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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.127 by root, Thu Jan 4 20:15:16 2007 UTC vs.
Revision 1.277 by root, Sat Apr 19 21:10:29 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 40
37#include <unistd.h> 41#include <unistd.h>
38#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
39# include <sys/mman.h> 43# include <sys/mman.h>
40#endif 44#endif
41 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
42#include <EXTERN.h> 50#include <EXTERN.h>
43#include <perl.h> 51#include <perl.h>
44#include <XSUB.h> 52#include <XSUB.h>
45 53
46#include "CoroAPI.h" 54#include "CoroAPI.h"
47#include "perlxsi.c" 55#include "perlxsi.c"
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
53 61
54#if IVSIZE >= 8 62typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 63
68static PerlInterpreter *perl; 64static PerlInterpreter *perl;
69 65
70double runtime; 66tstamp NOW, runtime;
67
68static int tick_inhibit;
69static int tick_pending;
71 70
72global gbl_ev; 71global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74
75bitset<NUM_EVENT_TYPES> ev_want_event;
76bitset<NUM_TYPES> ev_want_type;
75 77
76static HV 78static HV
77 *stash_cf, 79 *stash_cf,
78 *stash_cf_object_wrap, 80 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 81 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 85 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 86 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 87 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 88 *stash_cf_living_wrap;
87 89
90static inline SV *
91newSVpv_utf8 (const char *s)
92{
93 if (!s)
94 return newSV (0);
95
96 SV *sv = newSVpv (s, 0);
97 SvUTF8_on (sv);
98 return sv;
99}
100
101static inline SV *
102newSVpvn_utf8 (const char *s, STRLEN l)
103{
104 if (!s)
105 return newSV (0);
106
107 SV *sv = newSVpvn (s, l);
108 SvUTF8_on (sv);
109 return sv;
110}
111
88// helper cast function, returns super class * or 0 112// helper cast function, returns super class * or 0
89template<class super> 113template<class super>
90static super * 114static super *
91is_a (attachable *at) 115is_a (attachable *at)
92{ 116{
99 123
100////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 124//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
101 125
102unordered_vector<attachable *> attachable::mortals; 126unordered_vector<attachable *> attachable::mortals;
103 127
104#if 0
105attachable *attachable::rc_first;
106
107attachable::attachable ()
108{
109 refcnt = 0;
110 rc_next = rc_first;
111 rc_first = this;
112}
113#endif
114
115attachable::~attachable () 128attachable::~attachable ()
116{ 129{
117 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
118#if 0
119 assert (!rc_next);
120 assert (!refcnt); 130 assert (!self);
121#endif 131 assert (!cb);
132}
133
134int
135attachable::refcnt_cnt () const
136{
137 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
138}
139
140void
141attachable::sever_self ()
142{
143 if (HV *self = this->self)
144 {
145 // keep a refcount because sv_unmagic might call attachable_free,
146 // which might clear self, causing sv_unmagic to crash on a now
147 // invalid object.
148 SvREFCNT_inc (self);
149 hv_clear (self);
150 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
151 SvREFCNT_dec (self);
152
153 // self *must* be null now because thats sv_unmagic's job.
154 assert (!this->self);
155 }
156}
157
158void
159attachable::optimise ()
160{
161 if (self
162 && SvREFCNT (self) == 1
163 && !HvTOTALKEYS (self))
164 sever_self ();
122} 165}
123 166
124// check wether the object really is dead 167// check wether the object really is dead
125void 168void
126attachable::do_check () 169attachable::do_check ()
127{ 170{
128 if (refcnt > 0) 171 if (refcnt_cnt () > 0)
129 return; 172 return;
130 173
131 // try to unborrow the refcnt from perl 174 destroy ();
132 if (flags & F_BORROWED) 175}
176
177void
178attachable::do_destroy ()
179{
180 INVOKE_ATTACHABLE (DESTROY, this);
181
182 if (cb)
133 { 183 {
134 assert (self);//D//TODO//remove when stable
135 flags &= ~F_BORROWED;
136 refcnt_inc ();
137 SvREFCNT_dec (self); 184 SvREFCNT_dec (cb);
185 cb = 0;
138 } 186 }
139 187
140 if (refcnt > 0 || self)
141 return;
142
143 destroy ();
144}
145
146void
147attachable::do_destroy ()
148{
149 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
150
151 if (self)
152 hv_clear (self);
153
154 //TODO: call generic destroy callback
155 mortals.push_back (this); 188 mortals.push_back (this);
156} 189}
157 190
158void 191void
159attachable::destroy () 192attachable::destroy ()
161 if (destroyed ()) 194 if (destroyed ())
162 return; 195 return;
163 196
164 flags |= F_DESTROYED; 197 flags |= F_DESTROYED;
165 do_destroy (); 198 do_destroy ();
199 sever_self ();
166} 200}
167 201
202void
168void attachable::check_mortals () 203attachable::check_mortals ()
169{ 204{
170 for (int i = 0; i < mortals.size (); ) 205 static int i = 0;
206
207 for (;;)
171 { 208 {
209 if (i >= mortals.size ())
210 {
211 i = 0;
212
213 if (mortals.size () >= 512)
214 {
215 static int last_mortalcount;
216 if (mortals.size () != last_mortalcount)
217 {
218 last_mortalcount = mortals.size ();
219 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
220
221 if (0)
222 {
223 for (int j = 0; j < mortals.size (); ++j)//D
224 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
225 fprintf (stderr, "\n");//D
226 }
227 }
228 }
229
230 break;
231 }
232
172 attachable *obj = mortals [i]; 233 attachable *obj = mortals [i];
173 234
174 obj->refcnt_chk (); // unborrow from perl, if necessary 235#if 0
175 236 if (obj->self)//D make this an assert later
176 if (obj->refcnt || obj->self)
177 { 237 {
178#if 0 238 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
179 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 239 obj->sever_self ();
180 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 240 }
181#endif 241#endif
182 242
243 if (obj->refcnt)
244 {
183 ++i; // further delay freeing 245 ++i; // further delay freeing
246
247 if (!(i & 0x3ff))
248 break;
184 }//D 249 }
185 else 250 else
186 { 251 {
187 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
188 mortals.erase (i); 252 mortals.erase (i);
253 obj->sever_self ();
189 delete obj; 254 delete obj;
190 } 255 }
191 } 256 }
192} 257}
193 258
259void
260attachable::set_key (const char *key, const char *value, bool is_utf8)
261{
262 if (!self)
263 self = newHV ();
264
265 if (value)
266 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
267 else
268 hv_delete (self, key, strlen (key), G_DISCARD);
269}
270
194attachable & 271attachable &
195attachable::operator =(const attachable &src) 272attachable::operator =(const attachable &src)
196{ 273{
197 //if (self || cb) 274 //if (self || cb)
198 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 275 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
199 276
200 attach = src.attach; 277 attach = src.attach;
201 return *this; 278 return *this;
202} 279}
203 280
281template<typename T>
282static bool
283find_backref (void *ptr, T *obj)
284{
285 char *s = (char *)obj;
286 while (s < (char *)obj + sizeof (T))
287 {
288 if (ptr == *(void **)s)
289 return true;
290
291 s += sizeof (void *); // assume natural alignment
292 }
293
294 return false;
295}
296
297// for debugging, find "live" objects containing this ptr
298void
299find_backref (void *ptr)
300{
301 for_all_objects (op)
302 if (find_backref (ptr, op))
303 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
304
305 for_all_players (pl)
306 if (find_backref (ptr, pl))
307 fprintf (stderr, "P %p\n", pl);
308
309 for_all_clients (ns)
310 if (find_backref (ptr, ns))
311 fprintf (stderr, "C %p\n", ns);
312
313}
314
204////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 315//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
205 316
206static SV * 317static SV *
207newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 318newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
208{ 319{
209 SV *sv; 320 SV *sv;
210 321
211 if (!ptr) 322 if (!ptr)
212 return &PL_sv_undef; 323 return newSV (0);
213 324
214 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 325 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
215 return sv_bless (newRV_noinc ((SV *)hv), stash); 326 return sv_bless (newRV_noinc ((SV *)hv), stash);
216} 327}
217 328
218static int 329static int
219attachable_free (pTHX_ SV *sv, MAGIC *mg) 330attachable_free (pTHX_ SV *sv, MAGIC *mg)
220{ 331{
221 attachable *at = (attachable *)mg->mg_ptr; 332 attachable *at = (attachable *)mg->mg_ptr;
222 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 333
334 //TODO: check if transaction behaviour is really required here
335 if (SV *self = (SV *)at->self)
336 {
223 at->self = 0; 337 at->self = 0;
338 SvREFCNT_dec (self);
339 }
340
224 // next line makes sense, but most objects still have refcnt 0 by default 341 // next line makes sense, but most objects still have refcnt 0 by default
225 //at->refcnt_chk (); 342 //at->refcnt_chk ();
226 return 0; 343 return 0;
227} 344}
228 345
230 347
231static SV * 348static SV *
232newSVattachable (attachable *obj, HV *stash) 349newSVattachable (attachable *obj, HV *stash)
233{ 350{
234 if (!obj) 351 if (!obj)
235 return &PL_sv_undef; 352 return newSV (0);
236 353
237 if (!obj->self) 354 if (!obj->self)
355 obj->self = newHV ();
356
357 if (!SvOBJECT (obj->self))
238 { 358 {
239 obj->self = newHV ();
240 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 359 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
241 360
242 // borrow the refcnt from the object 361 // now bless the object _once_
243 obj->flags |= attachable::F_BORROWED; 362 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
244 obj->refcnt_dec (); 363 return sv_bless (newRV_inc ((SV *)obj->self), stash);
245 } 364 }
365 else
366 {
367 SV *sv = newRV_inc ((SV *)obj->self);
246 368
247 return sv_bless (newRV_inc ((SV *)obj->self), stash); 369 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
370 SvAMAGIC_on (sv);
371
372 return sv;
373 }
248} 374}
249 375
250static void 376static void
251clearSVptr (SV *sv) 377clearSVptr (SV *sv)
252{ 378{
278 return SvPTR (sv, klass); 404 return SvPTR (sv, klass);
279 else 405 else
280 return 0; 406 return 0;
281} 407}
282 408
283inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 409inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
284inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 410inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
285inline SV *to_sv (bool v) { return newSViv (v); } 411inline SV *to_sv (bool v) { return newSViv (v); }
286inline SV *to_sv ( signed char v) { return newSViv (v); } 412inline SV *to_sv ( signed char v) { return newSViv (v); }
287inline SV *to_sv (unsigned char v) { return newSViv (v); } 413inline SV *to_sv (unsigned char v) { return newSViv (v); }
288inline SV *to_sv ( signed short v) { return newSViv (v); } 414inline SV *to_sv ( signed short v) { return newSViv (v); }
289inline SV *to_sv (unsigned short v) { return newSVuv (v); } 415inline SV *to_sv (unsigned short v) { return newSVuv (v); }
298inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 424inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
299inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 425inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
300inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 426inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
301inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 427inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
302inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 428inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
429inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
303inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 430inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
304inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
305inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 431inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
306 432
307inline SV *to_sv (object & v) { return to_sv (&v); } 433inline SV *to_sv (object & v) { return to_sv (&v); }
308inline SV *to_sv (living & v) { return to_sv (&v); } 434inline SV *to_sv (living & v) { return to_sv (&v); }
309 435
310//TODO: 436inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
311inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
312inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 437inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
313 438
314inline SV *to_sv (UUID v) 439inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
315{
316 char buf[128];
317 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
318 return newSVpv (buf, 0);
319}
320 440
321inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 441inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
322inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 442inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
323inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 443inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
324inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 445inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 446inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 449inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
330inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 451inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
332inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 452inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
333inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 453inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
334inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 454inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
335inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 455inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
336inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 456inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
337inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 457inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
338inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 458inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
339inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 459inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
340inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 460inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
461inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
462inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
341inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 463inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
342inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
343inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 464inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
465inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
466inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
344 467
345inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 468//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
346inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 469inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
347 470
348template<class T> 471template<class T>
349inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 472inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
350 473
351template<int N> 474template<int N>
352inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 475inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
353 476
354inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
355inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 477inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
356inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 478inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
357inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 479inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
358inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 480inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
359 481
482inline void sv_to (SV *sv, std::string &v)
483{
484 STRLEN len;
485 char *data = SvPVbyte (sv, len);
486 v.assign (data, len);
487}
488
360inline void sv_to (SV *sv, UUID &v) 489inline void sv_to (SV *sv, UUID &v)
361{ 490{
362 unsigned int version; 491 if (!v.parse (SvPV_nolen (sv)))
363
364 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
365 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 492 croak ("unparsable uuid: %s", SvPV_nolen (sv));
366} 493}
367 494
368inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 495inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
369 496
387 break; 514 break;
388 515
389 case DT_STRING: 516 case DT_STRING:
390 { 517 {
391 char *str = (char *)va_arg (ap, const char *); 518 char *str = (char *)va_arg (ap, const char *);
392 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 519 sv = str ? newSVpv (str, 0) : newSV (0);
393 } 520 }
394 break; 521 break;
395 522
396 case DT_DATA: 523 case DT_DATA:
397 { 524 {
398 char *str = (char *)va_arg (ap, const void *); 525 char *str = (char *)va_arg (ap, const void *);
399 int len = va_arg (ap, int); 526 int len = va_arg (ap, int);
400 sv = str ? newSVpv (str, len) : &PL_sv_undef; 527 sv = str ? newSVpv (str, len) : newSV (0);
401 } 528 }
402 break; 529 break;
403 530
404 case DT_OBJECT: 531 case DT_OBJECT:
405 sv = to_sv (va_arg (ap, object *)); 532 sv = to_sv (va_arg (ap, object *));
447 va_end (ap); 574 va_end (ap);
448 575
449 return sv; 576 return sv;
450} 577}
451 578
452static SV *
453newSVcfapi (int type, ...)
454{
455 SV *sv;
456
457 va_list ap;
458 va_start (ap, type);
459
460 switch (type)
461 {
462 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
463 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
464 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
465 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
466 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
467 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
468 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
469 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
470 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
471 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
472
473 default:
474 assert (("unhandled type in newSVcfapi", 0));
475 }
476
477 va_end (ap);
478
479 return sv;
480}
481
482////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 579//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
483 580
484SV * 581SV *
485registry (attachable *ext) 582registry (attachable *ext)
486{ 583{
488 ext->cb = newAV (); 585 ext->cb = newAV ();
489 586
490 return newRV_inc ((SV *)ext->cb); 587 return newRV_inc ((SV *)ext->cb);
491} 588}
492 589
493#if 0
494void attachable::clear ()
495{
496 if (self)
497 {
498 // disconnect Perl from C, to avoid crashes
499 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
500
501 // clear the perl hash, might or might not be a good idea
502 hv_clear ((HV *)SvRV ((SV *)self));
503
504 SvREFCNT_dec (self);
505 self = 0;
506 }
507
508 if (cb)
509 {
510 SvREFCNT_dec (cb);
511 cb = 0;
512 }
513
514 attach = 0;
515}
516#endif
517
518void attachable::optimise ()
519{
520 if (self
521 && SvREFCNT (self) == 1
522 && !HvTOTALKEYS (self))
523 {
524 flags &= ~F_BORROWED;
525 refcnt_inc ();
526 SvREFCNT_dec ((SV *)self);
527 }
528}
529
530///////////////////////////////////////////////////////////////////////////// 590/////////////////////////////////////////////////////////////////////////////
531 591
532extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
533{
534 return 0;
535}
536
537static CommArray_s rtn_cmd;
538
539static int
540runPluginCommand (object *obj, char *params)
541{
542 return -1;
543}
544
545extern "C" void *cfperl_getPluginProperty (int *type, ...)
546{
547 va_list args;
548 char *propname;
549 int i;
550 va_start (args, type);
551 propname = va_arg (args, char *);
552 //printf ("Property name: %s\n", propname);
553
554 if (!strcmp (propname, "command?"))
555 return NULL;
556 else if (!strcmp (propname, "Identification"))
557 {
558 va_end (args);
559 return (void *)PLUGIN_NAME;
560 }
561 else if (!strcmp (propname, "FullName"))
562 {
563 va_end (args);
564 return (void *)PLUGIN_VERSION;
565 }
566 else
567 va_end (args);
568
569 return NULL;
570}
571
572extern "C" int cfperl_postInitPlugin ()
573{
574 int hooktype = 1;
575 int rtype = 0;
576
577 cf_init_plugin (gethook);
578
579 return 0;
580}
581
582extern "C" int cfperl_closePlugin ()
583{
584 return 0;
585}
586
587void 592void
588cfperl_init () 593cfperl_init ()
589{ 594{
595 extern char **environ;
596
590 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 597 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
591 perl = perl_alloc (); 598 perl = perl_alloc ();
592 perl_construct (perl); 599 perl_construct (perl);
593 600
594 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
595 602
596 char *argv[] = { 603 const char *argv[] = {
597 "", 604 settings.argv [0],
598 "-e" 605 "-e"
599 "use Event; use Coro;" // required for bootstrap 606 "use EV; use Coro;" // required for bootstrap
600 "cf->bootstrap;" // required for datadir :*> 607 "cf->bootstrap;" // required for datadir :*>
601 "unshift @INC, cf::datadir ();" 608 "unshift @INC, cf::datadir ();"
602 "require cf;" 609 "require cf;"
603 }; 610 };
604 611
605 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 612 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
613 || perl_run (perl))
606 { 614 {
607 printf ("unable to initialize perl-interpreter, aborting.\n"); 615 printf ("unable to initialize perl-interpreter, aborting.\n");
608 exit (EXIT_FAILURE); 616 exit (EXIT_FAILURE);
609 } 617 }
618
619 {
620 dSP;
621
622 PUSHMARK (SP);
623 PUTBACK;
624 call_pv ("cf::init", G_DISCARD | G_VOID);
625 }
610} 626}
611 627
612void cfperl_main () 628void cfperl_main ()
613{ 629{
614 dSP; 630 dSP;
621void 637void
622attachable::instantiate () 638attachable::instantiate ()
623{ 639{
624 if (attach) 640 if (attach)
625 { 641 {
626 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 642 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
627 attach = 0; 643 attach = 0;
628 } 644 }
629} 645}
630 646
631void 647void
632attachable::reattach () 648attachable::reattach ()
633{ 649{
634 optimise (); 650 optimise ();
635 //TODO: check for _attachment's, very important for restarts 651 //TODO: check for _attachment's, very important for restarts
636 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 652 INVOKE_ATTACHABLE (REATTACH, this);
637} 653}
638 654
639static event_klass klass_of[NUM_EVENT_TYPES] = { 655static event_klass klass_of[NUM_EVENT_TYPES] = {
640# define def(type,name) KLASS_ ## type, 656# define def(type,name) KLASS_ ## type,
641# include "eventinc.h" 657# include "eventinc.h"
684} 700}
685 701
686void 702void
687global::gather_callbacks (AV *&callbacks, event_type event) const 703global::gather_callbacks (AV *&callbacks, event_type event) const
688{ 704{
689 ::gather_callbacks (callbacks, cb_object, event); 705 ::gather_callbacks (callbacks, cb_global, event);
690} 706}
691 707
692void 708void
693object::gather_callbacks (AV *&callbacks, event_type event) const 709object::gather_callbacks (AV *&callbacks, event_type event) const
694{ 710{
695 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 711 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
696 { 712 {
697 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 713 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
698 714
699 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 715 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
700 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 716 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
701 } 717 }
702 718
738{ 754{
739 attachable::gather_callbacks (callbacks, event); 755 attachable::gather_callbacks (callbacks, event);
740 ::gather_callbacks (callbacks, cb_map, event); 756 ::gather_callbacks (callbacks, cb_map, event);
741} 757}
742 758
759void
760_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
761{
762 for (int event = 0; event <= AvFILLp (registry); ++event)
763 {
764 SV *cbs_ = AvARRAY (registry)[event];
765
766 // element must be list of callback entries
767 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
768 {
769 AV *cbs = (AV *)SvRV (cbs_);
770
771 // no callback entries, no callbacks to call
772 if (AvFILLp (cbs) >= 0)
773 set.set (event);
774 }
775 }
776}
777
778// very slow and inefficient way to recalculate the global want bitsets
779void
780_recalc_want ()
781{
782 ev_want_event.reset ();
783
784 _recalc_want (ev_want_event, cb_global);
785 _recalc_want (ev_want_event, cb_attachable);
786 _recalc_want (ev_want_event, cb_object);
787 _recalc_want (ev_want_event, cb_client);
788 _recalc_want (ev_want_event, cb_player);
789 _recalc_want (ev_want_event, cb_map);
790
791 ev_want_type.reset ();
792
793 for (int type = 0; type <= AvFILLp (cb_type); ++type)
794 {
795 SV *cbs_ = AvARRAY (cb_type)[type];
796
797 // element must be list of callback entries
798 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
799 {
800 AV *cbs = (AV *)SvRV (cbs_);
801
802 // no callback entries, no callbacks to call
803 if (AvFILLp (cbs) >= 0)
804 ev_want_type.set (type % NUM_TYPES);
805 }
806 }
807}
808
743bool 809bool
744attachable::invoke (event_type event, ...) 810attachable::invoke (event_type event, ...)
745{ 811{
746 data_type dt; 812 data_type dt;
747 va_list ap;
748
749 va_start (ap, event);
750 813
751 // callback call ordering should be: 814 // callback call ordering should be:
752 // 1. per-object callback 815 // 1. per-object callback
753 // 2. per-class object 816 // 2. per-class object
754 // 3. per-type callback 817 // 3. per-type callback
758 gather_callbacks (callbacks, event); 821 gather_callbacks (callbacks, event);
759 822
760 // short-circuit processing if no callbacks found/defined 823 // short-circuit processing if no callbacks found/defined
761 if (!callbacks) 824 if (!callbacks)
762 return 0; 825 return 0;
826
827 va_list ap;
828 va_start (ap, event);
763 829
764 CALL_BEGIN (3); 830 CALL_BEGIN (3);
765 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 831 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
766 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 832 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
767 833
802} 868}
803 869
804SV * 870SV *
805cfperl_result (int idx) 871cfperl_result (int idx)
806{ 872{
807 AV *av = get_av ("cfperl::invoke_results", 0); 873 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
808 if (!av) 874 if (!av)
809 return &PL_sv_undef; 875 return &PL_sv_undef;
810 876
811 SV **sv = av_fetch (av, idx, 0); 877 SV **sv = av_fetch (av, idx, 0);
812 if (!sv) 878 if (!sv)
826{ 892{
827 return SvNV (cfperl_result (idx)); 893 return SvNV (cfperl_result (idx));
828} 894}
829 895
830///////////////////////////////////////////////////////////////////////////// 896/////////////////////////////////////////////////////////////////////////////
897// various c++ => perl glue functions
831 898
899void cfperl_tick ()
900{
901 tick_pending = 1;
902
903 if (tick_inhibit)
904 return;
905
906 tick_pending = 0;
907
908 dSP;
909
910 PUSHMARK (SP);
911 PUTBACK;
912 call_pv ("cf::tick", G_DISCARD | G_VOID);
913
914 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
915}
916
832void 917void
833maptile::emergency_save () 918cfperl_emergency_save ()
834{ 919{
835 CALL_BEGIN (0); 920 CALL_BEGIN (0);
836 CALL_CALL ("cf::map::emergency_save", G_VOID); 921 CALL_CALL ("cf::emergency_save", G_VOID);
837 CALL_END; 922 CALL_END;
923}
924
925void
926cfperl_cleanup (int make_core)
927{
928 CALL_BEGIN (1);
929 CALL_ARG (make_core);
930 CALL_CALL ("cf::post_cleanup", G_VOID);
931 CALL_END;
932}
933
934void
935cfperl_make_book (object *book, int level)
936{
937 CALL_BEGIN (2);
938 CALL_ARG (book);
939 CALL_ARG (level);
940 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END;
942}
943
944void
945cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
946{
947 CALL_BEGIN (4);
948 CALL_ARG (ns);
949 CALL_ARG (type);
950 CALL_ARG_SV (newSVpv_utf8 (msg));
951 CALL_ARG (color);
952 CALL_CALL ("cf::client::send_msg", G_VOID);
953 CALL_END;
954}
955
956int
957cfperl_can_merge (object *ob1, object *ob2)
958{
959 int can;
960
961 CALL_BEGIN (2);
962 CALL_ARG (ob1);
963 CALL_ARG (ob2);
964 CALL_CALL ("cf::_can_merge", G_SCALAR);
965 can = count && SvTRUE (TOPs);
966 CALL_END;
967
968 return can;
969}
970
971player *
972player::find (const char *name)
973{
974 CALL_BEGIN (1);
975 CALL_ARG (name);
976 CALL_CALL ("cf::player::find", G_SCALAR);
977
978 player *retval;
979
980 if (count)
981 sv_to (POPs, retval);
982 else
983 retval = 0;
984
985 CALL_END;
986
987 return retval;
838} 988}
839 989
840maptile * 990maptile *
841maptile::find_sync (const char *path, maptile *origin) 991maptile::find_sync (const char *path, maptile *origin)
842{ 992{
843 CALL_BEGIN (2); 993 CALL_BEGIN (2);
844 CALL_ARG (path); 994 CALL_ARG (path);
845 CALL_ARG (origin); 995 CALL_ARG (origin);
846 CALL_CALL ("cf::map::find_sync", G_SCALAR); 996 CALL_CALL ("cf::map::find_sync", G_SCALAR);
997
998 maptile *retval;
999
1000 if (count)
1001 sv_to (POPs, retval);
1002 else
1003 retval = 0;
1004
1005 CALL_END;
1006
1007 return retval;
1008}
1009
1010maptile *
1011maptile::find_async (const char *path, maptile *origin, bool load)
1012{
1013 CALL_BEGIN (3);
1014 CALL_ARG (path);
1015 CALL_ARG (origin);
1016 CALL_ARG (load);
1017 CALL_CALL ("cf::map::find_async", G_SCALAR);
847 1018
848 maptile *retval; 1019 maptile *retval;
849 1020
850 if (count) 1021 if (count)
851 sv_to (POPs, retval); 1022 sv_to (POPs, retval);
886 CALL_ARG (exit); 1057 CALL_ARG (exit);
887 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
888 CALL_END; 1059 CALL_END;
889} 1060}
890 1061
1062const char *
1063object::ref () const
1064{
1065 if (type == PLAYER)
1066 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1067 else
1068 return 0;
1069}
1070
1071object *
1072object::deref (const char *ref)
1073{
1074 object *retval = 0;
1075
1076 if (ref)
1077 {
1078 CALL_BEGIN (1);
1079 CALL_ARG (ref);
1080 CALL_CALL ("cf::object::deref", G_SCALAR);
1081
1082 if (count)
1083 sv_to (POPs, retval);
1084
1085 CALL_END;
1086 }
1087
1088 return retval;
1089}
1090
1091void
1092log_backtrace (const char *msg)
1093{
1094#if HAVE_BACKTRACE
1095 void *addr [20];
1096 int size = backtrace (addr, 20);
1097
1098 CALL_BEGIN (size);
1099 CALL_ARG (msg);
1100 for (int i = 0; i < size; ++i)
1101 CALL_ARG ((IV)addr [i]);
1102 CALL_CALL ("cf::_log_backtrace", G_VOID);
1103 CALL_END;
1104#endif
1105}
1106
891///////////////////////////////////////////////////////////////////////////// 1107/////////////////////////////////////////////////////////////////////////////
892 1108
893struct EventAPI *watcher_base::GEventAPI; 1109struct EVAPI *evapi::GEVAPI;
894struct CoroAPI *coroapi::GCoroAPI; 1110struct CoroAPI *coroapi::GCoroAPI;
895 1111
896int coroapi::cede_counter; 1112void coroapi::do_cede_to_tick ()
897
898static void iw_dispatch (pe_event *ev)
899{ 1113{
900 iw *w = (iw *)ev->ext_data; 1114 cede_pending = 0;
901 w->call (*w); 1115 cede ();
902} 1116}
903 1117
904void 1118void
905iw::alloc () 1119coroapi::wait_for_tick ()
906{ 1120{
907 pe = GEventAPI->new_idle (0, 0); 1121 CALL_BEGIN (0);
908 1122 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
909 pe->base.callback = (void *)iw_dispatch; 1123 CALL_END;
910 pe->base.ext_data = (void *)this;
911} 1124}
912 1125
913static void iow_dispatch (pe_event *ev)
914{
915 iow *w = (iow *)ev->ext_data;
916 w->call (*w, ((pe_ioevent *)ev)->got);
917}
918
919void 1126void
920iow::alloc () 1127coroapi::wait_for_tick_begin ()
921{ 1128{
922 pe = GEventAPI->new_io (0, 0); 1129 CALL_BEGIN (0);
923 1130 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
924 pe->base.callback = (void *)iow_dispatch; 1131 CALL_END;
925 pe->base.ext_data = (void *)this;
926
927 pe->fd = -1;
928 pe->poll = 0;
929}
930
931void
932iow::fd (int fd)
933{
934 pe->fd = fd;
935}
936
937int
938iow::poll ()
939{
940 return pe->poll;
941} 1132}
942 1133
943void 1134void
944iow::poll (int events) 1135iow::poll (int events)
945{ 1136{
946 if (pe->poll != events) 1137 if (events != this->events)
947 { 1138 {
1139 int active = ev_is_active ((ev_io *)this);
948 if (pe->poll) stop (); 1140 if (active) stop ();
949 pe->poll = events; 1141 ev_io_set ((ev_io *)this, fd, events);
950 if (pe->poll) start (); 1142 if (active) start ();
951 } 1143 }
952} 1144}
953 1145
954void 1146void
955_connect_to_perl () 1147_connect_to_perl ()
956{ 1148{
957 stash_cf = gv_stashpv ("cf" , 1); 1149 stash_cf = gv_stashpv ("cf", 1);
958 1150
959 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1151 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
960 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1152 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
961 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1153 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
962 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1154 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
964 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1156 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
965 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1157 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
966 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1158 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
967 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1159 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
968 1160
969 sv_runtime = get_sv ("cf::RUNTIME", 1); 1161 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
970 sv_upgrade (sv_runtime, SVt_NV); 1162 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1163 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1164 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
971 1165
972 cb_global = get_av ("cf::CB_GLOBAL", 1); 1166 cb_global = get_av ("cf::CB_GLOBAL", 1);
973 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1167 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
974 cb_object = get_av ("cf::CB_OBJECT", 1); 1168 cb_object = get_av ("cf::CB_OBJECT", 1);
975 cb_player = get_av ("cf::CB_PLAYER", 1); 1169 cb_player = get_av ("cf::CB_PLAYER", 1);
980 1174
981MODULE = cf PACKAGE = cf PREFIX = cf_ 1175MODULE = cf PACKAGE = cf PREFIX = cf_
982 1176
983BOOT: 1177BOOT:
984{ 1178{
1179 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1180 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1181
985 _connect_to_perl (); 1182 _connect_to_perl ();
986 1183
987 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
988 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
989
990 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1184 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1185
1186 //{
1187 // require_pv ("Time::HiRes");
1188 //
1189 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1190 // if (!svp) croak ("Time::HiRes is required");
1191 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1192 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1193 //}
991 1194
992 static const struct { 1195 static const struct {
993 const char *name; 1196 const char *name;
994 IV iv; 1197 IV iv;
995 } *civ, const_iv[] = { 1198 } *civ, const_iv[] = {
996# define const_iv(name) { # name, (IV)name }, 1199# define const_iv(name) { # name, (IV)name },
997 const_iv (llevError) 1200 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
998 const_iv (llevInfo) 1201 const_iv (logBacktrace)
999 const_iv (llevDebug) 1202
1000 const_iv (llevMonster) 1203 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1204
1205 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1001 1206
1002 const_iv (MAX_TIME) 1207 const_iv (MAX_TIME)
1003 const_iv (PLAYER)
1004 const_iv (TRANSPORT)
1005 const_iv (ROD)
1006 const_iv (TREASURE)
1007 const_iv (POTION)
1008 const_iv (FOOD)
1009 const_iv (POISON)
1010 const_iv (BOOK)
1011 const_iv (CLOCK) 1208 const_iv (MAXSOCKBUF)
1012 const_iv (ARROW) 1209
1013 const_iv (BOW)
1014 const_iv (WEAPON)
1015 const_iv (ARMOUR)
1016 const_iv (PEDESTAL)
1017 const_iv (ALTAR)
1018 const_iv (LOCKED_DOOR)
1019 const_iv (SPECIAL_KEY)
1020 const_iv (MAP)
1021 const_iv (DOOR)
1022 const_iv (KEY)
1023 const_iv (TIMED_GATE)
1024 const_iv (TRIGGER)
1025 const_iv (GRIMREAPER)
1026 const_iv (MAGIC_EAR)
1027 const_iv (TRIGGER_BUTTON)
1028 const_iv (TRIGGER_ALTAR)
1029 const_iv (TRIGGER_PEDESTAL)
1030 const_iv (SHIELD)
1031 const_iv (HELMET)
1032 const_iv (HORN)
1033 const_iv (MONEY)
1034 const_iv (CLASS)
1035 const_iv (GRAVESTONE)
1036 const_iv (AMULET)
1037 const_iv (PLAYERMOVER)
1038 const_iv (TELEPORTER)
1039 const_iv (CREATOR)
1040 const_iv (SKILL)
1041 const_iv (EARTHWALL)
1042 const_iv (GOLEM)
1043 const_iv (THROWN_OBJ)
1044 const_iv (BLINDNESS)
1045 const_iv (GOD)
1046 const_iv (DETECTOR)
1047 const_iv (TRIGGER_MARKER)
1048 const_iv (DEAD_OBJECT)
1049 const_iv (DRINK)
1050 const_iv (MARKER)
1051 const_iv (HOLY_ALTAR)
1052 const_iv (PLAYER_CHANGER)
1053 const_iv (BATTLEGROUND)
1054 const_iv (PEACEMAKER)
1055 const_iv (GEM)
1056 const_iv (FIREWALL)
1057 const_iv (ANVIL)
1058 const_iv (CHECK_INV)
1059 const_iv (MOOD_FLOOR) 1210 const_iv (NUM_BODY_LOCATIONS)
1060 const_iv (EXIT) 1211 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1061 const_iv (ENCOUNTER) 1212 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1062 const_iv (SHOP_FLOOR) 1213 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1063 const_iv (SHOP_MAT) 1214 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1064 const_iv (RING) 1215 const_iv (body_wrist) const_iv (body_waist)
1065 const_iv (FLOOR)
1066 const_iv (FLESH)
1067 const_iv (INORGANIC)
1068 const_iv (SKILL_TOOL)
1069 const_iv (LIGHTER)
1070 const_iv (BUILDABLE_WALL)
1071 const_iv (MISC_OBJECT)
1072 const_iv (LAMP)
1073 const_iv (DUPLICATOR)
1074 const_iv (SPELLBOOK)
1075 const_iv (CLOAK)
1076 const_iv (SPINNER)
1077 const_iv (GATE)
1078 const_iv (BUTTON)
1079 const_iv (CF_HANDLE)
1080 const_iv (HOLE)
1081 const_iv (TRAPDOOR)
1082 const_iv (SIGN)
1083 const_iv (BOOTS)
1084 const_iv (GLOVES)
1085 const_iv (SPELL)
1086 const_iv (SPELL_EFFECT)
1087 const_iv (CONVERTER)
1088 const_iv (BRACERS)
1089 const_iv (POISONING)
1090 const_iv (SAVEBED)
1091 const_iv (WAND)
1092 const_iv (SCROLL)
1093 const_iv (DIRECTOR)
1094 const_iv (GIRDLE)
1095 const_iv (FORCE)
1096 const_iv (POTION_EFFECT)
1097 const_iv (EVENT_CONNECTOR)
1098 const_iv (CLOSE_CON)
1099 const_iv (CONTAINER)
1100 const_iv (ARMOUR_IMPROVER)
1101 const_iv (WEAPON_IMPROVER)
1102 const_iv (SKILLSCROLL)
1103 const_iv (DEEP_SWAMP)
1104 const_iv (IDENTIFY_ALTAR)
1105 const_iv (MENU)
1106 const_iv (RUNE)
1107 const_iv (TRAP)
1108 const_iv (POWER_CRYSTAL)
1109 const_iv (CORPSE)
1110 const_iv (DISEASE)
1111 const_iv (SYMPTOM)
1112 const_iv (BUILDER)
1113 const_iv (MATERIAL)
1114 const_iv (ITEM_TRANSFORMER)
1115 1216
1116 const_iv (NUM_SUBTYPES) 1217 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1218 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1219 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1220 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1221 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1222 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1223 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1224 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1225 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1226 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1227 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1228 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1229 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1230 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1231 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1232 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1233 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1234 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1235 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1236 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1237 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1238 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1239 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1240 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1241 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1242 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1243 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1244 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1117 1245
1118 const_iv (ST_BD_BUILD) 1246 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1119 const_iv (ST_BD_REMOVE)
1120 1247
1121 const_iv (ST_MAT_FLOOR) 1248 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1122 const_iv (ST_MAT_WALL) 1249 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1123 const_iv (ST_MAT_ITEM)
1124 1250
1125 const_iv (AT_PHYSICAL) 1251 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1126 const_iv (AT_MAGIC) 1252 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1127 const_iv (AT_FIRE) 1253 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1128 const_iv (AT_ELECTRICITY) 1254 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1129 const_iv (AT_COLD) 1255 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1130 const_iv (AT_CONFUSION) 1256 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1131 const_iv (AT_ACID) 1257 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1132 const_iv (AT_DRAIN)
1133 const_iv (AT_WEAPONMAGIC)
1134 const_iv (AT_GHOSTHIT)
1135 const_iv (AT_POISON)
1136 const_iv (AT_SLOW)
1137 const_iv (AT_PARALYZE)
1138 const_iv (AT_TURN_UNDEAD)
1139 const_iv (AT_FEAR)
1140 const_iv (AT_CANCELLATION)
1141 const_iv (AT_DEPLETE)
1142 const_iv (AT_DEATH)
1143 const_iv (AT_CHAOS)
1144 const_iv (AT_COUNTERSPELL)
1145 const_iv (AT_GODPOWER)
1146 const_iv (AT_HOLYWORD)
1147 const_iv (AT_BLIND)
1148 const_iv (AT_INTERNAL)
1149 const_iv (AT_LIFE_STEALING)
1150 const_iv (AT_DISEASE)
1151 1258
1152 const_iv (WEAP_HIT) 1259 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1153 const_iv (WEAP_SLASH) 1260 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1154 const_iv (WEAP_PIERCE)
1155 const_iv (WEAP_CLEAVE)
1156 const_iv (WEAP_SLICE)
1157 const_iv (WEAP_STAB)
1158 const_iv (WEAP_WHIP)
1159 const_iv (WEAP_CRUSH)
1160 const_iv (WEAP_BLUD) 1261 const_iv (WEAP_BLUD)
1161 1262
1162 const_iv (FLAG_ALIVE) 1263 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1163 const_iv (FLAG_WIZ) 1264 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1164 const_iv (FLAG_REMOVED) 1265 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1266 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1267 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1268 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1269 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1270 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1271 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1272 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1273 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1274 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1275 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1277 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1278 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1279 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1280 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1281 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1282 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1283 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1284 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1286 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1287 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1288 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1289
1290 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1291 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1292 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1293 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1294 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1295 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1296
1297 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1298 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1299
1300 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1301
1302 const_iv (SP_RAISE_DEAD)
1165 const_iv (FLAG_FREED) 1303 const_iv (SP_RUNE)
1166 const_iv (FLAG_WAS_WIZ) 1304 const_iv (SP_MAKE_MARK)
1167 const_iv (FLAG_APPLIED) 1305 const_iv (SP_BOLT)
1168 const_iv (FLAG_UNPAID) 1306 const_iv (SP_BULLET)
1169 const_iv (FLAG_USE_SHIELD) 1307 const_iv (SP_EXPLOSION)
1170 const_iv (FLAG_NO_PICK) 1308 const_iv (SP_CONE)
1171 const_iv (FLAG_ANIMATE) 1309 const_iv (SP_BOMB)
1172 const_iv (FLAG_MONSTER) 1310 const_iv (SP_WONDER)
1173 const_iv (FLAG_FRIENDLY) 1311 const_iv (SP_SMITE)
1174 const_iv (FLAG_GENERATOR) 1312 const_iv (SP_MAGIC_MISSILE)
1175 const_iv (FLAG_IS_THROWN) 1313 const_iv (SP_SUMMON_GOLEM)
1176 const_iv (FLAG_AUTO_APPLY) 1314 const_iv (SP_DIMENSION_DOOR)
1177 const_iv (FLAG_PLAYER_SOLD) 1315 const_iv (SP_MAGIC_MAPPING)
1316 const_iv (SP_MAGIC_WALL)
1317 const_iv (SP_DESTRUCTION)
1318 const_iv (SP_PERCEIVE_SELF)
1319 const_iv (SP_WORD_OF_RECALL)
1178 const_iv (FLAG_SEE_INVISIBLE) 1320 const_iv (SP_INVISIBLE)
1179 const_iv (FLAG_CAN_ROLL)
1180 const_iv (FLAG_OVERLAY_FLOOR)
1181 const_iv (FLAG_IS_TURNABLE)
1182 const_iv (FLAG_IS_USED_UP)
1183 const_iv (FLAG_IDENTIFIED)
1184 const_iv (FLAG_REFLECTING)
1185 const_iv (FLAG_CHANGING)
1186 const_iv (FLAG_SPLITTING)
1187 const_iv (FLAG_HITBACK)
1188 const_iv (FLAG_STARTEQUIP)
1189 const_iv (FLAG_BLOCKSVIEW)
1190 const_iv (FLAG_UNDEAD)
1191 const_iv (FLAG_SCARED)
1192 const_iv (FLAG_UNAGGRESSIVE)
1193 const_iv (FLAG_REFL_MISSILE)
1194 const_iv (FLAG_REFL_SPELL)
1195 const_iv (FLAG_NO_MAGIC)
1196 const_iv (FLAG_NO_FIX_PLAYER)
1197 const_iv (FLAG_IS_LIGHTABLE)
1198 const_iv (FLAG_TEAR_DOWN)
1199 const_iv (FLAG_RUN_AWAY)
1200 const_iv (FLAG_PICK_UP)
1201 const_iv (FLAG_UNIQUE)
1202 const_iv (FLAG_NO_DROP)
1203 const_iv (FLAG_WIZCAST)
1204 const_iv (FLAG_CAST_SPELL)
1205 const_iv (FLAG_USE_SCROLL)
1206 const_iv (FLAG_USE_RANGE)
1207 const_iv (FLAG_USE_BOW)
1208 const_iv (FLAG_USE_ARMOUR)
1209 const_iv (FLAG_USE_WEAPON)
1210 const_iv (FLAG_USE_RING)
1211 const_iv (FLAG_READY_RANGE)
1212 const_iv (FLAG_READY_BOW)
1213 const_iv (FLAG_XRAYS)
1214 const_iv (FLAG_NO_APPLY)
1215 const_iv (FLAG_IS_FLOOR)
1216 const_iv (FLAG_LIFESAVE)
1217 const_iv (FLAG_NO_STRENGTH)
1218 const_iv (FLAG_SLEEP)
1219 const_iv (FLAG_STAND_STILL)
1220 const_iv (FLAG_RANDOM_MOVE)
1221 const_iv (FLAG_ONLY_ATTACK)
1222 const_iv (FLAG_CONFUSED)
1223 const_iv (FLAG_STEALTH)
1224 const_iv (FLAG_WIZPASS)
1225 const_iv (FLAG_IS_LINKED)
1226 const_iv (FLAG_CURSED)
1227 const_iv (FLAG_DAMNED)
1228 const_iv (FLAG_SEE_ANYWHERE)
1229 const_iv (FLAG_KNOWN_MAGICAL)
1230 const_iv (FLAG_KNOWN_CURSED)
1231 const_iv (FLAG_CAN_USE_SKILL)
1232 const_iv (FLAG_BEEN_APPLIED)
1233 const_iv (FLAG_READY_SCROLL)
1234 const_iv (FLAG_USE_ROD)
1235 const_iv (FLAG_USE_HORN)
1236 const_iv (FLAG_MAKE_INVIS)
1237 const_iv (FLAG_INV_LOCKED)
1238 const_iv (FLAG_IS_WOODED)
1239 const_iv (FLAG_IS_HILLY)
1240 const_iv (FLAG_READY_SKILL)
1241 const_iv (FLAG_READY_WEAPON)
1242 const_iv (FLAG_NO_SKILL_IDENT)
1243 const_iv (FLAG_BLIND)
1244 const_iv (FLAG_SEE_IN_DARK)
1245 const_iv (FLAG_IS_CAULDRON)
1246 const_iv (FLAG_NO_STEAL)
1247 const_iv (FLAG_ONE_HIT)
1248 const_iv (FLAG_CLIENT_SENT)
1249 const_iv (FLAG_BERSERK)
1250 const_iv (FLAG_NEUTRAL)
1251 const_iv (FLAG_NO_ATTACK)
1252 const_iv (FLAG_NO_DAMAGE)
1253 const_iv (FLAG_OBJ_ORIGINAL)
1254 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1255 const_iv (FLAG_ACTIVATE_ON_PUSH)
1256 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1257 const_iv (FLAG_IS_WATER)
1258 const_iv (FLAG_CONTENT_ON_GEN)
1259 const_iv (FLAG_IS_A_TEMPLATE)
1260 const_iv (FLAG_IS_BUILDABLE)
1261
1262 const_iv (NDI_BLACK)
1263 const_iv (NDI_WHITE)
1264 const_iv (NDI_NAVY)
1265 const_iv (NDI_RED)
1266 const_iv (NDI_ORANGE)
1267 const_iv (NDI_BLUE)
1268 const_iv (NDI_DK_ORANGE)
1269 const_iv (NDI_GREEN)
1270 const_iv (NDI_LT_GREEN)
1271 const_iv (NDI_GREY)
1272 const_iv (NDI_BROWN)
1273 const_iv (NDI_GOLD)
1274 const_iv (NDI_TAN)
1275 const_iv (NDI_MAX_COLOR)
1276 const_iv (NDI_COLOR_MASK)
1277 const_iv (NDI_UNIQUE)
1278 const_iv (NDI_ALL)
1279
1280 const_iv (UPD_LOCATION)
1281 const_iv (UPD_FLAGS)
1282 const_iv (UPD_WEIGHT)
1283 const_iv (UPD_FACE)
1284 const_iv (UPD_NAME)
1285 const_iv (UPD_ANIM)
1286 const_iv (UPD_ANIMSPEED)
1287 const_iv (UPD_NROF) 1321 const_iv (SP_PROBE)
1288
1289 const_iv (UPD_SP_MANA) 1322 const_iv (SP_HEALING)
1290 const_iv (UPD_SP_GRACE) 1323 const_iv (SP_CREATE_FOOD)
1291 const_iv (UPD_SP_DAMAGE) 1324 const_iv (SP_EARTH_TO_DUST)
1292 1325 const_iv (SP_CHANGE_ABILITY)
1293 const_iv (F_APPLIED) 1326 const_iv (SP_BLESS)
1294 const_iv (F_LOCATION)
1295 const_iv (F_UNPAID)
1296 const_iv (F_MAGIC)
1297 const_iv (F_CURSED) 1327 const_iv (SP_CURSE)
1328 const_iv (SP_SUMMON_MONSTER)
1329 const_iv (SP_CHARGING)
1330 const_iv (SP_POLYMORPH)
1331 const_iv (SP_ALCHEMY)
1332 const_iv (SP_REMOVE_CURSE)
1333 const_iv (SP_IDENTIFY)
1334 const_iv (SP_DETECTION)
1335 const_iv (SP_MOOD_CHANGE)
1336 const_iv (SP_MOVING_BALL)
1298 const_iv (F_DAMNED) 1337 const_iv (SP_SWARM)
1338 const_iv (SP_CHANGE_MANA)
1299 const_iv (F_OPEN) 1339 const_iv (SP_DISPEL_RUNE)
1300 const_iv (F_NOPICK) 1340 const_iv (SP_CREATE_MISSILE)
1341 const_iv (SP_CONSECRATE)
1342 const_iv (SP_ANIMATE_WEAPON)
1343 const_iv (SP_LIGHT)
1344 const_iv (SP_CHANGE_MAP_LIGHT)
1345 const_iv (SP_FAERY_FIRE)
1346 const_iv (SP_CAUSE_DISEASE)
1347 const_iv (SP_AURA)
1348 const_iv (SP_TOWN_PORTAL)
1349 const_iv (SP_PARTY_SPELL)
1350
1351 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1352 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1301 const_iv (F_LOCKED) 1353 const_iv (F_LOCKED)
1302 1354
1303 const_iv (F_BUY) 1355 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1304 const_iv (F_SHOP)
1305 const_iv (F_SELL)
1306 1356
1307 const_iv (P_BLOCKSVIEW) 1357 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1308 const_iv (P_PLAYER) 1358 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1309 const_iv (P_NO_MAGIC)
1310 const_iv (P_IS_ALIVE)
1311 const_iv (P_NO_CLERIC)
1312 const_iv (P_OUT_OF_MAP)
1313 const_iv (P_NEW_MAP)
1314 const_iv (P_UPTODATE)
1315 1359
1316 const_iv (UP_OBJ_INSERT) 1360 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1317 const_iv (UP_OBJ_REMOVE)
1318 const_iv (UP_OBJ_CHANGE)
1319 const_iv (UP_OBJ_FACE)
1320 1361
1321 const_iv (INS_NO_MERGE) 1362 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1322 const_iv (INS_ABOVE_FLOOR_ONLY)
1323 const_iv (INS_NO_WALK_ON)
1324 const_iv (INS_ON_TOP)
1325 const_iv (INS_BELOW_ORIGINATOR) 1363 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1326 const_iv (INS_MAP_LOAD)
1327 1364
1328 const_iv (WILL_APPLY_HANDLE) 1365 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1329 const_iv (WILL_APPLY_TREASURE) 1366 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1330 const_iv (WILL_APPLY_EARTHWALL)
1331 const_iv (WILL_APPLY_DOOR)
1332 const_iv (WILL_APPLY_FOOD)
1333 1367
1334 const_iv (SAVE_MODE) 1368 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1335 const_iv (SAVE_DIR_MODE)
1336 1369
1337 const_iv (M_PAPER) 1370 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1338 const_iv (M_IRON) 1371 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1339 const_iv (M_GLASS) 1372 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1340 const_iv (M_LEATHER) 1373 const_iv (M_ICE) const_iv (M_SPECIAL)
1341 const_iv (M_WOOD)
1342 const_iv (M_ORGANIC)
1343 const_iv (M_STONE)
1344 const_iv (M_CLOTH)
1345 const_iv (M_ADAMANT)
1346 const_iv (M_LIQUID)
1347 const_iv (M_SOFT_METAL)
1348 const_iv (M_BONE)
1349 const_iv (M_ICE)
1350 const_iv (M_SPECIAL)
1351 1374
1352 const_iv (SK_EXP_ADD_SKILL) 1375 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1353 const_iv (SK_EXP_TOTAL) 1376 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1354 const_iv (SK_EXP_NONE)
1355 const_iv (SK_SUBTRACT_SKILL_EXP)
1356 const_iv (SK_EXP_SKILL_ONLY)
1357 1377
1358 const_iv (SK_LOCKPICKING) 1378 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1359 const_iv (SK_HIDING) 1379 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1360 const_iv (SK_SMITHERY) 1380 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1361 const_iv (SK_BOWYER) 1381 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1362 const_iv (SK_JEWELER) 1382 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1363 const_iv (SK_ALCHEMY) 1383 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1364 const_iv (SK_STEALING) 1384 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1365 const_iv (SK_LITERACY) 1385 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1366 const_iv (SK_BARGAINING) 1386 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1367 const_iv (SK_JUMPING) 1387 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1368 const_iv (SK_DET_MAGIC)
1369 const_iv (SK_ORATORY)
1370 const_iv (SK_SINGING)
1371 const_iv (SK_DET_CURSE)
1372 const_iv (SK_FIND_TRAPS)
1373 const_iv (SK_MEDITATION)
1374 const_iv (SK_PUNCHING)
1375 const_iv (SK_FLAME_TOUCH)
1376 const_iv (SK_KARATE)
1377 const_iv (SK_CLIMBING)
1378 const_iv (SK_WOODSMAN)
1379 const_iv (SK_INSCRIPTION)
1380 const_iv (SK_ONE_HANDED_WEAPON)
1381 const_iv (SK_MISSILE_WEAPON)
1382 const_iv (SK_THROWING)
1383 const_iv (SK_USE_MAGIC_ITEM)
1384 const_iv (SK_DISARM_TRAPS)
1385 const_iv (SK_SET_TRAP)
1386 const_iv (SK_THAUMATURGY)
1387 const_iv (SK_PRAYING)
1388 const_iv (SK_CLAWING)
1389 const_iv (SK_LEVITATION)
1390 const_iv (SK_SUMMONING)
1391 const_iv (SK_PYROMANCY)
1392 const_iv (SK_EVOCATION)
1393 const_iv (SK_SORCERY)
1394 const_iv (SK_TWO_HANDED_WEAPON)
1395 const_iv (SK_SPARK_TOUCH)
1396 const_iv (SK_SHIVER)
1397 const_iv (SK_ACID_SPLASH)
1398 const_iv (SK_POISON_NAIL) 1388 const_iv (SK_POISON_NAIL)
1399 1389
1400 const_iv (SOUND_NEW_PLAYER) 1390 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1401 const_iv (SOUND_FIRE_ARROW) 1391 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1402 const_iv (SOUND_LEARN_SPELL) 1392 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1403 const_iv (SOUND_FUMBLE_SPELL) 1393 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1404 const_iv (SOUND_WAND_POOF) 1394 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1405 const_iv (SOUND_OPEN_DOOR) 1395 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1406 const_iv (SOUND_PUSH_PLAYER)
1407 const_iv (SOUND_PLAYER_HITS1)
1408 const_iv (SOUND_PLAYER_HITS2)
1409 const_iv (SOUND_PLAYER_HITS3)
1410 const_iv (SOUND_PLAYER_HITS4)
1411 const_iv (SOUND_PLAYER_IS_HIT1)
1412 const_iv (SOUND_PLAYER_IS_HIT2)
1413 const_iv (SOUND_PLAYER_IS_HIT3)
1414 const_iv (SOUND_PLAYER_KILLS)
1415 const_iv (SOUND_PET_IS_KILLED)
1416 const_iv (SOUND_PLAYER_DIES)
1417 const_iv (SOUND_OB_EVAPORATE)
1418 const_iv (SOUND_OB_EXPLODE)
1419 const_iv (SOUND_CLOCK)
1420 const_iv (SOUND_TURN_HANDLE)
1421 const_iv (SOUND_FALL_HOLE)
1422 const_iv (SOUND_DRINK_POISON)
1423 const_iv (SOUND_CAST_SPELL_0)
1424 1396
1425 const_iv (PREFER_LOW) 1397 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1426 const_iv (PREFER_HIGH)
1427 1398
1428 const_iv (ATNR_PHYSICAL) 1399 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1429 const_iv (ATNR_MAGIC) 1400 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1430 const_iv (ATNR_FIRE) 1401 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1431 const_iv (ATNR_ELECTRICITY) 1402 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1432 const_iv (ATNR_COLD) 1403 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1433 const_iv (ATNR_CONFUSION) 1404 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1434 const_iv (ATNR_ACID) 1405 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1435 const_iv (ATNR_DRAIN)
1436 const_iv (ATNR_WEAPONMAGIC)
1437 const_iv (ATNR_GHOSTHIT)
1438 const_iv (ATNR_POISON)
1439 const_iv (ATNR_SLOW)
1440 const_iv (ATNR_PARALYZE)
1441 const_iv (ATNR_TURN_UNDEAD)
1442 const_iv (ATNR_FEAR)
1443 const_iv (ATNR_CANCELLATION)
1444 const_iv (ATNR_DEPLETE)
1445 const_iv (ATNR_DEATH)
1446 const_iv (ATNR_CHAOS)
1447 const_iv (ATNR_COUNTERSPELL)
1448 const_iv (ATNR_GODPOWER)
1449 const_iv (ATNR_HOLYWORD)
1450 const_iv (ATNR_BLIND)
1451 const_iv (ATNR_INTERNAL)
1452 const_iv (ATNR_LIFE_STEALING)
1453 const_iv (ATNR_DISEASE)
1454 1406
1455 const_iv (MAP_FLUSH) 1407 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1456 const_iv (MAP_PLAYER_UNIQUE)
1457 const_iv (MAP_BLOCK)
1458 const_iv (MAP_STYLE) 1408 const_iv (MAP_INACTIVE)
1459 const_iv (MAP_OVERLAY)
1460 1409
1461 const_iv (MAP_IN_MEMORY) 1410 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1462 const_iv (MAP_SWAPPED) 1411 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1463 const_iv (MAP_LOADING)
1464 const_iv (MAP_SAVING)
1465 1412
1466 const_iv (KLASS_ATTACHABLE) 1413 const_iv (VERSION_CS) const_iv (VERSION_SC)
1467 const_iv (KLASS_GLOBAL)
1468 const_iv (KLASS_OBJECT)
1469 const_iv (KLASS_CLIENT)
1470 const_iv (KLASS_PLAYER)
1471 const_iv (KLASS_MAP)
1472 1414
1473 const_iv (CS_QUERY_YESNO) 1415 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1474 const_iv (CS_QUERY_SINGLECHAR)
1475 const_iv (CS_QUERY_HIDEINPUT)
1476 1416
1477 const_iv (ST_DEAD) 1417 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1478 const_iv (ST_SETUP)
1479 const_iv (ST_PLAYING)
1480 const_iv (ST_CUSTOM)
1481 1418
1482 const_iv (ST_CHANGE_CLASS) 1419 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1483 const_iv (ST_CONFIRM_QUIT)
1484 const_iv (ST_GET_PARTY_PASSWORD)
1485
1486 const_iv (IO_HEADER)
1487 const_iv (IO_OBJECTS)
1488 const_iv (IO_UNIQUES)
1489 1420
1490 // random map generator 1421 // random map generator
1491 const_iv (LAYOUT_NONE) 1422 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1492 const_iv (LAYOUT_ONION) 1423 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1493 const_iv (LAYOUT_MAZE)
1494 const_iv (LAYOUT_SPIRAL)
1495 const_iv (LAYOUT_ROGUELIKE)
1496 const_iv (LAYOUT_SNAKE)
1497 const_iv (LAYOUT_SQUARE_SPIRAL)
1498 1424
1499 const_iv (RMOPT_RANDOM) 1425 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1500 const_iv (RMOPT_CENTERED) 1426 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1501 const_iv (RMOPT_LINEAR) 1427 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1502 const_iv (RMOPT_BOTTOM_C)
1503 const_iv (RMOPT_BOTTOM_R)
1504 const_iv (RMOPT_IRR_SPACE)
1505 const_iv (RMOPT_WALL_OFF)
1506 const_iv (RMOPT_WALLS_ONLY)
1507 const_iv (RMOPT_NO_DOORS)
1508 1428
1509 const_iv (SYMMETRY_RANDOM) 1429 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1510 const_iv (SYMMETRY_NONE) 1430 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1511 const_iv (SYMMETRY_X) 1431
1512 const_iv (SYMMETRY_Y) 1432 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1513 const_iv (SYMMETRY_XY) 1433 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1434 const_iv (GT_MINIMAL)
1435
1436 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1437 const_iv (FT_RSRC) const_iv (FT_NUM)
1514 }; 1438 };
1515 1439
1516 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1440 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1517 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1441 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1518 1442
1539 } 1463 }
1540} 1464}
1541 1465
1542void _connect_to_perl () 1466void _connect_to_perl ()
1543 1467
1468void _recalc_want ()
1469
1544void _global_reattach () 1470void _global_reattach ()
1545 CODE: 1471 CODE:
1546{ 1472{
1547 // reattach to all attachable objects in the game. 1473 // reattach to all attachable objects in the game.
1548 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1474 for_all_clients (ns)
1549 (*i)->reattach (); 1475 ns->reattach ();
1550 1476
1551 for_all_players (pl) 1477 for_all_objects (op)
1552 pl->reattach ();
1553
1554 //TODO
1555 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1556 // i->second->reattach ();
1557
1558 for (object *op = object::first; op; op = op->next)
1559 op->reattach (); 1478 op->reattach ();
1560} 1479}
1561 1480
1481# support function for map-world.ext
1482void _quantise (SV *data_sv, SV *plt_sv)
1483 CODE:
1484{
1485 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1486 croak ("_quantise called with invalid agruments");
1487
1488 plt_sv = SvRV (plt_sv);
1489 SV **plt = AvARRAY (plt_sv);
1490 int plt_count = AvFILL (plt_sv) + 1;
1491
1492 STRLEN len;
1493 char *data = SvPVbyte (data_sv, len);
1494 char *dst = data;
1495
1496 while (len >= 3)
1497 {
1498 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1499 {
1500 char *val = SvPVX (*val_sv);
1501
1502 if (val [0] == data [0]
1503 && val [1] == data [1]
1504 && val [2] == data [2])
1505 {
1506 *dst++ = val [3];
1507 goto next;
1508 }
1509 }
1510
1511 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1512 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1513 dst - SvPVX (data_sv), len);
1514
1515 next:
1516 data += 3;
1517 len -= 3;
1518 }
1519
1520 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1521}
1522
1523void evthread_start (int aiofd)
1524
1525void cede_to_tick ()
1526 CODE:
1527 coroapi::cede_to_tick ();
1528
1529NV till_tick ()
1530 CODE:
1531 RETVAL = SvNVX (sv_next_tick) - now ();
1532 OUTPUT:
1533 RETVAL
1534
1535int tick_inhibit ()
1536 CODE:
1537 RETVAL = tick_inhibit;
1538 OUTPUT:
1539 RETVAL
1540
1541void tick_inhibit_inc ()
1542 CODE:
1543 ++tick_inhibit;
1544
1545void tick_inhibit_dec ()
1546 CODE:
1547 if (!--tick_inhibit)
1548 if (tick_pending)
1549 {
1550 ev_async_send (EV_DEFAULT, &tick_watcher);
1551 coroapi::cede ();
1552 }
1553
1554void server_tick ()
1555 CODE:
1556{
1557 NOW = ev_now (EV_DEFAULT);
1558 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1559 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1560 runtime = SvNVX (sv_runtime);
1561
1562 server_tick ();
1563
1564 NOW = ev_time ();
1565 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1566 runtime += TICK;
1567 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1568}
1569
1562NV floor (NV x) 1570NV floor (NV x)
1563 1571
1564NV ceil (NV x) 1572NV ceil (NV x)
1565 1573
1566void server_tick () 1574NV rndm (...)
1567 CODE: 1575 CODE:
1568 runtime = SvNVx (sv_runtime); 1576 switch (items)
1569 server_tick (); 1577 {
1578 case 0: RETVAL = rndm (); break;
1579 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1580 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1581 default: croak ("cf::rndm requires none, one or two parameters."); break;
1582 }
1583 OUTPUT:
1584 RETVAL
1570 1585
1586NV clamp (NV value, NV min_value, NV max_value)
1587 CODE:
1588 RETVAL = clamp (value, min_value, max_value);
1589 OUTPUT:
1590 RETVAL
1591
1592NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1593 CODE:
1594 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1595 OUTPUT:
1596 RETVAL
1597
1598void weaken (...)
1599 PROTOTYPE: @
1600 CODE:
1601 while (items > 0)
1602 sv_rvweaken (ST (--items));
1603
1571void 1604void
1572LOG (int level, char *msg) 1605log_backtrace (utf8_string msg)
1606
1607void
1608LOG (int flags, utf8_string msg)
1573 PROTOTYPE: $$ 1609 PROTOTYPE: $$
1574 C_ARGS: (LogLevel)level, "%s", msg 1610 C_ARGS: flags, "%s", msg
1575 1611
1576char *path_combine (char *base, char *path) 1612octet_string path_combine (octet_string base, octet_string path)
1577 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1578 1614
1579char *path_combine_and_normalize (char *base, char *path) 1615octet_string path_combine_and_normalize (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1616 PROTOTYPE: $$
1581 1617
1582const char * 1618void
1583get_maps_directory (char *path) 1619mallinfo ()
1584 PROTOTYPE: $ 1620 PPCODE:
1585 ALIAS: maps_directory = 0 1621{
1586 CODE: 1622#if __GLIBC__
1587 RETVAL = create_pathname (path); 1623 struct mallinfo mai = mallinfo ();
1588 OUTPUT: RETVAL 1624 EXTEND (SP, 10*2);
1625 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1626 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1627 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1628 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1629 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1630 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1631 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1632 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1633 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1634 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1635#endif
1636 EXTEND (SP, 2*2);
1637 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1638 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1639}
1589 1640
1590void 1641void
1591sub_generation_inc () 1642sub_generation_inc ()
1592 CODE: 1643 CODE:
1593 PL_sub_generation++; 1644 PL_sub_generation++;
1594 1645
1595char * 1646const_octet_string
1596mapdir () 1647mapdir ()
1597 PROTOTYPE: 1648 PROTOTYPE:
1598 ALIAS: 1649 ALIAS:
1599 mapdir = 0 1650 mapdir = 0
1600 uniquedir = 1 1651 uniquedir = 1
1616 } 1667 }
1617 OUTPUT: RETVAL 1668 OUTPUT: RETVAL
1618 1669
1619void abort () 1670void abort ()
1620 1671
1672void reset_signals ()
1673
1674void fork_abort (const_octet_string cause = "cf::fork_abort")
1675
1676void cleanup (const_octet_string cause, bool make_core = false)
1677
1621void emergency_save () 1678void emergency_save ()
1622 1679
1623void _exit (int status = 0) 1680void _exit (int status = EXIT_SUCCESS)
1624 1681
1625#if _POSIX_MEMLOCK 1682#if _POSIX_MEMLOCK
1626 1683
1627int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1684int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1685 INIT:
1686#ifdef __linux
1687 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1688#endif
1628 1689
1629int munlockall () 1690int munlockall ()
1630 1691
1631#endif 1692#endif
1632 1693
1633int find_animation (char *text) 1694int find_animation (utf8_string text)
1634 PROTOTYPE: $ 1695 PROTOTYPE: $
1635 1696
1636int random_roll (int min, int max, object *op, int goodbad); 1697int random_roll (int min, int max, object *op, int goodbad);
1637 1698
1638const char *cost_string_from_value(uint64 cost, int approx = 0) 1699const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1639 1700
1640int 1701int
1641exp_to_level (val64 exp) 1702exp_to_level (val64 exp)
1642 CODE: 1703 CODE:
1643{ 1704{
1674 RETVAL = newSVpv (resist_plus[atnr], 0); 1735 RETVAL = newSVpv (resist_plus[atnr], 0);
1675 else 1736 else
1676 XSRETURN_UNDEF; 1737 XSRETURN_UNDEF;
1677 OUTPUT: RETVAL 1738 OUTPUT: RETVAL
1678 1739
1740UUID
1741uuid_cur ()
1742 CODE:
1743 RETVAL = UUID::cur;
1744 OUTPUT:
1745 RETVAL
1746
1747UUID
1748uuid_gen ()
1749 CODE:
1750 RETVAL = UUID::gen ();
1751 OUTPUT:
1752 RETVAL
1753
1754val64
1755uuid_seq (UUID uuid)
1756 CODE:
1757 RETVAL = uuid.seq;
1758 OUTPUT:
1759 RETVAL
1760
1761UUID
1762uuid_str (val64 seq)
1763 CODE:
1764 RETVAL.seq = seq;
1765 OUTPUT:
1766 RETVAL
1767
1768void
1769coin_names ()
1770 PPCODE:
1771 EXTEND (SP, NUM_COINS);
1772 for (int i = 0; i < NUM_COINS; ++i)
1773 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1774
1775void
1776coin_archetypes ()
1777 PPCODE:
1778 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1781
1782bool
1783load_resource_file (octet_string filename)
1784
1679MODULE = cf PACKAGE = cf::attachable 1785MODULE = cf PACKAGE = cf::attachable
1680 1786
1681int 1787int
1682valid (SV *obj) 1788valid (SV *obj)
1683 CODE: 1789 CODE:
1684 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1790 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1685 OUTPUT: 1791 OUTPUT:
1686 RETVAL 1792 RETVAL
1687 1793
1688#bool
1689#destroyed (attachable *at)
1690#
1691#void 1794void
1692#destroy (attachable *at) 1795debug_trace (attachable *obj, bool on = true)
1796 CODE:
1797 obj->flags &= ~attachable::F_DEBUG_TRACE;
1798 if (on)
1799 obj->flags |= attachable::F_DEBUG_TRACE;
1800
1801int mortals_size ()
1802 CODE:
1803 RETVAL = attachable::mortals.size ();
1804 OUTPUT: RETVAL
1805
1806#object *mortals (U32 index)
1807# CODE:
1808# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1809# OUTPUT: RETVAL
1810
1811INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1693 1812
1694MODULE = cf PACKAGE = cf::global 1813MODULE = cf PACKAGE = cf::global
1695 1814
1696int invoke (SV *klass, int event, ...) 1815int invoke (SV *klass, int event, ...)
1697 CODE: 1816 CODE:
1701 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1820 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1702 OUTPUT: RETVAL 1821 OUTPUT: RETVAL
1703 1822
1704MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1823MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1705 1824
1706INCLUDE: $PERL genacc object ../include/object.h | 1825INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1707 1826
1708int invoke (object *op, int event, ...) 1827int invoke (object *op, int event, ...)
1709 CODE: 1828 CODE:
1710 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1829 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1830 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1713 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1832 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1714 OUTPUT: RETVAL 1833 OUTPUT: RETVAL
1715 1834
1716SV *registry (object *op) 1835SV *registry (object *op)
1717 1836
1718void mortals () 1837int objects_size ()
1719 PPCODE: 1838 CODE:
1720 EXTEND (SP, object::mortals.size ());
1721 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1722 PUSHs (to_sv (*i));
1723
1724object *first ()
1725 CODE:
1726 RETVAL = object::first; 1839 RETVAL = objects.size ();
1727 OUTPUT: RETVAL 1840 OUTPUT: RETVAL
1841
1842object *objects (U32 index)
1843 CODE:
1844 RETVAL = index < objects.size () ? objects [index] : 0;
1845 OUTPUT: RETVAL
1846
1847int actives_size ()
1848 CODE:
1849 RETVAL = actives.size ();
1850 OUTPUT: RETVAL
1851
1852object *actives (U32 index)
1853 CODE:
1854 RETVAL = index < actives.size () ? actives [index] : 0;
1855 OUTPUT: RETVAL
1856
1857const char *slot_use_name (U32 slot)
1858 ALIAS:
1859 slot_nonuse_name = 1
1860 CODE:
1861{
1862 if (slot >= NUM_BODY_LOCATIONS)
1863 croak ("body slot index out of range");
1864
1865 switch (ix)
1866 {
1867 case 0: RETVAL = body_locations[slot].use_name; break;
1868 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1869 }
1870}
1871 OUTPUT:
1872 RETVAL
1728 1873
1729# missing properties 1874# missing properties
1730 1875
1731object *head (object *op) 1876object *head (object *op)
1732 PROTOTYPE: $ 1877 PROTOTYPE: $
1733 CODE: 1878 CODE:
1734 RETVAL = op->head ? op->head : op;
1735 OUTPUT: RETVAL
1736
1737int is_head (object *op)
1738 PROTOTYPE: $
1739 CODE:
1740 RETVAL = !op->head; 1879 RETVAL = op->head_ ();
1741 OUTPUT: RETVAL 1880 OUTPUT: RETVAL
1742 1881
1743void 1882void
1744inv (object *obj) 1883inv (object *obj)
1745 PROTOTYPE: $ 1884 PROTOTYPE: $
1746 PPCODE: 1885 PPCODE:
1747{ 1886{
1748 object *o;
1749 for (o = obj->inv; o; o = o->below) 1887 for (object *o = obj->inv; o; o = o->below)
1750 XPUSHs (sv_2mortal (to_sv (o))); 1888 XPUSHs (sv_2mortal (to_sv (o)));
1751} 1889}
1752 1890
1753void 1891void
1754set_animation (object *op, int idx) 1892set_animation (object *op, int idx)
1755 CODE: 1893 CODE:
1756 SET_ANIMATION (op, idx); 1894 SET_ANIMATION (op, idx);
1757 1895
1896int
1897num_animations (object *op)
1898 CODE:
1899 RETVAL = NUM_ANIMATIONS (op);
1900 OUTPUT: RETVAL
1901
1902int slot_info (object *op, UV slot, int value = 0)
1903 ALIAS:
1904 slot_used = 1
1905 CODE:
1906{
1907 if (slot >= NUM_BODY_LOCATIONS)
1908 croak ("body slot index out of range");
1909
1910 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1911
1912 if (items > 2)
1913 if (ix)
1914 op->slot[slot].used = value;
1915 else
1916 op->slot[slot].info = value;
1917}
1918 OUTPUT:
1919 RETVAL
1920
1758object *find_best_object_match (object *op, const char *match) 1921object *find_best_object_match (object *op, utf8_string match)
1759 1922
1760object *find_marked_object (object *op) 1923object *find_marked_object (object *op)
1761 1924
1762int need_identify (object *obj); 1925int need_identify (object *obj);
1763 1926
1775 1938
1776void apply_below (object *op) 1939void apply_below (object *op)
1777 CODE: 1940 CODE:
1778 player_apply_below (op); 1941 player_apply_below (op);
1779 1942
1780object *cf_object_present_archname_inside (object *op, char *whatstr) 1943int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1781
1782int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1783
1784int cf_object_change_map (object *op, int x, int y, maptile *map)
1785 1944
1786#//TODO 1945#//TODO
1787object *clone_ (object *op, int recursive = 0) 1946object *clone_ (object *op, int recursive = 0)
1788 CODE: 1947 CODE:
1789 if (recursive) 1948 if (recursive)
1805 RETVAL = pay_for_amount (amount, op); 1964 RETVAL = pay_for_amount (amount, op);
1806 OUTPUT: RETVAL 1965 OUTPUT: RETVAL
1807 1966
1808void pay_player (object *op, uint64 amount) 1967void pay_player (object *op, uint64 amount)
1809 1968
1810val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1969val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1811 1970
1812int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1971int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1813 1972
1814void learn_spell (object *op, object *sp, int special_prayer = 0) 1973void learn_spell (object *op, object *sp, int special_prayer = 0)
1815 CODE: 1974 CODE:
1816 do_learn_spell (op, sp, special_prayer); 1975 do_learn_spell (op, sp, special_prayer);
1817 1976
1818void forget_spell (object *op, object *sp) 1977void forget_spell (object *op, object *sp)
1819 CODE: 1978 CODE:
1820 do_forget_spell (op, query_name (sp)); 1979 do_forget_spell (op, query_name (sp));
1821 1980
1822object *check_for_spell (object *op, char *spellname) 1981object *check_for_spell (object *op, utf8_string spellname)
1823 CODE: 1982 CODE:
1824 RETVAL = check_spell_known (op, spellname); 1983 RETVAL = check_spell_known (op, spellname);
1825 OUTPUT: RETVAL 1984 OUTPUT: RETVAL
1826 1985
1827int query_money (object *op) 1986int query_money (object *op)
1836 1995
1837void drop (object *who, object *op) 1996void drop (object *who, object *op)
1838 1997
1839void pick_up (object *who, object *op) 1998void pick_up (object *who, object *op)
1840 1999
1841object *cf_object_insert_object (object *op, object *container)
1842
1843object *cf_object_insert_in_ob (object *ob, object *where)
1844
1845int cf_object_teleport (object *op, maptile *map, int x, int y)
1846
1847void update_object (object *op, int action) 2000void update_object (object *op, int action)
1848 2001
1849object *cf_create_object_by_name (const char *name)
1850
1851void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2002void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1852 2003
1853void player_lvl_adj (object *who, object *skill = 0) 2004void player_lvl_adj (object *who, object *skill = 0)
1854 2005
1855int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2006int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1856 2007
1862 2013
1863void add_button_link (object *button, maptile *map, int connected); 2014void add_button_link (object *button, maptile *map, int connected);
1864 2015
1865void remove_button_link (object *op); 2016void remove_button_link (object *op);
1866 2017
2018void handle_apply_yield (object *op);
2019
1867 2020
1868MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2021MODULE = cf PACKAGE = cf::object PREFIX = cf_
1869
1870object *cf_insert_ob_in_ob (object *ob, object *where)
1871 2022
1872# no clean way to get an object from an archetype - stupid idiotic 2023# no clean way to get an object from an archetype - stupid idiotic
1873# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2024# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1874 2025
1875object *new (const char *archetype = 0) 2026object *new (utf8_string archetype = 0)
1876 PROTOTYPE: ;$ 2027 PROTOTYPE: ;$
1877 CODE: 2028 CODE:
1878 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2029 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1879 OUTPUT: 2030 OUTPUT:
1880 RETVAL 2031 RETVAL
1881 2032
2033object *find_object (U32 tag)
2034
2035# TODO: nuke
1882object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2036object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1883 PROTOTYPE: $$$$$$ 2037 PROTOTYPE: $$$$$$
1884 CODE: 2038 CODE:
1885{ 2039{
1886 int unused_type; 2040 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1887 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1888} 2041}
1889 2042
1890# syntatic sugar for easier use in event callbacks. 2043const_utf8_string get_ob_key_value (object *op, utf8_string key)
1891const char *options (object *op)
1892 CODE:
1893 RETVAL = op->name;
1894 OUTPUT:
1895 RETVAL
1896 2044
1897player *contr (object *op)
1898 CODE:
1899 RETVAL = op->contr;
1900 OUTPUT: RETVAL
1901
1902const char *get_ob_key_value (object *op, const char *key)
1903
1904bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2045bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1905 2046
1906object *get_nearest_player (object *ob) 2047object *get_nearest_player (object *ob)
1907 ALIAS: nearest_player = 0 2048 ALIAS: nearest_player = 0
1908 PREINIT: 2049 PREINIT:
1909 extern object *get_nearest_player (object *); 2050 extern object *get_nearest_player (object *);
1917 EXTEND (SP, 5); 2058 EXTEND (SP, 5);
1918 PUSHs (newSVuv (rv.distance)); 2059 PUSHs (newSVuv (rv.distance));
1919 PUSHs (newSViv (rv.distance_x)); 2060 PUSHs (newSViv (rv.distance_x));
1920 PUSHs (newSViv (rv.distance_y)); 2061 PUSHs (newSViv (rv.distance_y));
1921 PUSHs (newSViv (rv.direction)); 2062 PUSHs (newSViv (rv.direction));
1922 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2063 PUSHs (to_sv (rv.part));
1923} 2064}
1924 2065
1925bool on_same_map_as (object *ob, object *other) 2066bool on_same_map_as (object *ob, object *other)
1926 CODE: 2067 CODE:
1927 RETVAL = on_same_map (ob, other); 2068 RETVAL = on_same_map (ob, other);
1928 OUTPUT: RETVAL 2069 OUTPUT: RETVAL
1929 2070
1930const char * 2071const_utf8_string
1931base_name (object *op, int plural = op->nrof > 1) 2072base_name (object *op, int plural = op->nrof > 1)
1932 CODE: 2073 CODE:
1933 RETVAL = query_base_name (op, plural); 2074 RETVAL = query_base_name (op, plural);
1934 OUTPUT: RETVAL 2075 OUTPUT: RETVAL
1935 2076
1936object *decrease_ob_nr (object *op, unsigned long i) 2077object *decrease_ob_nr (object *op, unsigned long i)
1937 2078
2079# return the tail of an object, excluding itself
2080void
2081tail (object *op)
2082 PPCODE:
2083 while ((op = op->more))
2084 XPUSHs (sv_2mortal (to_sv (op)));
2085
1938MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2086MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1939 2087
1940player *player (object *op) 2088player *player (object *op)
1941 CODE: 2089 CODE:
1942 RETVAL = op->contr; 2090 RETVAL = op->contr;
1943 OUTPUT: RETVAL 2091 OUTPUT: RETVAL
1944 2092
2093bool move_player (object *op, int dir)
2094
1945void check_score (object *op) 2095void check_score (object *op)
1946 2096
1947void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2097void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1948 CODE: 2098 CODE:
1949 new_draw_info (flags, 0, op, txt); 2099 new_draw_info (flags, 0, op, txt);
1950 2100
1951object *cf_player_send_inventory (object *op)
1952
1953char *cf_player_get_ip (object *op)
1954 ALIAS: ip = 0
1955
1956object *cf_player_get_marked_item (object *op)
1957 ALIAS: marked_item = 0
1958
1959void cf_player_set_marked_item (object *op, object *ob)
1960
1961partylist *cf_player_get_party (object *op)
1962 ALIAS: party = 0
1963
1964void cf_player_set_party (object *op, partylist *party)
1965
1966void kill_player (object *op) 2101void kill_player (object *op)
1967 2102
2103void esrv_send_item (object *pl, object *item)
2104
1968void esrv_update_item (object *op, int what, object *item) 2105void esrv_update_item (object *pl, int what, object *item)
1969 C_ARGS: what, op, item 2106 C_ARGS: what, pl, item
1970 2107
1971void clear_los (object *op) 2108void esrv_del_item (object *pl, int tag)
2109 C_ARGS: pl->contr, tag
1972 2110
1973int command_teleport (object *op, char *params)
1974
1975int command_summon (object *op, char *params) 2111int command_summon (object *op, utf8_string params)
1976 2112
1977int command_arrest (object *op, char *params) 2113int command_arrest (object *op, utf8_string params)
1978
1979int command_kick (object *op, char *params)
1980
1981int command_banish (object *op, char *params)
1982 2114
1983 2115
1984MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2116MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1985 2117
1986INCLUDE: $PERL genacc player ../include/player.h | 2118INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1987 2119
1988int invoke (player *pl, int event, ...) 2120int invoke (player *pl, int event, ...)
1989 CODE: 2121 CODE:
1990 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2122 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1991 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2123 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2001 pl->ob->stats.hp = pl->ob->stats.maxhp; 2133 pl->ob->stats.hp = pl->ob->stats.maxhp;
2002 pl->ob->stats.sp = pl->ob->stats.maxsp; 2134 pl->ob->stats.sp = pl->ob->stats.maxsp;
2003 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2135 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2004 pl->orig_stats = pl->ob->stats; 2136 pl->orig_stats = pl->ob->stats;
2005 2137
2006player *cf_player_find (char *name) 2138void clear_los (player *pl)
2007 PROTOTYPE: $
2008
2009void cf_player_move (player *pl, int dir)
2010
2011void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2012
2013player *first ()
2014 CODE:
2015 RETVAL = first_player;
2016 OUTPUT: RETVAL
2017 2139
2018bool 2140bool
2019cell_visible (player *pl, int dx, int dy) 2141cell_visible (player *pl, int dx, int dy)
2020 CODE: 2142 CODE:
2021 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2143 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2028 CODE: 2150 CODE:
2029{ 2151{
2030 STRLEN len; 2152 STRLEN len;
2031 char *buf = SvPVbyte (packet, len); 2153 char *buf = SvPVbyte (packet, len);
2032 2154
2155 if (len > MAXSOCKBUF)
2156 pl->failmsg ("[packet too long for client]");
2033 if (pl->ns) 2157 else if (pl->ns)
2034 pl->ns->send_packet (buf, len); 2158 pl->ns->send_packet (buf, len);
2035} 2159}
2036 2160
2037int 2161int
2038listening (player *pl, int new_value = -1) 2162listening (player *pl, int new_value = -1)
2058 if (y) sv_to (y, pl->bed_y); 2182 if (y) sv_to (y, pl->bed_y);
2059 2183
2060void 2184void
2061list () 2185list ()
2062 PPCODE: 2186 PPCODE:
2063 for (player *pl = first_player; pl; pl = pl->next) 2187 for_all_players (pl)
2064 XPUSHs (sv_2mortal (to_sv (pl))); 2188 XPUSHs (sv_2mortal (to_sv (pl)));
2065
2066bool
2067peaceful (player *pl, bool new_setting = 0)
2068 PROTOTYPE: $;$
2069 CODE:
2070 RETVAL = pl->peaceful;
2071 if (items > 1)
2072 pl->peaceful = new_setting;
2073 OUTPUT:
2074 RETVAL
2075
2076living *
2077orig_stats (player *pl)
2078 CODE:
2079 RETVAL = &pl->orig_stats;
2080 OUTPUT: RETVAL
2081
2082living *
2083last_stats (player *pl)
2084 CODE:
2085 RETVAL = &pl->last_stats;
2086 OUTPUT: RETVAL
2087 2189
2088 2190
2089MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2191MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2090 2192
2091int invoke (maptile *map, int event, ...) 2193int invoke (maptile *map, int event, ...)
2096 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2198 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2097 OUTPUT: RETVAL 2199 OUTPUT: RETVAL
2098 2200
2099SV *registry (maptile *map) 2201SV *registry (maptile *map)
2100 2202
2203void
2204find_tagged_objects (maptile *map, utf8_string tag = 0)
2205 PPCODE:
2206{
2207 if (!map->spaces)
2208 XSRETURN_EMPTY;
2209
2210 if (tag)
2211 {
2212 shstr_cmp tag_ (tag);
2213
2214 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2215 for (object *op = ms->bot; op; op = op->above)
2216 if (op->tag == tag_)
2217 XPUSHs (sv_2mortal (to_sv (op)));
2218 }
2219 else
2220 {
2221 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2222 for (object *op = ms->bot; op; op = op->above)
2223 if (op->tag)
2224 XPUSHs (sv_2mortal (to_sv (op)));
2225 }
2226}
2227
2101INCLUDE: $PERL genacc maptile ../include/map.h | 2228INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2102 2229
2103void 2230void
2104maptile::instantiate () 2231maptile::instantiate ()
2105 2232
2106maptile *new () 2233maptile *new ()
2107 PROTOTYPE: 2234 PROTOTYPE:
2108 CODE: 2235 CODE:
2109 RETVAL = new maptile; 2236 RETVAL = new maptile;
2110 OUTPUT: 2237 OUTPUT:
2111 RETVAL 2238 RETVAL
2112
2113void
2114maptile::destroy ()
2115 2239
2116void 2240void
2117maptile::players () 2241maptile::players ()
2118 PPCODE: 2242 PPCODE:
2119 if (GIMME_V == G_SCALAR) 2243 if (GIMME_V == G_SCALAR)
2124 for_all_players (pl) 2248 for_all_players (pl)
2125 if (pl->ob && pl->ob->map == THIS) 2249 if (pl->ob && pl->ob->map == THIS)
2126 PUSHs (sv_2mortal (to_sv (pl->ob))); 2250 PUSHs (sv_2mortal (to_sv (pl->ob)));
2127 } 2251 }
2128 2252
2129void play_sound_map (maptile *map, int x, int y, int sound_num) 2253void
2254maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2255 CODE:
2256{
2257 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2258 croak ("maptile::add_underlay: palette must be arrayref");
2259
2260 palette = SvRV (palette);
2261
2262 STRLEN idxlen;
2263 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2264
2265 for (int x = 0; x < THIS->width; ++x)
2266 for (int y = 0; y < THIS->height; ++y)
2267 {
2268 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2269 if (op->flag [FLAG_IS_FLOOR])
2270 goto skip_space;
2271
2272 {
2273 int offs = offset + y * stride + x;
2274 if (IN_RANGE_EXC (offs, 0, idxlen))
2275 {
2276 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2277 {
2278 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2279 ob->flag [FLAG_NO_MAP_SAVE] = true;
2280 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2281
2282 if (ob->randomitems)
2283 {
2284 if (!ob->above)
2285 {
2286 ob->create_treasure (ob->randomitems);
2287
2288 for (object *op = ob->above; op; op = op->above)
2289 op->flag [FLAG_NO_MAP_SAVE] = true;
2290 }
2291
2292 ob->randomitems = 0;
2293 }
2294 }
2295 }
2296 }
2297
2298 skip_space: ;
2299 }
2300}
2301
2302void
2303maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2304 CODE:
2305{
2306 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2307 croak ("maptile::set_regiondata: palette must be arrayref");
2308
2309 palette = SvRV (palette);
2310
2311 STRLEN idxlen;
2312 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2313
2314 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2315 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2316
2317 for (int i = av_len ((AV *)palette) + 1; i--; )
2318 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2319
2320 for (int y = 0; y < THIS->height; ++y)
2321 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2322
2323 sfree (THIS->regions, THIS->size ());
2324 delete [] THIS->regionmap;
2325
2326 THIS->regions = regions;
2327 THIS->regionmap = regionmap;
2328}
2329
2330void
2331maptile::create_region_treasure ()
2332 CODE:
2333{
2334 object *op = object::create ();
2335 op->type = FLOOR;
2336 op->map = THIS;
2337
2338 for (int x = 0; x < THIS->width; ++x)
2339 for (int y = 0; y < THIS->height; ++y)
2340 {
2341 region *rgn = THIS->region (x, y);
2342
2343 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2344 if (rgn->treasure && rndm () < rgn->treasure_density)
2345 {
2346 op->x = x;
2347 op->y = y;
2348 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2349 }
2350 }
2351
2352 op->destroy ();
2353}
2130 2354
2131int out_of_map (maptile *map, int x, int y) 2355int out_of_map (maptile *map, int x, int y)
2132 2356
2133void 2357void
2134trigger (maptile *map, long connection, bool state = true) 2358trigger (maptile *map, long connection, bool state = true)
2139get_connection (maptile *map, long connection) 2363get_connection (maptile *map, long connection)
2140 PPCODE: 2364 PPCODE:
2141 oblinkpt *obp = get_connection_links (map, connection); 2365 oblinkpt *obp = get_connection_links (map, connection);
2142 if (obp) 2366 if (obp)
2143 for (objectlink *ol = obp->link; ol; ol = ol->next) 2367 for (objectlink *ol = obp->link; ol; ol = ol->next)
2144 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2368 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2145 2369
2146object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2147
2148object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2149
2150object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2151 C_ARGS: str, map, nx, ny
2152
2153void 2370void
2154cf_map_normalise (maptile *map, int x, int y) 2371get_map_flags (maptile *map, int x, int y)
2155 PPCODE: 2372 PPCODE:
2156{ 2373{
2157 maptile *nmap = 0; 2374 maptile *nmap = 0;
2158 I16 nx = 0, ny = 0; 2375 I16 nx = 0, ny = 0;
2159 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2376 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2161 EXTEND (SP, 4); 2378 EXTEND (SP, 4);
2162 PUSHs (sv_2mortal (newSViv (flags))); 2379 PUSHs (sv_2mortal (newSViv (flags)));
2163 2380
2164 if (GIMME_V == G_ARRAY) 2381 if (GIMME_V == G_ARRAY)
2165 { 2382 {
2166 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2383 PUSHs (sv_2mortal (to_sv (nmap)));
2167 PUSHs (sv_2mortal (newSViv (nx))); 2384 PUSHs (sv_2mortal (newSViv (nx)));
2168 PUSHs (sv_2mortal (newSViv (ny))); 2385 PUSHs (sv_2mortal (newSViv (ny)));
2169 } 2386 }
2170} 2387}
2171 2388
2180 2397
2181 get_map_flags (map, &nmap, x, y, &nx, &ny); 2398 get_map_flags (map, &nmap, x, y, &nx, &ny);
2182 2399
2183 if (nmap) 2400 if (nmap)
2184 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2401 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2185 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2402 XPUSHs (sv_2mortal (to_sv (o)));
2186} 2403}
2187 2404
2188SV * 2405SV *
2189bot_at (maptile *obj, unsigned int x, unsigned int y) 2406bot_at (maptile *obj, unsigned int x, unsigned int y)
2190 PROTOTYPE: $$$ 2407 PROTOTYPE: $$$
2199 INIT: 2416 INIT:
2200 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2417 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2201 CODE: 2418 CODE:
2202 switch (ix) 2419 switch (ix)
2203 { 2420 {
2204 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2421 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2205 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2422 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2206 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2423 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2207 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2424 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2208 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2425 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2209 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2426 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2210 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2427 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2211 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2428 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2212 } 2429 }
2213 OUTPUT: RETVAL 2430 OUTPUT: RETVAL
2214 2431
2215void fix_walls (maptile *map, int x, int y) 2432void fix_walls (maptile *map, int x, int y)
2216 2433
2217void fix_walls_around (maptile *map, int x, int y) 2434void fix_walls_around (maptile *map, int x, int y)
2218 2435
2219const char *
2220region_name (maptile *m)
2221 CODE:
2222 RETVAL = get_name_of_region_for_map (m);
2223 OUTPUT: RETVAL
2224
2225# worst xs function of my life 2436# worst xs function of my life
2226maptile * 2437bool
2227_create_random_map (\ 2438_create_random_map (\
2228 char *path,\ 2439 maptile *self,\
2229 char *wallstyle,\ 2440 utf8_string wallstyle,\
2230 char *wall_name,\ 2441 utf8_string wall_name,\
2231 char *floorstyle,\ 2442 utf8_string floorstyle,\
2232 char *monsterstyle,\ 2443 utf8_string monsterstyle,\
2233 char *treasurestyle,\ 2444 utf8_string treasurestyle,\
2234 char *layoutstyle,\ 2445 utf8_string layoutstyle,\
2235 char *doorstyle,\ 2446 utf8_string doorstyle,\
2236 char *decorstyle,\ 2447 utf8_string decorstyle,\
2237 char *origin_map,\ 2448 utf8_string origin_map,\
2238 char *final_map,\ 2449 utf8_string final_map,\
2239 char *exitstyle,\ 2450 utf8_string exitstyle,\
2240 char *this_map,\ 2451 utf8_string this_map,\
2241 char *exit_on_final_map,\ 2452 utf8_string exit_on_final_map,\
2242 int Xsize,\ 2453 int xsize,\
2243 int Ysize,\ 2454 int ysize,\
2244 int expand2x,\ 2455 int expand2x,\
2245 int layoutoptions1,\ 2456 int layoutoptions1,\
2246 int layoutoptions2,\ 2457 int layoutoptions2,\
2247 int layoutoptions3,\ 2458 int layoutoptions3,\
2248 int symmetry,\ 2459 int symmetry,\
2253 int dungeon_depth,\ 2464 int dungeon_depth,\
2254 int decoroptions,\ 2465 int decoroptions,\
2255 int orientation,\ 2466 int orientation,\
2256 int origin_y,\ 2467 int origin_y,\
2257 int origin_x,\ 2468 int origin_x,\
2258 int random_seed,\ 2469 U32 random_seed,\
2259 val64 total_map_hp,\ 2470 val64 total_map_hp,\
2260 int map_layout_style,\ 2471 int map_layout_style,\
2261 int treasureoptions,\ 2472 int treasureoptions,\
2262 int symmetry_used,\ 2473 int symmetry_used,\
2263 region *region\ 2474 region *region,\
2475 utf8_string custom\
2264) 2476)
2265 CODE: 2477 CODE:
2266{ 2478{
2267 random_map_params rmp; 2479 random_map_params rmp;
2268 2480
2278 assign (rmp.exit_on_final_map, exit_on_final_map); 2490 assign (rmp.exit_on_final_map, exit_on_final_map);
2279 2491
2280 rmp.origin_map = origin_map; 2492 rmp.origin_map = origin_map;
2281 rmp.final_map = final_map; 2493 rmp.final_map = final_map;
2282 rmp.this_map = this_map; 2494 rmp.this_map = this_map;
2283 rmp.Xsize = Xsize; 2495 rmp.xsize = xsize;
2284 rmp.Ysize = Ysize; 2496 rmp.ysize = ysize;
2285 rmp.expand2x = expand2x; 2497 rmp.expand2x = expand2x;
2286 rmp.layoutoptions1 = layoutoptions1; 2498 rmp.layoutoptions1 = layoutoptions1;
2287 rmp.layoutoptions2 = layoutoptions2; 2499 rmp.layoutoptions2 = layoutoptions2;
2288 rmp.layoutoptions3 = layoutoptions3; 2500 rmp.layoutoptions3 = layoutoptions3;
2289 rmp.symmetry = symmetry; 2501 rmp.symmetry = symmetry;
2295 rmp.decoroptions = decoroptions; 2507 rmp.decoroptions = decoroptions;
2296 rmp.orientation = orientation; 2508 rmp.orientation = orientation;
2297 rmp.origin_y = origin_y; 2509 rmp.origin_y = origin_y;
2298 rmp.origin_x = origin_x; 2510 rmp.origin_x = origin_x;
2299 rmp.random_seed = random_seed; 2511 rmp.random_seed = random_seed;
2300 rmp.total_map_hp = total_map_hp; 2512 rmp.total_map_hp = (uint64_t) total_map_hp;
2301 rmp.map_layout_style = map_layout_style; 2513 rmp.map_layout_style = map_layout_style;
2302 rmp.treasureoptions = treasureoptions; 2514 rmp.treasureoptions = treasureoptions;
2303 rmp.symmetry_used = symmetry_used; 2515 rmp.symmetry_used = symmetry_used;
2304 rmp.region = region; 2516 rmp.region = region;
2517 rmp.custom = custom;
2305 2518
2306 RETVAL = generate_random_map (path, &rmp); 2519 RETVAL = self->generate_random_map (&rmp);
2307} 2520}
2308 OUTPUT: 2521 OUTPUT:
2309 RETVAL 2522 RETVAL
2310 2523
2311MODULE = cf PACKAGE = cf::arch 2524MODULE = cf PACKAGE = cf::arch
2312 2525
2313archetype *find (const char *name) 2526int archetypes_size ()
2314 CODE: 2527 CODE:
2315 RETVAL = archetype::find (name); 2528 RETVAL = archetypes.size ();
2316 OUTPUT: 2529 OUTPUT: RETVAL
2317 RETVAL
2318 2530
2319archetype *first() 2531archetype *archetypes (U32 index)
2320 PROTOTYPE: 2532 CODE:
2321 CODE: 2533 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2322 RETVAL = first_archetype; 2534 OUTPUT: RETVAL
2535
2536object *instantiate (archetype *arch)
2537 CODE:
2538 RETVAL = arch_to_object (arch);
2539 OUTPUT:
2323 OUTPUT: RETVAL 2540 RETVAL
2324 2541
2325INCLUDE: $PERL genacc archetype ../include/object.h | 2542INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2326 2543
2327MODULE = cf PACKAGE = cf::party 2544MODULE = cf PACKAGE = cf::party
2328 2545
2329partylist *first () 2546partylist *first ()
2330 PROTOTYPE: 2547 PROTOTYPE:
2331 CODE: 2548 CODE:
2332 RETVAL = get_firstparty (); 2549 RETVAL = get_firstparty ();
2333 OUTPUT: RETVAL 2550 OUTPUT: RETVAL
2334 2551
2335INCLUDE: $PERL genacc partylist ../include/player.h | 2552INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2336 2553
2337MODULE = cf PACKAGE = cf::region 2554MODULE = cf PACKAGE = cf::region
2338 2555
2339region *first () 2556void
2340 PROTOTYPE: 2557list ()
2341 CODE: 2558 PPCODE:
2342 RETVAL = first_region; 2559 for_all_regions (rgn)
2343 OUTPUT: RETVAL 2560 XPUSHs (sv_2mortal (to_sv (rgn)));
2344 2561
2345region *find (char *name) 2562region *find (utf8_string name)
2346 PROTOTYPE: $ 2563 PROTOTYPE: $
2347 CODE: 2564 CODE:
2348 RETVAL = get_region_by_name (name); 2565 RETVAL = region::find (name);
2349 OUTPUT: RETVAL 2566 OUTPUT: RETVAL
2350 2567
2568region *find_fuzzy (utf8_string name)
2569 PROTOTYPE: $
2570 CODE:
2571 RETVAL = region::find_fuzzy (name);
2572 OUTPUT: RETVAL
2573
2574int specificity (region *rgn)
2575 CODE:
2576 RETVAL = 0;
2577 while (rgn = rgn->parent)
2578 RETVAL++;
2579 OUTPUT: RETVAL
2580
2351INCLUDE: $PERL genacc region ../include/map.h | 2581INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2352 2582
2353MODULE = cf PACKAGE = cf::living 2583MODULE = cf PACKAGE = cf::living
2354 2584
2355INCLUDE: $PERL genacc living ../include/living.h | 2585INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2356 2586
2357MODULE = cf PACKAGE = cf::settings 2587MODULE = cf PACKAGE = cf::settings
2358 2588
2359INCLUDE: $PERL genacc Settings ../include/global.h | 2589INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2360 2590
2361MODULE = cf PACKAGE = cf::client 2591MODULE = cf PACKAGE = cf::client
2362 2592
2363INCLUDE: $PERL genacc client ../include/client.h | 2593INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2364 2594
2365int invoke (client *ns, int event, ...) 2595int invoke (client *ns, int event, ...)
2366 CODE: 2596 CODE:
2367 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2597 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2368 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2598 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2384 CODE: 2614 CODE:
2385{ 2615{
2386 STRLEN len; 2616 STRLEN len;
2387 char *buf = SvPVbyte (packet, len); 2617 char *buf = SvPVbyte (packet, len);
2388 2618
2619 if (len > MAXSOCKBUF)
2620 {
2621 // ugly
2622 if (THIS->pl)
2623 THIS->pl->failmsg ("[packet too long for client]");
2624 }
2625 else
2389 THIS->send_packet (buf, len); 2626 THIS->send_packet (buf, len);
2390} 2627}
2391 2628
2392void 2629faceidx
2393client::destroy () 2630client::need_face (utf8_string name, int pri = 0)
2631 CODE:
2632 RETVAL = face_find (name, 0);
2633 if (RETVAL)
2634 {
2635 THIS->send_face (RETVAL, pri);
2636 THIS->flush_fx ();
2637 }
2638 OUTPUT:
2639 RETVAL
2394 2640
2641int
2642client::fx_want (int idx, int value = -1)
2643 CODE:
2644 if (0 < idx && idx < FT_NUM)
2645 {
2646 RETVAL = THIS->fx_want [idx];
2647 if (items > 2)
2648 THIS->fx_want [idx] = value;
2649 }
2650 else
2651 RETVAL = 0;
2652 OUTPUT:
2653 RETVAL
2654
2655MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2656
2657faceidx sound_find (utf8_string name)
2658
2659void sound_set (utf8_string str, faceidx face)
2660
2661# dire hack
2662void old_sound_index (int idx, faceidx face)
2663 CODE:
2664 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2665 old_sound_index [idx] = face;
2666
2667MODULE = cf PACKAGE = cf::face PREFIX = face_
2668
2669#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2670
2671faceidx face_find (utf8_string name, faceidx defidx = 0)
2672
2673faceidx alloc (utf8_string name)
2674 CODE:
2675{
2676 do
2677 {
2678 RETVAL = faces.size ();
2679 faces.resize (RETVAL + 1);
2680 }
2681 while (!RETVAL); // crude way to leave index 0
2682
2683 faces [RETVAL].name = name;
2684 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2685
2686 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2687 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2688}
2689 OUTPUT: RETVAL
2690
2691void set_type (faceidx idx, int value)
2692 ALIAS:
2693 set_type = 0
2694 set_visibility = 1
2695 set_magicmap = 2
2696 set_smooth = 3
2697 set_smoothlevel = 4
2698 CODE:
2699 faceinfo *f = face_info (idx); assert (f);
2700 switch (ix)
2701 {
2702 case 0: f->type = value; break;
2703 case 1: f->visibility = value; break;
2704 case 2: f->magicmap = value; break;
2705 case 3: f->smooth = value; break;
2706 case 4: f->smoothlevel = value; break;
2707 }
2708
2709void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2710 CODE:
2711{
2712 faceinfo *f = face_info (idx); assert (f);
2713 facedata *d = &(faceset ? f->data64 : f->data32);
2714 sv_to (data, d->data);
2715 STRLEN clen;
2716 char *cdata = SvPVbyte (chksum, clen);
2717 clen = min (CHKSUM_SIZE, clen);
2718
2719 if (memcmp (d->chksum, cdata, clen))
2720 {
2721 memcpy (d->chksum, cdata, clen);
2722
2723 // invalidate existing client face info
2724 for_all_clients (ns)
2725 if (ns->faceset == faceset)
2726 {
2727 ns->faces_sent [idx] = false;
2728 ns->force_newmap = true;
2729 }
2730 }
2731}
2732
2733int get_data_size (faceidx idx, int faceset = 0)
2734 CODE:
2735 facedata *d = face_data (idx, faceset);
2736 if (!d) XSRETURN_UNDEF;
2737 RETVAL = d->data.size ();
2738 OUTPUT:
2739 RETVAL
2740
2741SV *get_chksum (faceidx idx, int faceset = 0)
2742 CODE:
2743 facedata *d = face_data (idx, faceset);
2744 if (!d) XSRETURN_UNDEF;
2745 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2746 OUTPUT:
2747 RETVAL
2748
2749SV *get_data (faceidx idx, int faceset = 0)
2750 CODE:
2751 facedata *d = face_data (idx, faceset);
2752 if (!d) XSRETURN_UNDEF;
2753 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2754 OUTPUT:
2755 RETVAL
2756
2757void invalidate (faceidx idx)
2758 CODE:
2759 for_all_clients (ns)
2760 {
2761 ns->faces_sent [idx] = false;
2762 ns->force_newmap = true;
2763 }
2764
2765void invalidate_all ()
2766 CODE:
2767 for_all_clients (ns)
2768 {
2769 ns->faces_sent.reset ();
2770 ns->force_newmap = true;
2771 }
2772
2773MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2774
2775#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2776
2777animidx anim_find (utf8_string name)
2778 CODE:
2779 RETVAL = animation::find (name).number;
2780 OUTPUT: RETVAL
2781
2782animidx set (utf8_string name, SV *frames, int facings = 1)
2783 CODE:
2784{
2785 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2786 croak ("frames must be an arrayref");
2787
2788 AV *av = (AV *)SvRV (frames);
2789
2790 animation *anim = &animation::find (name);
2791 if (anim->number)
2792 {
2793 anim->resize (av_len (av) + 1);
2794 anim->facings = facings;
2795 }
2796 else
2797 anim = &animation::create (name, av_len (av) + 1, facings);
2798
2799 for (int i = 0; i < anim->num_animations; ++i)
2800 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2801}
2802 OUTPUT: RETVAL
2803
2804void invalidate_all ()
2805 CODE:
2806 for_all_clients (ns)
2807 ns->anims_sent.reset ();
2808
2809MODULE = cf PACKAGE = cf::object::freezer
2810
2811INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2812
2813SV *
2814new (char *klass)
2815 CODE:
2816 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2817 OUTPUT: RETVAL
2818
2819void
2820DESTROY (SV *sv)
2821 CODE:
2822 object_freezer *self;
2823 sv_to (sv, self);
2824 delete self;
2825
2826MODULE = cf PACKAGE = cf::object::thawer
2827
2828INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2829
2830SV *
2831new_from_file (char *klass, octet_string path)
2832 CODE:
2833 object_thawer *f = new object_thawer (path);
2834 if (!*f)
2835 {
2836 delete f;
2837 XSRETURN_UNDEF;
2838 }
2839 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2840 OUTPUT: RETVAL
2841
2842void
2843DESTROY (SV *sv)
2844 CODE:
2845 object_thawer *self;
2846 sv_to (sv, self);
2847 delete self;
2848
2849void
2850extract_tags (object_thawer *self)
2851 PPCODE:
2852 while (self->kw != KW_EOF)
2853 {
2854 PUTBACK;
2855 coroapi::cede_to_tick ();
2856 SPAGAIN;
2857
2858 if (self->kw == KW_tag)
2859 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2860
2861 self->skip ();
2862 }
2863

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