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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.168 by root, Thu Feb 15 03:19:02 2007 UTC vs.
Revision 1.280 by root, Mon Apr 21 06:35:26 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h>
33 34
35#include "global.h"
34#include "loader.h" 36#include "loader.h"
37#include "../random_maps/random_map.h"
35#include "cfperl.h" 38#include "evthread.h"
36#include "shstr.h" 39#include "sproto.h"
37 40
38#include <unistd.h> 41#include <unistd.h>
39#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
40# include <sys/mman.h> 43# include <sys/mman.h>
41#endif 44#endif
42 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
53
43#include <EXTERN.h> 54#include <EXTERN.h>
44#include <perl.h> 55#include <perl.h>
45#include <XSUB.h> 56#include <XSUB.h>
46 57
47#include "CoroAPI.h" 58#include "CoroAPI.h"
48#include "perlxsi.c" 59#include "perlxsi.c"
49 60
50extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
51 62
52typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
54 65
55#if IVSIZE >= 8 66typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 67
69static PerlInterpreter *perl; 68static PerlInterpreter *perl;
70 69
71double runtime; 70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
72 74
73global gbl_ev; 75global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
76 81
77static HV 82static HV
78 *stash_cf, 83 *stash_cf,
79 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
84 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
88 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
89// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
90template<class super> 117template<class super>
91static super * 118static super *
92is_a (attachable *at) 119is_a (attachable *at)
93{ 120{
127 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
128 SvREFCNT_dec (self); 155 SvREFCNT_dec (self);
129 156
130 // self *must* be null now because thats sv_unmagic's job. 157 // self *must* be null now because thats sv_unmagic's job.
131 assert (!this->self); 158 assert (!this->self);
132 flags |= 0x80; // severed //D
133 } 159 }
134} 160}
135 161
136void 162void
137attachable::optimise () 163attachable::optimise ()
138{ 164{
139 if (self 165 if (self
140 && SvREFCNT (self) == 1 166 && SvREFCNT (self) == 1
141 && !HvTOTALKEYS (self)) 167 && !HvTOTALKEYS (self))
142 flags |= 0x40,//D
143 sever_self (); 168 sever_self ();
144} 169}
145 170
146// check wether the object really is dead 171// check wether the object really is dead
147void 172void
154} 179}
155 180
156void 181void
157attachable::do_destroy () 182attachable::do_destroy ()
158{ 183{
159 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 184 INVOKE_ATTACHABLE (DESTROY, this);
160 185
161 if (cb) 186 if (cb)
162 { 187 {
163 SvREFCNT_dec (cb); 188 SvREFCNT_dec (cb);
164 cb = 0; 189 cb = 0;
165 } 190 }
166 191
167 if (self)
168 sever_self ();
169
170 flags |= 0x20; //D
171 mortals.push_back (this); 192 mortals.push_back (this);
172} 193}
173 194
174void 195void
175attachable::destroy () 196attachable::destroy ()
177 if (destroyed ()) 198 if (destroyed ())
178 return; 199 return;
179 200
180 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
181 do_destroy (); 202 do_destroy ();
203 sever_self ();
182} 204}
183 205
184void 206void
185attachable::check_mortals () 207attachable::check_mortals ()
186{ 208{
190 { 212 {
191 if (i >= mortals.size ()) 213 if (i >= mortals.size ())
192 { 214 {
193 i = 0; 215 i = 0;
194 216
195 if (mortals.size () > 1000) 217 if (mortals.size () >= 512)
196 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
197 233
198 break; 234 break;
199 } 235 }
200 236
201 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
202 238
203 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
204 240 if (obj->self)//D make this an assert later
205 //if (obj->refcnt > 0 || obj->self)
206 if (obj->refcnt || obj->self)
207 { 241 {
208//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
245#endif
246
247 if (obj->refcnt)
248 {
209 ++i; // further delay freeing 249 ++i; // further delay freeing
210 250
211 if (!(i & 0x3ff)) 251 if (!(i & 0x3ff))
212 break; 252 break;
213 } 253 }
214 else 254 else
215 { 255 {
216 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
217 delete obj; 258 delete obj;
218 } 259 }
219 } 260 }
220} 261}
221 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
222attachable & 275attachable &
223attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
224{ 277{
225 //if (self || cb) 278 //if (self || cb)
226 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
227 280
228 attach = src.attach; 281 attach = src.attach;
229 return *this; 282 return *this;
230} 283}
231 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
232////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
233 320
234static SV * 321static SV *
235newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
236{ 323{
237 SV *sv; 324 SV *sv;
238 325
239 if (!ptr) 326 if (!ptr)
240 return &PL_sv_undef; 327 return newSV (0);
241 328
242 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
243 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
244} 331}
245 332
264 351
265static SV * 352static SV *
266newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
267{ 354{
268 if (!obj) 355 if (!obj)
269 return &PL_sv_undef; 356 return newSV (0);
270 357
271 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
272 { 362 {
273 obj->self = newHV ();
274 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
275 obj->flags |= (obj->flags & 0xc0) << 8;
276 obj->flags &= ~0xc0;//D
277 obj->flags |= 0x10;//D
278 364
279 // now bless the object _once_ 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
280 return sv_bless (newRV_inc ((SV *)obj->self), stash); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
281 } 368 }
282 else 369 else
283 { 370 {
284 SV *sv = newRV_inc ((SV *)obj->self); 371 SV *sv = newRV_inc ((SV *)obj->self);
321 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
322 else 409 else
323 return 0; 410 return 0;
324} 411}
325 412
326inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
327inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
328inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
329inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
330inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
331inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
332inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
341inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
342inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
343inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
344inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
345inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
346inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
347inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
348inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
349 436
350inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
351inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
352 439
353inline SV *to_sv (facetile * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
354inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
355 442
356inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
357{
358 char buf[128];
359 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
360 return newSVpv (buf, 0);
361}
362 444
363inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
364inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
365inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
367inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
372inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
375inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
376inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
377inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
378inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
379inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
380inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
381inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
382inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
383inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
384inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
385inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
386inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
387 471
388inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
389inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
390 474
391template<class T> 475template<class T>
392inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
393 477
394template<int N> 478template<int N>
395inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
396 480
397inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
398inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
399inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
400inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
401inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
402 485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
403inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
404{ 494{
405 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
406
407 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
408 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
409} 497}
410 498
411inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
412 500
430 break; 518 break;
431 519
432 case DT_STRING: 520 case DT_STRING:
433 { 521 {
434 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
435 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
436 } 524 }
437 break; 525 break;
438 526
439 case DT_DATA: 527 case DT_DATA:
440 { 528 {
441 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
442 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
443 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
444 } 532 }
445 break; 533 break;
446 534
447 case DT_OBJECT: 535 case DT_OBJECT:
448 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
490 va_end (ap); 578 va_end (ap);
491 579
492 return sv; 580 return sv;
493} 581}
494 582
495static SV *
496newSVcfapi (int type, ...)
497{
498 SV *sv;
499
500 va_list ap;
501 va_start (ap, type);
502
503 switch (type)
504 {
505 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
506 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
507 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
508 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
509 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
510 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
511 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
512 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
513 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
514 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
515
516 default:
517 assert (("unhandled type in newSVcfapi", 0));
518 }
519
520 va_end (ap);
521
522 return sv;
523}
524
525////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
526 584
527SV * 585SV *
528registry (attachable *ext) 586registry (attachable *ext)
529{ 587{
533 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
534} 592}
535 593
536///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
537 595
538extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
539{
540 return 0;
541}
542
543static CommArray_s rtn_cmd;
544
545static int
546runPluginCommand (object *obj, char *params)
547{
548 return -1;
549}
550
551extern "C" void *cfperl_getPluginProperty (int *type, ...)
552{
553 va_list args;
554 char *propname;
555 int i;
556 va_start (args, type);
557 propname = va_arg (args, char *);
558 //printf ("Property name: %s\n", propname);
559
560 if (!strcmp (propname, "command?"))
561 return NULL;
562 else if (!strcmp (propname, "Identification"))
563 {
564 va_end (args);
565 return (void *)PLUGIN_NAME;
566 }
567 else if (!strcmp (propname, "FullName"))
568 {
569 va_end (args);
570 return (void *)PLUGIN_VERSION;
571 }
572 else
573 va_end (args);
574
575 return NULL;
576}
577
578extern "C" int cfperl_postInitPlugin ()
579{
580 int hooktype = 1;
581 int rtype = 0;
582
583 cf_init_plugin (gethook);
584
585 return 0;
586}
587
588extern "C" int cfperl_closePlugin ()
589{
590 return 0;
591}
592
593void 596void
594cfperl_init () 597cfperl_init ()
595{ 598{
599 extern char **environ;
600
596 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
597 perl = perl_alloc (); 602 perl = perl_alloc ();
598 perl_construct (perl); 603 perl_construct (perl);
599 604
600 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
601 606
602 char *argv[] = { 607 const char *argv[] = {
603 "", 608 settings.argv [0],
604 "-e" 609 "-e"
605 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
606 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
607 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
608 "require cf;" 613 "require cf;"
609 }; 614 };
610 615
611 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
612 { 618 {
613 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
614 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
615 } 621 }
616 622
635void 641void
636attachable::instantiate () 642attachable::instantiate ()
637{ 643{
638 if (attach) 644 if (attach)
639 { 645 {
640 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
641 attach = 0; 647 attach = 0;
642 } 648 }
643} 649}
644 650
645void 651void
646attachable::reattach () 652attachable::reattach ()
647{ 653{
648 optimise (); 654 optimise ();
649 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
650 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
651} 657}
652 658
653static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
654# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
655# include "eventinc.h" 661# include "eventinc.h"
698} 704}
699 705
700void 706void
701global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
702{ 708{
703 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
704} 710}
705 711
706void 712void
707object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
708{ 714{
709 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
710 { 716 {
711 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
712 718
713 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
714 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
715 } 721 }
716 722
752{ 758{
753 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
754 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
755} 761}
756 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
757bool 813bool
758attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
759{ 815{
760 data_type dt; 816 data_type dt;
761 va_list ap;
762
763 va_start (ap, event);
764 817
765 // callback call ordering should be: 818 // callback call ordering should be:
766 // 1. per-object callback 819 // 1. per-object callback
767 // 2. per-class object 820 // 2. per-class object
768 // 3. per-type callback 821 // 3. per-type callback
772 gather_callbacks (callbacks, event); 825 gather_callbacks (callbacks, event);
773 826
774 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
775 if (!callbacks) 828 if (!callbacks)
776 return 0; 829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
777 833
778 CALL_BEGIN (3); 834 CALL_BEGIN (3);
779 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
780 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
781 837
816} 872}
817 873
818SV * 874SV *
819cfperl_result (int idx) 875cfperl_result (int idx)
820{ 876{
821 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
822 if (!av) 878 if (!av)
823 return &PL_sv_undef; 879 return &PL_sv_undef;
824 880
825 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
826 if (!sv) 882 if (!sv)
840{ 896{
841 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
842} 898}
843 899
844///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
845 920
846void 921void
847cfperl_emergency_save () 922cfperl_emergency_save ()
848{ 923{
849 CALL_BEGIN (0); 924 CALL_BEGIN (0);
858 CALL_ARG (make_core); 933 CALL_ARG (make_core);
859 CALL_CALL ("cf::post_cleanup", G_VOID); 934 CALL_CALL ("cf::post_cleanup", G_VOID);
860 CALL_END; 935 CALL_END;
861} 936}
862 937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval;
983
984 if (count)
985 sv_to (POPs, retval);
986 else
987 retval = 0;
988
989 CALL_END;
990
991 return retval;
992}
993
863maptile * 994maptile *
864maptile::find_sync (const char *path, maptile *origin) 995maptile::find_sync (const char *path, maptile *origin)
865{ 996{
866 CALL_BEGIN (2); 997 CALL_BEGIN (2);
867 CALL_ARG (path); 998 CALL_ARG (path);
879 1010
880 return retval; 1011 return retval;
881} 1012}
882 1013
883maptile * 1014maptile *
884maptile::find_async (const char *path, maptile *origin) 1015maptile::find_async (const char *path, maptile *origin, bool load)
885{ 1016{
886 CALL_BEGIN (2); 1017 CALL_BEGIN (3);
887 CALL_ARG (path); 1018 CALL_ARG (path);
888 CALL_ARG (origin); 1019 CALL_ARG (origin);
1020 CALL_ARG (load);
889 CALL_CALL ("cf::map::find_async", G_SCALAR); 1021 CALL_CALL ("cf::map::find_async", G_SCALAR);
890 1022
891 maptile *retval; 1023 maptile *retval;
892 1024
893 if (count) 1025 if (count)
929 CALL_ARG (exit); 1061 CALL_ARG (exit);
930 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1062 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
931 CALL_END; 1063 CALL_END;
932} 1064}
933 1065
1066const char *
1067object::ref () const
1068{
1069 if (type == PLAYER)
1070 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1071 else
1072 return 0;
1073}
1074
1075object *
1076object::deref (const char *ref)
1077{
1078 object *retval = 0;
1079
1080 if (ref)
1081 {
1082 CALL_BEGIN (1);
1083 CALL_ARG (ref);
1084 CALL_CALL ("cf::object::deref", G_SCALAR);
1085
1086 if (count)
1087 sv_to (POPs, retval);
1088
1089 CALL_END;
1090 }
1091
1092 return retval;
1093}
1094
1095void
1096log_backtrace (const char *msg)
1097{
1098#if HAVE_BACKTRACE
1099 void *addr [20];
1100 int size = backtrace (addr, 20);
1101
1102 CALL_BEGIN (size);
1103 CALL_ARG (msg);
1104 for (int i = 0; i < size; ++i)
1105 CALL_ARG ((IV)addr [i]);
1106 CALL_CALL ("cf::_log_backtrace", G_VOID);
1107 CALL_END;
1108#endif
1109}
1110
934///////////////////////////////////////////////////////////////////////////// 1111/////////////////////////////////////////////////////////////////////////////
935 1112
936struct EventAPI *watcher_base::GEventAPI; 1113struct EVAPI *evapi::GEVAPI;
937struct CoroAPI *coroapi::GCoroAPI; 1114struct CoroAPI *coroapi::GCoroAPI;
938 1115
939int coroapi::cede_counter; 1116void coroapi::do_cede_to_tick ()
940
941static void iw_dispatch (pe_event *ev)
942{ 1117{
943 iw *w = (iw *)ev->ext_data; 1118 cede_pending = 0;
944 w->call (*w); 1119 cede ();
945} 1120}
946 1121
947void 1122void
948iw::alloc () 1123coroapi::wait_for_tick ()
949{ 1124{
950 pe = GEventAPI->new_idle (0, 0); 1125 CALL_BEGIN (0);
951 1126 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
952 WaREENTRANT_off (pe); 1127 CALL_END;
953 pe->base.callback = (void *)iw_dispatch;
954 pe->base.ext_data = (void *)this;
955} 1128}
956 1129
957static void iow_dispatch (pe_event *ev)
958{
959 iow *w = (iow *)ev->ext_data;
960 w->call (*w, ((pe_ioevent *)ev)->got);
961}
962
963void 1130void
964iow::alloc () 1131coroapi::wait_for_tick_begin ()
965{ 1132{
966 pe = GEventAPI->new_io (0, 0); 1133 CALL_BEGIN (0);
967 1134 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
968 WaREENTRANT_off (pe); 1135 CALL_END;
969 pe->base.callback = (void *)iow_dispatch;
970 pe->base.ext_data = (void *)this;
971
972 pe->fd = -1;
973 pe->poll = 0;
974}
975
976void
977iow::fd (int fd)
978{
979 pe->fd = fd;
980}
981
982int
983iow::poll ()
984{
985 return pe->poll;
986} 1136}
987 1137
988void 1138void
989iow::poll (int events) 1139iow::poll (int events)
990{ 1140{
991 if (pe->poll != events) 1141 if (events != this->events)
992 { 1142 {
1143 int active = ev_is_active ((ev_io *)this);
993 if (pe->poll) stop (); 1144 if (active) stop ();
994 pe->poll = events; 1145 ev_io_set ((ev_io *)this, fd, events);
995 if (pe->poll) start (); 1146 if (active) start ();
996 } 1147 }
997} 1148}
998 1149
999void 1150void
1000_connect_to_perl () 1151_connect_to_perl ()
1001{ 1152{
1002 stash_cf = gv_stashpv ("cf" , 1); 1153 stash_cf = gv_stashpv ("cf", 1);
1003 1154
1004 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1155 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1005 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1156 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1006 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1157 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1007 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1158 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1009 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1160 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1010 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1161 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1011 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1162 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1012 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1163 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1013 1164
1014 sv_runtime = get_sv ("cf::RUNTIME", 1); 1165 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1015 sv_upgrade (sv_runtime, SVt_NV); 1166 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1167 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1168 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1016 1169
1017 cb_global = get_av ("cf::CB_GLOBAL", 1); 1170 cb_global = get_av ("cf::CB_GLOBAL", 1);
1018 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1171 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1019 cb_object = get_av ("cf::CB_OBJECT", 1); 1172 cb_object = get_av ("cf::CB_OBJECT", 1);
1020 cb_player = get_av ("cf::CB_PLAYER", 1); 1173 cb_player = get_av ("cf::CB_PLAYER", 1);
1025 1178
1026MODULE = cf PACKAGE = cf PREFIX = cf_ 1179MODULE = cf PACKAGE = cf PREFIX = cf_
1027 1180
1028BOOT: 1181BOOT:
1029{ 1182{
1183 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1184 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1185
1030 _connect_to_perl (); 1186 _connect_to_perl ();
1031 1187
1032 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1033 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1034
1035 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1188 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1189
1190 //{
1191 // require_pv ("Time::HiRes");
1192 //
1193 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1194 // if (!svp) croak ("Time::HiRes is required");
1195 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1196 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1197 //}
1036 1198
1037 static const struct { 1199 static const struct {
1038 const char *name; 1200 const char *name;
1039 IV iv; 1201 IV iv;
1040 } *civ, const_iv[] = { 1202 } *civ, const_iv[] = {
1041# define const_iv(name) { # name, (IV)name }, 1203# define const_iv(name) { # name, (IV)name },
1042 const_iv (llevError) 1204 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1043 const_iv (llevInfo) 1205 const_iv (logBacktrace)
1044 const_iv (llevDebug) 1206
1045 const_iv (llevMonster) 1207 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1208
1209 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1046 1210
1047 const_iv (MAX_TIME) 1211 const_iv (MAX_TIME)
1048 const_iv (PLAYER)
1049 const_iv (TRANSPORT)
1050 const_iv (ROD)
1051 const_iv (TREASURE)
1052 const_iv (POTION)
1053 const_iv (FOOD)
1054 const_iv (POISON)
1055 const_iv (BOOK)
1056 const_iv (CLOCK) 1212 const_iv (MAXSOCKBUF)
1057 const_iv (ARROW) 1213
1058 const_iv (BOW)
1059 const_iv (WEAPON)
1060 const_iv (ARMOUR)
1061 const_iv (PEDESTAL)
1062 const_iv (ALTAR)
1063 const_iv (LOCKED_DOOR)
1064 const_iv (SPECIAL_KEY)
1065 const_iv (MAP)
1066 const_iv (DOOR)
1067 const_iv (KEY)
1068 const_iv (TIMED_GATE)
1069 const_iv (TRIGGER)
1070 const_iv (GRIMREAPER)
1071 const_iv (MAGIC_EAR)
1072 const_iv (TRIGGER_BUTTON)
1073 const_iv (TRIGGER_ALTAR)
1074 const_iv (TRIGGER_PEDESTAL)
1075 const_iv (SHIELD)
1076 const_iv (HELMET)
1077 const_iv (HORN)
1078 const_iv (MONEY)
1079 const_iv (CLASS)
1080 const_iv (GRAVESTONE)
1081 const_iv (AMULET)
1082 const_iv (PLAYERMOVER)
1083 const_iv (TELEPORTER)
1084 const_iv (CREATOR)
1085 const_iv (SKILL)
1086 const_iv (EARTHWALL)
1087 const_iv (GOLEM)
1088 const_iv (THROWN_OBJ)
1089 const_iv (BLINDNESS)
1090 const_iv (GOD)
1091 const_iv (DETECTOR)
1092 const_iv (TRIGGER_MARKER)
1093 const_iv (DEAD_OBJECT)
1094 const_iv (DRINK)
1095 const_iv (MARKER)
1096 const_iv (HOLY_ALTAR)
1097 const_iv (PLAYER_CHANGER)
1098 const_iv (BATTLEGROUND)
1099 const_iv (PEACEMAKER)
1100 const_iv (GEM)
1101 const_iv (FIREWALL)
1102 const_iv (ANVIL)
1103 const_iv (CHECK_INV)
1104 const_iv (MOOD_FLOOR) 1214 const_iv (NUM_BODY_LOCATIONS)
1105 const_iv (EXIT) 1215 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1106 const_iv (ENCOUNTER) 1216 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1107 const_iv (SHOP_FLOOR) 1217 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1108 const_iv (SHOP_MAT) 1218 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1109 const_iv (RING) 1219 const_iv (body_wrist) const_iv (body_waist)
1110 const_iv (FLOOR)
1111 const_iv (FLESH)
1112 const_iv (INORGANIC)
1113 const_iv (SKILL_TOOL)
1114 const_iv (LIGHTER)
1115 const_iv (BUILDABLE_WALL)
1116 const_iv (MISC_OBJECT)
1117 const_iv (LAMP)
1118 const_iv (DUPLICATOR)
1119 const_iv (SPELLBOOK)
1120 const_iv (CLOAK)
1121 const_iv (SPINNER)
1122 const_iv (GATE)
1123 const_iv (BUTTON)
1124 const_iv (CF_HANDLE)
1125 const_iv (HOLE)
1126 const_iv (TRAPDOOR)
1127 const_iv (SIGN)
1128 const_iv (BOOTS)
1129 const_iv (GLOVES)
1130 const_iv (SPELL)
1131 const_iv (SPELL_EFFECT)
1132 const_iv (CONVERTER)
1133 const_iv (BRACERS)
1134 const_iv (POISONING)
1135 const_iv (SAVEBED)
1136 const_iv (WAND)
1137 const_iv (SCROLL)
1138 const_iv (DIRECTOR)
1139 const_iv (GIRDLE)
1140 const_iv (FORCE)
1141 const_iv (POTION_EFFECT)
1142 const_iv (EVENT_CONNECTOR)
1143 const_iv (CLOSE_CON)
1144 const_iv (CONTAINER)
1145 const_iv (ARMOUR_IMPROVER)
1146 const_iv (WEAPON_IMPROVER)
1147 const_iv (SKILLSCROLL)
1148 const_iv (DEEP_SWAMP)
1149 const_iv (IDENTIFY_ALTAR)
1150 const_iv (MENU)
1151 const_iv (RUNE)
1152 const_iv (TRAP)
1153 const_iv (POWER_CRYSTAL)
1154 const_iv (CORPSE)
1155 const_iv (DISEASE)
1156 const_iv (SYMPTOM)
1157 const_iv (BUILDER)
1158 const_iv (MATERIAL)
1159 const_iv (ITEM_TRANSFORMER)
1160 1220
1161 const_iv (NUM_SUBTYPES) 1221 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1222 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1223 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1224 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1225 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1226 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1227 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1228 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1229 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1230 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1231 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1232 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1233 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1234 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1235 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1236 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1237 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1238 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1239 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1240 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1241 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1242 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1243 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1244 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1245 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1246 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1247 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1248 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1162 1249
1163 const_iv (ST_BD_BUILD) 1250 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1164 const_iv (ST_BD_REMOVE)
1165 1251
1166 const_iv (ST_MAT_FLOOR) 1252 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1167 const_iv (ST_MAT_WALL) 1253 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1168 const_iv (ST_MAT_ITEM)
1169 1254
1170 const_iv (AT_PHYSICAL) 1255 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1171 const_iv (AT_MAGIC) 1256 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1172 const_iv (AT_FIRE) 1257 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1173 const_iv (AT_ELECTRICITY) 1258 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1174 const_iv (AT_COLD) 1259 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1175 const_iv (AT_CONFUSION) 1260 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1176 const_iv (AT_ACID) 1261 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1177 const_iv (AT_DRAIN)
1178 const_iv (AT_WEAPONMAGIC)
1179 const_iv (AT_GHOSTHIT)
1180 const_iv (AT_POISON)
1181 const_iv (AT_SLOW)
1182 const_iv (AT_PARALYZE)
1183 const_iv (AT_TURN_UNDEAD)
1184 const_iv (AT_FEAR)
1185 const_iv (AT_CANCELLATION)
1186 const_iv (AT_DEPLETE)
1187 const_iv (AT_DEATH)
1188 const_iv (AT_CHAOS)
1189 const_iv (AT_COUNTERSPELL)
1190 const_iv (AT_GODPOWER)
1191 const_iv (AT_HOLYWORD)
1192 const_iv (AT_BLIND)
1193 const_iv (AT_INTERNAL)
1194 const_iv (AT_LIFE_STEALING)
1195 const_iv (AT_DISEASE)
1196 1262
1197 const_iv (WEAP_HIT) 1263 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1198 const_iv (WEAP_SLASH) 1264 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1199 const_iv (WEAP_PIERCE)
1200 const_iv (WEAP_CLEAVE)
1201 const_iv (WEAP_SLICE)
1202 const_iv (WEAP_STAB)
1203 const_iv (WEAP_WHIP)
1204 const_iv (WEAP_CRUSH)
1205 const_iv (WEAP_BLUD) 1265 const_iv (WEAP_BLUD)
1206 1266
1207 const_iv (FLAG_ALIVE) 1267 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1208 const_iv (FLAG_WIZ) 1268 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1209 const_iv (FLAG_REMOVED) 1269 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1270 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1271 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1272 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1273 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1275 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1276 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1277 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1278 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1279 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1280 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1281 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1282 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1283 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1285 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1286 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1288 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1289 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1291 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1292 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1299 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1300
1301 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303
1304 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (SP_RAISE_DEAD)
1210 const_iv (FLAG_FREED) 1307 const_iv (SP_RUNE)
1211 const_iv (FLAG_WAS_WIZ) 1308 const_iv (SP_MAKE_MARK)
1212 const_iv (FLAG_APPLIED) 1309 const_iv (SP_BOLT)
1213 const_iv (FLAG_UNPAID) 1310 const_iv (SP_BULLET)
1214 const_iv (FLAG_USE_SHIELD) 1311 const_iv (SP_EXPLOSION)
1215 const_iv (FLAG_NO_PICK) 1312 const_iv (SP_CONE)
1216 const_iv (FLAG_ANIMATE) 1313 const_iv (SP_BOMB)
1217 const_iv (FLAG_MONSTER) 1314 const_iv (SP_WONDER)
1218 const_iv (FLAG_FRIENDLY) 1315 const_iv (SP_SMITE)
1219 const_iv (FLAG_GENERATOR) 1316 const_iv (SP_MAGIC_MISSILE)
1220 const_iv (FLAG_IS_THROWN) 1317 const_iv (SP_SUMMON_GOLEM)
1221 const_iv (FLAG_AUTO_APPLY) 1318 const_iv (SP_DIMENSION_DOOR)
1222 const_iv (FLAG_PLAYER_SOLD) 1319 const_iv (SP_MAGIC_MAPPING)
1320 const_iv (SP_MAGIC_WALL)
1321 const_iv (SP_DESTRUCTION)
1322 const_iv (SP_PERCEIVE_SELF)
1323 const_iv (SP_WORD_OF_RECALL)
1223 const_iv (FLAG_SEE_INVISIBLE) 1324 const_iv (SP_INVISIBLE)
1224 const_iv (FLAG_CAN_ROLL)
1225 const_iv (FLAG_OVERLAY_FLOOR)
1226 const_iv (FLAG_IS_TURNABLE)
1227 const_iv (FLAG_IS_USED_UP)
1228 const_iv (FLAG_IDENTIFIED)
1229 const_iv (FLAG_REFLECTING)
1230 const_iv (FLAG_CHANGING)
1231 const_iv (FLAG_SPLITTING)
1232 const_iv (FLAG_HITBACK)
1233 const_iv (FLAG_STARTEQUIP)
1234 const_iv (FLAG_BLOCKSVIEW)
1235 const_iv (FLAG_UNDEAD)
1236 const_iv (FLAG_SCARED)
1237 const_iv (FLAG_UNAGGRESSIVE)
1238 const_iv (FLAG_REFL_MISSILE)
1239 const_iv (FLAG_REFL_SPELL)
1240 const_iv (FLAG_NO_MAGIC)
1241 const_iv (FLAG_NO_FIX_PLAYER)
1242 const_iv (FLAG_IS_LIGHTABLE)
1243 const_iv (FLAG_TEAR_DOWN)
1244 const_iv (FLAG_RUN_AWAY)
1245 const_iv (FLAG_PICK_UP)
1246 const_iv (FLAG_UNIQUE)
1247 const_iv (FLAG_NO_DROP)
1248 const_iv (FLAG_WIZCAST)
1249 const_iv (FLAG_CAST_SPELL)
1250 const_iv (FLAG_USE_SCROLL)
1251 const_iv (FLAG_USE_RANGE)
1252 const_iv (FLAG_USE_BOW)
1253 const_iv (FLAG_USE_ARMOUR)
1254 const_iv (FLAG_USE_WEAPON)
1255 const_iv (FLAG_USE_RING)
1256 const_iv (FLAG_READY_RANGE)
1257 const_iv (FLAG_READY_BOW)
1258 const_iv (FLAG_XRAYS)
1259 const_iv (FLAG_NO_APPLY)
1260 const_iv (FLAG_IS_FLOOR)
1261 const_iv (FLAG_LIFESAVE)
1262 const_iv (FLAG_NO_STRENGTH)
1263 const_iv (FLAG_SLEEP)
1264 const_iv (FLAG_STAND_STILL)
1265 const_iv (FLAG_RANDOM_MOVE)
1266 const_iv (FLAG_ONLY_ATTACK)
1267 const_iv (FLAG_CONFUSED)
1268 const_iv (FLAG_STEALTH)
1269 const_iv (FLAG_WIZPASS)
1270 const_iv (FLAG_IS_LINKED)
1271 const_iv (FLAG_CURSED)
1272 const_iv (FLAG_DAMNED)
1273 const_iv (FLAG_SEE_ANYWHERE)
1274 const_iv (FLAG_KNOWN_MAGICAL)
1275 const_iv (FLAG_KNOWN_CURSED)
1276 const_iv (FLAG_CAN_USE_SKILL)
1277 const_iv (FLAG_BEEN_APPLIED)
1278 const_iv (FLAG_READY_SCROLL)
1279 const_iv (FLAG_USE_ROD)
1280 const_iv (FLAG_USE_HORN)
1281 const_iv (FLAG_MAKE_INVIS)
1282 const_iv (FLAG_INV_LOCKED)
1283 const_iv (FLAG_IS_WOODED)
1284 const_iv (FLAG_IS_HILLY)
1285 const_iv (FLAG_READY_SKILL)
1286 const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT)
1288 const_iv (FLAG_BLIND)
1289 const_iv (FLAG_SEE_IN_DARK)
1290 const_iv (FLAG_IS_CAULDRON)
1291 const_iv (FLAG_NO_STEAL)
1292 const_iv (FLAG_ONE_HIT)
1293 const_iv (FLAG_CLIENT_SENT)
1294 const_iv (FLAG_BERSERK)
1295 const_iv (FLAG_NEUTRAL)
1296 const_iv (FLAG_NO_ATTACK)
1297 const_iv (FLAG_NO_DAMAGE)
1298 const_iv (FLAG_OBJ_ORIGINAL)
1299 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1300 const_iv (FLAG_ACTIVATE_ON_PUSH)
1301 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1302 const_iv (FLAG_IS_WATER)
1303 const_iv (FLAG_CONTENT_ON_GEN)
1304 const_iv (FLAG_IS_A_TEMPLATE)
1305 const_iv (FLAG_IS_BUILDABLE)
1306 const_iv (FLAG_DESTROY_ON_DEATH)
1307 const_iv (FLAG_NO_MAP_SAVE)
1308
1309 const_iv (NDI_BLACK)
1310 const_iv (NDI_WHITE)
1311 const_iv (NDI_NAVY)
1312 const_iv (NDI_RED)
1313 const_iv (NDI_ORANGE)
1314 const_iv (NDI_BLUE)
1315 const_iv (NDI_DK_ORANGE)
1316 const_iv (NDI_GREEN)
1317 const_iv (NDI_LT_GREEN)
1318 const_iv (NDI_GREY)
1319 const_iv (NDI_BROWN)
1320 const_iv (NDI_GOLD)
1321 const_iv (NDI_TAN)
1322 const_iv (NDI_MAX_COLOR)
1323 const_iv (NDI_COLOR_MASK)
1324 const_iv (NDI_UNIQUE)
1325 const_iv (NDI_ALL)
1326
1327 const_iv (UPD_LOCATION)
1328 const_iv (UPD_FLAGS)
1329 const_iv (UPD_WEIGHT)
1330 const_iv (UPD_FACE)
1331 const_iv (UPD_NAME)
1332 const_iv (UPD_ANIM)
1333 const_iv (UPD_ANIMSPEED)
1334 const_iv (UPD_NROF) 1325 const_iv (SP_PROBE)
1335
1336 const_iv (UPD_SP_MANA) 1326 const_iv (SP_HEALING)
1337 const_iv (UPD_SP_GRACE) 1327 const_iv (SP_CREATE_FOOD)
1338 const_iv (UPD_SP_DAMAGE) 1328 const_iv (SP_EARTH_TO_DUST)
1339 1329 const_iv (SP_CHANGE_ABILITY)
1340 const_iv (F_APPLIED) 1330 const_iv (SP_BLESS)
1341 const_iv (F_LOCATION)
1342 const_iv (F_UNPAID)
1343 const_iv (F_MAGIC)
1344 const_iv (F_CURSED) 1331 const_iv (SP_CURSE)
1332 const_iv (SP_SUMMON_MONSTER)
1333 const_iv (SP_CHARGING)
1334 const_iv (SP_POLYMORPH)
1335 const_iv (SP_ALCHEMY)
1336 const_iv (SP_REMOVE_CURSE)
1337 const_iv (SP_IDENTIFY)
1338 const_iv (SP_DETECTION)
1339 const_iv (SP_MOOD_CHANGE)
1340 const_iv (SP_MOVING_BALL)
1345 const_iv (F_DAMNED) 1341 const_iv (SP_SWARM)
1342 const_iv (SP_CHANGE_MANA)
1346 const_iv (F_OPEN) 1343 const_iv (SP_DISPEL_RUNE)
1347 const_iv (F_NOPICK) 1344 const_iv (SP_CREATE_MISSILE)
1345 const_iv (SP_CONSECRATE)
1346 const_iv (SP_ANIMATE_WEAPON)
1347 const_iv (SP_LIGHT)
1348 const_iv (SP_CHANGE_MAP_LIGHT)
1349 const_iv (SP_FAERY_FIRE)
1350 const_iv (SP_CAUSE_DISEASE)
1351 const_iv (SP_AURA)
1352 const_iv (SP_TOWN_PORTAL)
1353 const_iv (SP_PARTY_SPELL)
1354
1355 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1356 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1348 const_iv (F_LOCKED) 1357 const_iv (F_LOCKED)
1349 1358
1350 const_iv (F_BUY) 1359 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1351 const_iv (F_SHOP)
1352 const_iv (F_SELL)
1353 1360
1354 const_iv (P_BLOCKSVIEW) 1361 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1355 const_iv (P_PLAYER) 1362 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1356 const_iv (P_NO_MAGIC)
1357 const_iv (P_IS_ALIVE)
1358 const_iv (P_NO_CLERIC)
1359 const_iv (P_OUT_OF_MAP)
1360 const_iv (P_NEW_MAP)
1361 const_iv (P_UPTODATE)
1362 1363
1363 const_iv (UP_OBJ_INSERT) 1364 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1364 const_iv (UP_OBJ_REMOVE)
1365 const_iv (UP_OBJ_CHANGE)
1366 const_iv (UP_OBJ_FACE)
1367 1365
1368 const_iv (INS_NO_MERGE) 1366 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1369 const_iv (INS_ABOVE_FLOOR_ONLY)
1370 const_iv (INS_NO_WALK_ON)
1371 const_iv (INS_ON_TOP)
1372 const_iv (INS_BELOW_ORIGINATOR) 1367 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1373 const_iv (INS_MAP_LOAD)
1374 1368
1375 const_iv (WILL_APPLY_HANDLE) 1369 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1376 const_iv (WILL_APPLY_TREASURE) 1370 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1377 const_iv (WILL_APPLY_EARTHWALL)
1378 const_iv (WILL_APPLY_DOOR)
1379 const_iv (WILL_APPLY_FOOD)
1380 1371
1381 const_iv (SAVE_MODE) 1372 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1382 const_iv (SAVE_DIR_MODE)
1383 1373
1384 const_iv (M_PAPER) 1374 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1385 const_iv (M_IRON) 1375 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1386 const_iv (M_GLASS) 1376 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1387 const_iv (M_LEATHER) 1377 const_iv (M_ICE) const_iv (M_SPECIAL)
1388 const_iv (M_WOOD)
1389 const_iv (M_ORGANIC)
1390 const_iv (M_STONE)
1391 const_iv (M_CLOTH)
1392 const_iv (M_ADAMANT)
1393 const_iv (M_LIQUID)
1394 const_iv (M_SOFT_METAL)
1395 const_iv (M_BONE)
1396 const_iv (M_ICE)
1397 const_iv (M_SPECIAL)
1398 1378
1399 const_iv (SK_EXP_ADD_SKILL) 1379 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1400 const_iv (SK_EXP_TOTAL) 1380 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1401 const_iv (SK_EXP_NONE)
1402 const_iv (SK_SUBTRACT_SKILL_EXP)
1403 const_iv (SK_EXP_SKILL_ONLY)
1404 1381
1405 const_iv (SK_LOCKPICKING) 1382 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1406 const_iv (SK_HIDING) 1383 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1407 const_iv (SK_SMITHERY) 1384 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1408 const_iv (SK_BOWYER) 1385 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1409 const_iv (SK_JEWELER) 1386 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1410 const_iv (SK_ALCHEMY) 1387 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1411 const_iv (SK_STEALING) 1388 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1412 const_iv (SK_LITERACY) 1389 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1413 const_iv (SK_BARGAINING) 1390 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1414 const_iv (SK_JUMPING) 1391 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1415 const_iv (SK_DET_MAGIC)
1416 const_iv (SK_ORATORY)
1417 const_iv (SK_SINGING)
1418 const_iv (SK_DET_CURSE)
1419 const_iv (SK_FIND_TRAPS)
1420 const_iv (SK_MEDITATION)
1421 const_iv (SK_PUNCHING)
1422 const_iv (SK_FLAME_TOUCH)
1423 const_iv (SK_KARATE)
1424 const_iv (SK_CLIMBING)
1425 const_iv (SK_WOODSMAN)
1426 const_iv (SK_INSCRIPTION)
1427 const_iv (SK_ONE_HANDED_WEAPON)
1428 const_iv (SK_MISSILE_WEAPON)
1429 const_iv (SK_THROWING)
1430 const_iv (SK_USE_MAGIC_ITEM)
1431 const_iv (SK_DISARM_TRAPS)
1432 const_iv (SK_SET_TRAP)
1433 const_iv (SK_THAUMATURGY)
1434 const_iv (SK_PRAYING)
1435 const_iv (SK_CLAWING)
1436 const_iv (SK_LEVITATION)
1437 const_iv (SK_SUMMONING)
1438 const_iv (SK_PYROMANCY)
1439 const_iv (SK_EVOCATION)
1440 const_iv (SK_SORCERY)
1441 const_iv (SK_TWO_HANDED_WEAPON)
1442 const_iv (SK_SPARK_TOUCH)
1443 const_iv (SK_SHIVER)
1444 const_iv (SK_ACID_SPLASH)
1445 const_iv (SK_POISON_NAIL) 1392 const_iv (SK_POISON_NAIL)
1446 1393
1447 const_iv (SOUND_NEW_PLAYER) 1394 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1448 const_iv (SOUND_FIRE_ARROW) 1395 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1449 const_iv (SOUND_LEARN_SPELL) 1396 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1450 const_iv (SOUND_FUMBLE_SPELL) 1397 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1451 const_iv (SOUND_WAND_POOF) 1398 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1452 const_iv (SOUND_OPEN_DOOR) 1399 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1453 const_iv (SOUND_PUSH_PLAYER)
1454 const_iv (SOUND_PLAYER_HITS1)
1455 const_iv (SOUND_PLAYER_HITS2)
1456 const_iv (SOUND_PLAYER_HITS3)
1457 const_iv (SOUND_PLAYER_HITS4)
1458 const_iv (SOUND_PLAYER_IS_HIT1)
1459 const_iv (SOUND_PLAYER_IS_HIT2)
1460 const_iv (SOUND_PLAYER_IS_HIT3)
1461 const_iv (SOUND_PLAYER_KILLS)
1462 const_iv (SOUND_PET_IS_KILLED)
1463 const_iv (SOUND_PLAYER_DIES)
1464 const_iv (SOUND_OB_EVAPORATE)
1465 const_iv (SOUND_OB_EXPLODE)
1466 const_iv (SOUND_CLOCK)
1467 const_iv (SOUND_TURN_HANDLE)
1468 const_iv (SOUND_FALL_HOLE)
1469 const_iv (SOUND_DRINK_POISON)
1470 const_iv (SOUND_CAST_SPELL_0)
1471 1400
1472 const_iv (PREFER_LOW) 1401 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1473 const_iv (PREFER_HIGH)
1474 1402
1475 const_iv (ATNR_PHYSICAL) 1403 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1476 const_iv (ATNR_MAGIC) 1404 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1477 const_iv (ATNR_FIRE) 1405 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1478 const_iv (ATNR_ELECTRICITY) 1406 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1479 const_iv (ATNR_COLD) 1407 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1480 const_iv (ATNR_CONFUSION) 1408 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1481 const_iv (ATNR_ACID) 1409 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1482 const_iv (ATNR_DRAIN)
1483 const_iv (ATNR_WEAPONMAGIC)
1484 const_iv (ATNR_GHOSTHIT)
1485 const_iv (ATNR_POISON)
1486 const_iv (ATNR_SLOW)
1487 const_iv (ATNR_PARALYZE)
1488 const_iv (ATNR_TURN_UNDEAD)
1489 const_iv (ATNR_FEAR)
1490 const_iv (ATNR_CANCELLATION)
1491 const_iv (ATNR_DEPLETE)
1492 const_iv (ATNR_DEATH)
1493 const_iv (ATNR_CHAOS)
1494 const_iv (ATNR_COUNTERSPELL)
1495 const_iv (ATNR_GODPOWER)
1496 const_iv (ATNR_HOLYWORD)
1497 const_iv (ATNR_BLIND)
1498 const_iv (ATNR_INTERNAL)
1499 const_iv (ATNR_LIFE_STEALING)
1500 const_iv (ATNR_DISEASE)
1501 1410
1502 const_iv (MAP_IN_MEMORY) 1411 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1503 const_iv (MAP_SWAPPED)
1504 const_iv (MAP_LOADING)
1505 const_iv (MAP_SAVING) 1412 const_iv (MAP_INACTIVE)
1506 1413
1507 const_iv (KLASS_ATTACHABLE) 1414 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1508 const_iv (KLASS_GLOBAL) 1415 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1509 const_iv (KLASS_OBJECT)
1510 const_iv (KLASS_CLIENT)
1511 const_iv (KLASS_PLAYER)
1512 const_iv (KLASS_MAP)
1513 1416
1514 const_iv (CS_QUERY_YESNO) 1417 const_iv (VERSION_CS) const_iv (VERSION_SC)
1515 const_iv (CS_QUERY_SINGLECHAR)
1516 const_iv (CS_QUERY_HIDEINPUT)
1517 1418
1518 const_iv (ST_DEAD) 1419 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1519 const_iv (ST_SETUP)
1520 const_iv (ST_PLAYING)
1521 const_iv (ST_CUSTOM)
1522 1420
1523 const_iv (ST_CHANGE_CLASS) 1421 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1524 1422
1525 const_iv (IO_HEADER) 1423 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1526 const_iv (IO_OBJECTS)
1527 const_iv (IO_UNIQUES)
1528 1424
1529 // random map generator 1425 // random map generator
1530 const_iv (LAYOUT_NONE) 1426 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1531 const_iv (LAYOUT_ONION) 1427 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1532 const_iv (LAYOUT_MAZE)
1533 const_iv (LAYOUT_SPIRAL)
1534 const_iv (LAYOUT_ROGUELIKE)
1535 const_iv (LAYOUT_SNAKE)
1536 const_iv (LAYOUT_SQUARE_SPIRAL)
1537 1428
1538 const_iv (RMOPT_RANDOM) 1429 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1539 const_iv (RMOPT_CENTERED) 1430 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1540 const_iv (RMOPT_LINEAR) 1431 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1541 const_iv (RMOPT_BOTTOM_C)
1542 const_iv (RMOPT_BOTTOM_R)
1543 const_iv (RMOPT_IRR_SPACE)
1544 const_iv (RMOPT_WALL_OFF)
1545 const_iv (RMOPT_WALLS_ONLY)
1546 const_iv (RMOPT_NO_DOORS)
1547 1432
1548 const_iv (SYMMETRY_RANDOM) 1433 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1549 const_iv (SYMMETRY_NONE) 1434 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1550 const_iv (SYMMETRY_X) 1435
1551 const_iv (SYMMETRY_Y) 1436 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1552 const_iv (SYMMETRY_XY) 1437 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1438 const_iv (GT_MINIMAL)
1439
1440 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1441 const_iv (FT_RSRC) const_iv (FT_NUM)
1553 }; 1442 };
1554 1443
1555 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1444 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1556 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1445 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1557 1446
1578 } 1467 }
1579} 1468}
1580 1469
1581void _connect_to_perl () 1470void _connect_to_perl ()
1582 1471
1472void _recalc_want ()
1473
1583void _global_reattach () 1474void _global_reattach ()
1584 CODE: 1475 CODE:
1585{ 1476{
1586 // reattach to all attachable objects in the game. 1477 // reattach to all attachable objects in the game.
1587 for_all_clients (ns) 1478 for_all_clients (ns)
1588 ns->reattach (); 1479 ns->reattach ();
1589 1480
1590 for_all_players (pl)
1591 pl->reattach ();
1592
1593 //TODO
1594 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1595 // i->second->reattach ();
1596
1597 for_all_objects (op) 1481 for_all_objects (op)
1598 op->reattach (); 1482 op->reattach ();
1483}
1484
1485# support function for map-world.ext
1486void _quantise (SV *data_sv, SV *plt_sv)
1487 CODE:
1488{
1489 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1490 croak ("_quantise called with invalid agruments");
1491
1492 plt_sv = SvRV (plt_sv);
1493 SV **plt = AvARRAY (plt_sv);
1494 int plt_count = AvFILL (plt_sv) + 1;
1495
1496 STRLEN len;
1497 char *data = SvPVbyte (data_sv, len);
1498 char *dst = data;
1499
1500 while (len >= 3)
1501 {
1502 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1503 {
1504 char *val = SvPVX (*val_sv);
1505
1506 if (val [0] == data [0]
1507 && val [1] == data [1]
1508 && val [2] == data [2])
1509 {
1510 *dst++ = val [3];
1511 goto next;
1512 }
1513 }
1514
1515 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1516 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1517 dst - SvPVX (data_sv), len);
1518
1519 next:
1520 data += 3;
1521 len -= 3;
1522 }
1523
1524 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1525}
1526
1527void evthread_start (int aiofd)
1528
1529void cede_to_tick ()
1530 CODE:
1531 coroapi::cede_to_tick ();
1532
1533NV till_tick ()
1534 CODE:
1535 RETVAL = SvNVX (sv_next_tick) - now ();
1536 OUTPUT:
1537 RETVAL
1538
1539int tick_inhibit ()
1540 CODE:
1541 RETVAL = tick_inhibit;
1542 OUTPUT:
1543 RETVAL
1544
1545void tick_inhibit_inc ()
1546 CODE:
1547 ++tick_inhibit;
1548
1549void tick_inhibit_dec ()
1550 CODE:
1551 if (!--tick_inhibit)
1552 if (tick_pending)
1553 {
1554 ev_async_send (EV_DEFAULT, &tick_watcher);
1555 coroapi::cede ();
1556 }
1557
1558void server_tick ()
1559 CODE:
1560{
1561 NOW = ev_now (EV_DEFAULT);
1562 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1563 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1564 runtime = SvNVX (sv_runtime);
1565
1566 server_tick ();
1567
1568 NOW = ev_time ();
1569 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1570 runtime += TICK;
1571 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1599} 1572}
1600 1573
1601NV floor (NV x) 1574NV floor (NV x)
1602 1575
1603NV ceil (NV x) 1576NV ceil (NV x)
1612 default: croak ("cf::rndm requires none, one or two parameters."); break; 1585 default: croak ("cf::rndm requires none, one or two parameters."); break;
1613 } 1586 }
1614 OUTPUT: 1587 OUTPUT:
1615 RETVAL 1588 RETVAL
1616 1589
1617void server_tick () 1590NV clamp (NV value, NV min_value, NV max_value)
1618 CODE: 1591 CODE:
1619 runtime = SvNVx (sv_runtime); 1592 RETVAL = clamp (value, min_value, max_value);
1620 server_tick (); 1593 OUTPUT:
1594 RETVAL
1621 1595
1596NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1597 CODE:
1598 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1599 OUTPUT:
1600 RETVAL
1601
1602void weaken (...)
1603 PROTOTYPE: @
1604 CODE:
1605 while (items > 0)
1606 sv_rvweaken (ST (--items));
1607
1622void 1608void
1623LOG (int level, char *msg) 1609log_backtrace (utf8_string msg)
1610
1611void
1612LOG (int flags, utf8_string msg)
1624 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1625 C_ARGS: (LogLevel)level, "%s", msg 1614 C_ARGS: flags, "%s", msg
1626 1615
1627char *path_combine (char *base, char *path) 1616octet_string path_combine (octet_string base, octet_string path)
1628 PROTOTYPE: $$ 1617 PROTOTYPE: $$
1629 1618
1630char *path_combine_and_normalize (char *base, char *path) 1619octet_string path_combine_and_normalize (octet_string base, octet_string path)
1631 PROTOTYPE: $$ 1620 PROTOTYPE: $$
1632 1621
1633const char *
1634get_maps_directory (char *path)
1635 PROTOTYPE: $
1636 ALIAS: maps_directory = 0
1637 CODE:
1638 RETVAL = create_pathname (path);
1639 OUTPUT: RETVAL
1640
1641void 1622void
1642sub_generation_inc () 1623sub_generation_inc ()
1643 CODE: 1624 CODE:
1644 PL_sub_generation++; 1625 PL_sub_generation++;
1645 1626
1646char * 1627const_octet_string
1647mapdir () 1628mapdir ()
1648 PROTOTYPE: 1629 PROTOTYPE:
1649 ALIAS: 1630 ALIAS:
1650 mapdir = 0 1631 mapdir = 0
1651 uniquedir = 1 1632 uniquedir = 1
1667 } 1648 }
1668 OUTPUT: RETVAL 1649 OUTPUT: RETVAL
1669 1650
1670void abort () 1651void abort ()
1671 1652
1653void reset_signals ()
1654
1672void fork_abort (char *cause = "cf::fork_abort") 1655void fork_abort (const_octet_string cause = "cf::fork_abort")
1673 1656
1674void cleanup (const char *cause, bool make_core = false) 1657void cleanup (const_octet_string cause, bool make_core = false)
1675 1658
1676void emergency_save () 1659void emergency_save ()
1677 1660
1678void _exit (int status = EXIT_SUCCESS) 1661void _exit (int status = EXIT_SUCCESS)
1679 1662
1680UV sv_2watcher (SV *w)
1681 CODE:
1682 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1683 OUTPUT:
1684 RETVAL
1685
1686#if _POSIX_MEMLOCK 1663#if _POSIX_MEMLOCK
1687 1664
1688int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1665int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1666 INIT:
1667#if __GLIBC__
1668 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1669#endif
1689 1670
1690int munlockall () 1671int munlockall ()
1691 1672
1692#endif 1673#endif
1693 1674
1675int
1676malloc_trim (IV pad = 0)
1677
1678void
1679mallinfo ()
1680 PPCODE:
1681{
1682#if __GLIBC__
1683 struct mallinfo mai = mallinfo ();
1684 EXTEND (SP, 10*2);
1685 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1686 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1687 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1688 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1689 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1690 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1691 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1692 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1693 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1694 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1695#endif
1696 EXTEND (SP, 2*2);
1697 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1698 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1699}
1700
1694int find_animation (char *text) 1701int find_animation (utf8_string text)
1695 PROTOTYPE: $ 1702 PROTOTYPE: $
1696 1703
1697int random_roll (int min, int max, object *op, int goodbad); 1704int random_roll (int min, int max, object *op, int goodbad);
1698 1705
1699const char *cost_string_from_value(uint64 cost, int approx = 0) 1706const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1700 1707
1701int 1708int
1702exp_to_level (val64 exp) 1709exp_to_level (val64 exp)
1703 CODE: 1710 CODE:
1704{ 1711{
1735 RETVAL = newSVpv (resist_plus[atnr], 0); 1742 RETVAL = newSVpv (resist_plus[atnr], 0);
1736 else 1743 else
1737 XSRETURN_UNDEF; 1744 XSRETURN_UNDEF;
1738 OUTPUT: RETVAL 1745 OUTPUT: RETVAL
1739 1746
1747UUID
1748uuid_cur ()
1749 CODE:
1750 RETVAL = UUID::cur;
1751 OUTPUT:
1752 RETVAL
1753
1754UUID
1755uuid_gen ()
1756 CODE:
1757 RETVAL = UUID::gen ();
1758 OUTPUT:
1759 RETVAL
1760
1761val64
1762uuid_seq (UUID uuid)
1763 CODE:
1764 RETVAL = uuid.seq;
1765 OUTPUT:
1766 RETVAL
1767
1768UUID
1769uuid_str (val64 seq)
1770 CODE:
1771 RETVAL.seq = seq;
1772 OUTPUT:
1773 RETVAL
1774
1775void
1776coin_names ()
1777 PPCODE:
1778 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1781
1782void
1783coin_archetypes ()
1784 PPCODE:
1785 EXTEND (SP, NUM_COINS);
1786 for (int i = 0; i < NUM_COINS; ++i)
1787 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1788
1740bool 1789bool
1741load_regions (const char *filename) 1790load_resource_file_ (octet_string filename)
1742 CODE:
1743 RETVAL = loader_region ().load (filename);
1744 OUTPUT: RETVAL
1745 1791
1746MODULE = cf PACKAGE = cf::attachable 1792MODULE = cf PACKAGE = cf::attachable
1747 1793
1748int 1794int
1749valid (SV *obj) 1795valid (SV *obj)
1767#object *mortals (U32 index) 1813#object *mortals (U32 index)
1768# CODE: 1814# CODE:
1769# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1815# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1770# OUTPUT: RETVAL 1816# OUTPUT: RETVAL
1771 1817
1772INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1818INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1773 1819
1774MODULE = cf PACKAGE = cf::global 1820MODULE = cf PACKAGE = cf::global
1775 1821
1776int invoke (SV *klass, int event, ...) 1822int invoke (SV *klass, int event, ...)
1777 CODE: 1823 CODE:
1781 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1827 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1782 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1783 1829
1784MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1830MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1785 1831
1786INCLUDE: $PERL genacc object ../include/object.h | 1832INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1787 1833
1788int invoke (object *op, int event, ...) 1834int invoke (object *op, int event, ...)
1789 CODE: 1835 CODE:
1790 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1836 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1791 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1837 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1813object *actives (U32 index) 1859object *actives (U32 index)
1814 CODE: 1860 CODE:
1815 RETVAL = index < actives.size () ? actives [index] : 0; 1861 RETVAL = index < actives.size () ? actives [index] : 0;
1816 OUTPUT: RETVAL 1862 OUTPUT: RETVAL
1817 1863
1864const char *slot_use_name (U32 slot)
1865 ALIAS:
1866 slot_nonuse_name = 1
1867 CODE:
1868{
1869 if (slot >= NUM_BODY_LOCATIONS)
1870 croak ("body slot index out of range");
1871
1872 switch (ix)
1873 {
1874 case 0: RETVAL = body_locations[slot].use_name; break;
1875 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1876 }
1877}
1878 OUTPUT:
1879 RETVAL
1880
1818# missing properties 1881# missing properties
1819 1882
1820object *head (object *op) 1883object *head (object *op)
1821 PROTOTYPE: $ 1884 PROTOTYPE: $
1822 CODE: 1885 CODE:
1823 RETVAL = op->head_ (); 1886 RETVAL = op->head_ ();
1824 OUTPUT: RETVAL
1825
1826int is_head (object *op)
1827 PROTOTYPE: $
1828 CODE:
1829 RETVAL = op->head_ () == op;
1830 OUTPUT: RETVAL 1887 OUTPUT: RETVAL
1831 1888
1832void 1889void
1833inv (object *obj) 1890inv (object *obj)
1834 PROTOTYPE: $ 1891 PROTOTYPE: $
1835 PPCODE: 1892 PPCODE:
1836{ 1893{
1837 object *o;
1838 for (o = obj->inv; o; o = o->below) 1894 for (object *o = obj->inv; o; o = o->below)
1839 XPUSHs (sv_2mortal (to_sv (o))); 1895 XPUSHs (sv_2mortal (to_sv (o)));
1840} 1896}
1841 1897
1842void 1898void
1843set_animation (object *op, int idx) 1899set_animation (object *op, int idx)
1848num_animations (object *op) 1904num_animations (object *op)
1849 CODE: 1905 CODE:
1850 RETVAL = NUM_ANIMATIONS (op); 1906 RETVAL = NUM_ANIMATIONS (op);
1851 OUTPUT: RETVAL 1907 OUTPUT: RETVAL
1852 1908
1909int slot_info (object *op, UV slot, int value = 0)
1910 ALIAS:
1911 slot_used = 1
1912 CODE:
1913{
1914 if (slot >= NUM_BODY_LOCATIONS)
1915 croak ("body slot index out of range");
1916
1917 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1918
1919 if (items > 2)
1920 if (ix)
1921 op->slot[slot].used = value;
1922 else
1923 op->slot[slot].info = value;
1924}
1925 OUTPUT:
1926 RETVAL
1927
1853object *find_best_object_match (object *op, const char *match) 1928object *find_best_object_match (object *op, utf8_string match)
1854 1929
1855object *find_marked_object (object *op) 1930object *find_marked_object (object *op)
1856 1931
1857int need_identify (object *obj); 1932int need_identify (object *obj);
1858 1933
1871void apply_below (object *op) 1946void apply_below (object *op)
1872 CODE: 1947 CODE:
1873 player_apply_below (op); 1948 player_apply_below (op);
1874 1949
1875int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1950int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1876
1877object *cf_object_present_archname_inside (object *op, char *whatstr)
1878
1879int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1880
1881int cf_object_change_map (object *op, int x, int y, maptile *map)
1882 1951
1883#//TODO 1952#//TODO
1884object *clone_ (object *op, int recursive = 0) 1953object *clone_ (object *op, int recursive = 0)
1885 CODE: 1954 CODE:
1886 if (recursive) 1955 if (recursive)
1902 RETVAL = pay_for_amount (amount, op); 1971 RETVAL = pay_for_amount (amount, op);
1903 OUTPUT: RETVAL 1972 OUTPUT: RETVAL
1904 1973
1905void pay_player (object *op, uint64 amount) 1974void pay_player (object *op, uint64 amount)
1906 1975
1907val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1976val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1908 1977
1909int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1978int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1910 1979
1911void learn_spell (object *op, object *sp, int special_prayer = 0) 1980void learn_spell (object *op, object *sp, int special_prayer = 0)
1912 CODE: 1981 CODE:
1913 do_learn_spell (op, sp, special_prayer); 1982 do_learn_spell (op, sp, special_prayer);
1914 1983
1915void forget_spell (object *op, object *sp) 1984void forget_spell (object *op, object *sp)
1916 CODE: 1985 CODE:
1917 do_forget_spell (op, query_name (sp)); 1986 do_forget_spell (op, query_name (sp));
1918 1987
1919object *check_for_spell (object *op, char *spellname) 1988object *check_for_spell (object *op, utf8_string spellname)
1920 CODE: 1989 CODE:
1921 RETVAL = check_spell_known (op, spellname); 1990 RETVAL = check_spell_known (op, spellname);
1922 OUTPUT: RETVAL 1991 OUTPUT: RETVAL
1923 1992
1924int query_money (object *op) 1993int query_money (object *op)
1933 2002
1934void drop (object *who, object *op) 2003void drop (object *who, object *op)
1935 2004
1936void pick_up (object *who, object *op) 2005void pick_up (object *who, object *op)
1937 2006
1938int cf_object_teleport (object *op, maptile *map, int x, int y)
1939
1940void update_object (object *op, int action) 2007void update_object (object *op, int action)
1941 2008
1942object *cf_create_object_by_name (const char *name)
1943
1944void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2009void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1945 2010
1946void player_lvl_adj (object *who, object *skill = 0) 2011void player_lvl_adj (object *who, object *skill = 0)
1947 2012
1948int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2013int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1949 2014
1955 2020
1956void add_button_link (object *button, maptile *map, int connected); 2021void add_button_link (object *button, maptile *map, int connected);
1957 2022
1958void remove_button_link (object *op); 2023void remove_button_link (object *op);
1959 2024
2025void handle_apply_yield (object *op);
2026
1960 2027
1961MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2028MODULE = cf PACKAGE = cf::object PREFIX = cf_
1962
1963object *cf_insert_ob_in_ob (object *ob, object *where)
1964 2029
1965# no clean way to get an object from an archetype - stupid idiotic 2030# no clean way to get an object from an archetype - stupid idiotic
1966# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2031# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1967 2032
1968object *new (const char *archetype = 0) 2033object *new (utf8_string archetype = 0)
1969 PROTOTYPE: ;$ 2034 PROTOTYPE: ;$
1970 CODE: 2035 CODE:
1971 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2036 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1972 OUTPUT: 2037 OUTPUT:
1973 RETVAL 2038 RETVAL
1974 2039
2040object *find_object (U32 tag)
2041
2042# TODO: nuke
1975object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2043object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1976 PROTOTYPE: $$$$$$ 2044 PROTOTYPE: $$$$$$
1977 CODE: 2045 CODE:
1978{ 2046{
1979 int unused_type; 2047 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1980 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1981} 2048}
1982 2049
1983# syntatic sugar for easier use in event callbacks. 2050const_utf8_string get_ob_key_value (object *op, utf8_string key)
1984const char *options (object *op)
1985 CODE:
1986 RETVAL = op->name;
1987 OUTPUT:
1988 RETVAL
1989 2051
1990player *contr (object *op)
1991 CODE:
1992 RETVAL = op->contr;
1993 OUTPUT: RETVAL
1994
1995const char *get_ob_key_value (object *op, const char *key)
1996
1997bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2052bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1998 2053
1999object *get_nearest_player (object *ob) 2054object *get_nearest_player (object *ob)
2000 ALIAS: nearest_player = 0 2055 ALIAS: nearest_player = 0
2001 PREINIT: 2056 PREINIT:
2002 extern object *get_nearest_player (object *); 2057 extern object *get_nearest_player (object *);
2010 EXTEND (SP, 5); 2065 EXTEND (SP, 5);
2011 PUSHs (newSVuv (rv.distance)); 2066 PUSHs (newSVuv (rv.distance));
2012 PUSHs (newSViv (rv.distance_x)); 2067 PUSHs (newSViv (rv.distance_x));
2013 PUSHs (newSViv (rv.distance_y)); 2068 PUSHs (newSViv (rv.distance_y));
2014 PUSHs (newSViv (rv.direction)); 2069 PUSHs (newSViv (rv.direction));
2015 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2070 PUSHs (to_sv (rv.part));
2016} 2071}
2017 2072
2018bool on_same_map_as (object *ob, object *other) 2073bool on_same_map_as (object *ob, object *other)
2019 CODE: 2074 CODE:
2020 RETVAL = on_same_map (ob, other); 2075 RETVAL = on_same_map (ob, other);
2021 OUTPUT: RETVAL 2076 OUTPUT: RETVAL
2022 2077
2023const char * 2078const_utf8_string
2024base_name (object *op, int plural = op->nrof > 1) 2079base_name (object *op, int plural = op->nrof > 1)
2025 CODE: 2080 CODE:
2026 RETVAL = query_base_name (op, plural); 2081 RETVAL = query_base_name (op, plural);
2027 OUTPUT: RETVAL 2082 OUTPUT: RETVAL
2028 2083
2029object *decrease_ob_nr (object *op, unsigned long i) 2084# return the tail of an object, excluding itself
2085void
2086tail (object *op)
2087 PPCODE:
2088 while ((op = op->more))
2089 XPUSHs (sv_2mortal (to_sv (op)));
2030 2090
2031MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2091MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2032 2092
2033player *player (object *op) 2093player *player (object *op)
2034 CODE: 2094 CODE:
2035 RETVAL = op->contr; 2095 RETVAL = op->contr;
2036 OUTPUT: RETVAL 2096 OUTPUT: RETVAL
2037 2097
2098bool move_player (object *op, int dir)
2099
2038void check_score (object *op) 2100void check_score (object *op)
2039 2101
2040void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2102void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2041 CODE: 2103 CODE:
2042 new_draw_info (flags, 0, op, txt); 2104 new_draw_info (flags, 0, op, txt);
2043 2105
2044object *cf_player_send_inventory (object *op)
2045
2046char *cf_player_get_ip (object *op)
2047 ALIAS: ip = 0
2048
2049object *cf_player_get_marked_item (object *op)
2050 ALIAS: marked_item = 0
2051
2052void cf_player_set_marked_item (object *op, object *ob)
2053
2054partylist *cf_player_get_party (object *op)
2055 ALIAS: party = 0
2056
2057void cf_player_set_party (object *op, partylist *party)
2058
2059void kill_player (object *op) 2106void kill_player (object *op)
2060 2107
2108void esrv_send_item (object *pl, object *item)
2109
2061void esrv_update_item (object *op, int what, object *item) 2110void esrv_update_item (object *pl, int what, object *item)
2062 C_ARGS: what, op, item 2111 C_ARGS: what, pl, item
2063 2112
2064void clear_los (object *op) 2113void esrv_del_item (object *pl, int tag)
2114 C_ARGS: pl->contr, tag
2065 2115
2066int command_summon (object *op, char *params) 2116int command_summon (object *op, utf8_string params)
2067 2117
2068int command_arrest (object *op, char *params) 2118int command_arrest (object *op, utf8_string params)
2069
2070int command_kick (object *op, char *params)
2071
2072int command_banish (object *op, char *params)
2073 2119
2074 2120
2075MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2121MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2076 2122
2077INCLUDE: $PERL genacc player ../include/player.h | 2123INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2078 2124
2079int invoke (player *pl, int event, ...) 2125int invoke (player *pl, int event, ...)
2080 CODE: 2126 CODE:
2081 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2127 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2082 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2128 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2092 pl->ob->stats.hp = pl->ob->stats.maxhp; 2138 pl->ob->stats.hp = pl->ob->stats.maxhp;
2093 pl->ob->stats.sp = pl->ob->stats.maxsp; 2139 pl->ob->stats.sp = pl->ob->stats.maxsp;
2094 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2140 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2095 pl->orig_stats = pl->ob->stats; 2141 pl->orig_stats = pl->ob->stats;
2096 2142
2097void cf_player_move (player *pl, int dir) 2143void clear_los (player *pl)
2098
2099void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2100 2144
2101bool 2145bool
2102cell_visible (player *pl, int dx, int dy) 2146cell_visible (player *pl, int dx, int dy)
2103 CODE: 2147 CODE:
2104 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2148 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2111 CODE: 2155 CODE:
2112{ 2156{
2113 STRLEN len; 2157 STRLEN len;
2114 char *buf = SvPVbyte (packet, len); 2158 char *buf = SvPVbyte (packet, len);
2115 2159
2160 if (len > MAXSOCKBUF)
2161 pl->failmsg ("[packet too long for client]");
2116 if (pl->ns) 2162 else if (pl->ns)
2117 pl->ns->send_packet (buf, len); 2163 pl->ns->send_packet (buf, len);
2118} 2164}
2119 2165
2120int 2166int
2121listening (player *pl, int new_value = -1) 2167listening (player *pl, int new_value = -1)
2157 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2203 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2158 OUTPUT: RETVAL 2204 OUTPUT: RETVAL
2159 2205
2160SV *registry (maptile *map) 2206SV *registry (maptile *map)
2161 2207
2208void
2209find_tagged_objects (maptile *map, utf8_string tag = 0)
2210 PPCODE:
2211{
2212 if (!map->spaces)
2213 XSRETURN_EMPTY;
2214
2215 if (tag)
2216 {
2217 shstr_cmp tag_ (tag);
2218
2219 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2220 for (object *op = ms->bot; op; op = op->above)
2221 if (op->tag == tag_)
2222 XPUSHs (sv_2mortal (to_sv (op)));
2223 }
2224 else
2225 {
2226 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2227 for (object *op = ms->bot; op; op = op->above)
2228 if (op->tag)
2229 XPUSHs (sv_2mortal (to_sv (op)));
2230 }
2231}
2232
2162INCLUDE: $PERL genacc maptile ../include/map.h | 2233INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2163 2234
2164void 2235void
2165maptile::instantiate () 2236maptile::instantiate ()
2166 2237
2167maptile *new () 2238maptile *new ()
2210 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2281 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2211 { 2282 {
2212 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2283 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2213 ob->flag [FLAG_NO_MAP_SAVE] = true; 2284 ob->flag [FLAG_NO_MAP_SAVE] = true;
2214 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2285 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2286
2287 if (ob->randomitems)
2288 {
2289 if (!ob->above)
2290 {
2291 ob->create_treasure (ob->randomitems);
2292
2293 for (object *op = ob->above; op; op = op->above)
2294 op->flag [FLAG_NO_MAP_SAVE] = true;
2295 }
2296
2297 ob->randomitems = 0;
2298 }
2215 } 2299 }
2216 } 2300 }
2217 } 2301 }
2218 2302
2219 skip_space: ; 2303 skip_space: ;
2230 palette = SvRV (palette); 2314 palette = SvRV (palette);
2231 2315
2232 STRLEN idxlen; 2316 STRLEN idxlen;
2233 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2317 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2234 2318
2235 region **regionmap = (region **)malloc ( 2319 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2236 (av_len ((AV *)palette) + 1) * sizeof (region *));
2237 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2320 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2238 2321
2239 for (int i = av_len ((AV *)palette) + 1; i--; ) 2322 for (int i = av_len ((AV *)palette) + 1; i--; )
2240 regionmap [i] = region::find ( 2323 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2241 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2242 2324
2243 for (int y = 0; y < THIS->height; ++y) 2325 for (int y = 0; y < THIS->height; ++y)
2244 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2326 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2245 2327
2246 sfree (THIS->regions, THIS->size ()); 2328 sfree (THIS->regions, THIS->size ());
2247 free (THIS->regionmap); 2329 delete [] THIS->regionmap;
2248 2330
2249 THIS->regions = regions; 2331 THIS->regions = regions;
2250 THIS->regionmap = regionmap; 2332 THIS->regionmap = regionmap;
2251} 2333}
2252 2334
2253void play_sound_map (maptile *map, int x, int y, int sound_num) 2335void
2336maptile::create_region_treasure ()
2337 CODE:
2338{
2339 object *op = object::create ();
2340 op->type = FLOOR;
2341 op->map = THIS;
2342
2343 for (int x = 0; x < THIS->width; ++x)
2344 for (int y = 0; y < THIS->height; ++y)
2345 {
2346 region *rgn = THIS->region (x, y);
2347
2348 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2349 if (rgn->treasure && rndm () < rgn->treasure_density)
2350 {
2351 op->x = x;
2352 op->y = y;
2353 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2354 }
2355 }
2356
2357 op->destroy ();
2358}
2254 2359
2255int out_of_map (maptile *map, int x, int y) 2360int out_of_map (maptile *map, int x, int y)
2256 2361
2257void 2362void
2258trigger (maptile *map, long connection, bool state = true) 2363trigger (maptile *map, long connection, bool state = true)
2263get_connection (maptile *map, long connection) 2368get_connection (maptile *map, long connection)
2264 PPCODE: 2369 PPCODE:
2265 oblinkpt *obp = get_connection_links (map, connection); 2370 oblinkpt *obp = get_connection_links (map, connection);
2266 if (obp) 2371 if (obp)
2267 for (objectlink *ol = obp->link; ol; ol = ol->next) 2372 for (objectlink *ol = obp->link; ol; ol = ol->next)
2268 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2373 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2269
2270object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2271
2272object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2273
2274object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2275 C_ARGS: str, map, nx, ny
2276 2374
2277void 2375void
2278get_map_flags (maptile *map, int x, int y) 2376get_map_flags (maptile *map, int x, int y)
2279 PPCODE: 2377 PPCODE:
2280{ 2378{
2285 EXTEND (SP, 4); 2383 EXTEND (SP, 4);
2286 PUSHs (sv_2mortal (newSViv (flags))); 2384 PUSHs (sv_2mortal (newSViv (flags)));
2287 2385
2288 if (GIMME_V == G_ARRAY) 2386 if (GIMME_V == G_ARRAY)
2289 { 2387 {
2290 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2388 PUSHs (sv_2mortal (to_sv (nmap)));
2291 PUSHs (sv_2mortal (newSViv (nx))); 2389 PUSHs (sv_2mortal (newSViv (nx)));
2292 PUSHs (sv_2mortal (newSViv (ny))); 2390 PUSHs (sv_2mortal (newSViv (ny)));
2293 } 2391 }
2294} 2392}
2295 2393
2304 2402
2305 get_map_flags (map, &nmap, x, y, &nx, &ny); 2403 get_map_flags (map, &nmap, x, y, &nx, &ny);
2306 2404
2307 if (nmap) 2405 if (nmap)
2308 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2406 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2309 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2407 XPUSHs (sv_2mortal (to_sv (o)));
2310} 2408}
2311 2409
2312SV * 2410SV *
2313bot_at (maptile *obj, unsigned int x, unsigned int y) 2411bot_at (maptile *obj, unsigned int x, unsigned int y)
2314 PROTOTYPE: $$$ 2412 PROTOTYPE: $$$
2323 INIT: 2421 INIT:
2324 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2422 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2325 CODE: 2423 CODE:
2326 switch (ix) 2424 switch (ix)
2327 { 2425 {
2328 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2426 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2329 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2427 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2330 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2428 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2331 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2429 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2332 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2430 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2333 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2431 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2334 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2432 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2335 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2433 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2336 } 2434 }
2337 OUTPUT: RETVAL 2435 OUTPUT: RETVAL
2338 2436
2339void fix_walls (maptile *map, int x, int y) 2437void fix_walls (maptile *map, int x, int y)
2340 2438
2342 2440
2343# worst xs function of my life 2441# worst xs function of my life
2344bool 2442bool
2345_create_random_map (\ 2443_create_random_map (\
2346 maptile *self,\ 2444 maptile *self,\
2347 char *wallstyle,\ 2445 utf8_string wallstyle,\
2348 char *wall_name,\ 2446 utf8_string wall_name,\
2349 char *floorstyle,\ 2447 utf8_string floorstyle,\
2350 char *monsterstyle,\ 2448 utf8_string monsterstyle,\
2351 char *treasurestyle,\ 2449 utf8_string treasurestyle,\
2352 char *layoutstyle,\ 2450 utf8_string layoutstyle,\
2353 char *doorstyle,\ 2451 utf8_string doorstyle,\
2354 char *decorstyle,\ 2452 utf8_string decorstyle,\
2355 char *origin_map,\ 2453 utf8_string origin_map,\
2356 char *final_map,\ 2454 utf8_string final_map,\
2357 char *exitstyle,\ 2455 utf8_string exitstyle,\
2358 char *this_map,\ 2456 utf8_string this_map,\
2359 char *exit_on_final_map,\ 2457 utf8_string exit_on_final_map,\
2360 int xsize,\ 2458 int xsize,\
2361 int ysize,\ 2459 int ysize,\
2362 int expand2x,\ 2460 int expand2x,\
2363 int layoutoptions1,\ 2461 int layoutoptions1,\
2364 int layoutoptions2,\ 2462 int layoutoptions2,\
2377 val64 total_map_hp,\ 2475 val64 total_map_hp,\
2378 int map_layout_style,\ 2476 int map_layout_style,\
2379 int treasureoptions,\ 2477 int treasureoptions,\
2380 int symmetry_used,\ 2478 int symmetry_used,\
2381 region *region,\ 2479 region *region,\
2382 char *custom\ 2480 utf8_string custom\
2383) 2481)
2384 CODE: 2482 CODE:
2385{ 2483{
2386 random_map_params rmp; 2484 random_map_params rmp;
2387 2485
2414 rmp.decoroptions = decoroptions; 2512 rmp.decoroptions = decoroptions;
2415 rmp.orientation = orientation; 2513 rmp.orientation = orientation;
2416 rmp.origin_y = origin_y; 2514 rmp.origin_y = origin_y;
2417 rmp.origin_x = origin_x; 2515 rmp.origin_x = origin_x;
2418 rmp.random_seed = random_seed; 2516 rmp.random_seed = random_seed;
2419 rmp.total_map_hp = total_map_hp; 2517 rmp.total_map_hp = (uint64_t) total_map_hp;
2420 rmp.map_layout_style = map_layout_style; 2518 rmp.map_layout_style = map_layout_style;
2421 rmp.treasureoptions = treasureoptions; 2519 rmp.treasureoptions = treasureoptions;
2422 rmp.symmetry_used = symmetry_used; 2520 rmp.symmetry_used = symmetry_used;
2423 rmp.region = region; 2521 rmp.region = region;
2424 rmp.custom = custom; 2522 rmp.custom = custom;
2428 OUTPUT: 2526 OUTPUT:
2429 RETVAL 2527 RETVAL
2430 2528
2431MODULE = cf PACKAGE = cf::arch 2529MODULE = cf PACKAGE = cf::arch
2432 2530
2433archetype *find (const char *name) 2531int archetypes_size ()
2434 CODE: 2532 CODE:
2435 RETVAL = archetype::find (name); 2533 RETVAL = archetypes.size ();
2436 OUTPUT: 2534 OUTPUT: RETVAL
2437 RETVAL
2438 2535
2439archetype *first() 2536archetype *archetypes (U32 index)
2440 PROTOTYPE: 2537 CODE:
2441 CODE: 2538 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2442 RETVAL = first_archetype; 2539 OUTPUT: RETVAL
2540
2541object *instantiate (archetype *arch)
2542 CODE:
2543 RETVAL = arch_to_object (arch);
2544 OUTPUT:
2443 OUTPUT: RETVAL 2545 RETVAL
2444 2546
2445INCLUDE: $PERL genacc archetype ../include/object.h | 2547INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2446 2548
2447MODULE = cf PACKAGE = cf::party 2549MODULE = cf PACKAGE = cf::party
2448 2550
2449partylist *first () 2551partylist *first ()
2450 PROTOTYPE: 2552 PROTOTYPE:
2451 CODE: 2553 CODE:
2452 RETVAL = get_firstparty (); 2554 RETVAL = get_firstparty ();
2453 OUTPUT: RETVAL 2555 OUTPUT: RETVAL
2454 2556
2455INCLUDE: $PERL genacc partylist ../include/player.h | 2557INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2456 2558
2457MODULE = cf PACKAGE = cf::region 2559MODULE = cf PACKAGE = cf::region
2458 2560
2459void 2561void
2460list () 2562list ()
2461 PPCODE: 2563 PPCODE:
2462 for_all_regions (rgn) 2564 for_all_regions (rgn)
2463 XPUSHs (sv_2mortal (to_sv (rgn))); 2565 XPUSHs (sv_2mortal (to_sv (rgn)));
2464 2566
2465region *find (char *name) 2567region *find (utf8_string name)
2466 PROTOTYPE: $ 2568 PROTOTYPE: $
2467 CODE: 2569 CODE:
2468 RETVAL = region::find (name); 2570 RETVAL = region::find (name);
2469 OUTPUT: RETVAL 2571 OUTPUT: RETVAL
2470 2572
2471region *find_fuzzy (char *name) 2573region *find_fuzzy (utf8_string name)
2472 PROTOTYPE: $ 2574 PROTOTYPE: $
2473 CODE: 2575 CODE:
2474 RETVAL = region::find_fuzzy (name); 2576 RETVAL = region::find_fuzzy (name);
2475 OUTPUT: RETVAL 2577 OUTPUT: RETVAL
2476 2578
2579int specificity (region *rgn)
2580 CODE:
2581 RETVAL = 0;
2582 while (rgn = rgn->parent)
2583 RETVAL++;
2584 OUTPUT: RETVAL
2585
2477INCLUDE: $PERL genacc region ../include/map.h | 2586INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2478 2587
2479MODULE = cf PACKAGE = cf::living 2588MODULE = cf PACKAGE = cf::living
2480 2589
2481INCLUDE: $PERL genacc living ../include/living.h | 2590INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2482 2591
2483MODULE = cf PACKAGE = cf::settings 2592MODULE = cf PACKAGE = cf::settings
2484 2593
2485INCLUDE: $PERL genacc Settings ../include/global.h | 2594INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2486 2595
2487MODULE = cf PACKAGE = cf::client 2596MODULE = cf PACKAGE = cf::client
2488 2597
2489INCLUDE: $PERL genacc client ../include/client.h | 2598INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2490 2599
2491int invoke (client *ns, int event, ...) 2600int invoke (client *ns, int event, ...)
2492 CODE: 2601 CODE:
2493 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2602 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2494 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2603 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2510 CODE: 2619 CODE:
2511{ 2620{
2512 STRLEN len; 2621 STRLEN len;
2513 char *buf = SvPVbyte (packet, len); 2622 char *buf = SvPVbyte (packet, len);
2514 2623
2624 if (len > MAXSOCKBUF)
2625 {
2626 // ugly
2627 if (THIS->pl)
2628 THIS->pl->failmsg ("[packet too long for client]");
2629 }
2630 else
2515 THIS->send_packet (buf, len); 2631 THIS->send_packet (buf, len);
2516} 2632}
2517 2633
2634faceidx
2635client::need_face (utf8_string name, int pri = 0)
2636 CODE:
2637 RETVAL = face_find (name, 0);
2638 if (RETVAL)
2639 {
2640 THIS->send_face (RETVAL, pri);
2641 THIS->flush_fx ();
2642 }
2643 OUTPUT:
2644 RETVAL
2645
2646int
2647client::fx_want (int idx, int value = -1)
2648 CODE:
2649 if (0 < idx && idx < FT_NUM)
2650 {
2651 RETVAL = THIS->fx_want [idx];
2652 if (items > 2)
2653 THIS->fx_want [idx] = value;
2654 }
2655 else
2656 RETVAL = 0;
2657 OUTPUT:
2658 RETVAL
2659
2660MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2661
2662faceidx sound_find (utf8_string name)
2663
2664void sound_set (utf8_string str, faceidx face)
2665
2666# dire hack
2667void old_sound_index (int idx, faceidx face)
2668 CODE:
2669 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2670 old_sound_index [idx] = face;
2671
2672MODULE = cf PACKAGE = cf::face PREFIX = face_
2673
2674#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2675
2676faceidx face_find (utf8_string name, faceidx defidx = 0)
2677
2678faceidx alloc (utf8_string name)
2679 CODE:
2680{
2681 do
2682 {
2683 RETVAL = faces.size ();
2684 faces.resize (RETVAL + 1);
2685 }
2686 while (!RETVAL); // crude way to leave index 0
2687
2688 faces [RETVAL].name = name;
2689 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2690
2691 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2692 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2693}
2694 OUTPUT: RETVAL
2695
2696void set_type (faceidx idx, int value)
2697 ALIAS:
2698 set_type = 0
2699 set_visibility = 1
2700 set_magicmap = 2
2701 set_smooth = 3
2702 set_smoothlevel = 4
2703 CODE:
2704 faceinfo *f = face_info (idx); assert (f);
2705 switch (ix)
2706 {
2707 case 0: f->type = value; break;
2708 case 1: f->visibility = value; break;
2709 case 2: f->magicmap = value; break;
2710 case 3: f->smooth = value; break;
2711 case 4: f->smoothlevel = value; break;
2712 }
2713
2714void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2715 CODE:
2716{
2717 faceinfo *f = face_info (idx); assert (f);
2718 facedata *d = &(faceset ? f->data64 : f->data32);
2719 sv_to (data, d->data);
2720 STRLEN clen;
2721 char *cdata = SvPVbyte (chksum, clen);
2722 clen = min (CHKSUM_SIZE, clen);
2723
2724 if (memcmp (d->chksum, cdata, clen))
2725 {
2726 memcpy (d->chksum, cdata, clen);
2727
2728 // invalidate existing client face info
2729 for_all_clients (ns)
2730 if (ns->faceset == faceset)
2731 {
2732 ns->faces_sent [idx] = false;
2733 ns->force_newmap = true;
2734 }
2735 }
2736}
2737
2738int get_data_size (faceidx idx, int faceset = 0)
2739 CODE:
2740 facedata *d = face_data (idx, faceset);
2741 if (!d) XSRETURN_UNDEF;
2742 RETVAL = d->data.size ();
2743 OUTPUT:
2744 RETVAL
2745
2746SV *get_chksum (faceidx idx, int faceset = 0)
2747 CODE:
2748 facedata *d = face_data (idx, faceset);
2749 if (!d) XSRETURN_UNDEF;
2750 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2751 OUTPUT:
2752 RETVAL
2753
2754SV *get_data (faceidx idx, int faceset = 0)
2755 CODE:
2756 facedata *d = face_data (idx, faceset);
2757 if (!d) XSRETURN_UNDEF;
2758 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2759 OUTPUT:
2760 RETVAL
2761
2762void invalidate (faceidx idx)
2763 CODE:
2764 for_all_clients (ns)
2765 {
2766 ns->faces_sent [idx] = false;
2767 ns->force_newmap = true;
2768 }
2769
2770void invalidate_all ()
2771 CODE:
2772 for_all_clients (ns)
2773 {
2774 ns->faces_sent.reset ();
2775 ns->force_newmap = true;
2776 }
2777
2778MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2779
2780#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2781
2782animidx anim_find (utf8_string name)
2783 CODE:
2784 RETVAL = animation::find (name).number;
2785 OUTPUT: RETVAL
2786
2787animidx set (utf8_string name, SV *frames, int facings = 1)
2788 CODE:
2789{
2790 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2791 croak ("frames must be an arrayref");
2792
2793 AV *av = (AV *)SvRV (frames);
2794
2795 animation *anim = &animation::find (name);
2796 if (anim->number)
2797 {
2798 anim->resize (av_len (av) + 1);
2799 anim->facings = facings;
2800 }
2801 else
2802 anim = &animation::create (name, av_len (av) + 1, facings);
2803
2804 for (int i = 0; i < anim->num_animations; ++i)
2805 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2806}
2807 OUTPUT: RETVAL
2808
2809void invalidate_all ()
2810 CODE:
2811 for_all_clients (ns)
2812 ns->anims_sent.reset ();
2813
2814MODULE = cf PACKAGE = cf::object::freezer
2815
2816INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2817
2818SV *
2819new (char *klass)
2820 CODE:
2821 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2822 OUTPUT: RETVAL
2823
2824void
2825DESTROY (SV *sv)
2826 CODE:
2827 object_freezer *self;
2828 sv_to (sv, self);
2829 delete self;
2830
2831MODULE = cf PACKAGE = cf::object::thawer
2832
2833INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2834
2835SV *
2836new_from_file (char *klass, octet_string path)
2837 CODE:
2838 object_thawer *f = new object_thawer (path);
2839 if (!*f)
2840 {
2841 delete f;
2842 XSRETURN_UNDEF;
2843 }
2844 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2845 OUTPUT: RETVAL
2846
2847void
2848DESTROY (SV *sv)
2849 CODE:
2850 object_thawer *self;
2851 sv_to (sv, self);
2852 delete self;
2853
2854void
2855extract_tags (object_thawer *self)
2856 PPCODE:
2857 while (self->kw != KW_EOF)
2858 {
2859 PUTBACK;
2860 coroapi::cede_to_tick ();
2861 SPAGAIN;
2862
2863 if (self->kw == KW_tag)
2864 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2865
2866 self->skip ();
2867 }
2868

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