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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.277 by root, Sat Apr 19 21:10:29 2008 UTC vs.
Revision 1.405 by root, Wed May 4 19:04:45 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#include "autoconf.h" 23#include "autoconf.h"
25 24
26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5"
28
29#if HAVE_EXECINFO_H 25#if HAVE_EXECINFO_H
30# include <execinfo.h> 26# include <execinfo.h>
31#endif 27#endif
32 28
33#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
34 31
35#include "global.h" 32#include "global.h"
33#include "rmg.h"
36#include "loader.h" 34#include "noise.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h" 35#include "evthread.h"
39#include "sproto.h" 36#include "sproto.h"
40 37
41#include <unistd.h> 38#include <unistd.h>
42#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
45 42
46#if HAVE_MALLOC_H 43#if HAVE_MALLOC_H
47# include <malloc.h> 44# include <malloc.h>
48#endif 45#endif
49 46
47#if !__GLIBC__
48# define malloc_trim(pad) -1
49#endif
50
50#include <EXTERN.h> 51#include <EXTERN.h>
51#include <perl.h> 52#include <perl.h>
52#include <XSUB.h> 53#include <XSUB.h>
53 54
54#include "CoroAPI.h" 55#include "CoroAPI.h"
55#include "perlxsi.c" 56#include "perlxsi.c"
56 57
57extern sint64 *levels; // the experience table
58
59typedef object_thawer &object_thawer_ref; 58typedef object_thawer &object_thawer_ref;
60typedef object_freezer &object_freezer_ref; 59typedef object_freezer &object_freezer_ref;
61 60
62typedef std::string std__string; 61typedef std::string std__string;
63 62
68static int tick_inhibit; 67static int tick_inhibit;
69static int tick_pending; 68static int tick_pending;
70 69
71global gbl_ev; 70global gbl_ev;
72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 71static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 72static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now, *sv_server_tick;
73static AV *av_reflect;
74 74
75bitset<NUM_EVENT_TYPES> ev_want_event; 75bitset<NUM_EVENT_TYPES> ev_want_event;
76bitset<NUM_TYPES> ev_want_type; 76bitset<NUM_TYPES> ev_want_type;
77 77
78static HV 78static HV
79 *stash_cf, 79 *stash_cf,
80 *stash_cf_object_wrap, 80 *stash_cf_object_wrap,
81 *stash_cf_object_player_wrap, 81 *stash_cf_object_player_wrap,
82 *stash_cf_player_wrap, 82 *stash_cf_player_wrap,
83 *stash_cf_map_wrap, 83 *stash_cf_map_wrap,
84 *stash_cf_mapspace_wrap,
84 *stash_cf_client_wrap, 85 *stash_cf_client_wrap,
85 *stash_cf_arch_wrap, 86 *stash_cf_arch_wrap,
86 *stash_cf_party_wrap, 87 *stash_cf_party_wrap,
87 *stash_cf_region_wrap, 88 *stash_cf_region_wrap,
88 *stash_cf_living_wrap; 89 *stash_cf_living_wrap,
90 *stash_cf_layout_wrap,
91 *stash_ext_map_world;
89 92
93static SV
94 *cv_cf_do_invoke,
95 *cv_cf__can_merge,
96 *cv_cf_client_send_msg,
97 *cv_cf_tick,
98 *cv_cf_match_match;
99
100#ifndef newSVpv_utf8
90static inline SV * 101static SV *
91newSVpv_utf8 (const char *s) 102newSVpv_utf8 (const char *s)
92{ 103{
93 if (!s) 104 if (!s)
94 return newSV (0); 105 return newSV (0);
95 106
96 SV *sv = newSVpv (s, 0); 107 SV *sv = newSVpv (s, 0);
97 SvUTF8_on (sv); 108 SvUTF8_on (sv);
98 return sv; 109 return sv;
99} 110}
111#endif
100 112
113#ifndef newSVpvn_utf8
101static inline SV * 114static SV *
102newSVpvn_utf8 (const char *s, STRLEN l) 115newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
103{ 116{
104 if (!s) 117 if (!s)
105 return newSV (0); 118 return newSV (0);
106 119
107 SV *sv = newSVpvn (s, l); 120 SV *sv = newSVpvn (s, l);
121
122 if (utf8)
108 SvUTF8_on (sv); 123 SvUTF8_on (sv);
124
109 return sv; 125 return sv;
126}
127#endif
128
129noinline utf8_string
130cfSvPVutf8_nolen (SV *sv)
131{
132 SvGETMAGIC (sv);
133
134 if (SvPOK (sv))
135 {
136 if (!SvUTF8 (sv))
137 sv_utf8_upgrade_nomg (sv);
138
139 return SvPVX (sv);
140 }
141
142 return SvPV_nolen (sv);
110} 143}
111 144
112// helper cast function, returns super class * or 0 145// helper cast function, returns super class * or 0
113template<class super> 146template<class super>
114static super * 147static super *
148 SvREFCNT_inc (self); 181 SvREFCNT_inc (self);
149 hv_clear (self); 182 hv_clear (self);
150 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 183 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
151 SvREFCNT_dec (self); 184 SvREFCNT_dec (self);
152 185
153 // self *must* be null now because thats sv_unmagic's job. 186 // self *must* be null now because that's sv_unmagic's job.
154 assert (!this->self); 187 assert (!this->self);
155 } 188 }
156} 189}
157 190
158void 191void
192attachable::destroy () 225attachable::destroy ()
193{ 226{
194 if (destroyed ()) 227 if (destroyed ())
195 return; 228 return;
196 229
197 flags |= F_DESTROYED; 230 attachable_flags |= F_DESTROYED;
198 do_destroy (); 231 do_destroy ();
199 sever_self (); 232 sever_self ();
233}
234
235void
236attachable::do_delete ()
237{
238 delete this;
200} 239}
201 240
202void 241void
203attachable::check_mortals () 242attachable::check_mortals ()
204{ 243{
220 259
221 if (0) 260 if (0)
222 { 261 {
223 for (int j = 0; j < mortals.size (); ++j)//D 262 for (int j = 0; j < mortals.size (); ++j)//D
224 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 263 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
264
225 fprintf (stderr, "\n");//D 265 fprintf (stderr, "\n");//D
226 } 266 }
227 } 267 }
228 } 268 }
229 269
249 } 289 }
250 else 290 else
251 { 291 {
252 mortals.erase (i); 292 mortals.erase (i);
253 obj->sever_self (); 293 obj->sever_self ();
254 delete obj; 294 obj->do_delete ();
255 } 295 }
256 } 296 }
257} 297}
258 298
259void 299void
276 316
277 attach = src.attach; 317 attach = src.attach;
278 return *this; 318 return *this;
279} 319}
280 320
321#if 0
281template<typename T> 322template<typename T>
282static bool 323static bool
283find_backref (void *ptr, T *obj) 324find_backref (void *ptr, T *obj)
284{ 325{
285 char *s = (char *)obj; 326 char *s = (char *)obj;
293 334
294 return false; 335 return false;
295} 336}
296 337
297// for debugging, find "live" objects containing this ptr 338// for debugging, find "live" objects containing this ptr
298void 339static void
299find_backref (void *ptr) 340find_backref (void *ptr)
300{ 341{
301 for_all_objects (op) 342 for_all_objects (op)
302 if (find_backref (ptr, op)) 343 if (find_backref (ptr, op))
303 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 344 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307 fprintf (stderr, "P %p\n", pl); 348 fprintf (stderr, "P %p\n", pl);
308 349
309 for_all_clients (ns) 350 for_all_clients (ns)
310 if (find_backref (ptr, ns)) 351 if (find_backref (ptr, ns))
311 fprintf (stderr, "C %p\n", ns); 352 fprintf (stderr, "C %p\n", ns);
312
313} 353}
354#endif
314 355
315////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 356//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
316 357
317static SV * 358static SV *
318newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 359newSVptr (void *ptr, HV *stash, HV *hv)
319{ 360{
320 SV *sv;
321
322 if (!ptr) 361 if (!ptr)
323 return newSV (0); 362 return newSV (0);
324 363
325 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 364 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
326 return sv_bless (newRV_noinc ((SV *)hv), stash); 365 return sv_bless (newRV_noinc ((SV *)hv), stash);
366}
367
368static SV * noinline
369newSVptr (void *ptr, HV *stash)
370{
371 return newSVptr (ptr, stash, newHV ());
327} 372}
328 373
329static int 374static int
330attachable_free (pTHX_ SV *sv, MAGIC *mg) 375attachable_free (pTHX_ SV *sv, MAGIC *mg)
331{ 376{
343 return 0; 388 return 0;
344} 389}
345 390
346MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 391MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
347 392
348static SV * 393static SV * noinline
349newSVattachable (attachable *obj, HV *stash) 394newSVattachable (attachable *obj, HV *stash)
350{ 395{
351 if (!obj) 396 if (!obj)
352 return newSV (0); 397 return newSV (0);
353 398
371 416
372 return sv; 417 return sv;
373 } 418 }
374} 419}
375 420
421#if 0 // unused
376static void 422static void
377clearSVptr (SV *sv) 423clearSVptr (SV *sv)
378{ 424{
379 if (SvROK (sv)) 425 if (SvROK (sv))
380 sv = SvRV (sv); 426 sv = SvRV (sv);
381 427
382 hv_clear ((HV *)sv); 428 hv_clear ((HV *)sv);
383 sv_unmagic (sv, PERL_MAGIC_ext); 429 sv_unmagic (sv, PERL_MAGIC_ext);
384} 430}
431#endif
432
433static long
434SvPTR_nc (SV *sv)
435{
436 sv = SvRV (sv);
437
438 // very important shortcut
439 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
440 return (long)SvMAGIC (sv)->mg_ptr;
441
442 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
443 return (long)mg->mg_ptr;
444
445 croak ("perl code used object, but C object is already destroyed, caught");
446}
385 447
386static long 448static long
387SvPTR (SV *sv, const char *klass) 449SvPTR (SV *sv, const char *klass)
388{ 450{
389 if (!sv_derived_from (sv, klass)) 451 if (!sv_derived_from (sv, klass))
390 croak ("object of type %s expected", klass); 452 croak ("object of type %s expected", klass);
391 453
392 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 454 return SvPTR_nc (sv);
393
394 if (!mg)
395 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
396
397 return (long)mg->mg_ptr;
398} 455}
399 456
400static long 457static long noinline
401SvPTR_ornull (SV *sv, const char *klass) 458SvPTR_ornull (SV *sv, const char *klass)
402{ 459{
403 if (SvOK (sv)) 460 if (expect_false (!SvOK (sv))) return 0;
461
404 return SvPTR (sv, klass); 462 return SvPTR (sv, klass);
405 else
406 return 0;
407} 463}
408 464
465static long noinline
466SvPTR_ornull_client (SV *sv)
467{
468 if (expect_false (!SvOK (sv))) return 0;
469
470 if (!SvROK (sv)
471 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
472 && !sv_derived_from (sv, "cf::client")))
473 croak ("object of type cf::client expected");
474
475 return SvPTR_nc (sv);
476}
477
478static long noinline
479SvPTR_ornull_object (SV *sv)
480{
481 if (expect_false (!SvOK (sv))) return 0;
482
483 if (!SvROK (sv)
484 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
485 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
486 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
487 && !sv_derived_from (sv, "cf::object")))
488 croak ("object of type cf::object expected");
489
490 return SvPTR_nc (sv);
491}
492
493static long noinline
494SvPTR_ornull_maptile (SV *sv)
495{
496 if (expect_false (!SvOK (sv))) return 0;
497
498 if (!SvROK (sv)
499 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
500 && SvSTASH (SvRV (sv)) != stash_ext_map_world
501 && !sv_derived_from (sv, "cf::map")))
502 croak ("object of type cf::map expected");
503
504 return SvPTR_nc (sv);
505}
506
507static long noinline
508SvPTR_ornull_player (SV *sv)
509{
510 if (expect_false (!SvOK (sv))) return 0;
511
512 if (!SvROK (sv)
513 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
514 && !sv_derived_from (sv, "cf::player")))
515 croak ("object of type cf::player expected");
516
517 return SvPTR_nc (sv);
518}
519
409inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); } 520static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
410inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 521static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
411inline SV *to_sv (bool v) { return newSViv (v); } 522static inline SV *to_sv (bool v) { return newSViv (v); }
412inline SV *to_sv ( signed char v) { return newSViv (v); } 523static inline SV *to_sv ( signed char v) { return newSViv (v); }
413inline SV *to_sv (unsigned char v) { return newSViv (v); } 524static inline SV *to_sv (unsigned char v) { return newSViv (v); }
414inline SV *to_sv ( signed short v) { return newSViv (v); } 525static inline SV *to_sv ( signed short v) { return newSViv (v); }
415inline SV *to_sv (unsigned short v) { return newSVuv (v); } 526static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
416inline SV *to_sv ( signed int v) { return newSViv (v); } 527static inline SV *to_sv ( signed int v) { return newSViv (v); }
417inline SV *to_sv (unsigned int v) { return newSVuv (v); } 528static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
418inline SV *to_sv ( signed long v) { return newSViv (v); } 529static inline SV *to_sv ( signed long v) { return newSViv (v); }
419inline SV *to_sv (unsigned long v) { return newSVuv (v); } 530static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
420inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 531static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
421inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 532static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
422inline SV *to_sv (float v) { return newSVnv (v); } 533static inline SV *to_sv (float v) { return newSVnv (v); }
423inline SV *to_sv (double v) { return newSVnv (v); } 534static inline SV *to_sv (double v) { return newSVnv (v); }
424inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 535static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
425inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 536static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
537// gcc dislikes noilnine on to_sv
426inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 538static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
539static inline SV *to_sv (object * v) { return to_sv_ni (v); }
427inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 540static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
428inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 541static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
429inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 542static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
430inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 543static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
431inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 544static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
545static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
546static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
432 547
433inline SV *to_sv (object & v) { return to_sv (&v); } 548static inline SV *to_sv (object & v) { return to_sv (&v); }
434inline SV *to_sv (living & v) { return to_sv (&v); } 549static inline SV *to_sv (living & v) { return to_sv (&v); }
435 550
436inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 551static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
437inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 552static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
438 553
439inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 554static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
440 555
556static inline SV *to_sv (dynbuf * v)
557{
558 SV *sv = newSV (0);
559
560 sv_upgrade (sv, SVt_PV);
561 SvGROW (sv, v->size () + 1);
562 SvPOK_only (sv);
563 v->linearise (SvPVX (sv));
564 SvCUR_set (sv, v->size ());
565 *SvEND (sv) = 0;
566
567 return sv;
568}
569
570static inline SV *to_sv (dynbuf_text * v)
571{
572 SV *sv = to_sv (static_cast<dynbuf *> (v));
573 SvUTF8_on (sv);
574 return sv;
575}
576
441inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 577static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
442inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 578static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
443inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 579static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
444inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 580static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
445inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 581static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
446inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 582static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
447inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 583static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
448inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 584static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 585static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
450inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 586static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
451inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 587static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
452inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 588static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
453inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 589static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
454inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 590static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
455inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 591static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
456inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 592static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
457inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 593static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
458inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 594static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
595static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
459inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 596static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
460inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
461inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 597static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
462inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 598static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
463inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 599static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
464inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 600static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
601static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
602static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
465inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 603static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
466inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 604static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
467 605
468//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 606//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
469inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 607static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
470 608
471template<class T> 609template<class T>
472inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 610static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
473 611
474template<int N> 612template<int N>
475inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 613static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
476 614
477inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 615static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
478inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 616static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
479inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 617static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
480inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 618static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
481 619
482inline void sv_to (SV *sv, std::string &v) 620static inline void sv_to (SV *sv, std::string &v)
483{ 621{
484 STRLEN len; 622 STRLEN len;
485 char *data = SvPVbyte (sv, len); 623 char *data = SvPVbyte (sv, len);
486 v.assign (data, len); 624 v.assign (data, len);
487} 625}
488 626
489inline void sv_to (SV *sv, UUID &v) 627static inline void sv_to (SV *sv, UUID &v)
490{ 628{
491 if (!v.parse (SvPV_nolen (sv))) 629 if (!v.parse (SvPV_nolen (sv)))
492 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 630 croak ("unparsable uuid: %s", SvPV_nolen (sv));
493} 631}
494 632
495inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 633static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
496 634
497static SV * 635static SV *
498newSVdt_va (va_list &ap, data_type type) 636newSVdt_va (va_list &ap, data_type type)
499{ 637{
500 SV *sv; 638 SV *sv;
574 va_end (ap); 712 va_end (ap);
575 713
576 return sv; 714 return sv;
577} 715}
578 716
717// typemap support, mostly to avoid excessive inlining
718template<class type>
719static void noinline
720cf_obj_to (SV *arg, type &var)
721{
722 sv_to (arg, var);
723 if (expect_false (!var))
724 croak ("must not pass invalid/null cf_obj here");
725}
726
727template<class object>
728static void noinline
729cf_obj_ornull_to (SV *arg, object *&var)
730{
731 if (SvOK (arg))
732 {
733 sv_to (arg, var);
734 if (expect_false (!var))
735 croak ("unable to convert perl object to C++ object");
736 }
737 else
738 var = 0;
739}
740
579////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 741//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
580 742
581SV * 743static SV *
582registry (attachable *ext) 744registry (attachable *ext)
583{ 745{
584 if (!ext->cb) 746 if (!ext->cb)
585 ext->cb = newAV (); 747 ext->cb = newAV ();
586 748
600 762
601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 763 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
602 764
603 const char *argv[] = { 765 const char *argv[] = {
604 settings.argv [0], 766 settings.argv [0],
605 "-e" 767 "-e0"
606 "use EV; use Coro;" // required for bootstrap
607 "cf->bootstrap;" // required for datadir :*>
608 "unshift @INC, cf::datadir ();"
609 "require cf;"
610 }; 768 };
611 769
612 if (perl_parse (perl, xs_init, 2, (char **)argv, environ) 770 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
613 || perl_run (perl)) 771 || perl_run (perl))
614 { 772 {
615 printf ("unable to initialize perl-interpreter, aborting.\n"); 773 printf ("unable to initialize perl-interpreter, aborting.\n");
616 exit (EXIT_FAILURE); 774 exit (EXIT_FAILURE);
617 } 775 }
618 776
777 eval_pv (
778 "#line 1 'cfperl init'\n"
779 "use EV ();\n" // required by bootstrap
780 "use Coro ();\n" // required by bootstrap
781 "cf->bootstrap;\n" // required for cf::datadir
782 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
783 "require cf;\n",
784 0
785 );
786
787 if (SvTRUE (ERRSV))
619 { 788 {
620 dSP; 789 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
621 790 exit (EXIT_FAILURE);
622 PUSHMARK (SP);
623 PUTBACK;
624 call_pv ("cf::init", G_DISCARD | G_VOID);
625 } 791 }
626} 792}
627 793
794void
628void cfperl_main () 795cfperl_main ()
629{ 796{
630 dSP; 797 dSP;
631 798
632 PUSHMARK (SP); 799 PUSHMARK (SP);
633 PUTBACK; 800 PUTBACK;
658# undef def 825# undef def
659}; 826};
660 827
661#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 828#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
662 829
663static void 830static void noinline
664gather_callbacks (AV *&callbacks, AV *registry, event_type event) 831gather_callbacks (AV *&callbacks, AV *registry, event_type event)
665{ 832{
666 // event must be in array 833 // event must be in array
667 if (event >= 0 && event <= AvFILLp (registry)) 834 if (event >= 0 && event <= AvFILLp (registry))
668 { 835 {
754{ 921{
755 attachable::gather_callbacks (callbacks, event); 922 attachable::gather_callbacks (callbacks, event);
756 ::gather_callbacks (callbacks, cb_map, event); 923 ::gather_callbacks (callbacks, cb_map, event);
757} 924}
758 925
759void 926static void noinline
760_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry) 927_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
761{ 928{
762 for (int event = 0; event <= AvFILLp (registry); ++event) 929 for (int event = 0; event <= AvFILLp (registry); ++event)
763 { 930 {
764 SV *cbs_ = AvARRAY (registry)[event]; 931 SV *cbs_ = AvARRAY (registry)[event];
774 } 941 }
775 } 942 }
776} 943}
777 944
778// very slow and inefficient way to recalculate the global want bitsets 945// very slow and inefficient way to recalculate the global want bitsets
779void 946static void
780_recalc_want () 947_recalc_want ()
781{ 948{
782 ev_want_event.reset (); 949 ev_want_event.reset ();
783 950
784 _recalc_want (ev_want_event, cb_global); 951 _recalc_want (ev_want_event, cb_global);
857 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1024 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
858 } 1025 }
859 1026
860 va_end (ap); 1027 va_end (ap);
861 1028
862 CALL_CALL ("cf::do_invoke", G_SCALAR); 1029 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
863 count = count > 0 ? POPi : 0; 1030 count = count > 0 ? POPi : 0;
864 1031
865 CALL_END; 1032 CALL_END;
866 1033
867 return count; 1034 return count;
868} 1035}
869 1036
870SV * 1037static SV *
871cfperl_result (int idx) 1038cfperl_result (int idx)
872{ 1039{
873 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1040 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
874 if (!av) 1041 if (!av)
875 return &PL_sv_undef; 1042 return &PL_sv_undef;
894} 1061}
895 1062
896///////////////////////////////////////////////////////////////////////////// 1063/////////////////////////////////////////////////////////////////////////////
897// various c++ => perl glue functions 1064// various c++ => perl glue functions
898 1065
1066void
899void cfperl_tick () 1067cfperl_tick ()
900{ 1068{
901 tick_pending = 1; 1069 tick_pending = 1;
902 1070
903 if (tick_inhibit) 1071 if (tick_inhibit)
904 return; 1072 return;
907 1075
908 dSP; 1076 dSP;
909 1077
910 PUSHMARK (SP); 1078 PUSHMARK (SP);
911 PUTBACK; 1079 PUTBACK;
912 call_pv ("cf::tick", G_DISCARD | G_VOID); 1080 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
913 1081
914 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1082 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
915} 1083}
916 1084
917void 1085void
940 CALL_CALL ("ext::books::make_book", G_VOID); 1108 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END; 1109 CALL_END;
942} 1110}
943 1111
944void 1112void
945cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1113cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
946{ 1114{
947 CALL_BEGIN (4); 1115 CALL_BEGIN (4);
948 CALL_ARG (ns); 1116 CALL_ARG (ns);
949 CALL_ARG (type); 1117 CALL_ARG (type);
950 CALL_ARG_SV (newSVpv_utf8 (msg)); 1118 CALL_ARG_SV (newSVpv_utf8 (msg));
951 CALL_ARG (color); 1119 CALL_ARG (color);
952 CALL_CALL ("cf::client::send_msg", G_VOID); 1120 CALL_CALL (cv_cf_client_send_msg, G_VOID);
953 CALL_END; 1121 CALL_END;
954} 1122}
955 1123
956int 1124int
957cfperl_can_merge (object *ob1, object *ob2) 1125cfperl_can_merge (object *ob1, object *ob2)
959 int can; 1127 int can;
960 1128
961 CALL_BEGIN (2); 1129 CALL_BEGIN (2);
962 CALL_ARG (ob1); 1130 CALL_ARG (ob1);
963 CALL_ARG (ob2); 1131 CALL_ARG (ob2);
964 CALL_CALL ("cf::_can_merge", G_SCALAR); 1132 CALL_CALL (cv_cf__can_merge, G_SCALAR);
965 can = count && SvTRUE (TOPs); 1133 can = count && SvTRUE (TOPs);
966 CALL_END; 1134 CALL_END;
967 1135
968 return can; 1136 return can;
969} 1137}
970 1138
1139void
1140cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1141{
1142 CALL_BEGIN (4);
1143 CALL_ARG (ob);
1144 CALL_ARG (state);
1145 CALL_ARG (activator);
1146 CALL_ARG (originator);
1147 CALL_CALL ("cf::mapscript::activate", G_VOID);
1148 CALL_END;
1149}
1150
971player * 1151player *
972player::find (const char *name) 1152player::find (const_utf8_string name)
973{ 1153{
974 CALL_BEGIN (1); 1154 CALL_BEGIN (1);
975 CALL_ARG (name); 1155 CALL_ARG (name);
976 CALL_CALL ("cf::player::find", G_SCALAR); 1156 CALL_CALL ("cf::player::find", G_SCALAR);
977 1157
978 player *retval; 1158 player *retval = 0;
979
980 if (count)
981 sv_to (POPs, retval); 1159 if (count) sv_to (POPs, retval);
982 else
983 retval = 0;
984 1160
985 CALL_END; 1161 CALL_END;
986 1162
987 return retval; 1163 return retval;
988} 1164}
989 1165
990maptile * 1166maptile *
1167find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1168{
1169 CALL_BEGIN (4);
1170 CALL_ARG (dirname);
1171 CALL_ARG (stylename);
1172 CALL_ARG (difficulty);
1173 CALL_ARG (recurse);
1174 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1175
1176 maptile *retval = 0;
1177 if (count) sv_to (POPs, retval);
1178
1179 CALL_END;
1180
1181 return retval;
1182}
1183
1184maptile *
991maptile::find_sync (const char *path, maptile *origin) 1185maptile::find_sync (const_utf8_string path, maptile *origin)
992{ 1186{
993 CALL_BEGIN (2); 1187 CALL_BEGIN (2);
994 CALL_ARG (path); 1188 CALL_ARG (path);
995 CALL_ARG (origin); 1189 CALL_ARG (origin);
996 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1190 CALL_CALL ("cf::map::find_sync", G_SCALAR);
997 1191
998 maptile *retval; 1192 maptile *retval = 0;
999
1000 if (count)
1001 sv_to (POPs, retval); 1193 if (count) sv_to (POPs, retval);
1002 else
1003 retval = 0;
1004 1194
1005 CALL_END; 1195 CALL_END;
1006 1196
1007 return retval; 1197 return retval;
1008} 1198}
1009 1199
1010maptile * 1200maptile *
1011maptile::find_async (const char *path, maptile *origin, bool load) 1201maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1012{ 1202{
1013 CALL_BEGIN (3); 1203 CALL_BEGIN (3);
1014 CALL_ARG (path); 1204 CALL_ARG (path);
1015 CALL_ARG (origin); 1205 CALL_ARG (origin);
1016 CALL_ARG (load); 1206 CALL_ARG (load);
1017 CALL_CALL ("cf::map::find_async", G_SCALAR); 1207 CALL_CALL ("cf::map::find_async", G_SCALAR);
1018 1208
1019 maptile *retval; 1209 maptile *retval = 0;
1020
1021 if (count)
1022 sv_to (POPs, retval); 1210 if (count) sv_to (POPs, retval);
1023 else
1024 retval = 0;
1025 1211
1026 CALL_END; 1212 CALL_END;
1027 1213
1028 return retval; 1214 return retval;
1029} 1215}
1032maptile::do_load_sync () 1218maptile::do_load_sync ()
1033{ 1219{
1034 CALL_BEGIN (1); 1220 CALL_BEGIN (1);
1035 CALL_ARG (this); 1221 CALL_ARG (this);
1036 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1222 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1037 CALL_END;
1038}
1039
1040void
1041maptile::change_all_map_light (int change)
1042{
1043 CALL_BEGIN (1);
1044 CALL_ARG (change);
1045 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1046 CALL_END; 1223 CALL_END;
1047} 1224}
1048 1225
1049void 1226void
1050object::enter_exit (object *exit) 1227object::enter_exit (object *exit)
1057 CALL_ARG (exit); 1234 CALL_ARG (exit);
1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1235 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1059 CALL_END; 1236 CALL_END;
1060} 1237}
1061 1238
1062const char * 1239void
1240object::player_goto (const_utf8_string path, int x, int y)
1241{
1242 if (type != PLAYER)
1243 return;
1244
1245 CALL_BEGIN (4);
1246 CALL_ARG (this);
1247 CALL_ARG (path);
1248 CALL_ARG (x);
1249 CALL_ARG (y);
1250 CALL_CALL ("cf::object::player::goto", G_VOID);
1251 CALL_END;
1252}
1253
1254const_utf8_string
1063object::ref () const 1255object::ref () const
1064{ 1256{
1065 if (type == PLAYER) 1257 if (type == PLAYER)
1066 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1258 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1067 else 1259 else
1260 // TODO: should be able to save references within the same map, at least
1068 return 0; 1261 return 0;
1069} 1262}
1070 1263
1071object * 1264object *
1072object::deref (const char *ref) 1265object::deref (const_utf8_string ref)
1073{ 1266{
1074 object *retval = 0; 1267 object *retval = 0;
1075 1268
1076 if (ref) 1269 if (ref)
1077 { 1270 {
1087 1280
1088 return retval; 1281 return retval;
1089} 1282}
1090 1283
1091void 1284void
1092log_backtrace (const char *msg) 1285log_backtrace (const_utf8_string msg)
1093{ 1286{
1094#if HAVE_BACKTRACE 1287#if HAVE_BACKTRACE
1095 void *addr [20]; 1288 void *addr [20];
1096 int size = backtrace (addr, 20); 1289 int size = backtrace (addr, 20);
1097 1290
1102 CALL_CALL ("cf::_log_backtrace", G_VOID); 1295 CALL_CALL ("cf::_log_backtrace", G_VOID);
1103 CALL_END; 1296 CALL_END;
1104#endif 1297#endif
1105} 1298}
1106 1299
1300bool
1301is_match_expr (const_utf8_string expr)
1302{
1303 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1304}
1305
1306bool
1307match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1308{
1309 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1310 expr += sizeof ("match ") - 1;
1311
1312 CALL_BEGIN (5);
1313 CALL_ARG (expr);
1314 CALL_ARG (ob);
1315 CALL_ARG (self);
1316 CALL_ARG (source);
1317 CALL_ARG (originator);
1318 CALL_CALL (cv_cf_match_match, G_SCALAR);
1319
1320 bool matched = count && SvTRUE (TOPs);
1321
1322 CALL_END;
1323
1324 return matched;
1325}
1326
1327object *
1328match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1329{
1330 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1331 expr += sizeof ("match ") - 1;
1332
1333 CALL_BEGIN (5);
1334 CALL_ARG (expr);
1335 CALL_ARG (ob);
1336 CALL_ARG (self);
1337 CALL_ARG (source);
1338 CALL_ARG (originator);
1339 CALL_CALL (cv_cf_match_match, G_ARRAY);
1340
1341 object *one = 0;
1342
1343 if (count)
1344 sv_to (TOPs, one);
1345
1346 CALL_END;
1347
1348 return one;
1349}
1350
1107///////////////////////////////////////////////////////////////////////////// 1351/////////////////////////////////////////////////////////////////////////////
1108 1352
1109struct EVAPI *evapi::GEVAPI; 1353struct EVAPI *evapi::GEVAPI;
1110struct CoroAPI *coroapi::GCoroAPI; 1354struct CoroAPI *coroapi::GCoroAPI;
1111 1355
1356void
1112void coroapi::do_cede_to_tick () 1357coroapi::do_cede_to_tick ()
1113{ 1358{
1114 cede_pending = 0; 1359 cede_pending = 0;
1115 cede (); 1360 cede ();
1116} 1361}
1117 1362
1141 ev_io_set ((ev_io *)this, fd, events); 1386 ev_io_set ((ev_io *)this, fd, events);
1142 if (active) start (); 1387 if (active) start ();
1143 } 1388 }
1144} 1389}
1145 1390
1146void 1391static void
1147_connect_to_perl () 1392_connect_to_perl_1 ()
1148{ 1393{
1149 stash_cf = gv_stashpv ("cf", 1); 1394 stash_cf = gv_stashpv ("cf", 1);
1150 1395
1151 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1396 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1152 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1397 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1153 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1398 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1154 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1399 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1400 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1155 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1401 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1156 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1402 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1157 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1403 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1158 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1404 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1159 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1405 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1406 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1407 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1160 1408
1161 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1409 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1162 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1410 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1411 sv_server_tick = get_sv ("cf::SERVER_TICK", 1); SvUPGRADE (sv_server_tick, SVt_IV);
1163 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1412 sv_tick_start = get_sv ("cf::TICK_START" , 1); SvUPGRADE (sv_tick_start , SVt_NV);
1164 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1413 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1165 1414
1166 cb_global = get_av ("cf::CB_GLOBAL", 1); 1415 cb_global = get_av ("cf::CB_GLOBAL", 1);
1167 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1416 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1168 cb_object = get_av ("cf::CB_OBJECT", 1); 1417 cb_object = get_av ("cf::CB_OBJECT", 1);
1169 cb_player = get_av ("cf::CB_PLAYER", 1); 1418 cb_player = get_av ("cf::CB_PLAYER", 1);
1170 cb_client = get_av ("cf::CB_CLIENT", 1); 1419 cb_client = get_av ("cf::CB_CLIENT", 1);
1171 cb_type = get_av ("cf::CB_TYPE" , 1); 1420 cb_type = get_av ("cf::CB_TYPE" , 1);
1172 cb_map = get_av ("cf::CB_MAP" , 1); 1421 cb_map = get_av ("cf::CB_MAP" , 1);
1173} 1422}
1174 1423
1424static void
1425_connect_to_perl_2 ()
1426{
1427 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1428 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1429 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1430 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1431 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1432}
1433
1175MODULE = cf PACKAGE = cf PREFIX = cf_ 1434MODULE = cf PACKAGE = cf PREFIX = cf_
1176 1435
1177BOOT: 1436BOOT:
1178{ 1437{
1179 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1438 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1180 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1439 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1181 1440
1182 _connect_to_perl (); 1441 _connect_to_perl_1 ();
1183 1442
1184 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1443 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1185 1444
1186 //{ 1445 //{
1187 // require_pv ("Time::HiRes"); 1446 // require_pv ("Time::HiRes");
1195 static const struct { 1454 static const struct {
1196 const char *name; 1455 const char *name;
1197 IV iv; 1456 IV iv;
1198 } *civ, const_iv[] = { 1457 } *civ, const_iv[] = {
1199# define const_iv(name) { # name, (IV)name }, 1458# define const_iv(name) { # name, (IV)name },
1200 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1459# include "const_iv.h"
1201 const_iv (logBacktrace) 1460# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1202 1461# include "attackinc.h"
1203 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1462# undef def
1463# define def(uc, flags) const_iv (SK_ ## uc)
1464# include "skillinc.h"
1465# undef def
1466# define def(name, use, nonuse) const_iv (body_ ## name)
1467# include "slotinc.h"
1468# undef def
1204 1469
1205 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1470 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1206 1471
1207 const_iv (MAX_TIME) 1472 const_iv (MAX_TIME)
1208 const_iv (MAXSOCKBUF) 1473 const_iv (MAXSOCKBUF)
1209 1474
1210 const_iv (NUM_BODY_LOCATIONS)
1211 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1212 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1213 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1214 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1215 const_iv (body_wrist) const_iv (body_waist)
1216
1217 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1218 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1219 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1220 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1221 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1222 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1223 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1224 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1225 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1226 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1227 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1228 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1229 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1230 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1231 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1232 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1233 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1234 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1235 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1236 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1237 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1238 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1239 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1240 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1241 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1242 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1243 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1244 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1245
1246 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1247
1248 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1249 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1250
1251 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1252 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1253 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1254 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1255 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1256 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1257 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1258
1259 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1260 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1261 const_iv (WEAP_BLUD)
1262
1263 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1264 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1265 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1266 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1267 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1268 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1269 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1270 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1271 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1272 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1273 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1274 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1275 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1277 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1278 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1279 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1280 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1281 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1282 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1283 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1284 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1286 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1287 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1288 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1289
1290 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1291 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1292 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1293 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1294 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1295 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1296
1297 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1475 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1298 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1476 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1299 1477
1300 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1478 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1301
1302 const_iv (SP_RAISE_DEAD)
1303 const_iv (SP_RUNE)
1304 const_iv (SP_MAKE_MARK)
1305 const_iv (SP_BOLT)
1306 const_iv (SP_BULLET)
1307 const_iv (SP_EXPLOSION)
1308 const_iv (SP_CONE)
1309 const_iv (SP_BOMB)
1310 const_iv (SP_WONDER)
1311 const_iv (SP_SMITE)
1312 const_iv (SP_MAGIC_MISSILE)
1313 const_iv (SP_SUMMON_GOLEM)
1314 const_iv (SP_DIMENSION_DOOR)
1315 const_iv (SP_MAGIC_MAPPING)
1316 const_iv (SP_MAGIC_WALL)
1317 const_iv (SP_DESTRUCTION)
1318 const_iv (SP_PERCEIVE_SELF)
1319 const_iv (SP_WORD_OF_RECALL)
1320 const_iv (SP_INVISIBLE)
1321 const_iv (SP_PROBE)
1322 const_iv (SP_HEALING)
1323 const_iv (SP_CREATE_FOOD)
1324 const_iv (SP_EARTH_TO_DUST)
1325 const_iv (SP_CHANGE_ABILITY)
1326 const_iv (SP_BLESS)
1327 const_iv (SP_CURSE)
1328 const_iv (SP_SUMMON_MONSTER)
1329 const_iv (SP_CHARGING)
1330 const_iv (SP_POLYMORPH)
1331 const_iv (SP_ALCHEMY)
1332 const_iv (SP_REMOVE_CURSE)
1333 const_iv (SP_IDENTIFY)
1334 const_iv (SP_DETECTION)
1335 const_iv (SP_MOOD_CHANGE)
1336 const_iv (SP_MOVING_BALL)
1337 const_iv (SP_SWARM)
1338 const_iv (SP_CHANGE_MANA)
1339 const_iv (SP_DISPEL_RUNE)
1340 const_iv (SP_CREATE_MISSILE)
1341 const_iv (SP_CONSECRATE)
1342 const_iv (SP_ANIMATE_WEAPON)
1343 const_iv (SP_LIGHT)
1344 const_iv (SP_CHANGE_MAP_LIGHT)
1345 const_iv (SP_FAERY_FIRE)
1346 const_iv (SP_CAUSE_DISEASE)
1347 const_iv (SP_AURA)
1348 const_iv (SP_TOWN_PORTAL)
1349 const_iv (SP_PARTY_SPELL)
1350 1479
1351 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1480 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1352 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1481 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1353 const_iv (F_LOCKED) 1482 const_iv (F_LOCKED)
1354 1483
1355 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1356
1357 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1484 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1358 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1485 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1359 1486
1360 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1361
1362 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1363 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1364
1365 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1366 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1367
1368 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1487 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1369
1370 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1371 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1372 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1373 const_iv (M_ICE) const_iv (M_SPECIAL)
1374 1488
1375 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1489 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1376 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1490 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1377 1491
1378 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1379 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1380 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1381 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1382 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1383 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1384 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1385 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1386 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1388 const_iv (SK_POISON_NAIL)
1389
1390 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1391 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1392 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1394 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1395 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1396
1397 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1398
1399 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1400 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1401 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1402 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1403 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1404 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1405 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1406
1407 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1408 const_iv (MAP_INACTIVE)
1409
1410 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1492 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1411 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1493 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1412 1494
1413 const_iv (VERSION_CS) const_iv (VERSION_SC)
1414
1415 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1495 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1416 1496
1417 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1418
1419 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1497 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1420
1421 // random map generator
1422 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1423 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1424
1425 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1426 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1427 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1428
1429 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1430 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1431
1432 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1433 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1434 const_iv (GT_MINIMAL)
1435
1436 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1437 const_iv (FT_RSRC) const_iv (FT_NUM)
1438 }; 1498 };
1439 1499
1440 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1500 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1441 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1501 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1442 1502
1443 static const struct { 1503 static const struct {
1444 const char *name; 1504 const char *name;
1445 int skip; 1505 int skip;
1451# undef def 1511# undef def
1452 }; 1512 };
1453 1513
1454 AV *av = get_av ("cf::EVENT", 1); 1514 AV *av = get_av ("cf::EVENT", 1);
1455 1515
1456 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1516 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1457 { 1517 {
1458 AV *event = newAV (); 1518 AV *event = newAV ();
1459 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1519 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1460 av_push (event, newSViv (eiv->klass)); 1520 av_push (event, newSViv (eiv->klass));
1461 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1521 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1462 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1522 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1463 } 1523 }
1464}
1465 1524
1525 // used by autogenerated BOOT sections from genacc
1526 av_reflect = get_av ("cf::REFLECT", 1);
1527}
1528
1529void _gv_clear (SV *gv)
1530 CODE:
1531 assert (SvTYPE (gv) == SVt_PVGV);
1532# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1533 f (GvGP (gv)->gp_form);
1534 f (GvGP (gv)->gp_io);
1535 f (GvGP (gv)->gp_sv);
1536 f (GvGP (gv)->gp_av);
1537 f (GvGP (gv)->gp_hv);
1538 f (GvGP (gv)->gp_cv);
1539 GvCVGEN (gv) = 0;
1540 GvMULTI_off (gv);
1541# undef f
1542
1466void _connect_to_perl () 1543void _connect_to_perl_1 ()
1544
1545void _connect_to_perl_2 ()
1467 1546
1468void _recalc_want () 1547void _recalc_want ()
1469 1548
1549# not used by default anymore
1470void _global_reattach () 1550void _global_reattach ()
1471 CODE: 1551 CODE:
1472{ 1552{
1473 // reattach to all attachable objects in the game. 1553 // reattach to all attachable objects in the game.
1474 for_all_clients (ns) 1554 for_all_clients (ns)
1476 1556
1477 for_all_objects (op) 1557 for_all_objects (op)
1478 op->reattach (); 1558 op->reattach ();
1479} 1559}
1480 1560
1481# support function for map-world.ext 1561void init_anim ()
1482void _quantise (SV *data_sv, SV *plt_sv)
1483 CODE:
1484{
1485 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1486 croak ("_quantise called with invalid agruments");
1487 1562
1488 plt_sv = SvRV (plt_sv); 1563void init_globals ()
1489 SV **plt = AvARRAY (plt_sv);
1490 int plt_count = AvFILL (plt_sv) + 1;
1491 1564
1492 STRLEN len; 1565void init_attackmess ()
1493 char *data = SvPVbyte (data_sv, len);
1494 char *dst = data;
1495 1566
1496 while (len >= 3) 1567void init_dynamic ()
1497 {
1498 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1499 {
1500 char *val = SvPVX (*val_sv);
1501 1568
1502 if (val [0] == data [0] 1569void load_settings ()
1503 && val [1] == data [1]
1504 && val [2] == data [2])
1505 {
1506 *dst++ = val [3];
1507 goto next;
1508 }
1509 }
1510 1570
1511 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d", 1571void reload_exp_table ()
1512 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1513 dst - SvPVX (data_sv), len);
1514 1572
1515 next: 1573void reload_materials ()
1516 data += 3;
1517 len -= 3;
1518 }
1519 1574
1520 SvCUR_set (data_sv, dst - SvPVX (data_sv)); 1575void init_uuid ()
1521} 1576 CODE:
1577 UUID::init ();
1578
1579void init_signals ()
1580
1581void init_skills ()
1582
1583void init_beforeplay ()
1522 1584
1523void evthread_start (int aiofd) 1585void evthread_start (int aiofd)
1524 1586
1525void cede_to_tick () 1587void cede_to_tick ()
1526 CODE: 1588 CODE:
1549 { 1611 {
1550 ev_async_send (EV_DEFAULT, &tick_watcher); 1612 ev_async_send (EV_DEFAULT, &tick_watcher);
1551 coroapi::cede (); 1613 coroapi::cede ();
1552 } 1614 }
1553 1615
1554void server_tick () 1616void one_tick ()
1555 CODE: 1617 CODE:
1556{ 1618{
1619 ev_now_update (EV_DEFAULT);
1557 NOW = ev_now (EV_DEFAULT); 1620 NOW = ev_now (EV_DEFAULT);
1558 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1621 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1559 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1622 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1560 runtime = SvNVX (sv_runtime); 1623 runtime = SvNVX (sv_runtime);
1561 1624
1625 one_tick ();
1626
1562 server_tick (); 1627 ++server_tick;
1628 SvUV_set (sv_server_tick, server_tick); SvIOK_only_UV (sv_server_tick);
1563 1629
1564 NOW = ev_time (); 1630 ev_now_update (EV_DEFAULT);
1631 NOW = ev_now (EV_DEFAULT);
1565 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1632 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1633
1566 runtime += TICK; 1634 runtime += TICK;
1567 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1635 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1568} 1636}
1569 1637
1570NV floor (NV x) 1638NV floor (NV x)
1571 1639
1572NV ceil (NV x) 1640NV ceil (NV x)
1573 1641
1574NV rndm (...) 1642NV rndm (...)
1643 ALIAS:
1644 rmg_rndm = 1
1575 CODE: 1645 CODE:
1646{
1647 rand_gen &gen = ix ? rmg_rndm : rndm;
1576 switch (items) 1648 switch (items)
1577 { 1649 {
1578 case 0: RETVAL = rndm (); break; 1650 case 0: RETVAL = gen (); break;
1579 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1651 case 1: RETVAL = gen (SvUV (ST (0))); break;
1580 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1652 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1581 default: croak ("cf::rndm requires none, one or two parameters."); break; 1653 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1582 } 1654 }
1655}
1583 OUTPUT: 1656 OUTPUT:
1584 RETVAL 1657 RETVAL
1585 1658
1586NV clamp (NV value, NV min_value, NV max_value) 1659NV clamp (NV value, NV min_value, NV max_value)
1587 CODE: 1660 CODE:
1592NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1665NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1593 CODE: 1666 CODE:
1594 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1667 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1595 OUTPUT: 1668 OUTPUT:
1596 RETVAL 1669 RETVAL
1670
1671const char *ordinal (int i)
1597 1672
1598void weaken (...) 1673void weaken (...)
1599 PROTOTYPE: @ 1674 PROTOTYPE: @
1600 CODE: 1675 CODE:
1601 while (items > 0) 1676 while (items > 0)
1602 sv_rvweaken (ST (--items)); 1677 sv_rvweaken (ST (--items));
1603 1678
1604void 1679void log_suspend ()
1680
1681void log_resume ()
1682
1605log_backtrace (utf8_string msg) 1683void log_backtrace (utf8_string msg)
1606 1684
1607void
1608LOG (int flags, utf8_string msg) 1685void LOG (int flags, utf8_string msg)
1609 PROTOTYPE: $$ 1686 PROTOTYPE: $$
1610 C_ARGS: flags, "%s", msg 1687 C_ARGS: flags, "%s", msg
1611 1688
1612octet_string path_combine (octet_string base, octet_string path) 1689octet_string path_combine (octet_string base, octet_string path)
1613 PROTOTYPE: $$ 1690 PROTOTYPE: $$
1614 1691
1615octet_string path_combine_and_normalize (octet_string base, octet_string path) 1692octet_string path_combine_and_normalize (octet_string base, octet_string path)
1616 PROTOTYPE: $$ 1693 PROTOTYPE: $$
1617
1618void
1619mallinfo ()
1620 PPCODE:
1621{
1622#if __GLIBC__
1623 struct mallinfo mai = mallinfo ();
1624 EXTEND (SP, 10*2);
1625 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1626 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1627 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1628 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1629 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1630 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1631 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1632 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1633 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1634 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1635#endif
1636 EXTEND (SP, 2*2);
1637 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1638 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1639}
1640 1694
1641void 1695void
1642sub_generation_inc () 1696sub_generation_inc ()
1643 CODE: 1697 CODE:
1644 PL_sub_generation++; 1698 PL_sub_generation++;
1681 1735
1682#if _POSIX_MEMLOCK 1736#if _POSIX_MEMLOCK
1683 1737
1684int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1738int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1685 INIT: 1739 INIT:
1686#ifdef __linux 1740#if __GLIBC__
1741 mallopt (M_TOP_PAD, 1024 * 1024);
1742 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1743 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1744 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1687 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc 1745 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1688#endif 1746#endif
1689 1747
1690int munlockall () 1748int munlockall ()
1691 1749
1692#endif 1750#endif
1751
1752int
1753malloc_trim (IV pad = 0)
1754
1755void
1756mallinfo ()
1757 PPCODE:
1758{
1759#if __GLIBC__
1760 struct mallinfo mai = mallinfo ();
1761 EXTEND (SP, 10*2);
1762 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1763 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1764 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1765 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1766 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1767 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1768 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1769 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1770 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1771 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1772#endif
1773 EXTEND (SP, 5*2);
1774 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1775 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1776 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1777 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1778 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1779}
1693 1780
1694int find_animation (utf8_string text) 1781int find_animation (utf8_string text)
1695 PROTOTYPE: $ 1782 PROTOTYPE: $
1696 1783
1697int random_roll (int min, int max, object *op, int goodbad); 1784int random_roll (int min, int max, object *op, int goodbad);
1698 1785
1699const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1786const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1700 1787
1701int
1702exp_to_level (val64 exp) 1788int exp_to_level (val64 exp)
1789
1790val64 level_to_min_exp (int level)
1791
1792SV *
1793attacktype_name (int atnr)
1703 CODE: 1794 CODE:
1704{ 1795 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1705 int i = 0; 1796 ? newSVpv (attacktype_name [atnr], 0)
1706 1797 : &PL_sv_undef;
1707 RETVAL = settings.max_level;
1708
1709 for (i = 1; i <= settings.max_level; i++)
1710 {
1711 if (levels[i] > exp)
1712 {
1713 RETVAL = i - 1;
1714 break;
1715 }
1716 }
1717}
1718 OUTPUT: RETVAL 1798 OUTPUT: RETVAL
1719 1799
1720val64
1721level_to_min_exp (int level)
1722 CODE:
1723 if (level > settings.max_level)
1724 RETVAL = levels[settings.max_level];
1725 else if (level < 1)
1726 RETVAL = 0;
1727 else
1728 RETVAL = levels[level];
1729 OUTPUT: RETVAL
1730
1731SV * 1800SV *
1732resistance_to_string (int atnr) 1801attacktype_desc (int atnr)
1733 CODE: 1802 CODE:
1734 if (atnr >= 0 && atnr < NROFATTACKS) 1803 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1804 ? newSVpv (attacktype_desc [atnr], 0)
1805 : &PL_sv_undef;
1806 OUTPUT: RETVAL
1807
1808SV *
1809resist_plus (int atnr)
1810 CODE:
1811 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1735 RETVAL = newSVpv (resist_plus[atnr], 0); 1812 ? newSVpv (resist_plus [atnr], 0)
1736 else 1813 : &PL_sv_undef;
1737 XSRETURN_UNDEF; 1814 OUTPUT: RETVAL
1815
1816SV *
1817change_resist_msg (int atnr)
1818 CODE:
1819 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1820 ? newSVpv (change_resist_msg [atnr], 0)
1821 : &PL_sv_undef;
1738 OUTPUT: RETVAL 1822 OUTPUT: RETVAL
1739 1823
1740UUID 1824UUID
1741uuid_cur () 1825uuid_cur ()
1742 CODE: 1826 CODE:
1778 EXTEND (SP, NUM_COINS); 1862 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i) 1863 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i])))); 1864 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1781 1865
1782bool 1866bool
1783load_resource_file (octet_string filename) 1867load_resource_file_ (octet_string filename)
1868
1869void
1870fix_weight ()
1784 1871
1785MODULE = cf PACKAGE = cf::attachable 1872MODULE = cf PACKAGE = cf::attachable
1786 1873
1787int 1874int
1788valid (SV *obj) 1875valid (SV *obj)
1789 CODE: 1876 CODE:
1790 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1877 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1791 OUTPUT: 1878 OUTPUT:
1792 RETVAL 1879 RETVAL
1793 1880
1881bool should_invoke (attachable *obj, int event)
1882 CODE:
1883 RETVAL = obj->should_invoke ((event_type)event);
1884 OUTPUT: RETVAL
1885
1794void 1886void
1795debug_trace (attachable *obj, bool on = true) 1887debug_trace (attachable *obj, bool on = true)
1796 CODE: 1888 CODE:
1797 obj->flags &= ~attachable::F_DEBUG_TRACE; 1889 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1798 if (on) 1890 if (on)
1799 obj->flags |= attachable::F_DEBUG_TRACE; 1891 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1800 1892
1801int mortals_size () 1893int mortals_size ()
1802 CODE: 1894 CODE:
1803 RETVAL = attachable::mortals.size (); 1895 RETVAL = attachable::mortals.size ();
1804 OUTPUT: RETVAL 1896 OUTPUT: RETVAL
1806#object *mortals (U32 index) 1898#object *mortals (U32 index)
1807# CODE: 1899# CODE:
1808# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1900# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1809# OUTPUT: RETVAL 1901# OUTPUT: RETVAL
1810 1902
1811INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1903INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1812 1904
1813MODULE = cf PACKAGE = cf::global 1905MODULE = cf PACKAGE = cf::global
1814 1906
1815int invoke (SV *klass, int event, ...) 1907int invoke (SV *klass, int event, ...)
1816 CODE: 1908 CODE:
1820 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1912 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1821 OUTPUT: RETVAL 1913 OUTPUT: RETVAL
1822 1914
1823MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1915MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1824 1916
1825INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1917INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1826 1918
1827int invoke (object *op, int event, ...) 1919int invoke (object *op, int event, ...)
1828 CODE: 1920 CODE:
1829 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1921 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1830 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1922 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1852object *actives (U32 index) 1944object *actives (U32 index)
1853 CODE: 1945 CODE:
1854 RETVAL = index < actives.size () ? actives [index] : 0; 1946 RETVAL = index < actives.size () ? actives [index] : 0;
1855 OUTPUT: RETVAL 1947 OUTPUT: RETVAL
1856 1948
1857const char *slot_use_name (U32 slot) 1949int mortals_size ()
1950 CODE:
1951 RETVAL = attachable::mortals.size ();
1952 OUTPUT: RETVAL
1953
1954const_utf8_string slot_name (U32 slot)
1858 ALIAS: 1955 ALIAS:
1956 slot_name = 0
1957 slot_use_name = 1
1859 slot_nonuse_name = 1 1958 slot_nonuse_name = 2
1860 CODE: 1959 CODE:
1861{ 1960{
1862 if (slot >= NUM_BODY_LOCATIONS) 1961 if (slot >= NUM_BODY_LOCATIONS)
1863 croak ("body slot index out of range"); 1962 croak ("body slot index out of range");
1864 1963
1865 switch (ix) 1964 switch (ix)
1866 { 1965 {
1966 case 0: RETVAL = body_locations[slot].name ; break;
1867 case 0: RETVAL = body_locations[slot].use_name; break; 1967 case 1: RETVAL = body_locations[slot].use_name ; break;
1868 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1968 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1869 } 1969 }
1870} 1970}
1871 OUTPUT: 1971 OUTPUT:
1872 RETVAL 1972 RETVAL
1873 1973
1918 OUTPUT: 2018 OUTPUT:
1919 RETVAL 2019 RETVAL
1920 2020
1921object *find_best_object_match (object *op, utf8_string match) 2021object *find_best_object_match (object *op, utf8_string match)
1922 2022
1923object *find_marked_object (object *op)
1924
1925int need_identify (object *obj);
1926
1927int apply_shop_mat (object *shop_mat, object *op); 2023int apply_shop_mat (object *shop_mat, object *op);
1928 2024
1929int move (object *op, int dir, object *originator = op) 2025int move (object *op, int dir, object *originator = op)
1930 CODE: 2026 CODE:
1931 RETVAL = move_ob (op, dir, originator); 2027 RETVAL = op->move (dir, originator);
1932 OUTPUT: 2028 OUTPUT:
1933 RETVAL 2029 RETVAL
1934 2030
1935void apply (object *applier, object *applied, int flags = 0)
1936 CODE:
1937 manual_apply (applied, applier, flags);
1938
1939void apply_below (object *op) 2031void apply_below (object *op)
1940 CODE: 2032 CODE:
1941 player_apply_below (op); 2033 player_apply_below (op);
1942 2034
1943int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2035int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1944 2036
1945#//TODO 2037int casting_level (object *caster, object *spell)
1946object *clone_ (object *op, int recursive = 0)
1947 CODE:
1948 if (recursive)
1949 RETVAL = object_create_clone (op);
1950 else
1951 {
1952 RETVAL = object::create ();
1953 op->copy_to (RETVAL);
1954 }
1955 OUTPUT: RETVAL
1956 2038
1957int pay_item (object *op, object *buyer) 2039int pay_item (object *op, object *buyer)
1958 CODE: 2040 CODE:
1959 RETVAL = pay_for_item (op, buyer); 2041 RETVAL = pay_for_item (op, buyer);
1960 OUTPUT: RETVAL 2042 OUTPUT: RETVAL
1997 2079
1998void pick_up (object *who, object *op) 2080void pick_up (object *who, object *op)
1999 2081
2000void update_object (object *op, int action) 2082void update_object (object *op, int action)
2001 2083
2002void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2084void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2003 2085
2004void player_lvl_adj (object *who, object *skill = 0) 2086void player_lvl_adj (object *who, object *skill = 0)
2005 2087
2006int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2088int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2007 2089
2008int calc_skill_exp (object *who, object *op, object *skill); 2090int calc_skill_exp (object *who, object *op, object *skill)
2009 2091
2010void push_button (object *op); 2092void push_button (object *op, object *originator)
2011 2093
2012void use_trigger (object *op); 2094void use_trigger (object *op, object *originator)
2013 2095
2014void add_button_link (object *button, maptile *map, int connected);
2015
2016void remove_button_link (object *op);
2017
2018void handle_apply_yield (object *op); 2096void handle_apply_yield (object *op)
2019 2097
2098int convert_item (object *item, object *converter)
2099
2100void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2020 2101
2021MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2102MODULE = cf PACKAGE = cf::object PREFIX = cf_
2022 2103
2023# no clean way to get an object from an archetype - stupid idiotic 2104# no clean way to get an object from an archetype - stupid idiotic
2024# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2105# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2025 2106
2026object *new (utf8_string archetype = 0) 2107object *new (utf8_string archetype = 0)
2027 PROTOTYPE: ;$ 2108 PROTOTYPE: ;$
2028 CODE: 2109 CODE:
2029 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2110 RETVAL = archetype
2111 ? archetype::get (archetype)
2112 : object::create ();
2030 OUTPUT: 2113 OUTPUT:
2031 RETVAL 2114 RETVAL
2032 2115
2116object *generate (utf8_string arch, object *creator)
2117 CODE:
2118 object *obj = archetype::get (arch);
2119 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2120 RETVAL = obj;
2121 OUTPUT:
2122 RETVAL
2123
2033object *find_object (U32 tag) 2124object *find_object (U32 tag)
2125
2126object *find_object_uuid (UUID i)
2034 2127
2035# TODO: nuke 2128# TODO: nuke
2036object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2129object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2037 PROTOTYPE: $$$$$$ 2130 PROTOTYPE: $$$$$$
2038 CODE: 2131 CODE:
2039{ 2132{
2040 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2133 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2041}
2042 2134
2043const_utf8_string get_ob_key_value (object *op, utf8_string key) 2135 if (RETVAL->destroyed ())
2136 RETVAL = 0;
2137}
2044 2138
2045bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1) 2139shstr
2140object::kv_get (shstr key)
2141 CODE:
2142 RETVAL = THIS->kv.get (key);
2143 OUTPUT:
2144 RETVAL
2145
2146void
2147object::kv_del (shstr key)
2148 CODE:
2149 THIS->kv.del (key);
2150
2151void
2152object::kv_set (shstr key, shstr value)
2153 CODE:
2154 THIS->kv.set (key, value);
2046 2155
2047object *get_nearest_player (object *ob) 2156object *get_nearest_player (object *ob)
2048 ALIAS: nearest_player = 0 2157 ALIAS: nearest_player = 0
2049 PREINIT: 2158 PREINIT:
2050 extern object *get_nearest_player (object *); 2159 extern object *get_nearest_player (object *);
2052void rangevector (object *ob, object *other, int flags = 0) 2161void rangevector (object *ob, object *other, int flags = 0)
2053 PROTOTYPE: $$;$ 2162 PROTOTYPE: $$;$
2054 PPCODE: 2163 PPCODE:
2055{ 2164{
2056 rv_vector rv; 2165 rv_vector rv;
2166
2057 get_rangevector (ob, other, &rv, flags); 2167 get_rangevector (ob, other, &rv, flags);
2168
2058 EXTEND (SP, 5); 2169 EXTEND (SP, 5);
2059 PUSHs (newSVuv (rv.distance)); 2170 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2060 PUSHs (newSViv (rv.distance_x)); 2171 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2061 PUSHs (newSViv (rv.distance_y)); 2172 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2062 PUSHs (newSViv (rv.direction)); 2173 PUSHs (sv_2mortal (newSViv (rv.direction)));
2063 PUSHs (to_sv (rv.part)); 2174 PUSHs (sv_2mortal (to_sv (rv.part)));
2064} 2175}
2065 2176
2066bool on_same_map_as (object *ob, object *other) 2177bool on_same_map_as (object *ob, object *other)
2067 CODE: 2178 CODE:
2068 RETVAL = on_same_map (ob, other); 2179 RETVAL = on_same_map (ob, other);
2072base_name (object *op, int plural = op->nrof > 1) 2183base_name (object *op, int plural = op->nrof > 1)
2073 CODE: 2184 CODE:
2074 RETVAL = query_base_name (op, plural); 2185 RETVAL = query_base_name (op, plural);
2075 OUTPUT: RETVAL 2186 OUTPUT: RETVAL
2076 2187
2077object *decrease_ob_nr (object *op, unsigned long i)
2078
2079# return the tail of an object, excluding itself 2188# return the tail of an object, excluding itself
2080void 2189void
2081tail (object *op) 2190tail (object *op)
2082 PPCODE: 2191 PPCODE:
2083 while ((op = op->more)) 2192 while ((op = op->more))
2090 RETVAL = op->contr; 2199 RETVAL = op->contr;
2091 OUTPUT: RETVAL 2200 OUTPUT: RETVAL
2092 2201
2093bool move_player (object *op, int dir) 2202bool move_player (object *op, int dir)
2094 2203
2095void check_score (object *op)
2096
2097void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2204void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2098 CODE: 2205 CODE:
2099 new_draw_info (flags, 0, op, txt); 2206 new_draw_info (flags, 0, op, txt);
2100 2207
2101void kill_player (object *op) 2208void kill_player (object *op)
2113int command_arrest (object *op, utf8_string params) 2220int command_arrest (object *op, utf8_string params)
2114 2221
2115 2222
2116MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2223MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2117 2224
2118INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2225INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2119 2226
2120int invoke (player *pl, int event, ...) 2227int invoke (player *pl, int event, ...)
2121 CODE: 2228 CODE:
2122 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2229 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2123 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2230 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2133 pl->ob->stats.hp = pl->ob->stats.maxhp; 2240 pl->ob->stats.hp = pl->ob->stats.maxhp;
2134 pl->ob->stats.sp = pl->ob->stats.maxsp; 2241 pl->ob->stats.sp = pl->ob->stats.maxsp;
2135 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2242 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2136 pl->orig_stats = pl->ob->stats; 2243 pl->orig_stats = pl->ob->stats;
2137 2244
2138void clear_los (player *pl) 2245# should only be temporary
2246void esrv_new_player (player *pl)
2139 2247
2248#d# TODO: replace by blocked_los accessor, fix code using this
2140bool 2249bool
2141cell_visible (player *pl, int dx, int dy) 2250cell_visible (player *pl, int dx, int dy)
2142 CODE: 2251 CODE:
2143 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2252 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2144 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2145 OUTPUT: 2253 OUTPUT:
2146 RETVAL 2254 RETVAL
2147 2255
2148void 2256void
2149send (player *pl, SV *packet) 2257send (player *pl, SV *packet)
2155 if (len > MAXSOCKBUF) 2263 if (len > MAXSOCKBUF)
2156 pl->failmsg ("[packet too long for client]"); 2264 pl->failmsg ("[packet too long for client]");
2157 else if (pl->ns) 2265 else if (pl->ns)
2158 pl->ns->send_packet (buf, len); 2266 pl->ns->send_packet (buf, len);
2159} 2267}
2160
2161int
2162listening (player *pl, int new_value = -1)
2163 CODE:
2164 RETVAL = pl->listening;
2165 if (new_value >= 0)
2166 pl->listening = new_value;
2167 OUTPUT:
2168 RETVAL
2169 2268
2170void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2269void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2171 PROTOTYPE: $;$$$ 2270 PROTOTYPE: $;$$$
2172 PPCODE: 2271 PPCODE:
2173 if (GIMME_V != G_VOID) 2272 if (GIMME_V != G_VOID)
2223 if (op->tag) 2322 if (op->tag)
2224 XPUSHs (sv_2mortal (to_sv (op))); 2323 XPUSHs (sv_2mortal (to_sv (op)));
2225 } 2324 }
2226} 2325}
2227 2326
2228INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2327INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2328
2329void
2330adjust_daylight ()
2331 CODE:
2332 maptile::adjust_daylight ();
2333
2334int
2335outdoor_darkness (int darkness = 0)
2336 CODE:
2337 RETVAL = maptile::outdoor_darkness;
2338 if (items)
2339 maptile::outdoor_darkness = darkness;
2340 OUTPUT:
2341 RETVAL
2229 2342
2230void 2343void
2231maptile::instantiate () 2344maptile::instantiate ()
2232 2345
2233maptile *new () 2346maptile *new ()
2249 if (pl->ob && pl->ob->map == THIS) 2362 if (pl->ob && pl->ob->map == THIS)
2250 PUSHs (sv_2mortal (to_sv (pl->ob))); 2363 PUSHs (sv_2mortal (to_sv (pl->ob)));
2251 } 2364 }
2252 2365
2253void 2366void
2367maptile::gen_quadmap (int x, int y, int z)
2368 CODE:
2369 gen_quadmap (THIS, x * 50, y * 50, z);
2370
2371void
2254maptile::add_underlay (SV *data, int offset, int stride, SV *palette) 2372maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2255 CODE: 2373 CODE:
2256{ 2374{
2257 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) 2375 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2258 croak ("maptile::add_underlay: palette must be arrayref"); 2376 croak ("maptile::add_underlay: palette must be arrayref");
2265 for (int x = 0; x < THIS->width; ++x) 2383 for (int x = 0; x < THIS->width; ++x)
2266 for (int y = 0; y < THIS->height; ++y) 2384 for (int y = 0; y < THIS->height; ++y)
2267 { 2385 {
2268 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2386 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2269 if (op->flag [FLAG_IS_FLOOR]) 2387 if (op->flag [FLAG_IS_FLOOR])
2270 goto skip_space; 2388 goto skip;
2271 2389
2272 { 2390 {
2273 int offs = offset + y * stride + x; 2391 int offs = offset + y * stride + x;
2392
2274 if (IN_RANGE_EXC (offs, 0, idxlen)) 2393 if (IN_RANGE_EXC (offs, 0, idxlen))
2275 { 2394 {
2276 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2395 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2277 { 2396 {
2278 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2397 object *ob = archetype::get (cfSvPVutf8_nolen (*elem));
2279 ob->flag [FLAG_NO_MAP_SAVE] = true; 2398 ob->flag [FLAG_NO_MAP_SAVE] = true;
2280 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2399 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2281 2400
2282 if (ob->randomitems) 2401 if (ob->randomitems && !ob->above)
2283 { 2402 {
2284 if (!ob->above)
2285 {
2286 ob->create_treasure (ob->randomitems); 2403 ob->create_treasure (ob->randomitems);
2287 2404
2288 for (object *op = ob->above; op; op = op->above) 2405 for (object *op = ob->above; op; op = op->above)
2289 op->flag [FLAG_NO_MAP_SAVE] = true; 2406 op->flag [FLAG_NO_MAP_SAVE] = true;
2290 } 2407 // TODO: if this is a pickable object, then the item
2291 2408 // will at a bit weird - saving inside the player
2292 ob->randomitems = 0; 2409 // will clear the flag, but when the player drops
2410 // it without logging out, it keeps the flag.
2411 // nobody has reported this, but this can be rather
2412 // annoying on persistent maps.
2293 } 2413 }
2294 } 2414 }
2295 } 2415 }
2296 } 2416 }
2297
2298 skip_space: ; 2417 skip: ;
2299 } 2418 }
2300} 2419}
2301 2420
2302void 2421void
2303maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2422maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2313 2432
2314 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2433 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2315 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2434 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2316 2435
2317 for (int i = av_len ((AV *)palette) + 1; i--; ) 2436 for (int i = av_len ((AV *)palette) + 1; i--; )
2318 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2437 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2319 2438
2320 for (int y = 0; y < THIS->height; ++y) 2439 for (int y = 0; y < THIS->height; ++y)
2321 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2440 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2322 2441
2323 sfree (THIS->regions, THIS->size ()); 2442 sfree (THIS->regions, THIS->size ());
2328} 2447}
2329 2448
2330void 2449void
2331maptile::create_region_treasure () 2450maptile::create_region_treasure ()
2332 CODE: 2451 CODE:
2333{
2334 object *op = object::create ();
2335 op->type = FLOOR;
2336 op->map = THIS;
2337
2338 for (int x = 0; x < THIS->width; ++x) 2452 for (int x = 0; x < THIS->width; ++x)
2339 for (int y = 0; y < THIS->height; ++y) 2453 for (int y = 0; y < THIS->height; ++y)
2340 { 2454 {
2341 region *rgn = THIS->region (x, y); 2455 region *rgn = THIS->region (x, y);
2342 2456
2343 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D 2457 if (object *op = THIS->at (x, y).top)
2344 if (rgn->treasure && rndm () < rgn->treasure_density) 2458 if (rgn->treasure && rndm () < rgn->treasure_density)
2345 {
2346 op->x = x;
2347 op->y = y;
2348 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2459 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2349 }
2350 } 2460 }
2351 2461
2352 op->destroy ();
2353}
2354
2355int out_of_map (maptile *map, int x, int y) 2462int out_of_map (maptile *map, int x, int y)
2356 2463
2357void 2464void
2358trigger (maptile *map, long connection, bool state = true) 2465find_link (maptile *map, shstr_tmp connection)
2359 CODE:
2360 activate_connection (map, connection, state);
2361
2362void
2363get_connection (maptile *map, long connection)
2364 PPCODE: 2466 PPCODE:
2365 oblinkpt *obp = get_connection_links (map, connection); 2467 if (oblinkpt *obp = map->find_link (connection))
2366 if (obp)
2367 for (objectlink *ol = obp->link; ol; ol = ol->next) 2468 for (objectlink *ol = obp->link; ol; ol = ol->next)
2368 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2469 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2369 2470
2370void 2471void
2371get_map_flags (maptile *map, int x, int y) 2472xy_normalise (maptile *map, int x, int y, int dir = 0)
2372 PPCODE: 2473 PPCODE:
2373{ 2474{
2374 maptile *nmap = 0; 2475 mapxy pos (map, x, y);
2375 I16 nx = 0, ny = 0; 2476 if (!pos.move (dir).normalise ())
2376 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2477 XSRETURN_EMPTY;
2377 2478
2378 EXTEND (SP, 4); 2479 EXTEND (SP, 3);
2379 PUSHs (sv_2mortal (newSViv (flags)));
2380
2381 if (GIMME_V == G_ARRAY)
2382 {
2383 PUSHs (sv_2mortal (to_sv (nmap))); 2480 PUSHs (sv_2mortal (to_sv (pos.m)));
2384 PUSHs (sv_2mortal (newSViv (nx))); 2481 PUSHs (sv_2mortal (to_sv (pos.x)));
2385 PUSHs (sv_2mortal (newSViv (ny))); 2482 PUSHs (sv_2mortal (to_sv (pos.y)));
2386 }
2387} 2483}
2388 2484
2389void 2485mapspace *
2390at (maptile *map, unsigned int x, unsigned int y) 2486ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2391 PROTOTYPE: $$$ 2487 PROTOTYPE: $$$;$
2488 CODE:
2489{
2490 mapxy pos (map, x, y);
2491 if (!pos.move (dir).normalise ())
2492 XSRETURN_UNDEF;
2493
2494 RETVAL = &*pos;
2495}
2496 OUTPUT:
2497 RETVAL
2498
2499void
2500at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2501 PROTOTYPE: $$$;$
2392 PPCODE: 2502 PPCODE:
2393{ 2503 mapxy pos (map, x, y);
2394 object *o; 2504 if (pos.move (dir).normalise ())
2395 maptile *nmap = 0; 2505 for (object *o = pos->bot; o; o = o->above)
2396 I16 nx, ny;
2397
2398 get_map_flags (map, &nmap, x, y, &nx, &ny);
2399
2400 if (nmap)
2401 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2402 XPUSHs (sv_2mortal (to_sv (o))); 2506 XPUSHs (sv_2mortal (to_sv (o)));
2403}
2404 2507
2405SV * 2508SV *
2406bot_at (maptile *obj, unsigned int x, unsigned int y) 2509bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2407 PROTOTYPE: $$$ 2510 PROTOTYPE: $$$;$
2408 ALIAS: 2511 ALIAS:
2409 top_at = 1 2512 top_at = 1
2410 flags_at = 2 2513 flags_at = 2
2411 light_at = 3 2514 light_at = 3
2412 move_block_at = 4 2515 move_block_at = 4
2413 move_slow_at = 5 2516 move_slow_at = 5
2414 move_on_at = 6 2517 move_on_at = 6
2415 move_off_at = 7 2518 move_off_at = 7
2416 INIT:
2417 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2418 CODE: 2519 CODE:
2520{
2521 mapxy pos (map, x, y);
2522 if (!pos.move (dir).normalise ())
2523 XSRETURN_UNDEF;
2524
2525 mapspace &ms = *pos;
2526
2527 ms.update ();
2528
2419 switch (ix) 2529 switch (ix)
2420 { 2530 {
2421 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break; 2531 case 0: RETVAL = to_sv (ms.bot ); break;
2422 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break; 2532 case 1: RETVAL = to_sv (ms.top ); break;
2423 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break; 2533 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2424 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break; 2534 case 3: RETVAL = newSViv (ms.light ); break;
2425 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2535 case 4: RETVAL = newSVuv (ms.move_block); break;
2426 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break; 2536 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2427 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break; 2537 case 6: RETVAL = newSVuv (ms.move_on ); break;
2428 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break; 2538 case 7: RETVAL = newSVuv (ms.move_off ); break;
2429 } 2539 }
2540}
2430 OUTPUT: RETVAL 2541 OUTPUT: RETVAL
2431
2432void fix_walls (maptile *map, int x, int y)
2433
2434void fix_walls_around (maptile *map, int x, int y)
2435 2542
2436# worst xs function of my life 2543# worst xs function of my life
2437bool 2544bool
2438_create_random_map (\ 2545_create_random_map (maptile *self, SV *options)
2439 maptile *self,\
2440 utf8_string wallstyle,\
2441 utf8_string wall_name,\
2442 utf8_string floorstyle,\
2443 utf8_string monsterstyle,\
2444 utf8_string treasurestyle,\
2445 utf8_string layoutstyle,\
2446 utf8_string doorstyle,\
2447 utf8_string decorstyle,\
2448 utf8_string origin_map,\
2449 utf8_string final_map,\
2450 utf8_string exitstyle,\
2451 utf8_string this_map,\
2452 utf8_string exit_on_final_map,\
2453 int xsize,\
2454 int ysize,\
2455 int expand2x,\
2456 int layoutoptions1,\
2457 int layoutoptions2,\
2458 int layoutoptions3,\
2459 int symmetry,\
2460 int difficulty,\
2461 int difficulty_given,\
2462 float difficulty_increase,\
2463 int dungeon_level,\
2464 int dungeon_depth,\
2465 int decoroptions,\
2466 int orientation,\
2467 int origin_y,\
2468 int origin_x,\
2469 U32 random_seed,\
2470 val64 total_map_hp,\
2471 int map_layout_style,\
2472 int treasureoptions,\
2473 int symmetry_used,\
2474 region *region,\
2475 utf8_string custom\
2476)
2477 CODE: 2546 CODE:
2478{ 2547{
2479 random_map_params rmp; 2548 random_map_params rmp ((HV *)SvRV (options));
2480
2481 assign (rmp.wallstyle , wallstyle);
2482 assign (rmp.wall_name , wall_name);
2483 assign (rmp.floorstyle , floorstyle);
2484 assign (rmp.monsterstyle , monsterstyle);
2485 assign (rmp.treasurestyle , treasurestyle);
2486 assign (rmp.layoutstyle , layoutstyle);
2487 assign (rmp.doorstyle , doorstyle);
2488 assign (rmp.decorstyle , decorstyle);
2489 assign (rmp.exitstyle , exitstyle);
2490 assign (rmp.exit_on_final_map, exit_on_final_map);
2491
2492 rmp.origin_map = origin_map;
2493 rmp.final_map = final_map;
2494 rmp.this_map = this_map;
2495 rmp.xsize = xsize;
2496 rmp.ysize = ysize;
2497 rmp.expand2x = expand2x;
2498 rmp.layoutoptions1 = layoutoptions1;
2499 rmp.layoutoptions2 = layoutoptions2;
2500 rmp.layoutoptions3 = layoutoptions3;
2501 rmp.symmetry = symmetry;
2502 rmp.difficulty = difficulty;
2503 rmp.difficulty_given = difficulty_given;
2504 rmp.difficulty_increase = difficulty_increase;
2505 rmp.dungeon_level = dungeon_level;
2506 rmp.dungeon_depth = dungeon_depth;
2507 rmp.decoroptions = decoroptions;
2508 rmp.orientation = orientation;
2509 rmp.origin_y = origin_y;
2510 rmp.origin_x = origin_x;
2511 rmp.random_seed = random_seed;
2512 rmp.total_map_hp = (uint64_t) total_map_hp;
2513 rmp.map_layout_style = map_layout_style;
2514 rmp.treasureoptions = treasureoptions;
2515 rmp.symmetry_used = symmetry_used;
2516 rmp.region = region;
2517 rmp.custom = custom;
2518
2519 RETVAL = self->generate_random_map (&rmp); 2549 RETVAL = self->generate_random_map (&rmp);
2520} 2550}
2521 OUTPUT: 2551 OUTPUT:
2522 RETVAL 2552 RETVAL
2523 2553
2554MODULE = cf PACKAGE = cf::mapspace
2555
2556INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2557
2524MODULE = cf PACKAGE = cf::arch 2558MODULE = cf PACKAGE = cf::arch
2525 2559
2526int archetypes_size () 2560int archetypes_size ()
2527 CODE: 2561 CODE:
2528 RETVAL = archetypes.size (); 2562 RETVAL = archetypes.size ();
2531archetype *archetypes (U32 index) 2565archetype *archetypes (U32 index)
2532 CODE: 2566 CODE:
2533 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2567 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2534 OUTPUT: RETVAL 2568 OUTPUT: RETVAL
2535 2569
2536object *instantiate (archetype *arch)
2537 CODE:
2538 RETVAL = arch_to_object (arch);
2539 OUTPUT:
2540 RETVAL
2541
2542INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2570INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2543 2571
2544MODULE = cf PACKAGE = cf::party 2572MODULE = cf PACKAGE = cf::party
2545 2573
2546partylist *first () 2574partylist *first ()
2547 PROTOTYPE: 2575 PROTOTYPE:
2548 CODE: 2576 CODE:
2549 RETVAL = get_firstparty (); 2577 RETVAL = get_firstparty ();
2550 OUTPUT: RETVAL 2578 OUTPUT: RETVAL
2551 2579
2552INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2580INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2553 2581
2554MODULE = cf PACKAGE = cf::region 2582MODULE = cf PACKAGE = cf::region
2555 2583
2556void 2584void
2557list () 2585list ()
2558 PPCODE: 2586 PPCODE:
2559 for_all_regions (rgn) 2587 for_all_regions (rgn)
2560 XPUSHs (sv_2mortal (to_sv (rgn))); 2588 XPUSHs (sv_2mortal (to_sv (rgn)));
2561 2589
2562region *find (utf8_string name)
2563 PROTOTYPE: $
2564 CODE:
2565 RETVAL = region::find (name);
2566 OUTPUT: RETVAL
2567
2568region *find_fuzzy (utf8_string name)
2569 PROTOTYPE: $
2570 CODE:
2571 RETVAL = region::find_fuzzy (name);
2572 OUTPUT: RETVAL
2573
2574int specificity (region *rgn) 2590int specificity (region *rgn)
2575 CODE: 2591 CODE:
2576 RETVAL = 0; 2592 RETVAL = 0;
2577 while (rgn = rgn->parent) 2593 while (rgn = rgn->parent)
2578 RETVAL++; 2594 RETVAL++;
2579 OUTPUT: RETVAL 2595 OUTPUT: RETVAL
2580 2596
2581INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2597INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2582 2598
2583MODULE = cf PACKAGE = cf::living 2599MODULE = cf PACKAGE = cf::living
2584 2600
2585INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2601INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2586 2602
2587MODULE = cf PACKAGE = cf::settings 2603MODULE = cf PACKAGE = cf::settings
2588 2604
2589INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2605INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2590 2606
2591MODULE = cf PACKAGE = cf::client 2607MODULE = cf PACKAGE = cf::client
2592 2608
2593INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2609INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2594 2610
2595int invoke (client *ns, int event, ...) 2611int invoke (client *ns, int event, ...)
2596 CODE: 2612 CODE:
2597 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2613 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2598 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2614 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2664 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2680 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2665 old_sound_index [idx] = face; 2681 old_sound_index [idx] = face;
2666 2682
2667MODULE = cf PACKAGE = cf::face PREFIX = face_ 2683MODULE = cf PACKAGE = cf::face PREFIX = face_
2668 2684
2669#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2685#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2670 2686
2671faceidx face_find (utf8_string name, faceidx defidx = 0) 2687faceidx face_find (utf8_string name, faceidx defidx = 0)
2672 2688
2673faceidx alloc (utf8_string name) 2689faceidx alloc (utf8_string name)
2674 CODE: 2690 CODE:
2681 while (!RETVAL); // crude way to leave index 0 2697 while (!RETVAL); // crude way to leave index 0
2682 2698
2683 faces [RETVAL].name = name; 2699 faces [RETVAL].name = name;
2684 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2700 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2685 2701
2686 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2702 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2687 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2703 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2704 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2688} 2705}
2689 OUTPUT: RETVAL 2706 OUTPUT: RETVAL
2690 2707
2691void set_type (faceidx idx, int value) 2708void set_type (faceidx idx, int value)
2692 ALIAS: 2709 ALIAS:
2708 2725
2709void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2726void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2710 CODE: 2727 CODE:
2711{ 2728{
2712 faceinfo *f = face_info (idx); assert (f); 2729 faceinfo *f = face_info (idx); assert (f);
2713 facedata *d = &(faceset ? f->data64 : f->data32); 2730 facedata *d = f->face + faceset;
2714 sv_to (data, d->data); 2731 sv_to (data, d->data);
2715 STRLEN clen; 2732 STRLEN clen;
2716 char *cdata = SvPVbyte (chksum, clen); 2733 char *cdata = SvPVbyte (chksum, clen);
2717 clen = min (CHKSUM_SIZE, clen); 2734 clen = min (CHKSUM_MAXLEN, clen);
2718 2735
2736 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2737
2719 if (memcmp (d->chksum, cdata, clen)) 2738 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2720 { 2739 {
2740 d->chksum_len = clen;
2721 memcpy (d->chksum, cdata, clen); 2741 memcpy (d->chksum, cdata, clen);
2722 2742
2723 // invalidate existing client face info 2743 // invalidate existing client face info
2724 for_all_clients (ns) 2744 for_all_clients (ns)
2725 if (ns->faceset == faceset) 2745 if (ns->faceset == faceset)
2740 2760
2741SV *get_chksum (faceidx idx, int faceset = 0) 2761SV *get_chksum (faceidx idx, int faceset = 0)
2742 CODE: 2762 CODE:
2743 facedata *d = face_data (idx, faceset); 2763 facedata *d = face_data (idx, faceset);
2744 if (!d) XSRETURN_UNDEF; 2764 if (!d) XSRETURN_UNDEF;
2745 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2765 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2746 OUTPUT: 2766 OUTPUT:
2747 RETVAL 2767 RETVAL
2748 2768
2749SV *get_data (faceidx idx, int faceset = 0) 2769SV *get_data (faceidx idx, int faceset = 0)
2750 CODE: 2770 CODE:
2770 ns->force_newmap = true; 2790 ns->force_newmap = true;
2771 } 2791 }
2772 2792
2773MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2793MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2774 2794
2775#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2795#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2776 2796
2777animidx anim_find (utf8_string name) 2797animidx anim_find (utf8_string name)
2778 CODE: 2798 CODE:
2779 RETVAL = animation::find (name).number; 2799 RETVAL = animation::find (name).number;
2780 OUTPUT: RETVAL 2800 OUTPUT: RETVAL
2795 } 2815 }
2796 else 2816 else
2797 anim = &animation::create (name, av_len (av) + 1, facings); 2817 anim = &animation::create (name, av_len (av) + 1, facings);
2798 2818
2799 for (int i = 0; i < anim->num_animations; ++i) 2819 for (int i = 0; i < anim->num_animations; ++i)
2800 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2820 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2801} 2821}
2802 OUTPUT: RETVAL 2822 OUTPUT: RETVAL
2803 2823
2804void invalidate_all () 2824void invalidate_all ()
2805 CODE: 2825 CODE:
2806 for_all_clients (ns) 2826 for_all_clients (ns)
2807 ns->anims_sent.reset (); 2827 ns->anims_sent.reset ();
2808 2828
2809MODULE = cf PACKAGE = cf::object::freezer 2829MODULE = cf PACKAGE = cf::object::freezer
2810 2830
2811INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2831INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2812 2832
2813SV * 2833SV *
2814new (char *klass) 2834new (char *klass)
2815 CODE: 2835 CODE:
2816 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2836 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2823 sv_to (sv, self); 2843 sv_to (sv, self);
2824 delete self; 2844 delete self;
2825 2845
2826MODULE = cf PACKAGE = cf::object::thawer 2846MODULE = cf PACKAGE = cf::object::thawer
2827 2847
2828INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2848INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2849
2850bool
2851errors_are_fatal (bool fatal)
2852 CODE:
2853 RETVAL = object_thawer::errors_are_fatal;
2854 object_thawer::errors_are_fatal = fatal;
2855 OUTPUT:
2856 RETVAL
2829 2857
2830SV * 2858SV *
2831new_from_file (char *klass, octet_string path) 2859new_from_file (char *klass, octet_string path)
2832 CODE: 2860 CODE:
2833 object_thawer *f = new object_thawer (path); 2861 object_thawer *f = new object_thawer (path);
2859 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2887 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2860 2888
2861 self->skip (); 2889 self->skip ();
2862 } 2890 }
2863 2891
2892MODULE = cf PACKAGE = cf::layout
2893
2894INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2895

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