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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.179 by root, Sun Mar 18 03:05:40 2007 UTC vs.
Revision 1.280 by root, Mon Apr 21 06:35:26 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h>
33 34
35#include "global.h"
34#include "loader.h" 36#include "loader.h"
37#include "../random_maps/random_map.h"
35#include "cfperl.h" 38#include "evthread.h"
36#include "shstr.h" 39#include "sproto.h"
37 40
38#include <unistd.h> 41#include <unistd.h>
39#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
40# include <sys/mman.h> 43# include <sys/mman.h>
41#endif 44#endif
42 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
53
43#include <EXTERN.h> 54#include <EXTERN.h>
44#include <perl.h> 55#include <perl.h>
45#include <XSUB.h> 56#include <XSUB.h>
46 57
47#include "CoroAPI.h" 58#include "CoroAPI.h"
48#include "perlxsi.c" 59#include "perlxsi.c"
49 60
50extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
51 62
52typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
53typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
54 65
55#if IVSIZE >= 8 66typedef std::string std__string;
56 typedef IV val64;
57# define newSVval64 newSViv
58# define SvVAL64 SvIV
59#else
60 typedef double val64;
61# define newSVval64 newSVnv
62# define SvVAL64 SvNV
63#endif
64
65static f_plug_api gethook = cfapi_get_hooks;
66static f_plug_api object_set_property = cfapi_object_set_property;
67static f_plug_api object_insert = cfapi_object_insert;
68 67
69static PerlInterpreter *perl; 68static PerlInterpreter *perl;
70 69
71double runtime; 70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
72 74
73global gbl_ev; 75global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime; 77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
76 81
77static HV 82static HV
78 *stash_cf, 83 *stash_cf,
79 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
80 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
84 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
85 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
86 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
87 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
88 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
89// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
90template<class super> 117template<class super>
91static super * 118static super *
92is_a (attachable *at) 119is_a (attachable *at)
93{ 120{
102 129
103unordered_vector<attachable *> attachable::mortals; 130unordered_vector<attachable *> attachable::mortals;
104 131
105attachable::~attachable () 132attachable::~attachable ()
106{ 133{
107 flags |=0x3300;//D
108 assert (!self); 134 assert (!self);
109 assert (!cb); 135 assert (!cb);
110} 136}
111 137
112int 138int
128 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
129 SvREFCNT_dec (self); 155 SvREFCNT_dec (self);
130 156
131 // self *must* be null now because thats sv_unmagic's job. 157 // self *must* be null now because thats sv_unmagic's job.
132 assert (!this->self); 158 assert (!this->self);
133 flags |= 0x80; // severed //D
134 } 159 }
135} 160}
136 161
137void 162void
138attachable::optimise () 163attachable::optimise ()
139{ 164{
140 if (self 165 if (self
141 && SvREFCNT (self) == 1 166 && SvREFCNT (self) == 1
142 && !HvTOTALKEYS (self)) 167 && !HvTOTALKEYS (self))
143 flags |= 0x40,//D
144 sever_self (); 168 sever_self ();
145} 169}
146 170
147// check wether the object really is dead 171// check wether the object really is dead
148void 172void
155} 179}
156 180
157void 181void
158attachable::do_destroy () 182attachable::do_destroy ()
159{ 183{
160 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 184 INVOKE_ATTACHABLE (DESTROY, this);
161 185
162 if (cb) 186 if (cb)
163 { 187 {
164 SvREFCNT_dec (cb); 188 SvREFCNT_dec (cb);
165 cb = 0; 189 cb = 0;
166 } 190 }
167 191
168 if (self)
169 sever_self ();
170
171 flags |= 0x20; //D
172 mortals.push_back (this); 192 mortals.push_back (this);
173} 193}
174 194
175void 195void
176attachable::destroy () 196attachable::destroy ()
178 if (destroyed ()) 198 if (destroyed ())
179 return; 199 return;
180 200
181 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
182 do_destroy (); 202 do_destroy ();
203 sever_self ();
183} 204}
184 205
185void 206void
186attachable::check_mortals () 207attachable::check_mortals ()
187{ 208{
191 { 212 {
192 if (i >= mortals.size ()) 213 if (i >= mortals.size ())
193 { 214 {
194 i = 0; 215 i = 0;
195 216
196 if (mortals.size () > 1000) 217 if (mortals.size () >= 512)
197 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
198 233
199 break; 234 break;
200 } 235 }
201 236
202 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
203 238
204 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
205 240 if (obj->self)//D make this an assert later
206 //if (obj->refcnt > 0 || obj->self)
207 if (obj->refcnt || obj->self)
208 { 241 {
209//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
243 obj->sever_self ();
244 }
245#endif
246
247 if (obj->refcnt)
248 {
210 ++i; // further delay freeing 249 ++i; // further delay freeing
211 250
212 if (!(i & 0x3ff)) 251 if (!(i & 0x3ff))
213 break; 252 break;
214 } 253 }
215 else 254 else
216 { 255 {
217 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
218 delete obj; 258 delete obj;
219 } 259 }
220 } 260 }
221} 261}
222 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
223attachable & 275attachable &
224attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
225{ 277{
226 //if (self || cb) 278 //if (self || cb)
227 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
228 280
229 attach = src.attach; 281 attach = src.attach;
230 return *this; 282 return *this;
231} 283}
232 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
233////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
234 320
235static SV * 321static SV *
236newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
237{ 323{
238 SV *sv; 324 SV *sv;
239 325
240 if (!ptr) 326 if (!ptr)
241 return &PL_sv_undef; 327 return newSV (0);
242 328
243 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
244 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
245} 331}
246 332
265 351
266static SV * 352static SV *
267newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
268{ 354{
269 if (!obj) 355 if (!obj)
270 return &PL_sv_undef; 356 return newSV (0);
271 357
272 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
273 { 362 {
274 obj->self = newHV ();
275 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
276 obj->flags |= (obj->flags & 0xc0) << 8;
277 obj->flags &= ~0xc0;//D
278 obj->flags |= 0x10;//D
279 364
280 // now bless the object _once_ 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
281 return sv_bless (newRV_inc ((SV *)obj->self), stash); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
282 } 368 }
283 else 369 else
284 { 370 {
285 SV *sv = newRV_inc ((SV *)obj->self); 371 SV *sv = newRV_inc ((SV *)obj->self);
322 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
323 else 409 else
324 return 0; 410 return 0;
325} 411}
326 412
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
329inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350 436
351inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
353 439
354//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
355inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
356inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
357 442
358inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
359{
360 char buf[128];
361 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
362 return newSVpv (buf, 0);
363}
364 444
365inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
366inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
367inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
373inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
374inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
375inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
376inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
378inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
380inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
381inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
382inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
383inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
384inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
385inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
386inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
387inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
388inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
389 471
390//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
391inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
392 474
393template<class T> 475template<class T>
394inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
395 477
396template<int N> 478template<int N>
397inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
398 480
399inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
400inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
401inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
402inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
403inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
404 485
405inline void sv_to (SV *sv, std::string &v) 486inline void sv_to (SV *sv, std::string &v)
406{ 487{
407 STRLEN len; 488 STRLEN len;
408 char *data = SvPVbyte (sv, len); 489 char *data = SvPVbyte (sv, len);
409 v.assign (data, len); 490 v.assign (data, len);
410} 491}
411 492
412inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
413{ 494{
414 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
415
416 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
417 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
418} 497}
419 498
420inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
421 500
439 break; 518 break;
440 519
441 case DT_STRING: 520 case DT_STRING:
442 { 521 {
443 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
444 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
445 } 524 }
446 break; 525 break;
447 526
448 case DT_DATA: 527 case DT_DATA:
449 { 528 {
450 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
451 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
452 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
453 } 532 }
454 break; 533 break;
455 534
456 case DT_OBJECT: 535 case DT_OBJECT:
457 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
499 va_end (ap); 578 va_end (ap);
500 579
501 return sv; 580 return sv;
502} 581}
503 582
504static SV *
505newSVcfapi (int type, ...)
506{
507 SV *sv;
508
509 va_list ap;
510 va_start (ap, type);
511
512 switch (type)
513 {
514 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
515 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
516 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
517 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
518 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
519 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
520 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
521 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
522 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
523 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
524
525 default:
526 assert (("unhandled type in newSVcfapi", 0));
527 }
528
529 va_end (ap);
530
531 return sv;
532}
533
534////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
535 584
536SV * 585SV *
537registry (attachable *ext) 586registry (attachable *ext)
538{ 587{
542 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
543} 592}
544 593
545///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
546 595
547extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
548{
549 return 0;
550}
551
552static CommArray_s rtn_cmd;
553
554static int
555runPluginCommand (object *obj, char *params)
556{
557 return -1;
558}
559
560extern "C" void *cfperl_getPluginProperty (int *type, ...)
561{
562 va_list args;
563 char *propname;
564 int i;
565 va_start (args, type);
566 propname = va_arg (args, char *);
567 //printf ("Property name: %s\n", propname);
568
569 if (!strcmp (propname, "command?"))
570 return NULL;
571 else if (!strcmp (propname, "Identification"))
572 {
573 va_end (args);
574 return (void *)PLUGIN_NAME;
575 }
576 else if (!strcmp (propname, "FullName"))
577 {
578 va_end (args);
579 return (void *)PLUGIN_VERSION;
580 }
581 else
582 va_end (args);
583
584 return NULL;
585}
586
587extern "C" int cfperl_postInitPlugin ()
588{
589 int hooktype = 1;
590 int rtype = 0;
591
592 cf_init_plugin (gethook);
593
594 return 0;
595}
596
597extern "C" int cfperl_closePlugin ()
598{
599 return 0;
600}
601
602void 596void
603cfperl_init () 597cfperl_init ()
604{ 598{
599 extern char **environ;
600
605 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
606 perl = perl_alloc (); 602 perl = perl_alloc ();
607 perl_construct (perl); 603 perl_construct (perl);
608 604
609 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
610 606
611 const char *argv[] = { 607 const char *argv[] = {
612 "", 608 settings.argv [0],
613 "-e" 609 "-e"
614 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
615 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
616 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
617 "require cf;" 613 "require cf;"
618 }; 614 };
619 615
620 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
621 || perl_run (perl)) 617 || perl_run (perl))
622 { 618 {
623 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
624 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
625 } 621 }
645void 641void
646attachable::instantiate () 642attachable::instantiate ()
647{ 643{
648 if (attach) 644 if (attach)
649 { 645 {
650 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
651 attach = 0; 647 attach = 0;
652 } 648 }
653} 649}
654 650
655void 651void
656attachable::reattach () 652attachable::reattach ()
657{ 653{
658 optimise (); 654 optimise ();
659 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
660 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
661} 657}
662 658
663static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
664# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
665# include "eventinc.h" 661# include "eventinc.h"
708} 704}
709 705
710void 706void
711global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
712{ 708{
713 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
714} 710}
715 711
716void 712void
717object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
718{ 714{
719 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
720 { 716 {
721 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
722 718
723 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
724 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
725 } 721 }
726 722
762{ 758{
763 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
764 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
765} 761}
766 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
767bool 813bool
768attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
769{ 815{
770 data_type dt; 816 data_type dt;
771 va_list ap;
772
773 va_start (ap, event);
774 817
775 // callback call ordering should be: 818 // callback call ordering should be:
776 // 1. per-object callback 819 // 1. per-object callback
777 // 2. per-class object 820 // 2. per-class object
778 // 3. per-type callback 821 // 3. per-type callback
782 gather_callbacks (callbacks, event); 825 gather_callbacks (callbacks, event);
783 826
784 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
785 if (!callbacks) 828 if (!callbacks)
786 return 0; 829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
787 833
788 CALL_BEGIN (3); 834 CALL_BEGIN (3);
789 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
790 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
791 837
826} 872}
827 873
828SV * 874SV *
829cfperl_result (int idx) 875cfperl_result (int idx)
830{ 876{
831 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
832 if (!av) 878 if (!av)
833 return &PL_sv_undef; 879 return &PL_sv_undef;
834 880
835 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
836 if (!sv) 882 if (!sv)
850{ 896{
851 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
852} 898}
853 899
854///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
855 920
856void 921void
857cfperl_emergency_save () 922cfperl_emergency_save ()
858{ 923{
859 CALL_BEGIN (0); 924 CALL_BEGIN (0);
868 CALL_ARG (make_core); 933 CALL_ARG (make_core);
869 CALL_CALL ("cf::post_cleanup", G_VOID); 934 CALL_CALL ("cf::post_cleanup", G_VOID);
870 CALL_END; 935 CALL_END;
871} 936}
872 937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval;
983
984 if (count)
985 sv_to (POPs, retval);
986 else
987 retval = 0;
988
989 CALL_END;
990
991 return retval;
992}
993
873maptile * 994maptile *
874maptile::find_sync (const char *path, maptile *origin) 995maptile::find_sync (const char *path, maptile *origin)
875{ 996{
876 CALL_BEGIN (2); 997 CALL_BEGIN (2);
877 CALL_ARG (path); 998 CALL_ARG (path);
889 1010
890 return retval; 1011 return retval;
891} 1012}
892 1013
893maptile * 1014maptile *
894maptile::find_async (const char *path, maptile *origin) 1015maptile::find_async (const char *path, maptile *origin, bool load)
895{ 1016{
896 CALL_BEGIN (2); 1017 CALL_BEGIN (3);
897 CALL_ARG (path); 1018 CALL_ARG (path);
898 CALL_ARG (origin); 1019 CALL_ARG (origin);
1020 CALL_ARG (load);
899 CALL_CALL ("cf::map::find_async", G_SCALAR); 1021 CALL_CALL ("cf::map::find_async", G_SCALAR);
900 1022
901 maptile *retval; 1023 maptile *retval;
902 1024
903 if (count) 1025 if (count)
939 CALL_ARG (exit); 1061 CALL_ARG (exit);
940 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1062 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
941 CALL_END; 1063 CALL_END;
942} 1064}
943 1065
1066const char *
1067object::ref () const
1068{
1069 if (type == PLAYER)
1070 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1071 else
1072 return 0;
1073}
1074
1075object *
1076object::deref (const char *ref)
1077{
1078 object *retval = 0;
1079
1080 if (ref)
1081 {
1082 CALL_BEGIN (1);
1083 CALL_ARG (ref);
1084 CALL_CALL ("cf::object::deref", G_SCALAR);
1085
1086 if (count)
1087 sv_to (POPs, retval);
1088
1089 CALL_END;
1090 }
1091
1092 return retval;
1093}
1094
1095void
1096log_backtrace (const char *msg)
1097{
1098#if HAVE_BACKTRACE
1099 void *addr [20];
1100 int size = backtrace (addr, 20);
1101
1102 CALL_BEGIN (size);
1103 CALL_ARG (msg);
1104 for (int i = 0; i < size; ++i)
1105 CALL_ARG ((IV)addr [i]);
1106 CALL_CALL ("cf::_log_backtrace", G_VOID);
1107 CALL_END;
1108#endif
1109}
1110
944///////////////////////////////////////////////////////////////////////////// 1111/////////////////////////////////////////////////////////////////////////////
945 1112
946struct EventAPI *watcher_base::GEventAPI; 1113struct EVAPI *evapi::GEVAPI;
947struct CoroAPI *coroapi::GCoroAPI; 1114struct CoroAPI *coroapi::GCoroAPI;
948 1115
949int coroapi::cede_counter; 1116void coroapi::do_cede_to_tick ()
950
951static void iw_dispatch (pe_event *ev)
952{ 1117{
953 iw *w = (iw *)ev->ext_data; 1118 cede_pending = 0;
954 w->call (*w); 1119 cede ();
955} 1120}
956 1121
957void 1122void
958iw::alloc () 1123coroapi::wait_for_tick ()
959{ 1124{
960 pe = GEventAPI->new_idle (0, 0); 1125 CALL_BEGIN (0);
961 1126 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
962 WaREENTRANT_off (pe); 1127 CALL_END;
963 pe->base.callback = (void *)iw_dispatch;
964 pe->base.ext_data = (void *)this;
965} 1128}
966 1129
967static void iow_dispatch (pe_event *ev)
968{
969 iow *w = (iow *)ev->ext_data;
970 w->call (*w, ((pe_ioevent *)ev)->got);
971}
972
973void 1130void
974iow::alloc () 1131coroapi::wait_for_tick_begin ()
975{ 1132{
976 pe = GEventAPI->new_io (0, 0); 1133 CALL_BEGIN (0);
977 1134 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
978 WaREENTRANT_off (pe); 1135 CALL_END;
979 pe->base.callback = (void *)iow_dispatch;
980 pe->base.ext_data = (void *)this;
981
982 pe->fd = -1;
983 pe->poll = 0;
984}
985
986void
987iow::fd (int fd)
988{
989 pe->fd = fd;
990}
991
992int
993iow::poll ()
994{
995 return pe->poll;
996} 1136}
997 1137
998void 1138void
999iow::poll (int events) 1139iow::poll (int events)
1000{ 1140{
1001 if (pe->poll != events) 1141 if (events != this->events)
1002 { 1142 {
1143 int active = ev_is_active ((ev_io *)this);
1003 if (pe->poll) stop (); 1144 if (active) stop ();
1004 pe->poll = events; 1145 ev_io_set ((ev_io *)this, fd, events);
1005 if (pe->poll) start (); 1146 if (active) start ();
1006 } 1147 }
1007} 1148}
1008 1149
1009void 1150void
1010_connect_to_perl () 1151_connect_to_perl ()
1011{ 1152{
1012 stash_cf = gv_stashpv ("cf" , 1); 1153 stash_cf = gv_stashpv ("cf", 1);
1013 1154
1014 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1155 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1015 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1156 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1016 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1157 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1017 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1158 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1019 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1160 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1020 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1161 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1021 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1162 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1022 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1163 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1023 1164
1024 sv_runtime = get_sv ("cf::RUNTIME", 1); 1165 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1025 sv_upgrade (sv_runtime, SVt_NV); 1166 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1167 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1168 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1026 1169
1027 cb_global = get_av ("cf::CB_GLOBAL", 1); 1170 cb_global = get_av ("cf::CB_GLOBAL", 1);
1028 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1171 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1029 cb_object = get_av ("cf::CB_OBJECT", 1); 1172 cb_object = get_av ("cf::CB_OBJECT", 1);
1030 cb_player = get_av ("cf::CB_PLAYER", 1); 1173 cb_player = get_av ("cf::CB_PLAYER", 1);
1035 1178
1036MODULE = cf PACKAGE = cf PREFIX = cf_ 1179MODULE = cf PACKAGE = cf PREFIX = cf_
1037 1180
1038BOOT: 1181BOOT:
1039{ 1182{
1183 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1184 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1185
1040 _connect_to_perl (); 1186 _connect_to_perl ();
1041 1187
1042 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1043 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1044
1045 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1188 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1189
1190 //{
1191 // require_pv ("Time::HiRes");
1192 //
1193 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1194 // if (!svp) croak ("Time::HiRes is required");
1195 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1196 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1197 //}
1046 1198
1047 static const struct { 1199 static const struct {
1048 const char *name; 1200 const char *name;
1049 IV iv; 1201 IV iv;
1050 } *civ, const_iv[] = { 1202 } *civ, const_iv[] = {
1051# define const_iv(name) { # name, (IV)name }, 1203# define const_iv(name) { # name, (IV)name },
1052 const_iv (llevError) 1204 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1053 const_iv (llevInfo) 1205 const_iv (logBacktrace)
1054 const_iv (llevDebug) 1206
1055 const_iv (llevMonster) 1207 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1208
1209 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1056 1210
1057 const_iv (MAX_TIME) 1211 const_iv (MAX_TIME)
1058 const_iv (PLAYER)
1059 const_iv (TRANSPORT)
1060 const_iv (ROD)
1061 const_iv (TREASURE)
1062 const_iv (POTION)
1063 const_iv (FOOD)
1064 const_iv (POISON)
1065 const_iv (BOOK)
1066 const_iv (CLOCK) 1212 const_iv (MAXSOCKBUF)
1067 const_iv (ARROW) 1213
1068 const_iv (BOW)
1069 const_iv (WEAPON)
1070 const_iv (ARMOUR)
1071 const_iv (PEDESTAL)
1072 const_iv (ALTAR)
1073 const_iv (LOCKED_DOOR)
1074 const_iv (SPECIAL_KEY)
1075 const_iv (MAP)
1076 const_iv (DOOR)
1077 const_iv (KEY)
1078 const_iv (TIMED_GATE)
1079 const_iv (TRIGGER)
1080 const_iv (GRIMREAPER)
1081 const_iv (MAGIC_EAR)
1082 const_iv (TRIGGER_BUTTON)
1083 const_iv (TRIGGER_ALTAR)
1084 const_iv (TRIGGER_PEDESTAL)
1085 const_iv (SHIELD)
1086 const_iv (HELMET)
1087 const_iv (HORN)
1088 const_iv (MONEY)
1089 const_iv (CLASS)
1090 const_iv (GRAVESTONE)
1091 const_iv (AMULET)
1092 const_iv (PLAYERMOVER)
1093 const_iv (TELEPORTER)
1094 const_iv (CREATOR)
1095 const_iv (SKILL)
1096 const_iv (EARTHWALL)
1097 const_iv (GOLEM)
1098 const_iv (THROWN_OBJ)
1099 const_iv (BLINDNESS)
1100 const_iv (GOD)
1101 const_iv (DETECTOR)
1102 const_iv (TRIGGER_MARKER)
1103 const_iv (DEAD_OBJECT)
1104 const_iv (DRINK)
1105 const_iv (MARKER)
1106 const_iv (HOLY_ALTAR)
1107 const_iv (PLAYER_CHANGER)
1108 const_iv (BATTLEGROUND)
1109 const_iv (PEACEMAKER)
1110 const_iv (GEM)
1111 const_iv (FIREWALL)
1112 const_iv (ANVIL)
1113 const_iv (CHECK_INV)
1114 const_iv (MOOD_FLOOR) 1214 const_iv (NUM_BODY_LOCATIONS)
1115 const_iv (EXIT) 1215 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1116 const_iv (ENCOUNTER) 1216 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1117 const_iv (SHOP_FLOOR) 1217 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1118 const_iv (SHOP_MAT) 1218 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1119 const_iv (RING) 1219 const_iv (body_wrist) const_iv (body_waist)
1120 const_iv (FLOOR)
1121 const_iv (FLESH)
1122 const_iv (INORGANIC)
1123 const_iv (SKILL_TOOL)
1124 const_iv (LIGHTER)
1125 const_iv (BUILDABLE_WALL)
1126 const_iv (MISC_OBJECT)
1127 const_iv (LAMP)
1128 const_iv (DUPLICATOR)
1129 const_iv (SPELLBOOK)
1130 const_iv (CLOAK)
1131 const_iv (SPINNER)
1132 const_iv (GATE)
1133 const_iv (BUTTON)
1134 const_iv (CF_HANDLE)
1135 const_iv (HOLE)
1136 const_iv (TRAPDOOR)
1137 const_iv (SIGN)
1138 const_iv (BOOTS)
1139 const_iv (GLOVES)
1140 const_iv (SPELL)
1141 const_iv (SPELL_EFFECT)
1142 const_iv (CONVERTER)
1143 const_iv (BRACERS)
1144 const_iv (POISONING)
1145 const_iv (SAVEBED)
1146 const_iv (WAND)
1147 const_iv (SCROLL)
1148 const_iv (DIRECTOR)
1149 const_iv (GIRDLE)
1150 const_iv (FORCE)
1151 const_iv (POTION_EFFECT)
1152 const_iv (EVENT_CONNECTOR)
1153 const_iv (CLOSE_CON)
1154 const_iv (CONTAINER)
1155 const_iv (ARMOUR_IMPROVER)
1156 const_iv (WEAPON_IMPROVER)
1157 const_iv (SKILLSCROLL)
1158 const_iv (DEEP_SWAMP)
1159 const_iv (IDENTIFY_ALTAR)
1160 const_iv (MENU)
1161 const_iv (RUNE)
1162 const_iv (TRAP)
1163 const_iv (POWER_CRYSTAL)
1164 const_iv (CORPSE)
1165 const_iv (DISEASE)
1166 const_iv (SYMPTOM)
1167 const_iv (BUILDER)
1168 const_iv (MATERIAL)
1169 const_iv (ITEM_TRANSFORMER)
1170 1220
1171 const_iv (NUM_SUBTYPES) 1221 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1222 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1223 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1224 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1225 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1226 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1227 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1228 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1229 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1230 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1231 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1232 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1233 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1234 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1235 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1236 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1237 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1238 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1239 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1240 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1241 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1242 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1243 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1244 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1245 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1246 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1247 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1248 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1172 1249
1173 const_iv (ST_BD_BUILD) 1250 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1174 const_iv (ST_BD_REMOVE)
1175 1251
1176 const_iv (ST_MAT_FLOOR) 1252 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1177 const_iv (ST_MAT_WALL) 1253 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1178 const_iv (ST_MAT_ITEM)
1179 1254
1180 const_iv (AT_PHYSICAL) 1255 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1181 const_iv (AT_MAGIC) 1256 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1182 const_iv (AT_FIRE) 1257 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1183 const_iv (AT_ELECTRICITY) 1258 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1184 const_iv (AT_COLD) 1259 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1185 const_iv (AT_CONFUSION) 1260 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1186 const_iv (AT_ACID) 1261 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1187 const_iv (AT_DRAIN)
1188 const_iv (AT_WEAPONMAGIC)
1189 const_iv (AT_GHOSTHIT)
1190 const_iv (AT_POISON)
1191 const_iv (AT_SLOW)
1192 const_iv (AT_PARALYZE)
1193 const_iv (AT_TURN_UNDEAD)
1194 const_iv (AT_FEAR)
1195 const_iv (AT_CANCELLATION)
1196 const_iv (AT_DEPLETE)
1197 const_iv (AT_DEATH)
1198 const_iv (AT_CHAOS)
1199 const_iv (AT_COUNTERSPELL)
1200 const_iv (AT_GODPOWER)
1201 const_iv (AT_HOLYWORD)
1202 const_iv (AT_BLIND)
1203 const_iv (AT_INTERNAL)
1204 const_iv (AT_LIFE_STEALING)
1205 const_iv (AT_DISEASE)
1206 1262
1207 const_iv (WEAP_HIT) 1263 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1208 const_iv (WEAP_SLASH) 1264 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1209 const_iv (WEAP_PIERCE)
1210 const_iv (WEAP_CLEAVE)
1211 const_iv (WEAP_SLICE)
1212 const_iv (WEAP_STAB)
1213 const_iv (WEAP_WHIP)
1214 const_iv (WEAP_CRUSH)
1215 const_iv (WEAP_BLUD) 1265 const_iv (WEAP_BLUD)
1216 1266
1217 const_iv (FLAG_ALIVE) 1267 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1218 const_iv (FLAG_WIZ) 1268 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1219 const_iv (FLAG_REMOVED) 1269 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1270 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1271 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1272 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1273 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1275 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1276 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1277 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1278 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1279 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1280 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1281 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1282 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1283 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1285 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1286 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1288 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1289 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1291 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1292 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1299 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1300
1301 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303
1304 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (SP_RAISE_DEAD)
1220 const_iv (FLAG_FREED) 1307 const_iv (SP_RUNE)
1221 const_iv (FLAG_WAS_WIZ) 1308 const_iv (SP_MAKE_MARK)
1222 const_iv (FLAG_APPLIED) 1309 const_iv (SP_BOLT)
1223 const_iv (FLAG_UNPAID) 1310 const_iv (SP_BULLET)
1224 const_iv (FLAG_USE_SHIELD) 1311 const_iv (SP_EXPLOSION)
1225 const_iv (FLAG_NO_PICK) 1312 const_iv (SP_CONE)
1226 const_iv (FLAG_ANIMATE) 1313 const_iv (SP_BOMB)
1227 const_iv (FLAG_MONSTER) 1314 const_iv (SP_WONDER)
1228 const_iv (FLAG_FRIENDLY) 1315 const_iv (SP_SMITE)
1229 const_iv (FLAG_GENERATOR) 1316 const_iv (SP_MAGIC_MISSILE)
1230 const_iv (FLAG_IS_THROWN) 1317 const_iv (SP_SUMMON_GOLEM)
1231 const_iv (FLAG_AUTO_APPLY) 1318 const_iv (SP_DIMENSION_DOOR)
1232 const_iv (FLAG_PLAYER_SOLD) 1319 const_iv (SP_MAGIC_MAPPING)
1320 const_iv (SP_MAGIC_WALL)
1321 const_iv (SP_DESTRUCTION)
1322 const_iv (SP_PERCEIVE_SELF)
1323 const_iv (SP_WORD_OF_RECALL)
1233 const_iv (FLAG_SEE_INVISIBLE) 1324 const_iv (SP_INVISIBLE)
1234 const_iv (FLAG_CAN_ROLL)
1235 const_iv (FLAG_OVERLAY_FLOOR)
1236 const_iv (FLAG_IS_TURNABLE)
1237 const_iv (FLAG_IS_USED_UP)
1238 const_iv (FLAG_IDENTIFIED)
1239 const_iv (FLAG_REFLECTING)
1240 const_iv (FLAG_CHANGING)
1241 const_iv (FLAG_SPLITTING)
1242 const_iv (FLAG_HITBACK)
1243 const_iv (FLAG_STARTEQUIP)
1244 const_iv (FLAG_BLOCKSVIEW)
1245 const_iv (FLAG_UNDEAD)
1246 const_iv (FLAG_SCARED)
1247 const_iv (FLAG_UNAGGRESSIVE)
1248 const_iv (FLAG_REFL_MISSILE)
1249 const_iv (FLAG_REFL_SPELL)
1250 const_iv (FLAG_NO_MAGIC)
1251 const_iv (FLAG_NO_FIX_PLAYER)
1252 const_iv (FLAG_IS_LIGHTABLE)
1253 const_iv (FLAG_TEAR_DOWN)
1254 const_iv (FLAG_RUN_AWAY)
1255 const_iv (FLAG_PICK_UP)
1256 const_iv (FLAG_UNIQUE)
1257 const_iv (FLAG_NO_DROP)
1258 const_iv (FLAG_WIZCAST)
1259 const_iv (FLAG_CAST_SPELL)
1260 const_iv (FLAG_USE_SCROLL)
1261 const_iv (FLAG_USE_RANGE)
1262 const_iv (FLAG_USE_BOW)
1263 const_iv (FLAG_USE_ARMOUR)
1264 const_iv (FLAG_USE_WEAPON)
1265 const_iv (FLAG_USE_RING)
1266 const_iv (FLAG_READY_RANGE)
1267 const_iv (FLAG_READY_BOW)
1268 const_iv (FLAG_XRAYS)
1269 const_iv (FLAG_NO_APPLY)
1270 const_iv (FLAG_IS_FLOOR)
1271 const_iv (FLAG_LIFESAVE)
1272 const_iv (FLAG_NO_STRENGTH)
1273 const_iv (FLAG_SLEEP)
1274 const_iv (FLAG_STAND_STILL)
1275 const_iv (FLAG_RANDOM_MOVE)
1276 const_iv (FLAG_ONLY_ATTACK)
1277 const_iv (FLAG_CONFUSED)
1278 const_iv (FLAG_STEALTH)
1279 const_iv (FLAG_WIZPASS)
1280 const_iv (FLAG_IS_LINKED)
1281 const_iv (FLAG_CURSED)
1282 const_iv (FLAG_DAMNED)
1283 const_iv (FLAG_SEE_ANYWHERE)
1284 const_iv (FLAG_KNOWN_MAGICAL)
1285 const_iv (FLAG_KNOWN_CURSED)
1286 const_iv (FLAG_CAN_USE_SKILL)
1287 const_iv (FLAG_BEEN_APPLIED)
1288 const_iv (FLAG_READY_SCROLL)
1289 const_iv (FLAG_USE_ROD)
1290 const_iv (FLAG_USE_HORN)
1291 const_iv (FLAG_MAKE_INVIS)
1292 const_iv (FLAG_INV_LOCKED)
1293 const_iv (FLAG_IS_WOODED)
1294 const_iv (FLAG_IS_HILLY)
1295 const_iv (FLAG_READY_SKILL)
1296 const_iv (FLAG_READY_WEAPON)
1297 const_iv (FLAG_NO_SKILL_IDENT)
1298 const_iv (FLAG_BLIND)
1299 const_iv (FLAG_SEE_IN_DARK)
1300 const_iv (FLAG_IS_CAULDRON)
1301 const_iv (FLAG_NO_STEAL)
1302 const_iv (FLAG_ONE_HIT)
1303 const_iv (FLAG_CLIENT_SENT)
1304 const_iv (FLAG_BERSERK)
1305 const_iv (FLAG_NEUTRAL)
1306 const_iv (FLAG_NO_ATTACK)
1307 const_iv (FLAG_NO_DAMAGE)
1308 const_iv (FLAG_OBJ_ORIGINAL)
1309 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1310 const_iv (FLAG_ACTIVATE_ON_PUSH)
1311 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1312 const_iv (FLAG_IS_WATER)
1313 const_iv (FLAG_CONTENT_ON_GEN)
1314 const_iv (FLAG_IS_A_TEMPLATE)
1315 const_iv (FLAG_IS_BUILDABLE)
1316 const_iv (FLAG_DESTROY_ON_DEATH)
1317 const_iv (FLAG_NO_MAP_SAVE)
1318
1319 const_iv (NDI_BLACK)
1320 const_iv (NDI_WHITE)
1321 const_iv (NDI_NAVY)
1322 const_iv (NDI_RED)
1323 const_iv (NDI_ORANGE)
1324 const_iv (NDI_BLUE)
1325 const_iv (NDI_DK_ORANGE)
1326 const_iv (NDI_GREEN)
1327 const_iv (NDI_LT_GREEN)
1328 const_iv (NDI_GREY)
1329 const_iv (NDI_BROWN)
1330 const_iv (NDI_GOLD)
1331 const_iv (NDI_TAN)
1332 const_iv (NDI_MAX_COLOR)
1333 const_iv (NDI_COLOR_MASK)
1334 const_iv (NDI_UNIQUE)
1335 const_iv (NDI_ALL)
1336
1337 const_iv (UPD_LOCATION)
1338 const_iv (UPD_FLAGS)
1339 const_iv (UPD_WEIGHT)
1340 const_iv (UPD_FACE)
1341 const_iv (UPD_NAME)
1342 const_iv (UPD_ANIM)
1343 const_iv (UPD_ANIMSPEED)
1344 const_iv (UPD_NROF) 1325 const_iv (SP_PROBE)
1345
1346 const_iv (UPD_SP_MANA) 1326 const_iv (SP_HEALING)
1347 const_iv (UPD_SP_GRACE) 1327 const_iv (SP_CREATE_FOOD)
1348 const_iv (UPD_SP_DAMAGE) 1328 const_iv (SP_EARTH_TO_DUST)
1349 1329 const_iv (SP_CHANGE_ABILITY)
1350 const_iv (F_APPLIED) 1330 const_iv (SP_BLESS)
1351 const_iv (F_LOCATION)
1352 const_iv (F_UNPAID)
1353 const_iv (F_MAGIC)
1354 const_iv (F_CURSED) 1331 const_iv (SP_CURSE)
1332 const_iv (SP_SUMMON_MONSTER)
1333 const_iv (SP_CHARGING)
1334 const_iv (SP_POLYMORPH)
1335 const_iv (SP_ALCHEMY)
1336 const_iv (SP_REMOVE_CURSE)
1337 const_iv (SP_IDENTIFY)
1338 const_iv (SP_DETECTION)
1339 const_iv (SP_MOOD_CHANGE)
1340 const_iv (SP_MOVING_BALL)
1355 const_iv (F_DAMNED) 1341 const_iv (SP_SWARM)
1342 const_iv (SP_CHANGE_MANA)
1356 const_iv (F_OPEN) 1343 const_iv (SP_DISPEL_RUNE)
1357 const_iv (F_NOPICK) 1344 const_iv (SP_CREATE_MISSILE)
1345 const_iv (SP_CONSECRATE)
1346 const_iv (SP_ANIMATE_WEAPON)
1347 const_iv (SP_LIGHT)
1348 const_iv (SP_CHANGE_MAP_LIGHT)
1349 const_iv (SP_FAERY_FIRE)
1350 const_iv (SP_CAUSE_DISEASE)
1351 const_iv (SP_AURA)
1352 const_iv (SP_TOWN_PORTAL)
1353 const_iv (SP_PARTY_SPELL)
1354
1355 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1356 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1358 const_iv (F_LOCKED) 1357 const_iv (F_LOCKED)
1359 1358
1360 const_iv (F_BUY) 1359 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1361 const_iv (F_SHOP)
1362 const_iv (F_SELL)
1363 1360
1364 const_iv (P_BLOCKSVIEW) 1361 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1365 const_iv (P_PLAYER) 1362 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1366 const_iv (P_NO_MAGIC)
1367 const_iv (P_IS_ALIVE)
1368 const_iv (P_NO_CLERIC)
1369 const_iv (P_OUT_OF_MAP)
1370 const_iv (P_NEW_MAP)
1371 const_iv (P_UPTODATE)
1372 1363
1373 const_iv (UP_OBJ_INSERT) 1364 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1374 const_iv (UP_OBJ_REMOVE)
1375 const_iv (UP_OBJ_CHANGE)
1376 const_iv (UP_OBJ_FACE)
1377 1365
1378 const_iv (INS_NO_MERGE) 1366 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1379 const_iv (INS_ABOVE_FLOOR_ONLY)
1380 const_iv (INS_NO_WALK_ON)
1381 const_iv (INS_ON_TOP)
1382 const_iv (INS_BELOW_ORIGINATOR) 1367 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1383 const_iv (INS_MAP_LOAD)
1384 1368
1385 const_iv (WILL_APPLY_HANDLE) 1369 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1386 const_iv (WILL_APPLY_TREASURE) 1370 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1387 const_iv (WILL_APPLY_EARTHWALL)
1388 const_iv (WILL_APPLY_DOOR)
1389 const_iv (WILL_APPLY_FOOD)
1390 1371
1391 const_iv (SAVE_MODE) 1372 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1392 const_iv (SAVE_DIR_MODE)
1393 1373
1394 const_iv (M_PAPER) 1374 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1395 const_iv (M_IRON) 1375 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1396 const_iv (M_GLASS) 1376 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1397 const_iv (M_LEATHER) 1377 const_iv (M_ICE) const_iv (M_SPECIAL)
1398 const_iv (M_WOOD)
1399 const_iv (M_ORGANIC)
1400 const_iv (M_STONE)
1401 const_iv (M_CLOTH)
1402 const_iv (M_ADAMANT)
1403 const_iv (M_LIQUID)
1404 const_iv (M_SOFT_METAL)
1405 const_iv (M_BONE)
1406 const_iv (M_ICE)
1407 const_iv (M_SPECIAL)
1408 1378
1409 const_iv (SK_EXP_ADD_SKILL) 1379 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1410 const_iv (SK_EXP_TOTAL) 1380 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1411 const_iv (SK_EXP_NONE)
1412 const_iv (SK_SUBTRACT_SKILL_EXP)
1413 const_iv (SK_EXP_SKILL_ONLY)
1414 1381
1415 const_iv (SK_LOCKPICKING) 1382 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1416 const_iv (SK_HIDING) 1383 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1417 const_iv (SK_SMITHERY) 1384 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1418 const_iv (SK_BOWYER) 1385 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1419 const_iv (SK_JEWELER) 1386 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1420 const_iv (SK_ALCHEMY) 1387 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1421 const_iv (SK_STEALING) 1388 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1422 const_iv (SK_LITERACY) 1389 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1423 const_iv (SK_BARGAINING) 1390 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1424 const_iv (SK_JUMPING) 1391 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1425 const_iv (SK_DET_MAGIC)
1426 const_iv (SK_ORATORY)
1427 const_iv (SK_SINGING)
1428 const_iv (SK_DET_CURSE)
1429 const_iv (SK_FIND_TRAPS)
1430 const_iv (SK_MEDITATION)
1431 const_iv (SK_PUNCHING)
1432 const_iv (SK_FLAME_TOUCH)
1433 const_iv (SK_KARATE)
1434 const_iv (SK_CLIMBING)
1435 const_iv (SK_WOODSMAN)
1436 const_iv (SK_INSCRIPTION)
1437 const_iv (SK_ONE_HANDED_WEAPON)
1438 const_iv (SK_MISSILE_WEAPON)
1439 const_iv (SK_THROWING)
1440 const_iv (SK_USE_MAGIC_ITEM)
1441 const_iv (SK_DISARM_TRAPS)
1442 const_iv (SK_SET_TRAP)
1443 const_iv (SK_THAUMATURGY)
1444 const_iv (SK_PRAYING)
1445 const_iv (SK_CLAWING)
1446 const_iv (SK_LEVITATION)
1447 const_iv (SK_SUMMONING)
1448 const_iv (SK_PYROMANCY)
1449 const_iv (SK_EVOCATION)
1450 const_iv (SK_SORCERY)
1451 const_iv (SK_TWO_HANDED_WEAPON)
1452 const_iv (SK_SPARK_TOUCH)
1453 const_iv (SK_SHIVER)
1454 const_iv (SK_ACID_SPLASH)
1455 const_iv (SK_POISON_NAIL) 1392 const_iv (SK_POISON_NAIL)
1456 1393
1457 const_iv (SOUND_NEW_PLAYER) 1394 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1458 const_iv (SOUND_FIRE_ARROW) 1395 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1459 const_iv (SOUND_LEARN_SPELL) 1396 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1460 const_iv (SOUND_FUMBLE_SPELL) 1397 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1461 const_iv (SOUND_WAND_POOF) 1398 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1462 const_iv (SOUND_OPEN_DOOR) 1399 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1463 const_iv (SOUND_PUSH_PLAYER)
1464 const_iv (SOUND_PLAYER_HITS1)
1465 const_iv (SOUND_PLAYER_HITS2)
1466 const_iv (SOUND_PLAYER_HITS3)
1467 const_iv (SOUND_PLAYER_HITS4)
1468 const_iv (SOUND_PLAYER_IS_HIT1)
1469 const_iv (SOUND_PLAYER_IS_HIT2)
1470 const_iv (SOUND_PLAYER_IS_HIT3)
1471 const_iv (SOUND_PLAYER_KILLS)
1472 const_iv (SOUND_PET_IS_KILLED)
1473 const_iv (SOUND_PLAYER_DIES)
1474 const_iv (SOUND_OB_EVAPORATE)
1475 const_iv (SOUND_OB_EXPLODE)
1476 const_iv (SOUND_CLOCK)
1477 const_iv (SOUND_TURN_HANDLE)
1478 const_iv (SOUND_FALL_HOLE)
1479 const_iv (SOUND_DRINK_POISON)
1480 const_iv (SOUND_CAST_SPELL_0)
1481 1400
1482 const_iv (PREFER_LOW) 1401 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1483 const_iv (PREFER_HIGH)
1484 1402
1485 const_iv (ATNR_PHYSICAL) 1403 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1486 const_iv (ATNR_MAGIC) 1404 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1487 const_iv (ATNR_FIRE) 1405 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1488 const_iv (ATNR_ELECTRICITY) 1406 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1489 const_iv (ATNR_COLD) 1407 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1490 const_iv (ATNR_CONFUSION) 1408 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1491 const_iv (ATNR_ACID) 1409 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1492 const_iv (ATNR_DRAIN)
1493 const_iv (ATNR_WEAPONMAGIC)
1494 const_iv (ATNR_GHOSTHIT)
1495 const_iv (ATNR_POISON)
1496 const_iv (ATNR_SLOW)
1497 const_iv (ATNR_PARALYZE)
1498 const_iv (ATNR_TURN_UNDEAD)
1499 const_iv (ATNR_FEAR)
1500 const_iv (ATNR_CANCELLATION)
1501 const_iv (ATNR_DEPLETE)
1502 const_iv (ATNR_DEATH)
1503 const_iv (ATNR_CHAOS)
1504 const_iv (ATNR_COUNTERSPELL)
1505 const_iv (ATNR_GODPOWER)
1506 const_iv (ATNR_HOLYWORD)
1507 const_iv (ATNR_BLIND)
1508 const_iv (ATNR_INTERNAL)
1509 const_iv (ATNR_LIFE_STEALING)
1510 const_iv (ATNR_DISEASE)
1511 1410
1512 const_iv (MAP_IN_MEMORY) 1411 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1513 const_iv (MAP_SWAPPED)
1514 const_iv (MAP_LOADING)
1515 const_iv (MAP_SAVING) 1412 const_iv (MAP_INACTIVE)
1516 1413
1517 const_iv (KLASS_ATTACHABLE) 1414 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1518 const_iv (KLASS_GLOBAL) 1415 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1519 const_iv (KLASS_OBJECT)
1520 const_iv (KLASS_CLIENT)
1521 const_iv (KLASS_PLAYER)
1522 const_iv (KLASS_MAP)
1523 1416
1524 const_iv (CS_QUERY_YESNO) 1417 const_iv (VERSION_CS) const_iv (VERSION_SC)
1525 const_iv (CS_QUERY_SINGLECHAR)
1526 const_iv (CS_QUERY_HIDEINPUT)
1527 1418
1528 const_iv (ST_DEAD) 1419 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1529 const_iv (ST_SETUP)
1530 const_iv (ST_PLAYING)
1531 const_iv (ST_CUSTOM)
1532 1420
1533 const_iv (ST_CHANGE_CLASS) 1421 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1534 1422
1535 const_iv (IO_HEADER) 1423 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1536 const_iv (IO_OBJECTS)
1537 const_iv (IO_UNIQUES)
1538 1424
1539 // random map generator 1425 // random map generator
1540 const_iv (LAYOUT_NONE) 1426 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1541 const_iv (LAYOUT_ONION) 1427 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1542 const_iv (LAYOUT_MAZE)
1543 const_iv (LAYOUT_SPIRAL)
1544 const_iv (LAYOUT_ROGUELIKE)
1545 const_iv (LAYOUT_SNAKE)
1546 const_iv (LAYOUT_SQUARE_SPIRAL)
1547 1428
1548 const_iv (RMOPT_RANDOM) 1429 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1549 const_iv (RMOPT_CENTERED) 1430 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1550 const_iv (RMOPT_LINEAR) 1431 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1551 const_iv (RMOPT_BOTTOM_C)
1552 const_iv (RMOPT_BOTTOM_R)
1553 const_iv (RMOPT_IRR_SPACE)
1554 const_iv (RMOPT_WALL_OFF)
1555 const_iv (RMOPT_WALLS_ONLY)
1556 const_iv (RMOPT_NO_DOORS)
1557 1432
1558 const_iv (SYMMETRY_RANDOM) 1433 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1559 const_iv (SYMMETRY_NONE) 1434 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1560 const_iv (SYMMETRY_X) 1435
1561 const_iv (SYMMETRY_Y) 1436 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1562 const_iv (SYMMETRY_XY) 1437 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1438 const_iv (GT_MINIMAL)
1439
1440 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1441 const_iv (FT_RSRC) const_iv (FT_NUM)
1563 }; 1442 };
1564 1443
1565 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1444 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1566 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1445 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1567 1446
1588 } 1467 }
1589} 1468}
1590 1469
1591void _connect_to_perl () 1470void _connect_to_perl ()
1592 1471
1472void _recalc_want ()
1473
1593void _global_reattach () 1474void _global_reattach ()
1594 CODE: 1475 CODE:
1595{ 1476{
1596 // reattach to all attachable objects in the game. 1477 // reattach to all attachable objects in the game.
1597 for_all_clients (ns) 1478 for_all_clients (ns)
1598 ns->reattach (); 1479 ns->reattach ();
1599 1480
1600 for_all_objects (op) 1481 for_all_objects (op)
1601 op->reattach (); 1482 op->reattach ();
1483}
1484
1485# support function for map-world.ext
1486void _quantise (SV *data_sv, SV *plt_sv)
1487 CODE:
1488{
1489 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1490 croak ("_quantise called with invalid agruments");
1491
1492 plt_sv = SvRV (plt_sv);
1493 SV **plt = AvARRAY (plt_sv);
1494 int plt_count = AvFILL (plt_sv) + 1;
1495
1496 STRLEN len;
1497 char *data = SvPVbyte (data_sv, len);
1498 char *dst = data;
1499
1500 while (len >= 3)
1501 {
1502 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1503 {
1504 char *val = SvPVX (*val_sv);
1505
1506 if (val [0] == data [0]
1507 && val [1] == data [1]
1508 && val [2] == data [2])
1509 {
1510 *dst++ = val [3];
1511 goto next;
1512 }
1513 }
1514
1515 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1516 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1517 dst - SvPVX (data_sv), len);
1518
1519 next:
1520 data += 3;
1521 len -= 3;
1522 }
1523
1524 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1525}
1526
1527void evthread_start (int aiofd)
1528
1529void cede_to_tick ()
1530 CODE:
1531 coroapi::cede_to_tick ();
1532
1533NV till_tick ()
1534 CODE:
1535 RETVAL = SvNVX (sv_next_tick) - now ();
1536 OUTPUT:
1537 RETVAL
1538
1539int tick_inhibit ()
1540 CODE:
1541 RETVAL = tick_inhibit;
1542 OUTPUT:
1543 RETVAL
1544
1545void tick_inhibit_inc ()
1546 CODE:
1547 ++tick_inhibit;
1548
1549void tick_inhibit_dec ()
1550 CODE:
1551 if (!--tick_inhibit)
1552 if (tick_pending)
1553 {
1554 ev_async_send (EV_DEFAULT, &tick_watcher);
1555 coroapi::cede ();
1556 }
1557
1558void server_tick ()
1559 CODE:
1560{
1561 NOW = ev_now (EV_DEFAULT);
1562 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1563 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1564 runtime = SvNVX (sv_runtime);
1565
1566 server_tick ();
1567
1568 NOW = ev_time ();
1569 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1570 runtime += TICK;
1571 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1602} 1572}
1603 1573
1604NV floor (NV x) 1574NV floor (NV x)
1605 1575
1606NV ceil (NV x) 1576NV ceil (NV x)
1615 default: croak ("cf::rndm requires none, one or two parameters."); break; 1585 default: croak ("cf::rndm requires none, one or two parameters."); break;
1616 } 1586 }
1617 OUTPUT: 1587 OUTPUT:
1618 RETVAL 1588 RETVAL
1619 1589
1620void server_tick () 1590NV clamp (NV value, NV min_value, NV max_value)
1621 CODE: 1591 CODE:
1622 runtime = SvNVx (sv_runtime); 1592 RETVAL = clamp (value, min_value, max_value);
1623 server_tick (); 1593 OUTPUT:
1594 RETVAL
1624 1595
1596NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1597 CODE:
1598 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1599 OUTPUT:
1600 RETVAL
1601
1602void weaken (...)
1603 PROTOTYPE: @
1604 CODE:
1605 while (items > 0)
1606 sv_rvweaken (ST (--items));
1607
1625void 1608void
1626LOG (int level, char *msg) 1609log_backtrace (utf8_string msg)
1610
1611void
1612LOG (int flags, utf8_string msg)
1627 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1628 C_ARGS: (LogLevel)level, "%s", msg 1614 C_ARGS: flags, "%s", msg
1629 1615
1630char *path_combine (char *base, char *path) 1616octet_string path_combine (octet_string base, octet_string path)
1631 PROTOTYPE: $$ 1617 PROTOTYPE: $$
1632 1618
1633char *path_combine_and_normalize (char *base, char *path) 1619octet_string path_combine_and_normalize (octet_string base, octet_string path)
1634 PROTOTYPE: $$ 1620 PROTOTYPE: $$
1635 1621
1636const char *
1637get_maps_directory (char *path)
1638 PROTOTYPE: $
1639 ALIAS: maps_directory = 0
1640 CODE:
1641 RETVAL = create_pathname (path);
1642 OUTPUT: RETVAL
1643
1644void 1622void
1645sub_generation_inc () 1623sub_generation_inc ()
1646 CODE: 1624 CODE:
1647 PL_sub_generation++; 1625 PL_sub_generation++;
1648 1626
1649const char * 1627const_octet_string
1650mapdir () 1628mapdir ()
1651 PROTOTYPE: 1629 PROTOTYPE:
1652 ALIAS: 1630 ALIAS:
1653 mapdir = 0 1631 mapdir = 0
1654 uniquedir = 1 1632 uniquedir = 1
1670 } 1648 }
1671 OUTPUT: RETVAL 1649 OUTPUT: RETVAL
1672 1650
1673void abort () 1651void abort ()
1674 1652
1653void reset_signals ()
1654
1675void fork_abort (char *cause = "cf::fork_abort") 1655void fork_abort (const_octet_string cause = "cf::fork_abort")
1676 1656
1677void cleanup (const char *cause, bool make_core = false) 1657void cleanup (const_octet_string cause, bool make_core = false)
1678 1658
1679void emergency_save () 1659void emergency_save ()
1680 1660
1681void _exit (int status = EXIT_SUCCESS) 1661void _exit (int status = EXIT_SUCCESS)
1682 1662
1683UV sv_2watcher (SV *w)
1684 CODE:
1685 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1686 OUTPUT:
1687 RETVAL
1688
1689#if _POSIX_MEMLOCK 1663#if _POSIX_MEMLOCK
1690 1664
1691int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1665int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1666 INIT:
1667#if __GLIBC__
1668 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1669#endif
1692 1670
1693int munlockall () 1671int munlockall ()
1694 1672
1695#endif 1673#endif
1696 1674
1675int
1676malloc_trim (IV pad = 0)
1677
1678void
1679mallinfo ()
1680 PPCODE:
1681{
1682#if __GLIBC__
1683 struct mallinfo mai = mallinfo ();
1684 EXTEND (SP, 10*2);
1685 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1686 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1687 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1688 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1689 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1690 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1691 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1692 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1693 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1694 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1695#endif
1696 EXTEND (SP, 2*2);
1697 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1698 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1699}
1700
1697int find_animation (char *text) 1701int find_animation (utf8_string text)
1698 PROTOTYPE: $ 1702 PROTOTYPE: $
1699 1703
1700int random_roll (int min, int max, object *op, int goodbad); 1704int random_roll (int min, int max, object *op, int goodbad);
1701 1705
1702const char *cost_string_from_value(uint64 cost, int approx = 0) 1706const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1703 1707
1704int 1708int
1705exp_to_level (val64 exp) 1709exp_to_level (val64 exp)
1706 CODE: 1710 CODE:
1707{ 1711{
1738 RETVAL = newSVpv (resist_plus[atnr], 0); 1742 RETVAL = newSVpv (resist_plus[atnr], 0);
1739 else 1743 else
1740 XSRETURN_UNDEF; 1744 XSRETURN_UNDEF;
1741 OUTPUT: RETVAL 1745 OUTPUT: RETVAL
1742 1746
1747UUID
1748uuid_cur ()
1749 CODE:
1750 RETVAL = UUID::cur;
1751 OUTPUT:
1752 RETVAL
1753
1754UUID
1755uuid_gen ()
1756 CODE:
1757 RETVAL = UUID::gen ();
1758 OUTPUT:
1759 RETVAL
1760
1761val64
1762uuid_seq (UUID uuid)
1763 CODE:
1764 RETVAL = uuid.seq;
1765 OUTPUT:
1766 RETVAL
1767
1768UUID
1769uuid_str (val64 seq)
1770 CODE:
1771 RETVAL.seq = seq;
1772 OUTPUT:
1773 RETVAL
1774
1775void
1776coin_names ()
1777 PPCODE:
1778 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1781
1782void
1783coin_archetypes ()
1784 PPCODE:
1785 EXTEND (SP, NUM_COINS);
1786 for (int i = 0; i < NUM_COINS; ++i)
1787 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1788
1743bool 1789bool
1744load_resource_file (const char *filename) 1790load_resource_file_ (octet_string filename)
1745 1791
1746MODULE = cf PACKAGE = cf::attachable 1792MODULE = cf PACKAGE = cf::attachable
1747 1793
1748int 1794int
1749valid (SV *obj) 1795valid (SV *obj)
1767#object *mortals (U32 index) 1813#object *mortals (U32 index)
1768# CODE: 1814# CODE:
1769# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1815# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1770# OUTPUT: RETVAL 1816# OUTPUT: RETVAL
1771 1817
1772INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h | 1818INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1773 1819
1774MODULE = cf PACKAGE = cf::global 1820MODULE = cf PACKAGE = cf::global
1775 1821
1776int invoke (SV *klass, int event, ...) 1822int invoke (SV *klass, int event, ...)
1777 CODE: 1823 CODE:
1813object *actives (U32 index) 1859object *actives (U32 index)
1814 CODE: 1860 CODE:
1815 RETVAL = index < actives.size () ? actives [index] : 0; 1861 RETVAL = index < actives.size () ? actives [index] : 0;
1816 OUTPUT: RETVAL 1862 OUTPUT: RETVAL
1817 1863
1864const char *slot_use_name (U32 slot)
1865 ALIAS:
1866 slot_nonuse_name = 1
1867 CODE:
1868{
1869 if (slot >= NUM_BODY_LOCATIONS)
1870 croak ("body slot index out of range");
1871
1872 switch (ix)
1873 {
1874 case 0: RETVAL = body_locations[slot].use_name; break;
1875 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1876 }
1877}
1878 OUTPUT:
1879 RETVAL
1880
1818# missing properties 1881# missing properties
1819 1882
1820object *head (object *op) 1883object *head (object *op)
1821 PROTOTYPE: $ 1884 PROTOTYPE: $
1822 CODE: 1885 CODE:
1823 RETVAL = op->head_ (); 1886 RETVAL = op->head_ ();
1824 OUTPUT: RETVAL
1825
1826int is_head (object *op)
1827 PROTOTYPE: $
1828 CODE:
1829 RETVAL = op->head_ () == op;
1830 OUTPUT: RETVAL 1887 OUTPUT: RETVAL
1831 1888
1832void 1889void
1833inv (object *obj) 1890inv (object *obj)
1834 PROTOTYPE: $ 1891 PROTOTYPE: $
1835 PPCODE: 1892 PPCODE:
1836{ 1893{
1837 object *o;
1838 for (o = obj->inv; o; o = o->below) 1894 for (object *o = obj->inv; o; o = o->below)
1839 XPUSHs (sv_2mortal (to_sv (o))); 1895 XPUSHs (sv_2mortal (to_sv (o)));
1840} 1896}
1841 1897
1842void 1898void
1843set_animation (object *op, int idx) 1899set_animation (object *op, int idx)
1848num_animations (object *op) 1904num_animations (object *op)
1849 CODE: 1905 CODE:
1850 RETVAL = NUM_ANIMATIONS (op); 1906 RETVAL = NUM_ANIMATIONS (op);
1851 OUTPUT: RETVAL 1907 OUTPUT: RETVAL
1852 1908
1909int slot_info (object *op, UV slot, int value = 0)
1910 ALIAS:
1911 slot_used = 1
1912 CODE:
1913{
1914 if (slot >= NUM_BODY_LOCATIONS)
1915 croak ("body slot index out of range");
1916
1917 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1918
1919 if (items > 2)
1920 if (ix)
1921 op->slot[slot].used = value;
1922 else
1923 op->slot[slot].info = value;
1924}
1925 OUTPUT:
1926 RETVAL
1927
1853object *find_best_object_match (object *op, const char *match) 1928object *find_best_object_match (object *op, utf8_string match)
1854 1929
1855object *find_marked_object (object *op) 1930object *find_marked_object (object *op)
1856 1931
1857int need_identify (object *obj); 1932int need_identify (object *obj);
1858 1933
1859int apply_shop_mat (object *shop_mat, object *op); 1934int apply_shop_mat (object *shop_mat, object *op);
1860
1861int move_player (object *op, int dir)
1862 CODE:
1863 RETVAL = move_player (op, dir);
1864 OUTPUT:
1865 RETVAL
1866 1935
1867int move (object *op, int dir, object *originator = op) 1936int move (object *op, int dir, object *originator = op)
1868 CODE: 1937 CODE:
1869 RETVAL = move_ob (op, dir, originator); 1938 RETVAL = move_ob (op, dir, originator);
1870 OUTPUT: 1939 OUTPUT:
1877void apply_below (object *op) 1946void apply_below (object *op)
1878 CODE: 1947 CODE:
1879 player_apply_below (op); 1948 player_apply_below (op);
1880 1949
1881int cast_heal (object *op, object *caster, object *spell, int dir = 0) 1950int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1882
1883object *cf_object_present_archname_inside (object *op, char *whatstr)
1884
1885int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1886
1887int cf_object_change_map (object *op, int x, int y, maptile *map)
1888 1951
1889#//TODO 1952#//TODO
1890object *clone_ (object *op, int recursive = 0) 1953object *clone_ (object *op, int recursive = 0)
1891 CODE: 1954 CODE:
1892 if (recursive) 1955 if (recursive)
1908 RETVAL = pay_for_amount (amount, op); 1971 RETVAL = pay_for_amount (amount, op);
1909 OUTPUT: RETVAL 1972 OUTPUT: RETVAL
1910 1973
1911void pay_player (object *op, uint64 amount) 1974void pay_player (object *op, uint64 amount)
1912 1975
1913val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1976val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1914 1977
1915int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1978int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1916 1979
1917void learn_spell (object *op, object *sp, int special_prayer = 0) 1980void learn_spell (object *op, object *sp, int special_prayer = 0)
1918 CODE: 1981 CODE:
1919 do_learn_spell (op, sp, special_prayer); 1982 do_learn_spell (op, sp, special_prayer);
1920 1983
1921void forget_spell (object *op, object *sp) 1984void forget_spell (object *op, object *sp)
1922 CODE: 1985 CODE:
1923 do_forget_spell (op, query_name (sp)); 1986 do_forget_spell (op, query_name (sp));
1924 1987
1925object *check_for_spell (object *op, char *spellname) 1988object *check_for_spell (object *op, utf8_string spellname)
1926 CODE: 1989 CODE:
1927 RETVAL = check_spell_known (op, spellname); 1990 RETVAL = check_spell_known (op, spellname);
1928 OUTPUT: RETVAL 1991 OUTPUT: RETVAL
1929 1992
1930int query_money (object *op) 1993int query_money (object *op)
1939 2002
1940void drop (object *who, object *op) 2003void drop (object *who, object *op)
1941 2004
1942void pick_up (object *who, object *op) 2005void pick_up (object *who, object *op)
1943 2006
1944int cf_object_teleport (object *op, maptile *map, int x, int y)
1945
1946void update_object (object *op, int action) 2007void update_object (object *op, int action)
1947 2008
1948object *cf_create_object_by_name (const char *name)
1949
1950void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2009void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1951 2010
1952void player_lvl_adj (object *who, object *skill = 0) 2011void player_lvl_adj (object *who, object *skill = 0)
1953 2012
1954int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2013int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1955 2014
1961 2020
1962void add_button_link (object *button, maptile *map, int connected); 2021void add_button_link (object *button, maptile *map, int connected);
1963 2022
1964void remove_button_link (object *op); 2023void remove_button_link (object *op);
1965 2024
2025void handle_apply_yield (object *op);
2026
1966 2027
1967MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2028MODULE = cf PACKAGE = cf::object PREFIX = cf_
1968
1969object *cf_insert_ob_in_ob (object *ob, object *where)
1970 2029
1971# no clean way to get an object from an archetype - stupid idiotic 2030# no clean way to get an object from an archetype - stupid idiotic
1972# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2031# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1973 2032
1974object *new (const char *archetype = 0) 2033object *new (utf8_string archetype = 0)
1975 PROTOTYPE: ;$ 2034 PROTOTYPE: ;$
1976 CODE: 2035 CODE:
1977 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2036 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1978 OUTPUT: 2037 OUTPUT:
1979 RETVAL 2038 RETVAL
1980 2039
2040object *find_object (U32 tag)
2041
2042# TODO: nuke
1981object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2043object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1982 PROTOTYPE: $$$$$$ 2044 PROTOTYPE: $$$$$$
1983 CODE: 2045 CODE:
1984{ 2046{
1985 int unused_type; 2047 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1986 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1987} 2048}
1988 2049
1989# syntatic sugar for easier use in event callbacks. 2050const_utf8_string get_ob_key_value (object *op, utf8_string key)
1990const char *options (object *op)
1991 CODE:
1992 RETVAL = op->name;
1993 OUTPUT:
1994 RETVAL
1995 2051
1996player *contr (object *op)
1997 CODE:
1998 RETVAL = op->contr;
1999 OUTPUT: RETVAL
2000
2001const char *get_ob_key_value (object *op, const char *key)
2002
2003bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2052bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
2004 2053
2005object *get_nearest_player (object *ob) 2054object *get_nearest_player (object *ob)
2006 ALIAS: nearest_player = 0 2055 ALIAS: nearest_player = 0
2007 PREINIT: 2056 PREINIT:
2008 extern object *get_nearest_player (object *); 2057 extern object *get_nearest_player (object *);
2016 EXTEND (SP, 5); 2065 EXTEND (SP, 5);
2017 PUSHs (newSVuv (rv.distance)); 2066 PUSHs (newSVuv (rv.distance));
2018 PUSHs (newSViv (rv.distance_x)); 2067 PUSHs (newSViv (rv.distance_x));
2019 PUSHs (newSViv (rv.distance_y)); 2068 PUSHs (newSViv (rv.distance_y));
2020 PUSHs (newSViv (rv.direction)); 2069 PUSHs (newSViv (rv.direction));
2021 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2070 PUSHs (to_sv (rv.part));
2022} 2071}
2023 2072
2024bool on_same_map_as (object *ob, object *other) 2073bool on_same_map_as (object *ob, object *other)
2025 CODE: 2074 CODE:
2026 RETVAL = on_same_map (ob, other); 2075 RETVAL = on_same_map (ob, other);
2027 OUTPUT: RETVAL 2076 OUTPUT: RETVAL
2028 2077
2029const char * 2078const_utf8_string
2030base_name (object *op, int plural = op->nrof > 1) 2079base_name (object *op, int plural = op->nrof > 1)
2031 CODE: 2080 CODE:
2032 RETVAL = query_base_name (op, plural); 2081 RETVAL = query_base_name (op, plural);
2033 OUTPUT: RETVAL 2082 OUTPUT: RETVAL
2034 2083
2035object *decrease_ob_nr (object *op, unsigned long i) 2084# return the tail of an object, excluding itself
2085void
2086tail (object *op)
2087 PPCODE:
2088 while ((op = op->more))
2089 XPUSHs (sv_2mortal (to_sv (op)));
2036 2090
2037MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2091MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
2038 2092
2039player *player (object *op) 2093player *player (object *op)
2040 CODE: 2094 CODE:
2041 RETVAL = op->contr; 2095 RETVAL = op->contr;
2042 OUTPUT: RETVAL 2096 OUTPUT: RETVAL
2043 2097
2098bool move_player (object *op, int dir)
2099
2044void check_score (object *op) 2100void check_score (object *op)
2045 2101
2046void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2102void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2047 CODE: 2103 CODE:
2048 new_draw_info (flags, 0, op, txt); 2104 new_draw_info (flags, 0, op, txt);
2049 2105
2050object *cf_player_send_inventory (object *op)
2051
2052char *cf_player_get_ip (object *op)
2053 ALIAS: ip = 0
2054
2055object *cf_player_get_marked_item (object *op)
2056 ALIAS: marked_item = 0
2057
2058void cf_player_set_marked_item (object *op, object *ob)
2059
2060partylist *cf_player_get_party (object *op)
2061 ALIAS: party = 0
2062
2063void cf_player_set_party (object *op, partylist *party)
2064
2065void kill_player (object *op) 2106void kill_player (object *op)
2066 2107
2108void esrv_send_item (object *pl, object *item)
2109
2067void esrv_update_item (object *op, int what, object *item) 2110void esrv_update_item (object *pl, int what, object *item)
2068 C_ARGS: what, op, item 2111 C_ARGS: what, pl, item
2069 2112
2070void clear_los (object *op) 2113void esrv_del_item (object *pl, int tag)
2114 C_ARGS: pl->contr, tag
2071 2115
2072int command_summon (object *op, char *params) 2116int command_summon (object *op, utf8_string params)
2073 2117
2074int command_arrest (object *op, char *params) 2118int command_arrest (object *op, utf8_string params)
2075 2119
2076 2120
2077MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2121MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2078 2122
2079INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2123INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2094 pl->ob->stats.hp = pl->ob->stats.maxhp; 2138 pl->ob->stats.hp = pl->ob->stats.maxhp;
2095 pl->ob->stats.sp = pl->ob->stats.maxsp; 2139 pl->ob->stats.sp = pl->ob->stats.maxsp;
2096 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2140 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2097 pl->orig_stats = pl->ob->stats; 2141 pl->orig_stats = pl->ob->stats;
2098 2142
2099void cf_player_move (player *pl, int dir) 2143void clear_los (player *pl)
2100
2101void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2102 2144
2103bool 2145bool
2104cell_visible (player *pl, int dx, int dy) 2146cell_visible (player *pl, int dx, int dy)
2105 CODE: 2147 CODE:
2106 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2148 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2113 CODE: 2155 CODE:
2114{ 2156{
2115 STRLEN len; 2157 STRLEN len;
2116 char *buf = SvPVbyte (packet, len); 2158 char *buf = SvPVbyte (packet, len);
2117 2159
2160 if (len > MAXSOCKBUF)
2161 pl->failmsg ("[packet too long for client]");
2118 if (pl->ns) 2162 else if (pl->ns)
2119 pl->ns->send_packet (buf, len); 2163 pl->ns->send_packet (buf, len);
2120} 2164}
2121 2165
2122int 2166int
2123listening (player *pl, int new_value = -1) 2167listening (player *pl, int new_value = -1)
2159 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2203 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2160 OUTPUT: RETVAL 2204 OUTPUT: RETVAL
2161 2205
2162SV *registry (maptile *map) 2206SV *registry (maptile *map)
2163 2207
2208void
2209find_tagged_objects (maptile *map, utf8_string tag = 0)
2210 PPCODE:
2211{
2212 if (!map->spaces)
2213 XSRETURN_EMPTY;
2214
2215 if (tag)
2216 {
2217 shstr_cmp tag_ (tag);
2218
2219 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2220 for (object *op = ms->bot; op; op = op->above)
2221 if (op->tag == tag_)
2222 XPUSHs (sv_2mortal (to_sv (op)));
2223 }
2224 else
2225 {
2226 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2227 for (object *op = ms->bot; op; op = op->above)
2228 if (op->tag)
2229 XPUSHs (sv_2mortal (to_sv (op)));
2230 }
2231}
2232
2164INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2233INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2165 2234
2166void 2235void
2167maptile::instantiate () 2236maptile::instantiate ()
2168 2237
2212 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2281 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2213 { 2282 {
2214 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2283 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2215 ob->flag [FLAG_NO_MAP_SAVE] = true; 2284 ob->flag [FLAG_NO_MAP_SAVE] = true;
2216 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2285 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2286
2287 if (ob->randomitems)
2288 {
2289 if (!ob->above)
2290 {
2291 ob->create_treasure (ob->randomitems);
2292
2293 for (object *op = ob->above; op; op = op->above)
2294 op->flag [FLAG_NO_MAP_SAVE] = true;
2295 }
2296
2297 ob->randomitems = 0;
2298 }
2217 } 2299 }
2218 } 2300 }
2219 } 2301 }
2220 2302
2221 skip_space: ; 2303 skip_space: ;
2232 palette = SvRV (palette); 2314 palette = SvRV (palette);
2233 2315
2234 STRLEN idxlen; 2316 STRLEN idxlen;
2235 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen); 2317 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2236 2318
2237 region **regionmap = (region **)malloc ( 2319 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2238 (av_len ((AV *)palette) + 1) * sizeof (region *));
2239 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2320 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2240 2321
2241 for (int i = av_len ((AV *)palette) + 1; i--; ) 2322 for (int i = av_len ((AV *)palette) + 1; i--; )
2242 regionmap [i] = region::find ( 2323 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2243 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2244 2324
2245 for (int y = 0; y < THIS->height; ++y) 2325 for (int y = 0; y < THIS->height; ++y)
2246 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2326 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2247 2327
2248 sfree (THIS->regions, THIS->size ()); 2328 sfree (THIS->regions, THIS->size ());
2249 free (THIS->regionmap); 2329 delete [] THIS->regionmap;
2250 2330
2251 THIS->regions = regions; 2331 THIS->regions = regions;
2252 THIS->regionmap = regionmap; 2332 THIS->regionmap = regionmap;
2253} 2333}
2254 2334
2255void play_sound_map (maptile *map, int x, int y, int sound_num) 2335void
2336maptile::create_region_treasure ()
2337 CODE:
2338{
2339 object *op = object::create ();
2340 op->type = FLOOR;
2341 op->map = THIS;
2342
2343 for (int x = 0; x < THIS->width; ++x)
2344 for (int y = 0; y < THIS->height; ++y)
2345 {
2346 region *rgn = THIS->region (x, y);
2347
2348 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2349 if (rgn->treasure && rndm () < rgn->treasure_density)
2350 {
2351 op->x = x;
2352 op->y = y;
2353 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2354 }
2355 }
2356
2357 op->destroy ();
2358}
2256 2359
2257int out_of_map (maptile *map, int x, int y) 2360int out_of_map (maptile *map, int x, int y)
2258 2361
2259void 2362void
2260trigger (maptile *map, long connection, bool state = true) 2363trigger (maptile *map, long connection, bool state = true)
2265get_connection (maptile *map, long connection) 2368get_connection (maptile *map, long connection)
2266 PPCODE: 2369 PPCODE:
2267 oblinkpt *obp = get_connection_links (map, connection); 2370 oblinkpt *obp = get_connection_links (map, connection);
2268 if (obp) 2371 if (obp)
2269 for (objectlink *ol = obp->link; ol; ol = ol->next) 2372 for (objectlink *ol = obp->link; ol; ol = ol->next)
2270 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2373 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2271
2272object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2273
2274object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2275
2276object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2277 C_ARGS: str, map, nx, ny
2278 2374
2279void 2375void
2280get_map_flags (maptile *map, int x, int y) 2376get_map_flags (maptile *map, int x, int y)
2281 PPCODE: 2377 PPCODE:
2282{ 2378{
2287 EXTEND (SP, 4); 2383 EXTEND (SP, 4);
2288 PUSHs (sv_2mortal (newSViv (flags))); 2384 PUSHs (sv_2mortal (newSViv (flags)));
2289 2385
2290 if (GIMME_V == G_ARRAY) 2386 if (GIMME_V == G_ARRAY)
2291 { 2387 {
2292 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2388 PUSHs (sv_2mortal (to_sv (nmap)));
2293 PUSHs (sv_2mortal (newSViv (nx))); 2389 PUSHs (sv_2mortal (newSViv (nx)));
2294 PUSHs (sv_2mortal (newSViv (ny))); 2390 PUSHs (sv_2mortal (newSViv (ny)));
2295 } 2391 }
2296} 2392}
2297 2393
2306 2402
2307 get_map_flags (map, &nmap, x, y, &nx, &ny); 2403 get_map_flags (map, &nmap, x, y, &nx, &ny);
2308 2404
2309 if (nmap) 2405 if (nmap)
2310 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2406 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2311 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2407 XPUSHs (sv_2mortal (to_sv (o)));
2312} 2408}
2313 2409
2314SV * 2410SV *
2315bot_at (maptile *obj, unsigned int x, unsigned int y) 2411bot_at (maptile *obj, unsigned int x, unsigned int y)
2316 PROTOTYPE: $$$ 2412 PROTOTYPE: $$$
2325 INIT: 2421 INIT:
2326 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2422 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2327 CODE: 2423 CODE:
2328 switch (ix) 2424 switch (ix)
2329 { 2425 {
2330 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2426 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2331 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2427 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2332 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2428 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2333 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2429 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2334 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2430 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2335 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2431 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2336 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2432 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2337 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2433 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2338 } 2434 }
2339 OUTPUT: RETVAL 2435 OUTPUT: RETVAL
2340 2436
2341void fix_walls (maptile *map, int x, int y) 2437void fix_walls (maptile *map, int x, int y)
2342 2438
2344 2440
2345# worst xs function of my life 2441# worst xs function of my life
2346bool 2442bool
2347_create_random_map (\ 2443_create_random_map (\
2348 maptile *self,\ 2444 maptile *self,\
2349 char *wallstyle,\ 2445 utf8_string wallstyle,\
2350 char *wall_name,\ 2446 utf8_string wall_name,\
2351 char *floorstyle,\ 2447 utf8_string floorstyle,\
2352 char *monsterstyle,\ 2448 utf8_string monsterstyle,\
2353 char *treasurestyle,\ 2449 utf8_string treasurestyle,\
2354 char *layoutstyle,\ 2450 utf8_string layoutstyle,\
2355 char *doorstyle,\ 2451 utf8_string doorstyle,\
2356 char *decorstyle,\ 2452 utf8_string decorstyle,\
2357 char *origin_map,\ 2453 utf8_string origin_map,\
2358 char *final_map,\ 2454 utf8_string final_map,\
2359 char *exitstyle,\ 2455 utf8_string exitstyle,\
2360 char *this_map,\ 2456 utf8_string this_map,\
2361 char *exit_on_final_map,\ 2457 utf8_string exit_on_final_map,\
2362 int xsize,\ 2458 int xsize,\
2363 int ysize,\ 2459 int ysize,\
2364 int expand2x,\ 2460 int expand2x,\
2365 int layoutoptions1,\ 2461 int layoutoptions1,\
2366 int layoutoptions2,\ 2462 int layoutoptions2,\
2379 val64 total_map_hp,\ 2475 val64 total_map_hp,\
2380 int map_layout_style,\ 2476 int map_layout_style,\
2381 int treasureoptions,\ 2477 int treasureoptions,\
2382 int symmetry_used,\ 2478 int symmetry_used,\
2383 region *region,\ 2479 region *region,\
2384 char *custom\ 2480 utf8_string custom\
2385) 2481)
2386 CODE: 2482 CODE:
2387{ 2483{
2388 random_map_params rmp; 2484 random_map_params rmp;
2389 2485
2416 rmp.decoroptions = decoroptions; 2512 rmp.decoroptions = decoroptions;
2417 rmp.orientation = orientation; 2513 rmp.orientation = orientation;
2418 rmp.origin_y = origin_y; 2514 rmp.origin_y = origin_y;
2419 rmp.origin_x = origin_x; 2515 rmp.origin_x = origin_x;
2420 rmp.random_seed = random_seed; 2516 rmp.random_seed = random_seed;
2421 rmp.total_map_hp = total_map_hp; 2517 rmp.total_map_hp = (uint64_t) total_map_hp;
2422 rmp.map_layout_style = map_layout_style; 2518 rmp.map_layout_style = map_layout_style;
2423 rmp.treasureoptions = treasureoptions; 2519 rmp.treasureoptions = treasureoptions;
2424 rmp.symmetry_used = symmetry_used; 2520 rmp.symmetry_used = symmetry_used;
2425 rmp.region = region; 2521 rmp.region = region;
2426 rmp.custom = custom; 2522 rmp.custom = custom;
2430 OUTPUT: 2526 OUTPUT:
2431 RETVAL 2527 RETVAL
2432 2528
2433MODULE = cf PACKAGE = cf::arch 2529MODULE = cf PACKAGE = cf::arch
2434 2530
2435archetype *find (const char *name) 2531int archetypes_size ()
2436 CODE: 2532 CODE:
2437 RETVAL = archetype::find (name); 2533 RETVAL = archetypes.size ();
2438 OUTPUT: 2534 OUTPUT: RETVAL
2439 RETVAL
2440 2535
2441archetype *first() 2536archetype *archetypes (U32 index)
2442 PROTOTYPE: 2537 CODE:
2443 CODE: 2538 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2444 RETVAL = first_archetype; 2539 OUTPUT: RETVAL
2540
2541object *instantiate (archetype *arch)
2542 CODE:
2543 RETVAL = arch_to_object (arch);
2544 OUTPUT:
2445 OUTPUT: RETVAL 2545 RETVAL
2446 2546
2447INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2547INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2448 2548
2449MODULE = cf PACKAGE = cf::party 2549MODULE = cf PACKAGE = cf::party
2450 2550
2462list () 2562list ()
2463 PPCODE: 2563 PPCODE:
2464 for_all_regions (rgn) 2564 for_all_regions (rgn)
2465 XPUSHs (sv_2mortal (to_sv (rgn))); 2565 XPUSHs (sv_2mortal (to_sv (rgn)));
2466 2566
2467region *find (char *name) 2567region *find (utf8_string name)
2468 PROTOTYPE: $ 2568 PROTOTYPE: $
2469 CODE: 2569 CODE:
2470 RETVAL = region::find (name); 2570 RETVAL = region::find (name);
2471 OUTPUT: RETVAL 2571 OUTPUT: RETVAL
2472 2572
2473region *find_fuzzy (char *name) 2573region *find_fuzzy (utf8_string name)
2474 PROTOTYPE: $ 2574 PROTOTYPE: $
2475 CODE: 2575 CODE:
2476 RETVAL = region::find_fuzzy (name); 2576 RETVAL = region::find_fuzzy (name);
2477 OUTPUT: RETVAL 2577 OUTPUT: RETVAL
2478 2578
2579int specificity (region *rgn)
2580 CODE:
2581 RETVAL = 0;
2582 while (rgn = rgn->parent)
2583 RETVAL++;
2584 OUTPUT: RETVAL
2585
2479INCLUDE: $PERL $srcdir/genacc region ../include/map.h | 2586INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2480 2587
2481MODULE = cf PACKAGE = cf::living 2588MODULE = cf PACKAGE = cf::living
2482 2589
2483INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2590INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2484 2591
2512 CODE: 2619 CODE:
2513{ 2620{
2514 STRLEN len; 2621 STRLEN len;
2515 char *buf = SvPVbyte (packet, len); 2622 char *buf = SvPVbyte (packet, len);
2516 2623
2624 if (len > MAXSOCKBUF)
2625 {
2626 // ugly
2627 if (THIS->pl)
2628 THIS->pl->failmsg ("[packet too long for client]");
2629 }
2630 else
2517 THIS->send_packet (buf, len); 2631 THIS->send_packet (buf, len);
2518} 2632}
2633
2634faceidx
2635client::need_face (utf8_string name, int pri = 0)
2636 CODE:
2637 RETVAL = face_find (name, 0);
2638 if (RETVAL)
2639 {
2640 THIS->send_face (RETVAL, pri);
2641 THIS->flush_fx ();
2642 }
2643 OUTPUT:
2644 RETVAL
2645
2646int
2647client::fx_want (int idx, int value = -1)
2648 CODE:
2649 if (0 < idx && idx < FT_NUM)
2650 {
2651 RETVAL = THIS->fx_want [idx];
2652 if (items > 2)
2653 THIS->fx_want [idx] = value;
2654 }
2655 else
2656 RETVAL = 0;
2657 OUTPUT:
2658 RETVAL
2659
2660MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2661
2662faceidx sound_find (utf8_string name)
2663
2664void sound_set (utf8_string str, faceidx face)
2665
2666# dire hack
2667void old_sound_index (int idx, faceidx face)
2668 CODE:
2669 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2670 old_sound_index [idx] = face;
2519 2671
2520MODULE = cf PACKAGE = cf::face PREFIX = face_ 2672MODULE = cf PACKAGE = cf::face PREFIX = face_
2521 2673
2522INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2674#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2523 2675
2524faceidx face_find (const char *name, faceidx defidx = 0) 2676faceidx face_find (utf8_string name, faceidx defidx = 0)
2525 2677
2526faceidx alloc (const char *name) 2678faceidx alloc (utf8_string name)
2527 CODE: 2679 CODE:
2528{ 2680{
2529 do 2681 do
2530 { 2682 {
2531 RETVAL = faces.size (); 2683 RETVAL = faces.size ();
2539 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2691 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2540 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2692 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2541} 2693}
2542 OUTPUT: RETVAL 2694 OUTPUT: RETVAL
2543 2695
2544void set (faceidx idx, int visibility, int magicmap) 2696void set_type (faceidx idx, int value)
2697 ALIAS:
2698 set_type = 0
2699 set_visibility = 1
2700 set_magicmap = 2
2701 set_smooth = 3
2702 set_smoothlevel = 4
2545 CODE: 2703 CODE:
2546 faceinfo *f = face_info (idx); 2704 faceinfo *f = face_info (idx); assert (f);
2547 assert (f); 2705 switch (ix)
2548 f->visibility = visibility; 2706 {
2549 f->magicmap = magicmap; 2707 case 0: f->type = value; break;
2550 2708 case 1: f->visibility = value; break;
2551void set_smooth (faceidx idx, faceidx smooth) 2709 case 2: f->magicmap = value; break;
2552 CODE: 2710 case 3: f->smooth = value; break;
2553 faceinfo *f = face_info (idx); 2711 case 4: f->smoothlevel = value; break;
2554 assert (f); 2712 }
2555 f->smooth = smooth;
2556 2713
2557void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2714void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2558 CODE: 2715 CODE:
2716{
2717 faceinfo *f = face_info (idx); assert (f);
2718 facedata *d = &(faceset ? f->data64 : f->data32);
2719 sv_to (data, d->data);
2720 STRLEN clen;
2721 char *cdata = SvPVbyte (chksum, clen);
2722 clen = min (CHKSUM_SIZE, clen);
2723
2724 if (memcmp (d->chksum, cdata, clen))
2725 {
2726 memcpy (d->chksum, cdata, clen);
2727
2728 // invalidate existing client face info
2729 for_all_clients (ns)
2730 if (ns->faceset == faceset)
2731 {
2732 ns->faces_sent [idx] = false;
2733 ns->force_newmap = true;
2734 }
2735 }
2736}
2737
2738int get_data_size (faceidx idx, int faceset = 0)
2739 CODE:
2559 facedata *d = face_data (idx, faceset); 2740 facedata *d = face_data (idx, faceset);
2560 assert (d); 2741 if (!d) XSRETURN_UNDEF;
2561 assert (sv_len (chksum) == CHKSUM_SIZE); 2742 RETVAL = d->data.size ();
2562 sv_to (data, d->data); memcpy (d->chksum, SvPVbyte_nolen (chksum), CHKSUM_SIZE); 2743 OUTPUT:
2744 RETVAL
2745
2746SV *get_chksum (faceidx idx, int faceset = 0)
2747 CODE:
2748 facedata *d = face_data (idx, faceset);
2749 if (!d) XSRETURN_UNDEF;
2750 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2751 OUTPUT:
2752 RETVAL
2753
2754SV *get_data (faceidx idx, int faceset = 0)
2755 CODE:
2756 facedata *d = face_data (idx, faceset);
2757 if (!d) XSRETURN_UNDEF;
2758 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2759 OUTPUT:
2760 RETVAL
2563 2761
2564void invalidate (faceidx idx) 2762void invalidate (faceidx idx)
2565 CODE: 2763 CODE:
2566 for_all_clients (ns) 2764 for_all_clients (ns)
2765 {
2567 ns->faces_sent [idx] = false; 2766 ns->faces_sent [idx] = false;
2767 ns->force_newmap = true;
2768 }
2568 2769
2569void invalidate_all () 2770void invalidate_all ()
2570 CODE: 2771 CODE:
2571 for_all_clients (ns) 2772 for_all_clients (ns)
2773 {
2572 ns->faces_sent.reset (); 2774 ns->faces_sent.reset ();
2775 ns->force_newmap = true;
2776 }
2573 2777
2778MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2779
2780#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2781
2782animidx anim_find (utf8_string name)
2783 CODE:
2784 RETVAL = animation::find (name).number;
2785 OUTPUT: RETVAL
2786
2787animidx set (utf8_string name, SV *frames, int facings = 1)
2788 CODE:
2789{
2790 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2791 croak ("frames must be an arrayref");
2792
2793 AV *av = (AV *)SvRV (frames);
2794
2795 animation *anim = &animation::find (name);
2796 if (anim->number)
2797 {
2798 anim->resize (av_len (av) + 1);
2799 anim->facings = facings;
2800 }
2801 else
2802 anim = &animation::create (name, av_len (av) + 1, facings);
2803
2804 for (int i = 0; i < anim->num_animations; ++i)
2805 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2806}
2807 OUTPUT: RETVAL
2808
2809void invalidate_all ()
2810 CODE:
2811 for_all_clients (ns)
2812 ns->anims_sent.reset ();
2813
2814MODULE = cf PACKAGE = cf::object::freezer
2815
2816INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2817
2818SV *
2819new (char *klass)
2820 CODE:
2821 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2822 OUTPUT: RETVAL
2823
2824void
2825DESTROY (SV *sv)
2826 CODE:
2827 object_freezer *self;
2828 sv_to (sv, self);
2829 delete self;
2830
2831MODULE = cf PACKAGE = cf::object::thawer
2832
2833INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2834
2835SV *
2836new_from_file (char *klass, octet_string path)
2837 CODE:
2838 object_thawer *f = new object_thawer (path);
2839 if (!*f)
2840 {
2841 delete f;
2842 XSRETURN_UNDEF;
2843 }
2844 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2845 OUTPUT: RETVAL
2846
2847void
2848DESTROY (SV *sv)
2849 CODE:
2850 object_thawer *self;
2851 sv_to (sv, self);
2852 delete self;
2853
2854void
2855extract_tags (object_thawer *self)
2856 PPCODE:
2857 while (self->kw != KW_EOF)
2858 {
2859 PUTBACK;
2860 coroapi::cede_to_tick ();
2861 SPAGAIN;
2862
2863 if (self->kw == KW_tag)
2864 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2865
2866 self->skip ();
2867 }
2868

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