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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.168 by root, Thu Feb 15 03:19:02 2007 UTC vs.
Revision 1.276 by root, Tue Apr 15 14:21:04 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h>
33 34
35#include "global.h"
34#include "loader.h" 36#include "loader.h"
37#include "../random_maps/random_map.h"
35#include "cfperl.h" 38#include "evthread.h"
36#include "shstr.h" 39#include "sproto.h"
37 40
38#include <unistd.h> 41#include <unistd.h>
39#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
40# include <sys/mman.h> 43# include <sys/mman.h>
41#endif 44#endif
42 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
43#include <EXTERN.h> 50#include <EXTERN.h>
44#include <perl.h> 51#include <perl.h>
45#include <XSUB.h> 52#include <XSUB.h>
46 53
47#include "CoroAPI.h" 54#include "CoroAPI.h"
48#include "perlxsi.c" 55#include "perlxsi.c"
49 56
50extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
51 58
52typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
54 61
55#if IVSIZE >= 8 62typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 63
69static PerlInterpreter *perl; 64static PerlInterpreter *perl;
70 65
71double runtime; 66tstamp NOW, runtime;
67
68static int tick_inhibit;
69static int tick_pending;
72 70
73global gbl_ev; 71global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74
75bitset<NUM_EVENT_TYPES> ev_want_event;
76bitset<NUM_TYPES> ev_want_type;
76 77
77static HV 78static HV
78 *stash_cf, 79 *stash_cf,
79 *stash_cf_object_wrap, 80 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 81 *stash_cf_object_player_wrap,
84 *stash_cf_arch_wrap, 85 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 86 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 87 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 88 *stash_cf_living_wrap;
88 89
90static inline SV *
91newSVpv_utf8 (const char *s)
92{
93 if (!s)
94 return newSV (0);
95
96 SV *sv = newSVpv (s, 0);
97 SvUTF8_on (sv);
98 return sv;
99}
100
101static inline SV *
102newSVpvn_utf8 (const char *s, STRLEN l)
103{
104 if (!s)
105 return newSV (0);
106
107 SV *sv = newSVpvn (s, l);
108 SvUTF8_on (sv);
109 return sv;
110}
111
89// helper cast function, returns super class * or 0 112// helper cast function, returns super class * or 0
90template<class super> 113template<class super>
91static super * 114static super *
92is_a (attachable *at) 115is_a (attachable *at)
93{ 116{
127 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 150 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
128 SvREFCNT_dec (self); 151 SvREFCNT_dec (self);
129 152
130 // self *must* be null now because thats sv_unmagic's job. 153 // self *must* be null now because thats sv_unmagic's job.
131 assert (!this->self); 154 assert (!this->self);
132 flags |= 0x80; // severed //D
133 } 155 }
134} 156}
135 157
136void 158void
137attachable::optimise () 159attachable::optimise ()
138{ 160{
139 if (self 161 if (self
140 && SvREFCNT (self) == 1 162 && SvREFCNT (self) == 1
141 && !HvTOTALKEYS (self)) 163 && !HvTOTALKEYS (self))
142 flags |= 0x40,//D
143 sever_self (); 164 sever_self ();
144} 165}
145 166
146// check wether the object really is dead 167// check wether the object really is dead
147void 168void
154} 175}
155 176
156void 177void
157attachable::do_destroy () 178attachable::do_destroy ()
158{ 179{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 180 INVOKE_ATTACHABLE (DESTROY, this);
160 181
161 if (cb) 182 if (cb)
162 { 183 {
163 SvREFCNT_dec (cb); 184 SvREFCNT_dec (cb);
164 cb = 0; 185 cb = 0;
165 } 186 }
166 187
167 if (self)
168 sever_self ();
169
170 flags |= 0x20; //D
171 mortals.push_back (this); 188 mortals.push_back (this);
172} 189}
173 190
174void 191void
175attachable::destroy () 192attachable::destroy ()
177 if (destroyed ()) 194 if (destroyed ())
178 return; 195 return;
179 196
180 flags |= F_DESTROYED; 197 flags |= F_DESTROYED;
181 do_destroy (); 198 do_destroy ();
199 sever_self ();
182} 200}
183 201
184void 202void
185attachable::check_mortals () 203attachable::check_mortals ()
186{ 204{
190 { 208 {
191 if (i >= mortals.size ()) 209 if (i >= mortals.size ())
192 { 210 {
193 i = 0; 211 i = 0;
194 212
195 if (mortals.size () > 1000) 213 if (mortals.size () >= 512)
196 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 214 {
215 static int last_mortalcount;
216 if (mortals.size () != last_mortalcount)
217 {
218 last_mortalcount = mortals.size ();
219 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
220
221 if (0)
222 {
223 for (int j = 0; j < mortals.size (); ++j)//D
224 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
225 fprintf (stderr, "\n");//D
226 }
227 }
228 }
197 229
198 break; 230 break;
199 } 231 }
200 232
201 attachable *obj = mortals [i]; 233 attachable *obj = mortals [i];
202 234
203 obj->refcnt_chk (); // unborrow from perl, if necessary 235#if 0
204 236 if (obj->self)//D make this an assert later
205 //if (obj->refcnt > 0 || obj->self)
206 if (obj->refcnt || obj->self)
207 { 237 {
208//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 238 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
239 obj->sever_self ();
240 }
241#endif
242
243 if (obj->refcnt)
244 {
209 ++i; // further delay freeing 245 ++i; // further delay freeing
210 246
211 if (!(i & 0x3ff)) 247 if (!(i & 0x3ff))
212 break; 248 break;
213 } 249 }
214 else 250 else
215 { 251 {
216 mortals.erase (i); 252 mortals.erase (i);
253 obj->sever_self ();
217 delete obj; 254 delete obj;
218 } 255 }
219 } 256 }
220} 257}
221 258
259void
260attachable::set_key (const char *key, const char *value, bool is_utf8)
261{
262 if (!self)
263 self = newHV ();
264
265 if (value)
266 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
267 else
268 hv_delete (self, key, strlen (key), G_DISCARD);
269}
270
222attachable & 271attachable &
223attachable::operator =(const attachable &src) 272attachable::operator =(const attachable &src)
224{ 273{
225 //if (self || cb) 274 //if (self || cb)
226 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 275 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
227 276
228 attach = src.attach; 277 attach = src.attach;
229 return *this; 278 return *this;
230} 279}
231 280
281template<typename T>
282static bool
283find_backref (void *ptr, T *obj)
284{
285 char *s = (char *)obj;
286 while (s < (char *)obj + sizeof (T))
287 {
288 if (ptr == *(void **)s)
289 return true;
290
291 s += sizeof (void *); // assume natural alignment
292 }
293
294 return false;
295}
296
297// for debugging, find "live" objects containing this ptr
298void
299find_backref (void *ptr)
300{
301 for_all_objects (op)
302 if (find_backref (ptr, op))
303 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
304
305 for_all_players (pl)
306 if (find_backref (ptr, pl))
307 fprintf (stderr, "P %p\n", pl);
308
309 for_all_clients (ns)
310 if (find_backref (ptr, ns))
311 fprintf (stderr, "C %p\n", ns);
312
313}
314
232////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 315//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
233 316
234static SV * 317static SV *
235newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 318newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
236{ 319{
237 SV *sv; 320 SV *sv;
238 321
239 if (!ptr) 322 if (!ptr)
240 return &PL_sv_undef; 323 return newSV (0);
241 324
242 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 325 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
243 return sv_bless (newRV_noinc ((SV *)hv), stash); 326 return sv_bless (newRV_noinc ((SV *)hv), stash);
244} 327}
245 328
264 347
265static SV * 348static SV *
266newSVattachable (attachable *obj, HV *stash) 349newSVattachable (attachable *obj, HV *stash)
267{ 350{
268 if (!obj) 351 if (!obj)
269 return &PL_sv_undef; 352 return newSV (0);
270 353
271 if (!obj->self) 354 if (!obj->self)
355 obj->self = newHV ();
356
357 if (!SvOBJECT (obj->self))
272 { 358 {
273 obj->self = newHV ();
274 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 359 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
275 obj->flags |= (obj->flags & 0xc0) << 8;
276 obj->flags &= ~0xc0;//D
277 obj->flags |= 0x10;//D
278 360
279 // now bless the object _once_ 361 // now bless the object _once_
362 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
280 return sv_bless (newRV_inc ((SV *)obj->self), stash); 363 return sv_bless (newRV_inc ((SV *)obj->self), stash);
281 } 364 }
282 else 365 else
283 { 366 {
284 SV *sv = newRV_inc ((SV *)obj->self); 367 SV *sv = newRV_inc ((SV *)obj->self);
321 return SvPTR (sv, klass); 404 return SvPTR (sv, klass);
322 else 405 else
323 return 0; 406 return 0;
324} 407}
325 408
326inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 409inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
327inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 410inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
328inline SV *to_sv (bool v) { return newSViv (v); } 411inline SV *to_sv (bool v) { return newSViv (v); }
329inline SV *to_sv ( signed char v) { return newSViv (v); } 412inline SV *to_sv ( signed char v) { return newSViv (v); }
330inline SV *to_sv (unsigned char v) { return newSViv (v); } 413inline SV *to_sv (unsigned char v) { return newSViv (v); }
331inline SV *to_sv ( signed short v) { return newSViv (v); } 414inline SV *to_sv ( signed short v) { return newSViv (v); }
332inline SV *to_sv (unsigned short v) { return newSVuv (v); } 415inline SV *to_sv (unsigned short v) { return newSVuv (v); }
341inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 424inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
342inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 425inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
343inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 426inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
344inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 427inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
345inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 428inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
429inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
346inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 430inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
347inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
348inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 431inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
349 432
350inline SV *to_sv (object & v) { return to_sv (&v); } 433inline SV *to_sv (object & v) { return to_sv (&v); }
351inline SV *to_sv (living & v) { return to_sv (&v); } 434inline SV *to_sv (living & v) { return to_sv (&v); }
352 435
353inline SV *to_sv (facetile * v) { return to_sv (v->name); } 436inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
354inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 437inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
355 438
356inline SV *to_sv (UUID v) 439inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
357{
358 char buf[128];
359 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
360 return newSVpv (buf, 0);
361}
362 440
363inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 441inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
364inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 442inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
365inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 443inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
367inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 445inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 446inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 449inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
372inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 451inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 452inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
375inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 453inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
376inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 454inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
377inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 455inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
378inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 456inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
379inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 457inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
380inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 458inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
381inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 459inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
382inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 460inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
461inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
383inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 462inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
384inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 463inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
385inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
386inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 464inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
465inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
466inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
387 467
388inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 468//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
389inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 469inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
390 470
391template<class T> 471template<class T>
392inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 472inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
393 473
394template<int N> 474template<int N>
395inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 475inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
396 476
397inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
398inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 477inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
399inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 478inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
400inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 479inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
401inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 480inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
402 481
482inline void sv_to (SV *sv, std::string &v)
483{
484 STRLEN len;
485 char *data = SvPVbyte (sv, len);
486 v.assign (data, len);
487}
488
403inline void sv_to (SV *sv, UUID &v) 489inline void sv_to (SV *sv, UUID &v)
404{ 490{
405 unsigned int version; 491 if (!v.parse (SvPV_nolen (sv)))
406
407 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
408 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 492 croak ("unparsable uuid: %s", SvPV_nolen (sv));
409} 493}
410 494
411inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 495inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
412 496
430 break; 514 break;
431 515
432 case DT_STRING: 516 case DT_STRING:
433 { 517 {
434 char *str = (char *)va_arg (ap, const char *); 518 char *str = (char *)va_arg (ap, const char *);
435 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 519 sv = str ? newSVpv (str, 0) : newSV (0);
436 } 520 }
437 break; 521 break;
438 522
439 case DT_DATA: 523 case DT_DATA:
440 { 524 {
441 char *str = (char *)va_arg (ap, const void *); 525 char *str = (char *)va_arg (ap, const void *);
442 int len = va_arg (ap, int); 526 int len = va_arg (ap, int);
443 sv = str ? newSVpv (str, len) : &PL_sv_undef; 527 sv = str ? newSVpv (str, len) : newSV (0);
444 } 528 }
445 break; 529 break;
446 530
447 case DT_OBJECT: 531 case DT_OBJECT:
448 sv = to_sv (va_arg (ap, object *)); 532 sv = to_sv (va_arg (ap, object *));
490 va_end (ap); 574 va_end (ap);
491 575
492 return sv; 576 return sv;
493} 577}
494 578
495static SV *
496newSVcfapi (int type, ...)
497{
498 SV *sv;
499
500 va_list ap;
501 va_start (ap, type);
502
503 switch (type)
504 {
505 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
506 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
507 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
508 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
509 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
510 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
511 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
512 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
513 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
514 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
515
516 default:
517 assert (("unhandled type in newSVcfapi", 0));
518 }
519
520 va_end (ap);
521
522 return sv;
523}
524
525////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 579//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
526 580
527SV * 581SV *
528registry (attachable *ext) 582registry (attachable *ext)
529{ 583{
533 return newRV_inc ((SV *)ext->cb); 587 return newRV_inc ((SV *)ext->cb);
534} 588}
535 589
536///////////////////////////////////////////////////////////////////////////// 590/////////////////////////////////////////////////////////////////////////////
537 591
538extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
539{
540 return 0;
541}
542
543static CommArray_s rtn_cmd;
544
545static int
546runPluginCommand (object *obj, char *params)
547{
548 return -1;
549}
550
551extern "C" void *cfperl_getPluginProperty (int *type, ...)
552{
553 va_list args;
554 char *propname;
555 int i;
556 va_start (args, type);
557 propname = va_arg (args, char *);
558 //printf ("Property name: %s\n", propname);
559
560 if (!strcmp (propname, "command?"))
561 return NULL;
562 else if (!strcmp (propname, "Identification"))
563 {
564 va_end (args);
565 return (void *)PLUGIN_NAME;
566 }
567 else if (!strcmp (propname, "FullName"))
568 {
569 va_end (args);
570 return (void *)PLUGIN_VERSION;
571 }
572 else
573 va_end (args);
574
575 return NULL;
576}
577
578extern "C" int cfperl_postInitPlugin ()
579{
580 int hooktype = 1;
581 int rtype = 0;
582
583 cf_init_plugin (gethook);
584
585 return 0;
586}
587
588extern "C" int cfperl_closePlugin ()
589{
590 return 0;
591}
592
593void 592void
594cfperl_init () 593cfperl_init ()
595{ 594{
595 extern char **environ;
596
596 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 597 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
597 perl = perl_alloc (); 598 perl = perl_alloc ();
598 perl_construct (perl); 599 perl_construct (perl);
599 600
600 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
601 602
602 char *argv[] = { 603 const char *argv[] = {
603 "", 604 settings.argv [0],
604 "-e" 605 "-e"
605 "use Event; use Coro;" // required for bootstrap 606 "use EV; use Coro;" // required for bootstrap
606 "cf->bootstrap;" // required for datadir :*> 607 "cf->bootstrap;" // required for datadir :*>
607 "unshift @INC, cf::datadir ();" 608 "unshift @INC, cf::datadir ();"
608 "require cf;" 609 "require cf;"
609 }; 610 };
610 611
611 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 612 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
613 || perl_run (perl))
612 { 614 {
613 printf ("unable to initialize perl-interpreter, aborting.\n"); 615 printf ("unable to initialize perl-interpreter, aborting.\n");
614 exit (EXIT_FAILURE); 616 exit (EXIT_FAILURE);
615 } 617 }
616 618
635void 637void
636attachable::instantiate () 638attachable::instantiate ()
637{ 639{
638 if (attach) 640 if (attach)
639 { 641 {
640 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 642 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
641 attach = 0; 643 attach = 0;
642 } 644 }
643} 645}
644 646
645void 647void
646attachable::reattach () 648attachable::reattach ()
647{ 649{
648 optimise (); 650 optimise ();
649 //TODO: check for _attachment's, very important for restarts 651 //TODO: check for _attachment's, very important for restarts
650 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 652 INVOKE_ATTACHABLE (REATTACH, this);
651} 653}
652 654
653static event_klass klass_of[NUM_EVENT_TYPES] = { 655static event_klass klass_of[NUM_EVENT_TYPES] = {
654# define def(type,name) KLASS_ ## type, 656# define def(type,name) KLASS_ ## type,
655# include "eventinc.h" 657# include "eventinc.h"
698} 700}
699 701
700void 702void
701global::gather_callbacks (AV *&callbacks, event_type event) const 703global::gather_callbacks (AV *&callbacks, event_type event) const
702{ 704{
703 ::gather_callbacks (callbacks, cb_object, event); 705 ::gather_callbacks (callbacks, cb_global, event);
704} 706}
705 707
706void 708void
707object::gather_callbacks (AV *&callbacks, event_type event) const 709object::gather_callbacks (AV *&callbacks, event_type event) const
708{ 710{
709 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 711 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
710 { 712 {
711 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 713 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
712 714
713 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 715 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
714 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 716 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
715 } 717 }
716 718
752{ 754{
753 attachable::gather_callbacks (callbacks, event); 755 attachable::gather_callbacks (callbacks, event);
754 ::gather_callbacks (callbacks, cb_map, event); 756 ::gather_callbacks (callbacks, cb_map, event);
755} 757}
756 758
759void
760_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
761{
762 for (int event = 0; event <= AvFILLp (registry); ++event)
763 {
764 SV *cbs_ = AvARRAY (registry)[event];
765
766 // element must be list of callback entries
767 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
768 {
769 AV *cbs = (AV *)SvRV (cbs_);
770
771 // no callback entries, no callbacks to call
772 if (AvFILLp (cbs) >= 0)
773 set.set (event);
774 }
775 }
776}
777
778// very slow and inefficient way to recalculate the global want bitsets
779void
780_recalc_want ()
781{
782 ev_want_event.reset ();
783
784 _recalc_want (ev_want_event, cb_global);
785 _recalc_want (ev_want_event, cb_attachable);
786 _recalc_want (ev_want_event, cb_object);
787 _recalc_want (ev_want_event, cb_client);
788 _recalc_want (ev_want_event, cb_player);
789 _recalc_want (ev_want_event, cb_map);
790
791 ev_want_type.reset ();
792
793 for (int type = 0; type <= AvFILLp (cb_type); ++type)
794 {
795 SV *cbs_ = AvARRAY (cb_type)[type];
796
797 // element must be list of callback entries
798 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
799 {
800 AV *cbs = (AV *)SvRV (cbs_);
801
802 // no callback entries, no callbacks to call
803 if (AvFILLp (cbs) >= 0)
804 ev_want_type.set (type % NUM_TYPES);
805 }
806 }
807}
808
757bool 809bool
758attachable::invoke (event_type event, ...) 810attachable::invoke (event_type event, ...)
759{ 811{
760 data_type dt; 812 data_type dt;
761 va_list ap;
762
763 va_start (ap, event);
764 813
765 // callback call ordering should be: 814 // callback call ordering should be:
766 // 1. per-object callback 815 // 1. per-object callback
767 // 2. per-class object 816 // 2. per-class object
768 // 3. per-type callback 817 // 3. per-type callback
772 gather_callbacks (callbacks, event); 821 gather_callbacks (callbacks, event);
773 822
774 // short-circuit processing if no callbacks found/defined 823 // short-circuit processing if no callbacks found/defined
775 if (!callbacks) 824 if (!callbacks)
776 return 0; 825 return 0;
826
827 va_list ap;
828 va_start (ap, event);
777 829
778 CALL_BEGIN (3); 830 CALL_BEGIN (3);
779 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 831 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
780 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 832 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
781 833
816} 868}
817 869
818SV * 870SV *
819cfperl_result (int idx) 871cfperl_result (int idx)
820{ 872{
821 AV *av = get_av ("cfperl::invoke_results", 0); 873 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
822 if (!av) 874 if (!av)
823 return &PL_sv_undef; 875 return &PL_sv_undef;
824 876
825 SV **sv = av_fetch (av, idx, 0); 877 SV **sv = av_fetch (av, idx, 0);
826 if (!sv) 878 if (!sv)
840{ 892{
841 return SvNV (cfperl_result (idx)); 893 return SvNV (cfperl_result (idx));
842} 894}
843 895
844///////////////////////////////////////////////////////////////////////////// 896/////////////////////////////////////////////////////////////////////////////
897// various c++ => perl glue functions
898
899void cfperl_tick ()
900{
901 tick_pending = 1;
902
903 if (tick_inhibit)
904 return;
905
906 tick_pending = 0;
907
908 dSP;
909
910 PUSHMARK (SP);
911 PUTBACK;
912 call_pv ("cf::tick", G_DISCARD | G_VOID);
913
914 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
915}
845 916
846void 917void
847cfperl_emergency_save () 918cfperl_emergency_save ()
848{ 919{
849 CALL_BEGIN (0); 920 CALL_BEGIN (0);
858 CALL_ARG (make_core); 929 CALL_ARG (make_core);
859 CALL_CALL ("cf::post_cleanup", G_VOID); 930 CALL_CALL ("cf::post_cleanup", G_VOID);
860 CALL_END; 931 CALL_END;
861} 932}
862 933
934void
935cfperl_make_book (object *book, int level)
936{
937 CALL_BEGIN (2);
938 CALL_ARG (book);
939 CALL_ARG (level);
940 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END;
942}
943
944void
945cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
946{
947 CALL_BEGIN (4);
948 CALL_ARG (ns);
949 CALL_ARG (type);
950 CALL_ARG_SV (newSVpv_utf8 (msg));
951 CALL_ARG (color);
952 CALL_CALL ("cf::client::send_msg", G_VOID);
953 CALL_END;
954}
955
956int
957cfperl_can_merge (object *ob1, object *ob2)
958{
959 int can;
960
961 CALL_BEGIN (2);
962 CALL_ARG (ob1);
963 CALL_ARG (ob2);
964 CALL_CALL ("cf::_can_merge", G_SCALAR);
965 can = count && SvTRUE (TOPs);
966 CALL_END;
967
968 return can;
969}
970
971player *
972player::find (const char *name)
973{
974 CALL_BEGIN (1);
975 CALL_ARG (name);
976 CALL_CALL ("cf::player::find", G_SCALAR);
977
978 player *retval;
979
980 if (count)
981 sv_to (POPs, retval);
982 else
983 retval = 0;
984
985 CALL_END;
986
987 return retval;
988}
989
863maptile * 990maptile *
864maptile::find_sync (const char *path, maptile *origin) 991maptile::find_sync (const char *path, maptile *origin)
865{ 992{
866 CALL_BEGIN (2); 993 CALL_BEGIN (2);
867 CALL_ARG (path); 994 CALL_ARG (path);
879 1006
880 return retval; 1007 return retval;
881} 1008}
882 1009
883maptile * 1010maptile *
884maptile::find_async (const char *path, maptile *origin) 1011maptile::find_async (const char *path, maptile *origin, bool load)
885{ 1012{
886 CALL_BEGIN (2); 1013 CALL_BEGIN (3);
887 CALL_ARG (path); 1014 CALL_ARG (path);
888 CALL_ARG (origin); 1015 CALL_ARG (origin);
1016 CALL_ARG (load);
889 CALL_CALL ("cf::map::find_async", G_SCALAR); 1017 CALL_CALL ("cf::map::find_async", G_SCALAR);
890 1018
891 maptile *retval; 1019 maptile *retval;
892 1020
893 if (count) 1021 if (count)
929 CALL_ARG (exit); 1057 CALL_ARG (exit);
930 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
931 CALL_END; 1059 CALL_END;
932} 1060}
933 1061
1062const char *
1063object::ref () const
1064{
1065 if (type == PLAYER)
1066 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1067 else
1068 return 0;
1069}
1070
1071object *
1072object::deref (const char *ref)
1073{
1074 object *retval = 0;
1075
1076 if (ref)
1077 {
1078 CALL_BEGIN (1);
1079 CALL_ARG (ref);
1080 CALL_CALL ("cf::object::deref", G_SCALAR);
1081
1082 if (count)
1083 sv_to (POPs, retval);
1084
1085 CALL_END;
1086 }
1087
1088 return retval;
1089}
1090
1091void
1092log_backtrace (const char *msg)
1093{
1094#if HAVE_BACKTRACE
1095 void *addr [20];
1096 int size = backtrace (addr, 20);
1097
1098 CALL_BEGIN (size);
1099 CALL_ARG (msg);
1100 for (int i = 0; i < size; ++i)
1101 CALL_ARG ((IV)addr [i]);
1102 CALL_CALL ("cf::_log_backtrace", G_VOID);
1103 CALL_END;
1104#endif
1105}
1106
934///////////////////////////////////////////////////////////////////////////// 1107/////////////////////////////////////////////////////////////////////////////
935 1108
936struct EventAPI *watcher_base::GEventAPI; 1109struct EVAPI *evapi::GEVAPI;
937struct CoroAPI *coroapi::GCoroAPI; 1110struct CoroAPI *coroapi::GCoroAPI;
938 1111
939int coroapi::cede_counter; 1112void coroapi::do_cede_to_tick ()
940
941static void iw_dispatch (pe_event *ev)
942{ 1113{
943 iw *w = (iw *)ev->ext_data; 1114 cede_pending = 0;
944 w->call (*w); 1115 cede ();
945} 1116}
946 1117
947void 1118void
948iw::alloc () 1119coroapi::wait_for_tick ()
949{ 1120{
950 pe = GEventAPI->new_idle (0, 0); 1121 CALL_BEGIN (0);
951 1122 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
952 WaREENTRANT_off (pe); 1123 CALL_END;
953 pe->base.callback = (void *)iw_dispatch;
954 pe->base.ext_data = (void *)this;
955} 1124}
956 1125
957static void iow_dispatch (pe_event *ev)
958{
959 iow *w = (iow *)ev->ext_data;
960 w->call (*w, ((pe_ioevent *)ev)->got);
961}
962
963void 1126void
964iow::alloc () 1127coroapi::wait_for_tick_begin ()
965{ 1128{
966 pe = GEventAPI->new_io (0, 0); 1129 CALL_BEGIN (0);
967 1130 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
968 WaREENTRANT_off (pe); 1131 CALL_END;
969 pe->base.callback = (void *)iow_dispatch;
970 pe->base.ext_data = (void *)this;
971
972 pe->fd = -1;
973 pe->poll = 0;
974}
975
976void
977iow::fd (int fd)
978{
979 pe->fd = fd;
980}
981
982int
983iow::poll ()
984{
985 return pe->poll;
986} 1132}
987 1133
988void 1134void
989iow::poll (int events) 1135iow::poll (int events)
990{ 1136{
991 if (pe->poll != events) 1137 if (events != this->events)
992 { 1138 {
1139 int active = ev_is_active ((ev_io *)this);
993 if (pe->poll) stop (); 1140 if (active) stop ();
994 pe->poll = events; 1141 ev_io_set ((ev_io *)this, fd, events);
995 if (pe->poll) start (); 1142 if (active) start ();
996 } 1143 }
997} 1144}
998 1145
999void 1146void
1000_connect_to_perl () 1147_connect_to_perl ()
1001{ 1148{
1002 stash_cf = gv_stashpv ("cf" , 1); 1149 stash_cf = gv_stashpv ("cf", 1);
1003 1150
1004 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1151 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1005 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1152 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1006 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1153 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1007 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1154 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1009 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1156 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1010 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1157 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1011 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1158 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1012 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1159 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1013 1160
1014 sv_runtime = get_sv ("cf::RUNTIME", 1); 1161 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1015 sv_upgrade (sv_runtime, SVt_NV); 1162 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1163 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1164 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1016 1165
1017 cb_global = get_av ("cf::CB_GLOBAL", 1); 1166 cb_global = get_av ("cf::CB_GLOBAL", 1);
1018 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1167 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1019 cb_object = get_av ("cf::CB_OBJECT", 1); 1168 cb_object = get_av ("cf::CB_OBJECT", 1);
1020 cb_player = get_av ("cf::CB_PLAYER", 1); 1169 cb_player = get_av ("cf::CB_PLAYER", 1);
1025 1174
1026MODULE = cf PACKAGE = cf PREFIX = cf_ 1175MODULE = cf PACKAGE = cf PREFIX = cf_
1027 1176
1028BOOT: 1177BOOT:
1029{ 1178{
1179 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1180 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1181
1030 _connect_to_perl (); 1182 _connect_to_perl ();
1031 1183
1032 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1033 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1034
1035 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1184 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1185
1186 //{
1187 // require_pv ("Time::HiRes");
1188 //
1189 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1190 // if (!svp) croak ("Time::HiRes is required");
1191 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1192 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1193 //}
1036 1194
1037 static const struct { 1195 static const struct {
1038 const char *name; 1196 const char *name;
1039 IV iv; 1197 IV iv;
1040 } *civ, const_iv[] = { 1198 } *civ, const_iv[] = {
1041# define const_iv(name) { # name, (IV)name }, 1199# define const_iv(name) { # name, (IV)name },
1042 const_iv (llevError) 1200 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1043 const_iv (llevInfo) 1201 const_iv (logBacktrace)
1044 const_iv (llevDebug) 1202
1045 const_iv (llevMonster) 1203 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1204
1205 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1046 1206
1047 const_iv (MAX_TIME) 1207 const_iv (MAX_TIME)
1048 const_iv (PLAYER)
1049 const_iv (TRANSPORT)
1050 const_iv (ROD)
1051 const_iv (TREASURE)
1052 const_iv (POTION)
1053 const_iv (FOOD)
1054 const_iv (POISON)
1055 const_iv (BOOK)
1056 const_iv (CLOCK) 1208 const_iv (MAXSOCKBUF)
1057 const_iv (ARROW) 1209
1058 const_iv (BOW)
1059 const_iv (WEAPON)
1060 const_iv (ARMOUR)
1061 const_iv (PEDESTAL)
1062 const_iv (ALTAR)
1063 const_iv (LOCKED_DOOR)
1064 const_iv (SPECIAL_KEY)
1065 const_iv (MAP)
1066 const_iv (DOOR)
1067 const_iv (KEY)
1068 const_iv (TIMED_GATE)
1069 const_iv (TRIGGER)
1070 const_iv (GRIMREAPER)
1071 const_iv (MAGIC_EAR)
1072 const_iv (TRIGGER_BUTTON)
1073 const_iv (TRIGGER_ALTAR)
1074 const_iv (TRIGGER_PEDESTAL)
1075 const_iv (SHIELD)
1076 const_iv (HELMET)
1077 const_iv (HORN)
1078 const_iv (MONEY)
1079 const_iv (CLASS)
1080 const_iv (GRAVESTONE)
1081 const_iv (AMULET)
1082 const_iv (PLAYERMOVER)
1083 const_iv (TELEPORTER)
1084 const_iv (CREATOR)
1085 const_iv (SKILL)
1086 const_iv (EARTHWALL)
1087 const_iv (GOLEM)
1088 const_iv (THROWN_OBJ)
1089 const_iv (BLINDNESS)
1090 const_iv (GOD)
1091 const_iv (DETECTOR)
1092 const_iv (TRIGGER_MARKER)
1093 const_iv (DEAD_OBJECT)
1094 const_iv (DRINK)
1095 const_iv (MARKER)
1096 const_iv (HOLY_ALTAR)
1097 const_iv (PLAYER_CHANGER)
1098 const_iv (BATTLEGROUND)
1099 const_iv (PEACEMAKER)
1100 const_iv (GEM)
1101 const_iv (FIREWALL)
1102 const_iv (ANVIL)
1103 const_iv (CHECK_INV)
1104 const_iv (MOOD_FLOOR) 1210 const_iv (NUM_BODY_LOCATIONS)
1105 const_iv (EXIT) 1211 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1106 const_iv (ENCOUNTER) 1212 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1107 const_iv (SHOP_FLOOR) 1213 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1108 const_iv (SHOP_MAT) 1214 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1109 const_iv (RING) 1215 const_iv (body_wrist) const_iv (body_waist)
1110 const_iv (FLOOR)
1111 const_iv (FLESH)
1112 const_iv (INORGANIC)
1113 const_iv (SKILL_TOOL)
1114 const_iv (LIGHTER)
1115 const_iv (BUILDABLE_WALL)
1116 const_iv (MISC_OBJECT)
1117 const_iv (LAMP)
1118 const_iv (DUPLICATOR)
1119 const_iv (SPELLBOOK)
1120 const_iv (CLOAK)
1121 const_iv (SPINNER)
1122 const_iv (GATE)
1123 const_iv (BUTTON)
1124 const_iv (CF_HANDLE)
1125 const_iv (HOLE)
1126 const_iv (TRAPDOOR)
1127 const_iv (SIGN)
1128 const_iv (BOOTS)
1129 const_iv (GLOVES)
1130 const_iv (SPELL)
1131 const_iv (SPELL_EFFECT)
1132 const_iv (CONVERTER)
1133 const_iv (BRACERS)
1134 const_iv (POISONING)
1135 const_iv (SAVEBED)
1136 const_iv (WAND)
1137 const_iv (SCROLL)
1138 const_iv (DIRECTOR)
1139 const_iv (GIRDLE)
1140 const_iv (FORCE)
1141 const_iv (POTION_EFFECT)
1142 const_iv (EVENT_CONNECTOR)
1143 const_iv (CLOSE_CON)
1144 const_iv (CONTAINER)
1145 const_iv (ARMOUR_IMPROVER)
1146 const_iv (WEAPON_IMPROVER)
1147 const_iv (SKILLSCROLL)
1148 const_iv (DEEP_SWAMP)
1149 const_iv (IDENTIFY_ALTAR)
1150 const_iv (MENU)
1151 const_iv (RUNE)
1152 const_iv (TRAP)
1153 const_iv (POWER_CRYSTAL)
1154 const_iv (CORPSE)
1155 const_iv (DISEASE)
1156 const_iv (SYMPTOM)
1157 const_iv (BUILDER)
1158 const_iv (MATERIAL)
1159 const_iv (ITEM_TRANSFORMER)
1160 1216
1161 const_iv (NUM_SUBTYPES) 1217 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1218 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1219 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1220 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1221 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1222 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1223 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1224 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1225 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1226 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1227 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1228 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1229 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1230 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1231 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1232 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1233 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1234 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1235 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1236 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1237 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1238 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1239 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1240 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1241 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1242 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1243 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1244 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1162 1245
1163 const_iv (ST_BD_BUILD) 1246 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1164 const_iv (ST_BD_REMOVE)
1165 1247
1166 const_iv (ST_MAT_FLOOR) 1248 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1167 const_iv (ST_MAT_WALL) 1249 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1168 const_iv (ST_MAT_ITEM)
1169 1250
1170 const_iv (AT_PHYSICAL) 1251 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1171 const_iv (AT_MAGIC) 1252 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1172 const_iv (AT_FIRE) 1253 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1173 const_iv (AT_ELECTRICITY) 1254 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1174 const_iv (AT_COLD) 1255 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1175 const_iv (AT_CONFUSION) 1256 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1176 const_iv (AT_ACID) 1257 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1177 const_iv (AT_DRAIN)
1178 const_iv (AT_WEAPONMAGIC)
1179 const_iv (AT_GHOSTHIT)
1180 const_iv (AT_POISON)
1181 const_iv (AT_SLOW)
1182 const_iv (AT_PARALYZE)
1183 const_iv (AT_TURN_UNDEAD)
1184 const_iv (AT_FEAR)
1185 const_iv (AT_CANCELLATION)
1186 const_iv (AT_DEPLETE)
1187 const_iv (AT_DEATH)
1188 const_iv (AT_CHAOS)
1189 const_iv (AT_COUNTERSPELL)
1190 const_iv (AT_GODPOWER)
1191 const_iv (AT_HOLYWORD)
1192 const_iv (AT_BLIND)
1193 const_iv (AT_INTERNAL)
1194 const_iv (AT_LIFE_STEALING)
1195 const_iv (AT_DISEASE)
1196 1258
1197 const_iv (WEAP_HIT) 1259 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1198 const_iv (WEAP_SLASH) 1260 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1199 const_iv (WEAP_PIERCE)
1200 const_iv (WEAP_CLEAVE)
1201 const_iv (WEAP_SLICE)
1202 const_iv (WEAP_STAB)
1203 const_iv (WEAP_WHIP)
1204 const_iv (WEAP_CRUSH)
1205 const_iv (WEAP_BLUD) 1261 const_iv (WEAP_BLUD)
1206 1262
1207 const_iv (FLAG_ALIVE) 1263 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1208 const_iv (FLAG_WIZ) 1264 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1209 const_iv (FLAG_REMOVED) 1265 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1266 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1267 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1268 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1269 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1270 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1271 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1272 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1273 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1274 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1275 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1277 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1278 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1279 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1280 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1281 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1282 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1283 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1284 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1286 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1287 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1288 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1289
1290 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1291 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1292 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1293 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1294 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1295 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1296
1297 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1298 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1299
1300 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1301
1302 const_iv (SP_RAISE_DEAD)
1210 const_iv (FLAG_FREED) 1303 const_iv (SP_RUNE)
1211 const_iv (FLAG_WAS_WIZ) 1304 const_iv (SP_MAKE_MARK)
1212 const_iv (FLAG_APPLIED) 1305 const_iv (SP_BOLT)
1213 const_iv (FLAG_UNPAID) 1306 const_iv (SP_BULLET)
1214 const_iv (FLAG_USE_SHIELD) 1307 const_iv (SP_EXPLOSION)
1215 const_iv (FLAG_NO_PICK) 1308 const_iv (SP_CONE)
1216 const_iv (FLAG_ANIMATE) 1309 const_iv (SP_BOMB)
1217 const_iv (FLAG_MONSTER) 1310 const_iv (SP_WONDER)
1218 const_iv (FLAG_FRIENDLY) 1311 const_iv (SP_SMITE)
1219 const_iv (FLAG_GENERATOR) 1312 const_iv (SP_MAGIC_MISSILE)
1220 const_iv (FLAG_IS_THROWN) 1313 const_iv (SP_SUMMON_GOLEM)
1221 const_iv (FLAG_AUTO_APPLY) 1314 const_iv (SP_DIMENSION_DOOR)
1222 const_iv (FLAG_PLAYER_SOLD) 1315 const_iv (SP_MAGIC_MAPPING)
1316 const_iv (SP_MAGIC_WALL)
1317 const_iv (SP_DESTRUCTION)
1318 const_iv (SP_PERCEIVE_SELF)
1319 const_iv (SP_WORD_OF_RECALL)
1223 const_iv (FLAG_SEE_INVISIBLE) 1320 const_iv (SP_INVISIBLE)
1224 const_iv (FLAG_CAN_ROLL)
1225 const_iv (FLAG_OVERLAY_FLOOR)
1226 const_iv (FLAG_IS_TURNABLE)
1227 const_iv (FLAG_IS_USED_UP)
1228 const_iv (FLAG_IDENTIFIED)
1229 const_iv (FLAG_REFLECTING)
1230 const_iv (FLAG_CHANGING)
1231 const_iv (FLAG_SPLITTING)
1232 const_iv (FLAG_HITBACK)
1233 const_iv (FLAG_STARTEQUIP)
1234 const_iv (FLAG_BLOCKSVIEW)
1235 const_iv (FLAG_UNDEAD)
1236 const_iv (FLAG_SCARED)
1237 const_iv (FLAG_UNAGGRESSIVE)
1238 const_iv (FLAG_REFL_MISSILE)
1239 const_iv (FLAG_REFL_SPELL)
1240 const_iv (FLAG_NO_MAGIC)
1241 const_iv (FLAG_NO_FIX_PLAYER)
1242 const_iv (FLAG_IS_LIGHTABLE)
1243 const_iv (FLAG_TEAR_DOWN)
1244 const_iv (FLAG_RUN_AWAY)
1245 const_iv (FLAG_PICK_UP)
1246 const_iv (FLAG_UNIQUE)
1247 const_iv (FLAG_NO_DROP)
1248 const_iv (FLAG_WIZCAST)
1249 const_iv (FLAG_CAST_SPELL)
1250 const_iv (FLAG_USE_SCROLL)
1251 const_iv (FLAG_USE_RANGE)
1252 const_iv (FLAG_USE_BOW)
1253 const_iv (FLAG_USE_ARMOUR)
1254 const_iv (FLAG_USE_WEAPON)
1255 const_iv (FLAG_USE_RING)
1256 const_iv (FLAG_READY_RANGE)
1257 const_iv (FLAG_READY_BOW)
1258 const_iv (FLAG_XRAYS)
1259 const_iv (FLAG_NO_APPLY)
1260 const_iv (FLAG_IS_FLOOR)
1261 const_iv (FLAG_LIFESAVE)
1262 const_iv (FLAG_NO_STRENGTH)
1263 const_iv (FLAG_SLEEP)
1264 const_iv (FLAG_STAND_STILL)
1265 const_iv (FLAG_RANDOM_MOVE)
1266 const_iv (FLAG_ONLY_ATTACK)
1267 const_iv (FLAG_CONFUSED)
1268 const_iv (FLAG_STEALTH)
1269 const_iv (FLAG_WIZPASS)
1270 const_iv (FLAG_IS_LINKED)
1271 const_iv (FLAG_CURSED)
1272 const_iv (FLAG_DAMNED)
1273 const_iv (FLAG_SEE_ANYWHERE)
1274 const_iv (FLAG_KNOWN_MAGICAL)
1275 const_iv (FLAG_KNOWN_CURSED)
1276 const_iv (FLAG_CAN_USE_SKILL)
1277 const_iv (FLAG_BEEN_APPLIED)
1278 const_iv (FLAG_READY_SCROLL)
1279 const_iv (FLAG_USE_ROD)
1280 const_iv (FLAG_USE_HORN)
1281 const_iv (FLAG_MAKE_INVIS)
1282 const_iv (FLAG_INV_LOCKED)
1283 const_iv (FLAG_IS_WOODED)
1284 const_iv (FLAG_IS_HILLY)
1285 const_iv (FLAG_READY_SKILL)
1286 const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT)
1288 const_iv (FLAG_BLIND)
1289 const_iv (FLAG_SEE_IN_DARK)
1290 const_iv (FLAG_IS_CAULDRON)
1291 const_iv (FLAG_NO_STEAL)
1292 const_iv (FLAG_ONE_HIT)
1293 const_iv (FLAG_CLIENT_SENT)
1294 const_iv (FLAG_BERSERK)
1295 const_iv (FLAG_NEUTRAL)
1296 const_iv (FLAG_NO_ATTACK)
1297 const_iv (FLAG_NO_DAMAGE)
1298 const_iv (FLAG_OBJ_ORIGINAL)
1299 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1300 const_iv (FLAG_ACTIVATE_ON_PUSH)
1301 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1302 const_iv (FLAG_IS_WATER)
1303 const_iv (FLAG_CONTENT_ON_GEN)
1304 const_iv (FLAG_IS_A_TEMPLATE)
1305 const_iv (FLAG_IS_BUILDABLE)
1306 const_iv (FLAG_DESTROY_ON_DEATH)
1307 const_iv (FLAG_NO_MAP_SAVE)
1308
1309 const_iv (NDI_BLACK)
1310 const_iv (NDI_WHITE)
1311 const_iv (NDI_NAVY)
1312 const_iv (NDI_RED)
1313 const_iv (NDI_ORANGE)
1314 const_iv (NDI_BLUE)
1315 const_iv (NDI_DK_ORANGE)
1316 const_iv (NDI_GREEN)
1317 const_iv (NDI_LT_GREEN)
1318 const_iv (NDI_GREY)
1319 const_iv (NDI_BROWN)
1320 const_iv (NDI_GOLD)
1321 const_iv (NDI_TAN)
1322 const_iv (NDI_MAX_COLOR)
1323 const_iv (NDI_COLOR_MASK)
1324 const_iv (NDI_UNIQUE)
1325 const_iv (NDI_ALL)
1326
1327 const_iv (UPD_LOCATION)
1328 const_iv (UPD_FLAGS)
1329 const_iv (UPD_WEIGHT)
1330 const_iv (UPD_FACE)
1331 const_iv (UPD_NAME)
1332 const_iv (UPD_ANIM)
1333 const_iv (UPD_ANIMSPEED)
1334 const_iv (UPD_NROF) 1321 const_iv (SP_PROBE)
1335
1336 const_iv (UPD_SP_MANA) 1322 const_iv (SP_HEALING)
1337 const_iv (UPD_SP_GRACE) 1323 const_iv (SP_CREATE_FOOD)
1338 const_iv (UPD_SP_DAMAGE) 1324 const_iv (SP_EARTH_TO_DUST)
1339 1325 const_iv (SP_CHANGE_ABILITY)
1340 const_iv (F_APPLIED) 1326 const_iv (SP_BLESS)
1341 const_iv (F_LOCATION)
1342 const_iv (F_UNPAID)
1343 const_iv (F_MAGIC)
1344 const_iv (F_CURSED) 1327 const_iv (SP_CURSE)
1328 const_iv (SP_SUMMON_MONSTER)
1329 const_iv (SP_CHARGING)
1330 const_iv (SP_POLYMORPH)
1331 const_iv (SP_ALCHEMY)
1332 const_iv (SP_REMOVE_CURSE)
1333 const_iv (SP_IDENTIFY)
1334 const_iv (SP_DETECTION)
1335 const_iv (SP_MOOD_CHANGE)
1336 const_iv (SP_MOVING_BALL)
1345 const_iv (F_DAMNED) 1337 const_iv (SP_SWARM)
1338 const_iv (SP_CHANGE_MANA)
1346 const_iv (F_OPEN) 1339 const_iv (SP_DISPEL_RUNE)
1347 const_iv (F_NOPICK) 1340 const_iv (SP_CREATE_MISSILE)
1341 const_iv (SP_CONSECRATE)
1342 const_iv (SP_ANIMATE_WEAPON)
1343 const_iv (SP_LIGHT)
1344 const_iv (SP_CHANGE_MAP_LIGHT)
1345 const_iv (SP_FAERY_FIRE)
1346 const_iv (SP_CAUSE_DISEASE)
1347 const_iv (SP_AURA)
1348 const_iv (SP_TOWN_PORTAL)
1349 const_iv (SP_PARTY_SPELL)
1350
1351 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1352 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1348 const_iv (F_LOCKED) 1353 const_iv (F_LOCKED)
1349 1354
1350 const_iv (F_BUY) 1355 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1351 const_iv (F_SHOP)
1352 const_iv (F_SELL)
1353 1356
1354 const_iv (P_BLOCKSVIEW) 1357 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1355 const_iv (P_PLAYER) 1358 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1356 const_iv (P_NO_MAGIC)
1357 const_iv (P_IS_ALIVE)
1358 const_iv (P_NO_CLERIC)
1359 const_iv (P_OUT_OF_MAP)
1360 const_iv (P_NEW_MAP)
1361 const_iv (P_UPTODATE)
1362 1359
1363 const_iv (UP_OBJ_INSERT) 1360 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1364 const_iv (UP_OBJ_REMOVE)
1365 const_iv (UP_OBJ_CHANGE)
1366 const_iv (UP_OBJ_FACE)
1367 1361
1368 const_iv (INS_NO_MERGE) 1362 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1369 const_iv (INS_ABOVE_FLOOR_ONLY)
1370 const_iv (INS_NO_WALK_ON)
1371 const_iv (INS_ON_TOP)
1372 const_iv (INS_BELOW_ORIGINATOR) 1363 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1373 const_iv (INS_MAP_LOAD)
1374 1364
1375 const_iv (WILL_APPLY_HANDLE) 1365 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1376 const_iv (WILL_APPLY_TREASURE) 1366 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1377 const_iv (WILL_APPLY_EARTHWALL)
1378 const_iv (WILL_APPLY_DOOR)
1379 const_iv (WILL_APPLY_FOOD)
1380 1367
1381 const_iv (SAVE_MODE) 1368 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1382 const_iv (SAVE_DIR_MODE)
1383 1369
1384 const_iv (M_PAPER) 1370 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1385 const_iv (M_IRON) 1371 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1386 const_iv (M_GLASS) 1372 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1387 const_iv (M_LEATHER) 1373 const_iv (M_ICE) const_iv (M_SPECIAL)
1388 const_iv (M_WOOD)
1389 const_iv (M_ORGANIC)
1390 const_iv (M_STONE)
1391 const_iv (M_CLOTH)
1392 const_iv (M_ADAMANT)
1393 const_iv (M_LIQUID)
1394 const_iv (M_SOFT_METAL)
1395 const_iv (M_BONE)
1396 const_iv (M_ICE)
1397 const_iv (M_SPECIAL)
1398 1374
1399 const_iv (SK_EXP_ADD_SKILL) 1375 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1400 const_iv (SK_EXP_TOTAL) 1376 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1401 const_iv (SK_EXP_NONE)
1402 const_iv (SK_SUBTRACT_SKILL_EXP)
1403 const_iv (SK_EXP_SKILL_ONLY)
1404 1377
1405 const_iv (SK_LOCKPICKING) 1378 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1406 const_iv (SK_HIDING) 1379 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1407 const_iv (SK_SMITHERY) 1380 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1408 const_iv (SK_BOWYER) 1381 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1409 const_iv (SK_JEWELER) 1382 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1410 const_iv (SK_ALCHEMY) 1383 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1411 const_iv (SK_STEALING) 1384 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1412 const_iv (SK_LITERACY) 1385 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1413 const_iv (SK_BARGAINING) 1386 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1414 const_iv (SK_JUMPING) 1387 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1415 const_iv (SK_DET_MAGIC)
1416 const_iv (SK_ORATORY)
1417 const_iv (SK_SINGING)
1418 const_iv (SK_DET_CURSE)
1419 const_iv (SK_FIND_TRAPS)
1420 const_iv (SK_MEDITATION)
1421 const_iv (SK_PUNCHING)
1422 const_iv (SK_FLAME_TOUCH)
1423 const_iv (SK_KARATE)
1424 const_iv (SK_CLIMBING)
1425 const_iv (SK_WOODSMAN)
1426 const_iv (SK_INSCRIPTION)
1427 const_iv (SK_ONE_HANDED_WEAPON)
1428 const_iv (SK_MISSILE_WEAPON)
1429 const_iv (SK_THROWING)
1430 const_iv (SK_USE_MAGIC_ITEM)
1431 const_iv (SK_DISARM_TRAPS)
1432 const_iv (SK_SET_TRAP)
1433 const_iv (SK_THAUMATURGY)
1434 const_iv (SK_PRAYING)
1435 const_iv (SK_CLAWING)
1436 const_iv (SK_LEVITATION)
1437 const_iv (SK_SUMMONING)
1438 const_iv (SK_PYROMANCY)
1439 const_iv (SK_EVOCATION)
1440 const_iv (SK_SORCERY)
1441 const_iv (SK_TWO_HANDED_WEAPON)
1442 const_iv (SK_SPARK_TOUCH)
1443 const_iv (SK_SHIVER)
1444 const_iv (SK_ACID_SPLASH)
1445 const_iv (SK_POISON_NAIL) 1388 const_iv (SK_POISON_NAIL)
1446 1389
1447 const_iv (SOUND_NEW_PLAYER) 1390 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1448 const_iv (SOUND_FIRE_ARROW) 1391 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1449 const_iv (SOUND_LEARN_SPELL) 1392 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1450 const_iv (SOUND_FUMBLE_SPELL) 1393 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1451 const_iv (SOUND_WAND_POOF) 1394 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1452 const_iv (SOUND_OPEN_DOOR) 1395 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1453 const_iv (SOUND_PUSH_PLAYER)
1454 const_iv (SOUND_PLAYER_HITS1)
1455 const_iv (SOUND_PLAYER_HITS2)
1456 const_iv (SOUND_PLAYER_HITS3)
1457 const_iv (SOUND_PLAYER_HITS4)
1458 const_iv (SOUND_PLAYER_IS_HIT1)
1459 const_iv (SOUND_PLAYER_IS_HIT2)
1460 const_iv (SOUND_PLAYER_IS_HIT3)
1461 const_iv (SOUND_PLAYER_KILLS)
1462 const_iv (SOUND_PET_IS_KILLED)
1463 const_iv (SOUND_PLAYER_DIES)
1464 const_iv (SOUND_OB_EVAPORATE)
1465 const_iv (SOUND_OB_EXPLODE)
1466 const_iv (SOUND_CLOCK)
1467 const_iv (SOUND_TURN_HANDLE)
1468 const_iv (SOUND_FALL_HOLE)
1469 const_iv (SOUND_DRINK_POISON)
1470 const_iv (SOUND_CAST_SPELL_0)
1471 1396
1472 const_iv (PREFER_LOW) 1397 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1473 const_iv (PREFER_HIGH)
1474 1398
1475 const_iv (ATNR_PHYSICAL) 1399 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1476 const_iv (ATNR_MAGIC) 1400 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1477 const_iv (ATNR_FIRE) 1401 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1478 const_iv (ATNR_ELECTRICITY) 1402 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1479 const_iv (ATNR_COLD) 1403 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1480 const_iv (ATNR_CONFUSION) 1404 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1481 const_iv (ATNR_ACID) 1405 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1482 const_iv (ATNR_DRAIN)
1483 const_iv (ATNR_WEAPONMAGIC)
1484 const_iv (ATNR_GHOSTHIT)
1485 const_iv (ATNR_POISON)
1486 const_iv (ATNR_SLOW)
1487 const_iv (ATNR_PARALYZE)
1488 const_iv (ATNR_TURN_UNDEAD)
1489 const_iv (ATNR_FEAR)
1490 const_iv (ATNR_CANCELLATION)
1491 const_iv (ATNR_DEPLETE)
1492 const_iv (ATNR_DEATH)
1493 const_iv (ATNR_CHAOS)
1494 const_iv (ATNR_COUNTERSPELL)
1495 const_iv (ATNR_GODPOWER)
1496 const_iv (ATNR_HOLYWORD)
1497 const_iv (ATNR_BLIND)
1498 const_iv (ATNR_INTERNAL)
1499 const_iv (ATNR_LIFE_STEALING)
1500 const_iv (ATNR_DISEASE)
1501 1406
1502 const_iv (MAP_IN_MEMORY) 1407 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1503 const_iv (MAP_SWAPPED)
1504 const_iv (MAP_LOADING)
1505 const_iv (MAP_SAVING) 1408 const_iv (MAP_INACTIVE)
1506 1409
1507 const_iv (KLASS_ATTACHABLE) 1410 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1508 const_iv (KLASS_GLOBAL) 1411 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1509 const_iv (KLASS_OBJECT)
1510 const_iv (KLASS_CLIENT)
1511 const_iv (KLASS_PLAYER)
1512 const_iv (KLASS_MAP)
1513 1412
1514 const_iv (CS_QUERY_YESNO) 1413 const_iv (VERSION_CS) const_iv (VERSION_SC)
1515 const_iv (CS_QUERY_SINGLECHAR)
1516 const_iv (CS_QUERY_HIDEINPUT)
1517 1414
1518 const_iv (ST_DEAD) 1415 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1519 const_iv (ST_SETUP)
1520 const_iv (ST_PLAYING)
1521 const_iv (ST_CUSTOM)
1522 1416
1523 const_iv (ST_CHANGE_CLASS) 1417 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1524 1418
1525 const_iv (IO_HEADER) 1419 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1526 const_iv (IO_OBJECTS)
1527 const_iv (IO_UNIQUES)
1528 1420
1529 // random map generator 1421 // random map generator
1530 const_iv (LAYOUT_NONE) 1422 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1531 const_iv (LAYOUT_ONION) 1423 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1532 const_iv (LAYOUT_MAZE)
1533 const_iv (LAYOUT_SPIRAL)
1534 const_iv (LAYOUT_ROGUELIKE)
1535 const_iv (LAYOUT_SNAKE)
1536 const_iv (LAYOUT_SQUARE_SPIRAL)
1537 1424
1538 const_iv (RMOPT_RANDOM) 1425 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1539 const_iv (RMOPT_CENTERED) 1426 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1540 const_iv (RMOPT_LINEAR) 1427 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1541 const_iv (RMOPT_BOTTOM_C)
1542 const_iv (RMOPT_BOTTOM_R)
1543 const_iv (RMOPT_IRR_SPACE)
1544 const_iv (RMOPT_WALL_OFF)
1545 const_iv (RMOPT_WALLS_ONLY)
1546 const_iv (RMOPT_NO_DOORS)
1547 1428
1548 const_iv (SYMMETRY_RANDOM) 1429 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1549 const_iv (SYMMETRY_NONE) 1430 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1550 const_iv (SYMMETRY_X) 1431
1551 const_iv (SYMMETRY_Y) 1432 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1552 const_iv (SYMMETRY_XY) 1433 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1434 const_iv (GT_MINIMAL)
1435
1436 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1437 const_iv (FT_RSRC) const_iv (FT_NUM)
1553 }; 1438 };
1554 1439
1555 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1440 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1556 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1441 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1557 1442
1578 } 1463 }
1579} 1464}
1580 1465
1581void _connect_to_perl () 1466void _connect_to_perl ()
1582 1467
1468void _recalc_want ()
1469
1583void _global_reattach () 1470void _global_reattach ()
1584 CODE: 1471 CODE:
1585{ 1472{
1586 // reattach to all attachable objects in the game. 1473 // reattach to all attachable objects in the game.
1587 for_all_clients (ns) 1474 for_all_clients (ns)
1588 ns->reattach (); 1475 ns->reattach ();
1589 1476
1590 for_all_players (pl)
1591 pl->reattach ();
1592
1593 //TODO
1594 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1595 // i->second->reattach ();
1596
1597 for_all_objects (op) 1477 for_all_objects (op)
1598 op->reattach (); 1478 op->reattach ();
1479}
1480
1481# support function for map-world.ext
1482void _quantise (SV *data_sv, SV *plt_sv)
1483 CODE:
1484{
1485 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1486 croak ("_quantise called with invalid agruments");
1487
1488 plt_sv = SvRV (plt_sv);
1489 SV **plt = AvARRAY (plt_sv);
1490 int plt_count = AvFILL (plt_sv) + 1;
1491
1492 STRLEN len;
1493 char *data = SvPVbyte (data_sv, len);
1494 char *dst = data;
1495
1496 while (len >= 3)
1497 {
1498 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1499 {
1500 char *val = SvPVX (*val_sv);
1501
1502 if (val [0] == data [0]
1503 && val [1] == data [1]
1504 && val [2] == data [2])
1505 {
1506 *dst++ = val [3];
1507 goto next;
1508 }
1509 }
1510
1511 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1512 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1513 dst - SvPVX (data_sv), len);
1514
1515 next:
1516 data += 3;
1517 len -= 3;
1518 }
1519
1520 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1521}
1522
1523void evthread_start (int aiofd)
1524
1525void cede_to_tick ()
1526 CODE:
1527 coroapi::cede_to_tick ();
1528
1529NV till_tick ()
1530 CODE:
1531 RETVAL = SvNVX (sv_next_tick) - now ();
1532 OUTPUT:
1533 RETVAL
1534
1535int tick_inhibit ()
1536 CODE:
1537 RETVAL = tick_inhibit;
1538 OUTPUT:
1539 RETVAL
1540
1541void tick_inhibit_inc ()
1542 CODE:
1543 ++tick_inhibit;
1544
1545void tick_inhibit_dec ()
1546 CODE:
1547 if (!--tick_inhibit)
1548 if (tick_pending)
1549 {
1550 ev_async_send (EV_DEFAULT, &tick_watcher);
1551 coroapi::cede ();
1552 }
1553
1554void server_tick ()
1555 CODE:
1556{
1557 NOW = ev_now (EV_DEFAULT);
1558 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1559 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1560 runtime = SvNVX (sv_runtime);
1561
1562 server_tick ();
1563
1564 NOW = ev_time ();
1565 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1566 runtime += TICK;
1567 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1599} 1568}
1600 1569
1601NV floor (NV x) 1570NV floor (NV x)
1602 1571
1603NV ceil (NV x) 1572NV ceil (NV x)
1612 default: croak ("cf::rndm requires none, one or two parameters."); break; 1581 default: croak ("cf::rndm requires none, one or two parameters."); break;
1613 } 1582 }
1614 OUTPUT: 1583 OUTPUT:
1615 RETVAL 1584 RETVAL
1616 1585
1617void server_tick () 1586NV clamp (NV value, NV min_value, NV max_value)
1618 CODE: 1587 CODE:
1619 runtime = SvNVx (sv_runtime); 1588 RETVAL = clamp (value, min_value, max_value);
1620 server_tick (); 1589 OUTPUT:
1590 RETVAL
1621 1591
1592NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1593 CODE:
1594 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1595 OUTPUT:
1596 RETVAL
1597
1598void weaken (...)
1599 PROTOTYPE: @
1600 CODE:
1601 while (items > 0)
1602 sv_rvweaken (ST (--items));
1603
1622void 1604void
1623LOG (int level, char *msg) 1605log_backtrace (utf8_string msg)
1606
1607void
1608LOG (int flags, utf8_string msg)
1624 PROTOTYPE: $$ 1609 PROTOTYPE: $$
1625 C_ARGS: (LogLevel)level, "%s", msg 1610 C_ARGS: flags, "%s", msg
1626 1611
1627char *path_combine (char *base, char *path) 1612octet_string path_combine (octet_string base, octet_string path)
1628 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1629 1614
1630char *path_combine_and_normalize (char *base, char *path) 1615octet_string path_combine_and_normalize (octet_string base, octet_string path)
1631 PROTOTYPE: $$ 1616 PROTOTYPE: $$
1632 1617
1633const char * 1618void
1634get_maps_directory (char *path) 1619mallinfo ()
1635 PROTOTYPE: $ 1620 PPCODE:
1636 ALIAS: maps_directory = 0 1621{
1637 CODE: 1622#if __GLIBC__
1638 RETVAL = create_pathname (path); 1623 struct mallinfo mai = mallinfo ();
1639 OUTPUT: RETVAL 1624 EXTEND (SP, 10*2);
1625 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1626 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1627 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1628 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1629 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1630 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1631 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1632 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1633 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1634 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1635#endif
1636 EXTEND (SP, 2*2);
1637 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1638 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1639}
1640 1640
1641void 1641void
1642sub_generation_inc () 1642sub_generation_inc ()
1643 CODE: 1643 CODE:
1644 PL_sub_generation++; 1644 PL_sub_generation++;
1645 1645
1646char * 1646const_octet_string
1647mapdir () 1647mapdir ()
1648 PROTOTYPE: 1648 PROTOTYPE:
1649 ALIAS: 1649 ALIAS:
1650 mapdir = 0 1650 mapdir = 0
1651 uniquedir = 1 1651 uniquedir = 1
1667 } 1667 }
1668 OUTPUT: RETVAL 1668 OUTPUT: RETVAL
1669 1669
1670void abort () 1670void abort ()
1671 1671
1672void reset_signals ()
1673
1672void fork_abort (char *cause = "cf::fork_abort") 1674void fork_abort (const_octet_string cause = "cf::fork_abort")
1673 1675
1674void cleanup (const char *cause, bool make_core = false) 1676void cleanup (const_octet_string cause, bool make_core = false)
1675 1677
1676void emergency_save () 1678void emergency_save ()
1677 1679
1678void _exit (int status = EXIT_SUCCESS) 1680void _exit (int status = EXIT_SUCCESS)
1679 1681
1680UV sv_2watcher (SV *w)
1681 CODE:
1682 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1683 OUTPUT:
1684 RETVAL
1685
1686#if _POSIX_MEMLOCK 1682#if _POSIX_MEMLOCK
1687 1683
1688int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1684int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1685 INIT:
1686 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1689 1687
1690int munlockall () 1688int munlockall ()
1691 1689
1692#endif 1690#endif
1693 1691
1694int find_animation (char *text) 1692int find_animation (utf8_string text)
1695 PROTOTYPE: $ 1693 PROTOTYPE: $
1696 1694
1697int random_roll (int min, int max, object *op, int goodbad); 1695int random_roll (int min, int max, object *op, int goodbad);
1698 1696
1699const char *cost_string_from_value(uint64 cost, int approx = 0) 1697const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1700 1698
1701int 1699int
1702exp_to_level (val64 exp) 1700exp_to_level (val64 exp)
1703 CODE: 1701 CODE:
1704{ 1702{
1735 RETVAL = newSVpv (resist_plus[atnr], 0); 1733 RETVAL = newSVpv (resist_plus[atnr], 0);
1736 else 1734 else
1737 XSRETURN_UNDEF; 1735 XSRETURN_UNDEF;
1738 OUTPUT: RETVAL 1736 OUTPUT: RETVAL
1739 1737
1738UUID
1739uuid_cur ()
1740 CODE:
1741 RETVAL = UUID::cur;
1742 OUTPUT:
1743 RETVAL
1744
1745UUID
1746uuid_gen ()
1747 CODE:
1748 RETVAL = UUID::gen ();
1749 OUTPUT:
1750 RETVAL
1751
1752val64
1753uuid_seq (UUID uuid)
1754 CODE:
1755 RETVAL = uuid.seq;
1756 OUTPUT:
1757 RETVAL
1758
1759UUID
1760uuid_str (val64 seq)
1761 CODE:
1762 RETVAL.seq = seq;
1763 OUTPUT:
1764 RETVAL
1765
1766void
1767coin_names ()
1768 PPCODE:
1769 EXTEND (SP, NUM_COINS);
1770 for (int i = 0; i < NUM_COINS; ++i)
1771 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1772
1773void
1774coin_archetypes ()
1775 PPCODE:
1776 EXTEND (SP, NUM_COINS);
1777 for (int i = 0; i < NUM_COINS; ++i)
1778 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1779
1740bool 1780bool
1741load_regions (const char *filename) 1781load_resource_file (octet_string filename)
1742 CODE:
1743 RETVAL = loader_region ().load (filename);
1744 OUTPUT: RETVAL
1745 1782
1746MODULE = cf PACKAGE = cf::attachable 1783MODULE = cf PACKAGE = cf::attachable
1747 1784
1748int 1785int
1749valid (SV *obj) 1786valid (SV *obj)
1767#object *mortals (U32 index) 1804#object *mortals (U32 index)
1768# CODE: 1805# CODE:
1769# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1806# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1770# OUTPUT: RETVAL 1807# OUTPUT: RETVAL
1771 1808
1772INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1809INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1773 1810
1774MODULE = cf PACKAGE = cf::global 1811MODULE = cf PACKAGE = cf::global
1775 1812
1776int invoke (SV *klass, int event, ...) 1813int invoke (SV *klass, int event, ...)
1777 CODE: 1814 CODE:
1781 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1818 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1782 OUTPUT: RETVAL 1819 OUTPUT: RETVAL
1783 1820
1784MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1821MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1785 1822
1786INCLUDE: $PERL genacc object ../include/object.h | 1823INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1787 1824
1788int invoke (object *op, int event, ...) 1825int invoke (object *op, int event, ...)
1789 CODE: 1826 CODE:
1790 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1827 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1791 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1828 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1813object *actives (U32 index) 1850object *actives (U32 index)
1814 CODE: 1851 CODE:
1815 RETVAL = index < actives.size () ? actives [index] : 0; 1852 RETVAL = index < actives.size () ? actives [index] : 0;
1816 OUTPUT: RETVAL 1853 OUTPUT: RETVAL
1817 1854
1855const char *slot_use_name (U32 slot)
1856 ALIAS:
1857 slot_nonuse_name = 1
1858 CODE:
1859{
1860 if (slot >= NUM_BODY_LOCATIONS)
1861 croak ("body slot index out of range");
1862
1863 switch (ix)
1864 {
1865 case 0: RETVAL = body_locations[slot].use_name; break;
1866 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1867 }
1868}
1869 OUTPUT:
1870 RETVAL
1871
1818# missing properties 1872# missing properties
1819 1873
1820object *head (object *op) 1874object *head (object *op)
1821 PROTOTYPE: $ 1875 PROTOTYPE: $
1822 CODE: 1876 CODE:
1823 RETVAL = op->head_ (); 1877 RETVAL = op->head_ ();
1824 OUTPUT: RETVAL
1825
1826int is_head (object *op)
1827 PROTOTYPE: $
1828 CODE:
1829 RETVAL = op->head_ () == op;
1830 OUTPUT: RETVAL 1878 OUTPUT: RETVAL
1831 1879
1832void 1880void
1833inv (object *obj) 1881inv (object *obj)
1834 PROTOTYPE: $ 1882 PROTOTYPE: $
1835 PPCODE: 1883 PPCODE:
1836{ 1884{
1837 object *o;
1838 for (o = obj->inv; o; o = o->below) 1885 for (object *o = obj->inv; o; o = o->below)
1839 XPUSHs (sv_2mortal (to_sv (o))); 1886 XPUSHs (sv_2mortal (to_sv (o)));
1840} 1887}
1841 1888
1842void 1889void
1843set_animation (object *op, int idx) 1890set_animation (object *op, int idx)
1848num_animations (object *op) 1895num_animations (object *op)
1849 CODE: 1896 CODE:
1850 RETVAL = NUM_ANIMATIONS (op); 1897 RETVAL = NUM_ANIMATIONS (op);
1851 OUTPUT: RETVAL 1898 OUTPUT: RETVAL
1852 1899
1900int slot_info (object *op, UV slot, int value = 0)
1901 ALIAS:
1902 slot_used = 1
1903 CODE:
1904{
1905 if (slot >= NUM_BODY_LOCATIONS)
1906 croak ("body slot index out of range");
1907
1908 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1909
1910 if (items > 2)
1911 if (ix)
1912 op->slot[slot].used = value;
1913 else
1914 op->slot[slot].info = value;
1915}
1916 OUTPUT:
1917 RETVAL
1918
1853object *find_best_object_match (object *op, const char *match) 1919object *find_best_object_match (object *op, utf8_string match)
1854 1920
1855object *find_marked_object (object *op) 1921object *find_marked_object (object *op)
1856 1922
1857int need_identify (object *obj); 1923int need_identify (object *obj);
1858 1924
1871void apply_below (object *op) 1937void apply_below (object *op)
1872 CODE: 1938 CODE:
1873 player_apply_below (op); 1939 player_apply_below (op);
1874 1940
1875int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1941int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1876
1877object *cf_object_present_archname_inside (object *op, char *whatstr)
1878
1879int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1880
1881int cf_object_change_map (object *op, int x, int y, maptile *map)
1882 1942
1883#//TODO 1943#//TODO
1884object *clone_ (object *op, int recursive = 0) 1944object *clone_ (object *op, int recursive = 0)
1885 CODE: 1945 CODE:
1886 if (recursive) 1946 if (recursive)
1902 RETVAL = pay_for_amount (amount, op); 1962 RETVAL = pay_for_amount (amount, op);
1903 OUTPUT: RETVAL 1963 OUTPUT: RETVAL
1904 1964
1905void pay_player (object *op, uint64 amount) 1965void pay_player (object *op, uint64 amount)
1906 1966
1907val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1967val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1908 1968
1909int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1969int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1910 1970
1911void learn_spell (object *op, object *sp, int special_prayer = 0) 1971void learn_spell (object *op, object *sp, int special_prayer = 0)
1912 CODE: 1972 CODE:
1913 do_learn_spell (op, sp, special_prayer); 1973 do_learn_spell (op, sp, special_prayer);
1914 1974
1915void forget_spell (object *op, object *sp) 1975void forget_spell (object *op, object *sp)
1916 CODE: 1976 CODE:
1917 do_forget_spell (op, query_name (sp)); 1977 do_forget_spell (op, query_name (sp));
1918 1978
1919object *check_for_spell (object *op, char *spellname) 1979object *check_for_spell (object *op, utf8_string spellname)
1920 CODE: 1980 CODE:
1921 RETVAL = check_spell_known (op, spellname); 1981 RETVAL = check_spell_known (op, spellname);
1922 OUTPUT: RETVAL 1982 OUTPUT: RETVAL
1923 1983
1924int query_money (object *op) 1984int query_money (object *op)
1933 1993
1934void drop (object *who, object *op) 1994void drop (object *who, object *op)
1935 1995
1936void pick_up (object *who, object *op) 1996void pick_up (object *who, object *op)
1937 1997
1938int cf_object_teleport (object *op, maptile *map, int x, int y)
1939
1940void update_object (object *op, int action) 1998void update_object (object *op, int action)
1941 1999
1942object *cf_create_object_by_name (const char *name)
1943
1944void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2000void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1945 2001
1946void player_lvl_adj (object *who, object *skill = 0) 2002void player_lvl_adj (object *who, object *skill = 0)
1947 2003
1948int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2004int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1949 2005
1955 2011
1956void add_button_link (object *button, maptile *map, int connected); 2012void add_button_link (object *button, maptile *map, int connected);
1957 2013
1958void remove_button_link (object *op); 2014void remove_button_link (object *op);
1959 2015
2016void handle_apply_yield (object *op);
2017
1960 2018
1961MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2019MODULE = cf PACKAGE = cf::object PREFIX = cf_
1962
1963object *cf_insert_ob_in_ob (object *ob, object *where)
1964 2020
1965# no clean way to get an object from an archetype - stupid idiotic 2021# no clean way to get an object from an archetype - stupid idiotic
1966# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2022# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1967 2023
1968object *new (const char *archetype = 0) 2024object *new (utf8_string archetype = 0)
1969 PROTOTYPE: ;$ 2025 PROTOTYPE: ;$
1970 CODE: 2026 CODE:
1971 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2027 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1972 OUTPUT: 2028 OUTPUT:
1973 RETVAL 2029 RETVAL
1974 2030
2031object *find_object (U32 tag)
2032
2033# TODO: nuke
1975object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2034object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1976 PROTOTYPE: $$$$$$ 2035 PROTOTYPE: $$$$$$
1977 CODE: 2036 CODE:
1978{ 2037{
1979 int unused_type; 2038 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1980 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1981} 2039}
1982 2040
1983# syntatic sugar for easier use in event callbacks. 2041const_utf8_string get_ob_key_value (object *op, utf8_string key)
1984const char *options (object *op)
1985 CODE:
1986 RETVAL = op->name;
1987 OUTPUT:
1988 RETVAL
1989 2042
1990player *contr (object *op)
1991 CODE:
1992 RETVAL = op->contr;
1993 OUTPUT: RETVAL
1994
1995const char *get_ob_key_value (object *op, const char *key)
1996
1997bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2043bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1998 2044
1999object *get_nearest_player (object *ob) 2045object *get_nearest_player (object *ob)
2000 ALIAS: nearest_player = 0 2046 ALIAS: nearest_player = 0
2001 PREINIT: 2047 PREINIT:
2002 extern object *get_nearest_player (object *); 2048 extern object *get_nearest_player (object *);
2010 EXTEND (SP, 5); 2056 EXTEND (SP, 5);
2011 PUSHs (newSVuv (rv.distance)); 2057 PUSHs (newSVuv (rv.distance));
2012 PUSHs (newSViv (rv.distance_x)); 2058 PUSHs (newSViv (rv.distance_x));
2013 PUSHs (newSViv (rv.distance_y)); 2059 PUSHs (newSViv (rv.distance_y));
2014 PUSHs (newSViv (rv.direction)); 2060 PUSHs (newSViv (rv.direction));
2015 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2061 PUSHs (to_sv (rv.part));
2016} 2062}
2017 2063
2018bool on_same_map_as (object *ob, object *other) 2064bool on_same_map_as (object *ob, object *other)
2019 CODE: 2065 CODE:
2020 RETVAL = on_same_map (ob, other); 2066 RETVAL = on_same_map (ob, other);
2021 OUTPUT: RETVAL 2067 OUTPUT: RETVAL
2022 2068
2023const char * 2069const_utf8_string
2024base_name (object *op, int plural = op->nrof > 1) 2070base_name (object *op, int plural = op->nrof > 1)
2025 CODE: 2071 CODE:
2026 RETVAL = query_base_name (op, plural); 2072 RETVAL = query_base_name (op, plural);
2027 OUTPUT: RETVAL 2073 OUTPUT: RETVAL
2028 2074
2029object *decrease_ob_nr (object *op, unsigned long i) 2075object *decrease_ob_nr (object *op, unsigned long i)
2030 2076
2077# return the tail of an object, excluding itself
2078void
2079tail (object *op)
2080 PPCODE:
2081 while ((op = op->more))
2082 XPUSHs (sv_2mortal (to_sv (op)));
2083
2031MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2084MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2032 2085
2033player *player (object *op) 2086player *player (object *op)
2034 CODE: 2087 CODE:
2035 RETVAL = op->contr; 2088 RETVAL = op->contr;
2036 OUTPUT: RETVAL 2089 OUTPUT: RETVAL
2037 2090
2091bool move_player (object *op, int dir)
2092
2038void check_score (object *op) 2093void check_score (object *op)
2039 2094
2040void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2095void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2041 CODE: 2096 CODE:
2042 new_draw_info (flags, 0, op, txt); 2097 new_draw_info (flags, 0, op, txt);
2043 2098
2044object *cf_player_send_inventory (object *op)
2045
2046char *cf_player_get_ip (object *op)
2047 ALIAS: ip = 0
2048
2049object *cf_player_get_marked_item (object *op)
2050 ALIAS: marked_item = 0
2051
2052void cf_player_set_marked_item (object *op, object *ob)
2053
2054partylist *cf_player_get_party (object *op)
2055 ALIAS: party = 0
2056
2057void cf_player_set_party (object *op, partylist *party)
2058
2059void kill_player (object *op) 2099void kill_player (object *op)
2060 2100
2101void esrv_send_item (object *pl, object *item)
2102
2061void esrv_update_item (object *op, int what, object *item) 2103void esrv_update_item (object *pl, int what, object *item)
2062 C_ARGS: what, op, item 2104 C_ARGS: what, pl, item
2063 2105
2064void clear_los (object *op) 2106void esrv_del_item (object *pl, int tag)
2107 C_ARGS: pl->contr, tag
2065 2108
2066int command_summon (object *op, char *params) 2109int command_summon (object *op, utf8_string params)
2067 2110
2068int command_arrest (object *op, char *params) 2111int command_arrest (object *op, utf8_string params)
2069
2070int command_kick (object *op, char *params)
2071
2072int command_banish (object *op, char *params)
2073 2112
2074 2113
2075MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2114MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2076 2115
2077INCLUDE: $PERL genacc player ../include/player.h | 2116INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2078 2117
2079int invoke (player *pl, int event, ...) 2118int invoke (player *pl, int event, ...)
2080 CODE: 2119 CODE:
2081 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2120 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2082 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2121 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2092 pl->ob->stats.hp = pl->ob->stats.maxhp; 2131 pl->ob->stats.hp = pl->ob->stats.maxhp;
2093 pl->ob->stats.sp = pl->ob->stats.maxsp; 2132 pl->ob->stats.sp = pl->ob->stats.maxsp;
2094 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2133 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2095 pl->orig_stats = pl->ob->stats; 2134 pl->orig_stats = pl->ob->stats;
2096 2135
2097void cf_player_move (player *pl, int dir) 2136void clear_los (player *pl)
2098
2099void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2100 2137
2101bool 2138bool
2102cell_visible (player *pl, int dx, int dy) 2139cell_visible (player *pl, int dx, int dy)
2103 CODE: 2140 CODE:
2104 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2141 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2111 CODE: 2148 CODE:
2112{ 2149{
2113 STRLEN len; 2150 STRLEN len;
2114 char *buf = SvPVbyte (packet, len); 2151 char *buf = SvPVbyte (packet, len);
2115 2152
2153 if (len > MAXSOCKBUF)
2154 pl->failmsg ("[packet too long for client]");
2116 if (pl->ns) 2155 else if (pl->ns)
2117 pl->ns->send_packet (buf, len); 2156 pl->ns->send_packet (buf, len);
2118} 2157}
2119 2158
2120int 2159int
2121listening (player *pl, int new_value = -1) 2160listening (player *pl, int new_value = -1)
2157 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2196 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2158 OUTPUT: RETVAL 2197 OUTPUT: RETVAL
2159 2198
2160SV *registry (maptile *map) 2199SV *registry (maptile *map)
2161 2200
2201void
2202find_tagged_objects (maptile *map, utf8_string tag = 0)
2203 PPCODE:
2204{
2205 if (!map->spaces)
2206 XSRETURN_EMPTY;
2207
2208 if (tag)
2209 {
2210 shstr_cmp tag_ (tag);
2211
2212 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2213 for (object *op = ms->bot; op; op = op->above)
2214 if (op->tag == tag_)
2215 XPUSHs (sv_2mortal (to_sv (op)));
2216 }
2217 else
2218 {
2219 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2220 for (object *op = ms->bot; op; op = op->above)
2221 if (op->tag)
2222 XPUSHs (sv_2mortal (to_sv (op)));
2223 }
2224}
2225
2162INCLUDE: $PERL genacc maptile ../include/map.h | 2226INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2163 2227
2164void 2228void
2165maptile::instantiate () 2229maptile::instantiate ()
2166 2230
2167maptile *new () 2231maptile *new ()
2210 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2274 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2211 { 2275 {
2212 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2276 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2213 ob->flag [FLAG_NO_MAP_SAVE] = true; 2277 ob->flag [FLAG_NO_MAP_SAVE] = true;
2214 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2278 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2279
2280 if (ob->randomitems)
2281 {
2282 if (!ob->above)
2283 {
2284 ob->create_treasure (ob->randomitems);
2285
2286 for (object *op = ob->above; op; op = op->above)
2287 op->flag [FLAG_NO_MAP_SAVE] = true;
2288 }
2289
2290 ob->randomitems = 0;
2291 }
2215 } 2292 }
2216 } 2293 }
2217 } 2294 }
2218 2295
2219 skip_space: ; 2296 skip_space: ;
2230 palette = SvRV (palette); 2307 palette = SvRV (palette);
2231 2308
2232 STRLEN idxlen; 2309 STRLEN idxlen;
2233 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2310 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2234 2311
2235 region **regionmap = (region **)malloc ( 2312 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2236 (av_len ((AV *)palette) + 1) * sizeof (region *));
2237 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2313 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2238 2314
2239 for (int i = av_len ((AV *)palette) + 1; i--; ) 2315 for (int i = av_len ((AV *)palette) + 1; i--; )
2240 regionmap [i] = region::find ( 2316 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2241 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2242 2317
2243 for (int y = 0; y < THIS->height; ++y) 2318 for (int y = 0; y < THIS->height; ++y)
2244 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2319 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2245 2320
2246 sfree (THIS->regions, THIS->size ()); 2321 sfree (THIS->regions, THIS->size ());
2247 free (THIS->regionmap); 2322 delete [] THIS->regionmap;
2248 2323
2249 THIS->regions = regions; 2324 THIS->regions = regions;
2250 THIS->regionmap = regionmap; 2325 THIS->regionmap = regionmap;
2251} 2326}
2252 2327
2253void play_sound_map (maptile *map, int x, int y, int sound_num) 2328void
2329maptile::create_region_treasure ()
2330 CODE:
2331{
2332 object *op = object::create ();
2333 op->type = FLOOR;
2334 op->map = THIS;
2335
2336 for (int x = 0; x < THIS->width; ++x)
2337 for (int y = 0; y < THIS->height; ++y)
2338 {
2339 region *rgn = THIS->region (x, y);
2340
2341 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2342 if (rgn->treasure && rndm () < rgn->treasure_density)
2343 {
2344 op->x = x;
2345 op->y = y;
2346 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2347 }
2348 }
2349
2350 op->destroy ();
2351}
2254 2352
2255int out_of_map (maptile *map, int x, int y) 2353int out_of_map (maptile *map, int x, int y)
2256 2354
2257void 2355void
2258trigger (maptile *map, long connection, bool state = true) 2356trigger (maptile *map, long connection, bool state = true)
2263get_connection (maptile *map, long connection) 2361get_connection (maptile *map, long connection)
2264 PPCODE: 2362 PPCODE:
2265 oblinkpt *obp = get_connection_links (map, connection); 2363 oblinkpt *obp = get_connection_links (map, connection);
2266 if (obp) 2364 if (obp)
2267 for (objectlink *ol = obp->link; ol; ol = ol->next) 2365 for (objectlink *ol = obp->link; ol; ol = ol->next)
2268 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2366 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2269
2270object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2271
2272object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2273
2274object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2275 C_ARGS: str, map, nx, ny
2276 2367
2277void 2368void
2278get_map_flags (maptile *map, int x, int y) 2369get_map_flags (maptile *map, int x, int y)
2279 PPCODE: 2370 PPCODE:
2280{ 2371{
2285 EXTEND (SP, 4); 2376 EXTEND (SP, 4);
2286 PUSHs (sv_2mortal (newSViv (flags))); 2377 PUSHs (sv_2mortal (newSViv (flags)));
2287 2378
2288 if (GIMME_V == G_ARRAY) 2379 if (GIMME_V == G_ARRAY)
2289 { 2380 {
2290 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2381 PUSHs (sv_2mortal (to_sv (nmap)));
2291 PUSHs (sv_2mortal (newSViv (nx))); 2382 PUSHs (sv_2mortal (newSViv (nx)));
2292 PUSHs (sv_2mortal (newSViv (ny))); 2383 PUSHs (sv_2mortal (newSViv (ny)));
2293 } 2384 }
2294} 2385}
2295 2386
2304 2395
2305 get_map_flags (map, &nmap, x, y, &nx, &ny); 2396 get_map_flags (map, &nmap, x, y, &nx, &ny);
2306 2397
2307 if (nmap) 2398 if (nmap)
2308 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2399 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2309 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2400 XPUSHs (sv_2mortal (to_sv (o)));
2310} 2401}
2311 2402
2312SV * 2403SV *
2313bot_at (maptile *obj, unsigned int x, unsigned int y) 2404bot_at (maptile *obj, unsigned int x, unsigned int y)
2314 PROTOTYPE: $$$ 2405 PROTOTYPE: $$$
2323 INIT: 2414 INIT:
2324 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2415 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2325 CODE: 2416 CODE:
2326 switch (ix) 2417 switch (ix)
2327 { 2418 {
2328 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2419 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2329 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2420 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2330 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2421 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2331 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2422 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2332 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2423 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2333 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2424 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2334 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2425 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2335 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2426 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2336 } 2427 }
2337 OUTPUT: RETVAL 2428 OUTPUT: RETVAL
2338 2429
2339void fix_walls (maptile *map, int x, int y) 2430void fix_walls (maptile *map, int x, int y)
2340 2431
2342 2433
2343# worst xs function of my life 2434# worst xs function of my life
2344bool 2435bool
2345_create_random_map (\ 2436_create_random_map (\
2346 maptile *self,\ 2437 maptile *self,\
2347 char *wallstyle,\ 2438 utf8_string wallstyle,\
2348 char *wall_name,\ 2439 utf8_string wall_name,\
2349 char *floorstyle,\ 2440 utf8_string floorstyle,\
2350 char *monsterstyle,\ 2441 utf8_string monsterstyle,\
2351 char *treasurestyle,\ 2442 utf8_string treasurestyle,\
2352 char *layoutstyle,\ 2443 utf8_string layoutstyle,\
2353 char *doorstyle,\ 2444 utf8_string doorstyle,\
2354 char *decorstyle,\ 2445 utf8_string decorstyle,\
2355 char *origin_map,\ 2446 utf8_string origin_map,\
2356 char *final_map,\ 2447 utf8_string final_map,\
2357 char *exitstyle,\ 2448 utf8_string exitstyle,\
2358 char *this_map,\ 2449 utf8_string this_map,\
2359 char *exit_on_final_map,\ 2450 utf8_string exit_on_final_map,\
2360 int xsize,\ 2451 int xsize,\
2361 int ysize,\ 2452 int ysize,\
2362 int expand2x,\ 2453 int expand2x,\
2363 int layoutoptions1,\ 2454 int layoutoptions1,\
2364 int layoutoptions2,\ 2455 int layoutoptions2,\
2377 val64 total_map_hp,\ 2468 val64 total_map_hp,\
2378 int map_layout_style,\ 2469 int map_layout_style,\
2379 int treasureoptions,\ 2470 int treasureoptions,\
2380 int symmetry_used,\ 2471 int symmetry_used,\
2381 region *region,\ 2472 region *region,\
2382 char *custom\ 2473 utf8_string custom\
2383) 2474)
2384 CODE: 2475 CODE:
2385{ 2476{
2386 random_map_params rmp; 2477 random_map_params rmp;
2387 2478
2414 rmp.decoroptions = decoroptions; 2505 rmp.decoroptions = decoroptions;
2415 rmp.orientation = orientation; 2506 rmp.orientation = orientation;
2416 rmp.origin_y = origin_y; 2507 rmp.origin_y = origin_y;
2417 rmp.origin_x = origin_x; 2508 rmp.origin_x = origin_x;
2418 rmp.random_seed = random_seed; 2509 rmp.random_seed = random_seed;
2419 rmp.total_map_hp = total_map_hp; 2510 rmp.total_map_hp = (uint64_t) total_map_hp;
2420 rmp.map_layout_style = map_layout_style; 2511 rmp.map_layout_style = map_layout_style;
2421 rmp.treasureoptions = treasureoptions; 2512 rmp.treasureoptions = treasureoptions;
2422 rmp.symmetry_used = symmetry_used; 2513 rmp.symmetry_used = symmetry_used;
2423 rmp.region = region; 2514 rmp.region = region;
2424 rmp.custom = custom; 2515 rmp.custom = custom;
2428 OUTPUT: 2519 OUTPUT:
2429 RETVAL 2520 RETVAL
2430 2521
2431MODULE = cf PACKAGE = cf::arch 2522MODULE = cf PACKAGE = cf::arch
2432 2523
2433archetype *find (const char *name) 2524int archetypes_size ()
2434 CODE: 2525 CODE:
2435 RETVAL = archetype::find (name); 2526 RETVAL = archetypes.size ();
2436 OUTPUT: 2527 OUTPUT: RETVAL
2437 RETVAL
2438 2528
2439archetype *first() 2529archetype *archetypes (U32 index)
2440 PROTOTYPE: 2530 CODE:
2441 CODE: 2531 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2442 RETVAL = first_archetype; 2532 OUTPUT: RETVAL
2533
2534object *instantiate (archetype *arch)
2535 CODE:
2536 RETVAL = arch_to_object (arch);
2537 OUTPUT:
2443 OUTPUT: RETVAL 2538 RETVAL
2444 2539
2445INCLUDE: $PERL genacc archetype ../include/object.h | 2540INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2446 2541
2447MODULE = cf PACKAGE = cf::party 2542MODULE = cf PACKAGE = cf::party
2448 2543
2449partylist *first () 2544partylist *first ()
2450 PROTOTYPE: 2545 PROTOTYPE:
2451 CODE: 2546 CODE:
2452 RETVAL = get_firstparty (); 2547 RETVAL = get_firstparty ();
2453 OUTPUT: RETVAL 2548 OUTPUT: RETVAL
2454 2549
2455INCLUDE: $PERL genacc partylist ../include/player.h | 2550INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2456 2551
2457MODULE = cf PACKAGE = cf::region 2552MODULE = cf PACKAGE = cf::region
2458 2553
2459void 2554void
2460list () 2555list ()
2461 PPCODE: 2556 PPCODE:
2462 for_all_regions (rgn) 2557 for_all_regions (rgn)
2463 XPUSHs (sv_2mortal (to_sv (rgn))); 2558 XPUSHs (sv_2mortal (to_sv (rgn)));
2464 2559
2465region *find (char *name) 2560region *find (utf8_string name)
2466 PROTOTYPE: $ 2561 PROTOTYPE: $
2467 CODE: 2562 CODE:
2468 RETVAL = region::find (name); 2563 RETVAL = region::find (name);
2469 OUTPUT: RETVAL 2564 OUTPUT: RETVAL
2470 2565
2471region *find_fuzzy (char *name) 2566region *find_fuzzy (utf8_string name)
2472 PROTOTYPE: $ 2567 PROTOTYPE: $
2473 CODE: 2568 CODE:
2474 RETVAL = region::find_fuzzy (name); 2569 RETVAL = region::find_fuzzy (name);
2475 OUTPUT: RETVAL 2570 OUTPUT: RETVAL
2476 2571
2572int specificity (region *rgn)
2573 CODE:
2574 RETVAL = 0;
2575 while (rgn = rgn->parent)
2576 RETVAL++;
2577 OUTPUT: RETVAL
2578
2477INCLUDE: $PERL genacc region ../include/map.h | 2579INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2478 2580
2479MODULE = cf PACKAGE = cf::living 2581MODULE = cf PACKAGE = cf::living
2480 2582
2481INCLUDE: $PERL genacc living ../include/living.h | 2583INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2482 2584
2483MODULE = cf PACKAGE = cf::settings 2585MODULE = cf PACKAGE = cf::settings
2484 2586
2485INCLUDE: $PERL genacc Settings ../include/global.h | 2587INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2486 2588
2487MODULE = cf PACKAGE = cf::client 2589MODULE = cf PACKAGE = cf::client
2488 2590
2489INCLUDE: $PERL genacc client ../include/client.h | 2591INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2490 2592
2491int invoke (client *ns, int event, ...) 2593int invoke (client *ns, int event, ...)
2492 CODE: 2594 CODE:
2493 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2595 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2494 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2596 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2510 CODE: 2612 CODE:
2511{ 2613{
2512 STRLEN len; 2614 STRLEN len;
2513 char *buf = SvPVbyte (packet, len); 2615 char *buf = SvPVbyte (packet, len);
2514 2616
2617 if (len > MAXSOCKBUF)
2618 {
2619 // ugly
2620 if (THIS->pl)
2621 THIS->pl->failmsg ("[packet too long for client]");
2622 }
2623 else
2515 THIS->send_packet (buf, len); 2624 THIS->send_packet (buf, len);
2516} 2625}
2517 2626
2627faceidx
2628client::need_face (utf8_string name, int pri = 0)
2629 CODE:
2630 RETVAL = face_find (name, 0);
2631 if (RETVAL)
2632 {
2633 THIS->send_face (RETVAL, pri);
2634 THIS->flush_fx ();
2635 }
2636 OUTPUT:
2637 RETVAL
2638
2639int
2640client::fx_want (int idx, int value = -1)
2641 CODE:
2642 if (0 < idx && idx < FT_NUM)
2643 {
2644 RETVAL = THIS->fx_want [idx];
2645 if (items > 2)
2646 THIS->fx_want [idx] = value;
2647 }
2648 else
2649 RETVAL = 0;
2650 OUTPUT:
2651 RETVAL
2652
2653MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2654
2655faceidx sound_find (utf8_string name)
2656
2657void sound_set (utf8_string str, faceidx face)
2658
2659# dire hack
2660void old_sound_index (int idx, faceidx face)
2661 CODE:
2662 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2663 old_sound_index [idx] = face;
2664
2665MODULE = cf PACKAGE = cf::face PREFIX = face_
2666
2667#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2668
2669faceidx face_find (utf8_string name, faceidx defidx = 0)
2670
2671faceidx alloc (utf8_string name)
2672 CODE:
2673{
2674 do
2675 {
2676 RETVAL = faces.size ();
2677 faces.resize (RETVAL + 1);
2678 }
2679 while (!RETVAL); // crude way to leave index 0
2680
2681 faces [RETVAL].name = name;
2682 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2683
2684 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2685 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2686}
2687 OUTPUT: RETVAL
2688
2689void set_type (faceidx idx, int value)
2690 ALIAS:
2691 set_type = 0
2692 set_visibility = 1
2693 set_magicmap = 2
2694 set_smooth = 3
2695 set_smoothlevel = 4
2696 CODE:
2697 faceinfo *f = face_info (idx); assert (f);
2698 switch (ix)
2699 {
2700 case 0: f->type = value; break;
2701 case 1: f->visibility = value; break;
2702 case 2: f->magicmap = value; break;
2703 case 3: f->smooth = value; break;
2704 case 4: f->smoothlevel = value; break;
2705 }
2706
2707void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2708 CODE:
2709{
2710 faceinfo *f = face_info (idx); assert (f);
2711 facedata *d = &(faceset ? f->data64 : f->data32);
2712 sv_to (data, d->data);
2713 STRLEN clen;
2714 char *cdata = SvPVbyte (chksum, clen);
2715 clen = min (CHKSUM_SIZE, clen);
2716
2717 if (memcmp (d->chksum, cdata, clen))
2718 {
2719 memcpy (d->chksum, cdata, clen);
2720
2721 // invalidate existing client face info
2722 for_all_clients (ns)
2723 if (ns->faceset == faceset)
2724 {
2725 ns->faces_sent [idx] = false;
2726 ns->force_newmap = true;
2727 }
2728 }
2729}
2730
2731int get_data_size (faceidx idx, int faceset = 0)
2732 CODE:
2733 facedata *d = face_data (idx, faceset);
2734 if (!d) XSRETURN_UNDEF;
2735 RETVAL = d->data.size ();
2736 OUTPUT:
2737 RETVAL
2738
2739SV *get_chksum (faceidx idx, int faceset = 0)
2740 CODE:
2741 facedata *d = face_data (idx, faceset);
2742 if (!d) XSRETURN_UNDEF;
2743 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2744 OUTPUT:
2745 RETVAL
2746
2747SV *get_data (faceidx idx, int faceset = 0)
2748 CODE:
2749 facedata *d = face_data (idx, faceset);
2750 if (!d) XSRETURN_UNDEF;
2751 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2752 OUTPUT:
2753 RETVAL
2754
2755void invalidate (faceidx idx)
2756 CODE:
2757 for_all_clients (ns)
2758 {
2759 ns->faces_sent [idx] = false;
2760 ns->force_newmap = true;
2761 }
2762
2763void invalidate_all ()
2764 CODE:
2765 for_all_clients (ns)
2766 {
2767 ns->faces_sent.reset ();
2768 ns->force_newmap = true;
2769 }
2770
2771MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2772
2773#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2774
2775animidx anim_find (utf8_string name)
2776 CODE:
2777 RETVAL = animation::find (name).number;
2778 OUTPUT: RETVAL
2779
2780animidx set (utf8_string name, SV *frames, int facings = 1)
2781 CODE:
2782{
2783 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2784 croak ("frames must be an arrayref");
2785
2786 AV *av = (AV *)SvRV (frames);
2787
2788 animation *anim = &animation::find (name);
2789 if (anim->number)
2790 {
2791 anim->resize (av_len (av) + 1);
2792 anim->facings = facings;
2793 }
2794 else
2795 anim = &animation::create (name, av_len (av) + 1, facings);
2796
2797 for (int i = 0; i < anim->num_animations; ++i)
2798 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2799}
2800 OUTPUT: RETVAL
2801
2802void invalidate_all ()
2803 CODE:
2804 for_all_clients (ns)
2805 ns->anims_sent.reset ();
2806
2807MODULE = cf PACKAGE = cf::object::freezer
2808
2809INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2810
2811SV *
2812new (char *klass)
2813 CODE:
2814 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2815 OUTPUT: RETVAL
2816
2817void
2818DESTROY (SV *sv)
2819 CODE:
2820 object_freezer *self;
2821 sv_to (sv, self);
2822 delete self;
2823
2824MODULE = cf PACKAGE = cf::object::thawer
2825
2826INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2827
2828SV *
2829new_from_file (char *klass, octet_string path)
2830 CODE:
2831 object_thawer *f = new object_thawer (path);
2832 if (!*f)
2833 {
2834 delete f;
2835 XSRETURN_UNDEF;
2836 }
2837 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2838 OUTPUT: RETVAL
2839
2840void
2841DESTROY (SV *sv)
2842 CODE:
2843 object_thawer *self;
2844 sv_to (sv, self);
2845 delete self;
2846
2847void
2848extract_tags (object_thawer *self)
2849 PPCODE:
2850 while (self->kw != KW_EOF)
2851 {
2852 PUTBACK;
2853 coroapi::cede_to_tick ();
2854 SPAGAIN;
2855
2856 if (self->kw == KW_tag)
2857 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2858
2859 self->skip ();
2860 }
2861

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