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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.2 by root, Tue Aug 15 18:07:25 2006 UTC vs.
Revision 1.277 by root, Sat Apr 19 21:10:29 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5"
28
29#if HAVE_EXECINFO_H
30# include <execinfo.h>
31#endif
32
33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
39#include "sproto.h"
40
41#include <unistd.h>
42#if _POSIX_MEMLOCK
43# include <sys/mman.h>
44#endif
45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
25 49
26#include <EXTERN.h> 50#include <EXTERN.h>
27#include <perl.h> 51#include <perl.h>
28#include <XSUB.h> 52#include <XSUB.h>
29 53
30#undef save_long // clashes with libproto.h 54#include "CoroAPI.h"
55#include "perlxsi.c"
31 56
32#define PLUGIN_NAME "perl" 57extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.3"
34 58
35#ifndef __CEXTRACT__ 59typedef object_thawer &object_thawer_ref;
36#include <plugin.h> 60typedef object_freezer &object_freezer_ref;
61
62typedef std::string std__string;
63
64static PerlInterpreter *perl;
65
66tstamp NOW, runtime;
67
68static int tick_inhibit;
69static int tick_pending;
70
71global gbl_ev;
72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74
75bitset<NUM_EVENT_TYPES> ev_want_event;
76bitset<NUM_TYPES> ev_want_type;
77
78static HV
79 *stash_cf,
80 *stash_cf_object_wrap,
81 *stash_cf_object_player_wrap,
82 *stash_cf_player_wrap,
83 *stash_cf_map_wrap,
84 *stash_cf_client_wrap,
85 *stash_cf_arch_wrap,
86 *stash_cf_party_wrap,
87 *stash_cf_region_wrap,
88 *stash_cf_living_wrap;
89
90static inline SV *
91newSVpv_utf8 (const char *s)
92{
93 if (!s)
94 return newSV (0);
95
96 SV *sv = newSVpv (s, 0);
97 SvUTF8_on (sv);
98 return sv;
99}
100
101static inline SV *
102newSVpvn_utf8 (const char *s, STRLEN l)
103{
104 if (!s)
105 return newSV (0);
106
107 SV *sv = newSVpvn (s, l);
108 SvUTF8_on (sv);
109 return sv;
110}
111
112// helper cast function, returns super class * or 0
113template<class super>
114static super *
115is_a (attachable *at)
116{
117 //return dynamic_cast<super *>(at); // slower, safer
118 if (typeid (*at) == typeid (super))
119 return static_cast<super *>(at);
120 else
121 return 0;
122}
123
124//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
125
126unordered_vector<attachable *> attachable::mortals;
127
128attachable::~attachable ()
129{
130 assert (!self);
131 assert (!cb);
132}
133
134int
135attachable::refcnt_cnt () const
136{
137 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
138}
139
140void
141attachable::sever_self ()
142{
143 if (HV *self = this->self)
144 {
145 // keep a refcount because sv_unmagic might call attachable_free,
146 // which might clear self, causing sv_unmagic to crash on a now
147 // invalid object.
148 SvREFCNT_inc (self);
149 hv_clear (self);
150 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
151 SvREFCNT_dec (self);
152
153 // self *must* be null now because thats sv_unmagic's job.
154 assert (!this->self);
155 }
156}
157
158void
159attachable::optimise ()
160{
161 if (self
162 && SvREFCNT (self) == 1
163 && !HvTOTALKEYS (self))
164 sever_self ();
165}
166
167// check wether the object really is dead
168void
169attachable::do_check ()
170{
171 if (refcnt_cnt () > 0)
172 return;
173
174 destroy ();
175}
176
177void
178attachable::do_destroy ()
179{
180 INVOKE_ATTACHABLE (DESTROY, this);
181
182 if (cb)
183 {
184 SvREFCNT_dec (cb);
185 cb = 0;
186 }
187
188 mortals.push_back (this);
189}
190
191void
192attachable::destroy ()
193{
194 if (destroyed ())
195 return;
196
197 flags |= F_DESTROYED;
198 do_destroy ();
199 sever_self ();
200}
201
202void
203attachable::check_mortals ()
204{
205 static int i = 0;
206
207 for (;;)
208 {
209 if (i >= mortals.size ())
210 {
211 i = 0;
212
213 if (mortals.size () >= 512)
214 {
215 static int last_mortalcount;
216 if (mortals.size () != last_mortalcount)
217 {
218 last_mortalcount = mortals.size ();
219 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
220
221 if (0)
222 {
223 for (int j = 0; j < mortals.size (); ++j)//D
224 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
225 fprintf (stderr, "\n");//D
226 }
227 }
228 }
229
230 break;
231 }
232
233 attachable *obj = mortals [i];
234
235#if 0
236 if (obj->self)//D make this an assert later
237 {
238 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
239 obj->sever_self ();
240 }
37#endif 241#endif
38 242
39#undef MODULEAPI 243 if (obj->refcnt)
40#ifdef WIN32
41#else
42#define MODULEAPI
43#endif
44
45#include <plugin_common.h>
46#include <sounds.h>
47
48#include <stdarg.h>
49
50#include <sproto.h>
51
52//#include "EventAPI.h"
53#include "perlxsi.c"
54
55static void *globalEventListener (int *type, ...);
56
57extern sint64 *levels; // the experience table
58
59typedef object object_ornull;
60typedef mapstruct mapstruct_ornull;
61
62typedef double val64;
63#define newSVval64 newSVnv
64#define SvVAL64 SvNV
65
66static f_plug_api gethook;
67static f_plug_api registerGlobalEvent;
68static f_plug_api unregisterGlobalEvent;
69static f_plug_api systemDirectory;
70static f_plug_api object_set_property;
71static f_plug_api map_get_map;
72static f_plug_api object_insert;
73
74/* this is a stupid way to do things, and awkward to use for plug-in authors */
75typedef struct
76{
77 object* who;
78 object* activator;
79 object* third;
80 object* event;
81 mapstruct* map;
82 char message[1024];
83 int fix; // seems to be python-only, and should not be part of the API
84 int event_code;
85 char extension[1024]; // name field, should invoke specific perl extension
86 char options[1024]; // slaying field of event_connectors
87 int returnvalue;
88} CFPContext;
89
90static HV *obj_cache;
91static PerlInterpreter *perl;
92
93#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value))))
94#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype))
95#define PUSH_OB PUSHcfapi_va(POBJECT, object *)
96#define PUSH_PL PUSHcfapi_va(PPLAYER, player *)
97#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *)
98#define PUSH_PV PUSHcfapi_va(STRING, const char *)
99#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int))))
100
101//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
102
103// garbage collect some perl objects, if possible
104// all objects no longer referenced and empty are
105// eligible for destruction.
106static void
107clean_obj_cache ()
108{
109 static int count;
110
111 if (++count & 7)
112 return;
113
114 int todo = 1000;
115 do
116 {
117 I32 klen;
118 char *key;
119 HE *he = hv_iternext (obj_cache);
120
121 if (he)
122 { 244 {
123 SV *sv = hv_iterval (obj_cache, he); 245 ++i; // further delay freeing
124 246
125 // empty and unreferenced? nuke it 247 if (!(i & 0x3ff))
126 if (SvREFCNT (sv) == 1 && SvREFCNT (SvRV (sv)) == 1 && !HvFILL ((HV *)(SvRV (sv))))
127 { 248 break;
128 hv_delete (obj_cache, HeKEY (he), HeKLEN (he), G_DISCARD);
129 todo++;
130 }
131 } 249 }
132 else 250 else
133 break; 251 {
252 mortals.erase (i);
253 obj->sever_self ();
254 delete obj;
255 }
134 } 256 }
135 while (--todo);
136} 257}
258
259void
260attachable::set_key (const char *key, const char *value, bool is_utf8)
261{
262 if (!self)
263 self = newHV ();
264
265 if (value)
266 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
267 else
268 hv_delete (self, key, strlen (key), G_DISCARD);
269}
270
271attachable &
272attachable::operator =(const attachable &src)
273{
274 //if (self || cb)
275 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
276
277 attach = src.attach;
278 return *this;
279}
280
281template<typename T>
282static bool
283find_backref (void *ptr, T *obj)
284{
285 char *s = (char *)obj;
286 while (s < (char *)obj + sizeof (T))
287 {
288 if (ptr == *(void **)s)
289 return true;
290
291 s += sizeof (void *); // assume natural alignment
292 }
293
294 return false;
295}
296
297// for debugging, find "live" objects containing this ptr
298void
299find_backref (void *ptr)
300{
301 for_all_objects (op)
302 if (find_backref (ptr, op))
303 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
304
305 for_all_players (pl)
306 if (find_backref (ptr, pl))
307 fprintf (stderr, "P %p\n", pl);
308
309 for_all_clients (ns)
310 if (find_backref (ptr, ns))
311 fprintf (stderr, "C %p\n", ns);
312
313}
314
315//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
137 316
138static SV * 317static SV *
139newSVptr (void *ptr, const char *klass) 318newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
140{ 319{
141 SV *sv; 320 SV *sv;
142 321
143 if (!ptr) 322 if (!ptr)
144 return &PL_sv_undef; 323 return newSV (0);
145 324
146 sv = newSV (0);
147 sv_magic (sv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 325 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
148 return sv_bless (newRV_noinc (sv), gv_stashpv (klass, 1)); 326 return sv_bless (newRV_noinc ((SV *)hv), stash);
149} 327}
150 328
151static void 329static int
152SVptr_cache_set (void *ptr, SV *sv) 330attachable_free (pTHX_ SV *sv, MAGIC *mg)
153{ 331{
154 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0); 332 attachable *at = (attachable *)mg->mg_ptr;
333
334 //TODO: check if transaction behaviour is really required here
335 if (SV *self = (SV *)at->self)
336 {
337 at->self = 0;
338 SvREFCNT_dec (self);
339 }
340
341 // next line makes sense, but most objects still have refcnt 0 by default
342 //at->refcnt_chk ();
343 return 0;
155} 344}
345
346MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
156 347
157static SV * 348static SV *
158SVptr_cache_get (void *ptr) 349newSVattachable (attachable *obj, HV *stash)
159{ 350{
160 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
161
162 return he ? *he : 0;
163}
164
165static SV *
166newSVptr_cached (void *ptr, const char *klass)
167{
168 SV *sv;
169
170 if (!ptr)
171 return &PL_sv_undef;
172
173 sv = SVptr_cache_get (ptr);
174
175 if (!sv) 351 if (!obj)
352 return newSV (0);
353
354 if (!obj->self)
355 obj->self = newHV ();
356
357 if (!SvOBJECT (obj->self))
176 { 358 {
177 HV *hv = newHV (); 359 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
178 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
179 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
180 360
181 SVptr_cache_set (ptr, sv); 361 // now bless the object _once_
362 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
363 return sv_bless (newRV_inc ((SV *)obj->self), stash);
182 } 364 }
365 else
366 {
367 SV *sv = newRV_inc ((SV *)obj->self);
183 368
184 return newSVsv (sv); 369 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
370 SvAMAGIC_on (sv);
371
372 return sv;
373 }
185} 374}
186 375
187static void 376static void
188clearSVptr (SV *sv) 377clearSVptr (SV *sv)
189{ 378{
215 return SvPTR (sv, klass); 404 return SvPTR (sv, klass);
216 else 405 else
217 return 0; 406 return 0;
218} 407}
219 408
409inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
410inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
411inline SV *to_sv (bool v) { return newSViv (v); }
412inline SV *to_sv ( signed char v) { return newSViv (v); }
413inline SV *to_sv (unsigned char v) { return newSViv (v); }
414inline SV *to_sv ( signed short v) { return newSViv (v); }
415inline SV *to_sv (unsigned short v) { return newSVuv (v); }
416inline SV *to_sv ( signed int v) { return newSViv (v); }
417inline SV *to_sv (unsigned int v) { return newSVuv (v); }
418inline SV *to_sv ( signed long v) { return newSViv (v); }
419inline SV *to_sv (unsigned long v) { return newSVuv (v); }
420inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
421inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
422inline SV *to_sv (float v) { return newSVnv (v); }
423inline SV *to_sv (double v) { return newSVnv (v); }
424inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
425inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
426inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
427inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
428inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
429inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
430inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
431inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
432
433inline SV *to_sv (object & v) { return to_sv (&v); }
434inline SV *to_sv (living & v) { return to_sv (&v); }
435
436inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
437inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
438
439inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
440
441inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
442inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
443inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
444inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
445inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
446inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
447inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
448inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
450inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
451inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
452inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
453inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
454inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
455inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
456inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
457inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
458inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
459inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
460inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
461inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
462inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
463inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
464inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
465inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
466inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
467
468//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
469inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
470
471template<class T>
472inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
473
474template<int N>
475inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
476
477inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
478inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
479inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
480inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
481
482inline void sv_to (SV *sv, std::string &v)
483{
484 STRLEN len;
485 char *data = SvPVbyte (sv, len);
486 v.assign (data, len);
487}
488
489inline void sv_to (SV *sv, UUID &v)
490{
491 if (!v.parse (SvPV_nolen (sv)))
492 croak ("unparsable uuid: %s", SvPV_nolen (sv));
493}
494
495inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
496
220static SV * 497static SV *
221newSVcfapi (int type, ...) 498newSVdt_va (va_list &ap, data_type type)
222{ 499{
223 SV *sv; 500 SV *sv;
224
225 va_list args;
226 va_start (args, type);
227 501
228 switch (type) 502 switch (type)
229 { 503 {
230#if 0
231 case CFAPI_INT16: 504 case DT_INT:
232 sv = newSViv (*va_arg (args, sint16_t *)); 505 sv = newSViv (va_arg (ap, int));
233 break; 506 break;
234#endif
235 507
236 case CFAPI_INT: 508 case DT_INT64:
237 sv = newSViv (*va_arg (args, int *)); 509 sv = newSVval64 ((val64)va_arg (ap, sint64));
238 break; 510 break;
239 511
240 case CFAPI_LONG: 512 case DT_DOUBLE:
241 sv = newSVval64 ((val64)*va_arg (args, sint64 *)); 513 sv = newSVnv (va_arg (ap, double));
242 break; 514 break;
243 515
244 case CFAPI_DOUBLE:
245 sv = newSVnv (*va_arg (args, double *));
246 break;
247
248 case CFAPI_STRING: 516 case DT_STRING:
249 { 517 {
250 char *str = va_arg (args, char *); 518 char *str = (char *)va_arg (ap, const char *);
251 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 519 sv = str ? newSVpv (str, 0) : newSV (0);
252 } 520 }
253 break; 521 break;
254 522
255 case CFAPI_POBJECT: 523 case DT_DATA:
256 { 524 {
257 object *obj = va_arg (args, object *); 525 char *str = (char *)va_arg (ap, const void *);
258 526 int len = va_arg (ap, int);
259 if (!obj) 527 sv = str ? newSVpv (str, len) : newSV (0);
260 sv = &PL_sv_undef;
261 else
262 switch (obj->type)
263 {
264 case MAP:
265 sv = newSVptr_cached (obj, "cf::object::map::wrap");
266 break;
267
268 case PLAYER:
269 sv = newSVptr_cached (obj, "cf::object::player::wrap");
270 break;
271
272 default:
273 sv = newSVptr_cached (obj, "cf::object::wrap");
274 break;
275 }
276 } 528 }
277 break; 529 break;
278 530
279 case CFAPI_PMAP: 531 case DT_OBJECT:
280 sv = newSVptr (va_arg (args, mapstruct *), "cf::map::wrap"); 532 sv = to_sv (va_arg (ap, object *));
281 break; 533 break;
282 534
283 case CFAPI_PPLAYER: 535 case DT_MAP:
284 sv = newSVptr (va_arg (args, player *), "cf::player::wrap"); 536 // va_arg (object *) when void * is passed is an XSI extension
537 sv = to_sv (va_arg (ap, maptile *));
285 break; 538 break;
286 539
287 case CFAPI_PARCH: 540 case DT_CLIENT:
288 sv = newSVptr (va_arg (args, archetype *), "cf::arch::wrap"); 541 sv = to_sv (va_arg (ap, client *));
289 break; 542 break;
290 543
291 case CFAPI_PPARTY: 544 case DT_PLAYER:
292 sv = newSVptr (va_arg (args, partylist *), "cf::party::wrap"); 545 sv = to_sv (va_arg (ap, player *));
293 break; 546 break;
294 547
295 case CFAPI_PREGION: 548 case DT_ARCH:
296 sv = newSVptr (va_arg (args, region *), "cf::region::wrap"); 549 sv = to_sv (va_arg (ap, archetype *));
297 break; 550 break;
298 551
552 case DT_PARTY:
553 sv = to_sv (va_arg (ap, partylist *));
554 break;
555
556 case DT_REGION:
557 sv = to_sv (va_arg (ap, region *));
558 break;
559
299 default: 560 default:
300 assert (("unhandled type in newSVcfapi", 0)); 561 assert (("unhandled type in newSVdt_va", 0));
301 } 562 }
302 563
303 va_end (args);
304
305 return sv; 564 return sv;
306} 565}
307 566
567static SV *
568newSVdt (data_type type, ...)
569{
570 va_list ap;
571
572 va_start (ap, type);
573 SV *sv = newSVdt_va (ap, type);
574 va_end (ap);
575
576 return sv;
577}
578
579//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
580
581SV *
582registry (attachable *ext)
583{
584 if (!ext->cb)
585 ext->cb = newAV ();
586
587 return newRV_inc ((SV *)ext->cb);
588}
589
308///////////////////////////////////////////////////////////////////////////// 590/////////////////////////////////////////////////////////////////////////////
309 591
310extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 592void
593cfperl_init ()
311{ 594{
312 gethook = gethooksptr; 595 extern char **environ;
313 printf (PLUGIN_VERSION " init\n");
314 596
315 return 0; 597 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
316} 598 perl = perl_alloc ();
599 perl_construct (perl);
317 600
318static CommArray_s rtn_cmd; 601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
319 602
320static int 603 const char *argv[] = {
321runPluginCommand (object *obj, char *params) 604 settings.argv [0],
605 "-e"
606 "use EV; use Coro;" // required for bootstrap
607 "cf->bootstrap;" // required for datadir :*>
608 "unshift @INC, cf::datadir ();"
609 "require cf;"
610 };
611
612 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
613 || perl_run (perl))
614 {
615 printf ("unable to initialize perl-interpreter, aborting.\n");
616 exit (EXIT_FAILURE);
617 }
618
619 {
620 dSP;
621
622 PUSHMARK (SP);
623 PUTBACK;
624 call_pv ("cf::init", G_DISCARD | G_VOID);
625 }
626}
627
628void cfperl_main ()
322{ 629{
323 dSP; 630 dSP;
324 631
325 ENTER;
326 SAVETMPS;
327
328 PUSHMARK (SP); 632 PUSHMARK (SP);
329
330 EXTEND (SP, 3);
331 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
332 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
333
334 if (params)
335 PUSHs (sv_2mortal (newSVpv (params, 0)));
336
337 PUTBACK; 633 PUTBACK;
338 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL); 634 call_pv ("cf::main", G_DISCARD | G_VOID);
339 SPAGAIN;
340
341 if (SvTRUE (ERRSV))
342 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
343
344 int returnvalue = count > 0 ? POPi : -1;
345
346 PUTBACK;
347 FREETMPS;
348 LEAVE;
349
350 return returnvalue;
351} 635}
352 636
353extern "C" void *cfperl_getPluginProperty (int *type, ...) 637void
638attachable::instantiate ()
354{ 639{
355 va_list args; 640 if (attach)
356 char *propname;
357 int i;
358 va_start (args, type);
359 propname = va_arg (args, char *);
360 //printf ("Property name: %s\n", propname);
361
362 if (!strcmp (propname, "command?"))
363 { 641 {
364 if (!perl) 642 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
365 return NULL; 643 attach = 0;
644 }
645}
366 646
367 const char *cmdname = va_arg (args, const char *); 647void
368 HV *hv = get_hv ("cf::COMMAND", 1); 648attachable::reattach ()
369 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0); 649{
650 optimise ();
651 //TODO: check for _attachment's, very important for restarts
652 INVOKE_ATTACHABLE (REATTACH, this);
653}
370 654
371 va_end (args); 655static event_klass klass_of[NUM_EVENT_TYPES] = {
656# define def(type,name) KLASS_ ## type,
657# include "eventinc.h"
658# undef def
659};
372 660
373 if (svp) 661#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
662
663static void
664gather_callbacks (AV *&callbacks, AV *registry, event_type event)
665{
666 // event must be in array
667 if (event >= 0 && event <= AvFILLp (registry))
668 {
669 SV *cbs_ = AvARRAY (registry)[event];
670
671 // element must be list of callback entries
672 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
374 { 673 {
375 // this is totaly broken, should stash it into %COMMAND 674 AV *cbs = (AV *)SvRV (cbs_);
376 rtn_cmd.name = cmdname;
377 rtn_cmd.time = SvNV (*svp);
378 rtn_cmd.func = runPluginCommand;
379 675
380 return &rtn_cmd; 676 // no callback entries, no callbacks to call
677 if (AvFILLp (cbs) >= 0)
678 {
679 if (!callbacks)
680 {
681 callbacks = newAV ();
682 av_extend (callbacks, 16);
683 }
684
685 // never use SvREFCNT_inc to copy values, but its ok here :)
686 for (int i = 0; i <= AvFILLp (cbs); ++i)
687 av_push (callbacks, SvREFCNT_inc (AvARRAY (cbs)[i]));
688 }
381 } 689 }
382 } 690 }
383 else if (!strcmp (propname, "Identification")) 691}
692
693void
694attachable::gather_callbacks (AV *&callbacks, event_type event) const
695{
696 ::gather_callbacks (callbacks, cb_attachable, event);
697
698 if (cb)
699 ::gather_callbacks (callbacks, cb, event);
700}
701
702void
703global::gather_callbacks (AV *&callbacks, event_type event) const
704{
705 ::gather_callbacks (callbacks, cb_global, event);
706}
707
708void
709object::gather_callbacks (AV *&callbacks, event_type event) const
710{
711 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
384 { 712 {
385 va_end (args); 713 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
386 return (void*) PLUGIN_NAME; 714
715 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
716 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
387 } 717 }
388 else if (!strcmp (propname, "FullName")) 718
719 if (type <= AvFILLp (cb_type))
389 { 720 {
390 va_end (args); 721 SV *registry = AvARRAY (cb_type)[type];
391 return (void*) PLUGIN_VERSION; 722
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
392 } 725 }
726
727 attachable::gather_callbacks (callbacks, event);
728 ::gather_callbacks (callbacks, cb_object, event);
729}
730
731void
732archetype::gather_callbacks (AV *&callbacks, event_type event) const
733{
734 attachable::gather_callbacks (callbacks, event);
735 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
736}
737
738void
739client::gather_callbacks (AV *&callbacks, event_type event) const
740{
741 attachable::gather_callbacks (callbacks, event);
742 ::gather_callbacks (callbacks, cb_client, event);
743}
744
745void
746player::gather_callbacks (AV *&callbacks, event_type event) const
747{
748 attachable::gather_callbacks (callbacks, event);
749 ::gather_callbacks (callbacks, cb_player, event);
750}
751
752void
753maptile::gather_callbacks (AV *&callbacks, event_type event) const
754{
755 attachable::gather_callbacks (callbacks, event);
756 ::gather_callbacks (callbacks, cb_map, event);
757}
758
759void
760_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
761{
762 for (int event = 0; event <= AvFILLp (registry); ++event)
763 {
764 SV *cbs_ = AvARRAY (registry)[event];
765
766 // element must be list of callback entries
767 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
768 {
769 AV *cbs = (AV *)SvRV (cbs_);
770
771 // no callback entries, no callbacks to call
772 if (AvFILLp (cbs) >= 0)
773 set.set (event);
774 }
775 }
776}
777
778// very slow and inefficient way to recalculate the global want bitsets
779void
780_recalc_want ()
781{
782 ev_want_event.reset ();
783
784 _recalc_want (ev_want_event, cb_global);
785 _recalc_want (ev_want_event, cb_attachable);
786 _recalc_want (ev_want_event, cb_object);
787 _recalc_want (ev_want_event, cb_client);
788 _recalc_want (ev_want_event, cb_player);
789 _recalc_want (ev_want_event, cb_map);
790
791 ev_want_type.reset ();
792
793 for (int type = 0; type <= AvFILLp (cb_type); ++type)
794 {
795 SV *cbs_ = AvARRAY (cb_type)[type];
796
797 // element must be list of callback entries
798 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
799 {
800 AV *cbs = (AV *)SvRV (cbs_);
801
802 // no callback entries, no callbacks to call
803 if (AvFILLp (cbs) >= 0)
804 ev_want_type.set (type % NUM_TYPES);
805 }
806 }
807}
808
809bool
810attachable::invoke (event_type event, ...)
811{
812 data_type dt;
813
814 // callback call ordering should be:
815 // 1. per-object callback
816 // 2. per-class object
817 // 3. per-type callback
818 // 4. global callbacks
819
820 AV *callbacks = 0;
821 gather_callbacks (callbacks, event);
822
823 // short-circuit processing if no callbacks found/defined
824 if (!callbacks)
825 return 0;
826
827 va_list ap;
828 va_start (ap, event);
829
830 CALL_BEGIN (3);
831 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
832 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
833
834 //TODO: unhack
835 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
836 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
837 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
838 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
839 else if (global *gl = is_a<global>(this)) /*nop*/;
393 else 840 else
394 va_end (args); 841 abort (); //TODO
395 842
396 return NULL; 843 for (;;)
397}
398
399extern "C" int cfperl_postInitPlugin ()
400{
401 int hooktype = 1;
402 int rtype = 0;
403
404 printf (PLUGIN_VERSION " post init\n");
405
406 registerGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_register_global_event");
407 unregisterGlobalEvent = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_unregister_global_event");
408 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
409 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
410 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
411 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
412
413 cf_init_plugin (gethook);
414
415 /* Pick the global events you want to monitor from this plugin */
416 registerGlobalEvent (NULL, EVENT_BORN, PLUGIN_NAME, globalEventListener);
417 registerGlobalEvent (NULL, EVENT_CLOCK, PLUGIN_NAME, globalEventListener);
418 //registerGlobalEvent (NULL, EVENT_CRASH, PLUGIN_NAME, globalEventListener);
419 registerGlobalEvent (NULL, EVENT_FIND_UNARMED_SKILL, PLUGIN_NAME, globalEventListener);
420 registerGlobalEvent (NULL, EVENT_PLAYER_USE_SKILL, PLUGIN_NAME, globalEventListener);
421 registerGlobalEvent (NULL, EVENT_CAST_SPELL, PLUGIN_NAME, globalEventListener);
422 registerGlobalEvent (NULL, EVENT_MONSTER_USE_SKILL, PLUGIN_NAME, globalEventListener);
423 registerGlobalEvent (NULL, EVENT_PLAYER_DEATH, PLUGIN_NAME, globalEventListener);
424 registerGlobalEvent (NULL, EVENT_GKILL, PLUGIN_NAME, globalEventListener);
425 registerGlobalEvent (NULL, EVENT_LOGIN, PLUGIN_NAME, globalEventListener);
426 registerGlobalEvent (NULL, EVENT_LOGOUT, PLUGIN_NAME, globalEventListener);
427 registerGlobalEvent (NULL, EVENT_MAPENTER, PLUGIN_NAME, globalEventListener);
428 registerGlobalEvent (NULL, EVENT_MAPLEAVE, PLUGIN_NAME, globalEventListener);
429 registerGlobalEvent (NULL, EVENT_MAPRESET, PLUGIN_NAME, globalEventListener);
430 registerGlobalEvent (NULL, EVENT_MAPLOAD, PLUGIN_NAME, globalEventListener);
431 registerGlobalEvent (NULL, EVENT_MAPOUT, PLUGIN_NAME, globalEventListener);
432 registerGlobalEvent (NULL, EVENT_MAPIN, PLUGIN_NAME, globalEventListener);
433 registerGlobalEvent (NULL, EVENT_MAPCLEAN, PLUGIN_NAME, globalEventListener);
434 registerGlobalEvent (NULL, EVENT_REMOVE, PLUGIN_NAME, globalEventListener);
435 registerGlobalEvent (NULL, EVENT_SHOUT, PLUGIN_NAME, globalEventListener);
436 registerGlobalEvent (NULL, EVENT_TELL, PLUGIN_NAME, globalEventListener);
437 registerGlobalEvent (NULL, EVENT_MUZZLE, PLUGIN_NAME, globalEventListener);
438 registerGlobalEvent (NULL, EVENT_KICK, PLUGIN_NAME, globalEventListener);
439 registerGlobalEvent (NULL, EVENT_FREE_OB, PLUGIN_NAME, globalEventListener);
440 registerGlobalEvent (NULL, EVENT_PLAYER_LOAD, PLUGIN_NAME, globalEventListener);
441 registerGlobalEvent (NULL, EVENT_PLAYER_SAVE, PLUGIN_NAME, globalEventListener);
442 registerGlobalEvent (NULL, EVENT_EXTCMD, PLUGIN_NAME, globalEventListener);
443
444 char *argv[] = {
445 "",
446 "-e"
447 "BEGIN {"
448 " cf->bootstrap;"
449 " unshift @INC, cf::datadir ();"
450 "}"
451 ""
452 "use cf;"
453 };
454
455 perl = perl_alloc ();
456 perl_construct (perl);
457
458 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
459
460 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl))
461 { 844 {
462 printf ("unable to initialize perl-interpreter, continuing without.\n"); 845 dt = (data_type) va_arg (ap, int);
463 846
464 perl_destruct (perl); 847 if (dt == DT_END)
465 perl_free (perl); 848 break;
466 perl = 0; 849 else if (dt == DT_AV)
850 {
851 AV *av = va_arg (ap, AV *);
852
853 for (int i = 0; i <= av_len (av); ++i)
854 XPUSHs (*av_fetch (av, i, 1));
855 }
856 else
857 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
467 } 858 }
859
860 va_end (ap);
861
862 CALL_CALL ("cf::do_invoke", G_SCALAR);
863 count = count > 0 ? POPi : 0;
864
865 CALL_END;
866
867 return count;
868}
869
870SV *
871cfperl_result (int idx)
872{
873 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
874 if (!av)
875 return &PL_sv_undef;
876
877 SV **sv = av_fetch (av, idx, 0);
878 if (!sv)
879 return &PL_sv_undef;
880
881 return *sv;
882}
883
884int
885cfperl_result_INT (int idx)
886{
887 return SvIV (cfperl_result (idx));
888}
889
890double
891cfperl_result_DOUBLE (int idx)
892{
893 return SvNV (cfperl_result (idx));
894}
895
896/////////////////////////////////////////////////////////////////////////////
897// various c++ => perl glue functions
898
899void cfperl_tick ()
900{
901 tick_pending = 1;
902
903 if (tick_inhibit)
904 return;
905
906 tick_pending = 0;
907
908 dSP;
909
910 PUSHMARK (SP);
911 PUTBACK;
912 call_pv ("cf::tick", G_DISCARD | G_VOID);
913
914 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
915}
916
917void
918cfperl_emergency_save ()
919{
920 CALL_BEGIN (0);
921 CALL_CALL ("cf::emergency_save", G_VOID);
922 CALL_END;
923}
924
925void
926cfperl_cleanup (int make_core)
927{
928 CALL_BEGIN (1);
929 CALL_ARG (make_core);
930 CALL_CALL ("cf::post_cleanup", G_VOID);
931 CALL_END;
932}
933
934void
935cfperl_make_book (object *book, int level)
936{
937 CALL_BEGIN (2);
938 CALL_ARG (book);
939 CALL_ARG (level);
940 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END;
942}
943
944void
945cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
946{
947 CALL_BEGIN (4);
948 CALL_ARG (ns);
949 CALL_ARG (type);
950 CALL_ARG_SV (newSVpv_utf8 (msg));
951 CALL_ARG (color);
952 CALL_CALL ("cf::client::send_msg", G_VOID);
953 CALL_END;
954}
955
956int
957cfperl_can_merge (object *ob1, object *ob2)
958{
959 int can;
960
961 CALL_BEGIN (2);
962 CALL_ARG (ob1);
963 CALL_ARG (ob2);
964 CALL_CALL ("cf::_can_merge", G_SCALAR);
965 can = count && SvTRUE (TOPs);
966 CALL_END;
967
968 return can;
969}
970
971player *
972player::find (const char *name)
973{
974 CALL_BEGIN (1);
975 CALL_ARG (name);
976 CALL_CALL ("cf::player::find", G_SCALAR);
977
978 player *retval;
979
980 if (count)
981 sv_to (POPs, retval);
468 else 982 else
983 retval = 0;
984
985 CALL_END;
986
987 return retval;
988}
989
990maptile *
991maptile::find_sync (const char *path, maptile *origin)
992{
993 CALL_BEGIN (2);
994 CALL_ARG (path);
995 CALL_ARG (origin);
996 CALL_CALL ("cf::map::find_sync", G_SCALAR);
997
998 maptile *retval;
999
1000 if (count)
1001 sv_to (POPs, retval);
1002 else
1003 retval = 0;
1004
1005 CALL_END;
1006
1007 return retval;
1008}
1009
1010maptile *
1011maptile::find_async (const char *path, maptile *origin, bool load)
1012{
1013 CALL_BEGIN (3);
1014 CALL_ARG (path);
1015 CALL_ARG (origin);
1016 CALL_ARG (load);
1017 CALL_CALL ("cf::map::find_async", G_SCALAR);
1018
1019 maptile *retval;
1020
1021 if (count)
1022 sv_to (POPs, retval);
1023 else
1024 retval = 0;
1025
1026 CALL_END;
1027
1028 return retval;
1029}
1030
1031void
1032maptile::do_load_sync ()
1033{
1034 CALL_BEGIN (1);
1035 CALL_ARG (this);
1036 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1037 CALL_END;
1038}
1039
1040void
1041maptile::change_all_map_light (int change)
1042{
1043 CALL_BEGIN (1);
1044 CALL_ARG (change);
1045 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1046 CALL_END;
1047}
1048
1049void
1050object::enter_exit (object *exit)
1051{
1052 if (type != PLAYER)
1053 return;
1054
1055 CALL_BEGIN (2);
1056 CALL_ARG (this);
1057 CALL_ARG (exit);
1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1059 CALL_END;
1060}
1061
1062const char *
1063object::ref () const
1064{
1065 if (type == PLAYER)
1066 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1067 else
1068 return 0;
1069}
1070
1071object *
1072object::deref (const char *ref)
1073{
1074 object *retval = 0;
1075
1076 if (ref)
469 { 1077 {
470 obj_cache = newHV (); 1078 CALL_BEGIN (1);
1079 CALL_ARG (ref);
1080 CALL_CALL ("cf::object::deref", G_SCALAR);
1081
1082 if (count)
1083 sv_to (POPs, retval);
1084
1085 CALL_END;
471 } 1086 }
472 1087
473 return 0; 1088 return retval;
474} 1089}
475 1090
476static void * 1091void
477globalEventListener (int *type, ...) 1092log_backtrace (const char *msg)
478{ 1093{
479 va_list args; 1094#if HAVE_BACKTRACE
480 static int rv; 1095 void *addr [20];
481 int event_code; 1096 int size = backtrace (addr, 20);
482 1097
483 if (!perl) 1098 CALL_BEGIN (size);
484 return NULL; 1099 CALL_ARG (msg);
1100 for (int i = 0; i < size; ++i)
1101 CALL_ARG ((IV)addr [i]);
1102 CALL_CALL ("cf::_log_backtrace", G_VOID);
1103 CALL_END;
1104#endif
1105}
485 1106
486 va_start (args, type); 1107/////////////////////////////////////////////////////////////////////////////
487 event_code = va_arg (args, int);
488 1108
489 if (event_code == EVENT_FREE_OB) 1109struct EVAPI *evapi::GEVAPI;
1110struct CoroAPI *coroapi::GCoroAPI;
1111
1112void coroapi::do_cede_to_tick ()
1113{
1114 cede_pending = 0;
1115 cede ();
1116}
1117
1118void
1119coroapi::wait_for_tick ()
1120{
1121 CALL_BEGIN (0);
1122 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1123 CALL_END;
1124}
1125
1126void
1127coroapi::wait_for_tick_begin ()
1128{
1129 CALL_BEGIN (0);
1130 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1131 CALL_END;
1132}
1133
1134void
1135iow::poll (int events)
1136{
1137 if (events != this->events)
490 { 1138 {
491 player *pl; 1139 int active = ev_is_active ((ev_io *)this);
492 object *op; 1140 if (active) stop ();
493 SV *sv; 1141 ev_io_set ((ev_io *)this, fd, events);
494 1142 if (active) start ();
495 op = va_arg (args, object *);
496 sv = hv_delete (obj_cache, (char *)&op, sizeof (void *), 0);
497
498 if (sv)
499 clearSVptr (sv);
500
501 rv = 0;
502 } 1143 }
503 else if (event_code == EVENT_CLOCK)
504 {
505 clean_obj_cache ();
506 }
507 else
508 {
509 dSP;
510
511 ENTER;
512 SAVETMPS;
513
514 PUSHMARK (SP);
515
516 EXTEND (SP, 10);
517 PUSHs (sv_2mortal (newSViv (event_code)));
518
519 switch (event_code)
520 {
521 case EVENT_CRASH:
522 break;
523
524 case EVENT_PLAYER_LOAD:
525 case EVENT_PLAYER_SAVE:
526 PUSH_OB;
527 PUSH_PV;
528 break;
529
530 case EVENT_MAPLOAD:
531 case EVENT_MAPOUT:
532 case EVENT_MAPIN:
533 case EVENT_MAPCLEAN:
534 case EVENT_MAPRESET:
535 PUSH_MAP;
536 break;
537
538 case EVENT_MAPENTER:
539 case EVENT_MAPLEAVE:
540 case EVENT_BORN:
541 case EVENT_REMOVE:
542 case EVENT_PLAYER_DEATH:
543 PUSH_OB;
544 break;
545
546 case EVENT_GKILL:
547 PUSH_OB;
548 PUSH_OB;
549 break;
550
551 case EVENT_LOGIN:
552 case EVENT_LOGOUT:
553 PUSH_PL;
554 PUSH_PV;
555 break;
556
557 case EVENT_SHOUT:
558 case EVENT_MUZZLE:
559 case EVENT_KICK:
560 PUSH_OB;
561 PUSH_PV;
562 break;
563
564 case EVENT_FIND_UNARMED_SKILL:
565 PUSH_OB;
566 break;
567
568 case EVENT_PLAYER_USE_SKILL:
569 case EVENT_MONSTER_USE_SKILL:
570 case EVENT_CAST_SPELL:
571 PUSH_OB;
572 PUSH_OB;
573 PUSH_OB;
574 PUSH_IV;
575 PUSH_PV;
576 break;
577
578 case EVENT_EXTCMD:
579 PUSH_PL;
580 {
581 char *buf = va_arg (args, char *);
582 int len = va_arg (args, int);
583 PUSHs (sv_2mortal (newSVpvn (buf, len)));
584 }
585 break;
586
587 case EVENT_TELL:
588 break;
589 }
590
591 va_end (args);
592
593 PUTBACK;
594 int count = call_pv ("cf::inject_global_event", G_SCALAR | G_EVAL);
595 SPAGAIN;
596
597 if (SvTRUE (ERRSV))
598 LOG (llevError, "global event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
599
600 rv = count > 0 ? POPi : 0;
601
602 PUTBACK;
603 FREETMPS;
604 LEAVE;
605 }
606
607 return &rv;
608} 1144}
609 1145
610extern "C" void *cfperl_eventListener (int *type, ...) 1146void
1147_connect_to_perl ()
611{ 1148{
612 static int rv; 1149 stash_cf = gv_stashpv ("cf", 1);
613 va_list args;
614 int event_code;
615 object *who, *activator, *third, *event;
616 char *message, *extension, *options;
617 1150
618 if (!perl) 1151 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
619 return NULL; 1152 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1153 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1154 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1155 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1156 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1157 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1158 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1159 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
620 1160
621 va_start (args, type); 1161 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
622 who = va_arg (args, object *); 1162 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
623 event_code = va_arg (args, int); 1163 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
624 activator = va_arg (args, object *); 1164 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
625 third = va_arg (args, object *);
626 message = va_arg (args, char *);
627 va_arg (args, int); // fix yourself
628 extension = va_arg (args, char *);
629 options = va_arg (args, char *);
630 event = va_arg (args, object *);
631 va_end (args);
632 1165
633 { 1166 cb_global = get_av ("cf::CB_GLOBAL", 1);
634 dSP; 1167 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
635 1168 cb_object = get_av ("cf::CB_OBJECT", 1);
636 ENTER; 1169 cb_player = get_av ("cf::CB_PLAYER", 1);
637 SAVETMPS; 1170 cb_client = get_av ("cf::CB_CLIENT", 1);
638 1171 cb_type = get_av ("cf::CB_TYPE" , 1);
639 PUSHMARK (SP); 1172 cb_map = get_av ("cf::CB_MAP" , 1);
640 EXTEND (SP, 10);
641
642 PUSHcfapi (STRING, extension);
643 PUSHs (sv_2mortal (newSViv (event_code)));
644
645 PUSHcfapi (POBJECT, event);
646 PUSHcfapi (POBJECT, who);
647
648 switch (event_code)
649 {
650 case EVENT_STOP: // $ob (e.g. arrow)
651 case EVENT_TIME: // $ob
652 case EVENT_TIMER: // $ob
653 break;
654
655 case EVENT_APPLY: // $ob, $who
656 case EVENT_DROP: // $ob, $who
657 case EVENT_CLOSE: // $ob, $who
658 case EVENT_DEATH: // $ob[, $killer]
659 case EVENT_MOVE: // $ob, $enemy
660 case EVENT_THROW: // $ob, $thrower
661 PUSHcfapi (POBJECT, activator);
662 break;
663
664 case EVENT_DROP_ON: // $ob, $who, $what
665 case EVENT_ATTACK: // $ob, $who, $victim (?? please god enlighten me)
666 PUSHcfapi (POBJECT, activator);
667 PUSHcfapi (POBJECT, third);
668 break;
669
670 case EVENT_TRIGGER: // $ob, $originator, [$victim], [$msg]
671 PUSHcfapi (POBJECT, activator);
672 PUSHcfapi (POBJECT, third);
673 PUSHcfapi (POBJECT, message);
674 break;
675
676 case EVENT_SAY: // $ob, $who, $msg
677 PUSHcfapi (POBJECT, activator);
678 PUSHcfapi (STRING, message);
679 break;
680
681 default:
682 LOG (llevError, "perl plugin called for unsupported event type %d", event_code);
683 break;
684 }
685
686 PUTBACK;
687 int count = call_pv ("cf::inject_event", G_SCALAR | G_EVAL);
688 SPAGAIN;
689
690 if (SvTRUE (ERRSV))
691 LOG (llevError, "event '%d' callback evaluation error: %s", event_code, SvPV_nolen (ERRSV));
692
693 rv = count > 0 ? POPi : 0;
694
695 PUTBACK;
696 FREETMPS;
697 LEAVE;
698 }
699
700 return &rv;
701}
702
703extern "C" int cfperl_closePlugin ()
704{
705 printf (PLUGIN_VERSION " closing\n");
706
707 if (perl)
708 {
709 perl_destruct (perl);
710 perl_free (perl);
711 perl = 0;
712 }
713
714 return 0;
715}
716
717void cfperl_sleep (double delta)
718{
719 dSP;
720 ENTER;
721 SAVETMPS;
722
723 PUSHMARK (SP);
724 XPUSHs (sv_2mortal (newSVnv (delta)));
725 PUTBACK;
726 call_pv ("cf::sleep_delta", G_DISCARD | G_VOID | G_EVAL);
727 SPAGAIN;
728
729 FREETMPS;
730 LEAVE;
731} 1173}
732 1174
733MODULE = cf PACKAGE = cf PREFIX = cf_ 1175MODULE = cf PACKAGE = cf PREFIX = cf_
734 1176
735BOOT: 1177BOOT:
736{ 1178{
737 HV *stash = gv_stashpv ("cf", 1); 1179 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1180 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1181
1182 _connect_to_perl ();
1183
1184 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1185
1186 //{
1187 // require_pv ("Time::HiRes");
1188 //
1189 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1190 // if (!svp) croak ("Time::HiRes is required");
1191 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1192 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1193 //}
738 1194
739 static const struct { 1195 static const struct {
740 const char *name; 1196 const char *name;
741 IV iv; 1197 IV iv;
742 } *civ, const_iv[] = { 1198 } *civ, const_iv[] = {
743# define const_iv(name) { # name, (IV)name }, 1199# define const_iv(name) { # name, (IV)name },
744 const_iv (llevError) 1200 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
745 const_iv (llevInfo) 1201 const_iv (logBacktrace)
746 const_iv (llevDebug)
747 const_iv (llevMonster)
748 1202
749 const_iv (PLAYER) 1203 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
750 const_iv (TRANSPORT) 1204
751 const_iv (ROD) 1205 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
752 const_iv (TREASURE) 1206
753 const_iv (POTION)
754 const_iv (FOOD)
755 const_iv (POISON)
756 const_iv (BOOK)
757 const_iv (CLOCK)
758 const_iv (LIGHTNING)
759 const_iv (ARROW)
760 const_iv (BOW)
761 const_iv (WEAPON)
762 const_iv (ARMOUR)
763 const_iv (PEDESTAL)
764 const_iv (ALTAR)
765 const_iv (LOCKED_DOOR)
766 const_iv (SPECIAL_KEY)
767 const_iv (MAP)
768 const_iv (DOOR)
769 const_iv (KEY)
770 const_iv (TIMED_GATE)
771 const_iv (TRIGGER)
772 const_iv (GRIMREAPER)
773 const_iv (MAGIC_EAR)
774 const_iv (TRIGGER_BUTTON)
775 const_iv (TRIGGER_ALTAR)
776 const_iv (TRIGGER_PEDESTAL)
777 const_iv (SHIELD)
778 const_iv (HELMET)
779 const_iv (HORN)
780 const_iv (MONEY)
781 const_iv (CLASS)
782 const_iv (GRAVESTONE)
783 const_iv (AMULET)
784 const_iv (PLAYERMOVER)
785 const_iv (TELEPORTER)
786 const_iv (CREATOR)
787 const_iv (SKILL)
788 const_iv (EXPERIENCE)
789 const_iv (EARTHWALL)
790 const_iv (GOLEM)
791 const_iv (THROWN_OBJ)
792 const_iv (BLINDNESS)
793 const_iv (GOD)
794 const_iv (DETECTOR)
795 const_iv (TRIGGER_MARKER)
796 const_iv (DEAD_OBJECT)
797 const_iv (DRINK)
798 const_iv (MARKER)
799 const_iv (HOLY_ALTAR)
800 const_iv (PLAYER_CHANGER)
801 const_iv (BATTLEGROUND)
802 const_iv (PEACEMAKER)
803 const_iv (GEM)
804 const_iv (FIREWALL)
805 const_iv (ANVIL)
806 const_iv (CHECK_INV)
807 const_iv (MOOD_FLOOR)
808 const_iv (EXIT)
809 const_iv (ENCOUNTER)
810 const_iv (SHOP_FLOOR)
811 const_iv (SHOP_MAT)
812 const_iv (RING)
813 const_iv (FLOOR)
814 const_iv (FLESH)
815 const_iv (INORGANIC)
816 const_iv (SKILL_TOOL)
817 const_iv (LIGHTER)
818 const_iv (TRAP_PART)
819 const_iv (WALL)
820 const_iv (LIGHT_SOURCE)
821 const_iv (MISC_OBJECT)
822 const_iv (MONSTER)
823 const_iv (SPAWN_GENERATOR)
824 const_iv (LAMP)
825 const_iv (DUPLICATOR)
826 const_iv (TOOL)
827 const_iv (SPELLBOOK)
828 const_iv (BUILDFAC)
829 const_iv (CLOAK)
830 const_iv (SPINNER)
831 const_iv (GATE) 1207 const_iv (MAX_TIME)
832 const_iv (BUTTON)
833 const_iv (CF_HANDLE)
834 const_iv (HOLE)
835 const_iv (TRAPDOOR)
836 const_iv (SIGN)
837 const_iv (BOOTS)
838 const_iv (GLOVES)
839 const_iv (SPELL)
840 const_iv (SPELL_EFFECT)
841 const_iv (CONVERTER)
842 const_iv (BRACERS)
843 const_iv (POISONING)
844 const_iv (SAVEBED)
845 const_iv (POISONCLOUD)
846 const_iv (FIREHOLES)
847 const_iv (WAND)
848 const_iv (SCROLL)
849 const_iv (DIRECTOR)
850 const_iv (GIRDLE)
851 const_iv (FORCE)
852 const_iv (POTION_EFFECT)
853 const_iv (EVENT_CONNECTOR)
854 const_iv (CLOSE_CON)
855 const_iv (CONTAINER)
856 const_iv (ARMOUR_IMPROVER)
857 const_iv (WEAPON_IMPROVER)
858 const_iv (SKILLSCROLL)
859 const_iv (DEEP_SWAMP)
860 const_iv (IDENTIFY_ALTAR)
861 const_iv (MENU) 1208 const_iv (MAXSOCKBUF)
862 const_iv (RUNE)
863 const_iv (TRAP)
864 const_iv (POWER_CRYSTAL)
865 const_iv (CORPSE)
866 const_iv (DISEASE)
867 const_iv (SYMPTOM)
868 const_iv (BUILDER)
869 const_iv (MATERIAL)
870 const_iv (ITEM_TRANSFORMER)
871 const_iv (QUEST)
872 1209
873 const_iv (ST_BD_BUILD) 1210 const_iv (NUM_BODY_LOCATIONS)
874 const_iv (ST_BD_REMOVE) 1211 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1212 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1213 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1214 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1215 const_iv (body_wrist) const_iv (body_waist)
875 1216
876 const_iv (ST_MAT_FLOOR) 1217 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
877 const_iv (ST_MAT_WALL) 1218 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
878 const_iv (ST_MAT_ITEM) 1219 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1220 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1221 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1222 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1223 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1224 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1225 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1226 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1227 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1228 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1229 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1230 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1231 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1232 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1233 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1234 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1235 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1236 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1237 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1238 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1239 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1240 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1241 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1242 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1243 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1244 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
879 1245
880 const_iv (AT_PHYSICAL) 1246 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
881 const_iv (AT_MAGIC)
882 const_iv (AT_FIRE)
883 const_iv (AT_ELECTRICITY)
884 const_iv (AT_COLD)
885 const_iv (AT_CONFUSION)
886 const_iv (AT_ACID)
887 const_iv (AT_DRAIN)
888 const_iv (AT_WEAPONMAGIC)
889 const_iv (AT_GHOSTHIT)
890 const_iv (AT_POISON)
891 const_iv (AT_SLOW)
892 const_iv (AT_PARALYZE)
893 const_iv (AT_TURN_UNDEAD)
894 const_iv (AT_FEAR)
895 const_iv (AT_CANCELLATION)
896 const_iv (AT_DEPLETE)
897 const_iv (AT_DEATH)
898 const_iv (AT_CHAOS)
899 const_iv (AT_COUNTERSPELL)
900 const_iv (AT_GODPOWER)
901 const_iv (AT_HOLYWORD)
902 const_iv (AT_BLIND)
903 const_iv (AT_INTERNAL)
904 const_iv (AT_LIFE_STEALING)
905 const_iv (AT_DISEASE)
906 1247
907 const_iv (QUEST_IN_PROGRESS) 1248 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
908 const_iv (QUEST_DONE_QUEST) 1249 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
909 const_iv (QUEST_DONE_TASK)
910 const_iv (QUEST_START_QUEST)
911 const_iv (QUEST_END_QUEST)
912 const_iv (QUEST_START_TASK)
913 const_iv (QUEST_END_TASK)
914 const_iv (QUEST_OVERRIDE)
915 const_iv (QUEST_ON_ACTIVATE)
916 1250
917 const_iv (WEAP_HIT) 1251 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
918 const_iv (WEAP_SLASH) 1252 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
919 const_iv (WEAP_PIERCE) 1253 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
920 const_iv (WEAP_CLEAVE) 1254 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
921 const_iv (WEAP_SLICE) 1255 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
922 const_iv (WEAP_STAB) 1256 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
923 const_iv (WEAP_WHIP) 1257 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
924 const_iv (WEAP_CRUSH) 1258
1259 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1260 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
925 const_iv (WEAP_BLUD) 1261 const_iv (WEAP_BLUD)
926 1262
927 const_iv (FLAG_ALIVE) 1263 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
928 const_iv (FLAG_WIZ) 1264 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
929 const_iv (FLAG_REMOVED) 1265 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1266 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1267 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1268 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1269 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1270 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1271 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1272 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1273 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1274 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1275 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1277 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1278 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1279 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1280 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1281 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1282 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1283 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1284 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1286 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1287 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1288 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1289
1290 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1291 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1292 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1293 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1294 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1295 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1296
1297 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1298 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1299
1300 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1301
1302 const_iv (SP_RAISE_DEAD)
930 const_iv (FLAG_FREED) 1303 const_iv (SP_RUNE)
931 const_iv (FLAG_WAS_WIZ) 1304 const_iv (SP_MAKE_MARK)
932 const_iv (FLAG_APPLIED) 1305 const_iv (SP_BOLT)
933 const_iv (FLAG_UNPAID) 1306 const_iv (SP_BULLET)
934 const_iv (FLAG_USE_SHIELD) 1307 const_iv (SP_EXPLOSION)
935 const_iv (FLAG_NO_PICK) 1308 const_iv (SP_CONE)
936 const_iv (FLAG_ANIMATE) 1309 const_iv (SP_BOMB)
937 const_iv (FLAG_MONSTER) 1310 const_iv (SP_WONDER)
938 const_iv (FLAG_FRIENDLY) 1311 const_iv (SP_SMITE)
939 const_iv (FLAG_GENERATOR) 1312 const_iv (SP_MAGIC_MISSILE)
940 const_iv (FLAG_IS_THROWN) 1313 const_iv (SP_SUMMON_GOLEM)
941 const_iv (FLAG_AUTO_APPLY) 1314 const_iv (SP_DIMENSION_DOOR)
942 const_iv (FLAG_TREASURE) 1315 const_iv (SP_MAGIC_MAPPING)
943 const_iv (FLAG_PLAYER_SOLD) 1316 const_iv (SP_MAGIC_WALL)
1317 const_iv (SP_DESTRUCTION)
1318 const_iv (SP_PERCEIVE_SELF)
1319 const_iv (SP_WORD_OF_RECALL)
944 const_iv (FLAG_SEE_INVISIBLE) 1320 const_iv (SP_INVISIBLE)
945 const_iv (FLAG_CAN_ROLL)
946 const_iv (FLAG_OVERLAY_FLOOR)
947 const_iv (FLAG_IS_TURNABLE)
948 const_iv (FLAG_IS_USED_UP)
949 const_iv (FLAG_IDENTIFIED)
950 const_iv (FLAG_REFLECTING)
951 const_iv (FLAG_CHANGING)
952 const_iv (FLAG_SPLITTING)
953 const_iv (FLAG_HITBACK)
954 const_iv (FLAG_STARTEQUIP)
955 const_iv (FLAG_BLOCKSVIEW)
956 const_iv (FLAG_UNDEAD)
957 const_iv (FLAG_SCARED)
958 const_iv (FLAG_UNAGGRESSIVE)
959 const_iv (FLAG_REFL_MISSILE)
960 const_iv (FLAG_REFL_SPELL)
961 const_iv (FLAG_NO_MAGIC)
962 const_iv (FLAG_NO_FIX_PLAYER)
963 const_iv (FLAG_IS_LIGHTABLE)
964 const_iv (FLAG_TEAR_DOWN)
965 const_iv (FLAG_RUN_AWAY)
966 const_iv (FLAG_PICK_UP)
967 const_iv (FLAG_UNIQUE)
968 const_iv (FLAG_NO_DROP)
969 const_iv (FLAG_WIZCAST)
970 const_iv (FLAG_CAST_SPELL)
971 const_iv (FLAG_USE_SCROLL)
972 const_iv (FLAG_USE_RANGE)
973 const_iv (FLAG_USE_BOW)
974 const_iv (FLAG_USE_ARMOUR)
975 const_iv (FLAG_USE_WEAPON)
976 const_iv (FLAG_USE_RING)
977 const_iv (FLAG_READY_RANGE)
978 const_iv (FLAG_READY_BOW)
979 const_iv (FLAG_XRAYS)
980 const_iv (FLAG_NO_APPLY)
981 const_iv (FLAG_IS_FLOOR)
982 const_iv (FLAG_LIFESAVE)
983 const_iv (FLAG_NO_STRENGTH)
984 const_iv (FLAG_SLEEP)
985 const_iv (FLAG_STAND_STILL)
986 const_iv (FLAG_RANDOM_MOVE)
987 const_iv (FLAG_ONLY_ATTACK)
988 const_iv (FLAG_CONFUSED)
989 const_iv (FLAG_STEALTH)
990 const_iv (FLAG_WIZPASS)
991 const_iv (FLAG_IS_LINKED)
992 const_iv (FLAG_CURSED)
993 const_iv (FLAG_DAMNED)
994 const_iv (FLAG_SEE_ANYWHERE)
995 const_iv (FLAG_KNOWN_MAGICAL)
996 const_iv (FLAG_KNOWN_CURSED)
997 const_iv (FLAG_CAN_USE_SKILL)
998 const_iv (FLAG_BEEN_APPLIED)
999 const_iv (FLAG_READY_SCROLL)
1000 const_iv (FLAG_USE_ROD)
1001 const_iv (FLAG_USE_HORN)
1002 const_iv (FLAG_MAKE_INVIS)
1003 const_iv (FLAG_INV_LOCKED)
1004 const_iv (FLAG_IS_WOODED)
1005 const_iv (FLAG_IS_HILLY)
1006 const_iv (FLAG_READY_SKILL)
1007 const_iv (FLAG_READY_WEAPON)
1008 const_iv (FLAG_NO_SKILL_IDENT)
1009 const_iv (FLAG_BLIND)
1010 const_iv (FLAG_SEE_IN_DARK)
1011 const_iv (FLAG_IS_CAULDRON)
1012 const_iv (FLAG_NO_STEAL)
1013 const_iv (FLAG_ONE_HIT)
1014 const_iv (FLAG_CLIENT_SENT)
1015 const_iv (FLAG_BERSERK)
1016 const_iv (FLAG_NEUTRAL)
1017 const_iv (FLAG_NO_ATTACK)
1018 const_iv (FLAG_NO_DAMAGE)
1019 const_iv (FLAG_OBJ_ORIGINAL)
1020 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1021 const_iv (FLAG_ACTIVATE_ON_PUSH)
1022 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1023 const_iv (FLAG_IS_WATER)
1024 const_iv (FLAG_CONTENT_ON_GEN)
1025 const_iv (FLAG_IS_A_TEMPLATE)
1026 const_iv (FLAG_IS_BUILDABLE)
1027 const_iv (FLAG_AFK)
1028
1029 const_iv (NDI_BLACK)
1030 const_iv (NDI_WHITE)
1031 const_iv (NDI_NAVY)
1032 const_iv (NDI_RED) 1321 const_iv (SP_PROBE)
1033 const_iv (NDI_ORANGE) 1322 const_iv (SP_HEALING)
1323 const_iv (SP_CREATE_FOOD)
1324 const_iv (SP_EARTH_TO_DUST)
1325 const_iv (SP_CHANGE_ABILITY)
1034 const_iv (NDI_BLUE) 1326 const_iv (SP_BLESS)
1035 const_iv (NDI_DK_ORANGE)
1036 const_iv (NDI_GREEN)
1037 const_iv (NDI_LT_GREEN)
1038 const_iv (NDI_GREY)
1039 const_iv (NDI_BROWN)
1040 const_iv (NDI_GOLD)
1041 const_iv (NDI_TAN)
1042 const_iv (NDI_MAX_COLOR)
1043 const_iv (NDI_COLOR_MASK)
1044 const_iv (NDI_UNIQUE)
1045 const_iv (NDI_ALL)
1046
1047 const_iv (F_APPLIED)
1048 const_iv (F_LOCATION)
1049 const_iv (F_UNPAID)
1050 const_iv (F_MAGIC)
1051 const_iv (F_CURSED) 1327 const_iv (SP_CURSE)
1328 const_iv (SP_SUMMON_MONSTER)
1329 const_iv (SP_CHARGING)
1330 const_iv (SP_POLYMORPH)
1331 const_iv (SP_ALCHEMY)
1332 const_iv (SP_REMOVE_CURSE)
1333 const_iv (SP_IDENTIFY)
1334 const_iv (SP_DETECTION)
1335 const_iv (SP_MOOD_CHANGE)
1336 const_iv (SP_MOVING_BALL)
1052 const_iv (F_DAMNED) 1337 const_iv (SP_SWARM)
1338 const_iv (SP_CHANGE_MANA)
1053 const_iv (F_OPEN) 1339 const_iv (SP_DISPEL_RUNE)
1054 const_iv (F_NOPICK) 1340 const_iv (SP_CREATE_MISSILE)
1341 const_iv (SP_CONSECRATE)
1342 const_iv (SP_ANIMATE_WEAPON)
1343 const_iv (SP_LIGHT)
1344 const_iv (SP_CHANGE_MAP_LIGHT)
1345 const_iv (SP_FAERY_FIRE)
1346 const_iv (SP_CAUSE_DISEASE)
1347 const_iv (SP_AURA)
1348 const_iv (SP_TOWN_PORTAL)
1349 const_iv (SP_PARTY_SPELL)
1350
1351 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1352 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1055 const_iv (F_LOCKED) 1353 const_iv (F_LOCKED)
1056 1354
1057 const_iv (F_BUY) 1355 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1058 const_iv (F_SHOP)
1059 const_iv (F_SELL)
1060 1356
1061 const_iv (P_BLOCKSVIEW) 1357 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1062 const_iv (P_NO_MAGIC) 1358 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1063 const_iv (P_IS_ALIVE)
1064 const_iv (P_NO_CLERIC)
1065 const_iv (P_NEED_UPDATE)
1066 const_iv (P_NO_ERROR)
1067 const_iv (P_OUT_OF_MAP)
1068 const_iv (P_NEW_MAP)
1069 1359
1070 const_iv (UP_OBJ_INSERT) 1360 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1071 const_iv (UP_OBJ_REMOVE)
1072 const_iv (UP_OBJ_CHANGE)
1073 const_iv (UP_OBJ_FACE)
1074 1361
1075 const_iv (INS_NO_MERGE) 1362 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1076 const_iv (INS_ABOVE_FLOOR_ONLY)
1077 const_iv (INS_NO_WALK_ON)
1078 const_iv (INS_ON_TOP)
1079 const_iv (INS_BELOW_ORIGINATOR) 1363 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1080 const_iv (INS_MAP_LOAD)
1081 1364
1082 const_iv (WILL_APPLY_HANDLE) 1365 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1083 const_iv (WILL_APPLY_TREASURE) 1366 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1084 const_iv (WILL_APPLY_EARTHWALL)
1085 const_iv (WILL_APPLY_DOOR)
1086 const_iv (WILL_APPLY_FOOD)
1087 1367
1088 const_iv (SAVE_MODE) 1368 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1089 const_iv (SAVE_DIR_MODE)
1090 1369
1091 const_iv (M_PAPER) 1370 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1092 const_iv (M_IRON) 1371 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1093 const_iv (M_GLASS) 1372 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1094 const_iv (M_LEATHER) 1373 const_iv (M_ICE) const_iv (M_SPECIAL)
1095 const_iv (M_WOOD)
1096 const_iv (M_ORGANIC)
1097 const_iv (M_STONE)
1098 const_iv (M_CLOTH)
1099 const_iv (M_ADAMANT)
1100 const_iv (M_LIQUID)
1101 const_iv (M_SOFT_METAL)
1102 const_iv (M_BONE)
1103 const_iv (M_ICE)
1104 const_iv (M_SPECIAL)
1105 1374
1106 const_iv (SK_EXP_ADD_SKILL) 1375 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1107 const_iv (SK_EXP_TOTAL) 1376 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1108 const_iv (SK_EXP_NONE)
1109 const_iv (SK_SUBTRACT_SKILL_EXP)
1110 1377
1111 const_iv (SK_LOCKPICKING) 1378 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1112 const_iv (SK_HIDING) 1379 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1113 const_iv (SK_SMITHERY) 1380 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1114 const_iv (SK_BOWYER) 1381 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1115 const_iv (SK_JEWELER) 1382 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1116 const_iv (SK_ALCHEMY) 1383 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1117 const_iv (SK_STEALING) 1384 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1118 const_iv (SK_LITERACY) 1385 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1119 const_iv (SK_BARGAINING) 1386 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1120 const_iv (SK_JUMPING) 1387 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1121 const_iv (SK_DET_MAGIC)
1122 const_iv (SK_ORATORY)
1123 const_iv (SK_SINGING)
1124 const_iv (SK_DET_CURSE)
1125 const_iv (SK_FIND_TRAPS)
1126 const_iv (SK_MEDITATION)
1127 const_iv (SK_PUNCHING)
1128 const_iv (SK_FLAME_TOUCH)
1129 const_iv (SK_KARATE)
1130 const_iv (SK_CLIMBING)
1131 const_iv (SK_WOODSMAN)
1132 const_iv (SK_INSCRIPTION)
1133 const_iv (SK_ONE_HANDED_WEAPON)
1134 const_iv (SK_MISSILE_WEAPON)
1135 const_iv (SK_THROWING)
1136 const_iv (SK_USE_MAGIC_ITEM)
1137 const_iv (SK_DISARM_TRAPS)
1138 const_iv (SK_SET_TRAP)
1139 const_iv (SK_THAUMATURGY)
1140 const_iv (SK_PRAYING)
1141 const_iv (SK_CLAWING)
1142 const_iv (SK_LEVITATION)
1143 const_iv (SK_SUMMONING)
1144 const_iv (SK_PYROMANCY)
1145 const_iv (SK_EVOCATION)
1146 const_iv (SK_SORCERY)
1147 const_iv (SK_TWO_HANDED_WEAPON)
1148 const_iv (SK_SPARK_TOUCH)
1149 const_iv (SK_SHIVER)
1150 const_iv (SK_ACID_SPLASH)
1151 const_iv (SK_POISON_NAIL) 1388 const_iv (SK_POISON_NAIL)
1152 1389
1153 const_iv (SOUND_NEW_PLAYER) 1390 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1154 const_iv (SOUND_FIRE_ARROW) 1391 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1155 const_iv (SOUND_LEARN_SPELL) 1392 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1156 const_iv (SOUND_FUMBLE_SPELL) 1393 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1157 const_iv (SOUND_WAND_POOF) 1394 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1158 const_iv (SOUND_OPEN_DOOR) 1395 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1159 const_iv (SOUND_PUSH_PLAYER)
1160 const_iv (SOUND_PLAYER_HITS1)
1161 const_iv (SOUND_PLAYER_HITS2)
1162 const_iv (SOUND_PLAYER_HITS3)
1163 const_iv (SOUND_PLAYER_HITS4)
1164 const_iv (SOUND_PLAYER_IS_HIT1)
1165 const_iv (SOUND_PLAYER_IS_HIT2)
1166 const_iv (SOUND_PLAYER_IS_HIT3)
1167 const_iv (SOUND_PLAYER_KILLS)
1168 const_iv (SOUND_PET_IS_KILLED)
1169 const_iv (SOUND_PLAYER_DIES)
1170 const_iv (SOUND_OB_EVAPORATE)
1171 const_iv (SOUND_OB_EXPLODE)
1172 const_iv (SOUND_CLOCK)
1173 const_iv (SOUND_TURN_HANDLE)
1174 const_iv (SOUND_FALL_HOLE)
1175 const_iv (SOUND_DRINK_POISON)
1176 const_iv (SOUND_CAST_SPELL_0)
1177 1396
1178 const_iv (PREFER_LOW) 1397 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1179 const_iv (PREFER_HIGH)
1180 1398
1181 const_iv (ATNR_PHYSICAL) 1399 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1182 const_iv (ATNR_MAGIC) 1400 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1183 const_iv (ATNR_FIRE) 1401 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1184 const_iv (ATNR_ELECTRICITY) 1402 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1185 const_iv (ATNR_COLD) 1403 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1186 const_iv (ATNR_CONFUSION) 1404 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1187 const_iv (ATNR_ACID) 1405 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1188 const_iv (ATNR_DRAIN)
1189 const_iv (ATNR_WEAPONMAGIC)
1190 const_iv (ATNR_GHOSTHIT)
1191 const_iv (ATNR_POISON)
1192 const_iv (ATNR_SLOW)
1193 const_iv (ATNR_PARALYZE)
1194 const_iv (ATNR_TURN_UNDEAD)
1195 const_iv (ATNR_FEAR)
1196 const_iv (ATNR_CANCELLATION)
1197 const_iv (ATNR_DEPLETE)
1198 const_iv (ATNR_DEATH)
1199 const_iv (ATNR_CHAOS)
1200 const_iv (ATNR_COUNTERSPELL)
1201 const_iv (ATNR_GODPOWER)
1202 const_iv (ATNR_HOLYWORD)
1203 const_iv (ATNR_BLIND)
1204 const_iv (ATNR_INTERNAL)
1205 const_iv (ATNR_LIFE_STEALING)
1206 const_iv (ATNR_DISEASE)
1207 1406
1208 const_iv (MAP_FLUSH) 1407 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1209 const_iv (MAP_PLAYER_UNIQUE)
1210 const_iv (MAP_BLOCK)
1211 const_iv (MAP_STYLE) 1408 const_iv (MAP_INACTIVE)
1212 const_iv (MAP_OVERLAY)
1213 1409
1214 const_iv (MAP_IN_MEMORY) 1410 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1215 const_iv (MAP_SWAPPED) 1411 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1216 const_iv (MAP_LOADING) 1412
1217 const_iv (MAP_SAVING) 1413 const_iv (VERSION_CS) const_iv (VERSION_SC)
1414
1415 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1416
1417 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1418
1419 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1420
1421 // random map generator
1422 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1423 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1424
1425 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1426 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1427 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1428
1429 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1430 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1431
1432 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1433 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1434 const_iv (GT_MINIMAL)
1435
1436 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1437 const_iv (FT_RSRC) const_iv (FT_NUM)
1218 }; 1438 };
1219 1439
1220 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1440 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1221 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1441 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1222 1442
1223 static const struct { 1443 static const struct {
1224 const char *name; 1444 const char *name;
1445 int skip;
1446 IV klass;
1225 IV iv; 1447 IV iv;
1226 } *event, event_list[] = { 1448 } *eiv, event_iv[] = {
1227# define const_event(name) { # name, (IV)EVENT_ ## name }, 1449# define def(klass,name) { "EVENT_" # klass "_" # name, sizeof ("EVENT_" # klass), (IV)KLASS_ ## klass, (IV)EVENT_ ## klass ## _ ## name },
1228 const_event (NONE) 1450# include "eventinc.h"
1229 const_event (APPLY) 1451# undef def
1230 const_event (ATTACK)
1231 const_event (DEATH)
1232 const_event (DROP)
1233 const_event (DROP_ON)
1234 const_event (PICKUP)
1235 const_event (SAY)
1236 const_event (STOP)
1237 const_event (TIME)
1238 const_event (THROW)
1239 const_event (TRIGGER)
1240 const_event (CLOSE)
1241 const_event (TIMER)
1242 const_event (MOVE)
1243
1244 const_event (BORN)
1245 //const_event (CLOCK)
1246 const_event (CRASH)
1247 const_event (PLAYER_DEATH)
1248 const_event (PLAYER_LOAD)
1249 const_event (PLAYER_SAVE)
1250 const_event (GKILL)
1251 const_event (LOGIN)
1252 const_event (LOGOUT)
1253 const_event (MAPENTER)
1254 const_event (MAPLEAVE)
1255 const_event (MAPRESET)
1256 const_event (MAPLOAD)
1257 const_event (MAPOUT)
1258 const_event (MAPIN)
1259 const_event (MAPCLEAN)
1260 const_event (REMOVE)
1261 const_event (SHOUT)
1262 const_event (TELL)
1263 const_event (MUZZLE)
1264 const_event (KICK)
1265 const_event (PLAYER_USE_SKILL)
1266 const_event (MONSTER_USE_SKILL)
1267 const_event (CAST_SPELL)
1268 const_event (FIND_UNARMED_SKILL)
1269 const_event (EXTCMD)
1270 //const_event (FREE_OB)
1271 }; 1452 };
1272 1453
1273 AV *av = get_av ("cf::EVENT", 1); 1454 AV *av = get_av ("cf::EVENT", 1);
1274 1455
1275 for (event = event_list + sizeof (event_list) / sizeof (event_list [0]); event-- > event_list; ) 1456 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; )
1276 av_store (av, event->iv, newSVpv ((char *)event->name, 0));
1277
1278 static const struct {
1279 int dtype;
1280 const char *name;
1281 IV idx;
1282 } *cprop, prop_table[] = {
1283# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1284 prop (CFAPI_INT, MAP_PROP_FLAGS)
1285 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1286 prop (CFAPI_STRING, MAP_PROP_PATH)
1287 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1288 prop (CFAPI_STRING, MAP_PROP_NAME)
1289 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1290 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1291 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1292 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1293 prop (CFAPI_INT, MAP_PROP_WIDTH)
1294 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1295 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1296 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1297 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1298 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1299 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1300 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1301 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1302 prop (CFAPI_INT, MAP_PROP_SKY)
1303 prop (CFAPI_INT, MAP_PROP_WPARTX)
1304 prop (CFAPI_INT, MAP_PROP_WPARTY)
1305 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1306 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1307 prop (CFAPI_PREGION, MAP_PROP_REGION)
1308 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1309 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1310 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1311 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1312 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1313 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1314 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1315 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1316 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1317 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1318 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1319 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1320 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1321 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1322 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1323 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1324 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1325 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1326 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1327 prop (CFAPI_INT, OBJECT_PROP_X)
1328 prop (CFAPI_INT, OBJECT_PROP_Y)
1329 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1330 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1331 prop (CFAPI_INT, OBJECT_PROP_NROF)
1332 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1333 prop (CFAPI_INT, OBJECT_PROP_FACING)
1334 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1335 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1336 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1337 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1338 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1339 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1340 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1341 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1342 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1343 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1344 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1345 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1346 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1347 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1348 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1349 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1350 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1351 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1352 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1353 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1354 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1355 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1356 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1357 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1358 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1359 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1360 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1361 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1362 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1363 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1364 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1365 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1366 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1367 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1368 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1369 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1370 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1371 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1372 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1373 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1374 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1375 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1376 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1377 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1378 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1379 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1380 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1381 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1382 prop (CFAPI_INT, OBJECT_PROP_STR)
1383 prop (CFAPI_INT, OBJECT_PROP_DEX)
1384 prop (CFAPI_INT, OBJECT_PROP_CON)
1385 prop (CFAPI_INT, OBJECT_PROP_WIS)
1386 prop (CFAPI_INT, OBJECT_PROP_INT)
1387 prop (CFAPI_INT, OBJECT_PROP_POW)
1388 prop (CFAPI_INT, OBJECT_PROP_CHA)
1389 prop (CFAPI_INT, OBJECT_PROP_WC)
1390 prop (CFAPI_INT, OBJECT_PROP_AC)
1391 prop (CFAPI_INT, OBJECT_PROP_HP)
1392 prop (CFAPI_INT, OBJECT_PROP_SP)
1393 prop (CFAPI_INT, OBJECT_PROP_GP)
1394 prop (CFAPI_INT, OBJECT_PROP_FP)
1395 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1396 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1397 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1398 prop (CFAPI_INT, OBJECT_PROP_DAM)
1399 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1400 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1401 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1402 prop (CFAPI_INT, OBJECT_PROP_FACE)
1403 };
1404
1405 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1406 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1407
1408 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1409 { 1457 {
1410 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0); 1458 AV *event = newAV ();
1411 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0); 1459 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1460 av_push (event, newSViv (eiv->klass));
1461 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1462 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1412 } 1463 }
1464}
1413 1465
1414 //I_EVENT_API (PACKAGE); 1466void _connect_to_perl ()
1467
1468void _recalc_want ()
1469
1470void _global_reattach ()
1471 CODE:
1472{
1473 // reattach to all attachable objects in the game.
1474 for_all_clients (ns)
1475 ns->reattach ();
1476
1477 for_all_objects (op)
1478 op->reattach ();
1479}
1480
1481# support function for map-world.ext
1482void _quantise (SV *data_sv, SV *plt_sv)
1483 CODE:
1484{
1485 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1486 croak ("_quantise called with invalid agruments");
1487
1488 plt_sv = SvRV (plt_sv);
1489 SV **plt = AvARRAY (plt_sv);
1490 int plt_count = AvFILL (plt_sv) + 1;
1491
1492 STRLEN len;
1493 char *data = SvPVbyte (data_sv, len);
1494 char *dst = data;
1495
1496 while (len >= 3)
1497 {
1498 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1499 {
1500 char *val = SvPVX (*val_sv);
1501
1502 if (val [0] == data [0]
1503 && val [1] == data [1]
1504 && val [2] == data [2])
1505 {
1506 *dst++ = val [3];
1507 goto next;
1508 }
1509 }
1510
1511 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1512 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1513 dst - SvPVX (data_sv), len);
1514
1515 next:
1516 data += 3;
1517 len -= 3;
1518 }
1519
1520 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1521}
1522
1523void evthread_start (int aiofd)
1524
1525void cede_to_tick ()
1526 CODE:
1527 coroapi::cede_to_tick ();
1528
1529NV till_tick ()
1530 CODE:
1531 RETVAL = SvNVX (sv_next_tick) - now ();
1532 OUTPUT:
1533 RETVAL
1534
1535int tick_inhibit ()
1536 CODE:
1537 RETVAL = tick_inhibit;
1538 OUTPUT:
1539 RETVAL
1540
1541void tick_inhibit_inc ()
1542 CODE:
1543 ++tick_inhibit;
1544
1545void tick_inhibit_dec ()
1546 CODE:
1547 if (!--tick_inhibit)
1548 if (tick_pending)
1549 {
1550 ev_async_send (EV_DEFAULT, &tick_watcher);
1551 coroapi::cede ();
1552 }
1553
1554void server_tick ()
1555 CODE:
1556{
1557 NOW = ev_now (EV_DEFAULT);
1558 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1559 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1560 runtime = SvNVX (sv_runtime);
1561
1562 server_tick ();
1563
1564 NOW = ev_time ();
1565 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1566 runtime += TICK;
1567 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1415} 1568}
1416 1569
1417NV floor (NV x) 1570NV floor (NV x)
1418 1571
1419NV ceil (NV x) 1572NV ceil (NV x)
1420 1573
1574NV rndm (...)
1575 CODE:
1576 switch (items)
1577 {
1578 case 0: RETVAL = rndm (); break;
1579 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1580 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1581 default: croak ("cf::rndm requires none, one or two parameters."); break;
1582 }
1583 OUTPUT:
1584 RETVAL
1585
1586NV clamp (NV value, NV min_value, NV max_value)
1587 CODE:
1588 RETVAL = clamp (value, min_value, max_value);
1589 OUTPUT:
1590 RETVAL
1591
1592NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1593 CODE:
1594 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1595 OUTPUT:
1596 RETVAL
1597
1598void weaken (...)
1599 PROTOTYPE: @
1600 CODE:
1601 while (items > 0)
1602 sv_rvweaken (ST (--items));
1603
1421void 1604void
1422LOG (int level, char *msg) 1605log_backtrace (utf8_string msg)
1606
1607void
1608LOG (int flags, utf8_string msg)
1423 PROTOTYPE: $$ 1609 PROTOTYPE: $$
1424 C_ARGS: (LogLevel)level, "%s", msg 1610 C_ARGS: flags, "%s", msg
1425 1611
1426char *path_combine (char *base, char *path) 1612octet_string path_combine (octet_string base, octet_string path)
1427 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1428 1614
1429char *path_combine_and_normalize (char *base, char *path) 1615octet_string path_combine_and_normalize (octet_string base, octet_string path)
1430 PROTOTYPE: $$ 1616 PROTOTYPE: $$
1431 1617
1432char * 1618void
1433cf_get_maps_directory (char *path) 1619mallinfo ()
1434 PROTOTYPE: $ 1620 PPCODE:
1435 ALIAS: maps_directory = 0 1621{
1622#if __GLIBC__
1623 struct mallinfo mai = mallinfo ();
1624 EXTEND (SP, 10*2);
1625 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1626 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1627 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1628 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1629 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1630 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1631 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1632 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1633 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1634 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1635#endif
1636 EXTEND (SP, 2*2);
1637 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1638 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1639}
1436 1640
1437void 1641void
1438sub_generation_inc () 1642sub_generation_inc ()
1439 CODE: 1643 CODE:
1440 PL_sub_generation++; 1644 PL_sub_generation++;
1441 1645
1442char * 1646const_octet_string
1443mapdir () 1647mapdir ()
1444 PROTOTYPE: 1648 PROTOTYPE:
1445 ALIAS: 1649 ALIAS:
1446 mapdir = 0 1650 mapdir = 0
1447 uniquedir = 1 1651 uniquedir = 1
1449 confdir = 3 1653 confdir = 3
1450 localdir = 4 1654 localdir = 4
1451 playerdir = 5 1655 playerdir = 5
1452 datadir = 6 1656 datadir = 6
1453 CODE: 1657 CODE:
1454{ 1658 switch (ix)
1455 int unused_type; 1659 {
1456 RETVAL = (char *)systemDirectory (&unused_type, ix); 1660 case 0: RETVAL = settings.mapdir ; break;
1457} 1661 case 1: RETVAL = settings.uniquedir; break;
1662 case 2: RETVAL = settings.tmpdir ; break;
1663 case 3: RETVAL = settings.confdir ; break;
1664 case 4: RETVAL = settings.localdir ; break;
1665 case 5: RETVAL = settings.playerdir; break;
1666 case 6: RETVAL = settings.datadir ; break;
1667 }
1458 OUTPUT: RETVAL 1668 OUTPUT: RETVAL
1459 1669
1460int 1670void abort ()
1461cf_find_animation (char *text) 1671
1672void reset_signals ()
1673
1674void fork_abort (const_octet_string cause = "cf::fork_abort")
1675
1676void cleanup (const_octet_string cause, bool make_core = false)
1677
1678void emergency_save ()
1679
1680void _exit (int status = EXIT_SUCCESS)
1681
1682#if _POSIX_MEMLOCK
1683
1684int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1685 INIT:
1686#ifdef __linux
1687 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1688#endif
1689
1690int munlockall ()
1691
1692#endif
1693
1694int find_animation (utf8_string text)
1462 PROTOTYPE: $ 1695 PROTOTYPE: $
1463 1696
1464int random_roll(int min, int max, object *op, int goodbad); 1697int random_roll (int min, int max, object *op, int goodbad);
1465 1698
1466const char *cost_string_from_value(uint64 cost, int approx = 0) 1699const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1467 1700
1468int 1701int
1469exp_to_level (val64 exp) 1702exp_to_level (val64 exp)
1470 CODE: 1703 CODE:
1471{ 1704{
1502 RETVAL = newSVpv (resist_plus[atnr], 0); 1735 RETVAL = newSVpv (resist_plus[atnr], 0);
1503 else 1736 else
1504 XSRETURN_UNDEF; 1737 XSRETURN_UNDEF;
1505 OUTPUT: RETVAL 1738 OUTPUT: RETVAL
1506 1739
1740UUID
1741uuid_cur ()
1742 CODE:
1743 RETVAL = UUID::cur;
1744 OUTPUT:
1745 RETVAL
1746
1747UUID
1748uuid_gen ()
1749 CODE:
1750 RETVAL = UUID::gen ();
1751 OUTPUT:
1752 RETVAL
1753
1754val64
1755uuid_seq (UUID uuid)
1756 CODE:
1757 RETVAL = uuid.seq;
1758 OUTPUT:
1759 RETVAL
1760
1761UUID
1762uuid_str (val64 seq)
1763 CODE:
1764 RETVAL.seq = seq;
1765 OUTPUT:
1766 RETVAL
1767
1768void
1769coin_names ()
1770 PPCODE:
1771 EXTEND (SP, NUM_COINS);
1772 for (int i = 0; i < NUM_COINS; ++i)
1773 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1774
1775void
1776coin_archetypes ()
1777 PPCODE:
1778 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1781
1782bool
1783load_resource_file (octet_string filename)
1784
1785MODULE = cf PACKAGE = cf::attachable
1786
1787int
1788valid (SV *obj)
1789 CODE:
1790 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1791 OUTPUT:
1792 RETVAL
1793
1794void
1795debug_trace (attachable *obj, bool on = true)
1796 CODE:
1797 obj->flags &= ~attachable::F_DEBUG_TRACE;
1798 if (on)
1799 obj->flags |= attachable::F_DEBUG_TRACE;
1800
1801int mortals_size ()
1802 CODE:
1803 RETVAL = attachable::mortals.size ();
1804 OUTPUT: RETVAL
1805
1806#object *mortals (U32 index)
1807# CODE:
1808# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1809# OUTPUT: RETVAL
1810
1811INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1812
1813MODULE = cf PACKAGE = cf::global
1814
1815int invoke (SV *klass, int event, ...)
1816 CODE:
1817 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1818 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1819 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1820 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1821 OUTPUT: RETVAL
1822
1507MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1823MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1508 1824
1509SV * 1825INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1510get_property (object *obj, int type, int idx) 1826
1827int invoke (object *op, int event, ...)
1511 CODE: 1828 CODE:
1512 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1829 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1830 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1831 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1832 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1513 OUTPUT: RETVAL 1833 OUTPUT: RETVAL
1514 1834
1515SV * 1835SV *registry (object *op)
1516set_property (object *obj, int type, int idx, SV *newval) 1836
1837int objects_size ()
1517 CODE: 1838 CODE:
1839 RETVAL = objects.size ();
1840 OUTPUT: RETVAL
1841
1842object *objects (U32 index)
1843 CODE:
1844 RETVAL = index < objects.size () ? objects [index] : 0;
1845 OUTPUT: RETVAL
1846
1847int actives_size ()
1848 CODE:
1849 RETVAL = actives.size ();
1850 OUTPUT: RETVAL
1851
1852object *actives (U32 index)
1853 CODE:
1854 RETVAL = index < actives.size () ? actives [index] : 0;
1855 OUTPUT: RETVAL
1856
1857const char *slot_use_name (U32 slot)
1858 ALIAS:
1859 slot_nonuse_name = 1
1860 CODE:
1861{
1862 if (slot >= NUM_BODY_LOCATIONS)
1863 croak ("body slot index out of range");
1864
1518 switch (type) 1865 switch (ix)
1519 { 1866 {
1520 case CFAPI_INT: 1867 case 0: RETVAL = body_locations[slot].use_name; break;
1521 cf_object_set_int_property (obj, idx, SvIV (newval)); 1868 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1522 break;
1523 case CFAPI_LONG:
1524 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1525 break;
1526 case CFAPI_DOUBLE:
1527 {
1528 int unused_type;
1529 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1530 }
1531 break;
1532 case CFAPI_STRING:
1533 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1534 break;
1535 case CFAPI_POBJECT:
1536 {
1537 int unused_type;
1538 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1539 }
1540 break;
1541 default:
1542 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1543 } 1869 }
1870}
1871 OUTPUT:
1872 RETVAL
1544 1873
1545# missing properties 1874# missing properties
1546 1875
1547void 1876object *head (object *op)
1548set_attacktype (object *obj, U32 attacktype) 1877 PROTOTYPE: $
1549 CODE: 1878 CODE:
1550 obj->attacktype = attacktype; 1879 RETVAL = op->head_ ();
1551
1552U32
1553get_attacktype (object *obj)
1554 ALIAS:
1555 attacktype = 0
1556 CODE:
1557 RETVAL = obj->attacktype;
1558 OUTPUT: RETVAL 1880 OUTPUT: RETVAL
1559
1560# missing in plug-in api, of course
1561void
1562set_food (object *obj, int food)
1563 CODE:
1564 obj->stats.food = food;
1565
1566int
1567get_food (object *obj)
1568 ALIAS:
1569 food = 0
1570 CODE:
1571 RETVAL = obj->stats.food;
1572 OUTPUT: RETVAL
1573 1881
1574void 1882void
1575inv (object *obj) 1883inv (object *obj)
1576 PROTOTYPE: $ 1884 PROTOTYPE: $
1577 PPCODE: 1885 PPCODE:
1578{ 1886{
1579 object *o;
1580 for (o = obj->inv; o; o = o->below) 1887 for (object *o = obj->inv; o; o = o->below)
1581 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1888 XPUSHs (sv_2mortal (to_sv (o)));
1582} 1889}
1583 1890
1584int cf_object_get_resistance (object *op, int rtype) 1891void
1585 ALIAS: resistance = 0 1892set_animation (object *op, int idx)
1893 CODE:
1894 SET_ANIMATION (op, idx);
1586 1895
1587int cf_object_get_flag (object *op, int flag) 1896int
1588 ALIAS: flag = 0 1897num_animations (object *op)
1898 CODE:
1899 RETVAL = NUM_ANIMATIONS (op);
1900 OUTPUT: RETVAL
1589 1901
1590void cf_object_set_flag (object *op, int flag, int value) 1902int slot_info (object *op, UV slot, int value = 0)
1903 ALIAS:
1904 slot_used = 1
1905 CODE:
1906{
1907 if (slot >= NUM_BODY_LOCATIONS)
1908 croak ("body slot index out of range");
1591 1909
1910 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1911
1912 if (items > 2)
1913 if (ix)
1914 op->slot[slot].used = value;
1915 else
1916 op->slot[slot].info = value;
1917}
1918 OUTPUT:
1919 RETVAL
1920
1921object *find_best_object_match (object *op, utf8_string match)
1922
1923object *find_marked_object (object *op)
1924
1592int need_identify (const object *obj); 1925int need_identify (object *obj);
1593 1926
1594int apply_shop_mat (object *shop_mat, object *op); 1927int apply_shop_mat (object *shop_mat, object *op);
1595 1928
1596void cf_object_move (object *op, int dir, object *originator = op) 1929int move (object *op, int dir, object *originator = op)
1930 CODE:
1931 RETVAL = move_ob (op, dir, originator);
1932 OUTPUT:
1933 RETVAL
1597 1934
1598void cf_object_apply (object *op, object *author, int flags = 0) 1935void apply (object *applier, object *applied, int flags = 0)
1936 CODE:
1937 manual_apply (applied, applier, flags);
1599 1938
1600void cf_object_apply_below (object *op) 1939void apply_below (object *op)
1940 CODE:
1941 player_apply_below (op);
1601 1942
1602void cf_object_remove (object *op) 1943int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1603 1944
1604void cf_object_free (object *op) 1945#//TODO
1605
1606object *cf_object_present_archname_inside (object *op, char *whatstr)
1607
1608int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1609
1610int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1611
1612object *cf_object_clone (object *op, int clonetype = 0) 1946object *clone_ (object *op, int recursive = 0)
1947 CODE:
1948 if (recursive)
1949 RETVAL = object_create_clone (op);
1950 else
1951 {
1952 RETVAL = object::create ();
1953 op->copy_to (RETVAL);
1954 }
1955 OUTPUT: RETVAL
1613 1956
1614int cf_object_pay_item (object *op, object *buyer) 1957int pay_item (object *op, object *buyer)
1958 CODE:
1959 RETVAL = pay_for_item (op, buyer);
1960 OUTPUT: RETVAL
1615 1961
1616int cf_object_pay_amount (object *op, uint64 amount) 1962int pay_amount (object *op, uint64 amount)
1963 CODE:
1964 RETVAL = pay_for_amount (amount, op);
1965 OUTPUT: RETVAL
1617 1966
1618void pay_player (object *op, uint64 amount) 1967void pay_player (object *op, uint64 amount)
1619 1968
1620val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1969val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1621 1970
1622int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1971int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1623 1972
1624int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1973void learn_spell (object *op, object *sp, int special_prayer = 0)
1974 CODE:
1975 do_learn_spell (op, sp, special_prayer);
1625 1976
1626void cf_object_learn_spell (object *op, object *sp)
1627
1628void cf_object_forget_spell (object *op, object *sp) 1977void forget_spell (object *op, object *sp)
1978 CODE:
1979 do_forget_spell (op, query_name (sp));
1629 1980
1630object *cf_object_check_for_spell (object *op, char *spellname) 1981object *check_for_spell (object *op, utf8_string spellname)
1982 CODE:
1983 RETVAL = check_spell_known (op, spellname);
1984 OUTPUT: RETVAL
1631 1985
1632int cf_object_query_money (object *op) 1986int query_money (object *op)
1633 ALIAS: money = 0 1987 ALIAS: money = 0
1634 1988
1635int cf_object_query_cost (object *op, object *who, int flags) 1989val64 query_cost (object *op, object *who, int flags)
1636 ALIAS: cost = 0 1990 ALIAS: cost = 0
1637 1991
1638void cf_object_activate_rune (object *op , object *victim) 1992void spring_trap (object *op, object *victim)
1639 1993
1640int cf_object_check_trigger (object *op, object *cause) 1994int check_trigger (object *op, object *cause)
1641 1995
1642int cf_object_out_of_map (object *op, int x, int y)
1643
1644void cf_object_drop (object *op, object *author) 1996void drop (object *who, object *op)
1645 1997
1646void cf_object_take (object *op, object *author)
1647
1648void cf_object_say (object *op, char *msg)
1649
1650void cf_object_speak (object *op, char *msg)
1651
1652object *cf_object_insert_object (object *op, object *container)
1653
1654const char *cf_object_get_msg (object *ob)
1655 ALIAS: msg = 0
1656
1657object *cf_object_insert_in_ob (object *ob, object *where)
1658
1659int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1660
1661void cf_object_update (object *op, int flags)
1662
1663void cf_object_pickup (object *op, object *what) 1998void pick_up (object *who, object *op)
1664 1999
1665object *cf_create_object_by_name (const char *name) 2000void update_object (object *op, int action)
1666 2001
1667void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2002void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1668 2003
1669void player_lvl_adj (object *who, object *skill = 0) 2004void player_lvl_adj (object *who, object *skill = 0)
1670 2005
1671int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2006int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1672 2007
1674 2009
1675void push_button (object *op); 2010void push_button (object *op);
1676 2011
1677void use_trigger (object *op); 2012void use_trigger (object *op);
1678 2013
1679void add_button_link (object *button, mapstruct *map, int connected); 2014void add_button_link (object *button, maptile *map, int connected);
1680 2015
1681void remove_button_link (object *op); 2016void remove_button_link (object *op);
1682 2017
1683void 2018void handle_apply_yield (object *op);
1684cf_object_set_resistance (object *op, int rtype, int val)
1685 CODE:
1686 if (rtype >= 0 && rtype < NROFATTACKS)
1687 op->resist[rtype] = val;
1688 2019
1689 2020
1690MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2021MODULE = cf PACKAGE = cf::object PREFIX = cf_
1691
1692void cf_fix_object (object *pl)
1693 ALIAS: fix = 0
1694
1695object *cf_insert_ob_in_ob (object *ob, object *where)
1696 2022
1697# no clean way to get an object from an archetype - stupid idiotic 2023# no clean way to get an object from an archetype - stupid idiotic
1698# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2024# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1699 2025
1700object *new (const char *archetype = 0) 2026object *new (utf8_string archetype = 0)
1701 PROTOTYPE: ;$ 2027 PROTOTYPE: ;$
1702 CODE: 2028 CODE:
1703 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2029 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1704 OUTPUT: 2030 OUTPUT:
1705 RETVAL 2031 RETVAL
1706 2032
2033object *find_object (U32 tag)
2034
2035# TODO: nuke
1707object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2036object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1708 PROTOTYPE: $$$$$$ 2037 PROTOTYPE: $$$$$$
1709 CODE: 2038 CODE:
1710{ 2039{
1711 int unused_type; 2040 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1712 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1713} 2041}
1714 2042
1715# syntatic sugar for easier use in event callbacks. 2043const_utf8_string get_ob_key_value (object *op, utf8_string key)
1716const char *options (object *op)
1717 CODE:
1718 RETVAL = op->name;
1719 OUTPUT:
1720 RETVAL
1721 2044
1722player *contr (object *op)
1723 CODE:
1724 RETVAL = op->contr;
1725 OUTPUT: RETVAL
1726
1727const char *get_ob_key_value (object *op, const char *key)
1728
1729bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2045bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1730 2046
1731object *get_nearest_player (object *ob) 2047object *get_nearest_player (object *ob)
1732 ALIAS: nearest_player = 0 2048 ALIAS: nearest_player = 0
1733 PREINIT: 2049 PREINIT:
1734 extern object *get_nearest_player (object *); 2050 extern object *get_nearest_player (object *);
1742 EXTEND (SP, 5); 2058 EXTEND (SP, 5);
1743 PUSHs (newSVuv (rv.distance)); 2059 PUSHs (newSVuv (rv.distance));
1744 PUSHs (newSViv (rv.distance_x)); 2060 PUSHs (newSViv (rv.distance_x));
1745 PUSHs (newSViv (rv.distance_y)); 2061 PUSHs (newSViv (rv.distance_y));
1746 PUSHs (newSViv (rv.direction)); 2062 PUSHs (newSViv (rv.direction));
1747 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2063 PUSHs (to_sv (rv.part));
1748} 2064}
1749 2065
1750bool on_same_map_as (object *ob, object *other) 2066bool on_same_map_as (object *ob, object *other)
1751 CODE: 2067 CODE:
1752 RETVAL = on_same_map (ob, other); 2068 RETVAL = on_same_map (ob, other);
1753 OUTPUT: RETVAL 2069 OUTPUT: RETVAL
1754 2070
1755char * 2071const_utf8_string
1756base_name (object *ob, int plural) 2072base_name (object *op, int plural = op->nrof > 1)
1757 CODE: 2073 CODE:
1758 RETVAL = cf_query_base_name (ob, plural); 2074 RETVAL = query_base_name (op, plural);
1759 OUTPUT: RETVAL 2075 OUTPUT: RETVAL
1760 2076
1761living * 2077object *decrease_ob_nr (object *op, unsigned long i)
2078
2079# return the tail of an object, excluding itself
2080void
1762stats (object *ob) 2081tail (object *op)
1763 CODE: 2082 PPCODE:
1764 RETVAL = &ob->stats; 2083 while ((op = op->more))
1765 OUTPUT: RETVAL 2084 XPUSHs (sv_2mortal (to_sv (op)));
1766
1767 2085
1768MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2086MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1769 2087
1770player *player (object *op) 2088player *player (object *op)
1771 CODE: 2089 CODE:
1772 RETVAL = op->contr; 2090 RETVAL = op->contr;
1773 OUTPUT: RETVAL 2091 OUTPUT: RETVAL
1774 2092
2093bool move_player (object *op, int dir)
2094
2095void check_score (object *op)
2096
1775void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2097void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1776 2098 CODE:
1777object *cf_player_send_inventory (object *op) 2099 new_draw_info (flags, 0, op, txt);
1778
1779char *cf_player_get_ip (object *op)
1780 ALIAS: ip = 0
1781
1782object *cf_player_get_marked_item (object *op)
1783 ALIAS: marked_item = 0
1784
1785void cf_player_set_marked_item (object *op, object *ob)
1786
1787partylist *cf_player_get_party (object *op)
1788 ALIAS: party = 0
1789
1790void cf_player_set_party (object *op, partylist *party)
1791 2100
1792void kill_player (object *op) 2101void kill_player (object *op)
1793 2102
1794MODULE = cf PACKAGE = cf::object::map PREFIX = cf_ 2103void esrv_send_item (object *pl, object *item)
2104
2105void esrv_update_item (object *pl, int what, object *item)
2106 C_ARGS: what, pl, item
2107
2108void esrv_del_item (object *pl, int tag)
2109 C_ARGS: pl->contr, tag
2110
2111int command_summon (object *op, utf8_string params)
2112
2113int command_arrest (object *op, utf8_string params)
2114
1795 2115
1796MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2116MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1797 2117
1798player *cf_player_find (char *name) 2118INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1799 PROTOTYPE: $
1800 2119
1801void cf_player_move (player *pl, int dir) 2120int invoke (player *pl, int event, ...)
1802
1803void MapNewmapCmd (player *pl)
1804
1805void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1806
1807# nonstandard
1808object *ob (player *pl)
1809 CODE: 2121 CODE:
1810 RETVAL = pl->ob; 2122 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2123 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2124 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2125 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1811 OUTPUT: RETVAL 2126 OUTPUT: RETVAL
1812 2127
1813player *first () 2128SV *registry (player *pl)
1814 CODE:
1815 RETVAL = first_player;
1816 OUTPUT: RETVAL
1817 2129
1818player *next (player *pl) 2130void
2131save_stats (player *pl)
1819 CODE: 2132 CODE:
1820 RETVAL = pl->next; 2133 pl->ob->stats.hp = pl->ob->stats.maxhp;
1821 OUTPUT: RETVAL 2134 pl->ob->stats.sp = pl->ob->stats.maxsp;
2135 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2136 pl->orig_stats = pl->ob->stats;
2137
2138void clear_los (player *pl)
1822 2139
1823bool 2140bool
1824cell_visible (player *pl, int dx, int dy) 2141cell_visible (player *pl, int dx, int dy)
1825 CODE: 2142 CODE:
1826 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2 2143 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1827 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]; 2144 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1828 OUTPUT: 2145 OUTPUT:
1829 RETVAL 2146 RETVAL
1830 2147
1831void 2148void
1832send (player *pl, SV *packet) 2149send (player *pl, SV *packet)
1833 CODE: 2150 CODE:
1834{ 2151{
1835 STRLEN len; 2152 STRLEN len;
1836 char *buf = SvPVbyte (packet, len); 2153 char *buf = SvPVbyte (packet, len);
1837 2154
1838 Write_String_To_Socket (&pl->socket, buf, len); 2155 if (len > MAXSOCKBUF)
2156 pl->failmsg ("[packet too long for client]");
2157 else if (pl->ns)
2158 pl->ns->send_packet (buf, len);
1839} 2159}
1840 2160
1841int 2161int
1842listening (player *pl, int new_value = -1) 2162listening (player *pl, int new_value = -1)
1843 CODE: 2163 CODE:
1845 if (new_value >= 0) 2165 if (new_value >= 0)
1846 pl->listening = new_value; 2166 pl->listening = new_value;
1847 OUTPUT: 2167 OUTPUT:
1848 RETVAL 2168 RETVAL
1849 2169
1850void get_savebed (player *pl) 2170void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
1851 ALIAS: 2171 PROTOTYPE: $;$$$
1852 savebed = 0
1853 PPCODE: 2172 PPCODE:
2173 if (GIMME_V != G_VOID)
2174 {
1854 EXTEND (SP, 3); 2175 EXTEND (SP, 3);
1855 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2176 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1856 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2177 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1857 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2178 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1858 2179 }
1859void set_savebed (player *pl, char *map_path, int x, int y) 2180 if (map_path) sv_to (map_path, pl->savebed_map);
1860 CODE: 2181 if (x) sv_to (x, pl->bed_x);
1861 strcpy (pl->savebed_map, map_path); 2182 if (y) sv_to (y, pl->bed_y);
1862 pl->bed_x = x;
1863 pl->bed_y = y;
1864 2183
1865void 2184void
1866list () 2185list ()
1867 PPCODE: 2186 PPCODE:
1868{ 2187 for_all_players (pl)
1869 player *pl; 2188 XPUSHs (sv_2mortal (to_sv (pl)));
1870 for (pl = first_player; pl; pl = pl->next)
1871 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
1872}
1873
1874bool
1875peaceful (player *pl, bool new_setting = 0)
1876 PROTOTYPE: $;$
1877 CODE:
1878 RETVAL = pl->peaceful;
1879 if (items > 1)
1880 pl->peaceful = new_setting;
1881 OUTPUT:
1882 RETVAL
1883
1884living *
1885orig_stats (player *pl)
1886 CODE:
1887 RETVAL = &pl->orig_stats;
1888 OUTPUT: RETVAL
1889
1890living *
1891last_stats (player *pl)
1892 CODE:
1893 RETVAL = &pl->last_stats;
1894 OUTPUT: RETVAL
1895 2189
1896 2190
1897MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2191MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
1898 2192
1899SV * 2193int invoke (maptile *map, int event, ...)
1900get_property (mapstruct *obj, int type, int idx)
1901 CODE: 2194 CODE:
1902 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx)); 2195 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2196 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2197 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2198 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
1903 OUTPUT: RETVAL 2199 OUTPUT: RETVAL
1904 2200
1905SV * 2201SV *registry (maptile *map)
1906set_property (mapstruct *obj, int type, int idx, SV *newval) 2202
2203void
2204find_tagged_objects (maptile *map, utf8_string tag = 0)
1907 CODE: 2205 PPCODE:
1908 switch (type) 2206{
2207 if (!map->spaces)
2208 XSRETURN_EMPTY;
2209
2210 if (tag)
1909 { 2211 {
1910 case CFAPI_INT: 2212 shstr_cmp tag_ (tag);
1911 cf_map_set_int_property (obj, idx, SvIV (newval)); 2213
1912 break; 2214 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
1913 default: 2215 for (object *op = ms->bot; op; op = op->above)
1914 croak ("unhandled type '%d' in set_property '%d'", type, idx); 2216 if (op->tag == tag_)
2217 XPUSHs (sv_2mortal (to_sv (op)));
1915 } 2218 }
2219 else
2220 {
2221 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2222 for (object *op = ms->bot; op; op = op->above)
2223 if (op->tag)
2224 XPUSHs (sv_2mortal (to_sv (op)));
2225 }
2226}
1916 2227
1917mapstruct *new (int width, int height) 2228INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2229
2230void
2231maptile::instantiate ()
2232
2233maptile *new ()
1918 PROTOTYPE: 2234 PROTOTYPE:
1919 CODE: 2235 CODE:
1920{ 2236 RETVAL = new maptile;
1921 int unused_type;
1922 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
1923}
1924 OUTPUT: 2237 OUTPUT:
1925 RETVAL 2238 RETVAL
1926 2239
1927void delete_map (mapstruct *map)
1928
1929void clean_tmp_map (mapstruct *map)
1930
1931void play_sound_map (mapstruct *map, int x, int y, int sound_num)
1932
1933mapstruct *tile_map (mapstruct *map, unsigned int dir)
1934 CODE:
1935 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
1936 OUTPUT:
1937 RETVAL
1938
1939char *tile_path (mapstruct *map, unsigned int dir)
1940 CODE:
1941 if (dir >= 4)
1942 XSRETURN_UNDEF;
1943 RETVAL = map->tile_path [dir];
1944 OUTPUT:
1945 RETVAL
1946
1947mapstruct *cf_map_get_map (char *name)
1948 PROTOTYPE: $
1949 ALIAS: map = 0
1950
1951mapstruct *has_been_loaded (char *name)
1952 PROTOTYPE: $
1953
1954mapstruct *cf_map_get_first ()
1955 PROTOTYPE:
1956 ALIAS: first = 0
1957
1958# whoever "designed" the plug-in api should have wasted
1959# his/her time with staying away from the project - would have
1960# saved others a lot of time, without doubt.
1961void set_path (mapstruct *where, char *path)
1962 CODE:
1963 strcpy (where->path, path);
1964
1965int in_memory (mapstruct *map)
1966 CODE:
1967 RETVAL = map->in_memory;
1968 OUTPUT:
1969 RETVAL
1970
1971bool unique (mapstruct *map)
1972 CODE:
1973 RETVAL = map->unique;
1974 OUTPUT:
1975 RETVAL
1976
1977void set_unique (mapstruct *map, bool unique)
1978 CODE:
1979 map->unique = unique;
1980
1981object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
1982
1983object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
1984
1985object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
1986 C_ARGS: str, map, nx, ny
1987
1988void 2240void
1989cf_map_normalise (mapstruct *map, int x, int y) 2241maptile::players ()
1990 PPCODE: 2242 PPCODE:
2243 if (GIMME_V == G_SCALAR)
2244 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2245 else if (GIMME_V == G_ARRAY)
2246 {
2247 EXTEND (SP, THIS->players);
2248 for_all_players (pl)
2249 if (pl->ob && pl->ob->map == THIS)
2250 PUSHs (sv_2mortal (to_sv (pl->ob)));
2251 }
2252
2253void
2254maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2255 CODE:
1991{ 2256{
2257 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2258 croak ("maptile::add_underlay: palette must be arrayref");
2259
2260 palette = SvRV (palette);
2261
2262 STRLEN idxlen;
2263 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2264
2265 for (int x = 0; x < THIS->width; ++x)
2266 for (int y = 0; y < THIS->height; ++y)
2267 {
2268 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2269 if (op->flag [FLAG_IS_FLOOR])
2270 goto skip_space;
2271
2272 {
2273 int offs = offset + y * stride + x;
2274 if (IN_RANGE_EXC (offs, 0, idxlen))
2275 {
2276 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2277 {
2278 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2279 ob->flag [FLAG_NO_MAP_SAVE] = true;
2280 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2281
2282 if (ob->randomitems)
2283 {
2284 if (!ob->above)
2285 {
2286 ob->create_treasure (ob->randomitems);
2287
2288 for (object *op = ob->above; op; op = op->above)
2289 op->flag [FLAG_NO_MAP_SAVE] = true;
2290 }
2291
2292 ob->randomitems = 0;
2293 }
2294 }
2295 }
2296 }
2297
2298 skip_space: ;
2299 }
2300}
2301
2302void
2303maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2304 CODE:
2305{
2306 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2307 croak ("maptile::set_regiondata: palette must be arrayref");
2308
2309 palette = SvRV (palette);
2310
2311 STRLEN idxlen;
2312 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2313
2314 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2315 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2316
2317 for (int i = av_len ((AV *)palette) + 1; i--; )
2318 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2319
2320 for (int y = 0; y < THIS->height; ++y)
2321 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2322
2323 sfree (THIS->regions, THIS->size ());
2324 delete [] THIS->regionmap;
2325
2326 THIS->regions = regions;
2327 THIS->regionmap = regionmap;
2328}
2329
2330void
2331maptile::create_region_treasure ()
2332 CODE:
2333{
2334 object *op = object::create ();
2335 op->type = FLOOR;
2336 op->map = THIS;
2337
2338 for (int x = 0; x < THIS->width; ++x)
2339 for (int y = 0; y < THIS->height; ++y)
2340 {
2341 region *rgn = THIS->region (x, y);
2342
2343 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2344 if (rgn->treasure && rndm () < rgn->treasure_density)
2345 {
2346 op->x = x;
2347 op->y = y;
2348 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2349 }
2350 }
2351
2352 op->destroy ();
2353}
2354
2355int out_of_map (maptile *map, int x, int y)
2356
2357void
2358trigger (maptile *map, long connection, bool state = true)
2359 CODE:
2360 activate_connection (map, connection, state);
2361
2362void
2363get_connection (maptile *map, long connection)
2364 PPCODE:
2365 oblinkpt *obp = get_connection_links (map, connection);
2366 if (obp)
2367 for (objectlink *ol = obp->link; ol; ol = ol->next)
2368 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2369
2370void
2371get_map_flags (maptile *map, int x, int y)
2372 PPCODE:
2373{
1992 mapstruct *nmap = 0; 2374 maptile *nmap = 0;
1993 I16 nx = 0, ny = 0; 2375 I16 nx = 0, ny = 0;
1994 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2376 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
1995 2377
1996 EXTEND (SP, 4); 2378 EXTEND (SP, 4);
1997 PUSHs (sv_2mortal (newSViv (flags))); 2379 PUSHs (sv_2mortal (newSViv (flags)));
1998 2380
1999 if (GIMME_V == G_ARRAY) 2381 if (GIMME_V == G_ARRAY)
2000 { 2382 {
2001 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2383 PUSHs (sv_2mortal (to_sv (nmap)));
2002 PUSHs (sv_2mortal (newSViv (nx))); 2384 PUSHs (sv_2mortal (newSViv (nx)));
2003 PUSHs (sv_2mortal (newSViv (ny))); 2385 PUSHs (sv_2mortal (newSViv (ny)));
2004 } 2386 }
2005} 2387}
2006 2388
2007void 2389void
2008at (mapstruct *map, unsigned int x, unsigned int y) 2390at (maptile *map, unsigned int x, unsigned int y)
2009 PROTOTYPE: $$$ 2391 PROTOTYPE: $$$
2010 PPCODE: 2392 PPCODE:
2011{ 2393{
2012 object *o; 2394 object *o;
2013 mapstruct *nmap = 0; 2395 maptile *nmap = 0;
2014 I16 nx, ny; 2396 I16 nx, ny;
2015 2397
2016 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2398 get_map_flags (map, &nmap, x, y, &nx, &ny);
2017 2399
2018 if (nmap) 2400 if (nmap)
2019 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2401 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2020 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2402 XPUSHs (sv_2mortal (to_sv (o)));
2021} 2403}
2022 2404
2023SV * 2405SV *
2024bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2406bot_at (maptile *obj, unsigned int x, unsigned int y)
2025 PROTOTYPE: $$$ 2407 PROTOTYPE: $$$
2026 ALIAS: 2408 ALIAS:
2027 top_at = 1 2409 top_at = 1
2028 flags_at = 2 2410 flags_at = 2
2029 light_at = 3 2411 light_at = 3
2030 move_block_at = 4 2412 move_block_at = 4
2031 move_slow_at = 5 2413 move_slow_at = 5
2032 move_on_at = 6 2414 move_on_at = 6
2033 move_off_at = 7 2415 move_off_at = 7
2034 INIT: 2416 INIT:
2035 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2417 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2036 CODE: 2418 CODE:
2037 switch (ix) 2419 switch (ix)
2038 { 2420 {
2039 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2421 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2040 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2422 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2041 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2423 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2042 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2424 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2043 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2425 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2044 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2426 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2045 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2427 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2046 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2428 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2047 } 2429 }
2048 OUTPUT: 2430 OUTPUT: RETVAL
2431
2432void fix_walls (maptile *map, int x, int y)
2433
2434void fix_walls_around (maptile *map, int x, int y)
2435
2436# worst xs function of my life
2437bool
2438_create_random_map (\
2439 maptile *self,\
2440 utf8_string wallstyle,\
2441 utf8_string wall_name,\
2442 utf8_string floorstyle,\
2443 utf8_string monsterstyle,\
2444 utf8_string treasurestyle,\
2445 utf8_string layoutstyle,\
2446 utf8_string doorstyle,\
2447 utf8_string decorstyle,\
2448 utf8_string origin_map,\
2449 utf8_string final_map,\
2450 utf8_string exitstyle,\
2451 utf8_string this_map,\
2452 utf8_string exit_on_final_map,\
2453 int xsize,\
2454 int ysize,\
2455 int expand2x,\
2456 int layoutoptions1,\
2457 int layoutoptions2,\
2458 int layoutoptions3,\
2459 int symmetry,\
2460 int difficulty,\
2461 int difficulty_given,\
2462 float difficulty_increase,\
2463 int dungeon_level,\
2464 int dungeon_depth,\
2465 int decoroptions,\
2466 int orientation,\
2467 int origin_y,\
2468 int origin_x,\
2469 U32 random_seed,\
2470 val64 total_map_hp,\
2471 int map_layout_style,\
2472 int treasureoptions,\
2473 int symmetry_used,\
2474 region *region,\
2475 utf8_string custom\
2476)
2477 CODE:
2478{
2479 random_map_params rmp;
2480
2481 assign (rmp.wallstyle , wallstyle);
2482 assign (rmp.wall_name , wall_name);
2483 assign (rmp.floorstyle , floorstyle);
2484 assign (rmp.monsterstyle , monsterstyle);
2485 assign (rmp.treasurestyle , treasurestyle);
2486 assign (rmp.layoutstyle , layoutstyle);
2487 assign (rmp.doorstyle , doorstyle);
2488 assign (rmp.decorstyle , decorstyle);
2489 assign (rmp.exitstyle , exitstyle);
2490 assign (rmp.exit_on_final_map, exit_on_final_map);
2491
2492 rmp.origin_map = origin_map;
2493 rmp.final_map = final_map;
2494 rmp.this_map = this_map;
2495 rmp.xsize = xsize;
2496 rmp.ysize = ysize;
2497 rmp.expand2x = expand2x;
2498 rmp.layoutoptions1 = layoutoptions1;
2499 rmp.layoutoptions2 = layoutoptions2;
2500 rmp.layoutoptions3 = layoutoptions3;
2501 rmp.symmetry = symmetry;
2502 rmp.difficulty = difficulty;
2503 rmp.difficulty_given = difficulty_given;
2504 rmp.difficulty_increase = difficulty_increase;
2505 rmp.dungeon_level = dungeon_level;
2506 rmp.dungeon_depth = dungeon_depth;
2507 rmp.decoroptions = decoroptions;
2508 rmp.orientation = orientation;
2509 rmp.origin_y = origin_y;
2510 rmp.origin_x = origin_x;
2511 rmp.random_seed = random_seed;
2512 rmp.total_map_hp = (uint64_t) total_map_hp;
2513 rmp.map_layout_style = map_layout_style;
2514 rmp.treasureoptions = treasureoptions;
2515 rmp.symmetry_used = symmetry_used;
2516 rmp.region = region;
2517 rmp.custom = custom;
2518
2519 RETVAL = self->generate_random_map (&rmp);
2520}
2521 OUTPUT:
2049 RETVAL 2522 RETVAL
2050 2523
2051# "serialise" map perl data into a ref 2524MODULE = cf PACKAGE = cf::arch
2525
2526int archetypes_size ()
2527 CODE:
2528 RETVAL = archetypes.size ();
2529 OUTPUT: RETVAL
2530
2531archetype *archetypes (U32 index)
2532 CODE:
2533 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2534 OUTPUT: RETVAL
2535
2536object *instantiate (archetype *arch)
2537 CODE:
2538 RETVAL = arch_to_object (arch);
2539 OUTPUT:
2540 RETVAL
2541
2542INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2543
2544MODULE = cf PACKAGE = cf::party
2545
2546partylist *first ()
2547 PROTOTYPE:
2548 CODE:
2549 RETVAL = get_firstparty ();
2550 OUTPUT: RETVAL
2551
2552INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2553
2554MODULE = cf PACKAGE = cf::region
2555
2052void 2556void
2053_get_obs (mapstruct *map) 2557list ()
2054 PPCODE: 2558 PPCODE:
2055{ 2559 for_all_regions (rgn)
2056 object *o; 2560 XPUSHs (sv_2mortal (to_sv (rgn)));
2057 int x, y;
2058 AV *obs = newAV ();
2059 int nonnull = 0;
2060 2561
2061 for (y = 0; y < MAP_HEIGHT (map); y++) 2562region *find (utf8_string name)
2062 for (x = 0; x < MAP_WIDTH (map); x++) 2563 PROTOTYPE: $
2564 CODE:
2565 RETVAL = region::find (name);
2566 OUTPUT: RETVAL
2567
2568region *find_fuzzy (utf8_string name)
2569 PROTOTYPE: $
2570 CODE:
2571 RETVAL = region::find_fuzzy (name);
2572 OUTPUT: RETVAL
2573
2574int specificity (region *rgn)
2575 CODE:
2576 RETVAL = 0;
2577 while (rgn = rgn->parent)
2578 RETVAL++;
2579 OUTPUT: RETVAL
2580
2581INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2582
2583MODULE = cf PACKAGE = cf::living
2584
2585INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2586
2587MODULE = cf PACKAGE = cf::settings
2588
2589INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2590
2591MODULE = cf PACKAGE = cf::client
2592
2593INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2594
2595int invoke (client *ns, int event, ...)
2596 CODE:
2597 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2598 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2599 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2600 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2601 OUTPUT: RETVAL
2602
2603SV *registry (client *ns)
2604
2605void
2606list ()
2607 PPCODE:
2608 EXTEND (SP, clients.size ());
2609 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2610 PUSHs (sv_2mortal (to_sv (*i)));
2611
2612void
2613client::send_packet (SV *packet)
2614 CODE:
2615{
2616 STRLEN len;
2617 char *buf = SvPVbyte (packet, len);
2618
2619 if (len > MAXSOCKBUF)
2063 { 2620 {
2064 AV *av = newAV (); 2621 // ugly
2065 2622 if (THIS->pl)
2066 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2623 THIS->pl->failmsg ("[packet too long for client]");
2067 {
2068 SV *sv = SVptr_cache_get (o);
2069
2070 if (sv && HvFILL (SvRV (sv)))
2071 {
2072 nonnull = 1;
2073 sv = newSVsv (sv);
2074 }
2075 else
2076 sv = &PL_sv_undef;
2077
2078 av_push (av, sv);
2079 }
2080
2081 av_store (obs, x + y * MAP_HEIGHT (map), newRV_noinc ((SV *)av));
2082 } 2624 }
2083
2084 if (nonnull)
2085 XPUSHs (sv_2mortal (newRV_noinc ((SV *)obs)));
2086 else 2625 else
2087 SvREFCNT_dec (obs); 2626 THIS->send_packet (buf, len);
2088} 2627}
2089 2628
2090# "deserialise" perl map data into the map 2629faceidx
2091void 2630client::need_face (utf8_string name, int pri = 0)
2092_set_obs (mapstruct *map, SV *sv)
2093 CODE: 2631 CODE:
2094{ 2632 RETVAL = face_find (name, 0);
2095 object *o; 2633 if (RETVAL)
2096 AV *av;
2097 int x, y;
2098 AV *obs = (AV *)SvRV (sv);
2099
2100 for (y = 0; y < MAP_HEIGHT (map); y++)
2101 for (x = 0; x < MAP_WIDTH (map); x++)
2102 { 2634 {
2103 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1); 2635 THIS->send_face (RETVAL, pri);
2104 2636 THIS->flush_fx ();
2105 if (!SvROK (sv))
2106 continue;
2107
2108 av = (AV *)SvRV (sv);
2109
2110 for (o = GET_MAP_OB (map, x, y); o; o = o->above)
2111 {
2112 sv = av_shift (av);
2113
2114 if (SvROK (sv))
2115 {
2116 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2117 SVptr_cache_set (o, sv);
2118 }
2119 }
2120 } 2637 }
2121} 2638 OUTPUT:
2639 RETVAL
2122 2640
2641int
2642client::fx_want (int idx, int value = -1)
2643 CODE:
2644 if (0 < idx && idx < FT_NUM)
2645 {
2646 RETVAL = THIS->fx_want [idx];
2647 if (items > 2)
2648 THIS->fx_want [idx] = value;
2649 }
2650 else
2651 RETVAL = 0;
2652 OUTPUT:
2653 RETVAL
2123 2654
2655MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2656
2657faceidx sound_find (utf8_string name)
2658
2659void sound_set (utf8_string str, faceidx face)
2660
2661# dire hack
2662void old_sound_index (int idx, faceidx face)
2663 CODE:
2664 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2665 old_sound_index [idx] = face;
2666
2124MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_ 2667MODULE = cf PACKAGE = cf::face PREFIX = face_
2125 2668
2126archetype *cf_archetype_get_first() 2669#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2127 PROTOTYPE:
2128 ALIAS: first = 0
2129 2670
2130archetype *cf_archetype_get_next (archetype *arch) 2671faceidx face_find (utf8_string name, faceidx defidx = 0)
2131 ALIAS: next = 0
2132 2672
2133archetype *cf_archetype_get_head (archetype *arch) 2673faceidx alloc (utf8_string name)
2134 ALIAS: head = 0 2674 CODE:
2675{
2676 do
2677 {
2678 RETVAL = faces.size ();
2679 faces.resize (RETVAL + 1);
2680 }
2681 while (!RETVAL); // crude way to leave index 0
2135 2682
2136archetype *cf_archetype_get_more (archetype *arch) 2683 faces [RETVAL].name = name;
2137 ALIAS: more = 0 2684 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2138 2685
2139const char *cf_archetype_get_name (archetype *arch) 2686 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2140 ALIAS: name = 0 2687 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2688}
2689 OUTPUT: RETVAL
2141 2690
2142object *cf_archetype_get_clone (archetype *arch) 2691void set_type (faceidx idx, int value)
2143 ALIAS: clone = 0 2692 ALIAS:
2144
2145MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2146
2147partylist *cf_party_get_first ()
2148 PROTOTYPE:
2149 ALIAS: first = 0
2150
2151partylist *cf_party_get_next (partylist *party)
2152 ALIAS: next = 0
2153
2154const char *cf_party_get_name (partylist *party)
2155
2156const char *cf_party_get_password (partylist *party)
2157 ALIAS: password = 0
2158
2159player *cf_party_get_first_player (partylist *party)
2160 ALIAS: first_player = 0
2161
2162player *cf_party_get_next_player (partylist *party, player *op)
2163 ALIAS: next_player = 0
2164
2165
2166MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2167
2168region *cf_region_get_first ()
2169 PROTOTYPE:
2170 ALIAS: first = 0
2171
2172const char *cf_region_get_name (region *reg)
2173 ALIAS: name = 0
2174
2175region *cf_region_get_next (region *reg)
2176 ALIAS: next = 0
2177
2178region *cf_region_get_parent (region *reg)
2179 ALIAS: parent = 0
2180
2181const char *cf_region_get_longname (region *reg)
2182 ALIAS: longname = 0
2183
2184const char *cf_region_get_message (region *reg)
2185 ALIAS: message = 0
2186
2187
2188MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2189
2190val64
2191exp (living *liv, val64 new_val = 0)
2192 PROTOTYPE: $;$
2193 ALIAS:
2194 Str = 1
2195 Dex = 2
2196 Con = 3
2197 Wis = 4
2198 Cha = 5
2199 Int = 6
2200 Pow = 7
2201 wc = 8
2202 ac = 9
2203 hp = 10 2693 set_type = 0
2204 maxhp = 11 2694 set_visibility = 1
2205 sp = 12 2695 set_magicmap = 2
2206 maxsp = 13 2696 set_smooth = 3
2207 grace = 14 2697 set_smoothlevel = 4
2208 maxgrace = 15 2698 CODE:
2209 food = 16 2699 faceinfo *f = face_info (idx); assert (f);
2210 dam = 17
2211 luck = 18
2212 CODE:
2213# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2214 switch (ix) 2700 switch (ix)
2215 { 2701 {
2216 LIVING_ACC (exp , 0); 2702 case 0: f->type = value; break;
2217 LIVING_ACC (Str , 1); 2703 case 1: f->visibility = value; break;
2218 LIVING_ACC (Dex , 2); 2704 case 2: f->magicmap = value; break;
2219 LIVING_ACC (Con , 3); 2705 case 3: f->smooth = value; break;
2220 LIVING_ACC (Wis , 4); 2706 case 4: f->smoothlevel = value; break;
2221 LIVING_ACC (Cha , 5);
2222 LIVING_ACC (Int , 6);
2223 LIVING_ACC (Pow , 7);
2224 LIVING_ACC (wc , 8);
2225 LIVING_ACC (ac , 9);
2226 LIVING_ACC (hp , 10);
2227 LIVING_ACC (maxhp , 11);
2228 LIVING_ACC (sp , 12);
2229 LIVING_ACC (maxsp , 13);
2230 LIVING_ACC (grace , 14);
2231 LIVING_ACC (maxgrace, 15);
2232 LIVING_ACC (food , 16);
2233 LIVING_ACC (dam , 17);
2234 LIVING_ACC (luck , 18);
2235 } 2707 }
2236# undef LIVING_ACC 2708
2709void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2710 CODE:
2711{
2712 faceinfo *f = face_info (idx); assert (f);
2713 facedata *d = &(faceset ? f->data64 : f->data32);
2714 sv_to (data, d->data);
2715 STRLEN clen;
2716 char *cdata = SvPVbyte (chksum, clen);
2717 clen = min (CHKSUM_SIZE, clen);
2718
2719 if (memcmp (d->chksum, cdata, clen))
2720 {
2721 memcpy (d->chksum, cdata, clen);
2722
2723 // invalidate existing client face info
2724 for_all_clients (ns)
2725 if (ns->faceset == faceset)
2726 {
2727 ns->faces_sent [idx] = false;
2728 ns->force_newmap = true;
2729 }
2730 }
2731}
2732
2733int get_data_size (faceidx idx, int faceset = 0)
2734 CODE:
2735 facedata *d = face_data (idx, faceset);
2736 if (!d) XSRETURN_UNDEF;
2737 RETVAL = d->data.size ();
2237 OUTPUT: 2738 OUTPUT:
2238 RETVAL 2739 RETVAL
2239 2740
2741SV *get_chksum (faceidx idx, int faceset = 0)
2742 CODE:
2743 facedata *d = face_data (idx, faceset);
2744 if (!d) XSRETURN_UNDEF;
2745 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2746 OUTPUT:
2747 RETVAL
2748
2749SV *get_data (faceidx idx, int faceset = 0)
2750 CODE:
2751 facedata *d = face_data (idx, faceset);
2752 if (!d) XSRETURN_UNDEF;
2753 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2754 OUTPUT:
2755 RETVAL
2756
2757void invalidate (faceidx idx)
2758 CODE:
2759 for_all_clients (ns)
2760 {
2761 ns->faces_sent [idx] = false;
2762 ns->force_newmap = true;
2763 }
2764
2765void invalidate_all ()
2766 CODE:
2767 for_all_clients (ns)
2768 {
2769 ns->faces_sent.reset ();
2770 ns->force_newmap = true;
2771 }
2772
2773MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2774
2775#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2776
2777animidx anim_find (utf8_string name)
2778 CODE:
2779 RETVAL = animation::find (name).number;
2780 OUTPUT: RETVAL
2781
2782animidx set (utf8_string name, SV *frames, int facings = 1)
2783 CODE:
2784{
2785 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2786 croak ("frames must be an arrayref");
2787
2788 AV *av = (AV *)SvRV (frames);
2789
2790 animation *anim = &animation::find (name);
2791 if (anim->number)
2792 {
2793 anim->resize (av_len (av) + 1);
2794 anim->facings = facings;
2795 }
2796 else
2797 anim = &animation::create (name, av_len (av) + 1, facings);
2798
2799 for (int i = 0; i < anim->num_animations; ++i)
2800 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2801}
2802 OUTPUT: RETVAL
2803
2804void invalidate_all ()
2805 CODE:
2806 for_all_clients (ns)
2807 ns->anims_sent.reset ();
2808
2809MODULE = cf PACKAGE = cf::object::freezer
2810
2811INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2812
2813SV *
2814new (char *klass)
2815 CODE:
2816 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2817 OUTPUT: RETVAL
2818
2819void
2820DESTROY (SV *sv)
2821 CODE:
2822 object_freezer *self;
2823 sv_to (sv, self);
2824 delete self;
2825
2826MODULE = cf PACKAGE = cf::object::thawer
2827
2828INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2829
2830SV *
2831new_from_file (char *klass, octet_string path)
2832 CODE:
2833 object_thawer *f = new object_thawer (path);
2834 if (!*f)
2835 {
2836 delete f;
2837 XSRETURN_UNDEF;
2838 }
2839 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2840 OUTPUT: RETVAL
2841
2842void
2843DESTROY (SV *sv)
2844 CODE:
2845 object_thawer *self;
2846 sv_to (sv, self);
2847 delete self;
2848
2849void
2850extract_tags (object_thawer *self)
2851 PPCODE:
2852 while (self->kw != KW_EOF)
2853 {
2854 PUTBACK;
2855 coroapi::cede_to_tick ();
2856 SPAGAIN;
2857
2858 if (self->kw == KW_tag)
2859 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2860
2861 self->skip ();
2862 }
2863

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