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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.184 by root, Tue Apr 10 09:35:24 2007 UTC vs.
Revision 1.276 by root, Tue Apr 15 14:21:04 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h>
33 34
35#include "global.h"
34#include "loader.h" 36#include "loader.h"
37#include "../random_maps/random_map.h"
35#include "cfperl.h" 38#include "evthread.h"
36#include "shstr.h" 39#include "sproto.h"
37 40
38#include <unistd.h> 41#include <unistd.h>
39#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
40# include <sys/mman.h> 43# include <sys/mman.h>
41#endif 44#endif
42 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
43#include <EXTERN.h> 50#include <EXTERN.h>
44#include <perl.h> 51#include <perl.h>
45#include <XSUB.h> 52#include <XSUB.h>
46 53
47#include "CoroAPI.h" 54#include "CoroAPI.h"
48#include "perlxsi.c" 55#include "perlxsi.c"
49 56
50extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
51 58
52typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
54 61
55typedef char *octet_string; 62typedef std::string std__string;
56typedef char *utf8_string;
57typedef const char *const_octet_string;
58typedef const char *const_utf8_string;
59
60#if IVSIZE >= 8
61 typedef IV val64;
62# define newSVval64 newSViv
63# define SvVAL64 SvIV
64#else
65 typedef double val64;
66# define newSVval64 newSVnv
67# define SvVAL64 SvNV
68#endif
69
70static f_plug_api gethook = cfapi_get_hooks;
71static f_plug_api object_set_property = cfapi_object_set_property;
72static f_plug_api object_insert = cfapi_object_insert;
73 63
74static PerlInterpreter *perl; 64static PerlInterpreter *perl;
75 65
76double runtime; 66tstamp NOW, runtime;
67
68static int tick_inhibit;
69static int tick_pending;
77 70
78global gbl_ev; 71global gbl_ev;
79static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
80static SV *sv_runtime; 73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74
75bitset<NUM_EVENT_TYPES> ev_want_event;
76bitset<NUM_TYPES> ev_want_type;
81 77
82static HV 78static HV
83 *stash_cf, 79 *stash_cf,
84 *stash_cf_object_wrap, 80 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap, 81 *stash_cf_object_player_wrap,
89 *stash_cf_arch_wrap, 85 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap, 86 *stash_cf_party_wrap,
91 *stash_cf_region_wrap, 87 *stash_cf_region_wrap,
92 *stash_cf_living_wrap; 88 *stash_cf_living_wrap;
93 89
90static inline SV *
91newSVpv_utf8 (const char *s)
92{
93 if (!s)
94 return newSV (0);
95
96 SV *sv = newSVpv (s, 0);
97 SvUTF8_on (sv);
98 return sv;
99}
100
101static inline SV *
102newSVpvn_utf8 (const char *s, STRLEN l)
103{
104 if (!s)
105 return newSV (0);
106
107 SV *sv = newSVpvn (s, l);
108 SvUTF8_on (sv);
109 return sv;
110}
111
94// helper cast function, returns super class * or 0 112// helper cast function, returns super class * or 0
95template<class super> 113template<class super>
96static super * 114static super *
97is_a (attachable *at) 115is_a (attachable *at)
98{ 116{
107 125
108unordered_vector<attachable *> attachable::mortals; 126unordered_vector<attachable *> attachable::mortals;
109 127
110attachable::~attachable () 128attachable::~attachable ()
111{ 129{
112 flags |=0x3300;//D
113 assert (!self); 130 assert (!self);
114 assert (!cb); 131 assert (!cb);
115} 132}
116 133
117int 134int
133 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 150 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
134 SvREFCNT_dec (self); 151 SvREFCNT_dec (self);
135 152
136 // self *must* be null now because thats sv_unmagic's job. 153 // self *must* be null now because thats sv_unmagic's job.
137 assert (!this->self); 154 assert (!this->self);
138 flags |= 0x80; // severed //D
139 } 155 }
140} 156}
141 157
142void 158void
143attachable::optimise () 159attachable::optimise ()
144{ 160{
145 if (self 161 if (self
146 && SvREFCNT (self) == 1 162 && SvREFCNT (self) == 1
147 && !HvTOTALKEYS (self)) 163 && !HvTOTALKEYS (self))
148 flags |= 0x40,//D
149 sever_self (); 164 sever_self ();
150} 165}
151 166
152// check wether the object really is dead 167// check wether the object really is dead
153void 168void
160} 175}
161 176
162void 177void
163attachable::do_destroy () 178attachable::do_destroy ()
164{ 179{
165 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 180 INVOKE_ATTACHABLE (DESTROY, this);
166 181
167 if (cb) 182 if (cb)
168 { 183 {
169 SvREFCNT_dec (cb); 184 SvREFCNT_dec (cb);
170 cb = 0; 185 cb = 0;
171 } 186 }
172 187
173 if (self)
174 sever_self ();
175
176 flags |= 0x20; //D
177 mortals.push_back (this); 188 mortals.push_back (this);
178} 189}
179 190
180void 191void
181attachable::destroy () 192attachable::destroy ()
183 if (destroyed ()) 194 if (destroyed ())
184 return; 195 return;
185 196
186 flags |= F_DESTROYED; 197 flags |= F_DESTROYED;
187 do_destroy (); 198 do_destroy ();
199 sever_self ();
188} 200}
189 201
190void 202void
191attachable::check_mortals () 203attachable::check_mortals ()
192{ 204{
196 { 208 {
197 if (i >= mortals.size ()) 209 if (i >= mortals.size ())
198 { 210 {
199 i = 0; 211 i = 0;
200 212
201 if (mortals.size () > 1000) 213 if (mortals.size () >= 512)
202 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 214 {
215 static int last_mortalcount;
216 if (mortals.size () != last_mortalcount)
217 {
218 last_mortalcount = mortals.size ();
219 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
220
221 if (0)
222 {
223 for (int j = 0; j < mortals.size (); ++j)//D
224 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
225 fprintf (stderr, "\n");//D
226 }
227 }
228 }
203 229
204 break; 230 break;
205 } 231 }
206 232
207 attachable *obj = mortals [i]; 233 attachable *obj = mortals [i];
208 234
209 obj->refcnt_chk (); // unborrow from perl, if necessary 235#if 0
210 236 if (obj->self)//D make this an assert later
211 //if (obj->refcnt > 0 || obj->self)
212 if (obj->refcnt || obj->self)
213 { 237 {
214//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 238 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
239 obj->sever_self ();
240 }
241#endif
242
243 if (obj->refcnt)
244 {
215 ++i; // further delay freeing 245 ++i; // further delay freeing
216 246
217 if (!(i & 0x3ff)) 247 if (!(i & 0x3ff))
218 break; 248 break;
219 } 249 }
220 else 250 else
221 { 251 {
222 mortals.erase (i); 252 mortals.erase (i);
253 obj->sever_self ();
223 delete obj; 254 delete obj;
224 } 255 }
225 } 256 }
226} 257}
227 258
259void
260attachable::set_key (const char *key, const char *value, bool is_utf8)
261{
262 if (!self)
263 self = newHV ();
264
265 if (value)
266 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
267 else
268 hv_delete (self, key, strlen (key), G_DISCARD);
269}
270
228attachable & 271attachable &
229attachable::operator =(const attachable &src) 272attachable::operator =(const attachable &src)
230{ 273{
231 //if (self || cb) 274 //if (self || cb)
232 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 275 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
233 276
234 attach = src.attach; 277 attach = src.attach;
235 return *this; 278 return *this;
236} 279}
237 280
281template<typename T>
282static bool
283find_backref (void *ptr, T *obj)
284{
285 char *s = (char *)obj;
286 while (s < (char *)obj + sizeof (T))
287 {
288 if (ptr == *(void **)s)
289 return true;
290
291 s += sizeof (void *); // assume natural alignment
292 }
293
294 return false;
295}
296
297// for debugging, find "live" objects containing this ptr
298void
299find_backref (void *ptr)
300{
301 for_all_objects (op)
302 if (find_backref (ptr, op))
303 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
304
305 for_all_players (pl)
306 if (find_backref (ptr, pl))
307 fprintf (stderr, "P %p\n", pl);
308
309 for_all_clients (ns)
310 if (find_backref (ptr, ns))
311 fprintf (stderr, "C %p\n", ns);
312
313}
314
238////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 315//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
239 316
240static SV * 317static SV *
241newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 318newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
242{ 319{
243 SV *sv; 320 SV *sv;
244 321
245 if (!ptr) 322 if (!ptr)
246 return &PL_sv_undef; 323 return newSV (0);
247 324
248 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 325 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
249 return sv_bless (newRV_noinc ((SV *)hv), stash); 326 return sv_bless (newRV_noinc ((SV *)hv), stash);
250} 327}
251 328
270 347
271static SV * 348static SV *
272newSVattachable (attachable *obj, HV *stash) 349newSVattachable (attachable *obj, HV *stash)
273{ 350{
274 if (!obj) 351 if (!obj)
275 return &PL_sv_undef; 352 return newSV (0);
276 353
277 if (!obj->self) 354 if (!obj->self)
355 obj->self = newHV ();
356
357 if (!SvOBJECT (obj->self))
278 { 358 {
279 obj->self = newHV ();
280 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 359 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
281 obj->flags |= (obj->flags & 0xc0) << 8;
282 obj->flags &= ~0xc0;//D
283 obj->flags |= 0x10;//D
284 360
285 // now bless the object _once_ 361 // now bless the object _once_
362 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
286 return sv_bless (newRV_inc ((SV *)obj->self), stash); 363 return sv_bless (newRV_inc ((SV *)obj->self), stash);
287 } 364 }
288 else 365 else
289 { 366 {
290 SV *sv = newRV_inc ((SV *)obj->self); 367 SV *sv = newRV_inc ((SV *)obj->self);
327 return SvPTR (sv, klass); 404 return SvPTR (sv, klass);
328 else 405 else
329 return 0; 406 return 0;
330} 407}
331 408
332inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 409inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
333inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 410inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
334inline SV *to_sv (bool v) { return newSViv (v); } 411inline SV *to_sv (bool v) { return newSViv (v); }
335inline SV *to_sv ( signed char v) { return newSViv (v); } 412inline SV *to_sv ( signed char v) { return newSViv (v); }
336inline SV *to_sv (unsigned char v) { return newSViv (v); } 413inline SV *to_sv (unsigned char v) { return newSViv (v); }
337inline SV *to_sv ( signed short v) { return newSViv (v); } 414inline SV *to_sv ( signed short v) { return newSViv (v); }
338inline SV *to_sv (unsigned short v) { return newSVuv (v); } 415inline SV *to_sv (unsigned short v) { return newSVuv (v); }
347inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 424inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
348inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 425inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
349inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 426inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
350inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 427inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
351inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 428inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
429inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
352inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 430inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
353inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
354inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 431inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
355 432
356inline SV *to_sv (object & v) { return to_sv (&v); } 433inline SV *to_sv (object & v) { return to_sv (&v); }
357inline SV *to_sv (living & v) { return to_sv (&v); } 434inline SV *to_sv (living & v) { return to_sv (&v); }
358 435
359//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
360inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
361inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 436inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
437inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
362 438
363inline SV *to_sv (UUID v) 439inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
364{
365 char buf[128];
366 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
367 return newSVpv (buf, 0);
368}
369 440
370inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 441inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
371inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 442inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
372inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 443inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
374inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 445inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 446inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
376inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
377inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
378inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 449inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
379inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
380inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 451inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
381inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 452inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
382inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 453inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
383inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 454inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
384inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 455inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
385inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 456inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
386inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 457inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
387inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 458inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
388inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 459inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
389inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 460inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
461inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
390inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 462inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
391inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 463inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
392inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
393inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 464inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
465inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
466inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
394 467
395//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 468//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
396inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 469inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
397 470
398template<class T> 471template<class T>
399inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 472inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
400 473
401template<int N> 474template<int N>
402inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 475inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
403 476
404inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
405inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 477inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
406inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 478inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
407inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 479inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
408inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 480inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
409 481
410inline void sv_to (SV *sv, std::string &v) 482inline void sv_to (SV *sv, std::string &v)
411{ 483{
412 STRLEN len; 484 STRLEN len;
413 char *data = SvPVbyte (sv, len); 485 char *data = SvPVbyte (sv, len);
414 v.assign (data, len); 486 v.assign (data, len);
415} 487}
416 488
417inline void sv_to (SV *sv, UUID &v) 489inline void sv_to (SV *sv, UUID &v)
418{ 490{
419 unsigned int version; 491 if (!v.parse (SvPV_nolen (sv)))
420
421 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
422 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 492 croak ("unparsable uuid: %s", SvPV_nolen (sv));
423} 493}
424 494
425inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 495inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
426 496
444 break; 514 break;
445 515
446 case DT_STRING: 516 case DT_STRING:
447 { 517 {
448 char *str = (char *)va_arg (ap, const char *); 518 char *str = (char *)va_arg (ap, const char *);
449 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 519 sv = str ? newSVpv (str, 0) : newSV (0);
450 } 520 }
451 break; 521 break;
452 522
453 case DT_DATA: 523 case DT_DATA:
454 { 524 {
455 char *str = (char *)va_arg (ap, const void *); 525 char *str = (char *)va_arg (ap, const void *);
456 int len = va_arg (ap, int); 526 int len = va_arg (ap, int);
457 sv = str ? newSVpv (str, len) : &PL_sv_undef; 527 sv = str ? newSVpv (str, len) : newSV (0);
458 } 528 }
459 break; 529 break;
460 530
461 case DT_OBJECT: 531 case DT_OBJECT:
462 sv = to_sv (va_arg (ap, object *)); 532 sv = to_sv (va_arg (ap, object *));
504 va_end (ap); 574 va_end (ap);
505 575
506 return sv; 576 return sv;
507} 577}
508 578
509static SV *
510newSVcfapi (int type, ...)
511{
512 SV *sv;
513
514 va_list ap;
515 va_start (ap, type);
516
517 switch (type)
518 {
519 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
520 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
521 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
522 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
523 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
524 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
525 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
526 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
527 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
528 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
529
530 default:
531 assert (("unhandled type in newSVcfapi", 0));
532 }
533
534 va_end (ap);
535
536 return sv;
537}
538
539////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 579//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
540 580
541SV * 581SV *
542registry (attachable *ext) 582registry (attachable *ext)
543{ 583{
547 return newRV_inc ((SV *)ext->cb); 587 return newRV_inc ((SV *)ext->cb);
548} 588}
549 589
550///////////////////////////////////////////////////////////////////////////// 590/////////////////////////////////////////////////////////////////////////////
551 591
552extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
553{
554 return 0;
555}
556
557static CommArray_s rtn_cmd;
558
559static int
560runPluginCommand (object *obj, char *params)
561{
562 return -1;
563}
564
565extern "C" void *cfperl_getPluginProperty (int *type, ...)
566{
567 va_list args;
568 char *propname;
569 int i;
570 va_start (args, type);
571 propname = va_arg (args, char *);
572 //printf ("Property name: %s\n", propname);
573
574 if (!strcmp (propname, "command?"))
575 return NULL;
576 else if (!strcmp (propname, "Identification"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_NAME;
580 }
581 else if (!strcmp (propname, "FullName"))
582 {
583 va_end (args);
584 return (void *)PLUGIN_VERSION;
585 }
586 else
587 va_end (args);
588
589 return NULL;
590}
591
592extern "C" int cfperl_postInitPlugin ()
593{
594 int hooktype = 1;
595 int rtype = 0;
596
597 cf_init_plugin (gethook);
598
599 return 0;
600}
601
602extern "C" int cfperl_closePlugin ()
603{
604 return 0;
605}
606
607void 592void
608cfperl_init () 593cfperl_init ()
609{ 594{
595 extern char **environ;
596
610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 597 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
611 perl = perl_alloc (); 598 perl = perl_alloc ();
612 perl_construct (perl); 599 perl_construct (perl);
613 600
614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
615 602
616 const char *argv[] = { 603 const char *argv[] = {
617 "", 604 settings.argv [0],
618 "-e" 605 "-e"
619 "use Event; use Coro;" // required for bootstrap 606 "use EV; use Coro;" // required for bootstrap
620 "cf->bootstrap;" // required for datadir :*> 607 "cf->bootstrap;" // required for datadir :*>
621 "unshift @INC, cf::datadir ();" 608 "unshift @INC, cf::datadir ();"
622 "require cf;" 609 "require cf;"
623 }; 610 };
624 611
625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL) 612 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
626 || perl_run (perl)) 613 || perl_run (perl))
627 { 614 {
628 printf ("unable to initialize perl-interpreter, aborting.\n"); 615 printf ("unable to initialize perl-interpreter, aborting.\n");
629 exit (EXIT_FAILURE); 616 exit (EXIT_FAILURE);
630 } 617 }
650void 637void
651attachable::instantiate () 638attachable::instantiate ()
652{ 639{
653 if (attach) 640 if (attach)
654 { 641 {
655 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 642 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
656 attach = 0; 643 attach = 0;
657 } 644 }
658} 645}
659 646
660void 647void
661attachable::reattach () 648attachable::reattach ()
662{ 649{
663 optimise (); 650 optimise ();
664 //TODO: check for _attachment's, very important for restarts 651 //TODO: check for _attachment's, very important for restarts
665 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 652 INVOKE_ATTACHABLE (REATTACH, this);
666} 653}
667 654
668static event_klass klass_of[NUM_EVENT_TYPES] = { 655static event_klass klass_of[NUM_EVENT_TYPES] = {
669# define def(type,name) KLASS_ ## type, 656# define def(type,name) KLASS_ ## type,
670# include "eventinc.h" 657# include "eventinc.h"
713} 700}
714 701
715void 702void
716global::gather_callbacks (AV *&callbacks, event_type event) const 703global::gather_callbacks (AV *&callbacks, event_type event) const
717{ 704{
718 ::gather_callbacks (callbacks, cb_object, event); 705 ::gather_callbacks (callbacks, cb_global, event);
719} 706}
720 707
721void 708void
722object::gather_callbacks (AV *&callbacks, event_type event) const 709object::gather_callbacks (AV *&callbacks, event_type event) const
723{ 710{
724 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 711 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
725 { 712 {
726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 713 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
727 714
728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 715 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 716 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
730 } 717 }
731 718
767{ 754{
768 attachable::gather_callbacks (callbacks, event); 755 attachable::gather_callbacks (callbacks, event);
769 ::gather_callbacks (callbacks, cb_map, event); 756 ::gather_callbacks (callbacks, cb_map, event);
770} 757}
771 758
759void
760_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
761{
762 for (int event = 0; event <= AvFILLp (registry); ++event)
763 {
764 SV *cbs_ = AvARRAY (registry)[event];
765
766 // element must be list of callback entries
767 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
768 {
769 AV *cbs = (AV *)SvRV (cbs_);
770
771 // no callback entries, no callbacks to call
772 if (AvFILLp (cbs) >= 0)
773 set.set (event);
774 }
775 }
776}
777
778// very slow and inefficient way to recalculate the global want bitsets
779void
780_recalc_want ()
781{
782 ev_want_event.reset ();
783
784 _recalc_want (ev_want_event, cb_global);
785 _recalc_want (ev_want_event, cb_attachable);
786 _recalc_want (ev_want_event, cb_object);
787 _recalc_want (ev_want_event, cb_client);
788 _recalc_want (ev_want_event, cb_player);
789 _recalc_want (ev_want_event, cb_map);
790
791 ev_want_type.reset ();
792
793 for (int type = 0; type <= AvFILLp (cb_type); ++type)
794 {
795 SV *cbs_ = AvARRAY (cb_type)[type];
796
797 // element must be list of callback entries
798 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
799 {
800 AV *cbs = (AV *)SvRV (cbs_);
801
802 // no callback entries, no callbacks to call
803 if (AvFILLp (cbs) >= 0)
804 ev_want_type.set (type % NUM_TYPES);
805 }
806 }
807}
808
772bool 809bool
773attachable::invoke (event_type event, ...) 810attachable::invoke (event_type event, ...)
774{ 811{
775 data_type dt; 812 data_type dt;
776 va_list ap;
777
778 va_start (ap, event);
779 813
780 // callback call ordering should be: 814 // callback call ordering should be:
781 // 1. per-object callback 815 // 1. per-object callback
782 // 2. per-class object 816 // 2. per-class object
783 // 3. per-type callback 817 // 3. per-type callback
787 gather_callbacks (callbacks, event); 821 gather_callbacks (callbacks, event);
788 822
789 // short-circuit processing if no callbacks found/defined 823 // short-circuit processing if no callbacks found/defined
790 if (!callbacks) 824 if (!callbacks)
791 return 0; 825 return 0;
826
827 va_list ap;
828 va_start (ap, event);
792 829
793 CALL_BEGIN (3); 830 CALL_BEGIN (3);
794 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 831 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
795 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 832 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
796 833
831} 868}
832 869
833SV * 870SV *
834cfperl_result (int idx) 871cfperl_result (int idx)
835{ 872{
836 AV *av = get_av ("cfperl::invoke_results", 0); 873 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
837 if (!av) 874 if (!av)
838 return &PL_sv_undef; 875 return &PL_sv_undef;
839 876
840 SV **sv = av_fetch (av, idx, 0); 877 SV **sv = av_fetch (av, idx, 0);
841 if (!sv) 878 if (!sv)
855{ 892{
856 return SvNV (cfperl_result (idx)); 893 return SvNV (cfperl_result (idx));
857} 894}
858 895
859///////////////////////////////////////////////////////////////////////////// 896/////////////////////////////////////////////////////////////////////////////
897// various c++ => perl glue functions
898
899void cfperl_tick ()
900{
901 tick_pending = 1;
902
903 if (tick_inhibit)
904 return;
905
906 tick_pending = 0;
907
908 dSP;
909
910 PUSHMARK (SP);
911 PUTBACK;
912 call_pv ("cf::tick", G_DISCARD | G_VOID);
913
914 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
915}
860 916
861void 917void
862cfperl_emergency_save () 918cfperl_emergency_save ()
863{ 919{
864 CALL_BEGIN (0); 920 CALL_BEGIN (0);
873 CALL_ARG (make_core); 929 CALL_ARG (make_core);
874 CALL_CALL ("cf::post_cleanup", G_VOID); 930 CALL_CALL ("cf::post_cleanup", G_VOID);
875 CALL_END; 931 CALL_END;
876} 932}
877 933
934void
935cfperl_make_book (object *book, int level)
936{
937 CALL_BEGIN (2);
938 CALL_ARG (book);
939 CALL_ARG (level);
940 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END;
942}
943
944void
945cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
946{
947 CALL_BEGIN (4);
948 CALL_ARG (ns);
949 CALL_ARG (type);
950 CALL_ARG_SV (newSVpv_utf8 (msg));
951 CALL_ARG (color);
952 CALL_CALL ("cf::client::send_msg", G_VOID);
953 CALL_END;
954}
955
956int
957cfperl_can_merge (object *ob1, object *ob2)
958{
959 int can;
960
961 CALL_BEGIN (2);
962 CALL_ARG (ob1);
963 CALL_ARG (ob2);
964 CALL_CALL ("cf::_can_merge", G_SCALAR);
965 can = count && SvTRUE (TOPs);
966 CALL_END;
967
968 return can;
969}
970
971player *
972player::find (const char *name)
973{
974 CALL_BEGIN (1);
975 CALL_ARG (name);
976 CALL_CALL ("cf::player::find", G_SCALAR);
977
978 player *retval;
979
980 if (count)
981 sv_to (POPs, retval);
982 else
983 retval = 0;
984
985 CALL_END;
986
987 return retval;
988}
989
878maptile * 990maptile *
879maptile::find_sync (const char *path, maptile *origin) 991maptile::find_sync (const char *path, maptile *origin)
880{ 992{
881 CALL_BEGIN (2); 993 CALL_BEGIN (2);
882 CALL_ARG (path); 994 CALL_ARG (path);
894 1006
895 return retval; 1007 return retval;
896} 1008}
897 1009
898maptile * 1010maptile *
899maptile::find_async (const char *path, maptile *origin) 1011maptile::find_async (const char *path, maptile *origin, bool load)
900{ 1012{
901 CALL_BEGIN (2); 1013 CALL_BEGIN (3);
902 CALL_ARG (path); 1014 CALL_ARG (path);
903 CALL_ARG (origin); 1015 CALL_ARG (origin);
1016 CALL_ARG (load);
904 CALL_CALL ("cf::map::find_async", G_SCALAR); 1017 CALL_CALL ("cf::map::find_async", G_SCALAR);
905 1018
906 maptile *retval; 1019 maptile *retval;
907 1020
908 if (count) 1021 if (count)
944 CALL_ARG (exit); 1057 CALL_ARG (exit);
945 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
946 CALL_END; 1059 CALL_END;
947} 1060}
948 1061
1062const char *
1063object::ref () const
1064{
1065 if (type == PLAYER)
1066 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1067 else
1068 return 0;
1069}
1070
1071object *
1072object::deref (const char *ref)
1073{
1074 object *retval = 0;
1075
1076 if (ref)
1077 {
1078 CALL_BEGIN (1);
1079 CALL_ARG (ref);
1080 CALL_CALL ("cf::object::deref", G_SCALAR);
1081
1082 if (count)
1083 sv_to (POPs, retval);
1084
1085 CALL_END;
1086 }
1087
1088 return retval;
1089}
1090
1091void
1092log_backtrace (const char *msg)
1093{
1094#if HAVE_BACKTRACE
1095 void *addr [20];
1096 int size = backtrace (addr, 20);
1097
1098 CALL_BEGIN (size);
1099 CALL_ARG (msg);
1100 for (int i = 0; i < size; ++i)
1101 CALL_ARG ((IV)addr [i]);
1102 CALL_CALL ("cf::_log_backtrace", G_VOID);
1103 CALL_END;
1104#endif
1105}
1106
949///////////////////////////////////////////////////////////////////////////// 1107/////////////////////////////////////////////////////////////////////////////
950 1108
951struct EventAPI *watcher_base::GEventAPI; 1109struct EVAPI *evapi::GEVAPI;
952struct CoroAPI *coroapi::GCoroAPI; 1110struct CoroAPI *coroapi::GCoroAPI;
953 1111
954int coroapi::cede_counter; 1112void coroapi::do_cede_to_tick ()
955
956static void iw_dispatch (pe_event *ev)
957{ 1113{
958 iw *w = (iw *)ev->ext_data; 1114 cede_pending = 0;
959 w->call (*w); 1115 cede ();
960} 1116}
961 1117
962void 1118void
963iw::alloc () 1119coroapi::wait_for_tick ()
964{ 1120{
965 pe = GEventAPI->new_idle (0, 0); 1121 CALL_BEGIN (0);
966 1122 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
967 WaREENTRANT_off (pe); 1123 CALL_END;
968 pe->base.callback = (void *)iw_dispatch;
969 pe->base.ext_data = (void *)this;
970} 1124}
971 1125
972static void iow_dispatch (pe_event *ev)
973{
974 iow *w = (iow *)ev->ext_data;
975 w->call (*w, ((pe_ioevent *)ev)->got);
976}
977
978void 1126void
979iow::alloc () 1127coroapi::wait_for_tick_begin ()
980{ 1128{
981 pe = GEventAPI->new_io (0, 0); 1129 CALL_BEGIN (0);
982 1130 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
983 WaREENTRANT_off (pe); 1131 CALL_END;
984 pe->base.callback = (void *)iow_dispatch;
985 pe->base.ext_data = (void *)this;
986
987 pe->fd = -1;
988 pe->poll = 0;
989}
990
991void
992iow::fd (int fd)
993{
994 pe->fd = fd;
995}
996
997int
998iow::poll ()
999{
1000 return pe->poll;
1001} 1132}
1002 1133
1003void 1134void
1004iow::poll (int events) 1135iow::poll (int events)
1005{ 1136{
1006 if (pe->poll != events) 1137 if (events != this->events)
1007 { 1138 {
1139 int active = ev_is_active ((ev_io *)this);
1008 if (pe->poll) stop (); 1140 if (active) stop ();
1009 pe->poll = events; 1141 ev_io_set ((ev_io *)this, fd, events);
1010 if (pe->poll) start (); 1142 if (active) start ();
1011 } 1143 }
1012} 1144}
1013 1145
1014void 1146void
1015_connect_to_perl () 1147_connect_to_perl ()
1016{ 1148{
1017 stash_cf = gv_stashpv ("cf" , 1); 1149 stash_cf = gv_stashpv ("cf", 1);
1018 1150
1019 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1151 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1020 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1152 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1021 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1153 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1022 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1154 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1024 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1156 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1025 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1157 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1026 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1158 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1027 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1159 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1028 1160
1029 sv_runtime = get_sv ("cf::RUNTIME", 1); 1161 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1030 sv_upgrade (sv_runtime, SVt_NV); 1162 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1163 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1164 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1031 1165
1032 cb_global = get_av ("cf::CB_GLOBAL", 1); 1166 cb_global = get_av ("cf::CB_GLOBAL", 1);
1033 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1167 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1034 cb_object = get_av ("cf::CB_OBJECT", 1); 1168 cb_object = get_av ("cf::CB_OBJECT", 1);
1035 cb_player = get_av ("cf::CB_PLAYER", 1); 1169 cb_player = get_av ("cf::CB_PLAYER", 1);
1040 1174
1041MODULE = cf PACKAGE = cf PREFIX = cf_ 1175MODULE = cf PACKAGE = cf PREFIX = cf_
1042 1176
1043BOOT: 1177BOOT:
1044{ 1178{
1179 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1180 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1181
1045 _connect_to_perl (); 1182 _connect_to_perl ();
1046 1183
1047 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1048 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1049
1050 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1184 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1185
1186 //{
1187 // require_pv ("Time::HiRes");
1188 //
1189 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1190 // if (!svp) croak ("Time::HiRes is required");
1191 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1192 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1193 //}
1051 1194
1052 static const struct { 1195 static const struct {
1053 const char *name; 1196 const char *name;
1054 IV iv; 1197 IV iv;
1055 } *civ, const_iv[] = { 1198 } *civ, const_iv[] = {
1056# define const_iv(name) { # name, (IV)name }, 1199# define const_iv(name) { # name, (IV)name },
1057 const_iv (llevError) 1200 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1058 const_iv (llevInfo) 1201 const_iv (logBacktrace)
1059 const_iv (llevDebug)
1060 const_iv (llevMonster)
1061 1202
1062 const_iv (Map0Cmd) 1203 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1063 const_iv (Map1Cmd)
1064 const_iv (Map1aCmd)
1065 1204
1066 const_iv (MAP_CLIENT_X) 1205 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1067 const_iv (MAP_CLIENT_Y)
1068 1206
1069 const_iv (MAX_TIME) 1207 const_iv (MAX_TIME)
1070 const_iv (PLAYER)
1071 const_iv (TRANSPORT)
1072 const_iv (ROD)
1073 const_iv (TREASURE)
1074 const_iv (POTION)
1075 const_iv (FOOD)
1076 const_iv (POISON)
1077 const_iv (BOOK)
1078 const_iv (CLOCK) 1208 const_iv (MAXSOCKBUF)
1079 const_iv (ARROW) 1209
1080 const_iv (BOW)
1081 const_iv (WEAPON)
1082 const_iv (ARMOUR)
1083 const_iv (PEDESTAL)
1084 const_iv (ALTAR)
1085 const_iv (LOCKED_DOOR)
1086 const_iv (SPECIAL_KEY)
1087 const_iv (MAP)
1088 const_iv (DOOR)
1089 const_iv (KEY)
1090 const_iv (TIMED_GATE)
1091 const_iv (TRIGGER)
1092 const_iv (GRIMREAPER)
1093 const_iv (MAGIC_EAR)
1094 const_iv (TRIGGER_BUTTON)
1095 const_iv (TRIGGER_ALTAR)
1096 const_iv (TRIGGER_PEDESTAL)
1097 const_iv (SHIELD)
1098 const_iv (HELMET)
1099 const_iv (HORN)
1100 const_iv (MONEY)
1101 const_iv (CLASS)
1102 const_iv (GRAVESTONE)
1103 const_iv (AMULET)
1104 const_iv (PLAYERMOVER)
1105 const_iv (TELEPORTER)
1106 const_iv (CREATOR)
1107 const_iv (SKILL)
1108 const_iv (EARTHWALL)
1109 const_iv (GOLEM)
1110 const_iv (THROWN_OBJ)
1111 const_iv (BLINDNESS)
1112 const_iv (GOD)
1113 const_iv (DETECTOR)
1114 const_iv (TRIGGER_MARKER)
1115 const_iv (DEAD_OBJECT)
1116 const_iv (DRINK)
1117 const_iv (MARKER)
1118 const_iv (HOLY_ALTAR)
1119 const_iv (PLAYER_CHANGER)
1120 const_iv (BATTLEGROUND)
1121 const_iv (PEACEMAKER)
1122 const_iv (GEM)
1123 const_iv (FIREWALL)
1124 const_iv (ANVIL)
1125 const_iv (CHECK_INV)
1126 const_iv (MOOD_FLOOR) 1210 const_iv (NUM_BODY_LOCATIONS)
1127 const_iv (EXIT) 1211 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1128 const_iv (ENCOUNTER) 1212 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1129 const_iv (SHOP_FLOOR) 1213 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1130 const_iv (SHOP_MAT) 1214 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1131 const_iv (RING) 1215 const_iv (body_wrist) const_iv (body_waist)
1132 const_iv (FLOOR)
1133 const_iv (FLESH)
1134 const_iv (INORGANIC)
1135 const_iv (SKILL_TOOL)
1136 const_iv (LIGHTER)
1137 const_iv (BUILDABLE_WALL)
1138 const_iv (MISC_OBJECT)
1139 const_iv (LAMP)
1140 const_iv (DUPLICATOR)
1141 const_iv (SPELLBOOK)
1142 const_iv (CLOAK)
1143 const_iv (SPINNER)
1144 const_iv (GATE)
1145 const_iv (BUTTON)
1146 const_iv (CF_HANDLE)
1147 const_iv (HOLE)
1148 const_iv (TRAPDOOR)
1149 const_iv (SIGN)
1150 const_iv (BOOTS)
1151 const_iv (GLOVES)
1152 const_iv (SPELL)
1153 const_iv (SPELL_EFFECT)
1154 const_iv (CONVERTER)
1155 const_iv (BRACERS)
1156 const_iv (POISONING)
1157 const_iv (SAVEBED)
1158 const_iv (WAND)
1159 const_iv (SCROLL)
1160 const_iv (DIRECTOR)
1161 const_iv (GIRDLE)
1162 const_iv (FORCE)
1163 const_iv (POTION_EFFECT)
1164 const_iv (EVENT_CONNECTOR)
1165 const_iv (CLOSE_CON)
1166 const_iv (CONTAINER)
1167 const_iv (ARMOUR_IMPROVER)
1168 const_iv (WEAPON_IMPROVER)
1169 const_iv (SKILLSCROLL)
1170 const_iv (DEEP_SWAMP)
1171 const_iv (IDENTIFY_ALTAR)
1172 const_iv (MENU)
1173 const_iv (RUNE)
1174 const_iv (TRAP)
1175 const_iv (POWER_CRYSTAL)
1176 const_iv (CORPSE)
1177 const_iv (DISEASE)
1178 const_iv (SYMPTOM)
1179 const_iv (BUILDER)
1180 const_iv (MATERIAL)
1181 const_iv (ITEM_TRANSFORMER)
1182 1216
1183 const_iv (NUM_SUBTYPES) 1217 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1218 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1219 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1220 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1221 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1222 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1223 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1224 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1225 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1226 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1227 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1228 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1229 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1230 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1231 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1232 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1233 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1234 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1235 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1236 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1237 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1238 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1239 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1240 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1241 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1242 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1243 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1244 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1184 1245
1185 const_iv (ST_BD_BUILD) 1246 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1186 const_iv (ST_BD_REMOVE)
1187 1247
1188 const_iv (ST_MAT_FLOOR) 1248 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1189 const_iv (ST_MAT_WALL) 1249 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1190 const_iv (ST_MAT_ITEM)
1191 1250
1192 const_iv (AT_PHYSICAL) 1251 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1193 const_iv (AT_MAGIC) 1252 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1194 const_iv (AT_FIRE) 1253 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1195 const_iv (AT_ELECTRICITY) 1254 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1196 const_iv (AT_COLD) 1255 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1197 const_iv (AT_CONFUSION) 1256 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1198 const_iv (AT_ACID) 1257 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1199 const_iv (AT_DRAIN)
1200 const_iv (AT_WEAPONMAGIC)
1201 const_iv (AT_GHOSTHIT)
1202 const_iv (AT_POISON)
1203 const_iv (AT_SLOW)
1204 const_iv (AT_PARALYZE)
1205 const_iv (AT_TURN_UNDEAD)
1206 const_iv (AT_FEAR)
1207 const_iv (AT_CANCELLATION)
1208 const_iv (AT_DEPLETE)
1209 const_iv (AT_DEATH)
1210 const_iv (AT_CHAOS)
1211 const_iv (AT_COUNTERSPELL)
1212 const_iv (AT_GODPOWER)
1213 const_iv (AT_HOLYWORD)
1214 const_iv (AT_BLIND)
1215 const_iv (AT_INTERNAL)
1216 const_iv (AT_LIFE_STEALING)
1217 const_iv (AT_DISEASE)
1218 1258
1219 const_iv (WEAP_HIT) 1259 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1220 const_iv (WEAP_SLASH) 1260 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1221 const_iv (WEAP_PIERCE)
1222 const_iv (WEAP_CLEAVE)
1223 const_iv (WEAP_SLICE)
1224 const_iv (WEAP_STAB)
1225 const_iv (WEAP_WHIP)
1226 const_iv (WEAP_CRUSH)
1227 const_iv (WEAP_BLUD) 1261 const_iv (WEAP_BLUD)
1228 1262
1229 const_iv (FLAG_ALIVE) 1263 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1230 const_iv (FLAG_WIZ) 1264 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1231 const_iv (FLAG_REMOVED) 1265 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1266 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1267 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1268 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1269 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1270 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1271 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1272 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1273 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1274 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1275 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1277 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1278 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1279 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1280 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1281 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1282 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1283 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1284 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1286 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1287 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1288 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1289
1290 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1291 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1292 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1293 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1294 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1295 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1296
1297 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1298 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1299
1300 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1301
1302 const_iv (SP_RAISE_DEAD)
1232 const_iv (FLAG_FREED) 1303 const_iv (SP_RUNE)
1233 const_iv (FLAG_WAS_WIZ) 1304 const_iv (SP_MAKE_MARK)
1234 const_iv (FLAG_APPLIED) 1305 const_iv (SP_BOLT)
1235 const_iv (FLAG_UNPAID) 1306 const_iv (SP_BULLET)
1236 const_iv (FLAG_USE_SHIELD) 1307 const_iv (SP_EXPLOSION)
1237 const_iv (FLAG_NO_PICK) 1308 const_iv (SP_CONE)
1238 const_iv (FLAG_ANIMATE) 1309 const_iv (SP_BOMB)
1239 const_iv (FLAG_MONSTER) 1310 const_iv (SP_WONDER)
1240 const_iv (FLAG_FRIENDLY) 1311 const_iv (SP_SMITE)
1241 const_iv (FLAG_GENERATOR) 1312 const_iv (SP_MAGIC_MISSILE)
1242 const_iv (FLAG_IS_THROWN) 1313 const_iv (SP_SUMMON_GOLEM)
1243 const_iv (FLAG_AUTO_APPLY) 1314 const_iv (SP_DIMENSION_DOOR)
1244 const_iv (FLAG_PLAYER_SOLD) 1315 const_iv (SP_MAGIC_MAPPING)
1316 const_iv (SP_MAGIC_WALL)
1317 const_iv (SP_DESTRUCTION)
1318 const_iv (SP_PERCEIVE_SELF)
1319 const_iv (SP_WORD_OF_RECALL)
1245 const_iv (FLAG_SEE_INVISIBLE) 1320 const_iv (SP_INVISIBLE)
1246 const_iv (FLAG_CAN_ROLL)
1247 const_iv (FLAG_OVERLAY_FLOOR)
1248 const_iv (FLAG_IS_TURNABLE)
1249 const_iv (FLAG_IS_USED_UP)
1250 const_iv (FLAG_IDENTIFIED)
1251 const_iv (FLAG_REFLECTING)
1252 const_iv (FLAG_CHANGING)
1253 const_iv (FLAG_SPLITTING)
1254 const_iv (FLAG_HITBACK)
1255 const_iv (FLAG_STARTEQUIP)
1256 const_iv (FLAG_BLOCKSVIEW)
1257 const_iv (FLAG_UNDEAD)
1258 const_iv (FLAG_SCARED)
1259 const_iv (FLAG_UNAGGRESSIVE)
1260 const_iv (FLAG_REFL_MISSILE)
1261 const_iv (FLAG_REFL_SPELL)
1262 const_iv (FLAG_NO_MAGIC)
1263 const_iv (FLAG_NO_FIX_PLAYER)
1264 const_iv (FLAG_IS_LIGHTABLE)
1265 const_iv (FLAG_TEAR_DOWN)
1266 const_iv (FLAG_RUN_AWAY)
1267 const_iv (FLAG_PICK_UP)
1268 const_iv (FLAG_UNIQUE)
1269 const_iv (FLAG_NO_DROP)
1270 const_iv (FLAG_WIZCAST)
1271 const_iv (FLAG_CAST_SPELL)
1272 const_iv (FLAG_USE_SCROLL)
1273 const_iv (FLAG_USE_RANGE)
1274 const_iv (FLAG_USE_BOW)
1275 const_iv (FLAG_USE_ARMOUR)
1276 const_iv (FLAG_USE_WEAPON)
1277 const_iv (FLAG_USE_RING)
1278 const_iv (FLAG_READY_RANGE)
1279 const_iv (FLAG_READY_BOW)
1280 const_iv (FLAG_XRAYS)
1281 const_iv (FLAG_NO_APPLY)
1282 const_iv (FLAG_IS_FLOOR)
1283 const_iv (FLAG_LIFESAVE)
1284 const_iv (FLAG_NO_STRENGTH)
1285 const_iv (FLAG_SLEEP)
1286 const_iv (FLAG_STAND_STILL)
1287 const_iv (FLAG_RANDOM_MOVE)
1288 const_iv (FLAG_ONLY_ATTACK)
1289 const_iv (FLAG_CONFUSED)
1290 const_iv (FLAG_STEALTH)
1291 const_iv (FLAG_WIZPASS)
1292 const_iv (FLAG_IS_LINKED)
1293 const_iv (FLAG_CURSED)
1294 const_iv (FLAG_DAMNED)
1295 const_iv (FLAG_SEE_ANYWHERE)
1296 const_iv (FLAG_KNOWN_MAGICAL)
1297 const_iv (FLAG_KNOWN_CURSED)
1298 const_iv (FLAG_CAN_USE_SKILL)
1299 const_iv (FLAG_BEEN_APPLIED)
1300 const_iv (FLAG_READY_SCROLL)
1301 const_iv (FLAG_USE_ROD)
1302 const_iv (FLAG_USE_HORN)
1303 const_iv (FLAG_MAKE_INVIS)
1304 const_iv (FLAG_INV_LOCKED)
1305 const_iv (FLAG_IS_WOODED)
1306 const_iv (FLAG_IS_HILLY)
1307 const_iv (FLAG_READY_SKILL)
1308 const_iv (FLAG_READY_WEAPON)
1309 const_iv (FLAG_NO_SKILL_IDENT)
1310 const_iv (FLAG_BLIND)
1311 const_iv (FLAG_SEE_IN_DARK)
1312 const_iv (FLAG_IS_CAULDRON)
1313 const_iv (FLAG_NO_STEAL)
1314 const_iv (FLAG_ONE_HIT)
1315 const_iv (FLAG_CLIENT_SENT)
1316 const_iv (FLAG_BERSERK)
1317 const_iv (FLAG_NEUTRAL)
1318 const_iv (FLAG_NO_ATTACK)
1319 const_iv (FLAG_NO_DAMAGE)
1320 const_iv (FLAG_OBJ_ORIGINAL)
1321 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1322 const_iv (FLAG_ACTIVATE_ON_PUSH)
1323 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1324 const_iv (FLAG_IS_WATER)
1325 const_iv (FLAG_CONTENT_ON_GEN)
1326 const_iv (FLAG_IS_A_TEMPLATE)
1327 const_iv (FLAG_IS_BUILDABLE)
1328 const_iv (FLAG_DESTROY_ON_DEATH)
1329 const_iv (FLAG_NO_MAP_SAVE)
1330
1331 const_iv (NDI_BLACK)
1332 const_iv (NDI_WHITE)
1333 const_iv (NDI_NAVY)
1334 const_iv (NDI_RED)
1335 const_iv (NDI_ORANGE)
1336 const_iv (NDI_BLUE)
1337 const_iv (NDI_DK_ORANGE)
1338 const_iv (NDI_GREEN)
1339 const_iv (NDI_LT_GREEN)
1340 const_iv (NDI_GREY)
1341 const_iv (NDI_BROWN)
1342 const_iv (NDI_GOLD)
1343 const_iv (NDI_TAN)
1344 const_iv (NDI_MAX_COLOR)
1345 const_iv (NDI_COLOR_MASK)
1346 const_iv (NDI_UNIQUE)
1347 const_iv (NDI_ALL)
1348
1349 const_iv (UPD_LOCATION)
1350 const_iv (UPD_FLAGS)
1351 const_iv (UPD_WEIGHT)
1352 const_iv (UPD_FACE)
1353 const_iv (UPD_NAME)
1354 const_iv (UPD_ANIM)
1355 const_iv (UPD_ANIMSPEED)
1356 const_iv (UPD_NROF) 1321 const_iv (SP_PROBE)
1357
1358 const_iv (UPD_SP_MANA) 1322 const_iv (SP_HEALING)
1359 const_iv (UPD_SP_GRACE) 1323 const_iv (SP_CREATE_FOOD)
1360 const_iv (UPD_SP_DAMAGE) 1324 const_iv (SP_EARTH_TO_DUST)
1361 1325 const_iv (SP_CHANGE_ABILITY)
1362 const_iv (F_APPLIED) 1326 const_iv (SP_BLESS)
1363 const_iv (F_LOCATION)
1364 const_iv (F_UNPAID)
1365 const_iv (F_MAGIC)
1366 const_iv (F_CURSED) 1327 const_iv (SP_CURSE)
1328 const_iv (SP_SUMMON_MONSTER)
1329 const_iv (SP_CHARGING)
1330 const_iv (SP_POLYMORPH)
1331 const_iv (SP_ALCHEMY)
1332 const_iv (SP_REMOVE_CURSE)
1333 const_iv (SP_IDENTIFY)
1334 const_iv (SP_DETECTION)
1335 const_iv (SP_MOOD_CHANGE)
1336 const_iv (SP_MOVING_BALL)
1367 const_iv (F_DAMNED) 1337 const_iv (SP_SWARM)
1338 const_iv (SP_CHANGE_MANA)
1368 const_iv (F_OPEN) 1339 const_iv (SP_DISPEL_RUNE)
1369 const_iv (F_NOPICK) 1340 const_iv (SP_CREATE_MISSILE)
1341 const_iv (SP_CONSECRATE)
1342 const_iv (SP_ANIMATE_WEAPON)
1343 const_iv (SP_LIGHT)
1344 const_iv (SP_CHANGE_MAP_LIGHT)
1345 const_iv (SP_FAERY_FIRE)
1346 const_iv (SP_CAUSE_DISEASE)
1347 const_iv (SP_AURA)
1348 const_iv (SP_TOWN_PORTAL)
1349 const_iv (SP_PARTY_SPELL)
1350
1351 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1352 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1370 const_iv (F_LOCKED) 1353 const_iv (F_LOCKED)
1371 1354
1372 const_iv (F_BUY) 1355 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1373 const_iv (F_SHOP)
1374 const_iv (F_SELL)
1375 1356
1376 const_iv (P_BLOCKSVIEW) 1357 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1377 const_iv (P_PLAYER) 1358 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1378 const_iv (P_NO_MAGIC)
1379 const_iv (P_IS_ALIVE)
1380 const_iv (P_NO_CLERIC)
1381 const_iv (P_OUT_OF_MAP)
1382 const_iv (P_NEW_MAP)
1383 const_iv (P_UPTODATE)
1384 1359
1385 const_iv (UP_OBJ_INSERT) 1360 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1386 const_iv (UP_OBJ_REMOVE)
1387 const_iv (UP_OBJ_CHANGE)
1388 const_iv (UP_OBJ_FACE)
1389 1361
1390 const_iv (INS_NO_MERGE) 1362 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1391 const_iv (INS_ABOVE_FLOOR_ONLY)
1392 const_iv (INS_NO_WALK_ON)
1393 const_iv (INS_ON_TOP)
1394 const_iv (INS_BELOW_ORIGINATOR) 1363 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1395 const_iv (INS_MAP_LOAD)
1396 1364
1397 const_iv (WILL_APPLY_HANDLE) 1365 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1398 const_iv (WILL_APPLY_TREASURE) 1366 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1399 const_iv (WILL_APPLY_EARTHWALL)
1400 const_iv (WILL_APPLY_DOOR)
1401 const_iv (WILL_APPLY_FOOD)
1402 1367
1403 const_iv (SAVE_MODE) 1368 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1404 const_iv (SAVE_DIR_MODE)
1405 1369
1406 const_iv (M_PAPER) 1370 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1407 const_iv (M_IRON) 1371 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1408 const_iv (M_GLASS) 1372 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1409 const_iv (M_LEATHER) 1373 const_iv (M_ICE) const_iv (M_SPECIAL)
1410 const_iv (M_WOOD)
1411 const_iv (M_ORGANIC)
1412 const_iv (M_STONE)
1413 const_iv (M_CLOTH)
1414 const_iv (M_ADAMANT)
1415 const_iv (M_LIQUID)
1416 const_iv (M_SOFT_METAL)
1417 const_iv (M_BONE)
1418 const_iv (M_ICE)
1419 const_iv (M_SPECIAL)
1420 1374
1421 const_iv (SK_EXP_ADD_SKILL) 1375 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1422 const_iv (SK_EXP_TOTAL) 1376 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1423 const_iv (SK_EXP_NONE)
1424 const_iv (SK_SUBTRACT_SKILL_EXP)
1425 const_iv (SK_EXP_SKILL_ONLY)
1426 1377
1427 const_iv (SK_LOCKPICKING) 1378 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1428 const_iv (SK_HIDING) 1379 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1429 const_iv (SK_SMITHERY) 1380 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1430 const_iv (SK_BOWYER) 1381 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1431 const_iv (SK_JEWELER) 1382 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1432 const_iv (SK_ALCHEMY) 1383 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1433 const_iv (SK_STEALING) 1384 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1434 const_iv (SK_LITERACY) 1385 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1435 const_iv (SK_BARGAINING) 1386 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1436 const_iv (SK_JUMPING) 1387 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1437 const_iv (SK_DET_MAGIC)
1438 const_iv (SK_ORATORY)
1439 const_iv (SK_SINGING)
1440 const_iv (SK_DET_CURSE)
1441 const_iv (SK_FIND_TRAPS)
1442 const_iv (SK_MEDITATION)
1443 const_iv (SK_PUNCHING)
1444 const_iv (SK_FLAME_TOUCH)
1445 const_iv (SK_KARATE)
1446 const_iv (SK_CLIMBING)
1447 const_iv (SK_WOODSMAN)
1448 const_iv (SK_INSCRIPTION)
1449 const_iv (SK_ONE_HANDED_WEAPON)
1450 const_iv (SK_MISSILE_WEAPON)
1451 const_iv (SK_THROWING)
1452 const_iv (SK_USE_MAGIC_ITEM)
1453 const_iv (SK_DISARM_TRAPS)
1454 const_iv (SK_SET_TRAP)
1455 const_iv (SK_THAUMATURGY)
1456 const_iv (SK_PRAYING)
1457 const_iv (SK_CLAWING)
1458 const_iv (SK_LEVITATION)
1459 const_iv (SK_SUMMONING)
1460 const_iv (SK_PYROMANCY)
1461 const_iv (SK_EVOCATION)
1462 const_iv (SK_SORCERY)
1463 const_iv (SK_TWO_HANDED_WEAPON)
1464 const_iv (SK_SPARK_TOUCH)
1465 const_iv (SK_SHIVER)
1466 const_iv (SK_ACID_SPLASH)
1467 const_iv (SK_POISON_NAIL) 1388 const_iv (SK_POISON_NAIL)
1468 1389
1469 const_iv (SOUND_NEW_PLAYER) 1390 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1470 const_iv (SOUND_FIRE_ARROW) 1391 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1471 const_iv (SOUND_LEARN_SPELL) 1392 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1472 const_iv (SOUND_FUMBLE_SPELL) 1393 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1473 const_iv (SOUND_WAND_POOF) 1394 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1474 const_iv (SOUND_OPEN_DOOR) 1395 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1475 const_iv (SOUND_PUSH_PLAYER)
1476 const_iv (SOUND_PLAYER_HITS1)
1477 const_iv (SOUND_PLAYER_HITS2)
1478 const_iv (SOUND_PLAYER_HITS3)
1479 const_iv (SOUND_PLAYER_HITS4)
1480 const_iv (SOUND_PLAYER_IS_HIT1)
1481 const_iv (SOUND_PLAYER_IS_HIT2)
1482 const_iv (SOUND_PLAYER_IS_HIT3)
1483 const_iv (SOUND_PLAYER_KILLS)
1484 const_iv (SOUND_PET_IS_KILLED)
1485 const_iv (SOUND_PLAYER_DIES)
1486 const_iv (SOUND_OB_EVAPORATE)
1487 const_iv (SOUND_OB_EXPLODE)
1488 const_iv (SOUND_CLOCK)
1489 const_iv (SOUND_TURN_HANDLE)
1490 const_iv (SOUND_FALL_HOLE)
1491 const_iv (SOUND_DRINK_POISON)
1492 const_iv (SOUND_CAST_SPELL_0)
1493 1396
1494 const_iv (PREFER_LOW) 1397 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1495 const_iv (PREFER_HIGH)
1496 1398
1497 const_iv (ATNR_PHYSICAL) 1399 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1498 const_iv (ATNR_MAGIC) 1400 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1499 const_iv (ATNR_FIRE) 1401 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1500 const_iv (ATNR_ELECTRICITY) 1402 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1501 const_iv (ATNR_COLD) 1403 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1502 const_iv (ATNR_CONFUSION) 1404 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1503 const_iv (ATNR_ACID) 1405 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1504 const_iv (ATNR_DRAIN)
1505 const_iv (ATNR_WEAPONMAGIC)
1506 const_iv (ATNR_GHOSTHIT)
1507 const_iv (ATNR_POISON)
1508 const_iv (ATNR_SLOW)
1509 const_iv (ATNR_PARALYZE)
1510 const_iv (ATNR_TURN_UNDEAD)
1511 const_iv (ATNR_FEAR)
1512 const_iv (ATNR_CANCELLATION)
1513 const_iv (ATNR_DEPLETE)
1514 const_iv (ATNR_DEATH)
1515 const_iv (ATNR_CHAOS)
1516 const_iv (ATNR_COUNTERSPELL)
1517 const_iv (ATNR_GODPOWER)
1518 const_iv (ATNR_HOLYWORD)
1519 const_iv (ATNR_BLIND)
1520 const_iv (ATNR_INTERNAL)
1521 const_iv (ATNR_LIFE_STEALING)
1522 const_iv (ATNR_DISEASE)
1523 1406
1524 const_iv (MAP_IN_MEMORY) 1407 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1525 const_iv (MAP_SWAPPED)
1526 const_iv (MAP_LOADING)
1527 const_iv (MAP_SAVING) 1408 const_iv (MAP_INACTIVE)
1528 1409
1529 const_iv (KLASS_ATTACHABLE) 1410 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1530 const_iv (KLASS_GLOBAL) 1411 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1531 const_iv (KLASS_OBJECT)
1532 const_iv (KLASS_CLIENT)
1533 const_iv (KLASS_PLAYER)
1534 const_iv (KLASS_MAP)
1535 1412
1536 const_iv (CS_QUERY_YESNO) 1413 const_iv (VERSION_CS) const_iv (VERSION_SC)
1537 const_iv (CS_QUERY_SINGLECHAR)
1538 const_iv (CS_QUERY_HIDEINPUT)
1539 1414
1540 const_iv (ST_DEAD) 1415 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1541 const_iv (ST_SETUP)
1542 const_iv (ST_PLAYING)
1543 const_iv (ST_CUSTOM)
1544 1416
1545 const_iv (ST_CHANGE_CLASS) 1417 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1546 1418
1547 const_iv (IO_HEADER) 1419 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1548 const_iv (IO_OBJECTS)
1549 const_iv (IO_UNIQUES)
1550 1420
1551 // random map generator 1421 // random map generator
1552 const_iv (LAYOUT_NONE) 1422 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1553 const_iv (LAYOUT_ONION) 1423 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1554 const_iv (LAYOUT_MAZE)
1555 const_iv (LAYOUT_SPIRAL)
1556 const_iv (LAYOUT_ROGUELIKE)
1557 const_iv (LAYOUT_SNAKE)
1558 const_iv (LAYOUT_SQUARE_SPIRAL)
1559 1424
1560 const_iv (RMOPT_RANDOM) 1425 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1561 const_iv (RMOPT_CENTERED) 1426 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1562 const_iv (RMOPT_LINEAR) 1427 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1563 const_iv (RMOPT_BOTTOM_C)
1564 const_iv (RMOPT_BOTTOM_R)
1565 const_iv (RMOPT_IRR_SPACE)
1566 const_iv (RMOPT_WALL_OFF)
1567 const_iv (RMOPT_WALLS_ONLY)
1568 const_iv (RMOPT_NO_DOORS)
1569 1428
1570 const_iv (SYMMETRY_RANDOM) 1429 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1571 const_iv (SYMMETRY_NONE) 1430 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1572 const_iv (SYMMETRY_X) 1431
1573 const_iv (SYMMETRY_Y) 1432 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1574 const_iv (SYMMETRY_XY) 1433 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1434 const_iv (GT_MINIMAL)
1435
1436 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1437 const_iv (FT_RSRC) const_iv (FT_NUM)
1575 }; 1438 };
1576 1439
1577 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1440 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1578 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1441 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1579 1442
1600 } 1463 }
1601} 1464}
1602 1465
1603void _connect_to_perl () 1466void _connect_to_perl ()
1604 1467
1468void _recalc_want ()
1469
1605void _global_reattach () 1470void _global_reattach ()
1606 CODE: 1471 CODE:
1607{ 1472{
1608 // reattach to all attachable objects in the game. 1473 // reattach to all attachable objects in the game.
1609 for_all_clients (ns) 1474 for_all_clients (ns)
1610 ns->reattach (); 1475 ns->reattach ();
1611 1476
1612 for_all_objects (op) 1477 for_all_objects (op)
1613 op->reattach (); 1478 op->reattach ();
1479}
1480
1481# support function for map-world.ext
1482void _quantise (SV *data_sv, SV *plt_sv)
1483 CODE:
1484{
1485 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1486 croak ("_quantise called with invalid agruments");
1487
1488 plt_sv = SvRV (plt_sv);
1489 SV **plt = AvARRAY (plt_sv);
1490 int plt_count = AvFILL (plt_sv) + 1;
1491
1492 STRLEN len;
1493 char *data = SvPVbyte (data_sv, len);
1494 char *dst = data;
1495
1496 while (len >= 3)
1497 {
1498 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1499 {
1500 char *val = SvPVX (*val_sv);
1501
1502 if (val [0] == data [0]
1503 && val [1] == data [1]
1504 && val [2] == data [2])
1505 {
1506 *dst++ = val [3];
1507 goto next;
1508 }
1509 }
1510
1511 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1512 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1513 dst - SvPVX (data_sv), len);
1514
1515 next:
1516 data += 3;
1517 len -= 3;
1518 }
1519
1520 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1521}
1522
1523void evthread_start (int aiofd)
1524
1525void cede_to_tick ()
1526 CODE:
1527 coroapi::cede_to_tick ();
1528
1529NV till_tick ()
1530 CODE:
1531 RETVAL = SvNVX (sv_next_tick) - now ();
1532 OUTPUT:
1533 RETVAL
1534
1535int tick_inhibit ()
1536 CODE:
1537 RETVAL = tick_inhibit;
1538 OUTPUT:
1539 RETVAL
1540
1541void tick_inhibit_inc ()
1542 CODE:
1543 ++tick_inhibit;
1544
1545void tick_inhibit_dec ()
1546 CODE:
1547 if (!--tick_inhibit)
1548 if (tick_pending)
1549 {
1550 ev_async_send (EV_DEFAULT, &tick_watcher);
1551 coroapi::cede ();
1552 }
1553
1554void server_tick ()
1555 CODE:
1556{
1557 NOW = ev_now (EV_DEFAULT);
1558 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1559 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1560 runtime = SvNVX (sv_runtime);
1561
1562 server_tick ();
1563
1564 NOW = ev_time ();
1565 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1566 runtime += TICK;
1567 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1614} 1568}
1615 1569
1616NV floor (NV x) 1570NV floor (NV x)
1617 1571
1618NV ceil (NV x) 1572NV ceil (NV x)
1627 default: croak ("cf::rndm requires none, one or two parameters."); break; 1581 default: croak ("cf::rndm requires none, one or two parameters."); break;
1628 } 1582 }
1629 OUTPUT: 1583 OUTPUT:
1630 RETVAL 1584 RETVAL
1631 1585
1632void server_tick () 1586NV clamp (NV value, NV min_value, NV max_value)
1633 CODE: 1587 CODE:
1634 runtime = SvNVx (sv_runtime); 1588 RETVAL = clamp (value, min_value, max_value);
1635 server_tick (); 1589 OUTPUT:
1590 RETVAL
1636 1591
1592NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1593 CODE:
1594 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1595 OUTPUT:
1596 RETVAL
1597
1598void weaken (...)
1599 PROTOTYPE: @
1600 CODE:
1601 while (items > 0)
1602 sv_rvweaken (ST (--items));
1603
1637void 1604void
1605log_backtrace (utf8_string msg)
1606
1607void
1638LOG (int level, utf8_string msg) 1608LOG (int flags, utf8_string msg)
1639 PROTOTYPE: $$ 1609 PROTOTYPE: $$
1640 C_ARGS: (LogLevel)level, "%s", msg 1610 C_ARGS: flags, "%s", msg
1641 1611
1642octet_string path_combine (octet_string base, octet_string path) 1612octet_string path_combine (octet_string base, octet_string path)
1643 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1644 1614
1645octet_string path_combine_and_normalize (octet_string base, octet_string path) 1615octet_string path_combine_and_normalize (octet_string base, octet_string path)
1646 PROTOTYPE: $$ 1616 PROTOTYPE: $$
1647 1617
1648const_octet_string 1618void
1649get_maps_directory (octet_string path) 1619mallinfo ()
1650 PROTOTYPE: $ 1620 PPCODE:
1651 ALIAS: maps_directory = 0 1621{
1652 CODE: 1622#if __GLIBC__
1653 RETVAL = create_pathname (path); 1623 struct mallinfo mai = mallinfo ();
1654 OUTPUT: RETVAL 1624 EXTEND (SP, 10*2);
1625 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1626 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1627 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1628 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1629 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1630 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1631 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1632 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1633 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1634 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1635#endif
1636 EXTEND (SP, 2*2);
1637 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1638 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1639}
1655 1640
1656void 1641void
1657sub_generation_inc () 1642sub_generation_inc ()
1658 CODE: 1643 CODE:
1659 PL_sub_generation++; 1644 PL_sub_generation++;
1682 } 1667 }
1683 OUTPUT: RETVAL 1668 OUTPUT: RETVAL
1684 1669
1685void abort () 1670void abort ()
1686 1671
1672void reset_signals ()
1673
1687void fork_abort (octet_string cause = "cf::fork_abort") 1674void fork_abort (const_octet_string cause = "cf::fork_abort")
1688 1675
1689void cleanup (octet_string cause, bool make_core = false) 1676void cleanup (const_octet_string cause, bool make_core = false)
1690 1677
1691void emergency_save () 1678void emergency_save ()
1692 1679
1693void _exit (int status = EXIT_SUCCESS) 1680void _exit (int status = EXIT_SUCCESS)
1694 1681
1695UV sv_2watcher (SV *w)
1696 CODE:
1697 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1698 OUTPUT:
1699 RETVAL
1700
1701#if _POSIX_MEMLOCK 1682#if _POSIX_MEMLOCK
1702 1683
1703int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1684int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1685 INIT:
1686 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1704 1687
1705int munlockall () 1688int munlockall ()
1706 1689
1707#endif 1690#endif
1708 1691
1750 RETVAL = newSVpv (resist_plus[atnr], 0); 1733 RETVAL = newSVpv (resist_plus[atnr], 0);
1751 else 1734 else
1752 XSRETURN_UNDEF; 1735 XSRETURN_UNDEF;
1753 OUTPUT: RETVAL 1736 OUTPUT: RETVAL
1754 1737
1738UUID
1739uuid_cur ()
1740 CODE:
1741 RETVAL = UUID::cur;
1742 OUTPUT:
1743 RETVAL
1744
1745UUID
1746uuid_gen ()
1747 CODE:
1748 RETVAL = UUID::gen ();
1749 OUTPUT:
1750 RETVAL
1751
1752val64
1753uuid_seq (UUID uuid)
1754 CODE:
1755 RETVAL = uuid.seq;
1756 OUTPUT:
1757 RETVAL
1758
1759UUID
1760uuid_str (val64 seq)
1761 CODE:
1762 RETVAL.seq = seq;
1763 OUTPUT:
1764 RETVAL
1765
1766void
1767coin_names ()
1768 PPCODE:
1769 EXTEND (SP, NUM_COINS);
1770 for (int i = 0; i < NUM_COINS; ++i)
1771 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1772
1773void
1774coin_archetypes ()
1775 PPCODE:
1776 EXTEND (SP, NUM_COINS);
1777 for (int i = 0; i < NUM_COINS; ++i)
1778 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1779
1755bool 1780bool
1756load_resource_file (octet_string filename) 1781load_resource_file (octet_string filename)
1757 1782
1758MODULE = cf PACKAGE = cf::attachable 1783MODULE = cf PACKAGE = cf::attachable
1759 1784
1779#object *mortals (U32 index) 1804#object *mortals (U32 index)
1780# CODE: 1805# CODE:
1781# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1806# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1782# OUTPUT: RETVAL 1807# OUTPUT: RETVAL
1783 1808
1784INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 1809INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1785 1810
1786MODULE = cf PACKAGE = cf::global 1811MODULE = cf PACKAGE = cf::global
1787 1812
1788int invoke (SV *klass, int event, ...) 1813int invoke (SV *klass, int event, ...)
1789 CODE: 1814 CODE:
1825object *actives (U32 index) 1850object *actives (U32 index)
1826 CODE: 1851 CODE:
1827 RETVAL = index < actives.size () ? actives [index] : 0; 1852 RETVAL = index < actives.size () ? actives [index] : 0;
1828 OUTPUT: RETVAL 1853 OUTPUT: RETVAL
1829 1854
1855const char *slot_use_name (U32 slot)
1856 ALIAS:
1857 slot_nonuse_name = 1
1858 CODE:
1859{
1860 if (slot >= NUM_BODY_LOCATIONS)
1861 croak ("body slot index out of range");
1862
1863 switch (ix)
1864 {
1865 case 0: RETVAL = body_locations[slot].use_name; break;
1866 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1867 }
1868}
1869 OUTPUT:
1870 RETVAL
1871
1830# missing properties 1872# missing properties
1831 1873
1832object *head (object *op) 1874object *head (object *op)
1833 PROTOTYPE: $ 1875 PROTOTYPE: $
1834 CODE: 1876 CODE:
1835 RETVAL = op->head_ (); 1877 RETVAL = op->head_ ();
1836 OUTPUT: RETVAL
1837
1838int is_head (object *op)
1839 PROTOTYPE: $
1840 CODE:
1841 RETVAL = op->head_ () == op;
1842 OUTPUT: RETVAL 1878 OUTPUT: RETVAL
1843 1879
1844void 1880void
1845inv (object *obj) 1881inv (object *obj)
1846 PROTOTYPE: $ 1882 PROTOTYPE: $
1847 PPCODE: 1883 PPCODE:
1848{ 1884{
1849 object *o;
1850 for (o = obj->inv; o; o = o->below) 1885 for (object *o = obj->inv; o; o = o->below)
1851 XPUSHs (sv_2mortal (to_sv (o))); 1886 XPUSHs (sv_2mortal (to_sv (o)));
1852} 1887}
1853 1888
1854void 1889void
1855set_animation (object *op, int idx) 1890set_animation (object *op, int idx)
1860num_animations (object *op) 1895num_animations (object *op)
1861 CODE: 1896 CODE:
1862 RETVAL = NUM_ANIMATIONS (op); 1897 RETVAL = NUM_ANIMATIONS (op);
1863 OUTPUT: RETVAL 1898 OUTPUT: RETVAL
1864 1899
1900int slot_info (object *op, UV slot, int value = 0)
1901 ALIAS:
1902 slot_used = 1
1903 CODE:
1904{
1905 if (slot >= NUM_BODY_LOCATIONS)
1906 croak ("body slot index out of range");
1907
1908 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1909
1910 if (items > 2)
1911 if (ix)
1912 op->slot[slot].used = value;
1913 else
1914 op->slot[slot].info = value;
1915}
1916 OUTPUT:
1917 RETVAL
1918
1865object *find_best_object_match (object *op, utf8_string match) 1919object *find_best_object_match (object *op, utf8_string match)
1866 1920
1867object *find_marked_object (object *op) 1921object *find_marked_object (object *op)
1868 1922
1869int need_identify (object *obj); 1923int need_identify (object *obj);
1870 1924
1871int apply_shop_mat (object *shop_mat, object *op); 1925int apply_shop_mat (object *shop_mat, object *op);
1872
1873int move_player (object *op, int dir)
1874 CODE:
1875 RETVAL = move_player (op, dir);
1876 OUTPUT:
1877 RETVAL
1878 1926
1879int move (object *op, int dir, object *originator = op) 1927int move (object *op, int dir, object *originator = op)
1880 CODE: 1928 CODE:
1881 RETVAL = move_ob (op, dir, originator); 1929 RETVAL = move_ob (op, dir, originator);
1882 OUTPUT: 1930 OUTPUT:
1889void apply_below (object *op) 1937void apply_below (object *op)
1890 CODE: 1938 CODE:
1891 player_apply_below (op); 1939 player_apply_below (op);
1892 1940
1893int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1941int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1894
1895object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1896
1897int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1898
1899int cf_object_change_map (object *op, int x, int y, maptile *map)
1900 1942
1901#//TODO 1943#//TODO
1902object *clone_ (object *op, int recursive = 0) 1944object *clone_ (object *op, int recursive = 0)
1903 CODE: 1945 CODE:
1904 if (recursive) 1946 if (recursive)
1951 1993
1952void drop (object *who, object *op) 1994void drop (object *who, object *op)
1953 1995
1954void pick_up (object *who, object *op) 1996void pick_up (object *who, object *op)
1955 1997
1956int cf_object_teleport (object *op, maptile *map, int x, int y)
1957
1958void update_object (object *op, int action) 1998void update_object (object *op, int action)
1959 1999
1960object *cf_create_object_by_name (utf8_string name)
1961
1962void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2000void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1963 2001
1964void player_lvl_adj (object *who, object *skill = 0) 2002void player_lvl_adj (object *who, object *skill = 0)
1965 2003
1966int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2004int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1973 2011
1974void add_button_link (object *button, maptile *map, int connected); 2012void add_button_link (object *button, maptile *map, int connected);
1975 2013
1976void remove_button_link (object *op); 2014void remove_button_link (object *op);
1977 2015
2016void handle_apply_yield (object *op);
2017
1978 2018
1979MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2019MODULE = cf PACKAGE = cf::object PREFIX = cf_
1980
1981object *cf_insert_ob_in_ob (object *ob, object *where)
1982 2020
1983# no clean way to get an object from an archetype - stupid idiotic 2021# no clean way to get an object from an archetype - stupid idiotic
1984# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2022# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1985 2023
1986object *new (utf8_string archetype = 0) 2024object *new (utf8_string archetype = 0)
1987 PROTOTYPE: ;$ 2025 PROTOTYPE: ;$
1988 CODE: 2026 CODE:
1989 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2027 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1990 OUTPUT: 2028 OUTPUT:
1991 RETVAL 2029 RETVAL
1992 2030
2031object *find_object (U32 tag)
2032
2033# TODO: nuke
1993object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2034object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1994 PROTOTYPE: $$$$$$ 2035 PROTOTYPE: $$$$$$
1995 CODE: 2036 CODE:
1996{ 2037{
1997 int unused_type; 2038 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1998 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1999} 2039}
2000
2001player *contr (object *op)
2002 CODE:
2003 RETVAL = op->contr;
2004 OUTPUT: RETVAL
2005 2040
2006const_utf8_string get_ob_key_value (object *op, utf8_string key) 2041const_utf8_string get_ob_key_value (object *op, utf8_string key)
2007 2042
2008bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1) 2043bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2009 2044
2021 EXTEND (SP, 5); 2056 EXTEND (SP, 5);
2022 PUSHs (newSVuv (rv.distance)); 2057 PUSHs (newSVuv (rv.distance));
2023 PUSHs (newSViv (rv.distance_x)); 2058 PUSHs (newSViv (rv.distance_x));
2024 PUSHs (newSViv (rv.distance_y)); 2059 PUSHs (newSViv (rv.distance_y));
2025 PUSHs (newSViv (rv.direction)); 2060 PUSHs (newSViv (rv.direction));
2026 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2061 PUSHs (to_sv (rv.part));
2027} 2062}
2028 2063
2029bool on_same_map_as (object *ob, object *other) 2064bool on_same_map_as (object *ob, object *other)
2030 CODE: 2065 CODE:
2031 RETVAL = on_same_map (ob, other); 2066 RETVAL = on_same_map (ob, other);
2037 RETVAL = query_base_name (op, plural); 2072 RETVAL = query_base_name (op, plural);
2038 OUTPUT: RETVAL 2073 OUTPUT: RETVAL
2039 2074
2040object *decrease_ob_nr (object *op, unsigned long i) 2075object *decrease_ob_nr (object *op, unsigned long i)
2041 2076
2077# return the tail of an object, excluding itself
2078void
2079tail (object *op)
2080 PPCODE:
2081 while ((op = op->more))
2082 XPUSHs (sv_2mortal (to_sv (op)));
2083
2042MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2084MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2043 2085
2044player *player (object *op) 2086player *player (object *op)
2045 CODE: 2087 CODE:
2046 RETVAL = op->contr; 2088 RETVAL = op->contr;
2047 OUTPUT: RETVAL 2089 OUTPUT: RETVAL
2048 2090
2091bool move_player (object *op, int dir)
2092
2049void check_score (object *op) 2093void check_score (object *op)
2050 2094
2051void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2095void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2052 CODE: 2096 CODE:
2053 new_draw_info (flags, 0, op, txt); 2097 new_draw_info (flags, 0, op, txt);
2054 2098
2055object *cf_player_send_inventory (object *op)
2056
2057octet_string cf_player_get_ip (object *op)
2058 ALIAS: ip = 0
2059
2060object *cf_player_get_marked_item (object *op)
2061 ALIAS: marked_item = 0
2062
2063void cf_player_set_marked_item (object *op, object *ob)
2064
2065partylist *cf_player_get_party (object *op)
2066 ALIAS: party = 0
2067
2068void cf_player_set_party (object *op, partylist *party)
2069
2070void kill_player (object *op) 2099void kill_player (object *op)
2071 2100
2101void esrv_send_item (object *pl, object *item)
2102
2072void esrv_update_item (object *op, int what, object *item) 2103void esrv_update_item (object *pl, int what, object *item)
2073 C_ARGS: what, op, item 2104 C_ARGS: what, pl, item
2074 2105
2075void clear_los (object *op) 2106void esrv_del_item (object *pl, int tag)
2107 C_ARGS: pl->contr, tag
2076 2108
2077int command_summon (object *op, utf8_string params) 2109int command_summon (object *op, utf8_string params)
2078 2110
2079int command_arrest (object *op, utf8_string params) 2111int command_arrest (object *op, utf8_string params)
2080 2112
2099 pl->ob->stats.hp = pl->ob->stats.maxhp; 2131 pl->ob->stats.hp = pl->ob->stats.maxhp;
2100 pl->ob->stats.sp = pl->ob->stats.maxsp; 2132 pl->ob->stats.sp = pl->ob->stats.maxsp;
2101 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2133 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2102 pl->orig_stats = pl->ob->stats; 2134 pl->orig_stats = pl->ob->stats;
2103 2135
2104void cf_player_move (player *pl, int dir) 2136void clear_los (player *pl)
2105
2106void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2107 2137
2108bool 2138bool
2109cell_visible (player *pl, int dx, int dy) 2139cell_visible (player *pl, int dx, int dy)
2110 CODE: 2140 CODE:
2111 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2141 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2118 CODE: 2148 CODE:
2119{ 2149{
2120 STRLEN len; 2150 STRLEN len;
2121 char *buf = SvPVbyte (packet, len); 2151 char *buf = SvPVbyte (packet, len);
2122 2152
2153 if (len > MAXSOCKBUF)
2154 pl->failmsg ("[packet too long for client]");
2123 if (pl->ns) 2155 else if (pl->ns)
2124 pl->ns->send_packet (buf, len); 2156 pl->ns->send_packet (buf, len);
2125} 2157}
2126 2158
2127int 2159int
2128listening (player *pl, int new_value = -1) 2160listening (player *pl, int new_value = -1)
2164 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2196 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2165 OUTPUT: RETVAL 2197 OUTPUT: RETVAL
2166 2198
2167SV *registry (maptile *map) 2199SV *registry (maptile *map)
2168 2200
2201void
2202find_tagged_objects (maptile *map, utf8_string tag = 0)
2203 PPCODE:
2204{
2205 if (!map->spaces)
2206 XSRETURN_EMPTY;
2207
2208 if (tag)
2209 {
2210 shstr_cmp tag_ (tag);
2211
2212 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2213 for (object *op = ms->bot; op; op = op->above)
2214 if (op->tag == tag_)
2215 XPUSHs (sv_2mortal (to_sv (op)));
2216 }
2217 else
2218 {
2219 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2220 for (object *op = ms->bot; op; op = op->above)
2221 if (op->tag)
2222 XPUSHs (sv_2mortal (to_sv (op)));
2223 }
2224}
2225
2169INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2226INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2170 2227
2171void 2228void
2172maptile::instantiate () 2229maptile::instantiate ()
2173 2230
2217 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2274 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2218 { 2275 {
2219 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2276 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2220 ob->flag [FLAG_NO_MAP_SAVE] = true; 2277 ob->flag [FLAG_NO_MAP_SAVE] = true;
2221 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2278 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2279
2280 if (ob->randomitems)
2281 {
2282 if (!ob->above)
2283 {
2284 ob->create_treasure (ob->randomitems);
2285
2286 for (object *op = ob->above; op; op = op->above)
2287 op->flag [FLAG_NO_MAP_SAVE] = true;
2288 }
2289
2290 ob->randomitems = 0;
2291 }
2222 } 2292 }
2223 } 2293 }
2224 } 2294 }
2225 2295
2226 skip_space: ; 2296 skip_space: ;
2237 palette = SvRV (palette); 2307 palette = SvRV (palette);
2238 2308
2239 STRLEN idxlen; 2309 STRLEN idxlen;
2240 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2310 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2241 2311
2242 region **regionmap = (region **)malloc ( 2312 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2243 (av_len ((AV *)palette) + 1) * sizeof (region *));
2244 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2313 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2245 2314
2246 for (int i = av_len ((AV *)palette) + 1; i--; ) 2315 for (int i = av_len ((AV *)palette) + 1; i--; )
2247 regionmap [i] = region::find ( 2316 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2248 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2249 2317
2250 for (int y = 0; y < THIS->height; ++y) 2318 for (int y = 0; y < THIS->height; ++y)
2251 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2319 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2252 2320
2253 sfree (THIS->regions, THIS->size ()); 2321 sfree (THIS->regions, THIS->size ());
2254 free (THIS->regionmap); 2322 delete [] THIS->regionmap;
2255 2323
2256 THIS->regions = regions; 2324 THIS->regions = regions;
2257 THIS->regionmap = regionmap; 2325 THIS->regionmap = regionmap;
2258} 2326}
2259 2327
2260void play_sound_map (maptile *map, int x, int y, int sound_num) 2328void
2329maptile::create_region_treasure ()
2330 CODE:
2331{
2332 object *op = object::create ();
2333 op->type = FLOOR;
2334 op->map = THIS;
2335
2336 for (int x = 0; x < THIS->width; ++x)
2337 for (int y = 0; y < THIS->height; ++y)
2338 {
2339 region *rgn = THIS->region (x, y);
2340
2341 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2342 if (rgn->treasure && rndm () < rgn->treasure_density)
2343 {
2344 op->x = x;
2345 op->y = y;
2346 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2347 }
2348 }
2349
2350 op->destroy ();
2351}
2261 2352
2262int out_of_map (maptile *map, int x, int y) 2353int out_of_map (maptile *map, int x, int y)
2263 2354
2264void 2355void
2265trigger (maptile *map, long connection, bool state = true) 2356trigger (maptile *map, long connection, bool state = true)
2270get_connection (maptile *map, long connection) 2361get_connection (maptile *map, long connection)
2271 PPCODE: 2362 PPCODE:
2272 oblinkpt *obp = get_connection_links (map, connection); 2363 oblinkpt *obp = get_connection_links (map, connection);
2273 if (obp) 2364 if (obp)
2274 for (objectlink *ol = obp->link; ol; ol = ol->next) 2365 for (objectlink *ol = obp->link; ol; ol = ol->next)
2275 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2366 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2276
2277object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2278
2279object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2280
2281object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2282 C_ARGS: str, map, nx, ny
2283 2367
2284void 2368void
2285get_map_flags (maptile *map, int x, int y) 2369get_map_flags (maptile *map, int x, int y)
2286 PPCODE: 2370 PPCODE:
2287{ 2371{
2292 EXTEND (SP, 4); 2376 EXTEND (SP, 4);
2293 PUSHs (sv_2mortal (newSViv (flags))); 2377 PUSHs (sv_2mortal (newSViv (flags)));
2294 2378
2295 if (GIMME_V == G_ARRAY) 2379 if (GIMME_V == G_ARRAY)
2296 { 2380 {
2297 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2381 PUSHs (sv_2mortal (to_sv (nmap)));
2298 PUSHs (sv_2mortal (newSViv (nx))); 2382 PUSHs (sv_2mortal (newSViv (nx)));
2299 PUSHs (sv_2mortal (newSViv (ny))); 2383 PUSHs (sv_2mortal (newSViv (ny)));
2300 } 2384 }
2301} 2385}
2302 2386
2311 2395
2312 get_map_flags (map, &nmap, x, y, &nx, &ny); 2396 get_map_flags (map, &nmap, x, y, &nx, &ny);
2313 2397
2314 if (nmap) 2398 if (nmap)
2315 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2399 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2316 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2400 XPUSHs (sv_2mortal (to_sv (o)));
2317} 2401}
2318 2402
2319SV * 2403SV *
2320bot_at (maptile *obj, unsigned int x, unsigned int y) 2404bot_at (maptile *obj, unsigned int x, unsigned int y)
2321 PROTOTYPE: $$$ 2405 PROTOTYPE: $$$
2330 INIT: 2414 INIT:
2331 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2415 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2332 CODE: 2416 CODE:
2333 switch (ix) 2417 switch (ix)
2334 { 2418 {
2335 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2419 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2336 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2420 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2337 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2421 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2338 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2422 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2339 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2423 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2340 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2424 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2341 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2425 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2342 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2426 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2343 } 2427 }
2344 OUTPUT: RETVAL 2428 OUTPUT: RETVAL
2345 2429
2346void fix_walls (maptile *map, int x, int y) 2430void fix_walls (maptile *map, int x, int y)
2347 2431
2421 rmp.decoroptions = decoroptions; 2505 rmp.decoroptions = decoroptions;
2422 rmp.orientation = orientation; 2506 rmp.orientation = orientation;
2423 rmp.origin_y = origin_y; 2507 rmp.origin_y = origin_y;
2424 rmp.origin_x = origin_x; 2508 rmp.origin_x = origin_x;
2425 rmp.random_seed = random_seed; 2509 rmp.random_seed = random_seed;
2426 rmp.total_map_hp = total_map_hp; 2510 rmp.total_map_hp = (uint64_t) total_map_hp;
2427 rmp.map_layout_style = map_layout_style; 2511 rmp.map_layout_style = map_layout_style;
2428 rmp.treasureoptions = treasureoptions; 2512 rmp.treasureoptions = treasureoptions;
2429 rmp.symmetry_used = symmetry_used; 2513 rmp.symmetry_used = symmetry_used;
2430 rmp.region = region; 2514 rmp.region = region;
2431 rmp.custom = custom; 2515 rmp.custom = custom;
2435 OUTPUT: 2519 OUTPUT:
2436 RETVAL 2520 RETVAL
2437 2521
2438MODULE = cf PACKAGE = cf::arch 2522MODULE = cf PACKAGE = cf::arch
2439 2523
2440archetype *find (utf8_string name) 2524int archetypes_size ()
2441 CODE: 2525 CODE:
2442 RETVAL = archetype::find (name); 2526 RETVAL = archetypes.size ();
2443 OUTPUT: 2527 OUTPUT: RETVAL
2444 RETVAL
2445 2528
2446archetype *first() 2529archetype *archetypes (U32 index)
2447 PROTOTYPE: 2530 CODE:
2448 CODE: 2531 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2449 RETVAL = first_archetype; 2532 OUTPUT: RETVAL
2533
2534object *instantiate (archetype *arch)
2535 CODE:
2536 RETVAL = arch_to_object (arch);
2537 OUTPUT:
2450 OUTPUT: RETVAL 2538 RETVAL
2451 2539
2452INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2540INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2453 2541
2454MODULE = cf PACKAGE = cf::party 2542MODULE = cf PACKAGE = cf::party
2455 2543
2479 PROTOTYPE: $ 2567 PROTOTYPE: $
2480 CODE: 2568 CODE:
2481 RETVAL = region::find_fuzzy (name); 2569 RETVAL = region::find_fuzzy (name);
2482 OUTPUT: RETVAL 2570 OUTPUT: RETVAL
2483 2571
2572int specificity (region *rgn)
2573 CODE:
2574 RETVAL = 0;
2575 while (rgn = rgn->parent)
2576 RETVAL++;
2577 OUTPUT: RETVAL
2578
2484INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2579INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2485 2580
2486MODULE = cf PACKAGE = cf::living 2581MODULE = cf PACKAGE = cf::living
2487 2582
2488INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2583INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2489 2584
2517 CODE: 2612 CODE:
2518{ 2613{
2519 STRLEN len; 2614 STRLEN len;
2520 char *buf = SvPVbyte (packet, len); 2615 char *buf = SvPVbyte (packet, len);
2521 2616
2617 if (len > MAXSOCKBUF)
2618 {
2619 // ugly
2620 if (THIS->pl)
2621 THIS->pl->failmsg ("[packet too long for client]");
2622 }
2623 else
2522 THIS->send_packet (buf, len); 2624 THIS->send_packet (buf, len);
2523} 2625}
2626
2627faceidx
2628client::need_face (utf8_string name, int pri = 0)
2629 CODE:
2630 RETVAL = face_find (name, 0);
2631 if (RETVAL)
2632 {
2633 THIS->send_face (RETVAL, pri);
2634 THIS->flush_fx ();
2635 }
2636 OUTPUT:
2637 RETVAL
2638
2639int
2640client::fx_want (int idx, int value = -1)
2641 CODE:
2642 if (0 < idx && idx < FT_NUM)
2643 {
2644 RETVAL = THIS->fx_want [idx];
2645 if (items > 2)
2646 THIS->fx_want [idx] = value;
2647 }
2648 else
2649 RETVAL = 0;
2650 OUTPUT:
2651 RETVAL
2652
2653MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2654
2655faceidx sound_find (utf8_string name)
2656
2657void sound_set (utf8_string str, faceidx face)
2658
2659# dire hack
2660void old_sound_index (int idx, faceidx face)
2661 CODE:
2662 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2663 old_sound_index [idx] = face;
2524 2664
2525MODULE = cf PACKAGE = cf::face PREFIX = face_ 2665MODULE = cf PACKAGE = cf::face PREFIX = face_
2526 2666
2527INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2667#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2528 2668
2529faceidx face_find (utf8_string name, faceidx defidx = 0) 2669faceidx face_find (utf8_string name, faceidx defidx = 0)
2530 2670
2531faceidx alloc (utf8_string name) 2671faceidx alloc (utf8_string name)
2532 CODE: 2672 CODE:
2544 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2684 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2545 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2685 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2546} 2686}
2547 OUTPUT: RETVAL 2687 OUTPUT: RETVAL
2548 2688
2549void set (faceidx idx, int visibility, int magicmap) 2689void set_type (faceidx idx, int value)
2550 CODE: 2690 ALIAS:
2551 faceinfo *f = face_info (idx); 2691 set_type = 0
2552 assert (f); 2692 set_visibility = 1
2553 f->visibility = visibility; 2693 set_magicmap = 2
2554 f->magicmap = magicmap; 2694 set_smooth = 3
2555 2695 set_smoothlevel = 4
2556void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2557 CODE: 2696 CODE:
2558 faceinfo *f = face_info (idx); assert (f); 2697 faceinfo *f = face_info (idx); assert (f);
2559 f->smooth = smooth; 2698 switch (ix)
2560 f->smoothlevel = smoothlevel; 2699 {
2700 case 0: f->type = value; break;
2701 case 1: f->visibility = value; break;
2702 case 2: f->magicmap = value; break;
2703 case 3: f->smooth = value; break;
2704 case 4: f->smoothlevel = value; break;
2705 }
2561 2706
2562void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2707void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2563 CODE: 2708 CODE:
2564{ 2709{
2565 facedata *d = face_data (idx, faceset); 2710 faceinfo *f = face_info (idx); assert (f);
2566 assert (d); 2711 facedata *d = &(faceset ? f->data64 : f->data32);
2567 sv_to (data, d->data); 2712 sv_to (data, d->data);
2568 STRLEN clen; 2713 STRLEN clen;
2569 char *cdata = SvPVbyte (chksum, clen); 2714 char *cdata = SvPVbyte (chksum, clen);
2570 clen = min (CHKSUM_SIZE, clen); 2715 clen = min (CHKSUM_SIZE, clen);
2571 2716
2581 ns->force_newmap = true; 2726 ns->force_newmap = true;
2582 } 2727 }
2583 } 2728 }
2584} 2729}
2585 2730
2731int get_data_size (faceidx idx, int faceset = 0)
2732 CODE:
2733 facedata *d = face_data (idx, faceset);
2734 if (!d) XSRETURN_UNDEF;
2735 RETVAL = d->data.size ();
2736 OUTPUT:
2737 RETVAL
2738
2739SV *get_chksum (faceidx idx, int faceset = 0)
2740 CODE:
2741 facedata *d = face_data (idx, faceset);
2742 if (!d) XSRETURN_UNDEF;
2743 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2744 OUTPUT:
2745 RETVAL
2746
2747SV *get_data (faceidx idx, int faceset = 0)
2748 CODE:
2749 facedata *d = face_data (idx, faceset);
2750 if (!d) XSRETURN_UNDEF;
2751 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2752 OUTPUT:
2753 RETVAL
2754
2586void invalidate (faceidx idx) 2755void invalidate (faceidx idx)
2587 CODE: 2756 CODE:
2588 for_all_clients (ns) 2757 for_all_clients (ns)
2589 { 2758 {
2590 ns->faces_sent [idx] = false; 2759 ns->faces_sent [idx] = false;
2597 { 2766 {
2598 ns->faces_sent.reset (); 2767 ns->faces_sent.reset ();
2599 ns->force_newmap = true; 2768 ns->force_newmap = true;
2600 } 2769 }
2601 2770
2771MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2772
2773#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2774
2775animidx anim_find (utf8_string name)
2776 CODE:
2777 RETVAL = animation::find (name).number;
2778 OUTPUT: RETVAL
2779
2780animidx set (utf8_string name, SV *frames, int facings = 1)
2781 CODE:
2782{
2783 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2784 croak ("frames must be an arrayref");
2785
2786 AV *av = (AV *)SvRV (frames);
2787
2788 animation *anim = &animation::find (name);
2789 if (anim->number)
2790 {
2791 anim->resize (av_len (av) + 1);
2792 anim->facings = facings;
2793 }
2794 else
2795 anim = &animation::create (name, av_len (av) + 1, facings);
2796
2797 for (int i = 0; i < anim->num_animations; ++i)
2798 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2799}
2800 OUTPUT: RETVAL
2801
2802void invalidate_all ()
2803 CODE:
2804 for_all_clients (ns)
2805 ns->anims_sent.reset ();
2806
2807MODULE = cf PACKAGE = cf::object::freezer
2808
2809INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2810
2811SV *
2812new (char *klass)
2813 CODE:
2814 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2815 OUTPUT: RETVAL
2816
2817void
2818DESTROY (SV *sv)
2819 CODE:
2820 object_freezer *self;
2821 sv_to (sv, self);
2822 delete self;
2823
2824MODULE = cf PACKAGE = cf::object::thawer
2825
2826INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2827
2828SV *
2829new_from_file (char *klass, octet_string path)
2830 CODE:
2831 object_thawer *f = new object_thawer (path);
2832 if (!*f)
2833 {
2834 delete f;
2835 XSRETURN_UNDEF;
2836 }
2837 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2838 OUTPUT: RETVAL
2839
2840void
2841DESTROY (SV *sv)
2842 CODE:
2843 object_thawer *self;
2844 sv_to (sv, self);
2845 delete self;
2846
2847void
2848extract_tags (object_thawer *self)
2849 PPCODE:
2850 while (self->kw != KW_EOF)
2851 {
2852 PUTBACK;
2853 coroapi::cede_to_tick ();
2854 SPAGAIN;
2855
2856 if (self->kw == KW_tag)
2857 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2858
2859 self->skip ();
2860 }
2861

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