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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.162 by root, Thu Feb 1 19:40:42 2007 UTC vs.
Revision 1.277 by root, Sat Apr 19 21:10:29 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h>
33 34
35#include "global.h"
34#include "loader.h" 36#include "loader.h"
37#include "../random_maps/random_map.h"
35#include "cfperl.h" 38#include "evthread.h"
36#include "shstr.h" 39#include "sproto.h"
37 40
38#include <unistd.h> 41#include <unistd.h>
39#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
40# include <sys/mman.h> 43# include <sys/mman.h>
41#endif 44#endif
42 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
43#include <EXTERN.h> 50#include <EXTERN.h>
44#include <perl.h> 51#include <perl.h>
45#include <XSUB.h> 52#include <XSUB.h>
46 53
47#include "CoroAPI.h" 54#include "CoroAPI.h"
48#include "perlxsi.c" 55#include "perlxsi.c"
49 56
50extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
51 58
52typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
54 61
55#if IVSIZE >= 8 62typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 63
69static PerlInterpreter *perl; 64static PerlInterpreter *perl;
70 65
71double runtime; 66tstamp NOW, runtime;
67
68static int tick_inhibit;
69static int tick_pending;
72 70
73global gbl_ev; 71global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74
75bitset<NUM_EVENT_TYPES> ev_want_event;
76bitset<NUM_TYPES> ev_want_type;
76 77
77static HV 78static HV
78 *stash_cf, 79 *stash_cf,
79 *stash_cf_object_wrap, 80 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 81 *stash_cf_object_player_wrap,
84 *stash_cf_arch_wrap, 85 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 86 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 87 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 88 *stash_cf_living_wrap;
88 89
90static inline SV *
91newSVpv_utf8 (const char *s)
92{
93 if (!s)
94 return newSV (0);
95
96 SV *sv = newSVpv (s, 0);
97 SvUTF8_on (sv);
98 return sv;
99}
100
101static inline SV *
102newSVpvn_utf8 (const char *s, STRLEN l)
103{
104 if (!s)
105 return newSV (0);
106
107 SV *sv = newSVpvn (s, l);
108 SvUTF8_on (sv);
109 return sv;
110}
111
89// helper cast function, returns super class * or 0 112// helper cast function, returns super class * or 0
90template<class super> 113template<class super>
91static super * 114static super *
92is_a (attachable *at) 115is_a (attachable *at)
93{ 116{
152} 175}
153 176
154void 177void
155attachable::do_destroy () 178attachable::do_destroy ()
156{ 179{
157 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 180 INVOKE_ATTACHABLE (DESTROY, this);
158 181
159 if (cb) 182 if (cb)
160 { 183 {
161 SvREFCNT_dec (cb); 184 SvREFCNT_dec (cb);
162 cb = 0; 185 cb = 0;
163 } 186 }
164 187
165 if (self)
166 sever_self ();
167
168 mortals.push_back (this); 188 mortals.push_back (this);
169} 189}
170 190
171void 191void
172attachable::destroy () 192attachable::destroy ()
174 if (destroyed ()) 194 if (destroyed ())
175 return; 195 return;
176 196
177 flags |= F_DESTROYED; 197 flags |= F_DESTROYED;
178 do_destroy (); 198 do_destroy ();
199 sever_self ();
179} 200}
180 201
181void 202void
182attachable::check_mortals () 203attachable::check_mortals ()
183{ 204{
187 { 208 {
188 if (i >= mortals.size ()) 209 if (i >= mortals.size ())
189 { 210 {
190 i = 0; 211 i = 0;
191 212
192 if (mortals.size () > 1000) 213 if (mortals.size () >= 512)
193 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 214 {
215 static int last_mortalcount;
216 if (mortals.size () != last_mortalcount)
217 {
218 last_mortalcount = mortals.size ();
219 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
220
221 if (0)
222 {
223 for (int j = 0; j < mortals.size (); ++j)//D
224 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
225 fprintf (stderr, "\n");//D
226 }
227 }
228 }
194 229
195 break; 230 break;
196 } 231 }
197 232
198 attachable *obj = mortals [i]; 233 attachable *obj = mortals [i];
199 234
200 obj->refcnt_chk (); // unborrow from perl, if necessary 235#if 0
201 236 if (obj->self)//D make this an assert later
202 //if (obj->refcnt > 0 || obj->self)
203 if (obj->refcnt || obj->self)
204 { 237 {
205//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 238 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
239 obj->sever_self ();
240 }
241#endif
242
243 if (obj->refcnt)
244 {
206 ++i; // further delay freeing 245 ++i; // further delay freeing
207 246
208 if (!(i & 0x3ff)) 247 if (!(i & 0x3ff))
209 break; 248 break;
210 } 249 }
211 else 250 else
212 { 251 {
213 mortals.erase (i); 252 mortals.erase (i);
253 obj->sever_self ();
214 delete obj; 254 delete obj;
215 } 255 }
216 } 256 }
217} 257}
218 258
259void
260attachable::set_key (const char *key, const char *value, bool is_utf8)
261{
262 if (!self)
263 self = newHV ();
264
265 if (value)
266 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
267 else
268 hv_delete (self, key, strlen (key), G_DISCARD);
269}
270
219attachable & 271attachable &
220attachable::operator =(const attachable &src) 272attachable::operator =(const attachable &src)
221{ 273{
222 //if (self || cb) 274 //if (self || cb)
223 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 275 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
224 276
225 attach = src.attach; 277 attach = src.attach;
226 return *this; 278 return *this;
227} 279}
228 280
281template<typename T>
282static bool
283find_backref (void *ptr, T *obj)
284{
285 char *s = (char *)obj;
286 while (s < (char *)obj + sizeof (T))
287 {
288 if (ptr == *(void **)s)
289 return true;
290
291 s += sizeof (void *); // assume natural alignment
292 }
293
294 return false;
295}
296
297// for debugging, find "live" objects containing this ptr
298void
299find_backref (void *ptr)
300{
301 for_all_objects (op)
302 if (find_backref (ptr, op))
303 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
304
305 for_all_players (pl)
306 if (find_backref (ptr, pl))
307 fprintf (stderr, "P %p\n", pl);
308
309 for_all_clients (ns)
310 if (find_backref (ptr, ns))
311 fprintf (stderr, "C %p\n", ns);
312
313}
314
229////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 315//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
230 316
231static SV * 317static SV *
232newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 318newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
233{ 319{
234 SV *sv; 320 SV *sv;
235 321
236 if (!ptr) 322 if (!ptr)
237 return &PL_sv_undef; 323 return newSV (0);
238 324
239 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 325 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
240 return sv_bless (newRV_noinc ((SV *)hv), stash); 326 return sv_bless (newRV_noinc ((SV *)hv), stash);
241} 327}
242 328
261 347
262static SV * 348static SV *
263newSVattachable (attachable *obj, HV *stash) 349newSVattachable (attachable *obj, HV *stash)
264{ 350{
265 if (!obj) 351 if (!obj)
266 return &PL_sv_undef; 352 return newSV (0);
267 353
268 if (!obj->self) 354 if (!obj->self)
355 obj->self = newHV ();
356
357 if (!SvOBJECT (obj->self))
269 { 358 {
270 obj->self = newHV ();
271 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 359 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
272 360
273 // now bless the object _once_ 361 // now bless the object _once_
362 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
274 return sv_bless (newRV_inc ((SV *)obj->self), stash); 363 return sv_bless (newRV_inc ((SV *)obj->self), stash);
275 } 364 }
276 else 365 else
277 { 366 {
278 SV *sv = newRV_inc ((SV *)obj->self); 367 SV *sv = newRV_inc ((SV *)obj->self);
315 return SvPTR (sv, klass); 404 return SvPTR (sv, klass);
316 else 405 else
317 return 0; 406 return 0;
318} 407}
319 408
320inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 409inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
321inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 410inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
322inline SV *to_sv (bool v) { return newSViv (v); } 411inline SV *to_sv (bool v) { return newSViv (v); }
323inline SV *to_sv ( signed char v) { return newSViv (v); } 412inline SV *to_sv ( signed char v) { return newSViv (v); }
324inline SV *to_sv (unsigned char v) { return newSViv (v); } 413inline SV *to_sv (unsigned char v) { return newSViv (v); }
325inline SV *to_sv ( signed short v) { return newSViv (v); } 414inline SV *to_sv ( signed short v) { return newSViv (v); }
326inline SV *to_sv (unsigned short v) { return newSVuv (v); } 415inline SV *to_sv (unsigned short v) { return newSVuv (v); }
335inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 424inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
336inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 425inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
337inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 426inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
338inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 427inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
339inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 428inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
429inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
340inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 430inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
341inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
342inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 431inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
343 432
344inline SV *to_sv (object & v) { return to_sv (&v); } 433inline SV *to_sv (object & v) { return to_sv (&v); }
345inline SV *to_sv (living & v) { return to_sv (&v); } 434inline SV *to_sv (living & v) { return to_sv (&v); }
346 435
347inline SV *to_sv (facetile * v) { return to_sv (v->name); } 436inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
348inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 437inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
349 438
350inline SV *to_sv (UUID v) 439inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
351{
352 char buf[128];
353 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
354 return newSVpv (buf, 0);
355}
356 440
357inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 441inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
358inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 442inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
359inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 443inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
360inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 445inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
362inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 446inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
363inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
364inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
365inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 449inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
366inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
367inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 451inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
368inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 452inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
369inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 453inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
370inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 454inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
371inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 455inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
372inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 456inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
373inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 457inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
374inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 458inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
375inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 459inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
376inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 460inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
461inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
377inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 462inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
378inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 463inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
379inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
380inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 464inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
465inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
466inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
381 467
382inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 468//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
383inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 469inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
384 470
385template<class T> 471template<class T>
386inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 472inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
387 473
388template<int N> 474template<int N>
389inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 475inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
390 476
391inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
392inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 477inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
393inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 478inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
394inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 479inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
395inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 480inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
396 481
482inline void sv_to (SV *sv, std::string &v)
483{
484 STRLEN len;
485 char *data = SvPVbyte (sv, len);
486 v.assign (data, len);
487}
488
397inline void sv_to (SV *sv, UUID &v) 489inline void sv_to (SV *sv, UUID &v)
398{ 490{
399 unsigned int version; 491 if (!v.parse (SvPV_nolen (sv)))
400
401 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
402 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 492 croak ("unparsable uuid: %s", SvPV_nolen (sv));
403} 493}
404 494
405inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 495inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
406 496
424 break; 514 break;
425 515
426 case DT_STRING: 516 case DT_STRING:
427 { 517 {
428 char *str = (char *)va_arg (ap, const char *); 518 char *str = (char *)va_arg (ap, const char *);
429 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 519 sv = str ? newSVpv (str, 0) : newSV (0);
430 } 520 }
431 break; 521 break;
432 522
433 case DT_DATA: 523 case DT_DATA:
434 { 524 {
435 char *str = (char *)va_arg (ap, const void *); 525 char *str = (char *)va_arg (ap, const void *);
436 int len = va_arg (ap, int); 526 int len = va_arg (ap, int);
437 sv = str ? newSVpv (str, len) : &PL_sv_undef; 527 sv = str ? newSVpv (str, len) : newSV (0);
438 } 528 }
439 break; 529 break;
440 530
441 case DT_OBJECT: 531 case DT_OBJECT:
442 sv = to_sv (va_arg (ap, object *)); 532 sv = to_sv (va_arg (ap, object *));
484 va_end (ap); 574 va_end (ap);
485 575
486 return sv; 576 return sv;
487} 577}
488 578
489static SV *
490newSVcfapi (int type, ...)
491{
492 SV *sv;
493
494 va_list ap;
495 va_start (ap, type);
496
497 switch (type)
498 {
499 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
500 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
501 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
502 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
503 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
504 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
505 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
506 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
507 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
508 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
509
510 default:
511 assert (("unhandled type in newSVcfapi", 0));
512 }
513
514 va_end (ap);
515
516 return sv;
517}
518
519////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 579//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
520 580
521SV * 581SV *
522registry (attachable *ext) 582registry (attachable *ext)
523{ 583{
527 return newRV_inc ((SV *)ext->cb); 587 return newRV_inc ((SV *)ext->cb);
528} 588}
529 589
530///////////////////////////////////////////////////////////////////////////// 590/////////////////////////////////////////////////////////////////////////////
531 591
532extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
533{
534 return 0;
535}
536
537static CommArray_s rtn_cmd;
538
539static int
540runPluginCommand (object *obj, char *params)
541{
542 return -1;
543}
544
545extern "C" void *cfperl_getPluginProperty (int *type, ...)
546{
547 va_list args;
548 char *propname;
549 int i;
550 va_start (args, type);
551 propname = va_arg (args, char *);
552 //printf ("Property name: %s\n", propname);
553
554 if (!strcmp (propname, "command?"))
555 return NULL;
556 else if (!strcmp (propname, "Identification"))
557 {
558 va_end (args);
559 return (void *)PLUGIN_NAME;
560 }
561 else if (!strcmp (propname, "FullName"))
562 {
563 va_end (args);
564 return (void *)PLUGIN_VERSION;
565 }
566 else
567 va_end (args);
568
569 return NULL;
570}
571
572extern "C" int cfperl_postInitPlugin ()
573{
574 int hooktype = 1;
575 int rtype = 0;
576
577 cf_init_plugin (gethook);
578
579 return 0;
580}
581
582extern "C" int cfperl_closePlugin ()
583{
584 return 0;
585}
586
587void 592void
588cfperl_init () 593cfperl_init ()
589{ 594{
595 extern char **environ;
596
590 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 597 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
591 perl = perl_alloc (); 598 perl = perl_alloc ();
592 perl_construct (perl); 599 perl_construct (perl);
593 600
594 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
595 602
596 char *argv[] = { 603 const char *argv[] = {
597 "", 604 settings.argv [0],
598 "-e" 605 "-e"
599 "use Event; use Coro;" // required for bootstrap 606 "use EV; use Coro;" // required for bootstrap
600 "cf->bootstrap;" // required for datadir :*> 607 "cf->bootstrap;" // required for datadir :*>
601 "unshift @INC, cf::datadir ();" 608 "unshift @INC, cf::datadir ();"
602 "require cf;" 609 "require cf;"
603 }; 610 };
604 611
605 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 612 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
613 || perl_run (perl))
606 { 614 {
607 printf ("unable to initialize perl-interpreter, aborting.\n"); 615 printf ("unable to initialize perl-interpreter, aborting.\n");
608 exit (EXIT_FAILURE); 616 exit (EXIT_FAILURE);
609 } 617 }
610 618
629void 637void
630attachable::instantiate () 638attachable::instantiate ()
631{ 639{
632 if (attach) 640 if (attach)
633 { 641 {
634 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 642 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
635 attach = 0; 643 attach = 0;
636 } 644 }
637} 645}
638 646
639void 647void
640attachable::reattach () 648attachable::reattach ()
641{ 649{
642 optimise (); 650 optimise ();
643 //TODO: check for _attachment's, very important for restarts 651 //TODO: check for _attachment's, very important for restarts
644 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 652 INVOKE_ATTACHABLE (REATTACH, this);
645} 653}
646 654
647static event_klass klass_of[NUM_EVENT_TYPES] = { 655static event_klass klass_of[NUM_EVENT_TYPES] = {
648# define def(type,name) KLASS_ ## type, 656# define def(type,name) KLASS_ ## type,
649# include "eventinc.h" 657# include "eventinc.h"
692} 700}
693 701
694void 702void
695global::gather_callbacks (AV *&callbacks, event_type event) const 703global::gather_callbacks (AV *&callbacks, event_type event) const
696{ 704{
697 ::gather_callbacks (callbacks, cb_object, event); 705 ::gather_callbacks (callbacks, cb_global, event);
698} 706}
699 707
700void 708void
701object::gather_callbacks (AV *&callbacks, event_type event) const 709object::gather_callbacks (AV *&callbacks, event_type event) const
702{ 710{
703 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 711 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
704 { 712 {
705 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 713 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
706 714
707 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 715 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
708 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 716 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
709 } 717 }
710 718
746{ 754{
747 attachable::gather_callbacks (callbacks, event); 755 attachable::gather_callbacks (callbacks, event);
748 ::gather_callbacks (callbacks, cb_map, event); 756 ::gather_callbacks (callbacks, cb_map, event);
749} 757}
750 758
759void
760_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
761{
762 for (int event = 0; event <= AvFILLp (registry); ++event)
763 {
764 SV *cbs_ = AvARRAY (registry)[event];
765
766 // element must be list of callback entries
767 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
768 {
769 AV *cbs = (AV *)SvRV (cbs_);
770
771 // no callback entries, no callbacks to call
772 if (AvFILLp (cbs) >= 0)
773 set.set (event);
774 }
775 }
776}
777
778// very slow and inefficient way to recalculate the global want bitsets
779void
780_recalc_want ()
781{
782 ev_want_event.reset ();
783
784 _recalc_want (ev_want_event, cb_global);
785 _recalc_want (ev_want_event, cb_attachable);
786 _recalc_want (ev_want_event, cb_object);
787 _recalc_want (ev_want_event, cb_client);
788 _recalc_want (ev_want_event, cb_player);
789 _recalc_want (ev_want_event, cb_map);
790
791 ev_want_type.reset ();
792
793 for (int type = 0; type <= AvFILLp (cb_type); ++type)
794 {
795 SV *cbs_ = AvARRAY (cb_type)[type];
796
797 // element must be list of callback entries
798 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
799 {
800 AV *cbs = (AV *)SvRV (cbs_);
801
802 // no callback entries, no callbacks to call
803 if (AvFILLp (cbs) >= 0)
804 ev_want_type.set (type % NUM_TYPES);
805 }
806 }
807}
808
751bool 809bool
752attachable::invoke (event_type event, ...) 810attachable::invoke (event_type event, ...)
753{ 811{
754 data_type dt; 812 data_type dt;
755 va_list ap;
756
757 va_start (ap, event);
758 813
759 // callback call ordering should be: 814 // callback call ordering should be:
760 // 1. per-object callback 815 // 1. per-object callback
761 // 2. per-class object 816 // 2. per-class object
762 // 3. per-type callback 817 // 3. per-type callback
766 gather_callbacks (callbacks, event); 821 gather_callbacks (callbacks, event);
767 822
768 // short-circuit processing if no callbacks found/defined 823 // short-circuit processing if no callbacks found/defined
769 if (!callbacks) 824 if (!callbacks)
770 return 0; 825 return 0;
826
827 va_list ap;
828 va_start (ap, event);
771 829
772 CALL_BEGIN (3); 830 CALL_BEGIN (3);
773 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 831 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
774 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 832 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
775 833
810} 868}
811 869
812SV * 870SV *
813cfperl_result (int idx) 871cfperl_result (int idx)
814{ 872{
815 AV *av = get_av ("cfperl::invoke_results", 0); 873 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
816 if (!av) 874 if (!av)
817 return &PL_sv_undef; 875 return &PL_sv_undef;
818 876
819 SV **sv = av_fetch (av, idx, 0); 877 SV **sv = av_fetch (av, idx, 0);
820 if (!sv) 878 if (!sv)
834{ 892{
835 return SvNV (cfperl_result (idx)); 893 return SvNV (cfperl_result (idx));
836} 894}
837 895
838///////////////////////////////////////////////////////////////////////////// 896/////////////////////////////////////////////////////////////////////////////
897// various c++ => perl glue functions
898
899void cfperl_tick ()
900{
901 tick_pending = 1;
902
903 if (tick_inhibit)
904 return;
905
906 tick_pending = 0;
907
908 dSP;
909
910 PUSHMARK (SP);
911 PUTBACK;
912 call_pv ("cf::tick", G_DISCARD | G_VOID);
913
914 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
915}
839 916
840void 917void
841cfperl_emergency_save () 918cfperl_emergency_save ()
842{ 919{
843 CALL_BEGIN (0); 920 CALL_BEGIN (0);
844 CALL_CALL ("cf::emergency_save", G_VOID); 921 CALL_CALL ("cf::emergency_save", G_VOID);
845 CALL_END; 922 CALL_END;
923}
924
925void
926cfperl_cleanup (int make_core)
927{
928 CALL_BEGIN (1);
929 CALL_ARG (make_core);
930 CALL_CALL ("cf::post_cleanup", G_VOID);
931 CALL_END;
932}
933
934void
935cfperl_make_book (object *book, int level)
936{
937 CALL_BEGIN (2);
938 CALL_ARG (book);
939 CALL_ARG (level);
940 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END;
942}
943
944void
945cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
946{
947 CALL_BEGIN (4);
948 CALL_ARG (ns);
949 CALL_ARG (type);
950 CALL_ARG_SV (newSVpv_utf8 (msg));
951 CALL_ARG (color);
952 CALL_CALL ("cf::client::send_msg", G_VOID);
953 CALL_END;
954}
955
956int
957cfperl_can_merge (object *ob1, object *ob2)
958{
959 int can;
960
961 CALL_BEGIN (2);
962 CALL_ARG (ob1);
963 CALL_ARG (ob2);
964 CALL_CALL ("cf::_can_merge", G_SCALAR);
965 can = count && SvTRUE (TOPs);
966 CALL_END;
967
968 return can;
969}
970
971player *
972player::find (const char *name)
973{
974 CALL_BEGIN (1);
975 CALL_ARG (name);
976 CALL_CALL ("cf::player::find", G_SCALAR);
977
978 player *retval;
979
980 if (count)
981 sv_to (POPs, retval);
982 else
983 retval = 0;
984
985 CALL_END;
986
987 return retval;
846} 988}
847 989
848maptile * 990maptile *
849maptile::find_sync (const char *path, maptile *origin) 991maptile::find_sync (const char *path, maptile *origin)
850{ 992{
864 1006
865 return retval; 1007 return retval;
866} 1008}
867 1009
868maptile * 1010maptile *
869maptile::find_async (const char *path, maptile *origin) 1011maptile::find_async (const char *path, maptile *origin, bool load)
870{ 1012{
871 CALL_BEGIN (2); 1013 CALL_BEGIN (3);
872 CALL_ARG (path); 1014 CALL_ARG (path);
873 CALL_ARG (origin); 1015 CALL_ARG (origin);
1016 CALL_ARG (load);
874 CALL_CALL ("cf::map::find_async", G_SCALAR); 1017 CALL_CALL ("cf::map::find_async", G_SCALAR);
875 1018
876 maptile *retval; 1019 maptile *retval;
877 1020
878 if (count) 1021 if (count)
914 CALL_ARG (exit); 1057 CALL_ARG (exit);
915 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
916 CALL_END; 1059 CALL_END;
917} 1060}
918 1061
1062const char *
1063object::ref () const
1064{
1065 if (type == PLAYER)
1066 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1067 else
1068 return 0;
1069}
1070
1071object *
1072object::deref (const char *ref)
1073{
1074 object *retval = 0;
1075
1076 if (ref)
1077 {
1078 CALL_BEGIN (1);
1079 CALL_ARG (ref);
1080 CALL_CALL ("cf::object::deref", G_SCALAR);
1081
1082 if (count)
1083 sv_to (POPs, retval);
1084
1085 CALL_END;
1086 }
1087
1088 return retval;
1089}
1090
1091void
1092log_backtrace (const char *msg)
1093{
1094#if HAVE_BACKTRACE
1095 void *addr [20];
1096 int size = backtrace (addr, 20);
1097
1098 CALL_BEGIN (size);
1099 CALL_ARG (msg);
1100 for (int i = 0; i < size; ++i)
1101 CALL_ARG ((IV)addr [i]);
1102 CALL_CALL ("cf::_log_backtrace", G_VOID);
1103 CALL_END;
1104#endif
1105}
1106
919///////////////////////////////////////////////////////////////////////////// 1107/////////////////////////////////////////////////////////////////////////////
920 1108
921struct EventAPI *watcher_base::GEventAPI; 1109struct EVAPI *evapi::GEVAPI;
922struct CoroAPI *coroapi::GCoroAPI; 1110struct CoroAPI *coroapi::GCoroAPI;
923 1111
924int coroapi::cede_counter; 1112void coroapi::do_cede_to_tick ()
925
926static void iw_dispatch (pe_event *ev)
927{ 1113{
928 iw *w = (iw *)ev->ext_data; 1114 cede_pending = 0;
929 w->call (*w); 1115 cede ();
930} 1116}
931 1117
932void 1118void
933iw::alloc () 1119coroapi::wait_for_tick ()
934{ 1120{
935 pe = GEventAPI->new_idle (0, 0); 1121 CALL_BEGIN (0);
936 1122 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
937 WaREENTRANT_off (pe); 1123 CALL_END;
938 pe->base.callback = (void *)iw_dispatch;
939 pe->base.ext_data = (void *)this;
940} 1124}
941 1125
942static void iow_dispatch (pe_event *ev)
943{
944 iow *w = (iow *)ev->ext_data;
945 w->call (*w, ((pe_ioevent *)ev)->got);
946}
947
948void 1126void
949iow::alloc () 1127coroapi::wait_for_tick_begin ()
950{ 1128{
951 pe = GEventAPI->new_io (0, 0); 1129 CALL_BEGIN (0);
952 1130 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
953 WaREENTRANT_off (pe); 1131 CALL_END;
954 pe->base.callback = (void *)iow_dispatch;
955 pe->base.ext_data = (void *)this;
956
957 pe->fd = -1;
958 pe->poll = 0;
959}
960
961void
962iow::fd (int fd)
963{
964 pe->fd = fd;
965}
966
967int
968iow::poll ()
969{
970 return pe->poll;
971} 1132}
972 1133
973void 1134void
974iow::poll (int events) 1135iow::poll (int events)
975{ 1136{
976 if (pe->poll != events) 1137 if (events != this->events)
977 { 1138 {
1139 int active = ev_is_active ((ev_io *)this);
978 if (pe->poll) stop (); 1140 if (active) stop ();
979 pe->poll = events; 1141 ev_io_set ((ev_io *)this, fd, events);
980 if (pe->poll) start (); 1142 if (active) start ();
981 } 1143 }
982} 1144}
983 1145
984void 1146void
985_connect_to_perl () 1147_connect_to_perl ()
986{ 1148{
987 stash_cf = gv_stashpv ("cf" , 1); 1149 stash_cf = gv_stashpv ("cf", 1);
988 1150
989 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1151 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
990 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1152 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
991 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1153 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
992 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1154 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
994 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1156 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
995 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1157 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
996 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1158 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
997 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1159 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
998 1160
999 sv_runtime = get_sv ("cf::RUNTIME", 1); 1161 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1000 sv_upgrade (sv_runtime, SVt_NV); 1162 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1163 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1164 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1001 1165
1002 cb_global = get_av ("cf::CB_GLOBAL", 1); 1166 cb_global = get_av ("cf::CB_GLOBAL", 1);
1003 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1167 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1004 cb_object = get_av ("cf::CB_OBJECT", 1); 1168 cb_object = get_av ("cf::CB_OBJECT", 1);
1005 cb_player = get_av ("cf::CB_PLAYER", 1); 1169 cb_player = get_av ("cf::CB_PLAYER", 1);
1010 1174
1011MODULE = cf PACKAGE = cf PREFIX = cf_ 1175MODULE = cf PACKAGE = cf PREFIX = cf_
1012 1176
1013BOOT: 1177BOOT:
1014{ 1178{
1179 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1180 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1181
1015 _connect_to_perl (); 1182 _connect_to_perl ();
1016 1183
1017 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1018 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1019
1020 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1184 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1185
1186 //{
1187 // require_pv ("Time::HiRes");
1188 //
1189 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1190 // if (!svp) croak ("Time::HiRes is required");
1191 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1192 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1193 //}
1021 1194
1022 static const struct { 1195 static const struct {
1023 const char *name; 1196 const char *name;
1024 IV iv; 1197 IV iv;
1025 } *civ, const_iv[] = { 1198 } *civ, const_iv[] = {
1026# define const_iv(name) { # name, (IV)name }, 1199# define const_iv(name) { # name, (IV)name },
1027 const_iv (llevError) 1200 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1028 const_iv (llevInfo) 1201 const_iv (logBacktrace)
1029 const_iv (llevDebug) 1202
1030 const_iv (llevMonster) 1203 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1204
1205 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1031 1206
1032 const_iv (MAX_TIME) 1207 const_iv (MAX_TIME)
1033 const_iv (PLAYER)
1034 const_iv (TRANSPORT)
1035 const_iv (ROD)
1036 const_iv (TREASURE)
1037 const_iv (POTION)
1038 const_iv (FOOD)
1039 const_iv (POISON)
1040 const_iv (BOOK)
1041 const_iv (CLOCK) 1208 const_iv (MAXSOCKBUF)
1042 const_iv (ARROW) 1209
1043 const_iv (BOW)
1044 const_iv (WEAPON)
1045 const_iv (ARMOUR)
1046 const_iv (PEDESTAL)
1047 const_iv (ALTAR)
1048 const_iv (LOCKED_DOOR)
1049 const_iv (SPECIAL_KEY)
1050 const_iv (MAP)
1051 const_iv (DOOR)
1052 const_iv (KEY)
1053 const_iv (TIMED_GATE)
1054 const_iv (TRIGGER)
1055 const_iv (GRIMREAPER)
1056 const_iv (MAGIC_EAR)
1057 const_iv (TRIGGER_BUTTON)
1058 const_iv (TRIGGER_ALTAR)
1059 const_iv (TRIGGER_PEDESTAL)
1060 const_iv (SHIELD)
1061 const_iv (HELMET)
1062 const_iv (HORN)
1063 const_iv (MONEY)
1064 const_iv (CLASS)
1065 const_iv (GRAVESTONE)
1066 const_iv (AMULET)
1067 const_iv (PLAYERMOVER)
1068 const_iv (TELEPORTER)
1069 const_iv (CREATOR)
1070 const_iv (SKILL)
1071 const_iv (EARTHWALL)
1072 const_iv (GOLEM)
1073 const_iv (THROWN_OBJ)
1074 const_iv (BLINDNESS)
1075 const_iv (GOD)
1076 const_iv (DETECTOR)
1077 const_iv (TRIGGER_MARKER)
1078 const_iv (DEAD_OBJECT)
1079 const_iv (DRINK)
1080 const_iv (MARKER)
1081 const_iv (HOLY_ALTAR)
1082 const_iv (PLAYER_CHANGER)
1083 const_iv (BATTLEGROUND)
1084 const_iv (PEACEMAKER)
1085 const_iv (GEM)
1086 const_iv (FIREWALL)
1087 const_iv (ANVIL)
1088 const_iv (CHECK_INV)
1089 const_iv (MOOD_FLOOR) 1210 const_iv (NUM_BODY_LOCATIONS)
1090 const_iv (EXIT) 1211 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1091 const_iv (ENCOUNTER) 1212 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1092 const_iv (SHOP_FLOOR) 1213 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1093 const_iv (SHOP_MAT) 1214 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1094 const_iv (RING) 1215 const_iv (body_wrist) const_iv (body_waist)
1095 const_iv (FLOOR)
1096 const_iv (FLESH)
1097 const_iv (INORGANIC)
1098 const_iv (SKILL_TOOL)
1099 const_iv (LIGHTER)
1100 const_iv (BUILDABLE_WALL)
1101 const_iv (MISC_OBJECT)
1102 const_iv (LAMP)
1103 const_iv (DUPLICATOR)
1104 const_iv (SPELLBOOK)
1105 const_iv (CLOAK)
1106 const_iv (SPINNER)
1107 const_iv (GATE)
1108 const_iv (BUTTON)
1109 const_iv (CF_HANDLE)
1110 const_iv (HOLE)
1111 const_iv (TRAPDOOR)
1112 const_iv (SIGN)
1113 const_iv (BOOTS)
1114 const_iv (GLOVES)
1115 const_iv (SPELL)
1116 const_iv (SPELL_EFFECT)
1117 const_iv (CONVERTER)
1118 const_iv (BRACERS)
1119 const_iv (POISONING)
1120 const_iv (SAVEBED)
1121 const_iv (WAND)
1122 const_iv (SCROLL)
1123 const_iv (DIRECTOR)
1124 const_iv (GIRDLE)
1125 const_iv (FORCE)
1126 const_iv (POTION_EFFECT)
1127 const_iv (EVENT_CONNECTOR)
1128 const_iv (CLOSE_CON)
1129 const_iv (CONTAINER)
1130 const_iv (ARMOUR_IMPROVER)
1131 const_iv (WEAPON_IMPROVER)
1132 const_iv (SKILLSCROLL)
1133 const_iv (DEEP_SWAMP)
1134 const_iv (IDENTIFY_ALTAR)
1135 const_iv (MENU)
1136 const_iv (RUNE)
1137 const_iv (TRAP)
1138 const_iv (POWER_CRYSTAL)
1139 const_iv (CORPSE)
1140 const_iv (DISEASE)
1141 const_iv (SYMPTOM)
1142 const_iv (BUILDER)
1143 const_iv (MATERIAL)
1144 const_iv (ITEM_TRANSFORMER)
1145 1216
1146 const_iv (NUM_SUBTYPES) 1217 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1218 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1219 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1220 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1221 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1222 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1223 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1224 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1225 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1226 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1227 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1228 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1229 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1230 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1231 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1232 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1233 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1234 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1235 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1236 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1237 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1238 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1239 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1240 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1241 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1242 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1243 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1244 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1147 1245
1148 const_iv (ST_BD_BUILD) 1246 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1149 const_iv (ST_BD_REMOVE)
1150 1247
1151 const_iv (ST_MAT_FLOOR) 1248 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1152 const_iv (ST_MAT_WALL) 1249 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1153 const_iv (ST_MAT_ITEM)
1154 1250
1155 const_iv (AT_PHYSICAL) 1251 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1156 const_iv (AT_MAGIC) 1252 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1157 const_iv (AT_FIRE) 1253 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1158 const_iv (AT_ELECTRICITY) 1254 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1159 const_iv (AT_COLD) 1255 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1160 const_iv (AT_CONFUSION) 1256 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1161 const_iv (AT_ACID) 1257 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1162 const_iv (AT_DRAIN)
1163 const_iv (AT_WEAPONMAGIC)
1164 const_iv (AT_GHOSTHIT)
1165 const_iv (AT_POISON)
1166 const_iv (AT_SLOW)
1167 const_iv (AT_PARALYZE)
1168 const_iv (AT_TURN_UNDEAD)
1169 const_iv (AT_FEAR)
1170 const_iv (AT_CANCELLATION)
1171 const_iv (AT_DEPLETE)
1172 const_iv (AT_DEATH)
1173 const_iv (AT_CHAOS)
1174 const_iv (AT_COUNTERSPELL)
1175 const_iv (AT_GODPOWER)
1176 const_iv (AT_HOLYWORD)
1177 const_iv (AT_BLIND)
1178 const_iv (AT_INTERNAL)
1179 const_iv (AT_LIFE_STEALING)
1180 const_iv (AT_DISEASE)
1181 1258
1182 const_iv (WEAP_HIT) 1259 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1183 const_iv (WEAP_SLASH) 1260 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1184 const_iv (WEAP_PIERCE)
1185 const_iv (WEAP_CLEAVE)
1186 const_iv (WEAP_SLICE)
1187 const_iv (WEAP_STAB)
1188 const_iv (WEAP_WHIP)
1189 const_iv (WEAP_CRUSH)
1190 const_iv (WEAP_BLUD) 1261 const_iv (WEAP_BLUD)
1191 1262
1192 const_iv (FLAG_ALIVE) 1263 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1193 const_iv (FLAG_WIZ) 1264 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1194 const_iv (FLAG_REMOVED) 1265 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1266 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1267 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1268 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1269 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1270 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1271 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1272 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1273 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1274 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1275 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1277 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1278 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1279 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1280 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1281 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1282 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1283 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1284 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1286 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1287 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1288 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1289
1290 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1291 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1292 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1293 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1294 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1295 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1296
1297 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1298 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1299
1300 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1301
1302 const_iv (SP_RAISE_DEAD)
1195 const_iv (FLAG_FREED) 1303 const_iv (SP_RUNE)
1196 const_iv (FLAG_WAS_WIZ) 1304 const_iv (SP_MAKE_MARK)
1197 const_iv (FLAG_APPLIED) 1305 const_iv (SP_BOLT)
1198 const_iv (FLAG_UNPAID) 1306 const_iv (SP_BULLET)
1199 const_iv (FLAG_USE_SHIELD) 1307 const_iv (SP_EXPLOSION)
1200 const_iv (FLAG_NO_PICK) 1308 const_iv (SP_CONE)
1201 const_iv (FLAG_ANIMATE) 1309 const_iv (SP_BOMB)
1202 const_iv (FLAG_MONSTER) 1310 const_iv (SP_WONDER)
1203 const_iv (FLAG_FRIENDLY) 1311 const_iv (SP_SMITE)
1204 const_iv (FLAG_GENERATOR) 1312 const_iv (SP_MAGIC_MISSILE)
1205 const_iv (FLAG_IS_THROWN) 1313 const_iv (SP_SUMMON_GOLEM)
1206 const_iv (FLAG_AUTO_APPLY) 1314 const_iv (SP_DIMENSION_DOOR)
1207 const_iv (FLAG_PLAYER_SOLD) 1315 const_iv (SP_MAGIC_MAPPING)
1316 const_iv (SP_MAGIC_WALL)
1317 const_iv (SP_DESTRUCTION)
1318 const_iv (SP_PERCEIVE_SELF)
1319 const_iv (SP_WORD_OF_RECALL)
1208 const_iv (FLAG_SEE_INVISIBLE) 1320 const_iv (SP_INVISIBLE)
1209 const_iv (FLAG_CAN_ROLL)
1210 const_iv (FLAG_OVERLAY_FLOOR)
1211 const_iv (FLAG_IS_TURNABLE)
1212 const_iv (FLAG_IS_USED_UP)
1213 const_iv (FLAG_IDENTIFIED)
1214 const_iv (FLAG_REFLECTING)
1215 const_iv (FLAG_CHANGING)
1216 const_iv (FLAG_SPLITTING)
1217 const_iv (FLAG_HITBACK)
1218 const_iv (FLAG_STARTEQUIP)
1219 const_iv (FLAG_BLOCKSVIEW)
1220 const_iv (FLAG_UNDEAD)
1221 const_iv (FLAG_SCARED)
1222 const_iv (FLAG_UNAGGRESSIVE)
1223 const_iv (FLAG_REFL_MISSILE)
1224 const_iv (FLAG_REFL_SPELL)
1225 const_iv (FLAG_NO_MAGIC)
1226 const_iv (FLAG_NO_FIX_PLAYER)
1227 const_iv (FLAG_IS_LIGHTABLE)
1228 const_iv (FLAG_TEAR_DOWN)
1229 const_iv (FLAG_RUN_AWAY)
1230 const_iv (FLAG_PICK_UP)
1231 const_iv (FLAG_UNIQUE)
1232 const_iv (FLAG_NO_DROP)
1233 const_iv (FLAG_WIZCAST)
1234 const_iv (FLAG_CAST_SPELL)
1235 const_iv (FLAG_USE_SCROLL)
1236 const_iv (FLAG_USE_RANGE)
1237 const_iv (FLAG_USE_BOW)
1238 const_iv (FLAG_USE_ARMOUR)
1239 const_iv (FLAG_USE_WEAPON)
1240 const_iv (FLAG_USE_RING)
1241 const_iv (FLAG_READY_RANGE)
1242 const_iv (FLAG_READY_BOW)
1243 const_iv (FLAG_XRAYS)
1244 const_iv (FLAG_NO_APPLY)
1245 const_iv (FLAG_IS_FLOOR)
1246 const_iv (FLAG_LIFESAVE)
1247 const_iv (FLAG_NO_STRENGTH)
1248 const_iv (FLAG_SLEEP)
1249 const_iv (FLAG_STAND_STILL)
1250 const_iv (FLAG_RANDOM_MOVE)
1251 const_iv (FLAG_ONLY_ATTACK)
1252 const_iv (FLAG_CONFUSED)
1253 const_iv (FLAG_STEALTH)
1254 const_iv (FLAG_WIZPASS)
1255 const_iv (FLAG_IS_LINKED)
1256 const_iv (FLAG_CURSED)
1257 const_iv (FLAG_DAMNED)
1258 const_iv (FLAG_SEE_ANYWHERE)
1259 const_iv (FLAG_KNOWN_MAGICAL)
1260 const_iv (FLAG_KNOWN_CURSED)
1261 const_iv (FLAG_CAN_USE_SKILL)
1262 const_iv (FLAG_BEEN_APPLIED)
1263 const_iv (FLAG_READY_SCROLL)
1264 const_iv (FLAG_USE_ROD)
1265 const_iv (FLAG_USE_HORN)
1266 const_iv (FLAG_MAKE_INVIS)
1267 const_iv (FLAG_INV_LOCKED)
1268 const_iv (FLAG_IS_WOODED)
1269 const_iv (FLAG_IS_HILLY)
1270 const_iv (FLAG_READY_SKILL)
1271 const_iv (FLAG_READY_WEAPON)
1272 const_iv (FLAG_NO_SKILL_IDENT)
1273 const_iv (FLAG_BLIND)
1274 const_iv (FLAG_SEE_IN_DARK)
1275 const_iv (FLAG_IS_CAULDRON)
1276 const_iv (FLAG_NO_STEAL)
1277 const_iv (FLAG_ONE_HIT)
1278 const_iv (FLAG_CLIENT_SENT)
1279 const_iv (FLAG_BERSERK)
1280 const_iv (FLAG_NEUTRAL)
1281 const_iv (FLAG_NO_ATTACK)
1282 const_iv (FLAG_NO_DAMAGE)
1283 const_iv (FLAG_OBJ_ORIGINAL)
1284 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1285 const_iv (FLAG_ACTIVATE_ON_PUSH)
1286 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1287 const_iv (FLAG_IS_WATER)
1288 const_iv (FLAG_CONTENT_ON_GEN)
1289 const_iv (FLAG_IS_A_TEMPLATE)
1290 const_iv (FLAG_IS_BUILDABLE)
1291 const_iv (FLAG_DESTROY_ON_DEATH)
1292 const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK)
1295 const_iv (NDI_WHITE)
1296 const_iv (NDI_NAVY)
1297 const_iv (NDI_RED)
1298 const_iv (NDI_ORANGE)
1299 const_iv (NDI_BLUE)
1300 const_iv (NDI_DK_ORANGE)
1301 const_iv (NDI_GREEN)
1302 const_iv (NDI_LT_GREEN)
1303 const_iv (NDI_GREY)
1304 const_iv (NDI_BROWN)
1305 const_iv (NDI_GOLD)
1306 const_iv (NDI_TAN)
1307 const_iv (NDI_MAX_COLOR)
1308 const_iv (NDI_COLOR_MASK)
1309 const_iv (NDI_UNIQUE)
1310 const_iv (NDI_ALL)
1311
1312 const_iv (UPD_LOCATION)
1313 const_iv (UPD_FLAGS)
1314 const_iv (UPD_WEIGHT)
1315 const_iv (UPD_FACE)
1316 const_iv (UPD_NAME)
1317 const_iv (UPD_ANIM)
1318 const_iv (UPD_ANIMSPEED)
1319 const_iv (UPD_NROF) 1321 const_iv (SP_PROBE)
1320
1321 const_iv (UPD_SP_MANA) 1322 const_iv (SP_HEALING)
1322 const_iv (UPD_SP_GRACE) 1323 const_iv (SP_CREATE_FOOD)
1323 const_iv (UPD_SP_DAMAGE) 1324 const_iv (SP_EARTH_TO_DUST)
1324 1325 const_iv (SP_CHANGE_ABILITY)
1325 const_iv (F_APPLIED) 1326 const_iv (SP_BLESS)
1326 const_iv (F_LOCATION)
1327 const_iv (F_UNPAID)
1328 const_iv (F_MAGIC)
1329 const_iv (F_CURSED) 1327 const_iv (SP_CURSE)
1328 const_iv (SP_SUMMON_MONSTER)
1329 const_iv (SP_CHARGING)
1330 const_iv (SP_POLYMORPH)
1331 const_iv (SP_ALCHEMY)
1332 const_iv (SP_REMOVE_CURSE)
1333 const_iv (SP_IDENTIFY)
1334 const_iv (SP_DETECTION)
1335 const_iv (SP_MOOD_CHANGE)
1336 const_iv (SP_MOVING_BALL)
1330 const_iv (F_DAMNED) 1337 const_iv (SP_SWARM)
1338 const_iv (SP_CHANGE_MANA)
1331 const_iv (F_OPEN) 1339 const_iv (SP_DISPEL_RUNE)
1332 const_iv (F_NOPICK) 1340 const_iv (SP_CREATE_MISSILE)
1341 const_iv (SP_CONSECRATE)
1342 const_iv (SP_ANIMATE_WEAPON)
1343 const_iv (SP_LIGHT)
1344 const_iv (SP_CHANGE_MAP_LIGHT)
1345 const_iv (SP_FAERY_FIRE)
1346 const_iv (SP_CAUSE_DISEASE)
1347 const_iv (SP_AURA)
1348 const_iv (SP_TOWN_PORTAL)
1349 const_iv (SP_PARTY_SPELL)
1350
1351 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1352 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1333 const_iv (F_LOCKED) 1353 const_iv (F_LOCKED)
1334 1354
1335 const_iv (F_BUY) 1355 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1336 const_iv (F_SHOP)
1337 const_iv (F_SELL)
1338 1356
1339 const_iv (P_BLOCKSVIEW) 1357 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1340 const_iv (P_PLAYER) 1358 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1341 const_iv (P_NO_MAGIC)
1342 const_iv (P_IS_ALIVE)
1343 const_iv (P_NO_CLERIC)
1344 const_iv (P_OUT_OF_MAP)
1345 const_iv (P_NEW_MAP)
1346 const_iv (P_UPTODATE)
1347 1359
1348 const_iv (UP_OBJ_INSERT) 1360 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1349 const_iv (UP_OBJ_REMOVE)
1350 const_iv (UP_OBJ_CHANGE)
1351 const_iv (UP_OBJ_FACE)
1352 1361
1353 const_iv (INS_NO_MERGE) 1362 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1354 const_iv (INS_ABOVE_FLOOR_ONLY)
1355 const_iv (INS_NO_WALK_ON)
1356 const_iv (INS_ON_TOP)
1357 const_iv (INS_BELOW_ORIGINATOR) 1363 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1358 const_iv (INS_MAP_LOAD)
1359 1364
1360 const_iv (WILL_APPLY_HANDLE) 1365 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1361 const_iv (WILL_APPLY_TREASURE) 1366 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1362 const_iv (WILL_APPLY_EARTHWALL)
1363 const_iv (WILL_APPLY_DOOR)
1364 const_iv (WILL_APPLY_FOOD)
1365 1367
1366 const_iv (SAVE_MODE) 1368 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1367 const_iv (SAVE_DIR_MODE)
1368 1369
1369 const_iv (M_PAPER) 1370 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1370 const_iv (M_IRON) 1371 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1371 const_iv (M_GLASS) 1372 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1372 const_iv (M_LEATHER) 1373 const_iv (M_ICE) const_iv (M_SPECIAL)
1373 const_iv (M_WOOD)
1374 const_iv (M_ORGANIC)
1375 const_iv (M_STONE)
1376 const_iv (M_CLOTH)
1377 const_iv (M_ADAMANT)
1378 const_iv (M_LIQUID)
1379 const_iv (M_SOFT_METAL)
1380 const_iv (M_BONE)
1381 const_iv (M_ICE)
1382 const_iv (M_SPECIAL)
1383 1374
1384 const_iv (SK_EXP_ADD_SKILL) 1375 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1385 const_iv (SK_EXP_TOTAL) 1376 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1386 const_iv (SK_EXP_NONE)
1387 const_iv (SK_SUBTRACT_SKILL_EXP)
1388 const_iv (SK_EXP_SKILL_ONLY)
1389 1377
1390 const_iv (SK_LOCKPICKING) 1378 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1391 const_iv (SK_HIDING) 1379 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1392 const_iv (SK_SMITHERY) 1380 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1393 const_iv (SK_BOWYER) 1381 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1394 const_iv (SK_JEWELER) 1382 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1395 const_iv (SK_ALCHEMY) 1383 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1396 const_iv (SK_STEALING) 1384 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1397 const_iv (SK_LITERACY) 1385 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1398 const_iv (SK_BARGAINING) 1386 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1399 const_iv (SK_JUMPING) 1387 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1400 const_iv (SK_DET_MAGIC)
1401 const_iv (SK_ORATORY)
1402 const_iv (SK_SINGING)
1403 const_iv (SK_DET_CURSE)
1404 const_iv (SK_FIND_TRAPS)
1405 const_iv (SK_MEDITATION)
1406 const_iv (SK_PUNCHING)
1407 const_iv (SK_FLAME_TOUCH)
1408 const_iv (SK_KARATE)
1409 const_iv (SK_CLIMBING)
1410 const_iv (SK_WOODSMAN)
1411 const_iv (SK_INSCRIPTION)
1412 const_iv (SK_ONE_HANDED_WEAPON)
1413 const_iv (SK_MISSILE_WEAPON)
1414 const_iv (SK_THROWING)
1415 const_iv (SK_USE_MAGIC_ITEM)
1416 const_iv (SK_DISARM_TRAPS)
1417 const_iv (SK_SET_TRAP)
1418 const_iv (SK_THAUMATURGY)
1419 const_iv (SK_PRAYING)
1420 const_iv (SK_CLAWING)
1421 const_iv (SK_LEVITATION)
1422 const_iv (SK_SUMMONING)
1423 const_iv (SK_PYROMANCY)
1424 const_iv (SK_EVOCATION)
1425 const_iv (SK_SORCERY)
1426 const_iv (SK_TWO_HANDED_WEAPON)
1427 const_iv (SK_SPARK_TOUCH)
1428 const_iv (SK_SHIVER)
1429 const_iv (SK_ACID_SPLASH)
1430 const_iv (SK_POISON_NAIL) 1388 const_iv (SK_POISON_NAIL)
1431 1389
1432 const_iv (SOUND_NEW_PLAYER) 1390 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1433 const_iv (SOUND_FIRE_ARROW) 1391 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1434 const_iv (SOUND_LEARN_SPELL) 1392 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1435 const_iv (SOUND_FUMBLE_SPELL) 1393 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1436 const_iv (SOUND_WAND_POOF) 1394 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1437 const_iv (SOUND_OPEN_DOOR) 1395 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1438 const_iv (SOUND_PUSH_PLAYER)
1439 const_iv (SOUND_PLAYER_HITS1)
1440 const_iv (SOUND_PLAYER_HITS2)
1441 const_iv (SOUND_PLAYER_HITS3)
1442 const_iv (SOUND_PLAYER_HITS4)
1443 const_iv (SOUND_PLAYER_IS_HIT1)
1444 const_iv (SOUND_PLAYER_IS_HIT2)
1445 const_iv (SOUND_PLAYER_IS_HIT3)
1446 const_iv (SOUND_PLAYER_KILLS)
1447 const_iv (SOUND_PET_IS_KILLED)
1448 const_iv (SOUND_PLAYER_DIES)
1449 const_iv (SOUND_OB_EVAPORATE)
1450 const_iv (SOUND_OB_EXPLODE)
1451 const_iv (SOUND_CLOCK)
1452 const_iv (SOUND_TURN_HANDLE)
1453 const_iv (SOUND_FALL_HOLE)
1454 const_iv (SOUND_DRINK_POISON)
1455 const_iv (SOUND_CAST_SPELL_0)
1456 1396
1457 const_iv (PREFER_LOW) 1397 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1458 const_iv (PREFER_HIGH)
1459 1398
1460 const_iv (ATNR_PHYSICAL) 1399 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1461 const_iv (ATNR_MAGIC) 1400 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1462 const_iv (ATNR_FIRE) 1401 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1463 const_iv (ATNR_ELECTRICITY) 1402 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1464 const_iv (ATNR_COLD) 1403 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1465 const_iv (ATNR_CONFUSION) 1404 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1466 const_iv (ATNR_ACID) 1405 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1467 const_iv (ATNR_DRAIN)
1468 const_iv (ATNR_WEAPONMAGIC)
1469 const_iv (ATNR_GHOSTHIT)
1470 const_iv (ATNR_POISON)
1471 const_iv (ATNR_SLOW)
1472 const_iv (ATNR_PARALYZE)
1473 const_iv (ATNR_TURN_UNDEAD)
1474 const_iv (ATNR_FEAR)
1475 const_iv (ATNR_CANCELLATION)
1476 const_iv (ATNR_DEPLETE)
1477 const_iv (ATNR_DEATH)
1478 const_iv (ATNR_CHAOS)
1479 const_iv (ATNR_COUNTERSPELL)
1480 const_iv (ATNR_GODPOWER)
1481 const_iv (ATNR_HOLYWORD)
1482 const_iv (ATNR_BLIND)
1483 const_iv (ATNR_INTERNAL)
1484 const_iv (ATNR_LIFE_STEALING)
1485 const_iv (ATNR_DISEASE)
1486 1406
1487 const_iv (MAP_IN_MEMORY) 1407 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1488 const_iv (MAP_SWAPPED)
1489 const_iv (MAP_LOADING)
1490 const_iv (MAP_SAVING) 1408 const_iv (MAP_INACTIVE)
1491 1409
1492 const_iv (KLASS_ATTACHABLE) 1410 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1493 const_iv (KLASS_GLOBAL) 1411 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1494 const_iv (KLASS_OBJECT)
1495 const_iv (KLASS_CLIENT)
1496 const_iv (KLASS_PLAYER)
1497 const_iv (KLASS_MAP)
1498 1412
1499 const_iv (CS_QUERY_YESNO) 1413 const_iv (VERSION_CS) const_iv (VERSION_SC)
1500 const_iv (CS_QUERY_SINGLECHAR)
1501 const_iv (CS_QUERY_HIDEINPUT)
1502 1414
1503 const_iv (ST_DEAD) 1415 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1504 const_iv (ST_SETUP)
1505 const_iv (ST_PLAYING)
1506 const_iv (ST_CUSTOM)
1507 1416
1508 const_iv (ST_CHANGE_CLASS) 1417 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1509 1418
1510 const_iv (IO_HEADER) 1419 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1511 const_iv (IO_OBJECTS)
1512 const_iv (IO_UNIQUES)
1513 1420
1514 // random map generator 1421 // random map generator
1515 const_iv (LAYOUT_NONE) 1422 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1516 const_iv (LAYOUT_ONION) 1423 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1517 const_iv (LAYOUT_MAZE)
1518 const_iv (LAYOUT_SPIRAL)
1519 const_iv (LAYOUT_ROGUELIKE)
1520 const_iv (LAYOUT_SNAKE)
1521 const_iv (LAYOUT_SQUARE_SPIRAL)
1522 1424
1523 const_iv (RMOPT_RANDOM) 1425 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1524 const_iv (RMOPT_CENTERED) 1426 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1525 const_iv (RMOPT_LINEAR) 1427 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1526 const_iv (RMOPT_BOTTOM_C)
1527 const_iv (RMOPT_BOTTOM_R)
1528 const_iv (RMOPT_IRR_SPACE)
1529 const_iv (RMOPT_WALL_OFF)
1530 const_iv (RMOPT_WALLS_ONLY)
1531 const_iv (RMOPT_NO_DOORS)
1532 1428
1533 const_iv (SYMMETRY_RANDOM) 1429 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1534 const_iv (SYMMETRY_NONE) 1430 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1535 const_iv (SYMMETRY_X) 1431
1536 const_iv (SYMMETRY_Y) 1432 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1537 const_iv (SYMMETRY_XY) 1433 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1434 const_iv (GT_MINIMAL)
1435
1436 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1437 const_iv (FT_RSRC) const_iv (FT_NUM)
1538 }; 1438 };
1539 1439
1540 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1440 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1541 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1441 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1542 1442
1563 } 1463 }
1564} 1464}
1565 1465
1566void _connect_to_perl () 1466void _connect_to_perl ()
1567 1467
1468void _recalc_want ()
1469
1568void _global_reattach () 1470void _global_reattach ()
1569 CODE: 1471 CODE:
1570{ 1472{
1571 // reattach to all attachable objects in the game. 1473 // reattach to all attachable objects in the game.
1572 for_all_clients (ns) 1474 for_all_clients (ns)
1573 ns->reattach (); 1475 ns->reattach ();
1574 1476
1575 for_all_players (pl)
1576 pl->reattach ();
1577
1578 //TODO
1579 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1580 // i->second->reattach ();
1581
1582 for_all_objects (op) 1477 for_all_objects (op)
1583 op->reattach (); 1478 op->reattach ();
1479}
1480
1481# support function for map-world.ext
1482void _quantise (SV *data_sv, SV *plt_sv)
1483 CODE:
1484{
1485 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1486 croak ("_quantise called with invalid agruments");
1487
1488 plt_sv = SvRV (plt_sv);
1489 SV **plt = AvARRAY (plt_sv);
1490 int plt_count = AvFILL (plt_sv) + 1;
1491
1492 STRLEN len;
1493 char *data = SvPVbyte (data_sv, len);
1494 char *dst = data;
1495
1496 while (len >= 3)
1497 {
1498 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1499 {
1500 char *val = SvPVX (*val_sv);
1501
1502 if (val [0] == data [0]
1503 && val [1] == data [1]
1504 && val [2] == data [2])
1505 {
1506 *dst++ = val [3];
1507 goto next;
1508 }
1509 }
1510
1511 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1512 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1513 dst - SvPVX (data_sv), len);
1514
1515 next:
1516 data += 3;
1517 len -= 3;
1518 }
1519
1520 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1521}
1522
1523void evthread_start (int aiofd)
1524
1525void cede_to_tick ()
1526 CODE:
1527 coroapi::cede_to_tick ();
1528
1529NV till_tick ()
1530 CODE:
1531 RETVAL = SvNVX (sv_next_tick) - now ();
1532 OUTPUT:
1533 RETVAL
1534
1535int tick_inhibit ()
1536 CODE:
1537 RETVAL = tick_inhibit;
1538 OUTPUT:
1539 RETVAL
1540
1541void tick_inhibit_inc ()
1542 CODE:
1543 ++tick_inhibit;
1544
1545void tick_inhibit_dec ()
1546 CODE:
1547 if (!--tick_inhibit)
1548 if (tick_pending)
1549 {
1550 ev_async_send (EV_DEFAULT, &tick_watcher);
1551 coroapi::cede ();
1552 }
1553
1554void server_tick ()
1555 CODE:
1556{
1557 NOW = ev_now (EV_DEFAULT);
1558 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1559 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1560 runtime = SvNVX (sv_runtime);
1561
1562 server_tick ();
1563
1564 NOW = ev_time ();
1565 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1566 runtime += TICK;
1567 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1584} 1568}
1585 1569
1586NV floor (NV x) 1570NV floor (NV x)
1587 1571
1588NV ceil (NV x) 1572NV ceil (NV x)
1597 default: croak ("cf::rndm requires none, one or two parameters."); break; 1581 default: croak ("cf::rndm requires none, one or two parameters."); break;
1598 } 1582 }
1599 OUTPUT: 1583 OUTPUT:
1600 RETVAL 1584 RETVAL
1601 1585
1602void server_tick () 1586NV clamp (NV value, NV min_value, NV max_value)
1603 CODE: 1587 CODE:
1604 runtime = SvNVx (sv_runtime); 1588 RETVAL = clamp (value, min_value, max_value);
1605 server_tick (); 1589 OUTPUT:
1590 RETVAL
1606 1591
1592NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1593 CODE:
1594 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1595 OUTPUT:
1596 RETVAL
1597
1598void weaken (...)
1599 PROTOTYPE: @
1600 CODE:
1601 while (items > 0)
1602 sv_rvweaken (ST (--items));
1603
1607void 1604void
1608LOG (int level, char *msg) 1605log_backtrace (utf8_string msg)
1606
1607void
1608LOG (int flags, utf8_string msg)
1609 PROTOTYPE: $$ 1609 PROTOTYPE: $$
1610 C_ARGS: (LogLevel)level, "%s", msg 1610 C_ARGS: flags, "%s", msg
1611 1611
1612char *path_combine (char *base, char *path) 1612octet_string path_combine (octet_string base, octet_string path)
1613 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1614 1614
1615char *path_combine_and_normalize (char *base, char *path) 1615octet_string path_combine_and_normalize (octet_string base, octet_string path)
1616 PROTOTYPE: $$ 1616 PROTOTYPE: $$
1617 1617
1618const char * 1618void
1619get_maps_directory (char *path) 1619mallinfo ()
1620 PROTOTYPE: $ 1620 PPCODE:
1621 ALIAS: maps_directory = 0 1621{
1622 CODE: 1622#if __GLIBC__
1623 RETVAL = create_pathname (path); 1623 struct mallinfo mai = mallinfo ();
1624 OUTPUT: RETVAL 1624 EXTEND (SP, 10*2);
1625 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1626 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1627 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1628 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1629 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1630 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1631 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1632 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1633 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1634 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1635#endif
1636 EXTEND (SP, 2*2);
1637 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1638 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1639}
1625 1640
1626void 1641void
1627sub_generation_inc () 1642sub_generation_inc ()
1628 CODE: 1643 CODE:
1629 PL_sub_generation++; 1644 PL_sub_generation++;
1630 1645
1631char * 1646const_octet_string
1632mapdir () 1647mapdir ()
1633 PROTOTYPE: 1648 PROTOTYPE:
1634 ALIAS: 1649 ALIAS:
1635 mapdir = 0 1650 mapdir = 0
1636 uniquedir = 1 1651 uniquedir = 1
1652 } 1667 }
1653 OUTPUT: RETVAL 1668 OUTPUT: RETVAL
1654 1669
1655void abort () 1670void abort ()
1656 1671
1672void reset_signals ()
1673
1657void fork_abort (char *cause = "cf::fork_abort") 1674void fork_abort (const_octet_string cause = "cf::fork_abort")
1658 1675
1659void cleanup (const char *cause, bool make_core = false) 1676void cleanup (const_octet_string cause, bool make_core = false)
1660 1677
1661void emergency_save () 1678void emergency_save ()
1662 1679
1663void _exit (int status = EXIT_SUCCESS) 1680void _exit (int status = EXIT_SUCCESS)
1664 1681
1665UV sv_2watcher (SV *w)
1666 CODE:
1667 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1668 OUTPUT:
1669 RETVAL
1670
1671#if _POSIX_MEMLOCK 1682#if _POSIX_MEMLOCK
1672 1683
1673int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1684int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1685 INIT:
1686#ifdef __linux
1687 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1688#endif
1674 1689
1675int munlockall () 1690int munlockall ()
1676 1691
1677#endif 1692#endif
1678 1693
1679int find_animation (char *text) 1694int find_animation (utf8_string text)
1680 PROTOTYPE: $ 1695 PROTOTYPE: $
1681 1696
1682int random_roll (int min, int max, object *op, int goodbad); 1697int random_roll (int min, int max, object *op, int goodbad);
1683 1698
1684const char *cost_string_from_value(uint64 cost, int approx = 0) 1699const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1685 1700
1686int 1701int
1687exp_to_level (val64 exp) 1702exp_to_level (val64 exp)
1688 CODE: 1703 CODE:
1689{ 1704{
1720 RETVAL = newSVpv (resist_plus[atnr], 0); 1735 RETVAL = newSVpv (resist_plus[atnr], 0);
1721 else 1736 else
1722 XSRETURN_UNDEF; 1737 XSRETURN_UNDEF;
1723 OUTPUT: RETVAL 1738 OUTPUT: RETVAL
1724 1739
1740UUID
1741uuid_cur ()
1742 CODE:
1743 RETVAL = UUID::cur;
1744 OUTPUT:
1745 RETVAL
1746
1747UUID
1748uuid_gen ()
1749 CODE:
1750 RETVAL = UUID::gen ();
1751 OUTPUT:
1752 RETVAL
1753
1754val64
1755uuid_seq (UUID uuid)
1756 CODE:
1757 RETVAL = uuid.seq;
1758 OUTPUT:
1759 RETVAL
1760
1761UUID
1762uuid_str (val64 seq)
1763 CODE:
1764 RETVAL.seq = seq;
1765 OUTPUT:
1766 RETVAL
1767
1768void
1769coin_names ()
1770 PPCODE:
1771 EXTEND (SP, NUM_COINS);
1772 for (int i = 0; i < NUM_COINS; ++i)
1773 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1774
1775void
1776coin_archetypes ()
1777 PPCODE:
1778 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1781
1725bool 1782bool
1726load_regions (const char *filename) 1783load_resource_file (octet_string filename)
1727 CODE:
1728 RETVAL = loader_region ().load (filename);
1729 OUTPUT: RETVAL
1730 1784
1731MODULE = cf PACKAGE = cf::attachable 1785MODULE = cf PACKAGE = cf::attachable
1732 1786
1733int 1787int
1734valid (SV *obj) 1788valid (SV *obj)
1735 CODE: 1789 CODE:
1736 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1790 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1737 OUTPUT: 1791 OUTPUT:
1738 RETVAL 1792 RETVAL
1793
1794void
1795debug_trace (attachable *obj, bool on = true)
1796 CODE:
1797 obj->flags &= ~attachable::F_DEBUG_TRACE;
1798 if (on)
1799 obj->flags |= attachable::F_DEBUG_TRACE;
1739 1800
1740int mortals_size () 1801int mortals_size ()
1741 CODE: 1802 CODE:
1742 RETVAL = attachable::mortals.size (); 1803 RETVAL = attachable::mortals.size ();
1743 OUTPUT: RETVAL 1804 OUTPUT: RETVAL
1745#object *mortals (U32 index) 1806#object *mortals (U32 index)
1746# CODE: 1807# CODE:
1747# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1808# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1748# OUTPUT: RETVAL 1809# OUTPUT: RETVAL
1749 1810
1750INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1811INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1751 1812
1752MODULE = cf PACKAGE = cf::global 1813MODULE = cf PACKAGE = cf::global
1753 1814
1754int invoke (SV *klass, int event, ...) 1815int invoke (SV *klass, int event, ...)
1755 CODE: 1816 CODE:
1759 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1820 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1760 OUTPUT: RETVAL 1821 OUTPUT: RETVAL
1761 1822
1762MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1823MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1763 1824
1764INCLUDE: $PERL genacc object ../include/object.h | 1825INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1765 1826
1766int invoke (object *op, int event, ...) 1827int invoke (object *op, int event, ...)
1767 CODE: 1828 CODE:
1768 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1829 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1769 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1830 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1791object *actives (U32 index) 1852object *actives (U32 index)
1792 CODE: 1853 CODE:
1793 RETVAL = index < actives.size () ? actives [index] : 0; 1854 RETVAL = index < actives.size () ? actives [index] : 0;
1794 OUTPUT: RETVAL 1855 OUTPUT: RETVAL
1795 1856
1857const char *slot_use_name (U32 slot)
1858 ALIAS:
1859 slot_nonuse_name = 1
1860 CODE:
1861{
1862 if (slot >= NUM_BODY_LOCATIONS)
1863 croak ("body slot index out of range");
1864
1865 switch (ix)
1866 {
1867 case 0: RETVAL = body_locations[slot].use_name; break;
1868 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1869 }
1870}
1871 OUTPUT:
1872 RETVAL
1873
1796# missing properties 1874# missing properties
1797 1875
1798object *head (object *op) 1876object *head (object *op)
1799 PROTOTYPE: $ 1877 PROTOTYPE: $
1800 CODE: 1878 CODE:
1801 RETVAL = op->head_ (); 1879 RETVAL = op->head_ ();
1802 OUTPUT: RETVAL
1803
1804int is_head (object *op)
1805 PROTOTYPE: $
1806 CODE:
1807 RETVAL = op->head_ () == op;
1808 OUTPUT: RETVAL 1880 OUTPUT: RETVAL
1809 1881
1810void 1882void
1811inv (object *obj) 1883inv (object *obj)
1812 PROTOTYPE: $ 1884 PROTOTYPE: $
1813 PPCODE: 1885 PPCODE:
1814{ 1886{
1815 object *o;
1816 for (o = obj->inv; o; o = o->below) 1887 for (object *o = obj->inv; o; o = o->below)
1817 XPUSHs (sv_2mortal (to_sv (o))); 1888 XPUSHs (sv_2mortal (to_sv (o)));
1818} 1889}
1819 1890
1820void 1891void
1821set_animation (object *op, int idx) 1892set_animation (object *op, int idx)
1826num_animations (object *op) 1897num_animations (object *op)
1827 CODE: 1898 CODE:
1828 RETVAL = NUM_ANIMATIONS (op); 1899 RETVAL = NUM_ANIMATIONS (op);
1829 OUTPUT: RETVAL 1900 OUTPUT: RETVAL
1830 1901
1902int slot_info (object *op, UV slot, int value = 0)
1903 ALIAS:
1904 slot_used = 1
1905 CODE:
1906{
1907 if (slot >= NUM_BODY_LOCATIONS)
1908 croak ("body slot index out of range");
1909
1910 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1911
1912 if (items > 2)
1913 if (ix)
1914 op->slot[slot].used = value;
1915 else
1916 op->slot[slot].info = value;
1917}
1918 OUTPUT:
1919 RETVAL
1920
1831object *find_best_object_match (object *op, const char *match) 1921object *find_best_object_match (object *op, utf8_string match)
1832 1922
1833object *find_marked_object (object *op) 1923object *find_marked_object (object *op)
1834 1924
1835int need_identify (object *obj); 1925int need_identify (object *obj);
1836 1926
1848 1938
1849void apply_below (object *op) 1939void apply_below (object *op)
1850 CODE: 1940 CODE:
1851 player_apply_below (op); 1941 player_apply_below (op);
1852 1942
1853object *cf_object_present_archname_inside (object *op, char *whatstr) 1943int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1854
1855int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1856
1857int cf_object_change_map (object *op, int x, int y, maptile *map)
1858 1944
1859#//TODO 1945#//TODO
1860object *clone_ (object *op, int recursive = 0) 1946object *clone_ (object *op, int recursive = 0)
1861 CODE: 1947 CODE:
1862 if (recursive) 1948 if (recursive)
1878 RETVAL = pay_for_amount (amount, op); 1964 RETVAL = pay_for_amount (amount, op);
1879 OUTPUT: RETVAL 1965 OUTPUT: RETVAL
1880 1966
1881void pay_player (object *op, uint64 amount) 1967void pay_player (object *op, uint64 amount)
1882 1968
1883val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1969val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1884 1970
1885int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1971int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1886 1972
1887void learn_spell (object *op, object *sp, int special_prayer = 0) 1973void learn_spell (object *op, object *sp, int special_prayer = 0)
1888 CODE: 1974 CODE:
1889 do_learn_spell (op, sp, special_prayer); 1975 do_learn_spell (op, sp, special_prayer);
1890 1976
1891void forget_spell (object *op, object *sp) 1977void forget_spell (object *op, object *sp)
1892 CODE: 1978 CODE:
1893 do_forget_spell (op, query_name (sp)); 1979 do_forget_spell (op, query_name (sp));
1894 1980
1895object *check_for_spell (object *op, char *spellname) 1981object *check_for_spell (object *op, utf8_string spellname)
1896 CODE: 1982 CODE:
1897 RETVAL = check_spell_known (op, spellname); 1983 RETVAL = check_spell_known (op, spellname);
1898 OUTPUT: RETVAL 1984 OUTPUT: RETVAL
1899 1985
1900int query_money (object *op) 1986int query_money (object *op)
1909 1995
1910void drop (object *who, object *op) 1996void drop (object *who, object *op)
1911 1997
1912void pick_up (object *who, object *op) 1998void pick_up (object *who, object *op)
1913 1999
1914int cf_object_teleport (object *op, maptile *map, int x, int y)
1915
1916void update_object (object *op, int action) 2000void update_object (object *op, int action)
1917 2001
1918object *cf_create_object_by_name (const char *name)
1919
1920void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2002void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1921 2003
1922void player_lvl_adj (object *who, object *skill = 0) 2004void player_lvl_adj (object *who, object *skill = 0)
1923 2005
1924int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2006int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1925 2007
1931 2013
1932void add_button_link (object *button, maptile *map, int connected); 2014void add_button_link (object *button, maptile *map, int connected);
1933 2015
1934void remove_button_link (object *op); 2016void remove_button_link (object *op);
1935 2017
2018void handle_apply_yield (object *op);
2019
1936 2020
1937MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2021MODULE = cf PACKAGE = cf::object PREFIX = cf_
1938
1939object *cf_insert_ob_in_ob (object *ob, object *where)
1940 2022
1941# no clean way to get an object from an archetype - stupid idiotic 2023# no clean way to get an object from an archetype - stupid idiotic
1942# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2024# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1943 2025
1944object *new (const char *archetype = 0) 2026object *new (utf8_string archetype = 0)
1945 PROTOTYPE: ;$ 2027 PROTOTYPE: ;$
1946 CODE: 2028 CODE:
1947 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2029 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1948 OUTPUT: 2030 OUTPUT:
1949 RETVAL 2031 RETVAL
1950 2032
2033object *find_object (U32 tag)
2034
2035# TODO: nuke
1951object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2036object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1952 PROTOTYPE: $$$$$$ 2037 PROTOTYPE: $$$$$$
1953 CODE: 2038 CODE:
1954{ 2039{
1955 int unused_type; 2040 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1956 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1957} 2041}
1958 2042
1959# syntatic sugar for easier use in event callbacks. 2043const_utf8_string get_ob_key_value (object *op, utf8_string key)
1960const char *options (object *op)
1961 CODE:
1962 RETVAL = op->name;
1963 OUTPUT:
1964 RETVAL
1965 2044
1966player *contr (object *op)
1967 CODE:
1968 RETVAL = op->contr;
1969 OUTPUT: RETVAL
1970
1971const char *get_ob_key_value (object *op, const char *key)
1972
1973bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2045bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1974 2046
1975object *get_nearest_player (object *ob) 2047object *get_nearest_player (object *ob)
1976 ALIAS: nearest_player = 0 2048 ALIAS: nearest_player = 0
1977 PREINIT: 2049 PREINIT:
1978 extern object *get_nearest_player (object *); 2050 extern object *get_nearest_player (object *);
1986 EXTEND (SP, 5); 2058 EXTEND (SP, 5);
1987 PUSHs (newSVuv (rv.distance)); 2059 PUSHs (newSVuv (rv.distance));
1988 PUSHs (newSViv (rv.distance_x)); 2060 PUSHs (newSViv (rv.distance_x));
1989 PUSHs (newSViv (rv.distance_y)); 2061 PUSHs (newSViv (rv.distance_y));
1990 PUSHs (newSViv (rv.direction)); 2062 PUSHs (newSViv (rv.direction));
1991 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2063 PUSHs (to_sv (rv.part));
1992} 2064}
1993 2065
1994bool on_same_map_as (object *ob, object *other) 2066bool on_same_map_as (object *ob, object *other)
1995 CODE: 2067 CODE:
1996 RETVAL = on_same_map (ob, other); 2068 RETVAL = on_same_map (ob, other);
1997 OUTPUT: RETVAL 2069 OUTPUT: RETVAL
1998 2070
1999const char * 2071const_utf8_string
2000base_name (object *op, int plural = op->nrof > 1) 2072base_name (object *op, int plural = op->nrof > 1)
2001 CODE: 2073 CODE:
2002 RETVAL = query_base_name (op, plural); 2074 RETVAL = query_base_name (op, plural);
2003 OUTPUT: RETVAL 2075 OUTPUT: RETVAL
2004 2076
2005object *decrease_ob_nr (object *op, unsigned long i) 2077object *decrease_ob_nr (object *op, unsigned long i)
2006 2078
2079# return the tail of an object, excluding itself
2080void
2081tail (object *op)
2082 PPCODE:
2083 while ((op = op->more))
2084 XPUSHs (sv_2mortal (to_sv (op)));
2085
2007MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2086MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2008 2087
2009player *player (object *op) 2088player *player (object *op)
2010 CODE: 2089 CODE:
2011 RETVAL = op->contr; 2090 RETVAL = op->contr;
2012 OUTPUT: RETVAL 2091 OUTPUT: RETVAL
2013 2092
2093bool move_player (object *op, int dir)
2094
2014void check_score (object *op) 2095void check_score (object *op)
2015 2096
2016void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2097void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2017 CODE: 2098 CODE:
2018 new_draw_info (flags, 0, op, txt); 2099 new_draw_info (flags, 0, op, txt);
2019 2100
2020object *cf_player_send_inventory (object *op)
2021
2022char *cf_player_get_ip (object *op)
2023 ALIAS: ip = 0
2024
2025object *cf_player_get_marked_item (object *op)
2026 ALIAS: marked_item = 0
2027
2028void cf_player_set_marked_item (object *op, object *ob)
2029
2030partylist *cf_player_get_party (object *op)
2031 ALIAS: party = 0
2032
2033void cf_player_set_party (object *op, partylist *party)
2034
2035void kill_player (object *op) 2101void kill_player (object *op)
2036 2102
2103void esrv_send_item (object *pl, object *item)
2104
2037void esrv_update_item (object *op, int what, object *item) 2105void esrv_update_item (object *pl, int what, object *item)
2038 C_ARGS: what, op, item 2106 C_ARGS: what, pl, item
2039 2107
2040void clear_los (object *op) 2108void esrv_del_item (object *pl, int tag)
2109 C_ARGS: pl->contr, tag
2041 2110
2042int command_summon (object *op, char *params) 2111int command_summon (object *op, utf8_string params)
2043 2112
2044int command_arrest (object *op, char *params) 2113int command_arrest (object *op, utf8_string params)
2045
2046int command_kick (object *op, char *params)
2047
2048int command_banish (object *op, char *params)
2049 2114
2050 2115
2051MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2116MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2052 2117
2053INCLUDE: $PERL genacc player ../include/player.h | 2118INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2054 2119
2055int invoke (player *pl, int event, ...) 2120int invoke (player *pl, int event, ...)
2056 CODE: 2121 CODE:
2057 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2122 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2058 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2123 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2068 pl->ob->stats.hp = pl->ob->stats.maxhp; 2133 pl->ob->stats.hp = pl->ob->stats.maxhp;
2069 pl->ob->stats.sp = pl->ob->stats.maxsp; 2134 pl->ob->stats.sp = pl->ob->stats.maxsp;
2070 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2135 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2071 pl->orig_stats = pl->ob->stats; 2136 pl->orig_stats = pl->ob->stats;
2072 2137
2073void cf_player_move (player *pl, int dir) 2138void clear_los (player *pl)
2074
2075void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2076 2139
2077bool 2140bool
2078cell_visible (player *pl, int dx, int dy) 2141cell_visible (player *pl, int dx, int dy)
2079 CODE: 2142 CODE:
2080 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2143 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2087 CODE: 2150 CODE:
2088{ 2151{
2089 STRLEN len; 2152 STRLEN len;
2090 char *buf = SvPVbyte (packet, len); 2153 char *buf = SvPVbyte (packet, len);
2091 2154
2155 if (len > MAXSOCKBUF)
2156 pl->failmsg ("[packet too long for client]");
2092 if (pl->ns) 2157 else if (pl->ns)
2093 pl->ns->send_packet (buf, len); 2158 pl->ns->send_packet (buf, len);
2094} 2159}
2095 2160
2096int 2161int
2097listening (player *pl, int new_value = -1) 2162listening (player *pl, int new_value = -1)
2133 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2198 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2134 OUTPUT: RETVAL 2199 OUTPUT: RETVAL
2135 2200
2136SV *registry (maptile *map) 2201SV *registry (maptile *map)
2137 2202
2203void
2204find_tagged_objects (maptile *map, utf8_string tag = 0)
2205 PPCODE:
2206{
2207 if (!map->spaces)
2208 XSRETURN_EMPTY;
2209
2210 if (tag)
2211 {
2212 shstr_cmp tag_ (tag);
2213
2214 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2215 for (object *op = ms->bot; op; op = op->above)
2216 if (op->tag == tag_)
2217 XPUSHs (sv_2mortal (to_sv (op)));
2218 }
2219 else
2220 {
2221 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2222 for (object *op = ms->bot; op; op = op->above)
2223 if (op->tag)
2224 XPUSHs (sv_2mortal (to_sv (op)));
2225 }
2226}
2227
2138INCLUDE: $PERL genacc maptile ../include/map.h | 2228INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2139 2229
2140void 2230void
2141maptile::instantiate () 2231maptile::instantiate ()
2142 2232
2143maptile *new () 2233maptile *new ()
2159 if (pl->ob && pl->ob->map == THIS) 2249 if (pl->ob && pl->ob->map == THIS)
2160 PUSHs (sv_2mortal (to_sv (pl->ob))); 2250 PUSHs (sv_2mortal (to_sv (pl->ob)));
2161 } 2251 }
2162 2252
2163void 2253void
2164maptile::set_regiondata (SV *data, SV *plt) 2254maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2165 CODE: 2255 CODE:
2166{ 2256{
2167 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2257 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2258 croak ("maptile::add_underlay: palette must be arrayref");
2259
2260 palette = SvRV (palette);
2261
2262 STRLEN idxlen;
2263 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2264
2265 for (int x = 0; x < THIS->width; ++x)
2266 for (int y = 0; y < THIS->height; ++y)
2267 {
2268 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2269 if (op->flag [FLAG_IS_FLOOR])
2270 goto skip_space;
2271
2272 {
2273 int offs = offset + y * stride + x;
2274 if (IN_RANGE_EXC (offs, 0, idxlen))
2275 {
2276 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2277 {
2278 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2279 ob->flag [FLAG_NO_MAP_SAVE] = true;
2280 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2281
2282 if (ob->randomitems)
2283 {
2284 if (!ob->above)
2285 {
2286 ob->create_treasure (ob->randomitems);
2287
2288 for (object *op = ob->above; op; op = op->above)
2289 op->flag [FLAG_NO_MAP_SAVE] = true;
2290 }
2291
2292 ob->randomitems = 0;
2293 }
2294 }
2295 }
2296 }
2297
2298 skip_space: ;
2299 }
2300}
2301
2302void
2303maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2304 CODE:
2305{
2306 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2168 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2307 croak ("maptile::set_regiondata: palette must be arrayref");
2169 2308
2170 AV *av = (AV *)SvRV (plt); 2309 palette = SvRV (palette);
2171 2310
2172 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2311 STRLEN idxlen;
2312 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2173 2313
2314 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2315 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2316
2174 for (int i = av_len (av) + 1; i--; ) 2317 for (int i = av_len ((AV *)palette) + 1; i--; )
2175 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2318 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2176 2319
2177 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2320 for (int y = 0; y < THIS->height; ++y)
2321 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2322
2323 sfree (THIS->regions, THIS->size ());
2324 delete [] THIS->regionmap;
2325
2326 THIS->regions = regions;
2178 THIS->regionmap = regionmap; 2327 THIS->regionmap = regionmap;
2179} 2328}
2180 2329
2181void play_sound_map (maptile *map, int x, int y, int sound_num) 2330void
2331maptile::create_region_treasure ()
2332 CODE:
2333{
2334 object *op = object::create ();
2335 op->type = FLOOR;
2336 op->map = THIS;
2337
2338 for (int x = 0; x < THIS->width; ++x)
2339 for (int y = 0; y < THIS->height; ++y)
2340 {
2341 region *rgn = THIS->region (x, y);
2342
2343 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2344 if (rgn->treasure && rndm () < rgn->treasure_density)
2345 {
2346 op->x = x;
2347 op->y = y;
2348 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2349 }
2350 }
2351
2352 op->destroy ();
2353}
2182 2354
2183int out_of_map (maptile *map, int x, int y) 2355int out_of_map (maptile *map, int x, int y)
2184 2356
2185void 2357void
2186trigger (maptile *map, long connection, bool state = true) 2358trigger (maptile *map, long connection, bool state = true)
2191get_connection (maptile *map, long connection) 2363get_connection (maptile *map, long connection)
2192 PPCODE: 2364 PPCODE:
2193 oblinkpt *obp = get_connection_links (map, connection); 2365 oblinkpt *obp = get_connection_links (map, connection);
2194 if (obp) 2366 if (obp)
2195 for (objectlink *ol = obp->link; ol; ol = ol->next) 2367 for (objectlink *ol = obp->link; ol; ol = ol->next)
2196 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2368 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2197
2198object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2199
2200object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2201
2202object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2203 C_ARGS: str, map, nx, ny
2204 2369
2205void 2370void
2206get_map_flags (maptile *map, int x, int y) 2371get_map_flags (maptile *map, int x, int y)
2207 PPCODE: 2372 PPCODE:
2208{ 2373{
2213 EXTEND (SP, 4); 2378 EXTEND (SP, 4);
2214 PUSHs (sv_2mortal (newSViv (flags))); 2379 PUSHs (sv_2mortal (newSViv (flags)));
2215 2380
2216 if (GIMME_V == G_ARRAY) 2381 if (GIMME_V == G_ARRAY)
2217 { 2382 {
2218 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2383 PUSHs (sv_2mortal (to_sv (nmap)));
2219 PUSHs (sv_2mortal (newSViv (nx))); 2384 PUSHs (sv_2mortal (newSViv (nx)));
2220 PUSHs (sv_2mortal (newSViv (ny))); 2385 PUSHs (sv_2mortal (newSViv (ny)));
2221 } 2386 }
2222} 2387}
2223 2388
2232 2397
2233 get_map_flags (map, &nmap, x, y, &nx, &ny); 2398 get_map_flags (map, &nmap, x, y, &nx, &ny);
2234 2399
2235 if (nmap) 2400 if (nmap)
2236 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2401 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2237 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2402 XPUSHs (sv_2mortal (to_sv (o)));
2238} 2403}
2239 2404
2240SV * 2405SV *
2241bot_at (maptile *obj, unsigned int x, unsigned int y) 2406bot_at (maptile *obj, unsigned int x, unsigned int y)
2242 PROTOTYPE: $$$ 2407 PROTOTYPE: $$$
2251 INIT: 2416 INIT:
2252 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2417 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2253 CODE: 2418 CODE:
2254 switch (ix) 2419 switch (ix)
2255 { 2420 {
2256 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2421 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2257 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2422 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2258 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2423 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2259 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2424 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2260 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2425 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2261 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2426 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2262 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2427 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2263 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2428 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2264 } 2429 }
2265 OUTPUT: RETVAL 2430 OUTPUT: RETVAL
2266 2431
2267void fix_walls (maptile *map, int x, int y) 2432void fix_walls (maptile *map, int x, int y)
2268 2433
2270 2435
2271# worst xs function of my life 2436# worst xs function of my life
2272bool 2437bool
2273_create_random_map (\ 2438_create_random_map (\
2274 maptile *self,\ 2439 maptile *self,\
2275 char *wallstyle,\ 2440 utf8_string wallstyle,\
2276 char *wall_name,\ 2441 utf8_string wall_name,\
2277 char *floorstyle,\ 2442 utf8_string floorstyle,\
2278 char *monsterstyle,\ 2443 utf8_string monsterstyle,\
2279 char *treasurestyle,\ 2444 utf8_string treasurestyle,\
2280 char *layoutstyle,\ 2445 utf8_string layoutstyle,\
2281 char *doorstyle,\ 2446 utf8_string doorstyle,\
2282 char *decorstyle,\ 2447 utf8_string decorstyle,\
2283 char *origin_map,\ 2448 utf8_string origin_map,\
2284 char *final_map,\ 2449 utf8_string final_map,\
2285 char *exitstyle,\ 2450 utf8_string exitstyle,\
2286 char *this_map,\ 2451 utf8_string this_map,\
2287 char *exit_on_final_map,\ 2452 utf8_string exit_on_final_map,\
2288 int xsize,\ 2453 int xsize,\
2289 int ysize,\ 2454 int ysize,\
2290 int expand2x,\ 2455 int expand2x,\
2291 int layoutoptions1,\ 2456 int layoutoptions1,\
2292 int layoutoptions2,\ 2457 int layoutoptions2,\
2305 val64 total_map_hp,\ 2470 val64 total_map_hp,\
2306 int map_layout_style,\ 2471 int map_layout_style,\
2307 int treasureoptions,\ 2472 int treasureoptions,\
2308 int symmetry_used,\ 2473 int symmetry_used,\
2309 region *region,\ 2474 region *region,\
2310 char *custom\ 2475 utf8_string custom\
2311) 2476)
2312 CODE: 2477 CODE:
2313{ 2478{
2314 random_map_params rmp; 2479 random_map_params rmp;
2315 2480
2342 rmp.decoroptions = decoroptions; 2507 rmp.decoroptions = decoroptions;
2343 rmp.orientation = orientation; 2508 rmp.orientation = orientation;
2344 rmp.origin_y = origin_y; 2509 rmp.origin_y = origin_y;
2345 rmp.origin_x = origin_x; 2510 rmp.origin_x = origin_x;
2346 rmp.random_seed = random_seed; 2511 rmp.random_seed = random_seed;
2347 rmp.total_map_hp = total_map_hp; 2512 rmp.total_map_hp = (uint64_t) total_map_hp;
2348 rmp.map_layout_style = map_layout_style; 2513 rmp.map_layout_style = map_layout_style;
2349 rmp.treasureoptions = treasureoptions; 2514 rmp.treasureoptions = treasureoptions;
2350 rmp.symmetry_used = symmetry_used; 2515 rmp.symmetry_used = symmetry_used;
2351 rmp.region = region; 2516 rmp.region = region;
2352 rmp.custom = custom; 2517 rmp.custom = custom;
2356 OUTPUT: 2521 OUTPUT:
2357 RETVAL 2522 RETVAL
2358 2523
2359MODULE = cf PACKAGE = cf::arch 2524MODULE = cf PACKAGE = cf::arch
2360 2525
2361archetype *find (const char *name) 2526int archetypes_size ()
2362 CODE: 2527 CODE:
2363 RETVAL = archetype::find (name); 2528 RETVAL = archetypes.size ();
2364 OUTPUT: 2529 OUTPUT: RETVAL
2365 RETVAL
2366 2530
2367archetype *first() 2531archetype *archetypes (U32 index)
2368 PROTOTYPE: 2532 CODE:
2369 CODE: 2533 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2370 RETVAL = first_archetype; 2534 OUTPUT: RETVAL
2535
2536object *instantiate (archetype *arch)
2537 CODE:
2538 RETVAL = arch_to_object (arch);
2539 OUTPUT:
2371 OUTPUT: RETVAL 2540 RETVAL
2372 2541
2373INCLUDE: $PERL genacc archetype ../include/object.h | 2542INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2374 2543
2375MODULE = cf PACKAGE = cf::party 2544MODULE = cf PACKAGE = cf::party
2376 2545
2377partylist *first () 2546partylist *first ()
2378 PROTOTYPE: 2547 PROTOTYPE:
2379 CODE: 2548 CODE:
2380 RETVAL = get_firstparty (); 2549 RETVAL = get_firstparty ();
2381 OUTPUT: RETVAL 2550 OUTPUT: RETVAL
2382 2551
2383INCLUDE: $PERL genacc partylist ../include/player.h | 2552INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2384 2553
2385MODULE = cf PACKAGE = cf::region 2554MODULE = cf PACKAGE = cf::region
2386 2555
2387void 2556void
2388list () 2557list ()
2389 PPCODE: 2558 PPCODE:
2390 for_all_regions (rgn) 2559 for_all_regions (rgn)
2391 XPUSHs (sv_2mortal (to_sv (rgn))); 2560 XPUSHs (sv_2mortal (to_sv (rgn)));
2392 2561
2393region *find (char *name) 2562region *find (utf8_string name)
2394 PROTOTYPE: $ 2563 PROTOTYPE: $
2395 CODE: 2564 CODE:
2396 RETVAL = region::find (name); 2565 RETVAL = region::find (name);
2397 OUTPUT: RETVAL 2566 OUTPUT: RETVAL
2398 2567
2399region *find_fuzzy (char *name) 2568region *find_fuzzy (utf8_string name)
2400 PROTOTYPE: $ 2569 PROTOTYPE: $
2401 CODE: 2570 CODE:
2402 RETVAL = region::find_fuzzy (name); 2571 RETVAL = region::find_fuzzy (name);
2403 OUTPUT: RETVAL 2572 OUTPUT: RETVAL
2404 2573
2574int specificity (region *rgn)
2575 CODE:
2576 RETVAL = 0;
2577 while (rgn = rgn->parent)
2578 RETVAL++;
2579 OUTPUT: RETVAL
2580
2405INCLUDE: $PERL genacc region ../include/map.h | 2581INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2406 2582
2407MODULE = cf PACKAGE = cf::living 2583MODULE = cf PACKAGE = cf::living
2408 2584
2409INCLUDE: $PERL genacc living ../include/living.h | 2585INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2410 2586
2411MODULE = cf PACKAGE = cf::settings 2587MODULE = cf PACKAGE = cf::settings
2412 2588
2413INCLUDE: $PERL genacc Settings ../include/global.h | 2589INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2414 2590
2415MODULE = cf PACKAGE = cf::client 2591MODULE = cf PACKAGE = cf::client
2416 2592
2417INCLUDE: $PERL genacc client ../include/client.h | 2593INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2418 2594
2419int invoke (client *ns, int event, ...) 2595int invoke (client *ns, int event, ...)
2420 CODE: 2596 CODE:
2421 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2597 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2422 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2598 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2438 CODE: 2614 CODE:
2439{ 2615{
2440 STRLEN len; 2616 STRLEN len;
2441 char *buf = SvPVbyte (packet, len); 2617 char *buf = SvPVbyte (packet, len);
2442 2618
2619 if (len > MAXSOCKBUF)
2620 {
2621 // ugly
2622 if (THIS->pl)
2623 THIS->pl->failmsg ("[packet too long for client]");
2624 }
2625 else
2443 THIS->send_packet (buf, len); 2626 THIS->send_packet (buf, len);
2444} 2627}
2445 2628
2629faceidx
2630client::need_face (utf8_string name, int pri = 0)
2631 CODE:
2632 RETVAL = face_find (name, 0);
2633 if (RETVAL)
2634 {
2635 THIS->send_face (RETVAL, pri);
2636 THIS->flush_fx ();
2637 }
2638 OUTPUT:
2639 RETVAL
2640
2641int
2642client::fx_want (int idx, int value = -1)
2643 CODE:
2644 if (0 < idx && idx < FT_NUM)
2645 {
2646 RETVAL = THIS->fx_want [idx];
2647 if (items > 2)
2648 THIS->fx_want [idx] = value;
2649 }
2650 else
2651 RETVAL = 0;
2652 OUTPUT:
2653 RETVAL
2654
2655MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2656
2657faceidx sound_find (utf8_string name)
2658
2659void sound_set (utf8_string str, faceidx face)
2660
2661# dire hack
2662void old_sound_index (int idx, faceidx face)
2663 CODE:
2664 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2665 old_sound_index [idx] = face;
2666
2667MODULE = cf PACKAGE = cf::face PREFIX = face_
2668
2669#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2670
2671faceidx face_find (utf8_string name, faceidx defidx = 0)
2672
2673faceidx alloc (utf8_string name)
2674 CODE:
2675{
2676 do
2677 {
2678 RETVAL = faces.size ();
2679 faces.resize (RETVAL + 1);
2680 }
2681 while (!RETVAL); // crude way to leave index 0
2682
2683 faces [RETVAL].name = name;
2684 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2685
2686 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2687 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2688}
2689 OUTPUT: RETVAL
2690
2691void set_type (faceidx idx, int value)
2692 ALIAS:
2693 set_type = 0
2694 set_visibility = 1
2695 set_magicmap = 2
2696 set_smooth = 3
2697 set_smoothlevel = 4
2698 CODE:
2699 faceinfo *f = face_info (idx); assert (f);
2700 switch (ix)
2701 {
2702 case 0: f->type = value; break;
2703 case 1: f->visibility = value; break;
2704 case 2: f->magicmap = value; break;
2705 case 3: f->smooth = value; break;
2706 case 4: f->smoothlevel = value; break;
2707 }
2708
2709void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2710 CODE:
2711{
2712 faceinfo *f = face_info (idx); assert (f);
2713 facedata *d = &(faceset ? f->data64 : f->data32);
2714 sv_to (data, d->data);
2715 STRLEN clen;
2716 char *cdata = SvPVbyte (chksum, clen);
2717 clen = min (CHKSUM_SIZE, clen);
2718
2719 if (memcmp (d->chksum, cdata, clen))
2720 {
2721 memcpy (d->chksum, cdata, clen);
2722
2723 // invalidate existing client face info
2724 for_all_clients (ns)
2725 if (ns->faceset == faceset)
2726 {
2727 ns->faces_sent [idx] = false;
2728 ns->force_newmap = true;
2729 }
2730 }
2731}
2732
2733int get_data_size (faceidx idx, int faceset = 0)
2734 CODE:
2735 facedata *d = face_data (idx, faceset);
2736 if (!d) XSRETURN_UNDEF;
2737 RETVAL = d->data.size ();
2738 OUTPUT:
2739 RETVAL
2740
2741SV *get_chksum (faceidx idx, int faceset = 0)
2742 CODE:
2743 facedata *d = face_data (idx, faceset);
2744 if (!d) XSRETURN_UNDEF;
2745 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2746 OUTPUT:
2747 RETVAL
2748
2749SV *get_data (faceidx idx, int faceset = 0)
2750 CODE:
2751 facedata *d = face_data (idx, faceset);
2752 if (!d) XSRETURN_UNDEF;
2753 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2754 OUTPUT:
2755 RETVAL
2756
2757void invalidate (faceidx idx)
2758 CODE:
2759 for_all_clients (ns)
2760 {
2761 ns->faces_sent [idx] = false;
2762 ns->force_newmap = true;
2763 }
2764
2765void invalidate_all ()
2766 CODE:
2767 for_all_clients (ns)
2768 {
2769 ns->faces_sent.reset ();
2770 ns->force_newmap = true;
2771 }
2772
2773MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2774
2775#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2776
2777animidx anim_find (utf8_string name)
2778 CODE:
2779 RETVAL = animation::find (name).number;
2780 OUTPUT: RETVAL
2781
2782animidx set (utf8_string name, SV *frames, int facings = 1)
2783 CODE:
2784{
2785 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2786 croak ("frames must be an arrayref");
2787
2788 AV *av = (AV *)SvRV (frames);
2789
2790 animation *anim = &animation::find (name);
2791 if (anim->number)
2792 {
2793 anim->resize (av_len (av) + 1);
2794 anim->facings = facings;
2795 }
2796 else
2797 anim = &animation::create (name, av_len (av) + 1, facings);
2798
2799 for (int i = 0; i < anim->num_animations; ++i)
2800 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2801}
2802 OUTPUT: RETVAL
2803
2804void invalidate_all ()
2805 CODE:
2806 for_all_clients (ns)
2807 ns->anims_sent.reset ();
2808
2809MODULE = cf PACKAGE = cf::object::freezer
2810
2811INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2812
2813SV *
2814new (char *klass)
2815 CODE:
2816 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2817 OUTPUT: RETVAL
2818
2819void
2820DESTROY (SV *sv)
2821 CODE:
2822 object_freezer *self;
2823 sv_to (sv, self);
2824 delete self;
2825
2826MODULE = cf PACKAGE = cf::object::thawer
2827
2828INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2829
2830SV *
2831new_from_file (char *klass, octet_string path)
2832 CODE:
2833 object_thawer *f = new object_thawer (path);
2834 if (!*f)
2835 {
2836 delete f;
2837 XSRETURN_UNDEF;
2838 }
2839 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2840 OUTPUT: RETVAL
2841
2842void
2843DESTROY (SV *sv)
2844 CODE:
2845 object_thawer *self;
2846 sv_to (sv, self);
2847 delete self;
2848
2849void
2850extract_tags (object_thawer *self)
2851 PPCODE:
2852 while (self->kw != KW_EOF)
2853 {
2854 PUTBACK;
2855 coroapi::cede_to_tick ();
2856 SPAGAIN;
2857
2858 if (self->kw == KW_tag)
2859 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2860
2861 self->skip ();
2862 }
2863

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