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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.140 by root, Sat Jan 13 23:06:13 2007 UTC vs.
Revision 1.280 by root, Mon Apr 21 06:35:26 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 40
37#include <unistd.h> 41#include <unistd.h>
38#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
39# include <sys/mman.h> 43# include <sys/mman.h>
40#endif 44#endif
41 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
53
42#include <EXTERN.h> 54#include <EXTERN.h>
43#include <perl.h> 55#include <perl.h>
44#include <XSUB.h> 56#include <XSUB.h>
45 57
46#include "CoroAPI.h" 58#include "CoroAPI.h"
47#include "perlxsi.c" 59#include "perlxsi.c"
48 60
49extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
50 62
51typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
53 65
54#if IVSIZE >= 8 66typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 67
68static PerlInterpreter *perl; 68static PerlInterpreter *perl;
69 69
70double runtime; 70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
71 74
72global gbl_ev; 75global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
75 81
76static HV 82static HV
77 *stash_cf, 83 *stash_cf,
78 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
88// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
89template<class super> 117template<class super>
90static super * 118static super *
91is_a (attachable *at) 119is_a (attachable *at)
92{ 120{
102unordered_vector<attachable *> attachable::mortals; 130unordered_vector<attachable *> attachable::mortals;
103 131
104attachable::~attachable () 132attachable::~attachable ()
105{ 133{
106 assert (!self); 134 assert (!self);
135 assert (!cb);
107} 136}
108 137
109int 138int
110attachable::refcnt_cnt () const 139attachable::refcnt_cnt () const
111{ 140{
112 return refcnt + (self ? SvREFCNT (self) : 0); 141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
113} 160}
114 161
115void 162void
116attachable::optimise () 163attachable::optimise ()
117{ 164{
118 if (self 165 if (self
119 && SvREFCNT (self) == 1 166 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 167 && !HvTOTALKEYS (self))
168 sever_self ();
169}
170
171// check wether the object really is dead
172void
173attachable::do_check ()
174{
175 if (refcnt_cnt () > 0)
176 return;
177
178 destroy ();
179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
121 { 187 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 188 SvREFCNT_dec (cb);
189 cb = 0;
124 } 190 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 191
153 mortals.push_back (this); 192 mortals.push_back (this);
154} 193}
155 194
156void 195void
159 if (destroyed ()) 198 if (destroyed ())
160 return; 199 return;
161 200
162 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
163 do_destroy (); 202 do_destroy ();
203 sever_self ();
164} 204}
165 205
166void 206void
167attachable::check_mortals () 207attachable::check_mortals ()
168{ 208{
169 for (int i = 0; i < mortals.size (); ) 209 static int i = 0;
210
211 for (;;)
170 { 212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
171 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
172 238
173 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
174 240 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 241 {
177#if 0 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 243 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 244 }
180#endif 245#endif
181 246
247 if (obj->refcnt)
248 {
182 ++i; // further delay freeing 249 ++i; // further delay freeing
250
251 if (!(i & 0x3ff))
252 break;
183 }//D 253 }
184 else 254 else
185 { 255 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
188 delete obj; 258 delete obj;
189 } 259 }
190 } 260 }
191} 261}
192 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
193attachable & 275attachable &
194attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
195{ 277{
196 //if (self || cb) 278 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 280
199 attach = src.attach; 281 attach = src.attach;
200 return *this; 282 return *this;
201} 283}
202 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 320
205static SV * 321static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 323{
208 SV *sv; 324 SV *sv;
209 325
210 if (!ptr) 326 if (!ptr)
211 return &PL_sv_undef; 327 return newSV (0);
212 328
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 331}
216 332
217static int 333static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 335{
220 attachable *at = (attachable *)mg->mg_ptr; 336 attachable *at = (attachable *)mg->mg_ptr;
337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
221 at->self = 0; 341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
222 // next line makes sense, but most objects still have refcnt 0 by default 345 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 346 //at->refcnt_chk ();
224 return 0; 347 return 0;
225} 348}
226 349
228 351
229static SV * 352static SV *
230newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
231{ 354{
232 if (!obj) 355 if (!obj)
233 return &PL_sv_undef; 356 return newSV (0);
234 357
235 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
236 { 362 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 364
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 368 }
247 else 369 else
248 { 370 {
249 SV *sv = newRV_inc ((SV *)obj->self); 371 SV *sv = newRV_inc ((SV *)obj->self);
286 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
287 else 409 else
288 return 0; 410 return 0;
289} 411}
290 412
291inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
292inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
293inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
294inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
295inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
296inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
297inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
306inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
307inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
308inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
309inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
310inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
311inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
312inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
313inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
314 436
315inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
316inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
317 439
318inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
319inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
320 442
321inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
322{
323 char buf[128];
324 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
325 return newSVpv (buf, 0);
326}
327 444
328inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
329inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
330inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
333inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
334inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
335inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
336inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
337inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
339inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
340inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
341inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
342inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
343inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
344inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
345inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
346inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
347inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
348inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
349inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
350inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
351inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
352 471
353inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
354inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
355 474
356template<class T> 475template<class T>
357inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
358 477
359template<int N> 478template<int N>
360inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
361 480
362inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
363inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
364inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
365inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
366inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
367 485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
368inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
369{ 494{
370 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
371
372 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
373 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
374} 497}
375 498
376inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
377 500
395 break; 518 break;
396 519
397 case DT_STRING: 520 case DT_STRING:
398 { 521 {
399 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
400 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
401 } 524 }
402 break; 525 break;
403 526
404 case DT_DATA: 527 case DT_DATA:
405 { 528 {
406 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
407 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
408 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
409 } 532 }
410 break; 533 break;
411 534
412 case DT_OBJECT: 535 case DT_OBJECT:
413 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
455 va_end (ap); 578 va_end (ap);
456 579
457 return sv; 580 return sv;
458} 581}
459 582
460static SV *
461newSVcfapi (int type, ...)
462{
463 SV *sv;
464
465 va_list ap;
466 va_start (ap, type);
467
468 switch (type)
469 {
470 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
471 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
472 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
473 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
474 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
475 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
476 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
477 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
478 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
479 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
480
481 default:
482 assert (("unhandled type in newSVcfapi", 0));
483 }
484
485 va_end (ap);
486
487 return sv;
488}
489
490////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
491 584
492SV * 585SV *
493registry (attachable *ext) 586registry (attachable *ext)
494{ 587{
498 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
499} 592}
500 593
501///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
502 595
503extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
504{
505 return 0;
506}
507
508static CommArray_s rtn_cmd;
509
510static int
511runPluginCommand (object *obj, char *params)
512{
513 return -1;
514}
515
516extern "C" void *cfperl_getPluginProperty (int *type, ...)
517{
518 va_list args;
519 char *propname;
520 int i;
521 va_start (args, type);
522 propname = va_arg (args, char *);
523 //printf ("Property name: %s\n", propname);
524
525 if (!strcmp (propname, "command?"))
526 return NULL;
527 else if (!strcmp (propname, "Identification"))
528 {
529 va_end (args);
530 return (void *)PLUGIN_NAME;
531 }
532 else if (!strcmp (propname, "FullName"))
533 {
534 va_end (args);
535 return (void *)PLUGIN_VERSION;
536 }
537 else
538 va_end (args);
539
540 return NULL;
541}
542
543extern "C" int cfperl_postInitPlugin ()
544{
545 int hooktype = 1;
546 int rtype = 0;
547
548 cf_init_plugin (gethook);
549
550 return 0;
551}
552
553extern "C" int cfperl_closePlugin ()
554{
555 return 0;
556}
557
558void 596void
559cfperl_init () 597cfperl_init ()
560{ 598{
599 extern char **environ;
600
561 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
562 perl = perl_alloc (); 602 perl = perl_alloc ();
563 perl_construct (perl); 603 perl_construct (perl);
564 604
565 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
566 606
567 char *argv[] = { 607 const char *argv[] = {
568 "", 608 settings.argv [0],
569 "-e" 609 "-e"
570 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
571 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
572 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
573 "require cf;" 613 "require cf;"
574 }; 614 };
575 615
576 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
577 { 618 {
578 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
579 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
580 } 621 }
622
623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
581} 630}
582 631
583void cfperl_main () 632void cfperl_main ()
584{ 633{
585 dSP; 634 dSP;
592void 641void
593attachable::instantiate () 642attachable::instantiate ()
594{ 643{
595 if (attach) 644 if (attach)
596 { 645 {
597 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
598 attach = 0; 647 attach = 0;
599 } 648 }
600} 649}
601 650
602void 651void
603attachable::reattach () 652attachable::reattach ()
604{ 653{
605 optimise (); 654 optimise ();
606 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
607 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
608} 657}
609 658
610static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
611# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
612# include "eventinc.h" 661# include "eventinc.h"
655} 704}
656 705
657void 706void
658global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
659{ 708{
660 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
661} 710}
662 711
663void 712void
664object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
665{ 714{
666 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
667 { 716 {
668 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
669 718
670 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
671 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
672 } 721 }
673 722
709{ 758{
710 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
711 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
712} 761}
713 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
714bool 813bool
715attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
716{ 815{
717 data_type dt; 816 data_type dt;
718 va_list ap;
719
720 va_start (ap, event);
721 817
722 // callback call ordering should be: 818 // callback call ordering should be:
723 // 1. per-object callback 819 // 1. per-object callback
724 // 2. per-class object 820 // 2. per-class object
725 // 3. per-type callback 821 // 3. per-type callback
729 gather_callbacks (callbacks, event); 825 gather_callbacks (callbacks, event);
730 826
731 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
732 if (!callbacks) 828 if (!callbacks)
733 return 0; 829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
734 833
735 CALL_BEGIN (3); 834 CALL_BEGIN (3);
736 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
737 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
738 837
773} 872}
774 873
775SV * 874SV *
776cfperl_result (int idx) 875cfperl_result (int idx)
777{ 876{
778 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
779 if (!av) 878 if (!av)
780 return &PL_sv_undef; 879 return &PL_sv_undef;
781 880
782 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
783 if (!sv) 882 if (!sv)
797{ 896{
798 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
799} 898}
800 899
801///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
802 920
803void 921void
804cfperl_emergency_save () 922cfperl_emergency_save ()
805{ 923{
806 CALL_BEGIN (0); 924 CALL_BEGIN (0);
807 CALL_CALL ("cf::emergency_save", G_VOID); 925 CALL_CALL ("cf::emergency_save", G_VOID);
808 CALL_END; 926 CALL_END;
927}
928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval;
983
984 if (count)
985 sv_to (POPs, retval);
986 else
987 retval = 0;
988
989 CALL_END;
990
991 return retval;
809} 992}
810 993
811maptile * 994maptile *
812maptile::find_sync (const char *path, maptile *origin) 995maptile::find_sync (const char *path, maptile *origin)
813{ 996{
827 1010
828 return retval; 1011 return retval;
829} 1012}
830 1013
831maptile * 1014maptile *
832maptile::find_async (const char *path, maptile *origin) 1015maptile::find_async (const char *path, maptile *origin, bool load)
833{ 1016{
834 CALL_BEGIN (2); 1017 CALL_BEGIN (3);
835 CALL_ARG (path); 1018 CALL_ARG (path);
836 CALL_ARG (origin); 1019 CALL_ARG (origin);
1020 CALL_ARG (load);
837 CALL_CALL ("cf::map::find_async", G_SCALAR); 1021 CALL_CALL ("cf::map::find_async", G_SCALAR);
838 1022
839 maptile *retval; 1023 maptile *retval;
840 1024
841 if (count) 1025 if (count)
877 CALL_ARG (exit); 1061 CALL_ARG (exit);
878 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1062 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
879 CALL_END; 1063 CALL_END;
880} 1064}
881 1065
1066const char *
1067object::ref () const
1068{
1069 if (type == PLAYER)
1070 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1071 else
1072 return 0;
1073}
1074
1075object *
1076object::deref (const char *ref)
1077{
1078 object *retval = 0;
1079
1080 if (ref)
1081 {
1082 CALL_BEGIN (1);
1083 CALL_ARG (ref);
1084 CALL_CALL ("cf::object::deref", G_SCALAR);
1085
1086 if (count)
1087 sv_to (POPs, retval);
1088
1089 CALL_END;
1090 }
1091
1092 return retval;
1093}
1094
1095void
1096log_backtrace (const char *msg)
1097{
1098#if HAVE_BACKTRACE
1099 void *addr [20];
1100 int size = backtrace (addr, 20);
1101
1102 CALL_BEGIN (size);
1103 CALL_ARG (msg);
1104 for (int i = 0; i < size; ++i)
1105 CALL_ARG ((IV)addr [i]);
1106 CALL_CALL ("cf::_log_backtrace", G_VOID);
1107 CALL_END;
1108#endif
1109}
1110
882///////////////////////////////////////////////////////////////////////////// 1111/////////////////////////////////////////////////////////////////////////////
883 1112
884struct EventAPI *watcher_base::GEventAPI; 1113struct EVAPI *evapi::GEVAPI;
885struct CoroAPI *coroapi::GCoroAPI; 1114struct CoroAPI *coroapi::GCoroAPI;
886 1115
887int coroapi::cede_counter; 1116void coroapi::do_cede_to_tick ()
888
889static void iw_dispatch (pe_event *ev)
890{ 1117{
891 iw *w = (iw *)ev->ext_data; 1118 cede_pending = 0;
892 w->call (*w); 1119 cede ();
893} 1120}
894 1121
895void 1122void
896iw::alloc () 1123coroapi::wait_for_tick ()
897{ 1124{
898 pe = GEventAPI->new_idle (0, 0); 1125 CALL_BEGIN (0);
899 1126 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
900 pe->base.callback = (void *)iw_dispatch; 1127 CALL_END;
901 pe->base.ext_data = (void *)this;
902} 1128}
903 1129
904static void iow_dispatch (pe_event *ev)
905{
906 iow *w = (iow *)ev->ext_data;
907 w->call (*w, ((pe_ioevent *)ev)->got);
908}
909
910void 1130void
911iow::alloc () 1131coroapi::wait_for_tick_begin ()
912{ 1132{
913 pe = GEventAPI->new_io (0, 0); 1133 CALL_BEGIN (0);
914 1134 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
915 pe->base.callback = (void *)iow_dispatch; 1135 CALL_END;
916 pe->base.ext_data = (void *)this;
917
918 pe->fd = -1;
919 pe->poll = 0;
920}
921
922void
923iow::fd (int fd)
924{
925 pe->fd = fd;
926}
927
928int
929iow::poll ()
930{
931 return pe->poll;
932} 1136}
933 1137
934void 1138void
935iow::poll (int events) 1139iow::poll (int events)
936{ 1140{
937 if (pe->poll != events) 1141 if (events != this->events)
938 { 1142 {
1143 int active = ev_is_active ((ev_io *)this);
939 if (pe->poll) stop (); 1144 if (active) stop ();
940 pe->poll = events; 1145 ev_io_set ((ev_io *)this, fd, events);
941 if (pe->poll) start (); 1146 if (active) start ();
942 } 1147 }
943} 1148}
944 1149
945void 1150void
946_connect_to_perl () 1151_connect_to_perl ()
947{ 1152{
948 stash_cf = gv_stashpv ("cf" , 1); 1153 stash_cf = gv_stashpv ("cf", 1);
949 1154
950 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1155 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
951 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1156 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
952 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1157 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
953 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1158 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
955 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1160 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
956 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1161 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
957 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1162 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
958 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1163 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
959 1164
960 sv_runtime = get_sv ("cf::RUNTIME", 1); 1165 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
961 sv_upgrade (sv_runtime, SVt_NV); 1166 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1167 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1168 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
962 1169
963 cb_global = get_av ("cf::CB_GLOBAL", 1); 1170 cb_global = get_av ("cf::CB_GLOBAL", 1);
964 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1171 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
965 cb_object = get_av ("cf::CB_OBJECT", 1); 1172 cb_object = get_av ("cf::CB_OBJECT", 1);
966 cb_player = get_av ("cf::CB_PLAYER", 1); 1173 cb_player = get_av ("cf::CB_PLAYER", 1);
971 1178
972MODULE = cf PACKAGE = cf PREFIX = cf_ 1179MODULE = cf PACKAGE = cf PREFIX = cf_
973 1180
974BOOT: 1181BOOT:
975{ 1182{
1183 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1184 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1185
976 _connect_to_perl (); 1186 _connect_to_perl ();
977 1187
978 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
979 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
980
981 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1188 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1189
1190 //{
1191 // require_pv ("Time::HiRes");
1192 //
1193 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1194 // if (!svp) croak ("Time::HiRes is required");
1195 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1196 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1197 //}
982 1198
983 static const struct { 1199 static const struct {
984 const char *name; 1200 const char *name;
985 IV iv; 1201 IV iv;
986 } *civ, const_iv[] = { 1202 } *civ, const_iv[] = {
987# define const_iv(name) { # name, (IV)name }, 1203# define const_iv(name) { # name, (IV)name },
988 const_iv (llevError) 1204 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
989 const_iv (llevInfo) 1205 const_iv (logBacktrace)
990 const_iv (llevDebug) 1206
991 const_iv (llevMonster) 1207 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1208
1209 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
992 1210
993 const_iv (MAX_TIME) 1211 const_iv (MAX_TIME)
994 const_iv (PLAYER)
995 const_iv (TRANSPORT)
996 const_iv (ROD)
997 const_iv (TREASURE)
998 const_iv (POTION)
999 const_iv (FOOD)
1000 const_iv (POISON)
1001 const_iv (BOOK)
1002 const_iv (CLOCK) 1212 const_iv (MAXSOCKBUF)
1003 const_iv (ARROW) 1213
1004 const_iv (BOW)
1005 const_iv (WEAPON)
1006 const_iv (ARMOUR)
1007 const_iv (PEDESTAL)
1008 const_iv (ALTAR)
1009 const_iv (LOCKED_DOOR)
1010 const_iv (SPECIAL_KEY)
1011 const_iv (MAP)
1012 const_iv (DOOR)
1013 const_iv (KEY)
1014 const_iv (TIMED_GATE)
1015 const_iv (TRIGGER)
1016 const_iv (GRIMREAPER)
1017 const_iv (MAGIC_EAR)
1018 const_iv (TRIGGER_BUTTON)
1019 const_iv (TRIGGER_ALTAR)
1020 const_iv (TRIGGER_PEDESTAL)
1021 const_iv (SHIELD)
1022 const_iv (HELMET)
1023 const_iv (HORN)
1024 const_iv (MONEY)
1025 const_iv (CLASS)
1026 const_iv (GRAVESTONE)
1027 const_iv (AMULET)
1028 const_iv (PLAYERMOVER)
1029 const_iv (TELEPORTER)
1030 const_iv (CREATOR)
1031 const_iv (SKILL)
1032 const_iv (EARTHWALL)
1033 const_iv (GOLEM)
1034 const_iv (THROWN_OBJ)
1035 const_iv (BLINDNESS)
1036 const_iv (GOD)
1037 const_iv (DETECTOR)
1038 const_iv (TRIGGER_MARKER)
1039 const_iv (DEAD_OBJECT)
1040 const_iv (DRINK)
1041 const_iv (MARKER)
1042 const_iv (HOLY_ALTAR)
1043 const_iv (PLAYER_CHANGER)
1044 const_iv (BATTLEGROUND)
1045 const_iv (PEACEMAKER)
1046 const_iv (GEM)
1047 const_iv (FIREWALL)
1048 const_iv (ANVIL)
1049 const_iv (CHECK_INV)
1050 const_iv (MOOD_FLOOR) 1214 const_iv (NUM_BODY_LOCATIONS)
1051 const_iv (EXIT) 1215 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1052 const_iv (ENCOUNTER) 1216 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1053 const_iv (SHOP_FLOOR) 1217 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1054 const_iv (SHOP_MAT) 1218 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1055 const_iv (RING) 1219 const_iv (body_wrist) const_iv (body_waist)
1056 const_iv (FLOOR)
1057 const_iv (FLESH)
1058 const_iv (INORGANIC)
1059 const_iv (SKILL_TOOL)
1060 const_iv (LIGHTER)
1061 const_iv (BUILDABLE_WALL)
1062 const_iv (MISC_OBJECT)
1063 const_iv (LAMP)
1064 const_iv (DUPLICATOR)
1065 const_iv (SPELLBOOK)
1066 const_iv (CLOAK)
1067 const_iv (SPINNER)
1068 const_iv (GATE)
1069 const_iv (BUTTON)
1070 const_iv (CF_HANDLE)
1071 const_iv (HOLE)
1072 const_iv (TRAPDOOR)
1073 const_iv (SIGN)
1074 const_iv (BOOTS)
1075 const_iv (GLOVES)
1076 const_iv (SPELL)
1077 const_iv (SPELL_EFFECT)
1078 const_iv (CONVERTER)
1079 const_iv (BRACERS)
1080 const_iv (POISONING)
1081 const_iv (SAVEBED)
1082 const_iv (WAND)
1083 const_iv (SCROLL)
1084 const_iv (DIRECTOR)
1085 const_iv (GIRDLE)
1086 const_iv (FORCE)
1087 const_iv (POTION_EFFECT)
1088 const_iv (EVENT_CONNECTOR)
1089 const_iv (CLOSE_CON)
1090 const_iv (CONTAINER)
1091 const_iv (ARMOUR_IMPROVER)
1092 const_iv (WEAPON_IMPROVER)
1093 const_iv (SKILLSCROLL)
1094 const_iv (DEEP_SWAMP)
1095 const_iv (IDENTIFY_ALTAR)
1096 const_iv (MENU)
1097 const_iv (RUNE)
1098 const_iv (TRAP)
1099 const_iv (POWER_CRYSTAL)
1100 const_iv (CORPSE)
1101 const_iv (DISEASE)
1102 const_iv (SYMPTOM)
1103 const_iv (BUILDER)
1104 const_iv (MATERIAL)
1105 const_iv (ITEM_TRANSFORMER)
1106 1220
1107 const_iv (NUM_SUBTYPES) 1221 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1222 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1223 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1224 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1225 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1226 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1227 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1228 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1229 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1230 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1231 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1232 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1233 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1234 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1235 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1236 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1237 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1238 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1239 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1240 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1241 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1242 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1243 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1244 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1245 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1246 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1247 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1248 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1108 1249
1109 const_iv (ST_BD_BUILD) 1250 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1110 const_iv (ST_BD_REMOVE)
1111 1251
1112 const_iv (ST_MAT_FLOOR) 1252 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1113 const_iv (ST_MAT_WALL) 1253 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1114 const_iv (ST_MAT_ITEM)
1115 1254
1116 const_iv (AT_PHYSICAL) 1255 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1117 const_iv (AT_MAGIC) 1256 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1118 const_iv (AT_FIRE) 1257 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1119 const_iv (AT_ELECTRICITY) 1258 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1120 const_iv (AT_COLD) 1259 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1121 const_iv (AT_CONFUSION) 1260 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1122 const_iv (AT_ACID) 1261 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1123 const_iv (AT_DRAIN)
1124 const_iv (AT_WEAPONMAGIC)
1125 const_iv (AT_GHOSTHIT)
1126 const_iv (AT_POISON)
1127 const_iv (AT_SLOW)
1128 const_iv (AT_PARALYZE)
1129 const_iv (AT_TURN_UNDEAD)
1130 const_iv (AT_FEAR)
1131 const_iv (AT_CANCELLATION)
1132 const_iv (AT_DEPLETE)
1133 const_iv (AT_DEATH)
1134 const_iv (AT_CHAOS)
1135 const_iv (AT_COUNTERSPELL)
1136 const_iv (AT_GODPOWER)
1137 const_iv (AT_HOLYWORD)
1138 const_iv (AT_BLIND)
1139 const_iv (AT_INTERNAL)
1140 const_iv (AT_LIFE_STEALING)
1141 const_iv (AT_DISEASE)
1142 1262
1143 const_iv (WEAP_HIT) 1263 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1144 const_iv (WEAP_SLASH) 1264 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1145 const_iv (WEAP_PIERCE)
1146 const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLICE)
1148 const_iv (WEAP_STAB)
1149 const_iv (WEAP_WHIP)
1150 const_iv (WEAP_CRUSH)
1151 const_iv (WEAP_BLUD) 1265 const_iv (WEAP_BLUD)
1152 1266
1153 const_iv (FLAG_ALIVE) 1267 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1154 const_iv (FLAG_WIZ) 1268 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1155 const_iv (FLAG_REMOVED) 1269 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1270 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1271 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1272 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1273 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1275 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1276 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1277 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1278 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1279 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1280 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1281 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1282 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1283 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1285 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1286 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1288 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1289 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1291 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1292 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1299 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1300
1301 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303
1304 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (SP_RAISE_DEAD)
1156 const_iv (FLAG_FREED) 1307 const_iv (SP_RUNE)
1157 const_iv (FLAG_WAS_WIZ) 1308 const_iv (SP_MAKE_MARK)
1158 const_iv (FLAG_APPLIED) 1309 const_iv (SP_BOLT)
1159 const_iv (FLAG_UNPAID) 1310 const_iv (SP_BULLET)
1160 const_iv (FLAG_USE_SHIELD) 1311 const_iv (SP_EXPLOSION)
1161 const_iv (FLAG_NO_PICK) 1312 const_iv (SP_CONE)
1162 const_iv (FLAG_ANIMATE) 1313 const_iv (SP_BOMB)
1163 const_iv (FLAG_MONSTER) 1314 const_iv (SP_WONDER)
1164 const_iv (FLAG_FRIENDLY) 1315 const_iv (SP_SMITE)
1165 const_iv (FLAG_GENERATOR) 1316 const_iv (SP_MAGIC_MISSILE)
1166 const_iv (FLAG_IS_THROWN) 1317 const_iv (SP_SUMMON_GOLEM)
1167 const_iv (FLAG_AUTO_APPLY) 1318 const_iv (SP_DIMENSION_DOOR)
1168 const_iv (FLAG_PLAYER_SOLD) 1319 const_iv (SP_MAGIC_MAPPING)
1320 const_iv (SP_MAGIC_WALL)
1321 const_iv (SP_DESTRUCTION)
1322 const_iv (SP_PERCEIVE_SELF)
1323 const_iv (SP_WORD_OF_RECALL)
1169 const_iv (FLAG_SEE_INVISIBLE) 1324 const_iv (SP_INVISIBLE)
1170 const_iv (FLAG_CAN_ROLL)
1171 const_iv (FLAG_OVERLAY_FLOOR)
1172 const_iv (FLAG_IS_TURNABLE)
1173 const_iv (FLAG_IS_USED_UP)
1174 const_iv (FLAG_IDENTIFIED)
1175 const_iv (FLAG_REFLECTING)
1176 const_iv (FLAG_CHANGING)
1177 const_iv (FLAG_SPLITTING)
1178 const_iv (FLAG_HITBACK)
1179 const_iv (FLAG_STARTEQUIP)
1180 const_iv (FLAG_BLOCKSVIEW)
1181 const_iv (FLAG_UNDEAD)
1182 const_iv (FLAG_SCARED)
1183 const_iv (FLAG_UNAGGRESSIVE)
1184 const_iv (FLAG_REFL_MISSILE)
1185 const_iv (FLAG_REFL_SPELL)
1186 const_iv (FLAG_NO_MAGIC)
1187 const_iv (FLAG_NO_FIX_PLAYER)
1188 const_iv (FLAG_IS_LIGHTABLE)
1189 const_iv (FLAG_TEAR_DOWN)
1190 const_iv (FLAG_RUN_AWAY)
1191 const_iv (FLAG_PICK_UP)
1192 const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_NO_DROP)
1194 const_iv (FLAG_WIZCAST)
1195 const_iv (FLAG_CAST_SPELL)
1196 const_iv (FLAG_USE_SCROLL)
1197 const_iv (FLAG_USE_RANGE)
1198 const_iv (FLAG_USE_BOW)
1199 const_iv (FLAG_USE_ARMOUR)
1200 const_iv (FLAG_USE_WEAPON)
1201 const_iv (FLAG_USE_RING)
1202 const_iv (FLAG_READY_RANGE)
1203 const_iv (FLAG_READY_BOW)
1204 const_iv (FLAG_XRAYS)
1205 const_iv (FLAG_NO_APPLY)
1206 const_iv (FLAG_IS_FLOOR)
1207 const_iv (FLAG_LIFESAVE)
1208 const_iv (FLAG_NO_STRENGTH)
1209 const_iv (FLAG_SLEEP)
1210 const_iv (FLAG_STAND_STILL)
1211 const_iv (FLAG_RANDOM_MOVE)
1212 const_iv (FLAG_ONLY_ATTACK)
1213 const_iv (FLAG_CONFUSED)
1214 const_iv (FLAG_STEALTH)
1215 const_iv (FLAG_WIZPASS)
1216 const_iv (FLAG_IS_LINKED)
1217 const_iv (FLAG_CURSED)
1218 const_iv (FLAG_DAMNED)
1219 const_iv (FLAG_SEE_ANYWHERE)
1220 const_iv (FLAG_KNOWN_MAGICAL)
1221 const_iv (FLAG_KNOWN_CURSED)
1222 const_iv (FLAG_CAN_USE_SKILL)
1223 const_iv (FLAG_BEEN_APPLIED)
1224 const_iv (FLAG_READY_SCROLL)
1225 const_iv (FLAG_USE_ROD)
1226 const_iv (FLAG_USE_HORN)
1227 const_iv (FLAG_MAKE_INVIS)
1228 const_iv (FLAG_INV_LOCKED)
1229 const_iv (FLAG_IS_WOODED)
1230 const_iv (FLAG_IS_HILLY)
1231 const_iv (FLAG_READY_SKILL)
1232 const_iv (FLAG_READY_WEAPON)
1233 const_iv (FLAG_NO_SKILL_IDENT)
1234 const_iv (FLAG_BLIND)
1235 const_iv (FLAG_SEE_IN_DARK)
1236 const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_NO_STEAL)
1238 const_iv (FLAG_ONE_HIT)
1239 const_iv (FLAG_CLIENT_SENT)
1240 const_iv (FLAG_BERSERK)
1241 const_iv (FLAG_NEUTRAL)
1242 const_iv (FLAG_NO_ATTACK)
1243 const_iv (FLAG_NO_DAMAGE)
1244 const_iv (FLAG_OBJ_ORIGINAL)
1245 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1246 const_iv (FLAG_ACTIVATE_ON_PUSH)
1247 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1248 const_iv (FLAG_IS_WATER)
1249 const_iv (FLAG_CONTENT_ON_GEN)
1250 const_iv (FLAG_IS_A_TEMPLATE)
1251 const_iv (FLAG_IS_BUILDABLE)
1252 const_iv (FLAG_DESTROY_ON_DEATH)
1253 const_iv (FLAG_NO_SAVE)
1254
1255 const_iv (NDI_BLACK)
1256 const_iv (NDI_WHITE)
1257 const_iv (NDI_NAVY)
1258 const_iv (NDI_RED)
1259 const_iv (NDI_ORANGE)
1260 const_iv (NDI_BLUE)
1261 const_iv (NDI_DK_ORANGE)
1262 const_iv (NDI_GREEN)
1263 const_iv (NDI_LT_GREEN)
1264 const_iv (NDI_GREY)
1265 const_iv (NDI_BROWN)
1266 const_iv (NDI_GOLD)
1267 const_iv (NDI_TAN)
1268 const_iv (NDI_MAX_COLOR)
1269 const_iv (NDI_COLOR_MASK)
1270 const_iv (NDI_UNIQUE)
1271 const_iv (NDI_ALL)
1272
1273 const_iv (UPD_LOCATION)
1274 const_iv (UPD_FLAGS)
1275 const_iv (UPD_WEIGHT)
1276 const_iv (UPD_FACE)
1277 const_iv (UPD_NAME)
1278 const_iv (UPD_ANIM)
1279 const_iv (UPD_ANIMSPEED)
1280 const_iv (UPD_NROF) 1325 const_iv (SP_PROBE)
1281
1282 const_iv (UPD_SP_MANA) 1326 const_iv (SP_HEALING)
1283 const_iv (UPD_SP_GRACE) 1327 const_iv (SP_CREATE_FOOD)
1284 const_iv (UPD_SP_DAMAGE) 1328 const_iv (SP_EARTH_TO_DUST)
1285 1329 const_iv (SP_CHANGE_ABILITY)
1286 const_iv (F_APPLIED) 1330 const_iv (SP_BLESS)
1287 const_iv (F_LOCATION)
1288 const_iv (F_UNPAID)
1289 const_iv (F_MAGIC)
1290 const_iv (F_CURSED) 1331 const_iv (SP_CURSE)
1332 const_iv (SP_SUMMON_MONSTER)
1333 const_iv (SP_CHARGING)
1334 const_iv (SP_POLYMORPH)
1335 const_iv (SP_ALCHEMY)
1336 const_iv (SP_REMOVE_CURSE)
1337 const_iv (SP_IDENTIFY)
1338 const_iv (SP_DETECTION)
1339 const_iv (SP_MOOD_CHANGE)
1340 const_iv (SP_MOVING_BALL)
1291 const_iv (F_DAMNED) 1341 const_iv (SP_SWARM)
1342 const_iv (SP_CHANGE_MANA)
1292 const_iv (F_OPEN) 1343 const_iv (SP_DISPEL_RUNE)
1293 const_iv (F_NOPICK) 1344 const_iv (SP_CREATE_MISSILE)
1345 const_iv (SP_CONSECRATE)
1346 const_iv (SP_ANIMATE_WEAPON)
1347 const_iv (SP_LIGHT)
1348 const_iv (SP_CHANGE_MAP_LIGHT)
1349 const_iv (SP_FAERY_FIRE)
1350 const_iv (SP_CAUSE_DISEASE)
1351 const_iv (SP_AURA)
1352 const_iv (SP_TOWN_PORTAL)
1353 const_iv (SP_PARTY_SPELL)
1354
1355 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1356 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1294 const_iv (F_LOCKED) 1357 const_iv (F_LOCKED)
1295 1358
1296 const_iv (F_BUY) 1359 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1297 const_iv (F_SHOP)
1298 const_iv (F_SELL)
1299 1360
1300 const_iv (P_BLOCKSVIEW) 1361 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1301 const_iv (P_PLAYER) 1362 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1302 const_iv (P_NO_MAGIC)
1303 const_iv (P_IS_ALIVE)
1304 const_iv (P_NO_CLERIC)
1305 const_iv (P_OUT_OF_MAP)
1306 const_iv (P_NEW_MAP)
1307 const_iv (P_UPTODATE)
1308 1363
1309 const_iv (UP_OBJ_INSERT) 1364 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1310 const_iv (UP_OBJ_REMOVE)
1311 const_iv (UP_OBJ_CHANGE)
1312 const_iv (UP_OBJ_FACE)
1313 1365
1314 const_iv (INS_NO_MERGE) 1366 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1315 const_iv (INS_ABOVE_FLOOR_ONLY)
1316 const_iv (INS_NO_WALK_ON)
1317 const_iv (INS_ON_TOP)
1318 const_iv (INS_BELOW_ORIGINATOR) 1367 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1319 const_iv (INS_MAP_LOAD)
1320 1368
1321 const_iv (WILL_APPLY_HANDLE) 1369 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1322 const_iv (WILL_APPLY_TREASURE) 1370 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1323 const_iv (WILL_APPLY_EARTHWALL)
1324 const_iv (WILL_APPLY_DOOR)
1325 const_iv (WILL_APPLY_FOOD)
1326 1371
1327 const_iv (SAVE_MODE) 1372 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1328 const_iv (SAVE_DIR_MODE)
1329 1373
1330 const_iv (M_PAPER) 1374 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1331 const_iv (M_IRON) 1375 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1332 const_iv (M_GLASS) 1376 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1333 const_iv (M_LEATHER) 1377 const_iv (M_ICE) const_iv (M_SPECIAL)
1334 const_iv (M_WOOD)
1335 const_iv (M_ORGANIC)
1336 const_iv (M_STONE)
1337 const_iv (M_CLOTH)
1338 const_iv (M_ADAMANT)
1339 const_iv (M_LIQUID)
1340 const_iv (M_SOFT_METAL)
1341 const_iv (M_BONE)
1342 const_iv (M_ICE)
1343 const_iv (M_SPECIAL)
1344 1378
1345 const_iv (SK_EXP_ADD_SKILL) 1379 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1346 const_iv (SK_EXP_TOTAL) 1380 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1347 const_iv (SK_EXP_NONE)
1348 const_iv (SK_SUBTRACT_SKILL_EXP)
1349 const_iv (SK_EXP_SKILL_ONLY)
1350 1381
1351 const_iv (SK_LOCKPICKING) 1382 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1352 const_iv (SK_HIDING) 1383 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1353 const_iv (SK_SMITHERY) 1384 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1354 const_iv (SK_BOWYER) 1385 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1355 const_iv (SK_JEWELER) 1386 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1356 const_iv (SK_ALCHEMY) 1387 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1357 const_iv (SK_STEALING) 1388 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1358 const_iv (SK_LITERACY) 1389 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1359 const_iv (SK_BARGAINING) 1390 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1360 const_iv (SK_JUMPING) 1391 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1361 const_iv (SK_DET_MAGIC)
1362 const_iv (SK_ORATORY)
1363 const_iv (SK_SINGING)
1364 const_iv (SK_DET_CURSE)
1365 const_iv (SK_FIND_TRAPS)
1366 const_iv (SK_MEDITATION)
1367 const_iv (SK_PUNCHING)
1368 const_iv (SK_FLAME_TOUCH)
1369 const_iv (SK_KARATE)
1370 const_iv (SK_CLIMBING)
1371 const_iv (SK_WOODSMAN)
1372 const_iv (SK_INSCRIPTION)
1373 const_iv (SK_ONE_HANDED_WEAPON)
1374 const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_THROWING)
1376 const_iv (SK_USE_MAGIC_ITEM)
1377 const_iv (SK_DISARM_TRAPS)
1378 const_iv (SK_SET_TRAP)
1379 const_iv (SK_THAUMATURGY)
1380 const_iv (SK_PRAYING)
1381 const_iv (SK_CLAWING)
1382 const_iv (SK_LEVITATION)
1383 const_iv (SK_SUMMONING)
1384 const_iv (SK_PYROMANCY)
1385 const_iv (SK_EVOCATION)
1386 const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON)
1388 const_iv (SK_SPARK_TOUCH)
1389 const_iv (SK_SHIVER)
1390 const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_POISON_NAIL) 1392 const_iv (SK_POISON_NAIL)
1392 1393
1393 const_iv (SOUND_NEW_PLAYER) 1394 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1394 const_iv (SOUND_FIRE_ARROW) 1395 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1395 const_iv (SOUND_LEARN_SPELL) 1396 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1396 const_iv (SOUND_FUMBLE_SPELL) 1397 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_WAND_POOF) 1398 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1398 const_iv (SOUND_OPEN_DOOR) 1399 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1399 const_iv (SOUND_PUSH_PLAYER)
1400 const_iv (SOUND_PLAYER_HITS1)
1401 const_iv (SOUND_PLAYER_HITS2)
1402 const_iv (SOUND_PLAYER_HITS3)
1403 const_iv (SOUND_PLAYER_HITS4)
1404 const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_PLAYER_IS_HIT2)
1406 const_iv (SOUND_PLAYER_IS_HIT3)
1407 const_iv (SOUND_PLAYER_KILLS)
1408 const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_PLAYER_DIES)
1410 const_iv (SOUND_OB_EVAPORATE)
1411 const_iv (SOUND_OB_EXPLODE)
1412 const_iv (SOUND_CLOCK)
1413 const_iv (SOUND_TURN_HANDLE)
1414 const_iv (SOUND_FALL_HOLE)
1415 const_iv (SOUND_DRINK_POISON)
1416 const_iv (SOUND_CAST_SPELL_0)
1417 1400
1418 const_iv (PREFER_LOW) 1401 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1419 const_iv (PREFER_HIGH)
1420 1402
1421 const_iv (ATNR_PHYSICAL) 1403 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1422 const_iv (ATNR_MAGIC) 1404 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1423 const_iv (ATNR_FIRE) 1405 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1424 const_iv (ATNR_ELECTRICITY) 1406 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_COLD) 1407 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1426 const_iv (ATNR_CONFUSION) 1408 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1427 const_iv (ATNR_ACID) 1409 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1428 const_iv (ATNR_DRAIN)
1429 const_iv (ATNR_WEAPONMAGIC)
1430 const_iv (ATNR_GHOSTHIT)
1431 const_iv (ATNR_POISON)
1432 const_iv (ATNR_SLOW)
1433 const_iv (ATNR_PARALYZE)
1434 const_iv (ATNR_TURN_UNDEAD)
1435 const_iv (ATNR_FEAR)
1436 const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_DEPLETE)
1438 const_iv (ATNR_DEATH)
1439 const_iv (ATNR_CHAOS)
1440 const_iv (ATNR_COUNTERSPELL)
1441 const_iv (ATNR_GODPOWER)
1442 const_iv (ATNR_HOLYWORD)
1443 const_iv (ATNR_BLIND)
1444 const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING)
1446 const_iv (ATNR_DISEASE)
1447 1410
1448 const_iv (MAP_FLUSH) 1411 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1449 const_iv (MAP_PLAYER_UNIQUE)
1450 const_iv (MAP_BLOCK)
1451 const_iv (MAP_STYLE) 1412 const_iv (MAP_INACTIVE)
1452 const_iv (MAP_OVERLAY)
1453 1413
1454 const_iv (MAP_IN_MEMORY) 1414 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1455 const_iv (MAP_SWAPPED) 1415 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1456 const_iv (MAP_LOADING)
1457 const_iv (MAP_SAVING)
1458 1416
1459 const_iv (KLASS_ATTACHABLE) 1417 const_iv (VERSION_CS) const_iv (VERSION_SC)
1460 const_iv (KLASS_GLOBAL)
1461 const_iv (KLASS_OBJECT)
1462 const_iv (KLASS_CLIENT)
1463 const_iv (KLASS_PLAYER)
1464 const_iv (KLASS_MAP)
1465 1418
1466 const_iv (CS_QUERY_YESNO) 1419 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1467 const_iv (CS_QUERY_SINGLECHAR)
1468 const_iv (CS_QUERY_HIDEINPUT)
1469 1420
1470 const_iv (ST_DEAD) 1421 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1471 const_iv (ST_SETUP)
1472 const_iv (ST_PLAYING)
1473 const_iv (ST_CUSTOM)
1474 1422
1475 const_iv (ST_CHANGE_CLASS) 1423 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1476
1477 const_iv (IO_HEADER)
1478 const_iv (IO_OBJECTS)
1479 const_iv (IO_UNIQUES)
1480 1424
1481 // random map generator 1425 // random map generator
1482 const_iv (LAYOUT_NONE) 1426 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ONION) 1427 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1484 const_iv (LAYOUT_MAZE)
1485 const_iv (LAYOUT_SPIRAL)
1486 const_iv (LAYOUT_ROGUELIKE)
1487 const_iv (LAYOUT_SNAKE)
1488 const_iv (LAYOUT_SQUARE_SPIRAL)
1489 1428
1490 const_iv (RMOPT_RANDOM) 1429 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1491 const_iv (RMOPT_CENTERED) 1430 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1492 const_iv (RMOPT_LINEAR) 1431 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1493 const_iv (RMOPT_BOTTOM_C)
1494 const_iv (RMOPT_BOTTOM_R)
1495 const_iv (RMOPT_IRR_SPACE)
1496 const_iv (RMOPT_WALL_OFF)
1497 const_iv (RMOPT_WALLS_ONLY)
1498 const_iv (RMOPT_NO_DOORS)
1499 1432
1500 const_iv (SYMMETRY_RANDOM) 1433 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1501 const_iv (SYMMETRY_NONE) 1434 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1502 const_iv (SYMMETRY_X) 1435
1503 const_iv (SYMMETRY_Y) 1436 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1504 const_iv (SYMMETRY_XY) 1437 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1438 const_iv (GT_MINIMAL)
1439
1440 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1441 const_iv (FT_RSRC) const_iv (FT_NUM)
1505 }; 1442 };
1506 1443
1507 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1444 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1508 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1445 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1509 1446
1530 } 1467 }
1531} 1468}
1532 1469
1533void _connect_to_perl () 1470void _connect_to_perl ()
1534 1471
1472void _recalc_want ()
1473
1535void _global_reattach () 1474void _global_reattach ()
1536 CODE: 1475 CODE:
1537{ 1476{
1538 // reattach to all attachable objects in the game. 1477 // reattach to all attachable objects in the game.
1539 for_all_clients (ns) 1478 for_all_clients (ns)
1540 ns->reattach (); 1479 ns->reattach ();
1541 1480
1542 for_all_players (pl)
1543 pl->reattach ();
1544
1545 //TODO
1546 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1547 // i->second->reattach ();
1548
1549 for_all_objects (op) 1481 for_all_objects (op)
1550 op->reattach (); 1482 op->reattach ();
1551} 1483}
1552 1484
1485# support function for map-world.ext
1486void _quantise (SV *data_sv, SV *plt_sv)
1487 CODE:
1488{
1489 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1490 croak ("_quantise called with invalid agruments");
1491
1492 plt_sv = SvRV (plt_sv);
1493 SV **plt = AvARRAY (plt_sv);
1494 int plt_count = AvFILL (plt_sv) + 1;
1495
1496 STRLEN len;
1497 char *data = SvPVbyte (data_sv, len);
1498 char *dst = data;
1499
1500 while (len >= 3)
1501 {
1502 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1503 {
1504 char *val = SvPVX (*val_sv);
1505
1506 if (val [0] == data [0]
1507 && val [1] == data [1]
1508 && val [2] == data [2])
1509 {
1510 *dst++ = val [3];
1511 goto next;
1512 }
1513 }
1514
1515 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1516 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1517 dst - SvPVX (data_sv), len);
1518
1519 next:
1520 data += 3;
1521 len -= 3;
1522 }
1523
1524 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1525}
1526
1527void evthread_start (int aiofd)
1528
1529void cede_to_tick ()
1530 CODE:
1531 coroapi::cede_to_tick ();
1532
1533NV till_tick ()
1534 CODE:
1535 RETVAL = SvNVX (sv_next_tick) - now ();
1536 OUTPUT:
1537 RETVAL
1538
1539int tick_inhibit ()
1540 CODE:
1541 RETVAL = tick_inhibit;
1542 OUTPUT:
1543 RETVAL
1544
1545void tick_inhibit_inc ()
1546 CODE:
1547 ++tick_inhibit;
1548
1549void tick_inhibit_dec ()
1550 CODE:
1551 if (!--tick_inhibit)
1552 if (tick_pending)
1553 {
1554 ev_async_send (EV_DEFAULT, &tick_watcher);
1555 coroapi::cede ();
1556 }
1557
1558void server_tick ()
1559 CODE:
1560{
1561 NOW = ev_now (EV_DEFAULT);
1562 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1563 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1564 runtime = SvNVX (sv_runtime);
1565
1566 server_tick ();
1567
1568 NOW = ev_time ();
1569 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1570 runtime += TICK;
1571 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1572}
1573
1553NV floor (NV x) 1574NV floor (NV x)
1554 1575
1555NV ceil (NV x) 1576NV ceil (NV x)
1556 1577
1557void server_tick () 1578NV rndm (...)
1558 CODE: 1579 CODE:
1559 runtime = SvNVx (sv_runtime); 1580 switch (items)
1560 server_tick (); 1581 {
1582 case 0: RETVAL = rndm (); break;
1583 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1584 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1585 default: croak ("cf::rndm requires none, one or two parameters."); break;
1586 }
1587 OUTPUT:
1588 RETVAL
1561 1589
1590NV clamp (NV value, NV min_value, NV max_value)
1591 CODE:
1592 RETVAL = clamp (value, min_value, max_value);
1593 OUTPUT:
1594 RETVAL
1595
1596NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1597 CODE:
1598 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1599 OUTPUT:
1600 RETVAL
1601
1602void weaken (...)
1603 PROTOTYPE: @
1604 CODE:
1605 while (items > 0)
1606 sv_rvweaken (ST (--items));
1607
1562void 1608void
1563LOG (int level, char *msg) 1609log_backtrace (utf8_string msg)
1610
1611void
1612LOG (int flags, utf8_string msg)
1564 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1565 C_ARGS: (LogLevel)level, "%s", msg 1614 C_ARGS: flags, "%s", msg
1566 1615
1567char *path_combine (char *base, char *path) 1616octet_string path_combine (octet_string base, octet_string path)
1568 PROTOTYPE: $$ 1617 PROTOTYPE: $$
1569 1618
1570char *path_combine_and_normalize (char *base, char *path) 1619octet_string path_combine_and_normalize (octet_string base, octet_string path)
1571 PROTOTYPE: $$ 1620 PROTOTYPE: $$
1572 1621
1573const char *
1574get_maps_directory (char *path)
1575 PROTOTYPE: $
1576 ALIAS: maps_directory = 0
1577 CODE:
1578 RETVAL = create_pathname (path);
1579 OUTPUT: RETVAL
1580
1581void 1622void
1582sub_generation_inc () 1623sub_generation_inc ()
1583 CODE: 1624 CODE:
1584 PL_sub_generation++; 1625 PL_sub_generation++;
1585 1626
1586char * 1627const_octet_string
1587mapdir () 1628mapdir ()
1588 PROTOTYPE: 1629 PROTOTYPE:
1589 ALIAS: 1630 ALIAS:
1590 mapdir = 0 1631 mapdir = 0
1591 uniquedir = 1 1632 uniquedir = 1
1607 } 1648 }
1608 OUTPUT: RETVAL 1649 OUTPUT: RETVAL
1609 1650
1610void abort () 1651void abort ()
1611 1652
1653void reset_signals ()
1654
1655void fork_abort (const_octet_string cause = "cf::fork_abort")
1656
1612void cleanup (const char *cause, bool make_core = false) 1657void cleanup (const_octet_string cause, bool make_core = false)
1613 1658
1614void emergency_save () 1659void emergency_save ()
1615 1660
1616void _exit (int status = 0) 1661void _exit (int status = EXIT_SUCCESS)
1617 1662
1618#if _POSIX_MEMLOCK 1663#if _POSIX_MEMLOCK
1619 1664
1620int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1665int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1666 INIT:
1667#if __GLIBC__
1668 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1669#endif
1621 1670
1622int munlockall () 1671int munlockall ()
1623 1672
1624#endif 1673#endif
1625 1674
1675int
1676malloc_trim (IV pad = 0)
1677
1678void
1679mallinfo ()
1680 PPCODE:
1681{
1682#if __GLIBC__
1683 struct mallinfo mai = mallinfo ();
1684 EXTEND (SP, 10*2);
1685 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1686 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1687 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1688 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1689 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1690 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1691 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1692 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1693 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1694 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1695#endif
1696 EXTEND (SP, 2*2);
1697 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1698 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1699}
1700
1626int find_animation (char *text) 1701int find_animation (utf8_string text)
1627 PROTOTYPE: $ 1702 PROTOTYPE: $
1628 1703
1629int random_roll (int min, int max, object *op, int goodbad); 1704int random_roll (int min, int max, object *op, int goodbad);
1630 1705
1631const char *cost_string_from_value(uint64 cost, int approx = 0) 1706const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1632 1707
1633int 1708int
1634exp_to_level (val64 exp) 1709exp_to_level (val64 exp)
1635 CODE: 1710 CODE:
1636{ 1711{
1667 RETVAL = newSVpv (resist_plus[atnr], 0); 1742 RETVAL = newSVpv (resist_plus[atnr], 0);
1668 else 1743 else
1669 XSRETURN_UNDEF; 1744 XSRETURN_UNDEF;
1670 OUTPUT: RETVAL 1745 OUTPUT: RETVAL
1671 1746
1747UUID
1748uuid_cur ()
1749 CODE:
1750 RETVAL = UUID::cur;
1751 OUTPUT:
1752 RETVAL
1753
1754UUID
1755uuid_gen ()
1756 CODE:
1757 RETVAL = UUID::gen ();
1758 OUTPUT:
1759 RETVAL
1760
1761val64
1762uuid_seq (UUID uuid)
1763 CODE:
1764 RETVAL = uuid.seq;
1765 OUTPUT:
1766 RETVAL
1767
1768UUID
1769uuid_str (val64 seq)
1770 CODE:
1771 RETVAL.seq = seq;
1772 OUTPUT:
1773 RETVAL
1774
1775void
1776coin_names ()
1777 PPCODE:
1778 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1781
1782void
1783coin_archetypes ()
1784 PPCODE:
1785 EXTEND (SP, NUM_COINS);
1786 for (int i = 0; i < NUM_COINS; ++i)
1787 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1788
1789bool
1790load_resource_file_ (octet_string filename)
1791
1672MODULE = cf PACKAGE = cf::attachable 1792MODULE = cf PACKAGE = cf::attachable
1673 1793
1674int 1794int
1675valid (SV *obj) 1795valid (SV *obj)
1676 CODE: 1796 CODE:
1677 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1797 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1678 OUTPUT: 1798 OUTPUT:
1679 RETVAL 1799 RETVAL
1680 1800
1801void
1802debug_trace (attachable *obj, bool on = true)
1803 CODE:
1804 obj->flags &= ~attachable::F_DEBUG_TRACE;
1805 if (on)
1806 obj->flags |= attachable::F_DEBUG_TRACE;
1807
1808int mortals_size ()
1809 CODE:
1810 RETVAL = attachable::mortals.size ();
1811 OUTPUT: RETVAL
1812
1813#object *mortals (U32 index)
1814# CODE:
1815# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1816# OUTPUT: RETVAL
1817
1681INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1818INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1682 1819
1683MODULE = cf PACKAGE = cf::global 1820MODULE = cf PACKAGE = cf::global
1684 1821
1685int invoke (SV *klass, int event, ...) 1822int invoke (SV *klass, int event, ...)
1686 CODE: 1823 CODE:
1690 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1827 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1691 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1692 1829
1693MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1830MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1694 1831
1695INCLUDE: $PERL genacc object ../include/object.h | 1832INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1696 1833
1697int invoke (object *op, int event, ...) 1834int invoke (object *op, int event, ...)
1698 CODE: 1835 CODE:
1699 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1836 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1700 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1837 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1702 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1839 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1703 OUTPUT: RETVAL 1840 OUTPUT: RETVAL
1704 1841
1705SV *registry (object *op) 1842SV *registry (object *op)
1706 1843
1707void mortals ()
1708 PPCODE:
1709 EXTEND (SP, object::mortals.size ());
1710 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1711 PUSHs (to_sv (*i));
1712
1713int objects_size () 1844int objects_size ()
1714 CODE: 1845 CODE:
1715 RETVAL = objects.size (); 1846 RETVAL = objects.size ();
1716 OUTPUT: RETVAL 1847 OUTPUT: RETVAL
1717 1848
1728object *actives (U32 index) 1859object *actives (U32 index)
1729 CODE: 1860 CODE:
1730 RETVAL = index < actives.size () ? actives [index] : 0; 1861 RETVAL = index < actives.size () ? actives [index] : 0;
1731 OUTPUT: RETVAL 1862 OUTPUT: RETVAL
1732 1863
1864const char *slot_use_name (U32 slot)
1865 ALIAS:
1866 slot_nonuse_name = 1
1867 CODE:
1868{
1869 if (slot >= NUM_BODY_LOCATIONS)
1870 croak ("body slot index out of range");
1871
1872 switch (ix)
1873 {
1874 case 0: RETVAL = body_locations[slot].use_name; break;
1875 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1876 }
1877}
1878 OUTPUT:
1879 RETVAL
1880
1733# missing properties 1881# missing properties
1734 1882
1735object *head (object *op) 1883object *head (object *op)
1736 PROTOTYPE: $ 1884 PROTOTYPE: $
1737 CODE: 1885 CODE:
1738 RETVAL = op->head_ (); 1886 RETVAL = op->head_ ();
1739 OUTPUT: RETVAL
1740
1741int is_head (object *op)
1742 PROTOTYPE: $
1743 CODE:
1744 RETVAL = op->head_ () == op;
1745 OUTPUT: RETVAL 1887 OUTPUT: RETVAL
1746 1888
1747void 1889void
1748inv (object *obj) 1890inv (object *obj)
1749 PROTOTYPE: $ 1891 PROTOTYPE: $
1750 PPCODE: 1892 PPCODE:
1751{ 1893{
1752 object *o;
1753 for (o = obj->inv; o; o = o->below) 1894 for (object *o = obj->inv; o; o = o->below)
1754 XPUSHs (sv_2mortal (to_sv (o))); 1895 XPUSHs (sv_2mortal (to_sv (o)));
1755} 1896}
1756 1897
1757void 1898void
1758set_animation (object *op, int idx) 1899set_animation (object *op, int idx)
1759 CODE: 1900 CODE:
1760 SET_ANIMATION (op, idx); 1901 SET_ANIMATION (op, idx);
1761 1902
1903int
1904num_animations (object *op)
1905 CODE:
1906 RETVAL = NUM_ANIMATIONS (op);
1907 OUTPUT: RETVAL
1908
1909int slot_info (object *op, UV slot, int value = 0)
1910 ALIAS:
1911 slot_used = 1
1912 CODE:
1913{
1914 if (slot >= NUM_BODY_LOCATIONS)
1915 croak ("body slot index out of range");
1916
1917 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1918
1919 if (items > 2)
1920 if (ix)
1921 op->slot[slot].used = value;
1922 else
1923 op->slot[slot].info = value;
1924}
1925 OUTPUT:
1926 RETVAL
1927
1762object *find_best_object_match (object *op, const char *match) 1928object *find_best_object_match (object *op, utf8_string match)
1763 1929
1764object *find_marked_object (object *op) 1930object *find_marked_object (object *op)
1765 1931
1766int need_identify (object *obj); 1932int need_identify (object *obj);
1767 1933
1779 1945
1780void apply_below (object *op) 1946void apply_below (object *op)
1781 CODE: 1947 CODE:
1782 player_apply_below (op); 1948 player_apply_below (op);
1783 1949
1784object *cf_object_present_archname_inside (object *op, char *whatstr) 1950int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1785
1786int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1787
1788int cf_object_change_map (object *op, int x, int y, maptile *map)
1789 1951
1790#//TODO 1952#//TODO
1791object *clone_ (object *op, int recursive = 0) 1953object *clone_ (object *op, int recursive = 0)
1792 CODE: 1954 CODE:
1793 if (recursive) 1955 if (recursive)
1809 RETVAL = pay_for_amount (amount, op); 1971 RETVAL = pay_for_amount (amount, op);
1810 OUTPUT: RETVAL 1972 OUTPUT: RETVAL
1811 1973
1812void pay_player (object *op, uint64 amount) 1974void pay_player (object *op, uint64 amount)
1813 1975
1814val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1976val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1815 1977
1816int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1978int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1817 1979
1818void learn_spell (object *op, object *sp, int special_prayer = 0) 1980void learn_spell (object *op, object *sp, int special_prayer = 0)
1819 CODE: 1981 CODE:
1820 do_learn_spell (op, sp, special_prayer); 1982 do_learn_spell (op, sp, special_prayer);
1821 1983
1822void forget_spell (object *op, object *sp) 1984void forget_spell (object *op, object *sp)
1823 CODE: 1985 CODE:
1824 do_forget_spell (op, query_name (sp)); 1986 do_forget_spell (op, query_name (sp));
1825 1987
1826object *check_for_spell (object *op, char *spellname) 1988object *check_for_spell (object *op, utf8_string spellname)
1827 CODE: 1989 CODE:
1828 RETVAL = check_spell_known (op, spellname); 1990 RETVAL = check_spell_known (op, spellname);
1829 OUTPUT: RETVAL 1991 OUTPUT: RETVAL
1830 1992
1831int query_money (object *op) 1993int query_money (object *op)
1840 2002
1841void drop (object *who, object *op) 2003void drop (object *who, object *op)
1842 2004
1843void pick_up (object *who, object *op) 2005void pick_up (object *who, object *op)
1844 2006
1845object *cf_object_insert_object (object *op, object *container)
1846
1847object *cf_object_insert_in_ob (object *ob, object *where)
1848
1849int cf_object_teleport (object *op, maptile *map, int x, int y)
1850
1851void update_object (object *op, int action) 2007void update_object (object *op, int action)
1852 2008
1853object *cf_create_object_by_name (const char *name)
1854
1855void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2009void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1856 2010
1857void player_lvl_adj (object *who, object *skill = 0) 2011void player_lvl_adj (object *who, object *skill = 0)
1858 2012
1859int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2013int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1860 2014
1866 2020
1867void add_button_link (object *button, maptile *map, int connected); 2021void add_button_link (object *button, maptile *map, int connected);
1868 2022
1869void remove_button_link (object *op); 2023void remove_button_link (object *op);
1870 2024
2025void handle_apply_yield (object *op);
2026
1871 2027
1872MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2028MODULE = cf PACKAGE = cf::object PREFIX = cf_
1873
1874object *cf_insert_ob_in_ob (object *ob, object *where)
1875 2029
1876# no clean way to get an object from an archetype - stupid idiotic 2030# no clean way to get an object from an archetype - stupid idiotic
1877# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2031# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1878 2032
1879object *new (const char *archetype = 0) 2033object *new (utf8_string archetype = 0)
1880 PROTOTYPE: ;$ 2034 PROTOTYPE: ;$
1881 CODE: 2035 CODE:
1882 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2036 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1883 OUTPUT: 2037 OUTPUT:
1884 RETVAL 2038 RETVAL
1885 2039
2040object *find_object (U32 tag)
2041
2042# TODO: nuke
1886object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2043object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1887 PROTOTYPE: $$$$$$ 2044 PROTOTYPE: $$$$$$
1888 CODE: 2045 CODE:
1889{ 2046{
1890 int unused_type; 2047 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1891 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1892} 2048}
1893 2049
1894# syntatic sugar for easier use in event callbacks. 2050const_utf8_string get_ob_key_value (object *op, utf8_string key)
1895const char *options (object *op)
1896 CODE:
1897 RETVAL = op->name;
1898 OUTPUT:
1899 RETVAL
1900 2051
1901player *contr (object *op)
1902 CODE:
1903 RETVAL = op->contr;
1904 OUTPUT: RETVAL
1905
1906const char *get_ob_key_value (object *op, const char *key)
1907
1908bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2052bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1909 2053
1910object *get_nearest_player (object *ob) 2054object *get_nearest_player (object *ob)
1911 ALIAS: nearest_player = 0 2055 ALIAS: nearest_player = 0
1912 PREINIT: 2056 PREINIT:
1913 extern object *get_nearest_player (object *); 2057 extern object *get_nearest_player (object *);
1921 EXTEND (SP, 5); 2065 EXTEND (SP, 5);
1922 PUSHs (newSVuv (rv.distance)); 2066 PUSHs (newSVuv (rv.distance));
1923 PUSHs (newSViv (rv.distance_x)); 2067 PUSHs (newSViv (rv.distance_x));
1924 PUSHs (newSViv (rv.distance_y)); 2068 PUSHs (newSViv (rv.distance_y));
1925 PUSHs (newSViv (rv.direction)); 2069 PUSHs (newSViv (rv.direction));
1926 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2070 PUSHs (to_sv (rv.part));
1927} 2071}
1928 2072
1929bool on_same_map_as (object *ob, object *other) 2073bool on_same_map_as (object *ob, object *other)
1930 CODE: 2074 CODE:
1931 RETVAL = on_same_map (ob, other); 2075 RETVAL = on_same_map (ob, other);
1932 OUTPUT: RETVAL 2076 OUTPUT: RETVAL
1933 2077
1934const char * 2078const_utf8_string
1935base_name (object *op, int plural = op->nrof > 1) 2079base_name (object *op, int plural = op->nrof > 1)
1936 CODE: 2080 CODE:
1937 RETVAL = query_base_name (op, plural); 2081 RETVAL = query_base_name (op, plural);
1938 OUTPUT: RETVAL 2082 OUTPUT: RETVAL
1939 2083
1940object *decrease_ob_nr (object *op, unsigned long i) 2084# return the tail of an object, excluding itself
2085void
2086tail (object *op)
2087 PPCODE:
2088 while ((op = op->more))
2089 XPUSHs (sv_2mortal (to_sv (op)));
1941 2090
1942MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2091MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1943 2092
1944player *player (object *op) 2093player *player (object *op)
1945 CODE: 2094 CODE:
1946 RETVAL = op->contr; 2095 RETVAL = op->contr;
1947 OUTPUT: RETVAL 2096 OUTPUT: RETVAL
1948 2097
2098bool move_player (object *op, int dir)
2099
1949void check_score (object *op) 2100void check_score (object *op)
1950 2101
1951void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2102void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1952 CODE: 2103 CODE:
1953 new_draw_info (flags, 0, op, txt); 2104 new_draw_info (flags, 0, op, txt);
1954 2105
1955object *cf_player_send_inventory (object *op)
1956
1957char *cf_player_get_ip (object *op)
1958 ALIAS: ip = 0
1959
1960object *cf_player_get_marked_item (object *op)
1961 ALIAS: marked_item = 0
1962
1963void cf_player_set_marked_item (object *op, object *ob)
1964
1965partylist *cf_player_get_party (object *op)
1966 ALIAS: party = 0
1967
1968void cf_player_set_party (object *op, partylist *party)
1969
1970void kill_player (object *op) 2106void kill_player (object *op)
1971 2107
2108void esrv_send_item (object *pl, object *item)
2109
1972void esrv_update_item (object *op, int what, object *item) 2110void esrv_update_item (object *pl, int what, object *item)
1973 C_ARGS: what, op, item 2111 C_ARGS: what, pl, item
1974 2112
1975void clear_los (object *op) 2113void esrv_del_item (object *pl, int tag)
2114 C_ARGS: pl->contr, tag
1976 2115
1977int command_teleport (object *op, char *params)
1978
1979int command_summon (object *op, char *params) 2116int command_summon (object *op, utf8_string params)
1980 2117
1981int command_arrest (object *op, char *params) 2118int command_arrest (object *op, utf8_string params)
1982
1983int command_kick (object *op, char *params)
1984
1985int command_banish (object *op, char *params)
1986 2119
1987 2120
1988MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2121MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1989 2122
1990INCLUDE: $PERL genacc player ../include/player.h | 2123INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1991 2124
1992int invoke (player *pl, int event, ...) 2125int invoke (player *pl, int event, ...)
1993 CODE: 2126 CODE:
1994 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2127 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1995 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2128 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2005 pl->ob->stats.hp = pl->ob->stats.maxhp; 2138 pl->ob->stats.hp = pl->ob->stats.maxhp;
2006 pl->ob->stats.sp = pl->ob->stats.maxsp; 2139 pl->ob->stats.sp = pl->ob->stats.maxsp;
2007 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2140 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2008 pl->orig_stats = pl->ob->stats; 2141 pl->orig_stats = pl->ob->stats;
2009 2142
2010void cf_player_move (player *pl, int dir) 2143void clear_los (player *pl)
2011
2012void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2013
2014player *first ()
2015 CODE:
2016 RETVAL = first_player;
2017 OUTPUT: RETVAL
2018 2144
2019bool 2145bool
2020cell_visible (player *pl, int dx, int dy) 2146cell_visible (player *pl, int dx, int dy)
2021 CODE: 2147 CODE:
2022 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2148 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2029 CODE: 2155 CODE:
2030{ 2156{
2031 STRLEN len; 2157 STRLEN len;
2032 char *buf = SvPVbyte (packet, len); 2158 char *buf = SvPVbyte (packet, len);
2033 2159
2160 if (len > MAXSOCKBUF)
2161 pl->failmsg ("[packet too long for client]");
2034 if (pl->ns) 2162 else if (pl->ns)
2035 pl->ns->send_packet (buf, len); 2163 pl->ns->send_packet (buf, len);
2036} 2164}
2037 2165
2038int 2166int
2039listening (player *pl, int new_value = -1) 2167listening (player *pl, int new_value = -1)
2075 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2203 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2076 OUTPUT: RETVAL 2204 OUTPUT: RETVAL
2077 2205
2078SV *registry (maptile *map) 2206SV *registry (maptile *map)
2079 2207
2208void
2209find_tagged_objects (maptile *map, utf8_string tag = 0)
2210 PPCODE:
2211{
2212 if (!map->spaces)
2213 XSRETURN_EMPTY;
2214
2215 if (tag)
2216 {
2217 shstr_cmp tag_ (tag);
2218
2219 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2220 for (object *op = ms->bot; op; op = op->above)
2221 if (op->tag == tag_)
2222 XPUSHs (sv_2mortal (to_sv (op)));
2223 }
2224 else
2225 {
2226 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2227 for (object *op = ms->bot; op; op = op->above)
2228 if (op->tag)
2229 XPUSHs (sv_2mortal (to_sv (op)));
2230 }
2231}
2232
2080INCLUDE: $PERL genacc maptile ../include/map.h | 2233INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2081 2234
2082void 2235void
2083maptile::instantiate () 2236maptile::instantiate ()
2084 2237
2085maptile *new () 2238maptile *new ()
2100 for_all_players (pl) 2253 for_all_players (pl)
2101 if (pl->ob && pl->ob->map == THIS) 2254 if (pl->ob && pl->ob->map == THIS)
2102 PUSHs (sv_2mortal (to_sv (pl->ob))); 2255 PUSHs (sv_2mortal (to_sv (pl->ob)));
2103 } 2256 }
2104 2257
2105void play_sound_map (maptile *map, int x, int y, int sound_num) 2258void
2259maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2260 CODE:
2261{
2262 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2263 croak ("maptile::add_underlay: palette must be arrayref");
2264
2265 palette = SvRV (palette);
2266
2267 STRLEN idxlen;
2268 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2269
2270 for (int x = 0; x < THIS->width; ++x)
2271 for (int y = 0; y < THIS->height; ++y)
2272 {
2273 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2274 if (op->flag [FLAG_IS_FLOOR])
2275 goto skip_space;
2276
2277 {
2278 int offs = offset + y * stride + x;
2279 if (IN_RANGE_EXC (offs, 0, idxlen))
2280 {
2281 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2282 {
2283 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2284 ob->flag [FLAG_NO_MAP_SAVE] = true;
2285 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2286
2287 if (ob->randomitems)
2288 {
2289 if (!ob->above)
2290 {
2291 ob->create_treasure (ob->randomitems);
2292
2293 for (object *op = ob->above; op; op = op->above)
2294 op->flag [FLAG_NO_MAP_SAVE] = true;
2295 }
2296
2297 ob->randomitems = 0;
2298 }
2299 }
2300 }
2301 }
2302
2303 skip_space: ;
2304 }
2305}
2306
2307void
2308maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2309 CODE:
2310{
2311 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2312 croak ("maptile::set_regiondata: palette must be arrayref");
2313
2314 palette = SvRV (palette);
2315
2316 STRLEN idxlen;
2317 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2318
2319 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2320 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2321
2322 for (int i = av_len ((AV *)palette) + 1; i--; )
2323 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2324
2325 for (int y = 0; y < THIS->height; ++y)
2326 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2327
2328 sfree (THIS->regions, THIS->size ());
2329 delete [] THIS->regionmap;
2330
2331 THIS->regions = regions;
2332 THIS->regionmap = regionmap;
2333}
2334
2335void
2336maptile::create_region_treasure ()
2337 CODE:
2338{
2339 object *op = object::create ();
2340 op->type = FLOOR;
2341 op->map = THIS;
2342
2343 for (int x = 0; x < THIS->width; ++x)
2344 for (int y = 0; y < THIS->height; ++y)
2345 {
2346 region *rgn = THIS->region (x, y);
2347
2348 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2349 if (rgn->treasure && rndm () < rgn->treasure_density)
2350 {
2351 op->x = x;
2352 op->y = y;
2353 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2354 }
2355 }
2356
2357 op->destroy ();
2358}
2106 2359
2107int out_of_map (maptile *map, int x, int y) 2360int out_of_map (maptile *map, int x, int y)
2108 2361
2109void 2362void
2110trigger (maptile *map, long connection, bool state = true) 2363trigger (maptile *map, long connection, bool state = true)
2115get_connection (maptile *map, long connection) 2368get_connection (maptile *map, long connection)
2116 PPCODE: 2369 PPCODE:
2117 oblinkpt *obp = get_connection_links (map, connection); 2370 oblinkpt *obp = get_connection_links (map, connection);
2118 if (obp) 2371 if (obp)
2119 for (objectlink *ol = obp->link; ol; ol = ol->next) 2372 for (objectlink *ol = obp->link; ol; ol = ol->next)
2120 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2373 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2121
2122object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2123
2124object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2125
2126object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2127 C_ARGS: str, map, nx, ny
2128 2374
2129void 2375void
2130get_map_flags (maptile *map, int x, int y) 2376get_map_flags (maptile *map, int x, int y)
2131 PPCODE: 2377 PPCODE:
2132{ 2378{
2137 EXTEND (SP, 4); 2383 EXTEND (SP, 4);
2138 PUSHs (sv_2mortal (newSViv (flags))); 2384 PUSHs (sv_2mortal (newSViv (flags)));
2139 2385
2140 if (GIMME_V == G_ARRAY) 2386 if (GIMME_V == G_ARRAY)
2141 { 2387 {
2142 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2388 PUSHs (sv_2mortal (to_sv (nmap)));
2143 PUSHs (sv_2mortal (newSViv (nx))); 2389 PUSHs (sv_2mortal (newSViv (nx)));
2144 PUSHs (sv_2mortal (newSViv (ny))); 2390 PUSHs (sv_2mortal (newSViv (ny)));
2145 } 2391 }
2146} 2392}
2147 2393
2156 2402
2157 get_map_flags (map, &nmap, x, y, &nx, &ny); 2403 get_map_flags (map, &nmap, x, y, &nx, &ny);
2158 2404
2159 if (nmap) 2405 if (nmap)
2160 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2406 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2161 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2407 XPUSHs (sv_2mortal (to_sv (o)));
2162} 2408}
2163 2409
2164SV * 2410SV *
2165bot_at (maptile *obj, unsigned int x, unsigned int y) 2411bot_at (maptile *obj, unsigned int x, unsigned int y)
2166 PROTOTYPE: $$$ 2412 PROTOTYPE: $$$
2175 INIT: 2421 INIT:
2176 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2422 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2177 CODE: 2423 CODE:
2178 switch (ix) 2424 switch (ix)
2179 { 2425 {
2180 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2426 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2181 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2427 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2182 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2428 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2183 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2429 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2184 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2430 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2185 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2431 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2186 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2432 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2187 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2433 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2188 } 2434 }
2189 OUTPUT: RETVAL 2435 OUTPUT: RETVAL
2190 2436
2191void fix_walls (maptile *map, int x, int y) 2437void fix_walls (maptile *map, int x, int y)
2192 2438
2193void fix_walls_around (maptile *map, int x, int y) 2439void fix_walls_around (maptile *map, int x, int y)
2194
2195const char *
2196region_name (maptile *m)
2197 CODE:
2198 RETVAL = get_name_of_region_for_map (m);
2199 OUTPUT: RETVAL
2200 2440
2201# worst xs function of my life 2441# worst xs function of my life
2202bool 2442bool
2203_create_random_map (\ 2443_create_random_map (\
2204 maptile *self,\ 2444 maptile *self,\
2205 char *wallstyle,\ 2445 utf8_string wallstyle,\
2206 char *wall_name,\ 2446 utf8_string wall_name,\
2207 char *floorstyle,\ 2447 utf8_string floorstyle,\
2208 char *monsterstyle,\ 2448 utf8_string monsterstyle,\
2209 char *treasurestyle,\ 2449 utf8_string treasurestyle,\
2210 char *layoutstyle,\ 2450 utf8_string layoutstyle,\
2211 char *doorstyle,\ 2451 utf8_string doorstyle,\
2212 char *decorstyle,\ 2452 utf8_string decorstyle,\
2213 char *origin_map,\ 2453 utf8_string origin_map,\
2214 char *final_map,\ 2454 utf8_string final_map,\
2215 char *exitstyle,\ 2455 utf8_string exitstyle,\
2216 char *this_map,\ 2456 utf8_string this_map,\
2217 char *exit_on_final_map,\ 2457 utf8_string exit_on_final_map,\
2218 int Xsize,\ 2458 int xsize,\
2219 int Ysize,\ 2459 int ysize,\
2220 int expand2x,\ 2460 int expand2x,\
2221 int layoutoptions1,\ 2461 int layoutoptions1,\
2222 int layoutoptions2,\ 2462 int layoutoptions2,\
2223 int layoutoptions3,\ 2463 int layoutoptions3,\
2224 int symmetry,\ 2464 int symmetry,\
2229 int dungeon_depth,\ 2469 int dungeon_depth,\
2230 int decoroptions,\ 2470 int decoroptions,\
2231 int orientation,\ 2471 int orientation,\
2232 int origin_y,\ 2472 int origin_y,\
2233 int origin_x,\ 2473 int origin_x,\
2234 int random_seed,\ 2474 U32 random_seed,\
2235 val64 total_map_hp,\ 2475 val64 total_map_hp,\
2236 int map_layout_style,\ 2476 int map_layout_style,\
2237 int treasureoptions,\ 2477 int treasureoptions,\
2238 int symmetry_used,\ 2478 int symmetry_used,\
2239 region *region,\ 2479 region *region,\
2240 char *custom\ 2480 utf8_string custom\
2241) 2481)
2242 CODE: 2482 CODE:
2243{ 2483{
2244 random_map_params rmp; 2484 random_map_params rmp;
2245 2485
2255 assign (rmp.exit_on_final_map, exit_on_final_map); 2495 assign (rmp.exit_on_final_map, exit_on_final_map);
2256 2496
2257 rmp.origin_map = origin_map; 2497 rmp.origin_map = origin_map;
2258 rmp.final_map = final_map; 2498 rmp.final_map = final_map;
2259 rmp.this_map = this_map; 2499 rmp.this_map = this_map;
2260 rmp.Xsize = Xsize; 2500 rmp.xsize = xsize;
2261 rmp.Ysize = Ysize; 2501 rmp.ysize = ysize;
2262 rmp.expand2x = expand2x; 2502 rmp.expand2x = expand2x;
2263 rmp.layoutoptions1 = layoutoptions1; 2503 rmp.layoutoptions1 = layoutoptions1;
2264 rmp.layoutoptions2 = layoutoptions2; 2504 rmp.layoutoptions2 = layoutoptions2;
2265 rmp.layoutoptions3 = layoutoptions3; 2505 rmp.layoutoptions3 = layoutoptions3;
2266 rmp.symmetry = symmetry; 2506 rmp.symmetry = symmetry;
2272 rmp.decoroptions = decoroptions; 2512 rmp.decoroptions = decoroptions;
2273 rmp.orientation = orientation; 2513 rmp.orientation = orientation;
2274 rmp.origin_y = origin_y; 2514 rmp.origin_y = origin_y;
2275 rmp.origin_x = origin_x; 2515 rmp.origin_x = origin_x;
2276 rmp.random_seed = random_seed; 2516 rmp.random_seed = random_seed;
2277 rmp.total_map_hp = total_map_hp; 2517 rmp.total_map_hp = (uint64_t) total_map_hp;
2278 rmp.map_layout_style = map_layout_style; 2518 rmp.map_layout_style = map_layout_style;
2279 rmp.treasureoptions = treasureoptions; 2519 rmp.treasureoptions = treasureoptions;
2280 rmp.symmetry_used = symmetry_used; 2520 rmp.symmetry_used = symmetry_used;
2281 rmp.region = region; 2521 rmp.region = region;
2282 rmp.custom = custom; 2522 rmp.custom = custom;
2286 OUTPUT: 2526 OUTPUT:
2287 RETVAL 2527 RETVAL
2288 2528
2289MODULE = cf PACKAGE = cf::arch 2529MODULE = cf PACKAGE = cf::arch
2290 2530
2291archetype *find (const char *name) 2531int archetypes_size ()
2292 CODE: 2532 CODE:
2293 RETVAL = archetype::find (name); 2533 RETVAL = archetypes.size ();
2294 OUTPUT: 2534 OUTPUT: RETVAL
2295 RETVAL
2296 2535
2297archetype *first() 2536archetype *archetypes (U32 index)
2298 PROTOTYPE: 2537 CODE:
2299 CODE: 2538 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2300 RETVAL = first_archetype; 2539 OUTPUT: RETVAL
2540
2541object *instantiate (archetype *arch)
2542 CODE:
2543 RETVAL = arch_to_object (arch);
2544 OUTPUT:
2301 OUTPUT: RETVAL 2545 RETVAL
2302 2546
2303INCLUDE: $PERL genacc archetype ../include/object.h | 2547INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2304 2548
2305MODULE = cf PACKAGE = cf::party 2549MODULE = cf PACKAGE = cf::party
2306 2550
2307partylist *first () 2551partylist *first ()
2308 PROTOTYPE: 2552 PROTOTYPE:
2309 CODE: 2553 CODE:
2310 RETVAL = get_firstparty (); 2554 RETVAL = get_firstparty ();
2311 OUTPUT: RETVAL 2555 OUTPUT: RETVAL
2312 2556
2313INCLUDE: $PERL genacc partylist ../include/player.h | 2557INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2314 2558
2315MODULE = cf PACKAGE = cf::region 2559MODULE = cf PACKAGE = cf::region
2316 2560
2317region *first () 2561void
2318 PROTOTYPE: 2562list ()
2319 CODE: 2563 PPCODE:
2320 RETVAL = first_region; 2564 for_all_regions (rgn)
2321 OUTPUT: RETVAL 2565 XPUSHs (sv_2mortal (to_sv (rgn)));
2322 2566
2323region *find (char *name) 2567region *find (utf8_string name)
2324 PROTOTYPE: $ 2568 PROTOTYPE: $
2325 CODE: 2569 CODE:
2326 RETVAL = get_region_by_name (name); 2570 RETVAL = region::find (name);
2327 OUTPUT: RETVAL 2571 OUTPUT: RETVAL
2328 2572
2573region *find_fuzzy (utf8_string name)
2574 PROTOTYPE: $
2575 CODE:
2576 RETVAL = region::find_fuzzy (name);
2577 OUTPUT: RETVAL
2578
2579int specificity (region *rgn)
2580 CODE:
2581 RETVAL = 0;
2582 while (rgn = rgn->parent)
2583 RETVAL++;
2584 OUTPUT: RETVAL
2585
2329INCLUDE: $PERL genacc region ../include/map.h | 2586INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2330 2587
2331MODULE = cf PACKAGE = cf::living 2588MODULE = cf PACKAGE = cf::living
2332 2589
2333INCLUDE: $PERL genacc living ../include/living.h | 2590INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2334 2591
2335MODULE = cf PACKAGE = cf::settings 2592MODULE = cf PACKAGE = cf::settings
2336 2593
2337INCLUDE: $PERL genacc Settings ../include/global.h | 2594INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2338 2595
2339MODULE = cf PACKAGE = cf::client 2596MODULE = cf PACKAGE = cf::client
2340 2597
2341INCLUDE: $PERL genacc client ../include/client.h | 2598INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2342 2599
2343int invoke (client *ns, int event, ...) 2600int invoke (client *ns, int event, ...)
2344 CODE: 2601 CODE:
2345 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2602 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2346 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2603 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2362 CODE: 2619 CODE:
2363{ 2620{
2364 STRLEN len; 2621 STRLEN len;
2365 char *buf = SvPVbyte (packet, len); 2622 char *buf = SvPVbyte (packet, len);
2366 2623
2624 if (len > MAXSOCKBUF)
2625 {
2626 // ugly
2627 if (THIS->pl)
2628 THIS->pl->failmsg ("[packet too long for client]");
2629 }
2630 else
2367 THIS->send_packet (buf, len); 2631 THIS->send_packet (buf, len);
2368} 2632}
2369 2633
2634faceidx
2635client::need_face (utf8_string name, int pri = 0)
2636 CODE:
2637 RETVAL = face_find (name, 0);
2638 if (RETVAL)
2639 {
2640 THIS->send_face (RETVAL, pri);
2641 THIS->flush_fx ();
2642 }
2643 OUTPUT:
2644 RETVAL
2645
2646int
2647client::fx_want (int idx, int value = -1)
2648 CODE:
2649 if (0 < idx && idx < FT_NUM)
2650 {
2651 RETVAL = THIS->fx_want [idx];
2652 if (items > 2)
2653 THIS->fx_want [idx] = value;
2654 }
2655 else
2656 RETVAL = 0;
2657 OUTPUT:
2658 RETVAL
2659
2660MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2661
2662faceidx sound_find (utf8_string name)
2663
2664void sound_set (utf8_string str, faceidx face)
2665
2666# dire hack
2667void old_sound_index (int idx, faceidx face)
2668 CODE:
2669 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2670 old_sound_index [idx] = face;
2671
2672MODULE = cf PACKAGE = cf::face PREFIX = face_
2673
2674#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2675
2676faceidx face_find (utf8_string name, faceidx defidx = 0)
2677
2678faceidx alloc (utf8_string name)
2679 CODE:
2680{
2681 do
2682 {
2683 RETVAL = faces.size ();
2684 faces.resize (RETVAL + 1);
2685 }
2686 while (!RETVAL); // crude way to leave index 0
2687
2688 faces [RETVAL].name = name;
2689 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2690
2691 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2692 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2693}
2694 OUTPUT: RETVAL
2695
2696void set_type (faceidx idx, int value)
2697 ALIAS:
2698 set_type = 0
2699 set_visibility = 1
2700 set_magicmap = 2
2701 set_smooth = 3
2702 set_smoothlevel = 4
2703 CODE:
2704 faceinfo *f = face_info (idx); assert (f);
2705 switch (ix)
2706 {
2707 case 0: f->type = value; break;
2708 case 1: f->visibility = value; break;
2709 case 2: f->magicmap = value; break;
2710 case 3: f->smooth = value; break;
2711 case 4: f->smoothlevel = value; break;
2712 }
2713
2714void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2715 CODE:
2716{
2717 faceinfo *f = face_info (idx); assert (f);
2718 facedata *d = &(faceset ? f->data64 : f->data32);
2719 sv_to (data, d->data);
2720 STRLEN clen;
2721 char *cdata = SvPVbyte (chksum, clen);
2722 clen = min (CHKSUM_SIZE, clen);
2723
2724 if (memcmp (d->chksum, cdata, clen))
2725 {
2726 memcpy (d->chksum, cdata, clen);
2727
2728 // invalidate existing client face info
2729 for_all_clients (ns)
2730 if (ns->faceset == faceset)
2731 {
2732 ns->faces_sent [idx] = false;
2733 ns->force_newmap = true;
2734 }
2735 }
2736}
2737
2738int get_data_size (faceidx idx, int faceset = 0)
2739 CODE:
2740 facedata *d = face_data (idx, faceset);
2741 if (!d) XSRETURN_UNDEF;
2742 RETVAL = d->data.size ();
2743 OUTPUT:
2744 RETVAL
2745
2746SV *get_chksum (faceidx idx, int faceset = 0)
2747 CODE:
2748 facedata *d = face_data (idx, faceset);
2749 if (!d) XSRETURN_UNDEF;
2750 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2751 OUTPUT:
2752 RETVAL
2753
2754SV *get_data (faceidx idx, int faceset = 0)
2755 CODE:
2756 facedata *d = face_data (idx, faceset);
2757 if (!d) XSRETURN_UNDEF;
2758 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2759 OUTPUT:
2760 RETVAL
2761
2762void invalidate (faceidx idx)
2763 CODE:
2764 for_all_clients (ns)
2765 {
2766 ns->faces_sent [idx] = false;
2767 ns->force_newmap = true;
2768 }
2769
2770void invalidate_all ()
2771 CODE:
2772 for_all_clients (ns)
2773 {
2774 ns->faces_sent.reset ();
2775 ns->force_newmap = true;
2776 }
2777
2778MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2779
2780#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2781
2782animidx anim_find (utf8_string name)
2783 CODE:
2784 RETVAL = animation::find (name).number;
2785 OUTPUT: RETVAL
2786
2787animidx set (utf8_string name, SV *frames, int facings = 1)
2788 CODE:
2789{
2790 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2791 croak ("frames must be an arrayref");
2792
2793 AV *av = (AV *)SvRV (frames);
2794
2795 animation *anim = &animation::find (name);
2796 if (anim->number)
2797 {
2798 anim->resize (av_len (av) + 1);
2799 anim->facings = facings;
2800 }
2801 else
2802 anim = &animation::create (name, av_len (av) + 1, facings);
2803
2804 for (int i = 0; i < anim->num_animations; ++i)
2805 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2806}
2807 OUTPUT: RETVAL
2808
2809void invalidate_all ()
2810 CODE:
2811 for_all_clients (ns)
2812 ns->anims_sent.reset ();
2813
2814MODULE = cf PACKAGE = cf::object::freezer
2815
2816INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2817
2818SV *
2819new (char *klass)
2820 CODE:
2821 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2822 OUTPUT: RETVAL
2823
2824void
2825DESTROY (SV *sv)
2826 CODE:
2827 object_freezer *self;
2828 sv_to (sv, self);
2829 delete self;
2830
2831MODULE = cf PACKAGE = cf::object::thawer
2832
2833INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2834
2835SV *
2836new_from_file (char *klass, octet_string path)
2837 CODE:
2838 object_thawer *f = new object_thawer (path);
2839 if (!*f)
2840 {
2841 delete f;
2842 XSRETURN_UNDEF;
2843 }
2844 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2845 OUTPUT: RETVAL
2846
2847void
2848DESTROY (SV *sv)
2849 CODE:
2850 object_thawer *self;
2851 sv_to (sv, self);
2852 delete self;
2853
2854void
2855extract_tags (object_thawer *self)
2856 PPCODE:
2857 while (self->kw != KW_EOF)
2858 {
2859 PUTBACK;
2860 coroapi::cede_to_tick ();
2861 SPAGAIN;
2862
2863 if (self->kw == KW_tag)
2864 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2865
2866 self->skip ();
2867 }
2868

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