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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.153 by root, Fri Jan 26 20:59:57 2007 UTC vs.
Revision 1.277 by root, Sat Apr 19 21:10:29 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 40
37#include <unistd.h> 41#include <unistd.h>
38#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
39# include <sys/mman.h> 43# include <sys/mman.h>
40#endif 44#endif
41 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
42#include <EXTERN.h> 50#include <EXTERN.h>
43#include <perl.h> 51#include <perl.h>
44#include <XSUB.h> 52#include <XSUB.h>
45 53
46#include "CoroAPI.h" 54#include "CoroAPI.h"
47#include "perlxsi.c" 55#include "perlxsi.c"
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
53 61
54#if IVSIZE >= 8 62typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 63
68static PerlInterpreter *perl; 64static PerlInterpreter *perl;
69 65
70double runtime; 66tstamp NOW, runtime;
67
68static int tick_inhibit;
69static int tick_pending;
71 70
72global gbl_ev; 71global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74
75bitset<NUM_EVENT_TYPES> ev_want_event;
76bitset<NUM_TYPES> ev_want_type;
75 77
76static HV 78static HV
77 *stash_cf, 79 *stash_cf,
78 *stash_cf_object_wrap, 80 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 81 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 85 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 86 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 87 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 88 *stash_cf_living_wrap;
87 89
90static inline SV *
91newSVpv_utf8 (const char *s)
92{
93 if (!s)
94 return newSV (0);
95
96 SV *sv = newSVpv (s, 0);
97 SvUTF8_on (sv);
98 return sv;
99}
100
101static inline SV *
102newSVpvn_utf8 (const char *s, STRLEN l)
103{
104 if (!s)
105 return newSV (0);
106
107 SV *sv = newSVpvn (s, l);
108 SvUTF8_on (sv);
109 return sv;
110}
111
88// helper cast function, returns super class * or 0 112// helper cast function, returns super class * or 0
89template<class super> 113template<class super>
90static super * 114static super *
91is_a (attachable *at) 115is_a (attachable *at)
92{ 116{
112{ 136{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 137 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 138}
115 139
116void 140void
141attachable::sever_self ()
142{
143 if (HV *self = this->self)
144 {
145 // keep a refcount because sv_unmagic might call attachable_free,
146 // which might clear self, causing sv_unmagic to crash on a now
147 // invalid object.
148 SvREFCNT_inc (self);
149 hv_clear (self);
150 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
151 SvREFCNT_dec (self);
152
153 // self *must* be null now because thats sv_unmagic's job.
154 assert (!this->self);
155 }
156}
157
158void
117attachable::optimise () 159attachable::optimise ()
118{ 160{
119 if (self 161 if (self
120 && SvREFCNT (self) == 1 162 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 163 && !HvTOTALKEYS (self))
122 { 164 sever_self ();
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
124 assert (!self);
125 }
126} 165}
127 166
128// check wether the object really is dead 167// check wether the object really is dead
129void 168void
130attachable::do_check () 169attachable::do_check ()
136} 175}
137 176
138void 177void
139attachable::do_destroy () 178attachable::do_destroy ()
140{ 179{
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 180 INVOKE_ATTACHABLE (DESTROY, this);
142 181
143 if (cb) 182 if (cb)
144 { 183 {
145 SvREFCNT_dec (cb); 184 SvREFCNT_dec (cb);
146 cb = 0; 185 cb = 0;
147 } 186 }
148 187
149 if (self)
150 {
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156
157 mortals.push_back (this); 188 mortals.push_back (this);
158} 189}
159 190
160void 191void
161attachable::destroy () 192attachable::destroy ()
163 if (destroyed ()) 194 if (destroyed ())
164 return; 195 return;
165 196
166 flags |= F_DESTROYED; 197 flags |= F_DESTROYED;
167 do_destroy (); 198 do_destroy ();
199 sever_self ();
168} 200}
169 201
170void 202void
171attachable::check_mortals () 203attachable::check_mortals ()
172{ 204{
176 { 208 {
177 if (i >= mortals.size ()) 209 if (i >= mortals.size ())
178 { 210 {
179 i = 0; 211 i = 0;
180 212
181 if (mortals.size () > 1000) 213 if (mortals.size () >= 512)
182 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 214 {
215 static int last_mortalcount;
216 if (mortals.size () != last_mortalcount)
217 {
218 last_mortalcount = mortals.size ();
219 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
220
221 if (0)
222 {
223 for (int j = 0; j < mortals.size (); ++j)//D
224 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
225 fprintf (stderr, "\n");//D
226 }
227 }
228 }
183 229
184 break; 230 break;
185 } 231 }
186 232
187 attachable *obj = mortals [i]; 233 attachable *obj = mortals [i];
188 234
189 obj->refcnt_chk (); // unborrow from perl, if necessary 235#if 0
190 236 if (obj->self)//D make this an assert later
191 //if (obj->refcnt > 0 || obj->self)
192 if (obj->refcnt || obj->self)
193 { 237 {
194//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 238 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
239 obj->sever_self ();
240 }
241#endif
242
243 if (obj->refcnt)
244 {
195 ++i; // further delay freeing 245 ++i; // further delay freeing
196 246
197 if (!(i & 0x3ff)) 247 if (!(i & 0x3ff))
198 break; 248 break;
199 } 249 }
200 else 250 else
201 { 251 {
202 mortals.erase (i); 252 mortals.erase (i);
253 obj->sever_self ();
203 delete obj; 254 delete obj;
204 } 255 }
205 } 256 }
206} 257}
207 258
259void
260attachable::set_key (const char *key, const char *value, bool is_utf8)
261{
262 if (!self)
263 self = newHV ();
264
265 if (value)
266 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
267 else
268 hv_delete (self, key, strlen (key), G_DISCARD);
269}
270
208attachable & 271attachable &
209attachable::operator =(const attachable &src) 272attachable::operator =(const attachable &src)
210{ 273{
211 //if (self || cb) 274 //if (self || cb)
212 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 275 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
213 276
214 attach = src.attach; 277 attach = src.attach;
215 return *this; 278 return *this;
216} 279}
217 280
281template<typename T>
282static bool
283find_backref (void *ptr, T *obj)
284{
285 char *s = (char *)obj;
286 while (s < (char *)obj + sizeof (T))
287 {
288 if (ptr == *(void **)s)
289 return true;
290
291 s += sizeof (void *); // assume natural alignment
292 }
293
294 return false;
295}
296
297// for debugging, find "live" objects containing this ptr
298void
299find_backref (void *ptr)
300{
301 for_all_objects (op)
302 if (find_backref (ptr, op))
303 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
304
305 for_all_players (pl)
306 if (find_backref (ptr, pl))
307 fprintf (stderr, "P %p\n", pl);
308
309 for_all_clients (ns)
310 if (find_backref (ptr, ns))
311 fprintf (stderr, "C %p\n", ns);
312
313}
314
218////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 315//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
219 316
220static SV * 317static SV *
221newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 318newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
222{ 319{
223 SV *sv; 320 SV *sv;
224 321
225 if (!ptr) 322 if (!ptr)
226 return &PL_sv_undef; 323 return newSV (0);
227 324
228 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 325 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
229 return sv_bless (newRV_noinc ((SV *)hv), stash); 326 return sv_bless (newRV_noinc ((SV *)hv), stash);
230} 327}
231 328
250 347
251static SV * 348static SV *
252newSVattachable (attachable *obj, HV *stash) 349newSVattachable (attachable *obj, HV *stash)
253{ 350{
254 if (!obj) 351 if (!obj)
255 return &PL_sv_undef; 352 return newSV (0);
256 353
257 if (!obj->self) 354 if (!obj->self)
355 obj->self = newHV ();
356
357 if (!SvOBJECT (obj->self))
258 { 358 {
259 obj->self = newHV ();
260 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 359 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
261 360
262 // now bless the object _once_ 361 // now bless the object _once_
362 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
263 return sv_bless (newRV_inc ((SV *)obj->self), stash); 363 return sv_bless (newRV_inc ((SV *)obj->self), stash);
264 } 364 }
265 else 365 else
266 { 366 {
267 SV *sv = newRV_inc ((SV *)obj->self); 367 SV *sv = newRV_inc ((SV *)obj->self);
304 return SvPTR (sv, klass); 404 return SvPTR (sv, klass);
305 else 405 else
306 return 0; 406 return 0;
307} 407}
308 408
309inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 409inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
310inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 410inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
311inline SV *to_sv (bool v) { return newSViv (v); } 411inline SV *to_sv (bool v) { return newSViv (v); }
312inline SV *to_sv ( signed char v) { return newSViv (v); } 412inline SV *to_sv ( signed char v) { return newSViv (v); }
313inline SV *to_sv (unsigned char v) { return newSViv (v); } 413inline SV *to_sv (unsigned char v) { return newSViv (v); }
314inline SV *to_sv ( signed short v) { return newSViv (v); } 414inline SV *to_sv ( signed short v) { return newSViv (v); }
315inline SV *to_sv (unsigned short v) { return newSVuv (v); } 415inline SV *to_sv (unsigned short v) { return newSVuv (v); }
324inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 424inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
325inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 425inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
326inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 426inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
327inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 427inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
328inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 428inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
429inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
329inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 430inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
330inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
331inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 431inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
332 432
333inline SV *to_sv (object & v) { return to_sv (&v); } 433inline SV *to_sv (object & v) { return to_sv (&v); }
334inline SV *to_sv (living & v) { return to_sv (&v); } 434inline SV *to_sv (living & v) { return to_sv (&v); }
335 435
336inline SV *to_sv (facetile * v) { return to_sv (v->name); } 436inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
337inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 437inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
338 438
339inline SV *to_sv (UUID v) 439inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
340{
341 char buf[128];
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0);
344}
345 440
346inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 441inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
347inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 442inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
348inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 443inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
349inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
350inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 445inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
351inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 446inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
352inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
353inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
354inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 449inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
355inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
356inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 451inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
357inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 452inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
358inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 453inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
359inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 454inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
360inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 455inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
361inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 456inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
362inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 457inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
363inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 458inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
364inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 459inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
365inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 460inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
461inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
366inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 462inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 463inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
368inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 464inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
465inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
466inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
370 467
371inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 468//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
372inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 469inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
373 470
374template<class T> 471template<class T>
375inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 472inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376 473
377template<int N> 474template<int N>
378inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 475inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
379 476
380inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 477inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 478inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 479inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 480inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
385 481
482inline void sv_to (SV *sv, std::string &v)
483{
484 STRLEN len;
485 char *data = SvPVbyte (sv, len);
486 v.assign (data, len);
487}
488
386inline void sv_to (SV *sv, UUID &v) 489inline void sv_to (SV *sv, UUID &v)
387{ 490{
388 unsigned int version; 491 if (!v.parse (SvPV_nolen (sv)))
389
390 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
391 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 492 croak ("unparsable uuid: %s", SvPV_nolen (sv));
392} 493}
393 494
394inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 495inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
395 496
413 break; 514 break;
414 515
415 case DT_STRING: 516 case DT_STRING:
416 { 517 {
417 char *str = (char *)va_arg (ap, const char *); 518 char *str = (char *)va_arg (ap, const char *);
418 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 519 sv = str ? newSVpv (str, 0) : newSV (0);
419 } 520 }
420 break; 521 break;
421 522
422 case DT_DATA: 523 case DT_DATA:
423 { 524 {
424 char *str = (char *)va_arg (ap, const void *); 525 char *str = (char *)va_arg (ap, const void *);
425 int len = va_arg (ap, int); 526 int len = va_arg (ap, int);
426 sv = str ? newSVpv (str, len) : &PL_sv_undef; 527 sv = str ? newSVpv (str, len) : newSV (0);
427 } 528 }
428 break; 529 break;
429 530
430 case DT_OBJECT: 531 case DT_OBJECT:
431 sv = to_sv (va_arg (ap, object *)); 532 sv = to_sv (va_arg (ap, object *));
473 va_end (ap); 574 va_end (ap);
474 575
475 return sv; 576 return sv;
476} 577}
477 578
478static SV *
479newSVcfapi (int type, ...)
480{
481 SV *sv;
482
483 va_list ap;
484 va_start (ap, type);
485
486 switch (type)
487 {
488 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
489 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
490 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
491 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
492 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
493 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
494 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
495 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
496 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
497 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
498
499 default:
500 assert (("unhandled type in newSVcfapi", 0));
501 }
502
503 va_end (ap);
504
505 return sv;
506}
507
508////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 579//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
509 580
510SV * 581SV *
511registry (attachable *ext) 582registry (attachable *ext)
512{ 583{
516 return newRV_inc ((SV *)ext->cb); 587 return newRV_inc ((SV *)ext->cb);
517} 588}
518 589
519///////////////////////////////////////////////////////////////////////////// 590/////////////////////////////////////////////////////////////////////////////
520 591
521extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
522{
523 return 0;
524}
525
526static CommArray_s rtn_cmd;
527
528static int
529runPluginCommand (object *obj, char *params)
530{
531 return -1;
532}
533
534extern "C" void *cfperl_getPluginProperty (int *type, ...)
535{
536 va_list args;
537 char *propname;
538 int i;
539 va_start (args, type);
540 propname = va_arg (args, char *);
541 //printf ("Property name: %s\n", propname);
542
543 if (!strcmp (propname, "command?"))
544 return NULL;
545 else if (!strcmp (propname, "Identification"))
546 {
547 va_end (args);
548 return (void *)PLUGIN_NAME;
549 }
550 else if (!strcmp (propname, "FullName"))
551 {
552 va_end (args);
553 return (void *)PLUGIN_VERSION;
554 }
555 else
556 va_end (args);
557
558 return NULL;
559}
560
561extern "C" int cfperl_postInitPlugin ()
562{
563 int hooktype = 1;
564 int rtype = 0;
565
566 cf_init_plugin (gethook);
567
568 return 0;
569}
570
571extern "C" int cfperl_closePlugin ()
572{
573 return 0;
574}
575
576void 592void
577cfperl_init () 593cfperl_init ()
578{ 594{
595 extern char **environ;
596
579 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 597 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
580 perl = perl_alloc (); 598 perl = perl_alloc ();
581 perl_construct (perl); 599 perl_construct (perl);
582 600
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 602
585 char *argv[] = { 603 const char *argv[] = {
586 "", 604 settings.argv [0],
587 "-e" 605 "-e"
588 "use Event; use Coro;" // required for bootstrap 606 "use EV; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 607 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 608 "unshift @INC, cf::datadir ();"
591 "require cf;" 609 "require cf;"
592 }; 610 };
593 611
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 612 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
613 || perl_run (perl))
595 { 614 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 615 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 616 exit (EXIT_FAILURE);
598 } 617 }
618
619 {
620 dSP;
621
622 PUSHMARK (SP);
623 PUTBACK;
624 call_pv ("cf::init", G_DISCARD | G_VOID);
625 }
599} 626}
600 627
601void cfperl_main () 628void cfperl_main ()
602{ 629{
603 dSP; 630 dSP;
610void 637void
611attachable::instantiate () 638attachable::instantiate ()
612{ 639{
613 if (attach) 640 if (attach)
614 { 641 {
615 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 642 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
616 attach = 0; 643 attach = 0;
617 } 644 }
618} 645}
619 646
620void 647void
621attachable::reattach () 648attachable::reattach ()
622{ 649{
623 optimise (); 650 optimise ();
624 //TODO: check for _attachment's, very important for restarts 651 //TODO: check for _attachment's, very important for restarts
625 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 652 INVOKE_ATTACHABLE (REATTACH, this);
626} 653}
627 654
628static event_klass klass_of[NUM_EVENT_TYPES] = { 655static event_klass klass_of[NUM_EVENT_TYPES] = {
629# define def(type,name) KLASS_ ## type, 656# define def(type,name) KLASS_ ## type,
630# include "eventinc.h" 657# include "eventinc.h"
673} 700}
674 701
675void 702void
676global::gather_callbacks (AV *&callbacks, event_type event) const 703global::gather_callbacks (AV *&callbacks, event_type event) const
677{ 704{
678 ::gather_callbacks (callbacks, cb_object, event); 705 ::gather_callbacks (callbacks, cb_global, event);
679} 706}
680 707
681void 708void
682object::gather_callbacks (AV *&callbacks, event_type event) const 709object::gather_callbacks (AV *&callbacks, event_type event) const
683{ 710{
684 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 711 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
685 { 712 {
686 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 713 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
687 714
688 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 715 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
689 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 716 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
690 } 717 }
691 718
727{ 754{
728 attachable::gather_callbacks (callbacks, event); 755 attachable::gather_callbacks (callbacks, event);
729 ::gather_callbacks (callbacks, cb_map, event); 756 ::gather_callbacks (callbacks, cb_map, event);
730} 757}
731 758
759void
760_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
761{
762 for (int event = 0; event <= AvFILLp (registry); ++event)
763 {
764 SV *cbs_ = AvARRAY (registry)[event];
765
766 // element must be list of callback entries
767 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
768 {
769 AV *cbs = (AV *)SvRV (cbs_);
770
771 // no callback entries, no callbacks to call
772 if (AvFILLp (cbs) >= 0)
773 set.set (event);
774 }
775 }
776}
777
778// very slow and inefficient way to recalculate the global want bitsets
779void
780_recalc_want ()
781{
782 ev_want_event.reset ();
783
784 _recalc_want (ev_want_event, cb_global);
785 _recalc_want (ev_want_event, cb_attachable);
786 _recalc_want (ev_want_event, cb_object);
787 _recalc_want (ev_want_event, cb_client);
788 _recalc_want (ev_want_event, cb_player);
789 _recalc_want (ev_want_event, cb_map);
790
791 ev_want_type.reset ();
792
793 for (int type = 0; type <= AvFILLp (cb_type); ++type)
794 {
795 SV *cbs_ = AvARRAY (cb_type)[type];
796
797 // element must be list of callback entries
798 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
799 {
800 AV *cbs = (AV *)SvRV (cbs_);
801
802 // no callback entries, no callbacks to call
803 if (AvFILLp (cbs) >= 0)
804 ev_want_type.set (type % NUM_TYPES);
805 }
806 }
807}
808
732bool 809bool
733attachable::invoke (event_type event, ...) 810attachable::invoke (event_type event, ...)
734{ 811{
735 data_type dt; 812 data_type dt;
736 va_list ap;
737
738 va_start (ap, event);
739 813
740 // callback call ordering should be: 814 // callback call ordering should be:
741 // 1. per-object callback 815 // 1. per-object callback
742 // 2. per-class object 816 // 2. per-class object
743 // 3. per-type callback 817 // 3. per-type callback
747 gather_callbacks (callbacks, event); 821 gather_callbacks (callbacks, event);
748 822
749 // short-circuit processing if no callbacks found/defined 823 // short-circuit processing if no callbacks found/defined
750 if (!callbacks) 824 if (!callbacks)
751 return 0; 825 return 0;
826
827 va_list ap;
828 va_start (ap, event);
752 829
753 CALL_BEGIN (3); 830 CALL_BEGIN (3);
754 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 831 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
755 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 832 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
756 833
791} 868}
792 869
793SV * 870SV *
794cfperl_result (int idx) 871cfperl_result (int idx)
795{ 872{
796 AV *av = get_av ("cfperl::invoke_results", 0); 873 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
797 if (!av) 874 if (!av)
798 return &PL_sv_undef; 875 return &PL_sv_undef;
799 876
800 SV **sv = av_fetch (av, idx, 0); 877 SV **sv = av_fetch (av, idx, 0);
801 if (!sv) 878 if (!sv)
815{ 892{
816 return SvNV (cfperl_result (idx)); 893 return SvNV (cfperl_result (idx));
817} 894}
818 895
819///////////////////////////////////////////////////////////////////////////// 896/////////////////////////////////////////////////////////////////////////////
897// various c++ => perl glue functions
898
899void cfperl_tick ()
900{
901 tick_pending = 1;
902
903 if (tick_inhibit)
904 return;
905
906 tick_pending = 0;
907
908 dSP;
909
910 PUSHMARK (SP);
911 PUTBACK;
912 call_pv ("cf::tick", G_DISCARD | G_VOID);
913
914 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
915}
820 916
821void 917void
822cfperl_emergency_save () 918cfperl_emergency_save ()
823{ 919{
824 CALL_BEGIN (0); 920 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 921 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 922 CALL_END;
923}
924
925void
926cfperl_cleanup (int make_core)
927{
928 CALL_BEGIN (1);
929 CALL_ARG (make_core);
930 CALL_CALL ("cf::post_cleanup", G_VOID);
931 CALL_END;
932}
933
934void
935cfperl_make_book (object *book, int level)
936{
937 CALL_BEGIN (2);
938 CALL_ARG (book);
939 CALL_ARG (level);
940 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END;
942}
943
944void
945cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
946{
947 CALL_BEGIN (4);
948 CALL_ARG (ns);
949 CALL_ARG (type);
950 CALL_ARG_SV (newSVpv_utf8 (msg));
951 CALL_ARG (color);
952 CALL_CALL ("cf::client::send_msg", G_VOID);
953 CALL_END;
954}
955
956int
957cfperl_can_merge (object *ob1, object *ob2)
958{
959 int can;
960
961 CALL_BEGIN (2);
962 CALL_ARG (ob1);
963 CALL_ARG (ob2);
964 CALL_CALL ("cf::_can_merge", G_SCALAR);
965 can = count && SvTRUE (TOPs);
966 CALL_END;
967
968 return can;
969}
970
971player *
972player::find (const char *name)
973{
974 CALL_BEGIN (1);
975 CALL_ARG (name);
976 CALL_CALL ("cf::player::find", G_SCALAR);
977
978 player *retval;
979
980 if (count)
981 sv_to (POPs, retval);
982 else
983 retval = 0;
984
985 CALL_END;
986
987 return retval;
827} 988}
828 989
829maptile * 990maptile *
830maptile::find_sync (const char *path, maptile *origin) 991maptile::find_sync (const char *path, maptile *origin)
831{ 992{
845 1006
846 return retval; 1007 return retval;
847} 1008}
848 1009
849maptile * 1010maptile *
850maptile::find_async (const char *path, maptile *origin) 1011maptile::find_async (const char *path, maptile *origin, bool load)
851{ 1012{
852 CALL_BEGIN (2); 1013 CALL_BEGIN (3);
853 CALL_ARG (path); 1014 CALL_ARG (path);
854 CALL_ARG (origin); 1015 CALL_ARG (origin);
1016 CALL_ARG (load);
855 CALL_CALL ("cf::map::find_async", G_SCALAR); 1017 CALL_CALL ("cf::map::find_async", G_SCALAR);
856 1018
857 maptile *retval; 1019 maptile *retval;
858 1020
859 if (count) 1021 if (count)
895 CALL_ARG (exit); 1057 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 1059 CALL_END;
898} 1060}
899 1061
1062const char *
1063object::ref () const
1064{
1065 if (type == PLAYER)
1066 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1067 else
1068 return 0;
1069}
1070
1071object *
1072object::deref (const char *ref)
1073{
1074 object *retval = 0;
1075
1076 if (ref)
1077 {
1078 CALL_BEGIN (1);
1079 CALL_ARG (ref);
1080 CALL_CALL ("cf::object::deref", G_SCALAR);
1081
1082 if (count)
1083 sv_to (POPs, retval);
1084
1085 CALL_END;
1086 }
1087
1088 return retval;
1089}
1090
1091void
1092log_backtrace (const char *msg)
1093{
1094#if HAVE_BACKTRACE
1095 void *addr [20];
1096 int size = backtrace (addr, 20);
1097
1098 CALL_BEGIN (size);
1099 CALL_ARG (msg);
1100 for (int i = 0; i < size; ++i)
1101 CALL_ARG ((IV)addr [i]);
1102 CALL_CALL ("cf::_log_backtrace", G_VOID);
1103 CALL_END;
1104#endif
1105}
1106
900///////////////////////////////////////////////////////////////////////////// 1107/////////////////////////////////////////////////////////////////////////////
901 1108
902struct EventAPI *watcher_base::GEventAPI; 1109struct EVAPI *evapi::GEVAPI;
903struct CoroAPI *coroapi::GCoroAPI; 1110struct CoroAPI *coroapi::GCoroAPI;
904 1111
905int coroapi::cede_counter; 1112void coroapi::do_cede_to_tick ()
906
907static void iw_dispatch (pe_event *ev)
908{ 1113{
909 iw *w = (iw *)ev->ext_data; 1114 cede_pending = 0;
910 w->call (*w); 1115 cede ();
911} 1116}
912 1117
913void 1118void
914iw::alloc () 1119coroapi::wait_for_tick ()
915{ 1120{
916 pe = GEventAPI->new_idle (0, 0); 1121 CALL_BEGIN (0);
917 1122 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
918 WaREENTRANT_off (pe); 1123 CALL_END;
919 pe->base.callback = (void *)iw_dispatch;
920 pe->base.ext_data = (void *)this;
921} 1124}
922 1125
923static void iow_dispatch (pe_event *ev)
924{
925 iow *w = (iow *)ev->ext_data;
926 w->call (*w, ((pe_ioevent *)ev)->got);
927}
928
929void 1126void
930iow::alloc () 1127coroapi::wait_for_tick_begin ()
931{ 1128{
932 pe = GEventAPI->new_io (0, 0); 1129 CALL_BEGIN (0);
933 1130 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
934 WaREENTRANT_off (pe); 1131 CALL_END;
935 pe->base.callback = (void *)iow_dispatch;
936 pe->base.ext_data = (void *)this;
937
938 pe->fd = -1;
939 pe->poll = 0;
940}
941
942void
943iow::fd (int fd)
944{
945 pe->fd = fd;
946}
947
948int
949iow::poll ()
950{
951 return pe->poll;
952} 1132}
953 1133
954void 1134void
955iow::poll (int events) 1135iow::poll (int events)
956{ 1136{
957 if (pe->poll != events) 1137 if (events != this->events)
958 { 1138 {
1139 int active = ev_is_active ((ev_io *)this);
959 if (pe->poll) stop (); 1140 if (active) stop ();
960 pe->poll = events; 1141 ev_io_set ((ev_io *)this, fd, events);
961 if (pe->poll) start (); 1142 if (active) start ();
962 } 1143 }
963} 1144}
964 1145
965void 1146void
966_connect_to_perl () 1147_connect_to_perl ()
967{ 1148{
968 stash_cf = gv_stashpv ("cf" , 1); 1149 stash_cf = gv_stashpv ("cf", 1);
969 1150
970 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1151 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
971 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1152 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
972 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1153 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
973 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1154 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1156 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1157 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1158 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1159 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979 1160
980 sv_runtime = get_sv ("cf::RUNTIME", 1); 1161 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
981 sv_upgrade (sv_runtime, SVt_NV); 1162 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1163 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1164 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
982 1165
983 cb_global = get_av ("cf::CB_GLOBAL", 1); 1166 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1167 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1); 1168 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1); 1169 cb_player = get_av ("cf::CB_PLAYER", 1);
991 1174
992MODULE = cf PACKAGE = cf PREFIX = cf_ 1175MODULE = cf PACKAGE = cf PREFIX = cf_
993 1176
994BOOT: 1177BOOT:
995{ 1178{
1179 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1180 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1181
996 _connect_to_perl (); 1182 _connect_to_perl ();
997 1183
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1184 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1185
1186 //{
1187 // require_pv ("Time::HiRes");
1188 //
1189 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1190 // if (!svp) croak ("Time::HiRes is required");
1191 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1192 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1193 //}
1002 1194
1003 static const struct { 1195 static const struct {
1004 const char *name; 1196 const char *name;
1005 IV iv; 1197 IV iv;
1006 } *civ, const_iv[] = { 1198 } *civ, const_iv[] = {
1007# define const_iv(name) { # name, (IV)name }, 1199# define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError) 1200 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1009 const_iv (llevInfo) 1201 const_iv (logBacktrace)
1010 const_iv (llevDebug) 1202
1011 const_iv (llevMonster) 1203 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1204
1205 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1012 1206
1013 const_iv (MAX_TIME) 1207 const_iv (MAX_TIME)
1014 const_iv (PLAYER)
1015 const_iv (TRANSPORT)
1016 const_iv (ROD)
1017 const_iv (TREASURE)
1018 const_iv (POTION)
1019 const_iv (FOOD)
1020 const_iv (POISON)
1021 const_iv (BOOK)
1022 const_iv (CLOCK) 1208 const_iv (MAXSOCKBUF)
1023 const_iv (ARROW) 1209
1024 const_iv (BOW)
1025 const_iv (WEAPON)
1026 const_iv (ARMOUR)
1027 const_iv (PEDESTAL)
1028 const_iv (ALTAR)
1029 const_iv (LOCKED_DOOR)
1030 const_iv (SPECIAL_KEY)
1031 const_iv (MAP)
1032 const_iv (DOOR)
1033 const_iv (KEY)
1034 const_iv (TIMED_GATE)
1035 const_iv (TRIGGER)
1036 const_iv (GRIMREAPER)
1037 const_iv (MAGIC_EAR)
1038 const_iv (TRIGGER_BUTTON)
1039 const_iv (TRIGGER_ALTAR)
1040 const_iv (TRIGGER_PEDESTAL)
1041 const_iv (SHIELD)
1042 const_iv (HELMET)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR) 1210 const_iv (NUM_BODY_LOCATIONS)
1071 const_iv (EXIT) 1211 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1072 const_iv (ENCOUNTER) 1212 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1073 const_iv (SHOP_FLOOR) 1213 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1074 const_iv (SHOP_MAT) 1214 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1075 const_iv (RING) 1215 const_iv (body_wrist) const_iv (body_waist)
1076 const_iv (FLOOR)
1077 const_iv (FLESH)
1078 const_iv (INORGANIC)
1079 const_iv (SKILL_TOOL)
1080 const_iv (LIGHTER)
1081 const_iv (BUILDABLE_WALL)
1082 const_iv (MISC_OBJECT)
1083 const_iv (LAMP)
1084 const_iv (DUPLICATOR)
1085 const_iv (SPELLBOOK)
1086 const_iv (CLOAK)
1087 const_iv (SPINNER)
1088 const_iv (GATE)
1089 const_iv (BUTTON)
1090 const_iv (CF_HANDLE)
1091 const_iv (HOLE)
1092 const_iv (TRAPDOOR)
1093 const_iv (SIGN)
1094 const_iv (BOOTS)
1095 const_iv (GLOVES)
1096 const_iv (SPELL)
1097 const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER)
1099 const_iv (BRACERS)
1100 const_iv (POISONING)
1101 const_iv (SAVEBED)
1102 const_iv (WAND)
1103 const_iv (SCROLL)
1104 const_iv (DIRECTOR)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126 1216
1127 const_iv (NUM_SUBTYPES) 1217 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1218 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1219 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1220 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1221 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1222 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1223 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1224 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1225 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1226 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1227 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1228 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1229 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1230 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1231 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1232 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1233 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1234 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1235 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1236 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1237 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1238 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1239 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1240 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1241 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1242 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1243 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1244 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1128 1245
1129 const_iv (ST_BD_BUILD) 1246 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1130 const_iv (ST_BD_REMOVE)
1131 1247
1132 const_iv (ST_MAT_FLOOR) 1248 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1133 const_iv (ST_MAT_WALL) 1249 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1134 const_iv (ST_MAT_ITEM)
1135 1250
1136 const_iv (AT_PHYSICAL) 1251 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1137 const_iv (AT_MAGIC) 1252 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1138 const_iv (AT_FIRE) 1253 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1139 const_iv (AT_ELECTRICITY) 1254 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1140 const_iv (AT_COLD) 1255 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1141 const_iv (AT_CONFUSION) 1256 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1142 const_iv (AT_ACID) 1257 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162 1258
1163 const_iv (WEAP_HIT) 1259 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1164 const_iv (WEAP_SLASH) 1260 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD) 1261 const_iv (WEAP_BLUD)
1172 1262
1173 const_iv (FLAG_ALIVE) 1263 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1174 const_iv (FLAG_WIZ) 1264 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1175 const_iv (FLAG_REMOVED) 1265 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1266 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1267 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1268 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1269 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1270 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1271 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1272 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1273 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1274 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1275 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1277 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1278 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1279 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1280 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1281 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1282 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1283 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1284 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1286 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1287 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1288 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1289
1290 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1291 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1292 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1293 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1294 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1295 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1296
1297 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1298 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1299
1300 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1301
1302 const_iv (SP_RAISE_DEAD)
1176 const_iv (FLAG_FREED) 1303 const_iv (SP_RUNE)
1177 const_iv (FLAG_WAS_WIZ) 1304 const_iv (SP_MAKE_MARK)
1178 const_iv (FLAG_APPLIED) 1305 const_iv (SP_BOLT)
1179 const_iv (FLAG_UNPAID) 1306 const_iv (SP_BULLET)
1180 const_iv (FLAG_USE_SHIELD) 1307 const_iv (SP_EXPLOSION)
1181 const_iv (FLAG_NO_PICK) 1308 const_iv (SP_CONE)
1182 const_iv (FLAG_ANIMATE) 1309 const_iv (SP_BOMB)
1183 const_iv (FLAG_MONSTER) 1310 const_iv (SP_WONDER)
1184 const_iv (FLAG_FRIENDLY) 1311 const_iv (SP_SMITE)
1185 const_iv (FLAG_GENERATOR) 1312 const_iv (SP_MAGIC_MISSILE)
1186 const_iv (FLAG_IS_THROWN) 1313 const_iv (SP_SUMMON_GOLEM)
1187 const_iv (FLAG_AUTO_APPLY) 1314 const_iv (SP_DIMENSION_DOOR)
1188 const_iv (FLAG_PLAYER_SOLD) 1315 const_iv (SP_MAGIC_MAPPING)
1316 const_iv (SP_MAGIC_WALL)
1317 const_iv (SP_DESTRUCTION)
1318 const_iv (SP_PERCEIVE_SELF)
1319 const_iv (SP_WORD_OF_RECALL)
1189 const_iv (FLAG_SEE_INVISIBLE) 1320 const_iv (SP_INVISIBLE)
1190 const_iv (FLAG_CAN_ROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR)
1192 const_iv (FLAG_IS_TURNABLE)
1193 const_iv (FLAG_IS_USED_UP)
1194 const_iv (FLAG_IDENTIFIED)
1195 const_iv (FLAG_REFLECTING)
1196 const_iv (FLAG_CHANGING)
1197 const_iv (FLAG_SPLITTING)
1198 const_iv (FLAG_HITBACK)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274
1275 const_iv (NDI_BLACK)
1276 const_iv (NDI_WHITE)
1277 const_iv (NDI_NAVY)
1278 const_iv (NDI_RED)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL)
1292
1293 const_iv (UPD_LOCATION)
1294 const_iv (UPD_FLAGS)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE)
1297 const_iv (UPD_NAME)
1298 const_iv (UPD_ANIM)
1299 const_iv (UPD_ANIMSPEED)
1300 const_iv (UPD_NROF) 1321 const_iv (SP_PROBE)
1301
1302 const_iv (UPD_SP_MANA) 1322 const_iv (SP_HEALING)
1303 const_iv (UPD_SP_GRACE) 1323 const_iv (SP_CREATE_FOOD)
1304 const_iv (UPD_SP_DAMAGE) 1324 const_iv (SP_EARTH_TO_DUST)
1305 1325 const_iv (SP_CHANGE_ABILITY)
1306 const_iv (F_APPLIED) 1326 const_iv (SP_BLESS)
1307 const_iv (F_LOCATION)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC)
1310 const_iv (F_CURSED) 1327 const_iv (SP_CURSE)
1328 const_iv (SP_SUMMON_MONSTER)
1329 const_iv (SP_CHARGING)
1330 const_iv (SP_POLYMORPH)
1331 const_iv (SP_ALCHEMY)
1332 const_iv (SP_REMOVE_CURSE)
1333 const_iv (SP_IDENTIFY)
1334 const_iv (SP_DETECTION)
1335 const_iv (SP_MOOD_CHANGE)
1336 const_iv (SP_MOVING_BALL)
1311 const_iv (F_DAMNED) 1337 const_iv (SP_SWARM)
1338 const_iv (SP_CHANGE_MANA)
1312 const_iv (F_OPEN) 1339 const_iv (SP_DISPEL_RUNE)
1313 const_iv (F_NOPICK) 1340 const_iv (SP_CREATE_MISSILE)
1341 const_iv (SP_CONSECRATE)
1342 const_iv (SP_ANIMATE_WEAPON)
1343 const_iv (SP_LIGHT)
1344 const_iv (SP_CHANGE_MAP_LIGHT)
1345 const_iv (SP_FAERY_FIRE)
1346 const_iv (SP_CAUSE_DISEASE)
1347 const_iv (SP_AURA)
1348 const_iv (SP_TOWN_PORTAL)
1349 const_iv (SP_PARTY_SPELL)
1350
1351 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1352 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1314 const_iv (F_LOCKED) 1353 const_iv (F_LOCKED)
1315 1354
1316 const_iv (F_BUY) 1355 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319 1356
1320 const_iv (P_BLOCKSVIEW) 1357 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1321 const_iv (P_PLAYER) 1358 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328 1359
1329 const_iv (UP_OBJ_INSERT) 1360 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333 1361
1334 const_iv (INS_NO_MERGE) 1362 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ABOVE_FLOOR_ONLY)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR) 1363 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340 1364
1341 const_iv (WILL_APPLY_HANDLE) 1365 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_TREASURE) 1366 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346 1367
1347 const_iv (SAVE_MODE) 1368 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349 1369
1350 const_iv (M_PAPER) 1370 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1351 const_iv (M_IRON) 1371 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1352 const_iv (M_GLASS) 1372 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1353 const_iv (M_LEATHER) 1373 const_iv (M_ICE) const_iv (M_SPECIAL)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364 1374
1365 const_iv (SK_EXP_ADD_SKILL) 1375 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_EXP_TOTAL) 1376 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370 1377
1371 const_iv (SK_LOCKPICKING) 1378 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1372 const_iv (SK_HIDING) 1379 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1373 const_iv (SK_SMITHERY) 1380 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1374 const_iv (SK_BOWYER) 1381 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1375 const_iv (SK_JEWELER) 1382 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1376 const_iv (SK_ALCHEMY) 1383 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1377 const_iv (SK_STEALING) 1384 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1378 const_iv (SK_LITERACY) 1385 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1379 const_iv (SK_BARGAINING) 1386 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1380 const_iv (SK_JUMPING) 1387 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL) 1388 const_iv (SK_POISON_NAIL)
1412 1389
1413 const_iv (SOUND_NEW_PLAYER) 1390 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1414 const_iv (SOUND_FIRE_ARROW) 1391 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_LEARN_SPELL) 1392 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1416 const_iv (SOUND_FUMBLE_SPELL) 1393 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_WAND_POOF) 1394 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1418 const_iv (SOUND_OPEN_DOOR) 1395 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437 1396
1438 const_iv (PREFER_LOW) 1397 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1439 const_iv (PREFER_HIGH)
1440 1398
1441 const_iv (ATNR_PHYSICAL) 1399 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_MAGIC) 1400 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_FIRE) 1401 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_ELECTRICITY) 1402 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_COLD) 1403 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_CONFUSION) 1404 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_ACID) 1405 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467 1406
1468 const_iv (MAP_IN_MEMORY) 1407 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING) 1408 const_iv (MAP_INACTIVE)
1472 1409
1473 const_iv (KLASS_ATTACHABLE) 1410 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_GLOBAL) 1411 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479 1412
1480 const_iv (CS_QUERY_YESNO) 1413 const_iv (VERSION_CS) const_iv (VERSION_SC)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483 1414
1484 const_iv (ST_DEAD) 1415 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488 1416
1489 const_iv (ST_CHANGE_CLASS) 1417 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1490 1418
1491 const_iv (IO_HEADER) 1419 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494 1420
1495 // random map generator 1421 // random map generator
1496 const_iv (LAYOUT_NONE) 1422 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1497 const_iv (LAYOUT_ONION) 1423 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503 1424
1504 const_iv (RMOPT_RANDOM) 1425 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1505 const_iv (RMOPT_CENTERED) 1426 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1506 const_iv (RMOPT_LINEAR) 1427 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513 1428
1514 const_iv (SYMMETRY_RANDOM) 1429 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1515 const_iv (SYMMETRY_NONE) 1430 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1516 const_iv (SYMMETRY_X) 1431
1517 const_iv (SYMMETRY_Y) 1432 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1518 const_iv (SYMMETRY_XY) 1433 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1434 const_iv (GT_MINIMAL)
1435
1436 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1437 const_iv (FT_RSRC) const_iv (FT_NUM)
1519 }; 1438 };
1520 1439
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1440 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1441 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523 1442
1544 } 1463 }
1545} 1464}
1546 1465
1547void _connect_to_perl () 1466void _connect_to_perl ()
1548 1467
1468void _recalc_want ()
1469
1549void _global_reattach () 1470void _global_reattach ()
1550 CODE: 1471 CODE:
1551{ 1472{
1552 // reattach to all attachable objects in the game. 1473 // reattach to all attachable objects in the game.
1553 for_all_clients (ns) 1474 for_all_clients (ns)
1554 ns->reattach (); 1475 ns->reattach ();
1555 1476
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op) 1477 for_all_objects (op)
1564 op->reattach (); 1478 op->reattach ();
1479}
1480
1481# support function for map-world.ext
1482void _quantise (SV *data_sv, SV *plt_sv)
1483 CODE:
1484{
1485 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1486 croak ("_quantise called with invalid agruments");
1487
1488 plt_sv = SvRV (plt_sv);
1489 SV **plt = AvARRAY (plt_sv);
1490 int plt_count = AvFILL (plt_sv) + 1;
1491
1492 STRLEN len;
1493 char *data = SvPVbyte (data_sv, len);
1494 char *dst = data;
1495
1496 while (len >= 3)
1497 {
1498 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1499 {
1500 char *val = SvPVX (*val_sv);
1501
1502 if (val [0] == data [0]
1503 && val [1] == data [1]
1504 && val [2] == data [2])
1505 {
1506 *dst++ = val [3];
1507 goto next;
1508 }
1509 }
1510
1511 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1512 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1513 dst - SvPVX (data_sv), len);
1514
1515 next:
1516 data += 3;
1517 len -= 3;
1518 }
1519
1520 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1521}
1522
1523void evthread_start (int aiofd)
1524
1525void cede_to_tick ()
1526 CODE:
1527 coroapi::cede_to_tick ();
1528
1529NV till_tick ()
1530 CODE:
1531 RETVAL = SvNVX (sv_next_tick) - now ();
1532 OUTPUT:
1533 RETVAL
1534
1535int tick_inhibit ()
1536 CODE:
1537 RETVAL = tick_inhibit;
1538 OUTPUT:
1539 RETVAL
1540
1541void tick_inhibit_inc ()
1542 CODE:
1543 ++tick_inhibit;
1544
1545void tick_inhibit_dec ()
1546 CODE:
1547 if (!--tick_inhibit)
1548 if (tick_pending)
1549 {
1550 ev_async_send (EV_DEFAULT, &tick_watcher);
1551 coroapi::cede ();
1552 }
1553
1554void server_tick ()
1555 CODE:
1556{
1557 NOW = ev_now (EV_DEFAULT);
1558 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1559 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1560 runtime = SvNVX (sv_runtime);
1561
1562 server_tick ();
1563
1564 NOW = ev_time ();
1565 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1566 runtime += TICK;
1567 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1565} 1568}
1566 1569
1567NV floor (NV x) 1570NV floor (NV x)
1568 1571
1569NV ceil (NV x) 1572NV ceil (NV x)
1578 default: croak ("cf::rndm requires none, one or two parameters."); break; 1581 default: croak ("cf::rndm requires none, one or two parameters."); break;
1579 } 1582 }
1580 OUTPUT: 1583 OUTPUT:
1581 RETVAL 1584 RETVAL
1582 1585
1583void server_tick () 1586NV clamp (NV value, NV min_value, NV max_value)
1584 CODE: 1587 CODE:
1585 runtime = SvNVx (sv_runtime); 1588 RETVAL = clamp (value, min_value, max_value);
1586 server_tick (); 1589 OUTPUT:
1590 RETVAL
1587 1591
1592NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1593 CODE:
1594 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1595 OUTPUT:
1596 RETVAL
1597
1598void weaken (...)
1599 PROTOTYPE: @
1600 CODE:
1601 while (items > 0)
1602 sv_rvweaken (ST (--items));
1603
1588void 1604void
1589LOG (int level, char *msg) 1605log_backtrace (utf8_string msg)
1606
1607void
1608LOG (int flags, utf8_string msg)
1590 PROTOTYPE: $$ 1609 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg 1610 C_ARGS: flags, "%s", msg
1592 1611
1593char *path_combine (char *base, char *path) 1612octet_string path_combine (octet_string base, octet_string path)
1594 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1595 1614
1596char *path_combine_and_normalize (char *base, char *path) 1615octet_string path_combine_and_normalize (octet_string base, octet_string path)
1597 PROTOTYPE: $$ 1616 PROTOTYPE: $$
1598 1617
1599const char * 1618void
1600get_maps_directory (char *path) 1619mallinfo ()
1601 PROTOTYPE: $ 1620 PPCODE:
1602 ALIAS: maps_directory = 0 1621{
1603 CODE: 1622#if __GLIBC__
1604 RETVAL = create_pathname (path); 1623 struct mallinfo mai = mallinfo ();
1605 OUTPUT: RETVAL 1624 EXTEND (SP, 10*2);
1625 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1626 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1627 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1628 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1629 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1630 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1631 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1632 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1633 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1634 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1635#endif
1636 EXTEND (SP, 2*2);
1637 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1638 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1639}
1606 1640
1607void 1641void
1608sub_generation_inc () 1642sub_generation_inc ()
1609 CODE: 1643 CODE:
1610 PL_sub_generation++; 1644 PL_sub_generation++;
1611 1645
1612char * 1646const_octet_string
1613mapdir () 1647mapdir ()
1614 PROTOTYPE: 1648 PROTOTYPE:
1615 ALIAS: 1649 ALIAS:
1616 mapdir = 0 1650 mapdir = 0
1617 uniquedir = 1 1651 uniquedir = 1
1633 } 1667 }
1634 OUTPUT: RETVAL 1668 OUTPUT: RETVAL
1635 1669
1636void abort () 1670void abort ()
1637 1671
1672void reset_signals ()
1673
1638void fork_abort (char *cause = "cf::fork_abort") 1674void fork_abort (const_octet_string cause = "cf::fork_abort")
1639 1675
1640void cleanup (const char *cause, bool make_core = false) 1676void cleanup (const_octet_string cause, bool make_core = false)
1641 1677
1642void emergency_save () 1678void emergency_save ()
1643 1679
1644UV sv_2watcher (SV *w)
1645 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT:
1648 RETVAL
1649
1650void _exit (int status = 0) 1680void _exit (int status = EXIT_SUCCESS)
1651 1681
1652#if _POSIX_MEMLOCK 1682#if _POSIX_MEMLOCK
1653 1683
1654int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1684int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1685 INIT:
1686#ifdef __linux
1687 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1688#endif
1655 1689
1656int munlockall () 1690int munlockall ()
1657 1691
1658#endif 1692#endif
1659 1693
1660int find_animation (char *text) 1694int find_animation (utf8_string text)
1661 PROTOTYPE: $ 1695 PROTOTYPE: $
1662 1696
1663int random_roll (int min, int max, object *op, int goodbad); 1697int random_roll (int min, int max, object *op, int goodbad);
1664 1698
1665const char *cost_string_from_value(uint64 cost, int approx = 0) 1699const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1666 1700
1667int 1701int
1668exp_to_level (val64 exp) 1702exp_to_level (val64 exp)
1669 CODE: 1703 CODE:
1670{ 1704{
1701 RETVAL = newSVpv (resist_plus[atnr], 0); 1735 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else 1736 else
1703 XSRETURN_UNDEF; 1737 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL 1738 OUTPUT: RETVAL
1705 1739
1740UUID
1741uuid_cur ()
1742 CODE:
1743 RETVAL = UUID::cur;
1744 OUTPUT:
1745 RETVAL
1746
1747UUID
1748uuid_gen ()
1749 CODE:
1750 RETVAL = UUID::gen ();
1751 OUTPUT:
1752 RETVAL
1753
1754val64
1755uuid_seq (UUID uuid)
1756 CODE:
1757 RETVAL = uuid.seq;
1758 OUTPUT:
1759 RETVAL
1760
1761UUID
1762uuid_str (val64 seq)
1763 CODE:
1764 RETVAL.seq = seq;
1765 OUTPUT:
1766 RETVAL
1767
1768void
1769coin_names ()
1770 PPCODE:
1771 EXTEND (SP, NUM_COINS);
1772 for (int i = 0; i < NUM_COINS; ++i)
1773 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1774
1775void
1776coin_archetypes ()
1777 PPCODE:
1778 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1781
1782bool
1783load_resource_file (octet_string filename)
1784
1706MODULE = cf PACKAGE = cf::attachable 1785MODULE = cf PACKAGE = cf::attachable
1707 1786
1708int 1787int
1709valid (SV *obj) 1788valid (SV *obj)
1710 CODE: 1789 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1790 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT: 1791 OUTPUT:
1713 RETVAL 1792 RETVAL
1793
1794void
1795debug_trace (attachable *obj, bool on = true)
1796 CODE:
1797 obj->flags &= ~attachable::F_DEBUG_TRACE;
1798 if (on)
1799 obj->flags |= attachable::F_DEBUG_TRACE;
1714 1800
1715int mortals_size () 1801int mortals_size ()
1716 CODE: 1802 CODE:
1717 RETVAL = attachable::mortals.size (); 1803 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL 1804 OUTPUT: RETVAL
1720#object *mortals (U32 index) 1806#object *mortals (U32 index)
1721# CODE: 1807# CODE:
1722# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1808# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723# OUTPUT: RETVAL 1809# OUTPUT: RETVAL
1724 1810
1725INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1811INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1726 1812
1727MODULE = cf PACKAGE = cf::global 1813MODULE = cf PACKAGE = cf::global
1728 1814
1729int invoke (SV *klass, int event, ...) 1815int invoke (SV *klass, int event, ...)
1730 CODE: 1816 CODE:
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1820 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL 1821 OUTPUT: RETVAL
1736 1822
1737MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1823MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738 1824
1739INCLUDE: $PERL genacc object ../include/object.h | 1825INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1740 1826
1741int invoke (object *op, int event, ...) 1827int invoke (object *op, int event, ...)
1742 CODE: 1828 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1829 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1830 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1766object *actives (U32 index) 1852object *actives (U32 index)
1767 CODE: 1853 CODE:
1768 RETVAL = index < actives.size () ? actives [index] : 0; 1854 RETVAL = index < actives.size () ? actives [index] : 0;
1769 OUTPUT: RETVAL 1855 OUTPUT: RETVAL
1770 1856
1857const char *slot_use_name (U32 slot)
1858 ALIAS:
1859 slot_nonuse_name = 1
1860 CODE:
1861{
1862 if (slot >= NUM_BODY_LOCATIONS)
1863 croak ("body slot index out of range");
1864
1865 switch (ix)
1866 {
1867 case 0: RETVAL = body_locations[slot].use_name; break;
1868 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1869 }
1870}
1871 OUTPUT:
1872 RETVAL
1873
1771# missing properties 1874# missing properties
1772 1875
1773object *head (object *op) 1876object *head (object *op)
1774 PROTOTYPE: $ 1877 PROTOTYPE: $
1775 CODE: 1878 CODE:
1776 RETVAL = op->head_ (); 1879 RETVAL = op->head_ ();
1777 OUTPUT: RETVAL
1778
1779int is_head (object *op)
1780 PROTOTYPE: $
1781 CODE:
1782 RETVAL = op->head_ () == op;
1783 OUTPUT: RETVAL 1880 OUTPUT: RETVAL
1784 1881
1785void 1882void
1786inv (object *obj) 1883inv (object *obj)
1787 PROTOTYPE: $ 1884 PROTOTYPE: $
1788 PPCODE: 1885 PPCODE:
1789{ 1886{
1790 object *o;
1791 for (o = obj->inv; o; o = o->below) 1887 for (object *o = obj->inv; o; o = o->below)
1792 XPUSHs (sv_2mortal (to_sv (o))); 1888 XPUSHs (sv_2mortal (to_sv (o)));
1793} 1889}
1794 1890
1795void 1891void
1796set_animation (object *op, int idx) 1892set_animation (object *op, int idx)
1797 CODE: 1893 CODE:
1798 SET_ANIMATION (op, idx); 1894 SET_ANIMATION (op, idx);
1799 1895
1896int
1897num_animations (object *op)
1898 CODE:
1899 RETVAL = NUM_ANIMATIONS (op);
1900 OUTPUT: RETVAL
1901
1902int slot_info (object *op, UV slot, int value = 0)
1903 ALIAS:
1904 slot_used = 1
1905 CODE:
1906{
1907 if (slot >= NUM_BODY_LOCATIONS)
1908 croak ("body slot index out of range");
1909
1910 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1911
1912 if (items > 2)
1913 if (ix)
1914 op->slot[slot].used = value;
1915 else
1916 op->slot[slot].info = value;
1917}
1918 OUTPUT:
1919 RETVAL
1920
1800object *find_best_object_match (object *op, const char *match) 1921object *find_best_object_match (object *op, utf8_string match)
1801 1922
1802object *find_marked_object (object *op) 1923object *find_marked_object (object *op)
1803 1924
1804int need_identify (object *obj); 1925int need_identify (object *obj);
1805 1926
1817 1938
1818void apply_below (object *op) 1939void apply_below (object *op)
1819 CODE: 1940 CODE:
1820 player_apply_below (op); 1941 player_apply_below (op);
1821 1942
1822object *cf_object_present_archname_inside (object *op, char *whatstr) 1943int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1823
1824int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1825
1826int cf_object_change_map (object *op, int x, int y, maptile *map)
1827 1944
1828#//TODO 1945#//TODO
1829object *clone_ (object *op, int recursive = 0) 1946object *clone_ (object *op, int recursive = 0)
1830 CODE: 1947 CODE:
1831 if (recursive) 1948 if (recursive)
1847 RETVAL = pay_for_amount (amount, op); 1964 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL 1965 OUTPUT: RETVAL
1849 1966
1850void pay_player (object *op, uint64 amount) 1967void pay_player (object *op, uint64 amount)
1851 1968
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1969val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 1970
1854int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1971int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 1972
1856void learn_spell (object *op, object *sp, int special_prayer = 0) 1973void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE: 1974 CODE:
1858 do_learn_spell (op, sp, special_prayer); 1975 do_learn_spell (op, sp, special_prayer);
1859 1976
1860void forget_spell (object *op, object *sp) 1977void forget_spell (object *op, object *sp)
1861 CODE: 1978 CODE:
1862 do_forget_spell (op, query_name (sp)); 1979 do_forget_spell (op, query_name (sp));
1863 1980
1864object *check_for_spell (object *op, char *spellname) 1981object *check_for_spell (object *op, utf8_string spellname)
1865 CODE: 1982 CODE:
1866 RETVAL = check_spell_known (op, spellname); 1983 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL 1984 OUTPUT: RETVAL
1868 1985
1869int query_money (object *op) 1986int query_money (object *op)
1878 1995
1879void drop (object *who, object *op) 1996void drop (object *who, object *op)
1880 1997
1881void pick_up (object *who, object *op) 1998void pick_up (object *who, object *op)
1882 1999
1883int cf_object_teleport (object *op, maptile *map, int x, int y)
1884
1885void update_object (object *op, int action) 2000void update_object (object *op, int action)
1886 2001
1887object *cf_create_object_by_name (const char *name)
1888
1889void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2002void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1890 2003
1891void player_lvl_adj (object *who, object *skill = 0) 2004void player_lvl_adj (object *who, object *skill = 0)
1892 2005
1893int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2006int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894 2007
1900 2013
1901void add_button_link (object *button, maptile *map, int connected); 2014void add_button_link (object *button, maptile *map, int connected);
1902 2015
1903void remove_button_link (object *op); 2016void remove_button_link (object *op);
1904 2017
2018void handle_apply_yield (object *op);
2019
1905 2020
1906MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2021MODULE = cf PACKAGE = cf::object PREFIX = cf_
1907
1908object *cf_insert_ob_in_ob (object *ob, object *where)
1909 2022
1910# no clean way to get an object from an archetype - stupid idiotic 2023# no clean way to get an object from an archetype - stupid idiotic
1911# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2024# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912 2025
1913object *new (const char *archetype = 0) 2026object *new (utf8_string archetype = 0)
1914 PROTOTYPE: ;$ 2027 PROTOTYPE: ;$
1915 CODE: 2028 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2029 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1917 OUTPUT: 2030 OUTPUT:
1918 RETVAL 2031 RETVAL
1919 2032
2033object *find_object (U32 tag)
2034
2035# TODO: nuke
1920object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2036object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1921 PROTOTYPE: $$$$$$ 2037 PROTOTYPE: $$$$$$
1922 CODE: 2038 CODE:
1923{ 2039{
1924 int unused_type; 2040 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926} 2041}
1927 2042
1928# syntatic sugar for easier use in event callbacks. 2043const_utf8_string get_ob_key_value (object *op, utf8_string key)
1929const char *options (object *op)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL
1934 2044
1935player *contr (object *op)
1936 CODE:
1937 RETVAL = op->contr;
1938 OUTPUT: RETVAL
1939
1940const char *get_ob_key_value (object *op, const char *key)
1941
1942bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2045bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1943 2046
1944object *get_nearest_player (object *ob) 2047object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0 2048 ALIAS: nearest_player = 0
1946 PREINIT: 2049 PREINIT:
1947 extern object *get_nearest_player (object *); 2050 extern object *get_nearest_player (object *);
1955 EXTEND (SP, 5); 2058 EXTEND (SP, 5);
1956 PUSHs (newSVuv (rv.distance)); 2059 PUSHs (newSVuv (rv.distance));
1957 PUSHs (newSViv (rv.distance_x)); 2060 PUSHs (newSViv (rv.distance_x));
1958 PUSHs (newSViv (rv.distance_y)); 2061 PUSHs (newSViv (rv.distance_y));
1959 PUSHs (newSViv (rv.direction)); 2062 PUSHs (newSViv (rv.direction));
1960 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2063 PUSHs (to_sv (rv.part));
1961} 2064}
1962 2065
1963bool on_same_map_as (object *ob, object *other) 2066bool on_same_map_as (object *ob, object *other)
1964 CODE: 2067 CODE:
1965 RETVAL = on_same_map (ob, other); 2068 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL 2069 OUTPUT: RETVAL
1967 2070
1968const char * 2071const_utf8_string
1969base_name (object *op, int plural = op->nrof > 1) 2072base_name (object *op, int plural = op->nrof > 1)
1970 CODE: 2073 CODE:
1971 RETVAL = query_base_name (op, plural); 2074 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL 2075 OUTPUT: RETVAL
1973 2076
1974object *decrease_ob_nr (object *op, unsigned long i) 2077object *decrease_ob_nr (object *op, unsigned long i)
1975 2078
2079# return the tail of an object, excluding itself
2080void
2081tail (object *op)
2082 PPCODE:
2083 while ((op = op->more))
2084 XPUSHs (sv_2mortal (to_sv (op)));
2085
1976MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2086MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1977 2087
1978player *player (object *op) 2088player *player (object *op)
1979 CODE: 2089 CODE:
1980 RETVAL = op->contr; 2090 RETVAL = op->contr;
1981 OUTPUT: RETVAL 2091 OUTPUT: RETVAL
1982 2092
2093bool move_player (object *op, int dir)
2094
1983void check_score (object *op) 2095void check_score (object *op)
1984 2096
1985void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2097void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE: 2098 CODE:
1987 new_draw_info (flags, 0, op, txt); 2099 new_draw_info (flags, 0, op, txt);
1988 2100
1989object *cf_player_send_inventory (object *op)
1990
1991char *cf_player_get_ip (object *op)
1992 ALIAS: ip = 0
1993
1994object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0
1996
1997void cf_player_set_marked_item (object *op, object *ob)
1998
1999partylist *cf_player_get_party (object *op)
2000 ALIAS: party = 0
2001
2002void cf_player_set_party (object *op, partylist *party)
2003
2004void kill_player (object *op) 2101void kill_player (object *op)
2005 2102
2103void esrv_send_item (object *pl, object *item)
2104
2006void esrv_update_item (object *op, int what, object *item) 2105void esrv_update_item (object *pl, int what, object *item)
2007 C_ARGS: what, op, item 2106 C_ARGS: what, pl, item
2008 2107
2009void clear_los (object *op) 2108void esrv_del_item (object *pl, int tag)
2109 C_ARGS: pl->contr, tag
2010 2110
2011int command_summon (object *op, char *params) 2111int command_summon (object *op, utf8_string params)
2012 2112
2013int command_arrest (object *op, char *params) 2113int command_arrest (object *op, utf8_string params)
2014
2015int command_kick (object *op, char *params)
2016
2017int command_banish (object *op, char *params)
2018 2114
2019 2115
2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2116MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 2117
2022INCLUDE: $PERL genacc player ../include/player.h | 2118INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2023 2119
2024int invoke (player *pl, int event, ...) 2120int invoke (player *pl, int event, ...)
2025 CODE: 2121 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2122 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2123 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2037 pl->ob->stats.hp = pl->ob->stats.maxhp; 2133 pl->ob->stats.hp = pl->ob->stats.maxhp;
2038 pl->ob->stats.sp = pl->ob->stats.maxsp; 2134 pl->ob->stats.sp = pl->ob->stats.maxsp;
2039 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2135 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2040 pl->orig_stats = pl->ob->stats; 2136 pl->orig_stats = pl->ob->stats;
2041 2137
2042void cf_player_move (player *pl, int dir) 2138void clear_los (player *pl)
2043
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050 2139
2051bool 2140bool
2052cell_visible (player *pl, int dx, int dy) 2141cell_visible (player *pl, int dx, int dy)
2053 CODE: 2142 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2143 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2061 CODE: 2150 CODE:
2062{ 2151{
2063 STRLEN len; 2152 STRLEN len;
2064 char *buf = SvPVbyte (packet, len); 2153 char *buf = SvPVbyte (packet, len);
2065 2154
2155 if (len > MAXSOCKBUF)
2156 pl->failmsg ("[packet too long for client]");
2066 if (pl->ns) 2157 else if (pl->ns)
2067 pl->ns->send_packet (buf, len); 2158 pl->ns->send_packet (buf, len);
2068} 2159}
2069 2160
2070int 2161int
2071listening (player *pl, int new_value = -1) 2162listening (player *pl, int new_value = -1)
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2198 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 2199 OUTPUT: RETVAL
2109 2200
2110SV *registry (maptile *map) 2201SV *registry (maptile *map)
2111 2202
2203void
2204find_tagged_objects (maptile *map, utf8_string tag = 0)
2205 PPCODE:
2206{
2207 if (!map->spaces)
2208 XSRETURN_EMPTY;
2209
2210 if (tag)
2211 {
2212 shstr_cmp tag_ (tag);
2213
2214 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2215 for (object *op = ms->bot; op; op = op->above)
2216 if (op->tag == tag_)
2217 XPUSHs (sv_2mortal (to_sv (op)));
2218 }
2219 else
2220 {
2221 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2222 for (object *op = ms->bot; op; op = op->above)
2223 if (op->tag)
2224 XPUSHs (sv_2mortal (to_sv (op)));
2225 }
2226}
2227
2112INCLUDE: $PERL genacc maptile ../include/map.h | 2228INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2113 2229
2114void 2230void
2115maptile::instantiate () 2231maptile::instantiate ()
2116 2232
2117maptile *new () 2233maptile *new ()
2132 for_all_players (pl) 2248 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS) 2249 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob))); 2250 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 } 2251 }
2136 2252
2137void play_sound_map (maptile *map, int x, int y, int sound_num) 2253void
2254maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2255 CODE:
2256{
2257 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2258 croak ("maptile::add_underlay: palette must be arrayref");
2259
2260 palette = SvRV (palette);
2261
2262 STRLEN idxlen;
2263 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2264
2265 for (int x = 0; x < THIS->width; ++x)
2266 for (int y = 0; y < THIS->height; ++y)
2267 {
2268 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2269 if (op->flag [FLAG_IS_FLOOR])
2270 goto skip_space;
2271
2272 {
2273 int offs = offset + y * stride + x;
2274 if (IN_RANGE_EXC (offs, 0, idxlen))
2275 {
2276 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2277 {
2278 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2279 ob->flag [FLAG_NO_MAP_SAVE] = true;
2280 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2281
2282 if (ob->randomitems)
2283 {
2284 if (!ob->above)
2285 {
2286 ob->create_treasure (ob->randomitems);
2287
2288 for (object *op = ob->above; op; op = op->above)
2289 op->flag [FLAG_NO_MAP_SAVE] = true;
2290 }
2291
2292 ob->randomitems = 0;
2293 }
2294 }
2295 }
2296 }
2297
2298 skip_space: ;
2299 }
2300}
2301
2302void
2303maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2304 CODE:
2305{
2306 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2307 croak ("maptile::set_regiondata: palette must be arrayref");
2308
2309 palette = SvRV (palette);
2310
2311 STRLEN idxlen;
2312 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2313
2314 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2315 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2316
2317 for (int i = av_len ((AV *)palette) + 1; i--; )
2318 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2319
2320 for (int y = 0; y < THIS->height; ++y)
2321 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2322
2323 sfree (THIS->regions, THIS->size ());
2324 delete [] THIS->regionmap;
2325
2326 THIS->regions = regions;
2327 THIS->regionmap = regionmap;
2328}
2329
2330void
2331maptile::create_region_treasure ()
2332 CODE:
2333{
2334 object *op = object::create ();
2335 op->type = FLOOR;
2336 op->map = THIS;
2337
2338 for (int x = 0; x < THIS->width; ++x)
2339 for (int y = 0; y < THIS->height; ++y)
2340 {
2341 region *rgn = THIS->region (x, y);
2342
2343 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2344 if (rgn->treasure && rndm () < rgn->treasure_density)
2345 {
2346 op->x = x;
2347 op->y = y;
2348 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2349 }
2350 }
2351
2352 op->destroy ();
2353}
2138 2354
2139int out_of_map (maptile *map, int x, int y) 2355int out_of_map (maptile *map, int x, int y)
2140 2356
2141void 2357void
2142trigger (maptile *map, long connection, bool state = true) 2358trigger (maptile *map, long connection, bool state = true)
2147get_connection (maptile *map, long connection) 2363get_connection (maptile *map, long connection)
2148 PPCODE: 2364 PPCODE:
2149 oblinkpt *obp = get_connection_links (map, connection); 2365 oblinkpt *obp = get_connection_links (map, connection);
2150 if (obp) 2366 if (obp)
2151 for (objectlink *ol = obp->link; ol; ol = ol->next) 2367 for (objectlink *ol = obp->link; ol; ol = ol->next)
2152 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2368 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2153
2154object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2155
2156object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2157
2158object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2159 C_ARGS: str, map, nx, ny
2160 2369
2161void 2370void
2162get_map_flags (maptile *map, int x, int y) 2371get_map_flags (maptile *map, int x, int y)
2163 PPCODE: 2372 PPCODE:
2164{ 2373{
2169 EXTEND (SP, 4); 2378 EXTEND (SP, 4);
2170 PUSHs (sv_2mortal (newSViv (flags))); 2379 PUSHs (sv_2mortal (newSViv (flags)));
2171 2380
2172 if (GIMME_V == G_ARRAY) 2381 if (GIMME_V == G_ARRAY)
2173 { 2382 {
2174 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2383 PUSHs (sv_2mortal (to_sv (nmap)));
2175 PUSHs (sv_2mortal (newSViv (nx))); 2384 PUSHs (sv_2mortal (newSViv (nx)));
2176 PUSHs (sv_2mortal (newSViv (ny))); 2385 PUSHs (sv_2mortal (newSViv (ny)));
2177 } 2386 }
2178} 2387}
2179 2388
2188 2397
2189 get_map_flags (map, &nmap, x, y, &nx, &ny); 2398 get_map_flags (map, &nmap, x, y, &nx, &ny);
2190 2399
2191 if (nmap) 2400 if (nmap)
2192 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2401 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2193 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2402 XPUSHs (sv_2mortal (to_sv (o)));
2194} 2403}
2195 2404
2196SV * 2405SV *
2197bot_at (maptile *obj, unsigned int x, unsigned int y) 2406bot_at (maptile *obj, unsigned int x, unsigned int y)
2198 PROTOTYPE: $$$ 2407 PROTOTYPE: $$$
2207 INIT: 2416 INIT:
2208 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2417 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2209 CODE: 2418 CODE:
2210 switch (ix) 2419 switch (ix)
2211 { 2420 {
2212 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2421 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2213 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2422 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2214 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2423 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2215 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2424 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2216 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2425 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2217 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2426 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2218 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2427 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2219 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2428 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2220 } 2429 }
2221 OUTPUT: RETVAL 2430 OUTPUT: RETVAL
2222 2431
2223void fix_walls (maptile *map, int x, int y) 2432void fix_walls (maptile *map, int x, int y)
2224 2433
2225void fix_walls_around (maptile *map, int x, int y) 2434void fix_walls_around (maptile *map, int x, int y)
2226
2227const char *
2228region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232 2435
2233# worst xs function of my life 2436# worst xs function of my life
2234bool 2437bool
2235_create_random_map (\ 2438_create_random_map (\
2236 maptile *self,\ 2439 maptile *self,\
2237 char *wallstyle,\ 2440 utf8_string wallstyle,\
2238 char *wall_name,\ 2441 utf8_string wall_name,\
2239 char *floorstyle,\ 2442 utf8_string floorstyle,\
2240 char *monsterstyle,\ 2443 utf8_string monsterstyle,\
2241 char *treasurestyle,\ 2444 utf8_string treasurestyle,\
2242 char *layoutstyle,\ 2445 utf8_string layoutstyle,\
2243 char *doorstyle,\ 2446 utf8_string doorstyle,\
2244 char *decorstyle,\ 2447 utf8_string decorstyle,\
2245 char *origin_map,\ 2448 utf8_string origin_map,\
2246 char *final_map,\ 2449 utf8_string final_map,\
2247 char *exitstyle,\ 2450 utf8_string exitstyle,\
2248 char *this_map,\ 2451 utf8_string this_map,\
2249 char *exit_on_final_map,\ 2452 utf8_string exit_on_final_map,\
2250 int xsize,\ 2453 int xsize,\
2251 int ysize,\ 2454 int ysize,\
2252 int expand2x,\ 2455 int expand2x,\
2253 int layoutoptions1,\ 2456 int layoutoptions1,\
2254 int layoutoptions2,\ 2457 int layoutoptions2,\
2267 val64 total_map_hp,\ 2470 val64 total_map_hp,\
2268 int map_layout_style,\ 2471 int map_layout_style,\
2269 int treasureoptions,\ 2472 int treasureoptions,\
2270 int symmetry_used,\ 2473 int symmetry_used,\
2271 region *region,\ 2474 region *region,\
2272 char *custom\ 2475 utf8_string custom\
2273) 2476)
2274 CODE: 2477 CODE:
2275{ 2478{
2276 random_map_params rmp; 2479 random_map_params rmp;
2277 2480
2304 rmp.decoroptions = decoroptions; 2507 rmp.decoroptions = decoroptions;
2305 rmp.orientation = orientation; 2508 rmp.orientation = orientation;
2306 rmp.origin_y = origin_y; 2509 rmp.origin_y = origin_y;
2307 rmp.origin_x = origin_x; 2510 rmp.origin_x = origin_x;
2308 rmp.random_seed = random_seed; 2511 rmp.random_seed = random_seed;
2309 rmp.total_map_hp = total_map_hp; 2512 rmp.total_map_hp = (uint64_t) total_map_hp;
2310 rmp.map_layout_style = map_layout_style; 2513 rmp.map_layout_style = map_layout_style;
2311 rmp.treasureoptions = treasureoptions; 2514 rmp.treasureoptions = treasureoptions;
2312 rmp.symmetry_used = symmetry_used; 2515 rmp.symmetry_used = symmetry_used;
2313 rmp.region = region; 2516 rmp.region = region;
2314 rmp.custom = custom; 2517 rmp.custom = custom;
2318 OUTPUT: 2521 OUTPUT:
2319 RETVAL 2522 RETVAL
2320 2523
2321MODULE = cf PACKAGE = cf::arch 2524MODULE = cf PACKAGE = cf::arch
2322 2525
2323archetype *find (const char *name) 2526int archetypes_size ()
2324 CODE: 2527 CODE:
2325 RETVAL = archetype::find (name); 2528 RETVAL = archetypes.size ();
2326 OUTPUT: 2529 OUTPUT: RETVAL
2327 RETVAL
2328 2530
2329archetype *first() 2531archetype *archetypes (U32 index)
2330 PROTOTYPE: 2532 CODE:
2331 CODE: 2533 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2332 RETVAL = first_archetype; 2534 OUTPUT: RETVAL
2535
2536object *instantiate (archetype *arch)
2537 CODE:
2538 RETVAL = arch_to_object (arch);
2539 OUTPUT:
2333 OUTPUT: RETVAL 2540 RETVAL
2334 2541
2335INCLUDE: $PERL genacc archetype ../include/object.h | 2542INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2336 2543
2337MODULE = cf PACKAGE = cf::party 2544MODULE = cf PACKAGE = cf::party
2338 2545
2339partylist *first () 2546partylist *first ()
2340 PROTOTYPE: 2547 PROTOTYPE:
2341 CODE: 2548 CODE:
2342 RETVAL = get_firstparty (); 2549 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL 2550 OUTPUT: RETVAL
2344 2551
2345INCLUDE: $PERL genacc partylist ../include/player.h | 2552INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2346 2553
2347MODULE = cf PACKAGE = cf::region 2554MODULE = cf PACKAGE = cf::region
2348 2555
2349region *first () 2556void
2350 PROTOTYPE: 2557list ()
2351 CODE: 2558 PPCODE:
2352 RETVAL = first_region; 2559 for_all_regions (rgn)
2353 OUTPUT: RETVAL 2560 XPUSHs (sv_2mortal (to_sv (rgn)));
2354 2561
2355region *find (char *name) 2562region *find (utf8_string name)
2356 PROTOTYPE: $ 2563 PROTOTYPE: $
2357 CODE: 2564 CODE:
2358 RETVAL = get_region_by_name (name); 2565 RETVAL = region::find (name);
2359 OUTPUT: RETVAL 2566 OUTPUT: RETVAL
2360 2567
2568region *find_fuzzy (utf8_string name)
2569 PROTOTYPE: $
2570 CODE:
2571 RETVAL = region::find_fuzzy (name);
2572 OUTPUT: RETVAL
2573
2574int specificity (region *rgn)
2575 CODE:
2576 RETVAL = 0;
2577 while (rgn = rgn->parent)
2578 RETVAL++;
2579 OUTPUT: RETVAL
2580
2361INCLUDE: $PERL genacc region ../include/map.h | 2581INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2362 2582
2363MODULE = cf PACKAGE = cf::living 2583MODULE = cf PACKAGE = cf::living
2364 2584
2365INCLUDE: $PERL genacc living ../include/living.h | 2585INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2366 2586
2367MODULE = cf PACKAGE = cf::settings 2587MODULE = cf PACKAGE = cf::settings
2368 2588
2369INCLUDE: $PERL genacc Settings ../include/global.h | 2589INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2370 2590
2371MODULE = cf PACKAGE = cf::client 2591MODULE = cf PACKAGE = cf::client
2372 2592
2373INCLUDE: $PERL genacc client ../include/client.h | 2593INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2374 2594
2375int invoke (client *ns, int event, ...) 2595int invoke (client *ns, int event, ...)
2376 CODE: 2596 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2597 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2598 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2394 CODE: 2614 CODE:
2395{ 2615{
2396 STRLEN len; 2616 STRLEN len;
2397 char *buf = SvPVbyte (packet, len); 2617 char *buf = SvPVbyte (packet, len);
2398 2618
2619 if (len > MAXSOCKBUF)
2620 {
2621 // ugly
2622 if (THIS->pl)
2623 THIS->pl->failmsg ("[packet too long for client]");
2624 }
2625 else
2399 THIS->send_packet (buf, len); 2626 THIS->send_packet (buf, len);
2400} 2627}
2401 2628
2629faceidx
2630client::need_face (utf8_string name, int pri = 0)
2631 CODE:
2632 RETVAL = face_find (name, 0);
2633 if (RETVAL)
2634 {
2635 THIS->send_face (RETVAL, pri);
2636 THIS->flush_fx ();
2637 }
2638 OUTPUT:
2639 RETVAL
2640
2641int
2642client::fx_want (int idx, int value = -1)
2643 CODE:
2644 if (0 < idx && idx < FT_NUM)
2645 {
2646 RETVAL = THIS->fx_want [idx];
2647 if (items > 2)
2648 THIS->fx_want [idx] = value;
2649 }
2650 else
2651 RETVAL = 0;
2652 OUTPUT:
2653 RETVAL
2654
2655MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2656
2657faceidx sound_find (utf8_string name)
2658
2659void sound_set (utf8_string str, faceidx face)
2660
2661# dire hack
2662void old_sound_index (int idx, faceidx face)
2663 CODE:
2664 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2665 old_sound_index [idx] = face;
2666
2667MODULE = cf PACKAGE = cf::face PREFIX = face_
2668
2669#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2670
2671faceidx face_find (utf8_string name, faceidx defidx = 0)
2672
2673faceidx alloc (utf8_string name)
2674 CODE:
2675{
2676 do
2677 {
2678 RETVAL = faces.size ();
2679 faces.resize (RETVAL + 1);
2680 }
2681 while (!RETVAL); // crude way to leave index 0
2682
2683 faces [RETVAL].name = name;
2684 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2685
2686 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2687 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2688}
2689 OUTPUT: RETVAL
2690
2691void set_type (faceidx idx, int value)
2692 ALIAS:
2693 set_type = 0
2694 set_visibility = 1
2695 set_magicmap = 2
2696 set_smooth = 3
2697 set_smoothlevel = 4
2698 CODE:
2699 faceinfo *f = face_info (idx); assert (f);
2700 switch (ix)
2701 {
2702 case 0: f->type = value; break;
2703 case 1: f->visibility = value; break;
2704 case 2: f->magicmap = value; break;
2705 case 3: f->smooth = value; break;
2706 case 4: f->smoothlevel = value; break;
2707 }
2708
2709void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2710 CODE:
2711{
2712 faceinfo *f = face_info (idx); assert (f);
2713 facedata *d = &(faceset ? f->data64 : f->data32);
2714 sv_to (data, d->data);
2715 STRLEN clen;
2716 char *cdata = SvPVbyte (chksum, clen);
2717 clen = min (CHKSUM_SIZE, clen);
2718
2719 if (memcmp (d->chksum, cdata, clen))
2720 {
2721 memcpy (d->chksum, cdata, clen);
2722
2723 // invalidate existing client face info
2724 for_all_clients (ns)
2725 if (ns->faceset == faceset)
2726 {
2727 ns->faces_sent [idx] = false;
2728 ns->force_newmap = true;
2729 }
2730 }
2731}
2732
2733int get_data_size (faceidx idx, int faceset = 0)
2734 CODE:
2735 facedata *d = face_data (idx, faceset);
2736 if (!d) XSRETURN_UNDEF;
2737 RETVAL = d->data.size ();
2738 OUTPUT:
2739 RETVAL
2740
2741SV *get_chksum (faceidx idx, int faceset = 0)
2742 CODE:
2743 facedata *d = face_data (idx, faceset);
2744 if (!d) XSRETURN_UNDEF;
2745 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2746 OUTPUT:
2747 RETVAL
2748
2749SV *get_data (faceidx idx, int faceset = 0)
2750 CODE:
2751 facedata *d = face_data (idx, faceset);
2752 if (!d) XSRETURN_UNDEF;
2753 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2754 OUTPUT:
2755 RETVAL
2756
2757void invalidate (faceidx idx)
2758 CODE:
2759 for_all_clients (ns)
2760 {
2761 ns->faces_sent [idx] = false;
2762 ns->force_newmap = true;
2763 }
2764
2765void invalidate_all ()
2766 CODE:
2767 for_all_clients (ns)
2768 {
2769 ns->faces_sent.reset ();
2770 ns->force_newmap = true;
2771 }
2772
2773MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2774
2775#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2776
2777animidx anim_find (utf8_string name)
2778 CODE:
2779 RETVAL = animation::find (name).number;
2780 OUTPUT: RETVAL
2781
2782animidx set (utf8_string name, SV *frames, int facings = 1)
2783 CODE:
2784{
2785 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2786 croak ("frames must be an arrayref");
2787
2788 AV *av = (AV *)SvRV (frames);
2789
2790 animation *anim = &animation::find (name);
2791 if (anim->number)
2792 {
2793 anim->resize (av_len (av) + 1);
2794 anim->facings = facings;
2795 }
2796 else
2797 anim = &animation::create (name, av_len (av) + 1, facings);
2798
2799 for (int i = 0; i < anim->num_animations; ++i)
2800 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2801}
2802 OUTPUT: RETVAL
2803
2804void invalidate_all ()
2805 CODE:
2806 for_all_clients (ns)
2807 ns->anims_sent.reset ();
2808
2809MODULE = cf PACKAGE = cf::object::freezer
2810
2811INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2812
2813SV *
2814new (char *klass)
2815 CODE:
2816 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2817 OUTPUT: RETVAL
2818
2819void
2820DESTROY (SV *sv)
2821 CODE:
2822 object_freezer *self;
2823 sv_to (sv, self);
2824 delete self;
2825
2826MODULE = cf PACKAGE = cf::object::thawer
2827
2828INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2829
2830SV *
2831new_from_file (char *klass, octet_string path)
2832 CODE:
2833 object_thawer *f = new object_thawer (path);
2834 if (!*f)
2835 {
2836 delete f;
2837 XSRETURN_UNDEF;
2838 }
2839 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2840 OUTPUT: RETVAL
2841
2842void
2843DESTROY (SV *sv)
2844 CODE:
2845 object_thawer *self;
2846 sv_to (sv, self);
2847 delete self;
2848
2849void
2850extract_tags (object_thawer *self)
2851 PPCODE:
2852 while (self->kw != KW_EOF)
2853 {
2854 PUTBACK;
2855 coroapi::cede_to_tick ();
2856 SPAGAIN;
2857
2858 if (self->kw == KW_tag)
2859 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2860
2861 self->skip ();
2862 }
2863

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