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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.161 by root, Thu Feb 1 19:15:39 2007 UTC vs.
Revision 1.277 by root, Sat Apr 19 21:10:29 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 40
37#include <unistd.h> 41#include <unistd.h>
38#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
39# include <sys/mman.h> 43# include <sys/mman.h>
40#endif 44#endif
41 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
42#include <EXTERN.h> 50#include <EXTERN.h>
43#include <perl.h> 51#include <perl.h>
44#include <XSUB.h> 52#include <XSUB.h>
45 53
46#include "CoroAPI.h" 54#include "CoroAPI.h"
47#include "perlxsi.c" 55#include "perlxsi.c"
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
53 61
54#if IVSIZE >= 8 62typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 63
68static PerlInterpreter *perl; 64static PerlInterpreter *perl;
69 65
70double runtime; 66tstamp NOW, runtime;
67
68static int tick_inhibit;
69static int tick_pending;
71 70
72global gbl_ev; 71global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74
75bitset<NUM_EVENT_TYPES> ev_want_event;
76bitset<NUM_TYPES> ev_want_type;
75 77
76static HV 78static HV
77 *stash_cf, 79 *stash_cf,
78 *stash_cf_object_wrap, 80 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 81 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 85 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 86 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 87 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 88 *stash_cf_living_wrap;
87 89
90static inline SV *
91newSVpv_utf8 (const char *s)
92{
93 if (!s)
94 return newSV (0);
95
96 SV *sv = newSVpv (s, 0);
97 SvUTF8_on (sv);
98 return sv;
99}
100
101static inline SV *
102newSVpvn_utf8 (const char *s, STRLEN l)
103{
104 if (!s)
105 return newSV (0);
106
107 SV *sv = newSVpvn (s, l);
108 SvUTF8_on (sv);
109 return sv;
110}
111
88// helper cast function, returns super class * or 0 112// helper cast function, returns super class * or 0
89template<class super> 113template<class super>
90static super * 114static super *
91is_a (attachable *at) 115is_a (attachable *at)
92{ 116{
151} 175}
152 176
153void 177void
154attachable::do_destroy () 178attachable::do_destroy ()
155{ 179{
156 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 180 INVOKE_ATTACHABLE (DESTROY, this);
157 181
158 if (cb) 182 if (cb)
159 { 183 {
160 SvREFCNT_dec (cb); 184 SvREFCNT_dec (cb);
161 cb = 0; 185 cb = 0;
162 } 186 }
163 187
164 if (self)
165 sever_self ();
166
167 mortals.push_back (this); 188 mortals.push_back (this);
168} 189}
169 190
170void 191void
171attachable::destroy () 192attachable::destroy ()
173 if (destroyed ()) 194 if (destroyed ())
174 return; 195 return;
175 196
176 flags |= F_DESTROYED; 197 flags |= F_DESTROYED;
177 do_destroy (); 198 do_destroy ();
199 sever_self ();
178} 200}
179 201
180void 202void
181attachable::check_mortals () 203attachable::check_mortals ()
182{ 204{
186 { 208 {
187 if (i >= mortals.size ()) 209 if (i >= mortals.size ())
188 { 210 {
189 i = 0; 211 i = 0;
190 212
191 if (mortals.size () > 1000) 213 if (mortals.size () >= 512)
192 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 214 {
215 static int last_mortalcount;
216 if (mortals.size () != last_mortalcount)
217 {
218 last_mortalcount = mortals.size ();
219 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
220
221 if (0)
222 {
223 for (int j = 0; j < mortals.size (); ++j)//D
224 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
225 fprintf (stderr, "\n");//D
226 }
227 }
228 }
193 229
194 break; 230 break;
195 } 231 }
196 232
197 attachable *obj = mortals [i]; 233 attachable *obj = mortals [i];
198 234
199 obj->refcnt_chk (); // unborrow from perl, if necessary 235#if 0
200 236 if (obj->self)//D make this an assert later
201 //if (obj->refcnt > 0 || obj->self)
202 if (obj->refcnt || obj->self)
203 { 237 {
204//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 238 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
239 obj->sever_self ();
240 }
241#endif
242
243 if (obj->refcnt)
244 {
205 ++i; // further delay freeing 245 ++i; // further delay freeing
206 246
207 if (!(i & 0x3ff)) 247 if (!(i & 0x3ff))
208 break; 248 break;
209 } 249 }
210 else 250 else
211 { 251 {
212 mortals.erase (i); 252 mortals.erase (i);
253 obj->sever_self ();
213 delete obj; 254 delete obj;
214 } 255 }
215 } 256 }
216} 257}
217 258
259void
260attachable::set_key (const char *key, const char *value, bool is_utf8)
261{
262 if (!self)
263 self = newHV ();
264
265 if (value)
266 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
267 else
268 hv_delete (self, key, strlen (key), G_DISCARD);
269}
270
218attachable & 271attachable &
219attachable::operator =(const attachable &src) 272attachable::operator =(const attachable &src)
220{ 273{
221 //if (self || cb) 274 //if (self || cb)
222 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 275 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
223 276
224 attach = src.attach; 277 attach = src.attach;
225 return *this; 278 return *this;
226} 279}
227 280
281template<typename T>
282static bool
283find_backref (void *ptr, T *obj)
284{
285 char *s = (char *)obj;
286 while (s < (char *)obj + sizeof (T))
287 {
288 if (ptr == *(void **)s)
289 return true;
290
291 s += sizeof (void *); // assume natural alignment
292 }
293
294 return false;
295}
296
297// for debugging, find "live" objects containing this ptr
298void
299find_backref (void *ptr)
300{
301 for_all_objects (op)
302 if (find_backref (ptr, op))
303 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
304
305 for_all_players (pl)
306 if (find_backref (ptr, pl))
307 fprintf (stderr, "P %p\n", pl);
308
309 for_all_clients (ns)
310 if (find_backref (ptr, ns))
311 fprintf (stderr, "C %p\n", ns);
312
313}
314
228////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 315//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
229 316
230static SV * 317static SV *
231newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 318newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
232{ 319{
233 SV *sv; 320 SV *sv;
234 321
235 if (!ptr) 322 if (!ptr)
236 return &PL_sv_undef; 323 return newSV (0);
237 324
238 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 325 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
239 return sv_bless (newRV_noinc ((SV *)hv), stash); 326 return sv_bless (newRV_noinc ((SV *)hv), stash);
240} 327}
241 328
260 347
261static SV * 348static SV *
262newSVattachable (attachable *obj, HV *stash) 349newSVattachable (attachable *obj, HV *stash)
263{ 350{
264 if (!obj) 351 if (!obj)
265 return &PL_sv_undef; 352 return newSV (0);
266 353
267 if (!obj->self) 354 if (!obj->self)
355 obj->self = newHV ();
356
357 if (!SvOBJECT (obj->self))
268 { 358 {
269 obj->self = newHV ();
270 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 359 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
271 360
272 // now bless the object _once_ 361 // now bless the object _once_
362 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
273 return sv_bless (newRV_inc ((SV *)obj->self), stash); 363 return sv_bless (newRV_inc ((SV *)obj->self), stash);
274 } 364 }
275 else 365 else
276 { 366 {
277 SV *sv = newRV_inc ((SV *)obj->self); 367 SV *sv = newRV_inc ((SV *)obj->self);
314 return SvPTR (sv, klass); 404 return SvPTR (sv, klass);
315 else 405 else
316 return 0; 406 return 0;
317} 407}
318 408
319inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 409inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
320inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 410inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
321inline SV *to_sv (bool v) { return newSViv (v); } 411inline SV *to_sv (bool v) { return newSViv (v); }
322inline SV *to_sv ( signed char v) { return newSViv (v); } 412inline SV *to_sv ( signed char v) { return newSViv (v); }
323inline SV *to_sv (unsigned char v) { return newSViv (v); } 413inline SV *to_sv (unsigned char v) { return newSViv (v); }
324inline SV *to_sv ( signed short v) { return newSViv (v); } 414inline SV *to_sv ( signed short v) { return newSViv (v); }
325inline SV *to_sv (unsigned short v) { return newSVuv (v); } 415inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 424inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
335inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 425inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
336inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 426inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
337inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 427inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
338inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 428inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
429inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
339inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 430inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
340inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
341inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 431inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
342 432
343inline SV *to_sv (object & v) { return to_sv (&v); } 433inline SV *to_sv (object & v) { return to_sv (&v); }
344inline SV *to_sv (living & v) { return to_sv (&v); } 434inline SV *to_sv (living & v) { return to_sv (&v); }
345 435
346inline SV *to_sv (facetile * v) { return to_sv (v->name); } 436inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
347inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 437inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
348 438
349inline SV *to_sv (UUID v) 439inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
350{
351 char buf[128];
352 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
353 return newSVpv (buf, 0);
354}
355 440
356inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 441inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
357inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 442inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
358inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 443inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
359inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 445inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 446inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
363inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 449inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
365inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 451inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
367inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 452inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
368inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 453inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
369inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 454inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
370inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 455inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
371inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 456inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
372inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 457inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
373inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 458inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
374inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 459inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
375inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 460inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
461inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
376inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 462inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
377inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 463inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
378inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
379inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 464inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
465inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
466inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
380 467
381inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 468//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
382inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 469inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
383 470
384template<class T> 471template<class T>
385inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 472inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
386 473
387template<int N> 474template<int N>
388inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 475inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
389 476
390inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
391inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 477inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
392inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 478inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
393inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 479inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
394inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 480inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
395 481
482inline void sv_to (SV *sv, std::string &v)
483{
484 STRLEN len;
485 char *data = SvPVbyte (sv, len);
486 v.assign (data, len);
487}
488
396inline void sv_to (SV *sv, UUID &v) 489inline void sv_to (SV *sv, UUID &v)
397{ 490{
398 unsigned int version; 491 if (!v.parse (SvPV_nolen (sv)))
399
400 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
401 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 492 croak ("unparsable uuid: %s", SvPV_nolen (sv));
402} 493}
403 494
404inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 495inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
405 496
423 break; 514 break;
424 515
425 case DT_STRING: 516 case DT_STRING:
426 { 517 {
427 char *str = (char *)va_arg (ap, const char *); 518 char *str = (char *)va_arg (ap, const char *);
428 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 519 sv = str ? newSVpv (str, 0) : newSV (0);
429 } 520 }
430 break; 521 break;
431 522
432 case DT_DATA: 523 case DT_DATA:
433 { 524 {
434 char *str = (char *)va_arg (ap, const void *); 525 char *str = (char *)va_arg (ap, const void *);
435 int len = va_arg (ap, int); 526 int len = va_arg (ap, int);
436 sv = str ? newSVpv (str, len) : &PL_sv_undef; 527 sv = str ? newSVpv (str, len) : newSV (0);
437 } 528 }
438 break; 529 break;
439 530
440 case DT_OBJECT: 531 case DT_OBJECT:
441 sv = to_sv (va_arg (ap, object *)); 532 sv = to_sv (va_arg (ap, object *));
483 va_end (ap); 574 va_end (ap);
484 575
485 return sv; 576 return sv;
486} 577}
487 578
488static SV *
489newSVcfapi (int type, ...)
490{
491 SV *sv;
492
493 va_list ap;
494 va_start (ap, type);
495
496 switch (type)
497 {
498 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
499 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
500 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
501 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
502 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
503 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
504 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
505 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
506 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
507 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
508
509 default:
510 assert (("unhandled type in newSVcfapi", 0));
511 }
512
513 va_end (ap);
514
515 return sv;
516}
517
518////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 579//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
519 580
520SV * 581SV *
521registry (attachable *ext) 582registry (attachable *ext)
522{ 583{
526 return newRV_inc ((SV *)ext->cb); 587 return newRV_inc ((SV *)ext->cb);
527} 588}
528 589
529///////////////////////////////////////////////////////////////////////////// 590/////////////////////////////////////////////////////////////////////////////
530 591
531extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
532{
533 return 0;
534}
535
536static CommArray_s rtn_cmd;
537
538static int
539runPluginCommand (object *obj, char *params)
540{
541 return -1;
542}
543
544extern "C" void *cfperl_getPluginProperty (int *type, ...)
545{
546 va_list args;
547 char *propname;
548 int i;
549 va_start (args, type);
550 propname = va_arg (args, char *);
551 //printf ("Property name: %s\n", propname);
552
553 if (!strcmp (propname, "command?"))
554 return NULL;
555 else if (!strcmp (propname, "Identification"))
556 {
557 va_end (args);
558 return (void *)PLUGIN_NAME;
559 }
560 else if (!strcmp (propname, "FullName"))
561 {
562 va_end (args);
563 return (void *)PLUGIN_VERSION;
564 }
565 else
566 va_end (args);
567
568 return NULL;
569}
570
571extern "C" int cfperl_postInitPlugin ()
572{
573 int hooktype = 1;
574 int rtype = 0;
575
576 cf_init_plugin (gethook);
577
578 return 0;
579}
580
581extern "C" int cfperl_closePlugin ()
582{
583 return 0;
584}
585
586void 592void
587cfperl_init () 593cfperl_init ()
588{ 594{
595 extern char **environ;
596
589 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 597 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
590 perl = perl_alloc (); 598 perl = perl_alloc ();
591 perl_construct (perl); 599 perl_construct (perl);
592 600
593 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
594 602
595 char *argv[] = { 603 const char *argv[] = {
596 "", 604 settings.argv [0],
597 "-e" 605 "-e"
598 "use Event; use Coro;" // required for bootstrap 606 "use EV; use Coro;" // required for bootstrap
599 "cf->bootstrap;" // required for datadir :*> 607 "cf->bootstrap;" // required for datadir :*>
600 "unshift @INC, cf::datadir ();" 608 "unshift @INC, cf::datadir ();"
601 "require cf;" 609 "require cf;"
602 }; 610 };
603 611
604 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 612 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
613 || perl_run (perl))
605 { 614 {
606 printf ("unable to initialize perl-interpreter, aborting.\n"); 615 printf ("unable to initialize perl-interpreter, aborting.\n");
607 exit (EXIT_FAILURE); 616 exit (EXIT_FAILURE);
608 } 617 }
618
619 {
620 dSP;
621
622 PUSHMARK (SP);
623 PUTBACK;
624 call_pv ("cf::init", G_DISCARD | G_VOID);
625 }
609} 626}
610 627
611void cfperl_main () 628void cfperl_main ()
612{ 629{
613 dSP; 630 dSP;
620void 637void
621attachable::instantiate () 638attachable::instantiate ()
622{ 639{
623 if (attach) 640 if (attach)
624 { 641 {
625 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 642 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
626 attach = 0; 643 attach = 0;
627 } 644 }
628} 645}
629 646
630void 647void
631attachable::reattach () 648attachable::reattach ()
632{ 649{
633 optimise (); 650 optimise ();
634 //TODO: check for _attachment's, very important for restarts 651 //TODO: check for _attachment's, very important for restarts
635 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 652 INVOKE_ATTACHABLE (REATTACH, this);
636} 653}
637 654
638static event_klass klass_of[NUM_EVENT_TYPES] = { 655static event_klass klass_of[NUM_EVENT_TYPES] = {
639# define def(type,name) KLASS_ ## type, 656# define def(type,name) KLASS_ ## type,
640# include "eventinc.h" 657# include "eventinc.h"
683} 700}
684 701
685void 702void
686global::gather_callbacks (AV *&callbacks, event_type event) const 703global::gather_callbacks (AV *&callbacks, event_type event) const
687{ 704{
688 ::gather_callbacks (callbacks, cb_object, event); 705 ::gather_callbacks (callbacks, cb_global, event);
689} 706}
690 707
691void 708void
692object::gather_callbacks (AV *&callbacks, event_type event) const 709object::gather_callbacks (AV *&callbacks, event_type event) const
693{ 710{
694 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 711 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
695 { 712 {
696 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 713 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
697 714
698 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 715 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
699 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 716 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
700 } 717 }
701 718
737{ 754{
738 attachable::gather_callbacks (callbacks, event); 755 attachable::gather_callbacks (callbacks, event);
739 ::gather_callbacks (callbacks, cb_map, event); 756 ::gather_callbacks (callbacks, cb_map, event);
740} 757}
741 758
759void
760_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
761{
762 for (int event = 0; event <= AvFILLp (registry); ++event)
763 {
764 SV *cbs_ = AvARRAY (registry)[event];
765
766 // element must be list of callback entries
767 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
768 {
769 AV *cbs = (AV *)SvRV (cbs_);
770
771 // no callback entries, no callbacks to call
772 if (AvFILLp (cbs) >= 0)
773 set.set (event);
774 }
775 }
776}
777
778// very slow and inefficient way to recalculate the global want bitsets
779void
780_recalc_want ()
781{
782 ev_want_event.reset ();
783
784 _recalc_want (ev_want_event, cb_global);
785 _recalc_want (ev_want_event, cb_attachable);
786 _recalc_want (ev_want_event, cb_object);
787 _recalc_want (ev_want_event, cb_client);
788 _recalc_want (ev_want_event, cb_player);
789 _recalc_want (ev_want_event, cb_map);
790
791 ev_want_type.reset ();
792
793 for (int type = 0; type <= AvFILLp (cb_type); ++type)
794 {
795 SV *cbs_ = AvARRAY (cb_type)[type];
796
797 // element must be list of callback entries
798 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
799 {
800 AV *cbs = (AV *)SvRV (cbs_);
801
802 // no callback entries, no callbacks to call
803 if (AvFILLp (cbs) >= 0)
804 ev_want_type.set (type % NUM_TYPES);
805 }
806 }
807}
808
742bool 809bool
743attachable::invoke (event_type event, ...) 810attachable::invoke (event_type event, ...)
744{ 811{
745 data_type dt; 812 data_type dt;
746 va_list ap;
747
748 va_start (ap, event);
749 813
750 // callback call ordering should be: 814 // callback call ordering should be:
751 // 1. per-object callback 815 // 1. per-object callback
752 // 2. per-class object 816 // 2. per-class object
753 // 3. per-type callback 817 // 3. per-type callback
757 gather_callbacks (callbacks, event); 821 gather_callbacks (callbacks, event);
758 822
759 // short-circuit processing if no callbacks found/defined 823 // short-circuit processing if no callbacks found/defined
760 if (!callbacks) 824 if (!callbacks)
761 return 0; 825 return 0;
826
827 va_list ap;
828 va_start (ap, event);
762 829
763 CALL_BEGIN (3); 830 CALL_BEGIN (3);
764 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 831 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
765 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 832 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
766 833
801} 868}
802 869
803SV * 870SV *
804cfperl_result (int idx) 871cfperl_result (int idx)
805{ 872{
806 AV *av = get_av ("cfperl::invoke_results", 0); 873 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
807 if (!av) 874 if (!av)
808 return &PL_sv_undef; 875 return &PL_sv_undef;
809 876
810 SV **sv = av_fetch (av, idx, 0); 877 SV **sv = av_fetch (av, idx, 0);
811 if (!sv) 878 if (!sv)
825{ 892{
826 return SvNV (cfperl_result (idx)); 893 return SvNV (cfperl_result (idx));
827} 894}
828 895
829///////////////////////////////////////////////////////////////////////////// 896/////////////////////////////////////////////////////////////////////////////
897// various c++ => perl glue functions
898
899void cfperl_tick ()
900{
901 tick_pending = 1;
902
903 if (tick_inhibit)
904 return;
905
906 tick_pending = 0;
907
908 dSP;
909
910 PUSHMARK (SP);
911 PUTBACK;
912 call_pv ("cf::tick", G_DISCARD | G_VOID);
913
914 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
915}
830 916
831void 917void
832cfperl_emergency_save () 918cfperl_emergency_save ()
833{ 919{
834 CALL_BEGIN (0); 920 CALL_BEGIN (0);
835 CALL_CALL ("cf::emergency_save", G_VOID); 921 CALL_CALL ("cf::emergency_save", G_VOID);
836 CALL_END; 922 CALL_END;
923}
924
925void
926cfperl_cleanup (int make_core)
927{
928 CALL_BEGIN (1);
929 CALL_ARG (make_core);
930 CALL_CALL ("cf::post_cleanup", G_VOID);
931 CALL_END;
932}
933
934void
935cfperl_make_book (object *book, int level)
936{
937 CALL_BEGIN (2);
938 CALL_ARG (book);
939 CALL_ARG (level);
940 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END;
942}
943
944void
945cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
946{
947 CALL_BEGIN (4);
948 CALL_ARG (ns);
949 CALL_ARG (type);
950 CALL_ARG_SV (newSVpv_utf8 (msg));
951 CALL_ARG (color);
952 CALL_CALL ("cf::client::send_msg", G_VOID);
953 CALL_END;
954}
955
956int
957cfperl_can_merge (object *ob1, object *ob2)
958{
959 int can;
960
961 CALL_BEGIN (2);
962 CALL_ARG (ob1);
963 CALL_ARG (ob2);
964 CALL_CALL ("cf::_can_merge", G_SCALAR);
965 can = count && SvTRUE (TOPs);
966 CALL_END;
967
968 return can;
969}
970
971player *
972player::find (const char *name)
973{
974 CALL_BEGIN (1);
975 CALL_ARG (name);
976 CALL_CALL ("cf::player::find", G_SCALAR);
977
978 player *retval;
979
980 if (count)
981 sv_to (POPs, retval);
982 else
983 retval = 0;
984
985 CALL_END;
986
987 return retval;
837} 988}
838 989
839maptile * 990maptile *
840maptile::find_sync (const char *path, maptile *origin) 991maptile::find_sync (const char *path, maptile *origin)
841{ 992{
855 1006
856 return retval; 1007 return retval;
857} 1008}
858 1009
859maptile * 1010maptile *
860maptile::find_async (const char *path, maptile *origin) 1011maptile::find_async (const char *path, maptile *origin, bool load)
861{ 1012{
862 CALL_BEGIN (2); 1013 CALL_BEGIN (3);
863 CALL_ARG (path); 1014 CALL_ARG (path);
864 CALL_ARG (origin); 1015 CALL_ARG (origin);
1016 CALL_ARG (load);
865 CALL_CALL ("cf::map::find_async", G_SCALAR); 1017 CALL_CALL ("cf::map::find_async", G_SCALAR);
866 1018
867 maptile *retval; 1019 maptile *retval;
868 1020
869 if (count) 1021 if (count)
905 CALL_ARG (exit); 1057 CALL_ARG (exit);
906 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
907 CALL_END; 1059 CALL_END;
908} 1060}
909 1061
1062const char *
1063object::ref () const
1064{
1065 if (type == PLAYER)
1066 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1067 else
1068 return 0;
1069}
1070
1071object *
1072object::deref (const char *ref)
1073{
1074 object *retval = 0;
1075
1076 if (ref)
1077 {
1078 CALL_BEGIN (1);
1079 CALL_ARG (ref);
1080 CALL_CALL ("cf::object::deref", G_SCALAR);
1081
1082 if (count)
1083 sv_to (POPs, retval);
1084
1085 CALL_END;
1086 }
1087
1088 return retval;
1089}
1090
1091void
1092log_backtrace (const char *msg)
1093{
1094#if HAVE_BACKTRACE
1095 void *addr [20];
1096 int size = backtrace (addr, 20);
1097
1098 CALL_BEGIN (size);
1099 CALL_ARG (msg);
1100 for (int i = 0; i < size; ++i)
1101 CALL_ARG ((IV)addr [i]);
1102 CALL_CALL ("cf::_log_backtrace", G_VOID);
1103 CALL_END;
1104#endif
1105}
1106
910///////////////////////////////////////////////////////////////////////////// 1107/////////////////////////////////////////////////////////////////////////////
911 1108
912struct EventAPI *watcher_base::GEventAPI; 1109struct EVAPI *evapi::GEVAPI;
913struct CoroAPI *coroapi::GCoroAPI; 1110struct CoroAPI *coroapi::GCoroAPI;
914 1111
915int coroapi::cede_counter; 1112void coroapi::do_cede_to_tick ()
916
917static void iw_dispatch (pe_event *ev)
918{ 1113{
919 iw *w = (iw *)ev->ext_data; 1114 cede_pending = 0;
920 w->call (*w); 1115 cede ();
921} 1116}
922 1117
923void 1118void
924iw::alloc () 1119coroapi::wait_for_tick ()
925{ 1120{
926 pe = GEventAPI->new_idle (0, 0); 1121 CALL_BEGIN (0);
927 1122 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
928 WaREENTRANT_off (pe); 1123 CALL_END;
929 pe->base.callback = (void *)iw_dispatch;
930 pe->base.ext_data = (void *)this;
931} 1124}
932 1125
933static void iow_dispatch (pe_event *ev)
934{
935 iow *w = (iow *)ev->ext_data;
936 w->call (*w, ((pe_ioevent *)ev)->got);
937}
938
939void 1126void
940iow::alloc () 1127coroapi::wait_for_tick_begin ()
941{ 1128{
942 pe = GEventAPI->new_io (0, 0); 1129 CALL_BEGIN (0);
943 1130 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
944 WaREENTRANT_off (pe); 1131 CALL_END;
945 pe->base.callback = (void *)iow_dispatch;
946 pe->base.ext_data = (void *)this;
947
948 pe->fd = -1;
949 pe->poll = 0;
950}
951
952void
953iow::fd (int fd)
954{
955 pe->fd = fd;
956}
957
958int
959iow::poll ()
960{
961 return pe->poll;
962} 1132}
963 1133
964void 1134void
965iow::poll (int events) 1135iow::poll (int events)
966{ 1136{
967 if (pe->poll != events) 1137 if (events != this->events)
968 { 1138 {
1139 int active = ev_is_active ((ev_io *)this);
969 if (pe->poll) stop (); 1140 if (active) stop ();
970 pe->poll = events; 1141 ev_io_set ((ev_io *)this, fd, events);
971 if (pe->poll) start (); 1142 if (active) start ();
972 } 1143 }
973} 1144}
974 1145
975void 1146void
976_connect_to_perl () 1147_connect_to_perl ()
977{ 1148{
978 stash_cf = gv_stashpv ("cf" , 1); 1149 stash_cf = gv_stashpv ("cf", 1);
979 1150
980 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1151 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
981 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1152 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
982 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1153 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
983 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1154 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
985 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1156 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
986 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1157 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
987 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1158 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
988 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1159 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
989 1160
990 sv_runtime = get_sv ("cf::RUNTIME", 1); 1161 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
991 sv_upgrade (sv_runtime, SVt_NV); 1162 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1163 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1164 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
992 1165
993 cb_global = get_av ("cf::CB_GLOBAL", 1); 1166 cb_global = get_av ("cf::CB_GLOBAL", 1);
994 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1167 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
995 cb_object = get_av ("cf::CB_OBJECT", 1); 1168 cb_object = get_av ("cf::CB_OBJECT", 1);
996 cb_player = get_av ("cf::CB_PLAYER", 1); 1169 cb_player = get_av ("cf::CB_PLAYER", 1);
1001 1174
1002MODULE = cf PACKAGE = cf PREFIX = cf_ 1175MODULE = cf PACKAGE = cf PREFIX = cf_
1003 1176
1004BOOT: 1177BOOT:
1005{ 1178{
1179 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1180 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1181
1006 _connect_to_perl (); 1182 _connect_to_perl ();
1007 1183
1008 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1009 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1010
1011 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1184 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1185
1186 //{
1187 // require_pv ("Time::HiRes");
1188 //
1189 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1190 // if (!svp) croak ("Time::HiRes is required");
1191 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1192 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1193 //}
1012 1194
1013 static const struct { 1195 static const struct {
1014 const char *name; 1196 const char *name;
1015 IV iv; 1197 IV iv;
1016 } *civ, const_iv[] = { 1198 } *civ, const_iv[] = {
1017# define const_iv(name) { # name, (IV)name }, 1199# define const_iv(name) { # name, (IV)name },
1018 const_iv (llevError) 1200 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1019 const_iv (llevInfo) 1201 const_iv (logBacktrace)
1020 const_iv (llevDebug) 1202
1021 const_iv (llevMonster) 1203 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1204
1205 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1022 1206
1023 const_iv (MAX_TIME) 1207 const_iv (MAX_TIME)
1024 const_iv (PLAYER)
1025 const_iv (TRANSPORT)
1026 const_iv (ROD)
1027 const_iv (TREASURE)
1028 const_iv (POTION)
1029 const_iv (FOOD)
1030 const_iv (POISON)
1031 const_iv (BOOK)
1032 const_iv (CLOCK) 1208 const_iv (MAXSOCKBUF)
1033 const_iv (ARROW) 1209
1034 const_iv (BOW)
1035 const_iv (WEAPON)
1036 const_iv (ARMOUR)
1037 const_iv (PEDESTAL)
1038 const_iv (ALTAR)
1039 const_iv (LOCKED_DOOR)
1040 const_iv (SPECIAL_KEY)
1041 const_iv (MAP)
1042 const_iv (DOOR)
1043 const_iv (KEY)
1044 const_iv (TIMED_GATE)
1045 const_iv (TRIGGER)
1046 const_iv (GRIMREAPER)
1047 const_iv (MAGIC_EAR)
1048 const_iv (TRIGGER_BUTTON)
1049 const_iv (TRIGGER_ALTAR)
1050 const_iv (TRIGGER_PEDESTAL)
1051 const_iv (SHIELD)
1052 const_iv (HELMET)
1053 const_iv (HORN)
1054 const_iv (MONEY)
1055 const_iv (CLASS)
1056 const_iv (GRAVESTONE)
1057 const_iv (AMULET)
1058 const_iv (PLAYERMOVER)
1059 const_iv (TELEPORTER)
1060 const_iv (CREATOR)
1061 const_iv (SKILL)
1062 const_iv (EARTHWALL)
1063 const_iv (GOLEM)
1064 const_iv (THROWN_OBJ)
1065 const_iv (BLINDNESS)
1066 const_iv (GOD)
1067 const_iv (DETECTOR)
1068 const_iv (TRIGGER_MARKER)
1069 const_iv (DEAD_OBJECT)
1070 const_iv (DRINK)
1071 const_iv (MARKER)
1072 const_iv (HOLY_ALTAR)
1073 const_iv (PLAYER_CHANGER)
1074 const_iv (BATTLEGROUND)
1075 const_iv (PEACEMAKER)
1076 const_iv (GEM)
1077 const_iv (FIREWALL)
1078 const_iv (ANVIL)
1079 const_iv (CHECK_INV)
1080 const_iv (MOOD_FLOOR) 1210 const_iv (NUM_BODY_LOCATIONS)
1081 const_iv (EXIT) 1211 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1082 const_iv (ENCOUNTER) 1212 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1083 const_iv (SHOP_FLOOR) 1213 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1084 const_iv (SHOP_MAT) 1214 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1085 const_iv (RING) 1215 const_iv (body_wrist) const_iv (body_waist)
1086 const_iv (FLOOR)
1087 const_iv (FLESH)
1088 const_iv (INORGANIC)
1089 const_iv (SKILL_TOOL)
1090 const_iv (LIGHTER)
1091 const_iv (BUILDABLE_WALL)
1092 const_iv (MISC_OBJECT)
1093 const_iv (LAMP)
1094 const_iv (DUPLICATOR)
1095 const_iv (SPELLBOOK)
1096 const_iv (CLOAK)
1097 const_iv (SPINNER)
1098 const_iv (GATE)
1099 const_iv (BUTTON)
1100 const_iv (CF_HANDLE)
1101 const_iv (HOLE)
1102 const_iv (TRAPDOOR)
1103 const_iv (SIGN)
1104 const_iv (BOOTS)
1105 const_iv (GLOVES)
1106 const_iv (SPELL)
1107 const_iv (SPELL_EFFECT)
1108 const_iv (CONVERTER)
1109 const_iv (BRACERS)
1110 const_iv (POISONING)
1111 const_iv (SAVEBED)
1112 const_iv (WAND)
1113 const_iv (SCROLL)
1114 const_iv (DIRECTOR)
1115 const_iv (GIRDLE)
1116 const_iv (FORCE)
1117 const_iv (POTION_EFFECT)
1118 const_iv (EVENT_CONNECTOR)
1119 const_iv (CLOSE_CON)
1120 const_iv (CONTAINER)
1121 const_iv (ARMOUR_IMPROVER)
1122 const_iv (WEAPON_IMPROVER)
1123 const_iv (SKILLSCROLL)
1124 const_iv (DEEP_SWAMP)
1125 const_iv (IDENTIFY_ALTAR)
1126 const_iv (MENU)
1127 const_iv (RUNE)
1128 const_iv (TRAP)
1129 const_iv (POWER_CRYSTAL)
1130 const_iv (CORPSE)
1131 const_iv (DISEASE)
1132 const_iv (SYMPTOM)
1133 const_iv (BUILDER)
1134 const_iv (MATERIAL)
1135 const_iv (ITEM_TRANSFORMER)
1136 1216
1137 const_iv (NUM_SUBTYPES) 1217 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1218 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1219 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1220 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1221 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1222 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1223 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1224 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1225 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1226 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1227 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1228 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1229 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1230 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1231 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1232 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1233 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1234 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1235 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1236 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1237 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1238 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1239 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1240 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1241 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1242 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1243 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1244 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1138 1245
1139 const_iv (ST_BD_BUILD) 1246 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1140 const_iv (ST_BD_REMOVE)
1141 1247
1142 const_iv (ST_MAT_FLOOR) 1248 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1143 const_iv (ST_MAT_WALL) 1249 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1144 const_iv (ST_MAT_ITEM)
1145 1250
1146 const_iv (AT_PHYSICAL) 1251 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1147 const_iv (AT_MAGIC) 1252 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1148 const_iv (AT_FIRE) 1253 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1149 const_iv (AT_ELECTRICITY) 1254 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1150 const_iv (AT_COLD) 1255 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1151 const_iv (AT_CONFUSION) 1256 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1152 const_iv (AT_ACID) 1257 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1153 const_iv (AT_DRAIN)
1154 const_iv (AT_WEAPONMAGIC)
1155 const_iv (AT_GHOSTHIT)
1156 const_iv (AT_POISON)
1157 const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE)
1159 const_iv (AT_TURN_UNDEAD)
1160 const_iv (AT_FEAR)
1161 const_iv (AT_CANCELLATION)
1162 const_iv (AT_DEPLETE)
1163 const_iv (AT_DEATH)
1164 const_iv (AT_CHAOS)
1165 const_iv (AT_COUNTERSPELL)
1166 const_iv (AT_GODPOWER)
1167 const_iv (AT_HOLYWORD)
1168 const_iv (AT_BLIND)
1169 const_iv (AT_INTERNAL)
1170 const_iv (AT_LIFE_STEALING)
1171 const_iv (AT_DISEASE)
1172 1258
1173 const_iv (WEAP_HIT) 1259 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1174 const_iv (WEAP_SLASH) 1260 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1175 const_iv (WEAP_PIERCE)
1176 const_iv (WEAP_CLEAVE)
1177 const_iv (WEAP_SLICE)
1178 const_iv (WEAP_STAB)
1179 const_iv (WEAP_WHIP)
1180 const_iv (WEAP_CRUSH)
1181 const_iv (WEAP_BLUD) 1261 const_iv (WEAP_BLUD)
1182 1262
1183 const_iv (FLAG_ALIVE) 1263 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1184 const_iv (FLAG_WIZ) 1264 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1185 const_iv (FLAG_REMOVED) 1265 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1266 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1267 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1268 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1269 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1270 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1271 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1272 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1273 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1274 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1275 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1277 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1278 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1279 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1280 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1281 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1282 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1283 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1284 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1286 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1287 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1288 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1289
1290 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1291 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1292 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1293 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1294 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1295 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1296
1297 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1298 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1299
1300 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1301
1302 const_iv (SP_RAISE_DEAD)
1186 const_iv (FLAG_FREED) 1303 const_iv (SP_RUNE)
1187 const_iv (FLAG_WAS_WIZ) 1304 const_iv (SP_MAKE_MARK)
1188 const_iv (FLAG_APPLIED) 1305 const_iv (SP_BOLT)
1189 const_iv (FLAG_UNPAID) 1306 const_iv (SP_BULLET)
1190 const_iv (FLAG_USE_SHIELD) 1307 const_iv (SP_EXPLOSION)
1191 const_iv (FLAG_NO_PICK) 1308 const_iv (SP_CONE)
1192 const_iv (FLAG_ANIMATE) 1309 const_iv (SP_BOMB)
1193 const_iv (FLAG_MONSTER) 1310 const_iv (SP_WONDER)
1194 const_iv (FLAG_FRIENDLY) 1311 const_iv (SP_SMITE)
1195 const_iv (FLAG_GENERATOR) 1312 const_iv (SP_MAGIC_MISSILE)
1196 const_iv (FLAG_IS_THROWN) 1313 const_iv (SP_SUMMON_GOLEM)
1197 const_iv (FLAG_AUTO_APPLY) 1314 const_iv (SP_DIMENSION_DOOR)
1198 const_iv (FLAG_PLAYER_SOLD) 1315 const_iv (SP_MAGIC_MAPPING)
1316 const_iv (SP_MAGIC_WALL)
1317 const_iv (SP_DESTRUCTION)
1318 const_iv (SP_PERCEIVE_SELF)
1319 const_iv (SP_WORD_OF_RECALL)
1199 const_iv (FLAG_SEE_INVISIBLE) 1320 const_iv (SP_INVISIBLE)
1200 const_iv (FLAG_CAN_ROLL)
1201 const_iv (FLAG_OVERLAY_FLOOR)
1202 const_iv (FLAG_IS_TURNABLE)
1203 const_iv (FLAG_IS_USED_UP)
1204 const_iv (FLAG_IDENTIFIED)
1205 const_iv (FLAG_REFLECTING)
1206 const_iv (FLAG_CHANGING)
1207 const_iv (FLAG_SPLITTING)
1208 const_iv (FLAG_HITBACK)
1209 const_iv (FLAG_STARTEQUIP)
1210 const_iv (FLAG_BLOCKSVIEW)
1211 const_iv (FLAG_UNDEAD)
1212 const_iv (FLAG_SCARED)
1213 const_iv (FLAG_UNAGGRESSIVE)
1214 const_iv (FLAG_REFL_MISSILE)
1215 const_iv (FLAG_REFL_SPELL)
1216 const_iv (FLAG_NO_MAGIC)
1217 const_iv (FLAG_NO_FIX_PLAYER)
1218 const_iv (FLAG_IS_LIGHTABLE)
1219 const_iv (FLAG_TEAR_DOWN)
1220 const_iv (FLAG_RUN_AWAY)
1221 const_iv (FLAG_PICK_UP)
1222 const_iv (FLAG_UNIQUE)
1223 const_iv (FLAG_NO_DROP)
1224 const_iv (FLAG_WIZCAST)
1225 const_iv (FLAG_CAST_SPELL)
1226 const_iv (FLAG_USE_SCROLL)
1227 const_iv (FLAG_USE_RANGE)
1228 const_iv (FLAG_USE_BOW)
1229 const_iv (FLAG_USE_ARMOUR)
1230 const_iv (FLAG_USE_WEAPON)
1231 const_iv (FLAG_USE_RING)
1232 const_iv (FLAG_READY_RANGE)
1233 const_iv (FLAG_READY_BOW)
1234 const_iv (FLAG_XRAYS)
1235 const_iv (FLAG_NO_APPLY)
1236 const_iv (FLAG_IS_FLOOR)
1237 const_iv (FLAG_LIFESAVE)
1238 const_iv (FLAG_NO_STRENGTH)
1239 const_iv (FLAG_SLEEP)
1240 const_iv (FLAG_STAND_STILL)
1241 const_iv (FLAG_RANDOM_MOVE)
1242 const_iv (FLAG_ONLY_ATTACK)
1243 const_iv (FLAG_CONFUSED)
1244 const_iv (FLAG_STEALTH)
1245 const_iv (FLAG_WIZPASS)
1246 const_iv (FLAG_IS_LINKED)
1247 const_iv (FLAG_CURSED)
1248 const_iv (FLAG_DAMNED)
1249 const_iv (FLAG_SEE_ANYWHERE)
1250 const_iv (FLAG_KNOWN_MAGICAL)
1251 const_iv (FLAG_KNOWN_CURSED)
1252 const_iv (FLAG_CAN_USE_SKILL)
1253 const_iv (FLAG_BEEN_APPLIED)
1254 const_iv (FLAG_READY_SCROLL)
1255 const_iv (FLAG_USE_ROD)
1256 const_iv (FLAG_USE_HORN)
1257 const_iv (FLAG_MAKE_INVIS)
1258 const_iv (FLAG_INV_LOCKED)
1259 const_iv (FLAG_IS_WOODED)
1260 const_iv (FLAG_IS_HILLY)
1261 const_iv (FLAG_READY_SKILL)
1262 const_iv (FLAG_READY_WEAPON)
1263 const_iv (FLAG_NO_SKILL_IDENT)
1264 const_iv (FLAG_BLIND)
1265 const_iv (FLAG_SEE_IN_DARK)
1266 const_iv (FLAG_IS_CAULDRON)
1267 const_iv (FLAG_NO_STEAL)
1268 const_iv (FLAG_ONE_HIT)
1269 const_iv (FLAG_CLIENT_SENT)
1270 const_iv (FLAG_BERSERK)
1271 const_iv (FLAG_NEUTRAL)
1272 const_iv (FLAG_NO_ATTACK)
1273 const_iv (FLAG_NO_DAMAGE)
1274 const_iv (FLAG_OBJ_ORIGINAL)
1275 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1276 const_iv (FLAG_ACTIVATE_ON_PUSH)
1277 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1278 const_iv (FLAG_IS_WATER)
1279 const_iv (FLAG_CONTENT_ON_GEN)
1280 const_iv (FLAG_IS_A_TEMPLATE)
1281 const_iv (FLAG_IS_BUILDABLE)
1282 const_iv (FLAG_DESTROY_ON_DEATH)
1283 const_iv (FLAG_NO_MAP_SAVE)
1284
1285 const_iv (NDI_BLACK)
1286 const_iv (NDI_WHITE)
1287 const_iv (NDI_NAVY)
1288 const_iv (NDI_RED)
1289 const_iv (NDI_ORANGE)
1290 const_iv (NDI_BLUE)
1291 const_iv (NDI_DK_ORANGE)
1292 const_iv (NDI_GREEN)
1293 const_iv (NDI_LT_GREEN)
1294 const_iv (NDI_GREY)
1295 const_iv (NDI_BROWN)
1296 const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN)
1298 const_iv (NDI_MAX_COLOR)
1299 const_iv (NDI_COLOR_MASK)
1300 const_iv (NDI_UNIQUE)
1301 const_iv (NDI_ALL)
1302
1303 const_iv (UPD_LOCATION)
1304 const_iv (UPD_FLAGS)
1305 const_iv (UPD_WEIGHT)
1306 const_iv (UPD_FACE)
1307 const_iv (UPD_NAME)
1308 const_iv (UPD_ANIM)
1309 const_iv (UPD_ANIMSPEED)
1310 const_iv (UPD_NROF) 1321 const_iv (SP_PROBE)
1311
1312 const_iv (UPD_SP_MANA) 1322 const_iv (SP_HEALING)
1313 const_iv (UPD_SP_GRACE) 1323 const_iv (SP_CREATE_FOOD)
1314 const_iv (UPD_SP_DAMAGE) 1324 const_iv (SP_EARTH_TO_DUST)
1315 1325 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (F_APPLIED) 1326 const_iv (SP_BLESS)
1317 const_iv (F_LOCATION)
1318 const_iv (F_UNPAID)
1319 const_iv (F_MAGIC)
1320 const_iv (F_CURSED) 1327 const_iv (SP_CURSE)
1328 const_iv (SP_SUMMON_MONSTER)
1329 const_iv (SP_CHARGING)
1330 const_iv (SP_POLYMORPH)
1331 const_iv (SP_ALCHEMY)
1332 const_iv (SP_REMOVE_CURSE)
1333 const_iv (SP_IDENTIFY)
1334 const_iv (SP_DETECTION)
1335 const_iv (SP_MOOD_CHANGE)
1336 const_iv (SP_MOVING_BALL)
1321 const_iv (F_DAMNED) 1337 const_iv (SP_SWARM)
1338 const_iv (SP_CHANGE_MANA)
1322 const_iv (F_OPEN) 1339 const_iv (SP_DISPEL_RUNE)
1323 const_iv (F_NOPICK) 1340 const_iv (SP_CREATE_MISSILE)
1341 const_iv (SP_CONSECRATE)
1342 const_iv (SP_ANIMATE_WEAPON)
1343 const_iv (SP_LIGHT)
1344 const_iv (SP_CHANGE_MAP_LIGHT)
1345 const_iv (SP_FAERY_FIRE)
1346 const_iv (SP_CAUSE_DISEASE)
1347 const_iv (SP_AURA)
1348 const_iv (SP_TOWN_PORTAL)
1349 const_iv (SP_PARTY_SPELL)
1350
1351 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1352 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1324 const_iv (F_LOCKED) 1353 const_iv (F_LOCKED)
1325 1354
1326 const_iv (F_BUY) 1355 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1327 const_iv (F_SHOP)
1328 const_iv (F_SELL)
1329 1356
1330 const_iv (P_BLOCKSVIEW) 1357 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1331 const_iv (P_PLAYER) 1358 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1332 const_iv (P_NO_MAGIC)
1333 const_iv (P_IS_ALIVE)
1334 const_iv (P_NO_CLERIC)
1335 const_iv (P_OUT_OF_MAP)
1336 const_iv (P_NEW_MAP)
1337 const_iv (P_UPTODATE)
1338 1359
1339 const_iv (UP_OBJ_INSERT) 1360 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1340 const_iv (UP_OBJ_REMOVE)
1341 const_iv (UP_OBJ_CHANGE)
1342 const_iv (UP_OBJ_FACE)
1343 1361
1344 const_iv (INS_NO_MERGE) 1362 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1345 const_iv (INS_ABOVE_FLOOR_ONLY)
1346 const_iv (INS_NO_WALK_ON)
1347 const_iv (INS_ON_TOP)
1348 const_iv (INS_BELOW_ORIGINATOR) 1363 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1349 const_iv (INS_MAP_LOAD)
1350 1364
1351 const_iv (WILL_APPLY_HANDLE) 1365 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1352 const_iv (WILL_APPLY_TREASURE) 1366 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1353 const_iv (WILL_APPLY_EARTHWALL)
1354 const_iv (WILL_APPLY_DOOR)
1355 const_iv (WILL_APPLY_FOOD)
1356 1367
1357 const_iv (SAVE_MODE) 1368 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1358 const_iv (SAVE_DIR_MODE)
1359 1369
1360 const_iv (M_PAPER) 1370 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1361 const_iv (M_IRON) 1371 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1362 const_iv (M_GLASS) 1372 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1363 const_iv (M_LEATHER) 1373 const_iv (M_ICE) const_iv (M_SPECIAL)
1364 const_iv (M_WOOD)
1365 const_iv (M_ORGANIC)
1366 const_iv (M_STONE)
1367 const_iv (M_CLOTH)
1368 const_iv (M_ADAMANT)
1369 const_iv (M_LIQUID)
1370 const_iv (M_SOFT_METAL)
1371 const_iv (M_BONE)
1372 const_iv (M_ICE)
1373 const_iv (M_SPECIAL)
1374 1374
1375 const_iv (SK_EXP_ADD_SKILL) 1375 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_EXP_TOTAL) 1376 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 const_iv (SK_EXP_NONE)
1378 const_iv (SK_SUBTRACT_SKILL_EXP)
1379 const_iv (SK_EXP_SKILL_ONLY)
1380 1377
1381 const_iv (SK_LOCKPICKING) 1378 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1382 const_iv (SK_HIDING) 1379 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1383 const_iv (SK_SMITHERY) 1380 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1384 const_iv (SK_BOWYER) 1381 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1385 const_iv (SK_JEWELER) 1382 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1386 const_iv (SK_ALCHEMY) 1383 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1387 const_iv (SK_STEALING) 1384 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1388 const_iv (SK_LITERACY) 1385 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1389 const_iv (SK_BARGAINING) 1386 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1390 const_iv (SK_JUMPING) 1387 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_DET_MAGIC)
1392 const_iv (SK_ORATORY)
1393 const_iv (SK_SINGING)
1394 const_iv (SK_DET_CURSE)
1395 const_iv (SK_FIND_TRAPS)
1396 const_iv (SK_MEDITATION)
1397 const_iv (SK_PUNCHING)
1398 const_iv (SK_FLAME_TOUCH)
1399 const_iv (SK_KARATE)
1400 const_iv (SK_CLIMBING)
1401 const_iv (SK_WOODSMAN)
1402 const_iv (SK_INSCRIPTION)
1403 const_iv (SK_ONE_HANDED_WEAPON)
1404 const_iv (SK_MISSILE_WEAPON)
1405 const_iv (SK_THROWING)
1406 const_iv (SK_USE_MAGIC_ITEM)
1407 const_iv (SK_DISARM_TRAPS)
1408 const_iv (SK_SET_TRAP)
1409 const_iv (SK_THAUMATURGY)
1410 const_iv (SK_PRAYING)
1411 const_iv (SK_CLAWING)
1412 const_iv (SK_LEVITATION)
1413 const_iv (SK_SUMMONING)
1414 const_iv (SK_PYROMANCY)
1415 const_iv (SK_EVOCATION)
1416 const_iv (SK_SORCERY)
1417 const_iv (SK_TWO_HANDED_WEAPON)
1418 const_iv (SK_SPARK_TOUCH)
1419 const_iv (SK_SHIVER)
1420 const_iv (SK_ACID_SPLASH)
1421 const_iv (SK_POISON_NAIL) 1388 const_iv (SK_POISON_NAIL)
1422 1389
1423 const_iv (SOUND_NEW_PLAYER) 1390 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1424 const_iv (SOUND_FIRE_ARROW) 1391 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1425 const_iv (SOUND_LEARN_SPELL) 1392 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1426 const_iv (SOUND_FUMBLE_SPELL) 1393 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1427 const_iv (SOUND_WAND_POOF) 1394 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1428 const_iv (SOUND_OPEN_DOOR) 1395 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1429 const_iv (SOUND_PUSH_PLAYER)
1430 const_iv (SOUND_PLAYER_HITS1)
1431 const_iv (SOUND_PLAYER_HITS2)
1432 const_iv (SOUND_PLAYER_HITS3)
1433 const_iv (SOUND_PLAYER_HITS4)
1434 const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_PLAYER_IS_HIT2)
1436 const_iv (SOUND_PLAYER_IS_HIT3)
1437 const_iv (SOUND_PLAYER_KILLS)
1438 const_iv (SOUND_PET_IS_KILLED)
1439 const_iv (SOUND_PLAYER_DIES)
1440 const_iv (SOUND_OB_EVAPORATE)
1441 const_iv (SOUND_OB_EXPLODE)
1442 const_iv (SOUND_CLOCK)
1443 const_iv (SOUND_TURN_HANDLE)
1444 const_iv (SOUND_FALL_HOLE)
1445 const_iv (SOUND_DRINK_POISON)
1446 const_iv (SOUND_CAST_SPELL_0)
1447 1396
1448 const_iv (PREFER_LOW) 1397 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1449 const_iv (PREFER_HIGH)
1450 1398
1451 const_iv (ATNR_PHYSICAL) 1399 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1452 const_iv (ATNR_MAGIC) 1400 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1453 const_iv (ATNR_FIRE) 1401 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1454 const_iv (ATNR_ELECTRICITY) 1402 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1455 const_iv (ATNR_COLD) 1403 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1456 const_iv (ATNR_CONFUSION) 1404 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1457 const_iv (ATNR_ACID) 1405 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1458 const_iv (ATNR_DRAIN)
1459 const_iv (ATNR_WEAPONMAGIC)
1460 const_iv (ATNR_GHOSTHIT)
1461 const_iv (ATNR_POISON)
1462 const_iv (ATNR_SLOW)
1463 const_iv (ATNR_PARALYZE)
1464 const_iv (ATNR_TURN_UNDEAD)
1465 const_iv (ATNR_FEAR)
1466 const_iv (ATNR_CANCELLATION)
1467 const_iv (ATNR_DEPLETE)
1468 const_iv (ATNR_DEATH)
1469 const_iv (ATNR_CHAOS)
1470 const_iv (ATNR_COUNTERSPELL)
1471 const_iv (ATNR_GODPOWER)
1472 const_iv (ATNR_HOLYWORD)
1473 const_iv (ATNR_BLIND)
1474 const_iv (ATNR_INTERNAL)
1475 const_iv (ATNR_LIFE_STEALING)
1476 const_iv (ATNR_DISEASE)
1477 1406
1478 const_iv (MAP_IN_MEMORY) 1407 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1479 const_iv (MAP_SWAPPED)
1480 const_iv (MAP_LOADING)
1481 const_iv (MAP_SAVING) 1408 const_iv (MAP_INACTIVE)
1482 1409
1483 const_iv (KLASS_ATTACHABLE) 1410 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1484 const_iv (KLASS_GLOBAL) 1411 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1485 const_iv (KLASS_OBJECT)
1486 const_iv (KLASS_CLIENT)
1487 const_iv (KLASS_PLAYER)
1488 const_iv (KLASS_MAP)
1489 1412
1490 const_iv (CS_QUERY_YESNO) 1413 const_iv (VERSION_CS) const_iv (VERSION_SC)
1491 const_iv (CS_QUERY_SINGLECHAR)
1492 const_iv (CS_QUERY_HIDEINPUT)
1493 1414
1494 const_iv (ST_DEAD) 1415 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1495 const_iv (ST_SETUP)
1496 const_iv (ST_PLAYING)
1497 const_iv (ST_CUSTOM)
1498 1416
1499 const_iv (ST_CHANGE_CLASS) 1417 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1500 1418
1501 const_iv (IO_HEADER) 1419 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1502 const_iv (IO_OBJECTS)
1503 const_iv (IO_UNIQUES)
1504 1420
1505 // random map generator 1421 // random map generator
1506 const_iv (LAYOUT_NONE) 1422 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1507 const_iv (LAYOUT_ONION) 1423 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1508 const_iv (LAYOUT_MAZE)
1509 const_iv (LAYOUT_SPIRAL)
1510 const_iv (LAYOUT_ROGUELIKE)
1511 const_iv (LAYOUT_SNAKE)
1512 const_iv (LAYOUT_SQUARE_SPIRAL)
1513 1424
1514 const_iv (RMOPT_RANDOM) 1425 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1515 const_iv (RMOPT_CENTERED) 1426 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1516 const_iv (RMOPT_LINEAR) 1427 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1517 const_iv (RMOPT_BOTTOM_C)
1518 const_iv (RMOPT_BOTTOM_R)
1519 const_iv (RMOPT_IRR_SPACE)
1520 const_iv (RMOPT_WALL_OFF)
1521 const_iv (RMOPT_WALLS_ONLY)
1522 const_iv (RMOPT_NO_DOORS)
1523 1428
1524 const_iv (SYMMETRY_RANDOM) 1429 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1525 const_iv (SYMMETRY_NONE) 1430 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1526 const_iv (SYMMETRY_X) 1431
1527 const_iv (SYMMETRY_Y) 1432 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1528 const_iv (SYMMETRY_XY) 1433 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1434 const_iv (GT_MINIMAL)
1435
1436 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1437 const_iv (FT_RSRC) const_iv (FT_NUM)
1529 }; 1438 };
1530 1439
1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1440 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1441 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1533 1442
1554 } 1463 }
1555} 1464}
1556 1465
1557void _connect_to_perl () 1466void _connect_to_perl ()
1558 1467
1468void _recalc_want ()
1469
1559void _global_reattach () 1470void _global_reattach ()
1560 CODE: 1471 CODE:
1561{ 1472{
1562 // reattach to all attachable objects in the game. 1473 // reattach to all attachable objects in the game.
1563 for_all_clients (ns) 1474 for_all_clients (ns)
1564 ns->reattach (); 1475 ns->reattach ();
1565 1476
1566 for_all_players (pl)
1567 pl->reattach ();
1568
1569 //TODO
1570 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1571 // i->second->reattach ();
1572
1573 for_all_objects (op) 1477 for_all_objects (op)
1574 op->reattach (); 1478 op->reattach ();
1479}
1480
1481# support function for map-world.ext
1482void _quantise (SV *data_sv, SV *plt_sv)
1483 CODE:
1484{
1485 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1486 croak ("_quantise called with invalid agruments");
1487
1488 plt_sv = SvRV (plt_sv);
1489 SV **plt = AvARRAY (plt_sv);
1490 int plt_count = AvFILL (plt_sv) + 1;
1491
1492 STRLEN len;
1493 char *data = SvPVbyte (data_sv, len);
1494 char *dst = data;
1495
1496 while (len >= 3)
1497 {
1498 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1499 {
1500 char *val = SvPVX (*val_sv);
1501
1502 if (val [0] == data [0]
1503 && val [1] == data [1]
1504 && val [2] == data [2])
1505 {
1506 *dst++ = val [3];
1507 goto next;
1508 }
1509 }
1510
1511 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1512 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1513 dst - SvPVX (data_sv), len);
1514
1515 next:
1516 data += 3;
1517 len -= 3;
1518 }
1519
1520 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1521}
1522
1523void evthread_start (int aiofd)
1524
1525void cede_to_tick ()
1526 CODE:
1527 coroapi::cede_to_tick ();
1528
1529NV till_tick ()
1530 CODE:
1531 RETVAL = SvNVX (sv_next_tick) - now ();
1532 OUTPUT:
1533 RETVAL
1534
1535int tick_inhibit ()
1536 CODE:
1537 RETVAL = tick_inhibit;
1538 OUTPUT:
1539 RETVAL
1540
1541void tick_inhibit_inc ()
1542 CODE:
1543 ++tick_inhibit;
1544
1545void tick_inhibit_dec ()
1546 CODE:
1547 if (!--tick_inhibit)
1548 if (tick_pending)
1549 {
1550 ev_async_send (EV_DEFAULT, &tick_watcher);
1551 coroapi::cede ();
1552 }
1553
1554void server_tick ()
1555 CODE:
1556{
1557 NOW = ev_now (EV_DEFAULT);
1558 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1559 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1560 runtime = SvNVX (sv_runtime);
1561
1562 server_tick ();
1563
1564 NOW = ev_time ();
1565 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1566 runtime += TICK;
1567 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1575} 1568}
1576 1569
1577NV floor (NV x) 1570NV floor (NV x)
1578 1571
1579NV ceil (NV x) 1572NV ceil (NV x)
1588 default: croak ("cf::rndm requires none, one or two parameters."); break; 1581 default: croak ("cf::rndm requires none, one or two parameters."); break;
1589 } 1582 }
1590 OUTPUT: 1583 OUTPUT:
1591 RETVAL 1584 RETVAL
1592 1585
1593void server_tick () 1586NV clamp (NV value, NV min_value, NV max_value)
1594 CODE: 1587 CODE:
1595 runtime = SvNVx (sv_runtime); 1588 RETVAL = clamp (value, min_value, max_value);
1596 server_tick (); 1589 OUTPUT:
1590 RETVAL
1597 1591
1592NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1593 CODE:
1594 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1595 OUTPUT:
1596 RETVAL
1597
1598void weaken (...)
1599 PROTOTYPE: @
1600 CODE:
1601 while (items > 0)
1602 sv_rvweaken (ST (--items));
1603
1598void 1604void
1599LOG (int level, char *msg) 1605log_backtrace (utf8_string msg)
1606
1607void
1608LOG (int flags, utf8_string msg)
1600 PROTOTYPE: $$ 1609 PROTOTYPE: $$
1601 C_ARGS: (LogLevel)level, "%s", msg 1610 C_ARGS: flags, "%s", msg
1602 1611
1603char *path_combine (char *base, char *path) 1612octet_string path_combine (octet_string base, octet_string path)
1604 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1605 1614
1606char *path_combine_and_normalize (char *base, char *path) 1615octet_string path_combine_and_normalize (octet_string base, octet_string path)
1607 PROTOTYPE: $$ 1616 PROTOTYPE: $$
1608 1617
1609const char * 1618void
1610get_maps_directory (char *path) 1619mallinfo ()
1611 PROTOTYPE: $ 1620 PPCODE:
1612 ALIAS: maps_directory = 0 1621{
1613 CODE: 1622#if __GLIBC__
1614 RETVAL = create_pathname (path); 1623 struct mallinfo mai = mallinfo ();
1615 OUTPUT: RETVAL 1624 EXTEND (SP, 10*2);
1625 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1626 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1627 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1628 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1629 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1630 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1631 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1632 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1633 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1634 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1635#endif
1636 EXTEND (SP, 2*2);
1637 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1638 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1639}
1616 1640
1617void 1641void
1618sub_generation_inc () 1642sub_generation_inc ()
1619 CODE: 1643 CODE:
1620 PL_sub_generation++; 1644 PL_sub_generation++;
1621 1645
1622char * 1646const_octet_string
1623mapdir () 1647mapdir ()
1624 PROTOTYPE: 1648 PROTOTYPE:
1625 ALIAS: 1649 ALIAS:
1626 mapdir = 0 1650 mapdir = 0
1627 uniquedir = 1 1651 uniquedir = 1
1643 } 1667 }
1644 OUTPUT: RETVAL 1668 OUTPUT: RETVAL
1645 1669
1646void abort () 1670void abort ()
1647 1671
1672void reset_signals ()
1673
1648void fork_abort (char *cause = "cf::fork_abort") 1674void fork_abort (const_octet_string cause = "cf::fork_abort")
1649 1675
1650void cleanup (const char *cause, bool make_core = false) 1676void cleanup (const_octet_string cause, bool make_core = false)
1651 1677
1652void emergency_save () 1678void emergency_save ()
1653 1679
1654void _exit (int status = EXIT_SUCCESS) 1680void _exit (int status = EXIT_SUCCESS)
1655 1681
1656UV sv_2watcher (SV *w)
1657 CODE:
1658 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1659 OUTPUT:
1660 RETVAL
1661
1662#if _POSIX_MEMLOCK 1682#if _POSIX_MEMLOCK
1663 1683
1664int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1684int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1685 INIT:
1686#ifdef __linux
1687 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1688#endif
1665 1689
1666int munlockall () 1690int munlockall ()
1667 1691
1668#endif 1692#endif
1669 1693
1670int find_animation (char *text) 1694int find_animation (utf8_string text)
1671 PROTOTYPE: $ 1695 PROTOTYPE: $
1672 1696
1673int random_roll (int min, int max, object *op, int goodbad); 1697int random_roll (int min, int max, object *op, int goodbad);
1674 1698
1675const char *cost_string_from_value(uint64 cost, int approx = 0) 1699const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1676 1700
1677int 1701int
1678exp_to_level (val64 exp) 1702exp_to_level (val64 exp)
1679 CODE: 1703 CODE:
1680{ 1704{
1711 RETVAL = newSVpv (resist_plus[atnr], 0); 1735 RETVAL = newSVpv (resist_plus[atnr], 0);
1712 else 1736 else
1713 XSRETURN_UNDEF; 1737 XSRETURN_UNDEF;
1714 OUTPUT: RETVAL 1738 OUTPUT: RETVAL
1715 1739
1740UUID
1741uuid_cur ()
1742 CODE:
1743 RETVAL = UUID::cur;
1744 OUTPUT:
1745 RETVAL
1746
1747UUID
1748uuid_gen ()
1749 CODE:
1750 RETVAL = UUID::gen ();
1751 OUTPUT:
1752 RETVAL
1753
1754val64
1755uuid_seq (UUID uuid)
1756 CODE:
1757 RETVAL = uuid.seq;
1758 OUTPUT:
1759 RETVAL
1760
1761UUID
1762uuid_str (val64 seq)
1763 CODE:
1764 RETVAL.seq = seq;
1765 OUTPUT:
1766 RETVAL
1767
1768void
1769coin_names ()
1770 PPCODE:
1771 EXTEND (SP, NUM_COINS);
1772 for (int i = 0; i < NUM_COINS; ++i)
1773 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1774
1775void
1776coin_archetypes ()
1777 PPCODE:
1778 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1781
1782bool
1783load_resource_file (octet_string filename)
1784
1716MODULE = cf PACKAGE = cf::attachable 1785MODULE = cf PACKAGE = cf::attachable
1717 1786
1718int 1787int
1719valid (SV *obj) 1788valid (SV *obj)
1720 CODE: 1789 CODE:
1721 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1790 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1722 OUTPUT: 1791 OUTPUT:
1723 RETVAL 1792 RETVAL
1793
1794void
1795debug_trace (attachable *obj, bool on = true)
1796 CODE:
1797 obj->flags &= ~attachable::F_DEBUG_TRACE;
1798 if (on)
1799 obj->flags |= attachable::F_DEBUG_TRACE;
1724 1800
1725int mortals_size () 1801int mortals_size ()
1726 CODE: 1802 CODE:
1727 RETVAL = attachable::mortals.size (); 1803 RETVAL = attachable::mortals.size ();
1728 OUTPUT: RETVAL 1804 OUTPUT: RETVAL
1730#object *mortals (U32 index) 1806#object *mortals (U32 index)
1731# CODE: 1807# CODE:
1732# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1808# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1733# OUTPUT: RETVAL 1809# OUTPUT: RETVAL
1734 1810
1735INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1811INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1736 1812
1737MODULE = cf PACKAGE = cf::global 1813MODULE = cf PACKAGE = cf::global
1738 1814
1739int invoke (SV *klass, int event, ...) 1815int invoke (SV *klass, int event, ...)
1740 CODE: 1816 CODE:
1744 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1820 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1745 OUTPUT: RETVAL 1821 OUTPUT: RETVAL
1746 1822
1747MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1823MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1748 1824
1749INCLUDE: $PERL genacc object ../include/object.h | 1825INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1750 1826
1751int invoke (object *op, int event, ...) 1827int invoke (object *op, int event, ...)
1752 CODE: 1828 CODE:
1753 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1829 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1754 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1830 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1776object *actives (U32 index) 1852object *actives (U32 index)
1777 CODE: 1853 CODE:
1778 RETVAL = index < actives.size () ? actives [index] : 0; 1854 RETVAL = index < actives.size () ? actives [index] : 0;
1779 OUTPUT: RETVAL 1855 OUTPUT: RETVAL
1780 1856
1857const char *slot_use_name (U32 slot)
1858 ALIAS:
1859 slot_nonuse_name = 1
1860 CODE:
1861{
1862 if (slot >= NUM_BODY_LOCATIONS)
1863 croak ("body slot index out of range");
1864
1865 switch (ix)
1866 {
1867 case 0: RETVAL = body_locations[slot].use_name; break;
1868 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1869 }
1870}
1871 OUTPUT:
1872 RETVAL
1873
1781# missing properties 1874# missing properties
1782 1875
1783object *head (object *op) 1876object *head (object *op)
1784 PROTOTYPE: $ 1877 PROTOTYPE: $
1785 CODE: 1878 CODE:
1786 RETVAL = op->head_ (); 1879 RETVAL = op->head_ ();
1787 OUTPUT: RETVAL
1788
1789int is_head (object *op)
1790 PROTOTYPE: $
1791 CODE:
1792 RETVAL = op->head_ () == op;
1793 OUTPUT: RETVAL 1880 OUTPUT: RETVAL
1794 1881
1795void 1882void
1796inv (object *obj) 1883inv (object *obj)
1797 PROTOTYPE: $ 1884 PROTOTYPE: $
1798 PPCODE: 1885 PPCODE:
1799{ 1886{
1800 object *o;
1801 for (o = obj->inv; o; o = o->below) 1887 for (object *o = obj->inv; o; o = o->below)
1802 XPUSHs (sv_2mortal (to_sv (o))); 1888 XPUSHs (sv_2mortal (to_sv (o)));
1803} 1889}
1804 1890
1805void 1891void
1806set_animation (object *op, int idx) 1892set_animation (object *op, int idx)
1811num_animations (object *op) 1897num_animations (object *op)
1812 CODE: 1898 CODE:
1813 RETVAL = NUM_ANIMATIONS (op); 1899 RETVAL = NUM_ANIMATIONS (op);
1814 OUTPUT: RETVAL 1900 OUTPUT: RETVAL
1815 1901
1902int slot_info (object *op, UV slot, int value = 0)
1903 ALIAS:
1904 slot_used = 1
1905 CODE:
1906{
1907 if (slot >= NUM_BODY_LOCATIONS)
1908 croak ("body slot index out of range");
1909
1910 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1911
1912 if (items > 2)
1913 if (ix)
1914 op->slot[slot].used = value;
1915 else
1916 op->slot[slot].info = value;
1917}
1918 OUTPUT:
1919 RETVAL
1920
1816object *find_best_object_match (object *op, const char *match) 1921object *find_best_object_match (object *op, utf8_string match)
1817 1922
1818object *find_marked_object (object *op) 1923object *find_marked_object (object *op)
1819 1924
1820int need_identify (object *obj); 1925int need_identify (object *obj);
1821 1926
1833 1938
1834void apply_below (object *op) 1939void apply_below (object *op)
1835 CODE: 1940 CODE:
1836 player_apply_below (op); 1941 player_apply_below (op);
1837 1942
1838object *cf_object_present_archname_inside (object *op, char *whatstr) 1943int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1839
1840int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1841
1842int cf_object_change_map (object *op, int x, int y, maptile *map)
1843 1944
1844#//TODO 1945#//TODO
1845object *clone_ (object *op, int recursive = 0) 1946object *clone_ (object *op, int recursive = 0)
1846 CODE: 1947 CODE:
1847 if (recursive) 1948 if (recursive)
1863 RETVAL = pay_for_amount (amount, op); 1964 RETVAL = pay_for_amount (amount, op);
1864 OUTPUT: RETVAL 1965 OUTPUT: RETVAL
1865 1966
1866void pay_player (object *op, uint64 amount) 1967void pay_player (object *op, uint64 amount)
1867 1968
1868val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1969val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1869 1970
1870int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1971int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1871 1972
1872void learn_spell (object *op, object *sp, int special_prayer = 0) 1973void learn_spell (object *op, object *sp, int special_prayer = 0)
1873 CODE: 1974 CODE:
1874 do_learn_spell (op, sp, special_prayer); 1975 do_learn_spell (op, sp, special_prayer);
1875 1976
1876void forget_spell (object *op, object *sp) 1977void forget_spell (object *op, object *sp)
1877 CODE: 1978 CODE:
1878 do_forget_spell (op, query_name (sp)); 1979 do_forget_spell (op, query_name (sp));
1879 1980
1880object *check_for_spell (object *op, char *spellname) 1981object *check_for_spell (object *op, utf8_string spellname)
1881 CODE: 1982 CODE:
1882 RETVAL = check_spell_known (op, spellname); 1983 RETVAL = check_spell_known (op, spellname);
1883 OUTPUT: RETVAL 1984 OUTPUT: RETVAL
1884 1985
1885int query_money (object *op) 1986int query_money (object *op)
1894 1995
1895void drop (object *who, object *op) 1996void drop (object *who, object *op)
1896 1997
1897void pick_up (object *who, object *op) 1998void pick_up (object *who, object *op)
1898 1999
1899int cf_object_teleport (object *op, maptile *map, int x, int y)
1900
1901void update_object (object *op, int action) 2000void update_object (object *op, int action)
1902 2001
1903object *cf_create_object_by_name (const char *name)
1904
1905void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2002void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1906 2003
1907void player_lvl_adj (object *who, object *skill = 0) 2004void player_lvl_adj (object *who, object *skill = 0)
1908 2005
1909int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2006int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910 2007
1916 2013
1917void add_button_link (object *button, maptile *map, int connected); 2014void add_button_link (object *button, maptile *map, int connected);
1918 2015
1919void remove_button_link (object *op); 2016void remove_button_link (object *op);
1920 2017
2018void handle_apply_yield (object *op);
2019
1921 2020
1922MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2021MODULE = cf PACKAGE = cf::object PREFIX = cf_
1923
1924object *cf_insert_ob_in_ob (object *ob, object *where)
1925 2022
1926# no clean way to get an object from an archetype - stupid idiotic 2023# no clean way to get an object from an archetype - stupid idiotic
1927# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2024# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1928 2025
1929object *new (const char *archetype = 0) 2026object *new (utf8_string archetype = 0)
1930 PROTOTYPE: ;$ 2027 PROTOTYPE: ;$
1931 CODE: 2028 CODE:
1932 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2029 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1933 OUTPUT: 2030 OUTPUT:
1934 RETVAL 2031 RETVAL
1935 2032
2033object *find_object (U32 tag)
2034
2035# TODO: nuke
1936object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2036object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1937 PROTOTYPE: $$$$$$ 2037 PROTOTYPE: $$$$$$
1938 CODE: 2038 CODE:
1939{ 2039{
1940 int unused_type; 2040 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1941 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1942} 2041}
1943 2042
1944# syntatic sugar for easier use in event callbacks. 2043const_utf8_string get_ob_key_value (object *op, utf8_string key)
1945const char *options (object *op)
1946 CODE:
1947 RETVAL = op->name;
1948 OUTPUT:
1949 RETVAL
1950 2044
1951player *contr (object *op)
1952 CODE:
1953 RETVAL = op->contr;
1954 OUTPUT: RETVAL
1955
1956const char *get_ob_key_value (object *op, const char *key)
1957
1958bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2045bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1959 2046
1960object *get_nearest_player (object *ob) 2047object *get_nearest_player (object *ob)
1961 ALIAS: nearest_player = 0 2048 ALIAS: nearest_player = 0
1962 PREINIT: 2049 PREINIT:
1963 extern object *get_nearest_player (object *); 2050 extern object *get_nearest_player (object *);
1971 EXTEND (SP, 5); 2058 EXTEND (SP, 5);
1972 PUSHs (newSVuv (rv.distance)); 2059 PUSHs (newSVuv (rv.distance));
1973 PUSHs (newSViv (rv.distance_x)); 2060 PUSHs (newSViv (rv.distance_x));
1974 PUSHs (newSViv (rv.distance_y)); 2061 PUSHs (newSViv (rv.distance_y));
1975 PUSHs (newSViv (rv.direction)); 2062 PUSHs (newSViv (rv.direction));
1976 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2063 PUSHs (to_sv (rv.part));
1977} 2064}
1978 2065
1979bool on_same_map_as (object *ob, object *other) 2066bool on_same_map_as (object *ob, object *other)
1980 CODE: 2067 CODE:
1981 RETVAL = on_same_map (ob, other); 2068 RETVAL = on_same_map (ob, other);
1982 OUTPUT: RETVAL 2069 OUTPUT: RETVAL
1983 2070
1984const char * 2071const_utf8_string
1985base_name (object *op, int plural = op->nrof > 1) 2072base_name (object *op, int plural = op->nrof > 1)
1986 CODE: 2073 CODE:
1987 RETVAL = query_base_name (op, plural); 2074 RETVAL = query_base_name (op, plural);
1988 OUTPUT: RETVAL 2075 OUTPUT: RETVAL
1989 2076
1990object *decrease_ob_nr (object *op, unsigned long i) 2077object *decrease_ob_nr (object *op, unsigned long i)
1991 2078
2079# return the tail of an object, excluding itself
2080void
2081tail (object *op)
2082 PPCODE:
2083 while ((op = op->more))
2084 XPUSHs (sv_2mortal (to_sv (op)));
2085
1992MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2086MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1993 2087
1994player *player (object *op) 2088player *player (object *op)
1995 CODE: 2089 CODE:
1996 RETVAL = op->contr; 2090 RETVAL = op->contr;
1997 OUTPUT: RETVAL 2091 OUTPUT: RETVAL
1998 2092
2093bool move_player (object *op, int dir)
2094
1999void check_score (object *op) 2095void check_score (object *op)
2000 2096
2001void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2097void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2002 CODE: 2098 CODE:
2003 new_draw_info (flags, 0, op, txt); 2099 new_draw_info (flags, 0, op, txt);
2004 2100
2005object *cf_player_send_inventory (object *op)
2006
2007char *cf_player_get_ip (object *op)
2008 ALIAS: ip = 0
2009
2010object *cf_player_get_marked_item (object *op)
2011 ALIAS: marked_item = 0
2012
2013void cf_player_set_marked_item (object *op, object *ob)
2014
2015partylist *cf_player_get_party (object *op)
2016 ALIAS: party = 0
2017
2018void cf_player_set_party (object *op, partylist *party)
2019
2020void kill_player (object *op) 2101void kill_player (object *op)
2021 2102
2103void esrv_send_item (object *pl, object *item)
2104
2022void esrv_update_item (object *op, int what, object *item) 2105void esrv_update_item (object *pl, int what, object *item)
2023 C_ARGS: what, op, item 2106 C_ARGS: what, pl, item
2024 2107
2025void clear_los (object *op) 2108void esrv_del_item (object *pl, int tag)
2109 C_ARGS: pl->contr, tag
2026 2110
2027int command_summon (object *op, char *params) 2111int command_summon (object *op, utf8_string params)
2028 2112
2029int command_arrest (object *op, char *params) 2113int command_arrest (object *op, utf8_string params)
2030
2031int command_kick (object *op, char *params)
2032
2033int command_banish (object *op, char *params)
2034 2114
2035 2115
2036MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2116MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2037 2117
2038INCLUDE: $PERL genacc player ../include/player.h | 2118INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2039 2119
2040int invoke (player *pl, int event, ...) 2120int invoke (player *pl, int event, ...)
2041 CODE: 2121 CODE:
2042 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2122 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2043 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2123 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2053 pl->ob->stats.hp = pl->ob->stats.maxhp; 2133 pl->ob->stats.hp = pl->ob->stats.maxhp;
2054 pl->ob->stats.sp = pl->ob->stats.maxsp; 2134 pl->ob->stats.sp = pl->ob->stats.maxsp;
2055 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2135 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2056 pl->orig_stats = pl->ob->stats; 2136 pl->orig_stats = pl->ob->stats;
2057 2137
2058void cf_player_move (player *pl, int dir) 2138void clear_los (player *pl)
2059
2060void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2061 2139
2062bool 2140bool
2063cell_visible (player *pl, int dx, int dy) 2141cell_visible (player *pl, int dx, int dy)
2064 CODE: 2142 CODE:
2065 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2143 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2072 CODE: 2150 CODE:
2073{ 2151{
2074 STRLEN len; 2152 STRLEN len;
2075 char *buf = SvPVbyte (packet, len); 2153 char *buf = SvPVbyte (packet, len);
2076 2154
2155 if (len > MAXSOCKBUF)
2156 pl->failmsg ("[packet too long for client]");
2077 if (pl->ns) 2157 else if (pl->ns)
2078 pl->ns->send_packet (buf, len); 2158 pl->ns->send_packet (buf, len);
2079} 2159}
2080 2160
2081int 2161int
2082listening (player *pl, int new_value = -1) 2162listening (player *pl, int new_value = -1)
2118 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2198 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2119 OUTPUT: RETVAL 2199 OUTPUT: RETVAL
2120 2200
2121SV *registry (maptile *map) 2201SV *registry (maptile *map)
2122 2202
2203void
2204find_tagged_objects (maptile *map, utf8_string tag = 0)
2205 PPCODE:
2206{
2207 if (!map->spaces)
2208 XSRETURN_EMPTY;
2209
2210 if (tag)
2211 {
2212 shstr_cmp tag_ (tag);
2213
2214 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2215 for (object *op = ms->bot; op; op = op->above)
2216 if (op->tag == tag_)
2217 XPUSHs (sv_2mortal (to_sv (op)));
2218 }
2219 else
2220 {
2221 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2222 for (object *op = ms->bot; op; op = op->above)
2223 if (op->tag)
2224 XPUSHs (sv_2mortal (to_sv (op)));
2225 }
2226}
2227
2123INCLUDE: $PERL genacc maptile ../include/map.h | 2228INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2124 2229
2125void 2230void
2126maptile::instantiate () 2231maptile::instantiate ()
2127 2232
2128maptile *new () 2233maptile *new ()
2144 if (pl->ob && pl->ob->map == THIS) 2249 if (pl->ob && pl->ob->map == THIS)
2145 PUSHs (sv_2mortal (to_sv (pl->ob))); 2250 PUSHs (sv_2mortal (to_sv (pl->ob)));
2146 } 2251 }
2147 2252
2148void 2253void
2149maptile::set_regiondata (SV *data, SV *plt) 2254maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2150 CODE: 2255 CODE:
2151{ 2256{
2152 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2257 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2258 croak ("maptile::add_underlay: palette must be arrayref");
2259
2260 palette = SvRV (palette);
2261
2262 STRLEN idxlen;
2263 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2264
2265 for (int x = 0; x < THIS->width; ++x)
2266 for (int y = 0; y < THIS->height; ++y)
2267 {
2268 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2269 if (op->flag [FLAG_IS_FLOOR])
2270 goto skip_space;
2271
2272 {
2273 int offs = offset + y * stride + x;
2274 if (IN_RANGE_EXC (offs, 0, idxlen))
2275 {
2276 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2277 {
2278 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2279 ob->flag [FLAG_NO_MAP_SAVE] = true;
2280 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2281
2282 if (ob->randomitems)
2283 {
2284 if (!ob->above)
2285 {
2286 ob->create_treasure (ob->randomitems);
2287
2288 for (object *op = ob->above; op; op = op->above)
2289 op->flag [FLAG_NO_MAP_SAVE] = true;
2290 }
2291
2292 ob->randomitems = 0;
2293 }
2294 }
2295 }
2296 }
2297
2298 skip_space: ;
2299 }
2300}
2301
2302void
2303maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2304 CODE:
2305{
2306 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2153 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2307 croak ("maptile::set_regiondata: palette must be arrayref");
2154 2308
2155 AV *av = (AV *)SvRV (plt); 2309 palette = SvRV (palette);
2156 2310
2157 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2311 STRLEN idxlen;
2312 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2158 2313
2314 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2315 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2316
2159 for (int i = av_len (av) + 1; i--; ) 2317 for (int i = av_len ((AV *)palette) + 1; i--; )
2160 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2318 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2161 2319
2162 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2320 for (int y = 0; y < THIS->height; ++y)
2321 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2322
2323 sfree (THIS->regions, THIS->size ());
2324 delete [] THIS->regionmap;
2325
2326 THIS->regions = regions;
2163 THIS->regionmap = regionmap; 2327 THIS->regionmap = regionmap;
2164} 2328}
2165 2329
2166void play_sound_map (maptile *map, int x, int y, int sound_num) 2330void
2331maptile::create_region_treasure ()
2332 CODE:
2333{
2334 object *op = object::create ();
2335 op->type = FLOOR;
2336 op->map = THIS;
2337
2338 for (int x = 0; x < THIS->width; ++x)
2339 for (int y = 0; y < THIS->height; ++y)
2340 {
2341 region *rgn = THIS->region (x, y);
2342
2343 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2344 if (rgn->treasure && rndm () < rgn->treasure_density)
2345 {
2346 op->x = x;
2347 op->y = y;
2348 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2349 }
2350 }
2351
2352 op->destroy ();
2353}
2167 2354
2168int out_of_map (maptile *map, int x, int y) 2355int out_of_map (maptile *map, int x, int y)
2169 2356
2170void 2357void
2171trigger (maptile *map, long connection, bool state = true) 2358trigger (maptile *map, long connection, bool state = true)
2176get_connection (maptile *map, long connection) 2363get_connection (maptile *map, long connection)
2177 PPCODE: 2364 PPCODE:
2178 oblinkpt *obp = get_connection_links (map, connection); 2365 oblinkpt *obp = get_connection_links (map, connection);
2179 if (obp) 2366 if (obp)
2180 for (objectlink *ol = obp->link; ol; ol = ol->next) 2367 for (objectlink *ol = obp->link; ol; ol = ol->next)
2181 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2368 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2182
2183object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2184
2185object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2186
2187object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2188 C_ARGS: str, map, nx, ny
2189 2369
2190void 2370void
2191get_map_flags (maptile *map, int x, int y) 2371get_map_flags (maptile *map, int x, int y)
2192 PPCODE: 2372 PPCODE:
2193{ 2373{
2198 EXTEND (SP, 4); 2378 EXTEND (SP, 4);
2199 PUSHs (sv_2mortal (newSViv (flags))); 2379 PUSHs (sv_2mortal (newSViv (flags)));
2200 2380
2201 if (GIMME_V == G_ARRAY) 2381 if (GIMME_V == G_ARRAY)
2202 { 2382 {
2203 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2383 PUSHs (sv_2mortal (to_sv (nmap)));
2204 PUSHs (sv_2mortal (newSViv (nx))); 2384 PUSHs (sv_2mortal (newSViv (nx)));
2205 PUSHs (sv_2mortal (newSViv (ny))); 2385 PUSHs (sv_2mortal (newSViv (ny)));
2206 } 2386 }
2207} 2387}
2208 2388
2217 2397
2218 get_map_flags (map, &nmap, x, y, &nx, &ny); 2398 get_map_flags (map, &nmap, x, y, &nx, &ny);
2219 2399
2220 if (nmap) 2400 if (nmap)
2221 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2401 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2222 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2402 XPUSHs (sv_2mortal (to_sv (o)));
2223} 2403}
2224 2404
2225SV * 2405SV *
2226bot_at (maptile *obj, unsigned int x, unsigned int y) 2406bot_at (maptile *obj, unsigned int x, unsigned int y)
2227 PROTOTYPE: $$$ 2407 PROTOTYPE: $$$
2236 INIT: 2416 INIT:
2237 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2417 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2238 CODE: 2418 CODE:
2239 switch (ix) 2419 switch (ix)
2240 { 2420 {
2241 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2421 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2242 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2422 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2243 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2423 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2244 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2424 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2245 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2425 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2246 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2426 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2247 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2427 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2248 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2428 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2249 } 2429 }
2250 OUTPUT: RETVAL 2430 OUTPUT: RETVAL
2251 2431
2252void fix_walls (maptile *map, int x, int y) 2432void fix_walls (maptile *map, int x, int y)
2253 2433
2255 2435
2256# worst xs function of my life 2436# worst xs function of my life
2257bool 2437bool
2258_create_random_map (\ 2438_create_random_map (\
2259 maptile *self,\ 2439 maptile *self,\
2260 char *wallstyle,\ 2440 utf8_string wallstyle,\
2261 char *wall_name,\ 2441 utf8_string wall_name,\
2262 char *floorstyle,\ 2442 utf8_string floorstyle,\
2263 char *monsterstyle,\ 2443 utf8_string monsterstyle,\
2264 char *treasurestyle,\ 2444 utf8_string treasurestyle,\
2265 char *layoutstyle,\ 2445 utf8_string layoutstyle,\
2266 char *doorstyle,\ 2446 utf8_string doorstyle,\
2267 char *decorstyle,\ 2447 utf8_string decorstyle,\
2268 char *origin_map,\ 2448 utf8_string origin_map,\
2269 char *final_map,\ 2449 utf8_string final_map,\
2270 char *exitstyle,\ 2450 utf8_string exitstyle,\
2271 char *this_map,\ 2451 utf8_string this_map,\
2272 char *exit_on_final_map,\ 2452 utf8_string exit_on_final_map,\
2273 int xsize,\ 2453 int xsize,\
2274 int ysize,\ 2454 int ysize,\
2275 int expand2x,\ 2455 int expand2x,\
2276 int layoutoptions1,\ 2456 int layoutoptions1,\
2277 int layoutoptions2,\ 2457 int layoutoptions2,\
2290 val64 total_map_hp,\ 2470 val64 total_map_hp,\
2291 int map_layout_style,\ 2471 int map_layout_style,\
2292 int treasureoptions,\ 2472 int treasureoptions,\
2293 int symmetry_used,\ 2473 int symmetry_used,\
2294 region *region,\ 2474 region *region,\
2295 char *custom\ 2475 utf8_string custom\
2296) 2476)
2297 CODE: 2477 CODE:
2298{ 2478{
2299 random_map_params rmp; 2479 random_map_params rmp;
2300 2480
2327 rmp.decoroptions = decoroptions; 2507 rmp.decoroptions = decoroptions;
2328 rmp.orientation = orientation; 2508 rmp.orientation = orientation;
2329 rmp.origin_y = origin_y; 2509 rmp.origin_y = origin_y;
2330 rmp.origin_x = origin_x; 2510 rmp.origin_x = origin_x;
2331 rmp.random_seed = random_seed; 2511 rmp.random_seed = random_seed;
2332 rmp.total_map_hp = total_map_hp; 2512 rmp.total_map_hp = (uint64_t) total_map_hp;
2333 rmp.map_layout_style = map_layout_style; 2513 rmp.map_layout_style = map_layout_style;
2334 rmp.treasureoptions = treasureoptions; 2514 rmp.treasureoptions = treasureoptions;
2335 rmp.symmetry_used = symmetry_used; 2515 rmp.symmetry_used = symmetry_used;
2336 rmp.region = region; 2516 rmp.region = region;
2337 rmp.custom = custom; 2517 rmp.custom = custom;
2341 OUTPUT: 2521 OUTPUT:
2342 RETVAL 2522 RETVAL
2343 2523
2344MODULE = cf PACKAGE = cf::arch 2524MODULE = cf PACKAGE = cf::arch
2345 2525
2346archetype *find (const char *name) 2526int archetypes_size ()
2347 CODE: 2527 CODE:
2348 RETVAL = archetype::find (name); 2528 RETVAL = archetypes.size ();
2349 OUTPUT: 2529 OUTPUT: RETVAL
2350 RETVAL
2351 2530
2352archetype *first() 2531archetype *archetypes (U32 index)
2353 PROTOTYPE: 2532 CODE:
2354 CODE: 2533 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2355 RETVAL = first_archetype; 2534 OUTPUT: RETVAL
2535
2536object *instantiate (archetype *arch)
2537 CODE:
2538 RETVAL = arch_to_object (arch);
2539 OUTPUT:
2356 OUTPUT: RETVAL 2540 RETVAL
2357 2541
2358INCLUDE: $PERL genacc archetype ../include/object.h | 2542INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2359 2543
2360MODULE = cf PACKAGE = cf::party 2544MODULE = cf PACKAGE = cf::party
2361 2545
2362partylist *first () 2546partylist *first ()
2363 PROTOTYPE: 2547 PROTOTYPE:
2364 CODE: 2548 CODE:
2365 RETVAL = get_firstparty (); 2549 RETVAL = get_firstparty ();
2366 OUTPUT: RETVAL 2550 OUTPUT: RETVAL
2367 2551
2368INCLUDE: $PERL genacc partylist ../include/player.h | 2552INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2369 2553
2370MODULE = cf PACKAGE = cf::region 2554MODULE = cf PACKAGE = cf::region
2371 2555
2372void 2556void
2373list () 2557list ()
2374 PPCODE: 2558 PPCODE:
2375 for_all_regions (rgn) 2559 for_all_regions (rgn)
2376 XPUSHs (sv_2mortal (to_sv (rgn))); 2560 XPUSHs (sv_2mortal (to_sv (rgn)));
2377 2561
2378region *find (char *name) 2562region *find (utf8_string name)
2379 PROTOTYPE: $ 2563 PROTOTYPE: $
2380 CODE: 2564 CODE:
2381 RETVAL = region::find (name); 2565 RETVAL = region::find (name);
2382 OUTPUT: RETVAL 2566 OUTPUT: RETVAL
2383 2567
2384region *find_fuzzy (char *name) 2568region *find_fuzzy (utf8_string name)
2385 PROTOTYPE: $ 2569 PROTOTYPE: $
2386 CODE: 2570 CODE:
2387 RETVAL = region::find_fuzzy (name); 2571 RETVAL = region::find_fuzzy (name);
2388 OUTPUT: RETVAL 2572 OUTPUT: RETVAL
2389 2573
2574int specificity (region *rgn)
2575 CODE:
2576 RETVAL = 0;
2577 while (rgn = rgn->parent)
2578 RETVAL++;
2579 OUTPUT: RETVAL
2580
2390INCLUDE: $PERL genacc region ../include/map.h | 2581INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2391 2582
2392MODULE = cf PACKAGE = cf::living 2583MODULE = cf PACKAGE = cf::living
2393 2584
2394INCLUDE: $PERL genacc living ../include/living.h | 2585INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2395 2586
2396MODULE = cf PACKAGE = cf::settings 2587MODULE = cf PACKAGE = cf::settings
2397 2588
2398INCLUDE: $PERL genacc Settings ../include/global.h | 2589INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2399 2590
2400MODULE = cf PACKAGE = cf::client 2591MODULE = cf PACKAGE = cf::client
2401 2592
2402INCLUDE: $PERL genacc client ../include/client.h | 2593INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2403 2594
2404int invoke (client *ns, int event, ...) 2595int invoke (client *ns, int event, ...)
2405 CODE: 2596 CODE:
2406 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2597 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2407 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2598 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2423 CODE: 2614 CODE:
2424{ 2615{
2425 STRLEN len; 2616 STRLEN len;
2426 char *buf = SvPVbyte (packet, len); 2617 char *buf = SvPVbyte (packet, len);
2427 2618
2619 if (len > MAXSOCKBUF)
2620 {
2621 // ugly
2622 if (THIS->pl)
2623 THIS->pl->failmsg ("[packet too long for client]");
2624 }
2625 else
2428 THIS->send_packet (buf, len); 2626 THIS->send_packet (buf, len);
2429} 2627}
2430 2628
2629faceidx
2630client::need_face (utf8_string name, int pri = 0)
2631 CODE:
2632 RETVAL = face_find (name, 0);
2633 if (RETVAL)
2634 {
2635 THIS->send_face (RETVAL, pri);
2636 THIS->flush_fx ();
2637 }
2638 OUTPUT:
2639 RETVAL
2640
2641int
2642client::fx_want (int idx, int value = -1)
2643 CODE:
2644 if (0 < idx && idx < FT_NUM)
2645 {
2646 RETVAL = THIS->fx_want [idx];
2647 if (items > 2)
2648 THIS->fx_want [idx] = value;
2649 }
2650 else
2651 RETVAL = 0;
2652 OUTPUT:
2653 RETVAL
2654
2655MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2656
2657faceidx sound_find (utf8_string name)
2658
2659void sound_set (utf8_string str, faceidx face)
2660
2661# dire hack
2662void old_sound_index (int idx, faceidx face)
2663 CODE:
2664 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2665 old_sound_index [idx] = face;
2666
2667MODULE = cf PACKAGE = cf::face PREFIX = face_
2668
2669#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2670
2671faceidx face_find (utf8_string name, faceidx defidx = 0)
2672
2673faceidx alloc (utf8_string name)
2674 CODE:
2675{
2676 do
2677 {
2678 RETVAL = faces.size ();
2679 faces.resize (RETVAL + 1);
2680 }
2681 while (!RETVAL); // crude way to leave index 0
2682
2683 faces [RETVAL].name = name;
2684 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2685
2686 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2687 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2688}
2689 OUTPUT: RETVAL
2690
2691void set_type (faceidx idx, int value)
2692 ALIAS:
2693 set_type = 0
2694 set_visibility = 1
2695 set_magicmap = 2
2696 set_smooth = 3
2697 set_smoothlevel = 4
2698 CODE:
2699 faceinfo *f = face_info (idx); assert (f);
2700 switch (ix)
2701 {
2702 case 0: f->type = value; break;
2703 case 1: f->visibility = value; break;
2704 case 2: f->magicmap = value; break;
2705 case 3: f->smooth = value; break;
2706 case 4: f->smoothlevel = value; break;
2707 }
2708
2709void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2710 CODE:
2711{
2712 faceinfo *f = face_info (idx); assert (f);
2713 facedata *d = &(faceset ? f->data64 : f->data32);
2714 sv_to (data, d->data);
2715 STRLEN clen;
2716 char *cdata = SvPVbyte (chksum, clen);
2717 clen = min (CHKSUM_SIZE, clen);
2718
2719 if (memcmp (d->chksum, cdata, clen))
2720 {
2721 memcpy (d->chksum, cdata, clen);
2722
2723 // invalidate existing client face info
2724 for_all_clients (ns)
2725 if (ns->faceset == faceset)
2726 {
2727 ns->faces_sent [idx] = false;
2728 ns->force_newmap = true;
2729 }
2730 }
2731}
2732
2733int get_data_size (faceidx idx, int faceset = 0)
2734 CODE:
2735 facedata *d = face_data (idx, faceset);
2736 if (!d) XSRETURN_UNDEF;
2737 RETVAL = d->data.size ();
2738 OUTPUT:
2739 RETVAL
2740
2741SV *get_chksum (faceidx idx, int faceset = 0)
2742 CODE:
2743 facedata *d = face_data (idx, faceset);
2744 if (!d) XSRETURN_UNDEF;
2745 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2746 OUTPUT:
2747 RETVAL
2748
2749SV *get_data (faceidx idx, int faceset = 0)
2750 CODE:
2751 facedata *d = face_data (idx, faceset);
2752 if (!d) XSRETURN_UNDEF;
2753 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2754 OUTPUT:
2755 RETVAL
2756
2757void invalidate (faceidx idx)
2758 CODE:
2759 for_all_clients (ns)
2760 {
2761 ns->faces_sent [idx] = false;
2762 ns->force_newmap = true;
2763 }
2764
2765void invalidate_all ()
2766 CODE:
2767 for_all_clients (ns)
2768 {
2769 ns->faces_sent.reset ();
2770 ns->force_newmap = true;
2771 }
2772
2773MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2774
2775#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2776
2777animidx anim_find (utf8_string name)
2778 CODE:
2779 RETVAL = animation::find (name).number;
2780 OUTPUT: RETVAL
2781
2782animidx set (utf8_string name, SV *frames, int facings = 1)
2783 CODE:
2784{
2785 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2786 croak ("frames must be an arrayref");
2787
2788 AV *av = (AV *)SvRV (frames);
2789
2790 animation *anim = &animation::find (name);
2791 if (anim->number)
2792 {
2793 anim->resize (av_len (av) + 1);
2794 anim->facings = facings;
2795 }
2796 else
2797 anim = &animation::create (name, av_len (av) + 1, facings);
2798
2799 for (int i = 0; i < anim->num_animations; ++i)
2800 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2801}
2802 OUTPUT: RETVAL
2803
2804void invalidate_all ()
2805 CODE:
2806 for_all_clients (ns)
2807 ns->anims_sent.reset ();
2808
2809MODULE = cf PACKAGE = cf::object::freezer
2810
2811INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2812
2813SV *
2814new (char *klass)
2815 CODE:
2816 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2817 OUTPUT: RETVAL
2818
2819void
2820DESTROY (SV *sv)
2821 CODE:
2822 object_freezer *self;
2823 sv_to (sv, self);
2824 delete self;
2825
2826MODULE = cf PACKAGE = cf::object::thawer
2827
2828INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2829
2830SV *
2831new_from_file (char *klass, octet_string path)
2832 CODE:
2833 object_thawer *f = new object_thawer (path);
2834 if (!*f)
2835 {
2836 delete f;
2837 XSRETURN_UNDEF;
2838 }
2839 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2840 OUTPUT: RETVAL
2841
2842void
2843DESTROY (SV *sv)
2844 CODE:
2845 object_thawer *self;
2846 sv_to (sv, self);
2847 delete self;
2848
2849void
2850extract_tags (object_thawer *self)
2851 PPCODE:
2852 while (self->kw != KW_EOF)
2853 {
2854 PUTBACK;
2855 coroapi::cede_to_tick ();
2856 SPAGAIN;
2857
2858 if (self->kw == KW_tag)
2859 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2860
2861 self->skip ();
2862 }
2863

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