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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.276 by root, Tue Apr 15 14:21:04 2008 UTC vs.
Revision 1.399 by root, Fri Apr 22 02:03:12 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#include "autoconf.h" 23#include "autoconf.h"
25 24
26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5"
28
29#if HAVE_EXECINFO_H 25#if HAVE_EXECINFO_H
30# include <execinfo.h> 26# include <execinfo.h>
31#endif 27#endif
32 28
33#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
34 31
35#include "global.h" 32#include "global.h"
36#include "loader.h" 33#include "rmg.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h" 34#include "evthread.h"
39#include "sproto.h" 35#include "sproto.h"
40 36
41#include <unistd.h> 37#include <unistd.h>
42#if _POSIX_MEMLOCK 38#if _POSIX_MEMLOCK
45 41
46#if HAVE_MALLOC_H 42#if HAVE_MALLOC_H
47# include <malloc.h> 43# include <malloc.h>
48#endif 44#endif
49 45
46#if !__GLIBC__
47# define malloc_trim(pad) -1
48#endif
49
50#include <EXTERN.h> 50#include <EXTERN.h>
51#include <perl.h> 51#include <perl.h>
52#include <XSUB.h> 52#include <XSUB.h>
53 53
54#include "CoroAPI.h" 54#include "CoroAPI.h"
55#include "perlxsi.c" 55#include "perlxsi.c"
56 56
57extern sint64 *levels; // the experience table
58
59typedef object_thawer &object_thawer_ref; 57typedef object_thawer &object_thawer_ref;
60typedef object_freezer &object_freezer_ref; 58typedef object_freezer &object_freezer_ref;
61 59
62typedef std::string std__string; 60typedef std::string std__string;
63 61
69static int tick_pending; 67static int tick_pending;
70 68
71global gbl_ev; 69global gbl_ev;
72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 70static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 71static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
72static AV *av_reflect;
74 73
75bitset<NUM_EVENT_TYPES> ev_want_event; 74bitset<NUM_EVENT_TYPES> ev_want_event;
76bitset<NUM_TYPES> ev_want_type; 75bitset<NUM_TYPES> ev_want_type;
77 76
78static HV 77static HV
79 *stash_cf, 78 *stash_cf,
80 *stash_cf_object_wrap, 79 *stash_cf_object_wrap,
81 *stash_cf_object_player_wrap, 80 *stash_cf_object_player_wrap,
82 *stash_cf_player_wrap, 81 *stash_cf_player_wrap,
83 *stash_cf_map_wrap, 82 *stash_cf_map_wrap,
83 *stash_cf_mapspace_wrap,
84 *stash_cf_client_wrap, 84 *stash_cf_client_wrap,
85 *stash_cf_arch_wrap, 85 *stash_cf_arch_wrap,
86 *stash_cf_party_wrap, 86 *stash_cf_party_wrap,
87 *stash_cf_region_wrap, 87 *stash_cf_region_wrap,
88 *stash_cf_living_wrap; 88 *stash_cf_living_wrap,
89 *stash_cf_layout_wrap,
90 *stash_ext_map_world;
89 91
92static SV
93 *cv_cf_do_invoke,
94 *cv_cf__can_merge,
95 *cv_cf_client_send_msg,
96 *cv_cf_tick,
97 *cv_cf_match_match;
98
99#ifndef newSVpv_utf8
90static inline SV * 100static SV *
91newSVpv_utf8 (const char *s) 101newSVpv_utf8 (const char *s)
92{ 102{
93 if (!s) 103 if (!s)
94 return newSV (0); 104 return newSV (0);
95 105
96 SV *sv = newSVpv (s, 0); 106 SV *sv = newSVpv (s, 0);
97 SvUTF8_on (sv); 107 SvUTF8_on (sv);
98 return sv; 108 return sv;
99} 109}
110#endif
100 111
112#ifndef newSVpvn_utf8
101static inline SV * 113static SV *
102newSVpvn_utf8 (const char *s, STRLEN l) 114newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
103{ 115{
104 if (!s) 116 if (!s)
105 return newSV (0); 117 return newSV (0);
106 118
107 SV *sv = newSVpvn (s, l); 119 SV *sv = newSVpvn (s, l);
120
121 if (utf8)
108 SvUTF8_on (sv); 122 SvUTF8_on (sv);
123
109 return sv; 124 return sv;
125}
126#endif
127
128noinline utf8_string
129cfSvPVutf8_nolen (SV *sv)
130{
131 SvGETMAGIC (sv);
132
133 if (SvPOK (sv))
134 {
135 if (!SvUTF8 (sv))
136 sv_utf8_upgrade_nomg (sv);
137
138 return SvPVX (sv);
139 }
140
141 return SvPV_nolen (sv);
110} 142}
111 143
112// helper cast function, returns super class * or 0 144// helper cast function, returns super class * or 0
113template<class super> 145template<class super>
114static super * 146static super *
148 SvREFCNT_inc (self); 180 SvREFCNT_inc (self);
149 hv_clear (self); 181 hv_clear (self);
150 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 182 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
151 SvREFCNT_dec (self); 183 SvREFCNT_dec (self);
152 184
153 // self *must* be null now because thats sv_unmagic's job. 185 // self *must* be null now because that's sv_unmagic's job.
154 assert (!this->self); 186 assert (!this->self);
155 } 187 }
156} 188}
157 189
158void 190void
192attachable::destroy () 224attachable::destroy ()
193{ 225{
194 if (destroyed ()) 226 if (destroyed ())
195 return; 227 return;
196 228
197 flags |= F_DESTROYED; 229 attachable_flags |= F_DESTROYED;
198 do_destroy (); 230 do_destroy ();
199 sever_self (); 231 sever_self ();
232}
233
234void
235attachable::do_delete ()
236{
237 delete this;
200} 238}
201 239
202void 240void
203attachable::check_mortals () 241attachable::check_mortals ()
204{ 242{
220 258
221 if (0) 259 if (0)
222 { 260 {
223 for (int j = 0; j < mortals.size (); ++j)//D 261 for (int j = 0; j < mortals.size (); ++j)//D
224 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 262 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
263
225 fprintf (stderr, "\n");//D 264 fprintf (stderr, "\n");//D
226 } 265 }
227 } 266 }
228 } 267 }
229 268
249 } 288 }
250 else 289 else
251 { 290 {
252 mortals.erase (i); 291 mortals.erase (i);
253 obj->sever_self (); 292 obj->sever_self ();
254 delete obj; 293 obj->do_delete ();
255 } 294 }
256 } 295 }
257} 296}
258 297
259void 298void
276 315
277 attach = src.attach; 316 attach = src.attach;
278 return *this; 317 return *this;
279} 318}
280 319
320#if 0
281template<typename T> 321template<typename T>
282static bool 322static bool
283find_backref (void *ptr, T *obj) 323find_backref (void *ptr, T *obj)
284{ 324{
285 char *s = (char *)obj; 325 char *s = (char *)obj;
293 333
294 return false; 334 return false;
295} 335}
296 336
297// for debugging, find "live" objects containing this ptr 337// for debugging, find "live" objects containing this ptr
298void 338static void
299find_backref (void *ptr) 339find_backref (void *ptr)
300{ 340{
301 for_all_objects (op) 341 for_all_objects (op)
302 if (find_backref (ptr, op)) 342 if (find_backref (ptr, op))
303 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 343 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307 fprintf (stderr, "P %p\n", pl); 347 fprintf (stderr, "P %p\n", pl);
308 348
309 for_all_clients (ns) 349 for_all_clients (ns)
310 if (find_backref (ptr, ns)) 350 if (find_backref (ptr, ns))
311 fprintf (stderr, "C %p\n", ns); 351 fprintf (stderr, "C %p\n", ns);
312
313} 352}
353#endif
314 354
315////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 355//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
316 356
317static SV * 357static SV *
318newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 358newSVptr (void *ptr, HV *stash, HV *hv)
319{ 359{
320 SV *sv;
321
322 if (!ptr) 360 if (!ptr)
323 return newSV (0); 361 return newSV (0);
324 362
325 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 363 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
326 return sv_bless (newRV_noinc ((SV *)hv), stash); 364 return sv_bless (newRV_noinc ((SV *)hv), stash);
365}
366
367static SV * noinline
368newSVptr (void *ptr, HV *stash)
369{
370 return newSVptr (ptr, stash, newHV ());
327} 371}
328 372
329static int 373static int
330attachable_free (pTHX_ SV *sv, MAGIC *mg) 374attachable_free (pTHX_ SV *sv, MAGIC *mg)
331{ 375{
343 return 0; 387 return 0;
344} 388}
345 389
346MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 390MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
347 391
348static SV * 392static SV * noinline
349newSVattachable (attachable *obj, HV *stash) 393newSVattachable (attachable *obj, HV *stash)
350{ 394{
351 if (!obj) 395 if (!obj)
352 return newSV (0); 396 return newSV (0);
353 397
371 415
372 return sv; 416 return sv;
373 } 417 }
374} 418}
375 419
420#if 0 // unused
376static void 421static void
377clearSVptr (SV *sv) 422clearSVptr (SV *sv)
378{ 423{
379 if (SvROK (sv)) 424 if (SvROK (sv))
380 sv = SvRV (sv); 425 sv = SvRV (sv);
381 426
382 hv_clear ((HV *)sv); 427 hv_clear ((HV *)sv);
383 sv_unmagic (sv, PERL_MAGIC_ext); 428 sv_unmagic (sv, PERL_MAGIC_ext);
384} 429}
430#endif
431
432static long
433SvPTR_nc (SV *sv)
434{
435 sv = SvRV (sv);
436
437 // very important shortcut
438 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
439 return (long)SvMAGIC (sv)->mg_ptr;
440
441 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
442 return (long)mg->mg_ptr;
443
444 croak ("perl code used object, but C object is already destroyed, caught");
445}
385 446
386static long 447static long
387SvPTR (SV *sv, const char *klass) 448SvPTR (SV *sv, const char *klass)
388{ 449{
389 if (!sv_derived_from (sv, klass)) 450 if (!sv_derived_from (sv, klass))
390 croak ("object of type %s expected", klass); 451 croak ("object of type %s expected", klass);
391 452
392 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 453 return SvPTR_nc (sv);
393
394 if (!mg)
395 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
396
397 return (long)mg->mg_ptr;
398} 454}
399 455
400static long 456static long noinline
401SvPTR_ornull (SV *sv, const char *klass) 457SvPTR_ornull (SV *sv, const char *klass)
402{ 458{
403 if (SvOK (sv)) 459 if (expect_false (!SvOK (sv))) return 0;
460
404 return SvPTR (sv, klass); 461 return SvPTR (sv, klass);
405 else
406 return 0;
407} 462}
408 463
464static long noinline
465SvPTR_ornull_client (SV *sv)
466{
467 if (expect_false (!SvOK (sv))) return 0;
468
469 if (!SvROK (sv)
470 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
471 && !sv_derived_from (sv, "cf::client")))
472 croak ("object of type cf::client expected");
473
474 return SvPTR_nc (sv);
475}
476
477static long noinline
478SvPTR_ornull_object (SV *sv)
479{
480 if (expect_false (!SvOK (sv))) return 0;
481
482 if (!SvROK (sv)
483 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
484 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
485 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
486 && !sv_derived_from (sv, "cf::object")))
487 croak ("object of type cf::object expected");
488
489 return SvPTR_nc (sv);
490}
491
492static long noinline
493SvPTR_ornull_maptile (SV *sv)
494{
495 if (expect_false (!SvOK (sv))) return 0;
496
497 if (!SvROK (sv)
498 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
499 && SvSTASH (SvRV (sv)) != stash_ext_map_world
500 && !sv_derived_from (sv, "cf::map")))
501 croak ("object of type cf::map expected");
502
503 return SvPTR_nc (sv);
504}
505
506static long noinline
507SvPTR_ornull_player (SV *sv)
508{
509 if (expect_false (!SvOK (sv))) return 0;
510
511 if (!SvROK (sv)
512 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
513 && !sv_derived_from (sv, "cf::player")))
514 croak ("object of type cf::player expected");
515
516 return SvPTR_nc (sv);
517}
518
409inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); } 519static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
410inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 520static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
411inline SV *to_sv (bool v) { return newSViv (v); } 521static inline SV *to_sv (bool v) { return newSViv (v); }
412inline SV *to_sv ( signed char v) { return newSViv (v); } 522static inline SV *to_sv ( signed char v) { return newSViv (v); }
413inline SV *to_sv (unsigned char v) { return newSViv (v); } 523static inline SV *to_sv (unsigned char v) { return newSViv (v); }
414inline SV *to_sv ( signed short v) { return newSViv (v); } 524static inline SV *to_sv ( signed short v) { return newSViv (v); }
415inline SV *to_sv (unsigned short v) { return newSVuv (v); } 525static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
416inline SV *to_sv ( signed int v) { return newSViv (v); } 526static inline SV *to_sv ( signed int v) { return newSViv (v); }
417inline SV *to_sv (unsigned int v) { return newSVuv (v); } 527static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
418inline SV *to_sv ( signed long v) { return newSViv (v); } 528static inline SV *to_sv ( signed long v) { return newSViv (v); }
419inline SV *to_sv (unsigned long v) { return newSVuv (v); } 529static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
420inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 530static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
421inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 531static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
422inline SV *to_sv (float v) { return newSVnv (v); } 532static inline SV *to_sv (float v) { return newSVnv (v); }
423inline SV *to_sv (double v) { return newSVnv (v); } 533static inline SV *to_sv (double v) { return newSVnv (v); }
424inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 534static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
425inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 535static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
536// gcc dislikes noilnine on to_sv
426inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 537static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
538static inline SV *to_sv (object * v) { return to_sv_ni (v); }
427inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 539static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
428inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 540static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
429inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 541static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
430inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 542static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
431inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 543static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
544static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
545static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
432 546
433inline SV *to_sv (object & v) { return to_sv (&v); } 547static inline SV *to_sv (object & v) { return to_sv (&v); }
434inline SV *to_sv (living & v) { return to_sv (&v); } 548static inline SV *to_sv (living & v) { return to_sv (&v); }
435 549
436inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 550static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
437inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 551static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
438 552
439inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 553static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
440 554
555static inline SV *to_sv (dynbuf * v)
556{
557 SV *sv = newSV (0);
558
559 sv_upgrade (sv, SVt_PV);
560 SvGROW (sv, v->size () + 1);
561 SvPOK_only (sv);
562 v->linearise (SvPVX (sv));
563 SvCUR_set (sv, v->size ());
564 *SvEND (sv) = 0;
565
566 return sv;
567}
568
569static inline SV *to_sv (dynbuf_text * v)
570{
571 SV *sv = to_sv (static_cast<dynbuf *> (v));
572 SvUTF8_on (sv);
573 return sv;
574}
575
441inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 576static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
442inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 577static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
443inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 578static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
444inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 579static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
445inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 580static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
446inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 581static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
447inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 582static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
448inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 583static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 584static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
450inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 585static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
451inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 586static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
452inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 587static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
453inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 588static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
454inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 589static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
455inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 590static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
456inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 591static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
457inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 592static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
458inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 593static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
594static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
459inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 595static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
460inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
461inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 596static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
462inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 597static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
463inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 598static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
464inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 599static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
600static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
601static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
465inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 602static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
466inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 603static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
467 604
468//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 605//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
469inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 606static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
470 607
471template<class T> 608template<class T>
472inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 609static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
473 610
474template<int N> 611template<int N>
475inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 612static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
476 613
477inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 614static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
478inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 615static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
479inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 616static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
480inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 617static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
481 618
482inline void sv_to (SV *sv, std::string &v) 619static inline void sv_to (SV *sv, std::string &v)
483{ 620{
484 STRLEN len; 621 STRLEN len;
485 char *data = SvPVbyte (sv, len); 622 char *data = SvPVbyte (sv, len);
486 v.assign (data, len); 623 v.assign (data, len);
487} 624}
488 625
489inline void sv_to (SV *sv, UUID &v) 626static inline void sv_to (SV *sv, UUID &v)
490{ 627{
491 if (!v.parse (SvPV_nolen (sv))) 628 if (!v.parse (SvPV_nolen (sv)))
492 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 629 croak ("unparsable uuid: %s", SvPV_nolen (sv));
493} 630}
494 631
495inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 632static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
496 633
497static SV * 634static SV *
498newSVdt_va (va_list &ap, data_type type) 635newSVdt_va (va_list &ap, data_type type)
499{ 636{
500 SV *sv; 637 SV *sv;
574 va_end (ap); 711 va_end (ap);
575 712
576 return sv; 713 return sv;
577} 714}
578 715
716// typemap support, mostly to avoid excessive inlining
717template<class type>
718static void noinline
719cf_obj_to (SV *arg, type &var)
720{
721 sv_to (arg, var);
722 if (expect_false (!var))
723 croak ("must not pass invalid/null cf_obj here");
724}
725
726template<class object>
727static void noinline
728cf_obj_ornull_to (SV *arg, object *&var)
729{
730 if (SvOK (arg))
731 {
732 sv_to (arg, var);
733 if (expect_false (!var))
734 croak ("unable to convert perl object to C++ object");
735 }
736 else
737 var = 0;
738}
739
579////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 740//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
580 741
581SV * 742static SV *
582registry (attachable *ext) 743registry (attachable *ext)
583{ 744{
584 if (!ext->cb) 745 if (!ext->cb)
585 ext->cb = newAV (); 746 ext->cb = newAV ();
586 747
600 761
601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 762 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
602 763
603 const char *argv[] = { 764 const char *argv[] = {
604 settings.argv [0], 765 settings.argv [0],
605 "-e" 766 "-e0"
606 "use EV; use Coro;" // required for bootstrap
607 "cf->bootstrap;" // required for datadir :*>
608 "unshift @INC, cf::datadir ();"
609 "require cf;"
610 }; 767 };
611 768
612 if (perl_parse (perl, xs_init, 2, (char **)argv, environ) 769 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
613 || perl_run (perl)) 770 || perl_run (perl))
614 { 771 {
615 printf ("unable to initialize perl-interpreter, aborting.\n"); 772 printf ("unable to initialize perl-interpreter, aborting.\n");
616 exit (EXIT_FAILURE); 773 exit (EXIT_FAILURE);
617 } 774 }
618 775
776 eval_pv (
777 "#line 1 'cfperl init'\n"
778 "use EV ();\n" // required by bootstrap
779 "use Coro ();\n" // required by bootstrap
780 "cf->bootstrap;\n" // required for cf::datadir
781 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
782 "require cf;\n",
783 0
784 );
785
786 if (SvTRUE (ERRSV))
619 { 787 {
620 dSP; 788 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
621 789 exit (EXIT_FAILURE);
622 PUSHMARK (SP);
623 PUTBACK;
624 call_pv ("cf::init", G_DISCARD | G_VOID);
625 } 790 }
626} 791}
627 792
793void
628void cfperl_main () 794cfperl_main ()
629{ 795{
630 dSP; 796 dSP;
631 797
632 PUSHMARK (SP); 798 PUSHMARK (SP);
633 PUTBACK; 799 PUTBACK;
658# undef def 824# undef def
659}; 825};
660 826
661#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 827#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
662 828
663static void 829static void noinline
664gather_callbacks (AV *&callbacks, AV *registry, event_type event) 830gather_callbacks (AV *&callbacks, AV *registry, event_type event)
665{ 831{
666 // event must be in array 832 // event must be in array
667 if (event >= 0 && event <= AvFILLp (registry)) 833 if (event >= 0 && event <= AvFILLp (registry))
668 { 834 {
754{ 920{
755 attachable::gather_callbacks (callbacks, event); 921 attachable::gather_callbacks (callbacks, event);
756 ::gather_callbacks (callbacks, cb_map, event); 922 ::gather_callbacks (callbacks, cb_map, event);
757} 923}
758 924
759void 925static void noinline
760_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry) 926_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
761{ 927{
762 for (int event = 0; event <= AvFILLp (registry); ++event) 928 for (int event = 0; event <= AvFILLp (registry); ++event)
763 { 929 {
764 SV *cbs_ = AvARRAY (registry)[event]; 930 SV *cbs_ = AvARRAY (registry)[event];
774 } 940 }
775 } 941 }
776} 942}
777 943
778// very slow and inefficient way to recalculate the global want bitsets 944// very slow and inefficient way to recalculate the global want bitsets
779void 945static void
780_recalc_want () 946_recalc_want ()
781{ 947{
782 ev_want_event.reset (); 948 ev_want_event.reset ();
783 949
784 _recalc_want (ev_want_event, cb_global); 950 _recalc_want (ev_want_event, cb_global);
857 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1023 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
858 } 1024 }
859 1025
860 va_end (ap); 1026 va_end (ap);
861 1027
862 CALL_CALL ("cf::do_invoke", G_SCALAR); 1028 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
863 count = count > 0 ? POPi : 0; 1029 count = count > 0 ? POPi : 0;
864 1030
865 CALL_END; 1031 CALL_END;
866 1032
867 return count; 1033 return count;
868} 1034}
869 1035
870SV * 1036static SV *
871cfperl_result (int idx) 1037cfperl_result (int idx)
872{ 1038{
873 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1039 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
874 if (!av) 1040 if (!av)
875 return &PL_sv_undef; 1041 return &PL_sv_undef;
894} 1060}
895 1061
896///////////////////////////////////////////////////////////////////////////// 1062/////////////////////////////////////////////////////////////////////////////
897// various c++ => perl glue functions 1063// various c++ => perl glue functions
898 1064
1065void
899void cfperl_tick () 1066cfperl_tick ()
900{ 1067{
901 tick_pending = 1; 1068 tick_pending = 1;
902 1069
903 if (tick_inhibit) 1070 if (tick_inhibit)
904 return; 1071 return;
907 1074
908 dSP; 1075 dSP;
909 1076
910 PUSHMARK (SP); 1077 PUSHMARK (SP);
911 PUTBACK; 1078 PUTBACK;
912 call_pv ("cf::tick", G_DISCARD | G_VOID); 1079 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
913 1080
914 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1081 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
915} 1082}
916 1083
917void 1084void
940 CALL_CALL ("ext::books::make_book", G_VOID); 1107 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END; 1108 CALL_END;
942} 1109}
943 1110
944void 1111void
945cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1112cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
946{ 1113{
947 CALL_BEGIN (4); 1114 CALL_BEGIN (4);
948 CALL_ARG (ns); 1115 CALL_ARG (ns);
949 CALL_ARG (type); 1116 CALL_ARG (type);
950 CALL_ARG_SV (newSVpv_utf8 (msg)); 1117 CALL_ARG_SV (newSVpv_utf8 (msg));
951 CALL_ARG (color); 1118 CALL_ARG (color);
952 CALL_CALL ("cf::client::send_msg", G_VOID); 1119 CALL_CALL (cv_cf_client_send_msg, G_VOID);
953 CALL_END; 1120 CALL_END;
954} 1121}
955 1122
956int 1123int
957cfperl_can_merge (object *ob1, object *ob2) 1124cfperl_can_merge (object *ob1, object *ob2)
959 int can; 1126 int can;
960 1127
961 CALL_BEGIN (2); 1128 CALL_BEGIN (2);
962 CALL_ARG (ob1); 1129 CALL_ARG (ob1);
963 CALL_ARG (ob2); 1130 CALL_ARG (ob2);
964 CALL_CALL ("cf::_can_merge", G_SCALAR); 1131 CALL_CALL (cv_cf__can_merge, G_SCALAR);
965 can = count && SvTRUE (TOPs); 1132 can = count && SvTRUE (TOPs);
966 CALL_END; 1133 CALL_END;
967 1134
968 return can; 1135 return can;
969} 1136}
970 1137
1138void
1139cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1140{
1141 CALL_BEGIN (4);
1142 CALL_ARG (ob);
1143 CALL_ARG (state);
1144 CALL_ARG (activator);
1145 CALL_ARG (originator);
1146 CALL_CALL ("cf::mapscript::activate", G_VOID);
1147 CALL_END;
1148}
1149
971player * 1150player *
972player::find (const char *name) 1151player::find (const_utf8_string name)
973{ 1152{
974 CALL_BEGIN (1); 1153 CALL_BEGIN (1);
975 CALL_ARG (name); 1154 CALL_ARG (name);
976 CALL_CALL ("cf::player::find", G_SCALAR); 1155 CALL_CALL ("cf::player::find", G_SCALAR);
977 1156
978 player *retval; 1157 player *retval = 0;
979
980 if (count)
981 sv_to (POPs, retval); 1158 if (count) sv_to (POPs, retval);
982 else
983 retval = 0;
984 1159
985 CALL_END; 1160 CALL_END;
986 1161
987 return retval; 1162 return retval;
988} 1163}
989 1164
990maptile * 1165maptile *
1166find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1167{
1168 CALL_BEGIN (4);
1169 CALL_ARG (dirname);
1170 CALL_ARG (stylename);
1171 CALL_ARG (difficulty);
1172 CALL_ARG (recurse);
1173 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1174
1175 maptile *retval = 0;
1176 if (count) sv_to (POPs, retval);
1177
1178 CALL_END;
1179
1180 return retval;
1181}
1182
1183maptile *
991maptile::find_sync (const char *path, maptile *origin) 1184maptile::find_sync (const_utf8_string path, maptile *origin)
992{ 1185{
993 CALL_BEGIN (2); 1186 CALL_BEGIN (2);
994 CALL_ARG (path); 1187 CALL_ARG (path);
995 CALL_ARG (origin); 1188 CALL_ARG (origin);
996 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1189 CALL_CALL ("cf::map::find_sync", G_SCALAR);
997 1190
998 maptile *retval; 1191 maptile *retval = 0;
999
1000 if (count)
1001 sv_to (POPs, retval); 1192 if (count) sv_to (POPs, retval);
1002 else
1003 retval = 0;
1004 1193
1005 CALL_END; 1194 CALL_END;
1006 1195
1007 return retval; 1196 return retval;
1008} 1197}
1009 1198
1010maptile * 1199maptile *
1011maptile::find_async (const char *path, maptile *origin, bool load) 1200maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1012{ 1201{
1013 CALL_BEGIN (3); 1202 CALL_BEGIN (3);
1014 CALL_ARG (path); 1203 CALL_ARG (path);
1015 CALL_ARG (origin); 1204 CALL_ARG (origin);
1016 CALL_ARG (load); 1205 CALL_ARG (load);
1017 CALL_CALL ("cf::map::find_async", G_SCALAR); 1206 CALL_CALL ("cf::map::find_async", G_SCALAR);
1018 1207
1019 maptile *retval; 1208 maptile *retval = 0;
1020
1021 if (count)
1022 sv_to (POPs, retval); 1209 if (count) sv_to (POPs, retval);
1023 else
1024 retval = 0;
1025 1210
1026 CALL_END; 1211 CALL_END;
1027 1212
1028 return retval; 1213 return retval;
1029} 1214}
1032maptile::do_load_sync () 1217maptile::do_load_sync ()
1033{ 1218{
1034 CALL_BEGIN (1); 1219 CALL_BEGIN (1);
1035 CALL_ARG (this); 1220 CALL_ARG (this);
1036 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1221 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1037 CALL_END;
1038}
1039
1040void
1041maptile::change_all_map_light (int change)
1042{
1043 CALL_BEGIN (1);
1044 CALL_ARG (change);
1045 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1046 CALL_END; 1222 CALL_END;
1047} 1223}
1048 1224
1049void 1225void
1050object::enter_exit (object *exit) 1226object::enter_exit (object *exit)
1057 CALL_ARG (exit); 1233 CALL_ARG (exit);
1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1234 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1059 CALL_END; 1235 CALL_END;
1060} 1236}
1061 1237
1062const char * 1238void
1239object::player_goto (const_utf8_string path, int x, int y)
1240{
1241 if (type != PLAYER)
1242 return;
1243
1244 CALL_BEGIN (4);
1245 CALL_ARG (this);
1246 CALL_ARG (path);
1247 CALL_ARG (x);
1248 CALL_ARG (y);
1249 CALL_CALL ("cf::object::player::goto", G_VOID);
1250 CALL_END;
1251}
1252
1253const_utf8_string
1063object::ref () const 1254object::ref () const
1064{ 1255{
1065 if (type == PLAYER) 1256 if (type == PLAYER)
1066 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1257 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1067 else 1258 else
1259 // TODO: should be able to save references within the same map, at least
1068 return 0; 1260 return 0;
1069} 1261}
1070 1262
1071object * 1263object *
1072object::deref (const char *ref) 1264object::deref (const_utf8_string ref)
1073{ 1265{
1074 object *retval = 0; 1266 object *retval = 0;
1075 1267
1076 if (ref) 1268 if (ref)
1077 { 1269 {
1087 1279
1088 return retval; 1280 return retval;
1089} 1281}
1090 1282
1091void 1283void
1092log_backtrace (const char *msg) 1284log_backtrace (const_utf8_string msg)
1093{ 1285{
1094#if HAVE_BACKTRACE 1286#if HAVE_BACKTRACE
1095 void *addr [20]; 1287 void *addr [20];
1096 int size = backtrace (addr, 20); 1288 int size = backtrace (addr, 20);
1097 1289
1102 CALL_CALL ("cf::_log_backtrace", G_VOID); 1294 CALL_CALL ("cf::_log_backtrace", G_VOID);
1103 CALL_END; 1295 CALL_END;
1104#endif 1296#endif
1105} 1297}
1106 1298
1299bool
1300is_match_expr (const_utf8_string expr)
1301{
1302 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1303}
1304
1305bool
1306match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1307{
1308 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1309 expr += sizeof ("match ") - 1;
1310
1311 CALL_BEGIN (5);
1312 CALL_ARG (expr);
1313 CALL_ARG (ob);
1314 CALL_ARG (self);
1315 CALL_ARG (source);
1316 CALL_ARG (originator);
1317 CALL_CALL (cv_cf_match_match, G_SCALAR);
1318
1319 bool matched = count && SvTRUE (TOPs);
1320
1321 CALL_END;
1322
1323 return matched;
1324}
1325
1326object *
1327match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1328{
1329 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1330 expr += sizeof ("match ") - 1;
1331
1332 CALL_BEGIN (5);
1333 CALL_ARG (expr);
1334 CALL_ARG (ob);
1335 CALL_ARG (self);
1336 CALL_ARG (source);
1337 CALL_ARG (originator);
1338 CALL_CALL (cv_cf_match_match, G_ARRAY);
1339
1340 object *one = 0;
1341
1342 if (count)
1343 sv_to (TOPs, one);
1344
1345 CALL_END;
1346
1347 return one;
1348}
1349
1107///////////////////////////////////////////////////////////////////////////// 1350/////////////////////////////////////////////////////////////////////////////
1108 1351
1109struct EVAPI *evapi::GEVAPI; 1352struct EVAPI *evapi::GEVAPI;
1110struct CoroAPI *coroapi::GCoroAPI; 1353struct CoroAPI *coroapi::GCoroAPI;
1111 1354
1355void
1112void coroapi::do_cede_to_tick () 1356coroapi::do_cede_to_tick ()
1113{ 1357{
1114 cede_pending = 0; 1358 cede_pending = 0;
1115 cede (); 1359 cede ();
1116} 1360}
1117 1361
1141 ev_io_set ((ev_io *)this, fd, events); 1385 ev_io_set ((ev_io *)this, fd, events);
1142 if (active) start (); 1386 if (active) start ();
1143 } 1387 }
1144} 1388}
1145 1389
1146void 1390static void
1147_connect_to_perl () 1391_connect_to_perl_1 ()
1148{ 1392{
1149 stash_cf = gv_stashpv ("cf", 1); 1393 stash_cf = gv_stashpv ("cf", 1);
1150 1394
1151 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1395 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1152 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1396 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1153 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1397 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1154 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1398 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1399 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1155 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1400 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1156 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1401 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1157 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1402 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1158 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1403 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1159 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1404 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1405 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1406 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1160 1407
1161 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1408 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1162 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1409 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1163 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1410 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1164 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1411 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1170 cb_client = get_av ("cf::CB_CLIENT", 1); 1417 cb_client = get_av ("cf::CB_CLIENT", 1);
1171 cb_type = get_av ("cf::CB_TYPE" , 1); 1418 cb_type = get_av ("cf::CB_TYPE" , 1);
1172 cb_map = get_av ("cf::CB_MAP" , 1); 1419 cb_map = get_av ("cf::CB_MAP" , 1);
1173} 1420}
1174 1421
1422static void
1423_connect_to_perl_2 ()
1424{
1425 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1426 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1427 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1428 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1429 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1430}
1431
1175MODULE = cf PACKAGE = cf PREFIX = cf_ 1432MODULE = cf PACKAGE = cf PREFIX = cf_
1176 1433
1177BOOT: 1434BOOT:
1178{ 1435{
1179 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1436 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1180 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1437 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1181 1438
1182 _connect_to_perl (); 1439 _connect_to_perl_1 ();
1183 1440
1184 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1441 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1185 1442
1186 //{ 1443 //{
1187 // require_pv ("Time::HiRes"); 1444 // require_pv ("Time::HiRes");
1195 static const struct { 1452 static const struct {
1196 const char *name; 1453 const char *name;
1197 IV iv; 1454 IV iv;
1198 } *civ, const_iv[] = { 1455 } *civ, const_iv[] = {
1199# define const_iv(name) { # name, (IV)name }, 1456# define const_iv(name) { # name, (IV)name },
1200 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1457# include "const_iv.h"
1201 const_iv (logBacktrace) 1458# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1202 1459# include "attackinc.h"
1203 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1460# undef def
1461# define def(uc, flags) const_iv (SK_ ## uc)
1462# include "skillinc.h"
1463# undef def
1464# define def(name, use, nonuse) const_iv (body_ ## name)
1465# include "slotinc.h"
1466# undef def
1204 1467
1205 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1468 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1206 1469
1207 const_iv (MAX_TIME) 1470 const_iv (MAX_TIME)
1208 const_iv (MAXSOCKBUF) 1471 const_iv (MAXSOCKBUF)
1209 1472
1210 const_iv (NUM_BODY_LOCATIONS)
1211 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1212 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1213 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1214 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1215 const_iv (body_wrist) const_iv (body_waist)
1216
1217 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1218 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1219 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1220 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1221 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1222 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1223 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1224 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1225 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1226 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1227 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1228 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1229 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1230 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1231 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1232 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1233 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1234 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1235 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1236 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1237 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1238 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1239 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1240 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1241 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1242 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1243 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1244 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1245
1246 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1247
1248 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1249 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1250
1251 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1252 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1253 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1254 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1255 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1256 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1257 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1258
1259 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1260 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1261 const_iv (WEAP_BLUD)
1262
1263 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1264 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1265 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1266 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1267 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1268 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1269 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1270 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1271 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1272 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1273 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1274 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1275 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1277 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1278 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1279 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1280 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1281 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1282 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1283 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1284 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1286 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1287 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1288 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1289
1290 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1291 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1292 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1293 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1294 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1295 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1296
1297 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1473 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1298 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1474 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1299 1475
1300 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1476 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1301
1302 const_iv (SP_RAISE_DEAD)
1303 const_iv (SP_RUNE)
1304 const_iv (SP_MAKE_MARK)
1305 const_iv (SP_BOLT)
1306 const_iv (SP_BULLET)
1307 const_iv (SP_EXPLOSION)
1308 const_iv (SP_CONE)
1309 const_iv (SP_BOMB)
1310 const_iv (SP_WONDER)
1311 const_iv (SP_SMITE)
1312 const_iv (SP_MAGIC_MISSILE)
1313 const_iv (SP_SUMMON_GOLEM)
1314 const_iv (SP_DIMENSION_DOOR)
1315 const_iv (SP_MAGIC_MAPPING)
1316 const_iv (SP_MAGIC_WALL)
1317 const_iv (SP_DESTRUCTION)
1318 const_iv (SP_PERCEIVE_SELF)
1319 const_iv (SP_WORD_OF_RECALL)
1320 const_iv (SP_INVISIBLE)
1321 const_iv (SP_PROBE)
1322 const_iv (SP_HEALING)
1323 const_iv (SP_CREATE_FOOD)
1324 const_iv (SP_EARTH_TO_DUST)
1325 const_iv (SP_CHANGE_ABILITY)
1326 const_iv (SP_BLESS)
1327 const_iv (SP_CURSE)
1328 const_iv (SP_SUMMON_MONSTER)
1329 const_iv (SP_CHARGING)
1330 const_iv (SP_POLYMORPH)
1331 const_iv (SP_ALCHEMY)
1332 const_iv (SP_REMOVE_CURSE)
1333 const_iv (SP_IDENTIFY)
1334 const_iv (SP_DETECTION)
1335 const_iv (SP_MOOD_CHANGE)
1336 const_iv (SP_MOVING_BALL)
1337 const_iv (SP_SWARM)
1338 const_iv (SP_CHANGE_MANA)
1339 const_iv (SP_DISPEL_RUNE)
1340 const_iv (SP_CREATE_MISSILE)
1341 const_iv (SP_CONSECRATE)
1342 const_iv (SP_ANIMATE_WEAPON)
1343 const_iv (SP_LIGHT)
1344 const_iv (SP_CHANGE_MAP_LIGHT)
1345 const_iv (SP_FAERY_FIRE)
1346 const_iv (SP_CAUSE_DISEASE)
1347 const_iv (SP_AURA)
1348 const_iv (SP_TOWN_PORTAL)
1349 const_iv (SP_PARTY_SPELL)
1350 1477
1351 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1478 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1352 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1479 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1353 const_iv (F_LOCKED) 1480 const_iv (F_LOCKED)
1354 1481
1355 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1356
1357 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1482 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1358 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1483 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1359 1484
1360 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1361
1362 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1363 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1364
1365 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1366 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1367
1368 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1485 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1369
1370 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1371 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1372 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1373 const_iv (M_ICE) const_iv (M_SPECIAL)
1374 1486
1375 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1487 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1488 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 1489
1378 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1379 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1380 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1381 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1382 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1383 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1385 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1386 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1388 const_iv (SK_POISON_NAIL)
1389
1390 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1391 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1392 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1394 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1395 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1396
1397 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1398
1399 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1400 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1401 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1402 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1403 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1404 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1405 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1406
1407 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1490 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1408 const_iv (MAP_INACTIVE) 1491 const_iv (MAP_INACTIVE)
1409 1492
1410 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1493 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1411 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1494 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1412 1495
1413 const_iv (VERSION_CS) const_iv (VERSION_SC)
1414
1415 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1496 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1416 1497
1417 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1418
1419 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1498 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1420
1421 // random map generator
1422 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1423 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1424
1425 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1426 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1427 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1428
1429 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1430 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1431
1432 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1433 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1434 const_iv (GT_MINIMAL)
1435
1436 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1437 const_iv (FT_RSRC) const_iv (FT_NUM)
1438 }; 1499 };
1439 1500
1440 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1501 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1441 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1502 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1442 1503
1443 static const struct { 1504 static const struct {
1444 const char *name; 1505 const char *name;
1445 int skip; 1506 int skip;
1451# undef def 1512# undef def
1452 }; 1513 };
1453 1514
1454 AV *av = get_av ("cf::EVENT", 1); 1515 AV *av = get_av ("cf::EVENT", 1);
1455 1516
1456 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1517 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1457 { 1518 {
1458 AV *event = newAV (); 1519 AV *event = newAV ();
1459 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1520 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1460 av_push (event, newSViv (eiv->klass)); 1521 av_push (event, newSViv (eiv->klass));
1461 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1522 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1462 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1523 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1463 } 1524 }
1464}
1465 1525
1526 // used by autogenerated BOOT sections from genacc
1527 av_reflect = get_av ("cf::REFLECT", 1);
1528}
1529
1530void _gv_clear (SV *gv)
1531 CODE:
1532 assert (SvTYPE (gv) == SVt_PVGV);
1533# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1534 f (GvGP (gv)->gp_form);
1535 f (GvGP (gv)->gp_io);
1536 f (GvGP (gv)->gp_sv);
1537 f (GvGP (gv)->gp_av);
1538 f (GvGP (gv)->gp_hv);
1539 f (GvGP (gv)->gp_cv);
1540 GvCVGEN (gv) = 0;
1541 GvMULTI_off (gv);
1542# undef f
1543
1466void _connect_to_perl () 1544void _connect_to_perl_1 ()
1545
1546void _connect_to_perl_2 ()
1467 1547
1468void _recalc_want () 1548void _recalc_want ()
1469 1549
1550# not used by default anymore
1470void _global_reattach () 1551void _global_reattach ()
1471 CODE: 1552 CODE:
1472{ 1553{
1473 // reattach to all attachable objects in the game. 1554 // reattach to all attachable objects in the game.
1474 for_all_clients (ns) 1555 for_all_clients (ns)
1476 1557
1477 for_all_objects (op) 1558 for_all_objects (op)
1478 op->reattach (); 1559 op->reattach ();
1479} 1560}
1480 1561
1481# support function for map-world.ext 1562void init_anim ()
1482void _quantise (SV *data_sv, SV *plt_sv)
1483 CODE:
1484{
1485 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1486 croak ("_quantise called with invalid agruments");
1487 1563
1488 plt_sv = SvRV (plt_sv); 1564void init_globals ()
1489 SV **plt = AvARRAY (plt_sv);
1490 int plt_count = AvFILL (plt_sv) + 1;
1491 1565
1492 STRLEN len; 1566void init_attackmess ()
1493 char *data = SvPVbyte (data_sv, len);
1494 char *dst = data;
1495 1567
1496 while (len >= 3) 1568void init_dynamic ()
1497 {
1498 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1499 {
1500 char *val = SvPVX (*val_sv);
1501 1569
1502 if (val [0] == data [0] 1570void load_settings ()
1503 && val [1] == data [1]
1504 && val [2] == data [2])
1505 {
1506 *dst++ = val [3];
1507 goto next;
1508 }
1509 }
1510 1571
1511 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d", 1572void reload_exp_table ()
1512 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1513 dst - SvPVX (data_sv), len);
1514 1573
1515 next: 1574void reload_materials ()
1516 data += 3;
1517 len -= 3;
1518 }
1519 1575
1520 SvCUR_set (data_sv, dst - SvPVX (data_sv)); 1576void init_uuid ()
1521} 1577 CODE:
1578 UUID::init ();
1579
1580void init_signals ()
1581
1582void init_skills ()
1583
1584void init_beforeplay ()
1522 1585
1523void evthread_start (int aiofd) 1586void evthread_start (int aiofd)
1524 1587
1525void cede_to_tick () 1588void cede_to_tick ()
1526 CODE: 1589 CODE:
1552 } 1615 }
1553 1616
1554void server_tick () 1617void server_tick ()
1555 CODE: 1618 CODE:
1556{ 1619{
1620 ev_now_update (EV_DEFAULT);
1557 NOW = ev_now (EV_DEFAULT); 1621 NOW = ev_now (EV_DEFAULT);
1558 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1622 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1559 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1623 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1560 runtime = SvNVX (sv_runtime); 1624 runtime = SvNVX (sv_runtime);
1561 1625
1562 server_tick (); 1626 server_tick ();
1563 1627
1564 NOW = ev_time (); 1628 ev_now_update (EV_DEFAULT);
1629 NOW = ev_now (EV_DEFAULT);
1565 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1630 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1566 runtime += TICK; 1631 runtime += TICK;
1567 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1632 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1568} 1633}
1569 1634
1570NV floor (NV x) 1635NV floor (NV x)
1571 1636
1572NV ceil (NV x) 1637NV ceil (NV x)
1573 1638
1574NV rndm (...) 1639NV rndm (...)
1640 ALIAS:
1641 rmg_rndm = 1
1575 CODE: 1642 CODE:
1643{
1644 rand_gen &gen = ix ? rmg_rndm : rndm;
1576 switch (items) 1645 switch (items)
1577 { 1646 {
1578 case 0: RETVAL = rndm (); break; 1647 case 0: RETVAL = gen (); break;
1579 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1648 case 1: RETVAL = gen (SvUV (ST (0))); break;
1580 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1649 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1581 default: croak ("cf::rndm requires none, one or two parameters."); break; 1650 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1582 } 1651 }
1652}
1583 OUTPUT: 1653 OUTPUT:
1584 RETVAL 1654 RETVAL
1585 1655
1586NV clamp (NV value, NV min_value, NV max_value) 1656NV clamp (NV value, NV min_value, NV max_value)
1587 CODE: 1657 CODE:
1592NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1662NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1593 CODE: 1663 CODE:
1594 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1664 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1595 OUTPUT: 1665 OUTPUT:
1596 RETVAL 1666 RETVAL
1667
1668const char *ordinal (int i)
1597 1669
1598void weaken (...) 1670void weaken (...)
1599 PROTOTYPE: @ 1671 PROTOTYPE: @
1600 CODE: 1672 CODE:
1601 while (items > 0) 1673 while (items > 0)
1602 sv_rvweaken (ST (--items)); 1674 sv_rvweaken (ST (--items));
1603 1675
1604void 1676void log_suspend ()
1677
1678void log_resume ()
1679
1605log_backtrace (utf8_string msg) 1680void log_backtrace (utf8_string msg)
1606 1681
1607void
1608LOG (int flags, utf8_string msg) 1682void LOG (int flags, utf8_string msg)
1609 PROTOTYPE: $$ 1683 PROTOTYPE: $$
1610 C_ARGS: flags, "%s", msg 1684 C_ARGS: flags, "%s", msg
1611 1685
1612octet_string path_combine (octet_string base, octet_string path) 1686octet_string path_combine (octet_string base, octet_string path)
1613 PROTOTYPE: $$ 1687 PROTOTYPE: $$
1614 1688
1615octet_string path_combine_and_normalize (octet_string base, octet_string path) 1689octet_string path_combine_and_normalize (octet_string base, octet_string path)
1616 PROTOTYPE: $$ 1690 PROTOTYPE: $$
1617
1618void
1619mallinfo ()
1620 PPCODE:
1621{
1622#if __GLIBC__
1623 struct mallinfo mai = mallinfo ();
1624 EXTEND (SP, 10*2);
1625 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1626 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1627 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1628 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1629 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1630 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1631 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1632 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1633 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1634 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1635#endif
1636 EXTEND (SP, 2*2);
1637 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1638 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1639}
1640 1691
1641void 1692void
1642sub_generation_inc () 1693sub_generation_inc ()
1643 CODE: 1694 CODE:
1644 PL_sub_generation++; 1695 PL_sub_generation++;
1681 1732
1682#if _POSIX_MEMLOCK 1733#if _POSIX_MEMLOCK
1683 1734
1684int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1735int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1685 INIT: 1736 INIT:
1737#if __GLIBC__
1738 mallopt (M_TOP_PAD, 1024 * 1024);
1739 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1740 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1741 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1686 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc 1742 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1743#endif
1687 1744
1688int munlockall () 1745int munlockall ()
1689 1746
1690#endif 1747#endif
1748
1749int
1750malloc_trim (IV pad = 0)
1751
1752void
1753mallinfo ()
1754 PPCODE:
1755{
1756#if __GLIBC__
1757 struct mallinfo mai = mallinfo ();
1758 EXTEND (SP, 10*2);
1759 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1760 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1761 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1762 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1763 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1764 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1765 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1766 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1767 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1768 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1769#endif
1770 EXTEND (SP, 5*2);
1771 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1772 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1773 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1774 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1775 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1776}
1691 1777
1692int find_animation (utf8_string text) 1778int find_animation (utf8_string text)
1693 PROTOTYPE: $ 1779 PROTOTYPE: $
1694 1780
1695int random_roll (int min, int max, object *op, int goodbad); 1781int random_roll (int min, int max, object *op, int goodbad);
1696 1782
1697const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1783const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1698 1784
1699int
1700exp_to_level (val64 exp) 1785int exp_to_level (val64 exp)
1786
1787val64 level_to_min_exp (int level)
1788
1789SV *
1790attacktype_name (int atnr)
1701 CODE: 1791 CODE:
1702{ 1792 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1703 int i = 0; 1793 ? newSVpv (attacktype_name [atnr], 0)
1704 1794 : &PL_sv_undef;
1705 RETVAL = settings.max_level;
1706
1707 for (i = 1; i <= settings.max_level; i++)
1708 {
1709 if (levels[i] > exp)
1710 {
1711 RETVAL = i - 1;
1712 break;
1713 }
1714 }
1715}
1716 OUTPUT: RETVAL 1795 OUTPUT: RETVAL
1717 1796
1718val64
1719level_to_min_exp (int level)
1720 CODE:
1721 if (level > settings.max_level)
1722 RETVAL = levels[settings.max_level];
1723 else if (level < 1)
1724 RETVAL = 0;
1725 else
1726 RETVAL = levels[level];
1727 OUTPUT: RETVAL
1728
1729SV * 1797SV *
1730resistance_to_string (int atnr) 1798attacktype_desc (int atnr)
1731 CODE: 1799 CODE:
1732 if (atnr >= 0 && atnr < NROFATTACKS) 1800 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1801 ? newSVpv (attacktype_desc [atnr], 0)
1802 : &PL_sv_undef;
1803 OUTPUT: RETVAL
1804
1805SV *
1806resist_plus (int atnr)
1807 CODE:
1808 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1733 RETVAL = newSVpv (resist_plus[atnr], 0); 1809 ? newSVpv (resist_plus [atnr], 0)
1734 else 1810 : &PL_sv_undef;
1735 XSRETURN_UNDEF; 1811 OUTPUT: RETVAL
1812
1813SV *
1814change_resist_msg (int atnr)
1815 CODE:
1816 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1817 ? newSVpv (change_resist_msg [atnr], 0)
1818 : &PL_sv_undef;
1736 OUTPUT: RETVAL 1819 OUTPUT: RETVAL
1737 1820
1738UUID 1821UUID
1739uuid_cur () 1822uuid_cur ()
1740 CODE: 1823 CODE:
1776 EXTEND (SP, NUM_COINS); 1859 EXTEND (SP, NUM_COINS);
1777 for (int i = 0; i < NUM_COINS; ++i) 1860 for (int i = 0; i < NUM_COINS; ++i)
1778 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i])))); 1861 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1779 1862
1780bool 1863bool
1781load_resource_file (octet_string filename) 1864load_resource_file_ (octet_string filename)
1865
1866void
1867fix_weight ()
1782 1868
1783MODULE = cf PACKAGE = cf::attachable 1869MODULE = cf PACKAGE = cf::attachable
1784 1870
1785int 1871int
1786valid (SV *obj) 1872valid (SV *obj)
1787 CODE: 1873 CODE:
1788 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1874 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1789 OUTPUT: 1875 OUTPUT:
1790 RETVAL 1876 RETVAL
1791 1877
1878bool should_invoke (attachable *obj, int event)
1879 CODE:
1880 RETVAL = obj->should_invoke ((event_type)event);
1881 OUTPUT: RETVAL
1882
1792void 1883void
1793debug_trace (attachable *obj, bool on = true) 1884debug_trace (attachable *obj, bool on = true)
1794 CODE: 1885 CODE:
1795 obj->flags &= ~attachable::F_DEBUG_TRACE; 1886 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1796 if (on) 1887 if (on)
1797 obj->flags |= attachable::F_DEBUG_TRACE; 1888 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1798 1889
1799int mortals_size () 1890int mortals_size ()
1800 CODE: 1891 CODE:
1801 RETVAL = attachable::mortals.size (); 1892 RETVAL = attachable::mortals.size ();
1802 OUTPUT: RETVAL 1893 OUTPUT: RETVAL
1804#object *mortals (U32 index) 1895#object *mortals (U32 index)
1805# CODE: 1896# CODE:
1806# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1897# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1807# OUTPUT: RETVAL 1898# OUTPUT: RETVAL
1808 1899
1809INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1900INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1810 1901
1811MODULE = cf PACKAGE = cf::global 1902MODULE = cf PACKAGE = cf::global
1812 1903
1813int invoke (SV *klass, int event, ...) 1904int invoke (SV *klass, int event, ...)
1814 CODE: 1905 CODE:
1818 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1909 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1819 OUTPUT: RETVAL 1910 OUTPUT: RETVAL
1820 1911
1821MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1912MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1822 1913
1823INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1914INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1824 1915
1825int invoke (object *op, int event, ...) 1916int invoke (object *op, int event, ...)
1826 CODE: 1917 CODE:
1827 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1918 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1828 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1919 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1850object *actives (U32 index) 1941object *actives (U32 index)
1851 CODE: 1942 CODE:
1852 RETVAL = index < actives.size () ? actives [index] : 0; 1943 RETVAL = index < actives.size () ? actives [index] : 0;
1853 OUTPUT: RETVAL 1944 OUTPUT: RETVAL
1854 1945
1855const char *slot_use_name (U32 slot) 1946int mortals_size ()
1947 CODE:
1948 RETVAL = attachable::mortals.size ();
1949 OUTPUT: RETVAL
1950
1951const_utf8_string slot_name (U32 slot)
1856 ALIAS: 1952 ALIAS:
1953 slot_name = 0
1954 slot_use_name = 1
1857 slot_nonuse_name = 1 1955 slot_nonuse_name = 2
1858 CODE: 1956 CODE:
1859{ 1957{
1860 if (slot >= NUM_BODY_LOCATIONS) 1958 if (slot >= NUM_BODY_LOCATIONS)
1861 croak ("body slot index out of range"); 1959 croak ("body slot index out of range");
1862 1960
1863 switch (ix) 1961 switch (ix)
1864 { 1962 {
1963 case 0: RETVAL = body_locations[slot].name ; break;
1865 case 0: RETVAL = body_locations[slot].use_name; break; 1964 case 1: RETVAL = body_locations[slot].use_name ; break;
1866 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1965 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1867 } 1966 }
1868} 1967}
1869 OUTPUT: 1968 OUTPUT:
1870 RETVAL 1969 RETVAL
1871 1970
1916 OUTPUT: 2015 OUTPUT:
1917 RETVAL 2016 RETVAL
1918 2017
1919object *find_best_object_match (object *op, utf8_string match) 2018object *find_best_object_match (object *op, utf8_string match)
1920 2019
1921object *find_marked_object (object *op)
1922
1923int need_identify (object *obj);
1924
1925int apply_shop_mat (object *shop_mat, object *op); 2020int apply_shop_mat (object *shop_mat, object *op);
1926 2021
1927int move (object *op, int dir, object *originator = op) 2022int move (object *op, int dir, object *originator = op)
1928 CODE: 2023 CODE:
1929 RETVAL = move_ob (op, dir, originator); 2024 RETVAL = op->move (dir, originator);
1930 OUTPUT: 2025 OUTPUT:
1931 RETVAL 2026 RETVAL
1932 2027
1933void apply (object *applier, object *applied, int flags = 0)
1934 CODE:
1935 manual_apply (applied, applier, flags);
1936
1937void apply_below (object *op) 2028void apply_below (object *op)
1938 CODE: 2029 CODE:
1939 player_apply_below (op); 2030 player_apply_below (op);
1940 2031
1941int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2032int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1942 2033
1943#//TODO 2034int casting_level (object *caster, object *spell)
1944object *clone_ (object *op, int recursive = 0)
1945 CODE:
1946 if (recursive)
1947 RETVAL = object_create_clone (op);
1948 else
1949 {
1950 RETVAL = object::create ();
1951 op->copy_to (RETVAL);
1952 }
1953 OUTPUT: RETVAL
1954 2035
1955int pay_item (object *op, object *buyer) 2036int pay_item (object *op, object *buyer)
1956 CODE: 2037 CODE:
1957 RETVAL = pay_for_item (op, buyer); 2038 RETVAL = pay_for_item (op, buyer);
1958 OUTPUT: RETVAL 2039 OUTPUT: RETVAL
1995 2076
1996void pick_up (object *who, object *op) 2077void pick_up (object *who, object *op)
1997 2078
1998void update_object (object *op, int action) 2079void update_object (object *op, int action)
1999 2080
2000void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2081void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2001 2082
2002void player_lvl_adj (object *who, object *skill = 0) 2083void player_lvl_adj (object *who, object *skill = 0)
2003 2084
2004int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2085int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2005 2086
2006int calc_skill_exp (object *who, object *op, object *skill); 2087int calc_skill_exp (object *who, object *op, object *skill)
2007 2088
2008void push_button (object *op); 2089void push_button (object *op, object *originator)
2009 2090
2010void use_trigger (object *op); 2091void use_trigger (object *op, object *originator)
2011 2092
2012void add_button_link (object *button, maptile *map, int connected);
2013
2014void remove_button_link (object *op);
2015
2016void handle_apply_yield (object *op); 2093void handle_apply_yield (object *op)
2017 2094
2095int convert_item (object *item, object *converter)
2096
2097void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2018 2098
2019MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2099MODULE = cf PACKAGE = cf::object PREFIX = cf_
2020 2100
2021# no clean way to get an object from an archetype - stupid idiotic 2101# no clean way to get an object from an archetype - stupid idiotic
2022# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2102# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2026 CODE: 2106 CODE:
2027 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2107 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2028 OUTPUT: 2108 OUTPUT:
2029 RETVAL 2109 RETVAL
2030 2110
2111object *generate (utf8_string arch, object *creator)
2112 CODE:
2113 object *obj = get_archetype (arch);
2114 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2115 RETVAL = obj;
2116 OUTPUT:
2117 RETVAL
2118
2031object *find_object (U32 tag) 2119object *find_object (U32 tag)
2120
2121object *find_object_uuid (UUID i)
2032 2122
2033# TODO: nuke 2123# TODO: nuke
2034object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2124object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2035 PROTOTYPE: $$$$$$ 2125 PROTOTYPE: $$$$$$
2036 CODE: 2126 CODE:
2037{ 2127{
2038 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2128 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2039}
2040 2129
2041const_utf8_string get_ob_key_value (object *op, utf8_string key) 2130 if (RETVAL->destroyed ())
2131 RETVAL = 0;
2132}
2042 2133
2043bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1) 2134shstr
2135object::kv_get (shstr key)
2136
2137void
2138object::kv_del (shstr key)
2139
2140void
2141object::kv_set (shstr key, shstr value)
2044 2142
2045object *get_nearest_player (object *ob) 2143object *get_nearest_player (object *ob)
2046 ALIAS: nearest_player = 0 2144 ALIAS: nearest_player = 0
2047 PREINIT: 2145 PREINIT:
2048 extern object *get_nearest_player (object *); 2146 extern object *get_nearest_player (object *);
2050void rangevector (object *ob, object *other, int flags = 0) 2148void rangevector (object *ob, object *other, int flags = 0)
2051 PROTOTYPE: $$;$ 2149 PROTOTYPE: $$;$
2052 PPCODE: 2150 PPCODE:
2053{ 2151{
2054 rv_vector rv; 2152 rv_vector rv;
2153
2055 get_rangevector (ob, other, &rv, flags); 2154 get_rangevector (ob, other, &rv, flags);
2155
2056 EXTEND (SP, 5); 2156 EXTEND (SP, 5);
2057 PUSHs (newSVuv (rv.distance)); 2157 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2058 PUSHs (newSViv (rv.distance_x)); 2158 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2059 PUSHs (newSViv (rv.distance_y)); 2159 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2060 PUSHs (newSViv (rv.direction)); 2160 PUSHs (sv_2mortal (newSViv (rv.direction)));
2061 PUSHs (to_sv (rv.part)); 2161 PUSHs (sv_2mortal (to_sv (rv.part)));
2062} 2162}
2063 2163
2064bool on_same_map_as (object *ob, object *other) 2164bool on_same_map_as (object *ob, object *other)
2065 CODE: 2165 CODE:
2066 RETVAL = on_same_map (ob, other); 2166 RETVAL = on_same_map (ob, other);
2070base_name (object *op, int plural = op->nrof > 1) 2170base_name (object *op, int plural = op->nrof > 1)
2071 CODE: 2171 CODE:
2072 RETVAL = query_base_name (op, plural); 2172 RETVAL = query_base_name (op, plural);
2073 OUTPUT: RETVAL 2173 OUTPUT: RETVAL
2074 2174
2075object *decrease_ob_nr (object *op, unsigned long i)
2076
2077# return the tail of an object, excluding itself 2175# return the tail of an object, excluding itself
2078void 2176void
2079tail (object *op) 2177tail (object *op)
2080 PPCODE: 2178 PPCODE:
2081 while ((op = op->more)) 2179 while ((op = op->more))
2088 RETVAL = op->contr; 2186 RETVAL = op->contr;
2089 OUTPUT: RETVAL 2187 OUTPUT: RETVAL
2090 2188
2091bool move_player (object *op, int dir) 2189bool move_player (object *op, int dir)
2092 2190
2093void check_score (object *op)
2094
2095void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2191void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2096 CODE: 2192 CODE:
2097 new_draw_info (flags, 0, op, txt); 2193 new_draw_info (flags, 0, op, txt);
2098 2194
2099void kill_player (object *op) 2195void kill_player (object *op)
2111int command_arrest (object *op, utf8_string params) 2207int command_arrest (object *op, utf8_string params)
2112 2208
2113 2209
2114MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2210MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2115 2211
2116INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2212INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2117 2213
2118int invoke (player *pl, int event, ...) 2214int invoke (player *pl, int event, ...)
2119 CODE: 2215 CODE:
2120 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2216 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2121 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2217 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2131 pl->ob->stats.hp = pl->ob->stats.maxhp; 2227 pl->ob->stats.hp = pl->ob->stats.maxhp;
2132 pl->ob->stats.sp = pl->ob->stats.maxsp; 2228 pl->ob->stats.sp = pl->ob->stats.maxsp;
2133 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2229 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2134 pl->orig_stats = pl->ob->stats; 2230 pl->orig_stats = pl->ob->stats;
2135 2231
2136void clear_los (player *pl) 2232# should only be temporary
2233void esrv_new_player (player *pl)
2137 2234
2235#d# TODO: replace by blocked_los accessor, fix code using this
2138bool 2236bool
2139cell_visible (player *pl, int dx, int dy) 2237cell_visible (player *pl, int dx, int dy)
2140 CODE: 2238 CODE:
2141 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2239 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2142 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2143 OUTPUT: 2240 OUTPUT:
2144 RETVAL 2241 RETVAL
2145 2242
2146void 2243void
2147send (player *pl, SV *packet) 2244send (player *pl, SV *packet)
2153 if (len > MAXSOCKBUF) 2250 if (len > MAXSOCKBUF)
2154 pl->failmsg ("[packet too long for client]"); 2251 pl->failmsg ("[packet too long for client]");
2155 else if (pl->ns) 2252 else if (pl->ns)
2156 pl->ns->send_packet (buf, len); 2253 pl->ns->send_packet (buf, len);
2157} 2254}
2158
2159int
2160listening (player *pl, int new_value = -1)
2161 CODE:
2162 RETVAL = pl->listening;
2163 if (new_value >= 0)
2164 pl->listening = new_value;
2165 OUTPUT:
2166 RETVAL
2167 2255
2168void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2256void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2169 PROTOTYPE: $;$$$ 2257 PROTOTYPE: $;$$$
2170 PPCODE: 2258 PPCODE:
2171 if (GIMME_V != G_VOID) 2259 if (GIMME_V != G_VOID)
2221 if (op->tag) 2309 if (op->tag)
2222 XPUSHs (sv_2mortal (to_sv (op))); 2310 XPUSHs (sv_2mortal (to_sv (op)));
2223 } 2311 }
2224} 2312}
2225 2313
2226INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2314INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2315
2316void
2317adjust_daylight ()
2318 CODE:
2319 maptile::adjust_daylight ();
2320
2321int
2322outdoor_darkness (int darkness = 0)
2323 CODE:
2324 RETVAL = maptile::outdoor_darkness;
2325 if (items)
2326 maptile::outdoor_darkness = darkness;
2327 OUTPUT:
2328 RETVAL
2227 2329
2228void 2330void
2229maptile::instantiate () 2331maptile::instantiate ()
2230 2332
2231maptile *new () 2333maptile *new ()
2263 for (int x = 0; x < THIS->width; ++x) 2365 for (int x = 0; x < THIS->width; ++x)
2264 for (int y = 0; y < THIS->height; ++y) 2366 for (int y = 0; y < THIS->height; ++y)
2265 { 2367 {
2266 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2368 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2267 if (op->flag [FLAG_IS_FLOOR]) 2369 if (op->flag [FLAG_IS_FLOOR])
2268 goto skip_space; 2370 goto skip;
2269 2371
2270 { 2372 {
2271 int offs = offset + y * stride + x; 2373 int offs = offset + y * stride + x;
2374
2272 if (IN_RANGE_EXC (offs, 0, idxlen)) 2375 if (IN_RANGE_EXC (offs, 0, idxlen))
2273 { 2376 {
2274 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2377 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2275 { 2378 {
2276 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2379 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2277 ob->flag [FLAG_NO_MAP_SAVE] = true; 2380 ob->flag [FLAG_NO_MAP_SAVE] = true;
2278 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2381 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2279 2382
2280 if (ob->randomitems) 2383 if (ob->randomitems && !ob->above)
2281 { 2384 {
2282 if (!ob->above)
2283 {
2284 ob->create_treasure (ob->randomitems); 2385 ob->create_treasure (ob->randomitems);
2285 2386
2286 for (object *op = ob->above; op; op = op->above) 2387 for (object *op = ob->above; op; op = op->above)
2287 op->flag [FLAG_NO_MAP_SAVE] = true; 2388 op->flag [FLAG_NO_MAP_SAVE] = true;
2288 } 2389 // TODO: if this is a pickable object, then the item
2289 2390 // will at a bit weird - saving inside the player
2290 ob->randomitems = 0; 2391 // will clear the flag, but when the player drops
2392 // it without logging out, it keeps the flag.
2393 // nobody ahs reported this, but this can be rather
2394 // annoying on persistent maps.
2291 } 2395 }
2292 } 2396 }
2293 } 2397 }
2294 } 2398 }
2295 2399
2296 skip_space: ; 2400 skip: ;
2297 } 2401 }
2298} 2402}
2299 2403
2300void 2404void
2301maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2405maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2311 2415
2312 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2416 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2313 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2417 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2314 2418
2315 for (int i = av_len ((AV *)palette) + 1; i--; ) 2419 for (int i = av_len ((AV *)palette) + 1; i--; )
2316 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2420 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2317 2421
2318 for (int y = 0; y < THIS->height; ++y) 2422 for (int y = 0; y < THIS->height; ++y)
2319 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2423 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2320 2424
2321 sfree (THIS->regions, THIS->size ()); 2425 sfree (THIS->regions, THIS->size ());
2326} 2430}
2327 2431
2328void 2432void
2329maptile::create_region_treasure () 2433maptile::create_region_treasure ()
2330 CODE: 2434 CODE:
2331{
2332 object *op = object::create ();
2333 op->type = FLOOR;
2334 op->map = THIS;
2335
2336 for (int x = 0; x < THIS->width; ++x) 2435 for (int x = 0; x < THIS->width; ++x)
2337 for (int y = 0; y < THIS->height; ++y) 2436 for (int y = 0; y < THIS->height; ++y)
2338 { 2437 {
2339 region *rgn = THIS->region (x, y); 2438 region *rgn = THIS->region (x, y);
2340 2439
2341 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D 2440 if (object *op = THIS->at (x, y).top)
2342 if (rgn->treasure && rndm () < rgn->treasure_density) 2441 if (rgn->treasure && rndm () < rgn->treasure_density)
2343 {
2344 op->x = x;
2345 op->y = y;
2346 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2442 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2347 }
2348 } 2443 }
2349 2444
2350 op->destroy ();
2351}
2352
2353int out_of_map (maptile *map, int x, int y) 2445int out_of_map (maptile *map, int x, int y)
2354 2446
2355void 2447void
2356trigger (maptile *map, long connection, bool state = true) 2448find_link (maptile *map, shstr_tmp connection)
2357 CODE:
2358 activate_connection (map, connection, state);
2359
2360void
2361get_connection (maptile *map, long connection)
2362 PPCODE: 2449 PPCODE:
2363 oblinkpt *obp = get_connection_links (map, connection); 2450 if (oblinkpt *obp = map->find_link (connection))
2364 if (obp)
2365 for (objectlink *ol = obp->link; ol; ol = ol->next) 2451 for (objectlink *ol = obp->link; ol; ol = ol->next)
2366 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2452 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2367 2453
2368void 2454void
2369get_map_flags (maptile *map, int x, int y) 2455xy_normalise (maptile *map, int x, int y, int dir = 0)
2370 PPCODE: 2456 PPCODE:
2371{ 2457{
2372 maptile *nmap = 0; 2458 mapxy pos (map, x, y);
2373 I16 nx = 0, ny = 0; 2459 if (!pos.move (dir).normalise ())
2374 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2460 XSRETURN_EMPTY;
2375 2461
2376 EXTEND (SP, 4); 2462 EXTEND (SP, 3);
2377 PUSHs (sv_2mortal (newSViv (flags)));
2378
2379 if (GIMME_V == G_ARRAY)
2380 {
2381 PUSHs (sv_2mortal (to_sv (nmap))); 2463 PUSHs (sv_2mortal (to_sv (pos.m)));
2382 PUSHs (sv_2mortal (newSViv (nx))); 2464 PUSHs (sv_2mortal (to_sv (pos.x)));
2383 PUSHs (sv_2mortal (newSViv (ny))); 2465 PUSHs (sv_2mortal (to_sv (pos.y)));
2384 }
2385} 2466}
2386 2467
2387void 2468mapspace *
2388at (maptile *map, unsigned int x, unsigned int y) 2469ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2389 PROTOTYPE: $$$ 2470 PROTOTYPE: $$$;$
2471 CODE:
2472{
2473 mapxy pos (map, x, y);
2474 if (!pos.move (dir).normalise ())
2475 XSRETURN_UNDEF;
2476
2477 RETVAL = &*pos;
2478}
2479 OUTPUT:
2480 RETVAL
2481
2482void
2483at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2484 PROTOTYPE: $$$;$
2390 PPCODE: 2485 PPCODE:
2391{ 2486 mapxy pos (map, x, y);
2392 object *o; 2487 if (pos.move (dir).normalise ())
2393 maptile *nmap = 0; 2488 for (object *o = pos->bot; o; o = o->above)
2394 I16 nx, ny;
2395
2396 get_map_flags (map, &nmap, x, y, &nx, &ny);
2397
2398 if (nmap)
2399 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2400 XPUSHs (sv_2mortal (to_sv (o))); 2489 XPUSHs (sv_2mortal (to_sv (o)));
2401}
2402 2490
2403SV * 2491SV *
2404bot_at (maptile *obj, unsigned int x, unsigned int y) 2492bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2405 PROTOTYPE: $$$ 2493 PROTOTYPE: $$$;$
2406 ALIAS: 2494 ALIAS:
2407 top_at = 1 2495 top_at = 1
2408 flags_at = 2 2496 flags_at = 2
2409 light_at = 3 2497 light_at = 3
2410 move_block_at = 4 2498 move_block_at = 4
2411 move_slow_at = 5 2499 move_slow_at = 5
2412 move_on_at = 6 2500 move_on_at = 6
2413 move_off_at = 7 2501 move_off_at = 7
2414 INIT:
2415 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2416 CODE: 2502 CODE:
2503{
2504 mapxy pos (map, x, y);
2505 if (!pos.move (dir).normalise ())
2506 XSRETURN_UNDEF;
2507
2508 mapspace &ms = *pos;
2509
2510 ms.update ();
2511
2417 switch (ix) 2512 switch (ix)
2418 { 2513 {
2419 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break; 2514 case 0: RETVAL = to_sv (ms.bot ); break;
2420 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break; 2515 case 1: RETVAL = to_sv (ms.top ); break;
2421 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break; 2516 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2422 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break; 2517 case 3: RETVAL = newSViv (ms.light ); break;
2423 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2518 case 4: RETVAL = newSVuv (ms.move_block); break;
2424 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break; 2519 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2425 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break; 2520 case 6: RETVAL = newSVuv (ms.move_on ); break;
2426 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break; 2521 case 7: RETVAL = newSVuv (ms.move_off ); break;
2427 } 2522 }
2523}
2428 OUTPUT: RETVAL 2524 OUTPUT: RETVAL
2429
2430void fix_walls (maptile *map, int x, int y)
2431
2432void fix_walls_around (maptile *map, int x, int y)
2433 2525
2434# worst xs function of my life 2526# worst xs function of my life
2435bool 2527bool
2436_create_random_map (\ 2528_create_random_map (maptile *self, SV *options)
2437 maptile *self,\
2438 utf8_string wallstyle,\
2439 utf8_string wall_name,\
2440 utf8_string floorstyle,\
2441 utf8_string monsterstyle,\
2442 utf8_string treasurestyle,\
2443 utf8_string layoutstyle,\
2444 utf8_string doorstyle,\
2445 utf8_string decorstyle,\
2446 utf8_string origin_map,\
2447 utf8_string final_map,\
2448 utf8_string exitstyle,\
2449 utf8_string this_map,\
2450 utf8_string exit_on_final_map,\
2451 int xsize,\
2452 int ysize,\
2453 int expand2x,\
2454 int layoutoptions1,\
2455 int layoutoptions2,\
2456 int layoutoptions3,\
2457 int symmetry,\
2458 int difficulty,\
2459 int difficulty_given,\
2460 float difficulty_increase,\
2461 int dungeon_level,\
2462 int dungeon_depth,\
2463 int decoroptions,\
2464 int orientation,\
2465 int origin_y,\
2466 int origin_x,\
2467 U32 random_seed,\
2468 val64 total_map_hp,\
2469 int map_layout_style,\
2470 int treasureoptions,\
2471 int symmetry_used,\
2472 region *region,\
2473 utf8_string custom\
2474)
2475 CODE: 2529 CODE:
2476{ 2530{
2477 random_map_params rmp; 2531 random_map_params rmp ((HV *)SvRV (options));
2478
2479 assign (rmp.wallstyle , wallstyle);
2480 assign (rmp.wall_name , wall_name);
2481 assign (rmp.floorstyle , floorstyle);
2482 assign (rmp.monsterstyle , monsterstyle);
2483 assign (rmp.treasurestyle , treasurestyle);
2484 assign (rmp.layoutstyle , layoutstyle);
2485 assign (rmp.doorstyle , doorstyle);
2486 assign (rmp.decorstyle , decorstyle);
2487 assign (rmp.exitstyle , exitstyle);
2488 assign (rmp.exit_on_final_map, exit_on_final_map);
2489
2490 rmp.origin_map = origin_map;
2491 rmp.final_map = final_map;
2492 rmp.this_map = this_map;
2493 rmp.xsize = xsize;
2494 rmp.ysize = ysize;
2495 rmp.expand2x = expand2x;
2496 rmp.layoutoptions1 = layoutoptions1;
2497 rmp.layoutoptions2 = layoutoptions2;
2498 rmp.layoutoptions3 = layoutoptions3;
2499 rmp.symmetry = symmetry;
2500 rmp.difficulty = difficulty;
2501 rmp.difficulty_given = difficulty_given;
2502 rmp.difficulty_increase = difficulty_increase;
2503 rmp.dungeon_level = dungeon_level;
2504 rmp.dungeon_depth = dungeon_depth;
2505 rmp.decoroptions = decoroptions;
2506 rmp.orientation = orientation;
2507 rmp.origin_y = origin_y;
2508 rmp.origin_x = origin_x;
2509 rmp.random_seed = random_seed;
2510 rmp.total_map_hp = (uint64_t) total_map_hp;
2511 rmp.map_layout_style = map_layout_style;
2512 rmp.treasureoptions = treasureoptions;
2513 rmp.symmetry_used = symmetry_used;
2514 rmp.region = region;
2515 rmp.custom = custom;
2516
2517 RETVAL = self->generate_random_map (&rmp); 2532 RETVAL = self->generate_random_map (&rmp);
2518} 2533}
2519 OUTPUT: 2534 OUTPUT:
2520 RETVAL 2535 RETVAL
2521 2536
2537MODULE = cf PACKAGE = cf::mapspace
2538
2539INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2540
2522MODULE = cf PACKAGE = cf::arch 2541MODULE = cf PACKAGE = cf::arch
2523 2542
2524int archetypes_size () 2543int archetypes_size ()
2525 CODE: 2544 CODE:
2526 RETVAL = archetypes.size (); 2545 RETVAL = archetypes.size ();
2529archetype *archetypes (U32 index) 2548archetype *archetypes (U32 index)
2530 CODE: 2549 CODE:
2531 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2550 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2532 OUTPUT: RETVAL 2551 OUTPUT: RETVAL
2533 2552
2534object *instantiate (archetype *arch)
2535 CODE:
2536 RETVAL = arch_to_object (arch);
2537 OUTPUT:
2538 RETVAL
2539
2540INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2553INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2541 2554
2542MODULE = cf PACKAGE = cf::party 2555MODULE = cf PACKAGE = cf::party
2543 2556
2544partylist *first () 2557partylist *first ()
2545 PROTOTYPE: 2558 PROTOTYPE:
2546 CODE: 2559 CODE:
2547 RETVAL = get_firstparty (); 2560 RETVAL = get_firstparty ();
2548 OUTPUT: RETVAL 2561 OUTPUT: RETVAL
2549 2562
2550INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2563INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2551 2564
2552MODULE = cf PACKAGE = cf::region 2565MODULE = cf PACKAGE = cf::region
2553 2566
2554void 2567void
2555list () 2568list ()
2556 PPCODE: 2569 PPCODE:
2557 for_all_regions (rgn) 2570 for_all_regions (rgn)
2558 XPUSHs (sv_2mortal (to_sv (rgn))); 2571 XPUSHs (sv_2mortal (to_sv (rgn)));
2559 2572
2560region *find (utf8_string name)
2561 PROTOTYPE: $
2562 CODE:
2563 RETVAL = region::find (name);
2564 OUTPUT: RETVAL
2565
2566region *find_fuzzy (utf8_string name)
2567 PROTOTYPE: $
2568 CODE:
2569 RETVAL = region::find_fuzzy (name);
2570 OUTPUT: RETVAL
2571
2572int specificity (region *rgn) 2573int specificity (region *rgn)
2573 CODE: 2574 CODE:
2574 RETVAL = 0; 2575 RETVAL = 0;
2575 while (rgn = rgn->parent) 2576 while (rgn = rgn->parent)
2576 RETVAL++; 2577 RETVAL++;
2577 OUTPUT: RETVAL 2578 OUTPUT: RETVAL
2578 2579
2579INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2580INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2580 2581
2581MODULE = cf PACKAGE = cf::living 2582MODULE = cf PACKAGE = cf::living
2582 2583
2583INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2584INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2584 2585
2585MODULE = cf PACKAGE = cf::settings 2586MODULE = cf PACKAGE = cf::settings
2586 2587
2587INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2588INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2588 2589
2589MODULE = cf PACKAGE = cf::client 2590MODULE = cf PACKAGE = cf::client
2590 2591
2591INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2592INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2592 2593
2593int invoke (client *ns, int event, ...) 2594int invoke (client *ns, int event, ...)
2594 CODE: 2595 CODE:
2595 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2596 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2596 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2597 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2662 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2663 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2663 old_sound_index [idx] = face; 2664 old_sound_index [idx] = face;
2664 2665
2665MODULE = cf PACKAGE = cf::face PREFIX = face_ 2666MODULE = cf PACKAGE = cf::face PREFIX = face_
2666 2667
2667#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2668#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2668 2669
2669faceidx face_find (utf8_string name, faceidx defidx = 0) 2670faceidx face_find (utf8_string name, faceidx defidx = 0)
2670 2671
2671faceidx alloc (utf8_string name) 2672faceidx alloc (utf8_string name)
2672 CODE: 2673 CODE:
2679 while (!RETVAL); // crude way to leave index 0 2680 while (!RETVAL); // crude way to leave index 0
2680 2681
2681 faces [RETVAL].name = name; 2682 faces [RETVAL].name = name;
2682 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2683 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2683 2684
2684 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2685 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2685 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2686 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2687 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2686} 2688}
2687 OUTPUT: RETVAL 2689 OUTPUT: RETVAL
2688 2690
2689void set_type (faceidx idx, int value) 2691void set_type (faceidx idx, int value)
2690 ALIAS: 2692 ALIAS:
2706 2708
2707void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2709void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2708 CODE: 2710 CODE:
2709{ 2711{
2710 faceinfo *f = face_info (idx); assert (f); 2712 faceinfo *f = face_info (idx); assert (f);
2711 facedata *d = &(faceset ? f->data64 : f->data32); 2713 facedata *d = f->face + faceset;
2712 sv_to (data, d->data); 2714 sv_to (data, d->data);
2713 STRLEN clen; 2715 STRLEN clen;
2714 char *cdata = SvPVbyte (chksum, clen); 2716 char *cdata = SvPVbyte (chksum, clen);
2715 clen = min (CHKSUM_SIZE, clen); 2717 clen = min (CHKSUM_MAXLEN, clen);
2716 2718
2719 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2720
2717 if (memcmp (d->chksum, cdata, clen)) 2721 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2718 { 2722 {
2723 d->chksum_len = clen;
2719 memcpy (d->chksum, cdata, clen); 2724 memcpy (d->chksum, cdata, clen);
2720 2725
2721 // invalidate existing client face info 2726 // invalidate existing client face info
2722 for_all_clients (ns) 2727 for_all_clients (ns)
2723 if (ns->faceset == faceset) 2728 if (ns->faceset == faceset)
2738 2743
2739SV *get_chksum (faceidx idx, int faceset = 0) 2744SV *get_chksum (faceidx idx, int faceset = 0)
2740 CODE: 2745 CODE:
2741 facedata *d = face_data (idx, faceset); 2746 facedata *d = face_data (idx, faceset);
2742 if (!d) XSRETURN_UNDEF; 2747 if (!d) XSRETURN_UNDEF;
2743 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2748 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2744 OUTPUT: 2749 OUTPUT:
2745 RETVAL 2750 RETVAL
2746 2751
2747SV *get_data (faceidx idx, int faceset = 0) 2752SV *get_data (faceidx idx, int faceset = 0)
2748 CODE: 2753 CODE:
2768 ns->force_newmap = true; 2773 ns->force_newmap = true;
2769 } 2774 }
2770 2775
2771MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2776MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2772 2777
2773#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2778#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2774 2779
2775animidx anim_find (utf8_string name) 2780animidx anim_find (utf8_string name)
2776 CODE: 2781 CODE:
2777 RETVAL = animation::find (name).number; 2782 RETVAL = animation::find (name).number;
2778 OUTPUT: RETVAL 2783 OUTPUT: RETVAL
2793 } 2798 }
2794 else 2799 else
2795 anim = &animation::create (name, av_len (av) + 1, facings); 2800 anim = &animation::create (name, av_len (av) + 1, facings);
2796 2801
2797 for (int i = 0; i < anim->num_animations; ++i) 2802 for (int i = 0; i < anim->num_animations; ++i)
2798 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2803 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2799} 2804}
2800 OUTPUT: RETVAL 2805 OUTPUT: RETVAL
2801 2806
2802void invalidate_all () 2807void invalidate_all ()
2803 CODE: 2808 CODE:
2804 for_all_clients (ns) 2809 for_all_clients (ns)
2805 ns->anims_sent.reset (); 2810 ns->anims_sent.reset ();
2806 2811
2807MODULE = cf PACKAGE = cf::object::freezer 2812MODULE = cf PACKAGE = cf::object::freezer
2808 2813
2809INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2814INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2810 2815
2811SV * 2816SV *
2812new (char *klass) 2817new (char *klass)
2813 CODE: 2818 CODE:
2814 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2819 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2821 sv_to (sv, self); 2826 sv_to (sv, self);
2822 delete self; 2827 delete self;
2823 2828
2824MODULE = cf PACKAGE = cf::object::thawer 2829MODULE = cf PACKAGE = cf::object::thawer
2825 2830
2826INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2831INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2832
2833bool
2834errors_are_fatal (bool fatal)
2835 CODE:
2836 RETVAL = object_thawer::errors_are_fatal;
2837 object_thawer::errors_are_fatal = fatal;
2838 OUTPUT:
2839 RETVAL
2827 2840
2828SV * 2841SV *
2829new_from_file (char *klass, octet_string path) 2842new_from_file (char *klass, octet_string path)
2830 CODE: 2843 CODE:
2831 object_thawer *f = new object_thawer (path); 2844 object_thawer *f = new object_thawer (path);
2857 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2870 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2858 2871
2859 self->skip (); 2872 self->skip ();
2860 } 2873 }
2861 2874
2875MODULE = cf PACKAGE = cf::layout
2876
2877INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2878

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