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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.277 by root, Sat Apr 19 21:10:29 2008 UTC vs.
Revision 1.377 by root, Wed Apr 21 03:12:46 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#include "autoconf.h" 23#include "autoconf.h"
25 24
26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5"
28
29#if HAVE_EXECINFO_H 25#if HAVE_EXECINFO_H
30# include <execinfo.h> 26# include <execinfo.h>
31#endif 27#endif
32 28
33#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
34 31
35#include "global.h" 32#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h" 33#include "../random_maps/random_map.h"
38#include "evthread.h" 34#include "evthread.h"
39#include "sproto.h" 35#include "sproto.h"
40 36
41#include <unistd.h> 37#include <unistd.h>
45 41
46#if HAVE_MALLOC_H 42#if HAVE_MALLOC_H
47# include <malloc.h> 43# include <malloc.h>
48#endif 44#endif
49 45
46#if !__GLIBC__
47# define malloc_trim(pad) -1
48#endif
49
50#include <EXTERN.h> 50#include <EXTERN.h>
51#include <perl.h> 51#include <perl.h>
52#include <XSUB.h> 52#include <XSUB.h>
53 53
54#include "CoroAPI.h" 54#include "CoroAPI.h"
55#include "perlxsi.c" 55#include "perlxsi.c"
56 56
57extern sint64 *levels; // the experience table
58
59typedef object_thawer &object_thawer_ref; 57typedef object_thawer &object_thawer_ref;
60typedef object_freezer &object_freezer_ref; 58typedef object_freezer &object_freezer_ref;
61 59
62typedef std::string std__string; 60typedef std::string std__string;
63 61
69static int tick_pending; 67static int tick_pending;
70 68
71global gbl_ev; 69global gbl_ev;
72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 70static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 71static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
72static AV *av_reflect;
74 73
75bitset<NUM_EVENT_TYPES> ev_want_event; 74bitset<NUM_EVENT_TYPES> ev_want_event;
76bitset<NUM_TYPES> ev_want_type; 75bitset<NUM_TYPES> ev_want_type;
77 76
78static HV 77static HV
79 *stash_cf, 78 *stash_cf,
80 *stash_cf_object_wrap, 79 *stash_cf_object_wrap,
81 *stash_cf_object_player_wrap, 80 *stash_cf_object_player_wrap,
82 *stash_cf_player_wrap, 81 *stash_cf_player_wrap,
83 *stash_cf_map_wrap, 82 *stash_cf_map_wrap,
83 *stash_cf_mapspace_wrap,
84 *stash_cf_client_wrap, 84 *stash_cf_client_wrap,
85 *stash_cf_arch_wrap, 85 *stash_cf_arch_wrap,
86 *stash_cf_party_wrap, 86 *stash_cf_party_wrap,
87 *stash_cf_region_wrap, 87 *stash_cf_region_wrap,
88 *stash_cf_living_wrap; 88 *stash_cf_living_wrap,
89 *stash_ext_map_world;
89 90
91static SV
92 *cv_cf_do_invoke,
93 *cv_cf__can_merge,
94 *cv_cf_client_send_msg,
95 *cv_cf_tick,
96 *cv_cf_match_match;
97
98#ifndef newSVpv_utf8
90static inline SV * 99static SV *
91newSVpv_utf8 (const char *s) 100newSVpv_utf8 (const char *s)
92{ 101{
93 if (!s) 102 if (!s)
94 return newSV (0); 103 return newSV (0);
95 104
96 SV *sv = newSVpv (s, 0); 105 SV *sv = newSVpv (s, 0);
97 SvUTF8_on (sv); 106 SvUTF8_on (sv);
98 return sv; 107 return sv;
99} 108}
109#endif
100 110
111#ifndef newSVpvn_utf8
101static inline SV * 112static SV *
102newSVpvn_utf8 (const char *s, STRLEN l) 113newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
103{ 114{
104 if (!s) 115 if (!s)
105 return newSV (0); 116 return newSV (0);
106 117
107 SV *sv = newSVpvn (s, l); 118 SV *sv = newSVpvn (s, l);
119
120 if (utf8)
108 SvUTF8_on (sv); 121 SvUTF8_on (sv);
122
109 return sv; 123 return sv;
124}
125#endif
126
127static noinline utf8_string
128cfSvPVutf8_nolen (SV *sv)
129{
130 SvGETMAGIC (sv);
131
132 if (SvPOK (sv))
133 {
134 if (!SvUTF8 (sv))
135 sv_utf8_upgrade_nomg (sv);
136
137 return SvPVX (sv);
138 }
139
140 return SvPV_nolen (sv);
110} 141}
111 142
112// helper cast function, returns super class * or 0 143// helper cast function, returns super class * or 0
113template<class super> 144template<class super>
114static super * 145static super *
148 SvREFCNT_inc (self); 179 SvREFCNT_inc (self);
149 hv_clear (self); 180 hv_clear (self);
150 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 181 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
151 SvREFCNT_dec (self); 182 SvREFCNT_dec (self);
152 183
153 // self *must* be null now because thats sv_unmagic's job. 184 // self *must* be null now because that's sv_unmagic's job.
154 assert (!this->self); 185 assert (!this->self);
155 } 186 }
156} 187}
157 188
158void 189void
192attachable::destroy () 223attachable::destroy ()
193{ 224{
194 if (destroyed ()) 225 if (destroyed ())
195 return; 226 return;
196 227
197 flags |= F_DESTROYED; 228 attachable_flags |= F_DESTROYED;
198 do_destroy (); 229 do_destroy ();
199 sever_self (); 230 sever_self ();
231}
232
233void
234attachable::do_delete ()
235{
236 delete this;
200} 237}
201 238
202void 239void
203attachable::check_mortals () 240attachable::check_mortals ()
204{ 241{
220 257
221 if (0) 258 if (0)
222 { 259 {
223 for (int j = 0; j < mortals.size (); ++j)//D 260 for (int j = 0; j < mortals.size (); ++j)//D
224 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 261 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
262
225 fprintf (stderr, "\n");//D 263 fprintf (stderr, "\n");//D
226 } 264 }
227 } 265 }
228 } 266 }
229 267
249 } 287 }
250 else 288 else
251 { 289 {
252 mortals.erase (i); 290 mortals.erase (i);
253 obj->sever_self (); 291 obj->sever_self ();
254 delete obj; 292 obj->do_delete ();
255 } 293 }
256 } 294 }
257} 295}
258 296
259void 297void
276 314
277 attach = src.attach; 315 attach = src.attach;
278 return *this; 316 return *this;
279} 317}
280 318
319#if 0
281template<typename T> 320template<typename T>
282static bool 321static bool
283find_backref (void *ptr, T *obj) 322find_backref (void *ptr, T *obj)
284{ 323{
285 char *s = (char *)obj; 324 char *s = (char *)obj;
293 332
294 return false; 333 return false;
295} 334}
296 335
297// for debugging, find "live" objects containing this ptr 336// for debugging, find "live" objects containing this ptr
298void 337static void
299find_backref (void *ptr) 338find_backref (void *ptr)
300{ 339{
301 for_all_objects (op) 340 for_all_objects (op)
302 if (find_backref (ptr, op)) 341 if (find_backref (ptr, op))
303 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 342 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307 fprintf (stderr, "P %p\n", pl); 346 fprintf (stderr, "P %p\n", pl);
308 347
309 for_all_clients (ns) 348 for_all_clients (ns)
310 if (find_backref (ptr, ns)) 349 if (find_backref (ptr, ns))
311 fprintf (stderr, "C %p\n", ns); 350 fprintf (stderr, "C %p\n", ns);
312
313} 351}
352#endif
314 353
315////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 354//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
316 355
317static SV * 356static SV *
318newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 357newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
371 410
372 return sv; 411 return sv;
373 } 412 }
374} 413}
375 414
415#if 0 // unused
376static void 416static void
377clearSVptr (SV *sv) 417clearSVptr (SV *sv)
378{ 418{
379 if (SvROK (sv)) 419 if (SvROK (sv))
380 sv = SvRV (sv); 420 sv = SvRV (sv);
381 421
382 hv_clear ((HV *)sv); 422 hv_clear ((HV *)sv);
383 sv_unmagic (sv, PERL_MAGIC_ext); 423 sv_unmagic (sv, PERL_MAGIC_ext);
384} 424}
425#endif
426
427static long
428SvPTR_nc (SV *sv)
429{
430 sv = SvRV (sv);
431
432 // very important shortcut
433 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
434 return (long)SvMAGIC (sv)->mg_ptr;
435
436 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
437 return (long)mg->mg_ptr;
438
439 croak ("perl code used object, but C object is already destroyed, caught");
440}
385 441
386static long 442static long
387SvPTR (SV *sv, const char *klass) 443SvPTR (SV *sv, const char *klass)
388{ 444{
389 if (!sv_derived_from (sv, klass)) 445 if (!sv_derived_from (sv, klass))
390 croak ("object of type %s expected", klass); 446 croak ("object of type %s expected", klass);
391 447
392 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 448 return SvPTR_nc (sv);
393
394 if (!mg)
395 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
396
397 return (long)mg->mg_ptr;
398} 449}
399 450
400static long 451static long noinline
401SvPTR_ornull (SV *sv, const char *klass) 452SvPTR_ornull (SV *sv, const char *klass)
402{ 453{
403 if (SvOK (sv)) 454 if (expect_false (!SvOK (sv))) return 0;
455
404 return SvPTR (sv, klass); 456 return SvPTR (sv, klass);
405 else
406 return 0;
407} 457}
408 458
459static long noinline
460SvPTR_ornull_client (SV *sv)
461{
462 if (expect_false (!SvOK (sv))) return 0;
463
464 if (!SvROK (sv)
465 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
466 && !sv_derived_from (sv, "cf::client")))
467 croak ("object of type cf::client expected");
468
469 return SvPTR_nc (sv);
470}
471
472static long noinline
473SvPTR_ornull_object (SV *sv)
474{
475 if (expect_false (!SvOK (sv))) return 0;
476
477 if (!SvROK (sv)
478 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
479 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
480 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
481 && !sv_derived_from (sv, "cf::object")))
482 croak ("object of type cf::object expected");
483
484 return SvPTR_nc (sv);
485}
486
487static long noinline
488SvPTR_ornull_maptile (SV *sv)
489{
490 if (expect_false (!SvOK (sv))) return 0;
491
492 if (!SvROK (sv)
493 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
494 && SvSTASH (SvRV (sv)) != stash_ext_map_world
495 && !sv_derived_from (sv, "cf::map")))
496 croak ("object of type cf::map expected");
497
498 return SvPTR_nc (sv);
499}
500
501static long noinline
502SvPTR_ornull_player (SV *sv)
503{
504 if (expect_false (!SvOK (sv))) return 0;
505
506 if (!SvROK (sv)
507 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
508 && !sv_derived_from (sv, "cf::player")))
509 croak ("object of type cf::player expected");
510
511 return SvPTR_nc (sv);
512}
513
409inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); } 514static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
410inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 515static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
411inline SV *to_sv (bool v) { return newSViv (v); } 516static inline SV *to_sv (bool v) { return newSViv (v); }
412inline SV *to_sv ( signed char v) { return newSViv (v); } 517static inline SV *to_sv ( signed char v) { return newSViv (v); }
413inline SV *to_sv (unsigned char v) { return newSViv (v); } 518static inline SV *to_sv (unsigned char v) { return newSViv (v); }
414inline SV *to_sv ( signed short v) { return newSViv (v); } 519static inline SV *to_sv ( signed short v) { return newSViv (v); }
415inline SV *to_sv (unsigned short v) { return newSVuv (v); } 520static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
416inline SV *to_sv ( signed int v) { return newSViv (v); } 521static inline SV *to_sv ( signed int v) { return newSViv (v); }
417inline SV *to_sv (unsigned int v) { return newSVuv (v); } 522static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
418inline SV *to_sv ( signed long v) { return newSViv (v); } 523static inline SV *to_sv ( signed long v) { return newSViv (v); }
419inline SV *to_sv (unsigned long v) { return newSVuv (v); } 524static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
420inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 525static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
421inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 526static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
422inline SV *to_sv (float v) { return newSVnv (v); } 527static inline SV *to_sv (float v) { return newSVnv (v); }
423inline SV *to_sv (double v) { return newSVnv (v); } 528static inline SV *to_sv (double v) { return newSVnv (v); }
424inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 529static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
425inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 530static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
426inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 531static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
427inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 532static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
428inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 533static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
429inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 534static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
430inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 535static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
431inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 536static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
537static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
432 538
433inline SV *to_sv (object & v) { return to_sv (&v); } 539static inline SV *to_sv (object & v) { return to_sv (&v); }
434inline SV *to_sv (living & v) { return to_sv (&v); } 540static inline SV *to_sv (living & v) { return to_sv (&v); }
435 541
436inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 542static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
437inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 543static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
438 544
439inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 545static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
440 546
547static inline SV *to_sv (dynbuf * v)
548{
549 SV *sv = newSV (0);
550
551 sv_upgrade (sv, SVt_PV);
552 SvGROW (sv, v->size () + 1);
553 SvPOK_only (sv);
554 v->linearise (SvPVX (sv));
555 SvCUR_set (sv, v->size ());
556 *SvEND (sv) = 0;
557
558 return sv;
559}
560
561static inline SV *to_sv (dynbuf_text * v)
562{
563 SV *sv = to_sv (static_cast<dynbuf *> (v));
564 SvUTF8_on (sv);
565 return sv;
566}
567
441inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 568static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
442inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 569static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
443inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 570static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
444inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 571static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
445inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 572static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
446inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 573static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
447inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 574static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
448inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 575static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 576static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
450inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 577static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
451inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 578static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
452inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 579static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
453inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 580static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
454inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 581static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
455inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 582static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
456inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 583static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
457inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 584static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
458inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 585static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
586static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
459inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 587static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
460inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
461inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 588static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
462inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 589static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
463inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 590static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
464inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 591static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
592static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
465inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 593static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
466inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 594static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
467 595
468//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 596//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
469inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 597static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
470 598
471template<class T> 599template<class T>
472inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 600static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
473 601
474template<int N> 602template<int N>
475inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 603static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
476 604
477inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 605static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
478inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 606static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
479inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 607static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
480inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 608static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
481 609
482inline void sv_to (SV *sv, std::string &v) 610static inline void sv_to (SV *sv, std::string &v)
483{ 611{
484 STRLEN len; 612 STRLEN len;
485 char *data = SvPVbyte (sv, len); 613 char *data = SvPVbyte (sv, len);
486 v.assign (data, len); 614 v.assign (data, len);
487} 615}
488 616
489inline void sv_to (SV *sv, UUID &v) 617static inline void sv_to (SV *sv, UUID &v)
490{ 618{
491 if (!v.parse (SvPV_nolen (sv))) 619 if (!v.parse (SvPV_nolen (sv)))
492 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 620 croak ("unparsable uuid: %s", SvPV_nolen (sv));
493} 621}
494 622
495inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 623static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
496 624
497static SV * 625static SV *
498newSVdt_va (va_list &ap, data_type type) 626newSVdt_va (va_list &ap, data_type type)
499{ 627{
500 SV *sv; 628 SV *sv;
574 va_end (ap); 702 va_end (ap);
575 703
576 return sv; 704 return sv;
577} 705}
578 706
707// typemap support, mostly to avoid excessive inlining
708template<class type>
709static void noinline
710cf_obj_to (SV *arg, type &var)
711{
712 sv_to (arg, var);
713 if (expect_false (!var))
714 croak ("must not pass invalid/null cf_obj here");
715}
716
717template<class object>
718static void noinline
719cf_obj_ornull_to (SV *arg, object *&var)
720{
721 if (SvOK (arg))
722 {
723 sv_to (arg, var);
724 if (expect_false (!var))
725 croak ("unable to convert perl object to C++ object");
726 }
727 else
728 var = 0;
729}
730
579////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 731//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
580 732
581SV * 733static SV *
582registry (attachable *ext) 734registry (attachable *ext)
583{ 735{
584 if (!ext->cb) 736 if (!ext->cb)
585 ext->cb = newAV (); 737 ext->cb = newAV ();
586 738
600 752
601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 753 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
602 754
603 const char *argv[] = { 755 const char *argv[] = {
604 settings.argv [0], 756 settings.argv [0],
605 "-e" 757 "-e0"
606 "use EV; use Coro;" // required for bootstrap
607 "cf->bootstrap;" // required for datadir :*>
608 "unshift @INC, cf::datadir ();"
609 "require cf;"
610 }; 758 };
611 759
612 if (perl_parse (perl, xs_init, 2, (char **)argv, environ) 760 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
613 || perl_run (perl)) 761 || perl_run (perl))
614 { 762 {
615 printf ("unable to initialize perl-interpreter, aborting.\n"); 763 printf ("unable to initialize perl-interpreter, aborting.\n");
616 exit (EXIT_FAILURE); 764 exit (EXIT_FAILURE);
617 } 765 }
618 766
767 eval_pv (
768 "#line 1 'cfperl init'\n"
769 "use EV ();\n"
770 "use Coro ();\n"
771 "cf->bootstrap;\n"
772 "unshift @INC, cf::datadir ();\n"
773 "require cf;\n",
774 0
775 );
776
777 if (SvTRUE (ERRSV))
619 { 778 {
620 dSP; 779 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
621 780 exit (EXIT_FAILURE);
622 PUSHMARK (SP);
623 PUTBACK;
624 call_pv ("cf::init", G_DISCARD | G_VOID);
625 } 781 }
626} 782}
627 783
784void
628void cfperl_main () 785cfperl_main ()
629{ 786{
630 dSP; 787 dSP;
631 788
632 PUSHMARK (SP); 789 PUSHMARK (SP);
633 PUTBACK; 790 PUTBACK;
658# undef def 815# undef def
659}; 816};
660 817
661#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 818#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
662 819
663static void 820static void noinline
664gather_callbacks (AV *&callbacks, AV *registry, event_type event) 821gather_callbacks (AV *&callbacks, AV *registry, event_type event)
665{ 822{
666 // event must be in array 823 // event must be in array
667 if (event >= 0 && event <= AvFILLp (registry)) 824 if (event >= 0 && event <= AvFILLp (registry))
668 { 825 {
754{ 911{
755 attachable::gather_callbacks (callbacks, event); 912 attachable::gather_callbacks (callbacks, event);
756 ::gather_callbacks (callbacks, cb_map, event); 913 ::gather_callbacks (callbacks, cb_map, event);
757} 914}
758 915
759void 916static void noinline
760_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry) 917_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
761{ 918{
762 for (int event = 0; event <= AvFILLp (registry); ++event) 919 for (int event = 0; event <= AvFILLp (registry); ++event)
763 { 920 {
764 SV *cbs_ = AvARRAY (registry)[event]; 921 SV *cbs_ = AvARRAY (registry)[event];
774 } 931 }
775 } 932 }
776} 933}
777 934
778// very slow and inefficient way to recalculate the global want bitsets 935// very slow and inefficient way to recalculate the global want bitsets
779void 936static void
780_recalc_want () 937_recalc_want ()
781{ 938{
782 ev_want_event.reset (); 939 ev_want_event.reset ();
783 940
784 _recalc_want (ev_want_event, cb_global); 941 _recalc_want (ev_want_event, cb_global);
857 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1014 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
858 } 1015 }
859 1016
860 va_end (ap); 1017 va_end (ap);
861 1018
862 CALL_CALL ("cf::do_invoke", G_SCALAR); 1019 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
863 count = count > 0 ? POPi : 0; 1020 count = count > 0 ? POPi : 0;
864 1021
865 CALL_END; 1022 CALL_END;
866 1023
867 return count; 1024 return count;
868} 1025}
869 1026
870SV * 1027static SV *
871cfperl_result (int idx) 1028cfperl_result (int idx)
872{ 1029{
873 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1030 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
874 if (!av) 1031 if (!av)
875 return &PL_sv_undef; 1032 return &PL_sv_undef;
894} 1051}
895 1052
896///////////////////////////////////////////////////////////////////////////// 1053/////////////////////////////////////////////////////////////////////////////
897// various c++ => perl glue functions 1054// various c++ => perl glue functions
898 1055
1056void
899void cfperl_tick () 1057cfperl_tick ()
900{ 1058{
901 tick_pending = 1; 1059 tick_pending = 1;
902 1060
903 if (tick_inhibit) 1061 if (tick_inhibit)
904 return; 1062 return;
907 1065
908 dSP; 1066 dSP;
909 1067
910 PUSHMARK (SP); 1068 PUSHMARK (SP);
911 PUTBACK; 1069 PUTBACK;
912 call_pv ("cf::tick", G_DISCARD | G_VOID); 1070 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
913 1071
914 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1072 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
915} 1073}
916 1074
917void 1075void
940 CALL_CALL ("ext::books::make_book", G_VOID); 1098 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END; 1099 CALL_END;
942} 1100}
943 1101
944void 1102void
945cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1103cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
946{ 1104{
947 CALL_BEGIN (4); 1105 CALL_BEGIN (4);
948 CALL_ARG (ns); 1106 CALL_ARG (ns);
949 CALL_ARG (type); 1107 CALL_ARG (type);
950 CALL_ARG_SV (newSVpv_utf8 (msg)); 1108 CALL_ARG_SV (newSVpv_utf8 (msg));
951 CALL_ARG (color); 1109 CALL_ARG (color);
952 CALL_CALL ("cf::client::send_msg", G_VOID); 1110 CALL_CALL (cv_cf_client_send_msg, G_VOID);
953 CALL_END; 1111 CALL_END;
954} 1112}
955 1113
956int 1114int
957cfperl_can_merge (object *ob1, object *ob2) 1115cfperl_can_merge (object *ob1, object *ob2)
959 int can; 1117 int can;
960 1118
961 CALL_BEGIN (2); 1119 CALL_BEGIN (2);
962 CALL_ARG (ob1); 1120 CALL_ARG (ob1);
963 CALL_ARG (ob2); 1121 CALL_ARG (ob2);
964 CALL_CALL ("cf::_can_merge", G_SCALAR); 1122 CALL_CALL (cv_cf__can_merge, G_SCALAR);
965 can = count && SvTRUE (TOPs); 1123 can = count && SvTRUE (TOPs);
966 CALL_END; 1124 CALL_END;
967 1125
968 return can; 1126 return can;
969} 1127}
970 1128
1129void
1130cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1131{
1132 CALL_BEGIN (4);
1133 CALL_ARG (ob);
1134 CALL_ARG (state);
1135 CALL_ARG (activator);
1136 CALL_ARG (originator);
1137 CALL_CALL ("cf::mapscript::activate", G_VOID);
1138 CALL_END;
1139}
1140
971player * 1141player *
972player::find (const char *name) 1142player::find (const_utf8_string name)
973{ 1143{
974 CALL_BEGIN (1); 1144 CALL_BEGIN (1);
975 CALL_ARG (name); 1145 CALL_ARG (name);
976 CALL_CALL ("cf::player::find", G_SCALAR); 1146 CALL_CALL ("cf::player::find", G_SCALAR);
977 1147
978 player *retval; 1148 player *retval = 0;
979
980 if (count)
981 sv_to (POPs, retval); 1149 if (count) sv_to (POPs, retval);
982 else
983 retval = 0;
984 1150
985 CALL_END; 1151 CALL_END;
986 1152
987 return retval; 1153 return retval;
988} 1154}
989 1155
990maptile * 1156maptile *
1157find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1158{
1159 CALL_BEGIN (4);
1160 CALL_ARG (dirname);
1161 CALL_ARG (stylename);
1162 CALL_ARG (difficulty);
1163 CALL_ARG (recurse);
1164 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1165
1166 maptile *retval = 0;
1167 if (count) sv_to (POPs, retval);
1168
1169 CALL_END;
1170
1171 return retval;
1172}
1173
1174maptile *
991maptile::find_sync (const char *path, maptile *origin) 1175maptile::find_sync (const_utf8_string path, maptile *origin)
992{ 1176{
993 CALL_BEGIN (2); 1177 CALL_BEGIN (2);
994 CALL_ARG (path); 1178 CALL_ARG (path);
995 CALL_ARG (origin); 1179 CALL_ARG (origin);
996 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1180 CALL_CALL ("cf::map::find_sync", G_SCALAR);
997 1181
998 maptile *retval; 1182 maptile *retval = 0;
999
1000 if (count)
1001 sv_to (POPs, retval); 1183 if (count) sv_to (POPs, retval);
1002 else
1003 retval = 0;
1004 1184
1005 CALL_END; 1185 CALL_END;
1006 1186
1007 return retval; 1187 return retval;
1008} 1188}
1009 1189
1010maptile * 1190maptile *
1011maptile::find_async (const char *path, maptile *origin, bool load) 1191maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1012{ 1192{
1013 CALL_BEGIN (3); 1193 CALL_BEGIN (3);
1014 CALL_ARG (path); 1194 CALL_ARG (path);
1015 CALL_ARG (origin); 1195 CALL_ARG (origin);
1016 CALL_ARG (load); 1196 CALL_ARG (load);
1017 CALL_CALL ("cf::map::find_async", G_SCALAR); 1197 CALL_CALL ("cf::map::find_async", G_SCALAR);
1018 1198
1019 maptile *retval; 1199 maptile *retval = 0;
1020
1021 if (count)
1022 sv_to (POPs, retval); 1200 if (count) sv_to (POPs, retval);
1023 else
1024 retval = 0;
1025 1201
1026 CALL_END; 1202 CALL_END;
1027 1203
1028 return retval; 1204 return retval;
1029} 1205}
1032maptile::do_load_sync () 1208maptile::do_load_sync ()
1033{ 1209{
1034 CALL_BEGIN (1); 1210 CALL_BEGIN (1);
1035 CALL_ARG (this); 1211 CALL_ARG (this);
1036 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1212 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1037 CALL_END;
1038}
1039
1040void
1041maptile::change_all_map_light (int change)
1042{
1043 CALL_BEGIN (1);
1044 CALL_ARG (change);
1045 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1046 CALL_END; 1213 CALL_END;
1047} 1214}
1048 1215
1049void 1216void
1050object::enter_exit (object *exit) 1217object::enter_exit (object *exit)
1057 CALL_ARG (exit); 1224 CALL_ARG (exit);
1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1225 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1059 CALL_END; 1226 CALL_END;
1060} 1227}
1061 1228
1062const char * 1229void
1230object::player_goto (const_utf8_string path, int x, int y)
1231{
1232 if (type != PLAYER)
1233 return;
1234
1235 CALL_BEGIN (4);
1236 CALL_ARG (this);
1237 CALL_ARG (path);
1238 CALL_ARG (x);
1239 CALL_ARG (y);
1240 CALL_CALL ("cf::object::player::goto", G_VOID);
1241 CALL_END;
1242}
1243
1244const_utf8_string
1063object::ref () const 1245object::ref () const
1064{ 1246{
1065 if (type == PLAYER) 1247 if (type == PLAYER)
1066 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1248 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1067 else 1249 else
1250 // TODO: should be able to save references within the same map, at least
1068 return 0; 1251 return 0;
1069} 1252}
1070 1253
1071object * 1254object *
1072object::deref (const char *ref) 1255object::deref (const_utf8_string ref)
1073{ 1256{
1074 object *retval = 0; 1257 object *retval = 0;
1075 1258
1076 if (ref) 1259 if (ref)
1077 { 1260 {
1087 1270
1088 return retval; 1271 return retval;
1089} 1272}
1090 1273
1091void 1274void
1092log_backtrace (const char *msg) 1275log_backtrace (const_utf8_string msg)
1093{ 1276{
1094#if HAVE_BACKTRACE 1277#if HAVE_BACKTRACE
1095 void *addr [20]; 1278 void *addr [20];
1096 int size = backtrace (addr, 20); 1279 int size = backtrace (addr, 20);
1097 1280
1102 CALL_CALL ("cf::_log_backtrace", G_VOID); 1285 CALL_CALL ("cf::_log_backtrace", G_VOID);
1103 CALL_END; 1286 CALL_END;
1104#endif 1287#endif
1105} 1288}
1106 1289
1290bool
1291is_match_expr (const_utf8_string expr)
1292{
1293 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1294}
1295
1296bool
1297match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1298{
1299 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1300 expr += sizeof ("match ") - 1;
1301
1302 CALL_BEGIN (5);
1303 CALL_ARG (expr);
1304 CALL_ARG (ob);
1305 CALL_ARG (self);
1306 CALL_ARG (source);
1307 CALL_ARG (originator);
1308 CALL_CALL (cv_cf_match_match, G_SCALAR);
1309
1310 bool matched = count && SvTRUE (TOPs);
1311
1312 CALL_END;
1313
1314 return matched;
1315}
1316
1317object *
1318match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1319{
1320 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1321 expr += sizeof ("match ") - 1;
1322
1323 CALL_BEGIN (5);
1324 CALL_ARG (expr);
1325 CALL_ARG (ob);
1326 CALL_ARG (self);
1327 CALL_ARG (source);
1328 CALL_ARG (originator);
1329 CALL_CALL (cv_cf_match_match, G_ARRAY);
1330
1331 object *one = 0;
1332
1333 if (count)
1334 sv_to (TOPs, one);
1335
1336 CALL_END;
1337
1338 return one;
1339}
1340
1107///////////////////////////////////////////////////////////////////////////// 1341/////////////////////////////////////////////////////////////////////////////
1108 1342
1109struct EVAPI *evapi::GEVAPI; 1343struct EVAPI *evapi::GEVAPI;
1110struct CoroAPI *coroapi::GCoroAPI; 1344struct CoroAPI *coroapi::GCoroAPI;
1111 1345
1346void
1112void coroapi::do_cede_to_tick () 1347coroapi::do_cede_to_tick ()
1113{ 1348{
1114 cede_pending = 0; 1349 cede_pending = 0;
1115 cede (); 1350 cede ();
1116} 1351}
1117 1352
1141 ev_io_set ((ev_io *)this, fd, events); 1376 ev_io_set ((ev_io *)this, fd, events);
1142 if (active) start (); 1377 if (active) start ();
1143 } 1378 }
1144} 1379}
1145 1380
1146void 1381static void
1147_connect_to_perl () 1382_connect_to_perl_1 ()
1148{ 1383{
1149 stash_cf = gv_stashpv ("cf", 1); 1384 stash_cf = gv_stashpv ("cf", 1);
1150 1385
1151 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1386 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1152 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1387 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1153 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1388 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1154 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1389 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1390 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1155 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1391 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1156 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1392 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1157 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1393 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1158 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1394 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1159 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1395 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1396 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1160 1397
1161 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1398 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1162 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1399 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1163 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1400 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1164 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1401 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1170 cb_client = get_av ("cf::CB_CLIENT", 1); 1407 cb_client = get_av ("cf::CB_CLIENT", 1);
1171 cb_type = get_av ("cf::CB_TYPE" , 1); 1408 cb_type = get_av ("cf::CB_TYPE" , 1);
1172 cb_map = get_av ("cf::CB_MAP" , 1); 1409 cb_map = get_av ("cf::CB_MAP" , 1);
1173} 1410}
1174 1411
1412static void
1413_connect_to_perl_2 ()
1414{
1415 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1416 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1417 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1418 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1419 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1420}
1421
1175MODULE = cf PACKAGE = cf PREFIX = cf_ 1422MODULE = cf PACKAGE = cf PREFIX = cf_
1176 1423
1177BOOT: 1424BOOT:
1178{ 1425{
1179 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1426 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1180 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1427 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1181 1428
1182 _connect_to_perl (); 1429 _connect_to_perl_1 ();
1183 1430
1184 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1431 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1185 1432
1186 //{ 1433 //{
1187 // require_pv ("Time::HiRes"); 1434 // require_pv ("Time::HiRes");
1195 static const struct { 1442 static const struct {
1196 const char *name; 1443 const char *name;
1197 IV iv; 1444 IV iv;
1198 } *civ, const_iv[] = { 1445 } *civ, const_iv[] = {
1199# define const_iv(name) { # name, (IV)name }, 1446# define const_iv(name) { # name, (IV)name },
1447# include "const_iv.h"
1448# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1449# include "attackinc.h"
1450# undef def
1451# define def(uc, flags) const_iv (SK_ ## uc)
1452# include "skillinc.h"
1453# undef def
1454
1200 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1455 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1201 const_iv (logBacktrace) 1456 const_iv (logBacktrace)
1202 1457
1203 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1458 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1204 1459
1205 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1460 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1206 1461
1207 const_iv (MAX_TIME) 1462 const_iv (MAX_TIME)
1208 const_iv (MAXSOCKBUF) 1463 const_iv (MAXSOCKBUF)
1209 1464
1210 const_iv (NUM_BODY_LOCATIONS)
1211 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1212 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1213 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1214 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1215 const_iv (body_wrist) const_iv (body_waist)
1216
1217 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1218 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1219 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1220 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1221 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1222 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1223 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1224 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1225 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1226 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1227 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1228 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1229 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1230 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1231 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1232 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1233 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1234 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1235 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1236 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1237 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1238 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1239 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1240 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1241 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1242 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1243 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1244 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1245
1246 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1247
1248 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1249 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1250
1251 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1252 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1253 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1254 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1255 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1256 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1257 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1258
1259 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1260 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1261 const_iv (WEAP_BLUD)
1262
1263 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1264 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1265 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1266 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1267 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1268 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1269 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1270 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1271 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1272 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1273 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1274 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1275 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1277 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1278 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1279 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1280 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1281 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1282 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1283 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1284 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1286 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1287 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1288 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1289
1290 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1291 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1292 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1293 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1294 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1295 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1296
1297 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1465 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1298 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1466 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1299 1467
1300 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1468 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1301
1302 const_iv (SP_RAISE_DEAD)
1303 const_iv (SP_RUNE)
1304 const_iv (SP_MAKE_MARK)
1305 const_iv (SP_BOLT)
1306 const_iv (SP_BULLET)
1307 const_iv (SP_EXPLOSION)
1308 const_iv (SP_CONE)
1309 const_iv (SP_BOMB)
1310 const_iv (SP_WONDER)
1311 const_iv (SP_SMITE)
1312 const_iv (SP_MAGIC_MISSILE)
1313 const_iv (SP_SUMMON_GOLEM)
1314 const_iv (SP_DIMENSION_DOOR)
1315 const_iv (SP_MAGIC_MAPPING)
1316 const_iv (SP_MAGIC_WALL)
1317 const_iv (SP_DESTRUCTION)
1318 const_iv (SP_PERCEIVE_SELF)
1319 const_iv (SP_WORD_OF_RECALL)
1320 const_iv (SP_INVISIBLE)
1321 const_iv (SP_PROBE)
1322 const_iv (SP_HEALING)
1323 const_iv (SP_CREATE_FOOD)
1324 const_iv (SP_EARTH_TO_DUST)
1325 const_iv (SP_CHANGE_ABILITY)
1326 const_iv (SP_BLESS)
1327 const_iv (SP_CURSE)
1328 const_iv (SP_SUMMON_MONSTER)
1329 const_iv (SP_CHARGING)
1330 const_iv (SP_POLYMORPH)
1331 const_iv (SP_ALCHEMY)
1332 const_iv (SP_REMOVE_CURSE)
1333 const_iv (SP_IDENTIFY)
1334 const_iv (SP_DETECTION)
1335 const_iv (SP_MOOD_CHANGE)
1336 const_iv (SP_MOVING_BALL)
1337 const_iv (SP_SWARM)
1338 const_iv (SP_CHANGE_MANA)
1339 const_iv (SP_DISPEL_RUNE)
1340 const_iv (SP_CREATE_MISSILE)
1341 const_iv (SP_CONSECRATE)
1342 const_iv (SP_ANIMATE_WEAPON)
1343 const_iv (SP_LIGHT)
1344 const_iv (SP_CHANGE_MAP_LIGHT)
1345 const_iv (SP_FAERY_FIRE)
1346 const_iv (SP_CAUSE_DISEASE)
1347 const_iv (SP_AURA)
1348 const_iv (SP_TOWN_PORTAL)
1349 const_iv (SP_PARTY_SPELL)
1350 1469
1351 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1470 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1352 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1471 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1353 const_iv (F_LOCKED) 1472 const_iv (F_LOCKED)
1354 1473
1355 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1356
1357 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1474 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1358 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1475 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1359 1476
1360 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1361
1362 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1363 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1364
1365 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1366 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1367
1368 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1477 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1369
1370 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1371 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1372 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1373 const_iv (M_ICE) const_iv (M_SPECIAL)
1374 1478
1375 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1479 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1480 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 1481
1378 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1379 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1380 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1381 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1382 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1383 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1385 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1386 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1388 const_iv (SK_POISON_NAIL)
1389
1390 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1391 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1392 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1394 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1395 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1396
1397 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1398
1399 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1400 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1401 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1402 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1403 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1404 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1405 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1406
1407 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING) 1482 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1408 const_iv (MAP_INACTIVE) 1483 const_iv (MAP_INACTIVE)
1409 1484
1410 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1485 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1411 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1486 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1412 1487
1413 const_iv (VERSION_CS) const_iv (VERSION_SC)
1414
1415 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1488 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1416 1489
1417 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1418
1419 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1490 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1420
1421 // random map generator
1422 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1423 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1424
1425 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1426 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1427 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1428
1429 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1430 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1431
1432 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1433 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1434 const_iv (GT_MINIMAL)
1435
1436 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1437 const_iv (FT_RSRC) const_iv (FT_NUM)
1438 }; 1491 };
1439 1492
1440 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1493 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1441 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1494 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1442 1495
1459 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1512 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1460 av_push (event, newSViv (eiv->klass)); 1513 av_push (event, newSViv (eiv->klass));
1461 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1514 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1462 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1515 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1463 } 1516 }
1464}
1465 1517
1518 // used by autogenerated BOOT sections from genacc
1519 av_reflect = get_av ("cf::REFLECT", 1);
1520}
1521
1522void _gv_clear (SV *gv)
1523 CODE:
1524 assert (SvTYPE (gv) == SVt_PVGV);
1525# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1526 f (GvGP (gv)->gp_form);
1527 f (GvGP (gv)->gp_io);
1528 f (GvGP (gv)->gp_sv);
1529 f (GvGP (gv)->gp_av);
1530 f (GvGP (gv)->gp_hv);
1531 f (GvGP (gv)->gp_cv);
1532 GvCVGEN (gv) = 0;
1533 GvMULTI_off (gv);
1534# undef f
1535
1466void _connect_to_perl () 1536void _connect_to_perl_1 ()
1537
1538void _connect_to_perl_2 ()
1467 1539
1468void _recalc_want () 1540void _recalc_want ()
1469 1541
1542# not used by default anymore
1470void _global_reattach () 1543void _global_reattach ()
1471 CODE: 1544 CODE:
1472{ 1545{
1473 // reattach to all attachable objects in the game. 1546 // reattach to all attachable objects in the game.
1474 for_all_clients (ns) 1547 for_all_clients (ns)
1518 } 1591 }
1519 1592
1520 SvCUR_set (data_sv, dst - SvPVX (data_sv)); 1593 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1521} 1594}
1522 1595
1596void init_anim ()
1597
1598void init_globals ()
1599
1600void init_experience ()
1601
1602void init_attackmess ()
1603
1604void init_dynamic ()
1605
1606void load_settings ()
1607
1608void load_materials ()
1609
1610void init_uuid ()
1611 CODE:
1612 UUID::init ();
1613
1614void init_signals ()
1615
1616void init_skills ()
1617
1618void init_beforeplay ()
1619
1523void evthread_start (int aiofd) 1620void evthread_start (int aiofd)
1524 1621
1525void cede_to_tick () 1622void cede_to_tick ()
1526 CODE: 1623 CODE:
1527 coroapi::cede_to_tick (); 1624 coroapi::cede_to_tick ();
1552 } 1649 }
1553 1650
1554void server_tick () 1651void server_tick ()
1555 CODE: 1652 CODE:
1556{ 1653{
1654 ev_now_update (EV_DEFAULT);
1557 NOW = ev_now (EV_DEFAULT); 1655 NOW = ev_now (EV_DEFAULT);
1558 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1656 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1559 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1657 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1560 runtime = SvNVX (sv_runtime); 1658 runtime = SvNVX (sv_runtime);
1561 1659
1562 server_tick (); 1660 server_tick ();
1563 1661
1564 NOW = ev_time (); 1662 ev_now_update (EV_DEFAULT);
1663 NOW = ev_now (EV_DEFAULT);
1565 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1664 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1566 runtime += TICK; 1665 runtime += TICK;
1567 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1666 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1568} 1667}
1569 1668
1570NV floor (NV x) 1669NV floor (NV x)
1571 1670
1572NV ceil (NV x) 1671NV ceil (NV x)
1573 1672
1574NV rndm (...) 1673NV rndm (...)
1674 ALIAS:
1675 rmg_rndm = 1
1575 CODE: 1676 CODE:
1677{
1678 rand_gen &gen = ix ? rmg_rndm : rndm;
1576 switch (items) 1679 switch (items)
1577 { 1680 {
1578 case 0: RETVAL = rndm (); break; 1681 case 0: RETVAL = gen (); break;
1579 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1682 case 1: RETVAL = gen (SvUV (ST (0))); break;
1580 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1683 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1581 default: croak ("cf::rndm requires none, one or two parameters."); break; 1684 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1582 } 1685 }
1686}
1583 OUTPUT: 1687 OUTPUT:
1584 RETVAL 1688 RETVAL
1585 1689
1586NV clamp (NV value, NV min_value, NV max_value) 1690NV clamp (NV value, NV min_value, NV max_value)
1587 CODE: 1691 CODE:
1592NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1696NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1593 CODE: 1697 CODE:
1594 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1698 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1595 OUTPUT: 1699 OUTPUT:
1596 RETVAL 1700 RETVAL
1701
1702const char *ordinal (int i)
1597 1703
1598void weaken (...) 1704void weaken (...)
1599 PROTOTYPE: @ 1705 PROTOTYPE: @
1600 CODE: 1706 CODE:
1601 while (items > 0) 1707 while (items > 0)
1602 sv_rvweaken (ST (--items)); 1708 sv_rvweaken (ST (--items));
1603 1709
1604void 1710void log_suspend ()
1711
1712void log_resume ()
1713
1605log_backtrace (utf8_string msg) 1714void log_backtrace (utf8_string msg)
1606 1715
1607void
1608LOG (int flags, utf8_string msg) 1716void LOG (int flags, utf8_string msg)
1609 PROTOTYPE: $$ 1717 PROTOTYPE: $$
1610 C_ARGS: flags, "%s", msg 1718 C_ARGS: flags, "%s", msg
1611 1719
1612octet_string path_combine (octet_string base, octet_string path) 1720octet_string path_combine (octet_string base, octet_string path)
1613 PROTOTYPE: $$ 1721 PROTOTYPE: $$
1614 1722
1615octet_string path_combine_and_normalize (octet_string base, octet_string path) 1723octet_string path_combine_and_normalize (octet_string base, octet_string path)
1616 PROTOTYPE: $$ 1724 PROTOTYPE: $$
1617
1618void
1619mallinfo ()
1620 PPCODE:
1621{
1622#if __GLIBC__
1623 struct mallinfo mai = mallinfo ();
1624 EXTEND (SP, 10*2);
1625 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1626 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1627 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1628 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1629 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1630 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1631 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1632 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1633 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1634 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1635#endif
1636 EXTEND (SP, 2*2);
1637 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1638 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1639}
1640 1725
1641void 1726void
1642sub_generation_inc () 1727sub_generation_inc ()
1643 CODE: 1728 CODE:
1644 PL_sub_generation++; 1729 PL_sub_generation++;
1681 1766
1682#if _POSIX_MEMLOCK 1767#if _POSIX_MEMLOCK
1683 1768
1684int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1769int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1685 INIT: 1770 INIT:
1686#ifdef __linux 1771#if __GLIBC__
1772 mallopt (M_TOP_PAD, 1024 * 1024);
1773 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1774 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1687 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc 1775 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1688#endif 1776#endif
1689 1777
1690int munlockall () 1778int munlockall ()
1691 1779
1692#endif 1780#endif
1781
1782int
1783malloc_trim (IV pad = 0)
1784
1785void
1786mallinfo ()
1787 PPCODE:
1788{
1789#if __GLIBC__
1790 struct mallinfo mai = mallinfo ();
1791 EXTEND (SP, 10*2);
1792 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1793 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1794 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1795 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1796 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1797 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1798 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1799 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1800 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1801 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1802#endif
1803 EXTEND (SP, 5*2);
1804 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1805 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1806 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1807 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1808 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1809}
1693 1810
1694int find_animation (utf8_string text) 1811int find_animation (utf8_string text)
1695 PROTOTYPE: $ 1812 PROTOTYPE: $
1696 1813
1697int random_roll (int min, int max, object *op, int goodbad); 1814int random_roll (int min, int max, object *op, int goodbad);
1698 1815
1699const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1816const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1700 1817
1701int
1702exp_to_level (val64 exp) 1818int exp_to_level (val64 exp)
1703 CODE:
1704{
1705 int i = 0;
1706 1819
1707 RETVAL = settings.max_level;
1708
1709 for (i = 1; i <= settings.max_level; i++)
1710 {
1711 if (levels[i] > exp)
1712 {
1713 RETVAL = i - 1;
1714 break;
1715 }
1716 }
1717}
1718 OUTPUT: RETVAL
1719
1720val64
1721level_to_min_exp (int level) 1820val64 level_to_min_exp (int level)
1722 CODE:
1723 if (level > settings.max_level)
1724 RETVAL = levels[settings.max_level];
1725 else if (level < 1)
1726 RETVAL = 0;
1727 else
1728 RETVAL = levels[level];
1729 OUTPUT: RETVAL
1730 1821
1731SV * 1822SV *
1732resistance_to_string (int atnr) 1823resistance_to_string (int atnr)
1733 CODE: 1824 CODE:
1734 if (atnr >= 0 && atnr < NROFATTACKS) 1825 if (atnr >= 0 && atnr < NROFATTACKS)
1778 EXTEND (SP, NUM_COINS); 1869 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i) 1870 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i])))); 1871 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1781 1872
1782bool 1873bool
1783load_resource_file (octet_string filename) 1874load_resource_file_ (octet_string filename)
1875
1876void
1877fix_weight ()
1784 1878
1785MODULE = cf PACKAGE = cf::attachable 1879MODULE = cf PACKAGE = cf::attachable
1786 1880
1787int 1881int
1788valid (SV *obj) 1882valid (SV *obj)
1789 CODE: 1883 CODE:
1790 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1884 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1791 OUTPUT: 1885 OUTPUT:
1792 RETVAL 1886 RETVAL
1793 1887
1888bool should_invoke (attachable *obj, int event)
1889 CODE:
1890 RETVAL = obj->should_invoke ((event_type)event);
1891 OUTPUT: RETVAL
1892
1794void 1893void
1795debug_trace (attachable *obj, bool on = true) 1894debug_trace (attachable *obj, bool on = true)
1796 CODE: 1895 CODE:
1797 obj->flags &= ~attachable::F_DEBUG_TRACE; 1896 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1798 if (on) 1897 if (on)
1799 obj->flags |= attachable::F_DEBUG_TRACE; 1898 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1800 1899
1801int mortals_size () 1900int mortals_size ()
1802 CODE: 1901 CODE:
1803 RETVAL = attachable::mortals.size (); 1902 RETVAL = attachable::mortals.size ();
1804 OUTPUT: RETVAL 1903 OUTPUT: RETVAL
1806#object *mortals (U32 index) 1905#object *mortals (U32 index)
1807# CODE: 1906# CODE:
1808# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1907# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1809# OUTPUT: RETVAL 1908# OUTPUT: RETVAL
1810 1909
1811INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1910INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1812 1911
1813MODULE = cf PACKAGE = cf::global 1912MODULE = cf PACKAGE = cf::global
1814 1913
1815int invoke (SV *klass, int event, ...) 1914int invoke (SV *klass, int event, ...)
1816 CODE: 1915 CODE:
1820 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1919 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1821 OUTPUT: RETVAL 1920 OUTPUT: RETVAL
1822 1921
1823MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1922MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1824 1923
1825INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1924INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1826 1925
1827int invoke (object *op, int event, ...) 1926int invoke (object *op, int event, ...)
1828 CODE: 1927 CODE:
1829 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1928 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1830 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1929 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1852object *actives (U32 index) 1951object *actives (U32 index)
1853 CODE: 1952 CODE:
1854 RETVAL = index < actives.size () ? actives [index] : 0; 1953 RETVAL = index < actives.size () ? actives [index] : 0;
1855 OUTPUT: RETVAL 1954 OUTPUT: RETVAL
1856 1955
1956int mortals_size ()
1957 CODE:
1958 RETVAL = attachable::mortals.size ();
1959 OUTPUT: RETVAL
1960
1857const char *slot_use_name (U32 slot) 1961const_utf8_string slot_use_name (U32 slot)
1858 ALIAS: 1962 ALIAS:
1859 slot_nonuse_name = 1 1963 slot_nonuse_name = 1
1860 CODE: 1964 CODE:
1861{ 1965{
1862 if (slot >= NUM_BODY_LOCATIONS) 1966 if (slot >= NUM_BODY_LOCATIONS)
1918 OUTPUT: 2022 OUTPUT:
1919 RETVAL 2023 RETVAL
1920 2024
1921object *find_best_object_match (object *op, utf8_string match) 2025object *find_best_object_match (object *op, utf8_string match)
1922 2026
1923object *find_marked_object (object *op)
1924
1925int need_identify (object *obj);
1926
1927int apply_shop_mat (object *shop_mat, object *op); 2027int apply_shop_mat (object *shop_mat, object *op);
1928 2028
1929int move (object *op, int dir, object *originator = op) 2029int move (object *op, int dir, object *originator = op)
1930 CODE: 2030 CODE:
1931 RETVAL = move_ob (op, dir, originator); 2031 RETVAL = op->move (dir, originator);
1932 OUTPUT: 2032 OUTPUT:
1933 RETVAL 2033 RETVAL
1934 2034
1935void apply (object *applier, object *applied, int flags = 0)
1936 CODE:
1937 manual_apply (applied, applier, flags);
1938
1939void apply_below (object *op) 2035void apply_below (object *op)
1940 CODE: 2036 CODE:
1941 player_apply_below (op); 2037 player_apply_below (op);
1942 2038
1943int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2039int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1944 2040
1945#//TODO 2041int casting_level (object *caster, object *spell)
1946object *clone_ (object *op, int recursive = 0)
1947 CODE:
1948 if (recursive)
1949 RETVAL = object_create_clone (op);
1950 else
1951 {
1952 RETVAL = object::create ();
1953 op->copy_to (RETVAL);
1954 }
1955 OUTPUT: RETVAL
1956 2042
1957int pay_item (object *op, object *buyer) 2043int pay_item (object *op, object *buyer)
1958 CODE: 2044 CODE:
1959 RETVAL = pay_for_item (op, buyer); 2045 RETVAL = pay_for_item (op, buyer);
1960 OUTPUT: RETVAL 2046 OUTPUT: RETVAL
2003 2089
2004void player_lvl_adj (object *who, object *skill = 0) 2090void player_lvl_adj (object *who, object *skill = 0)
2005 2091
2006int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2092int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2007 2093
2008int calc_skill_exp (object *who, object *op, object *skill); 2094int calc_skill_exp (object *who, object *op, object *skill)
2009 2095
2010void push_button (object *op); 2096void push_button (object *op, object *originator)
2011 2097
2012void use_trigger (object *op); 2098void use_trigger (object *op, object *originator)
2013 2099
2014void add_button_link (object *button, maptile *map, int connected);
2015
2016void remove_button_link (object *op);
2017
2018void handle_apply_yield (object *op); 2100void handle_apply_yield (object *op)
2019 2101
2102int convert_item (object *item, object *converter)
2103
2104void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2020 2105
2021MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2106MODULE = cf PACKAGE = cf::object PREFIX = cf_
2022 2107
2023# no clean way to get an object from an archetype - stupid idiotic 2108# no clean way to get an object from an archetype - stupid idiotic
2024# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2109# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2028 CODE: 2113 CODE:
2029 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2114 RETVAL = archetype ? get_archetype (archetype) : object::create ();
2030 OUTPUT: 2115 OUTPUT:
2031 RETVAL 2116 RETVAL
2032 2117
2118object *generate (utf8_string arch, object *creator)
2119 CODE:
2120 object *obj = get_archetype (arch);
2121 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2122 RETVAL = obj;
2123 OUTPUT:
2124 RETVAL
2125
2033object *find_object (U32 tag) 2126object *find_object (U32 tag)
2127
2128object *find_object_uuid (UUID i)
2034 2129
2035# TODO: nuke 2130# TODO: nuke
2036object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2131object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2037 PROTOTYPE: $$$$$$ 2132 PROTOTYPE: $$$$$$
2038 CODE: 2133 CODE:
2039{ 2134{
2040 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2135 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2041}
2042 2136
2043const_utf8_string get_ob_key_value (object *op, utf8_string key) 2137 if (RETVAL->destroyed ())
2138 RETVAL = 0;
2139}
2044 2140
2045bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1) 2141shstr
2142object::kv_get (shstr key)
2143
2144void
2145object::kv_del (shstr key)
2146
2147void
2148object::kv_set (shstr key, shstr value)
2046 2149
2047object *get_nearest_player (object *ob) 2150object *get_nearest_player (object *ob)
2048 ALIAS: nearest_player = 0 2151 ALIAS: nearest_player = 0
2049 PREINIT: 2152 PREINIT:
2050 extern object *get_nearest_player (object *); 2153 extern object *get_nearest_player (object *);
2052void rangevector (object *ob, object *other, int flags = 0) 2155void rangevector (object *ob, object *other, int flags = 0)
2053 PROTOTYPE: $$;$ 2156 PROTOTYPE: $$;$
2054 PPCODE: 2157 PPCODE:
2055{ 2158{
2056 rv_vector rv; 2159 rv_vector rv;
2160
2057 get_rangevector (ob, other, &rv, flags); 2161 get_rangevector (ob, other, &rv, flags);
2162
2058 EXTEND (SP, 5); 2163 EXTEND (SP, 5);
2059 PUSHs (newSVuv (rv.distance)); 2164 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2060 PUSHs (newSViv (rv.distance_x)); 2165 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2061 PUSHs (newSViv (rv.distance_y)); 2166 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2062 PUSHs (newSViv (rv.direction)); 2167 PUSHs (sv_2mortal (newSViv (rv.direction)));
2063 PUSHs (to_sv (rv.part)); 2168 PUSHs (sv_2mortal (to_sv (rv.part)));
2064} 2169}
2065 2170
2066bool on_same_map_as (object *ob, object *other) 2171bool on_same_map_as (object *ob, object *other)
2067 CODE: 2172 CODE:
2068 RETVAL = on_same_map (ob, other); 2173 RETVAL = on_same_map (ob, other);
2072base_name (object *op, int plural = op->nrof > 1) 2177base_name (object *op, int plural = op->nrof > 1)
2073 CODE: 2178 CODE:
2074 RETVAL = query_base_name (op, plural); 2179 RETVAL = query_base_name (op, plural);
2075 OUTPUT: RETVAL 2180 OUTPUT: RETVAL
2076 2181
2077object *decrease_ob_nr (object *op, unsigned long i)
2078
2079# return the tail of an object, excluding itself 2182# return the tail of an object, excluding itself
2080void 2183void
2081tail (object *op) 2184tail (object *op)
2082 PPCODE: 2185 PPCODE:
2083 while ((op = op->more)) 2186 while ((op = op->more))
2090 RETVAL = op->contr; 2193 RETVAL = op->contr;
2091 OUTPUT: RETVAL 2194 OUTPUT: RETVAL
2092 2195
2093bool move_player (object *op, int dir) 2196bool move_player (object *op, int dir)
2094 2197
2095void check_score (object *op)
2096
2097void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2198void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2098 CODE: 2199 CODE:
2099 new_draw_info (flags, 0, op, txt); 2200 new_draw_info (flags, 0, op, txt);
2100 2201
2101void kill_player (object *op) 2202void kill_player (object *op)
2113int command_arrest (object *op, utf8_string params) 2214int command_arrest (object *op, utf8_string params)
2114 2215
2115 2216
2116MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2217MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2117 2218
2118INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2219INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2119 2220
2120int invoke (player *pl, int event, ...) 2221int invoke (player *pl, int event, ...)
2121 CODE: 2222 CODE:
2122 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2223 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2123 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2224 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2133 pl->ob->stats.hp = pl->ob->stats.maxhp; 2234 pl->ob->stats.hp = pl->ob->stats.maxhp;
2134 pl->ob->stats.sp = pl->ob->stats.maxsp; 2235 pl->ob->stats.sp = pl->ob->stats.maxsp;
2135 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2236 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2136 pl->orig_stats = pl->ob->stats; 2237 pl->orig_stats = pl->ob->stats;
2137 2238
2138void clear_los (player *pl) 2239# should only be temporary
2240void esrv_new_player (player *pl)
2139 2241
2242#d# TODO: replace by blocked_los accessor, fix code using this
2140bool 2243bool
2141cell_visible (player *pl, int dx, int dy) 2244cell_visible (player *pl, int dx, int dy)
2142 CODE: 2245 CODE:
2143 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2246 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2144 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2145 OUTPUT: 2247 OUTPUT:
2146 RETVAL 2248 RETVAL
2147 2249
2148void 2250void
2149send (player *pl, SV *packet) 2251send (player *pl, SV *packet)
2155 if (len > MAXSOCKBUF) 2257 if (len > MAXSOCKBUF)
2156 pl->failmsg ("[packet too long for client]"); 2258 pl->failmsg ("[packet too long for client]");
2157 else if (pl->ns) 2259 else if (pl->ns)
2158 pl->ns->send_packet (buf, len); 2260 pl->ns->send_packet (buf, len);
2159} 2261}
2160
2161int
2162listening (player *pl, int new_value = -1)
2163 CODE:
2164 RETVAL = pl->listening;
2165 if (new_value >= 0)
2166 pl->listening = new_value;
2167 OUTPUT:
2168 RETVAL
2169 2262
2170void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2263void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2171 PROTOTYPE: $;$$$ 2264 PROTOTYPE: $;$$$
2172 PPCODE: 2265 PPCODE:
2173 if (GIMME_V != G_VOID) 2266 if (GIMME_V != G_VOID)
2223 if (op->tag) 2316 if (op->tag)
2224 XPUSHs (sv_2mortal (to_sv (op))); 2317 XPUSHs (sv_2mortal (to_sv (op)));
2225 } 2318 }
2226} 2319}
2227 2320
2228INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2321INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2322
2323void
2324adjust_daylight ()
2325 CODE:
2326 maptile::adjust_daylight ();
2327
2328int
2329outdoor_darkness (int darkness = 0)
2330 CODE:
2331 RETVAL = maptile::outdoor_darkness;
2332 if (items)
2333 maptile::outdoor_darkness = darkness;
2334 OUTPUT:
2335 RETVAL
2229 2336
2230void 2337void
2231maptile::instantiate () 2338maptile::instantiate ()
2232 2339
2233maptile *new () 2340maptile *new ()
2265 for (int x = 0; x < THIS->width; ++x) 2372 for (int x = 0; x < THIS->width; ++x)
2266 for (int y = 0; y < THIS->height; ++y) 2373 for (int y = 0; y < THIS->height; ++y)
2267 { 2374 {
2268 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2375 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2269 if (op->flag [FLAG_IS_FLOOR]) 2376 if (op->flag [FLAG_IS_FLOOR])
2270 goto skip_space; 2377 goto skip;
2271 2378
2272 { 2379 {
2273 int offs = offset + y * stride + x; 2380 int offs = offset + y * stride + x;
2381
2274 if (IN_RANGE_EXC (offs, 0, idxlen)) 2382 if (IN_RANGE_EXC (offs, 0, idxlen))
2275 { 2383 {
2276 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2384 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2277 { 2385 {
2278 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2386 object *ob = get_archetype (cfSvPVutf8_nolen (*elem));
2279 ob->flag [FLAG_NO_MAP_SAVE] = true; 2387 ob->flag [FLAG_NO_MAP_SAVE] = true;
2280 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2388 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2281 2389
2282 if (ob->randomitems) 2390 if (ob->randomitems && !ob->above)
2283 { 2391 {
2284 if (!ob->above)
2285 {
2286 ob->create_treasure (ob->randomitems); 2392 ob->create_treasure (ob->randomitems);
2287 2393
2288 for (object *op = ob->above; op; op = op->above) 2394 for (object *op = ob->above; op; op = op->above)
2289 op->flag [FLAG_NO_MAP_SAVE] = true; 2395 op->flag [FLAG_NO_MAP_SAVE] = true;
2290 } 2396 // TODO: if this is a pickable object, then the item
2291 2397 // will at a bit weird - saving inside the player
2292 ob->randomitems = 0; 2398 // will clear the flag, but when the player drops
2399 // it without logging out, it keeps the flag.
2400 // nobody ahs reported this, but this can be rather
2401 // annoying on persistent maps.
2293 } 2402 }
2294 } 2403 }
2295 } 2404 }
2296 } 2405 }
2297 2406
2298 skip_space: ; 2407 skip: ;
2299 } 2408 }
2300} 2409}
2301 2410
2302void 2411void
2303maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2412maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2313 2422
2314 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2423 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2315 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2424 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2316 2425
2317 for (int i = av_len ((AV *)palette) + 1; i--; ) 2426 for (int i = av_len ((AV *)palette) + 1; i--; )
2318 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2427 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2319 2428
2320 for (int y = 0; y < THIS->height; ++y) 2429 for (int y = 0; y < THIS->height; ++y)
2321 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2430 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2322 2431
2323 sfree (THIS->regions, THIS->size ()); 2432 sfree (THIS->regions, THIS->size ());
2328} 2437}
2329 2438
2330void 2439void
2331maptile::create_region_treasure () 2440maptile::create_region_treasure ()
2332 CODE: 2441 CODE:
2333{
2334 object *op = object::create ();
2335 op->type = FLOOR;
2336 op->map = THIS;
2337
2338 for (int x = 0; x < THIS->width; ++x) 2442 for (int x = 0; x < THIS->width; ++x)
2339 for (int y = 0; y < THIS->height; ++y) 2443 for (int y = 0; y < THIS->height; ++y)
2340 { 2444 {
2341 region *rgn = THIS->region (x, y); 2445 region *rgn = THIS->region (x, y);
2342 2446
2343 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D 2447 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2448 if (object *op = THIS->at (x, y).top)
2344 if (rgn->treasure && rndm () < rgn->treasure_density) 2449 if (rgn->treasure && rndm () < rgn->treasure_density)
2345 {
2346 op->x = x;
2347 op->y = y;
2348 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2450 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2349 }
2350 } 2451 }
2351 2452
2352 op->destroy ();
2353}
2354
2355int out_of_map (maptile *map, int x, int y) 2453int out_of_map (maptile *map, int x, int y)
2356 2454
2357void 2455void
2358trigger (maptile *map, long connection, bool state = true) 2456find_link (maptile *map, shstr_tmp connection)
2359 CODE:
2360 activate_connection (map, connection, state);
2361
2362void
2363get_connection (maptile *map, long connection)
2364 PPCODE: 2457 PPCODE:
2365 oblinkpt *obp = get_connection_links (map, connection); 2458 if (oblinkpt *obp = map->find_link (connection))
2366 if (obp)
2367 for (objectlink *ol = obp->link; ol; ol = ol->next) 2459 for (objectlink *ol = obp->link; ol; ol = ol->next)
2368 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2460 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2369 2461
2370void 2462void
2371get_map_flags (maptile *map, int x, int y) 2463normalise (maptile *map, int x, int y, int dir = 0)
2372 PPCODE: 2464 PPCODE:
2373{ 2465{
2374 maptile *nmap = 0; 2466 mapxy pos (map, x, y);
2375 I16 nx = 0, ny = 0; 2467 if (!pos.move (dir).normalise ())
2376 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2468 XSRETURN_EMPTY;
2377 2469
2378 EXTEND (SP, 4); 2470 EXTEND (SP, 3);
2379 PUSHs (sv_2mortal (newSViv (flags)));
2380
2381 if (GIMME_V == G_ARRAY)
2382 {
2383 PUSHs (sv_2mortal (to_sv (nmap))); 2471 PUSHs (sv_2mortal (to_sv (pos.m)));
2384 PUSHs (sv_2mortal (newSViv (nx))); 2472 PUSHs (sv_2mortal (to_sv (pos.x)));
2385 PUSHs (sv_2mortal (newSViv (ny))); 2473 PUSHs (sv_2mortal (to_sv (pos.y)));
2386 }
2387} 2474}
2388 2475
2389void 2476mapspace *
2390at (maptile *map, unsigned int x, unsigned int y) 2477ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2391 PROTOTYPE: $$$ 2478 PROTOTYPE: $$$;$
2479 CODE:
2480{
2481 mapxy pos (map, x, y);
2482 if (!pos.move (dir).normalise ())
2483 XSRETURN_UNDEF;
2484
2485 RETVAL = &*pos;
2486}
2487 OUTPUT:
2488 RETVAL
2489
2490void
2491at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2492 PROTOTYPE: $$$;$
2392 PPCODE: 2493 PPCODE:
2393{ 2494 mapxy pos (map, x, y);
2394 object *o; 2495 if (pos.move (dir).normalise ())
2395 maptile *nmap = 0; 2496 for (object *o = pos->bot; o; o = o->above)
2396 I16 nx, ny;
2397
2398 get_map_flags (map, &nmap, x, y, &nx, &ny);
2399
2400 if (nmap)
2401 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2402 XPUSHs (sv_2mortal (to_sv (o))); 2497 XPUSHs (sv_2mortal (to_sv (o)));
2403}
2404 2498
2405SV * 2499SV *
2406bot_at (maptile *obj, unsigned int x, unsigned int y) 2500bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2407 PROTOTYPE: $$$ 2501 PROTOTYPE: $$$;$
2408 ALIAS: 2502 ALIAS:
2409 top_at = 1 2503 top_at = 1
2410 flags_at = 2 2504 flags_at = 2
2411 light_at = 3 2505 light_at = 3
2412 move_block_at = 4 2506 move_block_at = 4
2413 move_slow_at = 5 2507 move_slow_at = 5
2414 move_on_at = 6 2508 move_on_at = 6
2415 move_off_at = 7 2509 move_off_at = 7
2416 INIT:
2417 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2418 CODE: 2510 CODE:
2511{
2512 mapxy pos (map, x, y);
2513 if (!pos.move (dir).normalise ())
2514 XSRETURN_UNDEF;
2515
2516 mapspace &ms = *pos;
2517
2518 ms.update ();
2519
2419 switch (ix) 2520 switch (ix)
2420 { 2521 {
2421 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break; 2522 case 0: RETVAL = to_sv (ms.bot ); break;
2422 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break; 2523 case 1: RETVAL = to_sv (ms.top ); break;
2423 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break; 2524 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2424 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break; 2525 case 3: RETVAL = newSViv (ms.light ); break;
2425 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2526 case 4: RETVAL = newSVuv (ms.move_block); break;
2426 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break; 2527 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2427 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break; 2528 case 6: RETVAL = newSVuv (ms.move_on ); break;
2428 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break; 2529 case 7: RETVAL = newSVuv (ms.move_off ); break;
2429 } 2530 }
2531}
2430 OUTPUT: RETVAL 2532 OUTPUT: RETVAL
2431
2432void fix_walls (maptile *map, int x, int y)
2433
2434void fix_walls_around (maptile *map, int x, int y)
2435 2533
2436# worst xs function of my life 2534# worst xs function of my life
2437bool 2535bool
2438_create_random_map (\ 2536_create_random_map (\
2439 maptile *self,\ 2537 maptile *self,\
2443 utf8_string monsterstyle,\ 2541 utf8_string monsterstyle,\
2444 utf8_string treasurestyle,\ 2542 utf8_string treasurestyle,\
2445 utf8_string layoutstyle,\ 2543 utf8_string layoutstyle,\
2446 utf8_string doorstyle,\ 2544 utf8_string doorstyle,\
2447 utf8_string decorstyle,\ 2545 utf8_string decorstyle,\
2546 utf8_string miningstyle,\
2448 utf8_string origin_map,\ 2547 utf8_string origin_map,\
2449 utf8_string final_map,\ 2548 utf8_string final_map,\
2450 utf8_string exitstyle,\ 2549 utf8_string exitstyle,\
2451 utf8_string this_map,\ 2550 utf8_string this_map,\
2452 utf8_string exit_on_final_map,\ 2551 utf8_string exit_on_final_map,\
2484 assign (rmp.monsterstyle , monsterstyle); 2583 assign (rmp.monsterstyle , monsterstyle);
2485 assign (rmp.treasurestyle , treasurestyle); 2584 assign (rmp.treasurestyle , treasurestyle);
2486 assign (rmp.layoutstyle , layoutstyle); 2585 assign (rmp.layoutstyle , layoutstyle);
2487 assign (rmp.doorstyle , doorstyle); 2586 assign (rmp.doorstyle , doorstyle);
2488 assign (rmp.decorstyle , decorstyle); 2587 assign (rmp.decorstyle , decorstyle);
2588 assign (rmp.miningstyle , miningstyle);
2489 assign (rmp.exitstyle , exitstyle); 2589 assign (rmp.exitstyle , exitstyle);
2490 assign (rmp.exit_on_final_map, exit_on_final_map); 2590 assign (rmp.exit_on_final_map, exit_on_final_map);
2491 2591
2492 rmp.origin_map = origin_map; 2592 rmp.origin_map = origin_map;
2493 rmp.final_map = final_map; 2593 rmp.final_map = final_map;
2519 RETVAL = self->generate_random_map (&rmp); 2619 RETVAL = self->generate_random_map (&rmp);
2520} 2620}
2521 OUTPUT: 2621 OUTPUT:
2522 RETVAL 2622 RETVAL
2523 2623
2624MODULE = cf PACKAGE = cf::mapspace
2625
2626INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2627
2524MODULE = cf PACKAGE = cf::arch 2628MODULE = cf PACKAGE = cf::arch
2525 2629
2526int archetypes_size () 2630int archetypes_size ()
2527 CODE: 2631 CODE:
2528 RETVAL = archetypes.size (); 2632 RETVAL = archetypes.size ();
2531archetype *archetypes (U32 index) 2635archetype *archetypes (U32 index)
2532 CODE: 2636 CODE:
2533 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2637 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2534 OUTPUT: RETVAL 2638 OUTPUT: RETVAL
2535 2639
2536object *instantiate (archetype *arch)
2537 CODE:
2538 RETVAL = arch_to_object (arch);
2539 OUTPUT:
2540 RETVAL
2541
2542INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2640INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2543 2641
2544MODULE = cf PACKAGE = cf::party 2642MODULE = cf PACKAGE = cf::party
2545 2643
2546partylist *first () 2644partylist *first ()
2547 PROTOTYPE: 2645 PROTOTYPE:
2548 CODE: 2646 CODE:
2549 RETVAL = get_firstparty (); 2647 RETVAL = get_firstparty ();
2550 OUTPUT: RETVAL 2648 OUTPUT: RETVAL
2551 2649
2552INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2650INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2553 2651
2554MODULE = cf PACKAGE = cf::region 2652MODULE = cf PACKAGE = cf::region
2555 2653
2556void 2654void
2557list () 2655list ()
2563 PROTOTYPE: $ 2661 PROTOTYPE: $
2564 CODE: 2662 CODE:
2565 RETVAL = region::find (name); 2663 RETVAL = region::find (name);
2566 OUTPUT: RETVAL 2664 OUTPUT: RETVAL
2567 2665
2568region *find_fuzzy (utf8_string name)
2569 PROTOTYPE: $
2570 CODE:
2571 RETVAL = region::find_fuzzy (name);
2572 OUTPUT: RETVAL
2573
2574int specificity (region *rgn) 2666int specificity (region *rgn)
2575 CODE: 2667 CODE:
2576 RETVAL = 0; 2668 RETVAL = 0;
2577 while (rgn = rgn->parent) 2669 while (rgn = rgn->parent)
2578 RETVAL++; 2670 RETVAL++;
2579 OUTPUT: RETVAL 2671 OUTPUT: RETVAL
2580 2672
2581INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2673INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2582 2674
2583MODULE = cf PACKAGE = cf::living 2675MODULE = cf PACKAGE = cf::living
2584 2676
2585INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2677INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2586 2678
2587MODULE = cf PACKAGE = cf::settings 2679MODULE = cf PACKAGE = cf::settings
2588 2680
2589INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2681INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2590 2682
2591MODULE = cf PACKAGE = cf::client 2683MODULE = cf PACKAGE = cf::client
2592 2684
2593INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2685INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2594 2686
2595int invoke (client *ns, int event, ...) 2687int invoke (client *ns, int event, ...)
2596 CODE: 2688 CODE:
2597 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2689 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2598 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2690 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2664 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2756 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2665 old_sound_index [idx] = face; 2757 old_sound_index [idx] = face;
2666 2758
2667MODULE = cf PACKAGE = cf::face PREFIX = face_ 2759MODULE = cf PACKAGE = cf::face PREFIX = face_
2668 2760
2669#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2761#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2670 2762
2671faceidx face_find (utf8_string name, faceidx defidx = 0) 2763faceidx face_find (utf8_string name, faceidx defidx = 0)
2672 2764
2673faceidx alloc (utf8_string name) 2765faceidx alloc (utf8_string name)
2674 CODE: 2766 CODE:
2681 while (!RETVAL); // crude way to leave index 0 2773 while (!RETVAL); // crude way to leave index 0
2682 2774
2683 faces [RETVAL].name = name; 2775 faces [RETVAL].name = name;
2684 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2776 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2685 2777
2686 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2778 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2687 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2779 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2780 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2688} 2781}
2689 OUTPUT: RETVAL 2782 OUTPUT: RETVAL
2690 2783
2691void set_type (faceidx idx, int value) 2784void set_type (faceidx idx, int value)
2692 ALIAS: 2785 ALIAS:
2712 faceinfo *f = face_info (idx); assert (f); 2805 faceinfo *f = face_info (idx); assert (f);
2713 facedata *d = &(faceset ? f->data64 : f->data32); 2806 facedata *d = &(faceset ? f->data64 : f->data32);
2714 sv_to (data, d->data); 2807 sv_to (data, d->data);
2715 STRLEN clen; 2808 STRLEN clen;
2716 char *cdata = SvPVbyte (chksum, clen); 2809 char *cdata = SvPVbyte (chksum, clen);
2717 clen = min (CHKSUM_SIZE, clen); 2810 clen = min (CHKSUM_MAXLEN, clen);
2718 2811
2812 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2813
2719 if (memcmp (d->chksum, cdata, clen)) 2814 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2720 { 2815 {
2816 d->chksum_len = clen;
2721 memcpy (d->chksum, cdata, clen); 2817 memcpy (d->chksum, cdata, clen);
2722 2818
2723 // invalidate existing client face info 2819 // invalidate existing client face info
2724 for_all_clients (ns) 2820 for_all_clients (ns)
2725 if (ns->faceset == faceset) 2821 if (ns->faceset == faceset)
2740 2836
2741SV *get_chksum (faceidx idx, int faceset = 0) 2837SV *get_chksum (faceidx idx, int faceset = 0)
2742 CODE: 2838 CODE:
2743 facedata *d = face_data (idx, faceset); 2839 facedata *d = face_data (idx, faceset);
2744 if (!d) XSRETURN_UNDEF; 2840 if (!d) XSRETURN_UNDEF;
2745 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2841 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2746 OUTPUT: 2842 OUTPUT:
2747 RETVAL 2843 RETVAL
2748 2844
2749SV *get_data (faceidx idx, int faceset = 0) 2845SV *get_data (faceidx idx, int faceset = 0)
2750 CODE: 2846 CODE:
2770 ns->force_newmap = true; 2866 ns->force_newmap = true;
2771 } 2867 }
2772 2868
2773MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2869MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2774 2870
2775#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2871#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2776 2872
2777animidx anim_find (utf8_string name) 2873animidx anim_find (utf8_string name)
2778 CODE: 2874 CODE:
2779 RETVAL = animation::find (name).number; 2875 RETVAL = animation::find (name).number;
2780 OUTPUT: RETVAL 2876 OUTPUT: RETVAL
2795 } 2891 }
2796 else 2892 else
2797 anim = &animation::create (name, av_len (av) + 1, facings); 2893 anim = &animation::create (name, av_len (av) + 1, facings);
2798 2894
2799 for (int i = 0; i < anim->num_animations; ++i) 2895 for (int i = 0; i < anim->num_animations; ++i)
2800 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2896 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2801} 2897}
2802 OUTPUT: RETVAL 2898 OUTPUT: RETVAL
2803 2899
2804void invalidate_all () 2900void invalidate_all ()
2805 CODE: 2901 CODE:
2806 for_all_clients (ns) 2902 for_all_clients (ns)
2807 ns->anims_sent.reset (); 2903 ns->anims_sent.reset ();
2808 2904
2809MODULE = cf PACKAGE = cf::object::freezer 2905MODULE = cf PACKAGE = cf::object::freezer
2810 2906
2811INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2907INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2812 2908
2813SV * 2909SV *
2814new (char *klass) 2910new (char *klass)
2815 CODE: 2911 CODE:
2816 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2912 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2823 sv_to (sv, self); 2919 sv_to (sv, self);
2824 delete self; 2920 delete self;
2825 2921
2826MODULE = cf PACKAGE = cf::object::thawer 2922MODULE = cf PACKAGE = cf::object::thawer
2827 2923
2828INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2924INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2925
2926bool
2927errors_are_fatal (bool fatal)
2928 CODE:
2929 RETVAL = object_thawer::errors_are_fatal;
2930 object_thawer::errors_are_fatal = fatal;
2931 OUTPUT:
2932 RETVAL
2829 2933
2830SV * 2934SV *
2831new_from_file (char *klass, octet_string path) 2935new_from_file (char *klass, octet_string path)
2832 CODE: 2936 CODE:
2833 object_thawer *f = new object_thawer (path); 2937 object_thawer *f = new object_thawer (path);

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