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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.164 by root, Sun Feb 11 01:38:49 2007 UTC vs.
Revision 1.280 by root, Mon Apr 21 06:35:26 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h>
33 34
35#include "global.h"
34#include "loader.h" 36#include "loader.h"
37#include "../random_maps/random_map.h"
35#include "cfperl.h" 38#include "evthread.h"
36#include "shstr.h" 39#include "sproto.h"
37 40
38#include <unistd.h> 41#include <unistd.h>
39#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
40# include <sys/mman.h> 43# include <sys/mman.h>
41#endif 44#endif
42 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
53
43#include <EXTERN.h> 54#include <EXTERN.h>
44#include <perl.h> 55#include <perl.h>
45#include <XSUB.h> 56#include <XSUB.h>
46 57
47#include "CoroAPI.h" 58#include "CoroAPI.h"
48#include "perlxsi.c" 59#include "perlxsi.c"
49 60
50extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
51 62
52typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
54 65
55#if IVSIZE >= 8 66typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 67
69static PerlInterpreter *perl; 68static PerlInterpreter *perl;
70 69
71double runtime; 70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
72 74
73global gbl_ev; 75global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
76 81
77static HV 82static HV
78 *stash_cf, 83 *stash_cf,
79 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
84 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
88 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
89// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
90template<class super> 117template<class super>
91static super * 118static super *
92is_a (attachable *at) 119is_a (attachable *at)
93{ 120{
127 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
128 SvREFCNT_dec (self); 155 SvREFCNT_dec (self);
129 156
130 // self *must* be null now because thats sv_unmagic's job. 157 // self *must* be null now because thats sv_unmagic's job.
131 assert (!this->self); 158 assert (!this->self);
132 flags |= 0x80; // severed //D
133 } 159 }
134} 160}
135 161
136void 162void
137attachable::optimise () 163attachable::optimise ()
138{ 164{
139 if (self 165 if (self
140 && SvREFCNT (self) == 1 166 && SvREFCNT (self) == 1
141 && !HvTOTALKEYS (self)) 167 && !HvTOTALKEYS (self))
142 flags |= 0x40,//D
143 sever_self (); 168 sever_self ();
144} 169}
145 170
146// check wether the object really is dead 171// check wether the object really is dead
147void 172void
154} 179}
155 180
156void 181void
157attachable::do_destroy () 182attachable::do_destroy ()
158{ 183{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 184 INVOKE_ATTACHABLE (DESTROY, this);
160 185
161 if (cb) 186 if (cb)
162 { 187 {
163 SvREFCNT_dec (cb); 188 SvREFCNT_dec (cb);
164 cb = 0; 189 cb = 0;
165 } 190 }
166 191
167 if (self)
168 sever_self ();
169
170 flags |= 0x20; //D
171 mortals.push_back (this); 192 mortals.push_back (this);
172} 193}
173 194
174void 195void
175attachable::destroy () 196attachable::destroy ()
177 if (destroyed ()) 198 if (destroyed ())
178 return; 199 return;
179 200
180 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
181 do_destroy (); 202 do_destroy ();
203 sever_self ();
182} 204}
183 205
184void 206void
185attachable::check_mortals () 207attachable::check_mortals ()
186{ 208{
190 { 212 {
191 if (i >= mortals.size ()) 213 if (i >= mortals.size ())
192 { 214 {
193 i = 0; 215 i = 0;
194 216
195 if (mortals.size () > 1000) 217 if (mortals.size () >= 512)
196 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
197 233
198 break; 234 break;
199 } 235 }
200 236
201 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
202 238
203 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
204 240 if (obj->self)//D make this an assert later
205 //if (obj->refcnt > 0 || obj->self)
206 if (obj->refcnt || obj->self)
207 { 241 {
208//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
245#endif
246
247 if (obj->refcnt)
248 {
209 ++i; // further delay freeing 249 ++i; // further delay freeing
210 250
211 if (!(i & 0x3ff)) 251 if (!(i & 0x3ff))
212 break; 252 break;
213 } 253 }
214 else 254 else
215 { 255 {
216 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
217 delete obj; 258 delete obj;
218 } 259 }
219 } 260 }
220} 261}
221 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
222attachable & 275attachable &
223attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
224{ 277{
225 //if (self || cb) 278 //if (self || cb)
226 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
227 280
228 attach = src.attach; 281 attach = src.attach;
229 return *this; 282 return *this;
230} 283}
231 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
232////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
233 320
234static SV * 321static SV *
235newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
236{ 323{
237 SV *sv; 324 SV *sv;
238 325
239 if (!ptr) 326 if (!ptr)
240 return &PL_sv_undef; 327 return newSV (0);
241 328
242 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
243 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
244} 331}
245 332
264 351
265static SV * 352static SV *
266newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
267{ 354{
268 if (!obj) 355 if (!obj)
269 return &PL_sv_undef; 356 return newSV (0);
270 357
271 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
272 { 362 {
273 obj->self = newHV ();
274 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
275 obj->flags &= ~0xc0;//D
276 obj->flags |= 0x10;//D
277 364
278 // now bless the object _once_ 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
279 return sv_bless (newRV_inc ((SV *)obj->self), stash); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
280 } 368 }
281 else 369 else
282 { 370 {
283 SV *sv = newRV_inc ((SV *)obj->self); 371 SV *sv = newRV_inc ((SV *)obj->self);
320 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
321 else 409 else
322 return 0; 410 return 0;
323} 411}
324 412
325inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
326inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
327inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
328inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
329inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
330inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
331inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
340inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
341inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
342inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
343inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
344inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
345inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
346inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
347inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
348 436
349inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
350inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
351 439
352inline SV *to_sv (facetile * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
353inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
354 442
355inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
356{
357 char buf[128];
358 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
359 return newSVpv (buf, 0);
360}
361 444
362inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
363inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
364inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
365inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
367inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
371inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
373inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
374inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
375inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
376inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
377inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
378inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
379inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
380inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
381inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
382inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
383inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
384inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
386 471
387inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
388inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
389 474
390template<class T> 475template<class T>
391inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
392 477
393template<int N> 478template<int N>
394inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
395 480
396inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
397inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
398inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
399inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
400inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
401 485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
402inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
403{ 494{
404 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
405
406 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
407 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
408} 497}
409 498
410inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
411 500
429 break; 518 break;
430 519
431 case DT_STRING: 520 case DT_STRING:
432 { 521 {
433 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
434 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
435 } 524 }
436 break; 525 break;
437 526
438 case DT_DATA: 527 case DT_DATA:
439 { 528 {
440 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
441 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
442 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
443 } 532 }
444 break; 533 break;
445 534
446 case DT_OBJECT: 535 case DT_OBJECT:
447 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
489 va_end (ap); 578 va_end (ap);
490 579
491 return sv; 580 return sv;
492} 581}
493 582
494static SV *
495newSVcfapi (int type, ...)
496{
497 SV *sv;
498
499 va_list ap;
500 va_start (ap, type);
501
502 switch (type)
503 {
504 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
505 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
506 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
507 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
508 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
509 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
510 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
511 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
512 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
513 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
514
515 default:
516 assert (("unhandled type in newSVcfapi", 0));
517 }
518
519 va_end (ap);
520
521 return sv;
522}
523
524////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
525 584
526SV * 585SV *
527registry (attachable *ext) 586registry (attachable *ext)
528{ 587{
532 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
533} 592}
534 593
535///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
536 595
537extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
538{
539 return 0;
540}
541
542static CommArray_s rtn_cmd;
543
544static int
545runPluginCommand (object *obj, char *params)
546{
547 return -1;
548}
549
550extern "C" void *cfperl_getPluginProperty (int *type, ...)
551{
552 va_list args;
553 char *propname;
554 int i;
555 va_start (args, type);
556 propname = va_arg (args, char *);
557 //printf ("Property name: %s\n", propname);
558
559 if (!strcmp (propname, "command?"))
560 return NULL;
561 else if (!strcmp (propname, "Identification"))
562 {
563 va_end (args);
564 return (void *)PLUGIN_NAME;
565 }
566 else if (!strcmp (propname, "FullName"))
567 {
568 va_end (args);
569 return (void *)PLUGIN_VERSION;
570 }
571 else
572 va_end (args);
573
574 return NULL;
575}
576
577extern "C" int cfperl_postInitPlugin ()
578{
579 int hooktype = 1;
580 int rtype = 0;
581
582 cf_init_plugin (gethook);
583
584 return 0;
585}
586
587extern "C" int cfperl_closePlugin ()
588{
589 return 0;
590}
591
592void 596void
593cfperl_init () 597cfperl_init ()
594{ 598{
599 extern char **environ;
600
595 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
596 perl = perl_alloc (); 602 perl = perl_alloc ();
597 perl_construct (perl); 603 perl_construct (perl);
598 604
599 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
600 606
601 char *argv[] = { 607 const char *argv[] = {
602 "", 608 settings.argv [0],
603 "-e" 609 "-e"
604 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
605 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
606 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
607 "require cf;" 613 "require cf;"
608 }; 614 };
609 615
610 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
611 { 618 {
612 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
613 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
614 } 621 }
615 622
634void 641void
635attachable::instantiate () 642attachable::instantiate ()
636{ 643{
637 if (attach) 644 if (attach)
638 { 645 {
639 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
640 attach = 0; 647 attach = 0;
641 } 648 }
642} 649}
643 650
644void 651void
645attachable::reattach () 652attachable::reattach ()
646{ 653{
647 optimise (); 654 optimise ();
648 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
649 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
650} 657}
651 658
652static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
653# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
654# include "eventinc.h" 661# include "eventinc.h"
697} 704}
698 705
699void 706void
700global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
701{ 708{
702 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
703} 710}
704 711
705void 712void
706object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
707{ 714{
708 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
709 { 716 {
710 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
711 718
712 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
713 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
714 } 721 }
715 722
751{ 758{
752 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
753 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
754} 761}
755 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
756bool 813bool
757attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
758{ 815{
759 data_type dt; 816 data_type dt;
760 va_list ap;
761
762 va_start (ap, event);
763 817
764 // callback call ordering should be: 818 // callback call ordering should be:
765 // 1. per-object callback 819 // 1. per-object callback
766 // 2. per-class object 820 // 2. per-class object
767 // 3. per-type callback 821 // 3. per-type callback
771 gather_callbacks (callbacks, event); 825 gather_callbacks (callbacks, event);
772 826
773 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
774 if (!callbacks) 828 if (!callbacks)
775 return 0; 829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
776 833
777 CALL_BEGIN (3); 834 CALL_BEGIN (3);
778 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
779 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
780 837
815} 872}
816 873
817SV * 874SV *
818cfperl_result (int idx) 875cfperl_result (int idx)
819{ 876{
820 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
821 if (!av) 878 if (!av)
822 return &PL_sv_undef; 879 return &PL_sv_undef;
823 880
824 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
825 if (!sv) 882 if (!sv)
839{ 896{
840 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
841} 898}
842 899
843///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
844 920
845void 921void
846cfperl_emergency_save () 922cfperl_emergency_save ()
847{ 923{
848 CALL_BEGIN (0); 924 CALL_BEGIN (0);
849 CALL_CALL ("cf::emergency_save", G_VOID); 925 CALL_CALL ("cf::emergency_save", G_VOID);
850 CALL_END; 926 CALL_END;
927}
928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval;
983
984 if (count)
985 sv_to (POPs, retval);
986 else
987 retval = 0;
988
989 CALL_END;
990
991 return retval;
851} 992}
852 993
853maptile * 994maptile *
854maptile::find_sync (const char *path, maptile *origin) 995maptile::find_sync (const char *path, maptile *origin)
855{ 996{
869 1010
870 return retval; 1011 return retval;
871} 1012}
872 1013
873maptile * 1014maptile *
874maptile::find_async (const char *path, maptile *origin) 1015maptile::find_async (const char *path, maptile *origin, bool load)
875{ 1016{
876 CALL_BEGIN (2); 1017 CALL_BEGIN (3);
877 CALL_ARG (path); 1018 CALL_ARG (path);
878 CALL_ARG (origin); 1019 CALL_ARG (origin);
1020 CALL_ARG (load);
879 CALL_CALL ("cf::map::find_async", G_SCALAR); 1021 CALL_CALL ("cf::map::find_async", G_SCALAR);
880 1022
881 maptile *retval; 1023 maptile *retval;
882 1024
883 if (count) 1025 if (count)
919 CALL_ARG (exit); 1061 CALL_ARG (exit);
920 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1062 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
921 CALL_END; 1063 CALL_END;
922} 1064}
923 1065
1066const char *
1067object::ref () const
1068{
1069 if (type == PLAYER)
1070 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1071 else
1072 return 0;
1073}
1074
1075object *
1076object::deref (const char *ref)
1077{
1078 object *retval = 0;
1079
1080 if (ref)
1081 {
1082 CALL_BEGIN (1);
1083 CALL_ARG (ref);
1084 CALL_CALL ("cf::object::deref", G_SCALAR);
1085
1086 if (count)
1087 sv_to (POPs, retval);
1088
1089 CALL_END;
1090 }
1091
1092 return retval;
1093}
1094
1095void
1096log_backtrace (const char *msg)
1097{
1098#if HAVE_BACKTRACE
1099 void *addr [20];
1100 int size = backtrace (addr, 20);
1101
1102 CALL_BEGIN (size);
1103 CALL_ARG (msg);
1104 for (int i = 0; i < size; ++i)
1105 CALL_ARG ((IV)addr [i]);
1106 CALL_CALL ("cf::_log_backtrace", G_VOID);
1107 CALL_END;
1108#endif
1109}
1110
924///////////////////////////////////////////////////////////////////////////// 1111/////////////////////////////////////////////////////////////////////////////
925 1112
926struct EventAPI *watcher_base::GEventAPI; 1113struct EVAPI *evapi::GEVAPI;
927struct CoroAPI *coroapi::GCoroAPI; 1114struct CoroAPI *coroapi::GCoroAPI;
928 1115
929int coroapi::cede_counter; 1116void coroapi::do_cede_to_tick ()
930
931static void iw_dispatch (pe_event *ev)
932{ 1117{
933 iw *w = (iw *)ev->ext_data; 1118 cede_pending = 0;
934 w->call (*w); 1119 cede ();
935} 1120}
936 1121
937void 1122void
938iw::alloc () 1123coroapi::wait_for_tick ()
939{ 1124{
940 pe = GEventAPI->new_idle (0, 0); 1125 CALL_BEGIN (0);
941 1126 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
942 WaREENTRANT_off (pe); 1127 CALL_END;
943 pe->base.callback = (void *)iw_dispatch;
944 pe->base.ext_data = (void *)this;
945} 1128}
946 1129
947static void iow_dispatch (pe_event *ev)
948{
949 iow *w = (iow *)ev->ext_data;
950 w->call (*w, ((pe_ioevent *)ev)->got);
951}
952
953void 1130void
954iow::alloc () 1131coroapi::wait_for_tick_begin ()
955{ 1132{
956 pe = GEventAPI->new_io (0, 0); 1133 CALL_BEGIN (0);
957 1134 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
958 WaREENTRANT_off (pe); 1135 CALL_END;
959 pe->base.callback = (void *)iow_dispatch;
960 pe->base.ext_data = (void *)this;
961
962 pe->fd = -1;
963 pe->poll = 0;
964}
965
966void
967iow::fd (int fd)
968{
969 pe->fd = fd;
970}
971
972int
973iow::poll ()
974{
975 return pe->poll;
976} 1136}
977 1137
978void 1138void
979iow::poll (int events) 1139iow::poll (int events)
980{ 1140{
981 if (pe->poll != events) 1141 if (events != this->events)
982 { 1142 {
1143 int active = ev_is_active ((ev_io *)this);
983 if (pe->poll) stop (); 1144 if (active) stop ();
984 pe->poll = events; 1145 ev_io_set ((ev_io *)this, fd, events);
985 if (pe->poll) start (); 1146 if (active) start ();
986 } 1147 }
987} 1148}
988 1149
989void 1150void
990_connect_to_perl () 1151_connect_to_perl ()
991{ 1152{
992 stash_cf = gv_stashpv ("cf" , 1); 1153 stash_cf = gv_stashpv ("cf", 1);
993 1154
994 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1155 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
995 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1156 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
996 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1157 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
997 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1158 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
999 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1160 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1000 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1161 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1001 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1162 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1002 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1163 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1003 1164
1004 sv_runtime = get_sv ("cf::RUNTIME", 1); 1165 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1005 sv_upgrade (sv_runtime, SVt_NV); 1166 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1167 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1168 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1006 1169
1007 cb_global = get_av ("cf::CB_GLOBAL", 1); 1170 cb_global = get_av ("cf::CB_GLOBAL", 1);
1008 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1171 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1009 cb_object = get_av ("cf::CB_OBJECT", 1); 1172 cb_object = get_av ("cf::CB_OBJECT", 1);
1010 cb_player = get_av ("cf::CB_PLAYER", 1); 1173 cb_player = get_av ("cf::CB_PLAYER", 1);
1015 1178
1016MODULE = cf PACKAGE = cf PREFIX = cf_ 1179MODULE = cf PACKAGE = cf PREFIX = cf_
1017 1180
1018BOOT: 1181BOOT:
1019{ 1182{
1183 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1184 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1185
1020 _connect_to_perl (); 1186 _connect_to_perl ();
1021 1187
1022 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1023 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1024
1025 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1188 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1189
1190 //{
1191 // require_pv ("Time::HiRes");
1192 //
1193 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1194 // if (!svp) croak ("Time::HiRes is required");
1195 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1196 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1197 //}
1026 1198
1027 static const struct { 1199 static const struct {
1028 const char *name; 1200 const char *name;
1029 IV iv; 1201 IV iv;
1030 } *civ, const_iv[] = { 1202 } *civ, const_iv[] = {
1031# define const_iv(name) { # name, (IV)name }, 1203# define const_iv(name) { # name, (IV)name },
1032 const_iv (llevError) 1204 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1033 const_iv (llevInfo) 1205 const_iv (logBacktrace)
1034 const_iv (llevDebug) 1206
1035 const_iv (llevMonster) 1207 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1208
1209 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1036 1210
1037 const_iv (MAX_TIME) 1211 const_iv (MAX_TIME)
1038 const_iv (PLAYER)
1039 const_iv (TRANSPORT)
1040 const_iv (ROD)
1041 const_iv (TREASURE)
1042 const_iv (POTION)
1043 const_iv (FOOD)
1044 const_iv (POISON)
1045 const_iv (BOOK)
1046 const_iv (CLOCK) 1212 const_iv (MAXSOCKBUF)
1047 const_iv (ARROW) 1213
1048 const_iv (BOW)
1049 const_iv (WEAPON)
1050 const_iv (ARMOUR)
1051 const_iv (PEDESTAL)
1052 const_iv (ALTAR)
1053 const_iv (LOCKED_DOOR)
1054 const_iv (SPECIAL_KEY)
1055 const_iv (MAP)
1056 const_iv (DOOR)
1057 const_iv (KEY)
1058 const_iv (TIMED_GATE)
1059 const_iv (TRIGGER)
1060 const_iv (GRIMREAPER)
1061 const_iv (MAGIC_EAR)
1062 const_iv (TRIGGER_BUTTON)
1063 const_iv (TRIGGER_ALTAR)
1064 const_iv (TRIGGER_PEDESTAL)
1065 const_iv (SHIELD)
1066 const_iv (HELMET)
1067 const_iv (HORN)
1068 const_iv (MONEY)
1069 const_iv (CLASS)
1070 const_iv (GRAVESTONE)
1071 const_iv (AMULET)
1072 const_iv (PLAYERMOVER)
1073 const_iv (TELEPORTER)
1074 const_iv (CREATOR)
1075 const_iv (SKILL)
1076 const_iv (EARTHWALL)
1077 const_iv (GOLEM)
1078 const_iv (THROWN_OBJ)
1079 const_iv (BLINDNESS)
1080 const_iv (GOD)
1081 const_iv (DETECTOR)
1082 const_iv (TRIGGER_MARKER)
1083 const_iv (DEAD_OBJECT)
1084 const_iv (DRINK)
1085 const_iv (MARKER)
1086 const_iv (HOLY_ALTAR)
1087 const_iv (PLAYER_CHANGER)
1088 const_iv (BATTLEGROUND)
1089 const_iv (PEACEMAKER)
1090 const_iv (GEM)
1091 const_iv (FIREWALL)
1092 const_iv (ANVIL)
1093 const_iv (CHECK_INV)
1094 const_iv (MOOD_FLOOR) 1214 const_iv (NUM_BODY_LOCATIONS)
1095 const_iv (EXIT) 1215 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1096 const_iv (ENCOUNTER) 1216 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1097 const_iv (SHOP_FLOOR) 1217 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1098 const_iv (SHOP_MAT) 1218 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1099 const_iv (RING) 1219 const_iv (body_wrist) const_iv (body_waist)
1100 const_iv (FLOOR)
1101 const_iv (FLESH)
1102 const_iv (INORGANIC)
1103 const_iv (SKILL_TOOL)
1104 const_iv (LIGHTER)
1105 const_iv (BUILDABLE_WALL)
1106 const_iv (MISC_OBJECT)
1107 const_iv (LAMP)
1108 const_iv (DUPLICATOR)
1109 const_iv (SPELLBOOK)
1110 const_iv (CLOAK)
1111 const_iv (SPINNER)
1112 const_iv (GATE)
1113 const_iv (BUTTON)
1114 const_iv (CF_HANDLE)
1115 const_iv (HOLE)
1116 const_iv (TRAPDOOR)
1117 const_iv (SIGN)
1118 const_iv (BOOTS)
1119 const_iv (GLOVES)
1120 const_iv (SPELL)
1121 const_iv (SPELL_EFFECT)
1122 const_iv (CONVERTER)
1123 const_iv (BRACERS)
1124 const_iv (POISONING)
1125 const_iv (SAVEBED)
1126 const_iv (WAND)
1127 const_iv (SCROLL)
1128 const_iv (DIRECTOR)
1129 const_iv (GIRDLE)
1130 const_iv (FORCE)
1131 const_iv (POTION_EFFECT)
1132 const_iv (EVENT_CONNECTOR)
1133 const_iv (CLOSE_CON)
1134 const_iv (CONTAINER)
1135 const_iv (ARMOUR_IMPROVER)
1136 const_iv (WEAPON_IMPROVER)
1137 const_iv (SKILLSCROLL)
1138 const_iv (DEEP_SWAMP)
1139 const_iv (IDENTIFY_ALTAR)
1140 const_iv (MENU)
1141 const_iv (RUNE)
1142 const_iv (TRAP)
1143 const_iv (POWER_CRYSTAL)
1144 const_iv (CORPSE)
1145 const_iv (DISEASE)
1146 const_iv (SYMPTOM)
1147 const_iv (BUILDER)
1148 const_iv (MATERIAL)
1149 const_iv (ITEM_TRANSFORMER)
1150 1220
1151 const_iv (NUM_SUBTYPES) 1221 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1222 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1223 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1224 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1225 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1226 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1227 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1228 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1229 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1230 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1231 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1232 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1233 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1234 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1235 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1236 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1237 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1238 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1239 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1240 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1241 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1242 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1243 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1244 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1245 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1246 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1247 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1248 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1152 1249
1153 const_iv (ST_BD_BUILD) 1250 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1154 const_iv (ST_BD_REMOVE)
1155 1251
1156 const_iv (ST_MAT_FLOOR) 1252 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1157 const_iv (ST_MAT_WALL) 1253 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1158 const_iv (ST_MAT_ITEM)
1159 1254
1160 const_iv (AT_PHYSICAL) 1255 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1161 const_iv (AT_MAGIC) 1256 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1162 const_iv (AT_FIRE) 1257 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1163 const_iv (AT_ELECTRICITY) 1258 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1164 const_iv (AT_COLD) 1259 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1165 const_iv (AT_CONFUSION) 1260 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1166 const_iv (AT_ACID) 1261 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1167 const_iv (AT_DRAIN)
1168 const_iv (AT_WEAPONMAGIC)
1169 const_iv (AT_GHOSTHIT)
1170 const_iv (AT_POISON)
1171 const_iv (AT_SLOW)
1172 const_iv (AT_PARALYZE)
1173 const_iv (AT_TURN_UNDEAD)
1174 const_iv (AT_FEAR)
1175 const_iv (AT_CANCELLATION)
1176 const_iv (AT_DEPLETE)
1177 const_iv (AT_DEATH)
1178 const_iv (AT_CHAOS)
1179 const_iv (AT_COUNTERSPELL)
1180 const_iv (AT_GODPOWER)
1181 const_iv (AT_HOLYWORD)
1182 const_iv (AT_BLIND)
1183 const_iv (AT_INTERNAL)
1184 const_iv (AT_LIFE_STEALING)
1185 const_iv (AT_DISEASE)
1186 1262
1187 const_iv (WEAP_HIT) 1263 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1188 const_iv (WEAP_SLASH) 1264 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1189 const_iv (WEAP_PIERCE)
1190 const_iv (WEAP_CLEAVE)
1191 const_iv (WEAP_SLICE)
1192 const_iv (WEAP_STAB)
1193 const_iv (WEAP_WHIP)
1194 const_iv (WEAP_CRUSH)
1195 const_iv (WEAP_BLUD) 1265 const_iv (WEAP_BLUD)
1196 1266
1197 const_iv (FLAG_ALIVE) 1267 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1198 const_iv (FLAG_WIZ) 1268 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1199 const_iv (FLAG_REMOVED) 1269 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1270 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1271 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1272 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1273 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1275 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1276 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1277 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1278 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1279 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1280 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1281 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1282 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1283 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1285 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1286 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1288 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1289 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1291 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1292 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1299 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1300
1301 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303
1304 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (SP_RAISE_DEAD)
1200 const_iv (FLAG_FREED) 1307 const_iv (SP_RUNE)
1201 const_iv (FLAG_WAS_WIZ) 1308 const_iv (SP_MAKE_MARK)
1202 const_iv (FLAG_APPLIED) 1309 const_iv (SP_BOLT)
1203 const_iv (FLAG_UNPAID) 1310 const_iv (SP_BULLET)
1204 const_iv (FLAG_USE_SHIELD) 1311 const_iv (SP_EXPLOSION)
1205 const_iv (FLAG_NO_PICK) 1312 const_iv (SP_CONE)
1206 const_iv (FLAG_ANIMATE) 1313 const_iv (SP_BOMB)
1207 const_iv (FLAG_MONSTER) 1314 const_iv (SP_WONDER)
1208 const_iv (FLAG_FRIENDLY) 1315 const_iv (SP_SMITE)
1209 const_iv (FLAG_GENERATOR) 1316 const_iv (SP_MAGIC_MISSILE)
1210 const_iv (FLAG_IS_THROWN) 1317 const_iv (SP_SUMMON_GOLEM)
1211 const_iv (FLAG_AUTO_APPLY) 1318 const_iv (SP_DIMENSION_DOOR)
1212 const_iv (FLAG_PLAYER_SOLD) 1319 const_iv (SP_MAGIC_MAPPING)
1320 const_iv (SP_MAGIC_WALL)
1321 const_iv (SP_DESTRUCTION)
1322 const_iv (SP_PERCEIVE_SELF)
1323 const_iv (SP_WORD_OF_RECALL)
1213 const_iv (FLAG_SEE_INVISIBLE) 1324 const_iv (SP_INVISIBLE)
1214 const_iv (FLAG_CAN_ROLL)
1215 const_iv (FLAG_OVERLAY_FLOOR)
1216 const_iv (FLAG_IS_TURNABLE)
1217 const_iv (FLAG_IS_USED_UP)
1218 const_iv (FLAG_IDENTIFIED)
1219 const_iv (FLAG_REFLECTING)
1220 const_iv (FLAG_CHANGING)
1221 const_iv (FLAG_SPLITTING)
1222 const_iv (FLAG_HITBACK)
1223 const_iv (FLAG_STARTEQUIP)
1224 const_iv (FLAG_BLOCKSVIEW)
1225 const_iv (FLAG_UNDEAD)
1226 const_iv (FLAG_SCARED)
1227 const_iv (FLAG_UNAGGRESSIVE)
1228 const_iv (FLAG_REFL_MISSILE)
1229 const_iv (FLAG_REFL_SPELL)
1230 const_iv (FLAG_NO_MAGIC)
1231 const_iv (FLAG_NO_FIX_PLAYER)
1232 const_iv (FLAG_IS_LIGHTABLE)
1233 const_iv (FLAG_TEAR_DOWN)
1234 const_iv (FLAG_RUN_AWAY)
1235 const_iv (FLAG_PICK_UP)
1236 const_iv (FLAG_UNIQUE)
1237 const_iv (FLAG_NO_DROP)
1238 const_iv (FLAG_WIZCAST)
1239 const_iv (FLAG_CAST_SPELL)
1240 const_iv (FLAG_USE_SCROLL)
1241 const_iv (FLAG_USE_RANGE)
1242 const_iv (FLAG_USE_BOW)
1243 const_iv (FLAG_USE_ARMOUR)
1244 const_iv (FLAG_USE_WEAPON)
1245 const_iv (FLAG_USE_RING)
1246 const_iv (FLAG_READY_RANGE)
1247 const_iv (FLAG_READY_BOW)
1248 const_iv (FLAG_XRAYS)
1249 const_iv (FLAG_NO_APPLY)
1250 const_iv (FLAG_IS_FLOOR)
1251 const_iv (FLAG_LIFESAVE)
1252 const_iv (FLAG_NO_STRENGTH)
1253 const_iv (FLAG_SLEEP)
1254 const_iv (FLAG_STAND_STILL)
1255 const_iv (FLAG_RANDOM_MOVE)
1256 const_iv (FLAG_ONLY_ATTACK)
1257 const_iv (FLAG_CONFUSED)
1258 const_iv (FLAG_STEALTH)
1259 const_iv (FLAG_WIZPASS)
1260 const_iv (FLAG_IS_LINKED)
1261 const_iv (FLAG_CURSED)
1262 const_iv (FLAG_DAMNED)
1263 const_iv (FLAG_SEE_ANYWHERE)
1264 const_iv (FLAG_KNOWN_MAGICAL)
1265 const_iv (FLAG_KNOWN_CURSED)
1266 const_iv (FLAG_CAN_USE_SKILL)
1267 const_iv (FLAG_BEEN_APPLIED)
1268 const_iv (FLAG_READY_SCROLL)
1269 const_iv (FLAG_USE_ROD)
1270 const_iv (FLAG_USE_HORN)
1271 const_iv (FLAG_MAKE_INVIS)
1272 const_iv (FLAG_INV_LOCKED)
1273 const_iv (FLAG_IS_WOODED)
1274 const_iv (FLAG_IS_HILLY)
1275 const_iv (FLAG_READY_SKILL)
1276 const_iv (FLAG_READY_WEAPON)
1277 const_iv (FLAG_NO_SKILL_IDENT)
1278 const_iv (FLAG_BLIND)
1279 const_iv (FLAG_SEE_IN_DARK)
1280 const_iv (FLAG_IS_CAULDRON)
1281 const_iv (FLAG_NO_STEAL)
1282 const_iv (FLAG_ONE_HIT)
1283 const_iv (FLAG_CLIENT_SENT)
1284 const_iv (FLAG_BERSERK)
1285 const_iv (FLAG_NEUTRAL)
1286 const_iv (FLAG_NO_ATTACK)
1287 const_iv (FLAG_NO_DAMAGE)
1288 const_iv (FLAG_OBJ_ORIGINAL)
1289 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH)
1291 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1292 const_iv (FLAG_IS_WATER)
1293 const_iv (FLAG_CONTENT_ON_GEN)
1294 const_iv (FLAG_IS_A_TEMPLATE)
1295 const_iv (FLAG_IS_BUILDABLE)
1296 const_iv (FLAG_DESTROY_ON_DEATH)
1297 const_iv (FLAG_NO_MAP_SAVE)
1298
1299 const_iv (NDI_BLACK)
1300 const_iv (NDI_WHITE)
1301 const_iv (NDI_NAVY)
1302 const_iv (NDI_RED)
1303 const_iv (NDI_ORANGE)
1304 const_iv (NDI_BLUE)
1305 const_iv (NDI_DK_ORANGE)
1306 const_iv (NDI_GREEN)
1307 const_iv (NDI_LT_GREEN)
1308 const_iv (NDI_GREY)
1309 const_iv (NDI_BROWN)
1310 const_iv (NDI_GOLD)
1311 const_iv (NDI_TAN)
1312 const_iv (NDI_MAX_COLOR)
1313 const_iv (NDI_COLOR_MASK)
1314 const_iv (NDI_UNIQUE)
1315 const_iv (NDI_ALL)
1316
1317 const_iv (UPD_LOCATION)
1318 const_iv (UPD_FLAGS)
1319 const_iv (UPD_WEIGHT)
1320 const_iv (UPD_FACE)
1321 const_iv (UPD_NAME)
1322 const_iv (UPD_ANIM)
1323 const_iv (UPD_ANIMSPEED)
1324 const_iv (UPD_NROF) 1325 const_iv (SP_PROBE)
1325
1326 const_iv (UPD_SP_MANA) 1326 const_iv (SP_HEALING)
1327 const_iv (UPD_SP_GRACE) 1327 const_iv (SP_CREATE_FOOD)
1328 const_iv (UPD_SP_DAMAGE) 1328 const_iv (SP_EARTH_TO_DUST)
1329 1329 const_iv (SP_CHANGE_ABILITY)
1330 const_iv (F_APPLIED) 1330 const_iv (SP_BLESS)
1331 const_iv (F_LOCATION)
1332 const_iv (F_UNPAID)
1333 const_iv (F_MAGIC)
1334 const_iv (F_CURSED) 1331 const_iv (SP_CURSE)
1332 const_iv (SP_SUMMON_MONSTER)
1333 const_iv (SP_CHARGING)
1334 const_iv (SP_POLYMORPH)
1335 const_iv (SP_ALCHEMY)
1336 const_iv (SP_REMOVE_CURSE)
1337 const_iv (SP_IDENTIFY)
1338 const_iv (SP_DETECTION)
1339 const_iv (SP_MOOD_CHANGE)
1340 const_iv (SP_MOVING_BALL)
1335 const_iv (F_DAMNED) 1341 const_iv (SP_SWARM)
1342 const_iv (SP_CHANGE_MANA)
1336 const_iv (F_OPEN) 1343 const_iv (SP_DISPEL_RUNE)
1337 const_iv (F_NOPICK) 1344 const_iv (SP_CREATE_MISSILE)
1345 const_iv (SP_CONSECRATE)
1346 const_iv (SP_ANIMATE_WEAPON)
1347 const_iv (SP_LIGHT)
1348 const_iv (SP_CHANGE_MAP_LIGHT)
1349 const_iv (SP_FAERY_FIRE)
1350 const_iv (SP_CAUSE_DISEASE)
1351 const_iv (SP_AURA)
1352 const_iv (SP_TOWN_PORTAL)
1353 const_iv (SP_PARTY_SPELL)
1354
1355 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1356 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1338 const_iv (F_LOCKED) 1357 const_iv (F_LOCKED)
1339 1358
1340 const_iv (F_BUY) 1359 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1341 const_iv (F_SHOP)
1342 const_iv (F_SELL)
1343 1360
1344 const_iv (P_BLOCKSVIEW) 1361 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1345 const_iv (P_PLAYER) 1362 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1346 const_iv (P_NO_MAGIC)
1347 const_iv (P_IS_ALIVE)
1348 const_iv (P_NO_CLERIC)
1349 const_iv (P_OUT_OF_MAP)
1350 const_iv (P_NEW_MAP)
1351 const_iv (P_UPTODATE)
1352 1363
1353 const_iv (UP_OBJ_INSERT) 1364 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1354 const_iv (UP_OBJ_REMOVE)
1355 const_iv (UP_OBJ_CHANGE)
1356 const_iv (UP_OBJ_FACE)
1357 1365
1358 const_iv (INS_NO_MERGE) 1366 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1359 const_iv (INS_ABOVE_FLOOR_ONLY)
1360 const_iv (INS_NO_WALK_ON)
1361 const_iv (INS_ON_TOP)
1362 const_iv (INS_BELOW_ORIGINATOR) 1367 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1363 const_iv (INS_MAP_LOAD)
1364 1368
1365 const_iv (WILL_APPLY_HANDLE) 1369 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1366 const_iv (WILL_APPLY_TREASURE) 1370 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1367 const_iv (WILL_APPLY_EARTHWALL)
1368 const_iv (WILL_APPLY_DOOR)
1369 const_iv (WILL_APPLY_FOOD)
1370 1371
1371 const_iv (SAVE_MODE) 1372 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1372 const_iv (SAVE_DIR_MODE)
1373 1373
1374 const_iv (M_PAPER) 1374 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1375 const_iv (M_IRON) 1375 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1376 const_iv (M_GLASS) 1376 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1377 const_iv (M_LEATHER) 1377 const_iv (M_ICE) const_iv (M_SPECIAL)
1378 const_iv (M_WOOD)
1379 const_iv (M_ORGANIC)
1380 const_iv (M_STONE)
1381 const_iv (M_CLOTH)
1382 const_iv (M_ADAMANT)
1383 const_iv (M_LIQUID)
1384 const_iv (M_SOFT_METAL)
1385 const_iv (M_BONE)
1386 const_iv (M_ICE)
1387 const_iv (M_SPECIAL)
1388 1378
1389 const_iv (SK_EXP_ADD_SKILL) 1379 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1390 const_iv (SK_EXP_TOTAL) 1380 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1391 const_iv (SK_EXP_NONE)
1392 const_iv (SK_SUBTRACT_SKILL_EXP)
1393 const_iv (SK_EXP_SKILL_ONLY)
1394 1381
1395 const_iv (SK_LOCKPICKING) 1382 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1396 const_iv (SK_HIDING) 1383 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1397 const_iv (SK_SMITHERY) 1384 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1398 const_iv (SK_BOWYER) 1385 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1399 const_iv (SK_JEWELER) 1386 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1400 const_iv (SK_ALCHEMY) 1387 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1401 const_iv (SK_STEALING) 1388 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1402 const_iv (SK_LITERACY) 1389 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1403 const_iv (SK_BARGAINING) 1390 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1404 const_iv (SK_JUMPING) 1391 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1405 const_iv (SK_DET_MAGIC)
1406 const_iv (SK_ORATORY)
1407 const_iv (SK_SINGING)
1408 const_iv (SK_DET_CURSE)
1409 const_iv (SK_FIND_TRAPS)
1410 const_iv (SK_MEDITATION)
1411 const_iv (SK_PUNCHING)
1412 const_iv (SK_FLAME_TOUCH)
1413 const_iv (SK_KARATE)
1414 const_iv (SK_CLIMBING)
1415 const_iv (SK_WOODSMAN)
1416 const_iv (SK_INSCRIPTION)
1417 const_iv (SK_ONE_HANDED_WEAPON)
1418 const_iv (SK_MISSILE_WEAPON)
1419 const_iv (SK_THROWING)
1420 const_iv (SK_USE_MAGIC_ITEM)
1421 const_iv (SK_DISARM_TRAPS)
1422 const_iv (SK_SET_TRAP)
1423 const_iv (SK_THAUMATURGY)
1424 const_iv (SK_PRAYING)
1425 const_iv (SK_CLAWING)
1426 const_iv (SK_LEVITATION)
1427 const_iv (SK_SUMMONING)
1428 const_iv (SK_PYROMANCY)
1429 const_iv (SK_EVOCATION)
1430 const_iv (SK_SORCERY)
1431 const_iv (SK_TWO_HANDED_WEAPON)
1432 const_iv (SK_SPARK_TOUCH)
1433 const_iv (SK_SHIVER)
1434 const_iv (SK_ACID_SPLASH)
1435 const_iv (SK_POISON_NAIL) 1392 const_iv (SK_POISON_NAIL)
1436 1393
1437 const_iv (SOUND_NEW_PLAYER) 1394 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1438 const_iv (SOUND_FIRE_ARROW) 1395 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1439 const_iv (SOUND_LEARN_SPELL) 1396 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1440 const_iv (SOUND_FUMBLE_SPELL) 1397 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1441 const_iv (SOUND_WAND_POOF) 1398 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1442 const_iv (SOUND_OPEN_DOOR) 1399 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1443 const_iv (SOUND_PUSH_PLAYER)
1444 const_iv (SOUND_PLAYER_HITS1)
1445 const_iv (SOUND_PLAYER_HITS2)
1446 const_iv (SOUND_PLAYER_HITS3)
1447 const_iv (SOUND_PLAYER_HITS4)
1448 const_iv (SOUND_PLAYER_IS_HIT1)
1449 const_iv (SOUND_PLAYER_IS_HIT2)
1450 const_iv (SOUND_PLAYER_IS_HIT3)
1451 const_iv (SOUND_PLAYER_KILLS)
1452 const_iv (SOUND_PET_IS_KILLED)
1453 const_iv (SOUND_PLAYER_DIES)
1454 const_iv (SOUND_OB_EVAPORATE)
1455 const_iv (SOUND_OB_EXPLODE)
1456 const_iv (SOUND_CLOCK)
1457 const_iv (SOUND_TURN_HANDLE)
1458 const_iv (SOUND_FALL_HOLE)
1459 const_iv (SOUND_DRINK_POISON)
1460 const_iv (SOUND_CAST_SPELL_0)
1461 1400
1462 const_iv (PREFER_LOW) 1401 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1463 const_iv (PREFER_HIGH)
1464 1402
1465 const_iv (ATNR_PHYSICAL) 1403 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1466 const_iv (ATNR_MAGIC) 1404 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1467 const_iv (ATNR_FIRE) 1405 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1468 const_iv (ATNR_ELECTRICITY) 1406 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1469 const_iv (ATNR_COLD) 1407 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1470 const_iv (ATNR_CONFUSION) 1408 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1471 const_iv (ATNR_ACID) 1409 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1472 const_iv (ATNR_DRAIN)
1473 const_iv (ATNR_WEAPONMAGIC)
1474 const_iv (ATNR_GHOSTHIT)
1475 const_iv (ATNR_POISON)
1476 const_iv (ATNR_SLOW)
1477 const_iv (ATNR_PARALYZE)
1478 const_iv (ATNR_TURN_UNDEAD)
1479 const_iv (ATNR_FEAR)
1480 const_iv (ATNR_CANCELLATION)
1481 const_iv (ATNR_DEPLETE)
1482 const_iv (ATNR_DEATH)
1483 const_iv (ATNR_CHAOS)
1484 const_iv (ATNR_COUNTERSPELL)
1485 const_iv (ATNR_GODPOWER)
1486 const_iv (ATNR_HOLYWORD)
1487 const_iv (ATNR_BLIND)
1488 const_iv (ATNR_INTERNAL)
1489 const_iv (ATNR_LIFE_STEALING)
1490 const_iv (ATNR_DISEASE)
1491 1410
1492 const_iv (MAP_IN_MEMORY) 1411 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1493 const_iv (MAP_SWAPPED)
1494 const_iv (MAP_LOADING)
1495 const_iv (MAP_SAVING) 1412 const_iv (MAP_INACTIVE)
1496 1413
1497 const_iv (KLASS_ATTACHABLE) 1414 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1498 const_iv (KLASS_GLOBAL) 1415 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1499 const_iv (KLASS_OBJECT)
1500 const_iv (KLASS_CLIENT)
1501 const_iv (KLASS_PLAYER)
1502 const_iv (KLASS_MAP)
1503 1416
1504 const_iv (CS_QUERY_YESNO) 1417 const_iv (VERSION_CS) const_iv (VERSION_SC)
1505 const_iv (CS_QUERY_SINGLECHAR)
1506 const_iv (CS_QUERY_HIDEINPUT)
1507 1418
1508 const_iv (ST_DEAD) 1419 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1509 const_iv (ST_SETUP)
1510 const_iv (ST_PLAYING)
1511 const_iv (ST_CUSTOM)
1512 1420
1513 const_iv (ST_CHANGE_CLASS) 1421 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1514 1422
1515 const_iv (IO_HEADER) 1423 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1516 const_iv (IO_OBJECTS)
1517 const_iv (IO_UNIQUES)
1518 1424
1519 // random map generator 1425 // random map generator
1520 const_iv (LAYOUT_NONE) 1426 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1521 const_iv (LAYOUT_ONION) 1427 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1522 const_iv (LAYOUT_MAZE)
1523 const_iv (LAYOUT_SPIRAL)
1524 const_iv (LAYOUT_ROGUELIKE)
1525 const_iv (LAYOUT_SNAKE)
1526 const_iv (LAYOUT_SQUARE_SPIRAL)
1527 1428
1528 const_iv (RMOPT_RANDOM) 1429 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1529 const_iv (RMOPT_CENTERED) 1430 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1530 const_iv (RMOPT_LINEAR) 1431 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1531 const_iv (RMOPT_BOTTOM_C)
1532 const_iv (RMOPT_BOTTOM_R)
1533 const_iv (RMOPT_IRR_SPACE)
1534 const_iv (RMOPT_WALL_OFF)
1535 const_iv (RMOPT_WALLS_ONLY)
1536 const_iv (RMOPT_NO_DOORS)
1537 1432
1538 const_iv (SYMMETRY_RANDOM) 1433 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1539 const_iv (SYMMETRY_NONE) 1434 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1540 const_iv (SYMMETRY_X) 1435
1541 const_iv (SYMMETRY_Y) 1436 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1542 const_iv (SYMMETRY_XY) 1437 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1438 const_iv (GT_MINIMAL)
1439
1440 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1441 const_iv (FT_RSRC) const_iv (FT_NUM)
1543 }; 1442 };
1544 1443
1545 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1444 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1546 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1445 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1547 1446
1568 } 1467 }
1569} 1468}
1570 1469
1571void _connect_to_perl () 1470void _connect_to_perl ()
1572 1471
1472void _recalc_want ()
1473
1573void _global_reattach () 1474void _global_reattach ()
1574 CODE: 1475 CODE:
1575{ 1476{
1576 // reattach to all attachable objects in the game. 1477 // reattach to all attachable objects in the game.
1577 for_all_clients (ns) 1478 for_all_clients (ns)
1578 ns->reattach (); 1479 ns->reattach ();
1579 1480
1580 for_all_players (pl)
1581 pl->reattach ();
1582
1583 //TODO
1584 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1585 // i->second->reattach ();
1586
1587 for_all_objects (op) 1481 for_all_objects (op)
1588 op->reattach (); 1482 op->reattach ();
1483}
1484
1485# support function for map-world.ext
1486void _quantise (SV *data_sv, SV *plt_sv)
1487 CODE:
1488{
1489 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1490 croak ("_quantise called with invalid agruments");
1491
1492 plt_sv = SvRV (plt_sv);
1493 SV **plt = AvARRAY (plt_sv);
1494 int plt_count = AvFILL (plt_sv) + 1;
1495
1496 STRLEN len;
1497 char *data = SvPVbyte (data_sv, len);
1498 char *dst = data;
1499
1500 while (len >= 3)
1501 {
1502 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1503 {
1504 char *val = SvPVX (*val_sv);
1505
1506 if (val [0] == data [0]
1507 && val [1] == data [1]
1508 && val [2] == data [2])
1509 {
1510 *dst++ = val [3];
1511 goto next;
1512 }
1513 }
1514
1515 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1516 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1517 dst - SvPVX (data_sv), len);
1518
1519 next:
1520 data += 3;
1521 len -= 3;
1522 }
1523
1524 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1525}
1526
1527void evthread_start (int aiofd)
1528
1529void cede_to_tick ()
1530 CODE:
1531 coroapi::cede_to_tick ();
1532
1533NV till_tick ()
1534 CODE:
1535 RETVAL = SvNVX (sv_next_tick) - now ();
1536 OUTPUT:
1537 RETVAL
1538
1539int tick_inhibit ()
1540 CODE:
1541 RETVAL = tick_inhibit;
1542 OUTPUT:
1543 RETVAL
1544
1545void tick_inhibit_inc ()
1546 CODE:
1547 ++tick_inhibit;
1548
1549void tick_inhibit_dec ()
1550 CODE:
1551 if (!--tick_inhibit)
1552 if (tick_pending)
1553 {
1554 ev_async_send (EV_DEFAULT, &tick_watcher);
1555 coroapi::cede ();
1556 }
1557
1558void server_tick ()
1559 CODE:
1560{
1561 NOW = ev_now (EV_DEFAULT);
1562 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1563 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1564 runtime = SvNVX (sv_runtime);
1565
1566 server_tick ();
1567
1568 NOW = ev_time ();
1569 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1570 runtime += TICK;
1571 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1589} 1572}
1590 1573
1591NV floor (NV x) 1574NV floor (NV x)
1592 1575
1593NV ceil (NV x) 1576NV ceil (NV x)
1602 default: croak ("cf::rndm requires none, one or two parameters."); break; 1585 default: croak ("cf::rndm requires none, one or two parameters."); break;
1603 } 1586 }
1604 OUTPUT: 1587 OUTPUT:
1605 RETVAL 1588 RETVAL
1606 1589
1607void server_tick () 1590NV clamp (NV value, NV min_value, NV max_value)
1608 CODE: 1591 CODE:
1609 runtime = SvNVx (sv_runtime); 1592 RETVAL = clamp (value, min_value, max_value);
1610 server_tick (); 1593 OUTPUT:
1594 RETVAL
1611 1595
1596NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1597 CODE:
1598 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1599 OUTPUT:
1600 RETVAL
1601
1602void weaken (...)
1603 PROTOTYPE: @
1604 CODE:
1605 while (items > 0)
1606 sv_rvweaken (ST (--items));
1607
1612void 1608void
1613LOG (int level, char *msg) 1609log_backtrace (utf8_string msg)
1610
1611void
1612LOG (int flags, utf8_string msg)
1614 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1615 C_ARGS: (LogLevel)level, "%s", msg 1614 C_ARGS: flags, "%s", msg
1616 1615
1617char *path_combine (char *base, char *path) 1616octet_string path_combine (octet_string base, octet_string path)
1618 PROTOTYPE: $$ 1617 PROTOTYPE: $$
1619 1618
1620char *path_combine_and_normalize (char *base, char *path) 1619octet_string path_combine_and_normalize (octet_string base, octet_string path)
1621 PROTOTYPE: $$ 1620 PROTOTYPE: $$
1622 1621
1623const char *
1624get_maps_directory (char *path)
1625 PROTOTYPE: $
1626 ALIAS: maps_directory = 0
1627 CODE:
1628 RETVAL = create_pathname (path);
1629 OUTPUT: RETVAL
1630
1631void 1622void
1632sub_generation_inc () 1623sub_generation_inc ()
1633 CODE: 1624 CODE:
1634 PL_sub_generation++; 1625 PL_sub_generation++;
1635 1626
1636char * 1627const_octet_string
1637mapdir () 1628mapdir ()
1638 PROTOTYPE: 1629 PROTOTYPE:
1639 ALIAS: 1630 ALIAS:
1640 mapdir = 0 1631 mapdir = 0
1641 uniquedir = 1 1632 uniquedir = 1
1657 } 1648 }
1658 OUTPUT: RETVAL 1649 OUTPUT: RETVAL
1659 1650
1660void abort () 1651void abort ()
1661 1652
1653void reset_signals ()
1654
1662void fork_abort (char *cause = "cf::fork_abort") 1655void fork_abort (const_octet_string cause = "cf::fork_abort")
1663 1656
1664void cleanup (const char *cause, bool make_core = false) 1657void cleanup (const_octet_string cause, bool make_core = false)
1665 1658
1666void emergency_save () 1659void emergency_save ()
1667 1660
1668void _exit (int status = EXIT_SUCCESS) 1661void _exit (int status = EXIT_SUCCESS)
1669 1662
1670UV sv_2watcher (SV *w)
1671 CODE:
1672 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1673 OUTPUT:
1674 RETVAL
1675
1676#if _POSIX_MEMLOCK 1663#if _POSIX_MEMLOCK
1677 1664
1678int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1665int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1666 INIT:
1667#if __GLIBC__
1668 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1669#endif
1679 1670
1680int munlockall () 1671int munlockall ()
1681 1672
1682#endif 1673#endif
1683 1674
1675int
1676malloc_trim (IV pad = 0)
1677
1678void
1679mallinfo ()
1680 PPCODE:
1681{
1682#if __GLIBC__
1683 struct mallinfo mai = mallinfo ();
1684 EXTEND (SP, 10*2);
1685 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1686 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1687 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1688 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1689 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1690 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1691 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1692 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1693 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1694 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1695#endif
1696 EXTEND (SP, 2*2);
1697 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1698 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1699}
1700
1684int find_animation (char *text) 1701int find_animation (utf8_string text)
1685 PROTOTYPE: $ 1702 PROTOTYPE: $
1686 1703
1687int random_roll (int min, int max, object *op, int goodbad); 1704int random_roll (int min, int max, object *op, int goodbad);
1688 1705
1689const char *cost_string_from_value(uint64 cost, int approx = 0) 1706const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1690 1707
1691int 1708int
1692exp_to_level (val64 exp) 1709exp_to_level (val64 exp)
1693 CODE: 1710 CODE:
1694{ 1711{
1725 RETVAL = newSVpv (resist_plus[atnr], 0); 1742 RETVAL = newSVpv (resist_plus[atnr], 0);
1726 else 1743 else
1727 XSRETURN_UNDEF; 1744 XSRETURN_UNDEF;
1728 OUTPUT: RETVAL 1745 OUTPUT: RETVAL
1729 1746
1747UUID
1748uuid_cur ()
1749 CODE:
1750 RETVAL = UUID::cur;
1751 OUTPUT:
1752 RETVAL
1753
1754UUID
1755uuid_gen ()
1756 CODE:
1757 RETVAL = UUID::gen ();
1758 OUTPUT:
1759 RETVAL
1760
1761val64
1762uuid_seq (UUID uuid)
1763 CODE:
1764 RETVAL = uuid.seq;
1765 OUTPUT:
1766 RETVAL
1767
1768UUID
1769uuid_str (val64 seq)
1770 CODE:
1771 RETVAL.seq = seq;
1772 OUTPUT:
1773 RETVAL
1774
1775void
1776coin_names ()
1777 PPCODE:
1778 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1781
1782void
1783coin_archetypes ()
1784 PPCODE:
1785 EXTEND (SP, NUM_COINS);
1786 for (int i = 0; i < NUM_COINS; ++i)
1787 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1788
1730bool 1789bool
1731load_regions (const char *filename) 1790load_resource_file_ (octet_string filename)
1732 CODE:
1733 RETVAL = loader_region ().load (filename);
1734 OUTPUT: RETVAL
1735 1791
1736MODULE = cf PACKAGE = cf::attachable 1792MODULE = cf PACKAGE = cf::attachable
1737 1793
1738int 1794int
1739valid (SV *obj) 1795valid (SV *obj)
1757#object *mortals (U32 index) 1813#object *mortals (U32 index)
1758# CODE: 1814# CODE:
1759# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1815# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1760# OUTPUT: RETVAL 1816# OUTPUT: RETVAL
1761 1817
1762INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1818INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1763 1819
1764MODULE = cf PACKAGE = cf::global 1820MODULE = cf PACKAGE = cf::global
1765 1821
1766int invoke (SV *klass, int event, ...) 1822int invoke (SV *klass, int event, ...)
1767 CODE: 1823 CODE:
1771 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1827 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1772 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1773 1829
1774MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1830MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1775 1831
1776INCLUDE: $PERL genacc object ../include/object.h | 1832INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1777 1833
1778int invoke (object *op, int event, ...) 1834int invoke (object *op, int event, ...)
1779 CODE: 1835 CODE:
1780 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1836 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1781 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1837 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1803object *actives (U32 index) 1859object *actives (U32 index)
1804 CODE: 1860 CODE:
1805 RETVAL = index < actives.size () ? actives [index] : 0; 1861 RETVAL = index < actives.size () ? actives [index] : 0;
1806 OUTPUT: RETVAL 1862 OUTPUT: RETVAL
1807 1863
1864const char *slot_use_name (U32 slot)
1865 ALIAS:
1866 slot_nonuse_name = 1
1867 CODE:
1868{
1869 if (slot >= NUM_BODY_LOCATIONS)
1870 croak ("body slot index out of range");
1871
1872 switch (ix)
1873 {
1874 case 0: RETVAL = body_locations[slot].use_name; break;
1875 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1876 }
1877}
1878 OUTPUT:
1879 RETVAL
1880
1808# missing properties 1881# missing properties
1809 1882
1810object *head (object *op) 1883object *head (object *op)
1811 PROTOTYPE: $ 1884 PROTOTYPE: $
1812 CODE: 1885 CODE:
1813 RETVAL = op->head_ (); 1886 RETVAL = op->head_ ();
1814 OUTPUT: RETVAL
1815
1816int is_head (object *op)
1817 PROTOTYPE: $
1818 CODE:
1819 RETVAL = op->head_ () == op;
1820 OUTPUT: RETVAL 1887 OUTPUT: RETVAL
1821 1888
1822void 1889void
1823inv (object *obj) 1890inv (object *obj)
1824 PROTOTYPE: $ 1891 PROTOTYPE: $
1825 PPCODE: 1892 PPCODE:
1826{ 1893{
1827 object *o;
1828 for (o = obj->inv; o; o = o->below) 1894 for (object *o = obj->inv; o; o = o->below)
1829 XPUSHs (sv_2mortal (to_sv (o))); 1895 XPUSHs (sv_2mortal (to_sv (o)));
1830} 1896}
1831 1897
1832void 1898void
1833set_animation (object *op, int idx) 1899set_animation (object *op, int idx)
1838num_animations (object *op) 1904num_animations (object *op)
1839 CODE: 1905 CODE:
1840 RETVAL = NUM_ANIMATIONS (op); 1906 RETVAL = NUM_ANIMATIONS (op);
1841 OUTPUT: RETVAL 1907 OUTPUT: RETVAL
1842 1908
1909int slot_info (object *op, UV slot, int value = 0)
1910 ALIAS:
1911 slot_used = 1
1912 CODE:
1913{
1914 if (slot >= NUM_BODY_LOCATIONS)
1915 croak ("body slot index out of range");
1916
1917 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1918
1919 if (items > 2)
1920 if (ix)
1921 op->slot[slot].used = value;
1922 else
1923 op->slot[slot].info = value;
1924}
1925 OUTPUT:
1926 RETVAL
1927
1843object *find_best_object_match (object *op, const char *match) 1928object *find_best_object_match (object *op, utf8_string match)
1844 1929
1845object *find_marked_object (object *op) 1930object *find_marked_object (object *op)
1846 1931
1847int need_identify (object *obj); 1932int need_identify (object *obj);
1848 1933
1860 1945
1861void apply_below (object *op) 1946void apply_below (object *op)
1862 CODE: 1947 CODE:
1863 player_apply_below (op); 1948 player_apply_below (op);
1864 1949
1865object *cf_object_present_archname_inside (object *op, char *whatstr) 1950int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1866
1867int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1868
1869int cf_object_change_map (object *op, int x, int y, maptile *map)
1870 1951
1871#//TODO 1952#//TODO
1872object *clone_ (object *op, int recursive = 0) 1953object *clone_ (object *op, int recursive = 0)
1873 CODE: 1954 CODE:
1874 if (recursive) 1955 if (recursive)
1890 RETVAL = pay_for_amount (amount, op); 1971 RETVAL = pay_for_amount (amount, op);
1891 OUTPUT: RETVAL 1972 OUTPUT: RETVAL
1892 1973
1893void pay_player (object *op, uint64 amount) 1974void pay_player (object *op, uint64 amount)
1894 1975
1895val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1976val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1896 1977
1897int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1978int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1898 1979
1899void learn_spell (object *op, object *sp, int special_prayer = 0) 1980void learn_spell (object *op, object *sp, int special_prayer = 0)
1900 CODE: 1981 CODE:
1901 do_learn_spell (op, sp, special_prayer); 1982 do_learn_spell (op, sp, special_prayer);
1902 1983
1903void forget_spell (object *op, object *sp) 1984void forget_spell (object *op, object *sp)
1904 CODE: 1985 CODE:
1905 do_forget_spell (op, query_name (sp)); 1986 do_forget_spell (op, query_name (sp));
1906 1987
1907object *check_for_spell (object *op, char *spellname) 1988object *check_for_spell (object *op, utf8_string spellname)
1908 CODE: 1989 CODE:
1909 RETVAL = check_spell_known (op, spellname); 1990 RETVAL = check_spell_known (op, spellname);
1910 OUTPUT: RETVAL 1991 OUTPUT: RETVAL
1911 1992
1912int query_money (object *op) 1993int query_money (object *op)
1921 2002
1922void drop (object *who, object *op) 2003void drop (object *who, object *op)
1923 2004
1924void pick_up (object *who, object *op) 2005void pick_up (object *who, object *op)
1925 2006
1926int cf_object_teleport (object *op, maptile *map, int x, int y)
1927
1928void update_object (object *op, int action) 2007void update_object (object *op, int action)
1929 2008
1930object *cf_create_object_by_name (const char *name)
1931
1932void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2009void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1933 2010
1934void player_lvl_adj (object *who, object *skill = 0) 2011void player_lvl_adj (object *who, object *skill = 0)
1935 2012
1936int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2013int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1937 2014
1943 2020
1944void add_button_link (object *button, maptile *map, int connected); 2021void add_button_link (object *button, maptile *map, int connected);
1945 2022
1946void remove_button_link (object *op); 2023void remove_button_link (object *op);
1947 2024
2025void handle_apply_yield (object *op);
2026
1948 2027
1949MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2028MODULE = cf PACKAGE = cf::object PREFIX = cf_
1950
1951object *cf_insert_ob_in_ob (object *ob, object *where)
1952 2029
1953# no clean way to get an object from an archetype - stupid idiotic 2030# no clean way to get an object from an archetype - stupid idiotic
1954# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2031# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1955 2032
1956object *new (const char *archetype = 0) 2033object *new (utf8_string archetype = 0)
1957 PROTOTYPE: ;$ 2034 PROTOTYPE: ;$
1958 CODE: 2035 CODE:
1959 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2036 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1960 OUTPUT: 2037 OUTPUT:
1961 RETVAL 2038 RETVAL
1962 2039
2040object *find_object (U32 tag)
2041
2042# TODO: nuke
1963object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2043object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1964 PROTOTYPE: $$$$$$ 2044 PROTOTYPE: $$$$$$
1965 CODE: 2045 CODE:
1966{ 2046{
1967 int unused_type; 2047 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1968 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1969} 2048}
1970 2049
1971# syntatic sugar for easier use in event callbacks. 2050const_utf8_string get_ob_key_value (object *op, utf8_string key)
1972const char *options (object *op)
1973 CODE:
1974 RETVAL = op->name;
1975 OUTPUT:
1976 RETVAL
1977 2051
1978player *contr (object *op)
1979 CODE:
1980 RETVAL = op->contr;
1981 OUTPUT: RETVAL
1982
1983const char *get_ob_key_value (object *op, const char *key)
1984
1985bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2052bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1986 2053
1987object *get_nearest_player (object *ob) 2054object *get_nearest_player (object *ob)
1988 ALIAS: nearest_player = 0 2055 ALIAS: nearest_player = 0
1989 PREINIT: 2056 PREINIT:
1990 extern object *get_nearest_player (object *); 2057 extern object *get_nearest_player (object *);
1998 EXTEND (SP, 5); 2065 EXTEND (SP, 5);
1999 PUSHs (newSVuv (rv.distance)); 2066 PUSHs (newSVuv (rv.distance));
2000 PUSHs (newSViv (rv.distance_x)); 2067 PUSHs (newSViv (rv.distance_x));
2001 PUSHs (newSViv (rv.distance_y)); 2068 PUSHs (newSViv (rv.distance_y));
2002 PUSHs (newSViv (rv.direction)); 2069 PUSHs (newSViv (rv.direction));
2003 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2070 PUSHs (to_sv (rv.part));
2004} 2071}
2005 2072
2006bool on_same_map_as (object *ob, object *other) 2073bool on_same_map_as (object *ob, object *other)
2007 CODE: 2074 CODE:
2008 RETVAL = on_same_map (ob, other); 2075 RETVAL = on_same_map (ob, other);
2009 OUTPUT: RETVAL 2076 OUTPUT: RETVAL
2010 2077
2011const char * 2078const_utf8_string
2012base_name (object *op, int plural = op->nrof > 1) 2079base_name (object *op, int plural = op->nrof > 1)
2013 CODE: 2080 CODE:
2014 RETVAL = query_base_name (op, plural); 2081 RETVAL = query_base_name (op, plural);
2015 OUTPUT: RETVAL 2082 OUTPUT: RETVAL
2016 2083
2017object *decrease_ob_nr (object *op, unsigned long i) 2084# return the tail of an object, excluding itself
2085void
2086tail (object *op)
2087 PPCODE:
2088 while ((op = op->more))
2089 XPUSHs (sv_2mortal (to_sv (op)));
2018 2090
2019MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2091MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2020 2092
2021player *player (object *op) 2093player *player (object *op)
2022 CODE: 2094 CODE:
2023 RETVAL = op->contr; 2095 RETVAL = op->contr;
2024 OUTPUT: RETVAL 2096 OUTPUT: RETVAL
2025 2097
2098bool move_player (object *op, int dir)
2099
2026void check_score (object *op) 2100void check_score (object *op)
2027 2101
2028void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2102void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2029 CODE: 2103 CODE:
2030 new_draw_info (flags, 0, op, txt); 2104 new_draw_info (flags, 0, op, txt);
2031 2105
2032object *cf_player_send_inventory (object *op)
2033
2034char *cf_player_get_ip (object *op)
2035 ALIAS: ip = 0
2036
2037object *cf_player_get_marked_item (object *op)
2038 ALIAS: marked_item = 0
2039
2040void cf_player_set_marked_item (object *op, object *ob)
2041
2042partylist *cf_player_get_party (object *op)
2043 ALIAS: party = 0
2044
2045void cf_player_set_party (object *op, partylist *party)
2046
2047void kill_player (object *op) 2106void kill_player (object *op)
2048 2107
2108void esrv_send_item (object *pl, object *item)
2109
2049void esrv_update_item (object *op, int what, object *item) 2110void esrv_update_item (object *pl, int what, object *item)
2050 C_ARGS: what, op, item 2111 C_ARGS: what, pl, item
2051 2112
2052void clear_los (object *op) 2113void esrv_del_item (object *pl, int tag)
2114 C_ARGS: pl->contr, tag
2053 2115
2054int command_summon (object *op, char *params) 2116int command_summon (object *op, utf8_string params)
2055 2117
2056int command_arrest (object *op, char *params) 2118int command_arrest (object *op, utf8_string params)
2057
2058int command_kick (object *op, char *params)
2059
2060int command_banish (object *op, char *params)
2061 2119
2062 2120
2063MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2121MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2064 2122
2065INCLUDE: $PERL genacc player ../include/player.h | 2123INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2066 2124
2067int invoke (player *pl, int event, ...) 2125int invoke (player *pl, int event, ...)
2068 CODE: 2126 CODE:
2069 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2127 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2070 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2128 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2080 pl->ob->stats.hp = pl->ob->stats.maxhp; 2138 pl->ob->stats.hp = pl->ob->stats.maxhp;
2081 pl->ob->stats.sp = pl->ob->stats.maxsp; 2139 pl->ob->stats.sp = pl->ob->stats.maxsp;
2082 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2140 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2083 pl->orig_stats = pl->ob->stats; 2141 pl->orig_stats = pl->ob->stats;
2084 2142
2085void cf_player_move (player *pl, int dir) 2143void clear_los (player *pl)
2086
2087void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2088 2144
2089bool 2145bool
2090cell_visible (player *pl, int dx, int dy) 2146cell_visible (player *pl, int dx, int dy)
2091 CODE: 2147 CODE:
2092 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2148 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2099 CODE: 2155 CODE:
2100{ 2156{
2101 STRLEN len; 2157 STRLEN len;
2102 char *buf = SvPVbyte (packet, len); 2158 char *buf = SvPVbyte (packet, len);
2103 2159
2160 if (len > MAXSOCKBUF)
2161 pl->failmsg ("[packet too long for client]");
2104 if (pl->ns) 2162 else if (pl->ns)
2105 pl->ns->send_packet (buf, len); 2163 pl->ns->send_packet (buf, len);
2106} 2164}
2107 2165
2108int 2166int
2109listening (player *pl, int new_value = -1) 2167listening (player *pl, int new_value = -1)
2145 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2203 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2146 OUTPUT: RETVAL 2204 OUTPUT: RETVAL
2147 2205
2148SV *registry (maptile *map) 2206SV *registry (maptile *map)
2149 2207
2208void
2209find_tagged_objects (maptile *map, utf8_string tag = 0)
2210 PPCODE:
2211{
2212 if (!map->spaces)
2213 XSRETURN_EMPTY;
2214
2215 if (tag)
2216 {
2217 shstr_cmp tag_ (tag);
2218
2219 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2220 for (object *op = ms->bot; op; op = op->above)
2221 if (op->tag == tag_)
2222 XPUSHs (sv_2mortal (to_sv (op)));
2223 }
2224 else
2225 {
2226 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2227 for (object *op = ms->bot; op; op = op->above)
2228 if (op->tag)
2229 XPUSHs (sv_2mortal (to_sv (op)));
2230 }
2231}
2232
2150INCLUDE: $PERL genacc maptile ../include/map.h | 2233INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2151 2234
2152void 2235void
2153maptile::instantiate () 2236maptile::instantiate ()
2154 2237
2155maptile *new () 2238maptile *new ()
2171 if (pl->ob && pl->ob->map == THIS) 2254 if (pl->ob && pl->ob->map == THIS)
2172 PUSHs (sv_2mortal (to_sv (pl->ob))); 2255 PUSHs (sv_2mortal (to_sv (pl->ob)));
2173 } 2256 }
2174 2257
2175void 2258void
2176maptile::set_regiondata (SV *data, SV *plt) 2259maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2177 CODE: 2260 CODE:
2178{ 2261{
2179 if (!SvROK (plt) || SvTYPE (SvRV (plt)) != SVt_PVAV) 2262 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2263 croak ("maptile::add_underlay: palette must be arrayref");
2264
2265 palette = SvRV (palette);
2266
2267 STRLEN idxlen;
2268 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2269
2270 for (int x = 0; x < THIS->width; ++x)
2271 for (int y = 0; y < THIS->height; ++y)
2272 {
2273 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2274 if (op->flag [FLAG_IS_FLOOR])
2275 goto skip_space;
2276
2277 {
2278 int offs = offset + y * stride + x;
2279 if (IN_RANGE_EXC (offs, 0, idxlen))
2280 {
2281 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2282 {
2283 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2284 ob->flag [FLAG_NO_MAP_SAVE] = true;
2285 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2286
2287 if (ob->randomitems)
2288 {
2289 if (!ob->above)
2290 {
2291 ob->create_treasure (ob->randomitems);
2292
2293 for (object *op = ob->above; op; op = op->above)
2294 op->flag [FLAG_NO_MAP_SAVE] = true;
2295 }
2296
2297 ob->randomitems = 0;
2298 }
2299 }
2300 }
2301 }
2302
2303 skip_space: ;
2304 }
2305}
2306
2307void
2308maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2309 CODE:
2310{
2311 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2180 croak ("maptile::set_regiondata needs arrayref as plt arg"); 2312 croak ("maptile::set_regiondata: palette must be arrayref");
2181 2313
2182 AV *av = (AV *)SvRV (plt); 2314 palette = SvRV (palette);
2183 2315
2184 region **regionmap = (region **)malloc ((av_len (av) + 1) * sizeof (region *)); 2316 STRLEN idxlen;
2317 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2185 2318
2319 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2320 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2321
2186 for (int i = av_len (av) + 1; i--; ) 2322 for (int i = av_len ((AV *)palette) + 1; i--; )
2187 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2323 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2188 2324
2189 THIS->regions = salloc<uint8_t> (THIS->size (), (uint8_t *)SvPVbyte_nolen (data)); 2325 for (int y = 0; y < THIS->height; ++y)
2326 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2327
2328 sfree (THIS->regions, THIS->size ());
2329 delete [] THIS->regionmap;
2330
2331 THIS->regions = regions;
2190 THIS->regionmap = regionmap; 2332 THIS->regionmap = regionmap;
2191} 2333}
2192 2334
2193void play_sound_map (maptile *map, int x, int y, int sound_num) 2335void
2336maptile::create_region_treasure ()
2337 CODE:
2338{
2339 object *op = object::create ();
2340 op->type = FLOOR;
2341 op->map = THIS;
2342
2343 for (int x = 0; x < THIS->width; ++x)
2344 for (int y = 0; y < THIS->height; ++y)
2345 {
2346 region *rgn = THIS->region (x, y);
2347
2348 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2349 if (rgn->treasure && rndm () < rgn->treasure_density)
2350 {
2351 op->x = x;
2352 op->y = y;
2353 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2354 }
2355 }
2356
2357 op->destroy ();
2358}
2194 2359
2195int out_of_map (maptile *map, int x, int y) 2360int out_of_map (maptile *map, int x, int y)
2196 2361
2197void 2362void
2198trigger (maptile *map, long connection, bool state = true) 2363trigger (maptile *map, long connection, bool state = true)
2203get_connection (maptile *map, long connection) 2368get_connection (maptile *map, long connection)
2204 PPCODE: 2369 PPCODE:
2205 oblinkpt *obp = get_connection_links (map, connection); 2370 oblinkpt *obp = get_connection_links (map, connection);
2206 if (obp) 2371 if (obp)
2207 for (objectlink *ol = obp->link; ol; ol = ol->next) 2372 for (objectlink *ol = obp->link; ol; ol = ol->next)
2208 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2373 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2209
2210object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2211
2212object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2213
2214object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2215 C_ARGS: str, map, nx, ny
2216 2374
2217void 2375void
2218get_map_flags (maptile *map, int x, int y) 2376get_map_flags (maptile *map, int x, int y)
2219 PPCODE: 2377 PPCODE:
2220{ 2378{
2225 EXTEND (SP, 4); 2383 EXTEND (SP, 4);
2226 PUSHs (sv_2mortal (newSViv (flags))); 2384 PUSHs (sv_2mortal (newSViv (flags)));
2227 2385
2228 if (GIMME_V == G_ARRAY) 2386 if (GIMME_V == G_ARRAY)
2229 { 2387 {
2230 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2388 PUSHs (sv_2mortal (to_sv (nmap)));
2231 PUSHs (sv_2mortal (newSViv (nx))); 2389 PUSHs (sv_2mortal (newSViv (nx)));
2232 PUSHs (sv_2mortal (newSViv (ny))); 2390 PUSHs (sv_2mortal (newSViv (ny)));
2233 } 2391 }
2234} 2392}
2235 2393
2244 2402
2245 get_map_flags (map, &nmap, x, y, &nx, &ny); 2403 get_map_flags (map, &nmap, x, y, &nx, &ny);
2246 2404
2247 if (nmap) 2405 if (nmap)
2248 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2406 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2249 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2407 XPUSHs (sv_2mortal (to_sv (o)));
2250} 2408}
2251 2409
2252SV * 2410SV *
2253bot_at (maptile *obj, unsigned int x, unsigned int y) 2411bot_at (maptile *obj, unsigned int x, unsigned int y)
2254 PROTOTYPE: $$$ 2412 PROTOTYPE: $$$
2263 INIT: 2421 INIT:
2264 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2422 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2265 CODE: 2423 CODE:
2266 switch (ix) 2424 switch (ix)
2267 { 2425 {
2268 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2426 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2269 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2427 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2270 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2428 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2271 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2429 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2272 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2430 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2273 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2431 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2274 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2432 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2275 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2433 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2276 } 2434 }
2277 OUTPUT: RETVAL 2435 OUTPUT: RETVAL
2278 2436
2279void fix_walls (maptile *map, int x, int y) 2437void fix_walls (maptile *map, int x, int y)
2280 2438
2282 2440
2283# worst xs function of my life 2441# worst xs function of my life
2284bool 2442bool
2285_create_random_map (\ 2443_create_random_map (\
2286 maptile *self,\ 2444 maptile *self,\
2287 char *wallstyle,\ 2445 utf8_string wallstyle,\
2288 char *wall_name,\ 2446 utf8_string wall_name,\
2289 char *floorstyle,\ 2447 utf8_string floorstyle,\
2290 char *monsterstyle,\ 2448 utf8_string monsterstyle,\
2291 char *treasurestyle,\ 2449 utf8_string treasurestyle,\
2292 char *layoutstyle,\ 2450 utf8_string layoutstyle,\
2293 char *doorstyle,\ 2451 utf8_string doorstyle,\
2294 char *decorstyle,\ 2452 utf8_string decorstyle,\
2295 char *origin_map,\ 2453 utf8_string origin_map,\
2296 char *final_map,\ 2454 utf8_string final_map,\
2297 char *exitstyle,\ 2455 utf8_string exitstyle,\
2298 char *this_map,\ 2456 utf8_string this_map,\
2299 char *exit_on_final_map,\ 2457 utf8_string exit_on_final_map,\
2300 int xsize,\ 2458 int xsize,\
2301 int ysize,\ 2459 int ysize,\
2302 int expand2x,\ 2460 int expand2x,\
2303 int layoutoptions1,\ 2461 int layoutoptions1,\
2304 int layoutoptions2,\ 2462 int layoutoptions2,\
2317 val64 total_map_hp,\ 2475 val64 total_map_hp,\
2318 int map_layout_style,\ 2476 int map_layout_style,\
2319 int treasureoptions,\ 2477 int treasureoptions,\
2320 int symmetry_used,\ 2478 int symmetry_used,\
2321 region *region,\ 2479 region *region,\
2322 char *custom\ 2480 utf8_string custom\
2323) 2481)
2324 CODE: 2482 CODE:
2325{ 2483{
2326 random_map_params rmp; 2484 random_map_params rmp;
2327 2485
2354 rmp.decoroptions = decoroptions; 2512 rmp.decoroptions = decoroptions;
2355 rmp.orientation = orientation; 2513 rmp.orientation = orientation;
2356 rmp.origin_y = origin_y; 2514 rmp.origin_y = origin_y;
2357 rmp.origin_x = origin_x; 2515 rmp.origin_x = origin_x;
2358 rmp.random_seed = random_seed; 2516 rmp.random_seed = random_seed;
2359 rmp.total_map_hp = total_map_hp; 2517 rmp.total_map_hp = (uint64_t) total_map_hp;
2360 rmp.map_layout_style = map_layout_style; 2518 rmp.map_layout_style = map_layout_style;
2361 rmp.treasureoptions = treasureoptions; 2519 rmp.treasureoptions = treasureoptions;
2362 rmp.symmetry_used = symmetry_used; 2520 rmp.symmetry_used = symmetry_used;
2363 rmp.region = region; 2521 rmp.region = region;
2364 rmp.custom = custom; 2522 rmp.custom = custom;
2368 OUTPUT: 2526 OUTPUT:
2369 RETVAL 2527 RETVAL
2370 2528
2371MODULE = cf PACKAGE = cf::arch 2529MODULE = cf PACKAGE = cf::arch
2372 2530
2373archetype *find (const char *name) 2531int archetypes_size ()
2374 CODE: 2532 CODE:
2375 RETVAL = archetype::find (name); 2533 RETVAL = archetypes.size ();
2376 OUTPUT: 2534 OUTPUT: RETVAL
2377 RETVAL
2378 2535
2379archetype *first() 2536archetype *archetypes (U32 index)
2380 PROTOTYPE: 2537 CODE:
2381 CODE: 2538 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2382 RETVAL = first_archetype; 2539 OUTPUT: RETVAL
2540
2541object *instantiate (archetype *arch)
2542 CODE:
2543 RETVAL = arch_to_object (arch);
2544 OUTPUT:
2383 OUTPUT: RETVAL 2545 RETVAL
2384 2546
2385INCLUDE: $PERL genacc archetype ../include/object.h | 2547INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2386 2548
2387MODULE = cf PACKAGE = cf::party 2549MODULE = cf PACKAGE = cf::party
2388 2550
2389partylist *first () 2551partylist *first ()
2390 PROTOTYPE: 2552 PROTOTYPE:
2391 CODE: 2553 CODE:
2392 RETVAL = get_firstparty (); 2554 RETVAL = get_firstparty ();
2393 OUTPUT: RETVAL 2555 OUTPUT: RETVAL
2394 2556
2395INCLUDE: $PERL genacc partylist ../include/player.h | 2557INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2396 2558
2397MODULE = cf PACKAGE = cf::region 2559MODULE = cf PACKAGE = cf::region
2398 2560
2399void 2561void
2400list () 2562list ()
2401 PPCODE: 2563 PPCODE:
2402 for_all_regions (rgn) 2564 for_all_regions (rgn)
2403 XPUSHs (sv_2mortal (to_sv (rgn))); 2565 XPUSHs (sv_2mortal (to_sv (rgn)));
2404 2566
2405region *find (char *name) 2567region *find (utf8_string name)
2406 PROTOTYPE: $ 2568 PROTOTYPE: $
2407 CODE: 2569 CODE:
2408 RETVAL = region::find (name); 2570 RETVAL = region::find (name);
2409 OUTPUT: RETVAL 2571 OUTPUT: RETVAL
2410 2572
2411region *find_fuzzy (char *name) 2573region *find_fuzzy (utf8_string name)
2412 PROTOTYPE: $ 2574 PROTOTYPE: $
2413 CODE: 2575 CODE:
2414 RETVAL = region::find_fuzzy (name); 2576 RETVAL = region::find_fuzzy (name);
2415 OUTPUT: RETVAL 2577 OUTPUT: RETVAL
2416 2578
2579int specificity (region *rgn)
2580 CODE:
2581 RETVAL = 0;
2582 while (rgn = rgn->parent)
2583 RETVAL++;
2584 OUTPUT: RETVAL
2585
2417INCLUDE: $PERL genacc region ../include/map.h | 2586INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2418 2587
2419MODULE = cf PACKAGE = cf::living 2588MODULE = cf PACKAGE = cf::living
2420 2589
2421INCLUDE: $PERL genacc living ../include/living.h | 2590INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2422 2591
2423MODULE = cf PACKAGE = cf::settings 2592MODULE = cf PACKAGE = cf::settings
2424 2593
2425INCLUDE: $PERL genacc Settings ../include/global.h | 2594INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2426 2595
2427MODULE = cf PACKAGE = cf::client 2596MODULE = cf PACKAGE = cf::client
2428 2597
2429INCLUDE: $PERL genacc client ../include/client.h | 2598INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2430 2599
2431int invoke (client *ns, int event, ...) 2600int invoke (client *ns, int event, ...)
2432 CODE: 2601 CODE:
2433 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2602 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2434 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2603 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2450 CODE: 2619 CODE:
2451{ 2620{
2452 STRLEN len; 2621 STRLEN len;
2453 char *buf = SvPVbyte (packet, len); 2622 char *buf = SvPVbyte (packet, len);
2454 2623
2624 if (len > MAXSOCKBUF)
2625 {
2626 // ugly
2627 if (THIS->pl)
2628 THIS->pl->failmsg ("[packet too long for client]");
2629 }
2630 else
2455 THIS->send_packet (buf, len); 2631 THIS->send_packet (buf, len);
2456} 2632}
2457 2633
2634faceidx
2635client::need_face (utf8_string name, int pri = 0)
2636 CODE:
2637 RETVAL = face_find (name, 0);
2638 if (RETVAL)
2639 {
2640 THIS->send_face (RETVAL, pri);
2641 THIS->flush_fx ();
2642 }
2643 OUTPUT:
2644 RETVAL
2645
2646int
2647client::fx_want (int idx, int value = -1)
2648 CODE:
2649 if (0 < idx && idx < FT_NUM)
2650 {
2651 RETVAL = THIS->fx_want [idx];
2652 if (items > 2)
2653 THIS->fx_want [idx] = value;
2654 }
2655 else
2656 RETVAL = 0;
2657 OUTPUT:
2658 RETVAL
2659
2660MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2661
2662faceidx sound_find (utf8_string name)
2663
2664void sound_set (utf8_string str, faceidx face)
2665
2666# dire hack
2667void old_sound_index (int idx, faceidx face)
2668 CODE:
2669 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2670 old_sound_index [idx] = face;
2671
2672MODULE = cf PACKAGE = cf::face PREFIX = face_
2673
2674#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2675
2676faceidx face_find (utf8_string name, faceidx defidx = 0)
2677
2678faceidx alloc (utf8_string name)
2679 CODE:
2680{
2681 do
2682 {
2683 RETVAL = faces.size ();
2684 faces.resize (RETVAL + 1);
2685 }
2686 while (!RETVAL); // crude way to leave index 0
2687
2688 faces [RETVAL].name = name;
2689 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2690
2691 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2692 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2693}
2694 OUTPUT: RETVAL
2695
2696void set_type (faceidx idx, int value)
2697 ALIAS:
2698 set_type = 0
2699 set_visibility = 1
2700 set_magicmap = 2
2701 set_smooth = 3
2702 set_smoothlevel = 4
2703 CODE:
2704 faceinfo *f = face_info (idx); assert (f);
2705 switch (ix)
2706 {
2707 case 0: f->type = value; break;
2708 case 1: f->visibility = value; break;
2709 case 2: f->magicmap = value; break;
2710 case 3: f->smooth = value; break;
2711 case 4: f->smoothlevel = value; break;
2712 }
2713
2714void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2715 CODE:
2716{
2717 faceinfo *f = face_info (idx); assert (f);
2718 facedata *d = &(faceset ? f->data64 : f->data32);
2719 sv_to (data, d->data);
2720 STRLEN clen;
2721 char *cdata = SvPVbyte (chksum, clen);
2722 clen = min (CHKSUM_SIZE, clen);
2723
2724 if (memcmp (d->chksum, cdata, clen))
2725 {
2726 memcpy (d->chksum, cdata, clen);
2727
2728 // invalidate existing client face info
2729 for_all_clients (ns)
2730 if (ns->faceset == faceset)
2731 {
2732 ns->faces_sent [idx] = false;
2733 ns->force_newmap = true;
2734 }
2735 }
2736}
2737
2738int get_data_size (faceidx idx, int faceset = 0)
2739 CODE:
2740 facedata *d = face_data (idx, faceset);
2741 if (!d) XSRETURN_UNDEF;
2742 RETVAL = d->data.size ();
2743 OUTPUT:
2744 RETVAL
2745
2746SV *get_chksum (faceidx idx, int faceset = 0)
2747 CODE:
2748 facedata *d = face_data (idx, faceset);
2749 if (!d) XSRETURN_UNDEF;
2750 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2751 OUTPUT:
2752 RETVAL
2753
2754SV *get_data (faceidx idx, int faceset = 0)
2755 CODE:
2756 facedata *d = face_data (idx, faceset);
2757 if (!d) XSRETURN_UNDEF;
2758 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2759 OUTPUT:
2760 RETVAL
2761
2762void invalidate (faceidx idx)
2763 CODE:
2764 for_all_clients (ns)
2765 {
2766 ns->faces_sent [idx] = false;
2767 ns->force_newmap = true;
2768 }
2769
2770void invalidate_all ()
2771 CODE:
2772 for_all_clients (ns)
2773 {
2774 ns->faces_sent.reset ();
2775 ns->force_newmap = true;
2776 }
2777
2778MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2779
2780#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2781
2782animidx anim_find (utf8_string name)
2783 CODE:
2784 RETVAL = animation::find (name).number;
2785 OUTPUT: RETVAL
2786
2787animidx set (utf8_string name, SV *frames, int facings = 1)
2788 CODE:
2789{
2790 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2791 croak ("frames must be an arrayref");
2792
2793 AV *av = (AV *)SvRV (frames);
2794
2795 animation *anim = &animation::find (name);
2796 if (anim->number)
2797 {
2798 anim->resize (av_len (av) + 1);
2799 anim->facings = facings;
2800 }
2801 else
2802 anim = &animation::create (name, av_len (av) + 1, facings);
2803
2804 for (int i = 0; i < anim->num_animations; ++i)
2805 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2806}
2807 OUTPUT: RETVAL
2808
2809void invalidate_all ()
2810 CODE:
2811 for_all_clients (ns)
2812 ns->anims_sent.reset ();
2813
2814MODULE = cf PACKAGE = cf::object::freezer
2815
2816INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2817
2818SV *
2819new (char *klass)
2820 CODE:
2821 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2822 OUTPUT: RETVAL
2823
2824void
2825DESTROY (SV *sv)
2826 CODE:
2827 object_freezer *self;
2828 sv_to (sv, self);
2829 delete self;
2830
2831MODULE = cf PACKAGE = cf::object::thawer
2832
2833INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2834
2835SV *
2836new_from_file (char *klass, octet_string path)
2837 CODE:
2838 object_thawer *f = new object_thawer (path);
2839 if (!*f)
2840 {
2841 delete f;
2842 XSRETURN_UNDEF;
2843 }
2844 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2845 OUTPUT: RETVAL
2846
2847void
2848DESTROY (SV *sv)
2849 CODE:
2850 object_thawer *self;
2851 sv_to (sv, self);
2852 delete self;
2853
2854void
2855extract_tags (object_thawer *self)
2856 PPCODE:
2857 while (self->kw != KW_EOF)
2858 {
2859 PUTBACK;
2860 coroapi::cede_to_tick ();
2861 SPAGAIN;
2862
2863 if (self->kw == KW_tag)
2864 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2865
2866 self->skip ();
2867 }
2868

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