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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.71 by root, Mon Dec 11 21:37:29 2006 UTC vs.
Revision 1.277 by root, Sat Apr 19 21:10:29 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33 40
34#include "cfperl.h" 41#include <unistd.h>
35#include "shstr.h" 42#if _POSIX_MEMLOCK
43# include <sys/mman.h>
44#endif
45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
36 49
37#include <EXTERN.h> 50#include <EXTERN.h>
38#include <perl.h> 51#include <perl.h>
39#include <XSUB.h> 52#include <XSUB.h>
40 53
54#include "CoroAPI.h"
41#include "perlxsi.c" 55#include "perlxsi.c"
42 56
43extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
44 58
45typedef object object_ornull; 59typedef object_thawer &object_thawer_ref;
46typedef maptile maptile_ornull; 60typedef object_freezer &object_freezer_ref;
47 61
48#if IVSIZE >= 8 62typedef std::string std__string;
49 typedef IV val64; 63
50# define newSVval64 newSViv 64static PerlInterpreter *perl;
51# define SvVAL64 SvIV 65
52#else 66tstamp NOW, runtime;
53 typedef double val64; 67
54# define newSVval64 newSVnv 68static int tick_inhibit;
55# define SvVAL64 SvNV 69static int tick_pending;
70
71global gbl_ev;
72static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
73static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
74
75bitset<NUM_EVENT_TYPES> ev_want_event;
76bitset<NUM_TYPES> ev_want_type;
77
78static HV
79 *stash_cf,
80 *stash_cf_object_wrap,
81 *stash_cf_object_player_wrap,
82 *stash_cf_player_wrap,
83 *stash_cf_map_wrap,
84 *stash_cf_client_wrap,
85 *stash_cf_arch_wrap,
86 *stash_cf_party_wrap,
87 *stash_cf_region_wrap,
88 *stash_cf_living_wrap;
89
90static inline SV *
91newSVpv_utf8 (const char *s)
92{
93 if (!s)
94 return newSV (0);
95
96 SV *sv = newSVpv (s, 0);
97 SvUTF8_on (sv);
98 return sv;
99}
100
101static inline SV *
102newSVpvn_utf8 (const char *s, STRLEN l)
103{
104 if (!s)
105 return newSV (0);
106
107 SV *sv = newSVpvn (s, l);
108 SvUTF8_on (sv);
109 return sv;
110}
111
112// helper cast function, returns super class * or 0
113template<class super>
114static super *
115is_a (attachable *at)
116{
117 //return dynamic_cast<super *>(at); // slower, safer
118 if (typeid (*at) == typeid (super))
119 return static_cast<super *>(at);
120 else
121 return 0;
122}
123
124//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
125
126unordered_vector<attachable *> attachable::mortals;
127
128attachable::~attachable ()
129{
130 assert (!self);
131 assert (!cb);
132}
133
134int
135attachable::refcnt_cnt () const
136{
137 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
138}
139
140void
141attachable::sever_self ()
142{
143 if (HV *self = this->self)
144 {
145 // keep a refcount because sv_unmagic might call attachable_free,
146 // which might clear self, causing sv_unmagic to crash on a now
147 // invalid object.
148 SvREFCNT_inc (self);
149 hv_clear (self);
150 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
151 SvREFCNT_dec (self);
152
153 // self *must* be null now because thats sv_unmagic's job.
154 assert (!this->self);
155 }
156}
157
158void
159attachable::optimise ()
160{
161 if (self
162 && SvREFCNT (self) == 1
163 && !HvTOTALKEYS (self))
164 sever_self ();
165}
166
167// check wether the object really is dead
168void
169attachable::do_check ()
170{
171 if (refcnt_cnt () > 0)
172 return;
173
174 destroy ();
175}
176
177void
178attachable::do_destroy ()
179{
180 INVOKE_ATTACHABLE (DESTROY, this);
181
182 if (cb)
183 {
184 SvREFCNT_dec (cb);
185 cb = 0;
186 }
187
188 mortals.push_back (this);
189}
190
191void
192attachable::destroy ()
193{
194 if (destroyed ())
195 return;
196
197 flags |= F_DESTROYED;
198 do_destroy ();
199 sever_self ();
200}
201
202void
203attachable::check_mortals ()
204{
205 static int i = 0;
206
207 for (;;)
208 {
209 if (i >= mortals.size ())
210 {
211 i = 0;
212
213 if (mortals.size () >= 512)
214 {
215 static int last_mortalcount;
216 if (mortals.size () != last_mortalcount)
217 {
218 last_mortalcount = mortals.size ();
219 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
220
221 if (0)
222 {
223 for (int j = 0; j < mortals.size (); ++j)//D
224 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
225 fprintf (stderr, "\n");//D
226 }
227 }
228 }
229
230 break;
231 }
232
233 attachable *obj = mortals [i];
234
235#if 0
236 if (obj->self)//D make this an assert later
237 {
238 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
239 obj->sever_self ();
240 }
56#endif 241#endif
57 242
58static f_plug_api gethook = cfapi_get_hooks; 243 if (obj->refcnt)
59static f_plug_api object_set_property = cfapi_object_set_property; 244 {
60static f_plug_api object_insert = cfapi_object_insert; 245 ++i; // further delay freeing
61 246
62static PerlInterpreter *perl; 247 if (!(i & 0x3ff))
248 break;
249 }
250 else
251 {
252 mortals.erase (i);
253 obj->sever_self ();
254 delete obj;
255 }
256 }
257}
63 258
64static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 259void
260attachable::set_key (const char *key, const char *value, bool is_utf8)
261{
262 if (!self)
263 self = newHV ();
264
265 if (value)
266 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
267 else
268 hv_delete (self, key, strlen (key), G_DISCARD);
269}
270
271attachable &
272attachable::operator =(const attachable &src)
273{
274 //if (self || cb)
275 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
276
277 attach = src.attach;
278 return *this;
279}
280
281template<typename T>
282static bool
283find_backref (void *ptr, T *obj)
284{
285 char *s = (char *)obj;
286 while (s < (char *)obj + sizeof (T))
287 {
288 if (ptr == *(void **)s)
289 return true;
290
291 s += sizeof (void *); // assume natural alignment
292 }
293
294 return false;
295}
296
297// for debugging, find "live" objects containing this ptr
298void
299find_backref (void *ptr)
300{
301 for_all_objects (op)
302 if (find_backref (ptr, op))
303 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
304
305 for_all_players (pl)
306 if (find_backref (ptr, pl))
307 fprintf (stderr, "P %p\n", pl);
308
309 for_all_clients (ns)
310 if (find_backref (ptr, ns))
311 fprintf (stderr, "C %p\n", ns);
312
313}
65 314
66////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 315//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
67 316
68static SV * 317static SV *
69newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 318newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
70{ 319{
71 SV *sv; 320 SV *sv;
72 321
73 if (!ptr) 322 if (!ptr)
74 return &PL_sv_undef; 323 return newSV (0);
75 324
76 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 325 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
77 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 326 return sv_bless (newRV_noinc ((SV *)hv), stash);
78} 327}
79 328
80template<class attachable> 329static int
81SV * 330attachable_free (pTHX_ SV *sv, MAGIC *mg)
331{
332 attachable *at = (attachable *)mg->mg_ptr;
333
334 //TODO: check if transaction behaviour is really required here
335 if (SV *self = (SV *)at->self)
336 {
337 at->self = 0;
338 SvREFCNT_dec (self);
339 }
340
341 // next line makes sense, but most objects still have refcnt 0 by default
342 //at->refcnt_chk ();
343 return 0;
344}
345
346MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
347
348static SV *
82newSVattachable (attachable *obj, const char *klass) 349newSVattachable (attachable *obj, HV *stash)
83{ 350{
84 if (!obj) 351 if (!obj)
85 return &PL_sv_undef; 352 return newSV (0);
86 353
87 if (!obj->self) 354 if (!obj->self)
88 obj->self = newSVptr (obj, klass); 355 obj->self = newHV ();
89 356
90 return newSVsv (obj->self); 357 if (!SvOBJECT (obj->self))
358 {
359 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
360
361 // now bless the object _once_
362 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
363 return sv_bless (newRV_inc ((SV *)obj->self), stash);
364 }
365 else
366 {
367 SV *sv = newRV_inc ((SV *)obj->self);
368
369 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
370 SvAMAGIC_on (sv);
371
372 return sv;
373 }
91} 374}
92 375
93static void 376static void
94clearSVptr (SV *sv) 377clearSVptr (SV *sv)
95{ 378{
121 return SvPTR (sv, klass); 404 return SvPTR (sv, klass);
122 else 405 else
123 return 0; 406 return 0;
124} 407}
125 408
126inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 409inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
127inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 410inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
128inline SV *to_sv (bool v) { return newSViv (v); } 411inline SV *to_sv (bool v) { return newSViv (v); }
129inline SV *to_sv ( signed char v) { return newSViv (v); } 412inline SV *to_sv ( signed char v) { return newSViv (v); }
130inline SV *to_sv (unsigned char v) { return newSViv (v); } 413inline SV *to_sv (unsigned char v) { return newSViv (v); }
131inline SV *to_sv ( signed short v) { return newSViv (v); } 414inline SV *to_sv ( signed short v) { return newSViv (v); }
132inline SV *to_sv (unsigned short v) { return newSVuv (v); } 415inline SV *to_sv (unsigned short v) { return newSVuv (v); }
136inline SV *to_sv (unsigned long v) { return newSVuv (v); } 419inline SV *to_sv (unsigned long v) { return newSVuv (v); }
137inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 420inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
138inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 421inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
139inline SV *to_sv (float v) { return newSVnv (v); } 422inline SV *to_sv (float v) { return newSVnv (v); }
140inline SV *to_sv (double v) { return newSVnv (v); } 423inline SV *to_sv (double v) { return newSVnv (v); }
424inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
141inline SV *to_sv (player * v) { return newSVattachable (v, "cf::player::wrap"); } 425inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
142inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap"); } 426inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
143inline SV *to_sv (maptile * v) { return newSVattachable (v, "cf::map::wrap"); } 427inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
144inline SV *to_sv (archetype * v) { return newSVptr (v, "cf::arch::wrap"); } 428inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
429inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
145inline SV *to_sv (partylist * v) { return newSVptr (v, "cf::party::wrap"); } 430inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
146inline SV *to_sv (region * v) { return newSVptr (v, "cf::region::wrap"); }
147inline SV *to_sv (living * v) { return newSVptr (v, "cf::living::wrap"); } 431inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
148 432
149inline SV *to_sv (object & v) { return to_sv (&v); } 433inline SV *to_sv (object & v) { return to_sv (&v); }
150inline SV *to_sv (living & v) { return to_sv (&v); } 434inline SV *to_sv (living & v) { return to_sv (&v); }
151 435
152//TODO: 436inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
153inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
154inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 437inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
155 438
156inline SV *to_sv (UUID v) 439inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
157{
158 char buf[128];
159 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
160 return newSVpv (buf, 0);
161}
162 440
163inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 441inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
164inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } //TODO: verify that all simple pointers are strdup-managed 442inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
165inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 443inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
166inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
167inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 445inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
168inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 446inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
169inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
170inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
171inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 449inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
172inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
173inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 451inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
174inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 452inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
175inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 453inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
176inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 454inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
177inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 455inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
456inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
178inline void sv_to (SV *sv, player * &v) { v = (player *)SvPTR_ornull (sv, "cf::player"); } 457inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
179inline void sv_to (SV *sv, object * &v) { v = (object *)SvPTR_ornull (sv, "cf::object"); } 458inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
180inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)SvPTR_ornull (sv, "cf::arch"); } 459inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
181inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)SvPTR_ornull (sv, "cf::map"); } 460inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
461inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
462inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
182inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 463inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
183inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
184inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 464inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
465inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
466inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
185 467
186inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 468//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
187inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 469inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
188 470
189template<class T> 471template<class T>
190inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 472inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
191 473
192template<int N> 474template<int N>
193inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 475inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
194 476
477inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
478inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
479inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
480inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
481
482inline void sv_to (SV *sv, std::string &v)
483{
484 STRLEN len;
485 char *data = SvPVbyte (sv, len);
486 v.assign (data, len);
487}
488
195inline void sv_to (SV *sv, UUID &v) 489inline void sv_to (SV *sv, UUID &v)
196{ 490{
197 unsigned int version; 491 if (!v.parse (SvPV_nolen (sv)))
198
199 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
200 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 492 croak ("unparsable uuid: %s", SvPV_nolen (sv));
201} 493}
494
495inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
202 496
203static SV * 497static SV *
204newSVdt_va (va_list &ap, data_type type) 498newSVdt_va (va_list &ap, data_type type)
205{ 499{
206 SV *sv; 500 SV *sv;
220 break; 514 break;
221 515
222 case DT_STRING: 516 case DT_STRING:
223 { 517 {
224 char *str = (char *)va_arg (ap, const char *); 518 char *str = (char *)va_arg (ap, const char *);
225 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 519 sv = str ? newSVpv (str, 0) : newSV (0);
226 } 520 }
227 break; 521 break;
228 522
229 case DT_DATA: 523 case DT_DATA:
230 { 524 {
231 char *str = (char *)va_arg (ap, const void *); 525 char *str = (char *)va_arg (ap, const void *);
232 int len = va_arg (ap, int); 526 int len = va_arg (ap, int);
233 sv = str ? newSVpv (str, len) : &PL_sv_undef; 527 sv = str ? newSVpv (str, len) : newSV (0);
234 } 528 }
235 break; 529 break;
236 530
237 case DT_OBJECT: 531 case DT_OBJECT:
238 sv = to_sv (va_arg (ap, object *)); 532 sv = to_sv (va_arg (ap, object *));
241 case DT_MAP: 535 case DT_MAP:
242 // va_arg (object *) when void * is passed is an XSI extension 536 // va_arg (object *) when void * is passed is an XSI extension
243 sv = to_sv (va_arg (ap, maptile *)); 537 sv = to_sv (va_arg (ap, maptile *));
244 break; 538 break;
245 539
540 case DT_CLIENT:
541 sv = to_sv (va_arg (ap, client *));
542 break;
543
246 case DT_PLAYER: 544 case DT_PLAYER:
247 sv = to_sv (va_arg (ap, player *)); 545 sv = to_sv (va_arg (ap, player *));
248 break; 546 break;
249 547
250 case DT_ARCH: 548 case DT_ARCH:
276 va_end (ap); 574 va_end (ap);
277 575
278 return sv; 576 return sv;
279} 577}
280 578
281static SV *
282newSVcfapi (int type, ...)
283{
284 SV *sv;
285
286 va_list ap;
287 va_start (ap, type);
288
289 switch (type)
290 {
291 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
292 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
293 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
294 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
295 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
296 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
297 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
298 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
299 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
300 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
301
302 default:
303 assert (("unhandled type in newSVcfapi", 0));
304 }
305
306 va_end (ap);
307
308 return sv;
309}
310
311////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 579//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
312 580
313SV * 581SV *
314registry_of (attachable_base *ext) 582registry (attachable *ext)
315{ 583{
316 if (!ext->cb) 584 if (!ext->cb)
317 ext->cb = newAV (); 585 ext->cb = newAV ();
318 586
319 return newRV_inc ((SV *)ext->cb); 587 return newRV_inc ((SV *)ext->cb);
320} 588}
321 589
322void attachable_base::clear ()
323{
324 if (self)
325 {
326 if (cb)
327 if (SvROK (*av_fetch (cb, EVENT_OBJECT_DESTROY, 1)))
328 INVOKE_OBJECT (DESTROY, static_cast<object *>(this));
329 else if (SvROK (*av_fetch (cb, EVENT_MAP_DESTROY, 1)))
330 INVOKE_MAP (DESTROY, static_cast<maptile *>(this));
331
332 // disconnect Perl from C, to avoid crashes
333 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
334
335 // clear the perl hash, might or might not be a good idea
336 hv_clear ((HV *)SvRV ((SV *)self));
337
338 SvREFCNT_dec (self);
339 self = 0;
340 }
341
342 if (cb)
343 {
344 SvREFCNT_dec (cb);
345 cb = 0;
346 }
347
348 attach = 0;
349}
350
351void attachable_base::optimise ()
352{
353 if (!self)
354 return;
355
356 HV *hv = (HV *)SvRV ((SV *)self);
357
358 if (SvREFCNT ((SV *)self) == 1
359 && SvREFCNT ((SV *)hv) == 1
360 && !HvKEYS (hv))
361 {
362 SvREFCNT_dec ((SV *)self);
363 self = 0;
364 }
365}
366
367void attachable_base::instantiate (data_type type, void *obj)
368{
369 dSP;
370 ENTER;
371 SAVETMPS;
372 PUSHMARK (SP);
373 EXTEND (SP, 2);
374 PUSHs (sv_2mortal (newSVdt (type, obj)));
375 PUSHs (sv_2mortal (newSVpv (attach, 0)));
376
377 attach = 0;
378
379 PUTBACK;
380 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
381 FREETMPS;
382 LEAVE;
383
384 switch (type)
385 {
386 case DT_OBJECT: INVOKE_OBJECT (INSTANTIATE, obj); break;
387 case DT_MAP: INVOKE_MAP (INSTANTIATE, obj); break;
388 }
389}
390
391///////////////////////////////////////////////////////////////////////////// 590/////////////////////////////////////////////////////////////////////////////
392 591
393void reattach (data_type type, void *obj)
394{
395 //TODO only do this when the object has _attachment's
396
397 dSP;
398 ENTER;
399 SAVETMPS;
400 PUSHMARK (SP);
401 XPUSHs (sv_2mortal (newSVdt (type, obj)));
402 PUTBACK;
403 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
404 FREETMPS;
405 LEAVE;
406
407 switch (type)
408 {
409 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
410 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
411 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
412 }
413}
414
415template<class subclass>
416void reattach (attachable<subclass> *obj)
417{
418 obj->optimise ();
419
420 if (obj->self)
421 reattach ((data_type) cftype<subclass>::dt, (subclass *)obj);
422}
423
424#include "kw_hash.h"
425
426object_freezer::object_freezer ()
427: dynbuf (128 * 1024, 64 * 1024)
428{
429 av = newAV ();
430}
431
432object_freezer::~object_freezer ()
433{
434 SvREFCNT_dec (av);
435}
436
437void object_freezer::put (attachable_base *ext)
438{
439 ext->optimise ();
440
441 if (ext->self)
442 {
443 int idx = AvFILLp ((AV *)av) + 1;
444 av_store (av, idx, SvREFCNT_inc (ext->self));
445
446 add ((void *)"oid ", 4);
447 add ((sint32)idx);
448 add ('\n');
449 }
450}
451
452bool object_freezer::save (const char *filename)
453{
454 dSP;
455 ENTER;
456 SAVETMPS;
457 PUSHMARK (SP);
458 EXTEND (SP, 3);
459 PUSHs (sv_2mortal (newSVpv (filename, 0)));
460 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
461 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
462 PUTBACK;
463 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
464 FREETMPS;
465 LEAVE;
466}
467
468char *object_freezer::as_string ()
469{
470 dSP;
471 ENTER;
472 SAVETMPS;
473 PUSHMARK (SP);
474 EXTEND (SP, 3);
475 PUSHs (sv_2mortal (newRV_noinc (newSVpvn ((char *)linearise (), size ()))));
476 PUSHs (sv_2mortal (newRV_inc ((SV *)av)));
477 PUTBACK;
478
479 char *res = call_pv ("cf::object_freezer_as_string", G_SCALAR | G_EVAL) > 0
480 ? strdup (SvPVbyte_nolen (POPs))
481 : strdup ("[fatal error]");
482
483 FREETMPS;
484 LEAVE;
485
486 return res;
487}
488
489int fprintf (object_freezer &freezer, const char *format, ...)
490{
491 va_list ap;
492
493 va_start (ap, format);
494
495 int len = vsnprintf ((char *)freezer.force (1024), 1024, format, ap);
496
497 if (len >= 0)
498 freezer.alloc (len);
499
500 va_end (ap);
501}
502
503int fputs (const char *s, object_freezer &freezer)
504{
505 freezer.add (s);
506}
507
508static const char thawer_eof[] = "\n\n\n\0\0\0";
509
510object_thawer::object_thawer (const char *filename)
511{
512 static const char eof[] = "\n\n\n\0\0\0";
513
514 av = 0;
515 text = 0;
516 line = 0;
517
518 if (filename)
519 {
520 dSP;
521 ENTER;
522 SAVETMPS;
523 PUSHMARK (SP);
524 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
525 PUTBACK;
526
527 if (2 == call_pv ("cf::object_thawer_load", G_ARRAY | G_EVAL))
528 {
529 SPAGAIN;
530
531 // second value - perl objects
532 {
533 SV *sv = POPs;
534 if (SvROK (sv))
535 av = (AV *)SvREFCNT_inc (SvRV (sv));
536 }
537
538 // first value - text part, pad with 3 zeroes
539 {
540 SV *sv = POPs;
541 STRLEN len;
542 char *sv_ = SvPVbyte (sv, len);
543 text = newSV (len + sizeof (eof));
544 SvCUR_set (text, len);
545 memcpy (SvPVX (text), sv_, len);
546 memcpy (SvEND (text), eof, sizeof (eof)); // just to be sure
547
548 line = SvPVX (text);
549 }
550 }
551
552 PUTBACK;
553 FREETMPS;
554 LEAVE;
555 }
556}
557
558object_thawer::object_thawer (const char *data, AV *perlav)
559{
560 av = perlav;
561 text = newSVpv (data, 0);
562 sv_catpv (text, thawer_eof);
563 line = SvPVbyte_nolen (text);
564}
565
566void object_thawer::get (data_type type, void *obj, attachable_base *ext, int oid)
567{
568 if (!av || oid < 0) // this is actually an error of sorts
569 return;
570
571 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
572 ext->clear ();
573
574 SV **svp = av_fetch ((AV *)av, oid, 0);
575
576 if (!svp || !SvROK (*svp))
577 {
578 printf ("trying to thaw duplicate or never-issued oid %d, ignoring.\n", oid);
579 return;
580 }
581
582 ext->self = *svp; *svp = &PL_sv_undef;
583 sv_magic (SvRV (ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
584
585 reattach (type, obj);
586}
587
588object_thawer::~object_thawer ()
589{
590 if (text) SvREFCNT_dec (text);
591 if (av) SvREFCNT_dec (av);
592}
593
594char *fgets (char *s, int n, object_thawer &thawer)
595{
596 char *p = thawer.line;
597 char *q = s;
598
599 if (!p)
600 return 0;
601
602 while (--n)
603 {
604 if (!*p)
605 break;
606
607 *q++ = *p;
608
609 if (*p++ == '\n')
610 break;
611 }
612
613 *q = 0;
614 thawer.line = p;
615
616 return s == q ? 0 : s;
617}
618
619keyword object_thawer::get_kv ()
620{
621 if (!line)
622 return KW_EOF;
623
624 for (;;)
625 {
626 char *p = line;
627
628 if (!*p)
629 return KW_EOF;
630
631 // parse keyword
632 while (*p > ' ')
633 p++;
634
635 int klen = p - line;
636
637 if (*p++ != '\n')
638 {
639 // parse value
640 while (*(unsigned char *)p <= ' ' && *p != '\n') // skip 0x01 .. 0x20
641 ++p;
642
643 last_value = p;
644
645 while (*p != '\n')
646 p++;
647
648 *p++ = 0;
649 }
650 else
651 last_value = 0;
652
653 line [klen] = 0;
654 keyword_idx *kw = kw_lex::match (line, klen);
655
656 //printf ("KV %d<%s,%s>\n", kw ? kw->index : 0, line, last_value);//D
657
658 if (kw)
659 {
660 line = p;
661 return kw->index;
662 }
663 else if (!*line || *line == '#')
664 {
665 // empty/comment line
666 line = p;
667 }
668 else
669 return KW_ERROR;
670 }
671}
672
673void object_thawer::get (shstr &sh) const
674{
675 if (last_value)
676 sh = last_value;
677 else
678 {
679 sh = "<value missing>";
680 LOG (llevError, "keyword requires value: <%s>\n", line);//TODO: add filename
681 }
682}
683
684void object_thawer::get_ml (keyword kend, shstr &sh)
685{
686 char kw[128];
687
688 int klen = keyword_len [kend];
689
690 kw [0] = '\n';
691 memcpy (kw + 1, keyword_str [kend], klen);
692 kw [klen + 1] = '\n';
693 kw [klen + 2] = 0;
694
695 // first test for completely empty msg... "endXXX\n"
696 if (!strncmp (line, kw + 1, klen + 1))
697 {
698 sh = 0;
699
700 line += klen + 1;
701
702 return;
703 }
704 else
705 {
706 // multi-line strings are delimited by "\nendXXX\n" or "endXXX\n" (NULL)
707
708 char *end = strstr (line, kw);
709
710 if (!end)
711 {
712 sh = 0;
713 return;
714 }
715
716 *end = 0;
717 sh = line;
718
719 line = end + keyword_len [kend] + 1;
720
721 while (*line++ != '\n')
722 ;
723 }
724}
725
726sint32 object_thawer::get_sint32 () const
727{
728 char *p = last_value;
729
730 if (!p)
731 return 0;
732
733 sint32 val = 0;
734 bool negate;
735
736 if (*p == '-')
737 {
738 negate = true;
739 ++p;
740 }
741 else
742 negate = false;
743
744 do
745 {
746 val *= 10;
747 val += *p++ - '0';
748 }
749 while (*p);
750
751 return negate ? -val : val;
752}
753
754sint64 object_thawer::get_sint64 () const
755{
756 return last_value ? atoll (last_value) : 0;
757}
758
759double object_thawer::get_double () const
760{
761 return last_value ? atof (last_value) : 0;
762}
763
764/////////////////////////////////////////////////////////////////////////////
765
766extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
767{
768 return 0;
769}
770
771static CommArray_s rtn_cmd;
772
773static int
774runPluginCommand (object *obj, char *params)
775{
776 dSP;
777
778 ENTER;
779 SAVETMPS;
780
781 PUSHMARK (SP);
782
783 EXTEND (SP, 3);
784 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
785 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
786
787 if (params)
788 PUSHs (sv_2mortal (newSVpv (params, 0)));
789
790 PUTBACK;
791 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
792 SPAGAIN;
793
794 if (SvTRUE (ERRSV))
795 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
796
797 int returnvalue = count > 0 ? POPi : -1;
798
799 PUTBACK;
800 FREETMPS;
801 LEAVE;
802
803 return returnvalue;
804}
805
806extern "C" void *cfperl_getPluginProperty (int *type, ...)
807{
808 va_list args;
809 char *propname;
810 int i;
811 va_start (args, type);
812 propname = va_arg (args, char *);
813 //printf ("Property name: %s\n", propname);
814
815 if (!strcmp (propname, "command?"))
816 {
817 if (!perl)
818 return NULL;
819
820 const char *cmdname = va_arg (args, const char *);
821 HV *hv = get_hv ("cf::COMMAND", 1);
822 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
823
824 va_end (args);
825
826 if (svp)
827 {
828 // this is totaly broken, should stash it into %COMMAND
829 rtn_cmd.name = cmdname;
830 rtn_cmd.time = SvNV (*svp);
831 rtn_cmd.func = runPluginCommand;
832
833 return &rtn_cmd;
834 }
835 }
836 else if (!strcmp (propname, "Identification"))
837 {
838 va_end (args);
839 return (void*) PLUGIN_NAME;
840 }
841 else if (!strcmp (propname, "FullName"))
842 {
843 va_end (args);
844 return (void*) PLUGIN_VERSION;
845 }
846 else
847 va_end (args);
848
849 return NULL;
850}
851
852extern "C" int cfperl_postInitPlugin ()
853{
854 int hooktype = 1;
855 int rtype = 0;
856
857 cf_init_plugin (gethook);
858
859 return 0;
860}
861
862extern "C" int cfperl_closePlugin ()
863{
864 return 0;
865}
866
867void 592void
868cfperl_init () 593cfperl_init ()
869{ 594{
595 extern char **environ;
596
870 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 597 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
871 perl = perl_alloc (); 598 perl = perl_alloc ();
872 perl_construct (perl); 599 perl_construct (perl);
873 600
874 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 601 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
875 602
876 char *argv[] = { 603 const char *argv[] = {
877 "", 604 settings.argv [0],
878 "-e" 605 "-e"
879 "cf->bootstrap;" 606 "use EV; use Coro;" // required for bootstrap
607 "cf->bootstrap;" // required for datadir :*>
880 "unshift @INC, cf::datadir ();" 608 "unshift @INC, cf::datadir ();"
881 "require cf;" 609 "require cf;"
882 }; 610 };
883 611
884 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 612 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
613 || perl_run (perl))
885 { 614 {
886 printf ("unable to initialize perl-interpreter, aborting.\n"); 615 printf ("unable to initialize perl-interpreter, aborting.\n");
887 exit (EXIT_FAILURE); 616 exit (EXIT_FAILURE);
888 } 617 }
618
619 {
620 dSP;
621
622 PUSHMARK (SP);
623 PUTBACK;
624 call_pv ("cf::init", G_DISCARD | G_VOID);
625 }
889} 626}
890 627
891void cfperl_main () 628void cfperl_main ()
892{ 629{
893 dSP; 630 dSP;
894 631
895 PUSHMARK (SP); 632 PUSHMARK (SP);
896 PUTBACK; 633 PUTBACK;
897 call_pv ("cf::main", G_DISCARD | G_VOID); 634 call_pv ("cf::main", G_DISCARD | G_VOID);
635}
636
637void
638attachable::instantiate ()
639{
640 if (attach)
641 {
642 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
643 attach = 0;
644 }
645}
646
647void
648attachable::reattach ()
649{
650 optimise ();
651 //TODO: check for _attachment's, very important for restarts
652 INVOKE_ATTACHABLE (REATTACH, this);
898} 653}
899 654
900static event_klass klass_of[NUM_EVENT_TYPES] = { 655static event_klass klass_of[NUM_EVENT_TYPES] = {
901# define def(type,name) KLASS_ ## type, 656# define def(type,name) KLASS_ ## type,
902# include "eventinc.h" 657# include "eventinc.h"
933 } 688 }
934 } 689 }
935 } 690 }
936} 691}
937 692
693void
694attachable::gather_callbacks (AV *&callbacks, event_type event) const
695{
696 ::gather_callbacks (callbacks, cb_attachable, event);
697
698 if (cb)
699 ::gather_callbacks (callbacks, cb, event);
700}
701
702void
703global::gather_callbacks (AV *&callbacks, event_type event) const
704{
705 ::gather_callbacks (callbacks, cb_global, event);
706}
707
708void
709object::gather_callbacks (AV *&callbacks, event_type event) const
710{
711 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
712 {
713 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
714
715 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
716 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
717 }
718
719 if (type <= AvFILLp (cb_type))
720 {
721 SV *registry = AvARRAY (cb_type)[type];
722
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 }
726
727 attachable::gather_callbacks (callbacks, event);
728 ::gather_callbacks (callbacks, cb_object, event);
729}
730
731void
732archetype::gather_callbacks (AV *&callbacks, event_type event) const
733{
734 attachable::gather_callbacks (callbacks, event);
735 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
736}
737
738void
739client::gather_callbacks (AV *&callbacks, event_type event) const
740{
741 attachable::gather_callbacks (callbacks, event);
742 ::gather_callbacks (callbacks, cb_client, event);
743}
744
745void
746player::gather_callbacks (AV *&callbacks, event_type event) const
747{
748 attachable::gather_callbacks (callbacks, event);
749 ::gather_callbacks (callbacks, cb_player, event);
750}
751
752void
753maptile::gather_callbacks (AV *&callbacks, event_type event) const
754{
755 attachable::gather_callbacks (callbacks, event);
756 ::gather_callbacks (callbacks, cb_map, event);
757}
758
759void
760_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
761{
762 for (int event = 0; event <= AvFILLp (registry); ++event)
763 {
764 SV *cbs_ = AvARRAY (registry)[event];
765
766 // element must be list of callback entries
767 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
768 {
769 AV *cbs = (AV *)SvRV (cbs_);
770
771 // no callback entries, no callbacks to call
772 if (AvFILLp (cbs) >= 0)
773 set.set (event);
774 }
775 }
776}
777
778// very slow and inefficient way to recalculate the global want bitsets
779void
780_recalc_want ()
781{
782 ev_want_event.reset ();
783
784 _recalc_want (ev_want_event, cb_global);
785 _recalc_want (ev_want_event, cb_attachable);
786 _recalc_want (ev_want_event, cb_object);
787 _recalc_want (ev_want_event, cb_client);
788 _recalc_want (ev_want_event, cb_player);
789 _recalc_want (ev_want_event, cb_map);
790
791 ev_want_type.reset ();
792
793 for (int type = 0; type <= AvFILLp (cb_type); ++type)
794 {
795 SV *cbs_ = AvARRAY (cb_type)[type];
796
797 // element must be list of callback entries
798 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
799 {
800 AV *cbs = (AV *)SvRV (cbs_);
801
802 // no callback entries, no callbacks to call
803 if (AvFILLp (cbs) >= 0)
804 ev_want_type.set (type % NUM_TYPES);
805 }
806 }
807}
808
809bool
938bool cfperl_invoke (event_type event, ...) 810attachable::invoke (event_type event, ...)
939{ 811{
940 data_type dt; 812 data_type dt;
941 va_list ap;
942 813
943 va_start (ap, event); 814 // callback call ordering should be:
815 // 1. per-object callback
816 // 2. per-class object
817 // 3. per-type callback
818 // 4. global callbacks
944 819
945 AV *callbacks = 0; 820 AV *callbacks = 0;
946
947 object *op;
948 player *pl;
949 maptile *map;
950
951 // callback call ordering is:
952 // 1. per-object callback (NYI)
953 // 2. per-class object
954 // 2a. per-type callback
955 // 4. global callbacks
956
957 gather_callbacks (callbacks, cb_global, event); 821 gather_callbacks (callbacks, event);
958
959 switch (KLASS_OF (event))
960 {
961 case KLASS_GLOBAL:
962 break;
963
964 case KLASS_OBJECT:
965 dt = (data_type) va_arg (ap, int);
966 assert (("first argument must be of type object", dt == DT_OBJECT));
967 op = va_arg (ap, object *);
968
969 if (op->cb)
970 gather_callbacks (callbacks, op->cb, event);
971
972 if (op->type)
973 {
974 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
975 {
976 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
977
978 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
979 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
980 }
981
982 if (op->type <= AvFILLp (cb_type))
983 {
984 SV *registry = AvARRAY (cb_type)[op->type];
985
986 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
987 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
988 }
989 }
990
991 gather_callbacks (callbacks, cb_object, event);
992
993 break;
994
995 case KLASS_PLAYER:
996 dt = (data_type) va_arg (ap, int);
997 assert (("first argument must be of type player", dt == DT_PLAYER));
998 pl = va_arg (ap, player *);
999
1000 if (pl->cb)
1001 gather_callbacks (callbacks, pl->cb, event);
1002
1003 gather_callbacks (callbacks, cb_player, event);
1004 break;
1005
1006 case KLASS_MAP:
1007 dt = (data_type) va_arg (ap, int);
1008 assert (("first argument must be of type object", dt == DT_MAP));
1009 map = va_arg (ap, maptile *);
1010
1011 if (map->cb)
1012 gather_callbacks (callbacks, map->cb, event);
1013
1014 gather_callbacks (callbacks, cb_map, event);
1015 break;
1016
1017 default:
1018 assert (("unsupported event klass in cfperl_invoke", 0));
1019 }
1020 822
1021 // short-circuit processing if no callbacks found/defined 823 // short-circuit processing if no callbacks found/defined
1022 if (!callbacks) 824 if (!callbacks)
1023 return 0; 825 return 0;
1024 826
1025 dSP; 827 va_list ap;
1026 ENTER; 828 va_start (ap, event);
1027 SAVETMPS;
1028 829
1029 PUSHMARK (SP); 830 CALL_BEGIN (3);
1030 EXTEND (SP, 3);
1031
1032 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 831 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
1033 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 832 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
1034 833
1035 switch (KLASS_OF (event)) 834 //TODO: unhack
1036 { 835 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
1037 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 836 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
1038 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 837 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
1039 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 838 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
1040 } 839 else if (global *gl = is_a<global>(this)) /*nop*/;
840 else
841 abort (); //TODO
1041 842
1042 for (;;) 843 for (;;)
1043 { 844 {
1044 dt = (data_type) va_arg (ap, int); 845 dt = (data_type) va_arg (ap, int);
1045 846
1046 if (dt == DT_END) 847 if (dt == DT_END)
1047 break; 848 break;
1048
1049 if (dt == DT_AV) 849 else if (dt == DT_AV)
1050 { 850 {
1051 AV *av = va_arg (ap, AV *); 851 AV *av = va_arg (ap, AV *);
1052 852
1053 for (int i = 0; i <= av_len (av); ++i) 853 for (int i = 0; i <= av_len (av); ++i)
1054 XPUSHs (*av_fetch (av, i, 1)); 854 XPUSHs (*av_fetch (av, i, 1));
1057 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 857 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
1058 } 858 }
1059 859
1060 va_end (ap); 860 va_end (ap);
1061 861
1062 PUTBACK; 862 CALL_CALL ("cf::do_invoke", G_SCALAR);
1063 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
1064 SPAGAIN;
1065
1066 count = count > 0 ? POPi : 0; 863 count = count > 0 ? POPi : 0;
1067 864
1068 FREETMPS; 865 CALL_END;
1069 LEAVE;
1070 866
1071 return count; 867 return count;
1072} 868}
1073 869
1074SV * 870SV *
1075cfperl_result (int idx) 871cfperl_result (int idx)
1076{ 872{
1077 AV *av = get_av ("cfperl::invoke_results", 0); 873 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
1078 if (!av) 874 if (!av)
1079 return &PL_sv_undef; 875 return &PL_sv_undef;
1080 876
1081 SV **sv = av_fetch (av, idx, 0); 877 SV **sv = av_fetch (av, idx, 0);
1082 if (!sv) 878 if (!sv)
1089cfperl_result_INT (int idx) 885cfperl_result_INT (int idx)
1090{ 886{
1091 return SvIV (cfperl_result (idx)); 887 return SvIV (cfperl_result (idx));
1092} 888}
1093 889
890double
891cfperl_result_DOUBLE (int idx)
892{
893 return SvNV (cfperl_result (idx));
894}
895
896/////////////////////////////////////////////////////////////////////////////
897// various c++ => perl glue functions
898
899void cfperl_tick ()
900{
901 tick_pending = 1;
902
903 if (tick_inhibit)
904 return;
905
906 tick_pending = 0;
907
908 dSP;
909
910 PUSHMARK (SP);
911 PUTBACK;
912 call_pv ("cf::tick", G_DISCARD | G_VOID);
913
914 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
915}
916
917void
918cfperl_emergency_save ()
919{
920 CALL_BEGIN (0);
921 CALL_CALL ("cf::emergency_save", G_VOID);
922 CALL_END;
923}
924
925void
926cfperl_cleanup (int make_core)
927{
928 CALL_BEGIN (1);
929 CALL_ARG (make_core);
930 CALL_CALL ("cf::post_cleanup", G_VOID);
931 CALL_END;
932}
933
934void
935cfperl_make_book (object *book, int level)
936{
937 CALL_BEGIN (2);
938 CALL_ARG (book);
939 CALL_ARG (level);
940 CALL_CALL ("ext::books::make_book", G_VOID);
941 CALL_END;
942}
943
944void
945cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
946{
947 CALL_BEGIN (4);
948 CALL_ARG (ns);
949 CALL_ARG (type);
950 CALL_ARG_SV (newSVpv_utf8 (msg));
951 CALL_ARG (color);
952 CALL_CALL ("cf::client::send_msg", G_VOID);
953 CALL_END;
954}
955
956int
957cfperl_can_merge (object *ob1, object *ob2)
958{
959 int can;
960
961 CALL_BEGIN (2);
962 CALL_ARG (ob1);
963 CALL_ARG (ob2);
964 CALL_CALL ("cf::_can_merge", G_SCALAR);
965 can = count && SvTRUE (TOPs);
966 CALL_END;
967
968 return can;
969}
970
971player *
972player::find (const char *name)
973{
974 CALL_BEGIN (1);
975 CALL_ARG (name);
976 CALL_CALL ("cf::player::find", G_SCALAR);
977
978 player *retval;
979
980 if (count)
981 sv_to (POPs, retval);
982 else
983 retval = 0;
984
985 CALL_END;
986
987 return retval;
988}
989
990maptile *
991maptile::find_sync (const char *path, maptile *origin)
992{
993 CALL_BEGIN (2);
994 CALL_ARG (path);
995 CALL_ARG (origin);
996 CALL_CALL ("cf::map::find_sync", G_SCALAR);
997
998 maptile *retval;
999
1000 if (count)
1001 sv_to (POPs, retval);
1002 else
1003 retval = 0;
1004
1005 CALL_END;
1006
1007 return retval;
1008}
1009
1010maptile *
1011maptile::find_async (const char *path, maptile *origin, bool load)
1012{
1013 CALL_BEGIN (3);
1014 CALL_ARG (path);
1015 CALL_ARG (origin);
1016 CALL_ARG (load);
1017 CALL_CALL ("cf::map::find_async", G_SCALAR);
1018
1019 maptile *retval;
1020
1021 if (count)
1022 sv_to (POPs, retval);
1023 else
1024 retval = 0;
1025
1026 CALL_END;
1027
1028 return retval;
1029}
1030
1031void
1032maptile::do_load_sync ()
1033{
1034 CALL_BEGIN (1);
1035 CALL_ARG (this);
1036 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1037 CALL_END;
1038}
1039
1040void
1041maptile::change_all_map_light (int change)
1042{
1043 CALL_BEGIN (1);
1044 CALL_ARG (change);
1045 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1046 CALL_END;
1047}
1048
1049void
1050object::enter_exit (object *exit)
1051{
1052 if (type != PLAYER)
1053 return;
1054
1055 CALL_BEGIN (2);
1056 CALL_ARG (this);
1057 CALL_ARG (exit);
1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1059 CALL_END;
1060}
1061
1062const char *
1063object::ref () const
1064{
1065 if (type == PLAYER)
1066 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1067 else
1068 return 0;
1069}
1070
1071object *
1072object::deref (const char *ref)
1073{
1074 object *retval = 0;
1075
1076 if (ref)
1077 {
1078 CALL_BEGIN (1);
1079 CALL_ARG (ref);
1080 CALL_CALL ("cf::object::deref", G_SCALAR);
1081
1082 if (count)
1083 sv_to (POPs, retval);
1084
1085 CALL_END;
1086 }
1087
1088 return retval;
1089}
1090
1091void
1092log_backtrace (const char *msg)
1093{
1094#if HAVE_BACKTRACE
1095 void *addr [20];
1096 int size = backtrace (addr, 20);
1097
1098 CALL_BEGIN (size);
1099 CALL_ARG (msg);
1100 for (int i = 0; i < size; ++i)
1101 CALL_ARG ((IV)addr [i]);
1102 CALL_CALL ("cf::_log_backtrace", G_VOID);
1103 CALL_END;
1104#endif
1105}
1106
1107/////////////////////////////////////////////////////////////////////////////
1108
1109struct EVAPI *evapi::GEVAPI;
1110struct CoroAPI *coroapi::GCoroAPI;
1111
1112void coroapi::do_cede_to_tick ()
1113{
1114 cede_pending = 0;
1115 cede ();
1116}
1117
1118void
1119coroapi::wait_for_tick ()
1120{
1121 CALL_BEGIN (0);
1122 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1123 CALL_END;
1124}
1125
1126void
1127coroapi::wait_for_tick_begin ()
1128{
1129 CALL_BEGIN (0);
1130 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1131 CALL_END;
1132}
1133
1134void
1135iow::poll (int events)
1136{
1137 if (events != this->events)
1138 {
1139 int active = ev_is_active ((ev_io *)this);
1140 if (active) stop ();
1141 ev_io_set ((ev_io *)this, fd, events);
1142 if (active) start ();
1143 }
1144}
1145
1146void
1147_connect_to_perl ()
1148{
1149 stash_cf = gv_stashpv ("cf", 1);
1150
1151 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1152 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1153 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1154 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1155 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1156 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1157 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1158 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1159 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1160
1161 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1162 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1163 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1164 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1165
1166 cb_global = get_av ("cf::CB_GLOBAL", 1);
1167 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1168 cb_object = get_av ("cf::CB_OBJECT", 1);
1169 cb_player = get_av ("cf::CB_PLAYER", 1);
1170 cb_client = get_av ("cf::CB_CLIENT", 1);
1171 cb_type = get_av ("cf::CB_TYPE" , 1);
1172 cb_map = get_av ("cf::CB_MAP" , 1);
1173}
1174
1094MODULE = cf PACKAGE = cf PREFIX = cf_ 1175MODULE = cf PACKAGE = cf PREFIX = cf_
1095 1176
1096BOOT: 1177BOOT:
1097{ 1178{
1098 HV *stash = gv_stashpv ("cf", 1); 1179 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1180 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1099 1181
1182 _connect_to_perl ();
1183
1100 newCONSTSUB (stash, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1184 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1185
1186 //{
1187 // require_pv ("Time::HiRes");
1188 //
1189 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1190 // if (!svp) croak ("Time::HiRes is required");
1191 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1192 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1193 //}
1101 1194
1102 static const struct { 1195 static const struct {
1103 const char *name; 1196 const char *name;
1104 IV iv; 1197 IV iv;
1105 } *civ, const_iv[] = { 1198 } *civ, const_iv[] = {
1106# define const_iv(name) { # name, (IV)name }, 1199# define const_iv(name) { # name, (IV)name },
1107 const_iv (llevError) 1200 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1108 const_iv (llevInfo) 1201 const_iv (logBacktrace)
1109 const_iv (llevDebug) 1202
1110 const_iv (llevMonster) 1203 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1204
1205 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1111 1206
1112 const_iv (MAX_TIME) 1207 const_iv (MAX_TIME)
1113 const_iv (PLAYER)
1114 const_iv (TRANSPORT)
1115 const_iv (ROD)
1116 const_iv (TREASURE)
1117 const_iv (POTION)
1118 const_iv (FOOD)
1119 const_iv (POISON)
1120 const_iv (BOOK)
1121 const_iv (CLOCK) 1208 const_iv (MAXSOCKBUF)
1122 const_iv (LIGHTNING) 1209
1123 const_iv (ARROW)
1124 const_iv (BOW)
1125 const_iv (WEAPON)
1126 const_iv (ARMOUR)
1127 const_iv (PEDESTAL)
1128 const_iv (ALTAR)
1129 const_iv (LOCKED_DOOR)
1130 const_iv (SPECIAL_KEY)
1131 const_iv (MAP)
1132 const_iv (DOOR)
1133 const_iv (KEY)
1134 const_iv (TIMED_GATE)
1135 const_iv (TRIGGER)
1136 const_iv (GRIMREAPER)
1137 const_iv (MAGIC_EAR)
1138 const_iv (TRIGGER_BUTTON)
1139 const_iv (TRIGGER_ALTAR)
1140 const_iv (TRIGGER_PEDESTAL)
1141 const_iv (SHIELD)
1142 const_iv (HELMET)
1143 const_iv (HORN)
1144 const_iv (MONEY)
1145 const_iv (CLASS)
1146 const_iv (GRAVESTONE)
1147 const_iv (AMULET)
1148 const_iv (PLAYERMOVER)
1149 const_iv (TELEPORTER)
1150 const_iv (CREATOR)
1151 const_iv (SKILL)
1152 const_iv (EXPERIENCE)
1153 const_iv (EARTHWALL)
1154 const_iv (GOLEM)
1155 const_iv (THROWN_OBJ)
1156 const_iv (BLINDNESS)
1157 const_iv (GOD)
1158 const_iv (DETECTOR)
1159 const_iv (TRIGGER_MARKER)
1160 const_iv (DEAD_OBJECT)
1161 const_iv (DRINK)
1162 const_iv (MARKER)
1163 const_iv (HOLY_ALTAR)
1164 const_iv (PLAYER_CHANGER)
1165 const_iv (BATTLEGROUND)
1166 const_iv (PEACEMAKER)
1167 const_iv (GEM)
1168 const_iv (FIREWALL)
1169 const_iv (ANVIL)
1170 const_iv (CHECK_INV)
1171 const_iv (MOOD_FLOOR) 1210 const_iv (NUM_BODY_LOCATIONS)
1172 const_iv (EXIT) 1211 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1173 const_iv (ENCOUNTER) 1212 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1174 const_iv (SHOP_FLOOR) 1213 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1175 const_iv (SHOP_MAT) 1214 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1176 const_iv (RING) 1215 const_iv (body_wrist) const_iv (body_waist)
1177 const_iv (FLOOR)
1178 const_iv (FLESH)
1179 const_iv (INORGANIC)
1180 const_iv (SKILL_TOOL)
1181 const_iv (LIGHTER)
1182 const_iv (TRAP_PART)
1183 const_iv (WALL)
1184 const_iv (LIGHT_SOURCE)
1185 const_iv (MISC_OBJECT)
1186 const_iv (MONSTER)
1187 const_iv (SPAWN_GENERATOR)
1188 const_iv (LAMP)
1189 const_iv (DUPLICATOR)
1190 const_iv (TOOL)
1191 const_iv (SPELLBOOK)
1192 const_iv (BUILDFAC)
1193 const_iv (CLOAK)
1194 const_iv (SPINNER)
1195 const_iv (GATE)
1196 const_iv (BUTTON)
1197 const_iv (CF_HANDLE)
1198 const_iv (HOLE)
1199 const_iv (TRAPDOOR)
1200 const_iv (SIGN)
1201 const_iv (BOOTS)
1202 const_iv (GLOVES)
1203 const_iv (SPELL)
1204 const_iv (SPELL_EFFECT)
1205 const_iv (CONVERTER)
1206 const_iv (BRACERS)
1207 const_iv (POISONING)
1208 const_iv (SAVEBED)
1209 const_iv (POISONCLOUD)
1210 const_iv (FIREHOLES)
1211 const_iv (WAND)
1212 const_iv (SCROLL)
1213 const_iv (DIRECTOR)
1214 const_iv (GIRDLE)
1215 const_iv (FORCE)
1216 const_iv (POTION_EFFECT)
1217 const_iv (EVENT_CONNECTOR)
1218 const_iv (CLOSE_CON)
1219 const_iv (CONTAINER)
1220 const_iv (ARMOUR_IMPROVER)
1221 const_iv (WEAPON_IMPROVER)
1222 const_iv (SKILLSCROLL)
1223 const_iv (DEEP_SWAMP)
1224 const_iv (IDENTIFY_ALTAR)
1225 const_iv (MENU)
1226 const_iv (RUNE)
1227 const_iv (TRAP)
1228 const_iv (POWER_CRYSTAL)
1229 const_iv (CORPSE)
1230 const_iv (DISEASE)
1231 const_iv (SYMPTOM)
1232 const_iv (BUILDER)
1233 const_iv (MATERIAL)
1234 const_iv (ITEM_TRANSFORMER)
1235 const_iv (QUEST)
1236 1216
1237 const_iv (NUM_SUBTYPES) 1217 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1218 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1219 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1220 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1221 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1222 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1223 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1224 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1225 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1226 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1227 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1228 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1229 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1230 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1231 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1232 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1233 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1234 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1235 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1236 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1237 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1238 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1239 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1240 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1241 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1242 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1243 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1244 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1238 1245
1239 const_iv (ST_BD_BUILD) 1246 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1240 const_iv (ST_BD_REMOVE)
1241 1247
1242 const_iv (ST_MAT_FLOOR) 1248 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1243 const_iv (ST_MAT_WALL) 1249 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1244 const_iv (ST_MAT_ITEM)
1245 1250
1246 const_iv (AT_PHYSICAL) 1251 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1247 const_iv (AT_MAGIC) 1252 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1248 const_iv (AT_FIRE) 1253 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1249 const_iv (AT_ELECTRICITY) 1254 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1250 const_iv (AT_COLD) 1255 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1251 const_iv (AT_CONFUSION) 1256 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1252 const_iv (AT_ACID) 1257 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1253 const_iv (AT_DRAIN)
1254 const_iv (AT_WEAPONMAGIC)
1255 const_iv (AT_GHOSTHIT)
1256 const_iv (AT_POISON)
1257 const_iv (AT_SLOW)
1258 const_iv (AT_PARALYZE)
1259 const_iv (AT_TURN_UNDEAD)
1260 const_iv (AT_FEAR)
1261 const_iv (AT_CANCELLATION)
1262 const_iv (AT_DEPLETE)
1263 const_iv (AT_DEATH)
1264 const_iv (AT_CHAOS)
1265 const_iv (AT_COUNTERSPELL)
1266 const_iv (AT_GODPOWER)
1267 const_iv (AT_HOLYWORD)
1268 const_iv (AT_BLIND)
1269 const_iv (AT_INTERNAL)
1270 const_iv (AT_LIFE_STEALING)
1271 const_iv (AT_DISEASE)
1272 1258
1273 const_iv (WEAP_HIT) 1259 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1274 const_iv (WEAP_SLASH) 1260 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1275 const_iv (WEAP_PIERCE)
1276 const_iv (WEAP_CLEAVE)
1277 const_iv (WEAP_SLICE)
1278 const_iv (WEAP_STAB)
1279 const_iv (WEAP_WHIP)
1280 const_iv (WEAP_CRUSH)
1281 const_iv (WEAP_BLUD) 1261 const_iv (WEAP_BLUD)
1282 1262
1283 const_iv (FLAG_ALIVE) 1263 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1284 const_iv (FLAG_WIZ) 1264 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1285 const_iv (FLAG_REMOVED) 1265 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1266 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1267 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1268 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1269 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1270 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1271 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1272 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1273 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1274 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1275 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1276 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1277 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1278 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1279 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1280 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1281 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1282 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1283 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1284 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1286 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1287 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1288 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1289
1290 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1291 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1292 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1293 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1294 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1295 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1296
1297 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1298 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1299
1300 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1301
1302 const_iv (SP_RAISE_DEAD)
1286 const_iv (FLAG_FREED) 1303 const_iv (SP_RUNE)
1287 const_iv (FLAG_WAS_WIZ) 1304 const_iv (SP_MAKE_MARK)
1288 const_iv (FLAG_APPLIED) 1305 const_iv (SP_BOLT)
1289 const_iv (FLAG_UNPAID) 1306 const_iv (SP_BULLET)
1290 const_iv (FLAG_USE_SHIELD) 1307 const_iv (SP_EXPLOSION)
1291 const_iv (FLAG_NO_PICK) 1308 const_iv (SP_CONE)
1292 const_iv (FLAG_ANIMATE) 1309 const_iv (SP_BOMB)
1293 const_iv (FLAG_MONSTER) 1310 const_iv (SP_WONDER)
1294 const_iv (FLAG_FRIENDLY) 1311 const_iv (SP_SMITE)
1295 const_iv (FLAG_GENERATOR) 1312 const_iv (SP_MAGIC_MISSILE)
1296 const_iv (FLAG_IS_THROWN) 1313 const_iv (SP_SUMMON_GOLEM)
1297 const_iv (FLAG_AUTO_APPLY) 1314 const_iv (SP_DIMENSION_DOOR)
1298 const_iv (FLAG_TREASURE) 1315 const_iv (SP_MAGIC_MAPPING)
1299 const_iv (FLAG_PLAYER_SOLD) 1316 const_iv (SP_MAGIC_WALL)
1317 const_iv (SP_DESTRUCTION)
1318 const_iv (SP_PERCEIVE_SELF)
1319 const_iv (SP_WORD_OF_RECALL)
1300 const_iv (FLAG_SEE_INVISIBLE) 1320 const_iv (SP_INVISIBLE)
1301 const_iv (FLAG_CAN_ROLL)
1302 const_iv (FLAG_OVERLAY_FLOOR)
1303 const_iv (FLAG_IS_TURNABLE)
1304 const_iv (FLAG_IS_USED_UP)
1305 const_iv (FLAG_IDENTIFIED)
1306 const_iv (FLAG_REFLECTING)
1307 const_iv (FLAG_CHANGING)
1308 const_iv (FLAG_SPLITTING)
1309 const_iv (FLAG_HITBACK)
1310 const_iv (FLAG_STARTEQUIP)
1311 const_iv (FLAG_BLOCKSVIEW)
1312 const_iv (FLAG_UNDEAD)
1313 const_iv (FLAG_SCARED)
1314 const_iv (FLAG_UNAGGRESSIVE)
1315 const_iv (FLAG_REFL_MISSILE)
1316 const_iv (FLAG_REFL_SPELL)
1317 const_iv (FLAG_NO_MAGIC)
1318 const_iv (FLAG_NO_FIX_PLAYER)
1319 const_iv (FLAG_IS_LIGHTABLE)
1320 const_iv (FLAG_TEAR_DOWN)
1321 const_iv (FLAG_RUN_AWAY)
1322 const_iv (FLAG_PICK_UP)
1323 const_iv (FLAG_UNIQUE)
1324 const_iv (FLAG_NO_DROP)
1325 const_iv (FLAG_WIZCAST)
1326 const_iv (FLAG_CAST_SPELL)
1327 const_iv (FLAG_USE_SCROLL)
1328 const_iv (FLAG_USE_RANGE)
1329 const_iv (FLAG_USE_BOW)
1330 const_iv (FLAG_USE_ARMOUR)
1331 const_iv (FLAG_USE_WEAPON)
1332 const_iv (FLAG_USE_RING)
1333 const_iv (FLAG_READY_RANGE)
1334 const_iv (FLAG_READY_BOW)
1335 const_iv (FLAG_XRAYS)
1336 const_iv (FLAG_NO_APPLY)
1337 const_iv (FLAG_IS_FLOOR)
1338 const_iv (FLAG_LIFESAVE)
1339 const_iv (FLAG_NO_STRENGTH)
1340 const_iv (FLAG_SLEEP)
1341 const_iv (FLAG_STAND_STILL)
1342 const_iv (FLAG_RANDOM_MOVE)
1343 const_iv (FLAG_ONLY_ATTACK)
1344 const_iv (FLAG_CONFUSED)
1345 const_iv (FLAG_STEALTH)
1346 const_iv (FLAG_WIZPASS)
1347 const_iv (FLAG_IS_LINKED)
1348 const_iv (FLAG_CURSED)
1349 const_iv (FLAG_DAMNED)
1350 const_iv (FLAG_SEE_ANYWHERE)
1351 const_iv (FLAG_KNOWN_MAGICAL)
1352 const_iv (FLAG_KNOWN_CURSED)
1353 const_iv (FLAG_CAN_USE_SKILL)
1354 const_iv (FLAG_BEEN_APPLIED)
1355 const_iv (FLAG_READY_SCROLL)
1356 const_iv (FLAG_USE_ROD)
1357 const_iv (FLAG_USE_HORN)
1358 const_iv (FLAG_MAKE_INVIS)
1359 const_iv (FLAG_INV_LOCKED)
1360 const_iv (FLAG_IS_WOODED)
1361 const_iv (FLAG_IS_HILLY)
1362 const_iv (FLAG_READY_SKILL)
1363 const_iv (FLAG_READY_WEAPON)
1364 const_iv (FLAG_NO_SKILL_IDENT)
1365 const_iv (FLAG_BLIND)
1366 const_iv (FLAG_SEE_IN_DARK)
1367 const_iv (FLAG_IS_CAULDRON)
1368 const_iv (FLAG_NO_STEAL)
1369 const_iv (FLAG_ONE_HIT)
1370 const_iv (FLAG_CLIENT_SENT)
1371 const_iv (FLAG_BERSERK)
1372 const_iv (FLAG_NEUTRAL)
1373 const_iv (FLAG_NO_ATTACK)
1374 const_iv (FLAG_NO_DAMAGE)
1375 const_iv (FLAG_OBJ_ORIGINAL)
1376 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1377 const_iv (FLAG_ACTIVATE_ON_PUSH)
1378 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1379 const_iv (FLAG_IS_WATER)
1380 const_iv (FLAG_CONTENT_ON_GEN)
1381 const_iv (FLAG_IS_A_TEMPLATE)
1382 const_iv (FLAG_IS_BUILDABLE)
1383 const_iv (FLAG_AFK)
1384
1385 const_iv (NDI_BLACK)
1386 const_iv (NDI_WHITE)
1387 const_iv (NDI_NAVY)
1388 const_iv (NDI_RED)
1389 const_iv (NDI_ORANGE)
1390 const_iv (NDI_BLUE)
1391 const_iv (NDI_DK_ORANGE)
1392 const_iv (NDI_GREEN)
1393 const_iv (NDI_LT_GREEN)
1394 const_iv (NDI_GREY)
1395 const_iv (NDI_BROWN)
1396 const_iv (NDI_GOLD)
1397 const_iv (NDI_TAN)
1398 const_iv (NDI_MAX_COLOR)
1399 const_iv (NDI_COLOR_MASK)
1400 const_iv (NDI_UNIQUE)
1401 const_iv (NDI_ALL)
1402
1403 const_iv (UPD_LOCATION)
1404 const_iv (UPD_FLAGS)
1405 const_iv (UPD_WEIGHT)
1406 const_iv (UPD_FACE)
1407 const_iv (UPD_NAME)
1408 const_iv (UPD_ANIM)
1409 const_iv (UPD_ANIMSPEED)
1410 const_iv (UPD_NROF) 1321 const_iv (SP_PROBE)
1411
1412 const_iv (UPD_SP_MANA) 1322 const_iv (SP_HEALING)
1413 const_iv (UPD_SP_GRACE) 1323 const_iv (SP_CREATE_FOOD)
1414 const_iv (UPD_SP_DAMAGE) 1324 const_iv (SP_EARTH_TO_DUST)
1415 1325 const_iv (SP_CHANGE_ABILITY)
1416 const_iv (F_APPLIED) 1326 const_iv (SP_BLESS)
1417 const_iv (F_LOCATION)
1418 const_iv (F_UNPAID)
1419 const_iv (F_MAGIC)
1420 const_iv (F_CURSED) 1327 const_iv (SP_CURSE)
1328 const_iv (SP_SUMMON_MONSTER)
1329 const_iv (SP_CHARGING)
1330 const_iv (SP_POLYMORPH)
1331 const_iv (SP_ALCHEMY)
1332 const_iv (SP_REMOVE_CURSE)
1333 const_iv (SP_IDENTIFY)
1334 const_iv (SP_DETECTION)
1335 const_iv (SP_MOOD_CHANGE)
1336 const_iv (SP_MOVING_BALL)
1421 const_iv (F_DAMNED) 1337 const_iv (SP_SWARM)
1338 const_iv (SP_CHANGE_MANA)
1422 const_iv (F_OPEN) 1339 const_iv (SP_DISPEL_RUNE)
1423 const_iv (F_NOPICK) 1340 const_iv (SP_CREATE_MISSILE)
1341 const_iv (SP_CONSECRATE)
1342 const_iv (SP_ANIMATE_WEAPON)
1343 const_iv (SP_LIGHT)
1344 const_iv (SP_CHANGE_MAP_LIGHT)
1345 const_iv (SP_FAERY_FIRE)
1346 const_iv (SP_CAUSE_DISEASE)
1347 const_iv (SP_AURA)
1348 const_iv (SP_TOWN_PORTAL)
1349 const_iv (SP_PARTY_SPELL)
1350
1351 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1352 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1424 const_iv (F_LOCKED) 1353 const_iv (F_LOCKED)
1425 1354
1426 const_iv (F_BUY) 1355 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1427 const_iv (F_SHOP)
1428 const_iv (F_SELL)
1429 1356
1430 const_iv (P_BLOCKSVIEW) 1357 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1431 const_iv (P_NO_MAGIC) 1358 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1432 const_iv (P_IS_ALIVE)
1433 const_iv (P_NO_CLERIC)
1434 const_iv (P_NEED_UPDATE)
1435 const_iv (P_NO_ERROR)
1436 const_iv (P_OUT_OF_MAP)
1437 const_iv (P_NEW_MAP)
1438 1359
1439 const_iv (UP_OBJ_INSERT) 1360 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1440 const_iv (UP_OBJ_REMOVE)
1441 const_iv (UP_OBJ_CHANGE)
1442 const_iv (UP_OBJ_FACE)
1443 1361
1444 const_iv (INS_NO_MERGE) 1362 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1445 const_iv (INS_ABOVE_FLOOR_ONLY)
1446 const_iv (INS_NO_WALK_ON)
1447 const_iv (INS_ON_TOP)
1448 const_iv (INS_BELOW_ORIGINATOR) 1363 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1449 const_iv (INS_MAP_LOAD)
1450 1364
1451 const_iv (WILL_APPLY_HANDLE) 1365 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1452 const_iv (WILL_APPLY_TREASURE) 1366 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1453 const_iv (WILL_APPLY_EARTHWALL)
1454 const_iv (WILL_APPLY_DOOR)
1455 const_iv (WILL_APPLY_FOOD)
1456 1367
1457 const_iv (SAVE_MODE) 1368 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1458 const_iv (SAVE_DIR_MODE)
1459 1369
1460 const_iv (M_PAPER) 1370 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1461 const_iv (M_IRON) 1371 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1462 const_iv (M_GLASS) 1372 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1463 const_iv (M_LEATHER) 1373 const_iv (M_ICE) const_iv (M_SPECIAL)
1464 const_iv (M_WOOD)
1465 const_iv (M_ORGANIC)
1466 const_iv (M_STONE)
1467 const_iv (M_CLOTH)
1468 const_iv (M_ADAMANT)
1469 const_iv (M_LIQUID)
1470 const_iv (M_SOFT_METAL)
1471 const_iv (M_BONE)
1472 const_iv (M_ICE)
1473 const_iv (M_SPECIAL)
1474 1374
1475 const_iv (SK_EXP_ADD_SKILL) 1375 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1476 const_iv (SK_EXP_TOTAL) 1376 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1477 const_iv (SK_EXP_NONE)
1478 const_iv (SK_SUBTRACT_SKILL_EXP)
1479 const_iv (SK_EXP_SKILL_ONLY)
1480 1377
1481 const_iv (SK_LOCKPICKING) 1378 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1482 const_iv (SK_HIDING) 1379 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1483 const_iv (SK_SMITHERY) 1380 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1484 const_iv (SK_BOWYER) 1381 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1485 const_iv (SK_JEWELER) 1382 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1486 const_iv (SK_ALCHEMY) 1383 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1487 const_iv (SK_STEALING) 1384 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1488 const_iv (SK_LITERACY) 1385 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1489 const_iv (SK_BARGAINING) 1386 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1490 const_iv (SK_JUMPING) 1387 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1491 const_iv (SK_DET_MAGIC)
1492 const_iv (SK_ORATORY)
1493 const_iv (SK_SINGING)
1494 const_iv (SK_DET_CURSE)
1495 const_iv (SK_FIND_TRAPS)
1496 const_iv (SK_MEDITATION)
1497 const_iv (SK_PUNCHING)
1498 const_iv (SK_FLAME_TOUCH)
1499 const_iv (SK_KARATE)
1500 const_iv (SK_CLIMBING)
1501 const_iv (SK_WOODSMAN)
1502 const_iv (SK_INSCRIPTION)
1503 const_iv (SK_ONE_HANDED_WEAPON)
1504 const_iv (SK_MISSILE_WEAPON)
1505 const_iv (SK_THROWING)
1506 const_iv (SK_USE_MAGIC_ITEM)
1507 const_iv (SK_DISARM_TRAPS)
1508 const_iv (SK_SET_TRAP)
1509 const_iv (SK_THAUMATURGY)
1510 const_iv (SK_PRAYING)
1511 const_iv (SK_CLAWING)
1512 const_iv (SK_LEVITATION)
1513 const_iv (SK_SUMMONING)
1514 const_iv (SK_PYROMANCY)
1515 const_iv (SK_EVOCATION)
1516 const_iv (SK_SORCERY)
1517 const_iv (SK_TWO_HANDED_WEAPON)
1518 const_iv (SK_SPARK_TOUCH)
1519 const_iv (SK_SHIVER)
1520 const_iv (SK_ACID_SPLASH)
1521 const_iv (SK_POISON_NAIL) 1388 const_iv (SK_POISON_NAIL)
1522 1389
1523 const_iv (SOUND_NEW_PLAYER) 1390 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1524 const_iv (SOUND_FIRE_ARROW) 1391 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1525 const_iv (SOUND_LEARN_SPELL) 1392 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1526 const_iv (SOUND_FUMBLE_SPELL) 1393 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1527 const_iv (SOUND_WAND_POOF) 1394 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1528 const_iv (SOUND_OPEN_DOOR) 1395 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1529 const_iv (SOUND_PUSH_PLAYER)
1530 const_iv (SOUND_PLAYER_HITS1)
1531 const_iv (SOUND_PLAYER_HITS2)
1532 const_iv (SOUND_PLAYER_HITS3)
1533 const_iv (SOUND_PLAYER_HITS4)
1534 const_iv (SOUND_PLAYER_IS_HIT1)
1535 const_iv (SOUND_PLAYER_IS_HIT2)
1536 const_iv (SOUND_PLAYER_IS_HIT3)
1537 const_iv (SOUND_PLAYER_KILLS)
1538 const_iv (SOUND_PET_IS_KILLED)
1539 const_iv (SOUND_PLAYER_DIES)
1540 const_iv (SOUND_OB_EVAPORATE)
1541 const_iv (SOUND_OB_EXPLODE)
1542 const_iv (SOUND_CLOCK)
1543 const_iv (SOUND_TURN_HANDLE)
1544 const_iv (SOUND_FALL_HOLE)
1545 const_iv (SOUND_DRINK_POISON)
1546 const_iv (SOUND_CAST_SPELL_0)
1547 1396
1548 const_iv (PREFER_LOW) 1397 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1549 const_iv (PREFER_HIGH)
1550 1398
1551 const_iv (ATNR_PHYSICAL) 1399 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1552 const_iv (ATNR_MAGIC) 1400 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1553 const_iv (ATNR_FIRE) 1401 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1554 const_iv (ATNR_ELECTRICITY) 1402 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1555 const_iv (ATNR_COLD) 1403 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1556 const_iv (ATNR_CONFUSION) 1404 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1557 const_iv (ATNR_ACID) 1405 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1558 const_iv (ATNR_DRAIN)
1559 const_iv (ATNR_WEAPONMAGIC)
1560 const_iv (ATNR_GHOSTHIT)
1561 const_iv (ATNR_POISON)
1562 const_iv (ATNR_SLOW)
1563 const_iv (ATNR_PARALYZE)
1564 const_iv (ATNR_TURN_UNDEAD)
1565 const_iv (ATNR_FEAR)
1566 const_iv (ATNR_CANCELLATION)
1567 const_iv (ATNR_DEPLETE)
1568 const_iv (ATNR_DEATH)
1569 const_iv (ATNR_CHAOS)
1570 const_iv (ATNR_COUNTERSPELL)
1571 const_iv (ATNR_GODPOWER)
1572 const_iv (ATNR_HOLYWORD)
1573 const_iv (ATNR_BLIND)
1574 const_iv (ATNR_INTERNAL)
1575 const_iv (ATNR_LIFE_STEALING)
1576 const_iv (ATNR_DISEASE)
1577 1406
1578 const_iv (MAP_FLUSH) 1407 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1579 const_iv (MAP_PLAYER_UNIQUE)
1580 const_iv (MAP_BLOCK)
1581 const_iv (MAP_STYLE) 1408 const_iv (MAP_INACTIVE)
1582 const_iv (MAP_OVERLAY)
1583 1409
1584 const_iv (MAP_IN_MEMORY) 1410 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1585 const_iv (MAP_SWAPPED) 1411 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1586 const_iv (MAP_LOADING)
1587 const_iv (MAP_SAVING)
1588 1412
1589 const_iv (KLASS_GLOBAL) 1413 const_iv (VERSION_CS) const_iv (VERSION_SC)
1590 const_iv (KLASS_OBJECT) 1414
1591 const_iv (KLASS_PLAYER) 1415 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1592 const_iv (KLASS_MAP) 1416
1417 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1418
1419 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1420
1421 // random map generator
1422 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1423 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1424
1425 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1426 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1427 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1428
1429 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1430 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1431
1432 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1433 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1434 const_iv (GT_MINIMAL)
1435
1436 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1437 const_iv (FT_RSRC) const_iv (FT_NUM)
1593 }; 1438 };
1594 1439
1595 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1440 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1596 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1441 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1597 1442
1598 static const struct { 1443 static const struct {
1599 const char *name; 1444 const char *name;
1600 int skip; 1445 int skip;
1601 IV klass; 1446 IV klass;
1612 { 1457 {
1613 AV *event = newAV (); 1458 AV *event = newAV ();
1614 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1459 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1615 av_push (event, newSViv (eiv->klass)); 1460 av_push (event, newSViv (eiv->klass));
1616 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1461 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1617 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1462 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1618 } 1463 }
1619
1620 //I_EVENT_API (PACKAGE);
1621} 1464}
1622 1465
1623void _init_vars () 1466void _connect_to_perl ()
1624 CODE: 1467
1625 cb_global = get_av ("cf::CB_GLOBAL", 1); 1468void _recalc_want ()
1626 cb_object = get_av ("cf::CB_OBJECT", 1);
1627 cb_player = get_av ("cf::CB_PLAYER", 1);
1628 cb_type = get_av ("cf::CB_TYPE" , 1);
1629 cb_map = get_av ("cf::CB_MAP" , 1);
1630 1469
1631void _global_reattach () 1470void _global_reattach ()
1632 CODE: 1471 CODE:
1633{ 1472{
1634 // reattach to all attachable objects in the game. 1473 // reattach to all attachable objects in the game.
1635 for (player *pl = first_player; pl; pl = pl->next) 1474 for_all_clients (ns)
1636 reattach (pl); 1475 ns->reattach ();
1637 1476
1638 for (maptile *map = first_map; map; map = map->next) 1477 for_all_objects (op)
1639 reattach (map);
1640
1641 for (object *op = object::first; op; op = op->next)
1642 reattach (op); 1478 op->reattach ();
1479}
1480
1481# support function for map-world.ext
1482void _quantise (SV *data_sv, SV *plt_sv)
1483 CODE:
1484{
1485 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1486 croak ("_quantise called with invalid agruments");
1487
1488 plt_sv = SvRV (plt_sv);
1489 SV **plt = AvARRAY (plt_sv);
1490 int plt_count = AvFILL (plt_sv) + 1;
1491
1492 STRLEN len;
1493 char *data = SvPVbyte (data_sv, len);
1494 char *dst = data;
1495
1496 while (len >= 3)
1497 {
1498 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1499 {
1500 char *val = SvPVX (*val_sv);
1501
1502 if (val [0] == data [0]
1503 && val [1] == data [1]
1504 && val [2] == data [2])
1505 {
1506 *dst++ = val [3];
1507 goto next;
1508 }
1509 }
1510
1511 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1512 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1513 dst - SvPVX (data_sv), len);
1514
1515 next:
1516 data += 3;
1517 len -= 3;
1518 }
1519
1520 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1521}
1522
1523void evthread_start (int aiofd)
1524
1525void cede_to_tick ()
1526 CODE:
1527 coroapi::cede_to_tick ();
1528
1529NV till_tick ()
1530 CODE:
1531 RETVAL = SvNVX (sv_next_tick) - now ();
1532 OUTPUT:
1533 RETVAL
1534
1535int tick_inhibit ()
1536 CODE:
1537 RETVAL = tick_inhibit;
1538 OUTPUT:
1539 RETVAL
1540
1541void tick_inhibit_inc ()
1542 CODE:
1543 ++tick_inhibit;
1544
1545void tick_inhibit_dec ()
1546 CODE:
1547 if (!--tick_inhibit)
1548 if (tick_pending)
1549 {
1550 ev_async_send (EV_DEFAULT, &tick_watcher);
1551 coroapi::cede ();
1552 }
1553
1554void server_tick ()
1555 CODE:
1556{
1557 NOW = ev_now (EV_DEFAULT);
1558 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1559 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1560 runtime = SvNVX (sv_runtime);
1561
1562 server_tick ();
1563
1564 NOW = ev_time ();
1565 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1566 runtime += TICK;
1567 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1643} 1568}
1644 1569
1645NV floor (NV x) 1570NV floor (NV x)
1646 1571
1647NV ceil (NV x) 1572NV ceil (NV x)
1648 1573
1649void server_tick () 1574NV rndm (...)
1575 CODE:
1576 switch (items)
1577 {
1578 case 0: RETVAL = rndm (); break;
1579 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1580 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1581 default: croak ("cf::rndm requires none, one or two parameters."); break;
1582 }
1583 OUTPUT:
1584 RETVAL
1650 1585
1586NV clamp (NV value, NV min_value, NV max_value)
1587 CODE:
1588 RETVAL = clamp (value, min_value, max_value);
1589 OUTPUT:
1590 RETVAL
1591
1592NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1593 CODE:
1594 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1595 OUTPUT:
1596 RETVAL
1597
1598void weaken (...)
1599 PROTOTYPE: @
1600 CODE:
1601 while (items > 0)
1602 sv_rvweaken (ST (--items));
1603
1651void 1604void
1652LOG (int level, char *msg) 1605log_backtrace (utf8_string msg)
1606
1607void
1608LOG (int flags, utf8_string msg)
1653 PROTOTYPE: $$ 1609 PROTOTYPE: $$
1654 C_ARGS: (LogLevel)level, "%s", msg 1610 C_ARGS: flags, "%s", msg
1655 1611
1656char *path_combine (char *base, char *path) 1612octet_string path_combine (octet_string base, octet_string path)
1657 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1658 1614
1659char *path_combine_and_normalize (char *base, char *path) 1615octet_string path_combine_and_normalize (octet_string base, octet_string path)
1660 PROTOTYPE: $$ 1616 PROTOTYPE: $$
1661 1617
1662const char * 1618void
1663get_maps_directory (char *path) 1619mallinfo ()
1664 PROTOTYPE: $ 1620 PPCODE:
1665 ALIAS: maps_directory = 0 1621{
1666 CODE: 1622#if __GLIBC__
1667 RETVAL = create_pathname (path); 1623 struct mallinfo mai = mallinfo ();
1668 OUTPUT: RETVAL 1624 EXTEND (SP, 10*2);
1625 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1626 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1627 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1628 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1629 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1630 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1631 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1632 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1633 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1634 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1635#endif
1636 EXTEND (SP, 2*2);
1637 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1638 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1639}
1669 1640
1670void 1641void
1671sub_generation_inc () 1642sub_generation_inc ()
1672 CODE: 1643 CODE:
1673 PL_sub_generation++; 1644 PL_sub_generation++;
1674 1645
1675char * 1646const_octet_string
1676mapdir () 1647mapdir ()
1677 PROTOTYPE: 1648 PROTOTYPE:
1678 ALIAS: 1649 ALIAS:
1679 mapdir = 0 1650 mapdir = 0
1680 uniquedir = 1 1651 uniquedir = 1
1694 case 5: RETVAL = settings.playerdir; break; 1665 case 5: RETVAL = settings.playerdir; break;
1695 case 6: RETVAL = settings.datadir ; break; 1666 case 6: RETVAL = settings.datadir ; break;
1696 } 1667 }
1697 OUTPUT: RETVAL 1668 OUTPUT: RETVAL
1698 1669
1670void abort ()
1671
1672void reset_signals ()
1673
1674void fork_abort (const_octet_string cause = "cf::fork_abort")
1675
1676void cleanup (const_octet_string cause, bool make_core = false)
1677
1678void emergency_save ()
1679
1699void _exit (int status = 0) 1680void _exit (int status = EXIT_SUCCESS)
1700 1681
1701int cf_find_animation (char *text) 1682#if _POSIX_MEMLOCK
1683
1684int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1685 INIT:
1686#ifdef __linux
1687 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1688#endif
1689
1690int munlockall ()
1691
1692#endif
1693
1694int find_animation (utf8_string text)
1702 PROTOTYPE: $ 1695 PROTOTYPE: $
1703 1696
1704int random_roll(int min, int max, object *op, int goodbad); 1697int random_roll (int min, int max, object *op, int goodbad);
1705 1698
1706const char *cost_string_from_value(uint64 cost, int approx = 0) 1699const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1707
1708int invoke (int event, ...)
1709 CODE:
1710 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1711 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1712 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1713 RETVAL = INVOKE_((event_type)event, ARG_AV (av));
1714 OUTPUT: RETVAL
1715 1700
1716int 1701int
1717exp_to_level (val64 exp) 1702exp_to_level (val64 exp)
1718 CODE: 1703 CODE:
1719{ 1704{
1750 RETVAL = newSVpv (resist_plus[atnr], 0); 1735 RETVAL = newSVpv (resist_plus[atnr], 0);
1751 else 1736 else
1752 XSRETURN_UNDEF; 1737 XSRETURN_UNDEF;
1753 OUTPUT: RETVAL 1738 OUTPUT: RETVAL
1754 1739
1740UUID
1741uuid_cur ()
1742 CODE:
1743 RETVAL = UUID::cur;
1744 OUTPUT:
1745 RETVAL
1746
1747UUID
1748uuid_gen ()
1749 CODE:
1750 RETVAL = UUID::gen ();
1751 OUTPUT:
1752 RETVAL
1753
1754val64
1755uuid_seq (UUID uuid)
1756 CODE:
1757 RETVAL = uuid.seq;
1758 OUTPUT:
1759 RETVAL
1760
1761UUID
1762uuid_str (val64 seq)
1763 CODE:
1764 RETVAL.seq = seq;
1765 OUTPUT:
1766 RETVAL
1767
1768void
1769coin_names ()
1770 PPCODE:
1771 EXTEND (SP, NUM_COINS);
1772 for (int i = 0; i < NUM_COINS; ++i)
1773 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1774
1775void
1776coin_archetypes ()
1777 PPCODE:
1778 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1781
1782bool
1783load_resource_file (octet_string filename)
1784
1785MODULE = cf PACKAGE = cf::attachable
1786
1755int 1787int
1756_valid (SV *obj) 1788valid (SV *obj)
1757 CODE: 1789 CODE:
1758 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1790 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1759 OUTPUT: 1791 OUTPUT:
1760 RETVAL 1792 RETVAL
1761 1793
1794void
1795debug_trace (attachable *obj, bool on = true)
1796 CODE:
1797 obj->flags &= ~attachable::F_DEBUG_TRACE;
1798 if (on)
1799 obj->flags |= attachable::F_DEBUG_TRACE;
1800
1801int mortals_size ()
1802 CODE:
1803 RETVAL = attachable::mortals.size ();
1804 OUTPUT: RETVAL
1805
1806#object *mortals (U32 index)
1807# CODE:
1808# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1809# OUTPUT: RETVAL
1810
1811INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1812
1813MODULE = cf PACKAGE = cf::global
1814
1815int invoke (SV *klass, int event, ...)
1816 CODE:
1817 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1818 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1819 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1820 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1821 OUTPUT: RETVAL
1822
1762MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1823MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1763 1824
1764INCLUDE: $PERL genacc object ../include/object.h | 1825INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1765 1826
1766int invoke (object *op, int event, ...) 1827int invoke (object *op, int event, ...)
1767 CODE: 1828 CODE:
1768 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1829 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1769 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1830 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1770 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 1831 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1771 RETVAL = INVOKE_((event_type)event, ARG_OBJECT (op), ARG_AV (av)); 1832 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1772 OUTPUT: RETVAL 1833 OUTPUT: RETVAL
1773 1834
1774SV *registry (object *op) 1835SV *registry (object *op)
1836
1837int objects_size ()
1775 CODE: 1838 CODE:
1776 RETVAL = registry_of (op); 1839 RETVAL = objects.size ();
1777 OUTPUT: 1840 OUTPUT: RETVAL
1841
1842object *objects (U32 index)
1843 CODE:
1844 RETVAL = index < objects.size () ? objects [index] : 0;
1845 OUTPUT: RETVAL
1846
1847int actives_size ()
1848 CODE:
1849 RETVAL = actives.size ();
1850 OUTPUT: RETVAL
1851
1852object *actives (U32 index)
1853 CODE:
1854 RETVAL = index < actives.size () ? actives [index] : 0;
1855 OUTPUT: RETVAL
1856
1857const char *slot_use_name (U32 slot)
1858 ALIAS:
1859 slot_nonuse_name = 1
1860 CODE:
1861{
1862 if (slot >= NUM_BODY_LOCATIONS)
1863 croak ("body slot index out of range");
1864
1865 switch (ix)
1866 {
1867 case 0: RETVAL = body_locations[slot].use_name; break;
1868 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1869 }
1870}
1871 OUTPUT:
1778 RETVAL 1872 RETVAL
1779 1873
1780void mortals ()
1781 PPCODE:
1782 EXTEND (SP, object::mortals.size ());
1783 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1784 PUSHs (to_sv (*i));
1785
1786object *first ()
1787 CODE:
1788 RETVAL = object::first;
1789 OUTPUT: RETVAL
1790
1791# missing properties 1874# missing properties
1792
1793int flag (object *op, int flag, int value = 1)
1794 PROTOTYPE: $$;$
1795 CODE:
1796 RETVAL = QUERY_FLAG (op, flag);
1797 if (items >= 3)
1798 if (value)
1799 SET_FLAG (op, flag);
1800 else
1801 CLEAR_FLAG (op, flag);
1802 OUTPUT: RETVAL
1803 1875
1804object *head (object *op) 1876object *head (object *op)
1805 PROTOTYPE: $ 1877 PROTOTYPE: $
1806 CODE: 1878 CODE:
1807 RETVAL = op->head ? op->head : op;
1808 OUTPUT: RETVAL
1809
1810int is_head (object *op)
1811 PROTOTYPE: $
1812 CODE:
1813 RETVAL = !op->head; 1879 RETVAL = op->head_ ();
1814 OUTPUT: RETVAL 1880 OUTPUT: RETVAL
1815 1881
1816void 1882void
1817inv (object *obj) 1883inv (object *obj)
1818 PROTOTYPE: $ 1884 PROTOTYPE: $
1819 PPCODE: 1885 PPCODE:
1820{ 1886{
1821 object *o;
1822 for (o = obj->inv; o; o = o->below) 1887 for (object *o = obj->inv; o; o = o->below)
1823 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1888 XPUSHs (sv_2mortal (to_sv (o)));
1824} 1889}
1825 1890
1891void
1892set_animation (object *op, int idx)
1893 CODE:
1894 SET_ANIMATION (op, idx);
1895
1896int
1897num_animations (object *op)
1898 CODE:
1899 RETVAL = NUM_ANIMATIONS (op);
1900 OUTPUT: RETVAL
1901
1902int slot_info (object *op, UV slot, int value = 0)
1903 ALIAS:
1904 slot_used = 1
1905 CODE:
1906{
1907 if (slot >= NUM_BODY_LOCATIONS)
1908 croak ("body slot index out of range");
1909
1910 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1911
1912 if (items > 2)
1913 if (ix)
1914 op->slot[slot].used = value;
1915 else
1916 op->slot[slot].info = value;
1917}
1918 OUTPUT:
1919 RETVAL
1920
1826object *find_best_object_match (object *op, const char *match) 1921object *find_best_object_match (object *op, utf8_string match)
1827 1922
1828object *find_marked_object (object *op) 1923object *find_marked_object (object *op)
1829 1924
1830int cf_object_get_resistance (object *op, int rtype)
1831 ALIAS: resistance = 0
1832
1833int need_identify (const object *obj); 1925int need_identify (object *obj);
1834 1926
1835int apply_shop_mat (object *shop_mat, object *op); 1927int apply_shop_mat (object *shop_mat, object *op);
1836 1928
1837int move (object *op, int dir, object *originator = op) 1929int move (object *op, int dir, object *originator = op)
1838 CODE: 1930 CODE:
1839 RETVAL = move_ob (op, dir, originator); 1931 RETVAL = move_ob (op, dir, originator);
1840 OUTPUT: 1932 OUTPUT:
1841 RETVAL 1933 RETVAL
1842 1934
1843void cf_object_apply (object *op, object *author, int flags = 0) 1935void apply (object *applier, object *applied, int flags = 0)
1936 CODE:
1937 manual_apply (applied, applier, flags);
1844 1938
1845void cf_object_apply_below (object *op) 1939void apply_below (object *op)
1940 CODE:
1941 player_apply_below (op);
1846 1942
1847void cf_object_remove (object *op) 1943int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1848 1944
1849void cf_object_free (object *op) 1945#//TODO
1850
1851object *cf_object_present_archname_inside (object *op, char *whatstr)
1852
1853int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1854
1855int cf_object_change_map (object *op, int x, int y, maptile *map)
1856
1857object *cf_object_clone (object *op, int clonetype = 0) 1946object *clone_ (object *op, int recursive = 0)
1947 CODE:
1948 if (recursive)
1949 RETVAL = object_create_clone (op);
1950 else
1951 {
1952 RETVAL = object::create ();
1953 op->copy_to (RETVAL);
1954 }
1955 OUTPUT: RETVAL
1858 1956
1859int cf_object_pay_item (object *op, object *buyer) 1957int pay_item (object *op, object *buyer)
1958 CODE:
1959 RETVAL = pay_for_item (op, buyer);
1960 OUTPUT: RETVAL
1860 1961
1861int cf_object_pay_amount (object *op, uint64 amount) 1962int pay_amount (object *op, uint64 amount)
1963 CODE:
1964 RETVAL = pay_for_amount (amount, op);
1965 OUTPUT: RETVAL
1862 1966
1863void pay_player (object *op, uint64 amount) 1967void pay_player (object *op, uint64 amount)
1864 1968
1865val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1969val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1866 1970
1867int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1971int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1868 1972
1869int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1973void learn_spell (object *op, object *sp, int special_prayer = 0)
1974 CODE:
1975 do_learn_spell (op, sp, special_prayer);
1870 1976
1871void cf_object_learn_spell (object *op, object *sp)
1872
1873void cf_object_forget_spell (object *op, object *sp) 1977void forget_spell (object *op, object *sp)
1978 CODE:
1979 do_forget_spell (op, query_name (sp));
1874 1980
1875object *cf_object_check_for_spell (object *op, char *spellname) 1981object *check_for_spell (object *op, utf8_string spellname)
1982 CODE:
1983 RETVAL = check_spell_known (op, spellname);
1984 OUTPUT: RETVAL
1876 1985
1877int cf_object_query_money (object *op) 1986int query_money (object *op)
1878 ALIAS: money = 0 1987 ALIAS: money = 0
1879 1988
1880int cf_object_query_cost (object *op, object *who, int flags) 1989val64 query_cost (object *op, object *who, int flags)
1881 ALIAS: cost = 0 1990 ALIAS: cost = 0
1882 1991
1883void cf_object_activate_rune (object *op , object *victim) 1992void spring_trap (object *op, object *victim)
1884 1993
1885int cf_object_check_trigger (object *op, object *cause) 1994int check_trigger (object *op, object *cause)
1886 1995
1887int cf_object_out_of_map (object *op, int x, int y)
1888
1889void cf_object_drop (object *op, object *author) 1996void drop (object *who, object *op)
1890 1997
1891void cf_object_take (object *op, object *author)
1892
1893object *cf_object_insert_object (object *op, object *container)
1894
1895object *cf_object_insert_in_ob (object *ob, object *where)
1896
1897int cf_object_teleport (object *op, maptile *map, int x, int y)
1898
1899void cf_object_update (object *op, int flags)
1900
1901void cf_object_pickup (object *op, object *what) 1998void pick_up (object *who, object *op)
1902 1999
1903object *cf_create_object_by_name (const char *name) 2000void update_object (object *op, int action)
1904 2001
1905void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2002void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1906 2003
1907void player_lvl_adj (object *who, object *skill = 0) 2004void player_lvl_adj (object *who, object *skill = 0)
1908 2005
1909int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2006int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1910 2007
1916 2013
1917void add_button_link (object *button, maptile *map, int connected); 2014void add_button_link (object *button, maptile *map, int connected);
1918 2015
1919void remove_button_link (object *op); 2016void remove_button_link (object *op);
1920 2017
1921void 2018void handle_apply_yield (object *op);
1922cf_object_set_resistance (object *op, int rtype, int val)
1923 CODE:
1924 if (rtype >= 0 && rtype < NROFATTACKS)
1925 op->resist[rtype] = val;
1926 2019
1927 2020
1928MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2021MODULE = cf PACKAGE = cf::object PREFIX = cf_
1929
1930void cf_fix_object (object *pl)
1931 ALIAS: fix = 0
1932
1933object *cf_insert_ob_in_ob (object *ob, object *where)
1934 2022
1935# no clean way to get an object from an archetype - stupid idiotic 2023# no clean way to get an object from an archetype - stupid idiotic
1936# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2024# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1937 2025
1938object *new (const char *archetype = 0) 2026object *new (utf8_string archetype = 0)
1939 PROTOTYPE: ;$ 2027 PROTOTYPE: ;$
1940 CODE: 2028 CODE:
1941 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2029 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1942 OUTPUT: 2030 OUTPUT:
1943 RETVAL 2031 RETVAL
1944 2032
2033object *find_object (U32 tag)
2034
2035# TODO: nuke
1945object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2036object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1946 PROTOTYPE: $$$$$$ 2037 PROTOTYPE: $$$$$$
1947 CODE: 2038 CODE:
1948{ 2039{
1949 int unused_type; 2040 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1950 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1951} 2041}
1952 2042
1953# syntatic sugar for easier use in event callbacks. 2043const_utf8_string get_ob_key_value (object *op, utf8_string key)
1954const char *options (object *op)
1955 CODE:
1956 RETVAL = op->name;
1957 OUTPUT:
1958 RETVAL
1959 2044
1960player *contr (object *op)
1961 CODE:
1962 RETVAL = op->contr;
1963 OUTPUT: RETVAL
1964
1965const char *get_ob_key_value (object *op, const char *key)
1966
1967bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2045bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1968 2046
1969object *get_nearest_player (object *ob) 2047object *get_nearest_player (object *ob)
1970 ALIAS: nearest_player = 0 2048 ALIAS: nearest_player = 0
1971 PREINIT: 2049 PREINIT:
1972 extern object *get_nearest_player (object *); 2050 extern object *get_nearest_player (object *);
1980 EXTEND (SP, 5); 2058 EXTEND (SP, 5);
1981 PUSHs (newSVuv (rv.distance)); 2059 PUSHs (newSVuv (rv.distance));
1982 PUSHs (newSViv (rv.distance_x)); 2060 PUSHs (newSViv (rv.distance_x));
1983 PUSHs (newSViv (rv.distance_y)); 2061 PUSHs (newSViv (rv.distance_y));
1984 PUSHs (newSViv (rv.direction)); 2062 PUSHs (newSViv (rv.direction));
1985 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2063 PUSHs (to_sv (rv.part));
1986} 2064}
1987 2065
1988bool on_same_map_as (object *ob, object *other) 2066bool on_same_map_as (object *ob, object *other)
1989 CODE: 2067 CODE:
1990 RETVAL = on_same_map (ob, other); 2068 RETVAL = on_same_map (ob, other);
1991 OUTPUT: RETVAL 2069 OUTPUT: RETVAL
1992 2070
1993const char * 2071const_utf8_string
1994base_name (object *op, int plural = op->nrof > 1) 2072base_name (object *op, int plural = op->nrof > 1)
1995 CODE: 2073 CODE:
1996 RETVAL = query_base_name (op, plural); 2074 RETVAL = query_base_name (op, plural);
1997 OUTPUT: RETVAL 2075 OUTPUT: RETVAL
1998 2076
2077object *decrease_ob_nr (object *op, unsigned long i)
2078
2079# return the tail of an object, excluding itself
2080void
2081tail (object *op)
2082 PPCODE:
2083 while ((op = op->more))
2084 XPUSHs (sv_2mortal (to_sv (op)));
2085
1999MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2086MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2000 2087
2001player *player (object *op) 2088player *player (object *op)
2002 CODE: 2089 CODE:
2003 RETVAL = op->contr; 2090 RETVAL = op->contr;
2004 OUTPUT: RETVAL 2091 OUTPUT: RETVAL
2005 2092
2093bool move_player (object *op, int dir)
2094
2095void check_score (object *op)
2096
2006void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2097void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2007 2098 CODE:
2008object *cf_player_send_inventory (object *op) 2099 new_draw_info (flags, 0, op, txt);
2009
2010char *cf_player_get_ip (object *op)
2011 ALIAS: ip = 0
2012
2013object *cf_player_get_marked_item (object *op)
2014 ALIAS: marked_item = 0
2015
2016void cf_player_set_marked_item (object *op, object *ob)
2017
2018partylist *cf_player_get_party (object *op)
2019 ALIAS: party = 0
2020
2021void cf_player_set_party (object *op, partylist *party)
2022 2100
2023void kill_player (object *op) 2101void kill_player (object *op)
2024 2102
2103void esrv_send_item (object *pl, object *item)
2104
2025void esrv_update_item (object *op, int what, object *item) 2105void esrv_update_item (object *pl, int what, object *item)
2026 C_ARGS: what, op, item 2106 C_ARGS: what, pl, item
2027 2107
2028void clear_los (object *op) 2108void esrv_del_item (object *pl, int tag)
2109 C_ARGS: pl->contr, tag
2029 2110
2030int command_reset (object *op, char *params)
2031
2032int command_teleport (object *op, char *params)
2033
2034int command_summon (object *op, char *params) 2111int command_summon (object *op, utf8_string params)
2035 2112
2036int command_arrest (object *op, char *params) 2113int command_arrest (object *op, utf8_string params)
2037
2038int command_kick (object *op, char *params)
2039
2040int command_banish (object *op, char *params)
2041 2114
2042 2115
2043MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2116MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2044 2117
2045INCLUDE: $PERL genacc player ../include/newserver.h ../include/player.h | 2118INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2046
2047char *
2048client (player *pl)
2049 CODE:
2050 RETVAL = pl->socket.client;
2051 OUTPUT:
2052 RETVAL
2053
2054char *
2055host (player *pl)
2056 CODE:
2057 RETVAL = pl->socket.host;
2058 OUTPUT:
2059 RETVAL
2060 2119
2061int invoke (player *pl, int event, ...) 2120int invoke (player *pl, int event, ...)
2062 CODE: 2121 CODE:
2063 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2122 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2064 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2123 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2065 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2124 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2066 RETVAL = INVOKE_((event_type)event, ARG_PLAYER (pl), ARG_AV (av)); 2125 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2067 OUTPUT: RETVAL 2126 OUTPUT: RETVAL
2068 2127
2069SV *registry (player *pl) 2128SV *registry (player *pl)
2129
2130void
2131save_stats (player *pl)
2070 CODE: 2132 CODE:
2071 RETVAL = registry_of (pl); 2133 pl->ob->stats.hp = pl->ob->stats.maxhp;
2134 pl->ob->stats.sp = pl->ob->stats.maxsp;
2135 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2136 pl->orig_stats = pl->ob->stats;
2137
2138void clear_los (player *pl)
2139
2140bool
2141cell_visible (player *pl, int dx, int dy)
2142 CODE:
2143 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2144 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2072 OUTPUT: 2145 OUTPUT:
2073 RETVAL 2146 RETVAL
2074 2147
2075player *cf_player_find (char *name)
2076 PROTOTYPE: $
2077
2078void cf_player_move (player *pl, int dir)
2079
2080void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2081
2082player *first ()
2083 CODE:
2084 RETVAL = first_player;
2085 OUTPUT: RETVAL
2086
2087player *next (player *pl)
2088 CODE:
2089 RETVAL = pl->next;
2090 OUTPUT: RETVAL
2091
2092bool
2093cell_visible (player *pl, int dx, int dy)
2094 CODE:
2095 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
2096 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
2097 OUTPUT:
2098 RETVAL
2099
2100void
2101buggy_mapscroll (player *pl, int value = 1)
2102 CODE:
2103 pl->socket.buggy_mapscroll = value;
2104
2105void 2148void
2106send (player *pl, SV *packet) 2149send (player *pl, SV *packet)
2107 CODE: 2150 CODE:
2108{ 2151{
2109 STRLEN len; 2152 STRLEN len;
2110 char *buf = SvPVbyte (packet, len); 2153 char *buf = SvPVbyte (packet, len);
2111 2154
2112 Write_String_To_Socket (&pl->socket, buf, len); 2155 if (len > MAXSOCKBUF)
2156 pl->failmsg ("[packet too long for client]");
2157 else if (pl->ns)
2158 pl->ns->send_packet (buf, len);
2113} 2159}
2114 2160
2115int 2161int
2116listening (player *pl, int new_value = -1) 2162listening (player *pl, int new_value = -1)
2117 CODE: 2163 CODE:
2136 if (y) sv_to (y, pl->bed_y); 2182 if (y) sv_to (y, pl->bed_y);
2137 2183
2138void 2184void
2139list () 2185list ()
2140 PPCODE: 2186 PPCODE:
2141{ 2187 for_all_players (pl)
2142 player *pl; 2188 XPUSHs (sv_2mortal (to_sv (pl)));
2143 for (pl = first_player; pl; pl = pl->next)
2144 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2145}
2146
2147bool
2148peaceful (player *pl, bool new_setting = 0)
2149 PROTOTYPE: $;$
2150 CODE:
2151 RETVAL = pl->peaceful;
2152 if (items > 1)
2153 pl->peaceful = new_setting;
2154 OUTPUT:
2155 RETVAL
2156
2157living *
2158orig_stats (player *pl)
2159 CODE:
2160 RETVAL = &pl->orig_stats;
2161 OUTPUT: RETVAL
2162
2163living *
2164last_stats (player *pl)
2165 CODE:
2166 RETVAL = &pl->last_stats;
2167 OUTPUT: RETVAL
2168 2189
2169 2190
2170MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2191MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2171
2172maptile *first ()
2173 PROTOTYPE:
2174 CODE:
2175 RETVAL = first_map;
2176 OUTPUT: RETVAL
2177 2192
2178int invoke (maptile *map, int event, ...) 2193int invoke (maptile *map, int event, ...)
2179 CODE: 2194 CODE:
2180 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP"); 2195 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2181 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2196 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2182 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i))); 2197 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2183 RETVAL = INVOKE_((event_type)event, ARG_MAP (map), ARG_AV (av)); 2198 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2184 OUTPUT: RETVAL 2199 OUTPUT: RETVAL
2185 2200
2186SV *registry (maptile *map) 2201SV *registry (maptile *map)
2202
2203void
2204find_tagged_objects (maptile *map, utf8_string tag = 0)
2187 CODE: 2205 PPCODE:
2188 RETVAL = registry_of (map); 2206{
2189 OUTPUT: 2207 if (!map->spaces)
2190 RETVAL 2208 XSRETURN_EMPTY;
2191 2209
2210 if (tag)
2211 {
2212 shstr_cmp tag_ (tag);
2213
2214 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2215 for (object *op = ms->bot; op; op = op->above)
2216 if (op->tag == tag_)
2217 XPUSHs (sv_2mortal (to_sv (op)));
2218 }
2219 else
2220 {
2221 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2222 for (object *op = ms->bot; op; op = op->above)
2223 if (op->tag)
2224 XPUSHs (sv_2mortal (to_sv (op)));
2225 }
2226}
2227
2192INCLUDE: $PERL genacc maptile ../include/map.h | 2228INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2193 2229
2194maptile *new (int width, int height) 2230void
2231maptile::instantiate ()
2232
2233maptile *new ()
2195 PROTOTYPE: 2234 PROTOTYPE:
2196 CODE: 2235 CODE:
2197{ 2236 RETVAL = new maptile;
2198 RETVAL = get_empty_map (width, height);
2199}
2200 OUTPUT: 2237 OUTPUT:
2201 RETVAL 2238 RETVAL
2202 2239
2203void delete_map (maptile *map) 2240void
2204 2241maptile::players ()
2205void clean_tmp_map (maptile *map)
2206
2207void play_sound_map (maptile *map, int x, int y, int sound_num)
2208
2209maptile *tile_map (maptile *map, unsigned int dir)
2210 CODE: 2242 PPCODE:
2211 RETVAL = dir < 4 ? map->tile_map [dir] : 0; 2243 if (GIMME_V == G_SCALAR)
2212 OUTPUT: 2244 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2213 RETVAL 2245 else if (GIMME_V == G_ARRAY)
2246 {
2247 EXTEND (SP, THIS->players);
2248 for_all_players (pl)
2249 if (pl->ob && pl->ob->map == THIS)
2250 PUSHs (sv_2mortal (to_sv (pl->ob)));
2251 }
2214 2252
2215char *tile_path (maptile *map, unsigned int dir) 2253void
2254maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2216 CODE: 2255 CODE:
2217 if (dir >= 4) 2256{
2218 XSRETURN_UNDEF; 2257 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2219 RETVAL = map->tile_path [dir]; 2258 croak ("maptile::add_underlay: palette must be arrayref");
2220 OUTPUT:
2221 RETVAL
2222 2259
2223maptile *ready_map_name (char *name, int flags = 0) 2260 palette = SvRV (palette);
2224 PROTOTYPE: $;$
2225 ALIAS:
2226 find = 0
2227 get_map = 1
2228 2261
2229maptile *has_been_loaded (char *name) 2262 STRLEN idxlen;
2230 PROTOTYPE: $ 2263 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2231 2264
2232int in_memory (maptile *map) 2265 for (int x = 0; x < THIS->width; ++x)
2266 for (int y = 0; y < THIS->height; ++y)
2267 {
2268 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2269 if (op->flag [FLAG_IS_FLOOR])
2270 goto skip_space;
2271
2272 {
2273 int offs = offset + y * stride + x;
2274 if (IN_RANGE_EXC (offs, 0, idxlen))
2275 {
2276 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2277 {
2278 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2279 ob->flag [FLAG_NO_MAP_SAVE] = true;
2280 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2281
2282 if (ob->randomitems)
2283 {
2284 if (!ob->above)
2285 {
2286 ob->create_treasure (ob->randomitems);
2287
2288 for (object *op = ob->above; op; op = op->above)
2289 op->flag [FLAG_NO_MAP_SAVE] = true;
2290 }
2291
2292 ob->randomitems = 0;
2293 }
2294 }
2295 }
2296 }
2297
2298 skip_space: ;
2299 }
2300}
2301
2302void
2303maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2233 CODE: 2304 CODE:
2234 RETVAL = map->in_memory; 2305{
2235 OUTPUT: 2306 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2236 RETVAL 2307 croak ("maptile::set_regiondata: palette must be arrayref");
2308
2309 palette = SvRV (palette);
2310
2311 STRLEN idxlen;
2312 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2313
2314 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2315 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2316
2317 for (int i = av_len ((AV *)palette) + 1; i--; )
2318 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2319
2320 for (int y = 0; y < THIS->height; ++y)
2321 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2322
2323 sfree (THIS->regions, THIS->size ());
2324 delete [] THIS->regionmap;
2325
2326 THIS->regions = regions;
2327 THIS->regionmap = regionmap;
2328}
2329
2330void
2331maptile::create_region_treasure ()
2332 CODE:
2333{
2334 object *op = object::create ();
2335 op->type = FLOOR;
2336 op->map = THIS;
2337
2338 for (int x = 0; x < THIS->width; ++x)
2339 for (int y = 0; y < THIS->height; ++y)
2340 {
2341 region *rgn = THIS->region (x, y);
2342
2343 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2344 if (rgn->treasure && rndm () < rgn->treasure_density)
2345 {
2346 op->x = x;
2347 op->y = y;
2348 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2349 }
2350 }
2351
2352 op->destroy ();
2353}
2354
2355int out_of_map (maptile *map, int x, int y)
2237 2356
2238void 2357void
2239trigger (maptile *map, long connection, bool state = true) 2358trigger (maptile *map, long connection, bool state = true)
2240 CODE: 2359 CODE:
2241 activate_connection (map, connection, state); 2360 activate_connection (map, connection, state);
2244get_connection (maptile *map, long connection) 2363get_connection (maptile *map, long connection)
2245 PPCODE: 2364 PPCODE:
2246 oblinkpt *obp = get_connection_links (map, connection); 2365 oblinkpt *obp = get_connection_links (map, connection);
2247 if (obp) 2366 if (obp)
2248 for (objectlink *ol = obp->link; ol; ol = ol->next) 2367 for (objectlink *ol = obp->link; ol; ol = ol->next)
2249 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2368 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2250 2369
2251object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2252
2253object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2254
2255object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2256 C_ARGS: str, map, nx, ny
2257
2258void 2370void
2259cf_map_normalise (maptile *map, int x, int y) 2371get_map_flags (maptile *map, int x, int y)
2260 PPCODE: 2372 PPCODE:
2261{ 2373{
2262 maptile *nmap = 0; 2374 maptile *nmap = 0;
2263 I16 nx = 0, ny = 0; 2375 I16 nx = 0, ny = 0;
2264 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2376 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2266 EXTEND (SP, 4); 2378 EXTEND (SP, 4);
2267 PUSHs (sv_2mortal (newSViv (flags))); 2379 PUSHs (sv_2mortal (newSViv (flags)));
2268 2380
2269 if (GIMME_V == G_ARRAY) 2381 if (GIMME_V == G_ARRAY)
2270 { 2382 {
2271 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2383 PUSHs (sv_2mortal (to_sv (nmap)));
2272 PUSHs (sv_2mortal (newSViv (nx))); 2384 PUSHs (sv_2mortal (newSViv (nx)));
2273 PUSHs (sv_2mortal (newSViv (ny))); 2385 PUSHs (sv_2mortal (newSViv (ny)));
2274 } 2386 }
2275} 2387}
2276 2388
2285 2397
2286 get_map_flags (map, &nmap, x, y, &nx, &ny); 2398 get_map_flags (map, &nmap, x, y, &nx, &ny);
2287 2399
2288 if (nmap) 2400 if (nmap)
2289 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2401 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2290 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2402 XPUSHs (sv_2mortal (to_sv (o)));
2291} 2403}
2292 2404
2293SV * 2405SV *
2294bot_at (maptile *obj, unsigned int x, unsigned int y) 2406bot_at (maptile *obj, unsigned int x, unsigned int y)
2295 PROTOTYPE: $$$ 2407 PROTOTYPE: $$$
2300 move_block_at = 4 2412 move_block_at = 4
2301 move_slow_at = 5 2413 move_slow_at = 5
2302 move_on_at = 6 2414 move_on_at = 6
2303 move_off_at = 7 2415 move_off_at = 7
2304 INIT: 2416 INIT:
2305 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2417 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2306 CODE: 2418 CODE:
2307 switch (ix) 2419 switch (ix)
2308 { 2420 {
2309 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2421 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2310 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2422 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2311 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2423 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2312 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2424 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2313 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2425 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2314 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2426 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2315 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2427 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2316 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2428 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2317 } 2429 }
2318 OUTPUT: 2430 OUTPUT: RETVAL
2431
2432void fix_walls (maptile *map, int x, int y)
2433
2434void fix_walls_around (maptile *map, int x, int y)
2435
2436# worst xs function of my life
2437bool
2438_create_random_map (\
2439 maptile *self,\
2440 utf8_string wallstyle,\
2441 utf8_string wall_name,\
2442 utf8_string floorstyle,\
2443 utf8_string monsterstyle,\
2444 utf8_string treasurestyle,\
2445 utf8_string layoutstyle,\
2446 utf8_string doorstyle,\
2447 utf8_string decorstyle,\
2448 utf8_string origin_map,\
2449 utf8_string final_map,\
2450 utf8_string exitstyle,\
2451 utf8_string this_map,\
2452 utf8_string exit_on_final_map,\
2453 int xsize,\
2454 int ysize,\
2455 int expand2x,\
2456 int layoutoptions1,\
2457 int layoutoptions2,\
2458 int layoutoptions3,\
2459 int symmetry,\
2460 int difficulty,\
2461 int difficulty_given,\
2462 float difficulty_increase,\
2463 int dungeon_level,\
2464 int dungeon_depth,\
2465 int decoroptions,\
2466 int orientation,\
2467 int origin_y,\
2468 int origin_x,\
2469 U32 random_seed,\
2470 val64 total_map_hp,\
2471 int map_layout_style,\
2472 int treasureoptions,\
2473 int symmetry_used,\
2474 region *region,\
2475 utf8_string custom\
2476)
2477 CODE:
2478{
2479 random_map_params rmp;
2480
2481 assign (rmp.wallstyle , wallstyle);
2482 assign (rmp.wall_name , wall_name);
2483 assign (rmp.floorstyle , floorstyle);
2484 assign (rmp.monsterstyle , monsterstyle);
2485 assign (rmp.treasurestyle , treasurestyle);
2486 assign (rmp.layoutstyle , layoutstyle);
2487 assign (rmp.doorstyle , doorstyle);
2488 assign (rmp.decorstyle , decorstyle);
2489 assign (rmp.exitstyle , exitstyle);
2490 assign (rmp.exit_on_final_map, exit_on_final_map);
2491
2492 rmp.origin_map = origin_map;
2493 rmp.final_map = final_map;
2494 rmp.this_map = this_map;
2495 rmp.xsize = xsize;
2496 rmp.ysize = ysize;
2497 rmp.expand2x = expand2x;
2498 rmp.layoutoptions1 = layoutoptions1;
2499 rmp.layoutoptions2 = layoutoptions2;
2500 rmp.layoutoptions3 = layoutoptions3;
2501 rmp.symmetry = symmetry;
2502 rmp.difficulty = difficulty;
2503 rmp.difficulty_given = difficulty_given;
2504 rmp.difficulty_increase = difficulty_increase;
2505 rmp.dungeon_level = dungeon_level;
2506 rmp.dungeon_depth = dungeon_depth;
2507 rmp.decoroptions = decoroptions;
2508 rmp.orientation = orientation;
2509 rmp.origin_y = origin_y;
2510 rmp.origin_x = origin_x;
2511 rmp.random_seed = random_seed;
2512 rmp.total_map_hp = (uint64_t) total_map_hp;
2513 rmp.map_layout_style = map_layout_style;
2514 rmp.treasureoptions = treasureoptions;
2515 rmp.symmetry_used = symmetry_used;
2516 rmp.region = region;
2517 rmp.custom = custom;
2518
2519 RETVAL = self->generate_random_map (&rmp);
2520}
2521 OUTPUT:
2319 RETVAL 2522 RETVAL
2320 2523
2321void fix_walls (maptile *map, int x, int y)
2322
2323void fix_walls_around (maptile *map, int x, int y)
2324
2325MODULE = cf PACKAGE = cf::arch 2524MODULE = cf PACKAGE = cf::arch
2326 2525
2327archetype *find (const char *name) 2526int archetypes_size ()
2328 CODE: 2527 CODE:
2329 RETVAL = archetype::find (name); 2528 RETVAL = archetypes.size ();
2330 OUTPUT: 2529 OUTPUT: RETVAL
2331 RETVAL
2332 2530
2333archetype *first() 2531archetype *archetypes (U32 index)
2334 PROTOTYPE: 2532 CODE:
2335 CODE: 2533 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2336 RETVAL = first_archetype; 2534 OUTPUT: RETVAL
2535
2536object *instantiate (archetype *arch)
2537 CODE:
2538 RETVAL = arch_to_object (arch);
2539 OUTPUT:
2337 OUTPUT: RETVAL 2540 RETVAL
2338 2541
2339INCLUDE: $PERL genacc archetype ../include/object.h | 2542INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2340 2543
2341MODULE = cf PACKAGE = cf::party 2544MODULE = cf PACKAGE = cf::party
2342 2545
2343partylist *first () 2546partylist *first ()
2344 PROTOTYPE: 2547 PROTOTYPE:
2345 CODE: 2548 CODE:
2346 RETVAL = get_firstparty (); 2549 RETVAL = get_firstparty ();
2347 OUTPUT: RETVAL 2550 OUTPUT: RETVAL
2348 2551
2349partylist *next (partylist *party) 2552INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2553
2554MODULE = cf PACKAGE = cf::region
2555
2556void
2557list ()
2558 PPCODE:
2559 for_all_regions (rgn)
2560 XPUSHs (sv_2mortal (to_sv (rgn)));
2561
2562region *find (utf8_string name)
2563 PROTOTYPE: $
2350 CODE: 2564 CODE:
2351 RETVAL = party->next; 2565 RETVAL = region::find (name);
2352 OUTPUT: RETVAL 2566 OUTPUT: RETVAL
2353 2567
2354const char *name (partylist *party) 2568region *find_fuzzy (utf8_string name)
2569 PROTOTYPE: $
2355 CODE: 2570 CODE:
2356 RETVAL = party->partyname; 2571 RETVAL = region::find_fuzzy (name);
2357 OUTPUT: RETVAL 2572 OUTPUT: RETVAL
2358 2573
2359const char *password (partylist *party) 2574int specificity (region *rgn)
2360 CODE: 2575 CODE:
2361 RETVAL = party->passwd; 2576 RETVAL = 0;
2577 while (rgn = rgn->parent)
2578 RETVAL++;
2362 OUTPUT: RETVAL 2579 OUTPUT: RETVAL
2363 2580
2581INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2582
2583MODULE = cf PACKAGE = cf::living
2584
2585INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2586
2587MODULE = cf PACKAGE = cf::settings
2588
2589INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2590
2364MODULE = cf PACKAGE = cf::region 2591MODULE = cf PACKAGE = cf::client
2365 2592
2366region *first () 2593INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2367 PROTOTYPE: 2594
2368 CODE: 2595int invoke (client *ns, int event, ...)
2369 RETVAL = first_region; 2596 CODE:
2597 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2598 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2599 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2600 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2601 OUTPUT: RETVAL
2602
2603SV *registry (client *ns)
2604
2605void
2606list ()
2607 PPCODE:
2608 EXTEND (SP, clients.size ());
2609 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2610 PUSHs (sv_2mortal (to_sv (*i)));
2611
2612void
2613client::send_packet (SV *packet)
2614 CODE:
2615{
2616 STRLEN len;
2617 char *buf = SvPVbyte (packet, len);
2618
2619 if (len > MAXSOCKBUF)
2620 {
2621 // ugly
2622 if (THIS->pl)
2623 THIS->pl->failmsg ("[packet too long for client]");
2624 }
2625 else
2626 THIS->send_packet (buf, len);
2627}
2628
2629faceidx
2630client::need_face (utf8_string name, int pri = 0)
2631 CODE:
2632 RETVAL = face_find (name, 0);
2633 if (RETVAL)
2634 {
2635 THIS->send_face (RETVAL, pri);
2636 THIS->flush_fx ();
2637 }
2638 OUTPUT:
2639 RETVAL
2640
2641int
2642client::fx_want (int idx, int value = -1)
2643 CODE:
2644 if (0 < idx && idx < FT_NUM)
2645 {
2646 RETVAL = THIS->fx_want [idx];
2647 if (items > 2)
2648 THIS->fx_want [idx] = value;
2649 }
2650 else
2651 RETVAL = 0;
2652 OUTPUT:
2653 RETVAL
2654
2655MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2656
2657faceidx sound_find (utf8_string name)
2658
2659void sound_set (utf8_string str, faceidx face)
2660
2661# dire hack
2662void old_sound_index (int idx, faceidx face)
2663 CODE:
2664 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2665 old_sound_index [idx] = face;
2666
2667MODULE = cf PACKAGE = cf::face PREFIX = face_
2668
2669#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2670
2671faceidx face_find (utf8_string name, faceidx defidx = 0)
2672
2673faceidx alloc (utf8_string name)
2674 CODE:
2675{
2676 do
2677 {
2678 RETVAL = faces.size ();
2679 faces.resize (RETVAL + 1);
2680 }
2681 while (!RETVAL); // crude way to leave index 0
2682
2683 faces [RETVAL].name = name;
2684 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2685
2686 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2687 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2688}
2689 OUTPUT: RETVAL
2690
2691void set_type (faceidx idx, int value)
2692 ALIAS:
2693 set_type = 0
2694 set_visibility = 1
2695 set_magicmap = 2
2696 set_smooth = 3
2697 set_smoothlevel = 4
2698 CODE:
2699 faceinfo *f = face_info (idx); assert (f);
2700 switch (ix)
2701 {
2702 case 0: f->type = value; break;
2703 case 1: f->visibility = value; break;
2704 case 2: f->magicmap = value; break;
2705 case 3: f->smooth = value; break;
2706 case 4: f->smoothlevel = value; break;
2707 }
2708
2709void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2710 CODE:
2711{
2712 faceinfo *f = face_info (idx); assert (f);
2713 facedata *d = &(faceset ? f->data64 : f->data32);
2714 sv_to (data, d->data);
2715 STRLEN clen;
2716 char *cdata = SvPVbyte (chksum, clen);
2717 clen = min (CHKSUM_SIZE, clen);
2718
2719 if (memcmp (d->chksum, cdata, clen))
2720 {
2721 memcpy (d->chksum, cdata, clen);
2722
2723 // invalidate existing client face info
2724 for_all_clients (ns)
2725 if (ns->faceset == faceset)
2726 {
2727 ns->faces_sent [idx] = false;
2728 ns->force_newmap = true;
2729 }
2730 }
2731}
2732
2733int get_data_size (faceidx idx, int faceset = 0)
2734 CODE:
2735 facedata *d = face_data (idx, faceset);
2736 if (!d) XSRETURN_UNDEF;
2737 RETVAL = d->data.size ();
2738 OUTPUT:
2739 RETVAL
2740
2741SV *get_chksum (faceidx idx, int faceset = 0)
2742 CODE:
2743 facedata *d = face_data (idx, faceset);
2744 if (!d) XSRETURN_UNDEF;
2745 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2746 OUTPUT:
2747 RETVAL
2748
2749SV *get_data (faceidx idx, int faceset = 0)
2750 CODE:
2751 facedata *d = face_data (idx, faceset);
2752 if (!d) XSRETURN_UNDEF;
2753 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2754 OUTPUT:
2755 RETVAL
2756
2757void invalidate (faceidx idx)
2758 CODE:
2759 for_all_clients (ns)
2760 {
2761 ns->faces_sent [idx] = false;
2762 ns->force_newmap = true;
2763 }
2764
2765void invalidate_all ()
2766 CODE:
2767 for_all_clients (ns)
2768 {
2769 ns->faces_sent.reset ();
2770 ns->force_newmap = true;
2771 }
2772
2773MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2774
2775#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2776
2777animidx anim_find (utf8_string name)
2778 CODE:
2779 RETVAL = animation::find (name).number;
2370 OUTPUT: RETVAL 2780 OUTPUT: RETVAL
2371 2781
2372region *next (region *reg) 2782animidx set (utf8_string name, SV *frames, int facings = 1)
2373 CODE: 2783 CODE:
2374 RETVAL = reg->next; 2784{
2785 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2786 croak ("frames must be an arrayref");
2787
2788 AV *av = (AV *)SvRV (frames);
2789
2790 animation *anim = &animation::find (name);
2791 if (anim->number)
2792 {
2793 anim->resize (av_len (av) + 1);
2794 anim->facings = facings;
2795 }
2796 else
2797 anim = &animation::create (name, av_len (av) + 1, facings);
2798
2799 for (int i = 0; i < anim->num_animations; ++i)
2800 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2801}
2375 OUTPUT: RETVAL 2802 OUTPUT: RETVAL
2376 2803
2377const char *name (region *reg) 2804void invalidate_all ()
2378 CODE: 2805 CODE:
2379 RETVAL = reg->name; 2806 for_all_clients (ns)
2807 ns->anims_sent.reset ();
2808
2809MODULE = cf PACKAGE = cf::object::freezer
2810
2811INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2812
2813SV *
2814new (char *klass)
2815 CODE:
2816 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2380 OUTPUT: RETVAL 2817 OUTPUT: RETVAL
2381 2818
2382region *parent (region *reg) 2819void
2383 CODE: 2820DESTROY (SV *sv)
2384 RETVAL = reg->parent; 2821 CODE:
2385 OUTPUT: RETVAL 2822 object_freezer *self;
2823 sv_to (sv, self);
2824 delete self;
2386 2825
2387const char *longname (region *reg)
2388 CODE:
2389 RETVAL = reg->longname;
2390 OUTPUT: RETVAL
2391
2392const char *msg (region *reg)
2393 CODE:
2394 RETVAL = reg->msg;
2395 OUTPUT: RETVAL
2396
2397MODULE = cf PACKAGE = cf::living 2826MODULE = cf PACKAGE = cf::object::thawer
2398 2827
2399INCLUDE: $PERL genacc living ../include/living.h | 2828INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2400 2829
2830SV *
2831new_from_file (char *klass, octet_string path)
2832 CODE:
2833 object_thawer *f = new object_thawer (path);
2834 if (!*f)
2835 {
2836 delete f;
2837 XSRETURN_UNDEF;
2838 }
2839 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2840 OUTPUT: RETVAL
2841
2842void
2843DESTROY (SV *sv)
2844 CODE:
2845 object_thawer *self;
2846 sv_to (sv, self);
2847 delete self;
2848
2849void
2850extract_tags (object_thawer *self)
2851 PPCODE:
2852 while (self->kw != KW_EOF)
2853 {
2854 PUTBACK;
2855 coroapi::cede_to_tick ();
2856 SPAGAIN;
2857
2858 if (self->kw == KW_tag)
2859 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2860
2861 self->skip ();
2862 }
2863

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