (sv_runtime);
1577 1656
1578 server_tick (); 1657 server_tick ();
1579 1658
1580 NOW = ev_time (); 1659 ev_now_update (EV_DEFAULT);
1660 NOW = ev_now (EV_DEFAULT);
1581 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1661 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1582 runtime += TICK; 1662 runtime += TICK;
1583 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1663 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1584} 1664}
1585 1665
1586NV floor (NV x) 1666NV floor (NV x)
1587 1667
1588NV ceil (NV x) 1668NV ceil (NV x)
1589 1669
1590NV rndm (...) 1670NV rndm (...)
1671 ALIAS:
1672 rmg_rndm = 1
1591 CODE: 1673 CODE:
1674{
1675 rand_gen &gen = ix ? rmg_rndm : rndm;
1592 switch (items) 1676 switch (items)
1593 { 1677 {
1594 case 0: RETVAL = rndm (); break; 1678 case 0: RETVAL = gen (); break;
1595 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1679 case 1: RETVAL = gen (SvUV (ST (0))); break;
1596 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1680 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1597 default: croak ("cf::rndm requires none, one or two parameters."); break; 1681 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1598 } 1682 }
1683}
1599 OUTPUT: 1684 OUTPUT:
1600 RETVAL 1685 RETVAL
1601 1686
1602NV clamp (NV value, NV min_value, NV max_value) 1687NV clamp (NV value, NV min_value, NV max_value)
1603 CODE: 1688 CODE:
1608NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1693NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1609 CODE: 1694 CODE:
1610 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1695 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1611 OUTPUT: 1696 OUTPUT:
1612 RETVAL 1697 RETVAL
1698
1699const char *ordinal (int i)
1613 1700
1614void weaken (...) 1701void weaken (...)
1615 PROTOTYPE: @ 1702 PROTOTYPE: @
1616 CODE: 1703 CODE:
1617 while (items > 0) 1704 while (items > 0)
1618 sv_rvweaken (ST (--items)); 1705 sv_rvweaken (ST (--items));
1619 1706
1620void 1707void log_suspend ()
1708
1709void log_resume ()
1710
1621log_backtrace (utf8_string msg) 1711void log_backtrace (utf8_string msg)
1622 1712
1623void
1624LOG (int flags, utf8_string msg) 1713void LOG (int flags, utf8_string msg)
1625 PROTOTYPE: $$ 1714 PROTOTYPE: $$
1626 C_ARGS: flags, "%s", msg 1715 C_ARGS: flags, "%s", msg
1627 1716
1628octet_string path_combine (octet_string base, octet_string path) 1717octet_string path_combine (octet_string base, octet_string path)
1629 PROTOTYPE: $$ 1718 PROTOTYPE: $$
1630 1719
1631octet_string path_combine_and_normalize (octet_string base, octet_string path) 1720octet_string path_combine_and_normalize (octet_string base, octet_string path)
1632 PROTOTYPE: $$ 1721 PROTOTYPE: $$
1633
1634void
1635mallinfo ()
1636 PPCODE:
1637{
1638#if __GLIBC__
1639 struct mallinfo mai = mallinfo ();
1640 EXTEND (SP, 10*2);
1641 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1642 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1643 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1644 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1645 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1646 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1647 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1648 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1649 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1650 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1651#endif
1652 EXTEND (SP, 2*2);
1653 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1654 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1655}
1656 1722
1657void 1723void
1658sub_generation_inc () 1724sub_generation_inc ()
1659 CODE: 1725 CODE:
1660 PL_sub_generation++; 1726 PL_sub_generation++;
1697 1763
1698#if _POSIX_MEMLOCK 1764#if _POSIX_MEMLOCK
1699 1765
1700int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1766int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1701 INIT: 1767 INIT:
1768#if __GLIBC__
1769 mallopt (M_TOP_PAD, 1024 * 1024);
1770 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1771 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1702 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc 1772 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1773#endif
1703 1774
1704int munlockall () 1775int munlockall ()
1705 1776
1706#endif 1777#endif
1778
1779int
1780malloc_trim (IV pad = 0)
1781
1782void
1783mallinfo ()
1784 PPCODE:
1785{
1786#if __GLIBC__
1787 struct mallinfo mai = mallinfo ();
1788 EXTEND (SP, 10*2);
1789 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1790 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1791 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1792 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1793 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1794 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1795 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1796 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1797 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1798 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1799#endif
1800 EXTEND (SP, 5*2);
1801 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1802 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1803 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1804 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1805 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1806}
1707 1807
1708int find_animation (utf8_string text) 1808int find_animation (utf8_string text)
1709 PROTOTYPE: $ 1809 PROTOTYPE: $
1710 1810
1711int random_roll (int min, int max, object *op, int goodbad); 1811int random_roll (int min, int max, object *op, int goodbad);
1712 1812
1713const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1813const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1714 1814
1715int
1716exp_to_level (val64 exp) 1815int exp_to_level (val64 exp)
1717 CODE:
1718{
1719 int i = 0;
1720 1816
1721 RETVAL = settings.max_level;
1722
1723 for (i = 1; i <= settings.max_level; i++)
1724 {
1725 if (levels[i] > exp)
1726 {
1727 RETVAL = i - 1;
1728 break;
1729 }
1730 }
1731}
1732 OUTPUT: RETVAL
1733
1734val64
1735level_to_min_exp (int level) 1817val64 level_to_min_exp (int level)
1736 CODE:
1737 if (level > settings.max_level)
1738 RETVAL = levels[settings.max_level];
1739 else if (level < 1)
1740 RETVAL = 0;
1741 else
1742 RETVAL = levels[level];
1743 OUTPUT: RETVAL
1744 1818
1745SV * 1819SV *
1746resistance_to_string (int atnr) 1820resistance_to_string (int atnr)
1747 CODE: 1821 CODE:
1748 if (atnr >= 0 && atnr < NROFATTACKS) 1822 if (atnr >= 0 && atnr < NROFATTACKS)
1749 RETVAL = newSVpv (resist_plus[atnr], 0); 1823 RETVAL = newSVpv (resist_plus[atnr], 0);
1750 else 1824 else
1751 XSRETURN_UNDEF; 1825 XSRETURN_UNDEF;
1752 OUTPUT: RETVAL 1826 OUTPUT: RETVAL
1753 1827
1828UUID
1829uuid_cur ()
1830 CODE:
1831 RETVAL = UUID::cur;
1832 OUTPUT:
1833 RETVAL
1834
1835UUID
1836uuid_gen ()
1837 CODE:
1838 RETVAL = UUID::gen ();
1839 OUTPUT:
1840 RETVAL
1841
1842val64
1843uuid_seq (UUID uuid)
1844 CODE:
1845 RETVAL = uuid.seq;
1846 OUTPUT:
1847 RETVAL
1848
1849UUID
1850uuid_str (val64 seq)
1851 CODE:
1852 RETVAL.seq = seq;
1853 OUTPUT:
1854 RETVAL
1855
1856void
1857coin_names ()
1858 PPCODE:
1859 EXTEND (SP, NUM_COINS);
1860 for (int i = 0; i < NUM_COINS; ++i)
1861 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1862
1863void
1864coin_archetypes ()
1865 PPCODE:
1866 EXTEND (SP, NUM_COINS);
1867 for (int i = 0; i < NUM_COINS; ++i)
1868 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1869
1754bool 1870bool
1755load_resource_file (octet_string filename) 1871load_resource_file_ (octet_string filename)
1872
1873void
1874fix_weight ()
1756 1875
1757MODULE = cf PACKAGE = cf::attachable 1876MODULE = cf PACKAGE = cf::attachable
1758 1877
1759int 1878int
1760valid (SV *obj) 1879valid (SV *obj)
1764 RETVAL 1883 RETVAL
1765 1884
1766void 1885void
1767debug_trace (attachable *obj, bool on = true) 1886debug_trace (attachable *obj, bool on = true)
1768 CODE: 1887 CODE:
1769 obj->flags &= ~attachable::F_DEBUG_TRACE; 1888 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1770 if (on) 1889 if (on)
1771 obj->flags |= attachable::F_DEBUG_TRACE; 1890 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1772 1891
1773int mortals_size () 1892int mortals_size ()
1774 CODE: 1893 CODE:
1775 RETVAL = attachable::mortals.size (); 1894 RETVAL = attachable::mortals.size ();
1776 OUTPUT: RETVAL 1895 OUTPUT: RETVAL
1778#object *mortals (U32 index) 1897#object *mortals (U32 index)
1779# CODE: 1898# CODE:
1780# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1899# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1781# OUTPUT: RETVAL 1900# OUTPUT: RETVAL
1782 1901
1783INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1902INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1784 1903
1785MODULE = cf PACKAGE = cf::global 1904MODULE = cf PACKAGE = cf::global
1786 1905
1787int invoke (SV *klass, int event, ...) 1906int invoke (SV *klass, int event, ...)
1788 CODE: 1907 CODE:
1792 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1911 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1793 OUTPUT: RETVAL 1912 OUTPUT: RETVAL
1794 1913
1795MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1914MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1796 1915
1797INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1916INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1798 1917
1799int invoke (object *op, int event, ...) 1918int invoke (object *op, int event, ...)
1800 CODE: 1919 CODE:
1801 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1920 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1802 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1921 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1824object *actives (U32 index) 1943object *actives (U32 index)
1825 CODE: 1944 CODE:
1826 RETVAL = index < actives.size () ? actives [index] : 0; 1945 RETVAL = index < actives.size () ? actives [index] : 0;
1827 OUTPUT: RETVAL 1946 OUTPUT: RETVAL
1828 1947
1948int mortals_size ()
1949 CODE:
1950 RETVAL = attachable::mortals.size ();
1951 OUTPUT: RETVAL
1952
1829const char *slot_use_name (U32 slot) 1953const_utf8_string slot_use_name (U32 slot)
1830 ALIAS: 1954 ALIAS:
1831 slot_nonuse_name = 1 1955 slot_nonuse_name = 1
1832 CODE: 1956 CODE:
1833{ 1957{
1834 if (slot >= NUM_BODY_LOCATIONS) 1958 if (slot >= NUM_BODY_LOCATIONS)
1890 OUTPUT: 2014 OUTPUT:
1891 RETVAL 2015 RETVAL
1892 2016
1893object *find_best_object_match (object *op, utf8_string match) 2017object *find_best_object_match (object *op, utf8_string match)
1894 2018
1895object *find_marked_object (object *op)
1896
1897int need_identify (object *obj);
1898
1899int apply_shop_mat (object *shop_mat, object *op); 2019int apply_shop_mat (object *shop_mat, object *op);
1900 2020
1901int move (object *op, int dir, object *originator = op) 2021int move (object *op, int dir, object *originator = op)
1902 CODE: 2022 CODE:
1903 RETVAL = move_ob (op, dir, originator); 2023 RETVAL = op->move (dir, originator);
1904 OUTPUT: 2024 OUTPUT:
1905 RETVAL 2025 RETVAL
1906 2026
1907void apply (object *applier, object *applied, int flags = 0)
1908 CODE:
1909 manual_apply (applied, applier, flags);
1910
1911void apply_below (object *op) 2027void apply_below (object *op)
1912 CODE: 2028 CODE:
1913 player_apply_below (op); 2029 player_apply_below (op);
1914 2030
1915int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2031int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1916 2032
1917#//TODO 2033int casting_level (object *caster, object *spell)
1918object *clone_ (object *op, int recursive = 0)
1919 CODE:
1920 if (recursive)
1921 RETVAL = object_create_clone (op);
1922 else
1923 {
1924 RETVAL = object::create ();
1925 op->copy_to (RETVAL);
1926 }
1927 OUTPUT: RETVAL
1928 2034
1929int pay_item (object *op, object *buyer) 2035int pay_item (object *op, object *buyer)
1930 CODE: 2036 CODE:
1931 RETVAL = pay_for_item (op, buyer); 2037 RETVAL = pay_for_item (op, buyer);
1932 OUTPUT: RETVAL 2038 OUTPUT: RETVAL
1975 2081
1976void player_lvl_adj (object *who, object *skill = 0) 2082void player_lvl_adj (object *who, object *skill = 0)
1977 2083
1978int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2084int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1979 2085
1980int calc_skill_exp (object *who, object *op, object *skill); 2086int calc_skill_exp (object *who, object *op, object *skill)
1981 2087
1982void push_button (object *op); 2088void push_button (object *op, object *originator)
1983 2089
1984void use_trigger (object *op); 2090void use_trigger (object *op, object *originator)
1985 2091
1986void add_button_link (object *button, maptile *map, int connected);
1987
1988void remove_button_link (object *op);
1989
1990void handle_apply_yield (object *op); 2092void handle_apply_yield (object *op)
1991 2093
2094int convert_item (object *item, object *converter)
2095
2096void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
1992 2097
1993MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2098MODULE = cf PACKAGE = cf::object PREFIX = cf_
1994 2099
1995# no clean way to get an object from an archetype - stupid idiotic 2100# no clean way to get an object from an archetype - stupid idiotic
1996# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2101# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2000 CODE: 2105 CODE:
2001 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2106 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2002 OUTPUT: 2107 OUTPUT:
2003 RETVAL 2108 RETVAL
2004 2109
2110object *generate (utf8_string arch, object *creator)
2111 CODE:
2112 object *obj = get_archetype (arch);
2113 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2114 RETVAL = obj;
2115 OUTPUT:
2116 RETVAL
2117
2005object *find_object (U32 tag) 2118object *find_object (U32 tag)
2119
2120object *find_object_uuid (UUID i)
2006 2121
2007# TODO: nuke 2122# TODO: nuke
2008object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2123object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2009 PROTOTYPE: $$$$$$ 2124 PROTOTYPE: $$$$$$
2010 CODE: 2125 CODE:
2011{ 2126{
2012 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2127 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2013}
2014 2128
2015const_utf8_string get_ob_key_value (object *op, utf8_string key) 2129 if (RETVAL->destroyed ())
2130 RETVAL = 0;
2131}
2016 2132
2017bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1) 2133shstr
2134object::kv_get (shstr key)
2135
2136void
2137object::kv_del (shstr key)
2138
2139void
2140object::kv_set (shstr key, shstr value)
2018 2141
2019object *get_nearest_player (object *ob) 2142object *get_nearest_player (object *ob)
2020 ALIAS: nearest_player = 0 2143 ALIAS: nearest_player = 0
2021 PREINIT: 2144 PREINIT:
2022 extern object *get_nearest_player (object *); 2145 extern object *get_nearest_player (object *);
2024void rangevector (object *ob, object *other, int flags = 0) 2147void rangevector (object *ob, object *other, int flags = 0)
2025 PROTOTYPE: $$;$ 2148 PROTOTYPE: $$;$
2026 PPCODE: 2149 PPCODE:
2027{ 2150{
2028 rv_vector rv; 2151 rv_vector rv;
2152
2029 get_rangevector (ob, other, &rv, flags); 2153 get_rangevector (ob, other, &rv, flags);
2154
2030 EXTEND (SP, 5); 2155 EXTEND (SP, 5);
2031 PUSHs (newSVuv (rv.distance)); 2156 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2032 PUSHs (newSViv (rv.distance_x)); 2157 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2033 PUSHs (newSViv (rv.distance_y)); 2158 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2034 PUSHs (newSViv (rv.direction)); 2159 PUSHs (sv_2mortal (newSViv (rv.direction)));
2035 PUSHs (to_sv (rv.part)); 2160 PUSHs (sv_2mortal (to_sv (rv.part)));
2036} 2161}
2037 2162
2038bool on_same_map_as (object *ob, object *other) 2163bool on_same_map_as (object *ob, object *other)
2039 CODE: 2164 CODE:
2040 RETVAL = on_same_map (ob, other); 2165 RETVAL = on_same_map (ob, other);
2044base_name (object *op, int plural = op->nrof > 1) 2169base_name (object *op, int plural = op->nrof > 1)
2045 CODE: 2170 CODE:
2046 RETVAL = query_base_name (op, plural); 2171 RETVAL = query_base_name (op, plural);
2047 OUTPUT: RETVAL 2172 OUTPUT: RETVAL
2048 2173
2049object *decrease_ob_nr (object *op, unsigned long i)
2050
2051# return the tail of an object, excluding itself 2174# return the tail of an object, excluding itself
2052void 2175void
2053tail (object *op) 2176tail (object *op)
2054 PPCODE: 2177 PPCODE:
2055 while ((op = op->more)) 2178 while ((op = op->more))
2062 RETVAL = op->contr; 2185 RETVAL = op->contr;
2063 OUTPUT: RETVAL 2186 OUTPUT: RETVAL
2064 2187
2065bool move_player (object *op, int dir) 2188bool move_player (object *op, int dir)
2066 2189
2067void check_score (object *op)
2068
2069void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2190void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2070 CODE: 2191 CODE:
2071 new_draw_info (flags, 0, op, txt); 2192 new_draw_info (flags, 0, op, txt);
2072 2193
2073void kill_player (object *op) 2194void kill_player (object *op)
2085int command_arrest (object *op, utf8_string params) 2206int command_arrest (object *op, utf8_string params)
2086 2207
2087 2208
2088MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2209MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2089 2210
2090INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2211INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2091 2212
2092int invoke (player *pl, int event, ...) 2213int invoke (player *pl, int event, ...)
2093 CODE: 2214 CODE:
2094 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2215 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2095 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2216 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2105 pl->ob->stats.hp = pl->ob->stats.maxhp; 2226 pl->ob->stats.hp = pl->ob->stats.maxhp;
2106 pl->ob->stats.sp = pl->ob->stats.maxsp; 2227 pl->ob->stats.sp = pl->ob->stats.maxsp;
2107 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2228 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2108 pl->orig_stats = pl->ob->stats; 2229 pl->orig_stats = pl->ob->stats;
2109 2230
2110void clear_los (player *pl) 2231# should only be temporary
2232void esrv_new_player (player *pl)
2111 2233
2234#d# TODO: replace by blocked_los accessor, fix code using this
2112bool 2235bool
2113cell_visible (player *pl, int dx, int dy) 2236cell_visible (player *pl, int dx, int dy)
2114 CODE: 2237 CODE:
2115 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2238 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2116 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2117 OUTPUT: 2239 OUTPUT:
2118 RETVAL 2240 RETVAL
2119 2241
2120void 2242void
2121send (player *pl, SV *packet) 2243send (player *pl, SV *packet)
2127 if (len > MAXSOCKBUF) 2249 if (len > MAXSOCKBUF)
2128 pl->failmsg ("[packet too long for client]"); 2250 pl->failmsg ("[packet too long for client]");
2129 else if (pl->ns) 2251 else if (pl->ns)
2130 pl->ns->send_packet (buf, len); 2252 pl->ns->send_packet (buf, len);
2131} 2253}
2132
2133int
2134listening (player *pl, int new_value = -1)
2135 CODE:
2136 RETVAL = pl->listening;
2137 if (new_value >= 0)
2138 pl->listening = new_value;
2139 OUTPUT:
2140 RETVAL
2141 2254
2142void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2255void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2143 PROTOTYPE: $;$$$ 2256 PROTOTYPE: $;$$$
2144 PPCODE: 2257 PPCODE:
2145 if (GIMME_V != G_VOID) 2258 if (GIMME_V != G_VOID)
2195 if (op->tag) 2308 if (op->tag)
2196 XPUSHs (sv_2mortal (to_sv (op))); 2309 XPUSHs (sv_2mortal (to_sv (op)));
2197 } 2310 }
2198} 2311}
2199 2312
2200INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2313INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2314
2315void
2316adjust_daylight ()
2317 CODE:
2318 maptile::adjust_daylight ();
2319
2320int
2321outdoor_darkness (int darkness = 0)
2322 CODE:
2323 RETVAL = maptile::outdoor_darkness;
2324 if (items)
2325 maptile::outdoor_darkness = darkness;
2326 OUTPUT:
2327 RETVAL
2201 2328
2202void 2329void
2203maptile::instantiate () 2330maptile::instantiate ()
2204 2331
2205maptile *new () 2332maptile *new ()
2237 for (int x = 0; x < THIS->width; ++x) 2364 for (int x = 0; x < THIS->width; ++x)
2238 for (int y = 0; y < THIS->height; ++y) 2365 for (int y = 0; y < THIS->height; ++y)
2239 { 2366 {
2240 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2367 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2241 if (op->flag [FLAG_IS_FLOOR]) 2368 if (op->flag [FLAG_IS_FLOOR])
2242 goto skip_space; 2369 goto skip;
2243 2370
2244 { 2371 {
2245 int offs = offset + y * stride + x; 2372 int offs = offset + y * stride + x;
2373
2246 if (IN_RANGE_EXC (offs, 0, idxlen)) 2374 if (IN_RANGE_EXC (offs, 0, idxlen))
2247 { 2375 {
2248 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2376 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2249 { 2377 {
2250 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2378 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2251 ob->flag [FLAG_NO_MAP_SAVE] = true; 2379 ob->flag [FLAG_NO_MAP_SAVE] = true;
2252 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2380 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2253 2381
2254 if (ob->randomitems) 2382 if (ob->randomitems && !ob->above)
2255 { 2383 {
2256 if (!ob->above)
2257 {
2258 ob->create_treasure (ob->randomitems); 2384 ob->create_treasure (ob->randomitems);
2259 2385
2260 for (object *op = ob->above; op; op = op->above) 2386 for (object *op = ob->above; op; op = op->above)
2261 op->flag [FLAG_NO_MAP_SAVE] = true; 2387 op->flag [FLAG_NO_MAP_SAVE] = true;
2262 } 2388 // TODO: if this is a pickable object, then the item
2263 2389 // will at a bit weird - saving inside the player
2264 ob->randomitems = 0; 2390 // will clear the flag, but when the player drops
2391 // it without logging out, it keeps the flag.
2392 // nobody ahs reported this, but this can be rather
2393 // annoying on persistent maps.
2265 } 2394 }
2266 } 2395 }
2267 } 2396 }
2268 } 2397 }
2269 2398
2270 skip_space: ; 2399 skip: ;
2271 } 2400 }
2272} 2401}
2273 2402
2274void 2403void
2275maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2404maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2285 2414
2286 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2415 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2287 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2416 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2288 2417
2289 for (int i = av_len ((AV *)palette) + 1; i--; ) 2418 for (int i = av_len ((AV *)palette) + 1; i--; )
2290 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2419 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2291 2420
2292 for (int y = 0; y < THIS->height; ++y) 2421 for (int y = 0; y < THIS->height; ++y)
2293 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2422 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2294 2423
2295 sfree (THIS->regions, THIS->size ()); 2424 sfree (THIS->regions, THIS->size ());
2300} 2429}
2301 2430
2302void 2431void
2303maptile::create_region_treasure () 2432maptile::create_region_treasure ()
2304 CODE: 2433 CODE:
2305{
2306 object *op = object::create ();
2307 op->type = FLOOR;
2308 op->map = THIS;
2309
2310 for (int x = 0; x < THIS->width; ++x) 2434 for (int x = 0; x < THIS->width; ++x)
2311 for (int y = 0; y < THIS->height; ++y) 2435 for (int y = 0; y < THIS->height; ++y)
2312 { 2436 {
2313 region *rgn = THIS->region (x, y); 2437 region *rgn = THIS->region (x, y);
2314 2438
2315 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D 2439 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2440 if (object *op = THIS->at (x, y).top)
2316 if (rgn->treasure && rndm () < rgn->treasure_density) 2441 if (rgn->treasure && rndm () < rgn->treasure_density)
2317 {
2318 op->x = x;
2319 op->y = y;
2320 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2442 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2321 }
2322 } 2443 }
2323 2444
2324 op->destroy ();
2325}
2326
2327int out_of_map (maptile *map, int x, int y) 2445int out_of_map (maptile *map, int x, int y)
2328 2446
2329void 2447void
2330trigger (maptile *map, long connection, bool state = true) 2448find_link (maptile *map, shstr_tmp connection)
2331 CODE:
2332 activate_connection (map, connection, state);
2333
2334void
2335get_connection (maptile *map, long connection)
2336 PPCODE: 2449 PPCODE:
2337 oblinkpt *obp = get_connection_links (map, connection); 2450 if (oblinkpt *obp = map->find_link (connection))
2338 if (obp)
2339 for (objectlink *ol = obp->link; ol; ol = ol->next) 2451 for (objectlink *ol = obp->link; ol; ol = ol->next)
2340 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2452 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2341 2453
2342void 2454void
2343get_map_flags (maptile *map, int x, int y) 2455get_map_flags (maptile *map, int x, int y)
2344 PPCODE: 2456 PPCODE:
2345{ 2457{
2346 maptile *nmap = 0; 2458 maptile *nmap = 0;
2347 I16 nx = 0, ny = 0; 2459 I16 nx = 0, ny = 0;
2460
2461 PUTBACK;
2348 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2462 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2463 SPAGAIN;
2349 2464
2350 EXTEND (SP, 4); 2465 EXTEND (SP, 4);
2351 PUSHs (sv_2mortal (newSViv (flags))); 2466 PUSHs (sv_2mortal (newSViv (flags)));
2352 2467
2353 if (GIMME_V == G_ARRAY) 2468 if (GIMME_V == G_ARRAY)
2356 PUSHs (sv_2mortal (newSViv (nx))); 2471 PUSHs (sv_2mortal (newSViv (nx)));
2357 PUSHs (sv_2mortal (newSViv (ny))); 2472 PUSHs (sv_2mortal (newSViv (ny)));
2358 } 2473 }
2359} 2474}
2360 2475
2476mapspace *
2477ms (maptile *map, unsigned int x, unsigned int y)
2478 PROTOTYPE: $$$
2479 CODE:
2480{
2481 maptile *nmap = 0;
2482 I16 nx, ny;
2483
2484 PUTBACK;
2485 get_map_flags (map, &nmap, x, y, &nx, &ny);
2486 SPAGAIN;
2487
2488 if (!nmap)
2489 XSRETURN_UNDEF;
2490
2491 RETVAL = &nmap->at (nx, ny);
2492}
2493 OUTPUT:
2494 RETVAL
2495
2361void 2496void
2362at (maptile *map, unsigned int x, unsigned int y) 2497at (maptile *map, unsigned int x, unsigned int y)
2363 PROTOTYPE: $$$ 2498 PROTOTYPE: $$$
2364 PPCODE: 2499 PPCODE:
2365{ 2500{
2366 object *o;
2367 maptile *nmap = 0; 2501 maptile *nmap = 0;
2368 I16 nx, ny; 2502 I16 nx, ny;
2369 2503
2504 PUTBACK;
2370 get_map_flags (map, &nmap, x, y, &nx, &ny); 2505 get_map_flags (map, &nmap, x, y, &nx, &ny);
2506 SPAGAIN;
2371 2507
2372 if (nmap) 2508 if (nmap)
2373 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2509 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2374 XPUSHs (sv_2mortal (to_sv (o))); 2510 XPUSHs (sv_2mortal (to_sv (o)));
2375} 2511}
2376 2512
2377SV * 2513SV *
2378bot_at (maptile *obj, unsigned int x, unsigned int y) 2514bot_at (maptile *map, unsigned int x, unsigned int y)
2379 PROTOTYPE: $$$ 2515 PROTOTYPE: $$$
2380 ALIAS: 2516 ALIAS:
2381 top_at = 1 2517 top_at = 1
2382 flags_at = 2 2518 flags_at = 2
2383 light_at = 3 2519 light_at = 3
2384 move_block_at = 4 2520 move_block_at = 4
2385 move_slow_at = 5 2521 move_slow_at = 5
2386 move_on_at = 6 2522 move_on_at = 6
2387 move_off_at = 7 2523 move_off_at = 7
2388 INIT:
2389 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2390 CODE: 2524 CODE:
2525{
2526 sint16 nx = x;
2527 sint16 ny = y;
2528
2529 if (!xy_normalise (map, nx, ny))
2530 XSRETURN_UNDEF;
2531
2532 mapspace &ms = map->at (nx, ny);
2533
2534 ms.update ();
2535
2391 switch (ix) 2536 switch (ix)
2392 { 2537 {
2393 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break; 2538 case 0: RETVAL = to_sv (ms.bot ); break;
2394 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break; 2539 case 1: RETVAL = to_sv (ms.top ); break;
2395 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break; 2540 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2396 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break; 2541 case 3: RETVAL = newSViv (ms.light ); break;
2397 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2542 case 4: RETVAL = newSVuv (ms.move_block); break;
2398 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break; 2543 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2399 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break; 2544 case 6: RETVAL = newSVuv (ms.move_on ); break;
2400 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break; 2545 case 7: RETVAL = newSVuv (ms.move_off ); break;
2401 } 2546 }
2547}
2402 OUTPUT: RETVAL 2548 OUTPUT: RETVAL
2403
2404void fix_walls (maptile *map, int x, int y)
2405
2406void fix_walls_around (maptile *map, int x, int y)
2407 2549
2408# worst xs function of my life 2550# worst xs function of my life
2409bool 2551bool
2410_create_random_map (\ 2552_create_random_map (\
2411 maptile *self,\ 2553 maptile *self,\
2415 utf8_string monsterstyle,\ 2557 utf8_string monsterstyle,\
2416 utf8_string treasurestyle,\ 2558 utf8_string treasurestyle,\
2417 utf8_string layoutstyle,\ 2559 utf8_string layoutstyle,\
2418 utf8_string doorstyle,\ 2560 utf8_string doorstyle,\
2419 utf8_string decorstyle,\ 2561 utf8_string decorstyle,\
2562 utf8_string miningstyle,\
2420 utf8_string origin_map,\ 2563 utf8_string origin_map,\
2421 utf8_string final_map,\ 2564 utf8_string final_map,\
2422 utf8_string exitstyle,\ 2565 utf8_string exitstyle,\
2423 utf8_string this_map,\ 2566 utf8_string this_map,\
2424 utf8_string exit_on_final_map,\ 2567 utf8_string exit_on_final_map,\
2456 assign (rmp.monsterstyle , monsterstyle); 2599 assign (rmp.monsterstyle , monsterstyle);
2457 assign (rmp.treasurestyle , treasurestyle); 2600 assign (rmp.treasurestyle , treasurestyle);
2458 assign (rmp.layoutstyle , layoutstyle); 2601 assign (rmp.layoutstyle , layoutstyle);
2459 assign (rmp.doorstyle , doorstyle); 2602 assign (rmp.doorstyle , doorstyle);
2460 assign (rmp.decorstyle , decorstyle); 2603 assign (rmp.decorstyle , decorstyle);
2604 assign (rmp.miningstyle , miningstyle);
2461 assign (rmp.exitstyle , exitstyle); 2605 assign (rmp.exitstyle , exitstyle);
2462 assign (rmp.exit_on_final_map, exit_on_final_map); 2606 assign (rmp.exit_on_final_map, exit_on_final_map);
2463 2607
2464 rmp.origin_map = origin_map; 2608 rmp.origin_map = origin_map;
2465 rmp.final_map = final_map; 2609 rmp.final_map = final_map;
2491 RETVAL = self->generate_random_map (&rmp); 2635 RETVAL = self->generate_random_map (&rmp);
2492} 2636}
2493 OUTPUT: 2637 OUTPUT:
2494 RETVAL 2638 RETVAL
2495 2639
2640MODULE = cf PACKAGE = cf::mapspace
2641
2642INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2643
2496MODULE = cf PACKAGE = cf::arch 2644MODULE = cf PACKAGE = cf::arch
2497 2645
2498int archetypes_size () 2646int archetypes_size ()
2499 CODE: 2647 CODE:
2500 RETVAL = archetypes.size (); 2648 RETVAL = archetypes.size ();
2503archetype *archetypes (U32 index) 2651archetype *archetypes (U32 index)
2504 CODE: 2652 CODE:
2505 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2653 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2506 OUTPUT: RETVAL 2654 OUTPUT: RETVAL
2507 2655
2508object *instantiate (archetype *arch)
2509 CODE:
2510 RETVAL = arch_to_object (arch);
2511 OUTPUT:
2512 RETVAL
2513
2514INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2656INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2515 2657
2516MODULE = cf PACKAGE = cf::party 2658MODULE = cf PACKAGE = cf::party
2517 2659
2518partylist *first () 2660partylist *first ()
2519 PROTOTYPE: 2661 PROTOTYPE:
2520 CODE: 2662 CODE:
2521 RETVAL = get_firstparty (); 2663 RETVAL = get_firstparty ();
2522 OUTPUT: RETVAL 2664 OUTPUT: RETVAL
2523 2665
2524INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2666INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2525 2667
2526MODULE = cf PACKAGE = cf::region 2668MODULE = cf PACKAGE = cf::region
2527 2669
2528void 2670void
2529list () 2671list ()
2535 PROTOTYPE: $ 2677 PROTOTYPE: $
2536 CODE: 2678 CODE:
2537 RETVAL = region::find (name); 2679 RETVAL = region::find (name);
2538 OUTPUT: RETVAL 2680 OUTPUT: RETVAL
2539 2681
2540region *find_fuzzy (utf8_string name)
2541 PROTOTYPE: $
2542 CODE:
2543 RETVAL = region::find_fuzzy (name);
2544 OUTPUT: RETVAL
2545
2546int specificity (region *rgn) 2682int specificity (region *rgn)
2547 CODE: 2683 CODE:
2548 RETVAL = 0; 2684 RETVAL = 0;
2549 while (rgn = rgn->parent) 2685 while (rgn = rgn->parent)
2550 RETVAL++; 2686 RETVAL++;
2551 OUTPUT: RETVAL 2687 OUTPUT: RETVAL
2552 2688
2553INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2689INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2554 2690
2555MODULE = cf PACKAGE = cf::living 2691MODULE = cf PACKAGE = cf::living
2556 2692
2557INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2693INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2558 2694
2559MODULE = cf PACKAGE = cf::settings 2695MODULE = cf PACKAGE = cf::settings
2560 2696
2561INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2697INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2562 2698
2563MODULE = cf PACKAGE = cf::client 2699MODULE = cf PACKAGE = cf::client
2564 2700
2565INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2701INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2566 2702
2567int invoke (client *ns, int event, ...) 2703int invoke (client *ns, int event, ...)
2568 CODE: 2704 CODE:
2569 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2705 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2570 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2706 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2636 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2772 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2637 old_sound_index [idx] = face; 2773 old_sound_index [idx] = face;
2638 2774
2639MODULE = cf PACKAGE = cf::face PREFIX = face_ 2775MODULE = cf PACKAGE = cf::face PREFIX = face_
2640 2776
2641#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2777#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2642 2778
2643faceidx face_find (utf8_string name, faceidx defidx = 0) 2779faceidx face_find (utf8_string name, faceidx defidx = 0)
2644 2780
2645faceidx alloc (utf8_string name) 2781faceidx alloc (utf8_string name)
2646 CODE: 2782 CODE:
2653 while (!RETVAL); // crude way to leave index 0 2789 while (!RETVAL); // crude way to leave index 0
2654 2790
2655 faces [RETVAL].name = name; 2791 faces [RETVAL].name = name;
2656 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2792 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2657 2793
2658 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2794 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2659 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2795 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2796 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2660} 2797}
2661 OUTPUT: RETVAL 2798 OUTPUT: RETVAL
2662 2799
2663void set_type (faceidx idx, int value) 2800void set_type (faceidx idx, int value)
2664 ALIAS: 2801 ALIAS:
2684 faceinfo *f = face_info (idx); assert (f); 2821 faceinfo *f = face_info (idx); assert (f);
2685 facedata *d = &(faceset ? f->data64 : f->data32); 2822 facedata *d = &(faceset ? f->data64 : f->data32);
2686 sv_to (data, d->data); 2823 sv_to (data, d->data);
2687 STRLEN clen; 2824 STRLEN clen;
2688 char *cdata = SvPVbyte (chksum, clen); 2825 char *cdata = SvPVbyte (chksum, clen);
2689 clen = min (CHKSUM_SIZE, clen); 2826 clen = min (CHKSUM_MAXLEN, clen);
2690 2827
2828 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2829
2691 if (memcmp (d->chksum, cdata, clen)) 2830 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2692 { 2831 {
2832 d->chksum_len = clen;
2693 memcpy (d->chksum, cdata, clen); 2833 memcpy (d->chksum, cdata, clen);
2694 2834
2695 // invalidate existing client face info 2835 // invalidate existing client face info
2696 for_all_clients (ns) 2836 for_all_clients (ns)
2697 if (ns->faceset == faceset) 2837 if (ns->faceset == faceset)
2712 2852
2713SV *get_chksum (faceidx idx, int faceset = 0) 2853SV *get_chksum (faceidx idx, int faceset = 0)
2714 CODE: 2854 CODE:
2715 facedata *d = face_data (idx, faceset); 2855 facedata *d = face_data (idx, faceset);
2716 if (!d) XSRETURN_UNDEF; 2856 if (!d) XSRETURN_UNDEF;
2717 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2857 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2718 OUTPUT: 2858 OUTPUT:
2719 RETVAL 2859 RETVAL
2720 2860
2721SV *get_data (faceidx idx, int faceset = 0) 2861SV *get_data (faceidx idx, int faceset = 0)
2722 CODE: 2862 CODE:
2742 ns->force_newmap = true; 2882 ns->force_newmap = true;
2743 } 2883 }
2744 2884
2745MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2885MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2746 2886
2747#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2887#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2748 2888
2749animidx anim_find (utf8_string name) 2889animidx anim_find (utf8_string name)
2750 CODE: 2890 CODE:
2751 RETVAL = animation::find (name).number; 2891 RETVAL = animation::find (name).number;
2752 OUTPUT: RETVAL 2892 OUTPUT: RETVAL
2767 } 2907 }
2768 else 2908 else
2769 anim = &animation::create (name, av_len (av) + 1, facings); 2909 anim = &animation::create (name, av_len (av) + 1, facings);
2770 2910
2771 for (int i = 0; i < anim->num_animations; ++i) 2911 for (int i = 0; i < anim->num_animations; ++i)
2772 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2912 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2773} 2913}
2774 OUTPUT: RETVAL 2914 OUTPUT: RETVAL
2775 2915
2776void invalidate_all () 2916void invalidate_all ()
2777 CODE: 2917 CODE:
2778 for_all_clients (ns) 2918 for_all_clients (ns)
2779 ns->anims_sent.reset (); 2919 ns->anims_sent.reset ();
2780 2920
2781MODULE = cf PACKAGE = cf::object::freezer 2921MODULE = cf PACKAGE = cf::object::freezer
2782 2922
2783INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2923INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2784 2924
2785SV * 2925SV *
2786new (char *klass) 2926new (char *klass)
2787 CODE: 2927 CODE:
2788 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2928 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2795 sv_to (sv, self); 2935 sv_to (sv, self);
2796 delete self; 2936 delete self;
2797 2937
2798MODULE = cf PACKAGE = cf::object::thawer 2938MODULE = cf PACKAGE = cf::object::thawer
2799 2939
2800INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2940INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2941
2942bool
2943errors_are_fatal (bool fatal)
2944 CODE:
2945 RETVAL = object_thawer::errors_are_fatal;
2946 object_thawer::errors_are_fatal = fatal;
2947 OUTPUT:
2948 RETVAL
2801 2949
2802SV * 2950SV *
2803new_from_file (char *klass, octet_string path) 2951new_from_file (char *klass, octet_string path)
2804 CODE: 2952 CODE:
2805 object_thawer *f = new object_thawer (path); 2953 object_thawer *f = new object_thawer (path);

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