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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.51 by root, Mon Sep 11 12:10:21 2006 UTC vs.
Revision 1.276 by root, Tue Apr 15 14:21:04 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33 40
34#include "cfperl.h" 41#include <unistd.h>
35#include "shstr.h" 42#if _POSIX_MEMLOCK
43# include <sys/mman.h>
44#endif
45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
36 49
37#include <EXTERN.h> 50#include <EXTERN.h>
38#include <perl.h> 51#include <perl.h>
39#include <XSUB.h> 52#include <XSUB.h>
40 53
54#include "CoroAPI.h"
41#include "perlxsi.c" 55#include "perlxsi.c"
42 56
43extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
44 58
45typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
46typedef mapstruct mapstruct_ornull; 60typedef object_freezer &object_freezer_ref;
47 61
48typedef double val64; 62typedef std::string std__string;
49#define newSVval64 newSVnv
50#define SvVAL64 SvNV
51 63
52static f_plug_api gethook = cfapi_get_hooks;
53static f_plug_api object_set_property = cfapi_object_set_property;
54static f_plug_api object_insert = cfapi_object_insert;
55
56static HV *obj_cache;
57static PerlInterpreter *perl; 64static PerlInterpreter *perl;
58 65
66tstamp NOW, runtime;
67
68static int tick_inhibit;
69static int tick_pending;
70
71global gbl_ev;
59static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
60 74
61#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 75bitset<NUM_EVENT_TYPES> ev_want_event;
62#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 76bitset<NUM_TYPES> ev_want_type;
63#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 77
64#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 78static HV
65#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 79 *stash_cf,
66#define PUSH_PV PUSHcfapi_va(STRING, const char *) 80 *stash_cf_object_wrap,
67#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 81 *stash_cf_object_player_wrap,
82 *stash_cf_player_wrap,
83 *stash_cf_map_wrap,
84 *stash_cf_client_wrap,
85 *stash_cf_arch_wrap,
86 *stash_cf_party_wrap,
87 *stash_cf_region_wrap,
88 *stash_cf_living_wrap;
89
90static inline SV *
91newSVpv_utf8 (const char *s)
92{
93 if (!s)
94 return newSV (0);
95
96 SV *sv = newSVpv (s, 0);
97 SvUTF8_on (sv);
98 return sv;
99}
100
101static inline SV *
102newSVpvn_utf8 (const char *s, STRLEN l)
103{
104 if (!s)
105 return newSV (0);
106
107 SV *sv = newSVpvn (s, l);
108 SvUTF8_on (sv);
109 return sv;
110}
111
112// helper cast function, returns super class * or 0
113template<class super>
114static super *
115is_a (attachable *at)
116{
117 //return dynamic_cast<super *>(at); // slower, safer
118 if (typeid (*at) == typeid (super))
119 return static_cast<super *>(at);
120 else
121 return 0;
122}
68 123
69////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 124//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
70 125
126unordered_vector<attachable *> attachable::mortals;
127
128attachable::~attachable ()
129{
130 assert (!self);
131 assert (!cb);
132}
133
134int
135attachable::refcnt_cnt () const
136{
137 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
138}
139
140void
141attachable::sever_self ()
142{
143 if (HV *self = this->self)
144 {
145 // keep a refcount because sv_unmagic might call attachable_free,
146 // which might clear self, causing sv_unmagic to crash on a now
147 // invalid object.
148 SvREFCNT_inc (self);
149 hv_clear (self);
150 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
151 SvREFCNT_dec (self);
152
153 // self *must* be null now because thats sv_unmagic's job.
154 assert (!this->self);
155 }
156}
157
158void
159attachable::optimise ()
160{
161 if (self
162 && SvREFCNT (self) == 1
163 && !HvTOTALKEYS (self))
164 sever_self ();
165}
166
167// check wether the object really is dead
168void
169attachable::do_check ()
170{
171 if (refcnt_cnt () > 0)
172 return;
173
174 destroy ();
175}
176
177void
178attachable::do_destroy ()
179{
180 INVOKE_ATTACHABLE (DESTROY, this);
181
182 if (cb)
183 {
184 SvREFCNT_dec (cb);
185 cb = 0;
186 }
187
188 mortals.push_back (this);
189}
190
191void
192attachable::destroy ()
193{
194 if (destroyed ())
195 return;
196
197 flags |= F_DESTROYED;
198 do_destroy ();
199 sever_self ();
200}
201
202void
203attachable::check_mortals ()
204{
205 static int i = 0;
206
207 for (;;)
208 {
209 if (i >= mortals.size ())
210 {
211 i = 0;
212
213 if (mortals.size () >= 512)
214 {
215 static int last_mortalcount;
216 if (mortals.size () != last_mortalcount)
217 {
218 last_mortalcount = mortals.size ();
219 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
220
221 if (0)
222 {
223 for (int j = 0; j < mortals.size (); ++j)//D
224 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
225 fprintf (stderr, "\n");//D
226 }
227 }
228 }
229
230 break;
231 }
232
233 attachable *obj = mortals [i];
234
235#if 0
236 if (obj->self)//D make this an assert later
237 {
238 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
239 obj->sever_self ();
240 }
241#endif
242
243 if (obj->refcnt)
244 {
245 ++i; // further delay freeing
246
247 if (!(i & 0x3ff))
248 break;
249 }
250 else
251 {
252 mortals.erase (i);
253 obj->sever_self ();
254 delete obj;
255 }
256 }
257}
258
259void
260attachable::set_key (const char *key, const char *value, bool is_utf8)
261{
262 if (!self)
263 self = newHV ();
264
265 if (value)
266 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
267 else
268 hv_delete (self, key, strlen (key), G_DISCARD);
269}
270
271attachable &
272attachable::operator =(const attachable &src)
273{
274 //if (self || cb)
275 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
276
277 attach = src.attach;
278 return *this;
279}
280
281template<typename T>
282static bool
283find_backref (void *ptr, T *obj)
284{
285 char *s = (char *)obj;
286 while (s < (char *)obj + sizeof (T))
287 {
288 if (ptr == *(void **)s)
289 return true;
290
291 s += sizeof (void *); // assume natural alignment
292 }
293
294 return false;
295}
296
297// for debugging, find "live" objects containing this ptr
298void
299find_backref (void *ptr)
300{
301 for_all_objects (op)
302 if (find_backref (ptr, op))
303 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
304
305 for_all_players (pl)
306 if (find_backref (ptr, pl))
307 fprintf (stderr, "P %p\n", pl);
308
309 for_all_clients (ns)
310 if (find_backref (ptr, ns))
311 fprintf (stderr, "C %p\n", ns);
312
313}
314
315//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
316
71static SV * 317static SV *
72newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 318newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
73{ 319{
74 SV *sv; 320 SV *sv;
75 321
76 if (!ptr) 322 if (!ptr)
77 return &PL_sv_undef; 323 return newSV (0);
78 324
79 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 325 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
80 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 326 return sv_bless (newRV_noinc ((SV *)hv), stash);
81} 327}
82 328
83template<class attachable> 329static int
84SV * 330attachable_free (pTHX_ SV *sv, MAGIC *mg)
331{
332 attachable *at = (attachable *)mg->mg_ptr;
333
334 //TODO: check if transaction behaviour is really required here
335 if (SV *self = (SV *)at->self)
336 {
337 at->self = 0;
338 SvREFCNT_dec (self);
339 }
340
341 // next line makes sense, but most objects still have refcnt 0 by default
342 //at->refcnt_chk ();
343 return 0;
344}
345
346MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
347
348static SV *
85newSVattachable (attachable *obj, const char *klass) 349newSVattachable (attachable *obj, HV *stash)
86{ 350{
87 if (!obj) 351 if (!obj)
88 return &PL_sv_undef; 352 return newSV (0);
89 353
90 if (!obj->self) 354 if (!obj->self)
91 obj->self = newSVptr (obj, klass); 355 obj->self = newHV ();
92 356
93 return newSVsv (obj->self); 357 if (!SvOBJECT (obj->self))
94}
95
96static void
97SVptr_cache_set (void *ptr, SV *sv)
98{
99 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
100}
101
102static SV *
103SVptr_cache_get (void *ptr)
104{
105 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
106
107 return he ? *he : 0;
108}
109
110static SV *
111newSVptr_cached (void *ptr, const char *klass)
112{
113 SV *sv;
114
115 if (!ptr)
116 return &PL_sv_undef;
117
118 sv = SVptr_cache_get (ptr);
119
120 if (!sv)
121 { 358 {
122 HV *hv = newHV (); 359 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
123 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
124 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
125 360
126 SVptr_cache_set (ptr, sv); 361 // now bless the object _once_
362 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
363 return sv_bless (newRV_inc ((SV *)obj->self), stash);
127 } 364 }
365 else
366 {
367 SV *sv = newRV_inc ((SV *)obj->self);
128 368
129 return newSVsv (sv); 369 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
370 SvAMAGIC_on (sv);
371
372 return sv;
373 }
130} 374}
131 375
132static void 376static void
133clearSVptr (SV *sv) 377clearSVptr (SV *sv)
134{ 378{
160 return SvPTR (sv, klass); 404 return SvPTR (sv, klass);
161 else 405 else
162 return 0; 406 return 0;
163} 407}
164 408
165inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 409inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
166inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 410inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
167inline SV *to_sv (bool v) { return newSViv (v); } 411inline SV *to_sv (bool v) { return newSViv (v); }
168inline SV *to_sv ( signed char v) { return newSViv (v); } 412inline SV *to_sv ( signed char v) { return newSViv (v); }
169inline SV *to_sv (unsigned char v) { return newSViv (v); } 413inline SV *to_sv (unsigned char v) { return newSViv (v); }
170inline SV *to_sv ( signed short v) { return newSViv (v); } 414inline SV *to_sv ( signed short v) { return newSViv (v); }
171inline SV *to_sv (unsigned short v) { return newSVuv (v); } 415inline SV *to_sv (unsigned short v) { return newSVuv (v); }
175inline SV *to_sv (unsigned long v) { return newSVuv (v); } 419inline SV *to_sv (unsigned long v) { return newSVuv (v); }
176inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 420inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
177inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 421inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
178inline SV *to_sv (float v) { return newSVnv (v); } 422inline SV *to_sv (float v) { return newSVnv (v); }
179inline SV *to_sv (double v) { return newSVnv (v); } 423inline SV *to_sv (double v) { return newSVnv (v); }
424inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
180inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 425inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
181inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 426inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
182inline SV *to_sv (mapstruct * v) { return newSVattachable (v, "cf::map::wrap"); } 427inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
183inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 428inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
429inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
184inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 430inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
185inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
186inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 431inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
187 432
188inline SV *to_sv (object & v) { return to_sv (&v); } 433inline SV *to_sv (object & v) { return to_sv (&v); }
189inline SV *to_sv (living & v) { return to_sv (&v); } 434inline SV *to_sv (living & v) { return to_sv (&v); }
190 435
191//TODO: 436inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
192inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
193inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 437inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
194 438
439inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
440
195inline void sv_to (SV *sv, shstr &v) { v = SvPV_nolen (sv); } 441inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
196inline void sv_to (SV *sv, char * &v) { free (v); v = strdup (SvPV_nolen (sv)); } //TODO: verify that all simple pointers are strdup-managed 442inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
197inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 443inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
198inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
199inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 445inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
200inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 446inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
201inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
202inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
203inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 449inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
204inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
205inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 451inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
206inline void sv_to (SV *sv, signed long long &v) { v = SvVAL64 (sv); } 452inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
207inline void sv_to (SV *sv, unsigned long long &v) { v = SvVAL64 (sv); } 453inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
208inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 454inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
209inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 455inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
456inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
210inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 457inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
211inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 458inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
212inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 459inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
213inline void sv_to (SV *sv, mapstruct * &v) { v = (mapstruct *)SvPTR_ornull (sv, "cf::map"); } 460inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
461inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
462inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
214inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 463inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
215inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
216inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 464inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
465inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
466inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
217 467
218inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 468//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
219inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 469inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
470
471template<class T>
472inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
220 473
221template<int N> 474template<int N>
222inline void sv_to (SV *sv, char (&v)[N]) { snprintf (v, N, "%s", SvPV_nolen (sv)); } 475inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
476
477inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
478inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
479inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
480inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
481
482inline void sv_to (SV *sv, std::string &v)
483{
484 STRLEN len;
485 char *data = SvPVbyte (sv, len);
486 v.assign (data, len);
487}
488
489inline void sv_to (SV *sv, UUID &v)
490{
491 if (!v.parse (SvPV_nolen (sv)))
492 croak ("unparsable uuid: %s", SvPV_nolen (sv));
493}
494
495inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
223 496
224static SV * 497static SV *
225newSVdt_va (va_list &ap, data_type type) 498newSVdt_va (va_list &ap, data_type type)
226{ 499{
227 SV *sv; 500 SV *sv;
241 break; 514 break;
242 515
243 case DT_STRING: 516 case DT_STRING:
244 { 517 {
245 char *str = (char *)va_arg (ap, const char *); 518 char *str = (char *)va_arg (ap, const char *);
246 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 519 sv = str ? newSVpv (str, 0) : newSV (0);
247 } 520 }
248 break; 521 break;
249 522
250 case DT_DATA: 523 case DT_DATA:
251 { 524 {
252 char *str = (char *)va_arg (ap, const void *); 525 char *str = (char *)va_arg (ap, const void *);
253 int len = va_arg (ap, int); 526 int len = va_arg (ap, int);
254 sv = str ? newSVpv (str, len) : &PL_sv_undef; 527 sv = str ? newSVpv (str, len) : newSV (0);
255 } 528 }
256 break; 529 break;
257 530
258 case DT_OBJECT: 531 case DT_OBJECT:
259 sv = to_sv (va_arg (ap, object *)); 532 sv = to_sv (va_arg (ap, object *));
260 break; 533 break;
261 534
262 case DT_MAP: 535 case DT_MAP:
263 // va_arg (object *) when void * is passed is an XSI extension 536 // va_arg (object *) when void * is passed is an XSI extension
264 sv = to_sv (va_arg (ap, mapstruct *)); 537 sv = to_sv (va_arg (ap, maptile *));
538 break;
539
540 case DT_CLIENT:
541 sv = to_sv (va_arg (ap, client *));
265 break; 542 break;
266 543
267 case DT_PLAYER: 544 case DT_PLAYER:
268 sv = to_sv (va_arg (ap, player *)); 545 sv = to_sv (va_arg (ap, player *));
269 break; 546 break;
297 va_end (ap); 574 va_end (ap);
298 575
299 return sv; 576 return sv;
300} 577}
301 578
302static SV *
303newSVcfapi (int type, ...)
304{
305 SV *sv;
306
307 va_list ap;
308 va_start (ap, type);
309
310 switch (type)
311 {
312 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
313 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
314 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
315 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
316 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
317 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
318 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
319 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
320 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
321 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
322
323 default:
324 assert (("unhandled type in newSVcfapi", 0));
325 }
326
327 va_end (ap);
328
329 return sv;
330}
331
332////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 579//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
333 580
334SV * 581SV *
335registry_of (attachable_base *ext) 582registry (attachable *ext)
336{ 583{
337 if (!ext->cb) 584 if (!ext->cb)
338 ext->cb = newAV (); 585 ext->cb = newAV ();
339 586
340 return newRV_inc ((SV *)ext->cb); 587 return newRV_inc ((SV *)ext->cb);
341} 588}
342 589
343void attachable_base::clear ()
344{
345 if (self)
346 {
347 if (cb)
348 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
349 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
350 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
351 INVOKE_MAP (DESTROY, static_cast<mapstruct *>(this));
352
353 // disconnect Perl from C, to avoid crashes
354 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
355
356 // clear the perl hash, might or might not be a good idea
357 hv_clear ((HV *)SvRV ((SV *)self));
358
359 SvREFCNT_dec (self);
360 self = 0;
361 }
362
363 if (cb)
364 {
365 SvREFCNT_dec (cb);
366 cb = 0;
367 }
368
369 attach = 0;
370}
371
372void attachable_base::optimise ()
373{
374 if (!self)
375 return;
376
377 HV *hv = (HV *)SvRV ((SV *)self);
378
379 if (SvREFCNT ((SV *)self) == 1
380 && SvREFCNT ((SV *)hv) == 1
381 && !HvKEYS (hv))
382 {
383 SvREFCNT_dec ((SV *)self);
384 self = 0;
385 }
386}
387
388void attachable_base::instantiate (data_type type, void *obj)
389{
390 dSP;
391 ENTER;
392 SAVETMPS;
393 PUSHMARK (SP);
394 EXTEND (SP, 2);
395 PUSHs (sv_2mortal (newSVdt (type, obj)));
396 PUSHs (sv_2mortal (newSVpv (attach, 0)));
397
398 attach = 0;
399
400 PUTBACK;
401 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
402 FREETMPS;
403 LEAVE;
404
405 switch (type)
406 {
407 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
408 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
409 }
410}
411
412///////////////////////////////////////////////////////////////////////////// 590/////////////////////////////////////////////////////////////////////////////
413 591
414void reattach (data_type type, void *obj)
415{
416 //TODO only do this when the object has _attachment's
417
418 dSP;
419 ENTER;
420 SAVETMPS;
421 PUSHMARK (SP);
422 XPUSHs (sv_2mortal (newSVdt (type, obj)));
423 PUTBACK;
424 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
425 FREETMPS;
426 LEAVE;
427
428 switch (type)
429 {
430 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
431 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
432 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
433 }
434}
435
436template<class subclass>
437void reattach (attachable<subclass> *obj)
438{
439 obj->optimise ();
440
441 if (obj->self)
442 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
443}
444
445#include "kw_hash.h"
446
447object_freezer::object_freezer ()
448: dynbuf (128 * 1024, 64 * 1024)
449{
450 av = newAV ();
451}
452
453object_freezer::~object_freezer ()
454{
455 SvREFCNT_dec (av);
456}
457
458void object_freezer::put (attachable_base *ext)
459{
460 ext->optimise ();
461
462 if (ext->self)
463 {
464 int idx = AvFILLp ((AV *)av) + 1;
465 av_store (av, idx, SvREFCNT_inc (ext->self));
466
467 add ((void *)"oid ", 4);
468 add ((sint32)idx);
469 add ('\n');
470 }
471}
472
473bool object_freezer::save (const char *filename)
474{
475 dSP;
476 ENTER;
477 SAVETMPS;
478 PUSHMARK (SP);
479 EXTEND (SP, 3);
480 PUSHs (sv_2mortal (newSVpv (filename, 0)));
481 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
482 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
483 PUTBACK;
484 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
485 FREETMPS;
486 LEAVE;
487}
488
489int fprintf (object_freezer &freezer, const char *format, ...)
490{
491 va_list ap;
492
493 va_start (ap, format);
494
495 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
496
497 if (len >= 0)
498 freezer.alloc (len);
499
500 va_end (ap);
501}
502
503int fputs (const char *s, object_freezer &freezer)
504{
505 freezer.add (s);
506}
507
508object_thawer::object_thawer (const char *filename)
509{
510 static const char eof[] = "\n\n\n\0\0\0";
511
512 av = 0;
513 text = 0;
514 line = 0;
515
516 if (filename)
517 {
518 dSP;
519 ENTER;
520 SAVETMPS;
521 PUSHMARK (SP);
522 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
523 PUTBACK;
524
525 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
526 {
527 SPAGAIN;
528
529 // second value - perl objects
530 {
531 SV *sv = POPs;
532 if (SvROK (sv))
533 av = (AV *)SvREFCNT_inc (SvRV (sv));
534 }
535
536 // first value - text part, pad with 3 zeroes
537 {
538 SV *sv = POPs;
539 STRLEN len;
540 char *sv_ = SvPVbyte (sv, len);
541 text = newSV (len + sizeof (eof));
542 SvCUR_set (text, len);
543 memcpy (SvPVX (text), sv_, len);
544 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
545
546 line = SvPVX (text);
547 }
548 }
549
550 PUTBACK;
551 FREETMPS;
552 LEAVE;
553 }
554}
555
556void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
557{
558 if (!av || oid < 0) // this is actually an error of sorts
559 return;
560
561 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
562 ext->clear ();
563
564 SV **svp = av_fetch ((AV *)av, oid, 0);
565
566 if (!svp || !SvROK (*svp))
567 {
568 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
569 return;
570 }
571
572 ext->self = *svp; *svp = &PL_sv_undef;
573 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
574
575 reattach (type, obj);
576}
577
578object_thawer::~object_thawer ()
579{
580 if (text) SvREFCNT_dec (text);
581 if (av) SvREFCNT_dec (av);
582}
583
584char *fgets (char *s, int n, object_thawer &thawer)
585{
586 char *p = thawer.line;
587 char *q = s;
588
589 if (!p)
590 return 0;
591
592 while (--n)
593 {
594 if (!*p)
595 break;
596
597 *q++ = *p;
598
599 if (*p++ == '\n')
600 break;
601 }
602
603 *q = 0;
604 thawer.line = p;
605
606 return s == q ? 0 : s;
607}
608
609keyword object_thawer::get_kv ()
610{
611 if (!line)
612 return KW_EOF;
613
614 for (;;)
615 {
616 char *p = line;
617
618 if (!*p)
619 return KW_EOF;
620
621 // parse keyword
622 while (*p > ' ')
623 p++;
624
625 int klen = p - line;
626
627 if (*p++ != '\n')
628 {
629 // parse value
630 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
631 ++p;
632
633 last_value = p;
634
635 while (*p != '\n')
636 p++;
637
638 *p++ = 0;
639 }
640 else
641 last_value = 0;
642
643 line [klen] = 0;
644 keyword_idx *kw = kw_lex::match (line, klen);
645
646 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
647
648 if (kw)
649 {
650 line = p;
651 return kw->index;
652 }
653 else if (!*line || *line == '#')
654 {
655 // empty/comment line
656 line = p;
657 }
658 else
659 return KW_ERROR;
660 }
661}
662
663void object_thawer::get (shstr &sh) const
664{
665 if (last_value)
666 sh = last_value;
667 else
668 {
669 sh = "<value missing>";
670 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
671 }
672}
673
674void object_thawer::get_ml (keyword kend, shstr &sh)
675{
676 char kw[128];
677
678 int klen = keyword_len [kend];
679
680 kw [0] = '\n';
681 memcpy (kw + 1, keyword_str [kend], klen);
682 kw [klen + 1] = '\n';
683 kw [klen + 2] = 0;
684
685 // first test for completely empty msg... "endXXX\n"
686 if (!strncmp (line, kw + 1, klen + 1))
687 {
688 sh = 0;
689
690 line += klen + 1;
691
692 return;
693 }
694 else
695 {
696 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
697
698 char *end = strstr (line, kw);
699
700 if (!end)
701 {
702 sh = 0;
703 return;
704 }
705
706 *end = 0;
707 sh = line;
708
709 line = end + keyword_len [kend] + 1;
710
711 while (*line++ != '\n')
712 ;
713 }
714}
715
716sint32 object_thawer::get_sint32 () const
717{
718 char *p = last_value;
719
720 if (!p)
721 return 0;
722
723 sint32 val = 0;
724 bool negate;
725
726 if (*p == '-')
727 {
728 negate = true;
729 ++p;
730 }
731 else
732 negate = false;
733
734 do
735 {
736 val *= 10;
737 val += *p++ - '0';
738 }
739 while (*p);
740
741 return negate ? -val : val;
742}
743
744sint64 object_thawer::get_sint64 () const
745{
746 return last_value ? atoll (last_value) : 0;
747}
748
749double object_thawer::get_double () const
750{
751 return last_value ? atof (last_value) : 0;
752}
753
754/////////////////////////////////////////////////////////////////////////////
755
756extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
757{
758 return 0;
759}
760
761static CommArray_s rtn_cmd;
762
763static int
764runPluginCommand (object *obj, char *params)
765{
766 dSP;
767
768 ENTER;
769 SAVETMPS;
770
771 PUSHMARK (SP);
772
773 EXTEND (SP, 3);
774 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
775 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
776
777 if (params)
778 PUSHs (sv_2mortal (newSVpv (params, 0)));
779
780 PUTBACK;
781 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
782 SPAGAIN;
783
784 if (SvTRUE (ERRSV))
785 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
786
787 int returnvalue = count > 0 ? POPi : -1;
788
789 PUTBACK;
790 FREETMPS;
791 LEAVE;
792
793 return returnvalue;
794}
795
796extern "C" void *cfperl_getPluginProperty (int *type, ...)
797{
798 va_list args;
799 char *propname;
800 int i;
801 va_start (args, type);
802 propname = va_arg (args, char *);
803 //printf ("Property name: %s\n", propname);
804
805 if (!strcmp (propname, "command?"))
806 {
807 if (!perl)
808 return NULL;
809
810 const char *cmdname = va_arg (args, const char *);
811 HV *hv = get_hv ("cf::COMMAND", 1);
812 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
813
814 va_end (args);
815
816 if (svp)
817 {
818 // this is totaly broken, should stash it into %COMMAND
819 rtn_cmd.name = cmdname;
820 rtn_cmd.time = SvNV (*svp);
821 rtn_cmd.func = runPluginCommand;
822
823 return &rtn_cmd;
824 }
825 }
826 else if (!strcmp (propname, "Identification"))
827 {
828 va_end (args);
829 return (void*) PLUGIN_NAME;
830 }
831 else if (!strcmp (propname, "FullName"))
832 {
833 va_end (args);
834 return (void*) PLUGIN_VERSION;
835 }
836 else
837 va_end (args);
838
839 return NULL;
840}
841
842extern "C" int cfperl_postInitPlugin ()
843{
844 int hooktype = 1;
845 int rtype = 0;
846
847 cf_init_plugin (gethook);
848
849 return 0;
850}
851
852extern "C" int cfperl_closePlugin ()
853{
854 return 0;
855}
856
857void 592void
858cfperl_init () 593cfperl_init ()
859{ 594{
595 extern char **environ;
596
860 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 597 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
861 perl = perl_alloc (); 598 perl = perl_alloc ();
862 perl_construct (perl); 599 perl_construct (perl);
863 600
864 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
865 602
866 char *argv[] = { 603 const char *argv[] = {
867 "", 604 settings.argv [0],
868 "-e" 605 "-e"
869 "cf->bootstrap;" 606 "use EV; use Coro;" // required for bootstrap
607 "cf->bootstrap;" // required for datadir :*>
870 "unshift @INC, cf::datadir ();" 608 "unshift @INC, cf::datadir ();"
871 "require cf;" 609 "require cf;"
872 }; 610 };
873 611
874 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 612 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
613 || perl_run (perl))
875 { 614 {
876 printf ("unable to initialize perl-interpreter, aborting.\n"); 615 printf ("unable to initialize perl-interpreter, aborting.\n");
877 exit (EXIT_FAILURE); 616 exit (EXIT_FAILURE);
878 } 617 }
879 618
880 obj_cache = newHV (); 619 {
620 dSP;
621
622 PUSHMARK (SP);
623 PUTBACK;
624 call_pv ("cf::init", G_DISCARD | G_VOID);
625 }
881} 626}
882 627
883void cfperl_main () 628void cfperl_main ()
884{ 629{
885 dSP; 630 dSP;
886 631
887 PUSHMARK (SP); 632 PUSHMARK (SP);
888 PUTBACK; 633 PUTBACK;
889 call_pv ("cf::main", G_DISCARD | G_VOID); 634 call_pv ("cf::main", G_DISCARD | G_VOID);
635}
636
637void
638attachable::instantiate ()
639{
640 if (attach)
641 {
642 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
643 attach = 0;
644 }
645}
646
647void
648attachable::reattach ()
649{
650 optimise ();
651 //TODO: check for _attachment's, very important for restarts
652 INVOKE_ATTACHABLE (REATTACH, this);
890} 653}
891 654
892static event_klass klass_of[NUM_EVENT_TYPES] = { 655static event_klass klass_of[NUM_EVENT_TYPES] = {
893# define def(type,name) KLASS_ ## type, 656# define def(type,name) KLASS_ ## type,
894# include "eventinc.h" 657# include "eventinc.h"
925 } 688 }
926 } 689 }
927 } 690 }
928} 691}
929 692
693void
694attachable::gather_callbacks (AV *&callbacks, event_type event) const
695{
696 ::gather_callbacks (callbacks, cb_attachable, event);
697
698 if (cb)
699 ::gather_callbacks (callbacks, cb, event);
700}
701
702void
703global::gather_callbacks (AV *&callbacks, event_type event) const
704{
705 ::gather_callbacks (callbacks, cb_global, event);
706}
707
708void
709object::gather_callbacks (AV *&callbacks, event_type event) const
710{
711 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
712 {
713 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
714
715 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
716 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
717 }
718
719 if (type <= AvFILLp (cb_type))
720 {
721 SV *registry = AvARRAY (cb_type)[type];
722
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 }
726
727 attachable::gather_callbacks (callbacks, event);
728 ::gather_callbacks (callbacks, cb_object, event);
729}
730
731void
732archetype::gather_callbacks (AV *&callbacks, event_type event) const
733{
734 attachable::gather_callbacks (callbacks, event);
735 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
736}
737
738void
739client::gather_callbacks (AV *&callbacks, event_type event) const
740{
741 attachable::gather_callbacks (callbacks, event);
742 ::gather_callbacks (callbacks, cb_client, event);
743}
744
745void
746player::gather_callbacks (AV *&callbacks, event_type event) const
747{
748 attachable::gather_callbacks (callbacks, event);
749 ::gather_callbacks (callbacks, cb_player, event);
750}
751
752void
753maptile::gather_callbacks (AV *&callbacks, event_type event) const
754{
755 attachable::gather_callbacks (callbacks, event);
756 ::gather_callbacks (callbacks, cb_map, event);
757}
758
759void
760_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
761{
762 for (int event = 0; event <= AvFILLp (registry); ++event)
763 {
764 SV *cbs_ = AvARRAY (registry)[event];
765
766 // element must be list of callback entries
767 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
768 {
769 AV *cbs = (AV *)SvRV (cbs_);
770
771 // no callback entries, no callbacks to call
772 if (AvFILLp (cbs) >= 0)
773 set.set (event);
774 }
775 }
776}
777
778// very slow and inefficient way to recalculate the global want bitsets
779void
780_recalc_want ()
781{
782 ev_want_event.reset ();
783
784 _recalc_want (ev_want_event, cb_global);
785 _recalc_want (ev_want_event, cb_attachable);
786 _recalc_want (ev_want_event, cb_object);
787 _recalc_want (ev_want_event, cb_client);
788 _recalc_want (ev_want_event, cb_player);
789 _recalc_want (ev_want_event, cb_map);
790
791 ev_want_type.reset ();
792
793 for (int type = 0; type <= AvFILLp (cb_type); ++type)
794 {
795 SV *cbs_ = AvARRAY (cb_type)[type];
796
797 // element must be list of callback entries
798 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
799 {
800 AV *cbs = (AV *)SvRV (cbs_);
801
802 // no callback entries, no callbacks to call
803 if (AvFILLp (cbs) >= 0)
804 ev_want_type.set (type % NUM_TYPES);
805 }
806 }
807}
808
809bool
930bool cfperl_invoke (event_type event, ...) 810attachable::invoke (event_type event, ...)
931{ 811{
932 data_type dt; 812 data_type dt;
933 va_list ap;
934 813
935 va_start (ap, event); 814 // callback call ordering should be:
815 // 1. per-object callback
816 // 2. per-class object
817 // 3. per-type callback
818 // 4. global callbacks
936 819
937 AV *callbacks = 0; 820 AV *callbacks = 0;
938
939 object *op;
940 player *pl;
941 mapstruct *map;
942
943 // callback call ordering is:
944 // 1. per-object callback (NYI)
945 // 2. per-class object
946 // 2a. per-type callback
947 // 4. global callbacks
948
949 gather_callbacks (callbacks, cb_global, event); 821 gather_callbacks (callbacks, event);
950
951 switch (KLASS_OF (event))
952 {
953 case KLASS_GLOBAL:
954 break;
955
956 case KLASS_OBJECT:
957 dt = (data_type) va_arg (ap, int);
958 assert (("first argument must be of type object", dt == DT_OBJECT));
959 op = va_arg (ap, object *);
960
961 if (op->cb)
962 gather_callbacks (callbacks, op->cb, event);
963
964 if (op->type)
965 {
966 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
967 {
968 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
969
970 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
971 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
972 }
973
974 if (op->type <= AvFILLp (cb_type))
975 {
976 SV *registry = AvARRAY (cb_type)[op->type];
977
978 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
979 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
980 }
981 }
982
983 gather_callbacks (callbacks, cb_object, event);
984
985 break;
986
987 case KLASS_PLAYER:
988 dt = (data_type) va_arg (ap, int);
989 assert (("first argument must be of type player", dt == DT_PLAYER));
990 pl = va_arg (ap, player *);
991
992 if (pl->cb)
993 gather_callbacks (callbacks, pl->cb, event);
994
995 gather_callbacks (callbacks, cb_player, event);
996 break;
997
998 case KLASS_MAP:
999 dt = (data_type) va_arg (ap, int);
1000 assert (("first argument must be of type object", dt == DT_MAP));
1001 map = va_arg (ap, mapstruct *);
1002
1003 if (map->cb)
1004 gather_callbacks (callbacks, map->cb, event);
1005
1006 gather_callbacks (callbacks, cb_map, event);
1007 break;
1008
1009 default:
1010 assert (("unsupported event klass in cfperl_invoke", 0));
1011 }
1012 822
1013 // short-circuit processing if no callbacks found/defined 823 // short-circuit processing if no callbacks found/defined
1014 if (!callbacks) 824 if (!callbacks)
1015 return 0; 825 return 0;
1016 826
1017 dSP; 827 va_list ap;
1018 ENTER; 828 va_start (ap, event);
1019 SAVETMPS;
1020 829
1021 PUSHMARK (SP); 830 CALL_BEGIN (3);
1022 EXTEND (SP, 3);
1023
1024 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 831 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1025 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 832 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1026 833
1027 switch (KLASS_OF (event)) 834 //TODO: unhack
1028 { 835 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1029 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 836 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1030 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 837 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1031 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 838 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1032 } 839 else if (global *gl = is_a<global>(this)) /*nop*/;
840 else
841 abort (); //TODO
1033 842
1034 for (;;) 843 for (;;)
1035 { 844 {
1036 dt = (data_type) va_arg (ap, int); 845 dt = (data_type) va_arg (ap, int);
1037 846
1038 if (dt == DT_END) 847 if (dt == DT_END)
1039 break; 848 break;
1040
1041 if (dt == DT_AV) 849 else if (dt == DT_AV)
1042 { 850 {
1043 AV *av = va_arg (ap, AV *); 851 AV *av = va_arg (ap, AV *);
1044 852
1045 for (int i = 0; i <= av_len (av); ++i) 853 for (int i = 0; i <= av_len (av); ++i)
1046 XPUSHs (*av_fetch (av, i, 1)); 854 XPUSHs (*av_fetch (av, i, 1));
1049 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 857 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1050 } 858 }
1051 859
1052 va_end (ap); 860 va_end (ap);
1053 861
1054 PUTBACK; 862 CALL_CALL ("cf::do_invoke", G_SCALAR);
1055 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1056 SPAGAIN;
1057
1058 count = count > 0 ? POPi : 0; 863 count = count > 0 ? POPi : 0;
1059 864
1060 FREETMPS; 865 CALL_END;
1061 LEAVE;
1062 866
1063 return count; 867 return count;
1064} 868}
1065 869
1066SV * 870SV *
1067cfperl_result (int idx) 871cfperl_result (int idx)
1068{ 872{
1069 AV *av = get_av ("cfperl::invoke_results", 0); 873 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1070 if (!av) 874 if (!av)
1071 return &PL_sv_undef; 875 return &PL_sv_undef;
1072 876
1073 SV **sv = av_fetch (av, idx, 0); 877 SV **sv = av_fetch (av, idx, 0);
1074 if (!sv) 878 if (!sv)
1081cfperl_result_INT (int idx) 885cfperl_result_INT (int idx)
1082{ 886{
1083 return SvIV (cfperl_result (idx)); 887 return SvIV (cfperl_result (idx));
1084} 888}
1085 889
890double
891cfperl_result_DOUBLE (int idx)
892{
893 return SvNV (cfperl_result (idx));
894}
895
896/////////////////////////////////////////////////////////////////////////////
897// various c++ => perl glue functions
898
899void cfperl_tick ()
900{
901 tick_pending = 1;
902
903 if (tick_inhibit)
904 return;
905
906 tick_pending = 0;
907
908 dSP;
909
910 PUSHMARK (SP);
911 PUTBACK;
912 call_pv ("cf::tick", G_DISCARD | G_VOID);
913
914 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
915}
916
917void
918cfperl_emergency_save ()
919{
920 CALL_BEGIN (0);
921 CALL_CALL ("cf::emergency_save", G_VOID);
922 CALL_END;
923}
924
925void
926cfperl_cleanup (int make_core)
927{
928 CALL_BEGIN (1);
929 CALL_ARG (make_core);
930 CALL_CALL ("cf::post_cleanup", G_VOID);
931 CALL_END;
932}
933
934void
935cfperl_make_book (object *book, int level)
936{
937 CALL_BEGIN (2);
938 CALL_ARG (book);
939 CALL_ARG (level);
940 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END;
942}
943
944void
945cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
946{
947 CALL_BEGIN (4);
948 CALL_ARG (ns);
949 CALL_ARG (type);
950 CALL_ARG_SV (newSVpv_utf8 (msg));
951 CALL_ARG (color);
952 CALL_CALL ("cf::client::send_msg", G_VOID);
953 CALL_END;
954}
955
956int
957cfperl_can_merge (object *ob1, object *ob2)
958{
959 int can;
960
961 CALL_BEGIN (2);
962 CALL_ARG (ob1);
963 CALL_ARG (ob2);
964 CALL_CALL ("cf::_can_merge", G_SCALAR);
965 can = count && SvTRUE (TOPs);
966 CALL_END;
967
968 return can;
969}
970
971player *
972player::find (const char *name)
973{
974 CALL_BEGIN (1);
975 CALL_ARG (name);
976 CALL_CALL ("cf::player::find", G_SCALAR);
977
978 player *retval;
979
980 if (count)
981 sv_to (POPs, retval);
982 else
983 retval = 0;
984
985 CALL_END;
986
987 return retval;
988}
989
990maptile *
991maptile::find_sync (const char *path, maptile *origin)
992{
993 CALL_BEGIN (2);
994 CALL_ARG (path);
995 CALL_ARG (origin);
996 CALL_CALL ("cf::map::find_sync", G_SCALAR);
997
998 maptile *retval;
999
1000 if (count)
1001 sv_to (POPs, retval);
1002 else
1003 retval = 0;
1004
1005 CALL_END;
1006
1007 return retval;
1008}
1009
1010maptile *
1011maptile::find_async (const char *path, maptile *origin, bool load)
1012{
1013 CALL_BEGIN (3);
1014 CALL_ARG (path);
1015 CALL_ARG (origin);
1016 CALL_ARG (load);
1017 CALL_CALL ("cf::map::find_async", G_SCALAR);
1018
1019 maptile *retval;
1020
1021 if (count)
1022 sv_to (POPs, retval);
1023 else
1024 retval = 0;
1025
1026 CALL_END;
1027
1028 return retval;
1029}
1030
1031void
1032maptile::do_load_sync ()
1033{
1034 CALL_BEGIN (1);
1035 CALL_ARG (this);
1036 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1037 CALL_END;
1038}
1039
1040void
1041maptile::change_all_map_light (int change)
1042{
1043 CALL_BEGIN (1);
1044 CALL_ARG (change);
1045 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1046 CALL_END;
1047}
1048
1049void
1050object::enter_exit (object *exit)
1051{
1052 if (type != PLAYER)
1053 return;
1054
1055 CALL_BEGIN (2);
1056 CALL_ARG (this);
1057 CALL_ARG (exit);
1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1059 CALL_END;
1060}
1061
1062const char *
1063object::ref () const
1064{
1065 if (type == PLAYER)
1066 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1067 else
1068 return 0;
1069}
1070
1071object *
1072object::deref (const char *ref)
1073{
1074 object *retval = 0;
1075
1076 if (ref)
1077 {
1078 CALL_BEGIN (1);
1079 CALL_ARG (ref);
1080 CALL_CALL ("cf::object::deref", G_SCALAR);
1081
1082 if (count)
1083 sv_to (POPs, retval);
1084
1085 CALL_END;
1086 }
1087
1088 return retval;
1089}
1090
1091void
1092log_backtrace (const char *msg)
1093{
1094#if HAVE_BACKTRACE
1095 void *addr [20];
1096 int size = backtrace (addr, 20);
1097
1098 CALL_BEGIN (size);
1099 CALL_ARG (msg);
1100 for (int i = 0; i < size; ++i)
1101 CALL_ARG ((IV)addr [i]);
1102 CALL_CALL ("cf::_log_backtrace", G_VOID);
1103 CALL_END;
1104#endif
1105}
1106
1107/////////////////////////////////////////////////////////////////////////////
1108
1109struct EVAPI *evapi::GEVAPI;
1110struct CoroAPI *coroapi::GCoroAPI;
1111
1112void coroapi::do_cede_to_tick ()
1113{
1114 cede_pending = 0;
1115 cede ();
1116}
1117
1118void
1119coroapi::wait_for_tick ()
1120{
1121 CALL_BEGIN (0);
1122 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1123 CALL_END;
1124}
1125
1126void
1127coroapi::wait_for_tick_begin ()
1128{
1129 CALL_BEGIN (0);
1130 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1131 CALL_END;
1132}
1133
1134void
1135iow::poll (int events)
1136{
1137 if (events != this->events)
1138 {
1139 int active = ev_is_active ((ev_io *)this);
1140 if (active) stop ();
1141 ev_io_set ((ev_io *)this, fd, events);
1142 if (active) start ();
1143 }
1144}
1145
1146void
1147_connect_to_perl ()
1148{
1149 stash_cf = gv_stashpv ("cf", 1);
1150
1151 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1152 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1153 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1154 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1155 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1156 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1157 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1158 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1159 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1160
1161 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1162 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1163 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1164 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1165
1166 cb_global = get_av ("cf::CB_GLOBAL", 1);
1167 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1168 cb_object = get_av ("cf::CB_OBJECT", 1);
1169 cb_player = get_av ("cf::CB_PLAYER", 1);
1170 cb_client = get_av ("cf::CB_CLIENT", 1);
1171 cb_type = get_av ("cf::CB_TYPE" , 1);
1172 cb_map = get_av ("cf::CB_MAP" , 1);
1173}
1174
1086MODULE = cf PACKAGE = cf PREFIX = cf_ 1175MODULE = cf PACKAGE = cf PREFIX = cf_
1087 1176
1088BOOT: 1177BOOT:
1089{ 1178{
1090 HV *stash = gv_stashpv ("cf", 1); 1179 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1180 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1181
1182 _connect_to_perl ();
1183
1184 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1185
1186 //{
1187 // require_pv ("Time::HiRes");
1188 //
1189 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1190 // if (!svp) croak ("Time::HiRes is required");
1191 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1192 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1193 //}
1091 1194
1092 static const struct { 1195 static const struct {
1093 const char *name; 1196 const char *name;
1094 IV iv; 1197 IV iv;
1095 } *civ, const_iv[] = { 1198 } *civ, const_iv[] = {
1096# define const_iv(name) { # name, (IV)name }, 1199# define const_iv(name) { # name, (IV)name },
1097 const_iv (llevError) 1200 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1098 const_iv (llevInfo) 1201 const_iv (logBacktrace)
1099 const_iv (llevDebug) 1202
1100 const_iv (llevMonster) 1203 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1204
1205 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1101 1206
1102 const_iv (MAX_TIME) 1207 const_iv (MAX_TIME)
1103 const_iv (PLAYER)
1104 const_iv (TRANSPORT)
1105 const_iv (ROD)
1106 const_iv (TREASURE)
1107 const_iv (POTION)
1108 const_iv (FOOD)
1109 const_iv (POISON)
1110 const_iv (BOOK)
1111 const_iv (CLOCK) 1208 const_iv (MAXSOCKBUF)
1112 const_iv (LIGHTNING) 1209
1113 const_iv (ARROW)
1114 const_iv (BOW)
1115 const_iv (WEAPON)
1116 const_iv (ARMOUR)
1117 const_iv (PEDESTAL)
1118 const_iv (ALTAR)
1119 const_iv (LOCKED_DOOR)
1120 const_iv (SPECIAL_KEY)
1121 const_iv (MAP)
1122 const_iv (DOOR)
1123 const_iv (KEY)
1124 const_iv (TIMED_GATE)
1125 const_iv (TRIGGER)
1126 const_iv (GRIMREAPER)
1127 const_iv (MAGIC_EAR)
1128 const_iv (TRIGGER_BUTTON)
1129 const_iv (TRIGGER_ALTAR)
1130 const_iv (TRIGGER_PEDESTAL)
1131 const_iv (SHIELD)
1132 const_iv (HELMET)
1133 const_iv (HORN)
1134 const_iv (MONEY)
1135 const_iv (CLASS)
1136 const_iv (GRAVESTONE)
1137 const_iv (AMULET)
1138 const_iv (PLAYERMOVER)
1139 const_iv (TELEPORTER)
1140 const_iv (CREATOR)
1141 const_iv (SKILL)
1142 const_iv (EXPERIENCE)
1143 const_iv (EARTHWALL)
1144 const_iv (GOLEM)
1145 const_iv (THROWN_OBJ)
1146 const_iv (BLINDNESS)
1147 const_iv (GOD)
1148 const_iv (DETECTOR)
1149 const_iv (TRIGGER_MARKER)
1150 const_iv (DEAD_OBJECT)
1151 const_iv (DRINK)
1152 const_iv (MARKER)
1153 const_iv (HOLY_ALTAR)
1154 const_iv (PLAYER_CHANGER)
1155 const_iv (BATTLEGROUND)
1156 const_iv (PEACEMAKER)
1157 const_iv (GEM)
1158 const_iv (FIREWALL)
1159 const_iv (ANVIL)
1160 const_iv (CHECK_INV)
1161 const_iv (MOOD_FLOOR) 1210 const_iv (NUM_BODY_LOCATIONS)
1162 const_iv (EXIT) 1211 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1163 const_iv (ENCOUNTER) 1212 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1164 const_iv (SHOP_FLOOR) 1213 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1165 const_iv (SHOP_MAT) 1214 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1166 const_iv (RING) 1215 const_iv (body_wrist) const_iv (body_waist)
1167 const_iv (FLOOR)
1168 const_iv (FLESH)
1169 const_iv (INORGANIC)
1170 const_iv (SKILL_TOOL)
1171 const_iv (LIGHTER)
1172 const_iv (TRAP_PART)
1173 const_iv (WALL)
1174 const_iv (LIGHT_SOURCE)
1175 const_iv (MISC_OBJECT)
1176 const_iv (MONSTER)
1177 const_iv (SPAWN_GENERATOR)
1178 const_iv (LAMP)
1179 const_iv (DUPLICATOR)
1180 const_iv (TOOL)
1181 const_iv (SPELLBOOK)
1182 const_iv (BUILDFAC)
1183 const_iv (CLOAK)
1184 const_iv (SPINNER)
1185 const_iv (GATE)
1186 const_iv (BUTTON)
1187 const_iv (CF_HANDLE)
1188 const_iv (HOLE)
1189 const_iv (TRAPDOOR)
1190 const_iv (SIGN)
1191 const_iv (BOOTS)
1192 const_iv (GLOVES)
1193 const_iv (SPELL)
1194 const_iv (SPELL_EFFECT)
1195 const_iv (CONVERTER)
1196 const_iv (BRACERS)
1197 const_iv (POISONING)
1198 const_iv (SAVEBED)
1199 const_iv (POISONCLOUD)
1200 const_iv (FIREHOLES)
1201 const_iv (WAND)
1202 const_iv (SCROLL)
1203 const_iv (DIRECTOR)
1204 const_iv (GIRDLE)
1205 const_iv (FORCE)
1206 const_iv (POTION_EFFECT)
1207 const_iv (EVENT_CONNECTOR)
1208 const_iv (CLOSE_CON)
1209 const_iv (CONTAINER)
1210 const_iv (ARMOUR_IMPROVER)
1211 const_iv (WEAPON_IMPROVER)
1212 const_iv (SKILLSCROLL)
1213 const_iv (DEEP_SWAMP)
1214 const_iv (IDENTIFY_ALTAR)
1215 const_iv (MENU)
1216 const_iv (RUNE)
1217 const_iv (TRAP)
1218 const_iv (POWER_CRYSTAL)
1219 const_iv (CORPSE)
1220 const_iv (DISEASE)
1221 const_iv (SYMPTOM)
1222 const_iv (BUILDER)
1223 const_iv (MATERIAL)
1224 const_iv (ITEM_TRANSFORMER)
1225 const_iv (QUEST)
1226 1216
1227 const_iv (NUM_SUBTYPES) 1217 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1218 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1219 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1220 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1221 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1222 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1223 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1224 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1225 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1226 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1227 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1228 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1229 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1230 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1231 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1232 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1233 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1234 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1235 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1236 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1237 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1238 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1239 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1240 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1241 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1242 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1243 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1244 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1228 1245
1229 const_iv (ST_BD_BUILD) 1246 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1230 const_iv (ST_BD_REMOVE)
1231 1247
1232 const_iv (ST_MAT_FLOOR) 1248 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1233 const_iv (ST_MAT_WALL) 1249 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1234 const_iv (ST_MAT_ITEM)
1235 1250
1236 const_iv (AT_PHYSICAL) 1251 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1237 const_iv (AT_MAGIC) 1252 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1238 const_iv (AT_FIRE) 1253 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1239 const_iv (AT_ELECTRICITY) 1254 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1240 const_iv (AT_COLD) 1255 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1241 const_iv (AT_CONFUSION) 1256 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1242 const_iv (AT_ACID) 1257 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1243 const_iv (AT_DRAIN)
1244 const_iv (AT_WEAPONMAGIC)
1245 const_iv (AT_GHOSTHIT)
1246 const_iv (AT_POISON)
1247 const_iv (AT_SLOW)
1248 const_iv (AT_PARALYZE)
1249 const_iv (AT_TURN_UNDEAD)
1250 const_iv (AT_FEAR)
1251 const_iv (AT_CANCELLATION)
1252 const_iv (AT_DEPLETE)
1253 const_iv (AT_DEATH)
1254 const_iv (AT_CHAOS)
1255 const_iv (AT_COUNTERSPELL)
1256 const_iv (AT_GODPOWER)
1257 const_iv (AT_HOLYWORD)
1258 const_iv (AT_BLIND)
1259 const_iv (AT_INTERNAL)
1260 const_iv (AT_LIFE_STEALING)
1261 const_iv (AT_DISEASE)
1262 1258
1263 const_iv (WEAP_HIT) 1259 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1264 const_iv (WEAP_SLASH) 1260 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1265 const_iv (WEAP_PIERCE)
1266 const_iv (WEAP_CLEAVE)
1267 const_iv (WEAP_SLICE)
1268 const_iv (WEAP_STAB)
1269 const_iv (WEAP_WHIP)
1270 const_iv (WEAP_CRUSH)
1271 const_iv (WEAP_BLUD) 1261 const_iv (WEAP_BLUD)
1272 1262
1273 const_iv (FLAG_ALIVE) 1263 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1274 const_iv (FLAG_WIZ) 1264 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1275 const_iv (FLAG_REMOVED) 1265 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1266 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1267 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1268 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1269 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1270 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1271 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1272 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1273 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1274 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1275 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1277 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1278 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1279 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1280 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1281 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1282 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1283 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1284 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1286 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1287 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1288 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1289
1290 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1291 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1292 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1293 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1294 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1295 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1296
1297 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1298 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1299
1300 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1301
1302 const_iv (SP_RAISE_DEAD)
1276 const_iv (FLAG_FREED) 1303 const_iv (SP_RUNE)
1277 const_iv (FLAG_WAS_WIZ) 1304 const_iv (SP_MAKE_MARK)
1278 const_iv (FLAG_APPLIED) 1305 const_iv (SP_BOLT)
1279 const_iv (FLAG_UNPAID) 1306 const_iv (SP_BULLET)
1280 const_iv (FLAG_USE_SHIELD) 1307 const_iv (SP_EXPLOSION)
1281 const_iv (FLAG_NO_PICK) 1308 const_iv (SP_CONE)
1282 const_iv (FLAG_ANIMATE) 1309 const_iv (SP_BOMB)
1283 const_iv (FLAG_MONSTER) 1310 const_iv (SP_WONDER)
1284 const_iv (FLAG_FRIENDLY) 1311 const_iv (SP_SMITE)
1285 const_iv (FLAG_GENERATOR) 1312 const_iv (SP_MAGIC_MISSILE)
1286 const_iv (FLAG_IS_THROWN) 1313 const_iv (SP_SUMMON_GOLEM)
1287 const_iv (FLAG_AUTO_APPLY) 1314 const_iv (SP_DIMENSION_DOOR)
1288 const_iv (FLAG_TREASURE) 1315 const_iv (SP_MAGIC_MAPPING)
1289 const_iv (FLAG_PLAYER_SOLD) 1316 const_iv (SP_MAGIC_WALL)
1317 const_iv (SP_DESTRUCTION)
1318 const_iv (SP_PERCEIVE_SELF)
1319 const_iv (SP_WORD_OF_RECALL)
1290 const_iv (FLAG_SEE_INVISIBLE) 1320 const_iv (SP_INVISIBLE)
1291 const_iv (FLAG_CAN_ROLL)
1292 const_iv (FLAG_OVERLAY_FLOOR)
1293 const_iv (FLAG_IS_TURNABLE)
1294 const_iv (FLAG_IS_USED_UP)
1295 const_iv (FLAG_IDENTIFIED)
1296 const_iv (FLAG_REFLECTING)
1297 const_iv (FLAG_CHANGING)
1298 const_iv (FLAG_SPLITTING)
1299 const_iv (FLAG_HITBACK)
1300 const_iv (FLAG_STARTEQUIP)
1301 const_iv (FLAG_BLOCKSVIEW)
1302 const_iv (FLAG_UNDEAD)
1303 const_iv (FLAG_SCARED)
1304 const_iv (FLAG_UNAGGRESSIVE)
1305 const_iv (FLAG_REFL_MISSILE)
1306 const_iv (FLAG_REFL_SPELL)
1307 const_iv (FLAG_NO_MAGIC)
1308 const_iv (FLAG_NO_FIX_PLAYER)
1309 const_iv (FLAG_IS_LIGHTABLE)
1310 const_iv (FLAG_TEAR_DOWN)
1311 const_iv (FLAG_RUN_AWAY)
1312 const_iv (FLAG_PICK_UP)
1313 const_iv (FLAG_UNIQUE)
1314 const_iv (FLAG_NO_DROP)
1315 const_iv (FLAG_WIZCAST)
1316 const_iv (FLAG_CAST_SPELL)
1317 const_iv (FLAG_USE_SCROLL)
1318 const_iv (FLAG_USE_RANGE)
1319 const_iv (FLAG_USE_BOW)
1320 const_iv (FLAG_USE_ARMOUR)
1321 const_iv (FLAG_USE_WEAPON)
1322 const_iv (FLAG_USE_RING)
1323 const_iv (FLAG_READY_RANGE)
1324 const_iv (FLAG_READY_BOW)
1325 const_iv (FLAG_XRAYS)
1326 const_iv (FLAG_NO_APPLY)
1327 const_iv (FLAG_IS_FLOOR)
1328 const_iv (FLAG_LIFESAVE)
1329 const_iv (FLAG_NO_STRENGTH)
1330 const_iv (FLAG_SLEEP)
1331 const_iv (FLAG_STAND_STILL)
1332 const_iv (FLAG_RANDOM_MOVE)
1333 const_iv (FLAG_ONLY_ATTACK)
1334 const_iv (FLAG_CONFUSED)
1335 const_iv (FLAG_STEALTH)
1336 const_iv (FLAG_WIZPASS)
1337 const_iv (FLAG_IS_LINKED)
1338 const_iv (FLAG_CURSED)
1339 const_iv (FLAG_DAMNED)
1340 const_iv (FLAG_SEE_ANYWHERE)
1341 const_iv (FLAG_KNOWN_MAGICAL)
1342 const_iv (FLAG_KNOWN_CURSED)
1343 const_iv (FLAG_CAN_USE_SKILL)
1344 const_iv (FLAG_BEEN_APPLIED)
1345 const_iv (FLAG_READY_SCROLL)
1346 const_iv (FLAG_USE_ROD)
1347 const_iv (FLAG_USE_HORN)
1348 const_iv (FLAG_MAKE_INVIS)
1349 const_iv (FLAG_INV_LOCKED)
1350 const_iv (FLAG_IS_WOODED)
1351 const_iv (FLAG_IS_HILLY)
1352 const_iv (FLAG_READY_SKILL)
1353 const_iv (FLAG_READY_WEAPON)
1354 const_iv (FLAG_NO_SKILL_IDENT)
1355 const_iv (FLAG_BLIND)
1356 const_iv (FLAG_SEE_IN_DARK)
1357 const_iv (FLAG_IS_CAULDRON)
1358 const_iv (FLAG_NO_STEAL)
1359 const_iv (FLAG_ONE_HIT)
1360 const_iv (FLAG_CLIENT_SENT)
1361 const_iv (FLAG_BERSERK)
1362 const_iv (FLAG_NEUTRAL)
1363 const_iv (FLAG_NO_ATTACK)
1364 const_iv (FLAG_NO_DAMAGE)
1365 const_iv (FLAG_OBJ_ORIGINAL)
1366 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1367 const_iv (FLAG_ACTIVATE_ON_PUSH)
1368 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1369 const_iv (FLAG_IS_WATER)
1370 const_iv (FLAG_CONTENT_ON_GEN)
1371 const_iv (FLAG_IS_A_TEMPLATE)
1372 const_iv (FLAG_IS_BUILDABLE)
1373 const_iv (FLAG_AFK)
1374
1375 const_iv (NDI_BLACK)
1376 const_iv (NDI_WHITE)
1377 const_iv (NDI_NAVY)
1378 const_iv (NDI_RED) 1321 const_iv (SP_PROBE)
1379 const_iv (NDI_ORANGE) 1322 const_iv (SP_HEALING)
1323 const_iv (SP_CREATE_FOOD)
1324 const_iv (SP_EARTH_TO_DUST)
1325 const_iv (SP_CHANGE_ABILITY)
1380 const_iv (NDI_BLUE) 1326 const_iv (SP_BLESS)
1381 const_iv (NDI_DK_ORANGE)
1382 const_iv (NDI_GREEN)
1383 const_iv (NDI_LT_GREEN)
1384 const_iv (NDI_GREY)
1385 const_iv (NDI_BROWN)
1386 const_iv (NDI_GOLD)
1387 const_iv (NDI_TAN)
1388 const_iv (NDI_MAX_COLOR)
1389 const_iv (NDI_COLOR_MASK)
1390 const_iv (NDI_UNIQUE)
1391 const_iv (NDI_ALL)
1392
1393 const_iv (F_APPLIED)
1394 const_iv (F_LOCATION)
1395 const_iv (F_UNPAID)
1396 const_iv (F_MAGIC)
1397 const_iv (F_CURSED) 1327 const_iv (SP_CURSE)
1328 const_iv (SP_SUMMON_MONSTER)
1329 const_iv (SP_CHARGING)
1330 const_iv (SP_POLYMORPH)
1331 const_iv (SP_ALCHEMY)
1332 const_iv (SP_REMOVE_CURSE)
1333 const_iv (SP_IDENTIFY)
1334 const_iv (SP_DETECTION)
1335 const_iv (SP_MOOD_CHANGE)
1336 const_iv (SP_MOVING_BALL)
1398 const_iv (F_DAMNED) 1337 const_iv (SP_SWARM)
1338 const_iv (SP_CHANGE_MANA)
1399 const_iv (F_OPEN) 1339 const_iv (SP_DISPEL_RUNE)
1400 const_iv (F_NOPICK) 1340 const_iv (SP_CREATE_MISSILE)
1341 const_iv (SP_CONSECRATE)
1342 const_iv (SP_ANIMATE_WEAPON)
1343 const_iv (SP_LIGHT)
1344 const_iv (SP_CHANGE_MAP_LIGHT)
1345 const_iv (SP_FAERY_FIRE)
1346 const_iv (SP_CAUSE_DISEASE)
1347 const_iv (SP_AURA)
1348 const_iv (SP_TOWN_PORTAL)
1349 const_iv (SP_PARTY_SPELL)
1350
1351 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1352 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1401 const_iv (F_LOCKED) 1353 const_iv (F_LOCKED)
1402 1354
1403 const_iv (F_BUY) 1355 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1404 const_iv (F_SHOP)
1405 const_iv (F_SELL)
1406 1356
1407 const_iv (P_BLOCKSVIEW) 1357 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1408 const_iv (P_NO_MAGIC) 1358 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1409 const_iv (P_IS_ALIVE)
1410 const_iv (P_NO_CLERIC)
1411 const_iv (P_NEED_UPDATE)
1412 const_iv (P_NO_ERROR)
1413 const_iv (P_OUT_OF_MAP)
1414 const_iv (P_NEW_MAP)
1415 1359
1416 const_iv (UP_OBJ_INSERT) 1360 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1417 const_iv (UP_OBJ_REMOVE)
1418 const_iv (UP_OBJ_CHANGE)
1419 const_iv (UP_OBJ_FACE)
1420 1361
1421 const_iv (INS_NO_MERGE) 1362 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1422 const_iv (INS_ABOVE_FLOOR_ONLY)
1423 const_iv (INS_NO_WALK_ON)
1424 const_iv (INS_ON_TOP)
1425 const_iv (INS_BELOW_ORIGINATOR) 1363 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1426 const_iv (INS_MAP_LOAD)
1427 1364
1428 const_iv (WILL_APPLY_HANDLE) 1365 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1429 const_iv (WILL_APPLY_TREASURE) 1366 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1430 const_iv (WILL_APPLY_EARTHWALL)
1431 const_iv (WILL_APPLY_DOOR)
1432 const_iv (WILL_APPLY_FOOD)
1433 1367
1434 const_iv (SAVE_MODE) 1368 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1435 const_iv (SAVE_DIR_MODE)
1436 1369
1437 const_iv (M_PAPER) 1370 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1438 const_iv (M_IRON) 1371 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1439 const_iv (M_GLASS) 1372 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1440 const_iv (M_LEATHER) 1373 const_iv (M_ICE) const_iv (M_SPECIAL)
1441 const_iv (M_WOOD)
1442 const_iv (M_ORGANIC)
1443 const_iv (M_STONE)
1444 const_iv (M_CLOTH)
1445 const_iv (M_ADAMANT)
1446 const_iv (M_LIQUID)
1447 const_iv (M_SOFT_METAL)
1448 const_iv (M_BONE)
1449 const_iv (M_ICE)
1450 const_iv (M_SPECIAL)
1451 1374
1452 const_iv (SK_EXP_ADD_SKILL) 1375 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1453 const_iv (SK_EXP_TOTAL) 1376 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1454 const_iv (SK_EXP_NONE)
1455 const_iv (SK_SUBTRACT_SKILL_EXP)
1456 const_iv (SK_EXP_SKILL_ONLY)
1457 1377
1458 const_iv (SK_LOCKPICKING) 1378 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1459 const_iv (SK_HIDING) 1379 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1460 const_iv (SK_SMITHERY) 1380 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1461 const_iv (SK_BOWYER) 1381 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1462 const_iv (SK_JEWELER) 1382 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1463 const_iv (SK_ALCHEMY) 1383 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1464 const_iv (SK_STEALING) 1384 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1465 const_iv (SK_LITERACY) 1385 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1466 const_iv (SK_BARGAINING) 1386 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1467 const_iv (SK_JUMPING) 1387 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1468 const_iv (SK_DET_MAGIC)
1469 const_iv (SK_ORATORY)
1470 const_iv (SK_SINGING)
1471 const_iv (SK_DET_CURSE)
1472 const_iv (SK_FIND_TRAPS)
1473 const_iv (SK_MEDITATION)
1474 const_iv (SK_PUNCHING)
1475 const_iv (SK_FLAME_TOUCH)
1476 const_iv (SK_KARATE)
1477 const_iv (SK_CLIMBING)
1478 const_iv (SK_WOODSMAN)
1479 const_iv (SK_INSCRIPTION)
1480 const_iv (SK_ONE_HANDED_WEAPON)
1481 const_iv (SK_MISSILE_WEAPON)
1482 const_iv (SK_THROWING)
1483 const_iv (SK_USE_MAGIC_ITEM)
1484 const_iv (SK_DISARM_TRAPS)
1485 const_iv (SK_SET_TRAP)
1486 const_iv (SK_THAUMATURGY)
1487 const_iv (SK_PRAYING)
1488 const_iv (SK_CLAWING)
1489 const_iv (SK_LEVITATION)
1490 const_iv (SK_SUMMONING)
1491 const_iv (SK_PYROMANCY)
1492 const_iv (SK_EVOCATION)
1493 const_iv (SK_SORCERY)
1494 const_iv (SK_TWO_HANDED_WEAPON)
1495 const_iv (SK_SPARK_TOUCH)
1496 const_iv (SK_SHIVER)
1497 const_iv (SK_ACID_SPLASH)
1498 const_iv (SK_POISON_NAIL) 1388 const_iv (SK_POISON_NAIL)
1499 1389
1500 const_iv (SOUND_NEW_PLAYER) 1390 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1501 const_iv (SOUND_FIRE_ARROW) 1391 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1502 const_iv (SOUND_LEARN_SPELL) 1392 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1503 const_iv (SOUND_FUMBLE_SPELL) 1393 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1504 const_iv (SOUND_WAND_POOF) 1394 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1505 const_iv (SOUND_OPEN_DOOR) 1395 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1506 const_iv (SOUND_PUSH_PLAYER)
1507 const_iv (SOUND_PLAYER_HITS1)
1508 const_iv (SOUND_PLAYER_HITS2)
1509 const_iv (SOUND_PLAYER_HITS3)
1510 const_iv (SOUND_PLAYER_HITS4)
1511 const_iv (SOUND_PLAYER_IS_HIT1)
1512 const_iv (SOUND_PLAYER_IS_HIT2)
1513 const_iv (SOUND_PLAYER_IS_HIT3)
1514 const_iv (SOUND_PLAYER_KILLS)
1515 const_iv (SOUND_PET_IS_KILLED)
1516 const_iv (SOUND_PLAYER_DIES)
1517 const_iv (SOUND_OB_EVAPORATE)
1518 const_iv (SOUND_OB_EXPLODE)
1519 const_iv (SOUND_CLOCK)
1520 const_iv (SOUND_TURN_HANDLE)
1521 const_iv (SOUND_FALL_HOLE)
1522 const_iv (SOUND_DRINK_POISON)
1523 const_iv (SOUND_CAST_SPELL_0)
1524 1396
1525 const_iv (PREFER_LOW) 1397 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1526 const_iv (PREFER_HIGH)
1527 1398
1528 const_iv (ATNR_PHYSICAL) 1399 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1529 const_iv (ATNR_MAGIC) 1400 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1530 const_iv (ATNR_FIRE) 1401 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1531 const_iv (ATNR_ELECTRICITY) 1402 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1532 const_iv (ATNR_COLD) 1403 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1533 const_iv (ATNR_CONFUSION) 1404 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1534 const_iv (ATNR_ACID) 1405 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1535 const_iv (ATNR_DRAIN)
1536 const_iv (ATNR_WEAPONMAGIC)
1537 const_iv (ATNR_GHOSTHIT)
1538 const_iv (ATNR_POISON)
1539 const_iv (ATNR_SLOW)
1540 const_iv (ATNR_PARALYZE)
1541 const_iv (ATNR_TURN_UNDEAD)
1542 const_iv (ATNR_FEAR)
1543 const_iv (ATNR_CANCELLATION)
1544 const_iv (ATNR_DEPLETE)
1545 const_iv (ATNR_DEATH)
1546 const_iv (ATNR_CHAOS)
1547 const_iv (ATNR_COUNTERSPELL)
1548 const_iv (ATNR_GODPOWER)
1549 const_iv (ATNR_HOLYWORD)
1550 const_iv (ATNR_BLIND)
1551 const_iv (ATNR_INTERNAL)
1552 const_iv (ATNR_LIFE_STEALING)
1553 const_iv (ATNR_DISEASE)
1554 1406
1555 const_iv (MAP_FLUSH) 1407 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1556 const_iv (MAP_PLAYER_UNIQUE)
1557 const_iv (MAP_BLOCK)
1558 const_iv (MAP_STYLE) 1408 const_iv (MAP_INACTIVE)
1559 const_iv (MAP_OVERLAY)
1560 1409
1561 const_iv (MAP_IN_MEMORY) 1410 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1562 const_iv (MAP_SWAPPED) 1411 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1563 const_iv (MAP_LOADING)
1564 const_iv (MAP_SAVING)
1565 1412
1566 const_iv (KLASS_GLOBAL) 1413 const_iv (VERSION_CS) const_iv (VERSION_SC)
1567 const_iv (KLASS_OBJECT) 1414
1568 const_iv (KLASS_PLAYER) 1415 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1569 const_iv (KLASS_MAP) 1416
1417 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1418
1419 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1420
1421 // random map generator
1422 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1423 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1424
1425 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1426 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1427 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1428
1429 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1430 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1431
1432 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1433 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1434 const_iv (GT_MINIMAL)
1435
1436 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1437 const_iv (FT_RSRC) const_iv (FT_NUM)
1570 }; 1438 };
1571 1439
1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1440 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1573 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1441 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1574 1442
1575 static const struct { 1443 static const struct {
1576 const char *name; 1444 const char *name;
1577 int skip; 1445 int skip;
1578 IV klass; 1446 IV klass;
1589 { 1457 {
1590 AV *event = newAV (); 1458 AV *event = newAV ();
1591 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1459 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1592 av_push (event, newSViv (eiv->klass)); 1460 av_push (event, newSViv (eiv->klass));
1593 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1461 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1594 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1462 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1595 } 1463 }
1596
1597 //I_EVENT_API (PACKAGE);
1598} 1464}
1599 1465
1600void _init_vars () 1466void _connect_to_perl ()
1601 CODE: 1467
1602 cb_global = get_av ("cf::CB_GLOBAL", 1); 1468void _recalc_want ()
1603 cb_object = get_av ("cf::CB_OBJECT", 1);
1604 cb_player = get_av ("cf::CB_PLAYER", 1);
1605 cb_type = get_av ("cf::CB_TYPE" , 1);
1606 cb_map = get_av ("cf::CB_MAP" , 1);
1607 1469
1608void _global_reattach () 1470void _global_reattach ()
1609 CODE: 1471 CODE:
1610{ 1472{
1611 // reattach to all attachable objects in the game. 1473 // reattach to all attachable objects in the game.
1612 for (player *pl = first_player; pl; pl = pl->next) 1474 for_all_clients (ns)
1613 reattach (pl); 1475 ns->reattach ();
1614 1476
1615 for (mapstruct *map = first_map; map; map = map->next) 1477 for_all_objects (op)
1616 reattach (map);
1617
1618 for (object *op = objects; op; op = op->next)
1619 reattach (op); 1478 op->reattach ();
1479}
1480
1481# support function for map-world.ext
1482void _quantise (SV *data_sv, SV *plt_sv)
1483 CODE:
1484{
1485 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1486 croak ("_quantise called with invalid agruments");
1487
1488 plt_sv = SvRV (plt_sv);
1489 SV **plt = AvARRAY (plt_sv);
1490 int plt_count = AvFILL (plt_sv) + 1;
1491
1492 STRLEN len;
1493 char *data = SvPVbyte (data_sv, len);
1494 char *dst = data;
1495
1496 while (len >= 3)
1497 {
1498 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1499 {
1500 char *val = SvPVX (*val_sv);
1501
1502 if (val [0] == data [0]
1503 && val [1] == data [1]
1504 && val [2] == data [2])
1505 {
1506 *dst++ = val [3];
1507 goto next;
1508 }
1509 }
1510
1511 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1512 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1513 dst - SvPVX (data_sv), len);
1514
1515 next:
1516 data += 3;
1517 len -= 3;
1518 }
1519
1520 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1521}
1522
1523void evthread_start (int aiofd)
1524
1525void cede_to_tick ()
1526 CODE:
1527 coroapi::cede_to_tick ();
1528
1529NV till_tick ()
1530 CODE:
1531 RETVAL = SvNVX (sv_next_tick) - now ();
1532 OUTPUT:
1533 RETVAL
1534
1535int tick_inhibit ()
1536 CODE:
1537 RETVAL = tick_inhibit;
1538 OUTPUT:
1539 RETVAL
1540
1541void tick_inhibit_inc ()
1542 CODE:
1543 ++tick_inhibit;
1544
1545void tick_inhibit_dec ()
1546 CODE:
1547 if (!--tick_inhibit)
1548 if (tick_pending)
1549 {
1550 ev_async_send (EV_DEFAULT, &tick_watcher);
1551 coroapi::cede ();
1552 }
1553
1554void server_tick ()
1555 CODE:
1556{
1557 NOW = ev_now (EV_DEFAULT);
1558 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1559 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1560 runtime = SvNVX (sv_runtime);
1561
1562 server_tick ();
1563
1564 NOW = ev_time ();
1565 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1566 runtime += TICK;
1567 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1620} 1568}
1621 1569
1622NV floor (NV x) 1570NV floor (NV x)
1623 1571
1624NV ceil (NV x) 1572NV ceil (NV x)
1625 1573
1626void server_tick () 1574NV rndm (...)
1575 CODE:
1576 switch (items)
1577 {
1578 case 0: RETVAL = rndm (); break;
1579 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1580 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1581 default: croak ("cf::rndm requires none, one or two parameters."); break;
1582 }
1583 OUTPUT:
1584 RETVAL
1627 1585
1586NV clamp (NV value, NV min_value, NV max_value)
1587 CODE:
1588 RETVAL = clamp (value, min_value, max_value);
1589 OUTPUT:
1590 RETVAL
1591
1592NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1593 CODE:
1594 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1595 OUTPUT:
1596 RETVAL
1597
1598void weaken (...)
1599 PROTOTYPE: @
1600 CODE:
1601 while (items > 0)
1602 sv_rvweaken (ST (--items));
1603
1628void 1604void
1629LOG (int level, char *msg) 1605log_backtrace (utf8_string msg)
1606
1607void
1608LOG (int flags, utf8_string msg)
1630 PROTOTYPE: $$ 1609 PROTOTYPE: $$
1631 C_ARGS: (LogLevel)level, "%s", msg 1610 C_ARGS: flags, "%s", msg
1632 1611
1633char *path_combine (char *base, char *path) 1612octet_string path_combine (octet_string base, octet_string path)
1634 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1635 1614
1636char *path_combine_and_normalize (char *base, char *path) 1615octet_string path_combine_and_normalize (octet_string base, octet_string path)
1637 PROTOTYPE: $$ 1616 PROTOTYPE: $$
1638 1617
1639const char * 1618void
1640get_maps_directory (char *path) 1619mallinfo ()
1641 PROTOTYPE: $ 1620 PPCODE:
1642 ALIAS: maps_directory = 0 1621{
1643 CODE: 1622#if __GLIBC__
1644 RETVAL = create_pathname (path); 1623 struct mallinfo mai = mallinfo ();
1645 OUTPUT: RETVAL 1624 EXTEND (SP, 10*2);
1625 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1626 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1627 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1628 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1629 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1630 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1631 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1632 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1633 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1634 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1635#endif
1636 EXTEND (SP, 2*2);
1637 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1638 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1639}
1646 1640
1647void 1641void
1648sub_generation_inc () 1642sub_generation_inc ()
1649 CODE: 1643 CODE:
1650 PL_sub_generation++; 1644 PL_sub_generation++;
1651 1645
1652char * 1646const_octet_string
1653mapdir () 1647mapdir ()
1654 PROTOTYPE: 1648 PROTOTYPE:
1655 ALIAS: 1649 ALIAS:
1656 mapdir = 0 1650 mapdir = 0
1657 uniquedir = 1 1651 uniquedir = 1
1671 case 5: RETVAL = settings.playerdir; break; 1665 case 5: RETVAL = settings.playerdir; break;
1672 case 6: RETVAL = settings.datadir ; break; 1666 case 6: RETVAL = settings.datadir ; break;
1673 } 1667 }
1674 OUTPUT: RETVAL 1668 OUTPUT: RETVAL
1675 1669
1676int 1670void abort ()
1677cf_find_animation (char *text) 1671
1672void reset_signals ()
1673
1674void fork_abort (const_octet_string cause = "cf::fork_abort")
1675
1676void cleanup (const_octet_string cause, bool make_core = false)
1677
1678void emergency_save ()
1679
1680void _exit (int status = EXIT_SUCCESS)
1681
1682#if _POSIX_MEMLOCK
1683
1684int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1685 INIT:
1686 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1687
1688int munlockall ()
1689
1690#endif
1691
1692int find_animation (utf8_string text)
1678 PROTOTYPE: $ 1693 PROTOTYPE: $
1679 1694
1680int random_roll(int min, int max, object *op, int goodbad); 1695int random_roll (int min, int max, object *op, int goodbad);
1681 1696
1682const char *cost_string_from_value(uint64 cost, int approx = 0) 1697const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1683
1684int invoke (int event, ...)
1685 CODE:
1686 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1687 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1688 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1689 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1690 OUTPUT: RETVAL
1691 1698
1692int 1699int
1693exp_to_level (val64 exp) 1700exp_to_level (val64 exp)
1694 CODE: 1701 CODE:
1695{ 1702{
1726 RETVAL = newSVpv (resist_plus[atnr], 0); 1733 RETVAL = newSVpv (resist_plus[atnr], 0);
1727 else 1734 else
1728 XSRETURN_UNDEF; 1735 XSRETURN_UNDEF;
1729 OUTPUT: RETVAL 1736 OUTPUT: RETVAL
1730 1737
1738UUID
1739uuid_cur ()
1740 CODE:
1741 RETVAL = UUID::cur;
1742 OUTPUT:
1743 RETVAL
1744
1745UUID
1746uuid_gen ()
1747 CODE:
1748 RETVAL = UUID::gen ();
1749 OUTPUT:
1750 RETVAL
1751
1752val64
1753uuid_seq (UUID uuid)
1754 CODE:
1755 RETVAL = uuid.seq;
1756 OUTPUT:
1757 RETVAL
1758
1759UUID
1760uuid_str (val64 seq)
1761 CODE:
1762 RETVAL.seq = seq;
1763 OUTPUT:
1764 RETVAL
1765
1766void
1767coin_names ()
1768 PPCODE:
1769 EXTEND (SP, NUM_COINS);
1770 for (int i = 0; i < NUM_COINS; ++i)
1771 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1772
1773void
1774coin_archetypes ()
1775 PPCODE:
1776 EXTEND (SP, NUM_COINS);
1777 for (int i = 0; i < NUM_COINS; ++i)
1778 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1779
1780bool
1781load_resource_file (octet_string filename)
1782
1783MODULE = cf PACKAGE = cf::attachable
1784
1731int 1785int
1732_valid (SV *obj) 1786valid (SV *obj)
1733 CODE: 1787 CODE:
1734 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1788 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1735 OUTPUT: 1789 OUTPUT:
1736 RETVAL 1790 RETVAL
1737 1791
1792void
1793debug_trace (attachable *obj, bool on = true)
1794 CODE:
1795 obj->flags &= ~attachable::F_DEBUG_TRACE;
1796 if (on)
1797 obj->flags |= attachable::F_DEBUG_TRACE;
1798
1799int mortals_size ()
1800 CODE:
1801 RETVAL = attachable::mortals.size ();
1802 OUTPUT: RETVAL
1803
1804#object *mortals (U32 index)
1805# CODE:
1806# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1807# OUTPUT: RETVAL
1808
1809INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1810
1811MODULE = cf PACKAGE = cf::global
1812
1813int invoke (SV *klass, int event, ...)
1814 CODE:
1815 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1816 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1817 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1818 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1819 OUTPUT: RETVAL
1820
1738MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1821MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1822
1823INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1739 1824
1740int invoke (object *op, int event, ...) 1825int invoke (object *op, int event, ...)
1741 CODE: 1826 CODE:
1742 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1827 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1743 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1828 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1744 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1829 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1745 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1830 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1746 OUTPUT: RETVAL 1831 OUTPUT: RETVAL
1747 1832
1748SV *registry (object *op) 1833SV *registry (object *op)
1834
1835int objects_size ()
1749 CODE: 1836 CODE:
1750 RETVAL = registry_of (op); 1837 RETVAL = objects.size ();
1751 OUTPUT: 1838 OUTPUT: RETVAL
1839
1840object *objects (U32 index)
1841 CODE:
1842 RETVAL = index < objects.size () ? objects [index] : 0;
1843 OUTPUT: RETVAL
1844
1845int actives_size ()
1846 CODE:
1847 RETVAL = actives.size ();
1848 OUTPUT: RETVAL
1849
1850object *actives (U32 index)
1851 CODE:
1852 RETVAL = index < actives.size () ? actives [index] : 0;
1853 OUTPUT: RETVAL
1854
1855const char *slot_use_name (U32 slot)
1856 ALIAS:
1857 slot_nonuse_name = 1
1858 CODE:
1859{
1860 if (slot >= NUM_BODY_LOCATIONS)
1861 croak ("body slot index out of range");
1862
1863 switch (ix)
1864 {
1865 case 0: RETVAL = body_locations[slot].use_name; break;
1866 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1867 }
1868}
1869 OUTPUT:
1752 RETVAL 1870 RETVAL
1753 1871
1754INCLUDE: $PERL genacc object ../include/object.h |
1755
1756# missing properties 1872# missing properties
1757 1873
1758int flag (object *op, int flag, int value = 1) 1874object *head (object *op)
1759 PROTOTYPE: $$;$ 1875 PROTOTYPE: $
1760 CODE: 1876 CODE:
1761 RETVAL = QUERY_FLAG (op, flag); 1877 RETVAL = op->head_ ();
1762 if (items >= 3)
1763 if (value)
1764 SET_FLAG (op, flag);
1765 else
1766 CLEAR_FLAG (op, flag);
1767 OUTPUT: RETVAL 1878 OUTPUT: RETVAL
1768 1879
1769void 1880void
1770inv (object *obj) 1881inv (object *obj)
1771 PROTOTYPE: $ 1882 PROTOTYPE: $
1772 PPCODE: 1883 PPCODE:
1773{ 1884{
1774 object *o;
1775 for (o = obj->inv; o; o = o->below) 1885 for (object *o = obj->inv; o; o = o->below)
1776 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1886 XPUSHs (sv_2mortal (to_sv (o)));
1777} 1887}
1778 1888
1779int cf_object_get_resistance (object *op, int rtype) 1889void
1780 ALIAS: resistance = 0 1890set_animation (object *op, int idx)
1891 CODE:
1892 SET_ANIMATION (op, idx);
1781 1893
1894int
1895num_animations (object *op)
1896 CODE:
1897 RETVAL = NUM_ANIMATIONS (op);
1898 OUTPUT: RETVAL
1899
1900int slot_info (object *op, UV slot, int value = 0)
1901 ALIAS:
1902 slot_used = 1
1903 CODE:
1904{
1905 if (slot >= NUM_BODY_LOCATIONS)
1906 croak ("body slot index out of range");
1907
1908 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1909
1910 if (items > 2)
1911 if (ix)
1912 op->slot[slot].used = value;
1913 else
1914 op->slot[slot].info = value;
1915}
1916 OUTPUT:
1917 RETVAL
1918
1919object *find_best_object_match (object *op, utf8_string match)
1920
1921object *find_marked_object (object *op)
1922
1782int need_identify (const object *obj); 1923int need_identify (object *obj);
1783 1924
1784int apply_shop_mat (object *shop_mat, object *op); 1925int apply_shop_mat (object *shop_mat, object *op);
1785 1926
1786int move (object *op, int dir, object *originator = op) 1927int move (object *op, int dir, object *originator = op)
1787 CODE: 1928 CODE:
1788 RETVAL = move_ob (op, dir, originator); 1929 RETVAL = move_ob (op, dir, originator);
1789 OUTPUT: 1930 OUTPUT:
1790 RETVAL 1931 RETVAL
1791 1932
1792void cf_object_apply (object *op, object *author, int flags = 0) 1933void apply (object *applier, object *applied, int flags = 0)
1934 CODE:
1935 manual_apply (applied, applier, flags);
1793 1936
1794void cf_object_apply_below (object *op) 1937void apply_below (object *op)
1938 CODE:
1939 player_apply_below (op);
1795 1940
1796void cf_object_remove (object *op) 1941int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1797 1942
1798void cf_object_free (object *op) 1943#//TODO
1799
1800object *cf_object_present_archname_inside (object *op, char *whatstr)
1801
1802int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1803
1804int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1805
1806object *cf_object_clone (object *op, int clonetype = 0) 1944object *clone_ (object *op, int recursive = 0)
1945 CODE:
1946 if (recursive)
1947 RETVAL = object_create_clone (op);
1948 else
1949 {
1950 RETVAL = object::create ();
1951 op->copy_to (RETVAL);
1952 }
1953 OUTPUT: RETVAL
1807 1954
1808int cf_object_pay_item (object *op, object *buyer) 1955int pay_item (object *op, object *buyer)
1956 CODE:
1957 RETVAL = pay_for_item (op, buyer);
1958 OUTPUT: RETVAL
1809 1959
1810int cf_object_pay_amount (object *op, uint64 amount) 1960int pay_amount (object *op, uint64 amount)
1961 CODE:
1962 RETVAL = pay_for_amount (amount, op);
1963 OUTPUT: RETVAL
1811 1964
1812void pay_player (object *op, uint64 amount) 1965void pay_player (object *op, uint64 amount)
1813 1966
1814val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1967val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1815 1968
1816int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1969int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1817 1970
1818int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1971void learn_spell (object *op, object *sp, int special_prayer = 0)
1972 CODE:
1973 do_learn_spell (op, sp, special_prayer);
1819 1974
1820void cf_object_learn_spell (object *op, object *sp)
1821
1822void cf_object_forget_spell (object *op, object *sp) 1975void forget_spell (object *op, object *sp)
1976 CODE:
1977 do_forget_spell (op, query_name (sp));
1823 1978
1824object *cf_object_check_for_spell (object *op, char *spellname) 1979object *check_for_spell (object *op, utf8_string spellname)
1980 CODE:
1981 RETVAL = check_spell_known (op, spellname);
1982 OUTPUT: RETVAL
1825 1983
1826int cf_object_query_money (object *op) 1984int query_money (object *op)
1827 ALIAS: money = 0 1985 ALIAS: money = 0
1828 1986
1829int cf_object_query_cost (object *op, object *who, int flags) 1987val64 query_cost (object *op, object *who, int flags)
1830 ALIAS: cost = 0 1988 ALIAS: cost = 0
1831 1989
1832void cf_object_activate_rune (object *op , object *victim) 1990void spring_trap (object *op, object *victim)
1833 1991
1834int cf_object_check_trigger (object *op, object *cause) 1992int check_trigger (object *op, object *cause)
1835 1993
1836int cf_object_out_of_map (object *op, int x, int y)
1837
1838void cf_object_drop (object *op, object *author) 1994void drop (object *who, object *op)
1839 1995
1840void cf_object_take (object *op, object *author)
1841
1842object *cf_object_insert_object (object *op, object *container)
1843
1844object *cf_object_insert_in_ob (object *ob, object *where)
1845
1846int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1847
1848void cf_object_update (object *op, int flags)
1849
1850void cf_object_pickup (object *op, object *what) 1996void pick_up (object *who, object *op)
1851 1997
1852object *cf_create_object_by_name (const char *name) 1998void update_object (object *op, int action)
1853 1999
1854void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2000void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1855 2001
1856void player_lvl_adj (object *who, object *skill = 0) 2002void player_lvl_adj (object *who, object *skill = 0)
1857 2003
1858int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2004int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1859 2005
1861 2007
1862void push_button (object *op); 2008void push_button (object *op);
1863 2009
1864void use_trigger (object *op); 2010void use_trigger (object *op);
1865 2011
1866void add_button_link (object *button, mapstruct *map, int connected); 2012void add_button_link (object *button, maptile *map, int connected);
1867 2013
1868void remove_button_link (object *op); 2014void remove_button_link (object *op);
1869 2015
1870void 2016void handle_apply_yield (object *op);
1871cf_object_set_resistance (object *op, int rtype, int val)
1872 CODE:
1873 if (rtype >= 0 && rtype < NROFATTACKS)
1874 op->resist[rtype] = val;
1875 2017
1876 2018
1877MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2019MODULE = cf PACKAGE = cf::object PREFIX = cf_
1878
1879void cf_fix_object (object *pl)
1880 ALIAS: fix = 0
1881
1882object *cf_insert_ob_in_ob (object *ob, object *where)
1883 2020
1884# no clean way to get an object from an archetype - stupid idiotic 2021# no clean way to get an object from an archetype - stupid idiotic
1885# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2022# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1886 2023
1887object *new (const char *archetype = 0) 2024object *new (utf8_string archetype = 0)
1888 PROTOTYPE: ;$ 2025 PROTOTYPE: ;$
1889 CODE: 2026 CODE:
1890 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2027 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1891 OUTPUT: 2028 OUTPUT:
1892 RETVAL 2029 RETVAL
1893 2030
2031object *find_object (U32 tag)
2032
2033# TODO: nuke
1894object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2034object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1895 PROTOTYPE: $$$$$$ 2035 PROTOTYPE: $$$$$$
1896 CODE: 2036 CODE:
1897{ 2037{
1898 int unused_type; 2038 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1899 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1900} 2039}
1901 2040
1902# syntatic sugar for easier use in event callbacks. 2041const_utf8_string get_ob_key_value (object *op, utf8_string key)
1903const char *options (object *op)
1904 CODE:
1905 RETVAL = op->name;
1906 OUTPUT:
1907 RETVAL
1908 2042
1909player *contr (object *op)
1910 CODE:
1911 RETVAL = op->contr;
1912 OUTPUT: RETVAL
1913
1914const char *get_ob_key_value (object *op, const char *key)
1915
1916bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2043bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1917 2044
1918object *get_nearest_player (object *ob) 2045object *get_nearest_player (object *ob)
1919 ALIAS: nearest_player = 0 2046 ALIAS: nearest_player = 0
1920 PREINIT: 2047 PREINIT:
1921 extern object *get_nearest_player (object *); 2048 extern object *get_nearest_player (object *);
1929 EXTEND (SP, 5); 2056 EXTEND (SP, 5);
1930 PUSHs (newSVuv (rv.distance)); 2057 PUSHs (newSVuv (rv.distance));
1931 PUSHs (newSViv (rv.distance_x)); 2058 PUSHs (newSViv (rv.distance_x));
1932 PUSHs (newSViv (rv.distance_y)); 2059 PUSHs (newSViv (rv.distance_y));
1933 PUSHs (newSViv (rv.direction)); 2060 PUSHs (newSViv (rv.direction));
1934 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2061 PUSHs (to_sv (rv.part));
1935} 2062}
1936 2063
1937bool on_same_map_as (object *ob, object *other) 2064bool on_same_map_as (object *ob, object *other)
1938 CODE: 2065 CODE:
1939 RETVAL = on_same_map (ob, other); 2066 RETVAL = on_same_map (ob, other);
1940 OUTPUT: RETVAL 2067 OUTPUT: RETVAL
1941 2068
1942char * 2069const_utf8_string
1943base_name (object *ob, int plural) 2070base_name (object *op, int plural = op->nrof > 1)
1944 CODE: 2071 CODE:
1945 RETVAL = cf_query_base_name (ob, plural); 2072 RETVAL = query_base_name (op, plural);
1946 OUTPUT: RETVAL 2073 OUTPUT: RETVAL
2074
2075object *decrease_ob_nr (object *op, unsigned long i)
2076
2077# return the tail of an object, excluding itself
2078void
2079tail (object *op)
2080 PPCODE:
2081 while ((op = op->more))
2082 XPUSHs (sv_2mortal (to_sv (op)));
1947 2083
1948MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2084MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1949 2085
1950player *player (object *op) 2086player *player (object *op)
1951 CODE: 2087 CODE:
1952 RETVAL = op->contr; 2088 RETVAL = op->contr;
1953 OUTPUT: RETVAL 2089 OUTPUT: RETVAL
1954 2090
2091bool move_player (object *op, int dir)
2092
2093void check_score (object *op)
2094
1955void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2095void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1956 2096 CODE:
1957object *cf_player_send_inventory (object *op) 2097 new_draw_info (flags, 0, op, txt);
1958
1959char *cf_player_get_ip (object *op)
1960 ALIAS: ip = 0
1961
1962object *cf_player_get_marked_item (object *op)
1963 ALIAS: marked_item = 0
1964
1965void cf_player_set_marked_item (object *op, object *ob)
1966
1967partylist *cf_player_get_party (object *op)
1968 ALIAS: party = 0
1969
1970void cf_player_set_party (object *op, partylist *party)
1971 2098
1972void kill_player (object *op) 2099void kill_player (object *op)
1973 2100
2101void esrv_send_item (object *pl, object *item)
2102
2103void esrv_update_item (object *pl, int what, object *item)
2104 C_ARGS: what, pl, item
2105
2106void esrv_del_item (object *pl, int tag)
2107 C_ARGS: pl->contr, tag
2108
2109int command_summon (object *op, utf8_string params)
2110
2111int command_arrest (object *op, utf8_string params)
2112
2113
1974MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2114MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2115
2116INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1975 2117
1976int invoke (player *pl, int event, ...) 2118int invoke (player *pl, int event, ...)
1977 CODE: 2119 CODE:
1978 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2120 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1979 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2121 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1980 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2122 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1981 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2123 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1982 OUTPUT: RETVAL 2124 OUTPUT: RETVAL
1983 2125
1984SV *registry (player *pl) 2126SV *registry (player *pl)
2127
2128void
2129save_stats (player *pl)
1985 CODE: 2130 CODE:
1986 RETVAL = registry_of (pl); 2131 pl->ob->stats.hp = pl->ob->stats.maxhp;
2132 pl->ob->stats.sp = pl->ob->stats.maxsp;
2133 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2134 pl->orig_stats = pl->ob->stats;
2135
2136void clear_los (player *pl)
2137
2138bool
2139cell_visible (player *pl, int dx, int dy)
2140 CODE:
2141 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2142 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1987 OUTPUT: 2143 OUTPUT:
1988 RETVAL 2144 RETVAL
1989 2145
1990player *cf_player_find (char *name)
1991 PROTOTYPE: $
1992
1993void cf_player_move (player *pl, int dir)
1994
1995void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1996
1997# nonstandard
1998object *ob (player *pl)
1999 CODE:
2000 RETVAL = pl->ob;
2001 OUTPUT: RETVAL
2002
2003player *first ()
2004 CODE:
2005 RETVAL = first_player;
2006 OUTPUT: RETVAL
2007
2008player *next (player *pl)
2009 CODE:
2010 RETVAL = pl->next;
2011 OUTPUT: RETVAL
2012
2013bool
2014cell_visible (player *pl, int dx, int dy)
2015 CODE:
2016 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2017 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2018 OUTPUT:
2019 RETVAL
2020
2021char *
2022client (player *pl)
2023 CODE:
2024 RETVAL = pl->socket.client;
2025 OUTPUT:
2026 RETVAL
2027
2028char *
2029host (player *pl)
2030 CODE:
2031 RETVAL = pl->socket.host;
2032 OUTPUT:
2033 RETVAL
2034
2035char *
2036killer (player *pl, char *killer = 0)
2037 CODE:
2038 if (killer)
2039 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
2040 RETVAL = pl->killer;
2041 OUTPUT:
2042 RETVAL
2043
2044void
2045buggy_mapscroll (player *pl, int value = 1)
2046 CODE:
2047 pl->socket.buggy_mapscroll = value;
2048
2049void 2146void
2050send (player *pl, SV *packet) 2147send (player *pl, SV *packet)
2051 CODE: 2148 CODE:
2052{ 2149{
2053 STRLEN len; 2150 STRLEN len;
2054 char *buf = SvPVbyte (packet, len); 2151 char *buf = SvPVbyte (packet, len);
2055 2152
2056 Write_String_To_Socket (&pl->socket, buf, len); 2153 if (len > MAXSOCKBUF)
2154 pl->failmsg ("[packet too long for client]");
2155 else if (pl->ns)
2156 pl->ns->send_packet (buf, len);
2057} 2157}
2058 2158
2059int 2159int
2060listening (player *pl, int new_value = -1) 2160listening (player *pl, int new_value = -1)
2061 CODE: 2161 CODE:
2080 if (y) sv_to (y, pl->bed_y); 2180 if (y) sv_to (y, pl->bed_y);
2081 2181
2082void 2182void
2083list () 2183list ()
2084 PPCODE: 2184 PPCODE:
2085{ 2185 for_all_players (pl)
2086 player *pl; 2186 XPUSHs (sv_2mortal (to_sv (pl)));
2087 for (pl = first_player; pl; pl = pl->next)
2088 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2089}
2090
2091bool
2092peaceful (player *pl, bool new_setting = 0)
2093 PROTOTYPE: $;$
2094 CODE:
2095 RETVAL = pl->peaceful;
2096 if (items > 1)
2097 pl->peaceful = new_setting;
2098 OUTPUT:
2099 RETVAL
2100
2101living *
2102orig_stats (player *pl)
2103 CODE:
2104 RETVAL = &pl->orig_stats;
2105 OUTPUT: RETVAL
2106
2107living *
2108last_stats (player *pl)
2109 CODE:
2110 RETVAL = &pl->last_stats;
2111 OUTPUT: RETVAL
2112 2187
2113 2188
2114MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2189MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2115 2190
2116mapstruct *first ()
2117 PROTOTYPE:
2118 CODE:
2119 RETVAL = first_map;
2120 OUTPUT: RETVAL
2121
2122int invoke (mapstruct *map, int event, ...) 2191int invoke (maptile *map, int event, ...)
2123 CODE: 2192 CODE:
2124 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2193 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2125 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2194 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2126 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2195 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2127 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2196 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2128 OUTPUT: RETVAL 2197 OUTPUT: RETVAL
2129 2198
2130SV *registry (mapstruct *map) 2199SV *registry (maptile *map)
2200
2201void
2202find_tagged_objects (maptile *map, utf8_string tag = 0)
2131 CODE: 2203 PPCODE:
2132 RETVAL = registry_of (map); 2204{
2133 OUTPUT: 2205 if (!map->spaces)
2134 RETVAL 2206 XSRETURN_EMPTY;
2135 2207
2208 if (tag)
2209 {
2210 shstr_cmp tag_ (tag);
2211
2212 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2213 for (object *op = ms->bot; op; op = op->above)
2214 if (op->tag == tag_)
2215 XPUSHs (sv_2mortal (to_sv (op)));
2216 }
2217 else
2218 {
2219 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2220 for (object *op = ms->bot; op; op = op->above)
2221 if (op->tag)
2222 XPUSHs (sv_2mortal (to_sv (op)));
2223 }
2224}
2225
2136INCLUDE: $PERL genacc mapstruct ../include/map.h | 2226INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2137 2227
2138mapstruct *new (int width, int height) 2228void
2229maptile::instantiate ()
2230
2231maptile *new ()
2139 PROTOTYPE: 2232 PROTOTYPE:
2140 CODE: 2233 CODE:
2141{ 2234 RETVAL = new maptile;
2142 RETVAL = get_empty_map (width, height);
2143}
2144 OUTPUT: 2235 OUTPUT:
2145 RETVAL 2236 RETVAL
2146 2237
2147void delete_map (mapstruct *map) 2238void
2148 2239maptile::players ()
2149void clean_tmp_map (mapstruct *map)
2150
2151void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2152
2153mapstruct *tile_map (mapstruct *map, unsigned int dir)
2154 CODE: 2240 PPCODE:
2155 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2241 if (GIMME_V == G_SCALAR)
2156 OUTPUT: 2242 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2157 RETVAL 2243 else if (GIMME_V == G_ARRAY)
2244 {
2245 EXTEND (SP, THIS->players);
2246 for_all_players (pl)
2247 if (pl->ob && pl->ob->map == THIS)
2248 PUSHs (sv_2mortal (to_sv (pl->ob)));
2249 }
2158 2250
2159char *tile_path (mapstruct *map, unsigned int dir)
2160 CODE:
2161 if (dir >= 4)
2162 XSRETURN_UNDEF;
2163 RETVAL = map->tile_path [dir];
2164 OUTPUT:
2165 RETVAL
2166
2167mapstruct *ready_map_name (char *name, int flags = 0)
2168 PROTOTYPE: $;$
2169 ALIAS:
2170 find = 0
2171 get_map = 1
2172
2173mapstruct *has_been_loaded (char *name)
2174 PROTOTYPE: $
2175
2176int in_memory (mapstruct *map)
2177 CODE:
2178 RETVAL = map->in_memory;
2179 OUTPUT:
2180 RETVAL
2181
2182void 2251void
2252maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2253 CODE:
2254{
2255 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2256 croak ("maptile::add_underlay: palette must be arrayref");
2257
2258 palette = SvRV (palette);
2259
2260 STRLEN idxlen;
2261 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2262
2263 for (int x = 0; x < THIS->width; ++x)
2264 for (int y = 0; y < THIS->height; ++y)
2265 {
2266 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2267 if (op->flag [FLAG_IS_FLOOR])
2268 goto skip_space;
2269
2270 {
2271 int offs = offset + y * stride + x;
2272 if (IN_RANGE_EXC (offs, 0, idxlen))
2273 {
2274 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2275 {
2276 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2277 ob->flag [FLAG_NO_MAP_SAVE] = true;
2278 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2279
2280 if (ob->randomitems)
2281 {
2282 if (!ob->above)
2283 {
2284 ob->create_treasure (ob->randomitems);
2285
2286 for (object *op = ob->above; op; op = op->above)
2287 op->flag [FLAG_NO_MAP_SAVE] = true;
2288 }
2289
2290 ob->randomitems = 0;
2291 }
2292 }
2293 }
2294 }
2295
2296 skip_space: ;
2297 }
2298}
2299
2300void
2301maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2302 CODE:
2303{
2304 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2305 croak ("maptile::set_regiondata: palette must be arrayref");
2306
2307 palette = SvRV (palette);
2308
2309 STRLEN idxlen;
2310 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2311
2312 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2313 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2314
2315 for (int i = av_len ((AV *)palette) + 1; i--; )
2316 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2317
2318 for (int y = 0; y < THIS->height; ++y)
2319 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2320
2321 sfree (THIS->regions, THIS->size ());
2322 delete [] THIS->regionmap;
2323
2324 THIS->regions = regions;
2325 THIS->regionmap = regionmap;
2326}
2327
2328void
2329maptile::create_region_treasure ()
2330 CODE:
2331{
2332 object *op = object::create ();
2333 op->type = FLOOR;
2334 op->map = THIS;
2335
2336 for (int x = 0; x < THIS->width; ++x)
2337 for (int y = 0; y < THIS->height; ++y)
2338 {
2339 region *rgn = THIS->region (x, y);
2340
2341 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2342 if (rgn->treasure && rndm () < rgn->treasure_density)
2343 {
2344 op->x = x;
2345 op->y = y;
2346 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2347 }
2348 }
2349
2350 op->destroy ();
2351}
2352
2353int out_of_map (maptile *map, int x, int y)
2354
2355void
2183trigger (mapstruct *map, long connection, bool state = true) 2356trigger (maptile *map, long connection, bool state = true)
2184 CODE: 2357 CODE:
2185 activate_connection (map, connection, state); 2358 activate_connection (map, connection, state);
2186 2359
2187void 2360void
2188get_connection (mapstruct *map, long connection) 2361get_connection (maptile *map, long connection)
2189 PPCODE: 2362 PPCODE:
2190 oblinkpt *obp = get_connection_links (map, connection); 2363 oblinkpt *obp = get_connection_links (map, connection);
2191 if (obp) 2364 if (obp)
2192 for (objectlink *ol = obp->link; ol; ol = ol->next) 2365 for (objectlink *ol = obp->link; ol; ol = ol->next)
2193 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, ol->ob))); 2366 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2194 2367
2195object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2196
2197object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2198
2199object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2200 C_ARGS: str, map, nx, ny
2201
2202void 2368void
2203cf_map_normalise (mapstruct *map, int x, int y) 2369get_map_flags (maptile *map, int x, int y)
2204 PPCODE: 2370 PPCODE:
2205{ 2371{
2206 mapstruct *nmap = 0; 2372 maptile *nmap = 0;
2207 I16 nx = 0, ny = 0; 2373 I16 nx = 0, ny = 0;
2208 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2374 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2209 2375
2210 EXTEND (SP, 4); 2376 EXTEND (SP, 4);
2211 PUSHs (sv_2mortal (newSViv (flags))); 2377 PUSHs (sv_2mortal (newSViv (flags)));
2212 2378
2213 if (GIMME_V == G_ARRAY) 2379 if (GIMME_V == G_ARRAY)
2214 { 2380 {
2215 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2381 PUSHs (sv_2mortal (to_sv (nmap)));
2216 PUSHs (sv_2mortal (newSViv (nx))); 2382 PUSHs (sv_2mortal (newSViv (nx)));
2217 PUSHs (sv_2mortal (newSViv (ny))); 2383 PUSHs (sv_2mortal (newSViv (ny)));
2218 } 2384 }
2219} 2385}
2220 2386
2221void 2387void
2222at (mapstruct *map, unsigned int x, unsigned int y) 2388at (maptile *map, unsigned int x, unsigned int y)
2223 PROTOTYPE: $$$ 2389 PROTOTYPE: $$$
2224 PPCODE: 2390 PPCODE:
2225{ 2391{
2226 object *o; 2392 object *o;
2227 mapstruct *nmap = 0; 2393 maptile *nmap = 0;
2228 I16 nx, ny; 2394 I16 nx, ny;
2229 2395
2230 get_map_flags (map, &nmap, x, y, &nx, &ny); 2396 get_map_flags (map, &nmap, x, y, &nx, &ny);
2231 2397
2232 if (nmap) 2398 if (nmap)
2233 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2399 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2234 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2400 XPUSHs (sv_2mortal (to_sv (o)));
2235} 2401}
2236 2402
2237SV * 2403SV *
2238bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2404bot_at (maptile *obj, unsigned int x, unsigned int y)
2239 PROTOTYPE: $$$ 2405 PROTOTYPE: $$$
2240 ALIAS: 2406 ALIAS:
2241 top_at = 1 2407 top_at = 1
2242 flags_at = 2 2408 flags_at = 2
2243 light_at = 3 2409 light_at = 3
2244 move_block_at = 4 2410 move_block_at = 4
2245 move_slow_at = 5 2411 move_slow_at = 5
2246 move_on_at = 6 2412 move_on_at = 6
2247 move_off_at = 7 2413 move_off_at = 7
2248 INIT: 2414 INIT:
2249 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2415 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2250 CODE: 2416 CODE:
2251 switch (ix) 2417 switch (ix)
2252 { 2418 {
2253 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2419 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2254 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2420 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2255 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2421 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2256 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2422 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2257 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2423 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2258 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2424 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2259 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2425 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2260 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2426 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2261 } 2427 }
2262 OUTPUT: 2428 OUTPUT: RETVAL
2429
2430void fix_walls (maptile *map, int x, int y)
2431
2432void fix_walls_around (maptile *map, int x, int y)
2433
2434# worst xs function of my life
2435bool
2436_create_random_map (\
2437 maptile *self,\
2438 utf8_string wallstyle,\
2439 utf8_string wall_name,\
2440 utf8_string floorstyle,\
2441 utf8_string monsterstyle,\
2442 utf8_string treasurestyle,\
2443 utf8_string layoutstyle,\
2444 utf8_string doorstyle,\
2445 utf8_string decorstyle,\
2446 utf8_string origin_map,\
2447 utf8_string final_map,\
2448 utf8_string exitstyle,\
2449 utf8_string this_map,\
2450 utf8_string exit_on_final_map,\
2451 int xsize,\
2452 int ysize,\
2453 int expand2x,\
2454 int layoutoptions1,\
2455 int layoutoptions2,\
2456 int layoutoptions3,\
2457 int symmetry,\
2458 int difficulty,\
2459 int difficulty_given,\
2460 float difficulty_increase,\
2461 int dungeon_level,\
2462 int dungeon_depth,\
2463 int decoroptions,\
2464 int orientation,\
2465 int origin_y,\
2466 int origin_x,\
2467 U32 random_seed,\
2468 val64 total_map_hp,\
2469 int map_layout_style,\
2470 int treasureoptions,\
2471 int symmetry_used,\
2472 region *region,\
2473 utf8_string custom\
2474)
2475 CODE:
2476{
2477 random_map_params rmp;
2478
2479 assign (rmp.wallstyle , wallstyle);
2480 assign (rmp.wall_name , wall_name);
2481 assign (rmp.floorstyle , floorstyle);
2482 assign (rmp.monsterstyle , monsterstyle);
2483 assign (rmp.treasurestyle , treasurestyle);
2484 assign (rmp.layoutstyle , layoutstyle);
2485 assign (rmp.doorstyle , doorstyle);
2486 assign (rmp.decorstyle , decorstyle);
2487 assign (rmp.exitstyle , exitstyle);
2488 assign (rmp.exit_on_final_map, exit_on_final_map);
2489
2490 rmp.origin_map = origin_map;
2491 rmp.final_map = final_map;
2492 rmp.this_map = this_map;
2493 rmp.xsize = xsize;
2494 rmp.ysize = ysize;
2495 rmp.expand2x = expand2x;
2496 rmp.layoutoptions1 = layoutoptions1;
2497 rmp.layoutoptions2 = layoutoptions2;
2498 rmp.layoutoptions3 = layoutoptions3;
2499 rmp.symmetry = symmetry;
2500 rmp.difficulty = difficulty;
2501 rmp.difficulty_given = difficulty_given;
2502 rmp.difficulty_increase = difficulty_increase;
2503 rmp.dungeon_level = dungeon_level;
2504 rmp.dungeon_depth = dungeon_depth;
2505 rmp.decoroptions = decoroptions;
2506 rmp.orientation = orientation;
2507 rmp.origin_y = origin_y;
2508 rmp.origin_x = origin_x;
2509 rmp.random_seed = random_seed;
2510 rmp.total_map_hp = (uint64_t) total_map_hp;
2511 rmp.map_layout_style = map_layout_style;
2512 rmp.treasureoptions = treasureoptions;
2513 rmp.symmetry_used = symmetry_used;
2514 rmp.region = region;
2515 rmp.custom = custom;
2516
2517 RETVAL = self->generate_random_map (&rmp);
2518}
2519 OUTPUT:
2263 RETVAL 2520 RETVAL
2264 2521
2265
2266MODULE = cf PACKAGE = cf::arch 2522MODULE = cf PACKAGE = cf::arch
2267 2523
2268archetype *find (const char *name) 2524int archetypes_size ()
2269 CODE: 2525 CODE:
2270 RETVAL = find_archetype (name); 2526 RETVAL = archetypes.size ();
2271 OUTPUT: 2527 OUTPUT: RETVAL
2272 RETVAL
2273 2528
2274archetype *first() 2529archetype *archetypes (U32 index)
2275 PROTOTYPE: 2530 CODE:
2276 CODE: 2531 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2277 RETVAL = first_archetype; 2532 OUTPUT: RETVAL
2533
2534object *instantiate (archetype *arch)
2535 CODE:
2536 RETVAL = arch_to_object (arch);
2537 OUTPUT:
2278 OUTPUT: RETVAL 2538 RETVAL
2279 2539
2280INCLUDE: $PERL genacc archetype ../include/object.h | 2540INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2281 2541
2282MODULE = cf PACKAGE = cf::party 2542MODULE = cf PACKAGE = cf::party
2283 2543
2284partylist *first () 2544partylist *first ()
2285 PROTOTYPE: 2545 PROTOTYPE:
2286 CODE: 2546 CODE:
2287 RETVAL = get_firstparty (); 2547 RETVAL = get_firstparty ();
2288 OUTPUT: RETVAL 2548 OUTPUT: RETVAL
2289 2549
2290partylist *next (partylist *party) 2550INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2551
2552MODULE = cf PACKAGE = cf::region
2553
2554void
2555list ()
2556 PPCODE:
2557 for_all_regions (rgn)
2558 XPUSHs (sv_2mortal (to_sv (rgn)));
2559
2560region *find (utf8_string name)
2561 PROTOTYPE: $
2291 CODE: 2562 CODE:
2292 RETVAL = party->next; 2563 RETVAL = region::find (name);
2293 OUTPUT: RETVAL 2564 OUTPUT: RETVAL
2294 2565
2295const char *name (partylist *party) 2566region *find_fuzzy (utf8_string name)
2567 PROTOTYPE: $
2296 CODE: 2568 CODE:
2297 RETVAL = party->partyname; 2569 RETVAL = region::find_fuzzy (name);
2298 OUTPUT: RETVAL 2570 OUTPUT: RETVAL
2299 2571
2300const char *password (partylist *party) 2572int specificity (region *rgn)
2301 CODE: 2573 CODE:
2302 RETVAL = party->passwd; 2574 RETVAL = 0;
2575 while (rgn = rgn->parent)
2576 RETVAL++;
2303 OUTPUT: RETVAL 2577 OUTPUT: RETVAL
2304 2578
2579INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2580
2581MODULE = cf PACKAGE = cf::living
2582
2583INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2584
2585MODULE = cf PACKAGE = cf::settings
2586
2587INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2588
2305MODULE = cf PACKAGE = cf::region 2589MODULE = cf PACKAGE = cf::client
2306 2590
2307region *first () 2591INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2308 PROTOTYPE: 2592
2309 CODE: 2593int invoke (client *ns, int event, ...)
2310 RETVAL = first_region; 2594 CODE:
2595 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2596 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2597 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2598 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2599 OUTPUT: RETVAL
2600
2601SV *registry (client *ns)
2602
2603void
2604list ()
2605 PPCODE:
2606 EXTEND (SP, clients.size ());
2607 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2608 PUSHs (sv_2mortal (to_sv (*i)));
2609
2610void
2611client::send_packet (SV *packet)
2612 CODE:
2613{
2614 STRLEN len;
2615 char *buf = SvPVbyte (packet, len);
2616
2617 if (len > MAXSOCKBUF)
2618 {
2619 // ugly
2620 if (THIS->pl)
2621 THIS->pl->failmsg ("[packet too long for client]");
2622 }
2623 else
2624 THIS->send_packet (buf, len);
2625}
2626
2627faceidx
2628client::need_face (utf8_string name, int pri = 0)
2629 CODE:
2630 RETVAL = face_find (name, 0);
2631 if (RETVAL)
2632 {
2633 THIS->send_face (RETVAL, pri);
2634 THIS->flush_fx ();
2635 }
2636 OUTPUT:
2637 RETVAL
2638
2639int
2640client::fx_want (int idx, int value = -1)
2641 CODE:
2642 if (0 < idx && idx < FT_NUM)
2643 {
2644 RETVAL = THIS->fx_want [idx];
2645 if (items > 2)
2646 THIS->fx_want [idx] = value;
2647 }
2648 else
2649 RETVAL = 0;
2650 OUTPUT:
2651 RETVAL
2652
2653MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2654
2655faceidx sound_find (utf8_string name)
2656
2657void sound_set (utf8_string str, faceidx face)
2658
2659# dire hack
2660void old_sound_index (int idx, faceidx face)
2661 CODE:
2662 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2663 old_sound_index [idx] = face;
2664
2665MODULE = cf PACKAGE = cf::face PREFIX = face_
2666
2667#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2668
2669faceidx face_find (utf8_string name, faceidx defidx = 0)
2670
2671faceidx alloc (utf8_string name)
2672 CODE:
2673{
2674 do
2675 {
2676 RETVAL = faces.size ();
2677 faces.resize (RETVAL + 1);
2678 }
2679 while (!RETVAL); // crude way to leave index 0
2680
2681 faces [RETVAL].name = name;
2682 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2683
2684 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2685 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2686}
2687 OUTPUT: RETVAL
2688
2689void set_type (faceidx idx, int value)
2690 ALIAS:
2691 set_type = 0
2692 set_visibility = 1
2693 set_magicmap = 2
2694 set_smooth = 3
2695 set_smoothlevel = 4
2696 CODE:
2697 faceinfo *f = face_info (idx); assert (f);
2698 switch (ix)
2699 {
2700 case 0: f->type = value; break;
2701 case 1: f->visibility = value; break;
2702 case 2: f->magicmap = value; break;
2703 case 3: f->smooth = value; break;
2704 case 4: f->smoothlevel = value; break;
2705 }
2706
2707void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2708 CODE:
2709{
2710 faceinfo *f = face_info (idx); assert (f);
2711 facedata *d = &(faceset ? f->data64 : f->data32);
2712 sv_to (data, d->data);
2713 STRLEN clen;
2714 char *cdata = SvPVbyte (chksum, clen);
2715 clen = min (CHKSUM_SIZE, clen);
2716
2717 if (memcmp (d->chksum, cdata, clen))
2718 {
2719 memcpy (d->chksum, cdata, clen);
2720
2721 // invalidate existing client face info
2722 for_all_clients (ns)
2723 if (ns->faceset == faceset)
2724 {
2725 ns->faces_sent [idx] = false;
2726 ns->force_newmap = true;
2727 }
2728 }
2729}
2730
2731int get_data_size (faceidx idx, int faceset = 0)
2732 CODE:
2733 facedata *d = face_data (idx, faceset);
2734 if (!d) XSRETURN_UNDEF;
2735 RETVAL = d->data.size ();
2736 OUTPUT:
2737 RETVAL
2738
2739SV *get_chksum (faceidx idx, int faceset = 0)
2740 CODE:
2741 facedata *d = face_data (idx, faceset);
2742 if (!d) XSRETURN_UNDEF;
2743 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2744 OUTPUT:
2745 RETVAL
2746
2747SV *get_data (faceidx idx, int faceset = 0)
2748 CODE:
2749 facedata *d = face_data (idx, faceset);
2750 if (!d) XSRETURN_UNDEF;
2751 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2752 OUTPUT:
2753 RETVAL
2754
2755void invalidate (faceidx idx)
2756 CODE:
2757 for_all_clients (ns)
2758 {
2759 ns->faces_sent [idx] = false;
2760 ns->force_newmap = true;
2761 }
2762
2763void invalidate_all ()
2764 CODE:
2765 for_all_clients (ns)
2766 {
2767 ns->faces_sent.reset ();
2768 ns->force_newmap = true;
2769 }
2770
2771MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2772
2773#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2774
2775animidx anim_find (utf8_string name)
2776 CODE:
2777 RETVAL = animation::find (name).number;
2311 OUTPUT: RETVAL 2778 OUTPUT: RETVAL
2312 2779
2313region *next (region *reg) 2780animidx set (utf8_string name, SV *frames, int facings = 1)
2314 CODE: 2781 CODE:
2315 RETVAL = reg->next; 2782{
2783 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2784 croak ("frames must be an arrayref");
2785
2786 AV *av = (AV *)SvRV (frames);
2787
2788 animation *anim = &animation::find (name);
2789 if (anim->number)
2790 {
2791 anim->resize (av_len (av) + 1);
2792 anim->facings = facings;
2793 }
2794 else
2795 anim = &animation::create (name, av_len (av) + 1, facings);
2796
2797 for (int i = 0; i < anim->num_animations; ++i)
2798 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2799}
2316 OUTPUT: RETVAL 2800 OUTPUT: RETVAL
2317 2801
2318const char *name (region *reg) 2802void invalidate_all ()
2319 CODE: 2803 CODE:
2320 RETVAL = reg->name; 2804 for_all_clients (ns)
2805 ns->anims_sent.reset ();
2806
2807MODULE = cf PACKAGE = cf::object::freezer
2808
2809INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2810
2811SV *
2812new (char *klass)
2813 CODE:
2814 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2321 OUTPUT: RETVAL 2815 OUTPUT: RETVAL
2322 2816
2323region *parent (region *reg) 2817void
2324 CODE: 2818DESTROY (SV *sv)
2325 RETVAL = reg->parent; 2819 CODE:
2326 OUTPUT: RETVAL 2820 object_freezer *self;
2821 sv_to (sv, self);
2822 delete self;
2327 2823
2328const char *longname (region *reg)
2329 CODE:
2330 RETVAL = reg->longname;
2331 OUTPUT: RETVAL
2332
2333const char *msg (region *reg)
2334 CODE:
2335 RETVAL = reg->msg;
2336 OUTPUT: RETVAL
2337
2338MODULE = cf PACKAGE = cf::living 2824MODULE = cf PACKAGE = cf::object::thawer
2339 2825
2340INCLUDE: $PERL genacc living ../include/living.h | 2826INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2341 2827
2828SV *
2829new_from_file (char *klass, octet_string path)
2830 CODE:
2831 object_thawer *f = new object_thawer (path);
2832 if (!*f)
2833 {
2834 delete f;
2835 XSRETURN_UNDEF;
2836 }
2837 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2838 OUTPUT: RETVAL
2839
2840void
2841DESTROY (SV *sv)
2842 CODE:
2843 object_thawer *self;
2844 sv_to (sv, self);
2845 delete self;
2846
2847void
2848extract_tags (object_thawer *self)
2849 PPCODE:
2850 while (self->kw != KW_EOF)
2851 {
2852 PUTBACK;
2853 coroapi::cede_to_tick ();
2854 SPAGAIN;
2855
2856 if (self->kw == KW_tag)
2857 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2858
2859 self->skip ();
2860 }
2861

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