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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.276 by root, Tue Apr 15 14:21:04 2008 UTC vs.
Revision 1.407 by root, Sat Oct 15 00:58:14 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#include "autoconf.h" 23#include "autoconf.h"
25 24
26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5"
28
29#if HAVE_EXECINFO_H 25#if HAVE_EXECINFO_H
30# include <execinfo.h> 26# include <execinfo.h>
31#endif 27#endif
32 28
33#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
34 31
35#include "global.h" 32#include "global.h"
33#include "rmg.h"
36#include "loader.h" 34#include "noise.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h" 35#include "evthread.h"
39#include "sproto.h" 36#include "sproto.h"
40 37
41#include <unistd.h> 38#include <unistd.h>
42#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
45 42
46#if HAVE_MALLOC_H 43#if HAVE_MALLOC_H
47# include <malloc.h> 44# include <malloc.h>
48#endif 45#endif
49 46
47#if !__GLIBC__
48# define malloc_trim(pad) -1
49#endif
50
50#include <EXTERN.h> 51#include <EXTERN.h>
51#include <perl.h> 52#include <perl.h>
52#include <XSUB.h> 53#include <XSUB.h>
53 54
54#include "CoroAPI.h" 55#include "CoroAPI.h"
55#include "perlxsi.c" 56#include "perlxsi.c"
56 57
57extern sint64 *levels; // the experience table
58
59typedef object_thawer &object_thawer_ref; 58typedef object_thawer &object_thawer_ref;
60typedef object_freezer &object_freezer_ref; 59typedef object_freezer &object_freezer_ref;
61 60
62typedef std::string std__string; 61typedef std::string std__string;
63 62
68static int tick_inhibit; 67static int tick_inhibit;
69static int tick_pending; 68static int tick_pending;
70 69
71global gbl_ev; 70global gbl_ev;
72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 71static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 72static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now, *sv_server_tick;
73static AV *av_reflect;
74 74
75bitset<NUM_EVENT_TYPES> ev_want_event; 75bitset<NUM_EVENT_TYPES> ev_want_event;
76bitset<NUM_TYPES> ev_want_type; 76bitset<NUM_TYPES> ev_want_type;
77 77
78static HV 78static HV
79 *stash_cf, 79 *stash_cf,
80 *stash_cf_object_wrap, 80 *stash_cf_object_wrap,
81 *stash_cf_object_player_wrap, 81 *stash_cf_object_player_wrap,
82 *stash_cf_player_wrap, 82 *stash_cf_player_wrap,
83 *stash_cf_map_wrap, 83 *stash_cf_map_wrap,
84 *stash_cf_mapspace_wrap,
84 *stash_cf_client_wrap, 85 *stash_cf_client_wrap,
85 *stash_cf_arch_wrap, 86 *stash_cf_arch_wrap,
86 *stash_cf_party_wrap, 87 *stash_cf_party_wrap,
87 *stash_cf_region_wrap, 88 *stash_cf_region_wrap,
88 *stash_cf_living_wrap; 89 *stash_cf_living_wrap,
90 *stash_cf_layout_wrap,
91 *stash_ext_map_world;
89 92
93static SV
94 *cv_cf_do_invoke,
95 *cv_cf__can_merge,
96 *cv_cf_client_send_msg,
97 *cv_cf_tick,
98 *cv_cf_match_match;
99
100#ifndef newSVpv_utf8
90static inline SV * 101static SV *
91newSVpv_utf8 (const char *s) 102newSVpv_utf8 (const char *s)
92{ 103{
93 if (!s) 104 if (!s)
94 return newSV (0); 105 return newSV (0);
95 106
96 SV *sv = newSVpv (s, 0); 107 SV *sv = newSVpv (s, 0);
97 SvUTF8_on (sv); 108 SvUTF8_on (sv);
98 return sv; 109 return sv;
99} 110}
111#endif
100 112
113#ifndef newSVpvn_utf8
101static inline SV * 114static SV *
102newSVpvn_utf8 (const char *s, STRLEN l) 115newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
103{ 116{
104 if (!s) 117 if (!s)
105 return newSV (0); 118 return newSV (0);
106 119
107 SV *sv = newSVpvn (s, l); 120 SV *sv = newSVpvn (s, l);
121
122 if (utf8)
108 SvUTF8_on (sv); 123 SvUTF8_on (sv);
124
109 return sv; 125 return sv;
126}
127#endif
128
129noinline utf8_string
130cfSvPVutf8_nolen (SV *sv)
131{
132 SvGETMAGIC (sv);
133
134 if (SvPOK (sv))
135 {
136 if (!SvUTF8 (sv))
137 sv_utf8_upgrade_nomg (sv);
138
139 return SvPVX (sv);
140 }
141
142 return SvPV_nolen (sv);
110} 143}
111 144
112// helper cast function, returns super class * or 0 145// helper cast function, returns super class * or 0
113template<class super> 146template<class super>
114static super * 147static super *
148 SvREFCNT_inc (self); 181 SvREFCNT_inc (self);
149 hv_clear (self); 182 hv_clear (self);
150 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 183 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
151 SvREFCNT_dec (self); 184 SvREFCNT_dec (self);
152 185
153 // self *must* be null now because thats sv_unmagic's job. 186 // self *must* be null now because that's sv_unmagic's job.
154 assert (!this->self); 187 assert (!this->self);
155 } 188 }
156} 189}
157 190
158void 191void
192attachable::destroy () 225attachable::destroy ()
193{ 226{
194 if (destroyed ()) 227 if (destroyed ())
195 return; 228 return;
196 229
197 flags |= F_DESTROYED; 230 attachable_flags |= F_DESTROYED;
198 do_destroy (); 231 do_destroy ();
199 sever_self (); 232 sever_self ();
233}
234
235void
236attachable::do_delete ()
237{
238 delete this;
200} 239}
201 240
202void 241void
203attachable::check_mortals () 242attachable::check_mortals ()
204{ 243{
214 { 253 {
215 static int last_mortalcount; 254 static int last_mortalcount;
216 if (mortals.size () != last_mortalcount) 255 if (mortals.size () != last_mortalcount)
217 { 256 {
218 last_mortalcount = mortals.size (); 257 last_mortalcount = mortals.size ();
219 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ()); 258 object *specimen = is_a<object> (mortals [rndm (mortals.size ())]);
259
260 LOG (llevInfo, "%d mortals (random specimen: %s).\n",
261 (int)mortals.size (), specimen ? specimen->debug_desc () : "(not an object)");
220 262
221 if (0) 263 if (0)
222 { 264 {
223 for (int j = 0; j < mortals.size (); ++j)//D 265 for (int j = 0; j < mortals.size (); ++j)//D
224 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 266 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
267
225 fprintf (stderr, "\n");//D 268 fprintf (stderr, "\n");//D
226 } 269 }
227 } 270 }
228 } 271 }
229 272
249 } 292 }
250 else 293 else
251 { 294 {
252 mortals.erase (i); 295 mortals.erase (i);
253 obj->sever_self (); 296 obj->sever_self ();
254 delete obj; 297 obj->do_delete ();
255 } 298 }
256 } 299 }
257} 300}
258 301
259void 302void
276 319
277 attach = src.attach; 320 attach = src.attach;
278 return *this; 321 return *this;
279} 322}
280 323
324#if 0
281template<typename T> 325template<typename T>
282static bool 326static bool
283find_backref (void *ptr, T *obj) 327find_backref (void *ptr, T *obj)
284{ 328{
285 char *s = (char *)obj; 329 char *s = (char *)obj;
293 337
294 return false; 338 return false;
295} 339}
296 340
297// for debugging, find "live" objects containing this ptr 341// for debugging, find "live" objects containing this ptr
298void 342static void
299find_backref (void *ptr) 343find_backref (void *ptr)
300{ 344{
301 for_all_objects (op) 345 for_all_objects (op)
302 if (find_backref (ptr, op)) 346 if (find_backref (ptr, op))
303 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 347 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307 fprintf (stderr, "P %p\n", pl); 351 fprintf (stderr, "P %p\n", pl);
308 352
309 for_all_clients (ns) 353 for_all_clients (ns)
310 if (find_backref (ptr, ns)) 354 if (find_backref (ptr, ns))
311 fprintf (stderr, "C %p\n", ns); 355 fprintf (stderr, "C %p\n", ns);
312
313} 356}
357#endif
314 358
315////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 359//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
316 360
317static SV * 361static SV *
318newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 362newSVptr (void *ptr, HV *stash, HV *hv)
319{ 363{
320 SV *sv;
321
322 if (!ptr) 364 if (!ptr)
323 return newSV (0); 365 return newSV (0);
324 366
325 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 367 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
326 return sv_bless (newRV_noinc ((SV *)hv), stash); 368 return sv_bless (newRV_noinc ((SV *)hv), stash);
369}
370
371static SV * noinline
372newSVptr (void *ptr, HV *stash)
373{
374 return newSVptr (ptr, stash, newHV ());
327} 375}
328 376
329static int 377static int
330attachable_free (pTHX_ SV *sv, MAGIC *mg) 378attachable_free (pTHX_ SV *sv, MAGIC *mg)
331{ 379{
343 return 0; 391 return 0;
344} 392}
345 393
346MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 394MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
347 395
348static SV * 396static SV * noinline
349newSVattachable (attachable *obj, HV *stash) 397newSVattachable (attachable *obj, HV *stash)
350{ 398{
351 if (!obj) 399 if (!obj)
352 return newSV (0); 400 return newSV (0);
353 401
371 419
372 return sv; 420 return sv;
373 } 421 }
374} 422}
375 423
424#if 0 // unused
376static void 425static void
377clearSVptr (SV *sv) 426clearSVptr (SV *sv)
378{ 427{
379 if (SvROK (sv)) 428 if (SvROK (sv))
380 sv = SvRV (sv); 429 sv = SvRV (sv);
381 430
382 hv_clear ((HV *)sv); 431 hv_clear ((HV *)sv);
383 sv_unmagic (sv, PERL_MAGIC_ext); 432 sv_unmagic (sv, PERL_MAGIC_ext);
384} 433}
434#endif
435
436static long
437SvPTR_nc (SV *sv)
438{
439 sv = SvRV (sv);
440
441 // very important shortcut
442 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
443 return (long)SvMAGIC (sv)->mg_ptr;
444
445 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
446 return (long)mg->mg_ptr;
447
448 croak ("perl code used object, but C object is already destroyed, caught");
449}
385 450
386static long 451static long
387SvPTR (SV *sv, const char *klass) 452SvPTR (SV *sv, const char *klass)
388{ 453{
389 if (!sv_derived_from (sv, klass)) 454 if (!sv_derived_from (sv, klass))
390 croak ("object of type %s expected", klass); 455 croak ("object of type %s expected", klass);
391 456
392 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 457 return SvPTR_nc (sv);
393
394 if (!mg)
395 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
396
397 return (long)mg->mg_ptr;
398} 458}
399 459
400static long 460static long noinline
401SvPTR_ornull (SV *sv, const char *klass) 461SvPTR_ornull (SV *sv, const char *klass)
402{ 462{
403 if (SvOK (sv)) 463 if (expect_false (!SvOK (sv))) return 0;
464
404 return SvPTR (sv, klass); 465 return SvPTR (sv, klass);
405 else
406 return 0;
407} 466}
408 467
468static long noinline
469SvPTR_ornull_client (SV *sv)
470{
471 if (expect_false (!SvOK (sv))) return 0;
472
473 if (!SvROK (sv)
474 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
475 && !sv_derived_from (sv, "cf::client")))
476 croak ("object of type cf::client expected");
477
478 return SvPTR_nc (sv);
479}
480
481static long noinline
482SvPTR_ornull_object (SV *sv)
483{
484 if (expect_false (!SvOK (sv))) return 0;
485
486 if (!SvROK (sv)
487 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
488 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
489 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
490 && !sv_derived_from (sv, "cf::object")))
491 croak ("object of type cf::object expected");
492
493 return SvPTR_nc (sv);
494}
495
496static long noinline
497SvPTR_ornull_maptile (SV *sv)
498{
499 if (expect_false (!SvOK (sv))) return 0;
500
501 if (!SvROK (sv)
502 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
503 && SvSTASH (SvRV (sv)) != stash_ext_map_world
504 && !sv_derived_from (sv, "cf::map")))
505 croak ("object of type cf::map expected");
506
507 return SvPTR_nc (sv);
508}
509
510static long noinline
511SvPTR_ornull_player (SV *sv)
512{
513 if (expect_false (!SvOK (sv))) return 0;
514
515 if (!SvROK (sv)
516 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
517 && !sv_derived_from (sv, "cf::player")))
518 croak ("object of type cf::player expected");
519
520 return SvPTR_nc (sv);
521}
522
409inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); } 523static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
410inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 524static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
411inline SV *to_sv (bool v) { return newSViv (v); } 525static inline SV *to_sv (bool v) { return newSViv (v); }
412inline SV *to_sv ( signed char v) { return newSViv (v); } 526static inline SV *to_sv ( signed char v) { return newSViv (v); }
413inline SV *to_sv (unsigned char v) { return newSViv (v); } 527static inline SV *to_sv (unsigned char v) { return newSViv (v); }
414inline SV *to_sv ( signed short v) { return newSViv (v); } 528static inline SV *to_sv ( signed short v) { return newSViv (v); }
415inline SV *to_sv (unsigned short v) { return newSVuv (v); } 529static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
416inline SV *to_sv ( signed int v) { return newSViv (v); } 530static inline SV *to_sv ( signed int v) { return newSViv (v); }
417inline SV *to_sv (unsigned int v) { return newSVuv (v); } 531static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
418inline SV *to_sv ( signed long v) { return newSViv (v); } 532static inline SV *to_sv ( signed long v) { return newSViv (v); }
419inline SV *to_sv (unsigned long v) { return newSVuv (v); } 533static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
420inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 534static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
421inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 535static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
422inline SV *to_sv (float v) { return newSVnv (v); } 536static inline SV *to_sv (float v) { return newSVnv (v); }
423inline SV *to_sv (double v) { return newSVnv (v); } 537static inline SV *to_sv (double v) { return newSVnv (v); }
424inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 538static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
425inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 539static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
540// gcc dislikes noilnine on to_sv
426inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 541static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
542static inline SV *to_sv (object * v) { return to_sv_ni (v); }
427inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 543static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
428inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 544static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
429inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 545static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
430inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 546static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
431inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 547static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
548static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
549static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
432 550
433inline SV *to_sv (object & v) { return to_sv (&v); } 551static inline SV *to_sv (object & v) { return to_sv (&v); }
434inline SV *to_sv (living & v) { return to_sv (&v); } 552static inline SV *to_sv (living & v) { return to_sv (&v); }
435 553
436inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 554static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
437inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 555static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
438 556
439inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 557static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
440 558
559static inline SV *to_sv (dynbuf * v)
560{
561 SV *sv = newSV (0);
562
563 sv_upgrade (sv, SVt_PV);
564 SvGROW (sv, v->size () + 1);
565 SvPOK_only (sv);
566 v->linearise (SvPVX (sv));
567 SvCUR_set (sv, v->size ());
568 *SvEND (sv) = 0;
569
570 return sv;
571}
572
573static inline SV *to_sv (dynbuf_text * v)
574{
575 SV *sv = to_sv (static_cast<dynbuf *> (v));
576 SvUTF8_on (sv);
577 return sv;
578}
579
441inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 580static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
442inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 581static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
443inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 582static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
444inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 583static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
445inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 584static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
446inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 585static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
447inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 586static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
448inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 587static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 588static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
450inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 589static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
451inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 590static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
452inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 591static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
453inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 592static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
454inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 593static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
455inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 594static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
456inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 595static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
457inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 596static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
458inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 597static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
598static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
459inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 599static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
460inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
461inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 600static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
462inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 601static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
463inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 602static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
464inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 603static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
604static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
605static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
465inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 606static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
466inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 607static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
467 608
468//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 609//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
469inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 610static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
470 611
471template<class T> 612template<class T>
472inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 613static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
473 614
474template<int N> 615template<int N>
475inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 616static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
476 617
477inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 618static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
478inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 619static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
479inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 620static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
480inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 621static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
481 622
482inline void sv_to (SV *sv, std::string &v) 623static inline void sv_to (SV *sv, std::string &v)
483{ 624{
484 STRLEN len; 625 STRLEN len;
485 char *data = SvPVbyte (sv, len); 626 char *data = SvPVbyte (sv, len);
486 v.assign (data, len); 627 v.assign (data, len);
487} 628}
488 629
489inline void sv_to (SV *sv, UUID &v) 630static inline void sv_to (SV *sv, UUID &v)
490{ 631{
491 if (!v.parse (SvPV_nolen (sv))) 632 if (!v.parse (SvPV_nolen (sv)))
492 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 633 croak ("unparsable uuid: %s", SvPV_nolen (sv));
493} 634}
494 635
495inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 636static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
496 637
497static SV * 638static SV *
498newSVdt_va (va_list &ap, data_type type) 639newSVdt_va (va_list &ap, data_type type)
499{ 640{
500 SV *sv; 641 SV *sv;
574 va_end (ap); 715 va_end (ap);
575 716
576 return sv; 717 return sv;
577} 718}
578 719
720// typemap support, mostly to avoid excessive inlining
721template<class type>
722static void noinline
723cf_obj_to (SV *arg, type &var)
724{
725 sv_to (arg, var);
726 if (expect_false (!var))
727 croak ("must not pass invalid/null cf_obj here");
728}
729
730template<class object>
731static void noinline
732cf_obj_ornull_to (SV *arg, object *&var)
733{
734 if (SvOK (arg))
735 {
736 sv_to (arg, var);
737 if (expect_false (!var))
738 croak ("unable to convert perl object to C++ object");
739 }
740 else
741 var = 0;
742}
743
579////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 744//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
580 745
581SV * 746static SV *
582registry (attachable *ext) 747registry (attachable *ext)
583{ 748{
584 if (!ext->cb) 749 if (!ext->cb)
585 ext->cb = newAV (); 750 ext->cb = newAV ();
586 751
600 765
601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 766 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
602 767
603 const char *argv[] = { 768 const char *argv[] = {
604 settings.argv [0], 769 settings.argv [0],
605 "-e" 770 "-e0"
606 "use EV; use Coro;" // required for bootstrap
607 "cf->bootstrap;" // required for datadir :*>
608 "unshift @INC, cf::datadir ();"
609 "require cf;"
610 }; 771 };
611 772
612 if (perl_parse (perl, xs_init, 2, (char **)argv, environ) 773 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
613 || perl_run (perl)) 774 || perl_run (perl))
614 { 775 {
615 printf ("unable to initialize perl-interpreter, aborting.\n"); 776 printf ("unable to initialize perl-interpreter, aborting.\n");
616 exit (EXIT_FAILURE); 777 exit (EXIT_FAILURE);
617 } 778 }
618 779
780 eval_pv (
781 "#line 1 'cfperl init'\n"
782 "use EV ();\n" // required by bootstrap
783 "use Coro ();\n" // required by bootstrap
784 "cf->bootstrap;\n" // required for cf::datadir
785 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
786 "require cf;\n",
787 0
788 );
789
790 if (SvTRUE (ERRSV))
619 { 791 {
620 dSP; 792 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
621 793 exit (EXIT_FAILURE);
622 PUSHMARK (SP);
623 PUTBACK;
624 call_pv ("cf::init", G_DISCARD | G_VOID);
625 } 794 }
626} 795}
627 796
797void
628void cfperl_main () 798cfperl_main ()
629{ 799{
630 dSP; 800 dSP;
631 801
632 PUSHMARK (SP); 802 PUSHMARK (SP);
633 PUTBACK; 803 PUTBACK;
658# undef def 828# undef def
659}; 829};
660 830
661#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 831#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
662 832
663static void 833static void noinline
664gather_callbacks (AV *&callbacks, AV *registry, event_type event) 834gather_callbacks (AV *&callbacks, AV *registry, event_type event)
665{ 835{
666 // event must be in array 836 // event must be in array
667 if (event >= 0 && event <= AvFILLp (registry)) 837 if (event >= 0 && event <= AvFILLp (registry))
668 { 838 {
754{ 924{
755 attachable::gather_callbacks (callbacks, event); 925 attachable::gather_callbacks (callbacks, event);
756 ::gather_callbacks (callbacks, cb_map, event); 926 ::gather_callbacks (callbacks, cb_map, event);
757} 927}
758 928
759void 929static void noinline
760_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry) 930_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
761{ 931{
762 for (int event = 0; event <= AvFILLp (registry); ++event) 932 for (int event = 0; event <= AvFILLp (registry); ++event)
763 { 933 {
764 SV *cbs_ = AvARRAY (registry)[event]; 934 SV *cbs_ = AvARRAY (registry)[event];
774 } 944 }
775 } 945 }
776} 946}
777 947
778// very slow and inefficient way to recalculate the global want bitsets 948// very slow and inefficient way to recalculate the global want bitsets
779void 949static void
780_recalc_want () 950_recalc_want ()
781{ 951{
782 ev_want_event.reset (); 952 ev_want_event.reset ();
783 953
784 _recalc_want (ev_want_event, cb_global); 954 _recalc_want (ev_want_event, cb_global);
857 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1027 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
858 } 1028 }
859 1029
860 va_end (ap); 1030 va_end (ap);
861 1031
862 CALL_CALL ("cf::do_invoke", G_SCALAR); 1032 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
863 count = count > 0 ? POPi : 0; 1033 count = count > 0 ? POPi : 0;
864 1034
865 CALL_END; 1035 CALL_END;
866 1036
867 return count; 1037 return count;
868} 1038}
869 1039
870SV * 1040static SV *
871cfperl_result (int idx) 1041cfperl_result (int idx)
872{ 1042{
873 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1043 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
874 if (!av) 1044 if (!av)
875 return &PL_sv_undef; 1045 return &PL_sv_undef;
894} 1064}
895 1065
896///////////////////////////////////////////////////////////////////////////// 1066/////////////////////////////////////////////////////////////////////////////
897// various c++ => perl glue functions 1067// various c++ => perl glue functions
898 1068
1069void
899void cfperl_tick () 1070cfperl_tick ()
900{ 1071{
901 tick_pending = 1; 1072 tick_pending = 1;
902 1073
903 if (tick_inhibit) 1074 if (tick_inhibit)
904 return; 1075 return;
907 1078
908 dSP; 1079 dSP;
909 1080
910 PUSHMARK (SP); 1081 PUSHMARK (SP);
911 PUTBACK; 1082 PUTBACK;
912 call_pv ("cf::tick", G_DISCARD | G_VOID); 1083 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
913 1084
914 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1085 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
915} 1086}
916 1087
917void 1088void
940 CALL_CALL ("ext::books::make_book", G_VOID); 1111 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END; 1112 CALL_END;
942} 1113}
943 1114
944void 1115void
945cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1116cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
946{ 1117{
947 CALL_BEGIN (4); 1118 CALL_BEGIN (4);
948 CALL_ARG (ns); 1119 CALL_ARG (ns);
949 CALL_ARG (type); 1120 CALL_ARG (type);
950 CALL_ARG_SV (newSVpv_utf8 (msg)); 1121 CALL_ARG_SV (newSVpv_utf8 (msg));
951 CALL_ARG (color); 1122 CALL_ARG (color);
952 CALL_CALL ("cf::client::send_msg", G_VOID); 1123 CALL_CALL (cv_cf_client_send_msg, G_VOID);
953 CALL_END; 1124 CALL_END;
954} 1125}
955 1126
956int 1127int
957cfperl_can_merge (object *ob1, object *ob2) 1128cfperl_can_merge (object *ob1, object *ob2)
959 int can; 1130 int can;
960 1131
961 CALL_BEGIN (2); 1132 CALL_BEGIN (2);
962 CALL_ARG (ob1); 1133 CALL_ARG (ob1);
963 CALL_ARG (ob2); 1134 CALL_ARG (ob2);
964 CALL_CALL ("cf::_can_merge", G_SCALAR); 1135 CALL_CALL (cv_cf__can_merge, G_SCALAR);
965 can = count && SvTRUE (TOPs); 1136 can = count && SvTRUE (TOPs);
966 CALL_END; 1137 CALL_END;
967 1138
968 return can; 1139 return can;
969} 1140}
970 1141
1142void
1143cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1144{
1145 CALL_BEGIN (4);
1146 CALL_ARG (ob);
1147 CALL_ARG (state);
1148 CALL_ARG (activator);
1149 CALL_ARG (originator);
1150 CALL_CALL ("cf::mapscript::activate", G_VOID);
1151 CALL_END;
1152}
1153
971player * 1154player *
972player::find (const char *name) 1155player::find (const_utf8_string name)
973{ 1156{
974 CALL_BEGIN (1); 1157 CALL_BEGIN (1);
975 CALL_ARG (name); 1158 CALL_ARG (name);
976 CALL_CALL ("cf::player::find", G_SCALAR); 1159 CALL_CALL ("cf::player::find", G_SCALAR);
977 1160
978 player *retval; 1161 player *retval = 0;
979
980 if (count)
981 sv_to (POPs, retval); 1162 if (count) sv_to (POPs, retval);
982 else
983 retval = 0;
984 1163
985 CALL_END; 1164 CALL_END;
986 1165
987 return retval; 1166 return retval;
988} 1167}
989 1168
990maptile * 1169maptile *
1170find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1171{
1172 CALL_BEGIN (4);
1173 CALL_ARG (dirname);
1174 CALL_ARG (stylename);
1175 CALL_ARG (difficulty);
1176 CALL_ARG (recurse);
1177 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1178
1179 maptile *retval = 0;
1180 if (count) sv_to (POPs, retval);
1181
1182 CALL_END;
1183
1184 return retval;
1185}
1186
1187maptile *
991maptile::find_sync (const char *path, maptile *origin) 1188maptile::find_sync (const_utf8_string path, maptile *origin)
992{ 1189{
993 CALL_BEGIN (2); 1190 CALL_BEGIN (2);
994 CALL_ARG (path); 1191 CALL_ARG (path);
995 CALL_ARG (origin); 1192 CALL_ARG (origin);
996 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1193 CALL_CALL ("cf::map::find_sync", G_SCALAR);
997 1194
998 maptile *retval; 1195 maptile *retval = 0;
999
1000 if (count)
1001 sv_to (POPs, retval); 1196 if (count) sv_to (POPs, retval);
1002 else
1003 retval = 0;
1004 1197
1005 CALL_END; 1198 CALL_END;
1006 1199
1007 return retval; 1200 return retval;
1008} 1201}
1009 1202
1010maptile * 1203maptile *
1011maptile::find_async (const char *path, maptile *origin, bool load) 1204maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1012{ 1205{
1013 CALL_BEGIN (3); 1206 CALL_BEGIN (3);
1014 CALL_ARG (path); 1207 CALL_ARG (path);
1015 CALL_ARG (origin); 1208 CALL_ARG (origin);
1016 CALL_ARG (load); 1209 CALL_ARG (load);
1017 CALL_CALL ("cf::map::find_async", G_SCALAR); 1210 CALL_CALL ("cf::map::find_async", G_SCALAR);
1018 1211
1019 maptile *retval; 1212 maptile *retval = 0;
1020
1021 if (count)
1022 sv_to (POPs, retval); 1213 if (count) sv_to (POPs, retval);
1023 else
1024 retval = 0;
1025 1214
1026 CALL_END; 1215 CALL_END;
1027 1216
1028 return retval; 1217 return retval;
1029} 1218}
1032maptile::do_load_sync () 1221maptile::do_load_sync ()
1033{ 1222{
1034 CALL_BEGIN (1); 1223 CALL_BEGIN (1);
1035 CALL_ARG (this); 1224 CALL_ARG (this);
1036 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1225 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1037 CALL_END;
1038}
1039
1040void
1041maptile::change_all_map_light (int change)
1042{
1043 CALL_BEGIN (1);
1044 CALL_ARG (change);
1045 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1046 CALL_END; 1226 CALL_END;
1047} 1227}
1048 1228
1049void 1229void
1050object::enter_exit (object *exit) 1230object::enter_exit (object *exit)
1057 CALL_ARG (exit); 1237 CALL_ARG (exit);
1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1238 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1059 CALL_END; 1239 CALL_END;
1060} 1240}
1061 1241
1062const char * 1242void
1243object::player_goto (const_utf8_string path, int x, int y)
1244{
1245 if (type != PLAYER)
1246 return;
1247
1248 CALL_BEGIN (4);
1249 CALL_ARG (this);
1250 CALL_ARG (path);
1251 CALL_ARG (x);
1252 CALL_ARG (y);
1253 CALL_CALL ("cf::object::player::goto", G_VOID);
1254 CALL_END;
1255}
1256
1257const_utf8_string
1063object::ref () const 1258object::ref () const
1064{ 1259{
1065 if (type == PLAYER) 1260 if (type == PLAYER)
1066 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1261 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1067 else 1262 else
1263 // TODO: should be able to save references within the same map, at least
1068 return 0; 1264 return 0;
1069} 1265}
1070 1266
1071object * 1267object *
1072object::deref (const char *ref) 1268object::deref (const_utf8_string ref)
1073{ 1269{
1074 object *retval = 0; 1270 object *retval = 0;
1075 1271
1076 if (ref) 1272 if (ref)
1077 { 1273 {
1087 1283
1088 return retval; 1284 return retval;
1089} 1285}
1090 1286
1091void 1287void
1092log_backtrace (const char *msg) 1288log_backtrace (const_utf8_string msg)
1093{ 1289{
1094#if HAVE_BACKTRACE 1290#if HAVE_BACKTRACE
1095 void *addr [20]; 1291 void *addr [20];
1096 int size = backtrace (addr, 20); 1292 int size = backtrace (addr, 20);
1097 1293
1102 CALL_CALL ("cf::_log_backtrace", G_VOID); 1298 CALL_CALL ("cf::_log_backtrace", G_VOID);
1103 CALL_END; 1299 CALL_END;
1104#endif 1300#endif
1105} 1301}
1106 1302
1303bool
1304is_match_expr (const_utf8_string expr)
1305{
1306 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1307}
1308
1309bool
1310match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1311{
1312 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1313 expr += sizeof ("match ") - 1;
1314
1315 CALL_BEGIN (5);
1316 CALL_ARG (expr);
1317 CALL_ARG (ob);
1318 CALL_ARG (self);
1319 CALL_ARG (source);
1320 CALL_ARG (originator);
1321 CALL_CALL (cv_cf_match_match, G_SCALAR);
1322
1323 bool matched = count && SvTRUE (TOPs);
1324
1325 CALL_END;
1326
1327 return matched;
1328}
1329
1330object *
1331match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1332{
1333 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1334 expr += sizeof ("match ") - 1;
1335
1336 CALL_BEGIN (5);
1337 CALL_ARG (expr);
1338 CALL_ARG (ob);
1339 CALL_ARG (self);
1340 CALL_ARG (source);
1341 CALL_ARG (originator);
1342 CALL_CALL (cv_cf_match_match, G_ARRAY);
1343
1344 object *one = 0;
1345
1346 if (count)
1347 sv_to (TOPs, one);
1348
1349 CALL_END;
1350
1351 return one;
1352}
1353
1107///////////////////////////////////////////////////////////////////////////// 1354/////////////////////////////////////////////////////////////////////////////
1108 1355
1109struct EVAPI *evapi::GEVAPI; 1356struct EVAPI *evapi::GEVAPI;
1110struct CoroAPI *coroapi::GCoroAPI; 1357struct CoroAPI *coroapi::GCoroAPI;
1111 1358
1359void
1112void coroapi::do_cede_to_tick () 1360coroapi::do_cede_to_tick ()
1113{ 1361{
1114 cede_pending = 0; 1362 cede_pending = 0;
1115 cede (); 1363 cede ();
1116} 1364}
1117 1365
1141 ev_io_set ((ev_io *)this, fd, events); 1389 ev_io_set ((ev_io *)this, fd, events);
1142 if (active) start (); 1390 if (active) start ();
1143 } 1391 }
1144} 1392}
1145 1393
1146void 1394static void
1147_connect_to_perl () 1395_connect_to_perl_1 ()
1148{ 1396{
1149 stash_cf = gv_stashpv ("cf", 1); 1397 stash_cf = gv_stashpv ("cf", 1);
1150 1398
1151 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1399 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1152 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1400 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1153 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1401 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1154 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1402 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1403 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1155 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1404 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1156 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1405 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1157 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1406 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1158 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1407 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1159 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1408 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1409 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1410 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1160 1411
1161 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1412 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1162 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1413 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1414 sv_server_tick = get_sv ("cf::SERVER_TICK", 1); SvUPGRADE (sv_server_tick, SVt_IV);
1163 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1415 sv_tick_start = get_sv ("cf::TICK_START" , 1); SvUPGRADE (sv_tick_start , SVt_NV);
1164 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1416 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1165 1417
1166 cb_global = get_av ("cf::CB_GLOBAL", 1); 1418 cb_global = get_av ("cf::CB_GLOBAL", 1);
1167 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1419 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1168 cb_object = get_av ("cf::CB_OBJECT", 1); 1420 cb_object = get_av ("cf::CB_OBJECT", 1);
1169 cb_player = get_av ("cf::CB_PLAYER", 1); 1421 cb_player = get_av ("cf::CB_PLAYER", 1);
1170 cb_client = get_av ("cf::CB_CLIENT", 1); 1422 cb_client = get_av ("cf::CB_CLIENT", 1);
1171 cb_type = get_av ("cf::CB_TYPE" , 1); 1423 cb_type = get_av ("cf::CB_TYPE" , 1);
1172 cb_map = get_av ("cf::CB_MAP" , 1); 1424 cb_map = get_av ("cf::CB_MAP" , 1);
1173} 1425}
1174 1426
1427static void
1428_connect_to_perl_2 ()
1429{
1430 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1431 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1432 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1433 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1434 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1435}
1436
1175MODULE = cf PACKAGE = cf PREFIX = cf_ 1437MODULE = cf PACKAGE = cf PREFIX = cf_
1176 1438
1177BOOT: 1439BOOT:
1178{ 1440{
1179 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1441 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1180 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1442 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1181 1443
1182 _connect_to_perl (); 1444 _connect_to_perl_1 ();
1183 1445
1184 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1446 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1185 1447
1186 //{ 1448 //{
1187 // require_pv ("Time::HiRes"); 1449 // require_pv ("Time::HiRes");
1195 static const struct { 1457 static const struct {
1196 const char *name; 1458 const char *name;
1197 IV iv; 1459 IV iv;
1198 } *civ, const_iv[] = { 1460 } *civ, const_iv[] = {
1199# define const_iv(name) { # name, (IV)name }, 1461# define const_iv(name) { # name, (IV)name },
1200 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1462# include "const_iv.h"
1201 const_iv (logBacktrace) 1463# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1202 1464# include "attackinc.h"
1203 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1465# undef def
1466# define def(uc, flags) const_iv (SK_ ## uc)
1467# include "skillinc.h"
1468# undef def
1469# define def(name, use, nonuse) const_iv (body_ ## name)
1470# include "slotinc.h"
1471# undef def
1204 1472
1205 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1473 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1206 1474
1207 const_iv (MAX_TIME) 1475 const_iv (MAX_TIME)
1208 const_iv (MAXSOCKBUF) 1476 const_iv (MAXSOCKBUF)
1209 1477
1210 const_iv (NUM_BODY_LOCATIONS)
1211 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1212 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1213 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1214 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1215 const_iv (body_wrist) const_iv (body_waist)
1216
1217 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1218 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1219 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1220 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1221 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1222 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1223 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1224 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1225 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1226 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1227 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1228 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1229 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1230 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1231 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1232 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1233 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1234 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1235 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1236 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1237 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1238 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1239 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1240 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1241 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1242 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1243 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1244 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1245
1246 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1247
1248 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1249 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1250
1251 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1252 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1253 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1254 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1255 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1256 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1257 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1258
1259 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1260 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1261 const_iv (WEAP_BLUD)
1262
1263 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1264 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1265 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1266 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1267 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1268 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1269 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1270 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1271 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1272 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1273 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1274 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1275 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1277 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1278 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1279 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1280 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1281 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1282 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1283 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1284 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1286 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1287 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1288 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1289
1290 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1291 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1292 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1293 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1294 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1295 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1296
1297 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1478 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1298 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1479 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1299 1480
1300 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1481 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1301
1302 const_iv (SP_RAISE_DEAD)
1303 const_iv (SP_RUNE)
1304 const_iv (SP_MAKE_MARK)
1305 const_iv (SP_BOLT)
1306 const_iv (SP_BULLET)
1307 const_iv (SP_EXPLOSION)
1308 const_iv (SP_CONE)
1309 const_iv (SP_BOMB)
1310 const_iv (SP_WONDER)
1311 const_iv (SP_SMITE)
1312 const_iv (SP_MAGIC_MISSILE)
1313 const_iv (SP_SUMMON_GOLEM)
1314 const_iv (SP_DIMENSION_DOOR)
1315 const_iv (SP_MAGIC_MAPPING)
1316 const_iv (SP_MAGIC_WALL)
1317 const_iv (SP_DESTRUCTION)
1318 const_iv (SP_PERCEIVE_SELF)
1319 const_iv (SP_WORD_OF_RECALL)
1320 const_iv (SP_INVISIBLE)
1321 const_iv (SP_PROBE)
1322 const_iv (SP_HEALING)
1323 const_iv (SP_CREATE_FOOD)
1324 const_iv (SP_EARTH_TO_DUST)
1325 const_iv (SP_CHANGE_ABILITY)
1326 const_iv (SP_BLESS)
1327 const_iv (SP_CURSE)
1328 const_iv (SP_SUMMON_MONSTER)
1329 const_iv (SP_CHARGING)
1330 const_iv (SP_POLYMORPH)
1331 const_iv (SP_ALCHEMY)
1332 const_iv (SP_REMOVE_CURSE)
1333 const_iv (SP_IDENTIFY)
1334 const_iv (SP_DETECTION)
1335 const_iv (SP_MOOD_CHANGE)
1336 const_iv (SP_MOVING_BALL)
1337 const_iv (SP_SWARM)
1338 const_iv (SP_CHANGE_MANA)
1339 const_iv (SP_DISPEL_RUNE)
1340 const_iv (SP_CREATE_MISSILE)
1341 const_iv (SP_CONSECRATE)
1342 const_iv (SP_ANIMATE_WEAPON)
1343 const_iv (SP_LIGHT)
1344 const_iv (SP_CHANGE_MAP_LIGHT)
1345 const_iv (SP_FAERY_FIRE)
1346 const_iv (SP_CAUSE_DISEASE)
1347 const_iv (SP_AURA)
1348 const_iv (SP_TOWN_PORTAL)
1349 const_iv (SP_PARTY_SPELL)
1350 1482
1351 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1483 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1352 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1484 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1353 const_iv (F_LOCKED) 1485 const_iv (F_LOCKED)
1354 1486
1355 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1356
1357 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1487 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1358 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1488 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1359 1489
1360 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1361
1362 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1363 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1364
1365 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1366 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1367
1368 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1490 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1369
1370 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1371 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1372 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1373 const_iv (M_ICE) const_iv (M_SPECIAL)
1374 1491
1375 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1492 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1493 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 1494
1378 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1379 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1380 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1381 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1382 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1383 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1385 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1386 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1388 const_iv (SK_POISON_NAIL)
1389
1390 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1391 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1392 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1394 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1395 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1396
1397 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1398
1399 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1400 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1401 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1402 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1403 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1404 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1405 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1406
1407 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1408 const_iv (MAP_INACTIVE)
1409
1410 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1495 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1411 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1496 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1412 1497
1413 const_iv (VERSION_CS) const_iv (VERSION_SC)
1414
1415 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1498 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1416 1499
1417 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1418
1419 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1500 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1420
1421 // random map generator
1422 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1423 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1424
1425 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1426 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1427 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1428
1429 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1430 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1431
1432 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1433 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1434 const_iv (GT_MINIMAL)
1435
1436 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1437 const_iv (FT_RSRC) const_iv (FT_NUM)
1438 }; 1501 };
1439 1502
1440 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1503 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1441 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1504 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1442 1505
1443 static const struct { 1506 static const struct {
1444 const char *name; 1507 const char *name;
1445 int skip; 1508 int skip;
1451# undef def 1514# undef def
1452 }; 1515 };
1453 1516
1454 AV *av = get_av ("cf::EVENT", 1); 1517 AV *av = get_av ("cf::EVENT", 1);
1455 1518
1456 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1519 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1457 { 1520 {
1458 AV *event = newAV (); 1521 AV *event = newAV ();
1459 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1522 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1460 av_push (event, newSViv (eiv->klass)); 1523 av_push (event, newSViv (eiv->klass));
1461 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1524 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1462 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1525 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1463 } 1526 }
1464}
1465 1527
1528 // used by autogenerated BOOT sections from genacc
1529 av_reflect = get_av ("cf::REFLECT", 1);
1530}
1531
1532void _gv_clear (SV *gv)
1533 CODE:
1534 assert (SvTYPE (gv) == SVt_PVGV);
1535# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1536 f (GvGP (gv)->gp_form);
1537 f (GvGP (gv)->gp_io);
1538 f (GvGP (gv)->gp_sv);
1539 f (GvGP (gv)->gp_av);
1540 f (GvGP (gv)->gp_hv);
1541 f (GvGP (gv)->gp_cv);
1542 GvCVGEN (gv) = 0;
1543 GvMULTI_off (gv);
1544# undef f
1545
1466void _connect_to_perl () 1546void _connect_to_perl_1 ()
1547
1548void _connect_to_perl_2 ()
1467 1549
1468void _recalc_want () 1550void _recalc_want ()
1469 1551
1552# not used by default anymore
1470void _global_reattach () 1553void _global_reattach ()
1471 CODE: 1554 CODE:
1472{ 1555{
1473 // reattach to all attachable objects in the game. 1556 // reattach to all attachable objects in the game.
1474 for_all_clients (ns) 1557 for_all_clients (ns)
1476 1559
1477 for_all_objects (op) 1560 for_all_objects (op)
1478 op->reattach (); 1561 op->reattach ();
1479} 1562}
1480 1563
1481# support function for map-world.ext 1564void init_anim ()
1482void _quantise (SV *data_sv, SV *plt_sv)
1483 CODE:
1484{
1485 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1486 croak ("_quantise called with invalid agruments");
1487 1565
1488 plt_sv = SvRV (plt_sv); 1566void init_globals ()
1489 SV **plt = AvARRAY (plt_sv);
1490 int plt_count = AvFILL (plt_sv) + 1;
1491 1567
1492 STRLEN len; 1568void init_attackmess ()
1493 char *data = SvPVbyte (data_sv, len);
1494 char *dst = data;
1495 1569
1496 while (len >= 3) 1570void init_dynamic ()
1497 {
1498 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1499 {
1500 char *val = SvPVX (*val_sv);
1501 1571
1502 if (val [0] == data [0] 1572void load_settings ()
1503 && val [1] == data [1]
1504 && val [2] == data [2])
1505 {
1506 *dst++ = val [3];
1507 goto next;
1508 }
1509 }
1510 1573
1511 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d", 1574void reload_exp_table ()
1512 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1513 dst - SvPVX (data_sv), len);
1514 1575
1515 next: 1576void reload_materials ()
1516 data += 3;
1517 len -= 3;
1518 }
1519 1577
1520 SvCUR_set (data_sv, dst - SvPVX (data_sv)); 1578void init_uuid ()
1521} 1579 CODE:
1580 UUID::init ();
1581
1582void init_signals ()
1583
1584void init_skills ()
1585
1586void init_beforeplay ()
1522 1587
1523void evthread_start (int aiofd) 1588void evthread_start (int aiofd)
1524 1589
1525void cede_to_tick () 1590void cede_to_tick ()
1526 CODE: 1591 CODE:
1549 { 1614 {
1550 ev_async_send (EV_DEFAULT, &tick_watcher); 1615 ev_async_send (EV_DEFAULT, &tick_watcher);
1551 coroapi::cede (); 1616 coroapi::cede ();
1552 } 1617 }
1553 1618
1554void server_tick () 1619void one_tick ()
1555 CODE: 1620 CODE:
1556{ 1621{
1622 ev_now_update (EV_DEFAULT);
1557 NOW = ev_now (EV_DEFAULT); 1623 NOW = ev_now (EV_DEFAULT);
1558 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1624 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1559 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1625 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1560 runtime = SvNVX (sv_runtime); 1626 runtime = SvNVX (sv_runtime);
1561 1627
1628 one_tick ();
1629
1562 server_tick (); 1630 ++server_tick;
1631 SvUV_set (sv_server_tick, server_tick); SvIOK_only_UV (sv_server_tick);
1563 1632
1564 NOW = ev_time (); 1633 ev_now_update (EV_DEFAULT);
1634 NOW = ev_now (EV_DEFAULT);
1565 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1635 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1636
1566 runtime += TICK; 1637 runtime += TICK;
1567 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1638 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1568} 1639}
1569 1640
1570NV floor (NV x) 1641NV floor (NV x)
1571 1642
1572NV ceil (NV x) 1643NV ceil (NV x)
1573 1644
1574NV rndm (...) 1645NV rndm (...)
1646 ALIAS:
1647 rmg_rndm = 1
1575 CODE: 1648 CODE:
1649{
1650 rand_gen &gen = ix ? rmg_rndm : rndm;
1576 switch (items) 1651 switch (items)
1577 { 1652 {
1578 case 0: RETVAL = rndm (); break; 1653 case 0: RETVAL = gen (); break;
1579 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1654 case 1: RETVAL = gen (SvUV (ST (0))); break;
1580 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1655 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1581 default: croak ("cf::rndm requires none, one or two parameters."); break; 1656 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1582 } 1657 }
1658}
1583 OUTPUT: 1659 OUTPUT:
1584 RETVAL 1660 RETVAL
1585 1661
1586NV clamp (NV value, NV min_value, NV max_value) 1662NV clamp (NV value, NV min_value, NV max_value)
1587 CODE: 1663 CODE:
1592NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1668NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1593 CODE: 1669 CODE:
1594 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1670 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1595 OUTPUT: 1671 OUTPUT:
1596 RETVAL 1672 RETVAL
1673
1674const char *ordinal (int i)
1597 1675
1598void weaken (...) 1676void weaken (...)
1599 PROTOTYPE: @ 1677 PROTOTYPE: @
1600 CODE: 1678 CODE:
1601 while (items > 0) 1679 while (items > 0)
1602 sv_rvweaken (ST (--items)); 1680 sv_rvweaken (ST (--items));
1603 1681
1604void 1682void log_suspend ()
1683
1684void log_resume ()
1685
1605log_backtrace (utf8_string msg) 1686void log_backtrace (utf8_string msg)
1606 1687
1607void
1608LOG (int flags, utf8_string msg) 1688void LOG (int flags, utf8_string msg)
1609 PROTOTYPE: $$ 1689 PROTOTYPE: $$
1610 C_ARGS: flags, "%s", msg 1690 C_ARGS: flags, "%s", msg
1611 1691
1612octet_string path_combine (octet_string base, octet_string path) 1692octet_string path_combine (octet_string base, octet_string path)
1613 PROTOTYPE: $$ 1693 PROTOTYPE: $$
1614 1694
1615octet_string path_combine_and_normalize (octet_string base, octet_string path) 1695octet_string path_combine_and_normalize (octet_string base, octet_string path)
1616 PROTOTYPE: $$ 1696 PROTOTYPE: $$
1617
1618void
1619mallinfo ()
1620 PPCODE:
1621{
1622#if __GLIBC__
1623 struct mallinfo mai = mallinfo ();
1624 EXTEND (SP, 10*2);
1625 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1626 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1627 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1628 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1629 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1630 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1631 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1632 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1633 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1634 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1635#endif
1636 EXTEND (SP, 2*2);
1637 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1638 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1639}
1640 1697
1641void 1698void
1642sub_generation_inc () 1699sub_generation_inc ()
1643 CODE: 1700 CODE:
1644 PL_sub_generation++; 1701 PL_sub_generation++;
1681 1738
1682#if _POSIX_MEMLOCK 1739#if _POSIX_MEMLOCK
1683 1740
1684int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1741int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1685 INIT: 1742 INIT:
1743#if __GLIBC__
1744 mallopt (M_TOP_PAD, 1024 * 1024);
1745 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1746 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1747 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1686 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc 1748 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1749#endif
1687 1750
1688int munlockall () 1751int munlockall ()
1689 1752
1690#endif 1753#endif
1754
1755int
1756malloc_trim (IV pad = 0)
1757
1758void
1759mallinfo ()
1760 PPCODE:
1761{
1762#if __GLIBC__
1763 struct mallinfo mai = mallinfo ();
1764 EXTEND (SP, 10*2);
1765 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1766 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1767 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1768 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1769 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1770 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1771 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1772 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1773 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1774 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1775#endif
1776 EXTEND (SP, 5*2);
1777 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1778 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1779 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1780 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1781 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1782}
1691 1783
1692int find_animation (utf8_string text) 1784int find_animation (utf8_string text)
1693 PROTOTYPE: $ 1785 PROTOTYPE: $
1694 1786
1695int random_roll (int min, int max, object *op, int goodbad); 1787int random_roll (int min, int max, object *op, int goodbad);
1696 1788
1697const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1789const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1698 1790
1699int
1700exp_to_level (val64 exp) 1791int exp_to_level (val64 exp)
1792
1793val64 level_to_min_exp (int level)
1794
1795SV *
1796attacktype_name (int atnr)
1701 CODE: 1797 CODE:
1702{ 1798 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1703 int i = 0; 1799 ? newSVpv (attacktype_name [atnr], 0)
1704 1800 : &PL_sv_undef;
1705 RETVAL = settings.max_level;
1706
1707 for (i = 1; i <= settings.max_level; i++)
1708 {
1709 if (levels[i] > exp)
1710 {
1711 RETVAL = i - 1;
1712 break;
1713 }
1714 }
1715}
1716 OUTPUT: RETVAL 1801 OUTPUT: RETVAL
1717 1802
1718val64
1719level_to_min_exp (int level)
1720 CODE:
1721 if (level > settings.max_level)
1722 RETVAL = levels[settings.max_level];
1723 else if (level < 1)
1724 RETVAL = 0;
1725 else
1726 RETVAL = levels[level];
1727 OUTPUT: RETVAL
1728
1729SV * 1803SV *
1730resistance_to_string (int atnr) 1804attacktype_desc (int atnr)
1731 CODE: 1805 CODE:
1732 if (atnr >= 0 && atnr < NROFATTACKS) 1806 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1807 ? newSVpv (attacktype_desc [atnr], 0)
1808 : &PL_sv_undef;
1809 OUTPUT: RETVAL
1810
1811SV *
1812resist_plus (int atnr)
1813 CODE:
1814 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1733 RETVAL = newSVpv (resist_plus[atnr], 0); 1815 ? newSVpv (resist_plus [atnr], 0)
1734 else 1816 : &PL_sv_undef;
1735 XSRETURN_UNDEF; 1817 OUTPUT: RETVAL
1818
1819SV *
1820change_resist_msg (int atnr)
1821 CODE:
1822 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1823 ? newSVpv (change_resist_msg [atnr], 0)
1824 : &PL_sv_undef;
1736 OUTPUT: RETVAL 1825 OUTPUT: RETVAL
1737 1826
1738UUID 1827UUID
1739uuid_cur () 1828uuid_cur ()
1740 CODE: 1829 CODE:
1776 EXTEND (SP, NUM_COINS); 1865 EXTEND (SP, NUM_COINS);
1777 for (int i = 0; i < NUM_COINS; ++i) 1866 for (int i = 0; i < NUM_COINS; ++i)
1778 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i])))); 1867 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1779 1868
1780bool 1869bool
1781load_resource_file (octet_string filename) 1870load_resource_file_ (octet_string filename)
1871
1872void
1873fix_weight ()
1782 1874
1783MODULE = cf PACKAGE = cf::attachable 1875MODULE = cf PACKAGE = cf::attachable
1784 1876
1785int 1877int
1786valid (SV *obj) 1878valid (SV *obj)
1787 CODE: 1879 CODE:
1788 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1880 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1789 OUTPUT: 1881 OUTPUT:
1790 RETVAL 1882 RETVAL
1791 1883
1884bool should_invoke (attachable *obj, int event)
1885 CODE:
1886 RETVAL = obj->should_invoke ((event_type)event);
1887 OUTPUT: RETVAL
1888
1792void 1889void
1793debug_trace (attachable *obj, bool on = true) 1890debug_trace (attachable *obj, bool on = true)
1794 CODE: 1891 CODE:
1795 obj->flags &= ~attachable::F_DEBUG_TRACE; 1892 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1796 if (on) 1893 if (on)
1797 obj->flags |= attachable::F_DEBUG_TRACE; 1894 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1798 1895
1799int mortals_size () 1896int mortals_size ()
1800 CODE: 1897 CODE:
1801 RETVAL = attachable::mortals.size (); 1898 RETVAL = attachable::mortals.size ();
1802 OUTPUT: RETVAL 1899 OUTPUT: RETVAL
1804#object *mortals (U32 index) 1901#object *mortals (U32 index)
1805# CODE: 1902# CODE:
1806# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1903# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1807# OUTPUT: RETVAL 1904# OUTPUT: RETVAL
1808 1905
1809INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1906INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1810 1907
1811MODULE = cf PACKAGE = cf::global 1908MODULE = cf PACKAGE = cf::global
1812 1909
1813int invoke (SV *klass, int event, ...) 1910int invoke (SV *klass, int event, ...)
1814 CODE: 1911 CODE:
1818 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1915 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1819 OUTPUT: RETVAL 1916 OUTPUT: RETVAL
1820 1917
1821MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1918MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1822 1919
1823INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1920INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1824 1921
1825int invoke (object *op, int event, ...) 1922int invoke (object *op, int event, ...)
1826 CODE: 1923 CODE:
1827 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1924 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1828 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1925 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1850object *actives (U32 index) 1947object *actives (U32 index)
1851 CODE: 1948 CODE:
1852 RETVAL = index < actives.size () ? actives [index] : 0; 1949 RETVAL = index < actives.size () ? actives [index] : 0;
1853 OUTPUT: RETVAL 1950 OUTPUT: RETVAL
1854 1951
1855const char *slot_use_name (U32 slot) 1952int mortals_size ()
1953 CODE:
1954 RETVAL = attachable::mortals.size ();
1955 OUTPUT: RETVAL
1956
1957const_utf8_string slot_name (U32 slot)
1856 ALIAS: 1958 ALIAS:
1959 slot_name = 0
1960 slot_use_name = 1
1857 slot_nonuse_name = 1 1961 slot_nonuse_name = 2
1858 CODE: 1962 CODE:
1859{ 1963{
1860 if (slot >= NUM_BODY_LOCATIONS) 1964 if (slot >= NUM_BODY_LOCATIONS)
1861 croak ("body slot index out of range"); 1965 croak ("body slot index out of range");
1862 1966
1863 switch (ix) 1967 switch (ix)
1864 { 1968 {
1969 case 0: RETVAL = body_locations[slot].name ; break;
1865 case 0: RETVAL = body_locations[slot].use_name; break; 1970 case 1: RETVAL = body_locations[slot].use_name ; break;
1866 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1971 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1867 } 1972 }
1868} 1973}
1869 OUTPUT: 1974 OUTPUT:
1870 RETVAL 1975 RETVAL
1871 1976
1916 OUTPUT: 2021 OUTPUT:
1917 RETVAL 2022 RETVAL
1918 2023
1919object *find_best_object_match (object *op, utf8_string match) 2024object *find_best_object_match (object *op, utf8_string match)
1920 2025
1921object *find_marked_object (object *op)
1922
1923int need_identify (object *obj);
1924
1925int apply_shop_mat (object *shop_mat, object *op); 2026int apply_shop_mat (object *shop_mat, object *op);
1926 2027
1927int move (object *op, int dir, object *originator = op) 2028int move (object *op, int dir, object *originator = op)
1928 CODE: 2029 CODE:
1929 RETVAL = move_ob (op, dir, originator); 2030 RETVAL = op->move (dir, originator);
1930 OUTPUT: 2031 OUTPUT:
1931 RETVAL 2032 RETVAL
1932 2033
1933void apply (object *applier, object *applied, int flags = 0)
1934 CODE:
1935 manual_apply (applied, applier, flags);
1936
1937void apply_below (object *op) 2034void apply_below (object *op)
1938 CODE: 2035 CODE:
1939 player_apply_below (op); 2036 player_apply_below (op);
1940 2037
1941int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2038int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1942 2039
1943#//TODO 2040int casting_level (object *caster, object *spell)
1944object *clone_ (object *op, int recursive = 0)
1945 CODE:
1946 if (recursive)
1947 RETVAL = object_create_clone (op);
1948 else
1949 {
1950 RETVAL = object::create ();
1951 op->copy_to (RETVAL);
1952 }
1953 OUTPUT: RETVAL
1954 2041
1955int pay_item (object *op, object *buyer) 2042int pay_item (object *op, object *buyer)
1956 CODE: 2043 CODE:
1957 RETVAL = pay_for_item (op, buyer); 2044 RETVAL = pay_for_item (op, buyer);
1958 OUTPUT: RETVAL 2045 OUTPUT: RETVAL
1995 2082
1996void pick_up (object *who, object *op) 2083void pick_up (object *who, object *op)
1997 2084
1998void update_object (object *op, int action) 2085void update_object (object *op, int action)
1999 2086
2000void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2087void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2001 2088
2002void player_lvl_adj (object *who, object *skill = 0) 2089void player_lvl_adj (object *who, object *skill = 0)
2003 2090
2004int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2091int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2005 2092
2006int calc_skill_exp (object *who, object *op, object *skill); 2093int calc_skill_exp (object *who, object *op, object *skill)
2007 2094
2008void push_button (object *op); 2095void push_button (object *op, object *originator)
2009 2096
2010void use_trigger (object *op); 2097void use_trigger (object *op, object *originator)
2011 2098
2012void add_button_link (object *button, maptile *map, int connected);
2013
2014void remove_button_link (object *op);
2015
2016void handle_apply_yield (object *op); 2099void handle_apply_yield (object *op)
2017 2100
2101int convert_item (object *item, object *converter)
2102
2103void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2018 2104
2019MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2105MODULE = cf PACKAGE = cf::object PREFIX = cf_
2020 2106
2021# no clean way to get an object from an archetype - stupid idiotic 2107# no clean way to get an object from an archetype - stupid idiotic
2022# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2108# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2023 2109
2024object *new (utf8_string archetype = 0) 2110object *new (utf8_string archetype = 0)
2025 PROTOTYPE: ;$ 2111 PROTOTYPE: ;$
2026 CODE: 2112 CODE:
2027 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2113 RETVAL = archetype
2114 ? archetype::get (archetype)
2115 : object::create ();
2028 OUTPUT: 2116 OUTPUT:
2029 RETVAL 2117 RETVAL
2030 2118
2119object *generate (utf8_string arch, object *creator)
2120 CODE:
2121 object *obj = archetype::get (arch);
2122 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2123 RETVAL = obj;
2124 OUTPUT:
2125 RETVAL
2126
2031object *find_object (U32 tag) 2127object *find_object (U32 tag)
2128
2129object *find_object_uuid (UUID i)
2032 2130
2033# TODO: nuke 2131# TODO: nuke
2034object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2132object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2035 PROTOTYPE: $$$$$$ 2133 PROTOTYPE: $$$$$$
2036 CODE: 2134 CODE:
2037{ 2135{
2038 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2136 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2039}
2040 2137
2041const_utf8_string get_ob_key_value (object *op, utf8_string key) 2138 if (RETVAL->destroyed ())
2139 RETVAL = 0;
2140}
2141 OUTPUT:
2142 RETVAL
2042 2143
2043bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1) 2144shstr
2145object::kv_get (shstr key)
2146 CODE:
2147 RETVAL = THIS->kv.get (key);
2148 OUTPUT:
2149 RETVAL
2150
2151void
2152object::kv_del (shstr key)
2153 CODE:
2154 THIS->kv.del (key);
2155
2156void
2157object::kv_set (shstr key, shstr value)
2158 CODE:
2159 THIS->kv.set (key, value);
2044 2160
2045object *get_nearest_player (object *ob) 2161object *get_nearest_player (object *ob)
2046 ALIAS: nearest_player = 0 2162 ALIAS: nearest_player = 0
2047 PREINIT: 2163 PREINIT:
2048 extern object *get_nearest_player (object *); 2164 extern object *get_nearest_player (object *);
2050void rangevector (object *ob, object *other, int flags = 0) 2166void rangevector (object *ob, object *other, int flags = 0)
2051 PROTOTYPE: $$;$ 2167 PROTOTYPE: $$;$
2052 PPCODE: 2168 PPCODE:
2053{ 2169{
2054 rv_vector rv; 2170 rv_vector rv;
2171
2055 get_rangevector (ob, other, &rv, flags); 2172 get_rangevector (ob, other, &rv, flags);
2173
2056 EXTEND (SP, 5); 2174 EXTEND (SP, 5);
2057 PUSHs (newSVuv (rv.distance)); 2175 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2058 PUSHs (newSViv (rv.distance_x)); 2176 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2059 PUSHs (newSViv (rv.distance_y)); 2177 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2060 PUSHs (newSViv (rv.direction)); 2178 PUSHs (sv_2mortal (newSViv (rv.direction)));
2061 PUSHs (to_sv (rv.part)); 2179 PUSHs (sv_2mortal (to_sv (rv.part)));
2062} 2180}
2063 2181
2064bool on_same_map_as (object *ob, object *other) 2182bool on_same_map_as (object *ob, object *other)
2065 CODE: 2183 CODE:
2066 RETVAL = on_same_map (ob, other); 2184 RETVAL = on_same_map (ob, other);
2070base_name (object *op, int plural = op->nrof > 1) 2188base_name (object *op, int plural = op->nrof > 1)
2071 CODE: 2189 CODE:
2072 RETVAL = query_base_name (op, plural); 2190 RETVAL = query_base_name (op, plural);
2073 OUTPUT: RETVAL 2191 OUTPUT: RETVAL
2074 2192
2075object *decrease_ob_nr (object *op, unsigned long i)
2076
2077# return the tail of an object, excluding itself 2193# return the tail of an object, excluding itself
2078void 2194void
2079tail (object *op) 2195tail (object *op)
2080 PPCODE: 2196 PPCODE:
2081 while ((op = op->more)) 2197 while ((op = op->more))
2088 RETVAL = op->contr; 2204 RETVAL = op->contr;
2089 OUTPUT: RETVAL 2205 OUTPUT: RETVAL
2090 2206
2091bool move_player (object *op, int dir) 2207bool move_player (object *op, int dir)
2092 2208
2093void check_score (object *op)
2094
2095void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2209void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2096 CODE: 2210 CODE:
2097 new_draw_info (flags, 0, op, txt); 2211 new_draw_info (flags, 0, op, txt);
2098 2212
2099void kill_player (object *op) 2213void kill_player (object *op)
2111int command_arrest (object *op, utf8_string params) 2225int command_arrest (object *op, utf8_string params)
2112 2226
2113 2227
2114MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2228MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2115 2229
2116INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2230INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2117 2231
2118int invoke (player *pl, int event, ...) 2232int invoke (player *pl, int event, ...)
2119 CODE: 2233 CODE:
2120 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2234 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2121 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2235 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2131 pl->ob->stats.hp = pl->ob->stats.maxhp; 2245 pl->ob->stats.hp = pl->ob->stats.maxhp;
2132 pl->ob->stats.sp = pl->ob->stats.maxsp; 2246 pl->ob->stats.sp = pl->ob->stats.maxsp;
2133 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2247 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2134 pl->orig_stats = pl->ob->stats; 2248 pl->orig_stats = pl->ob->stats;
2135 2249
2136void clear_los (player *pl) 2250# should only be temporary
2251void esrv_new_player (player *pl)
2137 2252
2253#d# TODO: replace by blocked_los accessor, fix code using this
2138bool 2254bool
2139cell_visible (player *pl, int dx, int dy) 2255cell_visible (player *pl, int dx, int dy)
2140 CODE: 2256 CODE:
2141 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2257 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2142 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2143 OUTPUT: 2258 OUTPUT:
2144 RETVAL 2259 RETVAL
2145 2260
2146void 2261void
2147send (player *pl, SV *packet) 2262send (player *pl, SV *packet)
2153 if (len > MAXSOCKBUF) 2268 if (len > MAXSOCKBUF)
2154 pl->failmsg ("[packet too long for client]"); 2269 pl->failmsg ("[packet too long for client]");
2155 else if (pl->ns) 2270 else if (pl->ns)
2156 pl->ns->send_packet (buf, len); 2271 pl->ns->send_packet (buf, len);
2157} 2272}
2158
2159int
2160listening (player *pl, int new_value = -1)
2161 CODE:
2162 RETVAL = pl->listening;
2163 if (new_value >= 0)
2164 pl->listening = new_value;
2165 OUTPUT:
2166 RETVAL
2167 2273
2168void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2274void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2169 PROTOTYPE: $;$$$ 2275 PROTOTYPE: $;$$$
2170 PPCODE: 2276 PPCODE:
2171 if (GIMME_V != G_VOID) 2277 if (GIMME_V != G_VOID)
2221 if (op->tag) 2327 if (op->tag)
2222 XPUSHs (sv_2mortal (to_sv (op))); 2328 XPUSHs (sv_2mortal (to_sv (op)));
2223 } 2329 }
2224} 2330}
2225 2331
2226INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2332INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2333
2334void
2335adjust_daylight ()
2336 CODE:
2337 maptile::adjust_daylight ();
2338
2339int
2340outdoor_darkness (int darkness = 0)
2341 CODE:
2342 RETVAL = maptile::outdoor_darkness;
2343 if (items)
2344 maptile::outdoor_darkness = darkness;
2345 OUTPUT:
2346 RETVAL
2227 2347
2228void 2348void
2229maptile::instantiate () 2349maptile::instantiate ()
2230 2350
2231maptile *new () 2351maptile *new ()
2247 if (pl->ob && pl->ob->map == THIS) 2367 if (pl->ob && pl->ob->map == THIS)
2248 PUSHs (sv_2mortal (to_sv (pl->ob))); 2368 PUSHs (sv_2mortal (to_sv (pl->ob)));
2249 } 2369 }
2250 2370
2251void 2371void
2372maptile::gen_quadmap (int x, int y, int z)
2373 CODE:
2374 gen_quadmap (THIS, x * 50, y * 50, z);
2375
2376void
2252maptile::add_underlay (SV *data, int offset, int stride, SV *palette) 2377maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2253 CODE: 2378 CODE:
2254{ 2379{
2255 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) 2380 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2256 croak ("maptile::add_underlay: palette must be arrayref"); 2381 croak ("maptile::add_underlay: palette must be arrayref");
2263 for (int x = 0; x < THIS->width; ++x) 2388 for (int x = 0; x < THIS->width; ++x)
2264 for (int y = 0; y < THIS->height; ++y) 2389 for (int y = 0; y < THIS->height; ++y)
2265 { 2390 {
2266 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2391 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2267 if (op->flag [FLAG_IS_FLOOR]) 2392 if (op->flag [FLAG_IS_FLOOR])
2268 goto skip_space; 2393 goto skip;
2269 2394
2270 { 2395 {
2271 int offs = offset + y * stride + x; 2396 int offs = offset + y * stride + x;
2397
2272 if (IN_RANGE_EXC (offs, 0, idxlen)) 2398 if (IN_RANGE_EXC (offs, 0, idxlen))
2273 { 2399 {
2274 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2400 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2275 { 2401 {
2276 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2402 object *ob = archetype::get (cfSvPVutf8_nolen (*elem));
2277 ob->flag [FLAG_NO_MAP_SAVE] = true; 2403 ob->flag [FLAG_NO_MAP_SAVE] = true;
2278 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2404 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2279 2405
2280 if (ob->randomitems) 2406 if (ob->randomitems && !ob->above)
2281 { 2407 {
2282 if (!ob->above)
2283 {
2284 ob->create_treasure (ob->randomitems); 2408 ob->create_treasure (ob->randomitems);
2285 2409
2286 for (object *op = ob->above; op; op = op->above) 2410 for (object *op = ob->above; op; op = op->above)
2287 op->flag [FLAG_NO_MAP_SAVE] = true; 2411 op->flag [FLAG_NO_MAP_SAVE] = true;
2288 } 2412 // TODO: if this is a pickable object, then the item
2289 2413 // will at a bit weird - saving inside the player
2290 ob->randomitems = 0; 2414 // will clear the flag, but when the player drops
2415 // it without logging out, it keeps the flag.
2416 // nobody has reported this, but this can be rather
2417 // annoying on persistent maps.
2291 } 2418 }
2292 } 2419 }
2293 } 2420 }
2294 } 2421 }
2295
2296 skip_space: ; 2422 skip: ;
2297 } 2423 }
2298} 2424}
2299 2425
2300void 2426void
2301maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2427maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2311 2437
2312 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2438 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2313 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2439 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2314 2440
2315 for (int i = av_len ((AV *)palette) + 1; i--; ) 2441 for (int i = av_len ((AV *)palette) + 1; i--; )
2316 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2442 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2317 2443
2318 for (int y = 0; y < THIS->height; ++y) 2444 for (int y = 0; y < THIS->height; ++y)
2319 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2445 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2320 2446
2321 sfree (THIS->regions, THIS->size ()); 2447 sfree (THIS->regions, THIS->size ());
2326} 2452}
2327 2453
2328void 2454void
2329maptile::create_region_treasure () 2455maptile::create_region_treasure ()
2330 CODE: 2456 CODE:
2331{
2332 object *op = object::create ();
2333 op->type = FLOOR;
2334 op->map = THIS;
2335
2336 for (int x = 0; x < THIS->width; ++x) 2457 for (int x = 0; x < THIS->width; ++x)
2337 for (int y = 0; y < THIS->height; ++y) 2458 for (int y = 0; y < THIS->height; ++y)
2338 { 2459 {
2339 region *rgn = THIS->region (x, y); 2460 region *rgn = THIS->region (x, y);
2340 2461
2341 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D 2462 if (object *op = THIS->at (x, y).top)
2342 if (rgn->treasure && rndm () < rgn->treasure_density) 2463 if (rgn->treasure && rndm () < rgn->treasure_density)
2343 {
2344 op->x = x;
2345 op->y = y;
2346 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2464 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2347 }
2348 } 2465 }
2349 2466
2350 op->destroy ();
2351}
2352
2353int out_of_map (maptile *map, int x, int y) 2467int out_of_map (maptile *map, int x, int y)
2354 2468
2355void 2469void
2356trigger (maptile *map, long connection, bool state = true) 2470find_link (maptile *map, shstr_tmp connection)
2357 CODE:
2358 activate_connection (map, connection, state);
2359
2360void
2361get_connection (maptile *map, long connection)
2362 PPCODE: 2471 PPCODE:
2363 oblinkpt *obp = get_connection_links (map, connection); 2472 if (oblinkpt *obp = map->find_link (connection))
2364 if (obp)
2365 for (objectlink *ol = obp->link; ol; ol = ol->next) 2473 for (objectlink *ol = obp->link; ol; ol = ol->next)
2366 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2474 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2367 2475
2368void 2476void
2369get_map_flags (maptile *map, int x, int y) 2477xy_normalise (maptile *map, int x, int y, int dir = 0)
2370 PPCODE: 2478 PPCODE:
2371{ 2479{
2372 maptile *nmap = 0; 2480 mapxy pos (map, x, y);
2373 I16 nx = 0, ny = 0; 2481 if (!pos.move (dir).normalise ())
2374 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2482 XSRETURN_EMPTY;
2375 2483
2376 EXTEND (SP, 4); 2484 EXTEND (SP, 3);
2377 PUSHs (sv_2mortal (newSViv (flags)));
2378
2379 if (GIMME_V == G_ARRAY)
2380 {
2381 PUSHs (sv_2mortal (to_sv (nmap))); 2485 PUSHs (sv_2mortal (to_sv (pos.m)));
2382 PUSHs (sv_2mortal (newSViv (nx))); 2486 PUSHs (sv_2mortal (to_sv (pos.x)));
2383 PUSHs (sv_2mortal (newSViv (ny))); 2487 PUSHs (sv_2mortal (to_sv (pos.y)));
2384 }
2385} 2488}
2386 2489
2387void 2490mapspace *
2388at (maptile *map, unsigned int x, unsigned int y) 2491ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2389 PROTOTYPE: $$$ 2492 PROTOTYPE: $$$;$
2493 CODE:
2494{
2495 mapxy pos (map, x, y);
2496 if (!pos.move (dir).normalise ())
2497 XSRETURN_UNDEF;
2498
2499 RETVAL = &*pos;
2500}
2501 OUTPUT:
2502 RETVAL
2503
2504void
2505at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2506 PROTOTYPE: $$$;$
2390 PPCODE: 2507 PPCODE:
2391{ 2508 mapxy pos (map, x, y);
2392 object *o; 2509 if (pos.move (dir).normalise ())
2393 maptile *nmap = 0; 2510 for (object *o = pos->bot; o; o = o->above)
2394 I16 nx, ny;
2395
2396 get_map_flags (map, &nmap, x, y, &nx, &ny);
2397
2398 if (nmap)
2399 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2400 XPUSHs (sv_2mortal (to_sv (o))); 2511 XPUSHs (sv_2mortal (to_sv (o)));
2401}
2402 2512
2403SV * 2513SV *
2404bot_at (maptile *obj, unsigned int x, unsigned int y) 2514bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2405 PROTOTYPE: $$$ 2515 PROTOTYPE: $$$;$
2406 ALIAS: 2516 ALIAS:
2407 top_at = 1 2517 top_at = 1
2408 flags_at = 2 2518 flags_at = 2
2409 light_at = 3 2519 light_at = 3
2410 move_block_at = 4 2520 move_block_at = 4
2411 move_slow_at = 5 2521 move_slow_at = 5
2412 move_on_at = 6 2522 move_on_at = 6
2413 move_off_at = 7 2523 move_off_at = 7
2414 INIT:
2415 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2416 CODE: 2524 CODE:
2525{
2526 mapxy pos (map, x, y);
2527 if (!pos.move (dir).normalise ())
2528 XSRETURN_UNDEF;
2529
2530 mapspace &ms = *pos;
2531
2532 ms.update ();
2533
2417 switch (ix) 2534 switch (ix)
2418 { 2535 {
2419 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break; 2536 case 0: RETVAL = to_sv (ms.bot ); break;
2420 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break; 2537 case 1: RETVAL = to_sv (ms.top ); break;
2421 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break; 2538 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2422 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break; 2539 case 3: RETVAL = newSViv (ms.light ); break;
2423 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2540 case 4: RETVAL = newSVuv (ms.move_block); break;
2424 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break; 2541 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2425 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break; 2542 case 6: RETVAL = newSVuv (ms.move_on ); break;
2426 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break; 2543 case 7: RETVAL = newSVuv (ms.move_off ); break;
2427 } 2544 }
2545}
2428 OUTPUT: RETVAL 2546 OUTPUT: RETVAL
2429
2430void fix_walls (maptile *map, int x, int y)
2431
2432void fix_walls_around (maptile *map, int x, int y)
2433 2547
2434# worst xs function of my life 2548# worst xs function of my life
2435bool 2549bool
2436_create_random_map (\ 2550_create_random_map (maptile *self, SV *options)
2437 maptile *self,\
2438 utf8_string wallstyle,\
2439 utf8_string wall_name,\
2440 utf8_string floorstyle,\
2441 utf8_string monsterstyle,\
2442 utf8_string treasurestyle,\
2443 utf8_string layoutstyle,\
2444 utf8_string doorstyle,\
2445 utf8_string decorstyle,\
2446 utf8_string origin_map,\
2447 utf8_string final_map,\
2448 utf8_string exitstyle,\
2449 utf8_string this_map,\
2450 utf8_string exit_on_final_map,\
2451 int xsize,\
2452 int ysize,\
2453 int expand2x,\
2454 int layoutoptions1,\
2455 int layoutoptions2,\
2456 int layoutoptions3,\
2457 int symmetry,\
2458 int difficulty,\
2459 int difficulty_given,\
2460 float difficulty_increase,\
2461 int dungeon_level,\
2462 int dungeon_depth,\
2463 int decoroptions,\
2464 int orientation,\
2465 int origin_y,\
2466 int origin_x,\
2467 U32 random_seed,\
2468 val64 total_map_hp,\
2469 int map_layout_style,\
2470 int treasureoptions,\
2471 int symmetry_used,\
2472 region *region,\
2473 utf8_string custom\
2474)
2475 CODE: 2551 CODE:
2476{ 2552{
2477 random_map_params rmp; 2553 random_map_params rmp ((HV *)SvRV (options));
2478
2479 assign (rmp.wallstyle , wallstyle);
2480 assign (rmp.wall_name , wall_name);
2481 assign (rmp.floorstyle , floorstyle);
2482 assign (rmp.monsterstyle , monsterstyle);
2483 assign (rmp.treasurestyle , treasurestyle);
2484 assign (rmp.layoutstyle , layoutstyle);
2485 assign (rmp.doorstyle , doorstyle);
2486 assign (rmp.decorstyle , decorstyle);
2487 assign (rmp.exitstyle , exitstyle);
2488 assign (rmp.exit_on_final_map, exit_on_final_map);
2489
2490 rmp.origin_map = origin_map;
2491 rmp.final_map = final_map;
2492 rmp.this_map = this_map;
2493 rmp.xsize = xsize;
2494 rmp.ysize = ysize;
2495 rmp.expand2x = expand2x;
2496 rmp.layoutoptions1 = layoutoptions1;
2497 rmp.layoutoptions2 = layoutoptions2;
2498 rmp.layoutoptions3 = layoutoptions3;
2499 rmp.symmetry = symmetry;
2500 rmp.difficulty = difficulty;
2501 rmp.difficulty_given = difficulty_given;
2502 rmp.difficulty_increase = difficulty_increase;
2503 rmp.dungeon_level = dungeon_level;
2504 rmp.dungeon_depth = dungeon_depth;
2505 rmp.decoroptions = decoroptions;
2506 rmp.orientation = orientation;
2507 rmp.origin_y = origin_y;
2508 rmp.origin_x = origin_x;
2509 rmp.random_seed = random_seed;
2510 rmp.total_map_hp = (uint64_t) total_map_hp;
2511 rmp.map_layout_style = map_layout_style;
2512 rmp.treasureoptions = treasureoptions;
2513 rmp.symmetry_used = symmetry_used;
2514 rmp.region = region;
2515 rmp.custom = custom;
2516
2517 RETVAL = self->generate_random_map (&rmp); 2554 RETVAL = self->generate_random_map (&rmp);
2518} 2555}
2519 OUTPUT: 2556 OUTPUT:
2520 RETVAL 2557 RETVAL
2521 2558
2559MODULE = cf PACKAGE = cf::mapspace
2560
2561INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2562
2522MODULE = cf PACKAGE = cf::arch 2563MODULE = cf PACKAGE = cf::arch
2523 2564
2524int archetypes_size () 2565int archetypes_size ()
2525 CODE: 2566 CODE:
2526 RETVAL = archetypes.size (); 2567 RETVAL = archetypes.size ();
2529archetype *archetypes (U32 index) 2570archetype *archetypes (U32 index)
2530 CODE: 2571 CODE:
2531 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2572 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2532 OUTPUT: RETVAL 2573 OUTPUT: RETVAL
2533 2574
2534object *instantiate (archetype *arch)
2535 CODE:
2536 RETVAL = arch_to_object (arch);
2537 OUTPUT:
2538 RETVAL
2539
2540INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2575INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2541 2576
2542MODULE = cf PACKAGE = cf::party 2577MODULE = cf PACKAGE = cf::party
2543 2578
2544partylist *first () 2579partylist *first ()
2545 PROTOTYPE: 2580 PROTOTYPE:
2546 CODE: 2581 CODE:
2547 RETVAL = get_firstparty (); 2582 RETVAL = get_firstparty ();
2548 OUTPUT: RETVAL 2583 OUTPUT: RETVAL
2549 2584
2550INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2585INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2551 2586
2552MODULE = cf PACKAGE = cf::region 2587MODULE = cf PACKAGE = cf::region
2553 2588
2554void 2589void
2555list () 2590list ()
2556 PPCODE: 2591 PPCODE:
2557 for_all_regions (rgn) 2592 for_all_regions (rgn)
2558 XPUSHs (sv_2mortal (to_sv (rgn))); 2593 XPUSHs (sv_2mortal (to_sv (rgn)));
2559 2594
2560region *find (utf8_string name)
2561 PROTOTYPE: $
2562 CODE:
2563 RETVAL = region::find (name);
2564 OUTPUT: RETVAL
2565
2566region *find_fuzzy (utf8_string name)
2567 PROTOTYPE: $
2568 CODE:
2569 RETVAL = region::find_fuzzy (name);
2570 OUTPUT: RETVAL
2571
2572int specificity (region *rgn) 2595int specificity (region *rgn)
2573 CODE: 2596 CODE:
2574 RETVAL = 0; 2597 RETVAL = 0;
2575 while (rgn = rgn->parent) 2598 while (rgn = rgn->parent)
2576 RETVAL++; 2599 RETVAL++;
2577 OUTPUT: RETVAL 2600 OUTPUT: RETVAL
2578 2601
2579INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2602INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2580 2603
2581MODULE = cf PACKAGE = cf::living 2604MODULE = cf PACKAGE = cf::living
2582 2605
2583INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2606INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2584 2607
2585MODULE = cf PACKAGE = cf::settings 2608MODULE = cf PACKAGE = cf::settings
2586 2609
2587INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2610INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2588 2611
2589MODULE = cf PACKAGE = cf::client 2612MODULE = cf PACKAGE = cf::client
2590 2613
2591INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2614INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2592 2615
2593int invoke (client *ns, int event, ...) 2616int invoke (client *ns, int event, ...)
2594 CODE: 2617 CODE:
2595 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2618 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2596 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2619 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2662 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2685 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2663 old_sound_index [idx] = face; 2686 old_sound_index [idx] = face;
2664 2687
2665MODULE = cf PACKAGE = cf::face PREFIX = face_ 2688MODULE = cf PACKAGE = cf::face PREFIX = face_
2666 2689
2667#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2690#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2668 2691
2669faceidx face_find (utf8_string name, faceidx defidx = 0) 2692faceidx face_find (utf8_string name, faceidx defidx = 0)
2670 2693
2671faceidx alloc (utf8_string name) 2694faceidx alloc (utf8_string name)
2672 CODE: 2695 CODE:
2679 while (!RETVAL); // crude way to leave index 0 2702 while (!RETVAL); // crude way to leave index 0
2680 2703
2681 faces [RETVAL].name = name; 2704 faces [RETVAL].name = name;
2682 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2705 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2683 2706
2684 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2707 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2685 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2708 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2709 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2686} 2710}
2687 OUTPUT: RETVAL 2711 OUTPUT: RETVAL
2688 2712
2689void set_type (faceidx idx, int value) 2713void set_type (faceidx idx, int value)
2690 ALIAS: 2714 ALIAS:
2706 2730
2707void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2731void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2708 CODE: 2732 CODE:
2709{ 2733{
2710 faceinfo *f = face_info (idx); assert (f); 2734 faceinfo *f = face_info (idx); assert (f);
2711 facedata *d = &(faceset ? f->data64 : f->data32); 2735 facedata *d = f->face + faceset;
2712 sv_to (data, d->data); 2736 sv_to (data, d->data);
2713 STRLEN clen; 2737 STRLEN clen;
2714 char *cdata = SvPVbyte (chksum, clen); 2738 char *cdata = SvPVbyte (chksum, clen);
2715 clen = min (CHKSUM_SIZE, clen); 2739 clen = min (CHKSUM_MAXLEN, clen);
2716 2740
2741 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2742
2717 if (memcmp (d->chksum, cdata, clen)) 2743 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2718 { 2744 {
2745 d->chksum_len = clen;
2719 memcpy (d->chksum, cdata, clen); 2746 memcpy (d->chksum, cdata, clen);
2720 2747
2721 // invalidate existing client face info 2748 // invalidate existing client face info
2722 for_all_clients (ns) 2749 for_all_clients (ns)
2723 if (ns->faceset == faceset) 2750 if (ns->faceset == faceset)
2738 2765
2739SV *get_chksum (faceidx idx, int faceset = 0) 2766SV *get_chksum (faceidx idx, int faceset = 0)
2740 CODE: 2767 CODE:
2741 facedata *d = face_data (idx, faceset); 2768 facedata *d = face_data (idx, faceset);
2742 if (!d) XSRETURN_UNDEF; 2769 if (!d) XSRETURN_UNDEF;
2743 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2770 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2744 OUTPUT: 2771 OUTPUT:
2745 RETVAL 2772 RETVAL
2746 2773
2747SV *get_data (faceidx idx, int faceset = 0) 2774SV *get_data (faceidx idx, int faceset = 0)
2748 CODE: 2775 CODE:
2768 ns->force_newmap = true; 2795 ns->force_newmap = true;
2769 } 2796 }
2770 2797
2771MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2798MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2772 2799
2773#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2800#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2774 2801
2775animidx anim_find (utf8_string name) 2802animidx anim_find (utf8_string name)
2776 CODE: 2803 CODE:
2777 RETVAL = animation::find (name).number; 2804 RETVAL = animation::find (name).number;
2778 OUTPUT: RETVAL 2805 OUTPUT: RETVAL
2793 } 2820 }
2794 else 2821 else
2795 anim = &animation::create (name, av_len (av) + 1, facings); 2822 anim = &animation::create (name, av_len (av) + 1, facings);
2796 2823
2797 for (int i = 0; i < anim->num_animations; ++i) 2824 for (int i = 0; i < anim->num_animations; ++i)
2798 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2825 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2799} 2826}
2800 OUTPUT: RETVAL 2827 OUTPUT: RETVAL
2801 2828
2802void invalidate_all () 2829void invalidate_all ()
2803 CODE: 2830 CODE:
2804 for_all_clients (ns) 2831 for_all_clients (ns)
2805 ns->anims_sent.reset (); 2832 ns->anims_sent.reset ();
2806 2833
2807MODULE = cf PACKAGE = cf::object::freezer 2834MODULE = cf PACKAGE = cf::object::freezer
2808 2835
2809INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2836INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2810 2837
2811SV * 2838SV *
2812new (char *klass) 2839new (char *klass)
2813 CODE: 2840 CODE:
2814 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2841 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2821 sv_to (sv, self); 2848 sv_to (sv, self);
2822 delete self; 2849 delete self;
2823 2850
2824MODULE = cf PACKAGE = cf::object::thawer 2851MODULE = cf PACKAGE = cf::object::thawer
2825 2852
2826INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2853INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2854
2855bool
2856errors_are_fatal (bool fatal)
2857 CODE:
2858 RETVAL = object_thawer::errors_are_fatal;
2859 object_thawer::errors_are_fatal = fatal;
2860 OUTPUT:
2861 RETVAL
2827 2862
2828SV * 2863SV *
2829new_from_file (char *klass, octet_string path) 2864new_from_file (char *klass, octet_string path)
2830 CODE: 2865 CODE:
2831 object_thawer *f = new object_thawer (path); 2866 object_thawer *f = new object_thawer (path);
2857 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2892 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2858 2893
2859 self->skip (); 2894 self->skip ();
2860 } 2895 }
2861 2896
2897MODULE = cf PACKAGE = cf::layout
2898
2899INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2900

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