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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.116 by root, Sat Dec 30 10:16:11 2006 UTC vs.
Revision 1.280 by root, Mon Apr 21 06:35:26 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33 40
34#include "cfperl.h" 41#include <unistd.h>
35#include "shstr.h" 42#if _POSIX_MEMLOCK
43# include <sys/mman.h>
44#endif
45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
36 53
37#include <EXTERN.h> 54#include <EXTERN.h>
38#include <perl.h> 55#include <perl.h>
39#include <XSUB.h> 56#include <XSUB.h>
40 57
41#include "CoroAPI.h" 58#include "CoroAPI.h"
42#include "perlxsi.c" 59#include "perlxsi.c"
43 60
44extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
45 62
46typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
47typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
48 65
49#if IVSIZE >= 8 66typedef std::string std__string;
50 typedef IV val64;
51# define newSVval64 newSViv
52# define SvVAL64 SvIV
53#else
54 typedef double val64;
55# define newSVval64 newSVnv
56# define SvVAL64 SvNV
57#endif
58
59static f_plug_api gethook = cfapi_get_hooks;
60static f_plug_api object_set_property = cfapi_object_set_property;
61static f_plug_api object_insert = cfapi_object_insert;
62 67
63static PerlInterpreter *perl; 68static PerlInterpreter *perl;
64 69
65double runtime; 70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
66 74
67global gbl_ev; 75global gbl_ev;
68static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
69static SV *sv_runtime; 77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
70 81
71static HV 82static HV
72 *stash_cf, 83 *stash_cf,
73 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
74 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
78 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
79 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
80 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
81 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
82 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
83// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
84template<class super> 117template<class super>
85static super * 118static super *
86is_a (attachable *at) 119is_a (attachable *at)
87{ 120{
94 127
95////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 128//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
96 129
97unordered_vector<attachable *> attachable::mortals; 130unordered_vector<attachable *> attachable::mortals;
98 131
99#if 0
100attachable *attachable::rc_first;
101
102attachable::attachable ()
103{
104 refcnt = 0;
105 rc_next = rc_first;
106 rc_first = this;
107}
108#endif
109
110attachable::~attachable () 132attachable::~attachable ()
111{ 133{
112 assert (!(flags & F_BORROWED));//D//TODO//remove when stable
113#if 0
114 assert (!rc_next);
115 assert (!refcnt); 134 assert (!self);
116#endif 135 assert (!cb);
136}
137
138int
139attachable::refcnt_cnt () const
140{
141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
160}
161
162void
163attachable::optimise ()
164{
165 if (self
166 && SvREFCNT (self) == 1
167 && !HvTOTALKEYS (self))
168 sever_self ();
117} 169}
118 170
119// check wether the object really is dead 171// check wether the object really is dead
120void 172void
121attachable::do_check () 173attachable::do_check ()
122{ 174{
123 if (refcnt > 0) 175 if (refcnt_cnt () > 0)
124 return; 176 return;
125 177
126 // try to unborrow the refcnt from perl 178 destroy ();
127 if (flags & F_BORROWED) 179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
128 { 187 {
129 assert (self);//D//TODO//remove when stable
130 flags &= ~F_BORROWED;
131 refcnt_inc ();
132 SvREFCNT_dec (self); 188 SvREFCNT_dec (cb);
189 cb = 0;
133 } 190 }
134 191
135 if (refcnt > 0 || self)
136 return;
137
138 destroy ();
139}
140
141void
142attachable::do_destroy ()
143{
144 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
145
146 //TODO: call generic destroy callback
147 mortals.push_back (this); 192 mortals.push_back (this);
148} 193}
149 194
150void 195void
151attachable::destroy () 196attachable::destroy ()
153 if (destroyed ()) 198 if (destroyed ())
154 return; 199 return;
155 200
156 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
157 do_destroy (); 202 do_destroy ();
203 sever_self ();
158} 204}
159 205
206void
160void attachable::check_mortals () 207attachable::check_mortals ()
161{ 208{
162 for (int i = 0; i < mortals.size (); ) 209 static int i = 0;
210
211 for (;;)
163 { 212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
164 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
165 238
166 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
167 240 if (obj->self)//D make this an assert later
168 if (obj->refcnt || obj->self)
169 { 241 {
170#if 0 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
171 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 243 obj->sever_self ();
172 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 244 }
173#endif 245#endif
174 246
247 if (obj->refcnt)
248 {
175 ++i; // further delay freeing 249 ++i; // further delay freeing
250
251 if (!(i & 0x3ff))
252 break;
176 }//D 253 }
177 else 254 else
178 { 255 {
179 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
180 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
181 delete obj; 258 delete obj;
182 } 259 }
183 } 260 }
184} 261}
185 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
186attachable & 275attachable &
187attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
188{ 277{
189 //if (self || cb) 278 //if (self || cb)
190 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
191 280
192 attach = src.attach; 281 attach = src.attach;
193 return *this; 282 return *this;
194} 283}
195 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
196////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
197 320
198static SV * 321static SV *
199newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
200{ 323{
201 SV *sv; 324 SV *sv;
202 325
203 if (!ptr) 326 if (!ptr)
204 return &PL_sv_undef; 327 return newSV (0);
205 328
206 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
207 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
208} 331}
209 332
210static int 333static int
211attachable_free (pTHX_ SV *sv, MAGIC *mg) 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
212{ 335{
213 attachable *at = (attachable *)mg->mg_ptr; 336 attachable *at = (attachable *)mg->mg_ptr;
214 assert (!(at->flags & attachable::F_BORROWED));//D//TODO//remove when stable 337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
215 at->self = 0; 341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
216 // next line makes sense, but most objects still have refcnt 0 by default 345 // next line makes sense, but most objects still have refcnt 0 by default
217 //at->refcnt_chk (); 346 //at->refcnt_chk ();
218 return 0; 347 return 0;
219} 348}
220 349
222 351
223static SV * 352static SV *
224newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
225{ 354{
226 if (!obj) 355 if (!obj)
227 return &PL_sv_undef; 356 return newSV (0);
228 357
229 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
230 { 362 {
231 obj->self = newHV ();
232 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
233 364
234 // borrow the refcnt from the object 365 // now bless the object _once_
235 obj->flags |= attachable::F_BORROWED; 366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
236 obj->refcnt_dec (); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
237 } 368 }
369 else
370 {
371 SV *sv = newRV_inc ((SV *)obj->self);
238 372
239 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
240} 378}
241 379
242static void 380static void
243clearSVptr (SV *sv) 381clearSVptr (SV *sv)
244{ 382{
270 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
271 else 409 else
272 return 0; 410 return 0;
273} 411}
274 412
275inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
276inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
277inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
278inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
279inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
280inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
281inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
290inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
291inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
292inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
293inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
294inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
295inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
296inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
297inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
298 436
299inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
300inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
301 439
302//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
303inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
304inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
305 442
306inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
307{
308 char buf[128];
309 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
310 return newSVpv (buf, 0);
311}
312 444
313inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
314inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
315inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
316inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
317inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
318inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
319inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
320inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
321inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
322inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
323inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
324inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
325inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
326inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
327inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
328inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
329inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
330inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
331inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
332inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
333inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
334inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
335inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
336 471
337inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
338inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
339 474
340template<class T> 475template<class T>
341inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
342 477
343template<int N> 478template<int N>
344inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
345 480
346inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
347inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
348inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
349inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
350inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
351 485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
352inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
353{ 494{
354 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
355
356 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
357 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
358} 497}
359 498
360inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
361 500
379 break; 518 break;
380 519
381 case DT_STRING: 520 case DT_STRING:
382 { 521 {
383 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
384 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
385 } 524 }
386 break; 525 break;
387 526
388 case DT_DATA: 527 case DT_DATA:
389 { 528 {
390 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
391 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
392 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
393 } 532 }
394 break; 533 break;
395 534
396 case DT_OBJECT: 535 case DT_OBJECT:
397 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
439 va_end (ap); 578 va_end (ap);
440 579
441 return sv; 580 return sv;
442} 581}
443 582
444static SV *
445newSVcfapi (int type, ...)
446{
447 SV *sv;
448
449 va_list ap;
450 va_start (ap, type);
451
452 switch (type)
453 {
454 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
455 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
456 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
457 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
458 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
459 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
460 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
461 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
462 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
463 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
464
465 default:
466 assert (("unhandled type in newSVcfapi", 0));
467 }
468
469 va_end (ap);
470
471 return sv;
472}
473
474////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
475 584
476SV * 585SV *
477registry (attachable *ext) 586registry (attachable *ext)
478{ 587{
480 ext->cb = newAV (); 589 ext->cb = newAV ();
481 590
482 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
483} 592}
484 593
485#if 0
486void attachable::clear ()
487{
488 if (self)
489 {
490 // disconnect Perl from C, to avoid crashes
491 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
492
493 // clear the perl hash, might or might not be a good idea
494 hv_clear ((HV *)SvRV ((SV *)self));
495
496 SvREFCNT_dec (self);
497 self = 0;
498 }
499
500 if (cb)
501 {
502 SvREFCNT_dec (cb);
503 cb = 0;
504 }
505
506 attach = 0;
507}
508#endif
509
510void attachable::optimise ()
511{
512 if (self
513 && SvREFCNT (self) == 1
514 && !HvTOTALKEYS (self))
515 {
516 flags &= ~F_BORROWED;
517 refcnt_inc ();
518 SvREFCNT_dec ((SV *)self);
519 }
520}
521
522///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
523 595
524extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
525{
526 return 0;
527}
528
529static CommArray_s rtn_cmd;
530
531static int
532runPluginCommand (object *obj, char *params)
533{
534 return -1;
535}
536
537extern "C" void *cfperl_getPluginProperty (int *type, ...)
538{
539 va_list args;
540 char *propname;
541 int i;
542 va_start (args, type);
543 propname = va_arg (args, char *);
544 //printf ("Property name: %s\n", propname);
545
546 if (!strcmp (propname, "command?"))
547 return NULL;
548 else if (!strcmp (propname, "Identification"))
549 {
550 va_end (args);
551 return (void *)PLUGIN_NAME;
552 }
553 else if (!strcmp (propname, "FullName"))
554 {
555 va_end (args);
556 return (void *)PLUGIN_VERSION;
557 }
558 else
559 va_end (args);
560
561 return NULL;
562}
563
564extern "C" int cfperl_postInitPlugin ()
565{
566 int hooktype = 1;
567 int rtype = 0;
568
569 cf_init_plugin (gethook);
570
571 return 0;
572}
573
574extern "C" int cfperl_closePlugin ()
575{
576 return 0;
577}
578
579void 596void
580cfperl_init () 597cfperl_init ()
581{ 598{
599 extern char **environ;
600
582 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
583 perl = perl_alloc (); 602 perl = perl_alloc ();
584 perl_construct (perl); 603 perl_construct (perl);
585 604
586 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
587 606
588 char *argv[] = { 607 const char *argv[] = {
589 "", 608 settings.argv [0],
590 "-e" 609 "-e"
591 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
592 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
593 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
594 "require cf;" 613 "require cf;"
595 }; 614 };
596 615
597 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
598 { 618 {
599 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
600 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
601 } 621 }
622
623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
602} 630}
603 631
604void cfperl_main () 632void cfperl_main ()
605{ 633{
606 dSP; 634 dSP;
613void 641void
614attachable::instantiate () 642attachable::instantiate ()
615{ 643{
616 if (attach) 644 if (attach)
617 { 645 {
618 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
619 attach = 0; 647 attach = 0;
620 } 648 }
621} 649}
622 650
623void 651void
624attachable::reattach () 652attachable::reattach ()
625{ 653{
626 optimise (); 654 optimise ();
627 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
628 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
629} 657}
630 658
631static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
632# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
633# include "eventinc.h" 661# include "eventinc.h"
676} 704}
677 705
678void 706void
679global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
680{ 708{
681 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
682} 710}
683 711
684void 712void
685object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
686{ 714{
687 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
688 { 716 {
689 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
690 718
691 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
692 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
693 } 721 }
694 722
730{ 758{
731 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
732 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
733} 761}
734 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
735bool 813bool
736attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
737{ 815{
738 data_type dt; 816 data_type dt;
739 va_list ap;
740
741 va_start (ap, event);
742 817
743 // callback call ordering should be: 818 // callback call ordering should be:
744 // 1. per-object callback 819 // 1. per-object callback
745 // 2. per-class object 820 // 2. per-class object
746 // 3. per-type callback 821 // 3. per-type callback
750 gather_callbacks (callbacks, event); 825 gather_callbacks (callbacks, event);
751 826
752 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
753 if (!callbacks) 828 if (!callbacks)
754 return 0; 829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
755 833
756 CALL_BEGIN (3); 834 CALL_BEGIN (3);
757 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
758 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
759 837
794} 872}
795 873
796SV * 874SV *
797cfperl_result (int idx) 875cfperl_result (int idx)
798{ 876{
799 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
800 if (!av) 878 if (!av)
801 return &PL_sv_undef; 879 return &PL_sv_undef;
802 880
803 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
804 if (!sv) 882 if (!sv)
818{ 896{
819 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
820} 898}
821 899
822///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
823 902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
920
824void 921void
825maptile::emergency_save () 922cfperl_emergency_save ()
826{ 923{
827 CALL_BEGIN (0); 924 CALL_BEGIN (0);
828 CALL_CALL ("cf::map::emergency_save", G_VOID); 925 CALL_CALL ("cf::emergency_save", G_VOID);
829 CALL_END; 926 CALL_END;
830} 927}
831 928
832maptile * 929void
833maptile::find_map (const char *path, maptile *origin) 930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
834{ 940{
835 CALL_BEGIN (2); 941 CALL_BEGIN (2);
836 CALL_ARG (path); 942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
837 CALL_ARG (origin); 952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
838 CALL_CALL ("cf::map::find_map", G_SCALAR); 980 CALL_CALL ("cf::player::find", G_SCALAR);
839 981
840 maptile *retval; 982 player *retval;
841 983
842 if (count) 984 if (count)
843 sv_to (POPs, retval); 985 sv_to (POPs, retval);
844 else 986 else
845 retval = 0; 987 retval = 0;
847 CALL_END; 989 CALL_END;
848 990
849 return retval; 991 return retval;
850} 992}
851 993
852void
853maptile::do_load ()
854{
855 CALL_BEGIN (1);
856 CALL_ARG (this);
857 CALL_CALL ("cf::map::do_load", G_VOID);
858 CALL_END;
859}
860
861maptile * 994maptile *
862maptile::customise_for (object *op) 995maptile::find_sync (const char *path, maptile *origin)
863{ 996{
864 CALL_BEGIN (2); 997 CALL_BEGIN (2);
865 CALL_ARG (this); 998 CALL_ARG (path);
866 CALL_ARG (op); 999 CALL_ARG (origin);
867 CALL_CALL ("cf::map::customise_for", G_SCALAR); 1000 CALL_CALL ("cf::map::find_sync", G_SCALAR);
868 1001
869 maptile *retval; 1002 maptile *retval;
870 1003
871 if (count) 1004 if (count)
872 sv_to (POPs, retval); 1005 sv_to (POPs, retval);
873 else 1006 else
874 retval = 0; 1007 retval = 0;
875 1008
876 CALL_END; 1009 CALL_END;
877 1010
878 return retval ? retval : this; 1011 return retval;
1012}
1013
1014maptile *
1015maptile::find_async (const char *path, maptile *origin, bool load)
1016{
1017 CALL_BEGIN (3);
1018 CALL_ARG (path);
1019 CALL_ARG (origin);
1020 CALL_ARG (load);
1021 CALL_CALL ("cf::map::find_async", G_SCALAR);
1022
1023 maptile *retval;
1024
1025 if (count)
1026 sv_to (POPs, retval);
1027 else
1028 retval = 0;
1029
1030 CALL_END;
1031
1032 return retval;
1033}
1034
1035void
1036maptile::do_load_sync ()
1037{
1038 CALL_BEGIN (1);
1039 CALL_ARG (this);
1040 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1041 CALL_END;
879} 1042}
880 1043
881void 1044void
882maptile::change_all_map_light (int change) 1045maptile::change_all_map_light (int change)
883{ 1046{
898 CALL_ARG (exit); 1061 CALL_ARG (exit);
899 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1062 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
900 CALL_END; 1063 CALL_END;
901} 1064}
902 1065
1066const char *
1067object::ref () const
1068{
1069 if (type == PLAYER)
1070 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1071 else
1072 return 0;
1073}
1074
1075object *
1076object::deref (const char *ref)
1077{
1078 object *retval = 0;
1079
1080 if (ref)
1081 {
1082 CALL_BEGIN (1);
1083 CALL_ARG (ref);
1084 CALL_CALL ("cf::object::deref", G_SCALAR);
1085
1086 if (count)
1087 sv_to (POPs, retval);
1088
1089 CALL_END;
1090 }
1091
1092 return retval;
1093}
1094
1095void
1096log_backtrace (const char *msg)
1097{
1098#if HAVE_BACKTRACE
1099 void *addr [20];
1100 int size = backtrace (addr, 20);
1101
1102 CALL_BEGIN (size);
1103 CALL_ARG (msg);
1104 for (int i = 0; i < size; ++i)
1105 CALL_ARG ((IV)addr [i]);
1106 CALL_CALL ("cf::_log_backtrace", G_VOID);
1107 CALL_END;
1108#endif
1109}
1110
903///////////////////////////////////////////////////////////////////////////// 1111/////////////////////////////////////////////////////////////////////////////
904 1112
905struct EventAPI *watcher_base::GEventAPI; 1113struct EVAPI *evapi::GEVAPI;
906struct CoroAPI *coroapi::GCoroAPI; 1114struct CoroAPI *coroapi::GCoroAPI;
907 1115
908static void iw_dispatch (pe_event *ev) 1116void coroapi::do_cede_to_tick ()
909{ 1117{
910 iw *w = (iw *)ev->ext_data; 1118 cede_pending = 0;
911 w->call (*w); 1119 cede ();
912} 1120}
913 1121
914void 1122void
915iw::alloc () 1123coroapi::wait_for_tick ()
916{ 1124{
917 pe = GEventAPI->new_idle (0, 0); 1125 CALL_BEGIN (0);
918 1126 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
919 pe->base.callback = (void *)iw_dispatch; 1127 CALL_END;
920 pe->base.ext_data = (void *)this;
921} 1128}
922 1129
923static void iow_dispatch (pe_event *ev)
924{
925 iow *w = (iow *)ev->ext_data;
926 w->call (*w, ((pe_ioevent *)ev)->got);
927}
928
929void 1130void
930iow::alloc () 1131coroapi::wait_for_tick_begin ()
931{ 1132{
932 pe = GEventAPI->new_io (0, 0); 1133 CALL_BEGIN (0);
933 1134 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
934 pe->base.callback = (void *)iow_dispatch; 1135 CALL_END;
935 pe->base.ext_data = (void *)this;
936
937 pe->fd = -1;
938 pe->poll = 0;
939}
940
941void
942iow::fd (int fd)
943{
944 pe->fd = fd;
945}
946
947int
948iow::poll ()
949{
950 return pe->poll;
951} 1136}
952 1137
953void 1138void
954iow::poll (int events) 1139iow::poll (int events)
955{ 1140{
956 if (pe->poll != events) 1141 if (events != this->events)
957 { 1142 {
1143 int active = ev_is_active ((ev_io *)this);
958 if (pe->poll) stop (); 1144 if (active) stop ();
959 pe->poll = events; 1145 ev_io_set ((ev_io *)this, fd, events);
960 if (pe->poll) start (); 1146 if (active) start ();
961 } 1147 }
962} 1148}
963 1149
964void 1150void
965_connect_to_perl () 1151_connect_to_perl ()
966{ 1152{
967 stash_cf = gv_stashpv ("cf" , 1); 1153 stash_cf = gv_stashpv ("cf", 1);
968 1154
969 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1155 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
970 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1156 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
971 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1157 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
972 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1158 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
974 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1160 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
975 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1161 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
976 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1162 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
977 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1163 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
978 1164
979 sv_runtime = get_sv ("cf::RUNTIME", 1); 1165 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
980 sv_upgrade (sv_runtime, SVt_NV); 1166 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1167 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1168 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
981 1169
982 cb_global = get_av ("cf::CB_GLOBAL", 1); 1170 cb_global = get_av ("cf::CB_GLOBAL", 1);
983 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1171 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
984 cb_object = get_av ("cf::CB_OBJECT", 1); 1172 cb_object = get_av ("cf::CB_OBJECT", 1);
985 cb_player = get_av ("cf::CB_PLAYER", 1); 1173 cb_player = get_av ("cf::CB_PLAYER", 1);
990 1178
991MODULE = cf PACKAGE = cf PREFIX = cf_ 1179MODULE = cf PACKAGE = cf PREFIX = cf_
992 1180
993BOOT: 1181BOOT:
994{ 1182{
1183 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1184 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1185
995 _connect_to_perl (); 1186 _connect_to_perl ();
996 1187
997 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
998 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
999
1000 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1188 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1189
1190 //{
1191 // require_pv ("Time::HiRes");
1192 //
1193 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1194 // if (!svp) croak ("Time::HiRes is required");
1195 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1196 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1197 //}
1001 1198
1002 static const struct { 1199 static const struct {
1003 const char *name; 1200 const char *name;
1004 IV iv; 1201 IV iv;
1005 } *civ, const_iv[] = { 1202 } *civ, const_iv[] = {
1006# define const_iv(name) { # name, (IV)name }, 1203# define const_iv(name) { # name, (IV)name },
1007 const_iv (llevError) 1204 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1008 const_iv (llevInfo) 1205 const_iv (logBacktrace)
1009 const_iv (llevDebug) 1206
1010 const_iv (llevMonster) 1207 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1208
1209 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1011 1210
1012 const_iv (MAX_TIME) 1211 const_iv (MAX_TIME)
1013 const_iv (PLAYER)
1014 const_iv (TRANSPORT)
1015 const_iv (ROD)
1016 const_iv (TREASURE)
1017 const_iv (POTION)
1018 const_iv (FOOD)
1019 const_iv (POISON)
1020 const_iv (BOOK)
1021 const_iv (CLOCK) 1212 const_iv (MAXSOCKBUF)
1022 const_iv (ARROW) 1213
1023 const_iv (BOW)
1024 const_iv (WEAPON)
1025 const_iv (ARMOUR)
1026 const_iv (PEDESTAL)
1027 const_iv (ALTAR)
1028 const_iv (LOCKED_DOOR)
1029 const_iv (SPECIAL_KEY)
1030 const_iv (MAP)
1031 const_iv (DOOR)
1032 const_iv (KEY)
1033 const_iv (TIMED_GATE)
1034 const_iv (TRIGGER)
1035 const_iv (GRIMREAPER)
1036 const_iv (MAGIC_EAR)
1037 const_iv (TRIGGER_BUTTON)
1038 const_iv (TRIGGER_ALTAR)
1039 const_iv (TRIGGER_PEDESTAL)
1040 const_iv (SHIELD)
1041 const_iv (HELMET)
1042 const_iv (HORN)
1043 const_iv (MONEY)
1044 const_iv (CLASS)
1045 const_iv (GRAVESTONE)
1046 const_iv (AMULET)
1047 const_iv (PLAYERMOVER)
1048 const_iv (TELEPORTER)
1049 const_iv (CREATOR)
1050 const_iv (SKILL)
1051 const_iv (EARTHWALL)
1052 const_iv (GOLEM)
1053 const_iv (THROWN_OBJ)
1054 const_iv (BLINDNESS)
1055 const_iv (GOD)
1056 const_iv (DETECTOR)
1057 const_iv (TRIGGER_MARKER)
1058 const_iv (DEAD_OBJECT)
1059 const_iv (DRINK)
1060 const_iv (MARKER)
1061 const_iv (HOLY_ALTAR)
1062 const_iv (PLAYER_CHANGER)
1063 const_iv (BATTLEGROUND)
1064 const_iv (PEACEMAKER)
1065 const_iv (GEM)
1066 const_iv (FIREWALL)
1067 const_iv (ANVIL)
1068 const_iv (CHECK_INV)
1069 const_iv (MOOD_FLOOR) 1214 const_iv (NUM_BODY_LOCATIONS)
1070 const_iv (EXIT) 1215 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1071 const_iv (ENCOUNTER) 1216 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1072 const_iv (SHOP_FLOOR) 1217 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1073 const_iv (SHOP_MAT) 1218 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1074 const_iv (RING) 1219 const_iv (body_wrist) const_iv (body_waist)
1075 const_iv (FLOOR)
1076 const_iv (FLESH)
1077 const_iv (INORGANIC)
1078 const_iv (SKILL_TOOL)
1079 const_iv (LIGHTER)
1080 const_iv (BUILDABLE_WALL)
1081 const_iv (MISC_OBJECT)
1082 const_iv (LAMP)
1083 const_iv (DUPLICATOR)
1084 const_iv (SPELLBOOK)
1085 const_iv (CLOAK)
1086 const_iv (SPINNER)
1087 const_iv (GATE)
1088 const_iv (BUTTON)
1089 const_iv (CF_HANDLE)
1090 const_iv (HOLE)
1091 const_iv (TRAPDOOR)
1092 const_iv (SIGN)
1093 const_iv (BOOTS)
1094 const_iv (GLOVES)
1095 const_iv (SPELL)
1096 const_iv (SPELL_EFFECT)
1097 const_iv (CONVERTER)
1098 const_iv (BRACERS)
1099 const_iv (POISONING)
1100 const_iv (SAVEBED)
1101 const_iv (WAND)
1102 const_iv (SCROLL)
1103 const_iv (DIRECTOR)
1104 const_iv (GIRDLE)
1105 const_iv (FORCE)
1106 const_iv (POTION_EFFECT)
1107 const_iv (EVENT_CONNECTOR)
1108 const_iv (CLOSE_CON)
1109 const_iv (CONTAINER)
1110 const_iv (ARMOUR_IMPROVER)
1111 const_iv (WEAPON_IMPROVER)
1112 const_iv (SKILLSCROLL)
1113 const_iv (DEEP_SWAMP)
1114 const_iv (IDENTIFY_ALTAR)
1115 const_iv (MENU)
1116 const_iv (RUNE)
1117 const_iv (TRAP)
1118 const_iv (POWER_CRYSTAL)
1119 const_iv (CORPSE)
1120 const_iv (DISEASE)
1121 const_iv (SYMPTOM)
1122 const_iv (BUILDER)
1123 const_iv (MATERIAL)
1124 const_iv (ITEM_TRANSFORMER)
1125 1220
1126 const_iv (NUM_SUBTYPES) 1221 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1222 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1223 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1224 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1225 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1226 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1227 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1228 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1229 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1230 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1231 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1232 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1233 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1234 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1235 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1236 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1237 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1238 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1239 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1240 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1241 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1242 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1243 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1244 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1245 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1246 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1247 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1248 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1127 1249
1128 const_iv (ST_BD_BUILD) 1250 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1129 const_iv (ST_BD_REMOVE)
1130 1251
1131 const_iv (ST_MAT_FLOOR) 1252 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1132 const_iv (ST_MAT_WALL) 1253 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1133 const_iv (ST_MAT_ITEM)
1134 1254
1135 const_iv (AT_PHYSICAL) 1255 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1136 const_iv (AT_MAGIC) 1256 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1137 const_iv (AT_FIRE) 1257 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1138 const_iv (AT_ELECTRICITY) 1258 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1139 const_iv (AT_COLD) 1259 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1140 const_iv (AT_CONFUSION) 1260 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1141 const_iv (AT_ACID) 1261 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1142 const_iv (AT_DRAIN)
1143 const_iv (AT_WEAPONMAGIC)
1144 const_iv (AT_GHOSTHIT)
1145 const_iv (AT_POISON)
1146 const_iv (AT_SLOW)
1147 const_iv (AT_PARALYZE)
1148 const_iv (AT_TURN_UNDEAD)
1149 const_iv (AT_FEAR)
1150 const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE)
1152 const_iv (AT_DEATH)
1153 const_iv (AT_CHAOS)
1154 const_iv (AT_COUNTERSPELL)
1155 const_iv (AT_GODPOWER)
1156 const_iv (AT_HOLYWORD)
1157 const_iv (AT_BLIND)
1158 const_iv (AT_INTERNAL)
1159 const_iv (AT_LIFE_STEALING)
1160 const_iv (AT_DISEASE)
1161 1262
1162 const_iv (WEAP_HIT) 1263 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1163 const_iv (WEAP_SLASH) 1264 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1164 const_iv (WEAP_PIERCE)
1165 const_iv (WEAP_CLEAVE)
1166 const_iv (WEAP_SLICE)
1167 const_iv (WEAP_STAB)
1168 const_iv (WEAP_WHIP)
1169 const_iv (WEAP_CRUSH)
1170 const_iv (WEAP_BLUD) 1265 const_iv (WEAP_BLUD)
1171 1266
1172 const_iv (FLAG_ALIVE) 1267 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1173 const_iv (FLAG_WIZ) 1268 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1174 const_iv (FLAG_REMOVED) 1269 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1270 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1271 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1272 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1273 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1275 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1276 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1277 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1278 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1279 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1280 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1281 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1282 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1283 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1285 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1286 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1288 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1289 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1291 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1292 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1299 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1300
1301 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303
1304 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (SP_RAISE_DEAD)
1175 const_iv (FLAG_FREED) 1307 const_iv (SP_RUNE)
1176 const_iv (FLAG_WAS_WIZ) 1308 const_iv (SP_MAKE_MARK)
1177 const_iv (FLAG_APPLIED) 1309 const_iv (SP_BOLT)
1178 const_iv (FLAG_UNPAID) 1310 const_iv (SP_BULLET)
1179 const_iv (FLAG_USE_SHIELD) 1311 const_iv (SP_EXPLOSION)
1180 const_iv (FLAG_NO_PICK) 1312 const_iv (SP_CONE)
1181 const_iv (FLAG_ANIMATE) 1313 const_iv (SP_BOMB)
1182 const_iv (FLAG_MONSTER) 1314 const_iv (SP_WONDER)
1183 const_iv (FLAG_FRIENDLY) 1315 const_iv (SP_SMITE)
1184 const_iv (FLAG_GENERATOR) 1316 const_iv (SP_MAGIC_MISSILE)
1185 const_iv (FLAG_IS_THROWN) 1317 const_iv (SP_SUMMON_GOLEM)
1186 const_iv (FLAG_AUTO_APPLY) 1318 const_iv (SP_DIMENSION_DOOR)
1187 const_iv (FLAG_PLAYER_SOLD) 1319 const_iv (SP_MAGIC_MAPPING)
1320 const_iv (SP_MAGIC_WALL)
1321 const_iv (SP_DESTRUCTION)
1322 const_iv (SP_PERCEIVE_SELF)
1323 const_iv (SP_WORD_OF_RECALL)
1188 const_iv (FLAG_SEE_INVISIBLE) 1324 const_iv (SP_INVISIBLE)
1189 const_iv (FLAG_CAN_ROLL)
1190 const_iv (FLAG_OVERLAY_FLOOR)
1191 const_iv (FLAG_IS_TURNABLE)
1192 const_iv (FLAG_IS_USED_UP)
1193 const_iv (FLAG_IDENTIFIED)
1194 const_iv (FLAG_REFLECTING)
1195 const_iv (FLAG_CHANGING)
1196 const_iv (FLAG_SPLITTING)
1197 const_iv (FLAG_HITBACK)
1198 const_iv (FLAG_STARTEQUIP)
1199 const_iv (FLAG_BLOCKSVIEW)
1200 const_iv (FLAG_UNDEAD)
1201 const_iv (FLAG_SCARED)
1202 const_iv (FLAG_UNAGGRESSIVE)
1203 const_iv (FLAG_REFL_MISSILE)
1204 const_iv (FLAG_REFL_SPELL)
1205 const_iv (FLAG_NO_MAGIC)
1206 const_iv (FLAG_NO_FIX_PLAYER)
1207 const_iv (FLAG_IS_LIGHTABLE)
1208 const_iv (FLAG_TEAR_DOWN)
1209 const_iv (FLAG_RUN_AWAY)
1210 const_iv (FLAG_PICK_UP)
1211 const_iv (FLAG_UNIQUE)
1212 const_iv (FLAG_NO_DROP)
1213 const_iv (FLAG_WIZCAST)
1214 const_iv (FLAG_CAST_SPELL)
1215 const_iv (FLAG_USE_SCROLL)
1216 const_iv (FLAG_USE_RANGE)
1217 const_iv (FLAG_USE_BOW)
1218 const_iv (FLAG_USE_ARMOUR)
1219 const_iv (FLAG_USE_WEAPON)
1220 const_iv (FLAG_USE_RING)
1221 const_iv (FLAG_READY_RANGE)
1222 const_iv (FLAG_READY_BOW)
1223 const_iv (FLAG_XRAYS)
1224 const_iv (FLAG_NO_APPLY)
1225 const_iv (FLAG_IS_FLOOR)
1226 const_iv (FLAG_LIFESAVE)
1227 const_iv (FLAG_NO_STRENGTH)
1228 const_iv (FLAG_SLEEP)
1229 const_iv (FLAG_STAND_STILL)
1230 const_iv (FLAG_RANDOM_MOVE)
1231 const_iv (FLAG_ONLY_ATTACK)
1232 const_iv (FLAG_CONFUSED)
1233 const_iv (FLAG_STEALTH)
1234 const_iv (FLAG_WIZPASS)
1235 const_iv (FLAG_IS_LINKED)
1236 const_iv (FLAG_CURSED)
1237 const_iv (FLAG_DAMNED)
1238 const_iv (FLAG_SEE_ANYWHERE)
1239 const_iv (FLAG_KNOWN_MAGICAL)
1240 const_iv (FLAG_KNOWN_CURSED)
1241 const_iv (FLAG_CAN_USE_SKILL)
1242 const_iv (FLAG_BEEN_APPLIED)
1243 const_iv (FLAG_READY_SCROLL)
1244 const_iv (FLAG_USE_ROD)
1245 const_iv (FLAG_USE_HORN)
1246 const_iv (FLAG_MAKE_INVIS)
1247 const_iv (FLAG_INV_LOCKED)
1248 const_iv (FLAG_IS_WOODED)
1249 const_iv (FLAG_IS_HILLY)
1250 const_iv (FLAG_READY_SKILL)
1251 const_iv (FLAG_READY_WEAPON)
1252 const_iv (FLAG_NO_SKILL_IDENT)
1253 const_iv (FLAG_BLIND)
1254 const_iv (FLAG_SEE_IN_DARK)
1255 const_iv (FLAG_IS_CAULDRON)
1256 const_iv (FLAG_NO_STEAL)
1257 const_iv (FLAG_ONE_HIT)
1258 const_iv (FLAG_CLIENT_SENT)
1259 const_iv (FLAG_BERSERK)
1260 const_iv (FLAG_NEUTRAL)
1261 const_iv (FLAG_NO_ATTACK)
1262 const_iv (FLAG_NO_DAMAGE)
1263 const_iv (FLAG_OBJ_ORIGINAL)
1264 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1265 const_iv (FLAG_ACTIVATE_ON_PUSH)
1266 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1267 const_iv (FLAG_IS_WATER)
1268 const_iv (FLAG_CONTENT_ON_GEN)
1269 const_iv (FLAG_IS_A_TEMPLATE)
1270 const_iv (FLAG_IS_BUILDABLE)
1271
1272 const_iv (NDI_BLACK)
1273 const_iv (NDI_WHITE)
1274 const_iv (NDI_NAVY)
1275 const_iv (NDI_RED)
1276 const_iv (NDI_ORANGE)
1277 const_iv (NDI_BLUE)
1278 const_iv (NDI_DK_ORANGE)
1279 const_iv (NDI_GREEN)
1280 const_iv (NDI_LT_GREEN)
1281 const_iv (NDI_GREY)
1282 const_iv (NDI_BROWN)
1283 const_iv (NDI_GOLD)
1284 const_iv (NDI_TAN)
1285 const_iv (NDI_MAX_COLOR)
1286 const_iv (NDI_COLOR_MASK)
1287 const_iv (NDI_UNIQUE)
1288 const_iv (NDI_ALL)
1289
1290 const_iv (UPD_LOCATION)
1291 const_iv (UPD_FLAGS)
1292 const_iv (UPD_WEIGHT)
1293 const_iv (UPD_FACE)
1294 const_iv (UPD_NAME)
1295 const_iv (UPD_ANIM)
1296 const_iv (UPD_ANIMSPEED)
1297 const_iv (UPD_NROF) 1325 const_iv (SP_PROBE)
1298
1299 const_iv (UPD_SP_MANA) 1326 const_iv (SP_HEALING)
1300 const_iv (UPD_SP_GRACE) 1327 const_iv (SP_CREATE_FOOD)
1301 const_iv (UPD_SP_DAMAGE) 1328 const_iv (SP_EARTH_TO_DUST)
1302 1329 const_iv (SP_CHANGE_ABILITY)
1303 const_iv (F_APPLIED) 1330 const_iv (SP_BLESS)
1304 const_iv (F_LOCATION)
1305 const_iv (F_UNPAID)
1306 const_iv (F_MAGIC)
1307 const_iv (F_CURSED) 1331 const_iv (SP_CURSE)
1332 const_iv (SP_SUMMON_MONSTER)
1333 const_iv (SP_CHARGING)
1334 const_iv (SP_POLYMORPH)
1335 const_iv (SP_ALCHEMY)
1336 const_iv (SP_REMOVE_CURSE)
1337 const_iv (SP_IDENTIFY)
1338 const_iv (SP_DETECTION)
1339 const_iv (SP_MOOD_CHANGE)
1340 const_iv (SP_MOVING_BALL)
1308 const_iv (F_DAMNED) 1341 const_iv (SP_SWARM)
1342 const_iv (SP_CHANGE_MANA)
1309 const_iv (F_OPEN) 1343 const_iv (SP_DISPEL_RUNE)
1310 const_iv (F_NOPICK) 1344 const_iv (SP_CREATE_MISSILE)
1345 const_iv (SP_CONSECRATE)
1346 const_iv (SP_ANIMATE_WEAPON)
1347 const_iv (SP_LIGHT)
1348 const_iv (SP_CHANGE_MAP_LIGHT)
1349 const_iv (SP_FAERY_FIRE)
1350 const_iv (SP_CAUSE_DISEASE)
1351 const_iv (SP_AURA)
1352 const_iv (SP_TOWN_PORTAL)
1353 const_iv (SP_PARTY_SPELL)
1354
1355 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1356 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1311 const_iv (F_LOCKED) 1357 const_iv (F_LOCKED)
1312 1358
1313 const_iv (F_BUY) 1359 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1314 const_iv (F_SHOP)
1315 const_iv (F_SELL)
1316 1360
1317 const_iv (P_BLOCKSVIEW) 1361 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1318 const_iv (P_PLAYER) 1362 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1319 const_iv (P_NO_MAGIC)
1320 const_iv (P_IS_ALIVE)
1321 const_iv (P_NO_CLERIC)
1322 const_iv (P_NEED_UPDATE)
1323 const_iv (P_OUT_OF_MAP)
1324 const_iv (P_NEW_MAP)
1325 1363
1326 const_iv (UP_OBJ_INSERT) 1364 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1327 const_iv (UP_OBJ_REMOVE)
1328 const_iv (UP_OBJ_CHANGE)
1329 const_iv (UP_OBJ_FACE)
1330 1365
1331 const_iv (INS_NO_MERGE) 1366 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1332 const_iv (INS_ABOVE_FLOOR_ONLY)
1333 const_iv (INS_NO_WALK_ON)
1334 const_iv (INS_ON_TOP)
1335 const_iv (INS_BELOW_ORIGINATOR) 1367 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1336 const_iv (INS_MAP_LOAD)
1337 1368
1338 const_iv (WILL_APPLY_HANDLE) 1369 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1339 const_iv (WILL_APPLY_TREASURE) 1370 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1340 const_iv (WILL_APPLY_EARTHWALL)
1341 const_iv (WILL_APPLY_DOOR)
1342 const_iv (WILL_APPLY_FOOD)
1343 1371
1344 const_iv (SAVE_MODE) 1372 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1345 const_iv (SAVE_DIR_MODE)
1346 1373
1347 const_iv (M_PAPER) 1374 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1348 const_iv (M_IRON) 1375 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1349 const_iv (M_GLASS) 1376 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1350 const_iv (M_LEATHER) 1377 const_iv (M_ICE) const_iv (M_SPECIAL)
1351 const_iv (M_WOOD)
1352 const_iv (M_ORGANIC)
1353 const_iv (M_STONE)
1354 const_iv (M_CLOTH)
1355 const_iv (M_ADAMANT)
1356 const_iv (M_LIQUID)
1357 const_iv (M_SOFT_METAL)
1358 const_iv (M_BONE)
1359 const_iv (M_ICE)
1360 const_iv (M_SPECIAL)
1361 1378
1362 const_iv (SK_EXP_ADD_SKILL) 1379 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1363 const_iv (SK_EXP_TOTAL) 1380 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1364 const_iv (SK_EXP_NONE)
1365 const_iv (SK_SUBTRACT_SKILL_EXP)
1366 const_iv (SK_EXP_SKILL_ONLY)
1367 1381
1368 const_iv (SK_LOCKPICKING) 1382 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1369 const_iv (SK_HIDING) 1383 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1370 const_iv (SK_SMITHERY) 1384 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1371 const_iv (SK_BOWYER) 1385 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1372 const_iv (SK_JEWELER) 1386 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1373 const_iv (SK_ALCHEMY) 1387 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1374 const_iv (SK_STEALING) 1388 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1375 const_iv (SK_LITERACY) 1389 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1376 const_iv (SK_BARGAINING) 1390 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1377 const_iv (SK_JUMPING) 1391 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1378 const_iv (SK_DET_MAGIC)
1379 const_iv (SK_ORATORY)
1380 const_iv (SK_SINGING)
1381 const_iv (SK_DET_CURSE)
1382 const_iv (SK_FIND_TRAPS)
1383 const_iv (SK_MEDITATION)
1384 const_iv (SK_PUNCHING)
1385 const_iv (SK_FLAME_TOUCH)
1386 const_iv (SK_KARATE)
1387 const_iv (SK_CLIMBING)
1388 const_iv (SK_WOODSMAN)
1389 const_iv (SK_INSCRIPTION)
1390 const_iv (SK_ONE_HANDED_WEAPON)
1391 const_iv (SK_MISSILE_WEAPON)
1392 const_iv (SK_THROWING)
1393 const_iv (SK_USE_MAGIC_ITEM)
1394 const_iv (SK_DISARM_TRAPS)
1395 const_iv (SK_SET_TRAP)
1396 const_iv (SK_THAUMATURGY)
1397 const_iv (SK_PRAYING)
1398 const_iv (SK_CLAWING)
1399 const_iv (SK_LEVITATION)
1400 const_iv (SK_SUMMONING)
1401 const_iv (SK_PYROMANCY)
1402 const_iv (SK_EVOCATION)
1403 const_iv (SK_SORCERY)
1404 const_iv (SK_TWO_HANDED_WEAPON)
1405 const_iv (SK_SPARK_TOUCH)
1406 const_iv (SK_SHIVER)
1407 const_iv (SK_ACID_SPLASH)
1408 const_iv (SK_POISON_NAIL) 1392 const_iv (SK_POISON_NAIL)
1409 1393
1410 const_iv (SOUND_NEW_PLAYER) 1394 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1411 const_iv (SOUND_FIRE_ARROW) 1395 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1412 const_iv (SOUND_LEARN_SPELL) 1396 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1413 const_iv (SOUND_FUMBLE_SPELL) 1397 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1414 const_iv (SOUND_WAND_POOF) 1398 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1415 const_iv (SOUND_OPEN_DOOR) 1399 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1416 const_iv (SOUND_PUSH_PLAYER)
1417 const_iv (SOUND_PLAYER_HITS1)
1418 const_iv (SOUND_PLAYER_HITS2)
1419 const_iv (SOUND_PLAYER_HITS3)
1420 const_iv (SOUND_PLAYER_HITS4)
1421 const_iv (SOUND_PLAYER_IS_HIT1)
1422 const_iv (SOUND_PLAYER_IS_HIT2)
1423 const_iv (SOUND_PLAYER_IS_HIT3)
1424 const_iv (SOUND_PLAYER_KILLS)
1425 const_iv (SOUND_PET_IS_KILLED)
1426 const_iv (SOUND_PLAYER_DIES)
1427 const_iv (SOUND_OB_EVAPORATE)
1428 const_iv (SOUND_OB_EXPLODE)
1429 const_iv (SOUND_CLOCK)
1430 const_iv (SOUND_TURN_HANDLE)
1431 const_iv (SOUND_FALL_HOLE)
1432 const_iv (SOUND_DRINK_POISON)
1433 const_iv (SOUND_CAST_SPELL_0)
1434 1400
1435 const_iv (PREFER_LOW) 1401 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1436 const_iv (PREFER_HIGH)
1437 1402
1438 const_iv (ATNR_PHYSICAL) 1403 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1439 const_iv (ATNR_MAGIC) 1404 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1440 const_iv (ATNR_FIRE) 1405 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1441 const_iv (ATNR_ELECTRICITY) 1406 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1442 const_iv (ATNR_COLD) 1407 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1443 const_iv (ATNR_CONFUSION) 1408 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1444 const_iv (ATNR_ACID) 1409 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1445 const_iv (ATNR_DRAIN)
1446 const_iv (ATNR_WEAPONMAGIC)
1447 const_iv (ATNR_GHOSTHIT)
1448 const_iv (ATNR_POISON)
1449 const_iv (ATNR_SLOW)
1450 const_iv (ATNR_PARALYZE)
1451 const_iv (ATNR_TURN_UNDEAD)
1452 const_iv (ATNR_FEAR)
1453 const_iv (ATNR_CANCELLATION)
1454 const_iv (ATNR_DEPLETE)
1455 const_iv (ATNR_DEATH)
1456 const_iv (ATNR_CHAOS)
1457 const_iv (ATNR_COUNTERSPELL)
1458 const_iv (ATNR_GODPOWER)
1459 const_iv (ATNR_HOLYWORD)
1460 const_iv (ATNR_BLIND)
1461 const_iv (ATNR_INTERNAL)
1462 const_iv (ATNR_LIFE_STEALING)
1463 const_iv (ATNR_DISEASE)
1464 1410
1465 const_iv (MAP_FLUSH) 1411 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1466 const_iv (MAP_PLAYER_UNIQUE)
1467 const_iv (MAP_BLOCK)
1468 const_iv (MAP_STYLE) 1412 const_iv (MAP_INACTIVE)
1469 const_iv (MAP_OVERLAY)
1470 1413
1471 const_iv (MAP_IN_MEMORY) 1414 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1472 const_iv (MAP_SWAPPED) 1415 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1473 const_iv (MAP_LOADING)
1474 const_iv (MAP_SAVING)
1475 1416
1476 const_iv (KLASS_ATTACHABLE) 1417 const_iv (VERSION_CS) const_iv (VERSION_SC)
1477 const_iv (KLASS_GLOBAL)
1478 const_iv (KLASS_OBJECT)
1479 const_iv (KLASS_CLIENT)
1480 const_iv (KLASS_PLAYER)
1481 const_iv (KLASS_MAP)
1482 1418
1483 const_iv (CS_QUERY_YESNO) 1419 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1484 const_iv (CS_QUERY_SINGLECHAR)
1485 const_iv (CS_QUERY_HIDEINPUT)
1486 1420
1487 const_iv (ST_DEAD) 1421 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1488 const_iv (ST_SETUP)
1489 const_iv (ST_PLAYING)
1490 const_iv (ST_CUSTOM)
1491 1422
1492 const_iv (ST_CHANGE_CLASS) 1423 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1493 const_iv (ST_CONFIRM_QUIT)
1494 const_iv (ST_GET_PARTY_PASSWORD)
1495 1424
1496 const_iv (IO_HEADER) 1425 // random map generator
1497 const_iv (IO_OBJECTS) 1426 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1498 const_iv (IO_UNIQUES) 1427 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1428
1429 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1430 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1431 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1432
1433 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1434 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1435
1436 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1437 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1438 const_iv (GT_MINIMAL)
1439
1440 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1441 const_iv (FT_RSRC) const_iv (FT_NUM)
1499 }; 1442 };
1500 1443
1501 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1444 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1502 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1445 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1503 1446
1524 } 1467 }
1525} 1468}
1526 1469
1527void _connect_to_perl () 1470void _connect_to_perl ()
1528 1471
1472void _recalc_want ()
1473
1529void _global_reattach () 1474void _global_reattach ()
1530 CODE: 1475 CODE:
1531{ 1476{
1532 // reattach to all attachable objects in the game. 1477 // reattach to all attachable objects in the game.
1533 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i) 1478 for_all_clients (ns)
1534 (*i)->reattach (); 1479 ns->reattach ();
1535 1480
1536 for_all_players (pl) 1481 for_all_objects (op)
1537 pl->reattach ();
1538
1539 //TODO
1540 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1541 // i->second->reattach ();
1542
1543 for (object *op = object::first; op; op = op->next)
1544 op->reattach (); 1482 op->reattach ();
1545} 1483}
1546 1484
1485# support function for map-world.ext
1486void _quantise (SV *data_sv, SV *plt_sv)
1487 CODE:
1488{
1489 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1490 croak ("_quantise called with invalid agruments");
1491
1492 plt_sv = SvRV (plt_sv);
1493 SV **plt = AvARRAY (plt_sv);
1494 int plt_count = AvFILL (plt_sv) + 1;
1495
1496 STRLEN len;
1497 char *data = SvPVbyte (data_sv, len);
1498 char *dst = data;
1499
1500 while (len >= 3)
1501 {
1502 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1503 {
1504 char *val = SvPVX (*val_sv);
1505
1506 if (val [0] == data [0]
1507 && val [1] == data [1]
1508 && val [2] == data [2])
1509 {
1510 *dst++ = val [3];
1511 goto next;
1512 }
1513 }
1514
1515 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1516 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1517 dst - SvPVX (data_sv), len);
1518
1519 next:
1520 data += 3;
1521 len -= 3;
1522 }
1523
1524 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1525}
1526
1527void evthread_start (int aiofd)
1528
1529void cede_to_tick ()
1530 CODE:
1531 coroapi::cede_to_tick ();
1532
1533NV till_tick ()
1534 CODE:
1535 RETVAL = SvNVX (sv_next_tick) - now ();
1536 OUTPUT:
1537 RETVAL
1538
1539int tick_inhibit ()
1540 CODE:
1541 RETVAL = tick_inhibit;
1542 OUTPUT:
1543 RETVAL
1544
1545void tick_inhibit_inc ()
1546 CODE:
1547 ++tick_inhibit;
1548
1549void tick_inhibit_dec ()
1550 CODE:
1551 if (!--tick_inhibit)
1552 if (tick_pending)
1553 {
1554 ev_async_send (EV_DEFAULT, &tick_watcher);
1555 coroapi::cede ();
1556 }
1557
1558void server_tick ()
1559 CODE:
1560{
1561 NOW = ev_now (EV_DEFAULT);
1562 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1563 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1564 runtime = SvNVX (sv_runtime);
1565
1566 server_tick ();
1567
1568 NOW = ev_time ();
1569 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1570 runtime += TICK;
1571 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1572}
1573
1547NV floor (NV x) 1574NV floor (NV x)
1548 1575
1549NV ceil (NV x) 1576NV ceil (NV x)
1550 1577
1551void server_tick () 1578NV rndm (...)
1552 CODE: 1579 CODE:
1553 runtime = SvNVx (sv_runtime); 1580 switch (items)
1554 server_tick (); 1581 {
1582 case 0: RETVAL = rndm (); break;
1583 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1584 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1585 default: croak ("cf::rndm requires none, one or two parameters."); break;
1586 }
1587 OUTPUT:
1588 RETVAL
1555 1589
1590NV clamp (NV value, NV min_value, NV max_value)
1591 CODE:
1592 RETVAL = clamp (value, min_value, max_value);
1593 OUTPUT:
1594 RETVAL
1595
1596NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1597 CODE:
1598 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1599 OUTPUT:
1600 RETVAL
1601
1602void weaken (...)
1603 PROTOTYPE: @
1604 CODE:
1605 while (items > 0)
1606 sv_rvweaken (ST (--items));
1607
1556void 1608void
1557LOG (int level, char *msg) 1609log_backtrace (utf8_string msg)
1610
1611void
1612LOG (int flags, utf8_string msg)
1558 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1559 C_ARGS: (LogLevel)level, "%s", msg 1614 C_ARGS: flags, "%s", msg
1560 1615
1561char *path_combine (char *base, char *path) 1616octet_string path_combine (octet_string base, octet_string path)
1562 PROTOTYPE: $$ 1617 PROTOTYPE: $$
1563 1618
1564char *path_combine_and_normalize (char *base, char *path) 1619octet_string path_combine_and_normalize (octet_string base, octet_string path)
1565 PROTOTYPE: $$ 1620 PROTOTYPE: $$
1566 1621
1567const char *
1568get_maps_directory (char *path)
1569 PROTOTYPE: $
1570 ALIAS: maps_directory = 0
1571 CODE:
1572 RETVAL = create_pathname (path);
1573 OUTPUT: RETVAL
1574
1575void 1622void
1576sub_generation_inc () 1623sub_generation_inc ()
1577 CODE: 1624 CODE:
1578 PL_sub_generation++; 1625 PL_sub_generation++;
1579 1626
1580char * 1627const_octet_string
1581mapdir () 1628mapdir ()
1582 PROTOTYPE: 1629 PROTOTYPE:
1583 ALIAS: 1630 ALIAS:
1584 mapdir = 0 1631 mapdir = 0
1585 uniquedir = 1 1632 uniquedir = 1
1599 case 5: RETVAL = settings.playerdir; break; 1646 case 5: RETVAL = settings.playerdir; break;
1600 case 6: RETVAL = settings.datadir ; break; 1647 case 6: RETVAL = settings.datadir ; break;
1601 } 1648 }
1602 OUTPUT: RETVAL 1649 OUTPUT: RETVAL
1603 1650
1651void abort ()
1652
1653void reset_signals ()
1654
1655void fork_abort (const_octet_string cause = "cf::fork_abort")
1656
1657void cleanup (const_octet_string cause, bool make_core = false)
1658
1604void emergency_save () 1659void emergency_save ()
1605 1660
1606void _exit (int status = 0) 1661void _exit (int status = EXIT_SUCCESS)
1607 1662
1663#if _POSIX_MEMLOCK
1664
1665int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1666 INIT:
1667#if __GLIBC__
1668 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1669#endif
1670
1671int munlockall ()
1672
1673#endif
1674
1675int
1676malloc_trim (IV pad = 0)
1677
1678void
1679mallinfo ()
1680 PPCODE:
1681{
1682#if __GLIBC__
1683 struct mallinfo mai = mallinfo ();
1684 EXTEND (SP, 10*2);
1685 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1686 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1687 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1688 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1689 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1690 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1691 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1692 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1693 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1694 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1695#endif
1696 EXTEND (SP, 2*2);
1697 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1698 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1699}
1700
1608int find_animation (char *text) 1701int find_animation (utf8_string text)
1609 PROTOTYPE: $ 1702 PROTOTYPE: $
1610 1703
1611int random_roll (int min, int max, object *op, int goodbad); 1704int random_roll (int min, int max, object *op, int goodbad);
1612 1705
1613const char *cost_string_from_value(uint64 cost, int approx = 0) 1706const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1614 1707
1615int 1708int
1616exp_to_level (val64 exp) 1709exp_to_level (val64 exp)
1617 CODE: 1710 CODE:
1618{ 1711{
1649 RETVAL = newSVpv (resist_plus[atnr], 0); 1742 RETVAL = newSVpv (resist_plus[atnr], 0);
1650 else 1743 else
1651 XSRETURN_UNDEF; 1744 XSRETURN_UNDEF;
1652 OUTPUT: RETVAL 1745 OUTPUT: RETVAL
1653 1746
1747UUID
1748uuid_cur ()
1749 CODE:
1750 RETVAL = UUID::cur;
1751 OUTPUT:
1752 RETVAL
1753
1754UUID
1755uuid_gen ()
1756 CODE:
1757 RETVAL = UUID::gen ();
1758 OUTPUT:
1759 RETVAL
1760
1761val64
1762uuid_seq (UUID uuid)
1763 CODE:
1764 RETVAL = uuid.seq;
1765 OUTPUT:
1766 RETVAL
1767
1768UUID
1769uuid_str (val64 seq)
1770 CODE:
1771 RETVAL.seq = seq;
1772 OUTPUT:
1773 RETVAL
1774
1775void
1776coin_names ()
1777 PPCODE:
1778 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1781
1782void
1783coin_archetypes ()
1784 PPCODE:
1785 EXTEND (SP, NUM_COINS);
1786 for (int i = 0; i < NUM_COINS; ++i)
1787 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1788
1789bool
1790load_resource_file_ (octet_string filename)
1791
1654MODULE = cf PACKAGE = cf::attachable 1792MODULE = cf PACKAGE = cf::attachable
1655 1793
1656int 1794int
1657valid (SV *obj) 1795valid (SV *obj)
1658 CODE: 1796 CODE:
1659 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1797 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1660 OUTPUT: 1798 OUTPUT:
1661 RETVAL 1799 RETVAL
1662 1800
1663#bool
1664#destroyed (attachable *at)
1665#
1666#void 1801void
1667#destroy (attachable *at) 1802debug_trace (attachable *obj, bool on = true)
1803 CODE:
1804 obj->flags &= ~attachable::F_DEBUG_TRACE;
1805 if (on)
1806 obj->flags |= attachable::F_DEBUG_TRACE;
1807
1808int mortals_size ()
1809 CODE:
1810 RETVAL = attachable::mortals.size ();
1811 OUTPUT: RETVAL
1812
1813#object *mortals (U32 index)
1814# CODE:
1815# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1816# OUTPUT: RETVAL
1817
1818INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1668 1819
1669MODULE = cf PACKAGE = cf::global 1820MODULE = cf PACKAGE = cf::global
1670 1821
1671int invoke (SV *klass, int event, ...) 1822int invoke (SV *klass, int event, ...)
1672 CODE: 1823 CODE:
1676 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1827 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1677 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1678 1829
1679MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1830MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1680 1831
1681INCLUDE: $PERL genacc object ../include/object.h | 1832INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1682 1833
1683int invoke (object *op, int event, ...) 1834int invoke (object *op, int event, ...)
1684 CODE: 1835 CODE:
1685 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1836 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1686 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1837 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1688 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1839 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1689 OUTPUT: RETVAL 1840 OUTPUT: RETVAL
1690 1841
1691SV *registry (object *op) 1842SV *registry (object *op)
1692 1843
1693void mortals () 1844int objects_size ()
1694 PPCODE: 1845 CODE:
1695 EXTEND (SP, object::mortals.size ());
1696 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1697 PUSHs (to_sv (*i));
1698
1699object *first ()
1700 CODE:
1701 RETVAL = object::first; 1846 RETVAL = objects.size ();
1702 OUTPUT: RETVAL 1847 OUTPUT: RETVAL
1848
1849object *objects (U32 index)
1850 CODE:
1851 RETVAL = index < objects.size () ? objects [index] : 0;
1852 OUTPUT: RETVAL
1853
1854int actives_size ()
1855 CODE:
1856 RETVAL = actives.size ();
1857 OUTPUT: RETVAL
1858
1859object *actives (U32 index)
1860 CODE:
1861 RETVAL = index < actives.size () ? actives [index] : 0;
1862 OUTPUT: RETVAL
1863
1864const char *slot_use_name (U32 slot)
1865 ALIAS:
1866 slot_nonuse_name = 1
1867 CODE:
1868{
1869 if (slot >= NUM_BODY_LOCATIONS)
1870 croak ("body slot index out of range");
1871
1872 switch (ix)
1873 {
1874 case 0: RETVAL = body_locations[slot].use_name; break;
1875 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1876 }
1877}
1878 OUTPUT:
1879 RETVAL
1703 1880
1704# missing properties 1881# missing properties
1705 1882
1706object *head (object *op) 1883object *head (object *op)
1707 PROTOTYPE: $ 1884 PROTOTYPE: $
1708 CODE: 1885 CODE:
1709 RETVAL = op->head ? op->head : op;
1710 OUTPUT: RETVAL
1711
1712int is_head (object *op)
1713 PROTOTYPE: $
1714 CODE:
1715 RETVAL = !op->head; 1886 RETVAL = op->head_ ();
1716 OUTPUT: RETVAL 1887 OUTPUT: RETVAL
1717 1888
1718void 1889void
1719inv (object *obj) 1890inv (object *obj)
1720 PROTOTYPE: $ 1891 PROTOTYPE: $
1721 PPCODE: 1892 PPCODE:
1722{ 1893{
1723 object *o;
1724 for (o = obj->inv; o; o = o->below) 1894 for (object *o = obj->inv; o; o = o->below)
1725 XPUSHs (sv_2mortal (to_sv (o))); 1895 XPUSHs (sv_2mortal (to_sv (o)));
1726} 1896}
1727 1897
1728void 1898void
1729set_animation (object *op, int idx) 1899set_animation (object *op, int idx)
1730 CODE: 1900 CODE:
1731 SET_ANIMATION (op, idx); 1901 SET_ANIMATION (op, idx);
1732 1902
1903int
1904num_animations (object *op)
1905 CODE:
1906 RETVAL = NUM_ANIMATIONS (op);
1907 OUTPUT: RETVAL
1908
1909int slot_info (object *op, UV slot, int value = 0)
1910 ALIAS:
1911 slot_used = 1
1912 CODE:
1913{
1914 if (slot >= NUM_BODY_LOCATIONS)
1915 croak ("body slot index out of range");
1916
1917 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1918
1919 if (items > 2)
1920 if (ix)
1921 op->slot[slot].used = value;
1922 else
1923 op->slot[slot].info = value;
1924}
1925 OUTPUT:
1926 RETVAL
1927
1733object *find_best_object_match (object *op, const char *match) 1928object *find_best_object_match (object *op, utf8_string match)
1734 1929
1735object *find_marked_object (object *op) 1930object *find_marked_object (object *op)
1736 1931
1737int need_identify (object *obj); 1932int need_identify (object *obj);
1738 1933
1750 1945
1751void apply_below (object *op) 1946void apply_below (object *op)
1752 CODE: 1947 CODE:
1753 player_apply_below (op); 1948 player_apply_below (op);
1754 1949
1755object *cf_object_present_archname_inside (object *op, char *whatstr) 1950int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1756
1757int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1758
1759int cf_object_change_map (object *op, int x, int y, maptile *map)
1760 1951
1761#//TODO 1952#//TODO
1762object *clone_ (object *op, int recursive = 0) 1953object *clone_ (object *op, int recursive = 0)
1763 CODE: 1954 CODE:
1764 if (recursive) 1955 if (recursive)
1780 RETVAL = pay_for_amount (amount, op); 1971 RETVAL = pay_for_amount (amount, op);
1781 OUTPUT: RETVAL 1972 OUTPUT: RETVAL
1782 1973
1783void pay_player (object *op, uint64 amount) 1974void pay_player (object *op, uint64 amount)
1784 1975
1785val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1976val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1786 1977
1787int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1978int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1788 1979
1789void learn_spell (object *op, object *sp, int special_prayer = 0) 1980void learn_spell (object *op, object *sp, int special_prayer = 0)
1790 CODE: 1981 CODE:
1791 do_learn_spell (op, sp, special_prayer); 1982 do_learn_spell (op, sp, special_prayer);
1792 1983
1793void forget_spell (object *op, object *sp) 1984void forget_spell (object *op, object *sp)
1794 CODE: 1985 CODE:
1795 do_forget_spell (op, query_name (sp)); 1986 do_forget_spell (op, query_name (sp));
1796 1987
1797object *check_for_spell (object *op, char *spellname) 1988object *check_for_spell (object *op, utf8_string spellname)
1798 CODE: 1989 CODE:
1799 RETVAL = check_spell_known (op, spellname); 1990 RETVAL = check_spell_known (op, spellname);
1800 OUTPUT: RETVAL 1991 OUTPUT: RETVAL
1801 1992
1802int query_money (object *op) 1993int query_money (object *op)
1811 2002
1812void drop (object *who, object *op) 2003void drop (object *who, object *op)
1813 2004
1814void pick_up (object *who, object *op) 2005void pick_up (object *who, object *op)
1815 2006
1816object *cf_object_insert_object (object *op, object *container)
1817
1818object *cf_object_insert_in_ob (object *ob, object *where)
1819
1820int cf_object_teleport (object *op, maptile *map, int x, int y)
1821
1822void update_object (object *op, int action) 2007void update_object (object *op, int action)
1823 2008
1824object *cf_create_object_by_name (const char *name)
1825
1826void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2009void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1827 2010
1828void player_lvl_adj (object *who, object *skill = 0) 2011void player_lvl_adj (object *who, object *skill = 0)
1829 2012
1830int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2013int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1831 2014
1837 2020
1838void add_button_link (object *button, maptile *map, int connected); 2021void add_button_link (object *button, maptile *map, int connected);
1839 2022
1840void remove_button_link (object *op); 2023void remove_button_link (object *op);
1841 2024
2025void handle_apply_yield (object *op);
2026
1842 2027
1843MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2028MODULE = cf PACKAGE = cf::object PREFIX = cf_
1844
1845object *cf_insert_ob_in_ob (object *ob, object *where)
1846 2029
1847# no clean way to get an object from an archetype - stupid idiotic 2030# no clean way to get an object from an archetype - stupid idiotic
1848# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2031# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1849 2032
1850object *new (const char *archetype = 0) 2033object *new (utf8_string archetype = 0)
1851 PROTOTYPE: ;$ 2034 PROTOTYPE: ;$
1852 CODE: 2035 CODE:
1853 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2036 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1854 OUTPUT: 2037 OUTPUT:
1855 RETVAL 2038 RETVAL
1856 2039
2040object *find_object (U32 tag)
2041
2042# TODO: nuke
1857object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2043object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1858 PROTOTYPE: $$$$$$ 2044 PROTOTYPE: $$$$$$
1859 CODE: 2045 CODE:
1860{ 2046{
1861 int unused_type; 2047 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1862 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1863} 2048}
1864 2049
1865# syntatic sugar for easier use in event callbacks. 2050const_utf8_string get_ob_key_value (object *op, utf8_string key)
1866const char *options (object *op)
1867 CODE:
1868 RETVAL = op->name;
1869 OUTPUT:
1870 RETVAL
1871 2051
1872player *contr (object *op)
1873 CODE:
1874 RETVAL = op->contr;
1875 OUTPUT: RETVAL
1876
1877const char *get_ob_key_value (object *op, const char *key)
1878
1879bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2052bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1880 2053
1881object *get_nearest_player (object *ob) 2054object *get_nearest_player (object *ob)
1882 ALIAS: nearest_player = 0 2055 ALIAS: nearest_player = 0
1883 PREINIT: 2056 PREINIT:
1884 extern object *get_nearest_player (object *); 2057 extern object *get_nearest_player (object *);
1892 EXTEND (SP, 5); 2065 EXTEND (SP, 5);
1893 PUSHs (newSVuv (rv.distance)); 2066 PUSHs (newSVuv (rv.distance));
1894 PUSHs (newSViv (rv.distance_x)); 2067 PUSHs (newSViv (rv.distance_x));
1895 PUSHs (newSViv (rv.distance_y)); 2068 PUSHs (newSViv (rv.distance_y));
1896 PUSHs (newSViv (rv.direction)); 2069 PUSHs (newSViv (rv.direction));
1897 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2070 PUSHs (to_sv (rv.part));
1898} 2071}
1899 2072
1900bool on_same_map_as (object *ob, object *other) 2073bool on_same_map_as (object *ob, object *other)
1901 CODE: 2074 CODE:
1902 RETVAL = on_same_map (ob, other); 2075 RETVAL = on_same_map (ob, other);
1903 OUTPUT: RETVAL 2076 OUTPUT: RETVAL
1904 2077
1905const char * 2078const_utf8_string
1906base_name (object *op, int plural = op->nrof > 1) 2079base_name (object *op, int plural = op->nrof > 1)
1907 CODE: 2080 CODE:
1908 RETVAL = query_base_name (op, plural); 2081 RETVAL = query_base_name (op, plural);
1909 OUTPUT: RETVAL 2082 OUTPUT: RETVAL
1910 2083
1911object *decrease_ob_nr (object *op, unsigned long i) 2084# return the tail of an object, excluding itself
2085void
2086tail (object *op)
2087 PPCODE:
2088 while ((op = op->more))
2089 XPUSHs (sv_2mortal (to_sv (op)));
1912 2090
1913MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2091MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1914 2092
1915player *player (object *op) 2093player *player (object *op)
1916 CODE: 2094 CODE:
1917 RETVAL = op->contr; 2095 RETVAL = op->contr;
1918 OUTPUT: RETVAL 2096 OUTPUT: RETVAL
1919 2097
2098bool move_player (object *op, int dir)
2099
1920void check_score (object *op) 2100void check_score (object *op)
1921 2101
1922void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2102void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1923 2103 CODE:
1924object *cf_player_send_inventory (object *op) 2104 new_draw_info (flags, 0, op, txt);
1925
1926char *cf_player_get_ip (object *op)
1927 ALIAS: ip = 0
1928
1929object *cf_player_get_marked_item (object *op)
1930 ALIAS: marked_item = 0
1931
1932void cf_player_set_marked_item (object *op, object *ob)
1933
1934partylist *cf_player_get_party (object *op)
1935 ALIAS: party = 0
1936
1937void cf_player_set_party (object *op, partylist *party)
1938 2105
1939void kill_player (object *op) 2106void kill_player (object *op)
1940 2107
2108void esrv_send_item (object *pl, object *item)
2109
1941void esrv_update_item (object *op, int what, object *item) 2110void esrv_update_item (object *pl, int what, object *item)
1942 C_ARGS: what, op, item 2111 C_ARGS: what, pl, item
1943 2112
1944void clear_los (object *op) 2113void esrv_del_item (object *pl, int tag)
2114 C_ARGS: pl->contr, tag
1945 2115
1946int command_teleport (object *op, char *params)
1947
1948int command_summon (object *op, char *params) 2116int command_summon (object *op, utf8_string params)
1949 2117
1950int command_arrest (object *op, char *params) 2118int command_arrest (object *op, utf8_string params)
1951
1952int command_kick (object *op, char *params)
1953
1954int command_banish (object *op, char *params)
1955 2119
1956 2120
1957MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2121MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1958 2122
1959INCLUDE: $PERL genacc player ../include/player.h | 2123INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1960 2124
1961int invoke (player *pl, int event, ...) 2125int invoke (player *pl, int event, ...)
1962 CODE: 2126 CODE:
1963 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2127 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1964 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2128 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1974 pl->ob->stats.hp = pl->ob->stats.maxhp; 2138 pl->ob->stats.hp = pl->ob->stats.maxhp;
1975 pl->ob->stats.sp = pl->ob->stats.maxsp; 2139 pl->ob->stats.sp = pl->ob->stats.maxsp;
1976 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2140 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1977 pl->orig_stats = pl->ob->stats; 2141 pl->orig_stats = pl->ob->stats;
1978 2142
1979player *cf_player_find (char *name) 2143void clear_los (player *pl)
1980 PROTOTYPE: $
1981
1982void cf_player_move (player *pl, int dir)
1983
1984void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1985
1986player *first ()
1987 CODE:
1988 RETVAL = first_player;
1989 OUTPUT: RETVAL
1990 2144
1991bool 2145bool
1992cell_visible (player *pl, int dx, int dy) 2146cell_visible (player *pl, int dx, int dy)
1993 CODE: 2147 CODE:
1994 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2148 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2001 CODE: 2155 CODE:
2002{ 2156{
2003 STRLEN len; 2157 STRLEN len;
2004 char *buf = SvPVbyte (packet, len); 2158 char *buf = SvPVbyte (packet, len);
2005 2159
2160 if (len > MAXSOCKBUF)
2161 pl->failmsg ("[packet too long for client]");
2006 if (pl->ns) 2162 else if (pl->ns)
2007 pl->ns->send_packet (buf, len); 2163 pl->ns->send_packet (buf, len);
2008} 2164}
2009 2165
2010int 2166int
2011listening (player *pl, int new_value = -1) 2167listening (player *pl, int new_value = -1)
2031 if (y) sv_to (y, pl->bed_y); 2187 if (y) sv_to (y, pl->bed_y);
2032 2188
2033void 2189void
2034list () 2190list ()
2035 PPCODE: 2191 PPCODE:
2036 for (player *pl = first_player; pl; pl = pl->next) 2192 for_all_players (pl)
2037 XPUSHs (sv_2mortal (to_sv (pl))); 2193 XPUSHs (sv_2mortal (to_sv (pl)));
2038
2039bool
2040peaceful (player *pl, bool new_setting = 0)
2041 PROTOTYPE: $;$
2042 CODE:
2043 RETVAL = pl->peaceful;
2044 if (items > 1)
2045 pl->peaceful = new_setting;
2046 OUTPUT:
2047 RETVAL
2048
2049living *
2050orig_stats (player *pl)
2051 CODE:
2052 RETVAL = &pl->orig_stats;
2053 OUTPUT: RETVAL
2054
2055living *
2056last_stats (player *pl)
2057 CODE:
2058 RETVAL = &pl->last_stats;
2059 OUTPUT: RETVAL
2060 2194
2061 2195
2062MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 2196MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2063 2197
2064int invoke (maptile *map, int event, ...) 2198int invoke (maptile *map, int event, ...)
2069 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2203 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2070 OUTPUT: RETVAL 2204 OUTPUT: RETVAL
2071 2205
2072SV *registry (maptile *map) 2206SV *registry (maptile *map)
2073 2207
2208void
2209find_tagged_objects (maptile *map, utf8_string tag = 0)
2210 PPCODE:
2211{
2212 if (!map->spaces)
2213 XSRETURN_EMPTY;
2214
2215 if (tag)
2216 {
2217 shstr_cmp tag_ (tag);
2218
2219 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2220 for (object *op = ms->bot; op; op = op->above)
2221 if (op->tag == tag_)
2222 XPUSHs (sv_2mortal (to_sv (op)));
2223 }
2224 else
2225 {
2226 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2227 for (object *op = ms->bot; op; op = op->above)
2228 if (op->tag)
2229 XPUSHs (sv_2mortal (to_sv (op)));
2230 }
2231}
2232
2074INCLUDE: $PERL genacc maptile ../include/map.h | 2233INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2075 2234
2076void 2235void
2077maptile::instantiate () 2236maptile::instantiate ()
2078 2237
2079maptile *new () 2238maptile *new ()
2082 RETVAL = new maptile; 2241 RETVAL = new maptile;
2083 OUTPUT: 2242 OUTPUT:
2084 RETVAL 2243 RETVAL
2085 2244
2086void 2245void
2087maptile::destroy () 2246maptile::players ()
2247 PPCODE:
2248 if (GIMME_V == G_SCALAR)
2249 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2250 else if (GIMME_V == G_ARRAY)
2251 {
2252 EXTEND (SP, THIS->players);
2253 for_all_players (pl)
2254 if (pl->ob && pl->ob->map == THIS)
2255 PUSHs (sv_2mortal (to_sv (pl->ob)));
2256 }
2088 2257
2089void play_sound_map (maptile *map, int x, int y, int sound_num) 2258void
2259maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2260 CODE:
2261{
2262 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2263 croak ("maptile::add_underlay: palette must be arrayref");
2264
2265 palette = SvRV (palette);
2266
2267 STRLEN idxlen;
2268 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2269
2270 for (int x = 0; x < THIS->width; ++x)
2271 for (int y = 0; y < THIS->height; ++y)
2272 {
2273 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2274 if (op->flag [FLAG_IS_FLOOR])
2275 goto skip_space;
2276
2277 {
2278 int offs = offset + y * stride + x;
2279 if (IN_RANGE_EXC (offs, 0, idxlen))
2280 {
2281 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2282 {
2283 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2284 ob->flag [FLAG_NO_MAP_SAVE] = true;
2285 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2286
2287 if (ob->randomitems)
2288 {
2289 if (!ob->above)
2290 {
2291 ob->create_treasure (ob->randomitems);
2292
2293 for (object *op = ob->above; op; op = op->above)
2294 op->flag [FLAG_NO_MAP_SAVE] = true;
2295 }
2296
2297 ob->randomitems = 0;
2298 }
2299 }
2300 }
2301 }
2302
2303 skip_space: ;
2304 }
2305}
2306
2307void
2308maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2309 CODE:
2310{
2311 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2312 croak ("maptile::set_regiondata: palette must be arrayref");
2313
2314 palette = SvRV (palette);
2315
2316 STRLEN idxlen;
2317 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2318
2319 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2320 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2321
2322 for (int i = av_len ((AV *)palette) + 1; i--; )
2323 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2324
2325 for (int y = 0; y < THIS->height; ++y)
2326 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2327
2328 sfree (THIS->regions, THIS->size ());
2329 delete [] THIS->regionmap;
2330
2331 THIS->regions = regions;
2332 THIS->regionmap = regionmap;
2333}
2334
2335void
2336maptile::create_region_treasure ()
2337 CODE:
2338{
2339 object *op = object::create ();
2340 op->type = FLOOR;
2341 op->map = THIS;
2342
2343 for (int x = 0; x < THIS->width; ++x)
2344 for (int y = 0; y < THIS->height; ++y)
2345 {
2346 region *rgn = THIS->region (x, y);
2347
2348 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2349 if (rgn->treasure && rndm () < rgn->treasure_density)
2350 {
2351 op->x = x;
2352 op->y = y;
2353 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2354 }
2355 }
2356
2357 op->destroy ();
2358}
2090 2359
2091int out_of_map (maptile *map, int x, int y) 2360int out_of_map (maptile *map, int x, int y)
2092 2361
2093void 2362void
2094trigger (maptile *map, long connection, bool state = true) 2363trigger (maptile *map, long connection, bool state = true)
2099get_connection (maptile *map, long connection) 2368get_connection (maptile *map, long connection)
2100 PPCODE: 2369 PPCODE:
2101 oblinkpt *obp = get_connection_links (map, connection); 2370 oblinkpt *obp = get_connection_links (map, connection);
2102 if (obp) 2371 if (obp)
2103 for (objectlink *ol = obp->link; ol; ol = ol->next) 2372 for (objectlink *ol = obp->link; ol; ol = ol->next)
2104 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2373 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2105 2374
2106object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2107
2108object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2109
2110object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2111 C_ARGS: str, map, nx, ny
2112
2113void 2375void
2114cf_map_normalise (maptile *map, int x, int y) 2376get_map_flags (maptile *map, int x, int y)
2115 PPCODE: 2377 PPCODE:
2116{ 2378{
2117 maptile *nmap = 0; 2379 maptile *nmap = 0;
2118 I16 nx = 0, ny = 0; 2380 I16 nx = 0, ny = 0;
2119 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2381 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2121 EXTEND (SP, 4); 2383 EXTEND (SP, 4);
2122 PUSHs (sv_2mortal (newSViv (flags))); 2384 PUSHs (sv_2mortal (newSViv (flags)));
2123 2385
2124 if (GIMME_V == G_ARRAY) 2386 if (GIMME_V == G_ARRAY)
2125 { 2387 {
2126 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2388 PUSHs (sv_2mortal (to_sv (nmap)));
2127 PUSHs (sv_2mortal (newSViv (nx))); 2389 PUSHs (sv_2mortal (newSViv (nx)));
2128 PUSHs (sv_2mortal (newSViv (ny))); 2390 PUSHs (sv_2mortal (newSViv (ny)));
2129 } 2391 }
2130} 2392}
2131 2393
2140 2402
2141 get_map_flags (map, &nmap, x, y, &nx, &ny); 2403 get_map_flags (map, &nmap, x, y, &nx, &ny);
2142 2404
2143 if (nmap) 2405 if (nmap)
2144 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2406 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2145 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2407 XPUSHs (sv_2mortal (to_sv (o)));
2146} 2408}
2147 2409
2148SV * 2410SV *
2149bot_at (maptile *obj, unsigned int x, unsigned int y) 2411bot_at (maptile *obj, unsigned int x, unsigned int y)
2150 PROTOTYPE: $$$ 2412 PROTOTYPE: $$$
2159 INIT: 2421 INIT:
2160 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2422 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2161 CODE: 2423 CODE:
2162 switch (ix) 2424 switch (ix)
2163 { 2425 {
2164 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2426 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2165 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2427 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2166 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2428 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2167 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2429 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2168 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2430 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2169 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2431 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2170 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2432 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2171 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2433 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2172 } 2434 }
2173 OUTPUT: 2435 OUTPUT: RETVAL
2436
2437void fix_walls (maptile *map, int x, int y)
2438
2439void fix_walls_around (maptile *map, int x, int y)
2440
2441# worst xs function of my life
2442bool
2443_create_random_map (\
2444 maptile *self,\
2445 utf8_string wallstyle,\
2446 utf8_string wall_name,\
2447 utf8_string floorstyle,\
2448 utf8_string monsterstyle,\
2449 utf8_string treasurestyle,\
2450 utf8_string layoutstyle,\
2451 utf8_string doorstyle,\
2452 utf8_string decorstyle,\
2453 utf8_string origin_map,\
2454 utf8_string final_map,\
2455 utf8_string exitstyle,\
2456 utf8_string this_map,\
2457 utf8_string exit_on_final_map,\
2458 int xsize,\
2459 int ysize,\
2460 int expand2x,\
2461 int layoutoptions1,\
2462 int layoutoptions2,\
2463 int layoutoptions3,\
2464 int symmetry,\
2465 int difficulty,\
2466 int difficulty_given,\
2467 float difficulty_increase,\
2468 int dungeon_level,\
2469 int dungeon_depth,\
2470 int decoroptions,\
2471 int orientation,\
2472 int origin_y,\
2473 int origin_x,\
2474 U32 random_seed,\
2475 val64 total_map_hp,\
2476 int map_layout_style,\
2477 int treasureoptions,\
2478 int symmetry_used,\
2479 region *region,\
2480 utf8_string custom\
2481)
2482 CODE:
2483{
2484 random_map_params rmp;
2485
2486 assign (rmp.wallstyle , wallstyle);
2487 assign (rmp.wall_name , wall_name);
2488 assign (rmp.floorstyle , floorstyle);
2489 assign (rmp.monsterstyle , monsterstyle);
2490 assign (rmp.treasurestyle , treasurestyle);
2491 assign (rmp.layoutstyle , layoutstyle);
2492 assign (rmp.doorstyle , doorstyle);
2493 assign (rmp.decorstyle , decorstyle);
2494 assign (rmp.exitstyle , exitstyle);
2495 assign (rmp.exit_on_final_map, exit_on_final_map);
2496
2497 rmp.origin_map = origin_map;
2498 rmp.final_map = final_map;
2499 rmp.this_map = this_map;
2500 rmp.xsize = xsize;
2501 rmp.ysize = ysize;
2502 rmp.expand2x = expand2x;
2503 rmp.layoutoptions1 = layoutoptions1;
2504 rmp.layoutoptions2 = layoutoptions2;
2505 rmp.layoutoptions3 = layoutoptions3;
2506 rmp.symmetry = symmetry;
2507 rmp.difficulty = difficulty;
2508 rmp.difficulty_given = difficulty_given;
2509 rmp.difficulty_increase = difficulty_increase;
2510 rmp.dungeon_level = dungeon_level;
2511 rmp.dungeon_depth = dungeon_depth;
2512 rmp.decoroptions = decoroptions;
2513 rmp.orientation = orientation;
2514 rmp.origin_y = origin_y;
2515 rmp.origin_x = origin_x;
2516 rmp.random_seed = random_seed;
2517 rmp.total_map_hp = (uint64_t) total_map_hp;
2518 rmp.map_layout_style = map_layout_style;
2519 rmp.treasureoptions = treasureoptions;
2520 rmp.symmetry_used = symmetry_used;
2521 rmp.region = region;
2522 rmp.custom = custom;
2523
2524 RETVAL = self->generate_random_map (&rmp);
2525}
2526 OUTPUT:
2174 RETVAL 2527 RETVAL
2175 2528
2176void fix_walls (maptile *map, int x, int y)
2177
2178void fix_walls_around (maptile *map, int x, int y)
2179
2180MODULE = cf PACKAGE = cf::arch 2529MODULE = cf PACKAGE = cf::arch
2181 2530
2182archetype *find (const char *name) 2531int archetypes_size ()
2183 CODE: 2532 CODE:
2184 RETVAL = archetype::find (name); 2533 RETVAL = archetypes.size ();
2185 OUTPUT: 2534 OUTPUT: RETVAL
2186 RETVAL
2187 2535
2188archetype *first() 2536archetype *archetypes (U32 index)
2189 PROTOTYPE: 2537 CODE:
2190 CODE: 2538 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2191 RETVAL = first_archetype; 2539 OUTPUT: RETVAL
2540
2541object *instantiate (archetype *arch)
2542 CODE:
2543 RETVAL = arch_to_object (arch);
2544 OUTPUT:
2192 OUTPUT: RETVAL 2545 RETVAL
2193 2546
2194INCLUDE: $PERL genacc archetype ../include/object.h | 2547INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2195 2548
2196MODULE = cf PACKAGE = cf::party 2549MODULE = cf PACKAGE = cf::party
2197 2550
2198partylist *first () 2551partylist *first ()
2199 PROTOTYPE: 2552 PROTOTYPE:
2200 CODE: 2553 CODE:
2201 RETVAL = get_firstparty (); 2554 RETVAL = get_firstparty ();
2202 OUTPUT: RETVAL 2555 OUTPUT: RETVAL
2203 2556
2204partylist *next (partylist *party) 2557INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2558
2559MODULE = cf PACKAGE = cf::region
2560
2561void
2562list ()
2563 PPCODE:
2564 for_all_regions (rgn)
2565 XPUSHs (sv_2mortal (to_sv (rgn)));
2566
2567region *find (utf8_string name)
2568 PROTOTYPE: $
2205 CODE: 2569 CODE:
2206 RETVAL = party->next; 2570 RETVAL = region::find (name);
2207 OUTPUT: RETVAL 2571 OUTPUT: RETVAL
2208 2572
2209const char *name (partylist *party) 2573region *find_fuzzy (utf8_string name)
2574 PROTOTYPE: $
2210 CODE: 2575 CODE:
2211 RETVAL = party->partyname; 2576 RETVAL = region::find_fuzzy (name);
2212 OUTPUT: RETVAL 2577 OUTPUT: RETVAL
2213 2578
2214const char *password (partylist *party) 2579int specificity (region *rgn)
2215 CODE: 2580 CODE:
2216 RETVAL = party->passwd; 2581 RETVAL = 0;
2582 while (rgn = rgn->parent)
2583 RETVAL++;
2217 OUTPUT: RETVAL 2584 OUTPUT: RETVAL
2218 2585
2219MODULE = cf PACKAGE = cf::region 2586INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2220
2221region *first ()
2222 PROTOTYPE:
2223 CODE:
2224 RETVAL = first_region;
2225 OUTPUT: RETVAL
2226
2227region *next (region *reg)
2228 CODE:
2229 RETVAL = reg->next;
2230 OUTPUT: RETVAL
2231
2232const char *name (region *reg)
2233 CODE:
2234 RETVAL = reg->name;
2235 OUTPUT: RETVAL
2236
2237region *parent (region *reg)
2238 CODE:
2239 RETVAL = reg->parent;
2240 OUTPUT: RETVAL
2241
2242const char *longname (region *reg)
2243 CODE:
2244 RETVAL = reg->longname;
2245 OUTPUT: RETVAL
2246
2247const char *msg (region *reg)
2248 CODE:
2249 RETVAL = reg->msg;
2250 OUTPUT: RETVAL
2251 2587
2252MODULE = cf PACKAGE = cf::living 2588MODULE = cf PACKAGE = cf::living
2253 2589
2254INCLUDE: $PERL genacc living ../include/living.h | 2590INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2255 2591
2256MODULE = cf PACKAGE = cf::settings 2592MODULE = cf PACKAGE = cf::settings
2257 2593
2258INCLUDE: $PERL genacc Settings ../include/global.h | 2594INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2259 2595
2260MODULE = cf PACKAGE = cf::client 2596MODULE = cf PACKAGE = cf::client
2261 2597
2262INCLUDE: $PERL genacc client ../include/client.h | 2598INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2263 2599
2264int invoke (client *ns, int event, ...) 2600int invoke (client *ns, int event, ...)
2265 CODE: 2601 CODE:
2266 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2602 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2267 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2603 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2283 CODE: 2619 CODE:
2284{ 2620{
2285 STRLEN len; 2621 STRLEN len;
2286 char *buf = SvPVbyte (packet, len); 2622 char *buf = SvPVbyte (packet, len);
2287 2623
2624 if (len > MAXSOCKBUF)
2625 {
2626 // ugly
2627 if (THIS->pl)
2628 THIS->pl->failmsg ("[packet too long for client]");
2629 }
2630 else
2288 THIS->send_packet (buf, len); 2631 THIS->send_packet (buf, len);
2289} 2632}
2290 2633
2291void 2634faceidx
2292client::destroy () 2635client::need_face (utf8_string name, int pri = 0)
2636 CODE:
2637 RETVAL = face_find (name, 0);
2638 if (RETVAL)
2639 {
2640 THIS->send_face (RETVAL, pri);
2641 THIS->flush_fx ();
2642 }
2643 OUTPUT:
2644 RETVAL
2293 2645
2646int
2647client::fx_want (int idx, int value = -1)
2648 CODE:
2649 if (0 < idx && idx < FT_NUM)
2650 {
2651 RETVAL = THIS->fx_want [idx];
2652 if (items > 2)
2653 THIS->fx_want [idx] = value;
2654 }
2655 else
2656 RETVAL = 0;
2657 OUTPUT:
2658 RETVAL
2659
2660MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2661
2662faceidx sound_find (utf8_string name)
2663
2664void sound_set (utf8_string str, faceidx face)
2665
2666# dire hack
2667void old_sound_index (int idx, faceidx face)
2668 CODE:
2669 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2670 old_sound_index [idx] = face;
2671
2672MODULE = cf PACKAGE = cf::face PREFIX = face_
2673
2674#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2675
2676faceidx face_find (utf8_string name, faceidx defidx = 0)
2677
2678faceidx alloc (utf8_string name)
2679 CODE:
2680{
2681 do
2682 {
2683 RETVAL = faces.size ();
2684 faces.resize (RETVAL + 1);
2685 }
2686 while (!RETVAL); // crude way to leave index 0
2687
2688 faces [RETVAL].name = name;
2689 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2690
2691 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2692 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2693}
2694 OUTPUT: RETVAL
2695
2696void set_type (faceidx idx, int value)
2697 ALIAS:
2698 set_type = 0
2699 set_visibility = 1
2700 set_magicmap = 2
2701 set_smooth = 3
2702 set_smoothlevel = 4
2703 CODE:
2704 faceinfo *f = face_info (idx); assert (f);
2705 switch (ix)
2706 {
2707 case 0: f->type = value; break;
2708 case 1: f->visibility = value; break;
2709 case 2: f->magicmap = value; break;
2710 case 3: f->smooth = value; break;
2711 case 4: f->smoothlevel = value; break;
2712 }
2713
2714void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2715 CODE:
2716{
2717 faceinfo *f = face_info (idx); assert (f);
2718 facedata *d = &(faceset ? f->data64 : f->data32);
2719 sv_to (data, d->data);
2720 STRLEN clen;
2721 char *cdata = SvPVbyte (chksum, clen);
2722 clen = min (CHKSUM_SIZE, clen);
2723
2724 if (memcmp (d->chksum, cdata, clen))
2725 {
2726 memcpy (d->chksum, cdata, clen);
2727
2728 // invalidate existing client face info
2729 for_all_clients (ns)
2730 if (ns->faceset == faceset)
2731 {
2732 ns->faces_sent [idx] = false;
2733 ns->force_newmap = true;
2734 }
2735 }
2736}
2737
2738int get_data_size (faceidx idx, int faceset = 0)
2739 CODE:
2740 facedata *d = face_data (idx, faceset);
2741 if (!d) XSRETURN_UNDEF;
2742 RETVAL = d->data.size ();
2743 OUTPUT:
2744 RETVAL
2745
2746SV *get_chksum (faceidx idx, int faceset = 0)
2747 CODE:
2748 facedata *d = face_data (idx, faceset);
2749 if (!d) XSRETURN_UNDEF;
2750 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2751 OUTPUT:
2752 RETVAL
2753
2754SV *get_data (faceidx idx, int faceset = 0)
2755 CODE:
2756 facedata *d = face_data (idx, faceset);
2757 if (!d) XSRETURN_UNDEF;
2758 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2759 OUTPUT:
2760 RETVAL
2761
2762void invalidate (faceidx idx)
2763 CODE:
2764 for_all_clients (ns)
2765 {
2766 ns->faces_sent [idx] = false;
2767 ns->force_newmap = true;
2768 }
2769
2770void invalidate_all ()
2771 CODE:
2772 for_all_clients (ns)
2773 {
2774 ns->faces_sent.reset ();
2775 ns->force_newmap = true;
2776 }
2777
2778MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2779
2780#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2781
2782animidx anim_find (utf8_string name)
2783 CODE:
2784 RETVAL = animation::find (name).number;
2785 OUTPUT: RETVAL
2786
2787animidx set (utf8_string name, SV *frames, int facings = 1)
2788 CODE:
2789{
2790 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2791 croak ("frames must be an arrayref");
2792
2793 AV *av = (AV *)SvRV (frames);
2794
2795 animation *anim = &animation::find (name);
2796 if (anim->number)
2797 {
2798 anim->resize (av_len (av) + 1);
2799 anim->facings = facings;
2800 }
2801 else
2802 anim = &animation::create (name, av_len (av) + 1, facings);
2803
2804 for (int i = 0; i < anim->num_animations; ++i)
2805 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2806}
2807 OUTPUT: RETVAL
2808
2809void invalidate_all ()
2810 CODE:
2811 for_all_clients (ns)
2812 ns->anims_sent.reset ();
2813
2814MODULE = cf PACKAGE = cf::object::freezer
2815
2816INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2817
2818SV *
2819new (char *klass)
2820 CODE:
2821 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2822 OUTPUT: RETVAL
2823
2824void
2825DESTROY (SV *sv)
2826 CODE:
2827 object_freezer *self;
2828 sv_to (sv, self);
2829 delete self;
2830
2831MODULE = cf PACKAGE = cf::object::thawer
2832
2833INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2834
2835SV *
2836new_from_file (char *klass, octet_string path)
2837 CODE:
2838 object_thawer *f = new object_thawer (path);
2839 if (!*f)
2840 {
2841 delete f;
2842 XSRETURN_UNDEF;
2843 }
2844 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2845 OUTPUT: RETVAL
2846
2847void
2848DESTROY (SV *sv)
2849 CODE:
2850 object_thawer *self;
2851 sv_to (sv, self);
2852 delete self;
2853
2854void
2855extract_tags (object_thawer *self)
2856 PPCODE:
2857 while (self->kw != KW_EOF)
2858 {
2859 PUTBACK;
2860 coroapi::cede_to_tick ();
2861 SPAGAIN;
2862
2863 if (self->kw == KW_tag)
2864 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2865
2866 self->skip ();
2867 }
2868

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