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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.36 by elmex, Thu Aug 31 10:15:14 2006 UTC vs.
Revision 1.276 by root, Tue Apr 15 14:21:04 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33 40
34#include "cfperl.h" 41#include <unistd.h>
35#include "shstr.h" 42#if _POSIX_MEMLOCK
43# include <sys/mman.h>
44#endif
45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
36 49
37#include <EXTERN.h> 50#include <EXTERN.h>
38#include <perl.h> 51#include <perl.h>
39#include <XSUB.h> 52#include <XSUB.h>
40 53
54#include "CoroAPI.h"
41#include "perlxsi.c" 55#include "perlxsi.c"
42 56
43extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
44 58
45typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
46typedef mapstruct mapstruct_ornull; 60typedef object_freezer &object_freezer_ref;
47 61
48typedef double val64; 62typedef std::string std__string;
49#define newSVval64 newSVnv
50#define SvVAL64 SvNV
51 63
52static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert;
55
56static bool perl_booted;
57
58/* this is a stupid way to do things, and awkward to use for plug-in authors */
59typedef struct
60{
61 object* who;
62 object* activator;
63 object* third;
64 object* event;
65 mapstruct* map;
66 char message[1024];
67 int fix; // seems to be python-only, and should not be part of the API
68 int event_code;
69 char extension[1024]; // name field, should invoke specific perl extension
70 char options[1024]; // slaying field of event_connectors
71 int returnvalue;
72} CFPContext;
73
74static HV *obj_cache;
75static PerlInterpreter *perl; 64static PerlInterpreter *perl;
76 65
66tstamp NOW, runtime;
67
68static int tick_inhibit;
69static int tick_pending;
70
71global gbl_ev;
77static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78 74
79#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 75bitset<NUM_EVENT_TYPES> ev_want_event;
80#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 76bitset<NUM_TYPES> ev_want_type;
81#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 77
82#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 78static HV
83#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 79 *stash_cf,
84#define PUSH_PV PUSHcfapi_va(STRING, const char *) 80 *stash_cf_object_wrap,
85#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 81 *stash_cf_object_player_wrap,
82 *stash_cf_player_wrap,
83 *stash_cf_map_wrap,
84 *stash_cf_client_wrap,
85 *stash_cf_arch_wrap,
86 *stash_cf_party_wrap,
87 *stash_cf_region_wrap,
88 *stash_cf_living_wrap;
89
90static inline SV *
91newSVpv_utf8 (const char *s)
92{
93 if (!s)
94 return newSV (0);
95
96 SV *sv = newSVpv (s, 0);
97 SvUTF8_on (sv);
98 return sv;
99}
100
101static inline SV *
102newSVpvn_utf8 (const char *s, STRLEN l)
103{
104 if (!s)
105 return newSV (0);
106
107 SV *sv = newSVpvn (s, l);
108 SvUTF8_on (sv);
109 return sv;
110}
111
112// helper cast function, returns super class * or 0
113template<class super>
114static super *
115is_a (attachable *at)
116{
117 //return dynamic_cast<super *>(at); // slower, safer
118 if (typeid (*at) == typeid (super))
119 return static_cast<super *>(at);
120 else
121 return 0;
122}
86 123
87////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 124//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
88 125
126unordered_vector<attachable *> attachable::mortals;
127
128attachable::~attachable ()
129{
130 assert (!self);
131 assert (!cb);
132}
133
134int
135attachable::refcnt_cnt () const
136{
137 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
138}
139
140void
141attachable::sever_self ()
142{
143 if (HV *self = this->self)
144 {
145 // keep a refcount because sv_unmagic might call attachable_free,
146 // which might clear self, causing sv_unmagic to crash on a now
147 // invalid object.
148 SvREFCNT_inc (self);
149 hv_clear (self);
150 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
151 SvREFCNT_dec (self);
152
153 // self *must* be null now because thats sv_unmagic's job.
154 assert (!this->self);
155 }
156}
157
158void
159attachable::optimise ()
160{
161 if (self
162 && SvREFCNT (self) == 1
163 && !HvTOTALKEYS (self))
164 sever_self ();
165}
166
167// check wether the object really is dead
168void
169attachable::do_check ()
170{
171 if (refcnt_cnt () > 0)
172 return;
173
174 destroy ();
175}
176
177void
178attachable::do_destroy ()
179{
180 INVOKE_ATTACHABLE (DESTROY, this);
181
182 if (cb)
183 {
184 SvREFCNT_dec (cb);
185 cb = 0;
186 }
187
188 mortals.push_back (this);
189}
190
191void
192attachable::destroy ()
193{
194 if (destroyed ())
195 return;
196
197 flags |= F_DESTROYED;
198 do_destroy ();
199 sever_self ();
200}
201
202void
203attachable::check_mortals ()
204{
205 static int i = 0;
206
207 for (;;)
208 {
209 if (i >= mortals.size ())
210 {
211 i = 0;
212
213 if (mortals.size () >= 512)
214 {
215 static int last_mortalcount;
216 if (mortals.size () != last_mortalcount)
217 {
218 last_mortalcount = mortals.size ();
219 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
220
221 if (0)
222 {
223 for (int j = 0; j < mortals.size (); ++j)//D
224 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
225 fprintf (stderr, "\n");//D
226 }
227 }
228 }
229
230 break;
231 }
232
233 attachable *obj = mortals [i];
234
235#if 0
236 if (obj->self)//D make this an assert later
237 {
238 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
239 obj->sever_self ();
240 }
241#endif
242
243 if (obj->refcnt)
244 {
245 ++i; // further delay freeing
246
247 if (!(i & 0x3ff))
248 break;
249 }
250 else
251 {
252 mortals.erase (i);
253 obj->sever_self ();
254 delete obj;
255 }
256 }
257}
258
259void
260attachable::set_key (const char *key, const char *value, bool is_utf8)
261{
262 if (!self)
263 self = newHV ();
264
265 if (value)
266 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
267 else
268 hv_delete (self, key, strlen (key), G_DISCARD);
269}
270
271attachable &
272attachable::operator =(const attachable &src)
273{
274 //if (self || cb)
275 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
276
277 attach = src.attach;
278 return *this;
279}
280
281template<typename T>
282static bool
283find_backref (void *ptr, T *obj)
284{
285 char *s = (char *)obj;
286 while (s < (char *)obj + sizeof (T))
287 {
288 if (ptr == *(void **)s)
289 return true;
290
291 s += sizeof (void *); // assume natural alignment
292 }
293
294 return false;
295}
296
297// for debugging, find "live" objects containing this ptr
298void
299find_backref (void *ptr)
300{
301 for_all_objects (op)
302 if (find_backref (ptr, op))
303 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
304
305 for_all_players (pl)
306 if (find_backref (ptr, pl))
307 fprintf (stderr, "P %p\n", pl);
308
309 for_all_clients (ns)
310 if (find_backref (ptr, ns))
311 fprintf (stderr, "C %p\n", ns);
312
313}
314
315//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
316
89static SV * 317static SV *
90newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 318newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
91{ 319{
92 SV *sv; 320 SV *sv;
93 321
94 if (!ptr) 322 if (!ptr)
95 return &PL_sv_undef; 323 return newSV (0);
96 324
97 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 325 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
98 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 326 return sv_bless (newRV_noinc ((SV *)hv), stash);
99} 327}
100 328
101template<class attachable> 329static int
102SV * 330attachable_free (pTHX_ SV *sv, MAGIC *mg)
331{
332 attachable *at = (attachable *)mg->mg_ptr;
333
334 //TODO: check if transaction behaviour is really required here
335 if (SV *self = (SV *)at->self)
336 {
337 at->self = 0;
338 SvREFCNT_dec (self);
339 }
340
341 // next line makes sense, but most objects still have refcnt 0 by default
342 //at->refcnt_chk ();
343 return 0;
344}
345
346MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
347
348static SV *
103newSVattachable (attachable *obj, const char *klass) 349newSVattachable (attachable *obj, HV *stash)
104{ 350{
105 if (!obj) 351 if (!obj)
106 return &PL_sv_undef; 352 return newSV (0);
107 353
108 if (!obj->self) 354 if (!obj->self)
109 obj->self = newSVptr (obj, klass); 355 obj->self = newHV ();
110 356
111 return newSVsv (obj->self); 357 if (!SvOBJECT (obj->self))
112}
113
114static void
115SVptr_cache_set (void *ptr, SV *sv)
116{
117 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
118}
119
120static SV *
121SVptr_cache_get (void *ptr)
122{
123 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
124
125 return he ? *he : 0;
126}
127
128static SV *
129newSVptr_cached (void *ptr, const char *klass)
130{
131 SV *sv;
132
133 if (!ptr)
134 return &PL_sv_undef;
135
136 sv = SVptr_cache_get (ptr);
137
138 if (!sv)
139 { 358 {
140 HV *hv = newHV (); 359 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
141 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
142 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
143 360
144 SVptr_cache_set (ptr, sv); 361 // now bless the object _once_
362 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
363 return sv_bless (newRV_inc ((SV *)obj->self), stash);
145 } 364 }
365 else
366 {
367 SV *sv = newRV_inc ((SV *)obj->self);
146 368
147 return newSVsv (sv); 369 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
370 SvAMAGIC_on (sv);
371
372 return sv;
373 }
148} 374}
149 375
150static void 376static void
151clearSVptr (SV *sv) 377clearSVptr (SV *sv)
152{ 378{
177 if (SvOK (sv)) 403 if (SvOK (sv))
178 return SvPTR (sv, klass); 404 return SvPTR (sv, klass);
179 else 405 else
180 return 0; 406 return 0;
181} 407}
408
409inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
410inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
411inline SV *to_sv (bool v) { return newSViv (v); }
412inline SV *to_sv ( signed char v) { return newSViv (v); }
413inline SV *to_sv (unsigned char v) { return newSViv (v); }
414inline SV *to_sv ( signed short v) { return newSViv (v); }
415inline SV *to_sv (unsigned short v) { return newSVuv (v); }
416inline SV *to_sv ( signed int v) { return newSViv (v); }
417inline SV *to_sv (unsigned int v) { return newSVuv (v); }
418inline SV *to_sv ( signed long v) { return newSViv (v); }
419inline SV *to_sv (unsigned long v) { return newSVuv (v); }
420inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
421inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
422inline SV *to_sv (float v) { return newSVnv (v); }
423inline SV *to_sv (double v) { return newSVnv (v); }
424inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
425inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
426inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
427inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
428inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
429inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
430inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
431inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
432
433inline SV *to_sv (object & v) { return to_sv (&v); }
434inline SV *to_sv (living & v) { return to_sv (&v); }
435
436inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
437inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
438
439inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
440
441inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
442inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
443inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
444inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
445inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
446inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
447inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
448inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
450inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
451inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
452inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
453inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
454inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
455inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
456inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
457inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
458inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
459inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
460inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
461inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
462inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
463inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
464inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
465inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
466inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
467
468//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
469inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
470
471template<class T>
472inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
473
474template<int N>
475inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
476
477inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
478inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
479inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
480inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
481
482inline void sv_to (SV *sv, std::string &v)
483{
484 STRLEN len;
485 char *data = SvPVbyte (sv, len);
486 v.assign (data, len);
487}
488
489inline void sv_to (SV *sv, UUID &v)
490{
491 if (!v.parse (SvPV_nolen (sv)))
492 croak ("unparsable uuid: %s", SvPV_nolen (sv));
493}
494
495inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
182 496
183static SV * 497static SV *
184newSVdt_va (va_list &ap, data_type type) 498newSVdt_va (va_list &ap, data_type type)
185{ 499{
186 SV *sv; 500 SV *sv;
200 break; 514 break;
201 515
202 case DT_STRING: 516 case DT_STRING:
203 { 517 {
204 char *str = (char *)va_arg (ap, const char *); 518 char *str = (char *)va_arg (ap, const char *);
205 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 519 sv = str ? newSVpv (str, 0) : newSV (0);
206 } 520 }
207 break; 521 break;
208 522
209 case DT_DATA: 523 case DT_DATA:
210 { 524 {
211 char *str = (char *)va_arg (ap, const void *); 525 char *str = (char *)va_arg (ap, const void *);
212 int len = va_arg (ap, int); 526 int len = va_arg (ap, int);
213 sv = str ? newSVpv (str, len) : &PL_sv_undef; 527 sv = str ? newSVpv (str, len) : newSV (0);
214 } 528 }
215 break; 529 break;
216 530
217 case DT_OBJECT: 531 case DT_OBJECT:
218 { 532 sv = to_sv (va_arg (ap, object *));
219 object *obj = va_arg (ap, object *);
220 sv = newSVattachable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
221 }
222 break; 533 break;
223 534
224 case DT_MAP: 535 case DT_MAP:
225 // va_arg (object *) when void * is passed is an XSI extension 536 // va_arg (object *) when void * is passed is an XSI extension
226 sv = newSVattachable (va_arg (ap, mapstruct *), "cf::map::wrap"); 537 sv = to_sv (va_arg (ap, maptile *));
227 break; 538 break;
228 539
540 case DT_CLIENT:
541 sv = to_sv (va_arg (ap, client *));
542 break;
543
229 case DT_PLAYER: 544 case DT_PLAYER:
230 sv = newSVattachable (va_arg (ap, player *), "cf::player::wrap"); 545 sv = to_sv (va_arg (ap, player *));
231 break; 546 break;
232 547
233 case DT_ARCH: 548 case DT_ARCH:
234 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 549 sv = to_sv (va_arg (ap, archetype *));
235 break; 550 break;
236 551
237 case DT_PARTY: 552 case DT_PARTY:
238 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 553 sv = to_sv (va_arg (ap, partylist *));
239 break; 554 break;
240 555
241 case DT_REGION: 556 case DT_REGION:
242 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 557 sv = to_sv (va_arg (ap, region *));
243 break; 558 break;
244 559
245 default: 560 default:
246 assert (("unhandled type in newSVdt_va", 0)); 561 assert (("unhandled type in newSVdt_va", 0));
247 } 562 }
259 va_end (ap); 574 va_end (ap);
260 575
261 return sv; 576 return sv;
262} 577}
263 578
264static SV *
265newSVcfapi (int type, ...)
266{
267 SV *sv;
268
269 va_list ap;
270 va_start (ap, type);
271
272 switch (type)
273 {
274 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
275 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
276 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
277 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
278 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
279 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
280 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
281 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
282 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
283 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
284
285 default:
286 assert (("unhandled type in newSVcfapi", 0));
287 }
288
289 va_end (ap);
290
291 return sv;
292}
293
294////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 579//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
295 580
296SV * 581SV *
297registry_of (attachable_base *ext) 582registry (attachable *ext)
298{ 583{
299 if (!ext->cb) 584 if (!ext->cb)
300 ext->cb = newAV (); 585 ext->cb = newAV ();
301 586
302 return newRV_inc ((SV *)ext->cb); 587 return newRV_inc ((SV *)ext->cb);
303} 588}
304 589
305void attachable_base::clear ()
306{
307 if (self)
308 {
309 if (cb)
310 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
311 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
312 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
313 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
314
315 // disconnect Perl from C, to avoid crashes
316 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
317
318 // clear the perl hash, might or might not be a good idea
319 hv_clear ((HV *)SvRV ((SV *)self));
320
321 SvREFCNT_dec (self);
322 self = 0;
323 }
324
325 if (cb)
326 {
327 SvREFCNT_dec (cb);
328 cb = 0;
329 }
330
331 if (attach)
332 {
333 free_string (attach);
334 attach = 0;
335 }
336}
337
338void attachable_base::optimise ()
339{
340 if (!self)
341 return;
342
343 HV *hv = (HV *)SvRV ((SV *)self);
344
345 if (SvREFCNT ((SV *)self) == 1
346 && SvREFCNT ((SV *)hv) == 1
347 && !HvKEYS (hv))
348 {
349 SvREFCNT_dec ((SV *)self);
350 self = 0;
351 }
352}
353
354void attachable_base::instantiate (data_type type, void *obj)
355{
356 dSP;
357 ENTER;
358 SAVETMPS;
359 PUSHMARK (SP);
360 EXTEND (SP, 2);
361 PUSHs (sv_2mortal (newSVdt (type, obj)));
362 PUSHs (sv_2mortal (newSVpv (attach, 0)));
363
364 free_string (attach);
365 attach = 0;
366
367 PUTBACK;
368 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
369 FREETMPS;
370 LEAVE;
371
372 switch (type)
373 {
374 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
375 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
376 }
377}
378
379///////////////////////////////////////////////////////////////////////////// 590/////////////////////////////////////////////////////////////////////////////
380 591
381void reattach (data_type type, void *obj)
382{
383 //TODO only do this when the object has _attachment's
384
385 dSP;
386 ENTER;
387 SAVETMPS;
388 PUSHMARK (SP);
389 XPUSHs (sv_2mortal (newSVdt (type, obj)));
390 PUTBACK;
391 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
392 FREETMPS;
393 LEAVE;
394
395 switch (type)
396 {
397 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
398 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
399 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
400 }
401}
402
403template<class subclass>
404void reattach (attachable<subclass> *obj)
405{
406 obj->optimise ();
407
408 if (obj->self)
409 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
410}
411
412#include "kw_hash.h"
413
414object_freezer::object_freezer ()
415{
416 av = newAV ();
417 // TODO: fast dynbuf implementation... yeah, we need obstacks
418 text = newSV (10 * 1024 * 1024); // only temporarily used, so be generous
419}
420
421object_freezer::~object_freezer ()
422{
423 SvREFCNT_dec (text);
424 SvREFCNT_dec (av);
425}
426
427void object_freezer::put (attachable_base *ext)
428{
429 ext->optimise ();
430
431 if (ext->self)
432 {
433 int idx = AvFILLp ((AV *)av) + 1;
434 av_store (av, idx, SvREFCNT_inc (ext->self));
435
436 sv_catpvf (text, "oid %d\n", idx);
437 }
438}
439
440void object_freezer::put (keyword k)
441{
442 sv_catpv (text, keyword_str [k]);
443}
444
445void object_freezer::put (const char *v)
446{
447 sv_catpv (text, v);
448}
449
450void object_freezer::put (int v)
451{
452 sv_catpvf (text, "%d\n", v);
453}
454
455bool object_freezer::save (const char *filename)
456{
457 dSP;
458 ENTER;
459 SAVETMPS;
460 PUSHMARK (SP);
461 EXTEND (SP, 3);
462 PUSHs (sv_2mortal (newSVpv (filename, 0)));
463 PUSHs (sv_2mortal (newRV_inc (text)));
464 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
465 PUTBACK;
466 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
467 FREETMPS;
468 LEAVE;
469}
470
471int fprintf (object_freezer &freezer, const char *format, ...)
472{
473 va_list ap;
474
475 va_start (ap, format);
476 sv_vcatpvfn (freezer.text, format, strlen (format), &ap, 0, 0, 0);
477 va_end (ap);
478}
479
480int fputs (const char *s, object_freezer &freezer)
481{
482 sv_catpvn (freezer.text, s, strlen (s));
483}
484
485object_thawer::object_thawer (const char *filename)
486{
487 av = 0;
488 fp = 0;
489
490 if (!filename)
491 return;
492
493 fp = fopen (filename, "r");
494 if (!fp)
495 {
496 LOG (llevError, "object_thawer: unable to open '%s': %s.\n", filename, strerror (errno));
497 return;
498 }
499
500 if (perl_booted)
501 {
502 dSP;
503 ENTER;
504 SAVETMPS;
505 PUSHMARK (SP);
506 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
507 PUTBACK;
508
509 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
510 {
511 SPAGAIN;
512 SV *sv = POPs;
513 if (SvROK (sv))
514 av = (AV *)SvREFCNT_inc (SvRV (sv));
515 }
516
517 FREETMPS;
518 LEAVE;
519 }
520}
521
522void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
523{
524 if (!av || oid < 0) // this is actually an error of sorts
525 return;
526
527 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
528 ext->clear ();
529
530 SV **svp = av_fetch ((AV *)av, oid, 0);
531
532 if (!svp || !SvROK (*svp))
533 {
534 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
535 return;
536 }
537
538 ext->self = *svp; *svp = &PL_sv_undef;
539 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
540
541 reattach (type, obj);
542}
543
544object_thawer::~object_thawer ()
545{
546 if (fp) fclose (fp);
547 if (av) SvREFCNT_dec ((AV *)av);
548}
549
550token object_thawer::get_token ()
551{
552#if 0
553 for (;;)
554 {
555 if (!fgets (line, sizeof (line), fp))
556 return token (KW_eof);
557
558 unsigned char *p = (unsigned char *)line;
559
560 while (*p > ' ')
561 p++;
562
563 int len = p - (unsigned char *)line;
564
565 while ((*p - 1) < ' ')
566 p++;
567
568 if (*p)
569 {
570 char *v = p;
571
572 while (*p && *p != '\n')
573 p++;
574
575 *p = 0;
576
577 return token (k, v);
578 }
579 else
580 return token (k);
581 }
582#endif
583}
584
585/////////////////////////////////////////////////////////////////////////////
586
587extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
588{
589 return 0;
590}
591
592static CommArray_s rtn_cmd;
593
594static int
595runPluginCommand (object *obj, char *params)
596{
597 dSP;
598
599 ENTER;
600 SAVETMPS;
601
602 PUSHMARK (SP);
603
604 EXTEND (SP, 3);
605 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
606 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
607
608 if (params)
609 PUSHs (sv_2mortal (newSVpv (params, 0)));
610
611 PUTBACK;
612 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
613 SPAGAIN;
614
615 if (SvTRUE (ERRSV))
616 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
617
618 int returnvalue = count > 0 ? POPi : -1;
619
620 PUTBACK;
621 FREETMPS;
622 LEAVE;
623
624 return returnvalue;
625}
626
627extern "C" void *cfperl_getPluginProperty (int *type, ...)
628{
629 va_list args;
630 char *propname;
631 int i;
632 va_start (args, type);
633 propname = va_arg (args, char *);
634 //printf ("Property name: %s\n", propname);
635
636 if (!strcmp (propname, "command?"))
637 {
638 if (!perl)
639 return NULL;
640
641 const char *cmdname = va_arg (args, const char *);
642 HV *hv = get_hv ("cf::COMMAND", 1);
643 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
644
645 va_end (args);
646
647 if (svp)
648 {
649 // this is totaly broken, should stash it into %COMMAND
650 rtn_cmd.name = cmdname;
651 rtn_cmd.time = SvNV (*svp);
652 rtn_cmd.func = runPluginCommand;
653
654 return &rtn_cmd;
655 }
656 }
657 else if (!strcmp (propname, "Identification"))
658 {
659 va_end (args);
660 return (void*) PLUGIN_NAME;
661 }
662 else if (!strcmp (propname, "FullName"))
663 {
664 va_end (args);
665 return (void*) PLUGIN_VERSION;
666 }
667 else
668 va_end (args);
669
670 return NULL;
671}
672
673extern "C" int cfperl_postInitPlugin ()
674{
675 int hooktype = 1;
676 int rtype = 0;
677
678 cf_init_plugin (gethook);
679
680 return 0;
681}
682
683extern "C" int cfperl_closePlugin ()
684{
685 return 0;
686}
687
688void 592void
689cfperl_init () 593cfperl_init ()
690{ 594{
595 extern char **environ;
596
691 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 597 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
692 perl = perl_alloc (); 598 perl = perl_alloc ();
693 perl_construct (perl); 599 perl_construct (perl);
694 600
695 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
696 602
697 char *argv[] = { 603 const char *argv[] = {
698 "", 604 settings.argv [0],
699 "-e" 605 "-e"
700 "cf->bootstrap;" 606 "use EV; use Coro;" // required for bootstrap
607 "cf->bootstrap;" // required for datadir :*>
701 "unshift @INC, cf::datadir ();" 608 "unshift @INC, cf::datadir ();"
609 "require cf;"
702 }; 610 };
703 611
704 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 612 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
613 || perl_run (perl))
705 { 614 {
706 printf ("unable to initialize perl-interpreter, aborting.\n"); 615 printf ("unable to initialize perl-interpreter, aborting.\n");
707 exit (EXIT_FAILURE); 616 exit (EXIT_FAILURE);
708 } 617 }
709 618
710 obj_cache = newHV (); 619 {
711} 620 dSP;
712 621
713void cfperl_boot () 622 PUSHMARK (SP);
714{ 623 PUTBACK;
715 perl_booted = true; 624 call_pv ("cf::init", G_DISCARD | G_VOID);
716 625 }
717 eval_pv ("require cf", 1);
718} 626}
719 627
720void cfperl_main () 628void cfperl_main ()
721{ 629{
722 dSP; 630 dSP;
723 631
724 PUSHMARK (SP); 632 PUSHMARK (SP);
725 PUTBACK; 633 PUTBACK;
726 call_pv ("cf::main", G_DISCARD | G_VOID); 634 call_pv ("cf::main", G_DISCARD | G_VOID);
635}
636
637void
638attachable::instantiate ()
639{
640 if (attach)
641 {
642 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
643 attach = 0;
644 }
645}
646
647void
648attachable::reattach ()
649{
650 optimise ();
651 //TODO: check for _attachment's, very important for restarts
652 INVOKE_ATTACHABLE (REATTACH, this);
727} 653}
728 654
729static event_klass klass_of[NUM_EVENT_TYPES] = { 655static event_klass klass_of[NUM_EVENT_TYPES] = {
730# define def(type,name) KLASS_ ## type, 656# define def(type,name) KLASS_ ## type,
731# include "eventinc.h" 657# include "eventinc.h"
762 } 688 }
763 } 689 }
764 } 690 }
765} 691}
766 692
693void
694attachable::gather_callbacks (AV *&callbacks, event_type event) const
695{
696 ::gather_callbacks (callbacks, cb_attachable, event);
697
698 if (cb)
699 ::gather_callbacks (callbacks, cb, event);
700}
701
702void
703global::gather_callbacks (AV *&callbacks, event_type event) const
704{
705 ::gather_callbacks (callbacks, cb_global, event);
706}
707
708void
709object::gather_callbacks (AV *&callbacks, event_type event) const
710{
711 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
712 {
713 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
714
715 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
716 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
717 }
718
719 if (type <= AvFILLp (cb_type))
720 {
721 SV *registry = AvARRAY (cb_type)[type];
722
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 }
726
727 attachable::gather_callbacks (callbacks, event);
728 ::gather_callbacks (callbacks, cb_object, event);
729}
730
731void
732archetype::gather_callbacks (AV *&callbacks, event_type event) const
733{
734 attachable::gather_callbacks (callbacks, event);
735 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
736}
737
738void
739client::gather_callbacks (AV *&callbacks, event_type event) const
740{
741 attachable::gather_callbacks (callbacks, event);
742 ::gather_callbacks (callbacks, cb_client, event);
743}
744
745void
746player::gather_callbacks (AV *&callbacks, event_type event) const
747{
748 attachable::gather_callbacks (callbacks, event);
749 ::gather_callbacks (callbacks, cb_player, event);
750}
751
752void
753maptile::gather_callbacks (AV *&callbacks, event_type event) const
754{
755 attachable::gather_callbacks (callbacks, event);
756 ::gather_callbacks (callbacks, cb_map, event);
757}
758
759void
760_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
761{
762 for (int event = 0; event <= AvFILLp (registry); ++event)
763 {
764 SV *cbs_ = AvARRAY (registry)[event];
765
766 // element must be list of callback entries
767 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
768 {
769 AV *cbs = (AV *)SvRV (cbs_);
770
771 // no callback entries, no callbacks to call
772 if (AvFILLp (cbs) >= 0)
773 set.set (event);
774 }
775 }
776}
777
778// very slow and inefficient way to recalculate the global want bitsets
779void
780_recalc_want ()
781{
782 ev_want_event.reset ();
783
784 _recalc_want (ev_want_event, cb_global);
785 _recalc_want (ev_want_event, cb_attachable);
786 _recalc_want (ev_want_event, cb_object);
787 _recalc_want (ev_want_event, cb_client);
788 _recalc_want (ev_want_event, cb_player);
789 _recalc_want (ev_want_event, cb_map);
790
791 ev_want_type.reset ();
792
793 for (int type = 0; type <= AvFILLp (cb_type); ++type)
794 {
795 SV *cbs_ = AvARRAY (cb_type)[type];
796
797 // element must be list of callback entries
798 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
799 {
800 AV *cbs = (AV *)SvRV (cbs_);
801
802 // no callback entries, no callbacks to call
803 if (AvFILLp (cbs) >= 0)
804 ev_want_type.set (type % NUM_TYPES);
805 }
806 }
807}
808
809bool
767bool cfperl_invoke (event_type event, ...) 810attachable::invoke (event_type event, ...)
768{ 811{
769 data_type dt; 812 data_type dt;
770 va_list ap;
771 813
772 va_start (ap, event); 814 // callback call ordering should be:
815 // 1. per-object callback
816 // 2. per-class object
817 // 3. per-type callback
818 // 4. global callbacks
773 819
774 AV *callbacks = 0; 820 AV *callbacks = 0;
775
776 object *op;
777 player *pl;
778 mapstruct *map;
779
780 // callback call ordering is:
781 // 1. per-object callback (NYI)
782 // 2. per-class object
783 // 2a. per-type callback
784 // 4. global callbacks
785
786 gather_callbacks (callbacks, cb_global, event); 821 gather_callbacks (callbacks, event);
787
788 switch (KLASS_OF (event))
789 {
790 case KLASS_GLOBAL:
791 break;
792
793 case KLASS_OBJECT:
794 dt = (data_type) va_arg (ap, int);
795 assert (("first argument must be of type object", dt == DT_OBJECT));
796 op = va_arg (ap, object *);
797
798 if (op->cb)
799 gather_callbacks (callbacks, op->cb, event);
800
801 if (op->type)
802 {
803 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
804 {
805 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
806
807 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
808 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
809 }
810
811 if (op->type <= AvFILLp (cb_type))
812 {
813 SV *registry = AvARRAY (cb_type)[op->type];
814
815 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
816 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
817 }
818 }
819
820 gather_callbacks (callbacks, cb_object, event);
821
822 break;
823
824 case KLASS_PLAYER:
825 dt = (data_type) va_arg (ap, int);
826 assert (("first argument must be of type player", dt == DT_PLAYER));
827 pl = va_arg (ap, player *);
828
829 if (pl->cb)
830 gather_callbacks (callbacks, pl->cb, event);
831
832 gather_callbacks (callbacks, cb_player, event);
833 break;
834
835 case KLASS_MAP:
836 dt = (data_type) va_arg (ap, int);
837 assert (("first argument must be of type object", dt == DT_MAP));
838 map = va_arg (ap, mapstruct *);
839
840 if (map->cb)
841 gather_callbacks (callbacks, map->cb, event);
842
843 gather_callbacks (callbacks, cb_map, event);
844 break;
845
846 default:
847 assert (("unsupported event klass in cfperl_invoke", 0));
848 }
849 822
850 // short-circuit processing if no callbacks found/defined 823 // short-circuit processing if no callbacks found/defined
851 if (!callbacks) 824 if (!callbacks)
852 return 0; 825 return 0;
853 826
854 dSP; 827 va_list ap;
855 ENTER; 828 va_start (ap, event);
856 SAVETMPS;
857 829
858 PUSHMARK (SP); 830 CALL_BEGIN (3);
859 EXTEND (SP, 3);
860
861 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 831 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
862 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 832 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
863 833
864 switch (KLASS_OF (event)) 834 //TODO: unhack
865 { 835 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
866 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 836 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
867 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 837 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
868 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 838 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
869 } 839 else if (global *gl = is_a<global>(this)) /*nop*/;
840 else
841 abort (); //TODO
870 842
871 for (;;) 843 for (;;)
872 { 844 {
873 dt = (data_type) va_arg (ap, int); 845 dt = (data_type) va_arg (ap, int);
874 846
875 if (dt == DT_END) 847 if (dt == DT_END)
876 break; 848 break;
877
878 if (dt == DT_AV) 849 else if (dt == DT_AV)
879 { 850 {
880 AV *av = va_arg (ap, AV *); 851 AV *av = va_arg (ap, AV *);
881 852
882 for (int i = 0; i <= av_len (av); ++i) 853 for (int i = 0; i <= av_len (av); ++i)
883 XPUSHs (*av_fetch (av, i, 1)); 854 XPUSHs (*av_fetch (av, i, 1));
886 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 857 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
887 } 858 }
888 859
889 va_end (ap); 860 va_end (ap);
890 861
891 PUTBACK; 862 CALL_CALL ("cf::do_invoke", G_SCALAR);
892 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
893 SPAGAIN;
894
895 count = count > 0 ? POPi : 0; 863 count = count > 0 ? POPi : 0;
896 864
897 FREETMPS; 865 CALL_END;
898 LEAVE;
899 866
900 return count; 867 return count;
901} 868}
902 869
903SV * 870SV *
904cfperl_result (int idx) 871cfperl_result (int idx)
905{ 872{
906 AV *av = get_av ("cfperl::invoke_results", 0); 873 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
907 if (!av) 874 if (!av)
908 return &PL_sv_undef; 875 return &PL_sv_undef;
909 876
910 SV **sv = av_fetch (av, idx, 0); 877 SV **sv = av_fetch (av, idx, 0);
911 if (!sv) 878 if (!sv)
918cfperl_result_INT (int idx) 885cfperl_result_INT (int idx)
919{ 886{
920 return SvIV (cfperl_result (idx)); 887 return SvIV (cfperl_result (idx));
921} 888}
922 889
890double
891cfperl_result_DOUBLE (int idx)
892{
893 return SvNV (cfperl_result (idx));
894}
895
896/////////////////////////////////////////////////////////////////////////////
897// various c++ => perl glue functions
898
899void cfperl_tick ()
900{
901 tick_pending = 1;
902
903 if (tick_inhibit)
904 return;
905
906 tick_pending = 0;
907
908 dSP;
909
910 PUSHMARK (SP);
911 PUTBACK;
912 call_pv ("cf::tick", G_DISCARD | G_VOID);
913
914 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
915}
916
917void
918cfperl_emergency_save ()
919{
920 CALL_BEGIN (0);
921 CALL_CALL ("cf::emergency_save", G_VOID);
922 CALL_END;
923}
924
925void
926cfperl_cleanup (int make_core)
927{
928 CALL_BEGIN (1);
929 CALL_ARG (make_core);
930 CALL_CALL ("cf::post_cleanup", G_VOID);
931 CALL_END;
932}
933
934void
935cfperl_make_book (object *book, int level)
936{
937 CALL_BEGIN (2);
938 CALL_ARG (book);
939 CALL_ARG (level);
940 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END;
942}
943
944void
945cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
946{
947 CALL_BEGIN (4);
948 CALL_ARG (ns);
949 CALL_ARG (type);
950 CALL_ARG_SV (newSVpv_utf8 (msg));
951 CALL_ARG (color);
952 CALL_CALL ("cf::client::send_msg", G_VOID);
953 CALL_END;
954}
955
956int
957cfperl_can_merge (object *ob1, object *ob2)
958{
959 int can;
960
961 CALL_BEGIN (2);
962 CALL_ARG (ob1);
963 CALL_ARG (ob2);
964 CALL_CALL ("cf::_can_merge", G_SCALAR);
965 can = count && SvTRUE (TOPs);
966 CALL_END;
967
968 return can;
969}
970
971player *
972player::find (const char *name)
973{
974 CALL_BEGIN (1);
975 CALL_ARG (name);
976 CALL_CALL ("cf::player::find", G_SCALAR);
977
978 player *retval;
979
980 if (count)
981 sv_to (POPs, retval);
982 else
983 retval = 0;
984
985 CALL_END;
986
987 return retval;
988}
989
990maptile *
991maptile::find_sync (const char *path, maptile *origin)
992{
993 CALL_BEGIN (2);
994 CALL_ARG (path);
995 CALL_ARG (origin);
996 CALL_CALL ("cf::map::find_sync", G_SCALAR);
997
998 maptile *retval;
999
1000 if (count)
1001 sv_to (POPs, retval);
1002 else
1003 retval = 0;
1004
1005 CALL_END;
1006
1007 return retval;
1008}
1009
1010maptile *
1011maptile::find_async (const char *path, maptile *origin, bool load)
1012{
1013 CALL_BEGIN (3);
1014 CALL_ARG (path);
1015 CALL_ARG (origin);
1016 CALL_ARG (load);
1017 CALL_CALL ("cf::map::find_async", G_SCALAR);
1018
1019 maptile *retval;
1020
1021 if (count)
1022 sv_to (POPs, retval);
1023 else
1024 retval = 0;
1025
1026 CALL_END;
1027
1028 return retval;
1029}
1030
1031void
1032maptile::do_load_sync ()
1033{
1034 CALL_BEGIN (1);
1035 CALL_ARG (this);
1036 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1037 CALL_END;
1038}
1039
1040void
1041maptile::change_all_map_light (int change)
1042{
1043 CALL_BEGIN (1);
1044 CALL_ARG (change);
1045 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1046 CALL_END;
1047}
1048
1049void
1050object::enter_exit (object *exit)
1051{
1052 if (type != PLAYER)
1053 return;
1054
1055 CALL_BEGIN (2);
1056 CALL_ARG (this);
1057 CALL_ARG (exit);
1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1059 CALL_END;
1060}
1061
1062const char *
1063object::ref () const
1064{
1065 if (type == PLAYER)
1066 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1067 else
1068 return 0;
1069}
1070
1071object *
1072object::deref (const char *ref)
1073{
1074 object *retval = 0;
1075
1076 if (ref)
1077 {
1078 CALL_BEGIN (1);
1079 CALL_ARG (ref);
1080 CALL_CALL ("cf::object::deref", G_SCALAR);
1081
1082 if (count)
1083 sv_to (POPs, retval);
1084
1085 CALL_END;
1086 }
1087
1088 return retval;
1089}
1090
1091void
1092log_backtrace (const char *msg)
1093{
1094#if HAVE_BACKTRACE
1095 void *addr [20];
1096 int size = backtrace (addr, 20);
1097
1098 CALL_BEGIN (size);
1099 CALL_ARG (msg);
1100 for (int i = 0; i < size; ++i)
1101 CALL_ARG ((IV)addr [i]);
1102 CALL_CALL ("cf::_log_backtrace", G_VOID);
1103 CALL_END;
1104#endif
1105}
1106
1107/////////////////////////////////////////////////////////////////////////////
1108
1109struct EVAPI *evapi::GEVAPI;
1110struct CoroAPI *coroapi::GCoroAPI;
1111
1112void coroapi::do_cede_to_tick ()
1113{
1114 cede_pending = 0;
1115 cede ();
1116}
1117
1118void
1119coroapi::wait_for_tick ()
1120{
1121 CALL_BEGIN (0);
1122 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1123 CALL_END;
1124}
1125
1126void
1127coroapi::wait_for_tick_begin ()
1128{
1129 CALL_BEGIN (0);
1130 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1131 CALL_END;
1132}
1133
1134void
1135iow::poll (int events)
1136{
1137 if (events != this->events)
1138 {
1139 int active = ev_is_active ((ev_io *)this);
1140 if (active) stop ();
1141 ev_io_set ((ev_io *)this, fd, events);
1142 if (active) start ();
1143 }
1144}
1145
1146void
1147_connect_to_perl ()
1148{
1149 stash_cf = gv_stashpv ("cf", 1);
1150
1151 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1152 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1153 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1154 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1155 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1156 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1157 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1158 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1159 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1160
1161 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1162 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1163 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1164 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1165
1166 cb_global = get_av ("cf::CB_GLOBAL", 1);
1167 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1168 cb_object = get_av ("cf::CB_OBJECT", 1);
1169 cb_player = get_av ("cf::CB_PLAYER", 1);
1170 cb_client = get_av ("cf::CB_CLIENT", 1);
1171 cb_type = get_av ("cf::CB_TYPE" , 1);
1172 cb_map = get_av ("cf::CB_MAP" , 1);
1173}
1174
923MODULE = cf PACKAGE = cf PREFIX = cf_ 1175MODULE = cf PACKAGE = cf PREFIX = cf_
924 1176
925BOOT: 1177BOOT:
926{ 1178{
927 HV *stash = gv_stashpv ("cf", 1); 1179 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1180 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1181
1182 _connect_to_perl ();
1183
1184 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1185
1186 //{
1187 // require_pv ("Time::HiRes");
1188 //
1189 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1190 // if (!svp) croak ("Time::HiRes is required");
1191 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1192 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1193 //}
928 1194
929 static const struct { 1195 static const struct {
930 const char *name; 1196 const char *name;
931 IV iv; 1197 IV iv;
932 } *civ, const_iv[] = { 1198 } *civ, const_iv[] = {
933# define const_iv(name) { # name, (IV)name }, 1199# define const_iv(name) { # name, (IV)name },
934 const_iv (llevError) 1200 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
935 const_iv (llevInfo) 1201 const_iv (logBacktrace)
936 const_iv (llevDebug) 1202
937 const_iv (llevMonster) 1203 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1204
1205 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
938 1206
939 const_iv (MAX_TIME) 1207 const_iv (MAX_TIME)
940 const_iv (PLAYER)
941 const_iv (TRANSPORT)
942 const_iv (ROD)
943 const_iv (TREASURE)
944 const_iv (POTION)
945 const_iv (FOOD)
946 const_iv (POISON)
947 const_iv (BOOK)
948 const_iv (CLOCK) 1208 const_iv (MAXSOCKBUF)
949 const_iv (LIGHTNING) 1209
950 const_iv (ARROW)
951 const_iv (BOW)
952 const_iv (WEAPON)
953 const_iv (ARMOUR)
954 const_iv (PEDESTAL)
955 const_iv (ALTAR)
956 const_iv (LOCKED_DOOR)
957 const_iv (SPECIAL_KEY)
958 const_iv (MAP)
959 const_iv (DOOR)
960 const_iv (KEY)
961 const_iv (TIMED_GATE)
962 const_iv (TRIGGER)
963 const_iv (GRIMREAPER)
964 const_iv (MAGIC_EAR)
965 const_iv (TRIGGER_BUTTON)
966 const_iv (TRIGGER_ALTAR)
967 const_iv (TRIGGER_PEDESTAL)
968 const_iv (SHIELD)
969 const_iv (HELMET)
970 const_iv (HORN)
971 const_iv (MONEY)
972 const_iv (CLASS)
973 const_iv (GRAVESTONE)
974 const_iv (AMULET)
975 const_iv (PLAYERMOVER)
976 const_iv (TELEPORTER)
977 const_iv (CREATOR)
978 const_iv (SKILL)
979 const_iv (EXPERIENCE)
980 const_iv (EARTHWALL)
981 const_iv (GOLEM)
982 const_iv (THROWN_OBJ)
983 const_iv (BLINDNESS)
984 const_iv (GOD)
985 const_iv (DETECTOR)
986 const_iv (TRIGGER_MARKER)
987 const_iv (DEAD_OBJECT)
988 const_iv (DRINK)
989 const_iv (MARKER)
990 const_iv (HOLY_ALTAR)
991 const_iv (PLAYER_CHANGER)
992 const_iv (BATTLEGROUND)
993 const_iv (PEACEMAKER)
994 const_iv (GEM)
995 const_iv (FIREWALL)
996 const_iv (ANVIL)
997 const_iv (CHECK_INV)
998 const_iv (MOOD_FLOOR) 1210 const_iv (NUM_BODY_LOCATIONS)
999 const_iv (EXIT) 1211 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1000 const_iv (ENCOUNTER) 1212 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1001 const_iv (SHOP_FLOOR) 1213 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1002 const_iv (SHOP_MAT) 1214 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1003 const_iv (RING) 1215 const_iv (body_wrist) const_iv (body_waist)
1004 const_iv (FLOOR)
1005 const_iv (FLESH)
1006 const_iv (INORGANIC)
1007 const_iv (SKILL_TOOL)
1008 const_iv (LIGHTER)
1009 const_iv (TRAP_PART)
1010 const_iv (WALL)
1011 const_iv (LIGHT_SOURCE)
1012 const_iv (MISC_OBJECT)
1013 const_iv (MONSTER)
1014 const_iv (SPAWN_GENERATOR)
1015 const_iv (LAMP)
1016 const_iv (DUPLICATOR)
1017 const_iv (TOOL)
1018 const_iv (SPELLBOOK)
1019 const_iv (BUILDFAC)
1020 const_iv (CLOAK)
1021 const_iv (SPINNER)
1022 const_iv (GATE)
1023 const_iv (BUTTON)
1024 const_iv (CF_HANDLE)
1025 const_iv (HOLE)
1026 const_iv (TRAPDOOR)
1027 const_iv (SIGN)
1028 const_iv (BOOTS)
1029 const_iv (GLOVES)
1030 const_iv (SPELL)
1031 const_iv (SPELL_EFFECT)
1032 const_iv (CONVERTER)
1033 const_iv (BRACERS)
1034 const_iv (POISONING)
1035 const_iv (SAVEBED)
1036 const_iv (POISONCLOUD)
1037 const_iv (FIREHOLES)
1038 const_iv (WAND)
1039 const_iv (SCROLL)
1040 const_iv (DIRECTOR)
1041 const_iv (GIRDLE)
1042 const_iv (FORCE)
1043 const_iv (POTION_EFFECT)
1044 const_iv (EVENT_CONNECTOR)
1045 const_iv (CLOSE_CON)
1046 const_iv (CONTAINER)
1047 const_iv (ARMOUR_IMPROVER)
1048 const_iv (WEAPON_IMPROVER)
1049 const_iv (SKILLSCROLL)
1050 const_iv (DEEP_SWAMP)
1051 const_iv (IDENTIFY_ALTAR)
1052 const_iv (MENU)
1053 const_iv (RUNE)
1054 const_iv (TRAP)
1055 const_iv (POWER_CRYSTAL)
1056 const_iv (CORPSE)
1057 const_iv (DISEASE)
1058 const_iv (SYMPTOM)
1059 const_iv (BUILDER)
1060 const_iv (MATERIAL)
1061 const_iv (ITEM_TRANSFORMER)
1062 const_iv (QUEST)
1063 1216
1064 const_iv (NUM_SUBTYPES) 1217 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1218 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1219 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1220 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1221 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1222 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1223 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1224 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1225 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1226 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1227 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1228 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1229 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1230 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1231 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1232 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1233 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1234 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1235 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1236 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1237 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1238 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1239 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1240 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1241 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1242 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1243 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1244 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1065 1245
1066 const_iv (ST_BD_BUILD) 1246 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1067 const_iv (ST_BD_REMOVE)
1068 1247
1069 const_iv (ST_MAT_FLOOR) 1248 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1070 const_iv (ST_MAT_WALL) 1249 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1071 const_iv (ST_MAT_ITEM)
1072 1250
1073 const_iv (AT_PHYSICAL) 1251 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1074 const_iv (AT_MAGIC) 1252 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1075 const_iv (AT_FIRE) 1253 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1076 const_iv (AT_ELECTRICITY) 1254 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1077 const_iv (AT_COLD) 1255 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1078 const_iv (AT_CONFUSION) 1256 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1079 const_iv (AT_ACID) 1257 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1080 const_iv (AT_DRAIN)
1081 const_iv (AT_WEAPONMAGIC)
1082 const_iv (AT_GHOSTHIT)
1083 const_iv (AT_POISON)
1084 const_iv (AT_SLOW)
1085 const_iv (AT_PARALYZE)
1086 const_iv (AT_TURN_UNDEAD)
1087 const_iv (AT_FEAR)
1088 const_iv (AT_CANCELLATION)
1089 const_iv (AT_DEPLETE)
1090 const_iv (AT_DEATH)
1091 const_iv (AT_CHAOS)
1092 const_iv (AT_COUNTERSPELL)
1093 const_iv (AT_GODPOWER)
1094 const_iv (AT_HOLYWORD)
1095 const_iv (AT_BLIND)
1096 const_iv (AT_INTERNAL)
1097 const_iv (AT_LIFE_STEALING)
1098 const_iv (AT_DISEASE)
1099 1258
1100 const_iv (QUEST_IN_PROGRESS) 1259 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1101 const_iv (QUEST_DONE_QUEST) 1260 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1102 const_iv (QUEST_DONE_TASK)
1103 const_iv (QUEST_START_QUEST)
1104 const_iv (QUEST_END_QUEST)
1105 const_iv (QUEST_START_TASK)
1106 const_iv (QUEST_END_TASK)
1107 const_iv (QUEST_OVERRIDE)
1108 const_iv (QUEST_ON_ACTIVATE)
1109
1110 const_iv (WEAP_HIT)
1111 const_iv (WEAP_SLASH)
1112 const_iv (WEAP_PIERCE)
1113 const_iv (WEAP_CLEAVE)
1114 const_iv (WEAP_SLICE)
1115 const_iv (WEAP_STAB)
1116 const_iv (WEAP_WHIP)
1117 const_iv (WEAP_CRUSH)
1118 const_iv (WEAP_BLUD) 1261 const_iv (WEAP_BLUD)
1119 1262
1120 const_iv (FLAG_ALIVE) 1263 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1121 const_iv (FLAG_WIZ) 1264 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1122 const_iv (FLAG_REMOVED) 1265 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1266 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1267 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1268 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1269 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1270 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1271 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1272 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1273 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1274 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1275 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1277 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1278 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1279 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1280 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1281 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1282 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1283 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1284 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1286 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1287 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1288 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1289
1290 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1291 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1292 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1293 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1294 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1295 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1296
1297 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1298 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1299
1300 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1301
1302 const_iv (SP_RAISE_DEAD)
1123 const_iv (FLAG_FREED) 1303 const_iv (SP_RUNE)
1124 const_iv (FLAG_WAS_WIZ) 1304 const_iv (SP_MAKE_MARK)
1125 const_iv (FLAG_APPLIED) 1305 const_iv (SP_BOLT)
1126 const_iv (FLAG_UNPAID) 1306 const_iv (SP_BULLET)
1127 const_iv (FLAG_USE_SHIELD) 1307 const_iv (SP_EXPLOSION)
1128 const_iv (FLAG_NO_PICK) 1308 const_iv (SP_CONE)
1129 const_iv (FLAG_ANIMATE) 1309 const_iv (SP_BOMB)
1130 const_iv (FLAG_MONSTER) 1310 const_iv (SP_WONDER)
1131 const_iv (FLAG_FRIENDLY) 1311 const_iv (SP_SMITE)
1132 const_iv (FLAG_GENERATOR) 1312 const_iv (SP_MAGIC_MISSILE)
1133 const_iv (FLAG_IS_THROWN) 1313 const_iv (SP_SUMMON_GOLEM)
1134 const_iv (FLAG_AUTO_APPLY) 1314 const_iv (SP_DIMENSION_DOOR)
1135 const_iv (FLAG_TREASURE) 1315 const_iv (SP_MAGIC_MAPPING)
1136 const_iv (FLAG_PLAYER_SOLD) 1316 const_iv (SP_MAGIC_WALL)
1317 const_iv (SP_DESTRUCTION)
1318 const_iv (SP_PERCEIVE_SELF)
1319 const_iv (SP_WORD_OF_RECALL)
1137 const_iv (FLAG_SEE_INVISIBLE) 1320 const_iv (SP_INVISIBLE)
1138 const_iv (FLAG_CAN_ROLL)
1139 const_iv (FLAG_OVERLAY_FLOOR)
1140 const_iv (FLAG_IS_TURNABLE)
1141 const_iv (FLAG_IS_USED_UP)
1142 const_iv (FLAG_IDENTIFIED)
1143 const_iv (FLAG_REFLECTING)
1144 const_iv (FLAG_CHANGING)
1145 const_iv (FLAG_SPLITTING)
1146 const_iv (FLAG_HITBACK)
1147 const_iv (FLAG_STARTEQUIP)
1148 const_iv (FLAG_BLOCKSVIEW)
1149 const_iv (FLAG_UNDEAD)
1150 const_iv (FLAG_SCARED)
1151 const_iv (FLAG_UNAGGRESSIVE)
1152 const_iv (FLAG_REFL_MISSILE)
1153 const_iv (FLAG_REFL_SPELL)
1154 const_iv (FLAG_NO_MAGIC)
1155 const_iv (FLAG_NO_FIX_PLAYER)
1156 const_iv (FLAG_IS_LIGHTABLE)
1157 const_iv (FLAG_TEAR_DOWN)
1158 const_iv (FLAG_RUN_AWAY)
1159 const_iv (FLAG_PICK_UP)
1160 const_iv (FLAG_UNIQUE)
1161 const_iv (FLAG_NO_DROP)
1162 const_iv (FLAG_WIZCAST)
1163 const_iv (FLAG_CAST_SPELL)
1164 const_iv (FLAG_USE_SCROLL)
1165 const_iv (FLAG_USE_RANGE)
1166 const_iv (FLAG_USE_BOW)
1167 const_iv (FLAG_USE_ARMOUR)
1168 const_iv (FLAG_USE_WEAPON)
1169 const_iv (FLAG_USE_RING)
1170 const_iv (FLAG_READY_RANGE)
1171 const_iv (FLAG_READY_BOW)
1172 const_iv (FLAG_XRAYS)
1173 const_iv (FLAG_NO_APPLY)
1174 const_iv (FLAG_IS_FLOOR)
1175 const_iv (FLAG_LIFESAVE)
1176 const_iv (FLAG_NO_STRENGTH)
1177 const_iv (FLAG_SLEEP)
1178 const_iv (FLAG_STAND_STILL)
1179 const_iv (FLAG_RANDOM_MOVE)
1180 const_iv (FLAG_ONLY_ATTACK)
1181 const_iv (FLAG_CONFUSED)
1182 const_iv (FLAG_STEALTH)
1183 const_iv (FLAG_WIZPASS)
1184 const_iv (FLAG_IS_LINKED)
1185 const_iv (FLAG_CURSED)
1186 const_iv (FLAG_DAMNED)
1187 const_iv (FLAG_SEE_ANYWHERE)
1188 const_iv (FLAG_KNOWN_MAGICAL)
1189 const_iv (FLAG_KNOWN_CURSED)
1190 const_iv (FLAG_CAN_USE_SKILL)
1191 const_iv (FLAG_BEEN_APPLIED)
1192 const_iv (FLAG_READY_SCROLL)
1193 const_iv (FLAG_USE_ROD)
1194 const_iv (FLAG_USE_HORN)
1195 const_iv (FLAG_MAKE_INVIS)
1196 const_iv (FLAG_INV_LOCKED)
1197 const_iv (FLAG_IS_WOODED)
1198 const_iv (FLAG_IS_HILLY)
1199 const_iv (FLAG_READY_SKILL)
1200 const_iv (FLAG_READY_WEAPON)
1201 const_iv (FLAG_NO_SKILL_IDENT)
1202 const_iv (FLAG_BLIND)
1203 const_iv (FLAG_SEE_IN_DARK)
1204 const_iv (FLAG_IS_CAULDRON)
1205 const_iv (FLAG_NO_STEAL)
1206 const_iv (FLAG_ONE_HIT)
1207 const_iv (FLAG_CLIENT_SENT)
1208 const_iv (FLAG_BERSERK)
1209 const_iv (FLAG_NEUTRAL)
1210 const_iv (FLAG_NO_ATTACK)
1211 const_iv (FLAG_NO_DAMAGE)
1212 const_iv (FLAG_OBJ_ORIGINAL)
1213 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1214 const_iv (FLAG_ACTIVATE_ON_PUSH)
1215 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1216 const_iv (FLAG_IS_WATER)
1217 const_iv (FLAG_CONTENT_ON_GEN)
1218 const_iv (FLAG_IS_A_TEMPLATE)
1219 const_iv (FLAG_IS_BUILDABLE)
1220 const_iv (FLAG_AFK)
1221
1222 const_iv (NDI_BLACK)
1223 const_iv (NDI_WHITE)
1224 const_iv (NDI_NAVY)
1225 const_iv (NDI_RED) 1321 const_iv (SP_PROBE)
1226 const_iv (NDI_ORANGE) 1322 const_iv (SP_HEALING)
1323 const_iv (SP_CREATE_FOOD)
1324 const_iv (SP_EARTH_TO_DUST)
1325 const_iv (SP_CHANGE_ABILITY)
1227 const_iv (NDI_BLUE) 1326 const_iv (SP_BLESS)
1228 const_iv (NDI_DK_ORANGE)
1229 const_iv (NDI_GREEN)
1230 const_iv (NDI_LT_GREEN)
1231 const_iv (NDI_GREY)
1232 const_iv (NDI_BROWN)
1233 const_iv (NDI_GOLD)
1234 const_iv (NDI_TAN)
1235 const_iv (NDI_MAX_COLOR)
1236 const_iv (NDI_COLOR_MASK)
1237 const_iv (NDI_UNIQUE)
1238 const_iv (NDI_ALL)
1239
1240 const_iv (F_APPLIED)
1241 const_iv (F_LOCATION)
1242 const_iv (F_UNPAID)
1243 const_iv (F_MAGIC)
1244 const_iv (F_CURSED) 1327 const_iv (SP_CURSE)
1328 const_iv (SP_SUMMON_MONSTER)
1329 const_iv (SP_CHARGING)
1330 const_iv (SP_POLYMORPH)
1331 const_iv (SP_ALCHEMY)
1332 const_iv (SP_REMOVE_CURSE)
1333 const_iv (SP_IDENTIFY)
1334 const_iv (SP_DETECTION)
1335 const_iv (SP_MOOD_CHANGE)
1336 const_iv (SP_MOVING_BALL)
1245 const_iv (F_DAMNED) 1337 const_iv (SP_SWARM)
1338 const_iv (SP_CHANGE_MANA)
1246 const_iv (F_OPEN) 1339 const_iv (SP_DISPEL_RUNE)
1247 const_iv (F_NOPICK) 1340 const_iv (SP_CREATE_MISSILE)
1341 const_iv (SP_CONSECRATE)
1342 const_iv (SP_ANIMATE_WEAPON)
1343 const_iv (SP_LIGHT)
1344 const_iv (SP_CHANGE_MAP_LIGHT)
1345 const_iv (SP_FAERY_FIRE)
1346 const_iv (SP_CAUSE_DISEASE)
1347 const_iv (SP_AURA)
1348 const_iv (SP_TOWN_PORTAL)
1349 const_iv (SP_PARTY_SPELL)
1350
1351 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1352 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1248 const_iv (F_LOCKED) 1353 const_iv (F_LOCKED)
1249 1354
1250 const_iv (F_BUY) 1355 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1251 const_iv (F_SHOP)
1252 const_iv (F_SELL)
1253 1356
1254 const_iv (P_BLOCKSVIEW) 1357 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1255 const_iv (P_NO_MAGIC) 1358 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1256 const_iv (P_IS_ALIVE)
1257 const_iv (P_NO_CLERIC)
1258 const_iv (P_NEED_UPDATE)
1259 const_iv (P_NO_ERROR)
1260 const_iv (P_OUT_OF_MAP)
1261 const_iv (P_NEW_MAP)
1262 1359
1263 const_iv (UP_OBJ_INSERT) 1360 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1264 const_iv (UP_OBJ_REMOVE)
1265 const_iv (UP_OBJ_CHANGE)
1266 const_iv (UP_OBJ_FACE)
1267 1361
1268 const_iv (INS_NO_MERGE) 1362 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1269 const_iv (INS_ABOVE_FLOOR_ONLY)
1270 const_iv (INS_NO_WALK_ON)
1271 const_iv (INS_ON_TOP)
1272 const_iv (INS_BELOW_ORIGINATOR) 1363 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1273 const_iv (INS_MAP_LOAD)
1274 1364
1275 const_iv (WILL_APPLY_HANDLE) 1365 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1276 const_iv (WILL_APPLY_TREASURE) 1366 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1277 const_iv (WILL_APPLY_EARTHWALL)
1278 const_iv (WILL_APPLY_DOOR)
1279 const_iv (WILL_APPLY_FOOD)
1280 1367
1281 const_iv (SAVE_MODE) 1368 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1282 const_iv (SAVE_DIR_MODE)
1283 1369
1284 const_iv (M_PAPER) 1370 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1285 const_iv (M_IRON) 1371 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1286 const_iv (M_GLASS) 1372 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1287 const_iv (M_LEATHER) 1373 const_iv (M_ICE) const_iv (M_SPECIAL)
1288 const_iv (M_WOOD)
1289 const_iv (M_ORGANIC)
1290 const_iv (M_STONE)
1291 const_iv (M_CLOTH)
1292 const_iv (M_ADAMANT)
1293 const_iv (M_LIQUID)
1294 const_iv (M_SOFT_METAL)
1295 const_iv (M_BONE)
1296 const_iv (M_ICE)
1297 const_iv (M_SPECIAL)
1298 1374
1299 const_iv (SK_EXP_ADD_SKILL) 1375 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1300 const_iv (SK_EXP_TOTAL) 1376 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1301 const_iv (SK_EXP_NONE)
1302 const_iv (SK_SUBTRACT_SKILL_EXP)
1303 1377
1304 const_iv (SK_LOCKPICKING) 1378 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1305 const_iv (SK_HIDING) 1379 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1306 const_iv (SK_SMITHERY) 1380 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1307 const_iv (SK_BOWYER) 1381 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1308 const_iv (SK_JEWELER) 1382 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1309 const_iv (SK_ALCHEMY) 1383 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1310 const_iv (SK_STEALING) 1384 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1311 const_iv (SK_LITERACY) 1385 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1312 const_iv (SK_BARGAINING) 1386 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1313 const_iv (SK_JUMPING) 1387 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1314 const_iv (SK_DET_MAGIC)
1315 const_iv (SK_ORATORY)
1316 const_iv (SK_SINGING)
1317 const_iv (SK_DET_CURSE)
1318 const_iv (SK_FIND_TRAPS)
1319 const_iv (SK_MEDITATION)
1320 const_iv (SK_PUNCHING)
1321 const_iv (SK_FLAME_TOUCH)
1322 const_iv (SK_KARATE)
1323 const_iv (SK_CLIMBING)
1324 const_iv (SK_WOODSMAN)
1325 const_iv (SK_INSCRIPTION)
1326 const_iv (SK_ONE_HANDED_WEAPON)
1327 const_iv (SK_MISSILE_WEAPON)
1328 const_iv (SK_THROWING)
1329 const_iv (SK_USE_MAGIC_ITEM)
1330 const_iv (SK_DISARM_TRAPS)
1331 const_iv (SK_SET_TRAP)
1332 const_iv (SK_THAUMATURGY)
1333 const_iv (SK_PRAYING)
1334 const_iv (SK_CLAWING)
1335 const_iv (SK_LEVITATION)
1336 const_iv (SK_SUMMONING)
1337 const_iv (SK_PYROMANCY)
1338 const_iv (SK_EVOCATION)
1339 const_iv (SK_SORCERY)
1340 const_iv (SK_TWO_HANDED_WEAPON)
1341 const_iv (SK_SPARK_TOUCH)
1342 const_iv (SK_SHIVER)
1343 const_iv (SK_ACID_SPLASH)
1344 const_iv (SK_POISON_NAIL) 1388 const_iv (SK_POISON_NAIL)
1345 1389
1346 const_iv (SOUND_NEW_PLAYER) 1390 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1347 const_iv (SOUND_FIRE_ARROW) 1391 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1348 const_iv (SOUND_LEARN_SPELL) 1392 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1349 const_iv (SOUND_FUMBLE_SPELL) 1393 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1350 const_iv (SOUND_WAND_POOF) 1394 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1351 const_iv (SOUND_OPEN_DOOR) 1395 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1352 const_iv (SOUND_PUSH_PLAYER)
1353 const_iv (SOUND_PLAYER_HITS1)
1354 const_iv (SOUND_PLAYER_HITS2)
1355 const_iv (SOUND_PLAYER_HITS3)
1356 const_iv (SOUND_PLAYER_HITS4)
1357 const_iv (SOUND_PLAYER_IS_HIT1)
1358 const_iv (SOUND_PLAYER_IS_HIT2)
1359 const_iv (SOUND_PLAYER_IS_HIT3)
1360 const_iv (SOUND_PLAYER_KILLS)
1361 const_iv (SOUND_PET_IS_KILLED)
1362 const_iv (SOUND_PLAYER_DIES)
1363 const_iv (SOUND_OB_EVAPORATE)
1364 const_iv (SOUND_OB_EXPLODE)
1365 const_iv (SOUND_CLOCK)
1366 const_iv (SOUND_TURN_HANDLE)
1367 const_iv (SOUND_FALL_HOLE)
1368 const_iv (SOUND_DRINK_POISON)
1369 const_iv (SOUND_CAST_SPELL_0)
1370 1396
1371 const_iv (PREFER_LOW) 1397 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1372 const_iv (PREFER_HIGH)
1373 1398
1374 const_iv (ATNR_PHYSICAL) 1399 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1375 const_iv (ATNR_MAGIC) 1400 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1376 const_iv (ATNR_FIRE) 1401 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1377 const_iv (ATNR_ELECTRICITY) 1402 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1378 const_iv (ATNR_COLD) 1403 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1379 const_iv (ATNR_CONFUSION) 1404 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1380 const_iv (ATNR_ACID) 1405 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1381 const_iv (ATNR_DRAIN)
1382 const_iv (ATNR_WEAPONMAGIC)
1383 const_iv (ATNR_GHOSTHIT)
1384 const_iv (ATNR_POISON)
1385 const_iv (ATNR_SLOW)
1386 const_iv (ATNR_PARALYZE)
1387 const_iv (ATNR_TURN_UNDEAD)
1388 const_iv (ATNR_FEAR)
1389 const_iv (ATNR_CANCELLATION)
1390 const_iv (ATNR_DEPLETE)
1391 const_iv (ATNR_DEATH)
1392 const_iv (ATNR_CHAOS)
1393 const_iv (ATNR_COUNTERSPELL)
1394 const_iv (ATNR_GODPOWER)
1395 const_iv (ATNR_HOLYWORD)
1396 const_iv (ATNR_BLIND)
1397 const_iv (ATNR_INTERNAL)
1398 const_iv (ATNR_LIFE_STEALING)
1399 const_iv (ATNR_DISEASE)
1400 1406
1401 const_iv (MAP_FLUSH) 1407 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1402 const_iv (MAP_PLAYER_UNIQUE)
1403 const_iv (MAP_BLOCK)
1404 const_iv (MAP_STYLE) 1408 const_iv (MAP_INACTIVE)
1405 const_iv (MAP_OVERLAY)
1406 1409
1407 const_iv (MAP_IN_MEMORY) 1410 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1408 const_iv (MAP_SWAPPED) 1411 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1409 const_iv (MAP_LOADING)
1410 const_iv (MAP_SAVING)
1411 1412
1412 const_iv (KLASS_GLOBAL) 1413 const_iv (VERSION_CS) const_iv (VERSION_SC)
1413 const_iv (KLASS_OBJECT) 1414
1414 const_iv (KLASS_PLAYER) 1415 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1415 const_iv (KLASS_MAP) 1416
1417 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1418
1419 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1420
1421 // random map generator
1422 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1423 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1424
1425 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1426 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1427 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1428
1429 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1430 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1431
1432 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1433 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1434 const_iv (GT_MINIMAL)
1435
1436 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1437 const_iv (FT_RSRC) const_iv (FT_NUM)
1416 }; 1438 };
1417 1439
1418 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1440 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1419 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1441 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1420 1442
1421 static const struct { 1443 static const struct {
1422 const char *name; 1444 const char *name;
1423 int skip; 1445 int skip;
1424 IV klass; 1446 IV klass;
1435 { 1457 {
1436 AV *event = newAV (); 1458 AV *event = newAV ();
1437 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1459 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1438 av_push (event, newSViv (eiv->klass)); 1460 av_push (event, newSViv (eiv->klass));
1439 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1461 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1440 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1462 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1441 } 1463 }
1442
1443 static const struct {
1444 int dtype;
1445 const char *name;
1446 IV idx;
1447 } *cprop, prop_table[] = {
1448# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1449 prop (CFAPI_INT, MAP_PROP_FLAGS)
1450 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1451 prop (CFAPI_STRING, MAP_PROP_PATH)
1452 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1453 prop (CFAPI_STRING, MAP_PROP_NAME)
1454 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1455 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1456 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1457 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1458 prop (CFAPI_INT, MAP_PROP_WIDTH)
1459 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1460 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1461 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1462 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1463 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1464 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1465 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1466 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1467 prop (CFAPI_INT, MAP_PROP_SKY)
1468 prop (CFAPI_INT, MAP_PROP_WPARTX)
1469 prop (CFAPI_INT, MAP_PROP_WPARTY)
1470 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1471 prop (CFAPI_PREGION, MAP_PROP_REGION)
1472 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1473 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1474 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1475 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1476 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1477 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1478 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1479 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1480 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1481 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1482 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1483 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1484 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1485 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1486 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1487 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1488 prop (CFAPI_INT, OBJECT_PROP_X)
1489 prop (CFAPI_INT, OBJECT_PROP_Y)
1490 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1491 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1492 prop (CFAPI_INT, OBJECT_PROP_NROF)
1493 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1494 prop (CFAPI_INT, OBJECT_PROP_FACING)
1495 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1496 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1497 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1498 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1499 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1500 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1501 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1502 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1503 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1504 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1505 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1506 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1507 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1508 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1509 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1510 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1511 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1512 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1513 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1514 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1515 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1516 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1517 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1518 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1519 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1520 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1521 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1522 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1523 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1524 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1525 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1526 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1527 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1528 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1529 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1530 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1531 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1532 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1533 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1534 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1535 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1536 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1537 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1538 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1539 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1540 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1541 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1542 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1543 prop (CFAPI_INT, OBJECT_PROP_STR)
1544 prop (CFAPI_INT, OBJECT_PROP_DEX)
1545 prop (CFAPI_INT, OBJECT_PROP_CON)
1546 prop (CFAPI_INT, OBJECT_PROP_WIS)
1547 prop (CFAPI_INT, OBJECT_PROP_INT)
1548 prop (CFAPI_INT, OBJECT_PROP_POW)
1549 prop (CFAPI_INT, OBJECT_PROP_CHA)
1550 prop (CFAPI_INT, OBJECT_PROP_WC)
1551 prop (CFAPI_INT, OBJECT_PROP_AC)
1552 prop (CFAPI_INT, OBJECT_PROP_HP)
1553 prop (CFAPI_INT, OBJECT_PROP_SP)
1554 prop (CFAPI_INT, OBJECT_PROP_GP)
1555 prop (CFAPI_INT, OBJECT_PROP_FP)
1556 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1557 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1558 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1559 prop (CFAPI_INT, OBJECT_PROP_DAM)
1560 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1561 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1562 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1563 prop (CFAPI_INT, OBJECT_PROP_FACE)
1564 };
1565
1566 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1567 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1568
1569 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1570 {
1571 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1572 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1573 }
1574
1575 //I_EVENT_API (PACKAGE);
1576} 1464}
1577 1465
1578void _reload_1 () 1466void _connect_to_perl ()
1579 CODE:
1580 cb_global = get_av ("cf::CB_GLOBAL", 1);
1581 cb_object = get_av ("cf::CB_OBJECT", 1);
1582 cb_player = get_av ("cf::CB_PLAYER", 1);
1583 cb_type = get_av ("cf::CB_TYPE" , 1);
1584 cb_map = get_av ("cf::CB_MAP" , 1);
1585 1467
1586void _reload_2 () 1468void _recalc_want ()
1469
1470void _global_reattach ()
1587 CODE: 1471 CODE:
1588{ 1472{
1589 // reattach to all attachable objects in the game. 1473 // reattach to all attachable objects in the game.
1590 for (player *pl = first_player; pl; pl = pl->next) 1474 for_all_clients (ns)
1591 reattach (pl); 1475 ns->reattach ();
1592 1476
1593 for (mapstruct *map = first_map; map; map = map->next) 1477 for_all_objects (op)
1594 reattach (map);
1595
1596 for (object *op = objects; op; op = op->next)
1597 reattach (op); 1478 op->reattach ();
1479}
1480
1481# support function for map-world.ext
1482void _quantise (SV *data_sv, SV *plt_sv)
1483 CODE:
1484{
1485 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1486 croak ("_quantise called with invalid agruments");
1487
1488 plt_sv = SvRV (plt_sv);
1489 SV **plt = AvARRAY (plt_sv);
1490 int plt_count = AvFILL (plt_sv) + 1;
1491
1492 STRLEN len;
1493 char *data = SvPVbyte (data_sv, len);
1494 char *dst = data;
1495
1496 while (len >= 3)
1497 {
1498 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1499 {
1500 char *val = SvPVX (*val_sv);
1501
1502 if (val [0] == data [0]
1503 && val [1] == data [1]
1504 && val [2] == data [2])
1505 {
1506 *dst++ = val [3];
1507 goto next;
1508 }
1509 }
1510
1511 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1512 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1513 dst - SvPVX (data_sv), len);
1514
1515 next:
1516 data += 3;
1517 len -= 3;
1518 }
1519
1520 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1521}
1522
1523void evthread_start (int aiofd)
1524
1525void cede_to_tick ()
1526 CODE:
1527 coroapi::cede_to_tick ();
1528
1529NV till_tick ()
1530 CODE:
1531 RETVAL = SvNVX (sv_next_tick) - now ();
1532 OUTPUT:
1533 RETVAL
1534
1535int tick_inhibit ()
1536 CODE:
1537 RETVAL = tick_inhibit;
1538 OUTPUT:
1539 RETVAL
1540
1541void tick_inhibit_inc ()
1542 CODE:
1543 ++tick_inhibit;
1544
1545void tick_inhibit_dec ()
1546 CODE:
1547 if (!--tick_inhibit)
1548 if (tick_pending)
1549 {
1550 ev_async_send (EV_DEFAULT, &tick_watcher);
1551 coroapi::cede ();
1552 }
1553
1554void server_tick ()
1555 CODE:
1556{
1557 NOW = ev_now (EV_DEFAULT);
1558 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1559 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1560 runtime = SvNVX (sv_runtime);
1561
1562 server_tick ();
1563
1564 NOW = ev_time ();
1565 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1566 runtime += TICK;
1567 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1598} 1568}
1599 1569
1600NV floor (NV x) 1570NV floor (NV x)
1601 1571
1602NV ceil (NV x) 1572NV ceil (NV x)
1603 1573
1604void server_tick () 1574NV rndm (...)
1575 CODE:
1576 switch (items)
1577 {
1578 case 0: RETVAL = rndm (); break;
1579 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1580 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1581 default: croak ("cf::rndm requires none, one or two parameters."); break;
1582 }
1583 OUTPUT:
1584 RETVAL
1605 1585
1586NV clamp (NV value, NV min_value, NV max_value)
1587 CODE:
1588 RETVAL = clamp (value, min_value, max_value);
1589 OUTPUT:
1590 RETVAL
1591
1592NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1593 CODE:
1594 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1595 OUTPUT:
1596 RETVAL
1597
1598void weaken (...)
1599 PROTOTYPE: @
1600 CODE:
1601 while (items > 0)
1602 sv_rvweaken (ST (--items));
1603
1606void 1604void
1607LOG (int level, char *msg) 1605log_backtrace (utf8_string msg)
1606
1607void
1608LOG (int flags, utf8_string msg)
1608 PROTOTYPE: $$ 1609 PROTOTYPE: $$
1609 C_ARGS: (LogLevel)level, "%s", msg 1610 C_ARGS: flags, "%s", msg
1610 1611
1611char *path_combine (char *base, char *path) 1612octet_string path_combine (octet_string base, octet_string path)
1612 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1613 1614
1614char *path_combine_and_normalize (char *base, char *path) 1615octet_string path_combine_and_normalize (octet_string base, octet_string path)
1615 PROTOTYPE: $$ 1616 PROTOTYPE: $$
1616 1617
1617const char * 1618void
1618get_maps_directory (char *path) 1619mallinfo ()
1619 PROTOTYPE: $ 1620 PPCODE:
1620 ALIAS: maps_directory = 0 1621{
1621 CODE: 1622#if __GLIBC__
1622 RETVAL = create_pathname (path); 1623 struct mallinfo mai = mallinfo ();
1623 OUTPUT: RETVAL 1624 EXTEND (SP, 10*2);
1625 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1626 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1627 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1628 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1629 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1630 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1631 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1632 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1633 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1634 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1635#endif
1636 EXTEND (SP, 2*2);
1637 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1638 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1639}
1624 1640
1625void 1641void
1626sub_generation_inc () 1642sub_generation_inc ()
1627 CODE: 1643 CODE:
1628 PL_sub_generation++; 1644 PL_sub_generation++;
1629 1645
1630char * 1646const_octet_string
1631mapdir () 1647mapdir ()
1632 PROTOTYPE: 1648 PROTOTYPE:
1633 ALIAS: 1649 ALIAS:
1634 mapdir = 0 1650 mapdir = 0
1635 uniquedir = 1 1651 uniquedir = 1
1649 case 5: RETVAL = settings.playerdir; break; 1665 case 5: RETVAL = settings.playerdir; break;
1650 case 6: RETVAL = settings.datadir ; break; 1666 case 6: RETVAL = settings.datadir ; break;
1651 } 1667 }
1652 OUTPUT: RETVAL 1668 OUTPUT: RETVAL
1653 1669
1654int 1670void abort ()
1655cf_find_animation (char *text) 1671
1672void reset_signals ()
1673
1674void fork_abort (const_octet_string cause = "cf::fork_abort")
1675
1676void cleanup (const_octet_string cause, bool make_core = false)
1677
1678void emergency_save ()
1679
1680void _exit (int status = EXIT_SUCCESS)
1681
1682#if _POSIX_MEMLOCK
1683
1684int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1685 INIT:
1686 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1687
1688int munlockall ()
1689
1690#endif
1691
1692int find_animation (utf8_string text)
1656 PROTOTYPE: $ 1693 PROTOTYPE: $
1657 1694
1658int random_roll(int min, int max, object *op, int goodbad); 1695int random_roll (int min, int max, object *op, int goodbad);
1659 1696
1660const char *cost_string_from_value(uint64 cost, int approx = 0) 1697const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1661
1662int invoke (int event, ...)
1663 CODE:
1664 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1665 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1666 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1667 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1668 OUTPUT: RETVAL
1669 1698
1670int 1699int
1671exp_to_level (val64 exp) 1700exp_to_level (val64 exp)
1672 CODE: 1701 CODE:
1673{ 1702{
1704 RETVAL = newSVpv (resist_plus[atnr], 0); 1733 RETVAL = newSVpv (resist_plus[atnr], 0);
1705 else 1734 else
1706 XSRETURN_UNDEF; 1735 XSRETURN_UNDEF;
1707 OUTPUT: RETVAL 1736 OUTPUT: RETVAL
1708 1737
1738UUID
1739uuid_cur ()
1740 CODE:
1741 RETVAL = UUID::cur;
1742 OUTPUT:
1743 RETVAL
1744
1745UUID
1746uuid_gen ()
1747 CODE:
1748 RETVAL = UUID::gen ();
1749 OUTPUT:
1750 RETVAL
1751
1752val64
1753uuid_seq (UUID uuid)
1754 CODE:
1755 RETVAL = uuid.seq;
1756 OUTPUT:
1757 RETVAL
1758
1759UUID
1760uuid_str (val64 seq)
1761 CODE:
1762 RETVAL.seq = seq;
1763 OUTPUT:
1764 RETVAL
1765
1766void
1767coin_names ()
1768 PPCODE:
1769 EXTEND (SP, NUM_COINS);
1770 for (int i = 0; i < NUM_COINS; ++i)
1771 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1772
1773void
1774coin_archetypes ()
1775 PPCODE:
1776 EXTEND (SP, NUM_COINS);
1777 for (int i = 0; i < NUM_COINS; ++i)
1778 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1779
1780bool
1781load_resource_file (octet_string filename)
1782
1783MODULE = cf PACKAGE = cf::attachable
1784
1709int 1785int
1710_valid (SV *obj) 1786valid (SV *obj)
1711 CODE: 1787 CODE:
1712 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1788 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1713 OUTPUT: 1789 OUTPUT:
1714 RETVAL 1790 RETVAL
1715 1791
1792void
1793debug_trace (attachable *obj, bool on = true)
1794 CODE:
1795 obj->flags &= ~attachable::F_DEBUG_TRACE;
1796 if (on)
1797 obj->flags |= attachable::F_DEBUG_TRACE;
1798
1799int mortals_size ()
1800 CODE:
1801 RETVAL = attachable::mortals.size ();
1802 OUTPUT: RETVAL
1803
1804#object *mortals (U32 index)
1805# CODE:
1806# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1807# OUTPUT: RETVAL
1808
1809INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1810
1811MODULE = cf PACKAGE = cf::global
1812
1813int invoke (SV *klass, int event, ...)
1814 CODE:
1815 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1816 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1817 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1818 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1819 OUTPUT: RETVAL
1820
1716MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1821MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1822
1823INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1717 1824
1718int invoke (object *op, int event, ...) 1825int invoke (object *op, int event, ...)
1719 CODE: 1826 CODE:
1720 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1827 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1721 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1828 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1722 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1829 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1723 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1830 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1724 OUTPUT: RETVAL 1831 OUTPUT: RETVAL
1725 1832
1726SV *registry (object *op) 1833SV *registry (object *op)
1834
1835int objects_size ()
1727 CODE: 1836 CODE:
1728 RETVAL = registry_of (op); 1837 RETVAL = objects.size ();
1729 OUTPUT: 1838 OUTPUT: RETVAL
1839
1840object *objects (U32 index)
1841 CODE:
1842 RETVAL = index < objects.size () ? objects [index] : 0;
1843 OUTPUT: RETVAL
1844
1845int actives_size ()
1846 CODE:
1847 RETVAL = actives.size ();
1848 OUTPUT: RETVAL
1849
1850object *actives (U32 index)
1851 CODE:
1852 RETVAL = index < actives.size () ? actives [index] : 0;
1853 OUTPUT: RETVAL
1854
1855const char *slot_use_name (U32 slot)
1856 ALIAS:
1857 slot_nonuse_name = 1
1858 CODE:
1859{
1860 if (slot >= NUM_BODY_LOCATIONS)
1861 croak ("body slot index out of range");
1862
1863 switch (ix)
1864 {
1865 case 0: RETVAL = body_locations[slot].use_name; break;
1866 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1867 }
1868}
1869 OUTPUT:
1730 RETVAL 1870 RETVAL
1871
1872# missing properties
1731 1873
1732object *head (object *op) 1874object *head (object *op)
1733 PROTOTYPE: $ 1875 PROTOTYPE: $
1734 ALIAS:
1735 more = 1
1736 above = 2
1737 below = 3
1738 CODE: 1876 CODE:
1739 switch (ix) 1877 RETVAL = op->head_ ();
1740 {
1741 case 0: RETVAL = op->head ? op->head : op; break; // DOH!
1742 case 1: RETVAL = op->more; break;
1743 case 2: RETVAL = op->above; break;
1744 case 3: RETVAL = op->below; break;
1745 }
1746 OUTPUT:
1747 RETVAL 1878 OUTPUT: RETVAL
1748
1749SV *
1750get_property (object *obj, int type, int idx)
1751 CODE:
1752 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx));
1753 OUTPUT: RETVAL
1754
1755SV *
1756set_property (object *obj, int type, int idx, SV *newval)
1757 CODE:
1758 switch (type)
1759 {
1760 case CFAPI_INT:
1761 cf_object_set_int_property (obj, idx, SvIV (newval));
1762 break;
1763 case CFAPI_LONG:
1764 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1765 break;
1766 case CFAPI_DOUBLE:
1767 {
1768 int unused_type;
1769 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1770 }
1771 break;
1772 case CFAPI_STRING:
1773 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1774 break;
1775 case CFAPI_POBJECT:
1776 {
1777 int unused_type;
1778 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1779 }
1780 break;
1781 default:
1782 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1783 }
1784
1785# missing properties
1786
1787void
1788set_attacktype (object *obj, U32 attacktype)
1789 CODE:
1790 obj->attacktype = attacktype;
1791
1792U32
1793get_attacktype (object *obj)
1794 ALIAS:
1795 attacktype = 0
1796 CODE:
1797 RETVAL = obj->attacktype;
1798 OUTPUT: RETVAL
1799
1800# missing in plug-in api, of course
1801void
1802set_food (object *obj, int food)
1803 CODE:
1804 obj->stats.food = food;
1805
1806int
1807get_food (object *obj)
1808 ALIAS:
1809 food = 0
1810 CODE:
1811 RETVAL = obj->stats.food;
1812 OUTPUT: RETVAL
1813 1879
1814void 1880void
1815inv (object *obj) 1881inv (object *obj)
1816 PROTOTYPE: $ 1882 PROTOTYPE: $
1817 PPCODE: 1883 PPCODE:
1818{ 1884{
1819 object *o;
1820 for (o = obj->inv; o; o = o->below) 1885 for (object *o = obj->inv; o; o = o->below)
1821 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1886 XPUSHs (sv_2mortal (to_sv (o)));
1822} 1887}
1823 1888
1824int cf_object_get_resistance (object *op, int rtype) 1889void
1825 ALIAS: resistance = 0 1890set_animation (object *op, int idx)
1891 CODE:
1892 SET_ANIMATION (op, idx);
1826 1893
1827int cf_object_get_flag (object *op, int flag) 1894int
1828 ALIAS: flag = 0 1895num_animations (object *op)
1896 CODE:
1897 RETVAL = NUM_ANIMATIONS (op);
1898 OUTPUT: RETVAL
1829 1899
1830void cf_object_set_flag (object *op, int flag, int value) 1900int slot_info (object *op, UV slot, int value = 0)
1901 ALIAS:
1902 slot_used = 1
1903 CODE:
1904{
1905 if (slot >= NUM_BODY_LOCATIONS)
1906 croak ("body slot index out of range");
1831 1907
1908 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1909
1910 if (items > 2)
1911 if (ix)
1912 op->slot[slot].used = value;
1913 else
1914 op->slot[slot].info = value;
1915}
1916 OUTPUT:
1917 RETVAL
1918
1919object *find_best_object_match (object *op, utf8_string match)
1920
1921object *find_marked_object (object *op)
1922
1832int need_identify (const object *obj); 1923int need_identify (object *obj);
1833 1924
1834int apply_shop_mat (object *shop_mat, object *op); 1925int apply_shop_mat (object *shop_mat, object *op);
1835 1926
1836int move (object *op, int dir, object *originator = op) 1927int move (object *op, int dir, object *originator = op)
1837 CODE: 1928 CODE:
1838 RETVAL = move_ob (op, dir, originator); 1929 RETVAL = move_ob (op, dir, originator);
1839 OUTPUT: 1930 OUTPUT:
1840 RETVAL 1931 RETVAL
1841 1932
1842void cf_object_apply (object *op, object *author, int flags = 0) 1933void apply (object *applier, object *applied, int flags = 0)
1934 CODE:
1935 manual_apply (applied, applier, flags);
1843 1936
1844void cf_object_apply_below (object *op) 1937void apply_below (object *op)
1938 CODE:
1939 player_apply_below (op);
1845 1940
1846void cf_object_remove (object *op) 1941int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1847 1942
1848void cf_object_free (object *op) 1943#//TODO
1849
1850object *cf_object_present_archname_inside (object *op, char *whatstr)
1851
1852int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1853
1854int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1855
1856object *cf_object_clone (object *op, int clonetype = 0) 1944object *clone_ (object *op, int recursive = 0)
1945 CODE:
1946 if (recursive)
1947 RETVAL = object_create_clone (op);
1948 else
1949 {
1950 RETVAL = object::create ();
1951 op->copy_to (RETVAL);
1952 }
1953 OUTPUT: RETVAL
1857 1954
1858int cf_object_pay_item (object *op, object *buyer) 1955int pay_item (object *op, object *buyer)
1956 CODE:
1957 RETVAL = pay_for_item (op, buyer);
1958 OUTPUT: RETVAL
1859 1959
1860int cf_object_pay_amount (object *op, uint64 amount) 1960int pay_amount (object *op, uint64 amount)
1961 CODE:
1962 RETVAL = pay_for_amount (amount, op);
1963 OUTPUT: RETVAL
1861 1964
1862void pay_player (object *op, uint64 amount) 1965void pay_player (object *op, uint64 amount)
1863 1966
1864val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1967val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1865 1968
1866int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1969int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1867 1970
1868int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1971void learn_spell (object *op, object *sp, int special_prayer = 0)
1972 CODE:
1973 do_learn_spell (op, sp, special_prayer);
1869 1974
1870void cf_object_learn_spell (object *op, object *sp)
1871
1872void cf_object_forget_spell (object *op, object *sp) 1975void forget_spell (object *op, object *sp)
1976 CODE:
1977 do_forget_spell (op, query_name (sp));
1873 1978
1874object *cf_object_check_for_spell (object *op, char *spellname) 1979object *check_for_spell (object *op, utf8_string spellname)
1980 CODE:
1981 RETVAL = check_spell_known (op, spellname);
1982 OUTPUT: RETVAL
1875 1983
1876int cf_object_query_money (object *op) 1984int query_money (object *op)
1877 ALIAS: money = 0 1985 ALIAS: money = 0
1878 1986
1879int cf_object_query_cost (object *op, object *who, int flags) 1987val64 query_cost (object *op, object *who, int flags)
1880 ALIAS: cost = 0 1988 ALIAS: cost = 0
1881 1989
1882void cf_object_activate_rune (object *op , object *victim) 1990void spring_trap (object *op, object *victim)
1883 1991
1884int cf_object_check_trigger (object *op, object *cause) 1992int check_trigger (object *op, object *cause)
1885 1993
1886int cf_object_out_of_map (object *op, int x, int y)
1887
1888void cf_object_drop (object *op, object *author) 1994void drop (object *who, object *op)
1889 1995
1890void cf_object_take (object *op, object *author)
1891
1892object *cf_object_insert_object (object *op, object *container)
1893
1894const char *cf_object_get_msg (object *ob)
1895 ALIAS: msg = 0
1896
1897object *cf_object_insert_in_ob (object *ob, object *where)
1898
1899int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1900
1901void cf_object_update (object *op, int flags)
1902
1903void cf_object_pickup (object *op, object *what) 1996void pick_up (object *who, object *op)
1904 1997
1905object *cf_create_object_by_name (const char *name) 1998void update_object (object *op, int action)
1906 1999
1907void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2000void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1908 2001
1909void player_lvl_adj (object *who, object *skill = 0) 2002void player_lvl_adj (object *who, object *skill = 0)
1910 2003
1911int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2004int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1912 2005
1914 2007
1915void push_button (object *op); 2008void push_button (object *op);
1916 2009
1917void use_trigger (object *op); 2010void use_trigger (object *op);
1918 2011
1919void add_button_link (object *button, mapstruct *map, int connected); 2012void add_button_link (object *button, maptile *map, int connected);
1920 2013
1921void remove_button_link (object *op); 2014void remove_button_link (object *op);
1922 2015
1923void 2016void handle_apply_yield (object *op);
1924cf_object_set_resistance (object *op, int rtype, int val)
1925 CODE:
1926 if (rtype >= 0 && rtype < NROFATTACKS)
1927 op->resist[rtype] = val;
1928 2017
1929 2018
1930MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2019MODULE = cf PACKAGE = cf::object PREFIX = cf_
1931
1932void cf_fix_object (object *pl)
1933 ALIAS: fix = 0
1934
1935object *cf_insert_ob_in_ob (object *ob, object *where)
1936 2020
1937# no clean way to get an object from an archetype - stupid idiotic 2021# no clean way to get an object from an archetype - stupid idiotic
1938# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2022# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1939 2023
1940object *new (const char *archetype = 0) 2024object *new (utf8_string archetype = 0)
1941 PROTOTYPE: ;$ 2025 PROTOTYPE: ;$
1942 CODE: 2026 CODE:
1943 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2027 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1944 OUTPUT: 2028 OUTPUT:
1945 RETVAL 2029 RETVAL
1946 2030
2031object *find_object (U32 tag)
2032
2033# TODO: nuke
1947object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2034object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1948 PROTOTYPE: $$$$$$ 2035 PROTOTYPE: $$$$$$
1949 CODE: 2036 CODE:
1950{ 2037{
1951 int unused_type; 2038 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1952 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1953} 2039}
1954 2040
1955# syntatic sugar for easier use in event callbacks. 2041const_utf8_string get_ob_key_value (object *op, utf8_string key)
1956const char *options (object *op)
1957 CODE:
1958 RETVAL = op->name;
1959 OUTPUT:
1960 RETVAL
1961 2042
1962player *contr (object *op)
1963 CODE:
1964 RETVAL = op->contr;
1965 OUTPUT: RETVAL
1966
1967const char *get_ob_key_value (object *op, const char *key)
1968
1969bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2043bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1970 2044
1971object *get_nearest_player (object *ob) 2045object *get_nearest_player (object *ob)
1972 ALIAS: nearest_player = 0 2046 ALIAS: nearest_player = 0
1973 PREINIT: 2047 PREINIT:
1974 extern object *get_nearest_player (object *); 2048 extern object *get_nearest_player (object *);
1982 EXTEND (SP, 5); 2056 EXTEND (SP, 5);
1983 PUSHs (newSVuv (rv.distance)); 2057 PUSHs (newSVuv (rv.distance));
1984 PUSHs (newSViv (rv.distance_x)); 2058 PUSHs (newSViv (rv.distance_x));
1985 PUSHs (newSViv (rv.distance_y)); 2059 PUSHs (newSViv (rv.distance_y));
1986 PUSHs (newSViv (rv.direction)); 2060 PUSHs (newSViv (rv.direction));
1987 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2061 PUSHs (to_sv (rv.part));
1988} 2062}
1989 2063
1990bool on_same_map_as (object *ob, object *other) 2064bool on_same_map_as (object *ob, object *other)
1991 CODE: 2065 CODE:
1992 RETVAL = on_same_map (ob, other); 2066 RETVAL = on_same_map (ob, other);
1993 OUTPUT: RETVAL 2067 OUTPUT: RETVAL
1994 2068
1995char * 2069const_utf8_string
1996base_name (object *ob, int plural) 2070base_name (object *op, int plural = op->nrof > 1)
1997 CODE: 2071 CODE:
1998 RETVAL = cf_query_base_name (ob, plural); 2072 RETVAL = query_base_name (op, plural);
1999 OUTPUT: RETVAL 2073 OUTPUT: RETVAL
2000 2074
2001living * 2075object *decrease_ob_nr (object *op, unsigned long i)
2076
2077# return the tail of an object, excluding itself
2078void
2002stats (object *ob) 2079tail (object *op)
2003 CODE: 2080 PPCODE:
2004 RETVAL = &ob->stats; 2081 while ((op = op->more))
2005 OUTPUT: RETVAL 2082 XPUSHs (sv_2mortal (to_sv (op)));
2006
2007 2083
2008MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2084MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2009 2085
2010player *player (object *op) 2086player *player (object *op)
2011 CODE: 2087 CODE:
2012 RETVAL = op->contr; 2088 RETVAL = op->contr;
2013 OUTPUT: RETVAL 2089 OUTPUT: RETVAL
2014 2090
2091bool move_player (object *op, int dir)
2092
2093void check_score (object *op)
2094
2015void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2095void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2016 2096 CODE:
2017object *cf_player_send_inventory (object *op) 2097 new_draw_info (flags, 0, op, txt);
2018
2019char *cf_player_get_ip (object *op)
2020 ALIAS: ip = 0
2021
2022object *cf_player_get_marked_item (object *op)
2023 ALIAS: marked_item = 0
2024
2025void cf_player_set_marked_item (object *op, object *ob)
2026
2027partylist *cf_player_get_party (object *op)
2028 ALIAS: party = 0
2029
2030void cf_player_set_party (object *op, partylist *party)
2031 2098
2032void kill_player (object *op) 2099void kill_player (object *op)
2033 2100
2101void esrv_send_item (object *pl, object *item)
2102
2103void esrv_update_item (object *pl, int what, object *item)
2104 C_ARGS: what, pl, item
2105
2106void esrv_del_item (object *pl, int tag)
2107 C_ARGS: pl->contr, tag
2108
2109int command_summon (object *op, utf8_string params)
2110
2111int command_arrest (object *op, utf8_string params)
2112
2113
2034MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2114MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2115
2116INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2035 2117
2036int invoke (player *pl, int event, ...) 2118int invoke (player *pl, int event, ...)
2037 CODE: 2119 CODE:
2038 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2120 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2039 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2121 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2040 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2122 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2041 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2123 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2042 OUTPUT: RETVAL 2124 OUTPUT: RETVAL
2043 2125
2044SV *registry (player *pl) 2126SV *registry (player *pl)
2127
2128void
2129save_stats (player *pl)
2045 CODE: 2130 CODE:
2046 RETVAL = registry_of (pl); 2131 pl->ob->stats.hp = pl->ob->stats.maxhp;
2132 pl->ob->stats.sp = pl->ob->stats.maxsp;
2133 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2134 pl->orig_stats = pl->ob->stats;
2135
2136void clear_los (player *pl)
2137
2138bool
2139cell_visible (player *pl, int dx, int dy)
2140 CODE:
2141 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2142 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2047 OUTPUT: 2143 OUTPUT:
2048 RETVAL 2144 RETVAL
2049 2145
2050player *cf_player_find (char *name)
2051 PROTOTYPE: $
2052
2053void cf_player_move (player *pl, int dir)
2054
2055void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2056
2057# nonstandard
2058object *ob (player *pl)
2059 CODE:
2060 RETVAL = pl->ob;
2061 OUTPUT: RETVAL
2062
2063player *first ()
2064 CODE:
2065 RETVAL = first_player;
2066 OUTPUT: RETVAL
2067
2068player *next (player *pl)
2069 CODE:
2070 RETVAL = pl->next;
2071 OUTPUT: RETVAL
2072
2073bool
2074cell_visible (player *pl, int dx, int dy)
2075 CODE:
2076 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2077 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2078 OUTPUT:
2079 RETVAL
2080
2081char *
2082client (player *pl)
2083 CODE:
2084 RETVAL = pl->socket.client;
2085 OUTPUT:
2086 RETVAL
2087
2088char *
2089host (player *pl)
2090 CODE:
2091 RETVAL = pl->socket.host;
2092 OUTPUT:
2093 RETVAL
2094
2095char *
2096killer (player *pl, char *killer = 0)
2097 CODE:
2098 if (killer)
2099 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2100 RETVAL = pl->killer;
2101 OUTPUT:
2102 RETVAL
2103
2104void
2105buggy_mapscroll (player *pl, int value = 1)
2106 CODE:
2107 pl->socket.buggy_mapscroll = value;
2108
2109void 2146void
2110send (player *pl, SV *packet) 2147send (player *pl, SV *packet)
2111 CODE: 2148 CODE:
2112{ 2149{
2113 STRLEN len; 2150 STRLEN len;
2114 char *buf = SvPVbyte (packet, len); 2151 char *buf = SvPVbyte (packet, len);
2115 2152
2116 Write_String_To_Socket (&pl->socket, buf, len); 2153 if (len > MAXSOCKBUF)
2154 pl->failmsg ("[packet too long for client]");
2155 else if (pl->ns)
2156 pl->ns->send_packet (buf, len);
2117} 2157}
2118 2158
2119int 2159int
2120listening (player *pl, int new_value = -1) 2160listening (player *pl, int new_value = -1)
2121 CODE: 2161 CODE:
2123 if (new_value >= 0) 2163 if (new_value >= 0)
2124 pl->listening = new_value; 2164 pl->listening = new_value;
2125 OUTPUT: 2165 OUTPUT:
2126 RETVAL 2166 RETVAL
2127 2167
2128void get_savebed (player *pl) 2168void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2129 ALIAS: 2169 PROTOTYPE: $;$$$
2130 savebed = 0
2131 PPCODE: 2170 PPCODE:
2171 if (GIMME_V != G_VOID)
2172 {
2132 EXTEND (SP, 3); 2173 EXTEND (SP, 3);
2133 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2174 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2134 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2175 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2135 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2176 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2136 2177 }
2137void set_savebed (player *pl, char *map_path, int x, int y) 2178 if (map_path) sv_to (map_path, pl->savebed_map);
2138 CODE: 2179 if (x) sv_to (x, pl->bed_x);
2139 strcpy (pl->savebed_map, map_path); 2180 if (y) sv_to (y, pl->bed_y);
2140 pl->bed_x = x;
2141 pl->bed_y = y;
2142 2181
2143void 2182void
2144list () 2183list ()
2145 PPCODE: 2184 PPCODE:
2146{ 2185 for_all_players (pl)
2147 player *pl; 2186 XPUSHs (sv_2mortal (to_sv (pl)));
2148 for (pl = first_player; pl; pl = pl->next)
2149 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2150}
2151
2152bool
2153peaceful (player *pl, bool new_setting = 0)
2154 PROTOTYPE: $;$
2155 CODE:
2156 RETVAL = pl->peaceful;
2157 if (items > 1)
2158 pl->peaceful = new_setting;
2159 OUTPUT:
2160 RETVAL
2161
2162living *
2163orig_stats (player *pl)
2164 CODE:
2165 RETVAL = &pl->orig_stats;
2166 OUTPUT: RETVAL
2167
2168living *
2169last_stats (player *pl)
2170 CODE:
2171 RETVAL = &pl->last_stats;
2172 OUTPUT: RETVAL
2173 2187
2174 2188
2175MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2189MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2176 2190
2177mapstruct *first ()
2178 PROTOTYPE:
2179 CODE:
2180 RETVAL = first_map;
2181 OUTPUT: RETVAL
2182
2183mapstruct *next (mapstruct *map)
2184 PROTOTYPE:
2185 CODE:
2186 RETVAL = map->next;
2187 OUTPUT: RETVAL
2188
2189int invoke (mapstruct *map, int event, ...) 2191int invoke (maptile *map, int event, ...)
2190 CODE: 2192 CODE:
2191 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2193 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2192 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2194 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2193 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2195 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2194 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2196 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2195 OUTPUT: RETVAL 2197 OUTPUT: RETVAL
2196 2198
2197SV *registry (mapstruct *map) 2199SV *registry (maptile *map)
2200
2201void
2202find_tagged_objects (maptile *map, utf8_string tag = 0)
2198 CODE: 2203 PPCODE:
2199 RETVAL = registry_of (map); 2204{
2200 OUTPUT: 2205 if (!map->spaces)
2201 RETVAL 2206 XSRETURN_EMPTY;
2202 2207
2203SV * 2208 if (tag)
2204get_property (mapstruct *obj, int type, int idx)
2205 CODE:
2206 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2207 OUTPUT: RETVAL
2208
2209SV *
2210set_property (mapstruct *obj, int type, int idx, SV *newval)
2211 CODE:
2212 switch (type)
2213 { 2209 {
2214 case CFAPI_INT: 2210 shstr_cmp tag_ (tag);
2215 cf_map_set_int_property (obj, idx, SvIV (newval)); 2211
2216 break; 2212 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2217 default: 2213 for (object *op = ms->bot; op; op = op->above)
2218 croak ("unhandled type '%d' in set_property '%d'", type, idx); 2214 if (op->tag == tag_)
2215 XPUSHs (sv_2mortal (to_sv (op)));
2219 } 2216 }
2217 else
2218 {
2219 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2220 for (object *op = ms->bot; op; op = op->above)
2221 if (op->tag)
2222 XPUSHs (sv_2mortal (to_sv (op)));
2223 }
2224}
2220 2225
2221mapstruct *new (int width, int height) 2226INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2227
2228void
2229maptile::instantiate ()
2230
2231maptile *new ()
2222 PROTOTYPE: 2232 PROTOTYPE:
2223 CODE: 2233 CODE:
2224{ 2234 RETVAL = new maptile;
2225 RETVAL = get_empty_map (width, height);
2226}
2227 OUTPUT: 2235 OUTPUT:
2228 RETVAL 2236 RETVAL
2229 2237
2230void delete_map (mapstruct *map) 2238void
2231 2239maptile::players ()
2232void clean_tmp_map (mapstruct *map)
2233
2234void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2235
2236mapstruct *tile_map (mapstruct *map, unsigned int dir)
2237 CODE: 2240 PPCODE:
2238 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2241 if (GIMME_V == G_SCALAR)
2239 OUTPUT: 2242 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2240 RETVAL 2243 else if (GIMME_V == G_ARRAY)
2244 {
2245 EXTEND (SP, THIS->players);
2246 for_all_players (pl)
2247 if (pl->ob && pl->ob->map == THIS)
2248 PUSHs (sv_2mortal (to_sv (pl->ob)));
2249 }
2241 2250
2242char *tile_path (mapstruct *map, unsigned int dir)
2243 CODE:
2244 if (dir >= 4)
2245 XSRETURN_UNDEF;
2246 RETVAL = map->tile_path [dir];
2247 OUTPUT:
2248 RETVAL
2249
2250mapstruct *ready_map_name (char *name, int flags = 0)
2251 PROTOTYPE: $;$
2252 ALIAS:
2253 find = 0
2254 get_map = 1
2255
2256mapstruct *has_been_loaded (char *name)
2257 PROTOTYPE: $
2258
2259# whoever "designed" the plug-in api should have wasted
2260# his/her time with staying away from the project - would have
2261# saved others a lot of time, without doubt.
2262void set_path (mapstruct *where, char *path)
2263 CODE:
2264 strcpy (where->path, path);
2265
2266int in_memory (mapstruct *map)
2267 CODE:
2268 RETVAL = map->in_memory;
2269 OUTPUT:
2270 RETVAL
2271
2272bool unique (mapstruct *map)
2273 CODE:
2274 RETVAL = map->unique;
2275 OUTPUT:
2276 RETVAL
2277
2278void set_unique (mapstruct *map, bool unique)
2279 CODE:
2280 map->unique = unique;
2281
2282void 2251void
2252maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2253 CODE:
2254{
2255 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2256 croak ("maptile::add_underlay: palette must be arrayref");
2257
2258 palette = SvRV (palette);
2259
2260 STRLEN idxlen;
2261 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2262
2263 for (int x = 0; x < THIS->width; ++x)
2264 for (int y = 0; y < THIS->height; ++y)
2265 {
2266 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2267 if (op->flag [FLAG_IS_FLOOR])
2268 goto skip_space;
2269
2270 {
2271 int offs = offset + y * stride + x;
2272 if (IN_RANGE_EXC (offs, 0, idxlen))
2273 {
2274 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2275 {
2276 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2277 ob->flag [FLAG_NO_MAP_SAVE] = true;
2278 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2279
2280 if (ob->randomitems)
2281 {
2282 if (!ob->above)
2283 {
2284 ob->create_treasure (ob->randomitems);
2285
2286 for (object *op = ob->above; op; op = op->above)
2287 op->flag [FLAG_NO_MAP_SAVE] = true;
2288 }
2289
2290 ob->randomitems = 0;
2291 }
2292 }
2293 }
2294 }
2295
2296 skip_space: ;
2297 }
2298}
2299
2300void
2301maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2302 CODE:
2303{
2304 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2305 croak ("maptile::set_regiondata: palette must be arrayref");
2306
2307 palette = SvRV (palette);
2308
2309 STRLEN idxlen;
2310 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2311
2312 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2313 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2314
2315 for (int i = av_len ((AV *)palette) + 1; i--; )
2316 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2317
2318 for (int y = 0; y < THIS->height; ++y)
2319 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2320
2321 sfree (THIS->regions, THIS->size ());
2322 delete [] THIS->regionmap;
2323
2324 THIS->regions = regions;
2325 THIS->regionmap = regionmap;
2326}
2327
2328void
2329maptile::create_region_treasure ()
2330 CODE:
2331{
2332 object *op = object::create ();
2333 op->type = FLOOR;
2334 op->map = THIS;
2335
2336 for (int x = 0; x < THIS->width; ++x)
2337 for (int y = 0; y < THIS->height; ++y)
2338 {
2339 region *rgn = THIS->region (x, y);
2340
2341 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2342 if (rgn->treasure && rndm () < rgn->treasure_density)
2343 {
2344 op->x = x;
2345 op->y = y;
2346 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2347 }
2348 }
2349
2350 op->destroy ();
2351}
2352
2353int out_of_map (maptile *map, int x, int y)
2354
2355void
2283trigger (mapstruct *map, long connection, bool state = true) 2356trigger (maptile *map, long connection, bool state = true)
2284 CODE: 2357 CODE:
2285 activate_connection (map, connection, state); 2358 activate_connection (map, connection, state);
2286 2359
2287void 2360void
2288get_connection (mapstruct *map, long connection) 2361get_connection (maptile *map, long connection)
2289 PPCODE: 2362 PPCODE:
2290 oblinkpt *obp = get_connection_links (map, connection); 2363 oblinkpt *obp = get_connection_links (map, connection);
2291 if (obp) 2364 if (obp)
2292 for (objectlink *ol = obp->link; ol; ol = ol->next) 2365 for (objectlink *ol = obp->link; ol; ol = ol->next)
2293 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2366 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2294 2367
2295object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2296
2297object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2298
2299object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2300 C_ARGS: str, map, nx, ny
2301
2302void 2368void
2303cf_map_normalise (mapstruct *map, int x, int y) 2369get_map_flags (maptile *map, int x, int y)
2304 PPCODE: 2370 PPCODE:
2305{ 2371{
2306 mapstruct *nmap = 0; 2372 maptile *nmap = 0;
2307 I16 nx = 0, ny = 0; 2373 I16 nx = 0, ny = 0;
2308 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2374 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2309 2375
2310 EXTEND (SP, 4); 2376 EXTEND (SP, 4);
2311 PUSHs (sv_2mortal (newSViv (flags))); 2377 PUSHs (sv_2mortal (newSViv (flags)));
2312 2378
2313 if (GIMME_V == G_ARRAY) 2379 if (GIMME_V == G_ARRAY)
2314 { 2380 {
2315 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2381 PUSHs (sv_2mortal (to_sv (nmap)));
2316 PUSHs (sv_2mortal (newSViv (nx))); 2382 PUSHs (sv_2mortal (newSViv (nx)));
2317 PUSHs (sv_2mortal (newSViv (ny))); 2383 PUSHs (sv_2mortal (newSViv (ny)));
2318 } 2384 }
2319} 2385}
2320 2386
2321void 2387void
2322at (mapstruct *map, unsigned int x, unsigned int y) 2388at (maptile *map, unsigned int x, unsigned int y)
2323 PROTOTYPE: $$$ 2389 PROTOTYPE: $$$
2324 PPCODE: 2390 PPCODE:
2325{ 2391{
2326 object *o; 2392 object *o;
2327 mapstruct *nmap = 0; 2393 maptile *nmap = 0;
2328 I16 nx, ny; 2394 I16 nx, ny;
2329 2395
2330 get_map_flags (map, &nmap, x, y, &nx, &ny); 2396 get_map_flags (map, &nmap, x, y, &nx, &ny);
2331 2397
2332 if (nmap) 2398 if (nmap)
2333 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2399 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2334 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2400 XPUSHs (sv_2mortal (to_sv (o)));
2335} 2401}
2336 2402
2337SV * 2403SV *
2338bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2404bot_at (maptile *obj, unsigned int x, unsigned int y)
2339 PROTOTYPE: $$$ 2405 PROTOTYPE: $$$
2340 ALIAS: 2406 ALIAS:
2341 top_at = 1 2407 top_at = 1
2342 flags_at = 2 2408 flags_at = 2
2343 light_at = 3 2409 light_at = 3
2344 move_block_at = 4 2410 move_block_at = 4
2345 move_slow_at = 5 2411 move_slow_at = 5
2346 move_on_at = 6 2412 move_on_at = 6
2347 move_off_at = 7 2413 move_off_at = 7
2348 INIT: 2414 INIT:
2349 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2415 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2350 CODE: 2416 CODE:
2351 switch (ix) 2417 switch (ix)
2352 { 2418 {
2353 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2419 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2354 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2420 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2355 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2421 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2356 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2422 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2357 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2423 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2358 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2424 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2359 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2425 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2360 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2426 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2361 } 2427 }
2362 OUTPUT: 2428 OUTPUT: RETVAL
2429
2430void fix_walls (maptile *map, int x, int y)
2431
2432void fix_walls_around (maptile *map, int x, int y)
2433
2434# worst xs function of my life
2435bool
2436_create_random_map (\
2437 maptile *self,\
2438 utf8_string wallstyle,\
2439 utf8_string wall_name,\
2440 utf8_string floorstyle,\
2441 utf8_string monsterstyle,\
2442 utf8_string treasurestyle,\
2443 utf8_string layoutstyle,\
2444 utf8_string doorstyle,\
2445 utf8_string decorstyle,\
2446 utf8_string origin_map,\
2447 utf8_string final_map,\
2448 utf8_string exitstyle,\
2449 utf8_string this_map,\
2450 utf8_string exit_on_final_map,\
2451 int xsize,\
2452 int ysize,\
2453 int expand2x,\
2454 int layoutoptions1,\
2455 int layoutoptions2,\
2456 int layoutoptions3,\
2457 int symmetry,\
2458 int difficulty,\
2459 int difficulty_given,\
2460 float difficulty_increase,\
2461 int dungeon_level,\
2462 int dungeon_depth,\
2463 int decoroptions,\
2464 int orientation,\
2465 int origin_y,\
2466 int origin_x,\
2467 U32 random_seed,\
2468 val64 total_map_hp,\
2469 int map_layout_style,\
2470 int treasureoptions,\
2471 int symmetry_used,\
2472 region *region,\
2473 utf8_string custom\
2474)
2475 CODE:
2476{
2477 random_map_params rmp;
2478
2479 assign (rmp.wallstyle , wallstyle);
2480 assign (rmp.wall_name , wall_name);
2481 assign (rmp.floorstyle , floorstyle);
2482 assign (rmp.monsterstyle , monsterstyle);
2483 assign (rmp.treasurestyle , treasurestyle);
2484 assign (rmp.layoutstyle , layoutstyle);
2485 assign (rmp.doorstyle , doorstyle);
2486 assign (rmp.decorstyle , decorstyle);
2487 assign (rmp.exitstyle , exitstyle);
2488 assign (rmp.exit_on_final_map, exit_on_final_map);
2489
2490 rmp.origin_map = origin_map;
2491 rmp.final_map = final_map;
2492 rmp.this_map = this_map;
2493 rmp.xsize = xsize;
2494 rmp.ysize = ysize;
2495 rmp.expand2x = expand2x;
2496 rmp.layoutoptions1 = layoutoptions1;
2497 rmp.layoutoptions2 = layoutoptions2;
2498 rmp.layoutoptions3 = layoutoptions3;
2499 rmp.symmetry = symmetry;
2500 rmp.difficulty = difficulty;
2501 rmp.difficulty_given = difficulty_given;
2502 rmp.difficulty_increase = difficulty_increase;
2503 rmp.dungeon_level = dungeon_level;
2504 rmp.dungeon_depth = dungeon_depth;
2505 rmp.decoroptions = decoroptions;
2506 rmp.orientation = orientation;
2507 rmp.origin_y = origin_y;
2508 rmp.origin_x = origin_x;
2509 rmp.random_seed = random_seed;
2510 rmp.total_map_hp = (uint64_t) total_map_hp;
2511 rmp.map_layout_style = map_layout_style;
2512 rmp.treasureoptions = treasureoptions;
2513 rmp.symmetry_used = symmetry_used;
2514 rmp.region = region;
2515 rmp.custom = custom;
2516
2517 RETVAL = self->generate_random_map (&rmp);
2518}
2519 OUTPUT:
2363 RETVAL 2520 RETVAL
2364 2521
2365
2366MODULE = cf PACKAGE = cf::arch 2522MODULE = cf PACKAGE = cf::arch
2367 2523
2368archetype *find (const char *name) 2524int archetypes_size ()
2369 CODE: 2525 CODE:
2370 RETVAL = find_archetype (name); 2526 RETVAL = archetypes.size ();
2371 OUTPUT:
2372 RETVAL
2373
2374archetype *first()
2375 PROTOTYPE:
2376 CODE:
2377 RETVAL = first_archetype;
2378 OUTPUT: RETVAL 2527 OUTPUT: RETVAL
2379 2528
2380archetype *next (archetype *arch) 2529archetype *archetypes (U32 index)
2381 CODE: 2530 CODE:
2382 RETVAL = arch->next; 2531 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2383 OUTPUT: RETVAL 2532 OUTPUT: RETVAL
2384 2533
2385archetype *head (archetype *arch)
2386 CODE:
2387 RETVAL = arch->head;
2388 OUTPUT: RETVAL
2389
2390archetype *more (archetype *arch)
2391 CODE:
2392 RETVAL = arch->more;
2393 OUTPUT: RETVAL
2394
2395const char *name (archetype *arch)
2396 CODE:
2397 RETVAL = arch->name;
2398 OUTPUT: RETVAL
2399
2400object *clone (archetype *arch) 2534object *instantiate (archetype *arch)
2401 CODE: 2535 CODE:
2402 RETVAL = &arch->clone; 2536 RETVAL = arch_to_object (arch);
2537 OUTPUT:
2403 OUTPUT: RETVAL 2538 RETVAL
2539
2540INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2404 2541
2405MODULE = cf PACKAGE = cf::party 2542MODULE = cf PACKAGE = cf::party
2406 2543
2407partylist *first () 2544partylist *first ()
2408 PROTOTYPE: 2545 PROTOTYPE:
2409 CODE: 2546 CODE:
2410 RETVAL = get_firstparty (); 2547 RETVAL = get_firstparty ();
2411 OUTPUT: RETVAL 2548 OUTPUT: RETVAL
2412 2549
2413partylist *next (partylist *party) 2550INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2551
2552MODULE = cf PACKAGE = cf::region
2553
2554void
2555list ()
2556 PPCODE:
2557 for_all_regions (rgn)
2558 XPUSHs (sv_2mortal (to_sv (rgn)));
2559
2560region *find (utf8_string name)
2561 PROTOTYPE: $
2414 CODE: 2562 CODE:
2415 RETVAL = party->next; 2563 RETVAL = region::find (name);
2416 OUTPUT: RETVAL 2564 OUTPUT: RETVAL
2417 2565
2418const char *name (partylist *party) 2566region *find_fuzzy (utf8_string name)
2567 PROTOTYPE: $
2419 CODE: 2568 CODE:
2420 RETVAL = party->partyname; 2569 RETVAL = region::find_fuzzy (name);
2421 OUTPUT: RETVAL 2570 OUTPUT: RETVAL
2422 2571
2423const char *password (partylist *party) 2572int specificity (region *rgn)
2424 CODE: 2573 CODE:
2425 RETVAL = party->passwd; 2574 RETVAL = 0;
2575 while (rgn = rgn->parent)
2576 RETVAL++;
2426 OUTPUT: RETVAL 2577 OUTPUT: RETVAL
2427 2578
2428MODULE = cf PACKAGE = cf::region 2579INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2429
2430region *first ()
2431 PROTOTYPE:
2432 CODE:
2433 RETVAL = first_region;
2434 OUTPUT: RETVAL
2435
2436region *next (region *reg)
2437 CODE:
2438 RETVAL = reg->next;
2439 OUTPUT: RETVAL
2440
2441const char *name (region *reg)
2442 CODE:
2443 RETVAL = reg->name;
2444 OUTPUT: RETVAL
2445
2446region *parent (region *reg)
2447 CODE:
2448 RETVAL = reg->parent;
2449 OUTPUT: RETVAL
2450
2451const char *longname (region *reg)
2452 CODE:
2453 RETVAL = reg->longname;
2454 OUTPUT: RETVAL
2455
2456const char *msg (region *reg)
2457 CODE:
2458 RETVAL = reg->msg;
2459 OUTPUT: RETVAL
2460 2580
2461MODULE = cf PACKAGE = cf::living 2581MODULE = cf PACKAGE = cf::living
2462 2582
2463val64 2583INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2464exp (living *liv, val64 new_val = 0) 2584
2465 PROTOTYPE: $;$ 2585MODULE = cf PACKAGE = cf::settings
2466 ALIAS: 2586
2467 Str = 1 2587INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2468 Dex = 2 2588
2469 Con = 3 2589MODULE = cf PACKAGE = cf::client
2470 Wis = 4 2590
2471 Cha = 5 2591INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2472 Int = 6 2592
2473 Pow = 7 2593int invoke (client *ns, int event, ...)
2474 wc = 8 2594 CODE:
2475 ac = 9 2595 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2596 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2597 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2598 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2599 OUTPUT: RETVAL
2600
2601SV *registry (client *ns)
2602
2603void
2604list ()
2605 PPCODE:
2606 EXTEND (SP, clients.size ());
2607 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2608 PUSHs (sv_2mortal (to_sv (*i)));
2609
2610void
2611client::send_packet (SV *packet)
2612 CODE:
2613{
2614 STRLEN len;
2615 char *buf = SvPVbyte (packet, len);
2616
2617 if (len > MAXSOCKBUF)
2618 {
2619 // ugly
2620 if (THIS->pl)
2621 THIS->pl->failmsg ("[packet too long for client]");
2622 }
2623 else
2624 THIS->send_packet (buf, len);
2625}
2626
2627faceidx
2628client::need_face (utf8_string name, int pri = 0)
2629 CODE:
2630 RETVAL = face_find (name, 0);
2631 if (RETVAL)
2632 {
2633 THIS->send_face (RETVAL, pri);
2634 THIS->flush_fx ();
2635 }
2636 OUTPUT:
2637 RETVAL
2638
2639int
2640client::fx_want (int idx, int value = -1)
2641 CODE:
2642 if (0 < idx && idx < FT_NUM)
2643 {
2644 RETVAL = THIS->fx_want [idx];
2645 if (items > 2)
2646 THIS->fx_want [idx] = value;
2647 }
2648 else
2649 RETVAL = 0;
2650 OUTPUT:
2651 RETVAL
2652
2653MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2654
2655faceidx sound_find (utf8_string name)
2656
2657void sound_set (utf8_string str, faceidx face)
2658
2659# dire hack
2660void old_sound_index (int idx, faceidx face)
2661 CODE:
2662 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2663 old_sound_index [idx] = face;
2664
2665MODULE = cf PACKAGE = cf::face PREFIX = face_
2666
2667#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2668
2669faceidx face_find (utf8_string name, faceidx defidx = 0)
2670
2671faceidx alloc (utf8_string name)
2672 CODE:
2673{
2674 do
2675 {
2676 RETVAL = faces.size ();
2677 faces.resize (RETVAL + 1);
2678 }
2679 while (!RETVAL); // crude way to leave index 0
2680
2681 faces [RETVAL].name = name;
2682 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2683
2684 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2685 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2686}
2687 OUTPUT: RETVAL
2688
2689void set_type (faceidx idx, int value)
2690 ALIAS:
2476 hp = 10 2691 set_type = 0
2477 maxhp = 11 2692 set_visibility = 1
2478 sp = 12 2693 set_magicmap = 2
2479 maxsp = 13 2694 set_smooth = 3
2480 grace = 14 2695 set_smoothlevel = 4
2481 maxgrace = 15 2696 CODE:
2482 food = 16 2697 faceinfo *f = face_info (idx); assert (f);
2483 dam = 17
2484 luck = 18
2485 CODE:
2486# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2487 switch (ix) 2698 switch (ix)
2488 { 2699 {
2489 LIVING_ACC (exp , 0); 2700 case 0: f->type = value; break;
2490 LIVING_ACC (Str , 1); 2701 case 1: f->visibility = value; break;
2491 LIVING_ACC (Dex , 2); 2702 case 2: f->magicmap = value; break;
2492 LIVING_ACC (Con , 3); 2703 case 3: f->smooth = value; break;
2493 LIVING_ACC (Wis , 4); 2704 case 4: f->smoothlevel = value; break;
2494 LIVING_ACC (Cha , 5);
2495 LIVING_ACC (Int , 6);
2496 LIVING_ACC (Pow , 7);
2497 LIVING_ACC (wc , 8);
2498 LIVING_ACC (ac , 9);
2499 LIVING_ACC (hp , 10);
2500 LIVING_ACC (maxhp , 11);
2501 LIVING_ACC (sp , 12);
2502 LIVING_ACC (maxsp , 13);
2503 LIVING_ACC (grace , 14);
2504 LIVING_ACC (maxgrace, 15);
2505 LIVING_ACC (food , 16);
2506 LIVING_ACC (dam , 17);
2507 LIVING_ACC (luck , 18);
2508 } 2705 }
2509# undef LIVING_ACC 2706
2707void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2708 CODE:
2709{
2710 faceinfo *f = face_info (idx); assert (f);
2711 facedata *d = &(faceset ? f->data64 : f->data32);
2712 sv_to (data, d->data);
2713 STRLEN clen;
2714 char *cdata = SvPVbyte (chksum, clen);
2715 clen = min (CHKSUM_SIZE, clen);
2716
2717 if (memcmp (d->chksum, cdata, clen))
2718 {
2719 memcpy (d->chksum, cdata, clen);
2720
2721 // invalidate existing client face info
2722 for_all_clients (ns)
2723 if (ns->faceset == faceset)
2724 {
2725 ns->faces_sent [idx] = false;
2726 ns->force_newmap = true;
2727 }
2728 }
2729}
2730
2731int get_data_size (faceidx idx, int faceset = 0)
2732 CODE:
2733 facedata *d = face_data (idx, faceset);
2734 if (!d) XSRETURN_UNDEF;
2735 RETVAL = d->data.size ();
2510 OUTPUT: 2736 OUTPUT:
2511 RETVAL 2737 RETVAL
2512 2738
2739SV *get_chksum (faceidx idx, int faceset = 0)
2740 CODE:
2741 facedata *d = face_data (idx, faceset);
2742 if (!d) XSRETURN_UNDEF;
2743 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2744 OUTPUT:
2745 RETVAL
2746
2747SV *get_data (faceidx idx, int faceset = 0)
2748 CODE:
2749 facedata *d = face_data (idx, faceset);
2750 if (!d) XSRETURN_UNDEF;
2751 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2752 OUTPUT:
2753 RETVAL
2754
2755void invalidate (faceidx idx)
2756 CODE:
2757 for_all_clients (ns)
2758 {
2759 ns->faces_sent [idx] = false;
2760 ns->force_newmap = true;
2761 }
2762
2763void invalidate_all ()
2764 CODE:
2765 for_all_clients (ns)
2766 {
2767 ns->faces_sent.reset ();
2768 ns->force_newmap = true;
2769 }
2770
2771MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2772
2773#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2774
2775animidx anim_find (utf8_string name)
2776 CODE:
2777 RETVAL = animation::find (name).number;
2778 OUTPUT: RETVAL
2779
2780animidx set (utf8_string name, SV *frames, int facings = 1)
2781 CODE:
2782{
2783 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2784 croak ("frames must be an arrayref");
2785
2786 AV *av = (AV *)SvRV (frames);
2787
2788 animation *anim = &animation::find (name);
2789 if (anim->number)
2790 {
2791 anim->resize (av_len (av) + 1);
2792 anim->facings = facings;
2793 }
2794 else
2795 anim = &animation::create (name, av_len (av) + 1, facings);
2796
2797 for (int i = 0; i < anim->num_animations; ++i)
2798 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2799}
2800 OUTPUT: RETVAL
2801
2802void invalidate_all ()
2803 CODE:
2804 for_all_clients (ns)
2805 ns->anims_sent.reset ();
2806
2807MODULE = cf PACKAGE = cf::object::freezer
2808
2809INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2810
2811SV *
2812new (char *klass)
2813 CODE:
2814 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2815 OUTPUT: RETVAL
2816
2817void
2818DESTROY (SV *sv)
2819 CODE:
2820 object_freezer *self;
2821 sv_to (sv, self);
2822 delete self;
2823
2824MODULE = cf PACKAGE = cf::object::thawer
2825
2826INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2827
2828SV *
2829new_from_file (char *klass, octet_string path)
2830 CODE:
2831 object_thawer *f = new object_thawer (path);
2832 if (!*f)
2833 {
2834 delete f;
2835 XSRETURN_UNDEF;
2836 }
2837 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2838 OUTPUT: RETVAL
2839
2840void
2841DESTROY (SV *sv)
2842 CODE:
2843 object_thawer *self;
2844 sv_to (sv, self);
2845 delete self;
2846
2847void
2848extract_tags (object_thawer *self)
2849 PPCODE:
2850 while (self->kw != KW_EOF)
2851 {
2852 PUTBACK;
2853 coroapi::cede_to_tick ();
2854 SPAGAIN;
2855
2856 if (self->kw == KW_tag)
2857 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2858
2859 self->skip ();
2860 }
2861

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