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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.280 by root, Mon Apr 21 06:35:26 2008 UTC vs.
Revision 1.404 by root, Wed May 4 07:36:41 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#include "autoconf.h" 23#include "autoconf.h"
25 24
26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5"
28
29#if HAVE_EXECINFO_H 25#if HAVE_EXECINFO_H
30# include <execinfo.h> 26# include <execinfo.h>
31#endif 27#endif
32 28
33#include <cstdarg> 29#include <cstdarg>
30#include <typeinfo>
34 31
35#include "global.h" 32#include "global.h"
33#include "rmg.h"
36#include "loader.h" 34#include "noise.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h" 35#include "evthread.h"
39#include "sproto.h" 36#include "sproto.h"
40 37
41#include <unistd.h> 38#include <unistd.h>
42#if _POSIX_MEMLOCK 39#if _POSIX_MEMLOCK
56#include <XSUB.h> 53#include <XSUB.h>
57 54
58#include "CoroAPI.h" 55#include "CoroAPI.h"
59#include "perlxsi.c" 56#include "perlxsi.c"
60 57
61extern sint64 *levels; // the experience table
62
63typedef object_thawer &object_thawer_ref; 58typedef object_thawer &object_thawer_ref;
64typedef object_freezer &object_freezer_ref; 59typedef object_freezer &object_freezer_ref;
65 60
66typedef std::string std__string; 61typedef std::string std__string;
67 62
73static int tick_pending; 68static int tick_pending;
74 69
75global gbl_ev; 70global gbl_ev;
76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 71static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now; 72static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
73static AV *av_reflect;
78 74
79bitset<NUM_EVENT_TYPES> ev_want_event; 75bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type; 76bitset<NUM_TYPES> ev_want_type;
81 77
82static HV 78static HV
83 *stash_cf, 79 *stash_cf,
84 *stash_cf_object_wrap, 80 *stash_cf_object_wrap,
85 *stash_cf_object_player_wrap, 81 *stash_cf_object_player_wrap,
86 *stash_cf_player_wrap, 82 *stash_cf_player_wrap,
87 *stash_cf_map_wrap, 83 *stash_cf_map_wrap,
84 *stash_cf_mapspace_wrap,
88 *stash_cf_client_wrap, 85 *stash_cf_client_wrap,
89 *stash_cf_arch_wrap, 86 *stash_cf_arch_wrap,
90 *stash_cf_party_wrap, 87 *stash_cf_party_wrap,
91 *stash_cf_region_wrap, 88 *stash_cf_region_wrap,
92 *stash_cf_living_wrap; 89 *stash_cf_living_wrap,
90 *stash_cf_layout_wrap,
91 *stash_ext_map_world;
93 92
93static SV
94 *cv_cf_do_invoke,
95 *cv_cf__can_merge,
96 *cv_cf_client_send_msg,
97 *cv_cf_tick,
98 *cv_cf_match_match;
99
100#ifndef newSVpv_utf8
94static inline SV * 101static SV *
95newSVpv_utf8 (const char *s) 102newSVpv_utf8 (const char *s)
96{ 103{
97 if (!s) 104 if (!s)
98 return newSV (0); 105 return newSV (0);
99 106
100 SV *sv = newSVpv (s, 0); 107 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv); 108 SvUTF8_on (sv);
102 return sv; 109 return sv;
103} 110}
111#endif
104 112
113#ifndef newSVpvn_utf8
105static inline SV * 114static SV *
106newSVpvn_utf8 (const char *s, STRLEN l) 115newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
107{ 116{
108 if (!s) 117 if (!s)
109 return newSV (0); 118 return newSV (0);
110 119
111 SV *sv = newSVpvn (s, l); 120 SV *sv = newSVpvn (s, l);
121
122 if (utf8)
112 SvUTF8_on (sv); 123 SvUTF8_on (sv);
124
113 return sv; 125 return sv;
126}
127#endif
128
129noinline utf8_string
130cfSvPVutf8_nolen (SV *sv)
131{
132 SvGETMAGIC (sv);
133
134 if (SvPOK (sv))
135 {
136 if (!SvUTF8 (sv))
137 sv_utf8_upgrade_nomg (sv);
138
139 return SvPVX (sv);
140 }
141
142 return SvPV_nolen (sv);
114} 143}
115 144
116// helper cast function, returns super class * or 0 145// helper cast function, returns super class * or 0
117template<class super> 146template<class super>
118static super * 147static super *
152 SvREFCNT_inc (self); 181 SvREFCNT_inc (self);
153 hv_clear (self); 182 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 183 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self); 184 SvREFCNT_dec (self);
156 185
157 // self *must* be null now because thats sv_unmagic's job. 186 // self *must* be null now because that's sv_unmagic's job.
158 assert (!this->self); 187 assert (!this->self);
159 } 188 }
160} 189}
161 190
162void 191void
196attachable::destroy () 225attachable::destroy ()
197{ 226{
198 if (destroyed ()) 227 if (destroyed ())
199 return; 228 return;
200 229
201 flags |= F_DESTROYED; 230 attachable_flags |= F_DESTROYED;
202 do_destroy (); 231 do_destroy ();
203 sever_self (); 232 sever_self ();
233}
234
235void
236attachable::do_delete ()
237{
238 delete this;
204} 239}
205 240
206void 241void
207attachable::check_mortals () 242attachable::check_mortals ()
208{ 243{
224 259
225 if (0) 260 if (0)
226 { 261 {
227 for (int j = 0; j < mortals.size (); ++j)//D 262 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D 263 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
264
229 fprintf (stderr, "\n");//D 265 fprintf (stderr, "\n");//D
230 } 266 }
231 } 267 }
232 } 268 }
233 269
253 } 289 }
254 else 290 else
255 { 291 {
256 mortals.erase (i); 292 mortals.erase (i);
257 obj->sever_self (); 293 obj->sever_self ();
258 delete obj; 294 obj->do_delete ();
259 } 295 }
260 } 296 }
261} 297}
262 298
263void 299void
280 316
281 attach = src.attach; 317 attach = src.attach;
282 return *this; 318 return *this;
283} 319}
284 320
321#if 0
285template<typename T> 322template<typename T>
286static bool 323static bool
287find_backref (void *ptr, T *obj) 324find_backref (void *ptr, T *obj)
288{ 325{
289 char *s = (char *)obj; 326 char *s = (char *)obj;
297 334
298 return false; 335 return false;
299} 336}
300 337
301// for debugging, find "live" objects containing this ptr 338// for debugging, find "live" objects containing this ptr
302void 339static void
303find_backref (void *ptr) 340find_backref (void *ptr)
304{ 341{
305 for_all_objects (op) 342 for_all_objects (op)
306 if (find_backref (ptr, op)) 343 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name); 344 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
311 fprintf (stderr, "P %p\n", pl); 348 fprintf (stderr, "P %p\n", pl);
312 349
313 for_all_clients (ns) 350 for_all_clients (ns)
314 if (find_backref (ptr, ns)) 351 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns); 352 fprintf (stderr, "C %p\n", ns);
316
317} 353}
354#endif
318 355
319////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 356//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
320 357
321static SV * 358static SV *
322newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 359newSVptr (void *ptr, HV *stash, HV *hv)
323{ 360{
324 SV *sv;
325
326 if (!ptr) 361 if (!ptr)
327 return newSV (0); 362 return newSV (0);
328 363
329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 364 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
330 return sv_bless (newRV_noinc ((SV *)hv), stash); 365 return sv_bless (newRV_noinc ((SV *)hv), stash);
366}
367
368static SV * noinline
369newSVptr (void *ptr, HV *stash)
370{
371 return newSVptr (ptr, stash, newHV ());
331} 372}
332 373
333static int 374static int
334attachable_free (pTHX_ SV *sv, MAGIC *mg) 375attachable_free (pTHX_ SV *sv, MAGIC *mg)
335{ 376{
347 return 0; 388 return 0;
348} 389}
349 390
350MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free}; 391MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
351 392
352static SV * 393static SV * noinline
353newSVattachable (attachable *obj, HV *stash) 394newSVattachable (attachable *obj, HV *stash)
354{ 395{
355 if (!obj) 396 if (!obj)
356 return newSV (0); 397 return newSV (0);
357 398
375 416
376 return sv; 417 return sv;
377 } 418 }
378} 419}
379 420
421#if 0 // unused
380static void 422static void
381clearSVptr (SV *sv) 423clearSVptr (SV *sv)
382{ 424{
383 if (SvROK (sv)) 425 if (SvROK (sv))
384 sv = SvRV (sv); 426 sv = SvRV (sv);
385 427
386 hv_clear ((HV *)sv); 428 hv_clear ((HV *)sv);
387 sv_unmagic (sv, PERL_MAGIC_ext); 429 sv_unmagic (sv, PERL_MAGIC_ext);
388} 430}
431#endif
432
433static long
434SvPTR_nc (SV *sv)
435{
436 sv = SvRV (sv);
437
438 // very important shortcut
439 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
440 return (long)SvMAGIC (sv)->mg_ptr;
441
442 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
443 return (long)mg->mg_ptr;
444
445 croak ("perl code used object, but C object is already destroyed, caught");
446}
389 447
390static long 448static long
391SvPTR (SV *sv, const char *klass) 449SvPTR (SV *sv, const char *klass)
392{ 450{
393 if (!sv_derived_from (sv, klass)) 451 if (!sv_derived_from (sv, klass))
394 croak ("object of type %s expected", klass); 452 croak ("object of type %s expected", klass);
395 453
396 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 454 return SvPTR_nc (sv);
397
398 if (!mg)
399 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
400
401 return (long)mg->mg_ptr;
402} 455}
403 456
404static long 457static long noinline
405SvPTR_ornull (SV *sv, const char *klass) 458SvPTR_ornull (SV *sv, const char *klass)
406{ 459{
407 if (SvOK (sv)) 460 if (expect_false (!SvOK (sv))) return 0;
461
408 return SvPTR (sv, klass); 462 return SvPTR (sv, klass);
409 else
410 return 0;
411} 463}
412 464
465static long noinline
466SvPTR_ornull_client (SV *sv)
467{
468 if (expect_false (!SvOK (sv))) return 0;
469
470 if (!SvROK (sv)
471 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
472 && !sv_derived_from (sv, "cf::client")))
473 croak ("object of type cf::client expected");
474
475 return SvPTR_nc (sv);
476}
477
478static long noinline
479SvPTR_ornull_object (SV *sv)
480{
481 if (expect_false (!SvOK (sv))) return 0;
482
483 if (!SvROK (sv)
484 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
485 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
486 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
487 && !sv_derived_from (sv, "cf::object")))
488 croak ("object of type cf::object expected");
489
490 return SvPTR_nc (sv);
491}
492
493static long noinline
494SvPTR_ornull_maptile (SV *sv)
495{
496 if (expect_false (!SvOK (sv))) return 0;
497
498 if (!SvROK (sv)
499 || (SvSTASH (SvRV (sv)) != stash_cf_map_wrap
500 && SvSTASH (SvRV (sv)) != stash_ext_map_world
501 && !sv_derived_from (sv, "cf::map")))
502 croak ("object of type cf::map expected");
503
504 return SvPTR_nc (sv);
505}
506
507static long noinline
508SvPTR_ornull_player (SV *sv)
509{
510 if (expect_false (!SvOK (sv))) return 0;
511
512 if (!SvROK (sv)
513 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
514 && !sv_derived_from (sv, "cf::player")))
515 croak ("object of type cf::player expected");
516
517 return SvPTR_nc (sv);
518}
519
413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); } 520static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); } 521static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
415inline SV *to_sv (bool v) { return newSViv (v); } 522static inline SV *to_sv (bool v) { return newSViv (v); }
416inline SV *to_sv ( signed char v) { return newSViv (v); } 523static inline SV *to_sv ( signed char v) { return newSViv (v); }
417inline SV *to_sv (unsigned char v) { return newSViv (v); } 524static inline SV *to_sv (unsigned char v) { return newSViv (v); }
418inline SV *to_sv ( signed short v) { return newSViv (v); } 525static inline SV *to_sv ( signed short v) { return newSViv (v); }
419inline SV *to_sv (unsigned short v) { return newSVuv (v); } 526static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
420inline SV *to_sv ( signed int v) { return newSViv (v); } 527static inline SV *to_sv ( signed int v) { return newSViv (v); }
421inline SV *to_sv (unsigned int v) { return newSVuv (v); } 528static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
422inline SV *to_sv ( signed long v) { return newSViv (v); } 529static inline SV *to_sv ( signed long v) { return newSViv (v); }
423inline SV *to_sv (unsigned long v) { return newSVuv (v); } 530static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
424inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 531static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
425inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 532static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
426inline SV *to_sv (float v) { return newSVnv (v); } 533static inline SV *to_sv (float v) { return newSVnv (v); }
427inline SV *to_sv (double v) { return newSVnv (v); } 534static inline SV *to_sv (double v) { return newSVnv (v); }
428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 535static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 536static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
537// gcc dislikes noilnine on to_sv
430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 538static noinline SV *to_sv_ni (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
539static inline SV *to_sv (object * v) { return to_sv_ni (v); }
431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 540static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 541static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); } 542static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 543static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 544static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
545static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
546static inline SV *to_sv (layout * v) { return newSVptr (v, stash_cf_layout_wrap); }
436 547
437inline SV *to_sv (object & v) { return to_sv (&v); } 548static inline SV *to_sv (object & v) { return to_sv (&v); }
438inline SV *to_sv (living & v) { return to_sv (&v); } 549static inline SV *to_sv (living & v) { return to_sv (&v); }
439 550
440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); } 551static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); } 552static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442 553
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); } 554static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444 555
556static inline SV *to_sv (dynbuf * v)
557{
558 SV *sv = newSV (0);
559
560 sv_upgrade (sv, SVt_PV);
561 SvGROW (sv, v->size () + 1);
562 SvPOK_only (sv);
563 v->linearise (SvPVX (sv));
564 SvCUR_set (sv, v->size ());
565 *SvEND (sv) = 0;
566
567 return sv;
568}
569
570static inline SV *to_sv (dynbuf_text * v)
571{
572 SV *sv = to_sv (static_cast<dynbuf *> (v));
573 SvUTF8_on (sv);
574 return sv;
575}
576
445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; } 577static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? cfSvPVutf8_nolen (sv) : 0; }
446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 578static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 579static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 580static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 581static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 582static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 583static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 584static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 585static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 586static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 587static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 588static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 589static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 590static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 591static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 592static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 593static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 594static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
595static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull_maptile (sv); }
463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 596static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); } 597static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 598static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 599static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 600static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
601static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
602static inline void sv_to (SV *sv, layout * &v) { v = (layout *) SvPTR_ornull (sv, "cf::layout"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); } 603static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); } 604static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
471 605
472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; } 606//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); } 607static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
474 608
475template<class T> 609template<class T>
476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 610static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
477 611
478template<int N> 612template<int N>
479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 613static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
480 614
481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 615static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 616static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 617static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 618static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
485 619
486inline void sv_to (SV *sv, std::string &v) 620static inline void sv_to (SV *sv, std::string &v)
487{ 621{
488 STRLEN len; 622 STRLEN len;
489 char *data = SvPVbyte (sv, len); 623 char *data = SvPVbyte (sv, len);
490 v.assign (data, len); 624 v.assign (data, len);
491} 625}
492 626
493inline void sv_to (SV *sv, UUID &v) 627static inline void sv_to (SV *sv, UUID &v)
494{ 628{
495 if (!v.parse (SvPV_nolen (sv))) 629 if (!v.parse (SvPV_nolen (sv)))
496 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 630 croak ("unparsable uuid: %s", SvPV_nolen (sv));
497} 631}
498 632
499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 633static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
500 634
501static SV * 635static SV *
502newSVdt_va (va_list &ap, data_type type) 636newSVdt_va (va_list &ap, data_type type)
503{ 637{
504 SV *sv; 638 SV *sv;
578 va_end (ap); 712 va_end (ap);
579 713
580 return sv; 714 return sv;
581} 715}
582 716
717// typemap support, mostly to avoid excessive inlining
718template<class type>
719static void noinline
720cf_obj_to (SV *arg, type &var)
721{
722 sv_to (arg, var);
723 if (expect_false (!var))
724 croak ("must not pass invalid/null cf_obj here");
725}
726
727template<class object>
728static void noinline
729cf_obj_ornull_to (SV *arg, object *&var)
730{
731 if (SvOK (arg))
732 {
733 sv_to (arg, var);
734 if (expect_false (!var))
735 croak ("unable to convert perl object to C++ object");
736 }
737 else
738 var = 0;
739}
740
583////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 741//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
584 742
585SV * 743static SV *
586registry (attachable *ext) 744registry (attachable *ext)
587{ 745{
588 if (!ext->cb) 746 if (!ext->cb)
589 ext->cb = newAV (); 747 ext->cb = newAV ();
590 748
604 762
605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 763 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
606 764
607 const char *argv[] = { 765 const char *argv[] = {
608 settings.argv [0], 766 settings.argv [0],
609 "-e" 767 "-e0"
610 "use EV; use Coro;" // required for bootstrap
611 "cf->bootstrap;" // required for datadir :*>
612 "unshift @INC, cf::datadir ();"
613 "require cf;"
614 }; 768 };
615 769
616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ) 770 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl)) 771 || perl_run (perl))
618 { 772 {
619 printf ("unable to initialize perl-interpreter, aborting.\n"); 773 printf ("unable to initialize perl-interpreter, aborting.\n");
620 exit (EXIT_FAILURE); 774 exit (EXIT_FAILURE);
621 } 775 }
622 776
777 eval_pv (
778 "#line 1 'cfperl init'\n"
779 "use EV ();\n" // required by bootstrap
780 "use Coro ();\n" // required by bootstrap
781 "cf->bootstrap;\n" // required for cf::datadir
782 "unshift @INC, cf::datadir ();\n" // required for 'require' :)
783 "require cf;\n",
784 0
785 );
786
787 if (SvTRUE (ERRSV))
623 { 788 {
624 dSP; 789 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
625 790 exit (EXIT_FAILURE);
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 } 791 }
630} 792}
631 793
794void
632void cfperl_main () 795cfperl_main ()
633{ 796{
634 dSP; 797 dSP;
635 798
636 PUSHMARK (SP); 799 PUSHMARK (SP);
637 PUTBACK; 800 PUTBACK;
662# undef def 825# undef def
663}; 826};
664 827
665#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 828#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
666 829
667static void 830static void noinline
668gather_callbacks (AV *&callbacks, AV *registry, event_type event) 831gather_callbacks (AV *&callbacks, AV *registry, event_type event)
669{ 832{
670 // event must be in array 833 // event must be in array
671 if (event >= 0 && event <= AvFILLp (registry)) 834 if (event >= 0 && event <= AvFILLp (registry))
672 { 835 {
758{ 921{
759 attachable::gather_callbacks (callbacks, event); 922 attachable::gather_callbacks (callbacks, event);
760 ::gather_callbacks (callbacks, cb_map, event); 923 ::gather_callbacks (callbacks, cb_map, event);
761} 924}
762 925
763void 926static void noinline
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry) 927_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{ 928{
766 for (int event = 0; event <= AvFILLp (registry); ++event) 929 for (int event = 0; event <= AvFILLp (registry); ++event)
767 { 930 {
768 SV *cbs_ = AvARRAY (registry)[event]; 931 SV *cbs_ = AvARRAY (registry)[event];
778 } 941 }
779 } 942 }
780} 943}
781 944
782// very slow and inefficient way to recalculate the global want bitsets 945// very slow and inefficient way to recalculate the global want bitsets
783void 946static void
784_recalc_want () 947_recalc_want ()
785{ 948{
786 ev_want_event.reset (); 949 ev_want_event.reset ();
787 950
788 _recalc_want (ev_want_event, cb_global); 951 _recalc_want (ev_want_event, cb_global);
861 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 1024 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
862 } 1025 }
863 1026
864 va_end (ap); 1027 va_end (ap);
865 1028
866 CALL_CALL ("cf::do_invoke", G_SCALAR); 1029 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
867 count = count > 0 ? POPi : 0; 1030 count = count > 0 ? POPi : 0;
868 1031
869 CALL_END; 1032 CALL_END;
870 1033
871 return count; 1034 return count;
872} 1035}
873 1036
874SV * 1037static SV *
875cfperl_result (int idx) 1038cfperl_result (int idx)
876{ 1039{
877 AV *av = get_av ("cf::INVOKE_RESULTS", 0); 1040 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
878 if (!av) 1041 if (!av)
879 return &PL_sv_undef; 1042 return &PL_sv_undef;
898} 1061}
899 1062
900///////////////////////////////////////////////////////////////////////////// 1063/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions 1064// various c++ => perl glue functions
902 1065
1066void
903void cfperl_tick () 1067cfperl_tick ()
904{ 1068{
905 tick_pending = 1; 1069 tick_pending = 1;
906 1070
907 if (tick_inhibit) 1071 if (tick_inhibit)
908 return; 1072 return;
911 1075
912 dSP; 1076 dSP;
913 1077
914 PUSHMARK (SP); 1078 PUSHMARK (SP);
915 PUTBACK; 1079 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID); 1080 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
917 1081
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick); 1082 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919} 1083}
920 1084
921void 1085void
944 CALL_CALL ("ext::books::make_book", G_VOID); 1108 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END; 1109 CALL_END;
946} 1110}
947 1111
948void 1112void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg) 1113cfperl_send_msg (client *ns, int color, const_utf8_string type, const_utf8_string msg)
950{ 1114{
951 CALL_BEGIN (4); 1115 CALL_BEGIN (4);
952 CALL_ARG (ns); 1116 CALL_ARG (ns);
953 CALL_ARG (type); 1117 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg)); 1118 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color); 1119 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID); 1120 CALL_CALL (cv_cf_client_send_msg, G_VOID);
957 CALL_END; 1121 CALL_END;
958} 1122}
959 1123
960int 1124int
961cfperl_can_merge (object *ob1, object *ob2) 1125cfperl_can_merge (object *ob1, object *ob2)
963 int can; 1127 int can;
964 1128
965 CALL_BEGIN (2); 1129 CALL_BEGIN (2);
966 CALL_ARG (ob1); 1130 CALL_ARG (ob1);
967 CALL_ARG (ob2); 1131 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR); 1132 CALL_CALL (cv_cf__can_merge, G_SCALAR);
969 can = count && SvTRUE (TOPs); 1133 can = count && SvTRUE (TOPs);
970 CALL_END; 1134 CALL_END;
971 1135
972 return can; 1136 return can;
973} 1137}
974 1138
1139void
1140cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1141{
1142 CALL_BEGIN (4);
1143 CALL_ARG (ob);
1144 CALL_ARG (state);
1145 CALL_ARG (activator);
1146 CALL_ARG (originator);
1147 CALL_CALL ("cf::mapscript::activate", G_VOID);
1148 CALL_END;
1149}
1150
975player * 1151player *
976player::find (const char *name) 1152player::find (const_utf8_string name)
977{ 1153{
978 CALL_BEGIN (1); 1154 CALL_BEGIN (1);
979 CALL_ARG (name); 1155 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR); 1156 CALL_CALL ("cf::player::find", G_SCALAR);
981 1157
982 player *retval; 1158 player *retval = 0;
983
984 if (count)
985 sv_to (POPs, retval); 1159 if (count) sv_to (POPs, retval);
986 else
987 retval = 0;
988 1160
989 CALL_END; 1161 CALL_END;
990 1162
991 return retval; 1163 return retval;
992} 1164}
993 1165
994maptile * 1166maptile *
1167find_style (const_utf8_string dirname, const_utf8_string stylename, int difficulty, bool recurse)
1168{
1169 CALL_BEGIN (4);
1170 CALL_ARG (dirname);
1171 CALL_ARG (stylename);
1172 CALL_ARG (difficulty);
1173 CALL_ARG (recurse);
1174 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1175
1176 maptile *retval = 0;
1177 if (count) sv_to (POPs, retval);
1178
1179 CALL_END;
1180
1181 return retval;
1182}
1183
1184maptile *
995maptile::find_sync (const char *path, maptile *origin) 1185maptile::find_sync (const_utf8_string path, maptile *origin)
996{ 1186{
997 CALL_BEGIN (2); 1187 CALL_BEGIN (2);
998 CALL_ARG (path); 1188 CALL_ARG (path);
999 CALL_ARG (origin); 1189 CALL_ARG (origin);
1000 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1190 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1001 1191
1002 maptile *retval; 1192 maptile *retval = 0;
1003
1004 if (count)
1005 sv_to (POPs, retval); 1193 if (count) sv_to (POPs, retval);
1006 else
1007 retval = 0;
1008 1194
1009 CALL_END; 1195 CALL_END;
1010 1196
1011 return retval; 1197 return retval;
1012} 1198}
1013 1199
1014maptile * 1200maptile *
1015maptile::find_async (const char *path, maptile *origin, bool load) 1201maptile::find_async (const_utf8_string path, maptile *origin, bool load)
1016{ 1202{
1017 CALL_BEGIN (3); 1203 CALL_BEGIN (3);
1018 CALL_ARG (path); 1204 CALL_ARG (path);
1019 CALL_ARG (origin); 1205 CALL_ARG (origin);
1020 CALL_ARG (load); 1206 CALL_ARG (load);
1021 CALL_CALL ("cf::map::find_async", G_SCALAR); 1207 CALL_CALL ("cf::map::find_async", G_SCALAR);
1022 1208
1023 maptile *retval; 1209 maptile *retval = 0;
1024
1025 if (count)
1026 sv_to (POPs, retval); 1210 if (count) sv_to (POPs, retval);
1027 else
1028 retval = 0;
1029 1211
1030 CALL_END; 1212 CALL_END;
1031 1213
1032 return retval; 1214 return retval;
1033} 1215}
1036maptile::do_load_sync () 1218maptile::do_load_sync ()
1037{ 1219{
1038 CALL_BEGIN (1); 1220 CALL_BEGIN (1);
1039 CALL_ARG (this); 1221 CALL_ARG (this);
1040 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1222 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1041 CALL_END;
1042}
1043
1044void
1045maptile::change_all_map_light (int change)
1046{
1047 CALL_BEGIN (1);
1048 CALL_ARG (change);
1049 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1050 CALL_END; 1223 CALL_END;
1051} 1224}
1052 1225
1053void 1226void
1054object::enter_exit (object *exit) 1227object::enter_exit (object *exit)
1061 CALL_ARG (exit); 1234 CALL_ARG (exit);
1062 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1235 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1063 CALL_END; 1236 CALL_END;
1064} 1237}
1065 1238
1066const char * 1239void
1240object::player_goto (const_utf8_string path, int x, int y)
1241{
1242 if (type != PLAYER)
1243 return;
1244
1245 CALL_BEGIN (4);
1246 CALL_ARG (this);
1247 CALL_ARG (path);
1248 CALL_ARG (x);
1249 CALL_ARG (y);
1250 CALL_CALL ("cf::object::player::goto", G_VOID);
1251 CALL_END;
1252}
1253
1254const_utf8_string
1067object::ref () const 1255object::ref () const
1068{ 1256{
1069 if (type == PLAYER) 1257 if (type == PLAYER)
1070 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name); 1258 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1071 else 1259 else
1260 // TODO: should be able to save references within the same map, at least
1072 return 0; 1261 return 0;
1073} 1262}
1074 1263
1075object * 1264object *
1076object::deref (const char *ref) 1265object::deref (const_utf8_string ref)
1077{ 1266{
1078 object *retval = 0; 1267 object *retval = 0;
1079 1268
1080 if (ref) 1269 if (ref)
1081 { 1270 {
1091 1280
1092 return retval; 1281 return retval;
1093} 1282}
1094 1283
1095void 1284void
1096log_backtrace (const char *msg) 1285log_backtrace (const_utf8_string msg)
1097{ 1286{
1098#if HAVE_BACKTRACE 1287#if HAVE_BACKTRACE
1099 void *addr [20]; 1288 void *addr [20];
1100 int size = backtrace (addr, 20); 1289 int size = backtrace (addr, 20);
1101 1290
1106 CALL_CALL ("cf::_log_backtrace", G_VOID); 1295 CALL_CALL ("cf::_log_backtrace", G_VOID);
1107 CALL_END; 1296 CALL_END;
1108#endif 1297#endif
1109} 1298}
1110 1299
1300bool
1301is_match_expr (const_utf8_string expr)
1302{
1303 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1304}
1305
1306bool
1307match (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1308{
1309 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1310 expr += sizeof ("match ") - 1;
1311
1312 CALL_BEGIN (5);
1313 CALL_ARG (expr);
1314 CALL_ARG (ob);
1315 CALL_ARG (self);
1316 CALL_ARG (source);
1317 CALL_ARG (originator);
1318 CALL_CALL (cv_cf_match_match, G_SCALAR);
1319
1320 bool matched = count && SvTRUE (TOPs);
1321
1322 CALL_END;
1323
1324 return matched;
1325}
1326
1327object *
1328match_one (const_utf8_string expr, object *ob, object *self, object *source, object *originator)
1329{
1330 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1331 expr += sizeof ("match ") - 1;
1332
1333 CALL_BEGIN (5);
1334 CALL_ARG (expr);
1335 CALL_ARG (ob);
1336 CALL_ARG (self);
1337 CALL_ARG (source);
1338 CALL_ARG (originator);
1339 CALL_CALL (cv_cf_match_match, G_ARRAY);
1340
1341 object *one = 0;
1342
1343 if (count)
1344 sv_to (TOPs, one);
1345
1346 CALL_END;
1347
1348 return one;
1349}
1350
1111///////////////////////////////////////////////////////////////////////////// 1351/////////////////////////////////////////////////////////////////////////////
1112 1352
1113struct EVAPI *evapi::GEVAPI; 1353struct EVAPI *evapi::GEVAPI;
1114struct CoroAPI *coroapi::GCoroAPI; 1354struct CoroAPI *coroapi::GCoroAPI;
1115 1355
1356void
1116void coroapi::do_cede_to_tick () 1357coroapi::do_cede_to_tick ()
1117{ 1358{
1118 cede_pending = 0; 1359 cede_pending = 0;
1119 cede (); 1360 cede ();
1120} 1361}
1121 1362
1145 ev_io_set ((ev_io *)this, fd, events); 1386 ev_io_set ((ev_io *)this, fd, events);
1146 if (active) start (); 1387 if (active) start ();
1147 } 1388 }
1148} 1389}
1149 1390
1150void 1391static void
1151_connect_to_perl () 1392_connect_to_perl_1 ()
1152{ 1393{
1153 stash_cf = gv_stashpv ("cf", 1); 1394 stash_cf = gv_stashpv ("cf", 1);
1154 1395
1155 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1396 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1156 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1397 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1157 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1398 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1158 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1399 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1400 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1159 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1401 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1160 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1402 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1161 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1403 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1162 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1404 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1163 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1405 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1406 stash_cf_layout_wrap = gv_stashpv ("cf::layout::wrap", 1);
1407 stash_ext_map_world = gv_stashpv ("ext::map_world" , 1);
1164 1408
1165 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV); 1409 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1166 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV); 1410 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1167 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV); 1411 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1168 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV); 1412 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1174 cb_client = get_av ("cf::CB_CLIENT", 1); 1418 cb_client = get_av ("cf::CB_CLIENT", 1);
1175 cb_type = get_av ("cf::CB_TYPE" , 1); 1419 cb_type = get_av ("cf::CB_TYPE" , 1);
1176 cb_map = get_av ("cf::CB_MAP" , 1); 1420 cb_map = get_av ("cf::CB_MAP" , 1);
1177} 1421}
1178 1422
1423static void
1424_connect_to_perl_2 ()
1425{
1426 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1427 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1428 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1429 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1430 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1431}
1432
1179MODULE = cf PACKAGE = cf PREFIX = cf_ 1433MODULE = cf PACKAGE = cf PREFIX = cf_
1180 1434
1181BOOT: 1435BOOT:
1182{ 1436{
1183 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI; 1437 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1184 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1438 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1185 1439
1186 _connect_to_perl (); 1440 _connect_to_perl_1 ();
1187 1441
1188 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1442 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1189 1443
1190 //{ 1444 //{
1191 // require_pv ("Time::HiRes"); 1445 // require_pv ("Time::HiRes");
1199 static const struct { 1453 static const struct {
1200 const char *name; 1454 const char *name;
1201 IV iv; 1455 IV iv;
1202 } *civ, const_iv[] = { 1456 } *civ, const_iv[] = {
1203# define const_iv(name) { # name, (IV)name }, 1457# define const_iv(name) { # name, (IV)name },
1204 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster) 1458# include "const_iv.h"
1205 const_iv (logBacktrace) 1459# define def(uc, lc, name, plus, change) const_iv (AT_ ## uc) const_iv (ATNR_ ## uc)
1206 1460# include "attackinc.h"
1207 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd) 1461# undef def
1462# define def(uc, flags) const_iv (SK_ ## uc)
1463# include "skillinc.h"
1464# undef def
1465# define def(name, use, nonuse) const_iv (body_ ## name)
1466# include "slotinc.h"
1467# undef def
1208 1468
1209 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y) 1469 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1210 1470
1211 const_iv (MAX_TIME) 1471 const_iv (MAX_TIME)
1212 const_iv (MAXSOCKBUF) 1472 const_iv (MAXSOCKBUF)
1213 1473
1214 const_iv (NUM_BODY_LOCATIONS)
1215 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1216 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1217 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1218 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1219 const_iv (body_wrist) const_iv (body_waist)
1220
1221 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1222 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1223 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1224 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1225 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1226 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1227 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1228 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1229 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1230 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1231 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1232 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1233 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1234 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1235 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1236 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1237 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1238 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1239 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1240 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1241 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1242 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1243 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1244 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1245 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1246 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1247 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1248 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1249
1250 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1251
1252 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1253 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1254
1255 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1256 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1257 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1258 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1259 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1260 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1261 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1262
1263 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1264 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1265 const_iv (WEAP_BLUD)
1266
1267 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1268 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1269 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1270 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1271 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1272 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1273 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1275 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1276 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1277 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1278 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1279 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1280 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1281 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1282 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1283 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1285 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1286 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1288 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1289 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1291 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1292 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1299 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1300
1301 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE) 1474 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF) 1475 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303 1476
1304 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE) 1477 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_LEVEL)
1305
1306 const_iv (SP_RAISE_DEAD)
1307 const_iv (SP_RUNE)
1308 const_iv (SP_MAKE_MARK)
1309 const_iv (SP_BOLT)
1310 const_iv (SP_BULLET)
1311 const_iv (SP_EXPLOSION)
1312 const_iv (SP_CONE)
1313 const_iv (SP_BOMB)
1314 const_iv (SP_WONDER)
1315 const_iv (SP_SMITE)
1316 const_iv (SP_MAGIC_MISSILE)
1317 const_iv (SP_SUMMON_GOLEM)
1318 const_iv (SP_DIMENSION_DOOR)
1319 const_iv (SP_MAGIC_MAPPING)
1320 const_iv (SP_MAGIC_WALL)
1321 const_iv (SP_DESTRUCTION)
1322 const_iv (SP_PERCEIVE_SELF)
1323 const_iv (SP_WORD_OF_RECALL)
1324 const_iv (SP_INVISIBLE)
1325 const_iv (SP_PROBE)
1326 const_iv (SP_HEALING)
1327 const_iv (SP_CREATE_FOOD)
1328 const_iv (SP_EARTH_TO_DUST)
1329 const_iv (SP_CHANGE_ABILITY)
1330 const_iv (SP_BLESS)
1331 const_iv (SP_CURSE)
1332 const_iv (SP_SUMMON_MONSTER)
1333 const_iv (SP_CHARGING)
1334 const_iv (SP_POLYMORPH)
1335 const_iv (SP_ALCHEMY)
1336 const_iv (SP_REMOVE_CURSE)
1337 const_iv (SP_IDENTIFY)
1338 const_iv (SP_DETECTION)
1339 const_iv (SP_MOOD_CHANGE)
1340 const_iv (SP_MOVING_BALL)
1341 const_iv (SP_SWARM)
1342 const_iv (SP_CHANGE_MANA)
1343 const_iv (SP_DISPEL_RUNE)
1344 const_iv (SP_CREATE_MISSILE)
1345 const_iv (SP_CONSECRATE)
1346 const_iv (SP_ANIMATE_WEAPON)
1347 const_iv (SP_LIGHT)
1348 const_iv (SP_CHANGE_MAP_LIGHT)
1349 const_iv (SP_FAERY_FIRE)
1350 const_iv (SP_CAUSE_DISEASE)
1351 const_iv (SP_AURA)
1352 const_iv (SP_TOWN_PORTAL)
1353 const_iv (SP_PARTY_SPELL)
1354 1478
1355 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC) 1479 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1356 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK) 1480 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1357 const_iv (F_LOCKED) 1481 const_iv (F_LOCKED)
1358 1482
1359 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1360
1361 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE) 1483 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1362 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE) 1484 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1363 1485
1364 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1365
1366 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1367 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1368
1369 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1370 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1371
1372 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE) 1486 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1373
1374 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1375 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1376 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1377 const_iv (M_ICE) const_iv (M_SPECIAL)
1378 1487
1379 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE) 1488 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1380 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY) 1489 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1381 1490
1382 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1383 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1384 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1385 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1386 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1387 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1388 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1389 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1390 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1391 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1392 const_iv (SK_POISON_NAIL)
1393
1394 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1395 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1396 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1397 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1398 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1399 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1400
1401 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1402
1403 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1404 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1405 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1406 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1407 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1408 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1409 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1410
1411 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1412 const_iv (MAP_INACTIVE)
1413
1414 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT) 1491 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1415 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP) 1492 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1416 1493
1417 const_iv (VERSION_CS) const_iv (VERSION_SC)
1418
1419 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT) 1494 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1420 1495
1421 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1422
1423 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES) 1496 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1424
1425 // random map generator
1426 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1427 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1428
1429 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1430 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1431 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1432
1433 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1434 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1435
1436 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1437 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1438 const_iv (GT_MINIMAL)
1439
1440 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1441 const_iv (FT_RSRC) const_iv (FT_NUM)
1442 }; 1497 };
1443 1498
1444 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1499 for (civ = const_iv + array_length (const_iv); civ-- > const_iv; )
1445 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1500 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1446 1501
1447 static const struct { 1502 static const struct {
1448 const char *name; 1503 const char *name;
1449 int skip; 1504 int skip;
1455# undef def 1510# undef def
1456 }; 1511 };
1457 1512
1458 AV *av = get_av ("cf::EVENT", 1); 1513 AV *av = get_av ("cf::EVENT", 1);
1459 1514
1460 for (eiv = event_iv + sizeof (event_iv) / sizeof (event_iv [0]); eiv-- > event_iv; ) 1515 for (eiv = event_iv + array_length (event_iv); eiv-- > event_iv; )
1461 { 1516 {
1462 AV *event = newAV (); 1517 AV *event = newAV ();
1463 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1518 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1464 av_push (event, newSViv (eiv->klass)); 1519 av_push (event, newSViv (eiv->klass));
1465 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1520 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1466 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1521 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1467 } 1522 }
1468}
1469 1523
1524 // used by autogenerated BOOT sections from genacc
1525 av_reflect = get_av ("cf::REFLECT", 1);
1526}
1527
1528void _gv_clear (SV *gv)
1529 CODE:
1530 assert (SvTYPE (gv) == SVt_PVGV);
1531# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1532 f (GvGP (gv)->gp_form);
1533 f (GvGP (gv)->gp_io);
1534 f (GvGP (gv)->gp_sv);
1535 f (GvGP (gv)->gp_av);
1536 f (GvGP (gv)->gp_hv);
1537 f (GvGP (gv)->gp_cv);
1538 GvCVGEN (gv) = 0;
1539 GvMULTI_off (gv);
1540# undef f
1541
1470void _connect_to_perl () 1542void _connect_to_perl_1 ()
1543
1544void _connect_to_perl_2 ()
1471 1545
1472void _recalc_want () 1546void _recalc_want ()
1473 1547
1548# not used by default anymore
1474void _global_reattach () 1549void _global_reattach ()
1475 CODE: 1550 CODE:
1476{ 1551{
1477 // reattach to all attachable objects in the game. 1552 // reattach to all attachable objects in the game.
1478 for_all_clients (ns) 1553 for_all_clients (ns)
1480 1555
1481 for_all_objects (op) 1556 for_all_objects (op)
1482 op->reattach (); 1557 op->reattach ();
1483} 1558}
1484 1559
1485# support function for map-world.ext 1560void init_anim ()
1486void _quantise (SV *data_sv, SV *plt_sv)
1487 CODE:
1488{
1489 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1490 croak ("_quantise called with invalid agruments");
1491 1561
1492 plt_sv = SvRV (plt_sv); 1562void init_globals ()
1493 SV **plt = AvARRAY (plt_sv);
1494 int plt_count = AvFILL (plt_sv) + 1;
1495 1563
1496 STRLEN len; 1564void init_attackmess ()
1497 char *data = SvPVbyte (data_sv, len);
1498 char *dst = data;
1499 1565
1500 while (len >= 3) 1566void init_dynamic ()
1501 {
1502 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1503 {
1504 char *val = SvPVX (*val_sv);
1505 1567
1506 if (val [0] == data [0] 1568void load_settings ()
1507 && val [1] == data [1]
1508 && val [2] == data [2])
1509 {
1510 *dst++ = val [3];
1511 goto next;
1512 }
1513 }
1514 1569
1515 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d", 1570void reload_exp_table ()
1516 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1517 dst - SvPVX (data_sv), len);
1518 1571
1519 next: 1572void reload_materials ()
1520 data += 3;
1521 len -= 3;
1522 }
1523 1573
1524 SvCUR_set (data_sv, dst - SvPVX (data_sv)); 1574void init_uuid ()
1525} 1575 CODE:
1576 UUID::init ();
1577
1578void init_signals ()
1579
1580void init_skills ()
1581
1582void init_beforeplay ()
1526 1583
1527void evthread_start (int aiofd) 1584void evthread_start (int aiofd)
1528 1585
1529void cede_to_tick () 1586void cede_to_tick ()
1530 CODE: 1587 CODE:
1556 } 1613 }
1557 1614
1558void server_tick () 1615void server_tick ()
1559 CODE: 1616 CODE:
1560{ 1617{
1618 ev_now_update (EV_DEFAULT);
1561 NOW = ev_now (EV_DEFAULT); 1619 NOW = ev_now (EV_DEFAULT);
1562 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1620 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1563 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start); 1621 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1564 runtime = SvNVX (sv_runtime); 1622 runtime = SvNVX (sv_runtime);
1565 1623
1566 server_tick (); 1624 server_tick ();
1567 1625
1568 NOW = ev_time (); 1626 ev_now_update (EV_DEFAULT);
1627 NOW = ev_now (EV_DEFAULT);
1569 SvNV_set (sv_now, NOW); SvNOK_only (sv_now); 1628 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1570 runtime += TICK; 1629 runtime += TICK;
1571 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime); 1630 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1572} 1631}
1573 1632
1574NV floor (NV x) 1633NV floor (NV x)
1575 1634
1576NV ceil (NV x) 1635NV ceil (NV x)
1577 1636
1578NV rndm (...) 1637NV rndm (...)
1638 ALIAS:
1639 rmg_rndm = 1
1579 CODE: 1640 CODE:
1641{
1642 rand_gen &gen = ix ? rmg_rndm : rndm;
1580 switch (items) 1643 switch (items)
1581 { 1644 {
1582 case 0: RETVAL = rndm (); break; 1645 case 0: RETVAL = gen (); break;
1583 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1646 case 1: RETVAL = gen (SvUV (ST (0))); break;
1584 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1647 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1585 default: croak ("cf::rndm requires none, one or two parameters."); break; 1648 default: croak ("cf::rndm requires zero, one or two parameters."); break;
1586 } 1649 }
1650}
1587 OUTPUT: 1651 OUTPUT:
1588 RETVAL 1652 RETVAL
1589 1653
1590NV clamp (NV value, NV min_value, NV max_value) 1654NV clamp (NV value, NV min_value, NV max_value)
1591 CODE: 1655 CODE:
1596NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out) 1660NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1597 CODE: 1661 CODE:
1598 RETVAL = lerp (value, min_in, max_in, min_out, max_out); 1662 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1599 OUTPUT: 1663 OUTPUT:
1600 RETVAL 1664 RETVAL
1665
1666const char *ordinal (int i)
1601 1667
1602void weaken (...) 1668void weaken (...)
1603 PROTOTYPE: @ 1669 PROTOTYPE: @
1604 CODE: 1670 CODE:
1605 while (items > 0) 1671 while (items > 0)
1606 sv_rvweaken (ST (--items)); 1672 sv_rvweaken (ST (--items));
1607 1673
1608void 1674void log_suspend ()
1675
1676void log_resume ()
1677
1609log_backtrace (utf8_string msg) 1678void log_backtrace (utf8_string msg)
1610 1679
1611void
1612LOG (int flags, utf8_string msg) 1680void LOG (int flags, utf8_string msg)
1613 PROTOTYPE: $$ 1681 PROTOTYPE: $$
1614 C_ARGS: flags, "%s", msg 1682 C_ARGS: flags, "%s", msg
1615 1683
1616octet_string path_combine (octet_string base, octet_string path) 1684octet_string path_combine (octet_string base, octet_string path)
1617 PROTOTYPE: $$ 1685 PROTOTYPE: $$
1663#if _POSIX_MEMLOCK 1731#if _POSIX_MEMLOCK
1664 1732
1665int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1733int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1666 INIT: 1734 INIT:
1667#if __GLIBC__ 1735#if __GLIBC__
1736 mallopt (M_TOP_PAD, 1024 * 1024);
1737 mallopt (M_MMAP_THRESHOLD, 1024 * 1024);
1738 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1739 if (__GLIBC__ < 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ < 10))
1668 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc 1740 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1669#endif 1741#endif
1670 1742
1671int munlockall () 1743int munlockall ()
1672 1744
1673#endif 1745#endif
1691 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks))); 1763 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1692 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks))); 1764 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1693 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks))); 1765 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1694 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost))); 1766 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1695#endif 1767#endif
1696 EXTEND (SP, 2*2); 1768 EXTEND (SP, 5*2);
1697 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc))); 1769 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1698 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc))); 1770 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1771 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1772 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1773 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1699} 1774}
1700 1775
1701int find_animation (utf8_string text) 1776int find_animation (utf8_string text)
1702 PROTOTYPE: $ 1777 PROTOTYPE: $
1703 1778
1704int random_roll (int min, int max, object *op, int goodbad); 1779int random_roll (int min, int max, object *op, int goodbad);
1705 1780
1706const_utf8_string cost_string_from_value(uint64 cost, int approx = 0) 1781const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1707 1782
1708int
1709exp_to_level (val64 exp) 1783int exp_to_level (val64 exp)
1784
1785val64 level_to_min_exp (int level)
1786
1787SV *
1788attacktype_name (int atnr)
1710 CODE: 1789 CODE:
1711{ 1790 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1712 int i = 0; 1791 ? newSVpv (attacktype_name [atnr], 0)
1713 1792 : &PL_sv_undef;
1714 RETVAL = settings.max_level;
1715
1716 for (i = 1; i <= settings.max_level; i++)
1717 {
1718 if (levels[i] > exp)
1719 {
1720 RETVAL = i - 1;
1721 break;
1722 }
1723 }
1724}
1725 OUTPUT: RETVAL 1793 OUTPUT: RETVAL
1726 1794
1727val64
1728level_to_min_exp (int level)
1729 CODE:
1730 if (level > settings.max_level)
1731 RETVAL = levels[settings.max_level];
1732 else if (level < 1)
1733 RETVAL = 0;
1734 else
1735 RETVAL = levels[level];
1736 OUTPUT: RETVAL
1737
1738SV * 1795SV *
1739resistance_to_string (int atnr) 1796attacktype_desc (int atnr)
1740 CODE: 1797 CODE:
1741 if (atnr >= 0 && atnr < NROFATTACKS) 1798 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1799 ? newSVpv (attacktype_desc [atnr], 0)
1800 : &PL_sv_undef;
1801 OUTPUT: RETVAL
1802
1803SV *
1804resist_plus (int atnr)
1805 CODE:
1806 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1742 RETVAL = newSVpv (resist_plus[atnr], 0); 1807 ? newSVpv (resist_plus [atnr], 0)
1743 else 1808 : &PL_sv_undef;
1744 XSRETURN_UNDEF; 1809 OUTPUT: RETVAL
1810
1811SV *
1812change_resist_msg (int atnr)
1813 CODE:
1814 RETVAL = IN_RANGE_EXC (atnr, 0, NROFATTACKS)
1815 ? newSVpv (change_resist_msg [atnr], 0)
1816 : &PL_sv_undef;
1745 OUTPUT: RETVAL 1817 OUTPUT: RETVAL
1746 1818
1747UUID 1819UUID
1748uuid_cur () 1820uuid_cur ()
1749 CODE: 1821 CODE:
1787 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i])))); 1859 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1788 1860
1789bool 1861bool
1790load_resource_file_ (octet_string filename) 1862load_resource_file_ (octet_string filename)
1791 1863
1864void
1865fix_weight ()
1866
1792MODULE = cf PACKAGE = cf::attachable 1867MODULE = cf PACKAGE = cf::attachable
1793 1868
1794int 1869int
1795valid (SV *obj) 1870valid (SV *obj)
1796 CODE: 1871 CODE:
1797 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1872 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1798 OUTPUT: 1873 OUTPUT:
1799 RETVAL 1874 RETVAL
1800 1875
1876bool should_invoke (attachable *obj, int event)
1877 CODE:
1878 RETVAL = obj->should_invoke ((event_type)event);
1879 OUTPUT: RETVAL
1880
1801void 1881void
1802debug_trace (attachable *obj, bool on = true) 1882debug_trace (attachable *obj, bool on = true)
1803 CODE: 1883 CODE:
1804 obj->flags &= ~attachable::F_DEBUG_TRACE; 1884 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
1805 if (on) 1885 if (on)
1806 obj->flags |= attachable::F_DEBUG_TRACE; 1886 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
1807 1887
1808int mortals_size () 1888int mortals_size ()
1809 CODE: 1889 CODE:
1810 RETVAL = attachable::mortals.size (); 1890 RETVAL = attachable::mortals.size ();
1811 OUTPUT: RETVAL 1891 OUTPUT: RETVAL
1813#object *mortals (U32 index) 1893#object *mortals (U32 index)
1814# CODE: 1894# CODE:
1815# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1895# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1816# OUTPUT: RETVAL 1896# OUTPUT: RETVAL
1817 1897
1818INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h | 1898INCLUDE: $PERL $srcdir/genacc attachable $srcdir/../include/util.h $srcdir/../include/cfperl.h |
1819 1899
1820MODULE = cf PACKAGE = cf::global 1900MODULE = cf PACKAGE = cf::global
1821 1901
1822int invoke (SV *klass, int event, ...) 1902int invoke (SV *klass, int event, ...)
1823 CODE: 1903 CODE:
1827 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1907 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1828 OUTPUT: RETVAL 1908 OUTPUT: RETVAL
1829 1909
1830MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1910MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1831 1911
1832INCLUDE: $PERL $srcdir/genacc object ../include/object.h | 1912INCLUDE: $PERL $srcdir/genacc object $srcdir/../include/object.h |
1833 1913
1834int invoke (object *op, int event, ...) 1914int invoke (object *op, int event, ...)
1835 CODE: 1915 CODE:
1836 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1916 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1837 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1917 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1859object *actives (U32 index) 1939object *actives (U32 index)
1860 CODE: 1940 CODE:
1861 RETVAL = index < actives.size () ? actives [index] : 0; 1941 RETVAL = index < actives.size () ? actives [index] : 0;
1862 OUTPUT: RETVAL 1942 OUTPUT: RETVAL
1863 1943
1864const char *slot_use_name (U32 slot) 1944int mortals_size ()
1945 CODE:
1946 RETVAL = attachable::mortals.size ();
1947 OUTPUT: RETVAL
1948
1949const_utf8_string slot_name (U32 slot)
1865 ALIAS: 1950 ALIAS:
1951 slot_name = 0
1952 slot_use_name = 1
1866 slot_nonuse_name = 1 1953 slot_nonuse_name = 2
1867 CODE: 1954 CODE:
1868{ 1955{
1869 if (slot >= NUM_BODY_LOCATIONS) 1956 if (slot >= NUM_BODY_LOCATIONS)
1870 croak ("body slot index out of range"); 1957 croak ("body slot index out of range");
1871 1958
1872 switch (ix) 1959 switch (ix)
1873 { 1960 {
1961 case 0: RETVAL = body_locations[slot].name ; break;
1874 case 0: RETVAL = body_locations[slot].use_name; break; 1962 case 1: RETVAL = body_locations[slot].use_name ; break;
1875 case 1: RETVAL = body_locations[slot].nonuse_name; break; 1963 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1876 } 1964 }
1877} 1965}
1878 OUTPUT: 1966 OUTPUT:
1879 RETVAL 1967 RETVAL
1880 1968
1925 OUTPUT: 2013 OUTPUT:
1926 RETVAL 2014 RETVAL
1927 2015
1928object *find_best_object_match (object *op, utf8_string match) 2016object *find_best_object_match (object *op, utf8_string match)
1929 2017
1930object *find_marked_object (object *op)
1931
1932int need_identify (object *obj);
1933
1934int apply_shop_mat (object *shop_mat, object *op); 2018int apply_shop_mat (object *shop_mat, object *op);
1935 2019
1936int move (object *op, int dir, object *originator = op) 2020int move (object *op, int dir, object *originator = op)
1937 CODE: 2021 CODE:
1938 RETVAL = move_ob (op, dir, originator); 2022 RETVAL = op->move (dir, originator);
1939 OUTPUT: 2023 OUTPUT:
1940 RETVAL 2024 RETVAL
1941 2025
1942void apply (object *applier, object *applied, int flags = 0)
1943 CODE:
1944 manual_apply (applied, applier, flags);
1945
1946void apply_below (object *op) 2026void apply_below (object *op)
1947 CODE: 2027 CODE:
1948 player_apply_below (op); 2028 player_apply_below (op);
1949 2029
1950int cast_heal (object *op, object *caster, object *spell, int dir = 0) 2030int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1951 2031
1952#//TODO 2032int casting_level (object *caster, object *spell)
1953object *clone_ (object *op, int recursive = 0)
1954 CODE:
1955 if (recursive)
1956 RETVAL = object_create_clone (op);
1957 else
1958 {
1959 RETVAL = object::create ();
1960 op->copy_to (RETVAL);
1961 }
1962 OUTPUT: RETVAL
1963 2033
1964int pay_item (object *op, object *buyer) 2034int pay_item (object *op, object *buyer)
1965 CODE: 2035 CODE:
1966 RETVAL = pay_for_item (op, buyer); 2036 RETVAL = pay_for_item (op, buyer);
1967 OUTPUT: RETVAL 2037 OUTPUT: RETVAL
2004 2074
2005void pick_up (object *who, object *op) 2075void pick_up (object *who, object *op)
2006 2076
2007void update_object (object *op, int action) 2077void update_object (object *op, int action)
2008 2078
2009void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0) 2079void change_exp (object *op, uint64 exp, shstr_tmp skill_name = shstr_tmp (), int flag = 0)
2010 2080
2011void player_lvl_adj (object *who, object *skill = 0) 2081void player_lvl_adj (object *who, object *skill = 0)
2012 2082
2013int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2083int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
2014 2084
2015int calc_skill_exp (object *who, object *op, object *skill); 2085int calc_skill_exp (object *who, object *op, object *skill)
2016 2086
2017void push_button (object *op); 2087void push_button (object *op, object *originator)
2018 2088
2019void use_trigger (object *op); 2089void use_trigger (object *op, object *originator)
2020 2090
2021void add_button_link (object *button, maptile *map, int connected);
2022
2023void remove_button_link (object *op);
2024
2025void handle_apply_yield (object *op); 2091void handle_apply_yield (object *op)
2026 2092
2093int convert_item (object *item, object *converter)
2094
2095void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
2027 2096
2028MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2097MODULE = cf PACKAGE = cf::object PREFIX = cf_
2029 2098
2030# no clean way to get an object from an archetype - stupid idiotic 2099# no clean way to get an object from an archetype - stupid idiotic
2031# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2100# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
2032 2101
2033object *new (utf8_string archetype = 0) 2102object *new (utf8_string archetype = 0)
2034 PROTOTYPE: ;$ 2103 PROTOTYPE: ;$
2035 CODE: 2104 CODE:
2036 RETVAL = archetype ? get_archetype (archetype) : object::create (); 2105 RETVAL = archetype
2106 ? archetype::get (archetype)
2107 : object::create ();
2037 OUTPUT: 2108 OUTPUT:
2038 RETVAL 2109 RETVAL
2039 2110
2111object *generate (utf8_string arch, object *creator)
2112 CODE:
2113 object *obj = archetype::get (arch);
2114 fix_generated_item (obj, creator, 0, 0, GT_MINIMAL);
2115 RETVAL = obj;
2116 OUTPUT:
2117 RETVAL
2118
2040object *find_object (U32 tag) 2119object *find_object (U32 tag)
2120
2121object *find_object_uuid (UUID i)
2041 2122
2042# TODO: nuke 2123# TODO: nuke
2043object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2124object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
2044 PROTOTYPE: $$$$$$ 2125 PROTOTYPE: $$$$$$
2045 CODE: 2126 CODE:
2046{ 2127{
2047 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y); 2128 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
2048}
2049 2129
2050const_utf8_string get_ob_key_value (object *op, utf8_string key) 2130 if (RETVAL->destroyed ())
2131 RETVAL = 0;
2132}
2051 2133
2052bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1) 2134shstr
2135object::kv_get (shstr key)
2136 CODE:
2137 RETVAL = THIS->kv.get (key);
2138 OUTPUT:
2139 RETVAL
2140
2141void
2142object::kv_del (shstr key)
2143 CODE:
2144 THIS->kv.del (key);
2145
2146void
2147object::kv_set (shstr key, shstr value)
2148 CODE:
2149 THIS->kv.set (key, value);
2053 2150
2054object *get_nearest_player (object *ob) 2151object *get_nearest_player (object *ob)
2055 ALIAS: nearest_player = 0 2152 ALIAS: nearest_player = 0
2056 PREINIT: 2153 PREINIT:
2057 extern object *get_nearest_player (object *); 2154 extern object *get_nearest_player (object *);
2059void rangevector (object *ob, object *other, int flags = 0) 2156void rangevector (object *ob, object *other, int flags = 0)
2060 PROTOTYPE: $$;$ 2157 PROTOTYPE: $$;$
2061 PPCODE: 2158 PPCODE:
2062{ 2159{
2063 rv_vector rv; 2160 rv_vector rv;
2161
2064 get_rangevector (ob, other, &rv, flags); 2162 get_rangevector (ob, other, &rv, flags);
2163
2065 EXTEND (SP, 5); 2164 EXTEND (SP, 5);
2066 PUSHs (newSVuv (rv.distance)); 2165 PUSHs (sv_2mortal (newSVuv (rv.distance)));
2067 PUSHs (newSViv (rv.distance_x)); 2166 PUSHs (sv_2mortal (newSViv (rv.distance_x)));
2068 PUSHs (newSViv (rv.distance_y)); 2167 PUSHs (sv_2mortal (newSViv (rv.distance_y)));
2069 PUSHs (newSViv (rv.direction)); 2168 PUSHs (sv_2mortal (newSViv (rv.direction)));
2070 PUSHs (to_sv (rv.part)); 2169 PUSHs (sv_2mortal (to_sv (rv.part)));
2071} 2170}
2072 2171
2073bool on_same_map_as (object *ob, object *other) 2172bool on_same_map_as (object *ob, object *other)
2074 CODE: 2173 CODE:
2075 RETVAL = on_same_map (ob, other); 2174 RETVAL = on_same_map (ob, other);
2095 RETVAL = op->contr; 2194 RETVAL = op->contr;
2096 OUTPUT: RETVAL 2195 OUTPUT: RETVAL
2097 2196
2098bool move_player (object *op, int dir) 2197bool move_player (object *op, int dir)
2099 2198
2100void check_score (object *op)
2101
2102void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2199void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
2103 CODE: 2200 CODE:
2104 new_draw_info (flags, 0, op, txt); 2201 new_draw_info (flags, 0, op, txt);
2105 2202
2106void kill_player (object *op) 2203void kill_player (object *op)
2118int command_arrest (object *op, utf8_string params) 2215int command_arrest (object *op, utf8_string params)
2119 2216
2120 2217
2121MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2218MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2122 2219
2123INCLUDE: $PERL $srcdir/genacc player ../include/player.h | 2220INCLUDE: $PERL $srcdir/genacc player $srcdir/../include/player.h |
2124 2221
2125int invoke (player *pl, int event, ...) 2222int invoke (player *pl, int event, ...)
2126 CODE: 2223 CODE:
2127 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2224 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2128 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2225 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2138 pl->ob->stats.hp = pl->ob->stats.maxhp; 2235 pl->ob->stats.hp = pl->ob->stats.maxhp;
2139 pl->ob->stats.sp = pl->ob->stats.maxsp; 2236 pl->ob->stats.sp = pl->ob->stats.maxsp;
2140 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2237 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2141 pl->orig_stats = pl->ob->stats; 2238 pl->orig_stats = pl->ob->stats;
2142 2239
2143void clear_los (player *pl) 2240# should only be temporary
2241void esrv_new_player (player *pl)
2144 2242
2243#d# TODO: replace by blocked_los accessor, fix code using this
2145bool 2244bool
2146cell_visible (player *pl, int dx, int dy) 2245cell_visible (player *pl, int dx, int dy)
2147 CODE: 2246 CODE:
2148 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2247 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2149 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2150 OUTPUT: 2248 OUTPUT:
2151 RETVAL 2249 RETVAL
2152 2250
2153void 2251void
2154send (player *pl, SV *packet) 2252send (player *pl, SV *packet)
2160 if (len > MAXSOCKBUF) 2258 if (len > MAXSOCKBUF)
2161 pl->failmsg ("[packet too long for client]"); 2259 pl->failmsg ("[packet too long for client]");
2162 else if (pl->ns) 2260 else if (pl->ns)
2163 pl->ns->send_packet (buf, len); 2261 pl->ns->send_packet (buf, len);
2164} 2262}
2165
2166int
2167listening (player *pl, int new_value = -1)
2168 CODE:
2169 RETVAL = pl->listening;
2170 if (new_value >= 0)
2171 pl->listening = new_value;
2172 OUTPUT:
2173 RETVAL
2174 2263
2175void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2264void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2176 PROTOTYPE: $;$$$ 2265 PROTOTYPE: $;$$$
2177 PPCODE: 2266 PPCODE:
2178 if (GIMME_V != G_VOID) 2267 if (GIMME_V != G_VOID)
2228 if (op->tag) 2317 if (op->tag)
2229 XPUSHs (sv_2mortal (to_sv (op))); 2318 XPUSHs (sv_2mortal (to_sv (op)));
2230 } 2319 }
2231} 2320}
2232 2321
2233INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h | 2322INCLUDE: $PERL $srcdir/genacc maptile $srcdir/../include/map.h |
2323
2324void
2325adjust_daylight ()
2326 CODE:
2327 maptile::adjust_daylight ();
2328
2329int
2330outdoor_darkness (int darkness = 0)
2331 CODE:
2332 RETVAL = maptile::outdoor_darkness;
2333 if (items)
2334 maptile::outdoor_darkness = darkness;
2335 OUTPUT:
2336 RETVAL
2234 2337
2235void 2338void
2236maptile::instantiate () 2339maptile::instantiate ()
2237 2340
2238maptile *new () 2341maptile *new ()
2254 if (pl->ob && pl->ob->map == THIS) 2357 if (pl->ob && pl->ob->map == THIS)
2255 PUSHs (sv_2mortal (to_sv (pl->ob))); 2358 PUSHs (sv_2mortal (to_sv (pl->ob)));
2256 } 2359 }
2257 2360
2258void 2361void
2362maptile::gen_quadmap (int x, int y, int z)
2363 CODE:
2364 gen_quadmap (THIS, x * 50, y * 50, z);
2365
2366void
2259maptile::add_underlay (SV *data, int offset, int stride, SV *palette) 2367maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2260 CODE: 2368 CODE:
2261{ 2369{
2262 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV) 2370 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2263 croak ("maptile::add_underlay: palette must be arrayref"); 2371 croak ("maptile::add_underlay: palette must be arrayref");
2270 for (int x = 0; x < THIS->width; ++x) 2378 for (int x = 0; x < THIS->width; ++x)
2271 for (int y = 0; y < THIS->height; ++y) 2379 for (int y = 0; y < THIS->height; ++y)
2272 { 2380 {
2273 for (object *op = THIS->at (x, y).bot; op; op = op->above) 2381 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2274 if (op->flag [FLAG_IS_FLOOR]) 2382 if (op->flag [FLAG_IS_FLOOR])
2275 goto skip_space; 2383 goto skip;
2276 2384
2277 { 2385 {
2278 int offs = offset + y * stride + x; 2386 int offs = offset + y * stride + x;
2387
2279 if (IN_RANGE_EXC (offs, 0, idxlen)) 2388 if (IN_RANGE_EXC (offs, 0, idxlen))
2280 { 2389 {
2281 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0)) 2390 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2282 { 2391 {
2283 object *ob = get_archetype (SvPVutf8_nolen (*elem)); 2392 object *ob = archetype::get (cfSvPVutf8_nolen (*elem));
2284 ob->flag [FLAG_NO_MAP_SAVE] = true; 2393 ob->flag [FLAG_NO_MAP_SAVE] = true;
2285 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY); 2394 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2286 2395
2287 if (ob->randomitems) 2396 if (ob->randomitems && !ob->above)
2288 { 2397 {
2289 if (!ob->above)
2290 {
2291 ob->create_treasure (ob->randomitems); 2398 ob->create_treasure (ob->randomitems);
2292 2399
2293 for (object *op = ob->above; op; op = op->above) 2400 for (object *op = ob->above; op; op = op->above)
2294 op->flag [FLAG_NO_MAP_SAVE] = true; 2401 op->flag [FLAG_NO_MAP_SAVE] = true;
2295 } 2402 // TODO: if this is a pickable object, then the item
2296 2403 // will at a bit weird - saving inside the player
2297 ob->randomitems = 0; 2404 // will clear the flag, but when the player drops
2405 // it without logging out, it keeps the flag.
2406 // nobody has reported this, but this can be rather
2407 // annoying on persistent maps.
2298 } 2408 }
2299 } 2409 }
2300 } 2410 }
2301 } 2411 }
2302
2303 skip_space: ; 2412 skip: ;
2304 } 2413 }
2305} 2414}
2306 2415
2307void 2416void
2308maptile::set_regiondata (SV *data, int offset, int stride, SV *palette) 2417maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2318 2427
2319 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1]; 2428 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2320 uint8_t *regions = salloc<uint8_t> (THIS->size ()); 2429 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2321 2430
2322 for (int i = av_len ((AV *)palette) + 1; i--; ) 2431 for (int i = av_len ((AV *)palette) + 1; i--; )
2323 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1))); 2432 regionmap [i] = region::find (cfSvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2324 2433
2325 for (int y = 0; y < THIS->height; ++y) 2434 for (int y = 0; y < THIS->height; ++y)
2326 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width); 2435 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2327 2436
2328 sfree (THIS->regions, THIS->size ()); 2437 sfree (THIS->regions, THIS->size ());
2333} 2442}
2334 2443
2335void 2444void
2336maptile::create_region_treasure () 2445maptile::create_region_treasure ()
2337 CODE: 2446 CODE:
2338{
2339 object *op = object::create ();
2340 op->type = FLOOR;
2341 op->map = THIS;
2342
2343 for (int x = 0; x < THIS->width; ++x) 2447 for (int x = 0; x < THIS->width; ++x)
2344 for (int y = 0; y < THIS->height; ++y) 2448 for (int y = 0; y < THIS->height; ++y)
2345 { 2449 {
2346 region *rgn = THIS->region (x, y); 2450 region *rgn = THIS->region (x, y);
2347 2451
2348 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D 2452 if (object *op = THIS->at (x, y).top)
2349 if (rgn->treasure && rndm () < rgn->treasure_density) 2453 if (rgn->treasure && rndm () < rgn->treasure_density)
2350 {
2351 op->x = x;
2352 op->y = y;
2353 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty); 2454 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2354 }
2355 } 2455 }
2356 2456
2357 op->destroy ();
2358}
2359
2360int out_of_map (maptile *map, int x, int y) 2457int out_of_map (maptile *map, int x, int y)
2361 2458
2362void 2459void
2363trigger (maptile *map, long connection, bool state = true) 2460find_link (maptile *map, shstr_tmp connection)
2364 CODE:
2365 activate_connection (map, connection, state);
2366
2367void
2368get_connection (maptile *map, long connection)
2369 PPCODE: 2461 PPCODE:
2370 oblinkpt *obp = get_connection_links (map, connection); 2462 if (oblinkpt *obp = map->find_link (connection))
2371 if (obp)
2372 for (objectlink *ol = obp->link; ol; ol = ol->next) 2463 for (objectlink *ol = obp->link; ol; ol = ol->next)
2373 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob))); 2464 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2374 2465
2375void 2466void
2376get_map_flags (maptile *map, int x, int y) 2467xy_normalise (maptile *map, int x, int y, int dir = 0)
2377 PPCODE: 2468 PPCODE:
2378{ 2469{
2379 maptile *nmap = 0; 2470 mapxy pos (map, x, y);
2380 I16 nx = 0, ny = 0; 2471 if (!pos.move (dir).normalise ())
2381 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2472 XSRETURN_EMPTY;
2382 2473
2383 EXTEND (SP, 4); 2474 EXTEND (SP, 3);
2384 PUSHs (sv_2mortal (newSViv (flags)));
2385
2386 if (GIMME_V == G_ARRAY)
2387 {
2388 PUSHs (sv_2mortal (to_sv (nmap))); 2475 PUSHs (sv_2mortal (to_sv (pos.m)));
2389 PUSHs (sv_2mortal (newSViv (nx))); 2476 PUSHs (sv_2mortal (to_sv (pos.x)));
2390 PUSHs (sv_2mortal (newSViv (ny))); 2477 PUSHs (sv_2mortal (to_sv (pos.y)));
2391 }
2392} 2478}
2393 2479
2394void 2480mapspace *
2395at (maptile *map, unsigned int x, unsigned int y) 2481ms (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2396 PROTOTYPE: $$$ 2482 PROTOTYPE: $$$;$
2483 CODE:
2484{
2485 mapxy pos (map, x, y);
2486 if (!pos.move (dir).normalise ())
2487 XSRETURN_UNDEF;
2488
2489 RETVAL = &*pos;
2490}
2491 OUTPUT:
2492 RETVAL
2493
2494void
2495at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2496 PROTOTYPE: $$$;$
2397 PPCODE: 2497 PPCODE:
2398{ 2498 mapxy pos (map, x, y);
2399 object *o; 2499 if (pos.move (dir).normalise ())
2400 maptile *nmap = 0; 2500 for (object *o = pos->bot; o; o = o->above)
2401 I16 nx, ny;
2402
2403 get_map_flags (map, &nmap, x, y, &nx, &ny);
2404
2405 if (nmap)
2406 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2407 XPUSHs (sv_2mortal (to_sv (o))); 2501 XPUSHs (sv_2mortal (to_sv (o)));
2408}
2409 2502
2410SV * 2503SV *
2411bot_at (maptile *obj, unsigned int x, unsigned int y) 2504bot_at (maptile *map, unsigned int x, unsigned int y, int dir = 0)
2412 PROTOTYPE: $$$ 2505 PROTOTYPE: $$$;$
2413 ALIAS: 2506 ALIAS:
2414 top_at = 1 2507 top_at = 1
2415 flags_at = 2 2508 flags_at = 2
2416 light_at = 3 2509 light_at = 3
2417 move_block_at = 4 2510 move_block_at = 4
2418 move_slow_at = 5 2511 move_slow_at = 5
2419 move_on_at = 6 2512 move_on_at = 6
2420 move_off_at = 7 2513 move_off_at = 7
2421 INIT:
2422 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2423 CODE: 2514 CODE:
2515{
2516 mapxy pos (map, x, y);
2517 if (!pos.move (dir).normalise ())
2518 XSRETURN_UNDEF;
2519
2520 mapspace &ms = *pos;
2521
2522 ms.update ();
2523
2424 switch (ix) 2524 switch (ix)
2425 { 2525 {
2426 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break; 2526 case 0: RETVAL = to_sv (ms.bot ); break;
2427 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break; 2527 case 1: RETVAL = to_sv (ms.top ); break;
2428 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break; 2528 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2429 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break; 2529 case 3: RETVAL = newSViv (ms.light ); break;
2430 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2530 case 4: RETVAL = newSVuv (ms.move_block); break;
2431 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break; 2531 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2432 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break; 2532 case 6: RETVAL = newSVuv (ms.move_on ); break;
2433 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break; 2533 case 7: RETVAL = newSVuv (ms.move_off ); break;
2434 } 2534 }
2535}
2435 OUTPUT: RETVAL 2536 OUTPUT: RETVAL
2436
2437void fix_walls (maptile *map, int x, int y)
2438
2439void fix_walls_around (maptile *map, int x, int y)
2440 2537
2441# worst xs function of my life 2538# worst xs function of my life
2442bool 2539bool
2443_create_random_map (\ 2540_create_random_map (maptile *self, SV *options)
2444 maptile *self,\
2445 utf8_string wallstyle,\
2446 utf8_string wall_name,\
2447 utf8_string floorstyle,\
2448 utf8_string monsterstyle,\
2449 utf8_string treasurestyle,\
2450 utf8_string layoutstyle,\
2451 utf8_string doorstyle,\
2452 utf8_string decorstyle,\
2453 utf8_string origin_map,\
2454 utf8_string final_map,\
2455 utf8_string exitstyle,\
2456 utf8_string this_map,\
2457 utf8_string exit_on_final_map,\
2458 int xsize,\
2459 int ysize,\
2460 int expand2x,\
2461 int layoutoptions1,\
2462 int layoutoptions2,\
2463 int layoutoptions3,\
2464 int symmetry,\
2465 int difficulty,\
2466 int difficulty_given,\
2467 float difficulty_increase,\
2468 int dungeon_level,\
2469 int dungeon_depth,\
2470 int decoroptions,\
2471 int orientation,\
2472 int origin_y,\
2473 int origin_x,\
2474 U32 random_seed,\
2475 val64 total_map_hp,\
2476 int map_layout_style,\
2477 int treasureoptions,\
2478 int symmetry_used,\
2479 region *region,\
2480 utf8_string custom\
2481)
2482 CODE: 2541 CODE:
2483{ 2542{
2484 random_map_params rmp; 2543 random_map_params rmp ((HV *)SvRV (options));
2485
2486 assign (rmp.wallstyle , wallstyle);
2487 assign (rmp.wall_name , wall_name);
2488 assign (rmp.floorstyle , floorstyle);
2489 assign (rmp.monsterstyle , monsterstyle);
2490 assign (rmp.treasurestyle , treasurestyle);
2491 assign (rmp.layoutstyle , layoutstyle);
2492 assign (rmp.doorstyle , doorstyle);
2493 assign (rmp.decorstyle , decorstyle);
2494 assign (rmp.exitstyle , exitstyle);
2495 assign (rmp.exit_on_final_map, exit_on_final_map);
2496
2497 rmp.origin_map = origin_map;
2498 rmp.final_map = final_map;
2499 rmp.this_map = this_map;
2500 rmp.xsize = xsize;
2501 rmp.ysize = ysize;
2502 rmp.expand2x = expand2x;
2503 rmp.layoutoptions1 = layoutoptions1;
2504 rmp.layoutoptions2 = layoutoptions2;
2505 rmp.layoutoptions3 = layoutoptions3;
2506 rmp.symmetry = symmetry;
2507 rmp.difficulty = difficulty;
2508 rmp.difficulty_given = difficulty_given;
2509 rmp.difficulty_increase = difficulty_increase;
2510 rmp.dungeon_level = dungeon_level;
2511 rmp.dungeon_depth = dungeon_depth;
2512 rmp.decoroptions = decoroptions;
2513 rmp.orientation = orientation;
2514 rmp.origin_y = origin_y;
2515 rmp.origin_x = origin_x;
2516 rmp.random_seed = random_seed;
2517 rmp.total_map_hp = (uint64_t) total_map_hp;
2518 rmp.map_layout_style = map_layout_style;
2519 rmp.treasureoptions = treasureoptions;
2520 rmp.symmetry_used = symmetry_used;
2521 rmp.region = region;
2522 rmp.custom = custom;
2523
2524 RETVAL = self->generate_random_map (&rmp); 2544 RETVAL = self->generate_random_map (&rmp);
2525} 2545}
2526 OUTPUT: 2546 OUTPUT:
2527 RETVAL 2547 RETVAL
2528 2548
2549MODULE = cf PACKAGE = cf::mapspace
2550
2551INCLUDE: $PERL $srcdir/genacc mapspace $srcdir/../include/map.h |
2552
2529MODULE = cf PACKAGE = cf::arch 2553MODULE = cf PACKAGE = cf::arch
2530 2554
2531int archetypes_size () 2555int archetypes_size ()
2532 CODE: 2556 CODE:
2533 RETVAL = archetypes.size (); 2557 RETVAL = archetypes.size ();
2536archetype *archetypes (U32 index) 2560archetype *archetypes (U32 index)
2537 CODE: 2561 CODE:
2538 RETVAL = index < archetypes.size () ? archetypes [index] : 0; 2562 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2539 OUTPUT: RETVAL 2563 OUTPUT: RETVAL
2540 2564
2541object *instantiate (archetype *arch)
2542 CODE:
2543 RETVAL = arch_to_object (arch);
2544 OUTPUT:
2545 RETVAL
2546
2547INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h | 2565INCLUDE: $PERL $srcdir/genacc archetype $srcdir/../include/object.h |
2548 2566
2549MODULE = cf PACKAGE = cf::party 2567MODULE = cf PACKAGE = cf::party
2550 2568
2551partylist *first () 2569partylist *first ()
2552 PROTOTYPE: 2570 PROTOTYPE:
2553 CODE: 2571 CODE:
2554 RETVAL = get_firstparty (); 2572 RETVAL = get_firstparty ();
2555 OUTPUT: RETVAL 2573 OUTPUT: RETVAL
2556 2574
2557INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h | 2575INCLUDE: $PERL $srcdir/genacc partylist $srcdir/../include/player.h |
2558 2576
2559MODULE = cf PACKAGE = cf::region 2577MODULE = cf PACKAGE = cf::region
2560 2578
2561void 2579void
2562list () 2580list ()
2563 PPCODE: 2581 PPCODE:
2564 for_all_regions (rgn) 2582 for_all_regions (rgn)
2565 XPUSHs (sv_2mortal (to_sv (rgn))); 2583 XPUSHs (sv_2mortal (to_sv (rgn)));
2566 2584
2567region *find (utf8_string name)
2568 PROTOTYPE: $
2569 CODE:
2570 RETVAL = region::find (name);
2571 OUTPUT: RETVAL
2572
2573region *find_fuzzy (utf8_string name)
2574 PROTOTYPE: $
2575 CODE:
2576 RETVAL = region::find_fuzzy (name);
2577 OUTPUT: RETVAL
2578
2579int specificity (region *rgn) 2585int specificity (region *rgn)
2580 CODE: 2586 CODE:
2581 RETVAL = 0; 2587 RETVAL = 0;
2582 while (rgn = rgn->parent) 2588 while (rgn = rgn->parent)
2583 RETVAL++; 2589 RETVAL++;
2584 OUTPUT: RETVAL 2590 OUTPUT: RETVAL
2585 2591
2586INCLUDE: $PERL $srcdir/genacc region ../include/region.h | 2592INCLUDE: $PERL $srcdir/genacc region $srcdir/../include/region.h |
2587 2593
2588MODULE = cf PACKAGE = cf::living 2594MODULE = cf PACKAGE = cf::living
2589 2595
2590INCLUDE: $PERL $srcdir/genacc living ../include/living.h | 2596INCLUDE: $PERL $srcdir/genacc living $srcdir/../include/living.h |
2591 2597
2592MODULE = cf PACKAGE = cf::settings 2598MODULE = cf PACKAGE = cf::settings
2593 2599
2594INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h | 2600INCLUDE: $PERL $srcdir/genacc Settings $srcdir/../include/global.h |
2595 2601
2596MODULE = cf PACKAGE = cf::client 2602MODULE = cf PACKAGE = cf::client
2597 2603
2598INCLUDE: $PERL $srcdir/genacc client ../include/client.h | 2604INCLUDE: $PERL $srcdir/genacc client $srcdir/../include/client.h |
2599 2605
2600int invoke (client *ns, int event, ...) 2606int invoke (client *ns, int event, ...)
2601 CODE: 2607 CODE:
2602 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2608 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2603 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2609 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2669 extern faceidx old_sound_index [SOUND_CAST_SPELL_0]; 2675 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2670 old_sound_index [idx] = face; 2676 old_sound_index [idx] = face;
2671 2677
2672MODULE = cf PACKAGE = cf::face PREFIX = face_ 2678MODULE = cf PACKAGE = cf::face PREFIX = face_
2673 2679
2674#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h | 2680#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/face.h |
2675 2681
2676faceidx face_find (utf8_string name, faceidx defidx = 0) 2682faceidx face_find (utf8_string name, faceidx defidx = 0)
2677 2683
2678faceidx alloc (utf8_string name) 2684faceidx alloc (utf8_string name)
2679 CODE: 2685 CODE:
2686 while (!RETVAL); // crude way to leave index 0 2692 while (!RETVAL); // crude way to leave index 0
2687 2693
2688 faces [RETVAL].name = name; 2694 faces [RETVAL].name = name;
2689 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL)); 2695 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2690 2696
2691 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL; 2697 if (!strcmp (name, BLANK_FACE_NAME )) blank_face = RETVAL;
2692 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL; 2698 if (!strcmp (name, EMPTY_FACE_NAME )) empty_face = RETVAL;
2699 if (!strcmp (name, MAGICMOUTH_FACE_NAME)) magicmouth_face = RETVAL;
2693} 2700}
2694 OUTPUT: RETVAL 2701 OUTPUT: RETVAL
2695 2702
2696void set_type (faceidx idx, int value) 2703void set_type (faceidx idx, int value)
2697 ALIAS: 2704 ALIAS:
2713 2720
2714void set_data (faceidx idx, int faceset, SV *data, SV *chksum) 2721void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2715 CODE: 2722 CODE:
2716{ 2723{
2717 faceinfo *f = face_info (idx); assert (f); 2724 faceinfo *f = face_info (idx); assert (f);
2718 facedata *d = &(faceset ? f->data64 : f->data32); 2725 facedata *d = f->face + faceset;
2719 sv_to (data, d->data); 2726 sv_to (data, d->data);
2720 STRLEN clen; 2727 STRLEN clen;
2721 char *cdata = SvPVbyte (chksum, clen); 2728 char *cdata = SvPVbyte (chksum, clen);
2722 clen = min (CHKSUM_SIZE, clen); 2729 clen = min (CHKSUM_MAXLEN, clen);
2723 2730
2731 assert (("cf::face::set_data must be called with a non-empty checksum", clen));
2732
2724 if (memcmp (d->chksum, cdata, clen)) 2733 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
2725 { 2734 {
2735 d->chksum_len = clen;
2726 memcpy (d->chksum, cdata, clen); 2736 memcpy (d->chksum, cdata, clen);
2727 2737
2728 // invalidate existing client face info 2738 // invalidate existing client face info
2729 for_all_clients (ns) 2739 for_all_clients (ns)
2730 if (ns->faceset == faceset) 2740 if (ns->faceset == faceset)
2745 2755
2746SV *get_chksum (faceidx idx, int faceset = 0) 2756SV *get_chksum (faceidx idx, int faceset = 0)
2747 CODE: 2757 CODE:
2748 facedata *d = face_data (idx, faceset); 2758 facedata *d = face_data (idx, faceset);
2749 if (!d) XSRETURN_UNDEF; 2759 if (!d) XSRETURN_UNDEF;
2750 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE); 2760 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
2751 OUTPUT: 2761 OUTPUT:
2752 RETVAL 2762 RETVAL
2753 2763
2754SV *get_data (faceidx idx, int faceset = 0) 2764SV *get_data (faceidx idx, int faceset = 0)
2755 CODE: 2765 CODE:
2775 ns->force_newmap = true; 2785 ns->force_newmap = true;
2776 } 2786 }
2777 2787
2778MODULE = cf PACKAGE = cf::anim PREFIX = anim_ 2788MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2779 2789
2780#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h | 2790#INCLUDE: $PERL $srcdir/genacc faceset $srcdir/../include/anim.h |
2781 2791
2782animidx anim_find (utf8_string name) 2792animidx anim_find (utf8_string name)
2783 CODE: 2793 CODE:
2784 RETVAL = animation::find (name).number; 2794 RETVAL = animation::find (name).number;
2785 OUTPUT: RETVAL 2795 OUTPUT: RETVAL
2800 } 2810 }
2801 else 2811 else
2802 anim = &animation::create (name, av_len (av) + 1, facings); 2812 anim = &animation::create (name, av_len (av) + 1, facings);
2803 2813
2804 for (int i = 0; i < anim->num_animations; ++i) 2814 for (int i = 0; i < anim->num_animations; ++i)
2805 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1))); 2815 anim->faces [i] = face_find (cfSvPVutf8_nolen (*av_fetch (av, i, 1)));
2806} 2816}
2807 OUTPUT: RETVAL 2817 OUTPUT: RETVAL
2808 2818
2809void invalidate_all () 2819void invalidate_all ()
2810 CODE: 2820 CODE:
2811 for_all_clients (ns) 2821 for_all_clients (ns)
2812 ns->anims_sent.reset (); 2822 ns->anims_sent.reset ();
2813 2823
2814MODULE = cf PACKAGE = cf::object::freezer 2824MODULE = cf PACKAGE = cf::object::freezer
2815 2825
2816INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h | 2826INCLUDE: $PERL $srcdir/genacc object_freezer $srcdir/../include/cfperl.h |
2817 2827
2818SV * 2828SV *
2819new (char *klass) 2829new (char *klass)
2820 CODE: 2830 CODE:
2821 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1)); 2831 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2828 sv_to (sv, self); 2838 sv_to (sv, self);
2829 delete self; 2839 delete self;
2830 2840
2831MODULE = cf PACKAGE = cf::object::thawer 2841MODULE = cf PACKAGE = cf::object::thawer
2832 2842
2833INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h | 2843INCLUDE: $PERL $srcdir/genacc object_thawer $srcdir/../include/freezethaw.h |
2844
2845bool
2846errors_are_fatal (bool fatal)
2847 CODE:
2848 RETVAL = object_thawer::errors_are_fatal;
2849 object_thawer::errors_are_fatal = fatal;
2850 OUTPUT:
2851 RETVAL
2834 2852
2835SV * 2853SV *
2836new_from_file (char *klass, octet_string path) 2854new_from_file (char *klass, octet_string path)
2837 CODE: 2855 CODE:
2838 object_thawer *f = new object_thawer (path); 2856 object_thawer *f = new object_thawer (path);
2864 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ()))); 2882 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2865 2883
2866 self->skip (); 2884 self->skip ();
2867 } 2885 }
2868 2886
2887MODULE = cf PACKAGE = cf::layout
2888
2889INCLUDE: $PERL $srcdir/genacc layout $srcdir/../include/rmg.h |
2890

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