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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.138 by root, Thu Jan 11 01:10:01 2007 UTC vs.
Revision 1.276 by root, Tue Apr 15 14:21:04 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 40
37#include <unistd.h> 41#include <unistd.h>
38#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
39# include <sys/mman.h> 43# include <sys/mman.h>
40#endif 44#endif
41 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
42#include <EXTERN.h> 50#include <EXTERN.h>
43#include <perl.h> 51#include <perl.h>
44#include <XSUB.h> 52#include <XSUB.h>
45 53
46#include "CoroAPI.h" 54#include "CoroAPI.h"
47#include "perlxsi.c" 55#include "perlxsi.c"
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
53 61
54#if IVSIZE >= 8 62typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 63
68static PerlInterpreter *perl; 64static PerlInterpreter *perl;
69 65
70double runtime; 66tstamp NOW, runtime;
67
68static int tick_inhibit;
69static int tick_pending;
71 70
72global gbl_ev; 71global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74
75bitset<NUM_EVENT_TYPES> ev_want_event;
76bitset<NUM_TYPES> ev_want_type;
75 77
76static HV 78static HV
77 *stash_cf, 79 *stash_cf,
78 *stash_cf_object_wrap, 80 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 81 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 85 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 86 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 87 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 88 *stash_cf_living_wrap;
87 89
90static inline SV *
91newSVpv_utf8 (const char *s)
92{
93 if (!s)
94 return newSV (0);
95
96 SV *sv = newSVpv (s, 0);
97 SvUTF8_on (sv);
98 return sv;
99}
100
101static inline SV *
102newSVpvn_utf8 (const char *s, STRLEN l)
103{
104 if (!s)
105 return newSV (0);
106
107 SV *sv = newSVpvn (s, l);
108 SvUTF8_on (sv);
109 return sv;
110}
111
88// helper cast function, returns super class * or 0 112// helper cast function, returns super class * or 0
89template<class super> 113template<class super>
90static super * 114static super *
91is_a (attachable *at) 115is_a (attachable *at)
92{ 116{
102unordered_vector<attachable *> attachable::mortals; 126unordered_vector<attachable *> attachable::mortals;
103 127
104attachable::~attachable () 128attachable::~attachable ()
105{ 129{
106 assert (!self); 130 assert (!self);
131 assert (!cb);
107} 132}
108 133
109int 134int
110attachable::refcnt_cnt () const 135attachable::refcnt_cnt () const
111{ 136{
112 return refcnt + (self ? SvREFCNT (self) : 0); 137 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
138}
139
140void
141attachable::sever_self ()
142{
143 if (HV *self = this->self)
144 {
145 // keep a refcount because sv_unmagic might call attachable_free,
146 // which might clear self, causing sv_unmagic to crash on a now
147 // invalid object.
148 SvREFCNT_inc (self);
149 hv_clear (self);
150 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
151 SvREFCNT_dec (self);
152
153 // self *must* be null now because thats sv_unmagic's job.
154 assert (!this->self);
155 }
113} 156}
114 157
115void 158void
116attachable::optimise () 159attachable::optimise ()
117{ 160{
118 if (self 161 if (self
119 && SvREFCNT (self) == 1 162 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 163 && !HvTOTALKEYS (self))
164 sever_self ();
165}
166
167// check wether the object really is dead
168void
169attachable::do_check ()
170{
171 if (refcnt_cnt () > 0)
172 return;
173
174 destroy ();
175}
176
177void
178attachable::do_destroy ()
179{
180 INVOKE_ATTACHABLE (DESTROY, this);
181
182 if (cb)
121 { 183 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 184 SvREFCNT_dec (cb);
185 cb = 0;
124 } 186 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 187
153 mortals.push_back (this); 188 mortals.push_back (this);
154} 189}
155 190
156void 191void
159 if (destroyed ()) 194 if (destroyed ())
160 return; 195 return;
161 196
162 flags |= F_DESTROYED; 197 flags |= F_DESTROYED;
163 do_destroy (); 198 do_destroy ();
199 sever_self ();
164} 200}
165 201
166void 202void
167attachable::check_mortals () 203attachable::check_mortals ()
168{ 204{
169 for (int i = 0; i < mortals.size (); ) 205 static int i = 0;
206
207 for (;;)
170 { 208 {
209 if (i >= mortals.size ())
210 {
211 i = 0;
212
213 if (mortals.size () >= 512)
214 {
215 static int last_mortalcount;
216 if (mortals.size () != last_mortalcount)
217 {
218 last_mortalcount = mortals.size ();
219 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
220
221 if (0)
222 {
223 for (int j = 0; j < mortals.size (); ++j)//D
224 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
225 fprintf (stderr, "\n");//D
226 }
227 }
228 }
229
230 break;
231 }
232
171 attachable *obj = mortals [i]; 233 attachable *obj = mortals [i];
172 234
173 obj->refcnt_chk (); // unborrow from perl, if necessary 235#if 0
174 236 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 237 {
177#if 0 238 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 239 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 240 }
180#endif 241#endif
181 242
243 if (obj->refcnt)
244 {
182 ++i; // further delay freeing 245 ++i; // further delay freeing
246
247 if (!(i & 0x3ff))
248 break;
183 }//D 249 }
184 else 250 else
185 { 251 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 252 mortals.erase (i);
253 obj->sever_self ();
188 delete obj; 254 delete obj;
189 } 255 }
190 } 256 }
191} 257}
192 258
259void
260attachable::set_key (const char *key, const char *value, bool is_utf8)
261{
262 if (!self)
263 self = newHV ();
264
265 if (value)
266 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
267 else
268 hv_delete (self, key, strlen (key), G_DISCARD);
269}
270
193attachable & 271attachable &
194attachable::operator =(const attachable &src) 272attachable::operator =(const attachable &src)
195{ 273{
196 //if (self || cb) 274 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 275 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 276
199 attach = src.attach; 277 attach = src.attach;
200 return *this; 278 return *this;
201} 279}
202 280
281template<typename T>
282static bool
283find_backref (void *ptr, T *obj)
284{
285 char *s = (char *)obj;
286 while (s < (char *)obj + sizeof (T))
287 {
288 if (ptr == *(void **)s)
289 return true;
290
291 s += sizeof (void *); // assume natural alignment
292 }
293
294 return false;
295}
296
297// for debugging, find "live" objects containing this ptr
298void
299find_backref (void *ptr)
300{
301 for_all_objects (op)
302 if (find_backref (ptr, op))
303 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
304
305 for_all_players (pl)
306 if (find_backref (ptr, pl))
307 fprintf (stderr, "P %p\n", pl);
308
309 for_all_clients (ns)
310 if (find_backref (ptr, ns))
311 fprintf (stderr, "C %p\n", ns);
312
313}
314
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 315//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 316
205static SV * 317static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 318newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 319{
208 SV *sv; 320 SV *sv;
209 321
210 if (!ptr) 322 if (!ptr)
211 return &PL_sv_undef; 323 return newSV (0);
212 324
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 325 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 326 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 327}
216 328
217static int 329static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 330attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 331{
220 attachable *at = (attachable *)mg->mg_ptr; 332 attachable *at = (attachable *)mg->mg_ptr;
333
334 //TODO: check if transaction behaviour is really required here
335 if (SV *self = (SV *)at->self)
336 {
221 at->self = 0; 337 at->self = 0;
338 SvREFCNT_dec (self);
339 }
340
222 // next line makes sense, but most objects still have refcnt 0 by default 341 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 342 //at->refcnt_chk ();
224 return 0; 343 return 0;
225} 344}
226 345
228 347
229static SV * 348static SV *
230newSVattachable (attachable *obj, HV *stash) 349newSVattachable (attachable *obj, HV *stash)
231{ 350{
232 if (!obj) 351 if (!obj)
233 return &PL_sv_undef; 352 return newSV (0);
234 353
235 if (!obj->self) 354 if (!obj->self)
355 obj->self = newHV ();
356
357 if (!SvOBJECT (obj->self))
236 { 358 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 359 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 360
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 361 // now bless the object _once_
362 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 363 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 364 }
247 else 365 else
366 {
248 return newRV_inc ((SV *)obj->self); 367 SV *sv = newRV_inc ((SV *)obj->self);
368
369 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
370 SvAMAGIC_on (sv);
371
372 return sv;
373 }
249} 374}
250 375
251static void 376static void
252clearSVptr (SV *sv) 377clearSVptr (SV *sv)
253{ 378{
279 return SvPTR (sv, klass); 404 return SvPTR (sv, klass);
280 else 405 else
281 return 0; 406 return 0;
282} 407}
283 408
284inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 409inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
285inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 410inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
286inline SV *to_sv (bool v) { return newSViv (v); } 411inline SV *to_sv (bool v) { return newSViv (v); }
287inline SV *to_sv ( signed char v) { return newSViv (v); } 412inline SV *to_sv ( signed char v) { return newSViv (v); }
288inline SV *to_sv (unsigned char v) { return newSViv (v); } 413inline SV *to_sv (unsigned char v) { return newSViv (v); }
289inline SV *to_sv ( signed short v) { return newSViv (v); } 414inline SV *to_sv ( signed short v) { return newSViv (v); }
290inline SV *to_sv (unsigned short v) { return newSVuv (v); } 415inline SV *to_sv (unsigned short v) { return newSVuv (v); }
299inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 424inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
300inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 425inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
301inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 426inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
302inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 427inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
303inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 428inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
429inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
304inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 430inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
305inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 431inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
307 432
308inline SV *to_sv (object & v) { return to_sv (&v); } 433inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 434inline SV *to_sv (living & v) { return to_sv (&v); }
310 435
311inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 436inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 437inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
313 438
314inline SV *to_sv (UUID v) 439inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
315{
316 char buf[128];
317 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
318 return newSVpv (buf, 0);
319}
320 440
321inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 441inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
322inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 442inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
323inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 443inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
324inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 445inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 446inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 449inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
330inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 451inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
332inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 452inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
333inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 453inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
334inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 454inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
335inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 455inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
336inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 456inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
337inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 457inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
338inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 458inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
339inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 459inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
340inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 460inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
461inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
341inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 462inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
342inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 463inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
343inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
344inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 464inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
465inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
466inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
345 467
346inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 468//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
347inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 469inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
348 470
349template<class T> 471template<class T>
350inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 472inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
351 473
352template<int N> 474template<int N>
353inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 475inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
354 476
355inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
356inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 477inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
357inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 478inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
358inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 479inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
359inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 480inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
360 481
482inline void sv_to (SV *sv, std::string &v)
483{
484 STRLEN len;
485 char *data = SvPVbyte (sv, len);
486 v.assign (data, len);
487}
488
361inline void sv_to (SV *sv, UUID &v) 489inline void sv_to (SV *sv, UUID &v)
362{ 490{
363 unsigned int version; 491 if (!v.parse (SvPV_nolen (sv)))
364
365 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
366 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 492 croak ("unparsable uuid: %s", SvPV_nolen (sv));
367} 493}
368 494
369inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 495inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
370 496
388 break; 514 break;
389 515
390 case DT_STRING: 516 case DT_STRING:
391 { 517 {
392 char *str = (char *)va_arg (ap, const char *); 518 char *str = (char *)va_arg (ap, const char *);
393 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 519 sv = str ? newSVpv (str, 0) : newSV (0);
394 } 520 }
395 break; 521 break;
396 522
397 case DT_DATA: 523 case DT_DATA:
398 { 524 {
399 char *str = (char *)va_arg (ap, const void *); 525 char *str = (char *)va_arg (ap, const void *);
400 int len = va_arg (ap, int); 526 int len = va_arg (ap, int);
401 sv = str ? newSVpv (str, len) : &PL_sv_undef; 527 sv = str ? newSVpv (str, len) : newSV (0);
402 } 528 }
403 break; 529 break;
404 530
405 case DT_OBJECT: 531 case DT_OBJECT:
406 sv = to_sv (va_arg (ap, object *)); 532 sv = to_sv (va_arg (ap, object *));
448 va_end (ap); 574 va_end (ap);
449 575
450 return sv; 576 return sv;
451} 577}
452 578
453static SV *
454newSVcfapi (int type, ...)
455{
456 SV *sv;
457
458 va_list ap;
459 va_start (ap, type);
460
461 switch (type)
462 {
463 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
464 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
465 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
466 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
467 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
468 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
469 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
470 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
471 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
472 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
473
474 default:
475 assert (("unhandled type in newSVcfapi", 0));
476 }
477
478 va_end (ap);
479
480 return sv;
481}
482
483////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 579//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
484 580
485SV * 581SV *
486registry (attachable *ext) 582registry (attachable *ext)
487{ 583{
489 ext->cb = newAV (); 585 ext->cb = newAV ();
490 586
491 return newRV_inc ((SV *)ext->cb); 587 return newRV_inc ((SV *)ext->cb);
492} 588}
493 589
494#if 0
495void attachable::clear ()
496{
497 if (self)
498 {
499 // disconnect Perl from C, to avoid crashes
500 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
501
502 // clear the perl hash, might or might not be a good idea
503 hv_clear ((HV *)SvRV ((SV *)self));
504
505 SvREFCNT_dec (self);
506 self = 0;
507 }
508
509 if (cb)
510 {
511 SvREFCNT_dec (cb);
512 cb = 0;
513 }
514
515 attach = 0;
516}
517#endif
518
519///////////////////////////////////////////////////////////////////////////// 590/////////////////////////////////////////////////////////////////////////////
520 591
521extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
522{
523 return 0;
524}
525
526static CommArray_s rtn_cmd;
527
528static int
529runPluginCommand (object *obj, char *params)
530{
531 return -1;
532}
533
534extern "C" void *cfperl_getPluginProperty (int *type, ...)
535{
536 va_list args;
537 char *propname;
538 int i;
539 va_start (args, type);
540 propname = va_arg (args, char *);
541 //printf ("Property name: %s\n", propname);
542
543 if (!strcmp (propname, "command?"))
544 return NULL;
545 else if (!strcmp (propname, "Identification"))
546 {
547 va_end (args);
548 return (void *)PLUGIN_NAME;
549 }
550 else if (!strcmp (propname, "FullName"))
551 {
552 va_end (args);
553 return (void *)PLUGIN_VERSION;
554 }
555 else
556 va_end (args);
557
558 return NULL;
559}
560
561extern "C" int cfperl_postInitPlugin ()
562{
563 int hooktype = 1;
564 int rtype = 0;
565
566 cf_init_plugin (gethook);
567
568 return 0;
569}
570
571extern "C" int cfperl_closePlugin ()
572{
573 return 0;
574}
575
576void 592void
577cfperl_init () 593cfperl_init ()
578{ 594{
595 extern char **environ;
596
579 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 597 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
580 perl = perl_alloc (); 598 perl = perl_alloc ();
581 perl_construct (perl); 599 perl_construct (perl);
582 600
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 602
585 char *argv[] = { 603 const char *argv[] = {
586 "", 604 settings.argv [0],
587 "-e" 605 "-e"
588 "use Event; use Coro;" // required for bootstrap 606 "use EV; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 607 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 608 "unshift @INC, cf::datadir ();"
591 "require cf;" 609 "require cf;"
592 }; 610 };
593 611
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 612 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
613 || perl_run (perl))
595 { 614 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 615 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 616 exit (EXIT_FAILURE);
598 } 617 }
618
619 {
620 dSP;
621
622 PUSHMARK (SP);
623 PUTBACK;
624 call_pv ("cf::init", G_DISCARD | G_VOID);
625 }
599} 626}
600 627
601void cfperl_main () 628void cfperl_main ()
602{ 629{
603 dSP; 630 dSP;
610void 637void
611attachable::instantiate () 638attachable::instantiate ()
612{ 639{
613 if (attach) 640 if (attach)
614 { 641 {
615 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 642 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
616 attach = 0; 643 attach = 0;
617 } 644 }
618} 645}
619 646
620void 647void
621attachable::reattach () 648attachable::reattach ()
622{ 649{
623 optimise (); 650 optimise ();
624 //TODO: check for _attachment's, very important for restarts 651 //TODO: check for _attachment's, very important for restarts
625 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 652 INVOKE_ATTACHABLE (REATTACH, this);
626} 653}
627 654
628static event_klass klass_of[NUM_EVENT_TYPES] = { 655static event_klass klass_of[NUM_EVENT_TYPES] = {
629# define def(type,name) KLASS_ ## type, 656# define def(type,name) KLASS_ ## type,
630# include "eventinc.h" 657# include "eventinc.h"
673} 700}
674 701
675void 702void
676global::gather_callbacks (AV *&callbacks, event_type event) const 703global::gather_callbacks (AV *&callbacks, event_type event) const
677{ 704{
678 ::gather_callbacks (callbacks, cb_object, event); 705 ::gather_callbacks (callbacks, cb_global, event);
679} 706}
680 707
681void 708void
682object::gather_callbacks (AV *&callbacks, event_type event) const 709object::gather_callbacks (AV *&callbacks, event_type event) const
683{ 710{
684 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 711 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
685 { 712 {
686 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 713 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
687 714
688 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 715 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
689 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 716 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
690 } 717 }
691 718
727{ 754{
728 attachable::gather_callbacks (callbacks, event); 755 attachable::gather_callbacks (callbacks, event);
729 ::gather_callbacks (callbacks, cb_map, event); 756 ::gather_callbacks (callbacks, cb_map, event);
730} 757}
731 758
759void
760_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
761{
762 for (int event = 0; event <= AvFILLp (registry); ++event)
763 {
764 SV *cbs_ = AvARRAY (registry)[event];
765
766 // element must be list of callback entries
767 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
768 {
769 AV *cbs = (AV *)SvRV (cbs_);
770
771 // no callback entries, no callbacks to call
772 if (AvFILLp (cbs) >= 0)
773 set.set (event);
774 }
775 }
776}
777
778// very slow and inefficient way to recalculate the global want bitsets
779void
780_recalc_want ()
781{
782 ev_want_event.reset ();
783
784 _recalc_want (ev_want_event, cb_global);
785 _recalc_want (ev_want_event, cb_attachable);
786 _recalc_want (ev_want_event, cb_object);
787 _recalc_want (ev_want_event, cb_client);
788 _recalc_want (ev_want_event, cb_player);
789 _recalc_want (ev_want_event, cb_map);
790
791 ev_want_type.reset ();
792
793 for (int type = 0; type <= AvFILLp (cb_type); ++type)
794 {
795 SV *cbs_ = AvARRAY (cb_type)[type];
796
797 // element must be list of callback entries
798 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
799 {
800 AV *cbs = (AV *)SvRV (cbs_);
801
802 // no callback entries, no callbacks to call
803 if (AvFILLp (cbs) >= 0)
804 ev_want_type.set (type % NUM_TYPES);
805 }
806 }
807}
808
732bool 809bool
733attachable::invoke (event_type event, ...) 810attachable::invoke (event_type event, ...)
734{ 811{
735 data_type dt; 812 data_type dt;
736 va_list ap;
737
738 va_start (ap, event);
739 813
740 // callback call ordering should be: 814 // callback call ordering should be:
741 // 1. per-object callback 815 // 1. per-object callback
742 // 2. per-class object 816 // 2. per-class object
743 // 3. per-type callback 817 // 3. per-type callback
747 gather_callbacks (callbacks, event); 821 gather_callbacks (callbacks, event);
748 822
749 // short-circuit processing if no callbacks found/defined 823 // short-circuit processing if no callbacks found/defined
750 if (!callbacks) 824 if (!callbacks)
751 return 0; 825 return 0;
826
827 va_list ap;
828 va_start (ap, event);
752 829
753 CALL_BEGIN (3); 830 CALL_BEGIN (3);
754 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 831 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
755 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 832 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
756 833
791} 868}
792 869
793SV * 870SV *
794cfperl_result (int idx) 871cfperl_result (int idx)
795{ 872{
796 AV *av = get_av ("cfperl::invoke_results", 0); 873 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
797 if (!av) 874 if (!av)
798 return &PL_sv_undef; 875 return &PL_sv_undef;
799 876
800 SV **sv = av_fetch (av, idx, 0); 877 SV **sv = av_fetch (av, idx, 0);
801 if (!sv) 878 if (!sv)
815{ 892{
816 return SvNV (cfperl_result (idx)); 893 return SvNV (cfperl_result (idx));
817} 894}
818 895
819///////////////////////////////////////////////////////////////////////////// 896/////////////////////////////////////////////////////////////////////////////
897// various c++ => perl glue functions
898
899void cfperl_tick ()
900{
901 tick_pending = 1;
902
903 if (tick_inhibit)
904 return;
905
906 tick_pending = 0;
907
908 dSP;
909
910 PUSHMARK (SP);
911 PUTBACK;
912 call_pv ("cf::tick", G_DISCARD | G_VOID);
913
914 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
915}
820 916
821void 917void
822cfperl_emergency_save () 918cfperl_emergency_save ()
823{ 919{
824 CALL_BEGIN (0); 920 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 921 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 922 CALL_END;
923}
924
925void
926cfperl_cleanup (int make_core)
927{
928 CALL_BEGIN (1);
929 CALL_ARG (make_core);
930 CALL_CALL ("cf::post_cleanup", G_VOID);
931 CALL_END;
932}
933
934void
935cfperl_make_book (object *book, int level)
936{
937 CALL_BEGIN (2);
938 CALL_ARG (book);
939 CALL_ARG (level);
940 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END;
942}
943
944void
945cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
946{
947 CALL_BEGIN (4);
948 CALL_ARG (ns);
949 CALL_ARG (type);
950 CALL_ARG_SV (newSVpv_utf8 (msg));
951 CALL_ARG (color);
952 CALL_CALL ("cf::client::send_msg", G_VOID);
953 CALL_END;
954}
955
956int
957cfperl_can_merge (object *ob1, object *ob2)
958{
959 int can;
960
961 CALL_BEGIN (2);
962 CALL_ARG (ob1);
963 CALL_ARG (ob2);
964 CALL_CALL ("cf::_can_merge", G_SCALAR);
965 can = count && SvTRUE (TOPs);
966 CALL_END;
967
968 return can;
969}
970
971player *
972player::find (const char *name)
973{
974 CALL_BEGIN (1);
975 CALL_ARG (name);
976 CALL_CALL ("cf::player::find", G_SCALAR);
977
978 player *retval;
979
980 if (count)
981 sv_to (POPs, retval);
982 else
983 retval = 0;
984
985 CALL_END;
986
987 return retval;
827} 988}
828 989
829maptile * 990maptile *
830maptile::find_sync (const char *path, maptile *origin) 991maptile::find_sync (const char *path, maptile *origin)
831{ 992{
845 1006
846 return retval; 1007 return retval;
847} 1008}
848 1009
849maptile * 1010maptile *
850maptile::find_async (const char *path, maptile *origin) 1011maptile::find_async (const char *path, maptile *origin, bool load)
851{ 1012{
852 CALL_BEGIN (2); 1013 CALL_BEGIN (3);
853 CALL_ARG (path); 1014 CALL_ARG (path);
854 CALL_ARG (origin); 1015 CALL_ARG (origin);
1016 CALL_ARG (load);
855 CALL_CALL ("cf::map::find_async", G_SCALAR); 1017 CALL_CALL ("cf::map::find_async", G_SCALAR);
856 1018
857 maptile *retval; 1019 maptile *retval;
858 1020
859 if (count) 1021 if (count)
895 CALL_ARG (exit); 1057 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 1059 CALL_END;
898} 1060}
899 1061
1062const char *
1063object::ref () const
1064{
1065 if (type == PLAYER)
1066 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1067 else
1068 return 0;
1069}
1070
1071object *
1072object::deref (const char *ref)
1073{
1074 object *retval = 0;
1075
1076 if (ref)
1077 {
1078 CALL_BEGIN (1);
1079 CALL_ARG (ref);
1080 CALL_CALL ("cf::object::deref", G_SCALAR);
1081
1082 if (count)
1083 sv_to (POPs, retval);
1084
1085 CALL_END;
1086 }
1087
1088 return retval;
1089}
1090
1091void
1092log_backtrace (const char *msg)
1093{
1094#if HAVE_BACKTRACE
1095 void *addr [20];
1096 int size = backtrace (addr, 20);
1097
1098 CALL_BEGIN (size);
1099 CALL_ARG (msg);
1100 for (int i = 0; i < size; ++i)
1101 CALL_ARG ((IV)addr [i]);
1102 CALL_CALL ("cf::_log_backtrace", G_VOID);
1103 CALL_END;
1104#endif
1105}
1106
900///////////////////////////////////////////////////////////////////////////// 1107/////////////////////////////////////////////////////////////////////////////
901 1108
902struct EventAPI *watcher_base::GEventAPI; 1109struct EVAPI *evapi::GEVAPI;
903struct CoroAPI *coroapi::GCoroAPI; 1110struct CoroAPI *coroapi::GCoroAPI;
904 1111
905int coroapi::cede_counter; 1112void coroapi::do_cede_to_tick ()
906
907static void iw_dispatch (pe_event *ev)
908{ 1113{
909 iw *w = (iw *)ev->ext_data; 1114 cede_pending = 0;
910 w->call (*w); 1115 cede ();
911} 1116}
912 1117
913void 1118void
914iw::alloc () 1119coroapi::wait_for_tick ()
915{ 1120{
916 pe = GEventAPI->new_idle (0, 0); 1121 CALL_BEGIN (0);
917 1122 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
918 pe->base.callback = (void *)iw_dispatch; 1123 CALL_END;
919 pe->base.ext_data = (void *)this;
920} 1124}
921 1125
922static void iow_dispatch (pe_event *ev)
923{
924 iow *w = (iow *)ev->ext_data;
925 w->call (*w, ((pe_ioevent *)ev)->got);
926}
927
928void 1126void
929iow::alloc () 1127coroapi::wait_for_tick_begin ()
930{ 1128{
931 pe = GEventAPI->new_io (0, 0); 1129 CALL_BEGIN (0);
932 1130 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
933 pe->base.callback = (void *)iow_dispatch; 1131 CALL_END;
934 pe->base.ext_data = (void *)this;
935
936 pe->fd = -1;
937 pe->poll = 0;
938}
939
940void
941iow::fd (int fd)
942{
943 pe->fd = fd;
944}
945
946int
947iow::poll ()
948{
949 return pe->poll;
950} 1132}
951 1133
952void 1134void
953iow::poll (int events) 1135iow::poll (int events)
954{ 1136{
955 if (pe->poll != events) 1137 if (events != this->events)
956 { 1138 {
1139 int active = ev_is_active ((ev_io *)this);
957 if (pe->poll) stop (); 1140 if (active) stop ();
958 pe->poll = events; 1141 ev_io_set ((ev_io *)this, fd, events);
959 if (pe->poll) start (); 1142 if (active) start ();
960 } 1143 }
961} 1144}
962 1145
963void 1146void
964_connect_to_perl () 1147_connect_to_perl ()
965{ 1148{
966 stash_cf = gv_stashpv ("cf" , 1); 1149 stash_cf = gv_stashpv ("cf", 1);
967 1150
968 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1151 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
969 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1152 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
970 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1153 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
971 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1154 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
973 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1156 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
974 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1157 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
975 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1158 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
976 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1159 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
977 1160
978 sv_runtime = get_sv ("cf::RUNTIME", 1); 1161 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
979 sv_upgrade (sv_runtime, SVt_NV); 1162 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1163 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1164 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
980 1165
981 cb_global = get_av ("cf::CB_GLOBAL", 1); 1166 cb_global = get_av ("cf::CB_GLOBAL", 1);
982 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1167 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
983 cb_object = get_av ("cf::CB_OBJECT", 1); 1168 cb_object = get_av ("cf::CB_OBJECT", 1);
984 cb_player = get_av ("cf::CB_PLAYER", 1); 1169 cb_player = get_av ("cf::CB_PLAYER", 1);
989 1174
990MODULE = cf PACKAGE = cf PREFIX = cf_ 1175MODULE = cf PACKAGE = cf PREFIX = cf_
991 1176
992BOOT: 1177BOOT:
993{ 1178{
1179 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1180 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1181
994 _connect_to_perl (); 1182 _connect_to_perl ();
995 1183
996 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
997 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
998
999 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1184 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1185
1186 //{
1187 // require_pv ("Time::HiRes");
1188 //
1189 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1190 // if (!svp) croak ("Time::HiRes is required");
1191 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1192 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1193 //}
1000 1194
1001 static const struct { 1195 static const struct {
1002 const char *name; 1196 const char *name;
1003 IV iv; 1197 IV iv;
1004 } *civ, const_iv[] = { 1198 } *civ, const_iv[] = {
1005# define const_iv(name) { # name, (IV)name }, 1199# define const_iv(name) { # name, (IV)name },
1006 const_iv (llevError) 1200 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1007 const_iv (llevInfo) 1201 const_iv (logBacktrace)
1008 const_iv (llevDebug) 1202
1009 const_iv (llevMonster) 1203 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1204
1205 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1010 1206
1011 const_iv (MAX_TIME) 1207 const_iv (MAX_TIME)
1012 const_iv (PLAYER)
1013 const_iv (TRANSPORT)
1014 const_iv (ROD)
1015 const_iv (TREASURE)
1016 const_iv (POTION)
1017 const_iv (FOOD)
1018 const_iv (POISON)
1019 const_iv (BOOK)
1020 const_iv (CLOCK) 1208 const_iv (MAXSOCKBUF)
1021 const_iv (ARROW) 1209
1022 const_iv (BOW)
1023 const_iv (WEAPON)
1024 const_iv (ARMOUR)
1025 const_iv (PEDESTAL)
1026 const_iv (ALTAR)
1027 const_iv (LOCKED_DOOR)
1028 const_iv (SPECIAL_KEY)
1029 const_iv (MAP)
1030 const_iv (DOOR)
1031 const_iv (KEY)
1032 const_iv (TIMED_GATE)
1033 const_iv (TRIGGER)
1034 const_iv (GRIMREAPER)
1035 const_iv (MAGIC_EAR)
1036 const_iv (TRIGGER_BUTTON)
1037 const_iv (TRIGGER_ALTAR)
1038 const_iv (TRIGGER_PEDESTAL)
1039 const_iv (SHIELD)
1040 const_iv (HELMET)
1041 const_iv (HORN)
1042 const_iv (MONEY)
1043 const_iv (CLASS)
1044 const_iv (GRAVESTONE)
1045 const_iv (AMULET)
1046 const_iv (PLAYERMOVER)
1047 const_iv (TELEPORTER)
1048 const_iv (CREATOR)
1049 const_iv (SKILL)
1050 const_iv (EARTHWALL)
1051 const_iv (GOLEM)
1052 const_iv (THROWN_OBJ)
1053 const_iv (BLINDNESS)
1054 const_iv (GOD)
1055 const_iv (DETECTOR)
1056 const_iv (TRIGGER_MARKER)
1057 const_iv (DEAD_OBJECT)
1058 const_iv (DRINK)
1059 const_iv (MARKER)
1060 const_iv (HOLY_ALTAR)
1061 const_iv (PLAYER_CHANGER)
1062 const_iv (BATTLEGROUND)
1063 const_iv (PEACEMAKER)
1064 const_iv (GEM)
1065 const_iv (FIREWALL)
1066 const_iv (ANVIL)
1067 const_iv (CHECK_INV)
1068 const_iv (MOOD_FLOOR) 1210 const_iv (NUM_BODY_LOCATIONS)
1069 const_iv (EXIT) 1211 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1070 const_iv (ENCOUNTER) 1212 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1071 const_iv (SHOP_FLOOR) 1213 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1072 const_iv (SHOP_MAT) 1214 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1073 const_iv (RING) 1215 const_iv (body_wrist) const_iv (body_waist)
1074 const_iv (FLOOR)
1075 const_iv (FLESH)
1076 const_iv (INORGANIC)
1077 const_iv (SKILL_TOOL)
1078 const_iv (LIGHTER)
1079 const_iv (BUILDABLE_WALL)
1080 const_iv (MISC_OBJECT)
1081 const_iv (LAMP)
1082 const_iv (DUPLICATOR)
1083 const_iv (SPELLBOOK)
1084 const_iv (CLOAK)
1085 const_iv (SPINNER)
1086 const_iv (GATE)
1087 const_iv (BUTTON)
1088 const_iv (CF_HANDLE)
1089 const_iv (HOLE)
1090 const_iv (TRAPDOOR)
1091 const_iv (SIGN)
1092 const_iv (BOOTS)
1093 const_iv (GLOVES)
1094 const_iv (SPELL)
1095 const_iv (SPELL_EFFECT)
1096 const_iv (CONVERTER)
1097 const_iv (BRACERS)
1098 const_iv (POISONING)
1099 const_iv (SAVEBED)
1100 const_iv (WAND)
1101 const_iv (SCROLL)
1102 const_iv (DIRECTOR)
1103 const_iv (GIRDLE)
1104 const_iv (FORCE)
1105 const_iv (POTION_EFFECT)
1106 const_iv (EVENT_CONNECTOR)
1107 const_iv (CLOSE_CON)
1108 const_iv (CONTAINER)
1109 const_iv (ARMOUR_IMPROVER)
1110 const_iv (WEAPON_IMPROVER)
1111 const_iv (SKILLSCROLL)
1112 const_iv (DEEP_SWAMP)
1113 const_iv (IDENTIFY_ALTAR)
1114 const_iv (MENU)
1115 const_iv (RUNE)
1116 const_iv (TRAP)
1117 const_iv (POWER_CRYSTAL)
1118 const_iv (CORPSE)
1119 const_iv (DISEASE)
1120 const_iv (SYMPTOM)
1121 const_iv (BUILDER)
1122 const_iv (MATERIAL)
1123 const_iv (ITEM_TRANSFORMER)
1124 1216
1125 const_iv (NUM_SUBTYPES) 1217 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1218 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1219 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1220 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1221 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1222 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1223 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1224 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1225 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1226 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1227 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1228 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1229 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1230 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1231 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1232 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1233 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1234 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1235 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1236 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1237 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1238 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1239 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1240 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1241 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1242 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1243 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1244 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1126 1245
1127 const_iv (ST_BD_BUILD) 1246 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1128 const_iv (ST_BD_REMOVE)
1129 1247
1130 const_iv (ST_MAT_FLOOR) 1248 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1131 const_iv (ST_MAT_WALL) 1249 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1132 const_iv (ST_MAT_ITEM)
1133 1250
1134 const_iv (AT_PHYSICAL) 1251 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1135 const_iv (AT_MAGIC) 1252 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1136 const_iv (AT_FIRE) 1253 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1137 const_iv (AT_ELECTRICITY) 1254 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1138 const_iv (AT_COLD) 1255 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1139 const_iv (AT_CONFUSION) 1256 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1140 const_iv (AT_ACID) 1257 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1141 const_iv (AT_DRAIN)
1142 const_iv (AT_WEAPONMAGIC)
1143 const_iv (AT_GHOSTHIT)
1144 const_iv (AT_POISON)
1145 const_iv (AT_SLOW)
1146 const_iv (AT_PARALYZE)
1147 const_iv (AT_TURN_UNDEAD)
1148 const_iv (AT_FEAR)
1149 const_iv (AT_CANCELLATION)
1150 const_iv (AT_DEPLETE)
1151 const_iv (AT_DEATH)
1152 const_iv (AT_CHAOS)
1153 const_iv (AT_COUNTERSPELL)
1154 const_iv (AT_GODPOWER)
1155 const_iv (AT_HOLYWORD)
1156 const_iv (AT_BLIND)
1157 const_iv (AT_INTERNAL)
1158 const_iv (AT_LIFE_STEALING)
1159 const_iv (AT_DISEASE)
1160 1258
1161 const_iv (WEAP_HIT) 1259 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1162 const_iv (WEAP_SLASH) 1260 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1163 const_iv (WEAP_PIERCE)
1164 const_iv (WEAP_CLEAVE)
1165 const_iv (WEAP_SLICE)
1166 const_iv (WEAP_STAB)
1167 const_iv (WEAP_WHIP)
1168 const_iv (WEAP_CRUSH)
1169 const_iv (WEAP_BLUD) 1261 const_iv (WEAP_BLUD)
1170 1262
1171 const_iv (FLAG_ALIVE) 1263 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1172 const_iv (FLAG_WIZ) 1264 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1173 const_iv (FLAG_REMOVED) 1265 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1266 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1267 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1268 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1269 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1270 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1271 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1272 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1273 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1274 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1275 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1277 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1278 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1279 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1280 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1281 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1282 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1283 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1284 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1286 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1287 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1288 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1289
1290 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1291 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1292 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1293 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1294 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1295 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1296
1297 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1298 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1299
1300 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1301
1302 const_iv (SP_RAISE_DEAD)
1174 const_iv (FLAG_FREED) 1303 const_iv (SP_RUNE)
1175 const_iv (FLAG_WAS_WIZ) 1304 const_iv (SP_MAKE_MARK)
1176 const_iv (FLAG_APPLIED) 1305 const_iv (SP_BOLT)
1177 const_iv (FLAG_UNPAID) 1306 const_iv (SP_BULLET)
1178 const_iv (FLAG_USE_SHIELD) 1307 const_iv (SP_EXPLOSION)
1179 const_iv (FLAG_NO_PICK) 1308 const_iv (SP_CONE)
1180 const_iv (FLAG_ANIMATE) 1309 const_iv (SP_BOMB)
1181 const_iv (FLAG_MONSTER) 1310 const_iv (SP_WONDER)
1182 const_iv (FLAG_FRIENDLY) 1311 const_iv (SP_SMITE)
1183 const_iv (FLAG_GENERATOR) 1312 const_iv (SP_MAGIC_MISSILE)
1184 const_iv (FLAG_IS_THROWN) 1313 const_iv (SP_SUMMON_GOLEM)
1185 const_iv (FLAG_AUTO_APPLY) 1314 const_iv (SP_DIMENSION_DOOR)
1186 const_iv (FLAG_PLAYER_SOLD) 1315 const_iv (SP_MAGIC_MAPPING)
1316 const_iv (SP_MAGIC_WALL)
1317 const_iv (SP_DESTRUCTION)
1318 const_iv (SP_PERCEIVE_SELF)
1319 const_iv (SP_WORD_OF_RECALL)
1187 const_iv (FLAG_SEE_INVISIBLE) 1320 const_iv (SP_INVISIBLE)
1188 const_iv (FLAG_CAN_ROLL)
1189 const_iv (FLAG_OVERLAY_FLOOR)
1190 const_iv (FLAG_IS_TURNABLE)
1191 const_iv (FLAG_IS_USED_UP)
1192 const_iv (FLAG_IDENTIFIED)
1193 const_iv (FLAG_REFLECTING)
1194 const_iv (FLAG_CHANGING)
1195 const_iv (FLAG_SPLITTING)
1196 const_iv (FLAG_HITBACK)
1197 const_iv (FLAG_STARTEQUIP)
1198 const_iv (FLAG_BLOCKSVIEW)
1199 const_iv (FLAG_UNDEAD)
1200 const_iv (FLAG_SCARED)
1201 const_iv (FLAG_UNAGGRESSIVE)
1202 const_iv (FLAG_REFL_MISSILE)
1203 const_iv (FLAG_REFL_SPELL)
1204 const_iv (FLAG_NO_MAGIC)
1205 const_iv (FLAG_NO_FIX_PLAYER)
1206 const_iv (FLAG_IS_LIGHTABLE)
1207 const_iv (FLAG_TEAR_DOWN)
1208 const_iv (FLAG_RUN_AWAY)
1209 const_iv (FLAG_PICK_UP)
1210 const_iv (FLAG_UNIQUE)
1211 const_iv (FLAG_NO_DROP)
1212 const_iv (FLAG_WIZCAST)
1213 const_iv (FLAG_CAST_SPELL)
1214 const_iv (FLAG_USE_SCROLL)
1215 const_iv (FLAG_USE_RANGE)
1216 const_iv (FLAG_USE_BOW)
1217 const_iv (FLAG_USE_ARMOUR)
1218 const_iv (FLAG_USE_WEAPON)
1219 const_iv (FLAG_USE_RING)
1220 const_iv (FLAG_READY_RANGE)
1221 const_iv (FLAG_READY_BOW)
1222 const_iv (FLAG_XRAYS)
1223 const_iv (FLAG_NO_APPLY)
1224 const_iv (FLAG_IS_FLOOR)
1225 const_iv (FLAG_LIFESAVE)
1226 const_iv (FLAG_NO_STRENGTH)
1227 const_iv (FLAG_SLEEP)
1228 const_iv (FLAG_STAND_STILL)
1229 const_iv (FLAG_RANDOM_MOVE)
1230 const_iv (FLAG_ONLY_ATTACK)
1231 const_iv (FLAG_CONFUSED)
1232 const_iv (FLAG_STEALTH)
1233 const_iv (FLAG_WIZPASS)
1234 const_iv (FLAG_IS_LINKED)
1235 const_iv (FLAG_CURSED)
1236 const_iv (FLAG_DAMNED)
1237 const_iv (FLAG_SEE_ANYWHERE)
1238 const_iv (FLAG_KNOWN_MAGICAL)
1239 const_iv (FLAG_KNOWN_CURSED)
1240 const_iv (FLAG_CAN_USE_SKILL)
1241 const_iv (FLAG_BEEN_APPLIED)
1242 const_iv (FLAG_READY_SCROLL)
1243 const_iv (FLAG_USE_ROD)
1244 const_iv (FLAG_USE_HORN)
1245 const_iv (FLAG_MAKE_INVIS)
1246 const_iv (FLAG_INV_LOCKED)
1247 const_iv (FLAG_IS_WOODED)
1248 const_iv (FLAG_IS_HILLY)
1249 const_iv (FLAG_READY_SKILL)
1250 const_iv (FLAG_READY_WEAPON)
1251 const_iv (FLAG_NO_SKILL_IDENT)
1252 const_iv (FLAG_BLIND)
1253 const_iv (FLAG_SEE_IN_DARK)
1254 const_iv (FLAG_IS_CAULDRON)
1255 const_iv (FLAG_NO_STEAL)
1256 const_iv (FLAG_ONE_HIT)
1257 const_iv (FLAG_CLIENT_SENT)
1258 const_iv (FLAG_BERSERK)
1259 const_iv (FLAG_NEUTRAL)
1260 const_iv (FLAG_NO_ATTACK)
1261 const_iv (FLAG_NO_DAMAGE)
1262 const_iv (FLAG_OBJ_ORIGINAL)
1263 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1264 const_iv (FLAG_ACTIVATE_ON_PUSH)
1265 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1266 const_iv (FLAG_IS_WATER)
1267 const_iv (FLAG_CONTENT_ON_GEN)
1268 const_iv (FLAG_IS_A_TEMPLATE)
1269 const_iv (FLAG_IS_BUILDABLE)
1270 const_iv (FLAG_DESTROY_ON_DEATH)
1271 const_iv (FLAG_NO_SAVE)
1272
1273 const_iv (NDI_BLACK)
1274 const_iv (NDI_WHITE)
1275 const_iv (NDI_NAVY)
1276 const_iv (NDI_RED)
1277 const_iv (NDI_ORANGE)
1278 const_iv (NDI_BLUE)
1279 const_iv (NDI_DK_ORANGE)
1280 const_iv (NDI_GREEN)
1281 const_iv (NDI_LT_GREEN)
1282 const_iv (NDI_GREY)
1283 const_iv (NDI_BROWN)
1284 const_iv (NDI_GOLD)
1285 const_iv (NDI_TAN)
1286 const_iv (NDI_MAX_COLOR)
1287 const_iv (NDI_COLOR_MASK)
1288 const_iv (NDI_UNIQUE)
1289 const_iv (NDI_ALL)
1290
1291 const_iv (UPD_LOCATION)
1292 const_iv (UPD_FLAGS)
1293 const_iv (UPD_WEIGHT)
1294 const_iv (UPD_FACE)
1295 const_iv (UPD_NAME)
1296 const_iv (UPD_ANIM)
1297 const_iv (UPD_ANIMSPEED)
1298 const_iv (UPD_NROF) 1321 const_iv (SP_PROBE)
1299
1300 const_iv (UPD_SP_MANA) 1322 const_iv (SP_HEALING)
1301 const_iv (UPD_SP_GRACE) 1323 const_iv (SP_CREATE_FOOD)
1302 const_iv (UPD_SP_DAMAGE) 1324 const_iv (SP_EARTH_TO_DUST)
1303 1325 const_iv (SP_CHANGE_ABILITY)
1304 const_iv (F_APPLIED) 1326 const_iv (SP_BLESS)
1305 const_iv (F_LOCATION)
1306 const_iv (F_UNPAID)
1307 const_iv (F_MAGIC)
1308 const_iv (F_CURSED) 1327 const_iv (SP_CURSE)
1328 const_iv (SP_SUMMON_MONSTER)
1329 const_iv (SP_CHARGING)
1330 const_iv (SP_POLYMORPH)
1331 const_iv (SP_ALCHEMY)
1332 const_iv (SP_REMOVE_CURSE)
1333 const_iv (SP_IDENTIFY)
1334 const_iv (SP_DETECTION)
1335 const_iv (SP_MOOD_CHANGE)
1336 const_iv (SP_MOVING_BALL)
1309 const_iv (F_DAMNED) 1337 const_iv (SP_SWARM)
1338 const_iv (SP_CHANGE_MANA)
1310 const_iv (F_OPEN) 1339 const_iv (SP_DISPEL_RUNE)
1311 const_iv (F_NOPICK) 1340 const_iv (SP_CREATE_MISSILE)
1341 const_iv (SP_CONSECRATE)
1342 const_iv (SP_ANIMATE_WEAPON)
1343 const_iv (SP_LIGHT)
1344 const_iv (SP_CHANGE_MAP_LIGHT)
1345 const_iv (SP_FAERY_FIRE)
1346 const_iv (SP_CAUSE_DISEASE)
1347 const_iv (SP_AURA)
1348 const_iv (SP_TOWN_PORTAL)
1349 const_iv (SP_PARTY_SPELL)
1350
1351 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1352 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1312 const_iv (F_LOCKED) 1353 const_iv (F_LOCKED)
1313 1354
1314 const_iv (F_BUY) 1355 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1315 const_iv (F_SHOP)
1316 const_iv (F_SELL)
1317 1356
1318 const_iv (P_BLOCKSVIEW) 1357 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1319 const_iv (P_PLAYER) 1358 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1320 const_iv (P_NO_MAGIC)
1321 const_iv (P_IS_ALIVE)
1322 const_iv (P_NO_CLERIC)
1323 const_iv (P_OUT_OF_MAP)
1324 const_iv (P_NEW_MAP)
1325 const_iv (P_UPTODATE)
1326 1359
1327 const_iv (UP_OBJ_INSERT) 1360 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1328 const_iv (UP_OBJ_REMOVE)
1329 const_iv (UP_OBJ_CHANGE)
1330 const_iv (UP_OBJ_FACE)
1331 1361
1332 const_iv (INS_NO_MERGE) 1362 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1333 const_iv (INS_ABOVE_FLOOR_ONLY)
1334 const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ON_TOP)
1336 const_iv (INS_BELOW_ORIGINATOR) 1363 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1337 const_iv (INS_MAP_LOAD)
1338 1364
1339 const_iv (WILL_APPLY_HANDLE) 1365 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1340 const_iv (WILL_APPLY_TREASURE) 1366 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1341 const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_DOOR)
1343 const_iv (WILL_APPLY_FOOD)
1344 1367
1345 const_iv (SAVE_MODE) 1368 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1346 const_iv (SAVE_DIR_MODE)
1347 1369
1348 const_iv (M_PAPER) 1370 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1349 const_iv (M_IRON) 1371 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1350 const_iv (M_GLASS) 1372 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1351 const_iv (M_LEATHER) 1373 const_iv (M_ICE) const_iv (M_SPECIAL)
1352 const_iv (M_WOOD)
1353 const_iv (M_ORGANIC)
1354 const_iv (M_STONE)
1355 const_iv (M_CLOTH)
1356 const_iv (M_ADAMANT)
1357 const_iv (M_LIQUID)
1358 const_iv (M_SOFT_METAL)
1359 const_iv (M_BONE)
1360 const_iv (M_ICE)
1361 const_iv (M_SPECIAL)
1362 1374
1363 const_iv (SK_EXP_ADD_SKILL) 1375 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1364 const_iv (SK_EXP_TOTAL) 1376 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1365 const_iv (SK_EXP_NONE)
1366 const_iv (SK_SUBTRACT_SKILL_EXP)
1367 const_iv (SK_EXP_SKILL_ONLY)
1368 1377
1369 const_iv (SK_LOCKPICKING) 1378 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1370 const_iv (SK_HIDING) 1379 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1371 const_iv (SK_SMITHERY) 1380 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1372 const_iv (SK_BOWYER) 1381 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1373 const_iv (SK_JEWELER) 1382 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1374 const_iv (SK_ALCHEMY) 1383 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_STEALING) 1384 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1376 const_iv (SK_LITERACY) 1385 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1377 const_iv (SK_BARGAINING) 1386 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1378 const_iv (SK_JUMPING) 1387 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1379 const_iv (SK_DET_MAGIC)
1380 const_iv (SK_ORATORY)
1381 const_iv (SK_SINGING)
1382 const_iv (SK_DET_CURSE)
1383 const_iv (SK_FIND_TRAPS)
1384 const_iv (SK_MEDITATION)
1385 const_iv (SK_PUNCHING)
1386 const_iv (SK_FLAME_TOUCH)
1387 const_iv (SK_KARATE)
1388 const_iv (SK_CLIMBING)
1389 const_iv (SK_WOODSMAN)
1390 const_iv (SK_INSCRIPTION)
1391 const_iv (SK_ONE_HANDED_WEAPON)
1392 const_iv (SK_MISSILE_WEAPON)
1393 const_iv (SK_THROWING)
1394 const_iv (SK_USE_MAGIC_ITEM)
1395 const_iv (SK_DISARM_TRAPS)
1396 const_iv (SK_SET_TRAP)
1397 const_iv (SK_THAUMATURGY)
1398 const_iv (SK_PRAYING)
1399 const_iv (SK_CLAWING)
1400 const_iv (SK_LEVITATION)
1401 const_iv (SK_SUMMONING)
1402 const_iv (SK_PYROMANCY)
1403 const_iv (SK_EVOCATION)
1404 const_iv (SK_SORCERY)
1405 const_iv (SK_TWO_HANDED_WEAPON)
1406 const_iv (SK_SPARK_TOUCH)
1407 const_iv (SK_SHIVER)
1408 const_iv (SK_ACID_SPLASH)
1409 const_iv (SK_POISON_NAIL) 1388 const_iv (SK_POISON_NAIL)
1410 1389
1411 const_iv (SOUND_NEW_PLAYER) 1390 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1412 const_iv (SOUND_FIRE_ARROW) 1391 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1413 const_iv (SOUND_LEARN_SPELL) 1392 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1414 const_iv (SOUND_FUMBLE_SPELL) 1393 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1415 const_iv (SOUND_WAND_POOF) 1394 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1416 const_iv (SOUND_OPEN_DOOR) 1395 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1417 const_iv (SOUND_PUSH_PLAYER)
1418 const_iv (SOUND_PLAYER_HITS1)
1419 const_iv (SOUND_PLAYER_HITS2)
1420 const_iv (SOUND_PLAYER_HITS3)
1421 const_iv (SOUND_PLAYER_HITS4)
1422 const_iv (SOUND_PLAYER_IS_HIT1)
1423 const_iv (SOUND_PLAYER_IS_HIT2)
1424 const_iv (SOUND_PLAYER_IS_HIT3)
1425 const_iv (SOUND_PLAYER_KILLS)
1426 const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_PLAYER_DIES)
1428 const_iv (SOUND_OB_EVAPORATE)
1429 const_iv (SOUND_OB_EXPLODE)
1430 const_iv (SOUND_CLOCK)
1431 const_iv (SOUND_TURN_HANDLE)
1432 const_iv (SOUND_FALL_HOLE)
1433 const_iv (SOUND_DRINK_POISON)
1434 const_iv (SOUND_CAST_SPELL_0)
1435 1396
1436 const_iv (PREFER_LOW) 1397 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1437 const_iv (PREFER_HIGH)
1438 1398
1439 const_iv (ATNR_PHYSICAL) 1399 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1440 const_iv (ATNR_MAGIC) 1400 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1441 const_iv (ATNR_FIRE) 1401 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1442 const_iv (ATNR_ELECTRICITY) 1402 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1443 const_iv (ATNR_COLD) 1403 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1444 const_iv (ATNR_CONFUSION) 1404 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_ACID) 1405 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1446 const_iv (ATNR_DRAIN)
1447 const_iv (ATNR_WEAPONMAGIC)
1448 const_iv (ATNR_GHOSTHIT)
1449 const_iv (ATNR_POISON)
1450 const_iv (ATNR_SLOW)
1451 const_iv (ATNR_PARALYZE)
1452 const_iv (ATNR_TURN_UNDEAD)
1453 const_iv (ATNR_FEAR)
1454 const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_DEPLETE)
1456 const_iv (ATNR_DEATH)
1457 const_iv (ATNR_CHAOS)
1458 const_iv (ATNR_COUNTERSPELL)
1459 const_iv (ATNR_GODPOWER)
1460 const_iv (ATNR_HOLYWORD)
1461 const_iv (ATNR_BLIND)
1462 const_iv (ATNR_INTERNAL)
1463 const_iv (ATNR_LIFE_STEALING)
1464 const_iv (ATNR_DISEASE)
1465 1406
1466 const_iv (MAP_FLUSH) 1407 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1467 const_iv (MAP_PLAYER_UNIQUE)
1468 const_iv (MAP_BLOCK)
1469 const_iv (MAP_STYLE) 1408 const_iv (MAP_INACTIVE)
1470 const_iv (MAP_OVERLAY)
1471 1409
1472 const_iv (MAP_IN_MEMORY) 1410 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1473 const_iv (MAP_SWAPPED) 1411 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1474 const_iv (MAP_LOADING)
1475 const_iv (MAP_SAVING)
1476 1412
1477 const_iv (KLASS_ATTACHABLE) 1413 const_iv (VERSION_CS) const_iv (VERSION_SC)
1478 const_iv (KLASS_GLOBAL)
1479 const_iv (KLASS_OBJECT)
1480 const_iv (KLASS_CLIENT)
1481 const_iv (KLASS_PLAYER)
1482 const_iv (KLASS_MAP)
1483 1414
1484 const_iv (CS_QUERY_YESNO) 1415 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1485 const_iv (CS_QUERY_SINGLECHAR)
1486 const_iv (CS_QUERY_HIDEINPUT)
1487 1416
1488 const_iv (ST_DEAD) 1417 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1489 const_iv (ST_SETUP)
1490 const_iv (ST_PLAYING)
1491 const_iv (ST_CUSTOM)
1492 1418
1493 const_iv (ST_CHANGE_CLASS) 1419 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1494
1495 const_iv (IO_HEADER)
1496 const_iv (IO_OBJECTS)
1497 const_iv (IO_UNIQUES)
1498 1420
1499 // random map generator 1421 // random map generator
1500 const_iv (LAYOUT_NONE) 1422 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1501 const_iv (LAYOUT_ONION) 1423 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1502 const_iv (LAYOUT_MAZE)
1503 const_iv (LAYOUT_SPIRAL)
1504 const_iv (LAYOUT_ROGUELIKE)
1505 const_iv (LAYOUT_SNAKE)
1506 const_iv (LAYOUT_SQUARE_SPIRAL)
1507 1424
1508 const_iv (RMOPT_RANDOM) 1425 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1509 const_iv (RMOPT_CENTERED) 1426 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_LINEAR) 1427 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1511 const_iv (RMOPT_BOTTOM_C)
1512 const_iv (RMOPT_BOTTOM_R)
1513 const_iv (RMOPT_IRR_SPACE)
1514 const_iv (RMOPT_WALL_OFF)
1515 const_iv (RMOPT_WALLS_ONLY)
1516 const_iv (RMOPT_NO_DOORS)
1517 1428
1518 const_iv (SYMMETRY_RANDOM) 1429 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1519 const_iv (SYMMETRY_NONE) 1430 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1520 const_iv (SYMMETRY_X) 1431
1521 const_iv (SYMMETRY_Y) 1432 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1522 const_iv (SYMMETRY_XY) 1433 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1434 const_iv (GT_MINIMAL)
1435
1436 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1437 const_iv (FT_RSRC) const_iv (FT_NUM)
1523 }; 1438 };
1524 1439
1525 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1440 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1526 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1441 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1527 1442
1548 } 1463 }
1549} 1464}
1550 1465
1551void _connect_to_perl () 1466void _connect_to_perl ()
1552 1467
1468void _recalc_want ()
1469
1553void _global_reattach () 1470void _global_reattach ()
1554 CODE: 1471 CODE:
1555{ 1472{
1556 // reattach to all attachable objects in the game. 1473 // reattach to all attachable objects in the game.
1557 for_all_clients (ns) 1474 for_all_clients (ns)
1558 ns->reattach (); 1475 ns->reattach ();
1559 1476
1560 for_all_players (pl)
1561 pl->reattach ();
1562
1563 //TODO
1564 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1565 // i->second->reattach ();
1566
1567 for_all_objects (op) 1477 for_all_objects (op)
1568 op->reattach (); 1478 op->reattach ();
1569} 1479}
1570 1480
1481# support function for map-world.ext
1482void _quantise (SV *data_sv, SV *plt_sv)
1483 CODE:
1484{
1485 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1486 croak ("_quantise called with invalid agruments");
1487
1488 plt_sv = SvRV (plt_sv);
1489 SV **plt = AvARRAY (plt_sv);
1490 int plt_count = AvFILL (plt_sv) + 1;
1491
1492 STRLEN len;
1493 char *data = SvPVbyte (data_sv, len);
1494 char *dst = data;
1495
1496 while (len >= 3)
1497 {
1498 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1499 {
1500 char *val = SvPVX (*val_sv);
1501
1502 if (val [0] == data [0]
1503 && val [1] == data [1]
1504 && val [2] == data [2])
1505 {
1506 *dst++ = val [3];
1507 goto next;
1508 }
1509 }
1510
1511 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1512 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1513 dst - SvPVX (data_sv), len);
1514
1515 next:
1516 data += 3;
1517 len -= 3;
1518 }
1519
1520 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1521}
1522
1523void evthread_start (int aiofd)
1524
1525void cede_to_tick ()
1526 CODE:
1527 coroapi::cede_to_tick ();
1528
1529NV till_tick ()
1530 CODE:
1531 RETVAL = SvNVX (sv_next_tick) - now ();
1532 OUTPUT:
1533 RETVAL
1534
1535int tick_inhibit ()
1536 CODE:
1537 RETVAL = tick_inhibit;
1538 OUTPUT:
1539 RETVAL
1540
1541void tick_inhibit_inc ()
1542 CODE:
1543 ++tick_inhibit;
1544
1545void tick_inhibit_dec ()
1546 CODE:
1547 if (!--tick_inhibit)
1548 if (tick_pending)
1549 {
1550 ev_async_send (EV_DEFAULT, &tick_watcher);
1551 coroapi::cede ();
1552 }
1553
1554void server_tick ()
1555 CODE:
1556{
1557 NOW = ev_now (EV_DEFAULT);
1558 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1559 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1560 runtime = SvNVX (sv_runtime);
1561
1562 server_tick ();
1563
1564 NOW = ev_time ();
1565 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1566 runtime += TICK;
1567 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1568}
1569
1571NV floor (NV x) 1570NV floor (NV x)
1572 1571
1573NV ceil (NV x) 1572NV ceil (NV x)
1574 1573
1575void server_tick () 1574NV rndm (...)
1576 CODE: 1575 CODE:
1577 runtime = SvNVx (sv_runtime); 1576 switch (items)
1578 server_tick (); 1577 {
1578 case 0: RETVAL = rndm (); break;
1579 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1580 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1581 default: croak ("cf::rndm requires none, one or two parameters."); break;
1582 }
1583 OUTPUT:
1584 RETVAL
1579 1585
1586NV clamp (NV value, NV min_value, NV max_value)
1587 CODE:
1588 RETVAL = clamp (value, min_value, max_value);
1589 OUTPUT:
1590 RETVAL
1591
1592NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1593 CODE:
1594 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1595 OUTPUT:
1596 RETVAL
1597
1598void weaken (...)
1599 PROTOTYPE: @
1600 CODE:
1601 while (items > 0)
1602 sv_rvweaken (ST (--items));
1603
1580void 1604void
1581LOG (int level, char *msg) 1605log_backtrace (utf8_string msg)
1606
1607void
1608LOG (int flags, utf8_string msg)
1582 PROTOTYPE: $$ 1609 PROTOTYPE: $$
1583 C_ARGS: (LogLevel)level, "%s", msg 1610 C_ARGS: flags, "%s", msg
1584 1611
1585char *path_combine (char *base, char *path) 1612octet_string path_combine (octet_string base, octet_string path)
1586 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1587 1614
1588char *path_combine_and_normalize (char *base, char *path) 1615octet_string path_combine_and_normalize (octet_string base, octet_string path)
1589 PROTOTYPE: $$ 1616 PROTOTYPE: $$
1590 1617
1591const char * 1618void
1592get_maps_directory (char *path) 1619mallinfo ()
1593 PROTOTYPE: $ 1620 PPCODE:
1594 ALIAS: maps_directory = 0 1621{
1595 CODE: 1622#if __GLIBC__
1596 RETVAL = create_pathname (path); 1623 struct mallinfo mai = mallinfo ();
1597 OUTPUT: RETVAL 1624 EXTEND (SP, 10*2);
1625 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1626 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1627 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1628 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1629 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1630 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1631 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1632 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1633 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1634 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1635#endif
1636 EXTEND (SP, 2*2);
1637 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1638 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1639}
1598 1640
1599void 1641void
1600sub_generation_inc () 1642sub_generation_inc ()
1601 CODE: 1643 CODE:
1602 PL_sub_generation++; 1644 PL_sub_generation++;
1603 1645
1604char * 1646const_octet_string
1605mapdir () 1647mapdir ()
1606 PROTOTYPE: 1648 PROTOTYPE:
1607 ALIAS: 1649 ALIAS:
1608 mapdir = 0 1650 mapdir = 0
1609 uniquedir = 1 1651 uniquedir = 1
1625 } 1667 }
1626 OUTPUT: RETVAL 1668 OUTPUT: RETVAL
1627 1669
1628void abort () 1670void abort ()
1629 1671
1672void reset_signals ()
1673
1674void fork_abort (const_octet_string cause = "cf::fork_abort")
1675
1630void cleanup (const char *cause, bool make_core = false) 1676void cleanup (const_octet_string cause, bool make_core = false)
1631 1677
1632void emergency_save () 1678void emergency_save ()
1633 1679
1634void _exit (int status = 0) 1680void _exit (int status = EXIT_SUCCESS)
1635 1681
1636#if _POSIX_MEMLOCK 1682#if _POSIX_MEMLOCK
1637 1683
1638int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1684int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1685 INIT:
1686 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1639 1687
1640int munlockall () 1688int munlockall ()
1641 1689
1642#endif 1690#endif
1643 1691
1644int find_animation (char *text) 1692int find_animation (utf8_string text)
1645 PROTOTYPE: $ 1693 PROTOTYPE: $
1646 1694
1647int random_roll (int min, int max, object *op, int goodbad); 1695int random_roll (int min, int max, object *op, int goodbad);
1648 1696
1649const char *cost_string_from_value(uint64 cost, int approx = 0) 1697const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1650 1698
1651int 1699int
1652exp_to_level (val64 exp) 1700exp_to_level (val64 exp)
1653 CODE: 1701 CODE:
1654{ 1702{
1685 RETVAL = newSVpv (resist_plus[atnr], 0); 1733 RETVAL = newSVpv (resist_plus[atnr], 0);
1686 else 1734 else
1687 XSRETURN_UNDEF; 1735 XSRETURN_UNDEF;
1688 OUTPUT: RETVAL 1736 OUTPUT: RETVAL
1689 1737
1738UUID
1739uuid_cur ()
1740 CODE:
1741 RETVAL = UUID::cur;
1742 OUTPUT:
1743 RETVAL
1744
1745UUID
1746uuid_gen ()
1747 CODE:
1748 RETVAL = UUID::gen ();
1749 OUTPUT:
1750 RETVAL
1751
1752val64
1753uuid_seq (UUID uuid)
1754 CODE:
1755 RETVAL = uuid.seq;
1756 OUTPUT:
1757 RETVAL
1758
1759UUID
1760uuid_str (val64 seq)
1761 CODE:
1762 RETVAL.seq = seq;
1763 OUTPUT:
1764 RETVAL
1765
1766void
1767coin_names ()
1768 PPCODE:
1769 EXTEND (SP, NUM_COINS);
1770 for (int i = 0; i < NUM_COINS; ++i)
1771 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1772
1773void
1774coin_archetypes ()
1775 PPCODE:
1776 EXTEND (SP, NUM_COINS);
1777 for (int i = 0; i < NUM_COINS; ++i)
1778 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1779
1780bool
1781load_resource_file (octet_string filename)
1782
1690MODULE = cf PACKAGE = cf::attachable 1783MODULE = cf PACKAGE = cf::attachable
1691 1784
1692int 1785int
1693valid (SV *obj) 1786valid (SV *obj)
1694 CODE: 1787 CODE:
1695 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1788 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1696 OUTPUT: 1789 OUTPUT:
1697 RETVAL 1790 RETVAL
1698 1791
1792void
1793debug_trace (attachable *obj, bool on = true)
1794 CODE:
1795 obj->flags &= ~attachable::F_DEBUG_TRACE;
1796 if (on)
1797 obj->flags |= attachable::F_DEBUG_TRACE;
1798
1799int mortals_size ()
1800 CODE:
1801 RETVAL = attachable::mortals.size ();
1802 OUTPUT: RETVAL
1803
1804#object *mortals (U32 index)
1805# CODE:
1806# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1807# OUTPUT: RETVAL
1808
1699INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1809INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1700 1810
1701MODULE = cf PACKAGE = cf::global 1811MODULE = cf PACKAGE = cf::global
1702 1812
1703int invoke (SV *klass, int event, ...) 1813int invoke (SV *klass, int event, ...)
1704 CODE: 1814 CODE:
1708 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1818 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1709 OUTPUT: RETVAL 1819 OUTPUT: RETVAL
1710 1820
1711MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1821MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1712 1822
1713INCLUDE: $PERL genacc object ../include/object.h | 1823INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1714 1824
1715int invoke (object *op, int event, ...) 1825int invoke (object *op, int event, ...)
1716 CODE: 1826 CODE:
1717 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1827 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1718 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1828 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1720 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1830 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1721 OUTPUT: RETVAL 1831 OUTPUT: RETVAL
1722 1832
1723SV *registry (object *op) 1833SV *registry (object *op)
1724 1834
1725void mortals ()
1726 PPCODE:
1727 EXTEND (SP, object::mortals.size ());
1728 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1729 PUSHs (to_sv (*i));
1730
1731int objects_size () 1835int objects_size ()
1732 CODE: 1836 CODE:
1733 RETVAL = objects.size (); 1837 RETVAL = objects.size ();
1734 OUTPUT: RETVAL 1838 OUTPUT: RETVAL
1735 1839
1746object *actives (U32 index) 1850object *actives (U32 index)
1747 CODE: 1851 CODE:
1748 RETVAL = index < actives.size () ? actives [index] : 0; 1852 RETVAL = index < actives.size () ? actives [index] : 0;
1749 OUTPUT: RETVAL 1853 OUTPUT: RETVAL
1750 1854
1855const char *slot_use_name (U32 slot)
1856 ALIAS:
1857 slot_nonuse_name = 1
1858 CODE:
1859{
1860 if (slot >= NUM_BODY_LOCATIONS)
1861 croak ("body slot index out of range");
1862
1863 switch (ix)
1864 {
1865 case 0: RETVAL = body_locations[slot].use_name; break;
1866 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1867 }
1868}
1869 OUTPUT:
1870 RETVAL
1871
1751# missing properties 1872# missing properties
1752 1873
1753object *head (object *op) 1874object *head (object *op)
1754 PROTOTYPE: $ 1875 PROTOTYPE: $
1755 CODE: 1876 CODE:
1756 RETVAL = op->head_ (); 1877 RETVAL = op->head_ ();
1757 OUTPUT: RETVAL
1758
1759int is_head (object *op)
1760 PROTOTYPE: $
1761 CODE:
1762 RETVAL = op->head_ () == op;
1763 OUTPUT: RETVAL 1878 OUTPUT: RETVAL
1764 1879
1765void 1880void
1766inv (object *obj) 1881inv (object *obj)
1767 PROTOTYPE: $ 1882 PROTOTYPE: $
1768 PPCODE: 1883 PPCODE:
1769{ 1884{
1770 object *o;
1771 for (o = obj->inv; o; o = o->below) 1885 for (object *o = obj->inv; o; o = o->below)
1772 XPUSHs (sv_2mortal (to_sv (o))); 1886 XPUSHs (sv_2mortal (to_sv (o)));
1773} 1887}
1774 1888
1775void 1889void
1776set_animation (object *op, int idx) 1890set_animation (object *op, int idx)
1777 CODE: 1891 CODE:
1778 SET_ANIMATION (op, idx); 1892 SET_ANIMATION (op, idx);
1779 1893
1894int
1895num_animations (object *op)
1896 CODE:
1897 RETVAL = NUM_ANIMATIONS (op);
1898 OUTPUT: RETVAL
1899
1900int slot_info (object *op, UV slot, int value = 0)
1901 ALIAS:
1902 slot_used = 1
1903 CODE:
1904{
1905 if (slot >= NUM_BODY_LOCATIONS)
1906 croak ("body slot index out of range");
1907
1908 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1909
1910 if (items > 2)
1911 if (ix)
1912 op->slot[slot].used = value;
1913 else
1914 op->slot[slot].info = value;
1915}
1916 OUTPUT:
1917 RETVAL
1918
1780object *find_best_object_match (object *op, const char *match) 1919object *find_best_object_match (object *op, utf8_string match)
1781 1920
1782object *find_marked_object (object *op) 1921object *find_marked_object (object *op)
1783 1922
1784int need_identify (object *obj); 1923int need_identify (object *obj);
1785 1924
1797 1936
1798void apply_below (object *op) 1937void apply_below (object *op)
1799 CODE: 1938 CODE:
1800 player_apply_below (op); 1939 player_apply_below (op);
1801 1940
1802object *cf_object_present_archname_inside (object *op, char *whatstr) 1941int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1803
1804int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1805
1806int cf_object_change_map (object *op, int x, int y, maptile *map)
1807 1942
1808#//TODO 1943#//TODO
1809object *clone_ (object *op, int recursive = 0) 1944object *clone_ (object *op, int recursive = 0)
1810 CODE: 1945 CODE:
1811 if (recursive) 1946 if (recursive)
1827 RETVAL = pay_for_amount (amount, op); 1962 RETVAL = pay_for_amount (amount, op);
1828 OUTPUT: RETVAL 1963 OUTPUT: RETVAL
1829 1964
1830void pay_player (object *op, uint64 amount) 1965void pay_player (object *op, uint64 amount)
1831 1966
1832val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1967val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1833 1968
1834int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1969int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1835 1970
1836void learn_spell (object *op, object *sp, int special_prayer = 0) 1971void learn_spell (object *op, object *sp, int special_prayer = 0)
1837 CODE: 1972 CODE:
1838 do_learn_spell (op, sp, special_prayer); 1973 do_learn_spell (op, sp, special_prayer);
1839 1974
1840void forget_spell (object *op, object *sp) 1975void forget_spell (object *op, object *sp)
1841 CODE: 1976 CODE:
1842 do_forget_spell (op, query_name (sp)); 1977 do_forget_spell (op, query_name (sp));
1843 1978
1844object *check_for_spell (object *op, char *spellname) 1979object *check_for_spell (object *op, utf8_string spellname)
1845 CODE: 1980 CODE:
1846 RETVAL = check_spell_known (op, spellname); 1981 RETVAL = check_spell_known (op, spellname);
1847 OUTPUT: RETVAL 1982 OUTPUT: RETVAL
1848 1983
1849int query_money (object *op) 1984int query_money (object *op)
1858 1993
1859void drop (object *who, object *op) 1994void drop (object *who, object *op)
1860 1995
1861void pick_up (object *who, object *op) 1996void pick_up (object *who, object *op)
1862 1997
1863object *cf_object_insert_object (object *op, object *container)
1864
1865object *cf_object_insert_in_ob (object *ob, object *where)
1866
1867int cf_object_teleport (object *op, maptile *map, int x, int y)
1868
1869void update_object (object *op, int action) 1998void update_object (object *op, int action)
1870 1999
1871object *cf_create_object_by_name (const char *name)
1872
1873void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2000void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1874 2001
1875void player_lvl_adj (object *who, object *skill = 0) 2002void player_lvl_adj (object *who, object *skill = 0)
1876 2003
1877int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2004int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1878 2005
1884 2011
1885void add_button_link (object *button, maptile *map, int connected); 2012void add_button_link (object *button, maptile *map, int connected);
1886 2013
1887void remove_button_link (object *op); 2014void remove_button_link (object *op);
1888 2015
2016void handle_apply_yield (object *op);
2017
1889 2018
1890MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2019MODULE = cf PACKAGE = cf::object PREFIX = cf_
1891
1892object *cf_insert_ob_in_ob (object *ob, object *where)
1893 2020
1894# no clean way to get an object from an archetype - stupid idiotic 2021# no clean way to get an object from an archetype - stupid idiotic
1895# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2022# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1896 2023
1897object *new (const char *archetype = 0) 2024object *new (utf8_string archetype = 0)
1898 PROTOTYPE: ;$ 2025 PROTOTYPE: ;$
1899 CODE: 2026 CODE:
1900 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2027 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1901 OUTPUT: 2028 OUTPUT:
1902 RETVAL 2029 RETVAL
1903 2030
2031object *find_object (U32 tag)
2032
2033# TODO: nuke
1904object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2034object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1905 PROTOTYPE: $$$$$$ 2035 PROTOTYPE: $$$$$$
1906 CODE: 2036 CODE:
1907{ 2037{
1908 int unused_type; 2038 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1909 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1910} 2039}
1911 2040
1912# syntatic sugar for easier use in event callbacks. 2041const_utf8_string get_ob_key_value (object *op, utf8_string key)
1913const char *options (object *op)
1914 CODE:
1915 RETVAL = op->name;
1916 OUTPUT:
1917 RETVAL
1918 2042
1919player *contr (object *op)
1920 CODE:
1921 RETVAL = op->contr;
1922 OUTPUT: RETVAL
1923
1924const char *get_ob_key_value (object *op, const char *key)
1925
1926bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2043bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1927 2044
1928object *get_nearest_player (object *ob) 2045object *get_nearest_player (object *ob)
1929 ALIAS: nearest_player = 0 2046 ALIAS: nearest_player = 0
1930 PREINIT: 2047 PREINIT:
1931 extern object *get_nearest_player (object *); 2048 extern object *get_nearest_player (object *);
1939 EXTEND (SP, 5); 2056 EXTEND (SP, 5);
1940 PUSHs (newSVuv (rv.distance)); 2057 PUSHs (newSVuv (rv.distance));
1941 PUSHs (newSViv (rv.distance_x)); 2058 PUSHs (newSViv (rv.distance_x));
1942 PUSHs (newSViv (rv.distance_y)); 2059 PUSHs (newSViv (rv.distance_y));
1943 PUSHs (newSViv (rv.direction)); 2060 PUSHs (newSViv (rv.direction));
1944 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2061 PUSHs (to_sv (rv.part));
1945} 2062}
1946 2063
1947bool on_same_map_as (object *ob, object *other) 2064bool on_same_map_as (object *ob, object *other)
1948 CODE: 2065 CODE:
1949 RETVAL = on_same_map (ob, other); 2066 RETVAL = on_same_map (ob, other);
1950 OUTPUT: RETVAL 2067 OUTPUT: RETVAL
1951 2068
1952const char * 2069const_utf8_string
1953base_name (object *op, int plural = op->nrof > 1) 2070base_name (object *op, int plural = op->nrof > 1)
1954 CODE: 2071 CODE:
1955 RETVAL = query_base_name (op, plural); 2072 RETVAL = query_base_name (op, plural);
1956 OUTPUT: RETVAL 2073 OUTPUT: RETVAL
1957 2074
1958object *decrease_ob_nr (object *op, unsigned long i) 2075object *decrease_ob_nr (object *op, unsigned long i)
1959 2076
2077# return the tail of an object, excluding itself
2078void
2079tail (object *op)
2080 PPCODE:
2081 while ((op = op->more))
2082 XPUSHs (sv_2mortal (to_sv (op)));
2083
1960MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2084MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1961 2085
1962player *player (object *op) 2086player *player (object *op)
1963 CODE: 2087 CODE:
1964 RETVAL = op->contr; 2088 RETVAL = op->contr;
1965 OUTPUT: RETVAL 2089 OUTPUT: RETVAL
1966 2090
2091bool move_player (object *op, int dir)
2092
1967void check_score (object *op) 2093void check_score (object *op)
1968 2094
1969void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2095void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1970 CODE: 2096 CODE:
1971 new_draw_info (flags, 0, op, txt); 2097 new_draw_info (flags, 0, op, txt);
1972 2098
1973object *cf_player_send_inventory (object *op)
1974
1975char *cf_player_get_ip (object *op)
1976 ALIAS: ip = 0
1977
1978object *cf_player_get_marked_item (object *op)
1979 ALIAS: marked_item = 0
1980
1981void cf_player_set_marked_item (object *op, object *ob)
1982
1983partylist *cf_player_get_party (object *op)
1984 ALIAS: party = 0
1985
1986void cf_player_set_party (object *op, partylist *party)
1987
1988void kill_player (object *op) 2099void kill_player (object *op)
1989 2100
2101void esrv_send_item (object *pl, object *item)
2102
1990void esrv_update_item (object *op, int what, object *item) 2103void esrv_update_item (object *pl, int what, object *item)
1991 C_ARGS: what, op, item 2104 C_ARGS: what, pl, item
1992 2105
1993void clear_los (object *op) 2106void esrv_del_item (object *pl, int tag)
2107 C_ARGS: pl->contr, tag
1994 2108
1995int command_teleport (object *op, char *params)
1996
1997int command_summon (object *op, char *params) 2109int command_summon (object *op, utf8_string params)
1998 2110
1999int command_arrest (object *op, char *params) 2111int command_arrest (object *op, utf8_string params)
2000
2001int command_kick (object *op, char *params)
2002
2003int command_banish (object *op, char *params)
2004 2112
2005 2113
2006MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2114MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2007 2115
2008INCLUDE: $PERL genacc player ../include/player.h | 2116INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2009 2117
2010int invoke (player *pl, int event, ...) 2118int invoke (player *pl, int event, ...)
2011 CODE: 2119 CODE:
2012 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2120 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2013 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2121 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2023 pl->ob->stats.hp = pl->ob->stats.maxhp; 2131 pl->ob->stats.hp = pl->ob->stats.maxhp;
2024 pl->ob->stats.sp = pl->ob->stats.maxsp; 2132 pl->ob->stats.sp = pl->ob->stats.maxsp;
2025 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2133 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2026 pl->orig_stats = pl->ob->stats; 2134 pl->orig_stats = pl->ob->stats;
2027 2135
2028void cf_player_move (player *pl, int dir) 2136void clear_los (player *pl)
2029
2030void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2031
2032player *first ()
2033 CODE:
2034 RETVAL = first_player;
2035 OUTPUT: RETVAL
2036 2137
2037bool 2138bool
2038cell_visible (player *pl, int dx, int dy) 2139cell_visible (player *pl, int dx, int dy)
2039 CODE: 2140 CODE:
2040 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2141 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2047 CODE: 2148 CODE:
2048{ 2149{
2049 STRLEN len; 2150 STRLEN len;
2050 char *buf = SvPVbyte (packet, len); 2151 char *buf = SvPVbyte (packet, len);
2051 2152
2153 if (len > MAXSOCKBUF)
2154 pl->failmsg ("[packet too long for client]");
2052 if (pl->ns) 2155 else if (pl->ns)
2053 pl->ns->send_packet (buf, len); 2156 pl->ns->send_packet (buf, len);
2054} 2157}
2055 2158
2056int 2159int
2057listening (player *pl, int new_value = -1) 2160listening (player *pl, int new_value = -1)
2093 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2196 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2094 OUTPUT: RETVAL 2197 OUTPUT: RETVAL
2095 2198
2096SV *registry (maptile *map) 2199SV *registry (maptile *map)
2097 2200
2201void
2202find_tagged_objects (maptile *map, utf8_string tag = 0)
2203 PPCODE:
2204{
2205 if (!map->spaces)
2206 XSRETURN_EMPTY;
2207
2208 if (tag)
2209 {
2210 shstr_cmp tag_ (tag);
2211
2212 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2213 for (object *op = ms->bot; op; op = op->above)
2214 if (op->tag == tag_)
2215 XPUSHs (sv_2mortal (to_sv (op)));
2216 }
2217 else
2218 {
2219 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2220 for (object *op = ms->bot; op; op = op->above)
2221 if (op->tag)
2222 XPUSHs (sv_2mortal (to_sv (op)));
2223 }
2224}
2225
2098INCLUDE: $PERL genacc maptile ../include/map.h | 2226INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2099 2227
2100void 2228void
2101maptile::instantiate () 2229maptile::instantiate ()
2102 2230
2103maptile *new () 2231maptile *new ()
2118 for_all_players (pl) 2246 for_all_players (pl)
2119 if (pl->ob && pl->ob->map == THIS) 2247 if (pl->ob && pl->ob->map == THIS)
2120 PUSHs (sv_2mortal (to_sv (pl->ob))); 2248 PUSHs (sv_2mortal (to_sv (pl->ob)));
2121 } 2249 }
2122 2250
2123void play_sound_map (maptile *map, int x, int y, int sound_num) 2251void
2252maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2253 CODE:
2254{
2255 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2256 croak ("maptile::add_underlay: palette must be arrayref");
2257
2258 palette = SvRV (palette);
2259
2260 STRLEN idxlen;
2261 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2262
2263 for (int x = 0; x < THIS->width; ++x)
2264 for (int y = 0; y < THIS->height; ++y)
2265 {
2266 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2267 if (op->flag [FLAG_IS_FLOOR])
2268 goto skip_space;
2269
2270 {
2271 int offs = offset + y * stride + x;
2272 if (IN_RANGE_EXC (offs, 0, idxlen))
2273 {
2274 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2275 {
2276 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2277 ob->flag [FLAG_NO_MAP_SAVE] = true;
2278 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2279
2280 if (ob->randomitems)
2281 {
2282 if (!ob->above)
2283 {
2284 ob->create_treasure (ob->randomitems);
2285
2286 for (object *op = ob->above; op; op = op->above)
2287 op->flag [FLAG_NO_MAP_SAVE] = true;
2288 }
2289
2290 ob->randomitems = 0;
2291 }
2292 }
2293 }
2294 }
2295
2296 skip_space: ;
2297 }
2298}
2299
2300void
2301maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2302 CODE:
2303{
2304 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2305 croak ("maptile::set_regiondata: palette must be arrayref");
2306
2307 palette = SvRV (palette);
2308
2309 STRLEN idxlen;
2310 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2311
2312 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2313 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2314
2315 for (int i = av_len ((AV *)palette) + 1; i--; )
2316 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2317
2318 for (int y = 0; y < THIS->height; ++y)
2319 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2320
2321 sfree (THIS->regions, THIS->size ());
2322 delete [] THIS->regionmap;
2323
2324 THIS->regions = regions;
2325 THIS->regionmap = regionmap;
2326}
2327
2328void
2329maptile::create_region_treasure ()
2330 CODE:
2331{
2332 object *op = object::create ();
2333 op->type = FLOOR;
2334 op->map = THIS;
2335
2336 for (int x = 0; x < THIS->width; ++x)
2337 for (int y = 0; y < THIS->height; ++y)
2338 {
2339 region *rgn = THIS->region (x, y);
2340
2341 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2342 if (rgn->treasure && rndm () < rgn->treasure_density)
2343 {
2344 op->x = x;
2345 op->y = y;
2346 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2347 }
2348 }
2349
2350 op->destroy ();
2351}
2124 2352
2125int out_of_map (maptile *map, int x, int y) 2353int out_of_map (maptile *map, int x, int y)
2126 2354
2127void 2355void
2128trigger (maptile *map, long connection, bool state = true) 2356trigger (maptile *map, long connection, bool state = true)
2133get_connection (maptile *map, long connection) 2361get_connection (maptile *map, long connection)
2134 PPCODE: 2362 PPCODE:
2135 oblinkpt *obp = get_connection_links (map, connection); 2363 oblinkpt *obp = get_connection_links (map, connection);
2136 if (obp) 2364 if (obp)
2137 for (objectlink *ol = obp->link; ol; ol = ol->next) 2365 for (objectlink *ol = obp->link; ol; ol = ol->next)
2138 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2366 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2139 2367
2140object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2141
2142object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2143
2144object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2145 C_ARGS: str, map, nx, ny
2146
2147void 2368void
2148cf_map_normalise (maptile *map, int x, int y) 2369get_map_flags (maptile *map, int x, int y)
2149 PPCODE: 2370 PPCODE:
2150{ 2371{
2151 maptile *nmap = 0; 2372 maptile *nmap = 0;
2152 I16 nx = 0, ny = 0; 2373 I16 nx = 0, ny = 0;
2153 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2374 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2155 EXTEND (SP, 4); 2376 EXTEND (SP, 4);
2156 PUSHs (sv_2mortal (newSViv (flags))); 2377 PUSHs (sv_2mortal (newSViv (flags)));
2157 2378
2158 if (GIMME_V == G_ARRAY) 2379 if (GIMME_V == G_ARRAY)
2159 { 2380 {
2160 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2381 PUSHs (sv_2mortal (to_sv (nmap)));
2161 PUSHs (sv_2mortal (newSViv (nx))); 2382 PUSHs (sv_2mortal (newSViv (nx)));
2162 PUSHs (sv_2mortal (newSViv (ny))); 2383 PUSHs (sv_2mortal (newSViv (ny)));
2163 } 2384 }
2164} 2385}
2165 2386
2174 2395
2175 get_map_flags (map, &nmap, x, y, &nx, &ny); 2396 get_map_flags (map, &nmap, x, y, &nx, &ny);
2176 2397
2177 if (nmap) 2398 if (nmap)
2178 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2399 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2179 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2400 XPUSHs (sv_2mortal (to_sv (o)));
2180} 2401}
2181 2402
2182SV * 2403SV *
2183bot_at (maptile *obj, unsigned int x, unsigned int y) 2404bot_at (maptile *obj, unsigned int x, unsigned int y)
2184 PROTOTYPE: $$$ 2405 PROTOTYPE: $$$
2193 INIT: 2414 INIT:
2194 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2415 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2195 CODE: 2416 CODE:
2196 switch (ix) 2417 switch (ix)
2197 { 2418 {
2198 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2419 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2199 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2420 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2200 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2421 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2201 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2422 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2202 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2423 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2203 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2424 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2204 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2425 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2205 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2426 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2206 } 2427 }
2207 OUTPUT: RETVAL 2428 OUTPUT: RETVAL
2208 2429
2209void fix_walls (maptile *map, int x, int y) 2430void fix_walls (maptile *map, int x, int y)
2210 2431
2211void fix_walls_around (maptile *map, int x, int y) 2432void fix_walls_around (maptile *map, int x, int y)
2212 2433
2213const char *
2214region_name (maptile *m)
2215 CODE:
2216 RETVAL = get_name_of_region_for_map (m);
2217 OUTPUT: RETVAL
2218
2219# worst xs function of my life 2434# worst xs function of my life
2220maptile * 2435bool
2221_create_random_map (\ 2436_create_random_map (\
2222 char *path,\ 2437 maptile *self,\
2223 char *wallstyle,\ 2438 utf8_string wallstyle,\
2224 char *wall_name,\ 2439 utf8_string wall_name,\
2225 char *floorstyle,\ 2440 utf8_string floorstyle,\
2226 char *monsterstyle,\ 2441 utf8_string monsterstyle,\
2227 char *treasurestyle,\ 2442 utf8_string treasurestyle,\
2228 char *layoutstyle,\ 2443 utf8_string layoutstyle,\
2229 char *doorstyle,\ 2444 utf8_string doorstyle,\
2230 char *decorstyle,\ 2445 utf8_string decorstyle,\
2231 char *origin_map,\ 2446 utf8_string origin_map,\
2232 char *final_map,\ 2447 utf8_string final_map,\
2233 char *exitstyle,\ 2448 utf8_string exitstyle,\
2234 char *this_map,\ 2449 utf8_string this_map,\
2235 char *exit_on_final_map,\ 2450 utf8_string exit_on_final_map,\
2236 int Xsize,\ 2451 int xsize,\
2237 int Ysize,\ 2452 int ysize,\
2238 int expand2x,\ 2453 int expand2x,\
2239 int layoutoptions1,\ 2454 int layoutoptions1,\
2240 int layoutoptions2,\ 2455 int layoutoptions2,\
2241 int layoutoptions3,\ 2456 int layoutoptions3,\
2242 int symmetry,\ 2457 int symmetry,\
2247 int dungeon_depth,\ 2462 int dungeon_depth,\
2248 int decoroptions,\ 2463 int decoroptions,\
2249 int orientation,\ 2464 int orientation,\
2250 int origin_y,\ 2465 int origin_y,\
2251 int origin_x,\ 2466 int origin_x,\
2252 int random_seed,\ 2467 U32 random_seed,\
2253 val64 total_map_hp,\ 2468 val64 total_map_hp,\
2254 int map_layout_style,\ 2469 int map_layout_style,\
2255 int treasureoptions,\ 2470 int treasureoptions,\
2256 int symmetry_used,\ 2471 int symmetry_used,\
2257 region *region,\ 2472 region *region,\
2258 char *custom\ 2473 utf8_string custom\
2259) 2474)
2260 CODE: 2475 CODE:
2261{ 2476{
2262 random_map_params rmp; 2477 random_map_params rmp;
2263 2478
2273 assign (rmp.exit_on_final_map, exit_on_final_map); 2488 assign (rmp.exit_on_final_map, exit_on_final_map);
2274 2489
2275 rmp.origin_map = origin_map; 2490 rmp.origin_map = origin_map;
2276 rmp.final_map = final_map; 2491 rmp.final_map = final_map;
2277 rmp.this_map = this_map; 2492 rmp.this_map = this_map;
2278 rmp.Xsize = Xsize; 2493 rmp.xsize = xsize;
2279 rmp.Ysize = Ysize; 2494 rmp.ysize = ysize;
2280 rmp.expand2x = expand2x; 2495 rmp.expand2x = expand2x;
2281 rmp.layoutoptions1 = layoutoptions1; 2496 rmp.layoutoptions1 = layoutoptions1;
2282 rmp.layoutoptions2 = layoutoptions2; 2497 rmp.layoutoptions2 = layoutoptions2;
2283 rmp.layoutoptions3 = layoutoptions3; 2498 rmp.layoutoptions3 = layoutoptions3;
2284 rmp.symmetry = symmetry; 2499 rmp.symmetry = symmetry;
2290 rmp.decoroptions = decoroptions; 2505 rmp.decoroptions = decoroptions;
2291 rmp.orientation = orientation; 2506 rmp.orientation = orientation;
2292 rmp.origin_y = origin_y; 2507 rmp.origin_y = origin_y;
2293 rmp.origin_x = origin_x; 2508 rmp.origin_x = origin_x;
2294 rmp.random_seed = random_seed; 2509 rmp.random_seed = random_seed;
2295 rmp.total_map_hp = total_map_hp; 2510 rmp.total_map_hp = (uint64_t) total_map_hp;
2296 rmp.map_layout_style = map_layout_style; 2511 rmp.map_layout_style = map_layout_style;
2297 rmp.treasureoptions = treasureoptions; 2512 rmp.treasureoptions = treasureoptions;
2298 rmp.symmetry_used = symmetry_used; 2513 rmp.symmetry_used = symmetry_used;
2299 rmp.region = region; 2514 rmp.region = region;
2300 rmp.custom = custom; 2515 rmp.custom = custom;
2301 2516
2302 RETVAL = generate_random_map (path, &rmp); 2517 RETVAL = self->generate_random_map (&rmp);
2303} 2518}
2304 OUTPUT: 2519 OUTPUT:
2305 RETVAL 2520 RETVAL
2306 2521
2307MODULE = cf PACKAGE = cf::arch 2522MODULE = cf PACKAGE = cf::arch
2308 2523
2309archetype *find (const char *name) 2524int archetypes_size ()
2310 CODE: 2525 CODE:
2311 RETVAL = archetype::find (name); 2526 RETVAL = archetypes.size ();
2312 OUTPUT: 2527 OUTPUT: RETVAL
2313 RETVAL
2314 2528
2315archetype *first() 2529archetype *archetypes (U32 index)
2316 PROTOTYPE: 2530 CODE:
2317 CODE: 2531 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2318 RETVAL = first_archetype; 2532 OUTPUT: RETVAL
2533
2534object *instantiate (archetype *arch)
2535 CODE:
2536 RETVAL = arch_to_object (arch);
2537 OUTPUT:
2319 OUTPUT: RETVAL 2538 RETVAL
2320 2539
2321INCLUDE: $PERL genacc archetype ../include/object.h | 2540INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2322 2541
2323MODULE = cf PACKAGE = cf::party 2542MODULE = cf PACKAGE = cf::party
2324 2543
2325partylist *first () 2544partylist *first ()
2326 PROTOTYPE: 2545 PROTOTYPE:
2327 CODE: 2546 CODE:
2328 RETVAL = get_firstparty (); 2547 RETVAL = get_firstparty ();
2329 OUTPUT: RETVAL 2548 OUTPUT: RETVAL
2330 2549
2331INCLUDE: $PERL genacc partylist ../include/player.h | 2550INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2332 2551
2333MODULE = cf PACKAGE = cf::region 2552MODULE = cf PACKAGE = cf::region
2334 2553
2335region *first () 2554void
2336 PROTOTYPE: 2555list ()
2337 CODE: 2556 PPCODE:
2338 RETVAL = first_region; 2557 for_all_regions (rgn)
2339 OUTPUT: RETVAL 2558 XPUSHs (sv_2mortal (to_sv (rgn)));
2340 2559
2341region *find (char *name) 2560region *find (utf8_string name)
2342 PROTOTYPE: $ 2561 PROTOTYPE: $
2343 CODE: 2562 CODE:
2344 RETVAL = get_region_by_name (name); 2563 RETVAL = region::find (name);
2345 OUTPUT: RETVAL 2564 OUTPUT: RETVAL
2346 2565
2566region *find_fuzzy (utf8_string name)
2567 PROTOTYPE: $
2568 CODE:
2569 RETVAL = region::find_fuzzy (name);
2570 OUTPUT: RETVAL
2571
2572int specificity (region *rgn)
2573 CODE:
2574 RETVAL = 0;
2575 while (rgn = rgn->parent)
2576 RETVAL++;
2577 OUTPUT: RETVAL
2578
2347INCLUDE: $PERL genacc region ../include/map.h | 2579INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2348 2580
2349MODULE = cf PACKAGE = cf::living 2581MODULE = cf PACKAGE = cf::living
2350 2582
2351INCLUDE: $PERL genacc living ../include/living.h | 2583INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2352 2584
2353MODULE = cf PACKAGE = cf::settings 2585MODULE = cf PACKAGE = cf::settings
2354 2586
2355INCLUDE: $PERL genacc Settings ../include/global.h | 2587INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2356 2588
2357MODULE = cf PACKAGE = cf::client 2589MODULE = cf PACKAGE = cf::client
2358 2590
2359INCLUDE: $PERL genacc client ../include/client.h | 2591INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2360 2592
2361int invoke (client *ns, int event, ...) 2593int invoke (client *ns, int event, ...)
2362 CODE: 2594 CODE:
2363 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2595 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2364 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2596 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2380 CODE: 2612 CODE:
2381{ 2613{
2382 STRLEN len; 2614 STRLEN len;
2383 char *buf = SvPVbyte (packet, len); 2615 char *buf = SvPVbyte (packet, len);
2384 2616
2617 if (len > MAXSOCKBUF)
2618 {
2619 // ugly
2620 if (THIS->pl)
2621 THIS->pl->failmsg ("[packet too long for client]");
2622 }
2623 else
2385 THIS->send_packet (buf, len); 2624 THIS->send_packet (buf, len);
2386} 2625}
2387 2626
2627faceidx
2628client::need_face (utf8_string name, int pri = 0)
2629 CODE:
2630 RETVAL = face_find (name, 0);
2631 if (RETVAL)
2632 {
2633 THIS->send_face (RETVAL, pri);
2634 THIS->flush_fx ();
2635 }
2636 OUTPUT:
2637 RETVAL
2638
2639int
2640client::fx_want (int idx, int value = -1)
2641 CODE:
2642 if (0 < idx && idx < FT_NUM)
2643 {
2644 RETVAL = THIS->fx_want [idx];
2645 if (items > 2)
2646 THIS->fx_want [idx] = value;
2647 }
2648 else
2649 RETVAL = 0;
2650 OUTPUT:
2651 RETVAL
2652
2653MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2654
2655faceidx sound_find (utf8_string name)
2656
2657void sound_set (utf8_string str, faceidx face)
2658
2659# dire hack
2660void old_sound_index (int idx, faceidx face)
2661 CODE:
2662 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2663 old_sound_index [idx] = face;
2664
2665MODULE = cf PACKAGE = cf::face PREFIX = face_
2666
2667#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2668
2669faceidx face_find (utf8_string name, faceidx defidx = 0)
2670
2671faceidx alloc (utf8_string name)
2672 CODE:
2673{
2674 do
2675 {
2676 RETVAL = faces.size ();
2677 faces.resize (RETVAL + 1);
2678 }
2679 while (!RETVAL); // crude way to leave index 0
2680
2681 faces [RETVAL].name = name;
2682 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2683
2684 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2685 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2686}
2687 OUTPUT: RETVAL
2688
2689void set_type (faceidx idx, int value)
2690 ALIAS:
2691 set_type = 0
2692 set_visibility = 1
2693 set_magicmap = 2
2694 set_smooth = 3
2695 set_smoothlevel = 4
2696 CODE:
2697 faceinfo *f = face_info (idx); assert (f);
2698 switch (ix)
2699 {
2700 case 0: f->type = value; break;
2701 case 1: f->visibility = value; break;
2702 case 2: f->magicmap = value; break;
2703 case 3: f->smooth = value; break;
2704 case 4: f->smoothlevel = value; break;
2705 }
2706
2707void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2708 CODE:
2709{
2710 faceinfo *f = face_info (idx); assert (f);
2711 facedata *d = &(faceset ? f->data64 : f->data32);
2712 sv_to (data, d->data);
2713 STRLEN clen;
2714 char *cdata = SvPVbyte (chksum, clen);
2715 clen = min (CHKSUM_SIZE, clen);
2716
2717 if (memcmp (d->chksum, cdata, clen))
2718 {
2719 memcpy (d->chksum, cdata, clen);
2720
2721 // invalidate existing client face info
2722 for_all_clients (ns)
2723 if (ns->faceset == faceset)
2724 {
2725 ns->faces_sent [idx] = false;
2726 ns->force_newmap = true;
2727 }
2728 }
2729}
2730
2731int get_data_size (faceidx idx, int faceset = 0)
2732 CODE:
2733 facedata *d = face_data (idx, faceset);
2734 if (!d) XSRETURN_UNDEF;
2735 RETVAL = d->data.size ();
2736 OUTPUT:
2737 RETVAL
2738
2739SV *get_chksum (faceidx idx, int faceset = 0)
2740 CODE:
2741 facedata *d = face_data (idx, faceset);
2742 if (!d) XSRETURN_UNDEF;
2743 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2744 OUTPUT:
2745 RETVAL
2746
2747SV *get_data (faceidx idx, int faceset = 0)
2748 CODE:
2749 facedata *d = face_data (idx, faceset);
2750 if (!d) XSRETURN_UNDEF;
2751 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2752 OUTPUT:
2753 RETVAL
2754
2755void invalidate (faceidx idx)
2756 CODE:
2757 for_all_clients (ns)
2758 {
2759 ns->faces_sent [idx] = false;
2760 ns->force_newmap = true;
2761 }
2762
2763void invalidate_all ()
2764 CODE:
2765 for_all_clients (ns)
2766 {
2767 ns->faces_sent.reset ();
2768 ns->force_newmap = true;
2769 }
2770
2771MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2772
2773#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2774
2775animidx anim_find (utf8_string name)
2776 CODE:
2777 RETVAL = animation::find (name).number;
2778 OUTPUT: RETVAL
2779
2780animidx set (utf8_string name, SV *frames, int facings = 1)
2781 CODE:
2782{
2783 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2784 croak ("frames must be an arrayref");
2785
2786 AV *av = (AV *)SvRV (frames);
2787
2788 animation *anim = &animation::find (name);
2789 if (anim->number)
2790 {
2791 anim->resize (av_len (av) + 1);
2792 anim->facings = facings;
2793 }
2794 else
2795 anim = &animation::create (name, av_len (av) + 1, facings);
2796
2797 for (int i = 0; i < anim->num_animations; ++i)
2798 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2799}
2800 OUTPUT: RETVAL
2801
2802void invalidate_all ()
2803 CODE:
2804 for_all_clients (ns)
2805 ns->anims_sent.reset ();
2806
2807MODULE = cf PACKAGE = cf::object::freezer
2808
2809INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2810
2811SV *
2812new (char *klass)
2813 CODE:
2814 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2815 OUTPUT: RETVAL
2816
2817void
2818DESTROY (SV *sv)
2819 CODE:
2820 object_freezer *self;
2821 sv_to (sv, self);
2822 delete self;
2823
2824MODULE = cf PACKAGE = cf::object::thawer
2825
2826INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2827
2828SV *
2829new_from_file (char *klass, octet_string path)
2830 CODE:
2831 object_thawer *f = new object_thawer (path);
2832 if (!*f)
2833 {
2834 delete f;
2835 XSRETURN_UNDEF;
2836 }
2837 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2838 OUTPUT: RETVAL
2839
2840void
2841DESTROY (SV *sv)
2842 CODE:
2843 object_thawer *self;
2844 sv_to (sv, self);
2845 delete self;
2846
2847void
2848extract_tags (object_thawer *self)
2849 PPCODE:
2850 while (self->kw != KW_EOF)
2851 {
2852 PUTBACK;
2853 coroapi::cede_to_tick ();
2854 SPAGAIN;
2855
2856 if (self->kw == KW_tag)
2857 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2858
2859 self->skip ();
2860 }
2861

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