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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.276 by root, Tue Apr 15 14:21:04 2008 UTC vs.
Revision 1.374 by root, Thu Apr 15 06:05:52 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#include "autoconf.h" 23#include "autoconf.h"
25 24
26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5"
28
29#if HAVE_EXECINFO_H 25#if HAVE_EXECINFO_H
30# include <execinfo.h> 26# include <execinfo.h>
31#endif 27#endif
32 28
33#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
34 31
35#include "global.h" 32#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h" 33#include "../random_maps/random_map.h"
38#include "evthread.h" 34#include "evthread.h"
39#include "sproto.h" 35#include "sproto.h"
40 36
41#include <unistd.h> 37#include <unistd.h>
45 41
46#if HAVE_MALLOC_H 42#if HAVE_MALLOC_H
47# include <malloc.h> 43# include <malloc.h>
48#endif 44#endif
49 45
46#if !__GLIBC__
47# define malloc_trim(pad) -1
48#endif
49
50#include <EXTERN.h> 50#include <EXTERN.h>
51#include <perl.h> 51#include <perl.h>
52#include <XSUB.h> 52#include <XSUB.h>
53 53
54#include "CoroAPI.h" 54#include "CoroAPI.h"
55#include "perlxsi.c" 55#include "perlxsi.c"
56 56
57extern sint64 *levels; // the experience table
58
59typedef object_thawer &object_thawer_ref; 57typedef object_thawer &object_thawer_ref;
60typedef object_freezer &object_freezer_ref; 58typedef object_freezer &object_freezer_ref;
61 59
62typedef std::string std__string; 60typedef std::string std__string;
63 61
69static int tick_pending; 67static int tick_pending;
70 68
71global gbl_ev; 69global gbl_ev;
72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 70static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 71static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
72static AV *av_reflect;
74 73
75bitset<NUM_EVENT_TYPES> ev_want_event; 74bitset<NUM_EVENT_TYPES> ev_want_event;
76bitset<NUM_TYPES> ev_want_type; 75bitset<NUM_TYPES> ev_want_type;
77 76
78static HV 77static HV
79 *stash_cf, 78 *stash_cf,
80 *stash_cf_object_wrap, 79 *stash_cf_object_wrap,
81 *stash_cf_object_player_wrap, 80 *stash_cf_object_player_wrap,
82 *stash_cf_player_wrap, 81 *stash_cf_player_wrap,
83 *stash_cf_map_wrap, 82 *stash_cf_map_wrap,
83 *stash_cf_mapspace_wrap,
84 *stash_cf_client_wrap, 84 *stash_cf_client_wrap,
85 *stash_cf_arch_wrap, 85 *stash_cf_arch_wrap,
86 *stash_cf_party_wrap, 86 *stash_cf_party_wrap,
87 *stash_cf_region_wrap, 87 *stash_cf_region_wrap,
88 *stash_cf_living_wrap; 88 *stash_cf_living_wrap;
89 89
90static SV
91 *cv_cf_do_invoke,
92 *cv_cf__can_merge,
93 *cv_cf_client_send_msg,
94 *cv_cf_tick,
95 *cv_cf_match_match;
96
97#ifndef newSVpv_utf8
90static inline SV * 98static SV *
91newSVpv_utf8 (const char *s) 99newSVpv_utf8 (const char *s)
92{ 100{
93 if (!s) 101 if (!s)
94 return newSV (0); 102 return newSV (0);
95 103
96 SV *sv = newSVpv (s, 0); 104 SV *sv = newSVpv (s, 0);
97 SvUTF8_on (sv); 105 SvUTF8_on (sv);
98 return sv; 106 return sv;
99} 107}
108#endif
100 109
110#ifndef newSVpvn_utf8
101static inline SV * 111static SV *
102newSVpvn_utf8 (const char *s, STRLEN l) 112newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
103{ 113{
104 if (!s) 114 if (!s)
105 return newSV (0); 115 return newSV (0);
106 116
107 SV *sv = newSVpvn (s, l); 117 SV *sv = newSVpvn (s, l);
118
119 if (utf8)
108 SvUTF8_on (sv); 120 SvUTF8_on (sv);
121
109 return sv; 122 return sv;
123}
124#endif
125
126static noinline utf8_string
127cfSvPVutf8_nolen (SV *sv)
128{
129 SvGETMAGIC (sv);
130
131 if (SvPOK (sv))
132 {
133 if (!SvUTF8 (sv))
134 sv_utf8_upgrade_nomg (sv);
135
136 return SvPVX (sv);
137 }
138
139 return SvPV_nolen (sv);
110} 140}
111 141
112// helper cast function, returns super class * or 0 142// helper cast function, returns super class * or 0
113template<class super> 143template<class super>
114static super * 144static super *
148 SvREFCNT_inc (self); 178 SvREFCNT_inc (self);
149 hv_clear (self); 179 hv_clear (self);
150 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 180 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
151 SvREFCNT_dec (self); 181 SvREFCNT_dec (self);
152 182
153 // self *must* be null now because thats sv_unmagic's job. 183 // self *must* be null now because that's sv_unmagic's job.
154 assert (!this->self); 184 assert (!this->self);
155 } 185 }
156} 186}
157 187
158void 188void
192attachable::destroy () 222attachable::destroy ()
193{ 223{
194 if (destroyed ()) 224 if (destroyed ())
195 return; 225 return;
196 226
197 flags |= F_DESTROYED; 227 attachable_flags |= F_DESTROYED;
198 do_destroy (); 228 do_destroy ();
199 sever_self (); 229 sever_self ();
230}
231
232void
233attachable::do_delete ()
234{
235 delete this;
200} 236}
201 237
202void 238void
203attachable::check_mortals () 239attachable::check_mortals ()
204{ 240{
220 256
221 if (0) 257 if (0)
222 { 258 {
223 for (int j = 0; j < mortals.size (); ++j)//D 259 for (int j = 0; j < mortals.size (); ++j)//D
224 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 260 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
261
225 fprintf (stderr, "\n");//D 262 fprintf (stderr, "\n");//D
226 } 263 }
227 } 264 }
228 } 265 }
229 266
249 } 286 }
250 else 287 else
251 { 288 {
252 mortals.erase (i); 289 mortals.erase (i);
253 obj->sever_self (); 290 obj->sever_self ();
254 delete obj; 291 obj->do_delete ();
255 } 292 }
256 } 293 }
257} 294}
258 295
259void 296void
276 313
277 attach = src.attach; 314 attach = src.attach;
278 return *this; 315 return *this;
279} 316}
280 317
318#if 0
281template<typename T> 319template<typename T>
282static bool 320static bool
283find_backref (void *ptr, T *obj) 321find_backref (void *ptr, T *obj)
284{ 322{
285 char *s = (char *)obj; 323 char *s = (char *)obj;
293 331
294 return false; 332 return false;
295} 333}
296 334
297// for debugging, find "live" objects containing this ptr 335// for debugging, find "live" objects containing this ptr
298void 336static void
299find_backref (void *ptr) 337find_backref (void *ptr)
300{ 338{
301 for_all_objects (op) 339 for_all_objects (op)
302 if (find_backref (ptr, op)) 340 if (find_backref (ptr, op))
303 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 341 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307 fprintf (stderr, "P %p\n", pl); 345 fprintf (stderr, "P %p\n", pl);
308 346
309 for_all_clients (ns) 347 for_all_clients (ns)
310 if (find_backref (ptr, ns)) 348 if (find_backref (ptr, ns))
311 fprintf (stderr, "C %p\n", ns); 349 fprintf (stderr, "C %p\n", ns);
312
313} 350}
351#endif
314 352
315////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 353//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
316 354
317static SV * 355static SV *
318newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 356newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
371 409
372 return sv; 410 return sv;
373 } 411 }
374} 412}
375 413
414#if 0 // unused
376static void 415static void
377clearSVptr (SV *sv) 416clearSVptr (SV *sv)
378{ 417{
379 if (SvROK (sv)) 418 if (SvROK (sv))
380 sv = SvRV (sv); 419 sv = SvRV (sv);
381 420
382 hv_clear ((HV *)sv); 421 hv_clear ((HV *)sv);
383 sv_unmagic (sv, PERL_MAGIC_ext); 422 sv_unmagic (sv, PERL_MAGIC_ext);
384} 423}
424#endif
425
426static long
427SvPTR_nc (SV *sv)
428{
429 sv = SvRV (sv);
430
431 // very important shortcut
432 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
433 return (long)SvMAGIC (sv)->mg_ptr;
434
435 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
436 return (long)mg->mg_ptr;
437
438 croak ("perl code used object, but C object is already destroyed, caught");
439}
385 440
386static long 441static long
387SvPTR (SV *sv, const char *klass) 442SvPTR (SV *sv, const char *klass)
388{ 443{
389 if (!sv_derived_from (sv, klass)) 444 if (!sv_derived_from (sv, klass))
390 croak ("object of type %s expected", klass); 445 croak ("object of type %s expected", klass);
391 446
392 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 447 return SvPTR_nc (sv);
393
394 if (!mg)
395 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
396
397 return (long)mg->mg_ptr;
398} 448}
399 449
400static long 450static long noinline
401SvPTR_ornull (SV *sv, const char *klass) 451SvPTR_ornull (SV *sv, const char *klass)
402{ 452{
403 if (SvOK (sv)) 453 if (expect_false (!SvOK (sv))) return 0;
454
404 return SvPTR (sv, klass); 455 return SvPTR (sv, klass);
405 else
406 return 0;
407} 456}
408 457
458static long noinline
459SvPTR_ornull_client (SV *sv)
460{
461 if (expect_false (!SvOK (sv))) return 0;
462
463 if (!SvROK (sv)
464 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
465 && !sv_derived_from (sv, "cf::client")))
466 croak ("object of type cf::client expected");
467
468 return SvPTR_nc (sv);
469}
470
471static long noinline
472SvPTR_ornull_object (SV *sv)
473{
474 if (expect_false (!SvOK (sv))) return 0;
475
476 if (!SvROK (sv)
477 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
478 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
479 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
480 && !sv_derived_from (sv, "cf::object")))
481 croak ("object of type cf::object expected");
482
483 return SvPTR_nc (sv);
484}
485
486static long noinline
487SvPTR_ornull_player (SV *sv)
488{
489 if (expect_false (!SvOK (sv))) return 0;
490
491 if (!SvROK (sv)
492 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
493 && !sv_derived_from (sv, "cf::player")))
494 croak ("object of type cf::player expected");
495
496 return SvPTR_nc (sv);
497}
498
409inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); } 499static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
410inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 500static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
411inline SV *to_sv (bool v) { return newSViv (v); } 501static inline SV *to_sv (bool v) { return newSViv (v); }
412inline SV *to_sv ( signed char v) { return newSViv (v); } 502static inline SV *to_sv ( signed char v) { return newSViv (v); }
413inline SV *to_sv (unsigned char v) { return newSViv (v); } 503static inline SV *to_sv (unsigned char v) { return newSViv (v); }
414inline SV *to_sv ( signed short v) { return newSViv (v); } 504static inline SV *to_sv ( signed short v) { return newSViv (v); }
415inline SV *to_sv (unsigned short v) { return newSVuv (v); } 505static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
416inline SV *to_sv ( signed int v) { return newSViv (v); } 506static inline SV *to_sv ( signed int v) { return newSViv (v); }
417inline SV *to_sv (unsigned int v) { return newSVuv (v); } 507static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
418inline SV *to_sv ( signed long v) { return newSViv (v); } 508static inline SV *to_sv ( signed long v) { return newSViv (v); }
419inline SV *to_sv (unsigned long v) { return newSVuv (v); } 509static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
420inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 510static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
421inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 511static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
422inline SV *to_sv (float v) { return newSVnv (v); } 512static inline SV *to_sv (float v) { return newSVnv (v); }
423inline SV *to_sv (double v) { return newSVnv (v); } 513static inline SV *to_sv (double v) { return newSVnv (v); }
424inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 514static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
425inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 515static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
426inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 516static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
427inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 517static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
428inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 518static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
429inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 519static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
430inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 520static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
431inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 521static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
522static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
432 523
433inline SV *to_sv (object & v) { return to_sv (&v); } 524static inline SV *to_sv (object & v) { return to_sv (&v); }
434inline SV *to_sv (living & v) { return to_sv (&v); } 525static inline SV *to_sv (living & v) { return to_sv (&v); }
435 526
436inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 527static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
437inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 528static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
438 529
439inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 530static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
440 531
532static inline SV *to_sv (dynbuf * v)
533{
534 SV *sv = newSV (0);
535
536 sv_upgrade (sv, SVt_PV);
537 SvGROW (sv, v->size () + 1);
538 SvPOK_only (sv);
539 v->linearise (SvPVX (sv));
540 SvCUR_set (sv, v->size ());
541 *SvEND (sv) = 0;
542
543 return sv;
544}
545
546static inline SV *to_sv (dynbuf_text * v)
547{
548 SV *sv = to_sv (static_cast<dynbuf *> (v));
549 SvUTF8_on (sv);
550 return sv;
551}
552
441inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 553static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
442inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 554static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
443inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 555static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
444inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 556static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
445inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 557static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
446inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 558static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
447inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 559static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
448inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 560static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 561static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
450inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 562static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
451inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 563static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
452inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 564static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
453inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 565static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
454inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 566static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
455inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 567static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
456inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 568static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
457inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 569static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
458inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 570static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
459inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 571static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
460inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 572static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
461inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 573static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
462inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 574static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
463inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 575static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
464inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 576static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
577static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
465inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 578static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
466inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 579static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
467 580
468//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 581//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
469inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 582static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
470 583
471template<class T> 584template<class T>
472inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 585static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
473 586
474template<int N> 587template<int N>
475inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 588static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
476 589
477inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 590static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
478inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 591static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
479inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 592static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
480inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 593static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
481 594
482inline void sv_to (SV *sv, std::string &v) 595static inline void sv_to (SV *sv, std::string &v)
483{ 596{
484 STRLEN len; 597 STRLEN len;
485 char *data = SvPVbyte (sv, len); 598 char *data = SvPVbyte (sv, len);
486 v.assign (data, len); 599 v.assign (data, len);
487} 600}
488 601
489inline void sv_to (SV *sv, UUID &v) 602static inline void sv_to (SV *sv, UUID &v)
490{ 603{
491 if (!v.parse (SvPV_nolen (sv))) 604 if (!v.parse (SvPV_nolen (sv)))
492 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 605 croak ("unparsable uuid: %s", SvPV_nolen (sv));
493} 606}
494 607
495inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 608static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
496 609
497static SV * 610static SV *
498newSVdt_va (va_list &ap, data_type type) 611newSVdt_va (va_list &ap, data_type type)
499{ 612{
500 SV *sv; 613 SV *sv;
574 va_end (ap); 687 va_end (ap);
575 688
576 return sv; 689 return sv;
577} 690}
578 691
692// typemap support, mostly to avoid excessive inlining
693template<class type>
694static void noinline
695cf_obj_to (SV *arg, type &var)
696{
697 sv_to (arg, var);
698 if (!var)
699 croak ("must not pass invalid/null cf_obj here");
700}
701
702template<class object>
703static void noinline
704cf_obj_ornull_to (SV *arg, object *&var)
705{
706 if (SvOK (arg))
707 {
708 sv_to (arg, var);
709 if (!var)
710 croak ("unable to convert perl object to C++ object");
711 }
712 else
713 var = 0;
714}
715
579////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 716//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
580 717
581SV * 718static SV *
582registry (attachable *ext) 719registry (attachable *ext)
583{ 720{
584 if (!ext->cb) 721 if (!ext->cb)
585 ext->cb = newAV (); 722 ext->cb = newAV ();
586 723
600 737
601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 738 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
602 739
603 const char *argv[] = { 740 const char *argv[] = {
604 settings.argv [0], 741 settings.argv [0],
605 "-e" 742 "-e0"
606 "use EV; use Coro;" // required for bootstrap
607 "cf->bootstrap;" // required for datadir :*>
608 "unshift @INC, cf::datadir ();"
609 "require cf;"
610 }; 743 };
611 744
612 if (perl_parse (perl, xs_init, 2, (char **)argv, environ) 745 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
613 || perl_run (perl)) 746 || perl_run (perl))
614 { 747 {
615 printf ("unable to initialize perl-interpreter, aborting.\n"); 748 printf ("unable to initialize perl-interpreter, aborting.\n");
616 exit (EXIT_FAILURE); 749 exit (EXIT_FAILURE);
617 } 750 }
618 751
752 eval_pv (
753 "#line 1 'cfperl init'\n"
754 "use EV ();\n"
755 "use Coro ();\n"
756 "cf->bootstrap;\n"
757 "unshift @INC, cf::datadir ();\n"
758 "require cf;\n",
759 0
760 );
761
762 if (SvTRUE (ERRSV))
619 { 763 {
620 dSP; 764 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
621 765 exit (EXIT_FAILURE);
622 PUSHMARK (SP);
623 PUTBACK;
624 call_pv ("cf::init", G_DISCARD | G_VOID);
625 } 766 }
626} 767}
627 768
769void
628void cfperl_main () 770cfperl_main ()
629{ 771{
630 dSP; 772 dSP;
631 773
632 PUSHMARK (SP); 774 PUSHMARK (SP);
633 PUTBACK; 775 PUTBACK;
658# undef def 800# undef def
659}; 801};
660 802
661#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 803#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
662 804
663static void 805static void noinline
664gather_callbacks (AV *&callbacks, AV *registry, event_type event) 806gather_callbacks (AV *&callbacks, AV *registry, event_type event)
665{ 807{
666 // event must be in array 808 // event must be in array
667 if (event >= 0 && event <= AvFILLp (registry)) 809 if (event >= 0 && event <= AvFILLp (registry))
668 { 810 {
754{ 896{
755 attachable::gather_callbacks (callbacks, event); 897 attachable::gather_callbacks (callbacks, event);
756 ::gather_callbacks (callbacks, cb_map, event); 898 ::gather_callbacks (callbacks, cb_map, event);
757} 899}
758 900
759void 901static void noinline
760_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry) 902_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
761{ 903{
762 for (int event = 0; event <= AvFILLp (registry); ++event) 904 for (int event = 0; event <= AvFILLp (registry); ++event)
763 { 905 {
764 SV *cbs_ = AvARRAY (registry)[event]; 906 SV *cbs_ = AvARRAY (registry)[event];
774 } 916 }
775 } 917 }
776} 918}
777 919
778// very slow and inefficient way to recalculate the global want bitsets 920// very slow and inefficient way to recalculate the global want bitsets
779void 921static void
780_recalc_want () 922_recalc_want ()
781{ 923{
782 ev_want_event.reset (); 924 ev_want_event.reset ();
783 925
784 _recalc_want (ev_want_event, cb_global); 926 _recalc_want (ev_want_event, cb_global);
857 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 999 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
858 } 1000 }
859 1001
860 va_end (ap); 1002 va_end (ap);
861 1003
862 CALL_CALL ("cf::do_invoke", G_SCALAR); 1004 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
863 count = count > 0 ? POPi : 0; 1005 count = count > 0 ? POPi : 0;
864 1006
865 CALL_END; 1007 CALL_END;
866 1008
867 return count; 1009 return count;
868} 1010}
869 1011
870SV * 1012static SV *
871cfperl_result (int idx) 1013cfperl_result (int idx)
872{ 1014{
873 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1015 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
874 if (!av) 1016 if (!av)
875 return &PL_sv_undef; 1017 return &PL_sv_undef;
894} 1036}
895 1037
896///////////////////////////////////////////////////////////////////////////// 1038/////////////////////////////////////////////////////////////////////////////
897// various c++ => perl glue functions 1039// various c++ => perl glue functions
898 1040
1041void
899void cfperl_tick () 1042cfperl_tick ()
900{ 1043{
901 tick_pending = 1; 1044 tick_pending = 1;
902 1045
903 if (tick_inhibit) 1046 if (tick_inhibit)
904 return; 1047 return;
907 1050
908 dSP; 1051 dSP;
909 1052
910 PUSHMARK (SP); 1053 PUSHMARK (SP);
911 PUTBACK; 1054 PUTBACK;
912 call_pv ("cf::tick", G_DISCARD | G_VOID); 1055 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
913 1056
914 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1057 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
915} 1058}
916 1059
917void 1060void
940 CALL_CALL ("ext::books::make_book", G_VOID); 1083 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END; 1084 CALL_END;
942} 1085}
943 1086
944void 1087void
945cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1088cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
946{ 1089{
947 CALL_BEGIN (4); 1090 CALL_BEGIN (4);
948 CALL_ARG (ns); 1091 CALL_ARG (ns);
949 CALL_ARG (type); 1092 CALL_ARG (type);
950 CALL_ARG_SV (newSVpv_utf8 (msg)); 1093 CALL_ARG_SV (newSVpv_utf8 (msg));
951 CALL_ARG (color); 1094 CALL_ARG (color);
952 CALL_CALL ("cf::client::send_msg", G_VOID); 1095 CALL_CALL (cv_cf_client_send_msg, G_VOID);
953 CALL_END; 1096 CALL_END;
954} 1097}
955 1098
956int 1099int
957cfperl_can_merge (object *ob1, object *ob2) 1100cfperl_can_merge (object *ob1, object *ob2)
959 int can; 1102 int can;
960 1103
961 CALL_BEGIN (2); 1104 CALL_BEGIN (2);
962 CALL_ARG (ob1); 1105 CALL_ARG (ob1);
963 CALL_ARG (ob2); 1106 CALL_ARG (ob2);
964 CALL_CALL ("cf::_can_merge", G_SCALAR); 1107 CALL_CALL (cv_cf__can_merge, G_SCALAR);
965 can = count && SvTRUE (TOPs); 1108 can = count && SvTRUE (TOPs);
966 CALL_END; 1109 CALL_END;
967 1110
968 return can; 1111 return can;
969} 1112}
970 1113
1114void
1115cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1116{
1117 CALL_BEGIN (4);
1118 CALL_ARG (ob);
1119 CALL_ARG (state);
1120 CALL_ARG (activator);
1121 CALL_ARG (originator);
1122 CALL_CALL ("cf::mapscript::activate", G_VOID);
1123 CALL_END;
1124}
1125
971player * 1126player *
972player::find (const char *name) 1127player::find (const_utf8_string name)
973{ 1128{
974 CALL_BEGIN (1); 1129 CALL_BEGIN (1);
975 CALL_ARG (name); 1130 CALL_ARG (name);
976 CALL_CALL ("cf::player::find", G_SCALAR); 1131 CALL_CALL ("cf::player::find", G_SCALAR);
977 1132
978 player *retval; 1133 player *retval = 0;
979
980 if (count)
981 sv_to (POPs, retval); 1134 if (count) sv_to (POPs, retval);
982 else
983 retval = 0;
984 1135
985 CALL_END; 1136 CALL_END;
986 1137
987 return retval; 1138 return retval;
988} 1139}
989 1140
990maptile * 1141maptile *
1142find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1143{
1144 CALL_BEGIN (4);
1145 CALL_ARG (dirname);
1146 CALL_ARG (stylename);
1147 CALL_ARG (difficulty);
1148 CALL_ARG (recurse);
1149 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1150
1151 maptile *retval = 0;
1152 if (count) sv_to (POPs, retval);
1153
1154 CALL_END;
1155
1156 return retval;
1157}
1158
1159maptile *
991maptile::find_sync (const char *path, maptile *origin) 1160maptile::find_sync (const_utf8_string path, maptile *origin)
992{ 1161{
993 CALL_BEGIN (2); 1162 CALL_BEGIN (2);
994 CALL_ARG (path); 1163 CALL_ARG (path);
995 CALL_ARG (origin); 1164 CALL_ARG (origin);
996 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1165 CALL_CALL ("cf::map::find_sync", G_SCALAR);
997 1166
998 maptile *retval; 1167 maptile *retval = 0;
999
1000 if (count)
1001 sv_to (POPs, retval); 1168 if (count) sv_to (POPs, retval);
1002 else
1003 retval = 0;
1004 1169
1005 CALL_END; 1170 CALL_END;
1006 1171
1007 return retval; 1172 return retval;
1008} 1173}
1009 1174
1010maptile * 1175maptile *
1011maptile::find_async (const char *path, maptile *origin, bool load) 1176maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1012{ 1177{
1013 CALL_BEGIN (3); 1178 CALL_BEGIN (3);
1014 CALL_ARG (path); 1179 CALL_ARG (path);
1015 CALL_ARG (origin); 1180 CALL_ARG (origin);
1016 CALL_ARG (load); 1181 CALL_ARG (load);
1017 CALL_CALL ("cf::map::find_async", G_SCALAR); 1182 CALL_CALL ("cf::map::find_async", G_SCALAR);
1018 1183
1019 maptile *retval; 1184 maptile *retval = 0;
1020
1021 if (count)
1022 sv_to (POPs, retval); 1185 if (count) sv_to (POPs, retval);
1023 else
1024 retval = 0;
1025 1186
1026 CALL_END; 1187 CALL_END;
1027 1188
1028 return retval; 1189 return retval;
1029} 1190}
1032maptile::do_load_sync () 1193maptile::do_load_sync ()
1033{ 1194{
1034 CALL_BEGIN (1); 1195 CALL_BEGIN (1);
1035 CALL_ARG (this); 1196 CALL_ARG (this);
1036 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1197 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1037 CALL_END;
1038}
1039
1040void
1041maptile::change_all_map_light (int change)
1042{
1043 CALL_BEGIN (1);
1044 CALL_ARG (change);
1045 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1046 CALL_END; 1198 CALL_END;
1047} 1199}
1048 1200
1049void 1201void
1050object::enter_exit (object *exit) 1202object::enter_exit (object *exit)
1057 CALL_ARG (exit); 1209 CALL_ARG (exit);
1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1210 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1059 CALL_END; 1211 CALL_END;
1060} 1212}
1061 1213
1062const char * 1214void
1215object::player_goto (const_utf8_string path, int x, int y)
1216{
1217 if (type != PLAYER)
1218 return;
1219
1220 CALL_BEGIN (4);
1221 CALL_ARG (this);
1222 CALL_ARG (path);
1223 CALL_ARG (x);
1224 CALL_ARG (y);
1225 CALL_CALL ("cf::object::player::goto", G_VOID);
1226 CALL_END;
1227}
1228
1229const_utf8_string
1063object::ref () const 1230object::ref () const
1064{ 1231{
1065 if (type == PLAYER) 1232 if (type == PLAYER)
1066 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1233 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1067 else 1234 else
1235 // TODO: should be able to save references within the same map, at least
1068 return 0; 1236 return 0;
1069} 1237}
1070 1238
1071object * 1239object *
1072object::deref (const char *ref) 1240object::deref (const_utf8_string ref)
1073{ 1241{
1074 object *retval = 0; 1242 object *retval = 0;
1075 1243
1076 if (ref) 1244 if (ref)
1077 { 1245 {
1087 1255
1088 return retval; 1256 return retval;
1089} 1257}
1090 1258
1091void 1259void
1092log_backtrace (const char *msg) 1260log_backtrace (const_utf8_string msg)
1093{ 1261{
1094#if HAVE_BACKTRACE 1262#if HAVE_BACKTRACE
1095 void *addr [20]; 1263 void *addr [20];
1096 int size = backtrace (addr, 20); 1264 int size = backtrace (addr, 20);
1097 1265
1102 CALL_CALL ("cf::_log_backtrace", G_VOID); 1270 CALL_CALL ("cf::_log_backtrace", G_VOID);
1103 CALL_END; 1271 CALL_END;
1104#endif 1272#endif
1105} 1273}
1106 1274
1275bool
1276is_match_expr (const_utf8_string expr)
1277{
1278 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1279}
1280
1281bool
1282match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1283{
1284 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1285 expr += sizeof ("match ") - 1;
1286
1287 CALL_BEGIN (5);
1288 CALL_ARG (expr);
1289 CALL_ARG (ob);
1290 CALL_ARG (self);
1291 CALL_ARG (source);
1292 CALL_ARG (originator);
1293 CALL_CALL (cv_cf_match_match, G_SCALAR);
1294
1295 bool matched = count && SvTRUE (TOPs);
1296
1297 CALL_END;
1298
1299 return matched;
1300}
1301
1302object *
1303match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1304{
1305 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1306 expr += sizeof ("match ") - 1;
1307
1308 CALL_BEGIN (5);
1309 CALL_ARG (expr);
1310 CALL_ARG (ob);
1311 CALL_ARG (self);
1312 CALL_ARG (source);
1313 CALL_ARG (originator);
1314 CALL_CALL (cv_cf_match_match, G_ARRAY);
1315
1316 object *one = 0;
1317
1318 if (count)
1319 sv_to (TOPs, one);
1320
1321 CALL_END;
1322
1323 return one;
1324}
1325
1107///////////////////////////////////////////////////////////////////////////// 1326/////////////////////////////////////////////////////////////////////////////
1108 1327
1109struct EVAPI *evapi::GEVAPI; 1328struct EVAPI *evapi::GEVAPI;
1110struct CoroAPI *coroapi::GCoroAPI; 1329struct CoroAPI *coroapi::GCoroAPI;
1111 1330
1331void
1112void coroapi::do_cede_to_tick () 1332coroapi::do_cede_to_tick ()
1113{ 1333{
1114 cede_pending = 0; 1334 cede_pending = 0;
1115 cede (); 1335 cede ();
1116} 1336}
1117 1337
1141 ev_io_set ((ev_io *)this, fd, events); 1361 ev_io_set ((ev_io *)this, fd, events);
1142 if (active) start (); 1362 if (active) start ();
1143 } 1363 }
1144} 1364}
1145 1365
1146void 1366static void
1147_connect_to_perl () 1367_connect_to_perl_1 ()
1148{ 1368{
1149 stash_cf = gv_stashpv ("cf", 1); 1369 stash_cf = gv_stashpv ("cf", 1);
1150 1370
1151 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1371 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1152 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1372 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1153 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1373 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1154 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1374 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1375 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1155 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1376 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1156 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1377 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1157 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1378 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1158 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1379 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1159 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1380 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1170 cb_client = get_av ("cf::CB_CLIENT", 1); 1391 cb_client = get_av ("cf::CB_CLIENT", 1);
1171 cb_type = get_av ("cf::CB_TYPE" , 1); 1392 cb_type = get_av ("cf::CB_TYPE" , 1);
1172 cb_map = get_av ("cf::CB_MAP" , 1); 1393 cb_map = get_av ("cf::CB_MAP" , 1);
1173} 1394}
1174 1395
1396static void
1397_connect_to_perl_2 ()
1398{
1399 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1400 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1401 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1402 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1403 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1404}
1405
1175MODULE = cf PACKAGE = cf PREFIX = cf_ 1406MODULE = cf PACKAGE = cf PREFIX = cf_
1176 1407
1177BOOT: 1408BOOT:
1178{ 1409{
1179 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1410 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1180 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1411 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1181 1412
1182 _connect_to_perl (); 1413 _connect_to_perl_1 ();
1183 1414
1184 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1415 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1185 1416
1186 //{ 1417 //{
1187 // require_pv ("Time::HiRes"); 1418 // require_pv ("Time::HiRes");
1195 static const struct { 1426 static const struct {
1196 const char *name; 1427 const char *name;
1197 IV iv; 1428 IV iv;
1198 } *civ, const_iv[] = { 1429 } *civ, const_iv[] = {
1199# define const_iv(name) { # name, (IV)name }, 1430# define const_iv(name) { # name, (IV)name },
1431# include "const_iv.h"
1432# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1433# include "attackinc.h"
1434# undef def
1435# define def(uc, flags) const_iv (SK_ ## uc)
1436# include "skillinc.h"
1437# undef def
1438
1200 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1439 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1201 const_iv (logBacktrace) 1440 const_iv (logBacktrace)
1202 1441
1203 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1442 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1204 1443
1205 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1444 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1206 1445
1207 const_iv (MAX_TIME) 1446 const_iv (MAX_TIME)
1208 const_iv (MAXSOCKBUF) 1447 const_iv (MAXSOCKBUF)
1209 1448
1210 const_iv (NUM_BODY_LOCATIONS)
1211 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1212 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1213 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1214 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1215 const_iv (body_wrist) const_iv (body_waist)
1216
1217 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1218 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1219 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1220 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1221 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1222 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1223 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1224 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1225 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1226 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1227 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1228 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1229 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1230 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1231 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1232 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1233 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1234 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1235 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1236 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1237 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1238 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1239 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1240 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1241 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1242 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1243 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1244 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1245
1246 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1247
1248 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1249 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1250
1251 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1252 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1253 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1254 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1255 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1256 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1257 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1258
1259 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1260 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1261 const_iv (WEAP_BLUD)
1262
1263 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1264 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1265 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1266 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1267 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1268 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1269 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1270 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1271 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1272 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1273 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1274 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1275 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1277 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1278 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1279 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1280 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1281 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1282 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1283 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1284 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1286 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1287 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1288 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1289
1290 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1291 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1292 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1293 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1294 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1295 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1296
1297 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1449 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1298 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1450 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1299 1451
1300 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1452 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1301
1302 const_iv (SP_RAISE_DEAD)
1303 const_iv (SP_RUNE)
1304 const_iv (SP_MAKE_MARK)
1305 const_iv (SP_BOLT)
1306 const_iv (SP_BULLET)
1307 const_iv (SP_EXPLOSION)
1308 const_iv (SP_CONE)
1309 const_iv (SP_BOMB)
1310 const_iv (SP_WONDER)
1311 const_iv (SP_SMITE)
1312 const_iv (SP_MAGIC_MISSILE)
1313 const_iv (SP_SUMMON_GOLEM)
1314 const_iv (SP_DIMENSION_DOOR)
1315 const_iv (SP_MAGIC_MAPPING)
1316 const_iv (SP_MAGIC_WALL)
1317 const_iv (SP_DESTRUCTION)
1318 const_iv (SP_PERCEIVE_SELF)
1319 const_iv (SP_WORD_OF_RECALL)
1320 const_iv (SP_INVISIBLE)
1321 const_iv (SP_PROBE)
1322 const_iv (SP_HEALING)
1323 const_iv (SP_CREATE_FOOD)
1324 const_iv (SP_EARTH_TO_DUST)
1325 const_iv (SP_CHANGE_ABILITY)
1326 const_iv (SP_BLESS)
1327 const_iv (SP_CURSE)
1328 const_iv (SP_SUMMON_MONSTER)
1329 const_iv (SP_CHARGING)
1330 const_iv (SP_POLYMORPH)
1331 const_iv (SP_ALCHEMY)
1332 const_iv (SP_REMOVE_CURSE)
1333 const_iv (SP_IDENTIFY)
1334 const_iv (SP_DETECTION)
1335 const_iv (SP_MOOD_CHANGE)
1336 const_iv (SP_MOVING_BALL)
1337 const_iv (SP_SWARM)
1338 const_iv (SP_CHANGE_MANA)
1339 const_iv (SP_DISPEL_RUNE)
1340 const_iv (SP_CREATE_MISSILE)
1341 const_iv (SP_CONSECRATE)
1342 const_iv (SP_ANIMATE_WEAPON)
1343 const_iv (SP_LIGHT)
1344 const_iv (SP_CHANGE_MAP_LIGHT)
1345 const_iv (SP_FAERY_FIRE)
1346 const_iv (SP_CAUSE_DISEASE)
1347 const_iv (SP_AURA)
1348 const_iv (SP_TOWN_PORTAL)
1349 const_iv (SP_PARTY_SPELL)
1350 1453
1351 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1454 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1352 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1455 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1353 const_iv (F_LOCKED) 1456 const_iv (F_LOCKED)
1354 1457
1355 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1356
1357 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1458 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1358 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1459 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1359 1460
1360 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1361
1362 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1363 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1364
1365 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1366 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1367
1368 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1461 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1369
1370 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1371 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1372 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1373 const_iv (M_ICE) const_iv (M_SPECIAL)
1374 1462
1375 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1463 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1464 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 1465
1378 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1379 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1380 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1381 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1382 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1383 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1385 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1386 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1388 const_iv (SK_POISON_NAIL)
1389
1390 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1391 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1392 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1394 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1395 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1396
1397 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1398
1399 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1400 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1401 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1402 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1403 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1404 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1405 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1406
1407 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1466 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1408 const_iv (MAP_INACTIVE) 1467 const_iv (MAP_INACTIVE)
1409 1468
1410 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1469 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1411 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1470 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1412 1471
1413 const_iv (VERSION_CS) const_iv (VERSION_SC)
1414
1415 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1472 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1416 1473
1417 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1418
1419 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1474 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1420
1421 // random map generator
1422 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1423 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1424
1425 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1426 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1427 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1428
1429 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1430 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1431
1432 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1433 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1434 const_iv (GT_MINIMAL)
1435
1436 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1437 const_iv (FT_RSRC) const_iv (FT_NUM)
1438 }; 1475 };
1439 1476
1440 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1441 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1478 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1442 1479
1459 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1496 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1460 av_push (event, newSViv (eiv->klass)); 1497 av_push (event, newSViv (eiv->klass));
1461 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1498 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1462 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1499 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1463 } 1500 }
1464}
1465 1501
1502 // used by autogenerated BOOT sections from genacc
1503 av_reflect = get_av ("cf::REFLECT", 1);
1504}
1505
1506void _gv_clear (SV *gv)
1507 CODE:
1508 assert (SvTYPE (gv) == SVt_PVGV);
1509# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1510 f (GvGP (gv)->gp_form);
1511 f (GvGP (gv)->gp_io);
1512 f (GvGP (gv)->gp_sv);
1513 f (GvGP (gv)->gp_av);
1514 f (GvGP (gv)->gp_hv);
1515 f (GvGP (gv)->gp_cv);
1516 GvCVGEN (gv) = 0;
1517 GvMULTI_off (gv);
1518# undef f
1519
1466void _connect_to_perl () 1520void _connect_to_perl_1 ()
1521
1522void _connect_to_perl_2 ()
1467 1523
1468void _recalc_want () 1524void _recalc_want ()
1469 1525
1526# not used by default anymore
1470void _global_reattach () 1527void _global_reattach ()
1471 CODE: 1528 CODE:
1472{ 1529{
1473 // reattach to all attachable objects in the game. 1530 // reattach to all attachable objects in the game.
1474 for_all_clients (ns) 1531 for_all_clients (ns)
1518 } 1575 }
1519 1576
1520 SvCUR_set (data_sv, dst - SvPVX (data_sv)); 1577 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1521} 1578}
1522 1579
1580void init_anim ()
1581
1582void init_globals ()
1583
1584void init_experience ()
1585
1586void init_attackmess ()
1587
1588void init_dynamic ()
1589
1590void load_settings ()
1591
1592void load_materials ()
1593
1594void init_uuid ()
1595 CODE:
1596 UUID::init ();
1597
1598void init_signals ()
1599
1600void init_skills ()
1601
1602void init_beforeplay ()
1603
1523void evthread_start (int aiofd) 1604void evthread_start (int aiofd)
1524 1605
1525void cede_to_tick () 1606void cede_to_tick ()
1526 CODE: 1607 CODE:
1527 coroapi::cede_to_tick (); 1608 coroapi::cede_to_tick ();
1552 } 1633 }
1553 1634
1554void server_tick () 1635void server_tick ()
1555 CODE: 1636 CODE:
1556{ 1637{
1638 ev_now_update (EV_DEFAULT);
1557 NOW = ev_now (EV_DEFAULT); 1639 NOW = ev_now (EV_DEFAULT);
1558 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1640 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1559 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1641 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1560 runtime = SvNVX (sv_runtime); 1642 runtime = SvNVX (sv_runtime);
1561 1643
1562 server_tick (); 1644 server_tick ();
1563 1645
1564 NOW = ev_time (); 1646 ev_now_update (EV_DEFAULT);
1647 NOW = ev_now (EV_DEFAULT);
1565 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1648 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1566 runtime += TICK; 1649 runtime += TICK;
1567 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1650 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1568} 1651}
1569 1652
1570NV floor (NV x) 1653NV floor (NV x)
1571 1654
1572NV ceil (NV x) 1655NV ceil (NV x)
1573 1656
1574NV rndm (...) 1657NV rndm (...)
1658 ALIAS:
1659 rmg_rndm = 1
1575 CODE: 1660 CODE:
1661{
1662 rand_gen &gen = ix ? rmg_rndm : rndm;
1576 switch (items) 1663 switch (items)
1577 { 1664 {
1578 case 0: RETVAL = rndm (); break; 1665 case 0: RETVAL = gen (); break;
1579 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1666 case 1: RETVAL = gen (SvUV (ST (0))); break;
1580 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1667 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1581 default: croak ("cf::rndm requires none, one or two parameters."); break; 1668 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1582 } 1669 }
1670}
1583 OUTPUT: 1671 OUTPUT:
1584 RETVAL 1672 RETVAL
1585 1673
1586NV clamp (NV value, NV min_value, NV max_value) 1674NV clamp (NV value, NV min_value, NV max_value)
1587 CODE: 1675 CODE:
1592NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1680NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1593 CODE: 1681 CODE:
1594 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1682 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1595 OUTPUT: 1683 OUTPUT:
1596 RETVAL 1684 RETVAL
1685
1686const char *ordinal (int i)
1597 1687
1598void weaken (...) 1688void weaken (...)
1599 PROTOTYPE: @ 1689 PROTOTYPE: @
1600 CODE: 1690 CODE:
1601 while (items > 0) 1691 while (items > 0)
1602 sv_rvweaken (ST (--items)); 1692 sv_rvweaken (ST (--items));
1603 1693
1604void 1694void log_suspend ()
1695
1696void log_resume ()
1697
1605log_backtrace (utf8_string msg) 1698void log_backtrace (utf8_string msg)
1606 1699
1607void
1608LOG (int flags, utf8_string msg) 1700void LOG (int flags, utf8_string msg)
1609 PROTOTYPE: $$ 1701 PROTOTYPE: $$
1610 C_ARGS: flags, "%s", msg 1702 C_ARGS: flags, "%s", msg
1611 1703
1612octet_string path_combine (octet_string base, octet_string path) 1704octet_string path_combine (octet_string base, octet_string path)
1613 PROTOTYPE: $$ 1705 PROTOTYPE: $$
1614 1706
1615octet_string path_combine_and_normalize (octet_string base, octet_string path) 1707octet_string path_combine_and_normalize (octet_string base, octet_string path)
1616 PROTOTYPE: $$ 1708 PROTOTYPE: $$
1617
1618void
1619mallinfo ()
1620 PPCODE:
1621{
1622#if __GLIBC__
1623 struct mallinfo mai = mallinfo ();
1624 EXTEND (SP, 10*2);
1625 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1626 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1627 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1628 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1629 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1630 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1631 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1632 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1633 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1634 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1635#endif
1636 EXTEND (SP, 2*2);
1637 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1638 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1639}
1640 1709
1641void 1710void
1642sub_generation_inc () 1711sub_generation_inc ()
1643 CODE: 1712 CODE:
1644 PL_sub_generation++; 1713 PL_sub_generation++;
1681 1750
1682#if _POSIX_MEMLOCK 1751#if _POSIX_MEMLOCK
1683 1752
1684int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1753int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1685 INIT: 1754 INIT:
1755#if __GLIBC__
1756 mallopt (M_TOP_PAD, 1024 * 1024);
1757 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1758 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1686 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc 1759 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1760#endif
1687 1761
1688int munlockall () 1762int munlockall ()
1689 1763
1690#endif 1764#endif
1765
1766int
1767malloc_trim (IV pad = 0)
1768
1769void
1770mallinfo ()
1771 PPCODE:
1772{
1773#if __GLIBC__
1774 struct mallinfo mai = mallinfo ();
1775 EXTEND (SP, 10*2);
1776 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1777 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1778 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1779 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1780 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1781 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1782 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1783 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1784 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1785 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1786#endif
1787 EXTEND (SP, 5*2);
1788 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1789 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1790 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1791 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1792 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1793}
1691 1794
1692int find_animation (utf8_string text) 1795int find_animation (utf8_string text)
1693 PROTOTYPE: $ 1796 PROTOTYPE: $
1694 1797
1695int random_roll (int min, int max, object *op, int goodbad); 1798int random_roll (int min, int max, object *op, int goodbad);
1696 1799
1697const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1800const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1698 1801
1699int
1700exp_to_level (val64 exp) 1802int exp_to_level (val64 exp)
1701 CODE:
1702{
1703 int i = 0;
1704 1803
1705 RETVAL = settings.max_level;
1706
1707 for (i = 1; i <= settings.max_level; i++)
1708 {
1709 if (levels[i] > exp)
1710 {
1711 RETVAL = i - 1;
1712 break;
1713 }
1714 }
1715}
1716 OUTPUT: RETVAL
1717
1718val64
1719level_to_min_exp (int level) 1804val64 level_to_min_exp (int level)
1720 CODE:
1721 if (level > settings.max_level)
1722 RETVAL = levels[settings.max_level];
1723 else if (level < 1)
1724 RETVAL = 0;
1725 else
1726 RETVAL = levels[level];
1727 OUTPUT: RETVAL
1728 1805
1729SV * 1806SV *
1730resistance_to_string (int atnr) 1807resistance_to_string (int atnr)
1731 CODE: 1808 CODE:
1732 if (atnr >= 0 && atnr < NROFATTACKS) 1809 if (atnr >= 0 && atnr < NROFATTACKS)
1776 EXTEND (SP, NUM_COINS); 1853 EXTEND (SP, NUM_COINS);
1777 for (int i = 0; i < NUM_COINS; ++i) 1854 for (int i = 0; i < NUM_COINS; ++i)
1778 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i])))); 1855 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1779 1856
1780bool 1857bool
1781load_resource_file (octet_string filename) 1858load_resource_file_ (octet_string filename)
1859
1860void
1861fix_weight ()
1782 1862
1783MODULE = cf PACKAGE = cf::attachable 1863MODULE = cf PACKAGE = cf::attachable
1784 1864
1785int 1865int
1786valid (SV *obj) 1866valid (SV *obj)
1790 RETVAL 1870 RETVAL
1791 1871
1792void 1872void
1793debug_trace (attachable *obj, bool on = true) 1873debug_trace (attachable *obj, bool on = true)
1794 CODE: 1874 CODE:
1795 obj->flags &= ~attachable::F_DEBUG_TRACE; 1875 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1796 if (on) 1876 if (on)
1797 obj->flags |= attachable::F_DEBUG_TRACE; 1877 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1798 1878
1799int mortals_size () 1879int mortals_size ()
1800 CODE: 1880 CODE:
1801 RETVAL = attachable::mortals.size (); 1881 RETVAL = attachable::mortals.size ();
1802 OUTPUT: RETVAL 1882 OUTPUT: RETVAL
1804#object *mortals (U32 index) 1884#object *mortals (U32 index)
1805# CODE: 1885# CODE:
1806# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1886# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1807# OUTPUT: RETVAL 1887# OUTPUT: RETVAL
1808 1888
1809INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1889INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1810 1890
1811MODULE = cf PACKAGE = cf::global 1891MODULE = cf PACKAGE = cf::global
1812 1892
1813int invoke (SV *klass, int event, ...) 1893int invoke (SV *klass, int event, ...)
1814 CODE: 1894 CODE:
1818 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1898 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1819 OUTPUT: RETVAL 1899 OUTPUT: RETVAL
1820 1900
1821MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1901MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1822 1902
1823INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1903INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1824 1904
1825int invoke (object *op, int event, ...) 1905int invoke (object *op, int event, ...)
1826 CODE: 1906 CODE:
1827 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1907 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1828 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1908 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1850object *actives (U32 index) 1930object *actives (U32 index)
1851 CODE: 1931 CODE:
1852 RETVAL = index < actives.size () ? actives [index] : 0; 1932 RETVAL = index < actives.size () ? actives [index] : 0;
1853 OUTPUT: RETVAL 1933 OUTPUT: RETVAL
1854 1934
1935int mortals_size ()
1936 CODE:
1937 RETVAL = attachable::mortals.size ();
1938 OUTPUT: RETVAL
1939
1855const char *slot_use_name (U32 slot) 1940const_utf8_string slot_use_name (U32 slot)
1856 ALIAS: 1941 ALIAS:
1857 slot_nonuse_name = 1 1942 slot_nonuse_name = 1
1858 CODE: 1943 CODE:
1859{ 1944{
1860 if (slot >= NUM_BODY_LOCATIONS) 1945 if (slot >= NUM_BODY_LOCATIONS)
1916 OUTPUT: 2001 OUTPUT:
1917 RETVAL 2002 RETVAL
1918 2003
1919object *find_best_object_match (object *op, utf8_string match) 2004object *find_best_object_match (object *op, utf8_string match)
1920 2005
1921object *find_marked_object (object *op)
1922
1923int need_identify (object *obj);
1924
1925int apply_shop_mat (object *shop_mat, object *op); 2006int apply_shop_mat (object *shop_mat, object *op);
1926 2007
1927int move (object *op, int dir, object *originator = op) 2008int move (object *op, int dir, object *originator = op)
1928 CODE: 2009 CODE:
1929 RETVAL = move_ob (op, dir, originator); 2010 RETVAL = op->move (dir, originator);
1930 OUTPUT: 2011 OUTPUT:
1931 RETVAL 2012 RETVAL
1932 2013
1933void apply (object *applier, object *applied, int flags = 0)
1934 CODE:
1935 manual_apply (applied, applier, flags);
1936
1937void apply_below (object *op) 2014void apply_below (object *op)
1938 CODE: 2015 CODE:
1939 player_apply_below (op); 2016 player_apply_below (op);
1940 2017
1941int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2018int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1942 2019
1943#//TODO 2020int casting_level (object *caster, object *spell)
1944object *clone_ (object *op, int recursive = 0)
1945 CODE:
1946 if (recursive)
1947 RETVAL = object_create_clone (op);
1948 else
1949 {
1950 RETVAL = object::create ();
1951 op->copy_to (RETVAL);
1952 }
1953 OUTPUT: RETVAL
1954 2021
1955int pay_item (object *op, object *buyer) 2022int pay_item (object *op, object *buyer)
1956 CODE: 2023 CODE:
1957 RETVAL = pay_for_item (op, buyer); 2024 RETVAL = pay_for_item (op, buyer);
1958 OUTPUT: RETVAL 2025 OUTPUT: RETVAL
2001 2068
2002void player_lvl_adj (object *who, object *skill = 0) 2069void player_lvl_adj (object *who, object *skill = 0)
2003 2070
2004int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2071int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2005 2072
2006int calc_skill_exp (object *who, object *op, object *skill); 2073int calc_skill_exp (object *who, object *op, object *skill)
2007 2074
2008void push_button (object *op); 2075void push_button (object *op, object *originator)
2009 2076
2010void use_trigger (object *op); 2077void use_trigger (object *op, object *originator)
2011 2078
2012void add_button_link (object *button, maptile *map, int connected);
2013
2014void remove_button_link (object *op);
2015
2016void handle_apply_yield (object *op); 2079void handle_apply_yield (object *op)
2017 2080
2081int convert_item (object *item, object *converter)
2082
2083void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2018 2084
2019MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2085MODULE = cf PACKAGE = cf::object PREFIX = cf_
2020 2086
2021# no clean way to get an object from an archetype - stupid idiotic 2087# no clean way to get an object from an archetype - stupid idiotic
2022# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2088# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2026 CODE: 2092 CODE:
2027 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2093 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2028 OUTPUT: 2094 OUTPUT:
2029 RETVAL 2095 RETVAL
2030 2096
2097object *generate (utf8_string arch, object *creator)
2098 CODE:
2099 object *obj = get_archetype (arch);
2100 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2101 RETVAL = obj;
2102 OUTPUT:
2103 RETVAL
2104
2031object *find_object (U32 tag) 2105object *find_object (U32 tag)
2106
2107object *find_object_uuid (UUID i)
2032 2108
2033# TODO: nuke 2109# TODO: nuke
2034object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2110object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2035 PROTOTYPE: $$$$$$ 2111 PROTOTYPE: $$$$$$
2036 CODE: 2112 CODE:
2037{ 2113{
2038 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2114 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2039}
2040 2115
2041const_utf8_string get_ob_key_value (object *op, utf8_string key) 2116 if (RETVAL->destroyed ())
2117 RETVAL = 0;
2118}
2042 2119
2043bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1) 2120shstr
2121object::kv_get (shstr key)
2122
2123void
2124object::kv_del (shstr key)
2125
2126void
2127object::kv_set (shstr key, shstr value)
2044 2128
2045object *get_nearest_player (object *ob) 2129object *get_nearest_player (object *ob)
2046 ALIAS: nearest_player = 0 2130 ALIAS: nearest_player = 0
2047 PREINIT: 2131 PREINIT:
2048 extern object *get_nearest_player (object *); 2132 extern object *get_nearest_player (object *);
2050void rangevector (object *ob, object *other, int flags = 0) 2134void rangevector (object *ob, object *other, int flags = 0)
2051 PROTOTYPE: $$;$ 2135 PROTOTYPE: $$;$
2052 PPCODE: 2136 PPCODE:
2053{ 2137{
2054 rv_vector rv; 2138 rv_vector rv;
2139
2055 get_rangevector (ob, other, &rv, flags); 2140 get_rangevector (ob, other, &rv, flags);
2141
2056 EXTEND (SP, 5); 2142 EXTEND (SP, 5);
2057 PUSHs (newSVuv (rv.distance)); 2143 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2058 PUSHs (newSViv (rv.distance_x)); 2144 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2059 PUSHs (newSViv (rv.distance_y)); 2145 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2060 PUSHs (newSViv (rv.direction)); 2146 PUSHs (sv_2mortal (newSViv (rv.direction)));
2061 PUSHs (to_sv (rv.part)); 2147 PUSHs (sv_2mortal (to_sv (rv.part)));
2062} 2148}
2063 2149
2064bool on_same_map_as (object *ob, object *other) 2150bool on_same_map_as (object *ob, object *other)
2065 CODE: 2151 CODE:
2066 RETVAL = on_same_map (ob, other); 2152 RETVAL = on_same_map (ob, other);
2070base_name (object *op, int plural = op->nrof > 1) 2156base_name (object *op, int plural = op->nrof > 1)
2071 CODE: 2157 CODE:
2072 RETVAL = query_base_name (op, plural); 2158 RETVAL = query_base_name (op, plural);
2073 OUTPUT: RETVAL 2159 OUTPUT: RETVAL
2074 2160
2075object *decrease_ob_nr (object *op, unsigned long i)
2076
2077# return the tail of an object, excluding itself 2161# return the tail of an object, excluding itself
2078void 2162void
2079tail (object *op) 2163tail (object *op)
2080 PPCODE: 2164 PPCODE:
2081 while ((op = op->more)) 2165 while ((op = op->more))
2088 RETVAL = op->contr; 2172 RETVAL = op->contr;
2089 OUTPUT: RETVAL 2173 OUTPUT: RETVAL
2090 2174
2091bool move_player (object *op, int dir) 2175bool move_player (object *op, int dir)
2092 2176
2093void check_score (object *op)
2094
2095void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2177void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2096 CODE: 2178 CODE:
2097 new_draw_info (flags, 0, op, txt); 2179 new_draw_info (flags, 0, op, txt);
2098 2180
2099void kill_player (object *op) 2181void kill_player (object *op)
2111int command_arrest (object *op, utf8_string params) 2193int command_arrest (object *op, utf8_string params)
2112 2194
2113 2195
2114MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2196MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2115 2197
2116INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2198INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2117 2199
2118int invoke (player *pl, int event, ...) 2200int invoke (player *pl, int event, ...)
2119 CODE: 2201 CODE:
2120 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2202 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2121 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2203 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2131 pl->ob->stats.hp = pl->ob->stats.maxhp; 2213 pl->ob->stats.hp = pl->ob->stats.maxhp;
2132 pl->ob->stats.sp = pl->ob->stats.maxsp; 2214 pl->ob->stats.sp = pl->ob->stats.maxsp;
2133 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2215 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2134 pl->orig_stats = pl->ob->stats; 2216 pl->orig_stats = pl->ob->stats;
2135 2217
2136void clear_los (player *pl) 2218# should only be temporary
2219void esrv_new_player (player *pl)
2137 2220
2221#d# TODO: replace by blocked_los accessor, fix code using this
2138bool 2222bool
2139cell_visible (player *pl, int dx, int dy) 2223cell_visible (player *pl, int dx, int dy)
2140 CODE: 2224 CODE:
2141 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2225 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2142 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2143 OUTPUT: 2226 OUTPUT:
2144 RETVAL 2227 RETVAL
2145 2228
2146void 2229void
2147send (player *pl, SV *packet) 2230send (player *pl, SV *packet)
2153 if (len > MAXSOCKBUF) 2236 if (len > MAXSOCKBUF)
2154 pl->failmsg ("[packet too long for client]"); 2237 pl->failmsg ("[packet too long for client]");
2155 else if (pl->ns) 2238 else if (pl->ns)
2156 pl->ns->send_packet (buf, len); 2239 pl->ns->send_packet (buf, len);
2157} 2240}
2158
2159int
2160listening (player *pl, int new_value = -1)
2161 CODE:
2162 RETVAL = pl->listening;
2163 if (new_value >= 0)
2164 pl->listening = new_value;
2165 OUTPUT:
2166 RETVAL
2167 2241
2168void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2242void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2169 PROTOTYPE: $;$$$ 2243 PROTOTYPE: $;$$$
2170 PPCODE: 2244 PPCODE:
2171 if (GIMME_V != G_VOID) 2245 if (GIMME_V != G_VOID)
2221 if (op->tag) 2295 if (op->tag)
2222 XPUSHs (sv_2mortal (to_sv (op))); 2296 XPUSHs (sv_2mortal (to_sv (op)));
2223 } 2297 }
2224} 2298}
2225 2299
2226INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2300INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2301
2302void
2303adjust_daylight ()
2304 CODE:
2305 maptile::adjust_daylight ();
2306
2307int
2308outdoor_darkness (int darkness = 0)
2309 CODE:
2310 RETVAL = maptile::outdoor_darkness;
2311 if (items)
2312 maptile::outdoor_darkness = darkness;
2313 OUTPUT:
2314 RETVAL
2227 2315
2228void 2316void
2229maptile::instantiate () 2317maptile::instantiate ()
2230 2318
2231maptile *new () 2319maptile *new ()
2263 for (int x = 0; x < THIS->width; ++x) 2351 for (int x = 0; x < THIS->width; ++x)
2264 for (int y = 0; y < THIS->height; ++y) 2352 for (int y = 0; y < THIS->height; ++y)
2265 { 2353 {
2266 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2354 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2267 if (op->flag [FLAG_IS_FLOOR]) 2355 if (op->flag [FLAG_IS_FLOOR])
2268 goto skip_space; 2356 goto skip;
2269 2357
2270 { 2358 {
2271 int offs = offset + y * stride + x; 2359 int offs = offset + y * stride + x;
2360
2272 if (IN_RANGE_EXC (offs, 0, idxlen)) 2361 if (IN_RANGE_EXC (offs, 0, idxlen))
2273 { 2362 {
2274 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2363 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2275 { 2364 {
2276 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2365 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2277 ob->flag [FLAG_NO_MAP_SAVE] = true; 2366 ob->flag [FLAG_NO_MAP_SAVE] = true;
2278 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2367 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2279 2368
2280 if (ob->randomitems) 2369 if (ob->randomitems && !ob->above)
2281 { 2370 {
2282 if (!ob->above)
2283 {
2284 ob->create_treasure (ob->randomitems); 2371 ob->create_treasure (ob->randomitems);
2285 2372
2286 for (object *op = ob->above; op; op = op->above) 2373 for (object *op = ob->above; op; op = op->above)
2287 op->flag [FLAG_NO_MAP_SAVE] = true; 2374 op->flag [FLAG_NO_MAP_SAVE] = true;
2288 } 2375 // TODO: if this is a pickable object, then the item
2289 2376 // will at a bit weird - saving inside the player
2290 ob->randomitems = 0; 2377 // will clear the flag, but when the player drops
2378 // it without logging out, it keeps the flag.
2379 // nobody ahs reported this, but this can be rather
2380 // annoying on persistent maps.
2291 } 2381 }
2292 } 2382 }
2293 } 2383 }
2294 } 2384 }
2295 2385
2296 skip_space: ; 2386 skip: ;
2297 } 2387 }
2298} 2388}
2299 2389
2300void 2390void
2301maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2391maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2311 2401
2312 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2402 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2313 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2403 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2314 2404
2315 for (int i = av_len ((AV *)palette) + 1; i--; ) 2405 for (int i = av_len ((AV *)palette) + 1; i--; )
2316 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2406 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2317 2407
2318 for (int y = 0; y < THIS->height; ++y) 2408 for (int y = 0; y < THIS->height; ++y)
2319 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2409 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2320 2410
2321 sfree (THIS->regions, THIS->size ()); 2411 sfree (THIS->regions, THIS->size ());
2326} 2416}
2327 2417
2328void 2418void
2329maptile::create_region_treasure () 2419maptile::create_region_treasure ()
2330 CODE: 2420 CODE:
2331{
2332 object *op = object::create ();
2333 op->type = FLOOR;
2334 op->map = THIS;
2335
2336 for (int x = 0; x < THIS->width; ++x) 2421 for (int x = 0; x < THIS->width; ++x)
2337 for (int y = 0; y < THIS->height; ++y) 2422 for (int y = 0; y < THIS->height; ++y)
2338 { 2423 {
2339 region *rgn = THIS->region (x, y); 2424 region *rgn = THIS->region (x, y);
2340 2425
2341 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D 2426 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2427 if (object *op = THIS->at (x, y).top)
2342 if (rgn->treasure && rndm () < rgn->treasure_density) 2428 if (rgn->treasure && rndm () < rgn->treasure_density)
2343 {
2344 op->x = x;
2345 op->y = y;
2346 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2429 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2347 }
2348 } 2430 }
2349 2431
2350 op->destroy ();
2351}
2352
2353int out_of_map (maptile *map, int x, int y) 2432int out_of_map (maptile *map, int x, int y)
2354 2433
2355void 2434void
2356trigger (maptile *map, long connection, bool state = true) 2435find_link (maptile *map, shstr_tmp connection)
2357 CODE:
2358 activate_connection (map, connection, state);
2359
2360void
2361get_connection (maptile *map, long connection)
2362 PPCODE: 2436 PPCODE:
2363 oblinkpt *obp = get_connection_links (map, connection); 2437 if (oblinkpt *obp = map->find_link (connection))
2364 if (obp)
2365 for (objectlink *ol = obp->link; ol; ol = ol->next) 2438 for (objectlink *ol = obp->link; ol; ol = ol->next)
2366 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2439 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2367 2440
2368void 2441void
2369get_map_flags (maptile *map, int x, int y) 2442get_map_flags (maptile *map, int x, int y)
2370 PPCODE: 2443 PPCODE:
2371{ 2444{
2372 maptile *nmap = 0; 2445 maptile *nmap = 0;
2373 I16 nx = 0, ny = 0; 2446 I16 nx = 0, ny = 0;
2447
2448 PUTBACK;
2374 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2449 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2450 SPAGAIN;
2375 2451
2376 EXTEND (SP, 4); 2452 EXTEND (SP, 4);
2377 PUSHs (sv_2mortal (newSViv (flags))); 2453 PUSHs (sv_2mortal (newSViv (flags)));
2378 2454
2379 if (GIMME_V == G_ARRAY) 2455 if (GIMME_V == G_ARRAY)
2382 PUSHs (sv_2mortal (newSViv (nx))); 2458 PUSHs (sv_2mortal (newSViv (nx)));
2383 PUSHs (sv_2mortal (newSViv (ny))); 2459 PUSHs (sv_2mortal (newSViv (ny)));
2384 } 2460 }
2385} 2461}
2386 2462
2463mapspace *
2464ms (maptile *map, unsigned int x, unsigned int y)
2465 PROTOTYPE: $$$
2466 CODE:
2467{
2468 maptile *nmap = 0;
2469 I16 nx, ny;
2470
2471 PUTBACK;
2472 get_map_flags (map, &nmap, x, y, &nx, &ny);
2473 SPAGAIN;
2474
2475 if (!nmap)
2476 XSRETURN_UNDEF;
2477
2478 RETVAL = &nmap->at (nx, ny);
2479}
2480 OUTPUT:
2481 RETVAL
2482
2387void 2483void
2388at (maptile *map, unsigned int x, unsigned int y) 2484at (maptile *map, unsigned int x, unsigned int y)
2389 PROTOTYPE: $$$ 2485 PROTOTYPE: $$$
2390 PPCODE: 2486 PPCODE:
2391{ 2487{
2392 object *o;
2393 maptile *nmap = 0; 2488 maptile *nmap = 0;
2394 I16 nx, ny; 2489 I16 nx, ny;
2395 2490
2491 PUTBACK;
2396 get_map_flags (map, &nmap, x, y, &nx, &ny); 2492 get_map_flags (map, &nmap, x, y, &nx, &ny);
2493 SPAGAIN;
2397 2494
2398 if (nmap) 2495 if (nmap)
2399 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2496 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2400 XPUSHs (sv_2mortal (to_sv (o))); 2497 XPUSHs (sv_2mortal (to_sv (o)));
2401} 2498}
2402 2499
2403SV * 2500SV *
2404bot_at (maptile *obj, unsigned int x, unsigned int y) 2501bot_at (maptile *map, unsigned int x, unsigned int y)
2405 PROTOTYPE: $$$ 2502 PROTOTYPE: $$$
2406 ALIAS: 2503 ALIAS:
2407 top_at = 1 2504 top_at = 1
2408 flags_at = 2 2505 flags_at = 2
2409 light_at = 3 2506 light_at = 3
2410 move_block_at = 4 2507 move_block_at = 4
2411 move_slow_at = 5 2508 move_slow_at = 5
2412 move_on_at = 6 2509 move_on_at = 6
2413 move_off_at = 7 2510 move_off_at = 7
2414 INIT:
2415 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2416 CODE: 2511 CODE:
2512{
2513 sint16 nx = x;
2514 sint16 ny = y;
2515
2516 if (!xy_normalise (map, nx, ny))
2517 XSRETURN_UNDEF;
2518
2519 mapspace &ms = map->at (nx, ny);
2520
2521 ms.update ();
2522
2417 switch (ix) 2523 switch (ix)
2418 { 2524 {
2419 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break; 2525 case 0: RETVAL = to_sv (ms.bot ); break;
2420 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break; 2526 case 1: RETVAL = to_sv (ms.top ); break;
2421 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break; 2527 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2422 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break; 2528 case 3: RETVAL = newSViv (ms.light ); break;
2423 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2529 case 4: RETVAL = newSVuv (ms.move_block); break;
2424 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break; 2530 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2425 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break; 2531 case 6: RETVAL = newSVuv (ms.move_on ); break;
2426 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break; 2532 case 7: RETVAL = newSVuv (ms.move_off ); break;
2427 } 2533 }
2534}
2428 OUTPUT: RETVAL 2535 OUTPUT: RETVAL
2429
2430void fix_walls (maptile *map, int x, int y)
2431
2432void fix_walls_around (maptile *map, int x, int y)
2433 2536
2434# worst xs function of my life 2537# worst xs function of my life
2435bool 2538bool
2436_create_random_map (\ 2539_create_random_map (\
2437 maptile *self,\ 2540 maptile *self,\
2441 utf8_string monsterstyle,\ 2544 utf8_string monsterstyle,\
2442 utf8_string treasurestyle,\ 2545 utf8_string treasurestyle,\
2443 utf8_string layoutstyle,\ 2546 utf8_string layoutstyle,\
2444 utf8_string doorstyle,\ 2547 utf8_string doorstyle,\
2445 utf8_string decorstyle,\ 2548 utf8_string decorstyle,\
2549 utf8_string miningstyle,\
2446 utf8_string origin_map,\ 2550 utf8_string origin_map,\
2447 utf8_string final_map,\ 2551 utf8_string final_map,\
2448 utf8_string exitstyle,\ 2552 utf8_string exitstyle,\
2449 utf8_string this_map,\ 2553 utf8_string this_map,\
2450 utf8_string exit_on_final_map,\ 2554 utf8_string exit_on_final_map,\
2482 assign (rmp.monsterstyle , monsterstyle); 2586 assign (rmp.monsterstyle , monsterstyle);
2483 assign (rmp.treasurestyle , treasurestyle); 2587 assign (rmp.treasurestyle , treasurestyle);
2484 assign (rmp.layoutstyle , layoutstyle); 2588 assign (rmp.layoutstyle , layoutstyle);
2485 assign (rmp.doorstyle , doorstyle); 2589 assign (rmp.doorstyle , doorstyle);
2486 assign (rmp.decorstyle , decorstyle); 2590 assign (rmp.decorstyle , decorstyle);
2591 assign (rmp.miningstyle , miningstyle);
2487 assign (rmp.exitstyle , exitstyle); 2592 assign (rmp.exitstyle , exitstyle);
2488 assign (rmp.exit_on_final_map, exit_on_final_map); 2593 assign (rmp.exit_on_final_map, exit_on_final_map);
2489 2594
2490 rmp.origin_map = origin_map; 2595 rmp.origin_map = origin_map;
2491 rmp.final_map = final_map; 2596 rmp.final_map = final_map;
2517 RETVAL = self->generate_random_map (&rmp); 2622 RETVAL = self->generate_random_map (&rmp);
2518} 2623}
2519 OUTPUT: 2624 OUTPUT:
2520 RETVAL 2625 RETVAL
2521 2626
2627MODULE = cf PACKAGE = cf::mapspace
2628
2629INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2630
2522MODULE = cf PACKAGE = cf::arch 2631MODULE = cf PACKAGE = cf::arch
2523 2632
2524int archetypes_size () 2633int archetypes_size ()
2525 CODE: 2634 CODE:
2526 RETVAL = archetypes.size (); 2635 RETVAL = archetypes.size ();
2529archetype *archetypes (U32 index) 2638archetype *archetypes (U32 index)
2530 CODE: 2639 CODE:
2531 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2640 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2532 OUTPUT: RETVAL 2641 OUTPUT: RETVAL
2533 2642
2534object *instantiate (archetype *arch)
2535 CODE:
2536 RETVAL = arch_to_object (arch);
2537 OUTPUT:
2538 RETVAL
2539
2540INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2643INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2541 2644
2542MODULE = cf PACKAGE = cf::party 2645MODULE = cf PACKAGE = cf::party
2543 2646
2544partylist *first () 2647partylist *first ()
2545 PROTOTYPE: 2648 PROTOTYPE:
2546 CODE: 2649 CODE:
2547 RETVAL = get_firstparty (); 2650 RETVAL = get_firstparty ();
2548 OUTPUT: RETVAL 2651 OUTPUT: RETVAL
2549 2652
2550INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2653INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2551 2654
2552MODULE = cf PACKAGE = cf::region 2655MODULE = cf PACKAGE = cf::region
2553 2656
2554void 2657void
2555list () 2658list ()
2561 PROTOTYPE: $ 2664 PROTOTYPE: $
2562 CODE: 2665 CODE:
2563 RETVAL = region::find (name); 2666 RETVAL = region::find (name);
2564 OUTPUT: RETVAL 2667 OUTPUT: RETVAL
2565 2668
2566region *find_fuzzy (utf8_string name)
2567 PROTOTYPE: $
2568 CODE:
2569 RETVAL = region::find_fuzzy (name);
2570 OUTPUT: RETVAL
2571
2572int specificity (region *rgn) 2669int specificity (region *rgn)
2573 CODE: 2670 CODE:
2574 RETVAL = 0; 2671 RETVAL = 0;
2575 while (rgn = rgn->parent) 2672 while (rgn = rgn->parent)
2576 RETVAL++; 2673 RETVAL++;
2577 OUTPUT: RETVAL 2674 OUTPUT: RETVAL
2578 2675
2579INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2676INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2580 2677
2581MODULE = cf PACKAGE = cf::living 2678MODULE = cf PACKAGE = cf::living
2582 2679
2583INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2680INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2584 2681
2585MODULE = cf PACKAGE = cf::settings 2682MODULE = cf PACKAGE = cf::settings
2586 2683
2587INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2684INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2588 2685
2589MODULE = cf PACKAGE = cf::client 2686MODULE = cf PACKAGE = cf::client
2590 2687
2591INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2688INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2592 2689
2593int invoke (client *ns, int event, ...) 2690int invoke (client *ns, int event, ...)
2594 CODE: 2691 CODE:
2595 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2692 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2596 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2693 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2662 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2759 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2663 old_sound_index [idx] = face; 2760 old_sound_index [idx] = face;
2664 2761
2665MODULE = cf PACKAGE = cf::face PREFIX = face_ 2762MODULE = cf PACKAGE = cf::face PREFIX = face_
2666 2763
2667#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2764#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2668 2765
2669faceidx face_find (utf8_string name, faceidx defidx = 0) 2766faceidx face_find (utf8_string name, faceidx defidx = 0)
2670 2767
2671faceidx alloc (utf8_string name) 2768faceidx alloc (utf8_string name)
2672 CODE: 2769 CODE:
2679 while (!RETVAL); // crude way to leave index 0 2776 while (!RETVAL); // crude way to leave index 0
2680 2777
2681 faces [RETVAL].name = name; 2778 faces [RETVAL].name = name;
2682 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2779 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2683 2780
2684 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2781 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2685 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2782 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2783 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2686} 2784}
2687 OUTPUT: RETVAL 2785 OUTPUT: RETVAL
2688 2786
2689void set_type (faceidx idx, int value) 2787void set_type (faceidx idx, int value)
2690 ALIAS: 2788 ALIAS:
2710 faceinfo *f = face_info (idx); assert (f); 2808 faceinfo *f = face_info (idx); assert (f);
2711 facedata *d = &(faceset ? f->data64 : f->data32); 2809 facedata *d = &(faceset ? f->data64 : f->data32);
2712 sv_to (data, d->data); 2810 sv_to (data, d->data);
2713 STRLEN clen; 2811 STRLEN clen;
2714 char *cdata = SvPVbyte (chksum, clen); 2812 char *cdata = SvPVbyte (chksum, clen);
2715 clen = min (CHKSUM_SIZE, clen); 2813 clen = min (CHKSUM_MAXLEN, clen);
2716 2814
2815 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2816
2717 if (memcmp (d->chksum, cdata, clen)) 2817 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2718 { 2818 {
2819 d->chksum_len = clen;
2719 memcpy (d->chksum, cdata, clen); 2820 memcpy (d->chksum, cdata, clen);
2720 2821
2721 // invalidate existing client face info 2822 // invalidate existing client face info
2722 for_all_clients (ns) 2823 for_all_clients (ns)
2723 if (ns->faceset == faceset) 2824 if (ns->faceset == faceset)
2738 2839
2739SV *get_chksum (faceidx idx, int faceset = 0) 2840SV *get_chksum (faceidx idx, int faceset = 0)
2740 CODE: 2841 CODE:
2741 facedata *d = face_data (idx, faceset); 2842 facedata *d = face_data (idx, faceset);
2742 if (!d) XSRETURN_UNDEF; 2843 if (!d) XSRETURN_UNDEF;
2743 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2844 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2744 OUTPUT: 2845 OUTPUT:
2745 RETVAL 2846 RETVAL
2746 2847
2747SV *get_data (faceidx idx, int faceset = 0) 2848SV *get_data (faceidx idx, int faceset = 0)
2748 CODE: 2849 CODE:
2768 ns->force_newmap = true; 2869 ns->force_newmap = true;
2769 } 2870 }
2770 2871
2771MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2872MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2772 2873
2773#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2874#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2774 2875
2775animidx anim_find (utf8_string name) 2876animidx anim_find (utf8_string name)
2776 CODE: 2877 CODE:
2777 RETVAL = animation::find (name).number; 2878 RETVAL = animation::find (name).number;
2778 OUTPUT: RETVAL 2879 OUTPUT: RETVAL
2793 } 2894 }
2794 else 2895 else
2795 anim = &animation::create (name, av_len (av) + 1, facings); 2896 anim = &animation::create (name, av_len (av) + 1, facings);
2796 2897
2797 for (int i = 0; i < anim->num_animations; ++i) 2898 for (int i = 0; i < anim->num_animations; ++i)
2798 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2899 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2799} 2900}
2800 OUTPUT: RETVAL 2901 OUTPUT: RETVAL
2801 2902
2802void invalidate_all () 2903void invalidate_all ()
2803 CODE: 2904 CODE:
2804 for_all_clients (ns) 2905 for_all_clients (ns)
2805 ns->anims_sent.reset (); 2906 ns->anims_sent.reset ();
2806 2907
2807MODULE = cf PACKAGE = cf::object::freezer 2908MODULE = cf PACKAGE = cf::object::freezer
2808 2909
2809INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2910INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2810 2911
2811SV * 2912SV *
2812new (char *klass) 2913new (char *klass)
2813 CODE: 2914 CODE:
2814 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2915 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2821 sv_to (sv, self); 2922 sv_to (sv, self);
2822 delete self; 2923 delete self;
2823 2924
2824MODULE = cf PACKAGE = cf::object::thawer 2925MODULE = cf PACKAGE = cf::object::thawer
2825 2926
2826INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2927INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2928
2929bool
2930errors_are_fatal (bool fatal)
2931 CODE:
2932 RETVAL = object_thawer::errors_are_fatal;
2933 object_thawer::errors_are_fatal = fatal;
2934 OUTPUT:
2935 RETVAL
2827 2936
2828SV * 2937SV *
2829new_from_file (char *klass, octet_string path) 2938new_from_file (char *klass, octet_string path)
2830 CODE: 2939 CODE:
2831 object_thawer *f = new object_thawer (path); 2940 object_thawer *f = new object_thawer (path);

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